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-rw-r--r--mesalib/src/mesa/main/teximage.c9
-rw-r--r--mesalib/src/mesa/main/texparam.c14
2 files changed, 10 insertions, 13 deletions
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 302fd65cb..27717cfb0 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -1,6 +1,5 @@
/*
- * mesa 3-D graphics library
- * Version: 7.6
+ * Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
@@ -556,8 +555,6 @@ _mesa_tex_target_to_face(GLenum target)
* \param target texture target.
* \param level image level.
* \param texImage texture image.
- *
- * This was basically prompted by the introduction of cube maps.
*/
void
_mesa_set_tex_image(struct gl_texture_object *tObj,
@@ -709,15 +706,13 @@ get_proxy_target(GLenum target)
/**
* Get the texture object that corresponds to the target of the given
- * texture unit.
+ * texture unit. The target should have already been checked for validity.
*
* \param ctx GL context.
* \param texUnit texture unit.
* \param target texture target.
*
* \return pointer to the texture object on success, or NULL on failure.
- *
- * \sa gl_texture_unit.
*/
struct gl_texture_object *
_mesa_select_tex_object(struct gl_context *ctx,
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index 3f771f08b..134f15346 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -1266,12 +1266,13 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
- if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
- *params = (GLfloat) obj->Sampler.CubeMapSeamless;
- }
- else {
- error = GL_TRUE;
- }
+ if (ctx->Extensions.AMD_seamless_cubemap_per_texture) {
+ *params = (GLfloat) obj->Sampler.CubeMapSeamless;
+ }
+ else {
+ error = GL_TRUE;
+ }
+ break;
default:
error = GL_TRUE;
@@ -1441,6 +1442,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
else {
error = GL_TRUE;
}
+ break;
default:
; /* silence warnings */