diff options
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r-- | mesalib/src/mesa/main/blend.c | 20 | ||||
-rw-r--r-- | mesalib/src/mesa/main/context.c | 24 | ||||
-rw-r--r-- | mesalib/src/mesa/main/extensions.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/ff_fragment_shader.cpp | 41 | ||||
-rw-r--r-- | mesalib/src/mesa/main/mtypes.h | 5 | ||||
-rw-r--r-- | mesalib/src/mesa/main/uniforms.c | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 111 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 2 |
8 files changed, 53 insertions, 153 deletions
diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index bc446edca..5bc40a028 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -166,6 +166,24 @@ _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) _mesa_BlendFuncSeparateEXT(sfactor, dfactor, sfactor, dfactor); } +static GLboolean +blend_factor_is_dual_src(GLenum factor) +{ + return (factor == GL_SRC1_COLOR || + factor == GL_SRC1_ALPHA || + factor == GL_ONE_MINUS_SRC1_COLOR || + factor == GL_ONE_MINUS_SRC1_ALPHA); +} + +static void +update_uses_dual_src(struct gl_context *ctx, int buf) +{ + ctx->Color.Blend[buf]._UsesDualSrc = + (blend_factor_is_dual_src(ctx->Color.Blend[buf].SrcRGB) || + blend_factor_is_dual_src(ctx->Color.Blend[buf].DstRGB) || + blend_factor_is_dual_src(ctx->Color.Blend[buf].SrcA) || + blend_factor_is_dual_src(ctx->Color.Blend[buf].DstA)); +} /** * Set the separate blend source/dest factors for all draw buffers. @@ -220,6 +238,7 @@ _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, ctx->Color.Blend[buf].DstRGB = dfactorRGB; ctx->Color.Blend[buf].SrcA = sfactorA; ctx->Color.Blend[buf].DstA = dfactorA; + update_uses_dual_src(ctx, buf); } ctx->Color._BlendFuncPerBuffer = GL_FALSE; @@ -282,6 +301,7 @@ _mesa_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, ctx->Color.Blend[buf].DstRGB = dfactorRGB; ctx->Color.Blend[buf].SrcA = sfactorA; ctx->Color.Blend[buf].DstA = dfactorA; + update_uses_dual_src(ctx, buf); ctx->Color._BlendFuncPerBuffer = GL_TRUE; if (ctx->Driver.BlendFuncSeparatei) { diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index df0452cd1..3bcedecd9 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1703,13 +1703,6 @@ _mesa_set_mvp_with_dp4( struct gl_context *ctx, ctx->mvp_with_dp4 = flag; } -static GLboolean -blend_factor_is_dual_src(GLenum factor) -{ - return factor == GL_SRC1_COLOR || factor == GL_SRC1_ALPHA || - factor == GL_ONE_MINUS_SRC1_COLOR || factor == GL_ONE_MINUS_SRC1_ALPHA; -} - /* * ARB_blend_func_extended - ERRORS section * "The error INVALID_OPERATION is generated by Begin or any procedure that @@ -1722,16 +1715,13 @@ static GLboolean _mesa_check_blend_func_error(struct gl_context *ctx) { GLuint i; - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - if (blend_factor_is_dual_src(ctx->Color.Blend[i].SrcRGB) || - blend_factor_is_dual_src(ctx->Color.Blend[i].DstRGB) || - blend_factor_is_dual_src(ctx->Color.Blend[i].SrcA) || - blend_factor_is_dual_src(ctx->Color.Blend[i].DstA)) { - if (i >= ctx->Const.MaxDualSourceDrawBuffers) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "dual source blend on illegal attachment"); - return GL_FALSE; - } + for (i = ctx->Const.MaxDualSourceDrawBuffers; + i < ctx->DrawBuffer->_NumColorDrawBuffers; + i++) { + if (ctx->Color.Blend[i]._UsesDualSrc) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "dual source blend on illegal attachment"); + return GL_FALSE; } } return GL_TRUE; diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index a843a4092..cd76eeb3d 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -228,7 +228,7 @@ static const struct extension extension_table[] = { { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 }, { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 }, #if FEATURE_OES_draw_texture - { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 }, + { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 }, #endif #if FEATURE_OES_EGL_image /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */ diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 8a42281db..0233f3802 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -1007,6 +1007,15 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) sampler_name, ir_var_uniform); p->top_instructions->push_head(sampler); + + /* Set the texture unit for this sampler. The linker will pick this value + * up and do-the-right-thing. + * + * NOTE: The cast to int is important. Without it, the constant will have + * type uint, and things later on may get confused. + */ + sampler->constant_value = new(p->mem_ctx) ir_constant(int(unit)); + deref = new(p->mem_ctx) ir_dereference_variable(sampler); tex->set_sampler(deref, glsl_type::vec4_type); @@ -1350,38 +1359,6 @@ create_new_program(struct gl_context *ctx, struct state_key *key) _mesa_associate_uniform_storage(ctx, p.shader_program, fp->Parameters); - for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) { - /* Enough space for 'sampler_999\0'. - */ - char name[12]; - - snprintf(name, sizeof(name), "sampler_%d", i); - - int loc = _mesa_get_uniform_location(ctx, p.shader_program, name); - if (loc != -1) { - unsigned base; - unsigned idx; - - /* Avoid using _mesa_uniform() because it flags state - * updates, so if we're generating this shader_program in a - * state update, we end up recursing. Instead, just set the - * value, which is picked up at re-link. - */ - _mesa_uniform_split_location_offset(loc, &base, &idx); - assert(idx == 0); - - struct gl_uniform_storage *const storage = - &p.shader_program->UniformStorage[base]; - - /* Update the storage, the SamplerUnits in the shader program, and - * the SamplerUnits in the assembly shader. - */ - storage->storage[idx].i = i; - fp->SamplerUnits[storage->sampler] = i; - p.shader_program->SamplerUnits[storage->sampler] = i; - _mesa_propagate_uniforms_to_driver_storage(storage, 0, 1); - } - } _mesa_update_shader_textures_used(p.shader_program, fp); (void) ctx->Driver.ProgramStringNotify(ctx, fp->Target, fp); diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index eefe5e7e9..3a8cac9c5 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -755,6 +755,11 @@ struct gl_colorbuffer_attrib GLenum DstA; /**< Alpha blend dest term */ GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ + /** + * Set if any blend factor uses SRC1. Computed at the time blend factors + * get set. + */ + GLboolean _UsesDualSrc; } Blend[MAX_DRAW_BUFFERS]; /** Are the blend func terms currently different for each buffer/target? */ GLboolean _BlendFuncPerBuffer; diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index be1e1728d..e6604b1a4 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -65,6 +65,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, { GLuint s; + memcpy(prog->SamplerUnits, shProg->SamplerUnits, sizeof(prog->SamplerUnits)); memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); for (s = 0; s < MAX_SAMPLERS; s++) { diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 840648e04..c021c6956 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -2526,109 +2526,18 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, 4 * sizeof(float), format, ¶ms->ParameterValues[i]); - last_location = location; - } - } -} - -static void -set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, - struct gl_shader_program *shader_program, - const char *name, const glsl_type *type, - ir_constant *val) -{ - if (type->is_record()) { - ir_constant *field_constant; - - field_constant = (ir_constant *)val->components.get_head(); - - for (unsigned int i = 0; i < type->length; i++) { - const glsl_type *field_type = type->fields.structure[i].type; - const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, - type->fields.structure[i].name); - set_uniform_initializer(ctx, mem_ctx, shader_program, field_name, - field_type, field_constant); - field_constant = (ir_constant *)field_constant->next; - } - return; - } - - int loc = _mesa_get_uniform_location(ctx, shader_program, name); - if (loc == -1) { - linker_error(shader_program, - "Couldn't find uniform for initializer %s\n", name); - return; - } - - for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) { - ir_constant *element; - const glsl_type *element_type; - if (type->is_array()) { - element = val->array_elements[i]; - element_type = type->fields.array; - } else { - element = val; - element_type = type; - } - - void *values; - - if (element_type->base_type == GLSL_TYPE_BOOL) { - int *conv = ralloc_array(mem_ctx, int, element_type->components()); - for (unsigned int j = 0; j < element_type->components(); j++) { - conv[j] = element->value.b[j]; - } - values = (void *)conv; - element_type = glsl_type::get_instance(GLSL_TYPE_INT, - element_type->vector_elements, - 1); - } else { - values = &element->value; - } - - if (element_type->is_matrix()) { - _mesa_uniform_matrix(ctx, shader_program, - element_type->matrix_columns, - element_type->vector_elements, - loc, 1, GL_FALSE, (GLfloat *)values); - } else { - _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, - values, element_type->gl_type); - } - - loc++; - } -} - -static void -set_uniform_initializers(struct gl_context *ctx, - struct gl_shader_program *shader_program) -{ - void *mem_ctx = NULL; - - for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_shader *shader = shader_program->_LinkedShaders[i]; - - if (shader == NULL) - continue; - - foreach_iter(exec_list_iterator, iter, *shader->ir) { - ir_instruction *ir = (ir_instruction *)iter.get(); - ir_variable *var = ir->as_variable(); - - if (!var || var->mode != ir_var_uniform || !var->constant_value) - continue; - - if (!mem_ctx) - mem_ctx = ralloc_context(NULL); + /* After attaching the driver's storage to the uniform, propagate any + * data from the linker's backing store. This will cause values from + * initializers in the source code to be copied over. + */ + _mesa_propagate_uniforms_to_driver_storage(storage, + 0, + MAX2(1, storage->array_elements)); - set_uniform_initializer(ctx, mem_ctx, shader_program, var->name, - var->type, var->constant_value); + last_location = location; } } - - ralloc_free(mem_ctx); } /* @@ -3240,10 +3149,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } } - if (prog->LinkStatus) { - set_uniform_initializers(ctx, prog); - } - if (ctx->Shader.Flags & GLSL_DUMP) { if (!prog->LinkStatus) { printf("GLSL shader program %d failed to link\n", prog->Name); diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index f9c190a68..b24f9a1ce 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -400,6 +400,8 @@ guess_and_alloc_texture(struct st_context *st, ptLayers, bindings); + stObj->lastLevel = lastLevel; + DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL)); return stObj->pt != NULL; |