diff options
Diffstat (limited to 'mesalib/src/mesa')
24 files changed, 457 insertions, 537 deletions
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 7042312a8..9b90b05f7 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1448,9 +1448,6 @@ restore_array_attrib(struct gl_context *ctx, _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, src->ArrayObj->ElementArrayBufferObj->Name); - /* Better safe than sorry?! */ - dest->RebindArrays = GL_TRUE; - /* FIXME: Should some bits in ctx->Array->NewState also be set * FIXME: here? It seems like it should be set to inclusive-or * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 51b024143..d75351c85 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1104,6 +1104,9 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); + _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL); + _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL); + _mesa_free_attrib_data(ctx); _mesa_free_buffer_objects(ctx); _mesa_free_lighting_data( ctx ); @@ -1118,8 +1121,6 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_free_varray_data(ctx); _mesa_free_transform_feedback(ctx); - _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); - #if FEATURE_ARB_pixel_buffer_object _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 3c91b1a42..8a42281db 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -337,7 +337,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) } else if (!(vertexProgram || vertexShader)) { /* Fixed function vertex logic */ - /* _NEW_ARRAY */ + /* _NEW_VARYING_VP_INPUTS */ GLbitfield64 varying_inputs = ctx->varying_vp_inputs; /* These get generated in the setup routine regardless of the diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index bfa320a52..f277307a8 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1632,7 +1632,6 @@ struct gl_array_attrib GLuint RestartIndex; GLbitfield64 NewState; /**< mask of VERT_BIT_* values */ - GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ /* GL_ARB_vertex_buffer_object */ struct gl_buffer_object *ArrayBufferObj; @@ -3063,6 +3062,7 @@ struct gl_matrix_stack #define _NEW_BUFFER_OBJECT (1 << 28) #define _NEW_FRAG_CLAMP (1 << 29) #define _NEW_TRANSFORM_FEEDBACK (1 << 30) /**< gl_context::TransformFeedback */ +#define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */ #define _NEW_ALL ~0 /** diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index 491854955..31acfcbf1 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -208,6 +208,11 @@ read_stencil_pixels( struct gl_context *ctx, ctx->Driver.UnmapRenderbuffer(ctx, rb); } + +/** + * Try to do glReadPixels of RGBA data using a simple memcpy or swizzle. + * \return GL_TRUE if successful, GL_FALSE otherwise (use the slow path) + */ static GLboolean fast_read_rgba_pixels_memcpy( struct gl_context *ctx, GLint x, GLint y, @@ -220,9 +225,23 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx, struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; GLubyte *dst, *map; int dstStride, stride, j, texelBytes; - - if (!_mesa_format_matches_format_and_type(rb->Format, format, type, - ctx->Pack.SwapBytes)) + GLboolean swizzle_rb = GL_FALSE, copy_xrgb = GL_FALSE; + + /* XXX we could check for other swizzle/special cases here as needed */ + if (rb->Format == MESA_FORMAT_RGBA8888_REV && + format == GL_BGRA && + type == GL_UNSIGNED_INT_8_8_8_8_REV && + !ctx->Pack.SwapBytes) { + swizzle_rb = GL_TRUE; + } + else if (rb->Format == MESA_FORMAT_XRGB8888 && + format == GL_BGRA && + type == GL_UNSIGNED_INT_8_8_8_8_REV && + !ctx->Pack.SwapBytes) { + copy_xrgb = GL_TRUE; + } + else if (!_mesa_format_matches_format_and_type(rb->Format, format, type, + ctx->Pack.SwapBytes)) return GL_FALSE; /* If the format is unsigned normalized then we can ignore clamping @@ -247,10 +266,39 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx, } texelBytes = _mesa_get_format_bytes(rb->Format); - for (j = 0; j < height; j++) { - memcpy(dst, map, width * texelBytes); - dst += dstStride; - map += stride; + + if (swizzle_rb) { + /* swap R/B */ + for (j = 0; j < height; j++) { + int i; + for (i = 0; i < width; i++) { + GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map; + GLuint pixel = map4[i]; + dst4[i] = (pixel & 0xff00ff00) + | ((pixel & 0x00ff0000) >> 16) + | ((pixel & 0x000000ff) << 16); + } + dst += dstStride; + map += stride; + } + } else if (copy_xrgb) { + /* convert xrgb -> argb */ + for (j = 0; j < height; j++) { + GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map; + int i; + for (i = 0; i < width; i++) { + dst4[i] = map4[i] | 0xff000000; /* set A=0xff */ + } + dst += dstStride; + map += stride; + } + } else { + /* just memcpy */ + for (j = 0; j < height; j++) { + memcpy(dst, map, width * texelBytes); + dst += dstStride; + map += stride; + } } ctx->Driver.UnmapRenderbuffer(ctx, rb); diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index b01926622..f82e4a25e 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -473,12 +473,13 @@ _mesa_update_state_locked( struct gl_context *ctx ) /* Determine which state flags effect vertex/fragment program state */ if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | - _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | - _NEW_PROGRAM | _NEW_FRAG_CLAMP | _NEW_COLOR); + _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT | + _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP | + _NEW_COLOR); } if (ctx->VertexProgram._MaintainTnlProgram) { - prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | - _NEW_TRANSFORM | _NEW_POINT | + prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE | + _NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT | _NEW_FOG | _NEW_LIGHT | _MESA_NEW_NEED_EYE_COORDS); } @@ -580,8 +581,6 @@ _mesa_update_state_locked( struct gl_context *ctx ) ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); ctx->Array.NewState = 0; - if (!ctx->Array.RebindArrays) - ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; } @@ -626,7 +625,16 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx, { if (ctx->varying_vp_inputs != varying_inputs) { ctx->varying_vp_inputs = varying_inputs; - ctx->NewState |= _NEW_ARRAY; + + /* Only the fixed-func generated programs need to use the flag + * and the fixed-func fragment program uses it only if there is also + * a fixed-func vertex program, so this only depends on the latter. + * + * It's okay to check the VP pointer here, because this is called after + * _mesa_update_state in the vbo module. */ + if (ctx->VertexProgram._TnlProgram) { + ctx->NewState |= _NEW_VARYING_VP_INPUTS; + } /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ } } diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index a402c7b22..1c1484323 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -1221,7 +1221,7 @@ _mesa_print_arrays(struct gl_context *ctx) void _mesa_init_varray(struct gl_context *ctx) { - ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0); + ctx->Array.DefaultArrayObj = ctx->Driver.NewArrayObject(ctx, 0); _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, ctx->Array.DefaultArrayObj); ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c index 7c0254d8d..09152c79a 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c @@ -52,6 +52,7 @@ #include "util/u_inlines.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" +#include "util/u_upload_mgr.h" #include "program/prog_instruction.h" #include "cso_cache/cso_context.h" @@ -327,12 +328,13 @@ make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height, return pt; } -static GLuint +static void setup_bitmap_vertex_data(struct st_context *st, bool normalized, int x, int y, int width, int height, - float z, const float color[4]) + float z, const float color[4], + struct pipe_resource **vbuf, + unsigned *vbuf_offset) { - struct pipe_context *pipe = st->pipe; const struct gl_framebuffer *fb = st->ctx->DrawBuffer; const GLfloat fb_width = (GLfloat)fb->Width; const GLfloat fb_height = (GLfloat)fb->Height; @@ -346,8 +348,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */ GLuint i; + float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ if(!normalized) { @@ -355,77 +357,48 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, tBot = (GLfloat) height; } - /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as - * no_flush) updates to buffers where we know there is no conflict - * with previous data. Currently using max_slots > 1 will cause - * synchronous rendering if the driver flushes its command buffers - * between one bitmap and the next. Our flush hook below isn't - * sufficient to catch this as the driver doesn't tell us when it - * flushes its own command buffers. Until this gets fixed, pay the - * price of allocating a new buffer for each bitmap cache-flush to - * avoid synchronous rendering. - */ - if (st->bitmap.vbuf_slot >= max_slots) { - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf_slot = 0; - } - - if (!st->bitmap.vbuf) { - st->bitmap.vbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - max_slots * - sizeof(st->bitmap.vertices)); - if (!st->bitmap.vbuf) { - /* out of memory */ - return 0; - } + u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), vbuf_offset, vbuf, + (void**)&vertices); + if (!vbuf) { + return; } /* Positions are in clip coords since we need to do clipping in case * the bitmap quad goes beyond the window bounds. */ - st->bitmap.vertices[0][0][0] = clip_x0; - st->bitmap.vertices[0][0][1] = clip_y0; - st->bitmap.vertices[0][2][0] = sLeft; - st->bitmap.vertices[0][2][1] = tTop; - - st->bitmap.vertices[1][0][0] = clip_x1; - st->bitmap.vertices[1][0][1] = clip_y0; - st->bitmap.vertices[1][2][0] = sRight; - st->bitmap.vertices[1][2][1] = tTop; + vertices[0][0][0] = clip_x0; + vertices[0][0][1] = clip_y0; + vertices[0][2][0] = sLeft; + vertices[0][2][1] = tTop; + + vertices[1][0][0] = clip_x1; + vertices[1][0][1] = clip_y0; + vertices[1][2][0] = sRight; + vertices[1][2][1] = tTop; - st->bitmap.vertices[2][0][0] = clip_x1; - st->bitmap.vertices[2][0][1] = clip_y1; - st->bitmap.vertices[2][2][0] = sRight; - st->bitmap.vertices[2][2][1] = tBot; + vertices[2][0][0] = clip_x1; + vertices[2][0][1] = clip_y1; + vertices[2][2][0] = sRight; + vertices[2][2][1] = tBot; - st->bitmap.vertices[3][0][0] = clip_x0; - st->bitmap.vertices[3][0][1] = clip_y1; - st->bitmap.vertices[3][2][0] = sLeft; - st->bitmap.vertices[3][2][1] = tBot; + vertices[3][0][0] = clip_x0; + vertices[3][0][1] = clip_y1; + vertices[3][2][0] = sLeft; + vertices[3][2][1] = tBot; /* same for all verts: */ for (i = 0; i < 4; i++) { - st->bitmap.vertices[i][0][2] = z; - st->bitmap.vertices[i][0][3] = 1.0f; - st->bitmap.vertices[i][1][0] = color[0]; - st->bitmap.vertices[i][1][1] = color[1]; - st->bitmap.vertices[i][1][2] = color[2]; - st->bitmap.vertices[i][1][3] = color[3]; - st->bitmap.vertices[i][2][2] = 0.0; /*R*/ - st->bitmap.vertices[i][2][3] = 1.0; /*Q*/ + vertices[i][0][2] = z; + vertices[i][0][3] = 1.0f; + vertices[i][1][0] = color[0]; + vertices[i][1][1] = color[1]; + vertices[i][1][2] = color[2]; + vertices[i][1][3] = color[3]; + vertices[i][2][2] = 0.0; /*R*/ + vertices[i][2][3] = 1.0; /*Q*/ } - /* put vertex data into vbuf */ - pipe_buffer_write_nooverlap(st->pipe, - st->bitmap.vbuf, - st->bitmap.vbuf_slot - * sizeof(st->bitmap.vertices), - sizeof st->bitmap.vertices, - st->bitmap.vertices); - - return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices; + u_upload_unmap(st->uploader); } @@ -446,6 +419,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, struct st_fp_variant_key key; GLuint maxSize; GLuint offset; + struct pipe_resource *vbuf = NULL; memset(&key, 0, sizeof(key)); key.st = st; @@ -551,12 +525,11 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0f - 1.0f; /* draw textured quad */ - offset = setup_bitmap_vertex_data(st, - sv->texture->target != PIPE_TEXTURE_RECT, - x, y, width, height, z, color); + setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, + x, y, width, height, z, color, &vbuf, &offset); - if (st->bitmap.vbuf) { - util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset, + if (vbuf) { + util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 3); /* attribs/vert */ @@ -573,6 +546,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_restore_vertex_elements(cso); cso_restore_vertex_buffers(cso); cso_restore_stream_outputs(cso); + + pipe_resource_reference(&vbuf, NULL); } @@ -709,18 +684,12 @@ st_flush_bitmap_cache(struct st_context *st) /** - * Flush bitmap cache and release vertex buffer. + * Flush bitmap cache. */ void st_flush_bitmap( struct st_context *st ) { st_flush_bitmap_cache(st); - - /* Release vertex buffer to avoid synchronous rendering if we were - * to map it in the next frame. - */ - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf_slot = 0; } @@ -914,11 +883,6 @@ st_destroy_bitmap(struct st_context *st) st->bitmap.vs = NULL; } - if (st->bitmap.vbuf) { - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf = NULL; - } - if (cache) { if (cache->trans) { pipe_transfer_unmap(pipe, cache->trans); diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 193583372..3cd8756f2 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -53,6 +53,7 @@ #include "util/u_inlines.h" #include "util/u_simple_shaders.h" #include "util/u_draw_quad.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -87,10 +88,6 @@ st_destroy_clear(struct st_context *st) cso_delete_vertex_shader(st->cso_context, st->clear.vs); st->clear.vs = NULL; } - if (st->clear.vbuf) { - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf = NULL; - } } @@ -140,78 +137,50 @@ draw_quad(struct st_context *st, const union pipe_color_union *color) { struct pipe_context *pipe = st->pipe; + struct pipe_resource *vbuf = NULL; + GLuint i, offset; + float (*vertices)[2][4]; /**< vertex pos + color */ - /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as - * no_flush) updates to buffers where we know there is no conflict - * with previous data. Currently using max_slots > 1 will cause - * synchronous rendering if the driver flushes its command buffers - * between one bitmap and the next. Our flush hook below isn't - * sufficient to catch this as the driver doesn't tell us when it - * flushes its own command buffers. Until this gets fixed, pay the - * price of allocating a new buffer for each bitmap cache-flush to - * avoid synchronous rendering. - */ - const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */ - GLuint i; - - if (st->clear.vbuf_slot >= max_slots) { - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf_slot = 0; - } - - if (!st->clear.vbuf) { - st->clear.vbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - max_slots * sizeof(st->clear.vertices)); - } - - if (!st->clear.vbuf) { - /* ran out of memory */ + u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), &offset, &vbuf, + (void**)&vertices); + if (!vbuf) { return; } /* positions */ - st->clear.vertices[0][0][0] = x0; - st->clear.vertices[0][0][1] = y0; + vertices[0][0][0] = x0; + vertices[0][0][1] = y0; - st->clear.vertices[1][0][0] = x1; - st->clear.vertices[1][0][1] = y0; + vertices[1][0][0] = x1; + vertices[1][0][1] = y0; - st->clear.vertices[2][0][0] = x1; - st->clear.vertices[2][0][1] = y1; + vertices[2][0][0] = x1; + vertices[2][0][1] = y1; - st->clear.vertices[3][0][0] = x0; - st->clear.vertices[3][0][1] = y1; + vertices[3][0][0] = x0; + vertices[3][0][1] = y1; /* same for all verts: */ for (i = 0; i < 4; i++) { - st->clear.vertices[i][0][2] = z; - st->clear.vertices[i][0][3] = 1.0; - st->clear.vertices[i][1][0] = color->f[0]; - st->clear.vertices[i][1][1] = color->f[1]; - st->clear.vertices[i][1][2] = color->f[2]; - st->clear.vertices[i][1][3] = color->f[3]; + vertices[i][0][2] = z; + vertices[i][0][3] = 1.0; + vertices[i][1][0] = color->f[0]; + vertices[i][1][1] = color->f[1]; + vertices[i][1][2] = color->f[2]; + vertices[i][1][3] = color->f[3]; } - /* put vertex data into vbuf */ - pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf, - st->clear.vbuf_slot - * sizeof(st->clear.vertices), - sizeof(st->clear.vertices), - st->clear.vertices); + u_upload_unmap(st->uploader); /* draw */ util_draw_vertex_buffer(pipe, st->cso_context, - st->clear.vbuf, - st->clear.vbuf_slot * sizeof(st->clear.vertices), + vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ - /* Increment slot */ - st->clear.vbuf_slot++; + pipe_resource_reference(&vbuf, NULL); } @@ -465,22 +434,6 @@ check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb } - -/** - * Called when we need to flush. - */ -void -st_flush_clear(struct st_context *st) -{ - /* Release vertex buffer to avoid synchronous rendering if we were - * to map it in the next frame. - */ - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf_slot = 0; -} - - - /** * Called via ctx->Driver.Clear() */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.h b/mesalib/src/mesa/state_tracker/st_cb_clear.h index 8eafae5a4..e9297de9c 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.h +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.h @@ -1,52 +1,49 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef ST_CB_CLEAR_H
-#define ST_CB_CLEAR_H
-
-
-struct dd_function_table;
-struct st_context;
-
-extern void
-st_init_clear(struct st_context *st);
-
-
-extern void
-st_destroy_clear(struct st_context *st);
-
-extern void
-st_flush_clear(struct st_context *st);
-
-
-extern void
-st_init_clear_functions(struct dd_function_table *functions);
-
-
-#endif /* ST_CB_CLEAR_H */
-
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef ST_CB_CLEAR_H +#define ST_CB_CLEAR_H + + +struct dd_function_table; +struct st_context; + +extern void +st_init_clear(struct st_context *st); + + +extern void +st_destroy_clear(struct st_context *st); + + +extern void +st_init_clear_functions(struct dd_function_table *functions); + + +#endif /* ST_CB_CLEAR_H */ + diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 18d0e53d4..5e078a85e 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -66,6 +66,7 @@ #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_tile.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -554,7 +555,15 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; - GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ + GLfloat (*verts)[3][4]; /* four verts, three attribs, XYZW */ + struct pipe_resource *buf = NULL; + unsigned offset; + + u_upload_alloc(st->uploader, 0, 4 * sizeof(verts[0]), &offset, &buf, + (void**)&verts); + if (!buf) { + return; + } /* setup vertex data */ { @@ -618,22 +627,12 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, } } - { - struct pipe_resource *buf; - - /* allocate/load buffer object with vertex data */ - buf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STATIC, - sizeof(verts)); - pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts); - - util_draw_vertex_buffer(pipe, st->cso_context, buf, 0, - PIPE_PRIM_QUADS, - 4, /* verts */ - 3); /* attribs/vert */ - pipe_resource_reference(&buf, NULL); - } + u_upload_unmap(st->uploader); + util_draw_vertex_buffer(pipe, st->cso_context, buf, offset, + PIPE_PRIM_QUADS, + 4, /* verts */ + 3); /* attribs/vert */ + pipe_resource_reference(&buf, NULL); } diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c index 6144eb99c..d57e629f1 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c @@ -29,6 +29,7 @@ #include "pipe/p_shader_tokens.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -107,13 +108,13 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; struct cso_context *cso = ctx->st->cso_context; - struct pipe_resource *vbuffer; - struct pipe_transfer *vbuffer_transfer; + struct pipe_resource *vbuffer = NULL; GLuint i, numTexCoords, numAttribs; GLboolean emitColor; uint semantic_names[2 + MAX_TEXTURE_UNITS]; uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; + unsigned offset; st_validate_state(st); @@ -134,12 +135,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, /* total number of attributes per vertex */ numAttribs = 1 + emitColor + numTexCoords; - - /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - numAttribs * 4 * 4 * sizeof(GLfloat)); - /* load vertex buffer */ { #define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ @@ -153,10 +148,15 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, } while (0) const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, - PIPE_TRANSFER_WRITE, - &vbuffer_transfer); + GLfloat *vbuf = NULL; GLuint attr; + + u_upload_alloc(st->uploader, 0, + numAttribs * 4 * 4 * sizeof(GLfloat), + &offset, &vbuffer, (void**)&vbuf); + if (!vbuffer) { + return; + } z = CLAMP(z, 0.0f, 1.0f); @@ -220,7 +220,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, } } - pipe_buffer_unmap(pipe, vbuffer_transfer); + u_upload_unmap(st->uploader); #undef SET_ATTRIB } @@ -269,7 +269,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, util_draw_vertex_buffer(pipe, cso, vbuffer, - 0, /* offset */ + offset, /* offset */ PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ numAttribs); /* attribs/vert */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.c b/mesalib/src/mesa/state_tracker/st_cb_flush.c index c029fad48..4e40a93f5 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_flush.c +++ b/mesalib/src/mesa/state_tracker/st_cb_flush.c @@ -1,165 +1,159 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/context.h"
-#include "st_context.h"
-#include "st_cb_bitmap.h"
-#include "st_cb_flush.h"
-#include "st_cb_clear.h"
-#include "st_cb_fbo.h"
-#include "st_manager.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "util/u_gen_mipmap.h"
-#include "util/u_blit.h"
-
-
-/** Check if we have a front color buffer and if it's been drawn to. */
-static INLINE GLboolean
-is_front_buffer_dirty(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- return strb && strb->defined;
-}
-
-
-/**
- * Tell the screen to display the front color buffer on-screen.
- */
-static void
-display_front_buffer(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
-
- if (strb) {
- /* Hook for copying "fake" frontbuffer if necessary:
- */
- st_manager_flush_frontbuffer(st);
- }
-}
-
-
-void st_flush( struct st_context *st,
- struct pipe_fence_handle **fence )
-{
- FLUSH_CURRENT(st->ctx, 0);
-
- /* Release any vertex buffers that might potentially be accessed in
- * successive frames:
- */
- st_flush_bitmap(st);
- st_flush_clear(st);
- util_blit_flush(st->blit);
- util_gen_mipmap_flush(st->gen_mipmap);
-
- st->pipe->flush( st->pipe, fence );
-}
-
-
-/**
- * Flush, and wait for completion.
- */
-void st_finish( struct st_context *st )
-{
- struct pipe_fence_handle *fence = NULL;
-
- st_flush(st, &fence);
-
- if(fence) {
- st->pipe->screen->fence_finish(st->pipe->screen, fence,
- PIPE_TIMEOUT_INFINITE);
- st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
- }
-}
-
-
-
-/**
- * Called via ctx->Driver.Flush()
- */
-static void st_glFlush(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- /* Don't call st_finish() here. It is not the state tracker's
- * responsibilty to inject sleeps in the hope of avoiding buffer
- * synchronization issues. Calling finish() here will just hide
- * problems that need to be fixed elsewhere.
- */
- st_flush(st, NULL);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-/**
- * Called via ctx->Driver.Finish()
- */
-static void st_glFinish(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- st_finish(st);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-void st_init_flush_functions(struct dd_function_table *functions)
-{
- functions->Flush = st_glFlush;
- functions->Finish = st_glFinish;
-
- /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
- * This is unnecessary and degrades performance. Luckily we have some
- * scope to work around this, as the externally-visible behaviour of
- * Finish() is identical to Flush() in all cases - no differences in
- * rendering or ReadPixels are visible if we opt not to wait here.
- *
- * Only set this up on windows to avoid suprise elsewhere.
- */
-#ifdef PIPE_OS_WINDOWS
- functions->Finish = st_glFlush;
-#endif
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/context.h" +#include "st_context.h" +#include "st_cb_bitmap.h" +#include "st_cb_flush.h" +#include "st_cb_clear.h" +#include "st_cb_fbo.h" +#include "st_manager.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "util/u_gen_mipmap.h" +#include "util/u_blit.h" + + +/** Check if we have a front color buffer and if it's been drawn to. */ +static INLINE GLboolean +is_front_buffer_dirty(struct st_context *st) +{ + struct gl_framebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + return strb && strb->defined; +} + + +/** + * Tell the screen to display the front color buffer on-screen. + */ +static void +display_front_buffer(struct st_context *st) +{ + struct gl_framebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + + if (strb) { + /* Hook for copying "fake" frontbuffer if necessary: + */ + st_manager_flush_frontbuffer(st); + } +} + + +void st_flush( struct st_context *st, + struct pipe_fence_handle **fence ) +{ + FLUSH_CURRENT(st->ctx, 0); + + st_flush_bitmap(st); + + st->pipe->flush( st->pipe, fence ); +} + + +/** + * Flush, and wait for completion. + */ +void st_finish( struct st_context *st ) +{ + struct pipe_fence_handle *fence = NULL; + + st_flush(st, &fence); + + if(fence) { + st->pipe->screen->fence_finish(st->pipe->screen, fence, + PIPE_TIMEOUT_INFINITE); + st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); + } +} + + + +/** + * Called via ctx->Driver.Flush() + */ +static void st_glFlush(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + + /* Don't call st_finish() here. It is not the state tracker's + * responsibilty to inject sleeps in the hope of avoiding buffer + * synchronization issues. Calling finish() here will just hide + * problems that need to be fixed elsewhere. + */ + st_flush(st, NULL); + + if (is_front_buffer_dirty(st)) { + display_front_buffer(st); + } +} + + +/** + * Called via ctx->Driver.Finish() + */ +static void st_glFinish(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + + st_finish(st); + + if (is_front_buffer_dirty(st)) { + display_front_buffer(st); + } +} + + +void st_init_flush_functions(struct dd_function_table *functions) +{ + functions->Flush = st_glFlush; + functions->Finish = st_glFinish; + + /* Windows opengl32.dll calls glFinish prior to every swapbuffers. + * This is unnecessary and degrades performance. Luckily we have some + * scope to work around this, as the externally-visible behaviour of + * Finish() is identical to Flush() in all cases - no differences in + * rendering or ReadPixels are visible if we opt not to wait here. + * + * Only set this up on windows to avoid suprise elsewhere. + */ +#ifdef PIPE_OS_WINDOWS + functions->Finish = st_glFlush; +#endif +} diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index a3fd4dbcb..0245fd92b 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -63,6 +63,7 @@ #include "st_program.h" #include "pipe/p_context.h" #include "util/u_inlines.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -130,6 +131,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) st->dirty.mesa = ~0; st->dirty.st = ~0; + st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER); st->cso_context = cso_create_context(pipe); st_init_atoms( st ); @@ -235,6 +237,7 @@ static void st_destroy_context_priv( struct st_context *st ) st->default_texture = NULL; } + u_upload_destroy(st->uploader); free( st ); } diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index da03719fd..e3d65d97a 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -40,14 +40,15 @@ struct draw_stage; struct gen_mipmap_state; struct st_context; struct st_fragment_program; +struct u_upload_mgr; -#define ST_NEW_MESA 0x1 /* Mesa state has changed */ -#define ST_NEW_FRAGMENT_PROGRAM 0x2 -#define ST_NEW_VERTEX_PROGRAM 0x4 -#define ST_NEW_FRAMEBUFFER 0x8 -#define ST_NEW_EDGEFLAGS_DATA 0x10 -#define ST_NEW_GEOMETRY_PROGRAM 0x20 +#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */ +#define ST_NEW_FRAGMENT_PROGRAM (1 << 1) +#define ST_NEW_VERTEX_PROGRAM (1 << 2) +#define ST_NEW_FRAMEBUFFER (1 << 3) +#define ST_NEW_EDGEFLAGS_DATA (1 << 4) +#define ST_NEW_GEOMETRY_PROGRAM (1 << 5) struct st_state_flags { @@ -71,6 +72,7 @@ struct st_context struct pipe_context *pipe; + struct u_upload_mgr *uploader; struct draw_context *draw; /**< For selection/feedback/rastpos only */ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ @@ -153,9 +155,6 @@ struct st_context struct pipe_sampler_state samplers[2]; enum pipe_format tex_format; void *vs; - float vertices[4][3][4]; /**< vertex pos + color + texcoord */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; /* next free slot in vbuf */ struct bitmap_cache *cache; } bitmap; @@ -171,9 +170,6 @@ struct st_context struct pipe_viewport_state viewport; void *vs; void *fs; - float vertices[4][2][4]; /**< vertex pos + color */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; boolean enable_ds_separate; } clear; diff --git a/mesalib/src/mesa/vbo/vbo_context.c b/mesalib/src/mesa/vbo/vbo_context.c index d83f2fd23..5f1c72bc1 100644 --- a/mesalib/src/mesa/vbo/vbo_context.c +++ b/mesalib/src/mesa/vbo/vbo_context.c @@ -47,7 +47,7 @@ static GLuint check_size( const GLfloat *attr ) static void init_legacy_currval(struct gl_context *ctx) { struct vbo_context *vbo = vbo_context(ctx); - struct gl_client_array *arrays = vbo->legacy_currval; + struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_POS]; GLuint i; memset(arrays, 0, sizeof(*arrays) * VERT_ATTRIB_FF_MAX); @@ -77,7 +77,7 @@ static void init_legacy_currval(struct gl_context *ctx) static void init_generic_currval(struct gl_context *ctx) { struct vbo_context *vbo = vbo_context(ctx); - struct gl_client_array *arrays = vbo->generic_currval; + struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_GENERIC0]; GLuint i; memset(arrays, 0, sizeof(*arrays) * VERT_ATTRIB_GENERIC_MAX); @@ -104,7 +104,8 @@ static void init_generic_currval(struct gl_context *ctx) static void init_mat_currval(struct gl_context *ctx) { struct vbo_context *vbo = vbo_context(ctx); - struct gl_client_array *arrays = vbo->mat_currval; + struct gl_client_array *arrays = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; GLuint i; ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX); @@ -160,12 +161,6 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx ) return GL_FALSE; } - /* TODO: remove these pointers. - */ - vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS]; - vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0]; - vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; - init_legacy_currval( ctx ); init_generic_currval( ctx ); init_mat_currval( ctx ); diff --git a/mesalib/src/mesa/vbo/vbo_context.h b/mesalib/src/mesa/vbo/vbo_context.h index 1a1cc928b..b9a8affa5 100644 --- a/mesalib/src/mesa/vbo/vbo_context.h +++ b/mesalib/src/mesa/vbo/vbo_context.h @@ -61,20 +61,10 @@ struct vbo_context { struct gl_client_array currval[VBO_ATTRIB_MAX]; - /* These point into the above. TODO: remove. - */ - struct gl_client_array *legacy_currval; - struct gl_client_array *generic_currval; - struct gl_client_array *mat_currval; - /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */ GLuint map_vp_none[VERT_ATTRIB_MAX]; GLuint map_vp_arb[VERT_ATTRIB_MAX]; - GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */ - GLfloat CurrentFloatEdgeFlag; - - struct vbo_exec_context exec; #if FEATURE_dlist struct vbo_save_context save; diff --git a/mesalib/src/mesa/vbo/vbo_exec.c b/mesalib/src/mesa/vbo/vbo_exec.c index 05c3ec1ae..fd5e0f891 100644 --- a/mesalib/src/mesa/vbo/vbo_exec.c +++ b/mesalib/src/mesa/vbo/vbo_exec.c @@ -85,6 +85,10 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; + if (new_state & (_NEW_PROGRAM|_NEW_ARRAY)) { + exec->array.recalculate_inputs = GL_TRUE; + } + if (new_state & (_NEW_PROGRAM|_NEW_EVAL)) exec->eval.recalculate_maps = 1; diff --git a/mesalib/src/mesa/vbo/vbo_exec.h b/mesalib/src/mesa/vbo/vbo_exec.h index f6ede99cd..5cdf5ced9 100644 --- a/mesalib/src/mesa/vbo/vbo_exec.h +++ b/mesalib/src/mesa/vbo/vbo_exec.h @@ -141,6 +141,7 @@ struct vbo_exec_context * programs: */ const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + GLboolean recalculate_inputs; } array; /* Which flags to set in vbo_exec_BeginVertices() */ diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c index 306199067..3f9541089 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_api.c +++ b/mesalib/src/mesa/vbo/vbo_exec_api.c @@ -1089,24 +1089,26 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) struct gl_client_array *arrays = exec->vtx.arrays; unsigned i; - memcpy(arrays, vbo->legacy_currval, + memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS], VERT_ATTRIB_FF_MAX * sizeof(arrays[0])); for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) { struct gl_client_array *array; array = &arrays[VERT_ATTRIB_FF(i)]; array->BufferObj = NULL; _mesa_reference_buffer_object(ctx, &arrays->BufferObj, - vbo->legacy_currval[i].BufferObj); + vbo->currval[VBO_ATTRIB_POS+i].BufferObj); } - memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval, + memcpy(arrays + VERT_ATTRIB_GENERIC(0), + &vbo->currval[VBO_ATTRIB_GENERIC0], VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0])); + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) { struct gl_client_array *array; array = &arrays[VERT_ATTRIB_GENERIC(i)]; array->BufferObj = NULL; _mesa_reference_buffer_object(ctx, &array->BufferObj, - vbo->generic_currval[i].BufferObj); + vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj); } } diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index b0a4261e7..f95e062fb 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -420,13 +420,14 @@ recalculate_input_bindings(struct gl_context *ctx) if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT(i); } } for (i = 0; i < MAT_ATTRIB_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->mat_currval[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i]; const_inputs |= VERT_BIT_GENERIC(i); } @@ -434,7 +435,7 @@ recalculate_input_bindings(struct gl_context *ctx) * slots: */ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i]; const_inputs |= VERT_BIT_GENERIC(i); } @@ -459,7 +460,7 @@ recalculate_input_bindings(struct gl_context *ctx) else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT_FF(i); } } @@ -468,7 +469,7 @@ recalculate_input_bindings(struct gl_context *ctx) * slots: */ for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i]; const_inputs |= VERT_BIT_GENERIC(i); } @@ -488,7 +489,7 @@ recalculate_input_bindings(struct gl_context *ctx) else if (vertexAttrib[VERT_ATTRIB_POS].Enabled) inputs[0] = &vertexAttrib[VERT_ATTRIB_POS]; else { - inputs[0] = &vbo->legacy_currval[0]; + inputs[0] = &vbo->currval[VBO_ATTRIB_POS]; const_inputs |= VERT_BIT_POS; } @@ -496,7 +497,7 @@ recalculate_input_bindings(struct gl_context *ctx) if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT_FF(i); } } @@ -505,7 +506,7 @@ recalculate_input_bindings(struct gl_context *ctx) if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)]; else { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i]; const_inputs |= VERT_BIT_GENERIC(i); } } @@ -523,18 +524,31 @@ recalculate_input_bindings(struct gl_context *ctx) * Examine the enabled vertex arrays to set the exec->array.inputs[] values. * These will point to the arrays to actually use for drawing. Some will * be user-provided arrays, other will be zero-stride const-valued arrays. - * Note that this might set the _NEW_ARRAY dirty flag so state validation - * must be done after this call. + * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state + * validation must be done after this call. */ void vbo_bind_arrays(struct gl_context *ctx) { - if (!ctx->Array.RebindArrays) { - return; - } + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + + vbo_draw_method(exec, DRAW_ARRAYS); + + if (exec->array.recalculate_inputs) { + recalculate_input_bindings(ctx); + + /* Again... because we may have changed the bitmask of per-vertex varying + * attributes. If we regenerate the fixed-function vertex program now + * we may be able to prune down the number of vertex attributes which we + * need in the shader. + */ + if (ctx->NewState) { + _mesa_update_state(ctx); + } - recalculate_input_bindings(ctx); - ctx->Array.RebindArrays = GL_FALSE; + exec->array.recalculate_inputs = GL_FALSE; + } } @@ -554,16 +568,6 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, vbo_bind_arrays(ctx); - vbo_draw_method(exec, DRAW_ARRAYS); - - /* Again... because we may have changed the bitmask of per-vertex varying - * attributes. If we regenerate the fixed-function vertex program now - * we may be able to prune down the number of vertex attributes which we - * need in the shader. - */ - if (ctx->NewState) - _mesa_update_state(ctx); - /* init most fields to zero */ memset(prim, 0, sizeof(prim)); prim[0].begin = 1; @@ -641,10 +645,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { - return; - } - if (0) check_draw_arrays_data(ctx, start, count); @@ -674,10 +674,6 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { - return; - } - if (0) check_draw_arrays_data(ctx, start, count); @@ -767,17 +763,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { - return; - } - - vbo_bind_arrays( ctx ); - - vbo_draw_method(exec, DRAW_ARRAYS); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); + vbo_bind_arrays(ctx); ib.count = count; ib.type = type; @@ -1053,25 +1039,13 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { - return; - } - prim = calloc(1, primcount * sizeof(*prim)); if (prim == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); return; } - /* Decide if we can do this all as one set of primitives sharing the - * same index buffer, or if we have to reset the index pointer per - * primitive. - */ - vbo_bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); + vbo_bind_arrays(ctx); min_index_ptr = (uintptr_t)indices[0]; max_index_ptr = 0; @@ -1217,14 +1191,6 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode, vbo_bind_arrays(ctx); - /* Again... because we may have changed the bitmask of per-vertex varying - * attributes. If we regenerate the fixed-function vertex program now - * we may be able to prune down the number of vertex attributes which we - * need in the shader. - */ - if (ctx->NewState) - _mesa_update_state(ctx); - /* init most fields to zero */ memset(prim, 0, sizeof(prim)); prim[0].begin = 1; @@ -1266,10 +1232,6 @@ vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name) FLUSH_CURRENT(ctx, 0); - if (!_mesa_valid_to_render(ctx, "glDrawTransformFeedback")) { - return; - } - vbo_draw_transform_feedback(ctx, mode, obj, 1); } diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c index dd5363beb..5cc6586b3 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_draw.c +++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c @@ -174,11 +174,12 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) switch (get_program_mode(exec->ctx)) { case VP_NONE: for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; + exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs)); - exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->mat_currval[attr]; + exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr]; } map = vbo->map_vp_none; break; @@ -189,11 +190,12 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) * nor attributes greater than VERT_ATTRIB_TEX7. */ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; + exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) { ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs)); - exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->generic_currval[attr]; + exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_GENERIC0+attr]; } map = vbo->map_vp_arb; @@ -388,7 +390,7 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) if (exec->vtx.copied.nr != exec->vtx.vert_count) { struct gl_context *ctx = exec->ctx; - /* Before the update_state() as this may raise _NEW_ARRAY + /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS * from _mesa_set_varying_vp_inputs(). */ vbo_exec_bind_arrays( ctx ); diff --git a/mesalib/src/mesa/vbo/vbo_save.c b/mesalib/src/mesa/vbo/vbo_save.c index e02706191..040c9b7a9 100644 --- a/mesalib/src/mesa/vbo/vbo_save.c +++ b/mesalib/src/mesa/vbo/vbo_save.c @@ -63,24 +63,26 @@ void vbo_save_init( struct gl_context *ctx ) struct gl_client_array *arrays = save->arrays; unsigned i; - memcpy(arrays, vbo->legacy_currval, + memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS], VERT_ATTRIB_FF_MAX * sizeof(arrays[0])); for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) { struct gl_client_array *array; array = &arrays[VERT_ATTRIB_FF(i)]; array->BufferObj = NULL; _mesa_reference_buffer_object(ctx, &arrays->BufferObj, - vbo->legacy_currval[i].BufferObj); + vbo->currval[VBO_ATTRIB_POS+i].BufferObj); } - memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval, + memcpy(arrays + VERT_ATTRIB_GENERIC(0), + &vbo->currval[VBO_ATTRIB_GENERIC0], VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0])); + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) { struct gl_client_array *array; array = &arrays[VERT_ATTRIB_GENERIC(i)]; array->BufferObj = NULL; _mesa_reference_buffer_object(ctx, &array->BufferObj, - vbo->generic_currval[i].BufferObj); + vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj); } } diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c index b8e1e7883..57186de64 100644 --- a/mesalib/src/mesa/vbo/vbo_save_draw.c +++ b/mesalib/src/mesa/vbo/vbo_save_draw.c @@ -147,10 +147,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, switch (get_program_mode(ctx)) { case VP_NONE: for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; + save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - save->inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->mat_currval[attr]; + save->inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr]; } map = vbo->map_vp_none; break; @@ -161,10 +162,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, * nor attributes greater than VERT_ATTRIB_TEX7. */ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; + save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) { - save->inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->generic_currval[attr]; + save->inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_GENERIC0+attr]; } map = vbo->map_vp_arb; |