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-rw-r--r--mesalib/src/mesa/main/get.c12
-rw-r--r--mesalib/src/mesa/main/glformats.c2
-rw-r--r--mesalib/src/mesa/main/samplerobj.c12
-rw-r--r--mesalib/src/mesa/main/samplerobj.h2
-rw-r--r--mesalib/src/mesa/main/teximage.c2
-rw-r--r--mesalib/src/mesa/vbo/vbo_save_draw.c2
6 files changed, 27 insertions, 5 deletions
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index 2399f9c9d..582ef3198 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -34,6 +34,7 @@
#include "state.h"
#include "texcompress.h"
#include "framebuffer.h"
+#include "samplerobj.h"
/* This is a table driven implemetation of the glGet*v() functions.
* The basic idea is that most getters just look up an int somewhere
@@ -827,7 +828,16 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
{
struct gl_sampler_object *samp =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
- v->value_int = samp ? samp->Name : 0;
+
+ /*
+ * The sampler object may have been deleted on another context,
+ * so we try to lookup the sampler object before returning its Name.
+ */
+ if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
+ v->value_int = samp->Name;
+ } else {
+ v->value_int = 0;
+ }
}
break;
/* GL_ARB_uniform_buffer_object */
diff --git a/mesalib/src/mesa/main/glformats.c b/mesalib/src/mesa/main/glformats.c
index 8728540cf..c1e16587a 100644
--- a/mesalib/src/mesa/main/glformats.c
+++ b/mesalib/src/mesa/main/glformats.c
@@ -917,7 +917,7 @@ _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- return _mesa_is_gles3(ctx);
+ return _mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility;
case GL_PALETTE4_RGB8_OES:
case GL_PALETTE4_RGBA8_OES:
case GL_PALETTE4_R5_G6_B5_OES:
diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c
index 319a444d7..5cff32936 100644
--- a/mesalib/src/mesa/main/samplerobj.c
+++ b/mesalib/src/mesa/main/samplerobj.c
@@ -40,7 +40,7 @@
#include "main/samplerobj.h"
-static struct gl_sampler_object *
+struct gl_sampler_object *
_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
{
if (name == 0)
@@ -206,9 +206,19 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
for (i = 0; i < count; i++) {
if (samplers[i]) {
+ GLuint j;
struct gl_sampler_object *sampObj =
_mesa_lookup_samplerobj(ctx, samplers[i]);
+
if (sampObj) {
+ /* If the sampler is currently bound, unbind it. */
+ for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
+ if (ctx->Texture.Unit[j].Sampler == sampObj) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL);
+ }
+ }
+
/* The ID is immediately freed for re-use */
_mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]);
/* But the object exists until its reference count goes to zero */
diff --git a/mesalib/src/mesa/main/samplerobj.h b/mesalib/src/mesa/main/samplerobj.h
index 311425701..69e389949 100644
--- a/mesalib/src/mesa/main/samplerobj.h
+++ b/mesalib/src/mesa/main/samplerobj.h
@@ -62,6 +62,8 @@ _mesa_reference_sampler_object(struct gl_context *ctx,
_mesa_reference_sampler_object_(ctx, ptr, samp);
}
+extern struct gl_sampler_object *
+_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name);
extern struct gl_sampler_object *
_mesa_new_sampler_object(struct gl_context *ctx, GLuint name);
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 9d4a17052..7d996da47 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -520,7 +520,7 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
}
}
- if (_mesa_is_gles3(ctx)) {
+ if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
switch (internalFormat) {
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c
index efb386e5c..f5b5c411d 100644
--- a/mesalib/src/mesa/vbo/vbo_save_draw.c
+++ b/mesalib/src/mesa/vbo/vbo_save_draw.c
@@ -253,7 +253,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLboolean remap_vertex_store = GL_FALSE;
- if (save->vertex_store->buffer) {
+ if (save->vertex_store && save->vertex_store->buffer) {
/* The vertex store is currently mapped but we're about to replay
* a display list. This can happen when a nested display list is
* being build with GL_COMPILE_AND_EXECUTE.