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-rw-r--r--mesalib/src/mesa/drivers/dri/Makefile.am26
-rw-r--r--mesalib/src/mesa/drivers/dri/common/megadriver_stub.c4
-rw-r--r--mesalib/src/mesa/main/attrib.c20
-rw-r--r--mesalib/src/mesa/main/bufferobj.c6
-rw-r--r--mesalib/src/mesa/main/bufferobj.h7
-rw-r--r--mesalib/src/mesa/main/drawpix.c2
-rw-r--r--mesalib/src/mesa/main/errors.c2
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp3
-rw-r--r--mesalib/src/mesa/main/format_unpack.c80
-rw-r--r--mesalib/src/mesa/main/imports.h6
-rw-r--r--mesalib/src/mesa/main/macros.h11
-rw-r--r--mesalib/src/mesa/main/mtypes.h5
-rw-r--r--mesalib/src/mesa/main/pack.c116
-rw-r--r--mesalib/src/mesa/main/shader_query.cpp36
-rw-r--r--mesalib/src/mesa/main/texcompress_etc.c78
-rw-r--r--mesalib/src/mesa/main/texformat.c22
-rw-r--r--mesalib/src/mesa/main/texobj.c7
-rw-r--r--mesalib/src/mesa/main/texparam.c3
-rw-r--r--mesalib/src/mesa/main/texstore.c30
-rw-r--r--mesalib/src/mesa/main/vdpau.c8
-rw-r--r--mesalib/src/mesa/main/version.c2
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp3
-rw-r--r--mesalib/src/mesa/program/prog_noise.c36
-rw-r--r--mesalib/src/mesa/program/program_parse.y5
-rw-r--r--mesalib/src/mesa/program/symbol_table.c6
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_sampler.c22
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_texture.c55
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c28
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_eglimage.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c48
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.h1
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c13
-rw-r--r--mesalib/src/mesa/state_tracker/st_gen_mipmap.c75
-rw-r--r--mesalib/src/mesa/state_tracker/st_gen_mipmap.h8
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp7
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.c115
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.h30
-rw-r--r--mesalib/src/mesa/state_tracker/st_vdpau.c11
-rw-r--r--mesalib/src/mesa/swrast/s_texfetch.c1127
-rw-r--r--mesalib/src/mesa/swrast/s_texfetch_tmp.h955
-rw-r--r--mesalib/src/mesa/tnl/t_context.c2
-rw-r--r--mesalib/src/mesa/tnl/t_draw.c34
-rw-r--r--mesalib/src/mesa/tnl/tnl.h9
44 files changed, 1054 insertions, 2014 deletions
diff --git a/mesalib/src/mesa/drivers/dri/Makefile.am b/mesalib/src/mesa/drivers/dri/Makefile.am
index f1fee122c..e8076120d 100644
--- a/mesalib/src/mesa/drivers/dri/Makefile.am
+++ b/mesalib/src/mesa/drivers/dri/Makefile.am
@@ -9,37 +9,37 @@ SUBDIRS+=common
if HAVE_I915_DRI
SUBDIRS += i915
MEGADRIVERS_DEPS += i915/libi915_dri.la
-MEGADRIVERS += i915_dri.@LIB_EXT@
+MEGADRIVERS += i915_dri.so
endif
if HAVE_I965_DRI
SUBDIRS += i965
MEGADRIVERS_DEPS += i965/libi965_dri.la
-MEGADRIVERS += i965_dri.@LIB_EXT@
+MEGADRIVERS += i965_dri.so
endif
if HAVE_NOUVEAU_DRI
SUBDIRS += nouveau
MEGADRIVERS_DEPS += nouveau/libnouveau_dri.la
-MEGADRIVERS += nouveau_vieux_dri.@LIB_EXT@
+MEGADRIVERS += nouveau_vieux_dri.so
endif
if HAVE_R200_DRI
SUBDIRS += r200
MEGADRIVERS_DEPS += r200/libr200_dri.la
-MEGADRIVERS += r200_dri.@LIB_EXT@
+MEGADRIVERS += r200_dri.so
endif
if HAVE_RADEON_DRI
SUBDIRS += radeon
MEGADRIVERS_DEPS += radeon/libradeon_dri.la
-MEGADRIVERS += radeon_dri.@LIB_EXT@
+MEGADRIVERS += radeon_dri.so
endif
if HAVE_SWRAST_DRI
SUBDIRS += swrast
MEGADRIVERS_DEPS += swrast/libswrast_dri.la
-MEGADRIVERS += swrast_dri.@LIB_EXT@
+MEGADRIVERS += swrast_dri.so
endif
pkgconfigdir = $(libdir)/pkgconfig
@@ -51,7 +51,7 @@ driinclude_HEADERS = $(top_srcdir)/include/GL/internal/dri_interface.h
nodist_EXTRA_mesa_dri_drivers_la_SOURCES = dummy.cpp
mesa_dri_drivers_la_SOURCES =
mesa_dri_drivers_la_LDFLAGS = \
- -module -avoid-version -shared \
+ -module -avoid-version -shared -shrext .so \
-Wl,-Bsymbolic \
$(GC_SECTIONS) \
$()
@@ -70,22 +70,22 @@ if HAVE_COMPAT_SYMLINKS
# Add a link to allow setting LD_LIBRARY_PATH/LIBGL_DRIVERS_PATH to /lib of the build tree.
all-local: mesa_dri_drivers.la
$(AM_V_at)$(MKDIR_P) $(top_builddir)/$(LIB_DIR);
- $(AM_V_GEN)ln -f .libs/mesa_dri_drivers.@LIB_EXT@ \
- $(top_builddir)/$(LIB_DIR)/mesa_dri_drivers.@LIB_EXT@;
+ $(AM_V_GEN)ln -f .libs/mesa_dri_drivers.so \
+ $(top_builddir)/$(LIB_DIR)/mesa_dri_drivers.so;
$(AM_V_GEN)for i in $(MEGADRIVERS); do \
- ln -f $(top_builddir)/$(LIB_DIR)/mesa_dri_drivers.@LIB_EXT@ \
+ ln -f $(top_builddir)/$(LIB_DIR)/mesa_dri_drivers.so \
$(top_builddir)/$(LIB_DIR)/$$i; \
done;
endif
# hardlink each megadriver instance, but don't actually have
-# mesa_dri_drivers.@LIB_EXT@ in the set of final installed files.
+# mesa_dri_drivers.so in the set of final installed files.
install-data-hook:
for i in $(MEGADRIVERS); do \
- ln -f $(DESTDIR)$(dridir)/mesa_dri_drivers.@LIB_EXT@ \
+ ln -f $(DESTDIR)$(dridir)/mesa_dri_drivers.so \
$(DESTDIR)$(dridir)/$$i; \
done;
- $(RM) -f $(DESTDIR)$(dridir)/mesa_dri_drivers.@LIB_EXT@
+ $(RM) -f $(DESTDIR)$(dridir)/mesa_dri_drivers.so
$(RM) -f $(DESTDIR)$(dridir)/mesa_dri_drivers.la
endif
diff --git a/mesalib/src/mesa/drivers/dri/common/megadriver_stub.c b/mesalib/src/mesa/drivers/dri/common/megadriver_stub.c
index a8217703d..7b6d13450 100644
--- a/mesalib/src/mesa/drivers/dri/common/megadriver_stub.c
+++ b/mesalib/src/mesa/drivers/dri/common/megadriver_stub.c
@@ -31,7 +31,7 @@
* Dl_info, and RTLD_DEFAULT are only defined when _GNU_SOURCE is
* defined.)
*/
-#ifdef _GNU_SOURCE
+#ifdef RTLD_DEFAULT
#define MEGADRIVER_STUB_MAX_EXTENSIONS 10
#define LIB_PATH_SUFFIX "_dri.so"
@@ -148,7 +148,7 @@ megadriver_stub_init(void)
}
}
-#endif /* _GNU_SOURCE */
+#endif /* RTLD_DEFAULT */
static const
__DRIconfig **stub_error_init_screen(__DRIscreen *psp)
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c
index 5a626f2f4..c656845df 100644
--- a/mesalib/src/mesa/main/attrib.c
+++ b/mesalib/src/mesa/main/attrib.c
@@ -217,7 +217,7 @@ push_attrib(struct gl_context *ctx, struct gl_attrib_node **head,
{
void *attribute;
- attribute = MALLOC(attr_size);
+ attribute = malloc(attr_size);
if (attribute == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
return false;
@@ -227,7 +227,7 @@ push_attrib(struct gl_context *ctx, struct gl_attrib_node **head,
memcpy(attribute, attr_data, attr_size);
}
else {
- FREE(attribute);
+ free(attribute);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
return false;
}
@@ -277,7 +277,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
}
else {
- FREE(attr);
+ free(attr);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
@@ -374,7 +374,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->FragmentProgram = ctx->FragmentProgram.Enabled;
if (!save_attrib_data(&head, GL_ENABLE_BIT, attr)) {
- FREE(attr);
+ free(attr);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
@@ -440,7 +440,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
}
else {
- FREE(attr);
+ free(attr);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
@@ -491,7 +491,7 @@ _mesa_PushAttrib(GLbitfield mask)
}
if (!save_attrib_data(&head, GL_TEXTURE_BIT, texstate)) {
- FREE(texstate);
+ free(texstate);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
goto end;
}
@@ -1626,7 +1626,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
}
else {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" );
- FREE(attr);
+ free(attr);
goto end;
}
@@ -1642,7 +1642,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
}
else {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" );
- FREE(attr);
+ free(attr);
goto end;
}
}
@@ -1656,7 +1656,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
}
if (!init_array_attrib_data(ctx, attr)) {
- FREE(attr);
+ free(attr);
goto end;
}
@@ -1666,7 +1666,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
else {
free_array_attrib_data(ctx, attr);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib");
- FREE(attr);
+ free(attr);
/* goto to keep safe from possible later changes */
goto end;
}
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c
index 2e9e05918..36acd64ce 100644
--- a/mesalib/src/mesa/main/bufferobj.c
+++ b/mesalib/src/mesa/main/bufferobj.c
@@ -665,7 +665,7 @@ _mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset,
* \sa glClearBufferSubData, glClearBufferData and
* dd_function_table::ClearBufferSubData.
*/
-static void
+void
_mesa_buffer_clear_subdata(struct gl_context *ctx,
GLintptr offset, GLsizeiptr size,
const GLvoid *clearValue,
@@ -1458,7 +1458,7 @@ _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
if (data == NULL) {
/* clear to zeros, per the spec */
ctx->Driver.ClearBufferSubData(ctx, 0, bufObj->Size,
- NULL, 0, bufObj);
+ NULL, clearValueSize, bufObj);
return;
}
@@ -1510,7 +1510,7 @@ _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
/* clear to zeros, per the spec */
if (size > 0) {
ctx->Driver.ClearBufferSubData(ctx, offset, size,
- NULL, 0, bufObj);
+ NULL, clearValueSize, bufObj);
}
return;
}
diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h
index 9814552eb..c08c4fdf2 100644
--- a/mesalib/src/mesa/main/bufferobj.h
+++ b/mesalib/src/mesa/main/bufferobj.h
@@ -115,6 +115,13 @@ extern void
_mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
struct gl_buffer_object *bufObj);
+extern void
+_mesa_buffer_clear_subdata(struct gl_context *ctx,
+ GLintptr offset, GLsizeiptr size,
+ const GLvoid *clearValue,
+ GLsizeiptr clearValueSize,
+ struct gl_buffer_object *bufObj);
+
/*
* API functions
*/
diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c
index 63e5870e6..1865a66b9 100644
--- a/mesalib/src/mesa/main/drawpix.c
+++ b/mesalib/src/mesa/main/drawpix.c
@@ -109,7 +109,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
/* these buffers must exist */
if (!_mesa_dest_buffer_exists(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawPixels(missing deest buffer)");
+ "glDrawPixels(missing dest buffer)");
goto end;
}
break;
diff --git a/mesalib/src/mesa/main/errors.c b/mesalib/src/mesa/main/errors.c
index 9151718ea..d80fda0db 100644
--- a/mesalib/src/mesa/main/errors.c
+++ b/mesalib/src/mesa/main/errors.c
@@ -980,7 +980,7 @@ _mesa_free_errors_data(struct gl_context *ctx)
for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) {
free_errors_data(ctx, i);
}
- FREE(ctx->Debug);
+ free(ctx->Debug);
/* set to NULL just in case it is used before context is completely gone. */
ctx->Debug = NULL;
}
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 1d2ad604b..66c18fa16 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -1344,7 +1344,8 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
const struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
- while (do_common_optimization(p.shader->ir, false, false, 32, options))
+ while (do_common_optimization(p.shader->ir, false, false, options,
+ ctx->Const.NativeIntegers))
;
reparent_ir(p.shader->ir, p.shader->ir);
diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c
index 2ef2e31d6..cf96609ea 100644
--- a/mesalib/src/mesa/main/format_unpack.c
+++ b/mesalib/src/mesa/main/format_unpack.c
@@ -645,7 +645,7 @@ unpack_R10G10B10A2_UINT(const void *src, GLfloat dst[][4], GLuint n)
static void
-unpack_Z24_S8(const void *src, GLfloat dst[][4], GLuint n)
+unpack_S8_UINT_Z24_UNORM(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
@@ -662,7 +662,7 @@ unpack_Z24_S8(const void *src, GLfloat dst[][4], GLuint n)
}
static void
-unpack_S8_Z24(const void *src, GLfloat dst[][4], GLuint n)
+unpack_Z24_UNORM_S8_UINT(const void *src, GLfloat dst[][4], GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
@@ -679,7 +679,7 @@ unpack_S8_Z24(const void *src, GLfloat dst[][4], GLuint n)
}
static void
-unpack_Z16(const void *src, GLfloat dst[][4], GLuint n)
+unpack_Z_UNORM16(const void *src, GLfloat dst[][4], GLuint n)
{
const GLushort *s = ((const GLushort *) src);
GLuint i;
@@ -692,19 +692,19 @@ unpack_Z16(const void *src, GLfloat dst[][4], GLuint n)
}
static void
-unpack_X8_Z24(const void *src, GLfloat dst[][4], GLuint n)
+unpack_Z24_UNORM_X8_UINT(const void *src, GLfloat dst[][4], GLuint n)
{
- unpack_S8_Z24(src, dst, n);
+ unpack_Z24_UNORM_S8_UINT(src, dst, n);
}
static void
-unpack_Z24_X8(const void *src, GLfloat dst[][4], GLuint n)
+unpack_X8_UINT_Z24_UNORM(const void *src, GLfloat dst[][4], GLuint n)
{
- unpack_Z24_S8(src, dst, n);
+ unpack_S8_UINT_Z24_UNORM(src, dst, n);
}
static void
-unpack_Z32(const void *src, GLfloat dst[][4], GLuint n)
+unpack_Z_UNORM32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLuint *s = ((const GLuint *) src);
GLuint i;
@@ -717,7 +717,7 @@ unpack_Z32(const void *src, GLfloat dst[][4], GLuint n)
}
static void
-unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[][4], GLuint n)
+unpack_Z32_FLOAT_S8X24_UINT(const void *src, GLfloat dst[][4], GLuint n)
{
const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
GLuint i;
@@ -730,7 +730,7 @@ unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[][4], GLuint n)
}
static void
-unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
+unpack_Z_FLOAT32(const void *src, GLfloat dst[][4], GLuint n)
{
const GLfloat *s = ((const GLfloat *) src);
GLuint i;
@@ -2391,12 +2391,12 @@ get_unpack_rgba_function(mesa_format format)
table[MESA_FORMAT_B10G10R10A2_UNORM] = unpack_B10G10R10A2_UNORM;
table[MESA_FORMAT_B10G10R10A2_UINT] = unpack_B10G10R10A2_UINT;
table[MESA_FORMAT_R10G10B10A2_UINT] = unpack_R10G10B10A2_UINT;
- table[MESA_FORMAT_S8_UINT_Z24_UNORM] = unpack_Z24_S8;
- table[MESA_FORMAT_Z24_UNORM_S8_UINT] = unpack_S8_Z24;
- table[MESA_FORMAT_Z_UNORM16] = unpack_Z16;
- table[MESA_FORMAT_Z24_UNORM_X8_UINT] = unpack_X8_Z24;
- table[MESA_FORMAT_X8_UINT_Z24_UNORM] = unpack_Z24_X8;
- table[MESA_FORMAT_Z_UNORM32] = unpack_Z32;
+ table[MESA_FORMAT_S8_UINT_Z24_UNORM] = unpack_S8_UINT_Z24_UNORM;
+ table[MESA_FORMAT_Z24_UNORM_S8_UINT] = unpack_Z24_UNORM_S8_UINT;
+ table[MESA_FORMAT_Z_UNORM16] = unpack_Z_UNORM16;
+ table[MESA_FORMAT_Z24_UNORM_X8_UINT] = unpack_Z24_UNORM_X8_UINT;
+ table[MESA_FORMAT_X8_UINT_Z24_UNORM] = unpack_X8_UINT_Z24_UNORM;
+ table[MESA_FORMAT_Z_UNORM32] = unpack_Z_UNORM32;
table[MESA_FORMAT_S_UINT8] = unpack_S8;
table[MESA_FORMAT_BGR_SRGB8] = unpack_BGR_SRGB8;
table[MESA_FORMAT_A8B8G8R8_SRGB] = unpack_A8B8G8R8_SRGB;
@@ -2533,8 +2533,8 @@ get_unpack_rgba_function(mesa_format format)
table[MESA_FORMAT_R9G9B9E5_FLOAT] = unpack_R9G9B9E5_FLOAT;
table[MESA_FORMAT_R11G11B10_FLOAT] = unpack_R11G11B10_FLOAT;
- table[MESA_FORMAT_Z_FLOAT32] = unpack_Z32_FLOAT;
- table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = unpack_Z32_FLOAT_X24S8;
+ table[MESA_FORMAT_Z_FLOAT32] = unpack_Z_FLOAT32;
+ table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = unpack_Z32_FLOAT_S8X24_UINT;
table[MESA_FORMAT_B4G4R4X4_UNORM] = unpack_XRGB4444_UNORM;
table[MESA_FORMAT_B5G5R5X1_UNORM] = unpack_XRGB1555_UNORM;
@@ -3935,7 +3935,7 @@ _mesa_unpack_rgba_block(mesa_format format,
typedef void (*unpack_float_z_func)(GLuint n, const void *src, GLfloat *dst);
static void
-unpack_float_z_Z24_X8(GLuint n, const void *src, GLfloat *dst)
+unpack_float_z_X8_UINT_Z24_UNORM(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
@@ -3949,7 +3949,7 @@ unpack_float_z_Z24_X8(GLuint n, const void *src, GLfloat *dst)
}
static void
-unpack_float_z_X8_Z24(GLuint n, const void *src, GLfloat *dst)
+unpack_float_z_Z24_UNORM_X8_UINT(GLuint n, const void *src, GLfloat *dst)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
@@ -3983,7 +3983,7 @@ unpack_float_Z_UNORM32(GLuint n, const void *src, GLfloat *dst)
}
static void
-unpack_float_z_Z32F(GLuint n, const void *src, GLfloat *dst)
+unpack_float_Z_FLOAT32(GLuint n, const void *src, GLfloat *dst)
{
memcpy(dst, src, n * sizeof(float));
}
@@ -4013,11 +4013,11 @@ _mesa_unpack_float_z_row(mesa_format format, GLuint n,
switch (format) {
case MESA_FORMAT_S8_UINT_Z24_UNORM:
case MESA_FORMAT_X8_UINT_Z24_UNORM:
- unpack = unpack_float_z_Z24_X8;
+ unpack = unpack_float_z_X8_UINT_Z24_UNORM;
break;
case MESA_FORMAT_Z24_UNORM_S8_UINT:
case MESA_FORMAT_Z24_UNORM_X8_UINT:
- unpack = unpack_float_z_X8_Z24;
+ unpack = unpack_float_z_Z24_UNORM_X8_UINT;
break;
case MESA_FORMAT_Z_UNORM16:
unpack = unpack_float_Z_UNORM16;
@@ -4026,7 +4026,7 @@ _mesa_unpack_float_z_row(mesa_format format, GLuint n,
unpack = unpack_float_Z_UNORM32;
break;
case MESA_FORMAT_Z_FLOAT32:
- unpack = unpack_float_z_Z32F;
+ unpack = unpack_float_Z_FLOAT32;
break;
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
unpack = unpack_float_z_Z32X24S8;
@@ -4045,7 +4045,7 @@ _mesa_unpack_float_z_row(mesa_format format, GLuint n,
typedef void (*unpack_uint_z_func)(const void *src, GLuint *dst, GLuint n);
static void
-unpack_uint_z_Z24_X8(const void *src, GLuint *dst, GLuint n)
+unpack_uint_z_X8_UINT_Z24_UNORM(const void *src, GLuint *dst, GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
@@ -4056,7 +4056,7 @@ unpack_uint_z_Z24_X8(const void *src, GLuint *dst, GLuint n)
}
static void
-unpack_uint_z_X8_Z24(const void *src, GLuint *dst, GLuint n)
+unpack_uint_z_Z24_UNORM_X8_UINT(const void *src, GLuint *dst, GLuint n)
{
/* only return Z, not stencil data */
const GLuint *s = ((const GLuint *) src);
@@ -4118,11 +4118,11 @@ _mesa_unpack_uint_z_row(mesa_format format, GLuint n,
switch (format) {
case MESA_FORMAT_S8_UINT_Z24_UNORM:
case MESA_FORMAT_X8_UINT_Z24_UNORM:
- unpack = unpack_uint_z_Z24_X8;
+ unpack = unpack_uint_z_X8_UINT_Z24_UNORM;
break;
case MESA_FORMAT_Z24_UNORM_S8_UINT:
case MESA_FORMAT_Z24_UNORM_X8_UINT:
- unpack = unpack_uint_z_X8_Z24;
+ unpack = unpack_uint_z_Z24_UNORM_X8_UINT;
break;
case MESA_FORMAT_Z_UNORM16:
unpack = unpack_uint_Z_UNORM16;
@@ -4147,13 +4147,13 @@ _mesa_unpack_uint_z_row(mesa_format format, GLuint n,
static void
-unpack_ubyte_s_S8(const void *src, GLubyte *dst, GLuint n)
+unpack_ubyte_s_S_UINT8(const void *src, GLubyte *dst, GLuint n)
{
memcpy(dst, src, n);
}
static void
-unpack_ubyte_s_Z24_S8(const void *src, GLubyte *dst, GLuint n)
+unpack_ubyte_s_S8_UINT_Z24_UNORM(const void *src, GLubyte *dst, GLuint n)
{
GLuint i;
const GLuint *src32 = src;
@@ -4163,7 +4163,7 @@ unpack_ubyte_s_Z24_S8(const void *src, GLubyte *dst, GLuint n)
}
static void
-unpack_ubyte_s_S8_Z24(const void *src, GLubyte *dst, GLuint n)
+unpack_ubyte_s_Z24_UNORM_S8_UINT(const void *src, GLubyte *dst, GLuint n)
{
GLuint i;
const GLuint *src32 = src;
@@ -4173,7 +4173,7 @@ unpack_ubyte_s_S8_Z24(const void *src, GLubyte *dst, GLuint n)
}
static void
-unpack_ubyte_s_Z32_FLOAT_X24S8(const void *src, GLubyte *dst, GLuint n)
+unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(const void *src, GLubyte *dst, GLuint n)
{
GLuint i;
const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
@@ -4188,16 +4188,16 @@ _mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n,
{
switch (format) {
case MESA_FORMAT_S_UINT8:
- unpack_ubyte_s_S8(src, dst, n);
+ unpack_ubyte_s_S_UINT8(src, dst, n);
break;
case MESA_FORMAT_S8_UINT_Z24_UNORM:
- unpack_ubyte_s_Z24_S8(src, dst, n);
+ unpack_ubyte_s_S8_UINT_Z24_UNORM(src, dst, n);
break;
case MESA_FORMAT_Z24_UNORM_S8_UINT:
- unpack_ubyte_s_S8_Z24(src, dst, n);
+ unpack_ubyte_s_Z24_UNORM_S8_UINT(src, dst, n);
break;
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
- unpack_ubyte_s_Z32_FLOAT_X24S8(src, dst, n);
+ unpack_ubyte_s_Z32_FLOAT_S8X24_UINT(src, dst, n);
break;
default:
_mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
@@ -4207,7 +4207,7 @@ _mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n,
}
static void
-unpack_uint_24_8_depth_stencil_S8_Z24(const GLuint *src, GLuint *dst, GLuint n)
+unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(const GLuint *src, GLuint *dst, GLuint n)
{
GLuint i;
@@ -4233,7 +4233,7 @@ unpack_uint_24_8_depth_stencil_Z32_S8X24(const GLuint *src,
}
static void
-unpack_uint_24_8_depth_stencil_Z24_S8(const GLuint *src, GLuint *dst, GLuint n)
+unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(const GLuint *src, GLuint *dst, GLuint n)
{
memcpy(dst, src, n * 4);
}
@@ -4248,10 +4248,10 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
{
switch (format) {
case MESA_FORMAT_S8_UINT_Z24_UNORM:
- unpack_uint_24_8_depth_stencil_Z24_S8(src, dst, n);
+ unpack_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM(src, dst, n);
break;
case MESA_FORMAT_Z24_UNORM_S8_UINT:
- unpack_uint_24_8_depth_stencil_S8_Z24(src, dst, n);
+ unpack_uint_24_8_depth_stencil_Z24_UNORM_S8_UINT(src, dst, n);
break;
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
unpack_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h
index 9e221cccb..17a9bd099 100644
--- a/mesalib/src/mesa/main/imports.h
+++ b/mesalib/src/mesa/main/imports.h
@@ -49,16 +49,10 @@ extern "C" {
/** Memory macros */
/*@{*/
-/** Allocate \p BYTES bytes */
-#define MALLOC(BYTES) malloc(BYTES)
-/** Allocate and zero \p BYTES bytes */
-#define CALLOC(BYTES) calloc(1, BYTES)
/** Allocate a structure of type \p T */
#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T))
/** Allocate and zero a structure of type \p T */
#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
-/** Free memory */
-#define FREE(PTR) free(PTR)
/*@}*/
diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h
index dafeaa372..5228c3a8f 100644
--- a/mesalib/src/mesa/main/macros.h
+++ b/mesalib/src/mesa/main/macros.h
@@ -685,6 +685,17 @@ minify(unsigned value, unsigned levels)
}
/**
+ * Return true if the given value is a power of two.
+ *
+ * Note that this considers 0 a power of two.
+ */
+static inline bool
+is_power_of_two(unsigned value)
+{
+ return (value & (value - 1)) == 0;
+}
+
+/**
* Align a value up to an alignment value
*
* If \c value is not already aligned to the requested alignment value, it
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 33cb88881..4d014d1ee 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -2421,8 +2421,7 @@ struct gl_shader
/**
* This shader's uniform block information.
*
- * The offsets of the variables are assigned only for shaders in a program's
- * _LinkedShaders[].
+ * These fields are only set post-linking.
*/
struct gl_uniform_block *UniformBlocks;
unsigned NumUniformBlocks;
@@ -3472,6 +3471,8 @@ struct gl_constants
/** GL_ARB_gpu_shader5 */
GLfloat MinFragmentInterpolationOffset;
GLfloat MaxFragmentInterpolationOffset;
+
+ GLboolean FakeSWMSAA;
};
diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c
index d976e5aae..1df656832 100644
--- a/mesalib/src/mesa/main/pack.c
+++ b/mesalib/src/mesa/main/pack.c
@@ -1489,72 +1489,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(luminance[i]);
+ dst[i] = FLOAT_TO_BYTE_TEX(luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_RG:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*3+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+0] = FLOAT_TO_BYTE_TEX(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE_TEX(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
}
break;
case GL_RED_INTEGER_EXT:
@@ -1631,8 +1631,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_BYTE_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_BYTE_TEX(rgba[i][GCOMP]);
}
break;
default:
@@ -1803,72 +1803,72 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
switch (dstFormat) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(luminance[i]);
+ dst[i] = FLOAT_TO_SHORT_TEX(luminance[i]);
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(luminance[i]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_RG:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*3+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+0] = FLOAT_TO_SHORT_TEX(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT_TEX(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
}
break;
case GL_RED_INTEGER_EXT:
@@ -1945,8 +1945,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*2+0] = FLOAT_TO_SHORT_TEX(rgba[i][RCOMP]);
+ dst[i*2+1] = FLOAT_TO_SHORT_TEX(rgba[i][GCOMP]);
}
break;
default:
diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp
index e1afe5315..f66c11733 100644
--- a/mesalib/src/mesa/main/shader_query.cpp
+++ b/mesalib/src/mesa/main/shader_query.cpp
@@ -76,6 +76,30 @@ _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
*/
}
+static bool
+is_active_attrib(const ir_variable *var)
+{
+ if (!var)
+ return false;
+
+ switch (var->data.mode) {
+ case ir_var_shader_in:
+ return var->data.location != -1;
+
+ case ir_var_system_value:
+ /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
+ * "For GetActiveAttrib, all active vertex shader input variables
+ * are enumerated, including the special built-in inputs gl_VertexID
+ * and gl_InstanceID."
+ */
+ return !strcmp(var->name, "gl_VertexID") ||
+ !strcmp(var->name, "gl_InstanceID");
+
+ default:
+ return false;
+ }
+}
+
void GLAPIENTRY
_mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
@@ -105,10 +129,8 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
foreach_list(node, ir) {
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1)
- continue;
+ if (!is_active_attrib(var))
+ continue;
if (current_index == desired_index) {
_mesa_copy_string(name, maxLength, length, var->name);
@@ -196,10 +218,8 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg)
foreach_list(node, ir) {
const ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1)
- continue;
+ if (!is_active_attrib(var))
+ continue;
i++;
}
diff --git a/mesalib/src/mesa/main/texcompress_etc.c b/mesalib/src/mesa/main/texcompress_etc.c
index cbda68940..ae973b001 100644
--- a/mesalib/src/mesa/main/texcompress_etc.c
+++ b/mesalib/src/mesa/main/texcompress_etc.c
@@ -678,14 +678,25 @@ etc2_unpack_rgb8(uint8_t *dst_row,
for (y = 0; y < height; y += bh) {
const uint8_t *src = src_row;
+ /*
+ * Destination texture may not be a multiple of four texels in
+ * height. Compute a safe height to avoid writing outside the texture.
+ */
+ const unsigned h = MIN2(bh, height - y);
for (x = 0; x < width; x+= bw) {
+ /*
+ * Destination texture may not be a multiple of four texels in
+ * width. Compute a safe width to avoid writing outside the texture.
+ */
+ const unsigned w = MIN2(bw, width - x);
+
etc2_rgb8_parse_block(&block, src,
false /* punchthrough_alpha */);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_rgb8_fetch_texel(&block, i, j, dst,
false /* punchthrough_alpha */);
dst[3] = 255;
@@ -715,14 +726,17 @@ etc2_unpack_srgb8(uint8_t *dst_row,
for (y = 0; y < height; y += bh) {
const uint8_t *src = src_row;
+ const unsigned h = MIN2(bh, height - y);
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
etc2_rgb8_parse_block(&block, src,
false /* punchthrough_alpha */);
- for (j = 0; j < bh; j++) {
+
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_rgb8_fetch_texel(&block, i, j, dst,
false /* punchthrough_alpha */);
/* Convert to MESA_FORMAT_B8G8R8A8_SRGB */
@@ -759,13 +773,15 @@ etc2_unpack_rgba8(uint8_t *dst_row,
for (y = 0; y < height; y += bh) {
const uint8_t *src = src_row;
+ const unsigned h = MIN2(bh, height - y);
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
etc2_rgba8_parse_block(&block, src);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_rgba8_fetch_texel(&block, i, j, dst);
dst += comps;
}
@@ -795,14 +811,16 @@ etc2_unpack_srgb8_alpha8(uint8_t *dst_row,
uint8_t tmp;
for (y = 0; y < height; y += bh) {
+ const unsigned h = MIN2(bh, height - y);
const uint8_t *src = src_row;
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
etc2_rgba8_parse_block(&block, src);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_rgba8_fetch_texel(&block, i, j, dst);
/* Convert to MESA_FORMAT_B8G8R8A8_SRGB */
@@ -837,14 +855,16 @@ etc2_unpack_r11(uint8_t *dst_row,
unsigned x, y, i, j;
for (y = 0; y < height; y += bh) {
+ const unsigned h = MIN2(bh, height - y);
const uint8_t *src = src_row;
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
etc2_r11_parse_block(&block, src);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps * comp_size;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_r11_fetch_texel(&block, i, j, dst);
dst += comps * comp_size;
}
@@ -872,16 +892,18 @@ etc2_unpack_rg11(uint8_t *dst_row,
unsigned x, y, i, j;
for (y = 0; y < height; y += bh) {
+ const unsigned h = MIN2(bh, height - y);
const uint8_t *src = src_row;
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
/* red component */
etc2_r11_parse_block(&block, src);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride +
x * comps * comp_size;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_r11_fetch_texel(&block, i, j, dst);
dst += comps * comp_size;
}
@@ -889,10 +911,10 @@ etc2_unpack_rg11(uint8_t *dst_row,
/* green component */
etc2_r11_parse_block(&block, src + 8);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride +
x * comps * comp_size;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_r11_fetch_texel(&block, i, j, dst + comp_size);
dst += comps * comp_size;
}
@@ -920,15 +942,17 @@ etc2_unpack_signed_r11(uint8_t *dst_row,
unsigned x, y, i, j;
for (y = 0; y < height; y += bh) {
+ const unsigned h = MIN2(bh, height - y);
const uint8_t *src = src_row;
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
etc2_r11_parse_block(&block, src);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride +
x * comps * comp_size;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_signed_r11_fetch_texel(&block, i, j, dst);
dst += comps * comp_size;
}
@@ -956,16 +980,18 @@ etc2_unpack_signed_rg11(uint8_t *dst_row,
unsigned x, y, i, j;
for (y = 0; y < height; y += bh) {
+ const unsigned h = MIN2(bh, height - y);
const uint8_t *src = src_row;
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
/* red component */
etc2_r11_parse_block(&block, src);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride +
x * comps * comp_size;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_signed_r11_fetch_texel(&block, i, j, dst);
dst += comps * comp_size;
}
@@ -973,10 +999,10 @@ etc2_unpack_signed_rg11(uint8_t *dst_row,
/* green component */
etc2_r11_parse_block(&block, src + 8);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride +
x * comps * comp_size;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_signed_r11_fetch_texel(&block, i, j, dst + comp_size);
dst += comps * comp_size;
}
@@ -1001,14 +1027,16 @@ etc2_unpack_rgb8_punchthrough_alpha1(uint8_t *dst_row,
unsigned x, y, i, j;
for (y = 0; y < height; y += bh) {
+ const unsigned h = MIN2(bh, height - y);
const uint8_t *src = src_row;
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
etc2_rgb8_parse_block(&block, src,
true /* punchthrough_alpha */);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_rgb8_fetch_texel(&block, i, j, dst,
true /* punchthrough_alpha */);
dst += comps;
@@ -1036,14 +1064,16 @@ etc2_unpack_srgb8_punchthrough_alpha1(uint8_t *dst_row,
uint8_t tmp;
for (y = 0; y < height; y += bh) {
+ const unsigned h = MIN2(bh, height - y);
const uint8_t *src = src_row;
for (x = 0; x < width; x+= bw) {
+ const unsigned w = MIN2(bw, width - x);
etc2_rgb8_parse_block(&block, src,
true /* punchthrough_alpha */);
- for (j = 0; j < bh; j++) {
+ for (j = 0; j < h; j++) {
uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps;
- for (i = 0; i < bw; i++) {
+ for (i = 0; i < w; i++) {
etc2_rgb8_fetch_texel(&block, i, j, dst,
true /* punchthrough_alpha */);
/* Convert to MESA_FORMAT_B8G8R8A8_SRGB */
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c
index 004e7ebac..d43480482 100644
--- a/mesalib/src/mesa/main/texformat.c
+++ b/mesalib/src/mesa/main/texformat.c
@@ -76,11 +76,10 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
} else if (type == GL_UNSIGNED_INT_2_10_10_10_REV) {
RETURN_IF_SUPPORTED(MESA_FORMAT_B10G10R10A2_UNORM);
}
- RETURN_IF_SUPPORTED(MESA_FORMAT_A8B8G8R8_UNORM);
- RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_UNORM);
- break;
+ /* fallthrough */
case GL_RGBA8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8A8_UNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_A8B8G8R8_UNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_UNORM);
break;
@@ -97,6 +96,7 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
/* deep RGBA formats */
case GL_RGB10_A2:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R10G10B10A2_UNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_B10G10R10A2_UNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_UNORM);
break;
@@ -116,6 +116,10 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
}
/* fallthrough */
case GL_RGB8:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_RGB_UNORM8);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8X8_UNORM);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8A8_UNORM);
+
RETURN_IF_SUPPORTED(MESA_FORMAT_BGR_UNORM8);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8X8_UNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_UNORM);
@@ -451,10 +455,14 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
break;
case GL_RGB_SNORM:
case GL_RGB8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8X8_SNORM);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8A8_SNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_X8B8G8R8_SNORM);
- /* FALLTHROUGH */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_A8B8G8R8_SNORM);
+ break;
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8A8_SNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_A8B8G8R8_SNORM);
RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8A8_SNORM);
break;
@@ -522,11 +530,17 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
+ /* there is no MESA_FORMAT_RGB_SRGB8 */
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8X8_SRGB);
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8A8_SRGB);
+
RETURN_IF_SUPPORTED(MESA_FORMAT_BGR_SRGB8);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
break;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
+ RETURN_IF_SUPPORTED(MESA_FORMAT_R8G8B8A8_SRGB);
+
RETURN_IF_SUPPORTED(MESA_FORMAT_A8B8G8R8_SRGB);
RETURN_IF_SUPPORTED(MESA_FORMAT_B8G8R8A8_SRGB);
break;
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c
index 8bdbb08c8..918dd59ed 100644
--- a/mesalib/src/mesa/main/texobj.c
+++ b/mesalib/src/mesa/main/texobj.c
@@ -559,6 +559,13 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/* 'q' in the GL spec */
maxLevels - 1);
+ if (t->Immutable) {
+ /* Adjust max level for views: the data store may have more levels than
+ * the view exposes.
+ */
+ t->_MaxLevel = MIN2(t->_MaxLevel, t->NumLevels - 1);
+ }
+
/* Compute _MaxLambda = q - p in the spec used during mipmapping */
t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index bfb2e1b9f..40790ff0e 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -352,7 +352,8 @@ set_tex_parameteri(struct gl_context *ctx,
if (texObj->MaxLevel == params[0])
return GL_FALSE;
- if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
+ if (params[0] < 0 ||
+ (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] > 0)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexParameter(param=%d)", params[0]);
return GL_FALSE;
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index fe3b07256..d9096abf3 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -3263,20 +3263,7 @@ _mesa_texstore_srgba8(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_R8G8B8X8_SRGB ||
dstFormat == MESA_FORMAT_R8G8B8A8_SRGB);
- /* reuse normal rgba texstore code */
- if (dstFormat == MESA_FORMAT_A8B8G8R8_SRGB) {
- newDstFormat = MESA_FORMAT_A8B8G8R8_UNORM;
- }
- else if (dstFormat == MESA_FORMAT_R8G8B8A8_SRGB) {
- newDstFormat = MESA_FORMAT_R8G8B8A8_UNORM;
- }
- else if (dstFormat == MESA_FORMAT_R8G8B8X8_SRGB) {
- newDstFormat = MESA_FORMAT_R8G8B8X8_UNORM;
- }
- else {
- ASSERT(0);
- return GL_TRUE;
- }
+ newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
newDstFormat,
@@ -3294,17 +3281,10 @@ _mesa_texstore_sargb8(TEXSTORE_PARAMS)
mesa_format newDstFormat;
GLboolean k;
- switch (dstFormat) {
- case MESA_FORMAT_B8G8R8A8_SRGB:
- newDstFormat = MESA_FORMAT_B8G8R8A8_UNORM;
- break;
- case MESA_FORMAT_B8G8R8X8_SRGB:
- newDstFormat = MESA_FORMAT_B8G8R8X8_UNORM;
- break;
- default:
- ASSERT(0);
- return GL_FALSE;
- }
+ assert(dstFormat == MESA_FORMAT_B8G8R8A8_SRGB ||
+ dstFormat == MESA_FORMAT_B8G8R8X8_SRGB);
+
+ newDstFormat = _mesa_get_srgb_format_linear(dstFormat);
k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
newDstFormat,
diff --git a/mesalib/src/mesa/main/vdpau.c b/mesalib/src/mesa/main/vdpau.c
index c2cf20664..d97459393 100644
--- a/mesalib/src/mesa/main/vdpau.c
+++ b/mesalib/src/mesa/main/vdpau.c
@@ -88,7 +88,7 @@ unregister_surface(struct set_entry *entry)
}
_mesa_set_remove(ctx->vdpSurfaces, entry);
- FREE(surf);
+ free(surf);
}
void GLAPIENTRY
@@ -145,7 +145,7 @@ register_surface(struct gl_context *ctx, GLboolean isOutput,
if (tex->Immutable) {
_mesa_unlock_texture(ctx, tex);
- FREE(surf);
+ free(surf);
_mesa_error(ctx, GL_INVALID_OPERATION,
"VDPAURegisterSurfaceNV(texture is immutable)");
return (GLintptr)NULL;
@@ -155,7 +155,7 @@ register_surface(struct gl_context *ctx, GLboolean isOutput,
tex->Target = target;
else if (tex->Target != target) {
_mesa_unlock_texture(ctx, tex);
- FREE(surf);
+ free(surf);
_mesa_error(ctx, GL_INVALID_OPERATION,
"VDPAURegisterSurfaceNV(target mismatch)");
return (GLintptr)NULL;
@@ -254,7 +254,7 @@ _mesa_VDPAUUnregisterSurfaceNV(GLintptr surface)
}
_mesa_set_remove(ctx->vdpSurfaces, entry);
- FREE(surf);
+ free(surf);
}
void GLAPIENTRY
diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c
index 1c0bedf4b..b7cc50fc1 100644
--- a/mesalib/src/mesa/main/version.c
+++ b/mesalib/src/mesa/main/version.c
@@ -228,7 +228,7 @@ compute_version(struct gl_context *ctx)
ctx->Extensions.EXT_texture_sRGB);
const GLboolean ver_3_0 = (ver_2_1 &&
ctx->Const.GLSLVersion >= 130 &&
- ctx->Const.MaxSamples >= 4 &&
+ (ctx->Const.MaxSamples >= 4 || ctx->Const.FakeSWMSAA) &&
(ctx->API == API_OPENGL_CORE ||
ctx->Extensions.ARB_color_buffer_float) &&
ctx->Extensions.ARB_depth_buffer_float &&
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index 0923357b1..59cf1232a 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -3007,8 +3007,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
- options->MaxUnrollIterations,
- options)
+ options, ctx->Const.NativeIntegers)
|| progress;
progress = lower_quadop_vector(ir, true) || progress;
diff --git a/mesalib/src/mesa/program/prog_noise.c b/mesalib/src/mesa/program/prog_noise.c
index c258c5e2e..ac920c23f 100644
--- a/mesalib/src/mesa/program/prog_noise.c
+++ b/mesalib/src/mesa/program/prog_noise.c
@@ -257,12 +257,12 @@ _mesa_noise2(GLfloat x, GLfloat y)
float y0 = y - Y0;
float x1, y1, x2, y2;
- int ii, jj;
+ unsigned int ii, jj;
float t0, t1, t2;
/* For the 2D case, the simplex shape is an equilateral triangle. */
/* Determine which simplex we are in. */
- int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */
+ unsigned int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */
if (x0 > y0) {
i1 = 1;
j1 = 0;
@@ -282,8 +282,8 @@ _mesa_noise2(GLfloat x, GLfloat y)
y2 = y0 - 1.0f + 2.0f * G2;
/* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
+ ii = i & 0xff;
+ jj = j & 0xff;
/* Calculate the contribution from the three corners */
t0 = 0.5f - x0 * x0 - y0 * y0;
@@ -344,13 +344,13 @@ _mesa_noise3(GLfloat x, GLfloat y, GLfloat z)
float z0 = z - Z0;
float x1, y1, z1, x2, y2, z2, x3, y3, z3;
- int ii, jj, kk;
+ unsigned int ii, jj, kk;
float t0, t1, t2, t3;
/* For the 3D case, the simplex shape is a slightly irregular tetrahedron. */
/* Determine which simplex we are in. */
- int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */
- int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */
+ unsigned int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */
+ unsigned int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */
/* This code would benefit from a backport from the GLSL version! */
if (x0 >= y0) {
@@ -423,9 +423,9 @@ _mesa_noise3(GLfloat x, GLfloat y, GLfloat z)
z3 = z0 - 1.0f + 3.0f * G3;
/* Wrap the integer indices at 256 to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
- kk = k % 256;
+ ii = i & 0xff;
+ jj = j & 0xff;
+ kk = k & 0xff;
/* Calculate the contribution from the four corners */
t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0;
@@ -522,12 +522,12 @@ _mesa_noise4(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
int c6 = (z0 > w0) ? 1 : 0;
int c = c1 + c2 + c3 + c4 + c5 + c6;
- int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */
- int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */
- int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */
+ unsigned int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */
+ unsigned int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */
+ unsigned int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */
float x1, y1, z1, w1, x2, y2, z2, w2, x3, y3, z3, w3, x4, y4, z4, w4;
- int ii, jj, kk, ll;
+ unsigned int ii, jj, kk, ll;
float t0, t1, t2, t3, t4;
/*
@@ -573,10 +573,10 @@ _mesa_noise4(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
w4 = w0 - 1.0f + 4.0f * G4;
/* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
- kk = k % 256;
- ll = l % 256;
+ ii = i & 0xff;
+ jj = j & 0xff;
+ kk = k & 0xff;
+ ll = l & 0xff;
/* Calculate the contribution from the five corners */
t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y
index 6dde69d53..1664740b4 100644
--- a/mesalib/src/mesa/program/program_parse.y
+++ b/mesalib/src/mesa/program/program_parse.y
@@ -2749,6 +2749,11 @@ _mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *st
*/
state->prog->Instructions =
_mesa_alloc_instructions(state->prog->NumInstructions + 1);
+
+ if (state->prog->Instructions == NULL) {
+ goto error;
+ }
+
inst = state->inst_head;
for (i = 0; i < state->prog->NumInstructions; i++) {
struct asm_instruction *const temp = inst->next;
diff --git a/mesalib/src/mesa/program/symbol_table.c b/mesalib/src/mesa/program/symbol_table.c
index 2f41322f6..9462978ee 100644
--- a/mesalib/src/mesa/program/symbol_table.c
+++ b/mesalib/src/mesa/program/symbol_table.c
@@ -115,7 +115,7 @@ struct _mesa_symbol_table {
static void
check_symbol_table(struct _mesa_symbol_table *table)
{
-#if 1
+#if !defined(NDEBUG)
struct scope_level *scope;
for (scope = table->current_scope; scope != NULL; scope = scope->next) {
@@ -134,7 +134,9 @@ check_symbol_table(struct _mesa_symbol_table *table)
}
}
}
-#endif
+#else
+ (void) table;
+#endif /* !defined(NDEBUG) */
}
void
diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c
index ec2bab20b..3929251f8 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c
@@ -182,15 +182,27 @@ convert_sampler(struct st_context *st,
msamp->BorderColor.ui[3]) {
const struct st_texture_object *stobj = st_texture_object_const(texobj);
const GLboolean is_integer = texobj->_IsIntegerFormat;
+ const struct pipe_sampler_view *sv = NULL;
union pipe_color_union border_color;
+ GLuint i;
+
+ /* Just search for the first used view. We can do this because the
+ swizzle is per-texture, not per context. */
+ /* XXX: clean that up to not use the sampler view at all */
+ for (i = 0; i < stobj->num_sampler_views; ++i) {
+ if (stobj->sampler_views[i]) {
+ sv = stobj->sampler_views[i];
+ break;
+ }
+ }
- if (st->apply_texture_swizzle_to_border_color && stobj->sampler_view) {
+ if (st->apply_texture_swizzle_to_border_color && sv) {
const unsigned char swz[4] =
{
- stobj->sampler_view->swizzle_r,
- stobj->sampler_view->swizzle_g,
- stobj->sampler_view->swizzle_b,
- stobj->sampler_view->swizzle_a,
+ sv->swizzle_r,
+ sv->swizzle_g,
+ sv->swizzle_b,
+ sv->swizzle_a,
};
st_translate_color(&msamp->BorderColor,
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
index c9bffce4f..afc6d9dab 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -200,9 +200,9 @@ get_texture_format_swizzle(const struct st_texture_object *stObj)
* \param stObj the st texture object,
*/
static boolean
-check_sampler_swizzle(const struct st_texture_object *stObj)
+check_sampler_swizzle(const struct st_texture_object *stObj,
+ struct pipe_sampler_view *sv)
{
- const struct pipe_sampler_view *sv = stObj->sampler_view;
unsigned swizzle = get_texture_format_swizzle(stObj);
return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
@@ -258,40 +258,47 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
static struct pipe_sampler_view *
-st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
- struct pipe_context *pipe,
+st_get_texture_sampler_view_from_stobj(struct st_context *st,
+ struct st_texture_object *stObj,
const struct gl_sampler_object *samp,
enum pipe_format format)
{
+ struct pipe_sampler_view **sv;
+
if (!stObj || !stObj->pt) {
return NULL;
}
- if (!stObj->sampler_view) {
- stObj->sampler_view =
- st_create_texture_sampler_view_from_stobj(pipe, stObj, samp, format);
+ sv = st_texture_get_sampler_view(st, stObj);
+
+ /* if sampler view has changed dereference it */
+ if (*sv) {
+ if (check_sampler_swizzle(stObj, *sv) ||
+ (format != (*sv)->format) ||
+ stObj->base.BaseLevel != (*sv)->u.tex.first_level) {
+ pipe_sampler_view_reference(sv, NULL);
+ }
+ }
+
+ if (!*sv) {
+ *sv = st_create_texture_sampler_view_from_stobj(st->pipe, stObj, samp, format);
- } else if (stObj->sampler_view->context != pipe) {
+ } else if ((*sv)->context != st->pipe) {
/* Recreate view in correct context, use existing view as template */
- /* XXX: This isn't optimal, we should try to use more than one view.
- Otherwise we create/destroy the view all the time
- */
- struct pipe_sampler_view *sv =
- pipe->create_sampler_view(pipe, stObj->pt, stObj->sampler_view);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- stObj->sampler_view = sv;
+ struct pipe_sampler_view *new_sv =
+ st->pipe->create_sampler_view(st->pipe, stObj->pt, *sv);
+ pipe_sampler_view_reference(sv, NULL);
+ *sv = new_sv;
}
- return stObj->sampler_view;
+ return *sv;
}
-
static GLboolean
update_single_texture(struct st_context *st,
struct pipe_sampler_view **sampler_view,
GLuint texUnit)
{
- struct pipe_context *pipe = st->pipe;
struct gl_context *ctx = st->ctx;
const struct gl_sampler_object *samp;
struct gl_texture_object *texObj;
@@ -330,17 +337,7 @@ update_single_texture(struct st_context *st,
}
}
- /* if sampler view has changed dereference it */
- if (stObj->sampler_view) {
- if (check_sampler_swizzle(stObj) ||
- (view_format != stObj->sampler_view->format) ||
- stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
- pipe_sampler_view_release(pipe, &stObj->sampler_view);
- }
- }
-
- *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
- samp,
+ *sampler_view = st_get_texture_sampler_view_from_stobj(st, stObj, samp,
view_format);
return GL_TRUE;
}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
index 49c4b903e..02624617b 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -447,6 +447,33 @@ st_copy_buffer_subdata(struct gl_context *ctx,
srcObj->buffer, 0, &box);
}
+/**
+ * Called via glClearBufferSubData().
+ */
+static void
+st_clear_buffer_subdata(struct gl_context *ctx,
+ GLintptr offset, GLsizeiptr size,
+ const GLvoid *clearValue,
+ GLsizeiptr clearValueSize,
+ struct gl_buffer_object *bufObj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *buf = st_buffer_object(bufObj);
+ static const char zeros[16] = {0};
+
+ if (!pipe->clear_buffer) {
+ _mesa_buffer_clear_subdata(ctx, offset, size,
+ clearValue, clearValueSize, bufObj);
+ return;
+ }
+
+ if (!clearValue)
+ clearValue = zeros;
+
+ pipe->clear_buffer(pipe, buf->buffer, offset, size,
+ clearValue, clearValueSize);
+}
+
/* TODO: if buffer wasn't created with appropriate usage flags, need
* to recreate it now and copy contents -- or possibly create a
@@ -476,6 +503,7 @@ st_init_bufferobject_functions(struct dd_function_table *functions)
functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range;
functions->UnmapBuffer = st_bufferobj_unmap;
functions->CopyBufferSubData = st_copy_buffer_subdata;
+ functions->ClearBufferSubData = st_clear_buffer_subdata;
/* For GL_APPLE_vertex_array_object */
functions->NewArrayObject = _mesa_new_vao;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_eglimage.c b/mesalib/src/mesa/state_tracker/st_cb_eglimage.c
index 561967d6c..34eb80959 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_eglimage.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_eglimage.c
@@ -124,7 +124,7 @@ st_bind_surface(struct gl_context *ctx, GLenum target,
/* FIXME create a non-default sampler view from the pipe_surface? */
pipe_resource_reference(&stObj->pt, ps->texture);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st_texture_release_all_sampler_views(stObj);
pipe_resource_reference(&stImage->pt, stObj->pt);
stObj->width0 = ps->width;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index f0bf3745b..97bba8b7d 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -151,13 +151,11 @@ static void
st_DeleteTextureObject(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
- struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
- if (stObj->pt)
- pipe_resource_reference(&stObj->pt, NULL);
- if (stObj->sampler_view) {
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
- }
+
+ pipe_resource_reference(&stObj->pt, NULL);
+ st_texture_release_all_sampler_views(stObj);
+ st_texture_free_sampler_views(stObj);
_mesa_delete_texture_object(ctx, texObj);
}
@@ -177,6 +175,10 @@ st_FreeTextureImageBuffer(struct gl_context *ctx,
_mesa_align_free(stImage->TexData);
stImage->TexData = NULL;
+
+ free(stImage->transfer);
+ stImage->transfer = NULL;
+ stImage->num_transfers = 0;
}
@@ -192,6 +194,7 @@ st_MapTextureImage(struct gl_context *ctx,
struct st_texture_image *stImage = st_texture_image(texImage);
unsigned pipeMode;
GLubyte *map;
+ struct pipe_transfer *transfer;
pipeMode = 0x0;
if (mode & GL_MAP_READ_BIT)
@@ -201,10 +204,11 @@ st_MapTextureImage(struct gl_context *ctx,
if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
- map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1);
+ map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
+ &transfer);
if (map) {
*mapOut = map;
- *rowStrideOut = stImage->transfer->stride;
+ *rowStrideOut = transfer->stride;
}
else {
*mapOut = NULL;
@@ -221,7 +225,7 @@ st_UnmapTextureImage(struct gl_context *ctx,
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
- st_texture_image_unmap(st, stImage);
+ st_texture_image_unmap(st, stImage, slice);
}
@@ -454,7 +458,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
/* The parent texture object does not have space for this image */
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ st_texture_release_all_sampler_views(stObj);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
/* Probably out of memory.
@@ -1146,6 +1150,7 @@ fallback_copy_texsubimage(struct gl_context *ctx,
unsigned dst_width = width;
unsigned dst_height = height;
unsigned dst_depth = 1;
+ struct pipe_transfer *transfer;
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
@@ -1171,7 +1176,8 @@ fallback_copy_texsubimage(struct gl_context *ctx,
texDest = st_texture_image_map(st, stImage, transfer_usage,
destX, destY, slice,
- dst_width, dst_height, dst_depth);
+ dst_width, dst_height, dst_depth,
+ &transfer);
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL) {
@@ -1201,13 +1207,11 @@ fallback_copy_texsubimage(struct gl_context *ctx,
}
if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
- pipe_put_tile_z(stImage->transfer,
- texDest + row*stImage->transfer->layer_stride,
+ pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
0, 0, width, 1, data);
}
else {
- pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
- data);
+ pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
}
}
}
@@ -1233,10 +1237,10 @@ fallback_copy_texsubimage(struct gl_context *ctx,
}
if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
- dstRowStride = stImage->transfer->layer_stride;
+ dstRowStride = transfer->layer_stride;
}
else {
- dstRowStride = stImage->transfer->stride;
+ dstRowStride = transfer->stride;
}
/* get float/RGBA image from framebuffer */
@@ -1269,7 +1273,7 @@ fallback_copy_texsubimage(struct gl_context *ctx,
free(tempSrc);
}
- st_texture_image_unmap(st, stImage);
+ st_texture_image_unmap(st, stImage, slice);
pipe->transfer_unmap(pipe, src_trans);
}
@@ -1487,13 +1491,13 @@ st_finalize_texture(struct gl_context *ctx,
if (!st_obj) {
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st_texture_release_all_sampler_views(stObj);
return GL_TRUE;
}
if (st_obj->buffer != stObj->pt) {
pipe_resource_reference(&stObj->pt, st_obj->buffer);
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ st_texture_release_all_sampler_views(stObj);
stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
stObj->height0 = 1;
stObj->depth0 = 1;
@@ -1514,7 +1518,7 @@ st_finalize_texture(struct gl_context *ctx,
firstImage->pt != stObj->pt &&
(!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
pipe_resource_reference(&stObj->pt, firstImage->pt);
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ st_texture_release_all_sampler_views(stObj);
}
/* If this texture comes from a window system, there is nothing else to do. */
@@ -1561,7 +1565,7 @@ st_finalize_texture(struct gl_context *ctx,
* gallium texture now. We'll make a new one below.
*/
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
+ st_texture_release_all_sampler_views(stObj);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
}
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c
index 807a86fdf..c7f3ec6be 100644
--- a/mesalib/src/mesa/state_tracker/st_context.c
+++ b/mesalib/src/mesa/state_tracker/st_context.c
@@ -152,7 +152,6 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
st_init_bitmap(st);
st_init_clear(st);
st_init_draw( st );
- st_init_generate_mipmap(st);
/* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
@@ -254,7 +253,6 @@ static void st_destroy_context_priv( struct st_context *st )
st_destroy_atoms( st );
st_destroy_draw( st );
- st_destroy_generate_mipmap(st);
st_destroy_clear(st);
st_destroy_bitmap(st);
st_destroy_drawpix(st);
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h
index 0e00dd4fa..361a24b1d 100644
--- a/mesalib/src/mesa/state_tracker/st_context.h
+++ b/mesalib/src/mesa/state_tracker/st_context.h
@@ -188,7 +188,6 @@ struct st_context
void *passthrough_fs; /**< simple pass-through frag shader */
enum pipe_texture_target internal_target;
- struct gen_mipmap_state *gen_mipmap;
struct cso_context *cso_context;
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 18ddd4e47..059989342 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -275,6 +275,9 @@ void st_init_limits(struct st_context *st)
c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
c->MaxProgramTextureGatherComponents = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
+ c->MinProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
+ c->MaxProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
+
c->UniformBooleanTrue = ~0;
c->MaxTransformFeedbackBuffers =
@@ -421,7 +424,8 @@ void st_init_extensions(struct st_context *st)
{ o(OES_standard_derivatives), PIPE_CAP_SM3 },
{ o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
- { o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE }
+ { o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
+ { o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD }
};
/* Required: render target and sampler support */
@@ -728,6 +732,13 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
}
+ if (ctx->Const.MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
+ ctx->Const.FakeSWMSAA = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
+ ctx->Extensions.ARB_texture_multisample = GL_TRUE;
+ }
+
if (ctx->Const.MaxDualSourceDrawBuffers > 0 &&
!st->options.disable_blend_func_extended)
ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
index b615575b5..18cf504a7 100644
--- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c
@@ -44,64 +44,6 @@
/**
- * one-time init for generate mipmap
- * XXX Note: there may be other times we need no-op/simple state like this.
- * In that case, some code refactoring would be good.
- */
-void
-st_init_generate_mipmap(struct st_context *st)
-{
- st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_generate_mipmap(struct st_context *st)
-{
- util_destroy_gen_mipmap(st->gen_mipmap);
- st->gen_mipmap = NULL;
-}
-
-
-/**
- * Generate mipmap levels using hardware rendering.
- * \return TRUE if successful, FALSE if not possible
- */
-static boolean
-st_render_mipmap(struct st_context *st,
- GLenum target,
- struct st_texture_object *stObj,
- uint baseLevel, uint lastLevel)
-{
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_sampler_view *psv;
- const uint face = _mesa_tex_target_to_face(target);
-
-#if 0
- assert(target != GL_TEXTURE_3D); /* implemented but untested */
-#endif
-
- /* check if we can render in the texture's format */
- /* XXX should probably kill this and always use util_gen_mipmap
- since this implements a sw fallback as well */
- if (!screen->is_format_supported(screen, stObj->pt->format,
- stObj->pt->target,
- 0, PIPE_BIND_RENDER_TARGET)) {
- return FALSE;
- }
-
- psv = st_create_texture_sampler_view(pipe, stObj->pt);
-
- util_gen_mipmap(st->gen_mipmap, psv, face, baseLevel, lastLevel,
- PIPE_TEX_FILTER_LINEAR);
-
- pipe_sampler_view_reference(&psv, NULL);
-
- return TRUE;
-}
-
-/**
* Compute the expected number of mipmap levels in the texture given
* the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/
* GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap
@@ -136,7 +78,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
struct st_texture_object *stObj = st_texture_object(texObj);
struct pipe_resource *pt = st_get_texobj_resource(texObj);
const uint baseLevel = texObj->BaseLevel;
- uint lastLevel;
+ uint lastLevel, first_layer, last_layer;
uint dstLevel;
if (!pt)
@@ -182,7 +124,7 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
/* release the old tex (will likely be freed too) */
pipe_resource_reference(&oldTex, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st_texture_release_all_sampler_views(stObj);
}
else {
/* Make sure that the base texture image data is present in the
@@ -195,12 +137,19 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
assert(pt->last_level >= lastLevel);
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ first_layer = last_layer = _mesa_tex_target_to_face(target);
+ }
+ else {
+ first_layer = 0;
+ last_layer = util_max_layer(pt, baseLevel);
+ }
+
/* Try to generate the mipmap by rendering/texturing. If that fails,
* use the software fallback.
*/
- if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
- /* since the util code actually also has a fallback, should
- probably make it never fail and kill this */
+ if (!util_gen_mipmap(st->pipe, pt, pt->format, baseLevel, lastLevel,
+ first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
_mesa_generate_mipmap(ctx, target, texObj);
}
diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.h b/mesalib/src/mesa/state_tracker/st_gen_mipmap.h
index 64eb39723..4cc208951 100644
--- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.h
+++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.h
@@ -34,14 +34,6 @@
struct gl_context;
struct gl_texture_object;
-struct st_context;
-
-extern void
-st_init_generate_mipmap(struct st_context *st);
-
-
-extern void
-st_destroy_generate_mipmap(struct st_context *st);
extern void
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f019a55c2..edd0aa765 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -2793,7 +2793,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
}
break;
case ir_lod:
- assert(!"Unexpected ir_lod opcode");
+ opcode = TGSI_OPCODE_LODQ;
break;
case ir_query_levels:
assert(!"Unexpected ir_query_levels opcode");
@@ -4513,6 +4513,7 @@ compile_tgsi_instruction(struct st_translate *t,
case TGSI_OPCODE_TXB2:
case TGSI_OPCODE_TXL2:
case TGSI_OPCODE_TG4:
+ case TGSI_OPCODE_LODQ:
src[num_src++] = t->samplers[inst->sampler];
for (i = 0; i < inst->tex_offset_num_offset; i++) {
texoffsets[i] = translate_tex_offset(t, &inst->tex_offsets[i], i);
@@ -5356,8 +5357,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
- progress = do_common_optimization(ir, true, true,
- options->MaxUnrollIterations, options)
+ progress = do_common_optimization(ir, true, true, options,
+ ctx->Const.NativeIntegers)
|| progress;
progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;
diff --git a/mesalib/src/mesa/state_tracker/st_texture.c b/mesalib/src/mesa/state_tracker/st_texture.c
index a3b345356..f664ef5f1 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_texture.c
@@ -40,6 +40,7 @@
#include "util/u_format.h"
#include "util/u_rect.h"
#include "util/u_math.h"
+#include "util/u_memory.h"
#define DBG if(0) printf
@@ -240,11 +241,13 @@ GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint z,
- GLuint w, GLuint h, GLuint d)
+ GLuint w, GLuint h, GLuint d,
+ struct pipe_transfer **transfer)
{
struct st_texture_object *stObj =
st_texture_object(stImage->base.TexObject);
GLuint level;
+ void *map;
DBG("%s \n", __FUNCTION__);
@@ -256,22 +259,41 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
else
level = stImage->base.Level;
- return pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
- x, y, z + stImage->base.Face,
- w, h, d, &stImage->transfer);
+ z += stImage->base.Face;
+
+ map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
+ x, y, z, w, h, d, transfer);
+ if (map) {
+ /* Enlarge the transfer array if it's not large enough. */
+ if (z >= stImage->num_transfers) {
+ unsigned new_size = z + 1;
+
+ stImage->transfer = realloc(stImage->transfer,
+ new_size * sizeof(void*));
+ memset(&stImage->transfer[stImage->num_transfers], 0,
+ (new_size - stImage->num_transfers) * sizeof(void*));
+ stImage->num_transfers = new_size;
+ }
+
+ assert(!stImage->transfer[z]);
+ stImage->transfer[z] = *transfer;
+ }
+ return map;
}
void
st_texture_image_unmap(struct st_context *st,
- struct st_texture_image *stImage)
+ struct st_texture_image *stImage, unsigned slice)
{
struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer **transfer =
+ &stImage->transfer[slice + stImage->base.Face];
DBG("%s\n", __FUNCTION__);
- pipe_transfer_unmap(pipe, stImage->transfer);
- stImage->transfer = NULL;
+ pipe_transfer_unmap(pipe, *transfer);
+ *transfer = NULL;
}
@@ -412,10 +434,85 @@ st_create_color_map_texture(struct gl_context *ctx)
return pt;
}
+/**
+ * Try to find a matching sampler view for the given context.
+ * If none is found an empty slot is initialized with a
+ * template and returned instead.
+ */
+struct pipe_sampler_view **
+st_texture_get_sampler_view(struct st_context *st,
+ struct st_texture_object *stObj)
+{
+ struct pipe_sampler_view **used = NULL, **free = NULL;
+ GLuint i;
+
+ for (i = 0; i < stObj->num_sampler_views; ++i) {
+ struct pipe_sampler_view **sv = &stObj->sampler_views[i];
+ /* Is the array entry used ? */
+ if (*sv) {
+ /* Yes, check if it's the right one */
+ if ((*sv)->context == st->pipe)
+ return sv;
+
+ /* Wasn't the right one, but remember it as template */
+ used = sv;
+ } else {
+ /* Found a free slot, remember that */
+ free = sv;
+ }
+ }
+
+ /* Couldn't find a slot for our context, create a new one */
+
+ if (!free) {
+ /* Haven't even found a free one, resize the array */
+ GLuint old_size = stObj->num_sampler_views * sizeof(void *);
+ GLuint new_size = old_size + sizeof(void *);
+ stObj->sampler_views = REALLOC(stObj->sampler_views, old_size, new_size);
+ free = &stObj->sampler_views[stObj->num_sampler_views++];
+ *free = NULL;
+ }
+
+ /* Add just any sampler view to be used as a template */
+ if (used)
+ pipe_sampler_view_reference(free, *used);
+
+ return free;
+}
+
void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj)
{
- if (stObj->sampler_view && stObj->sampler_view->context == st->pipe)
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ GLuint i;
+
+ for (i = 0; i < stObj->num_sampler_views; ++i) {
+ struct pipe_sampler_view **sv = &stObj->sampler_views[i];
+
+ if (*sv && (*sv)->context == st->pipe) {
+ pipe_sampler_view_reference(sv, NULL);
+ break;
+ }
+ }
+}
+
+void
+st_texture_release_all_sampler_views(struct st_texture_object *stObj)
+{
+ GLuint i;
+
+ for (i = 0; i < stObj->num_sampler_views; ++i)
+ pipe_sampler_view_reference(&stObj->sampler_views[i], NULL);
+}
+
+
+void
+st_texture_free_sampler_views(struct st_texture_object *stObj)
+{
+ /* NOTE:
+ * We use FREE() here to match REALLOC() above. Both come from
+ * u_memory.h, not imports.h. If we mis-match MALLOC/FREE from
+ * those two headers we can trash the heap.
+ */
+ FREE(stObj->sampler_views);
}
diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h
index b4a27a00a..affb56812 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.h
+++ b/mesalib/src/mesa/state_tracker/st_texture.h
@@ -56,7 +56,11 @@ struct st_texture_image
*/
struct pipe_resource *pt;
- struct pipe_transfer *transfer;
+ /* List of transfers, allocated on demand.
+ * transfer[layer] is a mapping for that layer.
+ */
+ struct pipe_transfer **transfer;
+ unsigned num_transfers;
};
@@ -82,10 +86,13 @@ struct st_texture_object
*/
struct pipe_resource *pt;
- /* Default sampler view attached to this texture object. Created lazily
- * on first binding.
+ /* Number of views in sampler_views array */
+ GLuint num_sampler_views;
+
+ /* Array of sampler views (one per context) attached to this texture
+ * object. Created lazily on first binding in context.
*/
- struct pipe_sampler_view *sampler_view;
+ struct pipe_sampler_view **sampler_views;
/* True if this texture comes from the window system. Such a texture
* cannot be reallocated and the format can only be changed with a sampler
@@ -192,11 +199,12 @@ extern GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint z,
- GLuint w, GLuint h, GLuint d);
+ GLuint w, GLuint h, GLuint d,
+ struct pipe_transfer **transfer);
extern void
st_texture_image_unmap(struct st_context *st,
- struct st_texture_image *stImage);
+ struct st_texture_image *stImage, unsigned slice);
/* Return pointers to each 2d slice within an image. Indexed by depth
@@ -227,8 +235,18 @@ st_texture_image_copy(struct pipe_context *pipe,
extern struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx);
+extern struct pipe_sampler_view **
+st_texture_get_sampler_view(struct st_context *st,
+ struct st_texture_object *stObj);
+
extern void
st_texture_release_sampler_view(struct st_context *st,
struct st_texture_object *stObj);
+extern void
+st_texture_release_all_sampler_views(struct st_texture_object *stObj);
+
+void
+st_texture_free_sampler_views(struct st_texture_object *stObj);
+
#endif
diff --git a/mesalib/src/mesa/state_tracker/st_vdpau.c b/mesalib/src/mesa/state_tracker/st_vdpau.c
index c5b4780ce..8c10cdaf3 100644
--- a/mesalib/src/mesa/state_tracker/st_vdpau.c
+++ b/mesalib/src/mesa/state_tracker/st_vdpau.c
@@ -63,7 +63,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_resource *res;
- struct pipe_sampler_view *sv, templ;
+ struct pipe_sampler_view templ, **sampler_view;
mesa_format texFormat;
getProcAddr = ctx->vdpGetProcAddress;
@@ -83,6 +83,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
}
} else {
+ struct pipe_sampler_view *sv;
VdpVideoSurfaceGallium *f;
struct pipe_video_buffer *buffer;
@@ -138,7 +139,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
texFormat);
pipe_resource_reference(&stObj->pt, res);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st_texture_release_all_sampler_views(stObj);
pipe_resource_reference(&stImage->pt, res);
u_sampler_view_default_template(&templ, res, res->format);
@@ -148,7 +149,9 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
- stObj->sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
+
+ sampler_view = st_texture_get_sampler_view(st, stObj);
+ *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);
stObj->width0 = res->width0;
stObj->height0 = res->height0;
@@ -169,7 +172,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
struct st_texture_image *stImage = st_texture_image(texImage);
pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st_texture_release_all_sampler_views(stObj);
pipe_resource_reference(&stImage->pt, NULL);
_mesa_dirty_texobj(ctx, texObj);
diff --git a/mesalib/src/mesa/swrast/s_texfetch.c b/mesalib/src/mesa/swrast/s_texfetch.c
index cd0982705..90a514c16 100644
--- a/mesalib/src/mesa/swrast/s_texfetch.c
+++ b/mesalib/src/mesa/swrast/s_texfetch.c
@@ -129,9 +129,24 @@ static void fetch_null_texelf( const struct swrast_texture_image *texImage,
}
+#define FETCH_FUNCS(NAME) \
+ { \
+ MESA_FORMAT_ ## NAME, \
+ fetch_texel_1d_ ## NAME, \
+ fetch_texel_2d_ ## NAME, \
+ fetch_texel_3d_ ## NAME, \
+ }
+
+#define FETCH_NULL(NAME) \
+ { \
+ MESA_FORMAT_ ## NAME, \
+ NULL, \
+ NULL, \
+ NULL \
+ }
+
/**
* Table to map MESA_FORMAT_ to texel fetch/store funcs.
- * XXX this is somewhat temporary.
*/
static struct {
mesa_format Name;
@@ -149,978 +164,198 @@ texfetch_funcs[] =
},
/* Packed unorm formats */
- {
- MESA_FORMAT_A8B8G8R8_UNORM,
- fetch_texel_1d_f_rgba8888,
- fetch_texel_2d_f_rgba8888,
- fetch_texel_3d_f_rgba8888
- },
- {
- MESA_FORMAT_X8B8G8R8_UNORM,
- fetch_texel_1d_f_rgbx8888,
- fetch_texel_2d_f_rgbx8888,
- fetch_texel_3d_f_rgbx8888
- },
- {
- MESA_FORMAT_R8G8B8A8_UNORM,
- fetch_texel_1d_f_rgba8888_rev,
- fetch_texel_2d_f_rgba8888_rev,
- fetch_texel_3d_f_rgba8888_rev
- },
- {
- MESA_FORMAT_R8G8B8X8_UNORM,
- fetch_texel_1d_f_rgbx8888_rev,
- fetch_texel_2d_f_rgbx8888_rev,
- fetch_texel_3d_f_rgbx8888_rev
- },
- {
- MESA_FORMAT_B8G8R8A8_UNORM,
- fetch_texel_1d_f_argb8888,
- fetch_texel_2d_f_argb8888,
- fetch_texel_3d_f_argb8888
- },
- {
- MESA_FORMAT_B8G8R8X8_UNORM,
- fetch_texel_1d_f_xrgb8888,
- fetch_texel_2d_f_xrgb8888,
- fetch_texel_3d_f_xrgb8888
- },
- {
- MESA_FORMAT_A8R8G8B8_UNORM,
- fetch_texel_1d_f_argb8888_rev,
- fetch_texel_2d_f_argb8888_rev,
- fetch_texel_3d_f_argb8888_rev
- },
- {
- MESA_FORMAT_X8R8G8B8_UNORM,
- fetch_texel_1d_f_xrgb8888_rev,
- fetch_texel_2d_f_xrgb8888_rev,
- fetch_texel_3d_f_xrgb8888_rev
- },
- {
- MESA_FORMAT_L16A16_UNORM,
- fetch_texel_1d_f_al1616,
- fetch_texel_2d_f_al1616,
- fetch_texel_3d_f_al1616
- },
- {
- MESA_FORMAT_A16L16_UNORM,
- fetch_texel_1d_f_al1616_rev,
- fetch_texel_2d_f_al1616_rev,
- fetch_texel_3d_f_al1616_rev
- },
- {
- MESA_FORMAT_B5G6R5_UNORM,
- fetch_texel_1d_f_rgb565,
- fetch_texel_2d_f_rgb565,
- fetch_texel_3d_f_rgb565
- },
- {
- MESA_FORMAT_R5G6B5_UNORM,
- fetch_texel_1d_f_rgb565_rev,
- fetch_texel_2d_f_rgb565_rev,
- fetch_texel_3d_f_rgb565_rev
- },
- {
- MESA_FORMAT_B4G4R4A4_UNORM,
- fetch_texel_1d_f_argb4444,
- fetch_texel_2d_f_argb4444,
- fetch_texel_3d_f_argb4444
- },
- {
- MESA_FORMAT_B4G4R4X4_UNORM,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_A4R4G4B4_UNORM,
- fetch_texel_1d_f_argb4444_rev,
- fetch_texel_2d_f_argb4444_rev,
- fetch_texel_3d_f_argb4444_rev
- },
- {
- MESA_FORMAT_A1B5G5R5_UNORM,
- fetch_texel_1d_f_rgba5551,
- fetch_texel_2d_f_rgba5551,
- fetch_texel_3d_f_rgba5551
- },
- {
- MESA_FORMAT_B5G5R5A1_UNORM,
- fetch_texel_1d_f_argb1555,
- fetch_texel_2d_f_argb1555,
- fetch_texel_3d_f_argb1555
- },
- {
- MESA_FORMAT_B5G5R5X1_UNORM,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_A1R5G5B5_UNORM,
- fetch_texel_1d_f_argb1555_rev,
- fetch_texel_2d_f_argb1555_rev,
- fetch_texel_3d_f_argb1555_rev
- },
- {
- MESA_FORMAT_L8A8_UNORM,
- fetch_texel_1d_f_al88,
- fetch_texel_2d_f_al88,
- fetch_texel_3d_f_al88
- },
- {
- MESA_FORMAT_A8L8_UNORM,
- fetch_texel_1d_f_al88_rev,
- fetch_texel_2d_f_al88_rev,
- fetch_texel_3d_f_al88_rev
- },
- {
- MESA_FORMAT_R8G8_UNORM,
- fetch_texel_1d_f_gr88,
- fetch_texel_2d_f_gr88,
- fetch_texel_3d_f_gr88
- },
- {
- MESA_FORMAT_G8R8_UNORM,
- fetch_texel_1d_f_rg88,
- fetch_texel_2d_f_rg88,
- fetch_texel_3d_f_rg88
- },
- {
- MESA_FORMAT_L4A4_UNORM,
- fetch_texel_1d_f_al44,
- fetch_texel_2d_f_al44,
- fetch_texel_3d_f_al44
- },
- {
- MESA_FORMAT_B2G3R3_UNORM,
- fetch_texel_1d_f_rgb332,
- fetch_texel_2d_f_rgb332,
- fetch_texel_3d_f_rgb332
- },
- {
- MESA_FORMAT_R16G16_UNORM,
- fetch_texel_1d_f_rg1616,
- fetch_texel_2d_f_rg1616,
- fetch_texel_3d_f_rg1616
- },
- {
- MESA_FORMAT_G16R16_UNORM,
- fetch_texel_1d_f_rg1616_rev,
- fetch_texel_2d_f_rg1616_rev,
- fetch_texel_3d_f_rg1616_rev
- },
- {
- MESA_FORMAT_B10G10R10A2_UNORM,
- fetch_texel_1d_f_argb2101010,
- fetch_texel_2d_f_argb2101010,
- fetch_texel_3d_f_argb2101010
- },
- {
- MESA_FORMAT_B10G10R10X2_UNORM,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R10G10B10A2_UNORM,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_S8_UINT_Z24_UNORM,
- fetch_texel_1d_f_z24_s8,
- fetch_texel_2d_f_z24_s8,
- fetch_texel_3d_f_z24_s8
- },
+ FETCH_FUNCS(A8B8G8R8_UNORM),
+ FETCH_FUNCS(X8B8G8R8_UNORM),
+ FETCH_FUNCS(R8G8B8A8_UNORM),
+ FETCH_FUNCS(R8G8B8X8_UNORM),
+ FETCH_FUNCS(B8G8R8A8_UNORM),
+ FETCH_FUNCS(B8G8R8X8_UNORM),
+ FETCH_FUNCS(A8R8G8B8_UNORM),
+ FETCH_FUNCS(X8R8G8B8_UNORM),
+ FETCH_FUNCS(L16A16_UNORM),
+ FETCH_FUNCS(A16L16_UNORM),
+ FETCH_FUNCS(B5G6R5_UNORM),
+ FETCH_FUNCS(R5G6B5_UNORM),
+ FETCH_FUNCS(B4G4R4A4_UNORM),
+ FETCH_NULL(B4G4R4X4_UNORM),
+ FETCH_FUNCS(A4R4G4B4_UNORM),
+ FETCH_FUNCS(A1B5G5R5_UNORM),
+ FETCH_FUNCS(B5G5R5A1_UNORM),
+ FETCH_NULL(B5G5R5X1_UNORM),
+ FETCH_FUNCS(A1R5G5B5_UNORM),
+ FETCH_FUNCS(L8A8_UNORM),
+ FETCH_FUNCS(A8L8_UNORM),
+ FETCH_FUNCS(R8G8_UNORM),
+ FETCH_FUNCS(G8R8_UNORM),
+ FETCH_FUNCS(L4A4_UNORM),
+ FETCH_FUNCS(B2G3R3_UNORM),
+ FETCH_FUNCS(R16G16_UNORM),
+ FETCH_FUNCS(G16R16_UNORM),
+ FETCH_FUNCS(B10G10R10A2_UNORM),
+ FETCH_NULL(B10G10R10X2_UNORM),
+ FETCH_FUNCS(R10G10B10A2_UNORM),
+ FETCH_FUNCS(S8_UINT_Z24_UNORM),
{
MESA_FORMAT_X8_UINT_Z24_UNORM,
- fetch_texel_1d_f_z24_s8,
- fetch_texel_2d_f_z24_s8,
- fetch_texel_3d_f_z24_s8
- },
- {
- MESA_FORMAT_Z24_UNORM_S8_UINT,
- fetch_texel_1d_f_s8_z24,
- fetch_texel_2d_f_s8_z24,
- fetch_texel_3d_f_s8_z24
+ fetch_texel_1d_S8_UINT_Z24_UNORM,
+ fetch_texel_2d_S8_UINT_Z24_UNORM,
+ fetch_texel_3d_S8_UINT_Z24_UNORM
},
+ FETCH_FUNCS(Z24_UNORM_S8_UINT),
{
MESA_FORMAT_Z24_UNORM_X8_UINT,
- fetch_texel_1d_f_s8_z24,
- fetch_texel_2d_f_s8_z24,
- fetch_texel_3d_f_s8_z24
- },
- {
- MESA_FORMAT_YCBCR,
- fetch_texel_1d_f_ycbcr,
- fetch_texel_2d_f_ycbcr,
- fetch_texel_3d_f_ycbcr
- },
- {
- MESA_FORMAT_YCBCR_REV,
- fetch_texel_1d_f_ycbcr_rev,
- fetch_texel_2d_f_ycbcr_rev,
- fetch_texel_3d_f_ycbcr_rev
- },
- {
- MESA_FORMAT_DUDV8,
- fetch_texel_1d_dudv8,
- fetch_texel_2d_dudv8,
- fetch_texel_3d_dudv8
+ fetch_texel_1d_Z24_UNORM_S8_UINT,
+ fetch_texel_2d_Z24_UNORM_S8_UINT,
+ fetch_texel_3d_Z24_UNORM_S8_UINT
},
+ FETCH_FUNCS(YCBCR),
+ FETCH_FUNCS(YCBCR_REV),
+ FETCH_FUNCS(DUDV8),
/* Array unorm formats */
- {
- MESA_FORMAT_A_UNORM8,
- fetch_texel_1d_f_a8,
- fetch_texel_2d_f_a8,
- fetch_texel_3d_f_a8
- },
- {
- MESA_FORMAT_A_UNORM16,
- fetch_texel_1d_f_a16,
- fetch_texel_2d_f_a16,
- fetch_texel_3d_f_a16
- },
- {
- MESA_FORMAT_L_UNORM8,
- fetch_texel_1d_f_l8,
- fetch_texel_2d_f_l8,
- fetch_texel_3d_f_l8
- },
- {
- MESA_FORMAT_L_UNORM16,
- fetch_texel_1d_f_l16,
- fetch_texel_2d_f_l16,
- fetch_texel_3d_f_l16
- },
- {
- MESA_FORMAT_I_UNORM8,
- fetch_texel_1d_f_i8,
- fetch_texel_2d_f_i8,
- fetch_texel_3d_f_i8
- },
- {
- MESA_FORMAT_I_UNORM16,
- fetch_texel_1d_f_i16,
- fetch_texel_2d_f_i16,
- fetch_texel_3d_f_i16
- },
- {
- MESA_FORMAT_R_UNORM8,
- fetch_texel_1d_f_r8,
- fetch_texel_2d_f_r8,
- fetch_texel_3d_f_r8
- },
- {
- MESA_FORMAT_R_UNORM16,
- fetch_texel_1d_f_r16,
- fetch_texel_2d_f_r16,
- fetch_texel_3d_f_r16
- },
- {
- MESA_FORMAT_BGR_UNORM8,
- fetch_texel_1d_f_rgb888,
- fetch_texel_2d_f_rgb888,
- fetch_texel_3d_f_rgb888
- },
- {
- MESA_FORMAT_RGB_UNORM8,
- fetch_texel_1d_f_bgr888,
- fetch_texel_2d_f_bgr888,
- fetch_texel_3d_f_bgr888
- },
- {
- MESA_FORMAT_RGBA_UNORM16,
- fetch_texel_1d_rgba_16,
- fetch_texel_2d_rgba_16,
- fetch_texel_3d_rgba_16
- },
- {
- MESA_FORMAT_RGBX_UNORM16,
- fetch_texel_1d_xbgr16161616_unorm,
- fetch_texel_2d_xbgr16161616_unorm,
- fetch_texel_3d_xbgr16161616_unorm
- },
- {
- MESA_FORMAT_Z_UNORM16,
- fetch_texel_1d_f_z16,
- fetch_texel_2d_f_z16,
- fetch_texel_3d_f_z16
- },
- {
- MESA_FORMAT_Z_UNORM32,
- fetch_texel_1d_f_z32,
- fetch_texel_2d_f_z32,
- fetch_texel_3d_f_z32
- },
- {
- MESA_FORMAT_S_UINT8,
- NULL,
- NULL,
- NULL
- },
+ FETCH_FUNCS(A_UNORM8),
+ FETCH_FUNCS(A_UNORM16),
+ FETCH_FUNCS(L_UNORM8),
+ FETCH_FUNCS(L_UNORM16),
+ FETCH_FUNCS(I_UNORM8),
+ FETCH_FUNCS(I_UNORM16),
+ FETCH_FUNCS(R_UNORM8),
+ FETCH_FUNCS(R_UNORM16),
+ FETCH_FUNCS(BGR_UNORM8),
+ FETCH_FUNCS(RGB_UNORM8),
+ FETCH_FUNCS(RGBA_UNORM16),
+ FETCH_FUNCS(RGBX_UNORM16),
+ FETCH_FUNCS(Z_UNORM16),
+ FETCH_FUNCS(Z_UNORM32),
+ FETCH_NULL(S_UINT8),
/* Packed signed/normalized formats */
- {
- MESA_FORMAT_A8B8G8R8_SNORM,
- fetch_texel_1d_signed_rgba8888,
- fetch_texel_2d_signed_rgba8888,
- fetch_texel_3d_signed_rgba8888
- },
- {
- MESA_FORMAT_X8B8G8R8_SNORM,
- fetch_texel_1d_signed_rgbx8888,
- fetch_texel_2d_signed_rgbx8888,
- fetch_texel_3d_signed_rgbx8888
- },
- {
- MESA_FORMAT_R8G8B8A8_SNORM,
- fetch_texel_1d_signed_rgba8888_rev,
- fetch_texel_2d_signed_rgba8888_rev,
- fetch_texel_3d_signed_rgba8888_rev
- },
- {
- MESA_FORMAT_R8G8B8X8_SNORM,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R16G16_SNORM,
- fetch_texel_1d_signed_rg1616,
- fetch_texel_2d_signed_rg1616,
- fetch_texel_3d_signed_rg1616
- },
- {
- MESA_FORMAT_G16R16_SNORM,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R8G8_SNORM,
- fetch_texel_1d_signed_rg88_rev,
- fetch_texel_2d_signed_rg88_rev,
- fetch_texel_3d_signed_rg88_rev
- },
- {
- MESA_FORMAT_G8R8_SNORM,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_L8A8_SNORM,
- fetch_texel_1d_signed_al88,
- fetch_texel_2d_signed_al88,
- fetch_texel_3d_signed_al88
- },
+ FETCH_FUNCS(A8B8G8R8_SNORM),
+ FETCH_FUNCS(X8B8G8R8_SNORM),
+ FETCH_FUNCS(R8G8B8A8_SNORM),
+ FETCH_NULL(R8G8B8X8_SNORM),
+ FETCH_FUNCS(R16G16_SNORM),
+ FETCH_NULL(G16R16_SNORM),
+ FETCH_FUNCS(R8G8_SNORM),
+ FETCH_NULL(G8R8_SNORM),
+ FETCH_FUNCS(L8A8_SNORM),
/* Array signed/normalized formats */
- {
- MESA_FORMAT_A_SNORM8,
- fetch_texel_1d_signed_a8,
- fetch_texel_2d_signed_a8,
- fetch_texel_3d_signed_a8
- },
- {
- MESA_FORMAT_A_SNORM16,
- fetch_texel_1d_signed_a16,
- fetch_texel_2d_signed_a16,
- fetch_texel_3d_signed_a16
- },
- {
- MESA_FORMAT_L_SNORM8,
- fetch_texel_1d_signed_l8,
- fetch_texel_2d_signed_l8,
- fetch_texel_3d_signed_l8
- },
- {
- MESA_FORMAT_L_SNORM16,
- fetch_texel_1d_signed_l16,
- fetch_texel_2d_signed_l16,
- fetch_texel_3d_signed_l16
- },
- {
- MESA_FORMAT_I_SNORM8,
- fetch_texel_1d_signed_i8,
- fetch_texel_2d_signed_i8,
- fetch_texel_3d_signed_i8
- },
- {
- MESA_FORMAT_I_SNORM16,
- fetch_texel_1d_signed_i16,
- fetch_texel_2d_signed_i16,
- fetch_texel_3d_signed_i16
- },
- {
- MESA_FORMAT_R_SNORM8,
- fetch_texel_1d_signed_r8,
- fetch_texel_2d_signed_r8,
- fetch_texel_3d_signed_r8
- },
- {
- MESA_FORMAT_R_SNORM16,
- fetch_texel_1d_signed_r16,
- fetch_texel_2d_signed_r16,
- fetch_texel_3d_signed_r16
- },
- {
- MESA_FORMAT_LA_SNORM16,
- fetch_texel_1d_signed_al1616,
- fetch_texel_2d_signed_al1616,
- fetch_texel_3d_signed_al1616
- },
- {
- MESA_FORMAT_RGB_SNORM16,
- fetch_texel_1d_signed_rgb_16,
- fetch_texel_2d_signed_rgb_16,
- fetch_texel_3d_signed_rgb_16
- },
- {
- MESA_FORMAT_RGBA_SNORM16,
- fetch_texel_1d_signed_rgba_16,
- fetch_texel_2d_signed_rgba_16,
- fetch_texel_3d_signed_rgba_16
- },
- {
- MESA_FORMAT_RGBX_SNORM16,
- NULL,
- NULL,
- NULL
- },
+ FETCH_FUNCS(A_SNORM8),
+ FETCH_FUNCS(A_SNORM16),
+ FETCH_FUNCS(L_SNORM8),
+ FETCH_FUNCS(L_SNORM16),
+ FETCH_FUNCS(I_SNORM8),
+ FETCH_FUNCS(I_SNORM16),
+ FETCH_FUNCS(R_SNORM8),
+ FETCH_FUNCS(R_SNORM16),
+ FETCH_FUNCS(LA_SNORM16),
+ FETCH_FUNCS(RGB_SNORM16),
+ FETCH_FUNCS(RGBA_SNORM16),
+ FETCH_NULL(RGBX_SNORM16),
/* Packed sRGB formats */
- {
- MESA_FORMAT_A8B8G8R8_SRGB,
- fetch_texel_1d_srgba8,
- fetch_texel_2d_srgba8,
- fetch_texel_3d_srgba8
- },
- {
- MESA_FORMAT_B8G8R8A8_SRGB,
- fetch_texel_1d_sargb8,
- fetch_texel_2d_sargb8,
- fetch_texel_3d_sargb8
- },
- {
- MESA_FORMAT_B8G8R8X8_SRGB,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R8G8B8A8_SRGB,
- fetch_texel_1d_sabgr8,
- fetch_texel_2d_sabgr8,
- fetch_texel_3d_sabgr8
- },
- {
- MESA_FORMAT_R8G8B8X8_SRGB,
- fetch_texel_1d_sxbgr8,
- fetch_texel_2d_sxbgr8,
- fetch_texel_3d_sxbgr8
- },
- {
- MESA_FORMAT_L8A8_SRGB,
- fetch_texel_1d_sla8,
- fetch_texel_2d_sla8,
- fetch_texel_3d_sla8
- },
+ FETCH_FUNCS(A8B8G8R8_SRGB),
+ FETCH_FUNCS(B8G8R8A8_SRGB),
+ FETCH_NULL(B8G8R8X8_SRGB),
+ FETCH_FUNCS(R8G8B8A8_SRGB),
+ FETCH_FUNCS(R8G8B8X8_SRGB),
+ FETCH_FUNCS(L8A8_SRGB),
/* Array sRGB formats */
- {
- MESA_FORMAT_L_SRGB8,
- fetch_texel_1d_sl8,
- fetch_texel_2d_sl8,
- fetch_texel_3d_sl8
- },
- {
- MESA_FORMAT_BGR_SRGB8,
- fetch_texel_1d_srgb8,
- fetch_texel_2d_srgb8,
- fetch_texel_3d_srgb8
- },
+ FETCH_FUNCS(L_SRGB8),
+ FETCH_FUNCS(BGR_SRGB8),
/* Packed float formats */
- {
- MESA_FORMAT_R9G9B9E5_FLOAT,
- fetch_texel_1d_rgb9_e5,
- fetch_texel_2d_rgb9_e5,
- fetch_texel_3d_rgb9_e5
- },
- {
- MESA_FORMAT_R11G11B10_FLOAT,
- fetch_texel_1d_r11_g11_b10f,
- fetch_texel_2d_r11_g11_b10f,
- fetch_texel_3d_r11_g11_b10f
- },
- {
- MESA_FORMAT_Z32_FLOAT_S8X24_UINT,
- fetch_texel_1d_z32f_x24s8,
- fetch_texel_2d_z32f_x24s8,
- fetch_texel_3d_z32f_x24s8
- },
+ FETCH_FUNCS(R9G9B9E5_FLOAT),
+ FETCH_FUNCS(R11G11B10_FLOAT),
+ FETCH_FUNCS(Z32_FLOAT_S8X24_UINT),
/* Array float formats */
- {
- MESA_FORMAT_A_FLOAT16,
- fetch_texel_1d_f_alpha_f16,
- fetch_texel_2d_f_alpha_f16,
- fetch_texel_3d_f_alpha_f16
- },
- {
- MESA_FORMAT_A_FLOAT32,
- fetch_texel_1d_f_alpha_f32,
- fetch_texel_2d_f_alpha_f32,
- fetch_texel_3d_f_alpha_f32
- },
- {
- MESA_FORMAT_L_FLOAT16,
- fetch_texel_1d_f_luminance_f16,
- fetch_texel_2d_f_luminance_f16,
- fetch_texel_3d_f_luminance_f16
- },
- {
- MESA_FORMAT_L_FLOAT32,
- fetch_texel_1d_f_luminance_f32,
- fetch_texel_2d_f_luminance_f32,
- fetch_texel_3d_f_luminance_f32
- },
- {
- MESA_FORMAT_LA_FLOAT16,
- fetch_texel_1d_f_luminance_alpha_f16,
- fetch_texel_2d_f_luminance_alpha_f16,
- fetch_texel_3d_f_luminance_alpha_f16
- },
- {
- MESA_FORMAT_LA_FLOAT32,
- fetch_texel_1d_f_luminance_alpha_f32,
- fetch_texel_2d_f_luminance_alpha_f32,
- fetch_texel_3d_f_luminance_alpha_f32
- },
- {
- MESA_FORMAT_I_FLOAT16,
- fetch_texel_1d_f_intensity_f16,
- fetch_texel_2d_f_intensity_f16,
- fetch_texel_3d_f_intensity_f16
- },
- {
- MESA_FORMAT_I_FLOAT32,
- fetch_texel_1d_f_intensity_f32,
- fetch_texel_2d_f_intensity_f32,
- fetch_texel_3d_f_intensity_f32
- },
- {
- MESA_FORMAT_R_FLOAT16,
- fetch_texel_1d_f_r_f16,
- fetch_texel_2d_f_r_f16,
- fetch_texel_3d_f_r_f16
- },
- {
- MESA_FORMAT_R_FLOAT32,
- fetch_texel_1d_f_r_f32,
- fetch_texel_2d_f_r_f32,
- fetch_texel_3d_f_r_f32
- },
- {
- MESA_FORMAT_RG_FLOAT16,
- fetch_texel_1d_f_rg_f16,
- fetch_texel_2d_f_rg_f16,
- fetch_texel_3d_f_rg_f16
- },
- {
- MESA_FORMAT_RG_FLOAT32,
- fetch_texel_1d_f_rg_f32,
- fetch_texel_2d_f_rg_f32,
- fetch_texel_3d_f_rg_f32
- },
- {
- MESA_FORMAT_RGB_FLOAT16,
- fetch_texel_1d_f_rgb_f16,
- fetch_texel_2d_f_rgb_f16,
- fetch_texel_3d_f_rgb_f16
- },
- {
- MESA_FORMAT_RGB_FLOAT32,
- fetch_texel_1d_f_rgb_f32,
- fetch_texel_2d_f_rgb_f32,
- fetch_texel_3d_f_rgb_f32
- },
- {
- MESA_FORMAT_RGBA_FLOAT16,
- fetch_texel_1d_f_rgba_f16,
- fetch_texel_2d_f_rgba_f16,
- fetch_texel_3d_f_rgba_f16
- },
- {
- MESA_FORMAT_RGBA_FLOAT32,
- fetch_texel_1d_f_rgba_f32,
- fetch_texel_2d_f_rgba_f32,
- fetch_texel_3d_f_rgba_f32
- },
- {
- MESA_FORMAT_RGBX_FLOAT16,
- fetch_texel_1d_xbgr16161616_float,
- fetch_texel_2d_xbgr16161616_float,
- fetch_texel_3d_xbgr16161616_float
- },
- {
- MESA_FORMAT_RGBX_FLOAT32,
- fetch_texel_1d_xbgr32323232_float,
- fetch_texel_2d_xbgr32323232_float,
- fetch_texel_3d_xbgr32323232_float
- },
+ FETCH_FUNCS(A_FLOAT16),
+ FETCH_FUNCS(A_FLOAT32),
+ FETCH_FUNCS(L_FLOAT16),
+ FETCH_FUNCS(L_FLOAT32),
+ FETCH_FUNCS(LA_FLOAT16),
+ FETCH_FUNCS(LA_FLOAT32),
+ FETCH_FUNCS(I_FLOAT16),
+ FETCH_FUNCS(I_FLOAT32),
+ FETCH_FUNCS(R_FLOAT16),
+ FETCH_FUNCS(R_FLOAT32),
+ FETCH_FUNCS(RG_FLOAT16),
+ FETCH_FUNCS(RG_FLOAT32),
+ FETCH_FUNCS(RGB_FLOAT16),
+ FETCH_FUNCS(RGB_FLOAT32),
+ FETCH_FUNCS(RGBA_FLOAT16),
+ FETCH_FUNCS(RGBA_FLOAT32),
+ FETCH_FUNCS(RGBX_FLOAT16),
+ FETCH_FUNCS(RGBX_FLOAT32),
{
MESA_FORMAT_Z_FLOAT32,
- fetch_texel_1d_f_r_f32, /* Reuse the R32F functions. */
- fetch_texel_2d_f_r_f32,
- fetch_texel_3d_f_r_f32
+ fetch_texel_1d_R_FLOAT32, /* Reuse the R32F functions. */
+ fetch_texel_2d_R_FLOAT32,
+ fetch_texel_3d_R_FLOAT32
},
/* Packed signed/unsigned non-normalized integer formats */
- {
- MESA_FORMAT_B10G10R10A2_UINT,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R10G10B10A2_UINT,
- NULL,
- NULL,
- NULL
- },
+ FETCH_NULL(B10G10R10A2_UINT),
+ FETCH_NULL(R10G10B10A2_UINT),
/* Array signed/unsigned non-normalized integer formats */
- {
- MESA_FORMAT_A_UINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_A_UINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_A_UINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_A_SINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_A_SINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_A_SINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_I_UINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_I_UINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_I_UINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_I_SINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_I_SINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_I_SINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_L_UINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_L_UINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_L_UINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_L_SINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_L_SINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_L_SINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_LA_UINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_LA_UINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_LA_UINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_LA_SINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_LA_SINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_LA_SINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R_UINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R_UINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R_UINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R_SINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R_SINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_R_SINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RG_UINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RG_UINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RG_UINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RG_SINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RG_SINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RG_SINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_UINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_UINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_UINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_SINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_SINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGB_SINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBA_UINT8,
- fetch_texel_1d_rgba_uint8,
- fetch_texel_2d_rgba_uint8,
- fetch_texel_3d_rgba_uint8
- },
- {
- MESA_FORMAT_RGBA_UINT16,
- fetch_texel_1d_rgba_uint16,
- fetch_texel_2d_rgba_uint16,
- fetch_texel_3d_rgba_uint16
- },
- {
- MESA_FORMAT_RGBA_UINT32,
- fetch_texel_1d_rgba_uint32,
- fetch_texel_2d_rgba_uint32,
- fetch_texel_3d_rgba_uint32
- },
- {
- MESA_FORMAT_RGBA_SINT8,
- fetch_texel_1d_rgba_int8,
- fetch_texel_2d_rgba_int8,
- fetch_texel_3d_rgba_int8
- },
- {
- MESA_FORMAT_RGBA_SINT16,
- fetch_texel_1d_rgba_int16,
- fetch_texel_2d_rgba_int16,
- fetch_texel_3d_rgba_int16
- },
- {
- MESA_FORMAT_RGBA_SINT32,
- fetch_texel_1d_rgba_int32,
- fetch_texel_2d_rgba_int32,
- fetch_texel_3d_rgba_int32
- },
- {
- MESA_FORMAT_RGBX_UINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBX_UINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBX_UINT32,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBX_SINT8,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBX_SINT16,
- NULL,
- NULL,
- NULL
- },
- {
- MESA_FORMAT_RGBX_SINT32,
- NULL,
- NULL,
- NULL
- },
+ FETCH_NULL(A_UINT8),
+ FETCH_NULL(A_UINT16),
+ FETCH_NULL(A_UINT32),
+ FETCH_NULL(A_SINT8),
+ FETCH_NULL(A_SINT16),
+ FETCH_NULL(A_SINT32),
+ FETCH_NULL(I_UINT8),
+ FETCH_NULL(I_UINT16),
+ FETCH_NULL(I_UINT32),
+ FETCH_NULL(I_SINT8),
+ FETCH_NULL(I_SINT16),
+ FETCH_NULL(I_SINT32),
+ FETCH_NULL(L_UINT8),
+ FETCH_NULL(L_UINT16),
+ FETCH_NULL(L_UINT32),
+ FETCH_NULL(L_SINT8),
+ FETCH_NULL(L_SINT16),
+ FETCH_NULL(L_SINT32),
+ FETCH_NULL(LA_UINT8),
+ FETCH_NULL(LA_UINT16),
+ FETCH_NULL(LA_UINT32),
+ FETCH_NULL(LA_SINT8),
+ FETCH_NULL(LA_SINT16),
+ FETCH_NULL(LA_SINT32),
+ FETCH_NULL(R_UINT8),
+ FETCH_NULL(R_UINT16),
+ FETCH_NULL(R_UINT32),
+ FETCH_NULL(R_SINT8),
+ FETCH_NULL(R_SINT16),
+ FETCH_NULL(R_SINT32),
+ FETCH_NULL(RG_UINT8),
+ FETCH_NULL(RG_UINT16),
+ FETCH_NULL(RG_UINT32),
+ FETCH_NULL(RG_SINT8),
+ FETCH_NULL(RG_SINT16),
+ FETCH_NULL(RG_SINT32),
+ FETCH_NULL(RGB_UINT8),
+ FETCH_NULL(RGB_UINT16),
+ FETCH_NULL(RGB_UINT32),
+ FETCH_NULL(RGB_SINT8),
+ FETCH_NULL(RGB_SINT16),
+ FETCH_NULL(RGB_SINT32),
+ FETCH_FUNCS(RGBA_UINT8),
+ FETCH_FUNCS(RGBA_UINT16),
+ FETCH_FUNCS(RGBA_UINT32),
+ FETCH_FUNCS(RGBA_SINT8),
+ FETCH_FUNCS(RGBA_SINT16),
+ FETCH_FUNCS(RGBA_SINT32),
+ FETCH_NULL(RGBX_UINT8),
+ FETCH_NULL(RGBX_UINT16),
+ FETCH_NULL(RGBX_UINT32),
+ FETCH_NULL(RGBX_SINT8),
+ FETCH_NULL(RGBX_SINT16),
+ FETCH_NULL(RGBX_SINT32),
/* DXT compressed formats */
{
diff --git a/mesalib/src/mesa/swrast/s_texfetch_tmp.h b/mesalib/src/mesa/swrast/s_texfetch_tmp.h
index f749b491f..d48e39bfd 100644
--- a/mesalib/src/mesa/swrast/s_texfetch_tmp.h
+++ b/mesalib/src/mesa/swrast/s_texfetch_tmp.h
@@ -27,14 +27,14 @@
/**
* \file texfetch_tmp.h
* Texel fetch functions template.
- *
+ *
* This template file is used by texfetch.c to generate texel fetch functions
- * for 1-D, 2-D and 3-D texture images.
+ * for 1-D, 2-D and 3-D texture images.
*
* It should be expanded by defining \p DIM as the number texture dimensions
* (1, 2 or 3). According to the value of \p DIM a series of macros is defined
* for the texel lookup in the gl_texture_image::Data.
- *
+ *
* \author Gareth Hughes
* \author Brian Paul
*/
@@ -69,41 +69,27 @@
#endif
-/* MESA_FORMAT_Z_UNORM32 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(Z_UNORM32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[0] = src[0] * (1.0F / 0xffffffff);
}
-/* MESA_FORMAT_Z_UNORM16 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(Z_UNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[0] = src[0] * (1.0F / 65535.0F);
}
-
-/* MESA_FORMAT_RGBA_F32 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(RGBA_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
texel[RCOMP] = src[0];
@@ -113,15 +99,9 @@ static void FETCH(f_rgba_f32)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBA_F16 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(RGBA_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
texel[RCOMP] = _mesa_half_to_float(src[0]);
@@ -131,14 +111,9 @@ static void FETCH(f_rgba_f16)( const struct swrast_texture_image *texImage,
}
-
-/* MESA_FORMAT_RGB_F32 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(RGB_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
texel[RCOMP] = src[0];
@@ -148,15 +123,9 @@ static void FETCH(f_rgb_f32)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGB_F16 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(RGB_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
texel[RCOMP] = _mesa_half_to_float(src[0]);
@@ -166,15 +135,9 @@ static void FETCH(f_rgb_f16)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -184,15 +147,9 @@ static void FETCH(f_alpha_f32)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -202,15 +159,9 @@ static void FETCH(f_alpha_f16)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -220,15 +171,9 @@ static void FETCH(f_luminance_f32)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -238,15 +183,9 @@ static void FETCH(f_luminance_f16)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(LA_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
texel[RCOMP] =
@@ -256,15 +195,9 @@ static void FETCH(f_luminance_alpha_f32)( const struct swrast_texture_image *tex
}
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(LA_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
texel[RCOMP] =
@@ -274,15 +207,9 @@ static void FETCH(f_luminance_alpha_f16)( const struct swrast_texture_image *tex
}
-
-
-/* MESA_FORMAT_INTENSITY_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(I_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -292,15 +219,9 @@ static void FETCH(f_intensity_f32)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_INTENSITY_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(I_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -310,15 +231,9 @@ static void FETCH(f_intensity_f16)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_R_FLOAT32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] = src[0];
@@ -328,15 +243,9 @@ static void FETCH(f_r_f32)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_R_FLOAT16 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] = _mesa_half_to_float(src[0]);
@@ -346,15 +255,9 @@ static void FETCH(f_r_f16)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RG_FLOAT32 ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(RG_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
texel[RCOMP] = src[0];
@@ -364,15 +267,9 @@ static void FETCH(f_rg_f32)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RG_FLOAT16 ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(RG_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
texel[RCOMP] = _mesa_half_to_float(src[0]);
@@ -382,17 +279,9 @@ static void FETCH(f_rg_f16)( const struct swrast_texture_image *texImage,
}
-
-
-/*
- * Begin Hardware formats
- */
-
-/* MESA_FORMAT_A8B8G8R8_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
-static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A8B8G8R8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
@@ -402,15 +291,9 @@ static void FETCH(f_rgba8888)( const struct swrast_texture_image *texImage,
}
-
-
-
-
-/* MESA_FORMAT_RGBA888_REV ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R8G8B8A8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
@@ -420,13 +303,9 @@ static void FETCH(f_rgba8888_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_B8G8R8A8_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
-static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(B8G8R8A8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
@@ -436,13 +315,9 @@ static void FETCH(f_argb8888)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A8R8G8B8_UNORM **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A8R8G8B8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
@@ -452,13 +327,9 @@ static void FETCH(f_argb8888_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_X8B8G8R8_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgbx8888 texture, return 4 GLfloats */
-static void FETCH(f_rgbx8888)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(X8B8G8R8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
@@ -468,13 +339,9 @@ static void FETCH(f_rgbx8888)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBX888_REV ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgbx8888_rev texture, return 4 GLchans */
-static void FETCH(f_rgbx8888_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R8G8B8X8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
@@ -484,13 +351,9 @@ static void FETCH(f_rgbx8888_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_B8G8R8X8_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
-static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(B8G8R8X8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
@@ -500,13 +363,9 @@ static void FETCH(f_xrgb8888)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_X8R8G8B8_UNORM **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(X8R8G8B8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
@@ -516,13 +375,9 @@ static void FETCH(f_xrgb8888_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_BGR_UNORM8 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
-static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(BGR_UNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
@@ -532,13 +387,9 @@ static void FETCH(f_rgb888)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGB_UNORM8 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
-static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(RGB_UNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
@@ -548,16 +399,9 @@ static void FETCH(f_bgr888)( const struct swrast_texture_image *texImage,
}
-
-
-/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
- instead of slow (g << 2) * 255 / 252 (always rounds down) */
-
-/* MESA_FORMAT_B5G6R5_UNORM ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
-static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(B5G6R5_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
@@ -568,13 +412,9 @@ static void FETCH(f_rgb565)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_R5G6B5_UNORM ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
-static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R5G6B5_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
@@ -585,13 +425,9 @@ static void FETCH(f_rgb565_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_B4G4R4A4_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(B4G4R4A4_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
@@ -602,13 +438,9 @@ static void FETCH(f_argb4444)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A4R4G4B4_UNORM **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
-static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A4R4G4B4_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
@@ -618,12 +450,9 @@ static void FETCH(f_argb4444_rev)( const struct swrast_texture_image *texImage,
}
-
-/* MESA_FORMAT_A1B5G5R5_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A1B5G5R5_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
@@ -634,12 +463,9 @@ static void FETCH(f_rgba5551)( const struct swrast_texture_image *texImage,
}
-
-/* MESA_FORMAT_B5G5R5A1_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(B5G5R5A1_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
@@ -650,13 +476,9 @@ static void FETCH(f_argb1555)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A1R5G5B5_UNORM **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
-static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A1R5G5B5_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
@@ -667,13 +489,9 @@ static void FETCH(f_argb1555_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_B10G10R10A2_UNORM ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
-static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(B10G10R10A2_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
const GLuint s = *src;
@@ -684,13 +502,22 @@ static void FETCH(f_argb2101010)( const struct swrast_texture_image *texImage,
}
+static void
+FETCH(R10G10B10A2_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ const GLuint s = *src;
+ texel[RCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F);
+ texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
+ texel[BCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
+ texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
+}
-/* MESA_FORMAT_R8G8_UNORM **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_gr88)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R8G8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
@@ -700,13 +527,9 @@ static void FETCH(f_gr88)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_G8R8_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
-static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(G8R8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( s >> 8 );
@@ -716,13 +539,9 @@ static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_L4A4_UNORM **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
-static void FETCH(f_al44)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L4A4_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -732,29 +551,21 @@ static void FETCH(f_al44)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_L8A8_UNORM **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
-static void FETCH(f_al88)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L8A8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
+ texel[RCOMP] =
+ texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
}
-
-
-/* MESA_FORMAT_R_UNORM8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_r8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+static void
+FETCH(R_UNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT(s);
@@ -764,13 +575,9 @@ static void FETCH(f_r8)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_R_UNORM16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
-static void FETCH(f_r16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+static void
+FETCH(R_UNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = USHORT_TO_FLOAT(s);
@@ -780,29 +587,21 @@ static void FETCH(f_r16)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A8L8_UNORM ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
-static void FETCH(f_al88_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A8L8_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
+ texel[RCOMP] =
+ texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
}
-
-
-/* MESA_FORMAT_R16G16_UNORM ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
-static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R16G16_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
@@ -812,13 +611,9 @@ static void FETCH(f_rg1616)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_G16R16_UNORM ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
-static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(G16R16_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
@@ -828,13 +623,9 @@ static void FETCH(f_rg1616_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_L16A16_UNORM ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
-static void FETCH(f_al1616)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L16A16_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -844,13 +635,9 @@ static void FETCH(f_al1616)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A16L16_UNORM ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
-static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A16L16_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -860,13 +647,9 @@ static void FETCH(f_al1616_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_B2G3R3_UNORM ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
-static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(B2G3R3_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
const GLubyte s = *src;
@@ -877,13 +660,9 @@ static void FETCH(f_rgb332)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A_UNORM8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a8)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A_UNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -893,13 +672,9 @@ static void FETCH(f_a8)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A_UNORM16 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A_UNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -909,13 +684,9 @@ static void FETCH(f_a16)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_L_UNORM8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
-static void FETCH(f_l8)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L_UNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -925,13 +696,9 @@ static void FETCH(f_l8)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_L_UNORM16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
-static void FETCH(f_l16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L_UNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -941,13 +708,9 @@ static void FETCH(f_l16)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_I_UNORM8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
-static void FETCH(f_i8)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(I_UNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -957,13 +720,9 @@ static void FETCH(f_i8)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_I_UNORM16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
-static void FETCH(f_i16)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(I_UNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -973,12 +732,9 @@ static void FETCH(f_i16)( const struct swrast_texture_image *texImage,
}
-
-
-/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
-/* Note: component order is same as for MESA_FORMAT_BGR_UNORM8 */
-static void FETCH(srgb8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(BGR_SRGB8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = nonlinear_to_linear(src[2]);
@@ -988,10 +744,9 @@ static void FETCH(srgb8)(const struct swrast_texture_image *texImage,
}
-
-/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
-static void FETCH(srgba8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A8B8G8R8_SRGB)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
@@ -1001,10 +756,9 @@ static void FETCH(srgba8)(const struct swrast_texture_image *texImage,
}
-
-/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
-static void FETCH(sargb8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(B8G8R8A8_SRGB)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
@@ -1014,10 +768,9 @@ static void FETCH(sargb8)(const struct swrast_texture_image *texImage,
}
-
-/* Fetch texel from 1D, 2D or 3D sabgr8 texture, return 4 GLfloats */
-static void FETCH(sabgr8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R8G8B8A8_SRGB)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff );
@@ -1027,9 +780,9 @@ static void FETCH(sabgr8)(const struct swrast_texture_image *texImage,
}
-/* Fetch texel from 1D, 2D or 3D sabgr8 texture, return 4 GLfloats */
-static void FETCH(sxbgr8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R8G8B8X8_SRGB)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = nonlinear_to_linear( (s ) & 0xff );
@@ -1039,22 +792,21 @@ static void FETCH(sxbgr8)(const struct swrast_texture_image *texImage,
}
-/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
-static void FETCH(sl8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L_SRGB8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
+ texel[RCOMP] =
+ texel[GCOMP] =
texel[BCOMP] = nonlinear_to_linear(src[0]);
texel[ACOMP] = 1.0F;
}
-
-/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
-static void FETCH(sla8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L8A8_SRGB)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
texel[RCOMP] =
@@ -1064,13 +816,9 @@ static void FETCH(sla8)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBA_SINT8 **************************************************/
-
static void
-FETCH(rgba_int8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+FETCH(RGBA_SINT8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
@@ -1080,13 +828,9 @@ FETCH(rgba_int8)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBA_SINT16 **************************************************/
-
static void
-FETCH(rgba_int16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+FETCH(RGBA_SINT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
@@ -1096,13 +840,9 @@ FETCH(rgba_int16)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBA_SINT32 **************************************************/
-
static void
-FETCH(rgba_int32)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+FETCH(RGBA_SINT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
@@ -1112,13 +852,9 @@ FETCH(rgba_int32)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBA_UINT8 **************************************************/
-
static void
-FETCH(rgba_uint8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+FETCH(RGBA_UINT8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
@@ -1128,13 +864,9 @@ FETCH(rgba_uint8)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBA_UINT16 **************************************************/
-
static void
-FETCH(rgba_uint16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+FETCH(RGBA_UINT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
@@ -1144,13 +876,9 @@ FETCH(rgba_uint16)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBA_UINT32 **************************************************/
-
static void
-FETCH(rgba_uint32)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+FETCH(RGBA_UINT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
texel[RCOMP] = (GLfloat) src[0];
@@ -1160,14 +888,13 @@ FETCH(rgba_uint32)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_DUDV8 ********************************************************/
-
-/* this format by definition produces 0,0,0,1 as rgba values,
- however we'll return the dudv values as rg and fix up elsewhere */
-static void FETCH(dudv8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+/**
+ * This format by definition produces 0,0,0,1 as rgba values,
+ * however we'll return the dudv values as rg and fix up elsewhere.
+ */
+static void
+FETCH(DUDV8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
@@ -1177,10 +904,9 @@ static void FETCH(dudv8)(const struct swrast_texture_image *texImage,
}
-/* MESA_FORMAT_R_SNORM8 ***********************************************/
-
-static void FETCH(signed_r8)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R_SNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
@@ -1190,12 +916,9 @@ static void FETCH(signed_r8)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A_SNORM8 ***********************************************/
-
-static void FETCH(signed_a8)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A_SNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
texel[RCOMP] = 0.0F;
@@ -1205,12 +928,9 @@ static void FETCH(signed_a8)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_L_SNORM8 ***********************************************/
-
-static void FETCH(signed_l8)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L_SNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -1220,12 +940,9 @@ static void FETCH(signed_l8)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_I_SNORM8 ***********************************************/
-
-static void FETCH(signed_i8)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(I_SNORM8)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -1235,12 +952,9 @@ static void FETCH(signed_i8)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_R8G8_SNORM ***********************************************/
-
-static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R8G8_SNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
@@ -1250,12 +964,9 @@ static void FETCH(signed_rg88_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_L8A8_SNORM ***********************************************/
-
-static void FETCH(signed_al88)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(L8A8_SNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -1265,12 +976,9 @@ static void FETCH(signed_al88)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_X8B8G8R8_SNORM ***********************************************/
-
-static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(X8B8G8R8_SNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
@@ -1280,12 +988,9 @@ static void FETCH(signed_rgbx8888)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A8B8G8R8_SNORM ***********************************************/
-
-static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(A8B8G8R8_SNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
@@ -1295,9 +1000,9 @@ static void FETCH(signed_rgba8888)( const struct swrast_texture_image *texImage,
}
-
-static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R8G8B8A8_SNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
@@ -1307,14 +1012,9 @@ static void FETCH(signed_rgba8888_rev)( const struct swrast_texture_image *texIm
}
-
-
-
-/* MESA_FORMAT_R_SNORM16 ***********************************************/
-
static void
-FETCH(signed_r16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(R_SNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
@@ -1324,13 +1024,9 @@ FETCH(signed_r16)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_A_SNORM16 ***********************************************/
-
static void
-FETCH(signed_a16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(A_SNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
texel[RCOMP] = 0.0F;
@@ -1340,13 +1036,9 @@ FETCH(signed_a16)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_L_SNORM16 ***********************************************/
-
static void
-FETCH(signed_l16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(L_SNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -1356,13 +1048,9 @@ FETCH(signed_l16)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_I_SNORM16 ***********************************************/
-
static void
-FETCH(signed_i16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(I_SNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
texel[RCOMP] =
@@ -1372,12 +1060,8 @@ FETCH(signed_i16)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_G16R16_SNORM ***********************************************/
-
static void
-FETCH(signed_rg1616)(const struct swrast_texture_image *texImage,
+FETCH(R16G16_SNORM)(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
@@ -1388,13 +1072,9 @@ FETCH(signed_rg1616)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_LA_SNORM16 ***********************************************/
-
static void
-FETCH(signed_al1616)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(LA_SNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
texel[RCOMP] =
@@ -1404,13 +1084,10 @@ FETCH(signed_al1616)(const struct swrast_texture_image *texImage,
}
+static void
-
-/* MESA_FORMAT_RGB_SNORM16 ***********************************************/
-
-static void
-FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGB_SNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
@@ -1420,13 +1097,9 @@ FETCH(signed_rgb_16)(const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGBA_SNORM16 ***********************************************/
-
static void
-FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBA_SNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
@@ -1436,14 +1109,9 @@ FETCH(signed_rgba_16)(const struct swrast_texture_image *texImage,
}
-
-
-
-/* MESA_FORMAT_RGBA_UNORM16 ***********************************************/
-
static void
-FETCH(rgba_16)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBA_UNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
@@ -1453,12 +1121,9 @@ FETCH(rgba_16)(const struct swrast_texture_image *texImage,
}
-
-/* MESA_FORMAT_XBGR.... **********************************************/
-
static void
-FETCH(xbgr16161616_unorm)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBX_UNORM16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
texel[RCOMP] = USHORT_TO_FLOAT(s[0]);
@@ -1467,9 +1132,10 @@ FETCH(xbgr16161616_unorm)(const struct swrast_texture_image *texImage,
texel[ACOMP] = 1.0f;
}
+
static void
-FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBX_FLOAT16)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLhalfARB *s = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
texel[RCOMP] = _mesa_half_to_float(s[0]);
@@ -1478,9 +1144,10 @@ FETCH(xbgr16161616_float)(const struct swrast_texture_image *texImage,
texel[ACOMP] = 1.0f;
}
+
static void
-FETCH(xbgr32323232_float)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+FETCH(RGBX_FLOAT32)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *s = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
texel[RCOMP] = s[0];
@@ -1489,17 +1156,13 @@ FETCH(xbgr32323232_float)(const struct swrast_texture_image *texImage,
texel[ACOMP] = 1.0f;
}
-/* XXX other XBGR formats need to be implemented here */
-
-
-/* MESA_FORMAT_YCBCR *********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
+/**
+ * Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA.
*/
-static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(YCBCR)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
@@ -1521,15 +1184,12 @@ static void FETCH(f_ycbcr)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_YCBCR_REV *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
+/**
+ * Fetch texel from 1D, 2D or 3D ycbcr texture, returning RGBA.
*/
-static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(YCBCR_REV)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
@@ -1551,12 +1211,9 @@ static void FETCH(f_ycbcr_rev)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
-
-static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(S8_UINT_Z24_UNORM)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* only return Z, not stencil data */
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1569,12 +1226,9 @@ static void FETCH(f_z24_s8)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
-
-static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(Z24_UNORM_S8_UINT)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
/* only return Z, not stencil data */
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
@@ -1587,12 +1241,9 @@ static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_RGB9_E5 ******************************************************/
-
-static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R9G9B9E5_FLOAT)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
rgb9e5_to_float3(*src, texel);
@@ -1600,12 +1251,9 @@ static void FETCH(rgb9_e5)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_R11G11B10_FLOAT *********************************************/
-
-static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
+static void
+FETCH(R11G11B10_FLOAT)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
r11g11b10f_to_float3(*src, texel);
@@ -1613,12 +1261,9 @@ static void FETCH(r11_g11_b10f)( const struct swrast_texture_image *texImage,
}
-
-
-/* MESA_FORMAT_Z32_FLOAT_S8X24_UINT ***********************************************/
-
-static void FETCH(z32f_x24s8)(const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
+static void
+FETCH(Z32_FLOAT_S8X24_UINT)(const struct swrast_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel)
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
texel[RCOMP] = src[0];
diff --git a/mesalib/src/mesa/tnl/t_context.c b/mesalib/src/mesa/tnl/t_context.c
index 134f699be..eb5bae41d 100644
--- a/mesalib/src/mesa/tnl/t_context.c
+++ b/mesalib/src/mesa/tnl/t_context.c
@@ -93,7 +93,7 @@ _tnl_CreateContext( struct gl_context *ctx )
}
/* plug in the VBO drawing function */
- vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
+ vbo_set_draw_func(ctx, _tnl_draw_prims);
_math_init_transformation();
_math_init_translate();
diff --git a/mesalib/src/mesa/tnl/t_draw.c b/mesalib/src/mesa/tnl/t_draw.c
index 2755ae62d..be3f059bb 100644
--- a/mesalib/src/mesa/tnl/t_draw.c
+++ b/mesalib/src/mesa/tnl/t_draw.c
@@ -411,7 +411,11 @@ static void unmap_vbos( struct gl_context *ctx,
}
-void _tnl_vbo_draw_prims(struct gl_context *ctx,
+/* This is the main entrypoint into the slimmed-down software tnl
+ * module. In a regular swtnl driver, this can be plugged straight
+ * into the vbo->Driver.DrawPrims() callback.
+ */
+void _tnl_draw_prims(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
@@ -421,32 +425,16 @@ void _tnl_vbo_draw_prims(struct gl_context *ctx,
struct gl_transform_feedback_object *tfb_vertcount,
struct gl_buffer_object *indirect)
{
- const struct gl_client_array **arrays = ctx->Array._DrawArrays;
-
- if (!index_bounds_valid)
- vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
-
- _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
-}
-
-/* This is the main entrypoint into the slimmed-down software tnl
- * module. In a regular swtnl driver, this can be plugged straight
- * into the vbo->Driver.DrawPrims() callback.
- */
-void _tnl_draw_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
-{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ const struct gl_client_array **arrays = ctx->Array._DrawArrays;
const GLuint TEST_SPLIT = 0;
const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
GLint max_basevertex = prim->basevertex;
GLuint i;
+ if (!index_bounds_valid)
+ vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
+
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
@@ -471,7 +459,7 @@ void _tnl_draw_prims( struct gl_context *ctx,
*/
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
min_index, max_index,
- _tnl_vbo_draw_prims );
+ _tnl_draw_prims );
return;
}
else if ((GLint)max_index + max_basevertex > max) {
@@ -489,7 +477,7 @@ void _tnl_draw_prims( struct gl_context *ctx,
*/
vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
0, max_index + prim->basevertex,
- _tnl_vbo_draw_prims,
+ _tnl_draw_prims,
&limits );
}
else {
diff --git a/mesalib/src/mesa/tnl/tnl.h b/mesalib/src/mesa/tnl/tnl.h
index 59a0ac380..8c59ff9e5 100644
--- a/mesalib/src/mesa/tnl/tnl.h
+++ b/mesalib/src/mesa/tnl/tnl.h
@@ -77,15 +77,6 @@ struct _mesa_index_buffer;
void
_tnl_draw_prims( struct gl_context *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index);
-
-void
-_tnl_vbo_draw_prims( struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,