diff options
Diffstat (limited to 'mesalib/src/mesa')
44 files changed, 40803 insertions, 39931 deletions
diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index 4101ac424..f7603705b 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -1,730 +1,732 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file api_exec.c
- * Initialize dispatch table with the immidiate mode functions.
- */
-
-
-#include "mfeatures.h"
-#include "accum.h"
-#include "api_loopback.h"
-#include "api_exec.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#endif
-#include "atifragshader.h"
-#include "attrib.h"
-#include "blend.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "arrayobj.h"
-#if FEATURE_draw_read_buffer
-#include "buffers.h"
-#endif
-#include "clear.h"
-#include "clip.h"
-#include "colortab.h"
-#include "condrender.h"
-#include "context.h"
-#include "convolve.h"
-#include "depth.h"
-#include "dlist.h"
-#include "drawpix.h"
-#include "rastpos.h"
-#include "enable.h"
-#include "eval.h"
-#include "get.h"
-#include "feedback.h"
-#include "fog.h"
-#if FEATURE_EXT_framebuffer_object
-#include "fbobject.h"
-#endif
-#include "framebuffer.h"
-#include "hint.h"
-#include "histogram.h"
-#include "imports.h"
-#include "light.h"
-#include "lines.h"
-#include "matrix.h"
-#include "multisample.h"
-#include "pixel.h"
-#include "pixelstore.h"
-#include "points.h"
-#include "polygon.h"
-#include "queryobj.h"
-#include "readpix.h"
-#include "scissor.h"
-#include "stencil.h"
-#include "texenv.h"
-#include "texgetimage.h"
-#include "teximage.h"
-#include "texgen.h"
-#include "texobj.h"
-#include "texparam.h"
-#include "texstate.h"
-#include "texturebarrier.h"
-#include "transformfeedback.h"
-#include "mtypes.h"
-#include "varray.h"
-#include "viewport.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#endif
-#if FEATURE_ARB_shader_objects
-#include "shaderapi.h"
-#include "uniforms.h"
-#endif
-#include "syncobj.h"
-#include "main/dispatch.h"
-
-
-#if FEATURE_GL
-
-
-/**
- * Initialize a dispatch table with pointers to Mesa's immediate-mode
- * commands.
- *
- * Pointers to glBegin()/glEnd() object commands and a few others
- * are provided via the GLvertexformat interface.
- *
- * \param ctx GL context to which \c exec belongs.
- * \param exec dispatch table.
- */
-struct _glapi_table *
-_mesa_create_exec_table(void)
-{
- struct _glapi_table *exec;
-
- exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
- if (exec == NULL)
- return NULL;
-
-#if _HAVE_FULL_GL
- _mesa_loopback_init_api_table( exec );
-#endif
-
- /* load the dispatch slots we understand */
- SET_AlphaFunc(exec, _mesa_AlphaFunc);
- SET_BlendFunc(exec, _mesa_BlendFunc);
- SET_Clear(exec, _mesa_Clear);
- SET_ClearColor(exec, _mesa_ClearColor);
- SET_ClearStencil(exec, _mesa_ClearStencil);
- SET_ColorMask(exec, _mesa_ColorMask);
- SET_CullFace(exec, _mesa_CullFace);
- SET_Disable(exec, _mesa_Disable);
-#if FEATURE_draw_read_buffer
- SET_DrawBuffer(exec, _mesa_DrawBuffer);
- SET_ReadBuffer(exec, _mesa_ReadBuffer);
-#endif
- SET_Enable(exec, _mesa_Enable);
- SET_Finish(exec, _mesa_Finish);
- SET_Flush(exec, _mesa_Flush);
- SET_FrontFace(exec, _mesa_FrontFace);
- SET_Frustum(exec, _mesa_Frustum);
- SET_GetError(exec, _mesa_GetError);
- SET_GetFloatv(exec, _mesa_GetFloatv);
- SET_GetString(exec, _mesa_GetString);
- SET_LineStipple(exec, _mesa_LineStipple);
- SET_LineWidth(exec, _mesa_LineWidth);
- SET_LoadIdentity(exec, _mesa_LoadIdentity);
- SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
- SET_LogicOp(exec, _mesa_LogicOp);
- SET_MatrixMode(exec, _mesa_MatrixMode);
- SET_MultMatrixf(exec, _mesa_MultMatrixf);
- SET_Ortho(exec, _mesa_Ortho);
- SET_PixelStorei(exec, _mesa_PixelStorei);
- SET_PopMatrix(exec, _mesa_PopMatrix);
- SET_PushMatrix(exec, _mesa_PushMatrix);
- SET_Rotatef(exec, _mesa_Rotatef);
- SET_Scalef(exec, _mesa_Scalef);
- SET_Scissor(exec, _mesa_Scissor);
- SET_ShadeModel(exec, _mesa_ShadeModel);
- SET_StencilFunc(exec, _mesa_StencilFunc);
- SET_StencilMask(exec, _mesa_StencilMask);
- SET_StencilOp(exec, _mesa_StencilOp);
- SET_TexEnvfv(exec, _mesa_TexEnvfv);
- SET_TexEnvi(exec, _mesa_TexEnvi);
- SET_TexImage2D(exec, _mesa_TexImage2D);
- SET_TexParameteri(exec, _mesa_TexParameteri);
- SET_Translatef(exec, _mesa_Translatef);
- SET_Viewport(exec, _mesa_Viewport);
-
- _mesa_init_accum_dispatch(exec);
- _mesa_init_dlist_dispatch(exec);
-
- SET_ClearDepth(exec, _mesa_ClearDepth);
- SET_ClearIndex(exec, _mesa_ClearIndex);
- SET_ClipPlane(exec, _mesa_ClipPlane);
- SET_ColorMaterial(exec, _mesa_ColorMaterial);
- SET_DepthFunc(exec, _mesa_DepthFunc);
- SET_DepthMask(exec, _mesa_DepthMask);
- SET_DepthRange(exec, _mesa_DepthRange);
-
- _mesa_init_drawpix_dispatch(exec);
- _mesa_init_feedback_dispatch(exec);
-
- SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
- SET_Fogf(exec, _mesa_Fogf);
- SET_Fogfv(exec, _mesa_Fogfv);
- SET_Fogi(exec, _mesa_Fogi);
- SET_Fogiv(exec, _mesa_Fogiv);
- SET_GetClipPlane(exec, _mesa_GetClipPlane);
- SET_GetBooleanv(exec, _mesa_GetBooleanv);
- SET_GetDoublev(exec, _mesa_GetDoublev);
- SET_GetIntegerv(exec, _mesa_GetIntegerv);
- SET_GetLightfv(exec, _mesa_GetLightfv);
- SET_GetLightiv(exec, _mesa_GetLightiv);
- SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
- SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
- SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
- SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
- SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
- SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
- SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
- SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
- SET_GetTexImage(exec, _mesa_GetTexImage);
- SET_Hint(exec, _mesa_Hint);
- SET_IndexMask(exec, _mesa_IndexMask);
- SET_IsEnabled(exec, _mesa_IsEnabled);
- SET_LightModelf(exec, _mesa_LightModelf);
- SET_LightModelfv(exec, _mesa_LightModelfv);
- SET_LightModeli(exec, _mesa_LightModeli);
- SET_LightModeliv(exec, _mesa_LightModeliv);
- SET_Lightf(exec, _mesa_Lightf);
- SET_Lightfv(exec, _mesa_Lightfv);
- SET_Lighti(exec, _mesa_Lighti);
- SET_Lightiv(exec, _mesa_Lightiv);
- SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
-
- _mesa_init_eval_dispatch(exec);
-
- SET_MultMatrixd(exec, _mesa_MultMatrixd);
-
- _mesa_init_pixel_dispatch(exec);
-
- SET_PixelStoref(exec, _mesa_PixelStoref);
- SET_PointSize(exec, _mesa_PointSize);
- SET_PolygonMode(exec, _mesa_PolygonMode);
- SET_PolygonOffset(exec, _mesa_PolygonOffset);
- SET_PolygonStipple(exec, _mesa_PolygonStipple);
-
- _mesa_init_attrib_dispatch(exec);
- _mesa_init_rastpos_dispatch(exec);
-
- SET_ReadPixels(exec, _mesa_ReadPixels);
- SET_Rotated(exec, _mesa_Rotated);
- SET_Scaled(exec, _mesa_Scaled);
- SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
- SET_TexEnvf(exec, _mesa_TexEnvf);
- SET_TexEnviv(exec, _mesa_TexEnviv);
-
- _mesa_init_texgen_dispatch(exec);
-
- SET_TexImage1D(exec, _mesa_TexImage1D);
- SET_TexParameterf(exec, _mesa_TexParameterf);
- SET_TexParameterfv(exec, _mesa_TexParameterfv);
- SET_TexParameteriv(exec, _mesa_TexParameteriv);
- SET_Translated(exec, _mesa_Translated);
-
- /* 1.1 */
- SET_BindTexture(exec, _mesa_BindTexture);
- SET_DeleteTextures(exec, _mesa_DeleteTextures);
- SET_GenTextures(exec, _mesa_GenTextures);
-#if _HAVE_FULL_GL
- SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
- SET_ColorPointer(exec, _mesa_ColorPointer);
- SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
- SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
- SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
- SET_DisableClientState(exec, _mesa_DisableClientState);
- SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
- SET_EnableClientState(exec, _mesa_EnableClientState);
- SET_GetPointerv(exec, _mesa_GetPointerv);
- SET_IndexPointer(exec, _mesa_IndexPointer);
- SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
- SET_IsTexture(exec, _mesa_IsTexture);
- SET_NormalPointer(exec, _mesa_NormalPointer);
- SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
- SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
- SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
- SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
- SET_VertexPointer(exec, _mesa_VertexPointer);
-#endif
-
- /* 1.2 */
-#if _HAVE_FULL_GL
- SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
- SET_TexImage3D(exec, _mesa_TexImage3D);
- SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
-#endif
-
- /* OpenGL 1.2 GL_ARB_imaging */
- SET_BlendColor(exec, _mesa_BlendColor);
- SET_BlendEquation(exec, _mesa_BlendEquation);
- SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
-
- _mesa_init_colortable_dispatch(exec);
- _mesa_init_convolve_dispatch(exec);
- _mesa_init_histogram_dispatch(exec);
-
- /* OpenGL 2.0 */
- SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
- SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
- SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
-
-#if FEATURE_ARB_shader_objects
- _mesa_init_shader_dispatch(exec);
- _mesa_init_shader_uniform_dispatch(exec);
-#endif
-
- /* 2. GL_EXT_blend_color */
-#if 0
-/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
-#endif
-
- /* 3. GL_EXT_polygon_offset */
-#if _HAVE_FULL_GL
- SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
-#endif
-
- /* 6. GL_EXT_texture3d */
-#if 0
-/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
-/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
-/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
-#endif
-
- /* 11. GL_EXT_histogram */
-#if 0
- SET_GetHistogramEXT(exec, _mesa_GetHistogram);
- SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
- SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
- SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
-#endif
-
- /* 14. SGI_color_table */
-#if 0
- SET_ColorTableSGI(exec, _mesa_ColorTable);
- SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
- SET_GetColorTableSGI(exec, _mesa_GetColorTable);
- SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
-#endif
-
- /* 30. GL_EXT_vertex_array */
-#if _HAVE_FULL_GL
- SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
- SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
- SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
- SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
-#endif
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
-#if _HAVE_FULL_GL
- SET_PointParameterfEXT(exec, _mesa_PointParameterf);
- SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
-#endif
-
- /* 95. GL_ARB_ES2_compatibility */
- SET_ClearDepthf(exec, _mesa_ClearDepthf);
- SET_DepthRangef(exec, _mesa_DepthRangef);
-
- /* 97. GL_EXT_compiled_vertex_array */
-#if _HAVE_FULL_GL
- SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
- SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
-#endif
-
- /* 148. GL_EXT_multi_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
-#endif
-
- /* 173. GL_INGR_blend_func_separate */
-#if _HAVE_FULL_GL
- SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
-#endif
-
- /* 196. GL_MESA_resize_buffers */
-#if _HAVE_FULL_GL
- SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
-#endif
-
- /* 197. GL_MESA_window_pos */
- /* part of _mesa_init_rastpos_dispatch(exec); */
-
- /* 200. GL_IBM_multimode_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
-#endif
-
- /* 233. GL_NV_vertex_program */
-#if FEATURE_NV_vertex_program
- SET_BindProgramNV(exec, _mesa_BindProgram);
- SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
- SET_GenProgramsNV(exec, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(exec, _mesa_IsProgramARB);
- SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
- SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
- SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
- SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
- /* glVertexAttrib*NV functions handled in api_loopback.c */
-#endif
-
- /* 273. GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
-#if _HAVE_FULL_GL
- SET_PointParameteriNV(exec, _mesa_PointParameteri);
- SET_PointParameterivNV(exec, _mesa_PointParameteriv);
-#endif
-
- /* 268. GL_EXT_stencil_two_side */
-#if _HAVE_FULL_GL
- SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
-#endif
-
- /* 285. GL_NV_primitive_restart */
- SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex);
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
-
- /* 352. GL_EXT_transform_feedback */
- _mesa_init_transform_feedback_dispatch(exec);
-
- /* 364. GL_EXT_provoking_vertex */
- SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT);
-
- /* ARB 1. GL_ARB_multitexture */
-#if _HAVE_FULL_GL
- SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
- SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
-#endif
-
- /* ARB 3. GL_ARB_transpose_matrix */
-#if _HAVE_FULL_GL
- SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
-#endif
-
- /* ARB 5. GL_ARB_multisample */
-#if _HAVE_FULL_GL
- SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
-#endif
-
- /* ARB 12. GL_ARB_texture_compression */
-#if _HAVE_FULL_GL
- SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
-#endif
-
- /* ARB 14. GL_ARB_point_parameters */
- /* reuse EXT_point_parameters functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
- /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
- /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
- /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
- /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
- /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
- /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
- /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
- /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
- /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
- /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
- /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
- /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
- /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
- /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
- /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
- /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
- /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
- /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
- /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
- /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
- /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
- /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
- /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
- /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
- /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
- /* glVertexAttrib4bvARB handled in api_loopback.c */
- /* glVertexAttrib4ivARB handled in api_loopback.c */
- /* glVertexAttrib4ubvARB handled in api_loopback.c */
- /* glVertexAttrib4usvARB handled in api_loopback.c */
- /* glVertexAttrib4uivARB handled in api_loopback.c */
- /* glVertexAttrib4NbvARB handled in api_loopback.c */
- /* glVertexAttrib4NsvARB handled in api_loopback.c */
- /* glVertexAttrib4NivARB handled in api_loopback.c */
- /* glVertexAttrib4NusvARB handled in api_loopback.c */
- /* glVertexAttrib4NuivARB handled in api_loopback.c */
- SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
- /* glBindProgramARB aliases glBindProgramNV */
- /* glDeleteProgramsARB aliases glDeleteProgramsNV */
- /* glGenProgramsARB aliases glGenProgramsNV */
- /* glIsProgramARB aliases glIsProgramNV */
- SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
- SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
- /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- SET_BindBufferARB(exec, _mesa_BindBufferARB);
- SET_BufferDataARB(exec, _mesa_BufferDataARB);
- SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(exec, _mesa_IsBufferARB);
- SET_MapBufferARB(exec, _mesa_MapBufferARB);
- SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
-#endif
-
- /* ARB 29. GL_ARB_occlusion_query */
- _mesa_init_queryobj_dispatch(exec);
-
- /* ARB 37. GL_ARB_draw_buffers */
-#if FEATURE_draw_read_buffer
- SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
-#endif
-
- /* GL_ARB_sync */
- _mesa_init_sync_dispatch(exec);
-
- /* GL_ATI_fragment_shader */
- _mesa_init_ati_fragment_shader_dispatch(exec);
-
- /* GL_ATI_envmap_bumpmap */
- SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI);
- SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI);
- SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI);
- SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI);
-
-#if FEATURE_EXT_framebuffer_object
- SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
- SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
- SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
- SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
- SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
- SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
- SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
- SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
- SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
- SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
- SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
- SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
- SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
- SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
-#endif
-
-#if FEATURE_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
-#endif
-
- /* GL_EXT_gpu_program_parameters */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
-#endif
-
- /* GL_MESA_texture_array / GL_EXT_texture_array */
-#if FEATURE_EXT_framebuffer_object
- SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
-#endif
-
- /* GL_ATI_separate_stencil */
- SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
-
-#if FEATURE_ARB_framebuffer_object
- /* The ARB_fbo functions are the union of
- * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array
- */
- SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample);
-#endif
-
-#if FEATURE_ARB_map_buffer_range
- SET_MapBufferRange(exec, _mesa_MapBufferRange);
- SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange);
-#endif
-
- /* GL_ARB_copy_buffer */
- SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData);
-
- /* GL_ARB_vertex_array_object */
- SET_BindVertexArray(exec, _mesa_BindVertexArray);
- SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
-
- /* GL_EXT_draw_buffers2 */
- SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed);
- SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv);
- SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv);
- SET_EnableIndexedEXT(exec, _mesa_EnableIndexed);
- SET_DisableIndexedEXT(exec, _mesa_DisableIndexed);
- SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed);
-
- /* GL_NV_conditional_render */
- SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender);
- SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender);
-
-#if FEATURE_OES_EGL_image
- SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES);
- SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES);
-#endif
-
-#if FEATURE_APPLE_object_purgeable
- SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE);
- SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE);
- SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
-#endif
-
-#if FEATURE_ARB_geometry_shader4
- SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
- SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
-#endif
-
- /* GL_EXT_texture_integer */
- SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
- SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
- SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv);
- SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv);
- SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
- SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
-
- /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
- SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
- SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
- SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
-
- /* GL 3.0 (functions not covered by other extensions) */
- SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
- SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
- SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
- SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
- SET_GetStringi(exec, _mesa_GetStringi);
- SET_ClampColor(exec, _mesa_ClampColorARB);
-
- /* GL_ARB_instanced_arrays */
- SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
-
- /* GL_ARB_draw_buffer_blend */
- SET_BlendFunciARB(exec, _mesa_BlendFunci);
- SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
- SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
- SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
-
- /* GL_NV_texture_barrier */
- SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
-
- return exec;
-}
-
-#endif /* FEATURE_GL */
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file api_exec.c + * Initialize dispatch table with the immidiate mode functions. + */ + + +#include "mfeatures.h" +#include "accum.h" +#include "api_loopback.h" +#include "api_exec.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#endif +#include "atifragshader.h" +#include "attrib.h" +#include "blend.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#if FEATURE_draw_read_buffer +#include "buffers.h" +#endif +#include "clear.h" +#include "clip.h" +#include "colortab.h" +#include "condrender.h" +#include "context.h" +#include "convolve.h" +#include "depth.h" +#include "dlist.h" +#include "drawpix.h" +#include "rastpos.h" +#include "enable.h" +#include "eval.h" +#include "get.h" +#include "feedback.h" +#include "fog.h" +#if FEATURE_EXT_framebuffer_object +#include "fbobject.h" +#endif +#include "framebuffer.h" +#include "hint.h" +#include "histogram.h" +#include "imports.h" +#include "light.h" +#include "lines.h" +#include "matrix.h" +#include "multisample.h" +#include "pixel.h" +#include "pixelstore.h" +#include "points.h" +#include "polygon.h" +#include "queryobj.h" +#include "readpix.h" +#include "scissor.h" +#include "stencil.h" +#include "texenv.h" +#include "texgetimage.h" +#include "teximage.h" +#include "texgen.h" +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "texturebarrier.h" +#include "transformfeedback.h" +#include "mtypes.h" +#include "varray.h" +#include "viewport.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#endif +#if FEATURE_ARB_shader_objects +#include "shaderapi.h" +#include "uniforms.h" +#endif +#include "syncobj.h" +#include "main/dispatch.h" + + +#if FEATURE_GL + + +/** + * Initialize a dispatch table with pointers to Mesa's immediate-mode + * commands. + * + * Pointers to glBegin()/glEnd() object commands and a few others + * are provided via the GLvertexformat interface. + * + * \param ctx GL context to which \c exec belongs. + * \param exec dispatch table. + */ +struct _glapi_table * +_mesa_create_exec_table(void) +{ + struct _glapi_table *exec; + + exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); + if (exec == NULL) + return NULL; + +#if _HAVE_FULL_GL + _mesa_loopback_init_api_table( exec ); +#endif + + /* load the dispatch slots we understand */ + SET_AlphaFunc(exec, _mesa_AlphaFunc); + SET_BlendFunc(exec, _mesa_BlendFunc); + SET_Clear(exec, _mesa_Clear); + SET_ClearColor(exec, _mesa_ClearColor); + SET_ClearStencil(exec, _mesa_ClearStencil); + SET_ColorMask(exec, _mesa_ColorMask); + SET_CullFace(exec, _mesa_CullFace); + SET_Disable(exec, _mesa_Disable); +#if FEATURE_draw_read_buffer + SET_DrawBuffer(exec, _mesa_DrawBuffer); + SET_ReadBuffer(exec, _mesa_ReadBuffer); +#endif + SET_Enable(exec, _mesa_Enable); + SET_Finish(exec, _mesa_Finish); + SET_Flush(exec, _mesa_Flush); + SET_FrontFace(exec, _mesa_FrontFace); + SET_Frustum(exec, _mesa_Frustum); + SET_GetError(exec, _mesa_GetError); + SET_GetFloatv(exec, _mesa_GetFloatv); + SET_GetString(exec, _mesa_GetString); + SET_LineStipple(exec, _mesa_LineStipple); + SET_LineWidth(exec, _mesa_LineWidth); + SET_LoadIdentity(exec, _mesa_LoadIdentity); + SET_LoadMatrixf(exec, _mesa_LoadMatrixf); + SET_LogicOp(exec, _mesa_LogicOp); + SET_MatrixMode(exec, _mesa_MatrixMode); + SET_MultMatrixf(exec, _mesa_MultMatrixf); + SET_Ortho(exec, _mesa_Ortho); + SET_PixelStorei(exec, _mesa_PixelStorei); + SET_PopMatrix(exec, _mesa_PopMatrix); + SET_PushMatrix(exec, _mesa_PushMatrix); + SET_Rotatef(exec, _mesa_Rotatef); + SET_Scalef(exec, _mesa_Scalef); + SET_Scissor(exec, _mesa_Scissor); + SET_ShadeModel(exec, _mesa_ShadeModel); + SET_StencilFunc(exec, _mesa_StencilFunc); + SET_StencilMask(exec, _mesa_StencilMask); + SET_StencilOp(exec, _mesa_StencilOp); + SET_TexEnvfv(exec, _mesa_TexEnvfv); + SET_TexEnvi(exec, _mesa_TexEnvi); + SET_TexImage2D(exec, _mesa_TexImage2D); + SET_TexParameteri(exec, _mesa_TexParameteri); + SET_Translatef(exec, _mesa_Translatef); + SET_Viewport(exec, _mesa_Viewport); + + _mesa_init_accum_dispatch(exec); + _mesa_init_dlist_dispatch(exec); + + SET_ClearDepth(exec, _mesa_ClearDepth); + SET_ClearIndex(exec, _mesa_ClearIndex); + SET_ClipPlane(exec, _mesa_ClipPlane); + SET_ColorMaterial(exec, _mesa_ColorMaterial); + SET_DepthFunc(exec, _mesa_DepthFunc); + SET_DepthMask(exec, _mesa_DepthMask); + SET_DepthRange(exec, _mesa_DepthRange); + + _mesa_init_drawpix_dispatch(exec); + _mesa_init_feedback_dispatch(exec); + + SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); + SET_Fogf(exec, _mesa_Fogf); + SET_Fogfv(exec, _mesa_Fogfv); + SET_Fogi(exec, _mesa_Fogi); + SET_Fogiv(exec, _mesa_Fogiv); + SET_GetClipPlane(exec, _mesa_GetClipPlane); + SET_GetBooleanv(exec, _mesa_GetBooleanv); + SET_GetDoublev(exec, _mesa_GetDoublev); + SET_GetIntegerv(exec, _mesa_GetIntegerv); + SET_GetLightfv(exec, _mesa_GetLightfv); + SET_GetLightiv(exec, _mesa_GetLightiv); + SET_GetMaterialfv(exec, _mesa_GetMaterialfv); + SET_GetMaterialiv(exec, _mesa_GetMaterialiv); + SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); + SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); + SET_GetTexEnviv(exec, _mesa_GetTexEnviv); + SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); + SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); + SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); + SET_GetTexImage(exec, _mesa_GetTexImage); + SET_Hint(exec, _mesa_Hint); + SET_IndexMask(exec, _mesa_IndexMask); + SET_IsEnabled(exec, _mesa_IsEnabled); + SET_LightModelf(exec, _mesa_LightModelf); + SET_LightModelfv(exec, _mesa_LightModelfv); + SET_LightModeli(exec, _mesa_LightModeli); + SET_LightModeliv(exec, _mesa_LightModeliv); + SET_Lightf(exec, _mesa_Lightf); + SET_Lightfv(exec, _mesa_Lightfv); + SET_Lighti(exec, _mesa_Lighti); + SET_Lightiv(exec, _mesa_Lightiv); + SET_LoadMatrixd(exec, _mesa_LoadMatrixd); + + _mesa_init_eval_dispatch(exec); + + SET_MultMatrixd(exec, _mesa_MultMatrixd); + + _mesa_init_pixel_dispatch(exec); + + SET_PixelStoref(exec, _mesa_PixelStoref); + SET_PointSize(exec, _mesa_PointSize); + SET_PolygonMode(exec, _mesa_PolygonMode); + SET_PolygonOffset(exec, _mesa_PolygonOffset); + SET_PolygonStipple(exec, _mesa_PolygonStipple); + + _mesa_init_attrib_dispatch(exec); + _mesa_init_rastpos_dispatch(exec); + + SET_ReadPixels(exec, _mesa_ReadPixels); + SET_Rotated(exec, _mesa_Rotated); + SET_Scaled(exec, _mesa_Scaled); + SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); + SET_TexEnvf(exec, _mesa_TexEnvf); + SET_TexEnviv(exec, _mesa_TexEnviv); + + _mesa_init_texgen_dispatch(exec); + + SET_TexImage1D(exec, _mesa_TexImage1D); + SET_TexParameterf(exec, _mesa_TexParameterf); + SET_TexParameterfv(exec, _mesa_TexParameterfv); + SET_TexParameteriv(exec, _mesa_TexParameteriv); + SET_Translated(exec, _mesa_Translated); + + /* 1.1 */ + SET_BindTexture(exec, _mesa_BindTexture); + SET_DeleteTextures(exec, _mesa_DeleteTextures); + SET_GenTextures(exec, _mesa_GenTextures); +#if _HAVE_FULL_GL + SET_AreTexturesResident(exec, _mesa_AreTexturesResident); + SET_ColorPointer(exec, _mesa_ColorPointer); + SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); + SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); + SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); + SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); + SET_DisableClientState(exec, _mesa_DisableClientState); + SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); + SET_EnableClientState(exec, _mesa_EnableClientState); + SET_GetPointerv(exec, _mesa_GetPointerv); + SET_IndexPointer(exec, _mesa_IndexPointer); + SET_InterleavedArrays(exec, _mesa_InterleavedArrays); + SET_IsTexture(exec, _mesa_IsTexture); + SET_NormalPointer(exec, _mesa_NormalPointer); + SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); + SET_TexCoordPointer(exec, _mesa_TexCoordPointer); + SET_TexSubImage1D(exec, _mesa_TexSubImage1D); + SET_TexSubImage2D(exec, _mesa_TexSubImage2D); + SET_VertexPointer(exec, _mesa_VertexPointer); +#endif + + /* 1.2 */ +#if _HAVE_FULL_GL + SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); + SET_TexImage3D(exec, _mesa_TexImage3D); + SET_TexSubImage3D(exec, _mesa_TexSubImage3D); +#endif + + /* OpenGL 1.2 GL_ARB_imaging */ + SET_BlendColor(exec, _mesa_BlendColor); + SET_BlendEquation(exec, _mesa_BlendEquation); + SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); + + _mesa_init_colortable_dispatch(exec); + _mesa_init_convolve_dispatch(exec); + _mesa_init_histogram_dispatch(exec); + + /* OpenGL 2.0 */ + SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); + SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); + SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); + +#if FEATURE_ARB_shader_objects + _mesa_init_shader_dispatch(exec); + _mesa_init_shader_uniform_dispatch(exec); +#endif + + /* 2. GL_EXT_blend_color */ +#if 0 +/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ +#endif + + /* 3. GL_EXT_polygon_offset */ +#if _HAVE_FULL_GL + SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); +#endif + + /* 6. GL_EXT_texture3d */ +#if 0 +/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ +/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ +/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ +#endif + + /* 11. GL_EXT_histogram */ +#if 0 + SET_GetHistogramEXT(exec, _mesa_GetHistogram); + SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); + SET_GetMinmaxEXT(exec, _mesa_GetMinmax); + SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); +#endif + + /* 14. SGI_color_table */ +#if 0 + SET_ColorTableSGI(exec, _mesa_ColorTable); + SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); + SET_GetColorTableSGI(exec, _mesa_GetColorTable); + SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ +#if _HAVE_FULL_GL + SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); + SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); + SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); + SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); + SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); + SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); +#endif + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ +#if _HAVE_FULL_GL + SET_PointParameterfEXT(exec, _mesa_PointParameterf); + SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); +#endif + + /* 95. GL_ARB_ES2_compatibility */ + SET_ClearDepthf(exec, _mesa_ClearDepthf); + SET_DepthRangef(exec, _mesa_DepthRangef); + + /* 97. GL_EXT_compiled_vertex_array */ +#if _HAVE_FULL_GL + SET_LockArraysEXT(exec, _mesa_LockArraysEXT); + SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); +#endif + + /* 148. GL_EXT_multi_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); +#endif + + /* 173. GL_INGR_blend_func_separate */ +#if _HAVE_FULL_GL + SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); +#endif + + /* 196. GL_MESA_resize_buffers */ +#if _HAVE_FULL_GL + SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); +#endif + + /* 197. GL_MESA_window_pos */ + /* part of _mesa_init_rastpos_dispatch(exec); */ + + /* 200. GL_IBM_multimode_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); +#endif + + /* 233. GL_NV_vertex_program */ +#if FEATURE_NV_vertex_program + SET_BindProgramNV(exec, _mesa_BindProgram); + SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); + SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); + SET_GenProgramsNV(exec, _mesa_GenPrograms); + SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(exec, _mesa_GetProgramivNV); + SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(exec, _mesa_IsProgramARB); + SET_LoadProgramNV(exec, _mesa_LoadProgramNV); + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ + SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); + SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); + SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); + /* glVertexAttrib*NV functions handled in api_loopback.c */ +#endif + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ +#if _HAVE_FULL_GL + SET_PointParameteriNV(exec, _mesa_PointParameteri); + SET_PointParameterivNV(exec, _mesa_PointParameteriv); +#endif + + /* 268. GL_EXT_stencil_two_side */ +#if _HAVE_FULL_GL + SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); +#endif + + /* 285. GL_NV_primitive_restart */ + SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + + /* 352. GL_EXT_transform_feedback */ + _mesa_init_transform_feedback_dispatch(exec); + + /* 364. GL_EXT_provoking_vertex */ + SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); + + /* ARB 1. GL_ARB_multitexture */ +#if _HAVE_FULL_GL + SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); + SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); +#endif + + /* ARB 3. GL_ARB_transpose_matrix */ +#if _HAVE_FULL_GL + SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); +#endif + + /* ARB 5. GL_ARB_multisample */ +#if _HAVE_FULL_GL + SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); +#endif + + /* ARB 12. GL_ARB_texture_compression */ +#if _HAVE_FULL_GL + SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); +#endif + + /* ARB 14. GL_ARB_point_parameters */ + /* reuse EXT_point_parameters functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ + /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ + /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ + /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ + /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ + /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ + /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ + /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ + /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ + /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ + /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ + /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ + /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ + /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ + /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ + /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ + /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ + /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ + /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ + /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ + /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ + /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ + /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ + /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ + /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ + /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ + /* glVertexAttrib4bvARB handled in api_loopback.c */ + /* glVertexAttrib4ivARB handled in api_loopback.c */ + /* glVertexAttrib4ubvARB handled in api_loopback.c */ + /* glVertexAttrib4usvARB handled in api_loopback.c */ + /* glVertexAttrib4uivARB handled in api_loopback.c */ + /* glVertexAttrib4NbvARB handled in api_loopback.c */ + /* glVertexAttrib4NsvARB handled in api_loopback.c */ + /* glVertexAttrib4NivARB handled in api_loopback.c */ + /* glVertexAttrib4NusvARB handled in api_loopback.c */ + /* glVertexAttrib4NuivARB handled in api_loopback.c */ + SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(exec, _mesa_ProgramStringARB); + /* glBindProgramARB aliases glBindProgramNV */ + /* glDeleteProgramsARB aliases glDeleteProgramsNV */ + /* glGenProgramsARB aliases glGenProgramsNV */ + /* glIsProgramARB aliases glIsProgramNV */ + SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); + SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); + SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); + /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(exec, _mesa_GetProgramivARB); + SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + SET_BindBufferARB(exec, _mesa_BindBufferARB); + SET_BufferDataARB(exec, _mesa_BufferDataARB); + SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(exec, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(exec, _mesa_IsBufferARB); + SET_MapBufferARB(exec, _mesa_MapBufferARB); + SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); +#endif + + /* ARB 29. GL_ARB_occlusion_query */ + _mesa_init_queryobj_dispatch(exec); + + /* ARB 37. GL_ARB_draw_buffers */ +#if FEATURE_draw_read_buffer + SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); +#endif + + /* GL_ARB_sync */ + _mesa_init_sync_dispatch(exec); + + /* GL_ATI_fragment_shader */ + _mesa_init_ati_fragment_shader_dispatch(exec); + + /* GL_ATI_envmap_bumpmap */ + SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); + SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); + SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); + SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); + +#if FEATURE_EXT_framebuffer_object + SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); + SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); + SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); + SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); + SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); + SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); + SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); + SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); + SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); + SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); + SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); + SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); + SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); + SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); + SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); +#endif + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); +#endif + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); +#endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); + +#if FEATURE_ARB_framebuffer_object + /* The ARB_fbo functions are the union of + * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array + */ + SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); +#endif + +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(exec, _mesa_MapBufferRange); + SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); +#endif + + /* GL_ARB_copy_buffer */ + SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); + + /* GL_ARB_vertex_array_object */ + SET_BindVertexArray(exec, _mesa_BindVertexArray); + SET_GenVertexArrays(exec, _mesa_GenVertexArrays); + + /* GL_EXT_draw_buffers2 */ + SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); + SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); + SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); + SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); + SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); + SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); + + /* GL_NV_conditional_render */ + SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); + SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); + +#if FEATURE_OES_EGL_image + SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); + SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); +#endif + +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); + SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); +#endif + +#if FEATURE_ARB_geometry_shader4 + SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); + SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); +#endif + + SET_ClampColorARB(exec, _mesa_ClampColorARB); + + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); + SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); + SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); + SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); + SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); + + /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ + SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); + SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); + SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); + + /* GL 3.0 (functions not covered by other extensions) */ + SET_ClearBufferiv(exec, _mesa_ClearBufferiv); + SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); + SET_ClearBufferfv(exec, _mesa_ClearBufferfv); + SET_ClearBufferfi(exec, _mesa_ClearBufferfi); + SET_GetStringi(exec, _mesa_GetStringi); + SET_ClampColor(exec, _mesa_ClampColorARB); + + /* GL_ARB_instanced_arrays */ + SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); + + /* GL_ARB_draw_buffer_blend */ + SET_BlendFunciARB(exec, _mesa_BlendFunci); + SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); + SET_BlendEquationiARB(exec, _mesa_BlendEquationi); + SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); + + /* GL_NV_texture_barrier */ + SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); + + return exec; +} + +#endif /* FEATURE_GL */ diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index ae7f633b8..340c06c97 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -879,10 +879,10 @@ _mesa_PopAttrib(void) color = (const struct gl_colorbuffer_attrib *) attr->data; _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(color->ClearColor[0], - color->ClearColor[1], - color->ClearColor[2], - color->ClearColor[3]); + _mesa_ClearColor(color->ClearColorUnclamped[0], + color->ClearColorUnclamped[1], + color->ClearColorUnclamped[2], + color->ClearColorUnclamped[3]); _mesa_IndexMask(color->IndexMask); if (!ctx->Extensions.EXT_draw_buffers2) { _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), @@ -930,7 +930,7 @@ _mesa_PopAttrib(void) _mesa_DrawBuffer(color->DrawBuffer[0]); } _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); - _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRef); + _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped); if (ctx->Color.BlendEnabled != color->BlendEnabled) { if (ctx->Extensions.EXT_draw_buffers2) { GLuint i; @@ -976,16 +976,18 @@ _mesa_PopAttrib(void) color->Blend[0].EquationA); } } - _mesa_BlendColor(color->BlendColor[0], - color->BlendColor[1], - color->BlendColor[2], - color->BlendColor[3]); + _mesa_BlendColor(color->BlendColorUnclamped[0], + color->BlendColorUnclamped[1], + color->BlendColorUnclamped[2], + color->BlendColorUnclamped[3]); _mesa_LogicOp(color->LogicOp); _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, color->ColorLogicOpEnabled); _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, color->IndexLogicOpEnabled); _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); + _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor); + _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor); } break; case GL_CURRENT_BIT: @@ -1108,6 +1110,7 @@ _mesa_PopAttrib(void) /* materials */ memcpy(&ctx->Light.Material, &light->Material, sizeof(struct gl_material)); + _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor); } break; case GL_LINE_BIT: diff --git a/mesalib/src/mesa/main/blend.c b/mesalib/src/mesa/main/blend.c index c74a16803..95c101c34 100644 --- a/mesalib/src/mesa/main/blend.c +++ b/mesalib/src/mesa/main/blend.c @@ -513,19 +513,24 @@ _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - tmp[0] = CLAMP( red, 0.0F, 1.0F ); - tmp[1] = CLAMP( green, 0.0F, 1.0F ); - tmp[2] = CLAMP( blue, 0.0F, 1.0F ); - tmp[3] = CLAMP( alpha, 0.0F, 1.0F ); + tmp[0] = red; + tmp[1] = green; + tmp[2] = blue; + tmp[3] = alpha; - if (TEST_EQ_4V(tmp, ctx->Color.BlendColor)) + if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped)) return; FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4FV( ctx->Color.BlendColor, tmp ); + COPY_4FV( ctx->Color.BlendColorUnclamped, tmp ); + + ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F); + ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F); + ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F); + ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F); if (ctx->Driver.BlendColor) - (*ctx->Driver.BlendColor)(ctx, tmp); + (*ctx->Driver.BlendColor)(ctx, ctx->Color.BlendColor); } @@ -558,17 +563,16 @@ _mesa_AlphaFunc( GLenum func, GLclampf ref ) case GL_NOTEQUAL: case GL_GEQUAL: case GL_ALWAYS: - ref = CLAMP(ref, 0.0F, 1.0F); - - if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref) + if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref) return; /* no change */ FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.AlphaFunc = func; - ctx->Color.AlphaRef = ref; + ctx->Color.AlphaRefUnclamped = ref; + ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F); if (ctx->Driver.AlphaFunc) - ctx->Driver.AlphaFunc(ctx, func, ref); + ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef); return; default: @@ -737,7 +741,7 @@ _mesa_ColorMaskIndexed( GLuint buf, GLboolean red, GLboolean green, } -extern void GLAPIENTRY +void GLAPIENTRY _mesa_ClampColorARB(GLenum target, GLenum clamp) { GET_CURRENT_CONTEXT(ctx); @@ -751,12 +755,15 @@ _mesa_ClampColorARB(GLenum target, GLenum clamp) switch (target) { case GL_CLAMP_VERTEX_COLOR_ARB: + FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.ClampVertexColor = clamp; break; case GL_CLAMP_FRAGMENT_COLOR_ARB: + FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP); ctx->Color.ClampFragmentColor = clamp; break; case GL_CLAMP_READ_COLOR_ARB: + FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.ClampReadColor = clamp; break; default: @@ -789,6 +796,7 @@ void _mesa_init_color( struct gl_context * ctx ) memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask)); ctx->Color.ClearIndex = 0; ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 ); + ASSIGN_4V( ctx->Color.ClearColorUnclamped, 0, 0, 0, 0 ); ctx->Color.AlphaEnabled = GL_FALSE; ctx->Color.AlphaFunc = GL_ALWAYS; ctx->Color.AlphaRef = 0; @@ -802,6 +810,7 @@ void _mesa_init_color( struct gl_context * ctx ) ctx->Color.Blend[i].EquationA = GL_FUNC_ADD; } ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 ); ctx->Color.IndexLogicOpEnabled = GL_FALSE; ctx->Color.ColorLogicOpEnabled = GL_FALSE; ctx->Color._LogicOpEnabled = GL_FALSE; @@ -816,7 +825,9 @@ void _mesa_init_color( struct gl_context * ctx ) } ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB; + ctx->Color._ClampFragmentColor = GL_TRUE; ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB; + ctx->Color._ClampReadColor = GL_TRUE; } /*@}*/ diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index ca831476b..fa95e4522 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -1,567 +1,575 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file clear.c
- * glClearColor, glClearIndex, glClear() functions.
- */
-
-
-
-#include "glheader.h"
-#include "clear.h"
-#include "context.h"
-#include "colormac.h"
-#include "enums.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "state.h"
-
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_ClearIndex( GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Color.ClearIndex == (GLuint) c)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- ctx->Color.ClearIndex = (GLuint) c;
-}
-#endif
-
-
-/**
- * Specify the clear values for the color buffers.
- *
- * \param red red color component.
- * \param green green color component.
- * \param blue blue color component.
- * \param alpha alpha component.
- *
- * \sa glClearColor().
- *
- * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
- * change, flushes the vertices and notifies the driver via the
- * dd_function_table::ClearColor callback.
- */
-void GLAPIENTRY
-_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = CLAMP(red, 0.0F, 1.0F);
- tmp[1] = CLAMP(green, 0.0F, 1.0F);
- tmp[2] = CLAMP(blue, 0.0F, 1.0F);
- tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
-
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
- COPY_4V(ctx->Color.ClearColor, tmp);
-
- if (ctx->Driver.ClearColor) {
- /* it's OK to call glClearColor in CI mode but it should be a NOP */
- (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
- }
-}
-
-
-/**
- * GL_EXT_texture_integer
- */
-void GLAPIENTRY
-_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = (GLfloat) r;
- tmp[1] = (GLfloat) g;
- tmp[2] = (GLfloat) b;
- tmp[3] = (GLfloat) a;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- /* XXX we should eventually have a float/int/uint union for
- * the ctx->Color.ClearColor state.
- */
- COPY_4V(ctx->Color.ClearColor, tmp);
-
- if (ctx->Driver.ClearColor) {
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- }
-}
-
-
-/**
- * GL_EXT_texture_integer
- */
-void GLAPIENTRY
-_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
-{
- GLfloat tmp[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- tmp[0] = (GLfloat) r;
- tmp[1] = (GLfloat) g;
- tmp[2] = (GLfloat) b;
- tmp[3] = (GLfloat) a;
-
- if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
- return; /* no change */
-
- FLUSH_VERTICES(ctx, _NEW_COLOR);
-
- /* XXX we should eventually have a float/int/uint union for
- * the ctx->Color.ClearColor state.
- */
- COPY_4V(ctx->Color.ClearColor, tmp);
-
- if (ctx->Driver.ClearColor) {
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- }
-}
-
-
-/**
- * Clear buffers.
- *
- * \param mask bit-mask indicating the buffers to be cleared.
- *
- * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
- * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
- * etc. If the rasterization mode is set to GL_RENDER then requests the driver
- * to clear the buffers, via the dd_function_table::Clear callback.
- */
-void GLAPIENTRY
-_mesa_Clear( GLbitfield mask )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glClear 0x%x\n", mask);
-
- if (mask & ~(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT |
- GL_ACCUM_BUFFER_BIT)) {
- /* invalid bit set */
- _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state( ctx ); /* update _Xmin, etc */
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glClear(incomplete framebuffer)");
- return;
- }
-
- if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
- ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
- ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
- return;
-
- if (ctx->RenderMode == GL_RENDER) {
- GLbitfield bufferMask;
-
- /* don't clear depth buffer if depth writing disabled */
- if (!ctx->Depth.Mask)
- mask &= ~GL_DEPTH_BUFFER_BIT;
-
- /* Build the bitmask to send to device driver's Clear function.
- * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
- * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
- * BUFFER_BIT_COLORn flags.
- */
- bufferMask = 0;
- if (mask & GL_COLOR_BUFFER_BIT) {
- GLuint i;
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
- }
- }
-
- if ((mask & GL_DEPTH_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveDepthBuffer) {
- bufferMask |= BUFFER_BIT_DEPTH;
- }
-
- if ((mask & GL_STENCIL_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveStencilBuffer) {
- bufferMask |= BUFFER_BIT_STENCIL;
- }
-
- if ((mask & GL_ACCUM_BUFFER_BIT)
- && ctx->DrawBuffer->Visual.haveAccumBuffer) {
- bufferMask |= BUFFER_BIT_ACCUM;
- }
-
- ASSERT(ctx->Driver.Clear);
- ctx->Driver.Clear(ctx, bufferMask);
- }
-}
-
-
-/** Returned by make_color_buffer_mask() for errors */
-#define INVALID_MASK ~0x0
-
-
-/**
- * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
- * BUFFER_BIT_x values.
- * Return INVALID_MASK if the drawbuffer value is invalid.
- */
-static GLbitfield
-make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
-{
- const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
- GLbitfield mask = 0x0;
-
- switch (drawbuffer) {
- case GL_FRONT:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- break;
- case GL_BACK:
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- case GL_LEFT:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- break;
- case GL_RIGHT:
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- case GL_FRONT_AND_BACK:
- if (att[BUFFER_FRONT_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_LEFT;
- if (att[BUFFER_BACK_LEFT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_LEFT;
- if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_FRONT_RIGHT;
- if (att[BUFFER_BACK_RIGHT].Renderbuffer)
- mask |= BUFFER_BIT_BACK_RIGHT;
- break;
- default:
- if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
- mask = INVALID_MASK;
- }
- else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
- mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
- }
- }
-
- return mask;
-}
-
-
-
-/**
- * New in GL 3.0
- * Clear signed integer color buffer or stencil buffer (not depth).
- */
-void GLAPIENTRY
-_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_STENCIL:
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else {
- /* Save current stencil clear value, set to 'value', do the
- * stencil clear and restore the clear value.
- * XXX in the future we may have a new ctx->Driver.ClearBuffer()
- * hook instead.
- */
- const GLuint clearSave = ctx->Stencil.Clear;
- ctx->Stencil.Clear = *value;
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, *value);
- ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
- ctx->Stencil.Clear = clearSave;
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, clearSave);
- }
- break;
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- /* XXX note: we're putting the integer clear values into the
- * floating point state var. This will not always work. We'll
- * need a new ctx->Driver.ClearBuffer() hook....
- */
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear unsigned integer color buffer (not depth, not stencil).
- */
-void GLAPIENTRY
-_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- /* XXX note: we're putting the uint clear values into the
- * floating point state var. This will not always work. We'll
- * need a new ctx->Driver.ClearBuffer() hook....
- */
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear fixed-pt or float color buffer or depth buffer (not stencil).
- */
-void GLAPIENTRY
-_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- switch (buffer) {
- case GL_DEPTH:
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else {
- /* Save current depth clear value, set to 'value', do the
- * depth clear and restore the clear value.
- * XXX in the future we may have a new ctx->Driver.ClearBuffer()
- * hook instead.
- */
- const GLclampd clearSave = ctx->Depth.Clear;
- ctx->Depth.Clear = *value;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, *value);
- ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
- ctx->Depth.Clear = clearSave;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, clearSave);
- }
- /* clear depth buffer to value */
- break;
- case GL_COLOR:
- {
- const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
- if (mask == INVALID_MASK) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
- drawbuffer);
- return;
- }
- else if (mask) {
- GLclampf clearSave[4];
- /* save color */
- COPY_4V(clearSave, ctx->Color.ClearColor);
- /* set color */
- COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor);
- /* clear buffer(s) */
- ctx->Driver.Clear(ctx, mask);
- /* restore color */
- COPY_4V(ctx->Color.ClearColor, clearSave);
- if (ctx->Driver.ClearColor)
- ctx->Driver.ClearColor(ctx, clearSave);
- }
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-}
-
-
-/**
- * New in GL 3.0
- * Clear depth/stencil buffer only.
- */
-void GLAPIENTRY
-_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- FLUSH_CURRENT(ctx, 0);
-
- if (buffer != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
- _mesa_lookup_enum_by_nr(buffer));
- return;
- }
-
- if (drawbuffer != 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
- drawbuffer);
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state( ctx );
- }
-
- {
- /* save current clear values */
- const GLclampd clearDepthSave = ctx->Depth.Clear;
- const GLuint clearStencilSave = ctx->Stencil.Clear;
-
- /* set new clear values */
- ctx->Depth.Clear = depth;
- ctx->Stencil.Clear = stencil;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, depth);
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, stencil);
-
- /* clear buffers */
- ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
-
- /* restore */
- ctx->Depth.Clear = clearDepthSave;
- ctx->Stencil.Clear = clearStencilSave;
- if (ctx->Driver.ClearDepth)
- ctx->Driver.ClearDepth(ctx, clearDepthSave);
- if (ctx->Driver.ClearStencil)
- ctx->Driver.ClearStencil(ctx, clearStencilSave);
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file clear.c + * glClearColor, glClearIndex, glClear() functions. + */ + + + +#include "glheader.h" +#include "clear.h" +#include "context.h" +#include "colormac.h" +#include "enums.h" +#include "macros.h" +#include "mtypes.h" +#include "state.h" + + + +#if _HAVE_FULL_GL +void GLAPIENTRY +_mesa_ClearIndex( GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Color.ClearIndex == (GLuint) c) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ClearIndex = (GLuint) c; +} +#endif + + +/** + * Specify the clear values for the color buffers. + * + * \param red red color component. + * \param green green color component. + * \param blue blue color component. + * \param alpha alpha component. + * + * \sa glClearColor(). + * + * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a + * change, flushes the vertices and notifies the driver via the + * dd_function_table::ClearColor callback. + */ +void GLAPIENTRY +_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = red; + tmp[1] = green; + tmp[2] = blue; + tmp[3] = alpha; + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColorUnclamped, tmp); + + ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F); + ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F); + ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F); + ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F); + + if (ctx->Driver.ClearColor) { + /* it's OK to call glClearColor in CI mode but it should be a NOP */ + /* we pass the clamped color, since all drivers that need this don't + * support GL_ARB_color_buffer_float + */ + (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); + } +} + + +/** + * GL_EXT_texture_integer + */ +void GLAPIENTRY +_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = (GLfloat) r; + tmp[1] = (GLfloat) g; + tmp[2] = (GLfloat) b; + tmp[3] = (GLfloat) a; + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + + /* XXX we should eventually have a float/int/uint union for + * the ctx->Color.ClearColor state. + */ + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Driver.ClearColor) { + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + } +} + + +/** + * GL_EXT_texture_integer + */ +void GLAPIENTRY +_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = (GLfloat) r; + tmp[1] = (GLfloat) g; + tmp[2] = (GLfloat) b; + tmp[3] = (GLfloat) a; + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + + /* XXX we should eventually have a float/int/uint union for + * the ctx->Color.ClearColor state. + */ + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Driver.ClearColor) { + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + } +} + + +/** + * Clear buffers. + * + * \param mask bit-mask indicating the buffers to be cleared. + * + * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState + * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, + * etc. If the rasterization mode is set to GL_RENDER then requests the driver + * to clear the buffers, via the dd_function_table::Clear callback. + */ +void GLAPIENTRY +_mesa_Clear( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClear 0x%x\n", mask); + + if (mask & ~(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT | + GL_ACCUM_BUFFER_BIT)) { + /* invalid bit set */ + _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); /* update _Xmin, etc */ + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glClear(incomplete framebuffer)"); + return; + } + + if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || + ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || + ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) + return; + + if (ctx->RenderMode == GL_RENDER) { + GLbitfield bufferMask; + + /* don't clear depth buffer if depth writing disabled */ + if (!ctx->Depth.Mask) + mask &= ~GL_DEPTH_BUFFER_BIT; + + /* Build the bitmask to send to device driver's Clear function. + * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 + * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the + * BUFFER_BIT_COLORn flags. + */ + bufferMask = 0; + if (mask & GL_COLOR_BUFFER_BIT) { + GLuint i; + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); + } + } + + if ((mask & GL_DEPTH_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveDepthBuffer) { + bufferMask |= BUFFER_BIT_DEPTH; + } + + if ((mask & GL_STENCIL_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveStencilBuffer) { + bufferMask |= BUFFER_BIT_STENCIL; + } + + if ((mask & GL_ACCUM_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveAccumBuffer) { + bufferMask |= BUFFER_BIT_ACCUM; + } + + ASSERT(ctx->Driver.Clear); + ctx->Driver.Clear(ctx, bufferMask); + } +} + + +/** Returned by make_color_buffer_mask() for errors */ +#define INVALID_MASK ~0x0 + + +/** + * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of + * BUFFER_BIT_x values. + * Return INVALID_MASK if the drawbuffer value is invalid. + */ +static GLbitfield +make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer) +{ + const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + GLbitfield mask = 0x0; + + switch (drawbuffer) { + case GL_FRONT: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + break; + case GL_BACK: + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + case GL_LEFT: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + break; + case GL_RIGHT: + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + case GL_FRONT_AND_BACK: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + default: + if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { + mask = INVALID_MASK; + } + else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { + mask |= (BUFFER_BIT_COLOR0 << drawbuffer); + } + } + + return mask; +} + + + +/** + * New in GL 3.0 + * Clear signed integer color buffer or stencil buffer (not depth). + */ +void GLAPIENTRY +_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_STENCIL: + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else { + /* Save current stencil clear value, set to 'value', do the + * stencil clear and restore the clear value. + * XXX in the future we may have a new ctx->Driver.ClearBuffer() + * hook instead. + */ + const GLuint clearSave = ctx->Stencil.Clear; + ctx->Stencil.Clear = *value; + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, *value); + ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); + ctx->Stencil.Clear = clearSave; + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, clearSave); + } + break; + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + /* XXX note: we're putting the integer clear values into the + * floating point state var. This will not always work. We'll + * need a new ctx->Driver.ClearBuffer() hook.... + */ + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear unsigned integer color buffer (not depth, not stencil). + */ +void GLAPIENTRY +_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + /* XXX note: we're putting the uint clear values into the + * floating point state var. This will not always work. We'll + * need a new ctx->Driver.ClearBuffer() hook.... + */ + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear fixed-pt or float color buffer or depth buffer (not stencil). + */ +void GLAPIENTRY +_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_DEPTH: + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + else { + /* Save current depth clear value, set to 'value', do the + * depth clear and restore the clear value. + * XXX in the future we may have a new ctx->Driver.ClearBuffer() + * hook instead. + */ + const GLclampd clearSave = ctx->Depth.Clear; + ctx->Depth.Clear = *value; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, *value); + ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); + ctx->Depth.Clear = clearSave; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, clearSave); + } + /* clear depth buffer to value */ + break; + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear depth/stencil buffer only. + */ +void GLAPIENTRY +_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (buffer != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } + + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", + drawbuffer); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + { + /* save current clear values */ + const GLclampd clearDepthSave = ctx->Depth.Clear; + const GLuint clearStencilSave = ctx->Stencil.Clear; + + /* set new clear values */ + ctx->Depth.Clear = depth; + ctx->Stencil.Clear = stencil; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, depth); + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, stencil); + + /* clear buffers */ + ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); + + /* restore */ + ctx->Depth.Clear = clearDepthSave; + ctx->Stencil.Clear = clearStencilSave; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, clearDepthSave); + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, clearStencilSave); + } +} diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c index d0c865735..35b3096f6 100644 --- a/mesalib/src/mesa/main/colortab.c +++ b/mesalib/src/mesa/main/colortab.c @@ -516,6 +516,7 @@ _mesa_GetColorTable( GLenum target, GLenum format, struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_color_table *table = NULL; GLfloat rgba[MAX_COLOR_TABLE_SIZE][4]; + GLbitfield transferOps = 0; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (ctx->NewState) { @@ -618,8 +619,12 @@ _mesa_GetColorTable( GLenum target, GLenum format, if (!data) return; + /* TODO: is this correct? */ + if(ctx->Color._ClampReadColor) + transferOps |= IMAGE_CLAMP_BIT; + _mesa_pack_rgba_span_float(ctx, table->Size, rgba, - format, type, data, &ctx->Pack, 0x0); + format, type, data, &ctx->Pack, transferOps); _mesa_unmap_pbo_dest(ctx, &ctx->Pack); } diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 3de6832d3..7e86f1d0e 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -388,6 +388,9 @@ typedef enum OPCODE_UNIFORM_3UIV, OPCODE_UNIFORM_4UIV, + /* GL_ARB_color_buffer_float */ + OPCODE_CLAMP_COLOR, + /* GL_EXT_framebuffer_blit */ OPCODE_BLIT_FRAMEBUFFER, @@ -6887,6 +6890,22 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, } static void GLAPIENTRY +save_ClampColorARB(GLenum target, GLenum clamp) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2); + if (n) { + n[1].e = target; + n[2].e = clamp; + } + if (ctx->ExecuteFlag) { + CALL_ClampColorARB(ctx->Exec, (target, clamp)); + } +} + +static void GLAPIENTRY save_UseShaderProgramEXT(GLenum type, GLuint program) { GET_CURRENT_CONTEXT(ctx); @@ -8071,6 +8090,10 @@ execute_list(struct gl_context *ctx, GLuint list) (n[1].i, n[2].i, n[3].b, n[4].data)); break; + case OPCODE_CLAMP_COLOR: + CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_TEX_BUMP_PARAMETER_ATI: { GLfloat values[4]; @@ -9868,6 +9891,10 @@ _mesa_create_save_table(void) SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); SET_ActiveProgramEXT(table, save_ActiveProgramEXT); + /* GL_ARB_color_buffer_float */ + SET_ClampColorARB(table, save_ClampColorARB); + SET_ClampColor(table, save_ClampColorARB); + /* GL 3.0 */ #if 0 SET_ClearBufferiv(table, save_ClearBufferiv); diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c index ebfb37227..14be3ff44 100644 --- a/mesalib/src/mesa/main/enums.c +++ b/mesalib/src/mesa/main/enums.c @@ -1,6294 +1,6307 @@ -/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "main/glheader.h"
-#include "main/mfeatures.h"
-#include "main/enums.h"
-#include "main/imports.h"
-#include "main/mtypes.h"
-
-typedef struct {
- size_t offset;
- int n;
-} enum_elt;
-
-LONGSTRING static const char enum_string_table[] =
- "GL_2D\0"
- "GL_2_BYTES\0"
- "GL_3D\0"
- "GL_3D_COLOR\0"
- "GL_3D_COLOR_TEXTURE\0"
- "GL_3_BYTES\0"
- "GL_4D_COLOR_TEXTURE\0"
- "GL_4_BYTES\0"
- "GL_ACCUM\0"
- "GL_ACCUM_ALPHA_BITS\0"
- "GL_ACCUM_BLUE_BITS\0"
- "GL_ACCUM_BUFFER_BIT\0"
- "GL_ACCUM_CLEAR_VALUE\0"
- "GL_ACCUM_GREEN_BITS\0"
- "GL_ACCUM_RED_BITS\0"
- "GL_ACTIVE_ATTRIBUTES\0"
- "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
- "GL_ACTIVE_PROGRAM_EXT\0"
- "GL_ACTIVE_STENCIL_FACE_EXT\0"
- "GL_ACTIVE_TEXTURE\0"
- "GL_ACTIVE_TEXTURE_ARB\0"
- "GL_ACTIVE_UNIFORMS\0"
- "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
- "GL_ACTIVE_VERTEX_UNITS_ARB\0"
- "GL_ADD\0"
- "GL_ADD_SIGNED\0"
- "GL_ADD_SIGNED_ARB\0"
- "GL_ADD_SIGNED_EXT\0"
- "GL_ALIASED_LINE_WIDTH_RANGE\0"
- "GL_ALIASED_POINT_SIZE_RANGE\0"
- "GL_ALL_ATTRIB_BITS\0"
- "GL_ALL_CLIENT_ATTRIB_BITS\0"
- "GL_ALPHA\0"
- "GL_ALPHA12\0"
- "GL_ALPHA12_EXT\0"
- "GL_ALPHA16\0"
- "GL_ALPHA16I_EXT\0"
- "GL_ALPHA16UI_EXT\0"
- "GL_ALPHA16_EXT\0"
- "GL_ALPHA32I_EXT\0"
- "GL_ALPHA32UI_EXT\0"
- "GL_ALPHA4\0"
- "GL_ALPHA4_EXT\0"
- "GL_ALPHA8\0"
- "GL_ALPHA8I_EXT\0"
- "GL_ALPHA8UI_EXT\0"
- "GL_ALPHA8_EXT\0"
- "GL_ALPHA_BIAS\0"
- "GL_ALPHA_BITS\0"
- "GL_ALPHA_INTEGER_EXT\0"
- "GL_ALPHA_SCALE\0"
- "GL_ALPHA_TEST\0"
- "GL_ALPHA_TEST_FUNC\0"
- "GL_ALPHA_TEST_REF\0"
- "GL_ALREADY_SIGNALED\0"
- "GL_ALWAYS\0"
- "GL_AMBIENT\0"
- "GL_AMBIENT_AND_DIFFUSE\0"
- "GL_AND\0"
- "GL_AND_INVERTED\0"
- "GL_AND_REVERSE\0"
- "GL_ARRAY_BUFFER\0"
- "GL_ARRAY_BUFFER_BINDING\0"
- "GL_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_ATTACHED_SHADERS\0"
- "GL_ATTRIB_ARRAY_POINTER_NV\0"
- "GL_ATTRIB_ARRAY_SIZE_NV\0"
- "GL_ATTRIB_ARRAY_STRIDE_NV\0"
- "GL_ATTRIB_ARRAY_TYPE_NV\0"
- "GL_ATTRIB_STACK_DEPTH\0"
- "GL_AUTO_NORMAL\0"
- "GL_AUX0\0"
- "GL_AUX1\0"
- "GL_AUX2\0"
- "GL_AUX3\0"
- "GL_AUX_BUFFERS\0"
- "GL_BACK\0"
- "GL_BACK_LEFT\0"
- "GL_BACK_RIGHT\0"
- "GL_BGR\0"
- "GL_BGRA\0"
- "GL_BGRA_EXT\0"
- "GL_BGRA_INTEGER\0"
- "GL_BGRA_INTEGER_EXT\0"
- "GL_BGR_INTEGER\0"
- "GL_BGR_INTEGER_EXT\0"
- "GL_BITMAP\0"
- "GL_BITMAP_TOKEN\0"
- "GL_BLEND\0"
- "GL_BLEND_COLOR\0"
- "GL_BLEND_COLOR_EXT\0"
- "GL_BLEND_DST\0"
- "GL_BLEND_DST_ALPHA\0"
- "GL_BLEND_DST_ALPHA_OES\0"
- "GL_BLEND_DST_RGB\0"
- "GL_BLEND_DST_RGB_OES\0"
- "GL_BLEND_EQUATION\0"
- "GL_BLEND_EQUATION_ALPHA\0"
- "GL_BLEND_EQUATION_ALPHA_EXT\0"
- "GL_BLEND_EQUATION_ALPHA_OES\0"
- "GL_BLEND_EQUATION_EXT\0"
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- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0"
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- "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0"
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- "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0"
- "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0"
- "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0"
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- "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0"
- "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0"
- "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0"
- "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0"
- "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0"
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- "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0"
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- "GL_FUNC_SUBTRACT_EXT\0"
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- "GL_GREEN_INTEGER\0"
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- "GL_GREEN_SCALE\0"
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- "GL_HISTOGRAM_ALPHA_SIZE_EXT\0"
- "GL_HISTOGRAM_BLUE_SIZE\0"
- "GL_HISTOGRAM_BLUE_SIZE_EXT\0"
- "GL_HISTOGRAM_EXT\0"
- "GL_HISTOGRAM_FORMAT\0"
- "GL_HISTOGRAM_FORMAT_EXT\0"
- "GL_HISTOGRAM_GREEN_SIZE\0"
- "GL_HISTOGRAM_GREEN_SIZE_EXT\0"
- "GL_HISTOGRAM_LUMINANCE_SIZE\0"
- "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0"
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- "GL_HISTOGRAM_RED_SIZE_EXT\0"
- "GL_HISTOGRAM_SINK\0"
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- "GL_HISTOGRAM_WIDTH\0"
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- "GL_INTENSITY32UI_EXT\0"
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- "GL_INTENSITY8\0"
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- "GL_INTENSITY8_EXT\0"
- "GL_INTENSITY_EXT\0"
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- "GL_INTERPOLATE\0"
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- "GL_INT_10_10_10_2_OES\0"
- "GL_INT_SAMPLER_1D\0"
- "GL_INT_SAMPLER_1D_ARRAY\0"
- "GL_INT_SAMPLER_1D_ARRAY_EXT\0"
- "GL_INT_SAMPLER_1D_EXT\0"
- "GL_INT_SAMPLER_2D\0"
- "GL_INT_SAMPLER_2D_ARRAY\0"
- "GL_INT_SAMPLER_2D_ARRAY_EXT\0"
- "GL_INT_SAMPLER_2D_EXT\0"
- "GL_INT_SAMPLER_2D_RECT\0"
- "GL_INT_SAMPLER_2D_RECT_EXT\0"
- "GL_INT_SAMPLER_3D\0"
- "GL_INT_SAMPLER_3D_EXT\0"
- "GL_INT_SAMPLER_BUFFER\0"
- "GL_INT_SAMPLER_BUFFER_EXT\0"
- "GL_INT_SAMPLER_CUBE\0"
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- "GL_INT_VEC2\0"
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- "GL_INVALID_FRAMEBUFFER_OPERATION\0"
- "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0"
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- "GL_INVERSE_NV\0"
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- "GL_LIGHT_MODEL_AMBIENT\0"
- "GL_LIGHT_MODEL_COLOR_CONTROL\0"
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- "GL_LINE\0"
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- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0"
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0"
- "GL_QUAD_MESH_SUN\0"
- "GL_QUAD_STRIP\0"
- "GL_QUERY_BY_REGION_NO_WAIT\0"
- "GL_QUERY_BY_REGION_NO_WAIT_NV\0"
- "GL_QUERY_BY_REGION_WAIT\0"
- "GL_QUERY_BY_REGION_WAIT_NV\0"
- "GL_QUERY_COUNTER_BITS\0"
- "GL_QUERY_COUNTER_BITS_ARB\0"
- "GL_QUERY_NO_WAIT\0"
- "GL_QUERY_NO_WAIT_NV\0"
- "GL_QUERY_RESULT\0"
- "GL_QUERY_RESULT_ARB\0"
- "GL_QUERY_RESULT_AVAILABLE\0"
- "GL_QUERY_RESULT_AVAILABLE_ARB\0"
- "GL_QUERY_WAIT\0"
- "GL_QUERY_WAIT_NV\0"
- "GL_R\0"
- "GL_R11F_G11F_B10F\0"
- "GL_R16_SNORM\0"
- "GL_R3_G3_B2\0"
- "GL_R8_SNORM\0"
- "GL_RASTERIZER_DISCARD\0"
- "GL_RASTERIZER_DISCARD_EXT\0"
- "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
- "GL_READ_BUFFER\0"
- "GL_READ_FRAMEBUFFER\0"
- "GL_READ_FRAMEBUFFER_BINDING\0"
- "GL_READ_FRAMEBUFFER_BINDING_EXT\0"
- "GL_READ_FRAMEBUFFER_EXT\0"
- "GL_READ_ONLY\0"
- "GL_READ_ONLY_ARB\0"
- "GL_READ_WRITE\0"
- "GL_READ_WRITE_ARB\0"
- "GL_RED\0"
- "GL_REDUCE\0"
- "GL_REDUCE_EXT\0"
- "GL_RED_BIAS\0"
- "GL_RED_BITS\0"
- "GL_RED_INTEGER\0"
- "GL_RED_INTEGER_EXT\0"
- "GL_RED_SCALE\0"
- "GL_RED_SNORM\0"
- "GL_REFLECTION_MAP\0"
- "GL_REFLECTION_MAP_ARB\0"
- "GL_REFLECTION_MAP_NV\0"
- "GL_REFLECTION_MAP_OES\0"
- "GL_RELEASED_APPLE\0"
- "GL_RENDER\0"
- "GL_RENDERBUFFER\0"
- "GL_RENDERBUFFER_ALPHA_SIZE\0"
- "GL_RENDERBUFFER_ALPHA_SIZE_OES\0"
- "GL_RENDERBUFFER_BINDING\0"
- "GL_RENDERBUFFER_BINDING_EXT\0"
- "GL_RENDERBUFFER_BINDING_OES\0"
- "GL_RENDERBUFFER_BLUE_SIZE\0"
- "GL_RENDERBUFFER_BLUE_SIZE_OES\0"
- "GL_RENDERBUFFER_DEPTH_SIZE\0"
- "GL_RENDERBUFFER_DEPTH_SIZE_OES\0"
- "GL_RENDERBUFFER_EXT\0"
- "GL_RENDERBUFFER_GREEN_SIZE\0"
- "GL_RENDERBUFFER_GREEN_SIZE_OES\0"
- "GL_RENDERBUFFER_HEIGHT\0"
- "GL_RENDERBUFFER_HEIGHT_EXT\0"
- "GL_RENDERBUFFER_HEIGHT_OES\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0"
- "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0"
- "GL_RENDERBUFFER_OES\0"
- "GL_RENDERBUFFER_RED_SIZE\0"
- "GL_RENDERBUFFER_RED_SIZE_OES\0"
- "GL_RENDERBUFFER_SAMPLES\0"
- "GL_RENDERBUFFER_SAMPLES_EXT\0"
- "GL_RENDERBUFFER_STENCIL_SIZE\0"
- "GL_RENDERBUFFER_STENCIL_SIZE_OES\0"
- "GL_RENDERBUFFER_WIDTH\0"
- "GL_RENDERBUFFER_WIDTH_EXT\0"
- "GL_RENDERBUFFER_WIDTH_OES\0"
- "GL_RENDERER\0"
- "GL_RENDER_MODE\0"
- "GL_REPEAT\0"
- "GL_REPLACE\0"
- "GL_REPLACE_EXT\0"
- "GL_REPLICATE_BORDER_HP\0"
- "GL_RESCALE_NORMAL\0"
- "GL_RESCALE_NORMAL_EXT\0"
- "GL_RETAINED_APPLE\0"
- "GL_RETURN\0"
- "GL_RG16_SNORM\0"
- "GL_RG8_SNORM\0"
- "GL_RGB\0"
- "GL_RGB10\0"
- "GL_RGB10_A2\0"
- "GL_RGB10_A2_EXT\0"
- "GL_RGB10_EXT\0"
- "GL_RGB12\0"
- "GL_RGB12_EXT\0"
- "GL_RGB16\0"
- "GL_RGB16F\0"
- "GL_RGB16I\0"
- "GL_RGB16I_EXT\0"
- "GL_RGB16UI\0"
- "GL_RGB16UI_EXT\0"
- "GL_RGB16_EXT\0"
- "GL_RGB16_SNORM\0"
- "GL_RGB2_EXT\0"
- "GL_RGB32F\0"
- "GL_RGB32I\0"
- "GL_RGB32I_EXT\0"
- "GL_RGB32UI\0"
- "GL_RGB32UI_EXT\0"
- "GL_RGB4\0"
- "GL_RGB4_EXT\0"
- "GL_RGB4_S3TC\0"
- "GL_RGB5\0"
- "GL_RGB565\0"
- "GL_RGB565_OES\0"
- "GL_RGB5_A1\0"
- "GL_RGB5_A1_EXT\0"
- "GL_RGB5_A1_OES\0"
- "GL_RGB5_EXT\0"
- "GL_RGB8\0"
- "GL_RGB8I\0"
- "GL_RGB8I_EXT\0"
- "GL_RGB8UI\0"
- "GL_RGB8UI_EXT\0"
- "GL_RGB8_EXT\0"
- "GL_RGB8_OES\0"
- "GL_RGB8_SNORM\0"
- "GL_RGB9_E5\0"
- "GL_RGBA\0"
- "GL_RGBA12\0"
- "GL_RGBA12_EXT\0"
- "GL_RGBA16\0"
- "GL_RGBA16F\0"
- "GL_RGBA16I\0"
- "GL_RGBA16I_EXT\0"
- "GL_RGBA16UI\0"
- "GL_RGBA16UI_EXT\0"
- "GL_RGBA16_EXT\0"
- "GL_RGBA16_SNORM\0"
- "GL_RGBA2\0"
- "GL_RGBA2_EXT\0"
- "GL_RGBA32F\0"
- "GL_RGBA32I\0"
- "GL_RGBA32I_EXT\0"
- "GL_RGBA32UI\0"
- "GL_RGBA32UI_EXT\0"
- "GL_RGBA4\0"
- "GL_RGBA4_DXT5_S3TC\0"
- "GL_RGBA4_EXT\0"
- "GL_RGBA4_OES\0"
- "GL_RGBA4_S3TC\0"
- "GL_RGBA8\0"
- "GL_RGBA8I\0"
- "GL_RGBA8I_EXT\0"
- "GL_RGBA8UI\0"
- "GL_RGBA8UI_EXT\0"
- "GL_RGBA8_EXT\0"
- "GL_RGBA8_OES\0"
- "GL_RGBA8_SNORM\0"
- "GL_RGBA_DXT5_S3TC\0"
- "GL_RGBA_INTEGER\0"
- "GL_RGBA_INTEGER_EXT\0"
- "GL_RGBA_INTEGER_MODE_EXT\0"
- "GL_RGBA_MODE\0"
- "GL_RGBA_S3TC\0"
- "GL_RGBA_SNORM\0"
- "GL_RGB_INTEGER\0"
- "GL_RGB_INTEGER_EXT\0"
- "GL_RGB_S3TC\0"
- "GL_RGB_SCALE\0"
- "GL_RGB_SCALE_ARB\0"
- "GL_RGB_SCALE_EXT\0"
- "GL_RGB_SNORM\0"
- "GL_RG_SNORM\0"
- "GL_RIGHT\0"
- "GL_S\0"
- "GL_SAMPLER_1D\0"
- "GL_SAMPLER_1D_ARRAY\0"
- "GL_SAMPLER_1D_ARRAY_EXT\0"
- "GL_SAMPLER_1D_ARRAY_SHADOW\0"
- "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0"
- "GL_SAMPLER_1D_SHADOW\0"
- "GL_SAMPLER_2D\0"
- "GL_SAMPLER_2D_ARRAY\0"
- "GL_SAMPLER_2D_ARRAY_EXT\0"
- "GL_SAMPLER_2D_ARRAY_SHADOW\0"
- "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0"
- "GL_SAMPLER_2D_RECT\0"
- "GL_SAMPLER_2D_RECT_SHADOW\0"
- "GL_SAMPLER_2D_SHADOW\0"
- "GL_SAMPLER_3D\0"
- "GL_SAMPLER_3D_OES\0"
- "GL_SAMPLER_BUFFER\0"
- "GL_SAMPLER_BUFFER_EXT\0"
- "GL_SAMPLER_CUBE\0"
- "GL_SAMPLER_CUBE_SHADOW\0"
- "GL_SAMPLER_CUBE_SHADOW_EXT\0"
- "GL_SAMPLES\0"
- "GL_SAMPLES_3DFX\0"
- "GL_SAMPLES_ARB\0"
- "GL_SAMPLES_PASSED\0"
- "GL_SAMPLES_PASSED_ARB\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
- "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0"
- "GL_SAMPLE_ALPHA_TO_ONE\0"
- "GL_SAMPLE_ALPHA_TO_ONE_ARB\0"
- "GL_SAMPLE_BUFFERS\0"
- "GL_SAMPLE_BUFFERS_3DFX\0"
- "GL_SAMPLE_BUFFERS_ARB\0"
- "GL_SAMPLE_COVERAGE\0"
- "GL_SAMPLE_COVERAGE_ARB\0"
- "GL_SAMPLE_COVERAGE_INVERT\0"
- "GL_SAMPLE_COVERAGE_INVERT_ARB\0"
- "GL_SAMPLE_COVERAGE_VALUE\0"
- "GL_SAMPLE_COVERAGE_VALUE_ARB\0"
- "GL_SCISSOR_BIT\0"
- "GL_SCISSOR_BOX\0"
- "GL_SCISSOR_TEST\0"
- "GL_SECONDARY_COLOR_ARRAY\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
- "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
- "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
- "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
- "GL_SELECT\0"
- "GL_SELECTION_BUFFER_POINTER\0"
- "GL_SELECTION_BUFFER_SIZE\0"
- "GL_SEPARABLE_2D\0"
- "GL_SEPARATE_ATTRIBS\0"
- "GL_SEPARATE_ATTRIBS_EXT\0"
- "GL_SEPARATE_SPECULAR_COLOR\0"
- "GL_SEPARATE_SPECULAR_COLOR_EXT\0"
- "GL_SET\0"
- "GL_SHADER_BINARY_FORMATS\0"
- "GL_SHADER_COMPILER\0"
- "GL_SHADER_OBJECT_ARB\0"
- "GL_SHADER_SOURCE_LENGTH\0"
- "GL_SHADER_TYPE\0"
- "GL_SHADE_MODEL\0"
- "GL_SHADING_LANGUAGE_VERSION\0"
- "GL_SHADOW_AMBIENT_SGIX\0"
- "GL_SHARED_TEXTURE_PALETTE_EXT\0"
- "GL_SHININESS\0"
- "GL_SHORT\0"
- "GL_SIGNALED\0"
- "GL_SIGNED_NORMALIZED\0"
- "GL_SINGLE_COLOR\0"
- "GL_SINGLE_COLOR_EXT\0"
- "GL_SLICE_ACCUM_SUN\0"
- "GL_SLUMINANCE\0"
- "GL_SLUMINANCE8\0"
- "GL_SLUMINANCE8_ALPHA8\0"
- "GL_SLUMINANCE_ALPHA\0"
- "GL_SMOOTH\0"
- "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0"
- "GL_SMOOTH_LINE_WIDTH_RANGE\0"
- "GL_SMOOTH_POINT_SIZE_GRANULARITY\0"
- "GL_SMOOTH_POINT_SIZE_RANGE\0"
- "GL_SOURCE0_ALPHA\0"
- "GL_SOURCE0_ALPHA_ARB\0"
- "GL_SOURCE0_ALPHA_EXT\0"
- "GL_SOURCE0_RGB\0"
- "GL_SOURCE0_RGB_ARB\0"
- "GL_SOURCE0_RGB_EXT\0"
- "GL_SOURCE1_ALPHA\0"
- "GL_SOURCE1_ALPHA_ARB\0"
- "GL_SOURCE1_ALPHA_EXT\0"
- "GL_SOURCE1_RGB\0"
- "GL_SOURCE1_RGB_ARB\0"
- "GL_SOURCE1_RGB_EXT\0"
- "GL_SOURCE2_ALPHA\0"
- "GL_SOURCE2_ALPHA_ARB\0"
- "GL_SOURCE2_ALPHA_EXT\0"
- "GL_SOURCE2_RGB\0"
- "GL_SOURCE2_RGB_ARB\0"
- "GL_SOURCE2_RGB_EXT\0"
- "GL_SOURCE3_ALPHA_NV\0"
- "GL_SOURCE3_RGB_NV\0"
- "GL_SPECULAR\0"
- "GL_SPHERE_MAP\0"
- "GL_SPOT_CUTOFF\0"
- "GL_SPOT_DIRECTION\0"
- "GL_SPOT_EXPONENT\0"
- "GL_SRC0_ALPHA\0"
- "GL_SRC0_RGB\0"
- "GL_SRC1_ALPHA\0"
- "GL_SRC1_RGB\0"
- "GL_SRC2_ALPHA\0"
- "GL_SRC2_RGB\0"
- "GL_SRC_ALPHA\0"
- "GL_SRC_ALPHA_SATURATE\0"
- "GL_SRC_COLOR\0"
- "GL_SRGB\0"
- "GL_SRGB8\0"
- "GL_SRGB8_ALPHA8\0"
- "GL_SRGB_ALPHA\0"
- "GL_STACK_OVERFLOW\0"
- "GL_STACK_UNDERFLOW\0"
- "GL_STATIC_COPY\0"
- "GL_STATIC_COPY_ARB\0"
- "GL_STATIC_DRAW\0"
- "GL_STATIC_DRAW_ARB\0"
- "GL_STATIC_READ\0"
- "GL_STATIC_READ_ARB\0"
- "GL_STENCIL\0"
- "GL_STENCIL_ATTACHMENT\0"
- "GL_STENCIL_ATTACHMENT_EXT\0"
- "GL_STENCIL_ATTACHMENT_OES\0"
- "GL_STENCIL_BACK_FAIL\0"
- "GL_STENCIL_BACK_FAIL_ATI\0"
- "GL_STENCIL_BACK_FUNC\0"
- "GL_STENCIL_BACK_FUNC_ATI\0"
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0"
- "GL_STENCIL_BACK_PASS_DEPTH_PASS\0"
- "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0"
- "GL_STENCIL_BACK_REF\0"
- "GL_STENCIL_BACK_VALUE_MASK\0"
- "GL_STENCIL_BACK_WRITEMASK\0"
- "GL_STENCIL_BITS\0"
- "GL_STENCIL_BUFFER\0"
- "GL_STENCIL_BUFFER_BIT\0"
- "GL_STENCIL_CLEAR_VALUE\0"
- "GL_STENCIL_FAIL\0"
- "GL_STENCIL_FUNC\0"
- "GL_STENCIL_INDEX\0"
- "GL_STENCIL_INDEX1\0"
- "GL_STENCIL_INDEX16\0"
- "GL_STENCIL_INDEX16_EXT\0"
- "GL_STENCIL_INDEX1_EXT\0"
- "GL_STENCIL_INDEX1_OES\0"
- "GL_STENCIL_INDEX4\0"
- "GL_STENCIL_INDEX4_EXT\0"
- "GL_STENCIL_INDEX4_OES\0"
- "GL_STENCIL_INDEX8\0"
- "GL_STENCIL_INDEX8_EXT\0"
- "GL_STENCIL_INDEX8_OES\0"
- "GL_STENCIL_INDEX_EXT\0"
- "GL_STENCIL_PASS_DEPTH_FAIL\0"
- "GL_STENCIL_PASS_DEPTH_PASS\0"
- "GL_STENCIL_REF\0"
- "GL_STENCIL_TEST\0"
- "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
- "GL_STENCIL_VALUE_MASK\0"
- "GL_STENCIL_WRITEMASK\0"
- "GL_STEREO\0"
- "GL_STORAGE_CACHED_APPLE\0"
- "GL_STORAGE_PRIVATE_APPLE\0"
- "GL_STORAGE_SHARED_APPLE\0"
- "GL_STREAM_COPY\0"
- "GL_STREAM_COPY_ARB\0"
- "GL_STREAM_DRAW\0"
- "GL_STREAM_DRAW_ARB\0"
- "GL_STREAM_READ\0"
- "GL_STREAM_READ_ARB\0"
- "GL_SUBPIXEL_BITS\0"
- "GL_SUBTRACT\0"
- "GL_SUBTRACT_ARB\0"
- "GL_SYNC_CONDITION\0"
- "GL_SYNC_FENCE\0"
- "GL_SYNC_FLAGS\0"
- "GL_SYNC_FLUSH_COMMANDS_BIT\0"
- "GL_SYNC_GPU_COMMANDS_COMPLETE\0"
- "GL_SYNC_STATUS\0"
- "GL_T\0"
- "GL_T2F_C3F_V3F\0"
- "GL_T2F_C4F_N3F_V3F\0"
- "GL_T2F_C4UB_V3F\0"
- "GL_T2F_N3F_V3F\0"
- "GL_T2F_V3F\0"
- "GL_T4F_C4F_N3F_V4F\0"
- "GL_T4F_V4F\0"
- "GL_TABLE_TOO_LARGE_EXT\0"
- "GL_TEXTURE\0"
- "GL_TEXTURE0\0"
- "GL_TEXTURE0_ARB\0"
- "GL_TEXTURE1\0"
- "GL_TEXTURE10\0"
- "GL_TEXTURE10_ARB\0"
- "GL_TEXTURE11\0"
- "GL_TEXTURE11_ARB\0"
- "GL_TEXTURE12\0"
- "GL_TEXTURE12_ARB\0"
- "GL_TEXTURE13\0"
- "GL_TEXTURE13_ARB\0"
- "GL_TEXTURE14\0"
- "GL_TEXTURE14_ARB\0"
- "GL_TEXTURE15\0"
- "GL_TEXTURE15_ARB\0"
- "GL_TEXTURE16\0"
- "GL_TEXTURE16_ARB\0"
- "GL_TEXTURE17\0"
- "GL_TEXTURE17_ARB\0"
- "GL_TEXTURE18\0"
- "GL_TEXTURE18_ARB\0"
- "GL_TEXTURE19\0"
- "GL_TEXTURE19_ARB\0"
- "GL_TEXTURE1_ARB\0"
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- "GL_TEXTURE20\0"
- "GL_TEXTURE20_ARB\0"
- "GL_TEXTURE21\0"
- "GL_TEXTURE21_ARB\0"
- "GL_TEXTURE22\0"
- "GL_TEXTURE22_ARB\0"
- "GL_TEXTURE23\0"
- "GL_TEXTURE23_ARB\0"
- "GL_TEXTURE24\0"
- "GL_TEXTURE24_ARB\0"
- "GL_TEXTURE25\0"
- "GL_TEXTURE25_ARB\0"
- "GL_TEXTURE26\0"
- "GL_TEXTURE26_ARB\0"
- "GL_TEXTURE27\0"
- "GL_TEXTURE27_ARB\0"
- "GL_TEXTURE28\0"
- "GL_TEXTURE28_ARB\0"
- "GL_TEXTURE29\0"
- "GL_TEXTURE29_ARB\0"
- "GL_TEXTURE2_ARB\0"
- "GL_TEXTURE3\0"
- "GL_TEXTURE30\0"
- "GL_TEXTURE30_ARB\0"
- "GL_TEXTURE31\0"
- "GL_TEXTURE31_ARB\0"
- "GL_TEXTURE3_ARB\0"
- "GL_TEXTURE4\0"
- "GL_TEXTURE4_ARB\0"
- "GL_TEXTURE5\0"
- "GL_TEXTURE5_ARB\0"
- "GL_TEXTURE6\0"
- "GL_TEXTURE6_ARB\0"
- "GL_TEXTURE7\0"
- "GL_TEXTURE7_ARB\0"
- "GL_TEXTURE8\0"
- "GL_TEXTURE8_ARB\0"
- "GL_TEXTURE9\0"
- "GL_TEXTURE9_ARB\0"
- "GL_TEXTURE_1D\0"
- "GL_TEXTURE_1D_ARRAY\0"
- "GL_TEXTURE_1D_ARRAY_EXT\0"
- "GL_TEXTURE_2D\0"
- "GL_TEXTURE_2D_ARRAY\0"
- "GL_TEXTURE_2D_ARRAY_EXT\0"
- "GL_TEXTURE_3D\0"
- "GL_TEXTURE_3D_OES\0"
- "GL_TEXTURE_ALPHA_SIZE\0"
- "GL_TEXTURE_ALPHA_SIZE_EXT\0"
- "GL_TEXTURE_BASE_LEVEL\0"
- "GL_TEXTURE_BINDING_1D\0"
- "GL_TEXTURE_BINDING_1D_ARRAY\0"
- "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
- "GL_TEXTURE_BINDING_2D\0"
- "GL_TEXTURE_BINDING_2D_ARRAY\0"
- "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
- "GL_TEXTURE_BINDING_3D\0"
- "GL_TEXTURE_BINDING_3D_OES\0"
- "GL_TEXTURE_BINDING_BUFFER\0"
- "GL_TEXTURE_BINDING_CUBE_MAP\0"
- "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
- "GL_TEXTURE_BINDING_CUBE_MAP_OES\0"
- "GL_TEXTURE_BINDING_RECTANGLE\0"
- "GL_TEXTURE_BINDING_RECTANGLE_ARB\0"
- "GL_TEXTURE_BINDING_RECTANGLE_NV\0"
- "GL_TEXTURE_BIT\0"
- "GL_TEXTURE_BLUE_SIZE\0"
- "GL_TEXTURE_BLUE_SIZE_EXT\0"
- "GL_TEXTURE_BORDER\0"
- "GL_TEXTURE_BORDER_COLOR\0"
- "GL_TEXTURE_BUFFER\0"
- "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0"
- "GL_TEXTURE_BUFFER_FORMAT\0"
- "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
- "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
- "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
- "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
- "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0"
- "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
- "GL_TEXTURE_COLOR_TABLE_SGI\0"
- "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0"
- "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
- "GL_TEXTURE_COMPARE_FUNC\0"
- "GL_TEXTURE_COMPARE_FUNC_ARB\0"
- "GL_TEXTURE_COMPARE_MODE\0"
- "GL_TEXTURE_COMPARE_MODE_ARB\0"
- "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
- "GL_TEXTURE_COMPARE_SGIX\0"
- "GL_TEXTURE_COMPONENTS\0"
- "GL_TEXTURE_COMPRESSED\0"
- "GL_TEXTURE_COMPRESSED_ARB\0"
- "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0"
- "GL_TEXTURE_COMPRESSION_HINT\0"
- "GL_TEXTURE_COMPRESSION_HINT_ARB\0"
- "GL_TEXTURE_COORD_ARRAY\0"
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0"
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_TEXTURE_COORD_ARRAY_POINTER\0"
- "GL_TEXTURE_COORD_ARRAY_SIZE\0"
- "GL_TEXTURE_COORD_ARRAY_STRIDE\0"
- "GL_TEXTURE_COORD_ARRAY_TYPE\0"
- "GL_TEXTURE_CROP_RECT_OES\0"
- "GL_TEXTURE_CUBE_MAP\0"
- "GL_TEXTURE_CUBE_MAP_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0"
- "GL_TEXTURE_CUBE_MAP_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0"
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0"
- "GL_TEXTURE_CUBE_MAP_SEAMLESS\0"
- "GL_TEXTURE_DEPTH\0"
- "GL_TEXTURE_DEPTH_SIZE\0"
- "GL_TEXTURE_DEPTH_SIZE_ARB\0"
- "GL_TEXTURE_ENV\0"
- "GL_TEXTURE_ENV_COLOR\0"
- "GL_TEXTURE_ENV_MODE\0"
- "GL_TEXTURE_FILTER_CONTROL\0"
- "GL_TEXTURE_FILTER_CONTROL_EXT\0"
- "GL_TEXTURE_GEN_MODE\0"
- "GL_TEXTURE_GEN_MODE_OES\0"
- "GL_TEXTURE_GEN_Q\0"
- "GL_TEXTURE_GEN_R\0"
- "GL_TEXTURE_GEN_S\0"
- "GL_TEXTURE_GEN_STR_OES\0"
- "GL_TEXTURE_GEN_T\0"
- "GL_TEXTURE_GEQUAL_R_SGIX\0"
- "GL_TEXTURE_GREEN_SIZE\0"
- "GL_TEXTURE_GREEN_SIZE_EXT\0"
- "GL_TEXTURE_HEIGHT\0"
- "GL_TEXTURE_INDEX_SIZE_EXT\0"
- "GL_TEXTURE_INTENSITY_SIZE\0"
- "GL_TEXTURE_INTENSITY_SIZE_EXT\0"
- "GL_TEXTURE_INTERNAL_FORMAT\0"
- "GL_TEXTURE_LEQUAL_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS\0"
- "GL_TEXTURE_LOD_BIAS_EXT\0"
- "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
- "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
- "GL_TEXTURE_LUMINANCE_SIZE\0"
- "GL_TEXTURE_LUMINANCE_SIZE_EXT\0"
- "GL_TEXTURE_MAG_FILTER\0"
- "GL_TEXTURE_MATRIX\0"
- "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0"
- "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
- "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
- "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
- "GL_TEXTURE_MAX_LEVEL\0"
- "GL_TEXTURE_MAX_LOD\0"
- "GL_TEXTURE_MIN_FILTER\0"
- "GL_TEXTURE_MIN_LOD\0"
- "GL_TEXTURE_PRIORITY\0"
- "GL_TEXTURE_RANGE_LENGTH_APPLE\0"
- "GL_TEXTURE_RANGE_POINTER_APPLE\0"
- "GL_TEXTURE_RECTANGLE\0"
- "GL_TEXTURE_RECTANGLE_ARB\0"
- "GL_TEXTURE_RECTANGLE_NV\0"
- "GL_TEXTURE_RED_SIZE\0"
- "GL_TEXTURE_RED_SIZE_EXT\0"
- "GL_TEXTURE_RESIDENT\0"
- "GL_TEXTURE_SHARED_SIZE\0"
- "GL_TEXTURE_STACK_DEPTH\0"
- "GL_TEXTURE_STENCIL_SIZE\0"
- "GL_TEXTURE_STENCIL_SIZE_EXT\0"
- "GL_TEXTURE_STORAGE_HINT_APPLE\0"
- "GL_TEXTURE_TOO_LARGE_EXT\0"
- "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
- "GL_TEXTURE_WIDTH\0"
- "GL_TEXTURE_WRAP_R\0"
- "GL_TEXTURE_WRAP_R_OES\0"
- "GL_TEXTURE_WRAP_S\0"
- "GL_TEXTURE_WRAP_T\0"
- "GL_TIMEOUT_EXPIRED\0"
- "GL_TIME_ELAPSED_EXT\0"
- "GL_TRACK_MATRIX_NV\0"
- "GL_TRACK_MATRIX_TRANSFORM_NV\0"
- "GL_TRANSFORM_BIT\0"
- "GL_TRANSFORM_FEEDBACK\0"
- "GL_TRANSFORM_FEEDBACK_BINDING\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_START\0"
- "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0"
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0"
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0"
- "GL_TRANSFORM_FEEDBACK_VARYINGS\0"
- "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0"
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0"
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0"
- "GL_TRANSPOSE_COLOR_MATRIX\0"
- "GL_TRANSPOSE_COLOR_MATRIX_ARB\0"
- "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
- "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0"
- "GL_TRANSPOSE_NV\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX\0"
- "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX\0"
- "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0"
- "GL_TRIANGLES\0"
- "GL_TRIANGLES_ADJACENCY\0"
- "GL_TRIANGLES_ADJACENCY_ARB\0"
- "GL_TRIANGLE_FAN\0"
- "GL_TRIANGLE_MESH_SUN\0"
- "GL_TRIANGLE_STRIP\0"
- "GL_TRIANGLE_STRIP_ADJACENCY\0"
- "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0"
- "GL_TRUE\0"
- "GL_UNDEFINED_APPLE\0"
- "GL_UNPACK_ALIGNMENT\0"
- "GL_UNPACK_IMAGE_HEIGHT\0"
- "GL_UNPACK_LSB_FIRST\0"
- "GL_UNPACK_ROW_LENGTH\0"
- "GL_UNPACK_SKIP_IMAGES\0"
- "GL_UNPACK_SKIP_PIXELS\0"
- "GL_UNPACK_SKIP_ROWS\0"
- "GL_UNPACK_SWAP_BYTES\0"
- "GL_UNSIGNALED\0"
- "GL_UNSIGNED_BYTE\0"
- "GL_UNSIGNED_BYTE_2_3_3_REV\0"
- "GL_UNSIGNED_BYTE_3_3_2\0"
- "GL_UNSIGNED_INT\0"
- "GL_UNSIGNED_INT_10F_11F_11F_REV\0"
- "GL_UNSIGNED_INT_10_10_10_2\0"
- "GL_UNSIGNED_INT_10_10_10_2_OES\0"
- "GL_UNSIGNED_INT_24_8\0"
- "GL_UNSIGNED_INT_24_8_EXT\0"
- "GL_UNSIGNED_INT_24_8_NV\0"
- "GL_UNSIGNED_INT_24_8_OES\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV\0"
- "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0"
- "GL_UNSIGNED_INT_5_9_9_9_REV\0"
- "GL_UNSIGNED_INT_8_8_8_8\0"
- "GL_UNSIGNED_INT_8_8_8_8_REV\0"
- "GL_UNSIGNED_INT_SAMPLER_1D\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0"
- "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_3D\0"
- "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_BUFFER\0"
- "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0"
- "GL_UNSIGNED_INT_SAMPLER_CUBE\0"
- "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0"
- "GL_UNSIGNED_INT_VEC2\0"
- "GL_UNSIGNED_INT_VEC2_EXT\0"
- "GL_UNSIGNED_INT_VEC3\0"
- "GL_UNSIGNED_INT_VEC3_EXT\0"
- "GL_UNSIGNED_INT_VEC4\0"
- "GL_UNSIGNED_INT_VEC4_EXT\0"
- "GL_UNSIGNED_NORMALIZED\0"
- "GL_UNSIGNED_SHORT\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0"
- "GL_UNSIGNED_SHORT_4_4_4_4\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0"
- "GL_UNSIGNED_SHORT_5_5_5_1\0"
- "GL_UNSIGNED_SHORT_5_6_5\0"
- "GL_UNSIGNED_SHORT_5_6_5_REV\0"
- "GL_UNSIGNED_SHORT_8_8_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_MESA\0"
- "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
- "GL_UNSIGNED_SHORT_8_8_REV_MESA\0"
- "GL_UPPER_LEFT\0"
- "GL_V2F\0"
- "GL_V3F\0"
- "GL_VALIDATE_STATUS\0"
- "GL_VENDOR\0"
- "GL_VERSION\0"
- "GL_VERTEX_ARRAY\0"
- "GL_VERTEX_ARRAY_BINDING\0"
- "GL_VERTEX_ARRAY_BINDING_APPLE\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ARRAY_POINTER\0"
- "GL_VERTEX_ARRAY_SIZE\0"
- "GL_VERTEX_ARRAY_STRIDE\0"
- "GL_VERTEX_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0"
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
- "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
- "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
- "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0"
- "GL_VERTEX_BLEND_ARB\0"
- "GL_VERTEX_PROGRAM_ARB\0"
- "GL_VERTEX_PROGRAM_BINDING_NV\0"
- "GL_VERTEX_PROGRAM_NV\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0"
- "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0"
- "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0"
- "GL_VERTEX_SHADER\0"
- "GL_VERTEX_SHADER_ARB\0"
- "GL_VERTEX_STATE_PROGRAM_NV\0"
- "GL_VIEWPORT\0"
- "GL_VIEWPORT_BIT\0"
- "GL_VOLATILE_APPLE\0"
- "GL_WAIT_FAILED\0"
- "GL_WEIGHT_ARRAY_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0"
- "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0"
- "GL_WEIGHT_ARRAY_OES\0"
- "GL_WEIGHT_ARRAY_POINTER_ARB\0"
- "GL_WEIGHT_ARRAY_POINTER_OES\0"
- "GL_WEIGHT_ARRAY_SIZE_ARB\0"
- "GL_WEIGHT_ARRAY_SIZE_OES\0"
- "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
- "GL_WEIGHT_ARRAY_STRIDE_OES\0"
- "GL_WEIGHT_ARRAY_TYPE_ARB\0"
- "GL_WEIGHT_ARRAY_TYPE_OES\0"
- "GL_WEIGHT_SUM_UNITY_ARB\0"
- "GL_WRAP_BORDER_SUN\0"
- "GL_WRITE_ONLY\0"
- "GL_WRITE_ONLY_ARB\0"
- "GL_WRITE_ONLY_OES\0"
- "GL_XOR\0"
- "GL_YCBCR_422_APPLE\0"
- "GL_YCBCR_MESA\0"
- "GL_ZERO\0"
- "GL_ZOOM_X\0"
- "GL_ZOOM_Y\0"
- ;
-
-static const enum_elt all_enums[2295] =
-{
- { 0, 0x00000600 }, /* GL_2D */
- { 6, 0x00001407 }, /* GL_2_BYTES */
- { 17, 0x00000601 }, /* GL_3D */
- { 23, 0x00000602 }, /* GL_3D_COLOR */
- { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
- { 55, 0x00001408 }, /* GL_3_BYTES */
- { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
- { 86, 0x00001409 }, /* GL_4_BYTES */
- { 97, 0x00000100 }, /* GL_ACCUM */
- { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
- { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
- { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */
- { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
- { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
- { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
- { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
- { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */
- { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
- { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
- { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */
- { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
- { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- { 440, 0x00000104 }, /* GL_ADD */
- { 447, 0x00008574 }, /* GL_ADD_SIGNED */
- { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */
- { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */
- { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
- { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
- { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
- { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
- { 598, 0x00001906 }, /* GL_ALPHA */
- { 607, 0x0000803D }, /* GL_ALPHA12 */
- { 618, 0x0000803D }, /* GL_ALPHA12_EXT */
- { 633, 0x0000803E }, /* GL_ALPHA16 */
- { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */
- { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */
- { 677, 0x0000803E }, /* GL_ALPHA16_EXT */
- { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */
- { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */
- { 725, 0x0000803B }, /* GL_ALPHA4 */
- { 735, 0x0000803B }, /* GL_ALPHA4_EXT */
- { 749, 0x0000803C }, /* GL_ALPHA8 */
- { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */
- { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */
- { 790, 0x0000803C }, /* GL_ALPHA8_EXT */
- { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */
- { 818, 0x00000D55 }, /* GL_ALPHA_BITS */
- { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */
- { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */
- { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */
- { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
- { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
- { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */
- { 939, 0x00000207 }, /* GL_ALWAYS */
- { 949, 0x00001200 }, /* GL_AMBIENT */
- { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
- { 983, 0x00001501 }, /* GL_AND */
- { 990, 0x00001504 }, /* GL_AND_INVERTED */
- { 1006, 0x00001502 }, /* GL_AND_REVERSE */
- { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */
- { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
- { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
- { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
- { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
- { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
- { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
- { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
- { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
- { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */
- { 1247, 0x00000409 }, /* GL_AUX0 */
- { 1255, 0x0000040A }, /* GL_AUX1 */
- { 1263, 0x0000040B }, /* GL_AUX2 */
- { 1271, 0x0000040C }, /* GL_AUX3 */
- { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */
- { 1294, 0x00000405 }, /* GL_BACK */
- { 1302, 0x00000402 }, /* GL_BACK_LEFT */
- { 1315, 0x00000403 }, /* GL_BACK_RIGHT */
- { 1329, 0x000080E0 }, /* GL_BGR */
- { 1336, 0x000080E1 }, /* GL_BGRA */
- { 1344, 0x000080E1 }, /* GL_BGRA_EXT */
- { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */
- { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */
- { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */
- { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */
- { 1426, 0x00001A00 }, /* GL_BITMAP */
- { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */
- { 1452, 0x00000BE2 }, /* GL_BLEND */
- { 1461, 0x00008005 }, /* GL_BLEND_COLOR */
- { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
- { 1495, 0x00000BE0 }, /* GL_BLEND_DST */
- { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
- { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */
- { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */
- { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */
- { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */
- { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
- { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
- { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */
- { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
- { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */
- { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */
- { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
- { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */
- { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */
- { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
- { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */
- { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
- { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */
- { 1897, 0x00001905 }, /* GL_BLUE */
- { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */
- { 1918, 0x00000D54 }, /* GL_BLUE_BITS */
- { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */
- { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */
- { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */
- { 1981, 0x00008B56 }, /* GL_BOOL */
- { 1989, 0x00008B56 }, /* GL_BOOL_ARB */
- { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */
- { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
- { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */
- { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
- { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */
- { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
- { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */
- { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
- { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */
- { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */
- { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */
- { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
- { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */
- { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */
- { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */
- { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
- { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */
- { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */
- { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
- { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
- { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
- { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
- { 2643, 0x00001400 }, /* GL_BYTE */
- { 2651, 0x00002A24 }, /* GL_C3F_V3F */
- { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 2677, 0x00002A22 }, /* GL_C4UB_V2F */
- { 2689, 0x00002A23 }, /* GL_C4UB_V3F */
- { 2701, 0x00000901 }, /* GL_CCW */
- { 2708, 0x00002900 }, /* GL_CLAMP */
- { 2717, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
- { 2737, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 2756, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 2779, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 2803, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 2820, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2842, 0x00001500 }, /* GL_CLEAR */
- { 2851, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2876, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2905, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2931, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2960, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2986, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 3013, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
- { 3031, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
- { 3049, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
- { 3067, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
- { 3085, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
- { 3103, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
- { 3121, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
- { 3139, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
- { 3157, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 3172, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 3187, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 3202, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 3217, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 3232, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 3247, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 3280, 0x00000A00 }, /* GL_COEFF */
- { 3289, 0x00001800 }, /* GL_COLOR */
- { 3298, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 3313, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 3343, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 3377, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 3400, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 3420, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 3442, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 3462, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
- { 3483, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 3508, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */
- { 3533, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
- { 3554, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
- { 3576, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 3602, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
- { 3624, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 3650, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
- { 3672, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 3698, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
- { 3720, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 3746, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
- { 3768, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 3794, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
- { 3816, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 3842, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 3867, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
- { 3888, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 3913, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
- { 3934, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 3959, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
- { 3980, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 4005, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
- { 4026, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 4051, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
- { 4072, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 4097, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
- { 4118, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 4143, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
- { 4164, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 4189, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
- { 4210, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 4235, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 4255, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 4276, 0x00001900 }, /* GL_COLOR_INDEX */
- { 4291, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 4308, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 4326, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 4344, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 4367, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 4395, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 4411, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 4431, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 4459, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 4491, 0x00008458 }, /* GL_COLOR_SUM */
- { 4504, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 4521, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 4536, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 4562, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 4592, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 4622, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 4642, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 4666, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 4691, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 4720, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 4749, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 4771, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 4797, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 4823, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 4849, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 4879, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 4909, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 4939, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 4973, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 5007, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 5037, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 5071, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 5105, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 5129, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 5157, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 5185, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 5206, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 5231, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 5252, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 5277, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 5302, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 5321, 0x00008570 }, /* GL_COMBINE */
- { 5332, 0x00008503 }, /* GL_COMBINE4 */
- { 5344, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 5361, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 5382, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 5403, 0x00008570 }, /* GL_COMBINE_ARB */
- { 5418, 0x00008570 }, /* GL_COMBINE_EXT */
- { 5433, 0x00008571 }, /* GL_COMBINE_RGB */
- { 5448, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 5467, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 5486, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 5522, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
- { 5548, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 5572, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 5600, 0x00001300 }, /* GL_COMPILE */
- { 5611, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 5634, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 5652, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 5672, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 5696, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 5720, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 5748, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 5772, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 5802, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 5836, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 5864, 0x00008225 }, /* GL_COMPRESSED_RED */
- { 5882, 0x00008226 }, /* GL_COMPRESSED_RG */
- { 5899, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 5917, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 5936, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 5959, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 5988, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 6021, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 6054, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 6087, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 6109, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 6137, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 6169, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
- { 6194, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 6225, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
- { 6244, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
- { 6269, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 6299, 0x0000911C }, /* GL_CONDITION_SATISFIED */
- { 6322, 0x00008576 }, /* GL_CONSTANT */
- { 6334, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 6352, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 6374, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 6390, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 6414, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 6436, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 6454, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 6476, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 6492, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */
- { 6529, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */
- { 6557, 0x0000821E }, /* GL_CONTEXT_FLAGS */
- { 6574, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */
- { 6613, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
- { 6637, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 6655, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 6673, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 6701, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 6732, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 6759, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 6790, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 6817, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 6848, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 6876, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 6908, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 6930, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 6956, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 6978, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 7004, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 7025, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 7050, 0x00008862 }, /* GL_COORD_REPLACE */
- { 7067, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 7088, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 7108, 0x00008862 }, /* GL_COORD_REPLACE_OES */
- { 7129, 0x00001503 }, /* GL_COPY */
- { 7137, 0x0000150C }, /* GL_COPY_INVERTED */
- { 7154, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 7174, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
- { 7194, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
- { 7215, 0x00000B44 }, /* GL_CULL_FACE */
- { 7228, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 7246, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 7265, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 7297, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 7332, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 7353, 0x00000001 }, /* GL_CURRENT_BIT */
- { 7368, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 7385, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 7406, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 7432, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 7449, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 7471, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 7499, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 7520, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 7554, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 7587, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 7605, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 7635, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */
- { 7665, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 7684, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 7701, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 7722, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 7746, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 7773, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 7797, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 7824, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 7857, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 7891, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 7924, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 7951, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 7977, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 8002, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 8031, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 8053, 0x00000900 }, /* GL_CW */
- { 8059, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 8080, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 8101, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 8121, 0x00002101 }, /* GL_DECAL */
- { 8130, 0x00001E03 }, /* GL_DECR */
- { 8138, 0x00008508 }, /* GL_DECR_WRAP */
- { 8151, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 8168, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 8185, 0x00001801 }, /* GL_DEPTH */
- { 8194, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
- { 8214, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */
- { 8238, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */
- { 8262, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
- { 8282, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 8306, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */
- { 8330, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 8344, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 8358, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 8378, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 8403, 0x00008223 }, /* GL_DEPTH_BUFFER */
- { 8419, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 8439, 0x0000864F }, /* GL_DEPTH_CLAMP */
- { 8454, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 8472, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 8493, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 8512, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 8533, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 8558, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */
- { 8583, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 8609, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 8630, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 8655, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */
- { 8680, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 8706, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 8727, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 8752, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */
- { 8777, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 8803, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 8817, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 8832, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 8847, 0x000084F9 }, /* GL_DEPTH_STENCIL */
- { 8864, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
- { 8892, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */
- { 8913, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 8933, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */
- { 8954, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 8982, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 9010, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 9024, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 9046, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 9072, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 9091, 0x00001201 }, /* GL_DIFFUSE */
- { 9102, 0x00000BD0 }, /* GL_DITHER */
- { 9112, 0x00000A02 }, /* GL_DOMAIN */
- { 9122, 0x00001100 }, /* GL_DONT_CARE */
- { 9135, 0x000086AE }, /* GL_DOT3_RGB */
- { 9147, 0x000086AF }, /* GL_DOT3_RGBA */
- { 9160, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 9177, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 9194, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 9210, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 9226, 0x0000140A }, /* GL_DOUBLE */
- { 9236, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 9252, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 9267, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 9283, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 9303, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 9323, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 9339, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 9356, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 9377, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 9398, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 9415, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 9436, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 9457, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 9474, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 9495, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 9516, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 9533, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 9554, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 9575, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 9592, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 9613, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 9634, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 9651, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 9672, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 9693, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 9713, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 9733, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 9749, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 9769, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 9789, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 9805, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 9825, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 9845, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 9861, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 9881, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 9901, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 9917, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 9937, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 9957, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 9973, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 9993, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 10013, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 10029, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 10049, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 10069, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 10085, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 10105, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 10125, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 10141, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 10161, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 10181, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
- { 10201, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
- { 10229, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 10261, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 10285, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 10305, 0x00000304 }, /* GL_DST_ALPHA */
- { 10318, 0x00000306 }, /* GL_DST_COLOR */
- { 10331, 0x0000877A }, /* GL_DU8DV8_ATI */
- { 10345, 0x00008779 }, /* GL_DUDV_ATI */
- { 10357, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 10373, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 10393, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 10409, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 10429, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 10445, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 10465, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 10478, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 10497, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 10531, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 10569, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 10596, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 10622, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 10646, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 10678, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 10714, 0x00001600 }, /* GL_EMISSION */
- { 10726, 0x00002000 }, /* GL_ENABLE_BIT */
- { 10740, 0x00000202 }, /* GL_EQUAL */
- { 10749, 0x00001509 }, /* GL_EQUIV */
- { 10758, 0x00010000 }, /* GL_EVAL_BIT */
- { 10770, 0x00000800 }, /* GL_EXP */
- { 10777, 0x00000801 }, /* GL_EXP2 */
- { 10785, 0x00001F03 }, /* GL_EXTENSIONS */
- { 10799, 0x00002400 }, /* GL_EYE_LINEAR */
- { 10813, 0x00002502 }, /* GL_EYE_PLANE */
- { 10826, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 10851, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 10868, 0x00000000 }, /* GL_FALSE */
- { 10877, 0x00001101 }, /* GL_FASTEST */
- { 10888, 0x00001C01 }, /* GL_FEEDBACK */
- { 10900, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 10927, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 10951, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 10975, 0x00001B02 }, /* GL_FILL */
- { 10983, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
- { 11010, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */
- { 11041, 0x0000140C }, /* GL_FIXED */
- { 11050, 0x0000140C }, /* GL_FIXED_OES */
- { 11063, 0x0000891D }, /* GL_FIXED_ONLY */
- { 11077, 0x00001D00 }, /* GL_FLAT */
- { 11085, 0x00001406 }, /* GL_FLOAT */
- { 11094, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 11108, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 11126, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
- { 11142, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
- { 11158, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 11172, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 11190, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
- { 11206, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
- { 11222, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 11236, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 11254, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
- { 11270, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
- { 11286, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 11300, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 11318, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 11332, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 11350, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 11364, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 11382, 0x00000B60 }, /* GL_FOG */
- { 11389, 0x00000080 }, /* GL_FOG_BIT */
- { 11400, 0x00000B66 }, /* GL_FOG_COLOR */
- { 11413, 0x00008451 }, /* GL_FOG_COORD */
- { 11426, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 11444, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 11468, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 11507, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 11550, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 11582, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 11613, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 11642, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 11667, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 11686, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 11720, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 11747, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 11773, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 11797, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 11814, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 11829, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 11853, 0x00000B64 }, /* GL_FOG_END */
- { 11864, 0x00000C54 }, /* GL_FOG_HINT */
- { 11876, 0x00000B61 }, /* GL_FOG_INDEX */
- { 11889, 0x00000B65 }, /* GL_FOG_MODE */
- { 11901, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 11920, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 11945, 0x00000B63 }, /* GL_FOG_START */
- { 11958, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 11976, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 12000, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 12019, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 12042, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 12077, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */
- { 12116, 0x00008D40 }, /* GL_FRAMEBUFFER */
- { 12131, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- { 12168, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- { 12204, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- { 12245, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- { 12286, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- { 12323, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- { 12360, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- { 12394, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */
- { 12432, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- { 12470, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 12512, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */
- { 12554, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- { 12592, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 12634, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */
- { 12676, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- { 12711, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- { 12750, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 12799, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */
- { 12848, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- { 12896, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 12948, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */
- { 13000, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- { 13040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 13084, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- { 13124, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 13168, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */
- { 13212, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */
- { 13235, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 13262, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */
- { 13289, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
- { 13313, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 13341, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */
- { 13369, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
- { 13392, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 13411, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- { 13448, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 13489, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */
- { 13530, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */
- { 13567, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 13608, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */
- { 13649, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- { 13687, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 13729, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */
- { 13771, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 13822, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 13860, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */
- { 13898, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- { 13940, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- { 13980, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */
- { 14024, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- { 14069, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 14118, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */
- { 14167, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- { 14205, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */
- { 14247, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- { 14285, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 14327, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */
- { 14369, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */
- { 14388, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 14420, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
- { 14445, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
- { 14472, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 14503, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */
- { 14534, 0x00000404 }, /* GL_FRONT */
- { 14543, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 14561, 0x00000B46 }, /* GL_FRONT_FACE */
- { 14575, 0x00000400 }, /* GL_FRONT_LEFT */
- { 14589, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 14604, 0x00008006 }, /* GL_FUNC_ADD */
- { 14616, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 14632, 0x00008006 }, /* GL_FUNC_ADD_OES */
- { 14648, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 14673, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 14702, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */
- { 14731, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 14748, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 14769, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */
- { 14790, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 14809, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 14833, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 14862, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 14886, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
- { 14909, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- { 14936, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
- { 14960, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- { 14988, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
- { 15007, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */
- { 15030, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
- { 15055, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- { 15084, 0x00000206 }, /* GL_GEQUAL */
- { 15094, 0x00000204 }, /* GL_GREATER */
- { 15105, 0x00001904 }, /* GL_GREEN */
- { 15114, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 15128, 0x00000D53 }, /* GL_GREEN_BITS */
- { 15142, 0x00008D95 }, /* GL_GREEN_INTEGER */
- { 15159, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */
- { 15180, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 15195, 0x0000140B }, /* GL_HALF_FLOAT */
- { 15209, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
- { 15227, 0x00008DF2 }, /* GL_HIGH_FLOAT */
- { 15241, 0x00008DF5 }, /* GL_HIGH_INT */
- { 15253, 0x00008000 }, /* GL_HINT_BIT */
- { 15265, 0x00008024 }, /* GL_HISTOGRAM */
- { 15278, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 15302, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 15330, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 15353, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 15380, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 15397, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 15417, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 15441, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 15465, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 15493, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 15521, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 15553, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 15575, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 15601, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 15619, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 15641, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 15660, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 15683, 0x0000862A }, /* GL_IDENTITY_NV */
- { 15698, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 15718, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- { 15754, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 15794, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- { 15828, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 15866, 0x00001E02 }, /* GL_INCR */
- { 15874, 0x00008507 }, /* GL_INCR_WRAP */
- { 15887, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 15904, 0x00008222 }, /* GL_INDEX */
- { 15913, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 15928, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 15958, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 15992, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 16015, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 16037, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 16057, 0x00000D51 }, /* GL_INDEX_BITS */
- { 16071, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 16092, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 16110, 0x00000C30 }, /* GL_INDEX_MODE */
- { 16124, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 16140, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 16155, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 16174, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 16193, 0x00001404 }, /* GL_INT */
- { 16200, 0x00008049 }, /* GL_INTENSITY */
- { 16213, 0x0000804C }, /* GL_INTENSITY12 */
- { 16228, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 16247, 0x0000804D }, /* GL_INTENSITY16 */
- { 16262, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
- { 16282, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
- { 16303, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 16322, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
- { 16342, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
- { 16363, 0x0000804A }, /* GL_INTENSITY4 */
- { 16377, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 16395, 0x0000804B }, /* GL_INTENSITY8 */
- { 16409, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
- { 16428, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
- { 16448, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 16466, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 16483, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
- { 16506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */
- { 16533, 0x00008575 }, /* GL_INTERPOLATE */
- { 16548, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 16567, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 16586, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
- { 16608, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
- { 16626, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
- { 16650, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */
- { 16678, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */
- { 16700, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
- { 16718, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
- { 16742, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */
- { 16770, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */
- { 16792, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
- { 16815, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */
- { 16842, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
- { 16860, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */
- { 16882, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
- { 16904, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */
- { 16930, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
- { 16950, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */
- { 16974, 0x00008B53 }, /* GL_INT_VEC2 */
- { 16986, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 17002, 0x00008B54 }, /* GL_INT_VEC3 */
- { 17014, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 17030, 0x00008B55 }, /* GL_INT_VEC4 */
- { 17042, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 17058, 0x00000500 }, /* GL_INVALID_ENUM */
- { 17074, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- { 17107, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 17144, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */
- { 17181, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 17202, 0x00000501 }, /* GL_INVALID_VALUE */
- { 17219, 0x0000862B }, /* GL_INVERSE_NV */
- { 17233, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 17257, 0x0000150A }, /* GL_INVERT */
- { 17267, 0x00001E00 }, /* GL_KEEP */
- { 17275, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
- { 17301, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */
- { 17331, 0x00000406 }, /* GL_LEFT */
- { 17339, 0x00000203 }, /* GL_LEQUAL */
- { 17349, 0x00000201 }, /* GL_LESS */
- { 17357, 0x00004000 }, /* GL_LIGHT0 */
- { 17367, 0x00004001 }, /* GL_LIGHT1 */
- { 17377, 0x00004002 }, /* GL_LIGHT2 */
- { 17387, 0x00004003 }, /* GL_LIGHT3 */
- { 17397, 0x00004004 }, /* GL_LIGHT4 */
- { 17407, 0x00004005 }, /* GL_LIGHT5 */
- { 17417, 0x00004006 }, /* GL_LIGHT6 */
- { 17427, 0x00004007 }, /* GL_LIGHT7 */
- { 17437, 0x00000B50 }, /* GL_LIGHTING */
- { 17449, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 17465, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 17488, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 17517, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 17550, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 17578, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 17602, 0x00001B01 }, /* GL_LINE */
- { 17610, 0x00002601 }, /* GL_LINEAR */
- { 17620, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 17642, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 17672, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 17703, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 17727, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 17752, 0x00000001 }, /* GL_LINES */
- { 17761, 0x0000000A }, /* GL_LINES_ADJACENCY */
- { 17780, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */
- { 17803, 0x00000004 }, /* GL_LINE_BIT */
- { 17815, 0x00000002 }, /* GL_LINE_LOOP */
- { 17828, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 17848, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 17863, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 17883, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 17899, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 17923, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 17946, 0x00000003 }, /* GL_LINE_STRIP */
- { 17960, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
- { 17984, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */
- { 18012, 0x00000702 }, /* GL_LINE_TOKEN */
- { 18026, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 18040, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 18066, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 18086, 0x00008B82 }, /* GL_LINK_STATUS */
- { 18101, 0x00000B32 }, /* GL_LIST_BASE */
- { 18114, 0x00020000 }, /* GL_LIST_BIT */
- { 18126, 0x00000B33 }, /* GL_LIST_INDEX */
- { 18140, 0x00000B30 }, /* GL_LIST_MODE */
- { 18153, 0x00000101 }, /* GL_LOAD */
- { 18161, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 18173, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 18190, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 18204, 0x00008DF0 }, /* GL_LOW_FLOAT */
- { 18217, 0x00008DF3 }, /* GL_LOW_INT */
- { 18228, 0x00001909 }, /* GL_LUMINANCE */
- { 18241, 0x00008041 }, /* GL_LUMINANCE12 */
- { 18256, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 18279, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 18306, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 18328, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 18354, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 18373, 0x00008042 }, /* GL_LUMINANCE16 */
- { 18388, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
- { 18408, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
- { 18429, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 18452, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 18479, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 18498, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
- { 18518, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
- { 18539, 0x0000803F }, /* GL_LUMINANCE4 */
- { 18553, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 18574, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 18599, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 18617, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 18638, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 18663, 0x00008040 }, /* GL_LUMINANCE8 */
- { 18677, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
- { 18696, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
- { 18716, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 18737, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 18762, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 18780, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 18799, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
- { 18825, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
- { 18852, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
- { 18878, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
- { 18905, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
- { 18930, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
- { 18956, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- { 18987, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
- { 19012, 0x0000821B }, /* GL_MAJOR_VERSION */
- { 19029, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 19045, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 19065, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 19087, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 19101, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 19116, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 19140, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 19164, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 19188, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 19212, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 19229, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 19246, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 19274, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 19303, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 19332, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 19361, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 19390, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 19419, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 19448, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 19476, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 19504, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 19532, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 19560, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 19588, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 19616, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 19644, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 19672, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 19700, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 19716, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 19736, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 19758, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 19772, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 19787, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 19811, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 19835, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 19859, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 19883, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 19900, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 19917, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 19945, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 19974, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 20003, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 20032, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 20061, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 20090, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 20119, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 20147, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 20175, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 20203, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 20231, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 20259, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 20287, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 20315, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 20343, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 20371, 0x00000D10 }, /* GL_MAP_COLOR */
- { 20384, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */
- { 20410, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */
- { 20439, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */
- { 20467, 0x00000001 }, /* GL_MAP_READ_BIT */
- { 20483, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 20498, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */
- { 20524, 0x00000002 }, /* GL_MAP_WRITE_BIT */
- { 20541, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 20556, 0x00008630 }, /* GL_MATRIX0_NV */
- { 20570, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 20586, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 20602, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 20618, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 20634, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 20650, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 20666, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 20682, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 20698, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 20714, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 20730, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 20745, 0x00008631 }, /* GL_MATRIX1_NV */
- { 20759, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 20775, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 20791, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 20807, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 20823, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 20839, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 20855, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 20871, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 20887, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 20903, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 20919, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 20934, 0x00008632 }, /* GL_MATRIX2_NV */
- { 20948, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 20964, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 20980, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 20995, 0x00008633 }, /* GL_MATRIX3_NV */
- { 21009, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 21024, 0x00008634 }, /* GL_MATRIX4_NV */
- { 21038, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 21053, 0x00008635 }, /* GL_MATRIX5_NV */
- { 21067, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 21082, 0x00008636 }, /* GL_MATRIX6_NV */
- { 21096, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 21111, 0x00008637 }, /* GL_MATRIX7_NV */
- { 21125, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 21140, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 21155, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 21181, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- { 21222, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */
- { 21248, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 21282, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */
- { 21316, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 21347, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */
- { 21378, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 21411, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */
- { 21444, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 21475, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */
- { 21506, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 21521, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 21543, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */
- { 21565, 0x00008008 }, /* GL_MAX */
- { 21572, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 21595, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */
- { 21622, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- { 21650, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 21682, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 21708, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 21741, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 21767, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 21801, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
- { 21823, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 21842, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
- { 21867, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 21896, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 21928, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 21964, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 22000, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 22040, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 22066, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 22096, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 22121, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 22150, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 22179, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 22212, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */
- { 22245, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 22265, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 22289, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 22313, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 22337, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 22362, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 22380, 0x00008008 }, /* GL_MAX_EXT */
- { 22391, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- { 22424, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 22459, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 22498, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- { 22530, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- { 22563, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- { 22597, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- { 22629, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */
- { 22665, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- { 22701, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */
- { 22741, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- { 22781, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */
- { 22825, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- { 22860, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */
- { 22899, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- { 22938, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 22952, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 22972, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 23010, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 23039, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 23063, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 23091, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */
- { 23119, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 23142, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 23179, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 23215, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 23242, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 23271, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 23305, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 23341, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 23368, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 23400, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 23436, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 23465, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 23494, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 23522, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 23560, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 23604, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 23647, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 23681, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 23720, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 23757, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 23795, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 23838, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 23881, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 23911, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 23942, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- { 23970, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */
- { 24002, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 24038, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 24074, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 24104, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- { 24134, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 24168, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 24201, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
- { 24226, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 24255, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */
- { 24284, 0x00008D57 }, /* GL_MAX_SAMPLES */
- { 24299, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */
- { 24318, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- { 24345, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 24365, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 24389, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- { 24416, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 24438, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 24464, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 24491, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 24522, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 24546, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */
- { 24574, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 24608, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 24628, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 24655, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 24676, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 24701, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 24726, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 24761, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- { 24810, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */
- { 24863, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- { 24906, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */
- { 24953, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- { 24999, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */
- { 25049, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
- { 25075, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 25097, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 25123, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
- { 25146, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 25168, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 25194, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- { 25226, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 25260, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 25298, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 25331, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 25368, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- { 25398, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 25422, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */
- { 25446, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- { 25483, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 25504, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
- { 25520, 0x00008DF4 }, /* GL_MEDIUM_INT */
- { 25534, 0x00008007 }, /* GL_MIN */
- { 25541, 0x0000802E }, /* GL_MINMAX */
- { 25551, 0x0000802E }, /* GL_MINMAX_EXT */
- { 25565, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 25582, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 25603, 0x00008030 }, /* GL_MINMAX_SINK */
- { 25618, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 25637, 0x0000821C }, /* GL_MINOR_VERSION */
- { 25654, 0x00008007 }, /* GL_MIN_EXT */
- { 25665, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- { 25693, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */
- { 25725, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 25744, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 25767, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 25790, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 25810, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 25830, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 25860, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 25888, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 25916, 0x00001700 }, /* GL_MODELVIEW */
- { 25929, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 25947, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 25966, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 25985, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 26004, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 26023, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 26042, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 26061, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 26080, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 26099, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 26118, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 26137, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 26155, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 26174, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 26193, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 26212, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 26231, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 26250, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 26269, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 26288, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 26307, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 26326, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 26345, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 26363, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 26382, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 26401, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 26419, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 26437, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 26455, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 26473, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 26491, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 26509, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 26527, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 26547, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 26589, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 26616, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 26641, 0x00002100 }, /* GL_MODULATE */
- { 26653, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 26673, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 26700, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 26725, 0x00000103 }, /* GL_MULT */
- { 26733, 0x0000809D }, /* GL_MULTISAMPLE */
- { 26748, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 26768, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 26787, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 26806, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 26830, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 26853, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 26883, 0x00002A25 }, /* GL_N3F_V3F */
- { 26894, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 26914, 0x0000150E }, /* GL_NAND */
- { 26922, 0x00002600 }, /* GL_NEAREST */
- { 26933, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 26964, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 26996, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 27021, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 27047, 0x00000200 }, /* GL_NEVER */
- { 27056, 0x00001102 }, /* GL_NICEST */
- { 27066, 0x00000000 }, /* GL_NONE */
- { 27074, 0x00000000 }, /* GL_NONE_OES */
- { 27086, 0x00001505 }, /* GL_NOOP */
- { 27094, 0x00001508 }, /* GL_NOR */
- { 27101, 0x00000BA1 }, /* GL_NORMALIZE */
- { 27114, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 27130, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 27161, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 27196, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 27220, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 27243, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 27264, 0x00008511 }, /* GL_NORMAL_MAP */
- { 27278, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 27296, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 27313, 0x00008511 }, /* GL_NORMAL_MAP_OES */
- { 27331, 0x00000205 }, /* GL_NOTEQUAL */
- { 27343, 0x00000000 }, /* GL_NO_ERROR */
- { 27355, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 27389, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 27427, 0x0000821D }, /* GL_NUM_EXTENSIONS */
- { 27445, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- { 27479, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
- { 27508, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 27540, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 27582, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 27612, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 27652, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 27683, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 27712, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 27740, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 27770, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 27787, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 27813, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 27829, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 27864, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 27886, 0x00009112 }, /* GL_OBJECT_TYPE */
- { 27901, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 27920, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 27950, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 27971, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 27999, 0x00000001 }, /* GL_ONE */
- { 28006, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 28034, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 28066, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 28094, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 28126, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 28149, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 28172, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 28195, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 28218, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 28236, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 28258, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 28280, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 28296, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 28316, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 28336, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 28354, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 28376, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 28398, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 28414, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 28434, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 28454, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 28472, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 28494, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 28516, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 28532, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 28552, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 28572, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 28593, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 28612, 0x00001507 }, /* GL_OR */
- { 28618, 0x00000A01 }, /* GL_ORDER */
- { 28627, 0x0000150D }, /* GL_OR_INVERTED */
- { 28642, 0x0000150B }, /* GL_OR_REVERSE */
- { 28656, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 28673, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 28691, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 28712, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 28732, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 28750, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 28769, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 28789, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 28809, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 28827, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 28846, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 28871, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 28895, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 28916, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 28938, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 28960, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 28985, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 29009, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 29030, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 29052, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 29074, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 29096, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 29127, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 29147, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 29172, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 29192, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 29217, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 29237, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 29262, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 29282, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 29307, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 29327, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 29352, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 29372, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 29397, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 29417, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 29442, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 29462, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 29487, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 29507, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 29532, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 29552, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 29577, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 29595, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
- { 29616, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
- { 29645, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 29678, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 29703, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
- { 29726, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 29757, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 29792, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 29819, 0x00001B00 }, /* GL_POINT */
- { 29828, 0x00000000 }, /* GL_POINTS */
- { 29838, 0x00000002 }, /* GL_POINT_BIT */
- { 29851, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 29881, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 29915, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 29949, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 29984, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 30013, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 30046, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 30079, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 30113, 0x00000B11 }, /* GL_POINT_SIZE */
- { 30127, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- { 30166, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
- { 30190, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- { 30222, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- { 30253, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- { 30282, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 30308, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 30326, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 30348, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 30370, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 30393, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 30411, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 30433, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 30455, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 30478, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 30498, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 30514, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 30535, 0x00008861 }, /* GL_POINT_SPRITE */
- { 30551, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 30571, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 30600, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 30619, 0x00008861 }, /* GL_POINT_SPRITE_OES */
- { 30639, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 30665, 0x00000701 }, /* GL_POINT_TOKEN */
- { 30680, 0x00000009 }, /* GL_POLYGON */
- { 30691, 0x00000008 }, /* GL_POLYGON_BIT */
- { 30706, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 30722, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 30745, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 30770, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 30793, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 30816, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 30840, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 30864, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 30882, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 30905, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 30924, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 30947, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 30964, 0x00001203 }, /* GL_POSITION */
- { 30976, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 31008, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 31044, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 31077, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 31114, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 31145, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 31180, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 31212, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 31248, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 31281, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 31313, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 31349, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 31382, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 31419, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 31449, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 31483, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 31514, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 31549, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 31580, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 31615, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 31647, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 31683, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 31713, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 31747, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 31778, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 31813, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 31845, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 31876, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 31911, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 31943, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 31979, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 32008, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 32041, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 32071, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 32105, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 32144, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 32177, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 32217, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 32251, 0x00008578 }, /* GL_PREVIOUS */
- { 32263, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 32279, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 32295, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 32312, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 32333, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 32354, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
- { 32378, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */
- { 32406, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
- { 32427, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
- { 32454, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- { 32484, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
- { 32508, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 32541, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 32573, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 32596, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */
- { 32626, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */
- { 32655, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 32678, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 32708, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 32737, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 32765, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 32787, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 32815, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 32843, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 32865, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 32886, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 32926, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 32965, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 32995, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 33030, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 33063, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 33097, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 33136, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 33175, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 33197, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 33223, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 33247, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
- { 33269, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */
- { 33295, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 33318, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 33340, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 33361, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 33382, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 33409, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 33441, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 33473, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 33508, 0x00001701 }, /* GL_PROJECTION */
- { 33522, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 33543, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 33586, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 33612, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
- { 33632, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */
- { 33656, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 33677, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 33696, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 33719, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 33758, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 33796, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 33816, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
- { 33842, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 33872, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 33896, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 33916, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
- { 33942, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 33972, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 33996, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 34016, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 34049, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 34075, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 34105, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
- { 34132, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 34163, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 34193, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
- { 34212, 0x00002003 }, /* GL_Q */
- { 34217, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 34242, 0x00000007 }, /* GL_QUADS */
- { 34251, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- { 34295, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */
- { 34343, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 34360, 0x00000008 }, /* GL_QUAD_STRIP */
- { 34374, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
- { 34401, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */
- { 34431, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
- { 34455, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */
- { 34482, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 34504, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 34530, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
- { 34547, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */
- { 34567, 0x00008866 }, /* GL_QUERY_RESULT */
- { 34583, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 34603, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 34629, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 34659, 0x00008E13 }, /* GL_QUERY_WAIT */
- { 34673, 0x00008E13 }, /* GL_QUERY_WAIT_NV */
- { 34690, 0x00002002 }, /* GL_R */
- { 34695, 0x00008C3A }, /* GL_R11F_G11F_B10F */
- { 34713, 0x00008F98 }, /* GL_R16_SNORM */
- { 34726, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 34738, 0x00008F94 }, /* GL_R8_SNORM */
- { 34750, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
- { 34772, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */
- { 34798, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 34831, 0x00000C02 }, /* GL_READ_BUFFER */
- { 34846, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
- { 34866, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
- { 34894, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 34926, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 34950, 0x000088B8 }, /* GL_READ_ONLY */
- { 34963, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 34980, 0x000088BA }, /* GL_READ_WRITE */
- { 34994, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 35012, 0x00001903 }, /* GL_RED */
- { 35019, 0x00008016 }, /* GL_REDUCE */
- { 35029, 0x00008016 }, /* GL_REDUCE_EXT */
- { 35043, 0x00000D15 }, /* GL_RED_BIAS */
- { 35055, 0x00000D52 }, /* GL_RED_BITS */
- { 35067, 0x00008D94 }, /* GL_RED_INTEGER */
- { 35082, 0x00008D94 }, /* GL_RED_INTEGER_EXT */
- { 35101, 0x00000D14 }, /* GL_RED_SCALE */
- { 35114, 0x00008F90 }, /* GL_RED_SNORM */
- { 35127, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 35145, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 35167, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 35188, 0x00008512 }, /* GL_REFLECTION_MAP_OES */
- { 35210, 0x00008A19 }, /* GL_RELEASED_APPLE */
- { 35228, 0x00001C00 }, /* GL_RENDER */
- { 35238, 0x00008D41 }, /* GL_RENDERBUFFER */
- { 35254, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
- { 35281, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */
- { 35312, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
- { 35336, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 35364, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */
- { 35392, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
- { 35418, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */
- { 35448, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
- { 35475, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */
- { 35506, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 35526, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
- { 35553, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */
- { 35584, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
- { 35607, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 35634, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */
- { 35661, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- { 35693, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 35729, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- { 35765, 0x00008D41 }, /* GL_RENDERBUFFER_OES */
- { 35785, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
- { 35810, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */
- { 35839, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
- { 35863, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */
- { 35891, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
- { 35920, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */
- { 35953, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
- { 35975, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 36001, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */
- { 36027, 0x00001F01 }, /* GL_RENDERER */
- { 36039, 0x00000C40 }, /* GL_RENDER_MODE */
- { 36054, 0x00002901 }, /* GL_REPEAT */
- { 36064, 0x00001E01 }, /* GL_REPLACE */
- { 36075, 0x00008062 }, /* GL_REPLACE_EXT */
- { 36090, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 36113, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 36131, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 36153, 0x00008A1B }, /* GL_RETAINED_APPLE */
- { 36171, 0x00000102 }, /* GL_RETURN */
- { 36181, 0x00008F99 }, /* GL_RG16_SNORM */
- { 36195, 0x00008F95 }, /* GL_RG8_SNORM */
- { 36208, 0x00001907 }, /* GL_RGB */
- { 36215, 0x00008052 }, /* GL_RGB10 */
- { 36224, 0x00008059 }, /* GL_RGB10_A2 */
- { 36236, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 36252, 0x00008052 }, /* GL_RGB10_EXT */
- { 36265, 0x00008053 }, /* GL_RGB12 */
- { 36274, 0x00008053 }, /* GL_RGB12_EXT */
- { 36287, 0x00008054 }, /* GL_RGB16 */
- { 36296, 0x0000881B }, /* GL_RGB16F */
- { 36306, 0x00008D89 }, /* GL_RGB16I */
- { 36316, 0x00008D89 }, /* GL_RGB16I_EXT */
- { 36330, 0x00008D77 }, /* GL_RGB16UI */
- { 36341, 0x00008D77 }, /* GL_RGB16UI_EXT */
- { 36356, 0x00008054 }, /* GL_RGB16_EXT */
- { 36369, 0x00008F9A }, /* GL_RGB16_SNORM */
- { 36384, 0x0000804E }, /* GL_RGB2_EXT */
- { 36396, 0x00008815 }, /* GL_RGB32F */
- { 36406, 0x00008D83 }, /* GL_RGB32I */
- { 36416, 0x00008D83 }, /* GL_RGB32I_EXT */
- { 36430, 0x00008D71 }, /* GL_RGB32UI */
- { 36441, 0x00008D71 }, /* GL_RGB32UI_EXT */
- { 36456, 0x0000804F }, /* GL_RGB4 */
- { 36464, 0x0000804F }, /* GL_RGB4_EXT */
- { 36476, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 36489, 0x00008050 }, /* GL_RGB5 */
- { 36497, 0x00008D62 }, /* GL_RGB565 */
- { 36507, 0x00008D62 }, /* GL_RGB565_OES */
- { 36521, 0x00008057 }, /* GL_RGB5_A1 */
- { 36532, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 36547, 0x00008057 }, /* GL_RGB5_A1_OES */
- { 36562, 0x00008050 }, /* GL_RGB5_EXT */
- { 36574, 0x00008051 }, /* GL_RGB8 */
- { 36582, 0x00008D8F }, /* GL_RGB8I */
- { 36591, 0x00008D8F }, /* GL_RGB8I_EXT */
- { 36604, 0x00008D7D }, /* GL_RGB8UI */
- { 36614, 0x00008D7D }, /* GL_RGB8UI_EXT */
- { 36628, 0x00008051 }, /* GL_RGB8_EXT */
- { 36640, 0x00008051 }, /* GL_RGB8_OES */
- { 36652, 0x00008F96 }, /* GL_RGB8_SNORM */
- { 36666, 0x00008C3D }, /* GL_RGB9_E5 */
- { 36677, 0x00001908 }, /* GL_RGBA */
- { 36685, 0x0000805A }, /* GL_RGBA12 */
- { 36695, 0x0000805A }, /* GL_RGBA12_EXT */
- { 36709, 0x0000805B }, /* GL_RGBA16 */
- { 36719, 0x0000881A }, /* GL_RGBA16F */
- { 36730, 0x00008D88 }, /* GL_RGBA16I */
- { 36741, 0x00008D88 }, /* GL_RGBA16I_EXT */
- { 36756, 0x00008D76 }, /* GL_RGBA16UI */
- { 36768, 0x00008D76 }, /* GL_RGBA16UI_EXT */
- { 36784, 0x0000805B }, /* GL_RGBA16_EXT */
- { 36798, 0x00008F9B }, /* GL_RGBA16_SNORM */
- { 36814, 0x00008055 }, /* GL_RGBA2 */
- { 36823, 0x00008055 }, /* GL_RGBA2_EXT */
- { 36836, 0x00008814 }, /* GL_RGBA32F */
- { 36847, 0x00008D82 }, /* GL_RGBA32I */
- { 36858, 0x00008D82 }, /* GL_RGBA32I_EXT */
- { 36873, 0x00008D70 }, /* GL_RGBA32UI */
- { 36885, 0x00008D70 }, /* GL_RGBA32UI_EXT */
- { 36901, 0x00008056 }, /* GL_RGBA4 */
- { 36910, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 36929, 0x00008056 }, /* GL_RGBA4_EXT */
- { 36942, 0x00008056 }, /* GL_RGBA4_OES */
- { 36955, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 36969, 0x00008058 }, /* GL_RGBA8 */
- { 36978, 0x00008D8E }, /* GL_RGBA8I */
- { 36988, 0x00008D8E }, /* GL_RGBA8I_EXT */
- { 37002, 0x00008D7C }, /* GL_RGBA8UI */
- { 37013, 0x00008D7C }, /* GL_RGBA8UI_EXT */
- { 37028, 0x00008058 }, /* GL_RGBA8_EXT */
- { 37041, 0x00008058 }, /* GL_RGBA8_OES */
- { 37054, 0x00008F97 }, /* GL_RGBA8_SNORM */
- { 37069, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 37087, 0x00008D99 }, /* GL_RGBA_INTEGER */
- { 37103, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */
- { 37123, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
- { 37148, 0x00000C31 }, /* GL_RGBA_MODE */
- { 37161, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 37174, 0x00008F93 }, /* GL_RGBA_SNORM */
- { 37188, 0x00008D98 }, /* GL_RGB_INTEGER */
- { 37203, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */
- { 37222, 0x000083A0 }, /* GL_RGB_S3TC */
- { 37234, 0x00008573 }, /* GL_RGB_SCALE */
- { 37247, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 37264, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 37281, 0x00008F92 }, /* GL_RGB_SNORM */
- { 37294, 0x00008F91 }, /* GL_RG_SNORM */
- { 37306, 0x00000407 }, /* GL_RIGHT */
- { 37315, 0x00002000 }, /* GL_S */
- { 37320, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 37334, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
- { 37354, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */
- { 37378, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- { 37405, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */
- { 37436, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 37457, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 37471, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
- { 37491, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */
- { 37515, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- { 37542, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */
- { 37573, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
- { 37592, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
- { 37618, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 37639, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 37653, 0x00008B5F }, /* GL_SAMPLER_3D_OES */
- { 37671, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
- { 37689, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */
- { 37711, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 37727, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
- { 37750, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */
- { 37777, 0x000080A9 }, /* GL_SAMPLES */
- { 37788, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 37804, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 37819, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 37837, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 37859, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 37887, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 37919, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 37942, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 37969, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 37987, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 38010, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 38032, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 38051, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 38074, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 38100, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 38130, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 38155, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 38184, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 38199, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 38214, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 38230, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 38255, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 38295, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 38339, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 38372, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 38402, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 38434, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 38464, 0x00001C02 }, /* GL_SELECT */
- { 38474, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 38502, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 38527, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 38543, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
- { 38563, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */
- { 38587, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 38614, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 38645, 0x0000150F }, /* GL_SET */
- { 38652, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
- { 38677, 0x00008DFA }, /* GL_SHADER_COMPILER */
- { 38696, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 38717, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 38741, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 38756, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 38771, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 38799, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 38822, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 38852, 0x00001601 }, /* GL_SHININESS */
- { 38865, 0x00001402 }, /* GL_SHORT */
- { 38874, 0x00009119 }, /* GL_SIGNALED */
- { 38886, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
- { 38907, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 38923, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 38943, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 38962, 0x00008C46 }, /* GL_SLUMINANCE */
- { 38976, 0x00008C47 }, /* GL_SLUMINANCE8 */
- { 38991, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
- { 39013, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
- { 39033, 0x00001D01 }, /* GL_SMOOTH */
- { 39043, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 39076, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 39103, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 39136, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 39163, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 39180, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 39201, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 39222, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 39237, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 39256, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 39275, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 39292, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 39313, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 39334, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 39349, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 39368, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 39387, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 39404, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 39425, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 39446, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 39461, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 39480, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 39499, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 39519, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 39537, 0x00001202 }, /* GL_SPECULAR */
- { 39549, 0x00002402 }, /* GL_SPHERE_MAP */
- { 39563, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 39578, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 39596, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 39613, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 39627, 0x00008580 }, /* GL_SRC0_RGB */
- { 39639, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 39653, 0x00008581 }, /* GL_SRC1_RGB */
- { 39665, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 39679, 0x00008582 }, /* GL_SRC2_RGB */
- { 39691, 0x00000302 }, /* GL_SRC_ALPHA */
- { 39704, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 39726, 0x00000300 }, /* GL_SRC_COLOR */
- { 39739, 0x00008C40 }, /* GL_SRGB */
- { 39747, 0x00008C41 }, /* GL_SRGB8 */
- { 39756, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
- { 39772, 0x00008C42 }, /* GL_SRGB_ALPHA */
- { 39786, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 39804, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 39823, 0x000088E6 }, /* GL_STATIC_COPY */
- { 39838, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 39857, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 39872, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 39891, 0x000088E5 }, /* GL_STATIC_READ */
- { 39906, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 39925, 0x00001802 }, /* GL_STENCIL */
- { 39936, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
- { 39958, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 39984, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */
- { 40010, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 40031, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 40056, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 40077, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 40102, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 40134, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 40170, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 40202, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 40238, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 40258, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 40285, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 40311, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 40327, 0x00008224 }, /* GL_STENCIL_BUFFER */
- { 40345, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 40367, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 40390, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 40406, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 40422, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 40439, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
- { 40457, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
- { 40476, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 40499, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 40521, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */
- { 40543, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
- { 40561, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 40583, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */
- { 40605, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
- { 40623, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 40645, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */
- { 40667, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 40688, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 40715, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 40742, 0x00000B97 }, /* GL_STENCIL_REF */
- { 40757, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 40773, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 40802, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 40824, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 40845, 0x00000C33 }, /* GL_STEREO */
- { 40855, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
- { 40879, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
- { 40904, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
- { 40928, 0x000088E2 }, /* GL_STREAM_COPY */
- { 40943, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 40962, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 40977, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 40996, 0x000088E1 }, /* GL_STREAM_READ */
- { 41011, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 41030, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 41047, 0x000084E7 }, /* GL_SUBTRACT */
- { 41059, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 41075, 0x00009113 }, /* GL_SYNC_CONDITION */
- { 41093, 0x00009116 }, /* GL_SYNC_FENCE */
- { 41107, 0x00009115 }, /* GL_SYNC_FLAGS */
- { 41121, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */
- { 41148, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- { 41178, 0x00009114 }, /* GL_SYNC_STATUS */
- { 41193, 0x00002001 }, /* GL_T */
- { 41198, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 41213, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 41232, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 41248, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 41263, 0x00002A27 }, /* GL_T2F_V3F */
- { 41274, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 41293, 0x00002A28 }, /* GL_T4F_V4F */
- { 41304, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 41327, 0x00001702 }, /* GL_TEXTURE */
- { 41338, 0x000084C0 }, /* GL_TEXTURE0 */
- { 41350, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 41366, 0x000084C1 }, /* GL_TEXTURE1 */
- { 41378, 0x000084CA }, /* GL_TEXTURE10 */
- { 41391, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 41408, 0x000084CB }, /* GL_TEXTURE11 */
- { 41421, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 41438, 0x000084CC }, /* GL_TEXTURE12 */
- { 41451, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 41468, 0x000084CD }, /* GL_TEXTURE13 */
- { 41481, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 41498, 0x000084CE }, /* GL_TEXTURE14 */
- { 41511, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 41528, 0x000084CF }, /* GL_TEXTURE15 */
- { 41541, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 41558, 0x000084D0 }, /* GL_TEXTURE16 */
- { 41571, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 41588, 0x000084D1 }, /* GL_TEXTURE17 */
- { 41601, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 41618, 0x000084D2 }, /* GL_TEXTURE18 */
- { 41631, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 41648, 0x000084D3 }, /* GL_TEXTURE19 */
- { 41661, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 41678, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 41694, 0x000084C2 }, /* GL_TEXTURE2 */
- { 41706, 0x000084D4 }, /* GL_TEXTURE20 */
- { 41719, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 41736, 0x000084D5 }, /* GL_TEXTURE21 */
- { 41749, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 41766, 0x000084D6 }, /* GL_TEXTURE22 */
- { 41779, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 41796, 0x000084D7 }, /* GL_TEXTURE23 */
- { 41809, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 41826, 0x000084D8 }, /* GL_TEXTURE24 */
- { 41839, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 41856, 0x000084D9 }, /* GL_TEXTURE25 */
- { 41869, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 41886, 0x000084DA }, /* GL_TEXTURE26 */
- { 41899, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 41916, 0x000084DB }, /* GL_TEXTURE27 */
- { 41929, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 41946, 0x000084DC }, /* GL_TEXTURE28 */
- { 41959, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 41976, 0x000084DD }, /* GL_TEXTURE29 */
- { 41989, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 42006, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 42022, 0x000084C3 }, /* GL_TEXTURE3 */
- { 42034, 0x000084DE }, /* GL_TEXTURE30 */
- { 42047, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 42064, 0x000084DF }, /* GL_TEXTURE31 */
- { 42077, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 42094, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 42110, 0x000084C4 }, /* GL_TEXTURE4 */
- { 42122, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 42138, 0x000084C5 }, /* GL_TEXTURE5 */
- { 42150, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 42166, 0x000084C6 }, /* GL_TEXTURE6 */
- { 42178, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 42194, 0x000084C7 }, /* GL_TEXTURE7 */
- { 42206, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 42222, 0x000084C8 }, /* GL_TEXTURE8 */
- { 42234, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 42250, 0x000084C9 }, /* GL_TEXTURE9 */
- { 42262, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 42278, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 42292, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
- { 42312, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 42336, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 42350, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
- { 42370, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 42394, 0x0000806F }, /* GL_TEXTURE_3D */
- { 42408, 0x0000806F }, /* GL_TEXTURE_3D_OES */
- { 42426, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 42448, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 42474, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 42496, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 42518, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
- { 42546, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 42578, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 42600, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
- { 42628, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 42660, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 42682, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */
- { 42708, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
- { 42734, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 42762, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 42794, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */
- { 42826, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
- { 42855, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 42888, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 42920, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 42935, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 42956, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 42981, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 42999, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 43023, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
- { 43041, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- { 43078, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
- { 43103, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 43134, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 43164, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 43194, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 43229, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 43260, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 43298, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 43325, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 43357, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 43391, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 43415, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 43443, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 43467, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 43495, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 43528, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 43552, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 43574, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 43596, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 43622, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 43656, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 43689, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 43726, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 43754, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 43786, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 43809, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 43847, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 43889, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 43920, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 43948, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 43978, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 44006, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
- { 44031, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 44051, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 44075, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 44106, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 44141, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */
- { 44176, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 44207, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 44242, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */
- { 44277, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 44308, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 44343, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */
- { 44378, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */
- { 44402, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 44433, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 44468, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */
- { 44503, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 44534, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 44569, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */
- { 44604, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 44635, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 44670, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */
- { 44705, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- { 44734, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 44751, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 44773, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 44799, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 44814, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 44835, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 44855, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 44881, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */
- { 44911, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 44931, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */
- { 44955, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 44972, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 44989, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 45006, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
- { 45029, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 45046, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 45071, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 45093, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 45119, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 45137, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 45163, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 45189, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 45219, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 45246, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 45271, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 45291, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 45315, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 45342, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 45369, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 45396, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 45422, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 45452, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 45474, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 45492, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- { 45532, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 45562, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 45590, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 45618, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 45646, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 45667, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 45686, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 45708, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 45727, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 45747, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- { 45777, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- { 45808, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
- { 45829, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 45854, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 45878, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 45898, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 45922, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 45942, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
- { 45965, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 45988, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
- { 46012, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */
- { 46040, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- { 46070, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 46095, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 46129, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 46146, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 46164, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */
- { 46186, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 46204, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 46222, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
- { 46241, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 46261, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 46280, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 46309, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 46326, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
- { 46348, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
- { 46378, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- { 46407, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- { 46443, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- { 46480, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */
- { 46521, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */
- { 46554, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- { 46588, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */
- { 46626, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- { 46662, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- { 46696, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */
- { 46734, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- { 46769, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */
- { 46808, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- { 46849, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */
- { 46894, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- { 46925, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */
- { 46960, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- { 47001, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */
- { 47046, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 47072, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 47102, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 47134, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 47164, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 47198, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 47214, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 47245, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 47280, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 47308, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 47340, 0x00000004 }, /* GL_TRIANGLES */
- { 47353, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
- { 47376, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */
- { 47403, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 47419, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 47440, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 47458, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
- { 47486, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */
- { 47518, 0x00000001 }, /* GL_TRUE */
- { 47526, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
- { 47545, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 47565, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 47588, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 47608, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 47629, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 47651, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 47673, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 47693, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 47714, 0x00009118 }, /* GL_UNSIGNALED */
- { 47728, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 47745, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 47772, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 47795, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 47811, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- { 47843, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 47870, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- { 47901, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
- { 47922, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */
- { 47947, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 47971, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */
- { 47996, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 48027, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */
- { 48062, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- { 48090, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 48114, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 48142, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
- { 48169, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- { 48202, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */
- { 48239, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */
- { 48270, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
- { 48297, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- { 48330, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */
- { 48367, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */
- { 48398, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- { 48430, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */
- { 48466, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
- { 48493, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */
- { 48524, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- { 48555, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */
- { 48590, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- { 48619, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */
- { 48652, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
- { 48673, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */
- { 48698, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
- { 48719, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */
- { 48744, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
- { 48765, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */
- { 48790, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
- { 48813, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 48831, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 48861, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */
- { 48895, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 48921, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 48951, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */
- { 48985, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 49011, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 49035, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 49063, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 49091, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 49118, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 49150, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 49181, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 49195, 0x00002A20 }, /* GL_V2F */
- { 49202, 0x00002A21 }, /* GL_V3F */
- { 49209, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 49228, 0x00001F00 }, /* GL_VENDOR */
- { 49238, 0x00001F02 }, /* GL_VERSION */
- { 49249, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 49265, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
- { 49289, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 49319, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 49350, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 49385, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 49409, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 49430, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 49453, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 49474, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 49501, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 49529, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 49557, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 49585, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 49613, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 49641, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 49669, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 49696, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 49723, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 49750, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 49777, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 49804, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 49831, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 49858, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- { 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- { 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
- { 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 50820, 0x00000BA2 }, /* GL_VIEWPORT */
- { 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */
- { 50866, 0x0000911D }, /* GL_WAIT_FAILED */
- { 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
- { 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
- { 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
- { 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
- { 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
- { 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
- { 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 51275, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
- { 51325, 0x00001506 }, /* GL_XOR */
- { 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 51351, 0x00008757 }, /* GL_YCBCR_MESA */
- { 51365, 0x00000000 }, /* GL_ZERO */
- { 51373, 0x00000D16 }, /* GL_ZOOM_X */
- { 51383, 0x00000D17 }, /* GL_ZOOM_Y */
-};
-
-static const unsigned reduced_enums[1552] =
-{
- 535, /* GL_FALSE */
- 827, /* GL_LINES */
- 831, /* GL_LINE_LOOP */
- 838, /* GL_LINE_STRIP */
- 2135, /* GL_TRIANGLES */
- 2140, /* GL_TRIANGLE_STRIP */
- 2138, /* GL_TRIANGLE_FAN */
- 1507, /* GL_QUADS */
- 1511, /* GL_QUAD_STRIP */
- 1378, /* GL_POLYGON */
- 828, /* GL_LINES_ADJACENCY */
- 839, /* GL_LINE_STRIP_ADJACENCY */
- 2136, /* GL_TRIANGLES_ADJACENCY */
- 2141, /* GL_TRIANGLE_STRIP_ADJACENCY */
- 1390, /* GL_POLYGON_STIPPLE_BIT */
- 1333, /* GL_PIXEL_MODE_BIT */
- 814, /* GL_LIGHTING_BIT */
- 568, /* GL_FOG_BIT */
- 8, /* GL_ACCUM */
- 850, /* GL_LOAD */
- 1596, /* GL_RETURN */
- 1200, /* GL_MULT */
- 24, /* GL_ADD */
- 1216, /* GL_NEVER */
- 804, /* GL_LESS */
- 525, /* GL_EQUAL */
- 803, /* GL_LEQUAL */
- 691, /* GL_GREATER */
- 1233, /* GL_NOTEQUAL */
- 690, /* GL_GEQUAL */
- 55, /* GL_ALWAYS */
- 1803, /* GL_SRC_COLOR */
- 1266, /* GL_ONE_MINUS_SRC_COLOR */
- 1801, /* GL_SRC_ALPHA */
- 1265, /* GL_ONE_MINUS_SRC_ALPHA */
- 504, /* GL_DST_ALPHA */
- 1263, /* GL_ONE_MINUS_DST_ALPHA */
- 505, /* GL_DST_COLOR */
- 1264, /* GL_ONE_MINUS_DST_COLOR */
- 1802, /* GL_SRC_ALPHA_SATURATE */
- 667, /* GL_FRONT_LEFT */
- 668, /* GL_FRONT_RIGHT */
- 77, /* GL_BACK_LEFT */
- 78, /* GL_BACK_RIGHT */
- 664, /* GL_FRONT */
- 76, /* GL_BACK */
- 802, /* GL_LEFT */
- 1685, /* GL_RIGHT */
- 665, /* GL_FRONT_AND_BACK */
- 71, /* GL_AUX0 */
- 72, /* GL_AUX1 */
- 73, /* GL_AUX2 */
- 74, /* GL_AUX3 */
- 790, /* GL_INVALID_ENUM */
- 795, /* GL_INVALID_VALUE */
- 794, /* GL_INVALID_OPERATION */
- 1808, /* GL_STACK_OVERFLOW */
- 1809, /* GL_STACK_UNDERFLOW */
- 1291, /* GL_OUT_OF_MEMORY */
- 791, /* GL_INVALID_FRAMEBUFFER_OPERATION */
- 0, /* GL_2D */
- 2, /* GL_3D */
- 3, /* GL_3D_COLOR */
- 4, /* GL_3D_COLOR_TEXTURE */
- 6, /* GL_4D_COLOR_TEXTURE */
- 1311, /* GL_PASS_THROUGH_TOKEN */
- 1377, /* GL_POINT_TOKEN */
- 841, /* GL_LINE_TOKEN */
- 1391, /* GL_POLYGON_TOKEN */
- 87, /* GL_BITMAP_TOKEN */
- 503, /* GL_DRAW_PIXEL_TOKEN */
- 349, /* GL_COPY_PIXEL_TOKEN */
- 832, /* GL_LINE_RESET_TOKEN */
- 528, /* GL_EXP */
- 529, /* GL_EXP2 */
- 386, /* GL_CW */
- 154, /* GL_CCW */
- 184, /* GL_COEFF */
- 1288, /* GL_ORDER */
- 440, /* GL_DOMAIN */
- 359, /* GL_CURRENT_COLOR */
- 362, /* GL_CURRENT_INDEX */
- 368, /* GL_CURRENT_NORMAL */
- 382, /* GL_CURRENT_TEXTURE_COORDS */
- 374, /* GL_CURRENT_RASTER_COLOR */
- 376, /* GL_CURRENT_RASTER_INDEX */
- 380, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 377, /* GL_CURRENT_RASTER_POSITION */
- 378, /* GL_CURRENT_RASTER_POSITION_VALID */
- 375, /* GL_CURRENT_RASTER_DISTANCE */
- 1369, /* GL_POINT_SMOOTH */
- 1353, /* GL_POINT_SIZE */
- 1368, /* GL_POINT_SIZE_RANGE */
- 1359, /* GL_POINT_SIZE_GRANULARITY */
- 833, /* GL_LINE_SMOOTH */
- 842, /* GL_LINE_WIDTH */
- 844, /* GL_LINE_WIDTH_RANGE */
- 843, /* GL_LINE_WIDTH_GRANULARITY */
- 835, /* GL_LINE_STIPPLE */
- 836, /* GL_LINE_STIPPLE_PATTERN */
- 837, /* GL_LINE_STIPPLE_REPEAT */
- 849, /* GL_LIST_MODE */
- 1056, /* GL_MAX_LIST_NESTING */
- 846, /* GL_LIST_BASE */
- 848, /* GL_LIST_INDEX */
- 1380, /* GL_POLYGON_MODE */
- 1387, /* GL_POLYGON_SMOOTH */
- 1389, /* GL_POLYGON_STIPPLE */
- 514, /* GL_EDGE_FLAG */
- 352, /* GL_CULL_FACE */
- 353, /* GL_CULL_FACE_MODE */
- 666, /* GL_FRONT_FACE */
- 813, /* GL_LIGHTING */
- 818, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 819, /* GL_LIGHT_MODEL_TWO_SIDE */
- 815, /* GL_LIGHT_MODEL_AMBIENT */
- 1750, /* GL_SHADE_MODEL */
- 232, /* GL_COLOR_MATERIAL_FACE */
- 233, /* GL_COLOR_MATERIAL_PARAMETER */
- 231, /* GL_COLOR_MATERIAL */
- 567, /* GL_FOG */
- 589, /* GL_FOG_INDEX */
- 585, /* GL_FOG_DENSITY */
- 593, /* GL_FOG_START */
- 587, /* GL_FOG_END */
- 590, /* GL_FOG_MODE */
- 569, /* GL_FOG_COLOR */
- 425, /* GL_DEPTH_RANGE */
- 434, /* GL_DEPTH_TEST */
- 437, /* GL_DEPTH_WRITEMASK */
- 410, /* GL_DEPTH_CLEAR_VALUE */
- 424, /* GL_DEPTH_FUNC */
- 12, /* GL_ACCUM_CLEAR_VALUE */
- 1853, /* GL_STENCIL_TEST */
- 1834, /* GL_STENCIL_CLEAR_VALUE */
- 1836, /* GL_STENCIL_FUNC */
- 1855, /* GL_STENCIL_VALUE_MASK */
- 1835, /* GL_STENCIL_FAIL */
- 1850, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1851, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1852, /* GL_STENCIL_REF */
- 1856, /* GL_STENCIL_WRITEMASK */
- 1006, /* GL_MATRIX_MODE */
- 1222, /* GL_NORMALIZE */
- 2267, /* GL_VIEWPORT */
- 1195, /* GL_MODELVIEW_STACK_DEPTH */
- 1481, /* GL_PROJECTION_STACK_DEPTH */
- 2089, /* GL_TEXTURE_STACK_DEPTH */
- 1192, /* GL_MODELVIEW_MATRIX */
- 1479, /* GL_PROJECTION_MATRIX */
- 2069, /* GL_TEXTURE_MATRIX */
- 69, /* GL_ATTRIB_STACK_DEPTH */
- 166, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- 51, /* GL_ALPHA_TEST */
- 52, /* GL_ALPHA_TEST_FUNC */
- 53, /* GL_ALPHA_TEST_REF */
- 439, /* GL_DITHER */
- 91, /* GL_BLEND_DST */
- 105, /* GL_BLEND_SRC */
- 88, /* GL_BLEND */
- 852, /* GL_LOGIC_OP_MODE */
- 739, /* GL_INDEX_LOGIC_OP */
- 230, /* GL_COLOR_LOGIC_OP */
- 75, /* GL_AUX_BUFFERS */
- 450, /* GL_DRAW_BUFFER */
- 1534, /* GL_READ_BUFFER */
- 1727, /* GL_SCISSOR_BOX */
- 1728, /* GL_SCISSOR_TEST */
- 738, /* GL_INDEX_CLEAR_VALUE */
- 743, /* GL_INDEX_WRITEMASK */
- 227, /* GL_COLOR_CLEAR_VALUE */
- 269, /* GL_COLOR_WRITEMASK */
- 740, /* GL_INDEX_MODE */
- 1674, /* GL_RGBA_MODE */
- 449, /* GL_DOUBLEBUFFER */
- 1857, /* GL_STEREO */
- 1588, /* GL_RENDER_MODE */
- 1312, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1370, /* GL_POINT_SMOOTH_HINT */
- 834, /* GL_LINE_SMOOTH_HINT */
- 1388, /* GL_POLYGON_SMOOTH_HINT */
- 588, /* GL_FOG_HINT */
- 2049, /* GL_TEXTURE_GEN_S */
- 2051, /* GL_TEXTURE_GEN_T */
- 2048, /* GL_TEXTURE_GEN_R */
- 2047, /* GL_TEXTURE_GEN_Q */
- 1325, /* GL_PIXEL_MAP_I_TO_I */
- 1331, /* GL_PIXEL_MAP_S_TO_S */
- 1327, /* GL_PIXEL_MAP_I_TO_R */
- 1323, /* GL_PIXEL_MAP_I_TO_G */
- 1321, /* GL_PIXEL_MAP_I_TO_B */
- 1319, /* GL_PIXEL_MAP_I_TO_A */
- 1329, /* GL_PIXEL_MAP_R_TO_R */
- 1317, /* GL_PIXEL_MAP_G_TO_G */
- 1315, /* GL_PIXEL_MAP_B_TO_B */
- 1313, /* GL_PIXEL_MAP_A_TO_A */
- 1326, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1332, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1328, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1324, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1322, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1320, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1330, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1318, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1316, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1314, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 2152, /* GL_UNPACK_SWAP_BYTES */
- 2147, /* GL_UNPACK_LSB_FIRST */
- 2148, /* GL_UNPACK_ROW_LENGTH */
- 2151, /* GL_UNPACK_SKIP_ROWS */
- 2150, /* GL_UNPACK_SKIP_PIXELS */
- 2145, /* GL_UNPACK_ALIGNMENT */
- 1300, /* GL_PACK_SWAP_BYTES */
- 1295, /* GL_PACK_LSB_FIRST */
- 1296, /* GL_PACK_ROW_LENGTH */
- 1299, /* GL_PACK_SKIP_ROWS */
- 1298, /* GL_PACK_SKIP_PIXELS */
- 1292, /* GL_PACK_ALIGNMENT */
- 947, /* GL_MAP_COLOR */
- 952, /* GL_MAP_STENCIL */
- 742, /* GL_INDEX_SHIFT */
- 741, /* GL_INDEX_OFFSET */
- 1550, /* GL_RED_SCALE */
- 1546, /* GL_RED_BIAS */
- 2293, /* GL_ZOOM_X */
- 2294, /* GL_ZOOM_Y */
- 697, /* GL_GREEN_SCALE */
- 693, /* GL_GREEN_BIAS */
- 115, /* GL_BLUE_SCALE */
- 111, /* GL_BLUE_BIAS */
- 50, /* GL_ALPHA_SCALE */
- 47, /* GL_ALPHA_BIAS */
- 426, /* GL_DEPTH_SCALE */
- 402, /* GL_DEPTH_BIAS */
- 1038, /* GL_MAX_EVAL_ORDER */
- 1055, /* GL_MAX_LIGHTS */
- 1018, /* GL_MAX_CLIP_DISTANCES */
- 1110, /* GL_MAX_TEXTURE_SIZE */
- 1062, /* GL_MAX_PIXEL_MAP_TABLE */
- 1014, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 1058, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 1059, /* GL_MAX_NAME_STACK_DEPTH */
- 1090, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 1111, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 1137, /* GL_MAX_VIEWPORT_DIMS */
- 1015, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1867, /* GL_SUBPIXEL_BITS */
- 737, /* GL_INDEX_BITS */
- 1547, /* GL_RED_BITS */
- 694, /* GL_GREEN_BITS */
- 112, /* GL_BLUE_BITS */
- 48, /* GL_ALPHA_BITS */
- 403, /* GL_DEPTH_BITS */
- 1831, /* GL_STENCIL_BITS */
- 14, /* GL_ACCUM_RED_BITS */
- 13, /* GL_ACCUM_GREEN_BITS */
- 10, /* GL_ACCUM_BLUE_BITS */
- 9, /* GL_ACCUM_ALPHA_BITS */
- 1209, /* GL_NAME_STACK_DEPTH */
- 70, /* GL_AUTO_NORMAL */
- 893, /* GL_MAP1_COLOR_4 */
- 896, /* GL_MAP1_INDEX */
- 897, /* GL_MAP1_NORMAL */
- 898, /* GL_MAP1_TEXTURE_COORD_1 */
- 899, /* GL_MAP1_TEXTURE_COORD_2 */
- 900, /* GL_MAP1_TEXTURE_COORD_3 */
- 901, /* GL_MAP1_TEXTURE_COORD_4 */
- 902, /* GL_MAP1_VERTEX_3 */
- 903, /* GL_MAP1_VERTEX_4 */
- 920, /* GL_MAP2_COLOR_4 */
- 923, /* GL_MAP2_INDEX */
- 924, /* GL_MAP2_NORMAL */
- 925, /* GL_MAP2_TEXTURE_COORD_1 */
- 926, /* GL_MAP2_TEXTURE_COORD_2 */
- 927, /* GL_MAP2_TEXTURE_COORD_3 */
- 928, /* GL_MAP2_TEXTURE_COORD_4 */
- 929, /* GL_MAP2_VERTEX_3 */
- 930, /* GL_MAP2_VERTEX_4 */
- 894, /* GL_MAP1_GRID_DOMAIN */
- 895, /* GL_MAP1_GRID_SEGMENTS */
- 921, /* GL_MAP2_GRID_DOMAIN */
- 922, /* GL_MAP2_GRID_SEGMENTS */
- 1950, /* GL_TEXTURE_1D */
- 1953, /* GL_TEXTURE_2D */
- 538, /* GL_FEEDBACK_BUFFER_POINTER */
- 539, /* GL_FEEDBACK_BUFFER_SIZE */
- 540, /* GL_FEEDBACK_BUFFER_TYPE */
- 1737, /* GL_SELECTION_BUFFER_POINTER */
- 1738, /* GL_SELECTION_BUFFER_SIZE */
- 2095, /* GL_TEXTURE_WIDTH */
- 2055, /* GL_TEXTURE_HEIGHT */
- 1999, /* GL_TEXTURE_COMPONENTS */
- 1980, /* GL_TEXTURE_BORDER_COLOR */
- 1979, /* GL_TEXTURE_BORDER */
- 441, /* GL_DONT_CARE */
- 536, /* GL_FASTEST */
- 1217, /* GL_NICEST */
- 56, /* GL_AMBIENT */
- 438, /* GL_DIFFUSE */
- 1790, /* GL_SPECULAR */
- 1392, /* GL_POSITION */
- 1793, /* GL_SPOT_DIRECTION */
- 1794, /* GL_SPOT_EXPONENT */
- 1792, /* GL_SPOT_CUTOFF */
- 317, /* GL_CONSTANT_ATTENUATION */
- 822, /* GL_LINEAR_ATTENUATION */
- 1506, /* GL_QUADRATIC_ATTENUATION */
- 284, /* GL_COMPILE */
- 285, /* GL_COMPILE_AND_EXECUTE */
- 149, /* GL_BYTE */
- 2154, /* GL_UNSIGNED_BYTE */
- 1755, /* GL_SHORT */
- 2193, /* GL_UNSIGNED_SHORT */
- 745, /* GL_INT */
- 2157, /* GL_UNSIGNED_INT */
- 548, /* GL_FLOAT */
- 1, /* GL_2_BYTES */
- 5, /* GL_3_BYTES */
- 7, /* GL_4_BYTES */
- 448, /* GL_DOUBLE */
- 698, /* GL_HALF_FLOAT */
- 544, /* GL_FIXED */
- 162, /* GL_CLEAR */
- 58, /* GL_AND */
- 60, /* GL_AND_REVERSE */
- 347, /* GL_COPY */
- 59, /* GL_AND_INVERTED */
- 1220, /* GL_NOOP */
- 2289, /* GL_XOR */
- 1287, /* GL_OR */
- 1221, /* GL_NOR */
- 526, /* GL_EQUIV */
- 798, /* GL_INVERT */
- 1290, /* GL_OR_REVERSE */
- 348, /* GL_COPY_INVERTED */
- 1289, /* GL_OR_INVERTED */
- 1210, /* GL_NAND */
- 1744, /* GL_SET */
- 523, /* GL_EMISSION */
- 1754, /* GL_SHININESS */
- 57, /* GL_AMBIENT_AND_DIFFUSE */
- 229, /* GL_COLOR_INDEXES */
- 1159, /* GL_MODELVIEW */
- 1478, /* GL_PROJECTION */
- 1885, /* GL_TEXTURE */
- 185, /* GL_COLOR */
- 395, /* GL_DEPTH */
- 1816, /* GL_STENCIL */
- 228, /* GL_COLOR_INDEX */
- 1837, /* GL_STENCIL_INDEX */
- 411, /* GL_DEPTH_COMPONENT */
- 1543, /* GL_RED */
- 692, /* GL_GREEN */
- 110, /* GL_BLUE */
- 32, /* GL_ALPHA */
- 1599, /* GL_RGB */
- 1639, /* GL_RGBA */
- 856, /* GL_LUMINANCE */
- 883, /* GL_LUMINANCE_ALPHA */
- 86, /* GL_BITMAP */
- 1342, /* GL_POINT */
- 820, /* GL_LINE */
- 541, /* GL_FILL */
- 1557, /* GL_RENDER */
- 537, /* GL_FEEDBACK */
- 1736, /* GL_SELECT */
- 547, /* GL_FLAT */
- 1765, /* GL_SMOOTH */
- 799, /* GL_KEEP */
- 1590, /* GL_REPLACE */
- 727, /* GL_INCR */
- 391, /* GL_DECR */
- 2210, /* GL_VENDOR */
- 1587, /* GL_RENDERER */
- 2211, /* GL_VERSION */
- 530, /* GL_EXTENSIONS */
- 1686, /* GL_S */
- 1876, /* GL_T */
- 1526, /* GL_R */
- 1505, /* GL_Q */
- 1196, /* GL_MODULATE */
- 390, /* GL_DECAL */
- 2042, /* GL_TEXTURE_ENV_MODE */
- 2041, /* GL_TEXTURE_ENV_COLOR */
- 2040, /* GL_TEXTURE_ENV */
- 531, /* GL_EYE_LINEAR */
- 1248, /* GL_OBJECT_LINEAR */
- 1791, /* GL_SPHERE_MAP */
- 2045, /* GL_TEXTURE_GEN_MODE */
- 1250, /* GL_OBJECT_PLANE */
- 532, /* GL_EYE_PLANE */
- 1211, /* GL_NEAREST */
- 821, /* GL_LINEAR */
- 1215, /* GL_NEAREST_MIPMAP_NEAREST */
- 826, /* GL_LINEAR_MIPMAP_NEAREST */
- 1214, /* GL_NEAREST_MIPMAP_LINEAR */
- 825, /* GL_LINEAR_MIPMAP_LINEAR */
- 2068, /* GL_TEXTURE_MAG_FILTER */
- 2077, /* GL_TEXTURE_MIN_FILTER */
- 2098, /* GL_TEXTURE_WRAP_S */
- 2099, /* GL_TEXTURE_WRAP_T */
- 155, /* GL_CLAMP */
- 1589, /* GL_REPEAT */
- 1386, /* GL_POLYGON_OFFSET_UNITS */
- 1385, /* GL_POLYGON_OFFSET_POINT */
- 1384, /* GL_POLYGON_OFFSET_LINE */
- 1529, /* GL_R3_G3_B2 */
- 2207, /* GL_V2F */
- 2208, /* GL_V3F */
- 152, /* GL_C4UB_V2F */
- 153, /* GL_C4UB_V3F */
- 150, /* GL_C3F_V3F */
- 1208, /* GL_N3F_V3F */
- 151, /* GL_C4F_N3F_V3F */
- 1881, /* GL_T2F_V3F */
- 1883, /* GL_T4F_V4F */
- 1879, /* GL_T2F_C4UB_V3F */
- 1877, /* GL_T2F_C3F_V3F */
- 1880, /* GL_T2F_N3F_V3F */
- 1878, /* GL_T2F_C4F_N3F_V3F */
- 1882, /* GL_T4F_C4F_N3F_V4F */
- 169, /* GL_CLIP_DISTANCE0 */
- 170, /* GL_CLIP_DISTANCE1 */
- 171, /* GL_CLIP_DISTANCE2 */
- 172, /* GL_CLIP_DISTANCE3 */
- 173, /* GL_CLIP_DISTANCE4 */
- 174, /* GL_CLIP_DISTANCE5 */
- 175, /* GL_CLIP_DISTANCE6 */
- 176, /* GL_CLIP_DISTANCE7 */
- 805, /* GL_LIGHT0 */
- 806, /* GL_LIGHT1 */
- 807, /* GL_LIGHT2 */
- 808, /* GL_LIGHT3 */
- 809, /* GL_LIGHT4 */
- 810, /* GL_LIGHT5 */
- 811, /* GL_LIGHT6 */
- 812, /* GL_LIGHT7 */
- 702, /* GL_HINT_BIT */
- 319, /* GL_CONSTANT_COLOR */
- 1261, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 314, /* GL_CONSTANT_ALPHA */
- 1259, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- 89, /* GL_BLEND_COLOR */
- 669, /* GL_FUNC_ADD */
- 1140, /* GL_MIN */
- 1009, /* GL_MAX */
- 96, /* GL_BLEND_EQUATION */
- 675, /* GL_FUNC_SUBTRACT */
- 672, /* GL_FUNC_REVERSE_SUBTRACT */
- 327, /* GL_CONVOLUTION_1D */
- 328, /* GL_CONVOLUTION_2D */
- 1739, /* GL_SEPARABLE_2D */
- 331, /* GL_CONVOLUTION_BORDER_MODE */
- 335, /* GL_CONVOLUTION_FILTER_SCALE */
- 333, /* GL_CONVOLUTION_FILTER_BIAS */
- 1544, /* GL_REDUCE */
- 337, /* GL_CONVOLUTION_FORMAT */
- 341, /* GL_CONVOLUTION_WIDTH */
- 339, /* GL_CONVOLUTION_HEIGHT */
- 1028, /* GL_MAX_CONVOLUTION_WIDTH */
- 1026, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1425, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1421, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1416, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1412, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1423, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1419, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1414, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1410, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 703, /* GL_HISTOGRAM */
- 1485, /* GL_PROXY_HISTOGRAM */
- 719, /* GL_HISTOGRAM_WIDTH */
- 709, /* GL_HISTOGRAM_FORMAT */
- 715, /* GL_HISTOGRAM_RED_SIZE */
- 711, /* GL_HISTOGRAM_GREEN_SIZE */
- 706, /* GL_HISTOGRAM_BLUE_SIZE */
- 704, /* GL_HISTOGRAM_ALPHA_SIZE */
- 713, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 717, /* GL_HISTOGRAM_SINK */
- 1141, /* GL_MINMAX */
- 1143, /* GL_MINMAX_FORMAT */
- 1145, /* GL_MINMAX_SINK */
- 1884, /* GL_TABLE_TOO_LARGE_EXT */
- 2156, /* GL_UNSIGNED_BYTE_3_3_2 */
- 2196, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 2199, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 2168, /* GL_UNSIGNED_INT_8_8_8_8 */
- 2159, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1383, /* GL_POLYGON_OFFSET_FILL */
- 1382, /* GL_POLYGON_OFFSET_FACTOR */
- 1381, /* GL_POLYGON_OFFSET_BIAS */
- 1593, /* GL_RESCALE_NORMAL */
- 41, /* GL_ALPHA4 */
- 43, /* GL_ALPHA8 */
- 33, /* GL_ALPHA12 */
- 35, /* GL_ALPHA16 */
- 871, /* GL_LUMINANCE4 */
- 877, /* GL_LUMINANCE8 */
- 857, /* GL_LUMINANCE12 */
- 863, /* GL_LUMINANCE16 */
- 872, /* GL_LUMINANCE4_ALPHA4 */
- 875, /* GL_LUMINANCE6_ALPHA2 */
- 880, /* GL_LUMINANCE8_ALPHA8 */
- 860, /* GL_LUMINANCE12_ALPHA4 */
- 858, /* GL_LUMINANCE12_ALPHA12 */
- 866, /* GL_LUMINANCE16_ALPHA16 */
- 746, /* GL_INTENSITY */
- 755, /* GL_INTENSITY4 */
- 757, /* GL_INTENSITY8 */
- 747, /* GL_INTENSITY12 */
- 749, /* GL_INTENSITY16 */
- 1614, /* GL_RGB2_EXT */
- 1620, /* GL_RGB4 */
- 1623, /* GL_RGB5 */
- 1630, /* GL_RGB8 */
- 1600, /* GL_RGB10 */
- 1604, /* GL_RGB12 */
- 1606, /* GL_RGB16 */
- 1650, /* GL_RGBA2 */
- 1657, /* GL_RGBA4 */
- 1626, /* GL_RGB5_A1 */
- 1662, /* GL_RGBA8 */
- 1601, /* GL_RGB10_A2 */
- 1640, /* GL_RGBA12 */
- 1642, /* GL_RGBA16 */
- 2085, /* GL_TEXTURE_RED_SIZE */
- 2053, /* GL_TEXTURE_GREEN_SIZE */
- 1977, /* GL_TEXTURE_BLUE_SIZE */
- 1958, /* GL_TEXTURE_ALPHA_SIZE */
- 2066, /* GL_TEXTURE_LUMINANCE_SIZE */
- 2057, /* GL_TEXTURE_INTENSITY_SIZE */
- 1591, /* GL_REPLACE_EXT */
- 1489, /* GL_PROXY_TEXTURE_1D */
- 1493, /* GL_PROXY_TEXTURE_2D */
- 2093, /* GL_TEXTURE_TOO_LARGE_EXT */
- 2079, /* GL_TEXTURE_PRIORITY */
- 2087, /* GL_TEXTURE_RESIDENT */
- 1961, /* GL_TEXTURE_BINDING_1D */
- 1964, /* GL_TEXTURE_BINDING_2D */
- 1967, /* GL_TEXTURE_BINDING_3D */
- 1297, /* GL_PACK_SKIP_IMAGES */
- 1293, /* GL_PACK_IMAGE_HEIGHT */
- 2149, /* GL_UNPACK_SKIP_IMAGES */
- 2146, /* GL_UNPACK_IMAGE_HEIGHT */
- 1956, /* GL_TEXTURE_3D */
- 1497, /* GL_PROXY_TEXTURE_3D */
- 2037, /* GL_TEXTURE_DEPTH */
- 2096, /* GL_TEXTURE_WRAP_R */
- 1010, /* GL_MAX_3D_TEXTURE_SIZE */
- 2212, /* GL_VERTEX_ARRAY */
- 1223, /* GL_NORMAL_ARRAY */
- 186, /* GL_COLOR_ARRAY */
- 731, /* GL_INDEX_ARRAY */
- 2007, /* GL_TEXTURE_COORD_ARRAY */
- 515, /* GL_EDGE_FLAG_ARRAY */
- 2218, /* GL_VERTEX_ARRAY_SIZE */
- 2220, /* GL_VERTEX_ARRAY_TYPE */
- 2219, /* GL_VERTEX_ARRAY_STRIDE */
- 1228, /* GL_NORMAL_ARRAY_TYPE */
- 1227, /* GL_NORMAL_ARRAY_STRIDE */
- 190, /* GL_COLOR_ARRAY_SIZE */
- 192, /* GL_COLOR_ARRAY_TYPE */
- 191, /* GL_COLOR_ARRAY_STRIDE */
- 736, /* GL_INDEX_ARRAY_TYPE */
- 735, /* GL_INDEX_ARRAY_STRIDE */
- 2011, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 2013, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 2012, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 519, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 2217, /* GL_VERTEX_ARRAY_POINTER */
- 1226, /* GL_NORMAL_ARRAY_POINTER */
- 189, /* GL_COLOR_ARRAY_POINTER */
- 734, /* GL_INDEX_ARRAY_POINTER */
- 2010, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 518, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 1201, /* GL_MULTISAMPLE */
- 1713, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1715, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1720, /* GL_SAMPLE_COVERAGE */
- 1717, /* GL_SAMPLE_BUFFERS */
- 1708, /* GL_SAMPLES */
- 1724, /* GL_SAMPLE_COVERAGE_VALUE */
- 1722, /* GL_SAMPLE_COVERAGE_INVERT */
- 234, /* GL_COLOR_MATRIX */
- 236, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 1022, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1408, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1404, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1399, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1395, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1406, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1402, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1397, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1393, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1990, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1498, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1992, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- 94, /* GL_BLEND_DST_RGB */
- 108, /* GL_BLEND_SRC_RGB */
- 92, /* GL_BLEND_DST_ALPHA */
- 106, /* GL_BLEND_SRC_ALPHA */
- 240, /* GL_COLOR_TABLE */
- 1418, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1401, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1484, /* GL_PROXY_COLOR_TABLE */
- 1488, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1487, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 264, /* GL_COLOR_TABLE_SCALE */
- 244, /* GL_COLOR_TABLE_BIAS */
- 249, /* GL_COLOR_TABLE_FORMAT */
- 266, /* GL_COLOR_TABLE_WIDTH */
- 261, /* GL_COLOR_TABLE_RED_SIZE */
- 252, /* GL_COLOR_TABLE_GREEN_SIZE */
- 246, /* GL_COLOR_TABLE_BLUE_SIZE */
- 241, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 258, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 255, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- 79, /* GL_BGR */
- 80, /* GL_BGRA */
- 1037, /* GL_MAX_ELEMENTS_VERTICES */
- 1036, /* GL_MAX_ELEMENTS_INDICES */
- 2056, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 183, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1364, /* GL_POINT_SIZE_MIN */
- 1360, /* GL_POINT_SIZE_MAX */
- 1349, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1345, /* GL_POINT_DISTANCE_ATTENUATION */
- 157, /* GL_CLAMP_TO_BORDER */
- 160, /* GL_CLAMP_TO_EDGE */
- 2078, /* GL_TEXTURE_MIN_LOD */
- 2076, /* GL_TEXTURE_MAX_LOD */
- 1960, /* GL_TEXTURE_BASE_LEVEL */
- 2075, /* GL_TEXTURE_MAX_LEVEL */
- 722, /* GL_IGNORE_BORDER_HP */
- 318, /* GL_CONSTANT_BORDER_HP */
- 1592, /* GL_REPLICATE_BORDER_HP */
- 329, /* GL_CONVOLUTION_BORDER_COLOR */
- 1256, /* GL_OCCLUSION_TEST_HP */
- 1257, /* GL_OCCLUSION_TEST_RESULT_HP */
- 823, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1984, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1986, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1988, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1989, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1987, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1985, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 1016, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 1017, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1428, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1430, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1427, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1429, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 2064, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 2065, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 2063, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 678, /* GL_GENERATE_MIPMAP */
- 679, /* GL_GENERATE_MIPMAP_HINT */
- 591, /* GL_FOG_OFFSET_SGIX */
- 592, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1998, /* GL_TEXTURE_COMPARE_SGIX */
- 1997, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 2060, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 2052, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 412, /* GL_DEPTH_COMPONENT16 */
- 416, /* GL_DEPTH_COMPONENT24 */
- 420, /* GL_DEPTH_COMPONENT32 */
- 354, /* GL_CULL_VERTEX_EXT */
- 356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 2285, /* GL_WRAP_BORDER_SUN */
- 1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 816, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1758, /* GL_SINGLE_COLOR */
- 1742, /* GL_SEPARATE_SPECULAR_COLOR */
- 1753, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 603, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
- 604, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
- 615, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
- 606, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
- 602, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
- 601, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
- 605, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
- 616, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
- 633, /* GL_FRAMEBUFFER_DEFAULT */
- 660, /* GL_FRAMEBUFFER_UNDEFINED */
- 428, /* GL_DEPTH_STENCIL_ATTACHMENT */
- 892, /* GL_MAJOR_VERSION */
- 1147, /* GL_MINOR_VERSION */
- 1237, /* GL_NUM_EXTENSIONS */
- 324, /* GL_CONTEXT_FLAGS */
- 730, /* GL_INDEX */
- 406, /* GL_DEPTH_BUFFER */
- 1832, /* GL_STENCIL_BUFFER */
- 295, /* GL_COMPRESSED_RED */
- 296, /* GL_COMPRESSED_RG */
- 2155, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 2200, /* GL_UNSIGNED_SHORT_5_6_5 */
- 2201, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 2197, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 2194, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 2169, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 2165, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 2073, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 2074, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 2072, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 1151, /* GL_MIRRORED_REPEAT */
- 1679, /* GL_RGB_S3TC */
- 1622, /* GL_RGB4_S3TC */
- 1675, /* GL_RGBA_S3TC */
- 1661, /* GL_RGBA4_S3TC */
- 1670, /* GL_RGBA_DXT5_S3TC */
- 1658, /* GL_RGBA4_DXT5_S3TC */
- 306, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 301, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 302, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 303, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 1213, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 1212, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 824, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 578, /* GL_FOG_COORDINATE_SOURCE */
- 570, /* GL_FOG_COORD */
- 594, /* GL_FRAGMENT_DEPTH */
- 360, /* GL_CURRENT_FOG_COORD */
- 577, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 576, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 575, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 572, /* GL_FOG_COORDINATE_ARRAY */
- 238, /* GL_COLOR_SUM */
- 381, /* GL_CURRENT_SECONDARY_COLOR */
- 1733, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1735, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1734, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1732, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1729, /* GL_SECONDARY_COLOR_ARRAY */
- 379, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
- 29, /* GL_ALIASED_POINT_SIZE_RANGE */
- 28, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1886, /* GL_TEXTURE0 */
- 1888, /* GL_TEXTURE1 */
- 1910, /* GL_TEXTURE2 */
- 1932, /* GL_TEXTURE3 */
- 1938, /* GL_TEXTURE4 */
- 1940, /* GL_TEXTURE5 */
- 1942, /* GL_TEXTURE6 */
- 1944, /* GL_TEXTURE7 */
- 1946, /* GL_TEXTURE8 */
- 1948, /* GL_TEXTURE9 */
- 1889, /* GL_TEXTURE10 */
- 1891, /* GL_TEXTURE11 */
- 1893, /* GL_TEXTURE12 */
- 1895, /* GL_TEXTURE13 */
- 1897, /* GL_TEXTURE14 */
- 1899, /* GL_TEXTURE15 */
- 1901, /* GL_TEXTURE16 */
- 1903, /* GL_TEXTURE17 */
- 1905, /* GL_TEXTURE18 */
- 1907, /* GL_TEXTURE19 */
- 1911, /* GL_TEXTURE20 */
- 1913, /* GL_TEXTURE21 */
- 1915, /* GL_TEXTURE22 */
- 1917, /* GL_TEXTURE23 */
- 1919, /* GL_TEXTURE24 */
- 1921, /* GL_TEXTURE25 */
- 1923, /* GL_TEXTURE26 */
- 1925, /* GL_TEXTURE27 */
- 1927, /* GL_TEXTURE28 */
- 1929, /* GL_TEXTURE29 */
- 1933, /* GL_TEXTURE30 */
- 1935, /* GL_TEXTURE31 */
- 19, /* GL_ACTIVE_TEXTURE */
- 163, /* GL_CLIENT_ACTIVE_TEXTURE */
- 1112, /* GL_MAX_TEXTURE_UNITS */
- 2128, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 2131, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 2133, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 2125, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1868, /* GL_SUBTRACT */
- 1094, /* GL_MAX_RENDERBUFFER_SIZE */
- 287, /* GL_COMPRESSED_ALPHA */
- 291, /* GL_COMPRESSED_LUMINANCE */
- 292, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 289, /* GL_COMPRESSED_INTENSITY */
- 297, /* GL_COMPRESSED_RGB */
- 298, /* GL_COMPRESSED_RGBA */
- 2005, /* GL_TEXTURE_COMPRESSION_HINT */
- 2082, /* GL_TEXTURE_RECTANGLE */
- 1973, /* GL_TEXTURE_BINDING_RECTANGLE */
- 1501, /* GL_PROXY_TEXTURE_RECTANGLE */
- 1091, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
- 427, /* GL_DEPTH_STENCIL */
- 2161, /* GL_UNSIGNED_INT_24_8 */
- 1107, /* GL_MAX_TEXTURE_LOD_BIAS */
- 2071, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 1109, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 2043, /* GL_TEXTURE_FILTER_CONTROL */
- 2061, /* GL_TEXTURE_LOD_BIAS */
- 271, /* GL_COMBINE4 */
- 1100, /* GL_MAX_SHININESS_NV */
- 1101, /* GL_MAX_SPOT_EXPONENT_NV */
- 728, /* GL_INCR_WRAP */
- 392, /* GL_DECR_WRAP */
- 1171, /* GL_MODELVIEW1_ARB */
- 1229, /* GL_NORMAL_MAP */
- 1552, /* GL_REFLECTION_MAP */
- 2015, /* GL_TEXTURE_CUBE_MAP */
- 1970, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 2027, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 2017, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 2030, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 2020, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 2033, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 2023, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1499, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 1030, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 1207, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 1442, /* GL_PRIMITIVE_RESTART_NV */
- 1441, /* GL_PRIMITIVE_RESTART_INDEX_NV */
- 586, /* GL_FOG_DISTANCE_MODE_NV */
- 534, /* GL_EYE_RADIAL_NV */
- 533, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 270, /* GL_COMBINE */
- 277, /* GL_COMBINE_RGB */
- 272, /* GL_COMBINE_ALPHA */
- 1680, /* GL_RGB_SCALE */
- 25, /* GL_ADD_SIGNED */
- 764, /* GL_INTERPOLATE */
- 313, /* GL_CONSTANT */
- 1434, /* GL_PRIMARY_COLOR */
- 1431, /* GL_PREVIOUS */
- 1773, /* GL_SOURCE0_RGB */
- 1779, /* GL_SOURCE1_RGB */
- 1785, /* GL_SOURCE2_RGB */
- 1789, /* GL_SOURCE3_RGB_NV */
- 1770, /* GL_SOURCE0_ALPHA */
- 1776, /* GL_SOURCE1_ALPHA */
- 1782, /* GL_SOURCE2_ALPHA */
- 1788, /* GL_SOURCE3_ALPHA_NV */
- 1270, /* GL_OPERAND0_RGB */
- 1276, /* GL_OPERAND1_RGB */
- 1282, /* GL_OPERAND2_RGB */
- 1286, /* GL_OPERAND3_RGB_NV */
- 1267, /* GL_OPERAND0_ALPHA */
- 1273, /* GL_OPERAND1_ALPHA */
- 1279, /* GL_OPERAND2_ALPHA */
- 1285, /* GL_OPERAND3_ALPHA_NV */
- 137, /* GL_BUFFER_OBJECT_APPLE */
- 2213, /* GL_VERTEX_ARRAY_BINDING */
- 2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
- 2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */
- 2290, /* GL_YCBCR_422_APPLE */
- 2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */
- 1859, /* GL_STORAGE_PRIVATE_APPLE */
- 1858, /* GL_STORAGE_CACHED_APPLE */
- 1860, /* GL_STORAGE_SHARED_APPLE */
- 1760, /* GL_SLICE_ACCUM_SUN */
- 1510, /* GL_QUAD_MESH_SUN */
- 2139, /* GL_TRIANGLE_MESH_SUN */
- 2255, /* GL_VERTEX_PROGRAM_ARB */
- 2266, /* GL_VERTEX_STATE_PROGRAM_NV */
- 2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 383, /* GL_CURRENT_VERTEX_ATTRIB */
- 1455, /* GL_PROGRAM_LENGTH_ARB */
- 1471, /* GL_PROGRAM_STRING_ARB */
- 1194, /* GL_MODELVIEW_PROJECTION_NV */
- 721, /* GL_IDENTITY_NV */
- 796, /* GL_INVERSE_NV */
- 2130, /* GL_TRANSPOSE_NV */
- 797, /* GL_INVERSE_TRANSPOSE_NV */
- 1075, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 1074, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 956, /* GL_MATRIX0_NV */
- 968, /* GL_MATRIX1_NV */
- 980, /* GL_MATRIX2_NV */
- 984, /* GL_MATRIX3_NV */
- 986, /* GL_MATRIX4_NV */
- 988, /* GL_MATRIX5_NV */
- 990, /* GL_MATRIX6_NV */
- 992, /* GL_MATRIX7_NV */
- 366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 363, /* GL_CURRENT_MATRIX_ARB */
- 1468, /* GL_PROGRAM_POINT_SIZE */
- 2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1467, /* GL_PROGRAM_PARAMETER_NV */
- 2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1473, /* GL_PROGRAM_TARGET_NV */
- 1470, /* GL_PROGRAM_RESIDENT_NV */
- 2102, /* GL_TRACK_MATRIX_NV */
- 2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 2256, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1449, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 408, /* GL_DEPTH_CLAMP */
- 2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 2228, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 2229, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 2230, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 2231, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 2232, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 2233, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 2234, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 2235, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 2236, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 2222, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 2223, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 2224, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 2225, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 2226, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 2227, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 904, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 911, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 912, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 913, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 914, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 915, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 916, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 917, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 918, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 919, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 905, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 906, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 907, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 908, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 909, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 910, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 931, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 938, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 939, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 940, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 941, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 942, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 943, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1448, /* GL_PROGRAM_BINDING_ARB */
- 945, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 946, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 932, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 933, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 934, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 935, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 936, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 937, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 2003, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 2000, /* GL_TEXTURE_COMPRESSED */
- 1235, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 311, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 1134, /* GL_MAX_VERTEX_UNITS_ARB */
- 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 2284, /* GL_WEIGHT_SUM_UNITY_ARB */
- 2254, /* GL_VERTEX_BLEND_ARB */
- 385, /* GL_CURRENT_WEIGHT_ARB */
- 2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 2271, /* GL_WEIGHT_ARRAY_ARB */
- 442, /* GL_DOT3_RGB */
- 443, /* GL_DOT3_RGBA */
- 305, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 300, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 1202, /* GL_MULTISAMPLE_3DFX */
- 1718, /* GL_SAMPLE_BUFFERS_3DFX */
- 1709, /* GL_SAMPLES_3DFX */
- 1182, /* GL_MODELVIEW2_ARB */
- 1185, /* GL_MODELVIEW3_ARB */
- 1186, /* GL_MODELVIEW4_ARB */
- 1187, /* GL_MODELVIEW5_ARB */
- 1188, /* GL_MODELVIEW6_ARB */
- 1189, /* GL_MODELVIEW7_ARB */
- 1190, /* GL_MODELVIEW8_ARB */
- 1191, /* GL_MODELVIEW9_ARB */
- 1161, /* GL_MODELVIEW10_ARB */
- 1162, /* GL_MODELVIEW11_ARB */
- 1163, /* GL_MODELVIEW12_ARB */
- 1164, /* GL_MODELVIEW13_ARB */
- 1165, /* GL_MODELVIEW14_ARB */
- 1166, /* GL_MODELVIEW15_ARB */
- 1167, /* GL_MODELVIEW16_ARB */
- 1168, /* GL_MODELVIEW17_ARB */
- 1169, /* GL_MODELVIEW18_ARB */
- 1170, /* GL_MODELVIEW19_ARB */
- 1172, /* GL_MODELVIEW20_ARB */
- 1173, /* GL_MODELVIEW21_ARB */
- 1174, /* GL_MODELVIEW22_ARB */
- 1175, /* GL_MODELVIEW23_ARB */
- 1176, /* GL_MODELVIEW24_ARB */
- 1177, /* GL_MODELVIEW25_ARB */
- 1178, /* GL_MODELVIEW26_ARB */
- 1179, /* GL_MODELVIEW27_ARB */
- 1180, /* GL_MODELVIEW28_ARB */
- 1181, /* GL_MODELVIEW29_ARB */
- 1183, /* GL_MODELVIEW30_ARB */
- 1184, /* GL_MODELVIEW31_ARB */
- 447, /* GL_DOT3_RGB_EXT */
- 445, /* GL_DOT3_RGBA_EXT */
- 1155, /* GL_MIRROR_CLAMP_EXT */
- 1158, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 1197, /* GL_MODULATE_ADD_ATI */
- 1198, /* GL_MODULATE_SIGNED_ADD_ATI */
- 1199, /* GL_MODULATE_SUBTRACT_ATI */
- 2291, /* GL_YCBCR_MESA */
- 1294, /* GL_PACK_INVERT_MESA */
- 388, /* GL_DEBUG_OBJECT_MESA */
- 389, /* GL_DEBUG_PRINT_MESA */
- 387, /* GL_DEBUG_ASSERT_MESA */
- 139, /* GL_BUFFER_SIZE */
- 141, /* GL_BUFFER_USAGE */
- 145, /* GL_BUMP_ROT_MATRIX_ATI */
- 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
- 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */
- 148, /* GL_BUMP_TEX_UNITS_ATI */
- 507, /* GL_DUDV_ATI */
- 506, /* GL_DU8DV8_ATI */
- 143, /* GL_BUMP_ENVMAP_ATI */
- 147, /* GL_BUMP_TARGET_ATI */
- 1238, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */
- 1446, /* GL_PROGRAM_BINARY_FORMATS_OES */
- 1822, /* GL_STENCIL_BACK_FUNC */
- 1820, /* GL_STENCIL_BACK_FAIL */
- 1824, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1826, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 595, /* GL_FRAGMENT_PROGRAM_ARB */
- 1444, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1476, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1475, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1458, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1464, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1463, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1064, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1089, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1088, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1077, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1083, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1082, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 1652, /* GL_RGBA32F */
- 1615, /* GL_RGB32F */
- 1643, /* GL_RGBA16F */
- 1607, /* GL_RGB16F */
- 1033, /* GL_MAX_DRAW_BUFFERS */
- 451, /* GL_DRAW_BUFFER0 */
- 454, /* GL_DRAW_BUFFER1 */
- 475, /* GL_DRAW_BUFFER2 */
- 478, /* GL_DRAW_BUFFER3 */
- 481, /* GL_DRAW_BUFFER4 */
- 484, /* GL_DRAW_BUFFER5 */
- 487, /* GL_DRAW_BUFFER6 */
- 490, /* GL_DRAW_BUFFER7 */
- 493, /* GL_DRAW_BUFFER8 */
- 496, /* GL_DRAW_BUFFER9 */
- 455, /* GL_DRAW_BUFFER10 */
- 458, /* GL_DRAW_BUFFER11 */
- 461, /* GL_DRAW_BUFFER12 */
- 464, /* GL_DRAW_BUFFER13 */
- 467, /* GL_DRAW_BUFFER14 */
- 470, /* GL_DRAW_BUFFER15 */
- 97, /* GL_BLEND_EQUATION_ALPHA */
- 1007, /* GL_MATRIX_PALETTE_ARB */
- 1057, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 1060, /* GL_MAX_PALETTE_MATRICES_ARB */
- 369, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 995, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 364, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 1000, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 1004, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 1002, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 998, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 2038, /* GL_TEXTURE_DEPTH_SIZE */
- 435, /* GL_DEPTH_TEXTURE_MODE */
- 1995, /* GL_TEXTURE_COMPARE_MODE */
- 1993, /* GL_TEXTURE_COMPARE_FUNC */
- 281, /* GL_COMPARE_REF_TO_TEXTURE */
- 1371, /* GL_POINT_SPRITE */
- 343, /* GL_COORD_REPLACE */
- 1376, /* GL_POINT_SPRITE_R_MODE_NV */
- 1516, /* GL_QUERY_COUNTER_BITS */
- 372, /* GL_CURRENT_QUERY */
- 1520, /* GL_QUERY_RESULT */
- 1522, /* GL_QUERY_RESULT_AVAILABLE */
- 1126, /* GL_MAX_VERTEX_ATTRIBS */
- 2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 1103, /* GL_MAX_TEXTURE_COORDS */
- 1105, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1451, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1453, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1452, /* GL_PROGRAM_FORMAT_ARB */
- 2094, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 405, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 404, /* GL_DEPTH_BOUNDS_EXT */
- 61, /* GL_ARRAY_BUFFER */
- 520, /* GL_ELEMENT_ARRAY_BUFFER */
- 62, /* GL_ARRAY_BUFFER_BINDING */
- 521, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 2215, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 1224, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 187, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 732, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 2008, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1460, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1079, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1474, /* GL_PROGRAM_TEMPORARIES_ARB */
- 1085, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1462, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1081, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1466, /* GL_PROGRAM_PARAMETERS_ARB */
- 1084, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1461, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1080, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1445, /* GL_PROGRAM_ATTRIBS_ARB */
- 1065, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1459, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1078, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1443, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1063, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1457, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1076, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 1071, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 1067, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1539, /* GL_READ_ONLY */
- 2286, /* GL_WRITE_ONLY */
- 1541, /* GL_READ_WRITE */
- 124, /* GL_BUFFER_ACCESS */
- 129, /* GL_BUFFER_MAPPED */
- 134, /* GL_BUFFER_MAP_POINTER */
- 2101, /* GL_TIME_ELAPSED_EXT */
- 955, /* GL_MATRIX0_ARB */
- 967, /* GL_MATRIX1_ARB */
- 979, /* GL_MATRIX2_ARB */
- 983, /* GL_MATRIX3_ARB */
- 985, /* GL_MATRIX4_ARB */
- 987, /* GL_MATRIX5_ARB */
- 989, /* GL_MATRIX6_ARB */
- 991, /* GL_MATRIX7_ARB */
- 993, /* GL_MATRIX8_ARB */
- 994, /* GL_MATRIX9_ARB */
- 957, /* GL_MATRIX10_ARB */
- 958, /* GL_MATRIX11_ARB */
- 959, /* GL_MATRIX12_ARB */
- 960, /* GL_MATRIX13_ARB */
- 961, /* GL_MATRIX14_ARB */
- 962, /* GL_MATRIX15_ARB */
- 963, /* GL_MATRIX16_ARB */
- 964, /* GL_MATRIX17_ARB */
- 965, /* GL_MATRIX18_ARB */
- 966, /* GL_MATRIX19_ARB */
- 969, /* GL_MATRIX20_ARB */
- 970, /* GL_MATRIX21_ARB */
- 971, /* GL_MATRIX22_ARB */
- 972, /* GL_MATRIX23_ARB */
- 973, /* GL_MATRIX24_ARB */
- 974, /* GL_MATRIX25_ARB */
- 975, /* GL_MATRIX26_ARB */
- 976, /* GL_MATRIX27_ARB */
- 977, /* GL_MATRIX28_ARB */
- 978, /* GL_MATRIX29_ARB */
- 981, /* GL_MATRIX30_ARB */
- 982, /* GL_MATRIX31_ARB */
- 1863, /* GL_STREAM_DRAW */
- 1865, /* GL_STREAM_READ */
- 1861, /* GL_STREAM_COPY */
- 1812, /* GL_STATIC_DRAW */
- 1814, /* GL_STATIC_READ */
- 1810, /* GL_STATIC_COPY */
- 510, /* GL_DYNAMIC_DRAW */
- 512, /* GL_DYNAMIC_READ */
- 508, /* GL_DYNAMIC_COPY */
- 1334, /* GL_PIXEL_PACK_BUFFER */
- 1338, /* GL_PIXEL_UNPACK_BUFFER */
- 1335, /* GL_PIXEL_PACK_BUFFER_BINDING */
- 1339, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
- 396, /* GL_DEPTH24_STENCIL8 */
- 2090, /* GL_TEXTURE_STENCIL_SIZE */
- 2036, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
- 1066, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
- 2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
- 1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
- 1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
- 1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
- 1854, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- 18, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 1156, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1711, /* GL_SAMPLES_PASSED */
- 688, /* GL_GEOMETRY_VERTICES_OUT */
- 682, /* GL_GEOMETRY_INPUT_TYPE */
- 684, /* GL_GEOMETRY_OUTPUT_TYPE */
- 156, /* GL_CLAMP_READ_COLOR */
- 546, /* GL_FIXED_ONLY */
- 1358, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
- 1357, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
- 1356, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
- 1193, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
- 1480, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
- 2070, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
- 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
- 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
- 1556, /* GL_RELEASED_APPLE */
- 2269, /* GL_VOLATILE_APPLE */
- 1595, /* GL_RETAINED_APPLE */
- 2144, /* GL_UNDEFINED_APPLE */
- 1504, /* GL_PURGEABLE_APPLE */
- 596, /* GL_FRAGMENT_SHADER */
- 2264, /* GL_VERTEX_SHADER */
- 1465, /* GL_PROGRAM_OBJECT_ARB */
- 1747, /* GL_SHADER_OBJECT_ARB */
- 1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 1131, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 1122, /* GL_MAX_VARYING_COMPONENTS */
- 1129, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 1024, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 1254, /* GL_OBJECT_TYPE_ARB */
- 1749, /* GL_SHADER_TYPE */
- 561, /* GL_FLOAT_VEC2 */
- 563, /* GL_FLOAT_VEC3 */
- 565, /* GL_FLOAT_VEC4 */
- 784, /* GL_INT_VEC2 */
- 786, /* GL_INT_VEC3 */
- 788, /* GL_INT_VEC4 */
- 116, /* GL_BOOL */
- 118, /* GL_BOOL_VEC2 */
- 120, /* GL_BOOL_VEC3 */
- 122, /* GL_BOOL_VEC4 */
- 549, /* GL_FLOAT_MAT2 */
- 553, /* GL_FLOAT_MAT3 */
- 557, /* GL_FLOAT_MAT4 */
- 1687, /* GL_SAMPLER_1D */
- 1693, /* GL_SAMPLER_2D */
- 1701, /* GL_SAMPLER_3D */
- 1705, /* GL_SAMPLER_CUBE */
- 1692, /* GL_SAMPLER_1D_SHADOW */
- 1700, /* GL_SAMPLER_2D_SHADOW */
- 1698, /* GL_SAMPLER_2D_RECT */
- 1699, /* GL_SAMPLER_2D_RECT_SHADOW */
- 551, /* GL_FLOAT_MAT2x3 */
- 552, /* GL_FLOAT_MAT2x4 */
- 555, /* GL_FLOAT_MAT3x2 */
- 556, /* GL_FLOAT_MAT3x4 */
- 559, /* GL_FLOAT_MAT4x2 */
- 560, /* GL_FLOAT_MAT4x3 */
- 394, /* GL_DELETE_STATUS */
- 286, /* GL_COMPILE_STATUS */
- 845, /* GL_LINK_STATUS */
- 2209, /* GL_VALIDATE_STATUS */
- 744, /* GL_INFO_LOG_LENGTH */
- 64, /* GL_ATTACHED_SHADERS */
- 21, /* GL_ACTIVE_UNIFORMS */
- 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1748, /* GL_SHADER_SOURCE_LENGTH */
- 15, /* GL_ACTIVE_ATTRIBUTES */
- 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 598, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1751, /* GL_SHADING_LANGUAGE_VERSION */
- 371, /* GL_CURRENT_PROGRAM */
- 1303, /* GL_PALETTE4_RGB8_OES */
- 1305, /* GL_PALETTE4_RGBA8_OES */
- 1301, /* GL_PALETTE4_R5_G6_B5_OES */
- 1304, /* GL_PALETTE4_RGBA4_OES */
- 1302, /* GL_PALETTE4_RGB5_A1_OES */
- 1308, /* GL_PALETTE8_RGB8_OES */
- 1310, /* GL_PALETTE8_RGBA8_OES */
- 1306, /* GL_PALETTE8_R5_G6_B5_OES */
- 1309, /* GL_PALETTE8_RGBA4_OES */
- 1307, /* GL_PALETTE8_RGB5_A1_OES */
- 725, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
- 723, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
- 1355, /* GL_POINT_SIZE_ARRAY_OES */
- 2014, /* GL_TEXTURE_CROP_RECT_OES */
- 996, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
- 1354, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
- 2192, /* GL_UNSIGNED_NORMALIZED */
- 1951, /* GL_TEXTURE_1D_ARRAY */
- 1490, /* GL_PROXY_TEXTURE_1D_ARRAY */
- 1954, /* GL_TEXTURE_2D_ARRAY */
- 1494, /* GL_PROXY_TEXTURE_2D_ARRAY */
- 1962, /* GL_TEXTURE_BINDING_1D_ARRAY */
- 1965, /* GL_TEXTURE_BINDING_2D_ARRAY */
- 1048, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
- 1981, /* GL_TEXTURE_BUFFER */
- 1102, /* GL_MAX_TEXTURE_BUFFER_SIZE */
- 1969, /* GL_TEXTURE_BINDING_BUFFER */
- 1982, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
- 1983, /* GL_TEXTURE_BUFFER_FORMAT */
- 1527, /* GL_R11F_G11F_B10F */
- 2158, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
- 1638, /* GL_RGB9_E5 */
- 2167, /* GL_UNSIGNED_INT_5_9_9_9_REV */
- 2088, /* GL_TEXTURE_SHARED_SIZE */
- 1804, /* GL_SRGB */
- 1805, /* GL_SRGB8 */
- 1807, /* GL_SRGB_ALPHA */
- 1806, /* GL_SRGB8_ALPHA8 */
- 1764, /* GL_SLUMINANCE_ALPHA */
- 1763, /* GL_SLUMINANCE8_ALPHA8 */
- 1761, /* GL_SLUMINANCE */
- 1762, /* GL_SLUMINANCE8 */
- 309, /* GL_COMPRESSED_SRGB */
- 310, /* GL_COMPRESSED_SRGB_ALPHA */
- 307, /* GL_COMPRESSED_SLUMINANCE */
- 308, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
- 2123, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
- 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
- 1120, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
- 2121, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
- 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
- 2115, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
- 1437, /* GL_PRIMITIVES_GENERATED */
- 2119, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
- 1531, /* GL_RASTERIZER_DISCARD */
- 1116, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
- 1118, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
- 762, /* GL_INTERLEAVED_ATTRIBS */
- 1740, /* GL_SEPARATE_ATTRIBS */
- 2107, /* GL_TRANSFORM_FEEDBACK_BUFFER */
- 2109, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
- 1373, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 853, /* GL_LOWER_LEFT */
- 2206, /* GL_UPPER_LEFT */
- 1828, /* GL_STENCIL_BACK_REF */
- 1829, /* GL_STENCIL_BACK_VALUE_MASK */
- 1830, /* GL_STENCIL_BACK_WRITEMASK */
- 500, /* GL_DRAW_FRAMEBUFFER_BINDING */
- 1561, /* GL_RENDERBUFFER_BINDING */
- 1535, /* GL_READ_FRAMEBUFFER */
- 499, /* GL_DRAW_FRAMEBUFFER */
- 1536, /* GL_READ_FRAMEBUFFER_BINDING */
- 1580, /* GL_RENDERBUFFER_SAMPLES */
- 612, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
- 609, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
- 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
- 619, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
- 622, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
- 630, /* GL_FRAMEBUFFER_COMPLETE */
- 635, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
- 650, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
- 644, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 639, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 645, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 641, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
- 655, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
- 661, /* GL_FRAMEBUFFER_UNSUPPORTED */
- 659, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 1020, /* GL_MAX_COLOR_ATTACHMENTS */
- 193, /* GL_COLOR_ATTACHMENT0 */
- 196, /* GL_COLOR_ATTACHMENT1 */
- 210, /* GL_COLOR_ATTACHMENT2 */
- 212, /* GL_COLOR_ATTACHMENT3 */
- 214, /* GL_COLOR_ATTACHMENT4 */
- 216, /* GL_COLOR_ATTACHMENT5 */
- 218, /* GL_COLOR_ATTACHMENT6 */
- 220, /* GL_COLOR_ATTACHMENT7 */
- 222, /* GL_COLOR_ATTACHMENT8 */
- 224, /* GL_COLOR_ATTACHMENT9 */
- 197, /* GL_COLOR_ATTACHMENT10 */
- 199, /* GL_COLOR_ATTACHMENT11 */
- 201, /* GL_COLOR_ATTACHMENT12 */
- 203, /* GL_COLOR_ATTACHMENT13 */
- 205, /* GL_COLOR_ATTACHMENT14 */
- 207, /* GL_COLOR_ATTACHMENT15 */
- 399, /* GL_DEPTH_ATTACHMENT */
- 1817, /* GL_STENCIL_ATTACHMENT */
- 600, /* GL_FRAMEBUFFER */
- 1558, /* GL_RENDERBUFFER */
- 1584, /* GL_RENDERBUFFER_WIDTH */
- 1571, /* GL_RENDERBUFFER_HEIGHT */
- 1574, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
- 1849, /* GL_STENCIL_INDEX_EXT */
- 1838, /* GL_STENCIL_INDEX1 */
- 1843, /* GL_STENCIL_INDEX4 */
- 1846, /* GL_STENCIL_INDEX8 */
- 1839, /* GL_STENCIL_INDEX16 */
- 1578, /* GL_RENDERBUFFER_RED_SIZE */
- 1569, /* GL_RENDERBUFFER_GREEN_SIZE */
- 1564, /* GL_RENDERBUFFER_BLUE_SIZE */
- 1559, /* GL_RENDERBUFFER_ALPHA_SIZE */
- 1566, /* GL_RENDERBUFFER_DEPTH_SIZE */
- 1582, /* GL_RENDERBUFFER_STENCIL_SIZE */
- 653, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
- 1097, /* GL_MAX_SAMPLES */
- 2050, /* GL_TEXTURE_GEN_STR_OES */
- 699, /* GL_HALF_FLOAT_OES */
- 1625, /* GL_RGB565_OES */
- 1655, /* GL_RGBA32UI */
- 1618, /* GL_RGB32UI */
- 40, /* GL_ALPHA32UI_EXT */
- 754, /* GL_INTENSITY32UI_EXT */
- 870, /* GL_LUMINANCE32UI_EXT */
- 887, /* GL_LUMINANCE_ALPHA32UI_EXT */
- 1646, /* GL_RGBA16UI */
- 1610, /* GL_RGB16UI */
- 37, /* GL_ALPHA16UI_EXT */
- 751, /* GL_INTENSITY16UI_EXT */
- 865, /* GL_LUMINANCE16UI_EXT */
- 885, /* GL_LUMINANCE_ALPHA16UI_EXT */
- 1665, /* GL_RGBA8UI */
- 1633, /* GL_RGB8UI */
- 45, /* GL_ALPHA8UI_EXT */
- 759, /* GL_INTENSITY8UI_EXT */
- 879, /* GL_LUMINANCE8UI_EXT */
- 889, /* GL_LUMINANCE_ALPHA8UI_EXT */
- 1653, /* GL_RGBA32I */
- 1616, /* GL_RGB32I */
- 39, /* GL_ALPHA32I_EXT */
- 753, /* GL_INTENSITY32I_EXT */
- 869, /* GL_LUMINANCE32I_EXT */
- 886, /* GL_LUMINANCE_ALPHA32I_EXT */
- 1644, /* GL_RGBA16I */
- 1608, /* GL_RGB16I */
- 36, /* GL_ALPHA16I_EXT */
- 750, /* GL_INTENSITY16I_EXT */
- 864, /* GL_LUMINANCE16I_EXT */
- 884, /* GL_LUMINANCE_ALPHA16I_EXT */
- 1663, /* GL_RGBA8I */
- 1631, /* GL_RGB8I */
- 44, /* GL_ALPHA8I_EXT */
- 758, /* GL_INTENSITY8I_EXT */
- 878, /* GL_LUMINANCE8I_EXT */
- 888, /* GL_LUMINANCE_ALPHA8I_EXT */
- 1548, /* GL_RED_INTEGER */
- 695, /* GL_GREEN_INTEGER */
- 113, /* GL_BLUE_INTEGER */
- 49, /* GL_ALPHA_INTEGER_EXT */
- 1677, /* GL_RGB_INTEGER */
- 1671, /* GL_RGBA_INTEGER */
- 84, /* GL_BGR_INTEGER */
- 82, /* GL_BGRA_INTEGER */
- 891, /* GL_LUMINANCE_INTEGER_EXT */
- 890, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
- 1673, /* GL_RGBA_INTEGER_MODE_EXT */
- 607, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
- 648, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
- 647, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
- 1688, /* GL_SAMPLER_1D_ARRAY */
- 1694, /* GL_SAMPLER_2D_ARRAY */
- 1703, /* GL_SAMPLER_BUFFER */
- 1690, /* GL_SAMPLER_1D_ARRAY_SHADOW */
- 1696, /* GL_SAMPLER_2D_ARRAY_SHADOW */
- 1706, /* GL_SAMPLER_CUBE_SHADOW */
- 2186, /* GL_UNSIGNED_INT_VEC2 */
- 2188, /* GL_UNSIGNED_INT_VEC3 */
- 2190, /* GL_UNSIGNED_INT_VEC4 */
- 768, /* GL_INT_SAMPLER_1D */
- 772, /* GL_INT_SAMPLER_2D */
- 778, /* GL_INT_SAMPLER_3D */
- 782, /* GL_INT_SAMPLER_CUBE */
- 776, /* GL_INT_SAMPLER_2D_RECT */
- 769, /* GL_INT_SAMPLER_1D_ARRAY */
- 773, /* GL_INT_SAMPLER_2D_ARRAY */
- 780, /* GL_INT_SAMPLER_BUFFER */
- 2170, /* GL_UNSIGNED_INT_SAMPLER_1D */
- 2174, /* GL_UNSIGNED_INT_SAMPLER_2D */
- 2180, /* GL_UNSIGNED_INT_SAMPLER_3D */
- 2184, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
- 2178, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
- 2171, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
- 2175, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
- 2182, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
- 686, /* GL_GEOMETRY_SHADER */
- 689, /* GL_GEOMETRY_VERTICES_OUT_ARB */
- 683, /* GL_GEOMETRY_INPUT_TYPE_ARB */
- 685, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
- 1054, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
- 1136, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
- 1052, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
- 1046, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
- 1050, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
- 854, /* GL_LOW_FLOAT */
- 1138, /* GL_MEDIUM_FLOAT */
- 700, /* GL_HIGH_FLOAT */
- 855, /* GL_LOW_INT */
- 1139, /* GL_MEDIUM_INT */
- 701, /* GL_HIGH_INT */
- 2160, /* GL_UNSIGNED_INT_10_10_10_2_OES */
- 767, /* GL_INT_10_10_10_2_OES */
- 1745, /* GL_SHADER_BINARY_FORMATS */
- 1239, /* GL_NUM_SHADER_BINARY_FORMATS */
- 1746, /* GL_SHADER_COMPILER */
- 1133, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
- 1125, /* GL_MAX_VARYING_VECTORS */
- 1043, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
- 1524, /* GL_QUERY_WAIT */
- 1518, /* GL_QUERY_NO_WAIT */
- 1514, /* GL_QUERY_BY_REGION_WAIT */
- 1512, /* GL_QUERY_BY_REGION_NO_WAIT */
- 2105, /* GL_TRANSFORM_FEEDBACK */
- 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
- 2108, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
- 2106, /* GL_TRANSFORM_FEEDBACK_BINDING */
- 1508, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
- 542, /* GL_FIRST_VERTEX_CONVENTION */
- 800, /* GL_LAST_VERTEX_CONVENTION */
- 1482, /* GL_PROVOKING_VERTEX */
- 350, /* GL_COPY_READ_BUFFER */
- 351, /* GL_COPY_WRITE_BUFFER */
- 1551, /* GL_RED_SNORM */
- 1684, /* GL_RG_SNORM */
- 1683, /* GL_RGB_SNORM */
- 1676, /* GL_RGBA_SNORM */
- 1530, /* GL_R8_SNORM */
- 1598, /* GL_RG8_SNORM */
- 1637, /* GL_RGB8_SNORM */
- 1669, /* GL_RGBA8_SNORM */
- 1528, /* GL_R16_SNORM */
- 1597, /* GL_RG16_SNORM */
- 1613, /* GL_RGB16_SNORM */
- 1649, /* GL_RGBA16_SNORM */
- 1757, /* GL_SIGNED_NORMALIZED */
- 1439, /* GL_PRIMITIVE_RESTART */
- 1440, /* GL_PRIMITIVE_RESTART_INDEX */
- 1099, /* GL_MAX_SERVER_WAIT_TIMEOUT */
- 1253, /* GL_OBJECT_TYPE */
- 1870, /* GL_SYNC_CONDITION */
- 1875, /* GL_SYNC_STATUS */
- 1872, /* GL_SYNC_FLAGS */
- 1871, /* GL_SYNC_FENCE */
- 1874, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
- 2153, /* GL_UNSIGNALED */
- 1756, /* GL_SIGNALED */
- 54, /* GL_ALREADY_SIGNALED */
- 2100, /* GL_TIMEOUT_EXPIRED */
- 312, /* GL_CONDITION_SATISFIED */
- 2270, /* GL_WAIT_FAILED */
- 126, /* GL_BUFFER_ACCESS_FLAGS */
- 132, /* GL_BUFFER_MAP_LENGTH */
- 133, /* GL_BUFFER_MAP_OFFSET */
- 1128, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
- 1044, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
- 1045, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
- 1040, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
- 326, /* GL_CONTEXT_PROFILE_MASK */
- 527, /* GL_EVAL_BIT */
- 1533, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 847, /* GL_LIST_BIT */
- 1976, /* GL_TEXTURE_BIT */
- 1726, /* GL_SCISSOR_BIT */
- 30, /* GL_ALL_ATTRIB_BITS */
- 1204, /* GL_MULTISAMPLE_BIT */
- 31, /* GL_ALL_CLIENT_ATTRIB_BITS */
-};
-
-typedef int (*cfunc)(const void *, const void *);
-
-/**
- * Compare a key name to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an element of the \c all_enums array.
- */
-static int compar_name( const char *a, const enum_elt *b )
-{
- return strcmp( a, & enum_string_table[ b->offset ] );
-}
-
-/**
- * Compare a key enum value to an element in the \c all_enums array.
- *
- * \c bsearch always passes the key as the first parameter and the pointer
- * to the array element as the second parameter. We can elimiate some
- * extra work by taking advantage of that fact.
- *
- * \param a Pointer to the desired enum name.
- * \param b Pointer to an index into the \c all_enums array.
- */
-static int compar_nr( const int *a, const unsigned *b )
-{
- return a[0] - all_enums[*b].n;
-}
-
-
-static char token_tmp[20];
-
-const char *_mesa_lookup_enum_by_nr( int nr )
-{
- unsigned * i;
-
- i = (unsigned *) _mesa_bsearch(& nr, reduced_enums,
- Elements(reduced_enums),
- sizeof(reduced_enums[0]),
- (cfunc) compar_nr);
-
- if ( i != NULL ) {
- return & enum_string_table[ all_enums[ *i ].offset ];
- }
- else {
- /* this is not re-entrant safe, no big deal here */
- _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr);
- token_tmp[sizeof(token_tmp) - 1] = '\0';
- return token_tmp;
- }
-}
-
-/**
- * Primitive names
- */
-static const char *prim_names[PRIM_UNKNOWN + 1] = {
- "GL_POINTS",
- "GL_LINES",
- "GL_LINE_LOOP",
- "GL_LINE_STRIP",
- "GL_TRIANGLES",
- "GL_TRIANGLE_STRIP",
- "GL_TRIANGLE_FAN",
- "GL_QUADS",
- "GL_QUAD_STRIP",
- "GL_POLYGON",
- "outside begin/end",
- "inside unknown primitive",
- "unknown state"
-};
-
-
-/* Get the name of an enum given that it is a primitive type. Avoids
- * GL_FALSE/GL_POINTS ambiguity and others.
- */
-const char *
-_mesa_lookup_prim_by_nr(GLuint nr)
-{
- if (nr < Elements(prim_names))
- return prim_names[nr];
- else
- return "invalid mode";
-}
-
-
-int _mesa_lookup_enum_by_name( const char *symbol )
-{
- enum_elt * f = NULL;
-
- if ( symbol != NULL ) {
- f = (enum_elt *) _mesa_bsearch(symbol, all_enums,
- Elements(all_enums),
- sizeof( enum_elt ),
- (cfunc) compar_name);
- }
-
- return (f != NULL) ? f->n : -1;
-}
-
-
+/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/mfeatures.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/mtypes.h" + +typedef struct { + size_t offset; + int n; +} enum_elt; + +LONGSTRING static const char enum_string_table[] = + "GL_2D\0" + "GL_2_BYTES\0" + "GL_3D\0" + "GL_3D_COLOR\0" + "GL_3D_COLOR_TEXTURE\0" + "GL_3_BYTES\0" + "GL_4D_COLOR_TEXTURE\0" + "GL_4_BYTES\0" + "GL_ACCUM\0" + "GL_ACCUM_ALPHA_BITS\0" + "GL_ACCUM_BLUE_BITS\0" + "GL_ACCUM_BUFFER_BIT\0" + "GL_ACCUM_CLEAR_VALUE\0" + "GL_ACCUM_GREEN_BITS\0" + "GL_ACCUM_RED_BITS\0" + "GL_ACTIVE_ATTRIBUTES\0" + "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" + "GL_ACTIVE_PROGRAM_EXT\0" + "GL_ACTIVE_STENCIL_FACE_EXT\0" + "GL_ACTIVE_TEXTURE\0" + "GL_ACTIVE_TEXTURE_ARB\0" + "GL_ACTIVE_UNIFORMS\0" + "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" + "GL_ACTIVE_VERTEX_UNITS_ARB\0" + "GL_ADD\0" + "GL_ADD_SIGNED\0" + "GL_ADD_SIGNED_ARB\0" + "GL_ADD_SIGNED_EXT\0" + "GL_ALIASED_LINE_WIDTH_RANGE\0" + "GL_ALIASED_POINT_SIZE_RANGE\0" + "GL_ALL_ATTRIB_BITS\0" + "GL_ALL_CLIENT_ATTRIB_BITS\0" + "GL_ALPHA\0" + "GL_ALPHA12\0" + "GL_ALPHA12_EXT\0" + "GL_ALPHA16\0" + "GL_ALPHA16I_EXT\0" + "GL_ALPHA16UI_EXT\0" + "GL_ALPHA16_EXT\0" + "GL_ALPHA32I_EXT\0" + "GL_ALPHA32UI_EXT\0" + "GL_ALPHA4\0" + "GL_ALPHA4_EXT\0" + "GL_ALPHA8\0" + "GL_ALPHA8I_EXT\0" + "GL_ALPHA8UI_EXT\0" + "GL_ALPHA8_EXT\0" + "GL_ALPHA_BIAS\0" + "GL_ALPHA_BITS\0" + "GL_ALPHA_INTEGER_EXT\0" + "GL_ALPHA_SCALE\0" + "GL_ALPHA_TEST\0" + "GL_ALPHA_TEST_FUNC\0" + "GL_ALPHA_TEST_REF\0" + "GL_ALREADY_SIGNALED\0" + "GL_ALWAYS\0" + "GL_AMBIENT\0" + "GL_AMBIENT_AND_DIFFUSE\0" + "GL_AND\0" + "GL_AND_INVERTED\0" + "GL_AND_REVERSE\0" + "GL_ARRAY_BUFFER\0" + "GL_ARRAY_BUFFER_BINDING\0" + "GL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_ATTACHED_SHADERS\0" + "GL_ATTRIB_ARRAY_POINTER_NV\0" + "GL_ATTRIB_ARRAY_SIZE_NV\0" + "GL_ATTRIB_ARRAY_STRIDE_NV\0" + "GL_ATTRIB_ARRAY_TYPE_NV\0" + "GL_ATTRIB_STACK_DEPTH\0" + "GL_AUTO_NORMAL\0" + "GL_AUX0\0" + "GL_AUX1\0" + "GL_AUX2\0" + "GL_AUX3\0" + "GL_AUX_BUFFERS\0" + "GL_BACK\0" + "GL_BACK_LEFT\0" + "GL_BACK_RIGHT\0" + "GL_BGR\0" + "GL_BGRA\0" + "GL_BGRA_EXT\0" + "GL_BGRA_INTEGER\0" + "GL_BGRA_INTEGER_EXT\0" + "GL_BGR_INTEGER\0" + "GL_BGR_INTEGER_EXT\0" + "GL_BITMAP\0" + "GL_BITMAP_TOKEN\0" + "GL_BLEND\0" + "GL_BLEND_COLOR\0" + "GL_BLEND_COLOR_EXT\0" + "GL_BLEND_DST\0" + "GL_BLEND_DST_ALPHA\0" + "GL_BLEND_DST_ALPHA_OES\0" + "GL_BLEND_DST_RGB\0" + "GL_BLEND_DST_RGB_OES\0" + "GL_BLEND_EQUATION\0" + "GL_BLEND_EQUATION_ALPHA\0" + "GL_BLEND_EQUATION_ALPHA_EXT\0" + "GL_BLEND_EQUATION_ALPHA_OES\0" + "GL_BLEND_EQUATION_EXT\0" + "GL_BLEND_EQUATION_OES\0" + "GL_BLEND_EQUATION_RGB\0" + "GL_BLEND_EQUATION_RGB_EXT\0" + "GL_BLEND_EQUATION_RGB_OES\0" + "GL_BLEND_SRC\0" + "GL_BLEND_SRC_ALPHA\0" + "GL_BLEND_SRC_ALPHA_OES\0" + "GL_BLEND_SRC_RGB\0" + "GL_BLEND_SRC_RGB_OES\0" + "GL_BLUE\0" + "GL_BLUE_BIAS\0" + "GL_BLUE_BITS\0" + "GL_BLUE_INTEGER\0" + "GL_BLUE_INTEGER_EXT\0" + "GL_BLUE_SCALE\0" + "GL_BOOL\0" + "GL_BOOL_ARB\0" + "GL_BOOL_VEC2\0" + "GL_BOOL_VEC2_ARB\0" + "GL_BOOL_VEC3\0" + "GL_BOOL_VEC3_ARB\0" + "GL_BOOL_VEC4\0" + "GL_BOOL_VEC4_ARB\0" + "GL_BUFFER_ACCESS\0" + "GL_BUFFER_ACCESS_ARB\0" + "GL_BUFFER_ACCESS_FLAGS\0" + "GL_BUFFER_ACCESS_OES\0" + "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" + "GL_BUFFER_MAPPED\0" + "GL_BUFFER_MAPPED_ARB\0" + "GL_BUFFER_MAPPED_OES\0" + "GL_BUFFER_MAP_LENGTH\0" + "GL_BUFFER_MAP_OFFSET\0" + "GL_BUFFER_MAP_POINTER\0" + "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_MAP_POINTER_OES\0" + "GL_BUFFER_OBJECT_APPLE\0" + "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" + "GL_BUFFER_SIZE\0" + "GL_BUFFER_SIZE_ARB\0" + "GL_BUFFER_USAGE\0" + "GL_BUFFER_USAGE_ARB\0" + "GL_BUMP_ENVMAP_ATI\0" + "GL_BUMP_NUM_TEX_UNITS_ATI\0" + "GL_BUMP_ROT_MATRIX_ATI\0" + "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" + "GL_BUMP_TARGET_ATI\0" + "GL_BUMP_TEX_UNITS_ATI\0" + "GL_BYTE\0" + "GL_C3F_V3F\0" + "GL_C4F_N3F_V3F\0" + "GL_C4UB_V2F\0" + "GL_C4UB_V3F\0" + "GL_CCW\0" + "GL_CLAMP\0" + "GL_CLAMP_FRAGMENT_COLOR_ARB\0" + "GL_CLAMP_READ_COLOR\0" + "GL_CLAMP_READ_COLOR_ARB\0" + "GL_CLAMP_TO_BORDER\0" + "GL_CLAMP_TO_BORDER_ARB\0" + "GL_CLAMP_TO_BORDER_SGIS\0" + "GL_CLAMP_TO_EDGE\0" + "GL_CLAMP_TO_EDGE_SGIS\0" + "GL_CLAMP_VERTEX_COLOR_ARB\0" + "GL_CLEAR\0" + "GL_CLIENT_ACTIVE_TEXTURE\0" + "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" + "GL_CLIENT_ALL_ATTRIB_BITS\0" + "GL_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_CLIENT_PIXEL_STORE_BIT\0" + "GL_CLIENT_VERTEX_ARRAY_BIT\0" + "GL_CLIP_DISTANCE0\0" + "GL_CLIP_DISTANCE1\0" + "GL_CLIP_DISTANCE2\0" + "GL_CLIP_DISTANCE3\0" + "GL_CLIP_DISTANCE4\0" + "GL_CLIP_DISTANCE5\0" + "GL_CLIP_DISTANCE6\0" + "GL_CLIP_DISTANCE7\0" + "GL_CLIP_PLANE0\0" + "GL_CLIP_PLANE1\0" + "GL_CLIP_PLANE2\0" + "GL_CLIP_PLANE3\0" + "GL_CLIP_PLANE4\0" + "GL_CLIP_PLANE5\0" + "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" + "GL_COEFF\0" + "GL_COLOR\0" + "GL_COLOR_ARRAY\0" + "GL_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_COLOR_ARRAY_POINTER\0" + "GL_COLOR_ARRAY_SIZE\0" + "GL_COLOR_ARRAY_STRIDE\0" + "GL_COLOR_ARRAY_TYPE\0" + "GL_COLOR_ATTACHMENT0\0" + "GL_COLOR_ATTACHMENT0_EXT\0" + "GL_COLOR_ATTACHMENT0_OES\0" + "GL_COLOR_ATTACHMENT1\0" + "GL_COLOR_ATTACHMENT10\0" + "GL_COLOR_ATTACHMENT10_EXT\0" + "GL_COLOR_ATTACHMENT11\0" + "GL_COLOR_ATTACHMENT11_EXT\0" + "GL_COLOR_ATTACHMENT12\0" + "GL_COLOR_ATTACHMENT12_EXT\0" + "GL_COLOR_ATTACHMENT13\0" + "GL_COLOR_ATTACHMENT13_EXT\0" + "GL_COLOR_ATTACHMENT14\0" + "GL_COLOR_ATTACHMENT14_EXT\0" + "GL_COLOR_ATTACHMENT15\0" + "GL_COLOR_ATTACHMENT15_EXT\0" + "GL_COLOR_ATTACHMENT1_EXT\0" + "GL_COLOR_ATTACHMENT2\0" + "GL_COLOR_ATTACHMENT2_EXT\0" + "GL_COLOR_ATTACHMENT3\0" + "GL_COLOR_ATTACHMENT3_EXT\0" + "GL_COLOR_ATTACHMENT4\0" + "GL_COLOR_ATTACHMENT4_EXT\0" + "GL_COLOR_ATTACHMENT5\0" + "GL_COLOR_ATTACHMENT5_EXT\0" + "GL_COLOR_ATTACHMENT6\0" + "GL_COLOR_ATTACHMENT6_EXT\0" + "GL_COLOR_ATTACHMENT7\0" + "GL_COLOR_ATTACHMENT7_EXT\0" + "GL_COLOR_ATTACHMENT8\0" + "GL_COLOR_ATTACHMENT8_EXT\0" + "GL_COLOR_ATTACHMENT9\0" + "GL_COLOR_ATTACHMENT9_EXT\0" + "GL_COLOR_BUFFER_BIT\0" + "GL_COLOR_CLEAR_VALUE\0" + "GL_COLOR_INDEX\0" + "GL_COLOR_INDEXES\0" + "GL_COLOR_LOGIC_OP\0" + "GL_COLOR_MATERIAL\0" + "GL_COLOR_MATERIAL_FACE\0" + "GL_COLOR_MATERIAL_PARAMETER\0" + "GL_COLOR_MATRIX\0" + "GL_COLOR_MATRIX_SGI\0" + "GL_COLOR_MATRIX_STACK_DEPTH\0" + "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_COLOR_SUM\0" + "GL_COLOR_SUM_ARB\0" + "GL_COLOR_TABLE\0" + "GL_COLOR_TABLE_ALPHA_SIZE\0" + "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0" + "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0" + "GL_COLOR_TABLE_BIAS\0" + "GL_COLOR_TABLE_BIAS_SGI\0" + "GL_COLOR_TABLE_BLUE_SIZE\0" + "GL_COLOR_TABLE_BLUE_SIZE_EXT\0" + "GL_COLOR_TABLE_BLUE_SIZE_SGI\0" + "GL_COLOR_TABLE_FORMAT\0" + "GL_COLOR_TABLE_FORMAT_EXT\0" + "GL_COLOR_TABLE_FORMAT_SGI\0" + "GL_COLOR_TABLE_GREEN_SIZE\0" + "GL_COLOR_TABLE_GREEN_SIZE_EXT\0" + "GL_COLOR_TABLE_GREEN_SIZE_SGI\0" + "GL_COLOR_TABLE_INTENSITY_SIZE\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0" + "GL_COLOR_TABLE_RED_SIZE\0" + "GL_COLOR_TABLE_RED_SIZE_EXT\0" + "GL_COLOR_TABLE_RED_SIZE_SGI\0" + "GL_COLOR_TABLE_SCALE\0" + "GL_COLOR_TABLE_SCALE_SGI\0" + "GL_COLOR_TABLE_WIDTH\0" + "GL_COLOR_TABLE_WIDTH_EXT\0" + "GL_COLOR_TABLE_WIDTH_SGI\0" + "GL_COLOR_WRITEMASK\0" + "GL_COMBINE\0" + "GL_COMBINE4\0" + "GL_COMBINE_ALPHA\0" + "GL_COMBINE_ALPHA_ARB\0" + "GL_COMBINE_ALPHA_EXT\0" + "GL_COMBINE_ARB\0" + "GL_COMBINE_EXT\0" + "GL_COMBINE_RGB\0" + "GL_COMBINE_RGB_ARB\0" + "GL_COMBINE_RGB_EXT\0" + "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" + "GL_COMPARE_REF_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE_ARB\0" + "GL_COMPILE\0" + "GL_COMPILE_AND_EXECUTE\0" + "GL_COMPILE_STATUS\0" + "GL_COMPRESSED_ALPHA\0" + "GL_COMPRESSED_ALPHA_ARB\0" + "GL_COMPRESSED_INTENSITY\0" + "GL_COMPRESSED_INTENSITY_ARB\0" + "GL_COMPRESSED_LUMINANCE\0" + "GL_COMPRESSED_LUMINANCE_ALPHA\0" + "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0" + "GL_COMPRESSED_LUMINANCE_ARB\0" + "GL_COMPRESSED_RED\0" + "GL_COMPRESSED_RG\0" + "GL_COMPRESSED_RGB\0" + "GL_COMPRESSED_RGBA\0" + "GL_COMPRESSED_RGBA_ARB\0" + "GL_COMPRESSED_RGBA_FXT1_3DFX\0" + "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0" + "GL_COMPRESSED_RGB_ARB\0" + "GL_COMPRESSED_RGB_FXT1_3DFX\0" + "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_SLUMINANCE\0" + "GL_COMPRESSED_SLUMINANCE_ALPHA\0" + "GL_COMPRESSED_SRGB\0" + "GL_COMPRESSED_SRGB_ALPHA\0" + "GL_COMPRESSED_TEXTURE_FORMATS\0" + "GL_CONDITION_SATISFIED\0" + "GL_CONSTANT\0" + "GL_CONSTANT_ALPHA\0" + "GL_CONSTANT_ALPHA_EXT\0" + "GL_CONSTANT_ARB\0" + "GL_CONSTANT_ATTENUATION\0" + "GL_CONSTANT_BORDER_HP\0" + "GL_CONSTANT_COLOR\0" + "GL_CONSTANT_COLOR_EXT\0" + "GL_CONSTANT_EXT\0" + "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0" + "GL_CONTEXT_CORE_PROFILE_BIT\0" + "GL_CONTEXT_FLAGS\0" + "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0" + "GL_CONTEXT_PROFILE_MASK\0" + "GL_CONVOLUTION_1D\0" + "GL_CONVOLUTION_2D\0" + "GL_CONVOLUTION_BORDER_COLOR\0" + "GL_CONVOLUTION_BORDER_COLOR_HP\0" + "GL_CONVOLUTION_BORDER_MODE\0" + "GL_CONVOLUTION_BORDER_MODE_EXT\0" + "GL_CONVOLUTION_FILTER_BIAS\0" + "GL_CONVOLUTION_FILTER_BIAS_EXT\0" + "GL_CONVOLUTION_FILTER_SCALE\0" + "GL_CONVOLUTION_FILTER_SCALE_EXT\0" + "GL_CONVOLUTION_FORMAT\0" + "GL_CONVOLUTION_FORMAT_EXT\0" + "GL_CONVOLUTION_HEIGHT\0" + "GL_CONVOLUTION_HEIGHT_EXT\0" + "GL_CONVOLUTION_WIDTH\0" + "GL_CONVOLUTION_WIDTH_EXT\0" + "GL_COORD_REPLACE\0" + "GL_COORD_REPLACE_ARB\0" + "GL_COORD_REPLACE_NV\0" + "GL_COORD_REPLACE_OES\0" + "GL_COPY\0" + "GL_COPY_INVERTED\0" + "GL_COPY_PIXEL_TOKEN\0" + "GL_COPY_READ_BUFFER\0" + "GL_COPY_WRITE_BUFFER\0" + "GL_CULL_FACE\0" + "GL_CULL_FACE_MODE\0" + "GL_CULL_VERTEX_EXT\0" + "GL_CULL_VERTEX_EYE_POSITION_EXT\0" + "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0" + "GL_CURRENT_ATTRIB_NV\0" + "GL_CURRENT_BIT\0" + "GL_CURRENT_COLOR\0" + "GL_CURRENT_FOG_COORD\0" + "GL_CURRENT_FOG_COORDINATE\0" + "GL_CURRENT_INDEX\0" + "GL_CURRENT_MATRIX_ARB\0" + "GL_CURRENT_MATRIX_INDEX_ARB\0" + "GL_CURRENT_MATRIX_NV\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0" + "GL_CURRENT_NORMAL\0" + "GL_CURRENT_PALETTE_MATRIX_ARB\0" + "GL_CURRENT_PALETTE_MATRIX_OES\0" + "GL_CURRENT_PROGRAM\0" + "GL_CURRENT_QUERY\0" + "GL_CURRENT_QUERY_ARB\0" + "GL_CURRENT_RASTER_COLOR\0" + "GL_CURRENT_RASTER_DISTANCE\0" + "GL_CURRENT_RASTER_INDEX\0" + "GL_CURRENT_RASTER_POSITION\0" + "GL_CURRENT_RASTER_POSITION_VALID\0" + "GL_CURRENT_RASTER_SECONDARY_COLOR\0" + "GL_CURRENT_RASTER_TEXTURE_COORDS\0" + "GL_CURRENT_SECONDARY_COLOR\0" + "GL_CURRENT_TEXTURE_COORDS\0" + "GL_CURRENT_VERTEX_ATTRIB\0" + "GL_CURRENT_VERTEX_ATTRIB_ARB\0" + "GL_CURRENT_WEIGHT_ARB\0" + "GL_CW\0" + "GL_DEBUG_ASSERT_MESA\0" + "GL_DEBUG_OBJECT_MESA\0" + "GL_DEBUG_PRINT_MESA\0" + "GL_DECAL\0" + "GL_DECR\0" + "GL_DECR_WRAP\0" + "GL_DECR_WRAP_EXT\0" + "GL_DELETE_STATUS\0" + "GL_DEPTH\0" + "GL_DEPTH24_STENCIL8\0" + "GL_DEPTH24_STENCIL8_EXT\0" + "GL_DEPTH24_STENCIL8_OES\0" + "GL_DEPTH_ATTACHMENT\0" + "GL_DEPTH_ATTACHMENT_EXT\0" + "GL_DEPTH_ATTACHMENT_OES\0" + "GL_DEPTH_BIAS\0" + "GL_DEPTH_BITS\0" + "GL_DEPTH_BOUNDS_EXT\0" + "GL_DEPTH_BOUNDS_TEST_EXT\0" + "GL_DEPTH_BUFFER\0" + "GL_DEPTH_BUFFER_BIT\0" + "GL_DEPTH_CLAMP\0" + "GL_DEPTH_CLAMP_NV\0" + "GL_DEPTH_CLEAR_VALUE\0" + "GL_DEPTH_COMPONENT\0" + "GL_DEPTH_COMPONENT16\0" + "GL_DEPTH_COMPONENT16_ARB\0" + "GL_DEPTH_COMPONENT16_OES\0" + "GL_DEPTH_COMPONENT16_SGIX\0" + "GL_DEPTH_COMPONENT24\0" + "GL_DEPTH_COMPONENT24_ARB\0" + "GL_DEPTH_COMPONENT24_OES\0" + "GL_DEPTH_COMPONENT24_SGIX\0" + "GL_DEPTH_COMPONENT32\0" + "GL_DEPTH_COMPONENT32_ARB\0" + "GL_DEPTH_COMPONENT32_OES\0" + "GL_DEPTH_COMPONENT32_SGIX\0" + "GL_DEPTH_FUNC\0" + "GL_DEPTH_RANGE\0" + "GL_DEPTH_SCALE\0" + "GL_DEPTH_STENCIL\0" + "GL_DEPTH_STENCIL_ATTACHMENT\0" + "GL_DEPTH_STENCIL_EXT\0" + "GL_DEPTH_STENCIL_NV\0" + "GL_DEPTH_STENCIL_OES\0" + "GL_DEPTH_STENCIL_TO_BGRA_NV\0" + "GL_DEPTH_STENCIL_TO_RGBA_NV\0" + "GL_DEPTH_TEST\0" + "GL_DEPTH_TEXTURE_MODE\0" + "GL_DEPTH_TEXTURE_MODE_ARB\0" + "GL_DEPTH_WRITEMASK\0" + "GL_DIFFUSE\0" + "GL_DITHER\0" + "GL_DOMAIN\0" + "GL_DONT_CARE\0" + "GL_DOT3_RGB\0" + "GL_DOT3_RGBA\0" + "GL_DOT3_RGBA_ARB\0" + "GL_DOT3_RGBA_EXT\0" + "GL_DOT3_RGB_ARB\0" + "GL_DOT3_RGB_EXT\0" + "GL_DOUBLE\0" + "GL_DOUBLEBUFFER\0" + "GL_DRAW_BUFFER\0" + "GL_DRAW_BUFFER0\0" + "GL_DRAW_BUFFER0_ARB\0" + "GL_DRAW_BUFFER0_ATI\0" + "GL_DRAW_BUFFER1\0" + "GL_DRAW_BUFFER10\0" + "GL_DRAW_BUFFER10_ARB\0" + "GL_DRAW_BUFFER10_ATI\0" + "GL_DRAW_BUFFER11\0" + "GL_DRAW_BUFFER11_ARB\0" + "GL_DRAW_BUFFER11_ATI\0" + "GL_DRAW_BUFFER12\0" + 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"GL_DRAW_FRAMEBUFFER_BINDING_EXT\0" + "GL_DRAW_FRAMEBUFFER_EXT\0" + "GL_DRAW_PIXEL_TOKEN\0" + "GL_DST_ALPHA\0" + "GL_DST_COLOR\0" + "GL_DU8DV8_ATI\0" + "GL_DUDV_ATI\0" + "GL_DYNAMIC_COPY\0" + "GL_DYNAMIC_COPY_ARB\0" + "GL_DYNAMIC_DRAW\0" + "GL_DYNAMIC_DRAW_ARB\0" + "GL_DYNAMIC_READ\0" + "GL_DYNAMIC_READ_ARB\0" + "GL_EDGE_FLAG\0" + "GL_EDGE_FLAG_ARRAY\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EDGE_FLAG_ARRAY_POINTER\0" + "GL_EDGE_FLAG_ARRAY_STRIDE\0" + "GL_ELEMENT_ARRAY_BUFFER\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EMISSION\0" + "GL_ENABLE_BIT\0" + "GL_EQUAL\0" + "GL_EQUIV\0" + "GL_EVAL_BIT\0" + "GL_EXP\0" + "GL_EXP2\0" + "GL_EXTENSIONS\0" + "GL_EYE_LINEAR\0" + "GL_EYE_PLANE\0" + "GL_EYE_PLANE_ABSOLUTE_NV\0" + "GL_EYE_RADIAL_NV\0" + "GL_FALSE\0" + "GL_FASTEST\0" + "GL_FEEDBACK\0" + "GL_FEEDBACK_BUFFER_POINTER\0" + "GL_FEEDBACK_BUFFER_SIZE\0" + "GL_FEEDBACK_BUFFER_TYPE\0" + "GL_FILL\0" + "GL_FIRST_VERTEX_CONVENTION\0" + "GL_FIRST_VERTEX_CONVENTION_EXT\0" + "GL_FIXED\0" + "GL_FIXED_OES\0" + "GL_FIXED_ONLY\0" + "GL_FIXED_ONLY_ARB\0" + "GL_FLAT\0" + "GL_FLOAT\0" + "GL_FLOAT_MAT2\0" + "GL_FLOAT_MAT2_ARB\0" + "GL_FLOAT_MAT2x3\0" + "GL_FLOAT_MAT2x4\0" + "GL_FLOAT_MAT3\0" + "GL_FLOAT_MAT3_ARB\0" + "GL_FLOAT_MAT3x2\0" + "GL_FLOAT_MAT3x4\0" + "GL_FLOAT_MAT4\0" + "GL_FLOAT_MAT4_ARB\0" + "GL_FLOAT_MAT4x2\0" + "GL_FLOAT_MAT4x3\0" + "GL_FLOAT_VEC2\0" + "GL_FLOAT_VEC2_ARB\0" + "GL_FLOAT_VEC3\0" + "GL_FLOAT_VEC3_ARB\0" + "GL_FLOAT_VEC4\0" + "GL_FLOAT_VEC4_ARB\0" + "GL_FOG\0" + "GL_FOG_BIT\0" + "GL_FOG_COLOR\0" + "GL_FOG_COORD\0" + "GL_FOG_COORDINATE\0" + "GL_FOG_COORDINATE_ARRAY\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB\0" + "GL_FOG_COORDINATE_ARRAY_POINTER\0" + "GL_FOG_COORDINATE_ARRAY_STRIDE\0" + "GL_FOG_COORDINATE_ARRAY_TYPE\0" + "GL_FOG_COORDINATE_SOURCE\0" + "GL_FOG_COORD_ARRAY\0" + "GL_FOG_COORD_ARRAY_BUFFER_BINDING\0" + 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"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES\0" + "GL_FRAMEBUFFER_BINDING\0" + "GL_FRAMEBUFFER_BINDING_EXT\0" + "GL_FRAMEBUFFER_BINDING_OES\0" + "GL_FRAMEBUFFER_COMPLETE\0" + "GL_FRAMEBUFFER_COMPLETE_EXT\0" + "GL_FRAMEBUFFER_COMPLETE_OES\0" + 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+ "GL_LINE_WIDTH\0" + "GL_LINE_WIDTH_GRANULARITY\0" + "GL_LINE_WIDTH_RANGE\0" + "GL_LINK_STATUS\0" + "GL_LIST_BASE\0" + "GL_LIST_BIT\0" + "GL_LIST_INDEX\0" + "GL_LIST_MODE\0" + "GL_LOAD\0" + "GL_LOGIC_OP\0" + "GL_LOGIC_OP_MODE\0" + "GL_LOWER_LEFT\0" + "GL_LOW_FLOAT\0" + "GL_LOW_INT\0" + "GL_LUMINANCE\0" + "GL_LUMINANCE12\0" + "GL_LUMINANCE12_ALPHA12\0" + "GL_LUMINANCE12_ALPHA12_EXT\0" + "GL_LUMINANCE12_ALPHA4\0" + "GL_LUMINANCE12_ALPHA4_EXT\0" + "GL_LUMINANCE12_EXT\0" + "GL_LUMINANCE16\0" + "GL_LUMINANCE16I_EXT\0" + "GL_LUMINANCE16UI_EXT\0" + "GL_LUMINANCE16_ALPHA16\0" + "GL_LUMINANCE16_ALPHA16_EXT\0" + "GL_LUMINANCE16_EXT\0" + "GL_LUMINANCE32I_EXT\0" + "GL_LUMINANCE32UI_EXT\0" + "GL_LUMINANCE4\0" + "GL_LUMINANCE4_ALPHA4\0" + "GL_LUMINANCE4_ALPHA4_EXT\0" + "GL_LUMINANCE4_EXT\0" + "GL_LUMINANCE6_ALPHA2\0" + "GL_LUMINANCE6_ALPHA2_EXT\0" + "GL_LUMINANCE8\0" + "GL_LUMINANCE8I_EXT\0" + "GL_LUMINANCE8UI_EXT\0" + "GL_LUMINANCE8_ALPHA8\0" + "GL_LUMINANCE8_ALPHA8_EXT\0" + "GL_LUMINANCE8_EXT\0" + "GL_LUMINANCE_ALPHA\0" + "GL_LUMINANCE_ALPHA16I_EXT\0" + "GL_LUMINANCE_ALPHA16UI_EXT\0" + "GL_LUMINANCE_ALPHA32I_EXT\0" + "GL_LUMINANCE_ALPHA32UI_EXT\0" + "GL_LUMINANCE_ALPHA8I_EXT\0" + "GL_LUMINANCE_ALPHA8UI_EXT\0" + "GL_LUMINANCE_ALPHA_INTEGER_EXT\0" + "GL_LUMINANCE_INTEGER_EXT\0" + "GL_MAJOR_VERSION\0" + "GL_MAP1_COLOR_4\0" + "GL_MAP1_GRID_DOMAIN\0" + "GL_MAP1_GRID_SEGMENTS\0" + "GL_MAP1_INDEX\0" + "GL_MAP1_NORMAL\0" + "GL_MAP1_TEXTURE_COORD_1\0" + "GL_MAP1_TEXTURE_COORD_2\0" + "GL_MAP1_TEXTURE_COORD_3\0" + "GL_MAP1_TEXTURE_COORD_4\0" + "GL_MAP1_VERTEX_3\0" + "GL_MAP1_VERTEX_4\0" + "GL_MAP1_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP2_COLOR_4\0" + "GL_MAP2_GRID_DOMAIN\0" + "GL_MAP2_GRID_SEGMENTS\0" + "GL_MAP2_INDEX\0" + "GL_MAP2_NORMAL\0" + "GL_MAP2_TEXTURE_COORD_1\0" + "GL_MAP2_TEXTURE_COORD_2\0" + "GL_MAP2_TEXTURE_COORD_3\0" + "GL_MAP2_TEXTURE_COORD_4\0" + "GL_MAP2_VERTEX_3\0" + "GL_MAP2_VERTEX_4\0" + "GL_MAP2_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP_COLOR\0" + "GL_MAP_FLUSH_EXPLICIT_BIT\0" + "GL_MAP_INVALIDATE_BUFFER_BIT\0" + "GL_MAP_INVALIDATE_RANGE_BIT\0" + "GL_MAP_READ_BIT\0" + "GL_MAP_STENCIL\0" + "GL_MAP_UNSYNCHRONIZED_BIT\0" + "GL_MAP_WRITE_BIT\0" + "GL_MATRIX0_ARB\0" + "GL_MATRIX0_NV\0" + "GL_MATRIX10_ARB\0" + "GL_MATRIX11_ARB\0" + "GL_MATRIX12_ARB\0" + "GL_MATRIX13_ARB\0" + "GL_MATRIX14_ARB\0" + "GL_MATRIX15_ARB\0" + "GL_MATRIX16_ARB\0" + "GL_MATRIX17_ARB\0" + "GL_MATRIX18_ARB\0" + "GL_MATRIX19_ARB\0" + "GL_MATRIX1_ARB\0" + "GL_MATRIX1_NV\0" + "GL_MATRIX20_ARB\0" + "GL_MATRIX21_ARB\0" + "GL_MATRIX22_ARB\0" + "GL_MATRIX23_ARB\0" + "GL_MATRIX24_ARB\0" + "GL_MATRIX25_ARB\0" + "GL_MATRIX26_ARB\0" + "GL_MATRIX27_ARB\0" + "GL_MATRIX28_ARB\0" + "GL_MATRIX29_ARB\0" + "GL_MATRIX2_ARB\0" + "GL_MATRIX2_NV\0" + "GL_MATRIX30_ARB\0" + "GL_MATRIX31_ARB\0" + "GL_MATRIX3_ARB\0" + "GL_MATRIX3_NV\0" + "GL_MATRIX4_ARB\0" + "GL_MATRIX4_NV\0" + "GL_MATRIX5_ARB\0" + "GL_MATRIX5_NV\0" + "GL_MATRIX6_ARB\0" + "GL_MATRIX6_NV\0" + "GL_MATRIX7_ARB\0" + "GL_MATRIX7_NV\0" + "GL_MATRIX8_ARB\0" + "GL_MATRIX9_ARB\0" + "GL_MATRIX_INDEX_ARRAY_ARB\0" + "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0" + "GL_MATRIX_INDEX_ARRAY_OES\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_OES\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_OES\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_OES\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_OES\0" + "GL_MATRIX_MODE\0" + "GL_MATRIX_PALETTE_ARB\0" + "GL_MATRIX_PALETTE_OES\0" + "GL_MAX\0" + "GL_MAX_3D_TEXTURE_SIZE\0" + "GL_MAX_3D_TEXTURE_SIZE_OES\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" + "GL_MAX_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIPMAP_DEPTH_SGIX\0" + "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_MAX_CLIP_DISTANCES\0" + "GL_MAX_CLIP_PLANES\0" + "GL_MAX_COLOR_ATTACHMENTS\0" + "GL_MAX_COLOR_ATTACHMENTS_EXT\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_CONVOLUTION_HEIGHT\0" + "GL_MAX_CONVOLUTION_HEIGHT_EXT\0" + "GL_MAX_CONVOLUTION_WIDTH\0" + "GL_MAX_CONVOLUTION_WIDTH_EXT\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES\0" + "GL_MAX_DRAW_BUFFERS\0" + "GL_MAX_DRAW_BUFFERS_ARB\0" + "GL_MAX_DRAW_BUFFERS_ATI\0" + "GL_MAX_ELEMENTS_INDICES\0" + "GL_MAX_ELEMENTS_VERTICES\0" + "GL_MAX_EVAL_ORDER\0" + "GL_MAX_EXT\0" + "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0" + "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0" + "GL_MAX_LIGHTS\0" + "GL_MAX_LIST_NESTING\0" + "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0" + "GL_MAX_MODELVIEW_STACK_DEPTH\0" + "GL_MAX_NAME_STACK_DEPTH\0" + "GL_MAX_PALETTE_MATRICES_ARB\0" + "GL_MAX_PALETTE_MATRICES_OES\0" + "GL_MAX_PIXEL_MAP_TABLE\0" + "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_CALL_DEPTH_NV\0" + "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0" + "GL_MAX_PROGRAM_IF_DEPTH_NV\0" + "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_LOOP_COUNT_NV\0" + "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0" + "GL_MAX_PROGRAM_MATRICES_ARB\0" + "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROJECTION_STACK_DEPTH\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" + "GL_MAX_RENDERBUFFER_SIZE\0" + "GL_MAX_RENDERBUFFER_SIZE_EXT\0" + "GL_MAX_RENDERBUFFER_SIZE_OES\0" + "GL_MAX_SAMPLES\0" + "GL_MAX_SAMPLES_EXT\0" + "GL_MAX_SERVER_WAIT_TIMEOUT\0" + "GL_MAX_SHININESS_NV\0" + "GL_MAX_SPOT_EXPONENT_NV\0" + "GL_MAX_TEXTURE_BUFFER_SIZE\0" + "GL_MAX_TEXTURE_COORDS\0" + "GL_MAX_TEXTURE_COORDS_ARB\0" + "GL_MAX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_TEXTURE_LOD_BIAS\0" + "GL_MAX_TEXTURE_LOD_BIAS_EXT\0" + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_MAX_TEXTURE_SIZE\0" + "GL_MAX_TEXTURE_STACK_DEPTH\0" + "GL_MAX_TEXTURE_UNITS\0" + "GL_MAX_TEXTURE_UNITS_ARB\0" + "GL_MAX_TRACK_MATRICES_NV\0" + "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0" + "GL_MAX_VARYING_COMPONENTS\0" + "GL_MAX_VARYING_FLOATS\0" + "GL_MAX_VARYING_FLOATS_ARB\0" + "GL_MAX_VARYING_VECTORS\0" + "GL_MAX_VERTEX_ATTRIBS\0" + "GL_MAX_VERTEX_ATTRIBS_ARB\0" + "GL_MAX_VERTEX_OUTPUT_COMPONENTS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_VECTORS\0" + "GL_MAX_VERTEX_UNITS_ARB\0" + "GL_MAX_VERTEX_UNITS_OES\0" + "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0" + "GL_MAX_VIEWPORT_DIMS\0" + "GL_MEDIUM_FLOAT\0" + "GL_MEDIUM_INT\0" + "GL_MIN\0" + "GL_MINMAX\0" + "GL_MINMAX_EXT\0" + "GL_MINMAX_FORMAT\0" + "GL_MINMAX_FORMAT_EXT\0" + "GL_MINMAX_SINK\0" + "GL_MINMAX_SINK_EXT\0" + "GL_MINOR_VERSION\0" + "GL_MIN_EXT\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MIRRORED_REPEAT\0" + "GL_MIRRORED_REPEAT_ARB\0" + "GL_MIRRORED_REPEAT_IBM\0" + "GL_MIRROR_CLAMP_ATI\0" + "GL_MIRROR_CLAMP_EXT\0" + "GL_MIRROR_CLAMP_TO_BORDER_EXT\0" + "GL_MIRROR_CLAMP_TO_EDGE_ATI\0" + "GL_MIRROR_CLAMP_TO_EDGE_EXT\0" + "GL_MODELVIEW\0" + "GL_MODELVIEW0_ARB\0" + "GL_MODELVIEW10_ARB\0" + "GL_MODELVIEW11_ARB\0" + "GL_MODELVIEW12_ARB\0" + "GL_MODELVIEW13_ARB\0" + "GL_MODELVIEW14_ARB\0" + "GL_MODELVIEW15_ARB\0" + "GL_MODELVIEW16_ARB\0" + "GL_MODELVIEW17_ARB\0" + "GL_MODELVIEW18_ARB\0" + "GL_MODELVIEW19_ARB\0" + "GL_MODELVIEW1_ARB\0" + "GL_MODELVIEW20_ARB\0" + "GL_MODELVIEW21_ARB\0" + "GL_MODELVIEW22_ARB\0" + "GL_MODELVIEW23_ARB\0" + "GL_MODELVIEW24_ARB\0" + "GL_MODELVIEW25_ARB\0" + "GL_MODELVIEW26_ARB\0" + "GL_MODELVIEW27_ARB\0" + "GL_MODELVIEW28_ARB\0" + "GL_MODELVIEW29_ARB\0" + "GL_MODELVIEW2_ARB\0" + "GL_MODELVIEW30_ARB\0" + "GL_MODELVIEW31_ARB\0" + "GL_MODELVIEW3_ARB\0" + "GL_MODELVIEW4_ARB\0" + "GL_MODELVIEW5_ARB\0" + "GL_MODELVIEW6_ARB\0" + "GL_MODELVIEW7_ARB\0" + "GL_MODELVIEW8_ARB\0" + "GL_MODELVIEW9_ARB\0" + "GL_MODELVIEW_MATRIX\0" + "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_MODELVIEW_PROJECTION_NV\0" + "GL_MODELVIEW_STACK_DEPTH\0" + "GL_MODULATE\0" + "GL_MODULATE_ADD_ATI\0" + "GL_MODULATE_SIGNED_ADD_ATI\0" + "GL_MODULATE_SUBTRACT_ATI\0" + "GL_MULT\0" + "GL_MULTISAMPLE\0" + "GL_MULTISAMPLE_3DFX\0" + "GL_MULTISAMPLE_ARB\0" + "GL_MULTISAMPLE_BIT\0" + "GL_MULTISAMPLE_BIT_3DFX\0" + "GL_MULTISAMPLE_BIT_ARB\0" + "GL_MULTISAMPLE_FILTER_HINT_NV\0" + "GL_N3F_V3F\0" + "GL_NAME_STACK_DEPTH\0" + "GL_NAND\0" + "GL_NEAREST\0" + "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0" + "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0" + "GL_NEAREST_MIPMAP_LINEAR\0" + "GL_NEAREST_MIPMAP_NEAREST\0" + "GL_NEVER\0" + "GL_NICEST\0" + "GL_NONE\0" + "GL_NONE_OES\0" + "GL_NOOP\0" + "GL_NOR\0" + "GL_NORMALIZE\0" + "GL_NORMAL_ARRAY\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_NORMAL_ARRAY_POINTER\0" + "GL_NORMAL_ARRAY_STRIDE\0" + "GL_NORMAL_ARRAY_TYPE\0" + "GL_NORMAL_MAP\0" + "GL_NORMAL_MAP_ARB\0" + "GL_NORMAL_MAP_NV\0" + "GL_NORMAL_MAP_OES\0" + "GL_NOTEQUAL\0" + "GL_NO_ERROR\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0" + "GL_NUM_EXTENSIONS\0" + "GL_NUM_PROGRAM_BINARY_FORMATS_OES\0" + "GL_NUM_SHADER_BINARY_FORMATS\0" + "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0" + "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORMS_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0" + "GL_OBJECT_ATTACHED_OBJECTS_ARB\0" + "GL_OBJECT_COMPILE_STATUS_ARB\0" + "GL_OBJECT_DELETE_STATUS_ARB\0" + "GL_OBJECT_INFO_LOG_LENGTH_ARB\0" + "GL_OBJECT_LINEAR\0" + "GL_OBJECT_LINK_STATUS_ARB\0" + "GL_OBJECT_PLANE\0" + "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0" + "GL_OBJECT_SUBTYPE_ARB\0" + "GL_OBJECT_TYPE\0" + "GL_OBJECT_TYPE_ARB\0" + "GL_OBJECT_VALIDATE_STATUS_ARB\0" + "GL_OCCLUSION_TEST_HP\0" + "GL_OCCLUSION_TEST_RESULT_HP\0" + "GL_ONE\0" + "GL_ONE_MINUS_CONSTANT_ALPHA\0" + "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0" + "GL_ONE_MINUS_CONSTANT_COLOR\0" + "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0" + "GL_ONE_MINUS_DST_ALPHA\0" + "GL_ONE_MINUS_DST_COLOR\0" + "GL_ONE_MINUS_SRC_ALPHA\0" + "GL_ONE_MINUS_SRC_COLOR\0" + "GL_OPERAND0_ALPHA\0" + "GL_OPERAND0_ALPHA_ARB\0" + "GL_OPERAND0_ALPHA_EXT\0" + "GL_OPERAND0_RGB\0" + "GL_OPERAND0_RGB_ARB\0" + "GL_OPERAND0_RGB_EXT\0" + "GL_OPERAND1_ALPHA\0" + "GL_OPERAND1_ALPHA_ARB\0" + "GL_OPERAND1_ALPHA_EXT\0" + "GL_OPERAND1_RGB\0" + "GL_OPERAND1_RGB_ARB\0" + "GL_OPERAND1_RGB_EXT\0" + "GL_OPERAND2_ALPHA\0" + "GL_OPERAND2_ALPHA_ARB\0" + "GL_OPERAND2_ALPHA_EXT\0" + "GL_OPERAND2_RGB\0" + "GL_OPERAND2_RGB_ARB\0" + "GL_OPERAND2_RGB_EXT\0" + "GL_OPERAND3_ALPHA_NV\0" + "GL_OPERAND3_RGB_NV\0" + "GL_OR\0" + "GL_ORDER\0" + "GL_OR_INVERTED\0" + "GL_OR_REVERSE\0" + "GL_OUT_OF_MEMORY\0" + "GL_PACK_ALIGNMENT\0" + "GL_PACK_IMAGE_HEIGHT\0" + "GL_PACK_INVERT_MESA\0" + "GL_PACK_LSB_FIRST\0" + "GL_PACK_ROW_LENGTH\0" + "GL_PACK_SKIP_IMAGES\0" + "GL_PACK_SKIP_PIXELS\0" + "GL_PACK_SKIP_ROWS\0" + "GL_PACK_SWAP_BYTES\0" + "GL_PALETTE4_R5_G6_B5_OES\0" + "GL_PALETTE4_RGB5_A1_OES\0" + "GL_PALETTE4_RGB8_OES\0" + "GL_PALETTE4_RGBA4_OES\0" + "GL_PALETTE4_RGBA8_OES\0" + "GL_PALETTE8_R5_G6_B5_OES\0" + "GL_PALETTE8_RGB5_A1_OES\0" + "GL_PALETTE8_RGB8_OES\0" + "GL_PALETTE8_RGBA4_OES\0" + "GL_PALETTE8_RGBA8_OES\0" + "GL_PASS_THROUGH_TOKEN\0" + "GL_PERSPECTIVE_CORRECTION_HINT\0" + "GL_PIXEL_MAP_A_TO_A\0" + "GL_PIXEL_MAP_A_TO_A_SIZE\0" + "GL_PIXEL_MAP_B_TO_B\0" + "GL_PIXEL_MAP_B_TO_B_SIZE\0" + "GL_PIXEL_MAP_G_TO_G\0" + "GL_PIXEL_MAP_G_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_A\0" + "GL_PIXEL_MAP_I_TO_A_SIZE\0" + "GL_PIXEL_MAP_I_TO_B\0" + "GL_PIXEL_MAP_I_TO_B_SIZE\0" + "GL_PIXEL_MAP_I_TO_G\0" + "GL_PIXEL_MAP_I_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_I\0" + "GL_PIXEL_MAP_I_TO_I_SIZE\0" + "GL_PIXEL_MAP_I_TO_R\0" + "GL_PIXEL_MAP_I_TO_R_SIZE\0" + "GL_PIXEL_MAP_R_TO_R\0" + "GL_PIXEL_MAP_R_TO_R_SIZE\0" + "GL_PIXEL_MAP_S_TO_S\0" + "GL_PIXEL_MAP_S_TO_S_SIZE\0" + "GL_PIXEL_MODE_BIT\0" + "GL_PIXEL_PACK_BUFFER\0" + "GL_PIXEL_PACK_BUFFER_BINDING\0" + "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_PACK_BUFFER_EXT\0" + "GL_PIXEL_UNPACK_BUFFER\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_UNPACK_BUFFER_EXT\0" + "GL_POINT\0" + "GL_POINTS\0" + "GL_POINT_BIT\0" + "GL_POINT_DISTANCE_ATTENUATION\0" + "GL_POINT_DISTANCE_ATTENUATION_ARB\0" + "GL_POINT_DISTANCE_ATTENUATION_EXT\0" + "GL_POINT_DISTANCE_ATTENUATION_SGIS\0" + "GL_POINT_FADE_THRESHOLD_SIZE\0" + "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0" + "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0" + "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0" + "GL_POINT_SIZE\0" + "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES\0" + "GL_POINT_SIZE_ARRAY_OES\0" + "GL_POINT_SIZE_ARRAY_POINTER_OES\0" + "GL_POINT_SIZE_ARRAY_STRIDE_OES\0" + "GL_POINT_SIZE_ARRAY_TYPE_OES\0" + "GL_POINT_SIZE_GRANULARITY\0" + "GL_POINT_SIZE_MAX\0" + "GL_POINT_SIZE_MAX_ARB\0" + "GL_POINT_SIZE_MAX_EXT\0" + "GL_POINT_SIZE_MAX_SGIS\0" + "GL_POINT_SIZE_MIN\0" + "GL_POINT_SIZE_MIN_ARB\0" + "GL_POINT_SIZE_MIN_EXT\0" + "GL_POINT_SIZE_MIN_SGIS\0" + "GL_POINT_SIZE_RANGE\0" + "GL_POINT_SMOOTH\0" + "GL_POINT_SMOOTH_HINT\0" + "GL_POINT_SPRITE\0" + "GL_POINT_SPRITE_ARB\0" + "GL_POINT_SPRITE_COORD_ORIGIN\0" + "GL_POINT_SPRITE_NV\0" + "GL_POINT_SPRITE_OES\0" + "GL_POINT_SPRITE_R_MODE_NV\0" + "GL_POINT_TOKEN\0" + "GL_POLYGON\0" + "GL_POLYGON_BIT\0" + "GL_POLYGON_MODE\0" + "GL_POLYGON_OFFSET_BIAS\0" + "GL_POLYGON_OFFSET_FACTOR\0" + "GL_POLYGON_OFFSET_FILL\0" + "GL_POLYGON_OFFSET_LINE\0" + "GL_POLYGON_OFFSET_POINT\0" + "GL_POLYGON_OFFSET_UNITS\0" + "GL_POLYGON_SMOOTH\0" + "GL_POLYGON_SMOOTH_HINT\0" + "GL_POLYGON_STIPPLE\0" + "GL_POLYGON_STIPPLE_BIT\0" + "GL_POLYGON_TOKEN\0" + "GL_POSITION\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_RED_BIAS\0" + "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_RED_SCALE\0" + "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0" + "GL_POST_CONVOLUTION_BLUE_BIAS\0" + "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0" + "GL_POST_CONVOLUTION_BLUE_SCALE\0" + "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0" + "GL_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_POST_CONVOLUTION_GREEN_BIAS\0" + "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0" + "GL_POST_CONVOLUTION_GREEN_SCALE\0" + "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0" + "GL_POST_CONVOLUTION_RED_BIAS\0" + "GL_POST_CONVOLUTION_RED_BIAS_EXT\0" + "GL_POST_CONVOLUTION_RED_SCALE\0" + "GL_POST_CONVOLUTION_RED_SCALE_EXT\0" + "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0" + "GL_PREVIOUS\0" + "GL_PREVIOUS_ARB\0" + "GL_PREVIOUS_EXT\0" + "GL_PRIMARY_COLOR\0" + "GL_PRIMARY_COLOR_ARB\0" + "GL_PRIMARY_COLOR_EXT\0" + "GL_PRIMITIVES_GENERATED\0" + "GL_PRIMITIVES_GENERATED_EXT\0" + "GL_PRIMITIVE_RESTART\0" + "GL_PRIMITIVE_RESTART_INDEX\0" + "GL_PRIMITIVE_RESTART_INDEX_NV\0" + "GL_PRIMITIVE_RESTART_NV\0" + "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_ATTRIBS_ARB\0" + "GL_PROGRAM_BINARY_FORMATS_OES\0" + "GL_PROGRAM_BINARY_LENGTH_OES\0" + "GL_PROGRAM_BINDING_ARB\0" + "GL_PROGRAM_ERROR_POSITION_ARB\0" + "GL_PROGRAM_ERROR_POSITION_NV\0" + "GL_PROGRAM_ERROR_STRING_ARB\0" + "GL_PROGRAM_FORMAT_ARB\0" + "GL_PROGRAM_FORMAT_ASCII_ARB\0" + "GL_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_LENGTH_ARB\0" + "GL_PROGRAM_LENGTH_NV\0" + "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_OBJECT_ARB\0" + "GL_PROGRAM_PARAMETERS_ARB\0" + "GL_PROGRAM_PARAMETER_NV\0" + "GL_PROGRAM_POINT_SIZE\0" + "GL_PROGRAM_POINT_SIZE_ARB\0" + "GL_PROGRAM_RESIDENT_NV\0" + "GL_PROGRAM_STRING_ARB\0" + "GL_PROGRAM_STRING_NV\0" + "GL_PROGRAM_TARGET_NV\0" + "GL_PROGRAM_TEMPORARIES_ARB\0" + "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0" + "GL_PROJECTION\0" + "GL_PROJECTION_MATRIX\0" + "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_PROJECTION_STACK_DEPTH\0" + "GL_PROVOKING_VERTEX\0" + "GL_PROVOKING_VERTEX_EXT\0" + "GL_PROXY_COLOR_TABLE\0" + "GL_PROXY_HISTOGRAM\0" + "GL_PROXY_HISTOGRAM_EXT\0" + "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_PROXY_TEXTURE_1D\0" + "GL_PROXY_TEXTURE_1D_ARRAY\0" + "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_1D_EXT\0" + "GL_PROXY_TEXTURE_2D\0" + "GL_PROXY_TEXTURE_2D_ARRAY\0" + "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_2D_EXT\0" + "GL_PROXY_TEXTURE_3D\0" + "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0" + "GL_PROXY_TEXTURE_CUBE_MAP\0" + "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE\0" + "GL_PROXY_TEXTURE_RECTANGLE_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE_NV\0" + "GL_PURGEABLE_APPLE\0" + "GL_Q\0" + "GL_QUADRATIC_ATTENUATION\0" + "GL_QUADS\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" + "GL_QUAD_MESH_SUN\0" + "GL_QUAD_STRIP\0" + "GL_QUERY_BY_REGION_NO_WAIT\0" + "GL_QUERY_BY_REGION_NO_WAIT_NV\0" + "GL_QUERY_BY_REGION_WAIT\0" + "GL_QUERY_BY_REGION_WAIT_NV\0" + "GL_QUERY_COUNTER_BITS\0" + "GL_QUERY_COUNTER_BITS_ARB\0" + "GL_QUERY_NO_WAIT\0" + "GL_QUERY_NO_WAIT_NV\0" + "GL_QUERY_RESULT\0" + "GL_QUERY_RESULT_ARB\0" + "GL_QUERY_RESULT_AVAILABLE\0" + "GL_QUERY_RESULT_AVAILABLE_ARB\0" + "GL_QUERY_WAIT\0" + "GL_QUERY_WAIT_NV\0" + "GL_R\0" + "GL_R11F_G11F_B10F\0" + "GL_R16_SNORM\0" + "GL_R3_G3_B2\0" + "GL_R8_SNORM\0" + "GL_RASTERIZER_DISCARD\0" + "GL_RASTERIZER_DISCARD_EXT\0" + "GL_RASTER_POSITION_UNCLIPPED_IBM\0" + "GL_READ_BUFFER\0" + "GL_READ_FRAMEBUFFER\0" + "GL_READ_FRAMEBUFFER_BINDING\0" + "GL_READ_FRAMEBUFFER_BINDING_EXT\0" + "GL_READ_FRAMEBUFFER_EXT\0" + "GL_READ_ONLY\0" + "GL_READ_ONLY_ARB\0" + "GL_READ_WRITE\0" + "GL_READ_WRITE_ARB\0" + "GL_RED\0" + "GL_REDUCE\0" + "GL_REDUCE_EXT\0" + "GL_RED_BIAS\0" + "GL_RED_BITS\0" + "GL_RED_INTEGER\0" + "GL_RED_INTEGER_EXT\0" + "GL_RED_SCALE\0" + "GL_RED_SNORM\0" + "GL_REFLECTION_MAP\0" + "GL_REFLECTION_MAP_ARB\0" + "GL_REFLECTION_MAP_NV\0" + "GL_REFLECTION_MAP_OES\0" + "GL_RELEASED_APPLE\0" + "GL_RENDER\0" + "GL_RENDERBUFFER\0" + "GL_RENDERBUFFER_ALPHA_SIZE\0" + "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" + "GL_RENDERBUFFER_BINDING\0" + "GL_RENDERBUFFER_BINDING_EXT\0" + "GL_RENDERBUFFER_BINDING_OES\0" + "GL_RENDERBUFFER_BLUE_SIZE\0" + "GL_RENDERBUFFER_BLUE_SIZE_OES\0" + "GL_RENDERBUFFER_DEPTH_SIZE\0" + "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" + "GL_RENDERBUFFER_EXT\0" + "GL_RENDERBUFFER_GREEN_SIZE\0" + "GL_RENDERBUFFER_GREEN_SIZE_OES\0" + "GL_RENDERBUFFER_HEIGHT\0" + "GL_RENDERBUFFER_HEIGHT_EXT\0" + "GL_RENDERBUFFER_HEIGHT_OES\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" + "GL_RENDERBUFFER_OES\0" + "GL_RENDERBUFFER_RED_SIZE\0" + "GL_RENDERBUFFER_RED_SIZE_OES\0" + "GL_RENDERBUFFER_SAMPLES\0" + "GL_RENDERBUFFER_SAMPLES_EXT\0" + "GL_RENDERBUFFER_STENCIL_SIZE\0" + "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" + "GL_RENDERBUFFER_WIDTH\0" + "GL_RENDERBUFFER_WIDTH_EXT\0" + "GL_RENDERBUFFER_WIDTH_OES\0" + "GL_RENDERER\0" + "GL_RENDER_MODE\0" + "GL_REPEAT\0" + "GL_REPLACE\0" + "GL_REPLACE_EXT\0" + "GL_REPLICATE_BORDER_HP\0" + "GL_RESCALE_NORMAL\0" + "GL_RESCALE_NORMAL_EXT\0" + "GL_RETAINED_APPLE\0" + "GL_RETURN\0" + "GL_RG16_SNORM\0" + "GL_RG8_SNORM\0" + "GL_RGB\0" + "GL_RGB10\0" + "GL_RGB10_A2\0" + "GL_RGB10_A2_EXT\0" + "GL_RGB10_EXT\0" + "GL_RGB12\0" + "GL_RGB12_EXT\0" + "GL_RGB16\0" + "GL_RGB16F\0" + "GL_RGB16I\0" + "GL_RGB16I_EXT\0" + "GL_RGB16UI\0" + "GL_RGB16UI_EXT\0" + "GL_RGB16_EXT\0" + "GL_RGB16_SNORM\0" + "GL_RGB2_EXT\0" + "GL_RGB32F\0" + "GL_RGB32I\0" + "GL_RGB32I_EXT\0" + "GL_RGB32UI\0" + "GL_RGB32UI_EXT\0" + "GL_RGB4\0" + "GL_RGB4_EXT\0" + "GL_RGB4_S3TC\0" + "GL_RGB5\0" + "GL_RGB565\0" + "GL_RGB565_OES\0" + "GL_RGB5_A1\0" + "GL_RGB5_A1_EXT\0" + "GL_RGB5_A1_OES\0" + "GL_RGB5_EXT\0" + "GL_RGB8\0" + "GL_RGB8I\0" + "GL_RGB8I_EXT\0" + "GL_RGB8UI\0" + "GL_RGB8UI_EXT\0" + "GL_RGB8_EXT\0" + "GL_RGB8_OES\0" + "GL_RGB8_SNORM\0" + "GL_RGB9_E5\0" + "GL_RGBA\0" + "GL_RGBA12\0" + "GL_RGBA12_EXT\0" + "GL_RGBA16\0" + "GL_RGBA16F\0" + "GL_RGBA16I\0" + "GL_RGBA16I_EXT\0" + "GL_RGBA16UI\0" + "GL_RGBA16UI_EXT\0" + "GL_RGBA16_EXT\0" + "GL_RGBA16_SNORM\0" + "GL_RGBA2\0" + "GL_RGBA2_EXT\0" + "GL_RGBA32F\0" + "GL_RGBA32I\0" + "GL_RGBA32I_EXT\0" + "GL_RGBA32UI\0" + "GL_RGBA32UI_EXT\0" + "GL_RGBA4\0" + "GL_RGBA4_DXT5_S3TC\0" + "GL_RGBA4_EXT\0" + "GL_RGBA4_OES\0" + "GL_RGBA4_S3TC\0" + "GL_RGBA8\0" + "GL_RGBA8I\0" + "GL_RGBA8I_EXT\0" + "GL_RGBA8UI\0" + "GL_RGBA8UI_EXT\0" + "GL_RGBA8_EXT\0" + "GL_RGBA8_OES\0" + "GL_RGBA8_SNORM\0" + "GL_RGBA_DXT5_S3TC\0" + "GL_RGBA_FLOAT_MODE_ARB\0" + "GL_RGBA_INTEGER\0" + "GL_RGBA_INTEGER_EXT\0" + "GL_RGBA_INTEGER_MODE_EXT\0" + "GL_RGBA_MODE\0" + "GL_RGBA_S3TC\0" + "GL_RGBA_SNORM\0" + "GL_RGB_INTEGER\0" + "GL_RGB_INTEGER_EXT\0" + "GL_RGB_S3TC\0" + "GL_RGB_SCALE\0" + "GL_RGB_SCALE_ARB\0" + "GL_RGB_SCALE_EXT\0" + "GL_RGB_SNORM\0" + "GL_RG_SNORM\0" + "GL_RIGHT\0" + "GL_S\0" + "GL_SAMPLER_1D\0" + "GL_SAMPLER_1D_ARRAY\0" + "GL_SAMPLER_1D_ARRAY_EXT\0" + "GL_SAMPLER_1D_ARRAY_SHADOW\0" + "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_1D_SHADOW\0" + "GL_SAMPLER_2D\0" + "GL_SAMPLER_2D_ARRAY\0" + "GL_SAMPLER_2D_ARRAY_EXT\0" + "GL_SAMPLER_2D_ARRAY_SHADOW\0" + "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_2D_RECT\0" + "GL_SAMPLER_2D_RECT_SHADOW\0" + "GL_SAMPLER_2D_SHADOW\0" + "GL_SAMPLER_3D\0" + "GL_SAMPLER_3D_OES\0" + "GL_SAMPLER_BUFFER\0" + "GL_SAMPLER_BUFFER_EXT\0" + "GL_SAMPLER_CUBE\0" + "GL_SAMPLER_CUBE_SHADOW\0" + "GL_SAMPLER_CUBE_SHADOW_EXT\0" + "GL_SAMPLES\0" + "GL_SAMPLES_3DFX\0" + "GL_SAMPLES_ARB\0" + "GL_SAMPLES_PASSED\0" + "GL_SAMPLES_PASSED_ARB\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" + "GL_SAMPLE_ALPHA_TO_ONE\0" + "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" + "GL_SAMPLE_BUFFERS\0" + "GL_SAMPLE_BUFFERS_3DFX\0" + "GL_SAMPLE_BUFFERS_ARB\0" + "GL_SAMPLE_COVERAGE\0" + "GL_SAMPLE_COVERAGE_ARB\0" + "GL_SAMPLE_COVERAGE_INVERT\0" + "GL_SAMPLE_COVERAGE_INVERT_ARB\0" + "GL_SAMPLE_COVERAGE_VALUE\0" + "GL_SAMPLE_COVERAGE_VALUE_ARB\0" + "GL_SCISSOR_BIT\0" + "GL_SCISSOR_BOX\0" + "GL_SCISSOR_TEST\0" + "GL_SECONDARY_COLOR_ARRAY\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_SECONDARY_COLOR_ARRAY_POINTER\0" + "GL_SECONDARY_COLOR_ARRAY_SIZE\0" + "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" + "GL_SECONDARY_COLOR_ARRAY_TYPE\0" + "GL_SELECT\0" + "GL_SELECTION_BUFFER_POINTER\0" + "GL_SELECTION_BUFFER_SIZE\0" + "GL_SEPARABLE_2D\0" + "GL_SEPARATE_ATTRIBS\0" + "GL_SEPARATE_ATTRIBS_EXT\0" + "GL_SEPARATE_SPECULAR_COLOR\0" + "GL_SEPARATE_SPECULAR_COLOR_EXT\0" + "GL_SET\0" + "GL_SHADER_BINARY_FORMATS\0" + "GL_SHADER_COMPILER\0" + "GL_SHADER_OBJECT_ARB\0" + "GL_SHADER_SOURCE_LENGTH\0" + "GL_SHADER_TYPE\0" + "GL_SHADE_MODEL\0" + "GL_SHADING_LANGUAGE_VERSION\0" + "GL_SHADOW_AMBIENT_SGIX\0" + "GL_SHARED_TEXTURE_PALETTE_EXT\0" + "GL_SHININESS\0" + "GL_SHORT\0" + "GL_SIGNALED\0" + "GL_SIGNED_NORMALIZED\0" + "GL_SINGLE_COLOR\0" + "GL_SINGLE_COLOR_EXT\0" + "GL_SLICE_ACCUM_SUN\0" + "GL_SLUMINANCE\0" + "GL_SLUMINANCE8\0" + "GL_SLUMINANCE8_ALPHA8\0" + "GL_SLUMINANCE_ALPHA\0" + "GL_SMOOTH\0" + "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" + "GL_SMOOTH_LINE_WIDTH_RANGE\0" + "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" + "GL_SMOOTH_POINT_SIZE_RANGE\0" + "GL_SOURCE0_ALPHA\0" + "GL_SOURCE0_ALPHA_ARB\0" + "GL_SOURCE0_ALPHA_EXT\0" + "GL_SOURCE0_RGB\0" + "GL_SOURCE0_RGB_ARB\0" + "GL_SOURCE0_RGB_EXT\0" + "GL_SOURCE1_ALPHA\0" + "GL_SOURCE1_ALPHA_ARB\0" + "GL_SOURCE1_ALPHA_EXT\0" + "GL_SOURCE1_RGB\0" + "GL_SOURCE1_RGB_ARB\0" + "GL_SOURCE1_RGB_EXT\0" + "GL_SOURCE2_ALPHA\0" + "GL_SOURCE2_ALPHA_ARB\0" + "GL_SOURCE2_ALPHA_EXT\0" + "GL_SOURCE2_RGB\0" + "GL_SOURCE2_RGB_ARB\0" + "GL_SOURCE2_RGB_EXT\0" + "GL_SOURCE3_ALPHA_NV\0" + "GL_SOURCE3_RGB_NV\0" + "GL_SPECULAR\0" + "GL_SPHERE_MAP\0" + "GL_SPOT_CUTOFF\0" + "GL_SPOT_DIRECTION\0" + "GL_SPOT_EXPONENT\0" + "GL_SRC0_ALPHA\0" + "GL_SRC0_RGB\0" + "GL_SRC1_ALPHA\0" + "GL_SRC1_RGB\0" + "GL_SRC2_ALPHA\0" + "GL_SRC2_RGB\0" + "GL_SRC_ALPHA\0" + "GL_SRC_ALPHA_SATURATE\0" + "GL_SRC_COLOR\0" + "GL_SRGB\0" + "GL_SRGB8\0" + "GL_SRGB8_ALPHA8\0" + "GL_SRGB_ALPHA\0" + "GL_STACK_OVERFLOW\0" + "GL_STACK_UNDERFLOW\0" + "GL_STATIC_COPY\0" + "GL_STATIC_COPY_ARB\0" + "GL_STATIC_DRAW\0" + 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"GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" + "GL_UNSIGNED_INT_VEC2\0" + "GL_UNSIGNED_INT_VEC2_EXT\0" + "GL_UNSIGNED_INT_VEC3\0" + "GL_UNSIGNED_INT_VEC3_EXT\0" + "GL_UNSIGNED_INT_VEC4\0" + "GL_UNSIGNED_INT_VEC4_EXT\0" + "GL_UNSIGNED_NORMALIZED\0" + "GL_UNSIGNED_SHORT\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" + "GL_UNSIGNED_SHORT_4_4_4_4\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" + "GL_UNSIGNED_SHORT_5_5_5_1\0" + "GL_UNSIGNED_SHORT_5_6_5\0" + "GL_UNSIGNED_SHORT_5_6_5_REV\0" + "GL_UNSIGNED_SHORT_8_8_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_MESA\0" + "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" + "GL_UPPER_LEFT\0" + "GL_V2F\0" + "GL_V3F\0" + "GL_VALIDATE_STATUS\0" + "GL_VENDOR\0" + "GL_VERSION\0" + "GL_VERTEX_ARRAY\0" + "GL_VERTEX_ARRAY_BINDING\0" + "GL_VERTEX_ARRAY_BINDING_APPLE\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ARRAY_POINTER\0" + "GL_VERTEX_ARRAY_SIZE\0" + "GL_VERTEX_ARRAY_STRIDE\0" + "GL_VERTEX_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY0_NV\0" + "GL_VERTEX_ATTRIB_ARRAY10_NV\0" + "GL_VERTEX_ATTRIB_ARRAY11_NV\0" + "GL_VERTEX_ATTRIB_ARRAY12_NV\0" + "GL_VERTEX_ATTRIB_ARRAY13_NV\0" + "GL_VERTEX_ATTRIB_ARRAY14_NV\0" + "GL_VERTEX_ATTRIB_ARRAY15_NV\0" + "GL_VERTEX_ATTRIB_ARRAY1_NV\0" + "GL_VERTEX_ATTRIB_ARRAY2_NV\0" + "GL_VERTEX_ATTRIB_ARRAY3_NV\0" + "GL_VERTEX_ATTRIB_ARRAY4_NV\0" + "GL_VERTEX_ATTRIB_ARRAY5_NV\0" + "GL_VERTEX_ATTRIB_ARRAY6_NV\0" + "GL_VERTEX_ATTRIB_ARRAY7_NV\0" + "GL_VERTEX_ATTRIB_ARRAY8_NV\0" + "GL_VERTEX_ATTRIB_ARRAY9_NV\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" + "GL_VERTEX_BLEND_ARB\0" + "GL_VERTEX_PROGRAM_ARB\0" + "GL_VERTEX_PROGRAM_BINDING_NV\0" + "GL_VERTEX_PROGRAM_NV\0" + "GL_VERTEX_PROGRAM_POINT_SIZE\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" + "GL_VERTEX_PROGRAM_TWO_SIDE\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" + "GL_VERTEX_SHADER\0" + "GL_VERTEX_SHADER_ARB\0" + "GL_VERTEX_STATE_PROGRAM_NV\0" + "GL_VIEWPORT\0" + "GL_VIEWPORT_BIT\0" + "GL_VOLATILE_APPLE\0" + "GL_WAIT_FAILED\0" + "GL_WEIGHT_ARRAY_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" + "GL_WEIGHT_ARRAY_OES\0" + "GL_WEIGHT_ARRAY_POINTER_ARB\0" + "GL_WEIGHT_ARRAY_POINTER_OES\0" + "GL_WEIGHT_ARRAY_SIZE_ARB\0" + "GL_WEIGHT_ARRAY_SIZE_OES\0" + "GL_WEIGHT_ARRAY_STRIDE_ARB\0" + "GL_WEIGHT_ARRAY_STRIDE_OES\0" + "GL_WEIGHT_ARRAY_TYPE_ARB\0" + "GL_WEIGHT_ARRAY_TYPE_OES\0" + "GL_WEIGHT_SUM_UNITY_ARB\0" + "GL_WRAP_BORDER_SUN\0" + "GL_WRITE_ONLY\0" + "GL_WRITE_ONLY_ARB\0" + "GL_WRITE_ONLY_OES\0" + "GL_XOR\0" + "GL_YCBCR_422_APPLE\0" + "GL_YCBCR_MESA\0" + "GL_ZERO\0" + "GL_ZOOM_X\0" + "GL_ZOOM_Y\0" + ; + +static const enum_elt all_enums[2300] = +{ + { 0, 0x00000600 }, /* GL_2D */ + { 6, 0x00001407 }, /* GL_2_BYTES */ + { 17, 0x00000601 }, /* GL_3D */ + { 23, 0x00000602 }, /* GL_3D_COLOR */ + { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ + { 55, 0x00001408 }, /* GL_3_BYTES */ + { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ + { 86, 0x00001409 }, /* GL_4_BYTES */ + { 97, 0x00000100 }, /* GL_ACCUM */ + { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ + { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ + { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ + { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ + { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ + { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ + { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ + { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ + { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ + { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ + { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ + { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ + { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + { 440, 0x00000104 }, /* GL_ADD */ + { 447, 0x00008574 }, /* GL_ADD_SIGNED */ + { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ + { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ + { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ + { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ + { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ + { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ + { 598, 0x00001906 }, /* GL_ALPHA */ + { 607, 0x0000803D }, /* GL_ALPHA12 */ + { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ + { 633, 0x0000803E }, /* GL_ALPHA16 */ + { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ + { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ + { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ + { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ + { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ + { 725, 0x0000803B }, /* GL_ALPHA4 */ + { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ + { 749, 0x0000803C }, /* GL_ALPHA8 */ + { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ + { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ + { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ + { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ + { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ + { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ + { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ + { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ + { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ + { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ + { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ + { 939, 0x00000207 }, /* GL_ALWAYS */ + { 949, 0x00001200 }, /* GL_AMBIENT */ + { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ + { 983, 0x00001501 }, /* GL_AND */ + { 990, 0x00001504 }, /* GL_AND_INVERTED */ + { 1006, 0x00001502 }, /* GL_AND_REVERSE */ + { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ + { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1247, 0x00000409 }, /* GL_AUX0 */ + { 1255, 0x0000040A }, /* GL_AUX1 */ + { 1263, 0x0000040B }, /* GL_AUX2 */ + { 1271, 0x0000040C }, /* GL_AUX3 */ + { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1294, 0x00000405 }, /* GL_BACK */ + { 1302, 0x00000402 }, /* GL_BACK_LEFT */ + { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1329, 0x000080E0 }, /* GL_BGR */ + { 1336, 0x000080E1 }, /* GL_BGRA */ + { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ + { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ + { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ + { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ + { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ + { 1426, 0x00001A00 }, /* GL_BITMAP */ + { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1452, 0x00000BE2 }, /* GL_BLEND */ + { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ + { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ + { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ + { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ + { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ + { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ + { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ + { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ + { 1897, 0x00001905 }, /* GL_BLUE */ + { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ + { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ + { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1981, 0x00008B56 }, /* GL_BOOL */ + { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ + { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ + { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ + { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ + { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ + { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ + { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ + { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ + { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2643, 0x00001400 }, /* GL_BYTE */ + { 2651, 0x00002A24 }, /* GL_C3F_V3F */ + { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2701, 0x00000901 }, /* GL_CCW */ + { 2708, 0x00002900 }, /* GL_CLAMP */ + { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ + { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ + { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */ + { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */ + { 2920, 0x00001500 }, /* GL_CLEAR */ + { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ + { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ + { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ + { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ + { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ + { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ + { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ + { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ + { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 3358, 0x00000A00 }, /* GL_COEFF */ + { 3367, 0x00001800 }, /* GL_COLOR */ + { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ + { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 4354, 0x00001900 }, /* GL_COLOR_INDEX */ + { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 4569, 0x00008458 }, /* GL_COLOR_SUM */ + { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 5399, 0x00008570 }, /* GL_COMBINE */ + { 5410, 0x00008503 }, /* GL_COMBINE4 */ + { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 5481, 0x00008570 }, /* GL_COMBINE_ARB */ + { 5496, 0x00008570 }, /* GL_COMBINE_EXT */ + { 5511, 0x00008571 }, /* GL_COMBINE_RGB */ + { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ + { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 5678, 0x00001300 }, /* GL_COMPILE */ + { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */ + { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */ + { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 6400, 0x00008576 }, /* GL_CONSTANT */ + { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ + { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ + { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */ + { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + { 6691, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ + { 6715, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 6733, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 6751, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 6779, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 6810, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 6837, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 6868, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 6895, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 6926, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 6954, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 6986, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 7008, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 7034, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 7056, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 7082, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 7103, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 7128, 0x00008862 }, /* GL_COORD_REPLACE */ + { 7145, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 7166, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 7186, 0x00008862 }, /* GL_COORD_REPLACE_OES */ + { 7207, 0x00001503 }, /* GL_COPY */ + { 7215, 0x0000150C }, /* GL_COPY_INVERTED */ + { 7232, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 7252, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 7272, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 7293, 0x00000B44 }, /* GL_CULL_FACE */ + { 7306, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 7324, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 7343, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 7375, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 7410, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 7431, 0x00000001 }, /* GL_CURRENT_BIT */ + { 7446, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 7463, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 7484, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 7510, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 7527, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 7549, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 7577, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 7598, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 7632, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 7665, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 7683, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 7713, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ + { 7743, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 7762, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 7779, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 7800, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 7824, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 7851, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 7875, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 7902, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 7935, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 7969, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 8002, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 8029, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 8055, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 8080, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 8109, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 8131, 0x00000900 }, /* GL_CW */ + { 8137, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 8158, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 8179, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 8199, 0x00002101 }, /* GL_DECAL */ + { 8208, 0x00001E03 }, /* GL_DECR */ + { 8216, 0x00008508 }, /* GL_DECR_WRAP */ + { 8229, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 8246, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 8263, 0x00001801 }, /* GL_DEPTH */ + { 8272, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 8292, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 8316, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ + { 8340, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 8360, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 8384, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ + { 8408, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 8422, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 8436, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 8456, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 8481, 0x00008223 }, /* GL_DEPTH_BUFFER */ + { 8497, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 8517, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 8532, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 8550, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 8571, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 8590, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 8611, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 8636, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ + { 8661, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 8687, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 8708, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 8733, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ + { 8758, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 8784, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 8805, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 8830, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ + { 8855, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 8881, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 8895, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 8910, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 8925, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 8942, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 8970, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 8991, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 9011, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ + { 9032, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 9060, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 9088, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 9102, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 9124, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 9150, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 9169, 0x00001201 }, /* GL_DIFFUSE */ + { 9180, 0x00000BD0 }, /* GL_DITHER */ + { 9190, 0x00000A02 }, /* GL_DOMAIN */ + { 9200, 0x00001100 }, /* GL_DONT_CARE */ + { 9213, 0x000086AE }, /* GL_DOT3_RGB */ + { 9225, 0x000086AF }, /* GL_DOT3_RGBA */ + { 9238, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 9255, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 9272, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 9288, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 9304, 0x0000140A }, /* GL_DOUBLE */ + { 9314, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 9330, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 9345, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 9361, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 9381, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 9401, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 9417, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 9434, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 9476, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 9493, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 9535, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 9552, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 9594, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 9611, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 9653, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 9670, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 9712, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 9729, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 9771, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 9791, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 9811, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 9827, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 9847, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 9867, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 9883, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 9903, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 9923, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 9939, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 9959, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 9979, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 9995, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 10015, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 10035, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 10051, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 10071, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 10091, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 10107, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 10127, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 10147, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 10163, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 10183, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 10203, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 10219, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 10239, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 10259, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 10279, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 10307, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 10339, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 10363, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 10383, 0x00000304 }, /* GL_DST_ALPHA */ + { 10396, 0x00000306 }, /* GL_DST_COLOR */ + { 10409, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 10423, 0x00008779 }, /* GL_DUDV_ATI */ + { 10435, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 10451, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 10471, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 10487, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 10507, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 10523, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 10543, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 10556, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 10575, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 10609, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 10647, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 10674, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 10700, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 10724, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 10756, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 10792, 0x00001600 }, /* GL_EMISSION */ + { 10804, 0x00002000 }, /* GL_ENABLE_BIT */ + { 10818, 0x00000202 }, /* GL_EQUAL */ + { 10827, 0x00001509 }, /* GL_EQUIV */ + { 10836, 0x00010000 }, /* GL_EVAL_BIT */ + { 10848, 0x00000800 }, /* GL_EXP */ + { 10855, 0x00000801 }, /* GL_EXP2 */ + { 10863, 0x00001F03 }, /* GL_EXTENSIONS */ + { 10877, 0x00002400 }, /* GL_EYE_LINEAR */ + { 10891, 0x00002502 }, /* GL_EYE_PLANE */ + { 10904, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 10929, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 10946, 0x00000000 }, /* GL_FALSE */ + { 10955, 0x00001101 }, /* GL_FASTEST */ + { 10966, 0x00001C01 }, /* GL_FEEDBACK */ + { 10978, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 11005, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 11029, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 11053, 0x00001B02 }, /* GL_FILL */ + { 11061, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 11088, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 11119, 0x0000140C }, /* GL_FIXED */ + { 11128, 0x0000140C }, /* GL_FIXED_OES */ + { 11141, 0x0000891D }, /* GL_FIXED_ONLY */ + { 11155, 0x0000891D }, /* GL_FIXED_ONLY_ARB */ + { 11173, 0x00001D00 }, /* GL_FLAT */ + { 11181, 0x00001406 }, /* GL_FLOAT */ + { 11190, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 11204, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 11222, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 11238, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 11254, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 11268, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 11286, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 11302, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 11318, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 11332, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 11350, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 11366, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 11382, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 11396, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 11414, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 11428, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 11446, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 11460, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 11478, 0x00000B60 }, /* GL_FOG */ + { 11485, 0x00000080 }, /* GL_FOG_BIT */ + { 11496, 0x00000B66 }, /* GL_FOG_COLOR */ + { 11509, 0x00008451 }, /* GL_FOG_COORD */ + { 11522, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 11540, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 11564, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 11603, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 11646, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 11678, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 11709, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 11738, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 11763, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 11782, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 11816, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 11843, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 11869, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 11893, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 11910, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 11925, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 11949, 0x00000B64 }, /* GL_FOG_END */ + { 11960, 0x00000C54 }, /* GL_FOG_HINT */ + { 11972, 0x00000B61 }, /* GL_FOG_INDEX */ + { 11985, 0x00000B65 }, /* GL_FOG_MODE */ + { 11997, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 12016, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 12041, 0x00000B63 }, /* GL_FOG_START */ + { 12054, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 12072, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 12096, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 12115, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 12138, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 12173, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ + { 12212, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 12227, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 12264, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 12300, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 12341, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 12382, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 12419, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 12456, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + { 12490, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ + { 12528, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 12608, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ + { 12650, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 12730, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ + { 12772, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 12807, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 12846, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 12895, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ + { 12944, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 12992, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 13044, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ + { 13096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 13136, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 13180, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 13220, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 13264, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ + { 13308, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 13331, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 13358, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ + { 13385, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 13409, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 13437, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ + { 13465, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 13488, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 13507, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 13544, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 13585, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ + { 13626, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ + { 13663, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 13704, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ + { 13745, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 13825, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ + { 13867, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 13918, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ + { 13994, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + { 14036, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + { 14076, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ + { 14120, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 14165, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 14214, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ + { 14263, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 14343, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 14423, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ + { 14465, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ + { 14484, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 14516, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 14541, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 14568, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 14599, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ + { 14630, 0x00000404 }, /* GL_FRONT */ + { 14639, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 14657, 0x00000B46 }, /* GL_FRONT_FACE */ + { 14671, 0x00000400 }, /* GL_FRONT_LEFT */ + { 14685, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 14700, 0x00008006 }, /* GL_FUNC_ADD */ + { 14712, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 14728, 0x00008006 }, /* GL_FUNC_ADD_OES */ + { 14744, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 14769, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 14798, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ + { 14827, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 14844, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ + { 14886, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 14905, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 14929, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 14958, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 14982, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ + { 15005, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + { 15032, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ + { 15056, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + { 15084, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ + { 15103, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ + { 15126, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ + { 15151, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + { 15180, 0x00000206 }, /* GL_GEQUAL */ + { 15190, 0x00000204 }, /* GL_GREATER */ + { 15201, 0x00001904 }, /* GL_GREEN */ + { 15210, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 15224, 0x00000D53 }, /* GL_GREEN_BITS */ + { 15238, 0x00008D95 }, /* GL_GREEN_INTEGER */ + { 15255, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ + { 15276, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 15291, 0x0000140B }, /* GL_HALF_FLOAT */ + { 15305, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ + { 15323, 0x00008DF2 }, /* GL_HIGH_FLOAT */ + { 15337, 0x00008DF5 }, /* GL_HIGH_INT */ + { 15349, 0x00008000 }, /* GL_HINT_BIT */ + { 15361, 0x00008024 }, /* GL_HISTOGRAM */ + { 15374, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 15398, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 15426, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 15449, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 15476, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 15493, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 15513, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 15537, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 15561, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 15589, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 15617, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 15649, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 15671, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 15697, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 15715, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 15737, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 15756, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 15779, 0x0000862A }, /* GL_IDENTITY_NV */ + { 15794, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 15814, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + { 15850, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 15890, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + { 15924, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 15962, 0x00001E02 }, /* GL_INCR */ + { 15970, 0x00008507 }, /* GL_INCR_WRAP */ + { 15983, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 16000, 0x00008222 }, /* GL_INDEX */ + { 16009, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 16024, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 16054, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 16088, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 16111, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 16133, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 16153, 0x00000D51 }, /* GL_INDEX_BITS */ + { 16167, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 16188, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 16206, 0x00000C30 }, /* GL_INDEX_MODE */ + { 16220, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 16236, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 16251, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 16270, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 16289, 0x00001404 }, /* GL_INT */ + { 16296, 0x00008049 }, /* GL_INTENSITY */ + { 16309, 0x0000804C }, /* GL_INTENSITY12 */ + { 16324, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 16343, 0x0000804D }, /* GL_INTENSITY16 */ + { 16358, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ + { 16378, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ + { 16399, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 16418, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ + { 16438, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ + { 16459, 0x0000804A }, /* GL_INTENSITY4 */ + { 16473, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 16491, 0x0000804B }, /* GL_INTENSITY8 */ + { 16505, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ + { 16524, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ + { 16544, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 16562, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 16579, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ + { 16602, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ + { 16629, 0x00008575 }, /* GL_INTERPOLATE */ + { 16644, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 16663, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 16682, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ + { 16704, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ + { 16722, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ + { 16746, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ + { 16774, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ + { 16796, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ + { 16814, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ + { 16838, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ + { 16866, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ + { 16888, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ + { 16911, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ + { 16938, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ + { 16956, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ + { 16978, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ + { 17000, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ + { 17026, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ + { 17046, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ + { 17070, 0x00008B53 }, /* GL_INT_VEC2 */ + { 17082, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 17098, 0x00008B54 }, /* GL_INT_VEC3 */ + { 17110, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 17126, 0x00008B55 }, /* GL_INT_VEC4 */ + { 17138, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 17154, 0x00000500 }, /* GL_INVALID_ENUM */ + { 17170, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 17203, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 17240, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ + { 17277, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 17298, 0x00000501 }, /* GL_INVALID_VALUE */ + { 17315, 0x0000862B }, /* GL_INVERSE_NV */ + { 17329, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 17353, 0x0000150A }, /* GL_INVERT */ + { 17363, 0x00001E00 }, /* GL_KEEP */ + { 17371, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 17397, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 17427, 0x00000406 }, /* GL_LEFT */ + { 17435, 0x00000203 }, /* GL_LEQUAL */ + { 17445, 0x00000201 }, /* GL_LESS */ + { 17453, 0x00004000 }, /* GL_LIGHT0 */ + { 17463, 0x00004001 }, /* GL_LIGHT1 */ + { 17473, 0x00004002 }, /* GL_LIGHT2 */ + { 17483, 0x00004003 }, /* GL_LIGHT3 */ + { 17493, 0x00004004 }, /* GL_LIGHT4 */ + { 17503, 0x00004005 }, /* GL_LIGHT5 */ + { 17513, 0x00004006 }, /* GL_LIGHT6 */ + { 17523, 0x00004007 }, /* GL_LIGHT7 */ + { 17533, 0x00000B50 }, /* GL_LIGHTING */ + { 17545, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 17561, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 17584, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 17613, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 17646, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 17674, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 17698, 0x00001B01 }, /* GL_LINE */ + { 17706, 0x00002601 }, /* GL_LINEAR */ + { 17716, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 17738, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 17768, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 17799, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 17823, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 17848, 0x00000001 }, /* GL_LINES */ + { 17857, 0x0000000A }, /* GL_LINES_ADJACENCY */ + { 17876, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ + { 17899, 0x00000004 }, /* GL_LINE_BIT */ + { 17911, 0x00000002 }, /* GL_LINE_LOOP */ + { 17924, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 17944, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 17959, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 17979, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 17995, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 18019, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 18042, 0x00000003 }, /* GL_LINE_STRIP */ + { 18056, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ + { 18080, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ + { 18108, 0x00000702 }, /* GL_LINE_TOKEN */ + { 18122, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 18136, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 18162, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 18182, 0x00008B82 }, /* GL_LINK_STATUS */ + { 18197, 0x00000B32 }, /* GL_LIST_BASE */ + { 18210, 0x00020000 }, /* GL_LIST_BIT */ + { 18222, 0x00000B33 }, /* GL_LIST_INDEX */ + { 18236, 0x00000B30 }, /* GL_LIST_MODE */ + { 18249, 0x00000101 }, /* GL_LOAD */ + { 18257, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 18269, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 18286, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 18300, 0x00008DF0 }, /* GL_LOW_FLOAT */ + { 18313, 0x00008DF3 }, /* GL_LOW_INT */ + { 18324, 0x00001909 }, /* GL_LUMINANCE */ + { 18337, 0x00008041 }, /* GL_LUMINANCE12 */ + { 18352, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 18375, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 18402, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 18424, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 18450, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 18469, 0x00008042 }, /* GL_LUMINANCE16 */ + { 18484, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ + { 18504, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ + { 18525, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 18548, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 18575, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 18594, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ + { 18614, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ + { 18635, 0x0000803F }, /* GL_LUMINANCE4 */ + { 18649, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 18670, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 18695, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 18713, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 18734, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 18759, 0x00008040 }, /* GL_LUMINANCE8 */ + { 18773, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ + { 18792, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ + { 18812, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 18833, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 18858, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 18876, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 18895, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ + { 18921, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ + { 18948, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ + { 18974, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ + { 19001, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ + { 19026, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ + { 19052, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + { 19083, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ + { 19108, 0x0000821B }, /* GL_MAJOR_VERSION */ + { 19125, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 19141, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 19161, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 19183, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 19197, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 19212, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 19236, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 19260, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 19284, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 19308, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 19325, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 19342, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 19370, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 19399, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 19428, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 19457, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 19486, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 19515, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 19544, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 19572, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 19600, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 19628, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 19656, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 19684, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 19712, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 19740, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 19768, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 19796, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 19812, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 19832, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 19854, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 19868, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 19883, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 19907, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 19931, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 19955, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 19979, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 19996, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 20013, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 20041, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 20070, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 20099, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 20128, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 20157, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 20186, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 20215, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 20243, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 20271, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 20299, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 20327, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 20355, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 20383, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 20411, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 20439, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 20467, 0x00000D10 }, /* GL_MAP_COLOR */ + { 20480, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 20506, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 20535, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 20563, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 20579, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 20594, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 20620, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 20637, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 20652, 0x00008630 }, /* GL_MATRIX0_NV */ + { 20666, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 20682, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 20698, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 20714, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 20730, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 20746, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 20762, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 20778, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 20794, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 20810, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 20826, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 20841, 0x00008631 }, /* GL_MATRIX1_NV */ + { 20855, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 20871, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 20887, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 20903, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 20919, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 20935, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 20951, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 20967, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 20983, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 20999, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 21015, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 21030, 0x00008632 }, /* GL_MATRIX2_NV */ + { 21044, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 21060, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 21076, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 21091, 0x00008633 }, /* GL_MATRIX3_NV */ + { 21105, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 21120, 0x00008634 }, /* GL_MATRIX4_NV */ + { 21134, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 21149, 0x00008635 }, /* GL_MATRIX5_NV */ + { 21163, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 21178, 0x00008636 }, /* GL_MATRIX6_NV */ + { 21192, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 21207, 0x00008637 }, /* GL_MATRIX7_NV */ + { 21221, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 21236, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 21251, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 21277, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + { 21318, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ + { 21344, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 21378, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ + { 21412, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 21443, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ + { 21474, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 21507, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ + { 21540, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 21571, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ + { 21602, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 21617, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 21639, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ + { 21661, 0x00008008 }, /* GL_MAX */ + { 21668, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 21691, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ + { 21718, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + { 21746, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 21778, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 21804, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 21837, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 21863, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 21897, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ + { 21919, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 21938, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 21963, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 21992, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 22024, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 22060, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 22096, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 22136, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 22162, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 22192, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 22217, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 22246, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 22275, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 22308, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ + { 22341, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 22361, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 22385, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 22409, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 22433, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 22458, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 22476, 0x00008008 }, /* GL_MAX_EXT */ + { 22487, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + { 22520, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 22555, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 22594, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + { 22626, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + { 22659, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + { 22693, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + { 22725, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ + { 22761, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + { 22797, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ + { 22837, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + { 22877, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ + { 22921, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + { 22956, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ + { 22995, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + { 23034, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 23048, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 23068, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 23106, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 23135, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 23159, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 23187, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ + { 23215, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 23238, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 23275, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 23311, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 23338, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 23367, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 23401, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 23437, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 23464, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 23496, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 23532, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 23561, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 23590, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 23618, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 23656, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 23700, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 23743, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 23777, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 23816, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 23853, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 23891, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 23934, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 23977, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 24007, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 24038, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + { 24066, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ + { 24098, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 24134, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 24170, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 24200, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + { 24230, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 24264, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 24297, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 24322, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 24351, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ + { 24380, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 24395, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 24414, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 24441, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 24461, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 24485, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + { 24512, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 24534, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 24560, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 24587, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 24618, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 24642, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ + { 24670, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 24704, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 24724, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 24751, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 24772, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 24797, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 24822, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 24857, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + { 24906, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 24959, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + { 25002, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 25049, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + { 25095, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 25145, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ + { 25171, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 25193, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 25219, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ + { 25242, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 25264, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 25290, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + { 25322, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 25356, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 25394, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 25427, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 25464, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + { 25494, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 25518, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ + { 25542, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + { 25579, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 25600, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ + { 25616, 0x00008DF4 }, /* GL_MEDIUM_INT */ + { 25630, 0x00008007 }, /* GL_MIN */ + { 25637, 0x0000802E }, /* GL_MINMAX */ + { 25647, 0x0000802E }, /* GL_MINMAX_EXT */ + { 25661, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 25678, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 25699, 0x00008030 }, /* GL_MINMAX_SINK */ + { 25714, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 25733, 0x0000821C }, /* GL_MINOR_VERSION */ + { 25750, 0x00008007 }, /* GL_MIN_EXT */ + { 25761, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + { 25789, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ + { 25821, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 25840, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 25863, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 25886, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 25906, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 25926, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 25956, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 25984, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 26012, 0x00001700 }, /* GL_MODELVIEW */ + { 26025, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 26043, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 26062, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 26081, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 26100, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 26119, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 26138, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 26157, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 26176, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 26195, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 26214, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 26233, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 26251, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 26270, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 26289, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 26308, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 26327, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 26346, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 26365, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 26384, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 26403, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 26422, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 26441, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 26459, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 26478, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 26497, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 26515, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 26533, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 26551, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 26569, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 26587, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 26605, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 26623, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 26643, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 26685, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 26712, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 26737, 0x00002100 }, /* GL_MODULATE */ + { 26749, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 26769, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 26796, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 26821, 0x00000103 }, /* GL_MULT */ + { 26829, 0x0000809D }, /* GL_MULTISAMPLE */ + { 26844, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 26864, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 26883, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 26902, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 26926, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 26949, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 26979, 0x00002A25 }, /* GL_N3F_V3F */ + { 26990, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 27010, 0x0000150E }, /* GL_NAND */ + { 27018, 0x00002600 }, /* GL_NEAREST */ + { 27029, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 27060, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 27092, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 27117, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 27143, 0x00000200 }, /* GL_NEVER */ + { 27152, 0x00001102 }, /* GL_NICEST */ + { 27162, 0x00000000 }, /* GL_NONE */ + { 27170, 0x00000000 }, /* GL_NONE_OES */ + { 27182, 0x00001505 }, /* GL_NOOP */ + { 27190, 0x00001508 }, /* GL_NOR */ + { 27197, 0x00000BA1 }, /* GL_NORMALIZE */ + { 27210, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 27226, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 27257, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 27292, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 27316, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 27339, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 27360, 0x00008511 }, /* GL_NORMAL_MAP */ + { 27374, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 27392, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 27409, 0x00008511 }, /* GL_NORMAL_MAP_OES */ + { 27427, 0x00000205 }, /* GL_NOTEQUAL */ + { 27439, 0x00000000 }, /* GL_NO_ERROR */ + { 27451, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 27485, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 27523, 0x0000821D }, /* GL_NUM_EXTENSIONS */ + { 27541, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 27575, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 27604, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 27636, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 27678, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 27708, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 27748, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 27779, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 27808, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 27836, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 27866, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 27883, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 27909, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 27925, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 27960, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 27982, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 27997, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 28016, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 28046, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 28067, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 28095, 0x00000001 }, /* GL_ONE */ + { 28102, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 28130, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 28162, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 28190, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 28222, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 28245, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 28268, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 28291, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 28314, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 28332, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 28354, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 28376, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 28392, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 28412, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 28432, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 28450, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 28472, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 28494, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 28510, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 28530, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 28550, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 28568, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 28590, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 28612, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 28628, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 28648, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 28668, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 28689, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 28708, 0x00001507 }, /* GL_OR */ + { 28714, 0x00000A01 }, /* GL_ORDER */ + { 28723, 0x0000150D }, /* GL_OR_INVERTED */ + { 28738, 0x0000150B }, /* GL_OR_REVERSE */ + { 28752, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 28769, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 28787, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 28808, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 28828, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 28846, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 28865, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 28885, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 28905, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 28923, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 28942, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 28967, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 28991, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 29012, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 29034, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 29056, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 29081, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 29105, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 29126, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 29148, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 29170, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 29192, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 29223, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 29243, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 29268, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 29288, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 29313, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 29333, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 29358, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 29378, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 29403, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 29423, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 29448, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 29468, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 29493, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 29513, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 29538, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 29558, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 29583, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 29603, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 29628, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 29648, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 29673, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 29691, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 29712, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 29741, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 29774, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 29799, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 29822, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 29853, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 29888, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 29915, 0x00001B00 }, /* GL_POINT */ + { 29924, 0x00000000 }, /* GL_POINTS */ + { 29934, 0x00000002 }, /* GL_POINT_BIT */ + { 29947, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 29977, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 30011, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 30045, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 30080, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 30109, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 30142, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 30175, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 30209, 0x00000B11 }, /* GL_POINT_SIZE */ + { 30223, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 30262, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 30286, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 30318, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 30349, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 30378, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 30404, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 30422, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 30444, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 30466, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 30489, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 30507, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 30529, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 30551, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 30574, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 30594, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 30610, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 30631, 0x00008861 }, /* GL_POINT_SPRITE */ + { 30647, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 30667, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 30696, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 30715, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 30735, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 30761, 0x00000701 }, /* GL_POINT_TOKEN */ + { 30776, 0x00000009 }, /* GL_POLYGON */ + { 30787, 0x00000008 }, /* GL_POLYGON_BIT */ + { 30802, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 30818, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 30841, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 30866, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 30889, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 30912, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 30936, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 30960, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 30978, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 31001, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 31020, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 31043, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 31060, 0x00001203 }, /* GL_POSITION */ + { 31072, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 31104, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 31140, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 31173, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 31210, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 31241, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 31276, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 31308, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 31344, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31377, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 31409, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 31445, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 31478, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 31515, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 31545, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 31579, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 31610, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 31645, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 31676, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 31711, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 31743, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 31779, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 31809, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 31843, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 31874, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 31909, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 31941, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 31972, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 32007, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 32039, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 32075, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 32104, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 32137, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 32167, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 32201, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 32240, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 32273, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 32313, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 32347, 0x00008578 }, /* GL_PREVIOUS */ + { 32359, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 32375, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 32391, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 32408, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 32429, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 32450, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ + { 32474, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 32502, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ + { 32523, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ + { 32550, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + { 32580, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ + { 32604, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 32637, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 32669, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 32692, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 32722, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 32751, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 32774, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 32804, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 32833, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 32861, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 32883, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 32911, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 32939, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 32961, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 32982, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 33022, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 33061, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 33091, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 33126, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 33159, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 33193, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 33232, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 33271, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 33293, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 33319, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 33343, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ + { 33365, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 33391, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 33414, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 33436, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 33457, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 33478, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 33505, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 33537, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 33569, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 33604, 0x00001701 }, /* GL_PROJECTION */ + { 33618, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 33639, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 33682, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 33708, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 33728, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 33752, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 33773, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 33792, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 33815, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 33854, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 33892, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 33912, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ + { 33938, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 33968, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 33992, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 34012, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ + { 34038, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 34068, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 34092, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 34112, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 34145, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 34171, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 34201, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ + { 34228, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 34259, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 34289, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 34308, 0x00002003 }, /* GL_Q */ + { 34313, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 34338, 0x00000007 }, /* GL_QUADS */ + { 34347, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 34391, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 34439, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 34456, 0x00000008 }, /* GL_QUAD_STRIP */ + { 34470, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ + { 34497, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 34527, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ + { 34551, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 34578, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 34600, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 34626, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ + { 34643, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 34663, 0x00008866 }, /* GL_QUERY_RESULT */ + { 34679, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 34699, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 34725, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 34755, 0x00008E13 }, /* GL_QUERY_WAIT */ + { 34769, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 34786, 0x00002002 }, /* GL_R */ + { 34791, 0x00008C3A }, /* GL_R11F_G11F_B10F */ + { 34809, 0x00008F98 }, /* GL_R16_SNORM */ + { 34822, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 34834, 0x00008F94 }, /* GL_R8_SNORM */ + { 34846, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ + { 34868, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 34894, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 34927, 0x00000C02 }, /* GL_READ_BUFFER */ + { 34942, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 34962, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 34990, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 35022, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 35046, 0x000088B8 }, /* GL_READ_ONLY */ + { 35059, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 35076, 0x000088BA }, /* GL_READ_WRITE */ + { 35090, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 35108, 0x00001903 }, /* GL_RED */ + { 35115, 0x00008016 }, /* GL_REDUCE */ + { 35125, 0x00008016 }, /* GL_REDUCE_EXT */ + { 35139, 0x00000D15 }, /* GL_RED_BIAS */ + { 35151, 0x00000D52 }, /* GL_RED_BITS */ + { 35163, 0x00008D94 }, /* GL_RED_INTEGER */ + { 35178, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ + { 35197, 0x00000D14 }, /* GL_RED_SCALE */ + { 35210, 0x00008F90 }, /* GL_RED_SNORM */ + { 35223, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 35241, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 35263, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 35284, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 35306, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 35324, 0x00001C00 }, /* GL_RENDER */ + { 35334, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 35350, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 35377, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 35408, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 35432, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 35460, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 35488, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 35514, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 35544, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 35571, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 35602, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 35622, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 35649, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 35680, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 35703, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 35730, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 35757, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 35789, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 35825, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 35861, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 35881, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 35906, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 35935, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 35959, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 35987, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 36016, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 36049, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 36071, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 36097, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 36123, 0x00001F01 }, /* GL_RENDERER */ + { 36135, 0x00000C40 }, /* GL_RENDER_MODE */ + { 36150, 0x00002901 }, /* GL_REPEAT */ + { 36160, 0x00001E01 }, /* GL_REPLACE */ + { 36171, 0x00008062 }, /* GL_REPLACE_EXT */ + { 36186, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 36209, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 36227, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 36249, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 36267, 0x00000102 }, /* GL_RETURN */ + { 36277, 0x00008F99 }, /* GL_RG16_SNORM */ + { 36291, 0x00008F95 }, /* GL_RG8_SNORM */ + { 36304, 0x00001907 }, /* GL_RGB */ + { 36311, 0x00008052 }, /* GL_RGB10 */ + { 36320, 0x00008059 }, /* GL_RGB10_A2 */ + { 36332, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 36348, 0x00008052 }, /* GL_RGB10_EXT */ + { 36361, 0x00008053 }, /* GL_RGB12 */ + { 36370, 0x00008053 }, /* GL_RGB12_EXT */ + { 36383, 0x00008054 }, /* GL_RGB16 */ + { 36392, 0x0000881B }, /* GL_RGB16F */ + { 36402, 0x00008D89 }, /* GL_RGB16I */ + { 36412, 0x00008D89 }, /* GL_RGB16I_EXT */ + { 36426, 0x00008D77 }, /* GL_RGB16UI */ + { 36437, 0x00008D77 }, /* GL_RGB16UI_EXT */ + { 36452, 0x00008054 }, /* GL_RGB16_EXT */ + { 36465, 0x00008F9A }, /* GL_RGB16_SNORM */ + { 36480, 0x0000804E }, /* GL_RGB2_EXT */ + { 36492, 0x00008815 }, /* GL_RGB32F */ + { 36502, 0x00008D83 }, /* GL_RGB32I */ + { 36512, 0x00008D83 }, /* GL_RGB32I_EXT */ + { 36526, 0x00008D71 }, /* GL_RGB32UI */ + { 36537, 0x00008D71 }, /* GL_RGB32UI_EXT */ + { 36552, 0x0000804F }, /* GL_RGB4 */ + { 36560, 0x0000804F }, /* GL_RGB4_EXT */ + { 36572, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 36585, 0x00008050 }, /* GL_RGB5 */ + { 36593, 0x00008D62 }, /* GL_RGB565 */ + { 36603, 0x00008D62 }, /* GL_RGB565_OES */ + { 36617, 0x00008057 }, /* GL_RGB5_A1 */ + { 36628, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 36643, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 36658, 0x00008050 }, /* GL_RGB5_EXT */ + { 36670, 0x00008051 }, /* GL_RGB8 */ + { 36678, 0x00008D8F }, /* GL_RGB8I */ + { 36687, 0x00008D8F }, /* GL_RGB8I_EXT */ + { 36700, 0x00008D7D }, /* GL_RGB8UI */ + { 36710, 0x00008D7D }, /* GL_RGB8UI_EXT */ + { 36724, 0x00008051 }, /* GL_RGB8_EXT */ + { 36736, 0x00008051 }, /* GL_RGB8_OES */ + { 36748, 0x00008F96 }, /* GL_RGB8_SNORM */ + { 36762, 0x00008C3D }, /* GL_RGB9_E5 */ + { 36773, 0x00001908 }, /* GL_RGBA */ + { 36781, 0x0000805A }, /* GL_RGBA12 */ + { 36791, 0x0000805A }, /* GL_RGBA12_EXT */ + { 36805, 0x0000805B }, /* GL_RGBA16 */ + { 36815, 0x0000881A }, /* GL_RGBA16F */ + { 36826, 0x00008D88 }, /* GL_RGBA16I */ + { 36837, 0x00008D88 }, /* GL_RGBA16I_EXT */ + { 36852, 0x00008D76 }, /* GL_RGBA16UI */ + { 36864, 0x00008D76 }, /* GL_RGBA16UI_EXT */ + { 36880, 0x0000805B }, /* GL_RGBA16_EXT */ + { 36894, 0x00008F9B }, /* GL_RGBA16_SNORM */ + { 36910, 0x00008055 }, /* GL_RGBA2 */ + { 36919, 0x00008055 }, /* GL_RGBA2_EXT */ + { 36932, 0x00008814 }, /* GL_RGBA32F */ + { 36943, 0x00008D82 }, /* GL_RGBA32I */ + { 36954, 0x00008D82 }, /* GL_RGBA32I_EXT */ + { 36969, 0x00008D70 }, /* GL_RGBA32UI */ + { 36981, 0x00008D70 }, /* GL_RGBA32UI_EXT */ + { 36997, 0x00008056 }, /* GL_RGBA4 */ + { 37006, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 37025, 0x00008056 }, /* GL_RGBA4_EXT */ + { 37038, 0x00008056 }, /* GL_RGBA4_OES */ + { 37051, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 37065, 0x00008058 }, /* GL_RGBA8 */ + { 37074, 0x00008D8E }, /* GL_RGBA8I */ + { 37084, 0x00008D8E }, /* GL_RGBA8I_EXT */ + { 37098, 0x00008D7C }, /* GL_RGBA8UI */ + { 37109, 0x00008D7C }, /* GL_RGBA8UI_EXT */ + { 37124, 0x00008058 }, /* GL_RGBA8_EXT */ + { 37137, 0x00008058 }, /* GL_RGBA8_OES */ + { 37150, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 37165, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 37183, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ + { 37206, 0x00008D99 }, /* GL_RGBA_INTEGER */ + { 37222, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ + { 37242, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ + { 37267, 0x00000C31 }, /* GL_RGBA_MODE */ + { 37280, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 37293, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 37307, 0x00008D98 }, /* GL_RGB_INTEGER */ + { 37322, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ + { 37341, 0x000083A0 }, /* GL_RGB_S3TC */ + { 37353, 0x00008573 }, /* GL_RGB_SCALE */ + { 37366, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 37383, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 37400, 0x00008F92 }, /* GL_RGB_SNORM */ + { 37413, 0x00008F91 }, /* GL_RG_SNORM */ + { 37425, 0x00000407 }, /* GL_RIGHT */ + { 37434, 0x00002000 }, /* GL_S */ + { 37439, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 37453, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ + { 37473, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ + { 37497, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + { 37524, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ + { 37555, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 37576, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 37590, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ + { 37610, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ + { 37634, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + { 37661, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ + { 37692, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ + { 37711, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ + { 37737, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 37758, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 37772, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 37790, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ + { 37808, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ + { 37830, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 37846, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ + { 37869, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ + { 37896, 0x000080A9 }, /* GL_SAMPLES */ + { 37907, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 37923, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 37938, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 37956, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 37978, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 38006, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 38038, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 38061, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 38088, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 38106, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 38129, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 38151, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 38170, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 38193, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 38219, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 38249, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 38274, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 38303, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 38318, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 38333, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 38349, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 38374, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 38414, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 38458, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 38491, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 38521, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 38553, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 38583, 0x00001C02 }, /* GL_SELECT */ + { 38593, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 38621, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 38646, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 38662, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ + { 38682, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 38706, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 38733, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 38764, 0x0000150F }, /* GL_SET */ + { 38771, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 38796, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 38815, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 38836, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 38860, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 38875, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 38890, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 38918, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 38941, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 38971, 0x00001601 }, /* GL_SHININESS */ + { 38984, 0x00001402 }, /* GL_SHORT */ + { 38993, 0x00009119 }, /* GL_SIGNALED */ + { 39005, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 39026, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 39042, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 39062, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 39081, 0x00008C46 }, /* GL_SLUMINANCE */ + { 39095, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 39110, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 39132, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 39152, 0x00001D01 }, /* GL_SMOOTH */ + { 39162, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 39195, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 39222, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 39255, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 39282, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 39299, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 39320, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 39341, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 39356, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 39375, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 39394, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 39411, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 39432, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 39453, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 39468, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 39487, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 39506, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 39523, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 39544, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 39565, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 39580, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 39599, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 39618, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 39638, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 39656, 0x00001202 }, /* GL_SPECULAR */ + { 39668, 0x00002402 }, /* GL_SPHERE_MAP */ + { 39682, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 39697, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 39715, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 39732, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 39746, 0x00008580 }, /* GL_SRC0_RGB */ + { 39758, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 39772, 0x00008581 }, /* GL_SRC1_RGB */ + { 39784, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 39798, 0x00008582 }, /* GL_SRC2_RGB */ + { 39810, 0x00000302 }, /* GL_SRC_ALPHA */ + { 39823, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 39845, 0x00000300 }, /* GL_SRC_COLOR */ + { 39858, 0x00008C40 }, /* GL_SRGB */ + { 39866, 0x00008C41 }, /* GL_SRGB8 */ + { 39875, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 39891, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 39905, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 39923, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 39942, 0x000088E6 }, /* GL_STATIC_COPY */ + { 39957, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 39976, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 39991, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 40010, 0x000088E5 }, /* GL_STATIC_READ */ + { 40025, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 40044, 0x00001802 }, /* GL_STENCIL */ + { 40055, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 40077, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 40103, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 40129, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 40150, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 40175, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 40196, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 40221, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 40253, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 40289, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 40321, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 40357, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 40377, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 40404, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 40430, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 40446, 0x00008224 }, /* GL_STENCIL_BUFFER */ + { 40464, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 40486, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 40509, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 40525, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 40541, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 40558, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 40576, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 40595, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 40618, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 40640, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 40662, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 40680, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 40702, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 40724, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 40742, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 40764, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 40786, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 40807, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 40834, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 40861, 0x00000B97 }, /* GL_STENCIL_REF */ + { 40876, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 40892, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 40921, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 40943, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 40964, 0x00000C33 }, /* GL_STEREO */ + { 40974, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 40998, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 41023, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 41047, 0x000088E2 }, /* GL_STREAM_COPY */ + { 41062, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 41081, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 41096, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 41115, 0x000088E1 }, /* GL_STREAM_READ */ + { 41130, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 41149, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 41166, 0x000084E7 }, /* GL_SUBTRACT */ + { 41178, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 41194, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 41212, 0x00009116 }, /* GL_SYNC_FENCE */ + { 41226, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 41240, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 41267, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 41297, 0x00009114 }, /* GL_SYNC_STATUS */ + { 41312, 0x00002001 }, /* GL_T */ + { 41317, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 41332, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 41351, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 41367, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 41382, 0x00002A27 }, /* GL_T2F_V3F */ + { 41393, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 41412, 0x00002A28 }, /* GL_T4F_V4F */ + { 41423, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 41446, 0x00001702 }, /* GL_TEXTURE */ + { 41457, 0x000084C0 }, /* GL_TEXTURE0 */ + { 41469, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 41485, 0x000084C1 }, /* GL_TEXTURE1 */ + { 41497, 0x000084CA }, /* GL_TEXTURE10 */ + { 41510, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 41527, 0x000084CB }, /* GL_TEXTURE11 */ + { 41540, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 41557, 0x000084CC }, /* GL_TEXTURE12 */ + { 41570, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 41587, 0x000084CD }, /* GL_TEXTURE13 */ + { 41600, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 41617, 0x000084CE }, /* GL_TEXTURE14 */ + { 41630, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 41647, 0x000084CF }, /* GL_TEXTURE15 */ + { 41660, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 41677, 0x000084D0 }, /* GL_TEXTURE16 */ + { 41690, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 41707, 0x000084D1 }, /* GL_TEXTURE17 */ + { 41720, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 41737, 0x000084D2 }, /* GL_TEXTURE18 */ + { 41750, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 41767, 0x000084D3 }, /* GL_TEXTURE19 */ + { 41780, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 41797, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 41813, 0x000084C2 }, /* GL_TEXTURE2 */ + { 41825, 0x000084D4 }, /* GL_TEXTURE20 */ + { 41838, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 41855, 0x000084D5 }, /* GL_TEXTURE21 */ + { 41868, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 41885, 0x000084D6 }, /* GL_TEXTURE22 */ + { 41898, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 41915, 0x000084D7 }, /* GL_TEXTURE23 */ + { 41928, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 41945, 0x000084D8 }, /* GL_TEXTURE24 */ + { 41958, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 41975, 0x000084D9 }, /* GL_TEXTURE25 */ + { 41988, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 42005, 0x000084DA }, /* GL_TEXTURE26 */ + { 42018, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 42035, 0x000084DB }, /* GL_TEXTURE27 */ + { 42048, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 42065, 0x000084DC }, /* GL_TEXTURE28 */ + { 42078, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 42095, 0x000084DD }, /* GL_TEXTURE29 */ + { 42108, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 42125, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 42141, 0x000084C3 }, /* GL_TEXTURE3 */ + { 42153, 0x000084DE }, /* GL_TEXTURE30 */ + { 42166, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 42183, 0x000084DF }, /* GL_TEXTURE31 */ + { 42196, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 42213, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 42229, 0x000084C4 }, /* GL_TEXTURE4 */ + { 42241, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 42257, 0x000084C5 }, /* GL_TEXTURE5 */ + { 42269, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 42285, 0x000084C6 }, /* GL_TEXTURE6 */ + { 42297, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 42313, 0x000084C7 }, /* GL_TEXTURE7 */ + { 42325, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 42341, 0x000084C8 }, /* GL_TEXTURE8 */ + { 42353, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 42369, 0x000084C9 }, /* GL_TEXTURE9 */ + { 42381, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 42397, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 42411, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ + { 42431, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 42455, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 42469, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ + { 42489, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 42513, 0x0000806F }, /* GL_TEXTURE_3D */ + { 42527, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 42545, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 42567, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 42593, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 42615, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 42637, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ + { 42665, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 42697, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 42719, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ + { 42747, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 42779, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 42801, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 42827, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ + { 42853, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 42881, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 42913, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 42945, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ + { 42974, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 43007, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 43039, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 43054, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 43075, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 43100, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 43118, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 43142, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ + { 43160, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + { 43197, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ + { 43222, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 43253, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 43283, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 43313, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 43348, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 43379, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 43417, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 43444, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 43476, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 43510, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 43534, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 43562, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 43586, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 43614, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 43647, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 43671, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 43693, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 43715, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 43741, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 43775, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 43808, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 43845, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 43873, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 43905, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 43928, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 43966, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 44008, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 44039, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 44067, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 44097, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 44125, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 44150, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 44170, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 44194, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 44225, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 44260, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 44295, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 44326, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 44361, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 44396, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 44427, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 44462, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 44497, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 44521, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 44552, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 44587, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 44622, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 44653, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 44688, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 44723, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 44754, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 44789, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 44824, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 44853, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 44870, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 44892, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 44918, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 44933, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 44954, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 44974, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 45000, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 45030, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 45050, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 45074, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 45091, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 45108, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 45125, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 45148, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 45165, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 45190, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 45212, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 45238, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 45256, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 45282, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 45308, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 45338, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 45365, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 45390, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 45410, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 45434, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 45461, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 45488, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 45515, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 45541, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 45571, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 45593, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 45611, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 45651, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 45681, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 45709, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 45737, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 45765, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 45786, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 45805, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 45827, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 45846, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 45866, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 45896, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 45927, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ + { 45948, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 45973, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 45997, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 46017, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 46041, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 46061, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ + { 46084, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 46107, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 46131, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 46159, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 46189, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 46214, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 46248, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 46265, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 46283, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 46305, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 46323, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 46341, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 46360, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 46380, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 46399, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 46428, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 46445, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 46467, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 46497, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + { 46526, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 46562, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + { 46599, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 46640, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 46673, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + { 46707, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 46745, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 46781, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + { 46815, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 46853, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + { 46888, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 46927, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + { 46968, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 47013, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + { 47044, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 47079, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + { 47120, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 47165, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 47191, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 47221, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 47253, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 47283, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 47317, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 47333, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 47364, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 47399, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 47427, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 47459, 0x00000004 }, /* GL_TRIANGLES */ + { 47472, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ + { 47495, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 47522, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 47538, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 47559, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 47577, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ + { 47605, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 47637, 0x00000001 }, /* GL_TRUE */ + { 47645, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 47664, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 47684, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 47707, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 47727, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 47748, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 47770, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 47792, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 47812, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 47833, 0x00009118 }, /* GL_UNSIGNALED */ + { 47847, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 47864, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 47891, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 47914, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 47930, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + { 47962, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 47989, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 48020, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 48041, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 48066, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 48090, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 48115, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 48146, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 48181, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + { 48209, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 48233, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 48261, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ + { 48288, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + { 48321, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ + { 48358, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ + { 48389, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ + { 48416, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + { 48449, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ + { 48486, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ + { 48517, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + { 48549, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ + { 48585, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ + { 48612, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ + { 48643, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + { 48674, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ + { 48709, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + { 48738, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ + { 48771, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ + { 48792, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ + { 48817, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ + { 48838, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ + { 48863, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ + { 48884, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ + { 48909, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 48932, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 48950, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 48980, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 49014, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 49040, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 49070, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 49104, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 49130, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 49154, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 49182, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 49210, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 49237, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 49269, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 49300, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 49314, 0x00002A20 }, /* GL_V2F */ + { 49321, 0x00002A21 }, /* GL_V3F */ + { 49328, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 49347, 0x00001F00 }, /* GL_VENDOR */ + { 49357, 0x00001F02 }, /* GL_VERSION */ + { 49368, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 49384, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 49408, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 49438, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 49469, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 49504, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 49528, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 49549, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 49572, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 49593, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 49620, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 49648, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 49676, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 49704, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 49732, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 49760, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 49788, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 49815, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 49842, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 49869, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 49896, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 49923, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 49950, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 49977, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 50004, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 50031, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 50069, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 50111, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + { 50146, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 50177, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 50212, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + { 50243, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ + { 50278, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 50312, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 50350, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 50381, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 50416, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 50444, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 50476, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 50506, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 50540, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 50568, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 50600, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 50620, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 50642, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 50671, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 50692, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 50721, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 50754, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 50786, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 50813, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 50844, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 50874, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 50891, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 50912, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 50939, 0x00000BA2 }, /* GL_VIEWPORT */ + { 50951, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 50967, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 50985, 0x0000911D }, /* GL_WAIT_FAILED */ + { 51000, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 51020, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 51051, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 51086, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 51121, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 51141, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 51169, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 51197, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 51222, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 51247, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 51274, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 51301, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 51326, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 51351, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 51375, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 51394, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 51408, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 51426, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 51444, 0x00001506 }, /* GL_XOR */ + { 51451, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 51470, 0x00008757 }, /* GL_YCBCR_MESA */ + { 51484, 0x00000000 }, /* GL_ZERO */ + { 51492, 0x00000D16 }, /* GL_ZOOM_X */ + { 51502, 0x00000D17 }, /* GL_ZOOM_Y */ +}; + +static const unsigned reduced_enums[1555] = +{ + 538, /* GL_FALSE */ + 831, /* GL_LINES */ + 835, /* GL_LINE_LOOP */ + 842, /* GL_LINE_STRIP */ + 2140, /* GL_TRIANGLES */ + 2145, /* GL_TRIANGLE_STRIP */ + 2143, /* GL_TRIANGLE_FAN */ + 1511, /* GL_QUADS */ + 1515, /* GL_QUAD_STRIP */ + 1382, /* GL_POLYGON */ + 832, /* GL_LINES_ADJACENCY */ + 843, /* GL_LINE_STRIP_ADJACENCY */ + 2141, /* GL_TRIANGLES_ADJACENCY */ + 2146, /* GL_TRIANGLE_STRIP_ADJACENCY */ + 1394, /* GL_POLYGON_STIPPLE_BIT */ + 1337, /* GL_PIXEL_MODE_BIT */ + 818, /* GL_LIGHTING_BIT */ + 572, /* GL_FOG_BIT */ + 8, /* GL_ACCUM */ + 854, /* GL_LOAD */ + 1600, /* GL_RETURN */ + 1204, /* GL_MULT */ + 24, /* GL_ADD */ + 1220, /* GL_NEVER */ + 808, /* GL_LESS */ + 528, /* GL_EQUAL */ + 807, /* GL_LEQUAL */ + 695, /* GL_GREATER */ + 1237, /* GL_NOTEQUAL */ + 694, /* GL_GEQUAL */ + 55, /* GL_ALWAYS */ + 1808, /* GL_SRC_COLOR */ + 1270, /* GL_ONE_MINUS_SRC_COLOR */ + 1806, /* GL_SRC_ALPHA */ + 1269, /* GL_ONE_MINUS_SRC_ALPHA */ + 507, /* GL_DST_ALPHA */ + 1267, /* GL_ONE_MINUS_DST_ALPHA */ + 508, /* GL_DST_COLOR */ + 1268, /* GL_ONE_MINUS_DST_COLOR */ + 1807, /* GL_SRC_ALPHA_SATURATE */ + 671, /* GL_FRONT_LEFT */ + 672, /* GL_FRONT_RIGHT */ + 77, /* GL_BACK_LEFT */ + 78, /* GL_BACK_RIGHT */ + 668, /* GL_FRONT */ + 76, /* GL_BACK */ + 806, /* GL_LEFT */ + 1690, /* GL_RIGHT */ + 669, /* GL_FRONT_AND_BACK */ + 71, /* GL_AUX0 */ + 72, /* GL_AUX1 */ + 73, /* GL_AUX2 */ + 74, /* GL_AUX3 */ + 794, /* GL_INVALID_ENUM */ + 799, /* GL_INVALID_VALUE */ + 798, /* GL_INVALID_OPERATION */ + 1813, /* GL_STACK_OVERFLOW */ + 1814, /* GL_STACK_UNDERFLOW */ + 1295, /* GL_OUT_OF_MEMORY */ + 795, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 0, /* GL_2D */ + 2, /* GL_3D */ + 3, /* GL_3D_COLOR */ + 4, /* GL_3D_COLOR_TEXTURE */ + 6, /* GL_4D_COLOR_TEXTURE */ + 1315, /* GL_PASS_THROUGH_TOKEN */ + 1381, /* GL_POINT_TOKEN */ + 845, /* GL_LINE_TOKEN */ + 1395, /* GL_POLYGON_TOKEN */ + 87, /* GL_BITMAP_TOKEN */ + 506, /* GL_DRAW_PIXEL_TOKEN */ + 352, /* GL_COPY_PIXEL_TOKEN */ + 836, /* GL_LINE_RESET_TOKEN */ + 531, /* GL_EXP */ + 532, /* GL_EXP2 */ + 389, /* GL_CW */ + 154, /* GL_CCW */ + 187, /* GL_COEFF */ + 1292, /* GL_ORDER */ + 443, /* GL_DOMAIN */ + 362, /* GL_CURRENT_COLOR */ + 365, /* GL_CURRENT_INDEX */ + 371, /* GL_CURRENT_NORMAL */ + 385, /* GL_CURRENT_TEXTURE_COORDS */ + 377, /* GL_CURRENT_RASTER_COLOR */ + 379, /* GL_CURRENT_RASTER_INDEX */ + 383, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 380, /* GL_CURRENT_RASTER_POSITION */ + 381, /* GL_CURRENT_RASTER_POSITION_VALID */ + 378, /* GL_CURRENT_RASTER_DISTANCE */ + 1373, /* GL_POINT_SMOOTH */ + 1357, /* GL_POINT_SIZE */ + 1372, /* GL_POINT_SIZE_RANGE */ + 1363, /* GL_POINT_SIZE_GRANULARITY */ + 837, /* GL_LINE_SMOOTH */ + 846, /* GL_LINE_WIDTH */ + 848, /* GL_LINE_WIDTH_RANGE */ + 847, /* GL_LINE_WIDTH_GRANULARITY */ + 839, /* GL_LINE_STIPPLE */ + 840, /* GL_LINE_STIPPLE_PATTERN */ + 841, /* GL_LINE_STIPPLE_REPEAT */ + 853, /* GL_LIST_MODE */ + 1060, /* GL_MAX_LIST_NESTING */ + 850, /* GL_LIST_BASE */ + 852, /* GL_LIST_INDEX */ + 1384, /* GL_POLYGON_MODE */ + 1391, /* GL_POLYGON_SMOOTH */ + 1393, /* GL_POLYGON_STIPPLE */ + 517, /* GL_EDGE_FLAG */ + 355, /* GL_CULL_FACE */ + 356, /* GL_CULL_FACE_MODE */ + 670, /* GL_FRONT_FACE */ + 817, /* GL_LIGHTING */ + 822, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 823, /* GL_LIGHT_MODEL_TWO_SIDE */ + 819, /* GL_LIGHT_MODEL_AMBIENT */ + 1755, /* GL_SHADE_MODEL */ + 235, /* GL_COLOR_MATERIAL_FACE */ + 236, /* GL_COLOR_MATERIAL_PARAMETER */ + 234, /* GL_COLOR_MATERIAL */ + 571, /* GL_FOG */ + 593, /* GL_FOG_INDEX */ + 589, /* GL_FOG_DENSITY */ + 597, /* GL_FOG_START */ + 591, /* GL_FOG_END */ + 594, /* GL_FOG_MODE */ + 573, /* GL_FOG_COLOR */ + 428, /* GL_DEPTH_RANGE */ + 437, /* GL_DEPTH_TEST */ + 440, /* GL_DEPTH_WRITEMASK */ + 413, /* GL_DEPTH_CLEAR_VALUE */ + 427, /* GL_DEPTH_FUNC */ + 12, /* GL_ACCUM_CLEAR_VALUE */ + 1858, /* GL_STENCIL_TEST */ + 1839, /* GL_STENCIL_CLEAR_VALUE */ + 1841, /* GL_STENCIL_FUNC */ + 1860, /* GL_STENCIL_VALUE_MASK */ + 1840, /* GL_STENCIL_FAIL */ + 1855, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1856, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1857, /* GL_STENCIL_REF */ + 1861, /* GL_STENCIL_WRITEMASK */ + 1010, /* GL_MATRIX_MODE */ + 1226, /* GL_NORMALIZE */ + 2272, /* GL_VIEWPORT */ + 1199, /* GL_MODELVIEW_STACK_DEPTH */ + 1485, /* GL_PROJECTION_STACK_DEPTH */ + 2094, /* GL_TEXTURE_STACK_DEPTH */ + 1196, /* GL_MODELVIEW_MATRIX */ + 1483, /* GL_PROJECTION_MATRIX */ + 2074, /* GL_TEXTURE_MATRIX */ + 69, /* GL_ATTRIB_STACK_DEPTH */ + 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 51, /* GL_ALPHA_TEST */ + 52, /* GL_ALPHA_TEST_FUNC */ + 53, /* GL_ALPHA_TEST_REF */ + 442, /* GL_DITHER */ + 91, /* GL_BLEND_DST */ + 105, /* GL_BLEND_SRC */ + 88, /* GL_BLEND */ + 856, /* GL_LOGIC_OP_MODE */ + 743, /* GL_INDEX_LOGIC_OP */ + 233, /* GL_COLOR_LOGIC_OP */ + 75, /* GL_AUX_BUFFERS */ + 453, /* GL_DRAW_BUFFER */ + 1538, /* GL_READ_BUFFER */ + 1732, /* GL_SCISSOR_BOX */ + 1733, /* GL_SCISSOR_TEST */ + 742, /* GL_INDEX_CLEAR_VALUE */ + 747, /* GL_INDEX_WRITEMASK */ + 230, /* GL_COLOR_CLEAR_VALUE */ + 272, /* GL_COLOR_WRITEMASK */ + 744, /* GL_INDEX_MODE */ + 1679, /* GL_RGBA_MODE */ + 452, /* GL_DOUBLEBUFFER */ + 1862, /* GL_STEREO */ + 1592, /* GL_RENDER_MODE */ + 1316, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1374, /* GL_POINT_SMOOTH_HINT */ + 838, /* GL_LINE_SMOOTH_HINT */ + 1392, /* GL_POLYGON_SMOOTH_HINT */ + 592, /* GL_FOG_HINT */ + 2054, /* GL_TEXTURE_GEN_S */ + 2056, /* GL_TEXTURE_GEN_T */ + 2053, /* GL_TEXTURE_GEN_R */ + 2052, /* GL_TEXTURE_GEN_Q */ + 1329, /* GL_PIXEL_MAP_I_TO_I */ + 1335, /* GL_PIXEL_MAP_S_TO_S */ + 1331, /* GL_PIXEL_MAP_I_TO_R */ + 1327, /* GL_PIXEL_MAP_I_TO_G */ + 1325, /* GL_PIXEL_MAP_I_TO_B */ + 1323, /* GL_PIXEL_MAP_I_TO_A */ + 1333, /* GL_PIXEL_MAP_R_TO_R */ + 1321, /* GL_PIXEL_MAP_G_TO_G */ + 1319, /* GL_PIXEL_MAP_B_TO_B */ + 1317, /* GL_PIXEL_MAP_A_TO_A */ + 1330, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1336, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1332, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1328, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1326, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1324, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1334, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1322, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1320, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1318, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 2157, /* GL_UNPACK_SWAP_BYTES */ + 2152, /* GL_UNPACK_LSB_FIRST */ + 2153, /* GL_UNPACK_ROW_LENGTH */ + 2156, /* GL_UNPACK_SKIP_ROWS */ + 2155, /* GL_UNPACK_SKIP_PIXELS */ + 2150, /* GL_UNPACK_ALIGNMENT */ + 1304, /* GL_PACK_SWAP_BYTES */ + 1299, /* GL_PACK_LSB_FIRST */ + 1300, /* GL_PACK_ROW_LENGTH */ + 1303, /* GL_PACK_SKIP_ROWS */ + 1302, /* GL_PACK_SKIP_PIXELS */ + 1296, /* GL_PACK_ALIGNMENT */ + 951, /* GL_MAP_COLOR */ + 956, /* GL_MAP_STENCIL */ + 746, /* GL_INDEX_SHIFT */ + 745, /* GL_INDEX_OFFSET */ + 1554, /* GL_RED_SCALE */ + 1550, /* GL_RED_BIAS */ + 2298, /* GL_ZOOM_X */ + 2299, /* GL_ZOOM_Y */ + 701, /* GL_GREEN_SCALE */ + 697, /* GL_GREEN_BIAS */ + 115, /* GL_BLUE_SCALE */ + 111, /* GL_BLUE_BIAS */ + 50, /* GL_ALPHA_SCALE */ + 47, /* GL_ALPHA_BIAS */ + 429, /* GL_DEPTH_SCALE */ + 405, /* GL_DEPTH_BIAS */ + 1042, /* GL_MAX_EVAL_ORDER */ + 1059, /* GL_MAX_LIGHTS */ + 1022, /* GL_MAX_CLIP_DISTANCES */ + 1114, /* GL_MAX_TEXTURE_SIZE */ + 1066, /* GL_MAX_PIXEL_MAP_TABLE */ + 1018, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 1062, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 1063, /* GL_MAX_NAME_STACK_DEPTH */ + 1094, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 1115, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 1141, /* GL_MAX_VIEWPORT_DIMS */ + 1019, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1872, /* GL_SUBPIXEL_BITS */ + 741, /* GL_INDEX_BITS */ + 1551, /* GL_RED_BITS */ + 698, /* GL_GREEN_BITS */ + 112, /* GL_BLUE_BITS */ + 48, /* GL_ALPHA_BITS */ + 406, /* GL_DEPTH_BITS */ + 1836, /* GL_STENCIL_BITS */ + 14, /* GL_ACCUM_RED_BITS */ + 13, /* GL_ACCUM_GREEN_BITS */ + 10, /* GL_ACCUM_BLUE_BITS */ + 9, /* GL_ACCUM_ALPHA_BITS */ + 1213, /* GL_NAME_STACK_DEPTH */ + 70, /* GL_AUTO_NORMAL */ + 897, /* GL_MAP1_COLOR_4 */ + 900, /* GL_MAP1_INDEX */ + 901, /* GL_MAP1_NORMAL */ + 902, /* GL_MAP1_TEXTURE_COORD_1 */ + 903, /* GL_MAP1_TEXTURE_COORD_2 */ + 904, /* GL_MAP1_TEXTURE_COORD_3 */ + 905, /* GL_MAP1_TEXTURE_COORD_4 */ + 906, /* GL_MAP1_VERTEX_3 */ + 907, /* GL_MAP1_VERTEX_4 */ + 924, /* GL_MAP2_COLOR_4 */ + 927, /* GL_MAP2_INDEX */ + 928, /* GL_MAP2_NORMAL */ + 929, /* GL_MAP2_TEXTURE_COORD_1 */ + 930, /* GL_MAP2_TEXTURE_COORD_2 */ + 931, /* GL_MAP2_TEXTURE_COORD_3 */ + 932, /* GL_MAP2_TEXTURE_COORD_4 */ + 933, /* GL_MAP2_VERTEX_3 */ + 934, /* GL_MAP2_VERTEX_4 */ + 898, /* GL_MAP1_GRID_DOMAIN */ + 899, /* GL_MAP1_GRID_SEGMENTS */ + 925, /* GL_MAP2_GRID_DOMAIN */ + 926, /* GL_MAP2_GRID_SEGMENTS */ + 1955, /* GL_TEXTURE_1D */ + 1958, /* GL_TEXTURE_2D */ + 541, /* GL_FEEDBACK_BUFFER_POINTER */ + 542, /* GL_FEEDBACK_BUFFER_SIZE */ + 543, /* GL_FEEDBACK_BUFFER_TYPE */ + 1742, /* GL_SELECTION_BUFFER_POINTER */ + 1743, /* GL_SELECTION_BUFFER_SIZE */ + 2100, /* GL_TEXTURE_WIDTH */ + 2060, /* GL_TEXTURE_HEIGHT */ + 2004, /* GL_TEXTURE_COMPONENTS */ + 1985, /* GL_TEXTURE_BORDER_COLOR */ + 1984, /* GL_TEXTURE_BORDER */ + 444, /* GL_DONT_CARE */ + 539, /* GL_FASTEST */ + 1221, /* GL_NICEST */ + 56, /* GL_AMBIENT */ + 441, /* GL_DIFFUSE */ + 1795, /* GL_SPECULAR */ + 1396, /* GL_POSITION */ + 1798, /* GL_SPOT_DIRECTION */ + 1799, /* GL_SPOT_EXPONENT */ + 1797, /* GL_SPOT_CUTOFF */ + 320, /* GL_CONSTANT_ATTENUATION */ + 826, /* GL_LINEAR_ATTENUATION */ + 1510, /* GL_QUADRATIC_ATTENUATION */ + 287, /* GL_COMPILE */ + 288, /* GL_COMPILE_AND_EXECUTE */ + 149, /* GL_BYTE */ + 2159, /* GL_UNSIGNED_BYTE */ + 1760, /* GL_SHORT */ + 2198, /* GL_UNSIGNED_SHORT */ + 749, /* GL_INT */ + 2162, /* GL_UNSIGNED_INT */ + 552, /* GL_FLOAT */ + 1, /* GL_2_BYTES */ + 5, /* GL_3_BYTES */ + 7, /* GL_4_BYTES */ + 451, /* GL_DOUBLE */ + 702, /* GL_HALF_FLOAT */ + 547, /* GL_FIXED */ + 165, /* GL_CLEAR */ + 58, /* GL_AND */ + 60, /* GL_AND_REVERSE */ + 350, /* GL_COPY */ + 59, /* GL_AND_INVERTED */ + 1224, /* GL_NOOP */ + 2294, /* GL_XOR */ + 1291, /* GL_OR */ + 1225, /* GL_NOR */ + 529, /* GL_EQUIV */ + 802, /* GL_INVERT */ + 1294, /* GL_OR_REVERSE */ + 351, /* GL_COPY_INVERTED */ + 1293, /* GL_OR_INVERTED */ + 1214, /* GL_NAND */ + 1749, /* GL_SET */ + 526, /* GL_EMISSION */ + 1759, /* GL_SHININESS */ + 57, /* GL_AMBIENT_AND_DIFFUSE */ + 232, /* GL_COLOR_INDEXES */ + 1163, /* GL_MODELVIEW */ + 1482, /* GL_PROJECTION */ + 1890, /* GL_TEXTURE */ + 188, /* GL_COLOR */ + 398, /* GL_DEPTH */ + 1821, /* GL_STENCIL */ + 231, /* GL_COLOR_INDEX */ + 1842, /* GL_STENCIL_INDEX */ + 414, /* GL_DEPTH_COMPONENT */ + 1547, /* GL_RED */ + 696, /* GL_GREEN */ + 110, /* GL_BLUE */ + 32, /* GL_ALPHA */ + 1603, /* GL_RGB */ + 1643, /* GL_RGBA */ + 860, /* GL_LUMINANCE */ + 887, /* GL_LUMINANCE_ALPHA */ + 86, /* GL_BITMAP */ + 1346, /* GL_POINT */ + 824, /* GL_LINE */ + 544, /* GL_FILL */ + 1561, /* GL_RENDER */ + 540, /* GL_FEEDBACK */ + 1741, /* GL_SELECT */ + 551, /* GL_FLAT */ + 1770, /* GL_SMOOTH */ + 803, /* GL_KEEP */ + 1594, /* GL_REPLACE */ + 731, /* GL_INCR */ + 394, /* GL_DECR */ + 2215, /* GL_VENDOR */ + 1591, /* GL_RENDERER */ + 2216, /* GL_VERSION */ + 533, /* GL_EXTENSIONS */ + 1691, /* GL_S */ + 1881, /* GL_T */ + 1530, /* GL_R */ + 1509, /* GL_Q */ + 1200, /* GL_MODULATE */ + 393, /* GL_DECAL */ + 2047, /* GL_TEXTURE_ENV_MODE */ + 2046, /* GL_TEXTURE_ENV_COLOR */ + 2045, /* GL_TEXTURE_ENV */ + 534, /* GL_EYE_LINEAR */ + 1252, /* GL_OBJECT_LINEAR */ + 1796, /* GL_SPHERE_MAP */ + 2050, /* GL_TEXTURE_GEN_MODE */ + 1254, /* GL_OBJECT_PLANE */ + 535, /* GL_EYE_PLANE */ + 1215, /* GL_NEAREST */ + 825, /* GL_LINEAR */ + 1219, /* GL_NEAREST_MIPMAP_NEAREST */ + 830, /* GL_LINEAR_MIPMAP_NEAREST */ + 1218, /* GL_NEAREST_MIPMAP_LINEAR */ + 829, /* GL_LINEAR_MIPMAP_LINEAR */ + 2073, /* GL_TEXTURE_MAG_FILTER */ + 2082, /* GL_TEXTURE_MIN_FILTER */ + 2103, /* GL_TEXTURE_WRAP_S */ + 2104, /* GL_TEXTURE_WRAP_T */ + 155, /* GL_CLAMP */ + 1593, /* GL_REPEAT */ + 1390, /* GL_POLYGON_OFFSET_UNITS */ + 1389, /* GL_POLYGON_OFFSET_POINT */ + 1388, /* GL_POLYGON_OFFSET_LINE */ + 1533, /* GL_R3_G3_B2 */ + 2212, /* GL_V2F */ + 2213, /* GL_V3F */ + 152, /* GL_C4UB_V2F */ + 153, /* GL_C4UB_V3F */ + 150, /* GL_C3F_V3F */ + 1212, /* GL_N3F_V3F */ + 151, /* GL_C4F_N3F_V3F */ + 1886, /* GL_T2F_V3F */ + 1888, /* GL_T4F_V4F */ + 1884, /* GL_T2F_C4UB_V3F */ + 1882, /* GL_T2F_C3F_V3F */ + 1885, /* GL_T2F_N3F_V3F */ + 1883, /* GL_T2F_C4F_N3F_V3F */ + 1887, /* GL_T4F_C4F_N3F_V4F */ + 172, /* GL_CLIP_DISTANCE0 */ + 173, /* GL_CLIP_DISTANCE1 */ + 174, /* GL_CLIP_DISTANCE2 */ + 175, /* GL_CLIP_DISTANCE3 */ + 176, /* GL_CLIP_DISTANCE4 */ + 177, /* GL_CLIP_DISTANCE5 */ + 178, /* GL_CLIP_DISTANCE6 */ + 179, /* GL_CLIP_DISTANCE7 */ + 809, /* GL_LIGHT0 */ + 810, /* GL_LIGHT1 */ + 811, /* GL_LIGHT2 */ + 812, /* GL_LIGHT3 */ + 813, /* GL_LIGHT4 */ + 814, /* GL_LIGHT5 */ + 815, /* GL_LIGHT6 */ + 816, /* GL_LIGHT7 */ + 706, /* GL_HINT_BIT */ + 322, /* GL_CONSTANT_COLOR */ + 1265, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 317, /* GL_CONSTANT_ALPHA */ + 1263, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 89, /* GL_BLEND_COLOR */ + 673, /* GL_FUNC_ADD */ + 1144, /* GL_MIN */ + 1013, /* GL_MAX */ + 96, /* GL_BLEND_EQUATION */ + 679, /* GL_FUNC_SUBTRACT */ + 676, /* GL_FUNC_REVERSE_SUBTRACT */ + 330, /* GL_CONVOLUTION_1D */ + 331, /* GL_CONVOLUTION_2D */ + 1744, /* GL_SEPARABLE_2D */ + 334, /* GL_CONVOLUTION_BORDER_MODE */ + 338, /* GL_CONVOLUTION_FILTER_SCALE */ + 336, /* GL_CONVOLUTION_FILTER_BIAS */ + 1548, /* GL_REDUCE */ + 340, /* GL_CONVOLUTION_FORMAT */ + 344, /* GL_CONVOLUTION_WIDTH */ + 342, /* GL_CONVOLUTION_HEIGHT */ + 1032, /* GL_MAX_CONVOLUTION_WIDTH */ + 1030, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1429, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1425, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1420, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1416, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1427, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1423, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1418, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1414, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 707, /* GL_HISTOGRAM */ + 1489, /* GL_PROXY_HISTOGRAM */ + 723, /* GL_HISTOGRAM_WIDTH */ + 713, /* GL_HISTOGRAM_FORMAT */ + 719, /* GL_HISTOGRAM_RED_SIZE */ + 715, /* GL_HISTOGRAM_GREEN_SIZE */ + 710, /* GL_HISTOGRAM_BLUE_SIZE */ + 708, /* GL_HISTOGRAM_ALPHA_SIZE */ + 717, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 721, /* GL_HISTOGRAM_SINK */ + 1145, /* GL_MINMAX */ + 1147, /* GL_MINMAX_FORMAT */ + 1149, /* GL_MINMAX_SINK */ + 1889, /* GL_TABLE_TOO_LARGE_EXT */ + 2161, /* GL_UNSIGNED_BYTE_3_3_2 */ + 2201, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 2204, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 2173, /* GL_UNSIGNED_INT_8_8_8_8 */ + 2164, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1387, /* GL_POLYGON_OFFSET_FILL */ + 1386, /* GL_POLYGON_OFFSET_FACTOR */ + 1385, /* GL_POLYGON_OFFSET_BIAS */ + 1597, /* GL_RESCALE_NORMAL */ + 41, /* GL_ALPHA4 */ + 43, /* GL_ALPHA8 */ + 33, /* GL_ALPHA12 */ + 35, /* GL_ALPHA16 */ + 875, /* GL_LUMINANCE4 */ + 881, /* GL_LUMINANCE8 */ + 861, /* GL_LUMINANCE12 */ + 867, /* GL_LUMINANCE16 */ + 876, /* GL_LUMINANCE4_ALPHA4 */ + 879, /* GL_LUMINANCE6_ALPHA2 */ + 884, /* GL_LUMINANCE8_ALPHA8 */ + 864, /* GL_LUMINANCE12_ALPHA4 */ + 862, /* GL_LUMINANCE12_ALPHA12 */ + 870, /* GL_LUMINANCE16_ALPHA16 */ + 750, /* GL_INTENSITY */ + 759, /* GL_INTENSITY4 */ + 761, /* GL_INTENSITY8 */ + 751, /* GL_INTENSITY12 */ + 753, /* GL_INTENSITY16 */ + 1618, /* GL_RGB2_EXT */ + 1624, /* GL_RGB4 */ + 1627, /* GL_RGB5 */ + 1634, /* GL_RGB8 */ + 1604, /* GL_RGB10 */ + 1608, /* GL_RGB12 */ + 1610, /* GL_RGB16 */ + 1654, /* GL_RGBA2 */ + 1661, /* GL_RGBA4 */ + 1630, /* GL_RGB5_A1 */ + 1666, /* GL_RGBA8 */ + 1605, /* GL_RGB10_A2 */ + 1644, /* GL_RGBA12 */ + 1646, /* GL_RGBA16 */ + 2090, /* GL_TEXTURE_RED_SIZE */ + 2058, /* GL_TEXTURE_GREEN_SIZE */ + 1982, /* GL_TEXTURE_BLUE_SIZE */ + 1963, /* GL_TEXTURE_ALPHA_SIZE */ + 2071, /* GL_TEXTURE_LUMINANCE_SIZE */ + 2062, /* GL_TEXTURE_INTENSITY_SIZE */ + 1595, /* GL_REPLACE_EXT */ + 1493, /* GL_PROXY_TEXTURE_1D */ + 1497, /* GL_PROXY_TEXTURE_2D */ + 2098, /* GL_TEXTURE_TOO_LARGE_EXT */ + 2084, /* GL_TEXTURE_PRIORITY */ + 2092, /* GL_TEXTURE_RESIDENT */ + 1966, /* GL_TEXTURE_BINDING_1D */ + 1969, /* GL_TEXTURE_BINDING_2D */ + 1972, /* GL_TEXTURE_BINDING_3D */ + 1301, /* GL_PACK_SKIP_IMAGES */ + 1297, /* GL_PACK_IMAGE_HEIGHT */ + 2154, /* GL_UNPACK_SKIP_IMAGES */ + 2151, /* GL_UNPACK_IMAGE_HEIGHT */ + 1961, /* GL_TEXTURE_3D */ + 1501, /* GL_PROXY_TEXTURE_3D */ + 2042, /* GL_TEXTURE_DEPTH */ + 2101, /* GL_TEXTURE_WRAP_R */ + 1014, /* GL_MAX_3D_TEXTURE_SIZE */ + 2217, /* GL_VERTEX_ARRAY */ + 1227, /* GL_NORMAL_ARRAY */ + 189, /* GL_COLOR_ARRAY */ + 735, /* GL_INDEX_ARRAY */ + 2012, /* GL_TEXTURE_COORD_ARRAY */ + 518, /* GL_EDGE_FLAG_ARRAY */ + 2223, /* GL_VERTEX_ARRAY_SIZE */ + 2225, /* GL_VERTEX_ARRAY_TYPE */ + 2224, /* GL_VERTEX_ARRAY_STRIDE */ + 1232, /* GL_NORMAL_ARRAY_TYPE */ + 1231, /* GL_NORMAL_ARRAY_STRIDE */ + 193, /* GL_COLOR_ARRAY_SIZE */ + 195, /* GL_COLOR_ARRAY_TYPE */ + 194, /* GL_COLOR_ARRAY_STRIDE */ + 740, /* GL_INDEX_ARRAY_TYPE */ + 739, /* GL_INDEX_ARRAY_STRIDE */ + 2016, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 2018, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 2017, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 522, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 2222, /* GL_VERTEX_ARRAY_POINTER */ + 1230, /* GL_NORMAL_ARRAY_POINTER */ + 192, /* GL_COLOR_ARRAY_POINTER */ + 738, /* GL_INDEX_ARRAY_POINTER */ + 2015, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 521, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1205, /* GL_MULTISAMPLE */ + 1718, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1720, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1725, /* GL_SAMPLE_COVERAGE */ + 1722, /* GL_SAMPLE_BUFFERS */ + 1713, /* GL_SAMPLES */ + 1729, /* GL_SAMPLE_COVERAGE_VALUE */ + 1727, /* GL_SAMPLE_COVERAGE_INVERT */ + 237, /* GL_COLOR_MATRIX */ + 239, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 1026, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1412, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1408, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1403, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1399, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1410, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1406, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1401, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1397, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1995, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1502, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1997, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 94, /* GL_BLEND_DST_RGB */ + 108, /* GL_BLEND_SRC_RGB */ + 92, /* GL_BLEND_DST_ALPHA */ + 106, /* GL_BLEND_SRC_ALPHA */ + 243, /* GL_COLOR_TABLE */ + 1422, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1405, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1488, /* GL_PROXY_COLOR_TABLE */ + 1492, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1491, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 267, /* GL_COLOR_TABLE_SCALE */ + 247, /* GL_COLOR_TABLE_BIAS */ + 252, /* GL_COLOR_TABLE_FORMAT */ + 269, /* GL_COLOR_TABLE_WIDTH */ + 264, /* GL_COLOR_TABLE_RED_SIZE */ + 255, /* GL_COLOR_TABLE_GREEN_SIZE */ + 249, /* GL_COLOR_TABLE_BLUE_SIZE */ + 244, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 79, /* GL_BGR */ + 80, /* GL_BGRA */ + 1041, /* GL_MAX_ELEMENTS_VERTICES */ + 1040, /* GL_MAX_ELEMENTS_INDICES */ + 2061, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1368, /* GL_POINT_SIZE_MIN */ + 1364, /* GL_POINT_SIZE_MAX */ + 1353, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1349, /* GL_POINT_DISTANCE_ATTENUATION */ + 159, /* GL_CLAMP_TO_BORDER */ + 162, /* GL_CLAMP_TO_EDGE */ + 2083, /* GL_TEXTURE_MIN_LOD */ + 2081, /* GL_TEXTURE_MAX_LOD */ + 1965, /* GL_TEXTURE_BASE_LEVEL */ + 2080, /* GL_TEXTURE_MAX_LEVEL */ + 726, /* GL_IGNORE_BORDER_HP */ + 321, /* GL_CONSTANT_BORDER_HP */ + 1596, /* GL_REPLICATE_BORDER_HP */ + 332, /* GL_CONVOLUTION_BORDER_COLOR */ + 1260, /* GL_OCCLUSION_TEST_HP */ + 1261, /* GL_OCCLUSION_TEST_RESULT_HP */ + 827, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1989, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1991, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1993, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1994, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1992, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1990, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1020, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 1021, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1432, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1434, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1431, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1433, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 2069, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 2070, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 2068, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 682, /* GL_GENERATE_MIPMAP */ + 683, /* GL_GENERATE_MIPMAP_HINT */ + 595, /* GL_FOG_OFFSET_SGIX */ + 596, /* GL_FOG_OFFSET_VALUE_SGIX */ + 2003, /* GL_TEXTURE_COMPARE_SGIX */ + 2002, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 2065, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 2057, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 415, /* GL_DEPTH_COMPONENT16 */ + 419, /* GL_DEPTH_COMPONENT24 */ + 423, /* GL_DEPTH_COMPONENT32 */ + 357, /* GL_CULL_VERTEX_EXT */ + 359, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 358, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 2290, /* GL_WRAP_BORDER_SUN */ + 1996, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 820, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1763, /* GL_SINGLE_COLOR */ + 1747, /* GL_SEPARATE_SPECULAR_COLOR */ + 1758, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 607, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 608, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 619, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 610, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 606, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 605, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 609, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 620, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 637, /* GL_FRAMEBUFFER_DEFAULT */ + 664, /* GL_FRAMEBUFFER_UNDEFINED */ + 431, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 896, /* GL_MAJOR_VERSION */ + 1151, /* GL_MINOR_VERSION */ + 1241, /* GL_NUM_EXTENSIONS */ + 327, /* GL_CONTEXT_FLAGS */ + 734, /* GL_INDEX */ + 409, /* GL_DEPTH_BUFFER */ + 1837, /* GL_STENCIL_BUFFER */ + 298, /* GL_COMPRESSED_RED */ + 299, /* GL_COMPRESSED_RG */ + 2160, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 2205, /* GL_UNSIGNED_SHORT_5_6_5 */ + 2206, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 2202, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 2199, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 2174, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 2170, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 2078, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 2079, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 2077, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1155, /* GL_MIRRORED_REPEAT */ + 1684, /* GL_RGB_S3TC */ + 1626, /* GL_RGB4_S3TC */ + 1680, /* GL_RGBA_S3TC */ + 1665, /* GL_RGBA4_S3TC */ + 1674, /* GL_RGBA_DXT5_S3TC */ + 1662, /* GL_RGBA4_DXT5_S3TC */ + 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1217, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1216, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 828, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 582, /* GL_FOG_COORDINATE_SOURCE */ + 574, /* GL_FOG_COORD */ + 598, /* GL_FRAGMENT_DEPTH */ + 363, /* GL_CURRENT_FOG_COORD */ + 581, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 580, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 579, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 576, /* GL_FOG_COORDINATE_ARRAY */ + 241, /* GL_COLOR_SUM */ + 384, /* GL_CURRENT_SECONDARY_COLOR */ + 1738, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1740, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1739, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1737, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1734, /* GL_SECONDARY_COLOR_ARRAY */ + 382, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 29, /* GL_ALIASED_POINT_SIZE_RANGE */ + 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ + 1891, /* GL_TEXTURE0 */ + 1893, /* GL_TEXTURE1 */ + 1915, /* GL_TEXTURE2 */ + 1937, /* GL_TEXTURE3 */ + 1943, /* GL_TEXTURE4 */ + 1945, /* GL_TEXTURE5 */ + 1947, /* GL_TEXTURE6 */ + 1949, /* GL_TEXTURE7 */ + 1951, /* GL_TEXTURE8 */ + 1953, /* GL_TEXTURE9 */ + 1894, /* GL_TEXTURE10 */ + 1896, /* GL_TEXTURE11 */ + 1898, /* GL_TEXTURE12 */ + 1900, /* GL_TEXTURE13 */ + 1902, /* GL_TEXTURE14 */ + 1904, /* GL_TEXTURE15 */ + 1906, /* GL_TEXTURE16 */ + 1908, /* GL_TEXTURE17 */ + 1910, /* GL_TEXTURE18 */ + 1912, /* GL_TEXTURE19 */ + 1916, /* GL_TEXTURE20 */ + 1918, /* GL_TEXTURE21 */ + 1920, /* GL_TEXTURE22 */ + 1922, /* GL_TEXTURE23 */ + 1924, /* GL_TEXTURE24 */ + 1926, /* GL_TEXTURE25 */ + 1928, /* GL_TEXTURE26 */ + 1930, /* GL_TEXTURE27 */ + 1932, /* GL_TEXTURE28 */ + 1934, /* GL_TEXTURE29 */ + 1938, /* GL_TEXTURE30 */ + 1940, /* GL_TEXTURE31 */ + 19, /* GL_ACTIVE_TEXTURE */ + 166, /* GL_CLIENT_ACTIVE_TEXTURE */ + 1116, /* GL_MAX_TEXTURE_UNITS */ + 2133, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 2136, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 2138, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 2130, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1873, /* GL_SUBTRACT */ + 1098, /* GL_MAX_RENDERBUFFER_SIZE */ + 290, /* GL_COMPRESSED_ALPHA */ + 294, /* GL_COMPRESSED_LUMINANCE */ + 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 292, /* GL_COMPRESSED_INTENSITY */ + 300, /* GL_COMPRESSED_RGB */ + 301, /* GL_COMPRESSED_RGBA */ + 2010, /* GL_TEXTURE_COMPRESSION_HINT */ + 2087, /* GL_TEXTURE_RECTANGLE */ + 1978, /* GL_TEXTURE_BINDING_RECTANGLE */ + 1505, /* GL_PROXY_TEXTURE_RECTANGLE */ + 1095, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + 430, /* GL_DEPTH_STENCIL */ + 2166, /* GL_UNSIGNED_INT_24_8 */ + 1111, /* GL_MAX_TEXTURE_LOD_BIAS */ + 2076, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1113, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 2048, /* GL_TEXTURE_FILTER_CONTROL */ + 2066, /* GL_TEXTURE_LOD_BIAS */ + 274, /* GL_COMBINE4 */ + 1104, /* GL_MAX_SHININESS_NV */ + 1105, /* GL_MAX_SPOT_EXPONENT_NV */ + 732, /* GL_INCR_WRAP */ + 395, /* GL_DECR_WRAP */ + 1175, /* GL_MODELVIEW1_ARB */ + 1233, /* GL_NORMAL_MAP */ + 1556, /* GL_REFLECTION_MAP */ + 2020, /* GL_TEXTURE_CUBE_MAP */ + 1975, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 2032, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 2022, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 2035, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 2025, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 2038, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 2028, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1503, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 1034, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1211, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 1446, /* GL_PRIMITIVE_RESTART_NV */ + 1445, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + 590, /* GL_FOG_DISTANCE_MODE_NV */ + 537, /* GL_EYE_RADIAL_NV */ + 536, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 273, /* GL_COMBINE */ + 280, /* GL_COMBINE_RGB */ + 275, /* GL_COMBINE_ALPHA */ + 1685, /* GL_RGB_SCALE */ + 25, /* GL_ADD_SIGNED */ + 768, /* GL_INTERPOLATE */ + 316, /* GL_CONSTANT */ + 1438, /* GL_PRIMARY_COLOR */ + 1435, /* GL_PREVIOUS */ + 1778, /* GL_SOURCE0_RGB */ + 1784, /* GL_SOURCE1_RGB */ + 1790, /* GL_SOURCE2_RGB */ + 1794, /* GL_SOURCE3_RGB_NV */ + 1775, /* GL_SOURCE0_ALPHA */ + 1781, /* GL_SOURCE1_ALPHA */ + 1787, /* GL_SOURCE2_ALPHA */ + 1793, /* GL_SOURCE3_ALPHA_NV */ + 1274, /* GL_OPERAND0_RGB */ + 1280, /* GL_OPERAND1_RGB */ + 1286, /* GL_OPERAND2_RGB */ + 1290, /* GL_OPERAND3_RGB_NV */ + 1271, /* GL_OPERAND0_ALPHA */ + 1277, /* GL_OPERAND1_ALPHA */ + 1283, /* GL_OPERAND2_ALPHA */ + 1289, /* GL_OPERAND3_ALPHA_NV */ + 137, /* GL_BUFFER_OBJECT_APPLE */ + 2218, /* GL_VERTEX_ARRAY_BINDING */ + 2085, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 2086, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2295, /* GL_YCBCR_422_APPLE */ + 2207, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 2209, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 2097, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1864, /* GL_STORAGE_PRIVATE_APPLE */ + 1863, /* GL_STORAGE_CACHED_APPLE */ + 1865, /* GL_STORAGE_SHARED_APPLE */ + 1765, /* GL_SLICE_ACCUM_SUN */ + 1514, /* GL_QUAD_MESH_SUN */ + 2144, /* GL_TRIANGLE_MESH_SUN */ + 2260, /* GL_VERTEX_PROGRAM_ARB */ + 2271, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2245, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2253, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2255, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2257, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 386, /* GL_CURRENT_VERTEX_ATTRIB */ + 1459, /* GL_PROGRAM_LENGTH_ARB */ + 1475, /* GL_PROGRAM_STRING_ARB */ + 1198, /* GL_MODELVIEW_PROJECTION_NV */ + 725, /* GL_IDENTITY_NV */ + 800, /* GL_INVERSE_NV */ + 2135, /* GL_TRANSPOSE_NV */ + 801, /* GL_INVERSE_TRANSPOSE_NV */ + 1079, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 1078, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 960, /* GL_MATRIX0_NV */ + 972, /* GL_MATRIX1_NV */ + 984, /* GL_MATRIX2_NV */ + 988, /* GL_MATRIX3_NV */ + 990, /* GL_MATRIX4_NV */ + 992, /* GL_MATRIX5_NV */ + 994, /* GL_MATRIX6_NV */ + 996, /* GL_MATRIX7_NV */ + 369, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 366, /* GL_CURRENT_MATRIX_ARB */ + 1472, /* GL_PROGRAM_POINT_SIZE */ + 2266, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1471, /* GL_PROGRAM_PARAMETER_NV */ + 2251, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1477, /* GL_PROGRAM_TARGET_NV */ + 1474, /* GL_PROGRAM_RESIDENT_NV */ + 2107, /* GL_TRACK_MATRIX_NV */ + 2108, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2261, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1453, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 411, /* GL_DEPTH_CLAMP */ + 2226, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2233, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2234, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2235, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2236, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2237, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2238, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2239, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2240, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2241, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 2227, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 2228, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 2229, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 2230, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 2231, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2232, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 908, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 915, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 916, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 917, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 918, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 919, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 920, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 921, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 922, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 923, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 909, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 910, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 911, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 912, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 913, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 914, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 935, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 942, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 943, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 944, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 945, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 946, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 947, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1452, /* GL_PROGRAM_BINDING_ARB */ + 949, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 950, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 936, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 937, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 938, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 939, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 940, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 941, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 2008, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 2005, /* GL_TEXTURE_COMPRESSED */ + 1239, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 314, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 1138, /* GL_MAX_VERTEX_UNITS_ARB */ + 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + 2289, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2259, /* GL_VERTEX_BLEND_ARB */ + 388, /* GL_CURRENT_WEIGHT_ARB */ + 2287, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2285, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2283, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2281, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2276, /* GL_WEIGHT_ARRAY_ARB */ + 445, /* GL_DOT3_RGB */ + 446, /* GL_DOT3_RGBA */ + 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 1206, /* GL_MULTISAMPLE_3DFX */ + 1723, /* GL_SAMPLE_BUFFERS_3DFX */ + 1714, /* GL_SAMPLES_3DFX */ + 1186, /* GL_MODELVIEW2_ARB */ + 1189, /* GL_MODELVIEW3_ARB */ + 1190, /* GL_MODELVIEW4_ARB */ + 1191, /* GL_MODELVIEW5_ARB */ + 1192, /* GL_MODELVIEW6_ARB */ + 1193, /* GL_MODELVIEW7_ARB */ + 1194, /* GL_MODELVIEW8_ARB */ + 1195, /* GL_MODELVIEW9_ARB */ + 1165, /* GL_MODELVIEW10_ARB */ + 1166, /* GL_MODELVIEW11_ARB */ + 1167, /* GL_MODELVIEW12_ARB */ + 1168, /* GL_MODELVIEW13_ARB */ + 1169, /* GL_MODELVIEW14_ARB */ + 1170, /* GL_MODELVIEW15_ARB */ + 1171, /* GL_MODELVIEW16_ARB */ + 1172, /* GL_MODELVIEW17_ARB */ + 1173, /* GL_MODELVIEW18_ARB */ + 1174, /* GL_MODELVIEW19_ARB */ + 1176, /* GL_MODELVIEW20_ARB */ + 1177, /* GL_MODELVIEW21_ARB */ + 1178, /* GL_MODELVIEW22_ARB */ + 1179, /* GL_MODELVIEW23_ARB */ + 1180, /* GL_MODELVIEW24_ARB */ + 1181, /* GL_MODELVIEW25_ARB */ + 1182, /* GL_MODELVIEW26_ARB */ + 1183, /* GL_MODELVIEW27_ARB */ + 1184, /* GL_MODELVIEW28_ARB */ + 1185, /* GL_MODELVIEW29_ARB */ + 1187, /* GL_MODELVIEW30_ARB */ + 1188, /* GL_MODELVIEW31_ARB */ + 450, /* GL_DOT3_RGB_EXT */ + 448, /* GL_DOT3_RGBA_EXT */ + 1159, /* GL_MIRROR_CLAMP_EXT */ + 1162, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1201, /* GL_MODULATE_ADD_ATI */ + 1202, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1203, /* GL_MODULATE_SUBTRACT_ATI */ + 2296, /* GL_YCBCR_MESA */ + 1298, /* GL_PACK_INVERT_MESA */ + 391, /* GL_DEBUG_OBJECT_MESA */ + 392, /* GL_DEBUG_PRINT_MESA */ + 390, /* GL_DEBUG_ASSERT_MESA */ + 139, /* GL_BUFFER_SIZE */ + 141, /* GL_BUFFER_USAGE */ + 145, /* GL_BUMP_ROT_MATRIX_ATI */ + 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 148, /* GL_BUMP_TEX_UNITS_ATI */ + 510, /* GL_DUDV_ATI */ + 509, /* GL_DU8DV8_ATI */ + 143, /* GL_BUMP_ENVMAP_ATI */ + 147, /* GL_BUMP_TARGET_ATI */ + 1242, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + 1450, /* GL_PROGRAM_BINARY_FORMATS_OES */ + 1827, /* GL_STENCIL_BACK_FUNC */ + 1825, /* GL_STENCIL_BACK_FAIL */ + 1829, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1831, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 599, /* GL_FRAGMENT_PROGRAM_ARB */ + 1448, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1480, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1479, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1462, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1468, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1467, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1068, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1093, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1092, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1081, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1087, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1086, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1656, /* GL_RGBA32F */ + 1619, /* GL_RGB32F */ + 1647, /* GL_RGBA16F */ + 1611, /* GL_RGB16F */ + 1675, /* GL_RGBA_FLOAT_MODE_ARB */ + 1037, /* GL_MAX_DRAW_BUFFERS */ + 454, /* GL_DRAW_BUFFER0 */ + 457, /* GL_DRAW_BUFFER1 */ + 478, /* GL_DRAW_BUFFER2 */ + 481, /* GL_DRAW_BUFFER3 */ + 484, /* GL_DRAW_BUFFER4 */ + 487, /* GL_DRAW_BUFFER5 */ + 490, /* GL_DRAW_BUFFER6 */ + 493, /* GL_DRAW_BUFFER7 */ + 496, /* GL_DRAW_BUFFER8 */ + 499, /* GL_DRAW_BUFFER9 */ + 458, /* GL_DRAW_BUFFER10 */ + 461, /* GL_DRAW_BUFFER11 */ + 464, /* GL_DRAW_BUFFER12 */ + 467, /* GL_DRAW_BUFFER13 */ + 470, /* GL_DRAW_BUFFER14 */ + 473, /* GL_DRAW_BUFFER15 */ + 97, /* GL_BLEND_EQUATION_ALPHA */ + 1011, /* GL_MATRIX_PALETTE_ARB */ + 1061, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 1064, /* GL_MAX_PALETTE_MATRICES_ARB */ + 372, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 999, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 367, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 1004, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 1008, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 1006, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 1002, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 2043, /* GL_TEXTURE_DEPTH_SIZE */ + 438, /* GL_DEPTH_TEXTURE_MODE */ + 2000, /* GL_TEXTURE_COMPARE_MODE */ + 1998, /* GL_TEXTURE_COMPARE_FUNC */ + 284, /* GL_COMPARE_REF_TO_TEXTURE */ + 1375, /* GL_POINT_SPRITE */ + 346, /* GL_COORD_REPLACE */ + 1380, /* GL_POINT_SPRITE_R_MODE_NV */ + 1520, /* GL_QUERY_COUNTER_BITS */ + 375, /* GL_CURRENT_QUERY */ + 1524, /* GL_QUERY_RESULT */ + 1526, /* GL_QUERY_RESULT_AVAILABLE */ + 1130, /* GL_MAX_VERTEX_ATTRIBS */ + 2249, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 436, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 435, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 1107, /* GL_MAX_TEXTURE_COORDS */ + 1109, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1455, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1457, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1456, /* GL_PROGRAM_FORMAT_ARB */ + 2099, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 408, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 407, /* GL_DEPTH_BOUNDS_EXT */ + 61, /* GL_ARRAY_BUFFER */ + 523, /* GL_ELEMENT_ARRAY_BUFFER */ + 62, /* GL_ARRAY_BUFFER_BINDING */ + 524, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 2220, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1228, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 736, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 2013, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 519, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1735, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 577, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 2277, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2242, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1458, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 1074, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1464, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1083, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1478, /* GL_PROGRAM_TEMPORARIES_ARB */ + 1089, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1466, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1085, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1470, /* GL_PROGRAM_PARAMETERS_ARB */ + 1088, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1465, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1084, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1449, /* GL_PROGRAM_ATTRIBS_ARB */ + 1069, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1463, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1082, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1447, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1067, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1461, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1080, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1075, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 1071, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1481, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 2132, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1543, /* GL_READ_ONLY */ + 2291, /* GL_WRITE_ONLY */ + 1545, /* GL_READ_WRITE */ + 124, /* GL_BUFFER_ACCESS */ + 129, /* GL_BUFFER_MAPPED */ + 134, /* GL_BUFFER_MAP_POINTER */ + 2106, /* GL_TIME_ELAPSED_EXT */ + 959, /* GL_MATRIX0_ARB */ + 971, /* GL_MATRIX1_ARB */ + 983, /* GL_MATRIX2_ARB */ + 987, /* GL_MATRIX3_ARB */ + 989, /* GL_MATRIX4_ARB */ + 991, /* GL_MATRIX5_ARB */ + 993, /* GL_MATRIX6_ARB */ + 995, /* GL_MATRIX7_ARB */ + 997, /* GL_MATRIX8_ARB */ + 998, /* GL_MATRIX9_ARB */ + 961, /* GL_MATRIX10_ARB */ + 962, /* GL_MATRIX11_ARB */ + 963, /* GL_MATRIX12_ARB */ + 964, /* GL_MATRIX13_ARB */ + 965, /* GL_MATRIX14_ARB */ + 966, /* GL_MATRIX15_ARB */ + 967, /* GL_MATRIX16_ARB */ + 968, /* GL_MATRIX17_ARB */ + 969, /* GL_MATRIX18_ARB */ + 970, /* GL_MATRIX19_ARB */ + 973, /* GL_MATRIX20_ARB */ + 974, /* GL_MATRIX21_ARB */ + 975, /* GL_MATRIX22_ARB */ + 976, /* GL_MATRIX23_ARB */ + 977, /* GL_MATRIX24_ARB */ + 978, /* GL_MATRIX25_ARB */ + 979, /* GL_MATRIX26_ARB */ + 980, /* GL_MATRIX27_ARB */ + 981, /* GL_MATRIX28_ARB */ + 982, /* GL_MATRIX29_ARB */ + 985, /* GL_MATRIX30_ARB */ + 986, /* GL_MATRIX31_ARB */ + 1868, /* GL_STREAM_DRAW */ + 1870, /* GL_STREAM_READ */ + 1866, /* GL_STREAM_COPY */ + 1817, /* GL_STATIC_DRAW */ + 1819, /* GL_STATIC_READ */ + 1815, /* GL_STATIC_COPY */ + 513, /* GL_DYNAMIC_DRAW */ + 515, /* GL_DYNAMIC_READ */ + 511, /* GL_DYNAMIC_COPY */ + 1338, /* GL_PIXEL_PACK_BUFFER */ + 1342, /* GL_PIXEL_UNPACK_BUFFER */ + 1339, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1343, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 399, /* GL_DEPTH24_STENCIL8 */ + 2095, /* GL_TEXTURE_STENCIL_SIZE */ + 2041, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 1070, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 1073, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 1077, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 1076, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 2247, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + 2244, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + 1016, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + 1153, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + 1090, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + 1859, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ + 1160, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1716, /* GL_SAMPLES_PASSED */ + 692, /* GL_GEOMETRY_VERTICES_OUT */ + 686, /* GL_GEOMETRY_INPUT_TYPE */ + 688, /* GL_GEOMETRY_OUTPUT_TYPE */ + 164, /* GL_CLAMP_VERTEX_COLOR_ARB */ + 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ + 157, /* GL_CLAMP_READ_COLOR */ + 549, /* GL_FIXED_ONLY */ + 1362, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1361, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1360, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1197, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1484, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 2075, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + 1560, /* GL_RELEASED_APPLE */ + 2274, /* GL_VOLATILE_APPLE */ + 1599, /* GL_RETAINED_APPLE */ + 2149, /* GL_UNDEFINED_APPLE */ + 1508, /* GL_PURGEABLE_APPLE */ + 600, /* GL_FRAGMENT_SHADER */ + 2269, /* GL_VERTEX_SHADER */ + 1469, /* GL_PROGRAM_OBJECT_ARB */ + 1752, /* GL_SHADER_OBJECT_ARB */ + 1045, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 1135, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 1126, /* GL_MAX_VARYING_COMPONENTS */ + 1133, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 1028, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1258, /* GL_OBJECT_TYPE_ARB */ + 1754, /* GL_SHADER_TYPE */ + 565, /* GL_FLOAT_VEC2 */ + 567, /* GL_FLOAT_VEC3 */ + 569, /* GL_FLOAT_VEC4 */ + 788, /* GL_INT_VEC2 */ + 790, /* GL_INT_VEC3 */ + 792, /* GL_INT_VEC4 */ + 116, /* GL_BOOL */ + 118, /* GL_BOOL_VEC2 */ + 120, /* GL_BOOL_VEC3 */ + 122, /* GL_BOOL_VEC4 */ + 553, /* GL_FLOAT_MAT2 */ + 557, /* GL_FLOAT_MAT3 */ + 561, /* GL_FLOAT_MAT4 */ + 1692, /* GL_SAMPLER_1D */ + 1698, /* GL_SAMPLER_2D */ + 1706, /* GL_SAMPLER_3D */ + 1710, /* GL_SAMPLER_CUBE */ + 1697, /* GL_SAMPLER_1D_SHADOW */ + 1705, /* GL_SAMPLER_2D_SHADOW */ + 1703, /* GL_SAMPLER_2D_RECT */ + 1704, /* GL_SAMPLER_2D_RECT_SHADOW */ + 555, /* GL_FLOAT_MAT2x3 */ + 556, /* GL_FLOAT_MAT2x4 */ + 559, /* GL_FLOAT_MAT3x2 */ + 560, /* GL_FLOAT_MAT3x4 */ + 563, /* GL_FLOAT_MAT4x2 */ + 564, /* GL_FLOAT_MAT4x3 */ + 397, /* GL_DELETE_STATUS */ + 289, /* GL_COMPILE_STATUS */ + 849, /* GL_LINK_STATUS */ + 2214, /* GL_VALIDATE_STATUS */ + 748, /* GL_INFO_LOG_LENGTH */ + 64, /* GL_ATTACHED_SHADERS */ + 21, /* GL_ACTIVE_UNIFORMS */ + 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + 1753, /* GL_SHADER_SOURCE_LENGTH */ + 15, /* GL_ACTIVE_ATTRIBUTES */ + 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + 602, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1756, /* GL_SHADING_LANGUAGE_VERSION */ + 374, /* GL_CURRENT_PROGRAM */ + 1307, /* GL_PALETTE4_RGB8_OES */ + 1309, /* GL_PALETTE4_RGBA8_OES */ + 1305, /* GL_PALETTE4_R5_G6_B5_OES */ + 1308, /* GL_PALETTE4_RGBA4_OES */ + 1306, /* GL_PALETTE4_RGB5_A1_OES */ + 1312, /* GL_PALETTE8_RGB8_OES */ + 1314, /* GL_PALETTE8_RGBA8_OES */ + 1310, /* GL_PALETTE8_R5_G6_B5_OES */ + 1313, /* GL_PALETTE8_RGBA4_OES */ + 1311, /* GL_PALETTE8_RGB5_A1_OES */ + 729, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + 727, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + 1359, /* GL_POINT_SIZE_ARRAY_OES */ + 2019, /* GL_TEXTURE_CROP_RECT_OES */ + 1000, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + 1358, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 2197, /* GL_UNSIGNED_NORMALIZED */ + 1956, /* GL_TEXTURE_1D_ARRAY */ + 1494, /* GL_PROXY_TEXTURE_1D_ARRAY */ + 1959, /* GL_TEXTURE_2D_ARRAY */ + 1498, /* GL_PROXY_TEXTURE_2D_ARRAY */ + 1967, /* GL_TEXTURE_BINDING_1D_ARRAY */ + 1970, /* GL_TEXTURE_BINDING_2D_ARRAY */ + 1052, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + 1986, /* GL_TEXTURE_BUFFER */ + 1106, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + 1974, /* GL_TEXTURE_BINDING_BUFFER */ + 1987, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + 1988, /* GL_TEXTURE_BUFFER_FORMAT */ + 1531, /* GL_R11F_G11F_B10F */ + 2163, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + 1642, /* GL_RGB9_E5 */ + 2172, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + 2093, /* GL_TEXTURE_SHARED_SIZE */ + 1809, /* GL_SRGB */ + 1810, /* GL_SRGB8 */ + 1812, /* GL_SRGB_ALPHA */ + 1811, /* GL_SRGB8_ALPHA8 */ + 1769, /* GL_SLUMINANCE_ALPHA */ + 1768, /* GL_SLUMINANCE8_ALPHA8 */ + 1766, /* GL_SLUMINANCE */ + 1767, /* GL_SLUMINANCE8 */ + 312, /* GL_COMPRESSED_SRGB */ + 313, /* GL_COMPRESSED_SRGB_ALPHA */ + 310, /* GL_COMPRESSED_SLUMINANCE */ + 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 2128, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + 2117, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + 1124, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + 2126, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + 2122, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + 2120, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + 1441, /* GL_PRIMITIVES_GENERATED */ + 2124, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + 1535, /* GL_RASTERIZER_DISCARD */ + 1120, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + 1122, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + 766, /* GL_INTERLEAVED_ATTRIBS */ + 1745, /* GL_SEPARATE_ATTRIBS */ + 2112, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + 2114, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + 1377, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 857, /* GL_LOWER_LEFT */ + 2211, /* GL_UPPER_LEFT */ + 1833, /* GL_STENCIL_BACK_REF */ + 1834, /* GL_STENCIL_BACK_VALUE_MASK */ + 1835, /* GL_STENCIL_BACK_WRITEMASK */ + 503, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1565, /* GL_RENDERBUFFER_BINDING */ + 1539, /* GL_READ_FRAMEBUFFER */ + 502, /* GL_DRAW_FRAMEBUFFER */ + 1540, /* GL_READ_FRAMEBUFFER_BINDING */ + 1584, /* GL_RENDERBUFFER_SAMPLES */ + 616, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 613, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 628, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 623, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 626, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 634, /* GL_FRAMEBUFFER_COMPLETE */ + 639, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 654, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 648, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 643, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 649, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 645, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 659, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 665, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 663, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 1024, /* GL_MAX_COLOR_ATTACHMENTS */ + 196, /* GL_COLOR_ATTACHMENT0 */ + 199, /* GL_COLOR_ATTACHMENT1 */ + 213, /* GL_COLOR_ATTACHMENT2 */ + 215, /* GL_COLOR_ATTACHMENT3 */ + 217, /* GL_COLOR_ATTACHMENT4 */ + 219, /* GL_COLOR_ATTACHMENT5 */ + 221, /* GL_COLOR_ATTACHMENT6 */ + 223, /* GL_COLOR_ATTACHMENT7 */ + 225, /* GL_COLOR_ATTACHMENT8 */ + 227, /* GL_COLOR_ATTACHMENT9 */ + 200, /* GL_COLOR_ATTACHMENT10 */ + 202, /* GL_COLOR_ATTACHMENT11 */ + 204, /* GL_COLOR_ATTACHMENT12 */ + 206, /* GL_COLOR_ATTACHMENT13 */ + 208, /* GL_COLOR_ATTACHMENT14 */ + 210, /* GL_COLOR_ATTACHMENT15 */ + 402, /* GL_DEPTH_ATTACHMENT */ + 1822, /* GL_STENCIL_ATTACHMENT */ + 604, /* GL_FRAMEBUFFER */ + 1562, /* GL_RENDERBUFFER */ + 1588, /* GL_RENDERBUFFER_WIDTH */ + 1575, /* GL_RENDERBUFFER_HEIGHT */ + 1578, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1854, /* GL_STENCIL_INDEX_EXT */ + 1843, /* GL_STENCIL_INDEX1 */ + 1848, /* GL_STENCIL_INDEX4 */ + 1851, /* GL_STENCIL_INDEX8 */ + 1844, /* GL_STENCIL_INDEX16 */ + 1582, /* GL_RENDERBUFFER_RED_SIZE */ + 1573, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1568, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1563, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1570, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1586, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 657, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 1101, /* GL_MAX_SAMPLES */ + 2055, /* GL_TEXTURE_GEN_STR_OES */ + 703, /* GL_HALF_FLOAT_OES */ + 1629, /* GL_RGB565_OES */ + 1659, /* GL_RGBA32UI */ + 1622, /* GL_RGB32UI */ + 40, /* GL_ALPHA32UI_EXT */ + 758, /* GL_INTENSITY32UI_EXT */ + 874, /* GL_LUMINANCE32UI_EXT */ + 891, /* GL_LUMINANCE_ALPHA32UI_EXT */ + 1650, /* GL_RGBA16UI */ + 1614, /* GL_RGB16UI */ + 37, /* GL_ALPHA16UI_EXT */ + 755, /* GL_INTENSITY16UI_EXT */ + 869, /* GL_LUMINANCE16UI_EXT */ + 889, /* GL_LUMINANCE_ALPHA16UI_EXT */ + 1669, /* GL_RGBA8UI */ + 1637, /* GL_RGB8UI */ + 45, /* GL_ALPHA8UI_EXT */ + 763, /* GL_INTENSITY8UI_EXT */ + 883, /* GL_LUMINANCE8UI_EXT */ + 893, /* GL_LUMINANCE_ALPHA8UI_EXT */ + 1657, /* GL_RGBA32I */ + 1620, /* GL_RGB32I */ + 39, /* GL_ALPHA32I_EXT */ + 757, /* GL_INTENSITY32I_EXT */ + 873, /* GL_LUMINANCE32I_EXT */ + 890, /* GL_LUMINANCE_ALPHA32I_EXT */ + 1648, /* GL_RGBA16I */ + 1612, /* GL_RGB16I */ + 36, /* GL_ALPHA16I_EXT */ + 754, /* GL_INTENSITY16I_EXT */ + 868, /* GL_LUMINANCE16I_EXT */ + 888, /* GL_LUMINANCE_ALPHA16I_EXT */ + 1667, /* GL_RGBA8I */ + 1635, /* GL_RGB8I */ + 44, /* GL_ALPHA8I_EXT */ + 762, /* GL_INTENSITY8I_EXT */ + 882, /* GL_LUMINANCE8I_EXT */ + 892, /* GL_LUMINANCE_ALPHA8I_EXT */ + 1552, /* GL_RED_INTEGER */ + 699, /* GL_GREEN_INTEGER */ + 113, /* GL_BLUE_INTEGER */ + 49, /* GL_ALPHA_INTEGER_EXT */ + 1682, /* GL_RGB_INTEGER */ + 1676, /* GL_RGBA_INTEGER */ + 84, /* GL_BGR_INTEGER */ + 82, /* GL_BGRA_INTEGER */ + 895, /* GL_LUMINANCE_INTEGER_EXT */ + 894, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + 1678, /* GL_RGBA_INTEGER_MODE_EXT */ + 611, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + 651, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + 1693, /* GL_SAMPLER_1D_ARRAY */ + 1699, /* GL_SAMPLER_2D_ARRAY */ + 1708, /* GL_SAMPLER_BUFFER */ + 1695, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + 1701, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + 1711, /* GL_SAMPLER_CUBE_SHADOW */ + 2191, /* GL_UNSIGNED_INT_VEC2 */ + 2193, /* GL_UNSIGNED_INT_VEC3 */ + 2195, /* GL_UNSIGNED_INT_VEC4 */ + 772, /* GL_INT_SAMPLER_1D */ + 776, /* GL_INT_SAMPLER_2D */ + 782, /* GL_INT_SAMPLER_3D */ + 786, /* GL_INT_SAMPLER_CUBE */ + 780, /* GL_INT_SAMPLER_2D_RECT */ + 773, /* GL_INT_SAMPLER_1D_ARRAY */ + 777, /* GL_INT_SAMPLER_2D_ARRAY */ + 784, /* GL_INT_SAMPLER_BUFFER */ + 2175, /* GL_UNSIGNED_INT_SAMPLER_1D */ + 2179, /* GL_UNSIGNED_INT_SAMPLER_2D */ + 2185, /* GL_UNSIGNED_INT_SAMPLER_3D */ + 2189, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + 2183, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + 2176, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + 2180, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + 2187, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + 690, /* GL_GEOMETRY_SHADER */ + 693, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + 687, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + 689, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + 1058, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + 1140, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + 1056, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + 1050, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + 1054, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + 858, /* GL_LOW_FLOAT */ + 1142, /* GL_MEDIUM_FLOAT */ + 704, /* GL_HIGH_FLOAT */ + 859, /* GL_LOW_INT */ + 1143, /* GL_MEDIUM_INT */ + 705, /* GL_HIGH_INT */ + 2165, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 771, /* GL_INT_10_10_10_2_OES */ + 1750, /* GL_SHADER_BINARY_FORMATS */ + 1243, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1751, /* GL_SHADER_COMPILER */ + 1137, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + 1129, /* GL_MAX_VARYING_VECTORS */ + 1047, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + 1528, /* GL_QUERY_WAIT */ + 1522, /* GL_QUERY_NO_WAIT */ + 1518, /* GL_QUERY_BY_REGION_WAIT */ + 1516, /* GL_QUERY_BY_REGION_NO_WAIT */ + 2110, /* GL_TRANSFORM_FEEDBACK */ + 2119, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 2113, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 2111, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1512, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 545, /* GL_FIRST_VERTEX_CONVENTION */ + 804, /* GL_LAST_VERTEX_CONVENTION */ + 1486, /* GL_PROVOKING_VERTEX */ + 353, /* GL_COPY_READ_BUFFER */ + 354, /* GL_COPY_WRITE_BUFFER */ + 1555, /* GL_RED_SNORM */ + 1689, /* GL_RG_SNORM */ + 1688, /* GL_RGB_SNORM */ + 1681, /* GL_RGBA_SNORM */ + 1534, /* GL_R8_SNORM */ + 1602, /* GL_RG8_SNORM */ + 1641, /* GL_RGB8_SNORM */ + 1673, /* GL_RGBA8_SNORM */ + 1532, /* GL_R16_SNORM */ + 1601, /* GL_RG16_SNORM */ + 1617, /* GL_RGB16_SNORM */ + 1653, /* GL_RGBA16_SNORM */ + 1762, /* GL_SIGNED_NORMALIZED */ + 1443, /* GL_PRIMITIVE_RESTART */ + 1444, /* GL_PRIMITIVE_RESTART_INDEX */ + 1103, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1257, /* GL_OBJECT_TYPE */ + 1875, /* GL_SYNC_CONDITION */ + 1880, /* GL_SYNC_STATUS */ + 1877, /* GL_SYNC_FLAGS */ + 1876, /* GL_SYNC_FENCE */ + 1879, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 2158, /* GL_UNSIGNALED */ + 1761, /* GL_SIGNALED */ + 54, /* GL_ALREADY_SIGNALED */ + 2105, /* GL_TIMEOUT_EXPIRED */ + 315, /* GL_CONDITION_SATISFIED */ + 2275, /* GL_WAIT_FAILED */ + 126, /* GL_BUFFER_ACCESS_FLAGS */ + 132, /* GL_BUFFER_MAP_LENGTH */ + 133, /* GL_BUFFER_MAP_OFFSET */ + 1132, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + 1048, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + 1049, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + 1044, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + 329, /* GL_CONTEXT_PROFILE_MASK */ + 530, /* GL_EVAL_BIT */ + 1537, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 851, /* GL_LIST_BIT */ + 1981, /* GL_TEXTURE_BIT */ + 1731, /* GL_SCISSOR_BIT */ + 30, /* GL_ALL_ATTRIB_BITS */ + 1208, /* GL_MULTISAMPLE_BIT */ + 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ +}; + +typedef int (*cfunc)(const void *, const void *); + +/** + * Compare a key name to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an element of the \c all_enums array. + */ +static int compar_name( const char *a, const enum_elt *b ) +{ + return strcmp( a, & enum_string_table[ b->offset ] ); +} + +/** + * Compare a key enum value to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an index into the \c all_enums array. + */ +static int compar_nr( const int *a, const unsigned *b ) +{ + return a[0] - all_enums[*b].n; +} + + +static char token_tmp[20]; + +const char *_mesa_lookup_enum_by_nr( int nr ) +{ + unsigned * i; + + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); + + if ( i != NULL ) { + return & enum_string_table[ all_enums[ *i ].offset ]; + } + else { + /* this is not re-entrant safe, no big deal here */ + _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); + token_tmp[sizeof(token_tmp) - 1] = '\0'; + return token_tmp; + } +} + +/** + * Primitive names + */ +static const char *prim_names[PRIM_UNKNOWN + 1] = { + "GL_POINTS", + "GL_LINES", + "GL_LINE_LOOP", + "GL_LINE_STRIP", + "GL_TRIANGLES", + "GL_TRIANGLE_STRIP", + "GL_TRIANGLE_FAN", + "GL_QUADS", + "GL_QUAD_STRIP", + "GL_POLYGON", + "outside begin/end", + "inside unknown primitive", + "unknown state" +}; + + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char * +_mesa_lookup_prim_by_nr(GLuint nr) +{ + if (nr < Elements(prim_names)) + return prim_names[nr]; + else + return "invalid mode"; +} + + +int _mesa_lookup_enum_by_name( const char *symbol ) +{ + enum_elt * f = NULL; + + if ( symbol != NULL ) { + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); + } + + return (f != NULL) ? f->n : -1; +} + + diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index d0c08ca71..285e08d75 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -79,6 +79,7 @@ static const struct extension extension_table[] = { /* ARB Extensions */ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 }, { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 }, + { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 }, { "GL_ARB_copy_buffer", o(ARB_copy_buffer), GL, 2008 }, { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 }, { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 }, @@ -202,6 +203,7 @@ static const struct extension extension_table[] = { { "GL_EXT_texture", o(EXT_texture), GL, 1996 }, { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 }, { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 }, + { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 }, { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 }, { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 }, { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 }, @@ -273,7 +275,7 @@ static const struct extension extension_table[] = { { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, { "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 }, { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 }, - { "GL_MESA_texture_signed_rgba", o(MESA_texture_signed_rgba), GL, 2009 }, + { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 }, { "GL_MESAX_texture_float", o(ARB_texture_float), GL, 2009 }, { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 }, diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index cc13103de..4eab3e119 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1081,7 +1081,6 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - case GL_RGBA16_SNORM: case GL_SRGB8_ALPHA8_EXT: return GL_RGBA; case GL_STENCIL_INDEX: @@ -1109,6 +1108,43 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_RG8: case GL_RG16: return ctx->Extensions.ARB_texture_rg ? GL_RG : 0; + /* signed normalized texture formats */ + case GL_RED_SNORM: + case GL_R8_SNORM: + case GL_R16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0; + case GL_RG_SNORM: + case GL_RG8_SNORM: + case GL_RG16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + case GL_RGB16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0; + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + case GL_RGBA16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + case GL_ALPHA16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + case GL_LUMINANCE16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + case GL_LUMINANCE16_ALPHA16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + case GL_INTENSITY16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; /* XXX add floating point and integer formats eventually */ default: return 0; diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 0bc534df5..bf65a4f64 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -1,1623 +1,1623 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-extern "C" {
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-#include "program/prog_cache.h"
-#include "program/prog_instruction.h"
-#include "program/prog_print.h"
-#include "program/prog_statevars.h"
-#include "program/programopt.h"
-#include "texenvprogram.h"
-}
-
-/*
- * Note on texture units:
- *
- * The number of texture units supported by fixed-function fragment
- * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
- * That's because there's a one-to-one correspondence between texture
- * coordinates and samplers in fixed-function processing.
- *
- * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
- * sets of texcoords, so is fixed-function fragment processing.
- *
- * We can safely use ctx->Const.MaxTextureUnits for loop bounds.
- */
-
-
-struct texenvprog_cache_item
-{
- GLuint hash;
- void *key;
- struct gl_fragment_program *data;
- struct texenvprog_cache_item *next;
-};
-
-static GLboolean
-texenv_doing_secondary_color(struct gl_context *ctx)
-{
- if (ctx->Light.Enabled &&
- (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
- return GL_TRUE;
-
- if (ctx->Fog.ColorSumEnabled)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-/**
- * Up to nine instructions per tex unit, plus fog, specular color.
- */
-#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
-
-#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
-
-struct mode_opt {
-#ifdef __GNUC__
- __extension__ GLubyte Source:4; /**< SRC_x */
- __extension__ GLubyte Operand:3; /**< OPR_x */
-#else
- GLubyte Source; /**< SRC_x */
- GLubyte Operand; /**< OPR_x */
-#endif
-};
-
-struct state_key {
- GLuint nr_enabled_units:8;
- GLuint enabled_units:8;
- GLuint separate_specular:1;
- GLuint fog_enabled:1;
- GLuint fog_mode:2; /**< FOG_x */
- GLuint inputs_available:12;
- GLuint num_draw_buffers:4;
-
- /* NOTE: This array of structs must be last! (see "keySize" below) */
- struct {
- GLuint enabled:1;
- GLuint source_index:3; /**< TEXTURE_x_INDEX */
- GLuint shadow:1;
- GLuint ScaleShiftRGB:2;
- GLuint ScaleShiftA:2;
-
- GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */
- GLuint ModeRGB:5; /**< MODE_x */
-
- GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */
- GLuint ModeA:5; /**< MODE_x */
-
- GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */
-
- struct mode_opt OptRGB[MAX_COMBINER_TERMS];
- struct mode_opt OptA[MAX_COMBINER_TERMS];
- } unit[MAX_TEXTURE_UNITS];
-};
-
-#define FOG_LINEAR 0
-#define FOG_EXP 1
-#define FOG_EXP2 2
-#define FOG_UNKNOWN 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_UNKNOWN;
- }
-}
-
-#define OPR_SRC_COLOR 0
-#define OPR_ONE_MINUS_SRC_COLOR 1
-#define OPR_SRC_ALPHA 2
-#define OPR_ONE_MINUS_SRC_ALPHA 3
-#define OPR_ZERO 4
-#define OPR_ONE 5
-#define OPR_UNKNOWN 7
-
-static GLuint translate_operand( GLenum operand )
-{
- switch (operand) {
- case GL_SRC_COLOR: return OPR_SRC_COLOR;
- case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
- case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
- case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
- case GL_ZERO: return OPR_ZERO;
- case GL_ONE: return OPR_ONE;
- default:
- assert(0);
- return OPR_UNKNOWN;
- }
-}
-
-#define SRC_TEXTURE 0
-#define SRC_TEXTURE0 1
-#define SRC_TEXTURE1 2
-#define SRC_TEXTURE2 3
-#define SRC_TEXTURE3 4
-#define SRC_TEXTURE4 5
-#define SRC_TEXTURE5 6
-#define SRC_TEXTURE6 7
-#define SRC_TEXTURE7 8
-#define SRC_CONSTANT 9
-#define SRC_PRIMARY_COLOR 10
-#define SRC_PREVIOUS 11
-#define SRC_ZERO 12
-#define SRC_UNKNOWN 15
-
-static GLuint translate_source( GLenum src )
-{
- switch (src) {
- case GL_TEXTURE: return SRC_TEXTURE;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- case GL_TEXTURE4:
- case GL_TEXTURE5:
- case GL_TEXTURE6:
- case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
- case GL_CONSTANT: return SRC_CONSTANT;
- case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
- case GL_PREVIOUS: return SRC_PREVIOUS;
- case GL_ZERO:
- return SRC_ZERO;
- default:
- assert(0);
- return SRC_UNKNOWN;
- }
-}
-
-#define MODE_REPLACE 0 /* r = a0 */
-#define MODE_MODULATE 1 /* r = a0 * a1 */
-#define MODE_ADD 2 /* r = a0 + a1 */
-#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
-#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
-#define MODE_SUBTRACT 5 /* r = a0 - a1 */
-#define MODE_DOT3_RGB 6 /* r = a0 . a1 */
-#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
-#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
-#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
-#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
-#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
-#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
-#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
-#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
-#define MODE_BUMP_ENVMAP_ATI 15 /* special */
-#define MODE_UNKNOWN 16
-
-/**
- * Translate GL combiner state into a MODE_x value
- */
-static GLuint translate_mode( GLenum envMode, GLenum mode )
-{
- switch (mode) {
- case GL_REPLACE: return MODE_REPLACE;
- case GL_MODULATE: return MODE_MODULATE;
- case GL_ADD:
- if (envMode == GL_COMBINE4_NV)
- return MODE_ADD_PRODUCTS;
- else
- return MODE_ADD;
- case GL_ADD_SIGNED:
- if (envMode == GL_COMBINE4_NV)
- return MODE_ADD_PRODUCTS_SIGNED;
- else
- return MODE_ADD_SIGNED;
- case GL_INTERPOLATE: return MODE_INTERPOLATE;
- case GL_SUBTRACT: return MODE_SUBTRACT;
- case GL_DOT3_RGB: return MODE_DOT3_RGB;
- case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
- case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
- case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
- case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
- case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
- case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
- case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI;
- default:
- assert(0);
- return MODE_UNKNOWN;
- }
-}
-
-
-/**
- * Do we need to clamp the results of the given texture env/combine mode?
- * If the inputs to the mode are in [0,1] we don't always have to clamp
- * the results.
- */
-static GLboolean
-need_saturate( GLuint mode )
-{
- switch (mode) {
- case MODE_REPLACE:
- case MODE_MODULATE:
- case MODE_INTERPOLATE:
- return GL_FALSE;
- case MODE_ADD:
- case MODE_ADD_SIGNED:
- case MODE_SUBTRACT:
- case MODE_DOT3_RGB:
- case MODE_DOT3_RGB_EXT:
- case MODE_DOT3_RGBA:
- case MODE_DOT3_RGBA_EXT:
- case MODE_MODULATE_ADD_ATI:
- case MODE_MODULATE_SIGNED_ADD_ATI:
- case MODE_MODULATE_SUBTRACT_ATI:
- case MODE_ADD_PRODUCTS:
- case MODE_ADD_PRODUCTS_SIGNED:
- case MODE_BUMP_ENVMAP_ATI:
- return GL_TRUE;
- default:
- assert(0);
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX.
- */
-static GLuint translate_tex_src_bit( GLbitfield bit )
-{
- ASSERT(bit);
- return _mesa_ffs(bit) - 1;
-}
-
-
-#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
-#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
-
-/**
- * Identify all possible varying inputs. The fragment program will
- * never reference non-varying inputs, but will track them via state
- * constants instead.
- *
- * This function figures out all the inputs that the fragment program
- * has access to. The bitmask is later reduced to just those which
- * are actually referenced.
- */
-static GLbitfield get_fp_input_mask( struct gl_context *ctx )
-{
- /* _NEW_PROGRAM */
- const GLboolean vertexShader =
- (ctx->Shader.CurrentVertexProgram &&
- ctx->Shader.CurrentVertexProgram->LinkStatus &&
- ctx->Shader.CurrentVertexProgram->VertexProgram);
- const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
- GLbitfield fp_inputs = 0x0;
-
- if (ctx->VertexProgram._Overriden) {
- /* Somebody's messing with the vertex program and we don't have
- * a clue what's happening. Assume that it could be producing
- * all possible outputs.
- */
- fp_inputs = ~0;
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* _NEW_RENDERMODE */
- fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
- }
- else if (!(vertexProgram || vertexShader) ||
- !ctx->VertexProgram._Current) {
- /* Fixed function vertex logic */
- /* _NEW_ARRAY */
- GLbitfield varying_inputs = ctx->varying_vp_inputs;
-
- /* These get generated in the setup routine regardless of the
- * vertex program:
- */
- /* _NEW_POINT */
- if (ctx->Point.PointSprite)
- varying_inputs |= FRAG_BITS_TEX_ANY;
-
- /* First look at what values may be computed by the generated
- * vertex program:
- */
- /* _NEW_LIGHT */
- if (ctx->Light.Enabled) {
- fp_inputs |= FRAG_BIT_COL0;
-
- if (texenv_doing_secondary_color(ctx))
- fp_inputs |= FRAG_BIT_COL1;
- }
-
- /* _NEW_TEXTURE */
- fp_inputs |= (ctx->Texture._TexGenEnabled |
- ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
-
- /* Then look at what might be varying as a result of enabled
- * arrays, etc:
- */
- if (varying_inputs & VERT_BIT_COLOR0)
- fp_inputs |= FRAG_BIT_COL0;
- if (varying_inputs & VERT_BIT_COLOR1)
- fp_inputs |= FRAG_BIT_COL1;
-
- fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
- << FRAG_ATTRIB_TEX0);
-
- }
- else {
- /* calculate from vp->outputs */
- struct gl_vertex_program *vprog;
- GLbitfield64 vp_outputs;
-
- /* Choose GLSL vertex shader over ARB vertex program. Need this
- * since vertex shader state validation comes after fragment state
- * validation (see additional comments in state.c).
- */
- if (vertexShader)
- vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
- else
- vprog = ctx->VertexProgram.Current;
-
- vp_outputs = vprog->Base.OutputsWritten;
-
- /* These get generated in the setup routine regardless of the
- * vertex program:
- */
- /* _NEW_POINT */
- if (ctx->Point.PointSprite)
- vp_outputs |= FRAG_BITS_TEX_ANY;
-
- if (vp_outputs & (1 << VERT_RESULT_COL0))
- fp_inputs |= FRAG_BIT_COL0;
- if (vp_outputs & (1 << VERT_RESULT_COL1))
- fp_inputs |= FRAG_BIT_COL1;
-
- fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
- << FRAG_ATTRIB_TEX0);
- }
-
- return fp_inputs;
-}
-
-
-/**
- * Examine current texture environment state and generate a unique
- * key to identify it.
- */
-static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
-{
- GLuint i, j;
- GLbitfield inputs_referenced = FRAG_BIT_COL0;
- const GLbitfield inputs_available = get_fp_input_mask( ctx );
- GLuint keySize;
-
- memset(key, 0, sizeof(*key));
-
- /* _NEW_TEXTURE */
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
- const struct gl_texture_object *texObj = texUnit->_Current;
- const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine;
- GLenum format;
-
- if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
- continue;
-
- format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
-
- key->unit[i].enabled = 1;
- key->enabled_units |= (1<<i);
- key->nr_enabled_units = i + 1;
- inputs_referenced |= FRAG_BIT_TEX(i);
-
- key->unit[i].source_index =
- translate_tex_src_bit(texUnit->_ReallyEnabled);
-
- key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
- ((format == GL_DEPTH_COMPONENT) ||
- (format == GL_DEPTH_STENCIL_EXT)));
-
- key->unit[i].NumArgsRGB = comb->_NumArgsRGB;
- key->unit[i].NumArgsA = comb->_NumArgsA;
-
- key->unit[i].ModeRGB =
- translate_mode(texUnit->EnvMode, comb->ModeRGB);
- key->unit[i].ModeA =
- translate_mode(texUnit->EnvMode, comb->ModeA);
-
- key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB;
- key->unit[i].ScaleShiftA = comb->ScaleShiftA;
-
- for (j = 0; j < MAX_COMBINER_TERMS; j++) {
- key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]);
- key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]);
- key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]);
- key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]);
- }
-
- if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- /* requires some special translation */
- key->unit[i].NumArgsRGB = 2;
- key->unit[i].ScaleShiftRGB = 0;
- key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR;
- key->unit[i].OptRGB[0].Source = SRC_TEXTURE;
- key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
- key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
- }
-
- /* this is a back-door for enabling cylindrical texture wrap mode */
- if (texObj->Priority == 0.125)
- key->unit[i].texture_cyl_wrap = 1;
- }
-
- /* _NEW_LIGHT | _NEW_FOG */
- if (texenv_doing_secondary_color(ctx)) {
- key->separate_specular = 1;
- inputs_referenced |= FRAG_BIT_COL1;
- }
-
- /* _NEW_FOG */
- if (ctx->Fog.Enabled) {
- key->fog_enabled = 1;
- key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
- inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
- }
-
- /* _NEW_BUFFERS */
- key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
-
- key->inputs_available = (inputs_available & inputs_referenced);
-
- /* compute size of state key, ignoring unused texture units */
- keySize = sizeof(*key) - sizeof(key->unit)
- + key->nr_enabled_units * sizeof(key->unit[0]);
-
- return keySize;
-}
-
-
-/**
- * Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLuint idx:8;
- GLuint negatebase:1;
- GLuint swz:12;
- GLuint pad:7;
-};
-
-static const struct ureg undef = {
- PROGRAM_UNDEFINED,
- 255,
- 0,
- 0,
- 0
-};
-
-
-/** State used to build the fragment program:
- */
-struct texenv_fragment_program {
- struct gl_fragment_program *program;
- struct state_key *state;
-
- GLbitfield alu_temps; /**< Track texture indirections, see spec. */
- GLbitfield temps_output; /**< Track texture indirections, see spec. */
- GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
- GLboolean error;
-
- struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
- /* Reg containing each texture unit's sampled texture color,
- * else undef.
- */
-
- struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
- /* Reg containing texcoord for a texture unit,
- * needed for bump mapping, else undef.
- */
-
- struct ureg src_previous; /**< Reg containing color from previous
- * stage. May need to be decl'd.
- */
-
- GLuint last_tex_stage; /**< Number of last enabled texture unit */
-
- struct ureg half;
- struct ureg one;
- struct ureg zero;
-};
-
-
-
-static struct ureg make_ureg(GLuint file, GLuint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negatebase = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
-
- return reg;
-}
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negatebase ^= 1;
- return reg;
-}
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == PROGRAM_UNDEFINED;
-}
-
-
-static struct ureg get_temp( struct texenv_fragment_program *p )
-{
- GLint bit;
-
- /* First try and reuse temps which have been used already:
- */
- bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = _mesa_ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-static struct ureg get_tex_temp( struct texenv_fragment_program *p )
-{
- int bit;
-
- /* First try to find available temp not previously used (to avoid
- * starting a new texture indirection). According to the spec, the
- * ~p->temps_output isn't necessary, but will keep it there for
- * now:
- */
- bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
-
- /* Then any unused temporary:
- */
- if (!bit)
- bit = _mesa_ffs( ~p->temp_in_use );
-
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, (bit-1));
-}
-
-
-/** Mark a temp reg as being no longer allocatable. */
-static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
-{
- if (r.file == PROGRAM_TEMPORARY)
- p->temps_output |= (1 << r.idx);
-}
-
-
-static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p )
-{
- GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
-
- /* KW: To support tex_env_crossbar, don't release the registers in
- * temps_output.
- */
- if (max_temp >= sizeof(int) * 8)
- p->temp_in_use = p->temps_output;
- else
- p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
-}
-
-
-static struct ureg register_param5( struct texenv_fragment_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- int tokens[STATE_LENGTH];
- GLuint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference(p->program->Base.Parameters,
- (gl_state_index *)tokens);
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-static GLuint frag_to_vert_attrib( GLuint attrib )
-{
- switch (attrib) {
- case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
- case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
- default:
- assert(attrib >= FRAG_ATTRIB_TEX0);
- assert(attrib <= FRAG_ATTRIB_TEX7);
- return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
- }
-}
-
-
-static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
-{
- if (p->state->inputs_available & (1<<input)) {
- p->program->Base.InputsRead |= (1 << input);
- return make_ureg(PROGRAM_INPUT, input);
- }
- else {
- GLuint idx = frag_to_vert_attrib( input );
- return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
- }
-}
-
-
-static void emit_arg( struct prog_src_register *reg,
- struct ureg ureg )
-{
- reg->File = ureg.file;
- reg->Index = ureg.idx;
- reg->Swizzle = ureg.swz;
- reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
- reg->Abs = GL_FALSE;
-}
-
-static void emit_dst( struct prog_dst_register *dst,
- struct ureg ureg, GLuint mask )
-{
- dst->File = ureg.file;
- dst->Index = ureg.idx;
- dst->WriteMask = mask;
- dst->CondMask = COND_TR; /* always pass cond test */
- dst->CondSwizzle = SWIZZLE_NOOP;
-}
-
-static struct prog_instruction *
-emit_op(struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- const GLuint nr = p->program->Base.NumInstructions++;
- struct prog_instruction *inst = &p->program->Base.Instructions[nr];
-
- assert(nr < MAX_INSTRUCTIONS);
-
- _mesa_init_instructions(inst, 1);
- inst->Opcode = op;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
-
- emit_dst( &inst->DstReg, dest, mask );
-
-#if 0
- /* Accounting for indirection tracking:
- */
- if (dest.file == PROGRAM_TEMPORARY)
- p->temps_output |= 1 << dest.idx;
-#endif
-
- return inst;
-}
-
-
-static struct ureg emit_arith( struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2 )
-{
- emit_op(p, op, dest, mask, saturate, src0, src1, src2);
-
- /* Accounting for indirection tracking:
- */
- if (src0.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src0.idx;
-
- if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src1.idx;
-
- if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << src2.idx;
-
- if (dest.file == PROGRAM_TEMPORARY)
- p->alu_temps |= 1 << dest.idx;
-
- p->program->Base.NumAluInstructions++;
- return dest;
-}
-
-static struct ureg emit_texld( struct texenv_fragment_program *p,
- enum prog_opcode op,
- struct ureg dest,
- GLuint destmask,
- GLuint tex_unit,
- GLuint tex_idx,
- GLuint tex_shadow,
- struct ureg coord )
-{
- struct prog_instruction *inst = emit_op( p, op,
- dest, destmask,
- GL_FALSE, /* don't saturate? */
- coord, /* arg 0? */
- undef,
- undef);
-
- inst->TexSrcTarget = tex_idx;
- inst->TexSrcUnit = tex_unit;
- inst->TexShadow = tex_shadow;
-
- p->program->Base.NumTexInstructions++;
-
- /* Accounting for indirection tracking:
- */
- reserve_temp(p, dest);
-
-#if 0
- /* Is this a texture indirection?
- */
- if ((coord.file == PROGRAM_TEMPORARY &&
- (p->temps_output & (1<<coord.idx))) ||
- (dest.file == PROGRAM_TEMPORARY &&
- (p->alu_temps & (1<<dest.idx)))) {
- p->program->Base.NumTexIndirections++;
- p->temps_output = 1<<coord.idx;
- p->alu_temps = 0;
- assert(0); /* KW: texture env crossbar */
- }
-#endif
-
- return dest;
-}
-
-
-static struct ureg register_const4f( struct texenv_fragment_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
-{
- GLfloat values[4];
- GLuint idx, swizzle;
- struct ureg r;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
- &swizzle );
- r = make_ureg(PROGRAM_CONSTANT, idx);
- r.swz = swizzle;
- return r;
-}
-
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-
-static struct ureg get_one( struct texenv_fragment_program *p )
-{
- if (is_undef(p->one))
- p->one = register_scalar_const(p, 1.0);
- return p->one;
-}
-
-static struct ureg get_half( struct texenv_fragment_program *p )
-{
- if (is_undef(p->half))
- p->half = register_scalar_const(p, 0.5);
- return p->half;
-}
-
-static struct ureg get_zero( struct texenv_fragment_program *p )
-{
- if (is_undef(p->zero))
- p->zero = register_scalar_const(p, 0.0);
- return p->zero;
-}
-
-
-static void program_error( struct texenv_fragment_program *p, const char *msg )
-{
- _mesa_problem(NULL, "%s", msg);
- p->error = 1;
-}
-
-static struct ureg get_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
- switch (src) {
- case SRC_TEXTURE:
- assert(!is_undef(p->src_texture[unit]));
- return p->src_texture[unit];
-
- case SRC_TEXTURE0:
- case SRC_TEXTURE1:
- case SRC_TEXTURE2:
- case SRC_TEXTURE3:
- case SRC_TEXTURE4:
- case SRC_TEXTURE5:
- case SRC_TEXTURE6:
- case SRC_TEXTURE7:
- assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
- return p->src_texture[src - SRC_TEXTURE0];
-
- case SRC_CONSTANT:
- return register_param2(p, STATE_TEXENV_COLOR, unit);
-
- case SRC_PRIMARY_COLOR:
- return register_input(p, FRAG_ATTRIB_COL0);
-
- case SRC_ZERO:
- return get_zero(p);
-
- case SRC_PREVIOUS:
- if (is_undef(p->src_previous))
- return register_input(p, FRAG_ATTRIB_COL0);
- else
- return p->src_previous;
-
- default:
- assert(0);
- return undef;
- }
-}
-
-static struct ureg emit_combine_source( struct texenv_fragment_program *p,
- GLuint mask,
- GLuint unit,
- GLuint source,
- GLuint operand )
-{
- struct ureg arg, src, one;
-
- src = get_source(p, source, unit);
-
- switch (operand) {
- case OPR_ONE_MINUS_SRC_COLOR:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.xyzw
- */
- arg = get_temp( p );
- one = get_one( p );
- return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
-
- case OPR_SRC_ALPHA:
- if (mask == WRITEMASK_W)
- return src;
- else
- return swizzle1( src, SWIZZLE_W );
- case OPR_ONE_MINUS_SRC_ALPHA:
- /* Get unused tmp,
- * Emit tmp = 1.0 - arg.wwww
- */
- arg = get_temp(p);
- one = get_one(p);
- return emit_arith(p, OPCODE_SUB, arg, mask, 0,
- one, swizzle1(src, SWIZZLE_W), undef);
- case OPR_ZERO:
- return get_zero(p);
- case OPR_ONE:
- return get_one(p);
- case OPR_SRC_COLOR:
- return src;
- default:
- assert(0);
- return src;
- }
-}
-
-/**
- * Check if the RGB and Alpha sources and operands match for the given
- * texture unit's combinder state. When the RGB and A sources and
- * operands match, we can emit fewer instructions.
- */
-static GLboolean args_match( const struct state_key *key, GLuint unit )
-{
- GLuint i, numArgs = key->unit[unit].NumArgsRGB;
-
- for (i = 0; i < numArgs; i++) {
- if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
- return GL_FALSE;
-
- switch (key->unit[unit].OptA[i].Operand) {
- case OPR_SRC_ALPHA:
- switch (key->unit[unit].OptRGB[i].Operand) {
- case OPR_SRC_COLOR:
- case OPR_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- case OPR_ONE_MINUS_SRC_ALPHA:
- switch (key->unit[unit].OptRGB[i].Operand) {
- case OPR_ONE_MINUS_SRC_COLOR:
- case OPR_ONE_MINUS_SRC_ALPHA:
- break;
- default:
- return GL_FALSE;
- }
- break;
- default:
- return GL_FALSE; /* impossible */
- }
- }
-
- return GL_TRUE;
-}
-
-static struct ureg emit_combine( struct texenv_fragment_program *p,
- struct ureg dest,
- GLuint mask,
- GLboolean saturate,
- GLuint unit,
- GLuint nr,
- GLuint mode,
- const struct mode_opt *opt)
-{
- struct ureg src[MAX_COMBINER_TERMS];
- struct ureg tmp, half;
- GLuint i;
-
- assert(nr <= MAX_COMBINER_TERMS);
-
- for (i = 0; i < nr; i++)
- src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
-
- switch (mode) {
- case MODE_REPLACE:
- if (mask == WRITEMASK_XYZW && !saturate)
- return src[0];
- else
- return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
- case MODE_MODULATE:
- return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
- src[0], src[1], undef );
- case MODE_ADD:
- return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
- src[0], src[1], undef );
- case MODE_ADD_SIGNED:
- /* tmp = arg0 + arg1
- * result = tmp - .5
- */
- half = get_half(p);
- tmp = get_temp( p );
- emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
- return dest;
- case MODE_INTERPOLATE:
- /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
- */
- return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
-
- case MODE_SUBTRACT:
- return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
-
- case MODE_DOT3_RGBA:
- case MODE_DOT3_RGBA_EXT:
- case MODE_DOT3_RGB_EXT:
- case MODE_DOT3_RGB: {
- struct ureg tmp0 = get_temp( p );
- struct ureg tmp1 = get_temp( p );
- struct ureg neg1 = register_scalar_const(p, -1);
- struct ureg two = register_scalar_const(p, 2);
-
- /* tmp0 = 2*src0 - 1
- * tmp1 = 2*src1 - 1
- *
- * dst = tmp0 dot3 tmp1
- */
- emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
- two, src[0], neg1);
-
- if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
- tmp1 = tmp0;
- else
- emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
- two, src[1], neg1);
- emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
- return dest;
- }
- case MODE_MODULATE_ADD_ATI:
- /* Arg0 * Arg2 + Arg1 */
- return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
- src[0], src[2], src[1] );
- case MODE_MODULATE_SIGNED_ADD_ATI: {
- /* Arg0 * Arg2 + Arg1 - 0.5 */
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- return dest;
- }
- case MODE_MODULATE_SUBTRACT_ATI:
- /* Arg0 * Arg2 - Arg1 */
- emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
- return dest;
- case MODE_ADD_PRODUCTS:
- /* Arg0 * Arg1 + Arg2 * Arg3 */
- {
- struct ureg tmp0 = get_temp(p);
- emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
- }
- return dest;
- case MODE_ADD_PRODUCTS_SIGNED:
- /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
- {
- struct ureg tmp0 = get_temp(p);
- half = get_half(p);
- emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
- emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
- emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
- }
- return dest;
- case MODE_BUMP_ENVMAP_ATI:
- /* special - not handled here */
- assert(0);
- return src[0];
- default:
- assert(0);
- return src[0];
- }
-}
-
-
-/**
- * Generate instructions for one texture unit's env/combiner mode.
- */
-static struct ureg
-emit_texenv(struct texenv_fragment_program *p, GLuint unit)
-{
- const struct state_key *key = p->state;
- GLboolean rgb_saturate, alpha_saturate;
- GLuint rgb_shift, alpha_shift;
- struct ureg out, dest;
-
- if (!key->unit[unit].enabled) {
- return get_source(p, SRC_PREVIOUS, 0);
- }
- if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- /* this isn't really a env stage delivering a color and handled elsewhere */
- return get_source(p, SRC_PREVIOUS, 0);
- }
-
- switch (key->unit[unit].ModeRGB) {
- case MODE_DOT3_RGB_EXT:
- alpha_shift = key->unit[unit].ScaleShiftA;
- rgb_shift = 0;
- break;
- case MODE_DOT3_RGBA_EXT:
- alpha_shift = 0;
- rgb_shift = 0;
- break;
- default:
- rgb_shift = key->unit[unit].ScaleShiftRGB;
- alpha_shift = key->unit[unit].ScaleShiftA;
- break;
- }
-
- /* If we'll do rgb/alpha shifting don't saturate in emit_combine().
- * We don't want to clamp twice.
- */
- if (rgb_shift)
- rgb_saturate = GL_FALSE; /* saturate after rgb shift */
- else if (need_saturate(key->unit[unit].ModeRGB))
- rgb_saturate = GL_TRUE;
- else
- rgb_saturate = GL_FALSE;
-
- if (alpha_shift)
- alpha_saturate = GL_FALSE; /* saturate after alpha shift */
- else if (need_saturate(key->unit[unit].ModeA))
- alpha_saturate = GL_TRUE;
- else
- alpha_saturate = GL_FALSE;
-
- /* If this is the very last calculation (and various other conditions
- * are met), emit directly to the color output register. Otherwise,
- * emit to a temporary register.
- */
- if (key->separate_specular ||
- unit != p->last_tex_stage ||
- alpha_shift ||
- key->num_draw_buffers != 1 ||
- rgb_shift)
- dest = get_temp( p );
- else
- dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
-
- /* Emit the RGB and A combine ops
- */
- if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
- args_match(key, unit)) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- }
- else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
- key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
- out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- }
- else {
- /* Need to do something to stop from re-emitting identical
- * argument calculations here:
- */
- out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate,
- unit,
- key->unit[unit].NumArgsRGB,
- key->unit[unit].ModeRGB,
- key->unit[unit].OptRGB);
- out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate,
- unit,
- key->unit[unit].NumArgsA,
- key->unit[unit].ModeA,
- key->unit[unit].OptA);
- }
-
- /* Deal with the final shift:
- */
- if (alpha_shift || rgb_shift) {
- struct ureg shift;
- GLboolean saturate = GL_TRUE; /* always saturate at this point */
-
- if (rgb_shift == alpha_shift) {
- shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
- }
- else {
- shift = register_const4f(p,
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<rgb_shift),
- (GLfloat)(1<<alpha_shift));
- }
- return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
- saturate, out, shift, undef );
- }
- else
- return out;
-}
-
-
-/**
- * Generate instruction for getting a texture source term.
- */
-static void load_texture( struct texenv_fragment_program *p, GLuint unit )
-{
- if (is_undef(p->src_texture[unit])) {
- const GLuint texTarget = p->state->unit[unit].source_index;
- struct ureg texcoord;
- struct ureg tmp = get_tex_temp( p );
-
- if (is_undef(p->texcoord_tex[unit])) {
- texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
- }
- else {
- /* might want to reuse this reg for tex output actually */
- texcoord = p->texcoord_tex[unit];
- }
-
- /* TODO: Use D0_MASK_XY where possible.
- */
- if (p->state->unit[unit].enabled) {
- GLboolean shadow = GL_FALSE;
-
- if (p->state->unit[unit].shadow) {
- p->program->Base.ShadowSamplers |= 1 << unit;
- shadow = GL_TRUE;
- }
-
- p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
- tmp, WRITEMASK_XYZW,
- unit, texTarget, shadow,
- texcoord );
-
- p->program->Base.SamplersUsed |= (1 << unit);
- /* This identity mapping should already be in place
- * (see _mesa_init_program_struct()) but let's be safe.
- */
- p->program->Base.SamplerUnits[unit] = unit;
- }
- else
- p->src_texture[unit] = get_zero(p);
-
- if (p->state->unit[unit].texture_cyl_wrap) {
- /* set flag which is checked by Mesa->Gallium program translation */
- p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP;
- }
-
- }
-}
-
-static GLboolean load_texenv_source( struct texenv_fragment_program *p,
- GLuint src, GLuint unit )
-{
- switch (src) {
- case SRC_TEXTURE:
- load_texture(p, unit);
- break;
-
- case SRC_TEXTURE0:
- case SRC_TEXTURE1:
- case SRC_TEXTURE2:
- case SRC_TEXTURE3:
- case SRC_TEXTURE4:
- case SRC_TEXTURE5:
- case SRC_TEXTURE6:
- case SRC_TEXTURE7:
- load_texture(p, src - SRC_TEXTURE0);
- break;
-
- default:
- /* not a texture src - do nothing */
- break;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Generate instructions for loading all texture source terms.
- */
-static GLboolean
-load_texunit_sources( struct texenv_fragment_program *p, GLuint unit )
-{
- const struct state_key *key = p->state;
- GLuint i;
-
- for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
- load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit );
- }
-
- for (i = 0; i < key->unit[unit].NumArgsA; i++) {
- load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
- }
-
- return GL_TRUE;
-}
-
-/**
- * Generate instructions for loading bump map textures.
- */
-static GLboolean
-load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
-{
- const struct state_key *key = p->state;
- GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
- struct ureg texcDst, bumpMapRes;
- struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
- struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
- struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
- struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
-
- load_texenv_source( p, unit + SRC_TEXTURE0, unit );
-
- bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
- texcDst = get_tex_temp( p );
- p->texcoord_tex[bumpedUnitNr] = texcDst;
-
- /* Apply rot matrix and add coords to be available in next phase.
- * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1)
- * note only 2 coords are affected the rest are left unchanged (mul by 0)
- */
- emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
- swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
- emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
- swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
-
- /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
- * enough to access this later, should optimize away.
- */
- emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0,
- constdudvcolor, undef, undef );
-
- return GL_TRUE;
-}
-
-/**
- * Generate a new fragment program which implements the context's
- * current texture env/combine mode.
- */
-static void
-create_new_program(struct gl_context *ctx, struct state_key *key,
- struct gl_fragment_program *program)
-{
- struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
- struct texenv_fragment_program p;
- GLuint unit;
- struct ureg cf, out;
- int i;
-
- memset(&p, 0, sizeof(p));
- p.state = key;
- p.program = program;
-
- /* During code generation, use locally-allocated instruction buffer,
- * then alloc dynamic storage below.
- */
- p.program->Base.Instructions = instBuffer;
- p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
- p.program->Base.String = NULL;
- p.program->Base.NumTexIndirections = 1; /* is this right? */
- p.program->Base.NumTexInstructions = 0;
- p.program->Base.NumAluInstructions = 0;
- p.program->Base.NumInstructions = 0;
- p.program->Base.NumTemporaries = 0;
- p.program->Base.NumParameters = 0;
- p.program->Base.NumAttributes = 0;
- p.program->Base.NumAddressRegs = 0;
- p.program->Base.Parameters = _mesa_new_parameter_list();
- p.program->Base.InputsRead = 0x0;
-
- if (key->num_draw_buffers == 1)
- p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
- else {
- for (i = 0; i < key->num_draw_buffers; i++)
- p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
- }
-
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- p.src_texture[unit] = undef;
- p.texcoord_tex[unit] = undef;
- }
-
- p.src_previous = undef;
- p.half = undef;
- p.zero = undef;
- p.one = undef;
-
- p.last_tex_stage = 0;
- release_temps(ctx, &p);
-
- if (key->enabled_units && key->num_draw_buffers) {
- GLboolean needbumpstage = GL_FALSE;
-
- /* Zeroth pass - bump map textures first */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled &&
- key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- needbumpstage = GL_TRUE;
- load_texunit_bumpmap( &p, unit );
- }
- if (needbumpstage)
- p.program->Base.NumTexIndirections++;
-
- /* First pass - to support texture_env_crossbar, first identify
- * all referenced texture sources and emit texld instructions
- * for each:
- */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled) {
- load_texunit_sources( &p, unit );
- p.last_tex_stage = unit;
- }
-
- /* Second pass - emit combine instructions to build final color:
- */
- for (unit = 0; unit < key->nr_enabled_units; unit++)
- if (key->unit[unit].enabled) {
- p.src_previous = emit_texenv( &p, unit );
- reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
- release_temps(ctx, &p); /* release all temps */
- }
- }
-
- cf = get_source( &p, SRC_PREVIOUS, 0 );
-
- for (i = 0; i < key->num_draw_buffers; i++) {
- if (key->num_draw_buffers == 1)
- out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
- else {
- out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
- }
-
- if (key->separate_specular) {
- /* Emit specular add.
- */
- struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
- emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
- emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
- }
- else if (memcmp(&cf, &out, sizeof(cf)) != 0) {
- /* Will wind up in here if no texture enabled or a couple of
- * other scenarios (GL_REPLACE for instance).
- */
- emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
- }
- }
- /* Finish up:
- */
- emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
-
- if (key->fog_enabled) {
- /* Pull fog mode from struct gl_context, the value in the state key is
- * a reduced value and not what is expected in FogOption
- */
- p.program->FogOption = ctx->Fog.Mode;
- p.program->Base.InputsRead |= FRAG_BIT_FOGC;
- }
- else {
- p.program->FogOption = GL_NONE;
- }
-
- if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
- program_error(&p, "Exceeded max nr indirect texture lookups");
-
- if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
- program_error(&p, "Exceeded max TEX instructions");
-
- if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
- program_error(&p, "Exceeded max ALU instructions");
-
- ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
-
- /* Allocate final instruction array */
- p.program->Base.Instructions
- = _mesa_alloc_instructions(p.program->Base.NumInstructions);
- if (!p.program->Base.Instructions) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "generating tex env program");
- return;
- }
- _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
- p.program->Base.NumInstructions);
-
- if (key->num_draw_buffers && p.program->FogOption) {
- _mesa_append_fog_code(ctx, p.program);
- p.program->FogOption = GL_NONE;
- }
-
-
- /* Notify driver the fragment program has (actually) changed.
- */
- if (ctx->Driver.ProgramStringNotify) {
- GLboolean ok = ctx->Driver.ProgramStringNotify(ctx,
- GL_FRAGMENT_PROGRAM_ARB,
- &p.program->Base);
- /* Driver should be able to handle any texenv programs as long as
- * the driver correctly reported max number of texture units correctly,
- * etc.
- */
- ASSERT(ok);
- (void) ok; /* silence unused var warning */
- }
-
- if (DISASSEM) {
- _mesa_print_program(&p.program->Base);
- printf("\n");
- }
-}
-
-extern "C" {
-
-/**
- * Return a fragment program which implements the current
- * fixed-function texture, fog and color-sum operations.
- */
-struct gl_fragment_program *
-_mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
-{
- struct gl_fragment_program *prog;
- struct state_key key;
- GLuint keySize;
-
- keySize = make_state_key(ctx, &key);
-
- prog = (struct gl_fragment_program *)
- _mesa_search_program_cache(ctx->FragmentProgram.Cache,
- &key, keySize);
-
- if (!prog) {
- prog = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-
- create_new_program(ctx, &key, prog);
-
- _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
- &key, keySize, &prog->Base);
- }
-
- return prog;
-}
-
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * Copyright 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +extern "C" { +#include "glheader.h" +#include "imports.h" +#include "mtypes.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_cache.h" +#include "program/prog_instruction.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" +#include "program/programopt.h" +#include "texenvprogram.h" +} + +/* + * Note on texture units: + * + * The number of texture units supported by fixed-function fragment + * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS. + * That's because there's a one-to-one correspondence between texture + * coordinates and samplers in fixed-function processing. + * + * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS + * sets of texcoords, so is fixed-function fragment processing. + * + * We can safely use ctx->Const.MaxTextureUnits for loop bounds. + */ + + +struct texenvprog_cache_item +{ + GLuint hash; + void *key; + struct gl_fragment_program *data; + struct texenvprog_cache_item *next; +}; + +static GLboolean +texenv_doing_secondary_color(struct gl_context *ctx) +{ + if (ctx->Light.Enabled && + (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) + return GL_TRUE; + + if (ctx->Fog.ColorSumEnabled) + return GL_TRUE; + + return GL_FALSE; +} + +/** + * Up to nine instructions per tex unit, plus fog, specular color. + */ +#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12) + +#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) + +struct mode_opt { +#ifdef __GNUC__ + __extension__ GLubyte Source:4; /**< SRC_x */ + __extension__ GLubyte Operand:3; /**< OPR_x */ +#else + GLubyte Source; /**< SRC_x */ + GLubyte Operand; /**< OPR_x */ +#endif +}; + +struct state_key { + GLuint nr_enabled_units:8; + GLuint enabled_units:8; + GLuint separate_specular:1; + GLuint fog_enabled:1; + GLuint fog_mode:2; /**< FOG_x */ + GLuint inputs_available:12; + GLuint num_draw_buffers:4; + + /* NOTE: This array of structs must be last! (see "keySize" below) */ + struct { + GLuint enabled:1; + GLuint source_index:3; /**< TEXTURE_x_INDEX */ + GLuint shadow:1; + GLuint ScaleShiftRGB:2; + GLuint ScaleShiftA:2; + + GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */ + GLuint ModeRGB:5; /**< MODE_x */ + + GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */ + GLuint ModeA:5; /**< MODE_x */ + + GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */ + + struct mode_opt OptRGB[MAX_COMBINER_TERMS]; + struct mode_opt OptA[MAX_COMBINER_TERMS]; + } unit[MAX_TEXTURE_UNITS]; +}; + +#define FOG_LINEAR 0 +#define FOG_EXP 1 +#define FOG_EXP2 2 +#define FOG_UNKNOWN 3 + +static GLuint translate_fog_mode( GLenum mode ) +{ + switch (mode) { + case GL_LINEAR: return FOG_LINEAR; + case GL_EXP: return FOG_EXP; + case GL_EXP2: return FOG_EXP2; + default: return FOG_UNKNOWN; + } +} + +#define OPR_SRC_COLOR 0 +#define OPR_ONE_MINUS_SRC_COLOR 1 +#define OPR_SRC_ALPHA 2 +#define OPR_ONE_MINUS_SRC_ALPHA 3 +#define OPR_ZERO 4 +#define OPR_ONE 5 +#define OPR_UNKNOWN 7 + +static GLuint translate_operand( GLenum operand ) +{ + switch (operand) { + case GL_SRC_COLOR: return OPR_SRC_COLOR; + case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR; + case GL_SRC_ALPHA: return OPR_SRC_ALPHA; + case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA; + case GL_ZERO: return OPR_ZERO; + case GL_ONE: return OPR_ONE; + default: + assert(0); + return OPR_UNKNOWN; + } +} + +#define SRC_TEXTURE 0 +#define SRC_TEXTURE0 1 +#define SRC_TEXTURE1 2 +#define SRC_TEXTURE2 3 +#define SRC_TEXTURE3 4 +#define SRC_TEXTURE4 5 +#define SRC_TEXTURE5 6 +#define SRC_TEXTURE6 7 +#define SRC_TEXTURE7 8 +#define SRC_CONSTANT 9 +#define SRC_PRIMARY_COLOR 10 +#define SRC_PREVIOUS 11 +#define SRC_ZERO 12 +#define SRC_UNKNOWN 15 + +static GLuint translate_source( GLenum src ) +{ + switch (src) { + case GL_TEXTURE: return SRC_TEXTURE; + case GL_TEXTURE0: + case GL_TEXTURE1: + case GL_TEXTURE2: + case GL_TEXTURE3: + case GL_TEXTURE4: + case GL_TEXTURE5: + case GL_TEXTURE6: + case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0); + case GL_CONSTANT: return SRC_CONSTANT; + case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR; + case GL_PREVIOUS: return SRC_PREVIOUS; + case GL_ZERO: + return SRC_ZERO; + default: + assert(0); + return SRC_UNKNOWN; + } +} + +#define MODE_REPLACE 0 /* r = a0 */ +#define MODE_MODULATE 1 /* r = a0 * a1 */ +#define MODE_ADD 2 /* r = a0 + a1 */ +#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */ +#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */ +#define MODE_SUBTRACT 5 /* r = a0 - a1 */ +#define MODE_DOT3_RGB 6 /* r = a0 . a1 */ +#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */ +#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */ +#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */ +#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */ +#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */ +#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */ +#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */ +#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */ +#define MODE_BUMP_ENVMAP_ATI 15 /* special */ +#define MODE_UNKNOWN 16 + +/** + * Translate GL combiner state into a MODE_x value + */ +static GLuint translate_mode( GLenum envMode, GLenum mode ) +{ + switch (mode) { + case GL_REPLACE: return MODE_REPLACE; + case GL_MODULATE: return MODE_MODULATE; + case GL_ADD: + if (envMode == GL_COMBINE4_NV) + return MODE_ADD_PRODUCTS; + else + return MODE_ADD; + case GL_ADD_SIGNED: + if (envMode == GL_COMBINE4_NV) + return MODE_ADD_PRODUCTS_SIGNED; + else + return MODE_ADD_SIGNED; + case GL_INTERPOLATE: return MODE_INTERPOLATE; + case GL_SUBTRACT: return MODE_SUBTRACT; + case GL_DOT3_RGB: return MODE_DOT3_RGB; + case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT; + case GL_DOT3_RGBA: return MODE_DOT3_RGBA; + case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT; + case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI; + case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI; + case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI; + case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI; + default: + assert(0); + return MODE_UNKNOWN; + } +} + + +/** + * Do we need to clamp the results of the given texture env/combine mode? + * If the inputs to the mode are in [0,1] we don't always have to clamp + * the results. + */ +static GLboolean +need_saturate( GLuint mode ) +{ + switch (mode) { + case MODE_REPLACE: + case MODE_MODULATE: + case MODE_INTERPOLATE: + return GL_FALSE; + case MODE_ADD: + case MODE_ADD_SIGNED: + case MODE_SUBTRACT: + case MODE_DOT3_RGB: + case MODE_DOT3_RGB_EXT: + case MODE_DOT3_RGBA: + case MODE_DOT3_RGBA_EXT: + case MODE_MODULATE_ADD_ATI: + case MODE_MODULATE_SIGNED_ADD_ATI: + case MODE_MODULATE_SUBTRACT_ATI: + case MODE_ADD_PRODUCTS: + case MODE_ADD_PRODUCTS_SIGNED: + case MODE_BUMP_ENVMAP_ATI: + return GL_TRUE; + default: + assert(0); + return GL_FALSE; + } +} + + + +/** + * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX. + */ +static GLuint translate_tex_src_bit( GLbitfield bit ) +{ + ASSERT(bit); + return _mesa_ffs(bit) - 1; +} + + +#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) +#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0) + +/** + * Identify all possible varying inputs. The fragment program will + * never reference non-varying inputs, but will track them via state + * constants instead. + * + * This function figures out all the inputs that the fragment program + * has access to. The bitmask is later reduced to just those which + * are actually referenced. + */ +static GLbitfield get_fp_input_mask( struct gl_context *ctx ) +{ + /* _NEW_PROGRAM */ + const GLboolean vertexShader = + (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus && + ctx->Shader.CurrentVertexProgram->VertexProgram); + const GLboolean vertexProgram = ctx->VertexProgram._Enabled; + GLbitfield fp_inputs = 0x0; + + if (ctx->VertexProgram._Overriden) { + /* Somebody's messing with the vertex program and we don't have + * a clue what's happening. Assume that it could be producing + * all possible outputs. + */ + fp_inputs = ~0; + } + else if (ctx->RenderMode == GL_FEEDBACK) { + /* _NEW_RENDERMODE */ + fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + else if (!(vertexProgram || vertexShader) || + !ctx->VertexProgram._Current) { + /* Fixed function vertex logic */ + /* _NEW_ARRAY */ + GLbitfield varying_inputs = ctx->varying_vp_inputs; + + /* These get generated in the setup routine regardless of the + * vertex program: + */ + /* _NEW_POINT */ + if (ctx->Point.PointSprite) + varying_inputs |= FRAG_BITS_TEX_ANY; + + /* First look at what values may be computed by the generated + * vertex program: + */ + /* _NEW_LIGHT */ + if (ctx->Light.Enabled) { + fp_inputs |= FRAG_BIT_COL0; + + if (texenv_doing_secondary_color(ctx)) + fp_inputs |= FRAG_BIT_COL1; + } + + /* _NEW_TEXTURE */ + fp_inputs |= (ctx->Texture._TexGenEnabled | + ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0; + + /* Then look at what might be varying as a result of enabled + * arrays, etc: + */ + if (varying_inputs & VERT_BIT_COLOR0) + fp_inputs |= FRAG_BIT_COL0; + if (varying_inputs & VERT_BIT_COLOR1) + fp_inputs |= FRAG_BIT_COL1; + + fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0) + << FRAG_ATTRIB_TEX0); + + } + else { + /* calculate from vp->outputs */ + struct gl_vertex_program *vprog; + GLbitfield64 vp_outputs; + + /* Choose GLSL vertex shader over ARB vertex program. Need this + * since vertex shader state validation comes after fragment state + * validation (see additional comments in state.c). + */ + if (vertexShader) + vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; + else + vprog = ctx->VertexProgram.Current; + + vp_outputs = vprog->Base.OutputsWritten; + + /* These get generated in the setup routine regardless of the + * vertex program: + */ + /* _NEW_POINT */ + if (ctx->Point.PointSprite) + vp_outputs |= FRAG_BITS_TEX_ANY; + + if (vp_outputs & (1 << VERT_RESULT_COL0)) + fp_inputs |= FRAG_BIT_COL0; + if (vp_outputs & (1 << VERT_RESULT_COL1)) + fp_inputs |= FRAG_BIT_COL1; + + fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0) + << FRAG_ATTRIB_TEX0); + } + + return fp_inputs; +} + + +/** + * Examine current texture environment state and generate a unique + * key to identify it. + */ +static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) +{ + GLuint i, j; + GLbitfield inputs_referenced = FRAG_BIT_COL0; + const GLbitfield inputs_available = get_fp_input_mask( ctx ); + GLuint keySize; + + memset(key, 0, sizeof(*key)); + + /* _NEW_TEXTURE */ + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + const struct gl_texture_object *texObj = texUnit->_Current; + const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; + GLenum format; + + if (!texUnit->_ReallyEnabled || !texUnit->Enabled) + continue; + + format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + + key->unit[i].enabled = 1; + key->enabled_units |= (1<<i); + key->nr_enabled_units = i + 1; + inputs_referenced |= FRAG_BIT_TEX(i); + + key->unit[i].source_index = + translate_tex_src_bit(texUnit->_ReallyEnabled); + + key->unit[i].shadow = ((texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE) && + ((format == GL_DEPTH_COMPONENT) || + (format == GL_DEPTH_STENCIL_EXT))); + + key->unit[i].NumArgsRGB = comb->_NumArgsRGB; + key->unit[i].NumArgsA = comb->_NumArgsA; + + key->unit[i].ModeRGB = + translate_mode(texUnit->EnvMode, comb->ModeRGB); + key->unit[i].ModeA = + translate_mode(texUnit->EnvMode, comb->ModeA); + + key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB; + key->unit[i].ScaleShiftA = comb->ScaleShiftA; + + for (j = 0; j < MAX_COMBINER_TERMS; j++) { + key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]); + key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]); + key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]); + key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]); + } + + if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) { + /* requires some special translation */ + key->unit[i].NumArgsRGB = 2; + key->unit[i].ScaleShiftRGB = 0; + key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR; + key->unit[i].OptRGB[0].Source = SRC_TEXTURE; + key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR; + key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; + } + + /* this is a back-door for enabling cylindrical texture wrap mode */ + if (texObj->Priority == 0.125) + key->unit[i].texture_cyl_wrap = 1; + } + + /* _NEW_LIGHT | _NEW_FOG */ + if (texenv_doing_secondary_color(ctx)) { + key->separate_specular = 1; + inputs_referenced |= FRAG_BIT_COL1; + } + + /* _NEW_FOG */ + if (ctx->Fog.Enabled) { + key->fog_enabled = 1; + key->fog_mode = translate_fog_mode(ctx->Fog.Mode); + inputs_referenced |= FRAG_BIT_FOGC; /* maybe */ + } + + /* _NEW_BUFFERS */ + key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + + key->inputs_available = (inputs_available & inputs_referenced); + + /* compute size of state key, ignoring unused texture units */ + keySize = sizeof(*key) - sizeof(key->unit) + + key->nr_enabled_units * sizeof(key->unit[0]); + + return keySize; +} + + +/** + * Use uregs to represent registers internally, translate to Mesa's + * expected formats on emit. + * + * NOTE: These are passed by value extensively in this file rather + * than as usual by pointer reference. If this disturbs you, try + * remembering they are just 32bits in size. + * + * GCC is smart enough to deal with these dword-sized structures in + * much the same way as if I had defined them as dwords and was using + * macros to access and set the fields. This is much nicer and easier + * to evolve. + */ +struct ureg { + GLuint file:4; + GLuint idx:8; + GLuint negatebase:1; + GLuint swz:12; + GLuint pad:7; +}; + +static const struct ureg undef = { + PROGRAM_UNDEFINED, + 255, + 0, + 0, + 0 +}; + + +/** State used to build the fragment program: + */ +struct texenv_fragment_program { + struct gl_fragment_program *program; + struct state_key *state; + + GLbitfield alu_temps; /**< Track texture indirections, see spec. */ + GLbitfield temps_output; /**< Track texture indirections, see spec. */ + GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ + GLboolean error; + + struct ureg src_texture[MAX_TEXTURE_COORD_UNITS]; + /* Reg containing each texture unit's sampled texture color, + * else undef. + */ + + struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS]; + /* Reg containing texcoord for a texture unit, + * needed for bump mapping, else undef. + */ + + struct ureg src_previous; /**< Reg containing color from previous + * stage. May need to be decl'd. + */ + + GLuint last_tex_stage; /**< Number of last enabled texture unit */ + + struct ureg half; + struct ureg one; + struct ureg zero; +}; + + + +static struct ureg make_ureg(GLuint file, GLuint idx) +{ + struct ureg reg; + reg.file = file; + reg.idx = idx; + reg.negatebase = 0; + reg.swz = SWIZZLE_NOOP; + reg.pad = 0; + return reg; +} + +static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) +{ + reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), + GET_SWZ(reg.swz, y), + GET_SWZ(reg.swz, z), + GET_SWZ(reg.swz, w)); + + return reg; +} + +static struct ureg swizzle1( struct ureg reg, int x ) +{ + return swizzle(reg, x, x, x, x); +} + +static struct ureg negate( struct ureg reg ) +{ + reg.negatebase ^= 1; + return reg; +} + +static GLboolean is_undef( struct ureg reg ) +{ + return reg.file == PROGRAM_UNDEFINED; +} + + +static struct ureg get_temp( struct texenv_fragment_program *p ) +{ + GLint bit; + + /* First try and reuse temps which have been used already: + */ + bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps ); + + /* Then any unused temporary: + */ + if (!bit) + bit = _mesa_ffs( ~p->temp_in_use ); + + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, (bit-1)); +} + +static struct ureg get_tex_temp( struct texenv_fragment_program *p ) +{ + int bit; + + /* First try to find available temp not previously used (to avoid + * starting a new texture indirection). According to the spec, the + * ~p->temps_output isn't necessary, but will keep it there for + * now: + */ + bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output ); + + /* Then any unused temporary: + */ + if (!bit) + bit = _mesa_ffs( ~p->temp_in_use ); + + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, (bit-1)); +} + + +/** Mark a temp reg as being no longer allocatable. */ +static void reserve_temp( struct texenv_fragment_program *p, struct ureg r ) +{ + if (r.file == PROGRAM_TEMPORARY) + p->temps_output |= (1 << r.idx); +} + + +static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p ) +{ + GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; + + /* KW: To support tex_env_crossbar, don't release the registers in + * temps_output. + */ + if (max_temp >= sizeof(int) * 8) + p->temp_in_use = p->temps_output; + else + p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output; +} + + +static struct ureg register_param5( struct texenv_fragment_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) +{ + int tokens[STATE_LENGTH]; + GLuint idx; + tokens[0] = s0; + tokens[1] = s1; + tokens[2] = s2; + tokens[3] = s3; + tokens[4] = s4; + idx = _mesa_add_state_reference(p->program->Base.Parameters, + (gl_state_index *)tokens); + return make_ureg(PROGRAM_STATE_VAR, idx); +} + + +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) + +static GLuint frag_to_vert_attrib( GLuint attrib ) +{ + switch (attrib) { + case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0; + case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1; + default: + assert(attrib >= FRAG_ATTRIB_TEX0); + assert(attrib <= FRAG_ATTRIB_TEX7); + return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0; + } +} + + +static struct ureg register_input( struct texenv_fragment_program *p, GLuint input ) +{ + if (p->state->inputs_available & (1<<input)) { + p->program->Base.InputsRead |= (1 << input); + return make_ureg(PROGRAM_INPUT, input); + } + else { + GLuint idx = frag_to_vert_attrib( input ); + return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx ); + } +} + + +static void emit_arg( struct prog_src_register *reg, + struct ureg ureg ) +{ + reg->File = ureg.file; + reg->Index = ureg.idx; + reg->Swizzle = ureg.swz; + reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE; + reg->Abs = GL_FALSE; +} + +static void emit_dst( struct prog_dst_register *dst, + struct ureg ureg, GLuint mask ) +{ + dst->File = ureg.file; + dst->Index = ureg.idx; + dst->WriteMask = mask; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; +} + +static struct prog_instruction * +emit_op(struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + GLboolean saturate, + struct ureg src0, + struct ureg src1, + struct ureg src2 ) +{ + const GLuint nr = p->program->Base.NumInstructions++; + struct prog_instruction *inst = &p->program->Base.Instructions[nr]; + + assert(nr < MAX_INSTRUCTIONS); + + _mesa_init_instructions(inst, 1); + inst->Opcode = op; + + emit_arg( &inst->SrcReg[0], src0 ); + emit_arg( &inst->SrcReg[1], src1 ); + emit_arg( &inst->SrcReg[2], src2 ); + + inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF; + + emit_dst( &inst->DstReg, dest, mask ); + +#if 0 + /* Accounting for indirection tracking: + */ + if (dest.file == PROGRAM_TEMPORARY) + p->temps_output |= 1 << dest.idx; +#endif + + return inst; +} + + +static struct ureg emit_arith( struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + GLboolean saturate, + struct ureg src0, + struct ureg src1, + struct ureg src2 ) +{ + emit_op(p, op, dest, mask, saturate, src0, src1, src2); + + /* Accounting for indirection tracking: + */ + if (src0.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src0.idx; + + if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src1.idx; + + if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src2.idx; + + if (dest.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << dest.idx; + + p->program->Base.NumAluInstructions++; + return dest; +} + +static struct ureg emit_texld( struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint destmask, + GLuint tex_unit, + GLuint tex_idx, + GLuint tex_shadow, + struct ureg coord ) +{ + struct prog_instruction *inst = emit_op( p, op, + dest, destmask, + GL_FALSE, /* don't saturate? */ + coord, /* arg 0? */ + undef, + undef); + + inst->TexSrcTarget = tex_idx; + inst->TexSrcUnit = tex_unit; + inst->TexShadow = tex_shadow; + + p->program->Base.NumTexInstructions++; + + /* Accounting for indirection tracking: + */ + reserve_temp(p, dest); + +#if 0 + /* Is this a texture indirection? + */ + if ((coord.file == PROGRAM_TEMPORARY && + (p->temps_output & (1<<coord.idx))) || + (dest.file == PROGRAM_TEMPORARY && + (p->alu_temps & (1<<dest.idx)))) { + p->program->Base.NumTexIndirections++; + p->temps_output = 1<<coord.idx; + p->alu_temps = 0; + assert(0); /* KW: texture env crossbar */ + } +#endif + + return dest; +} + + +static struct ureg register_const4f( struct texenv_fragment_program *p, + GLfloat s0, + GLfloat s1, + GLfloat s2, + GLfloat s3) +{ + GLfloat values[4]; + GLuint idx, swizzle; + struct ureg r; + values[0] = s0; + values[1] = s1; + values[2] = s2; + values[3] = s3; + idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, + &swizzle ); + r = make_ureg(PROGRAM_CONSTANT, idx); + r.swz = swizzle; + return r; +} + +#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) +#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) +#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) +#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) + + +static struct ureg get_one( struct texenv_fragment_program *p ) +{ + if (is_undef(p->one)) + p->one = register_scalar_const(p, 1.0); + return p->one; +} + +static struct ureg get_half( struct texenv_fragment_program *p ) +{ + if (is_undef(p->half)) + p->half = register_scalar_const(p, 0.5); + return p->half; +} + +static struct ureg get_zero( struct texenv_fragment_program *p ) +{ + if (is_undef(p->zero)) + p->zero = register_scalar_const(p, 0.0); + return p->zero; +} + + +static void program_error( struct texenv_fragment_program *p, const char *msg ) +{ + _mesa_problem(NULL, "%s", msg); + p->error = 1; +} + +static struct ureg get_source( struct texenv_fragment_program *p, + GLuint src, GLuint unit ) +{ + switch (src) { + case SRC_TEXTURE: + assert(!is_undef(p->src_texture[unit])); + return p->src_texture[unit]; + + case SRC_TEXTURE0: + case SRC_TEXTURE1: + case SRC_TEXTURE2: + case SRC_TEXTURE3: + case SRC_TEXTURE4: + case SRC_TEXTURE5: + case SRC_TEXTURE6: + case SRC_TEXTURE7: + assert(!is_undef(p->src_texture[src - SRC_TEXTURE0])); + return p->src_texture[src - SRC_TEXTURE0]; + + case SRC_CONSTANT: + return register_param2(p, STATE_TEXENV_COLOR, unit); + + case SRC_PRIMARY_COLOR: + return register_input(p, FRAG_ATTRIB_COL0); + + case SRC_ZERO: + return get_zero(p); + + case SRC_PREVIOUS: + if (is_undef(p->src_previous)) + return register_input(p, FRAG_ATTRIB_COL0); + else + return p->src_previous; + + default: + assert(0); + return undef; + } +} + +static struct ureg emit_combine_source( struct texenv_fragment_program *p, + GLuint mask, + GLuint unit, + GLuint source, + GLuint operand ) +{ + struct ureg arg, src, one; + + src = get_source(p, source, unit); + + switch (operand) { + case OPR_ONE_MINUS_SRC_COLOR: + /* Get unused tmp, + * Emit tmp = 1.0 - arg.xyzw + */ + arg = get_temp( p ); + one = get_one( p ); + return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef); + + case OPR_SRC_ALPHA: + if (mask == WRITEMASK_W) + return src; + else + return swizzle1( src, SWIZZLE_W ); + case OPR_ONE_MINUS_SRC_ALPHA: + /* Get unused tmp, + * Emit tmp = 1.0 - arg.wwww + */ + arg = get_temp(p); + one = get_one(p); + return emit_arith(p, OPCODE_SUB, arg, mask, 0, + one, swizzle1(src, SWIZZLE_W), undef); + case OPR_ZERO: + return get_zero(p); + case OPR_ONE: + return get_one(p); + case OPR_SRC_COLOR: + return src; + default: + assert(0); + return src; + } +} + +/** + * Check if the RGB and Alpha sources and operands match for the given + * texture unit's combinder state. When the RGB and A sources and + * operands match, we can emit fewer instructions. + */ +static GLboolean args_match( const struct state_key *key, GLuint unit ) +{ + GLuint i, numArgs = key->unit[unit].NumArgsRGB; + + for (i = 0; i < numArgs; i++) { + if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source) + return GL_FALSE; + + switch (key->unit[unit].OptA[i].Operand) { + case OPR_SRC_ALPHA: + switch (key->unit[unit].OptRGB[i].Operand) { + case OPR_SRC_COLOR: + case OPR_SRC_ALPHA: + break; + default: + return GL_FALSE; + } + break; + case OPR_ONE_MINUS_SRC_ALPHA: + switch (key->unit[unit].OptRGB[i].Operand) { + case OPR_ONE_MINUS_SRC_COLOR: + case OPR_ONE_MINUS_SRC_ALPHA: + break; + default: + return GL_FALSE; + } + break; + default: + return GL_FALSE; /* impossible */ + } + } + + return GL_TRUE; +} + +static struct ureg emit_combine( struct texenv_fragment_program *p, + struct ureg dest, + GLuint mask, + GLboolean saturate, + GLuint unit, + GLuint nr, + GLuint mode, + const struct mode_opt *opt) +{ + struct ureg src[MAX_COMBINER_TERMS]; + struct ureg tmp, half; + GLuint i; + + assert(nr <= MAX_COMBINER_TERMS); + + for (i = 0; i < nr; i++) + src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand ); + + switch (mode) { + case MODE_REPLACE: + if (mask == WRITEMASK_XYZW && !saturate) + return src[0]; + else + return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef ); + case MODE_MODULATE: + return emit_arith( p, OPCODE_MUL, dest, mask, saturate, + src[0], src[1], undef ); + case MODE_ADD: + return emit_arith( p, OPCODE_ADD, dest, mask, saturate, + src[0], src[1], undef ); + case MODE_ADD_SIGNED: + /* tmp = arg0 + arg1 + * result = tmp - .5 + */ + half = get_half(p); + tmp = get_temp( p ); + emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef ); + return dest; + case MODE_INTERPOLATE: + /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered: + */ + return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] ); + + case MODE_SUBTRACT: + return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef ); + + case MODE_DOT3_RGBA: + case MODE_DOT3_RGBA_EXT: + case MODE_DOT3_RGB_EXT: + case MODE_DOT3_RGB: { + struct ureg tmp0 = get_temp( p ); + struct ureg tmp1 = get_temp( p ); + struct ureg neg1 = register_scalar_const(p, -1); + struct ureg two = register_scalar_const(p, 2); + + /* tmp0 = 2*src0 - 1 + * tmp1 = 2*src1 - 1 + * + * dst = tmp0 dot3 tmp1 + */ + emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, + two, src[0], neg1); + + if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) + tmp1 = tmp0; + else + emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, + two, src[1], neg1); + emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef); + return dest; + } + case MODE_MODULATE_ADD_ATI: + /* Arg0 * Arg2 + Arg1 */ + return emit_arith( p, OPCODE_MAD, dest, mask, saturate, + src[0], src[2], src[1] ); + case MODE_MODULATE_SIGNED_ADD_ATI: { + /* Arg0 * Arg2 + Arg1 - 0.5 */ + struct ureg tmp0 = get_temp(p); + half = get_half(p); + emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); + return dest; + } + case MODE_MODULATE_SUBTRACT_ATI: + /* Arg0 * Arg2 - Arg1 */ + emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) ); + return dest; + case MODE_ADD_PRODUCTS: + /* Arg0 * Arg1 + Arg2 * Arg3 */ + { + struct ureg tmp0 = get_temp(p); + emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 ); + } + return dest; + case MODE_ADD_PRODUCTS_SIGNED: + /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */ + { + struct ureg tmp0 = get_temp(p); + half = get_half(p); + emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); + } + return dest; + case MODE_BUMP_ENVMAP_ATI: + /* special - not handled here */ + assert(0); + return src[0]; + default: + assert(0); + return src[0]; + } +} + + +/** + * Generate instructions for one texture unit's env/combiner mode. + */ +static struct ureg +emit_texenv(struct texenv_fragment_program *p, GLuint unit) +{ + const struct state_key *key = p->state; + GLboolean rgb_saturate, alpha_saturate; + GLuint rgb_shift, alpha_shift; + struct ureg out, dest; + + if (!key->unit[unit].enabled) { + return get_source(p, SRC_PREVIOUS, 0); + } + if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { + /* this isn't really a env stage delivering a color and handled elsewhere */ + return get_source(p, SRC_PREVIOUS, 0); + } + + switch (key->unit[unit].ModeRGB) { + case MODE_DOT3_RGB_EXT: + alpha_shift = key->unit[unit].ScaleShiftA; + rgb_shift = 0; + break; + case MODE_DOT3_RGBA_EXT: + alpha_shift = 0; + rgb_shift = 0; + break; + default: + rgb_shift = key->unit[unit].ScaleShiftRGB; + alpha_shift = key->unit[unit].ScaleShiftA; + break; + } + + /* If we'll do rgb/alpha shifting don't saturate in emit_combine(). + * We don't want to clamp twice. + */ + if (rgb_shift) + rgb_saturate = GL_FALSE; /* saturate after rgb shift */ + else if (need_saturate(key->unit[unit].ModeRGB)) + rgb_saturate = GL_TRUE; + else + rgb_saturate = GL_FALSE; + + if (alpha_shift) + alpha_saturate = GL_FALSE; /* saturate after alpha shift */ + else if (need_saturate(key->unit[unit].ModeA)) + alpha_saturate = GL_TRUE; + else + alpha_saturate = GL_FALSE; + + /* If this is the very last calculation (and various other conditions + * are met), emit directly to the color output register. Otherwise, + * emit to a temporary register. + */ + if (key->separate_specular || + unit != p->last_tex_stage || + alpha_shift || + key->num_draw_buffers != 1 || + rgb_shift) + dest = get_temp( p ); + else + dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); + + /* Emit the RGB and A combine ops + */ + if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && + args_match(key, unit)) { + out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + } + else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || + key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { + out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + } + else { + /* Need to do something to stop from re-emitting identical + * argument calculations here: + */ + out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate, + unit, + key->unit[unit].NumArgsA, + key->unit[unit].ModeA, + key->unit[unit].OptA); + } + + /* Deal with the final shift: + */ + if (alpha_shift || rgb_shift) { + struct ureg shift; + GLboolean saturate = GL_TRUE; /* always saturate at this point */ + + if (rgb_shift == alpha_shift) { + shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift)); + } + else { + shift = register_const4f(p, + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<alpha_shift)); + } + return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW, + saturate, out, shift, undef ); + } + else + return out; +} + + +/** + * Generate instruction for getting a texture source term. + */ +static void load_texture( struct texenv_fragment_program *p, GLuint unit ) +{ + if (is_undef(p->src_texture[unit])) { + const GLuint texTarget = p->state->unit[unit].source_index; + struct ureg texcoord; + struct ureg tmp = get_tex_temp( p ); + + if (is_undef(p->texcoord_tex[unit])) { + texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit); + } + else { + /* might want to reuse this reg for tex output actually */ + texcoord = p->texcoord_tex[unit]; + } + + /* TODO: Use D0_MASK_XY where possible. + */ + if (p->state->unit[unit].enabled) { + GLboolean shadow = GL_FALSE; + + if (p->state->unit[unit].shadow) { + p->program->Base.ShadowSamplers |= 1 << unit; + shadow = GL_TRUE; + } + + p->src_texture[unit] = emit_texld( p, OPCODE_TXP, + tmp, WRITEMASK_XYZW, + unit, texTarget, shadow, + texcoord ); + + p->program->Base.SamplersUsed |= (1 << unit); + /* This identity mapping should already be in place + * (see _mesa_init_program_struct()) but let's be safe. + */ + p->program->Base.SamplerUnits[unit] = unit; + } + else + p->src_texture[unit] = get_zero(p); + + if (p->state->unit[unit].texture_cyl_wrap) { + /* set flag which is checked by Mesa->Gallium program translation */ + p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP; + } + + } +} + +static GLboolean load_texenv_source( struct texenv_fragment_program *p, + GLuint src, GLuint unit ) +{ + switch (src) { + case SRC_TEXTURE: + load_texture(p, unit); + break; + + case SRC_TEXTURE0: + case SRC_TEXTURE1: + case SRC_TEXTURE2: + case SRC_TEXTURE3: + case SRC_TEXTURE4: + case SRC_TEXTURE5: + case SRC_TEXTURE6: + case SRC_TEXTURE7: + load_texture(p, src - SRC_TEXTURE0); + break; + + default: + /* not a texture src - do nothing */ + break; + } + + return GL_TRUE; +} + + +/** + * Generate instructions for loading all texture source terms. + */ +static GLboolean +load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) +{ + const struct state_key *key = p->state; + GLuint i; + + for (i = 0; i < key->unit[unit].NumArgsRGB; i++) { + load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit ); + } + + for (i = 0; i < key->unit[unit].NumArgsA; i++) { + load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ); + } + + return GL_TRUE; +} + +/** + * Generate instructions for loading bump map textures. + */ +static GLboolean +load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) +{ + const struct state_key *key = p->state; + GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; + struct ureg texcDst, bumpMapRes; + struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0); + struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr); + struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit ); + struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit ); + + load_texenv_source( p, unit + SRC_TEXTURE0, unit ); + + bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit); + texcDst = get_tex_temp( p ); + p->texcoord_tex[bumpedUnitNr] = texcDst; + + /* Apply rot matrix and add coords to be available in next phase. + * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) + * note only 2 coords are affected the rest are left unchanged (mul by 0) + */ + emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, + swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc ); + emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, + swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); + + /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish + * enough to access this later, should optimize away. + */ + emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, + constdudvcolor, undef, undef ); + + return GL_TRUE; +} + +/** + * Generate a new fragment program which implements the context's + * current texture env/combine mode. + */ +static void +create_new_program(struct gl_context *ctx, struct state_key *key, + struct gl_fragment_program *program) +{ + struct prog_instruction instBuffer[MAX_INSTRUCTIONS]; + struct texenv_fragment_program p; + GLuint unit; + struct ureg cf, out; + int i; + + memset(&p, 0, sizeof(p)); + p.state = key; + p.program = program; + + /* During code generation, use locally-allocated instruction buffer, + * then alloc dynamic storage below. + */ + p.program->Base.Instructions = instBuffer; + p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; + p.program->Base.String = NULL; + p.program->Base.NumTexIndirections = 1; /* is this right? */ + p.program->Base.NumTexInstructions = 0; + p.program->Base.NumAluInstructions = 0; + p.program->Base.NumInstructions = 0; + p.program->Base.NumTemporaries = 0; + p.program->Base.NumParameters = 0; + p.program->Base.NumAttributes = 0; + p.program->Base.NumAddressRegs = 0; + p.program->Base.Parameters = _mesa_new_parameter_list(); + p.program->Base.InputsRead = 0x0; + + if (key->num_draw_buffers == 1) + p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + else { + for (i = 0; i < key->num_draw_buffers; i++) + p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); + } + + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + p.src_texture[unit] = undef; + p.texcoord_tex[unit] = undef; + } + + p.src_previous = undef; + p.half = undef; + p.zero = undef; + p.one = undef; + + p.last_tex_stage = 0; + release_temps(ctx, &p); + + if (key->enabled_units && key->num_draw_buffers) { + GLboolean needbumpstage = GL_FALSE; + + /* Zeroth pass - bump map textures first */ + for (unit = 0; unit < key->nr_enabled_units; unit++) + if (key->unit[unit].enabled && + key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { + needbumpstage = GL_TRUE; + load_texunit_bumpmap( &p, unit ); + } + if (needbumpstage) + p.program->Base.NumTexIndirections++; + + /* First pass - to support texture_env_crossbar, first identify + * all referenced texture sources and emit texld instructions + * for each: + */ + for (unit = 0; unit < key->nr_enabled_units; unit++) + if (key->unit[unit].enabled) { + load_texunit_sources( &p, unit ); + p.last_tex_stage = unit; + } + + /* Second pass - emit combine instructions to build final color: + */ + for (unit = 0; unit < key->nr_enabled_units; unit++) + if (key->unit[unit].enabled) { + p.src_previous = emit_texenv( &p, unit ); + reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ + release_temps(ctx, &p); /* release all temps */ + } + } + + cf = get_source( &p, SRC_PREVIOUS, 0 ); + + for (i = 0; i < key->num_draw_buffers; i++) { + if (key->num_draw_buffers == 1) + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); + else { + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); + } + + if (key->separate_specular) { + /* Emit specular add. + */ + struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); + emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); + } + else if (memcmp(&cf, &out, sizeof(cf)) != 0) { + /* Will wind up in here if no texture enabled or a couple of + * other scenarios (GL_REPLACE for instance). + */ + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); + } + } + /* Finish up: + */ + emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); + + if (key->fog_enabled) { + /* Pull fog mode from struct gl_context, the value in the state key is + * a reduced value and not what is expected in FogOption + */ + p.program->FogOption = ctx->Fog.Mode; + p.program->Base.InputsRead |= FRAG_BIT_FOGC; + } + else { + p.program->FogOption = GL_NONE; + } + + if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) + program_error(&p, "Exceeded max nr indirect texture lookups"); + + if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions) + program_error(&p, "Exceeded max TEX instructions"); + + if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions) + program_error(&p, "Exceeded max ALU instructions"); + + ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); + + /* Allocate final instruction array */ + p.program->Base.Instructions + = _mesa_alloc_instructions(p.program->Base.NumInstructions); + if (!p.program->Base.Instructions) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "generating tex env program"); + return; + } + _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, + p.program->Base.NumInstructions); + + if (key->num_draw_buffers && p.program->FogOption) { + _mesa_append_fog_code(ctx, p.program, GL_FALSE); + p.program->FogOption = GL_NONE; + } + + + /* Notify driver the fragment program has (actually) changed. + */ + if (ctx->Driver.ProgramStringNotify) { + GLboolean ok = ctx->Driver.ProgramStringNotify(ctx, + GL_FRAGMENT_PROGRAM_ARB, + &p.program->Base); + /* Driver should be able to handle any texenv programs as long as + * the driver correctly reported max number of texture units correctly, + * etc. + */ + ASSERT(ok); + (void) ok; /* silence unused var warning */ + } + + if (DISASSEM) { + _mesa_print_program(&p.program->Base); + printf("\n"); + } +} + +extern "C" { + +/** + * Return a fragment program which implements the current + * fixed-function texture, fog and color-sum operations. + */ +struct gl_fragment_program * +_mesa_get_fixed_func_fragment_program(struct gl_context *ctx) +{ + struct gl_fragment_program *prog; + struct state_key key; + GLuint keySize; + + keySize = make_state_key(ctx, &key); + + prog = (struct gl_fragment_program *) + _mesa_search_program_cache(ctx->FragmentProgram.Cache, + &key, keySize); + + if (!prog) { + prog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + + create_new_program(ctx, &key, prog); + + _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, + &key, keySize, &prog->Base); + } + + return prog; +} + +} diff --git a/mesalib/src/mesa/main/fog.c b/mesalib/src/mesa/main/fog.c index 70603576c..88aa31a7f 100644 --- a/mesalib/src/mesa/main/fog.c +++ b/mesalib/src/mesa/main/fog.c @@ -1,199 +1,204 @@ -/*
- * Mesa 3-D graphics library
- * Version: 5.1
- *
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "fog.h"
-#include "macros.h"
-#include "mtypes.h"
-
-
-
-void GLAPIENTRY
-_mesa_Fogf(GLenum pname, GLfloat param)
-{
- GLfloat fparam[4];
- fparam[0] = param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- _mesa_Fogfv(pname, fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogi(GLenum pname, GLint param )
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- _mesa_Fogfv(pname, fparam);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogiv(GLenum pname, const GLint *params )
-{
- GLfloat p[4];
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- case GL_FOG_COORDINATE_SOURCE_EXT:
- p[0] = (GLfloat) *params;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT( params[0] );
- p[1] = INT_TO_FLOAT( params[1] );
- p[2] = INT_TO_FLOAT( params[2] );
- p[3] = INT_TO_FLOAT( params[3] );
- break;
- default:
- /* Error will be caught later in _mesa_Fogfv */
- ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- _mesa_Fogfv(pname, p);
-}
-
-
-/**
- * Update the gl_fog_attrib::_Scale field.
- */
-static void
-update_fog_scale(struct gl_context *ctx)
-{
- if (ctx->Fog.End == ctx->Fog.Start)
- ctx->Fog._Scale = 1.0f;
- else
- ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);
-}
-
-
-void GLAPIENTRY
-_mesa_Fogfv( GLenum pname, const GLfloat *params )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum m;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- switch (pname) {
- case GL_FOG_MODE:
- m = (GLenum) (GLint) *params;
- switch (m) {
- case GL_LINEAR:
- case GL_EXP:
- case GL_EXP2:
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
- return;
- }
- if (ctx->Fog.Mode == m)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Mode = m;
- break;
- case GL_FOG_DENSITY:
- if (*params<0.0) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
- return;
- }
- if (ctx->Fog.Density == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Density = *params;
- break;
- case GL_FOG_START:
- if (ctx->Fog.Start == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Start = *params;
- update_fog_scale(ctx);
- break;
- case GL_FOG_END:
- if (ctx->Fog.End == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.End = *params;
- update_fog_scale(ctx);
- break;
- case GL_FOG_INDEX:
- if (ctx->Fog.Index == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Index = *params;
- break;
- case GL_FOG_COLOR:
- if (TEST_EQ_4V(ctx->Fog.Color, params))
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
- ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
- ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
- ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
- break;
- case GL_FOG_COORDINATE_SOURCE_EXT: {
- GLenum p = (GLenum) (GLint) *params;
- if (!ctx->Extensions.EXT_fog_coord ||
- (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
- return;
- }
- if (ctx->Fog.FogCoordinateSource == p)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.FogCoordinateSource = p;
- break;
- }
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
- return;
- }
-
- if (ctx->Driver.Fogfv) {
- (*ctx->Driver.Fogfv)( ctx, pname, params );
- }
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void _mesa_init_fog( struct gl_context * ctx )
-{
- /* Fog group */
- ctx->Fog.Enabled = GL_FALSE;
- ctx->Fog.Mode = GL_EXP;
- ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
- ctx->Fog.Index = 0.0;
- ctx->Fog.Density = 1.0;
- ctx->Fog.Start = 0.0;
- ctx->Fog.End = 1.0;
- ctx->Fog.ColorSumEnabled = GL_FALSE;
- ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
- ctx->Fog._Scale = 1.0f;
-}
+/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "context.h" +#include "fog.h" +#include "macros.h" +#include "mtypes.h" + + + +void GLAPIENTRY +_mesa_Fogf(GLenum pname, GLfloat param) +{ + GLfloat fparam[4]; + fparam[0] = param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + _mesa_Fogfv(pname, fparam); +} + + +void GLAPIENTRY +_mesa_Fogi(GLenum pname, GLint param ) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + _mesa_Fogfv(pname, fparam); +} + + +void GLAPIENTRY +_mesa_Fogiv(GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + switch (pname) { + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_INDEX: + case GL_FOG_COORDINATE_SOURCE_EXT: + p[0] = (GLfloat) *params; + break; + case GL_FOG_COLOR: + p[0] = INT_TO_FLOAT( params[0] ); + p[1] = INT_TO_FLOAT( params[1] ); + p[2] = INT_TO_FLOAT( params[2] ); + p[3] = INT_TO_FLOAT( params[3] ); + break; + default: + /* Error will be caught later in _mesa_Fogfv */ + ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); + } + _mesa_Fogfv(pname, p); +} + + +/** + * Update the gl_fog_attrib::_Scale field. + */ +static void +update_fog_scale(struct gl_context *ctx) +{ + if (ctx->Fog.End == ctx->Fog.Start) + ctx->Fog._Scale = 1.0f; + else + ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start); +} + + +void GLAPIENTRY +_mesa_Fogfv( GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + GLenum m; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (pname) { + case GL_FOG_MODE: + m = (GLenum) (GLint) *params; + switch (m) { + case GL_LINEAR: + case GL_EXP: + case GL_EXP2: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glFog" ); + return; + } + if (ctx->Fog.Mode == m) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Mode = m; + break; + case GL_FOG_DENSITY: + if (*params<0.0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glFog" ); + return; + } + if (ctx->Fog.Density == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Density = *params; + break; + case GL_FOG_START: + if (ctx->Fog.Start == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Start = *params; + update_fog_scale(ctx); + break; + case GL_FOG_END: + if (ctx->Fog.End == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.End = *params; + update_fog_scale(ctx); + break; + case GL_FOG_INDEX: + if (ctx->Fog.Index == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Index = *params; + break; + case GL_FOG_COLOR: + if (TEST_EQ_4V(ctx->Fog.Color, params)) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.ColorUnclamped[0] = params[0]; + ctx->Fog.ColorUnclamped[1] = params[1]; + ctx->Fog.ColorUnclamped[2] = params[2]; + ctx->Fog.ColorUnclamped[3] = params[3]; + ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F); + ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F); + ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F); + ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F); + break; + case GL_FOG_COORDINATE_SOURCE_EXT: { + GLenum p = (GLenum) (GLint) *params; + if (!ctx->Extensions.EXT_fog_coord || + (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glFog"); + return; + } + if (ctx->Fog.FogCoordinateSource == p) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.FogCoordinateSource = p; + break; + } + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glFog" ); + return; + } + + if (ctx->Driver.Fogfv) { + (*ctx->Driver.Fogfv)( ctx, pname, params ); + } +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +void _mesa_init_fog( struct gl_context * ctx ) +{ + /* Fog group */ + ctx->Fog.Enabled = GL_FALSE; + ctx->Fog.Mode = GL_EXP; + ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 ); + ctx->Fog.Index = 0.0; + ctx->Fog.Density = 1.0; + ctx->Fog.Start = 0.0; + ctx->Fog.End = 1.0; + ctx->Fog.ColorSumEnabled = GL_FALSE; + ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; + ctx->Fog._Scale = 1.0f; +} diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index db10c9b4c..e62170b71 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -809,8 +809,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 1, 1, 1 /* BlockWidth/Height,Bytes */ }, { - MESA_FORMAT_SIGNED_RG88, - "MESA_FORMAT_SIGNED_RG88", + MESA_FORMAT_SIGNED_RG88_REV, + "MESA_FORMAT_SIGNED_RG88_REV", GL_RG, GL_SIGNED_NORMALIZED, 8, 8, 0, 0, @@ -847,8 +847,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = /* Signed 16 bits / channel */ { - MESA_FORMAT_SIGNED_R_16, - "MESA_FORMAT_SIGNED_R_16", + MESA_FORMAT_SIGNED_R16, + "MESA_FORMAT_SIGNED_R16", GL_RED, GL_SIGNED_NORMALIZED, 16, 0, 0, 0, @@ -856,8 +856,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 1, 1, 2 }, { - MESA_FORMAT_SIGNED_RG_16, - "MESA_FORMAT_SIGNED_RG_16", + MESA_FORMAT_SIGNED_GR1616, + "MESA_FORMAT_SIGNED_GR1616", GL_RG, GL_SIGNED_NORMALIZED, 16, 16, 0, 0, @@ -963,6 +963,80 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 4, 0, 0, 0, 0, 4, 4, 16 /* 16 bytes per 4x4 block */ }, + + /* Signed formats from EXT_texture_snorm that are not in GL3.1 */ + { + MESA_FORMAT_SIGNED_A8, + "MESA_FORMAT_SIGNED_A8", + GL_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 8, + 0, 0, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_SIGNED_L8, + "MESA_FORMAT_SIGNED_L8", + GL_LUMINANCE, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 8, 0, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_SIGNED_AL88, + "MESA_FORMAT_SIGNED_AL88", + GL_LUMINANCE_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 8, + 8, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_I8, + "MESA_FORMAT_SIGNED_I8", + GL_INTENSITY, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, 8, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_SIGNED_A16, + "MESA_FORMAT_SIGNED_A16", + GL_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 16, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_L16, + "MESA_FORMAT_SIGNED_L16", + GL_LUMINANCE, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 16, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_AL1616, + "MESA_FORMAT_SIGNED_AL1616", + GL_LUMINANCE_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 16, + 16, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_I16, + "MESA_FORMAT_SIGNED_I16", + GL_INTENSITY, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, 16, 0, 0, 0, + 1, 1, 2 + } }; @@ -1530,10 +1604,14 @@ _mesa_format_to_type_and_comps(gl_format format, return; case MESA_FORMAT_SIGNED_R8: + case MESA_FORMAT_SIGNED_A8: + case MESA_FORMAT_SIGNED_L8: + case MESA_FORMAT_SIGNED_I8: *datatype = GL_BYTE; *comps = 1; return; - case MESA_FORMAT_SIGNED_RG88: + case MESA_FORMAT_SIGNED_RG88_REV: + case MESA_FORMAT_SIGNED_AL88: *datatype = GL_BYTE; *comps = 2; return; @@ -1549,11 +1627,15 @@ _mesa_format_to_type_and_comps(gl_format format, *comps = 4; return; - case MESA_FORMAT_SIGNED_R_16: + case MESA_FORMAT_SIGNED_R16: + case MESA_FORMAT_SIGNED_A16: + case MESA_FORMAT_SIGNED_L16: + case MESA_FORMAT_SIGNED_I16: *datatype = GL_SHORT; *comps = 1; return; - case MESA_FORMAT_SIGNED_RG_16: + case MESA_FORMAT_SIGNED_GR1616: + case MESA_FORMAT_SIGNED_AL1616: *datatype = GL_SHORT; *comps = 2; return; diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index 04a18930b..e0c2acbb9 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -168,12 +168,12 @@ typedef enum /*@{*/ MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */ MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */ - MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */ + MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */ MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */ - MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */ + MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */ + MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */ MESA_FORMAT_SIGNED_RGBA_16, /* ... */ MESA_FORMAT_RGBA_16, /* ... */ @@ -193,6 +193,15 @@ typedef enum MESA_FORMAT_SIGNED_LA_LATC2, /*@}*/ + MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */ + MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */ + MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */ + MESA_FORMAT_SIGNED_I8, /* IIII IIII */ + MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */ + MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */ + MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ + MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */ + MESA_FORMAT_COUNT } gl_format; diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 81a2a4e7c..9090ca661 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -131,6 +131,7 @@ enum value_extra { EXTRA_VERSION_32, EXTRA_VERSION_ES2, EXTRA_NEW_BUFFERS, + EXTRA_NEW_FRAG_CLAMP, EXTRA_VALID_DRAW_BUFFER, EXTRA_VALID_TEXTURE_UNIT, EXTRA_FLUSH_CURRENT, @@ -223,6 +224,11 @@ static const int extra_new_buffers[] = { EXTRA_END }; +static const int extra_new_frag_clamp[] = { + EXTRA_NEW_FRAG_CLAMP, + EXTRA_END +}; + static const int extra_valid_draw_buffer[] = { EXTRA_VALID_DRAW_BUFFER, EXTRA_END @@ -374,7 +380,7 @@ static const struct value_desc values[] = { { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, - { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, @@ -511,7 +517,7 @@ static const struct value_desc values[] = { { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, - { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA }, + { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, @@ -530,7 +536,7 @@ static const struct value_desc values[] = { extra_flush_current_valid_texture_unit }, { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, - { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, @@ -674,7 +680,7 @@ static const struct value_desc values[] = { /* GL_ARB_draw_buffers */ { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, - { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, /* GL_ARB_fragment_program */ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ CONTEXT_INT(Const.MaxTextureImageUnits), @@ -1219,6 +1225,9 @@ static const struct value_desc values[] = { CONTEXT_INT(Const.MaxVertexVaryingComponents), extra_ARB_geometry_shader4 }, + /* GL_ARB_color_buffer_float */ + { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, + /* GL_EXT_gpu_shader4 / GL 3.0 */ { GL_MIN_PROGRAM_TEXEL_OFFSET, CONTEXT_INT(Const.MinProgramTexelOffset), @@ -1633,6 +1642,30 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; break; + case GL_FOG_COLOR: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Fog.Color); + else + COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); + break; + case GL_COLOR_CLEAR_VALUE: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.ClearColor); + else + COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); + break; + case GL_BLEND_COLOR_EXT: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.BlendColor); + else + COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); + break; + case GL_ALPHA_TEST_REF: + if(ctx->Color._ClampFragmentColor) + v->value_float = ctx->Color.AlphaRef; + else + v->value_float = ctx->Color.AlphaRefUnclamped; + break; case GL_MAX_VERTEX_UNIFORM_VECTORS: v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; break; @@ -1687,6 +1720,10 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d enabled++; } break; + case EXTRA_NEW_FRAG_CLAMP: + if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state(ctx); + break; case EXTRA_VERSION_ES2: if (ctx->API == API_OPENGLES2) { total++; diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h index b29c7cb78..e733a8d76 100644 --- a/mesalib/src/mesa/main/glapidispatch.h +++ b/mesalib/src/mesa/main/glapidispatch.h @@ -59,7 +59,7 @@ } while(0) /* total number of offsets below */ -#define _gloffset_COUNT 892 +#define _gloffset_COUNT 893 #define _gloffset_NewList 0 #define _gloffset_EndList 1 @@ -636,330 +636,331 @@ #define _gloffset_GetActiveAttribARB 569 #define _gloffset_GetAttribLocationARB 570 #define _gloffset_DrawBuffersARB 571 -#define _gloffset_DrawArraysInstancedARB 572 -#define _gloffset_DrawElementsInstancedARB 573 -#define _gloffset_RenderbufferStorageMultisample 574 -#define _gloffset_FramebufferTextureARB 575 -#define _gloffset_FramebufferTextureFaceARB 576 -#define _gloffset_ProgramParameteriARB 577 -#define _gloffset_VertexAttribDivisorARB 578 -#define _gloffset_FlushMappedBufferRange 579 -#define _gloffset_MapBufferRange 580 -#define _gloffset_BindVertexArray 581 -#define _gloffset_GenVertexArrays 582 -#define _gloffset_CopyBufferSubData 583 -#define _gloffset_ClientWaitSync 584 -#define _gloffset_DeleteSync 585 -#define _gloffset_FenceSync 586 -#define _gloffset_GetInteger64v 587 -#define _gloffset_GetSynciv 588 -#define _gloffset_IsSync 589 -#define _gloffset_WaitSync 590 -#define _gloffset_DrawElementsBaseVertex 591 -#define _gloffset_DrawRangeElementsBaseVertex 592 -#define _gloffset_MultiDrawElementsBaseVertex 593 -#define _gloffset_BlendEquationSeparateiARB 594 -#define _gloffset_BlendEquationiARB 595 -#define _gloffset_BlendFuncSeparateiARB 596 -#define _gloffset_BlendFunciARB 597 -#define _gloffset_BindTransformFeedback 598 -#define _gloffset_DeleteTransformFeedbacks 599 -#define _gloffset_DrawTransformFeedback 600 -#define _gloffset_GenTransformFeedbacks 601 -#define _gloffset_IsTransformFeedback 602 -#define _gloffset_PauseTransformFeedback 603 -#define _gloffset_ResumeTransformFeedback 604 -#define _gloffset_ClearDepthf 605 -#define _gloffset_DepthRangef 606 -#define _gloffset_GetShaderPrecisionFormat 607 -#define _gloffset_ReleaseShaderCompiler 608 -#define _gloffset_ShaderBinary 609 -#define _gloffset_PolygonOffsetEXT 610 -#define _gloffset_GetPixelTexGenParameterfvSGIS 611 -#define _gloffset_GetPixelTexGenParameterivSGIS 612 -#define _gloffset_PixelTexGenParameterfSGIS 613 -#define _gloffset_PixelTexGenParameterfvSGIS 614 -#define _gloffset_PixelTexGenParameteriSGIS 615 -#define _gloffset_PixelTexGenParameterivSGIS 616 -#define _gloffset_SampleMaskSGIS 617 -#define _gloffset_SamplePatternSGIS 618 -#define _gloffset_ColorPointerEXT 619 -#define _gloffset_EdgeFlagPointerEXT 620 -#define _gloffset_IndexPointerEXT 621 -#define _gloffset_NormalPointerEXT 622 -#define _gloffset_TexCoordPointerEXT 623 -#define _gloffset_VertexPointerEXT 624 -#define _gloffset_PointParameterfEXT 625 -#define _gloffset_PointParameterfvEXT 626 -#define _gloffset_LockArraysEXT 627 -#define _gloffset_UnlockArraysEXT 628 -#define _gloffset_SecondaryColor3bEXT 629 -#define _gloffset_SecondaryColor3bvEXT 630 -#define _gloffset_SecondaryColor3dEXT 631 -#define _gloffset_SecondaryColor3dvEXT 632 -#define _gloffset_SecondaryColor3fEXT 633 -#define _gloffset_SecondaryColor3fvEXT 634 -#define _gloffset_SecondaryColor3iEXT 635 -#define _gloffset_SecondaryColor3ivEXT 636 -#define _gloffset_SecondaryColor3sEXT 637 -#define _gloffset_SecondaryColor3svEXT 638 -#define _gloffset_SecondaryColor3ubEXT 639 -#define _gloffset_SecondaryColor3ubvEXT 640 -#define _gloffset_SecondaryColor3uiEXT 641 -#define _gloffset_SecondaryColor3uivEXT 642 -#define _gloffset_SecondaryColor3usEXT 643 -#define _gloffset_SecondaryColor3usvEXT 644 -#define _gloffset_SecondaryColorPointerEXT 645 -#define _gloffset_MultiDrawArraysEXT 646 -#define _gloffset_MultiDrawElementsEXT 647 -#define _gloffset_FogCoordPointerEXT 648 -#define _gloffset_FogCoorddEXT 649 -#define _gloffset_FogCoorddvEXT 650 -#define _gloffset_FogCoordfEXT 651 -#define _gloffset_FogCoordfvEXT 652 -#define _gloffset_PixelTexGenSGIX 653 -#define _gloffset_BlendFuncSeparateEXT 654 -#define _gloffset_FlushVertexArrayRangeNV 655 -#define _gloffset_VertexArrayRangeNV 656 -#define _gloffset_CombinerInputNV 657 -#define _gloffset_CombinerOutputNV 658 -#define _gloffset_CombinerParameterfNV 659 -#define _gloffset_CombinerParameterfvNV 660 -#define _gloffset_CombinerParameteriNV 661 -#define _gloffset_CombinerParameterivNV 662 -#define _gloffset_FinalCombinerInputNV 663 -#define _gloffset_GetCombinerInputParameterfvNV 664 -#define _gloffset_GetCombinerInputParameterivNV 665 -#define _gloffset_GetCombinerOutputParameterfvNV 666 -#define _gloffset_GetCombinerOutputParameterivNV 667 -#define _gloffset_GetFinalCombinerInputParameterfvNV 668 -#define _gloffset_GetFinalCombinerInputParameterivNV 669 -#define _gloffset_ResizeBuffersMESA 670 -#define _gloffset_WindowPos2dMESA 671 -#define _gloffset_WindowPos2dvMESA 672 -#define _gloffset_WindowPos2fMESA 673 -#define _gloffset_WindowPos2fvMESA 674 -#define _gloffset_WindowPos2iMESA 675 -#define _gloffset_WindowPos2ivMESA 676 -#define _gloffset_WindowPos2sMESA 677 -#define _gloffset_WindowPos2svMESA 678 -#define _gloffset_WindowPos3dMESA 679 -#define _gloffset_WindowPos3dvMESA 680 -#define _gloffset_WindowPos3fMESA 681 -#define _gloffset_WindowPos3fvMESA 682 -#define _gloffset_WindowPos3iMESA 683 -#define _gloffset_WindowPos3ivMESA 684 -#define _gloffset_WindowPos3sMESA 685 -#define _gloffset_WindowPos3svMESA 686 -#define _gloffset_WindowPos4dMESA 687 -#define _gloffset_WindowPos4dvMESA 688 -#define _gloffset_WindowPos4fMESA 689 -#define _gloffset_WindowPos4fvMESA 690 -#define _gloffset_WindowPos4iMESA 691 -#define _gloffset_WindowPos4ivMESA 692 -#define _gloffset_WindowPos4sMESA 693 -#define _gloffset_WindowPos4svMESA 694 -#define _gloffset_MultiModeDrawArraysIBM 695 -#define _gloffset_MultiModeDrawElementsIBM 696 -#define _gloffset_DeleteFencesNV 697 -#define _gloffset_FinishFenceNV 698 -#define _gloffset_GenFencesNV 699 -#define _gloffset_GetFenceivNV 700 -#define _gloffset_IsFenceNV 701 -#define _gloffset_SetFenceNV 702 -#define _gloffset_TestFenceNV 703 -#define _gloffset_AreProgramsResidentNV 704 -#define _gloffset_BindProgramNV 705 -#define _gloffset_DeleteProgramsNV 706 -#define _gloffset_ExecuteProgramNV 707 -#define _gloffset_GenProgramsNV 708 -#define _gloffset_GetProgramParameterdvNV 709 -#define _gloffset_GetProgramParameterfvNV 710 -#define _gloffset_GetProgramStringNV 711 -#define _gloffset_GetProgramivNV 712 -#define _gloffset_GetTrackMatrixivNV 713 -#define _gloffset_GetVertexAttribPointervNV 714 -#define _gloffset_GetVertexAttribdvNV 715 -#define _gloffset_GetVertexAttribfvNV 716 -#define _gloffset_GetVertexAttribivNV 717 -#define _gloffset_IsProgramNV 718 -#define _gloffset_LoadProgramNV 719 -#define _gloffset_ProgramParameters4dvNV 720 -#define _gloffset_ProgramParameters4fvNV 721 -#define _gloffset_RequestResidentProgramsNV 722 -#define _gloffset_TrackMatrixNV 723 -#define _gloffset_VertexAttrib1dNV 724 -#define _gloffset_VertexAttrib1dvNV 725 -#define _gloffset_VertexAttrib1fNV 726 -#define _gloffset_VertexAttrib1fvNV 727 -#define _gloffset_VertexAttrib1sNV 728 -#define _gloffset_VertexAttrib1svNV 729 -#define _gloffset_VertexAttrib2dNV 730 -#define _gloffset_VertexAttrib2dvNV 731 -#define _gloffset_VertexAttrib2fNV 732 -#define _gloffset_VertexAttrib2fvNV 733 -#define _gloffset_VertexAttrib2sNV 734 -#define _gloffset_VertexAttrib2svNV 735 -#define _gloffset_VertexAttrib3dNV 736 -#define _gloffset_VertexAttrib3dvNV 737 -#define _gloffset_VertexAttrib3fNV 738 -#define _gloffset_VertexAttrib3fvNV 739 -#define _gloffset_VertexAttrib3sNV 740 -#define _gloffset_VertexAttrib3svNV 741 -#define _gloffset_VertexAttrib4dNV 742 -#define _gloffset_VertexAttrib4dvNV 743 -#define _gloffset_VertexAttrib4fNV 744 -#define _gloffset_VertexAttrib4fvNV 745 -#define _gloffset_VertexAttrib4sNV 746 -#define _gloffset_VertexAttrib4svNV 747 -#define _gloffset_VertexAttrib4ubNV 748 -#define _gloffset_VertexAttrib4ubvNV 749 -#define _gloffset_VertexAttribPointerNV 750 -#define _gloffset_VertexAttribs1dvNV 751 -#define _gloffset_VertexAttribs1fvNV 752 -#define _gloffset_VertexAttribs1svNV 753 -#define _gloffset_VertexAttribs2dvNV 754 -#define _gloffset_VertexAttribs2fvNV 755 -#define _gloffset_VertexAttribs2svNV 756 -#define _gloffset_VertexAttribs3dvNV 757 -#define _gloffset_VertexAttribs3fvNV 758 -#define _gloffset_VertexAttribs3svNV 759 -#define _gloffset_VertexAttribs4dvNV 760 -#define _gloffset_VertexAttribs4fvNV 761 -#define _gloffset_VertexAttribs4svNV 762 -#define _gloffset_VertexAttribs4ubvNV 763 -#define _gloffset_GetTexBumpParameterfvATI 764 -#define _gloffset_GetTexBumpParameterivATI 765 -#define _gloffset_TexBumpParameterfvATI 766 -#define _gloffset_TexBumpParameterivATI 767 -#define _gloffset_AlphaFragmentOp1ATI 768 -#define _gloffset_AlphaFragmentOp2ATI 769 -#define _gloffset_AlphaFragmentOp3ATI 770 -#define _gloffset_BeginFragmentShaderATI 771 -#define _gloffset_BindFragmentShaderATI 772 -#define _gloffset_ColorFragmentOp1ATI 773 -#define _gloffset_ColorFragmentOp2ATI 774 -#define _gloffset_ColorFragmentOp3ATI 775 -#define _gloffset_DeleteFragmentShaderATI 776 -#define _gloffset_EndFragmentShaderATI 777 -#define _gloffset_GenFragmentShadersATI 778 -#define _gloffset_PassTexCoordATI 779 -#define _gloffset_SampleMapATI 780 -#define _gloffset_SetFragmentShaderConstantATI 781 -#define _gloffset_PointParameteriNV 782 -#define _gloffset_PointParameterivNV 783 -#define _gloffset_ActiveStencilFaceEXT 784 -#define _gloffset_BindVertexArrayAPPLE 785 -#define _gloffset_DeleteVertexArraysAPPLE 786 -#define _gloffset_GenVertexArraysAPPLE 787 -#define _gloffset_IsVertexArrayAPPLE 788 -#define _gloffset_GetProgramNamedParameterdvNV 789 -#define _gloffset_GetProgramNamedParameterfvNV 790 -#define _gloffset_ProgramNamedParameter4dNV 791 -#define _gloffset_ProgramNamedParameter4dvNV 792 -#define _gloffset_ProgramNamedParameter4fNV 793 -#define _gloffset_ProgramNamedParameter4fvNV 794 -#define _gloffset_PrimitiveRestartIndexNV 795 -#define _gloffset_PrimitiveRestartNV 796 -#define _gloffset_DepthBoundsEXT 797 -#define _gloffset_BlendEquationSeparateEXT 798 -#define _gloffset_BindFramebufferEXT 799 -#define _gloffset_BindRenderbufferEXT 800 -#define _gloffset_CheckFramebufferStatusEXT 801 -#define _gloffset_DeleteFramebuffersEXT 802 -#define _gloffset_DeleteRenderbuffersEXT 803 -#define _gloffset_FramebufferRenderbufferEXT 804 -#define _gloffset_FramebufferTexture1DEXT 805 -#define _gloffset_FramebufferTexture2DEXT 806 -#define _gloffset_FramebufferTexture3DEXT 807 -#define _gloffset_GenFramebuffersEXT 808 -#define _gloffset_GenRenderbuffersEXT 809 -#define _gloffset_GenerateMipmapEXT 810 -#define _gloffset_GetFramebufferAttachmentParameterivEXT 811 -#define _gloffset_GetRenderbufferParameterivEXT 812 -#define _gloffset_IsFramebufferEXT 813 -#define _gloffset_IsRenderbufferEXT 814 -#define _gloffset_RenderbufferStorageEXT 815 -#define _gloffset_BlitFramebufferEXT 816 -#define _gloffset_BufferParameteriAPPLE 817 -#define _gloffset_FlushMappedBufferRangeAPPLE 818 -#define _gloffset_BindFragDataLocationEXT 819 -#define _gloffset_GetFragDataLocationEXT 820 -#define _gloffset_GetUniformuivEXT 821 -#define _gloffset_GetVertexAttribIivEXT 822 -#define _gloffset_GetVertexAttribIuivEXT 823 -#define _gloffset_Uniform1uiEXT 824 -#define _gloffset_Uniform1uivEXT 825 -#define _gloffset_Uniform2uiEXT 826 -#define _gloffset_Uniform2uivEXT 827 -#define _gloffset_Uniform3uiEXT 828 -#define _gloffset_Uniform3uivEXT 829 -#define _gloffset_Uniform4uiEXT 830 -#define _gloffset_Uniform4uivEXT 831 -#define _gloffset_VertexAttribI1iEXT 832 -#define _gloffset_VertexAttribI1ivEXT 833 -#define _gloffset_VertexAttribI1uiEXT 834 -#define _gloffset_VertexAttribI1uivEXT 835 -#define _gloffset_VertexAttribI2iEXT 836 -#define _gloffset_VertexAttribI2ivEXT 837 -#define _gloffset_VertexAttribI2uiEXT 838 -#define _gloffset_VertexAttribI2uivEXT 839 -#define _gloffset_VertexAttribI3iEXT 840 -#define _gloffset_VertexAttribI3ivEXT 841 -#define _gloffset_VertexAttribI3uiEXT 842 -#define _gloffset_VertexAttribI3uivEXT 843 -#define _gloffset_VertexAttribI4bvEXT 844 -#define _gloffset_VertexAttribI4iEXT 845 -#define _gloffset_VertexAttribI4ivEXT 846 -#define _gloffset_VertexAttribI4svEXT 847 -#define _gloffset_VertexAttribI4ubvEXT 848 -#define _gloffset_VertexAttribI4uiEXT 849 -#define _gloffset_VertexAttribI4uivEXT 850 -#define _gloffset_VertexAttribI4usvEXT 851 -#define _gloffset_VertexAttribIPointerEXT 852 -#define _gloffset_FramebufferTextureLayerEXT 853 -#define _gloffset_ColorMaskIndexedEXT 854 -#define _gloffset_DisableIndexedEXT 855 -#define _gloffset_EnableIndexedEXT 856 -#define _gloffset_GetBooleanIndexedvEXT 857 -#define _gloffset_GetIntegerIndexedvEXT 858 -#define _gloffset_IsEnabledIndexedEXT 859 -#define _gloffset_ClearColorIiEXT 860 -#define _gloffset_ClearColorIuiEXT 861 -#define _gloffset_GetTexParameterIivEXT 862 -#define _gloffset_GetTexParameterIuivEXT 863 -#define _gloffset_TexParameterIivEXT 864 -#define _gloffset_TexParameterIuivEXT 865 -#define _gloffset_BeginConditionalRenderNV 866 -#define _gloffset_EndConditionalRenderNV 867 -#define _gloffset_BeginTransformFeedbackEXT 868 -#define _gloffset_BindBufferBaseEXT 869 -#define _gloffset_BindBufferOffsetEXT 870 -#define _gloffset_BindBufferRangeEXT 871 -#define _gloffset_EndTransformFeedbackEXT 872 -#define _gloffset_GetTransformFeedbackVaryingEXT 873 -#define _gloffset_TransformFeedbackVaryingsEXT 874 -#define _gloffset_ProvokingVertexEXT 875 -#define _gloffset_GetTexParameterPointervAPPLE 876 -#define _gloffset_TextureRangeAPPLE 877 -#define _gloffset_GetObjectParameterivAPPLE 878 -#define _gloffset_ObjectPurgeableAPPLE 879 -#define _gloffset_ObjectUnpurgeableAPPLE 880 -#define _gloffset_ActiveProgramEXT 881 -#define _gloffset_CreateShaderProgramEXT 882 -#define _gloffset_UseShaderProgramEXT 883 -#define _gloffset_TextureBarrierNV 884 -#define _gloffset_StencilFuncSeparateATI 885 -#define _gloffset_ProgramEnvParameters4fvEXT 886 -#define _gloffset_ProgramLocalParameters4fvEXT 887 -#define _gloffset_GetQueryObjecti64vEXT 888 -#define _gloffset_GetQueryObjectui64vEXT 889 -#define _gloffset_EGLImageTargetRenderbufferStorageOES 890 -#define _gloffset_EGLImageTargetTexture2DOES 891 +#define _gloffset_ClampColorARB 572 +#define _gloffset_DrawArraysInstancedARB 573 +#define _gloffset_DrawElementsInstancedARB 574 +#define _gloffset_RenderbufferStorageMultisample 575 +#define _gloffset_FramebufferTextureARB 576 +#define _gloffset_FramebufferTextureFaceARB 577 +#define _gloffset_ProgramParameteriARB 578 +#define _gloffset_VertexAttribDivisorARB 579 +#define _gloffset_FlushMappedBufferRange 580 +#define _gloffset_MapBufferRange 581 +#define _gloffset_BindVertexArray 582 +#define _gloffset_GenVertexArrays 583 +#define _gloffset_CopyBufferSubData 584 +#define _gloffset_ClientWaitSync 585 +#define _gloffset_DeleteSync 586 +#define _gloffset_FenceSync 587 +#define _gloffset_GetInteger64v 588 +#define _gloffset_GetSynciv 589 +#define _gloffset_IsSync 590 +#define _gloffset_WaitSync 591 +#define _gloffset_DrawElementsBaseVertex 592 +#define _gloffset_DrawRangeElementsBaseVertex 593 +#define _gloffset_MultiDrawElementsBaseVertex 594 +#define _gloffset_BlendEquationSeparateiARB 595 +#define _gloffset_BlendEquationiARB 596 +#define _gloffset_BlendFuncSeparateiARB 597 +#define _gloffset_BlendFunciARB 598 +#define _gloffset_BindTransformFeedback 599 +#define _gloffset_DeleteTransformFeedbacks 600 +#define _gloffset_DrawTransformFeedback 601 +#define _gloffset_GenTransformFeedbacks 602 +#define _gloffset_IsTransformFeedback 603 +#define _gloffset_PauseTransformFeedback 604 +#define _gloffset_ResumeTransformFeedback 605 +#define _gloffset_ClearDepthf 606 +#define _gloffset_DepthRangef 607 +#define _gloffset_GetShaderPrecisionFormat 608 +#define _gloffset_ReleaseShaderCompiler 609 +#define _gloffset_ShaderBinary 610 +#define _gloffset_PolygonOffsetEXT 611 +#define _gloffset_GetPixelTexGenParameterfvSGIS 612 +#define _gloffset_GetPixelTexGenParameterivSGIS 613 +#define _gloffset_PixelTexGenParameterfSGIS 614 +#define _gloffset_PixelTexGenParameterfvSGIS 615 +#define _gloffset_PixelTexGenParameteriSGIS 616 +#define _gloffset_PixelTexGenParameterivSGIS 617 +#define _gloffset_SampleMaskSGIS 618 +#define _gloffset_SamplePatternSGIS 619 +#define _gloffset_ColorPointerEXT 620 +#define _gloffset_EdgeFlagPointerEXT 621 +#define _gloffset_IndexPointerEXT 622 +#define _gloffset_NormalPointerEXT 623 +#define _gloffset_TexCoordPointerEXT 624 +#define _gloffset_VertexPointerEXT 625 +#define _gloffset_PointParameterfEXT 626 +#define _gloffset_PointParameterfvEXT 627 +#define _gloffset_LockArraysEXT 628 +#define _gloffset_UnlockArraysEXT 629 +#define _gloffset_SecondaryColor3bEXT 630 +#define _gloffset_SecondaryColor3bvEXT 631 +#define _gloffset_SecondaryColor3dEXT 632 +#define _gloffset_SecondaryColor3dvEXT 633 +#define _gloffset_SecondaryColor3fEXT 634 +#define _gloffset_SecondaryColor3fvEXT 635 +#define _gloffset_SecondaryColor3iEXT 636 +#define _gloffset_SecondaryColor3ivEXT 637 +#define _gloffset_SecondaryColor3sEXT 638 +#define _gloffset_SecondaryColor3svEXT 639 +#define _gloffset_SecondaryColor3ubEXT 640 +#define _gloffset_SecondaryColor3ubvEXT 641 +#define _gloffset_SecondaryColor3uiEXT 642 +#define _gloffset_SecondaryColor3uivEXT 643 +#define _gloffset_SecondaryColor3usEXT 644 +#define _gloffset_SecondaryColor3usvEXT 645 +#define _gloffset_SecondaryColorPointerEXT 646 +#define _gloffset_MultiDrawArraysEXT 647 +#define _gloffset_MultiDrawElementsEXT 648 +#define _gloffset_FogCoordPointerEXT 649 +#define _gloffset_FogCoorddEXT 650 +#define _gloffset_FogCoorddvEXT 651 +#define _gloffset_FogCoordfEXT 652 +#define _gloffset_FogCoordfvEXT 653 +#define _gloffset_PixelTexGenSGIX 654 +#define _gloffset_BlendFuncSeparateEXT 655 +#define _gloffset_FlushVertexArrayRangeNV 656 +#define _gloffset_VertexArrayRangeNV 657 +#define _gloffset_CombinerInputNV 658 +#define _gloffset_CombinerOutputNV 659 +#define _gloffset_CombinerParameterfNV 660 +#define _gloffset_CombinerParameterfvNV 661 +#define _gloffset_CombinerParameteriNV 662 +#define _gloffset_CombinerParameterivNV 663 +#define _gloffset_FinalCombinerInputNV 664 +#define _gloffset_GetCombinerInputParameterfvNV 665 +#define _gloffset_GetCombinerInputParameterivNV 666 +#define _gloffset_GetCombinerOutputParameterfvNV 667 +#define _gloffset_GetCombinerOutputParameterivNV 668 +#define _gloffset_GetFinalCombinerInputParameterfvNV 669 +#define _gloffset_GetFinalCombinerInputParameterivNV 670 +#define _gloffset_ResizeBuffersMESA 671 +#define _gloffset_WindowPos2dMESA 672 +#define _gloffset_WindowPos2dvMESA 673 +#define _gloffset_WindowPos2fMESA 674 +#define _gloffset_WindowPos2fvMESA 675 +#define _gloffset_WindowPos2iMESA 676 +#define _gloffset_WindowPos2ivMESA 677 +#define _gloffset_WindowPos2sMESA 678 +#define _gloffset_WindowPos2svMESA 679 +#define _gloffset_WindowPos3dMESA 680 +#define _gloffset_WindowPos3dvMESA 681 +#define _gloffset_WindowPos3fMESA 682 +#define _gloffset_WindowPos3fvMESA 683 +#define _gloffset_WindowPos3iMESA 684 +#define _gloffset_WindowPos3ivMESA 685 +#define _gloffset_WindowPos3sMESA 686 +#define _gloffset_WindowPos3svMESA 687 +#define _gloffset_WindowPos4dMESA 688 +#define _gloffset_WindowPos4dvMESA 689 +#define _gloffset_WindowPos4fMESA 690 +#define _gloffset_WindowPos4fvMESA 691 +#define _gloffset_WindowPos4iMESA 692 +#define _gloffset_WindowPos4ivMESA 693 +#define _gloffset_WindowPos4sMESA 694 +#define _gloffset_WindowPos4svMESA 695 +#define _gloffset_MultiModeDrawArraysIBM 696 +#define _gloffset_MultiModeDrawElementsIBM 697 +#define _gloffset_DeleteFencesNV 698 +#define _gloffset_FinishFenceNV 699 +#define _gloffset_GenFencesNV 700 +#define _gloffset_GetFenceivNV 701 +#define _gloffset_IsFenceNV 702 +#define _gloffset_SetFenceNV 703 +#define _gloffset_TestFenceNV 704 +#define _gloffset_AreProgramsResidentNV 705 +#define _gloffset_BindProgramNV 706 +#define _gloffset_DeleteProgramsNV 707 +#define _gloffset_ExecuteProgramNV 708 +#define _gloffset_GenProgramsNV 709 +#define _gloffset_GetProgramParameterdvNV 710 +#define _gloffset_GetProgramParameterfvNV 711 +#define _gloffset_GetProgramStringNV 712 +#define _gloffset_GetProgramivNV 713 +#define _gloffset_GetTrackMatrixivNV 714 +#define _gloffset_GetVertexAttribPointervNV 715 +#define _gloffset_GetVertexAttribdvNV 716 +#define _gloffset_GetVertexAttribfvNV 717 +#define _gloffset_GetVertexAttribivNV 718 +#define _gloffset_IsProgramNV 719 +#define _gloffset_LoadProgramNV 720 +#define _gloffset_ProgramParameters4dvNV 721 +#define _gloffset_ProgramParameters4fvNV 722 +#define _gloffset_RequestResidentProgramsNV 723 +#define _gloffset_TrackMatrixNV 724 +#define _gloffset_VertexAttrib1dNV 725 +#define _gloffset_VertexAttrib1dvNV 726 +#define _gloffset_VertexAttrib1fNV 727 +#define _gloffset_VertexAttrib1fvNV 728 +#define _gloffset_VertexAttrib1sNV 729 +#define _gloffset_VertexAttrib1svNV 730 +#define _gloffset_VertexAttrib2dNV 731 +#define _gloffset_VertexAttrib2dvNV 732 +#define _gloffset_VertexAttrib2fNV 733 +#define _gloffset_VertexAttrib2fvNV 734 +#define _gloffset_VertexAttrib2sNV 735 +#define _gloffset_VertexAttrib2svNV 736 +#define _gloffset_VertexAttrib3dNV 737 +#define _gloffset_VertexAttrib3dvNV 738 +#define _gloffset_VertexAttrib3fNV 739 +#define _gloffset_VertexAttrib3fvNV 740 +#define _gloffset_VertexAttrib3sNV 741 +#define _gloffset_VertexAttrib3svNV 742 +#define _gloffset_VertexAttrib4dNV 743 +#define _gloffset_VertexAttrib4dvNV 744 +#define _gloffset_VertexAttrib4fNV 745 +#define _gloffset_VertexAttrib4fvNV 746 +#define _gloffset_VertexAttrib4sNV 747 +#define _gloffset_VertexAttrib4svNV 748 +#define _gloffset_VertexAttrib4ubNV 749 +#define _gloffset_VertexAttrib4ubvNV 750 +#define _gloffset_VertexAttribPointerNV 751 +#define _gloffset_VertexAttribs1dvNV 752 +#define _gloffset_VertexAttribs1fvNV 753 +#define _gloffset_VertexAttribs1svNV 754 +#define _gloffset_VertexAttribs2dvNV 755 +#define _gloffset_VertexAttribs2fvNV 756 +#define _gloffset_VertexAttribs2svNV 757 +#define _gloffset_VertexAttribs3dvNV 758 +#define _gloffset_VertexAttribs3fvNV 759 +#define _gloffset_VertexAttribs3svNV 760 +#define _gloffset_VertexAttribs4dvNV 761 +#define _gloffset_VertexAttribs4fvNV 762 +#define _gloffset_VertexAttribs4svNV 763 +#define _gloffset_VertexAttribs4ubvNV 764 +#define _gloffset_GetTexBumpParameterfvATI 765 +#define _gloffset_GetTexBumpParameterivATI 766 +#define _gloffset_TexBumpParameterfvATI 767 +#define _gloffset_TexBumpParameterivATI 768 +#define _gloffset_AlphaFragmentOp1ATI 769 +#define _gloffset_AlphaFragmentOp2ATI 770 +#define _gloffset_AlphaFragmentOp3ATI 771 +#define _gloffset_BeginFragmentShaderATI 772 +#define _gloffset_BindFragmentShaderATI 773 +#define _gloffset_ColorFragmentOp1ATI 774 +#define _gloffset_ColorFragmentOp2ATI 775 +#define _gloffset_ColorFragmentOp3ATI 776 +#define _gloffset_DeleteFragmentShaderATI 777 +#define _gloffset_EndFragmentShaderATI 778 +#define _gloffset_GenFragmentShadersATI 779 +#define _gloffset_PassTexCoordATI 780 +#define _gloffset_SampleMapATI 781 +#define _gloffset_SetFragmentShaderConstantATI 782 +#define _gloffset_PointParameteriNV 783 +#define _gloffset_PointParameterivNV 784 +#define _gloffset_ActiveStencilFaceEXT 785 +#define _gloffset_BindVertexArrayAPPLE 786 +#define _gloffset_DeleteVertexArraysAPPLE 787 +#define _gloffset_GenVertexArraysAPPLE 788 +#define _gloffset_IsVertexArrayAPPLE 789 +#define _gloffset_GetProgramNamedParameterdvNV 790 +#define _gloffset_GetProgramNamedParameterfvNV 791 +#define _gloffset_ProgramNamedParameter4dNV 792 +#define _gloffset_ProgramNamedParameter4dvNV 793 +#define _gloffset_ProgramNamedParameter4fNV 794 +#define _gloffset_ProgramNamedParameter4fvNV 795 +#define _gloffset_PrimitiveRestartIndexNV 796 +#define _gloffset_PrimitiveRestartNV 797 +#define _gloffset_DepthBoundsEXT 798 +#define _gloffset_BlendEquationSeparateEXT 799 +#define _gloffset_BindFramebufferEXT 800 +#define _gloffset_BindRenderbufferEXT 801 +#define _gloffset_CheckFramebufferStatusEXT 802 +#define _gloffset_DeleteFramebuffersEXT 803 +#define _gloffset_DeleteRenderbuffersEXT 804 +#define _gloffset_FramebufferRenderbufferEXT 805 +#define _gloffset_FramebufferTexture1DEXT 806 +#define _gloffset_FramebufferTexture2DEXT 807 +#define _gloffset_FramebufferTexture3DEXT 808 +#define _gloffset_GenFramebuffersEXT 809 +#define _gloffset_GenRenderbuffersEXT 810 +#define _gloffset_GenerateMipmapEXT 811 +#define _gloffset_GetFramebufferAttachmentParameterivEXT 812 +#define _gloffset_GetRenderbufferParameterivEXT 813 +#define _gloffset_IsFramebufferEXT 814 +#define _gloffset_IsRenderbufferEXT 815 +#define _gloffset_RenderbufferStorageEXT 816 +#define _gloffset_BlitFramebufferEXT 817 +#define _gloffset_BufferParameteriAPPLE 818 +#define _gloffset_FlushMappedBufferRangeAPPLE 819 +#define _gloffset_BindFragDataLocationEXT 820 +#define _gloffset_GetFragDataLocationEXT 821 +#define _gloffset_GetUniformuivEXT 822 +#define _gloffset_GetVertexAttribIivEXT 823 +#define _gloffset_GetVertexAttribIuivEXT 824 +#define _gloffset_Uniform1uiEXT 825 +#define _gloffset_Uniform1uivEXT 826 +#define _gloffset_Uniform2uiEXT 827 +#define _gloffset_Uniform2uivEXT 828 +#define _gloffset_Uniform3uiEXT 829 +#define _gloffset_Uniform3uivEXT 830 +#define _gloffset_Uniform4uiEXT 831 +#define _gloffset_Uniform4uivEXT 832 +#define _gloffset_VertexAttribI1iEXT 833 +#define _gloffset_VertexAttribI1ivEXT 834 +#define _gloffset_VertexAttribI1uiEXT 835 +#define _gloffset_VertexAttribI1uivEXT 836 +#define _gloffset_VertexAttribI2iEXT 837 +#define _gloffset_VertexAttribI2ivEXT 838 +#define _gloffset_VertexAttribI2uiEXT 839 +#define _gloffset_VertexAttribI2uivEXT 840 +#define _gloffset_VertexAttribI3iEXT 841 +#define _gloffset_VertexAttribI3ivEXT 842 +#define _gloffset_VertexAttribI3uiEXT 843 +#define _gloffset_VertexAttribI3uivEXT 844 +#define _gloffset_VertexAttribI4bvEXT 845 +#define _gloffset_VertexAttribI4iEXT 846 +#define _gloffset_VertexAttribI4ivEXT 847 +#define _gloffset_VertexAttribI4svEXT 848 +#define _gloffset_VertexAttribI4ubvEXT 849 +#define _gloffset_VertexAttribI4uiEXT 850 +#define _gloffset_VertexAttribI4uivEXT 851 +#define _gloffset_VertexAttribI4usvEXT 852 +#define _gloffset_VertexAttribIPointerEXT 853 +#define _gloffset_FramebufferTextureLayerEXT 854 +#define _gloffset_ColorMaskIndexedEXT 855 +#define _gloffset_DisableIndexedEXT 856 +#define _gloffset_EnableIndexedEXT 857 +#define _gloffset_GetBooleanIndexedvEXT 858 +#define _gloffset_GetIntegerIndexedvEXT 859 +#define _gloffset_IsEnabledIndexedEXT 860 +#define _gloffset_ClearColorIiEXT 861 +#define _gloffset_ClearColorIuiEXT 862 +#define _gloffset_GetTexParameterIivEXT 863 +#define _gloffset_GetTexParameterIuivEXT 864 +#define _gloffset_TexParameterIivEXT 865 +#define _gloffset_TexParameterIuivEXT 866 +#define _gloffset_BeginConditionalRenderNV 867 +#define _gloffset_EndConditionalRenderNV 868 +#define _gloffset_BeginTransformFeedbackEXT 869 +#define _gloffset_BindBufferBaseEXT 870 +#define _gloffset_BindBufferOffsetEXT 871 +#define _gloffset_BindBufferRangeEXT 872 +#define _gloffset_EndTransformFeedbackEXT 873 +#define _gloffset_GetTransformFeedbackVaryingEXT 874 +#define _gloffset_TransformFeedbackVaryingsEXT 875 +#define _gloffset_ProvokingVertexEXT 876 +#define _gloffset_GetTexParameterPointervAPPLE 877 +#define _gloffset_TextureRangeAPPLE 878 +#define _gloffset_GetObjectParameterivAPPLE 879 +#define _gloffset_ObjectPurgeableAPPLE 880 +#define _gloffset_ObjectUnpurgeableAPPLE 881 +#define _gloffset_ActiveProgramEXT 882 +#define _gloffset_CreateShaderProgramEXT 883 +#define _gloffset_UseShaderProgramEXT 884 +#define _gloffset_TextureBarrierNV 885 +#define _gloffset_StencilFuncSeparateATI 886 +#define _gloffset_ProgramEnvParameters4fvEXT 887 +#define _gloffset_ProgramLocalParameters4fvEXT 888 +#define _gloffset_GetQueryObjecti64vEXT 889 +#define _gloffset_GetQueryObjectui64vEXT 890 +#define _gloffset_EGLImageTargetRenderbufferStorageOES 891 +#define _gloffset_EGLImageTargetTexture2DOES 892 #else /* !_GLAPI_USE_REMAP_TABLE */ -#define driDispatchRemapTable_size 484 +#define driDispatchRemapTable_size 485 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -1126,326 +1127,327 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define GetActiveAttribARB_remap_index 161 #define GetAttribLocationARB_remap_index 162 #define DrawBuffersARB_remap_index 163 -#define DrawArraysInstancedARB_remap_index 164 -#define DrawElementsInstancedARB_remap_index 165 -#define RenderbufferStorageMultisample_remap_index 166 -#define FramebufferTextureARB_remap_index 167 -#define FramebufferTextureFaceARB_remap_index 168 -#define ProgramParameteriARB_remap_index 169 -#define VertexAttribDivisorARB_remap_index 170 -#define FlushMappedBufferRange_remap_index 171 -#define MapBufferRange_remap_index 172 -#define BindVertexArray_remap_index 173 -#define GenVertexArrays_remap_index 174 -#define CopyBufferSubData_remap_index 175 -#define ClientWaitSync_remap_index 176 -#define DeleteSync_remap_index 177 -#define FenceSync_remap_index 178 -#define GetInteger64v_remap_index 179 -#define GetSynciv_remap_index 180 -#define IsSync_remap_index 181 -#define WaitSync_remap_index 182 -#define DrawElementsBaseVertex_remap_index 183 -#define DrawRangeElementsBaseVertex_remap_index 184 -#define MultiDrawElementsBaseVertex_remap_index 185 -#define BlendEquationSeparateiARB_remap_index 186 -#define BlendEquationiARB_remap_index 187 -#define BlendFuncSeparateiARB_remap_index 188 -#define BlendFunciARB_remap_index 189 -#define BindTransformFeedback_remap_index 190 -#define DeleteTransformFeedbacks_remap_index 191 -#define DrawTransformFeedback_remap_index 192 -#define GenTransformFeedbacks_remap_index 193 -#define IsTransformFeedback_remap_index 194 -#define PauseTransformFeedback_remap_index 195 -#define ResumeTransformFeedback_remap_index 196 -#define ClearDepthf_remap_index 197 -#define DepthRangef_remap_index 198 -#define GetShaderPrecisionFormat_remap_index 199 -#define ReleaseShaderCompiler_remap_index 200 -#define ShaderBinary_remap_index 201 -#define PolygonOffsetEXT_remap_index 202 -#define GetPixelTexGenParameterfvSGIS_remap_index 203 -#define GetPixelTexGenParameterivSGIS_remap_index 204 -#define PixelTexGenParameterfSGIS_remap_index 205 -#define PixelTexGenParameterfvSGIS_remap_index 206 -#define PixelTexGenParameteriSGIS_remap_index 207 -#define PixelTexGenParameterivSGIS_remap_index 208 -#define SampleMaskSGIS_remap_index 209 -#define SamplePatternSGIS_remap_index 210 -#define ColorPointerEXT_remap_index 211 -#define EdgeFlagPointerEXT_remap_index 212 -#define IndexPointerEXT_remap_index 213 -#define NormalPointerEXT_remap_index 214 -#define TexCoordPointerEXT_remap_index 215 -#define VertexPointerEXT_remap_index 216 -#define PointParameterfEXT_remap_index 217 -#define PointParameterfvEXT_remap_index 218 -#define LockArraysEXT_remap_index 219 -#define UnlockArraysEXT_remap_index 220 -#define SecondaryColor3bEXT_remap_index 221 -#define SecondaryColor3bvEXT_remap_index 222 -#define SecondaryColor3dEXT_remap_index 223 -#define SecondaryColor3dvEXT_remap_index 224 -#define SecondaryColor3fEXT_remap_index 225 -#define SecondaryColor3fvEXT_remap_index 226 -#define SecondaryColor3iEXT_remap_index 227 -#define SecondaryColor3ivEXT_remap_index 228 -#define SecondaryColor3sEXT_remap_index 229 -#define SecondaryColor3svEXT_remap_index 230 -#define SecondaryColor3ubEXT_remap_index 231 -#define SecondaryColor3ubvEXT_remap_index 232 -#define SecondaryColor3uiEXT_remap_index 233 -#define SecondaryColor3uivEXT_remap_index 234 -#define SecondaryColor3usEXT_remap_index 235 -#define SecondaryColor3usvEXT_remap_index 236 -#define SecondaryColorPointerEXT_remap_index 237 -#define MultiDrawArraysEXT_remap_index 238 -#define MultiDrawElementsEXT_remap_index 239 -#define FogCoordPointerEXT_remap_index 240 -#define FogCoorddEXT_remap_index 241 -#define FogCoorddvEXT_remap_index 242 -#define FogCoordfEXT_remap_index 243 -#define FogCoordfvEXT_remap_index 244 -#define PixelTexGenSGIX_remap_index 245 -#define BlendFuncSeparateEXT_remap_index 246 -#define FlushVertexArrayRangeNV_remap_index 247 -#define VertexArrayRangeNV_remap_index 248 -#define CombinerInputNV_remap_index 249 -#define CombinerOutputNV_remap_index 250 -#define CombinerParameterfNV_remap_index 251 -#define CombinerParameterfvNV_remap_index 252 -#define CombinerParameteriNV_remap_index 253 -#define CombinerParameterivNV_remap_index 254 -#define FinalCombinerInputNV_remap_index 255 -#define GetCombinerInputParameterfvNV_remap_index 256 -#define GetCombinerInputParameterivNV_remap_index 257 -#define GetCombinerOutputParameterfvNV_remap_index 258 -#define GetCombinerOutputParameterivNV_remap_index 259 -#define GetFinalCombinerInputParameterfvNV_remap_index 260 -#define GetFinalCombinerInputParameterivNV_remap_index 261 -#define ResizeBuffersMESA_remap_index 262 -#define WindowPos2dMESA_remap_index 263 -#define WindowPos2dvMESA_remap_index 264 -#define WindowPos2fMESA_remap_index 265 -#define WindowPos2fvMESA_remap_index 266 -#define WindowPos2iMESA_remap_index 267 -#define WindowPos2ivMESA_remap_index 268 -#define WindowPos2sMESA_remap_index 269 -#define WindowPos2svMESA_remap_index 270 -#define WindowPos3dMESA_remap_index 271 -#define WindowPos3dvMESA_remap_index 272 -#define WindowPos3fMESA_remap_index 273 -#define WindowPos3fvMESA_remap_index 274 -#define WindowPos3iMESA_remap_index 275 -#define WindowPos3ivMESA_remap_index 276 -#define WindowPos3sMESA_remap_index 277 -#define WindowPos3svMESA_remap_index 278 -#define WindowPos4dMESA_remap_index 279 -#define WindowPos4dvMESA_remap_index 280 -#define WindowPos4fMESA_remap_index 281 -#define WindowPos4fvMESA_remap_index 282 -#define WindowPos4iMESA_remap_index 283 -#define WindowPos4ivMESA_remap_index 284 -#define WindowPos4sMESA_remap_index 285 -#define WindowPos4svMESA_remap_index 286 -#define MultiModeDrawArraysIBM_remap_index 287 -#define MultiModeDrawElementsIBM_remap_index 288 -#define DeleteFencesNV_remap_index 289 -#define FinishFenceNV_remap_index 290 -#define GenFencesNV_remap_index 291 -#define GetFenceivNV_remap_index 292 -#define IsFenceNV_remap_index 293 -#define SetFenceNV_remap_index 294 -#define TestFenceNV_remap_index 295 -#define AreProgramsResidentNV_remap_index 296 -#define BindProgramNV_remap_index 297 -#define DeleteProgramsNV_remap_index 298 -#define ExecuteProgramNV_remap_index 299 -#define GenProgramsNV_remap_index 300 -#define GetProgramParameterdvNV_remap_index 301 -#define GetProgramParameterfvNV_remap_index 302 -#define GetProgramStringNV_remap_index 303 -#define GetProgramivNV_remap_index 304 -#define GetTrackMatrixivNV_remap_index 305 -#define GetVertexAttribPointervNV_remap_index 306 -#define GetVertexAttribdvNV_remap_index 307 -#define GetVertexAttribfvNV_remap_index 308 -#define GetVertexAttribivNV_remap_index 309 -#define IsProgramNV_remap_index 310 -#define LoadProgramNV_remap_index 311 -#define ProgramParameters4dvNV_remap_index 312 -#define ProgramParameters4fvNV_remap_index 313 -#define RequestResidentProgramsNV_remap_index 314 -#define TrackMatrixNV_remap_index 315 -#define VertexAttrib1dNV_remap_index 316 -#define VertexAttrib1dvNV_remap_index 317 -#define VertexAttrib1fNV_remap_index 318 -#define VertexAttrib1fvNV_remap_index 319 -#define VertexAttrib1sNV_remap_index 320 -#define VertexAttrib1svNV_remap_index 321 -#define VertexAttrib2dNV_remap_index 322 -#define VertexAttrib2dvNV_remap_index 323 -#define VertexAttrib2fNV_remap_index 324 -#define VertexAttrib2fvNV_remap_index 325 -#define VertexAttrib2sNV_remap_index 326 -#define VertexAttrib2svNV_remap_index 327 -#define VertexAttrib3dNV_remap_index 328 -#define VertexAttrib3dvNV_remap_index 329 -#define VertexAttrib3fNV_remap_index 330 -#define VertexAttrib3fvNV_remap_index 331 -#define VertexAttrib3sNV_remap_index 332 -#define VertexAttrib3svNV_remap_index 333 -#define VertexAttrib4dNV_remap_index 334 -#define VertexAttrib4dvNV_remap_index 335 -#define VertexAttrib4fNV_remap_index 336 -#define VertexAttrib4fvNV_remap_index 337 -#define VertexAttrib4sNV_remap_index 338 -#define VertexAttrib4svNV_remap_index 339 -#define VertexAttrib4ubNV_remap_index 340 -#define VertexAttrib4ubvNV_remap_index 341 -#define VertexAttribPointerNV_remap_index 342 -#define VertexAttribs1dvNV_remap_index 343 -#define VertexAttribs1fvNV_remap_index 344 -#define VertexAttribs1svNV_remap_index 345 -#define VertexAttribs2dvNV_remap_index 346 -#define VertexAttribs2fvNV_remap_index 347 -#define VertexAttribs2svNV_remap_index 348 -#define VertexAttribs3dvNV_remap_index 349 -#define VertexAttribs3fvNV_remap_index 350 -#define VertexAttribs3svNV_remap_index 351 -#define VertexAttribs4dvNV_remap_index 352 -#define VertexAttribs4fvNV_remap_index 353 -#define VertexAttribs4svNV_remap_index 354 -#define VertexAttribs4ubvNV_remap_index 355 -#define GetTexBumpParameterfvATI_remap_index 356 -#define GetTexBumpParameterivATI_remap_index 357 -#define TexBumpParameterfvATI_remap_index 358 -#define TexBumpParameterivATI_remap_index 359 -#define AlphaFragmentOp1ATI_remap_index 360 -#define AlphaFragmentOp2ATI_remap_index 361 -#define AlphaFragmentOp3ATI_remap_index 362 -#define BeginFragmentShaderATI_remap_index 363 -#define BindFragmentShaderATI_remap_index 364 -#define ColorFragmentOp1ATI_remap_index 365 -#define ColorFragmentOp2ATI_remap_index 366 -#define ColorFragmentOp3ATI_remap_index 367 -#define DeleteFragmentShaderATI_remap_index 368 -#define EndFragmentShaderATI_remap_index 369 -#define GenFragmentShadersATI_remap_index 370 -#define PassTexCoordATI_remap_index 371 -#define SampleMapATI_remap_index 372 -#define SetFragmentShaderConstantATI_remap_index 373 -#define PointParameteriNV_remap_index 374 -#define PointParameterivNV_remap_index 375 -#define ActiveStencilFaceEXT_remap_index 376 -#define BindVertexArrayAPPLE_remap_index 377 -#define DeleteVertexArraysAPPLE_remap_index 378 -#define GenVertexArraysAPPLE_remap_index 379 -#define IsVertexArrayAPPLE_remap_index 380 -#define GetProgramNamedParameterdvNV_remap_index 381 -#define GetProgramNamedParameterfvNV_remap_index 382 -#define ProgramNamedParameter4dNV_remap_index 383 -#define ProgramNamedParameter4dvNV_remap_index 384 -#define ProgramNamedParameter4fNV_remap_index 385 -#define ProgramNamedParameter4fvNV_remap_index 386 -#define PrimitiveRestartIndexNV_remap_index 387 -#define PrimitiveRestartNV_remap_index 388 -#define DepthBoundsEXT_remap_index 389 -#define BlendEquationSeparateEXT_remap_index 390 -#define BindFramebufferEXT_remap_index 391 -#define BindRenderbufferEXT_remap_index 392 -#define CheckFramebufferStatusEXT_remap_index 393 -#define DeleteFramebuffersEXT_remap_index 394 -#define DeleteRenderbuffersEXT_remap_index 395 -#define FramebufferRenderbufferEXT_remap_index 396 -#define FramebufferTexture1DEXT_remap_index 397 -#define FramebufferTexture2DEXT_remap_index 398 -#define FramebufferTexture3DEXT_remap_index 399 -#define GenFramebuffersEXT_remap_index 400 -#define GenRenderbuffersEXT_remap_index 401 -#define GenerateMipmapEXT_remap_index 402 -#define GetFramebufferAttachmentParameterivEXT_remap_index 403 -#define GetRenderbufferParameterivEXT_remap_index 404 -#define IsFramebufferEXT_remap_index 405 -#define IsRenderbufferEXT_remap_index 406 -#define RenderbufferStorageEXT_remap_index 407 -#define BlitFramebufferEXT_remap_index 408 -#define BufferParameteriAPPLE_remap_index 409 -#define FlushMappedBufferRangeAPPLE_remap_index 410 -#define BindFragDataLocationEXT_remap_index 411 -#define GetFragDataLocationEXT_remap_index 412 -#define GetUniformuivEXT_remap_index 413 -#define GetVertexAttribIivEXT_remap_index 414 -#define GetVertexAttribIuivEXT_remap_index 415 -#define Uniform1uiEXT_remap_index 416 -#define Uniform1uivEXT_remap_index 417 -#define Uniform2uiEXT_remap_index 418 -#define Uniform2uivEXT_remap_index 419 -#define Uniform3uiEXT_remap_index 420 -#define Uniform3uivEXT_remap_index 421 -#define Uniform4uiEXT_remap_index 422 -#define Uniform4uivEXT_remap_index 423 -#define VertexAttribI1iEXT_remap_index 424 -#define VertexAttribI1ivEXT_remap_index 425 -#define VertexAttribI1uiEXT_remap_index 426 -#define VertexAttribI1uivEXT_remap_index 427 -#define VertexAttribI2iEXT_remap_index 428 -#define VertexAttribI2ivEXT_remap_index 429 -#define VertexAttribI2uiEXT_remap_index 430 -#define VertexAttribI2uivEXT_remap_index 431 -#define VertexAttribI3iEXT_remap_index 432 -#define VertexAttribI3ivEXT_remap_index 433 -#define VertexAttribI3uiEXT_remap_index 434 -#define VertexAttribI3uivEXT_remap_index 435 -#define VertexAttribI4bvEXT_remap_index 436 -#define VertexAttribI4iEXT_remap_index 437 -#define VertexAttribI4ivEXT_remap_index 438 -#define VertexAttribI4svEXT_remap_index 439 -#define VertexAttribI4ubvEXT_remap_index 440 -#define VertexAttribI4uiEXT_remap_index 441 -#define VertexAttribI4uivEXT_remap_index 442 -#define VertexAttribI4usvEXT_remap_index 443 -#define VertexAttribIPointerEXT_remap_index 444 -#define FramebufferTextureLayerEXT_remap_index 445 -#define ColorMaskIndexedEXT_remap_index 446 -#define DisableIndexedEXT_remap_index 447 -#define EnableIndexedEXT_remap_index 448 -#define GetBooleanIndexedvEXT_remap_index 449 -#define GetIntegerIndexedvEXT_remap_index 450 -#define IsEnabledIndexedEXT_remap_index 451 -#define ClearColorIiEXT_remap_index 452 -#define ClearColorIuiEXT_remap_index 453 -#define GetTexParameterIivEXT_remap_index 454 -#define GetTexParameterIuivEXT_remap_index 455 -#define TexParameterIivEXT_remap_index 456 -#define TexParameterIuivEXT_remap_index 457 -#define BeginConditionalRenderNV_remap_index 458 -#define EndConditionalRenderNV_remap_index 459 -#define BeginTransformFeedbackEXT_remap_index 460 -#define BindBufferBaseEXT_remap_index 461 -#define BindBufferOffsetEXT_remap_index 462 -#define BindBufferRangeEXT_remap_index 463 -#define EndTransformFeedbackEXT_remap_index 464 -#define GetTransformFeedbackVaryingEXT_remap_index 465 -#define TransformFeedbackVaryingsEXT_remap_index 466 -#define ProvokingVertexEXT_remap_index 467 -#define GetTexParameterPointervAPPLE_remap_index 468 -#define TextureRangeAPPLE_remap_index 469 -#define GetObjectParameterivAPPLE_remap_index 470 -#define ObjectPurgeableAPPLE_remap_index 471 -#define ObjectUnpurgeableAPPLE_remap_index 472 -#define ActiveProgramEXT_remap_index 473 -#define CreateShaderProgramEXT_remap_index 474 -#define UseShaderProgramEXT_remap_index 475 -#define TextureBarrierNV_remap_index 476 -#define StencilFuncSeparateATI_remap_index 477 -#define ProgramEnvParameters4fvEXT_remap_index 478 -#define ProgramLocalParameters4fvEXT_remap_index 479 -#define GetQueryObjecti64vEXT_remap_index 480 -#define GetQueryObjectui64vEXT_remap_index 481 -#define EGLImageTargetRenderbufferStorageOES_remap_index 482 -#define EGLImageTargetTexture2DOES_remap_index 483 +#define ClampColorARB_remap_index 164 +#define DrawArraysInstancedARB_remap_index 165 +#define DrawElementsInstancedARB_remap_index 166 +#define RenderbufferStorageMultisample_remap_index 167 +#define FramebufferTextureARB_remap_index 168 +#define FramebufferTextureFaceARB_remap_index 169 +#define ProgramParameteriARB_remap_index 170 +#define VertexAttribDivisorARB_remap_index 171 +#define FlushMappedBufferRange_remap_index 172 +#define MapBufferRange_remap_index 173 +#define BindVertexArray_remap_index 174 +#define GenVertexArrays_remap_index 175 +#define CopyBufferSubData_remap_index 176 +#define ClientWaitSync_remap_index 177 +#define DeleteSync_remap_index 178 +#define FenceSync_remap_index 179 +#define GetInteger64v_remap_index 180 +#define GetSynciv_remap_index 181 +#define IsSync_remap_index 182 +#define WaitSync_remap_index 183 +#define DrawElementsBaseVertex_remap_index 184 +#define DrawRangeElementsBaseVertex_remap_index 185 +#define MultiDrawElementsBaseVertex_remap_index 186 +#define BlendEquationSeparateiARB_remap_index 187 +#define BlendEquationiARB_remap_index 188 +#define BlendFuncSeparateiARB_remap_index 189 +#define BlendFunciARB_remap_index 190 +#define BindTransformFeedback_remap_index 191 +#define DeleteTransformFeedbacks_remap_index 192 +#define DrawTransformFeedback_remap_index 193 +#define GenTransformFeedbacks_remap_index 194 +#define IsTransformFeedback_remap_index 195 +#define PauseTransformFeedback_remap_index 196 +#define ResumeTransformFeedback_remap_index 197 +#define ClearDepthf_remap_index 198 +#define DepthRangef_remap_index 199 +#define GetShaderPrecisionFormat_remap_index 200 +#define ReleaseShaderCompiler_remap_index 201 +#define ShaderBinary_remap_index 202 +#define PolygonOffsetEXT_remap_index 203 +#define GetPixelTexGenParameterfvSGIS_remap_index 204 +#define GetPixelTexGenParameterivSGIS_remap_index 205 +#define PixelTexGenParameterfSGIS_remap_index 206 +#define PixelTexGenParameterfvSGIS_remap_index 207 +#define PixelTexGenParameteriSGIS_remap_index 208 +#define PixelTexGenParameterivSGIS_remap_index 209 +#define SampleMaskSGIS_remap_index 210 +#define SamplePatternSGIS_remap_index 211 +#define ColorPointerEXT_remap_index 212 +#define EdgeFlagPointerEXT_remap_index 213 +#define IndexPointerEXT_remap_index 214 +#define NormalPointerEXT_remap_index 215 +#define TexCoordPointerEXT_remap_index 216 +#define VertexPointerEXT_remap_index 217 +#define PointParameterfEXT_remap_index 218 +#define PointParameterfvEXT_remap_index 219 +#define LockArraysEXT_remap_index 220 +#define UnlockArraysEXT_remap_index 221 +#define SecondaryColor3bEXT_remap_index 222 +#define SecondaryColor3bvEXT_remap_index 223 +#define SecondaryColor3dEXT_remap_index 224 +#define SecondaryColor3dvEXT_remap_index 225 +#define SecondaryColor3fEXT_remap_index 226 +#define SecondaryColor3fvEXT_remap_index 227 +#define SecondaryColor3iEXT_remap_index 228 +#define SecondaryColor3ivEXT_remap_index 229 +#define SecondaryColor3sEXT_remap_index 230 +#define SecondaryColor3svEXT_remap_index 231 +#define SecondaryColor3ubEXT_remap_index 232 +#define SecondaryColor3ubvEXT_remap_index 233 +#define SecondaryColor3uiEXT_remap_index 234 +#define SecondaryColor3uivEXT_remap_index 235 +#define SecondaryColor3usEXT_remap_index 236 +#define SecondaryColor3usvEXT_remap_index 237 +#define SecondaryColorPointerEXT_remap_index 238 +#define MultiDrawArraysEXT_remap_index 239 +#define MultiDrawElementsEXT_remap_index 240 +#define FogCoordPointerEXT_remap_index 241 +#define FogCoorddEXT_remap_index 242 +#define FogCoorddvEXT_remap_index 243 +#define FogCoordfEXT_remap_index 244 +#define FogCoordfvEXT_remap_index 245 +#define PixelTexGenSGIX_remap_index 246 +#define BlendFuncSeparateEXT_remap_index 247 +#define FlushVertexArrayRangeNV_remap_index 248 +#define VertexArrayRangeNV_remap_index 249 +#define CombinerInputNV_remap_index 250 +#define CombinerOutputNV_remap_index 251 +#define CombinerParameterfNV_remap_index 252 +#define CombinerParameterfvNV_remap_index 253 +#define CombinerParameteriNV_remap_index 254 +#define CombinerParameterivNV_remap_index 255 +#define FinalCombinerInputNV_remap_index 256 +#define GetCombinerInputParameterfvNV_remap_index 257 +#define GetCombinerInputParameterivNV_remap_index 258 +#define GetCombinerOutputParameterfvNV_remap_index 259 +#define GetCombinerOutputParameterivNV_remap_index 260 +#define GetFinalCombinerInputParameterfvNV_remap_index 261 +#define GetFinalCombinerInputParameterivNV_remap_index 262 +#define ResizeBuffersMESA_remap_index 263 +#define WindowPos2dMESA_remap_index 264 +#define WindowPos2dvMESA_remap_index 265 +#define WindowPos2fMESA_remap_index 266 +#define WindowPos2fvMESA_remap_index 267 +#define WindowPos2iMESA_remap_index 268 +#define WindowPos2ivMESA_remap_index 269 +#define WindowPos2sMESA_remap_index 270 +#define WindowPos2svMESA_remap_index 271 +#define WindowPos3dMESA_remap_index 272 +#define WindowPos3dvMESA_remap_index 273 +#define WindowPos3fMESA_remap_index 274 +#define WindowPos3fvMESA_remap_index 275 +#define WindowPos3iMESA_remap_index 276 +#define WindowPos3ivMESA_remap_index 277 +#define WindowPos3sMESA_remap_index 278 +#define WindowPos3svMESA_remap_index 279 +#define WindowPos4dMESA_remap_index 280 +#define WindowPos4dvMESA_remap_index 281 +#define WindowPos4fMESA_remap_index 282 +#define WindowPos4fvMESA_remap_index 283 +#define WindowPos4iMESA_remap_index 284 +#define WindowPos4ivMESA_remap_index 285 +#define WindowPos4sMESA_remap_index 286 +#define WindowPos4svMESA_remap_index 287 +#define MultiModeDrawArraysIBM_remap_index 288 +#define MultiModeDrawElementsIBM_remap_index 289 +#define DeleteFencesNV_remap_index 290 +#define FinishFenceNV_remap_index 291 +#define GenFencesNV_remap_index 292 +#define GetFenceivNV_remap_index 293 +#define IsFenceNV_remap_index 294 +#define SetFenceNV_remap_index 295 +#define TestFenceNV_remap_index 296 +#define AreProgramsResidentNV_remap_index 297 +#define BindProgramNV_remap_index 298 +#define DeleteProgramsNV_remap_index 299 +#define ExecuteProgramNV_remap_index 300 +#define GenProgramsNV_remap_index 301 +#define GetProgramParameterdvNV_remap_index 302 +#define GetProgramParameterfvNV_remap_index 303 +#define GetProgramStringNV_remap_index 304 +#define GetProgramivNV_remap_index 305 +#define GetTrackMatrixivNV_remap_index 306 +#define GetVertexAttribPointervNV_remap_index 307 +#define GetVertexAttribdvNV_remap_index 308 +#define GetVertexAttribfvNV_remap_index 309 +#define GetVertexAttribivNV_remap_index 310 +#define IsProgramNV_remap_index 311 +#define LoadProgramNV_remap_index 312 +#define ProgramParameters4dvNV_remap_index 313 +#define ProgramParameters4fvNV_remap_index 314 +#define RequestResidentProgramsNV_remap_index 315 +#define TrackMatrixNV_remap_index 316 +#define VertexAttrib1dNV_remap_index 317 +#define VertexAttrib1dvNV_remap_index 318 +#define VertexAttrib1fNV_remap_index 319 +#define VertexAttrib1fvNV_remap_index 320 +#define VertexAttrib1sNV_remap_index 321 +#define VertexAttrib1svNV_remap_index 322 +#define VertexAttrib2dNV_remap_index 323 +#define VertexAttrib2dvNV_remap_index 324 +#define VertexAttrib2fNV_remap_index 325 +#define VertexAttrib2fvNV_remap_index 326 +#define VertexAttrib2sNV_remap_index 327 +#define VertexAttrib2svNV_remap_index 328 +#define VertexAttrib3dNV_remap_index 329 +#define VertexAttrib3dvNV_remap_index 330 +#define VertexAttrib3fNV_remap_index 331 +#define VertexAttrib3fvNV_remap_index 332 +#define VertexAttrib3sNV_remap_index 333 +#define VertexAttrib3svNV_remap_index 334 +#define VertexAttrib4dNV_remap_index 335 +#define VertexAttrib4dvNV_remap_index 336 +#define VertexAttrib4fNV_remap_index 337 +#define VertexAttrib4fvNV_remap_index 338 +#define VertexAttrib4sNV_remap_index 339 +#define VertexAttrib4svNV_remap_index 340 +#define VertexAttrib4ubNV_remap_index 341 +#define VertexAttrib4ubvNV_remap_index 342 +#define VertexAttribPointerNV_remap_index 343 +#define VertexAttribs1dvNV_remap_index 344 +#define VertexAttribs1fvNV_remap_index 345 +#define VertexAttribs1svNV_remap_index 346 +#define VertexAttribs2dvNV_remap_index 347 +#define VertexAttribs2fvNV_remap_index 348 +#define VertexAttribs2svNV_remap_index 349 +#define VertexAttribs3dvNV_remap_index 350 +#define VertexAttribs3fvNV_remap_index 351 +#define VertexAttribs3svNV_remap_index 352 +#define VertexAttribs4dvNV_remap_index 353 +#define VertexAttribs4fvNV_remap_index 354 +#define VertexAttribs4svNV_remap_index 355 +#define VertexAttribs4ubvNV_remap_index 356 +#define GetTexBumpParameterfvATI_remap_index 357 +#define GetTexBumpParameterivATI_remap_index 358 +#define TexBumpParameterfvATI_remap_index 359 +#define TexBumpParameterivATI_remap_index 360 +#define AlphaFragmentOp1ATI_remap_index 361 +#define AlphaFragmentOp2ATI_remap_index 362 +#define AlphaFragmentOp3ATI_remap_index 363 +#define BeginFragmentShaderATI_remap_index 364 +#define BindFragmentShaderATI_remap_index 365 +#define ColorFragmentOp1ATI_remap_index 366 +#define ColorFragmentOp2ATI_remap_index 367 +#define ColorFragmentOp3ATI_remap_index 368 +#define DeleteFragmentShaderATI_remap_index 369 +#define EndFragmentShaderATI_remap_index 370 +#define GenFragmentShadersATI_remap_index 371 +#define PassTexCoordATI_remap_index 372 +#define SampleMapATI_remap_index 373 +#define SetFragmentShaderConstantATI_remap_index 374 +#define PointParameteriNV_remap_index 375 +#define PointParameterivNV_remap_index 376 +#define ActiveStencilFaceEXT_remap_index 377 +#define BindVertexArrayAPPLE_remap_index 378 +#define DeleteVertexArraysAPPLE_remap_index 379 +#define GenVertexArraysAPPLE_remap_index 380 +#define IsVertexArrayAPPLE_remap_index 381 +#define GetProgramNamedParameterdvNV_remap_index 382 +#define GetProgramNamedParameterfvNV_remap_index 383 +#define ProgramNamedParameter4dNV_remap_index 384 +#define ProgramNamedParameter4dvNV_remap_index 385 +#define ProgramNamedParameter4fNV_remap_index 386 +#define ProgramNamedParameter4fvNV_remap_index 387 +#define PrimitiveRestartIndexNV_remap_index 388 +#define PrimitiveRestartNV_remap_index 389 +#define DepthBoundsEXT_remap_index 390 +#define BlendEquationSeparateEXT_remap_index 391 +#define BindFramebufferEXT_remap_index 392 +#define BindRenderbufferEXT_remap_index 393 +#define CheckFramebufferStatusEXT_remap_index 394 +#define DeleteFramebuffersEXT_remap_index 395 +#define DeleteRenderbuffersEXT_remap_index 396 +#define FramebufferRenderbufferEXT_remap_index 397 +#define FramebufferTexture1DEXT_remap_index 398 +#define FramebufferTexture2DEXT_remap_index 399 +#define FramebufferTexture3DEXT_remap_index 400 +#define GenFramebuffersEXT_remap_index 401 +#define GenRenderbuffersEXT_remap_index 402 +#define GenerateMipmapEXT_remap_index 403 +#define GetFramebufferAttachmentParameterivEXT_remap_index 404 +#define GetRenderbufferParameterivEXT_remap_index 405 +#define IsFramebufferEXT_remap_index 406 +#define IsRenderbufferEXT_remap_index 407 +#define RenderbufferStorageEXT_remap_index 408 +#define BlitFramebufferEXT_remap_index 409 +#define BufferParameteriAPPLE_remap_index 410 +#define FlushMappedBufferRangeAPPLE_remap_index 411 +#define BindFragDataLocationEXT_remap_index 412 +#define GetFragDataLocationEXT_remap_index 413 +#define GetUniformuivEXT_remap_index 414 +#define GetVertexAttribIivEXT_remap_index 415 +#define GetVertexAttribIuivEXT_remap_index 416 +#define Uniform1uiEXT_remap_index 417 +#define Uniform1uivEXT_remap_index 418 +#define Uniform2uiEXT_remap_index 419 +#define Uniform2uivEXT_remap_index 420 +#define Uniform3uiEXT_remap_index 421 +#define Uniform3uivEXT_remap_index 422 +#define Uniform4uiEXT_remap_index 423 +#define Uniform4uivEXT_remap_index 424 +#define VertexAttribI1iEXT_remap_index 425 +#define VertexAttribI1ivEXT_remap_index 426 +#define VertexAttribI1uiEXT_remap_index 427 +#define VertexAttribI1uivEXT_remap_index 428 +#define VertexAttribI2iEXT_remap_index 429 +#define VertexAttribI2ivEXT_remap_index 430 +#define VertexAttribI2uiEXT_remap_index 431 +#define VertexAttribI2uivEXT_remap_index 432 +#define VertexAttribI3iEXT_remap_index 433 +#define VertexAttribI3ivEXT_remap_index 434 +#define VertexAttribI3uiEXT_remap_index 435 +#define VertexAttribI3uivEXT_remap_index 436 +#define VertexAttribI4bvEXT_remap_index 437 +#define VertexAttribI4iEXT_remap_index 438 +#define VertexAttribI4ivEXT_remap_index 439 +#define VertexAttribI4svEXT_remap_index 440 +#define VertexAttribI4ubvEXT_remap_index 441 +#define VertexAttribI4uiEXT_remap_index 442 +#define VertexAttribI4uivEXT_remap_index 443 +#define VertexAttribI4usvEXT_remap_index 444 +#define VertexAttribIPointerEXT_remap_index 445 +#define FramebufferTextureLayerEXT_remap_index 446 +#define ColorMaskIndexedEXT_remap_index 447 +#define DisableIndexedEXT_remap_index 448 +#define EnableIndexedEXT_remap_index 449 +#define GetBooleanIndexedvEXT_remap_index 450 +#define GetIntegerIndexedvEXT_remap_index 451 +#define IsEnabledIndexedEXT_remap_index 452 +#define ClearColorIiEXT_remap_index 453 +#define ClearColorIuiEXT_remap_index 454 +#define GetTexParameterIivEXT_remap_index 455 +#define GetTexParameterIuivEXT_remap_index 456 +#define TexParameterIivEXT_remap_index 457 +#define TexParameterIuivEXT_remap_index 458 +#define BeginConditionalRenderNV_remap_index 459 +#define EndConditionalRenderNV_remap_index 460 +#define BeginTransformFeedbackEXT_remap_index 461 +#define BindBufferBaseEXT_remap_index 462 +#define BindBufferOffsetEXT_remap_index 463 +#define BindBufferRangeEXT_remap_index 464 +#define EndTransformFeedbackEXT_remap_index 465 +#define GetTransformFeedbackVaryingEXT_remap_index 466 +#define TransformFeedbackVaryingsEXT_remap_index 467 +#define ProvokingVertexEXT_remap_index 468 +#define GetTexParameterPointervAPPLE_remap_index 469 +#define TextureRangeAPPLE_remap_index 470 +#define GetObjectParameterivAPPLE_remap_index 471 +#define ObjectPurgeableAPPLE_remap_index 472 +#define ObjectUnpurgeableAPPLE_remap_index 473 +#define ActiveProgramEXT_remap_index 474 +#define CreateShaderProgramEXT_remap_index 475 +#define UseShaderProgramEXT_remap_index 476 +#define TextureBarrierNV_remap_index 477 +#define StencilFuncSeparateATI_remap_index 478 +#define ProgramEnvParameters4fvEXT_remap_index 479 +#define ProgramLocalParameters4fvEXT_remap_index 480 +#define GetQueryObjecti64vEXT_remap_index 481 +#define GetQueryObjectui64vEXT_remap_index 482 +#define EGLImageTargetRenderbufferStorageOES_remap_index 483 +#define EGLImageTargetTexture2DOES_remap_index 484 #define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] #define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] @@ -1611,6 +1613,7 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index] #define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] #define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] +#define _gloffset_ClampColorARB driDispatchRemapTable[ClampColorARB_remap_index] #define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index] #define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index] #define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] @@ -3650,6 +3653,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters) #define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB) #define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn) +#define CALL_ClampColorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColorARB, parameters) +#define GET_ClampColorARB(disp) GET_by_offset(disp, _gloffset_ClampColorARB) +#define SET_ClampColorARB(disp, fn) SET_by_offset(disp, _gloffset_ClampColorARB, fn) #define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters) #define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB) #define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn) diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index bbde3800e..28841c251 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -748,9 +748,6 @@ _mesa_is_color_format(GLenum format) case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - /* signed, normalized texture formats */ - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: /* generic integer formats */ case GL_RED_INTEGER_EXT: case GL_GREEN_INTEGER_EXT: @@ -799,6 +796,31 @@ _mesa_is_color_format(GLenum format) case GL_INTENSITY8I_EXT: case GL_LUMINANCE8I_EXT: case GL_LUMINANCE_ALPHA8I_EXT: + /* signed, normalized texture formats */ + case GL_RED_SNORM: + case GL_R8_SNORM: + case GL_R16_SNORM: + case GL_RG_SNORM: + case GL_RG8_SNORM: + case GL_RG16_SNORM: + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + case GL_RGB16_SNORM: + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + case GL_RGBA16_SNORM: + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + case GL_ALPHA16_SNORM: + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + case GL_LUMINANCE16_SNORM: + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + case GL_LUMINANCE16_ALPHA16_SNORM: + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + case GL_INTENSITY16_SNORM: return GL_TRUE; case GL_YCBCR_MESA: /* not considered to be RGB */ /* fall-through */ diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h index b2ec0ba9b..86a58cc6b 100644 --- a/mesalib/src/mesa/main/macros.h +++ b/mesalib/src/mesa/main/macros.h @@ -58,8 +58,7 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; #define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F)) /** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */ -#define FLOAT_TO_BYTE_TEX(X) ( (GLint) (127.0F * (X)) ) - +#define FLOAT_TO_BYTE_TEX(X) CLAMP( (GLint) (127.0F * (X)), -128, 127 ) /** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */ #define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F)) diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 39577bb02..02676006a 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -691,7 +691,8 @@ struct gl_accum_attrib struct gl_colorbuffer_attrib { GLuint ClearIndex; /**< Index to use for glClear */ - GLclampf ClearColor[4]; /**< Color to use for glClear */ + GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/ + GLclampf ClearColor[4]; /**< Color to use for glClear */ GLuint IndexMask; /**< Color index write mask */ GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ @@ -704,6 +705,7 @@ struct gl_colorbuffer_attrib /*@{*/ GLboolean AlphaEnabled; /**< Alpha test enabled flag */ GLenum AlphaFunc; /**< Alpha test function */ + GLfloat AlphaRefUnclamped; GLclampf AlphaRef; /**< Alpha reference value */ /*@}*/ @@ -712,7 +714,14 @@ struct gl_colorbuffer_attrib */ /*@{*/ GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ + + /* NOTE: this does _not_ depend on fragment clamping or any other clamping control, + * only on the fixed-pointness of the render target. + * The query does however depend on fragment color clamping. + */ + GLfloat BlendColorUnclamped[4]; /**< Blending color */ GLfloat BlendColor[4]; /**< Blending color */ + struct { GLenum SrcRGB; /**< RGB blend source term */ @@ -741,7 +750,9 @@ struct gl_colorbuffer_attrib GLboolean DitherFlag; /**< Dither enable flag */ GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */ GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ }; @@ -840,6 +851,7 @@ struct gl_eval_attrib struct gl_fog_attrib { GLboolean Enabled; /**< Fog enabled flag */ + GLfloat ColorUnclamped[4]; /**< Fog color */ GLfloat Color[4]; /**< Fog color */ GLfloat Density; /**< Density >= 0.0 */ GLfloat Start; /**< Start distance in eye coords */ @@ -921,6 +933,7 @@ struct gl_light_attrib GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ GLboolean ColorMaterialEnabled; GLenum ClampVertexColor; + GLboolean _ClampVertexColor; struct gl_light EnabledList; /**< List sentinel */ @@ -1396,7 +1409,8 @@ struct gl_texture_unit GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */ GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ - GLfloat EnvColor[4]; + GLclampf EnvColor[4]; + GLfloat EnvColorUnclamped[4]; struct gl_texgen GenS; struct gl_texgen GenT; @@ -2704,6 +2718,7 @@ struct gl_extensions GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */ GLboolean ARB_ES2_compatibility; GLboolean ARB_blend_func_extended; + GLboolean ARB_color_buffer_float; GLboolean ARB_copy_buffer; GLboolean ARB_depth_buffer_float; GLboolean ARB_depth_clamp; @@ -2813,6 +2828,7 @@ struct gl_extensions GLboolean EXT_texture_lod_bias; GLboolean EXT_texture_mirror_clamp; GLboolean EXT_texture_shared_exponent; + GLboolean EXT_texture_snorm; GLboolean EXT_texture_sRGB; GLboolean EXT_texture_sRGB_decode; GLboolean EXT_texture_swizzle; @@ -2840,7 +2856,6 @@ struct gl_extensions GLboolean MESA_resize_buffers; GLboolean MESA_ycbcr_texture; GLboolean MESA_texture_array; - GLboolean MESA_texture_signed_rgba; GLboolean NV_blend_square; GLboolean NV_conditional_render; GLboolean NV_fragment_program; @@ -2933,6 +2948,7 @@ struct gl_matrix_stack #define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ #define _NEW_PROGRAM_CONSTANTS (1 << 27) #define _NEW_BUFFER_OBJECT (1 << 28) +#define _NEW_FRAG_CLAMP (1 << 29) #define _NEW_ALL ~0 /*@}*/ diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c index 6463ddfbd..02154585a 100644 --- a/mesalib/src/mesa/main/pack.c +++ b/mesalib/src/mesa/main/pack.c @@ -1,5064 +1,5053 @@ -/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file pack.c
- * Image and pixel span packing and unpacking.
- */
-
-
-#include "glheader.h"
-#include "colormac.h"
-#include "enums.h"
-#include "image.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "pack.h"
-#include "pixeltransfer.h"
-#include "imports.h"
-
-
-/**
- * NOTE:
- * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when
- * we later convert the float to a packed integer value (such as for
- * GL_RGB5_A1) because we'll wind up with a non-zero value.
- *
- * We redefine the macros here so zero is handled correctly.
- */
-#undef BYTE_TO_FLOAT
-#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F)))
-
-#undef SHORT_TO_FLOAT
-#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)))
-
-
-
-/** Compute ceiling of integer quotient of A divided by B. */
-#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
-
-
-/**
- * Flip the 8 bits in each byte of the given array.
- *
- * \param p array.
- * \param n number of bytes.
- *
- * \todo try this trick to flip bytes someday:
- * \code
- * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555);
- * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333);
- * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f);
- * \endcode
- */
-static void
-flip_bytes( GLubyte *p, GLuint n )
-{
- GLuint i, a, b;
- for (i = 0; i < n; i++) {
- b = (GLuint) p[i]; /* words are often faster than bytes */
- a = ((b & 0x01) << 7) |
- ((b & 0x02) << 5) |
- ((b & 0x04) << 3) |
- ((b & 0x08) << 1) |
- ((b & 0x10) >> 1) |
- ((b & 0x20) >> 3) |
- ((b & 0x40) >> 5) |
- ((b & 0x80) >> 7);
- p[i] = (GLubyte) a;
- }
-}
-
-
-
-/*
- * Unpack a 32x32 pixel polygon stipple from user memory using the
- * current pixel unpack settings.
- */
-void
-_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
- const struct gl_pixelstore_attrib *unpacking )
-{
- GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking);
- if (ptrn) {
- /* Convert pattern from GLubytes to GLuints and handle big/little
- * endian differences
- */
- GLubyte *p = ptrn;
- GLint i;
- for (i = 0; i < 32; i++) {
- dest[i] = (p[0] << 24)
- | (p[1] << 16)
- | (p[2] << 8)
- | (p[3] );
- p += 4;
- }
- free(ptrn);
- }
-}
-
-
-/*
- * Pack polygon stipple into user memory given current pixel packing
- * settings.
- */
-void
-_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
- const struct gl_pixelstore_attrib *packing )
-{
- /* Convert pattern from GLuints to GLubytes to handle big/little
- * endian differences.
- */
- GLubyte ptrn[32*4];
- GLint i;
- for (i = 0; i < 32; i++) {
- ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
- ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
- ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
- ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
- }
-
- _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
-}
-
-
-/*
- * Unpack bitmap data. Resulting data will be in most-significant-bit-first
- * order with row alignment = 1 byte.
- */
-GLvoid *
-_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
- const struct gl_pixelstore_attrib *packing )
-{
- GLint bytes, row, width_in_bytes;
- GLubyte *buffer, *dst;
-
- if (!pixels)
- return NULL;
-
- /* Alloc dest storage */
- bytes = ((width + 7) / 8 * height);
- buffer = (GLubyte *) malloc( bytes );
- if (!buffer)
- return NULL;
-
- width_in_bytes = CEILING( width, 8 );
- dst = buffer;
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address2d(packing, pixels, width, height,
- GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!src) {
- free(buffer);
- return NULL;
- }
-
- if ((packing->SkipPixels & 7) == 0) {
- memcpy( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- dst += width_in_bytes;
- }
-
- return buffer;
-}
-
-
-/*
- * Pack bitmap data.
- */
-void
-_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
- GLubyte *dest, const struct gl_pixelstore_attrib *packing )
-{
- GLint row, width_in_bytes;
- const GLubyte *src;
-
- if (!source)
- return;
-
- width_in_bytes = CEILING( width, 8 );
- src = source;
- for (row = 0; row < height; row++) {
- GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
- width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
- if (!dst)
- return;
-
- if ((packing->SkipPixels & 7) == 0) {
- memcpy( dst, src, width_in_bytes );
- if (packing->LsbFirst) {
- flip_bytes( dst, width_in_bytes );
- }
- }
- else {
- /* handling SkipPixels is a bit tricky (no pun intended!) */
- GLint i;
- if (packing->LsbFirst) {
- GLubyte srcMask = 128;
- GLubyte dstMask = 1 << (packing->SkipPixels & 0x7);
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 128) {
- dstMask = 1;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask << 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128;
- GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7);
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- src += width_in_bytes;
- }
-}
-
-
-/**
- * Get indexes of color components for a basic color format, such as
- * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes
- * that do not apply.
- */
-static void
-get_component_indexes(GLenum format,
- GLint *redIndex,
- GLint *greenIndex,
- GLint *blueIndex,
- GLint *alphaIndex,
- GLint *luminanceIndex,
- GLint *intensityIndex)
-{
- *redIndex = -1;
- *greenIndex = -1;
- *blueIndex = -1;
- *alphaIndex = -1;
- *luminanceIndex = -1;
- *intensityIndex = -1;
-
- switch (format) {
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- *luminanceIndex = 0;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- *luminanceIndex = 0;
- *alphaIndex = 1;
- break;
- case GL_INTENSITY:
- *intensityIndex = 0;
- break;
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- *redIndex = 0;
- break;
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- *greenIndex = 0;
- break;
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- *blueIndex = 0;
- break;
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- *alphaIndex = 0;
- break;
- case GL_RG:
- case GL_RG_INTEGER:
- *redIndex = 0;
- *greenIndex = 1;
- break;
- case GL_RGB:
- case GL_RGB_INTEGER_EXT:
- *redIndex = 0;
- *greenIndex = 1;
- *blueIndex = 2;
- break;
- case GL_BGR:
- case GL_BGR_INTEGER_EXT:
- *blueIndex = 0;
- *greenIndex = 1;
- *redIndex = 2;
- break;
- case GL_RGBA:
- case GL_RGBA_INTEGER_EXT:
- *redIndex = 0;
- *greenIndex = 1;
- *blueIndex = 2;
- *alphaIndex = 3;
- break;
- case GL_BGRA:
- case GL_BGRA_INTEGER:
- *redIndex = 2;
- *greenIndex = 1;
- *blueIndex = 0;
- *alphaIndex = 3;
- break;
- case GL_ABGR_EXT:
- *redIndex = 3;
- *greenIndex = 2;
- *blueIndex = 1;
- *alphaIndex = 0;
- break;
- case GL_DU8DV8_ATI:
- case GL_DUDV_ATI:
- *redIndex = 0;
- *greenIndex = 1;
- break;
- default:
- assert(0 && "bad format in get_component_indexes()");
- }
-}
-
-
-
-/**
- * For small integer types, return the min and max possible values.
- * Used for clamping floats to unscaled integer types.
- * \return GL_TRUE if type is handled, GL_FALSE otherwise.
- */
-static GLboolean
-get_type_min_max(GLenum type, GLfloat *min, GLfloat *max)
-{
- switch (type) {
- case GL_BYTE:
- *min = -128.0;
- *max = 127.0;
- return GL_TRUE;
- case GL_UNSIGNED_BYTE:
- *min = 0.0;
- *max = 255.0;
- return GL_TRUE;
- case GL_SHORT:
- *min = -32768.0;
- *max = 32767.0;
- return GL_TRUE;
- case GL_UNSIGNED_SHORT:
- *min = 0.0;
- *max = 65535.0;
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-
-/**
- * Used to pack an array [][4] of RGBA float colors as specified
- * by the dstFormat, dstType and dstPacking. Used by glReadPixels.
- * Historically, the RGBA values were in [0,1] and rescaled to fit
- * into GLubytes, etc. But with new integer formats, the RGBA values
- * may have any value and we don't always rescale when converting to
- * integers.
- *
- * Note: the rgba values will be modified by this function when any pixel
- * transfer ops are enabled.
- */
-void
-_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4],
- GLenum dstFormat, GLenum dstType,
- GLvoid *dstAddr,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps)
-{
- GLfloat *luminance;
- const GLint comps = _mesa_components_in_format(dstFormat);
- const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat);
- GLuint i;
-
- if (dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_LUMINANCE_INTEGER_EXT ||
- dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) {
- luminance = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!luminance) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
- }
- else {
- luminance = NULL;
- }
-
- /* XXX
- * This test should probably go away. Have the caller set/clear the
- * IMAGE_CLAMP_BIT as needed.
- */
- if (dstType != GL_FLOAT || ctx->Color.ClampReadColor == GL_TRUE) {
- if (!intDstFormat) {
- /* need to clamp to [0, 1] */
- transferOps |= IMAGE_CLAMP_BIT;
- }
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- /*
- * Component clamping (besides clamping to [0,1] in
- * _mesa_apply_rgba_transfer_ops()).
- */
- if (intDstFormat) {
- /* clamping to dest type's min/max values */
- GLfloat min, max;
- if (get_type_min_max(dstType, &min, &max)) {
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max);
- rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max);
- rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max);
- rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max);
- }
- }
- }
- else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) {
- /* compute luminance values */
- if (transferOps & IMAGE_CLAMP_BIT) {
- for (i = 0; i < n; i++) {
- GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- luminance[i] = CLAMP(sum, 0.0F, 1.0F);
- }
- }
- else {
- for (i = 0; i < n; i++) {
- luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
- }
- }
- }
-
- /*
- * Pack/store the pixels. Ugh! Lots of cases!!!
- */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLubyte) rgba[i][RCOMP];
- dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLubyte) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLubyte) rgba[i][RCOMP];
- dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLubyte) rgba[i][BCOMP];
- dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLubyte) rgba[i][BCOMP];
- dst[i*3+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLubyte) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLubyte) rgba[i][BCOMP];
- dst[i*4+1] = (GLubyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLubyte) rgba[i][RCOMP];
- dst[i*4+3] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLubyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLubyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLbyte) rgba[i][RCOMP];
- dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLbyte) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLbyte) rgba[i][RCOMP];
- dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLbyte) rgba[i][BCOMP];
- dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLbyte) rgba[i][BCOMP];
- dst[i*3+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*3+2] = (GLbyte) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLbyte) rgba[i][BCOMP];
- dst[i*4+1] = (GLbyte) rgba[i][GCOMP];
- dst[i*4+2] = (GLbyte) rgba[i][RCOMP];
- dst[i*4+3] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLbyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLbyte) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]);
- CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLushort) rgba[i][RCOMP];
- dst[i*3+1] = (GLushort) rgba[i][GCOMP];
- dst[i*3+2] = (GLushort) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLushort) rgba[i][RCOMP];
- dst[i*4+1] = (GLushort) rgba[i][GCOMP];
- dst[i*4+2] = (GLushort) rgba[i][BCOMP];
- dst[i*4+3] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLushort) rgba[i][BCOMP];
- dst[i*3+1] = (GLushort) rgba[i][GCOMP];
- dst[i*3+2] = (GLushort) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLushort) rgba[i][BCOMP];
- dst[i*4+1] = (GLushort) rgba[i][GCOMP];
- dst[i*4+2] = (GLushort) rgba[i][RCOMP];
- dst[i*4+3] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLushort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLushort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLshort) rgba[i][RCOMP];
- dst[i*3+1] = (GLshort) rgba[i][GCOMP];
- dst[i*3+2] = (GLshort) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLshort) rgba[i][RCOMP];
- dst[i*4+1] = (GLshort) rgba[i][GCOMP];
- dst[i*4+2] = (GLshort) rgba[i][BCOMP];
- dst[i*4+3] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLshort) rgba[i][BCOMP];
- dst[i*3+1] = (GLshort) rgba[i][GCOMP];
- dst[i*3+2] = (GLshort) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLshort) rgba[i][BCOMP];
- dst[i*4+1] = (GLshort) rgba[i][GCOMP];
- dst[i*4+2] = (GLshort) rgba[i][RCOMP];
- dst[i*4+3] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLshort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLshort) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLuint) rgba[i][RCOMP];
- dst[i*3+1] = (GLuint) rgba[i][GCOMP];
- dst[i*3+2] = (GLuint) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLuint) rgba[i][RCOMP];
- dst[i*4+1] = (GLuint) rgba[i][GCOMP];
- dst[i*4+2] = (GLuint) rgba[i][BCOMP];
- dst[i*4+3] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLuint) rgba[i][BCOMP];
- dst[i*3+1] = (GLuint) rgba[i][GCOMP];
- dst[i*3+2] = (GLuint) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLuint) rgba[i][BCOMP];
- dst[i*4+1] = (GLuint) rgba[i][GCOMP];
- dst[i*4+2] = (GLuint) rgba[i][RCOMP];
- dst[i*4+3] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLuint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLuint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
- dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
- dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
- dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
- dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
- }
- break;
- case GL_RED_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][RCOMP];
- }
- break;
- case GL_GREEN_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][GCOMP];
- }
- break;
- case GL_BLUE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][BCOMP];
- }
- break;
- case GL_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_RGB_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLint) rgba[i][RCOMP];
- dst[i*3+1] = (GLint) rgba[i][GCOMP];
- dst[i*3+2] = (GLint) rgba[i][BCOMP];
- }
- break;
- case GL_RGBA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLint) rgba[i][RCOMP];
- dst[i*4+1] = (GLint) rgba[i][GCOMP];
- dst[i*4+2] = (GLint) rgba[i][BCOMP];
- dst[i*4+3] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_BGR_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*3+0] = (GLint) rgba[i][BCOMP];
- dst[i*3+1] = (GLint) rgba[i][GCOMP];
- dst[i*3+2] = (GLint) rgba[i][RCOMP];
- }
- break;
- case GL_BGRA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = (GLint) rgba[i][BCOMP];
- dst[i*4+1] = (GLint) rgba[i][GCOMP];
- dst[i*4+2] = (GLint) rgba[i][RCOMP];
- dst[i*4+3] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i*2+0] = (GLint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- dst[i*2+1] = (GLint) rgba[i][ACOMP];
- }
- break;
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- for (i=0;i<n;i++) {
- dst[i] = (GLint) (rgba[i][RCOMP] +
- rgba[i][GCOMP] +
- rgba[i][BCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][RCOMP];
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][GCOMP];
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][BCOMP];
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = rgba[i][ACOMP];
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = luminance[i];
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = luminance[i];
- dst[i*2+1] = rgba[i][ACOMP];
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = rgba[i][RCOMP];
- dst[i*2+1] = rgba[i][GCOMP];
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][RCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][BCOMP];
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][RCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][BCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = rgba[i][BCOMP];
- dst[i*3+1] = rgba[i][GCOMP];
- dst[i*3+2] = rgba[i][RCOMP];
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][BCOMP];
- dst[i*4+1] = rgba[i][GCOMP];
- dst[i*4+2] = rgba[i][RCOMP];
- dst[i*4+3] = rgba[i][ACOMP];
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = rgba[i][ACOMP];
- dst[i*4+1] = rgba[i][BCOMP];
- dst[i*4+2] = rgba[i][GCOMP];
- dst[i*4+3] = rgba[i][RCOMP];
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = rgba[i][RCOMP];
- dst[i*2+1] = rgba[i][GCOMP];
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dstAddr;
- switch (dstFormat) {
- case GL_RED:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][RCOMP]);
- break;
- case GL_GREEN:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][GCOMP]);
- break;
- case GL_BLUE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][BCOMP]);
- break;
- case GL_ALPHA:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(rgba[i][ACOMP]);
- break;
- case GL_LUMINANCE:
- for (i=0;i<n;i++)
- dst[i] = _mesa_float_to_half(luminance[i]);
- break;
- case GL_LUMINANCE_ALPHA:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(luminance[i]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_RG:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- }
- break;
- case GL_RGB:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- }
- break;
- case GL_RGBA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_BGR:
- for (i=0;i<n;i++) {
- dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_BGRA:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]);
- }
- break;
- case GL_ABGR_EXT:
- for (i=0;i<n;i++) {
- dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]);
- dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]);
- dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]);
- dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]);
- }
- break;
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- for (i=0;i<n;i++) {
- dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]);
- dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]);
- }
- break;
- default:
- _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
- }
- }
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5)
- | (IROUND(rgba[i][GCOMP] * 7.0F) << 2)
- | (IROUND(rgba[i][BCOMP] * 3.0F) );
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- if (dstFormat == GL_RGB) {
- GLubyte *dst = (GLubyte *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) )
- | (IROUND(rgba[i][GCOMP] * 7.0F) << 3)
- | (IROUND(rgba[i][BCOMP] * 3.0F) << 6);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (dstFormat == GL_RGB) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 63.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 11);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][ACOMP] * 15.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][ACOMP] * 15.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][RCOMP] * 15.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) )
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) )
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][ACOMP] * 15.0F) << 12);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) )
- | (IROUND(rgba[i][BCOMP] * 15.0F) << 4)
- | (IROUND(rgba[i][GCOMP] * 15.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 15.0F) << 12);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][ACOMP] * 1.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][RCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][ACOMP] * 1.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 6)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 1)
- | (IROUND(rgba[i][RCOMP] * 1.0F) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (dstFormat == GL_RGBA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) )
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][RCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][ACOMP] * 1.0F) << 15);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLushort *dst = (GLushort *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) )
- | (IROUND(rgba[i][BCOMP] * 31.0F) << 5)
- | (IROUND(rgba[i][GCOMP] * 31.0F) << 10)
- | (IROUND(rgba[i][RCOMP] * 1.0F) << 15);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][BCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][ACOMP] * 255.F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][RCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][ACOMP] * 255.F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24)
- | (IROUND(rgba[i][BCOMP] * 255.F) << 16)
- | (IROUND(rgba[i][GCOMP] * 255.F) << 8)
- | (IROUND(rgba[i][RCOMP] * 255.F) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) )
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][BCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) )
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][RCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][ACOMP] * 255.0F) << 24);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) )
- | (IROUND(rgba[i][BCOMP] * 255.0F) << 8)
- | (IROUND(rgba[i][GCOMP] * 255.0F) << 16)
- | (IROUND(rgba[i][RCOMP] * 255.0F) << 24);
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][ACOMP] * 3.0F) );
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][ACOMP] * 3.0F) );
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2)
- | (IROUND(rgba[i][RCOMP] * 3.0F) );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (dstFormat == GL_RGBA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) )
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
- }
- }
- else if (dstFormat == GL_BGRA) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) )
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][ACOMP] * 3.0F) << 30);
- }
- }
- else if (dstFormat == GL_ABGR_EXT) {
- GLuint *dst = (GLuint *) dstAddr;
- for (i=0;i<n;i++) {
- dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) )
- | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10)
- | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20)
- | (IROUND(rgba[i][RCOMP] * 3.0F) << 30);
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float");
- return;
- }
-
- if (dstPacking->SwapBytes) {
- GLint swapSize = _mesa_sizeof_packed_type(dstType);
- if (swapSize == 2) {
- if (dstPacking->SwapBytes) {
- _mesa_swap2((GLushort *) dstAddr, n * comps);
- }
- }
- else if (swapSize == 4) {
- if (dstPacking->SwapBytes) {
- _mesa_swap4((GLuint *) dstAddr, n * comps);
- }
- }
- }
-
- free(luminance);
-}
-
-
-
-#define SWAP2BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[1]; \
- bytes[1] = tmp; \
- }
-
-#define SWAP4BYTE(VALUE) \
- { \
- GLubyte *bytes = (GLubyte *) &(VALUE); \
- GLubyte tmp = bytes[0]; \
- bytes[0] = bytes[3]; \
- bytes[3] = tmp; \
- tmp = bytes[1]; \
- bytes[1] = bytes[2]; \
- bytes[2] = tmp; \
- }
-
-
-static void
-extract_uint_indexes(GLuint n, GLuint indexes[],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- const struct gl_pixelstore_attrib *unpack )
-{
- ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- switch (srcType) {
- case GL_BITMAP:
- {
- GLubyte *ubsrc = (GLubyte *) src;
- if (unpack->LsbFirst) {
- GLubyte mask = 1 << (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 128) {
- mask = 1;
- ubsrc++;
- }
- else {
- mask = mask << 1;
- }
- }
- }
- else {
- GLubyte mask = 128 >> (unpack->SkipPixels & 0x7);
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (*ubsrc & mask) ? 1 : 0;
- if (mask == 1) {
- mask = 128;
- ubsrc++;
- }
- else {
- mask = mask >> 1;
- }
- }
- }
- }
- break;
- case GL_UNSIGNED_BYTE:
- {
- GLuint i;
- const GLubyte *s = (const GLubyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_BYTE:
- {
- GLuint i;
- const GLbyte *s = (const GLbyte *) src;
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint i;
- const GLushort *s = (const GLushort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLushort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_SHORT:
- {
- GLuint i;
- const GLshort *s = (const GLshort *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLshort value = s[i];
- SWAP2BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_INT:
- {
- GLuint i;
- const GLint *s = (const GLint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i];
- }
- }
- break;
- case GL_FLOAT:
- {
- GLuint i;
- const GLfloat *s = (const GLfloat *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLfloat value = s[i];
- SWAP4BYTE(value);
- indexes[i] = (GLuint) value;
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) s[i];
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *s = (const GLhalfARB *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLhalfARB value = s[i];
- SWAP2BYTE(value);
- indexes[i] = (GLuint) _mesa_half_to_float(value);
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = (GLuint) _mesa_half_to_float(s[i]);
- }
- }
- break;
- case GL_UNSIGNED_INT_24_8_EXT:
- {
- GLuint i;
- const GLuint *s = (const GLuint *) src;
- if (unpack->SwapBytes) {
- for (i = 0; i < n; i++) {
- GLuint value = s[i];
- SWAP4BYTE(value);
- indexes[i] = value & 0xff; /* lower 8 bits */
- }
- }
- else {
- for (i = 0; i < n; i++)
- indexes[i] = s[i] & 0xff; /* lower 8 bits */
- }
- }
- break;
-
- default:
- _mesa_problem(NULL, "bad srcType in extract_uint_indexes");
- return;
- }
-}
-
-
-/**
- * Return source/dest RGBA indexes for unpacking pixels.
- */
-static void
-get_component_mapping(GLenum format,
- GLint *rSrc,
- GLint *gSrc,
- GLint *bSrc,
- GLint *aSrc,
- GLint *rDst,
- GLint *gDst,
- GLint *bDst,
- GLint *aDst)
-{
- switch (format) {
- case GL_RED:
- case GL_RED_INTEGER_EXT:
- *rSrc = 0;
- *gSrc = *bSrc = *aSrc = -1;
- break;
- case GL_GREEN:
- case GL_GREEN_INTEGER_EXT:
- *gSrc = 0;
- *rSrc = *bSrc = *aSrc = -1;
- break;
- case GL_BLUE:
- case GL_BLUE_INTEGER_EXT:
- *bSrc = 0;
- *rSrc = *gSrc = *aSrc = -1;
- break;
- case GL_ALPHA:
- case GL_ALPHA_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = -1;
- *aSrc = 0;
- break;
- case GL_LUMINANCE:
- case GL_LUMINANCE_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = 0;
- *aSrc = -1;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- *rSrc = *gSrc = *bSrc = 0;
- *aSrc = 1;
- break;
- case GL_INTENSITY:
- *rSrc = *gSrc = *bSrc = *aSrc = 0;
- break;
- case GL_RG:
- case GL_RG_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = -1;
- *aSrc = -1;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_RGB:
- case GL_RGB_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = 2;
- *aSrc = -1;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_BGR:
- *rSrc = 2;
- *gSrc = 1;
- *bSrc = 0;
- *aSrc = -1;
- *rDst = 2;
- *gDst = 1;
- *bDst = 0;
- *aDst = 3;
- break;
- case GL_RGBA:
- case GL_RGBA_INTEGER:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = 2;
- *aSrc = 3;
- *rDst = 0;
- *gDst = 1;
- *bDst = 2;
- *aDst = 3;
- break;
- case GL_BGRA:
- *rSrc = 2;
- *gSrc = 1;
- *bSrc = 0;
- *aSrc = 3;
- *rDst = 2;
- *gDst = 1;
- *bDst = 0;
- *aDst = 3;
- break;
- case GL_ABGR_EXT:
- *rSrc = 3;
- *gSrc = 2;
- *bSrc = 1;
- *aSrc = 0;
- *rDst = 3;
- *gDst = 2;
- *bDst = 1;
- *aDst = 0;
- break;
- case GL_DU8DV8_ATI:
- case GL_DUDV_ATI:
- *rSrc = 0;
- *gSrc = 1;
- *bSrc = -1;
- *aSrc = -1;
- break;
- default:
- _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping",
- _mesa_lookup_enum_by_nr(format));
- return;
- }
-}
-
-
-
-/*
- * This function extracts floating point RGBA values from arbitrary
- * image data. srcFormat and srcType are the format and type parameters
- * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc.
- *
- * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function
- * implements the "Conversion to floating point", "Conversion to RGB",
- * and "Final Expansion to RGBA" operations.
- *
- * Args: n - number of pixels
- * rgba - output colors
- * srcFormat - format of incoming data
- * srcType - data type of incoming data
- * src - source data pointer
- * swapBytes - perform byteswapping of incoming data?
- */
-static void
-extract_float_rgba(GLuint n, GLfloat rgba[][4],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- GLboolean swapBytes)
-{
- GLint rSrc, gSrc, bSrc, aSrc;
- GLint stride;
- GLint rDst, bDst, gDst, aDst;
- GLboolean intFormat;
- GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_DU8DV8_ATI ||
- srcFormat == GL_DUDV_ATI ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- get_component_mapping(srcFormat,
- &rSrc, &gSrc, &bSrc, &aSrc,
- &rDst, &gDst, &bDst, &aDst);
-
- stride = _mesa_components_in_format(srcFormat);
-
- intFormat = _mesa_is_integer_format(srcFormat);
-
-#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \
- if ((SRC_INDEX) < 0) { \
- GLuint i; \
- if (intFormat) { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT_INT; \
- } \
- } \
- else { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT_FLT; \
- } \
- } \
- } \
- else if (swapBytes) { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- TYPE value = s[SRC_INDEX]; \
- if (sizeof(TYPE) == 2) { \
- SWAP2BYTE(value); \
- } \
- else if (sizeof(TYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- if (intFormat) \
- rgba[i][DST_INDEX] = (GLfloat) value; \
- else \
- rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \
- s += stride; \
- } \
- } \
- else { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- if (intFormat) { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \
- s += stride; \
- } \
- } \
- else { \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \
- s += stride; \
- } \
- } \
- }
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_BYTE:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT);
- break;
- case GL_UNSIGNED_SHORT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT);
- break;
- case GL_SHORT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT);
- break;
- case GL_INT:
- PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT);
- PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT);
- break;
- case GL_FLOAT:
- PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat));
- PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat));
- break;
- case GL_HALF_FLOAT_ARB:
- PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float);
- PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float);
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- if (!intFormat) {
- rs = 1.0F / 7.0F;
- gs = 1.0F / 7.0F;
- bs = 1.0F / 3.0F;
- }
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p >> 5) ) * rs;
- rgba[i][gDst] = ((p >> 2) & 0x7) * gs;
- rgba[i][bDst] = ((p ) & 0x3) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- if (!intFormat) {
- rs = 1.0F / 7.0F;
- gs = 1.0F / 7.0F;
- bs = 1.0F / 3.0F;
- }
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p ) & 0x7) * rs;
- rgba[i][gDst] = ((p >> 3) & 0x7) * gs;
- rgba[i][bDst] = ((p >> 6) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (!intFormat) {
- rs = 1.0F / 31.0F;
- gs = 1.0F / 63.0F;
- bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p ) & 0x1f) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p ) & 0x1f) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (!intFormat) {
- rs = 1.0F / 31.0F;
- gs = 1.0F / 63.0F;
- bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p >> 11) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x3f) * gs;
- rgba[i][bDst] = ((p >> 11) ) * bs;
- rgba[i][aDst] = 1.0F;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (!intFormat) {
- rs = gs = bs = as = 1.0F / 15.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 12) ) * rs;
- rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
- rgba[i][aDst] = ((p ) & 0xf) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 12) ) * rs;
- rgba[i][gDst] = ((p >> 8) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 4) & 0xf) * bs;
- rgba[i][aDst] = ((p ) & 0xf) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (!intFormat) {
- rs = gs = bs = as = 1.0F / 15.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0xf) * rs;
- rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
- rgba[i][aDst] = ((p >> 12) ) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0xf) * rs;
- rgba[i][gDst] = ((p >> 4) & 0xf) * gs;
- rgba[i][bDst] = ((p >> 8) & 0xf) * bs;
- rgba[i][aDst] = ((p >> 12) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (!intFormat) {
- rs = gs = bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
- rgba[i][aDst] = ((p ) & 0x1) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) ) * rs;
- rgba[i][gDst] = ((p >> 6) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 1) & 0x1f) * bs;
- rgba[i][aDst] = ((p ) & 0x1) * as;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (!intFormat) {
- rs = gs = bs = 1.0F / 31.0F;
- }
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
- rgba[i][aDst] = ((p >> 15) ) * as;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f) * rs;
- rgba[i][gDst] = ((p >> 5) & 0x1f) * gs;
- rgba[i][bDst] = ((p >> 10) & 0x1f) * bs;
- rgba[i][aDst] = ((p >> 15) ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
- rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p >> 24) );
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p >> 24) );
- rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p >> 24) );
- rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p ) & 0xff);
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) );
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- }
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- if (intFormat) {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = (GLfloat) ((p ) & 0xff);
- rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff);
- rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff);
- rgba[i][aDst] = (GLfloat) ((p >> 24) );
- }
- }
- else {
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff);
- rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff);
- rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff);
- rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) );
- }
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (!intFormat) {
- rs = 1.0F / 1023.0F;
- gs = 1.0F / 1023.0F;
- bs = 1.0F / 1023.0F;
- as = 1.0F / 3.0F;
- }
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p >> 22) ) * rs;
- rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
- rgba[i][aDst] = ((p ) & 0x3 ) * as;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 22) ) * rs;
- rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs;
- rgba[i][aDst] = ((p ) & 0x3 ) * as;
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (!intFormat) {
- rs = 1.0F / 1023.0F;
- gs = 1.0F / 1023.0F;
- bs = 1.0F / 1023.0F;
- as = 1.0F / 3.0F;
- }
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p ) & 0x3ff) * rs;
- rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
- rgba[i][aDst] = ((p >> 30) ) * as;
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0x3ff) * rs;
- rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs;
- rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs;
- rgba[i][aDst] = ((p >> 30) ) * as;
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract float data");
- break;
- }
-#undef PROCESS
-}
-
-
-static INLINE GLuint
-clamp_byte_to_uint(GLbyte b)
-{
- return b < 0 ? 0 : b;
-}
-
-
-static INLINE GLuint
-clamp_short_to_uint(GLshort s)
-{
- return s < 0 ? 0 : s;
-}
-
-
-static INLINE GLuint
-clamp_int_to_uint(GLint i)
-{
- return i < 0 ? 0 : i;
-}
-
-
-static INLINE GLuint
-clamp_float_to_uint(GLfloat f)
-{
- return f < 0.0F ? 0 : IROUND(f);
-}
-
-
-static INLINE GLuint
-clamp_half_to_uint(GLhalfARB h)
-{
- GLfloat f = _mesa_half_to_float(h);
- return f < 0.0F ? 0 : IROUND(f);
-}
-
-
-/**
- * \sa extract_float_rgba()
- */
-static void
-extract_uint_rgba(GLuint n, GLuint rgba[][4],
- GLenum srcFormat, GLenum srcType, const GLvoid *src,
- GLboolean swapBytes)
-{
- GLint rSrc, gSrc, bSrc, aSrc;
- GLint stride;
- GLint rDst, bDst, gDst, aDst;
- GLboolean intFormat;
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_DU8DV8_ATI ||
- srcFormat == GL_DUDV_ATI ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- get_component_mapping(srcFormat,
- &rSrc, &gSrc, &bSrc, &aSrc,
- &rDst, &gDst, &bDst, &aDst);
-
- stride = _mesa_components_in_format(srcFormat);
-
- intFormat = _mesa_is_integer_format(srcFormat);
-
-#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \
- if ((SRC_INDEX) < 0) { \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = DEFAULT; \
- } \
- } \
- else if (swapBytes) { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- TYPE value = s[SRC_INDEX]; \
- if (sizeof(TYPE) == 2) { \
- SWAP2BYTE(value); \
- } \
- else if (sizeof(TYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- rgba[i][DST_INDEX] = CONVERSION(value); \
- s += stride; \
- } \
- } \
- else { \
- const TYPE *s = (const TYPE *) src; \
- GLuint i; \
- for (i = 0; i < n; i++) { \
- rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \
- s += stride; \
- } \
- }
-
- switch (srcType) {
- case GL_UNSIGNED_BYTE:
- PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint));
- break;
- case GL_BYTE:
- PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint);
- break;
- case GL_UNSIGNED_SHORT:
- PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint));
- break;
- case GL_SHORT:
- PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint);
- break;
- case GL_UNSIGNED_INT:
- PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint));
- PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint));
- PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint));
- PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint));
- break;
- case GL_INT:
- PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint);
- break;
- case GL_FLOAT:
- PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint);
- break;
- case GL_HALF_FLOAT_ARB:
- PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint);
- PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint);
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p >> 5) );
- rgba[i][gDst] = ((p >> 2) & 0x7);
- rgba[i][bDst] = ((p ) & 0x3);
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- {
- const GLubyte *ubsrc = (const GLubyte *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLubyte p = ubsrc[i];
- rgba[i][rDst] = ((p ) & 0x7);
- rgba[i][gDst] = ((p >> 3) & 0x7);
- rgba[i][bDst] = ((p >> 6) );
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p ) & 0x1f);
- rgba[i][aDst] = 1;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p ) & 0x1f);
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p >> 11) );
- rgba[i][aDst] = 1;
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x3f);
- rgba[i][bDst] = ((p >> 11) );
- rgba[i][aDst] = 1;
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 12) );
- rgba[i][gDst] = ((p >> 8) & 0xf);
- rgba[i][bDst] = ((p >> 4) & 0xf);
- rgba[i][aDst] = ((p ) & 0xf);
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 12) );
- rgba[i][gDst] = ((p >> 8) & 0xf);
- rgba[i][bDst] = ((p >> 4) & 0xf);
- rgba[i][aDst] = ((p ) & 0xf);
- }
- }
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0xf);
- rgba[i][gDst] = ((p >> 4) & 0xf);
- rgba[i][bDst] = ((p >> 8) & 0xf);
- rgba[i][aDst] = ((p >> 12) );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0xf);
- rgba[i][gDst] = ((p >> 4) & 0xf);
- rgba[i][bDst] = ((p >> 8) & 0xf);
- rgba[i][aDst] = ((p >> 12) );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 6) & 0x1f);
- rgba[i][bDst] = ((p >> 1) & 0x1f);
- rgba[i][aDst] = ((p ) & 0x1 );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p >> 11) );
- rgba[i][gDst] = ((p >> 6) & 0x1f);
- rgba[i][bDst] = ((p >> 1) & 0x1f);
- rgba[i][aDst] = ((p ) & 0x1 );
- }
- }
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- if (swapBytes) {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- SWAP2BYTE(p);
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x1f);
- rgba[i][bDst] = ((p >> 10) & 0x1f);
- rgba[i][aDst] = ((p >> 15) );
- }
- }
- else {
- const GLushort *ussrc = (const GLushort *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLushort p = ussrc[i];
- rgba[i][rDst] = ((p ) & 0x1f);
- rgba[i][gDst] = ((p >> 5) & 0x1f);
- rgba[i][bDst] = ((p >> 10) & 0x1f);
- rgba[i][aDst] = ((p >> 15) );
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0xff);
- rgba[i][gDst] = ((p >> 8) & 0xff);
- rgba[i][bDst] = ((p >> 16) & 0xff);
- rgba[i][aDst] = ((p >> 24) );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 24) );
- rgba[i][gDst] = ((p >> 16) & 0xff);
- rgba[i][bDst] = ((p >> 8) & 0xff);
- rgba[i][aDst] = ((p ) & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 24) );
- rgba[i][gDst] = ((p >> 16) & 0xff);
- rgba[i][bDst] = ((p >> 8) & 0xff);
- rgba[i][aDst] = ((p ) & 0xff);
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0xff);
- rgba[i][gDst] = ((p >> 8) & 0xff);
- rgba[i][bDst] = ((p >> 16) & 0xff);
- rgba[i][aDst] = ((p >> 24) );
- }
- }
- break;
- case GL_UNSIGNED_INT_10_10_10_2:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p >> 22) );
- rgba[i][gDst] = ((p >> 12) & 0x3ff);
- rgba[i][bDst] = ((p >> 2) & 0x3ff);
- rgba[i][aDst] = ((p ) & 0x3 );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p >> 22) );
- rgba[i][gDst] = ((p >> 12) & 0x3ff);
- rgba[i][bDst] = ((p >> 2) & 0x3ff);
- rgba[i][aDst] = ((p ) & 0x3 );
- }
- }
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (swapBytes) {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- SWAP4BYTE(p);
- rgba[i][rDst] = ((p ) & 0x3ff);
- rgba[i][gDst] = ((p >> 10) & 0x3ff);
- rgba[i][bDst] = ((p >> 20) & 0x3ff);
- rgba[i][aDst] = ((p >> 30) );
- }
- }
- else {
- const GLuint *uisrc = (const GLuint *) src;
- GLuint i;
- for (i = 0; i < n; i ++) {
- GLuint p = uisrc[i];
- rgba[i][rDst] = ((p ) & 0x3ff);
- rgba[i][gDst] = ((p >> 10) & 0x3ff);
- rgba[i][bDst] = ((p >> 20) & 0x3ff);
- rgba[i][aDst] = ((p >> 30) );
- }
- }
- break;
- default:
- _mesa_problem(NULL, "bad srcType in extract uint data");
- break;
- }
-#undef PROCESS
-}
-
-
-
-/*
- * Unpack a row of color image data from a client buffer according to
- * the pixel unpacking parameters.
- * Return GLchan values in the specified dest image format.
- * This is used by glDrawPixels and glTexImage?D().
- * \param ctx - the context
- * n - number of pixels in the span
- * dstFormat - format of destination color array
- * dest - the destination color array
- * srcFormat - source image format
- * srcType - source image data type
- * source - source image pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - bitmask of IMAGE_*_BIT values of operations to apply
- *
- * XXX perhaps expand this to process whole images someday.
- */
-void
-_mesa_unpack_color_span_chan( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA ||
- dstFormat == GL_COLOR_INDEX);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- /* Try simple cases first */
- if (transferOps == 0) {
- if (srcType == CHAN_TYPE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGBA) {
- memcpy( dest, source, n * 4 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGB) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- memcpy( dest, source, n * 3 * sizeof(GLchan) );
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- else if (dstFormat == srcFormat) {
- GLint comps = _mesa_components_in_format(srcFormat);
- assert(comps > 0);
- memcpy( dest, source, n * comps * sizeof(GLchan) );
- return;
- }
- }
- /*
- * Common situation, loading 8bit RGBA/RGB source images
- * into 16/32 bit destination. (OSMesa16/32)
- */
- else if (srcType == GL_UNSIGNED_BYTE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = UBYTE_TO_CHAN(src[3]);
- src += 4;
- dst += 4;
- }
- return;
- }
- }
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 3;
- dst += 3;
- }
- return;
- }
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- src += 4;
- dst += 3;
- }
- return;
- }
- }
- }
- }
-
-
- /* general solution begins here */
- {
- GLint dstComponents;
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- if (dstFormat == GL_COLOR_INDEX) {
- GLuint i;
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- /* convert to GLchan and return */
- for (i = 0; i < n; i++) {
- dest[i] = (GLchan) (indexes[i] & 0xff);
- }
- free(indexes);
- free(rgba);
- return;
- }
- else {
- /* Convert indexes to RGBA */
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
- }
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
-
- free(indexes);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- /* Need to clamp if returning GLubytes or GLushorts */
-#if CHAN_TYPE != GL_FLOAT
- transferOps |= IMAGE_CLAMP_BIT;
-#endif
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now return the GLchan data in the requested dstFormat */
- if (rDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]);
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]);
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]);
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
- }
- }
-
- if (lDst >= 0) {
- GLchan *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
- dst += dstComponents;
- }
- }
-
- free(rgba);
- }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
- * instead of GLchan.
- */
-void
-_mesa_unpack_color_span_float( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLfloat dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA ||
- dstFormat == GL_COLOR_INDEX);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT ||
- srcFormat == GL_COLOR_INDEX);
-
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
- /* general solution, no special cases, yet */
- {
- GLint dstComponents;
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- if (srcFormat == GL_COLOR_INDEX) {
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- free(rgba);
- return;
- }
-
- extract_uint_indexes(n, indexes, srcFormat, srcType, source,
- srcPacking);
-
- if (dstFormat == GL_COLOR_INDEX) {
- GLuint i;
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- /* convert to GLchan and return */
- for (i = 0; i < n; i++) {
- dest[i] = (GLchan) (indexes[i] & 0xff);
- }
- free(indexes);
- free(rgba);
- return;
- }
- else {
- /* Convert indexes to RGBA */
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
- _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
- }
-
- /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting
- * with color indexes.
- */
- transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT);
-
- free(indexes);
- }
- else {
- /* non-color index data */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
- }
-
- if (transferOps) {
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
- }
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now pack results in the requested dstFormat */
- if (rDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[rDst] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[gDst] = rgba[i][GCOMP];
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[bDst] = rgba[i][BCOMP];
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[aDst] = rgba[i][ACOMP];
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- dst[i] = rgba[i][RCOMP];
- }
- }
-
- if (lDst >= 0) {
- GLfloat *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- dst[0] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- free(rgba);
- }
-}
-
-
-/**
- * Same as _mesa_unpack_color_span_chan(), but return GLuint data
- * instead of GLchan.
- * No pixel transfer ops are applied.
- */
-void
-_mesa_unpack_color_span_uint(struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLuint *dest,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- ASSERT(dstFormat == GL_ALPHA ||
- dstFormat == GL_LUMINANCE ||
- dstFormat == GL_LUMINANCE_ALPHA ||
- dstFormat == GL_INTENSITY ||
- dstFormat == GL_RED ||
- dstFormat == GL_RG ||
- dstFormat == GL_RGB ||
- dstFormat == GL_RGBA);
-
- ASSERT(srcFormat == GL_RED ||
- srcFormat == GL_GREEN ||
- srcFormat == GL_BLUE ||
- srcFormat == GL_ALPHA ||
- srcFormat == GL_LUMINANCE ||
- srcFormat == GL_LUMINANCE_ALPHA ||
- srcFormat == GL_INTENSITY ||
- srcFormat == GL_RG ||
- srcFormat == GL_RGB ||
- srcFormat == GL_BGR ||
- srcFormat == GL_RGBA ||
- srcFormat == GL_BGRA ||
- srcFormat == GL_ABGR_EXT ||
- srcFormat == GL_RED_INTEGER_EXT ||
- srcFormat == GL_GREEN_INTEGER_EXT ||
- srcFormat == GL_BLUE_INTEGER_EXT ||
- srcFormat == GL_ALPHA_INTEGER_EXT ||
- srcFormat == GL_RGB_INTEGER_EXT ||
- srcFormat == GL_RGBA_INTEGER_EXT ||
- srcFormat == GL_BGR_INTEGER_EXT ||
- srcFormat == GL_BGRA_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_INTEGER_EXT ||
- srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT ||
- srcType == GL_UNSIGNED_BYTE_3_3_2 ||
- srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
- srcType == GL_UNSIGNED_SHORT_5_6_5 ||
- srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
- srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
- srcType == GL_UNSIGNED_INT_10_10_10_2 ||
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
-
-
- /* Extract image data as uint[4] pixels */
- extract_uint_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
-
- if (dstFormat == GL_RGBA) {
- /* simple case */
- memcpy(dest, rgba, 4 * sizeof(GLuint) * n);
- }
- else {
- /* general case */
- GLint rDst, gDst, bDst, aDst, lDst, iDst;
- GLint dstComponents = _mesa_components_in_format( dstFormat );
-
- assert(dstComponents > 0);
-
- get_component_indexes(dstFormat,
- &rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
-
- /* Now pack values in the requested dest format */
- if (rDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[rDst] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
-
- if (gDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[gDst] = rgba[i][GCOMP];
- dst += dstComponents;
- }
- }
-
- if (bDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[bDst] = rgba[i][BCOMP];
- dst += dstComponents;
- }
- }
-
- if (aDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[aDst] = rgba[i][ACOMP];
- dst += dstComponents;
- }
- }
-
- if (iDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- assert(iDst == 0);
- assert(dstComponents == 1);
- for (i = 0; i < n; i++) {
- /* Intensity comes from red channel */
- dst[i] = rgba[i][RCOMP];
- }
- }
-
- if (lDst >= 0) {
- GLuint *dst = dest;
- GLuint i;
- assert(lDst == 0);
- for (i = 0; i < n; i++) {
- /* Luminance comes from red channel */
- dst[0] = rgba[i][RCOMP];
- dst += dstComponents;
- }
- }
- }
-
- free(rgba);
-}
-
-
-
-/**
- * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba,
- * directly return GLbyte data, no transfer ops apply.
- */
-void
-_mesa_unpack_dudv_span_byte( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLbyte dest[],
- GLenum srcFormat, GLenum srcType,
- const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(dstFormat == GL_DUDV_ATI);
- ASSERT(srcFormat == GL_DUDV_ATI);
-
- ASSERT(srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- /* general solution */
- {
- GLint dstComponents;
- GLbyte *dst = dest;
- GLuint i;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- dstComponents = _mesa_components_in_format( dstFormat );
- /* source & dest image formats should have been error checked by now */
- assert(dstComponents > 0);
-
- /*
- * Extract image data and convert to RGBA floats
- */
- extract_float_rgba(n, rgba, srcFormat, srcType, source,
- srcPacking->SwapBytes);
-
-
- /* Now determine which color channels we need to produce.
- * And determine the dest index (offset) within each color tuple.
- */
-
- /* Now pack results in the requested dstFormat */
- for (i = 0; i < n; i++) {
- /* not sure - need clamp[-1,1] here? */
- dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
- dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
- dst += dstComponents;
- }
-
- free(rgba);
- }
-}
-
-/*
- * Unpack a row of color index data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc.
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - the pixel transfer operations to apply
- */
-void
-_mesa_unpack_index_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE
- && dstType == GL_UNSIGNED_BYTE) {
- memcpy(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 && srcType == GL_UNSIGNED_INT
- && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) {
- memcpy(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps)
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- memcpy(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span");
- }
-
- free(indexes);
- }
-}
-
-
-void
-_mesa_pack_index_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLuint *source,
- const struct gl_pixelstore_attrib *dstPacking,
- GLbitfield transferOps )
-{
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
-
- transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT);
-
- if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) {
- /* make a copy of input */
- memcpy(indexes, source, n * sizeof(GLuint));
- _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes);
- source = indexes;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- *dst++ = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLbyte) source[i];
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half((GLfloat) source[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-
- free(indexes);
-}
-
-
-/*
- * Unpack a row of stencil data from a client buffer according to
- * the pixel unpacking parameters.
- * This is (or will be) used by glDrawPixels
- *
- * Args: ctx - the context
- * n - number of pixels
- * dstType - destination data type
- * dest - destination array
- * srcType - source pixel type
- * source - source data pointer
- * srcPacking - pixel unpacking parameters
- * transferOps - apply offset/bias/lookup ops?
- */
-void
-_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps )
-{
- ASSERT(srcType == GL_BITMAP ||
- srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_BYTE ||
- srcType == GL_UNSIGNED_SHORT ||
- srcType == GL_SHORT ||
- srcType == GL_UNSIGNED_INT ||
- srcType == GL_INT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT ||
- srcType == GL_HALF_FLOAT_ARB ||
- srcType == GL_FLOAT);
-
- ASSERT(dstType == GL_UNSIGNED_BYTE ||
- dstType == GL_UNSIGNED_SHORT ||
- dstType == GL_UNSIGNED_INT);
-
- /* only shift and offset apply to stencil */
- transferOps &= IMAGE_SHIFT_OFFSET_BIT;
-
- /*
- * Try simple cases first
- */
- if (transferOps == 0 &&
- !ctx->Pixel.MapStencilFlag &&
- srcType == GL_UNSIGNED_BYTE &&
- dstType == GL_UNSIGNED_BYTE) {
- memcpy(dest, source, n * sizeof(GLubyte));
- }
- else if (transferOps == 0 &&
- !ctx->Pixel.MapStencilFlag &&
- srcType == GL_UNSIGNED_INT &&
- dstType == GL_UNSIGNED_INT &&
- !srcPacking->SwapBytes) {
- memcpy(dest, source, n * sizeof(GLuint));
- }
- else {
- /*
- * general solution
- */
- GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint));
-
- if (!indexes) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking");
- return;
- }
-
- extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
- srcPacking);
-
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- /* shift and offset indexes */
- _mesa_shift_and_offset_ci(ctx, n, indexes);
- }
-
- if (ctx->Pixel.MapStencilFlag) {
- /* Apply stencil lookup table */
- const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
- GLuint i;
- for (i = 0; i < n; i++) {
- indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
- }
- }
-
- /* convert to dest type */
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLubyte) (indexes[i] & 0xff);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = (GLushort) (indexes[i] & 0xffff);
- }
- }
- break;
- case GL_UNSIGNED_INT:
- memcpy(dest, indexes, n * sizeof(GLuint));
- break;
- default:
- _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span");
- }
-
- free(indexes);
- }
-}
-
-
-void
-_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, const GLstencil *source,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil));
-
- if (!stencil) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing");
- return;
- }
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- /* make a copy of input */
- memcpy(stencil, source, n * sizeof(GLstencil));
- _mesa_apply_stencil_transfer_ops(ctx, n, stencil);
- source = stencil;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- if (sizeof(GLstencil) == 1) {
- memcpy( dest, source, n );
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLubyte) source[i];
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLbyte) (source[i] & 0x7f);
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLushort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLshort) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLuint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLint) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = (GLfloat) source[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i=0;i<n;i++) {
- dst[i] = _mesa_float_to_half( (float) source[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_BITMAP:
- if (dstPacking->LsbFirst) {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 0;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 0)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift++;
- if (shift == 8) {
- shift = 0;
- dst++;
- }
- }
- }
- else {
- GLubyte *dst = (GLubyte *) dest;
- GLint shift = 7;
- GLuint i;
- for (i = 0; i < n; i++) {
- if (shift == 7)
- *dst = 0;
- *dst |= ((source[i] != 0) << shift);
- shift--;
- if (shift < 0) {
- shift = 7;
- dst++;
- }
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_index_span");
- }
-
- free(stencil);
-}
-
-#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \
- do { \
- GLuint i; \
- const GLTYPE *src = (const GLTYPE *)source; \
- for (i = 0; i < n; i++) { \
- GLTYPE value = src[i]; \
- if (srcPacking->SwapBytes) { \
- if (sizeof(GLTYPE) == 2) { \
- SWAP2BYTE(value); \
- } else if (sizeof(GLTYPE) == 4) { \
- SWAP4BYTE(value); \
- } \
- } \
- depthValues[i] = GLTYPE2FLOAT(value); \
- } \
- } while (0)
-
-
-/**
- * Unpack a row of depth/z values from memory, returning GLushort, GLuint
- * or GLfloat values.
- * The glPixelTransfer (scale/bias) params will be applied.
- *
- * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
- * \param depthMax max value for returned GLushort or GLuint values
- * (ignored for GLfloat).
- */
-void
-_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, GLuint depthMax,
- GLenum srcType, const GLvoid *source,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLfloat *depthTemp, *depthValues;
- GLboolean needClamp = GL_FALSE;
-
- /* Look for special cases first.
- * Not only are these faster, they're less prone to numeric conversion
- * problems. Otherwise, converting from an int type to a float then
- * back to an int type can introduce errors that will show up as
- * artifacts in things like depth peeling which uses glCopyTexImage.
- */
- if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) {
- if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) {
- const GLuint *src = (const GLuint *) source;
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] >> 16;
- }
- return;
- }
- if (srcType == GL_UNSIGNED_SHORT
- && dstType == GL_UNSIGNED_INT
- && depthMax == 0xffffffff) {
- const GLushort *src = (const GLushort *) source;
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] | (src[i] << 16);
- }
- return;
- }
- if (srcType == GL_UNSIGNED_INT_24_8
- && dstType == GL_UNSIGNED_INT
- && depthMax == 0xffffff) {
- const GLuint *src = (const GLuint *) source;
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = src[i] >> 8;
- }
- return;
- }
- /* XXX may want to add additional cases here someday */
- }
-
- /* general case path follows */
-
- depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!depthTemp) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking");
- return;
- }
-
- if (dstType == GL_FLOAT) {
- depthValues = (GLfloat *) dest;
- }
- else {
- depthValues = depthTemp;
- }
-
- /* Convert incoming values to GLfloat. Some conversions will require
- * clamping, below.
- */
- switch (srcType) {
- case GL_BYTE:
- DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_BYTE:
- DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
- break;
- case GL_SHORT:
- DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_SHORT:
- DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
- break;
- case GL_INT:
- DEPTH_VALUES(GLint, INT_TO_FLOAT);
- needClamp = GL_TRUE;
- break;
- case GL_UNSIGNED_INT:
- DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
- break;
- case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
- if (dstType == GL_UNSIGNED_INT_24_8_EXT &&
- depthMax == 0xffffff &&
- ctx->Pixel.DepthScale == 1.0 &&
- ctx->Pixel.DepthBias == 0.0) {
- const GLuint *src = (const GLuint *) source;
- GLuint *zValues = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- zValues[i] = value & 0xffffff00;
- }
- return;
- }
- else {
- const GLuint *src = (const GLuint *) source;
- const GLfloat scale = 1.0f / 0xffffff;
- GLuint i;
- for (i = 0; i < n; i++) {
- GLuint value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP4BYTE(value);
- }
- depthValues[i] = (value >> 8) * scale;
- }
- }
- break;
- case GL_FLOAT:
- DEPTH_VALUES(GLfloat, 1*);
- needClamp = GL_TRUE;
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLuint i;
- const GLhalfARB *src = (const GLhalfARB *) source;
- for (i = 0; i < n; i++) {
- GLhalfARB value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP2BYTE(value);
- }
- depthValues[i] = _mesa_half_to_float(value);
- }
- needClamp = GL_TRUE;
- }
- break;
- default:
- _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()");
- free(depthTemp);
- return;
- }
-
- /* apply depth scale and bias */
- {
- const GLfloat scale = ctx->Pixel.DepthScale;
- const GLfloat bias = ctx->Pixel.DepthBias;
- if (scale != 1.0 || bias != 0.0) {
- GLuint i;
- for (i = 0; i < n; i++) {
- depthValues[i] = depthValues[i] * scale + bias;
- }
- needClamp = GL_TRUE;
- }
- }
-
- /* clamp to [0, 1] */
- if (needClamp) {
- GLuint i;
- for (i = 0; i < n; i++) {
- depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0);
- }
- }
-
- /*
- * Convert values to dstType
- */
- if (dstType == GL_UNSIGNED_INT) {
- GLuint *zValues = (GLuint *) dest;
- GLuint i;
- if (depthMax <= 0xffffff) {
- /* no overflow worries */
- for (i = 0; i < n; i++) {
- zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
- }
- }
- else {
- /* need to use double precision to prevent overflow problems */
- for (i = 0; i < n; i++) {
- GLdouble z = depthValues[i] * (GLfloat) depthMax;
- if (z >= (GLdouble) 0xffffffff)
- zValues[i] = 0xffffffff;
- else
- zValues[i] = (GLuint) z;
- }
- }
- }
- else if (dstType == GL_UNSIGNED_SHORT) {
- GLushort *zValues = (GLushort *) dest;
- GLuint i;
- ASSERT(depthMax <= 0xffff);
- for (i = 0; i < n; i++) {
- zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
- }
- }
- else {
- ASSERT(dstType == GL_FLOAT);
- /*ASSERT(depthMax == 1.0F);*/
- }
-
- free(depthTemp);
-}
-
-
-/*
- * Pack an array of depth values. The values are floats in [0,1].
- */
-void
-_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
- GLenum dstType, const GLfloat *depthSpan,
- const struct gl_pixelstore_attrib *dstPacking )
-{
- GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
- if (!depthCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- return;
- }
-
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- memcpy(depthCopy, depthSpan, n * sizeof(GLfloat));
- _mesa_scale_and_bias_depth(ctx, n, depthCopy);
- depthSpan = depthCopy;
- }
-
- switch (dstType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *dst = (GLubyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UBYTE( depthSpan[i] );
- }
- }
- break;
- case GL_BYTE:
- {
- GLbyte *dst = (GLbyte *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_BYTE( depthSpan[i] );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *dst = (GLushort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_SHORT:
- {
- GLshort *dst = (GLshort *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_SHORT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *dst = (GLuint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_UINT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_INT:
- {
- GLint *dst = (GLint *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = FLOAT_TO_INT( depthSpan[i] );
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_FLOAT:
- {
- GLfloat *dst = (GLfloat *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = depthSpan[i];
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap4( (GLuint *) dst, n );
- }
- }
- break;
- case GL_HALF_FLOAT_ARB:
- {
- GLhalfARB *dst = (GLhalfARB *) dest;
- GLuint i;
- for (i = 0; i < n; i++) {
- dst[i] = _mesa_float_to_half(depthSpan[i]);
- }
- if (dstPacking->SwapBytes) {
- _mesa_swap2( (GLushort *) dst, n );
- }
- }
- break;
- default:
- _mesa_problem(ctx, "bad type in _mesa_pack_depth_span");
- }
-
- free(depthCopy);
-}
-
-
-
-/**
- * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8.
- */
-void
-_mesa_pack_depth_stencil_span(struct gl_context *ctx, GLuint n, GLuint *dest,
- const GLfloat *depthVals,
- const GLstencil *stencilVals,
- const struct gl_pixelstore_attrib *dstPacking)
-{
- GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat));
- GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil));
- GLuint i;
-
- if (!depthCopy || !stencilCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing");
- free(depthCopy);
- free(stencilCopy);
- return;
- }
-
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- memcpy(depthCopy, depthVals, n * sizeof(GLfloat));
- _mesa_scale_and_bias_depth(ctx, n, depthCopy);
- depthVals = depthCopy;
- }
-
- if (ctx->Pixel.IndexShift ||
- ctx->Pixel.IndexOffset ||
- ctx->Pixel.MapStencilFlag) {
- memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil));
- _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy);
- stencilVals = stencilCopy;
- }
-
- for (i = 0; i < n; i++) {
- GLuint z = (GLuint) (depthVals[i] * 0xffffff);
- dest[i] = (z << 8) | (stencilVals[i] & 0xff);
- }
-
- if (dstPacking->SwapBytes) {
- _mesa_swap4(dest, n);
- }
-
- free(depthCopy);
- free(stencilCopy);
-}
-
-
-
-
-/**
- * Unpack image data. Apply byte swapping, byte flipping (bitmap).
- * Return all image data in a contiguous block. This is used when we
- * compile glDrawPixels, glTexImage, etc into a display list. We
- * need a copy of the data in a standard format.
- */
-void *
-_mesa_unpack_image( GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *unpack )
-{
- GLint bytesPerRow, compsPerRow;
- GLboolean flipBytes, swap2, swap4;
-
- if (!pixels)
- return NULL; /* not necessarily an error */
-
- if (width <= 0 || height <= 0 || depth <= 0)
- return NULL; /* generate error later */
-
- if (type == GL_BITMAP) {
- bytesPerRow = (width + 7) >> 3;
- flipBytes = unpack->LsbFirst;
- swap2 = swap4 = GL_FALSE;
- compsPerRow = 0;
- }
- else {
- const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
- GLint components = _mesa_components_in_format(format);
- GLint bytesPerComp;
-
- if (_mesa_type_is_packed(type))
- components = 1;
-
- if (bytesPerPixel <= 0 || components <= 0)
- return NULL; /* bad format or type. generate error later */
- bytesPerRow = bytesPerPixel * width;
- bytesPerComp = bytesPerPixel / components;
- flipBytes = GL_FALSE;
- swap2 = (bytesPerComp == 2) && unpack->SwapBytes;
- swap4 = (bytesPerComp == 4) && unpack->SwapBytes;
- compsPerRow = components * width;
- assert(compsPerRow >= width);
- }
-
- {
- GLubyte *destBuffer
- = (GLubyte *) malloc(bytesPerRow * height * depth);
- GLubyte *dst;
- GLint img, row;
- if (!destBuffer)
- return NULL; /* generate GL_OUT_OF_MEMORY later */
-
- dst = destBuffer;
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
- width, height, format, type, img, row, 0);
-
- if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
- GLint i;
- flipBytes = GL_FALSE;
- if (unpack->LsbFirst) {
- GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- }
- else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- else {
- GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- }
- else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- }
- else {
- dstMask = dstMask >> 1;
- }
- }
- }
- }
- else {
- memcpy(dst, src, bytesPerRow);
- }
-
- /* byte flipping/swapping */
- if (flipBytes) {
- flip_bytes((GLubyte *) dst, bytesPerRow);
- }
- else if (swap2) {
- _mesa_swap2((GLushort*) dst, compsPerRow);
- }
- else if (swap4) {
- _mesa_swap4((GLuint*) dst, compsPerRow);
- }
- dst += bytesPerRow;
- }
- }
- return destBuffer;
- }
-}
-
+/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file pack.c + * Image and pixel span packing and unpacking. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "enums.h" +#include "image.h" +#include "imports.h" +#include "mtypes.h" +#include "pack.h" +#include "pixeltransfer.h" +#include "imports.h" + + +/** + * NOTE: + * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when + * we later convert the float to a packed integer value (such as for + * GL_RGB5_A1) because we'll wind up with a non-zero value. + * + * We redefine the macros here so zero is handled correctly. + */ +#undef BYTE_TO_FLOAT +#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F))) + +#undef SHORT_TO_FLOAT +#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))) + + + +/** Compute ceiling of integer quotient of A divided by B. */ +#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) + + +/** + * Flip the 8 bits in each byte of the given array. + * + * \param p array. + * \param n number of bytes. + * + * \todo try this trick to flip bytes someday: + * \code + * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555); + * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333); + * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f); + * \endcode + */ +static void +flip_bytes( GLubyte *p, GLuint n ) +{ + GLuint i, a, b; + for (i = 0; i < n; i++) { + b = (GLuint) p[i]; /* words are often faster than bytes */ + a = ((b & 0x01) << 7) | + ((b & 0x02) << 5) | + ((b & 0x04) << 3) | + ((b & 0x08) << 1) | + ((b & 0x10) >> 1) | + ((b & 0x20) >> 3) | + ((b & 0x40) >> 5) | + ((b & 0x80) >> 7); + p[i] = (GLubyte) a; + } +} + + + +/* + * Unpack a 32x32 pixel polygon stipple from user memory using the + * current pixel unpack settings. + */ +void +_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32], + const struct gl_pixelstore_attrib *unpacking ) +{ + GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking); + if (ptrn) { + /* Convert pattern from GLubytes to GLuints and handle big/little + * endian differences + */ + GLubyte *p = ptrn; + GLint i; + for (i = 0; i < 32; i++) { + dest[i] = (p[0] << 24) + | (p[1] << 16) + | (p[2] << 8) + | (p[3] ); + p += 4; + } + free(ptrn); + } +} + + +/* + * Pack polygon stipple into user memory given current pixel packing + * settings. + */ +void +_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest, + const struct gl_pixelstore_attrib *packing ) +{ + /* Convert pattern from GLuints to GLubytes to handle big/little + * endian differences. + */ + GLubyte ptrn[32*4]; + GLint i; + for (i = 0; i < 32; i++) { + ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff); + ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff); + ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff); + ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff); + } + + _mesa_pack_bitmap(32, 32, ptrn, dest, packing); +} + + +/* + * Unpack bitmap data. Resulting data will be in most-significant-bit-first + * order with row alignment = 1 byte. + */ +GLvoid * +_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + GLint bytes, row, width_in_bytes; + GLubyte *buffer, *dst; + + if (!pixels) + return NULL; + + /* Alloc dest storage */ + bytes = ((width + 7) / 8 * height); + buffer = (GLubyte *) malloc( bytes ); + if (!buffer) + return NULL; + + width_in_bytes = CEILING( width, 8 ); + dst = buffer; + for (row = 0; row < height; row++) { + const GLubyte *src = (const GLubyte *) + _mesa_image_address2d(packing, pixels, width, height, + GL_COLOR_INDEX, GL_BITMAP, row, 0); + if (!src) { + free(buffer); + return NULL; + } + + if ((packing->SkipPixels & 7) == 0) { + memcpy( dst, src, width_in_bytes ); + if (packing->LsbFirst) { + flip_bytes( dst, width_in_bytes ); + } + } + else { + /* handling SkipPixels is a bit tricky (no pun intended!) */ + GLint i; + if (packing->LsbFirst) { + GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 128) { + srcMask = 1; + s++; + } + else { + srcMask = srcMask << 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + else { + GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + dst += width_in_bytes; + } + + return buffer; +} + + +/* + * Pack bitmap data. + */ +void +_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, + GLubyte *dest, const struct gl_pixelstore_attrib *packing ) +{ + GLint row, width_in_bytes; + const GLubyte *src; + + if (!source) + return; + + width_in_bytes = CEILING( width, 8 ); + src = source; + for (row = 0; row < height; row++) { + GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest, + width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); + if (!dst) + return; + + if ((packing->SkipPixels & 7) == 0) { + memcpy( dst, src, width_in_bytes ); + if (packing->LsbFirst) { + flip_bytes( dst, width_in_bytes ); + } + } + else { + /* handling SkipPixels is a bit tricky (no pun intended!) */ + GLint i; + if (packing->LsbFirst) { + GLubyte srcMask = 128; + GLubyte dstMask = 1 << (packing->SkipPixels & 0x7); + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 128) { + dstMask = 1; + d++; + *d = 0; + } + else { + dstMask = dstMask << 1; + } + } + } + else { + GLubyte srcMask = 128; + GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7); + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + src += width_in_bytes; + } +} + + +/** + * Get indexes of color components for a basic color format, such as + * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes + * that do not apply. + */ +static void +get_component_indexes(GLenum format, + GLint *redIndex, + GLint *greenIndex, + GLint *blueIndex, + GLint *alphaIndex, + GLint *luminanceIndex, + GLint *intensityIndex) +{ + *redIndex = -1; + *greenIndex = -1; + *blueIndex = -1; + *alphaIndex = -1; + *luminanceIndex = -1; + *intensityIndex = -1; + + switch (format) { + case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: + *luminanceIndex = 0; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + *luminanceIndex = 0; + *alphaIndex = 1; + break; + case GL_INTENSITY: + *intensityIndex = 0; + break; + case GL_RED: + case GL_RED_INTEGER_EXT: + *redIndex = 0; + break; + case GL_GREEN: + case GL_GREEN_INTEGER_EXT: + *greenIndex = 0; + break; + case GL_BLUE: + case GL_BLUE_INTEGER_EXT: + *blueIndex = 0; + break; + case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: + *alphaIndex = 0; + break; + case GL_RG: + case GL_RG_INTEGER: + *redIndex = 0; + *greenIndex = 1; + break; + case GL_RGB: + case GL_RGB_INTEGER_EXT: + *redIndex = 0; + *greenIndex = 1; + *blueIndex = 2; + break; + case GL_BGR: + case GL_BGR_INTEGER_EXT: + *blueIndex = 0; + *greenIndex = 1; + *redIndex = 2; + break; + case GL_RGBA: + case GL_RGBA_INTEGER_EXT: + *redIndex = 0; + *greenIndex = 1; + *blueIndex = 2; + *alphaIndex = 3; + break; + case GL_BGRA: + case GL_BGRA_INTEGER: + *redIndex = 2; + *greenIndex = 1; + *blueIndex = 0; + *alphaIndex = 3; + break; + case GL_ABGR_EXT: + *redIndex = 3; + *greenIndex = 2; + *blueIndex = 1; + *alphaIndex = 0; + break; + case GL_DU8DV8_ATI: + case GL_DUDV_ATI: + *redIndex = 0; + *greenIndex = 1; + break; + default: + assert(0 && "bad format in get_component_indexes()"); + } +} + + + +/** + * For small integer types, return the min and max possible values. + * Used for clamping floats to unscaled integer types. + * \return GL_TRUE if type is handled, GL_FALSE otherwise. + */ +static GLboolean +get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) +{ + switch (type) { + case GL_BYTE: + *min = -128.0; + *max = 127.0; + return GL_TRUE; + case GL_UNSIGNED_BYTE: + *min = 0.0; + *max = 255.0; + return GL_TRUE; + case GL_SHORT: + *min = -32768.0; + *max = 32767.0; + return GL_TRUE; + case GL_UNSIGNED_SHORT: + *min = 0.0; + *max = 65535.0; + return GL_TRUE; + default: + return GL_FALSE; + } +} + + + +/** + * Used to pack an array [][4] of RGBA float colors as specified + * by the dstFormat, dstType and dstPacking. Used by glReadPixels. + * Historically, the RGBA values were in [0,1] and rescaled to fit + * into GLubytes, etc. But with new integer formats, the RGBA values + * may have any value and we don't always rescale when converting to + * integers. + * + * Note: the rgba values will be modified by this function when any pixel + * transfer ops are enabled. + */ +void +_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], + GLenum dstFormat, GLenum dstType, + GLvoid *dstAddr, + const struct gl_pixelstore_attrib *dstPacking, + GLbitfield transferOps) +{ + GLfloat *luminance; + const GLint comps = _mesa_components_in_format(dstFormat); + const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat); + GLuint i; + + if (dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_LUMINANCE_INTEGER_EXT || + dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) { + luminance = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!luminance) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + } + else { + luminance = NULL; + } + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + /* + * Component clamping (besides clamping to [0,1] in + * _mesa_apply_rgba_transfer_ops()). + */ + if (intDstFormat) { + /* clamping to dest type's min/max values */ + GLfloat min, max; + if (get_type_min_max(dstType, &min, &max)) { + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max); + rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max); + rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max); + rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max); + } + } + } + else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) { + /* compute luminance values */ + if (transferOps & IMAGE_CLAMP_BIT) { + for (i = 0; i < n; i++) { + GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; + luminance[i] = CLAMP(sum, 0.0F, 1.0F); + } + } + else { + for (i = 0; i < n; i++) { + luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; + } + } + } + + /* + * Pack/store the pixels. Ugh! Lots of cases!!! + */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UBYTE(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]); + dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLubyte) rgba[i][RCOMP]; + dst[i*3+1] = (GLubyte) rgba[i][GCOMP]; + dst[i*3+2] = (GLubyte) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLubyte) rgba[i][RCOMP]; + dst[i*4+1] = (GLubyte) rgba[i][GCOMP]; + dst[i*4+2] = (GLubyte) rgba[i][BCOMP]; + dst[i*4+3] = (GLubyte) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLubyte) rgba[i][BCOMP]; + dst[i*3+1] = (GLubyte) rgba[i][GCOMP]; + dst[i*3+2] = (GLubyte) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLubyte) rgba[i][BCOMP]; + dst[i*4+1] = (GLubyte) rgba[i][GCOMP]; + dst[i*4+2] = (GLubyte) rgba[i][RCOMP]; + dst[i*4+3] = (GLubyte) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLubyte) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLubyte) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLubyte) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_BYTE(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]); + dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLbyte) rgba[i][RCOMP]; + dst[i*3+1] = (GLbyte) rgba[i][GCOMP]; + dst[i*3+2] = (GLbyte) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLbyte) rgba[i][RCOMP]; + dst[i*4+1] = (GLbyte) rgba[i][GCOMP]; + dst[i*4+2] = (GLbyte) rgba[i][BCOMP]; + dst[i*4+3] = (GLbyte) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLbyte) rgba[i][BCOMP]; + dst[i*3+1] = (GLbyte) rgba[i][GCOMP]; + dst[i*3+2] = (GLbyte) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLbyte) rgba[i][BCOMP]; + dst[i*4+1] = (GLbyte) rgba[i][GCOMP]; + dst[i*4+2] = (GLbyte) rgba[i][RCOMP]; + dst[i*4+3] = (GLbyte) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLbyte) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLbyte) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLbyte) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + CLAMPED_FLOAT_TO_USHORT(dst[i], rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + UNCLAMPED_FLOAT_TO_USHORT(dst[i], luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + UNCLAMPED_FLOAT_TO_USHORT(dst[i*2+0], luminance[i]); + CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*2+0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*2+1], rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*3+0], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*3+2], rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i*4+0], rgba[i][ACOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+1], rgba[i][BCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+2], rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_USHORT(dst[i*4+3], rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLushort) rgba[i][RCOMP]; + dst[i*3+1] = (GLushort) rgba[i][GCOMP]; + dst[i*3+2] = (GLushort) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLushort) rgba[i][RCOMP]; + dst[i*4+1] = (GLushort) rgba[i][GCOMP]; + dst[i*4+2] = (GLushort) rgba[i][BCOMP]; + dst[i*4+3] = (GLushort) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLushort) rgba[i][BCOMP]; + dst[i*3+1] = (GLushort) rgba[i][GCOMP]; + dst[i*3+2] = (GLushort) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLushort) rgba[i][BCOMP]; + dst[i*4+1] = (GLushort) rgba[i][GCOMP]; + dst[i*4+2] = (GLushort) rgba[i][RCOMP]; + dst[i*4+3] = (GLushort) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLushort) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLushort) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLushort) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_SHORT(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]); + dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLshort) rgba[i][RCOMP]; + dst[i*3+1] = (GLshort) rgba[i][GCOMP]; + dst[i*3+2] = (GLshort) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLshort) rgba[i][RCOMP]; + dst[i*4+1] = (GLshort) rgba[i][GCOMP]; + dst[i*4+2] = (GLshort) rgba[i][BCOMP]; + dst[i*4+3] = (GLshort) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLshort) rgba[i][BCOMP]; + dst[i*3+1] = (GLshort) rgba[i][GCOMP]; + dst[i*3+2] = (GLshort) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLshort) rgba[i][BCOMP]; + dst[i*4+1] = (GLshort) rgba[i][GCOMP]; + dst[i*4+2] = (GLshort) rgba[i][RCOMP]; + dst[i*4+3] = (GLshort) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLshort) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLshort) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLshort) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_UINT(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UINT(luminance[i]); + dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLuint) rgba[i][RCOMP]; + dst[i*3+1] = (GLuint) rgba[i][GCOMP]; + dst[i*3+2] = (GLuint) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLuint) rgba[i][RCOMP]; + dst[i*4+1] = (GLuint) rgba[i][GCOMP]; + dst[i*4+2] = (GLuint) rgba[i][BCOMP]; + dst[i*4+3] = (GLuint) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLuint) rgba[i][BCOMP]; + dst[i*3+1] = (GLuint) rgba[i][GCOMP]; + dst[i*3+2] = (GLuint) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLuint) rgba[i][BCOMP]; + dst[i*4+1] = (GLuint) rgba[i][GCOMP]; + dst[i*4+2] = (GLuint) rgba[i][RCOMP]; + dst[i*4+3] = (GLuint) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLuint) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLuint) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLuint) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_UINT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_UINT(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = FLOAT_TO_INT(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_INT(luminance[i]); + dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]); + dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]); + dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]); + dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = FLOAT_TO_INT(rgba[i][RCOMP]); + dst[i*2+1] = FLOAT_TO_INT(rgba[i][GCOMP]); + } + break; + case GL_RED_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) rgba[i][RCOMP]; + } + break; + case GL_GREEN_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) rgba[i][GCOMP]; + } + break; + case GL_BLUE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) rgba[i][BCOMP]; + } + break; + case GL_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) rgba[i][ACOMP]; + } + break; + case GL_RGB_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLint) rgba[i][RCOMP]; + dst[i*3+1] = (GLint) rgba[i][GCOMP]; + dst[i*3+2] = (GLint) rgba[i][BCOMP]; + } + break; + case GL_RGBA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLint) rgba[i][RCOMP]; + dst[i*4+1] = (GLint) rgba[i][GCOMP]; + dst[i*4+2] = (GLint) rgba[i][BCOMP]; + dst[i*4+3] = (GLint) rgba[i][ACOMP]; + } + break; + case GL_BGR_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*3+0] = (GLint) rgba[i][BCOMP]; + dst[i*3+1] = (GLint) rgba[i][GCOMP]; + dst[i*3+2] = (GLint) rgba[i][RCOMP]; + } + break; + case GL_BGRA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = (GLint) rgba[i][BCOMP]; + dst[i*4+1] = (GLint) rgba[i][GCOMP]; + dst[i*4+2] = (GLint) rgba[i][RCOMP]; + dst[i*4+3] = (GLint) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i*2+0] = (GLint) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + dst[i*2+1] = (GLint) rgba[i][ACOMP]; + } + break; + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + for (i=0;i<n;i++) { + dst[i] = (GLint) (rgba[i][RCOMP] + + rgba[i][GCOMP] + + rgba[i][BCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = rgba[i][RCOMP]; + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = rgba[i][GCOMP]; + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = rgba[i][BCOMP]; + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = rgba[i][ACOMP]; + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = luminance[i]; + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = luminance[i]; + dst[i*2+1] = rgba[i][ACOMP]; + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = rgba[i][RCOMP]; + dst[i*2+1] = rgba[i][GCOMP]; + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = rgba[i][RCOMP]; + dst[i*3+1] = rgba[i][GCOMP]; + dst[i*3+2] = rgba[i][BCOMP]; + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = rgba[i][RCOMP]; + dst[i*4+1] = rgba[i][GCOMP]; + dst[i*4+2] = rgba[i][BCOMP]; + dst[i*4+3] = rgba[i][ACOMP]; + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = rgba[i][BCOMP]; + dst[i*3+1] = rgba[i][GCOMP]; + dst[i*3+2] = rgba[i][RCOMP]; + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = rgba[i][BCOMP]; + dst[i*4+1] = rgba[i][GCOMP]; + dst[i*4+2] = rgba[i][RCOMP]; + dst[i*4+3] = rgba[i][ACOMP]; + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = rgba[i][ACOMP]; + dst[i*4+1] = rgba[i][BCOMP]; + dst[i*4+2] = rgba[i][GCOMP]; + dst[i*4+3] = rgba[i][RCOMP]; + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = rgba[i][RCOMP]; + dst[i*2+1] = rgba[i][GCOMP]; + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(rgba[i][RCOMP]); + break; + case GL_GREEN: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(rgba[i][GCOMP]); + break; + case GL_BLUE: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(rgba[i][BCOMP]); + break; + case GL_ALPHA: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(rgba[i][ACOMP]); + break; + case GL_LUMINANCE: + for (i=0;i<n;i++) + dst[i] = _mesa_float_to_half(luminance[i]); + break; + case GL_LUMINANCE_ALPHA: + for (i=0;i<n;i++) { + dst[i*2+0] = _mesa_float_to_half(luminance[i]); + dst[i*2+1] = _mesa_float_to_half(rgba[i][ACOMP]); + } + break; + case GL_RG: + for (i=0;i<n;i++) { + dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]); + } + break; + case GL_RGB: + for (i=0;i<n;i++) { + dst[i*3+0] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*3+2] = _mesa_float_to_half(rgba[i][BCOMP]); + } + break; + case GL_RGBA: + for (i=0;i<n;i++) { + dst[i*4+0] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*4+2] = _mesa_float_to_half(rgba[i][BCOMP]); + dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]); + } + break; + case GL_BGR: + for (i=0;i<n;i++) { + dst[i*3+0] = _mesa_float_to_half(rgba[i][BCOMP]); + dst[i*3+1] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*3+2] = _mesa_float_to_half(rgba[i][RCOMP]); + } + break; + case GL_BGRA: + for (i=0;i<n;i++) { + dst[i*4+0] = _mesa_float_to_half(rgba[i][BCOMP]); + dst[i*4+1] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*4+2] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*4+3] = _mesa_float_to_half(rgba[i][ACOMP]); + } + break; + case GL_ABGR_EXT: + for (i=0;i<n;i++) { + dst[i*4+0] = _mesa_float_to_half(rgba[i][ACOMP]); + dst[i*4+1] = _mesa_float_to_half(rgba[i][BCOMP]); + dst[i*4+2] = _mesa_float_to_half(rgba[i][GCOMP]); + dst[i*4+3] = _mesa_float_to_half(rgba[i][RCOMP]); + } + break; + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + for (i=0;i<n;i++) { + dst[i*2+0] = _mesa_float_to_half(rgba[i][RCOMP]); + dst[i*2+1] = _mesa_float_to_half(rgba[i][GCOMP]); + } + break; + default: + _mesa_problem(ctx, "bad format in _mesa_pack_rgba_span\n"); + } + } + break; + case GL_UNSIGNED_BYTE_3_3_2: + if (dstFormat == GL_RGB) { + GLubyte *dst = (GLubyte *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) << 5) + | (IROUND(rgba[i][GCOMP] * 7.0F) << 2) + | (IROUND(rgba[i][BCOMP] * 3.0F) ); + } + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + if (dstFormat == GL_RGB) { + GLubyte *dst = (GLubyte *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 7.0F) ) + | (IROUND(rgba[i][GCOMP] * 7.0F) << 3) + | (IROUND(rgba[i][BCOMP] * 3.0F) << 6); + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (dstFormat == GL_RGB) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11) + | (IROUND(rgba[i][GCOMP] * 63.0F) << 5) + | (IROUND(rgba[i][BCOMP] * 31.0F) ); + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (dstFormat == GL_RGB) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) ) + | (IROUND(rgba[i][GCOMP] * 63.0F) << 5) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 11); + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (dstFormat == GL_RGBA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) << 12) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][BCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][ACOMP] * 15.0F) ); + } + } + else if (dstFormat == GL_BGRA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) << 12) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][RCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][ACOMP] * 15.0F) ); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) << 12) + | (IROUND(rgba[i][BCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][RCOMP] * 15.0F) ); + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (dstFormat == GL_RGBA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 15.0F) ) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][BCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][ACOMP] * 15.0F) << 12); + } + } + else if (dstFormat == GL_BGRA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 15.0F) ) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][RCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][ACOMP] * 15.0F) << 12); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 15.0F) ) + | (IROUND(rgba[i][BCOMP] * 15.0F) << 4) + | (IROUND(rgba[i][GCOMP] * 15.0F) << 8) + | (IROUND(rgba[i][RCOMP] * 15.0F) << 12); + } + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (dstFormat == GL_RGBA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) << 11) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 6) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 1) + | (IROUND(rgba[i][ACOMP] * 1.0F) ); + } + } + else if (dstFormat == GL_BGRA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) << 11) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 6) + | (IROUND(rgba[i][RCOMP] * 31.0F) << 1) + | (IROUND(rgba[i][ACOMP] * 1.0F) ); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) << 11) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 6) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 1) + | (IROUND(rgba[i][RCOMP] * 1.0F) ); + } + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (dstFormat == GL_RGBA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 31.0F) ) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 5) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 10) + | (IROUND(rgba[i][ACOMP] * 1.0F) << 15); + } + } + else if (dstFormat == GL_BGRA) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 31.0F) ) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 5) + | (IROUND(rgba[i][RCOMP] * 31.0F) << 10) + | (IROUND(rgba[i][ACOMP] * 1.0F) << 15); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLushort *dst = (GLushort *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 31.0F) ) + | (IROUND(rgba[i][BCOMP] * 31.0F) << 5) + | (IROUND(rgba[i][GCOMP] * 31.0F) << 10) + | (IROUND(rgba[i][RCOMP] * 1.0F) << 15); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + if (dstFormat == GL_RGBA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 255.F) << 24) + | (IROUND(rgba[i][GCOMP] * 255.F) << 16) + | (IROUND(rgba[i][BCOMP] * 255.F) << 8) + | (IROUND(rgba[i][ACOMP] * 255.F) ); + } + } + else if (dstFormat == GL_BGRA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 255.F) << 24) + | (IROUND(rgba[i][GCOMP] * 255.F) << 16) + | (IROUND(rgba[i][RCOMP] * 255.F) << 8) + | (IROUND(rgba[i][ACOMP] * 255.F) ); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 255.F) << 24) + | (IROUND(rgba[i][BCOMP] * 255.F) << 16) + | (IROUND(rgba[i][GCOMP] * 255.F) << 8) + | (IROUND(rgba[i][RCOMP] * 255.F) ); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + if (dstFormat == GL_RGBA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 255.0F) ) + | (IROUND(rgba[i][GCOMP] * 255.0F) << 8) + | (IROUND(rgba[i][BCOMP] * 255.0F) << 16) + | (IROUND(rgba[i][ACOMP] * 255.0F) << 24); + } + } + else if (dstFormat == GL_BGRA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 255.0F) ) + | (IROUND(rgba[i][GCOMP] * 255.0F) << 8) + | (IROUND(rgba[i][RCOMP] * 255.0F) << 16) + | (IROUND(rgba[i][ACOMP] * 255.0F) << 24); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 255.0F) ) + | (IROUND(rgba[i][BCOMP] * 255.0F) << 8) + | (IROUND(rgba[i][GCOMP] * 255.0F) << 16) + | (IROUND(rgba[i][RCOMP] * 255.0F) << 24); + } + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (dstFormat == GL_RGBA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) << 22) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12) + | (IROUND(rgba[i][BCOMP] * 1023.0F) << 2) + | (IROUND(rgba[i][ACOMP] * 3.0F) ); + } + } + else if (dstFormat == GL_BGRA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) << 22) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 12) + | (IROUND(rgba[i][RCOMP] * 1023.0F) << 2) + | (IROUND(rgba[i][ACOMP] * 3.0F) ); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) << 22) + | (IROUND(rgba[i][BCOMP] * 1023.0F) << 12) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 2) + | (IROUND(rgba[i][RCOMP] * 3.0F) ); + } + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (dstFormat == GL_RGBA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][RCOMP] * 1023.0F) ) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10) + | (IROUND(rgba[i][BCOMP] * 1023.0F) << 20) + | (IROUND(rgba[i][ACOMP] * 3.0F) << 30); + } + } + else if (dstFormat == GL_BGRA) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][BCOMP] * 1023.0F) ) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 10) + | (IROUND(rgba[i][RCOMP] * 1023.0F) << 20) + | (IROUND(rgba[i][ACOMP] * 3.0F) << 30); + } + } + else if (dstFormat == GL_ABGR_EXT) { + GLuint *dst = (GLuint *) dstAddr; + for (i=0;i<n;i++) { + dst[i] = (IROUND(rgba[i][ACOMP] * 1023.0F) ) + | (IROUND(rgba[i][BCOMP] * 1023.0F) << 10) + | (IROUND(rgba[i][GCOMP] * 1023.0F) << 20) + | (IROUND(rgba[i][RCOMP] * 3.0F) << 30); + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_rgba_span_float"); + return; + } + + if (dstPacking->SwapBytes) { + GLint swapSize = _mesa_sizeof_packed_type(dstType); + if (swapSize == 2) { + if (dstPacking->SwapBytes) { + _mesa_swap2((GLushort *) dstAddr, n * comps); + } + } + else if (swapSize == 4) { + if (dstPacking->SwapBytes) { + _mesa_swap4((GLuint *) dstAddr, n * comps); + } + } + } + + free(luminance); +} + + + +#define SWAP2BYTE(VALUE) \ + { \ + GLubyte *bytes = (GLubyte *) &(VALUE); \ + GLubyte tmp = bytes[0]; \ + bytes[0] = bytes[1]; \ + bytes[1] = tmp; \ + } + +#define SWAP4BYTE(VALUE) \ + { \ + GLubyte *bytes = (GLubyte *) &(VALUE); \ + GLubyte tmp = bytes[0]; \ + bytes[0] = bytes[3]; \ + bytes[3] = tmp; \ + tmp = bytes[1]; \ + bytes[1] = bytes[2]; \ + bytes[2] = tmp; \ + } + + +static void +extract_uint_indexes(GLuint n, GLuint indexes[], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + const struct gl_pixelstore_attrib *unpack ) +{ + ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_UNSIGNED_INT_24_8_EXT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT); + + switch (srcType) { + case GL_BITMAP: + { + GLubyte *ubsrc = (GLubyte *) src; + if (unpack->LsbFirst) { + GLubyte mask = 1 << (unpack->SkipPixels & 0x7); + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (*ubsrc & mask) ? 1 : 0; + if (mask == 128) { + mask = 1; + ubsrc++; + } + else { + mask = mask << 1; + } + } + } + else { + GLubyte mask = 128 >> (unpack->SkipPixels & 0x7); + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (*ubsrc & mask) ? 1 : 0; + if (mask == 1) { + mask = 128; + ubsrc++; + } + else { + mask = mask >> 1; + } + } + } + } + break; + case GL_UNSIGNED_BYTE: + { + GLuint i; + const GLubyte *s = (const GLubyte *) src; + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + break; + case GL_BYTE: + { + GLuint i; + const GLbyte *s = (const GLbyte *) src; + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint i; + const GLushort *s = (const GLushort *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLushort value = s[i]; + SWAP2BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_SHORT: + { + GLuint i; + const GLshort *s = (const GLshort *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLshort value = s[i]; + SWAP2BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint i; + const GLuint *s = (const GLuint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLuint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_INT: + { + GLuint i; + const GLint *s = (const GLint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_FLOAT: + { + GLuint i; + const GLfloat *s = (const GLfloat *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLfloat value = s[i]; + SWAP4BYTE(value); + indexes[i] = (GLuint) value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = (GLuint) s[i]; + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLuint i; + const GLhalfARB *s = (const GLhalfARB *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLhalfARB value = s[i]; + SWAP2BYTE(value); + indexes[i] = (GLuint) _mesa_half_to_float(value); + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = (GLuint) _mesa_half_to_float(s[i]); + } + } + break; + case GL_UNSIGNED_INT_24_8_EXT: + { + GLuint i; + const GLuint *s = (const GLuint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLuint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value & 0xff; /* lower 8 bits */ + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i] & 0xff; /* lower 8 bits */ + } + } + break; + + default: + _mesa_problem(NULL, "bad srcType in extract_uint_indexes"); + return; + } +} + + +/** + * Return source/dest RGBA indexes for unpacking pixels. + */ +static void +get_component_mapping(GLenum format, + GLint *rSrc, + GLint *gSrc, + GLint *bSrc, + GLint *aSrc, + GLint *rDst, + GLint *gDst, + GLint *bDst, + GLint *aDst) +{ + switch (format) { + case GL_RED: + case GL_RED_INTEGER_EXT: + *rSrc = 0; + *gSrc = *bSrc = *aSrc = -1; + break; + case GL_GREEN: + case GL_GREEN_INTEGER_EXT: + *gSrc = 0; + *rSrc = *bSrc = *aSrc = -1; + break; + case GL_BLUE: + case GL_BLUE_INTEGER_EXT: + *bSrc = 0; + *rSrc = *gSrc = *aSrc = -1; + break; + case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = -1; + *aSrc = 0; + break; + case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = 0; + *aSrc = -1; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = 0; + *aSrc = 1; + break; + case GL_INTENSITY: + *rSrc = *gSrc = *bSrc = *aSrc = 0; + break; + case GL_RG: + case GL_RG_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = -1; + *aSrc = -1; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_RGB: + case GL_RGB_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = 2; + *aSrc = -1; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_BGR: + *rSrc = 2; + *gSrc = 1; + *bSrc = 0; + *aSrc = -1; + *rDst = 2; + *gDst = 1; + *bDst = 0; + *aDst = 3; + break; + case GL_RGBA: + case GL_RGBA_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = 2; + *aSrc = 3; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_BGRA: + *rSrc = 2; + *gSrc = 1; + *bSrc = 0; + *aSrc = 3; + *rDst = 2; + *gDst = 1; + *bDst = 0; + *aDst = 3; + break; + case GL_ABGR_EXT: + *rSrc = 3; + *gSrc = 2; + *bSrc = 1; + *aSrc = 0; + *rDst = 3; + *gDst = 2; + *bDst = 1; + *aDst = 0; + break; + case GL_DU8DV8_ATI: + case GL_DUDV_ATI: + *rSrc = 0; + *gSrc = 1; + *bSrc = -1; + *aSrc = -1; + break; + default: + _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping", + _mesa_lookup_enum_by_nr(format)); + return; + } +} + + + +/* + * This function extracts floating point RGBA values from arbitrary + * image data. srcFormat and srcType are the format and type parameters + * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc. + * + * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function + * implements the "Conversion to floating point", "Conversion to RGB", + * and "Final Expansion to RGBA" operations. + * + * Args: n - number of pixels + * rgba - output colors + * srcFormat - format of incoming data + * srcType - data type of incoming data + * src - source data pointer + * swapBytes - perform byteswapping of incoming data? + */ +static void +extract_float_rgba(GLuint n, GLfloat rgba[][4], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + GLboolean swapBytes) +{ + GLint rSrc, gSrc, bSrc, aSrc; + GLint stride; + GLint rDst, bDst, gDst, aDst; + GLboolean intFormat; + GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */ + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_DU8DV8_ATI || + srcFormat == GL_DUDV_ATI || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV); + + get_component_mapping(srcFormat, + &rSrc, &gSrc, &bSrc, &aSrc, + &rDst, &gDst, &bDst, &aDst); + + stride = _mesa_components_in_format(srcFormat); + + intFormat = _mesa_is_integer_format(srcFormat); + +#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \ + if ((SRC_INDEX) < 0) { \ + GLuint i; \ + if (intFormat) { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT_INT; \ + } \ + } \ + else { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT_FLT; \ + } \ + } \ + } \ + else if (swapBytes) { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + TYPE value = s[SRC_INDEX]; \ + if (sizeof(TYPE) == 2) { \ + SWAP2BYTE(value); \ + } \ + else if (sizeof(TYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + if (intFormat) \ + rgba[i][DST_INDEX] = (GLfloat) value; \ + else \ + rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \ + s += stride; \ + } \ + } \ + else { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + if (intFormat) { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \ + s += stride; \ + } \ + } \ + else { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \ + s += stride; \ + } \ + } \ + } + + switch (srcType) { + case GL_UNSIGNED_BYTE: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT); + break; + case GL_BYTE: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT); + break; + case GL_UNSIGNED_SHORT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT); + break; + case GL_SHORT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT); + break; + case GL_UNSIGNED_INT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT); + break; + case GL_INT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT); + break; + case GL_FLOAT: + PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat)); + break; + case GL_HALF_FLOAT_ARB: + PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float); + break; + case GL_UNSIGNED_BYTE_3_3_2: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + if (!intFormat) { + rs = 1.0F / 7.0F; + gs = 1.0F / 7.0F; + bs = 1.0F / 3.0F; + } + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p >> 5) ) * rs; + rgba[i][gDst] = ((p >> 2) & 0x7) * gs; + rgba[i][bDst] = ((p ) & 0x3) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + if (!intFormat) { + rs = 1.0F / 7.0F; + gs = 1.0F / 7.0F; + bs = 1.0F / 3.0F; + } + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p ) & 0x7) * rs; + rgba[i][gDst] = ((p >> 3) & 0x7) * gs; + rgba[i][bDst] = ((p >> 6) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (!intFormat) { + rs = 1.0F / 31.0F; + gs = 1.0F / 63.0F; + bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p ) & 0x1f) * bs; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p ) & 0x1f) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (!intFormat) { + rs = 1.0F / 31.0F; + gs = 1.0F / 63.0F; + bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p >> 11) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p >> 11) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (!intFormat) { + rs = gs = bs = as = 1.0F / 15.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 12) ) * rs; + rgba[i][gDst] = ((p >> 8) & 0xf) * gs; + rgba[i][bDst] = ((p >> 4) & 0xf) * bs; + rgba[i][aDst] = ((p ) & 0xf) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 12) ) * rs; + rgba[i][gDst] = ((p >> 8) & 0xf) * gs; + rgba[i][bDst] = ((p >> 4) & 0xf) * bs; + rgba[i][aDst] = ((p ) & 0xf) * as; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (!intFormat) { + rs = gs = bs = as = 1.0F / 15.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0xf) * rs; + rgba[i][gDst] = ((p >> 4) & 0xf) * gs; + rgba[i][bDst] = ((p >> 8) & 0xf) * bs; + rgba[i][aDst] = ((p >> 12) ) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0xf) * rs; + rgba[i][gDst] = ((p >> 4) & 0xf) * gs; + rgba[i][bDst] = ((p >> 8) & 0xf) * bs; + rgba[i][aDst] = ((p >> 12) ) * as; + } + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (!intFormat) { + rs = gs = bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 6) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 1) & 0x1f) * bs; + rgba[i][aDst] = ((p ) & 0x1) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 6) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 1) & 0x1f) * bs; + rgba[i][aDst] = ((p ) & 0x1) * as; + } + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (!intFormat) { + rs = gs = bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 10) & 0x1f) * bs; + rgba[i][aDst] = ((p >> 15) ) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 10) & 0x1f) * bs; + rgba[i][aDst] = ((p >> 15) ) * as; + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p ) & 0xff); + rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][aDst] = (GLfloat) ((p >> 24) ); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); + } + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p >> 24) ); + rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][aDst] = (GLfloat) ((p ) & 0xff); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff); + } + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p >> 24) ); + rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][aDst] = (GLfloat) ((p ) & 0xff); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff); + } + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p ) & 0xff); + rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][aDst] = (GLfloat) ((p >> 24) ); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); + } + } + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (!intFormat) { + rs = 1.0F / 1023.0F; + gs = 1.0F / 1023.0F; + bs = 1.0F / 1023.0F; + as = 1.0F / 3.0F; + } + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p >> 22) ) * rs; + rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs; + rgba[i][aDst] = ((p ) & 0x3 ) * as; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 22) ) * rs; + rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs; + rgba[i][aDst] = ((p ) & 0x3 ) * as; + } + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (!intFormat) { + rs = 1.0F / 1023.0F; + gs = 1.0F / 1023.0F; + bs = 1.0F / 1023.0F; + as = 1.0F / 3.0F; + } + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p ) & 0x3ff) * rs; + rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs; + rgba[i][aDst] = ((p >> 30) ) * as; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0x3ff) * rs; + rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs; + rgba[i][aDst] = ((p >> 30) ) * as; + } + } + break; + default: + _mesa_problem(NULL, "bad srcType in extract float data"); + break; + } +#undef PROCESS +} + + +static INLINE GLuint +clamp_byte_to_uint(GLbyte b) +{ + return b < 0 ? 0 : b; +} + + +static INLINE GLuint +clamp_short_to_uint(GLshort s) +{ + return s < 0 ? 0 : s; +} + + +static INLINE GLuint +clamp_int_to_uint(GLint i) +{ + return i < 0 ? 0 : i; +} + + +static INLINE GLuint +clamp_float_to_uint(GLfloat f) +{ + return f < 0.0F ? 0 : IROUND(f); +} + + +static INLINE GLuint +clamp_half_to_uint(GLhalfARB h) +{ + GLfloat f = _mesa_half_to_float(h); + return f < 0.0F ? 0 : IROUND(f); +} + + +/** + * \sa extract_float_rgba() + */ +static void +extract_uint_rgba(GLuint n, GLuint rgba[][4], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + GLboolean swapBytes) +{ + GLint rSrc, gSrc, bSrc, aSrc; + GLint stride; + GLint rDst, bDst, gDst, aDst; + GLboolean intFormat; + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_DU8DV8_ATI || + srcFormat == GL_DUDV_ATI || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV); + + get_component_mapping(srcFormat, + &rSrc, &gSrc, &bSrc, &aSrc, + &rDst, &gDst, &bDst, &aDst); + + stride = _mesa_components_in_format(srcFormat); + + intFormat = _mesa_is_integer_format(srcFormat); + +#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \ + if ((SRC_INDEX) < 0) { \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT; \ + } \ + } \ + else if (swapBytes) { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + TYPE value = s[SRC_INDEX]; \ + if (sizeof(TYPE) == 2) { \ + SWAP2BYTE(value); \ + } \ + else if (sizeof(TYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + rgba[i][DST_INDEX] = CONVERSION(value); \ + s += stride; \ + } \ + } \ + else { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \ + s += stride; \ + } \ + } + + switch (srcType) { + case GL_UNSIGNED_BYTE: + PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint)); + break; + case GL_BYTE: + PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint); + break; + case GL_UNSIGNED_SHORT: + PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint)); + break; + case GL_SHORT: + PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint); + break; + case GL_UNSIGNED_INT: + PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint)); + break; + case GL_INT: + PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint); + break; + case GL_FLOAT: + PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint); + break; + case GL_HALF_FLOAT_ARB: + PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint); + break; + case GL_UNSIGNED_BYTE_3_3_2: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p >> 5) ); + rgba[i][gDst] = ((p >> 2) & 0x7); + rgba[i][bDst] = ((p ) & 0x3); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p ) & 0x7); + rgba[i][gDst] = ((p >> 3) & 0x7); + rgba[i][bDst] = ((p >> 6) ); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p ) & 0x1f); + rgba[i][aDst] = 1; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p ) & 0x1f); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p >> 11) ); + rgba[i][aDst] = 1; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p >> 11) ); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 12) ); + rgba[i][gDst] = ((p >> 8) & 0xf); + rgba[i][bDst] = ((p >> 4) & 0xf); + rgba[i][aDst] = ((p ) & 0xf); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 12) ); + rgba[i][gDst] = ((p >> 8) & 0xf); + rgba[i][bDst] = ((p >> 4) & 0xf); + rgba[i][aDst] = ((p ) & 0xf); + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0xf); + rgba[i][gDst] = ((p >> 4) & 0xf); + rgba[i][bDst] = ((p >> 8) & 0xf); + rgba[i][aDst] = ((p >> 12) ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0xf); + rgba[i][gDst] = ((p >> 4) & 0xf); + rgba[i][bDst] = ((p >> 8) & 0xf); + rgba[i][aDst] = ((p >> 12) ); + } + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 6) & 0x1f); + rgba[i][bDst] = ((p >> 1) & 0x1f); + rgba[i][aDst] = ((p ) & 0x1 ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 6) & 0x1f); + rgba[i][bDst] = ((p >> 1) & 0x1f); + rgba[i][aDst] = ((p ) & 0x1 ); + } + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x1f); + rgba[i][bDst] = ((p >> 10) & 0x1f); + rgba[i][aDst] = ((p >> 15) ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x1f); + rgba[i][bDst] = ((p >> 10) & 0x1f); + rgba[i][aDst] = ((p >> 15) ); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0xff); + rgba[i][gDst] = ((p >> 8) & 0xff); + rgba[i][bDst] = ((p >> 16) & 0xff); + rgba[i][aDst] = ((p >> 24) ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 24) ); + rgba[i][gDst] = ((p >> 16) & 0xff); + rgba[i][bDst] = ((p >> 8) & 0xff); + rgba[i][aDst] = ((p ) & 0xff); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 24) ); + rgba[i][gDst] = ((p >> 16) & 0xff); + rgba[i][bDst] = ((p >> 8) & 0xff); + rgba[i][aDst] = ((p ) & 0xff); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0xff); + rgba[i][gDst] = ((p >> 8) & 0xff); + rgba[i][bDst] = ((p >> 16) & 0xff); + rgba[i][aDst] = ((p >> 24) ); + } + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p >> 22) ); + rgba[i][gDst] = ((p >> 12) & 0x3ff); + rgba[i][bDst] = ((p >> 2) & 0x3ff); + rgba[i][aDst] = ((p ) & 0x3 ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 22) ); + rgba[i][gDst] = ((p >> 12) & 0x3ff); + rgba[i][bDst] = ((p >> 2) & 0x3ff); + rgba[i][aDst] = ((p ) & 0x3 ); + } + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p ) & 0x3ff); + rgba[i][gDst] = ((p >> 10) & 0x3ff); + rgba[i][bDst] = ((p >> 20) & 0x3ff); + rgba[i][aDst] = ((p >> 30) ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0x3ff); + rgba[i][gDst] = ((p >> 10) & 0x3ff); + rgba[i][bDst] = ((p >> 20) & 0x3ff); + rgba[i][aDst] = ((p >> 30) ); + } + } + break; + default: + _mesa_problem(NULL, "bad srcType in extract uint data"); + break; + } +#undef PROCESS +} + + + +/* + * Unpack a row of color image data from a client buffer according to + * the pixel unpacking parameters. + * Return GLchan values in the specified dest image format. + * This is used by glDrawPixels and glTexImage?D(). + * \param ctx - the context + * n - number of pixels in the span + * dstFormat - format of destination color array + * dest - the destination color array + * srcFormat - source image format + * srcType - source image data type + * source - source image pointer + * srcPacking - pixel unpacking parameters + * transferOps - bitmask of IMAGE_*_BIT values of operations to apply + * + * XXX perhaps expand this to process whole images someday. + */ +void +_mesa_unpack_color_span_chan( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLchan dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA || + dstFormat == GL_COLOR_INDEX); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_COLOR_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV); + + /* Try simple cases first */ + if (transferOps == 0) { + if (srcType == CHAN_TYPE) { + if (dstFormat == GL_RGBA) { + if (srcFormat == GL_RGBA) { + memcpy( dest, source, n * 4 * sizeof(GLchan) ); + return; + } + else if (srcFormat == GL_RGB) { + GLuint i; + const GLchan *src = (const GLchan *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = CHAN_MAX; + src += 3; + dst += 4; + } + return; + } + } + else if (dstFormat == GL_RGB) { + if (srcFormat == GL_RGB) { + memcpy( dest, source, n * 3 * sizeof(GLchan) ); + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLchan *src = (const GLchan *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + src += 4; + dst += 3; + } + return; + } + } + else if (dstFormat == srcFormat) { + GLint comps = _mesa_components_in_format(srcFormat); + assert(comps > 0); + memcpy( dest, source, n * comps * sizeof(GLchan) ); + return; + } + } + /* + * Common situation, loading 8bit RGBA/RGB source images + * into 16/32 bit destination. (OSMesa16/32) + */ + else if (srcType == GL_UNSIGNED_BYTE) { + if (dstFormat == GL_RGBA) { + if (srcFormat == GL_RGB) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + dst[3] = CHAN_MAX; + src += 3; + dst += 4; + } + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + dst[3] = UBYTE_TO_CHAN(src[3]); + src += 4; + dst += 4; + } + return; + } + } + else if (dstFormat == GL_RGB) { + if (srcFormat == GL_RGB) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + src += 3; + dst += 3; + } + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + src += 4; + dst += 3; + } + return; + } + } + } + } + + + /* general solution begins here */ + { + GLint dstComponents; + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + if (srcFormat == GL_COLOR_INDEX) { + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + extract_uint_indexes(n, indexes, srcFormat, srcType, source, + srcPacking); + + if (dstFormat == GL_COLOR_INDEX) { + GLuint i; + _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); + /* convert to GLchan and return */ + for (i = 0; i < n; i++) { + dest[i] = (GLchan) (indexes[i] & 0xff); + } + free(indexes); + free(rgba); + return; + } + else { + /* Convert indexes to RGBA */ + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); + } + + /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting + * with color indexes. + */ + transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); + + free(indexes); + } + else { + /* non-color index data */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + } + + /* Need to clamp if returning GLubytes or GLushorts */ +#if CHAN_TYPE != GL_FLOAT + transferOps |= IMAGE_CLAMP_BIT; +#endif + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now return the GLchan data in the requested dstFormat */ + if (rDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]); + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]); + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]); + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]); + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLchan *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]); + } + } + + if (lDst >= 0) { + GLchan *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]); + dst += dstComponents; + } + } + + free(rgba); + } +} + + +/** + * Same as _mesa_unpack_color_span_chan(), but return GLfloat data + * instead of GLchan. + */ +void +_mesa_unpack_color_span_float( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLfloat dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA || + dstFormat == GL_COLOR_INDEX); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT || + srcFormat == GL_COLOR_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV); + + /* general solution, no special cases, yet */ + { + GLint dstComponents; + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + if (srcFormat == GL_COLOR_INDEX) { + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + free(rgba); + return; + } + + extract_uint_indexes(n, indexes, srcFormat, srcType, source, + srcPacking); + + if (dstFormat == GL_COLOR_INDEX) { + GLuint i; + _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); + /* convert to GLchan and return */ + for (i = 0; i < n; i++) { + dest[i] = (GLchan) (indexes[i] & 0xff); + } + free(indexes); + free(rgba); + return; + } + else { + /* Convert indexes to RGBA */ + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); + } + + /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting + * with color indexes. + */ + transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); + + free(indexes); + } + else { + /* non-color index data */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + } + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now pack results in the requested dstFormat */ + if (rDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[rDst] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[gDst] = rgba[i][GCOMP]; + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[bDst] = rgba[i][BCOMP]; + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[aDst] = rgba[i][ACOMP]; + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLfloat *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + dst[i] = rgba[i][RCOMP]; + } + } + + if (lDst >= 0) { + GLfloat *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + dst[0] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + free(rgba); + } +} + + +/** + * Same as _mesa_unpack_color_span_chan(), but return GLuint data + * instead of GLchan. + * No pixel transfer ops are applied. + */ +void +_mesa_unpack_color_span_uint(struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLuint *dest, + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV); + + + /* Extract image data as uint[4] pixels */ + extract_uint_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + + if (dstFormat == GL_RGBA) { + /* simple case */ + memcpy(dest, rgba, 4 * sizeof(GLuint) * n); + } + else { + /* general case */ + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLint dstComponents = _mesa_components_in_format( dstFormat ); + + assert(dstComponents > 0); + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now pack values in the requested dest format */ + if (rDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[rDst] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[gDst] = rgba[i][GCOMP]; + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[bDst] = rgba[i][BCOMP]; + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[aDst] = rgba[i][ACOMP]; + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLuint *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + dst[i] = rgba[i][RCOMP]; + } + } + + if (lDst >= 0) { + GLuint *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + dst[0] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + } + + free(rgba); +} + + + +/** + * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba, + * directly return GLbyte data, no transfer ops apply. + */ +void +_mesa_unpack_dudv_span_byte( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLbyte dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_DUDV_ATI); + ASSERT(srcFormat == GL_DUDV_ATI); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT); + + /* general solution */ + { + GLint dstComponents; + GLbyte *dst = dest; + GLuint i; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + + + /* Now determine which color channels we need to produce. + * And determine the dest index (offset) within each color tuple. + */ + + /* Now pack results in the requested dstFormat */ + for (i = 0; i < n; i++) { + /* not sure - need clamp[-1,1] here? */ + dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst += dstComponents; + } + + free(rgba); + } +} + +/* + * Unpack a row of color index data from a client buffer according to + * the pixel unpacking parameters. + * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc. + * + * Args: ctx - the context + * n - number of pixels + * dstType - destination data type + * dest - destination array + * srcType - source pixel type + * source - source data pointer + * srcPacking - pixel unpacking parameters + * transferOps - the pixel transfer operations to apply + */ +void +_mesa_unpack_index_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT); + + ASSERT(dstType == GL_UNSIGNED_BYTE || + dstType == GL_UNSIGNED_SHORT || + dstType == GL_UNSIGNED_INT); + + + transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); + + /* + * Try simple cases first + */ + if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE + && dstType == GL_UNSIGNED_BYTE) { + memcpy(dest, source, n * sizeof(GLubyte)); + } + else if (transferOps == 0 && srcType == GL_UNSIGNED_INT + && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { + memcpy(dest, source, n * sizeof(GLuint)); + } + else { + /* + * general solution + */ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source, + srcPacking); + + if (transferOps) + _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); + + /* convert to dest type */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLubyte) (indexes[i] & 0xff); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) (indexes[i] & 0xffff); + } + } + break; + case GL_UNSIGNED_INT: + memcpy(dest, indexes, n * sizeof(GLuint)); + break; + default: + _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span"); + } + + free(indexes); + } +} + + +void +_mesa_pack_index_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, const GLuint *source, + const struct gl_pixelstore_attrib *dstPacking, + GLbitfield transferOps ) +{ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + + transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); + + if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) { + /* make a copy of input */ + memcpy(indexes, source, n * sizeof(GLuint)); + _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); + source = indexes; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + *dst++ = (GLubyte) source[i]; + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLbyte) source[i]; + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLshort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLuint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLfloat) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = _mesa_float_to_half((GLfloat) source[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); + } + + free(indexes); +} + + +/* + * Unpack a row of stencil data from a client buffer according to + * the pixel unpacking parameters. + * This is (or will be) used by glDrawPixels + * + * Args: ctx - the context + * n - number of pixels + * dstType - destination data type + * dest - destination array + * srcType - source pixel type + * source - source data pointer + * srcPacking - pixel unpacking parameters + * transferOps - apply offset/bias/lookup ops? + */ +void +_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_UNSIGNED_INT_24_8_EXT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT); + + ASSERT(dstType == GL_UNSIGNED_BYTE || + dstType == GL_UNSIGNED_SHORT || + dstType == GL_UNSIGNED_INT); + + /* only shift and offset apply to stencil */ + transferOps &= IMAGE_SHIFT_OFFSET_BIT; + + /* + * Try simple cases first + */ + if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && + srcType == GL_UNSIGNED_BYTE && + dstType == GL_UNSIGNED_BYTE) { + memcpy(dest, source, n * sizeof(GLubyte)); + } + else if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && + srcType == GL_UNSIGNED_INT && + dstType == GL_UNSIGNED_INT && + !srcPacking->SwapBytes) { + memcpy(dest, source, n * sizeof(GLuint)); + } + else { + /* + * general solution + */ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking"); + return; + } + + extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, + srcPacking); + + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + /* shift and offset indexes */ + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + + if (ctx->Pixel.MapStencilFlag) { + /* Apply stencil lookup table */ + const GLuint mask = ctx->PixelMaps.StoS.Size - 1; + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; + } + } + + /* convert to dest type */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLubyte) (indexes[i] & 0xff); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) (indexes[i] & 0xffff); + } + } + break; + case GL_UNSIGNED_INT: + memcpy(dest, indexes, n * sizeof(GLuint)); + break; + default: + _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span"); + } + + free(indexes); + } +} + + +void +_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, const GLstencil *source, + const struct gl_pixelstore_attrib *dstPacking ) +{ + GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil)); + + if (!stencil) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing"); + return; + } + + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || + ctx->Pixel.MapStencilFlag) { + /* make a copy of input */ + memcpy(stencil, source, n * sizeof(GLstencil)); + _mesa_apply_stencil_transfer_ops(ctx, n, stencil); + source = stencil; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + if (sizeof(GLstencil) == 1) { + memcpy( dest, source, n ); + } + else { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLubyte) source[i]; + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLbyte) (source[i] & 0x7f); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLushort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLshort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLuint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = (GLfloat) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i=0;i<n;i++) { + dst[i] = _mesa_float_to_half( (float) source[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_BITMAP: + if (dstPacking->LsbFirst) { + GLubyte *dst = (GLubyte *) dest; + GLint shift = 0; + GLuint i; + for (i = 0; i < n; i++) { + if (shift == 0) + *dst = 0; + *dst |= ((source[i] != 0) << shift); + shift++; + if (shift == 8) { + shift = 0; + dst++; + } + } + } + else { + GLubyte *dst = (GLubyte *) dest; + GLint shift = 7; + GLuint i; + for (i = 0; i < n; i++) { + if (shift == 7) + *dst = 0; + *dst |= ((source[i] != 0) << shift); + shift--; + if (shift < 0) { + shift = 7; + dst++; + } + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); + } + + free(stencil); +} + +#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ + do { \ + GLuint i; \ + const GLTYPE *src = (const GLTYPE *)source; \ + for (i = 0; i < n; i++) { \ + GLTYPE value = src[i]; \ + if (srcPacking->SwapBytes) { \ + if (sizeof(GLTYPE) == 2) { \ + SWAP2BYTE(value); \ + } else if (sizeof(GLTYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + } \ + depthValues[i] = GLTYPE2FLOAT(value); \ + } \ + } while (0) + + +/** + * Unpack a row of depth/z values from memory, returning GLushort, GLuint + * or GLfloat values. + * The glPixelTransfer (scale/bias) params will be applied. + * + * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT + * \param depthMax max value for returned GLushort or GLuint values + * (ignored for GLfloat). + */ +void +_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, GLuint depthMax, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking ) +{ + GLfloat *depthTemp, *depthValues; + GLboolean needClamp = GL_FALSE; + + /* Look for special cases first. + * Not only are these faster, they're less prone to numeric conversion + * problems. Otherwise, converting from an int type to a float then + * back to an int type can introduce errors that will show up as + * artifacts in things like depth peeling which uses glCopyTexImage. + */ + if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { + if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) { + const GLuint *src = (const GLuint *) source; + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] >> 16; + } + return; + } + if (srcType == GL_UNSIGNED_SHORT + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffffff) { + const GLushort *src = (const GLushort *) source; + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] | (src[i] << 16); + } + return; + } + if (srcType == GL_UNSIGNED_INT_24_8 + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffff) { + const GLuint *src = (const GLuint *) source; + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] >> 8; + } + return; + } + /* XXX may want to add additional cases here someday */ + } + + /* general case path follows */ + + depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!depthTemp) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + if (dstType == GL_FLOAT) { + depthValues = (GLfloat *) dest; + } + else { + depthValues = depthTemp; + } + + /* Convert incoming values to GLfloat. Some conversions will require + * clamping, below. + */ + switch (srcType) { + case GL_BYTE: + DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_BYTE: + DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); + break; + case GL_SHORT: + DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_SHORT: + DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); + break; + case GL_INT: + DEPTH_VALUES(GLint, INT_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_INT: + DEPTH_VALUES(GLuint, UINT_TO_FLOAT); + break; + case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ + if (dstType == GL_UNSIGNED_INT_24_8_EXT && + depthMax == 0xffffff && + ctx->Pixel.DepthScale == 1.0 && + ctx->Pixel.DepthBias == 0.0) { + const GLuint *src = (const GLuint *) source; + GLuint *zValues = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + GLuint value = src[i]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + zValues[i] = value & 0xffffff00; + } + return; + } + else { + const GLuint *src = (const GLuint *) source; + const GLfloat scale = 1.0f / 0xffffff; + GLuint i; + for (i = 0; i < n; i++) { + GLuint value = src[i]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + depthValues[i] = (value >> 8) * scale; + } + } + break; + case GL_FLOAT: + DEPTH_VALUES(GLfloat, 1*); + needClamp = GL_TRUE; + break; + case GL_HALF_FLOAT_ARB: + { + GLuint i; + const GLhalfARB *src = (const GLhalfARB *) source; + for (i = 0; i < n; i++) { + GLhalfARB value = src[i]; + if (srcPacking->SwapBytes) { + SWAP2BYTE(value); + } + depthValues[i] = _mesa_half_to_float(value); + } + needClamp = GL_TRUE; + } + break; + default: + _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()"); + free(depthTemp); + return; + } + + /* apply depth scale and bias */ + { + const GLfloat scale = ctx->Pixel.DepthScale; + const GLfloat bias = ctx->Pixel.DepthBias; + if (scale != 1.0 || bias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = depthValues[i] * scale + bias; + } + needClamp = GL_TRUE; + } + } + + /* clamp to [0, 1] */ + if (needClamp) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0); + } + } + + /* + * Convert values to dstType + */ + if (dstType == GL_UNSIGNED_INT) { + GLuint *zValues = (GLuint *) dest; + GLuint i; + if (depthMax <= 0xffffff) { + /* no overflow worries */ + for (i = 0; i < n; i++) { + zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); + } + } + else { + /* need to use double precision to prevent overflow problems */ + for (i = 0; i < n; i++) { + GLdouble z = depthValues[i] * (GLfloat) depthMax; + if (z >= (GLdouble) 0xffffffff) + zValues[i] = 0xffffffff; + else + zValues[i] = (GLuint) z; + } + } + } + else if (dstType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) dest; + GLuint i; + ASSERT(depthMax <= 0xffff); + for (i = 0; i < n; i++) { + zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); + } + } + else { + ASSERT(dstType == GL_FLOAT); + /*ASSERT(depthMax == 1.0F);*/ + } + + free(depthTemp); +} + + +/* + * Pack an array of depth values. The values are floats in [0,1]. + */ +void +_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest, + GLenum dstType, const GLfloat *depthSpan, + const struct gl_pixelstore_attrib *dstPacking ) +{ + GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!depthCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + + if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { + memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); + _mesa_scale_and_bias_depth(ctx, n, depthCopy); + depthSpan = depthCopy; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_UBYTE( depthSpan[i] ); + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_BYTE( depthSpan[i] ); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_SHORT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_UINT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_INT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = depthSpan[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = _mesa_float_to_half(depthSpan[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_depth_span"); + } + + free(depthCopy); +} + + + +/** + * Pack depth and stencil values as GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8. + */ +void +_mesa_pack_depth_stencil_span(struct gl_context *ctx, GLuint n, GLuint *dest, + const GLfloat *depthVals, + const GLstencil *stencilVals, + const struct gl_pixelstore_attrib *dstPacking) +{ + GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); + GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil)); + GLuint i; + + if (!depthCopy || !stencilCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + free(depthCopy); + free(stencilCopy); + return; + } + + if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { + memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); + _mesa_scale_and_bias_depth(ctx, n, depthCopy); + depthVals = depthCopy; + } + + if (ctx->Pixel.IndexShift || + ctx->Pixel.IndexOffset || + ctx->Pixel.MapStencilFlag) { + memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil)); + _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy); + stencilVals = stencilCopy; + } + + for (i = 0; i < n; i++) { + GLuint z = (GLuint) (depthVals[i] * 0xffffff); + dest[i] = (z << 8) | (stencilVals[i] & 0xff); + } + + if (dstPacking->SwapBytes) { + _mesa_swap4(dest, n); + } + + free(depthCopy); + free(stencilCopy); +} + + + + +/** + * Unpack image data. Apply byte swapping, byte flipping (bitmap). + * Return all image data in a contiguous block. This is used when we + * compile glDrawPixels, glTexImage, etc into a display list. We + * need a copy of the data in a standard format. + */ +void * +_mesa_unpack_image( GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *unpack ) +{ + GLint bytesPerRow, compsPerRow; + GLboolean flipBytes, swap2, swap4; + + if (!pixels) + return NULL; /* not necessarily an error */ + + if (width <= 0 || height <= 0 || depth <= 0) + return NULL; /* generate error later */ + + if (type == GL_BITMAP) { + bytesPerRow = (width + 7) >> 3; + flipBytes = unpack->LsbFirst; + swap2 = swap4 = GL_FALSE; + compsPerRow = 0; + } + else { + const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); + GLint components = _mesa_components_in_format(format); + GLint bytesPerComp; + + if (_mesa_type_is_packed(type)) + components = 1; + + if (bytesPerPixel <= 0 || components <= 0) + return NULL; /* bad format or type. generate error later */ + bytesPerRow = bytesPerPixel * width; + bytesPerComp = bytesPerPixel / components; + flipBytes = GL_FALSE; + swap2 = (bytesPerComp == 2) && unpack->SwapBytes; + swap4 = (bytesPerComp == 4) && unpack->SwapBytes; + compsPerRow = components * width; + assert(compsPerRow >= width); + } + + { + GLubyte *destBuffer + = (GLubyte *) malloc(bytesPerRow * height * depth); + GLubyte *dst; + GLint img, row; + if (!destBuffer) + return NULL; /* generate GL_OUT_OF_MEMORY later */ + + dst = destBuffer; + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels, + width, height, format, type, img, row, 0); + + if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) { + GLint i; + flipBytes = GL_FALSE; + if (unpack->LsbFirst) { + GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 128) { + srcMask = 1; + s++; + } + else { + srcMask = srcMask << 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + else { + GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + else { + memcpy(dst, src, bytesPerRow); + } + + /* byte flipping/swapping */ + if (flipBytes) { + flip_bytes((GLubyte *) dst, bytesPerRow); + } + else if (swap2) { + _mesa_swap2((GLushort*) dst, compsPerRow); + } + else if (swap4) { + _mesa_swap4((GLuint*) dst, compsPerRow); + } + dst += bytesPerRow; + } + } + return destBuffer; + } +} + diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h index a2cbc2bc0..637905ab4 100644 --- a/mesalib/src/mesa/main/remap_helper.h +++ b/mesalib/src/mesa/main/remap_helper.h @@ -1,6587 +1,6599 @@ -/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */
-
-/*
- * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org>
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * Chia-I Wu,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "main/dispatch.h"
-#include "main/remap.h"
-
-/* this is internal to remap.c */
-#ifdef need_MESA_remap_table
-
-static const char _mesa_function_pool[] =
- /* _mesa_function_pool[0]: MapGrid1d (offset 224) */
- "idd\0"
- "glMapGrid1d\0"
- "\0"
- /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix3fvARB\0"
- "\0"
- /* _mesa_function_pool[64]: MapGrid1f (offset 225) */
- "iff\0"
- "glMapGrid1f\0"
- "\0"
- /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */
- "iii\0"
- "glVertexAttribI2iEXT\0"
- "glVertexAttribI2i\0"
- "\0"
- /* _mesa_function_pool[125]: RasterPos4i (offset 82) */
- "iiii\0"
- "glRasterPos4i\0"
- "\0"
- /* _mesa_function_pool[145]: RasterPos4d (offset 78) */
- "dddd\0"
- "glRasterPos4d\0"
- "\0"
- /* _mesa_function_pool[165]: NewList (dynamic) */
- "ii\0"
- "glNewList\0"
- "\0"
- /* _mesa_function_pool[179]: RasterPos4f (offset 80) */
- "ffff\0"
- "glRasterPos4f\0"
- "\0"
- /* _mesa_function_pool[199]: LoadIdentity (offset 290) */
- "\0"
- "glLoadIdentity\0"
- "\0"
- /* _mesa_function_pool[216]: GetCombinerOutputParameterfvNV (will be remapped) */
- "iiip\0"
- "glGetCombinerOutputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[255]: SampleCoverageARB (will be remapped) */
- "fi\0"
- "glSampleCoverage\0"
- "glSampleCoverageARB\0"
- "\0"
- /* _mesa_function_pool[296]: ConvolutionFilter1D (offset 348) */
- "iiiiip\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter1DEXT\0"
- "\0"
- /* _mesa_function_pool[351]: BeginQueryARB (will be remapped) */
- "ii\0"
- "glBeginQuery\0"
- "glBeginQueryARB\0"
- "\0"
- /* _mesa_function_pool[384]: RasterPos3dv (offset 71) */
- "p\0"
- "glRasterPos3dv\0"
- "\0"
- /* _mesa_function_pool[402]: PointParameteriNV (will be remapped) */
- "ii\0"
- "glPointParameteri\0"
- "glPointParameteriNV\0"
- "\0"
- /* _mesa_function_pool[444]: GetProgramiv (will be remapped) */
- "iip\0"
- "glGetProgramiv\0"
- "\0"
- /* _mesa_function_pool[464]: MultiTexCoord3sARB (offset 398) */
- "iiii\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sARB\0"
- "\0"
- /* _mesa_function_pool[509]: SecondaryColor3iEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iEXT\0"
- "\0"
- /* _mesa_function_pool[555]: WindowPos3fMESA (will be remapped) */
- "fff\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fMESA\0"
- "\0"
- /* _mesa_function_pool[609]: TexCoord1iv (offset 99) */
- "p\0"
- "glTexCoord1iv\0"
- "\0"
- /* _mesa_function_pool[626]: TexCoord4sv (offset 125) */
- "p\0"
- "glTexCoord4sv\0"
- "\0"
- /* _mesa_function_pool[643]: RasterPos4s (offset 84) */
- "iiii\0"
- "glRasterPos4s\0"
- "\0"
- /* _mesa_function_pool[663]: PixelTexGenParameterfvSGIS (will be remapped) */
- "ip\0"
- "glPixelTexGenParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[696]: ActiveTextureARB (offset 374) */
- "i\0"
- "glActiveTexture\0"
- "glActiveTextureARB\0"
- "\0"
- /* _mesa_function_pool[734]: BlitFramebufferEXT (will be remapped) */
- "iiiiiiiiii\0"
- "glBlitFramebuffer\0"
- "glBlitFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[785]: TexCoord1f (offset 96) */
- "f\0"
- "glTexCoord1f\0"
- "\0"
- /* _mesa_function_pool[801]: TexCoord1d (offset 94) */
- "d\0"
- "glTexCoord1d\0"
- "\0"
- /* _mesa_function_pool[817]: VertexAttrib4ubvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4ubvNV\0"
- "\0"
- /* _mesa_function_pool[842]: TexCoord1i (offset 98) */
- "i\0"
- "glTexCoord1i\0"
- "\0"
- /* _mesa_function_pool[858]: GetProgramNamedParameterdvNV (will be remapped) */
- "iipp\0"
- "glGetProgramNamedParameterdvNV\0"
- "\0"
- /* _mesa_function_pool[895]: Histogram (offset 367) */
- "iiii\0"
- "glHistogram\0"
- "glHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[928]: TexCoord1s (offset 100) */
- "i\0"
- "glTexCoord1s\0"
- "\0"
- /* _mesa_function_pool[944]: GetMapfv (offset 267) */
- "iip\0"
- "glGetMapfv\0"
- "\0"
- /* _mesa_function_pool[960]: EvalCoord1f (offset 230) */
- "f\0"
- "glEvalCoord1f\0"
- "\0"
- /* _mesa_function_pool[977]: FramebufferTexture (will be remapped) */
- "iiii\0"
- "glFramebufferTexture\0"
- "\0"
- /* _mesa_function_pool[1004]: VertexAttribI1ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI1ivEXT\0"
- "glVertexAttribI1iv\0"
- "\0"
- /* _mesa_function_pool[1049]: TexImage4DSGIS (dynamic) */
- "iiiiiiiiiip\0"
- "glTexImage4DSGIS\0"
- "\0"
- /* _mesa_function_pool[1079]: PolygonStipple (offset 175) */
- "p\0"
- "glPolygonStipple\0"
- "\0"
- /* _mesa_function_pool[1099]: WindowPos2dvMESA (will be remapped) */
- "p\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2dvMESA\0"
- "\0"
- /* _mesa_function_pool[1154]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1198]: BlendEquationSeparateEXT (will be remapped) */
- "ii\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateEXT\0"
- "glBlendEquationSeparateATI\0"
- "\0"
- /* _mesa_function_pool[1280]: ListParameterfSGIX (dynamic) */
- "iif\0"
- "glListParameterfSGIX\0"
- "\0"
- /* _mesa_function_pool[1306]: SecondaryColor3bEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bEXT\0"
- "\0"
- /* _mesa_function_pool[1352]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */
- "pppp\0"
- "glTexCoord4fColor4fNormal3fVertex4fvSUN\0"
- "\0"
- /* _mesa_function_pool[1398]: GetPixelMapfv (offset 271) */
- "ip\0"
- "glGetPixelMapfv\0"
- "\0"
- /* _mesa_function_pool[1418]: Color3uiv (offset 22) */
- "p\0"
- "glColor3uiv\0"
- "\0"
- /* _mesa_function_pool[1433]: IsEnabled (offset 286) */
- "i\0"
- "glIsEnabled\0"
- "\0"
- /* _mesa_function_pool[1448]: VertexAttrib4svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4svNV\0"
- "\0"
- /* _mesa_function_pool[1472]: EvalCoord2fv (offset 235) */
- "p\0"
- "glEvalCoord2fv\0"
- "\0"
- /* _mesa_function_pool[1490]: GetBufferSubDataARB (will be remapped) */
- "iiip\0"
- "glGetBufferSubData\0"
- "glGetBufferSubDataARB\0"
- "\0"
- /* _mesa_function_pool[1537]: BufferSubDataARB (will be remapped) */
- "iiip\0"
- "glBufferSubData\0"
- "glBufferSubDataARB\0"
- "\0"
- /* _mesa_function_pool[1578]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1616]: AttachShader (will be remapped) */
- "ii\0"
- "glAttachShader\0"
- "\0"
- /* _mesa_function_pool[1635]: VertexAttrib2fARB (will be remapped) */
- "iff\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fARB\0"
- "\0"
- /* _mesa_function_pool[1677]: GetDebugLogLengthMESA (dynamic) */
- "iii\0"
- "glGetDebugLogLengthMESA\0"
- "\0"
- /* _mesa_function_pool[1706]: GetMapiv (offset 268) */
- "iip\0"
- "glGetMapiv\0"
- "\0"
- /* _mesa_function_pool[1722]: VertexAttrib3fARB (will be remapped) */
- "ifff\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fARB\0"
- "\0"
- /* _mesa_function_pool[1765]: Indexubv (offset 316) */
- "p\0"
- "glIndexubv\0"
- "\0"
- /* _mesa_function_pool[1779]: GetQueryivARB (will be remapped) */
- "iip\0"
- "glGetQueryiv\0"
- "glGetQueryivARB\0"
- "\0"
- /* _mesa_function_pool[1813]: TexImage3D (offset 371) */
- "iiiiiiiiip\0"
- "glTexImage3D\0"
- "glTexImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[1854]: BindFragDataLocationEXT (will be remapped) */
- "iip\0"
- "glBindFragDataLocationEXT\0"
- "glBindFragDataLocation\0"
- "\0"
- /* _mesa_function_pool[1908]: ReplacementCodeuiVertex3fvSUN (dynamic) */
- "pp\0"
- "glReplacementCodeuiVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[1944]: EdgeFlagPointer (offset 312) */
- "ip\0"
- "glEdgeFlagPointer\0"
- "\0"
- /* _mesa_function_pool[1966]: Color3ubv (offset 20) */
- "p\0"
- "glColor3ubv\0"
- "\0"
- /* _mesa_function_pool[1981]: GetQueryObjectivARB (will be remapped) */
- "iip\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectivARB\0"
- "\0"
- /* _mesa_function_pool[2027]: Vertex3dv (offset 135) */
- "p\0"
- "glVertex3dv\0"
- "\0"
- /* _mesa_function_pool[2042]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiTexCoord2fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[2089]: CompressedTexSubImage2DARB (will be remapped) */
- "iiiiiiiip\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage2DARB\0"
- "\0"
- /* _mesa_function_pool[2155]: CombinerOutputNV (will be remapped) */
- "iiiiiiiiii\0"
- "glCombinerOutputNV\0"
- "\0"
- /* _mesa_function_pool[2186]: VertexAttribs3fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3fvNV\0"
- "\0"
- /* _mesa_function_pool[2212]: Uniform2fARB (will be remapped) */
- "iff\0"
- "glUniform2f\0"
- "glUniform2fARB\0"
- "\0"
- /* _mesa_function_pool[2244]: LightModeliv (offset 166) */
- "ip\0"
- "glLightModeliv\0"
- "\0"
- /* _mesa_function_pool[2263]: VertexAttrib1svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib1svARB\0"
- "\0"
- /* _mesa_function_pool[2306]: VertexAttribs1dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1dvNV\0"
- "\0"
- /* _mesa_function_pool[2332]: Uniform2ivARB (will be remapped) */
- "iip\0"
- "glUniform2iv\0"
- "glUniform2ivARB\0"
- "\0"
- /* _mesa_function_pool[2366]: GetImageTransformParameterfvHP (dynamic) */
- "iip\0"
- "glGetImageTransformParameterfvHP\0"
- "\0"
- /* _mesa_function_pool[2404]: Normal3bv (offset 53) */
- "p\0"
- "glNormal3bv\0"
- "\0"
- /* _mesa_function_pool[2419]: TexGeniv (offset 193) */
- "iip\0"
- "glTexGeniv\0"
- "\0"
- /* _mesa_function_pool[2435]: WeightubvARB (dynamic) */
- "ip\0"
- "glWeightubvARB\0"
- "\0"
- /* _mesa_function_pool[2454]: VertexAttrib1fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1fvNV\0"
- "\0"
- /* _mesa_function_pool[2478]: Vertex3iv (offset 139) */
- "p\0"
- "glVertex3iv\0"
- "\0"
- /* _mesa_function_pool[2493]: CopyConvolutionFilter1D (offset 354) */
- "iiiii\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter1DEXT\0"
- "\0"
- /* _mesa_function_pool[2555]: VertexAttribI1uiEXT (will be remapped) */
- "ii\0"
- "glVertexAttribI1uiEXT\0"
- "glVertexAttribI1ui\0"
- "\0"
- /* _mesa_function_pool[2600]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */
- "iffffff\0"
- "glReplacementCodeuiNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[2648]: DeleteSync (will be remapped) */
- "i\0"
- "glDeleteSync\0"
- "\0"
- /* _mesa_function_pool[2664]: FragmentMaterialfvSGIX (dynamic) */
- "iip\0"
- "glFragmentMaterialfvSGIX\0"
- "\0"
- /* _mesa_function_pool[2694]: BlendColor (offset 336) */
- "ffff\0"
- "glBlendColor\0"
- "glBlendColorEXT\0"
- "\0"
- /* _mesa_function_pool[2729]: UniformMatrix4fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix4fv\0"
- "glUniformMatrix4fvARB\0"
- "\0"
- /* _mesa_function_pool[2776]: DeleteVertexArraysAPPLE (will be remapped) */
- "ip\0"
- "glDeleteVertexArrays\0"
- "glDeleteVertexArraysAPPLE\0"
- "\0"
- /* _mesa_function_pool[2827]: TexBuffer (will be remapped) */
- "iii\0"
- "glTexBuffer\0"
- "\0"
- /* _mesa_function_pool[2844]: ReadInstrumentsSGIX (dynamic) */
- "i\0"
- "glReadInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[2869]: CallLists (offset 3) */
- "iip\0"
- "glCallLists\0"
- "\0"
- /* _mesa_function_pool[2886]: UniformMatrix2x4fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix2x4fv\0"
- "\0"
- /* _mesa_function_pool[2913]: Color4ubVertex3fvSUN (dynamic) */
- "pp\0"
- "glColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[2940]: Normal3iv (offset 59) */
- "p\0"
- "glNormal3iv\0"
- "\0"
- /* _mesa_function_pool[2955]: PassThrough (offset 199) */
- "f\0"
- "glPassThrough\0"
- "\0"
- /* _mesa_function_pool[2972]: GetVertexAttribIivEXT (will be remapped) */
- "iip\0"
- "glGetVertexAttribIivEXT\0"
- "glGetVertexAttribIiv\0"
- "\0"
- /* _mesa_function_pool[3022]: TexParameterIivEXT (will be remapped) */
- "iip\0"
- "glTexParameterIivEXT\0"
- "glTexParameterIiv\0"
- "\0"
- /* _mesa_function_pool[3066]: FramebufferTextureLayerEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTextureLayer\0"
- "glFramebufferTextureLayerEXT\0"
- "\0"
- /* _mesa_function_pool[3128]: GetListParameterfvSGIX (dynamic) */
- "iip\0"
- "glGetListParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[3158]: Viewport (offset 305) */
- "iiii\0"
- "glViewport\0"
- "\0"
- /* _mesa_function_pool[3175]: VertexAttrib4NusvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4NusvARB\0"
- "\0"
- /* _mesa_function_pool[3222]: WindowPos4svMESA (will be remapped) */
- "p\0"
- "glWindowPos4svMESA\0"
- "\0"
- /* _mesa_function_pool[3244]: CreateProgramObjectARB (will be remapped) */
- "\0"
- "glCreateProgramObjectARB\0"
- "\0"
- /* _mesa_function_pool[3271]: DeleteTransformFeedbacks (will be remapped) */
- "ip\0"
- "glDeleteTransformFeedbacks\0"
- "\0"
- /* _mesa_function_pool[3302]: UniformMatrix4x3fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix4x3fv\0"
- "\0"
- /* _mesa_function_pool[3329]: PrioritizeTextures (offset 331) */
- "ipp\0"
- "glPrioritizeTextures\0"
- "glPrioritizeTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[3379]: VertexAttribI3uiEXT (will be remapped) */
- "iiii\0"
- "glVertexAttribI3uiEXT\0"
- "glVertexAttribI3ui\0"
- "\0"
- /* _mesa_function_pool[3426]: AsyncMarkerSGIX (dynamic) */
- "i\0"
- "glAsyncMarkerSGIX\0"
- "\0"
- /* _mesa_function_pool[3447]: GlobalAlphaFactorubSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorubSUN\0"
- "\0"
- /* _mesa_function_pool[3475]: ClearColorIuiEXT (will be remapped) */
- "iiii\0"
- "glClearColorIuiEXT\0"
- "\0"
- /* _mesa_function_pool[3500]: ClearDebugLogMESA (dynamic) */
- "iii\0"
- "glClearDebugLogMESA\0"
- "\0"
- /* _mesa_function_pool[3525]: Uniform4uiEXT (will be remapped) */
- "iiiii\0"
- "glUniform4uiEXT\0"
- "glUniform4ui\0"
- "\0"
- /* _mesa_function_pool[3561]: ResetHistogram (offset 369) */
- "i\0"
- "glResetHistogram\0"
- "glResetHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[3601]: GetProgramNamedParameterfvNV (will be remapped) */
- "iipp\0"
- "glGetProgramNamedParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[3638]: PointParameterfEXT (will be remapped) */
- "if\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfEXT\0"
- "glPointParameterfSGIS\0"
- "\0"
- /* _mesa_function_pool[3724]: LoadIdentityDeformationMapSGIX (dynamic) */
- "i\0"
- "glLoadIdentityDeformationMapSGIX\0"
- "\0"
- /* _mesa_function_pool[3760]: GenFencesNV (will be remapped) */
- "ip\0"
- "glGenFencesNV\0"
- "\0"
- /* _mesa_function_pool[3778]: ImageTransformParameterfHP (dynamic) */
- "iif\0"
- "glImageTransformParameterfHP\0"
- "\0"
- /* _mesa_function_pool[3812]: MatrixIndexusvARB (dynamic) */
- "ip\0"
- "glMatrixIndexusvARB\0"
- "\0"
- /* _mesa_function_pool[3836]: DrawElementsBaseVertex (will be remapped) */
- "iiipi\0"
- "glDrawElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[3868]: DisableVertexAttribArrayARB (will be remapped) */
- "i\0"
- "glDisableVertexAttribArray\0"
- "glDisableVertexAttribArrayARB\0"
- "\0"
- /* _mesa_function_pool[3928]: TexCoord2sv (offset 109) */
- "p\0"
- "glTexCoord2sv\0"
- "\0"
- /* _mesa_function_pool[3945]: Vertex4dv (offset 143) */
- "p\0"
- "glVertex4dv\0"
- "\0"
- /* _mesa_function_pool[3960]: StencilMaskSeparate (will be remapped) */
- "ii\0"
- "glStencilMaskSeparate\0"
- "\0"
- /* _mesa_function_pool[3986]: ProgramLocalParameter4dARB (will be remapped) */
- "iidddd\0"
- "glProgramLocalParameter4dARB\0"
- "\0"
- /* _mesa_function_pool[4023]: CompressedTexImage3DARB (will be remapped) */
- "iiiiiiiip\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexImage3DARB\0"
- "\0"
- /* _mesa_function_pool[4083]: Color3sv (offset 18) */
- "p\0"
- "glColor3sv\0"
- "\0"
- /* _mesa_function_pool[4097]: GetConvolutionParameteriv (offset 358) */
- "iip\0"
- "glGetConvolutionParameteriv\0"
- "glGetConvolutionParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[4161]: VertexAttrib1fARB (will be remapped) */
- "if\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fARB\0"
- "\0"
- /* _mesa_function_pool[4202]: Vertex2dv (offset 127) */
- "p\0"
- "glVertex2dv\0"
- "\0"
- /* _mesa_function_pool[4217]: TestFenceNV (will be remapped) */
- "i\0"
- "glTestFenceNV\0"
- "\0"
- /* _mesa_function_pool[4234]: MultiTexCoord1fvARB (offset 379) */
- "ip\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1fvARB\0"
- "\0"
- /* _mesa_function_pool[4279]: TexCoord3iv (offset 115) */
- "p\0"
- "glTexCoord3iv\0"
- "\0"
- /* _mesa_function_pool[4296]: Uniform2uivEXT (will be remapped) */
- "iip\0"
- "glUniform2uivEXT\0"
- "glUniform2uiv\0"
- "\0"
- /* _mesa_function_pool[4332]: ColorFragmentOp2ATI (will be remapped) */
- "iiiiiiiiii\0"
- "glColorFragmentOp2ATI\0"
- "\0"
- /* _mesa_function_pool[4366]: SecondaryColorPointerListIBM (dynamic) */
- "iiipi\0"
- "glSecondaryColorPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[4404]: GetPixelTexGenParameterivSGIS (will be remapped) */
- "ip\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "\0"
- /* _mesa_function_pool[4440]: Color3fv (offset 14) */
- "p\0"
- "glColor3fv\0"
- "\0"
- /* _mesa_function_pool[4454]: VertexAttrib4fNV (will be remapped) */
- "iffff\0"
- "glVertexAttrib4fNV\0"
- "\0"
- /* _mesa_function_pool[4480]: ReplacementCodeubSUN (dynamic) */
- "i\0"
- "glReplacementCodeubSUN\0"
- "\0"
- /* _mesa_function_pool[4506]: FinishAsyncSGIX (dynamic) */
- "p\0"
- "glFinishAsyncSGIX\0"
- "\0"
- /* _mesa_function_pool[4527]: GetDebugLogMESA (dynamic) */
- "iiiipp\0"
- "glGetDebugLogMESA\0"
- "\0"
- /* _mesa_function_pool[4553]: FogCoorddEXT (will be remapped) */
- "d\0"
- "glFogCoordd\0"
- "glFogCoorddEXT\0"
- "\0"
- /* _mesa_function_pool[4583]: BeginConditionalRenderNV (will be remapped) */
- "ii\0"
- "glBeginConditionalRenderNV\0"
- "glBeginConditionalRender\0"
- "\0"
- /* _mesa_function_pool[4639]: Color4ubVertex3fSUN (dynamic) */
- "iiiifff\0"
- "glColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[4670]: FogCoordfEXT (will be remapped) */
- "f\0"
- "glFogCoordf\0"
- "glFogCoordfEXT\0"
- "\0"
- /* _mesa_function_pool[4700]: PointSize (offset 173) */
- "f\0"
- "glPointSize\0"
- "\0"
- /* _mesa_function_pool[4715]: VertexAttribI2uivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI2uivEXT\0"
- "glVertexAttribI2uiv\0"
- "\0"
- /* _mesa_function_pool[4762]: TexCoord2fVertex3fSUN (dynamic) */
- "fffff\0"
- "glTexCoord2fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[4793]: PopName (offset 200) */
- "\0"
- "glPopName\0"
- "\0"
- /* _mesa_function_pool[4805]: GlobalAlphaFactoriSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactoriSUN\0"
- "\0"
- /* _mesa_function_pool[4832]: VertexAttrib2dNV (will be remapped) */
- "idd\0"
- "glVertexAttrib2dNV\0"
- "\0"
- /* _mesa_function_pool[4856]: GetProgramInfoLog (will be remapped) */
- "iipp\0"
- "glGetProgramInfoLog\0"
- "\0"
- /* _mesa_function_pool[4882]: VertexAttrib4NbvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4NbvARB\0"
- "\0"
- /* _mesa_function_pool[4927]: GetActiveAttribARB (will be remapped) */
- "iiipppp\0"
- "glGetActiveAttrib\0"
- "glGetActiveAttribARB\0"
- "\0"
- /* _mesa_function_pool[4975]: Vertex4sv (offset 149) */
- "p\0"
- "glVertex4sv\0"
- "\0"
- /* _mesa_function_pool[4990]: VertexAttrib4ubNV (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4ubNV\0"
- "\0"
- /* _mesa_function_pool[5017]: ClampColor (will be remapped) */
- "ii\0"
- "glClampColor\0"
- "\0"
- /* _mesa_function_pool[5034]: TextureRangeAPPLE (will be remapped) */
- "iip\0"
- "glTextureRangeAPPLE\0"
- "\0"
- /* _mesa_function_pool[5059]: GetTexEnvfv (offset 276) */
- "iip\0"
- "glGetTexEnvfv\0"
- "\0"
- /* _mesa_function_pool[5078]: BindTransformFeedback (will be remapped) */
- "ii\0"
- "glBindTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[5106]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
- "ffffffffffff\0"
- "glTexCoord2fColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[5159]: Indexub (offset 315) */
- "i\0"
- "glIndexub\0"
- "\0"
- /* _mesa_function_pool[5172]: ColorMaskIndexedEXT (will be remapped) */
- "iiiii\0"
- "glColorMaskIndexedEXT\0"
- "glColorMaski\0"
- "\0"
- /* _mesa_function_pool[5214]: TexEnvi (offset 186) */
- "iii\0"
- "glTexEnvi\0"
- "\0"
- /* _mesa_function_pool[5229]: GetClipPlane (offset 259) */
- "ip\0"
- "glGetClipPlane\0"
- "\0"
- /* _mesa_function_pool[5248]: CombinerParameterfvNV (will be remapped) */
- "ip\0"
- "glCombinerParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[5276]: VertexAttribs3dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3dvNV\0"
- "\0"
- /* _mesa_function_pool[5302]: VertexAttribI2uiEXT (will be remapped) */
- "iii\0"
- "glVertexAttribI2uiEXT\0"
- "glVertexAttribI2ui\0"
- "\0"
- /* _mesa_function_pool[5348]: VertexAttribs4fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4fvNV\0"
- "\0"
- /* _mesa_function_pool[5374]: VertexArrayRangeNV (will be remapped) */
- "ip\0"
- "glVertexArrayRangeNV\0"
- "\0"
- /* _mesa_function_pool[5399]: FragmentLightiSGIX (dynamic) */
- "iii\0"
- "glFragmentLightiSGIX\0"
- "\0"
- /* _mesa_function_pool[5425]: PolygonOffsetEXT (will be remapped) */
- "ff\0"
- "glPolygonOffsetEXT\0"
- "\0"
- /* _mesa_function_pool[5448]: VertexAttribI4uivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4uivEXT\0"
- "glVertexAttribI4uiv\0"
- "\0"
- /* _mesa_function_pool[5495]: PollAsyncSGIX (dynamic) */
- "p\0"
- "glPollAsyncSGIX\0"
- "\0"
- /* _mesa_function_pool[5514]: DeleteFragmentShaderATI (will be remapped) */
- "i\0"
- "glDeleteFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[5543]: Scaled (offset 301) */
- "ddd\0"
- "glScaled\0"
- "\0"
- /* _mesa_function_pool[5557]: ResumeTransformFeedback (will be remapped) */
- "\0"
- "glResumeTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[5585]: Scalef (offset 302) */
- "fff\0"
- "glScalef\0"
- "\0"
- /* _mesa_function_pool[5599]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[5637]: MultTransposeMatrixdARB (will be remapped) */
- "p\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixdARB\0"
- "\0"
- /* _mesa_function_pool[5689]: ObjectUnpurgeableAPPLE (will be remapped) */
- "iii\0"
- "glObjectUnpurgeableAPPLE\0"
- "\0"
- /* _mesa_function_pool[5719]: AlphaFunc (offset 240) */
- "if\0"
- "glAlphaFunc\0"
- "\0"
- /* _mesa_function_pool[5735]: WindowPos2svMESA (will be remapped) */
- "p\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos2svMESA\0"
- "\0"
- /* _mesa_function_pool[5790]: EdgeFlag (offset 41) */
- "i\0"
- "glEdgeFlag\0"
- "\0"
- /* _mesa_function_pool[5804]: TexCoord2iv (offset 107) */
- "p\0"
- "glTexCoord2iv\0"
- "\0"
- /* _mesa_function_pool[5821]: CompressedTexImage1DARB (will be remapped) */
- "iiiiiip\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage1DARB\0"
- "\0"
- /* _mesa_function_pool[5879]: Rotated (offset 299) */
- "dddd\0"
- "glRotated\0"
- "\0"
- /* _mesa_function_pool[5895]: GetTexParameterIuivEXT (will be remapped) */
- "iip\0"
- "glGetTexParameterIuivEXT\0"
- "glGetTexParameterIuiv\0"
- "\0"
- /* _mesa_function_pool[5947]: VertexAttrib2sNV (will be remapped) */
- "iii\0"
- "glVertexAttrib2sNV\0"
- "\0"
- /* _mesa_function_pool[5971]: ReadPixels (offset 256) */
- "iiiiiip\0"
- "glReadPixels\0"
- "\0"
- /* _mesa_function_pool[5993]: EdgeFlagv (offset 42) */
- "p\0"
- "glEdgeFlagv\0"
- "\0"
- /* _mesa_function_pool[6008]: NormalPointerListIBM (dynamic) */
- "iipi\0"
- "glNormalPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[6037]: IndexPointerEXT (will be remapped) */
- "iiip\0"
- "glIndexPointerEXT\0"
- "\0"
- /* _mesa_function_pool[6061]: Color4iv (offset 32) */
- "p\0"
- "glColor4iv\0"
- "\0"
- /* _mesa_function_pool[6075]: TexParameterf (offset 178) */
- "iif\0"
- "glTexParameterf\0"
- "\0"
- /* _mesa_function_pool[6096]: TexParameteri (offset 180) */
- "iii\0"
- "glTexParameteri\0"
- "\0"
- /* _mesa_function_pool[6117]: NormalPointerEXT (will be remapped) */
- "iiip\0"
- "glNormalPointerEXT\0"
- "\0"
- /* _mesa_function_pool[6142]: MultiTexCoord3dARB (offset 392) */
- "iddd\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dARB\0"
- "\0"
- /* _mesa_function_pool[6187]: MultiTexCoord2iARB (offset 388) */
- "iii\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iARB\0"
- "\0"
- /* _mesa_function_pool[6231]: DrawPixels (offset 257) */
- "iiiip\0"
- "glDrawPixels\0"
- "\0"
- /* _mesa_function_pool[6251]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */
- "iffffffff\0"
- "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[6311]: MultiTexCoord2svARB (offset 391) */
- "ip\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord2svARB\0"
- "\0"
- /* _mesa_function_pool[6356]: ReplacementCodeubvSUN (dynamic) */
- "p\0"
- "glReplacementCodeubvSUN\0"
- "\0"
- /* _mesa_function_pool[6383]: Uniform3iARB (will be remapped) */
- "iiii\0"
- "glUniform3i\0"
- "glUniform3iARB\0"
- "\0"
- /* _mesa_function_pool[6416]: DrawTransformFeedback (will be remapped) */
- "ii\0"
- "glDrawTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[6444]: DrawElementsInstancedARB (will be remapped) */
- "iiipi\0"
- "glDrawElementsInstancedARB\0"
- "glDrawElementsInstancedEXT\0"
- "glDrawElementsInstanced\0"
- "\0"
- /* _mesa_function_pool[6529]: GetShaderInfoLog (will be remapped) */
- "iipp\0"
- "glGetShaderInfoLog\0"
- "\0"
- /* _mesa_function_pool[6554]: WeightivARB (dynamic) */
- "ip\0"
- "glWeightivARB\0"
- "\0"
- /* _mesa_function_pool[6572]: PollInstrumentsSGIX (dynamic) */
- "p\0"
- "glPollInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[6597]: GlobalAlphaFactordSUN (dynamic) */
- "d\0"
- "glGlobalAlphaFactordSUN\0"
- "\0"
- /* _mesa_function_pool[6624]: GetFinalCombinerInputParameterfvNV (will be remapped) */
- "iip\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[6666]: GenerateMipmapEXT (will be remapped) */
- "i\0"
- "glGenerateMipmap\0"
- "glGenerateMipmapEXT\0"
- "\0"
- /* _mesa_function_pool[6706]: GenLists (offset 5) */
- "i\0"
- "glGenLists\0"
- "\0"
- /* _mesa_function_pool[6720]: DepthRangef (will be remapped) */
- "ff\0"
- "glDepthRangef\0"
- "\0"
- /* _mesa_function_pool[6738]: GetMapAttribParameterivNV (dynamic) */
- "iiip\0"
- "glGetMapAttribParameterivNV\0"
- "\0"
- /* _mesa_function_pool[6772]: CreateShaderObjectARB (will be remapped) */
- "i\0"
- "glCreateShaderObjectARB\0"
- "\0"
- /* _mesa_function_pool[6799]: GetSharpenTexFuncSGIS (dynamic) */
- "ip\0"
- "glGetSharpenTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[6827]: BufferDataARB (will be remapped) */
- "iipi\0"
- "glBufferData\0"
- "glBufferDataARB\0"
- "\0"
- /* _mesa_function_pool[6862]: FlushVertexArrayRangeNV (will be remapped) */
- "\0"
- "glFlushVertexArrayRangeNV\0"
- "\0"
- /* _mesa_function_pool[6890]: MapGrid2d (offset 226) */
- "iddidd\0"
- "glMapGrid2d\0"
- "\0"
- /* _mesa_function_pool[6910]: MapGrid2f (offset 227) */
- "iffiff\0"
- "glMapGrid2f\0"
- "\0"
- /* _mesa_function_pool[6930]: SampleMapATI (will be remapped) */
- "iii\0"
- "glSampleMapATI\0"
- "\0"
- /* _mesa_function_pool[6950]: VertexPointerEXT (will be remapped) */
- "iiiip\0"
- "glVertexPointerEXT\0"
- "\0"
- /* _mesa_function_pool[6976]: GetTexFilterFuncSGIS (dynamic) */
- "iip\0"
- "glGetTexFilterFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[7004]: Scissor (offset 176) */
- "iiii\0"
- "glScissor\0"
- "\0"
- /* _mesa_function_pool[7020]: Fogf (offset 153) */
- "if\0"
- "glFogf\0"
- "\0"
- /* _mesa_function_pool[7031]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiColor4ubVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[7076]: TexSubImage1D (offset 332) */
- "iiiiiip\0"
- "glTexSubImage1D\0"
- "glTexSubImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[7120]: VertexAttrib1sARB (will be remapped) */
- "ii\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sARB\0"
- "\0"
- /* _mesa_function_pool[7161]: FenceSync (will be remapped) */
- "ii\0"
- "glFenceSync\0"
- "\0"
- /* _mesa_function_pool[7177]: Color4usv (offset 40) */
- "p\0"
- "glColor4usv\0"
- "\0"
- /* _mesa_function_pool[7192]: Fogi (offset 155) */
- "ii\0"
- "glFogi\0"
- "\0"
- /* _mesa_function_pool[7203]: DepthRange (offset 288) */
- "dd\0"
- "glDepthRange\0"
- "\0"
- /* _mesa_function_pool[7220]: RasterPos3iv (offset 75) */
- "p\0"
- "glRasterPos3iv\0"
- "\0"
- /* _mesa_function_pool[7238]: FinalCombinerInputNV (will be remapped) */
- "iiii\0"
- "glFinalCombinerInputNV\0"
- "\0"
- /* _mesa_function_pool[7267]: TexCoord2i (offset 106) */
- "ii\0"
- "glTexCoord2i\0"
- "\0"
- /* _mesa_function_pool[7284]: PixelMapfv (offset 251) */
- "iip\0"
- "glPixelMapfv\0"
- "\0"
- /* _mesa_function_pool[7302]: Color4ui (offset 37) */
- "iiii\0"
- "glColor4ui\0"
- "\0"
- /* _mesa_function_pool[7319]: RasterPos3s (offset 76) */
- "iii\0"
- "glRasterPos3s\0"
- "\0"
- /* _mesa_function_pool[7338]: Color3usv (offset 24) */
- "p\0"
- "glColor3usv\0"
- "\0"
- /* _mesa_function_pool[7353]: FlushRasterSGIX (dynamic) */
- "\0"
- "glFlushRasterSGIX\0"
- "\0"
- /* _mesa_function_pool[7373]: TexCoord2f (offset 104) */
- "ff\0"
- "glTexCoord2f\0"
- "\0"
- /* _mesa_function_pool[7390]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */
- "ifffff\0"
- "glReplacementCodeuiTexCoord2fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[7439]: TexCoord2d (offset 102) */
- "dd\0"
- "glTexCoord2d\0"
- "\0"
- /* _mesa_function_pool[7456]: RasterPos3d (offset 70) */
- "ddd\0"
- "glRasterPos3d\0"
- "\0"
- /* _mesa_function_pool[7475]: RasterPos3f (offset 72) */
- "fff\0"
- "glRasterPos3f\0"
- "\0"
- /* _mesa_function_pool[7494]: Uniform1fARB (will be remapped) */
- "if\0"
- "glUniform1f\0"
- "glUniform1fARB\0"
- "\0"
- /* _mesa_function_pool[7525]: AreTexturesResident (offset 322) */
- "ipp\0"
- "glAreTexturesResident\0"
- "glAreTexturesResidentEXT\0"
- "\0"
- /* _mesa_function_pool[7577]: TexCoord2s (offset 108) */
- "ii\0"
- "glTexCoord2s\0"
- "\0"
- /* _mesa_function_pool[7594]: StencilOpSeparate (will be remapped) */
- "iiii\0"
- "glStencilOpSeparate\0"
- "glStencilOpSeparateATI\0"
- "\0"
- /* _mesa_function_pool[7643]: ColorTableParameteriv (offset 341) */
- "iip\0"
- "glColorTableParameteriv\0"
- "glColorTableParameterivSGI\0"
- "\0"
- /* _mesa_function_pool[7699]: FogCoordPointerListIBM (dynamic) */
- "iipi\0"
- "glFogCoordPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[7730]: WindowPos3dMESA (will be remapped) */
- "ddd\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dMESA\0"
- "\0"
- /* _mesa_function_pool[7784]: Color4us (offset 39) */
- "iiii\0"
- "glColor4us\0"
- "\0"
- /* _mesa_function_pool[7801]: PointParameterfvEXT (will be remapped) */
- "ip\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvEXT\0"
- "glPointParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[7891]: Color3bv (offset 10) */
- "p\0"
- "glColor3bv\0"
- "\0"
- /* _mesa_function_pool[7905]: WindowPos2fvMESA (will be remapped) */
- "p\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2fvMESA\0"
- "\0"
- /* _mesa_function_pool[7960]: SecondaryColor3bvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3bvEXT\0"
- "\0"
- /* _mesa_function_pool[8006]: VertexPointerListIBM (dynamic) */
- "iiipi\0"
- "glVertexPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[8036]: GetProgramLocalParameterfvARB (will be remapped) */
- "iip\0"
- "glGetProgramLocalParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[8073]: FragmentMaterialfSGIX (dynamic) */
- "iif\0"
- "glFragmentMaterialfSGIX\0"
- "\0"
- /* _mesa_function_pool[8102]: TexCoord2fNormal3fVertex3fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord2fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[8144]: RenderbufferStorageEXT (will be remapped) */
- "iiii\0"
- "glRenderbufferStorage\0"
- "glRenderbufferStorageEXT\0"
- "\0"
- /* _mesa_function_pool[8197]: IsFenceNV (will be remapped) */
- "i\0"
- "glIsFenceNV\0"
- "\0"
- /* _mesa_function_pool[8212]: AttachObjectARB (will be remapped) */
- "ii\0"
- "glAttachObjectARB\0"
- "\0"
- /* _mesa_function_pool[8234]: GetFragmentLightivSGIX (dynamic) */
- "iip\0"
- "glGetFragmentLightivSGIX\0"
- "\0"
- /* _mesa_function_pool[8264]: UniformMatrix2fvARB (will be remapped) */
- "iiip\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix2fvARB\0"
- "\0"
- /* _mesa_function_pool[8311]: MultiTexCoord2fARB (offset 386) */
- "iff\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fARB\0"
- "\0"
- /* _mesa_function_pool[8355]: ColorTable (offset 339) */
- "iiiiip\0"
- "glColorTable\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "\0"
- /* _mesa_function_pool[8408]: IndexPointer (offset 314) */
- "iip\0"
- "glIndexPointer\0"
- "\0"
- /* _mesa_function_pool[8428]: Accum (offset 213) */
- "if\0"
- "glAccum\0"
- "\0"
- /* _mesa_function_pool[8440]: GetTexImage (offset 281) */
- "iiiip\0"
- "glGetTexImage\0"
- "\0"
- /* _mesa_function_pool[8461]: MapControlPointsNV (dynamic) */
- "iiiiiiiip\0"
- "glMapControlPointsNV\0"
- "\0"
- /* _mesa_function_pool[8493]: ConvolutionFilter2D (offset 349) */
- "iiiiiip\0"
- "glConvolutionFilter2D\0"
- "glConvolutionFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[8549]: Finish (offset 216) */
- "\0"
- "glFinish\0"
- "\0"
- /* _mesa_function_pool[8560]: MapParameterfvNV (dynamic) */
- "iip\0"
- "glMapParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[8584]: ClearStencil (offset 207) */
- "i\0"
- "glClearStencil\0"
- "\0"
- /* _mesa_function_pool[8602]: VertexAttrib3dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3dvARB\0"
- "\0"
- /* _mesa_function_pool[8645]: Uniform4uivEXT (will be remapped) */
- "iip\0"
- "glUniform4uivEXT\0"
- "glUniform4uiv\0"
- "\0"
- /* _mesa_function_pool[8681]: HintPGI (dynamic) */
- "ii\0"
- "glHintPGI\0"
- "\0"
- /* _mesa_function_pool[8695]: ConvolutionParameteriv (offset 353) */
- "iip\0"
- "glConvolutionParameteriv\0"
- "glConvolutionParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[8753]: Color4s (offset 33) */
- "iiii\0"
- "glColor4s\0"
- "\0"
- /* _mesa_function_pool[8769]: InterleavedArrays (offset 317) */
- "iip\0"
- "glInterleavedArrays\0"
- "\0"
- /* _mesa_function_pool[8794]: RasterPos2fv (offset 65) */
- "p\0"
- "glRasterPos2fv\0"
- "\0"
- /* _mesa_function_pool[8812]: TexCoord1fv (offset 97) */
- "p\0"
- "glTexCoord1fv\0"
- "\0"
- /* _mesa_function_pool[8829]: Vertex2d (offset 126) */
- "dd\0"
- "glVertex2d\0"
- "\0"
- /* _mesa_function_pool[8844]: CullParameterdvEXT (dynamic) */
- "ip\0"
- "glCullParameterdvEXT\0"
- "\0"
- /* _mesa_function_pool[8869]: ProgramNamedParameter4fNV (will be remapped) */
- "iipffff\0"
- "glProgramNamedParameter4fNV\0"
- "\0"
- /* _mesa_function_pool[8906]: Color3fVertex3fSUN (dynamic) */
- "ffffff\0"
- "glColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[8935]: ProgramEnvParameter4fvARB (will be remapped) */
- "iip\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramParameter4fvNV\0"
- "\0"
- /* _mesa_function_pool[8992]: Color4i (offset 31) */
- "iiii\0"
- "glColor4i\0"
- "\0"
- /* _mesa_function_pool[9008]: Color4f (offset 29) */
- "ffff\0"
- "glColor4f\0"
- "\0"
- /* _mesa_function_pool[9024]: RasterPos4fv (offset 81) */
- "p\0"
- "glRasterPos4fv\0"
- "\0"
- /* _mesa_function_pool[9042]: Color4d (offset 27) */
- "dddd\0"
- "glColor4d\0"
- "\0"
- /* _mesa_function_pool[9058]: ClearIndex (offset 205) */
- "f\0"
- "glClearIndex\0"
- "\0"
- /* _mesa_function_pool[9074]: Color4b (offset 25) */
- "iiii\0"
- "glColor4b\0"
- "\0"
- /* _mesa_function_pool[9090]: LoadMatrixd (offset 292) */
- "p\0"
- "glLoadMatrixd\0"
- "\0"
- /* _mesa_function_pool[9107]: FragmentLightModeliSGIX (dynamic) */
- "ii\0"
- "glFragmentLightModeliSGIX\0"
- "\0"
- /* _mesa_function_pool[9137]: RasterPos2dv (offset 63) */
- "p\0"
- "glRasterPos2dv\0"
- "\0"
- /* _mesa_function_pool[9155]: ConvolutionParameterfv (offset 351) */
- "iip\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[9213]: TbufferMask3DFX (dynamic) */
- "i\0"
- "glTbufferMask3DFX\0"
- "\0"
- /* _mesa_function_pool[9234]: GetTexGendv (offset 278) */
- "iip\0"
- "glGetTexGendv\0"
- "\0"
- /* _mesa_function_pool[9253]: GetVertexAttribfvNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribfvNV\0"
- "\0"
- /* _mesa_function_pool[9280]: BeginTransformFeedbackEXT (will be remapped) */
- "i\0"
- "glBeginTransformFeedbackEXT\0"
- "glBeginTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[9336]: LoadProgramNV (will be remapped) */
- "iiip\0"
- "glLoadProgramNV\0"
- "\0"
- /* _mesa_function_pool[9358]: WaitSync (will be remapped) */
- "iii\0"
- "glWaitSync\0"
- "\0"
- /* _mesa_function_pool[9374]: EndList (offset 1) */
- "\0"
- "glEndList\0"
- "\0"
- /* _mesa_function_pool[9386]: VertexAttrib4fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4fvNV\0"
- "\0"
- /* _mesa_function_pool[9410]: GetAttachedObjectsARB (will be remapped) */
- "iipp\0"
- "glGetAttachedObjectsARB\0"
- "\0"
- /* _mesa_function_pool[9440]: Uniform3fvARB (will be remapped) */
- "iip\0"
- "glUniform3fv\0"
- "glUniform3fvARB\0"
- "\0"
- /* _mesa_function_pool[9474]: EvalCoord1fv (offset 231) */
- "p\0"
- "glEvalCoord1fv\0"
- "\0"
- /* _mesa_function_pool[9492]: DrawRangeElements (offset 338) */
- "iiiiip\0"
- "glDrawRangeElements\0"
- "glDrawRangeElementsEXT\0"
- "\0"
- /* _mesa_function_pool[9543]: EvalMesh2 (offset 238) */
- "iiiii\0"
- "glEvalMesh2\0"
- "\0"
- /* _mesa_function_pool[9562]: Vertex4fv (offset 145) */
- "p\0"
- "glVertex4fv\0"
- "\0"
- /* _mesa_function_pool[9577]: GenTransformFeedbacks (will be remapped) */
- "ip\0"
- "glGenTransformFeedbacks\0"
- "\0"
- /* _mesa_function_pool[9605]: SpriteParameterfvSGIX (dynamic) */
- "ip\0"
- "glSpriteParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[9633]: CheckFramebufferStatusEXT (will be remapped) */
- "i\0"
- "glCheckFramebufferStatus\0"
- "glCheckFramebufferStatusEXT\0"
- "\0"
- /* _mesa_function_pool[9689]: GlobalAlphaFactoruiSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactoruiSUN\0"
- "\0"
- /* _mesa_function_pool[9717]: GetHandleARB (will be remapped) */
- "i\0"
- "glGetHandleARB\0"
- "\0"
- /* _mesa_function_pool[9735]: GetVertexAttribivARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribiv\0"
- "glGetVertexAttribivARB\0"
- "\0"
- /* _mesa_function_pool[9783]: BlendFunciARB (will be remapped) */
- "iii\0"
- "glBlendFunciARB\0"
- "\0"
- /* _mesa_function_pool[9804]: GetCombinerInputParameterfvNV (will be remapped) */
- "iiiip\0"
- "glGetCombinerInputParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[9843]: GetTexParameterIivEXT (will be remapped) */
- "iip\0"
- "glGetTexParameterIivEXT\0"
- "glGetTexParameterIiv\0"
- "\0"
- /* _mesa_function_pool[9893]: CreateProgram (will be remapped) */
- "\0"
- "glCreateProgram\0"
- "\0"
- /* _mesa_function_pool[9911]: LoadTransposeMatrixdARB (will be remapped) */
- "p\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixdARB\0"
- "\0"
- /* _mesa_function_pool[9963]: ReleaseShaderCompiler (will be remapped) */
- "\0"
- "glReleaseShaderCompiler\0"
- "\0"
- /* _mesa_function_pool[9989]: GetMinmax (offset 364) */
- "iiiip\0"
- "glGetMinmax\0"
- "glGetMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[10023]: StencilFuncSeparate (will be remapped) */
- "iiii\0"
- "glStencilFuncSeparate\0"
- "\0"
- /* _mesa_function_pool[10051]: SecondaryColor3sEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sEXT\0"
- "\0"
- /* _mesa_function_pool[10097]: Color3fVertex3fvSUN (dynamic) */
- "pp\0"
- "glColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[10123]: GetInteger64i_v (will be remapped) */
- "iip\0"
- "glGetInteger64i_v\0"
- "\0"
- /* _mesa_function_pool[10146]: Normal3fv (offset 57) */
- "p\0"
- "glNormal3fv\0"
- "\0"
- /* _mesa_function_pool[10161]: GlobalAlphaFactorbSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorbSUN\0"
- "\0"
- /* _mesa_function_pool[10188]: Color3us (offset 23) */
- "iii\0"
- "glColor3us\0"
- "\0"
- /* _mesa_function_pool[10204]: ImageTransformParameterfvHP (dynamic) */
- "iip\0"
- "glImageTransformParameterfvHP\0"
- "\0"
- /* _mesa_function_pool[10239]: VertexAttrib4ivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4ivARB\0"
- "\0"
- /* _mesa_function_pool[10282]: End (offset 43) */
- "\0"
- "glEnd\0"
- "\0"
- /* _mesa_function_pool[10290]: VertexAttrib3fNV (will be remapped) */
- "ifff\0"
- "glVertexAttrib3fNV\0"
- "\0"
- /* _mesa_function_pool[10315]: VertexAttribs2dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2dvNV\0"
- "\0"
- /* _mesa_function_pool[10341]: GetQueryObjectui64vEXT (will be remapped) */
- "iip\0"
- "glGetQueryObjectui64vEXT\0"
- "\0"
- /* _mesa_function_pool[10371]: MultiTexCoord3fvARB (offset 395) */
- "ip\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3fvARB\0"
- "\0"
- /* _mesa_function_pool[10416]: SecondaryColor3dEXT (will be remapped) */
- "ddd\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dEXT\0"
- "\0"
- /* _mesa_function_pool[10462]: Color3ub (offset 19) */
- "iii\0"
- "glColor3ub\0"
- "\0"
- /* _mesa_function_pool[10478]: GetProgramParameterfvNV (will be remapped) */
- "iiip\0"
- "glGetProgramParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[10510]: TangentPointerEXT (dynamic) */
- "iip\0"
- "glTangentPointerEXT\0"
- "\0"
- /* _mesa_function_pool[10535]: Color4fNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[10570]: GetInstrumentsSGIX (dynamic) */
- "\0"
- "glGetInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[10593]: GetUniformuivEXT (will be remapped) */
- "iip\0"
- "glGetUniformuivEXT\0"
- "glGetUniformuiv\0"
- "\0"
- /* _mesa_function_pool[10633]: Color3ui (offset 21) */
- "iii\0"
- "glColor3ui\0"
- "\0"
- /* _mesa_function_pool[10649]: EvalMapsNV (dynamic) */
- "ii\0"
- "glEvalMapsNV\0"
- "\0"
- /* _mesa_function_pool[10666]: TexSubImage2D (offset 333) */
- "iiiiiiiip\0"
- "glTexSubImage2D\0"
- "glTexSubImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[10712]: FragmentLightivSGIX (dynamic) */
- "iip\0"
- "glFragmentLightivSGIX\0"
- "\0"
- /* _mesa_function_pool[10739]: GetTexParameterPointervAPPLE (will be remapped) */
- "iip\0"
- "glGetTexParameterPointervAPPLE\0"
- "\0"
- /* _mesa_function_pool[10775]: TexGenfv (offset 191) */
- "iip\0"
- "glTexGenfv\0"
- "\0"
- /* _mesa_function_pool[10791]: GetTransformFeedbackVaryingEXT (will be remapped) */
- "iiipppp\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glGetTransformFeedbackVarying\0"
- "\0"
- /* _mesa_function_pool[10863]: VertexAttrib4bvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4bvARB\0"
- "\0"
- /* _mesa_function_pool[10906]: ShaderBinary (will be remapped) */
- "ipipi\0"
- "glShaderBinary\0"
- "\0"
- /* _mesa_function_pool[10928]: GetIntegerIndexedvEXT (will be remapped) */
- "iip\0"
- "glGetIntegerIndexedvEXT\0"
- "glGetIntegeri_v\0"
- "\0"
- /* _mesa_function_pool[10973]: MultiTexCoord4sARB (offset 406) */
- "iiiii\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sARB\0"
- "\0"
- /* _mesa_function_pool[11019]: GetFragmentMaterialivSGIX (dynamic) */
- "iip\0"
- "glGetFragmentMaterialivSGIX\0"
- "\0"
- /* _mesa_function_pool[11052]: WindowPos4dMESA (will be remapped) */
- "dddd\0"
- "glWindowPos4dMESA\0"
- "\0"
- /* _mesa_function_pool[11076]: WeightPointerARB (dynamic) */
- "iiip\0"
- "glWeightPointerARB\0"
- "\0"
- /* _mesa_function_pool[11101]: WindowPos2dMESA (will be remapped) */
- "dd\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dMESA\0"
- "\0"
- /* _mesa_function_pool[11154]: FramebufferTexture3DEXT (will be remapped) */
- "iiiiii\0"
- "glFramebufferTexture3D\0"
- "glFramebufferTexture3DEXT\0"
- "\0"
- /* _mesa_function_pool[11211]: BlendEquation (offset 337) */
- "i\0"
- "glBlendEquation\0"
- "glBlendEquationEXT\0"
- "\0"
- /* _mesa_function_pool[11249]: VertexAttrib3dNV (will be remapped) */
- "iddd\0"
- "glVertexAttrib3dNV\0"
- "\0"
- /* _mesa_function_pool[11274]: VertexAttrib3dARB (will be remapped) */
- "iddd\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dARB\0"
- "\0"
- /* _mesa_function_pool[11317]: VertexAttribI4usvEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4usvEXT\0"
- "glVertexAttribI4usv\0"
- "\0"
- /* _mesa_function_pool[11364]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
- "ppppp\0"
- "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[11428]: VertexAttrib4fARB (will be remapped) */
- "iffff\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fARB\0"
- "\0"
- /* _mesa_function_pool[11472]: GetError (offset 261) */
- "\0"
- "glGetError\0"
- "\0"
- /* _mesa_function_pool[11485]: IndexFuncEXT (dynamic) */
- "if\0"
- "glIndexFuncEXT\0"
- "\0"
- /* _mesa_function_pool[11504]: TexCoord3dv (offset 111) */
- "p\0"
- "glTexCoord3dv\0"
- "\0"
- /* _mesa_function_pool[11521]: Indexdv (offset 45) */
- "p\0"
- "glIndexdv\0"
- "\0"
- /* _mesa_function_pool[11534]: FramebufferTexture2DEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture2DEXT\0"
- "\0"
- /* _mesa_function_pool[11590]: Normal3s (offset 60) */
- "iii\0"
- "glNormal3s\0"
- "\0"
- /* _mesa_function_pool[11606]: GetObjectParameterivAPPLE (will be remapped) */
- "iiip\0"
- "glGetObjectParameterivAPPLE\0"
- "\0"
- /* _mesa_function_pool[11640]: PushName (offset 201) */
- "i\0"
- "glPushName\0"
- "\0"
- /* _mesa_function_pool[11654]: MultiTexCoord2dvARB (offset 385) */
- "ip\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2dvARB\0"
- "\0"
- /* _mesa_function_pool[11699]: CullParameterfvEXT (dynamic) */
- "ip\0"
- "glCullParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[11724]: Normal3i (offset 58) */
- "iii\0"
- "glNormal3i\0"
- "\0"
- /* _mesa_function_pool[11740]: ProgramNamedParameter4fvNV (will be remapped) */
- "iipp\0"
- "glProgramNamedParameter4fvNV\0"
- "\0"
- /* _mesa_function_pool[11775]: SecondaryColorPointerEXT (will be remapped) */
- "iiip\0"
- "glSecondaryColorPointer\0"
- "glSecondaryColorPointerEXT\0"
- "\0"
- /* _mesa_function_pool[11832]: VertexAttrib4fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4fvARB\0"
- "\0"
- /* _mesa_function_pool[11875]: ColorPointerListIBM (dynamic) */
- "iiipi\0"
- "glColorPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[11904]: GetActiveUniformARB (will be remapped) */
- "iiipppp\0"
- "glGetActiveUniform\0"
- "glGetActiveUniformARB\0"
- "\0"
- /* _mesa_function_pool[11954]: ImageTransformParameteriHP (dynamic) */
- "iii\0"
- "glImageTransformParameteriHP\0"
- "\0"
- /* _mesa_function_pool[11988]: Normal3b (offset 52) */
- "iii\0"
- "glNormal3b\0"
- "\0"
- /* _mesa_function_pool[12004]: Normal3d (offset 54) */
- "ddd\0"
- "glNormal3d\0"
- "\0"
- /* _mesa_function_pool[12020]: Uniform1uiEXT (will be remapped) */
- "ii\0"
- "glUniform1uiEXT\0"
- "glUniform1ui\0"
- "\0"
- /* _mesa_function_pool[12053]: Normal3f (offset 56) */
- "fff\0"
- "glNormal3f\0"
- "\0"
- /* _mesa_function_pool[12069]: MultiTexCoord1svARB (offset 383) */
- "ip\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord1svARB\0"
- "\0"
- /* _mesa_function_pool[12114]: Indexi (offset 48) */
- "i\0"
- "glIndexi\0"
- "\0"
- /* _mesa_function_pool[12126]: EGLImageTargetTexture2DOES (will be remapped) */
- "ip\0"
- "glEGLImageTargetTexture2DOES\0"
- "\0"
- /* _mesa_function_pool[12159]: EndQueryARB (will be remapped) */
- "i\0"
- "glEndQuery\0"
- "glEndQueryARB\0"
- "\0"
- /* _mesa_function_pool[12187]: DeleteFencesNV (will be remapped) */
- "ip\0"
- "glDeleteFencesNV\0"
- "\0"
- /* _mesa_function_pool[12208]: DeformationMap3dSGIX (dynamic) */
- "iddiiddiiddiip\0"
- "glDeformationMap3dSGIX\0"
- "\0"
- /* _mesa_function_pool[12247]: BindBufferRangeEXT (will be remapped) */
- "iiiii\0"
- "glBindBufferRangeEXT\0"
- "glBindBufferRange\0"
- "\0"
- /* _mesa_function_pool[12293]: DepthMask (offset 211) */
- "i\0"
- "glDepthMask\0"
- "\0"
- /* _mesa_function_pool[12308]: IsShader (will be remapped) */
- "i\0"
- "glIsShader\0"
- "\0"
- /* _mesa_function_pool[12322]: Indexf (offset 46) */
- "f\0"
- "glIndexf\0"
- "\0"
- /* _mesa_function_pool[12334]: GetImageTransformParameterivHP (dynamic) */
- "iip\0"
- "glGetImageTransformParameterivHP\0"
- "\0"
- /* _mesa_function_pool[12372]: Indexd (offset 44) */
- "d\0"
- "glIndexd\0"
- "\0"
- /* _mesa_function_pool[12384]: GetMaterialiv (offset 270) */
- "iip\0"
- "glGetMaterialiv\0"
- "\0"
- /* _mesa_function_pool[12405]: StencilOp (offset 244) */
- "iii\0"
- "glStencilOp\0"
- "\0"
- /* _mesa_function_pool[12422]: WindowPos4ivMESA (will be remapped) */
- "p\0"
- "glWindowPos4ivMESA\0"
- "\0"
- /* _mesa_function_pool[12444]: FramebufferTextureLayer (dynamic) */
- "iiiii\0"
- "glFramebufferTextureLayerARB\0"
- "\0"
- /* _mesa_function_pool[12480]: MultiTexCoord3svARB (offset 399) */
- "ip\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord3svARB\0"
- "\0"
- /* _mesa_function_pool[12525]: TexEnvfv (offset 185) */
- "iip\0"
- "glTexEnvfv\0"
- "\0"
- /* _mesa_function_pool[12541]: MultiTexCoord4iARB (offset 404) */
- "iiiii\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iARB\0"
- "\0"
- /* _mesa_function_pool[12587]: Indexs (offset 50) */
- "i\0"
- "glIndexs\0"
- "\0"
- /* _mesa_function_pool[12599]: Binormal3ivEXT (dynamic) */
- "p\0"
- "glBinormal3ivEXT\0"
- "\0"
- /* _mesa_function_pool[12619]: ResizeBuffersMESA (will be remapped) */
- "\0"
- "glResizeBuffersMESA\0"
- "\0"
- /* _mesa_function_pool[12641]: BlendFuncSeparateiARB (will be remapped) */
- "iiiii\0"
- "glBlendFuncSeparateiARB\0"
- "\0"
- /* _mesa_function_pool[12672]: GetUniformivARB (will be remapped) */
- "iip\0"
- "glGetUniformiv\0"
- "glGetUniformivARB\0"
- "\0"
- /* _mesa_function_pool[12710]: PixelTexGenParameteriSGIS (will be remapped) */
- "ii\0"
- "glPixelTexGenParameteriSGIS\0"
- "\0"
- /* _mesa_function_pool[12742]: VertexPointervINTEL (dynamic) */
- "iip\0"
- "glVertexPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[12769]: Vertex2i (offset 130) */
- "ii\0"
- "glVertex2i\0"
- "\0"
- /* _mesa_function_pool[12784]: LoadMatrixf (offset 291) */
- "p\0"
- "glLoadMatrixf\0"
- "\0"
- /* _mesa_function_pool[12801]: VertexAttribI1uivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI1uivEXT\0"
- "glVertexAttribI1uiv\0"
- "\0"
- /* _mesa_function_pool[12848]: Vertex2f (offset 128) */
- "ff\0"
- "glVertex2f\0"
- "\0"
- /* _mesa_function_pool[12863]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[12916]: Color4bv (offset 26) */
- "p\0"
- "glColor4bv\0"
- "\0"
- /* _mesa_function_pool[12930]: VertexPointer (offset 321) */
- "iiip\0"
- "glVertexPointer\0"
- "\0"
- /* _mesa_function_pool[12952]: SecondaryColor3uiEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiEXT\0"
- "\0"
- /* _mesa_function_pool[13000]: StartInstrumentsSGIX (dynamic) */
- "\0"
- "glStartInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[13025]: SecondaryColor3usvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColor3usvEXT\0"
- "\0"
- /* _mesa_function_pool[13073]: VertexAttrib2fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2fvNV\0"
- "\0"
- /* _mesa_function_pool[13097]: ProgramLocalParameter4dvARB (will be remapped) */
- "iip\0"
- "glProgramLocalParameter4dvARB\0"
- "\0"
- /* _mesa_function_pool[13132]: DeleteLists (offset 4) */
- "ii\0"
- "glDeleteLists\0"
- "\0"
- /* _mesa_function_pool[13150]: LogicOp (offset 242) */
- "i\0"
- "glLogicOp\0"
- "\0"
- /* _mesa_function_pool[13163]: MatrixIndexuivARB (dynamic) */
- "ip\0"
- "glMatrixIndexuivARB\0"
- "\0"
- /* _mesa_function_pool[13187]: Vertex2s (offset 132) */
- "ii\0"
- "glVertex2s\0"
- "\0"
- /* _mesa_function_pool[13202]: RenderbufferStorageMultisample (will be remapped) */
- "iiiii\0"
- "glRenderbufferStorageMultisample\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "\0"
- /* _mesa_function_pool[13278]: TexCoord4fv (offset 121) */
- "p\0"
- "glTexCoord4fv\0"
- "\0"
- /* _mesa_function_pool[13295]: Tangent3sEXT (dynamic) */
- "iii\0"
- "glTangent3sEXT\0"
- "\0"
- /* _mesa_function_pool[13315]: GlobalAlphaFactorfSUN (dynamic) */
- "f\0"
- "glGlobalAlphaFactorfSUN\0"
- "\0"
- /* _mesa_function_pool[13342]: MultiTexCoord3iARB (offset 396) */
- "iiii\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iARB\0"
- "\0"
- /* _mesa_function_pool[13387]: IsProgram (will be remapped) */
- "i\0"
- "glIsProgram\0"
- "\0"
- /* _mesa_function_pool[13402]: TexCoordPointerListIBM (dynamic) */
- "iiipi\0"
- "glTexCoordPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[13434]: VertexAttribI4svEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4svEXT\0"
- "glVertexAttribI4sv\0"
- "\0"
- /* _mesa_function_pool[13479]: GlobalAlphaFactorusSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorusSUN\0"
- "\0"
- /* _mesa_function_pool[13507]: VertexAttrib2dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2dvNV\0"
- "\0"
- /* _mesa_function_pool[13531]: FramebufferRenderbufferEXT (will be remapped) */
- "iiii\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[13592]: ClearBufferuiv (will be remapped) */
- "iip\0"
- "glClearBufferuiv\0"
- "\0"
- /* _mesa_function_pool[13614]: VertexAttrib1dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1dvNV\0"
- "\0"
- /* _mesa_function_pool[13638]: GenTextures (offset 328) */
- "ip\0"
- "glGenTextures\0"
- "glGenTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[13673]: FramebufferTextureARB (will be remapped) */
- "iiii\0"
- "glFramebufferTextureARB\0"
- "\0"
- /* _mesa_function_pool[13703]: SetFenceNV (will be remapped) */
- "ii\0"
- "glSetFenceNV\0"
- "\0"
- /* _mesa_function_pool[13720]: FramebufferTexture1DEXT (will be remapped) */
- "iiiii\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture1DEXT\0"
- "\0"
- /* _mesa_function_pool[13776]: GetCombinerOutputParameterivNV (will be remapped) */
- "iiip\0"
- "glGetCombinerOutputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[13815]: PixelTexGenParameterivSGIS (will be remapped) */
- "ip\0"
- "glPixelTexGenParameterivSGIS\0"
- "\0"
- /* _mesa_function_pool[13848]: TextureNormalEXT (dynamic) */
- "i\0"
- "glTextureNormalEXT\0"
- "\0"
- /* _mesa_function_pool[13870]: IndexPointerListIBM (dynamic) */
- "iipi\0"
- "glIndexPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[13898]: WeightfvARB (dynamic) */
- "ip\0"
- "glWeightfvARB\0"
- "\0"
- /* _mesa_function_pool[13916]: RasterPos2sv (offset 69) */
- "p\0"
- "glRasterPos2sv\0"
- "\0"
- /* _mesa_function_pool[13934]: Color4ubv (offset 36) */
- "p\0"
- "glColor4ubv\0"
- "\0"
- /* _mesa_function_pool[13949]: DrawBuffer (offset 202) */
- "i\0"
- "glDrawBuffer\0"
- "\0"
- /* _mesa_function_pool[13965]: TexCoord2fv (offset 105) */
- "p\0"
- "glTexCoord2fv\0"
- "\0"
- /* _mesa_function_pool[13982]: WindowPos4fMESA (will be remapped) */
- "ffff\0"
- "glWindowPos4fMESA\0"
- "\0"
- /* _mesa_function_pool[14006]: TexCoord1sv (offset 101) */
- "p\0"
- "glTexCoord1sv\0"
- "\0"
- /* _mesa_function_pool[14023]: WindowPos3dvMESA (will be remapped) */
- "p\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3dvMESA\0"
- "\0"
- /* _mesa_function_pool[14078]: DepthFunc (offset 245) */
- "i\0"
- "glDepthFunc\0"
- "\0"
- /* _mesa_function_pool[14093]: PixelMapusv (offset 253) */
- "iip\0"
- "glPixelMapusv\0"
- "\0"
- /* _mesa_function_pool[14112]: GetQueryObjecti64vEXT (will be remapped) */
- "iip\0"
- "glGetQueryObjecti64vEXT\0"
- "\0"
- /* _mesa_function_pool[14141]: MultiTexCoord1dARB (offset 376) */
- "id\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dARB\0"
- "\0"
- /* _mesa_function_pool[14184]: PointParameterivNV (will be remapped) */
- "ip\0"
- "glPointParameteriv\0"
- "glPointParameterivNV\0"
- "\0"
- /* _mesa_function_pool[14228]: BlendFunc (offset 241) */
- "ii\0"
- "glBlendFunc\0"
- "\0"
- /* _mesa_function_pool[14244]: EndTransformFeedbackEXT (will be remapped) */
- "\0"
- "glEndTransformFeedbackEXT\0"
- "glEndTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[14295]: Uniform2fvARB (will be remapped) */
- "iip\0"
- "glUniform2fv\0"
- "glUniform2fvARB\0"
- "\0"
- /* _mesa_function_pool[14329]: BufferParameteriAPPLE (will be remapped) */
- "iii\0"
- "glBufferParameteriAPPLE\0"
- "\0"
- /* _mesa_function_pool[14358]: MultiTexCoord3dvARB (offset 393) */
- "ip\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3dvARB\0"
- "\0"
- /* _mesa_function_pool[14403]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[14459]: DeleteObjectARB (will be remapped) */
- "i\0"
- "glDeleteObjectARB\0"
- "\0"
- /* _mesa_function_pool[14480]: GetShaderPrecisionFormat (will be remapped) */
- "iipp\0"
- "glGetShaderPrecisionFormat\0"
- "\0"
- /* _mesa_function_pool[14513]: MatrixIndexPointerARB (dynamic) */
- "iiip\0"
- "glMatrixIndexPointerARB\0"
- "\0"
- /* _mesa_function_pool[14543]: ProgramNamedParameter4dvNV (will be remapped) */
- "iipp\0"
- "glProgramNamedParameter4dvNV\0"
- "\0"
- /* _mesa_function_pool[14578]: Tangent3fvEXT (dynamic) */
- "p\0"
- "glTangent3fvEXT\0"
- "\0"
- /* _mesa_function_pool[14597]: Flush (offset 217) */
- "\0"
- "glFlush\0"
- "\0"
- /* _mesa_function_pool[14607]: Color4uiv (offset 38) */
- "p\0"
- "glColor4uiv\0"
- "\0"
- /* _mesa_function_pool[14622]: VertexAttribI4iEXT (will be remapped) */
- "iiiii\0"
- "glVertexAttribI4iEXT\0"
- "glVertexAttribI4i\0"
- "\0"
- /* _mesa_function_pool[14668]: GenVertexArrays (will be remapped) */
- "ip\0"
- "glGenVertexArrays\0"
- "\0"
- /* _mesa_function_pool[14690]: Uniform3uivEXT (will be remapped) */
- "iip\0"
- "glUniform3uivEXT\0"
- "glUniform3uiv\0"
- "\0"
- /* _mesa_function_pool[14726]: RasterPos3sv (offset 77) */
- "p\0"
- "glRasterPos3sv\0"
- "\0"
- /* _mesa_function_pool[14744]: BindFramebufferEXT (will be remapped) */
- "ii\0"
- "glBindFramebuffer\0"
- "glBindFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[14787]: ReferencePlaneSGIX (dynamic) */
- "p\0"
- "glReferencePlaneSGIX\0"
- "\0"
- /* _mesa_function_pool[14811]: PushAttrib (offset 219) */
- "i\0"
- "glPushAttrib\0"
- "\0"
- /* _mesa_function_pool[14827]: RasterPos2i (offset 66) */
- "ii\0"
- "glRasterPos2i\0"
- "\0"
- /* _mesa_function_pool[14845]: ValidateProgramARB (will be remapped) */
- "i\0"
- "glValidateProgram\0"
- "glValidateProgramARB\0"
- "\0"
- /* _mesa_function_pool[14887]: TexParameteriv (offset 181) */
- "iip\0"
- "glTexParameteriv\0"
- "\0"
- /* _mesa_function_pool[14909]: UnlockArraysEXT (will be remapped) */
- "\0"
- "glUnlockArraysEXT\0"
- "\0"
- /* _mesa_function_pool[14929]: TexCoord2fColor3fVertex3fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord2fColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[14970]: WindowPos3fvMESA (will be remapped) */
- "p\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3fvMESA\0"
- "\0"
- /* _mesa_function_pool[15025]: RasterPos2f (offset 64) */
- "ff\0"
- "glRasterPos2f\0"
- "\0"
- /* _mesa_function_pool[15043]: VertexAttrib1svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib1svNV\0"
- "\0"
- /* _mesa_function_pool[15067]: RasterPos2d (offset 62) */
- "dd\0"
- "glRasterPos2d\0"
- "\0"
- /* _mesa_function_pool[15085]: RasterPos3fv (offset 73) */
- "p\0"
- "glRasterPos3fv\0"
- "\0"
- /* _mesa_function_pool[15103]: CopyTexSubImage3D (offset 373) */
- "iiiiiiiii\0"
- "glCopyTexSubImage3D\0"
- "glCopyTexSubImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[15157]: VertexAttrib2dARB (will be remapped) */
- "idd\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dARB\0"
- "\0"
- /* _mesa_function_pool[15199]: Color4ub (offset 35) */
- "iiii\0"
- "glColor4ub\0"
- "\0"
- /* _mesa_function_pool[15216]: GetInteger64v (will be remapped) */
- "ip\0"
- "glGetInteger64v\0"
- "\0"
- /* _mesa_function_pool[15236]: TextureColorMaskSGIS (dynamic) */
- "iiii\0"
- "glTextureColorMaskSGIS\0"
- "\0"
- /* _mesa_function_pool[15265]: RasterPos2s (offset 68) */
- "ii\0"
- "glRasterPos2s\0"
- "\0"
- /* _mesa_function_pool[15283]: GetColorTable (offset 343) */
- "iiip\0"
- "glGetColorTable\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "\0"
- /* _mesa_function_pool[15343]: SelectBuffer (offset 195) */
- "ip\0"
- "glSelectBuffer\0"
- "\0"
- /* _mesa_function_pool[15362]: Indexiv (offset 49) */
- "p\0"
- "glIndexiv\0"
- "\0"
- /* _mesa_function_pool[15375]: TexCoord3i (offset 114) */
- "iii\0"
- "glTexCoord3i\0"
- "\0"
- /* _mesa_function_pool[15393]: CopyColorTable (offset 342) */
- "iiiii\0"
- "glCopyColorTable\0"
- "glCopyColorTableSGI\0"
- "\0"
- /* _mesa_function_pool[15437]: GetHistogramParameterfv (offset 362) */
- "iip\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[15497]: Frustum (offset 289) */
- "dddddd\0"
- "glFrustum\0"
- "\0"
- /* _mesa_function_pool[15515]: GetString (offset 275) */
- "i\0"
- "glGetString\0"
- "\0"
- /* _mesa_function_pool[15530]: ColorPointervINTEL (dynamic) */
- "iip\0"
- "glColorPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[15556]: TexEnvf (offset 184) */
- "iif\0"
- "glTexEnvf\0"
- "\0"
- /* _mesa_function_pool[15571]: TexCoord3d (offset 110) */
- "ddd\0"
- "glTexCoord3d\0"
- "\0"
- /* _mesa_function_pool[15589]: AlphaFragmentOp1ATI (will be remapped) */
- "iiiiii\0"
- "glAlphaFragmentOp1ATI\0"
- "\0"
- /* _mesa_function_pool[15619]: TexCoord3f (offset 112) */
- "fff\0"
- "glTexCoord3f\0"
- "\0"
- /* _mesa_function_pool[15637]: MultiTexCoord3ivARB (offset 397) */
- "ip\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3ivARB\0"
- "\0"
- /* _mesa_function_pool[15682]: MultiTexCoord2sARB (offset 390) */
- "iii\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sARB\0"
- "\0"
- /* _mesa_function_pool[15726]: VertexAttrib1dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1dvARB\0"
- "\0"
- /* _mesa_function_pool[15769]: DeleteTextures (offset 327) */
- "ip\0"
- "glDeleteTextures\0"
- "glDeleteTexturesEXT\0"
- "\0"
- /* _mesa_function_pool[15810]: TexCoordPointerEXT (will be remapped) */
- "iiiip\0"
- "glTexCoordPointerEXT\0"
- "\0"
- /* _mesa_function_pool[15838]: TexSubImage4DSGIS (dynamic) */
- "iiiiiiiiiiiip\0"
- "glTexSubImage4DSGIS\0"
- "\0"
- /* _mesa_function_pool[15873]: TexCoord3s (offset 116) */
- "iii\0"
- "glTexCoord3s\0"
- "\0"
- /* _mesa_function_pool[15891]: GetTexLevelParameteriv (offset 285) */
- "iiip\0"
- "glGetTexLevelParameteriv\0"
- "\0"
- /* _mesa_function_pool[15922]: CombinerStageParameterfvNV (dynamic) */
- "iip\0"
- "glCombinerStageParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[15956]: StopInstrumentsSGIX (dynamic) */
- "i\0"
- "glStopInstrumentsSGIX\0"
- "\0"
- /* _mesa_function_pool[15981]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */
- "fffffffffffffff\0"
- "glTexCoord4fColor4fNormal3fVertex4fSUN\0"
- "\0"
- /* _mesa_function_pool[16037]: ClearAccum (offset 204) */
- "ffff\0"
- "glClearAccum\0"
- "\0"
- /* _mesa_function_pool[16056]: DeformSGIX (dynamic) */
- "i\0"
- "glDeformSGIX\0"
- "\0"
- /* _mesa_function_pool[16072]: GetVertexAttribfvARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribfvARB\0"
- "\0"
- /* _mesa_function_pool[16120]: SecondaryColor3ivEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3ivEXT\0"
- "\0"
- /* _mesa_function_pool[16166]: TexCoord4iv (offset 123) */
- "p\0"
- "glTexCoord4iv\0"
- "\0"
- /* _mesa_function_pool[16183]: VertexAttribI4uiEXT (will be remapped) */
- "iiiii\0"
- "glVertexAttribI4uiEXT\0"
- "glVertexAttribI4ui\0"
- "\0"
- /* _mesa_function_pool[16231]: GetFragmentMaterialfvSGIX (dynamic) */
- "iip\0"
- "glGetFragmentMaterialfvSGIX\0"
- "\0"
- /* _mesa_function_pool[16264]: UniformMatrix4x2fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix4x2fv\0"
- "\0"
- /* _mesa_function_pool[16291]: GetDetailTexFuncSGIS (dynamic) */
- "ip\0"
- "glGetDetailTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[16318]: GetCombinerStageParameterfvNV (dynamic) */
- "iip\0"
- "glGetCombinerStageParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[16355]: PolygonOffset (offset 319) */
- "ff\0"
- "glPolygonOffset\0"
- "\0"
- /* _mesa_function_pool[16375]: BindVertexArray (will be remapped) */
- "i\0"
- "glBindVertexArray\0"
- "\0"
- /* _mesa_function_pool[16396]: Color4ubVertex2fvSUN (dynamic) */
- "pp\0"
- "glColor4ubVertex2fvSUN\0"
- "\0"
- /* _mesa_function_pool[16423]: Rectd (offset 86) */
- "dddd\0"
- "glRectd\0"
- "\0"
- /* _mesa_function_pool[16437]: TexFilterFuncSGIS (dynamic) */
- "iiip\0"
- "glTexFilterFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[16463]: TextureBarrierNV (will be remapped) */
- "\0"
- "glTextureBarrierNV\0"
- "\0"
- /* _mesa_function_pool[16484]: VertexAttribI4ubvEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4ubvEXT\0"
- "glVertexAttribI4ubv\0"
- "\0"
- /* _mesa_function_pool[16531]: GetAttribLocationARB (will be remapped) */
- "ip\0"
- "glGetAttribLocation\0"
- "glGetAttribLocationARB\0"
- "\0"
- /* _mesa_function_pool[16578]: RasterPos3i (offset 74) */
- "iii\0"
- "glRasterPos3i\0"
- "\0"
- /* _mesa_function_pool[16597]: VertexAttrib4ubvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4ubvARB\0"
- "\0"
- /* _mesa_function_pool[16642]: DetailTexFuncSGIS (dynamic) */
- "iip\0"
- "glDetailTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[16667]: Normal3fVertex3fSUN (dynamic) */
- "ffffff\0"
- "glNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[16697]: CopyTexImage2D (offset 324) */
- "iiiiiiii\0"
- "glCopyTexImage2D\0"
- "glCopyTexImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[16744]: GetBufferPointervARB (will be remapped) */
- "iip\0"
- "glGetBufferPointerv\0"
- "glGetBufferPointervARB\0"
- "\0"
- /* _mesa_function_pool[16792]: ProgramEnvParameter4fARB (will be remapped) */
- "iiffff\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramParameter4fNV\0"
- "\0"
- /* _mesa_function_pool[16850]: Uniform3ivARB (will be remapped) */
- "iip\0"
- "glUniform3iv\0"
- "glUniform3ivARB\0"
- "\0"
- /* _mesa_function_pool[16884]: Lightfv (offset 160) */
- "iip\0"
- "glLightfv\0"
- "\0"
- /* _mesa_function_pool[16899]: PrimitiveRestartIndexNV (will be remapped) */
- "i\0"
- "glPrimitiveRestartIndexNV\0"
- "glPrimitiveRestartIndex\0"
- "\0"
- /* _mesa_function_pool[16952]: ClearDepth (offset 208) */
- "d\0"
- "glClearDepth\0"
- "\0"
- /* _mesa_function_pool[16968]: GetFenceivNV (will be remapped) */
- "iip\0"
- "glGetFenceivNV\0"
- "\0"
- /* _mesa_function_pool[16988]: WindowPos4dvMESA (will be remapped) */
- "p\0"
- "glWindowPos4dvMESA\0"
- "\0"
- /* _mesa_function_pool[17010]: ColorSubTable (offset 346) */
- "iiiiip\0"
- "glColorSubTable\0"
- "glColorSubTableEXT\0"
- "\0"
- /* _mesa_function_pool[17053]: Color4fv (offset 30) */
- "p\0"
- "glColor4fv\0"
- "\0"
- /* _mesa_function_pool[17067]: MultiTexCoord4ivARB (offset 405) */
- "ip\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4ivARB\0"
- "\0"
- /* _mesa_function_pool[17112]: ProgramLocalParameters4fvEXT (will be remapped) */
- "iiip\0"
- "glProgramLocalParameters4fvEXT\0"
- "\0"
- /* _mesa_function_pool[17149]: ColorPointer (offset 308) */
- "iiip\0"
- "glColorPointer\0"
- "\0"
- /* _mesa_function_pool[17170]: Rects (offset 92) */
- "iiii\0"
- "glRects\0"
- "\0"
- /* _mesa_function_pool[17184]: GetMapAttribParameterfvNV (dynamic) */
- "iiip\0"
- "glGetMapAttribParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[17218]: CreateShaderProgramEXT (will be remapped) */
- "ip\0"
- "glCreateShaderProgramEXT\0"
- "\0"
- /* _mesa_function_pool[17247]: ActiveProgramEXT (will be remapped) */
- "i\0"
- "glActiveProgramEXT\0"
- "\0"
- /* _mesa_function_pool[17269]: Lightiv (offset 162) */
- "iip\0"
- "glLightiv\0"
- "\0"
- /* _mesa_function_pool[17284]: VertexAttrib4sARB (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sARB\0"
- "\0"
- /* _mesa_function_pool[17328]: GetQueryObjectuivARB (will be remapped) */
- "iip\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryObjectuivARB\0"
- "\0"
- /* _mesa_function_pool[17376]: GetTexParameteriv (offset 283) */
- "iip\0"
- "glGetTexParameteriv\0"
- "\0"
- /* _mesa_function_pool[17401]: MapParameterivNV (dynamic) */
- "iip\0"
- "glMapParameterivNV\0"
- "\0"
- /* _mesa_function_pool[17425]: GenRenderbuffersEXT (will be remapped) */
- "ip\0"
- "glGenRenderbuffers\0"
- "glGenRenderbuffersEXT\0"
- "\0"
- /* _mesa_function_pool[17470]: ClearBufferfv (will be remapped) */
- "iip\0"
- "glClearBufferfv\0"
- "\0"
- /* _mesa_function_pool[17491]: VertexAttrib2dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2dvARB\0"
- "\0"
- /* _mesa_function_pool[17534]: EdgeFlagPointerEXT (will be remapped) */
- "iip\0"
- "glEdgeFlagPointerEXT\0"
- "\0"
- /* _mesa_function_pool[17560]: VertexAttribs2svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2svNV\0"
- "\0"
- /* _mesa_function_pool[17586]: WeightbvARB (dynamic) */
- "ip\0"
- "glWeightbvARB\0"
- "\0"
- /* _mesa_function_pool[17604]: VertexAttrib2fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2fvARB\0"
- "\0"
- /* _mesa_function_pool[17647]: GetBufferParameterivARB (will be remapped) */
- "iip\0"
- "glGetBufferParameteriv\0"
- "glGetBufferParameterivARB\0"
- "\0"
- /* _mesa_function_pool[17701]: Rectdv (offset 87) */
- "pp\0"
- "glRectdv\0"
- "\0"
- /* _mesa_function_pool[17714]: ListParameteriSGIX (dynamic) */
- "iii\0"
- "glListParameteriSGIX\0"
- "\0"
- /* _mesa_function_pool[17740]: BlendEquationiARB (will be remapped) */
- "ii\0"
- "glBlendEquationiARB\0"
- "\0"
- /* _mesa_function_pool[17764]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */
- "iffffffffff\0"
- "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[17823]: InstrumentsBufferSGIX (dynamic) */
- "ip\0"
- "glInstrumentsBufferSGIX\0"
- "\0"
- /* _mesa_function_pool[17851]: VertexAttrib4NivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4NivARB\0"
- "\0"
- /* _mesa_function_pool[17896]: DrawArraysInstancedARB (will be remapped) */
- "iiii\0"
- "glDrawArraysInstancedARB\0"
- "glDrawArraysInstancedEXT\0"
- "glDrawArraysInstanced\0"
- "\0"
- /* _mesa_function_pool[17974]: GetAttachedShaders (will be remapped) */
- "iipp\0"
- "glGetAttachedShaders\0"
- "\0"
- /* _mesa_function_pool[18001]: GenVertexArraysAPPLE (will be remapped) */
- "ip\0"
- "glGenVertexArraysAPPLE\0"
- "\0"
- /* _mesa_function_pool[18028]: ClearBufferfi (will be remapped) */
- "iifi\0"
- "glClearBufferfi\0"
- "\0"
- /* _mesa_function_pool[18050]: Materialiv (offset 172) */
- "iip\0"
- "glMaterialiv\0"
- "\0"
- /* _mesa_function_pool[18068]: PushClientAttrib (offset 335) */
- "i\0"
- "glPushClientAttrib\0"
- "\0"
- /* _mesa_function_pool[18090]: ProgramEnvParameters4fvEXT (will be remapped) */
- "iiip\0"
- "glProgramEnvParameters4fvEXT\0"
- "\0"
- /* _mesa_function_pool[18125]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */
- "pppp\0"
- "glTexCoord2fColor4fNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[18171]: WindowPos2iMESA (will be remapped) */
- "ii\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iMESA\0"
- "\0"
- /* _mesa_function_pool[18224]: SampleMaskSGIS (will be remapped) */
- "fi\0"
- "glSampleMaskSGIS\0"
- "glSampleMaskEXT\0"
- "\0"
- /* _mesa_function_pool[18261]: SecondaryColor3fvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3fvEXT\0"
- "\0"
- /* _mesa_function_pool[18307]: PolygonMode (offset 174) */
- "ii\0"
- "glPolygonMode\0"
- "\0"
- /* _mesa_function_pool[18325]: CompressedTexSubImage1DARB (will be remapped) */
- "iiiiiip\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage1DARB\0"
- "\0"
- /* _mesa_function_pool[18389]: VertexAttribI1iEXT (will be remapped) */
- "ii\0"
- "glVertexAttribI1iEXT\0"
- "glVertexAttribI1i\0"
- "\0"
- /* _mesa_function_pool[18432]: GetVertexAttribivNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribivNV\0"
- "\0"
- /* _mesa_function_pool[18459]: GetProgramStringARB (will be remapped) */
- "iip\0"
- "glGetProgramStringARB\0"
- "\0"
- /* _mesa_function_pool[18486]: VertexAttribIPointerEXT (will be remapped) */
- "iiiip\0"
- "glVertexAttribIPointerEXT\0"
- "glVertexAttribIPointer\0"
- "\0"
- /* _mesa_function_pool[18542]: TexBumpParameterfvATI (will be remapped) */
- "ip\0"
- "glTexBumpParameterfvATI\0"
- "\0"
- /* _mesa_function_pool[18570]: CompileShaderARB (will be remapped) */
- "i\0"
- "glCompileShader\0"
- "glCompileShaderARB\0"
- "\0"
- /* _mesa_function_pool[18608]: DeleteShader (will be remapped) */
- "i\0"
- "glDeleteShader\0"
- "\0"
- /* _mesa_function_pool[18626]: DisableClientState (offset 309) */
- "i\0"
- "glDisableClientState\0"
- "\0"
- /* _mesa_function_pool[18650]: TexGeni (offset 192) */
- "iii\0"
- "glTexGeni\0"
- "\0"
- /* _mesa_function_pool[18665]: TexGenf (offset 190) */
- "iif\0"
- "glTexGenf\0"
- "\0"
- /* _mesa_function_pool[18680]: Uniform3fARB (will be remapped) */
- "ifff\0"
- "glUniform3f\0"
- "glUniform3fARB\0"
- "\0"
- /* _mesa_function_pool[18713]: TexGend (offset 188) */
- "iid\0"
- "glTexGend\0"
- "\0"
- /* _mesa_function_pool[18728]: ListParameterfvSGIX (dynamic) */
- "iip\0"
- "glListParameterfvSGIX\0"
- "\0"
- /* _mesa_function_pool[18755]: GetPolygonStipple (offset 274) */
- "p\0"
- "glGetPolygonStipple\0"
- "\0"
- /* _mesa_function_pool[18778]: Tangent3dvEXT (dynamic) */
- "p\0"
- "glTangent3dvEXT\0"
- "\0"
- /* _mesa_function_pool[18797]: BindBufferOffsetEXT (will be remapped) */
- "iiii\0"
- "glBindBufferOffsetEXT\0"
- "\0"
- /* _mesa_function_pool[18825]: WindowPos3sMESA (will be remapped) */
- "iii\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sMESA\0"
- "\0"
- /* _mesa_function_pool[18879]: VertexAttrib2svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib2svNV\0"
- "\0"
- /* _mesa_function_pool[18903]: DisableIndexedEXT (will be remapped) */
- "ii\0"
- "glDisableIndexedEXT\0"
- "glDisablei\0"
- "\0"
- /* _mesa_function_pool[18938]: BindBufferBaseEXT (will be remapped) */
- "iii\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferBase\0"
- "\0"
- /* _mesa_function_pool[18980]: TexCoord2fVertex3fvSUN (dynamic) */
- "pp\0"
- "glTexCoord2fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[19009]: WindowPos4sMESA (will be remapped) */
- "iiii\0"
- "glWindowPos4sMESA\0"
- "\0"
- /* _mesa_function_pool[19033]: VertexAttrib4NuivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4NuivARB\0"
- "\0"
- /* _mesa_function_pool[19080]: ClientActiveTextureARB (offset 375) */
- "i\0"
- "glClientActiveTexture\0"
- "glClientActiveTextureARB\0"
- "\0"
- /* _mesa_function_pool[19130]: PixelTexGenSGIX (will be remapped) */
- "i\0"
- "glPixelTexGenSGIX\0"
- "\0"
- /* _mesa_function_pool[19151]: ReplacementCodeusvSUN (dynamic) */
- "p\0"
- "glReplacementCodeusvSUN\0"
- "\0"
- /* _mesa_function_pool[19178]: Uniform4fARB (will be remapped) */
- "iffff\0"
- "glUniform4f\0"
- "glUniform4fARB\0"
- "\0"
- /* _mesa_function_pool[19212]: Color4sv (offset 34) */
- "p\0"
- "glColor4sv\0"
- "\0"
- /* _mesa_function_pool[19226]: FlushMappedBufferRange (will be remapped) */
- "iii\0"
- "glFlushMappedBufferRange\0"
- "\0"
- /* _mesa_function_pool[19256]: IsProgramNV (will be remapped) */
- "i\0"
- "glIsProgramARB\0"
- "glIsProgramNV\0"
- "\0"
- /* _mesa_function_pool[19288]: FlushMappedBufferRangeAPPLE (will be remapped) */
- "iii\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "\0"
- /* _mesa_function_pool[19323]: PixelZoom (offset 246) */
- "ff\0"
- "glPixelZoom\0"
- "\0"
- /* _mesa_function_pool[19339]: ReplacementCodePointerSUN (dynamic) */
- "iip\0"
- "glReplacementCodePointerSUN\0"
- "\0"
- /* _mesa_function_pool[19372]: ProgramEnvParameter4dARB (will be remapped) */
- "iidddd\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramParameter4dNV\0"
- "\0"
- /* _mesa_function_pool[19430]: ColorTableParameterfv (offset 340) */
- "iip\0"
- "glColorTableParameterfv\0"
- "glColorTableParameterfvSGI\0"
- "\0"
- /* _mesa_function_pool[19486]: FragmentLightModelfSGIX (dynamic) */
- "if\0"
- "glFragmentLightModelfSGIX\0"
- "\0"
- /* _mesa_function_pool[19516]: Binormal3bvEXT (dynamic) */
- "p\0"
- "glBinormal3bvEXT\0"
- "\0"
- /* _mesa_function_pool[19536]: PixelMapuiv (offset 252) */
- "iip\0"
- "glPixelMapuiv\0"
- "\0"
- /* _mesa_function_pool[19555]: Color3dv (offset 12) */
- "p\0"
- "glColor3dv\0"
- "\0"
- /* _mesa_function_pool[19569]: IsTexture (offset 330) */
- "i\0"
- "glIsTexture\0"
- "glIsTextureEXT\0"
- "\0"
- /* _mesa_function_pool[19599]: VertexWeightfvEXT (dynamic) */
- "p\0"
- "glVertexWeightfvEXT\0"
- "\0"
- /* _mesa_function_pool[19622]: VertexAttrib1dARB (will be remapped) */
- "id\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dARB\0"
- "\0"
- /* _mesa_function_pool[19663]: ImageTransformParameterivHP (dynamic) */
- "iip\0"
- "glImageTransformParameterivHP\0"
- "\0"
- /* _mesa_function_pool[19698]: TexCoord4i (offset 122) */
- "iiii\0"
- "glTexCoord4i\0"
- "\0"
- /* _mesa_function_pool[19717]: DeleteQueriesARB (will be remapped) */
- "ip\0"
- "glDeleteQueries\0"
- "glDeleteQueriesARB\0"
- "\0"
- /* _mesa_function_pool[19756]: Color4ubVertex2fSUN (dynamic) */
- "iiiiff\0"
- "glColor4ubVertex2fSUN\0"
- "\0"
- /* _mesa_function_pool[19786]: FragmentColorMaterialSGIX (dynamic) */
- "ii\0"
- "glFragmentColorMaterialSGIX\0"
- "\0"
- /* _mesa_function_pool[19818]: CurrentPaletteMatrixARB (dynamic) */
- "i\0"
- "glCurrentPaletteMatrixARB\0"
- "\0"
- /* _mesa_function_pool[19847]: GetMapdv (offset 266) */
- "iip\0"
- "glGetMapdv\0"
- "\0"
- /* _mesa_function_pool[19863]: ObjectPurgeableAPPLE (will be remapped) */
- "iii\0"
- "glObjectPurgeableAPPLE\0"
- "\0"
- /* _mesa_function_pool[19891]: GetStringi (will be remapped) */
- "ii\0"
- "glGetStringi\0"
- "\0"
- /* _mesa_function_pool[19908]: SamplePatternSGIS (will be remapped) */
- "i\0"
- "glSamplePatternSGIS\0"
- "glSamplePatternEXT\0"
- "\0"
- /* _mesa_function_pool[19950]: PixelStoref (offset 249) */
- "if\0"
- "glPixelStoref\0"
- "\0"
- /* _mesa_function_pool[19968]: IsQueryARB (will be remapped) */
- "i\0"
- "glIsQuery\0"
- "glIsQueryARB\0"
- "\0"
- /* _mesa_function_pool[19994]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */
- "iiiiifff\0"
- "glReplacementCodeuiColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[20043]: PixelStorei (offset 250) */
- "ii\0"
- "glPixelStorei\0"
- "\0"
- /* _mesa_function_pool[20061]: VertexAttrib4usvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4usv\0"
- "glVertexAttrib4usvARB\0"
- "\0"
- /* _mesa_function_pool[20106]: LinkProgramARB (will be remapped) */
- "i\0"
- "glLinkProgram\0"
- "glLinkProgramARB\0"
- "\0"
- /* _mesa_function_pool[20140]: VertexAttrib2fNV (will be remapped) */
- "iff\0"
- "glVertexAttrib2fNV\0"
- "\0"
- /* _mesa_function_pool[20164]: ShaderSourceARB (will be remapped) */
- "iipp\0"
- "glShaderSource\0"
- "glShaderSourceARB\0"
- "\0"
- /* _mesa_function_pool[20203]: FragmentMaterialiSGIX (dynamic) */
- "iii\0"
- "glFragmentMaterialiSGIX\0"
- "\0"
- /* _mesa_function_pool[20232]: EvalCoord2dv (offset 233) */
- "p\0"
- "glEvalCoord2dv\0"
- "\0"
- /* _mesa_function_pool[20250]: VertexAttrib3svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib3svARB\0"
- "\0"
- /* _mesa_function_pool[20293]: ColorMaterial (offset 151) */
- "ii\0"
- "glColorMaterial\0"
- "\0"
- /* _mesa_function_pool[20313]: CompressedTexSubImage3DARB (will be remapped) */
- "iiiiiiiiiip\0"
- "glCompressedTexSubImage3D\0"
- "glCompressedTexSubImage3DARB\0"
- "\0"
- /* _mesa_function_pool[20381]: WindowPos2ivMESA (will be remapped) */
- "p\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2ivMESA\0"
- "\0"
- /* _mesa_function_pool[20436]: IsFramebufferEXT (will be remapped) */
- "i\0"
- "glIsFramebuffer\0"
- "glIsFramebufferEXT\0"
- "\0"
- /* _mesa_function_pool[20474]: Uniform4ivARB (will be remapped) */
- "iip\0"
- "glUniform4iv\0"
- "glUniform4ivARB\0"
- "\0"
- /* _mesa_function_pool[20508]: GetVertexAttribdvARB (will be remapped) */
- "iip\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribdvARB\0"
- "\0"
- /* _mesa_function_pool[20556]: TexBumpParameterivATI (will be remapped) */
- "ip\0"
- "glTexBumpParameterivATI\0"
- "\0"
- /* _mesa_function_pool[20584]: GetSeparableFilter (offset 359) */
- "iiippp\0"
- "glGetSeparableFilter\0"
- "glGetSeparableFilterEXT\0"
- "\0"
- /* _mesa_function_pool[20637]: Binormal3dEXT (dynamic) */
- "ddd\0"
- "glBinormal3dEXT\0"
- "\0"
- /* _mesa_function_pool[20658]: SpriteParameteriSGIX (dynamic) */
- "ii\0"
- "glSpriteParameteriSGIX\0"
- "\0"
- /* _mesa_function_pool[20685]: RequestResidentProgramsNV (will be remapped) */
- "ip\0"
- "glRequestResidentProgramsNV\0"
- "\0"
- /* _mesa_function_pool[20717]: TagSampleBufferSGIX (dynamic) */
- "\0"
- "glTagSampleBufferSGIX\0"
- "\0"
- /* _mesa_function_pool[20741]: TransformFeedbackVaryingsEXT (will be remapped) */
- "iipi\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glTransformFeedbackVaryings\0"
- "\0"
- /* _mesa_function_pool[20806]: FeedbackBuffer (offset 194) */
- "iip\0"
- "glFeedbackBuffer\0"
- "\0"
- /* _mesa_function_pool[20828]: RasterPos2iv (offset 67) */
- "p\0"
- "glRasterPos2iv\0"
- "\0"
- /* _mesa_function_pool[20846]: TexImage1D (offset 182) */
- "iiiiiiip\0"
- "glTexImage1D\0"
- "\0"
- /* _mesa_function_pool[20869]: ListParameterivSGIX (dynamic) */
- "iip\0"
- "glListParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[20896]: MultiDrawElementsEXT (will be remapped) */
- "ipipi\0"
- "glMultiDrawElements\0"
- "glMultiDrawElementsEXT\0"
- "\0"
- /* _mesa_function_pool[20946]: Color3s (offset 17) */
- "iii\0"
- "glColor3s\0"
- "\0"
- /* _mesa_function_pool[20961]: Uniform1ivARB (will be remapped) */
- "iip\0"
- "glUniform1iv\0"
- "glUniform1ivARB\0"
- "\0"
- /* _mesa_function_pool[20995]: WindowPos2sMESA (will be remapped) */
- "ii\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sMESA\0"
- "\0"
- /* _mesa_function_pool[21048]: WeightusvARB (dynamic) */
- "ip\0"
- "glWeightusvARB\0"
- "\0"
- /* _mesa_function_pool[21067]: TexCoordPointer (offset 320) */
- "iiip\0"
- "glTexCoordPointer\0"
- "\0"
- /* _mesa_function_pool[21091]: FogCoordPointerEXT (will be remapped) */
- "iip\0"
- "glFogCoordPointer\0"
- "glFogCoordPointerEXT\0"
- "\0"
- /* _mesa_function_pool[21135]: IndexMaterialEXT (dynamic) */
- "ii\0"
- "glIndexMaterialEXT\0"
- "\0"
- /* _mesa_function_pool[21158]: Color3i (offset 15) */
- "iii\0"
- "glColor3i\0"
- "\0"
- /* _mesa_function_pool[21173]: FrontFace (offset 157) */
- "i\0"
- "glFrontFace\0"
- "\0"
- /* _mesa_function_pool[21188]: EvalCoord2d (offset 232) */
- "dd\0"
- "glEvalCoord2d\0"
- "\0"
- /* _mesa_function_pool[21206]: SecondaryColor3ubvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ubvEXT\0"
- "\0"
- /* _mesa_function_pool[21254]: EvalCoord2f (offset 234) */
- "ff\0"
- "glEvalCoord2f\0"
- "\0"
- /* _mesa_function_pool[21272]: VertexAttrib4dvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4dvARB\0"
- "\0"
- /* _mesa_function_pool[21315]: BindAttribLocationARB (will be remapped) */
- "iip\0"
- "glBindAttribLocation\0"
- "glBindAttribLocationARB\0"
- "\0"
- /* _mesa_function_pool[21365]: Color3b (offset 9) */
- "iii\0"
- "glColor3b\0"
- "\0"
- /* _mesa_function_pool[21380]: MultiTexCoord2dARB (offset 384) */
- "idd\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dARB\0"
- "\0"
- /* _mesa_function_pool[21424]: ExecuteProgramNV (will be remapped) */
- "iip\0"
- "glExecuteProgramNV\0"
- "\0"
- /* _mesa_function_pool[21448]: Color3f (offset 13) */
- "fff\0"
- "glColor3f\0"
- "\0"
- /* _mesa_function_pool[21463]: LightEnviSGIX (dynamic) */
- "ii\0"
- "glLightEnviSGIX\0"
- "\0"
- /* _mesa_function_pool[21483]: Color3d (offset 11) */
- "ddd\0"
- "glColor3d\0"
- "\0"
- /* _mesa_function_pool[21498]: Normal3dv (offset 55) */
- "p\0"
- "glNormal3dv\0"
- "\0"
- /* _mesa_function_pool[21513]: Lightf (offset 159) */
- "iif\0"
- "glLightf\0"
- "\0"
- /* _mesa_function_pool[21527]: ReplacementCodeuiSUN (dynamic) */
- "i\0"
- "glReplacementCodeuiSUN\0"
- "\0"
- /* _mesa_function_pool[21553]: MatrixMode (offset 293) */
- "i\0"
- "glMatrixMode\0"
- "\0"
- /* _mesa_function_pool[21569]: GetPixelMapusv (offset 273) */
- "ip\0"
- "glGetPixelMapusv\0"
- "\0"
- /* _mesa_function_pool[21590]: Lighti (offset 161) */
- "iii\0"
- "glLighti\0"
- "\0"
- /* _mesa_function_pool[21604]: VertexAttribPointerNV (will be remapped) */
- "iiiip\0"
- "glVertexAttribPointerNV\0"
- "\0"
- /* _mesa_function_pool[21635]: ClearDepthf (will be remapped) */
- "f\0"
- "glClearDepthf\0"
- "\0"
- /* _mesa_function_pool[21652]: GetBooleanIndexedvEXT (will be remapped) */
- "iip\0"
- "glGetBooleanIndexedvEXT\0"
- "glGetBooleani_v\0"
- "\0"
- /* _mesa_function_pool[21697]: GetFramebufferAttachmentParameterivEXT (will be remapped) */
- "iiip\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[21782]: PixelTransformParameterfEXT (dynamic) */
- "iif\0"
- "glPixelTransformParameterfEXT\0"
- "\0"
- /* _mesa_function_pool[21817]: MultiTexCoord4dvARB (offset 401) */
- "ip\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4dvARB\0"
- "\0"
- /* _mesa_function_pool[21862]: PixelTransformParameteriEXT (dynamic) */
- "iii\0"
- "glPixelTransformParameteriEXT\0"
- "\0"
- /* _mesa_function_pool[21897]: GetDoublev (offset 260) */
- "ip\0"
- "glGetDoublev\0"
- "\0"
- /* _mesa_function_pool[21914]: MultMatrixd (offset 295) */
- "p\0"
- "glMultMatrixd\0"
- "\0"
- /* _mesa_function_pool[21931]: MultMatrixf (offset 294) */
- "p\0"
- "glMultMatrixf\0"
- "\0"
- /* _mesa_function_pool[21948]: VertexAttribI4bvEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4bvEXT\0"
- "glVertexAttribI4bv\0"
- "\0"
- /* _mesa_function_pool[21993]: TexCoord2fColor4ubVertex3fSUN (dynamic) */
- "ffiiiifff\0"
- "glTexCoord2fColor4ubVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[22036]: Uniform1iARB (will be remapped) */
- "ii\0"
- "glUniform1i\0"
- "glUniform1iARB\0"
- "\0"
- /* _mesa_function_pool[22067]: VertexAttribPointerARB (will be remapped) */
- "iiiiip\0"
- "glVertexAttribPointer\0"
- "glVertexAttribPointerARB\0"
- "\0"
- /* _mesa_function_pool[22122]: VertexAttrib3sNV (will be remapped) */
- "iiii\0"
- "glVertexAttrib3sNV\0"
- "\0"
- /* _mesa_function_pool[22147]: SharpenTexFuncSGIS (dynamic) */
- "iip\0"
- "glSharpenTexFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[22173]: MultiTexCoord4fvARB (offset 403) */
- "ip\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4fvARB\0"
- "\0"
- /* _mesa_function_pool[22218]: Uniform2uiEXT (will be remapped) */
- "iii\0"
- "glUniform2uiEXT\0"
- "glUniform2ui\0"
- "\0"
- /* _mesa_function_pool[22252]: UniformMatrix2x3fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix2x3fv\0"
- "\0"
- /* _mesa_function_pool[22279]: TrackMatrixNV (will be remapped) */
- "iiii\0"
- "glTrackMatrixNV\0"
- "\0"
- /* _mesa_function_pool[22301]: CombinerParameteriNV (will be remapped) */
- "ii\0"
- "glCombinerParameteriNV\0"
- "\0"
- /* _mesa_function_pool[22328]: DeleteAsyncMarkersSGIX (dynamic) */
- "ii\0"
- "glDeleteAsyncMarkersSGIX\0"
- "\0"
- /* _mesa_function_pool[22357]: ReplacementCodeusSUN (dynamic) */
- "i\0"
- "glReplacementCodeusSUN\0"
- "\0"
- /* _mesa_function_pool[22383]: IsAsyncMarkerSGIX (dynamic) */
- "i\0"
- "glIsAsyncMarkerSGIX\0"
- "\0"
- /* _mesa_function_pool[22406]: FrameZoomSGIX (dynamic) */
- "i\0"
- "glFrameZoomSGIX\0"
- "\0"
- /* _mesa_function_pool[22425]: Normal3fVertex3fvSUN (dynamic) */
- "pp\0"
- "glNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[22452]: RasterPos4sv (offset 85) */
- "p\0"
- "glRasterPos4sv\0"
- "\0"
- /* _mesa_function_pool[22470]: VertexAttrib4NsvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4NsvARB\0"
- "\0"
- /* _mesa_function_pool[22515]: VertexAttrib3fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3fvARB\0"
- "\0"
- /* _mesa_function_pool[22558]: ClearColor (offset 206) */
- "ffff\0"
- "glClearColor\0"
- "\0"
- /* _mesa_function_pool[22577]: GetSynciv (will be remapped) */
- "iiipp\0"
- "glGetSynciv\0"
- "\0"
- /* _mesa_function_pool[22596]: ClearColorIiEXT (will be remapped) */
- "iiii\0"
- "glClearColorIiEXT\0"
- "\0"
- /* _mesa_function_pool[22620]: DeleteFramebuffersEXT (will be remapped) */
- "ip\0"
- "glDeleteFramebuffers\0"
- "glDeleteFramebuffersEXT\0"
- "\0"
- /* _mesa_function_pool[22669]: GlobalAlphaFactorsSUN (dynamic) */
- "i\0"
- "glGlobalAlphaFactorsSUN\0"
- "\0"
- /* _mesa_function_pool[22696]: IsEnabledIndexedEXT (will be remapped) */
- "ii\0"
- "glIsEnabledIndexedEXT\0"
- "glIsEnabledi\0"
- "\0"
- /* _mesa_function_pool[22735]: TexEnviv (offset 187) */
- "iip\0"
- "glTexEnviv\0"
- "\0"
- /* _mesa_function_pool[22751]: TexSubImage3D (offset 372) */
- "iiiiiiiiiip\0"
- "glTexSubImage3D\0"
- "glTexSubImage3DEXT\0"
- "\0"
- /* _mesa_function_pool[22799]: Tangent3fEXT (dynamic) */
- "fff\0"
- "glTangent3fEXT\0"
- "\0"
- /* _mesa_function_pool[22819]: SecondaryColor3uivEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3uivEXT\0"
- "\0"
- /* _mesa_function_pool[22867]: MatrixIndexubvARB (dynamic) */
- "ip\0"
- "glMatrixIndexubvARB\0"
- "\0"
- /* _mesa_function_pool[22891]: Color4fNormal3fVertex3fSUN (dynamic) */
- "ffffffffff\0"
- "glColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[22932]: PixelTexGenParameterfSGIS (will be remapped) */
- "if\0"
- "glPixelTexGenParameterfSGIS\0"
- "\0"
- /* _mesa_function_pool[22964]: CreateShader (will be remapped) */
- "i\0"
- "glCreateShader\0"
- "\0"
- /* _mesa_function_pool[22982]: GetColorTableParameterfv (offset 344) */
- "iip\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[23074]: FragmentLightModelfvSGIX (dynamic) */
- "ip\0"
- "glFragmentLightModelfvSGIX\0"
- "\0"
- /* _mesa_function_pool[23105]: Bitmap (offset 8) */
- "iiffffp\0"
- "glBitmap\0"
- "\0"
- /* _mesa_function_pool[23123]: MultiTexCoord3fARB (offset 394) */
- "ifff\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fARB\0"
- "\0"
- /* _mesa_function_pool[23168]: GetTexLevelParameterfv (offset 284) */
- "iiip\0"
- "glGetTexLevelParameterfv\0"
- "\0"
- /* _mesa_function_pool[23199]: GetPixelTexGenParameterfvSGIS (will be remapped) */
- "ip\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "\0"
- /* _mesa_function_pool[23235]: GenFramebuffersEXT (will be remapped) */
- "ip\0"
- "glGenFramebuffers\0"
- "glGenFramebuffersEXT\0"
- "\0"
- /* _mesa_function_pool[23278]: VertexAttribDivisor (will be remapped) */
- "ii\0"
- "glVertexAttribDivisor\0"
- "\0"
- /* _mesa_function_pool[23304]: GetProgramParameterdvNV (will be remapped) */
- "iiip\0"
- "glGetProgramParameterdvNV\0"
- "\0"
- /* _mesa_function_pool[23336]: Vertex2sv (offset 133) */
- "p\0"
- "glVertex2sv\0"
- "\0"
- /* _mesa_function_pool[23351]: GetIntegerv (offset 263) */
- "ip\0"
- "glGetIntegerv\0"
- "\0"
- /* _mesa_function_pool[23369]: IsVertexArrayAPPLE (will be remapped) */
- "i\0"
- "glIsVertexArray\0"
- "glIsVertexArrayAPPLE\0"
- "\0"
- /* _mesa_function_pool[23409]: FragmentLightfvSGIX (dynamic) */
- "iip\0"
- "glFragmentLightfvSGIX\0"
- "\0"
- /* _mesa_function_pool[23436]: VertexAttribDivisorARB (will be remapped) */
- "ii\0"
- "glVertexAttribDivisorARB\0"
- "\0"
- /* _mesa_function_pool[23465]: DetachShader (will be remapped) */
- "ii\0"
- "glDetachShader\0"
- "\0"
- /* _mesa_function_pool[23484]: VertexAttrib4NubARB (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4NubARB\0"
- "\0"
- /* _mesa_function_pool[23532]: GetProgramEnvParameterfvARB (will be remapped) */
- "iip\0"
- "glGetProgramEnvParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[23567]: GetTrackMatrixivNV (will be remapped) */
- "iiip\0"
- "glGetTrackMatrixivNV\0"
- "\0"
- /* _mesa_function_pool[23594]: VertexAttrib3svNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3svNV\0"
- "\0"
- /* _mesa_function_pool[23618]: Uniform4fvARB (will be remapped) */
- "iip\0"
- "glUniform4fv\0"
- "glUniform4fvARB\0"
- "\0"
- /* _mesa_function_pool[23652]: MultTransposeMatrixfARB (will be remapped) */
- "p\0"
- "glMultTransposeMatrixf\0"
- "glMultTransposeMatrixfARB\0"
- "\0"
- /* _mesa_function_pool[23704]: GetTexEnviv (offset 277) */
- "iip\0"
- "glGetTexEnviv\0"
- "\0"
- /* _mesa_function_pool[23723]: ColorFragmentOp1ATI (will be remapped) */
- "iiiiiii\0"
- "glColorFragmentOp1ATI\0"
- "\0"
- /* _mesa_function_pool[23754]: GetUniformfvARB (will be remapped) */
- "iip\0"
- "glGetUniformfv\0"
- "glGetUniformfvARB\0"
- "\0"
- /* _mesa_function_pool[23792]: EGLImageTargetRenderbufferStorageOES (will be remapped) */
- "ip\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "\0"
- /* _mesa_function_pool[23835]: VertexAttribI2ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI2ivEXT\0"
- "glVertexAttribI2iv\0"
- "\0"
- /* _mesa_function_pool[23880]: PopClientAttrib (offset 334) */
- "\0"
- "glPopClientAttrib\0"
- "\0"
- /* _mesa_function_pool[23900]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */
- "iffffffffffff\0"
- "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[23971]: DetachObjectARB (will be remapped) */
- "ii\0"
- "glDetachObjectARB\0"
- "\0"
- /* _mesa_function_pool[23993]: VertexBlendARB (dynamic) */
- "i\0"
- "glVertexBlendARB\0"
- "\0"
- /* _mesa_function_pool[24013]: WindowPos3iMESA (will be remapped) */
- "iii\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iMESA\0"
- "\0"
- /* _mesa_function_pool[24067]: SeparableFilter2D (offset 360) */
- "iiiiiipp\0"
- "glSeparableFilter2D\0"
- "glSeparableFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[24120]: ProgramParameteriARB (will be remapped) */
- "iii\0"
- "glProgramParameteriARB\0"
- "\0"
- /* _mesa_function_pool[24148]: Map1d (offset 220) */
- "iddiip\0"
- "glMap1d\0"
- "\0"
- /* _mesa_function_pool[24164]: Map1f (offset 221) */
- "iffiip\0"
- "glMap1f\0"
- "\0"
- /* _mesa_function_pool[24180]: CompressedTexImage2DARB (will be remapped) */
- "iiiiiiip\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage2DARB\0"
- "\0"
- /* _mesa_function_pool[24239]: ArrayElement (offset 306) */
- "i\0"
- "glArrayElement\0"
- "glArrayElementEXT\0"
- "\0"
- /* _mesa_function_pool[24275]: TexImage2D (offset 183) */
- "iiiiiiiip\0"
- "glTexImage2D\0"
- "\0"
- /* _mesa_function_pool[24299]: DepthBoundsEXT (will be remapped) */
- "dd\0"
- "glDepthBoundsEXT\0"
- "\0"
- /* _mesa_function_pool[24320]: ProgramParameters4fvNV (will be remapped) */
- "iiip\0"
- "glProgramParameters4fvNV\0"
- "\0"
- /* _mesa_function_pool[24351]: DeformationMap3fSGIX (dynamic) */
- "iffiiffiiffiip\0"
- "glDeformationMap3fSGIX\0"
- "\0"
- /* _mesa_function_pool[24390]: GetProgramivNV (will be remapped) */
- "iip\0"
- "glGetProgramivNV\0"
- "\0"
- /* _mesa_function_pool[24412]: GetFragDataLocationEXT (will be remapped) */
- "ip\0"
- "glGetFragDataLocationEXT\0"
- "glGetFragDataLocation\0"
- "\0"
- /* _mesa_function_pool[24463]: GetMinmaxParameteriv (offset 366) */
- "iip\0"
- "glGetMinmaxParameteriv\0"
- "glGetMinmaxParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[24517]: PixelTransferf (offset 247) */
- "if\0"
- "glPixelTransferf\0"
- "\0"
- /* _mesa_function_pool[24538]: CopyTexImage1D (offset 323) */
- "iiiiiii\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[24584]: PushMatrix (offset 298) */
- "\0"
- "glPushMatrix\0"
- "\0"
- /* _mesa_function_pool[24599]: Fogiv (offset 156) */
- "ip\0"
- "glFogiv\0"
- "\0"
- /* _mesa_function_pool[24611]: TexCoord1dv (offset 95) */
- "p\0"
- "glTexCoord1dv\0"
- "\0"
- /* _mesa_function_pool[24628]: AlphaFragmentOp3ATI (will be remapped) */
- "iiiiiiiiiiii\0"
- "glAlphaFragmentOp3ATI\0"
- "\0"
- /* _mesa_function_pool[24664]: PixelTransferi (offset 248) */
- "ii\0"
- "glPixelTransferi\0"
- "\0"
- /* _mesa_function_pool[24685]: GetVertexAttribdvNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribdvNV\0"
- "\0"
- /* _mesa_function_pool[24712]: VertexAttrib3fvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3fvNV\0"
- "\0"
- /* _mesa_function_pool[24736]: Rotatef (offset 300) */
- "ffff\0"
- "glRotatef\0"
- "\0"
- /* _mesa_function_pool[24752]: GetFinalCombinerInputParameterivNV (will be remapped) */
- "iip\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[24794]: Vertex3i (offset 138) */
- "iii\0"
- "glVertex3i\0"
- "\0"
- /* _mesa_function_pool[24810]: Vertex3f (offset 136) */
- "fff\0"
- "glVertex3f\0"
- "\0"
- /* _mesa_function_pool[24826]: Clear (offset 203) */
- "i\0"
- "glClear\0"
- "\0"
- /* _mesa_function_pool[24837]: Vertex3d (offset 134) */
- "ddd\0"
- "glVertex3d\0"
- "\0"
- /* _mesa_function_pool[24853]: GetMapParameterivNV (dynamic) */
- "iip\0"
- "glGetMapParameterivNV\0"
- "\0"
- /* _mesa_function_pool[24880]: Uniform4iARB (will be remapped) */
- "iiiii\0"
- "glUniform4i\0"
- "glUniform4iARB\0"
- "\0"
- /* _mesa_function_pool[24914]: ReadBuffer (offset 254) */
- "i\0"
- "glReadBuffer\0"
- "\0"
- /* _mesa_function_pool[24930]: ConvolutionParameteri (offset 352) */
- "iii\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriEXT\0"
- "\0"
- /* _mesa_function_pool[24986]: Ortho (offset 296) */
- "dddddd\0"
- "glOrtho\0"
- "\0"
- /* _mesa_function_pool[25002]: Binormal3sEXT (dynamic) */
- "iii\0"
- "glBinormal3sEXT\0"
- "\0"
- /* _mesa_function_pool[25023]: ListBase (offset 6) */
- "i\0"
- "glListBase\0"
- "\0"
- /* _mesa_function_pool[25037]: Vertex3s (offset 140) */
- "iii\0"
- "glVertex3s\0"
- "\0"
- /* _mesa_function_pool[25053]: ConvolutionParameterf (offset 350) */
- "iif\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfEXT\0"
- "\0"
- /* _mesa_function_pool[25109]: GetColorTableParameteriv (offset 345) */
- "iip\0"
- "glGetColorTableParameteriv\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[25201]: ProgramEnvParameter4dvARB (will be remapped) */
- "iip\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramParameter4dvNV\0"
- "\0"
- /* _mesa_function_pool[25258]: ShadeModel (offset 177) */
- "i\0"
- "glShadeModel\0"
- "\0"
- /* _mesa_function_pool[25274]: VertexAttribs2fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs2fvNV\0"
- "\0"
- /* _mesa_function_pool[25300]: Rectiv (offset 91) */
- "pp\0"
- "glRectiv\0"
- "\0"
- /* _mesa_function_pool[25313]: UseProgramObjectARB (will be remapped) */
- "i\0"
- "glUseProgram\0"
- "glUseProgramObjectARB\0"
- "\0"
- /* _mesa_function_pool[25351]: GetMapParameterfvNV (dynamic) */
- "iip\0"
- "glGetMapParameterfvNV\0"
- "\0"
- /* _mesa_function_pool[25378]: EndConditionalRenderNV (will be remapped) */
- "\0"
- "glEndConditionalRenderNV\0"
- "glEndConditionalRender\0"
- "\0"
- /* _mesa_function_pool[25428]: PassTexCoordATI (will be remapped) */
- "iii\0"
- "glPassTexCoordATI\0"
- "\0"
- /* _mesa_function_pool[25451]: DeleteProgram (will be remapped) */
- "i\0"
- "glDeleteProgram\0"
- "\0"
- /* _mesa_function_pool[25470]: Tangent3ivEXT (dynamic) */
- "p\0"
- "glTangent3ivEXT\0"
- "\0"
- /* _mesa_function_pool[25489]: Tangent3dEXT (dynamic) */
- "ddd\0"
- "glTangent3dEXT\0"
- "\0"
- /* _mesa_function_pool[25509]: SecondaryColor3dvEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3dvEXT\0"
- "\0"
- /* _mesa_function_pool[25555]: AlphaFragmentOp2ATI (will be remapped) */
- "iiiiiiiii\0"
- "glAlphaFragmentOp2ATI\0"
- "\0"
- /* _mesa_function_pool[25588]: Vertex2fv (offset 129) */
- "p\0"
- "glVertex2fv\0"
- "\0"
- /* _mesa_function_pool[25603]: MultiDrawArraysEXT (will be remapped) */
- "ippi\0"
- "glMultiDrawArrays\0"
- "glMultiDrawArraysEXT\0"
- "\0"
- /* _mesa_function_pool[25648]: BindRenderbufferEXT (will be remapped) */
- "ii\0"
- "glBindRenderbuffer\0"
- "glBindRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[25693]: MultiTexCoord4dARB (offset 400) */
- "idddd\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dARB\0"
- "\0"
- /* _mesa_function_pool[25739]: FramebufferTextureFaceARB (will be remapped) */
- "iiiii\0"
- "glFramebufferTextureFaceARB\0"
- "\0"
- /* _mesa_function_pool[25774]: Vertex3sv (offset 141) */
- "p\0"
- "glVertex3sv\0"
- "\0"
- /* _mesa_function_pool[25789]: SecondaryColor3usEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usEXT\0"
- "\0"
- /* _mesa_function_pool[25837]: ProgramLocalParameter4fvARB (will be remapped) */
- "iip\0"
- "glProgramLocalParameter4fvARB\0"
- "\0"
- /* _mesa_function_pool[25872]: DeleteProgramsNV (will be remapped) */
- "ip\0"
- "glDeleteProgramsARB\0"
- "glDeleteProgramsNV\0"
- "\0"
- /* _mesa_function_pool[25915]: EvalMesh1 (offset 236) */
- "iii\0"
- "glEvalMesh1\0"
- "\0"
- /* _mesa_function_pool[25932]: PauseTransformFeedback (will be remapped) */
- "\0"
- "glPauseTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[25959]: MultiTexCoord1sARB (offset 382) */
- "ii\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sARB\0"
- "\0"
- /* _mesa_function_pool[26002]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */
- "iffffff\0"
- "glReplacementCodeuiColor3fVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[26049]: GetVertexAttribPointervNV (will be remapped) */
- "iip\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glGetVertexAttribPointervNV\0"
- "\0"
- /* _mesa_function_pool[26137]: VertexAttribs1fvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1fvNV\0"
- "\0"
- /* _mesa_function_pool[26163]: MultiTexCoord1dvARB (offset 377) */
- "ip\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1dvARB\0"
- "\0"
- /* _mesa_function_pool[26208]: Uniform2iARB (will be remapped) */
- "iii\0"
- "glUniform2i\0"
- "glUniform2iARB\0"
- "\0"
- /* _mesa_function_pool[26240]: Vertex2iv (offset 131) */
- "p\0"
- "glVertex2iv\0"
- "\0"
- /* _mesa_function_pool[26255]: GetProgramStringNV (will be remapped) */
- "iip\0"
- "glGetProgramStringNV\0"
- "\0"
- /* _mesa_function_pool[26281]: ColorPointerEXT (will be remapped) */
- "iiiip\0"
- "glColorPointerEXT\0"
- "\0"
- /* _mesa_function_pool[26306]: LineWidth (offset 168) */
- "f\0"
- "glLineWidth\0"
- "\0"
- /* _mesa_function_pool[26321]: MapBufferARB (will be remapped) */
- "ii\0"
- "glMapBuffer\0"
- "glMapBufferARB\0"
- "\0"
- /* _mesa_function_pool[26352]: MultiDrawElementsBaseVertex (will be remapped) */
- "ipipip\0"
- "glMultiDrawElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[26390]: TexParameterIuivEXT (will be remapped) */
- "iip\0"
- "glTexParameterIuivEXT\0"
- "glTexParameterIuiv\0"
- "\0"
- /* _mesa_function_pool[26436]: Binormal3svEXT (dynamic) */
- "p\0"
- "glBinormal3svEXT\0"
- "\0"
- /* _mesa_function_pool[26456]: ApplyTextureEXT (dynamic) */
- "i\0"
- "glApplyTextureEXT\0"
- "\0"
- /* _mesa_function_pool[26477]: GetBufferParameteri64v (will be remapped) */
- "iip\0"
- "glGetBufferParameteri64v\0"
- "\0"
- /* _mesa_function_pool[26507]: TexGendv (offset 189) */
- "iip\0"
- "glTexGendv\0"
- "\0"
- /* _mesa_function_pool[26523]: VertexAttribI3iEXT (will be remapped) */
- "iiii\0"
- "glVertexAttribI3iEXT\0"
- "glVertexAttribI3i\0"
- "\0"
- /* _mesa_function_pool[26568]: EnableIndexedEXT (will be remapped) */
- "ii\0"
- "glEnableIndexedEXT\0"
- "glEnablei\0"
- "\0"
- /* _mesa_function_pool[26601]: TextureMaterialEXT (dynamic) */
- "ii\0"
- "glTextureMaterialEXT\0"
- "\0"
- /* _mesa_function_pool[26626]: TextureLightEXT (dynamic) */
- "i\0"
- "glTextureLightEXT\0"
- "\0"
- /* _mesa_function_pool[26647]: ResetMinmax (offset 370) */
- "i\0"
- "glResetMinmax\0"
- "glResetMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[26681]: SpriteParameterfSGIX (dynamic) */
- "if\0"
- "glSpriteParameterfSGIX\0"
- "\0"
- /* _mesa_function_pool[26708]: EnableClientState (offset 313) */
- "i\0"
- "glEnableClientState\0"
- "\0"
- /* _mesa_function_pool[26731]: VertexAttrib4sNV (will be remapped) */
- "iiiii\0"
- "glVertexAttrib4sNV\0"
- "\0"
- /* _mesa_function_pool[26757]: GetConvolutionParameterfv (offset 357) */
- "iip\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[26821]: VertexAttribs4dvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4dvNV\0"
- "\0"
- /* _mesa_function_pool[26847]: MultiModeDrawArraysIBM (will be remapped) */
- "pppii\0"
- "glMultiModeDrawArraysIBM\0"
- "\0"
- /* _mesa_function_pool[26879]: VertexAttrib4dARB (will be remapped) */
- "idddd\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dARB\0"
- "\0"
- /* _mesa_function_pool[26923]: GetTexBumpParameterfvATI (will be remapped) */
- "ip\0"
- "glGetTexBumpParameterfvATI\0"
- "\0"
- /* _mesa_function_pool[26954]: ProgramNamedParameter4dNV (will be remapped) */
- "iipdddd\0"
- "glProgramNamedParameter4dNV\0"
- "\0"
- /* _mesa_function_pool[26991]: GetMaterialfv (offset 269) */
- "iip\0"
- "glGetMaterialfv\0"
- "\0"
- /* _mesa_function_pool[27012]: VertexWeightfEXT (dynamic) */
- "f\0"
- "glVertexWeightfEXT\0"
- "\0"
- /* _mesa_function_pool[27034]: SetFragmentShaderConstantATI (will be remapped) */
- "ip\0"
- "glSetFragmentShaderConstantATI\0"
- "\0"
- /* _mesa_function_pool[27069]: Binormal3fEXT (dynamic) */
- "fff\0"
- "glBinormal3fEXT\0"
- "\0"
- /* _mesa_function_pool[27090]: CallList (offset 2) */
- "i\0"
- "glCallList\0"
- "\0"
- /* _mesa_function_pool[27104]: Materialfv (offset 170) */
- "iip\0"
- "glMaterialfv\0"
- "\0"
- /* _mesa_function_pool[27122]: TexCoord3fv (offset 113) */
- "p\0"
- "glTexCoord3fv\0"
- "\0"
- /* _mesa_function_pool[27139]: FogCoordfvEXT (will be remapped) */
- "p\0"
- "glFogCoordfv\0"
- "glFogCoordfvEXT\0"
- "\0"
- /* _mesa_function_pool[27171]: MultiTexCoord1ivARB (offset 381) */
- "ip\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1ivARB\0"
- "\0"
- /* _mesa_function_pool[27216]: SecondaryColor3ubEXT (will be remapped) */
- "iii\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubEXT\0"
- "\0"
- /* _mesa_function_pool[27264]: MultiTexCoord2ivARB (offset 389) */
- "ip\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2ivARB\0"
- "\0"
- /* _mesa_function_pool[27309]: FogFuncSGIS (dynamic) */
- "ip\0"
- "glFogFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[27327]: CopyTexSubImage2D (offset 326) */
- "iiiiiiii\0"
- "glCopyTexSubImage2D\0"
- "glCopyTexSubImage2DEXT\0"
- "\0"
- /* _mesa_function_pool[27380]: GetObjectParameterivARB (will be remapped) */
- "iip\0"
- "glGetObjectParameterivARB\0"
- "\0"
- /* _mesa_function_pool[27411]: Color3iv (offset 16) */
- "p\0"
- "glColor3iv\0"
- "\0"
- /* _mesa_function_pool[27425]: TexCoord4fVertex4fSUN (dynamic) */
- "ffffffff\0"
- "glTexCoord4fVertex4fSUN\0"
- "\0"
- /* _mesa_function_pool[27459]: DrawElements (offset 311) */
- "iiip\0"
- "glDrawElements\0"
- "\0"
- /* _mesa_function_pool[27480]: BindVertexArrayAPPLE (will be remapped) */
- "i\0"
- "glBindVertexArrayAPPLE\0"
- "\0"
- /* _mesa_function_pool[27506]: GetProgramLocalParameterdvARB (will be remapped) */
- "iip\0"
- "glGetProgramLocalParameterdvARB\0"
- "\0"
- /* _mesa_function_pool[27543]: GetHistogramParameteriv (offset 363) */
- "iip\0"
- "glGetHistogramParameteriv\0"
- "glGetHistogramParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[27603]: MultiTexCoord1iARB (offset 380) */
- "ii\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iARB\0"
- "\0"
- /* _mesa_function_pool[27646]: GetConvolutionFilter (offset 356) */
- "iiip\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionFilterEXT\0"
- "\0"
- /* _mesa_function_pool[27701]: GetProgramivARB (will be remapped) */
- "iip\0"
- "glGetProgramivARB\0"
- "\0"
- /* _mesa_function_pool[27724]: BlendFuncSeparateEXT (will be remapped) */
- "iiii\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateEXT\0"
- "glBlendFuncSeparateINGR\0"
- "\0"
- /* _mesa_function_pool[27797]: MapBufferRange (will be remapped) */
- "iiii\0"
- "glMapBufferRange\0"
- "\0"
- /* _mesa_function_pool[27820]: ProgramParameters4dvNV (will be remapped) */
- "iiip\0"
- "glProgramParameters4dvNV\0"
- "\0"
- /* _mesa_function_pool[27851]: TexCoord2fColor3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glTexCoord2fColor3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[27888]: EvalPoint2 (offset 239) */
- "ii\0"
- "glEvalPoint2\0"
- "\0"
- /* _mesa_function_pool[27905]: Uniform1uivEXT (will be remapped) */
- "iip\0"
- "glUniform1uivEXT\0"
- "glUniform1uiv\0"
- "\0"
- /* _mesa_function_pool[27941]: EvalPoint1 (offset 237) */
- "i\0"
- "glEvalPoint1\0"
- "\0"
- /* _mesa_function_pool[27957]: Binormal3dvEXT (dynamic) */
- "p\0"
- "glBinormal3dvEXT\0"
- "\0"
- /* _mesa_function_pool[27977]: PopMatrix (offset 297) */
- "\0"
- "glPopMatrix\0"
- "\0"
- /* _mesa_function_pool[27991]: GetVertexAttribIuivEXT (will be remapped) */
- "iip\0"
- "glGetVertexAttribIuivEXT\0"
- "glGetVertexAttribIuiv\0"
- "\0"
- /* _mesa_function_pool[28043]: FinishFenceNV (will be remapped) */
- "i\0"
- "glFinishFenceNV\0"
- "\0"
- /* _mesa_function_pool[28062]: GetFogFuncSGIS (dynamic) */
- "p\0"
- "glGetFogFuncSGIS\0"
- "\0"
- /* _mesa_function_pool[28082]: GetUniformLocationARB (will be remapped) */
- "ip\0"
- "glGetUniformLocation\0"
- "glGetUniformLocationARB\0"
- "\0"
- /* _mesa_function_pool[28131]: SecondaryColor3fEXT (will be remapped) */
- "fff\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fEXT\0"
- "\0"
- /* _mesa_function_pool[28177]: GetTexGeniv (offset 280) */
- "iip\0"
- "glGetTexGeniv\0"
- "\0"
- /* _mesa_function_pool[28196]: CombinerInputNV (will be remapped) */
- "iiiiii\0"
- "glCombinerInputNV\0"
- "\0"
- /* _mesa_function_pool[28222]: VertexAttrib3sARB (will be remapped) */
- "iiii\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sARB\0"
- "\0"
- /* _mesa_function_pool[28265]: IsTransformFeedback (will be remapped) */
- "i\0"
- "glIsTransformFeedback\0"
- "\0"
- /* _mesa_function_pool[28290]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */
- "ppp\0"
- "glReplacementCodeuiNormal3fVertex3fvSUN\0"
- "\0"
- /* _mesa_function_pool[28335]: Map2d (offset 222) */
- "iddiiddiip\0"
- "glMap2d\0"
- "\0"
- /* _mesa_function_pool[28355]: Map2f (offset 223) */
- "iffiiffiip\0"
- "glMap2f\0"
- "\0"
- /* _mesa_function_pool[28375]: ProgramStringARB (will be remapped) */
- "iiip\0"
- "glProgramStringARB\0"
- "\0"
- /* _mesa_function_pool[28400]: Vertex4s (offset 148) */
- "iiii\0"
- "glVertex4s\0"
- "\0"
- /* _mesa_function_pool[28417]: TexCoord4fVertex4fvSUN (dynamic) */
- "pp\0"
- "glTexCoord4fVertex4fvSUN\0"
- "\0"
- /* _mesa_function_pool[28446]: FragmentLightModelivSGIX (dynamic) */
- "ip\0"
- "glFragmentLightModelivSGIX\0"
- "\0"
- /* _mesa_function_pool[28477]: VertexAttrib1fNV (will be remapped) */
- "if\0"
- "glVertexAttrib1fNV\0"
- "\0"
- /* _mesa_function_pool[28500]: Vertex4f (offset 144) */
- "ffff\0"
- "glVertex4f\0"
- "\0"
- /* _mesa_function_pool[28517]: EvalCoord1d (offset 228) */
- "d\0"
- "glEvalCoord1d\0"
- "\0"
- /* _mesa_function_pool[28534]: Vertex4d (offset 142) */
- "dddd\0"
- "glVertex4d\0"
- "\0"
- /* _mesa_function_pool[28551]: RasterPos4dv (offset 79) */
- "p\0"
- "glRasterPos4dv\0"
- "\0"
- /* _mesa_function_pool[28569]: UseShaderProgramEXT (will be remapped) */
- "ii\0"
- "glUseShaderProgramEXT\0"
- "\0"
- /* _mesa_function_pool[28595]: FragmentLightfSGIX (dynamic) */
- "iif\0"
- "glFragmentLightfSGIX\0"
- "\0"
- /* _mesa_function_pool[28621]: GetCompressedTexImageARB (will be remapped) */
- "iip\0"
- "glGetCompressedTexImage\0"
- "glGetCompressedTexImageARB\0"
- "\0"
- /* _mesa_function_pool[28677]: GetTexGenfv (offset 279) */
- "iip\0"
- "glGetTexGenfv\0"
- "\0"
- /* _mesa_function_pool[28696]: Vertex4i (offset 146) */
- "iiii\0"
- "glVertex4i\0"
- "\0"
- /* _mesa_function_pool[28713]: VertexWeightPointerEXT (dynamic) */
- "iiip\0"
- "glVertexWeightPointerEXT\0"
- "\0"
- /* _mesa_function_pool[28744]: GetHistogram (offset 361) */
- "iiiip\0"
- "glGetHistogram\0"
- "glGetHistogramEXT\0"
- "\0"
- /* _mesa_function_pool[28784]: ActiveStencilFaceEXT (will be remapped) */
- "i\0"
- "glActiveStencilFaceEXT\0"
- "\0"
- /* _mesa_function_pool[28810]: StencilFuncSeparateATI (will be remapped) */
- "iiii\0"
- "glStencilFuncSeparateATI\0"
- "\0"
- /* _mesa_function_pool[28841]: Materialf (offset 169) */
- "iif\0"
- "glMaterialf\0"
- "\0"
- /* _mesa_function_pool[28858]: GetShaderSourceARB (will be remapped) */
- "iipp\0"
- "glGetShaderSource\0"
- "glGetShaderSourceARB\0"
- "\0"
- /* _mesa_function_pool[28903]: IglooInterfaceSGIX (dynamic) */
- "ip\0"
- "glIglooInterfaceSGIX\0"
- "\0"
- /* _mesa_function_pool[28928]: Materiali (offset 171) */
- "iii\0"
- "glMateriali\0"
- "\0"
- /* _mesa_function_pool[28945]: VertexAttrib4dNV (will be remapped) */
- "idddd\0"
- "glVertexAttrib4dNV\0"
- "\0"
- /* _mesa_function_pool[28971]: MultiModeDrawElementsIBM (will be remapped) */
- "ppipii\0"
- "glMultiModeDrawElementsIBM\0"
- "\0"
- /* _mesa_function_pool[29006]: Indexsv (offset 51) */
- "p\0"
- "glIndexsv\0"
- "\0"
- /* _mesa_function_pool[29019]: MultiTexCoord4svARB (offset 407) */
- "ip\0"
- "glMultiTexCoord4sv\0"
- "glMultiTexCoord4svARB\0"
- "\0"
- /* _mesa_function_pool[29064]: LightModelfv (offset 164) */
- "ip\0"
- "glLightModelfv\0"
- "\0"
- /* _mesa_function_pool[29083]: TexCoord2dv (offset 103) */
- "p\0"
- "glTexCoord2dv\0"
- "\0"
- /* _mesa_function_pool[29100]: GenQueriesARB (will be remapped) */
- "ip\0"
- "glGenQueries\0"
- "glGenQueriesARB\0"
- "\0"
- /* _mesa_function_pool[29133]: EvalCoord1dv (offset 229) */
- "p\0"
- "glEvalCoord1dv\0"
- "\0"
- /* _mesa_function_pool[29151]: ReplacementCodeuiVertex3fSUN (dynamic) */
- "ifff\0"
- "glReplacementCodeuiVertex3fSUN\0"
- "\0"
- /* _mesa_function_pool[29188]: Translated (offset 303) */
- "ddd\0"
- "glTranslated\0"
- "\0"
- /* _mesa_function_pool[29206]: Translatef (offset 304) */
- "fff\0"
- "glTranslatef\0"
- "\0"
- /* _mesa_function_pool[29224]: Uniform3uiEXT (will be remapped) */
- "iiii\0"
- "glUniform3uiEXT\0"
- "glUniform3ui\0"
- "\0"
- /* _mesa_function_pool[29259]: StencilMask (offset 209) */
- "i\0"
- "glStencilMask\0"
- "\0"
- /* _mesa_function_pool[29276]: Tangent3iEXT (dynamic) */
- "iii\0"
- "glTangent3iEXT\0"
- "\0"
- /* _mesa_function_pool[29296]: GetLightiv (offset 265) */
- "iip\0"
- "glGetLightiv\0"
- "\0"
- /* _mesa_function_pool[29314]: DrawMeshArraysSUN (dynamic) */
- "iiii\0"
- "glDrawMeshArraysSUN\0"
- "\0"
- /* _mesa_function_pool[29340]: IsList (offset 287) */
- "i\0"
- "glIsList\0"
- "\0"
- /* _mesa_function_pool[29352]: IsSync (will be remapped) */
- "i\0"
- "glIsSync\0"
- "\0"
- /* _mesa_function_pool[29364]: RenderMode (offset 196) */
- "i\0"
- "glRenderMode\0"
- "\0"
- /* _mesa_function_pool[29380]: GetMapControlPointsNV (dynamic) */
- "iiiiiip\0"
- "glGetMapControlPointsNV\0"
- "\0"
- /* _mesa_function_pool[29413]: DrawBuffersARB (will be remapped) */
- "ip\0"
- "glDrawBuffers\0"
- "glDrawBuffersARB\0"
- "glDrawBuffersATI\0"
- "\0"
- /* _mesa_function_pool[29465]: ClearBufferiv (will be remapped) */
- "iip\0"
- "glClearBufferiv\0"
- "\0"
- /* _mesa_function_pool[29486]: ProgramLocalParameter4fARB (will be remapped) */
- "iiffff\0"
- "glProgramLocalParameter4fARB\0"
- "\0"
- /* _mesa_function_pool[29523]: SpriteParameterivSGIX (dynamic) */
- "ip\0"
- "glSpriteParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[29551]: ProvokingVertexEXT (will be remapped) */
- "i\0"
- "glProvokingVertexEXT\0"
- "glProvokingVertex\0"
- "\0"
- /* _mesa_function_pool[29593]: MultiTexCoord1fARB (offset 378) */
- "if\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fARB\0"
- "\0"
- /* _mesa_function_pool[29636]: LoadName (offset 198) */
- "i\0"
- "glLoadName\0"
- "\0"
- /* _mesa_function_pool[29650]: VertexAttribs4ubvNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4ubvNV\0"
- "\0"
- /* _mesa_function_pool[29677]: WeightsvARB (dynamic) */
- "ip\0"
- "glWeightsvARB\0"
- "\0"
- /* _mesa_function_pool[29695]: Uniform1fvARB (will be remapped) */
- "iip\0"
- "glUniform1fv\0"
- "glUniform1fvARB\0"
- "\0"
- /* _mesa_function_pool[29729]: CopyTexSubImage1D (offset 325) */
- "iiiiii\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage1DEXT\0"
- "\0"
- /* _mesa_function_pool[29780]: CullFace (offset 152) */
- "i\0"
- "glCullFace\0"
- "\0"
- /* _mesa_function_pool[29794]: BindTexture (offset 307) */
- "ii\0"
- "glBindTexture\0"
- "glBindTextureEXT\0"
- "\0"
- /* _mesa_function_pool[29829]: BeginFragmentShaderATI (will be remapped) */
- "\0"
- "glBeginFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[29856]: MultiTexCoord4fARB (offset 402) */
- "iffff\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fARB\0"
- "\0"
- /* _mesa_function_pool[29902]: VertexAttribs3svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs3svNV\0"
- "\0"
- /* _mesa_function_pool[29928]: StencilFunc (offset 243) */
- "iii\0"
- "glStencilFunc\0"
- "\0"
- /* _mesa_function_pool[29947]: CopyPixels (offset 255) */
- "iiiii\0"
- "glCopyPixels\0"
- "\0"
- /* _mesa_function_pool[29967]: Rectsv (offset 93) */
- "pp\0"
- "glRectsv\0"
- "\0"
- /* _mesa_function_pool[29980]: ReplacementCodeuivSUN (dynamic) */
- "p\0"
- "glReplacementCodeuivSUN\0"
- "\0"
- /* _mesa_function_pool[30007]: EnableVertexAttribArrayARB (will be remapped) */
- "i\0"
- "glEnableVertexAttribArray\0"
- "glEnableVertexAttribArrayARB\0"
- "\0"
- /* _mesa_function_pool[30065]: NormalPointervINTEL (dynamic) */
- "ip\0"
- "glNormalPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[30091]: CopyConvolutionFilter2D (offset 355) */
- "iiiiii\0"
- "glCopyConvolutionFilter2D\0"
- "glCopyConvolutionFilter2DEXT\0"
- "\0"
- /* _mesa_function_pool[30154]: WindowPos3ivMESA (will be remapped) */
- "p\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3ivMESA\0"
- "\0"
- /* _mesa_function_pool[30209]: CopyBufferSubData (will be remapped) */
- "iiiii\0"
- "glCopyBufferSubData\0"
- "\0"
- /* _mesa_function_pool[30236]: NormalPointer (offset 318) */
- "iip\0"
- "glNormalPointer\0"
- "\0"
- /* _mesa_function_pool[30257]: TexParameterfv (offset 179) */
- "iip\0"
- "glTexParameterfv\0"
- "\0"
- /* _mesa_function_pool[30279]: IsBufferARB (will be remapped) */
- "i\0"
- "glIsBuffer\0"
- "glIsBufferARB\0"
- "\0"
- /* _mesa_function_pool[30307]: WindowPos4iMESA (will be remapped) */
- "iiii\0"
- "glWindowPos4iMESA\0"
- "\0"
- /* _mesa_function_pool[30331]: VertexAttrib4uivARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4uivARB\0"
- "\0"
- /* _mesa_function_pool[30376]: Tangent3bvEXT (dynamic) */
- "p\0"
- "glTangent3bvEXT\0"
- "\0"
- /* _mesa_function_pool[30395]: VertexAttribI3uivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI3uivEXT\0"
- "glVertexAttribI3uiv\0"
- "\0"
- /* _mesa_function_pool[30442]: UniformMatrix3x4fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix3x4fv\0"
- "\0"
- /* _mesa_function_pool[30469]: ClipPlane (offset 150) */
- "ip\0"
- "glClipPlane\0"
- "\0"
- /* _mesa_function_pool[30485]: Recti (offset 90) */
- "iiii\0"
- "glRecti\0"
- "\0"
- /* _mesa_function_pool[30499]: VertexAttribI3ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI3ivEXT\0"
- "glVertexAttribI3iv\0"
- "\0"
- /* _mesa_function_pool[30544]: DrawRangeElementsBaseVertex (will be remapped) */
- "iiiiipi\0"
- "glDrawRangeElementsBaseVertex\0"
- "\0"
- /* _mesa_function_pool[30583]: TexCoordPointervINTEL (dynamic) */
- "iip\0"
- "glTexCoordPointervINTEL\0"
- "\0"
- /* _mesa_function_pool[30612]: DeleteBuffersARB (will be remapped) */
- "ip\0"
- "glDeleteBuffers\0"
- "glDeleteBuffersARB\0"
- "\0"
- /* _mesa_function_pool[30651]: PixelTransformParameterfvEXT (dynamic) */
- "iip\0"
- "glPixelTransformParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[30687]: PrimitiveRestartNV (will be remapped) */
- "\0"
- "glPrimitiveRestartNV\0"
- "\0"
- /* _mesa_function_pool[30710]: WindowPos4fvMESA (will be remapped) */
- "p\0"
- "glWindowPos4fvMESA\0"
- "\0"
- /* _mesa_function_pool[30732]: GetPixelMapuiv (offset 272) */
- "ip\0"
- "glGetPixelMapuiv\0"
- "\0"
- /* _mesa_function_pool[30753]: Rectf (offset 88) */
- "ffff\0"
- "glRectf\0"
- "\0"
- /* _mesa_function_pool[30767]: VertexAttrib1sNV (will be remapped) */
- "ii\0"
- "glVertexAttrib1sNV\0"
- "\0"
- /* _mesa_function_pool[30790]: Indexfv (offset 47) */
- "p\0"
- "glIndexfv\0"
- "\0"
- /* _mesa_function_pool[30803]: SecondaryColor3svEXT (will be remapped) */
- "p\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3svEXT\0"
- "\0"
- /* _mesa_function_pool[30849]: LoadTransposeMatrixfARB (will be remapped) */
- "p\0"
- "glLoadTransposeMatrixf\0"
- "glLoadTransposeMatrixfARB\0"
- "\0"
- /* _mesa_function_pool[30901]: GetPointerv (offset 329) */
- "ip\0"
- "glGetPointerv\0"
- "glGetPointervEXT\0"
- "\0"
- /* _mesa_function_pool[30936]: Tangent3bEXT (dynamic) */
- "iii\0"
- "glTangent3bEXT\0"
- "\0"
- /* _mesa_function_pool[30956]: CombinerParameterfNV (will be remapped) */
- "if\0"
- "glCombinerParameterfNV\0"
- "\0"
- /* _mesa_function_pool[30983]: IndexMask (offset 212) */
- "i\0"
- "glIndexMask\0"
- "\0"
- /* _mesa_function_pool[30998]: BindProgramNV (will be remapped) */
- "ii\0"
- "glBindProgramARB\0"
- "glBindProgramNV\0"
- "\0"
- /* _mesa_function_pool[31035]: VertexAttrib4svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4svARB\0"
- "\0"
- /* _mesa_function_pool[31078]: GetFloatv (offset 262) */
- "ip\0"
- "glGetFloatv\0"
- "\0"
- /* _mesa_function_pool[31094]: CreateDebugObjectMESA (dynamic) */
- "\0"
- "glCreateDebugObjectMESA\0"
- "\0"
- /* _mesa_function_pool[31120]: GetShaderiv (will be remapped) */
- "iip\0"
- "glGetShaderiv\0"
- "\0"
- /* _mesa_function_pool[31139]: ClientWaitSync (will be remapped) */
- "iii\0"
- "glClientWaitSync\0"
- "\0"
- /* _mesa_function_pool[31161]: TexCoord4s (offset 124) */
- "iiii\0"
- "glTexCoord4s\0"
- "\0"
- /* _mesa_function_pool[31180]: TexCoord3sv (offset 117) */
- "p\0"
- "glTexCoord3sv\0"
- "\0"
- /* _mesa_function_pool[31197]: BindFragmentShaderATI (will be remapped) */
- "i\0"
- "glBindFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[31224]: PopAttrib (offset 218) */
- "\0"
- "glPopAttrib\0"
- "\0"
- /* _mesa_function_pool[31238]: Fogfv (offset 154) */
- "ip\0"
- "glFogfv\0"
- "\0"
- /* _mesa_function_pool[31250]: UnmapBufferARB (will be remapped) */
- "i\0"
- "glUnmapBuffer\0"
- "glUnmapBufferARB\0"
- "\0"
- /* _mesa_function_pool[31284]: InitNames (offset 197) */
- "\0"
- "glInitNames\0"
- "\0"
- /* _mesa_function_pool[31298]: Normal3sv (offset 61) */
- "p\0"
- "glNormal3sv\0"
- "\0"
- /* _mesa_function_pool[31313]: Minmax (offset 368) */
- "iii\0"
- "glMinmax\0"
- "glMinmaxEXT\0"
- "\0"
- /* _mesa_function_pool[31339]: TexCoord4d (offset 118) */
- "dddd\0"
- "glTexCoord4d\0"
- "\0"
- /* _mesa_function_pool[31358]: TexCoord4f (offset 120) */
- "ffff\0"
- "glTexCoord4f\0"
- "\0"
- /* _mesa_function_pool[31377]: FogCoorddvEXT (will be remapped) */
- "p\0"
- "glFogCoorddv\0"
- "glFogCoorddvEXT\0"
- "\0"
- /* _mesa_function_pool[31409]: FinishTextureSUNX (dynamic) */
- "\0"
- "glFinishTextureSUNX\0"
- "\0"
- /* _mesa_function_pool[31431]: GetFragmentLightfvSGIX (dynamic) */
- "iip\0"
- "glGetFragmentLightfvSGIX\0"
- "\0"
- /* _mesa_function_pool[31461]: Binormal3fvEXT (dynamic) */
- "p\0"
- "glBinormal3fvEXT\0"
- "\0"
- /* _mesa_function_pool[31481]: GetBooleanv (offset 258) */
- "ip\0"
- "glGetBooleanv\0"
- "\0"
- /* _mesa_function_pool[31499]: ColorFragmentOp3ATI (will be remapped) */
- "iiiiiiiiiiiii\0"
- "glColorFragmentOp3ATI\0"
- "\0"
- /* _mesa_function_pool[31536]: Hint (offset 158) */
- "ii\0"
- "glHint\0"
- "\0"
- /* _mesa_function_pool[31547]: Color4dv (offset 28) */
- "p\0"
- "glColor4dv\0"
- "\0"
- /* _mesa_function_pool[31561]: VertexAttrib2svARB (will be remapped) */
- "ip\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib2svARB\0"
- "\0"
- /* _mesa_function_pool[31604]: AreProgramsResidentNV (will be remapped) */
- "ipp\0"
- "glAreProgramsResidentNV\0"
- "\0"
- /* _mesa_function_pool[31633]: WindowPos3svMESA (will be remapped) */
- "p\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glWindowPos3svMESA\0"
- "\0"
- /* _mesa_function_pool[31688]: CopyColorSubTable (offset 347) */
- "iiiii\0"
- "glCopyColorSubTable\0"
- "glCopyColorSubTableEXT\0"
- "\0"
- /* _mesa_function_pool[31738]: WeightdvARB (dynamic) */
- "ip\0"
- "glWeightdvARB\0"
- "\0"
- /* _mesa_function_pool[31756]: DeleteRenderbuffersEXT (will be remapped) */
- "ip\0"
- "glDeleteRenderbuffers\0"
- "glDeleteRenderbuffersEXT\0"
- "\0"
- /* _mesa_function_pool[31807]: VertexAttrib4NubvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4NubvARB\0"
- "\0"
- /* _mesa_function_pool[31854]: VertexAttrib3dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib3dvNV\0"
- "\0"
- /* _mesa_function_pool[31878]: GetObjectParameterfvARB (will be remapped) */
- "iip\0"
- "glGetObjectParameterfvARB\0"
- "\0"
- /* _mesa_function_pool[31909]: Vertex4iv (offset 147) */
- "p\0"
- "glVertex4iv\0"
- "\0"
- /* _mesa_function_pool[31924]: GetProgramEnvParameterdvARB (will be remapped) */
- "iip\0"
- "glGetProgramEnvParameterdvARB\0"
- "\0"
- /* _mesa_function_pool[31959]: TexCoord4dv (offset 119) */
- "p\0"
- "glTexCoord4dv\0"
- "\0"
- /* _mesa_function_pool[31976]: LockArraysEXT (will be remapped) */
- "ii\0"
- "glLockArraysEXT\0"
- "\0"
- /* _mesa_function_pool[31996]: Begin (offset 7) */
- "i\0"
- "glBegin\0"
- "\0"
- /* _mesa_function_pool[32007]: LightModeli (offset 165) */
- "ii\0"
- "glLightModeli\0"
- "\0"
- /* _mesa_function_pool[32025]: VertexAttribI4ivEXT (will be remapped) */
- "ip\0"
- "glVertexAttribI4ivEXT\0"
- "glVertexAttribI4iv\0"
- "\0"
- /* _mesa_function_pool[32070]: Rectfv (offset 89) */
- "pp\0"
- "glRectfv\0"
- "\0"
- /* _mesa_function_pool[32083]: BlendEquationSeparateiARB (will be remapped) */
- "iii\0"
- "glBlendEquationSeparateiARB\0"
- "\0"
- /* _mesa_function_pool[32116]: LightModelf (offset 163) */
- "if\0"
- "glLightModelf\0"
- "\0"
- /* _mesa_function_pool[32134]: GetTexParameterfv (offset 282) */
- "iip\0"
- "glGetTexParameterfv\0"
- "\0"
- /* _mesa_function_pool[32159]: GetLightfv (offset 264) */
- "iip\0"
- "glGetLightfv\0"
- "\0"
- /* _mesa_function_pool[32177]: PixelTransformParameterivEXT (dynamic) */
- "iip\0"
- "glPixelTransformParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[32213]: BinormalPointerEXT (dynamic) */
- "iip\0"
- "glBinormalPointerEXT\0"
- "\0"
- /* _mesa_function_pool[32239]: VertexAttrib1dNV (will be remapped) */
- "id\0"
- "glVertexAttrib1dNV\0"
- "\0"
- /* _mesa_function_pool[32262]: GetCombinerInputParameterivNV (will be remapped) */
- "iiiip\0"
- "glGetCombinerInputParameterivNV\0"
- "\0"
- /* _mesa_function_pool[32301]: Disable (offset 214) */
- "i\0"
- "glDisable\0"
- "\0"
- /* _mesa_function_pool[32314]: MultiTexCoord2fvARB (offset 387) */
- "ip\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2fvARB\0"
- "\0"
- /* _mesa_function_pool[32359]: GetRenderbufferParameterivEXT (will be remapped) */
- "iip\0"
- "glGetRenderbufferParameteriv\0"
- "glGetRenderbufferParameterivEXT\0"
- "\0"
- /* _mesa_function_pool[32425]: CombinerParameterivNV (will be remapped) */
- "ip\0"
- "glCombinerParameterivNV\0"
- "\0"
- /* _mesa_function_pool[32453]: GenFragmentShadersATI (will be remapped) */
- "i\0"
- "glGenFragmentShadersATI\0"
- "\0"
- /* _mesa_function_pool[32480]: DrawArrays (offset 310) */
- "iii\0"
- "glDrawArrays\0"
- "glDrawArraysEXT\0"
- "\0"
- /* _mesa_function_pool[32514]: WeightuivARB (dynamic) */
- "ip\0"
- "glWeightuivARB\0"
- "\0"
- /* _mesa_function_pool[32533]: VertexAttrib2sARB (will be remapped) */
- "iii\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sARB\0"
- "\0"
- /* _mesa_function_pool[32575]: ColorMask (offset 210) */
- "iiii\0"
- "glColorMask\0"
- "\0"
- /* _mesa_function_pool[32593]: GenAsyncMarkersSGIX (dynamic) */
- "i\0"
- "glGenAsyncMarkersSGIX\0"
- "\0"
- /* _mesa_function_pool[32618]: Tangent3svEXT (dynamic) */
- "p\0"
- "glTangent3svEXT\0"
- "\0"
- /* _mesa_function_pool[32637]: GetListParameterivSGIX (dynamic) */
- "iip\0"
- "glGetListParameterivSGIX\0"
- "\0"
- /* _mesa_function_pool[32667]: BindBufferARB (will be remapped) */
- "ii\0"
- "glBindBuffer\0"
- "glBindBufferARB\0"
- "\0"
- /* _mesa_function_pool[32700]: GetInfoLogARB (will be remapped) */
- "iipp\0"
- "glGetInfoLogARB\0"
- "\0"
- /* _mesa_function_pool[32722]: RasterPos4iv (offset 83) */
- "p\0"
- "glRasterPos4iv\0"
- "\0"
- /* _mesa_function_pool[32740]: Enable (offset 215) */
- "i\0"
- "glEnable\0"
- "\0"
- /* _mesa_function_pool[32752]: LineStipple (offset 167) */
- "ii\0"
- "glLineStipple\0"
- "\0"
- /* _mesa_function_pool[32770]: VertexAttribs4svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs4svNV\0"
- "\0"
- /* _mesa_function_pool[32796]: EdgeFlagPointerListIBM (dynamic) */
- "ipi\0"
- "glEdgeFlagPointerListIBM\0"
- "\0"
- /* _mesa_function_pool[32826]: UniformMatrix3x2fv (will be remapped) */
- "iiip\0"
- "glUniformMatrix3x2fv\0"
- "\0"
- /* _mesa_function_pool[32853]: GetMinmaxParameterfv (offset 365) */
- "iip\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameterfvEXT\0"
- "\0"
- /* _mesa_function_pool[32907]: VertexAttrib1fvARB (will be remapped) */
- "ip\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1fvARB\0"
- "\0"
- /* _mesa_function_pool[32950]: GenBuffersARB (will be remapped) */
- "ip\0"
- "glGenBuffers\0"
- "glGenBuffersARB\0"
- "\0"
- /* _mesa_function_pool[32983]: VertexAttribs1svNV (will be remapped) */
- "iip\0"
- "glVertexAttribs1svNV\0"
- "\0"
- /* _mesa_function_pool[33009]: Vertex3fv (offset 137) */
- "p\0"
- "glVertex3fv\0"
- "\0"
- /* _mesa_function_pool[33024]: GetTexBumpParameterivATI (will be remapped) */
- "ip\0"
- "glGetTexBumpParameterivATI\0"
- "\0"
- /* _mesa_function_pool[33055]: Binormal3bEXT (dynamic) */
- "iii\0"
- "glBinormal3bEXT\0"
- "\0"
- /* _mesa_function_pool[33076]: FragmentMaterialivSGIX (dynamic) */
- "iip\0"
- "glFragmentMaterialivSGIX\0"
- "\0"
- /* _mesa_function_pool[33106]: IsRenderbufferEXT (will be remapped) */
- "i\0"
- "glIsRenderbuffer\0"
- "glIsRenderbufferEXT\0"
- "\0"
- /* _mesa_function_pool[33146]: GenProgramsNV (will be remapped) */
- "ip\0"
- "glGenProgramsARB\0"
- "glGenProgramsNV\0"
- "\0"
- /* _mesa_function_pool[33183]: VertexAttrib4dvNV (will be remapped) */
- "ip\0"
- "glVertexAttrib4dvNV\0"
- "\0"
- /* _mesa_function_pool[33207]: EndFragmentShaderATI (will be remapped) */
- "\0"
- "glEndFragmentShaderATI\0"
- "\0"
- /* _mesa_function_pool[33232]: Binormal3iEXT (dynamic) */
- "iii\0"
- "glBinormal3iEXT\0"
- "\0"
- /* _mesa_function_pool[33253]: WindowPos2fMESA (will be remapped) */
- "ff\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fMESA\0"
- "\0"
- ;
-
-/* these functions need to be remapped */
-static const struct gl_function_pool_remap MESA_remap_table_functions[] = {
- { 1616, AttachShader_remap_index },
- { 9893, CreateProgram_remap_index },
- { 22964, CreateShader_remap_index },
- { 25451, DeleteProgram_remap_index },
- { 18608, DeleteShader_remap_index },
- { 23465, DetachShader_remap_index },
- { 17974, GetAttachedShaders_remap_index },
- { 4856, GetProgramInfoLog_remap_index },
- { 444, GetProgramiv_remap_index },
- { 6529, GetShaderInfoLog_remap_index },
- { 31120, GetShaderiv_remap_index },
- { 13387, IsProgram_remap_index },
- { 12308, IsShader_remap_index },
- { 10023, StencilFuncSeparate_remap_index },
- { 3960, StencilMaskSeparate_remap_index },
- { 7594, StencilOpSeparate_remap_index },
- { 22252, UniformMatrix2x3fv_remap_index },
- { 2886, UniformMatrix2x4fv_remap_index },
- { 32826, UniformMatrix3x2fv_remap_index },
- { 30442, UniformMatrix3x4fv_remap_index },
- { 16264, UniformMatrix4x2fv_remap_index },
- { 3302, UniformMatrix4x3fv_remap_index },
- { 5017, ClampColor_remap_index },
- { 18028, ClearBufferfi_remap_index },
- { 17470, ClearBufferfv_remap_index },
- { 29465, ClearBufferiv_remap_index },
- { 13592, ClearBufferuiv_remap_index },
- { 19891, GetStringi_remap_index },
- { 2827, TexBuffer_remap_index },
- { 977, FramebufferTexture_remap_index },
- { 26477, GetBufferParameteri64v_remap_index },
- { 10123, GetInteger64i_v_remap_index },
- { 23278, VertexAttribDivisor_remap_index },
- { 9911, LoadTransposeMatrixdARB_remap_index },
- { 30849, LoadTransposeMatrixfARB_remap_index },
- { 5637, MultTransposeMatrixdARB_remap_index },
- { 23652, MultTransposeMatrixfARB_remap_index },
- { 255, SampleCoverageARB_remap_index },
- { 5821, CompressedTexImage1DARB_remap_index },
- { 24180, CompressedTexImage2DARB_remap_index },
- { 4023, CompressedTexImage3DARB_remap_index },
- { 18325, CompressedTexSubImage1DARB_remap_index },
- { 2089, CompressedTexSubImage2DARB_remap_index },
- { 20313, CompressedTexSubImage3DARB_remap_index },
- { 28621, GetCompressedTexImageARB_remap_index },
- { 3868, DisableVertexAttribArrayARB_remap_index },
- { 30007, EnableVertexAttribArrayARB_remap_index },
- { 31924, GetProgramEnvParameterdvARB_remap_index },
- { 23532, GetProgramEnvParameterfvARB_remap_index },
- { 27506, GetProgramLocalParameterdvARB_remap_index },
- { 8036, GetProgramLocalParameterfvARB_remap_index },
- { 18459, GetProgramStringARB_remap_index },
- { 27701, GetProgramivARB_remap_index },
- { 20508, GetVertexAttribdvARB_remap_index },
- { 16072, GetVertexAttribfvARB_remap_index },
- { 9735, GetVertexAttribivARB_remap_index },
- { 19372, ProgramEnvParameter4dARB_remap_index },
- { 25201, ProgramEnvParameter4dvARB_remap_index },
- { 16792, ProgramEnvParameter4fARB_remap_index },
- { 8935, ProgramEnvParameter4fvARB_remap_index },
- { 3986, ProgramLocalParameter4dARB_remap_index },
- { 13097, ProgramLocalParameter4dvARB_remap_index },
- { 29486, ProgramLocalParameter4fARB_remap_index },
- { 25837, ProgramLocalParameter4fvARB_remap_index },
- { 28375, ProgramStringARB_remap_index },
- { 19622, VertexAttrib1dARB_remap_index },
- { 15726, VertexAttrib1dvARB_remap_index },
- { 4161, VertexAttrib1fARB_remap_index },
- { 32907, VertexAttrib1fvARB_remap_index },
- { 7120, VertexAttrib1sARB_remap_index },
- { 2263, VertexAttrib1svARB_remap_index },
- { 15157, VertexAttrib2dARB_remap_index },
- { 17491, VertexAttrib2dvARB_remap_index },
- { 1635, VertexAttrib2fARB_remap_index },
- { 17604, VertexAttrib2fvARB_remap_index },
- { 32533, VertexAttrib2sARB_remap_index },
- { 31561, VertexAttrib2svARB_remap_index },
- { 11274, VertexAttrib3dARB_remap_index },
- { 8602, VertexAttrib3dvARB_remap_index },
- { 1722, VertexAttrib3fARB_remap_index },
- { 22515, VertexAttrib3fvARB_remap_index },
- { 28222, VertexAttrib3sARB_remap_index },
- { 20250, VertexAttrib3svARB_remap_index },
- { 4882, VertexAttrib4NbvARB_remap_index },
- { 17851, VertexAttrib4NivARB_remap_index },
- { 22470, VertexAttrib4NsvARB_remap_index },
- { 23484, VertexAttrib4NubARB_remap_index },
- { 31807, VertexAttrib4NubvARB_remap_index },
- { 19033, VertexAttrib4NuivARB_remap_index },
- { 3175, VertexAttrib4NusvARB_remap_index },
- { 10863, VertexAttrib4bvARB_remap_index },
- { 26879, VertexAttrib4dARB_remap_index },
- { 21272, VertexAttrib4dvARB_remap_index },
- { 11428, VertexAttrib4fARB_remap_index },
- { 11832, VertexAttrib4fvARB_remap_index },
- { 10239, VertexAttrib4ivARB_remap_index },
- { 17284, VertexAttrib4sARB_remap_index },
- { 31035, VertexAttrib4svARB_remap_index },
- { 16597, VertexAttrib4ubvARB_remap_index },
- { 30331, VertexAttrib4uivARB_remap_index },
- { 20061, VertexAttrib4usvARB_remap_index },
- { 22067, VertexAttribPointerARB_remap_index },
- { 32667, BindBufferARB_remap_index },
- { 6827, BufferDataARB_remap_index },
- { 1537, BufferSubDataARB_remap_index },
- { 30612, DeleteBuffersARB_remap_index },
- { 32950, GenBuffersARB_remap_index },
- { 17647, GetBufferParameterivARB_remap_index },
- { 16744, GetBufferPointervARB_remap_index },
- { 1490, GetBufferSubDataARB_remap_index },
- { 30279, IsBufferARB_remap_index },
- { 26321, MapBufferARB_remap_index },
- { 31250, UnmapBufferARB_remap_index },
- { 351, BeginQueryARB_remap_index },
- { 19717, DeleteQueriesARB_remap_index },
- { 12159, EndQueryARB_remap_index },
- { 29100, GenQueriesARB_remap_index },
- { 1981, GetQueryObjectivARB_remap_index },
- { 17328, GetQueryObjectuivARB_remap_index },
- { 1779, GetQueryivARB_remap_index },
- { 19968, IsQueryARB_remap_index },
- { 8212, AttachObjectARB_remap_index },
- { 18570, CompileShaderARB_remap_index },
- { 3244, CreateProgramObjectARB_remap_index },
- { 6772, CreateShaderObjectARB_remap_index },
- { 14459, DeleteObjectARB_remap_index },
- { 23971, DetachObjectARB_remap_index },
- { 11904, GetActiveUniformARB_remap_index },
- { 9410, GetAttachedObjectsARB_remap_index },
- { 9717, GetHandleARB_remap_index },
- { 32700, GetInfoLogARB_remap_index },
- { 31878, GetObjectParameterfvARB_remap_index },
- { 27380, GetObjectParameterivARB_remap_index },
- { 28858, GetShaderSourceARB_remap_index },
- { 28082, GetUniformLocationARB_remap_index },
- { 23754, GetUniformfvARB_remap_index },
- { 12672, GetUniformivARB_remap_index },
- { 20106, LinkProgramARB_remap_index },
- { 20164, ShaderSourceARB_remap_index },
- { 7494, Uniform1fARB_remap_index },
- { 29695, Uniform1fvARB_remap_index },
- { 22036, Uniform1iARB_remap_index },
- { 20961, Uniform1ivARB_remap_index },
- { 2212, Uniform2fARB_remap_index },
- { 14295, Uniform2fvARB_remap_index },
- { 26208, Uniform2iARB_remap_index },
- { 2332, Uniform2ivARB_remap_index },
- { 18680, Uniform3fARB_remap_index },
- { 9440, Uniform3fvARB_remap_index },
- { 6383, Uniform3iARB_remap_index },
- { 16850, Uniform3ivARB_remap_index },
- { 19178, Uniform4fARB_remap_index },
- { 23618, Uniform4fvARB_remap_index },
- { 24880, Uniform4iARB_remap_index },
- { 20474, Uniform4ivARB_remap_index },
- { 8264, UniformMatrix2fvARB_remap_index },
- { 17, UniformMatrix3fvARB_remap_index },
- { 2729, UniformMatrix4fvARB_remap_index },
- { 25313, UseProgramObjectARB_remap_index },
- { 14845, ValidateProgramARB_remap_index },
- { 21315, BindAttribLocationARB_remap_index },
- { 4927, GetActiveAttribARB_remap_index },
- { 16531, GetAttribLocationARB_remap_index },
- { 29413, DrawBuffersARB_remap_index },
- { 17896, DrawArraysInstancedARB_remap_index },
- { 6444, DrawElementsInstancedARB_remap_index },
- { 13202, RenderbufferStorageMultisample_remap_index },
- { 13673, FramebufferTextureARB_remap_index },
- { 25739, FramebufferTextureFaceARB_remap_index },
- { 24120, ProgramParameteriARB_remap_index },
- { 23436, VertexAttribDivisorARB_remap_index },
- { 19226, FlushMappedBufferRange_remap_index },
- { 27797, MapBufferRange_remap_index },
- { 16375, BindVertexArray_remap_index },
- { 14668, GenVertexArrays_remap_index },
- { 30209, CopyBufferSubData_remap_index },
- { 31139, ClientWaitSync_remap_index },
- { 2648, DeleteSync_remap_index },
- { 7161, FenceSync_remap_index },
- { 15216, GetInteger64v_remap_index },
- { 22577, GetSynciv_remap_index },
- { 29352, IsSync_remap_index },
- { 9358, WaitSync_remap_index },
- { 3836, DrawElementsBaseVertex_remap_index },
- { 30544, DrawRangeElementsBaseVertex_remap_index },
- { 26352, MultiDrawElementsBaseVertex_remap_index },
- { 32083, BlendEquationSeparateiARB_remap_index },
- { 17740, BlendEquationiARB_remap_index },
- { 12641, BlendFuncSeparateiARB_remap_index },
- { 9783, BlendFunciARB_remap_index },
- { 5078, BindTransformFeedback_remap_index },
- { 3271, DeleteTransformFeedbacks_remap_index },
- { 6416, DrawTransformFeedback_remap_index },
- { 9577, GenTransformFeedbacks_remap_index },
- { 28265, IsTransformFeedback_remap_index },
- { 25932, PauseTransformFeedback_remap_index },
- { 5557, ResumeTransformFeedback_remap_index },
- { 21635, ClearDepthf_remap_index },
- { 6720, DepthRangef_remap_index },
- { 14480, GetShaderPrecisionFormat_remap_index },
- { 9963, ReleaseShaderCompiler_remap_index },
- { 10906, ShaderBinary_remap_index },
- { 5425, PolygonOffsetEXT_remap_index },
- { 23199, GetPixelTexGenParameterfvSGIS_remap_index },
- { 4404, GetPixelTexGenParameterivSGIS_remap_index },
- { 22932, PixelTexGenParameterfSGIS_remap_index },
- { 663, PixelTexGenParameterfvSGIS_remap_index },
- { 12710, PixelTexGenParameteriSGIS_remap_index },
- { 13815, PixelTexGenParameterivSGIS_remap_index },
- { 18224, SampleMaskSGIS_remap_index },
- { 19908, SamplePatternSGIS_remap_index },
- { 26281, ColorPointerEXT_remap_index },
- { 17534, EdgeFlagPointerEXT_remap_index },
- { 6037, IndexPointerEXT_remap_index },
- { 6117, NormalPointerEXT_remap_index },
- { 15810, TexCoordPointerEXT_remap_index },
- { 6950, VertexPointerEXT_remap_index },
- { 3638, PointParameterfEXT_remap_index },
- { 7801, PointParameterfvEXT_remap_index },
- { 31976, LockArraysEXT_remap_index },
- { 14909, UnlockArraysEXT_remap_index },
- { 1306, SecondaryColor3bEXT_remap_index },
- { 7960, SecondaryColor3bvEXT_remap_index },
- { 10416, SecondaryColor3dEXT_remap_index },
- { 25509, SecondaryColor3dvEXT_remap_index },
- { 28131, SecondaryColor3fEXT_remap_index },
- { 18261, SecondaryColor3fvEXT_remap_index },
- { 509, SecondaryColor3iEXT_remap_index },
- { 16120, SecondaryColor3ivEXT_remap_index },
- { 10051, SecondaryColor3sEXT_remap_index },
- { 30803, SecondaryColor3svEXT_remap_index },
- { 27216, SecondaryColor3ubEXT_remap_index },
- { 21206, SecondaryColor3ubvEXT_remap_index },
- { 12952, SecondaryColor3uiEXT_remap_index },
- { 22819, SecondaryColor3uivEXT_remap_index },
- { 25789, SecondaryColor3usEXT_remap_index },
- { 13025, SecondaryColor3usvEXT_remap_index },
- { 11775, SecondaryColorPointerEXT_remap_index },
- { 25603, MultiDrawArraysEXT_remap_index },
- { 20896, MultiDrawElementsEXT_remap_index },
- { 21091, FogCoordPointerEXT_remap_index },
- { 4553, FogCoorddEXT_remap_index },
- { 31377, FogCoorddvEXT_remap_index },
- { 4670, FogCoordfEXT_remap_index },
- { 27139, FogCoordfvEXT_remap_index },
- { 19130, PixelTexGenSGIX_remap_index },
- { 27724, BlendFuncSeparateEXT_remap_index },
- { 6862, FlushVertexArrayRangeNV_remap_index },
- { 5374, VertexArrayRangeNV_remap_index },
- { 28196, CombinerInputNV_remap_index },
- { 2155, CombinerOutputNV_remap_index },
- { 30956, CombinerParameterfNV_remap_index },
- { 5248, CombinerParameterfvNV_remap_index },
- { 22301, CombinerParameteriNV_remap_index },
- { 32425, CombinerParameterivNV_remap_index },
- { 7238, FinalCombinerInputNV_remap_index },
- { 9804, GetCombinerInputParameterfvNV_remap_index },
- { 32262, GetCombinerInputParameterivNV_remap_index },
- { 216, GetCombinerOutputParameterfvNV_remap_index },
- { 13776, GetCombinerOutputParameterivNV_remap_index },
- { 6624, GetFinalCombinerInputParameterfvNV_remap_index },
- { 24752, GetFinalCombinerInputParameterivNV_remap_index },
- { 12619, ResizeBuffersMESA_remap_index },
- { 11101, WindowPos2dMESA_remap_index },
- { 1099, WindowPos2dvMESA_remap_index },
- { 33253, WindowPos2fMESA_remap_index },
- { 7905, WindowPos2fvMESA_remap_index },
- { 18171, WindowPos2iMESA_remap_index },
- { 20381, WindowPos2ivMESA_remap_index },
- { 20995, WindowPos2sMESA_remap_index },
- { 5735, WindowPos2svMESA_remap_index },
- { 7730, WindowPos3dMESA_remap_index },
- { 14023, WindowPos3dvMESA_remap_index },
- { 555, WindowPos3fMESA_remap_index },
- { 14970, WindowPos3fvMESA_remap_index },
- { 24013, WindowPos3iMESA_remap_index },
- { 30154, WindowPos3ivMESA_remap_index },
- { 18825, WindowPos3sMESA_remap_index },
- { 31633, WindowPos3svMESA_remap_index },
- { 11052, WindowPos4dMESA_remap_index },
- { 16988, WindowPos4dvMESA_remap_index },
- { 13982, WindowPos4fMESA_remap_index },
- { 30710, WindowPos4fvMESA_remap_index },
- { 30307, WindowPos4iMESA_remap_index },
- { 12422, WindowPos4ivMESA_remap_index },
- { 19009, WindowPos4sMESA_remap_index },
- { 3222, WindowPos4svMESA_remap_index },
- { 26847, MultiModeDrawArraysIBM_remap_index },
- { 28971, MultiModeDrawElementsIBM_remap_index },
- { 12187, DeleteFencesNV_remap_index },
- { 28043, FinishFenceNV_remap_index },
- { 3760, GenFencesNV_remap_index },
- { 16968, GetFenceivNV_remap_index },
- { 8197, IsFenceNV_remap_index },
- { 13703, SetFenceNV_remap_index },
- { 4217, TestFenceNV_remap_index },
- { 31604, AreProgramsResidentNV_remap_index },
- { 30998, BindProgramNV_remap_index },
- { 25872, DeleteProgramsNV_remap_index },
- { 21424, ExecuteProgramNV_remap_index },
- { 33146, GenProgramsNV_remap_index },
- { 23304, GetProgramParameterdvNV_remap_index },
- { 10478, GetProgramParameterfvNV_remap_index },
- { 26255, GetProgramStringNV_remap_index },
- { 24390, GetProgramivNV_remap_index },
- { 23567, GetTrackMatrixivNV_remap_index },
- { 26049, GetVertexAttribPointervNV_remap_index },
- { 24685, GetVertexAttribdvNV_remap_index },
- { 9253, GetVertexAttribfvNV_remap_index },
- { 18432, GetVertexAttribivNV_remap_index },
- { 19256, IsProgramNV_remap_index },
- { 9336, LoadProgramNV_remap_index },
- { 27820, ProgramParameters4dvNV_remap_index },
- { 24320, ProgramParameters4fvNV_remap_index },
- { 20685, RequestResidentProgramsNV_remap_index },
- { 22279, TrackMatrixNV_remap_index },
- { 32239, VertexAttrib1dNV_remap_index },
- { 13614, VertexAttrib1dvNV_remap_index },
- { 28477, VertexAttrib1fNV_remap_index },
- { 2454, VertexAttrib1fvNV_remap_index },
- { 30767, VertexAttrib1sNV_remap_index },
- { 15043, VertexAttrib1svNV_remap_index },
- { 4832, VertexAttrib2dNV_remap_index },
- { 13507, VertexAttrib2dvNV_remap_index },
- { 20140, VertexAttrib2fNV_remap_index },
- { 13073, VertexAttrib2fvNV_remap_index },
- { 5947, VertexAttrib2sNV_remap_index },
- { 18879, VertexAttrib2svNV_remap_index },
- { 11249, VertexAttrib3dNV_remap_index },
- { 31854, VertexAttrib3dvNV_remap_index },
- { 10290, VertexAttrib3fNV_remap_index },
- { 24712, VertexAttrib3fvNV_remap_index },
- { 22122, VertexAttrib3sNV_remap_index },
- { 23594, VertexAttrib3svNV_remap_index },
- { 28945, VertexAttrib4dNV_remap_index },
- { 33183, VertexAttrib4dvNV_remap_index },
- { 4454, VertexAttrib4fNV_remap_index },
- { 9386, VertexAttrib4fvNV_remap_index },
- { 26731, VertexAttrib4sNV_remap_index },
- { 1448, VertexAttrib4svNV_remap_index },
- { 4990, VertexAttrib4ubNV_remap_index },
- { 817, VertexAttrib4ubvNV_remap_index },
- { 21604, VertexAttribPointerNV_remap_index },
- { 2306, VertexAttribs1dvNV_remap_index },
- { 26137, VertexAttribs1fvNV_remap_index },
- { 32983, VertexAttribs1svNV_remap_index },
- { 10315, VertexAttribs2dvNV_remap_index },
- { 25274, VertexAttribs2fvNV_remap_index },
- { 17560, VertexAttribs2svNV_remap_index },
- { 5276, VertexAttribs3dvNV_remap_index },
- { 2186, VertexAttribs3fvNV_remap_index },
- { 29902, VertexAttribs3svNV_remap_index },
- { 26821, VertexAttribs4dvNV_remap_index },
- { 5348, VertexAttribs4fvNV_remap_index },
- { 32770, VertexAttribs4svNV_remap_index },
- { 29650, VertexAttribs4ubvNV_remap_index },
- { 26923, GetTexBumpParameterfvATI_remap_index },
- { 33024, GetTexBumpParameterivATI_remap_index },
- { 18542, TexBumpParameterfvATI_remap_index },
- { 20556, TexBumpParameterivATI_remap_index },
- { 15589, AlphaFragmentOp1ATI_remap_index },
- { 25555, AlphaFragmentOp2ATI_remap_index },
- { 24628, AlphaFragmentOp3ATI_remap_index },
- { 29829, BeginFragmentShaderATI_remap_index },
- { 31197, BindFragmentShaderATI_remap_index },
- { 23723, ColorFragmentOp1ATI_remap_index },
- { 4332, ColorFragmentOp2ATI_remap_index },
- { 31499, ColorFragmentOp3ATI_remap_index },
- { 5514, DeleteFragmentShaderATI_remap_index },
- { 33207, EndFragmentShaderATI_remap_index },
- { 32453, GenFragmentShadersATI_remap_index },
- { 25428, PassTexCoordATI_remap_index },
- { 6930, SampleMapATI_remap_index },
- { 27034, SetFragmentShaderConstantATI_remap_index },
- { 402, PointParameteriNV_remap_index },
- { 14184, PointParameterivNV_remap_index },
- { 28784, ActiveStencilFaceEXT_remap_index },
- { 27480, BindVertexArrayAPPLE_remap_index },
- { 2776, DeleteVertexArraysAPPLE_remap_index },
- { 18001, GenVertexArraysAPPLE_remap_index },
- { 23369, IsVertexArrayAPPLE_remap_index },
- { 858, GetProgramNamedParameterdvNV_remap_index },
- { 3601, GetProgramNamedParameterfvNV_remap_index },
- { 26954, ProgramNamedParameter4dNV_remap_index },
- { 14543, ProgramNamedParameter4dvNV_remap_index },
- { 8869, ProgramNamedParameter4fNV_remap_index },
- { 11740, ProgramNamedParameter4fvNV_remap_index },
- { 16899, PrimitiveRestartIndexNV_remap_index },
- { 30687, PrimitiveRestartNV_remap_index },
- { 24299, DepthBoundsEXT_remap_index },
- { 1198, BlendEquationSeparateEXT_remap_index },
- { 14744, BindFramebufferEXT_remap_index },
- { 25648, BindRenderbufferEXT_remap_index },
- { 9633, CheckFramebufferStatusEXT_remap_index },
- { 22620, DeleteFramebuffersEXT_remap_index },
- { 31756, DeleteRenderbuffersEXT_remap_index },
- { 13531, FramebufferRenderbufferEXT_remap_index },
- { 13720, FramebufferTexture1DEXT_remap_index },
- { 11534, FramebufferTexture2DEXT_remap_index },
- { 11154, FramebufferTexture3DEXT_remap_index },
- { 23235, GenFramebuffersEXT_remap_index },
- { 17425, GenRenderbuffersEXT_remap_index },
- { 6666, GenerateMipmapEXT_remap_index },
- { 21697, GetFramebufferAttachmentParameterivEXT_remap_index },
- { 32359, GetRenderbufferParameterivEXT_remap_index },
- { 20436, IsFramebufferEXT_remap_index },
- { 33106, IsRenderbufferEXT_remap_index },
- { 8144, RenderbufferStorageEXT_remap_index },
- { 734, BlitFramebufferEXT_remap_index },
- { 14329, BufferParameteriAPPLE_remap_index },
- { 19288, FlushMappedBufferRangeAPPLE_remap_index },
- { 1854, BindFragDataLocationEXT_remap_index },
- { 24412, GetFragDataLocationEXT_remap_index },
- { 10593, GetUniformuivEXT_remap_index },
- { 2972, GetVertexAttribIivEXT_remap_index },
- { 27991, GetVertexAttribIuivEXT_remap_index },
- { 12020, Uniform1uiEXT_remap_index },
- { 27905, Uniform1uivEXT_remap_index },
- { 22218, Uniform2uiEXT_remap_index },
- { 4296, Uniform2uivEXT_remap_index },
- { 29224, Uniform3uiEXT_remap_index },
- { 14690, Uniform3uivEXT_remap_index },
- { 3525, Uniform4uiEXT_remap_index },
- { 8645, Uniform4uivEXT_remap_index },
- { 18389, VertexAttribI1iEXT_remap_index },
- { 1004, VertexAttribI1ivEXT_remap_index },
- { 2555, VertexAttribI1uiEXT_remap_index },
- { 12801, VertexAttribI1uivEXT_remap_index },
- { 81, VertexAttribI2iEXT_remap_index },
- { 23835, VertexAttribI2ivEXT_remap_index },
- { 5302, VertexAttribI2uiEXT_remap_index },
- { 4715, VertexAttribI2uivEXT_remap_index },
- { 26523, VertexAttribI3iEXT_remap_index },
- { 30499, VertexAttribI3ivEXT_remap_index },
- { 3379, VertexAttribI3uiEXT_remap_index },
- { 30395, VertexAttribI3uivEXT_remap_index },
- { 21948, VertexAttribI4bvEXT_remap_index },
- { 14622, VertexAttribI4iEXT_remap_index },
- { 32025, VertexAttribI4ivEXT_remap_index },
- { 13434, VertexAttribI4svEXT_remap_index },
- { 16484, VertexAttribI4ubvEXT_remap_index },
- { 16183, VertexAttribI4uiEXT_remap_index },
- { 5448, VertexAttribI4uivEXT_remap_index },
- { 11317, VertexAttribI4usvEXT_remap_index },
- { 18486, VertexAttribIPointerEXT_remap_index },
- { 3066, FramebufferTextureLayerEXT_remap_index },
- { 5172, ColorMaskIndexedEXT_remap_index },
- { 18903, DisableIndexedEXT_remap_index },
- { 26568, EnableIndexedEXT_remap_index },
- { 21652, GetBooleanIndexedvEXT_remap_index },
- { 10928, GetIntegerIndexedvEXT_remap_index },
- { 22696, IsEnabledIndexedEXT_remap_index },
- { 22596, ClearColorIiEXT_remap_index },
- { 3475, ClearColorIuiEXT_remap_index },
- { 9843, GetTexParameterIivEXT_remap_index },
- { 5895, GetTexParameterIuivEXT_remap_index },
- { 3022, TexParameterIivEXT_remap_index },
- { 26390, TexParameterIuivEXT_remap_index },
- { 4583, BeginConditionalRenderNV_remap_index },
- { 25378, EndConditionalRenderNV_remap_index },
- { 9280, BeginTransformFeedbackEXT_remap_index },
- { 18938, BindBufferBaseEXT_remap_index },
- { 18797, BindBufferOffsetEXT_remap_index },
- { 12247, BindBufferRangeEXT_remap_index },
- { 14244, EndTransformFeedbackEXT_remap_index },
- { 10791, GetTransformFeedbackVaryingEXT_remap_index },
- { 20741, TransformFeedbackVaryingsEXT_remap_index },
- { 29551, ProvokingVertexEXT_remap_index },
- { 10739, GetTexParameterPointervAPPLE_remap_index },
- { 5034, TextureRangeAPPLE_remap_index },
- { 11606, GetObjectParameterivAPPLE_remap_index },
- { 19863, ObjectPurgeableAPPLE_remap_index },
- { 5689, ObjectUnpurgeableAPPLE_remap_index },
- { 17247, ActiveProgramEXT_remap_index },
- { 17218, CreateShaderProgramEXT_remap_index },
- { 28569, UseShaderProgramEXT_remap_index },
- { 16463, TextureBarrierNV_remap_index },
- { 28810, StencilFuncSeparateATI_remap_index },
- { 18090, ProgramEnvParameters4fvEXT_remap_index },
- { 17112, ProgramLocalParameters4fvEXT_remap_index },
- { 14112, GetQueryObjecti64vEXT_remap_index },
- { 10341, GetQueryObjectui64vEXT_remap_index },
- { 23792, EGLImageTargetRenderbufferStorageOES_remap_index },
- { 12126, EGLImageTargetTexture2DOES_remap_index },
- { -1, -1 }
-};
-
-/* these functions are in the ABI, but have alternative names */
-static const struct gl_function_remap MESA_alt_functions[] = {
- /* from GL_EXT_blend_color */
- { 2694, _gloffset_BlendColor },
- /* from GL_EXT_blend_minmax */
- { 11211, _gloffset_BlendEquation },
- /* from GL_EXT_color_subtable */
- { 17010, _gloffset_ColorSubTable },
- { 31688, _gloffset_CopyColorSubTable },
- /* from GL_EXT_convolution */
- { 296, _gloffset_ConvolutionFilter1D },
- { 2493, _gloffset_CopyConvolutionFilter1D },
- { 4097, _gloffset_GetConvolutionParameteriv },
- { 8493, _gloffset_ConvolutionFilter2D },
- { 8695, _gloffset_ConvolutionParameteriv },
- { 9155, _gloffset_ConvolutionParameterfv },
- { 20584, _gloffset_GetSeparableFilter },
- { 24067, _gloffset_SeparableFilter2D },
- { 24930, _gloffset_ConvolutionParameteri },
- { 25053, _gloffset_ConvolutionParameterf },
- { 26757, _gloffset_GetConvolutionParameterfv },
- { 27646, _gloffset_GetConvolutionFilter },
- { 30091, _gloffset_CopyConvolutionFilter2D },
- /* from GL_EXT_copy_texture */
- { 15103, _gloffset_CopyTexSubImage3D },
- { 16697, _gloffset_CopyTexImage2D },
- { 24538, _gloffset_CopyTexImage1D },
- { 27327, _gloffset_CopyTexSubImage2D },
- { 29729, _gloffset_CopyTexSubImage1D },
- /* from GL_EXT_draw_range_elements */
- { 9492, _gloffset_DrawRangeElements },
- /* from GL_EXT_histogram */
- { 895, _gloffset_Histogram },
- { 3561, _gloffset_ResetHistogram },
- { 9989, _gloffset_GetMinmax },
- { 15437, _gloffset_GetHistogramParameterfv },
- { 24463, _gloffset_GetMinmaxParameteriv },
- { 26647, _gloffset_ResetMinmax },
- { 27543, _gloffset_GetHistogramParameteriv },
- { 28744, _gloffset_GetHistogram },
- { 31313, _gloffset_Minmax },
- { 32853, _gloffset_GetMinmaxParameterfv },
- /* from GL_EXT_paletted_texture */
- { 8355, _gloffset_ColorTable },
- { 15283, _gloffset_GetColorTable },
- { 22982, _gloffset_GetColorTableParameterfv },
- { 25109, _gloffset_GetColorTableParameteriv },
- /* from GL_EXT_subtexture */
- { 7076, _gloffset_TexSubImage1D },
- { 10666, _gloffset_TexSubImage2D },
- /* from GL_EXT_texture3D */
- { 1813, _gloffset_TexImage3D },
- { 22751, _gloffset_TexSubImage3D },
- /* from GL_EXT_texture_object */
- { 3329, _gloffset_PrioritizeTextures },
- { 7525, _gloffset_AreTexturesResident },
- { 13638, _gloffset_GenTextures },
- { 15769, _gloffset_DeleteTextures },
- { 19569, _gloffset_IsTexture },
- { 29794, _gloffset_BindTexture },
- /* from GL_EXT_vertex_array */
- { 24239, _gloffset_ArrayElement },
- { 30901, _gloffset_GetPointerv },
- { 32480, _gloffset_DrawArrays },
- /* from GL_SGI_color_table */
- { 7643, _gloffset_ColorTableParameteriv },
- { 8355, _gloffset_ColorTable },
- { 15283, _gloffset_GetColorTable },
- { 15393, _gloffset_CopyColorTable },
- { 19430, _gloffset_ColorTableParameterfv },
- { 22982, _gloffset_GetColorTableParameterfv },
- { 25109, _gloffset_GetColorTableParameteriv },
- /* from GL_VERSION_1_3 */
- { 464, _gloffset_MultiTexCoord3sARB },
- { 696, _gloffset_ActiveTextureARB },
- { 4234, _gloffset_MultiTexCoord1fvARB },
- { 6142, _gloffset_MultiTexCoord3dARB },
- { 6187, _gloffset_MultiTexCoord2iARB },
- { 6311, _gloffset_MultiTexCoord2svARB },
- { 8311, _gloffset_MultiTexCoord2fARB },
- { 10371, _gloffset_MultiTexCoord3fvARB },
- { 10973, _gloffset_MultiTexCoord4sARB },
- { 11654, _gloffset_MultiTexCoord2dvARB },
- { 12069, _gloffset_MultiTexCoord1svARB },
- { 12480, _gloffset_MultiTexCoord3svARB },
- { 12541, _gloffset_MultiTexCoord4iARB },
- { 13342, _gloffset_MultiTexCoord3iARB },
- { 14141, _gloffset_MultiTexCoord1dARB },
- { 14358, _gloffset_MultiTexCoord3dvARB },
- { 15637, _gloffset_MultiTexCoord3ivARB },
- { 15682, _gloffset_MultiTexCoord2sARB },
- { 17067, _gloffset_MultiTexCoord4ivARB },
- { 19080, _gloffset_ClientActiveTextureARB },
- { 21380, _gloffset_MultiTexCoord2dARB },
- { 21817, _gloffset_MultiTexCoord4dvARB },
- { 22173, _gloffset_MultiTexCoord4fvARB },
- { 23123, _gloffset_MultiTexCoord3fARB },
- { 25693, _gloffset_MultiTexCoord4dARB },
- { 25959, _gloffset_MultiTexCoord1sARB },
- { 26163, _gloffset_MultiTexCoord1dvARB },
- { 27171, _gloffset_MultiTexCoord1ivARB },
- { 27264, _gloffset_MultiTexCoord2ivARB },
- { 27603, _gloffset_MultiTexCoord1iARB },
- { 29019, _gloffset_MultiTexCoord4svARB },
- { 29593, _gloffset_MultiTexCoord1fARB },
- { 29856, _gloffset_MultiTexCoord4fARB },
- { 32314, _gloffset_MultiTexCoord2fvARB },
- { -1, -1 }
-};
-
-#endif /* need_MESA_remap_table */
-
-#if defined(need_GL_3DFX_tbuffer)
-static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = {
- { 9213, -1 }, /* TbufferMask3DFX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_flush_buffer_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_object_purgeable)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_texture_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_texture_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_APPLE_vertex_array_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_ES2_compatibility)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_copy_buffer)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_buffers_blend)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_buffers_blend_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_elements_base_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_draw_instanced)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_framebuffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_geometry_shader4)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = {
- { 12444, -1 }, /* FramebufferTextureLayer */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_instanced_arrays)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_instanced_arrays_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_map_buffer_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_matrix_palette)
-static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = {
- { 3812, -1 }, /* MatrixIndexusvARB */
- { 13163, -1 }, /* MatrixIndexuivARB */
- { 14513, -1 }, /* MatrixIndexPointerARB */
- { 19818, -1 }, /* CurrentPaletteMatrixARB */
- { 22867, -1 }, /* MatrixIndexubvARB */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_occlusion_query)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_provoking_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_shader_objects)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_shader_objects_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_sync)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_sync_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_texture_compression)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_texture_compression_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_transform_feedback2)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_transpose_matrix)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_array_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_blend)
-static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = {
- { 2435, -1 }, /* WeightubvARB */
- { 6554, -1 }, /* WeightivARB */
- { 11076, -1 }, /* WeightPointerARB */
- { 13898, -1 }, /* WeightfvARB */
- { 17586, -1 }, /* WeightbvARB */
- { 21048, -1 }, /* WeightusvARB */
- { 23993, -1 }, /* VertexBlendARB */
- { 29677, -1 }, /* WeightsvARB */
- { 31738, -1 }, /* WeightdvARB */
- { 32514, -1 }, /* WeightuivARB */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_buffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_vertex_shader)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ARB_window_pos)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ARB_window_pos_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_blend_equation_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_draw_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_envmap_bumpmap)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_fragment_shader)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_ATI_separate_stencil)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_color)
-static const struct gl_function_remap GL_EXT_blend_color_functions[] = {
- { 2694, _gloffset_BlendColor },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_equation_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_func_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_blend_minmax)
-static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = {
- { 11211, _gloffset_BlendEquation },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_color_subtable)
-static const struct gl_function_remap GL_EXT_color_subtable_functions[] = {
- { 17010, _gloffset_ColorSubTable },
- { 31688, _gloffset_CopyColorSubTable },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_compiled_vertex_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_convolution)
-static const struct gl_function_remap GL_EXT_convolution_functions[] = {
- { 296, _gloffset_ConvolutionFilter1D },
- { 2493, _gloffset_CopyConvolutionFilter1D },
- { 4097, _gloffset_GetConvolutionParameteriv },
- { 8493, _gloffset_ConvolutionFilter2D },
- { 8695, _gloffset_ConvolutionParameteriv },
- { 9155, _gloffset_ConvolutionParameterfv },
- { 20584, _gloffset_GetSeparableFilter },
- { 24067, _gloffset_SeparableFilter2D },
- { 24930, _gloffset_ConvolutionParameteri },
- { 25053, _gloffset_ConvolutionParameterf },
- { 26757, _gloffset_GetConvolutionParameterfv },
- { 27646, _gloffset_GetConvolutionFilter },
- { 30091, _gloffset_CopyConvolutionFilter2D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_coordinate_frame)
-static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = {
- { 10510, -1 }, /* TangentPointerEXT */
- { 12599, -1 }, /* Binormal3ivEXT */
- { 13295, -1 }, /* Tangent3sEXT */
- { 14578, -1 }, /* Tangent3fvEXT */
- { 18778, -1 }, /* Tangent3dvEXT */
- { 19516, -1 }, /* Binormal3bvEXT */
- { 20637, -1 }, /* Binormal3dEXT */
- { 22799, -1 }, /* Tangent3fEXT */
- { 25002, -1 }, /* Binormal3sEXT */
- { 25470, -1 }, /* Tangent3ivEXT */
- { 25489, -1 }, /* Tangent3dEXT */
- { 26436, -1 }, /* Binormal3svEXT */
- { 27069, -1 }, /* Binormal3fEXT */
- { 27957, -1 }, /* Binormal3dvEXT */
- { 29276, -1 }, /* Tangent3iEXT */
- { 30376, -1 }, /* Tangent3bvEXT */
- { 30936, -1 }, /* Tangent3bEXT */
- { 31461, -1 }, /* Binormal3fvEXT */
- { 32213, -1 }, /* BinormalPointerEXT */
- { 32618, -1 }, /* Tangent3svEXT */
- { 33055, -1 }, /* Binormal3bEXT */
- { 33232, -1 }, /* Binormal3iEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_copy_texture)
-static const struct gl_function_remap GL_EXT_copy_texture_functions[] = {
- { 15103, _gloffset_CopyTexSubImage3D },
- { 16697, _gloffset_CopyTexImage2D },
- { 24538, _gloffset_CopyTexImage1D },
- { 27327, _gloffset_CopyTexSubImage2D },
- { 29729, _gloffset_CopyTexSubImage1D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_cull_vertex)
-static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = {
- { 8844, -1 }, /* CullParameterdvEXT */
- { 11699, -1 }, /* CullParameterfvEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_depth_bounds_test)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_buffers2)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_instanced)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_draw_range_elements)
-static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = {
- { 9492, _gloffset_DrawRangeElements },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_fog_coord)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_fog_coord_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_blit)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_framebuffer_object)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_gpu_program_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_gpu_shader4)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_histogram)
-static const struct gl_function_remap GL_EXT_histogram_functions[] = {
- { 895, _gloffset_Histogram },
- { 3561, _gloffset_ResetHistogram },
- { 9989, _gloffset_GetMinmax },
- { 15437, _gloffset_GetHistogramParameterfv },
- { 24463, _gloffset_GetMinmaxParameteriv },
- { 26647, _gloffset_ResetMinmax },
- { 27543, _gloffset_GetHistogramParameteriv },
- { 28744, _gloffset_GetHistogram },
- { 31313, _gloffset_Minmax },
- { 32853, _gloffset_GetMinmaxParameterfv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_index_func)
-static const struct gl_function_remap GL_EXT_index_func_functions[] = {
- { 11485, -1 }, /* IndexFuncEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_index_material)
-static const struct gl_function_remap GL_EXT_index_material_functions[] = {
- { 21135, -1 }, /* IndexMaterialEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_light_texture)
-static const struct gl_function_remap GL_EXT_light_texture_functions[] = {
- { 26456, -1 }, /* ApplyTextureEXT */
- { 26601, -1 }, /* TextureMaterialEXT */
- { 26626, -1 }, /* TextureLightEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_multi_draw_arrays)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_paletted_texture)
-static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = {
- { 8355, _gloffset_ColorTable },
- { 15283, _gloffset_GetColorTable },
- { 22982, _gloffset_GetColorTableParameterfv },
- { 25109, _gloffset_GetColorTableParameteriv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_pixel_transform)
-static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = {
- { 21782, -1 }, /* PixelTransformParameterfEXT */
- { 21862, -1 }, /* PixelTransformParameteriEXT */
- { 30651, -1 }, /* PixelTransformParameterfvEXT */
- { 32177, -1 }, /* PixelTransformParameterivEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_polygon_offset)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_provoking_vertex)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_secondary_color)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_secondary_color_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_separate_shader_objects)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_stencil_two_side)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_subtexture)
-static const struct gl_function_remap GL_EXT_subtexture_functions[] = {
- { 7076, _gloffset_TexSubImage1D },
- { 10666, _gloffset_TexSubImage2D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture3D)
-static const struct gl_function_remap GL_EXT_texture3D_functions[] = {
- { 1813, _gloffset_TexImage3D },
- { 22751, _gloffset_TexSubImage3D },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_texture_array_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_integer)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_texture_integer_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_object)
-static const struct gl_function_remap GL_EXT_texture_object_functions[] = {
- { 3329, _gloffset_PrioritizeTextures },
- { 7525, _gloffset_AreTexturesResident },
- { 13638, _gloffset_GenTextures },
- { 15769, _gloffset_DeleteTextures },
- { 19569, _gloffset_IsTexture },
- { 29794, _gloffset_BindTexture },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_texture_perturb_normal)
-static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = {
- { 13848, -1 }, /* TextureNormalEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_timer_query)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_timer_query_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_transform_feedback)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_vertex_array)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_EXT_vertex_array_functions[] = {
- { 24239, _gloffset_ArrayElement },
- { 30901, _gloffset_GetPointerv },
- { 32480, _gloffset_DrawArrays },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_EXT_vertex_weighting)
-static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = {
- { 19599, -1 }, /* VertexWeightfvEXT */
- { 27012, -1 }, /* VertexWeightfEXT */
- { 28713, -1 }, /* VertexWeightPointerEXT */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_HP_image_transform)
-static const struct gl_function_remap GL_HP_image_transform_functions[] = {
- { 2366, -1 }, /* GetImageTransformParameterfvHP */
- { 3778, -1 }, /* ImageTransformParameterfHP */
- { 10204, -1 }, /* ImageTransformParameterfvHP */
- { 11954, -1 }, /* ImageTransformParameteriHP */
- { 12334, -1 }, /* GetImageTransformParameterivHP */
- { 19663, -1 }, /* ImageTransformParameterivHP */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_IBM_multimode_draw_arrays)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_IBM_vertex_array_lists)
-static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = {
- { 4366, -1 }, /* SecondaryColorPointerListIBM */
- { 6008, -1 }, /* NormalPointerListIBM */
- { 7699, -1 }, /* FogCoordPointerListIBM */
- { 8006, -1 }, /* VertexPointerListIBM */
- { 11875, -1 }, /* ColorPointerListIBM */
- { 13402, -1 }, /* TexCoordPointerListIBM */
- { 13870, -1 }, /* IndexPointerListIBM */
- { 32796, -1 }, /* EdgeFlagPointerListIBM */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_INGR_blend_func_separate)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_INTEL_parallel_arrays)
-static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = {
- { 12742, -1 }, /* VertexPointervINTEL */
- { 15530, -1 }, /* ColorPointervINTEL */
- { 30065, -1 }, /* NormalPointervINTEL */
- { 30583, -1 }, /* TexCoordPointervINTEL */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_resize_buffers)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_shader_debug)
-static const struct gl_function_remap GL_MESA_shader_debug_functions[] = {
- { 1677, -1 }, /* GetDebugLogLengthMESA */
- { 3500, -1 }, /* ClearDebugLogMESA */
- { 4527, -1 }, /* GetDebugLogMESA */
- { 31094, -1 }, /* CreateDebugObjectMESA */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_MESA_window_pos)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_MESA_window_pos_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_condtitional_render)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_condtitional_render_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_evaluators)
-static const struct gl_function_remap GL_NV_evaluators_functions[] = {
- { 6738, -1 }, /* GetMapAttribParameterivNV */
- { 8461, -1 }, /* MapControlPointsNV */
- { 8560, -1 }, /* MapParameterfvNV */
- { 10649, -1 }, /* EvalMapsNV */
- { 17184, -1 }, /* GetMapAttribParameterfvNV */
- { 17401, -1 }, /* MapParameterivNV */
- { 24853, -1 }, /* GetMapParameterivNV */
- { 25351, -1 }, /* GetMapParameterfvNV */
- { 29380, -1 }, /* GetMapControlPointsNV */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_fence)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_fence_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_fragment_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_fragment_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_point_sprite)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_point_sprite_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_primitive_restart)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_primitive_restart_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_register_combiners)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_register_combiners_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_register_combiners2)
-static const struct gl_function_remap GL_NV_register_combiners2_functions[] = {
- { 15922, -1 }, /* CombinerStageParameterfvNV */
- { 16318, -1 }, /* GetCombinerStageParameterfvNV */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_texture_barrier)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_texture_barrier_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_vertex_array_range)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_NV_vertex_program)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_NV_vertex_program_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_OES_EGL_image)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_OES_EGL_image_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_PGI_misc_hints)
-static const struct gl_function_remap GL_PGI_misc_hints_functions[] = {
- { 8681, -1 }, /* HintPGI */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_detail_texture)
-static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = {
- { 16291, -1 }, /* GetDetailTexFuncSGIS */
- { 16642, -1 }, /* DetailTexFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_fog_function)
-static const struct gl_function_remap GL_SGIS_fog_function_functions[] = {
- { 27309, -1 }, /* FogFuncSGIS */
- { 28062, -1 }, /* GetFogFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_multisample)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_multisample_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_pixel_texture)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_point_parameters)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_sharpen_texture)
-static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = {
- { 6799, -1 }, /* GetSharpenTexFuncSGIS */
- { 22147, -1 }, /* SharpenTexFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture4D)
-static const struct gl_function_remap GL_SGIS_texture4D_functions[] = {
- { 1049, -1 }, /* TexImage4DSGIS */
- { 15838, -1 }, /* TexSubImage4DSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture_color_mask)
-static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = {
- { 15236, -1 }, /* TextureColorMaskSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIS_texture_filter4)
-static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = {
- { 6976, -1 }, /* GetTexFilterFuncSGIS */
- { 16437, -1 }, /* TexFilterFuncSGIS */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_async)
-static const struct gl_function_remap GL_SGIX_async_functions[] = {
- { 3426, -1 }, /* AsyncMarkerSGIX */
- { 4506, -1 }, /* FinishAsyncSGIX */
- { 5495, -1 }, /* PollAsyncSGIX */
- { 22328, -1 }, /* DeleteAsyncMarkersSGIX */
- { 22383, -1 }, /* IsAsyncMarkerSGIX */
- { 32593, -1 }, /* GenAsyncMarkersSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_flush_raster)
-static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = {
- { 7353, -1 }, /* FlushRasterSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_fragment_lighting)
-static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = {
- { 2664, -1 }, /* FragmentMaterialfvSGIX */
- { 5399, -1 }, /* FragmentLightiSGIX */
- { 8073, -1 }, /* FragmentMaterialfSGIX */
- { 8234, -1 }, /* GetFragmentLightivSGIX */
- { 9107, -1 }, /* FragmentLightModeliSGIX */
- { 10712, -1 }, /* FragmentLightivSGIX */
- { 11019, -1 }, /* GetFragmentMaterialivSGIX */
- { 16231, -1 }, /* GetFragmentMaterialfvSGIX */
- { 19486, -1 }, /* FragmentLightModelfSGIX */
- { 19786, -1 }, /* FragmentColorMaterialSGIX */
- { 20203, -1 }, /* FragmentMaterialiSGIX */
- { 21463, -1 }, /* LightEnviSGIX */
- { 23074, -1 }, /* FragmentLightModelfvSGIX */
- { 23409, -1 }, /* FragmentLightfvSGIX */
- { 28446, -1 }, /* FragmentLightModelivSGIX */
- { 28595, -1 }, /* FragmentLightfSGIX */
- { 31431, -1 }, /* GetFragmentLightfvSGIX */
- { 33076, -1 }, /* FragmentMaterialivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_framezoom)
-static const struct gl_function_remap GL_SGIX_framezoom_functions[] = {
- { 22406, -1 }, /* FrameZoomSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_igloo_interface)
-static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = {
- { 28903, -1 }, /* IglooInterfaceSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_instruments)
-static const struct gl_function_remap GL_SGIX_instruments_functions[] = {
- { 2844, -1 }, /* ReadInstrumentsSGIX */
- { 6572, -1 }, /* PollInstrumentsSGIX */
- { 10570, -1 }, /* GetInstrumentsSGIX */
- { 13000, -1 }, /* StartInstrumentsSGIX */
- { 15956, -1 }, /* StopInstrumentsSGIX */
- { 17823, -1 }, /* InstrumentsBufferSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_list_priority)
-static const struct gl_function_remap GL_SGIX_list_priority_functions[] = {
- { 1280, -1 }, /* ListParameterfSGIX */
- { 3128, -1 }, /* GetListParameterfvSGIX */
- { 17714, -1 }, /* ListParameteriSGIX */
- { 18728, -1 }, /* ListParameterfvSGIX */
- { 20869, -1 }, /* ListParameterivSGIX */
- { 32637, -1 }, /* GetListParameterivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_pixel_texture)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_polynomial_ffd)
-static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = {
- { 3724, -1 }, /* LoadIdentityDeformationMapSGIX */
- { 12208, -1 }, /* DeformationMap3dSGIX */
- { 16056, -1 }, /* DeformSGIX */
- { 24351, -1 }, /* DeformationMap3fSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_reference_plane)
-static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = {
- { 14787, -1 }, /* ReferencePlaneSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_sprite)
-static const struct gl_function_remap GL_SGIX_sprite_functions[] = {
- { 9605, -1 }, /* SpriteParameterfvSGIX */
- { 20658, -1 }, /* SpriteParameteriSGIX */
- { 26681, -1 }, /* SpriteParameterfSGIX */
- { 29523, -1 }, /* SpriteParameterivSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGIX_tag_sample_buffer)
-static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = {
- { 20717, -1 }, /* TagSampleBufferSGIX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SGI_color_table)
-static const struct gl_function_remap GL_SGI_color_table_functions[] = {
- { 7643, _gloffset_ColorTableParameteriv },
- { 8355, _gloffset_ColorTable },
- { 15283, _gloffset_GetColorTable },
- { 15393, _gloffset_CopyColorTable },
- { 19430, _gloffset_ColorTableParameterfv },
- { 22982, _gloffset_GetColorTableParameterfv },
- { 25109, _gloffset_GetColorTableParameteriv },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUNX_constant_data)
-static const struct gl_function_remap GL_SUNX_constant_data_functions[] = {
- { 31409, -1 }, /* FinishTextureSUNX */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_global_alpha)
-static const struct gl_function_remap GL_SUN_global_alpha_functions[] = {
- { 3447, -1 }, /* GlobalAlphaFactorubSUN */
- { 4805, -1 }, /* GlobalAlphaFactoriSUN */
- { 6597, -1 }, /* GlobalAlphaFactordSUN */
- { 9689, -1 }, /* GlobalAlphaFactoruiSUN */
- { 10161, -1 }, /* GlobalAlphaFactorbSUN */
- { 13315, -1 }, /* GlobalAlphaFactorfSUN */
- { 13479, -1 }, /* GlobalAlphaFactorusSUN */
- { 22669, -1 }, /* GlobalAlphaFactorsSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_mesh_array)
-static const struct gl_function_remap GL_SUN_mesh_array_functions[] = {
- { 29314, -1 }, /* DrawMeshArraysSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_triangle_list)
-static const struct gl_function_remap GL_SUN_triangle_list_functions[] = {
- { 4480, -1 }, /* ReplacementCodeubSUN */
- { 6356, -1 }, /* ReplacementCodeubvSUN */
- { 19151, -1 }, /* ReplacementCodeusvSUN */
- { 19339, -1 }, /* ReplacementCodePointerSUN */
- { 21527, -1 }, /* ReplacementCodeuiSUN */
- { 22357, -1 }, /* ReplacementCodeusSUN */
- { 29980, -1 }, /* ReplacementCodeuivSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_SUN_vertex)
-static const struct gl_function_remap GL_SUN_vertex_functions[] = {
- { 1154, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */
- { 1352, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */
- { 1578, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */
- { 1908, -1 }, /* ReplacementCodeuiVertex3fvSUN */
- { 2042, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */
- { 2600, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */
- { 2913, -1 }, /* Color4ubVertex3fvSUN */
- { 4639, -1 }, /* Color4ubVertex3fSUN */
- { 4762, -1 }, /* TexCoord2fVertex3fSUN */
- { 5106, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */
- { 5599, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */
- { 6251, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */
- { 7031, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */
- { 7390, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */
- { 8102, -1 }, /* TexCoord2fNormal3fVertex3fSUN */
- { 8906, -1 }, /* Color3fVertex3fSUN */
- { 10097, -1 }, /* Color3fVertex3fvSUN */
- { 10535, -1 }, /* Color4fNormal3fVertex3fvSUN */
- { 11364, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */
- { 12863, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */
- { 14403, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */
- { 14929, -1 }, /* TexCoord2fColor3fVertex3fSUN */
- { 15981, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */
- { 16396, -1 }, /* Color4ubVertex2fvSUN */
- { 16667, -1 }, /* Normal3fVertex3fSUN */
- { 17764, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */
- { 18125, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */
- { 18980, -1 }, /* TexCoord2fVertex3fvSUN */
- { 19756, -1 }, /* Color4ubVertex2fSUN */
- { 19994, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */
- { 21993, -1 }, /* TexCoord2fColor4ubVertex3fSUN */
- { 22425, -1 }, /* Normal3fVertex3fvSUN */
- { 22891, -1 }, /* Color4fNormal3fVertex3fSUN */
- { 23900, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */
- { 26002, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */
- { 27425, -1 }, /* TexCoord4fVertex4fSUN */
- { 27851, -1 }, /* TexCoord2fColor3fVertex3fvSUN */
- { 28290, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */
- { 28417, -1 }, /* TexCoord4fVertex4fvSUN */
- { 29151, -1 }, /* ReplacementCodeuiVertex3fSUN */
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_3)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_3_functions[] = {
- { 464, _gloffset_MultiTexCoord3sARB },
- { 696, _gloffset_ActiveTextureARB },
- { 4234, _gloffset_MultiTexCoord1fvARB },
- { 6142, _gloffset_MultiTexCoord3dARB },
- { 6187, _gloffset_MultiTexCoord2iARB },
- { 6311, _gloffset_MultiTexCoord2svARB },
- { 8311, _gloffset_MultiTexCoord2fARB },
- { 10371, _gloffset_MultiTexCoord3fvARB },
- { 10973, _gloffset_MultiTexCoord4sARB },
- { 11654, _gloffset_MultiTexCoord2dvARB },
- { 12069, _gloffset_MultiTexCoord1svARB },
- { 12480, _gloffset_MultiTexCoord3svARB },
- { 12541, _gloffset_MultiTexCoord4iARB },
- { 13342, _gloffset_MultiTexCoord3iARB },
- { 14141, _gloffset_MultiTexCoord1dARB },
- { 14358, _gloffset_MultiTexCoord3dvARB },
- { 15637, _gloffset_MultiTexCoord3ivARB },
- { 15682, _gloffset_MultiTexCoord2sARB },
- { 17067, _gloffset_MultiTexCoord4ivARB },
- { 19080, _gloffset_ClientActiveTextureARB },
- { 21380, _gloffset_MultiTexCoord2dARB },
- { 21817, _gloffset_MultiTexCoord4dvARB },
- { 22173, _gloffset_MultiTexCoord4fvARB },
- { 23123, _gloffset_MultiTexCoord3fARB },
- { 25693, _gloffset_MultiTexCoord4dARB },
- { 25959, _gloffset_MultiTexCoord1sARB },
- { 26163, _gloffset_MultiTexCoord1dvARB },
- { 27171, _gloffset_MultiTexCoord1ivARB },
- { 27264, _gloffset_MultiTexCoord2ivARB },
- { 27603, _gloffset_MultiTexCoord1iARB },
- { 29019, _gloffset_MultiTexCoord4svARB },
- { 29593, _gloffset_MultiTexCoord1fARB },
- { 29856, _gloffset_MultiTexCoord4fARB },
- { 32314, _gloffset_MultiTexCoord2fvARB },
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_4)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_4_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_1_5)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_1_5_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_2_0)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_2_0_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_2_1)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_2_1_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_0)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_0_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_1)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_1_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_2)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_2_functions[] = {
- { -1, -1 }
-};
-#endif
-
-#if defined(need_GL_VERSION_3_3)
-/* functions defined in MESA_remap_table_functions are excluded */
-static const struct gl_function_remap GL_VERSION_3_3_functions[] = {
- { -1, -1 }
-};
-#endif
-
+/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */ + +/* + * Copyright (C) 2009 Chia-I Wu <olv@0xlab.org> + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * Chia-I Wu, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/dispatch.h" +#include "main/remap.h" + +/* this is internal to remap.c */ +#ifdef need_MESA_remap_table + +static const char _mesa_function_pool[] = + /* _mesa_function_pool[0]: MapGrid1d (offset 224) */ + "idd\0" + "glMapGrid1d\0" + "\0" + /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix3fv\0" + "glUniformMatrix3fvARB\0" + "\0" + /* _mesa_function_pool[64]: MapGrid1f (offset 225) */ + "iff\0" + "glMapGrid1f\0" + "\0" + /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2i\0" + "\0" + /* _mesa_function_pool[125]: RasterPos4i (offset 82) */ + "iiii\0" + "glRasterPos4i\0" + "\0" + /* _mesa_function_pool[145]: RasterPos4d (offset 78) */ + "dddd\0" + "glRasterPos4d\0" + "\0" + /* _mesa_function_pool[165]: NewList (dynamic) */ + "ii\0" + "glNewList\0" + "\0" + /* _mesa_function_pool[179]: RasterPos4f (offset 80) */ + "ffff\0" + "glRasterPos4f\0" + "\0" + /* _mesa_function_pool[199]: LoadIdentity (offset 290) */ + "\0" + "glLoadIdentity\0" + "\0" + /* _mesa_function_pool[216]: GetCombinerOutputParameterfvNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterfvNV\0" + "\0" + /* _mesa_function_pool[255]: SampleCoverageARB (will be remapped) */ + "fi\0" + "glSampleCoverage\0" + "glSampleCoverageARB\0" + "\0" + /* _mesa_function_pool[296]: ConvolutionFilter1D (offset 348) */ + "iiiiip\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[351]: BeginQueryARB (will be remapped) */ + "ii\0" + "glBeginQuery\0" + "glBeginQueryARB\0" + "\0" + /* _mesa_function_pool[384]: RasterPos3dv (offset 71) */ + "p\0" + "glRasterPos3dv\0" + "\0" + /* _mesa_function_pool[402]: PointParameteriNV (will be remapped) */ + "ii\0" + "glPointParameteri\0" + "glPointParameteriNV\0" + "\0" + /* _mesa_function_pool[444]: GetProgramiv (will be remapped) */ + "iip\0" + "glGetProgramiv\0" + "\0" + /* _mesa_function_pool[464]: MultiTexCoord3sARB (offset 398) */ + "iiii\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sARB\0" + "\0" + /* _mesa_function_pool[509]: SecondaryColor3iEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iEXT\0" + "\0" + /* _mesa_function_pool[555]: WindowPos3fMESA (will be remapped) */ + "fff\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "\0" + /* _mesa_function_pool[609]: TexCoord1iv (offset 99) */ + "p\0" + "glTexCoord1iv\0" + "\0" + /* _mesa_function_pool[626]: TexCoord4sv (offset 125) */ + "p\0" + "glTexCoord4sv\0" + "\0" + /* _mesa_function_pool[643]: RasterPos4s (offset 84) */ + "iiii\0" + "glRasterPos4s\0" + "\0" + /* _mesa_function_pool[663]: PixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[696]: ActiveTextureARB (offset 374) */ + "i\0" + "glActiveTexture\0" + "glActiveTextureARB\0" + "\0" + /* _mesa_function_pool[734]: BlitFramebufferEXT (will be remapped) */ + "iiiiiiiiii\0" + "glBlitFramebuffer\0" + "glBlitFramebufferEXT\0" + "\0" + /* _mesa_function_pool[785]: TexCoord1f (offset 96) */ + "f\0" + "glTexCoord1f\0" + "\0" + /* _mesa_function_pool[801]: TexCoord1d (offset 94) */ + "d\0" + "glTexCoord1d\0" + "\0" + /* _mesa_function_pool[817]: VertexAttrib4ubvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4ubvNV\0" + "\0" + /* _mesa_function_pool[842]: TexCoord1i (offset 98) */ + "i\0" + "glTexCoord1i\0" + "\0" + /* _mesa_function_pool[858]: GetProgramNamedParameterdvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterdvNV\0" + "\0" + /* _mesa_function_pool[895]: Histogram (offset 367) */ + "iiii\0" + "glHistogram\0" + "glHistogramEXT\0" + "\0" + /* _mesa_function_pool[928]: TexCoord1s (offset 100) */ + "i\0" + "glTexCoord1s\0" + "\0" + /* _mesa_function_pool[944]: GetMapfv (offset 267) */ + "iip\0" + "glGetMapfv\0" + "\0" + /* _mesa_function_pool[960]: EvalCoord1f (offset 230) */ + "f\0" + "glEvalCoord1f\0" + "\0" + /* _mesa_function_pool[977]: FramebufferTexture (will be remapped) */ + "iiii\0" + "glFramebufferTexture\0" + "\0" + /* _mesa_function_pool[1004]: VertexAttribI1ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1iv\0" + "\0" + /* _mesa_function_pool[1049]: TexImage4DSGIS (dynamic) */ + "iiiiiiiiiip\0" + "glTexImage4DSGIS\0" + "\0" + /* _mesa_function_pool[1079]: PolygonStipple (offset 175) */ + "p\0" + "glPolygonStipple\0" + "\0" + /* _mesa_function_pool[1099]: WindowPos2dvMESA (will be remapped) */ + "p\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "\0" + /* _mesa_function_pool[1154]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1198]: BlendEquationSeparateEXT (will be remapped) */ + "ii\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "\0" + /* _mesa_function_pool[1280]: ListParameterfSGIX (dynamic) */ + "iif\0" + "glListParameterfSGIX\0" + "\0" + /* _mesa_function_pool[1306]: SecondaryColor3bEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bEXT\0" + "\0" + /* _mesa_function_pool[1352]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ + "pppp\0" + "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[1398]: GetPixelMapfv (offset 271) */ + "ip\0" + "glGetPixelMapfv\0" + "\0" + /* _mesa_function_pool[1418]: Color3uiv (offset 22) */ + "p\0" + "glColor3uiv\0" + "\0" + /* _mesa_function_pool[1433]: IsEnabled (offset 286) */ + "i\0" + "glIsEnabled\0" + "\0" + /* _mesa_function_pool[1448]: VertexAttrib4svNV (will be remapped) */ + "ip\0" + "glVertexAttrib4svNV\0" + "\0" + /* _mesa_function_pool[1472]: EvalCoord2fv (offset 235) */ + "p\0" + "glEvalCoord2fv\0" + "\0" + /* _mesa_function_pool[1490]: GetBufferSubDataARB (will be remapped) */ + "iiip\0" + "glGetBufferSubData\0" + "glGetBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1537]: BufferSubDataARB (will be remapped) */ + "iiip\0" + "glBufferSubData\0" + "glBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1578]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1616]: AttachShader (will be remapped) */ + "ii\0" + "glAttachShader\0" + "\0" + /* _mesa_function_pool[1635]: VertexAttrib2fARB (will be remapped) */ + "iff\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fARB\0" + "\0" + /* _mesa_function_pool[1677]: GetDebugLogLengthMESA (dynamic) */ + "iii\0" + "glGetDebugLogLengthMESA\0" + "\0" + /* _mesa_function_pool[1706]: GetMapiv (offset 268) */ + "iip\0" + "glGetMapiv\0" + "\0" + /* _mesa_function_pool[1722]: VertexAttrib3fARB (will be remapped) */ + "ifff\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fARB\0" + "\0" + /* _mesa_function_pool[1765]: Indexubv (offset 316) */ + "p\0" + "glIndexubv\0" + "\0" + /* _mesa_function_pool[1779]: GetQueryivARB (will be remapped) */ + "iip\0" + "glGetQueryiv\0" + "glGetQueryivARB\0" + "\0" + /* _mesa_function_pool[1813]: TexImage3D (offset 371) */ + "iiiiiiiiip\0" + "glTexImage3D\0" + "glTexImage3DEXT\0" + "\0" + /* _mesa_function_pool[1854]: BindFragDataLocationEXT (will be remapped) */ + "iip\0" + "glBindFragDataLocationEXT\0" + "glBindFragDataLocation\0" + "\0" + /* _mesa_function_pool[1908]: ReplacementCodeuiVertex3fvSUN (dynamic) */ + "pp\0" + "glReplacementCodeuiVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1944]: EdgeFlagPointer (offset 312) */ + "ip\0" + "glEdgeFlagPointer\0" + "\0" + /* _mesa_function_pool[1966]: Color3ubv (offset 20) */ + "p\0" + "glColor3ubv\0" + "\0" + /* _mesa_function_pool[1981]: GetQueryObjectivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectivARB\0" + "\0" + /* _mesa_function_pool[2027]: Vertex3dv (offset 135) */ + "p\0" + "glVertex3dv\0" + "\0" + /* _mesa_function_pool[2042]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2089]: CompressedTexSubImage2DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage2DARB\0" + "\0" + /* _mesa_function_pool[2155]: CombinerOutputNV (will be remapped) */ + "iiiiiiiiii\0" + "glCombinerOutputNV\0" + "\0" + /* _mesa_function_pool[2186]: VertexAttribs3fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3fvNV\0" + "\0" + /* _mesa_function_pool[2212]: Uniform2fARB (will be remapped) */ + "iff\0" + "glUniform2f\0" + "glUniform2fARB\0" + "\0" + /* _mesa_function_pool[2244]: LightModeliv (offset 166) */ + "ip\0" + "glLightModeliv\0" + "\0" + /* _mesa_function_pool[2263]: VertexAttrib1svARB (will be remapped) */ + "ip\0" + "glVertexAttrib1sv\0" + "glVertexAttrib1svARB\0" + "\0" + /* _mesa_function_pool[2306]: VertexAttribs1dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1dvNV\0" + "\0" + /* _mesa_function_pool[2332]: Uniform2ivARB (will be remapped) */ + "iip\0" + "glUniform2iv\0" + "glUniform2ivARB\0" + "\0" + /* _mesa_function_pool[2366]: GetImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[2404]: Normal3bv (offset 53) */ + "p\0" + "glNormal3bv\0" + "\0" + /* _mesa_function_pool[2419]: TexGeniv (offset 193) */ + "iip\0" + "glTexGeniv\0" + "\0" + /* _mesa_function_pool[2435]: WeightubvARB (dynamic) */ + "ip\0" + "glWeightubvARB\0" + "\0" + /* _mesa_function_pool[2454]: VertexAttrib1fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1fvNV\0" + "\0" + /* _mesa_function_pool[2478]: Vertex3iv (offset 139) */ + "p\0" + "glVertex3iv\0" + "\0" + /* _mesa_function_pool[2493]: CopyConvolutionFilter1D (offset 354) */ + "iiiii\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[2555]: VertexAttribI1uiEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1ui\0" + "\0" + /* _mesa_function_pool[2600]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[2648]: DeleteSync (will be remapped) */ + "i\0" + "glDeleteSync\0" + "\0" + /* _mesa_function_pool[2664]: FragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[2694]: BlendColor (offset 336) */ + "ffff\0" + "glBlendColor\0" + "glBlendColorEXT\0" + "\0" + /* _mesa_function_pool[2729]: UniformMatrix4fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix4fv\0" + "glUniformMatrix4fvARB\0" + "\0" + /* _mesa_function_pool[2776]: DeleteVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glDeleteVertexArrays\0" + "glDeleteVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[2827]: TexBuffer (will be remapped) */ + "iii\0" + "glTexBuffer\0" + "\0" + /* _mesa_function_pool[2844]: ReadInstrumentsSGIX (dynamic) */ + "i\0" + "glReadInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[2869]: CallLists (offset 3) */ + "iip\0" + "glCallLists\0" + "\0" + /* _mesa_function_pool[2886]: UniformMatrix2x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x4fv\0" + "\0" + /* _mesa_function_pool[2913]: Color4ubVertex3fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2940]: Normal3iv (offset 59) */ + "p\0" + "glNormal3iv\0" + "\0" + /* _mesa_function_pool[2955]: PassThrough (offset 199) */ + "f\0" + "glPassThrough\0" + "\0" + /* _mesa_function_pool[2972]: GetVertexAttribIivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIiv\0" + "\0" + /* _mesa_function_pool[3022]: TexParameterIivEXT (will be remapped) */ + "iip\0" + "glTexParameterIivEXT\0" + "glTexParameterIiv\0" + "\0" + /* _mesa_function_pool[3066]: FramebufferTextureLayerEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerEXT\0" + "\0" + /* _mesa_function_pool[3128]: GetListParameterfvSGIX (dynamic) */ + "iip\0" + "glGetListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[3158]: Viewport (offset 305) */ + "iiii\0" + "glViewport\0" + "\0" + /* _mesa_function_pool[3175]: VertexAttrib4NusvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4NusvARB\0" + "\0" + /* _mesa_function_pool[3222]: WindowPos4svMESA (will be remapped) */ + "p\0" + "glWindowPos4svMESA\0" + "\0" + /* _mesa_function_pool[3244]: CreateProgramObjectARB (will be remapped) */ + "\0" + "glCreateProgramObjectARB\0" + "\0" + /* _mesa_function_pool[3271]: DeleteTransformFeedbacks (will be remapped) */ + "ip\0" + "glDeleteTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[3302]: UniformMatrix4x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x3fv\0" + "\0" + /* _mesa_function_pool[3329]: PrioritizeTextures (offset 331) */ + "ipp\0" + "glPrioritizeTextures\0" + "glPrioritizeTexturesEXT\0" + "\0" + /* _mesa_function_pool[3379]: VertexAttribI3uiEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3ui\0" + "\0" + /* _mesa_function_pool[3426]: AsyncMarkerSGIX (dynamic) */ + "i\0" + "glAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[3447]: GlobalAlphaFactorubSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorubSUN\0" + "\0" + /* _mesa_function_pool[3475]: ClearColorIuiEXT (will be remapped) */ + "iiii\0" + "glClearColorIuiEXT\0" + "\0" + /* _mesa_function_pool[3500]: ClearDebugLogMESA (dynamic) */ + "iii\0" + "glClearDebugLogMESA\0" + "\0" + /* _mesa_function_pool[3525]: Uniform4uiEXT (will be remapped) */ + "iiiii\0" + "glUniform4uiEXT\0" + "glUniform4ui\0" + "\0" + /* _mesa_function_pool[3561]: ResetHistogram (offset 369) */ + "i\0" + "glResetHistogram\0" + "glResetHistogramEXT\0" + "\0" + /* _mesa_function_pool[3601]: GetProgramNamedParameterfvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterfvNV\0" + "\0" + /* _mesa_function_pool[3638]: PointParameterfEXT (will be remapped) */ + "if\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "\0" + /* _mesa_function_pool[3724]: LoadIdentityDeformationMapSGIX (dynamic) */ + "i\0" + "glLoadIdentityDeformationMapSGIX\0" + "\0" + /* _mesa_function_pool[3760]: GenFencesNV (will be remapped) */ + "ip\0" + "glGenFencesNV\0" + "\0" + /* _mesa_function_pool[3778]: ImageTransformParameterfHP (dynamic) */ + "iif\0" + "glImageTransformParameterfHP\0" + "\0" + /* _mesa_function_pool[3812]: MatrixIndexusvARB (dynamic) */ + "ip\0" + "glMatrixIndexusvARB\0" + "\0" + /* _mesa_function_pool[3836]: DrawElementsBaseVertex (will be remapped) */ + "iiipi\0" + "glDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[3868]: DisableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glDisableVertexAttribArray\0" + "glDisableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[3928]: TexCoord2sv (offset 109) */ + "p\0" + "glTexCoord2sv\0" + "\0" + /* _mesa_function_pool[3945]: Vertex4dv (offset 143) */ + "p\0" + "glVertex4dv\0" + "\0" + /* _mesa_function_pool[3960]: StencilMaskSeparate (will be remapped) */ + "ii\0" + "glStencilMaskSeparate\0" + "\0" + /* _mesa_function_pool[3986]: ProgramLocalParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramLocalParameter4dARB\0" + "\0" + /* _mesa_function_pool[4023]: CompressedTexImage3DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage3DARB\0" + "\0" + /* _mesa_function_pool[4083]: Color3sv (offset 18) */ + "p\0" + "glColor3sv\0" + "\0" + /* _mesa_function_pool[4097]: GetConvolutionParameteriv (offset 358) */ + "iip\0" + "glGetConvolutionParameteriv\0" + "glGetConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[4161]: VertexAttrib1fARB (will be remapped) */ + "if\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fARB\0" + "\0" + /* _mesa_function_pool[4202]: Vertex2dv (offset 127) */ + "p\0" + "glVertex2dv\0" + "\0" + /* _mesa_function_pool[4217]: TestFenceNV (will be remapped) */ + "i\0" + "glTestFenceNV\0" + "\0" + /* _mesa_function_pool[4234]: MultiTexCoord1fvARB (offset 379) */ + "ip\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1fvARB\0" + "\0" + /* _mesa_function_pool[4279]: TexCoord3iv (offset 115) */ + "p\0" + "glTexCoord3iv\0" + "\0" + /* _mesa_function_pool[4296]: Uniform2uivEXT (will be remapped) */ + "iip\0" + "glUniform2uivEXT\0" + "glUniform2uiv\0" + "\0" + /* _mesa_function_pool[4332]: ColorFragmentOp2ATI (will be remapped) */ + "iiiiiiiiii\0" + "glColorFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[4366]: SecondaryColorPointerListIBM (dynamic) */ + "iiipi\0" + "glSecondaryColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[4404]: GetPixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[4440]: Color3fv (offset 14) */ + "p\0" + "glColor3fv\0" + "\0" + /* _mesa_function_pool[4454]: VertexAttrib4fNV (will be remapped) */ + "iffff\0" + "glVertexAttrib4fNV\0" + "\0" + /* _mesa_function_pool[4480]: ReplacementCodeubSUN (dynamic) */ + "i\0" + "glReplacementCodeubSUN\0" + "\0" + /* _mesa_function_pool[4506]: FinishAsyncSGIX (dynamic) */ + "p\0" + "glFinishAsyncSGIX\0" + "\0" + /* _mesa_function_pool[4527]: GetDebugLogMESA (dynamic) */ + "iiiipp\0" + "glGetDebugLogMESA\0" + "\0" + /* _mesa_function_pool[4553]: FogCoorddEXT (will be remapped) */ + "d\0" + "glFogCoordd\0" + "glFogCoorddEXT\0" + "\0" + /* _mesa_function_pool[4583]: BeginConditionalRenderNV (will be remapped) */ + "ii\0" + "glBeginConditionalRenderNV\0" + "glBeginConditionalRender\0" + "\0" + /* _mesa_function_pool[4639]: Color4ubVertex3fSUN (dynamic) */ + "iiiifff\0" + "glColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4670]: FogCoordfEXT (will be remapped) */ + "f\0" + "glFogCoordf\0" + "glFogCoordfEXT\0" + "\0" + /* _mesa_function_pool[4700]: PointSize (offset 173) */ + "f\0" + "glPointSize\0" + "\0" + /* _mesa_function_pool[4715]: VertexAttribI2uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI2uiv\0" + "\0" + /* _mesa_function_pool[4762]: TexCoord2fVertex3fSUN (dynamic) */ + "fffff\0" + "glTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[4793]: PopName (offset 200) */ + "\0" + "glPopName\0" + "\0" + /* _mesa_function_pool[4805]: GlobalAlphaFactoriSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoriSUN\0" + "\0" + /* _mesa_function_pool[4832]: VertexAttrib2dNV (will be remapped) */ + "idd\0" + "glVertexAttrib2dNV\0" + "\0" + /* _mesa_function_pool[4856]: GetProgramInfoLog (will be remapped) */ + "iipp\0" + "glGetProgramInfoLog\0" + "\0" + /* _mesa_function_pool[4882]: VertexAttrib4NbvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4NbvARB\0" + "\0" + /* _mesa_function_pool[4927]: GetActiveAttribARB (will be remapped) */ + "iiipppp\0" + "glGetActiveAttrib\0" + "glGetActiveAttribARB\0" + "\0" + /* _mesa_function_pool[4975]: Vertex4sv (offset 149) */ + "p\0" + "glVertex4sv\0" + "\0" + /* _mesa_function_pool[4990]: VertexAttrib4ubNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4ubNV\0" + "\0" + /* _mesa_function_pool[5017]: ClampColor (will be remapped) */ + "ii\0" + "glClampColor\0" + "\0" + /* _mesa_function_pool[5034]: TextureRangeAPPLE (will be remapped) */ + "iip\0" + "glTextureRangeAPPLE\0" + "\0" + /* _mesa_function_pool[5059]: GetTexEnvfv (offset 276) */ + "iip\0" + "glGetTexEnvfv\0" + "\0" + /* _mesa_function_pool[5078]: BindTransformFeedback (will be remapped) */ + "ii\0" + "glBindTransformFeedback\0" + "\0" + /* _mesa_function_pool[5106]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffffff\0" + "glTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[5159]: Indexub (offset 315) */ + "i\0" + "glIndexub\0" + "\0" + /* _mesa_function_pool[5172]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "glColorMaski\0" + "\0" + /* _mesa_function_pool[5214]: TexEnvi (offset 186) */ + "iii\0" + "glTexEnvi\0" + "\0" + /* _mesa_function_pool[5229]: GetClipPlane (offset 259) */ + "ip\0" + "glGetClipPlane\0" + "\0" + /* _mesa_function_pool[5248]: CombinerParameterfvNV (will be remapped) */ + "ip\0" + "glCombinerParameterfvNV\0" + "\0" + /* _mesa_function_pool[5276]: VertexAttribs3dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3dvNV\0" + "\0" + /* _mesa_function_pool[5302]: VertexAttribI2uiEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2ui\0" + "\0" + /* _mesa_function_pool[5348]: VertexAttribs4fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4fvNV\0" + "\0" + /* _mesa_function_pool[5374]: VertexArrayRangeNV (will be remapped) */ + "ip\0" + "glVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[5399]: FragmentLightiSGIX (dynamic) */ + "iii\0" + "glFragmentLightiSGIX\0" + "\0" + /* _mesa_function_pool[5425]: PolygonOffsetEXT (will be remapped) */ + "ff\0" + "glPolygonOffsetEXT\0" + "\0" + /* _mesa_function_pool[5448]: VertexAttribI4uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4uiv\0" + "\0" + /* _mesa_function_pool[5495]: PollAsyncSGIX (dynamic) */ + "p\0" + "glPollAsyncSGIX\0" + "\0" + /* _mesa_function_pool[5514]: DeleteFragmentShaderATI (will be remapped) */ + "i\0" + "glDeleteFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[5543]: Scaled (offset 301) */ + "ddd\0" + "glScaled\0" + "\0" + /* _mesa_function_pool[5557]: ResumeTransformFeedback (will be remapped) */ + "\0" + "glResumeTransformFeedback\0" + "\0" + /* _mesa_function_pool[5585]: Scalef (offset 302) */ + "fff\0" + "glScalef\0" + "\0" + /* _mesa_function_pool[5599]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[5637]: MultTransposeMatrixdARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[5689]: ObjectUnpurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectUnpurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[5719]: AlphaFunc (offset 240) */ + "if\0" + "glAlphaFunc\0" + "\0" + /* _mesa_function_pool[5735]: WindowPos2svMESA (will be remapped) */ + "p\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "\0" + /* _mesa_function_pool[5790]: EdgeFlag (offset 41) */ + "i\0" + "glEdgeFlag\0" + "\0" + /* _mesa_function_pool[5804]: TexCoord2iv (offset 107) */ + "p\0" + "glTexCoord2iv\0" + "\0" + /* _mesa_function_pool[5821]: CompressedTexImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage1DARB\0" + "\0" + /* _mesa_function_pool[5879]: Rotated (offset 299) */ + "dddd\0" + "glRotated\0" + "\0" + /* _mesa_function_pool[5895]: GetTexParameterIuivEXT (will be remapped) */ + "iip\0" + "glGetTexParameterIuivEXT\0" + "glGetTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[5947]: VertexAttrib2sNV (will be remapped) */ + "iii\0" + "glVertexAttrib2sNV\0" + "\0" + /* _mesa_function_pool[5971]: ReadPixels (offset 256) */ + "iiiiiip\0" + "glReadPixels\0" + "\0" + /* _mesa_function_pool[5993]: EdgeFlagv (offset 42) */ + "p\0" + "glEdgeFlagv\0" + "\0" + /* _mesa_function_pool[6008]: NormalPointerListIBM (dynamic) */ + "iipi\0" + "glNormalPointerListIBM\0" + "\0" + /* _mesa_function_pool[6037]: IndexPointerEXT (will be remapped) */ + "iiip\0" + "glIndexPointerEXT\0" + "\0" + /* _mesa_function_pool[6061]: Color4iv (offset 32) */ + "p\0" + "glColor4iv\0" + "\0" + /* _mesa_function_pool[6075]: TexParameterf (offset 178) */ + "iif\0" + "glTexParameterf\0" + "\0" + /* _mesa_function_pool[6096]: TexParameteri (offset 180) */ + "iii\0" + "glTexParameteri\0" + "\0" + /* _mesa_function_pool[6117]: NormalPointerEXT (will be remapped) */ + "iiip\0" + "glNormalPointerEXT\0" + "\0" + /* _mesa_function_pool[6142]: MultiTexCoord3dARB (offset 392) */ + "iddd\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dARB\0" + "\0" + /* _mesa_function_pool[6187]: MultiTexCoord2iARB (offset 388) */ + "iii\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iARB\0" + "\0" + /* _mesa_function_pool[6231]: DrawPixels (offset 257) */ + "iiiip\0" + "glDrawPixels\0" + "\0" + /* _mesa_function_pool[6251]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + "iffffffff\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[6311]: MultiTexCoord2svARB (offset 391) */ + "ip\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord2svARB\0" + "\0" + /* _mesa_function_pool[6356]: ReplacementCodeubvSUN (dynamic) */ + "p\0" + "glReplacementCodeubvSUN\0" + "\0" + /* _mesa_function_pool[6383]: Uniform3iARB (will be remapped) */ + "iiii\0" + "glUniform3i\0" + "glUniform3iARB\0" + "\0" + /* _mesa_function_pool[6416]: DrawTransformFeedback (will be remapped) */ + "ii\0" + "glDrawTransformFeedback\0" + "\0" + /* _mesa_function_pool[6444]: DrawElementsInstancedARB (will be remapped) */ + "iiipi\0" + "glDrawElementsInstancedARB\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "\0" + /* _mesa_function_pool[6529]: GetShaderInfoLog (will be remapped) */ + "iipp\0" + "glGetShaderInfoLog\0" + "\0" + /* _mesa_function_pool[6554]: WeightivARB (dynamic) */ + "ip\0" + "glWeightivARB\0" + "\0" + /* _mesa_function_pool[6572]: PollInstrumentsSGIX (dynamic) */ + "p\0" + "glPollInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[6597]: GlobalAlphaFactordSUN (dynamic) */ + "d\0" + "glGlobalAlphaFactordSUN\0" + "\0" + /* _mesa_function_pool[6624]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[6666]: GenerateMipmapEXT (will be remapped) */ + "i\0" + "glGenerateMipmap\0" + "glGenerateMipmapEXT\0" + "\0" + /* _mesa_function_pool[6706]: GenLists (offset 5) */ + "i\0" + "glGenLists\0" + "\0" + /* _mesa_function_pool[6720]: DepthRangef (will be remapped) */ + "ff\0" + "glDepthRangef\0" + "\0" + /* _mesa_function_pool[6738]: GetMapAttribParameterivNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterivNV\0" + "\0" + /* _mesa_function_pool[6772]: CreateShaderObjectARB (will be remapped) */ + "i\0" + "glCreateShaderObjectARB\0" + "\0" + /* _mesa_function_pool[6799]: GetSharpenTexFuncSGIS (dynamic) */ + "ip\0" + "glGetSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[6827]: BufferDataARB (will be remapped) */ + "iipi\0" + "glBufferData\0" + "glBufferDataARB\0" + "\0" + /* _mesa_function_pool[6862]: FlushVertexArrayRangeNV (will be remapped) */ + "\0" + "glFlushVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[6890]: MapGrid2d (offset 226) */ + "iddidd\0" + "glMapGrid2d\0" + "\0" + /* _mesa_function_pool[6910]: MapGrid2f (offset 227) */ + "iffiff\0" + "glMapGrid2f\0" + "\0" + /* _mesa_function_pool[6930]: SampleMapATI (will be remapped) */ + "iii\0" + "glSampleMapATI\0" + "\0" + /* _mesa_function_pool[6950]: VertexPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexPointerEXT\0" + "\0" + /* _mesa_function_pool[6976]: GetTexFilterFuncSGIS (dynamic) */ + "iip\0" + "glGetTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[7004]: Scissor (offset 176) */ + "iiii\0" + "glScissor\0" + "\0" + /* _mesa_function_pool[7020]: Fogf (offset 153) */ + "if\0" + "glFogf\0" + "\0" + /* _mesa_function_pool[7031]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[7076]: TexSubImage1D (offset 332) */ + "iiiiiip\0" + "glTexSubImage1D\0" + "glTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[7120]: VertexAttrib1sARB (will be remapped) */ + "ii\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sARB\0" + "\0" + /* _mesa_function_pool[7161]: FenceSync (will be remapped) */ + "ii\0" + "glFenceSync\0" + "\0" + /* _mesa_function_pool[7177]: Color4usv (offset 40) */ + "p\0" + "glColor4usv\0" + "\0" + /* _mesa_function_pool[7192]: Fogi (offset 155) */ + "ii\0" + "glFogi\0" + "\0" + /* _mesa_function_pool[7203]: DepthRange (offset 288) */ + "dd\0" + "glDepthRange\0" + "\0" + /* _mesa_function_pool[7220]: RasterPos3iv (offset 75) */ + "p\0" + "glRasterPos3iv\0" + "\0" + /* _mesa_function_pool[7238]: FinalCombinerInputNV (will be remapped) */ + "iiii\0" + "glFinalCombinerInputNV\0" + "\0" + /* _mesa_function_pool[7267]: TexCoord2i (offset 106) */ + "ii\0" + "glTexCoord2i\0" + "\0" + /* _mesa_function_pool[7284]: PixelMapfv (offset 251) */ + "iip\0" + "glPixelMapfv\0" + "\0" + /* _mesa_function_pool[7302]: Color4ui (offset 37) */ + "iiii\0" + "glColor4ui\0" + "\0" + /* _mesa_function_pool[7319]: RasterPos3s (offset 76) */ + "iii\0" + "glRasterPos3s\0" + "\0" + /* _mesa_function_pool[7338]: Color3usv (offset 24) */ + "p\0" + "glColor3usv\0" + "\0" + /* _mesa_function_pool[7353]: FlushRasterSGIX (dynamic) */ + "\0" + "glFlushRasterSGIX\0" + "\0" + /* _mesa_function_pool[7373]: TexCoord2f (offset 104) */ + "ff\0" + "glTexCoord2f\0" + "\0" + /* _mesa_function_pool[7390]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + "ifffff\0" + "glReplacementCodeuiTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[7439]: TexCoord2d (offset 102) */ + "dd\0" + "glTexCoord2d\0" + "\0" + /* _mesa_function_pool[7456]: RasterPos3d (offset 70) */ + "ddd\0" + "glRasterPos3d\0" + "\0" + /* _mesa_function_pool[7475]: RasterPos3f (offset 72) */ + "fff\0" + "glRasterPos3f\0" + "\0" + /* _mesa_function_pool[7494]: Uniform1fARB (will be remapped) */ + "if\0" + "glUniform1f\0" + "glUniform1fARB\0" + "\0" + /* _mesa_function_pool[7525]: AreTexturesResident (offset 322) */ + "ipp\0" + "glAreTexturesResident\0" + "glAreTexturesResidentEXT\0" + "\0" + /* _mesa_function_pool[7577]: TexCoord2s (offset 108) */ + "ii\0" + "glTexCoord2s\0" + "\0" + /* _mesa_function_pool[7594]: StencilOpSeparate (will be remapped) */ + "iiii\0" + "glStencilOpSeparate\0" + "glStencilOpSeparateATI\0" + "\0" + /* _mesa_function_pool[7643]: ColorTableParameteriv (offset 341) */ + "iip\0" + "glColorTableParameteriv\0" + "glColorTableParameterivSGI\0" + "\0" + /* _mesa_function_pool[7699]: FogCoordPointerListIBM (dynamic) */ + "iipi\0" + "glFogCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[7730]: WindowPos3dMESA (will be remapped) */ + "ddd\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "\0" + /* _mesa_function_pool[7784]: Color4us (offset 39) */ + "iiii\0" + "glColor4us\0" + "\0" + /* _mesa_function_pool[7801]: PointParameterfvEXT (will be remapped) */ + "ip\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[7891]: Color3bv (offset 10) */ + "p\0" + "glColor3bv\0" + "\0" + /* _mesa_function_pool[7905]: WindowPos2fvMESA (will be remapped) */ + "p\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "\0" + /* _mesa_function_pool[7960]: SecondaryColor3bvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3bvEXT\0" + "\0" + /* _mesa_function_pool[8006]: VertexPointerListIBM (dynamic) */ + "iiipi\0" + "glVertexPointerListIBM\0" + "\0" + /* _mesa_function_pool[8036]: GetProgramLocalParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterfvARB\0" + "\0" + /* _mesa_function_pool[8073]: FragmentMaterialfSGIX (dynamic) */ + "iif\0" + "glFragmentMaterialfSGIX\0" + "\0" + /* _mesa_function_pool[8102]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[8144]: RenderbufferStorageEXT (will be remapped) */ + "iiii\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageEXT\0" + "\0" + /* _mesa_function_pool[8197]: IsFenceNV (will be remapped) */ + "i\0" + "glIsFenceNV\0" + "\0" + /* _mesa_function_pool[8212]: AttachObjectARB (will be remapped) */ + "ii\0" + "glAttachObjectARB\0" + "\0" + /* _mesa_function_pool[8234]: GetFragmentLightivSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[8264]: UniformMatrix2fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix2fv\0" + "glUniformMatrix2fvARB\0" + "\0" + /* _mesa_function_pool[8311]: MultiTexCoord2fARB (offset 386) */ + "iff\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fARB\0" + "\0" + /* _mesa_function_pool[8355]: ColorTable (offset 339) */ + "iiiiip\0" + "glColorTable\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "\0" + /* _mesa_function_pool[8408]: IndexPointer (offset 314) */ + "iip\0" + "glIndexPointer\0" + "\0" + /* _mesa_function_pool[8428]: Accum (offset 213) */ + "if\0" + "glAccum\0" + "\0" + /* _mesa_function_pool[8440]: GetTexImage (offset 281) */ + "iiiip\0" + "glGetTexImage\0" + "\0" + /* _mesa_function_pool[8461]: MapControlPointsNV (dynamic) */ + "iiiiiiiip\0" + "glMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[8493]: ConvolutionFilter2D (offset 349) */ + "iiiiiip\0" + "glConvolutionFilter2D\0" + "glConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[8549]: Finish (offset 216) */ + "\0" + "glFinish\0" + "\0" + /* _mesa_function_pool[8560]: MapParameterfvNV (dynamic) */ + "iip\0" + "glMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[8584]: ClearStencil (offset 207) */ + "i\0" + "glClearStencil\0" + "\0" + /* _mesa_function_pool[8602]: VertexAttrib3dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3dvARB\0" + "\0" + /* _mesa_function_pool[8645]: Uniform4uivEXT (will be remapped) */ + "iip\0" + "glUniform4uivEXT\0" + "glUniform4uiv\0" + "\0" + /* _mesa_function_pool[8681]: HintPGI (dynamic) */ + "ii\0" + "glHintPGI\0" + "\0" + /* _mesa_function_pool[8695]: ConvolutionParameteriv (offset 353) */ + "iip\0" + "glConvolutionParameteriv\0" + "glConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[8753]: Color4s (offset 33) */ + "iiii\0" + "glColor4s\0" + "\0" + /* _mesa_function_pool[8769]: InterleavedArrays (offset 317) */ + "iip\0" + "glInterleavedArrays\0" + "\0" + /* _mesa_function_pool[8794]: RasterPos2fv (offset 65) */ + "p\0" + "glRasterPos2fv\0" + "\0" + /* _mesa_function_pool[8812]: TexCoord1fv (offset 97) */ + "p\0" + "glTexCoord1fv\0" + "\0" + /* _mesa_function_pool[8829]: Vertex2d (offset 126) */ + "dd\0" + "glVertex2d\0" + "\0" + /* _mesa_function_pool[8844]: CullParameterdvEXT (dynamic) */ + "ip\0" + "glCullParameterdvEXT\0" + "\0" + /* _mesa_function_pool[8869]: ProgramNamedParameter4fNV (will be remapped) */ + "iipffff\0" + "glProgramNamedParameter4fNV\0" + "\0" + /* _mesa_function_pool[8906]: Color3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[8935]: ProgramEnvParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4fvARB\0" + "glProgramParameter4fvNV\0" + "\0" + /* _mesa_function_pool[8992]: Color4i (offset 31) */ + "iiii\0" + "glColor4i\0" + "\0" + /* _mesa_function_pool[9008]: Color4f (offset 29) */ + "ffff\0" + "glColor4f\0" + "\0" + /* _mesa_function_pool[9024]: RasterPos4fv (offset 81) */ + "p\0" + "glRasterPos4fv\0" + "\0" + /* _mesa_function_pool[9042]: Color4d (offset 27) */ + "dddd\0" + "glColor4d\0" + "\0" + /* _mesa_function_pool[9058]: ClearIndex (offset 205) */ + "f\0" + "glClearIndex\0" + "\0" + /* _mesa_function_pool[9074]: Color4b (offset 25) */ + "iiii\0" + "glColor4b\0" + "\0" + /* _mesa_function_pool[9090]: LoadMatrixd (offset 292) */ + "p\0" + "glLoadMatrixd\0" + "\0" + /* _mesa_function_pool[9107]: FragmentLightModeliSGIX (dynamic) */ + "ii\0" + 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EndList (offset 1) */ + "\0" + "glEndList\0" + "\0" + /* _mesa_function_pool[9386]: VertexAttrib4fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4fvNV\0" + "\0" + /* _mesa_function_pool[9410]: GetAttachedObjectsARB (will be remapped) */ + "iipp\0" + "glGetAttachedObjectsARB\0" + "\0" + /* _mesa_function_pool[9440]: Uniform3fvARB (will be remapped) */ + "iip\0" + "glUniform3fv\0" + "glUniform3fvARB\0" + "\0" + /* _mesa_function_pool[9474]: EvalCoord1fv (offset 231) */ + "p\0" + "glEvalCoord1fv\0" + "\0" + /* _mesa_function_pool[9492]: DrawRangeElements (offset 338) */ + "iiiiip\0" + "glDrawRangeElements\0" + "glDrawRangeElementsEXT\0" + "\0" + /* _mesa_function_pool[9543]: EvalMesh2 (offset 238) */ + "iiiii\0" + "glEvalMesh2\0" + "\0" + /* _mesa_function_pool[9562]: Vertex4fv (offset 145) */ + "p\0" + "glVertex4fv\0" + "\0" + /* _mesa_function_pool[9577]: GenTransformFeedbacks (will be remapped) */ + "ip\0" + "glGenTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[9605]: SpriteParameterfvSGIX (dynamic) */ + "ip\0" + "glSpriteParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[9633]: CheckFramebufferStatusEXT (will be remapped) */ + "i\0" + "glCheckFramebufferStatus\0" + "glCheckFramebufferStatusEXT\0" + "\0" + /* _mesa_function_pool[9689]: GlobalAlphaFactoruiSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoruiSUN\0" + "\0" + /* _mesa_function_pool[9717]: GetHandleARB (will be remapped) */ + "i\0" + "glGetHandleARB\0" + "\0" + /* _mesa_function_pool[9735]: GetVertexAttribivARB (will be remapped) */ + "iip\0" + "glGetVertexAttribiv\0" + "glGetVertexAttribivARB\0" + "\0" + /* _mesa_function_pool[9783]: BlendFunciARB (will be remapped) */ + "iii\0" + "glBlendFunciARB\0" + "\0" + /* _mesa_function_pool[9804]: GetCombinerInputParameterfvNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[9843]: GetTexParameterIivEXT (will be remapped) */ + "iip\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIiv\0" + "\0" + /* _mesa_function_pool[9893]: CreateProgram (will be remapped) */ + "\0" + "glCreateProgram\0" + "\0" + /* _mesa_function_pool[9911]: LoadTransposeMatrixdARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[9963]: ReleaseShaderCompiler (will be remapped) */ + "\0" + "glReleaseShaderCompiler\0" + "\0" + /* _mesa_function_pool[9989]: GetMinmax (offset 364) */ + "iiiip\0" + "glGetMinmax\0" + "glGetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[10023]: StencilFuncSeparate (will be remapped) */ + "iiii\0" + "glStencilFuncSeparate\0" + "\0" + /* _mesa_function_pool[10051]: SecondaryColor3sEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sEXT\0" + "\0" + /* _mesa_function_pool[10097]: Color3fVertex3fvSUN (dynamic) */ + "pp\0" + "glColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[10123]: GetInteger64i_v (will be remapped) */ + "iip\0" + "glGetInteger64i_v\0" + "\0" + /* _mesa_function_pool[10146]: Normal3fv (offset 57) */ + "p\0" + "glNormal3fv\0" + "\0" + /* _mesa_function_pool[10161]: GlobalAlphaFactorbSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorbSUN\0" + "\0" + /* _mesa_function_pool[10188]: Color3us (offset 23) */ + "iii\0" + "glColor3us\0" + "\0" + /* _mesa_function_pool[10204]: ImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[10239]: VertexAttrib4ivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4ivARB\0" + "\0" + /* _mesa_function_pool[10282]: End (offset 43) */ + "\0" + "glEnd\0" + "\0" + /* _mesa_function_pool[10290]: VertexAttrib3fNV (will be remapped) */ + "ifff\0" + "glVertexAttrib3fNV\0" + "\0" + /* _mesa_function_pool[10315]: VertexAttribs2dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2dvNV\0" + "\0" + /* _mesa_function_pool[10341]: GetQueryObjectui64vEXT (will be remapped) */ + "iip\0" + "glGetQueryObjectui64vEXT\0" + "\0" + /* _mesa_function_pool[10371]: MultiTexCoord3fvARB (offset 395) */ + "ip\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3fvARB\0" + "\0" + /* _mesa_function_pool[10416]: SecondaryColor3dEXT (will be remapped) */ + "ddd\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dEXT\0" + "\0" + /* _mesa_function_pool[10462]: Color3ub (offset 19) */ + "iii\0" + "glColor3ub\0" + "\0" + /* _mesa_function_pool[10478]: GetProgramParameterfvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterfvNV\0" + "\0" + /* _mesa_function_pool[10510]: TangentPointerEXT (dynamic) */ + "iip\0" + "glTangentPointerEXT\0" + "\0" + /* _mesa_function_pool[10535]: Color4fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[10570]: GetInstrumentsSGIX (dynamic) */ + "\0" + "glGetInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[10593]: GetUniformuivEXT (will be remapped) */ + "iip\0" + "glGetUniformuivEXT\0" + "glGetUniformuiv\0" + "\0" + /* _mesa_function_pool[10633]: Color3ui (offset 21) */ + "iii\0" + "glColor3ui\0" + "\0" + /* _mesa_function_pool[10649]: EvalMapsNV (dynamic) */ + "ii\0" + "glEvalMapsNV\0" + "\0" + /* _mesa_function_pool[10666]: TexSubImage2D (offset 333) */ + "iiiiiiiip\0" + "glTexSubImage2D\0" + "glTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[10712]: FragmentLightivSGIX (dynamic) */ + "iip\0" + "glFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[10739]: GetTexParameterPointervAPPLE (will be remapped) */ + "iip\0" + "glGetTexParameterPointervAPPLE\0" + "\0" + /* _mesa_function_pool[10775]: TexGenfv (offset 191) */ + "iip\0" + "glTexGenfv\0" + "\0" + /* _mesa_function_pool[10791]: GetTransformFeedbackVaryingEXT (will be remapped) */ + "iiipppp\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetTransformFeedbackVarying\0" + "\0" + /* _mesa_function_pool[10863]: VertexAttrib4bvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4bvARB\0" + "\0" + /* _mesa_function_pool[10906]: ShaderBinary (will be remapped) */ + "ipipi\0" + "glShaderBinary\0" + "\0" + /* _mesa_function_pool[10928]: GetIntegerIndexedvEXT (will be remapped) */ + "iip\0" + "glGetIntegerIndexedvEXT\0" + "glGetIntegeri_v\0" + "\0" + /* _mesa_function_pool[10973]: MultiTexCoord4sARB (offset 406) */ + "iiiii\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sARB\0" + "\0" + /* _mesa_function_pool[11019]: GetFragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[11052]: WindowPos4dMESA (will be remapped) */ + "dddd\0" + "glWindowPos4dMESA\0" + "\0" + /* _mesa_function_pool[11076]: WeightPointerARB (dynamic) */ + "iiip\0" + "glWeightPointerARB\0" + "\0" + /* _mesa_function_pool[11101]: WindowPos2dMESA (will be remapped) */ + "dd\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "\0" + /* _mesa_function_pool[11154]: FramebufferTexture3DEXT (will be remapped) */ + "iiiiii\0" + "glFramebufferTexture3D\0" + "glFramebufferTexture3DEXT\0" + "\0" + /* _mesa_function_pool[11211]: BlendEquation (offset 337) */ + "i\0" + "glBlendEquation\0" + "glBlendEquationEXT\0" + "\0" + /* _mesa_function_pool[11249]: VertexAttrib3dNV (will be remapped) */ + "iddd\0" + "glVertexAttrib3dNV\0" + "\0" + /* _mesa_function_pool[11274]: VertexAttrib3dARB (will be remapped) */ + "iddd\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dARB\0" + "\0" + /* _mesa_function_pool[11317]: VertexAttribI4usvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribI4usv\0" + "\0" + /* _mesa_function_pool[11364]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "ppppp\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[11428]: VertexAttrib4fARB (will be remapped) */ + "iffff\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fARB\0" + "\0" + /* _mesa_function_pool[11472]: GetError (offset 261) */ + "\0" + "glGetError\0" + "\0" + /* _mesa_function_pool[11485]: IndexFuncEXT (dynamic) */ + "if\0" + "glIndexFuncEXT\0" + "\0" + /* _mesa_function_pool[11504]: TexCoord3dv (offset 111) */ + "p\0" + "glTexCoord3dv\0" + "\0" + /* _mesa_function_pool[11521]: Indexdv (offset 45) */ + "p\0" + "glIndexdv\0" + "\0" + /* _mesa_function_pool[11534]: FramebufferTexture2DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture2DEXT\0" + "\0" + /* _mesa_function_pool[11590]: Normal3s (offset 60) */ + "iii\0" + "glNormal3s\0" + "\0" + /* _mesa_function_pool[11606]: GetObjectParameterivAPPLE (will be remapped) */ + "iiip\0" + "glGetObjectParameterivAPPLE\0" + "\0" + /* _mesa_function_pool[11640]: PushName (offset 201) */ + "i\0" + "glPushName\0" + "\0" + /* _mesa_function_pool[11654]: MultiTexCoord2dvARB (offset 385) */ + "ip\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2dvARB\0" + "\0" + /* _mesa_function_pool[11699]: CullParameterfvEXT (dynamic) */ + "ip\0" + "glCullParameterfvEXT\0" + 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"glNormal3b\0" + "\0" + /* _mesa_function_pool[12004]: Normal3d (offset 54) */ + "ddd\0" + "glNormal3d\0" + "\0" + /* _mesa_function_pool[12020]: Uniform1uiEXT (will be remapped) */ + "ii\0" + "glUniform1uiEXT\0" + "glUniform1ui\0" + "\0" + /* _mesa_function_pool[12053]: Normal3f (offset 56) */ + "fff\0" + "glNormal3f\0" + "\0" + /* _mesa_function_pool[12069]: MultiTexCoord1svARB (offset 383) */ + "ip\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord1svARB\0" + "\0" + /* _mesa_function_pool[12114]: Indexi (offset 48) */ + "i\0" + "glIndexi\0" + "\0" + /* _mesa_function_pool[12126]: EGLImageTargetTexture2DOES (will be remapped) */ + "ip\0" + "glEGLImageTargetTexture2DOES\0" + "\0" + /* _mesa_function_pool[12159]: EndQueryARB (will be remapped) */ + "i\0" + "glEndQuery\0" + "glEndQueryARB\0" + "\0" + /* _mesa_function_pool[12187]: DeleteFencesNV (will be remapped) */ + "ip\0" + "glDeleteFencesNV\0" + "\0" + /* _mesa_function_pool[12208]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[12247]: BindBufferRangeEXT (will be remapped) */ + "iiiii\0" + "glBindBufferRangeEXT\0" + "glBindBufferRange\0" + "\0" + /* _mesa_function_pool[12293]: DepthMask (offset 211) */ + "i\0" + "glDepthMask\0" + "\0" + /* _mesa_function_pool[12308]: IsShader (will be remapped) */ + "i\0" + "glIsShader\0" + "\0" + /* _mesa_function_pool[12322]: Indexf (offset 46) */ + "f\0" + "glIndexf\0" + "\0" + /* _mesa_function_pool[12334]: GetImageTransformParameterivHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[12372]: Indexd (offset 44) */ + "d\0" + "glIndexd\0" + "\0" + /* _mesa_function_pool[12384]: GetMaterialiv (offset 270) */ + "iip\0" + "glGetMaterialiv\0" + "\0" + /* _mesa_function_pool[12405]: StencilOp (offset 244) */ + "iii\0" + "glStencilOp\0" + "\0" + /* _mesa_function_pool[12422]: WindowPos4ivMESA (will be remapped) */ + "p\0" + "glWindowPos4ivMESA\0" + "\0" + /* _mesa_function_pool[12444]: FramebufferTextureLayer (dynamic) */ + "iiiii\0" + "glFramebufferTextureLayerARB\0" + "\0" + /* _mesa_function_pool[12480]: MultiTexCoord3svARB (offset 399) */ + "ip\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord3svARB\0" + "\0" + /* _mesa_function_pool[12525]: TexEnvfv (offset 185) */ + "iip\0" + "glTexEnvfv\0" + "\0" + /* _mesa_function_pool[12541]: MultiTexCoord4iARB (offset 404) */ + "iiiii\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iARB\0" + "\0" + /* _mesa_function_pool[12587]: Indexs (offset 50) */ + "i\0" + "glIndexs\0" + "\0" + /* _mesa_function_pool[12599]: Binormal3ivEXT (dynamic) */ + "p\0" + "glBinormal3ivEXT\0" + "\0" + /* _mesa_function_pool[12619]: ResizeBuffersMESA (will be remapped) */ + "\0" + "glResizeBuffersMESA\0" + "\0" + /* _mesa_function_pool[12641]: BlendFuncSeparateiARB (will be remapped) */ + "iiiii\0" + "glBlendFuncSeparateiARB\0" + "\0" + /* _mesa_function_pool[12672]: GetUniformivARB (will be remapped) */ + "iip\0" + "glGetUniformiv\0" + "glGetUniformivARB\0" + "\0" + /* _mesa_function_pool[12710]: PixelTexGenParameteriSGIS (will be remapped) */ + "ii\0" + "glPixelTexGenParameteriSGIS\0" + "\0" + /* _mesa_function_pool[12742]: VertexPointervINTEL (dynamic) */ + "iip\0" + "glVertexPointervINTEL\0" + "\0" + /* _mesa_function_pool[12769]: Vertex2i (offset 130) */ + "ii\0" + "glVertex2i\0" + "\0" + /* _mesa_function_pool[12784]: LoadMatrixf (offset 291) */ + "p\0" + "glLoadMatrixf\0" + "\0" + /* _mesa_function_pool[12801]: VertexAttribI1uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI1uiv\0" + "\0" + /* _mesa_function_pool[12848]: Vertex2f (offset 128) */ + "ff\0" + "glVertex2f\0" + "\0" + /* _mesa_function_pool[12863]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[12916]: Color4bv (offset 26) */ + "p\0" + "glColor4bv\0" + "\0" + /* _mesa_function_pool[12930]: VertexPointer (offset 321) */ + "iiip\0" + "glVertexPointer\0" + "\0" + /* _mesa_function_pool[12952]: SecondaryColor3uiEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiEXT\0" + "\0" + /* _mesa_function_pool[13000]: StartInstrumentsSGIX (dynamic) */ + "\0" + "glStartInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[13025]: SecondaryColor3usvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3usv\0" + "glSecondaryColor3usvEXT\0" + "\0" + /* _mesa_function_pool[13073]: VertexAttrib2fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2fvNV\0" + "\0" + /* _mesa_function_pool[13097]: ProgramLocalParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4dvARB\0" + "\0" + /* _mesa_function_pool[13132]: DeleteLists (offset 4) */ + "ii\0" + "glDeleteLists\0" + "\0" + /* _mesa_function_pool[13150]: LogicOp (offset 242) */ + "i\0" + "glLogicOp\0" + "\0" + /* _mesa_function_pool[13163]: MatrixIndexuivARB (dynamic) */ + "ip\0" + "glMatrixIndexuivARB\0" + "\0" + /* _mesa_function_pool[13187]: Vertex2s (offset 132) */ + "ii\0" + "glVertex2s\0" + "\0" + /* _mesa_function_pool[13202]: RenderbufferStorageMultisample (will be remapped) */ + "iiiii\0" + "glRenderbufferStorageMultisample\0" + "glRenderbufferStorageMultisampleEXT\0" + "\0" + /* _mesa_function_pool[13278]: TexCoord4fv (offset 121) */ + "p\0" + "glTexCoord4fv\0" + "\0" + /* _mesa_function_pool[13295]: Tangent3sEXT (dynamic) */ + "iii\0" + "glTangent3sEXT\0" + "\0" + /* _mesa_function_pool[13315]: GlobalAlphaFactorfSUN (dynamic) */ + "f\0" + "glGlobalAlphaFactorfSUN\0" + "\0" + /* _mesa_function_pool[13342]: MultiTexCoord3iARB (offset 396) */ + "iiii\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iARB\0" + "\0" + /* _mesa_function_pool[13387]: IsProgram (will be remapped) */ + "i\0" + "glIsProgram\0" + "\0" + /* _mesa_function_pool[13402]: TexCoordPointerListIBM (dynamic) */ + "iiipi\0" + "glTexCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[13434]: VertexAttribI4svEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4sv\0" + "\0" + /* _mesa_function_pool[13479]: GlobalAlphaFactorusSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorusSUN\0" + "\0" + /* _mesa_function_pool[13507]: VertexAttrib2dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2dvNV\0" + "\0" + /* _mesa_function_pool[13531]: FramebufferRenderbufferEXT (will be remapped) */ + "iiii\0" + "glFramebufferRenderbuffer\0" + "glFramebufferRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[13592]: ClearBufferuiv (will be remapped) */ + "iip\0" + "glClearBufferuiv\0" + "\0" + /* _mesa_function_pool[13614]: VertexAttrib1dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1dvNV\0" + "\0" + /* _mesa_function_pool[13638]: GenTextures (offset 328) */ + "ip\0" + "glGenTextures\0" + "glGenTexturesEXT\0" + "\0" + /* _mesa_function_pool[13673]: FramebufferTextureARB (will be remapped) */ + "iiii\0" + "glFramebufferTextureARB\0" + "\0" + /* _mesa_function_pool[13703]: SetFenceNV (will be remapped) */ + "ii\0" + "glSetFenceNV\0" + "\0" + /* _mesa_function_pool[13720]: FramebufferTexture1DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture1DEXT\0" + "\0" + /* _mesa_function_pool[13776]: GetCombinerOutputParameterivNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterivNV\0" + "\0" + /* _mesa_function_pool[13815]: PixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[13848]: TextureNormalEXT (dynamic) */ + "i\0" + "glTextureNormalEXT\0" + "\0" + /* _mesa_function_pool[13870]: IndexPointerListIBM (dynamic) */ + "iipi\0" + "glIndexPointerListIBM\0" + "\0" + /* _mesa_function_pool[13898]: WeightfvARB (dynamic) */ + "ip\0" + "glWeightfvARB\0" + "\0" + /* _mesa_function_pool[13916]: RasterPos2sv (offset 69) */ + "p\0" + "glRasterPos2sv\0" + "\0" + /* _mesa_function_pool[13934]: Color4ubv (offset 36) */ + "p\0" + "glColor4ubv\0" + "\0" + /* _mesa_function_pool[13949]: DrawBuffer (offset 202) */ + "i\0" + "glDrawBuffer\0" + "\0" + /* _mesa_function_pool[13965]: TexCoord2fv (offset 105) */ + "p\0" + "glTexCoord2fv\0" + "\0" + /* _mesa_function_pool[13982]: WindowPos4fMESA (will be remapped) */ + "ffff\0" + "glWindowPos4fMESA\0" + "\0" + /* _mesa_function_pool[14006]: TexCoord1sv (offset 101) */ + "p\0" + "glTexCoord1sv\0" + "\0" + /* _mesa_function_pool[14023]: WindowPos3dvMESA (will be remapped) */ + "p\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3dvMESA\0" + "\0" + /* _mesa_function_pool[14078]: DepthFunc (offset 245) */ + "i\0" + "glDepthFunc\0" + "\0" + /* _mesa_function_pool[14093]: PixelMapusv (offset 253) */ + "iip\0" + "glPixelMapusv\0" + "\0" + /* _mesa_function_pool[14112]: GetQueryObjecti64vEXT (will be remapped) */ + "iip\0" + "glGetQueryObjecti64vEXT\0" + "\0" + /* _mesa_function_pool[14141]: MultiTexCoord1dARB (offset 376) */ + "id\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dARB\0" + "\0" + /* _mesa_function_pool[14184]: PointParameterivNV (will be remapped) */ + "ip\0" + "glPointParameteriv\0" + "glPointParameterivNV\0" + "\0" + /* _mesa_function_pool[14228]: BlendFunc (offset 241) */ + "ii\0" + "glBlendFunc\0" + "\0" + /* _mesa_function_pool[14244]: EndTransformFeedbackEXT (will be remapped) */ + "\0" + "glEndTransformFeedbackEXT\0" + "glEndTransformFeedback\0" + "\0" + /* _mesa_function_pool[14295]: Uniform2fvARB (will be remapped) */ + "iip\0" + "glUniform2fv\0" + "glUniform2fvARB\0" + "\0" + /* _mesa_function_pool[14329]: BufferParameteriAPPLE (will be remapped) */ + "iii\0" + "glBufferParameteriAPPLE\0" + "\0" + /* _mesa_function_pool[14358]: MultiTexCoord3dvARB (offset 393) */ + "ip\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3dvARB\0" + "\0" + /* _mesa_function_pool[14403]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[14459]: DeleteObjectARB (will be remapped) */ + "i\0" + "glDeleteObjectARB\0" + "\0" + /* _mesa_function_pool[14480]: GetShaderPrecisionFormat (will be remapped) */ + "iipp\0" + "glGetShaderPrecisionFormat\0" + "\0" + /* _mesa_function_pool[14513]: MatrixIndexPointerARB (dynamic) */ + "iiip\0" + "glMatrixIndexPointerARB\0" + "\0" + /* _mesa_function_pool[14543]: ProgramNamedParameter4dvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4dvNV\0" + "\0" + /* _mesa_function_pool[14578]: Tangent3fvEXT (dynamic) */ + "p\0" + "glTangent3fvEXT\0" + "\0" + /* _mesa_function_pool[14597]: Flush (offset 217) */ + "\0" + "glFlush\0" + "\0" + /* _mesa_function_pool[14607]: Color4uiv (offset 38) */ + "p\0" + "glColor4uiv\0" + "\0" + /* _mesa_function_pool[14622]: VertexAttribI4iEXT (will be remapped) */ + "iiiii\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4i\0" + "\0" + /* _mesa_function_pool[14668]: GenVertexArrays (will be remapped) */ + "ip\0" + "glGenVertexArrays\0" + "\0" + /* _mesa_function_pool[14690]: Uniform3uivEXT (will be remapped) */ + "iip\0" + "glUniform3uivEXT\0" + "glUniform3uiv\0" + "\0" + /* _mesa_function_pool[14726]: RasterPos3sv (offset 77) */ + "p\0" + "glRasterPos3sv\0" + "\0" + /* _mesa_function_pool[14744]: BindFramebufferEXT (will be remapped) */ + "ii\0" + "glBindFramebuffer\0" + "glBindFramebufferEXT\0" + "\0" + /* _mesa_function_pool[14787]: ReferencePlaneSGIX (dynamic) */ + "p\0" + "glReferencePlaneSGIX\0" + "\0" + /* _mesa_function_pool[14811]: PushAttrib (offset 219) */ + "i\0" + "glPushAttrib\0" + "\0" + /* _mesa_function_pool[14827]: RasterPos2i (offset 66) */ + "ii\0" + "glRasterPos2i\0" + "\0" + /* _mesa_function_pool[14845]: ValidateProgramARB (will be remapped) */ + "i\0" + "glValidateProgram\0" + "glValidateProgramARB\0" + "\0" + /* _mesa_function_pool[14887]: TexParameteriv (offset 181) */ + "iip\0" + "glTexParameteriv\0" + "\0" + /* _mesa_function_pool[14909]: UnlockArraysEXT (will be remapped) */ + "\0" + "glUnlockArraysEXT\0" + "\0" + /* _mesa_function_pool[14929]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[14970]: WindowPos3fvMESA (will be remapped) */ + "p\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "\0" + /* _mesa_function_pool[15025]: RasterPos2f (offset 64) */ + "ff\0" + "glRasterPos2f\0" + "\0" + /* _mesa_function_pool[15043]: VertexAttrib1svNV (will be remapped) */ + "ip\0" + "glVertexAttrib1svNV\0" + "\0" + /* _mesa_function_pool[15067]: RasterPos2d (offset 62) */ + "dd\0" + "glRasterPos2d\0" + "\0" + /* _mesa_function_pool[15085]: RasterPos3fv (offset 73) */ + "p\0" + "glRasterPos3fv\0" + "\0" + /* _mesa_function_pool[15103]: CopyTexSubImage3D (offset 373) */ + "iiiiiiiii\0" + "glCopyTexSubImage3D\0" + "glCopyTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[15157]: VertexAttrib2dARB (will be remapped) */ + "idd\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dARB\0" + "\0" + /* _mesa_function_pool[15199]: Color4ub (offset 35) */ + "iiii\0" + "glColor4ub\0" + "\0" + /* _mesa_function_pool[15216]: GetInteger64v (will be remapped) */ + "ip\0" + "glGetInteger64v\0" + "\0" + /* _mesa_function_pool[15236]: TextureColorMaskSGIS (dynamic) */ + "iiii\0" + "glTextureColorMaskSGIS\0" + "\0" + /* _mesa_function_pool[15265]: RasterPos2s (offset 68) */ + "ii\0" + "glRasterPos2s\0" + "\0" + /* _mesa_function_pool[15283]: GetColorTable (offset 343) */ + "iiip\0" + "glGetColorTable\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "\0" + /* _mesa_function_pool[15343]: SelectBuffer (offset 195) */ + "ip\0" + "glSelectBuffer\0" + "\0" + /* _mesa_function_pool[15362]: Indexiv (offset 49) */ + "p\0" + "glIndexiv\0" + "\0" + /* _mesa_function_pool[15375]: TexCoord3i (offset 114) */ + "iii\0" + "glTexCoord3i\0" + "\0" + /* _mesa_function_pool[15393]: CopyColorTable (offset 342) */ + "iiiii\0" + "glCopyColorTable\0" + "glCopyColorTableSGI\0" + "\0" + /* _mesa_function_pool[15437]: GetHistogramParameterfv (offset 362) */ + "iip\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameterfvEXT\0" + "\0" + /* _mesa_function_pool[15497]: Frustum (offset 289) */ + "dddddd\0" + "glFrustum\0" + "\0" + /* _mesa_function_pool[15515]: GetString (offset 275) */ + "i\0" + "glGetString\0" + "\0" + /* _mesa_function_pool[15530]: ColorPointervINTEL (dynamic) */ + "iip\0" + "glColorPointervINTEL\0" + "\0" + /* _mesa_function_pool[15556]: TexEnvf (offset 184) */ + "iif\0" + "glTexEnvf\0" + "\0" + /* _mesa_function_pool[15571]: TexCoord3d (offset 110) */ + "ddd\0" + "glTexCoord3d\0" + "\0" + /* _mesa_function_pool[15589]: AlphaFragmentOp1ATI (will be remapped) */ + "iiiiii\0" + "glAlphaFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[15619]: TexCoord3f (offset 112) */ + "fff\0" + "glTexCoord3f\0" + "\0" + /* _mesa_function_pool[15637]: MultiTexCoord3ivARB (offset 397) */ + "ip\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3ivARB\0" + "\0" + /* _mesa_function_pool[15682]: MultiTexCoord2sARB (offset 390) */ + "iii\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sARB\0" + "\0" + /* _mesa_function_pool[15726]: VertexAttrib1dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1dvARB\0" + "\0" + /* _mesa_function_pool[15769]: DeleteTextures (offset 327) */ + "ip\0" + "glDeleteTextures\0" + "glDeleteTexturesEXT\0" + "\0" + /* _mesa_function_pool[15810]: TexCoordPointerEXT (will be remapped) */ + "iiiip\0" + "glTexCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[15838]: TexSubImage4DSGIS (dynamic) */ + "iiiiiiiiiiiip\0" + "glTexSubImage4DSGIS\0" + "\0" + /* _mesa_function_pool[15873]: TexCoord3s (offset 116) */ + "iii\0" + "glTexCoord3s\0" + "\0" + /* _mesa_function_pool[15891]: GetTexLevelParameteriv (offset 285) */ + "iiip\0" + "glGetTexLevelParameteriv\0" + "\0" + /* _mesa_function_pool[15922]: CombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[15956]: StopInstrumentsSGIX (dynamic) */ + "i\0" + "glStopInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[15981]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + "fffffffffffffff\0" + "glTexCoord4fColor4fNormal3fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[16037]: ClearAccum (offset 204) */ + "ffff\0" + "glClearAccum\0" + "\0" + /* _mesa_function_pool[16056]: DeformSGIX (dynamic) */ + "i\0" + "glDeformSGIX\0" + "\0" + /* _mesa_function_pool[16072]: GetVertexAttribfvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribfvARB\0" + "\0" + /* _mesa_function_pool[16120]: SecondaryColor3ivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3ivEXT\0" + "\0" + /* _mesa_function_pool[16166]: TexCoord4iv (offset 123) */ + "p\0" + "glTexCoord4iv\0" + "\0" + /* _mesa_function_pool[16183]: VertexAttribI4uiEXT (will be remapped) */ + "iiiii\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4ui\0" + "\0" + /* _mesa_function_pool[16231]: GetFragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[16264]: UniformMatrix4x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x2fv\0" + "\0" + /* _mesa_function_pool[16291]: GetDetailTexFuncSGIS (dynamic) */ + "ip\0" + "glGetDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[16318]: GetCombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glGetCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[16355]: PolygonOffset (offset 319) */ + "ff\0" + "glPolygonOffset\0" + "\0" + /* _mesa_function_pool[16375]: BindVertexArray (will be remapped) */ + "i\0" + "glBindVertexArray\0" + "\0" + /* _mesa_function_pool[16396]: Color4ubVertex2fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex2fvSUN\0" + "\0" + /* _mesa_function_pool[16423]: Rectd (offset 86) */ + "dddd\0" + "glRectd\0" + "\0" + /* _mesa_function_pool[16437]: TexFilterFuncSGIS (dynamic) */ + "iiip\0" + "glTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[16463]: TextureBarrierNV (will be remapped) */ + "\0" + "glTextureBarrierNV\0" + "\0" + /* _mesa_function_pool[16484]: VertexAttribI4ubvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4ubv\0" + "\0" + /* _mesa_function_pool[16531]: GetAttribLocationARB (will be remapped) */ + "ip\0" + "glGetAttribLocation\0" + "glGetAttribLocationARB\0" + "\0" + /* _mesa_function_pool[16578]: RasterPos3i (offset 74) */ + "iii\0" + "glRasterPos3i\0" + "\0" + /* _mesa_function_pool[16597]: VertexAttrib4ubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4ubvARB\0" + "\0" + /* _mesa_function_pool[16642]: DetailTexFuncSGIS (dynamic) */ + "iip\0" + "glDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[16667]: Normal3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[16697]: CopyTexImage2D (offset 324) */ + "iiiiiiii\0" + "glCopyTexImage2D\0" + "glCopyTexImage2DEXT\0" + "\0" + /* _mesa_function_pool[16744]: GetBufferPointervARB (will be remapped) */ + "iip\0" + "glGetBufferPointerv\0" + "glGetBufferPointervARB\0" + "\0" + /* _mesa_function_pool[16792]: ProgramEnvParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramEnvParameter4fARB\0" + "glProgramParameter4fNV\0" + "\0" + /* _mesa_function_pool[16850]: Uniform3ivARB (will be remapped) */ + "iip\0" + "glUniform3iv\0" + "glUniform3ivARB\0" + "\0" + /* _mesa_function_pool[16884]: Lightfv (offset 160) */ + "iip\0" + "glLightfv\0" + "\0" + /* _mesa_function_pool[16899]: PrimitiveRestartIndexNV (will be remapped) */ + "i\0" + "glPrimitiveRestartIndexNV\0" + "glPrimitiveRestartIndex\0" + "\0" + /* _mesa_function_pool[16952]: ClearDepth (offset 208) */ + "d\0" + "glClearDepth\0" + "\0" + /* _mesa_function_pool[16968]: GetFenceivNV (will be remapped) */ + "iip\0" + "glGetFenceivNV\0" + "\0" + /* _mesa_function_pool[16988]: WindowPos4dvMESA (will be remapped) */ + "p\0" + "glWindowPos4dvMESA\0" + "\0" + /* _mesa_function_pool[17010]: ColorSubTable (offset 346) */ + "iiiiip\0" + "glColorSubTable\0" + "glColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[17053]: Color4fv (offset 30) */ + "p\0" + "glColor4fv\0" + "\0" + /* _mesa_function_pool[17067]: MultiTexCoord4ivARB (offset 405) */ + "ip\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4ivARB\0" + "\0" + /* _mesa_function_pool[17112]: ProgramLocalParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramLocalParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[17149]: ColorPointer (offset 308) */ + "iiip\0" + "glColorPointer\0" + "\0" + /* _mesa_function_pool[17170]: Rects (offset 92) */ + "iiii\0" + "glRects\0" + "\0" + /* _mesa_function_pool[17184]: GetMapAttribParameterfvNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterfvNV\0" + "\0" + /* _mesa_function_pool[17218]: CreateShaderProgramEXT (will be remapped) */ + "ip\0" + "glCreateShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[17247]: ActiveProgramEXT (will be remapped) */ + "i\0" + "glActiveProgramEXT\0" + "\0" + /* _mesa_function_pool[17269]: Lightiv (offset 162) */ + "iip\0" + "glLightiv\0" + "\0" + /* _mesa_function_pool[17284]: VertexAttrib4sARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sARB\0" + "\0" + /* _mesa_function_pool[17328]: GetQueryObjectuivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectuiv\0" + "glGetQueryObjectuivARB\0" + "\0" + /* _mesa_function_pool[17376]: GetTexParameteriv (offset 283) */ + "iip\0" + "glGetTexParameteriv\0" + "\0" + /* _mesa_function_pool[17401]: MapParameterivNV (dynamic) */ + "iip\0" + "glMapParameterivNV\0" + "\0" + /* _mesa_function_pool[17425]: GenRenderbuffersEXT (will be remapped) */ + "ip\0" + "glGenRenderbuffers\0" + "glGenRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[17470]: ClearBufferfv (will be remapped) */ + "iip\0" + "glClearBufferfv\0" + "\0" + /* _mesa_function_pool[17491]: VertexAttrib2dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2dvARB\0" + "\0" + /* _mesa_function_pool[17534]: EdgeFlagPointerEXT (will be remapped) */ + "iip\0" + "glEdgeFlagPointerEXT\0" + "\0" + /* _mesa_function_pool[17560]: VertexAttribs2svNV (will be remapped) */ + "iip\0" + "glVertexAttribs2svNV\0" + "\0" + /* _mesa_function_pool[17586]: WeightbvARB (dynamic) */ + "ip\0" + "glWeightbvARB\0" + "\0" + /* _mesa_function_pool[17604]: VertexAttrib2fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2fvARB\0" + "\0" + /* _mesa_function_pool[17647]: GetBufferParameterivARB (will be remapped) */ + "iip\0" + "glGetBufferParameteriv\0" + "glGetBufferParameterivARB\0" + "\0" + /* _mesa_function_pool[17701]: Rectdv (offset 87) */ + "pp\0" + "glRectdv\0" + "\0" + /* _mesa_function_pool[17714]: ListParameteriSGIX (dynamic) */ + "iii\0" + "glListParameteriSGIX\0" + "\0" + /* _mesa_function_pool[17740]: BlendEquationiARB (will be remapped) */ + "ii\0" + "glBlendEquationiARB\0" + "\0" + /* _mesa_function_pool[17764]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffff\0" + "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[17823]: InstrumentsBufferSGIX (dynamic) */ + "ip\0" + "glInstrumentsBufferSGIX\0" + "\0" + /* _mesa_function_pool[17851]: VertexAttrib4NivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4NivARB\0" + "\0" + /* _mesa_function_pool[17896]: DrawArraysInstancedARB (will be remapped) */ + "iiii\0" + "glDrawArraysInstancedARB\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "\0" + /* _mesa_function_pool[17974]: GetAttachedShaders (will be remapped) */ + "iipp\0" + "glGetAttachedShaders\0" + "\0" + /* _mesa_function_pool[18001]: GenVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glGenVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[18028]: ClearBufferfi (will be remapped) */ + "iifi\0" + "glClearBufferfi\0" + "\0" + /* _mesa_function_pool[18050]: Materialiv (offset 172) */ + "iip\0" + "glMaterialiv\0" + "\0" + /* _mesa_function_pool[18068]: PushClientAttrib (offset 335) */ + "i\0" + "glPushClientAttrib\0" + "\0" + /* _mesa_function_pool[18090]: ProgramEnvParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramEnvParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[18125]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[18171]: WindowPos2iMESA (will be remapped) */ + "ii\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "\0" + /* _mesa_function_pool[18224]: SampleMaskSGIS (will be remapped) */ + "fi\0" + "glSampleMaskSGIS\0" + "glSampleMaskEXT\0" + "\0" + /* _mesa_function_pool[18261]: SecondaryColor3fvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3fvEXT\0" + "\0" + /* _mesa_function_pool[18307]: PolygonMode (offset 174) */ + "ii\0" + "glPolygonMode\0" + "\0" + /* _mesa_function_pool[18325]: CompressedTexSubImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage1DARB\0" + "\0" + /* _mesa_function_pool[18389]: VertexAttribI1iEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1i\0" + "\0" + /* _mesa_function_pool[18432]: GetVertexAttribivNV (will be remapped) */ + "iip\0" + "glGetVertexAttribivNV\0" + "\0" + /* _mesa_function_pool[18459]: GetProgramStringARB (will be remapped) */ + "iip\0" + "glGetProgramStringARB\0" + "\0" + /* _mesa_function_pool[18486]: VertexAttribIPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexAttribIPointerEXT\0" + "glVertexAttribIPointer\0" + "\0" + /* _mesa_function_pool[18542]: TexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[18570]: CompileShaderARB (will be remapped) */ + "i\0" + "glCompileShader\0" + "glCompileShaderARB\0" + "\0" + /* _mesa_function_pool[18608]: DeleteShader (will be remapped) */ + "i\0" + "glDeleteShader\0" + "\0" + /* _mesa_function_pool[18626]: DisableClientState (offset 309) */ + "i\0" + "glDisableClientState\0" + "\0" + /* _mesa_function_pool[18650]: TexGeni (offset 192) */ + "iii\0" + "glTexGeni\0" + "\0" + /* _mesa_function_pool[18665]: TexGenf (offset 190) */ + "iif\0" + "glTexGenf\0" + "\0" + /* _mesa_function_pool[18680]: Uniform3fARB (will be remapped) */ + "ifff\0" + "glUniform3f\0" + "glUniform3fARB\0" + "\0" + /* _mesa_function_pool[18713]: TexGend (offset 188) */ + "iid\0" + "glTexGend\0" + "\0" + /* _mesa_function_pool[18728]: ListParameterfvSGIX (dynamic) */ + "iip\0" + "glListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[18755]: GetPolygonStipple (offset 274) */ + "p\0" + "glGetPolygonStipple\0" + "\0" + /* _mesa_function_pool[18778]: Tangent3dvEXT (dynamic) */ + "p\0" + "glTangent3dvEXT\0" + "\0" + /* _mesa_function_pool[18797]: BindBufferOffsetEXT (will be remapped) */ + "iiii\0" + "glBindBufferOffsetEXT\0" + "\0" + /* _mesa_function_pool[18825]: WindowPos3sMESA (will be remapped) */ + "iii\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "\0" + /* _mesa_function_pool[18879]: VertexAttrib2svNV (will be remapped) */ + "ip\0" + "glVertexAttrib2svNV\0" + "\0" + /* _mesa_function_pool[18903]: DisableIndexedEXT (will be remapped) */ + "ii\0" + "glDisableIndexedEXT\0" + "glDisablei\0" + "\0" + /* _mesa_function_pool[18938]: BindBufferBaseEXT (will be remapped) */ + "iii\0" + "glBindBufferBaseEXT\0" + "glBindBufferBase\0" + "\0" + /* _mesa_function_pool[18980]: TexCoord2fVertex3fvSUN (dynamic) */ + "pp\0" + "glTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[19009]: WindowPos4sMESA (will be remapped) */ + "iiii\0" + "glWindowPos4sMESA\0" + "\0" + /* _mesa_function_pool[19033]: VertexAttrib4NuivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4NuivARB\0" + "\0" + /* _mesa_function_pool[19080]: ClientActiveTextureARB (offset 375) */ + "i\0" + "glClientActiveTexture\0" + "glClientActiveTextureARB\0" + "\0" + /* _mesa_function_pool[19130]: PixelTexGenSGIX (will be remapped) */ + "i\0" + "glPixelTexGenSGIX\0" + "\0" + /* _mesa_function_pool[19151]: ReplacementCodeusvSUN (dynamic) */ + "p\0" + "glReplacementCodeusvSUN\0" + "\0" + /* _mesa_function_pool[19178]: Uniform4fARB (will be remapped) */ + "iffff\0" + "glUniform4f\0" + "glUniform4fARB\0" + "\0" + /* _mesa_function_pool[19212]: Color4sv (offset 34) */ + "p\0" + "glColor4sv\0" + "\0" + /* _mesa_function_pool[19226]: FlushMappedBufferRange (will be remapped) */ + "iii\0" + "glFlushMappedBufferRange\0" + "\0" + /* _mesa_function_pool[19256]: IsProgramNV (will be remapped) */ + "i\0" + "glIsProgramARB\0" + "glIsProgramNV\0" + "\0" + /* _mesa_function_pool[19288]: FlushMappedBufferRangeAPPLE (will be remapped) */ + "iii\0" + "glFlushMappedBufferRangeAPPLE\0" + "\0" + /* _mesa_function_pool[19323]: PixelZoom (offset 246) */ + "ff\0" + "glPixelZoom\0" + "\0" + /* _mesa_function_pool[19339]: ReplacementCodePointerSUN (dynamic) */ + "iip\0" + "glReplacementCodePointerSUN\0" + "\0" + /* _mesa_function_pool[19372]: ProgramEnvParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramEnvParameter4dARB\0" + "glProgramParameter4dNV\0" + "\0" + /* _mesa_function_pool[19430]: ColorTableParameterfv (offset 340) */ + "iip\0" + "glColorTableParameterfv\0" + "glColorTableParameterfvSGI\0" + "\0" + /* _mesa_function_pool[19486]: FragmentLightModelfSGIX (dynamic) */ + "if\0" + "glFragmentLightModelfSGIX\0" + "\0" + /* _mesa_function_pool[19516]: Binormal3bvEXT (dynamic) */ + "p\0" + "glBinormal3bvEXT\0" + "\0" + /* _mesa_function_pool[19536]: PixelMapuiv (offset 252) */ + "iip\0" + "glPixelMapuiv\0" + "\0" + /* _mesa_function_pool[19555]: Color3dv (offset 12) */ + "p\0" + "glColor3dv\0" + "\0" + /* _mesa_function_pool[19569]: IsTexture (offset 330) */ + "i\0" + "glIsTexture\0" + "glIsTextureEXT\0" + "\0" + /* _mesa_function_pool[19599]: VertexWeightfvEXT (dynamic) */ + "p\0" + "glVertexWeightfvEXT\0" + "\0" + /* _mesa_function_pool[19622]: VertexAttrib1dARB (will be remapped) */ + "id\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dARB\0" + "\0" + /* _mesa_function_pool[19663]: ImageTransformParameterivHP (dynamic) */ + "iip\0" + "glImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[19698]: TexCoord4i (offset 122) */ + "iiii\0" + "glTexCoord4i\0" + "\0" + /* _mesa_function_pool[19717]: DeleteQueriesARB (will be remapped) */ + "ip\0" + "glDeleteQueries\0" + "glDeleteQueriesARB\0" + "\0" + /* _mesa_function_pool[19756]: Color4ubVertex2fSUN (dynamic) */ + "iiiiff\0" + "glColor4ubVertex2fSUN\0" + "\0" + /* _mesa_function_pool[19786]: FragmentColorMaterialSGIX (dynamic) */ + "ii\0" + "glFragmentColorMaterialSGIX\0" + "\0" + /* _mesa_function_pool[19818]: CurrentPaletteMatrixARB (dynamic) */ + "i\0" + "glCurrentPaletteMatrixARB\0" + "\0" + /* _mesa_function_pool[19847]: GetMapdv (offset 266) */ + "iip\0" + "glGetMapdv\0" + "\0" + /* _mesa_function_pool[19863]: ObjectPurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectPurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[19891]: GetStringi (will be remapped) */ + "ii\0" + "glGetStringi\0" + "\0" + /* _mesa_function_pool[19908]: SamplePatternSGIS (will be remapped) */ + "i\0" + "glSamplePatternSGIS\0" + "glSamplePatternEXT\0" + "\0" + /* _mesa_function_pool[19950]: PixelStoref (offset 249) */ + "if\0" + "glPixelStoref\0" + "\0" + /* _mesa_function_pool[19968]: IsQueryARB (will be remapped) */ + "i\0" + "glIsQuery\0" + "glIsQueryARB\0" + "\0" + /* _mesa_function_pool[19994]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + "iiiiifff\0" + "glReplacementCodeuiColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[20043]: PixelStorei (offset 250) */ + "ii\0" + "glPixelStorei\0" + "\0" + /* _mesa_function_pool[20061]: VertexAttrib4usvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4usv\0" + "glVertexAttrib4usvARB\0" + "\0" + /* _mesa_function_pool[20106]: LinkProgramARB (will be remapped) */ + "i\0" + "glLinkProgram\0" + "glLinkProgramARB\0" + "\0" + /* _mesa_function_pool[20140]: VertexAttrib2fNV (will be remapped) */ + "iff\0" + "glVertexAttrib2fNV\0" + "\0" + /* _mesa_function_pool[20164]: ShaderSourceARB (will be remapped) */ + "iipp\0" + "glShaderSource\0" + "glShaderSourceARB\0" + "\0" + /* _mesa_function_pool[20203]: FragmentMaterialiSGIX (dynamic) */ + "iii\0" + "glFragmentMaterialiSGIX\0" + "\0" + /* _mesa_function_pool[20232]: EvalCoord2dv (offset 233) */ + "p\0" + "glEvalCoord2dv\0" + "\0" + /* _mesa_function_pool[20250]: VertexAttrib3svARB (will be remapped) */ + "ip\0" + "glVertexAttrib3sv\0" + "glVertexAttrib3svARB\0" + "\0" + /* _mesa_function_pool[20293]: ColorMaterial (offset 151) */ + "ii\0" + "glColorMaterial\0" + "\0" + /* _mesa_function_pool[20313]: CompressedTexSubImage3DARB (will be remapped) */ + "iiiiiiiiiip\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage3DARB\0" + "\0" + /* _mesa_function_pool[20381]: WindowPos2ivMESA (will be remapped) */ + "p\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "\0" + /* _mesa_function_pool[20436]: IsFramebufferEXT (will be remapped) */ + "i\0" + "glIsFramebuffer\0" + "glIsFramebufferEXT\0" + "\0" + /* _mesa_function_pool[20474]: Uniform4ivARB (will be remapped) */ + "iip\0" + "glUniform4iv\0" + "glUniform4ivARB\0" + "\0" + /* _mesa_function_pool[20508]: GetVertexAttribdvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribdvARB\0" + "\0" + /* _mesa_function_pool[20556]: TexBumpParameterivATI (will be remapped) */ + "ip\0" + "glTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[20584]: GetSeparableFilter (offset 359) */ + "iiippp\0" + "glGetSeparableFilter\0" + "glGetSeparableFilterEXT\0" + "\0" + /* _mesa_function_pool[20637]: Binormal3dEXT (dynamic) */ + "ddd\0" + "glBinormal3dEXT\0" + "\0" + /* _mesa_function_pool[20658]: SpriteParameteriSGIX (dynamic) */ + "ii\0" + "glSpriteParameteriSGIX\0" + "\0" + /* _mesa_function_pool[20685]: RequestResidentProgramsNV (will be remapped) */ + "ip\0" + "glRequestResidentProgramsNV\0" + "\0" + /* _mesa_function_pool[20717]: TagSampleBufferSGIX (dynamic) */ + "\0" + "glTagSampleBufferSGIX\0" + "\0" + /* _mesa_function_pool[20741]: TransformFeedbackVaryingsEXT (will be remapped) */ + "iipi\0" + "glTransformFeedbackVaryingsEXT\0" + "glTransformFeedbackVaryings\0" + "\0" + /* _mesa_function_pool[20806]: FeedbackBuffer (offset 194) */ + "iip\0" + "glFeedbackBuffer\0" + "\0" + /* _mesa_function_pool[20828]: RasterPos2iv (offset 67) */ + "p\0" + "glRasterPos2iv\0" + "\0" + /* _mesa_function_pool[20846]: TexImage1D (offset 182) */ + "iiiiiiip\0" + "glTexImage1D\0" + "\0" + /* _mesa_function_pool[20869]: ListParameterivSGIX (dynamic) */ + "iip\0" + "glListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[20896]: MultiDrawElementsEXT (will be remapped) */ + "ipipi\0" + "glMultiDrawElements\0" + "glMultiDrawElementsEXT\0" + "\0" + /* _mesa_function_pool[20946]: Color3s (offset 17) */ + "iii\0" + "glColor3s\0" + "\0" + /* _mesa_function_pool[20961]: Uniform1ivARB (will be remapped) */ + "iip\0" + "glUniform1iv\0" + "glUniform1ivARB\0" + "\0" + /* _mesa_function_pool[20995]: WindowPos2sMESA (will be remapped) */ + "ii\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "\0" + /* _mesa_function_pool[21048]: WeightusvARB (dynamic) */ + "ip\0" + "glWeightusvARB\0" + "\0" + /* _mesa_function_pool[21067]: TexCoordPointer (offset 320) */ + "iiip\0" + "glTexCoordPointer\0" + "\0" + /* _mesa_function_pool[21091]: FogCoordPointerEXT (will be remapped) */ + "iip\0" + "glFogCoordPointer\0" + "glFogCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[21135]: IndexMaterialEXT (dynamic) */ + "ii\0" + "glIndexMaterialEXT\0" + "\0" + /* _mesa_function_pool[21158]: Color3i (offset 15) */ + "iii\0" + "glColor3i\0" + "\0" + /* _mesa_function_pool[21173]: FrontFace (offset 157) */ + "i\0" + "glFrontFace\0" + "\0" + /* _mesa_function_pool[21188]: EvalCoord2d (offset 232) */ + "dd\0" + "glEvalCoord2d\0" + "\0" + /* _mesa_function_pool[21206]: SecondaryColor3ubvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ubvEXT\0" + "\0" + /* _mesa_function_pool[21254]: EvalCoord2f (offset 234) */ + "ff\0" + "glEvalCoord2f\0" + "\0" + /* _mesa_function_pool[21272]: VertexAttrib4dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4dvARB\0" + "\0" + /* _mesa_function_pool[21315]: BindAttribLocationARB (will be remapped) */ + "iip\0" + "glBindAttribLocation\0" + "glBindAttribLocationARB\0" + "\0" + /* _mesa_function_pool[21365]: Color3b (offset 9) */ + "iii\0" + "glColor3b\0" + "\0" + /* _mesa_function_pool[21380]: MultiTexCoord2dARB (offset 384) */ + "idd\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dARB\0" + "\0" + /* _mesa_function_pool[21424]: ExecuteProgramNV (will be remapped) */ + "iip\0" + "glExecuteProgramNV\0" + "\0" + /* _mesa_function_pool[21448]: Color3f (offset 13) */ + "fff\0" + "glColor3f\0" + "\0" + /* _mesa_function_pool[21463]: LightEnviSGIX (dynamic) */ + "ii\0" + "glLightEnviSGIX\0" + "\0" + /* _mesa_function_pool[21483]: Color3d (offset 11) */ + "ddd\0" + "glColor3d\0" + "\0" + /* _mesa_function_pool[21498]: Normal3dv (offset 55) */ + "p\0" + "glNormal3dv\0" + "\0" + /* _mesa_function_pool[21513]: Lightf (offset 159) */ + "iif\0" + "glLightf\0" + "\0" + /* _mesa_function_pool[21527]: ReplacementCodeuiSUN (dynamic) */ + "i\0" + "glReplacementCodeuiSUN\0" + "\0" + /* _mesa_function_pool[21553]: MatrixMode (offset 293) */ + "i\0" + "glMatrixMode\0" + "\0" + /* _mesa_function_pool[21569]: GetPixelMapusv (offset 273) */ + "ip\0" + "glGetPixelMapusv\0" + "\0" + /* _mesa_function_pool[21590]: Lighti (offset 161) */ + "iii\0" + "glLighti\0" + "\0" + /* _mesa_function_pool[21604]: VertexAttribPointerNV (will be remapped) */ + "iiiip\0" + "glVertexAttribPointerNV\0" + "\0" + /* _mesa_function_pool[21635]: ClearDepthf (will be remapped) */ + "f\0" + "glClearDepthf\0" + "\0" + /* _mesa_function_pool[21652]: GetBooleanIndexedvEXT (will be remapped) */ + "iip\0" + "glGetBooleanIndexedvEXT\0" + "glGetBooleani_v\0" + "\0" + /* _mesa_function_pool[21697]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + "iiip\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "\0" + /* _mesa_function_pool[21782]: PixelTransformParameterfEXT (dynamic) */ + "iif\0" + "glPixelTransformParameterfEXT\0" + "\0" + /* _mesa_function_pool[21817]: MultiTexCoord4dvARB (offset 401) */ + "ip\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4dvARB\0" + "\0" + /* _mesa_function_pool[21862]: PixelTransformParameteriEXT (dynamic) */ + "iii\0" + "glPixelTransformParameteriEXT\0" + "\0" + /* _mesa_function_pool[21897]: GetDoublev (offset 260) */ + "ip\0" + "glGetDoublev\0" + "\0" + /* _mesa_function_pool[21914]: MultMatrixd (offset 295) */ + "p\0" + "glMultMatrixd\0" + "\0" + /* _mesa_function_pool[21931]: MultMatrixf (offset 294) */ + "p\0" + "glMultMatrixf\0" + "\0" + /* _mesa_function_pool[21948]: VertexAttribI4bvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4bv\0" + "\0" + /* _mesa_function_pool[21993]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + "ffiiiifff\0" + "glTexCoord2fColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[22036]: Uniform1iARB (will be remapped) */ + "ii\0" + "glUniform1i\0" + "glUniform1iARB\0" + "\0" + /* _mesa_function_pool[22067]: VertexAttribPointerARB (will be remapped) */ + "iiiiip\0" + "glVertexAttribPointer\0" + "glVertexAttribPointerARB\0" + "\0" + /* _mesa_function_pool[22122]: VertexAttrib3sNV (will be remapped) */ + "iiii\0" + "glVertexAttrib3sNV\0" + "\0" + /* _mesa_function_pool[22147]: SharpenTexFuncSGIS (dynamic) */ + "iip\0" + "glSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[22173]: MultiTexCoord4fvARB (offset 403) */ + "ip\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4fvARB\0" + "\0" + /* _mesa_function_pool[22218]: Uniform2uiEXT (will be remapped) */ + "iii\0" + "glUniform2uiEXT\0" + "glUniform2ui\0" + "\0" + /* _mesa_function_pool[22252]: UniformMatrix2x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x3fv\0" + "\0" + /* _mesa_function_pool[22279]: TrackMatrixNV (will be remapped) */ + "iiii\0" + "glTrackMatrixNV\0" + "\0" + /* _mesa_function_pool[22301]: CombinerParameteriNV (will be remapped) */ + "ii\0" + "glCombinerParameteriNV\0" + "\0" + /* _mesa_function_pool[22328]: DeleteAsyncMarkersSGIX (dynamic) */ + "ii\0" + "glDeleteAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[22357]: ReplacementCodeusSUN (dynamic) */ + "i\0" + "glReplacementCodeusSUN\0" + "\0" + /* _mesa_function_pool[22383]: IsAsyncMarkerSGIX (dynamic) */ + "i\0" + "glIsAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[22406]: FrameZoomSGIX (dynamic) */ + "i\0" + "glFrameZoomSGIX\0" + "\0" + /* _mesa_function_pool[22425]: Normal3fVertex3fvSUN (dynamic) */ + "pp\0" + "glNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[22452]: RasterPos4sv (offset 85) */ + "p\0" + "glRasterPos4sv\0" + "\0" + /* _mesa_function_pool[22470]: VertexAttrib4NsvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4NsvARB\0" + "\0" + /* _mesa_function_pool[22515]: VertexAttrib3fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3fvARB\0" + "\0" + /* _mesa_function_pool[22558]: ClearColor (offset 206) */ + "ffff\0" + "glClearColor\0" + "\0" + /* _mesa_function_pool[22577]: GetSynciv (will be remapped) */ + "iiipp\0" + "glGetSynciv\0" + "\0" + /* _mesa_function_pool[22596]: ClearColorIiEXT (will be remapped) */ + "iiii\0" + "glClearColorIiEXT\0" + "\0" + /* _mesa_function_pool[22620]: DeleteFramebuffersEXT (will be remapped) */ + "ip\0" + "glDeleteFramebuffers\0" + "glDeleteFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[22669]: GlobalAlphaFactorsSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorsSUN\0" + "\0" + /* _mesa_function_pool[22696]: IsEnabledIndexedEXT (will be remapped) */ + "ii\0" + "glIsEnabledIndexedEXT\0" + "glIsEnabledi\0" + "\0" + /* _mesa_function_pool[22735]: TexEnviv (offset 187) */ + "iip\0" + "glTexEnviv\0" + "\0" + /* _mesa_function_pool[22751]: TexSubImage3D (offset 372) */ + "iiiiiiiiiip\0" + "glTexSubImage3D\0" + "glTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[22799]: Tangent3fEXT (dynamic) */ + "fff\0" + "glTangent3fEXT\0" + "\0" + /* _mesa_function_pool[22819]: SecondaryColor3uivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3uivEXT\0" + "\0" + /* _mesa_function_pool[22867]: MatrixIndexubvARB (dynamic) */ + "ip\0" + "glMatrixIndexubvARB\0" + "\0" + /* _mesa_function_pool[22891]: Color4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffff\0" + "glColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[22932]: PixelTexGenParameterfSGIS (will be remapped) */ + "if\0" + "glPixelTexGenParameterfSGIS\0" + "\0" + /* _mesa_function_pool[22964]: CreateShader (will be remapped) */ + "i\0" + "glCreateShader\0" + "\0" + /* _mesa_function_pool[22982]: GetColorTableParameterfv (offset 344) */ + "iip\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "\0" + /* _mesa_function_pool[23074]: FragmentLightModelfvSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelfvSGIX\0" + "\0" + /* _mesa_function_pool[23105]: Bitmap (offset 8) */ + "iiffffp\0" + "glBitmap\0" + "\0" + /* _mesa_function_pool[23123]: MultiTexCoord3fARB (offset 394) */ + "ifff\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fARB\0" + "\0" + /* _mesa_function_pool[23168]: GetTexLevelParameterfv (offset 284) */ + "iiip\0" + "glGetTexLevelParameterfv\0" + "\0" + /* _mesa_function_pool[23199]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[23235]: GenFramebuffersEXT (will be remapped) */ + "ip\0" + "glGenFramebuffers\0" + "glGenFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[23278]: VertexAttribDivisor (will be remapped) */ + "ii\0" + "glVertexAttribDivisor\0" + "\0" + /* _mesa_function_pool[23304]: GetProgramParameterdvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterdvNV\0" + "\0" + /* _mesa_function_pool[23336]: Vertex2sv (offset 133) */ + "p\0" + "glVertex2sv\0" + "\0" + /* _mesa_function_pool[23351]: GetIntegerv (offset 263) */ + "ip\0" + "glGetIntegerv\0" + "\0" + /* _mesa_function_pool[23369]: IsVertexArrayAPPLE (will be remapped) */ + "i\0" + "glIsVertexArray\0" + "glIsVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[23409]: FragmentLightfvSGIX (dynamic) */ + "iip\0" + "glFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[23436]: VertexAttribDivisorARB (will be remapped) */ + "ii\0" + "glVertexAttribDivisorARB\0" + "\0" + /* _mesa_function_pool[23465]: DetachShader (will be remapped) */ + "ii\0" + "glDetachShader\0" + "\0" + /* _mesa_function_pool[23484]: VertexAttrib4NubARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4NubARB\0" + "\0" + /* _mesa_function_pool[23532]: GetProgramEnvParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterfvARB\0" + "\0" + /* _mesa_function_pool[23567]: GetTrackMatrixivNV (will be remapped) */ + "iiip\0" + "glGetTrackMatrixivNV\0" + "\0" + /* _mesa_function_pool[23594]: VertexAttrib3svNV (will be remapped) */ + "ip\0" + "glVertexAttrib3svNV\0" + "\0" + /* _mesa_function_pool[23618]: Uniform4fvARB (will be remapped) */ + "iip\0" + "glUniform4fv\0" + "glUniform4fvARB\0" + "\0" + /* _mesa_function_pool[23652]: MultTransposeMatrixfARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[23704]: GetTexEnviv (offset 277) */ + "iip\0" + "glGetTexEnviv\0" + "\0" + /* _mesa_function_pool[23723]: ColorFragmentOp1ATI (will be remapped) */ + "iiiiiii\0" + "glColorFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[23754]: GetUniformfvARB (will be remapped) */ + "iip\0" + "glGetUniformfv\0" + "glGetUniformfvARB\0" + "\0" + /* _mesa_function_pool[23792]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + "ip\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "\0" + /* _mesa_function_pool[23835]: VertexAttribI2ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2iv\0" + "\0" + /* _mesa_function_pool[23880]: PopClientAttrib (offset 334) */ + "\0" + "glPopClientAttrib\0" + "\0" + /* _mesa_function_pool[23900]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffffff\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[23971]: DetachObjectARB (will be remapped) */ + "ii\0" + "glDetachObjectARB\0" + "\0" + /* _mesa_function_pool[23993]: VertexBlendARB (dynamic) */ + "i\0" + "glVertexBlendARB\0" + "\0" + /* _mesa_function_pool[24013]: WindowPos3iMESA (will be remapped) */ + "iii\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "\0" + /* _mesa_function_pool[24067]: SeparableFilter2D (offset 360) */ + "iiiiiipp\0" + "glSeparableFilter2D\0" + "glSeparableFilter2DEXT\0" + "\0" + /* _mesa_function_pool[24120]: ProgramParameteriARB (will be remapped) */ + "iii\0" + "glProgramParameteriARB\0" + "\0" + /* _mesa_function_pool[24148]: Map1d (offset 220) */ + "iddiip\0" + "glMap1d\0" + "\0" + /* _mesa_function_pool[24164]: Map1f (offset 221) */ + "iffiip\0" + "glMap1f\0" + "\0" + /* _mesa_function_pool[24180]: CompressedTexImage2DARB (will be remapped) */ + "iiiiiiip\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage2DARB\0" + "\0" + /* _mesa_function_pool[24239]: ArrayElement (offset 306) */ + "i\0" + "glArrayElement\0" + "glArrayElementEXT\0" + "\0" + /* _mesa_function_pool[24275]: TexImage2D (offset 183) */ + "iiiiiiiip\0" + "glTexImage2D\0" + "\0" + /* _mesa_function_pool[24299]: DepthBoundsEXT (will be remapped) */ + "dd\0" + "glDepthBoundsEXT\0" + "\0" + /* _mesa_function_pool[24320]: ProgramParameters4fvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4fvNV\0" + "\0" + /* _mesa_function_pool[24351]: DeformationMap3fSGIX (dynamic) */ + "iffiiffiiffiip\0" + "glDeformationMap3fSGIX\0" + "\0" + /* _mesa_function_pool[24390]: GetProgramivNV (will be remapped) */ + "iip\0" + "glGetProgramivNV\0" + "\0" + /* _mesa_function_pool[24412]: GetFragDataLocationEXT (will be remapped) */ + "ip\0" + "glGetFragDataLocationEXT\0" + "glGetFragDataLocation\0" + "\0" + /* _mesa_function_pool[24463]: GetMinmaxParameteriv (offset 366) */ + "iip\0" + "glGetMinmaxParameteriv\0" + "glGetMinmaxParameterivEXT\0" + "\0" + /* _mesa_function_pool[24517]: PixelTransferf (offset 247) */ + "if\0" + "glPixelTransferf\0" + "\0" + /* _mesa_function_pool[24538]: CopyTexImage1D (offset 323) */ + "iiiiiii\0" + "glCopyTexImage1D\0" + "glCopyTexImage1DEXT\0" + "\0" + /* _mesa_function_pool[24584]: PushMatrix (offset 298) */ + "\0" + "glPushMatrix\0" + "\0" + /* _mesa_function_pool[24599]: Fogiv (offset 156) */ + "ip\0" + "glFogiv\0" + "\0" + /* _mesa_function_pool[24611]: TexCoord1dv (offset 95) */ + "p\0" + "glTexCoord1dv\0" + "\0" + /* _mesa_function_pool[24628]: AlphaFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiii\0" + "glAlphaFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[24664]: PixelTransferi (offset 248) */ + "ii\0" + "glPixelTransferi\0" + "\0" + /* _mesa_function_pool[24685]: GetVertexAttribdvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribdvNV\0" + "\0" + /* _mesa_function_pool[24712]: VertexAttrib3fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3fvNV\0" + "\0" + /* _mesa_function_pool[24736]: Rotatef (offset 300) */ + "ffff\0" + "glRotatef\0" + "\0" + /* _mesa_function_pool[24752]: GetFinalCombinerInputParameterivNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[24794]: Vertex3i (offset 138) */ + "iii\0" + "glVertex3i\0" + "\0" + /* _mesa_function_pool[24810]: Vertex3f (offset 136) */ + "fff\0" + "glVertex3f\0" + "\0" + /* _mesa_function_pool[24826]: Clear (offset 203) */ + "i\0" + "glClear\0" + "\0" + /* _mesa_function_pool[24837]: Vertex3d (offset 134) */ + "ddd\0" + "glVertex3d\0" + "\0" + /* _mesa_function_pool[24853]: GetMapParameterivNV (dynamic) */ + "iip\0" + "glGetMapParameterivNV\0" + "\0" + /* _mesa_function_pool[24880]: Uniform4iARB (will be remapped) */ + "iiiii\0" + "glUniform4i\0" + "glUniform4iARB\0" + "\0" + /* _mesa_function_pool[24914]: ReadBuffer (offset 254) */ + "i\0" + "glReadBuffer\0" + "\0" + /* _mesa_function_pool[24930]: ConvolutionParameteri (offset 352) */ + "iii\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriEXT\0" + "\0" + /* _mesa_function_pool[24986]: Ortho (offset 296) */ + "dddddd\0" + "glOrtho\0" + "\0" + /* _mesa_function_pool[25002]: Binormal3sEXT (dynamic) */ + "iii\0" + "glBinormal3sEXT\0" + "\0" + /* _mesa_function_pool[25023]: ListBase (offset 6) */ + "i\0" + "glListBase\0" + "\0" + /* _mesa_function_pool[25037]: Vertex3s (offset 140) */ + "iii\0" + "glVertex3s\0" + "\0" + /* _mesa_function_pool[25053]: ConvolutionParameterf (offset 350) */ + "iif\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfEXT\0" + "\0" + /* _mesa_function_pool[25109]: GetColorTableParameteriv (offset 345) */ + "iip\0" + "glGetColorTableParameteriv\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "\0" + /* _mesa_function_pool[25201]: ProgramEnvParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4dvARB\0" + "glProgramParameter4dvNV\0" + "\0" + /* _mesa_function_pool[25258]: ShadeModel (offset 177) */ + "i\0" + "glShadeModel\0" + "\0" + /* _mesa_function_pool[25274]: VertexAttribs2fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2fvNV\0" + "\0" + /* _mesa_function_pool[25300]: Rectiv (offset 91) */ + "pp\0" + "glRectiv\0" + "\0" + /* _mesa_function_pool[25313]: UseProgramObjectARB (will be remapped) */ + "i\0" + "glUseProgram\0" + "glUseProgramObjectARB\0" + "\0" + /* _mesa_function_pool[25351]: GetMapParameterfvNV (dynamic) */ + "iip\0" + "glGetMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[25378]: EndConditionalRenderNV (will be remapped) */ + "\0" + "glEndConditionalRenderNV\0" + "glEndConditionalRender\0" + "\0" + /* _mesa_function_pool[25428]: PassTexCoordATI (will be remapped) */ + "iii\0" + "glPassTexCoordATI\0" + "\0" + /* _mesa_function_pool[25451]: DeleteProgram (will be remapped) */ + "i\0" + "glDeleteProgram\0" + "\0" + /* _mesa_function_pool[25470]: Tangent3ivEXT (dynamic) */ + "p\0" + "glTangent3ivEXT\0" + "\0" + /* _mesa_function_pool[25489]: Tangent3dEXT (dynamic) */ + "ddd\0" + "glTangent3dEXT\0" + "\0" + /* _mesa_function_pool[25509]: SecondaryColor3dvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3dvEXT\0" + "\0" + /* _mesa_function_pool[25555]: AlphaFragmentOp2ATI (will be remapped) */ + "iiiiiiiii\0" + "glAlphaFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[25588]: Vertex2fv (offset 129) */ + "p\0" + "glVertex2fv\0" + "\0" + /* _mesa_function_pool[25603]: MultiDrawArraysEXT (will be remapped) */ + "ippi\0" + "glMultiDrawArrays\0" + "glMultiDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[25648]: BindRenderbufferEXT (will be remapped) */ + "ii\0" + "glBindRenderbuffer\0" + "glBindRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[25693]: MultiTexCoord4dARB (offset 400) */ + "idddd\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dARB\0" + "\0" + /* _mesa_function_pool[25739]: FramebufferTextureFaceARB (will be remapped) */ + "iiiii\0" + "glFramebufferTextureFaceARB\0" + "\0" + /* _mesa_function_pool[25774]: Vertex3sv (offset 141) */ + "p\0" + "glVertex3sv\0" + "\0" + /* _mesa_function_pool[25789]: SecondaryColor3usEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usEXT\0" + "\0" + /* _mesa_function_pool[25837]: ProgramLocalParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4fvARB\0" + "\0" + /* _mesa_function_pool[25872]: DeleteProgramsNV (will be remapped) */ + "ip\0" + "glDeleteProgramsARB\0" + "glDeleteProgramsNV\0" + "\0" + /* _mesa_function_pool[25915]: EvalMesh1 (offset 236) */ + "iii\0" + "glEvalMesh1\0" + "\0" + /* _mesa_function_pool[25932]: PauseTransformFeedback (will be remapped) */ + "\0" + "glPauseTransformFeedback\0" + "\0" + /* _mesa_function_pool[25959]: MultiTexCoord1sARB (offset 382) */ + "ii\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sARB\0" + "\0" + /* _mesa_function_pool[26002]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[26049]: GetVertexAttribPointervNV (will be remapped) */ + "iip\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "\0" + /* _mesa_function_pool[26137]: VertexAttribs1fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1fvNV\0" + "\0" + /* _mesa_function_pool[26163]: MultiTexCoord1dvARB (offset 377) */ + "ip\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1dvARB\0" + "\0" + /* _mesa_function_pool[26208]: Uniform2iARB (will be remapped) */ + "iii\0" + "glUniform2i\0" + "glUniform2iARB\0" + "\0" + /* _mesa_function_pool[26240]: Vertex2iv (offset 131) */ + "p\0" + "glVertex2iv\0" + "\0" + /* _mesa_function_pool[26255]: GetProgramStringNV (will be remapped) */ + "iip\0" + "glGetProgramStringNV\0" + "\0" + /* _mesa_function_pool[26281]: ColorPointerEXT (will be remapped) */ + "iiiip\0" + "glColorPointerEXT\0" + "\0" + /* _mesa_function_pool[26306]: LineWidth (offset 168) */ + "f\0" + "glLineWidth\0" + "\0" + /* _mesa_function_pool[26321]: MapBufferARB (will be remapped) */ + "ii\0" + "glMapBuffer\0" + "glMapBufferARB\0" + "\0" + /* _mesa_function_pool[26352]: MultiDrawElementsBaseVertex (will be remapped) */ + "ipipip\0" + "glMultiDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[26390]: TexParameterIuivEXT (will be remapped) */ + "iip\0" + "glTexParameterIuivEXT\0" + "glTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[26436]: Binormal3svEXT (dynamic) */ + "p\0" + "glBinormal3svEXT\0" + "\0" + /* _mesa_function_pool[26456]: ApplyTextureEXT (dynamic) */ + "i\0" + "glApplyTextureEXT\0" + "\0" + /* _mesa_function_pool[26477]: GetBufferParameteri64v (will be remapped) */ + "iip\0" + "glGetBufferParameteri64v\0" + "\0" + /* _mesa_function_pool[26507]: TexGendv (offset 189) */ + "iip\0" + "glTexGendv\0" + "\0" + /* _mesa_function_pool[26523]: VertexAttribI3iEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3i\0" + "\0" + /* _mesa_function_pool[26568]: EnableIndexedEXT (will be remapped) */ + "ii\0" + "glEnableIndexedEXT\0" + "glEnablei\0" + "\0" + /* _mesa_function_pool[26601]: TextureMaterialEXT (dynamic) */ + "ii\0" + "glTextureMaterialEXT\0" + "\0" + /* _mesa_function_pool[26626]: TextureLightEXT (dynamic) */ + "i\0" + "glTextureLightEXT\0" + "\0" + /* _mesa_function_pool[26647]: ResetMinmax (offset 370) */ + "i\0" + "glResetMinmax\0" + "glResetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[26681]: SpriteParameterfSGIX (dynamic) */ + "if\0" + "glSpriteParameterfSGIX\0" + "\0" + /* _mesa_function_pool[26708]: EnableClientState (offset 313) */ + "i\0" + "glEnableClientState\0" + "\0" + /* _mesa_function_pool[26731]: VertexAttrib4sNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4sNV\0" + "\0" + /* _mesa_function_pool[26757]: GetConvolutionParameterfv (offset 357) */ + "iip\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[26821]: VertexAttribs4dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4dvNV\0" + "\0" + /* _mesa_function_pool[26847]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[26879]: VertexAttrib4dARB (will be remapped) */ + "idddd\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dARB\0" + "\0" + /* _mesa_function_pool[26923]: GetTexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[26954]: ProgramNamedParameter4dNV (will be remapped) */ + "iipdddd\0" + "glProgramNamedParameter4dNV\0" + "\0" + /* _mesa_function_pool[26991]: GetMaterialfv (offset 269) */ + "iip\0" + "glGetMaterialfv\0" + "\0" + /* _mesa_function_pool[27012]: VertexWeightfEXT (dynamic) */ + "f\0" + "glVertexWeightfEXT\0" + "\0" + /* _mesa_function_pool[27034]: SetFragmentShaderConstantATI (will be remapped) */ + "ip\0" + "glSetFragmentShaderConstantATI\0" + "\0" + /* _mesa_function_pool[27069]: Binormal3fEXT (dynamic) */ + "fff\0" + "glBinormal3fEXT\0" + "\0" + /* _mesa_function_pool[27090]: CallList (offset 2) */ + "i\0" + "glCallList\0" + "\0" + /* _mesa_function_pool[27104]: Materialfv (offset 170) */ + "iip\0" + "glMaterialfv\0" + "\0" + /* _mesa_function_pool[27122]: TexCoord3fv (offset 113) */ + "p\0" + "glTexCoord3fv\0" + "\0" + /* _mesa_function_pool[27139]: FogCoordfvEXT (will be remapped) */ + "p\0" + "glFogCoordfv\0" + "glFogCoordfvEXT\0" + "\0" + /* _mesa_function_pool[27171]: MultiTexCoord1ivARB (offset 381) */ + "ip\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1ivARB\0" + "\0" + /* _mesa_function_pool[27216]: SecondaryColor3ubEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubEXT\0" + "\0" + /* _mesa_function_pool[27264]: MultiTexCoord2ivARB (offset 389) */ + "ip\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2ivARB\0" + "\0" + /* _mesa_function_pool[27309]: FogFuncSGIS (dynamic) */ + "ip\0" + "glFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[27327]: CopyTexSubImage2D (offset 326) */ + "iiiiiiii\0" + "glCopyTexSubImage2D\0" + "glCopyTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[27380]: GetObjectParameterivARB (will be remapped) */ + "iip\0" + "glGetObjectParameterivARB\0" + "\0" + /* _mesa_function_pool[27411]: Color3iv (offset 16) */ + "p\0" + "glColor3iv\0" + "\0" + /* _mesa_function_pool[27425]: TexCoord4fVertex4fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord4fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[27459]: DrawElements (offset 311) */ + "iiip\0" + "glDrawElements\0" + "\0" + /* _mesa_function_pool[27480]: BindVertexArrayAPPLE (will be remapped) */ + "i\0" + "glBindVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[27506]: GetProgramLocalParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterdvARB\0" + "\0" + /* _mesa_function_pool[27543]: GetHistogramParameteriv (offset 363) */ + "iip\0" + "glGetHistogramParameteriv\0" + "glGetHistogramParameterivEXT\0" + "\0" + /* _mesa_function_pool[27603]: MultiTexCoord1iARB (offset 380) */ + "ii\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iARB\0" + "\0" + /* _mesa_function_pool[27646]: GetConvolutionFilter (offset 356) */ + "iiip\0" + "glGetConvolutionFilter\0" + "glGetConvolutionFilterEXT\0" + "\0" + /* _mesa_function_pool[27701]: GetProgramivARB (will be remapped) */ + "iip\0" + "glGetProgramivARB\0" + "\0" + /* _mesa_function_pool[27724]: BlendFuncSeparateEXT (will be remapped) */ + "iiii\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "\0" + /* _mesa_function_pool[27797]: MapBufferRange (will be remapped) */ + "iiii\0" + "glMapBufferRange\0" + "\0" + /* _mesa_function_pool[27820]: ProgramParameters4dvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4dvNV\0" + "\0" + /* _mesa_function_pool[27851]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[27888]: EvalPoint2 (offset 239) */ + "ii\0" + "glEvalPoint2\0" + "\0" + /* _mesa_function_pool[27905]: Uniform1uivEXT (will be remapped) */ + "iip\0" + "glUniform1uivEXT\0" + "glUniform1uiv\0" + "\0" + /* _mesa_function_pool[27941]: EvalPoint1 (offset 237) */ + "i\0" + "glEvalPoint1\0" + "\0" + /* _mesa_function_pool[27957]: Binormal3dvEXT (dynamic) */ + "p\0" + "glBinormal3dvEXT\0" + "\0" + /* _mesa_function_pool[27977]: PopMatrix (offset 297) */ + "\0" + "glPopMatrix\0" + "\0" + /* _mesa_function_pool[27991]: GetVertexAttribIuivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIuivEXT\0" + "glGetVertexAttribIuiv\0" + "\0" + /* _mesa_function_pool[28043]: FinishFenceNV (will be remapped) */ + "i\0" + "glFinishFenceNV\0" + "\0" + /* _mesa_function_pool[28062]: GetFogFuncSGIS (dynamic) */ + "p\0" + "glGetFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[28082]: GetUniformLocationARB (will be remapped) */ + "ip\0" + "glGetUniformLocation\0" + "glGetUniformLocationARB\0" + "\0" + /* _mesa_function_pool[28131]: SecondaryColor3fEXT (will be remapped) */ + "fff\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fEXT\0" + "\0" + /* _mesa_function_pool[28177]: GetTexGeniv (offset 280) */ + "iip\0" + "glGetTexGeniv\0" + "\0" + /* _mesa_function_pool[28196]: CombinerInputNV (will be remapped) */ + "iiiiii\0" + "glCombinerInputNV\0" + "\0" + /* _mesa_function_pool[28222]: VertexAttrib3sARB (will be remapped) */ + "iiii\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sARB\0" + "\0" + /* _mesa_function_pool[28265]: IsTransformFeedback (will be remapped) */ + "i\0" + "glIsTransformFeedback\0" + "\0" + /* _mesa_function_pool[28290]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[28335]: Map2d (offset 222) */ + "iddiiddiip\0" + "glMap2d\0" + "\0" + /* _mesa_function_pool[28355]: Map2f (offset 223) */ + "iffiiffiip\0" + "glMap2f\0" + "\0" + /* _mesa_function_pool[28375]: ProgramStringARB (will be remapped) */ + "iiip\0" + "glProgramStringARB\0" + "\0" + /* _mesa_function_pool[28400]: Vertex4s (offset 148) */ + "iiii\0" + "glVertex4s\0" + "\0" + /* _mesa_function_pool[28417]: TexCoord4fVertex4fvSUN (dynamic) */ + "pp\0" + "glTexCoord4fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[28446]: FragmentLightModelivSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelivSGIX\0" + "\0" + /* _mesa_function_pool[28477]: VertexAttrib1fNV (will be remapped) */ + "if\0" + "glVertexAttrib1fNV\0" + "\0" + /* _mesa_function_pool[28500]: Vertex4f (offset 144) */ + "ffff\0" + "glVertex4f\0" + "\0" + /* _mesa_function_pool[28517]: EvalCoord1d (offset 228) */ + "d\0" + "glEvalCoord1d\0" + "\0" + /* _mesa_function_pool[28534]: Vertex4d (offset 142) */ + "dddd\0" + "glVertex4d\0" + "\0" + /* _mesa_function_pool[28551]: RasterPos4dv (offset 79) */ + "p\0" + "glRasterPos4dv\0" + "\0" + /* _mesa_function_pool[28569]: UseShaderProgramEXT (will be remapped) */ + "ii\0" + "glUseShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[28595]: FragmentLightfSGIX (dynamic) */ + "iif\0" + "glFragmentLightfSGIX\0" + "\0" + /* _mesa_function_pool[28621]: GetCompressedTexImageARB (will be remapped) */ + "iip\0" + "glGetCompressedTexImage\0" + "glGetCompressedTexImageARB\0" + "\0" + /* _mesa_function_pool[28677]: GetTexGenfv (offset 279) */ + "iip\0" + "glGetTexGenfv\0" + "\0" + /* _mesa_function_pool[28696]: Vertex4i (offset 146) */ + "iiii\0" + "glVertex4i\0" + "\0" + /* _mesa_function_pool[28713]: VertexWeightPointerEXT (dynamic) */ + "iiip\0" + "glVertexWeightPointerEXT\0" + "\0" + /* _mesa_function_pool[28744]: GetHistogram (offset 361) */ + "iiiip\0" + "glGetHistogram\0" + "glGetHistogramEXT\0" + "\0" + /* _mesa_function_pool[28784]: ActiveStencilFaceEXT (will be remapped) */ + "i\0" + "glActiveStencilFaceEXT\0" + "\0" + /* _mesa_function_pool[28810]: StencilFuncSeparateATI (will be remapped) */ + "iiii\0" + "glStencilFuncSeparateATI\0" + "\0" + /* _mesa_function_pool[28841]: Materialf (offset 169) */ + "iif\0" + "glMaterialf\0" + "\0" + /* _mesa_function_pool[28858]: GetShaderSourceARB (will be remapped) */ + "iipp\0" + "glGetShaderSource\0" + "glGetShaderSourceARB\0" + "\0" + /* _mesa_function_pool[28903]: IglooInterfaceSGIX (dynamic) */ + "ip\0" + "glIglooInterfaceSGIX\0" + "\0" + /* _mesa_function_pool[28928]: Materiali (offset 171) */ + "iii\0" + "glMateriali\0" + "\0" + /* _mesa_function_pool[28945]: VertexAttrib4dNV (will be remapped) */ + "idddd\0" + "glVertexAttrib4dNV\0" + "\0" + /* _mesa_function_pool[28971]: MultiModeDrawElementsIBM (will be remapped) */ + "ppipii\0" + "glMultiModeDrawElementsIBM\0" + "\0" + /* _mesa_function_pool[29006]: Indexsv (offset 51) */ + "p\0" + "glIndexsv\0" + "\0" + /* _mesa_function_pool[29019]: MultiTexCoord4svARB (offset 407) */ + "ip\0" + "glMultiTexCoord4sv\0" + "glMultiTexCoord4svARB\0" + "\0" + /* _mesa_function_pool[29064]: LightModelfv (offset 164) */ + "ip\0" + "glLightModelfv\0" + "\0" + /* _mesa_function_pool[29083]: TexCoord2dv (offset 103) */ + "p\0" + "glTexCoord2dv\0" + "\0" + /* _mesa_function_pool[29100]: GenQueriesARB (will be remapped) */ + "ip\0" + "glGenQueries\0" + "glGenQueriesARB\0" + "\0" + /* _mesa_function_pool[29133]: EvalCoord1dv (offset 229) */ + "p\0" + "glEvalCoord1dv\0" + "\0" + /* _mesa_function_pool[29151]: ReplacementCodeuiVertex3fSUN (dynamic) */ + "ifff\0" + "glReplacementCodeuiVertex3fSUN\0" + "\0" + /* _mesa_function_pool[29188]: Translated (offset 303) */ + "ddd\0" + "glTranslated\0" + "\0" + /* _mesa_function_pool[29206]: Translatef (offset 304) */ + "fff\0" + "glTranslatef\0" + "\0" + /* _mesa_function_pool[29224]: Uniform3uiEXT (will be remapped) */ + "iiii\0" + "glUniform3uiEXT\0" + "glUniform3ui\0" + "\0" + /* _mesa_function_pool[29259]: StencilMask (offset 209) */ + "i\0" + "glStencilMask\0" + "\0" + /* _mesa_function_pool[29276]: Tangent3iEXT (dynamic) */ + "iii\0" + "glTangent3iEXT\0" + "\0" + /* _mesa_function_pool[29296]: ClampColorARB (will be remapped) */ + "ii\0" + "glClampColorARB\0" + "\0" + /* _mesa_function_pool[29316]: GetLightiv (offset 265) */ + "iip\0" + "glGetLightiv\0" + "\0" + /* _mesa_function_pool[29334]: DrawMeshArraysSUN (dynamic) */ + "iiii\0" + "glDrawMeshArraysSUN\0" + "\0" + /* _mesa_function_pool[29360]: IsList (offset 287) */ + "i\0" + "glIsList\0" + "\0" + /* _mesa_function_pool[29372]: IsSync (will be remapped) */ + "i\0" + "glIsSync\0" + "\0" + /* _mesa_function_pool[29384]: RenderMode (offset 196) */ + "i\0" + "glRenderMode\0" + "\0" + /* _mesa_function_pool[29400]: GetMapControlPointsNV (dynamic) */ + "iiiiiip\0" + "glGetMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[29433]: DrawBuffersARB (will be remapped) */ + "ip\0" + "glDrawBuffers\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "\0" + /* _mesa_function_pool[29485]: ClearBufferiv (will be remapped) */ + "iip\0" + "glClearBufferiv\0" + "\0" + /* _mesa_function_pool[29506]: ProgramLocalParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramLocalParameter4fARB\0" + "\0" + /* _mesa_function_pool[29543]: SpriteParameterivSGIX (dynamic) */ + "ip\0" + "glSpriteParameterivSGIX\0" + "\0" + /* _mesa_function_pool[29571]: ProvokingVertexEXT (will be remapped) */ + "i\0" + "glProvokingVertexEXT\0" + "glProvokingVertex\0" + "\0" + /* _mesa_function_pool[29613]: MultiTexCoord1fARB (offset 378) */ + "if\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fARB\0" + "\0" + /* _mesa_function_pool[29656]: LoadName (offset 198) */ + "i\0" + "glLoadName\0" + "\0" + /* _mesa_function_pool[29670]: VertexAttribs4ubvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4ubvNV\0" + "\0" + /* _mesa_function_pool[29697]: WeightsvARB (dynamic) */ + "ip\0" + "glWeightsvARB\0" + "\0" + /* _mesa_function_pool[29715]: Uniform1fvARB (will be remapped) */ + "iip\0" + "glUniform1fv\0" + "glUniform1fvARB\0" + "\0" + /* _mesa_function_pool[29749]: CopyTexSubImage1D (offset 325) */ + "iiiiii\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[29800]: CullFace (offset 152) */ + "i\0" + "glCullFace\0" + "\0" + /* _mesa_function_pool[29814]: BindTexture (offset 307) */ + "ii\0" + "glBindTexture\0" + "glBindTextureEXT\0" + "\0" + /* _mesa_function_pool[29849]: BeginFragmentShaderATI (will be remapped) */ + "\0" + "glBeginFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[29876]: MultiTexCoord4fARB (offset 402) */ + "iffff\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fARB\0" + "\0" + /* _mesa_function_pool[29922]: VertexAttribs3svNV (will be remapped) */ + "iip\0" + "glVertexAttribs3svNV\0" + "\0" + /* _mesa_function_pool[29948]: StencilFunc (offset 243) */ + "iii\0" + "glStencilFunc\0" + "\0" + /* _mesa_function_pool[29967]: CopyPixels (offset 255) */ + "iiiii\0" + "glCopyPixels\0" + "\0" + /* _mesa_function_pool[29987]: Rectsv (offset 93) */ + "pp\0" + "glRectsv\0" + "\0" + /* _mesa_function_pool[30000]: ReplacementCodeuivSUN (dynamic) */ + "p\0" + "glReplacementCodeuivSUN\0" + "\0" + /* _mesa_function_pool[30027]: EnableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glEnableVertexAttribArray\0" + "glEnableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[30085]: NormalPointervINTEL (dynamic) */ + "ip\0" + "glNormalPointervINTEL\0" + "\0" + /* _mesa_function_pool[30111]: CopyConvolutionFilter2D (offset 355) */ + "iiiiii\0" + "glCopyConvolutionFilter2D\0" + "glCopyConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[30174]: WindowPos3ivMESA (will be remapped) */ + "p\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "\0" + /* _mesa_function_pool[30229]: CopyBufferSubData (will be remapped) */ + "iiiii\0" + "glCopyBufferSubData\0" + "\0" + /* _mesa_function_pool[30256]: NormalPointer (offset 318) */ + "iip\0" + "glNormalPointer\0" + "\0" + /* _mesa_function_pool[30277]: TexParameterfv (offset 179) */ + "iip\0" + "glTexParameterfv\0" + "\0" + /* _mesa_function_pool[30299]: IsBufferARB (will be remapped) */ + "i\0" + "glIsBuffer\0" + "glIsBufferARB\0" + "\0" + /* _mesa_function_pool[30327]: WindowPos4iMESA (will be remapped) */ + "iiii\0" + "glWindowPos4iMESA\0" + "\0" + /* _mesa_function_pool[30351]: VertexAttrib4uivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4uivARB\0" + "\0" + /* _mesa_function_pool[30396]: Tangent3bvEXT (dynamic) */ + "p\0" + "glTangent3bvEXT\0" + "\0" + /* _mesa_function_pool[30415]: VertexAttribI3uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI3uiv\0" + "\0" + /* _mesa_function_pool[30462]: UniformMatrix3x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x4fv\0" + "\0" + /* _mesa_function_pool[30489]: ClipPlane (offset 150) */ + "ip\0" + "glClipPlane\0" + "\0" + /* _mesa_function_pool[30505]: Recti (offset 90) */ + "iiii\0" + "glRecti\0" + "\0" + /* _mesa_function_pool[30519]: VertexAttribI3ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3iv\0" + "\0" + /* _mesa_function_pool[30564]: DrawRangeElementsBaseVertex (will be remapped) */ + "iiiiipi\0" + "glDrawRangeElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[30603]: TexCoordPointervINTEL (dynamic) */ + "iip\0" + "glTexCoordPointervINTEL\0" + "\0" + /* _mesa_function_pool[30632]: DeleteBuffersARB (will be remapped) */ + "ip\0" + "glDeleteBuffers\0" + "glDeleteBuffersARB\0" + "\0" + /* _mesa_function_pool[30671]: PixelTransformParameterfvEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterfvEXT\0" + "\0" + /* _mesa_function_pool[30707]: PrimitiveRestartNV (will be remapped) */ + "\0" + "glPrimitiveRestartNV\0" + "\0" + /* _mesa_function_pool[30730]: WindowPos4fvMESA (will be remapped) */ + "p\0" + "glWindowPos4fvMESA\0" + "\0" + /* _mesa_function_pool[30752]: GetPixelMapuiv (offset 272) */ + "ip\0" + "glGetPixelMapuiv\0" + "\0" + /* _mesa_function_pool[30773]: Rectf (offset 88) */ + "ffff\0" + "glRectf\0" + "\0" + /* _mesa_function_pool[30787]: VertexAttrib1sNV (will be remapped) */ + "ii\0" + "glVertexAttrib1sNV\0" + "\0" + /* _mesa_function_pool[30810]: Indexfv (offset 47) */ + "p\0" + "glIndexfv\0" + "\0" + /* _mesa_function_pool[30823]: SecondaryColor3svEXT (will be remapped) */ + "p\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3svEXT\0" + "\0" + /* _mesa_function_pool[30869]: LoadTransposeMatrixfARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[30921]: GetPointerv (offset 329) */ + "ip\0" + "glGetPointerv\0" + "glGetPointervEXT\0" + "\0" + /* _mesa_function_pool[30956]: Tangent3bEXT (dynamic) */ + "iii\0" + "glTangent3bEXT\0" + "\0" + /* _mesa_function_pool[30976]: CombinerParameterfNV (will be remapped) */ + "if\0" + "glCombinerParameterfNV\0" + "\0" + /* _mesa_function_pool[31003]: IndexMask (offset 212) */ + "i\0" + "glIndexMask\0" + "\0" + /* _mesa_function_pool[31018]: BindProgramNV (will be remapped) */ + "ii\0" + "glBindProgramARB\0" + "glBindProgramNV\0" + "\0" + /* _mesa_function_pool[31055]: VertexAttrib4svARB (will be remapped) */ + "ip\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4svARB\0" + "\0" + /* _mesa_function_pool[31098]: GetFloatv (offset 262) */ + "ip\0" + "glGetFloatv\0" + "\0" + /* _mesa_function_pool[31114]: CreateDebugObjectMESA (dynamic) */ + "\0" + "glCreateDebugObjectMESA\0" + "\0" + /* _mesa_function_pool[31140]: GetShaderiv (will be remapped) */ + "iip\0" + "glGetShaderiv\0" + "\0" + /* _mesa_function_pool[31159]: ClientWaitSync (will be remapped) */ + "iii\0" + "glClientWaitSync\0" + "\0" + /* _mesa_function_pool[31181]: TexCoord4s (offset 124) */ + "iiii\0" + "glTexCoord4s\0" + "\0" + /* _mesa_function_pool[31200]: TexCoord3sv (offset 117) */ + "p\0" + "glTexCoord3sv\0" + "\0" + /* _mesa_function_pool[31217]: BindFragmentShaderATI (will be remapped) */ + "i\0" + "glBindFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[31244]: PopAttrib (offset 218) */ + "\0" + "glPopAttrib\0" + "\0" + /* _mesa_function_pool[31258]: Fogfv (offset 154) */ + "ip\0" + "glFogfv\0" + "\0" + /* _mesa_function_pool[31270]: UnmapBufferARB (will be remapped) */ + "i\0" + "glUnmapBuffer\0" + "glUnmapBufferARB\0" + "\0" + /* _mesa_function_pool[31304]: InitNames (offset 197) */ + "\0" + "glInitNames\0" + "\0" + /* _mesa_function_pool[31318]: Normal3sv (offset 61) */ + "p\0" + "glNormal3sv\0" + "\0" + /* _mesa_function_pool[31333]: Minmax (offset 368) */ + "iii\0" + "glMinmax\0" + "glMinmaxEXT\0" + "\0" + /* _mesa_function_pool[31359]: TexCoord4d (offset 118) */ + "dddd\0" + "glTexCoord4d\0" + "\0" + /* _mesa_function_pool[31378]: TexCoord4f (offset 120) */ + "ffff\0" + "glTexCoord4f\0" + "\0" + /* _mesa_function_pool[31397]: FogCoorddvEXT (will be remapped) */ + "p\0" + "glFogCoorddv\0" + "glFogCoorddvEXT\0" + "\0" + /* _mesa_function_pool[31429]: FinishTextureSUNX (dynamic) */ + "\0" + "glFinishTextureSUNX\0" + "\0" + /* _mesa_function_pool[31451]: GetFragmentLightfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[31481]: Binormal3fvEXT (dynamic) */ + "p\0" + "glBinormal3fvEXT\0" + "\0" + /* _mesa_function_pool[31501]: GetBooleanv (offset 258) */ + "ip\0" + "glGetBooleanv\0" + "\0" + /* _mesa_function_pool[31519]: ColorFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiiii\0" + "glColorFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[31556]: Hint (offset 158) */ + "ii\0" + "glHint\0" + "\0" + /* _mesa_function_pool[31567]: Color4dv (offset 28) */ + "p\0" + "glColor4dv\0" + "\0" + /* _mesa_function_pool[31581]: VertexAttrib2svARB (will be remapped) */ + "ip\0" + "glVertexAttrib2sv\0" + "glVertexAttrib2svARB\0" + "\0" + /* _mesa_function_pool[31624]: AreProgramsResidentNV (will be remapped) */ + "ipp\0" + "glAreProgramsResidentNV\0" + "\0" + /* _mesa_function_pool[31653]: WindowPos3svMESA (will be remapped) */ + "p\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "\0" + /* _mesa_function_pool[31708]: CopyColorSubTable (offset 347) */ + "iiiii\0" + "glCopyColorSubTable\0" + "glCopyColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[31758]: WeightdvARB (dynamic) */ + "ip\0" + "glWeightdvARB\0" + "\0" + /* _mesa_function_pool[31776]: DeleteRenderbuffersEXT (will be remapped) */ + "ip\0" + "glDeleteRenderbuffers\0" + "glDeleteRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[31827]: VertexAttrib4NubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4NubvARB\0" + "\0" + /* _mesa_function_pool[31874]: VertexAttrib3dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3dvNV\0" + "\0" + /* _mesa_function_pool[31898]: GetObjectParameterfvARB (will be remapped) */ + "iip\0" + "glGetObjectParameterfvARB\0" + "\0" + /* _mesa_function_pool[31929]: Vertex4iv (offset 147) */ + "p\0" + "glVertex4iv\0" + "\0" + /* _mesa_function_pool[31944]: GetProgramEnvParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterdvARB\0" + "\0" + /* _mesa_function_pool[31979]: TexCoord4dv (offset 119) */ + "p\0" + "glTexCoord4dv\0" + "\0" + /* _mesa_function_pool[31996]: LockArraysEXT (will be remapped) */ + "ii\0" + "glLockArraysEXT\0" + "\0" + /* _mesa_function_pool[32016]: Begin (offset 7) */ + "i\0" + "glBegin\0" + "\0" + /* _mesa_function_pool[32027]: LightModeli (offset 165) */ + "ii\0" + "glLightModeli\0" + "\0" + /* _mesa_function_pool[32045]: VertexAttribI4ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4iv\0" + "\0" + /* _mesa_function_pool[32090]: Rectfv (offset 89) */ + "pp\0" + "glRectfv\0" + "\0" + /* _mesa_function_pool[32103]: BlendEquationSeparateiARB (will be remapped) */ + "iii\0" + "glBlendEquationSeparateiARB\0" + "\0" + /* _mesa_function_pool[32136]: LightModelf (offset 163) */ + "if\0" + "glLightModelf\0" + "\0" + /* _mesa_function_pool[32154]: GetTexParameterfv (offset 282) */ + "iip\0" + "glGetTexParameterfv\0" + "\0" + /* _mesa_function_pool[32179]: GetLightfv (offset 264) */ + "iip\0" + "glGetLightfv\0" + "\0" + /* _mesa_function_pool[32197]: PixelTransformParameterivEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterivEXT\0" + "\0" + /* _mesa_function_pool[32233]: BinormalPointerEXT (dynamic) */ + "iip\0" + "glBinormalPointerEXT\0" + "\0" + /* _mesa_function_pool[32259]: VertexAttrib1dNV (will be remapped) */ + "id\0" + "glVertexAttrib1dNV\0" + "\0" + /* _mesa_function_pool[32282]: GetCombinerInputParameterivNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[32321]: Disable (offset 214) */ + "i\0" + "glDisable\0" + "\0" + /* _mesa_function_pool[32334]: MultiTexCoord2fvARB (offset 387) */ + "ip\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2fvARB\0" + "\0" + /* _mesa_function_pool[32379]: GetRenderbufferParameterivEXT (will be remapped) */ + "iip\0" + "glGetRenderbufferParameteriv\0" + "glGetRenderbufferParameterivEXT\0" + "\0" + /* _mesa_function_pool[32445]: CombinerParameterivNV (will be remapped) */ + "ip\0" + "glCombinerParameterivNV\0" + "\0" + /* _mesa_function_pool[32473]: GenFragmentShadersATI (will be remapped) */ + "i\0" + "glGenFragmentShadersATI\0" + "\0" + /* _mesa_function_pool[32500]: DrawArrays (offset 310) */ + "iii\0" + "glDrawArrays\0" + "glDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[32534]: WeightuivARB (dynamic) */ + "ip\0" + "glWeightuivARB\0" + "\0" + /* _mesa_function_pool[32553]: VertexAttrib2sARB (will be remapped) */ + "iii\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sARB\0" + "\0" + /* _mesa_function_pool[32595]: ColorMask (offset 210) */ + "iiii\0" + "glColorMask\0" + "\0" + /* _mesa_function_pool[32613]: GenAsyncMarkersSGIX (dynamic) */ + "i\0" + "glGenAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[32638]: Tangent3svEXT (dynamic) */ + "p\0" + "glTangent3svEXT\0" + "\0" + /* _mesa_function_pool[32657]: GetListParameterivSGIX (dynamic) */ + "iip\0" + "glGetListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[32687]: BindBufferARB (will be remapped) */ + "ii\0" + "glBindBuffer\0" + "glBindBufferARB\0" + "\0" + /* _mesa_function_pool[32720]: GetInfoLogARB (will be remapped) */ + "iipp\0" + "glGetInfoLogARB\0" + "\0" + /* _mesa_function_pool[32742]: RasterPos4iv (offset 83) */ + "p\0" + "glRasterPos4iv\0" + "\0" + /* _mesa_function_pool[32760]: Enable (offset 215) */ + "i\0" + "glEnable\0" + "\0" + /* _mesa_function_pool[32772]: LineStipple (offset 167) */ + "ii\0" + "glLineStipple\0" + "\0" + /* _mesa_function_pool[32790]: VertexAttribs4svNV (will be remapped) */ + "iip\0" + "glVertexAttribs4svNV\0" + "\0" + /* _mesa_function_pool[32816]: EdgeFlagPointerListIBM (dynamic) */ + "ipi\0" + "glEdgeFlagPointerListIBM\0" + "\0" + /* _mesa_function_pool[32846]: UniformMatrix3x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x2fv\0" + "\0" + /* _mesa_function_pool[32873]: GetMinmaxParameterfv (offset 365) */ + "iip\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameterfvEXT\0" + "\0" + /* _mesa_function_pool[32927]: VertexAttrib1fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1fvARB\0" + "\0" + /* _mesa_function_pool[32970]: GenBuffersARB (will be remapped) */ + "ip\0" + "glGenBuffers\0" + "glGenBuffersARB\0" + "\0" + /* _mesa_function_pool[33003]: VertexAttribs1svNV (will be remapped) */ + "iip\0" + "glVertexAttribs1svNV\0" + "\0" + /* _mesa_function_pool[33029]: Vertex3fv (offset 137) */ + "p\0" + "glVertex3fv\0" + "\0" + /* _mesa_function_pool[33044]: GetTexBumpParameterivATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[33075]: Binormal3bEXT (dynamic) */ + "iii\0" + "glBinormal3bEXT\0" + "\0" + /* _mesa_function_pool[33096]: FragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[33126]: IsRenderbufferEXT (will be remapped) */ + "i\0" + "glIsRenderbuffer\0" + "glIsRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[33166]: GenProgramsNV (will be remapped) */ + "ip\0" + "glGenProgramsARB\0" + "glGenProgramsNV\0" + "\0" + /* _mesa_function_pool[33203]: VertexAttrib4dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4dvNV\0" + "\0" + /* _mesa_function_pool[33227]: EndFragmentShaderATI (will be remapped) */ + "\0" + "glEndFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[33252]: Binormal3iEXT (dynamic) */ + "iii\0" + "glBinormal3iEXT\0" + "\0" + /* _mesa_function_pool[33273]: WindowPos2fMESA (will be remapped) */ + "ff\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "\0" + ; + +/* these functions need to be remapped */ +static const struct gl_function_pool_remap MESA_remap_table_functions[] = { + { 1616, AttachShader_remap_index }, + { 9893, CreateProgram_remap_index }, + { 22964, CreateShader_remap_index }, + { 25451, DeleteProgram_remap_index }, + { 18608, DeleteShader_remap_index }, + { 23465, DetachShader_remap_index }, + { 17974, GetAttachedShaders_remap_index }, + { 4856, GetProgramInfoLog_remap_index }, + { 444, GetProgramiv_remap_index }, + { 6529, GetShaderInfoLog_remap_index }, + { 31140, GetShaderiv_remap_index }, + { 13387, IsProgram_remap_index }, + { 12308, IsShader_remap_index }, + { 10023, StencilFuncSeparate_remap_index }, + { 3960, StencilMaskSeparate_remap_index }, + { 7594, StencilOpSeparate_remap_index }, + { 22252, UniformMatrix2x3fv_remap_index }, + { 2886, UniformMatrix2x4fv_remap_index }, + { 32846, UniformMatrix3x2fv_remap_index }, + { 30462, UniformMatrix3x4fv_remap_index }, + { 16264, UniformMatrix4x2fv_remap_index }, + { 3302, UniformMatrix4x3fv_remap_index }, + { 5017, ClampColor_remap_index }, + { 18028, ClearBufferfi_remap_index }, + { 17470, ClearBufferfv_remap_index }, + { 29485, ClearBufferiv_remap_index }, + { 13592, ClearBufferuiv_remap_index }, + { 19891, GetStringi_remap_index }, + { 2827, TexBuffer_remap_index }, + { 977, FramebufferTexture_remap_index }, + { 26477, GetBufferParameteri64v_remap_index }, + { 10123, GetInteger64i_v_remap_index }, + { 23278, VertexAttribDivisor_remap_index }, + { 9911, LoadTransposeMatrixdARB_remap_index }, + { 30869, LoadTransposeMatrixfARB_remap_index }, + { 5637, MultTransposeMatrixdARB_remap_index }, + { 23652, MultTransposeMatrixfARB_remap_index }, + { 255, SampleCoverageARB_remap_index }, + { 5821, CompressedTexImage1DARB_remap_index }, + { 24180, CompressedTexImage2DARB_remap_index }, + { 4023, CompressedTexImage3DARB_remap_index }, + { 18325, CompressedTexSubImage1DARB_remap_index }, + { 2089, CompressedTexSubImage2DARB_remap_index }, + { 20313, CompressedTexSubImage3DARB_remap_index }, + { 28621, GetCompressedTexImageARB_remap_index }, + { 3868, DisableVertexAttribArrayARB_remap_index }, + { 30027, EnableVertexAttribArrayARB_remap_index }, + { 31944, GetProgramEnvParameterdvARB_remap_index }, + { 23532, GetProgramEnvParameterfvARB_remap_index }, + { 27506, GetProgramLocalParameterdvARB_remap_index }, + { 8036, GetProgramLocalParameterfvARB_remap_index }, + { 18459, GetProgramStringARB_remap_index }, + { 27701, GetProgramivARB_remap_index }, + { 20508, GetVertexAttribdvARB_remap_index }, + { 16072, GetVertexAttribfvARB_remap_index }, + { 9735, GetVertexAttribivARB_remap_index }, + { 19372, ProgramEnvParameter4dARB_remap_index }, + { 25201, ProgramEnvParameter4dvARB_remap_index }, + { 16792, ProgramEnvParameter4fARB_remap_index }, + { 8935, ProgramEnvParameter4fvARB_remap_index }, + { 3986, ProgramLocalParameter4dARB_remap_index }, + { 13097, ProgramLocalParameter4dvARB_remap_index }, + { 29506, ProgramLocalParameter4fARB_remap_index }, + { 25837, ProgramLocalParameter4fvARB_remap_index }, + { 28375, ProgramStringARB_remap_index }, + { 19622, VertexAttrib1dARB_remap_index }, + { 15726, VertexAttrib1dvARB_remap_index }, + { 4161, VertexAttrib1fARB_remap_index }, + { 32927, VertexAttrib1fvARB_remap_index }, + { 7120, VertexAttrib1sARB_remap_index }, + { 2263, VertexAttrib1svARB_remap_index }, + { 15157, VertexAttrib2dARB_remap_index }, + { 17491, VertexAttrib2dvARB_remap_index }, + { 1635, VertexAttrib2fARB_remap_index }, + { 17604, VertexAttrib2fvARB_remap_index }, + { 32553, VertexAttrib2sARB_remap_index }, + { 31581, VertexAttrib2svARB_remap_index }, + { 11274, VertexAttrib3dARB_remap_index }, + { 8602, VertexAttrib3dvARB_remap_index }, + { 1722, VertexAttrib3fARB_remap_index }, + { 22515, VertexAttrib3fvARB_remap_index }, + { 28222, VertexAttrib3sARB_remap_index }, + { 20250, VertexAttrib3svARB_remap_index }, + { 4882, VertexAttrib4NbvARB_remap_index }, + { 17851, VertexAttrib4NivARB_remap_index }, + { 22470, VertexAttrib4NsvARB_remap_index }, + { 23484, VertexAttrib4NubARB_remap_index }, + { 31827, VertexAttrib4NubvARB_remap_index }, + { 19033, VertexAttrib4NuivARB_remap_index }, + { 3175, VertexAttrib4NusvARB_remap_index }, + { 10863, VertexAttrib4bvARB_remap_index }, + { 26879, VertexAttrib4dARB_remap_index }, + { 21272, VertexAttrib4dvARB_remap_index }, + { 11428, VertexAttrib4fARB_remap_index }, + { 11832, VertexAttrib4fvARB_remap_index }, + { 10239, VertexAttrib4ivARB_remap_index }, + { 17284, VertexAttrib4sARB_remap_index }, + { 31055, VertexAttrib4svARB_remap_index }, + { 16597, VertexAttrib4ubvARB_remap_index }, + { 30351, VertexAttrib4uivARB_remap_index }, + { 20061, VertexAttrib4usvARB_remap_index }, + { 22067, VertexAttribPointerARB_remap_index }, + { 32687, BindBufferARB_remap_index }, + { 6827, BufferDataARB_remap_index }, + { 1537, BufferSubDataARB_remap_index }, + { 30632, DeleteBuffersARB_remap_index }, + { 32970, GenBuffersARB_remap_index }, + { 17647, GetBufferParameterivARB_remap_index }, + { 16744, GetBufferPointervARB_remap_index }, + { 1490, GetBufferSubDataARB_remap_index }, + { 30299, IsBufferARB_remap_index }, + { 26321, MapBufferARB_remap_index }, + { 31270, UnmapBufferARB_remap_index }, + { 351, BeginQueryARB_remap_index }, + { 19717, DeleteQueriesARB_remap_index }, + { 12159, EndQueryARB_remap_index }, + { 29100, GenQueriesARB_remap_index }, + { 1981, GetQueryObjectivARB_remap_index }, + { 17328, GetQueryObjectuivARB_remap_index }, + { 1779, GetQueryivARB_remap_index }, + { 19968, IsQueryARB_remap_index }, + { 8212, AttachObjectARB_remap_index }, + { 18570, CompileShaderARB_remap_index }, + { 3244, CreateProgramObjectARB_remap_index }, + { 6772, CreateShaderObjectARB_remap_index }, + { 14459, DeleteObjectARB_remap_index }, + { 23971, DetachObjectARB_remap_index }, + { 11904, GetActiveUniformARB_remap_index }, + { 9410, GetAttachedObjectsARB_remap_index }, + { 9717, GetHandleARB_remap_index }, + { 32720, GetInfoLogARB_remap_index }, + { 31898, GetObjectParameterfvARB_remap_index }, + { 27380, GetObjectParameterivARB_remap_index }, + { 28858, GetShaderSourceARB_remap_index }, + { 28082, GetUniformLocationARB_remap_index }, + { 23754, GetUniformfvARB_remap_index }, + { 12672, GetUniformivARB_remap_index }, + { 20106, LinkProgramARB_remap_index }, + { 20164, ShaderSourceARB_remap_index }, + { 7494, Uniform1fARB_remap_index }, + { 29715, Uniform1fvARB_remap_index }, + { 22036, Uniform1iARB_remap_index }, + { 20961, Uniform1ivARB_remap_index }, + { 2212, Uniform2fARB_remap_index }, + { 14295, Uniform2fvARB_remap_index }, + { 26208, Uniform2iARB_remap_index }, + { 2332, Uniform2ivARB_remap_index }, + { 18680, Uniform3fARB_remap_index }, + { 9440, Uniform3fvARB_remap_index }, + { 6383, Uniform3iARB_remap_index }, + { 16850, Uniform3ivARB_remap_index }, + { 19178, Uniform4fARB_remap_index }, + { 23618, Uniform4fvARB_remap_index }, + { 24880, Uniform4iARB_remap_index }, + { 20474, Uniform4ivARB_remap_index }, + { 8264, UniformMatrix2fvARB_remap_index }, + { 17, UniformMatrix3fvARB_remap_index }, + { 2729, UniformMatrix4fvARB_remap_index }, + { 25313, UseProgramObjectARB_remap_index }, + { 14845, ValidateProgramARB_remap_index }, + { 21315, BindAttribLocationARB_remap_index }, + { 4927, GetActiveAttribARB_remap_index }, + { 16531, GetAttribLocationARB_remap_index }, + { 29433, DrawBuffersARB_remap_index }, + { 29296, ClampColorARB_remap_index }, + { 17896, DrawArraysInstancedARB_remap_index }, + { 6444, DrawElementsInstancedARB_remap_index }, + { 13202, RenderbufferStorageMultisample_remap_index }, + { 13673, FramebufferTextureARB_remap_index }, + { 25739, FramebufferTextureFaceARB_remap_index }, + { 24120, ProgramParameteriARB_remap_index }, + { 23436, VertexAttribDivisorARB_remap_index }, + { 19226, FlushMappedBufferRange_remap_index }, + { 27797, MapBufferRange_remap_index }, + { 16375, BindVertexArray_remap_index }, + { 14668, GenVertexArrays_remap_index }, + { 30229, CopyBufferSubData_remap_index }, + { 31159, ClientWaitSync_remap_index }, + { 2648, DeleteSync_remap_index }, + { 7161, FenceSync_remap_index }, + { 15216, GetInteger64v_remap_index }, + { 22577, GetSynciv_remap_index }, + { 29372, IsSync_remap_index }, + { 9358, WaitSync_remap_index }, + { 3836, DrawElementsBaseVertex_remap_index }, + { 30564, DrawRangeElementsBaseVertex_remap_index }, + { 26352, MultiDrawElementsBaseVertex_remap_index }, + { 32103, BlendEquationSeparateiARB_remap_index }, + { 17740, BlendEquationiARB_remap_index }, + { 12641, BlendFuncSeparateiARB_remap_index }, + { 9783, BlendFunciARB_remap_index }, + { 5078, BindTransformFeedback_remap_index }, + { 3271, DeleteTransformFeedbacks_remap_index }, + { 6416, DrawTransformFeedback_remap_index }, + { 9577, GenTransformFeedbacks_remap_index }, + { 28265, IsTransformFeedback_remap_index }, + { 25932, PauseTransformFeedback_remap_index }, + { 5557, ResumeTransformFeedback_remap_index }, + { 21635, ClearDepthf_remap_index }, + { 6720, DepthRangef_remap_index }, + { 14480, GetShaderPrecisionFormat_remap_index }, + { 9963, ReleaseShaderCompiler_remap_index }, + { 10906, ShaderBinary_remap_index }, + { 5425, PolygonOffsetEXT_remap_index }, + { 23199, GetPixelTexGenParameterfvSGIS_remap_index }, + { 4404, GetPixelTexGenParameterivSGIS_remap_index }, + { 22932, PixelTexGenParameterfSGIS_remap_index }, + { 663, PixelTexGenParameterfvSGIS_remap_index }, + { 12710, PixelTexGenParameteriSGIS_remap_index }, + { 13815, PixelTexGenParameterivSGIS_remap_index }, + { 18224, SampleMaskSGIS_remap_index }, + { 19908, SamplePatternSGIS_remap_index }, + { 26281, ColorPointerEXT_remap_index }, + { 17534, EdgeFlagPointerEXT_remap_index }, + { 6037, IndexPointerEXT_remap_index }, + { 6117, NormalPointerEXT_remap_index }, + { 15810, TexCoordPointerEXT_remap_index }, + { 6950, VertexPointerEXT_remap_index }, + { 3638, PointParameterfEXT_remap_index }, + { 7801, PointParameterfvEXT_remap_index }, + { 31996, LockArraysEXT_remap_index }, + { 14909, UnlockArraysEXT_remap_index }, + { 1306, SecondaryColor3bEXT_remap_index }, + { 7960, SecondaryColor3bvEXT_remap_index }, + { 10416, SecondaryColor3dEXT_remap_index }, + { 25509, SecondaryColor3dvEXT_remap_index }, + { 28131, SecondaryColor3fEXT_remap_index }, + { 18261, SecondaryColor3fvEXT_remap_index }, + { 509, SecondaryColor3iEXT_remap_index }, + { 16120, SecondaryColor3ivEXT_remap_index }, + { 10051, SecondaryColor3sEXT_remap_index }, + { 30823, SecondaryColor3svEXT_remap_index }, + { 27216, SecondaryColor3ubEXT_remap_index }, + { 21206, SecondaryColor3ubvEXT_remap_index }, + { 12952, SecondaryColor3uiEXT_remap_index }, + { 22819, SecondaryColor3uivEXT_remap_index }, + { 25789, SecondaryColor3usEXT_remap_index }, + { 13025, SecondaryColor3usvEXT_remap_index }, + { 11775, SecondaryColorPointerEXT_remap_index }, + { 25603, MultiDrawArraysEXT_remap_index }, + { 20896, MultiDrawElementsEXT_remap_index }, + { 21091, FogCoordPointerEXT_remap_index }, + { 4553, FogCoorddEXT_remap_index }, + { 31397, FogCoorddvEXT_remap_index }, + { 4670, FogCoordfEXT_remap_index }, + { 27139, FogCoordfvEXT_remap_index }, + { 19130, PixelTexGenSGIX_remap_index }, + { 27724, BlendFuncSeparateEXT_remap_index }, + { 6862, FlushVertexArrayRangeNV_remap_index }, + { 5374, VertexArrayRangeNV_remap_index }, + { 28196, CombinerInputNV_remap_index }, + { 2155, CombinerOutputNV_remap_index }, + { 30976, CombinerParameterfNV_remap_index }, + { 5248, CombinerParameterfvNV_remap_index }, + { 22301, CombinerParameteriNV_remap_index }, + { 32445, CombinerParameterivNV_remap_index }, + { 7238, FinalCombinerInputNV_remap_index }, + { 9804, GetCombinerInputParameterfvNV_remap_index }, + { 32282, GetCombinerInputParameterivNV_remap_index }, + { 216, GetCombinerOutputParameterfvNV_remap_index }, + { 13776, GetCombinerOutputParameterivNV_remap_index }, + { 6624, GetFinalCombinerInputParameterfvNV_remap_index }, + { 24752, GetFinalCombinerInputParameterivNV_remap_index }, + { 12619, ResizeBuffersMESA_remap_index }, + { 11101, WindowPos2dMESA_remap_index }, + { 1099, WindowPos2dvMESA_remap_index }, + { 33273, WindowPos2fMESA_remap_index }, + { 7905, WindowPos2fvMESA_remap_index }, + { 18171, WindowPos2iMESA_remap_index }, + { 20381, WindowPos2ivMESA_remap_index }, + { 20995, WindowPos2sMESA_remap_index }, + { 5735, WindowPos2svMESA_remap_index }, + { 7730, WindowPos3dMESA_remap_index }, + { 14023, WindowPos3dvMESA_remap_index }, + { 555, WindowPos3fMESA_remap_index }, + { 14970, WindowPos3fvMESA_remap_index }, + { 24013, WindowPos3iMESA_remap_index }, + { 30174, WindowPos3ivMESA_remap_index }, + { 18825, WindowPos3sMESA_remap_index }, + { 31653, WindowPos3svMESA_remap_index }, + { 11052, WindowPos4dMESA_remap_index }, + { 16988, WindowPos4dvMESA_remap_index }, + { 13982, WindowPos4fMESA_remap_index }, + { 30730, WindowPos4fvMESA_remap_index }, + { 30327, WindowPos4iMESA_remap_index }, + { 12422, WindowPos4ivMESA_remap_index }, + { 19009, WindowPos4sMESA_remap_index }, + { 3222, WindowPos4svMESA_remap_index }, + { 26847, MultiModeDrawArraysIBM_remap_index }, + { 28971, MultiModeDrawElementsIBM_remap_index }, + { 12187, DeleteFencesNV_remap_index }, + { 28043, FinishFenceNV_remap_index }, + { 3760, GenFencesNV_remap_index }, + { 16968, GetFenceivNV_remap_index }, + { 8197, IsFenceNV_remap_index }, + { 13703, SetFenceNV_remap_index }, + { 4217, TestFenceNV_remap_index }, + { 31624, AreProgramsResidentNV_remap_index }, + { 31018, BindProgramNV_remap_index }, + { 25872, DeleteProgramsNV_remap_index }, + { 21424, ExecuteProgramNV_remap_index }, + { 33166, GenProgramsNV_remap_index }, + { 23304, GetProgramParameterdvNV_remap_index }, + { 10478, GetProgramParameterfvNV_remap_index }, + { 26255, GetProgramStringNV_remap_index }, + { 24390, GetProgramivNV_remap_index }, + { 23567, GetTrackMatrixivNV_remap_index }, + { 26049, GetVertexAttribPointervNV_remap_index }, + { 24685, GetVertexAttribdvNV_remap_index }, + { 9253, GetVertexAttribfvNV_remap_index }, + { 18432, GetVertexAttribivNV_remap_index }, + { 19256, IsProgramNV_remap_index }, + { 9336, LoadProgramNV_remap_index }, + { 27820, ProgramParameters4dvNV_remap_index }, + { 24320, ProgramParameters4fvNV_remap_index }, + { 20685, RequestResidentProgramsNV_remap_index }, + { 22279, TrackMatrixNV_remap_index }, + { 32259, VertexAttrib1dNV_remap_index }, + { 13614, VertexAttrib1dvNV_remap_index }, + { 28477, VertexAttrib1fNV_remap_index }, + { 2454, VertexAttrib1fvNV_remap_index }, + { 30787, VertexAttrib1sNV_remap_index }, + { 15043, VertexAttrib1svNV_remap_index }, + { 4832, VertexAttrib2dNV_remap_index }, + { 13507, VertexAttrib2dvNV_remap_index }, + { 20140, VertexAttrib2fNV_remap_index }, + { 13073, VertexAttrib2fvNV_remap_index }, + { 5947, VertexAttrib2sNV_remap_index }, + { 18879, VertexAttrib2svNV_remap_index }, + { 11249, VertexAttrib3dNV_remap_index }, + { 31874, VertexAttrib3dvNV_remap_index }, + { 10290, VertexAttrib3fNV_remap_index }, + { 24712, VertexAttrib3fvNV_remap_index }, + { 22122, VertexAttrib3sNV_remap_index }, + { 23594, VertexAttrib3svNV_remap_index }, + { 28945, VertexAttrib4dNV_remap_index }, + { 33203, VertexAttrib4dvNV_remap_index }, + { 4454, VertexAttrib4fNV_remap_index }, + { 9386, VertexAttrib4fvNV_remap_index }, + { 26731, VertexAttrib4sNV_remap_index }, + { 1448, VertexAttrib4svNV_remap_index }, + { 4990, VertexAttrib4ubNV_remap_index }, + { 817, VertexAttrib4ubvNV_remap_index }, + { 21604, VertexAttribPointerNV_remap_index }, + { 2306, VertexAttribs1dvNV_remap_index }, + { 26137, VertexAttribs1fvNV_remap_index }, + { 33003, VertexAttribs1svNV_remap_index }, + { 10315, VertexAttribs2dvNV_remap_index }, + { 25274, VertexAttribs2fvNV_remap_index }, + { 17560, VertexAttribs2svNV_remap_index }, + { 5276, VertexAttribs3dvNV_remap_index }, + { 2186, VertexAttribs3fvNV_remap_index }, + { 29922, VertexAttribs3svNV_remap_index }, + { 26821, VertexAttribs4dvNV_remap_index }, + { 5348, VertexAttribs4fvNV_remap_index }, + { 32790, VertexAttribs4svNV_remap_index }, + { 29670, VertexAttribs4ubvNV_remap_index }, + { 26923, GetTexBumpParameterfvATI_remap_index }, + { 33044, GetTexBumpParameterivATI_remap_index }, + { 18542, TexBumpParameterfvATI_remap_index }, + { 20556, TexBumpParameterivATI_remap_index }, + { 15589, AlphaFragmentOp1ATI_remap_index }, + { 25555, AlphaFragmentOp2ATI_remap_index }, + { 24628, AlphaFragmentOp3ATI_remap_index }, + { 29849, BeginFragmentShaderATI_remap_index }, + { 31217, BindFragmentShaderATI_remap_index }, + { 23723, ColorFragmentOp1ATI_remap_index }, + { 4332, ColorFragmentOp2ATI_remap_index }, + { 31519, ColorFragmentOp3ATI_remap_index }, + { 5514, DeleteFragmentShaderATI_remap_index }, + { 33227, EndFragmentShaderATI_remap_index }, + { 32473, GenFragmentShadersATI_remap_index }, + { 25428, PassTexCoordATI_remap_index }, + { 6930, SampleMapATI_remap_index }, + { 27034, SetFragmentShaderConstantATI_remap_index }, + { 402, PointParameteriNV_remap_index }, + { 14184, PointParameterivNV_remap_index }, + { 28784, ActiveStencilFaceEXT_remap_index }, + { 27480, BindVertexArrayAPPLE_remap_index }, + { 2776, DeleteVertexArraysAPPLE_remap_index }, + { 18001, GenVertexArraysAPPLE_remap_index }, + { 23369, IsVertexArrayAPPLE_remap_index }, + { 858, GetProgramNamedParameterdvNV_remap_index }, + { 3601, GetProgramNamedParameterfvNV_remap_index }, + { 26954, ProgramNamedParameter4dNV_remap_index }, + { 14543, ProgramNamedParameter4dvNV_remap_index }, + { 8869, ProgramNamedParameter4fNV_remap_index }, + { 11740, ProgramNamedParameter4fvNV_remap_index }, + { 16899, PrimitiveRestartIndexNV_remap_index }, + { 30707, PrimitiveRestartNV_remap_index }, + { 24299, DepthBoundsEXT_remap_index }, + { 1198, BlendEquationSeparateEXT_remap_index }, + { 14744, BindFramebufferEXT_remap_index }, + { 25648, BindRenderbufferEXT_remap_index }, + { 9633, CheckFramebufferStatusEXT_remap_index }, + { 22620, DeleteFramebuffersEXT_remap_index }, + { 31776, DeleteRenderbuffersEXT_remap_index }, + { 13531, FramebufferRenderbufferEXT_remap_index }, + { 13720, FramebufferTexture1DEXT_remap_index }, + { 11534, FramebufferTexture2DEXT_remap_index }, + { 11154, FramebufferTexture3DEXT_remap_index }, + { 23235, GenFramebuffersEXT_remap_index }, + { 17425, GenRenderbuffersEXT_remap_index }, + { 6666, GenerateMipmapEXT_remap_index }, + { 21697, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 32379, GetRenderbufferParameterivEXT_remap_index }, + { 20436, IsFramebufferEXT_remap_index }, + { 33126, IsRenderbufferEXT_remap_index }, + { 8144, RenderbufferStorageEXT_remap_index }, + { 734, BlitFramebufferEXT_remap_index }, + { 14329, BufferParameteriAPPLE_remap_index }, + { 19288, FlushMappedBufferRangeAPPLE_remap_index }, + { 1854, BindFragDataLocationEXT_remap_index }, + { 24412, GetFragDataLocationEXT_remap_index }, + { 10593, GetUniformuivEXT_remap_index }, + { 2972, GetVertexAttribIivEXT_remap_index }, + { 27991, GetVertexAttribIuivEXT_remap_index }, + { 12020, Uniform1uiEXT_remap_index }, + { 27905, Uniform1uivEXT_remap_index }, + { 22218, Uniform2uiEXT_remap_index }, + { 4296, Uniform2uivEXT_remap_index }, + { 29224, Uniform3uiEXT_remap_index }, + { 14690, Uniform3uivEXT_remap_index }, + { 3525, Uniform4uiEXT_remap_index }, + { 8645, Uniform4uivEXT_remap_index }, + { 18389, VertexAttribI1iEXT_remap_index }, + { 1004, VertexAttribI1ivEXT_remap_index }, + { 2555, VertexAttribI1uiEXT_remap_index }, + { 12801, VertexAttribI1uivEXT_remap_index }, + { 81, VertexAttribI2iEXT_remap_index }, + { 23835, VertexAttribI2ivEXT_remap_index }, + { 5302, VertexAttribI2uiEXT_remap_index }, + { 4715, VertexAttribI2uivEXT_remap_index }, + { 26523, VertexAttribI3iEXT_remap_index }, + { 30519, VertexAttribI3ivEXT_remap_index }, + { 3379, VertexAttribI3uiEXT_remap_index }, + { 30415, VertexAttribI3uivEXT_remap_index }, + { 21948, VertexAttribI4bvEXT_remap_index }, + { 14622, VertexAttribI4iEXT_remap_index }, + { 32045, VertexAttribI4ivEXT_remap_index }, + { 13434, VertexAttribI4svEXT_remap_index }, + { 16484, VertexAttribI4ubvEXT_remap_index }, + { 16183, VertexAttribI4uiEXT_remap_index }, + { 5448, VertexAttribI4uivEXT_remap_index }, + { 11317, VertexAttribI4usvEXT_remap_index }, + { 18486, VertexAttribIPointerEXT_remap_index }, + { 3066, FramebufferTextureLayerEXT_remap_index }, + { 5172, ColorMaskIndexedEXT_remap_index }, + { 18903, DisableIndexedEXT_remap_index }, + { 26568, EnableIndexedEXT_remap_index }, + { 21652, GetBooleanIndexedvEXT_remap_index }, + { 10928, GetIntegerIndexedvEXT_remap_index }, + { 22696, IsEnabledIndexedEXT_remap_index }, + { 22596, ClearColorIiEXT_remap_index }, + { 3475, ClearColorIuiEXT_remap_index }, + { 9843, GetTexParameterIivEXT_remap_index }, + { 5895, GetTexParameterIuivEXT_remap_index }, + { 3022, TexParameterIivEXT_remap_index }, + { 26390, TexParameterIuivEXT_remap_index }, + { 4583, BeginConditionalRenderNV_remap_index }, + { 25378, EndConditionalRenderNV_remap_index }, + { 9280, BeginTransformFeedbackEXT_remap_index }, + { 18938, BindBufferBaseEXT_remap_index }, + { 18797, BindBufferOffsetEXT_remap_index }, + { 12247, BindBufferRangeEXT_remap_index }, + { 14244, EndTransformFeedbackEXT_remap_index }, + { 10791, GetTransformFeedbackVaryingEXT_remap_index }, + { 20741, TransformFeedbackVaryingsEXT_remap_index }, + { 29571, ProvokingVertexEXT_remap_index }, + { 10739, GetTexParameterPointervAPPLE_remap_index }, + { 5034, TextureRangeAPPLE_remap_index }, + { 11606, GetObjectParameterivAPPLE_remap_index }, + { 19863, ObjectPurgeableAPPLE_remap_index }, + { 5689, ObjectUnpurgeableAPPLE_remap_index }, + { 17247, ActiveProgramEXT_remap_index }, + { 17218, CreateShaderProgramEXT_remap_index }, + { 28569, UseShaderProgramEXT_remap_index }, + { 16463, TextureBarrierNV_remap_index }, + { 28810, StencilFuncSeparateATI_remap_index }, + { 18090, ProgramEnvParameters4fvEXT_remap_index }, + { 17112, ProgramLocalParameters4fvEXT_remap_index }, + { 14112, GetQueryObjecti64vEXT_remap_index }, + { 10341, GetQueryObjectui64vEXT_remap_index }, + { 23792, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 12126, EGLImageTargetTexture2DOES_remap_index }, + { -1, -1 } +}; + +/* these functions are in the ABI, but have alternative names */ +static const struct gl_function_remap MESA_alt_functions[] = { + /* from GL_EXT_blend_color */ + { 2694, _gloffset_BlendColor }, + /* from GL_EXT_blend_minmax */ + { 11211, _gloffset_BlendEquation }, + /* from GL_EXT_color_subtable */ + { 17010, _gloffset_ColorSubTable }, + { 31708, _gloffset_CopyColorSubTable }, + /* from GL_EXT_convolution */ + { 296, _gloffset_ConvolutionFilter1D }, + { 2493, _gloffset_CopyConvolutionFilter1D }, + { 4097, _gloffset_GetConvolutionParameteriv }, + { 8493, _gloffset_ConvolutionFilter2D }, + { 8695, _gloffset_ConvolutionParameteriv }, + { 9155, _gloffset_ConvolutionParameterfv }, + { 20584, _gloffset_GetSeparableFilter }, + { 24067, _gloffset_SeparableFilter2D }, + { 24930, _gloffset_ConvolutionParameteri }, + { 25053, _gloffset_ConvolutionParameterf }, + { 26757, _gloffset_GetConvolutionParameterfv }, + { 27646, _gloffset_GetConvolutionFilter }, + { 30111, _gloffset_CopyConvolutionFilter2D }, + /* from GL_EXT_copy_texture */ + { 15103, _gloffset_CopyTexSubImage3D }, + { 16697, _gloffset_CopyTexImage2D }, + { 24538, _gloffset_CopyTexImage1D }, + { 27327, _gloffset_CopyTexSubImage2D }, + { 29749, _gloffset_CopyTexSubImage1D }, + /* from GL_EXT_draw_range_elements */ + { 9492, _gloffset_DrawRangeElements }, + /* from GL_EXT_histogram */ + { 895, _gloffset_Histogram }, + { 3561, _gloffset_ResetHistogram }, + { 9989, _gloffset_GetMinmax }, + { 15437, _gloffset_GetHistogramParameterfv }, + { 24463, _gloffset_GetMinmaxParameteriv }, + { 26647, _gloffset_ResetMinmax }, + { 27543, _gloffset_GetHistogramParameteriv }, + { 28744, _gloffset_GetHistogram }, + { 31333, _gloffset_Minmax }, + { 32873, _gloffset_GetMinmaxParameterfv }, + /* from GL_EXT_paletted_texture */ + { 8355, _gloffset_ColorTable }, + { 15283, _gloffset_GetColorTable }, + { 22982, _gloffset_GetColorTableParameterfv }, + { 25109, _gloffset_GetColorTableParameteriv }, + /* from GL_EXT_subtexture */ + { 7076, _gloffset_TexSubImage1D }, + { 10666, _gloffset_TexSubImage2D }, + /* from GL_EXT_texture3D */ + { 1813, _gloffset_TexImage3D }, + { 22751, _gloffset_TexSubImage3D }, + /* from GL_EXT_texture_object */ + { 3329, _gloffset_PrioritizeTextures }, + { 7525, _gloffset_AreTexturesResident }, + { 13638, _gloffset_GenTextures }, + { 15769, _gloffset_DeleteTextures }, + { 19569, _gloffset_IsTexture }, + { 29814, _gloffset_BindTexture }, + /* from GL_EXT_vertex_array */ + { 24239, _gloffset_ArrayElement }, + { 30921, _gloffset_GetPointerv }, + { 32500, _gloffset_DrawArrays }, + /* from GL_SGI_color_table */ + { 7643, _gloffset_ColorTableParameteriv }, + { 8355, _gloffset_ColorTable }, + { 15283, _gloffset_GetColorTable }, + { 15393, _gloffset_CopyColorTable }, + { 19430, _gloffset_ColorTableParameterfv }, + { 22982, _gloffset_GetColorTableParameterfv }, + { 25109, _gloffset_GetColorTableParameteriv }, + /* from GL_VERSION_1_3 */ + { 464, _gloffset_MultiTexCoord3sARB }, + { 696, _gloffset_ActiveTextureARB }, + { 4234, _gloffset_MultiTexCoord1fvARB }, + { 6142, _gloffset_MultiTexCoord3dARB }, + { 6187, _gloffset_MultiTexCoord2iARB }, + { 6311, _gloffset_MultiTexCoord2svARB }, + { 8311, _gloffset_MultiTexCoord2fARB }, + { 10371, _gloffset_MultiTexCoord3fvARB }, + { 10973, _gloffset_MultiTexCoord4sARB }, + { 11654, _gloffset_MultiTexCoord2dvARB }, + { 12069, _gloffset_MultiTexCoord1svARB }, + { 12480, _gloffset_MultiTexCoord3svARB }, + { 12541, _gloffset_MultiTexCoord4iARB }, + { 13342, _gloffset_MultiTexCoord3iARB }, + { 14141, _gloffset_MultiTexCoord1dARB }, + { 14358, _gloffset_MultiTexCoord3dvARB }, + { 15637, _gloffset_MultiTexCoord3ivARB }, + { 15682, _gloffset_MultiTexCoord2sARB }, + { 17067, _gloffset_MultiTexCoord4ivARB }, + { 19080, _gloffset_ClientActiveTextureARB }, + { 21380, _gloffset_MultiTexCoord2dARB }, + { 21817, _gloffset_MultiTexCoord4dvARB }, + { 22173, _gloffset_MultiTexCoord4fvARB }, + { 23123, _gloffset_MultiTexCoord3fARB }, + { 25693, _gloffset_MultiTexCoord4dARB }, + { 25959, _gloffset_MultiTexCoord1sARB }, + { 26163, _gloffset_MultiTexCoord1dvARB }, + { 27171, _gloffset_MultiTexCoord1ivARB }, + { 27264, _gloffset_MultiTexCoord2ivARB }, + { 27603, _gloffset_MultiTexCoord1iARB }, + { 29019, _gloffset_MultiTexCoord4svARB }, + { 29613, _gloffset_MultiTexCoord1fARB }, + { 29876, _gloffset_MultiTexCoord4fARB }, + { 32334, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; + +#endif /* need_MESA_remap_table */ + +#if defined(need_GL_3DFX_tbuffer) +static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { + { 9213, -1 }, /* TbufferMask3DFX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_flush_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_object_purgeable) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_texture_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_ES2_compatibility) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_color_buffer_float) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_copy_buffer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers_blend) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_blend_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_elements_base_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_geometry_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { + { 12444, -1 }, /* FramebufferTextureLayer */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_instanced_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_instanced_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_map_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_matrix_palette) +static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { + { 3812, -1 }, /* MatrixIndexusvARB */ + { 13163, -1 }, /* MatrixIndexuivARB */ + { 14513, -1 }, /* MatrixIndexPointerARB */ + { 19818, -1 }, /* CurrentPaletteMatrixARB */ + { 22867, -1 }, /* MatrixIndexubvARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_occlusion_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_sync) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_sync_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_texture_compression) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_texture_compression_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transform_feedback2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transpose_matrix) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_blend) +static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { + { 2435, -1 }, /* WeightubvARB */ + { 6554, -1 }, /* WeightivARB */ + { 11076, -1 }, /* WeightPointerARB */ + { 13898, -1 }, /* WeightfvARB */ + { 17586, -1 }, /* WeightbvARB */ + { 21048, -1 }, /* WeightusvARB */ + { 23993, -1 }, /* VertexBlendARB */ + { 29697, -1 }, /* WeightsvARB */ + { 31758, -1 }, /* WeightdvARB */ + { 32534, -1 }, /* WeightuivARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_buffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_envmap_bumpmap) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_fragment_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_separate_stencil) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_color) +static const struct gl_function_remap GL_EXT_blend_color_functions[] = { + { 2694, _gloffset_BlendColor }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_minmax) +static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { + { 11211, _gloffset_BlendEquation }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_color_subtable) +static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { + { 17010, _gloffset_ColorSubTable }, + { 31708, _gloffset_CopyColorSubTable }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_compiled_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_convolution) +static const struct gl_function_remap GL_EXT_convolution_functions[] = { + { 296, _gloffset_ConvolutionFilter1D }, + { 2493, _gloffset_CopyConvolutionFilter1D }, + { 4097, _gloffset_GetConvolutionParameteriv }, + { 8493, _gloffset_ConvolutionFilter2D }, + { 8695, _gloffset_ConvolutionParameteriv }, + { 9155, _gloffset_ConvolutionParameterfv }, + { 20584, _gloffset_GetSeparableFilter }, + { 24067, _gloffset_SeparableFilter2D }, + { 24930, _gloffset_ConvolutionParameteri }, + { 25053, _gloffset_ConvolutionParameterf }, + { 26757, _gloffset_GetConvolutionParameterfv }, + { 27646, _gloffset_GetConvolutionFilter }, + { 30111, _gloffset_CopyConvolutionFilter2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_coordinate_frame) +static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { + { 10510, -1 }, /* TangentPointerEXT */ + { 12599, -1 }, /* Binormal3ivEXT */ + { 13295, -1 }, /* Tangent3sEXT */ + { 14578, -1 }, /* Tangent3fvEXT */ + { 18778, -1 }, /* Tangent3dvEXT */ + { 19516, -1 }, /* Binormal3bvEXT */ + { 20637, -1 }, /* Binormal3dEXT */ + { 22799, -1 }, /* Tangent3fEXT */ + { 25002, -1 }, /* Binormal3sEXT */ + { 25470, -1 }, /* Tangent3ivEXT */ + { 25489, -1 }, /* Tangent3dEXT */ + { 26436, -1 }, /* Binormal3svEXT */ + { 27069, -1 }, /* Binormal3fEXT */ + { 27957, -1 }, /* Binormal3dvEXT */ + { 29276, -1 }, /* Tangent3iEXT */ + { 30396, -1 }, /* Tangent3bvEXT */ + { 30956, -1 }, /* Tangent3bEXT */ + { 31481, -1 }, /* Binormal3fvEXT */ + { 32233, -1 }, /* BinormalPointerEXT */ + { 32638, -1 }, /* Tangent3svEXT */ + { 33075, -1 }, /* Binormal3bEXT */ + { 33252, -1 }, /* Binormal3iEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_copy_texture) +static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { + { 15103, _gloffset_CopyTexSubImage3D }, + { 16697, _gloffset_CopyTexImage2D }, + { 24538, _gloffset_CopyTexImage1D }, + { 27327, _gloffset_CopyTexSubImage2D }, + { 29749, _gloffset_CopyTexSubImage1D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_cull_vertex) +static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { + { 8844, -1 }, /* CullParameterdvEXT */ + { 11699, -1 }, /* CullParameterfvEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_depth_bounds_test) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_buffers2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_range_elements) +static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { + { 9492, _gloffset_DrawRangeElements }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_fog_coord) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_fog_coord_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_blit) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_program_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_histogram) +static const struct gl_function_remap GL_EXT_histogram_functions[] = { + { 895, _gloffset_Histogram }, + { 3561, _gloffset_ResetHistogram }, + { 9989, _gloffset_GetMinmax }, + { 15437, _gloffset_GetHistogramParameterfv }, + { 24463, _gloffset_GetMinmaxParameteriv }, + { 26647, _gloffset_ResetMinmax }, + { 27543, _gloffset_GetHistogramParameteriv }, + { 28744, _gloffset_GetHistogram }, + { 31333, _gloffset_Minmax }, + { 32873, _gloffset_GetMinmaxParameterfv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_func) +static const struct gl_function_remap GL_EXT_index_func_functions[] = { + { 11485, -1 }, /* IndexFuncEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_material) +static const struct gl_function_remap GL_EXT_index_material_functions[] = { + { 21135, -1 }, /* IndexMaterialEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_light_texture) +static const struct gl_function_remap GL_EXT_light_texture_functions[] = { + { 26456, -1 }, /* ApplyTextureEXT */ + { 26601, -1 }, /* TextureMaterialEXT */ + { 26626, -1 }, /* TextureLightEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multi_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_paletted_texture) +static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { + { 8355, _gloffset_ColorTable }, + { 15283, _gloffset_GetColorTable }, + { 22982, _gloffset_GetColorTableParameterfv }, + { 25109, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_pixel_transform) +static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { + { 21782, -1 }, /* PixelTransformParameterfEXT */ + { 21862, -1 }, /* PixelTransformParameteriEXT */ + { 30671, -1 }, /* PixelTransformParameterfvEXT */ + { 32197, -1 }, /* PixelTransformParameterivEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_polygon_offset) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_secondary_color) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_secondary_color_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_separate_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_stencil_two_side) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_subtexture) +static const struct gl_function_remap GL_EXT_subtexture_functions[] = { + { 7076, _gloffset_TexSubImage1D }, + { 10666, _gloffset_TexSubImage2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture3D) +static const struct gl_function_remap GL_EXT_texture3D_functions[] = { + { 1813, _gloffset_TexImage3D }, + { 22751, _gloffset_TexSubImage3D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_integer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_integer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_object) +static const struct gl_function_remap GL_EXT_texture_object_functions[] = { + { 3329, _gloffset_PrioritizeTextures }, + { 7525, _gloffset_AreTexturesResident }, + { 13638, _gloffset_GenTextures }, + { 15769, _gloffset_DeleteTextures }, + { 19569, _gloffset_IsTexture }, + { 29814, _gloffset_BindTexture }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_perturb_normal) +static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { + { 13848, -1 }, /* TextureNormalEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_timer_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_timer_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_transform_feedback) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { + { 24239, _gloffset_ArrayElement }, + { 30921, _gloffset_GetPointerv }, + { 32500, _gloffset_DrawArrays }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_weighting) +static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { + { 19599, -1 }, /* VertexWeightfvEXT */ + { 27012, -1 }, /* VertexWeightfEXT */ + { 28713, -1 }, /* VertexWeightPointerEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_HP_image_transform) +static const struct gl_function_remap GL_HP_image_transform_functions[] = { + { 2366, -1 }, /* GetImageTransformParameterfvHP */ + { 3778, -1 }, /* ImageTransformParameterfHP */ + { 10204, -1 }, /* ImageTransformParameterfvHP */ + { 11954, -1 }, /* ImageTransformParameteriHP */ + { 12334, -1 }, /* GetImageTransformParameterivHP */ + { 19663, -1 }, /* ImageTransformParameterivHP */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_multimode_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_vertex_array_lists) +static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { + { 4366, -1 }, /* SecondaryColorPointerListIBM */ + { 6008, -1 }, /* NormalPointerListIBM */ + { 7699, -1 }, /* FogCoordPointerListIBM */ + { 8006, -1 }, /* VertexPointerListIBM */ + { 11875, -1 }, /* ColorPointerListIBM */ + { 13402, -1 }, /* TexCoordPointerListIBM */ + { 13870, -1 }, /* IndexPointerListIBM */ + { 32816, -1 }, /* EdgeFlagPointerListIBM */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_INGR_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_INTEL_parallel_arrays) +static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { + { 12742, -1 }, /* VertexPointervINTEL */ + { 15530, -1 }, /* ColorPointervINTEL */ + { 30085, -1 }, /* NormalPointervINTEL */ + { 30603, -1 }, /* TexCoordPointervINTEL */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_resize_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_shader_debug) +static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { + { 1677, -1 }, /* GetDebugLogLengthMESA */ + { 3500, -1 }, /* ClearDebugLogMESA */ + { 4527, -1 }, /* GetDebugLogMESA */ + { 31114, -1 }, /* CreateDebugObjectMESA */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_condtitional_render) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_evaluators) +static const struct gl_function_remap GL_NV_evaluators_functions[] = { + { 6738, -1 }, /* GetMapAttribParameterivNV */ + { 8461, -1 }, /* MapControlPointsNV */ + { 8560, -1 }, /* MapParameterfvNV */ + { 10649, -1 }, /* EvalMapsNV */ + { 17184, -1 }, /* GetMapAttribParameterfvNV */ + { 17401, -1 }, /* MapParameterivNV */ + { 24853, -1 }, /* GetMapParameterivNV */ + { 25351, -1 }, /* GetMapParameterfvNV */ + { 29400, -1 }, /* GetMapControlPointsNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fence) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fence_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fragment_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fragment_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_point_sprite) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_point_sprite_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_primitive_restart) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_primitive_restart_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_register_combiners_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners2) +static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { + { 15922, -1 }, /* CombinerStageParameterfvNV */ + { 16318, -1 }, /* GetCombinerStageParameterfvNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_texture_barrier) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_texture_barrier_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_array_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_OES_EGL_image) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_OES_EGL_image_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_PGI_misc_hints) +static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { + { 8681, -1 }, /* HintPGI */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_detail_texture) +static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { + { 16291, -1 }, /* GetDetailTexFuncSGIS */ + { 16642, -1 }, /* DetailTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_fog_function) +static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { + { 27309, -1 }, /* FogFuncSGIS */ + { 28062, -1 }, /* GetFogFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_sharpen_texture) +static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { + { 6799, -1 }, /* GetSharpenTexFuncSGIS */ + { 22147, -1 }, /* SharpenTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture4D) +static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { + { 1049, -1 }, /* TexImage4DSGIS */ + { 15838, -1 }, /* TexSubImage4DSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_color_mask) +static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { + { 15236, -1 }, /* TextureColorMaskSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_filter4) +static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { + { 6976, -1 }, /* GetTexFilterFuncSGIS */ + { 16437, -1 }, /* TexFilterFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_async) +static const struct gl_function_remap GL_SGIX_async_functions[] = { + { 3426, -1 }, /* AsyncMarkerSGIX */ + { 4506, -1 }, /* FinishAsyncSGIX */ + { 5495, -1 }, /* PollAsyncSGIX */ + { 22328, -1 }, /* DeleteAsyncMarkersSGIX */ + { 22383, -1 }, /* IsAsyncMarkerSGIX */ + { 32613, -1 }, /* GenAsyncMarkersSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_flush_raster) +static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { + { 7353, -1 }, /* FlushRasterSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_fragment_lighting) +static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { + { 2664, -1 }, /* FragmentMaterialfvSGIX */ + { 5399, -1 }, /* FragmentLightiSGIX */ + { 8073, -1 }, /* FragmentMaterialfSGIX */ + { 8234, -1 }, /* GetFragmentLightivSGIX */ + { 9107, -1 }, /* FragmentLightModeliSGIX */ + { 10712, -1 }, /* FragmentLightivSGIX */ + { 11019, -1 }, /* GetFragmentMaterialivSGIX */ + { 16231, -1 }, /* GetFragmentMaterialfvSGIX */ + { 19486, -1 }, /* FragmentLightModelfSGIX */ + { 19786, -1 }, /* FragmentColorMaterialSGIX */ + { 20203, -1 }, /* FragmentMaterialiSGIX */ + { 21463, -1 }, /* LightEnviSGIX */ + { 23074, -1 }, /* FragmentLightModelfvSGIX */ + { 23409, -1 }, /* FragmentLightfvSGIX */ + { 28446, -1 }, /* FragmentLightModelivSGIX */ + { 28595, -1 }, /* FragmentLightfSGIX */ + { 31451, -1 }, /* GetFragmentLightfvSGIX */ + { 33096, -1 }, /* FragmentMaterialivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_framezoom) +static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { + { 22406, -1 }, /* FrameZoomSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_igloo_interface) +static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { + { 28903, -1 }, /* IglooInterfaceSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_instruments) +static const struct gl_function_remap GL_SGIX_instruments_functions[] = { + { 2844, -1 }, /* ReadInstrumentsSGIX */ + { 6572, -1 }, /* PollInstrumentsSGIX */ + { 10570, -1 }, /* GetInstrumentsSGIX */ + { 13000, -1 }, /* StartInstrumentsSGIX */ + { 15956, -1 }, /* StopInstrumentsSGIX */ + { 17823, -1 }, /* InstrumentsBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_list_priority) +static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { + { 1280, -1 }, /* ListParameterfSGIX */ + { 3128, -1 }, /* GetListParameterfvSGIX */ + { 17714, -1 }, /* ListParameteriSGIX */ + { 18728, -1 }, /* ListParameterfvSGIX */ + { 20869, -1 }, /* ListParameterivSGIX */ + { 32657, -1 }, /* GetListParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_polynomial_ffd) +static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { + { 3724, -1 }, /* LoadIdentityDeformationMapSGIX */ + { 12208, -1 }, /* DeformationMap3dSGIX */ + { 16056, -1 }, /* DeformSGIX */ + { 24351, -1 }, /* DeformationMap3fSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_reference_plane) +static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { + { 14787, -1 }, /* ReferencePlaneSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_sprite) +static const struct gl_function_remap GL_SGIX_sprite_functions[] = { + { 9605, -1 }, /* SpriteParameterfvSGIX */ + { 20658, -1 }, /* SpriteParameteriSGIX */ + { 26681, -1 }, /* SpriteParameterfSGIX */ + { 29543, -1 }, /* SpriteParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_tag_sample_buffer) +static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { + { 20717, -1 }, /* TagSampleBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGI_color_table) +static const struct gl_function_remap GL_SGI_color_table_functions[] = { + { 7643, _gloffset_ColorTableParameteriv }, + { 8355, _gloffset_ColorTable }, + { 15283, _gloffset_GetColorTable }, + { 15393, _gloffset_CopyColorTable }, + { 19430, _gloffset_ColorTableParameterfv }, + { 22982, _gloffset_GetColorTableParameterfv }, + { 25109, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUNX_constant_data) +static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { + { 31429, -1 }, /* FinishTextureSUNX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_global_alpha) +static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { + { 3447, -1 }, /* GlobalAlphaFactorubSUN */ + { 4805, -1 }, /* GlobalAlphaFactoriSUN */ + { 6597, -1 }, /* GlobalAlphaFactordSUN */ + { 9689, -1 }, /* GlobalAlphaFactoruiSUN */ + { 10161, -1 }, /* GlobalAlphaFactorbSUN */ + { 13315, -1 }, /* GlobalAlphaFactorfSUN */ + { 13479, -1 }, /* GlobalAlphaFactorusSUN */ + { 22669, -1 }, /* GlobalAlphaFactorsSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_mesh_array) +static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { + { 29334, -1 }, /* DrawMeshArraysSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_triangle_list) +static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { + { 4480, -1 }, /* ReplacementCodeubSUN */ + { 6356, -1 }, /* ReplacementCodeubvSUN */ + { 19151, -1 }, /* ReplacementCodeusvSUN */ + { 19339, -1 }, /* ReplacementCodePointerSUN */ + { 21527, -1 }, /* ReplacementCodeuiSUN */ + { 22357, -1 }, /* ReplacementCodeusSUN */ + { 30000, -1 }, /* ReplacementCodeuivSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_vertex) +static const struct gl_function_remap GL_SUN_vertex_functions[] = { + { 1154, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ + { 1352, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ + { 1578, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ + { 1908, -1 }, /* ReplacementCodeuiVertex3fvSUN */ + { 2042, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ + { 2600, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ + { 2913, -1 }, /* Color4ubVertex3fvSUN */ + { 4639, -1 }, /* Color4ubVertex3fSUN */ + { 4762, -1 }, /* TexCoord2fVertex3fSUN */ + { 5106, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 5599, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 6251, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 7031, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 7390, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 8102, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 8906, -1 }, /* Color3fVertex3fSUN */ + { 10097, -1 }, /* Color3fVertex3fvSUN */ + { 10535, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 11364, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 12863, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 14403, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 14929, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 15981, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 16396, -1 }, /* Color4ubVertex2fvSUN */ + { 16667, -1 }, /* Normal3fVertex3fSUN */ + { 17764, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 18125, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 18980, -1 }, /* TexCoord2fVertex3fvSUN */ + { 19756, -1 }, /* Color4ubVertex2fSUN */ + { 19994, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 21993, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 22425, -1 }, /* Normal3fVertex3fvSUN */ + { 22891, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 23900, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 26002, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 27425, -1 }, /* TexCoord4fVertex4fSUN */ + { 27851, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 28290, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 28417, -1 }, /* TexCoord4fVertex4fvSUN */ + { 29151, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_3_functions[] = { + { 464, _gloffset_MultiTexCoord3sARB }, + { 696, _gloffset_ActiveTextureARB }, + { 4234, _gloffset_MultiTexCoord1fvARB }, + { 6142, _gloffset_MultiTexCoord3dARB }, + { 6187, _gloffset_MultiTexCoord2iARB }, + { 6311, _gloffset_MultiTexCoord2svARB }, + { 8311, _gloffset_MultiTexCoord2fARB }, + { 10371, _gloffset_MultiTexCoord3fvARB }, + { 10973, _gloffset_MultiTexCoord4sARB }, + { 11654, _gloffset_MultiTexCoord2dvARB }, + { 12069, _gloffset_MultiTexCoord1svARB }, + { 12480, _gloffset_MultiTexCoord3svARB }, + { 12541, _gloffset_MultiTexCoord4iARB }, + { 13342, _gloffset_MultiTexCoord3iARB }, + { 14141, _gloffset_MultiTexCoord1dARB }, + { 14358, _gloffset_MultiTexCoord3dvARB }, + { 15637, _gloffset_MultiTexCoord3ivARB }, + { 15682, _gloffset_MultiTexCoord2sARB }, + { 17067, _gloffset_MultiTexCoord4ivARB }, + { 19080, _gloffset_ClientActiveTextureARB }, + { 21380, _gloffset_MultiTexCoord2dARB }, + { 21817, _gloffset_MultiTexCoord4dvARB }, + { 22173, _gloffset_MultiTexCoord4fvARB }, + { 23123, _gloffset_MultiTexCoord3fARB }, + { 25693, _gloffset_MultiTexCoord4dARB }, + { 25959, _gloffset_MultiTexCoord1sARB }, + { 26163, _gloffset_MultiTexCoord1dvARB }, + { 27171, _gloffset_MultiTexCoord1ivARB }, + { 27264, _gloffset_MultiTexCoord2ivARB }, + { 27603, _gloffset_MultiTexCoord1iARB }, + { 29019, _gloffset_MultiTexCoord4svARB }, + { 29613, _gloffset_MultiTexCoord1fARB }, + { 29876, _gloffset_MultiTexCoord4fARB }, + { 32334, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_5) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_5_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_1_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_1_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_3_functions[] = { + { -1, -1 } +}; +#endif + diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 118ed1d28..1d1ae4737 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -445,6 +445,35 @@ update_color(struct gl_context *ctx) ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx); } +static void +update_clamp_fragment_color(struct gl_context *ctx) +{ + if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) + ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; + else + ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor; +} + +static void +update_clamp_vertex_color(struct gl_context *ctx) +{ + if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) + ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; + else + ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor; +} + +static void +update_clamp_read_color(struct gl_context *ctx) +{ + if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) + ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode; + else + ctx->Color._ClampReadColor = ctx->Color.ClampReadColor; +} + + + /* * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET @@ -565,7 +594,7 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | - _NEW_PROGRAM); + _NEW_PROGRAM | _NEW_FRAG_CLAMP); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | @@ -599,6 +628,9 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); + if (new_state & (_NEW_LIGHT | _NEW_BUFFERS)) + update_clamp_vertex_color(ctx); + if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) _mesa_update_stencil( ctx ); @@ -617,6 +649,12 @@ _mesa_update_state_locked( struct gl_context *ctx ) if (new_state & _NEW_COLOR) update_color( ctx ); + if (new_state & (_NEW_COLOR | _NEW_BUFFERS)) + update_clamp_read_color(ctx); + + if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS)) + update_clamp_fragment_color(ctx); + #if 0 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) diff --git a/mesalib/src/mesa/main/texenv.c b/mesalib/src/mesa/main/texenv.c index 9caca7c11..9228e354a 100644 --- a/mesalib/src/mesa/main/texenv.c +++ b/mesalib/src/mesa/main/texenv.c @@ -1,1038 +1,1043 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file texenv.c
- *
- * glTexEnv-related functions
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/enums.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/texenv.h"
-#include "main/texstate.h"
-
-
-#define TE_ERROR(errCode, msg, value) \
- _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value));
-
-
-/** Set texture env mode */
-static void
-set_env_mode(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum mode)
-{
- GLboolean legal;
-
- if (texUnit->EnvMode == mode)
- return;
-
- switch (mode) {
- case GL_MODULATE:
- case GL_BLEND:
- case GL_DECAL:
- case GL_REPLACE:
- legal = GL_TRUE;
- break;
- case GL_REPLACE_EXT:
- mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */
- legal = GL_TRUE;
- break;
- case GL_ADD:
- legal = ctx->Extensions.EXT_texture_env_add;
- break;
- case GL_COMBINE:
- legal = (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine);
- break;
- case GL_COMBINE4_NV:
- legal = ctx->Extensions.NV_texture_env_combine4;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (legal) {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->EnvMode = mode;
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- }
-}
-
-
-static void
-set_env_color(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- const GLfloat *color)
-{
- GLfloat tmp[4];
- tmp[0] = CLAMP(color[0], 0.0F, 1.0F);
- tmp[1] = CLAMP(color[1], 0.0F, 1.0F);
- tmp[2] = CLAMP(color[2], 0.0F, 1.0F);
- tmp[3] = CLAMP(color[3], 0.0F, 1.0F);
- if (TEST_EQ_4V(tmp, texUnit->EnvColor))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EnvColor, tmp);
-}
-
-
-/** Set an RGB or A combiner mode/function */
-static void
-set_combiner_mode(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum mode)
-{
- GLboolean legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- switch (mode) {
- case GL_REPLACE:
- case GL_MODULATE:
- case GL_ADD:
- case GL_ADD_SIGNED:
- case GL_INTERPOLATE:
- legal = GL_TRUE;
- break;
- case GL_SUBTRACT:
- legal = ctx->Extensions.ARB_texture_env_combine;
- break;
- case GL_DOT3_RGB_EXT:
- case GL_DOT3_RGBA_EXT:
- legal = (ctx->Extensions.EXT_texture_env_dot3 &&
- pname == GL_COMBINE_RGB);
- break;
- case GL_DOT3_RGB:
- case GL_DOT3_RGBA:
- legal = (ctx->Extensions.ARB_texture_env_dot3 &&
- pname == GL_COMBINE_RGB);
- break;
- case GL_MODULATE_ADD_ATI:
- case GL_MODULATE_SIGNED_ADD_ATI:
- case GL_MODULATE_SUBTRACT_ATI:
- legal = ctx->Extensions.ATI_texture_env_combine3;
- break;
- case GL_BUMP_ENVMAP_ATI:
- legal = (ctx->Extensions.ATI_envmap_bumpmap &&
- pname == GL_COMBINE_RGB);
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
- return;
- }
-
- switch (pname) {
- case GL_COMBINE_RGB:
- if (texUnit->Combine.ModeRGB == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ModeRGB = mode;
- break;
-
- case GL_COMBINE_ALPHA:
- if (texUnit->Combine.ModeA == mode)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ModeA = mode;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- }
-}
-
-
-
-/** Set an RGB or A combiner source term */
-static void
-set_combiner_source(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum param)
-{
- GLuint term;
- GLboolean alpha, legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- /*
- * Translate pname to (term, alpha).
- *
- * The enums were given sequential values for a reason.
- */
- switch (pname) {
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE3_RGB_NV:
- term = pname - GL_SOURCE0_RGB;
- alpha = GL_FALSE;
- break;
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_SOURCE3_ALPHA_NV:
- term = pname - GL_SOURCE0_ALPHA;
- alpha = GL_TRUE;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- assert(term < MAX_COMBINER_TERMS);
-
- /*
- * Error-check param (the source term)
- */
- switch (param) {
- case GL_TEXTURE:
- case GL_CONSTANT:
- case GL_PRIMARY_COLOR:
- case GL_PREVIOUS:
- legal = GL_TRUE;
- break;
- case GL_TEXTURE0:
- case GL_TEXTURE1:
- case GL_TEXTURE2:
- case GL_TEXTURE3:
- case GL_TEXTURE4:
- case GL_TEXTURE5:
- case GL_TEXTURE6:
- case GL_TEXTURE7:
- legal = (ctx->Extensions.ARB_texture_env_crossbar &&
- param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits);
- break;
- case GL_ZERO:
- legal = (ctx->Extensions.ATI_texture_env_combine3 ||
- ctx->Extensions.NV_texture_env_combine4);
- break;
- case GL_ONE:
- legal = ctx->Extensions.ATI_texture_env_combine3;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- if (alpha)
- texUnit->Combine.SourceA[term] = param;
- else
- texUnit->Combine.SourceRGB[term] = param;
-}
-
-
-/** Set an RGB or A combiner operand term */
-static void
-set_combiner_operand(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLenum param)
-{
- GLuint term;
- GLboolean alpha, legal;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- /* The enums were given sequential values for a reason.
- */
- switch (pname) {
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND3_RGB_NV:
- term = pname - GL_OPERAND0_RGB;
- alpha = GL_FALSE;
- break;
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_OPERAND3_ALPHA_NV:
- term = pname - GL_OPERAND0_ALPHA;
- alpha = GL_TRUE;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
-
- assert(term < MAX_COMBINER_TERMS);
-
- /*
- * Error-check param (the source operand)
- */
- switch (param) {
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT
- * version. In the ARB and NV versions they can be used for any RGB
- * operand.
- */
- legal = !alpha
- && ((term < 2) || ctx->Extensions.ARB_texture_env_combine
- || ctx->Extensions.NV_texture_env_combine4);
- break;
- case GL_ONE_MINUS_SRC_ALPHA:
- /* GL_ONE_MINUS_SRC_ALPHA can only be used with
- * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV
- * versions it can be used for any operand.
- */
- legal = (term < 2) || ctx->Extensions.ARB_texture_env_combine
- || ctx->Extensions.NV_texture_env_combine4;
- break;
- case GL_SRC_ALPHA:
- legal = GL_TRUE;
- break;
- default:
- legal = GL_FALSE;
- }
-
- if (!legal) {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-
- if (alpha)
- texUnit->Combine.OperandA[term] = param;
- else
- texUnit->Combine.OperandRGB[term] = param;
-}
-
-
-static void
-set_combiner_scale(struct gl_context *ctx,
- struct gl_texture_unit *texUnit,
- GLenum pname, GLfloat scale)
-{
- GLuint shift;
-
- if (!ctx->Extensions.EXT_texture_env_combine &&
- !ctx->Extensions.ARB_texture_env_combine) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)");
- return;
- }
-
- if (scale == 1.0F) {
- shift = 0;
- }
- else if (scale == 2.0F) {
- shift = 1;
- }
- else if (scale == 4.0F) {
- shift = 2;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" );
- return;
- }
-
- switch (pname) {
- case GL_RGB_SCALE:
- if (texUnit->Combine.ScaleShiftRGB == shift)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ScaleShiftRGB = shift;
- break;
- case GL_ALPHA_SCALE:
- if (texUnit->Combine.ScaleShiftA == shift)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Combine.ScaleShiftA = shift;
- break;
- default:
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
-{
- const GLint iparam0 = (GLint) param[0];
- struct gl_texture_unit *texUnit;
- GLuint maxUnit;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- set_env_mode(ctx, texUnit, (GLenum) iparam0);
- break;
- case GL_TEXTURE_ENV_COLOR:
- set_env_color(ctx, texUnit, param);
- break;
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- set_combiner_mode(ctx, texUnit, pname, (GLenum) iparam0);
- break;
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE3_RGB_NV:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_SOURCE3_ALPHA_NV:
- set_combiner_source(ctx, texUnit, pname, (GLenum) iparam0);
- break;
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND3_RGB_NV:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_OPERAND3_ALPHA_NV:
- set_combiner_operand(ctx, texUnit, pname, (GLenum) iparam0);
- break;
- case GL_RGB_SCALE:
- case GL_ALPHA_SCALE:
- set_combiner_scale(ctx, texUnit, pname, param[0]);
- break;
- case GL_BUMP_TARGET_ATI:
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
- return;
- }
- if ((iparam0 < GL_TEXTURE0) ||
- (iparam0 > GL_TEXTURE31)) {
- /* spec doesn't say this but it seems logical */
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", iparam0);
- return;
- }
- if (!((1 << (iparam0 - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
- return;
- }
- else {
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->BumpTarget = iparam0;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
- return;
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- if (texUnit->LodBias == param[0])
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->LodBias = param[0];
- }
- else {
- TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname);
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- if (iparam0 == GL_TRUE || iparam0 == GL_FALSE) {
- /* It's kind of weird to set point state via glTexEnv,
- * but that's what the spec calls for.
- */
- const GLboolean state = (GLboolean) iparam0;
- if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
- return;
- FLUSH_VERTICES(ctx, _NEW_POINT);
- ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
- }
- else {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target );
- return;
- }
-
- if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n",
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(pname),
- *param,
- _mesa_lookup_enum_by_nr((GLenum) iparam0));
-
- /* Tell device driver about the new texture environment */
- if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, target, pname, param );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
-{
- GLfloat p[4];
- p[0] = param;
- p[1] = p[2] = p[3] = 0.0;
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-
-void GLAPIENTRY
-_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
-{
- GLfloat p[4];
- p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0;
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- if (pname == GL_TEXTURE_ENV_COLOR) {
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
- }
- _mesa_TexEnvfv( target, pname, p );
-}
-
-
-
-/**
- * Helper for glGetTexEnvi/f()
- * \return value of queried pname or -1 if error.
- */
-static GLint
-get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
- GLenum pname)
-{
- switch (pname) {
- case GL_TEXTURE_ENV_MODE:
- return texUnit->EnvMode;
- break;
- case GL_COMBINE_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return texUnit->Combine.ModeRGB;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_COMBINE_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return texUnit->Combine.ModeA;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
- return texUnit->Combine.SourceRGB[rgb_idx];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE3_RGB_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.SourceRGB[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
- return texUnit->Combine.SourceA[alpha_idx];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_SOURCE3_ALPHA_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.SourceA[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned op_rgb = pname - GL_OPERAND0_RGB;
- return texUnit->Combine.OperandRGB[op_rgb];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND3_RGB_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.OperandRGB[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
- return texUnit->Combine.OperandA[op_alpha];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_OPERAND3_ALPHA_NV:
- if (ctx->Extensions.NV_texture_env_combine4) {
- return texUnit->Combine.OperandA[3];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_RGB_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return 1 << texUnit->Combine.ScaleShiftRGB;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_ALPHA_SCALE:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- return 1 << texUnit->Combine.ScaleShiftA;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
- case GL_BUMP_TARGET_ATI:
- /* spec doesn't say so, but I think this should be queryable */
- if (ctx->Extensions.ATI_envmap_bumpmap) {
- return texUnit->BumpTarget;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
-
- default:
- ;
- }
-
- return -1; /* error */
-}
-
-
-
-void GLAPIENTRY
-_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
-{
- GLuint maxUnit;
- const struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- if (pname == GL_TEXTURE_ENV_COLOR) {
- COPY_4FV( params, texUnit->EnvColor );
- }
- else {
- GLint val = get_texenvi(ctx, texUnit, pname);
- if (val >= 0) {
- *params = (GLfloat) val;
- }
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- *params = texUnit->LodBias;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
-{
- GLuint maxUnit;
- const struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
- if (ctx->Texture.CurrentUnit >= maxUnit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (target == GL_TEXTURE_ENV) {
- if (pname == GL_TEXTURE_ENV_COLOR) {
- params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
- params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
- params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
- params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
- }
- else {
- GLint val = get_texenvi(ctx, texUnit, pname);
- if (val >= 0) {
- *params = val;
- }
- }
- }
- else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) {
- /* GL_EXT_texture_lod_bias */
- if (!ctx->Extensions.EXT_texture_lod_bias) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
- if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
- *params = (GLint) texUnit->LodBias;
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
- return;
- }
- }
- else if (target == GL_POINT_SPRITE_NV) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- if (!ctx->Extensions.NV_point_sprite
- && !ctx->Extensions.ARB_point_sprite) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
- if (pname == GL_COORD_REPLACE_NV) {
- *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
- return;
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
- return;
- }
-}
-
-
-/**
- * Why does ATI_envmap_bumpmap require new entrypoints? Should just
- * reuse TexEnv ones...
- */
-void GLAPIENTRY
-_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
-{
- GLfloat p[4];
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- /* This isn't an "official" error case, but let's tell the user
- * that something's wrong.
- */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
- return;
- }
-
- if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- /* hope that conversion is correct here */
- p[0] = INT_TO_FLOAT( param[0] );
- p[1] = INT_TO_FLOAT( param[1] );
- p[2] = INT_TO_FLOAT( param[2] );
- p[3] = INT_TO_FLOAT( param[3] );
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
- }
- _mesa_TexBumpParameterfvATI( pname, p );
-}
-
-
-void GLAPIENTRY
-_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
-{
- struct gl_texture_unit *texUnit;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- if (TEST_EQ_4V(param, texUnit->RotMatrix))
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->RotMatrix, param);
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" );
- return;
- }
- /* Drivers might want to know about this, instead of dedicated function
- just shove it into TexEnv where it really belongs anyway */
- if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, 0, pname, param );
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
-{
- const struct gl_texture_unit *texUnit;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
- /* spec leaves open to support larger matrices.
- Don't think anyone would ever want to use it
- (and apps almost certainly would not understand it and
- thus fail to submit matrices correctly) so hardcode this. */
- *param = 4;
- }
- else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- /* hope that conversion is correct here */
- param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]);
- param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]);
- param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]);
- param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
- }
- else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
- GLint count = 0;
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- count++;
- }
- }
- *param = count;
- }
- else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- *param++ = i + GL_TEXTURE0;
- }
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
-{
- const struct gl_texture_unit *texUnit;
- GLuint i;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.ATI_envmap_bumpmap) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
- return;
- }
-
- texUnit = _mesa_get_current_tex_unit(ctx);
-
- if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
- /* spec leaves open to support larger matrices.
- Don't think anyone would ever want to use it
- (and apps might not understand it) so hardcode this. */
- *param = 4.0F;
- }
- else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
- param[0] = texUnit->RotMatrix[0];
- param[1] = texUnit->RotMatrix[1];
- param[2] = texUnit->RotMatrix[2];
- param[3] = texUnit->RotMatrix[3];
- }
- else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
- GLint count = 0;
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- count++;
- }
- }
- *param = (GLfloat) count;
- }
- else if (pname == GL_BUMP_TEX_UNITS_ATI) {
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- *param++ = (GLfloat) (i + GL_TEXTURE0);
- }
- }
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" );
- return;
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texenv.c + * + * glTexEnv-related functions + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/state.h" +#include "main/texenv.h" +#include "main/texstate.h" + + +#define TE_ERROR(errCode, msg, value) \ + _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value)); + + +/** Set texture env mode */ +static void +set_env_mode(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum mode) +{ + GLboolean legal; + + if (texUnit->EnvMode == mode) + return; + + switch (mode) { + case GL_MODULATE: + case GL_BLEND: + case GL_DECAL: + case GL_REPLACE: + legal = GL_TRUE; + break; + case GL_REPLACE_EXT: + mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */ + legal = GL_TRUE; + break; + case GL_ADD: + legal = ctx->Extensions.EXT_texture_env_add; + break; + case GL_COMBINE: + legal = (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine); + break; + case GL_COMBINE4_NV: + legal = ctx->Extensions.NV_texture_env_combine4; + break; + default: + legal = GL_FALSE; + } + + if (legal) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->EnvMode = mode; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + } +} + + +static void +set_env_color(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + const GLfloat *color) +{ + if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EnvColorUnclamped, color); + texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F); + texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F); + texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F); + texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F); +} + + +/** Set an RGB or A combiner mode/function */ +static void +set_combiner_mode(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum pname, GLenum mode) +{ + GLboolean legal; + + if (!ctx->Extensions.EXT_texture_env_combine && + !ctx->Extensions.ARB_texture_env_combine) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); + return; + } + + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + case GL_ADD: + case GL_ADD_SIGNED: + case GL_INTERPOLATE: + legal = GL_TRUE; + break; + case GL_SUBTRACT: + legal = ctx->Extensions.ARB_texture_env_combine; + break; + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + legal = (ctx->Extensions.EXT_texture_env_dot3 && + pname == GL_COMBINE_RGB); + break; + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + legal = (ctx->Extensions.ARB_texture_env_dot3 && + pname == GL_COMBINE_RGB); + break; + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + legal = ctx->Extensions.ATI_texture_env_combine3; + break; + case GL_BUMP_ENVMAP_ATI: + legal = (ctx->Extensions.ATI_envmap_bumpmap && + pname == GL_COMBINE_RGB); + break; + default: + legal = GL_FALSE; + } + + if (!legal) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + + switch (pname) { + case GL_COMBINE_RGB: + if (texUnit->Combine.ModeRGB == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ModeRGB = mode; + break; + + case GL_COMBINE_ALPHA: + if (texUnit->Combine.ModeA == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ModeA = mode; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + } +} + + + +/** Set an RGB or A combiner source term */ +static void +set_combiner_source(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum pname, GLenum param) +{ + GLuint term; + GLboolean alpha, legal; + + if (!ctx->Extensions.EXT_texture_env_combine && + !ctx->Extensions.ARB_texture_env_combine) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); + return; + } + + /* + * Translate pname to (term, alpha). + * + * The enums were given sequential values for a reason. + */ + switch (pname) { + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + term = pname - GL_SOURCE0_RGB; + alpha = GL_FALSE; + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + term = pname - GL_SOURCE0_ALPHA; + alpha = GL_TRUE; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + + if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + + assert(term < MAX_COMBINER_TERMS); + + /* + * Error-check param (the source term) + */ + switch (param) { + case GL_TEXTURE: + case GL_CONSTANT: + case GL_PRIMARY_COLOR: + case GL_PREVIOUS: + legal = GL_TRUE; + break; + case GL_TEXTURE0: + case GL_TEXTURE1: + case GL_TEXTURE2: + case GL_TEXTURE3: + case GL_TEXTURE4: + case GL_TEXTURE5: + case GL_TEXTURE6: + case GL_TEXTURE7: + legal = (ctx->Extensions.ARB_texture_env_crossbar && + param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits); + break; + case GL_ZERO: + legal = (ctx->Extensions.ATI_texture_env_combine3 || + ctx->Extensions.NV_texture_env_combine4); + break; + case GL_ONE: + legal = ctx->Extensions.ATI_texture_env_combine3; + break; + default: + legal = GL_FALSE; + } + + if (!legal) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param); + return; + } + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + if (alpha) + texUnit->Combine.SourceA[term] = param; + else + texUnit->Combine.SourceRGB[term] = param; +} + + +/** Set an RGB or A combiner operand term */ +static void +set_combiner_operand(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum pname, GLenum param) +{ + GLuint term; + GLboolean alpha, legal; + + if (!ctx->Extensions.EXT_texture_env_combine && + !ctx->Extensions.ARB_texture_env_combine) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); + return; + } + + /* The enums were given sequential values for a reason. + */ + switch (pname) { + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + term = pname - GL_OPERAND0_RGB; + alpha = GL_FALSE; + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + term = pname - GL_OPERAND0_ALPHA; + alpha = GL_TRUE; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + + if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + + assert(term < MAX_COMBINER_TERMS); + + /* + * Error-check param (the source operand) + */ + switch (param) { + case GL_SRC_COLOR: + case GL_ONE_MINUS_SRC_COLOR: + /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT + * version. In the ARB and NV versions they can be used for any RGB + * operand. + */ + legal = !alpha + && ((term < 2) || ctx->Extensions.ARB_texture_env_combine + || ctx->Extensions.NV_texture_env_combine4); + break; + case GL_ONE_MINUS_SRC_ALPHA: + /* GL_ONE_MINUS_SRC_ALPHA can only be used with + * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV + * versions it can be used for any operand. + */ + legal = (term < 2) || ctx->Extensions.ARB_texture_env_combine + || ctx->Extensions.NV_texture_env_combine4; + break; + case GL_SRC_ALPHA: + legal = GL_TRUE; + break; + default: + legal = GL_FALSE; + } + + if (!legal) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param); + return; + } + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + if (alpha) + texUnit->Combine.OperandA[term] = param; + else + texUnit->Combine.OperandRGB[term] = param; +} + + +static void +set_combiner_scale(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum pname, GLfloat scale) +{ + GLuint shift; + + if (!ctx->Extensions.EXT_texture_env_combine && + !ctx->Extensions.ARB_texture_env_combine) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); + return; + } + + if (scale == 1.0F) { + shift = 0; + } + else if (scale == 2.0F) { + shift = 1; + } + else if (scale == 4.0F) { + shift = 2; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, + "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" ); + return; + } + + switch (pname) { + case GL_RGB_SCALE: + if (texUnit->Combine.ScaleShiftRGB == shift) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ScaleShiftRGB = shift; + break; + case GL_ALPHA_SCALE: + if (texUnit->Combine.ScaleShiftA == shift) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ScaleShiftA = shift; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + } +} + + + +void GLAPIENTRY +_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) +{ + const GLint iparam0 = (GLint) param[0]; + struct gl_texture_unit *texUnit; + GLuint maxUnit; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (target == GL_TEXTURE_ENV) { + switch (pname) { + case GL_TEXTURE_ENV_MODE: + set_env_mode(ctx, texUnit, (GLenum) iparam0); + break; + case GL_TEXTURE_ENV_COLOR: + set_env_color(ctx, texUnit, param); + break; + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + set_combiner_mode(ctx, texUnit, pname, (GLenum) iparam0); + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + set_combiner_source(ctx, texUnit, pname, (GLenum) iparam0); + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + set_combiner_operand(ctx, texUnit, pname, (GLenum) iparam0); + break; + case GL_RGB_SCALE: + case GL_ALPHA_SCALE: + set_combiner_scale(ctx, texUnit, pname, param[0]); + break; + case GL_BUMP_TARGET_ATI: + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); + return; + } + if ((iparam0 < GL_TEXTURE0) || + (iparam0 > GL_TEXTURE31)) { + /* spec doesn't say this but it seems logical */ + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", iparam0); + return; + } + if (!((1 << (iparam0 - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0); + return; + } + else { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->BumpTarget = iparam0; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" ); + return; + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + if (texUnit->LodBias == param[0]) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->LodBias = param[0]; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + if (iparam0 == GL_TRUE || iparam0 == GL_FALSE) { + /* It's kind of weird to set point state via glTexEnv, + * but that's what the spec calls for. + */ + const GLboolean state = (GLboolean) iparam0; + if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n", + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(pname), + *param, + _mesa_lookup_enum_by_nr((GLenum) iparam0)); + + /* Tell device driver about the new texture environment */ + if (ctx->Driver.TexEnv) { + (*ctx->Driver.TexEnv)( ctx, target, pname, param ); + } +} + + +void GLAPIENTRY +_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) +{ + GLfloat p[4]; + p[0] = param; + p[1] = p[2] = p[3] = 0.0; + _mesa_TexEnvfv( target, pname, p ); +} + + + +void GLAPIENTRY +_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0; + _mesa_TexEnvfv( target, pname, p ); +} + + +void GLAPIENTRY +_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */ + } + _mesa_TexEnvfv( target, pname, p ); +} + + + +/** + * Helper for glGetTexEnvi/f() + * \return value of queried pname or -1 if error. + */ +static GLint +get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit, + GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_ENV_MODE: + return texUnit->EnvMode; + break; + case GL_COMBINE_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return texUnit->Combine.ModeRGB; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_COMBINE_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return texUnit->Combine.ModeA; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned rgb_idx = pname - GL_SOURCE0_RGB; + return texUnit->Combine.SourceRGB[rgb_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE3_RGB_NV: + if (ctx->Extensions.NV_texture_env_combine4) { + return texUnit->Combine.SourceRGB[3]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA; + return texUnit->Combine.SourceA[alpha_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE3_ALPHA_NV: + if (ctx->Extensions.NV_texture_env_combine4) { + return texUnit->Combine.SourceA[3]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_rgb = pname - GL_OPERAND0_RGB; + return texUnit->Combine.OperandRGB[op_rgb]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND3_RGB_NV: + if (ctx->Extensions.NV_texture_env_combine4) { + return texUnit->Combine.OperandRGB[3]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_alpha = pname - GL_OPERAND0_ALPHA; + return texUnit->Combine.OperandA[op_alpha]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND3_ALPHA_NV: + if (ctx->Extensions.NV_texture_env_combine4) { + return texUnit->Combine.OperandA[3]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_RGB_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return 1 << texUnit->Combine.ScaleShiftRGB; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_ALPHA_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return 1 << texUnit->Combine.ScaleShiftA; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_BUMP_TARGET_ATI: + /* spec doesn't say so, but I think this should be queryable */ + if (ctx->Extensions.ATI_envmap_bumpmap) { + return texUnit->BumpTarget; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + + default: + ; + } + + return -1; /* error */ +} + + + +void GLAPIENTRY +_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) +{ + GLuint maxUnit; + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (target == GL_TEXTURE_ENV) { + if (pname == GL_TEXTURE_ENV_COLOR) { + if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state(ctx); + if(ctx->Color._ClampFragmentColor) + COPY_4FV( params, texUnit->EnvColor ); + else + COPY_4FV( params, texUnit->EnvColorUnclamped ); + } + else { + GLint val = get_texenvi(ctx, texUnit, pname); + if (val >= 0) { + *params = (GLfloat) val; + } + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + *params = texUnit->LodBias; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } +} + + +void GLAPIENTRY +_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) +{ + GLuint maxUnit; + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (target == GL_TEXTURE_ENV) { + if (pname == GL_TEXTURE_ENV_COLOR) { + params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); + params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); + params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] ); + params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] ); + } + else { + GLint val = get_texenvi(ctx, texUnit, pname); + if (val >= 0) { + *params = val; + } + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + *params = (GLint) texUnit->LodBias; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } +} + + +/** + * Why does ATI_envmap_bumpmap require new entrypoints? Should just + * reuse TexEnv ones... + */ +void GLAPIENTRY +_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + /* This isn't an "official" error case, but let's tell the user + * that something's wrong. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI"); + return; + } + + if (pname == GL_BUMP_ROT_MATRIX_ATI) { + /* hope that conversion is correct here */ + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */ + } + _mesa_TexBumpParameterfvATI( pname, p ); +} + + +void GLAPIENTRY +_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param ) +{ + struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (pname == GL_BUMP_ROT_MATRIX_ATI) { + if (TEST_EQ_4V(param, texUnit->RotMatrix)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->RotMatrix, param); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" ); + return; + } + /* Drivers might want to know about this, instead of dedicated function + just shove it into TexEnv where it really belongs anyway */ + if (ctx->Driver.TexEnv) { + (*ctx->Driver.TexEnv)( ctx, 0, pname, param ); + } +} + + +void GLAPIENTRY +_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) +{ + const struct gl_texture_unit *texUnit; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) { + /* spec leaves open to support larger matrices. + Don't think anyone would ever want to use it + (and apps almost certainly would not understand it and + thus fail to submit matrices correctly) so hardcode this. */ + *param = 4; + } + else if (pname == GL_BUMP_ROT_MATRIX_ATI) { + /* hope that conversion is correct here */ + param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]); + param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]); + param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]); + param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]); + } + else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { + GLint count = 0; + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (ctx->Const.SupportedBumpUnits & (1 << i)) { + count++; + } + } + *param = count; + } + else if (pname == GL_BUMP_TEX_UNITS_ATI) { + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (ctx->Const.SupportedBumpUnits & (1 << i)) { + *param++ = i + GL_TEXTURE0; + } + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" ); + return; + } +} + + +void GLAPIENTRY +_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) +{ + const struct gl_texture_unit *texUnit; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) { + /* spec leaves open to support larger matrices. + Don't think anyone would ever want to use it + (and apps might not understand it) so hardcode this. */ + *param = 4.0F; + } + else if (pname == GL_BUMP_ROT_MATRIX_ATI) { + param[0] = texUnit->RotMatrix[0]; + param[1] = texUnit->RotMatrix[1]; + param[2] = texUnit->RotMatrix[2]; + param[3] = texUnit->RotMatrix[3]; + } + else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { + GLint count = 0; + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (ctx->Const.SupportedBumpUnits & (1 << i)) { + count++; + } + } + *param = (GLfloat) count; + } + else if (pname == GL_BUMP_TEX_UNITS_ATI) { + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (ctx->Const.SupportedBumpUnits & (1 << i)) { + *param++ = (GLfloat) (i + GL_TEXTURE0); + } + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" ); + return; + } +} diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c index 988a7e054..b2181af29 100644 --- a/mesalib/src/mesa/main/texfetch.c +++ b/mesalib/src/mesa/main/texfetch.c @@ -696,11 +696,11 @@ texfetch_funcs[MESA_FORMAT_COUNT] = store_texel_signed_r8 }, { - MESA_FORMAT_SIGNED_RG88, - fetch_texel_1d_signed_rg88, - fetch_texel_2d_signed_rg88, - fetch_texel_3d_signed_rg88, - store_texel_signed_rg88 + MESA_FORMAT_SIGNED_RG88_REV, + fetch_texel_1d_signed_rg88_rev, + fetch_texel_2d_signed_rg88_rev, + fetch_texel_3d_signed_rg88_rev, + store_texel_signed_rg88_rev }, { MESA_FORMAT_SIGNED_RGBX8888, @@ -724,18 +724,18 @@ texfetch_funcs[MESA_FORMAT_COUNT] = store_texel_signed_rgba8888_rev }, { - MESA_FORMAT_SIGNED_R_16, - fetch_texel_1d_signed_r_16, - fetch_texel_2d_signed_r_16, - fetch_texel_3d_signed_r_16, - store_texel_signed_r_16 + MESA_FORMAT_SIGNED_R16, + fetch_texel_1d_signed_r16, + fetch_texel_2d_signed_r16, + fetch_texel_3d_signed_r16, + store_texel_signed_r16 }, { - MESA_FORMAT_SIGNED_RG_16, - fetch_texel_1d_signed_rg_16, - fetch_texel_2d_signed_rg_16, - fetch_texel_3d_signed_rg_16, - store_texel_signed_rg_16 + MESA_FORMAT_SIGNED_GR1616, + fetch_texel_1d_signed_rg1616, + fetch_texel_2d_signed_rg1616, + fetch_texel_3d_signed_rg1616, + store_texel_signed_rg1616 }, { MESA_FORMAT_SIGNED_RGB_16, @@ -814,6 +814,62 @@ texfetch_funcs[MESA_FORMAT_COUNT] = NULL, NULL }, + { + MESA_FORMAT_SIGNED_A8, + fetch_texel_1d_signed_a8, + fetch_texel_2d_signed_a8, + fetch_texel_3d_signed_a8, + store_texel_signed_a8 + }, + { + MESA_FORMAT_SIGNED_L8, + fetch_texel_1d_signed_l8, + fetch_texel_2d_signed_l8, + fetch_texel_3d_signed_l8, + store_texel_signed_l8 + }, + { + MESA_FORMAT_SIGNED_AL88, + fetch_texel_1d_signed_al88, + fetch_texel_2d_signed_al88, + fetch_texel_3d_signed_al88, + store_texel_signed_al88 + }, + { + MESA_FORMAT_SIGNED_I8, + fetch_texel_1d_signed_i8, + fetch_texel_2d_signed_i8, + fetch_texel_3d_signed_i8, + store_texel_signed_i8 + }, + { + MESA_FORMAT_SIGNED_A16, + fetch_texel_1d_signed_a16, + fetch_texel_2d_signed_a16, + fetch_texel_3d_signed_a16, + store_texel_signed_a16 + }, + { + MESA_FORMAT_SIGNED_L16, + fetch_texel_1d_signed_l16, + fetch_texel_2d_signed_l16, + fetch_texel_3d_signed_l16, + store_texel_signed_l16 + }, + { + MESA_FORMAT_SIGNED_AL1616, + fetch_texel_1d_signed_al1616, + fetch_texel_2d_signed_al1616, + fetch_texel_3d_signed_al1616, + store_texel_signed_al1616 + }, + { + MESA_FORMAT_SIGNED_I16, + fetch_texel_1d_signed_i16, + fetch_texel_2d_signed_i16, + fetch_texel_3d_signed_i16, + store_texel_signed_i16 + }, }; diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h index 9c2b36a02..f1f6a01a4 100644 --- a/mesalib/src/mesa/main/texfetch_tmp.h +++ b/mesalib/src/mesa/main/texfetch_tmp.h @@ -1,2040 +1,2233 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file texfetch_tmp.h
- * Texel fetch functions template.
- *
- * This template file is used by texfetch.c to generate texel fetch functions
- * for 1-D, 2-D and 3-D texture images.
- *
- * It should be expanded by defining \p DIM as the number texture dimensions
- * (1, 2 or 3). According to the value of \p DIM a series of macros is defined
- * for the texel lookup in the gl_texture_image::Data.
- *
- * \author Gareth Hughes
- * \author Brian Paul
- */
-
-
-#if DIM == 1
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
-
-#define FETCH(x) fetch_texel_1d_##x
-
-#elif DIM == 2
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((void) (k), \
- ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
-
-#define FETCH(x) fetch_texel_2d_##x
-
-#elif DIM == 3
-
-#define TEXEL_ADDR( type, image, i, j, k, size ) \
- ((type *)(image)->Data + ((image)->ImageOffsets[k] \
- + (image)->RowStride * (j) + (i)) * (size))
-
-#define FETCH(x) fetch_texel_3d_##x
-
-#else
-#error illegal number of texture dimensions
-#endif
-
-
-/* MESA_FORMAT_Z32 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[0] = src[0] * (1.0F / 0xffffffff);
-}
-
-#if DIM == 3
-static void store_texel_z32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLuint *depth = (const GLuint *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_Z16 ***********************************************************/
-
-/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture,
- * returning 1 GLfloat.
- * Note: no GLchan version of this function.
- */
-static void FETCH(f_z16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[0] = src[0] * (1.0F / 65535.0F);
-}
-
-#if DIM == 3
-static void store_texel_z16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *depth = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- dst[0] = *depth;
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F32 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = src[3];
-}
-
-#if DIM == 3
-static void store_texel_rgba_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
- dst[0] = depth[RCOMP];
- dst[1] = depth[GCOMP];
- dst[2] = depth[BCOMP];
- dst[3] = depth[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_F16 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
- texel[RCOMP] = _mesa_half_to_float(src[0]);
- texel[GCOMP] = _mesa_half_to_float(src[1]);
- texel[BCOMP] = _mesa_half_to_float(src[2]);
- texel[ACOMP] = _mesa_half_to_float(src[3]);
-}
-
-#if DIM == 3
-static void store_texel_rgba_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *src = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
- dst[0] = _mesa_float_to_half(src[RCOMP]);
- dst[1] = _mesa_float_to_half(src[GCOMP]);
- dst[2] = _mesa_float_to_half(src[BCOMP]);
- dst[3] = _mesa_float_to_half(src[ACOMP]);
-}
-#endif
-
-/* MESA_FORMAT_RGB_F32 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
- texel[RCOMP] = src[0];
- texel[GCOMP] = src[1];
- texel[BCOMP] = src[2];
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *src = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
- dst[0] = src[RCOMP];
- dst[1] = src[GCOMP];
- dst[2] = src[BCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGB_F16 *******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
- texel[RCOMP] = _mesa_half_to_float(src[0]);
- texel[GCOMP] = _mesa_half_to_float(src[1]);
- texel[BCOMP] = _mesa_half_to_float(src[2]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *src = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
- dst[0] = _mesa_float_to_half(src[RCOMP]);
- dst[1] = _mesa_float_to_half(src[GCOMP]);
- dst[2] = _mesa_float_to_half(src[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_alpha_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_ALPHA_F32 *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_alpha_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = _mesa_half_to_float(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_luminance_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = src[0];
- texel[ACOMP] = src[1];
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/
-
-/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = _mesa_half_to_float(src[0]);
- texel[ACOMP] = _mesa_half_to_float(src[1]);
-}
-
-#if DIM == 3
-static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
- dst[1] = _mesa_float_to_half(rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F32 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = src[0];
-}
-
-#if DIM == 3
-static void store_texel_intensity_f32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_INTENSITY_F16 *************************************************/
-
-/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture,
- * returning 4 GLfloats.
- */
-static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = _mesa_half_to_float(src[0]);
-}
-
-#if DIM == 3
-static void store_texel_intensity_f16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
- dst[0] = _mesa_float_to_half(rgba[RCOMP]);
-}
-#endif
-
-
-
-
-/*
- * Begin Hardware formats
- */
-
-/* MESA_FORMAT_RGBA8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */
-static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
-}
-
-
-
-#if DIM == 3
-static void store_texel_rgba8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA888_REV ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */
-static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_rgba8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */
-static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_argb8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_argb8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_XRGB8888 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */
-static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_xrgb8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_XRGB8888_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */
-static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
- texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */
-static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[BCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_BGR888 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */
-static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
- texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_bgr888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-
-/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding)
- instead of slow (g << 2) * 255 / 252 (always rounds down) */
-
-/* MESA_FORMAT_RGB565 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */
-static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F);
- texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB565_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */
-static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb565_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */
-static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB4444_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */
-static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
- texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
- texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb4444_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-/* MESA_FORMAT_RGBA5551 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s ) & 0x01) * 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgba5551(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-/* MESA_FORMAT_ARGB1555 ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */
-static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = *src;
- texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
- texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
- texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F);
- texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_argb1555(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB1555_REV **************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */
-static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
- texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
- texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
- texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 );
-}
-
-#if DIM == 3
-static void store_texel_argb1555_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_ARGB2101010 ***************************************************/
-
-/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */
-static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLuint s = *src;
- texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F);
- texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F);
- texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F);
- texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F);
-}
-
-#if DIM == 3
-static void store_texel_argb2101010(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_2101010_UB(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG88 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_rg88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[RCOMP], rgba[GCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG88_REV ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */
-static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg88_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL44 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */
-static void FETCH(f_al44)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F);
- texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
-}
-
-#if DIM == 3
-static void store_texel_al44(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = PACK_COLOR_44(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL88 **********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */
-static void FETCH(f_al88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 );
-}
-
-#if DIM == 3
-static void store_texel_al88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_R8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */
-static void FETCH(f_r8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] = UBYTE_TO_FLOAT(s);
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_r8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_R16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */
-static void FETCH(f_r16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] = USHORT_TO_FLOAT(s);
- texel[GCOMP] = 0.0;
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_r16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_AL88_REV ******************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */
-static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
- texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff );
-}
-
-#if DIM == 3
-static void store_texel_al88_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG1616 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */
-static void FETCH(f_rg1616)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 );
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg1616(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[GCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RG1616_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */
-static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 );
- texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- texel[BCOMP] = 0.0;
- texel[ACOMP] = 1.0;
-}
-
-#if DIM == 3
-static void store_texel_rg1616_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[GCOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL1616 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */
-static void FETCH(f_al1616)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff );
- texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 );
-}
-
-#if DIM == 3
-static void store_texel_al1616(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[ACOMP], rgba[RCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_AL1616_REV ****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */
-static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 );
- texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff );
-}
-
-#if DIM == 3
-static void store_texel_al1616_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_RGB332 ********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */
-static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- const GLubyte s = *src;
- texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F);
- texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F);
- texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_rgb332(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_A8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_a8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_A16 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */
-static void FETCH(f_a16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_a16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_L8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */
-static void FETCH(f_l8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_l8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_L16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */
-static void FETCH(f_l16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = USHORT_TO_FLOAT( src[0] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_l16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_I8 ************************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */
-static void FETCH(f_i8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = UBYTE_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_i8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_I16 ***********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */
-static void FETCH(f_i16)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = USHORT_TO_FLOAT( src[0] );
-}
-
-#if DIM == 3
-static void store_texel_i16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_CI8 ***********************************************************/
-
-/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a
- * color table, and return 4 GLchans.
- */
-static void FETCH(f_ci8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- const struct gl_color_table *palette;
- GLuint index;
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Texture.SharedPalette) {
- palette = &ctx->Texture.Palette;
- }
- else {
- palette = &texImage->TexObject->Palette;
- }
- if (palette->Size == 0)
- return; /* undefined results */
-
- /* Mask the index against size of palette to avoid going out of bounds */
- index = (*src) & (palette->Size - 1);
-
- {
- const GLfloat *table = palette->TableF;
- switch (palette->_BaseFormat) {
- case GL_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = table[index];
- break;
- case GL_LUMINANCE:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index];
- texel[ACOMP] = 1.0F;
- break;
- case GL_INTENSITY:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] =
- texel[ACOMP] = table[index];
- break;
- case GL_LUMINANCE_ALPHA:
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = table[index * 2 + 0];
- texel[ACOMP] = table[index * 2 + 1];
- break;
- case GL_RGB:
- texel[RCOMP] = table[index * 3 + 0];
- texel[GCOMP] = table[index * 3 + 1];
- texel[BCOMP] = table[index * 3 + 2];
- texel[ACOMP] = 1.0F;
- break;
- case GL_RGBA:
- texel[RCOMP] = table[index * 4 + 0];
- texel[GCOMP] = table[index * 4 + 1];
- texel[BCOMP] = table[index * 4 + 2];
- texel[ACOMP] = table[index * 4 + 3];
- break;
- default:
- _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8");
- return;
- }
- }
-}
-
-#if DIM == 3
-static void store_texel_ci8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *index = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- *dst = *index;
-}
-#endif
-
-
-/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */
-/* Note: component order is same as for MESA_FORMAT_RGB888 */
-static void FETCH(srgb8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- texel[RCOMP] = nonlinear_to_linear(src[2]);
- texel[GCOMP] = nonlinear_to_linear(src[1]);
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_srgb8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
- dst[0] = rgba[BCOMP]; /* no conversion */
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[RCOMP];
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */
-static void FETCH(srgba8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
- texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
- texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */
-}
-
-#if DIM == 3
-static void store_texel_srgba8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
-static void FETCH(sargb8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
- texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
- texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff );
- texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
-}
-
-#if DIM == 3
-static void store_texel_sargb8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */
-static void FETCH(sl8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_sl8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
- dst[0] = rgba[RCOMP];
-}
-#endif
-
-/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */
-static void FETCH(sla8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
- texel[RCOMP] =
- texel[GCOMP] =
- texel[BCOMP] = nonlinear_to_linear(src[0]);
- texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */
-}
-
-#if DIM == 3
-static void store_texel_sla8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT8 **************************************************/
-
-static void
-FETCH(rgba_int8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT16 **************************************************/
-
-static void
-FETCH(rgba_int16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_INT32 **************************************************/
-
-static void
-FETCH(rgba_int32)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_int32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLint *rgba = (const GLint *) texel;
- GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT8 **************************************************/
-
-static void
-FETCH(rgba_uint8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT16 **************************************************/
-
-static void
-FETCH(rgba_uint16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_RGBA_UINT32 **************************************************/
-
-static void
-FETCH(rgba_uint32)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
- texel[RCOMP] = (GLfloat) src[0];
- texel[GCOMP] = (GLfloat) src[1];
- texel[BCOMP] = (GLfloat) src[2];
- texel[ACOMP] = (GLfloat) src[3];
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_uint32(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLuint *rgba = (const GLuint *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_DUDV8 ********************************************************/
-
-/* this format by definition produces 0,0,0,1 as rgba values,
- however we'll return the dudv values as rg and fix up elsewhere */
-static void FETCH(dudv8)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2);
- texel[RCOMP] = BYTE_TO_FLOAT(src[0]);
- texel[GCOMP] = BYTE_TO_FLOAT(src[1]);
- texel[BCOMP] = 0;
- texel[ACOMP] = 0;
-}
-
-
-/* MESA_FORMAT_SIGNED_R8 ***********************************************/
-
-static void FETCH(signed_r8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( s );
- texel[GCOMP] = 0.0F;
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_r8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1);
- *dst = rgba[RCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RG88 ***********************************************/
-
-static void FETCH(signed_rg88)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) );
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_signed_rg88(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rg = (const GLbyte *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 2);
- *dst = PACK_COLOR_88(rg[RCOMP], rg[GCOMP]);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/
-
-static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[ACOMP] = 1.0f;
-}
-
-#if DIM == 3
-static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255);
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/
-
-static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
-}
-
-#if DIM == 3
-static void store_texel_signed_rgba8888(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLbyte *rgba = (const GLbyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) );
- texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) );
- texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) );
- texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) );
-}
-
-#if DIM == 3
-static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
-}
-#endif
-
-
-
-/* MESA_FORMAT_SIGNED_R_16 ***********************************************/
-
-static void
-FETCH(signed_r_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s );
- texel[GCOMP] = 0.0F;
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_r_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1);
- *dst = rgba[0];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RG_16 ***********************************************/
-
-static void
-FETCH(signed_rg_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = 0.0F;
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rg_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
-
-static void
-FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rgb_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
-}
-#endif
-
-
-/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
-
-static void
-FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
- texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
- texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
- texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
-}
-
-#if DIM == 3
-static void
-store_texel_signed_rgba_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLshort *rgba = (const GLshort *) texel;
- GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-
-/* MESA_FORMAT_RGBA_16 ***********************************************/
-
-static void
-FETCH(rgba_16)(const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel)
-{
- const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- texel[RCOMP] = USHORT_TO_FLOAT( s[0] );
- texel[GCOMP] = USHORT_TO_FLOAT( s[1] );
- texel[BCOMP] = USHORT_TO_FLOAT( s[2] );
- texel[ACOMP] = USHORT_TO_FLOAT( s[3] );
-}
-
-#if DIM == 3
-static void
-store_texel_rgba_16(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- const GLushort *rgba = (const GLushort *) texel;
- GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
- dst[3] = rgba[ACOMP];
-}
-#endif
-
-
-
-/* MESA_FORMAT_YCBCR *********************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
- */
-static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
- const GLubyte cb = *src0 & 0xff; /* chroma U */
- const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */
- const GLubyte cr = *src1 & 0xff; /* chroma V */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
- texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
- texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* XXX to do */
-}
-#endif
-
-
-/* MESA_FORMAT_YCBCR_REV *****************************************************/
-
-/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats.
- * We convert YCbCr to RGB here.
- */
-static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
- const GLushort *src1 = src0 + 1; /* odd */
- const GLubyte y0 = *src0 & 0xff; /* luminance */
- const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
- const GLubyte y1 = *src1 & 0xff; /* luminance */
- const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */
- const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */
- GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128);
- GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128);
- GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128);
- r *= (1.0F / 255.0F);
- g *= (1.0F / 255.0F);
- b *= (1.0F / 255.0F);
- texel[RCOMP] = CLAMP(r, 0.0F, 1.0F);
- texel[GCOMP] = CLAMP(g, 0.0F, 1.0F);
- texel[BCOMP] = CLAMP(b, 0.0F, 1.0F);
- texel[ACOMP] = 1.0F;
-}
-
-#if DIM == 3
-static void store_texel_ycbcr_rev(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- (void) texImage;
- (void) i;
- (void) j;
- (void) k;
- (void) texel;
- /* XXX to do */
-}
-#endif
-
-
-/* MESA_TEXFORMAT_Z24_S8 ***************************************************/
-
-static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* only return Z, not stencil data */
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- texel[0] = ((*src) >> 8) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8);
- ASSERT(texel[0] >= 0.0F);
- ASSERT(texel[0] <= 1.0F);
-}
-
-#if DIM == 3
-static void store_texel_z24_s8(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* only store Z, not stencil */
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- GLfloat depth = *((GLfloat *) texel);
- GLuint zi = ((GLuint) (depth * 0xffffff)) << 8;
- *dst = zi | (*dst & 0xff);
-}
-#endif
-
-
-/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
-
-static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLfloat *texel )
-{
- /* only return Z, not stencil data */
- const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
- texel[0] = ((*src) & 0x00ffffff) * scale;
- ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24);
- ASSERT(texel[0] >= 0.0F);
- ASSERT(texel[0] <= 1.0F);
-}
-
-#if DIM == 3
-static void store_texel_s8_z24(struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, const void *texel)
-{
- /* only store Z, not stencil */
- GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
- GLfloat depth = *((GLfloat *) texel);
- GLuint zi = (GLuint) (depth * 0xffffff);
- *dst = zi | (*dst & 0xff000000);
-}
-#endif
-
-
-#undef TEXEL_ADDR
-#undef DIM
-#undef FETCH
+/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texfetch_tmp.h + * Texel fetch functions template. + * + * This template file is used by texfetch.c to generate texel fetch functions + * for 1-D, 2-D and 3-D texture images. + * + * It should be expanded by defining \p DIM as the number texture dimensions + * (1, 2 or 3). According to the value of \p DIM a series of macros is defined + * for the texel lookup in the gl_texture_image::Data. + * + * \author Gareth Hughes + * \author Brian Paul + */ + + +#if DIM == 1 + +#define TEXEL_ADDR( type, image, i, j, k, size ) \ + ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size))) + +#define FETCH(x) fetch_texel_1d_##x + +#elif DIM == 2 + +#define TEXEL_ADDR( type, image, i, j, k, size ) \ + ((void) (k), \ + ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size))) + +#define FETCH(x) fetch_texel_2d_##x + +#elif DIM == 3 + +#define TEXEL_ADDR( type, image, i, j, k, size ) \ + ((type *)(image)->Data + ((image)->ImageOffsets[k] \ + + (image)->RowStride * (j) + (i)) * (size)) + +#define FETCH(x) fetch_texel_3d_##x + +#else +#error illegal number of texture dimensions +#endif + + +/* MESA_FORMAT_Z32 ***********************************************************/ + +/* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, + * returning 1 GLfloat. + * Note: no GLchan version of this function. + */ +static void FETCH(f_z32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[0] = src[0] * (1.0F / 0xffffffff); +} + +#if DIM == 3 +static void store_texel_z32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLuint *depth = (const GLuint *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + dst[0] = *depth; +} +#endif + + +/* MESA_FORMAT_Z16 ***********************************************************/ + +/* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture, + * returning 1 GLfloat. + * Note: no GLchan version of this function. + */ +static void FETCH(f_z16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[0] = src[0] * (1.0F / 65535.0F); +} + +#if DIM == 3 +static void store_texel_z16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *depth = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + dst[0] = *depth; +} +#endif + + +/* MESA_FORMAT_RGBA_F32 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. + */ +static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); + texel[RCOMP] = src[0]; + texel[GCOMP] = src[1]; + texel[BCOMP] = src[2]; + texel[ACOMP] = src[3]; +} + +#if DIM == 3 +static void store_texel_rgba_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4); + dst[0] = depth[RCOMP]; + dst[1] = depth[GCOMP]; + dst[2] = depth[BCOMP]; + dst[3] = depth[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_F16 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = _mesa_half_to_float(src[1]); + texel[BCOMP] = _mesa_half_to_float(src[2]); + texel[ACOMP] = _mesa_half_to_float(src[3]); +} + +#if DIM == 3 +static void store_texel_rgba_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *src = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4); + dst[0] = _mesa_float_to_half(src[RCOMP]); + dst[1] = _mesa_float_to_half(src[GCOMP]); + dst[2] = _mesa_float_to_half(src[BCOMP]); + dst[3] = _mesa_float_to_half(src[ACOMP]); +} +#endif + +/* MESA_FORMAT_RGB_F32 *******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); + texel[RCOMP] = src[0]; + texel[GCOMP] = src[1]; + texel[BCOMP] = src[2]; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *src = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3); + dst[0] = src[RCOMP]; + dst[1] = src[GCOMP]; + dst[2] = src[BCOMP]; +} +#endif + + +/* MESA_FORMAT_RGB_F16 *******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGB_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = _mesa_half_to_float(src[1]); + texel[BCOMP] = _mesa_half_to_float(src[2]); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *src = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3); + dst[0] = _mesa_float_to_half(src[RCOMP]); + dst[1] = _mesa_float_to_half(src[GCOMP]); + dst[2] = _mesa_float_to_half(src[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ALPHA_F32 *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = src[0]; +} + +#if DIM == 3 +static void store_texel_alpha_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_ALPHA_F32 *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = _mesa_half_to_float(src[0]); +} + +#if DIM == 3 +static void store_texel_alpha_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_LUMINANCE_F32 *************************************************/ + +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = src[0]; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_luminance_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_LUMINANCE_F16 *************************************************/ + +/* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = _mesa_half_to_float(src[0]); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_luminance_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/ + +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = src[0]; + texel[ACOMP] = src[1]; +} + +#if DIM == 3 +static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/ + +/* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = _mesa_half_to_float(src[0]); + texel[ACOMP] = _mesa_half_to_float(src[1]); +} + +#if DIM == 3 +static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); + dst[1] = _mesa_float_to_half(rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_INTENSITY_F32 *************************************************/ + +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = src[0]; +} + +#if DIM == 3 +static void store_texel_intensity_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_INTENSITY_F16 *************************************************/ + +/* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = _mesa_half_to_float(src[0]); +} + +#if DIM == 3 +static void store_texel_intensity_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); +} +#endif + + + + +/* + * Begin Hardware formats + */ + +/* MESA_FORMAT_RGBA8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLfloats */ +static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); +} + + + +#if DIM == 3 +static void store_texel_rgba8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_RGBA888_REV ***************************************************/ + +/* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ +static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); +} + +#if DIM == 3 +static void store_texel_rgba8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ +static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); +} + +#if DIM == 3 +static void store_texel_argb8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB8888_REV **************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ +static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); +} + +#if DIM == 3 +static void store_texel_argb8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_XRGB8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ +static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_xrgb8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_XRGB8888_REV **************************************************/ + +/* Fetch texel from 1D, 2D or 3D xrgb8888_rev texture, return 4 GLfloats */ +static void FETCH(f_xrgb8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_xrgb8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP], 0xff); +} +#endif + + +/* MESA_FORMAT_RGB888 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ +static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); + texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); + texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + dst[0] = rgba[BCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_BGR888 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ +static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); + texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_bgr888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; +} +#endif + + +/* use color expansion like (g << 2) | (g >> 4) (does somewhat random rounding) + instead of slow (g << 2) * 255 / 252 (always rounds down) */ + +/* MESA_FORMAT_RGB565 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ +static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = *src; + texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 5 ) & 0x3f) * (1.0F / 63.0F); + texel[BCOMP] = ((s ) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb565(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_RGB565_REV ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ +static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb565_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB4444 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ +static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = *src; + texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); +} + +#if DIM == 3 +static void store_texel_argb4444(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB4444_REV **************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ +static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); + texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); + texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); +} + +#if DIM == 3 +static void store_texel_argb4444_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]); +} +#endif + +/* MESA_FORMAT_RGBA5551 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ +static void FETCH(f_rgba5551)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = *src; + texel[RCOMP] = ((s >> 11) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 6) & 0x1f) * (1.0F / 31.0F); + texel[BCOMP] = ((s >> 1) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = ((s ) & 0x01) * 1.0F; +} + +#if DIM == 3 +static void store_texel_rgba5551(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_5551(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + +/* MESA_FORMAT_ARGB1555 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ +static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = *src; + texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); + texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); + texel[BCOMP] = ((s >> 0) & 0x1f) * (1.0F / 31.0F); + texel[ACOMP] = ((s >> 15) & 0x01) * 1.0F; +} + +#if DIM == 3 +static void store_texel_argb1555(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB1555_REV **************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ +static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ + texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) ); + texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) ); + texel[BCOMP] = UBYTE_TO_FLOAT( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) ); + texel[ACOMP] = UBYTE_TO_FLOAT( ((s >> 15) & 0x01) * 255 ); +} + +#if DIM == 3 +static void store_texel_argb1555_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB2101010 ***************************************************/ + +/* Fetch texel from 1D, 2D or 3D argb2101010 texture, return 4 GLchans */ +static void FETCH(f_argb2101010)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + const GLuint s = *src; + texel[RCOMP] = ((s >> 20) & 0x3ff) * (1.0F / 1023.0F); + texel[GCOMP] = ((s >> 10) & 0x3ff) * (1.0F / 1023.0F); + texel[BCOMP] = ((s >> 0) & 0x3ff) * (1.0F / 1023.0F); + texel[ACOMP] = ((s >> 30) & 0x03) * (1.0F / 3.0F); +} + +#if DIM == 3 +static void store_texel_argb2101010(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_2101010_UB(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_RG88 **********************************************************/ + +/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ +static void FETCH(f_rg88)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 ); + texel[BCOMP] = 0.0; + texel[ACOMP] = 1.0; +} + +#if DIM == 3 +static void store_texel_rg88(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_88(rgba[RCOMP], rgba[GCOMP]); +} +#endif + + +/* MESA_FORMAT_RG88_REV ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D rg88_rev texture, return 4 GLchans */ +static void FETCH(f_rg88_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( s & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( s >> 8 ); + texel[BCOMP] = 0.0; + texel[ACOMP] = 1.0; +} + +#if DIM == 3 +static void store_texel_rg88_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_88(rgba[GCOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_AL44 **********************************************************/ + +/* Fetch texel from 1D, 2D or 3D al44 texture, return 4 GLchans */ +static void FETCH(f_al44)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = (s & 0xf) * (1.0F / 15.0F); + texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); +} + +#if DIM == 3 +static void store_texel_al44(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = PACK_COLOR_44(rgba[ACOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_AL88 **********************************************************/ + +/* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ +static void FETCH(f_al88)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); +} + +#if DIM == 3 +static void store_texel_al88(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_R8 ************************************************************/ + +/* Fetch texel from 1D, 2D or 3D rg88 texture, return 4 GLchans */ +static void FETCH(f_r8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLubyte s = *TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT(s); + texel[GCOMP] = 0.0; + texel[BCOMP] = 0.0; + texel[ACOMP] = 1.0; +} + +#if DIM == 3 +static void store_texel_r8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_R16 ***********************************************************/ + +/* Fetch texel from 1D, 2D or 3D r16 texture, return 4 GLchans */ +static void FETCH(f_r16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = USHORT_TO_FLOAT(s); + texel[GCOMP] = 0.0; + texel[BCOMP] = 0.0; + texel[ACOMP] = 1.0; +} + +#if DIM == 3 +static void store_texel_r16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_AL88_REV ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ +static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); + texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); +} + +#if DIM == 3 +static void store_texel_al88_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_RG1616 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D rg1616 texture, return 4 GLchans */ +static void FETCH(f_rg1616)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = USHORT_TO_FLOAT( s & 0xffff ); + texel[GCOMP] = USHORT_TO_FLOAT( s >> 16 ); + texel[BCOMP] = 0.0; + texel[ACOMP] = 1.0; +} + +#if DIM == 3 +static void store_texel_rg1616(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[GCOMP]); +} +#endif + + +/* MESA_FORMAT_RG1616_REV ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D rg1616_rev texture, return 4 GLchans */ +static void FETCH(f_rg1616_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = USHORT_TO_FLOAT( s >> 16 ); + texel[GCOMP] = USHORT_TO_FLOAT( s & 0xffff ); + texel[BCOMP] = 0.0; + texel[ACOMP] = 1.0; +} + +#if DIM == 3 +static void store_texel_rg1616_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = PACK_COLOR_1616(rgba[GCOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_AL1616 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D al1616 texture, return 4 GLchans */ +static void FETCH(f_al1616)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = USHORT_TO_FLOAT( s & 0xffff ); + texel[ACOMP] = USHORT_TO_FLOAT( s >> 16 ); +} + +#if DIM == 3 +static void store_texel_al1616(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_1616(rgba[ACOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_AL1616_REV ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D al1616_rev texture, return 4 GLchans */ +static void FETCH(f_al1616_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = USHORT_TO_FLOAT( s >> 16 ); + texel[ACOMP] = USHORT_TO_FLOAT( s & 0xffff ); +} + +#if DIM == 3 +static void store_texel_al1616_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_1616(rgba[RCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_RGB332 ********************************************************/ + +/* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ +static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + const GLubyte s = *src; + texel[RCOMP] = ((s >> 5) & 0x7) * (1.0F / 7.0F); + texel[GCOMP] = ((s >> 2) & 0x7) * (1.0F / 7.0F); + texel[BCOMP] = ((s ) & 0x3) * (1.0F / 3.0F); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rgb332(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_A8 ************************************************************/ + +/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ +static void FETCH(f_a8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); +} + +#if DIM == 3 +static void store_texel_a8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_A16 ************************************************************/ + +/* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ +static void FETCH(f_a16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = USHORT_TO_FLOAT( src[0] ); +} + +#if DIM == 3 +static void store_texel_a16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_L8 ************************************************************/ + +/* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ +static void FETCH(f_l8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_l8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_L16 ***********************************************************/ + +/* Fetch texel from 1D, 2D or 3D l16 texture, return 4 GLchans */ +static void FETCH(f_l16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = USHORT_TO_FLOAT( src[0] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_l16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_I8 ************************************************************/ + +/* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ +static void FETCH(f_i8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); +} + +#if DIM == 3 +static void store_texel_i8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_I16 ***********************************************************/ + +/* Fetch texel from 1D, 2D or 3D i16 texture, return 4 GLchans */ +static void FETCH(f_i16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = USHORT_TO_FLOAT( src[0] ); +} + +#if DIM == 3 +static void store_texel_i16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_CI8 ***********************************************************/ + +/* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a + * color table, and return 4 GLchans. + */ +static void FETCH(f_ci8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + const struct gl_color_table *palette; + GLuint index; + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Texture.SharedPalette) { + palette = &ctx->Texture.Palette; + } + else { + palette = &texImage->TexObject->Palette; + } + if (palette->Size == 0) + return; /* undefined results */ + + /* Mask the index against size of palette to avoid going out of bounds */ + index = (*src) & (palette->Size - 1); + + { + const GLfloat *table = palette->TableF; + switch (palette->_BaseFormat) { + case GL_ALPHA: + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = table[index]; + break; + case GL_LUMINANCE: + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = table[index]; + texel[ACOMP] = 1.0F; + break; + case GL_INTENSITY: + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = table[index]; + break; + case GL_LUMINANCE_ALPHA: + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = table[index * 2 + 0]; + texel[ACOMP] = table[index * 2 + 1]; + break; + case GL_RGB: + texel[RCOMP] = table[index * 3 + 0]; + texel[GCOMP] = table[index * 3 + 1]; + texel[BCOMP] = table[index * 3 + 2]; + texel[ACOMP] = 1.0F; + break; + case GL_RGBA: + texel[RCOMP] = table[index * 4 + 0]; + texel[GCOMP] = table[index * 4 + 1]; + texel[BCOMP] = table[index * 4 + 2]; + texel[ACOMP] = table[index * 4 + 3]; + break; + default: + _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8"); + return; + } + } +} + +#if DIM == 3 +static void store_texel_ci8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *index = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + *dst = *index; +} +#endif + + +/* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ +/* Note: component order is same as for MESA_FORMAT_RGB888 */ +static void FETCH(srgb8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + texel[RCOMP] = nonlinear_to_linear(src[2]); + texel[GCOMP] = nonlinear_to_linear(src[1]); + texel[BCOMP] = nonlinear_to_linear(src[0]); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_srgb8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3); + dst[0] = rgba[BCOMP]; /* no conversion */ + dst[1] = rgba[GCOMP]; + dst[2] = rgba[RCOMP]; +} +#endif + +/* Fetch texel from 1D, 2D or 3D srgba8 texture, return 4 GLfloats */ +static void FETCH(srgba8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = nonlinear_to_linear( (s >> 24) ); + texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); + texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */ +} + +#if DIM == 3 +static void store_texel_srgba8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + +/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */ +static void FETCH(sargb8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff ); + texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff ); + texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff ); + texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */ +} + +#if DIM == 3 +static void store_texel_sargb8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + +/* Fetch texel from 1D, 2D or 3D sl8 texture, return 4 GLfloats */ +static void FETCH(sl8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = nonlinear_to_linear(src[0]); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_sl8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + +/* Fetch texel from 1D, 2D or 3D sla8 texture, return 4 GLfloats */ +static void FETCH(sla8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = nonlinear_to_linear(src[0]); + texel[ACOMP] = UBYTE_TO_FLOAT(src[1]); /* linear */ +} + +#if DIM == 3 +static void store_texel_sla8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_INT8 **************************************************/ + +static void +FETCH(rgba_int8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_int8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_INT16 **************************************************/ + +static void +FETCH(rgba_int16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLshort *src = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_int16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_INT32 **************************************************/ + +static void +FETCH(rgba_int32)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLint *src = TEXEL_ADDR(GLint, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_int32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLint *rgba = (const GLint *) texel; + GLint *dst = TEXEL_ADDR(GLint, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_UINT8 **************************************************/ + +static void +FETCH(rgba_uint8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_uint8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_UINT16 **************************************************/ + +static void +FETCH(rgba_uint16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_uint16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_UINT32 **************************************************/ + +static void +FETCH(rgba_uint32)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); + texel[RCOMP] = (GLfloat) src[0]; + texel[GCOMP] = (GLfloat) src[1]; + texel[BCOMP] = (GLfloat) src[2]; + texel[ACOMP] = (GLfloat) src[3]; +} + +#if DIM == 3 +static void +store_texel_rgba_uint32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLuint *rgba = (const GLuint *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_DUDV8 ********************************************************/ + +/* this format by definition produces 0,0,0,1 as rgba values, + however we'll return the dudv values as rg and fix up elsewhere */ +static void FETCH(dudv8)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte *src = TEXEL_ADDR(GLbyte, texImage, i, j, k, 2); + texel[RCOMP] = BYTE_TO_FLOAT(src[0]); + texel[GCOMP] = BYTE_TO_FLOAT(src[1]); + texel[BCOMP] = 0; + texel[ACOMP] = 0; +} + + +/* MESA_FORMAT_SIGNED_R8 ***********************************************/ + +static void FETCH(signed_r8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( s ); + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_signed_r8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_A8 ***********************************************/ + +static void FETCH(signed_a8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + texel[RCOMP] = 0.0F; + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = BYTE_TO_FLOAT_TEX( s ); +} + +#if DIM == 3 +static void store_texel_signed_a8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + *dst = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_L8 ***********************************************/ + +static void FETCH(signed_l8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = BYTE_TO_FLOAT_TEX( s ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_signed_l8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_I8 ***********************************************/ + +static void FETCH(signed_i8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLbyte s = *TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = BYTE_TO_FLOAT_TEX( s ); +} + +#if DIM == 3 +static void store_texel_signed_i8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLbyte *dst = TEXEL_ADDR(GLbyte, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_RG88_REV ***********************************************/ + +static void FETCH(signed_rg88_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_signed_rg88_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rg = (const GLbyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + dst[0] = PACK_COLOR_88(rg[GCOMP], rg[RCOMP]); +} +#endif + + +/* MESA_FORMAT_SIGNED_AL88 ***********************************************/ + +static void FETCH(signed_al88)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s & 0xff) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); +} + +#if DIM == 3 +static void store_texel_signed_al88(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rg = (const GLbyte *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); + dst[0] = PACK_COLOR_88(rg[ACOMP], rg[RCOMP]); +} +#endif + + +/* MESA_FORMAT_SIGNED_RGBX8888 ***********************************************/ + +static void FETCH(signed_rgbx8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_signed_rgbx8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], 255); +} +#endif + + +/* MESA_FORMAT_SIGNED_RGBA8888 ***********************************************/ + +static void FETCH(signed_rgba8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); +} + +#if DIM == 3 +static void store_texel_signed_rgba8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLbyte *rgba = (const GLbyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + +static void FETCH(signed_rgba8888_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s ) ); + texel[GCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 8) ); + texel[BCOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 16) ); + texel[ACOMP] = BYTE_TO_FLOAT_TEX( (GLbyte) (s >> 24) ); +} + +#if DIM == 3 +static void store_texel_signed_rgba8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + + +/* MESA_FORMAT_SIGNED_R16 ***********************************************/ + +static void +FETCH(signed_r16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + texel[RCOMP] = SHORT_TO_FLOAT_TEX( s ); + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void +store_texel_signed_r16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + *dst = rgba[0]; +} +#endif + + +/* MESA_FORMAT_SIGNED_A16 ***********************************************/ + +static void +FETCH(signed_a16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + texel[RCOMP] = 0.0F; + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); +} + +#if DIM == 3 +static void +store_texel_signed_a16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + *dst = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_L16 ***********************************************/ + +static void +FETCH(signed_l16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = SHORT_TO_FLOAT_TEX( s ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void +store_texel_signed_l16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_I16 ***********************************************/ + +static void +FETCH(signed_i16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort s = *TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); +} + +#if DIM == 3 +static void +store_texel_signed_i16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_RG1616 ***********************************************/ + +static void +FETCH(signed_rg1616)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); + texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); + texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void +store_texel_signed_rg1616(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_AL1616 ***********************************************/ + +static void +FETCH(signed_al1616)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); + texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] ); +} + +#if DIM == 3 +static void +store_texel_signed_al1616(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/ + +static void +FETCH(signed_rgb_16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); + texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); + texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); + texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void +store_texel_signed_rgb_16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 3); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; +} +#endif + + +/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/ + +static void +FETCH(signed_rgba_16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); + texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); + texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); + texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] ); + texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] ); +} + +#if DIM == 3 +static void +store_texel_signed_rgba_16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLshort *rgba = (const GLshort *) texel; + GLshort *dst = TEXEL_ADDR(GLshort, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + + +/* MESA_FORMAT_RGBA_16 ***********************************************/ + +static void +FETCH(rgba_16)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + const GLushort *s = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); + texel[RCOMP] = USHORT_TO_FLOAT( s[0] ); + texel[GCOMP] = USHORT_TO_FLOAT( s[1] ); + texel[BCOMP] = USHORT_TO_FLOAT( s[2] ); + texel[ACOMP] = USHORT_TO_FLOAT( s[3] ); +} + +#if DIM == 3 +static void +store_texel_rgba_16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *rgba = (const GLushort *) texel; + GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + + + +/* MESA_FORMAT_YCBCR *********************************************************/ + +/* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLfloats. + * We convert YCbCr to RGB here. + */ +static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ + const GLushort *src1 = src0 + 1; /* odd */ + const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ + const GLubyte cb = *src0 & 0xff; /* chroma U */ + const GLubyte y1 = (*src1 >> 8) & 0xff; /* luminance */ + const GLubyte cr = *src1 & 0xff; /* chroma V */ + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ + GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); + GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); + GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); + r *= (1.0F / 255.0F); + g *= (1.0F / 255.0F); + b *= (1.0F / 255.0F); + texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); + texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); + texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_ycbcr(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + (void) texImage; + (void) i; + (void) j; + (void) k; + (void) texel; + /* XXX to do */ +} +#endif + + +/* MESA_FORMAT_YCBCR_REV *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLfloats. + * We convert YCbCr to RGB here. + */ +static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */ + const GLushort *src1 = src0 + 1; /* odd */ + const GLubyte y0 = *src0 & 0xff; /* luminance */ + const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ + const GLubyte y1 = *src1 & 0xff; /* luminance */ + const GLubyte cb = (*src1 >> 8) & 0xff; /* chroma U */ + const GLubyte y = (i & 1) ? y1 : y0; /* choose even/odd luminance */ + GLfloat r = 1.164F * (y - 16) + 1.596F * (cr - 128); + GLfloat g = 1.164F * (y - 16) - 0.813F * (cr - 128) - 0.391F * (cb - 128); + GLfloat b = 1.164F * (y - 16) + 2.018F * (cb - 128); + r *= (1.0F / 255.0F); + g *= (1.0F / 255.0F); + b *= (1.0F / 255.0F); + texel[RCOMP] = CLAMP(r, 0.0F, 1.0F); + texel[GCOMP] = CLAMP(g, 0.0F, 1.0F); + texel[BCOMP] = CLAMP(b, 0.0F, 1.0F); + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_ycbcr_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + (void) texImage; + (void) i; + (void) j; + (void) k; + (void) texel; + /* XXX to do */ +} +#endif + + +/* MESA_TEXFORMAT_Z24_S8 ***************************************************/ + +static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + /* only return Z, not stencil data */ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + texel[0] = ((*src) >> 8) * scale; + ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8); + ASSERT(texel[0] >= 0.0F); + ASSERT(texel[0] <= 1.0F); +} + +#if DIM == 3 +static void store_texel_z24_s8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + /* only store Z, not stencil */ + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + GLfloat depth = *((GLfloat *) texel); + GLuint zi = ((GLuint) (depth * 0xffffff)) << 8; + *dst = zi | (*dst & 0xff); +} +#endif + + +/* MESA_TEXFORMAT_S8_Z24 ***************************************************/ + +static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + /* only return Z, not stencil data */ + const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + const GLfloat scale = 1.0F / (GLfloat) 0xffffff; + texel[0] = ((*src) & 0x00ffffff) * scale; + ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24); + ASSERT(texel[0] >= 0.0F); + ASSERT(texel[0] <= 1.0F); +} + +#if DIM == 3 +static void store_texel_s8_z24(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + /* only store Z, not stencil */ + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + GLfloat depth = *((GLfloat *) texel); + GLuint zi = (GLuint) (depth * 0xffffff); + *dst = zi | (*dst & 0xff000000); +} +#endif + + +#undef TEXEL_ADDR +#undef DIM +#undef FETCH diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index 5eabf2aa5..8b7b4ff47 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -389,19 +389,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, } } - if (ctx->Extensions.MESA_texture_signed_rgba) { - switch (internalFormat) { - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); - break; - default: - ; /* fallthrough */ - } - } - - if (ctx->VersionMajor * 10 + ctx->VersionMinor >= 31) { + if (ctx->Extensions.EXT_texture_snorm) { switch (internalFormat) { case GL_RED_SNORM: case GL_R8_SNORM: @@ -409,7 +397,7 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, break; case GL_RG_SNORM: case GL_RG8_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG88_REV); break; case GL_RGB_SNORM: case GL_RGB8_SNORM: @@ -418,12 +406,29 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, case GL_RGBA_SNORM: case GL_RGBA8_SNORM: RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA8888_REV); break; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A8); + break; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L8); + break; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL88); + break; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I8); + break; case GL_R16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_R16); break; case GL_RG16_SNORM: - RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RG_16); + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_GR1616); break; case GL_RGB16_SNORM: RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGB_16); @@ -431,6 +436,18 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, case GL_RGBA16_SNORM: RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_RGBA_16); break; + case GL_ALPHA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_A16); + break; + case GL_LUMINANCE16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_L16); + break; + case GL_LUMINANCE16_ALPHA16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_AL1616); + break; + case GL_INTENSITY16_SNORM: + RETURN_IF_SUPPORTED(MESA_FORMAT_SIGNED_I16); + break; default: ; /* fall-through */ } diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index c6b8c05b1..86927d3b6 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -311,11 +311,40 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) } } - if (ctx->Extensions.MESA_texture_signed_rgba) { + if (ctx->Extensions.EXT_texture_snorm) { switch (internalFormat) { + case GL_RED_SNORM: + case GL_R8_SNORM: + case GL_R16_SNORM: + return GL_RED; + case GL_RG_SNORM: + case GL_RG8_SNORM: + case GL_RG16_SNORM: + return GL_RG; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + case GL_RGB16_SNORM: + return GL_RGB; case GL_RGBA_SNORM: case GL_RGBA8_SNORM: + case GL_RGBA16_SNORM: return GL_RGBA; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + case GL_ALPHA16_SNORM: + return GL_ALPHA; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + case GL_LUMINANCE16_SNORM: + return GL_LUMINANCE; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + case GL_LUMINANCE16_ALPHA16_SNORM: + return GL_LUMINANCE_ALPHA; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + case GL_INTENSITY16_SNORM: + return GL_INTENSITY; default: ; /* fallthrough */ } diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 6e14face4..34b6addb9 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -38,6 +38,7 @@ #include "main/macros.h" #include "main/mfeatures.h" #include "main/mtypes.h" +#include "main/state.h" #include "main/texcompress.h" #include "main/texparam.h" #include "main/teximage.h" @@ -533,10 +534,18 @@ set_tex_parameterf(struct gl_context *ctx, case GL_TEXTURE_BORDER_COLOR: flush(ctx); - texObj->BorderColor.f[RCOMP] = params[0]; - texObj->BorderColor.f[GCOMP] = params[1]; - texObj->BorderColor.f[BCOMP] = params[2]; - texObj->BorderColor.f[ACOMP] = params[3]; + /* ARB_texture_float disables clamping */ + if (ctx->Extensions.ARB_texture_float) { + texObj->BorderColor.f[RCOMP] = params[0]; + texObj->BorderColor.f[GCOMP] = params[1]; + texObj->BorderColor.f[BCOMP] = params[2]; + texObj->BorderColor.f[ACOMP] = params[3]; + } else { + texObj->BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F); + texObj->BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F); + texObj->BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F); + texObj->BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F); + } return GL_TRUE; default: @@ -1107,10 +1116,22 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) *params = ENUM_TO_FLOAT(obj->WrapR); break; case GL_TEXTURE_BORDER_COLOR: - params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); - params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); - params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); - params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); + if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state_locked(ctx); + if(ctx->Color._ClampFragmentColor) + { + params[0] = CLAMP(obj->BorderColor.f[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->BorderColor.f[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->BorderColor.f[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->BorderColor.f[3], 0.0F, 1.0F); + } + else + { + params[0] = obj->BorderColor.f[0]; + params[1] = obj->BorderColor.f[1]; + params[2] = obj->BorderColor.f[2]; + params[3] = obj->BorderColor.f[3]; + } break; case GL_TEXTURE_RESIDENT: { diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index f909abfa2..eb37490e1 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -1,4709 +1,4856 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (c) 2008-2009 VMware, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Authors:
- * Brian Paul
- */
-
-/**
- * The GL texture image functions in teximage.c basically just do
- * error checking and data structure allocation. They in turn call
- * device driver functions which actually copy/convert/store the user's
- * texture image data.
- *
- * However, most device drivers will be able to use the fallback functions
- * in this file. That is, most drivers will have the following bit of
- * code:
- * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- * etc...
- *
- * Texture image processing is actually kind of complicated. We have to do:
- * Format/type conversions
- * pixel unpacking
- * pixel transfer (scale, bais, lookup, etc)
- *
- * These functions can handle most everything, including processing full
- * images and sub-images.
- */
-
-
-#include "glheader.h"
-#include "bufferobj.h"
-#include "colormac.h"
-#include "image.h"
-#include "macros.h"
-#include "mipmap.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "pack.h"
-#include "pbo.h"
-#include "imports.h"
-#include "pack.h"
-#include "texcompress.h"
-#include "texcompress_fxt1.h"
-#include "texcompress_rgtc.h"
-#include "texcompress_s3tc.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "enums.h"
-
-
-enum {
- ZERO = 4,
- ONE = 5
-};
-
-
-/**
- * Texture image storage function.
- */
-typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
-
-
-/**
- * Return GL_TRUE if the given image format is one that be converted
- * to another format by swizzling.
- */
-static GLboolean
-can_swizzle(GLenum logicalBaseFormat)
-{
- switch (logicalBaseFormat) {
- case GL_RGBA:
- case GL_RGB:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_BGR:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_RG:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-
-enum {
- IDX_LUMINANCE = 0,
- IDX_ALPHA,
- IDX_INTENSITY,
- IDX_LUMINANCE_ALPHA,
- IDX_RGB,
- IDX_RGBA,
- IDX_RED,
- IDX_GREEN,
- IDX_BLUE,
- IDX_BGR,
- IDX_BGRA,
- IDX_ABGR,
- IDX_RG,
- MAX_IDX
-};
-
-#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
-#define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
-#define MAP3(x,y,z) MAP4(x, y, z, ZERO)
-#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
-
-
-static const struct {
- GLubyte format_idx;
- GLubyte to_rgba[6];
- GLubyte from_rgba[6];
-} mappings[MAX_IDX] =
-{
- {
- IDX_LUMINANCE,
- MAP4(0,0,0,ONE),
- MAP1(0)
- },
-
- {
- IDX_ALPHA,
- MAP4(ZERO, ZERO, ZERO, 0),
- MAP1(3)
- },
-
- {
- IDX_INTENSITY,
- MAP4(0, 0, 0, 0),
- MAP1(0),
- },
-
- {
- IDX_LUMINANCE_ALPHA,
- MAP4(0,0,0,1),
- MAP2(0,3)
- },
-
- {
- IDX_RGB,
- MAP4(0,1,2,ONE),
- MAP3(0,1,2)
- },
-
- {
- IDX_RGBA,
- MAP4(0,1,2,3),
- MAP4(0,1,2,3),
- },
-
- {
- IDX_RED,
- MAP4(0, ZERO, ZERO, ONE),
- MAP1(0),
- },
-
- {
- IDX_GREEN,
- MAP4(ZERO, 0, ZERO, ONE),
- MAP1(1),
- },
-
- {
- IDX_BLUE,
- MAP4(ZERO, ZERO, 0, ONE),
- MAP1(2),
- },
-
- {
- IDX_BGR,
- MAP4(2,1,0,ONE),
- MAP3(2,1,0)
- },
-
- {
- IDX_BGRA,
- MAP4(2,1,0,3),
- MAP4(2,1,0,3)
- },
-
- {
- IDX_ABGR,
- MAP4(3,2,1,0),
- MAP4(3,2,1,0)
- },
-
- {
- IDX_RG,
- MAP4(0, 1, ZERO, ONE),
- MAP2(0, 1)
- },
-};
-
-
-
-/**
- * Convert a GL image format enum to an IDX_* value (see above).
- */
-static int
-get_map_idx(GLenum value)
-{
- switch (value) {
- case GL_LUMINANCE: return IDX_LUMINANCE;
- case GL_ALPHA: return IDX_ALPHA;
- case GL_INTENSITY: return IDX_INTENSITY;
- case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA;
- case GL_RGB: return IDX_RGB;
- case GL_RGBA: return IDX_RGBA;
- case GL_RED: return IDX_RED;
- case GL_GREEN: return IDX_GREEN;
- case GL_BLUE: return IDX_BLUE;
- case GL_BGR: return IDX_BGR;
- case GL_BGRA: return IDX_BGRA;
- case GL_ABGR_EXT: return IDX_ABGR;
- case GL_RG: return IDX_RG;
- default:
- _mesa_problem(NULL, "Unexpected inFormat");
- return 0;
- }
-}
-
-
-/**
- * When promoting texture formats (see below) we need to compute the
- * mapping of dest components back to source components.
- * This function does that.
- * \param inFormat the incoming format of the texture
- * \param outFormat the final texture format
- * \return map[6] a full 6-component map
- */
-static void
-compute_component_mapping(GLenum inFormat, GLenum outFormat,
- GLubyte *map)
-{
- const int inFmt = get_map_idx(inFormat);
- const int outFmt = get_map_idx(outFormat);
- const GLubyte *in2rgba = mappings[inFmt].to_rgba;
- const GLubyte *rgba2out = mappings[outFmt].from_rgba;
- int i;
-
- for (i = 0; i < 4; i++)
- map[i] = in2rgba[rgba2out[i]];
-
- map[ZERO] = ZERO;
- map[ONE] = ONE;
-
-#if 0
- printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
- inFormat, _mesa_lookup_enum_by_nr(inFormat),
- outFormat, _mesa_lookup_enum_by_nr(outFormat),
- map[0],
- map[1],
- map[2],
- map[3],
- map[4],
- map[5]);
-#endif
-}
-
-
-/**
- * Make a temporary (color) texture image with GLfloat components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, we might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLfloat.
- */
-GLfloat *
-_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking,
- GLbitfield transferOps)
-{
- GLfloat *tempImage;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLfloat *dst;
- GLint img, row;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_COLOR_INDEX ||
- logicalBaseFormat == GL_DEPTH_COMPONENT);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY ||
- textureBaseFormat == GL_COLOR_INDEX ||
- textureBaseFormat == GL_DEPTH_COMPONENT);
-
- tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLfloat));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking, transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* more work */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLfloat *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLfloat));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0.0F;
- else if (j == ONE)
- newImage[i * texComponents + k] = 1.0F;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Make temporary image with uint pixel values. Used for unsigned
- * integer-valued textures.
- */
-static GLuint *
-make_temp_uint_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint *tempImage;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLuint *dst;
- GLint img, row;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_INTENSITY ||
- logicalBaseFormat == GL_ALPHA);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA);
-
- tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLuint));
- if (!tempImage)
- return NULL;
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
- dst, srcFormat, srcType, src,
- srcPacking);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* more work */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLuint *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLuint));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0.0F;
- else if (j == ONE)
- newImage[i * texComponents + k] = 1.0F;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-
-/**
- * Make a temporary (color) texture image with GLchan components.
- * Apply all needed pixel unpacking and pixel transfer operations.
- * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
- * Suppose the user specifies GL_LUMINANCE as the internal texture format
- * but the graphics hardware doesn't support luminance textures. So, we might
- * use an RGB hardware format instead.
- * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
- *
- * \param ctx the rendering context
- * \param dims image dimensions: 1, 2 or 3
- * \param logicalBaseFormat basic texture derived from the user's
- * internal texture format value
- * \param textureBaseFormat the actual basic format of the texture
- * \param srcWidth source image width
- * \param srcHeight source image height
- * \param srcDepth source image depth
- * \param srcFormat source image format
- * \param srcType source image type
- * \param srcAddr source image address
- * \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLchan.
- */
-GLchan *
-_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- GLuint transferOps = ctx->_ImageTransferState;
- const GLint components = _mesa_components_in_format(logicalBaseFormat);
- GLint img, row;
- GLchan *tempImage, *dst;
-
- ASSERT(dims >= 1 && dims <= 3);
-
- ASSERT(logicalBaseFormat == GL_RGBA ||
- logicalBaseFormat == GL_RGB ||
- logicalBaseFormat == GL_RG ||
- logicalBaseFormat == GL_RED ||
- logicalBaseFormat == GL_LUMINANCE_ALPHA ||
- logicalBaseFormat == GL_LUMINANCE ||
- logicalBaseFormat == GL_ALPHA ||
- logicalBaseFormat == GL_INTENSITY);
-
- ASSERT(textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_RGB ||
- textureBaseFormat == GL_RG ||
- textureBaseFormat == GL_RED ||
- textureBaseFormat == GL_LUMINANCE_ALPHA ||
- textureBaseFormat == GL_LUMINANCE ||
- textureBaseFormat == GL_ALPHA ||
- textureBaseFormat == GL_INTENSITY);
-
- /* unpack and transfer the source image */
- tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLchan));
- if (!tempImage) {
- return NULL;
- }
-
- dst = tempImage;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- const GLubyte *src =
- (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
- srcFormat, srcType, src, srcPacking,
- transferOps);
- dst += srcWidth * components;
- src += srcStride;
- }
- }
-
- if (logicalBaseFormat != textureBaseFormat) {
- /* one more conversion step */
- GLint texComponents = _mesa_components_in_format(textureBaseFormat);
- GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLchan *newImage;
- GLint i, n;
- GLubyte map[6];
-
- /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
- ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
- textureBaseFormat == GL_LUMINANCE_ALPHA);
-
- /* The actual texture format should have at least as many components
- * as the logical texture format.
- */
- ASSERT(texComponents >= logComponents);
-
- newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLchan));
- if (!newImage) {
- free(tempImage);
- return NULL;
- }
-
- compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
-
- n = srcWidth * srcHeight * srcDepth;
- for (i = 0; i < n; i++) {
- GLint k;
- for (k = 0; k < texComponents; k++) {
- GLint j = map[k];
- if (j == ZERO)
- newImage[i * texComponents + k] = 0;
- else if (j == ONE)
- newImage[i * texComponents + k] = CHAN_MAX;
- else
- newImage[i * texComponents + k] = tempImage[i * logComponents + j];
- }
- }
-
- free(tempImage);
- tempImage = newImage;
- }
-
- return tempImage;
-}
-
-
-/**
- * Copy GLubyte pixels from <src> to <dst> with swizzling.
- * \param dst destination pixels
- * \param dstComponents number of color components in destination pixels
- * \param src source pixels
- * \param srcComponents number of color components in source pixels
- * \param map the swizzle mapping. map[X] says where to find the X component
- * in the source image's pixels. For example, if the source image
- * is GL_BGRA and X = red, map[0] yields 2.
- * \param count number of pixels to copy/swizzle.
- */
-static void
-swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src,
- GLuint srcComponents, const GLubyte *map, GLuint count)
-{
-#define SWZ_CPY(dst, src, count, dstComps, srcComps) \
- do { \
- GLuint i; \
- for (i = 0; i < count; i++) { \
- GLuint j; \
- if (srcComps == 4) { \
- COPY_4UBV(tmp, src); \
- } \
- else { \
- for (j = 0; j < srcComps; j++) { \
- tmp[j] = src[j]; \
- } \
- } \
- src += srcComps; \
- for (j = 0; j < dstComps; j++) { \
- dst[j] = tmp[map[j]]; \
- } \
- dst += dstComps; \
- } \
- } while (0)
-
- GLubyte tmp[6];
-
- tmp[ZERO] = 0x0;
- tmp[ONE] = 0xff;
-
- ASSERT(srcComponents <= 4);
- ASSERT(dstComponents <= 4);
-
- switch (dstComponents) {
- case 4:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 4, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 4, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 4, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 4, 1);
- break;
- default:
- ;
- }
- break;
- case 3:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 3, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 3, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 3, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 3, 1);
- break;
- default:
- ;
- }
- break;
- case 2:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 2, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 2, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 2, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 2, 1);
- break;
- default:
- ;
- }
- break;
- case 1:
- switch (srcComponents) {
- case 4:
- SWZ_CPY(dst, src, count, 1, 4);
- break;
- case 3:
- SWZ_CPY(dst, src, count, 1, 3);
- break;
- case 2:
- SWZ_CPY(dst, src, count, 1, 2);
- break;
- case 1:
- SWZ_CPY(dst, src, count, 1, 1);
- break;
- default:
- ;
- }
- break;
- default:
- ;
- }
-#undef SWZ_CPY
-}
-
-
-
-static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
-static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
-
-
-/**
- * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
- * mapping array depending on endianness.
- */
-static const GLubyte *
-type_mapping( GLenum srcType )
-{
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- return _mesa_little_endian() ? map_3210 : map_identity;
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return _mesa_little_endian() ? map_identity : map_3210;
- default:
- return NULL;
- }
-}
-
-
-/**
- * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
- * mapping array depending on pixelstore byte swapping state.
- */
-static const GLubyte *
-byteswap_mapping( GLboolean swapBytes,
- GLenum srcType )
-{
- if (!swapBytes)
- return map_identity;
-
- switch (srcType) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- return map_identity;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- return map_3210;
- default:
- return NULL;
- }
-}
-
-
-
-/**
- * Transfer a GLubyte texture image with component swizzling.
- */
-static void
-_mesa_swizzle_ubyte_image(struct gl_context *ctx,
- GLuint dimensions,
- GLenum srcFormat,
- GLenum srcType,
-
- GLenum baseInternalFormat,
-
- const GLubyte *rgba2dst,
- GLuint dstComponents,
-
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride,
- const GLuint *dstImageOffsets,
-
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking )
-{
- GLint srcComponents = _mesa_components_in_format(srcFormat);
- const GLubyte *srctype2ubyte, *swap;
- GLubyte map[4], src2base[6], base2rgba[6];
- GLint i;
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, GL_UNSIGNED_BYTE);
- const GLint srcImageStride
- = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE);
- const GLubyte *srcImage
- = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr,
- srcWidth, srcHeight, srcFormat,
- GL_UNSIGNED_BYTE, 0, 0, 0);
-
- (void) ctx;
-
- /* Translate from src->baseInternal->GL_RGBA->dst. This will
- * correctly deal with RGBA->RGB->RGBA conversions where the final
- * A value must be 0xff regardless of the incoming alpha values.
- */
- compute_component_mapping(srcFormat, baseInternalFormat, src2base);
- compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba);
- swap = byteswap_mapping(srcPacking->SwapBytes, srcType);
- srctype2ubyte = type_mapping(srcType);
-
-
- for (i = 0; i < 4; i++)
- map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]];
-
-/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
-
- if (srcComponents == dstComponents &&
- srcRowStride == dstRowStride &&
- srcRowStride == srcWidth * srcComponents &&
- dimensions < 3) {
- /* 1 and 2D images only */
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
- swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map,
- srcWidth * srcHeight);
- }
- else {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstComponents
- + dstYoffset * dstRowStride
- + dstXoffset * dstComponents;
- for (row = 0; row < srcHeight; row++) {
- swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
- }
-}
-
-
-/**
- * Teximage storage routine for when a simple memcpy will do.
- * No pixel transfer operations or special texel encodings allowed.
- * 1D, 2D and 3D images supported.
- */
-static void
-memcpy_texture(struct gl_context *ctx,
- GLuint dimensions,
- gl_format dstFormat,
- GLvoid *dstAddr,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride,
- const GLuint *dstImageOffsets,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
-{
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
- srcWidth, srcHeight, srcFormat, srcType);
- const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
- srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLint bytesPerRow = srcWidth * texelBytes;
-
-#if 0
- /* XXX update/re-enable for dstImageOffsets array */
- const GLint bytesPerImage = srcHeight * bytesPerRow;
- const GLint bytesPerTexture = srcDepth * bytesPerImage;
- GLubyte *dstImage = (GLubyte *) dstAddr
- + dstZoffset * dstImageStride
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
-
- if (dstRowStride == srcRowStride &&
- dstRowStride == bytesPerRow &&
- ((dstImageStride == srcImageStride &&
- dstImageStride == bytesPerImage) ||
- (srcDepth == 1))) {
- /* one big memcpy */
- ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture);
- }
- else
- {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = dstImage;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- dstImage += dstImageStride;
- }
- }
-#endif
-
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- const GLubyte *srcRow = srcImage;
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- srcImage += srcImageStride;
- }
-}
-
-
-
-/**
- * Store a 32-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z32(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffffff;
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z32);
- ASSERT(texelBytes == sizeof(GLuint));
-
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
- depthScale, srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 24-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLuint texelBytes = 4;
-
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_X8_Z24);
-
- {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
- depthScale, srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 24-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLuint texelBytes = 4;
-
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z24_X8);
-
- {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLuint *dst = (GLuint *) dstRow;
- GLint i;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, dst,
- depthScale, srcType, src, srcPacking);
- for (i = 0; i < srcWidth; i++)
- dst[i] <<= 8;
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a 16-bit integer depth component texture image.
- */
-static GLboolean
-_mesa_texstore_z16(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffff;
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- (void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z16);
- ASSERT(texelBytes == sizeof(GLushort));
-
- if (ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_DEPTH_COMPONENT &&
- srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- GLushort *dst16 = (GLushort *) dstRow;
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_SHORT, dst16, depthScale,
- srcType, src, srcPacking);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store an rgb565 or rgb565_rev texture image.
- */
-static GLboolean
-_mesa_texstore_rgb565(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB565 ||
- dstFormat == MESA_FORMAT_RGB565_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGB565 &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_SHORT_5_6_5) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- dims == 2) {
- /* do optimized tex store */
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- const GLubyte *src = (const GLubyte *)
- _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
- srcFormat, srcType, 0, 0, 0);
- GLubyte *dst = (GLubyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- GLint row, col;
- for (row = 0; row < srcHeight; row++) {
- const GLubyte *srcUB = (const GLubyte *) src;
- GLushort *dstUS = (GLushort *) dst;
- /* check for byteswapped format */
- if (dstFormat == MESA_FORMAT_RGB565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] );
- srcUB += 3;
- }
- }
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- /* check for byteswapped format */
- if (dstFormat == MESA_FORMAT_RGB565) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
- */
-static GLboolean
-_mesa_texstore_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA8888 ||
- dstFormat == MESA_FORMAT_RGBA8888_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA8888_REV &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_RGBA8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = GL_RGBA;
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_ARGB8888_REV ||
- dstFormat == MESA_FORMAT_XRGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888_REV );
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888) &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
- /* simple memcpy path (little endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888_REV ||
- dstFormat == MESA_FORMAT_XRGB8888_REV) &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8)) {
- /* simple memcpy path (big endian) */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_ARGB8888 ||
- dstFormat == MESA_FORMAT_XRGB8888) &&
- srcFormat == GL_RGB &&
- (baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB) &&
- srcType == GL_UNSIGNED_BYTE) {
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(0xff,
- srcRow[col * 3 + RCOMP],
- srcRow[col * 3 + GCOMP],
- srcRow[col * 3 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB8888 &&
- srcFormat == GL_RGBA &&
- baseInternalFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* same as above case, but src data has alpha too */
- GLint img, row, col;
- /* For some reason, streaming copies to write-combined regions
- * are extremely sensitive to the characteristics of how the
- * source data is retrieved. By reordering the source reads to
- * be in-order, the speed of this operation increases by half.
- * Strangely the same isn't required for the RGB path, above.
- */
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *d4 = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
- srcRow[col * 4 + RCOMP],
- srcRow[col * 4 + GCOMP],
- srcRow[col * 4 + BCOMP]);
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_UNSIGNED_BYTE ||
- srcType == GL_UNSIGNED_INT_8_8_8_8 ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
- (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) {
- dstmap[3] = 3; /* alpha */
- dstmap[2] = 0; /* red */
- dstmap[1] = 1; /* green */
- dstmap[0] = 2; /* blue */
- }
- else {
- assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) ||
- (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) ||
- (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888));
- dstmap[3] = 2;
- dstmap[2] = 1;
- dstmap[1] = 0;
- dstmap[0] = 3;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else if (dstFormat == MESA_FORMAT_XRGB8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( 0xff,
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB888);
- ASSERT(texelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_BGR &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract RGB from RGBA */
- GLint img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 2;
- dstmap[1] = 1;
- dstmap[2] = 0;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
-#if 0
- if (littleEndian) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- srcUB += 3;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcUB[BCOMP];
- dstRow[col * 3 + 1] = srcUB[GCOMP];
- dstRow[col * 3 + 2] = srcUB[RCOMP];
- srcUB += 3;
- }
- }
-#else
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
- src += 3;
- }
-#endif
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_bgr888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_BGR888);
- ASSERT(texelBytes == 3);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
- /* extract BGR from RGBA */
- int img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride =
- _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP];
- dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP];
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- dstmap[0] = 0;
- dstmap[1] = 1;
- dstmap[2] = 2;
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 3,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
- src += 3;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb4444(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB4444 ||
- dstFormat == MESA_FORMAT_ARGB4444_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB4444 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB4444) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_rgba5551(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA5551);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_RGBA5551 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT_5_5_5_1) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_argb1555(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB1555 ||
- dstFormat == MESA_FORMAT_ARGB1555_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB1555 &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src =tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_ARGB1555) {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_argb2101010(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_ARGB2101010);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_ARGB2101010 &&
- srcFormat == GL_BGRA &&
- srcType == GL_UNSIGNED_INT_2_10_10_10_REV &&
- baseInternalFormat == GL_RGBA) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- if (baseInternalFormat == GL_RGBA) {
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort a,r,g,b;
-
- UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
- dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b);
- src += 4;
- }
- dstRow += dstRowStride;
- }
- } else if (baseInternalFormat == GL_RGB) {
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r,g,b;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]);
- dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b);
- src += 4;
- }
- dstRow += dstRowStride;
- }
- } else {
- ASSERT(0);
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm44(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL44);
- ASSERT(texelBytes == 1);
-
- {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstUS = (GLubyte *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm88(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL88 ||
- dstFormat == MESA_FORMAT_AL88_REV ||
- dstFormat == MESA_FORMAT_RG88 ||
- dstFormat == MESA_FORMAT_RG88_REV);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- littleEndian &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) {
- if ((littleEndian && dstFormat == MESA_FORMAT_AL88) ||
- (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- }
- else {
- if ((littleEndian && dstFormat == MESA_FORMAT_RG88) ||
- (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) {
- dstmap[0] = 0;
- dstmap[1] = 1;
- }
- else {
- dstmap[0] = 1;
- dstmap[1] = 0;
- }
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- if (dstFormat == MESA_FORMAT_AL88 ||
- dstFormat == MESA_FORMAT_RG88) {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- /* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
- */
-static GLboolean
-_mesa_texstore_unorm1616(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_AL1616 ||
- dstFormat == MESA_FORMAT_AL1616_REV ||
- dstFormat == MESA_FORMAT_RG1616 ||
- dstFormat == MESA_FORMAT_RG1616_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_AL1616 ||
- dstFormat == MESA_FORMAT_RG1616) {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616(a, l);
- src += 2;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- GLushort l, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(l, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[1]);
- dstUI[col] = PACK_COLOR_1616_REV(a, l);
- src += 2;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* Texstore for R16, A16, L16, I16. */
-static GLboolean
-_mesa_texstore_unorm16(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_R16 ||
- dstFormat == MESA_FORMAT_A16 ||
- dstFormat == MESA_FORMAT_L16 ||
- dstFormat == MESA_FORMAT_I16);
- ASSERT(texelBytes == 2);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- dstUS[col] = r;
- src += 1;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgba_16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_16);
- ASSERT(texelBytes == 8);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- srcFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLushort r, g, b, a;
-
- UNCLAMPED_FLOAT_TO_USHORT(r, src[0]);
- UNCLAMPED_FLOAT_TO_USHORT(g, src[1]);
- UNCLAMPED_FLOAT_TO_USHORT(b, src[2]);
- UNCLAMPED_FLOAT_TO_USHORT(a, src[3]);
- dstUS[col*4+0] = r;
- dstUS[col*4+1] = g;
- dstUS[col*4+2] = b;
- dstUS[col*4+3] = a;
- src += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RG_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGB_16 ||
- dstFormat == MESA_FORMAT_SIGNED_RGBA_16);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGBA &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA_16 &&
- srcFormat == GL_RGBA &&
- srcType == GL_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2;
- GLint img, row, col;
-
- if (!tempImage)
- return GL_FALSE;
-
- /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
- * 3 or 4 components/pixel here.
- */
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstRowS = (GLshort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- GLuint c;
- for (c = 0; c < comps; c++) {
- GLshort p;
- UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]);
- dstRowS[col * comps + c] = p;
- }
- }
- dstRow += dstRowStride;
- src += 4 * srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-static GLboolean
-_mesa_texstore_rgb332(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGB332);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == GL_RGB &&
- srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
- src += 3;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
- */
-static GLboolean
-_mesa_texstore_unorm8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_A8 ||
- dstFormat == MESA_FORMAT_L8 ||
- dstFormat == MESA_FORMAT_I8 ||
- dstFormat == MESA_FORMAT_R8);
- ASSERT(texelBytes == 1);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- srcType == GL_UNSIGNED_BYTE &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (dstFormat == MESA_FORMAT_A8) {
- dstmap[0] = 3;
- }
- else {
- dstmap[0] = 0;
- }
- dstmap[1] = ZERO; /* ? */
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 1,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking);
- const GLchan *src = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col] = CHAN_TO_UBYTE(src[col]);
- }
- dstRow += dstRowStride;
- src += srcWidth;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-static GLboolean
-_mesa_texstore_ci8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) dims; (void) baseInternalFormat;
- ASSERT(dstFormat == MESA_FORMAT_CI8);
- ASSERT(texelBytes == 1);
- ASSERT(baseInternalFormat == GL_COLOR_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- srcFormat == GL_COLOR_INDEX &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- const GLvoid *src = _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
- _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow,
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
- */
-static GLboolean
-_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- (void) ctx; (void) dims; (void) baseInternalFormat;
-
- ASSERT((dstFormat == MESA_FORMAT_YCBCR) ||
- (dstFormat == MESA_FORMAT_YCBCR_REV));
- ASSERT(texelBytes == 2);
- ASSERT(ctx->Extensions.MESA_ycbcr_texture);
- ASSERT(srcFormat == GL_YCBCR_MESA);
- ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
- ASSERT(baseInternalFormat == GL_YCBCR_MESA);
-
- /* always just memcpy since no pixel transfer ops apply */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
-
- /* Check if we need byte swapping */
- /* XXX the logic here _might_ be wrong */
- if (srcPacking->SwapBytes ^
- (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
- (dstFormat == MESA_FORMAT_YCBCR_REV) ^
- !littleEndian) {
- GLint img, row;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- _mesa_swap2((GLushort *) dstRow, srcWidth);
- dstRow += dstRowStride;
- }
- }
- }
- return GL_TRUE;
-}
-
-static GLboolean
-_mesa_texstore_dudv8(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_DUDV8);
- ASSERT(texelBytes == 2);
- ASSERT(ctx->Extensions.ATI_envmap_bumpmap);
- ASSERT((srcFormat == GL_DU8DV8_ATI) ||
- (srcFormat == GL_DUDV_ATI));
- ASSERT(baseInternalFormat == GL_DUDV_ATI);
-
- if (!srcPacking->SwapBytes && srcType == GL_BYTE &&
- littleEndian) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (srcType == GL_BYTE) {
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if (littleEndian) {
- dstmap[0] = 0;
- dstmap[1] = 3;
- }
- else {
- dstmap[0] = 3;
- dstmap[1] = 0;
- }
- dstmap[2] = ZERO; /* ? */
- dstmap[3] = ONE; /* ? */
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- GL_LUMINANCE_ALPHA, /* hack */
- GL_UNSIGNED_BYTE, /* hack */
- GL_LUMINANCE_ALPHA, /* hack */
- dstmap, 2,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path - note this is defined for 2d textures only */
- const GLint components = _mesa_components_in_format(baseInternalFormat);
- const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth,
- srcFormat, srcType);
- GLbyte *tempImage, *dst, *src;
- GLint row;
-
- tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLbyte));
- if (!tempImage)
- return GL_FALSE;
-
- src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- 0, 0, 0);
-
- dst = tempImage;
- for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat,
- dst, srcFormat, srcType, src,
- srcPacking, 0);
- dst += srcWidth * components;
- src += srcStride;
- }
-
- src = tempImage;
- dst = (GLbyte *) dstAddr
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- memcpy(dst, src, srcWidth * texelBytes);
- dst += dstRowStride;
- src += srcWidth * texelBytes;
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_R8 format.
- */
-static GLboolean
-_mesa_texstore_signed_r8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_R8);
- ASSERT(texelBytes == 1);
-
- /* XXX look at adding optimized paths */
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstB = (GLubyte *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstB[col] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]);
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
- */
-static GLboolean
-_mesa_texstore_signed_rg88(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RG88);
- ASSERT(texelBytes == 1);
-
- /* XXX look at adding optimized paths */
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstUS = (GLushort *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]));
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
- */
-static GLboolean
-_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888);
- ASSERT(texelBytes == 4);
-
- {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- 0xff );
- srcRow += 4;
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
- * MESA_FORMAT_SIGNED_RGBA8888_REV
- */
-static GLboolean
-_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS)
-{
- const GLboolean littleEndian = _mesa_little_endian();
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 ||
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV);
- ASSERT(texelBytes == 4);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888 &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV &&
- baseInternalFormat == GL_RGBA &&
- ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) ||
- (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (!ctx->_ImageTransferState &&
- (srcType == GL_BYTE) &&
- can_swizzle(baseInternalFormat) &&
- can_swizzle(srcFormat)) {
-
- GLubyte dstmap[4];
-
- /* dstmap - how to swizzle from RGBA to dst format:
- */
- if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) ||
- (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) {
- dstmap[3] = 0;
- dstmap[2] = 1;
- dstmap[1] = 2;
- dstmap[0] = 3;
- }
- else {
- dstmap[3] = 3;
- dstmap[2] = 2;
- dstmap[1] = 1;
- dstmap[0] = 0;
- }
-
- _mesa_swizzle_ubyte_image(ctx, dims,
- srcFormat,
- srcType,
- baseInternalFormat,
- dstmap, 4,
- dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcAddr,
- srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint img, row, col;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstUI = (GLuint *) dstRow;
- if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
- srcRow += 4;
- }
- }
- else {
- for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[GCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[BCOMP]),
- FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) );
- srcRow += 4;
- }
- }
- dstRow += dstRowStride;
- }
- }
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a combined depth/stencil texture image.
- */
-static GLboolean
-_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- ASSERT(dstFormat == MESA_FORMAT_Z24_S8);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
-
- if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f &&
- ctx->Pixel.DepthBias == 0.0f &&
- !srcPacking->SwapBytes) {
- /* simple path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else if (srcFormat == GL_DEPTH_COMPONENT) {
- /* In case we only upload depth we need to preserve the stencil */
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
-
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
- else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
-
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
- }
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store a combined depth/stencil texture image.
- */
-static GLboolean
-_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
-{
- const GLuint depthScale = 0xffffff;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- ASSERT(dstFormat == MESA_FORMAT_S8_Z24);
- ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
- srcFormat == GL_DEPTH_COMPONENT ||
- srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT);
-
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLuint depth[MAX_WIDTH];
- GLubyte stencil[MAX_WIDTH];
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
-
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
- else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
-
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
-
- }
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
- }
- }
- return GL_TRUE;
-}
-
-
-/**
- * Store simple 8-bit/value stencil texture data.
- */
-static GLboolean
-_mesa_texstore_s8(TEXSTORE_PARAMS)
-{
- ASSERT(dstFormat == MESA_FORMAT_S8);
- ASSERT(srcFormat == GL_STENCIL_INDEX);
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(GLuint);
- GLint img, row;
-
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img]
- + dstYoffset * dstRowStride / sizeof(GLuint)
- + dstXoffset;
- const GLuint *src
- = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLubyte stencil[MAX_WIDTH];
- GLint i;
-
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
- /* merge stencil values into depth values */
- for (i = 0; i < srcWidth; i++)
- dstRow[i] = stencil[i];
-
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLubyte);
- }
- }
-
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Store an image in any of the formats:
- * _mesa_texformat_rgba_float32
- * _mesa_texformat_rgb_float32
- * _mesa_texformat_alpha_float32
- * _mesa_texformat_luminance_float32
- * _mesa_texformat_luminance_alpha_float32
- * _mesa_texformat_intensity_float32
- */
-static GLboolean
-_mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT32 ||
- dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
- dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLfloat));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_FLOAT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *srcRow = tempImage;
- GLint bytesPerRow;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- bytesPerRow = srcWidth * components * sizeof(GLfloat);
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- memcpy(dstRow, srcRow, bytesPerRow);
- dstRow += dstRowStride;
- srcRow += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-/**
- * As above, but store 16-bit floats.
- */
-static GLboolean
-_mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 ||
- dstFormat == MESA_FORMAT_RGB_FLOAT16 ||
- dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
- dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
- dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLhalfARB));
-
- if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_HALF_FLOAT_ARB) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking,
- ctx->_ImageTransferState);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLhalfARB *dstTexel = (GLhalfARB *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = _mesa_float_to_half(src[i]);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int8 */
-static GLboolean
-_mesa_texstore_rgba_int8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLbyte));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLbyte *dstTexel = (GLbyte *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLbyte) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int16 */
-static GLboolean
-_mesa_texstore_rgba_int16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLshort));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLshort *dstTexel = (GLshort *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, signed int32 */
-static GLboolean
-_mesa_texstore_rgba_int32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLint));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims,
- baseInternalFormat,
- baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr,
- srcPacking, 0x0);
- const GLfloat *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLint *dstTexel = (GLint *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLint) src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int8 */
-static GLboolean
-_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLubyte));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_BYTE) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLubyte *dstTexel = (GLubyte *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int16 */
-static GLboolean
-_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLushort));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_SHORT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLushort *dstTexel = (GLushort *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff);
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-/* non-normalized, unsigned int32 */
-static GLboolean
-_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
-{
- const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
- const GLenum baseFormat = _mesa_get_format_base_format(dstFormat);
- const GLint components = _mesa_components_in_format(baseFormat);
-
- ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32);
- ASSERT(baseInternalFormat == GL_RGBA ||
- baseInternalFormat == GL_RGB ||
- baseInternalFormat == GL_ALPHA ||
- baseInternalFormat == GL_LUMINANCE ||
- baseInternalFormat == GL_LUMINANCE_ALPHA ||
- baseInternalFormat == GL_INTENSITY);
- ASSERT(texelBytes == components * sizeof(GLuint));
-
- /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
- * to integer formats.
- */
- if (!srcPacking->SwapBytes &&
- baseInternalFormat == srcFormat &&
- srcType == GL_UNSIGNED_INT) {
- /* simple memcpy path */
- memcpy_texture(ctx, dims,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride,
- dstImageOffsets,
- srcWidth, srcHeight, srcDepth, srcFormat, srcType,
- srcAddr, srcPacking);
- }
- else {
- /* general path */
- const GLuint *tempImage =
- make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- const GLuint *src = tempImage;
- GLint img, row;
- if (!tempImage)
- return GL_FALSE;
- for (img = 0; img < srcDepth; img++) {
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * texelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * texelBytes;
- for (row = 0; row < srcHeight; row++) {
- GLuint *dstTexel = (GLuint *) dstRow;
- GLint i;
- for (i = 0; i < srcWidth * components; i++) {
- dstTexel[i] = src[i];
- }
- dstRow += dstRowStride;
- src += srcWidth * components;
- }
- }
-
- free((void *) tempImage);
- }
- return GL_TRUE;
-}
-
-
-
-
-#if FEATURE_EXT_texture_sRGB
-static GLboolean
-_mesa_texstore_srgb8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SRGB8);
-
- /* reuse normal rgb texstore code */
- newDstFormat = MESA_FORMAT_RGB888;
-
- k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_srgba8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SRGBA8);
-
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_RGBA8888;
- k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sargb8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SARGB8);
-
- /* reuse normal rgba texstore code */
- newDstFormat = MESA_FORMAT_ARGB8888;
-
- k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sl8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SL8);
-
- newDstFormat = MESA_FORMAT_L8;
-
- /* _mesa_textore_a8 handles luminance8 too */
- k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-
-static GLboolean
-_mesa_texstore_sla8(TEXSTORE_PARAMS)
-{
- gl_format newDstFormat;
- GLboolean k;
-
- ASSERT(dstFormat == MESA_FORMAT_SLA8);
-
- /* reuse normal luminance/alpha texstore code */
- newDstFormat = MESA_FORMAT_AL88;
-
- k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat,
- newDstFormat, dstAddr,
- dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType,
- srcAddr, srcPacking);
- return k;
-}
-
-#else
-
-/* these are used only in texstore_funcs[] below */
-#define _mesa_texstore_srgb8 NULL
-#define _mesa_texstore_srgba8 NULL
-#define _mesa_texstore_sargb8 NULL
-#define _mesa_texstore_sl8 NULL
-#define _mesa_texstore_sla8 NULL
-
-#endif /* FEATURE_EXT_texture_sRGB */
-
-
-
-
-/**
- * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
- * XXX this is somewhat temporary.
- */
-static const struct {
- gl_format Name;
- StoreTexImageFunc Store;
-}
-texstore_funcs[MESA_FORMAT_COUNT] =
-{
- { MESA_FORMAT_NONE, NULL },
- { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 },
- { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 },
- { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 },
- { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 },
- { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 },
- { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 },
- { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 },
- { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 },
- { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 },
- { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 },
- { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 },
- { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 },
- { MESA_FORMAT_AL44, _mesa_texstore_unorm44 },
- { MESA_FORMAT_AL88, _mesa_texstore_unorm88 },
- { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 },
- { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 },
- { MESA_FORMAT_A8, _mesa_texstore_unorm8 },
- { MESA_FORMAT_A16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_L8, _mesa_texstore_unorm8 },
- { MESA_FORMAT_L16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_I8, _mesa_texstore_unorm8 },
- { MESA_FORMAT_I16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_CI8, _mesa_texstore_ci8 },
- { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr },
- { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr },
- { MESA_FORMAT_R8, _mesa_texstore_unorm8 },
- { MESA_FORMAT_RG88, _mesa_texstore_unorm88 },
- { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 },
- { MESA_FORMAT_R16, _mesa_texstore_unorm16 },
- { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 },
- { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 },
- { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 },
- { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 },
- { MESA_FORMAT_Z16, _mesa_texstore_z16 },
- { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 },
- { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 },
- { MESA_FORMAT_Z32, _mesa_texstore_z32 },
- { MESA_FORMAT_S8, _mesa_texstore_s8 },
- { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 },
- { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 },
- { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 },
- { MESA_FORMAT_SL8, _mesa_texstore_sl8 },
- { MESA_FORMAT_SLA8, _mesa_texstore_sla8 },
- { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 },
- { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 },
- { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 },
- { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 },
- { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 },
- { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 },
- { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
- { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
- { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
-
- { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
- { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
- { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 },
- { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 },
- { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 },
- { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 },
-
- { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 },
-
- { MESA_FORMAT_SIGNED_R8, _mesa_texstore_signed_r8 },
- { MESA_FORMAT_SIGNED_RG88, _mesa_texstore_signed_rg88 },
- { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 },
-
- { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 },
- { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 },
-
- { MESA_FORMAT_SIGNED_R_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RG_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 },
- { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 },
-
- { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 },
- { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 },
- { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 },
- { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 },
-
- /* Re-use the R/RG texstore functions.
- * The code is generic enough to handle LATC too. */
- { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 },
- { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 },
- { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 },
- { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 }
-};
-
-
-static GLboolean
-_mesa_texstore_null(TEXSTORE_PARAMS)
-{
- (void) ctx; (void) dims;
- (void) baseInternalFormat;
- (void) dstFormat;
- (void) dstAddr;
- (void) dstXoffset; (void) dstYoffset; (void) dstZoffset;
- (void) dstRowStride; (void) dstImageOffsets;
- (void) srcWidth; (void) srcHeight; (void) srcDepth;
- (void) srcFormat; (void) srcType;
- (void) srcAddr;
- (void) srcPacking;
-
- /* should never happen */
- _mesa_problem(NULL, "_mesa_texstore_null() is called");
- return GL_FALSE;
-}
-
-
-/**
- * Return the StoreTexImageFunc pointer to store an image in the given format.
- */
-static StoreTexImageFunc
-_mesa_get_texstore_func(gl_format format)
-{
-#ifdef DEBUG
- GLuint i;
- for (i = 0; i < MESA_FORMAT_COUNT; i++) {
- ASSERT(texstore_funcs[i].Name == i);
- }
-#endif
- ASSERT(texstore_funcs[format].Name == format);
-
- if (texstore_funcs[format].Store)
- return texstore_funcs[format].Store;
- else
- return _mesa_texstore_null;
-}
-
-
-/**
- * Store user data into texture memory.
- * Called via glTex[Sub]Image1/2/3D()
- */
-GLboolean
-_mesa_texstore(TEXSTORE_PARAMS)
-{
- StoreTexImageFunc storeImage;
- GLboolean success;
-
- storeImage = _mesa_get_texstore_func(dstFormat);
-
- success = storeImage(ctx, dims, baseInternalFormat,
- dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
- dstRowStride, dstImageOffsets,
- srcWidth, srcHeight, srcDepth,
- srcFormat, srcType, srcAddr, srcPacking);
- return success;
-}
-
-
-/** Return texture size in bytes */
-static GLuint
-texture_size(const struct gl_texture_image *texImage)
-{
- GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
- texImage->Height, texImage->Depth);
- return sz;
-}
-
-
-/** Return row stride in bytes */
-static GLuint
-texture_row_stride(const struct gl_texture_image *texImage)
-{
- GLuint stride = _mesa_format_row_stride(texImage->TexFormat,
- texImage->Width);
- return stride;
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage1D()
- * and Driver.CopyTexImage1D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexImage1D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/**
- * This is the software fallback for Driver.TexImage2D()
- * and Driver.CopyTexImage2D().
- *
- * This function is oriented toward storing images in main memory, rather
- * than VRAM. Device driver's can easily plug in their own replacement.
- */
-void
-_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexImage2D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexImage3D()
- * and Driver.CopyTexImage3D().
- * \sa _mesa_store_teximage2d()
- */
-void
-_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLuint sizeInBytes;
- (void) border;
-
- /* allocate memory */
- sizeInBytes = texture_size(texImage);
- texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- return;
- }
-
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing, "glTexImage3D");
- if (!pixels) {
- /* Note: we check for a NULL image pointer here, _after_ we allocated
- * memory for the texture. That's what the GL spec calls for.
- */
- return;
- }
- else {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-
-/*
- * This is the software fallback for Driver.TexSubImage1D()
- * and Driver.CopyTexSubImage1D().
- */
-void
-_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint width,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type,
- pixels, packing, "glTexSubImage1D");
- if (!pixels)
- return;
-
- {
- const GLint dstRowStride = 0;
- GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, 0, 0, /* offsets */
- dstRowStride,
- texImage->ImageOffsets,
- width, 1, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-
-/**
- * This is the software fallback for Driver.TexSubImage2D()
- * and Driver.CopyTexSubImage2D().
- */
-void
-_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexSubImage2D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * This is the software fallback for Driver.TexSubImage3D().
- * and Driver.CopyTexSubImage3D().
- */
-void
-_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format,
- type, pixels, packing,
- "glTexSubImage3D");
- if (!pixels)
- return;
-
- {
- GLint dstRowStride = texture_row_stride(texImage);
- GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing);
- if (!success) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D");
- }
- }
-
- _mesa_unmap_teximage_pbo(ctx, packing);
-}
-
-
-/*
- * Fallback for Driver.CompressedTexImage1D()
- */
-void
-_mesa_store_compressed_teximage1d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexImage2D()
- */
-void
-_mesa_store_compressed_teximage2d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- (void) width; (void) height; (void) border;
-
- /* This is pretty simple, basically just do a memcpy without worrying
- * about the usual image unpacking or image transfer operations.
- */
- ASSERT(texObj);
- ASSERT(texImage);
- ASSERT(texImage->Width > 0);
- ASSERT(texImage->Height > 0);
- ASSERT(texImage->Depth == 1);
- ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */
-
- /* allocate storage */
- texImage->Data = _mesa_alloc_texmemory(imageSize);
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
-
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexImage2D");
- if (!data)
- return;
-
- /* copy the data */
- memcpy(texImage->Data, data, imageSize);
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-
-/*
- * Fallback for Driver.CompressedTexImage3D()
- */
-void
-_mesa_store_compressed_teximage3d(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* this space intentionally left blank */
- (void) ctx;
- (void) target; (void) level;
- (void) internalFormat;
- (void) width; (void) height; (void) depth;
- (void) border;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage1D()
- */
-void
-_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* there are no compressed 1D texture formats yet */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) width;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage2D()
- */
-void
-_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- GLint bytesPerRow, destRowStride, srcRowStride;
- GLint i, rows;
- GLubyte *dest;
- const GLubyte *src;
- const gl_format texFormat = texImage->TexFormat;
- const GLint destWidth = texImage->Width;
- GLuint bw, bh;
-
- _mesa_get_format_block_size(texFormat, &bw, &bh);
-
- (void) level;
- (void) format;
-
- /* these should have been caught sooner */
- ASSERT((width % bw) == 0 || width == 2 || width == 1);
- ASSERT((height % bh) == 0 || height == 2 || height == 1);
- ASSERT((xoffset % bw) == 0);
- ASSERT((yoffset % bh) == 0);
-
- /* get pointer to src pixels (may be in a pbo which we'll map here) */
- data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data,
- &ctx->Unpack,
- "glCompressedTexSubImage2D");
- if (!data)
- return;
-
- srcRowStride = _mesa_format_row_stride(texFormat, width);
- src = (const GLubyte *) data;
-
- destRowStride = _mesa_format_row_stride(texFormat, destWidth);
- dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
- texFormat, destWidth,
- (GLubyte *) texImage->Data);
-
- bytesPerRow = srcRowStride; /* bytes per row of blocks */
- rows = height / bh; /* rows in blocks */
-
- /* copy rows of blocks */
- for (i = 0; i < rows; i++) {
- memcpy(dest, src, bytesPerRow);
- dest += destRowStride;
- src += srcRowStride;
- }
-
- _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
-}
-
-
-/**
- * Fallback for Driver.CompressedTexSubImage3D()
- */
-void
-_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- /* there are no compressed 3D texture formats yet */
- (void) ctx;
- (void) target; (void) level;
- (void) xoffset; (void) yoffset; (void) zoffset;
- (void) width; (void) height; (void) depth;
- (void) format;
- (void) imageSize; (void) data;
- (void) texObj;
- (void) texImage;
-}
+/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + +/** + * The GL texture image functions in teximage.c basically just do + * error checking and data structure allocation. They in turn call + * device driver functions which actually copy/convert/store the user's + * texture image data. + * + * However, most device drivers will be able to use the fallback functions + * in this file. That is, most drivers will have the following bit of + * code: + * ctx->Driver.TexImage1D = _mesa_store_teximage1d; + * ctx->Driver.TexImage2D = _mesa_store_teximage2d; + * ctx->Driver.TexImage3D = _mesa_store_teximage3d; + * etc... + * + * Texture image processing is actually kind of complicated. We have to do: + * Format/type conversions + * pixel unpacking + * pixel transfer (scale, bais, lookup, etc) + * + * These functions can handle most everything, including processing full + * images and sub-images. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "image.h" +#include "macros.h" +#include "mipmap.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "pack.h" +#include "pbo.h" +#include "imports.h" +#include "pack.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_rgtc.h" +#include "texcompress_s3tc.h" +#include "teximage.h" +#include "texstore.h" +#include "enums.h" + + +enum { + ZERO = 4, + ONE = 5 +}; + + +/** + * Texture image storage function. + */ +typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); + + +/** + * Return GL_TRUE if the given image format is one that be converted + * to another format by swizzling. + */ +static GLboolean +can_swizzle(GLenum logicalBaseFormat) +{ + switch (logicalBaseFormat) { + case GL_RGBA: + case GL_RGB: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_BGR: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_RG: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + + +enum { + IDX_LUMINANCE = 0, + IDX_ALPHA, + IDX_INTENSITY, + IDX_LUMINANCE_ALPHA, + IDX_RGB, + IDX_RGBA, + IDX_RED, + IDX_GREEN, + IDX_BLUE, + IDX_BGR, + IDX_BGRA, + IDX_ABGR, + IDX_RG, + MAX_IDX +}; + +#define MAP1(x) MAP4(x, ZERO, ZERO, ZERO) +#define MAP2(x,y) MAP4(x, y, ZERO, ZERO) +#define MAP3(x,y,z) MAP4(x, y, z, ZERO) +#define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE } + + +static const struct { + GLubyte format_idx; + GLubyte to_rgba[6]; + GLubyte from_rgba[6]; +} mappings[MAX_IDX] = +{ + { + IDX_LUMINANCE, + MAP4(0,0,0,ONE), + MAP1(0) + }, + + { + IDX_ALPHA, + MAP4(ZERO, ZERO, ZERO, 0), + MAP1(3) + }, + + { + IDX_INTENSITY, + MAP4(0, 0, 0, 0), + MAP1(0), + }, + + { + IDX_LUMINANCE_ALPHA, + MAP4(0,0,0,1), + MAP2(0,3) + }, + + { + IDX_RGB, + MAP4(0,1,2,ONE), + MAP3(0,1,2) + }, + + { + IDX_RGBA, + MAP4(0,1,2,3), + MAP4(0,1,2,3), + }, + + { + IDX_RED, + MAP4(0, ZERO, ZERO, ONE), + MAP1(0), + }, + + { + IDX_GREEN, + MAP4(ZERO, 0, ZERO, ONE), + MAP1(1), + }, + + { + IDX_BLUE, + MAP4(ZERO, ZERO, 0, ONE), + MAP1(2), + }, + + { + IDX_BGR, + MAP4(2,1,0,ONE), + MAP3(2,1,0) + }, + + { + IDX_BGRA, + MAP4(2,1,0,3), + MAP4(2,1,0,3) + }, + + { + IDX_ABGR, + MAP4(3,2,1,0), + MAP4(3,2,1,0) + }, + + { + IDX_RG, + MAP4(0, 1, ZERO, ONE), + MAP2(0, 1) + }, +}; + + + +/** + * Convert a GL image format enum to an IDX_* value (see above). + */ +static int +get_map_idx(GLenum value) +{ + switch (value) { + case GL_LUMINANCE: return IDX_LUMINANCE; + case GL_ALPHA: return IDX_ALPHA; + case GL_INTENSITY: return IDX_INTENSITY; + case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA; + case GL_RGB: return IDX_RGB; + case GL_RGBA: return IDX_RGBA; + case GL_RED: return IDX_RED; + case GL_GREEN: return IDX_GREEN; + case GL_BLUE: return IDX_BLUE; + case GL_BGR: return IDX_BGR; + case GL_BGRA: return IDX_BGRA; + case GL_ABGR_EXT: return IDX_ABGR; + case GL_RG: return IDX_RG; + default: + _mesa_problem(NULL, "Unexpected inFormat"); + return 0; + } +} + + +/** + * When promoting texture formats (see below) we need to compute the + * mapping of dest components back to source components. + * This function does that. + * \param inFormat the incoming format of the texture + * \param outFormat the final texture format + * \return map[6] a full 6-component map + */ +static void +compute_component_mapping(GLenum inFormat, GLenum outFormat, + GLubyte *map) +{ + const int inFmt = get_map_idx(inFormat); + const int outFmt = get_map_idx(outFormat); + const GLubyte *in2rgba = mappings[inFmt].to_rgba; + const GLubyte *rgba2out = mappings[outFmt].from_rgba; + int i; + + for (i = 0; i < 4; i++) + map[i] = in2rgba[rgba2out[i]]; + + map[ZERO] = ZERO; + map[ONE] = ONE; + +#if 0 + printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", + inFormat, _mesa_lookup_enum_by_nr(inFormat), + outFormat, _mesa_lookup_enum_by_nr(outFormat), + map[0], + map[1], + map[2], + map[3], + map[4], + map[5]); +#endif +} + + +/** + * Make a temporary (color) texture image with GLfloat components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, we might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLfloat. + */ +GLfloat * +_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps) +{ + GLfloat *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLfloat *dst; + GLint img, row; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_COLOR_INDEX || + logicalBaseFormat == GL_DEPTH_COMPONENT); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY || + textureBaseFormat == GL_COLOR_INDEX || + textureBaseFormat == GL_DEPTH_COMPONENT); + + tempImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLfloat)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLfloat *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLfloat *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLfloat)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Make temporary image with uint pixel values. Used for unsigned + * integer-valued textures. + */ +static GLuint * +make_temp_uint_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint *tempImage; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLuint *dst; + GLint img, row; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_ALPHA); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA); + + tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLuint)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLuint *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLuint)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + + +/** + * Make a temporary (color) texture image with GLchan components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, we might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLchan. + */ +GLchan * +_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint transferOps = ctx->_ImageTransferState; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + GLint img, row; + GLchan *tempImage, *dst; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_RG || + logicalBaseFormat == GL_RED || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_RG || + textureBaseFormat == GL_RED || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY); + + /* unpack and transfer the source image */ + tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLchan)); + if (!tempImage) { + return NULL; + } + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = + (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, + srcFormat, srcType, src, srcPacking, + transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* one more conversion step */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLchan *newImage; + GLint i, n; + GLubyte map[6]; + + /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_LUMINANCE_ALPHA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLchan)); + if (!newImage) { + free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0; + else if (j == ONE) + newImage[i * texComponents + k] = CHAN_MAX; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Copy GLubyte pixels from <src> to <dst> with swizzling. + * \param dst destination pixels + * \param dstComponents number of color components in destination pixels + * \param src source pixels + * \param srcComponents number of color components in source pixels + * \param map the swizzle mapping. map[X] says where to find the X component + * in the source image's pixels. For example, if the source image + * is GL_BGRA and X = red, map[0] yields 2. + * \param count number of pixels to copy/swizzle. + */ +static void +swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, + GLuint srcComponents, const GLubyte *map, GLuint count) +{ +#define SWZ_CPY(dst, src, count, dstComps, srcComps) \ + do { \ + GLuint i; \ + for (i = 0; i < count; i++) { \ + GLuint j; \ + if (srcComps == 4) { \ + COPY_4UBV(tmp, src); \ + } \ + else { \ + for (j = 0; j < srcComps; j++) { \ + tmp[j] = src[j]; \ + } \ + } \ + src += srcComps; \ + for (j = 0; j < dstComps; j++) { \ + dst[j] = tmp[map[j]]; \ + } \ + dst += dstComps; \ + } \ + } while (0) + + GLubyte tmp[6]; + + tmp[ZERO] = 0x0; + tmp[ONE] = 0xff; + + ASSERT(srcComponents <= 4); + ASSERT(dstComponents <= 4); + + switch (dstComponents) { + case 4: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 4, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 4, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 4, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 4, 1); + break; + default: + ; + } + break; + case 3: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 3, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 3, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 3, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 3, 1); + break; + default: + ; + } + break; + case 2: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 2, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 2, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 2, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 2, 1); + break; + default: + ; + } + break; + case 1: + switch (srcComponents) { + case 4: + SWZ_CPY(dst, src, count, 1, 4); + break; + case 3: + SWZ_CPY(dst, src, count, 1, 3); + break; + case 2: + SWZ_CPY(dst, src, count, 1, 2); + break; + case 1: + SWZ_CPY(dst, src, count, 1, 1); + break; + default: + ; + } + break; + default: + ; + } +#undef SWZ_CPY +} + + + +static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; +static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; + + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on endianness. + */ +static const GLubyte * +type_mapping( GLenum srcType ) +{ + switch (srcType) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return map_identity; + case GL_UNSIGNED_INT_8_8_8_8: + return _mesa_little_endian() ? map_3210 : map_identity; + case GL_UNSIGNED_INT_8_8_8_8_REV: + return _mesa_little_endian() ? map_identity : map_3210; + default: + return NULL; + } +} + + +/** + * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a + * mapping array depending on pixelstore byte swapping state. + */ +static const GLubyte * +byteswap_mapping( GLboolean swapBytes, + GLenum srcType ) +{ + if (!swapBytes) + return map_identity; + + switch (srcType) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return map_identity; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + return map_3210; + default: + return NULL; + } +} + + + +/** + * Transfer a GLubyte texture image with component swizzling. + */ +static void +_mesa_swizzle_ubyte_image(struct gl_context *ctx, + GLuint dimensions, + GLenum srcFormat, + GLenum srcType, + + GLenum baseInternalFormat, + + const GLubyte *rgba2dst, + GLuint dstComponents, + + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, + const GLuint *dstImageOffsets, + + GLint srcWidth, GLint srcHeight, GLint srcDepth, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking ) +{ + GLint srcComponents = _mesa_components_in_format(srcFormat); + const GLubyte *srctype2ubyte, *swap; + GLubyte map[4], src2base[6], base2rgba[6]; + GLint i; + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, GL_UNSIGNED_BYTE); + const GLint srcImageStride + = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, + GL_UNSIGNED_BYTE); + const GLubyte *srcImage + = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, + srcWidth, srcHeight, srcFormat, + GL_UNSIGNED_BYTE, 0, 0, 0); + + (void) ctx; + + /* Translate from src->baseInternal->GL_RGBA->dst. This will + * correctly deal with RGBA->RGB->RGBA conversions where the final + * A value must be 0xff regardless of the incoming alpha values. + */ + compute_component_mapping(srcFormat, baseInternalFormat, src2base); + compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba); + swap = byteswap_mapping(srcPacking->SwapBytes, srcType); + srctype2ubyte = type_mapping(srcType); + + + for (i = 0; i < 4; i++) + map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; + +/* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ + + if (srcComponents == dstComponents && + srcRowStride == dstRowStride && + srcRowStride == srcWidth * srcComponents && + dimensions < 3) { + /* 1 and 2D images only */ + GLubyte *dstImage = (GLubyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * dstComponents; + swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map, + srcWidth * srcHeight); + } + else { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * dstComponents + + dstYoffset * dstRowStride + + dstXoffset * dstComponents; + for (row = 0; row < srcHeight; row++) { + swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + } + } +} + + +/** + * Teximage storage routine for when a simple memcpy will do. + * No pixel transfer operations or special texel encodings allowed. + * 1D, 2D and 3D images supported. + */ +static void +memcpy_texture(struct gl_context *ctx, + GLuint dimensions, + gl_format dstFormat, + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, + const GLuint *dstImageOffsets, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + const GLint srcImageStride = _mesa_image_image_stride(srcPacking, + srcWidth, srcHeight, srcFormat, srcType); + const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, + srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLint bytesPerRow = srcWidth * texelBytes; + +#if 0 + /* XXX update/re-enable for dstImageOffsets array */ + const GLint bytesPerImage = srcHeight * bytesPerRow; + const GLint bytesPerTexture = srcDepth * bytesPerImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + + if (dstRowStride == srcRowStride && + dstRowStride == bytesPerRow && + ((dstImageStride == srcImageStride && + dstImageStride == bytesPerImage) || + (srcDepth == 1))) { + /* one big memcpy */ + ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture); + } + else + { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + dstImage += dstImageStride; + } + } +#endif + + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + } +} + + + +/** + * Store a 32-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z32(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z32); + ASSERT(texelBytes == sizeof(GLuint)); + + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_x8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_X8_Z24); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 24-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z24_x8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z24_X8); + + { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLuint *dst = (GLuint *) dstRow; + GLint i; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, dst, + depthScale, srcType, src, srcPacking); + for (i = 0; i < srcWidth; i++) + dst[i] <<= 8; + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store a 16-bit integer depth component texture image. + */ +static GLboolean +_mesa_texstore_z16(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z16); + ASSERT(texelBytes == sizeof(GLushort)); + + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLushort *dst16 = (GLushort *) dstRow; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_SHORT, dst16, depthScale, + srcType, src, srcPacking); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Store an rgb565 or rgb565_rev texture image. + */ +static GLboolean +_mesa_texstore_rgb565(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB565 || + dstFormat == MESA_FORMAT_RGB565_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGB565 && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_SHORT_5_6_5) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + dims == 2) { + /* do optimized tex store */ + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = (const GLubyte *) + _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + GLubyte *dst = (GLubyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + GLint row, col; + for (row = 0; row < srcHeight; row++) { + const GLubyte *srcUB = (const GLubyte *) src; + GLushort *dstUS = (GLushort *) dst; + /* check for byteswapped format */ + if (dstFormat == MESA_FORMAT_RGB565) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + } + dst += dstRowStride; + src += srcRowStride; + } + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + /* check for byteswapped format */ + if (dstFormat == MESA_FORMAT_RGB565) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. + */ +static GLboolean +_mesa_texstore_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || + dstFormat == MESA_FORMAT_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + (srcType == GL_UNSIGNED_BYTE || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { + dstmap[3] = 0; + dstmap[2] = 1; + dstmap[1] = 2; + dstmap[0] = 3; + } + else { + dstmap[3] = 3; + dstmap[2] = 2; + dstmap[1] = 1; + dstmap[0] = 0; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = GL_RGBA; + + ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888 || + dstFormat == MESA_FORMAT_XRGB8888_REV ); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { + /* simple memcpy path (little endian) */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888_REV) && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8)) { + /* simple memcpy path (big endian) */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && + srcFormat == GL_RGB && + (baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB) && + srcType == GL_UNSIGNED_BYTE) { + int img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *d4 = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + d4[col] = PACK_COLOR_8888(0xff, + srcRow[col * 3 + RCOMP], + srcRow[col * 3 + GCOMP], + srcRow[col * 3 + BCOMP]); + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB8888 && + srcFormat == GL_RGBA && + baseInternalFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* same as above case, but src data has alpha too */ + GLint img, row, col; + /* For some reason, streaming copies to write-combined regions + * are extremely sensitive to the characteristics of how the + * source data is retrieved. By reordering the source reads to + * be in-order, the speed of this operation increases by half. + * Strangely the same isn't required for the RGB path, above. + */ + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *d4 = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], + srcRow[col * 4 + RCOMP], + srcRow[col * 4 + GCOMP], + srcRow[col * 4 + BCOMP]); + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + (srcType == GL_UNSIGNED_BYTE || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { + dstmap[3] = 3; /* alpha */ + dstmap[2] = 0; /* red */ + dstmap[1] = 1; /* green */ + dstmap[0] = 2; /* blue */ + } + else { + assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); + dstmap[3] = 2; + dstmap[2] = 1; + dstmap[1] = 0; + dstmap[0] = 3; + } + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 4, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else if (dstFormat == MESA_FORMAT_XRGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( 0xff, + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB888); + ASSERT(texelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_BGR && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract RGB from RGBA */ + GLint img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + dstmap[0] = 2; + dstmap[1] = 1; + dstmap[2] = 0; + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 3, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLchan *) tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { +#if 0 + if (littleEndian) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcUB[BCOMP]; + dstRow[col * 3 + 1] = srcUB[GCOMP]; + dstRow[col * 3 + 2] = srcUB[RCOMP]; + srcUB += 3; + } + } +#else + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); + src += 3; + } +#endif + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_bgr888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_BGR888); + ASSERT(texelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract BGR from RGBA */ + int img, row, col; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + } + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + dstmap[0] = 0; + dstmap[1] = 1; + dstmap[2] = 2; + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 3, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLchan *) tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb4444(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || + dstFormat == MESA_FORMAT_ARGB4444_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB4444 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB4444) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_rgba5551(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA5551); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_RGBA5551 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT_5_5_5_1) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_argb1555(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || + dstFormat == MESA_FORMAT_ARGB1555_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB1555 && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_ARGB1555) { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_argb2101010(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB2101010); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_ARGB2101010 && + srcFormat == GL_BGRA && + srcType == GL_UNSIGNED_INT_2_10_10_10_REV && + baseInternalFormat == GL_RGBA) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + if (baseInternalFormat == GL_RGBA) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort a,r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(a, src[ACOMP]); + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(a, r, g, b); + src += 4; + } + dstRow += dstRowStride; + } + } else if (baseInternalFormat == GL_RGB) { + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r,g,b; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[RCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[GCOMP]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[BCOMP]); + dstUI[col] = PACK_COLOR_2101010_US(0xffff, r, g, b); + src += 4; + } + dstRow += dstRowStride; + } + } else { + ASSERT(0); + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm44(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL44); + ASSERT(texelBytes == 1); + + { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstUS = (GLubyte *) dstRow; + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm88(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_AL88_REV || + dstFormat == MESA_FORMAT_RG88 || + dstFormat == MESA_FORMAT_RG88_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_RG88) && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + littleEndian && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_AL88 || dstFormat == MESA_FORMAT_AL88_REV) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + } + else { + if ((littleEndian && dstFormat == MESA_FORMAT_RG88) || + (!littleEndian && dstFormat == MESA_FORMAT_RG88_REV)) { + dstmap[0] = 0; + dstmap[1] = 1; + } + else { + dstmap[0] = 1; + dstmap[1] = 0; + } + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 2, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + if (dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_RG88) { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + /* src[0] is luminance, src[1] is alpha */ + dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), + CHAN_TO_UBYTE(src[0]) ); + src += 2; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats. + */ +static GLboolean +_mesa_texstore_unorm1616(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_AL1616_REV || + dstFormat == MESA_FORMAT_RG1616 || + dstFormat == MESA_FORMAT_RG1616_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + (dstFormat == MESA_FORMAT_AL1616 || dstFormat == MESA_FORMAT_RG1616) && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + if (dstFormat == MESA_FORMAT_AL1616 || + dstFormat == MESA_FORMAT_RG1616) { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616(a, l); + src += 2; + } + } + else { + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); + dstUI[col] = PACK_COLOR_1616_REV(a, l); + src += 2; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* Texstore for R16, A16, L16, I16. */ +static GLboolean +_mesa_texstore_unorm16(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_R16 || + dstFormat == MESA_FORMAT_A16 || + dstFormat == MESA_FORMAT_L16 || + dstFormat == MESA_FORMAT_I16); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgba_16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_16); + ASSERT(texelBytes == 8); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r, g, b, a; + + UNCLAMPED_FLOAT_TO_USHORT(r, src[0]); + UNCLAMPED_FLOAT_TO_USHORT(g, src[1]); + UNCLAMPED_FLOAT_TO_USHORT(b, src[2]); + UNCLAMPED_FLOAT_TO_USHORT(a, src[3]); + dstUS[col*4+0] = r; + dstUS[col*4+1] = g; + dstUS[col*4+2] = b; + dstUS[col*4+3] = a; + src += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGB_16 || + dstFormat == MESA_FORMAT_SIGNED_RGBA_16); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + dstFormat == MESA_FORMAT_SIGNED_RGBA_16 && + srcFormat == GL_RGBA && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + const GLuint comps = _mesa_get_format_bytes(dstFormat) / 2; + GLint img, row, col; + + if (!tempImage) + return GL_FALSE; + + /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2, + * 3 or 4 components/pixel here. + */ + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstRowS = (GLshort *) dstRow; + if (dstFormat == MESA_FORMAT_SIGNED_RGBA_16) { + for (col = 0; col < srcWidth; col++) { + GLuint c; + for (c = 0; c < comps; c++) { + GLshort p; + UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 4 + c]); + dstRowS[col * comps + c] = p; + } + } + dstRow += dstRowStride; + src += 4 * srcWidth; + } else { + for (col = 0; col < srcWidth; col++) { + GLuint c; + for (c = 0; c < comps; c++) { + GLshort p; + UNCLAMPED_FLOAT_TO_SHORT(p, src[col * 3 + c]); + dstRowS[col * comps + c] = p; + } + } + dstRow += dstRowStride; + src += 3 * srcWidth; + } + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +static GLboolean +_mesa_texstore_rgb332(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB332); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. + */ +static GLboolean +_mesa_texstore_unorm8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_A8 || + dstFormat == MESA_FORMAT_L8 || + dstFormat == MESA_FORMAT_I8 || + dstFormat == MESA_FORMAT_R8); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + srcType == GL_UNSIGNED_BYTE && + can_swizzle(baseInternalFormat) && + can_swizzle(srcFormat)) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (dstFormat == MESA_FORMAT_A8) { + dstmap[0] = 3; + } + else { + dstmap[0] = 0; + } + dstmap[1] = ZERO; /* ? */ + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + srcFormat, + srcType, + baseInternalFormat, + dstmap, 1, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = CHAN_TO_UBYTE(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +static GLboolean +_mesa_texstore_ci8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) dims; (void) baseInternalFormat; + ASSERT(dstFormat == MESA_FORMAT_CI8); + ASSERT(texelBytes == 1); + ASSERT(baseInternalFormat == GL_COLOR_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_COLOR_INDEX && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, + srcType, src, srcPacking, + ctx->_ImageTransferState); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. + */ +static GLboolean +_mesa_texstore_ycbcr(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + (void) ctx; (void) dims; (void) baseInternalFormat; + + ASSERT((dstFormat == MESA_FORMAT_YCBCR) || + (dstFormat == MESA_FORMAT_YCBCR_REV)); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.MESA_ycbcr_texture); + ASSERT(srcFormat == GL_YCBCR_MESA); + ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); + ASSERT(baseInternalFormat == GL_YCBCR_MESA); + + /* always just memcpy since no pixel transfer ops apply */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + + /* Check if we need byte swapping */ + /* XXX the logic here _might_ be wrong */ + if (srcPacking->SwapBytes ^ + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ + (dstFormat == MESA_FORMAT_YCBCR_REV) ^ + !littleEndian) { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + _mesa_swap2((GLushort *) dstRow, srcWidth); + dstRow += dstRowStride; + } + } + } + return GL_TRUE; +} + +static GLboolean +_mesa_texstore_dudv8(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_DUDV8); + ASSERT(texelBytes == 2); + ASSERT(ctx->Extensions.ATI_envmap_bumpmap); + ASSERT((srcFormat == GL_DU8DV8_ATI) || + (srcFormat == GL_DUDV_ATI)); + ASSERT(baseInternalFormat == GL_DUDV_ATI); + + if (!srcPacking->SwapBytes && srcType == GL_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcType == GL_BYTE) { + GLubyte dstmap[4]; + + /* dstmap - how to swizzle from RGBA to dst format: + */ + if (littleEndian) { + dstmap[0] = 0; + dstmap[1] = 3; + } + else { + dstmap[0] = 3; + dstmap[1] = 0; + } + dstmap[2] = ZERO; /* ? */ + dstmap[3] = ONE; /* ? */ + + _mesa_swizzle_ubyte_image(ctx, dims, + GL_LUMINANCE_ALPHA, /* hack */ + GL_UNSIGNED_BYTE, /* hack */ + GL_LUMINANCE_ALPHA, /* hack */ + dstmap, 2, + dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcAddr, + srcPacking); + } + else { + /* general path - note this is defined for 2d textures only */ + const GLint components = _mesa_components_in_format(baseInternalFormat); + const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + GLbyte *tempImage, *dst, *src; + GLint row; + + tempImage = (GLbyte *) malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLbyte)); + if (!tempImage) + return GL_FALSE; + + src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + 0, 0, 0); + + dst = tempImage; + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, + dst, srcFormat, srcType, src, + srcPacking, 0); + dst += srcWidth * components; + src += srcStride; + } + + src = tempImage; + dst = (GLbyte *) dstAddr + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dst, src, srcWidth * texelBytes); + dst += dstRowStride; + src += srcWidth * texelBytes; + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in a signed normalized 8-bit format. + */ +static GLboolean +_mesa_texstore_snorm8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_A8 || + dstFormat == MESA_FORMAT_SIGNED_L8 || + dstFormat == MESA_FORMAT_SIGNED_I8 || + dstFormat == MESA_FORMAT_SIGNED_R8); + ASSERT(texelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = FLOAT_TO_BYTE_TEX(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a texture in a signed normalized two-channel 16-bit format. + */ +static GLboolean +_mesa_texstore_snorm88(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL88 || + dstFormat == MESA_FORMAT_SIGNED_RG88_REV); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + for (col = 0; col < srcWidth; col++) { + dst[0] = FLOAT_TO_BYTE_TEX(src[0]); + dst[1] = FLOAT_TO_BYTE_TEX(src[1]); + src += 2; + dst += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/* Texstore for signed R16, A16, L16, I16. */ +static GLboolean +_mesa_texstore_snorm16(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_R16 || + dstFormat == MESA_FORMAT_SIGNED_A16 || + dstFormat == MESA_FORMAT_SIGNED_L16 || + dstFormat == MESA_FORMAT_SIGNED_I16); + ASSERT(texelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstUS = (GLshort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort r; + + UNCLAMPED_FLOAT_TO_SHORT(r, src[0]); + dstUS[col] = r; + src += 1; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/** + * Do texstore for 2-channel, 16-bit/channel, signed normalized formats. + */ +static GLboolean +_mesa_texstore_snorm1616(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_AL1616 || + dstFormat == MESA_FORMAT_SIGNED_GR1616); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dst = (GLshort *) dstRow; + for (col = 0; col < srcWidth; col++) { + GLushort l, a; + + UNCLAMPED_FLOAT_TO_SHORT(l, src[0]); + UNCLAMPED_FLOAT_TO_SHORT(a, src[1]); + dst[0] = l; + dst[1] = a; + src += 2; + dst += 2; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBX8888. + */ +static GLboolean +_mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBX8888); + ASSERT(texelBytes == 4); + + { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + for (col = 0; col < srcWidth; col++) { + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[0] = 0xff; + srcRow += 3; + dst += 4; + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or + * MESA_FORMAT_SIGNED_RGBA8888_REV + */ +static GLboolean +_mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) +{ + const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); + ASSERT(texelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && + baseInternalFormat == GL_RGBA && + ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLbyte *dstRow = (GLbyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dst = dstRow; + if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { + for (col = 0; col < srcWidth; col++) { + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[0] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]); + srcRow += 4; + dst += 4; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dst[0] = FLOAT_TO_BYTE_TEX(srcRow[RCOMP]); + dst[1] = FLOAT_TO_BYTE_TEX(srcRow[GCOMP]); + dst[2] = FLOAT_TO_BYTE_TEX(srcRow[BCOMP]); + dst[3] = FLOAT_TO_BYTE_TEX(srcRow[ACOMP]); + srcRow += 4; + dst += 4; + } + } + dstRow += dstRowStride; + } + } + free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_z24_s8(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_Z24_S8); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); + + if (srcFormat != GL_DEPTH_COMPONENT && ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && + !srcPacking->SwapBytes) { + /* simple path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (srcFormat == GL_DEPTH_COMPONENT) { + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); + } + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + return GL_TRUE; +} + + +/** + * Store a combined depth/stencil texture image. + */ +static GLboolean +_mesa_texstore_s8_z24(TEXSTORE_PARAMS) +{ + const GLuint depthScale = 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + ASSERT(dstFormat == MESA_FORMAT_S8_Z24); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || + srcFormat == GL_DEPTH_COMPONENT || + srcFormat == GL_STENCIL_INDEX); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || + srcType == GL_UNSIGNED_INT_24_8_EXT); + + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLubyte stencil[MAX_WIDTH]; + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } + + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); + + } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + return GL_TRUE; +} + + +/** + * Store simple 8-bit/value stencil texture data. + */ +static GLboolean +_mesa_texstore_s8(TEXSTORE_PARAMS) +{ + ASSERT(dstFormat == MESA_FORMAT_S8); + ASSERT(srcFormat == GL_STENCIL_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; + + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLubyte stencil[MAX_WIDTH]; + GLint i; + + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); + /* merge stencil values into depth values */ + for (i = 0; i < srcWidth; i++) + dstRow[i] = stencil[i]; + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLubyte); + } + } + + } + + return GL_TRUE; +} + + +/** + * Store an image in any of the formats: + * _mesa_texformat_rgba_float32 + * _mesa_texformat_rgb_float32 + * _mesa_texformat_alpha_float32 + * _mesa_texformat_luminance_float32 + * _mesa_texformat_luminance_alpha_float32 + * _mesa_texformat_intensity_float32 + */ +static GLboolean +_mesa_texstore_rgba_float32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || + dstFormat == MESA_FORMAT_RGB_FLOAT32 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLfloat)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_FLOAT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *srcRow = tempImage; + GLint bytesPerRow; + GLint img, row; + if (!tempImage) + return GL_FALSE; + bytesPerRow = srcWidth * components * sizeof(GLfloat); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + memcpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * As above, but store 16-bit floats. + */ +static GLboolean +_mesa_texstore_rgba_float16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || + dstFormat == MESA_FORMAT_RGB_FLOAT16 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLhalfARB)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_HALF_FLOAT_ARB) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, + ctx->_ImageTransferState); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLhalfARB *dstTexel = (GLhalfARB *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = _mesa_float_to_half(src[i]); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int8 */ +static GLboolean +_mesa_texstore_rgba_int8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLbyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLbyte *dstTexel = (GLbyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLbyte) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int16 */ +static GLboolean +_mesa_texstore_rgba_int16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLshort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLshort *dstTexel = (GLshort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, signed int32 */ +static GLboolean +_mesa_texstore_rgba_int32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_INT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = _mesa_make_temp_float_image(ctx, dims, + baseInternalFormat, + baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking, 0x0); + const GLfloat *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLint *dstTexel = (GLint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLint) src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int8 */ +static GLboolean +_mesa_texstore_rgba_uint8(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT8); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLubyte)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLubyte *dstTexel = (GLubyte *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int16 */ +static GLboolean +_mesa_texstore_rgba_uint16(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLushort)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLushort *dstTexel = (GLushort *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + +/* non-normalized, unsigned int32 */ +static GLboolean +_mesa_texstore_rgba_uint32(TEXSTORE_PARAMS) +{ + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_UINT32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(texelBytes == components * sizeof(GLuint)); + + /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply + * to integer formats. + */ + if (!srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_INT) { + /* simple memcpy path */ + memcpy_texture(ctx, dims, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, + dstImageOffsets, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLuint *tempImage = + make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + const GLuint *src = tempImage; + GLint img, row; + if (!tempImage) + return GL_FALSE; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = (GLubyte *) dstAddr + + dstImageOffsets[dstZoffset + img] * texelBytes + + dstYoffset * dstRowStride + + dstXoffset * texelBytes; + for (row = 0; row < srcHeight; row++) { + GLuint *dstTexel = (GLuint *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = src[i]; + } + dstRow += dstRowStride; + src += srcWidth * components; + } + } + + free((void *) tempImage); + } + return GL_TRUE; +} + + + + +#if FEATURE_EXT_texture_sRGB +static GLboolean +_mesa_texstore_srgb8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SRGB8); + + /* reuse normal rgb texstore code */ + newDstFormat = MESA_FORMAT_RGB888; + + k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_srgba8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SRGBA8); + + /* reuse normal rgba texstore code */ + newDstFormat = MESA_FORMAT_RGBA8888; + k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sargb8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SARGB8); + + /* reuse normal rgba texstore code */ + newDstFormat = MESA_FORMAT_ARGB8888; + + k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sl8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SL8); + + newDstFormat = MESA_FORMAT_L8; + + /* _mesa_textore_a8 handles luminance8 too */ + k = _mesa_texstore_unorm8(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + + +static GLboolean +_mesa_texstore_sla8(TEXSTORE_PARAMS) +{ + gl_format newDstFormat; + GLboolean k; + + ASSERT(dstFormat == MESA_FORMAT_SLA8); + + /* reuse normal luminance/alpha texstore code */ + newDstFormat = MESA_FORMAT_AL88; + + k = _mesa_texstore_unorm88(ctx, dims, baseInternalFormat, + newDstFormat, dstAddr, + dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + return k; +} + +#else + +/* these are used only in texstore_funcs[] below */ +#define _mesa_texstore_srgb8 NULL +#define _mesa_texstore_srgba8 NULL +#define _mesa_texstore_sargb8 NULL +#define _mesa_texstore_sl8 NULL +#define _mesa_texstore_sla8 NULL + +#endif /* FEATURE_EXT_texture_sRGB */ + + + + +/** + * Table mapping MESA_FORMAT_* to _mesa_texstore_*() + * XXX this is somewhat temporary. + */ +static const struct { + gl_format Name; + StoreTexImageFunc Store; +} +texstore_funcs[MESA_FORMAT_COUNT] = +{ + { MESA_FORMAT_NONE, NULL }, + { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, + { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, + { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, + { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, + { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, + { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, + { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, + { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, + { MESA_FORMAT_AL44, _mesa_texstore_unorm44 }, + { MESA_FORMAT_AL88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_AL1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_AL1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, + { MESA_FORMAT_A8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_A16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_L8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_L16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_I8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_I16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, + { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, + { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_R8, _mesa_texstore_unorm8 }, + { MESA_FORMAT_RG88, _mesa_texstore_unorm88 }, + { MESA_FORMAT_RG88_REV, _mesa_texstore_unorm88 }, + { MESA_FORMAT_R16, _mesa_texstore_unorm16 }, + { MESA_FORMAT_RG1616, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_RG1616_REV, _mesa_texstore_unorm1616 }, + { MESA_FORMAT_ARGB2101010, _mesa_texstore_argb2101010 }, + { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, + { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, + { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, + { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, + { MESA_FORMAT_Z32, _mesa_texstore_z32 }, + { MESA_FORMAT_S8, _mesa_texstore_s8 }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, + { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, + { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + + { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, + { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, + { MESA_FORMAT_RGBA_INT32, _mesa_texstore_rgba_int32 }, + { MESA_FORMAT_RGBA_UINT8, _mesa_texstore_rgba_uint8 }, + { MESA_FORMAT_RGBA_UINT16, _mesa_texstore_rgba_uint16 }, + { MESA_FORMAT_RGBA_UINT32, _mesa_texstore_rgba_uint32 }, + + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + + { MESA_FORMAT_SIGNED_R8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_RG88_REV, _mesa_texstore_snorm88 }, + { MESA_FORMAT_SIGNED_RGBX8888, _mesa_texstore_signed_rgbx8888 }, + + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + + { MESA_FORMAT_SIGNED_R16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_GR1616, _mesa_texstore_snorm1616 }, + { MESA_FORMAT_SIGNED_RGB_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_SIGNED_RGBA_16, _mesa_texstore_signed_rgba_16 }, + { MESA_FORMAT_RGBA_16, _mesa_texstore_rgba_16 }, + + { MESA_FORMAT_RED_RGTC1, _mesa_texstore_red_rgtc1 }, + { MESA_FORMAT_SIGNED_RED_RGTC1, _mesa_texstore_signed_red_rgtc1 }, + { MESA_FORMAT_RG_RGTC2, _mesa_texstore_rg_rgtc2 }, + { MESA_FORMAT_SIGNED_RG_RGTC2, _mesa_texstore_signed_rg_rgtc2 }, + + /* Re-use the R/RG texstore functions. + * The code is generic enough to handle LATC too. */ + { MESA_FORMAT_L_LATC1, _mesa_texstore_red_rgtc1 }, + { MESA_FORMAT_SIGNED_L_LATC1, _mesa_texstore_signed_red_rgtc1 }, + { MESA_FORMAT_LA_LATC2, _mesa_texstore_rg_rgtc2 }, + { MESA_FORMAT_SIGNED_LA_LATC2, _mesa_texstore_signed_rg_rgtc2 }, + + { MESA_FORMAT_SIGNED_A8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_L8, _mesa_texstore_snorm8 }, + { MESA_FORMAT_SIGNED_AL88, _mesa_texstore_snorm88 }, + { MESA_FORMAT_SIGNED_I8, _mesa_texstore_snorm8 }, + + { MESA_FORMAT_SIGNED_A16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_L16, _mesa_texstore_snorm16 }, + { MESA_FORMAT_SIGNED_AL1616, _mesa_texstore_snorm1616 }, + { MESA_FORMAT_SIGNED_I16, _mesa_texstore_snorm16 }, +}; + + +static GLboolean +_mesa_texstore_null(TEXSTORE_PARAMS) +{ + (void) ctx; (void) dims; + (void) baseInternalFormat; + (void) dstFormat; + (void) dstAddr; + (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; + (void) dstRowStride; (void) dstImageOffsets; + (void) srcWidth; (void) srcHeight; (void) srcDepth; + (void) srcFormat; (void) srcType; + (void) srcAddr; + (void) srcPacking; + + /* should never happen */ + _mesa_problem(NULL, "_mesa_texstore_null() is called"); + return GL_FALSE; +} + + +/** + * Return the StoreTexImageFunc pointer to store an image in the given format. + */ +static StoreTexImageFunc +_mesa_get_texstore_func(gl_format format) +{ +#ifdef DEBUG + GLuint i; + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + ASSERT(texstore_funcs[i].Name == i); + } +#endif + ASSERT(texstore_funcs[format].Name == format); + + if (texstore_funcs[format].Store) + return texstore_funcs[format].Store; + else + return _mesa_texstore_null; +} + + +/** + * Store user data into texture memory. + * Called via glTex[Sub]Image1/2/3D() + */ +GLboolean +_mesa_texstore(TEXSTORE_PARAMS) +{ + StoreTexImageFunc storeImage; + GLboolean success; + + storeImage = _mesa_get_texstore_func(dstFormat); + + success = storeImage(ctx, dims, baseInternalFormat, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + return success; +} + + +/** Return texture size in bytes */ +static GLuint +texture_size(const struct gl_texture_image *texImage) +{ + GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, + texImage->Height, texImage->Depth); + return sz; +} + + +/** Return row stride in bytes */ +static GLuint +texture_row_stride(const struct gl_texture_image *texImage) +{ + GLuint stride = _mesa_format_row_stride(texImage->TexFormat, + texImage->Width); + return stride; +} + + + +/** + * This is the software fallback for Driver.TexImage1D() + * and Driver.CopyTexImage1D(). + * \sa _mesa_store_teximage2d() + */ +void +_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, + pixels, packing, "glTexImage1D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + const GLint dstRowStride = 0; + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/** + * This is the software fallback for Driver.TexImage2D() + * and Driver.CopyTexImage2D(). + * + * This function is oriented toward storing images in main memory, rather + * than VRAM. Device driver's can easily plug in their own replacement. + */ +void +_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, + pixels, packing, "glTexImage2D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + +/** + * This is the software fallback for Driver.TexImage3D() + * and Driver.CopyTexImage3D(). + * \sa _mesa_store_teximage2d() + */ +void +_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint sizeInBytes; + (void) border; + + /* allocate memory */ + sizeInBytes = texture_size(texImage); + texImage->Data = _mesa_alloc_texmemory(sizeInBytes); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + return; + } + + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, + type, pixels, packing, "glTexImage3D"); + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ + return; + } + else { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + + +/* + * This is the software fallback for Driver.TexSubImage1D() + * and Driver.CopyTexSubImage1D(). + */ +void +_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint width, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, + pixels, packing, "glTexSubImage1D"); + if (!pixels) + return; + + { + const GLint dstRowStride = 0; + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + + +/** + * This is the software fallback for Driver.TexSubImage2D() + * and Driver.CopyTexSubImage2D(). + */ +void +_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, + pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/* + * This is the software fallback for Driver.TexSubImage3D(). + * and Driver.CopyTexSubImage3D(). + */ +void +_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, + type, pixels, packing, + "glTexSubImage3D"); + if (!pixels) + return; + + { + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); + } + } + + _mesa_unmap_teximage_pbo(ctx, packing); +} + + +/* + * Fallback for Driver.CompressedTexImage1D() + */ +void +_mesa_store_compressed_teximage1d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* this space intentionally left blank */ + (void) ctx; + (void) target; (void) level; + (void) internalFormat; + (void) width; (void) border; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + + +/** + * Fallback for Driver.CompressedTexImage2D() + */ +void +_mesa_store_compressed_teximage2d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + (void) width; (void) height; (void) border; + + /* This is pretty simple, basically just do a memcpy without worrying + * about the usual image unpacking or image transfer operations. + */ + ASSERT(texObj); + ASSERT(texImage); + ASSERT(texImage->Width > 0); + ASSERT(texImage->Height > 0); + ASSERT(texImage->Depth == 1); + ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ + + /* allocate storage */ + texImage->Data = _mesa_alloc_texmemory(imageSize); + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + + data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, + &ctx->Unpack, + "glCompressedTexImage2D"); + if (!data) + return; + + /* copy the data */ + memcpy(texImage->Data, data, imageSize); + + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); +} + + + +/* + * Fallback for Driver.CompressedTexImage3D() + */ +void +_mesa_store_compressed_teximage3d(struct gl_context *ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* this space intentionally left blank */ + (void) ctx; + (void) target; (void) level; + (void) internalFormat; + (void) width; (void) height; (void) depth; + (void) border; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + + +/** + * Fallback for Driver.CompressedTexSubImage1D() + */ +void +_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* there are no compressed 1D texture formats yet */ + (void) ctx; + (void) target; (void) level; + (void) xoffset; (void) width; + (void) format; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} + + +/** + * Fallback for Driver.CompressedTexSubImage2D() + */ +void +_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLint bytesPerRow, destRowStride, srcRowStride; + GLint i, rows; + GLubyte *dest; + const GLubyte *src; + const gl_format texFormat = texImage->TexFormat; + const GLint destWidth = texImage->Width; + GLuint bw, bh; + + _mesa_get_format_block_size(texFormat, &bw, &bh); + + (void) level; + (void) format; + + /* these should have been caught sooner */ + ASSERT((width % bw) == 0 || width == 2 || width == 1); + ASSERT((height % bh) == 0 || height == 2 || height == 1); + ASSERT((xoffset % bw) == 0); + ASSERT((yoffset % bh) == 0); + + /* get pointer to src pixels (may be in a pbo which we'll map here) */ + data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, + &ctx->Unpack, + "glCompressedTexSubImage2D"); + if (!data) + return; + + srcRowStride = _mesa_format_row_stride(texFormat, width); + src = (const GLubyte *) data; + + destRowStride = _mesa_format_row_stride(texFormat, destWidth); + dest = _mesa_compressed_image_address(xoffset, yoffset, 0, + texFormat, destWidth, + (GLubyte *) texImage->Data); + + bytesPerRow = srcRowStride; /* bytes per row of blocks */ + rows = height / bh; /* rows in blocks */ + + /* copy rows of blocks */ + for (i = 0; i < rows; i++) { + memcpy(dest, src, bytesPerRow); + dest += destRowStride; + src += srcRowStride; + } + + _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); +} + + +/** + * Fallback for Driver.CompressedTexSubImage3D() + */ +void +_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + /* there are no compressed 3D texture formats yet */ + (void) ctx; + (void) target; (void) level; + (void) xoffset; (void) yoffset; (void) zoffset; + (void) width; (void) height; (void) depth; + (void) format; + (void) imageSize; (void) data; + (void) texObj; + (void) texImage; +} diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 523b8e1a9..f984ce3bc 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -1,1707 +1,1459 @@ -/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file uniforms.c
- * Functions related to GLSL uniform variables.
- * \author Brian Paul
- */
-
-/**
- * XXX things to do:
- * 1. Check that the right error code is generated for all _mesa_error() calls.
- * 2. Insert FLUSH_VERTICES calls in various places
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/dispatch.h"
-#include "main/mfeatures.h"
-#include "main/mtypes.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/prog_parameter.h"
-#include "program/prog_statevars.h"
-#include "program/prog_uniform.h"
-#include "program/prog_instruction.h"
-
-
-static GLenum
-base_uniform_type(GLenum type)
-{
- switch (type) {
-#if 0 /* not needed, for now */
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_BOOL;
-#endif
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- return GL_FLOAT;
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_VEC2:
- case GL_UNSIGNED_INT_VEC3:
- case GL_UNSIGNED_INT_VEC4:
- return GL_UNSIGNED_INT;
- case GL_INT:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- return GL_INT;
- default:
- _mesa_problem(NULL, "Invalid type in base_uniform_type()");
- return GL_FLOAT;
- }
-}
-
-static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
- {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
- {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
- {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
- {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
-};
-
-static struct gl_builtin_uniform_element gl_Point_elements[] = {
- {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
- {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
- {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
- {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
- {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
- {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
- {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
- {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
- {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
- {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
- {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
- {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
- {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
- MAKE_SWIZZLE4(SWIZZLE_X,
- SWIZZLE_Y,
- SWIZZLE_Z,
- SWIZZLE_Z)},
- {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
- {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
- {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
- {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
- {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
- {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
-};
-
-static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
- {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
- {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
- {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
- {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
- {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
- {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
- {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_Fog_elements[] = {
- {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
- {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
- {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
- {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
- {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
-};
-
-static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
- {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
-};
-
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
-};
-
-static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = {
- {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
-};
-
-#define MATRIX(name, statevar, modifier) \
- static struct gl_builtin_uniform_element name ## _elements[] = { \
- { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
- { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
- }
-
-MATRIX(gl_ModelViewMatrix,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewMatrixInverse,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewMatrixTranspose,
- STATE_MODELVIEW_MATRIX, 0);
-MATRIX(gl_ModelViewMatrixInverseTranspose,
- STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ProjectionMatrix,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ProjectionMatrixInverse,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ProjectionMatrixTranspose,
- STATE_PROJECTION_MATRIX, 0);
-MATRIX(gl_ProjectionMatrixInverseTranspose,
- STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_ModelViewProjectionMatrix,
- STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_ModelViewProjectionMatrixInverse,
- STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_ModelViewProjectionMatrixTranspose,
- STATE_MVP_MATRIX, 0);
-MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
- STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
-
-MATRIX(gl_TextureMatrix,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
-MATRIX(gl_TextureMatrixInverse,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
-MATRIX(gl_TextureMatrixTranspose,
- STATE_TEXTURE_MATRIX, 0);
-MATRIX(gl_TextureMatrixInverseTranspose,
- STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
-
-static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
- { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
- SWIZZLE_XYZW },
-};
-
-#undef MATRIX
-
-#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
-
-const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
- STATEVAR(gl_DepthRange),
- STATEVAR(gl_ClipPlane),
- STATEVAR(gl_Point),
- STATEVAR(gl_FrontMaterial),
- STATEVAR(gl_BackMaterial),
- STATEVAR(gl_LightSource),
- STATEVAR(gl_LightModel),
- STATEVAR(gl_FrontLightModelProduct),
- STATEVAR(gl_BackLightModelProduct),
- STATEVAR(gl_FrontLightProduct),
- STATEVAR(gl_BackLightProduct),
- STATEVAR(gl_TextureEnvColor),
- STATEVAR(gl_EyePlaneS),
- STATEVAR(gl_EyePlaneT),
- STATEVAR(gl_EyePlaneR),
- STATEVAR(gl_EyePlaneQ),
- STATEVAR(gl_ObjectPlaneS),
- STATEVAR(gl_ObjectPlaneT),
- STATEVAR(gl_ObjectPlaneR),
- STATEVAR(gl_ObjectPlaneQ),
- STATEVAR(gl_Fog),
-
- STATEVAR(gl_ModelViewMatrix),
- STATEVAR(gl_ModelViewMatrixInverse),
- STATEVAR(gl_ModelViewMatrixTranspose),
- STATEVAR(gl_ModelViewMatrixInverseTranspose),
-
- STATEVAR(gl_ProjectionMatrix),
- STATEVAR(gl_ProjectionMatrixInverse),
- STATEVAR(gl_ProjectionMatrixTranspose),
- STATEVAR(gl_ProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_ModelViewProjectionMatrix),
- STATEVAR(gl_ModelViewProjectionMatrixInverse),
- STATEVAR(gl_ModelViewProjectionMatrixTranspose),
- STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
-
- STATEVAR(gl_TextureMatrix),
- STATEVAR(gl_TextureMatrixInverse),
- STATEVAR(gl_TextureMatrixTranspose),
- STATEVAR(gl_TextureMatrixInverseTranspose),
-
- STATEVAR(gl_NormalMatrix),
- STATEVAR(gl_NormalScale),
-
- STATEVAR(gl_MESABumpRotMatrix0),
- STATEVAR(gl_MESABumpRotMatrix1),
- STATEVAR(gl_MESAFogParamsOptimized),
-
- {NULL, NULL, 0}
-};
-
-static GLboolean
-is_boolean_type(GLenum type)
-{
- switch (type) {
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-static GLboolean
-is_sampler_type(GLenum type)
-{
- switch (type) {
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_RECT_ARB:
- case GL_SAMPLER_2D_RECT_SHADOW_ARB:
- case GL_SAMPLER_1D_ARRAY_EXT:
- case GL_SAMPLER_2D_ARRAY_EXT:
- case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
- case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-static struct gl_program_parameter *
-get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
-{
- const struct gl_program *prog = NULL;
- GLint progPos;
-
- progPos = shProg->Uniforms->Uniforms[index].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[index].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[index].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
-
- if (!prog || progPos < 0)
- return NULL; /* should never happen */
-
- return &prog->Parameters->Parameters[progPos];
-}
-
-
-/**
- * Called by glGetActiveUniform().
- */
-static void
-_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *nameOut)
-{
- const struct gl_shader_program *shProg;
- const struct gl_program *prog = NULL;
- const struct gl_program_parameter *param;
- GLint progPos;
-
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
- if (!shProg)
- return;
-
- if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
- return;
- }
-
- progPos = shProg->Uniforms->Uniforms[index].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[index].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[index].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
-
- if (!prog || progPos < 0)
- return; /* should never happen */
-
- ASSERT(progPos < prog->Parameters->NumParameters);
- param = &prog->Parameters->Parameters[progPos];
-
- if (nameOut) {
- _mesa_copy_string(nameOut, maxLength, length, param->Name);
- }
-
- if (size) {
- GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- if ((GLint) param->Size > typeSize) {
- /* This is an array.
- * Array elements are placed on vector[4] boundaries so they're
- * a multiple of four floats. We round typeSize up to next multiple
- * of four to get the right size below.
- */
- typeSize = (typeSize + 3) & ~3;
- }
- /* Note that the returned size is in units of the <type>, not bytes */
- *size = param->Size / typeSize;
- }
-
- if (type) {
- *type = param->DataType;
- }
-}
-
-
-static unsigned
-get_vector_elements(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- case GL_INT:
- case GL_BOOL:
- case GL_UNSIGNED_INT:
- default: /* Catch all the various sampler types. */
- return 1;
-
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_BOOL_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- return 2;
-
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_BOOL_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- return 3;
-
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_BOOL_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- return 4;
- }
-}
-
-static void
-get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
-{
- switch (type) {
- case GL_FLOAT_MAT2:
- *rows = *cols = 2;
- break;
- case GL_FLOAT_MAT2x3:
- *rows = 3;
- *cols = 2;
- break;
- case GL_FLOAT_MAT2x4:
- *rows = 4;
- *cols = 2;
- break;
- case GL_FLOAT_MAT3:
- *rows = 3;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x2:
- *rows = 2;
- *cols = 3;
- break;
- case GL_FLOAT_MAT3x4:
- *rows = 4;
- *cols = 3;
- break;
- case GL_FLOAT_MAT4:
- *rows = 4;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x2:
- *rows = 2;
- *cols = 4;
- break;
- case GL_FLOAT_MAT4x3:
- *rows = 3;
- *cols = 4;
- break;
- default:
- *rows = *cols = 0;
- }
-}
-
-
-/**
- * Determine the number of rows and columns occupied by a uniform
- * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
- * the number of rows = 1 and cols = number of elements in the vector.
- */
-static void
-get_uniform_rows_cols(const struct gl_program_parameter *p,
- GLint *rows, GLint *cols)
-{
- get_matrix_dims(p->DataType, rows, cols);
- if (*rows == 0 && *cols == 0) {
- /* not a matrix type, probably a float or vector */
- *rows = 1;
- *cols = get_vector_elements(p->DataType);
- }
-}
-
-
-/**
- * Helper for get_uniform[fi]v() functions.
- * Given a shader program name and uniform location, return a pointer
- * to the shader program and return the program parameter position.
- */
-static void
-lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location,
- struct gl_program **progOut, GLint *paramPosOut)
-{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
- struct gl_program *prog = NULL;
- GLint progPos = -1;
-
- /* if shProg is NULL, we'll have already recorded an error */
-
- if (shProg) {
- if (!shProg->Uniforms ||
- location < 0 ||
- location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
- }
- else {
- /* OK, find the gl_program and program parameter location */
- progPos = shProg->Uniforms->Uniforms[location].VertPos;
- if (progPos >= 0) {
- prog = &shProg->VertexProgram->Base;
- }
- else {
- progPos = shProg->Uniforms->Uniforms[location].FragPos;
- if (progPos >= 0) {
- prog = &shProg->FragmentProgram->Base;
- } else {
- progPos = shProg->Uniforms->Uniforms[location].GeomPos;
- if (progPos >= 0) {
- prog = &shProg->GeometryProgram->Base;
- }
- }
- }
- }
- }
-
- *progOut = prog;
- *paramPosOut = progPos;
-}
-
-
-/**
- * GLGL uniform arrays and structs require special handling.
- *
- * The GL_ARB_shader_objects spec says that if you use
- * glGetUniformLocation to get the location of an array, you CANNOT
- * access other elements of the array by adding an offset to the
- * returned location. For example, you must call
- * glGetUniformLocation("foo[16]") if you want to set the 16th element
- * of the array with glUniform().
- *
- * HOWEVER, some other OpenGL drivers allow accessing array elements
- * by adding an offset to the returned array location. And some apps
- * seem to depend on that behaviour.
- *
- * Mesa's gl_uniform_list doesn't directly support this since each
- * entry in the list describes one uniform variable, not one uniform
- * element. We could insert dummy entries in the list for each array
- * element after [0] but that causes complications elsewhere.
- *
- * We solve this problem by encoding two values in the location that's
- * returned by glGetUniformLocation():
- * a) index into gl_uniform_list::Uniforms[] for the uniform
- * b) an array/field offset (0 for simple types)
- *
- * These two values are encoded in the high and low halves of a GLint.
- * By putting the uniform number in the high part and the offset in the
- * low part, we can support the unofficial ability to index into arrays
- * by adding offsets to the location value.
- */
-static void
-merge_location_offset(GLint *location, GLint offset)
-{
- *location = (*location << 16) | offset;
-}
-
-
-/**
- * Separate the uniform location and parameter offset. See above.
- */
-static void
-split_location_offset(GLint *location, GLint *offset)
-{
- *offset = *location & 0xffff;
- *location = *location >> 16;
-}
-
-
-
-/**
- * Called via glGetUniformfv().
- */
-static void
-_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
- GLfloat *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- const int base = paramPos + offset + i;
-
- for (j = 0; j < cols; j++ ) {
- params[k++] = prog->Parameters->ParameterValues[base][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformiv().
- * \sa _mesa_get_uniformfv, only difference is a cast.
- */
-static void
-_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
- GLint *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- const int base = paramPos + offset + i;
-
- for (j = 0; j < cols; j++ ) {
- params[k++] = (GLint) prog->Parameters->ParameterValues[base][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformuiv().
- * New in GL_EXT_gpu_shader4, OpenGL 3.0
- * \sa _mesa_get_uniformfv, only difference is a cast.
- */
-static void
-_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
- GLuint *params)
-{
- struct gl_program *prog;
- GLint paramPos;
- GLint offset;
-
- split_location_offset(&location, &offset);
-
- lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos);
-
- if (prog) {
- const struct gl_program_parameter *p =
- &prog->Parameters->Parameters[paramPos];
- GLint rows, cols, i, j, k;
-
- get_uniform_rows_cols(p, &rows, &cols);
-
- k = 0;
- for (i = 0; i < rows; i++) {
- const int base = paramPos + offset + i;
-
- for (j = 0; j < cols; j++ ) {
- params[k++] = (GLuint) prog->Parameters->ParameterValues[base][j];
- }
- }
- }
-}
-
-
-/**
- * Called via glGetUniformLocation().
- *
- * The return value will encode two values, the uniform location and an
- * offset (used for arrays, structs).
- */
-GLint
-_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
- const GLchar *name)
-{
- GLint offset = 0, location = -1;
-
- if (shProg->LinkStatus == GL_FALSE) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
- return -1;
- }
-
- /* XXX we should return -1 if the uniform was declared, but not
- * actually used.
- */
-
- /* XXX we need to be able to parse uniform names for structs and arrays
- * such as:
- * mymatrix[1]
- * mystruct.field1
- */
-
- {
- /* handle 1-dimension arrays here... */
- char *c = strchr(name, '[');
- if (c) {
- /* truncate name at [ */
- const GLint len = c - name;
- GLchar *newName = malloc(len + 1);
- if (!newName)
- return -1; /* out of mem */
- memcpy(newName, name, len);
- newName[len] = 0;
-
- location = _mesa_lookup_uniform(shProg->Uniforms, newName);
- if (location >= 0) {
- const GLint element = atoi(c + 1);
- if (element > 0) {
- /* get type of the uniform array element */
- struct gl_program_parameter *p;
- p = get_uniform_parameter(shProg, location);
- if (p) {
- GLint rows, cols;
- get_matrix_dims(p->DataType, &rows, &cols);
- if (rows < 1)
- rows = 1;
- offset = element * rows;
- }
- }
- }
-
- free(newName);
- }
- }
-
- if (location < 0) {
- location = _mesa_lookup_uniform(shProg->Uniforms, name);
- }
-
- if (location >= 0) {
- merge_location_offset(&location, offset);
- }
-
- return location;
-}
-
-
-
-/**
- * Update the vertex/fragment program's TexturesUsed array.
- *
- * This needs to be called after glUniform(set sampler var) is called.
- * A call to glUniform(samplerVar, value) causes a sampler to point to a
- * particular texture unit. We know the sampler's texture target
- * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
- * set by glUniform() calls.
- *
- * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
- * information to update the prog->TexturesUsed[] values.
- * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
- * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
- * We'll use that info for state validation before rendering.
- */
-void
-_mesa_update_shader_textures_used(struct gl_program *prog)
-{
- GLuint s;
-
- memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
-
- for (s = 0; s < MAX_SAMPLERS; s++) {
- if (prog->SamplersUsed & (1 << s)) {
- GLuint unit = prog->SamplerUnits[s];
- GLuint tgt = prog->SamplerTargets[s];
- assert(unit < MAX_TEXTURE_IMAGE_UNITS);
- assert(tgt < NUM_TEXTURE_TARGETS);
- prog->TexturesUsed[unit] |= (1 << tgt);
- }
- }
-}
-
-
-/**
- * Check if the type given by userType is allowed to set a uniform of the
- * target type. Generally, equivalence is required, but setting Boolean
- * uniforms can be done with glUniformiv or glUniformfv.
- */
-static GLboolean
-compatible_types(GLenum userType, GLenum targetType)
-{
- if (userType == targetType)
- return GL_TRUE;
-
- if (targetType == GL_BOOL && (userType == GL_FLOAT ||
- userType == GL_UNSIGNED_INT ||
- userType == GL_INT))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
- userType == GL_UNSIGNED_INT_VEC2 ||
- userType == GL_INT_VEC2))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
- userType == GL_UNSIGNED_INT_VEC3 ||
- userType == GL_INT_VEC3))
- return GL_TRUE;
-
- if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
- userType == GL_UNSIGNED_INT_VEC4 ||
- userType == GL_INT_VEC4))
- return GL_TRUE;
-
- if (is_sampler_type(targetType) && userType == GL_INT)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Set the value of a program's uniform variable.
- * \param program the program whose uniform to update
- * \param index the index of the program parameter for the uniform
- * \param offset additional parameter slot offset (for arrays)
- * \param type the incoming datatype of 'values'
- * \param count the number of uniforms to set
- * \param elems number of elements per uniform (1, 2, 3 or 4)
- * \param values the new values, of datatype 'type'
- */
-static void
-set_program_uniform(struct gl_context *ctx, struct gl_program *program,
- GLint index, GLint offset,
- GLenum type, GLsizei count, GLint elems,
- const void *values)
-{
- const struct gl_program_parameter *param =
- &program->Parameters->Parameters[index];
-
- assert(offset >= 0);
- assert(elems >= 1);
- assert(elems <= 4);
-
- if (!compatible_types(type, param->DataType)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
- return;
- }
-
- if (index + offset > (GLint) program->Parameters->Size) {
- /* out of bounds! */
- return;
- }
-
- if (param->Type == PROGRAM_SAMPLER) {
- /* This controls which texture unit which is used by a sampler */
- GLboolean changed = GL_FALSE;
- GLint i;
-
- /* this should have been caught by the compatible_types() check */
- ASSERT(type == GL_INT);
-
- /* loop over number of samplers to change */
- for (i = 0; i < count; i++) {
- GLuint sampler =
- (GLuint) program->Parameters->ParameterValues[index + offset + i][0];
- GLuint texUnit = ((GLuint *) values)[i];
-
- /* check that the sampler (tex unit index) is legal */
- if (texUnit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glUniform1(invalid sampler/tex unit index for '%s')",
- param->Name);
- return;
- }
-
- /* This maps a sampler to a texture unit: */
- if (sampler < MAX_SAMPLERS) {
-#if 0
- printf("Set program %p sampler %d '%s' to unit %u\n",
- program, sampler, param->Name, texUnit);
-#endif
- if (program->SamplerUnits[sampler] != texUnit) {
- program->SamplerUnits[sampler] = texUnit;
- changed = GL_TRUE;
- }
- }
- }
-
- if (changed) {
- /* When a sampler's value changes it usually requires rewriting
- * a GPU program's TEX instructions since there may not be a
- * sampler->texture lookup table. We signal this with the
- * ProgramStringNotify() callback.
- */
- FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
- _mesa_update_shader_textures_used(program);
- /* Do we need to care about the return value here?
- * This should not be the first time the driver was notified of
- * this program.
- */
- (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program);
- }
- }
- else {
- /* ordinary uniform variable */
- const GLboolean isUniformBool = is_boolean_type(param->DataType);
- const GLenum basicType = base_uniform_type(type);
- const GLint slots = (param->Size + 3) / 4;
- const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- GLsizei k, i;
-
- if ((GLint) param->Size > typeSize) {
- /* an array */
- /* we'll ignore extra data below */
- }
- else {
- /* non-array: count must be at most one; count == 0 is handled by the loop below */
- if (count > 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniform(uniform '%s' is not an array)",
- param->Name);
- return;
- }
- }
-
- /* loop over number of array elements */
- for (k = 0; k < count; k++) {
- GLfloat *uniformVal;
-
- if (offset + k >= slots) {
- /* Extra array data is ignored */
- break;
- }
-
- /* uniformVal (the destination) is always float[4] */
- uniformVal = program->Parameters->ParameterValues[index + offset + k];
-
- if (basicType == GL_INT) {
- /* convert user's ints to floats */
- const GLint *iValues = ((const GLint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
- }
- else if (basicType == GL_UNSIGNED_INT) {
- /* convert user's uints to floats */
- const GLuint *iValues = ((const GLuint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
- }
- else {
- const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
- assert(basicType == GL_FLOAT);
- for (i = 0; i < elems; i++) {
- uniformVal[i] = fValues[i];
- }
- }
-
- /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
- if (isUniformBool) {
- for (i = 0; i < elems; i++) {
- uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
- }
- }
- }
- }
-}
-
-
-/**
- * Called via glUniform*() functions.
- */
-void
-_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
- GLint location, GLsizei count,
- const GLvoid *values, GLenum type)
-{
- struct gl_uniform *uniform;
- GLint elems, offset;
-
- if (!shProg || !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
- return;
- }
-
- if (location == -1)
- return; /* The standard specifies this as a no-op */
-
- if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)",
- location);
- return;
- }
-
- split_location_offset(&location, &offset);
-
- if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location);
- return;
- }
-
- if (count < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
- return;
- }
-
- elems = _mesa_sizeof_glsl_type(type);
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- uniform = &shProg->Uniforms->Uniforms[location];
-
- if (ctx->Shader.Flags & GLSL_UNIFORMS) {
- const GLenum basicType = base_uniform_type(type);
- GLint i;
- printf("Mesa: set program %u uniform %s (loc %d) to: ",
- shProg->Name, uniform->Name, location);
- if (basicType == GL_INT) {
- const GLint *v = (const GLint *) values;
- for (i = 0; i < count * elems; i++) {
- printf("%d ", v[i]);
- }
- }
- else if (basicType == GL_UNSIGNED_INT) {
- const GLuint *v = (const GLuint *) values;
- for (i = 0; i < count * elems; i++) {
- printf("%u ", v[i]);
- }
- }
- else {
- const GLfloat *v = (const GLfloat *) values;
- assert(basicType == GL_FLOAT);
- for (i = 0; i < count * elems; i++) {
- printf("%g ", v[i]);
- }
- }
- printf("\n");
- }
-
- /* A uniform var may be used by both a vertex shader and a fragment
- * shader. We may need to update one or both shader's uniform here:
- */
- if (shProg->VertexProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->VertPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->VertexProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- if (shProg->FragmentProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->FragPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->FragmentProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- if (shProg->GeometryProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->GeomPos;
- if (index >= 0) {
- set_program_uniform(ctx, &shProg->GeometryProgram->Base,
- index, offset, type, count, elems, values);
- }
- }
-
- uniform->Initialized = GL_TRUE;
-}
-
-
-/**
- * Set a matrix-valued program parameter.
- */
-static void
-set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program,
- GLuint index, GLuint offset,
- GLuint count, GLuint rows, GLuint cols,
- GLboolean transpose, const GLfloat *values)
-{
- GLuint mat, row, col;
- GLuint src = 0;
- const struct gl_program_parameter * param = &program->Parameters->Parameters[index];
- const GLuint slots = (param->Size + 3) / 4;
- const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType);
- GLint nr, nc;
-
- /* check that the number of rows, columns is correct */
- get_matrix_dims(param->DataType, &nr, &nc);
- if (rows != nr || cols != nc) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(matrix size mismatch)");
- return;
- }
-
- if ((GLint) param->Size <= typeSize) {
- /* non-array: count must be at most one; count == 0 is handled by the loop below */
- if (count > 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(uniform is not an array)");
- return;
- }
- }
-
- /*
- * Note: the _columns_ of a matrix are stored in program registers, not
- * the rows. So, the loops below look a little funny.
- * XXX could optimize this a bit...
- */
-
- /* loop over matrices */
- for (mat = 0; mat < count; mat++) {
-
- /* each matrix: */
- for (col = 0; col < cols; col++) {
- GLfloat *v;
- if (offset >= slots) {
- /* Ignore writes beyond the end of (the used part of) an array */
- return;
- }
- v = program->Parameters->ParameterValues[index + offset];
- for (row = 0; row < rows; row++) {
- if (transpose) {
- v[row] = values[src + row * cols + col];
- }
- else {
- v[row] = values[src + col * rows + row];
- }
- }
-
- offset++;
- }
-
- src += rows * cols; /* next matrix */
- }
-}
-
-
-/**
- * Called by glUniformMatrix*() functions.
- * Note: cols=2, rows=4 ==> array[2] of vec4
- */
-void
-_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
- GLint cols, GLint rows,
- GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values)
-{
- struct gl_uniform *uniform;
- GLint offset;
-
- if (!shProg || !shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniformMatrix(program not linked)");
- return;
- }
-
- if (location == -1)
- return; /* The standard specifies this as a no-op */
-
- if (location < -1) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
- return;
- }
-
- split_location_offset(&location, &offset);
-
- if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
- return;
- }
- if (values == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
-
- uniform = &shProg->Uniforms->Uniforms[location];
-
- if (shProg->VertexProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->VertPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- if (shProg->FragmentProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->FragPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- if (shProg->GeometryProgram) {
- /* convert uniform location to program parameter index */
- GLint index = uniform->GeomPos;
- if (index >= 0) {
- set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
- index, offset,
- count, rows, cols, transpose, values);
- }
- }
-
- uniform->Initialized = GL_TRUE;
-}
-
-
-void GLAPIENTRY
-_mesa_Uniform1fARB(GLint location, GLfloat v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
- GLfloat v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1iARB(GLint location, GLint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4);
-}
-
-
-/** OpenGL 3.0 GLuint-valued functions **/
-void GLAPIENTRY
-_mesa_Uniform1ui(GLint location, GLuint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[2];
- v[0] = v0;
- v[1] = v1;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4);
-}
-
-
-
-void GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 4, location, count, transpose, value);
-}
-
-
-/**
- * Non-square UniformMatrix are OpenGL 2.1
- */
-void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 2, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 3, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram,
- 4, 3, location, count, transpose, value);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformfv(ctx, program, location, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformiv(ctx, program, location, params);
-}
-
-
-/* GL3 */
-void GLAPIENTRY
-_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_uniformuiv(ctx, program, location, params);
-}
-
-
-
-GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
-{
- struct gl_shader_program *shProg;
-
- GET_CURRENT_CONTEXT(ctx);
-
- shProg = _mesa_lookup_shader_program_err(ctx, programObj,
- "glGetUniformLocation");
- if (!shProg)
- return -1;
-
- return _mesa_get_uniform_location(ctx, shProg, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_get_active_uniform(ctx, program, index, maxLength, length, size,
- type, name);
-}
-
-
-/**
- * Plug in shader uniform-related functions into API dispatch table.
- */
-void
-_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
-{
-#if FEATURE_GL
- SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
- SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
- SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
- SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
- SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
- SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
- SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
- SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
- SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
- SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
- SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
- SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
- SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
- SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
- SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
- SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
- SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
-
- SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
- SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
- SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
- SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
-
- /* OpenGL 2.1 */
- SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
-
- /* OpenGL 3.0 */
- /* XXX finish dispatch */
- SET_Uniform1uiEXT(exec, _mesa_Uniform1ui);
- SET_Uniform2uiEXT(exec, _mesa_Uniform2ui);
- SET_Uniform3uiEXT(exec, _mesa_Uniform3ui);
- SET_Uniform4uiEXT(exec, _mesa_Uniform4ui);
- SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv);
- SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv);
- SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv);
- SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv);
- SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv);
-
-
-#endif /* FEATURE_GL */
-}
+/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file uniforms.c + * Functions related to GLSL uniform variables. + * \author Brian Paul + */ + +/** + * XXX things to do: + * 1. Check that the right error code is generated for all _mesa_error() calls. + * 2. Insert FLUSH_VERTICES calls in various places + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "program/prog_uniform.h" +#include "program/prog_instruction.h" + + +static GLenum +base_uniform_type(GLenum type) +{ + switch (type) { +#if 0 /* not needed, for now */ + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_BOOL; +#endif + case GL_FLOAT: + case GL_FLOAT_VEC2: + case GL_FLOAT_VEC3: + case GL_FLOAT_VEC4: + return GL_FLOAT; + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_VEC2: + case GL_UNSIGNED_INT_VEC3: + case GL_UNSIGNED_INT_VEC4: + return GL_UNSIGNED_INT; + case GL_INT: + case GL_INT_VEC2: + case GL_INT_VEC3: + case GL_INT_VEC4: + return GL_INT; + default: + _mesa_problem(NULL, "Invalid type in base_uniform_type()"); + return GL_FLOAT; + } +} + + +static GLboolean +is_boolean_type(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean +is_sampler_type(GLenum type) +{ + switch (type) { + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: + case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static struct gl_program_parameter * +get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index) +{ + const struct gl_program *prog = NULL; + GLint progPos; + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[index].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } + } + } + + if (!prog || progPos < 0) + return NULL; /* should never happen */ + + return &prog->Parameters->Parameters[progPos]; +} + + +/** + * Called by glGetActiveUniform(). + */ +static void +_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *nameOut) +{ + const struct gl_shader_program *shProg; + const struct gl_program *prog = NULL; + const struct gl_program_parameter *param; + GLint progPos; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); + if (!shProg) + return; + + if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + return; + } + + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[index].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } + } + } + + if (!prog || progPos < 0) + return; /* should never happen */ + + ASSERT(progPos < prog->Parameters->NumParameters); + param = &prog->Parameters->Parameters[progPos]; + + if (nameOut) { + _mesa_copy_string(nameOut, maxLength, length, param->Name); + } + + if (size) { + GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + if ((GLint) param->Size > typeSize) { + /* This is an array. + * Array elements are placed on vector[4] boundaries so they're + * a multiple of four floats. We round typeSize up to next multiple + * of four to get the right size below. + */ + typeSize = (typeSize + 3) & ~3; + } + /* Note that the returned size is in units of the <type>, not bytes */ + *size = param->Size / typeSize; + } + + if (type) { + *type = param->DataType; + } +} + + +static unsigned +get_vector_elements(GLenum type) +{ + switch (type) { + case GL_FLOAT: + case GL_INT: + case GL_BOOL: + case GL_UNSIGNED_INT: + default: /* Catch all the various sampler types. */ + return 1; + + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_BOOL_VEC2: + case GL_UNSIGNED_INT_VEC2: + return 2; + + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + case GL_BOOL_VEC3: + case GL_UNSIGNED_INT_VEC3: + return 3; + + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + case GL_BOOL_VEC4: + case GL_UNSIGNED_INT_VEC4: + return 4; + } +} + +static void +get_matrix_dims(GLenum type, GLint *rows, GLint *cols) +{ + switch (type) { + case GL_FLOAT_MAT2: + *rows = *cols = 2; + break; + case GL_FLOAT_MAT2x3: + *rows = 3; + *cols = 2; + break; + case GL_FLOAT_MAT2x4: + *rows = 4; + *cols = 2; + break; + case GL_FLOAT_MAT3: + *rows = 3; + *cols = 3; + break; + case GL_FLOAT_MAT3x2: + *rows = 2; + *cols = 3; + break; + case GL_FLOAT_MAT3x4: + *rows = 4; + *cols = 3; + break; + case GL_FLOAT_MAT4: + *rows = 4; + *cols = 4; + break; + case GL_FLOAT_MAT4x2: + *rows = 2; + *cols = 4; + break; + case GL_FLOAT_MAT4x3: + *rows = 3; + *cols = 4; + break; + default: + *rows = *cols = 0; + } +} + + +/** + * Determine the number of rows and columns occupied by a uniform + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. + */ +static void +get_uniform_rows_cols(const struct gl_program_parameter *p, + GLint *rows, GLint *cols) +{ + get_matrix_dims(p->DataType, rows, cols); + if (*rows == 0 && *cols == 0) { + /* not a matrix type, probably a float or vector */ + *rows = 1; + *cols = get_vector_elements(p->DataType); + } +} + + +/** + * Helper for get_uniform[fi]v() functions. + * Given a shader program name and uniform location, return a pointer + * to the shader program and return the program parameter position. + */ +static void +lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location, + struct gl_program **progOut, GLint *paramPosOut) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v"); + struct gl_program *prog = NULL; + GLint progPos = -1; + + /* if shProg is NULL, we'll have already recorded an error */ + + if (shProg) { + if (!shProg->Uniforms || + location < 0 || + location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); + } + else { + /* OK, find the gl_program and program parameter location */ + progPos = shProg->Uniforms->Uniforms[location].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[location].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } else { + progPos = shProg->Uniforms->Uniforms[location].GeomPos; + if (progPos >= 0) { + prog = &shProg->GeometryProgram->Base; + } + } + } + } + } + + *progOut = prog; + *paramPosOut = progPos; +} + + +/** + * GLGL uniform arrays and structs require special handling. + * + * The GL_ARB_shader_objects spec says that if you use + * glGetUniformLocation to get the location of an array, you CANNOT + * access other elements of the array by adding an offset to the + * returned location. For example, you must call + * glGetUniformLocation("foo[16]") if you want to set the 16th element + * of the array with glUniform(). + * + * HOWEVER, some other OpenGL drivers allow accessing array elements + * by adding an offset to the returned array location. And some apps + * seem to depend on that behaviour. + * + * Mesa's gl_uniform_list doesn't directly support this since each + * entry in the list describes one uniform variable, not one uniform + * element. We could insert dummy entries in the list for each array + * element after [0] but that causes complications elsewhere. + * + * We solve this problem by encoding two values in the location that's + * returned by glGetUniformLocation(): + * a) index into gl_uniform_list::Uniforms[] for the uniform + * b) an array/field offset (0 for simple types) + * + * These two values are encoded in the high and low halves of a GLint. + * By putting the uniform number in the high part and the offset in the + * low part, we can support the unofficial ability to index into arrays + * by adding offsets to the location value. + */ +static void +merge_location_offset(GLint *location, GLint offset) +{ + *location = (*location << 16) | offset; +} + + +/** + * Separate the uniform location and parameter offset. See above. + */ +static void +split_location_offset(GLint *location, GLint *offset) +{ + *offset = *location & 0xffff; + *location = *location >> 16; +} + + + +/** + * Called via glGetUniformfv(). + */ +static void +_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location, + GLfloat *params) +{ + struct gl_program *prog; + GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + + for (j = 0; j < cols; j++ ) { + params[k++] = prog->Parameters->ParameterValues[base][j]; + } + } + } +} + + +/** + * Called via glGetUniformiv(). + * \sa _mesa_get_uniformfv, only difference is a cast. + */ +static void +_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location, + GLint *params) +{ + struct gl_program *prog; + GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + + for (j = 0; j < cols; j++ ) { + params[k++] = (GLint) prog->Parameters->ParameterValues[base][j]; + } + } + } +} + + +/** + * Called via glGetUniformuiv(). + * New in GL_EXT_gpu_shader4, OpenGL 3.0 + * \sa _mesa_get_uniformfv, only difference is a cast. + */ +static void +_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location, + GLuint *params) +{ + struct gl_program *prog; + GLint paramPos; + GLint offset; + + split_location_offset(&location, &offset); + + lookup_uniform_parameter(ctx, program, location, &prog, ¶mPos); + + if (prog) { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + GLint rows, cols, i, j, k; + + get_uniform_rows_cols(p, &rows, &cols); + + k = 0; + for (i = 0; i < rows; i++) { + const int base = paramPos + offset + i; + + for (j = 0; j < cols; j++ ) { + params[k++] = (GLuint) prog->Parameters->ParameterValues[base][j]; + } + } + } +} + + +/** + * Called via glGetUniformLocation(). + * + * The return value will encode two values, the uniform location and an + * offset (used for arrays, structs). + */ +GLint +_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, + const GLchar *name) +{ + GLint offset = 0, location = -1; + + if (shProg->LinkStatus == GL_FALSE) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); + return -1; + } + + /* XXX we should return -1 if the uniform was declared, but not + * actually used. + */ + + /* XXX we need to be able to parse uniform names for structs and arrays + * such as: + * mymatrix[1] + * mystruct.field1 + */ + + { + /* handle 1-dimension arrays here... */ + char *c = strchr(name, '['); + if (c) { + /* truncate name at [ */ + const GLint len = c - name; + GLchar *newName = malloc(len + 1); + if (!newName) + return -1; /* out of mem */ + memcpy(newName, name, len); + newName[len] = 0; + + location = _mesa_lookup_uniform(shProg->Uniforms, newName); + if (location >= 0) { + const GLint element = atoi(c + 1); + if (element > 0) { + /* get type of the uniform array element */ + struct gl_program_parameter *p; + p = get_uniform_parameter(shProg, location); + if (p) { + GLint rows, cols; + get_matrix_dims(p->DataType, &rows, &cols); + if (rows < 1) + rows = 1; + offset = element * rows; + } + } + } + + free(newName); + } + } + + if (location < 0) { + location = _mesa_lookup_uniform(shProg->Uniforms, name); + } + + if (location >= 0) { + merge_location_offset(&location, offset); + } + + return location; +} + + + +/** + * Update the vertex/fragment program's TexturesUsed array. + * + * This needs to be called after glUniform(set sampler var) is called. + * A call to glUniform(samplerVar, value) causes a sampler to point to a + * particular texture unit. We know the sampler's texture target + * (1D/2D/3D/etc) from compile time but the sampler's texture unit is + * set by glUniform() calls. + * + * So, scan the program->SamplerUnits[] and program->SamplerTargets[] + * information to update the prog->TexturesUsed[] values. + * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, + * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. + * We'll use that info for state validation before rendering. + */ +void +_mesa_update_shader_textures_used(struct gl_program *prog) +{ + GLuint s; + + memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); + + for (s = 0; s < MAX_SAMPLERS; s++) { + if (prog->SamplersUsed & (1 << s)) { + GLuint unit = prog->SamplerUnits[s]; + GLuint tgt = prog->SamplerTargets[s]; + assert(unit < MAX_TEXTURE_IMAGE_UNITS); + assert(tgt < NUM_TEXTURE_TARGETS); + prog->TexturesUsed[unit] |= (1 << tgt); + } + } +} + + +/** + * Check if the type given by userType is allowed to set a uniform of the + * target type. Generally, equivalence is required, but setting Boolean + * uniforms can be done with glUniformiv or glUniformfv. + */ +static GLboolean +compatible_types(GLenum userType, GLenum targetType) +{ + if (userType == targetType) + return GL_TRUE; + + if (targetType == GL_BOOL && (userType == GL_FLOAT || + userType == GL_UNSIGNED_INT || + userType == GL_INT)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 || + userType == GL_UNSIGNED_INT_VEC2 || + userType == GL_INT_VEC2)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 || + userType == GL_UNSIGNED_INT_VEC3 || + userType == GL_INT_VEC3)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 || + userType == GL_UNSIGNED_INT_VEC4 || + userType == GL_INT_VEC4)) + return GL_TRUE; + + if (is_sampler_type(targetType) && userType == GL_INT) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Set the value of a program's uniform variable. + * \param program the program whose uniform to update + * \param index the index of the program parameter for the uniform + * \param offset additional parameter slot offset (for arrays) + * \param type the incoming datatype of 'values' + * \param count the number of uniforms to set + * \param elems number of elements per uniform (1, 2, 3 or 4) + * \param values the new values, of datatype 'type' + */ +static void +set_program_uniform(struct gl_context *ctx, struct gl_program *program, + GLint index, GLint offset, + GLenum type, GLsizei count, GLint elems, + const void *values) +{ + const struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; + + assert(offset >= 0); + assert(elems >= 1); + assert(elems <= 4); + + if (!compatible_types(type, param->DataType)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); + return; + } + + if (index + offset > (GLint) program->Parameters->Size) { + /* out of bounds! */ + return; + } + + if (param->Type == PROGRAM_SAMPLER) { + /* This controls which texture unit which is used by a sampler */ + GLboolean changed = GL_FALSE; + GLint i; + + /* this should have been caught by the compatible_types() check */ + ASSERT(type == GL_INT); + + /* loop over number of samplers to change */ + for (i = 0; i < count; i++) { + GLuint sampler = + (GLuint) program->Parameters->ParameterValues[index + offset + i][0]; + GLuint texUnit = ((GLuint *) values)[i]; + + /* check that the sampler (tex unit index) is legal */ + if (texUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index for '%s')", + param->Name); + return; + } + + /* This maps a sampler to a texture unit: */ + if (sampler < MAX_SAMPLERS) { +#if 0 + printf("Set program %p sampler %d '%s' to unit %u\n", + program, sampler, param->Name, texUnit); +#endif + if (program->SamplerUnits[sampler] != texUnit) { + program->SamplerUnits[sampler] = texUnit; + changed = GL_TRUE; + } + } + } + + if (changed) { + /* When a sampler's value changes it usually requires rewriting + * a GPU program's TEX instructions since there may not be a + * sampler->texture lookup table. We signal this with the + * ProgramStringNotify() callback. + */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM); + _mesa_update_shader_textures_used(program); + /* Do we need to care about the return value here? + * This should not be the first time the driver was notified of + * this program. + */ + (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program); + } + } + else { + /* ordinary uniform variable */ + const GLboolean isUniformBool = is_boolean_type(param->DataType); + const GLenum basicType = base_uniform_type(type); + const GLint slots = (param->Size + 3) / 4; + const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + GLsizei k, i; + + if ((GLint) param->Size > typeSize) { + /* an array */ + /* we'll ignore extra data below */ + } + else { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniform(uniform '%s' is not an array)", + param->Name); + return; + } + } + + /* loop over number of array elements */ + for (k = 0; k < count; k++) { + GLfloat *uniformVal; + + if (offset + k >= slots) { + /* Extra array data is ignored */ + break; + } + + /* uniformVal (the destination) is always float[4] */ + uniformVal = program->Parameters->ParameterValues[index + offset + k]; + + if (basicType == GL_INT) { + /* convert user's ints to floats */ + const GLint *iValues = ((const GLint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else if (basicType == GL_UNSIGNED_INT) { + /* convert user's uints to floats */ + const GLuint *iValues = ((const GLuint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else { + const GLfloat *fValues = ((const GLfloat *) values) + k * elems; + assert(basicType == GL_FLOAT); + for (i = 0; i < elems; i++) { + uniformVal[i] = fValues[i]; + } + } + + /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ + if (isUniformBool) { + for (i = 0; i < elems; i++) { + uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; + } + } + } + } +} + + +/** + * Called via glUniform*() functions. + */ +void +_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, + GLint location, GLsizei count, + const GLvoid *values, GLenum type) +{ + struct gl_uniform *uniform; + GLint elems, offset; + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)", + location); + return; + } + + split_location_offset(&location, &offset); + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location); + return; + } + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); + return; + } + + elems = _mesa_sizeof_glsl_type(type); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + uniform = &shProg->Uniforms->Uniforms[location]; + + if (ctx->Shader.Flags & GLSL_UNIFORMS) { + const GLenum basicType = base_uniform_type(type); + GLint i; + printf("Mesa: set program %u uniform %s (loc %d) to: ", + shProg->Name, uniform->Name, location); + if (basicType == GL_INT) { + const GLint *v = (const GLint *) values; + for (i = 0; i < count * elems; i++) { + printf("%d ", v[i]); + } + } + else if (basicType == GL_UNSIGNED_INT) { + const GLuint *v = (const GLuint *) values; + for (i = 0; i < count * elems; i++) { + printf("%u ", v[i]); + } + } + else { + const GLfloat *v = (const GLfloat *) values; + assert(basicType == GL_FLOAT); + for (i = 0; i < count * elems; i++) { + printf("%g ", v[i]); + } + } + printf("\n"); + } + + /* A uniform var may be used by both a vertex shader and a fragment + * shader. We may need to update one or both shader's uniform here: + */ + if (shProg->VertexProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->VertPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->VertexProgram->Base, + index, offset, type, count, elems, values); + } + } + + if (shProg->FragmentProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->FragPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->FragmentProgram->Base, + index, offset, type, count, elems, values); + } + } + + if (shProg->GeometryProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->GeomPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->GeometryProgram->Base, + index, offset, type, count, elems, values); + } + } + + uniform->Initialized = GL_TRUE; +} + + +/** + * Set a matrix-valued program parameter. + */ +static void +set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, + GLuint index, GLuint offset, + GLuint count, GLuint rows, GLuint cols, + GLboolean transpose, const GLfloat *values) +{ + GLuint mat, row, col; + GLuint src = 0; + const struct gl_program_parameter * param = &program->Parameters->Parameters[index]; + const GLuint slots = (param->Size + 3) / 4; + const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + GLint nr, nc; + + /* check that the number of rows, columns is correct */ + get_matrix_dims(param->DataType, &nr, &nc); + if (rows != nr || cols != nc) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(matrix size mismatch)"); + return; + } + + if ((GLint) param->Size <= typeSize) { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(uniform is not an array)"); + return; + } + } + + /* + * Note: the _columns_ of a matrix are stored in program registers, not + * the rows. So, the loops below look a little funny. + * XXX could optimize this a bit... + */ + + /* loop over matrices */ + for (mat = 0; mat < count; mat++) { + + /* each matrix: */ + for (col = 0; col < cols; col++) { + GLfloat *v; + if (offset >= slots) { + /* Ignore writes beyond the end of (the used part of) an array */ + return; + } + v = program->Parameters->ParameterValues[index + offset]; + for (row = 0; row < rows; row++) { + if (transpose) { + v[row] = values[src + row * cols + col]; + } + else { + v[row] = values[src + col * rows + row]; + } + } + + offset++; + } + + src += rows * cols; /* next matrix */ + } +} + + +/** + * Called by glUniformMatrix*() functions. + * Note: cols=2, rows=4 ==> array[2] of vec4 + */ +void +_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, + GLint cols, GLint rows, + GLint location, GLsizei count, + GLboolean transpose, const GLfloat *values) +{ + struct gl_uniform *uniform; + GLint offset; + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)"); + return; + } + + split_location_offset(&location, &offset); + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); + return; + } + if (values == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + uniform = &shProg->Uniforms->Uniforms[location]; + + if (shProg->VertexProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->VertPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + if (shProg->FragmentProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->FragPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + if (shProg->GeometryProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->GeomPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + uniform->Initialized = GL_TRUE; +} + + +void GLAPIENTRY +_mesa_Uniform1fARB(GLint location, GLfloat v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, + GLfloat v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1iARB(GLint location, GLint v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); +} + +void GLAPIENTRY +_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT); +} + +void GLAPIENTRY +_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); +} + + +/** OpenGL 3.0 GLuint-valued functions **/ +void GLAPIENTRY +_mesa_Uniform1ui(GLint location, GLuint v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); +} + + + +void GLAPIENTRY +_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 4, location, count, transpose, value); +} + + +/** + * Non-square UniformMatrix are OpenGL 2.1 + */ +void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 3, location, count, transpose, value); +} + + +void GLAPIENTRY +_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniformfv(ctx, program, location, params); +} + + +void GLAPIENTRY +_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniformiv(ctx, program, location, params); +} + + +/* GL3 */ +void GLAPIENTRY +_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_uniformuiv(ctx, program, location, params); +} + + + +GLint GLAPIENTRY +_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) +{ + struct gl_shader_program *shProg; + + GET_CURRENT_CONTEXT(ctx); + + shProg = _mesa_lookup_shader_program_err(ctx, programObj, + "glGetUniformLocation"); + if (!shProg) + return -1; + + return _mesa_get_uniform_location(ctx, shProg, name); +} + + +void GLAPIENTRY +_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_active_uniform(ctx, program, index, maxLength, length, size, + type, name); +} + + +/** + * Plug in shader uniform-related functions into API dispatch table. + */ +void +_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) +{ +#if FEATURE_GL + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + + /* OpenGL 2.1 */ + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + + /* OpenGL 3.0 */ + /* XXX finish dispatch */ + SET_Uniform1uiEXT(exec, _mesa_Uniform1ui); + SET_Uniform2uiEXT(exec, _mesa_Uniform2ui); + SET_Uniform3uiEXT(exec, _mesa_Uniform3ui); + SET_Uniform4uiEXT(exec, _mesa_Uniform4ui); + SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv); + SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv); + SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv); + SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv); + SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv); + + +#endif /* FEATURE_GL */ +} diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c index f18fa5fcc..c7a0d69a4 100644 --- a/mesalib/src/mesa/main/version.c +++ b/mesalib/src/mesa/main/version.c @@ -1,285 +1,288 @@ -/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "imports.h"
-#include "mtypes.h"
-#include "version.h"
-
-
-
-/**
- * Examine enabled GL extensions to determine GL version.
- * Return major and minor version numbers.
- */
-static void
-compute_version(struct gl_context *ctx)
-{
- GLuint major, minor;
- static const int max = 100;
-
- const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
- const GLboolean ver_1_4 = (ver_1_3 &&
- ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_shadow &&
- ctx->Extensions.ARB_texture_env_crossbar &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.ARB_window_pos &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_fog_coord &&
- ctx->Extensions.EXT_multi_draw_arrays &&
- ctx->Extensions.EXT_point_parameters &&
- ctx->Extensions.EXT_secondary_color &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.EXT_texture_lod_bias &&
- ctx->Extensions.SGIS_generate_mipmap);
- const GLboolean ver_1_5 = (ver_1_4 &&
- ctx->Extensions.ARB_occlusion_query &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.EXT_shadow_funcs);
- const GLboolean ver_2_0 = (ver_1_5 &&
- ctx->Extensions.ARB_draw_buffers &&
- ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_shader_objects &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate &&
-
- /* Technically, 2.0 requires the functionality
- * of the EXT version. Enable 2.0 if either
- * extension is available, and assume that a
- * driver that only exposes the ATI extension
- * will fallback to software when necessary.
- */
- (ctx->Extensions.EXT_stencil_two_side
- || ctx->Extensions.ATI_separate_stencil));
- const GLboolean ver_2_1 = (ver_2_0 &&
- ctx->Const.GLSLVersion >= 120 &&
- ctx->Extensions.EXT_pixel_buffer_object &&
- ctx->Extensions.EXT_texture_sRGB);
- const GLboolean ver_3_0 = (ver_2_1 &&
- ctx->Extensions.ARB_half_float_pixel &&
- ctx->Extensions.ARB_map_buffer_range &&
- ctx->Extensions.ARB_texture_float &&
- ctx->Extensions.ARB_texture_rg &&
- ctx->Extensions.ARB_texture_compression_rgtc &&
- ctx->Extensions.APPLE_vertex_array_object &&
- ctx->Extensions.EXT_draw_buffers2 &&
- ctx->Extensions.EXT_framebuffer_blit &&
- ctx->Extensions.EXT_framebuffer_multisample &&
- ctx->Extensions.EXT_framebuffer_object &&
- ctx->Extensions.EXT_framebuffer_sRGB &&
- ctx->Extensions.EXT_packed_depth_stencil &&
- ctx->Extensions.EXT_packed_float &&
- ctx->Extensions.EXT_texture_array &&
- ctx->Extensions.EXT_texture_integer &&
- ctx->Extensions.EXT_texture_shared_exponent &&
- ctx->Extensions.EXT_transform_feedback &&
- ctx->Extensions.NV_conditional_render);
- const GLboolean ver_3_1 = (ver_3_0 &&
- ctx->Extensions.ARB_copy_buffer &&
- ctx->Extensions.ARB_draw_instanced &&
- ctx->Extensions.ARB_texture_buffer_object &&
- ctx->Extensions.ARB_uniform_buffer_object &&
- ctx->Extensions.NV_primitive_restart &&
- ctx->Extensions.NV_texture_rectangle &&
- ctx->Const.MaxVertexTextureImageUnits >= 16);
- const GLboolean ver_3_2 = (ver_3_1 &&
- ctx->Extensions.ARB_depth_clamp &&
- ctx->Extensions.ARB_draw_elements_base_vertex &&
- ctx->Extensions.ARB_fragment_coord_conventions &&
- ctx->Extensions.ARB_geometry_shader4 &&
- ctx->Extensions.EXT_provoking_vertex &&
- ctx->Extensions.ARB_seamless_cube_map &&
- ctx->Extensions.ARB_sync &&
- ctx->Extensions.ARB_texture_multisample &&
- ctx->Extensions.EXT_vertex_array_bgra);
- const GLboolean ver_3_3 = (ver_3_2 &&
- ctx->Extensions.ARB_blend_func_extended &&
- ctx->Extensions.ARB_explicit_attrib_location &&
- ctx->Extensions.ARB_instanced_arrays &&
- ctx->Extensions.ARB_occlusion_query2 &&
- ctx->Extensions.ARB_sampler_objects &&
- ctx->Extensions.ARB_texture_rgb10_a2ui &&
- ctx->Extensions.ARB_timer_query &&
- ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
- ctx->Extensions.EXT_texture_swizzle);
-
- if (ver_3_3) {
- major = 3;
- minor = 3;
- }
- else if (ver_3_2) {
- major = 3;
- minor = 2;
- }
- else if (ver_3_1) {
- major = 3;
- minor = 1;
- }
- else if (ver_3_0) {
- major = 3;
- minor = 0;
- }
- else if (ver_2_1) {
- major = 2;
- minor = 1;
- }
- else if (ver_2_0) {
- major = 2;
- minor = 0;
- }
- else if (ver_1_5) {
- major = 1;
- minor = 5;
- }
- else if (ver_1_4) {
- major = 1;
- minor = 4;
- }
- else if (ver_1_3) {
- major = 1;
- minor = 3;
- }
- else {
- major = 1;
- minor = 2;
- }
-
- ctx->VersionMajor = major;
- ctx->VersionMinor = minor;
- ctx->VersionString = (char *) malloc(max);
- if (ctx->VersionString) {
- _mesa_snprintf(ctx->VersionString, max,
- "%u.%u Mesa " MESA_VERSION_STRING,
- ctx->VersionMajor, ctx->VersionMinor);
- }
-}
-
-static void
-compute_version_es1(struct gl_context *ctx)
-{
- static const int max = 100;
-
- /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
- const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
- /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
- const GLboolean ver_1_1 = (ver_1_0 &&
- ctx->Extensions.EXT_point_parameters &&
- ctx->Extensions.SGIS_generate_mipmap &&
- ctx->Extensions.ARB_vertex_buffer_object);
-
- if (ver_1_1) {
- ctx->VersionMajor = 1;
- ctx->VersionMinor = 1;
- } else if (ver_1_0) {
- ctx->VersionMajor = 1;
- ctx->VersionMinor = 0;
- } else {
- _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
- }
-
- ctx->VersionString = (char *) malloc(max);
- if (ctx->VersionString) {
- _mesa_snprintf(ctx->VersionString, max,
- "OpenGL ES-CM 1.%d Mesa " MESA_VERSION_STRING,
- ctx->VersionMinor);
- }
-}
-
-static void
-compute_version_es2(struct gl_context *ctx)
-{
- static const int max = 100;
-
- /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
- const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.ARB_shader_objects &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate);
- if (ver_2_0) {
- ctx->VersionMajor = 2;
- ctx->VersionMinor = 0;
- } else {
- _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
- }
-
- ctx->VersionString = (char *) malloc(max);
- if (ctx->VersionString) {
- _mesa_snprintf(ctx->VersionString, max,
- "OpenGL ES 2.0 Mesa " MESA_VERSION_STRING);
- }
-}
-
-/**
- * Set the context's VersionMajor, VersionMinor, VersionString fields.
- * This should only be called once as part of context initialization
- * or to perform version check for GLX_ARB_create_context_profile.
- */
-void
-_mesa_compute_version(struct gl_context *ctx)
-{
- if (ctx->VersionMajor)
- return;
-
- switch (ctx->API) {
- case API_OPENGL:
- compute_version(ctx);
- break;
- case API_OPENGLES:
- compute_version_es1(ctx);
- break;
- case API_OPENGLES2:
- compute_version_es2(ctx);
- break;
- }
-
-}
+/* + * Mesa 3-D graphics library + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "imports.h" +#include "mtypes.h" +#include "version.h" + + + +/** + * Examine enabled GL extensions to determine GL version. + * Return major and minor version numbers. + */ +static void +compute_version(struct gl_context *ctx) +{ + GLuint major, minor; + static const int max = 100; + + const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample && + ctx->Extensions.ARB_multitexture && + ctx->Extensions.ARB_texture_border_clamp && + ctx->Extensions.ARB_texture_compression && + ctx->Extensions.ARB_texture_cube_map && + ctx->Extensions.EXT_texture_env_add && + ctx->Extensions.ARB_texture_env_combine && + ctx->Extensions.ARB_texture_env_dot3); + const GLboolean ver_1_4 = (ver_1_3 && + ctx->Extensions.ARB_depth_texture && + ctx->Extensions.ARB_shadow && + ctx->Extensions.ARB_texture_env_crossbar && + ctx->Extensions.ARB_texture_mirrored_repeat && + ctx->Extensions.ARB_window_pos && + ctx->Extensions.EXT_blend_color && + ctx->Extensions.EXT_blend_func_separate && + ctx->Extensions.EXT_blend_minmax && + ctx->Extensions.EXT_blend_subtract && + ctx->Extensions.EXT_fog_coord && + ctx->Extensions.EXT_multi_draw_arrays && + ctx->Extensions.EXT_point_parameters && + ctx->Extensions.EXT_secondary_color && + ctx->Extensions.EXT_stencil_wrap && + ctx->Extensions.EXT_texture_lod_bias && + ctx->Extensions.SGIS_generate_mipmap); + const GLboolean ver_1_5 = (ver_1_4 && + ctx->Extensions.ARB_occlusion_query && + ctx->Extensions.ARB_vertex_buffer_object && + ctx->Extensions.EXT_shadow_funcs); + const GLboolean ver_2_0 = (ver_1_5 && + ctx->Extensions.ARB_draw_buffers && + ctx->Extensions.ARB_point_sprite && + ctx->Extensions.ARB_shader_objects && + ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader && + ctx->Extensions.ARB_texture_non_power_of_two && + ctx->Extensions.EXT_blend_equation_separate && + + /* Technically, 2.0 requires the functionality + * of the EXT version. Enable 2.0 if either + * extension is available, and assume that a + * driver that only exposes the ATI extension + * will fallback to software when necessary. + */ + (ctx->Extensions.EXT_stencil_two_side + || ctx->Extensions.ATI_separate_stencil)); + const GLboolean ver_2_1 = (ver_2_0 && + ctx->Const.GLSLVersion >= 120 && + ctx->Extensions.EXT_pixel_buffer_object && + ctx->Extensions.EXT_texture_sRGB); + const GLboolean ver_3_0 = (ver_2_1 && + ctx->Extensions.ARB_color_buffer_float && + ctx->Extensions.ARB_depth_buffer_float && + ctx->Extensions.ARB_half_float_pixel && + ctx->Extensions.ARB_map_buffer_range && + ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_texture_rg && + ctx->Extensions.ARB_texture_compression_rgtc && + ctx->Extensions.APPLE_vertex_array_object && + ctx->Extensions.EXT_draw_buffers2 && + ctx->Extensions.EXT_framebuffer_blit && + ctx->Extensions.EXT_framebuffer_multisample && + ctx->Extensions.EXT_framebuffer_object && + ctx->Extensions.EXT_framebuffer_sRGB && + ctx->Extensions.EXT_packed_depth_stencil && + ctx->Extensions.EXT_packed_float && + ctx->Extensions.EXT_texture_array && + ctx->Extensions.EXT_texture_integer && + ctx->Extensions.EXT_texture_shared_exponent && + ctx->Extensions.EXT_transform_feedback && + ctx->Extensions.NV_conditional_render); + const GLboolean ver_3_1 = (ver_3_0 && + ctx->Extensions.ARB_copy_buffer && + ctx->Extensions.ARB_draw_instanced && + ctx->Extensions.ARB_texture_buffer_object && + ctx->Extensions.ARB_uniform_buffer_object && + ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.NV_primitive_restart && + ctx->Extensions.NV_texture_rectangle && + ctx->Const.MaxVertexTextureImageUnits >= 16); + const GLboolean ver_3_2 = (ver_3_1 && + ctx->Extensions.ARB_depth_clamp && + ctx->Extensions.ARB_draw_elements_base_vertex && + ctx->Extensions.ARB_fragment_coord_conventions && + ctx->Extensions.ARB_geometry_shader4 && + ctx->Extensions.EXT_provoking_vertex && + ctx->Extensions.ARB_seamless_cube_map && + ctx->Extensions.ARB_sync && + ctx->Extensions.ARB_texture_multisample && + ctx->Extensions.EXT_vertex_array_bgra); + const GLboolean ver_3_3 = (ver_3_2 && + ctx->Extensions.ARB_blend_func_extended && + ctx->Extensions.ARB_explicit_attrib_location && + ctx->Extensions.ARB_instanced_arrays && + ctx->Extensions.ARB_occlusion_query2 && + ctx->Extensions.ARB_sampler_objects && + ctx->Extensions.ARB_texture_rgb10_a2ui && + ctx->Extensions.ARB_timer_query && + ctx->Extensions.ARB_vertex_type_2_10_10_10_rev && + ctx->Extensions.EXT_texture_swizzle); + + if (ver_3_3) { + major = 3; + minor = 3; + } + else if (ver_3_2) { + major = 3; + minor = 2; + } + else if (ver_3_1) { + major = 3; + minor = 1; + } + else if (ver_3_0) { + major = 3; + minor = 0; + } + else if (ver_2_1) { + major = 2; + minor = 1; + } + else if (ver_2_0) { + major = 2; + minor = 0; + } + else if (ver_1_5) { + major = 1; + minor = 5; + } + else if (ver_1_4) { + major = 1; + minor = 4; + } + else if (ver_1_3) { + major = 1; + minor = 3; + } + else { + major = 1; + minor = 2; + } + + ctx->VersionMajor = major; + ctx->VersionMinor = minor; + ctx->VersionString = (char *) malloc(max); + if (ctx->VersionString) { + _mesa_snprintf(ctx->VersionString, max, + "%u.%u Mesa " MESA_VERSION_STRING, + ctx->VersionMajor, ctx->VersionMinor); + } +} + +static void +compute_version_es1(struct gl_context *ctx) +{ + static const int max = 100; + + /* OpenGL ES 1.0 is derived from OpenGL 1.3 */ + const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample && + ctx->Extensions.ARB_multitexture && + ctx->Extensions.ARB_texture_compression && + ctx->Extensions.EXT_texture_env_add && + ctx->Extensions.ARB_texture_env_combine && + ctx->Extensions.ARB_texture_env_dot3); + /* OpenGL ES 1.1 is derived from OpenGL 1.5 */ + const GLboolean ver_1_1 = (ver_1_0 && + ctx->Extensions.EXT_point_parameters && + ctx->Extensions.SGIS_generate_mipmap && + ctx->Extensions.ARB_vertex_buffer_object); + + if (ver_1_1) { + ctx->VersionMajor = 1; + ctx->VersionMinor = 1; + } else if (ver_1_0) { + ctx->VersionMajor = 1; + ctx->VersionMinor = 0; + } else { + _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support."); + } + + ctx->VersionString = (char *) malloc(max); + if (ctx->VersionString) { + _mesa_snprintf(ctx->VersionString, max, + "OpenGL ES-CM 1.%d Mesa " MESA_VERSION_STRING, + ctx->VersionMinor); + } +} + +static void +compute_version_es2(struct gl_context *ctx) +{ + static const int max = 100; + + /* OpenGL ES 2.0 is derived from OpenGL 2.0 */ + const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample && + ctx->Extensions.ARB_multitexture && + ctx->Extensions.ARB_texture_compression && + ctx->Extensions.ARB_texture_cube_map && + ctx->Extensions.ARB_texture_mirrored_repeat && + ctx->Extensions.EXT_blend_color && + ctx->Extensions.EXT_blend_func_separate && + ctx->Extensions.EXT_blend_minmax && + ctx->Extensions.EXT_blend_subtract && + ctx->Extensions.EXT_stencil_wrap && + ctx->Extensions.ARB_vertex_buffer_object && + ctx->Extensions.ARB_shader_objects && + ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader && + ctx->Extensions.ARB_texture_non_power_of_two && + ctx->Extensions.EXT_blend_equation_separate); + if (ver_2_0) { + ctx->VersionMajor = 2; + ctx->VersionMinor = 0; + } else { + _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support."); + } + + ctx->VersionString = (char *) malloc(max); + if (ctx->VersionString) { + _mesa_snprintf(ctx->VersionString, max, + "OpenGL ES 2.0 Mesa " MESA_VERSION_STRING); + } +} + +/** + * Set the context's VersionMajor, VersionMinor, VersionString fields. + * This should only be called once as part of context initialization + * or to perform version check for GLX_ARB_create_context_profile. + */ +void +_mesa_compute_version(struct gl_context *ctx) +{ + if (ctx->VersionMajor) + return; + + switch (ctx->API) { + case API_OPENGL: + compute_version(ctx); + break; + case API_OPENGLES: + compute_version_es1(ctx); + break; + case API_OPENGLES2: + compute_version_es2(ctx); + break; + } + +} diff --git a/mesalib/src/mesa/program/arbprogparse.c b/mesalib/src/mesa/program/arbprogparse.c index ebbc195bc..7f778c3c3 100644 --- a/mesalib/src/mesa/program/arbprogparse.c +++ b/mesalib/src/mesa/program/arbprogparse.c @@ -1,219 +1,222 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#define DEBUG_PARSING 0
-
-/**
- * \file arbprogparse.c
- * ARB_*_program parser core
- * \author Karl Rasche
- */
-
-/**
-Notes on program parameters, etc.
-
-The instructions we emit will use six kinds of source registers:
-
- PROGRAM_INPUT - input registers
- PROGRAM_TEMPORARY - temp registers
- PROGRAM_ADDRESS - address/indirect register
- PROGRAM_SAMPLER - texture sampler
- PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
- PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
- + a state variable, like "state.fog.color", or
- + a pointer to a "program.local[k]" parameter, or
- + a pointer to a "program.env[k]" parameter
-
-Basically, all the program.local[] and program.env[] values will get mapped
-into the unified gl_program->Parameters array. This solves the problem of
-having three separate program parameter arrays.
-*/
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/mtypes.h"
-#include "arbprogparse.h"
-#include "programopt.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-#include "prog_instruction.h"
-#include "program_parser.h"
-
-
-void
-_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
- const GLvoid *str, GLsizei len,
- struct gl_fragment_program *program)
-{
- struct gl_program prog;
- struct asm_parser_state state;
- GLuint i;
-
- ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
-
- memset(&prog, 0, sizeof(prog));
- memset(&state, 0, sizeof(state));
- state.prog = &prog;
-
- if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
- &state)) {
- /* Error in the program. Just return. */
- return;
- }
-
- if (program->Base.String != NULL)
- free(program->Base.String);
-
- /* Copy the relevant contents of the arb_program struct into the
- * fragment_program struct.
- */
- program->Base.String = prog.String;
- program->Base.NumInstructions = prog.NumInstructions;
- program->Base.NumTemporaries = prog.NumTemporaries;
- program->Base.NumParameters = prog.NumParameters;
- program->Base.NumAttributes = prog.NumAttributes;
- program->Base.NumAddressRegs = prog.NumAddressRegs;
- program->Base.NumNativeInstructions = prog.NumNativeInstructions;
- program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
- program->Base.NumNativeParameters = prog.NumNativeParameters;
- program->Base.NumNativeAttributes = prog.NumNativeAttributes;
- program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
- program->Base.NumAluInstructions = prog.NumAluInstructions;
- program->Base.NumTexInstructions = prog.NumTexInstructions;
- program->Base.NumTexIndirections = prog.NumTexIndirections;
- program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
- program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
- program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
- program->Base.InputsRead = prog.InputsRead;
- program->Base.OutputsWritten = prog.OutputsWritten;
- program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
- program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
- if (prog.TexturesUsed[i])
- program->Base.SamplersUsed |= (1 << i);
- }
- program->Base.ShadowSamplers = prog.ShadowSamplers;
- switch (state.option.Fog) {
- case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
- case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
- case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
- default: program->FogOption = GL_NONE; break;
- }
- program->OriginUpperLeft = state.option.OriginUpperLeft;
- program->PixelCenterInteger = state.option.PixelCenterInteger;
-
- program->UsesKill = state.fragment.UsesKill;
-
- if (program->FogOption)
- program->Base.InputsRead |= FRAG_BIT_FOGC;
-
- if (program->Base.Instructions)
- free(program->Base.Instructions);
- program->Base.Instructions = prog.Instructions;
-
- if (program->Base.Parameters)
- _mesa_free_parameter_list(program->Base.Parameters);
- program->Base.Parameters = prog.Parameters;
-
- /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
- * or similar. We used to leave this up to drivers, but it appears
- * there's no hardware that wants to do fog in a discrete stage separate
- * from the fragment shader.
- */
- if (program->FogOption != GL_NONE) {
- _mesa_append_fog_code(ctx, program);
- program->FogOption = GL_NONE;
- }
-
-#if DEBUG_FP
- printf("____________Fragment program %u ________\n", program->Base.Id);
- _mesa_print_program(&program->Base);
-#endif
-}
-
-
-
-/**
- * Parse the vertex program string. If success, update the given
- * vertex_program object with the new program. Else, leave the vertex_program
- * object unchanged.
- */
-void
-_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
- const GLvoid *str, GLsizei len,
- struct gl_vertex_program *program)
-{
- struct gl_program prog;
- struct asm_parser_state state;
-
- ASSERT(target == GL_VERTEX_PROGRAM_ARB);
-
- memset(&prog, 0, sizeof(prog));
- memset(&state, 0, sizeof(state));
- state.prog = &prog;
-
- if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
- &state)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
- return;
- }
-
- if (program->Base.String != NULL)
- free(program->Base.String);
-
- /* Copy the relevant contents of the arb_program struct into the
- * vertex_program struct.
- */
- program->Base.String = prog.String;
- program->Base.NumInstructions = prog.NumInstructions;
- program->Base.NumTemporaries = prog.NumTemporaries;
- program->Base.NumParameters = prog.NumParameters;
- program->Base.NumAttributes = prog.NumAttributes;
- program->Base.NumAddressRegs = prog.NumAddressRegs;
- program->Base.NumNativeInstructions = prog.NumNativeInstructions;
- program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
- program->Base.NumNativeParameters = prog.NumNativeParameters;
- program->Base.NumNativeAttributes = prog.NumNativeAttributes;
- program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
- program->Base.InputsRead = prog.InputsRead;
- program->Base.OutputsWritten = prog.OutputsWritten;
- program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
- program->IsPositionInvariant = (state.option.PositionInvariant)
- ? GL_TRUE : GL_FALSE;
-
- if (program->Base.Instructions)
- free(program->Base.Instructions);
- program->Base.Instructions = prog.Instructions;
-
- if (program->Base.Parameters)
- _mesa_free_parameter_list(program->Base.Parameters);
- program->Base.Parameters = prog.Parameters;
-
-#if DEBUG_VP
- printf("____________Vertex program %u __________\n", program->Base.Id);
- _mesa_print_program(&program->Base);
-#endif
-}
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define DEBUG_PARSING 0 + +/** + * \file arbprogparse.c + * ARB_*_program parser core + * \author Karl Rasche + */ + +/** +Notes on program parameters, etc. + +The instructions we emit will use six kinds of source registers: + + PROGRAM_INPUT - input registers + PROGRAM_TEMPORARY - temp registers + PROGRAM_ADDRESS - address/indirect register + PROGRAM_SAMPLER - texture sampler + PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal + PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: + + a state variable, like "state.fog.color", or + + a pointer to a "program.local[k]" parameter, or + + a pointer to a "program.env[k]" parameter + +Basically, all the program.local[] and program.env[] values will get mapped +into the unified gl_program->Parameters array. This solves the problem of +having three separate program parameter arrays. +*/ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/mtypes.h" +#include "arbprogparse.h" +#include "programopt.h" +#include "prog_parameter.h" +#include "prog_statevars.h" +#include "prog_instruction.h" +#include "program_parser.h" + + +void +_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_fragment_program *program) +{ + struct gl_program prog; + struct asm_parser_state state; + GLuint i; + + ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { + /* Error in the program. Just return. */ + return; + } + + if (program->Base.String != NULL) + free(program->Base.String); + + /* Copy the relevant contents of the arb_program struct into the + * fragment_program struct. + */ + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.NumAluInstructions = prog.NumAluInstructions; + program->Base.NumTexInstructions = prog.NumTexInstructions; + program->Base.NumTexIndirections = prog.NumTexIndirections; + program->Base.NumNativeAluInstructions = prog.NumAluInstructions; + program->Base.NumNativeTexInstructions = prog.NumTexInstructions; + program->Base.NumNativeTexIndirections = prog.NumTexIndirections; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; + for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { + program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; + if (prog.TexturesUsed[i]) + program->Base.SamplersUsed |= (1 << i); + } + program->Base.ShadowSamplers = prog.ShadowSamplers; + switch (state.option.Fog) { + case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; + case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; + case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break; + default: program->FogOption = GL_NONE; break; + } + program->OriginUpperLeft = state.option.OriginUpperLeft; + program->PixelCenterInteger = state.option.PixelCenterInteger; + + program->UsesKill = state.fragment.UsesKill; + + if (program->FogOption) + program->Base.InputsRead |= FRAG_BIT_FOGC; + + if (program->Base.Instructions) + free(program->Base.Instructions); + program->Base.Instructions = prog.Instructions; + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + program->Base.Parameters = prog.Parameters; + + /* Append fog instructions now if the program has "OPTION ARB_fog_exp" + * or similar. We used to leave this up to drivers, but it appears + * there's no hardware that wants to do fog in a discrete stage separate + * from the fragment shader. + */ + if (program->FogOption != GL_NONE) { + /* XXX: we should somehow recompile this to remove clamping if disabled + * On the ATI driver, this is unclampled if fragment clamping is disabled + */ + _mesa_append_fog_code(ctx, program, GL_TRUE); + program->FogOption = GL_NONE; + } + +#if DEBUG_FP + printf("____________Fragment program %u ________\n", program->Base.Id); + _mesa_print_program(&program->Base); +#endif +} + + + +/** + * Parse the vertex program string. If success, update the given + * vertex_program object with the new program. Else, leave the vertex_program + * object unchanged. + */ +void +_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_vertex_program *program) +{ + struct gl_program prog; + struct asm_parser_state state; + + ASSERT(target == GL_VERTEX_PROGRAM_ARB); + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); + return; + } + + if (program->Base.String != NULL) + free(program->Base.String); + + /* Copy the relevant contents of the arb_program struct into the + * vertex_program struct. + */ + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; + program->IsPositionInvariant = (state.option.PositionInvariant) + ? GL_TRUE : GL_FALSE; + + if (program->Base.Instructions) + free(program->Base.Instructions); + program->Base.Instructions = prog.Instructions; + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + program->Base.Parameters = prog.Parameters; + +#if DEBUG_VP + printf("____________Vertex program %u __________\n", program->Base.Id); + _mesa_print_program(&program->Base); +#endif +} diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index c1b28ec3f..bf2513d47 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -1,3332 +1,3309 @@ -/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_to_mesa.cpp
- *
- * Translate GLSL IR to Mesa's gl_program representation.
- */
-
-#include <stdio.h>
-#include "main/compiler.h"
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_print_visitor.h"
-#include "ir_expression_flattening.h"
-#include "glsl_types.h"
-#include "glsl_parser_extras.h"
-#include "../glsl/program.h"
-#include "ir_optimization.h"
-#include "ast.h"
-
-extern "C" {
-#include "main/mtypes.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/hash_table.h"
-#include "program/prog_instruction.h"
-#include "program/prog_optimize.h"
-#include "program/prog_print.h"
-#include "program/program.h"
-#include "program/prog_uniform.h"
-#include "program/prog_parameter.h"
-#include "program/sampler.h"
-}
-
-static int swizzle_for_size(int size);
-
-/**
- * This struct is a corresponding struct to Mesa prog_src_register, with
- * wider fields.
- */
-typedef struct ir_to_mesa_src_reg {
- ir_to_mesa_src_reg(int file, int index, const glsl_type *type)
- {
- this->file = (gl_register_file) file;
- this->index = index;
- if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
- this->swizzle = swizzle_for_size(type->vector_elements);
- else
- this->swizzle = SWIZZLE_XYZW;
- this->negate = 0;
- this->reladdr = NULL;
- }
-
- ir_to_mesa_src_reg()
- {
- this->file = PROGRAM_UNDEFINED;
- this->index = 0;
- this->swizzle = 0;
- this->negate = 0;
- this->reladdr = NULL;
- }
-
- gl_register_file file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
- GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
- int negate; /**< NEGATE_XYZW mask from mesa */
- /** Register index should be offset by the integer in this reg. */
- ir_to_mesa_src_reg *reladdr;
-} ir_to_mesa_src_reg;
-
-typedef struct ir_to_mesa_dst_reg {
- int file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
- int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
- GLuint cond_mask:4;
- /** Register index should be offset by the integer in this reg. */
- ir_to_mesa_src_reg *reladdr;
-} ir_to_mesa_dst_reg;
-
-extern ir_to_mesa_src_reg ir_to_mesa_undef;
-
-class ir_to_mesa_instruction : public exec_node {
-public:
- /* Callers of this ralloc-based new need not call delete. It's
- * easier to just ralloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *node;
-
- node = rzalloc_size(ctx, size);
- assert(node != NULL);
-
- return node;
- }
-
- enum prog_opcode op;
- ir_to_mesa_dst_reg dst_reg;
- ir_to_mesa_src_reg src_reg[3];
- /** Pointer to the ir source this tree came from for debugging */
- ir_instruction *ir;
- GLboolean cond_update;
- bool saturate;
- int sampler; /**< sampler index */
- int tex_target; /**< One of TEXTURE_*_INDEX */
- GLboolean tex_shadow;
-
- class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */
-};
-
-class variable_storage : public exec_node {
-public:
- variable_storage(ir_variable *var, gl_register_file file, int index)
- : file(file), index(index), var(var)
- {
- /* empty */
- }
-
- gl_register_file file;
- int index;
- ir_variable *var; /* variable that maps to this, if any */
-};
-
-class function_entry : public exec_node {
-public:
- ir_function_signature *sig;
-
- /**
- * identifier of this function signature used by the program.
- *
- * At the point that Mesa instructions for function calls are
- * generated, we don't know the address of the first instruction of
- * the function body. So we make the BranchTarget that is called a
- * small integer and rewrite them during set_branchtargets().
- */
- int sig_id;
-
- /**
- * Pointer to first instruction of the function body.
- *
- * Set during function body emits after main() is processed.
- */
- ir_to_mesa_instruction *bgn_inst;
-
- /**
- * Index of the first instruction of the function body in actual
- * Mesa IR.
- *
- * Set after convertion from ir_to_mesa_instruction to prog_instruction.
- */
- int inst;
-
- /** Storage for the return value. */
- ir_to_mesa_src_reg return_reg;
-};
-
-class ir_to_mesa_visitor : public ir_visitor {
-public:
- ir_to_mesa_visitor();
- ~ir_to_mesa_visitor();
-
- function_entry *current_function;
-
- struct gl_context *ctx;
- struct gl_program *prog;
- struct gl_shader_program *shader_program;
- struct gl_shader_compiler_options *options;
-
- int next_temp;
-
- variable_storage *find_variable_storage(ir_variable *var);
-
- function_entry *get_function_signature(ir_function_signature *sig);
-
- ir_to_mesa_src_reg get_temp(const glsl_type *type);
- void reladdr_to_temp(ir_instruction *ir,
- ir_to_mesa_src_reg *reg, int *num_reladdr);
-
- struct ir_to_mesa_src_reg src_reg_for_float(float val);
-
- /**
- * \name Visit methods
- *
- * As typical for the visitor pattern, there must be one \c visit method for
- * each concrete subclass of \c ir_instruction. Virtual base classes within
- * the hierarchy should not have \c visit methods.
- */
- /*@{*/
- virtual void visit(ir_variable *);
- virtual void visit(ir_loop *);
- virtual void visit(ir_loop_jump *);
- virtual void visit(ir_function_signature *);
- virtual void visit(ir_function *);
- virtual void visit(ir_expression *);
- virtual void visit(ir_swizzle *);
- virtual void visit(ir_dereference_variable *);
- virtual void visit(ir_dereference_array *);
- virtual void visit(ir_dereference_record *);
- virtual void visit(ir_assignment *);
- virtual void visit(ir_constant *);
- virtual void visit(ir_call *);
- virtual void visit(ir_return *);
- virtual void visit(ir_discard *);
- virtual void visit(ir_texture *);
- virtual void visit(ir_if *);
- /*@}*/
-
- struct ir_to_mesa_src_reg result;
-
- /** List of variable_storage */
- exec_list variables;
-
- /** List of function_entry */
- exec_list function_signatures;
- int next_signature_id;
-
- /** List of ir_to_mesa_instruction */
- exec_list instructions;
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir,
- enum prog_opcode op);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- ir_to_mesa_src_reg src2);
-
- /**
- * Emit the correct dot-product instruction for the type of arguments
- *
- * \sa ir_to_mesa_emit_op2
- */
- void ir_to_mesa_emit_dp(ir_instruction *ir,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- unsigned elements);
-
- void ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0);
-
- void ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1);
-
- void emit_scs(ir_instruction *ir, enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- const ir_to_mesa_src_reg &src);
-
- GLboolean try_emit_mad(ir_expression *ir,
- int mul_operand);
- GLboolean try_emit_sat(ir_expression *ir);
-
- void emit_swz(ir_expression *ir);
-
- bool process_move_condition(ir_rvalue *ir);
-
- void copy_propagate(void);
-
- void *mem_ctx;
-};
-
-ir_to_mesa_src_reg ir_to_mesa_undef = ir_to_mesa_src_reg(PROGRAM_UNDEFINED, 0, NULL);
-
-ir_to_mesa_dst_reg ir_to_mesa_undef_dst = {
- PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL,
-};
-
-ir_to_mesa_dst_reg ir_to_mesa_address_reg = {
- PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL
-};
-
-static void
-fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
-
-static void
-fail_link(struct gl_shader_program *prog, const char *fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
- va_end(args);
-
- prog->LinkStatus = GL_FALSE;
-}
-
-static int
-swizzle_for_size(int size)
-{
- int size_swizzles[4] = {
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
- };
-
- assert((size >= 1) && (size <= 4));
- return size_swizzles[size - 1];
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- ir_to_mesa_src_reg src2)
-{
- ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
- int num_reladdr = 0;
-
- /* If we have to do relative addressing, we want to load the ARL
- * reg directly for one of the regs, and preload the other reladdr
- * sources into temps.
- */
- num_reladdr += dst.reladdr != NULL;
- num_reladdr += src0.reladdr != NULL;
- num_reladdr += src1.reladdr != NULL;
- num_reladdr += src2.reladdr != NULL;
-
- reladdr_to_temp(ir, &src2, &num_reladdr);
- reladdr_to_temp(ir, &src1, &num_reladdr);
- reladdr_to_temp(ir, &src0, &num_reladdr);
-
- if (dst.reladdr) {
- ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg,
- *dst.reladdr);
-
- num_reladdr--;
- }
- assert(num_reladdr == 0);
-
- inst->op = op;
- inst->dst_reg = dst;
- inst->src_reg[0] = src0;
- inst->src_reg[1] = src1;
- inst->src_reg[2] = src2;
- inst->ir = ir;
-
- inst->function = NULL;
-
- this->instructions.push_tail(inst);
-
- return inst;
-}
-
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1)
-{
- return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0)
-{
- assert(dst.writemask != 0);
- return ir_to_mesa_emit_op3(ir, op, dst,
- src0, ir_to_mesa_undef, ir_to_mesa_undef);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir,
- enum prog_opcode op)
-{
- return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst,
- ir_to_mesa_undef,
- ir_to_mesa_undef,
- ir_to_mesa_undef);
-}
-
-void
-ir_to_mesa_visitor::ir_to_mesa_emit_dp(ir_instruction *ir,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- unsigned elements)
-{
- static const gl_inst_opcode dot_opcodes[] = {
- OPCODE_DP2, OPCODE_DP3, OPCODE_DP4
- };
-
- ir_to_mesa_emit_op3(ir, dot_opcodes[elements - 2],
- dst, src0, src1, ir_to_mesa_undef);
-}
-
-inline ir_to_mesa_dst_reg
-ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg)
-{
- ir_to_mesa_dst_reg dst_reg;
-
- dst_reg.file = reg.file;
- dst_reg.index = reg.index;
- dst_reg.writemask = WRITEMASK_XYZW;
- dst_reg.cond_mask = COND_TR;
- dst_reg.reladdr = reg.reladdr;
-
- return dst_reg;
-}
-
-inline ir_to_mesa_src_reg
-ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg)
-{
- return ir_to_mesa_src_reg(reg.file, reg.index, NULL);
-}
-
-/**
- * Emits Mesa scalar opcodes to produce unique answers across channels.
- *
- * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
- * channel determines the result across all channels. So to do a vec4
- * of this operation, we want to emit a scalar per source channel used
- * to produce dest channels.
- */
-void
-ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg orig_src0,
- ir_to_mesa_src_reg orig_src1)
-{
- int i, j;
- int done_mask = ~dst.writemask;
-
- /* Mesa RCP is a scalar operation splatting results to all channels,
- * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
- * dst channels.
- */
- for (i = 0; i < 4; i++) {
- GLuint this_mask = (1 << i);
- ir_to_mesa_instruction *inst;
- ir_to_mesa_src_reg src0 = orig_src0;
- ir_to_mesa_src_reg src1 = orig_src1;
-
- if (done_mask & this_mask)
- continue;
-
- GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
- GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
- for (j = i + 1; j < 4; j++) {
- /* If there is another enabled component in the destination that is
- * derived from the same inputs, generate its value on this pass as
- * well.
- */
- if (!(done_mask & (1 << j)) &&
- GET_SWZ(src0.swizzle, j) == src0_swiz &&
- GET_SWZ(src1.swizzle, j) == src1_swiz) {
- this_mask |= (1 << j);
- }
- }
- src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
- src0_swiz, src0_swiz);
- src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
- src1_swiz, src1_swiz);
-
- inst = ir_to_mesa_emit_op2(ir, op,
- dst,
- src0,
- src1);
- inst->dst_reg.writemask = this_mask;
- done_mask |= this_mask;
- }
-}
-
-void
-ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0)
-{
- ir_to_mesa_src_reg undef = ir_to_mesa_undef;
-
- undef.swizzle = SWIZZLE_XXXX;
-
- ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef);
-}
-
-/**
- * Emit an OPCODE_SCS instruction
- *
- * The \c SCS opcode functions a bit differently than the other Mesa (or
- * ARB_fragment_program) opcodes. Instead of splatting its result across all
- * four components of the destination, it writes one value to the \c x
- * component and another value to the \c y component.
- *
- * \param ir IR instruction being processed
- * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which
- * value is desired.
- * \param dst Destination register
- * \param src Source register
- */
-void
-ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- const ir_to_mesa_src_reg &src)
-{
- /* Vertex programs cannot use the SCS opcode.
- */
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) {
- ir_to_mesa_emit_scalar_op1(ir, op, dst, src);
- return;
- }
-
- const unsigned component = (op == OPCODE_SIN) ? 0 : 1;
- const unsigned scs_mask = (1U << component);
- int done_mask = ~dst.writemask;
- ir_to_mesa_src_reg tmp;
-
- assert(op == OPCODE_SIN || op == OPCODE_COS);
-
- /* If there are compnents in the destination that differ from the component
- * that will be written by the SCS instrution, we'll need a temporary.
- */
- if (scs_mask != unsigned(dst.writemask)) {
- tmp = get_temp(glsl_type::vec4_type);
- }
-
- for (unsigned i = 0; i < 4; i++) {
- unsigned this_mask = (1U << i);
- ir_to_mesa_src_reg src0 = src;
-
- if ((done_mask & this_mask) != 0)
- continue;
-
- /* The source swizzle specified which component of the source generates
- * sine / cosine for the current component in the destination. The SCS
- * instruction requires that this value be swizzle to the X component.
- * Replace the current swizzle with a swizzle that puts the source in
- * the X component.
- */
- unsigned src0_swiz = GET_SWZ(src.swizzle, i);
-
- src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
- src0_swiz, src0_swiz);
- for (unsigned j = i + 1; j < 4; j++) {
- /* If there is another enabled component in the destination that is
- * derived from the same inputs, generate its value on this pass as
- * well.
- */
- if (!(done_mask & (1 << j)) &&
- GET_SWZ(src0.swizzle, j) == src0_swiz) {
- this_mask |= (1 << j);
- }
- }
-
- if (this_mask != scs_mask) {
- ir_to_mesa_instruction *inst;
- ir_to_mesa_dst_reg tmp_dst = ir_to_mesa_dst_reg_from_src(tmp);
-
- /* Emit the SCS instruction.
- */
- inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, tmp_dst, src0);
- inst->dst_reg.writemask = scs_mask;
-
- /* Move the result of the SCS instruction to the desired location in
- * the destination.
- */
- tmp.swizzle = MAKE_SWIZZLE4(component, component,
- component, component);
- inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, tmp);
- inst->dst_reg.writemask = this_mask;
- } else {
- /* Emit the SCS instruction to write directly to the destination.
- */
- ir_to_mesa_instruction *inst =
- ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, src0);
- inst->dst_reg.writemask = scs_mask;
- }
-
- done_mask |= this_mask;
- }
-}
-
-struct ir_to_mesa_src_reg
-ir_to_mesa_visitor::src_reg_for_float(float val)
-{
- ir_to_mesa_src_reg src_reg(PROGRAM_CONSTANT, -1, NULL);
-
- src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- &val, 1, &src_reg.swizzle);
-
- return src_reg;
-}
-
-static int
-type_size(const struct glsl_type *type)
-{
- unsigned int i;
- int size;
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- if (type->is_matrix()) {
- return type->matrix_columns;
- } else {
- /* Regardless of size of vector, it gets a vec4. This is bad
- * packing for things like floats, but otherwise arrays become a
- * mess. Hopefully a later pass over the code can pack scalars
- * down if appropriate.
- */
- return 1;
- }
- case GLSL_TYPE_ARRAY:
- assert(type->length > 0);
- return type_size(type->fields.array) * type->length;
- case GLSL_TYPE_STRUCT:
- size = 0;
- for (i = 0; i < type->length; i++) {
- size += type_size(type->fields.structure[i].type);
- }
- return size;
- case GLSL_TYPE_SAMPLER:
- /* Samplers take up one slot in UNIFORMS[], but they're baked in
- * at link time.
- */
- return 1;
- default:
- assert(0);
- return 0;
- }
-}
-
-/**
- * In the initial pass of codegen, we assign temporary numbers to
- * intermediate results. (not SSA -- variable assignments will reuse
- * storage). Actual register allocation for the Mesa VM occurs in a
- * pass over the Mesa IR later.
- */
-ir_to_mesa_src_reg
-ir_to_mesa_visitor::get_temp(const glsl_type *type)
-{
- ir_to_mesa_src_reg src_reg;
- int swizzle[4];
- int i;
-
- src_reg.file = PROGRAM_TEMPORARY;
- src_reg.index = next_temp;
- src_reg.reladdr = NULL;
- next_temp += type_size(type);
-
- if (type->is_array() || type->is_record()) {
- src_reg.swizzle = SWIZZLE_NOOP;
- } else {
- for (i = 0; i < type->vector_elements; i++)
- swizzle[i] = i;
- for (; i < 4; i++)
- swizzle[i] = type->vector_elements - 1;
- src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
- swizzle[2], swizzle[3]);
- }
- src_reg.negate = 0;
-
- return src_reg;
-}
-
-variable_storage *
-ir_to_mesa_visitor::find_variable_storage(ir_variable *var)
-{
-
- variable_storage *entry;
-
- foreach_iter(exec_list_iterator, iter, this->variables) {
- entry = (variable_storage *)iter.get();
-
- if (entry->var == var)
- return entry;
- }
-
- return NULL;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_variable *ir)
-{
- if (strcmp(ir->name, "gl_FragCoord") == 0) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
-
- fp->OriginUpperLeft = ir->origin_upper_left;
- fp->PixelCenterInteger = ir->pixel_center_integer;
-
- } else if (strcmp(ir->name, "gl_FragDepth") == 0) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
- switch (ir->depth_layout) {
- case ir_depth_layout_none:
- fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
- break;
- case ir_depth_layout_any:
- fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
- break;
- case ir_depth_layout_greater:
- fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
- break;
- case ir_depth_layout_less:
- fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
- break;
- case ir_depth_layout_unchanged:
- fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
- break;
- default:
- assert(0);
- break;
- }
- }
-
- if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
- unsigned int i;
- const struct gl_builtin_uniform_desc *statevar;
-
- for (i = 0; _mesa_builtin_uniform_desc[i].name; i++) {
- if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0)
- break;
- }
-
- if (!_mesa_builtin_uniform_desc[i].name) {
- fail_link(this->shader_program,
- "Failed to find builtin uniform `%s'\n", ir->name);
- return;
- }
-
- statevar = &_mesa_builtin_uniform_desc[i];
-
- int array_count;
- if (ir->type->is_array()) {
- array_count = ir->type->length;
- } else {
- array_count = 1;
- }
-
- /* Check if this statevar's setup in the STATE file exactly
- * matches how we'll want to reference it as a
- * struct/array/whatever. If not, then we need to move it into
- * temporary storage and hope that it'll get copy-propagated
- * out.
- */
- for (i = 0; i < statevar->num_elements; i++) {
- if (statevar->elements[i].swizzle != SWIZZLE_XYZW) {
- break;
- }
- }
-
- struct variable_storage *storage;
- ir_to_mesa_dst_reg dst;
- if (i == statevar->num_elements) {
- /* We'll set the index later. */
- storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
- this->variables.push_tail(storage);
-
- dst = ir_to_mesa_undef_dst;
- } else {
- storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(storage);
- this->next_temp += type_size(ir->type);
-
- dst = ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg(PROGRAM_TEMPORARY,
- storage->index,
- NULL));
- }
-
-
- for (int a = 0; a < array_count; a++) {
- for (unsigned int i = 0; i < statevar->num_elements; i++) {
- struct gl_builtin_uniform_element *element = &statevar->elements[i];
- int tokens[STATE_LENGTH];
-
- memcpy(tokens, element->tokens, sizeof(element->tokens));
- if (ir->type->is_array()) {
- tokens[1] = a;
- }
-
- int index = _mesa_add_state_reference(this->prog->Parameters,
- (gl_state_index *)tokens);
-
- if (storage->file == PROGRAM_STATE_VAR) {
- if (storage->index == -1) {
- storage->index = index;
- } else {
- assert(index ==
- (int)(storage->index + a * statevar->num_elements + i));
- }
- } else {
- ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
- src.swizzle = element->swizzle;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
- /* even a float takes up a whole vec4 reg in a struct/array. */
- dst.index++;
- }
- }
- }
- if (storage->file == PROGRAM_TEMPORARY &&
- dst.index != storage->index + type_size(ir->type)) {
- fail_link(this->shader_program,
- "failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
- ir->name, dst.index - storage->index,
- type_size(ir->type));
- }
- }
-}
-
-void
-ir_to_mesa_visitor::visit(ir_loop *ir)
-{
- ir_dereference_variable *counter = NULL;
-
- if (ir->counter != NULL)
- counter = new(ir) ir_dereference_variable(ir->counter);
-
- if (ir->from != NULL) {
- assert(ir->counter != NULL);
-
- ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
-
- a->accept(this);
- delete a;
- }
-
- ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP);
-
- if (ir->to) {
- ir_expression *e =
- new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
- counter, ir->to);
- ir_if *if_stmt = new(ir) ir_if(e);
-
- ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
-
- if_stmt->then_instructions.push_tail(brk);
-
- if_stmt->accept(this);
-
- delete if_stmt;
- delete e;
- delete brk;
- }
-
- visit_exec_list(&ir->body_instructions, this);
-
- if (ir->increment) {
- ir_expression *e =
- new(ir) ir_expression(ir_binop_add, counter->type,
- counter, ir->increment);
-
- ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
-
- a->accept(this);
- delete a;
- delete e;
- }
-
- ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_loop_jump *ir)
-{
- switch (ir->mode) {
- case ir_loop_jump::jump_break:
- ir_to_mesa_emit_op0(NULL, OPCODE_BRK);
- break;
- case ir_loop_jump::jump_continue:
- ir_to_mesa_emit_op0(NULL, OPCODE_CONT);
- break;
- }
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_function_signature *ir)
-{
- assert(0);
- (void)ir;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_function *ir)
-{
- /* Ignore function bodies other than main() -- we shouldn't see calls to
- * them since they should all be inlined before we get to ir_to_mesa.
- */
- if (strcmp(ir->name, "main") == 0) {
- const ir_function_signature *sig;
- exec_list empty;
-
- sig = ir->matching_signature(&empty);
-
- assert(sig);
-
- foreach_iter(exec_list_iterator, iter, sig->body) {
- ir_instruction *ir = (ir_instruction *)iter.get();
-
- ir->accept(this);
- }
- }
-}
-
-GLboolean
-ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
-{
- int nonmul_operand = 1 - mul_operand;
- ir_to_mesa_src_reg a, b, c;
-
- ir_expression *expr = ir->operands[mul_operand]->as_expression();
- if (!expr || expr->operation != ir_binop_mul)
- return false;
-
- expr->operands[0]->accept(this);
- a = this->result;
- expr->operands[1]->accept(this);
- b = this->result;
- ir->operands[nonmul_operand]->accept(this);
- c = this->result;
-
- this->result = get_temp(ir->type);
- ir_to_mesa_emit_op3(ir, OPCODE_MAD,
- ir_to_mesa_dst_reg_from_src(this->result), a, b, c);
-
- return true;
-}
-
-GLboolean
-ir_to_mesa_visitor::try_emit_sat(ir_expression *ir)
-{
- /* Saturates were only introduced to vertex programs in
- * NV_vertex_program3, so don't give them to drivers in the VP.
- */
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
- return false;
-
- ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
- if (!sat_src)
- return false;
-
- sat_src->accept(this);
- ir_to_mesa_src_reg src = this->result;
-
- this->result = get_temp(ir->type);
- ir_to_mesa_instruction *inst;
- inst = ir_to_mesa_emit_op1(ir, OPCODE_MOV,
- ir_to_mesa_dst_reg_from_src(this->result),
- src);
- inst->saturate = true;
-
- return true;
-}
-
-void
-ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
- ir_to_mesa_src_reg *reg, int *num_reladdr)
-{
- if (!reg->reladdr)
- return;
-
- ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr);
-
- if (*num_reladdr != 1) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
-
- ir_to_mesa_emit_op1(ir, OPCODE_MOV,
- ir_to_mesa_dst_reg_from_src(temp), *reg);
- *reg = temp;
- }
-
- (*num_reladdr)--;
-}
-
-void
-ir_to_mesa_visitor::emit_swz(ir_expression *ir)
-{
- /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
- * This means that each of the operands is either an immediate value of -1,
- * 0, or 1, or is a component from one source register (possibly with
- * negation).
- */
- uint8_t components[4] = { 0 };
- bool negate[4] = { false };
- ir_variable *var = NULL;
-
- for (unsigned i = 0; i < ir->type->vector_elements; i++) {
- ir_rvalue *op = ir->operands[i];
-
- assert(op->type->is_scalar());
-
- while (op != NULL) {
- switch (op->ir_type) {
- case ir_type_constant: {
-
- assert(op->type->is_scalar());
-
- const ir_constant *const c = op->as_constant();
- if (c->is_one()) {
- components[i] = SWIZZLE_ONE;
- } else if (c->is_zero()) {
- components[i] = SWIZZLE_ZERO;
- } else if (c->is_negative_one()) {
- components[i] = SWIZZLE_ONE;
- negate[i] = true;
- } else {
- assert(!"SWZ constant must be 0.0 or 1.0.");
- }
-
- op = NULL;
- break;
- }
-
- case ir_type_dereference_variable: {
- ir_dereference_variable *const deref =
- (ir_dereference_variable *) op;
-
- assert((var == NULL) || (deref->var == var));
- components[i] = SWIZZLE_X;
- var = deref->var;
- op = NULL;
- break;
- }
-
- case ir_type_expression: {
- ir_expression *const expr = (ir_expression *) op;
-
- assert(expr->operation == ir_unop_neg);
- negate[i] = true;
-
- op = expr->operands[0];
- break;
- }
-
- case ir_type_swizzle: {
- ir_swizzle *const swiz = (ir_swizzle *) op;
-
- components[i] = swiz->mask.x;
- op = swiz->val;
- break;
- }
-
- default:
- assert(!"Should not get here.");
- return;
- }
- }
- }
-
- assert(var != NULL);
-
- ir_dereference_variable *const deref =
- new(mem_ctx) ir_dereference_variable(var);
-
- this->result.file = PROGRAM_UNDEFINED;
- deref->accept(this);
- if (this->result.file == PROGRAM_UNDEFINED) {
- ir_print_visitor v;
- printf("Failed to get tree for expression operand:\n");
- deref->accept(&v);
- exit(1);
- }
-
- ir_to_mesa_src_reg src;
-
- src = this->result;
- src.swizzle = MAKE_SWIZZLE4(components[0],
- components[1],
- components[2],
- components[3]);
- src.negate = ((unsigned(negate[0]) << 0)
- | (unsigned(negate[1]) << 1)
- | (unsigned(negate[2]) << 2)
- | (unsigned(negate[3]) << 3));
-
- /* Storage for our result. Ideally for an assignment we'd be using the
- * actual storage for the result here, instead.
- */
- const ir_to_mesa_src_reg result_src = get_temp(ir->type);
- ir_to_mesa_dst_reg result_dst = ir_to_mesa_dst_reg_from_src(result_src);
-
- /* Limit writes to the channels that will be used by result_src later.
- * This does limit this temp's use as a temporary for multi-instruction
- * sequences.
- */
- result_dst.writemask = (1 << ir->type->vector_elements) - 1;
-
- ir_to_mesa_emit_op1(ir, OPCODE_SWZ, result_dst, src);
- this->result = result_src;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_expression *ir)
-{
- unsigned int operand;
- struct ir_to_mesa_src_reg op[Elements(ir->operands)];
- struct ir_to_mesa_src_reg result_src;
- struct ir_to_mesa_dst_reg result_dst;
-
- /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
- */
- if (ir->operation == ir_binop_add) {
- if (try_emit_mad(ir, 1))
- return;
- if (try_emit_mad(ir, 0))
- return;
- }
- if (try_emit_sat(ir))
- return;
-
- if (ir->operation == ir_quadop_vector) {
- this->emit_swz(ir);
- return;
- }
-
- for (operand = 0; operand < ir->get_num_operands(); operand++) {
- this->result.file = PROGRAM_UNDEFINED;
- ir->operands[operand]->accept(this);
- if (this->result.file == PROGRAM_UNDEFINED) {
- ir_print_visitor v;
- printf("Failed to get tree for expression operand:\n");
- ir->operands[operand]->accept(&v);
- exit(1);
- }
- op[operand] = this->result;
-
- /* Matrix expression operands should have been broken down to vector
- * operations already.
- */
- assert(!ir->operands[operand]->type->is_matrix());
- }
-
- int vector_elements = ir->operands[0]->type->vector_elements;
- if (ir->operands[1]) {
- vector_elements = MAX2(vector_elements,
- ir->operands[1]->type->vector_elements);
- }
-
- this->result.file = PROGRAM_UNDEFINED;
-
- /* Storage for our result. Ideally for an assignment we'd be using
- * the actual storage for the result here, instead.
- */
- result_src = get_temp(ir->type);
- /* convenience for the emit functions below. */
- result_dst = ir_to_mesa_dst_reg_from_src(result_src);
- /* Limit writes to the channels that will be used by result_src later.
- * This does limit this temp's use as a temporary for multi-instruction
- * sequences.
- */
- result_dst.writemask = (1 << ir->type->vector_elements) - 1;
-
- switch (ir->operation) {
- case ir_unop_logic_not:
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst,
- op[0], src_reg_for_float(0.0));
- break;
- case ir_unop_neg:
- op[0].negate = ~op[0].negate;
- result_src = op[0];
- break;
- case ir_unop_abs:
- ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]);
- break;
- case ir_unop_sign:
- ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]);
- break;
- case ir_unop_rcp:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]);
- break;
-
- case ir_unop_exp2:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]);
- break;
- case ir_unop_exp:
- case ir_unop_log:
- assert(!"not reached: should be handled by ir_explog_to_explog2");
- break;
- case ir_unop_log2:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]);
- break;
- case ir_unop_sin:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]);
- break;
- case ir_unop_cos:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]);
- break;
- case ir_unop_sin_reduced:
- emit_scs(ir, OPCODE_SIN, result_dst, op[0]);
- break;
- case ir_unop_cos_reduced:
- emit_scs(ir, OPCODE_COS, result_dst, op[0]);
- break;
-
- case ir_unop_dFdx:
- ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]);
- break;
- case ir_unop_dFdy:
- ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]);
- break;
-
- case ir_unop_noise: {
- const enum prog_opcode opcode =
- prog_opcode(OPCODE_NOISE1
- + (ir->operands[0]->type->vector_elements) - 1);
- assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4));
-
- ir_to_mesa_emit_op1(ir, opcode, result_dst, op[0]);
- break;
- }
-
- case ir_binop_add:
- ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]);
- break;
- case ir_binop_sub:
- ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_mul:
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]);
- break;
- case ir_binop_div:
- assert(!"not reached: should be handled by ir_div_to_mul_rcp");
- case ir_binop_mod:
- assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
- break;
-
- case ir_binop_less:
- ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]);
- break;
- case ir_binop_greater:
- ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]);
- break;
- case ir_binop_lequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]);
- break;
- case ir_binop_gequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]);
- break;
- case ir_binop_equal:
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
- break;
- case ir_binop_nequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- break;
- case ir_binop_all_equal:
- /* "==" operator producing a scalar boolean. */
- if (ir->operands[0]->type->is_vector() ||
- ir->operands[1]->type->is_vector()) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
- ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements);
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ,
- result_dst, result_src, src_reg_for_float(0.0));
- } else {
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
- }
- break;
- case ir_binop_any_nequal:
- /* "!=" operator producing a scalar boolean. */
- if (ir->operands[0]->type->is_vector() ||
- ir->operands[1]->type->is_vector()) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
- ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst, result_src, src_reg_for_float(0.0));
- } else {
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- }
- break;
-
- case ir_unop_any:
- assert(ir->operands[0]->type->is_vector());
- ir_to_mesa_emit_dp(ir, result_dst, op[0], op[0],
- ir->operands[0]->type->vector_elements);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst, result_src, src_reg_for_float(0.0));
- break;
-
- case ir_binop_logic_xor:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_logic_or:
- /* This could be a saturated add and skip the SNE. */
- ir_to_mesa_emit_op2(ir, OPCODE_ADD,
- result_dst,
- op[0], op[1]);
-
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst,
- result_src, src_reg_for_float(0.0));
- break;
-
- case ir_binop_logic_and:
- /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
- ir_to_mesa_emit_op2(ir, OPCODE_MUL,
- result_dst,
- op[0], op[1]);
- break;
-
- case ir_binop_dot:
- assert(ir->operands[0]->type->is_vector());
- assert(ir->operands[0]->type == ir->operands[1]->type);
- ir_to_mesa_emit_dp(ir, result_dst, op[0], op[1],
- ir->operands[0]->type->vector_elements);
- break;
-
- case ir_unop_sqrt:
- /* sqrt(x) = x * rsq(x). */
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, result_src, op[0]);
- /* For incoming channels <= 0, set the result to 0. */
- op[0].negate = ~op[0].negate;
- ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst,
- op[0], result_src, src_reg_for_float(0.0));
- break;
- case ir_unop_rsq:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
- break;
- case ir_unop_i2f:
- case ir_unop_b2f:
- case ir_unop_b2i:
- /* Mesa IR lacks types, ints are stored as truncated floats. */
- result_src = op[0];
- break;
- case ir_unop_f2i:
- ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
- break;
- case ir_unop_f2b:
- case ir_unop_i2b:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst,
- op[0], src_reg_for_float(0.0));
- break;
- case ir_unop_trunc:
- ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
- break;
- case ir_unop_ceil:
- op[0].negate = ~op[0].negate;
- ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
- result_src.negate = ~result_src.negate;
- break;
- case ir_unop_floor:
- ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
- break;
- case ir_unop_fract:
- ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]);
- break;
-
- case ir_binop_min:
- ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]);
- break;
- case ir_binop_max:
- ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]);
- break;
- case ir_binop_pow:
- ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]);
- break;
-
- case ir_unop_bit_not:
- case ir_unop_u2f:
- case ir_binop_lshift:
- case ir_binop_rshift:
- case ir_binop_bit_and:
- case ir_binop_bit_xor:
- case ir_binop_bit_or:
- case ir_unop_round_even:
- assert(!"GLSL 1.30 features unsupported");
- break;
-
- case ir_quadop_vector:
- /* This operation should have already been handled.
- */
- assert(!"Should not get here.");
- break;
- }
-
- this->result = result_src;
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_swizzle *ir)
-{
- ir_to_mesa_src_reg src_reg;
- int i;
- int swizzle[4];
-
- /* Note that this is only swizzles in expressions, not those on the left
- * hand side of an assignment, which do write masking. See ir_assignment
- * for that.
- */
-
- ir->val->accept(this);
- src_reg = this->result;
- assert(src_reg.file != PROGRAM_UNDEFINED);
-
- for (i = 0; i < 4; i++) {
- if (i < ir->type->vector_elements) {
- switch (i) {
- case 0:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x);
- break;
- case 1:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y);
- break;
- case 2:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z);
- break;
- case 3:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w);
- break;
- }
- } else {
- /* If the type is smaller than a vec4, replicate the last
- * channel out.
- */
- swizzle[i] = swizzle[ir->type->vector_elements - 1];
- }
- }
-
- src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0],
- swizzle[1],
- swizzle[2],
- swizzle[3]);
-
- this->result = src_reg;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
-{
- variable_storage *entry = find_variable_storage(ir->var);
- ir_variable *var = ir->var;
-
- if (!entry) {
- switch (var->mode) {
- case ir_var_uniform:
- entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
- var->location);
- this->variables.push_tail(entry);
- break;
- case ir_var_in:
- case ir_var_inout:
- /* The linker assigns locations for varyings and attributes,
- * including deprecated builtins (like gl_Color), user-assign
- * generic attributes (glBindVertexLocation), and
- * user-defined varyings.
- *
- * FINISHME: We would hit this path for function arguments. Fix!
- */
- assert(var->location != -1);
- entry = new(mem_ctx) variable_storage(var,
- PROGRAM_INPUT,
- var->location);
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
- var->location >= VERT_ATTRIB_GENERIC0) {
- _mesa_add_attribute(this->prog->Attributes,
- var->name,
- _mesa_sizeof_glsl_type(var->type->gl_type),
- var->type->gl_type,
- var->location - VERT_ATTRIB_GENERIC0);
- }
- break;
- case ir_var_out:
- assert(var->location != -1);
- entry = new(mem_ctx) variable_storage(var,
- PROGRAM_OUTPUT,
- var->location);
- break;
- case ir_var_system_value:
- entry = new(mem_ctx) variable_storage(var,
- PROGRAM_SYSTEM_VALUE,
- var->location);
- break;
- case ir_var_auto:
- case ir_var_temporary:
- entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(entry);
-
- next_temp += type_size(var->type);
- break;
- }
-
- if (!entry) {
- printf("Failed to make storage for %s\n", var->name);
- exit(1);
- }
- }
-
- this->result = ir_to_mesa_src_reg(entry->file, entry->index, var->type);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_array *ir)
-{
- ir_constant *index;
- ir_to_mesa_src_reg src_reg;
- int element_size = type_size(ir->type);
-
- index = ir->array_index->constant_expression_value();
-
- ir->array->accept(this);
- src_reg = this->result;
-
- if (index) {
- src_reg.index += index->value.i[0] * element_size;
- } else {
- ir_to_mesa_src_reg array_base = this->result;
- /* Variable index array dereference. It eats the "vec4" of the
- * base of the array and an index that offsets the Mesa register
- * index.
- */
- ir->array_index->accept(this);
-
- ir_to_mesa_src_reg index_reg;
-
- if (element_size == 1) {
- index_reg = this->result;
- } else {
- index_reg = get_temp(glsl_type::float_type);
-
- ir_to_mesa_emit_op2(ir, OPCODE_MUL,
- ir_to_mesa_dst_reg_from_src(index_reg),
- this->result, src_reg_for_float(element_size));
- }
-
- src_reg.reladdr = ralloc(mem_ctx, ir_to_mesa_src_reg);
- memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg));
- }
-
- /* If the type is smaller than a vec4, replicate the last channel out. */
- if (ir->type->is_scalar() || ir->type->is_vector())
- src_reg.swizzle = swizzle_for_size(ir->type->vector_elements);
- else
- src_reg.swizzle = SWIZZLE_NOOP;
-
- this->result = src_reg;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_record *ir)
-{
- unsigned int i;
- const glsl_type *struct_type = ir->record->type;
- int offset = 0;
-
- ir->record->accept(this);
-
- for (i = 0; i < struct_type->length; i++) {
- if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
- break;
- offset += type_size(struct_type->fields.structure[i].type);
- }
-
- /* If the type is smaller than a vec4, replicate the last channel out. */
- if (ir->type->is_scalar() || ir->type->is_vector())
- this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
- else
- this->result.swizzle = SWIZZLE_NOOP;
-
- this->result.index += offset;
-}
-
-/**
- * We want to be careful in assignment setup to hit the actual storage
- * instead of potentially using a temporary like we might with the
- * ir_dereference handler.
- */
-static struct ir_to_mesa_dst_reg
-get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
-{
- /* The LHS must be a dereference. If the LHS is a variable indexed array
- * access of a vector, it must be separated into a series conditional moves
- * before reaching this point (see ir_vec_index_to_cond_assign).
- */
- assert(ir->as_dereference());
- ir_dereference_array *deref_array = ir->as_dereference_array();
- if (deref_array) {
- assert(!deref_array->array->type->is_vector());
- }
-
- /* Use the rvalue deref handler for the most part. We'll ignore
- * swizzles in it and write swizzles using writemask, though.
- */
- ir->accept(v);
- return ir_to_mesa_dst_reg_from_src(v->result);
-}
-
-/**
- * Process the condition of a conditional assignment
- *
- * Examines the condition of a conditional assignment to generate the optimal
- * first operand of a \c CMP instruction. If the condition is a relational
- * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
- * used as the source for the \c CMP instruction. Otherwise the comparison
- * is processed to a boolean result, and the boolean result is used as the
- * operand to the CMP instruction.
- */
-bool
-ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir)
-{
- ir_rvalue *src_ir = ir;
- bool negate = true;
- bool switch_order = false;
-
- ir_expression *const expr = ir->as_expression();
- if ((expr != NULL) && (expr->get_num_operands() == 2)) {
- bool zero_on_left = false;
-
- if (expr->operands[0]->is_zero()) {
- src_ir = expr->operands[1];
- zero_on_left = true;
- } else if (expr->operands[1]->is_zero()) {
- src_ir = expr->operands[0];
- zero_on_left = false;
- }
-
- /* a is - 0 + - 0 +
- * (a < 0) T F F ( a < 0) T F F
- * (0 < a) F F T (-a < 0) F F T
- * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
- * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
- * (a > 0) F F T (-a < 0) F F T
- * (0 > a) T F F ( a < 0) T F F
- * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
- * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
- *
- * Note that exchanging the order of 0 and 'a' in the comparison simply
- * means that the value of 'a' should be negated.
- */
- if (src_ir != ir) {
- switch (expr->operation) {
- case ir_binop_less:
- switch_order = false;
- negate = zero_on_left;
- break;
-
- case ir_binop_greater:
- switch_order = false;
- negate = !zero_on_left;
- break;
-
- case ir_binop_lequal:
- switch_order = true;
- negate = !zero_on_left;
- break;
-
- case ir_binop_gequal:
- switch_order = true;
- negate = zero_on_left;
- break;
-
- default:
- /* This isn't the right kind of comparison afterall, so make sure
- * the whole condition is visited.
- */
- src_ir = ir;
- break;
- }
- }
- }
-
- src_ir->accept(this);
-
- /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
- * condition we produced is 0.0 or 1.0. By flipping the sign, we can
- * choose which value OPCODE_CMP produces without an extra instruction
- * computing the condition.
- */
- if (negate)
- this->result.negate = ~this->result.negate;
-
- return switch_order;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_assignment *ir)
-{
- struct ir_to_mesa_dst_reg l;
- struct ir_to_mesa_src_reg r;
- int i;
-
- ir->rhs->accept(this);
- r = this->result;
-
- l = get_assignment_lhs(ir->lhs, this);
-
- /* FINISHME: This should really set to the correct maximal writemask for each
- * FINISHME: component written (in the loops below). This case can only
- * FINISHME: occur for matrices, arrays, and structures.
- */
- if (ir->write_mask == 0) {
- assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
- l.writemask = WRITEMASK_XYZW;
- } else if (ir->lhs->type->is_scalar()) {
- /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
- * FINISHME: W component of fragment shader output zero, work correctly.
- */
- l.writemask = WRITEMASK_XYZW;
- } else {
- int swizzles[4];
- int first_enabled_chan = 0;
- int rhs_chan = 0;
-
- assert(ir->lhs->type->is_vector());
- l.writemask = ir->write_mask;
-
- for (int i = 0; i < 4; i++) {
- if (l.writemask & (1 << i)) {
- first_enabled_chan = GET_SWZ(r.swizzle, i);
- break;
- }
- }
-
- /* Swizzle a small RHS vector into the channels being written.
- *
- * glsl ir treats write_mask as dictating how many channels are
- * present on the RHS while Mesa IR treats write_mask as just
- * showing which channels of the vec4 RHS get written.
- */
- for (int i = 0; i < 4; i++) {
- if (l.writemask & (1 << i))
- swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
- else
- swizzles[i] = first_enabled_chan;
- }
- r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
- swizzles[2], swizzles[3]);
- }
-
- assert(l.file != PROGRAM_UNDEFINED);
- assert(r.file != PROGRAM_UNDEFINED);
-
- if (ir->condition) {
- const bool switch_order = this->process_move_condition(ir->condition);
- ir_to_mesa_src_reg condition = this->result;
-
- for (i = 0; i < type_size(ir->lhs->type); i++) {
- if (switch_order) {
- ir_to_mesa_emit_op3(ir, OPCODE_CMP, l,
- condition, ir_to_mesa_src_reg_from_dst(l), r);
- } else {
- ir_to_mesa_emit_op3(ir, OPCODE_CMP, l,
- condition, r, ir_to_mesa_src_reg_from_dst(l));
- }
-
- l.index++;
- r.index++;
- }
- } else {
- for (i = 0; i < type_size(ir->lhs->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_constant *ir)
-{
- ir_to_mesa_src_reg src_reg;
- GLfloat stack_vals[4] = { 0 };
- GLfloat *values = stack_vals;
- unsigned int i;
-
- /* Unfortunately, 4 floats is all we can get into
- * _mesa_add_unnamed_constant. So, make a temp to store an
- * aggregate constant and move each constant value into it. If we
- * get lucky, copy propagation will eliminate the extra moves.
- */
-
- if (ir->type->base_type == GLSL_TYPE_STRUCT) {
- ir_to_mesa_src_reg temp_base = get_temp(ir->type);
- ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
-
- foreach_iter(exec_list_iterator, iter, ir->components) {
- ir_constant *field_value = (ir_constant *)iter.get();
- int size = type_size(field_value->type);
-
- assert(size > 0);
-
- field_value->accept(this);
- src_reg = this->result;
-
- for (i = 0; i < (unsigned int)size; i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
-
- src_reg.index++;
- temp.index++;
- }
- }
- this->result = temp_base;
- return;
- }
-
- if (ir->type->is_array()) {
- ir_to_mesa_src_reg temp_base = get_temp(ir->type);
- ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
- int size = type_size(ir->type->fields.array);
-
- assert(size > 0);
-
- for (i = 0; i < ir->type->length; i++) {
- ir->array_elements[i]->accept(this);
- src_reg = this->result;
- for (int j = 0; j < size; j++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
-
- src_reg.index++;
- temp.index++;
- }
- }
- this->result = temp_base;
- return;
- }
-
- if (ir->type->is_matrix()) {
- ir_to_mesa_src_reg mat = get_temp(ir->type);
- ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat);
-
- for (i = 0; i < ir->type->matrix_columns; i++) {
- assert(ir->type->base_type == GLSL_TYPE_FLOAT);
- values = &ir->value.f[i * ir->type->vector_elements];
-
- src_reg = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, NULL);
- src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- values,
- ir->type->vector_elements,
- &src_reg.swizzle);
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg);
-
- mat_column.index++;
- }
-
- this->result = mat;
- return;
- }
-
- src_reg.file = PROGRAM_CONSTANT;
- switch (ir->type->base_type) {
- case GLSL_TYPE_FLOAT:
- values = &ir->value.f[0];
- break;
- case GLSL_TYPE_UINT:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.u[i];
- }
- break;
- case GLSL_TYPE_INT:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.i[i];
- }
- break;
- case GLSL_TYPE_BOOL:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.b[i];
- }
- break;
- default:
- assert(!"Non-float/uint/int/bool constant");
- }
-
- this->result = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, ir->type);
- this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- values,
- ir->type->vector_elements,
- &this->result.swizzle);
-}
-
-function_entry *
-ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig)
-{
- function_entry *entry;
-
- foreach_iter(exec_list_iterator, iter, this->function_signatures) {
- entry = (function_entry *)iter.get();
-
- if (entry->sig == sig)
- return entry;
- }
-
- entry = ralloc(mem_ctx, function_entry);
- entry->sig = sig;
- entry->sig_id = this->next_signature_id++;
- entry->bgn_inst = NULL;
-
- /* Allocate storage for all the parameters. */
- foreach_iter(exec_list_iterator, iter, sig->parameters) {
- ir_variable *param = (ir_variable *)iter.get();
- variable_storage *storage;
-
- storage = find_variable_storage(param);
- assert(!storage);
-
- storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(storage);
-
- this->next_temp += type_size(param->type);
- }
-
- if (!sig->return_type->is_void()) {
- entry->return_reg = get_temp(sig->return_type);
- } else {
- entry->return_reg = ir_to_mesa_undef;
- }
-
- this->function_signatures.push_tail(entry);
- return entry;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_call *ir)
-{
- ir_to_mesa_instruction *call_inst;
- ir_function_signature *sig = ir->get_callee();
- function_entry *entry = get_function_signature(sig);
- int i;
-
- /* Process in parameters. */
- exec_list_iterator sig_iter = sig->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *param = (ir_variable *)sig_iter.get();
-
- if (param->mode == ir_var_in ||
- param->mode == ir_var_inout) {
- variable_storage *storage = find_variable_storage(param);
- assert(storage);
-
- param_rval->accept(this);
- ir_to_mesa_src_reg r = this->result;
-
- ir_to_mesa_dst_reg l;
- l.file = storage->file;
- l.index = storage->index;
- l.reladdr = NULL;
- l.writemask = WRITEMASK_XYZW;
- l.cond_mask = COND_TR;
-
- for (i = 0; i < type_size(param->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- sig_iter.next();
- }
- assert(!sig_iter.has_next());
-
- /* Emit call instruction */
- call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL,
- ir_to_mesa_undef_dst, ir_to_mesa_undef);
- call_inst->function = entry;
-
- /* Process out parameters. */
- sig_iter = sig->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *param = (ir_variable *)sig_iter.get();
-
- if (param->mode == ir_var_out ||
- param->mode == ir_var_inout) {
- variable_storage *storage = find_variable_storage(param);
- assert(storage);
-
- ir_to_mesa_src_reg r;
- r.file = storage->file;
- r.index = storage->index;
- r.reladdr = NULL;
- r.swizzle = SWIZZLE_NOOP;
- r.negate = 0;
-
- param_rval->accept(this);
- ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result);
-
- for (i = 0; i < type_size(param->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- sig_iter.next();
- }
- assert(!sig_iter.has_next());
-
- /* Process return value. */
- this->result = entry->return_reg;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_texture *ir)
-{
- ir_to_mesa_src_reg result_src, coord, lod_info, projector;
- ir_to_mesa_dst_reg result_dst, coord_dst;
- ir_to_mesa_instruction *inst = NULL;
- prog_opcode opcode = OPCODE_NOP;
-
- ir->coordinate->accept(this);
-
- /* Put our coords in a temp. We'll need to modify them for shadow,
- * projection, or LOD, so the only case we'd use it as is is if
- * we're doing plain old texturing. Mesa IR optimization should
- * handle cleaning up our mess in that case.
- */
- coord = get_temp(glsl_type::vec4_type);
- coord_dst = ir_to_mesa_dst_reg_from_src(coord);
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst,
- this->result);
-
- if (ir->projector) {
- ir->projector->accept(this);
- projector = this->result;
- }
-
- /* Storage for our result. Ideally for an assignment we'd be using
- * the actual storage for the result here, instead.
- */
- result_src = get_temp(glsl_type::vec4_type);
- result_dst = ir_to_mesa_dst_reg_from_src(result_src);
-
- switch (ir->op) {
- case ir_tex:
- opcode = OPCODE_TEX;
- break;
- case ir_txb:
- opcode = OPCODE_TXB;
- ir->lod_info.bias->accept(this);
- lod_info = this->result;
- break;
- case ir_txl:
- opcode = OPCODE_TXL;
- ir->lod_info.lod->accept(this);
- lod_info = this->result;
- break;
- case ir_txd:
- case ir_txf:
- assert(!"GLSL 1.30 features unsupported");
- break;
- }
-
- if (ir->projector) {
- if (opcode == OPCODE_TEX) {
- /* Slot the projector in as the last component of the coord. */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector);
- coord_dst.writemask = WRITEMASK_XYZW;
- opcode = OPCODE_TXP;
- } else {
- ir_to_mesa_src_reg coord_w = coord;
- coord_w.swizzle = SWIZZLE_WWWW;
-
- /* For the other TEX opcodes there's no projective version
- * since the last slot is taken up by lod info. Do the
- * projective divide now.
- */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector);
-
- coord_dst.writemask = WRITEMASK_XYZ;
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w);
-
- coord_dst.writemask = WRITEMASK_XYZW;
- coord.swizzle = SWIZZLE_XYZW;
- }
- }
-
- if (ir->shadow_comparitor) {
- /* Slot the shadow value in as the second to last component of the
- * coord.
- */
- ir->shadow_comparitor->accept(this);
- coord_dst.writemask = WRITEMASK_Z;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result);
- coord_dst.writemask = WRITEMASK_XYZW;
- }
-
- if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
- /* Mesa IR stores lod or lod bias in the last channel of the coords. */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info);
- coord_dst.writemask = WRITEMASK_XYZW;
- }
-
- inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord);
-
- if (ir->shadow_comparitor)
- inst->tex_shadow = GL_TRUE;
-
- inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
- this->shader_program,
- this->prog);
-
- const glsl_type *sampler_type = ir->sampler->type;
-
- switch (sampler_type->sampler_dimensionality) {
- case GLSL_SAMPLER_DIM_1D:
- inst->tex_target = (sampler_type->sampler_array)
- ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_2D:
- inst->tex_target = (sampler_type->sampler_array)
- ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_3D:
- inst->tex_target = TEXTURE_3D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_CUBE:
- inst->tex_target = TEXTURE_CUBE_INDEX;
- break;
- case GLSL_SAMPLER_DIM_RECT:
- inst->tex_target = TEXTURE_RECT_INDEX;
- break;
- case GLSL_SAMPLER_DIM_BUF:
- assert(!"FINISHME: Implement ARB_texture_buffer_object");
- break;
- default:
- assert(!"Should not get here.");
- }
-
- this->result = result_src;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_return *ir)
-{
- if (ir->get_value()) {
- ir_to_mesa_dst_reg l;
- int i;
-
- assert(current_function);
-
- ir->get_value()->accept(this);
- ir_to_mesa_src_reg r = this->result;
-
- l = ir_to_mesa_dst_reg_from_src(current_function->return_reg);
-
- for (i = 0; i < type_size(current_function->sig->return_type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- ir_to_mesa_emit_op0(ir, OPCODE_RET);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_discard *ir)
-{
- struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
-
- if (ir->condition) {
- ir->condition->accept(this);
- this->result.negate = ~this->result.negate;
- ir_to_mesa_emit_op1(ir, OPCODE_KIL, ir_to_mesa_undef_dst, this->result);
- } else {
- ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV);
- }
-
- fp->UsesKill = GL_TRUE;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_if *ir)
-{
- ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL;
- ir_to_mesa_instruction *prev_inst;
-
- prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
-
- ir->condition->accept(this);
- assert(this->result.file != PROGRAM_UNDEFINED);
-
- if (this->options->EmitCondCodes) {
- cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
-
- /* See if we actually generated any instruction for generating
- * the condition. If not, then cook up a move to a temp so we
- * have something to set cond_update on.
- */
- if (cond_inst == prev_inst) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type);
- cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV,
- ir_to_mesa_dst_reg_from_src(temp),
- result);
- }
- cond_inst->cond_update = GL_TRUE;
-
- if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF);
- if_inst->dst_reg.cond_mask = COND_NE;
- } else {
- if_inst = ir_to_mesa_emit_op1(ir->condition,
- OPCODE_IF, ir_to_mesa_undef_dst,
- this->result);
- }
-
- this->instructions.push_tail(if_inst);
-
- visit_exec_list(&ir->then_instructions, this);
-
- if (!ir->else_instructions.is_empty()) {
- else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE);
- visit_exec_list(&ir->else_instructions, this);
- }
-
- if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF,
- ir_to_mesa_undef_dst, ir_to_mesa_undef);
-}
-
-ir_to_mesa_visitor::ir_to_mesa_visitor()
-{
- result.file = PROGRAM_UNDEFINED;
- next_temp = 1;
- next_signature_id = 1;
- current_function = NULL;
- mem_ctx = ralloc_context(NULL);
-}
-
-ir_to_mesa_visitor::~ir_to_mesa_visitor()
-{
- ralloc_free(mem_ctx);
-}
-
-static struct prog_src_register
-mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg)
-{
- struct prog_src_register mesa_reg;
-
- mesa_reg.File = reg.file;
- assert(reg.index < (1 << INST_INDEX_BITS));
- mesa_reg.Index = reg.index;
- mesa_reg.Swizzle = reg.swizzle;
- mesa_reg.RelAddr = reg.reladdr != NULL;
- mesa_reg.Negate = reg.negate;
- mesa_reg.Abs = 0;
- mesa_reg.HasIndex2 = GL_FALSE;
- mesa_reg.RelAddr2 = 0;
- mesa_reg.Index2 = 0;
-
- return mesa_reg;
-}
-
-static void
-set_branchtargets(ir_to_mesa_visitor *v,
- struct prog_instruction *mesa_instructions,
- int num_instructions)
-{
- int if_count = 0, loop_count = 0;
- int *if_stack, *loop_stack;
- int if_stack_pos = 0, loop_stack_pos = 0;
- int i, j;
-
- for (i = 0; i < num_instructions; i++) {
- switch (mesa_instructions[i].Opcode) {
- case OPCODE_IF:
- if_count++;
- break;
- case OPCODE_BGNLOOP:
- loop_count++;
- break;
- case OPCODE_BRK:
- case OPCODE_CONT:
- mesa_instructions[i].BranchTarget = -1;
- break;
- default:
- break;
- }
- }
-
- if_stack = rzalloc_array(v->mem_ctx, int, if_count);
- loop_stack = rzalloc_array(v->mem_ctx, int, loop_count);
-
- for (i = 0; i < num_instructions; i++) {
- switch (mesa_instructions[i].Opcode) {
- case OPCODE_IF:
- if_stack[if_stack_pos] = i;
- if_stack_pos++;
- break;
- case OPCODE_ELSE:
- mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
- if_stack[if_stack_pos - 1] = i;
- break;
- case OPCODE_ENDIF:
- mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
- if_stack_pos--;
- break;
- case OPCODE_BGNLOOP:
- loop_stack[loop_stack_pos] = i;
- loop_stack_pos++;
- break;
- case OPCODE_ENDLOOP:
- loop_stack_pos--;
- /* Rewrite any breaks/conts at this nesting level (haven't
- * already had a BranchTarget assigned) to point to the end
- * of the loop.
- */
- for (j = loop_stack[loop_stack_pos]; j < i; j++) {
- if (mesa_instructions[j].Opcode == OPCODE_BRK ||
- mesa_instructions[j].Opcode == OPCODE_CONT) {
- if (mesa_instructions[j].BranchTarget == -1) {
- mesa_instructions[j].BranchTarget = i;
- }
- }
- }
- /* The loop ends point at each other. */
- mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
- mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
- break;
- case OPCODE_CAL:
- foreach_iter(exec_list_iterator, iter, v->function_signatures) {
- function_entry *entry = (function_entry *)iter.get();
-
- if (entry->sig_id == mesa_instructions[i].BranchTarget) {
- mesa_instructions[i].BranchTarget = entry->inst;
- break;
- }
- }
- break;
- default:
- break;
- }
- }
-}
-
-static void
-print_program(struct prog_instruction *mesa_instructions,
- ir_instruction **mesa_instruction_annotation,
- int num_instructions)
-{
- ir_instruction *last_ir = NULL;
- int i;
- int indent = 0;
-
- for (i = 0; i < num_instructions; i++) {
- struct prog_instruction *mesa_inst = mesa_instructions + i;
- ir_instruction *ir = mesa_instruction_annotation[i];
-
- fprintf(stdout, "%3d: ", i);
-
- if (last_ir != ir && ir) {
- int j;
-
- for (j = 0; j < indent; j++) {
- fprintf(stdout, " ");
- }
- ir->print();
- printf("\n");
- last_ir = ir;
-
- fprintf(stdout, " "); /* line number spacing. */
- }
-
- indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
- PROG_PRINT_DEBUG, NULL);
- }
-}
-
-
-/**
- * Count resources used by the given gpu program (number of texture
- * samplers, etc).
- */
-static void
-count_resources(struct gl_program *prog)
-{
- unsigned int i;
-
- prog->SamplersUsed = 0;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = &prog->Instructions[i];
-
- if (_mesa_is_tex_instruction(inst->Opcode)) {
- prog->SamplerTargets[inst->TexSrcUnit] =
- (gl_texture_index)inst->TexSrcTarget;
- prog->SamplersUsed |= 1 << inst->TexSrcUnit;
- if (inst->TexShadow) {
- prog->ShadowSamplers |= 1 << inst->TexSrcUnit;
- }
- }
- }
-
- _mesa_update_shader_textures_used(prog);
-}
-
-
-/**
- * Check if the given vertex/fragment/shader program is within the
- * resource limits of the context (number of texture units, etc).
- * If any of those checks fail, record a linker error.
- *
- * XXX more checks are needed...
- */
-static void
-check_resources(const struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_program *prog)
-{
- switch (prog->Target) {
- case GL_VERTEX_PROGRAM_ARB:
- if (_mesa_bitcount(prog->SamplersUsed) >
- ctx->Const.MaxVertexTextureImageUnits) {
- fail_link(shader_program, "Too many vertex shader texture samplers");
- }
- if (prog->Parameters->NumParameters > MAX_UNIFORMS) {
- fail_link(shader_program, "Too many vertex shader constants");
- }
- break;
- case MESA_GEOMETRY_PROGRAM:
- if (_mesa_bitcount(prog->SamplersUsed) >
- ctx->Const.MaxGeometryTextureImageUnits) {
- fail_link(shader_program, "Too many geometry shader texture samplers");
- }
- if (prog->Parameters->NumParameters >
- MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) {
- fail_link(shader_program, "Too many geometry shader constants");
- }
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- if (_mesa_bitcount(prog->SamplersUsed) >
- ctx->Const.MaxTextureImageUnits) {
- fail_link(shader_program, "Too many fragment shader texture samplers");
- }
- if (prog->Parameters->NumParameters > MAX_UNIFORMS) {
- fail_link(shader_program, "Too many fragment shader constants");
- }
- break;
- default:
- _mesa_problem(ctx, "unexpected program type in check_resources()");
- }
-}
-
-
-
-struct uniform_sort {
- struct gl_uniform *u;
- int pos;
-};
-
-/* The shader_program->Uniforms list is almost sorted in increasing
- * uniform->{Frag,Vert}Pos locations, but not quite when there are
- * uniforms shared between targets. We need to add parameters in
- * increasing order for the targets.
- */
-static int
-sort_uniforms(const void *a, const void *b)
-{
- struct uniform_sort *u1 = (struct uniform_sort *)a;
- struct uniform_sort *u2 = (struct uniform_sort *)b;
-
- return u1->pos - u2->pos;
-}
-
-/* Add the uniforms to the parameters. The linker chose locations
- * in our parameters lists (which weren't created yet), which the
- * uniforms code will use to poke values into our parameters list
- * when uniforms are updated.
- */
-static void
-add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
- struct gl_shader *shader,
- struct gl_program *prog)
-{
- unsigned int i;
- unsigned int next_sampler = 0, num_uniforms = 0;
- struct uniform_sort *sorted_uniforms;
-
- sorted_uniforms = ralloc_array(NULL, struct uniform_sort,
- shader_program->Uniforms->NumUniforms);
-
- for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) {
- struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i;
- int parameter_index = -1;
-
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
- parameter_index = uniform->VertPos;
- break;
- case GL_FRAGMENT_SHADER:
- parameter_index = uniform->FragPos;
- break;
- case GL_GEOMETRY_SHADER:
- parameter_index = uniform->GeomPos;
- break;
- }
-
- /* Only add uniforms used in our target. */
- if (parameter_index != -1) {
- sorted_uniforms[num_uniforms].pos = parameter_index;
- sorted_uniforms[num_uniforms].u = uniform;
- num_uniforms++;
- }
- }
-
- qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort),
- sort_uniforms);
-
- for (i = 0; i < num_uniforms; i++) {
- struct gl_uniform *uniform = sorted_uniforms[i].u;
- int parameter_index = sorted_uniforms[i].pos;
- const glsl_type *type = uniform->Type;
- unsigned int size;
-
- if (type->is_vector() ||
- type->is_scalar()) {
- size = type->vector_elements;
- } else {
- size = type_size(type) * 4;
- }
-
- gl_register_file file;
- if (type->is_sampler() ||
- (type->is_array() && type->fields.array->is_sampler())) {
- file = PROGRAM_SAMPLER;
- } else {
- file = PROGRAM_UNIFORM;
- }
-
- GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
- uniform->Name);
-
- if (index < 0) {
- index = _mesa_add_parameter(prog->Parameters, file,
- uniform->Name, size, type->gl_type,
- NULL, NULL, 0x0);
-
- /* Sampler uniform values are stored in prog->SamplerUnits,
- * and the entry in that array is selected by this index we
- * store in ParameterValues[].
- */
- if (file == PROGRAM_SAMPLER) {
- for (unsigned int j = 0; j < size / 4; j++)
- prog->Parameters->ParameterValues[index + j][0] = next_sampler++;
- }
-
- /* The location chosen in the Parameters list here (returned
- * from _mesa_add_uniform) has to match what the linker chose.
- */
- if (index != parameter_index) {
- fail_link(shader_program, "Allocation of uniform `%s' to target "
- "failed (%d vs %d)\n",
- uniform->Name, index, parameter_index);
- }
- }
- }
-
- ralloc_free(sorted_uniforms);
-}
-
-static void
-set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
- struct gl_shader_program *shader_program,
- const char *name, const glsl_type *type,
- ir_constant *val)
-{
- if (type->is_record()) {
- ir_constant *field_constant;
-
- field_constant = (ir_constant *)val->components.get_head();
-
- for (unsigned int i = 0; i < type->length; i++) {
- const glsl_type *field_type = type->fields.structure[i].type;
- const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
- type->fields.structure[i].name);
- set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
- field_type, field_constant);
- field_constant = (ir_constant *)field_constant->next;
- }
- return;
- }
-
- int loc = _mesa_get_uniform_location(ctx, shader_program, name);
-
- if (loc == -1) {
- fail_link(shader_program,
- "Couldn't find uniform for initializer %s\n", name);
- return;
- }
-
- for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
- ir_constant *element;
- const glsl_type *element_type;
- if (type->is_array()) {
- element = val->array_elements[i];
- element_type = type->fields.array;
- } else {
- element = val;
- element_type = type;
- }
-
- void *values;
-
- if (element_type->base_type == GLSL_TYPE_BOOL) {
- int *conv = ralloc_array(mem_ctx, int, element_type->components());
- for (unsigned int j = 0; j < element_type->components(); j++) {
- conv[j] = element->value.b[j];
- }
- values = (void *)conv;
- element_type = glsl_type::get_instance(GLSL_TYPE_INT,
- element_type->vector_elements,
- 1);
- } else {
- values = &element->value;
- }
-
- if (element_type->is_matrix()) {
- _mesa_uniform_matrix(ctx, shader_program,
- element_type->matrix_columns,
- element_type->vector_elements,
- loc, 1, GL_FALSE, (GLfloat *)values);
- loc += element_type->matrix_columns;
- } else {
- _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
- values, element_type->gl_type);
- loc += type_size(element_type);
- }
- }
-}
-
-static void
-set_uniform_initializers(struct gl_context *ctx,
- struct gl_shader_program *shader_program)
-{
- void *mem_ctx = NULL;
-
- for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
- struct gl_shader *shader = shader_program->_LinkedShaders[i];
-
- if (shader == NULL)
- continue;
-
- foreach_iter(exec_list_iterator, iter, *shader->ir) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir_variable *var = ir->as_variable();
-
- if (!var || var->mode != ir_var_uniform || !var->constant_value)
- continue;
-
- if (!mem_ctx)
- mem_ctx = ralloc_context(NULL);
-
- set_uniform_initializer(ctx, mem_ctx, shader_program, var->name,
- var->type, var->constant_value);
- }
- }
-
- ralloc_free(mem_ctx);
-}
-
-/*
- * On a basic block basis, tracks available PROGRAM_TEMPORARY register
- * channels for copy propagation and updates following instructions to
- * use the original versions.
- *
- * The ir_to_mesa_visitor lazily produces code assuming that this pass
- * will occur. As an example, a TXP production before this pass:
- *
- * 0: MOV TEMP[1], INPUT[4].xyyy;
- * 1: MOV TEMP[1].w, INPUT[4].wwww;
- * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
- *
- * and after:
- *
- * 0: MOV TEMP[1], INPUT[4].xyyy;
- * 1: MOV TEMP[1].w, INPUT[4].wwww;
- * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
- *
- * which allows for dead code elimination on TEMP[1]'s writes.
- */
-void
-ir_to_mesa_visitor::copy_propagate(void)
-{
- ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx,
- ir_to_mesa_instruction *,
- this->next_temp * 4);
- int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
- int level = 0;
-
- foreach_iter(exec_list_iterator, iter, this->instructions) {
- ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
-
- assert(inst->dst_reg.file != PROGRAM_TEMPORARY
- || inst->dst_reg.index < this->next_temp);
-
- /* First, do any copy propagation possible into the src regs. */
- for (int r = 0; r < 3; r++) {
- ir_to_mesa_instruction *first = NULL;
- bool good = true;
- int acp_base = inst->src_reg[r].index * 4;
-
- if (inst->src_reg[r].file != PROGRAM_TEMPORARY ||
- inst->src_reg[r].reladdr)
- continue;
-
- /* See if we can find entries in the ACP consisting of MOVs
- * from the same src register for all the swizzled channels
- * of this src register reference.
- */
- for (int i = 0; i < 4; i++) {
- int src_chan = GET_SWZ(inst->src_reg[r].swizzle, i);
- ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan];
-
- if (!copy_chan) {
- good = false;
- break;
- }
-
- assert(acp_level[acp_base + src_chan] <= level);
-
- if (!first) {
- first = copy_chan;
- } else {
- if (first->src_reg[0].file != copy_chan->src_reg[0].file ||
- first->src_reg[0].index != copy_chan->src_reg[0].index) {
- good = false;
- break;
- }
- }
- }
-
- if (good) {
- /* We've now validated that we can copy-propagate to
- * replace this src register reference. Do it.
- */
- inst->src_reg[r].file = first->src_reg[0].file;
- inst->src_reg[r].index = first->src_reg[0].index;
-
- int swizzle = 0;
- for (int i = 0; i < 4; i++) {
- int src_chan = GET_SWZ(inst->src_reg[r].swizzle, i);
- ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan];
- swizzle |= (GET_SWZ(copy_inst->src_reg[0].swizzle, src_chan) <<
- (3 * i));
- }
- inst->src_reg[r].swizzle = swizzle;
- }
- }
-
- switch (inst->op) {
- case OPCODE_BGNLOOP:
- case OPCODE_ENDLOOP:
- /* End of a basic block, clear the ACP entirely. */
- memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
- break;
-
- case OPCODE_IF:
- ++level;
- break;
-
- case OPCODE_ENDIF:
- case OPCODE_ELSE:
- /* Clear all channels written inside the block from the ACP, but
- * leaving those that were not touched.
- */
- for (int r = 0; r < this->next_temp; r++) {
- for (int c = 0; c < 4; c++) {
- if (!acp[4 * r + c])
- continue;
-
- if (acp_level[4 * r + c] >= level)
- acp[4 * r + c] = NULL;
- }
- }
- if (inst->op == OPCODE_ENDIF)
- --level;
- break;
-
- default:
- /* Continuing the block, clear any written channels from
- * the ACP.
- */
- if (inst->dst_reg.file == PROGRAM_TEMPORARY && inst->dst_reg.reladdr) {
- /* Any temporary might be written, so no copy propagation
- * across this instruction.
- */
- memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
- } else if (inst->dst_reg.file == PROGRAM_OUTPUT &&
- inst->dst_reg.reladdr) {
- /* Any output might be written, so no copy propagation
- * from outputs across this instruction.
- */
- for (int r = 0; r < this->next_temp; r++) {
- for (int c = 0; c < 4; c++) {
- if (!acp[4 * r + c])
- continue;
-
- if (acp[4 * r + c]->src_reg[0].file == PROGRAM_OUTPUT)
- acp[4 * r + c] = NULL;
- }
- }
- } else if (inst->dst_reg.file == PROGRAM_TEMPORARY ||
- inst->dst_reg.file == PROGRAM_OUTPUT) {
- /* Clear where it's used as dst. */
- if (inst->dst_reg.file == PROGRAM_TEMPORARY) {
- for (int c = 0; c < 4; c++) {
- if (inst->dst_reg.writemask & (1 << c)) {
- acp[4 * inst->dst_reg.index + c] = NULL;
- }
- }
- }
-
- /* Clear where it's used as src. */
- for (int r = 0; r < this->next_temp; r++) {
- for (int c = 0; c < 4; c++) {
- if (!acp[4 * r + c])
- continue;
-
- int src_chan = GET_SWZ(acp[4 * r + c]->src_reg[0].swizzle, c);
-
- if (acp[4 * r + c]->src_reg[0].file == inst->dst_reg.file &&
- acp[4 * r + c]->src_reg[0].index == inst->dst_reg.index &&
- inst->dst_reg.writemask & (1 << src_chan))
- {
- acp[4 * r + c] = NULL;
- }
- }
- }
- }
- break;
- }
-
- /* If this is a copy, add it to the ACP. */
- if (inst->op == OPCODE_MOV &&
- inst->dst_reg.file == PROGRAM_TEMPORARY &&
- !inst->dst_reg.reladdr &&
- !inst->saturate &&
- !inst->src_reg[0].reladdr &&
- !inst->src_reg[0].negate) {
- for (int i = 0; i < 4; i++) {
- if (inst->dst_reg.writemask & (1 << i)) {
- acp[4 * inst->dst_reg.index + i] = inst;
- acp_level[4 * inst->dst_reg.index + i] = level;
- }
- }
- }
- }
-
- ralloc_free(acp_level);
- ralloc_free(acp);
-}
-
-
-/**
- * Convert a shader's GLSL IR into a Mesa gl_program.
- */
-static struct gl_program *
-get_mesa_program(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_shader *shader)
-{
- ir_to_mesa_visitor v;
- struct prog_instruction *mesa_instructions, *mesa_inst;
- ir_instruction **mesa_instruction_annotation;
- int i;
- struct gl_program *prog;
- GLenum target;
- const char *target_string;
- GLboolean progress;
- struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
-
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
- target = GL_VERTEX_PROGRAM_ARB;
- target_string = "vertex";
- break;
- case GL_FRAGMENT_SHADER:
- target = GL_FRAGMENT_PROGRAM_ARB;
- target_string = "fragment";
- break;
- case GL_GEOMETRY_SHADER:
- target = GL_GEOMETRY_PROGRAM_NV;
- target_string = "geometry";
- break;
- default:
- assert(!"should not be reached");
- return NULL;
- }
-
- validate_ir_tree(shader->ir);
-
- prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
- if (!prog)
- return NULL;
- prog->Parameters = _mesa_new_parameter_list();
- prog->Varying = _mesa_new_parameter_list();
- prog->Attributes = _mesa_new_parameter_list();
- v.ctx = ctx;
- v.prog = prog;
- v.shader_program = shader_program;
- v.options = options;
-
- add_uniforms_to_parameters_list(shader_program, shader, prog);
-
- /* Emit Mesa IR for main(). */
- visit_exec_list(shader->ir, &v);
- v.ir_to_mesa_emit_op0(NULL, OPCODE_END);
-
- /* Now emit bodies for any functions that were used. */
- do {
- progress = GL_FALSE;
-
- foreach_iter(exec_list_iterator, iter, v.function_signatures) {
- function_entry *entry = (function_entry *)iter.get();
-
- if (!entry->bgn_inst) {
- v.current_function = entry;
-
- entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB);
- entry->bgn_inst->function = entry;
-
- visit_exec_list(&entry->sig->body, &v);
-
- ir_to_mesa_instruction *last;
- last = (ir_to_mesa_instruction *)v.instructions.get_tail();
- if (last->op != OPCODE_RET)
- v.ir_to_mesa_emit_op0(NULL, OPCODE_RET);
-
- ir_to_mesa_instruction *end;
- end = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB);
- end->function = entry;
-
- progress = GL_TRUE;
- }
- }
- } while (progress);
-
- prog->NumTemporaries = v.next_temp;
-
- int num_instructions = 0;
- foreach_iter(exec_list_iterator, iter, v.instructions) {
- num_instructions++;
- }
-
- mesa_instructions =
- (struct prog_instruction *)calloc(num_instructions,
- sizeof(*mesa_instructions));
- mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *,
- num_instructions);
-
- v.copy_propagate();
-
- /* Convert ir_mesa_instructions into prog_instructions.
- */
- mesa_inst = mesa_instructions;
- i = 0;
- foreach_iter(exec_list_iterator, iter, v.instructions) {
- const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
-
- mesa_inst->Opcode = inst->op;
- mesa_inst->CondUpdate = inst->cond_update;
- if (inst->saturate)
- mesa_inst->SaturateMode = SATURATE_ZERO_ONE;
- mesa_inst->DstReg.File = inst->dst_reg.file;
- mesa_inst->DstReg.Index = inst->dst_reg.index;
- mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask;
- mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask;
- mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL;
- mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]);
- mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]);
- mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]);
- mesa_inst->TexSrcUnit = inst->sampler;
- mesa_inst->TexSrcTarget = inst->tex_target;
- mesa_inst->TexShadow = inst->tex_shadow;
- mesa_instruction_annotation[i] = inst->ir;
-
- /* Set IndirectRegisterFiles. */
- if (mesa_inst->DstReg.RelAddr)
- prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
-
- /* Update program's bitmask of indirectly accessed register files */
- for (unsigned src = 0; src < 3; src++)
- if (mesa_inst->SrcReg[src].RelAddr)
- prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
-
- if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
- fail_link(shader_program, "Couldn't flatten if statement\n");
- }
-
- switch (mesa_inst->Opcode) {
- case OPCODE_BGNSUB:
- inst->function->inst = i;
- mesa_inst->Comment = strdup(inst->function->sig->function_name());
- break;
- case OPCODE_ENDSUB:
- mesa_inst->Comment = strdup(inst->function->sig->function_name());
- break;
- case OPCODE_CAL:
- mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */
- break;
- case OPCODE_ARL:
- prog->NumAddressRegs = 1;
- break;
- default:
- break;
- }
-
- mesa_inst++;
- i++;
-
- if (!shader_program->LinkStatus)
- break;
- }
-
- if (!shader_program->LinkStatus) {
- free(mesa_instructions);
- _mesa_reference_program(ctx, &shader->Program, NULL);
- return NULL;
- }
-
- set_branchtargets(&v, mesa_instructions, num_instructions);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("\n");
- printf("GLSL IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n");
- printf("\n");
- printf("Mesa IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- print_program(mesa_instructions, mesa_instruction_annotation,
- num_instructions);
- }
-
- prog->Instructions = mesa_instructions;
- prog->NumInstructions = num_instructions;
-
- do_set_program_inouts(shader->ir, prog);
- count_resources(prog);
-
- check_resources(ctx, shader_program, prog);
-
- _mesa_reference_program(ctx, &shader->Program, prog);
-
- if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
- _mesa_optimize_program(ctx, prog);
- }
-
- return prog;
-}
-
-extern "C" {
-
-/**
- * Link a shader.
- * Called via ctx->Driver.LinkShader()
- * This actually involves converting GLSL IR into Mesa gl_programs with
- * code lowering and other optimizations.
- */
-GLboolean
-_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
-{
- assert(prog->LinkStatus);
-
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
- if (prog->_LinkedShaders[i] == NULL)
- continue;
-
- bool progress;
- exec_list *ir = prog->_LinkedShaders[i]->ir;
- const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
-
- do {
- progress = false;
-
- /* Lowering */
- do_mat_op_to_vec(ir);
- lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
- | LOG_TO_LOG2
- | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
-
- progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
-
- progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
-
- progress = lower_quadop_vector(ir, true) || progress;
-
- if (options->EmitNoIfs) {
- progress = lower_discard(ir) || progress;
- progress = lower_if_to_cond_assign(ir) || progress;
- }
-
- if (options->EmitNoNoise)
- progress = lower_noise(ir) || progress;
-
- /* If there are forms of indirect addressing that the driver
- * cannot handle, perform the lowering pass.
- */
- if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
- || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
- progress =
- lower_variable_index_to_cond_assign(ir,
- options->EmitNoIndirectInput,
- options->EmitNoIndirectOutput,
- options->EmitNoIndirectTemp,
- options->EmitNoIndirectUniform)
- || progress;
-
- progress = do_vec_index_to_cond_assign(ir) || progress;
- } while (progress);
-
- validate_ir_tree(ir);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
- struct gl_program *linked_prog;
-
- if (prog->_LinkedShaders[i] == NULL)
- continue;
-
- linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
-
- if (linked_prog) {
- bool ok = true;
-
- switch (prog->_LinkedShaders[i]->Type) {
- case GL_VERTEX_SHADER:
- _mesa_reference_vertprog(ctx, &prog->VertexProgram,
- (struct gl_vertex_program *)linked_prog);
- ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
- linked_prog);
- break;
- case GL_FRAGMENT_SHADER:
- _mesa_reference_fragprog(ctx, &prog->FragmentProgram,
- (struct gl_fragment_program *)linked_prog);
- ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
- linked_prog);
- break;
- case GL_GEOMETRY_SHADER:
- _mesa_reference_geomprog(ctx, &prog->GeometryProgram,
- (struct gl_geometry_program *)linked_prog);
- ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
- linked_prog);
- break;
- }
- if (!ok) {
- return GL_FALSE;
- }
- }
-
- _mesa_reference_program(ctx, &linked_prog, NULL);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Compile a GLSL shader. Called via glCompileShader().
- */
-void
-_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
-{
- struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
-
- const char *source = shader->Source;
- /* Check if the user called glCompileShader without first calling
- * glShaderSource. This should fail to compile, but not raise a GL_ERROR.
- */
- if (source == NULL) {
- shader->CompileStatus = GL_FALSE;
- return;
- }
-
- state->error = preprocess(state, &source, &state->info_log,
- &ctx->Extensions, ctx->API);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("GLSL source for shader %d:\n", shader->Name);
- printf("%s\n", shader->Source);
- }
-
- if (!state->error) {
- _mesa_glsl_lexer_ctor(state, source);
- _mesa_glsl_parse(state);
- _mesa_glsl_lexer_dtor(state);
- }
-
- ralloc_free(shader->ir);
- shader->ir = new(shader) exec_list;
- if (!state->error && !state->translation_unit.is_empty())
- _mesa_ast_to_hir(shader->ir, state);
-
- if (!state->error && !shader->ir->is_empty()) {
- validate_ir_tree(shader->ir);
-
- /* Do some optimization at compile time to reduce shader IR size
- * and reduce later work if the same shader is linked multiple times
- */
- while (do_common_optimization(shader->ir, false, 32))
- ;
-
- validate_ir_tree(shader->ir);
- }
-
- shader->symbols = state->symbols;
-
- shader->CompileStatus = !state->error;
- shader->InfoLog = state->info_log;
- shader->Version = state->language_version;
- memcpy(shader->builtins_to_link, state->builtins_to_link,
- sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
- shader->num_builtins_to_link = state->num_builtins_to_link;
-
- if (ctx->Shader.Flags & GLSL_LOG) {
- _mesa_write_shader_to_file(shader);
- }
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- if (shader->CompileStatus) {
- printf("GLSL IR for shader %d:\n", shader->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n\n");
- } else {
- printf("GLSL shader %d failed to compile.\n", shader->Name);
- }
- if (shader->InfoLog && shader->InfoLog[0] != 0) {
- printf("GLSL shader %d info log:\n", shader->Name);
- printf("%s\n", shader->InfoLog);
- }
- }
-
- /* Retain any live IR, but trash the rest. */
- reparent_ir(shader->ir, shader->ir);
-
- ralloc_free(state);
-}
-
-
-/**
- * Link a GLSL shader program. Called via glLinkProgram().
- */
-void
-_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
-{
- unsigned int i;
-
- _mesa_clear_shader_program_data(ctx, prog);
-
- prog->LinkStatus = GL_TRUE;
-
- for (i = 0; i < prog->NumShaders; i++) {
- if (!prog->Shaders[i]->CompileStatus) {
- fail_link(prog, "linking with uncompiled shader");
- prog->LinkStatus = GL_FALSE;
- }
- }
-
- prog->Varying = _mesa_new_parameter_list();
- _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL);
- _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
- _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);
-
- if (prog->LinkStatus) {
- link_shaders(ctx, prog);
- }
-
- if (prog->LinkStatus) {
- if (!ctx->Driver.LinkShader(ctx, prog)) {
- prog->LinkStatus = GL_FALSE;
- }
- }
-
- set_uniform_initializers(ctx, prog);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- if (!prog->LinkStatus) {
- printf("GLSL shader program %d failed to link\n", prog->Name);
- }
-
- if (prog->InfoLog && prog->InfoLog[0] != 0) {
- printf("GLSL shader program %d info log:\n", prog->Name);
- printf("%s\n", prog->InfoLog);
- }
- }
-}
-
-} /* extern "C" */
+/* + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_to_mesa.cpp + * + * Translate GLSL IR to Mesa's gl_program representation. + */ + +#include <stdio.h> +#include "main/compiler.h" +#include "ir.h" +#include "ir_visitor.h" +#include "ir_print_visitor.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" +#include "glsl_parser_extras.h" +#include "../glsl/program.h" +#include "ir_optimization.h" +#include "ast.h" + +extern "C" { +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "program/hash_table.h" +#include "program/prog_instruction.h" +#include "program/prog_optimize.h" +#include "program/prog_print.h" +#include "program/program.h" +#include "program/prog_uniform.h" +#include "program/prog_parameter.h" +#include "program/sampler.h" +} + +static int swizzle_for_size(int size); + +/** + * This struct is a corresponding struct to Mesa prog_src_register, with + * wider fields. + */ +typedef struct ir_to_mesa_src_reg { + ir_to_mesa_src_reg(int file, int index, const glsl_type *type) + { + this->file = (gl_register_file) file; + this->index = index; + if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) + this->swizzle = swizzle_for_size(type->vector_elements); + else + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->reladdr = NULL; + } + + ir_to_mesa_src_reg() + { + this->file = PROGRAM_UNDEFINED; + this->index = 0; + this->swizzle = 0; + this->negate = 0; + this->reladdr = NULL; + } + + gl_register_file file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ + int negate; /**< NEGATE_XYZW mask from mesa */ + /** Register index should be offset by the integer in this reg. */ + ir_to_mesa_src_reg *reladdr; +} ir_to_mesa_src_reg; + +typedef struct ir_to_mesa_dst_reg { + int file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ + GLuint cond_mask:4; + /** Register index should be offset by the integer in this reg. */ + ir_to_mesa_src_reg *reladdr; +} ir_to_mesa_dst_reg; + +extern ir_to_mesa_src_reg ir_to_mesa_undef; + +class ir_to_mesa_instruction : public exec_node { +public: + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *node; + + node = rzalloc_size(ctx, size); + assert(node != NULL); + + return node; + } + + enum prog_opcode op; + ir_to_mesa_dst_reg dst_reg; + ir_to_mesa_src_reg src_reg[3]; + /** Pointer to the ir source this tree came from for debugging */ + ir_instruction *ir; + GLboolean cond_update; + bool saturate; + int sampler; /**< sampler index */ + int tex_target; /**< One of TEXTURE_*_INDEX */ + GLboolean tex_shadow; + + class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */ +}; + +class variable_storage : public exec_node { +public: + variable_storage(ir_variable *var, gl_register_file file, int index) + : file(file), index(index), var(var) + { + /* empty */ + } + + gl_register_file file; + int index; + ir_variable *var; /* variable that maps to this, if any */ +}; + +class function_entry : public exec_node { +public: + ir_function_signature *sig; + + /** + * identifier of this function signature used by the program. + * + * At the point that Mesa instructions for function calls are + * generated, we don't know the address of the first instruction of + * the function body. So we make the BranchTarget that is called a + * small integer and rewrite them during set_branchtargets(). + */ + int sig_id; + + /** + * Pointer to first instruction of the function body. + * + * Set during function body emits after main() is processed. + */ + ir_to_mesa_instruction *bgn_inst; + + /** + * Index of the first instruction of the function body in actual + * Mesa IR. + * + * Set after convertion from ir_to_mesa_instruction to prog_instruction. + */ + int inst; + + /** Storage for the return value. */ + ir_to_mesa_src_reg return_reg; +}; + +class ir_to_mesa_visitor : public ir_visitor { +public: + ir_to_mesa_visitor(); + ~ir_to_mesa_visitor(); + + function_entry *current_function; + + struct gl_context *ctx; + struct gl_program *prog; + struct gl_shader_program *shader_program; + struct gl_shader_compiler_options *options; + + int next_temp; + + variable_storage *find_variable_storage(ir_variable *var); + + function_entry *get_function_signature(ir_function_signature *sig); + + ir_to_mesa_src_reg get_temp(const glsl_type *type); + void reladdr_to_temp(ir_instruction *ir, + ir_to_mesa_src_reg *reg, int *num_reladdr); + + struct ir_to_mesa_src_reg src_reg_for_float(float val); + + /** + * \name Visit methods + * + * As typical for the visitor pattern, there must be one \c visit method for + * each concrete subclass of \c ir_instruction. Virtual base classes within + * the hierarchy should not have \c visit methods. + */ + /*@{*/ + virtual void visit(ir_variable *); + virtual void visit(ir_loop *); + virtual void visit(ir_loop_jump *); + virtual void visit(ir_function_signature *); + virtual void visit(ir_function *); + virtual void visit(ir_expression *); + virtual void visit(ir_swizzle *); + virtual void visit(ir_dereference_variable *); + virtual void visit(ir_dereference_array *); + virtual void visit(ir_dereference_record *); + virtual void visit(ir_assignment *); + virtual void visit(ir_constant *); + virtual void visit(ir_call *); + virtual void visit(ir_return *); + virtual void visit(ir_discard *); + virtual void visit(ir_texture *); + virtual void visit(ir_if *); + /*@}*/ + + struct ir_to_mesa_src_reg result; + + /** List of variable_storage */ + exec_list variables; + + /** List of function_entry */ + exec_list function_signatures; + int next_signature_id; + + /** List of ir_to_mesa_instruction */ + exec_list instructions; + + ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir, + enum prog_opcode op); + + ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0); + + ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1); + + ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1, + ir_to_mesa_src_reg src2); + + /** + * Emit the correct dot-product instruction for the type of arguments + * + * \sa ir_to_mesa_emit_op2 + */ + void ir_to_mesa_emit_dp(ir_instruction *ir, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1, + unsigned elements); + + void ir_to_mesa_emit_scalar_op1(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0); + + void ir_to_mesa_emit_scalar_op2(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1); + + void emit_scs(ir_instruction *ir, enum prog_opcode op, + ir_to_mesa_dst_reg dst, + const ir_to_mesa_src_reg &src); + + GLboolean try_emit_mad(ir_expression *ir, + int mul_operand); + GLboolean try_emit_sat(ir_expression *ir); + + void emit_swz(ir_expression *ir); + + bool process_move_condition(ir_rvalue *ir); + + void copy_propagate(void); + + void *mem_ctx; +}; + +ir_to_mesa_src_reg ir_to_mesa_undef = ir_to_mesa_src_reg(PROGRAM_UNDEFINED, 0, NULL); + +ir_to_mesa_dst_reg ir_to_mesa_undef_dst = { + PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL, +}; + +ir_to_mesa_dst_reg ir_to_mesa_address_reg = { + PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL +}; + +static void +fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); + +static void +fail_link(struct gl_shader_program *prog, const char *fmt, ...) +{ + va_list args; + va_start(args, fmt); + ralloc_vasprintf_append(&prog->InfoLog, fmt, args); + va_end(args); + + prog->LinkStatus = GL_FALSE; +} + +static int +swizzle_for_size(int size) +{ + int size_swizzles[4] = { + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), + }; + + assert((size >= 1) && (size <= 4)); + return size_swizzles[size - 1]; +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1, + ir_to_mesa_src_reg src2) +{ + ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); + int num_reladdr = 0; + + /* If we have to do relative addressing, we want to load the ARL + * reg directly for one of the regs, and preload the other reladdr + * sources into temps. + */ + num_reladdr += dst.reladdr != NULL; + num_reladdr += src0.reladdr != NULL; + num_reladdr += src1.reladdr != NULL; + num_reladdr += src2.reladdr != NULL; + + reladdr_to_temp(ir, &src2, &num_reladdr); + reladdr_to_temp(ir, &src1, &num_reladdr); + reladdr_to_temp(ir, &src0, &num_reladdr); + + if (dst.reladdr) { + ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, + *dst.reladdr); + + num_reladdr--; + } + assert(num_reladdr == 0); + + inst->op = op; + inst->dst_reg = dst; + inst->src_reg[0] = src0; + inst->src_reg[1] = src1; + inst->src_reg[2] = src2; + inst->ir = ir; + + inst->function = NULL; + + this->instructions.push_tail(inst); + + return inst; +} + + +ir_to_mesa_instruction * +ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1) +{ + return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0) +{ + assert(dst.writemask != 0); + return ir_to_mesa_emit_op3(ir, op, dst, + src0, ir_to_mesa_undef, ir_to_mesa_undef); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir, + enum prog_opcode op) +{ + return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst, + ir_to_mesa_undef, + ir_to_mesa_undef, + ir_to_mesa_undef); +} + +void +ir_to_mesa_visitor::ir_to_mesa_emit_dp(ir_instruction *ir, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1, + unsigned elements) +{ + static const gl_inst_opcode dot_opcodes[] = { + OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 + }; + + ir_to_mesa_emit_op3(ir, dot_opcodes[elements - 2], + dst, src0, src1, ir_to_mesa_undef); +} + +inline ir_to_mesa_dst_reg +ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg) +{ + ir_to_mesa_dst_reg dst_reg; + + dst_reg.file = reg.file; + dst_reg.index = reg.index; + dst_reg.writemask = WRITEMASK_XYZW; + dst_reg.cond_mask = COND_TR; + dst_reg.reladdr = reg.reladdr; + + return dst_reg; +} + +inline ir_to_mesa_src_reg +ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg) +{ + return ir_to_mesa_src_reg(reg.file, reg.index, NULL); +} + +/** + * Emits Mesa scalar opcodes to produce unique answers across channels. + * + * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X + * channel determines the result across all channels. So to do a vec4 + * of this operation, we want to emit a scalar per source channel used + * to produce dest channels. + */ +void +ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg orig_src0, + ir_to_mesa_src_reg orig_src1) +{ + int i, j; + int done_mask = ~dst.writemask; + + /* Mesa RCP is a scalar operation splatting results to all channels, + * like ARB_fp/vp. So emit as many RCPs as necessary to cover our + * dst channels. + */ + for (i = 0; i < 4; i++) { + GLuint this_mask = (1 << i); + ir_to_mesa_instruction *inst; + ir_to_mesa_src_reg src0 = orig_src0; + ir_to_mesa_src_reg src1 = orig_src1; + + if (done_mask & this_mask) + continue; + + GLuint src0_swiz = GET_SWZ(src0.swizzle, i); + GLuint src1_swiz = GET_SWZ(src1.swizzle, i); + for (j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz && + GET_SWZ(src1.swizzle, j) == src1_swiz) { + this_mask |= (1 << j); + } + } + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, + src1_swiz, src1_swiz); + + inst = ir_to_mesa_emit_op2(ir, op, + dst, + src0, + src1); + inst->dst_reg.writemask = this_mask; + done_mask |= this_mask; + } +} + +void +ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0) +{ + ir_to_mesa_src_reg undef = ir_to_mesa_undef; + + undef.swizzle = SWIZZLE_XXXX; + + ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef); +} + +/** + * Emit an OPCODE_SCS instruction + * + * The \c SCS opcode functions a bit differently than the other Mesa (or + * ARB_fragment_program) opcodes. Instead of splatting its result across all + * four components of the destination, it writes one value to the \c x + * component and another value to the \c y component. + * + * \param ir IR instruction being processed + * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which + * value is desired. + * \param dst Destination register + * \param src Source register + */ +void +ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op, + ir_to_mesa_dst_reg dst, + const ir_to_mesa_src_reg &src) +{ + /* Vertex programs cannot use the SCS opcode. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) { + ir_to_mesa_emit_scalar_op1(ir, op, dst, src); + return; + } + + const unsigned component = (op == OPCODE_SIN) ? 0 : 1; + const unsigned scs_mask = (1U << component); + int done_mask = ~dst.writemask; + ir_to_mesa_src_reg tmp; + + assert(op == OPCODE_SIN || op == OPCODE_COS); + + /* If there are compnents in the destination that differ from the component + * that will be written by the SCS instrution, we'll need a temporary. + */ + if (scs_mask != unsigned(dst.writemask)) { + tmp = get_temp(glsl_type::vec4_type); + } + + for (unsigned i = 0; i < 4; i++) { + unsigned this_mask = (1U << i); + ir_to_mesa_src_reg src0 = src; + + if ((done_mask & this_mask) != 0) + continue; + + /* The source swizzle specified which component of the source generates + * sine / cosine for the current component in the destination. The SCS + * instruction requires that this value be swizzle to the X component. + * Replace the current swizzle with a swizzle that puts the source in + * the X component. + */ + unsigned src0_swiz = GET_SWZ(src.swizzle, i); + + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + for (unsigned j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz) { + this_mask |= (1 << j); + } + } + + if (this_mask != scs_mask) { + ir_to_mesa_instruction *inst; + ir_to_mesa_dst_reg tmp_dst = ir_to_mesa_dst_reg_from_src(tmp); + + /* Emit the SCS instruction. + */ + inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, tmp_dst, src0); + inst->dst_reg.writemask = scs_mask; + + /* Move the result of the SCS instruction to the desired location in + * the destination. + */ + tmp.swizzle = MAKE_SWIZZLE4(component, component, + component, component); + inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, tmp); + inst->dst_reg.writemask = this_mask; + } else { + /* Emit the SCS instruction to write directly to the destination. + */ + ir_to_mesa_instruction *inst = + ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, src0); + inst->dst_reg.writemask = scs_mask; + } + + done_mask |= this_mask; + } +} + +struct ir_to_mesa_src_reg +ir_to_mesa_visitor::src_reg_for_float(float val) +{ + ir_to_mesa_src_reg src_reg(PROGRAM_CONSTANT, -1, NULL); + + src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, + &val, 1, &src_reg.swizzle); + + return src_reg; +} + +static int +type_size(const struct glsl_type *type) +{ + unsigned int i; + int size; + + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + if (type->is_matrix()) { + return type->matrix_columns; + } else { + /* Regardless of size of vector, it gets a vec4. This is bad + * packing for things like floats, but otherwise arrays become a + * mess. Hopefully a later pass over the code can pack scalars + * down if appropriate. + */ + return 1; + } + case GLSL_TYPE_ARRAY: + assert(type->length > 0); + return type_size(type->fields.array) * type->length; + case GLSL_TYPE_STRUCT: + size = 0; + for (i = 0; i < type->length; i++) { + size += type_size(type->fields.structure[i].type); + } + return size; + case GLSL_TYPE_SAMPLER: + /* Samplers take up one slot in UNIFORMS[], but they're baked in + * at link time. + */ + return 1; + default: + assert(0); + return 0; + } +} + +/** + * In the initial pass of codegen, we assign temporary numbers to + * intermediate results. (not SSA -- variable assignments will reuse + * storage). Actual register allocation for the Mesa VM occurs in a + * pass over the Mesa IR later. + */ +ir_to_mesa_src_reg +ir_to_mesa_visitor::get_temp(const glsl_type *type) +{ + ir_to_mesa_src_reg src_reg; + int swizzle[4]; + int i; + + src_reg.file = PROGRAM_TEMPORARY; + src_reg.index = next_temp; + src_reg.reladdr = NULL; + next_temp += type_size(type); + + if (type->is_array() || type->is_record()) { + src_reg.swizzle = SWIZZLE_NOOP; + } else { + for (i = 0; i < type->vector_elements; i++) + swizzle[i] = i; + for (; i < 4; i++) + swizzle[i] = type->vector_elements - 1; + src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], + swizzle[2], swizzle[3]); + } + src_reg.negate = 0; + + return src_reg; +} + +variable_storage * +ir_to_mesa_visitor::find_variable_storage(ir_variable *var) +{ + + variable_storage *entry; + + foreach_iter(exec_list_iterator, iter, this->variables) { + entry = (variable_storage *)iter.get(); + + if (entry->var == var) + return entry; + } + + return NULL; +} + +void +ir_to_mesa_visitor::visit(ir_variable *ir) +{ + if (strcmp(ir->name, "gl_FragCoord") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + fp->OriginUpperLeft = ir->origin_upper_left; + fp->PixelCenterInteger = ir->pixel_center_integer; + + } else if (strcmp(ir->name, "gl_FragDepth") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + switch (ir->depth_layout) { + case ir_depth_layout_none: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; + break; + case ir_depth_layout_any: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY; + break; + case ir_depth_layout_greater: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER; + break; + case ir_depth_layout_less: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS; + break; + case ir_depth_layout_unchanged: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED; + break; + default: + assert(0); + break; + } + } + + if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { + unsigned int i; + const ir_state_slot *const slots = ir->state_slots; + assert(ir->state_slots != NULL); + + /* Check if this statevar's setup in the STATE file exactly + * matches how we'll want to reference it as a + * struct/array/whatever. If not, then we need to move it into + * temporary storage and hope that it'll get copy-propagated + * out. + */ + for (i = 0; i < ir->num_state_slots; i++) { + if (slots[i].swizzle != SWIZZLE_XYZW) { + break; + } + } + + struct variable_storage *storage; + ir_to_mesa_dst_reg dst; + if (i == ir->num_state_slots) { + /* We'll set the index later. */ + storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); + this->variables.push_tail(storage); + + dst = ir_to_mesa_undef_dst; + } else { + /* The variable_storage constructor allocates slots based on the size + * of the type. However, this had better match the number of state + * elements that we're going to copy into the new temporary. + */ + assert(ir->num_state_slots == type_size(ir->type)); + + storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + this->next_temp += type_size(ir->type); + + dst = ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg(PROGRAM_TEMPORARY, + storage->index, + NULL)); + } + + + for (unsigned int i = 0; i < ir->num_state_slots; i++) { + int index = _mesa_add_state_reference(this->prog->Parameters, + (gl_state_index *)slots[i].tokens); + + if (storage->file == PROGRAM_STATE_VAR) { + if (storage->index == -1) { + storage->index = index; + } else { + assert(index == storage->index + (int)i); + } + } else { + ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL); + src.swizzle = slots[i].swizzle; + ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src); + /* even a float takes up a whole vec4 reg in a struct/array. */ + dst.index++; + } + } + + if (storage->file == PROGRAM_TEMPORARY && + dst.index != storage->index + ir->num_state_slots) { + fail_link(this->shader_program, + "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", + ir->name, dst.index - storage->index, + type_size(ir->type)); + } + } +} + +void +ir_to_mesa_visitor::visit(ir_loop *ir) +{ + ir_dereference_variable *counter = NULL; + + if (ir->counter != NULL) + counter = new(ir) ir_dereference_variable(ir->counter); + + if (ir->from != NULL) { + assert(ir->counter != NULL); + + ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL); + + a->accept(this); + delete a; + } + + ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP); + + if (ir->to) { + ir_expression *e = + new(ir) ir_expression(ir->cmp, glsl_type::bool_type, + counter, ir->to); + ir_if *if_stmt = new(ir) ir_if(e); + + ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break); + + if_stmt->then_instructions.push_tail(brk); + + if_stmt->accept(this); + + delete if_stmt; + delete e; + delete brk; + } + + visit_exec_list(&ir->body_instructions, this); + + if (ir->increment) { + ir_expression *e = + new(ir) ir_expression(ir_binop_add, counter->type, + counter, ir->increment); + + ir_assignment *a = new(ir) ir_assignment(counter, e, NULL); + + a->accept(this); + delete a; + delete e; + } + + ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP); +} + +void +ir_to_mesa_visitor::visit(ir_loop_jump *ir) +{ + switch (ir->mode) { + case ir_loop_jump::jump_break: + ir_to_mesa_emit_op0(NULL, OPCODE_BRK); + break; + case ir_loop_jump::jump_continue: + ir_to_mesa_emit_op0(NULL, OPCODE_CONT); + break; + } +} + + +void +ir_to_mesa_visitor::visit(ir_function_signature *ir) +{ + assert(0); + (void)ir; +} + +void +ir_to_mesa_visitor::visit(ir_function *ir) +{ + /* Ignore function bodies other than main() -- we shouldn't see calls to + * them since they should all be inlined before we get to ir_to_mesa. + */ + if (strcmp(ir->name, "main") == 0) { + const ir_function_signature *sig; + exec_list empty; + + sig = ir->matching_signature(&empty); + + assert(sig); + + foreach_iter(exec_list_iterator, iter, sig->body) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + ir->accept(this); + } + } +} + +GLboolean +ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) +{ + int nonmul_operand = 1 - mul_operand; + ir_to_mesa_src_reg a, b, c; + + ir_expression *expr = ir->operands[mul_operand]->as_expression(); + if (!expr || expr->operation != ir_binop_mul) + return false; + + expr->operands[0]->accept(this); + a = this->result; + expr->operands[1]->accept(this); + b = this->result; + ir->operands[nonmul_operand]->accept(this); + c = this->result; + + this->result = get_temp(ir->type); + ir_to_mesa_emit_op3(ir, OPCODE_MAD, + ir_to_mesa_dst_reg_from_src(this->result), a, b, c); + + return true; +} + +GLboolean +ir_to_mesa_visitor::try_emit_sat(ir_expression *ir) +{ + /* Saturates were only introduced to vertex programs in + * NV_vertex_program3, so don't give them to drivers in the VP. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) + return false; + + ir_rvalue *sat_src = ir->as_rvalue_to_saturate(); + if (!sat_src) + return false; + + sat_src->accept(this); + ir_to_mesa_src_reg src = this->result; + + this->result = get_temp(ir->type); + ir_to_mesa_instruction *inst; + inst = ir_to_mesa_emit_op1(ir, OPCODE_MOV, + ir_to_mesa_dst_reg_from_src(this->result), + src); + inst->saturate = true; + + return true; +} + +void +ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir, + ir_to_mesa_src_reg *reg, int *num_reladdr) +{ + if (!reg->reladdr) + return; + + ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr); + + if (*num_reladdr != 1) { + ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type); + + ir_to_mesa_emit_op1(ir, OPCODE_MOV, + ir_to_mesa_dst_reg_from_src(temp), *reg); + *reg = temp; + } + + (*num_reladdr)--; +} + +void +ir_to_mesa_visitor::emit_swz(ir_expression *ir) +{ + /* Assume that the vector operator is in a form compatible with OPCODE_SWZ. + * This means that each of the operands is either an immediate value of -1, + * 0, or 1, or is a component from one source register (possibly with + * negation). + */ + uint8_t components[4] = { 0 }; + bool negate[4] = { false }; + ir_variable *var = NULL; + + for (unsigned i = 0; i < ir->type->vector_elements; i++) { + ir_rvalue *op = ir->operands[i]; + + assert(op->type->is_scalar()); + + while (op != NULL) { + switch (op->ir_type) { + case ir_type_constant: { + + assert(op->type->is_scalar()); + + const ir_constant *const c = op->as_constant(); + if (c->is_one()) { + components[i] = SWIZZLE_ONE; + } else if (c->is_zero()) { + components[i] = SWIZZLE_ZERO; + } else if (c->is_negative_one()) { + components[i] = SWIZZLE_ONE; + negate[i] = true; + } else { + assert(!"SWZ constant must be 0.0 or 1.0."); + } + + op = NULL; + break; + } + + case ir_type_dereference_variable: { + ir_dereference_variable *const deref = + (ir_dereference_variable *) op; + + assert((var == NULL) || (deref->var == var)); + components[i] = SWIZZLE_X; + var = deref->var; + op = NULL; + break; + } + + case ir_type_expression: { + ir_expression *const expr = (ir_expression *) op; + + assert(expr->operation == ir_unop_neg); + negate[i] = true; + + op = expr->operands[0]; + break; + } + + case ir_type_swizzle: { + ir_swizzle *const swiz = (ir_swizzle *) op; + + components[i] = swiz->mask.x; + op = swiz->val; + break; + } + + default: + assert(!"Should not get here."); + return; + } + } + } + + assert(var != NULL); + + ir_dereference_variable *const deref = + new(mem_ctx) ir_dereference_variable(var); + + this->result.file = PROGRAM_UNDEFINED; + deref->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + deref->accept(&v); + exit(1); + } + + ir_to_mesa_src_reg src; + + src = this->result; + src.swizzle = MAKE_SWIZZLE4(components[0], + components[1], + components[2], + components[3]); + src.negate = ((unsigned(negate[0]) << 0) + | (unsigned(negate[1]) << 1) + | (unsigned(negate[2]) << 2) + | (unsigned(negate[3]) << 3)); + + /* Storage for our result. Ideally for an assignment we'd be using the + * actual storage for the result here, instead. + */ + const ir_to_mesa_src_reg result_src = get_temp(ir->type); + ir_to_mesa_dst_reg result_dst = ir_to_mesa_dst_reg_from_src(result_src); + + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + ir_to_mesa_emit_op1(ir, OPCODE_SWZ, result_dst, src); + this->result = result_src; +} + +void +ir_to_mesa_visitor::visit(ir_expression *ir) +{ + unsigned int operand; + struct ir_to_mesa_src_reg op[Elements(ir->operands)]; + struct ir_to_mesa_src_reg result_src; + struct ir_to_mesa_dst_reg result_dst; + + /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c) + */ + if (ir->operation == ir_binop_add) { + if (try_emit_mad(ir, 1)) + return; + if (try_emit_mad(ir, 0)) + return; + } + if (try_emit_sat(ir)) + return; + + if (ir->operation == ir_quadop_vector) { + this->emit_swz(ir); + return; + } + + for (operand = 0; operand < ir->get_num_operands(); operand++) { + this->result.file = PROGRAM_UNDEFINED; + ir->operands[operand]->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + ir->operands[operand]->accept(&v); + exit(1); + } + op[operand] = this->result; + + /* Matrix expression operands should have been broken down to vector + * operations already. + */ + assert(!ir->operands[operand]->type->is_matrix()); + } + + int vector_elements = ir->operands[0]->type->vector_elements; + if (ir->operands[1]) { + vector_elements = MAX2(vector_elements, + ir->operands[1]->type->vector_elements); + } + + this->result.file = PROGRAM_UNDEFINED; + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(ir->type); + /* convenience for the emit functions below. */ + result_dst = ir_to_mesa_dst_reg_from_src(result_src); + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + switch (ir->operation) { + case ir_unop_logic_not: + ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, + op[0], src_reg_for_float(0.0)); + break; + case ir_unop_neg: + op[0].negate = ~op[0].negate; + result_src = op[0]; + break; + case ir_unop_abs: + ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]); + break; + case ir_unop_sign: + ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]); + break; + case ir_unop_rcp: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]); + break; + + case ir_unop_exp2: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]); + break; + case ir_unop_exp: + case ir_unop_log: + assert(!"not reached: should be handled by ir_explog_to_explog2"); + break; + case ir_unop_log2: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]); + break; + case ir_unop_sin: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]); + break; + case ir_unop_sin_reduced: + emit_scs(ir, OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos_reduced: + emit_scs(ir, OPCODE_COS, result_dst, op[0]); + break; + + case ir_unop_dFdx: + ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]); + break; + case ir_unop_dFdy: + ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]); + break; + + case ir_unop_noise: { + const enum prog_opcode opcode = + prog_opcode(OPCODE_NOISE1 + + (ir->operands[0]->type->vector_elements) - 1); + assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4)); + + ir_to_mesa_emit_op1(ir, opcode, result_dst, op[0]); + break; + } + + case ir_binop_add: + ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]); + break; + case ir_binop_sub: + ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]); + break; + + case ir_binop_mul: + ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]); + break; + case ir_binop_div: + assert(!"not reached: should be handled by ir_div_to_mul_rcp"); + case ir_binop_mod: + assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); + break; + + case ir_binop_less: + ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]); + break; + case ir_binop_greater: + ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]); + break; + case ir_binop_lequal: + ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]); + break; + case ir_binop_gequal: + ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]); + break; + case ir_binop_equal: + ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]); + break; + case ir_binop_nequal: + ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); + break; + case ir_binop_all_equal: + /* "==" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type); + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]); + ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements); + ir_to_mesa_emit_op2(ir, OPCODE_SEQ, + result_dst, result_src, src_reg_for_float(0.0)); + } else { + ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]); + } + break; + case ir_binop_any_nequal: + /* "!=" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type); + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]); + ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements); + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + result_dst, result_src, src_reg_for_float(0.0)); + } else { + ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); + } + break; + + case ir_unop_any: + assert(ir->operands[0]->type->is_vector()); + ir_to_mesa_emit_dp(ir, result_dst, op[0], op[0], + ir->operands[0]->type->vector_elements); + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + result_dst, result_src, src_reg_for_float(0.0)); + break; + + case ir_binop_logic_xor: + ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); + break; + + case ir_binop_logic_or: + /* This could be a saturated add and skip the SNE. */ + ir_to_mesa_emit_op2(ir, OPCODE_ADD, + result_dst, + op[0], op[1]); + + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + result_dst, + result_src, src_reg_for_float(0.0)); + break; + + case ir_binop_logic_and: + /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ + ir_to_mesa_emit_op2(ir, OPCODE_MUL, + result_dst, + op[0], op[1]); + break; + + case ir_binop_dot: + assert(ir->operands[0]->type->is_vector()); + assert(ir->operands[0]->type == ir->operands[1]->type); + ir_to_mesa_emit_dp(ir, result_dst, op[0], op[1], + ir->operands[0]->type->vector_elements); + break; + + case ir_unop_sqrt: + /* sqrt(x) = x * rsq(x). */ + ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); + ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, result_src, op[0]); + /* For incoming channels <= 0, set the result to 0. */ + op[0].negate = ~op[0].negate; + ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst, + op[0], result_src, src_reg_for_float(0.0)); + break; + case ir_unop_rsq: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); + break; + case ir_unop_i2f: + case ir_unop_b2f: + case ir_unop_b2i: + /* Mesa IR lacks types, ints are stored as truncated floats. */ + result_src = op[0]; + break; + case ir_unop_f2i: + ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_f2b: + case ir_unop_i2b: + ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, + op[0], src_reg_for_float(0.0)); + break; + case ir_unop_trunc: + ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_ceil: + op[0].negate = ~op[0].negate; + ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); + result_src.negate = ~result_src.negate; + break; + case ir_unop_floor: + ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); + break; + case ir_unop_fract: + ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]); + break; + + case ir_binop_min: + ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]); + break; + case ir_binop_max: + ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]); + break; + case ir_binop_pow: + ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]); + break; + + case ir_unop_bit_not: + case ir_unop_u2f: + case ir_binop_lshift: + case ir_binop_rshift: + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + case ir_unop_round_even: + assert(!"GLSL 1.30 features unsupported"); + break; + + case ir_quadop_vector: + /* This operation should have already been handled. + */ + assert(!"Should not get here."); + break; + } + + this->result = result_src; +} + + +void +ir_to_mesa_visitor::visit(ir_swizzle *ir) +{ + ir_to_mesa_src_reg src_reg; + int i; + int swizzle[4]; + + /* Note that this is only swizzles in expressions, not those on the left + * hand side of an assignment, which do write masking. See ir_assignment + * for that. + */ + + ir->val->accept(this); + src_reg = this->result; + assert(src_reg.file != PROGRAM_UNDEFINED); + + for (i = 0; i < 4; i++) { + if (i < ir->type->vector_elements) { + switch (i) { + case 0: + swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x); + break; + case 1: + swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y); + break; + case 2: + swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z); + break; + case 3: + swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w); + break; + } + } else { + /* If the type is smaller than a vec4, replicate the last + * channel out. + */ + swizzle[i] = swizzle[ir->type->vector_elements - 1]; + } + } + + src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], + swizzle[1], + swizzle[2], + swizzle[3]); + + this->result = src_reg; +} + +void +ir_to_mesa_visitor::visit(ir_dereference_variable *ir) +{ + variable_storage *entry = find_variable_storage(ir->var); + ir_variable *var = ir->var; + + if (!entry) { + switch (var->mode) { + case ir_var_uniform: + entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM, + var->location); + this->variables.push_tail(entry); + break; + case ir_var_in: + case ir_var_inout: + /* The linker assigns locations for varyings and attributes, + * including deprecated builtins (like gl_Color), user-assign + * generic attributes (glBindVertexLocation), and + * user-defined varyings. + * + * FINISHME: We would hit this path for function arguments. Fix! + */ + assert(var->location != -1); + entry = new(mem_ctx) variable_storage(var, + PROGRAM_INPUT, + var->location); + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && + var->location >= VERT_ATTRIB_GENERIC0) { + _mesa_add_attribute(this->prog->Attributes, + var->name, + _mesa_sizeof_glsl_type(var->type->gl_type), + var->type->gl_type, + var->location - VERT_ATTRIB_GENERIC0); + } + break; + case ir_var_out: + assert(var->location != -1); + entry = new(mem_ctx) variable_storage(var, + PROGRAM_OUTPUT, + var->location); + break; + case ir_var_system_value: + entry = new(mem_ctx) variable_storage(var, + PROGRAM_SYSTEM_VALUE, + var->location); + break; + case ir_var_auto: + case ir_var_temporary: + entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(entry); + + next_temp += type_size(var->type); + break; + } + + if (!entry) { + printf("Failed to make storage for %s\n", var->name); + exit(1); + } + } + + this->result = ir_to_mesa_src_reg(entry->file, entry->index, var->type); +} + +void +ir_to_mesa_visitor::visit(ir_dereference_array *ir) +{ + ir_constant *index; + ir_to_mesa_src_reg src_reg; + int element_size = type_size(ir->type); + + index = ir->array_index->constant_expression_value(); + + ir->array->accept(this); + src_reg = this->result; + + if (index) { + src_reg.index += index->value.i[0] * element_size; + } else { + ir_to_mesa_src_reg array_base = this->result; + /* Variable index array dereference. It eats the "vec4" of the + * base of the array and an index that offsets the Mesa register + * index. + */ + ir->array_index->accept(this); + + ir_to_mesa_src_reg index_reg; + + if (element_size == 1) { + index_reg = this->result; + } else { + index_reg = get_temp(glsl_type::float_type); + + ir_to_mesa_emit_op2(ir, OPCODE_MUL, + ir_to_mesa_dst_reg_from_src(index_reg), + this->result, src_reg_for_float(element_size)); + } + + src_reg.reladdr = ralloc(mem_ctx, ir_to_mesa_src_reg); + memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg)); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + src_reg.swizzle = swizzle_for_size(ir->type->vector_elements); + else + src_reg.swizzle = SWIZZLE_NOOP; + + this->result = src_reg; +} + +void +ir_to_mesa_visitor::visit(ir_dereference_record *ir) +{ + unsigned int i; + const glsl_type *struct_type = ir->record->type; + int offset = 0; + + ir->record->accept(this); + + for (i = 0; i < struct_type->length; i++) { + if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) + break; + offset += type_size(struct_type->fields.structure[i].type); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + this->result.swizzle = swizzle_for_size(ir->type->vector_elements); + else + this->result.swizzle = SWIZZLE_NOOP; + + this->result.index += offset; +} + +/** + * We want to be careful in assignment setup to hit the actual storage + * instead of potentially using a temporary like we might with the + * ir_dereference handler. + */ +static struct ir_to_mesa_dst_reg +get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v) +{ + /* The LHS must be a dereference. If the LHS is a variable indexed array + * access of a vector, it must be separated into a series conditional moves + * before reaching this point (see ir_vec_index_to_cond_assign). + */ + assert(ir->as_dereference()); + ir_dereference_array *deref_array = ir->as_dereference_array(); + if (deref_array) { + assert(!deref_array->array->type->is_vector()); + } + + /* Use the rvalue deref handler for the most part. We'll ignore + * swizzles in it and write swizzles using writemask, though. + */ + ir->accept(v); + return ir_to_mesa_dst_reg_from_src(v->result); +} + +/** + * Process the condition of a conditional assignment + * + * Examines the condition of a conditional assignment to generate the optimal + * first operand of a \c CMP instruction. If the condition is a relational + * operator with 0 (e.g., \c ir_binop_less), the value being compared will be + * used as the source for the \c CMP instruction. Otherwise the comparison + * is processed to a boolean result, and the boolean result is used as the + * operand to the CMP instruction. + */ +bool +ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir) +{ + ir_rvalue *src_ir = ir; + bool negate = true; + bool switch_order = false; + + ir_expression *const expr = ir->as_expression(); + if ((expr != NULL) && (expr->get_num_operands() == 2)) { + bool zero_on_left = false; + + if (expr->operands[0]->is_zero()) { + src_ir = expr->operands[1]; + zero_on_left = true; + } else if (expr->operands[1]->is_zero()) { + src_ir = expr->operands[0]; + zero_on_left = false; + } + + /* a is - 0 + - 0 + + * (a < 0) T F F ( a < 0) T F F + * (0 < a) F F T (-a < 0) F F T + * (a <= 0) T T F (-a < 0) F F T (swap order of other operands) + * (0 <= a) F T T ( a < 0) T F F (swap order of other operands) + * (a > 0) F F T (-a < 0) F F T + * (0 > a) T F F ( a < 0) T F F + * (a >= 0) F T T ( a < 0) T F F (swap order of other operands) + * (0 >= a) T T F (-a < 0) F F T (swap order of other operands) + * + * Note that exchanging the order of 0 and 'a' in the comparison simply + * means that the value of 'a' should be negated. + */ + if (src_ir != ir) { + switch (expr->operation) { + case ir_binop_less: + switch_order = false; + negate = zero_on_left; + break; + + case ir_binop_greater: + switch_order = false; + negate = !zero_on_left; + break; + + case ir_binop_lequal: + switch_order = true; + negate = !zero_on_left; + break; + + case ir_binop_gequal: + switch_order = true; + negate = zero_on_left; + break; + + default: + /* This isn't the right kind of comparison afterall, so make sure + * the whole condition is visited. + */ + src_ir = ir; + break; + } + } + } + + src_ir->accept(this); + + /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the + * condition we produced is 0.0 or 1.0. By flipping the sign, we can + * choose which value OPCODE_CMP produces without an extra instruction + * computing the condition. + */ + if (negate) + this->result.negate = ~this->result.negate; + + return switch_order; +} + +void +ir_to_mesa_visitor::visit(ir_assignment *ir) +{ + struct ir_to_mesa_dst_reg l; + struct ir_to_mesa_src_reg r; + int i; + + ir->rhs->accept(this); + r = this->result; + + l = get_assignment_lhs(ir->lhs, this); + + /* FINISHME: This should really set to the correct maximal writemask for each + * FINISHME: component written (in the loops below). This case can only + * FINISHME: occur for matrices, arrays, and structures. + */ + if (ir->write_mask == 0) { + assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); + l.writemask = WRITEMASK_XYZW; + } else if (ir->lhs->type->is_scalar()) { + /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the + * FINISHME: W component of fragment shader output zero, work correctly. + */ + l.writemask = WRITEMASK_XYZW; + } else { + int swizzles[4]; + int first_enabled_chan = 0; + int rhs_chan = 0; + + assert(ir->lhs->type->is_vector()); + l.writemask = ir->write_mask; + + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) { + first_enabled_chan = GET_SWZ(r.swizzle, i); + break; + } + } + + /* Swizzle a small RHS vector into the channels being written. + * + * glsl ir treats write_mask as dictating how many channels are + * present on the RHS while Mesa IR treats write_mask as just + * showing which channels of the vec4 RHS get written. + */ + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) + swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++); + else + swizzles[i] = first_enabled_chan; + } + r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1], + swizzles[2], swizzles[3]); + } + + assert(l.file != PROGRAM_UNDEFINED); + assert(r.file != PROGRAM_UNDEFINED); + + if (ir->condition) { + const bool switch_order = this->process_move_condition(ir->condition); + ir_to_mesa_src_reg condition = this->result; + + for (i = 0; i < type_size(ir->lhs->type); i++) { + if (switch_order) { + ir_to_mesa_emit_op3(ir, OPCODE_CMP, l, + condition, ir_to_mesa_src_reg_from_dst(l), r); + } else { + ir_to_mesa_emit_op3(ir, OPCODE_CMP, l, + condition, r, ir_to_mesa_src_reg_from_dst(l)); + } + + l.index++; + r.index++; + } + } else { + for (i = 0; i < type_size(ir->lhs->type); i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } +} + + +void +ir_to_mesa_visitor::visit(ir_constant *ir) +{ + ir_to_mesa_src_reg src_reg; + GLfloat stack_vals[4] = { 0 }; + GLfloat *values = stack_vals; + unsigned int i; + + /* Unfortunately, 4 floats is all we can get into + * _mesa_add_unnamed_constant. So, make a temp to store an + * aggregate constant and move each constant value into it. If we + * get lucky, copy propagation will eliminate the extra moves. + */ + + if (ir->type->base_type == GLSL_TYPE_STRUCT) { + ir_to_mesa_src_reg temp_base = get_temp(ir->type); + ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base); + + foreach_iter(exec_list_iterator, iter, ir->components) { + ir_constant *field_value = (ir_constant *)iter.get(); + int size = type_size(field_value->type); + + assert(size > 0); + + field_value->accept(this); + src_reg = this->result; + + for (i = 0; i < (unsigned int)size; i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg); + + src_reg.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_array()) { + ir_to_mesa_src_reg temp_base = get_temp(ir->type); + ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base); + int size = type_size(ir->type->fields.array); + + assert(size > 0); + + for (i = 0; i < ir->type->length; i++) { + ir->array_elements[i]->accept(this); + src_reg = this->result; + for (int j = 0; j < size; j++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg); + + src_reg.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_matrix()) { + ir_to_mesa_src_reg mat = get_temp(ir->type); + ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat); + + for (i = 0; i < ir->type->matrix_columns; i++) { + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + values = &ir->value.f[i * ir->type->vector_elements]; + + src_reg = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, NULL); + src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, + values, + ir->type->vector_elements, + &src_reg.swizzle); + ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg); + + mat_column.index++; + } + + this->result = mat; + return; + } + + src_reg.file = PROGRAM_CONSTANT; + switch (ir->type->base_type) { + case GLSL_TYPE_FLOAT: + values = &ir->value.f[0]; + break; + case GLSL_TYPE_UINT: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.u[i]; + } + break; + case GLSL_TYPE_INT: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.i[i]; + } + break; + case GLSL_TYPE_BOOL: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.b[i]; + } + break; + default: + assert(!"Non-float/uint/int/bool constant"); + } + + this->result = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, ir->type); + this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters, + values, + ir->type->vector_elements, + &this->result.swizzle); +} + +function_entry * +ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig) +{ + function_entry *entry; + + foreach_iter(exec_list_iterator, iter, this->function_signatures) { + entry = (function_entry *)iter.get(); + + if (entry->sig == sig) + return entry; + } + + entry = ralloc(mem_ctx, function_entry); + entry->sig = sig; + entry->sig_id = this->next_signature_id++; + entry->bgn_inst = NULL; + + /* Allocate storage for all the parameters. */ + foreach_iter(exec_list_iterator, iter, sig->parameters) { + ir_variable *param = (ir_variable *)iter.get(); + variable_storage *storage; + + storage = find_variable_storage(param); + assert(!storage); + + storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + + this->next_temp += type_size(param->type); + } + + if (!sig->return_type->is_void()) { + entry->return_reg = get_temp(sig->return_type); + } else { + entry->return_reg = ir_to_mesa_undef; + } + + this->function_signatures.push_tail(entry); + return entry; +} + +void +ir_to_mesa_visitor::visit(ir_call *ir) +{ + ir_to_mesa_instruction *call_inst; + ir_function_signature *sig = ir->get_callee(); + function_entry *entry = get_function_signature(sig); + int i; + + /* Process in parameters. */ + exec_list_iterator sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_in || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + param_rval->accept(this); + ir_to_mesa_src_reg r = this->result; + + ir_to_mesa_dst_reg l; + l.file = storage->file; + l.index = storage->index; + l.reladdr = NULL; + l.writemask = WRITEMASK_XYZW; + l.cond_mask = COND_TR; + + for (i = 0; i < type_size(param->type); i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Emit call instruction */ + call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL, + ir_to_mesa_undef_dst, ir_to_mesa_undef); + call_inst->function = entry; + + /* Process out parameters. */ + sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_out || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + ir_to_mesa_src_reg r; + r.file = storage->file; + r.index = storage->index; + r.reladdr = NULL; + r.swizzle = SWIZZLE_NOOP; + r.negate = 0; + + param_rval->accept(this); + ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result); + + for (i = 0; i < type_size(param->type); i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Process return value. */ + this->result = entry->return_reg; +} + +void +ir_to_mesa_visitor::visit(ir_texture *ir) +{ + ir_to_mesa_src_reg result_src, coord, lod_info, projector; + ir_to_mesa_dst_reg result_dst, coord_dst; + ir_to_mesa_instruction *inst = NULL; + prog_opcode opcode = OPCODE_NOP; + + ir->coordinate->accept(this); + + /* Put our coords in a temp. We'll need to modify them for shadow, + * projection, or LOD, so the only case we'd use it as is is if + * we're doing plain old texturing. Mesa IR optimization should + * handle cleaning up our mess in that case. + */ + coord = get_temp(glsl_type::vec4_type); + coord_dst = ir_to_mesa_dst_reg_from_src(coord); + ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, + this->result); + + if (ir->projector) { + ir->projector->accept(this); + projector = this->result; + } + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(glsl_type::vec4_type); + result_dst = ir_to_mesa_dst_reg_from_src(result_src); + + switch (ir->op) { + case ir_tex: + opcode = OPCODE_TEX; + break; + case ir_txb: + opcode = OPCODE_TXB; + ir->lod_info.bias->accept(this); + lod_info = this->result; + break; + case ir_txl: + opcode = OPCODE_TXL; + ir->lod_info.lod->accept(this); + lod_info = this->result; + break; + case ir_txd: + case ir_txf: + assert(!"GLSL 1.30 features unsupported"); + break; + } + + if (ir->projector) { + if (opcode == OPCODE_TEX) { + /* Slot the projector in as the last component of the coord. */ + coord_dst.writemask = WRITEMASK_W; + ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector); + coord_dst.writemask = WRITEMASK_XYZW; + opcode = OPCODE_TXP; + } else { + ir_to_mesa_src_reg coord_w = coord; + coord_w.swizzle = SWIZZLE_WWWW; + + /* For the other TEX opcodes there's no projective version + * since the last slot is taken up by lod info. Do the + * projective divide now. + */ + coord_dst.writemask = WRITEMASK_W; + ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector); + + coord_dst.writemask = WRITEMASK_XYZ; + ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w); + + coord_dst.writemask = WRITEMASK_XYZW; + coord.swizzle = SWIZZLE_XYZW; + } + } + + if (ir->shadow_comparitor) { + /* Slot the shadow value in as the second to last component of the + * coord. + */ + ir->shadow_comparitor->accept(this); + coord_dst.writemask = WRITEMASK_Z; + ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result); + coord_dst.writemask = WRITEMASK_XYZW; + } + + if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) { + /* Mesa IR stores lod or lod bias in the last channel of the coords. */ + coord_dst.writemask = WRITEMASK_W; + ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info); + coord_dst.writemask = WRITEMASK_XYZW; + } + + inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord); + + if (ir->shadow_comparitor) + inst->tex_shadow = GL_TRUE; + + inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler, + this->shader_program, + this->prog); + + const glsl_type *sampler_type = ir->sampler->type; + + switch (sampler_type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; + break; + case GLSL_SAMPLER_DIM_2D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; + break; + case GLSL_SAMPLER_DIM_3D: + inst->tex_target = TEXTURE_3D_INDEX; + break; + case GLSL_SAMPLER_DIM_CUBE: + inst->tex_target = TEXTURE_CUBE_INDEX; + break; + case GLSL_SAMPLER_DIM_RECT: + inst->tex_target = TEXTURE_RECT_INDEX; + break; + case GLSL_SAMPLER_DIM_BUF: + assert(!"FINISHME: Implement ARB_texture_buffer_object"); + break; + default: + assert(!"Should not get here."); + } + + this->result = result_src; +} + +void +ir_to_mesa_visitor::visit(ir_return *ir) +{ + if (ir->get_value()) { + ir_to_mesa_dst_reg l; + int i; + + assert(current_function); + + ir->get_value()->accept(this); + ir_to_mesa_src_reg r = this->result; + + l = ir_to_mesa_dst_reg_from_src(current_function->return_reg); + + for (i = 0; i < type_size(current_function->sig->return_type); i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + ir_to_mesa_emit_op0(ir, OPCODE_RET); +} + +void +ir_to_mesa_visitor::visit(ir_discard *ir) +{ + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + if (ir->condition) { + ir->condition->accept(this); + this->result.negate = ~this->result.negate; + ir_to_mesa_emit_op1(ir, OPCODE_KIL, ir_to_mesa_undef_dst, this->result); + } else { + ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV); + } + + fp->UsesKill = GL_TRUE; +} + +void +ir_to_mesa_visitor::visit(ir_if *ir) +{ + ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL; + ir_to_mesa_instruction *prev_inst; + + prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + + ir->condition->accept(this); + assert(this->result.file != PROGRAM_UNDEFINED); + + if (this->options->EmitCondCodes) { + cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + + /* See if we actually generated any instruction for generating + * the condition. If not, then cook up a move to a temp so we + * have something to set cond_update on. + */ + if (cond_inst == prev_inst) { + ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type); + cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV, + ir_to_mesa_dst_reg_from_src(temp), + result); + } + cond_inst->cond_update = GL_TRUE; + + if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF); + if_inst->dst_reg.cond_mask = COND_NE; + } else { + if_inst = ir_to_mesa_emit_op1(ir->condition, + OPCODE_IF, ir_to_mesa_undef_dst, + this->result); + } + + this->instructions.push_tail(if_inst); + + visit_exec_list(&ir->then_instructions, this); + + if (!ir->else_instructions.is_empty()) { + else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE); + visit_exec_list(&ir->else_instructions, this); + } + + if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF, + ir_to_mesa_undef_dst, ir_to_mesa_undef); +} + +ir_to_mesa_visitor::ir_to_mesa_visitor() +{ + result.file = PROGRAM_UNDEFINED; + next_temp = 1; + next_signature_id = 1; + current_function = NULL; + mem_ctx = ralloc_context(NULL); +} + +ir_to_mesa_visitor::~ir_to_mesa_visitor() +{ + ralloc_free(mem_ctx); +} + +static struct prog_src_register +mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg) +{ + struct prog_src_register mesa_reg; + + mesa_reg.File = reg.file; + assert(reg.index < (1 << INST_INDEX_BITS)); + mesa_reg.Index = reg.index; + mesa_reg.Swizzle = reg.swizzle; + mesa_reg.RelAddr = reg.reladdr != NULL; + mesa_reg.Negate = reg.negate; + mesa_reg.Abs = 0; + mesa_reg.HasIndex2 = GL_FALSE; + mesa_reg.RelAddr2 = 0; + mesa_reg.Index2 = 0; + + return mesa_reg; +} + +static void +set_branchtargets(ir_to_mesa_visitor *v, + struct prog_instruction *mesa_instructions, + int num_instructions) +{ + int if_count = 0, loop_count = 0; + int *if_stack, *loop_stack; + int if_stack_pos = 0, loop_stack_pos = 0; + int i, j; + + for (i = 0; i < num_instructions; i++) { + switch (mesa_instructions[i].Opcode) { + case OPCODE_IF: + if_count++; + break; + case OPCODE_BGNLOOP: + loop_count++; + break; + case OPCODE_BRK: + case OPCODE_CONT: + mesa_instructions[i].BranchTarget = -1; + break; + default: + break; + } + } + + if_stack = rzalloc_array(v->mem_ctx, int, if_count); + loop_stack = rzalloc_array(v->mem_ctx, int, loop_count); + + for (i = 0; i < num_instructions; i++) { + switch (mesa_instructions[i].Opcode) { + case OPCODE_IF: + if_stack[if_stack_pos] = i; + if_stack_pos++; + break; + case OPCODE_ELSE: + mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; + if_stack[if_stack_pos - 1] = i; + break; + case OPCODE_ENDIF: + mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; + if_stack_pos--; + break; + case OPCODE_BGNLOOP: + loop_stack[loop_stack_pos] = i; + loop_stack_pos++; + break; + case OPCODE_ENDLOOP: + loop_stack_pos--; + /* Rewrite any breaks/conts at this nesting level (haven't + * already had a BranchTarget assigned) to point to the end + * of the loop. + */ + for (j = loop_stack[loop_stack_pos]; j < i; j++) { + if (mesa_instructions[j].Opcode == OPCODE_BRK || + mesa_instructions[j].Opcode == OPCODE_CONT) { + if (mesa_instructions[j].BranchTarget == -1) { + mesa_instructions[j].BranchTarget = i; + } + } + } + /* The loop ends point at each other. */ + mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; + mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; + break; + case OPCODE_CAL: + foreach_iter(exec_list_iterator, iter, v->function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (entry->sig_id == mesa_instructions[i].BranchTarget) { + mesa_instructions[i].BranchTarget = entry->inst; + break; + } + } + break; + default: + break; + } + } +} + +static void +print_program(struct prog_instruction *mesa_instructions, + ir_instruction **mesa_instruction_annotation, + int num_instructions) +{ + ir_instruction *last_ir = NULL; + int i; + int indent = 0; + + for (i = 0; i < num_instructions; i++) { + struct prog_instruction *mesa_inst = mesa_instructions + i; + ir_instruction *ir = mesa_instruction_annotation[i]; + + fprintf(stdout, "%3d: ", i); + + if (last_ir != ir && ir) { + int j; + + for (j = 0; j < indent; j++) { + fprintf(stdout, " "); + } + ir->print(); + printf("\n"); + last_ir = ir; + + fprintf(stdout, " "); /* line number spacing. */ + } + + indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent, + PROG_PRINT_DEBUG, NULL); + } +} + + +/** + * Count resources used by the given gpu program (number of texture + * samplers, etc). + */ +static void +count_resources(struct gl_program *prog) +{ + unsigned int i; + + prog->SamplersUsed = 0; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = &prog->Instructions[i]; + + if (_mesa_is_tex_instruction(inst->Opcode)) { + prog->SamplerTargets[inst->TexSrcUnit] = + (gl_texture_index)inst->TexSrcTarget; + prog->SamplersUsed |= 1 << inst->TexSrcUnit; + if (inst->TexShadow) { + prog->ShadowSamplers |= 1 << inst->TexSrcUnit; + } + } + } + + _mesa_update_shader_textures_used(prog); +} + + +/** + * Check if the given vertex/fragment/shader program is within the + * resource limits of the context (number of texture units, etc). + * If any of those checks fail, record a linker error. + * + * XXX more checks are needed... + */ +static void +check_resources(const struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_program *prog) +{ + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxVertexTextureImageUnits) { + fail_link(shader_program, "Too many vertex shader texture samplers"); + } + if (prog->Parameters->NumParameters > MAX_UNIFORMS) { + fail_link(shader_program, "Too many vertex shader constants"); + } + break; + case MESA_GEOMETRY_PROGRAM: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxGeometryTextureImageUnits) { + fail_link(shader_program, "Too many geometry shader texture samplers"); + } + if (prog->Parameters->NumParameters > + MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) { + fail_link(shader_program, "Too many geometry shader constants"); + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxTextureImageUnits) { + fail_link(shader_program, "Too many fragment shader texture samplers"); + } + if (prog->Parameters->NumParameters > MAX_UNIFORMS) { + fail_link(shader_program, "Too many fragment shader constants"); + } + break; + default: + _mesa_problem(ctx, "unexpected program type in check_resources()"); + } +} + + + +struct uniform_sort { + struct gl_uniform *u; + int pos; +}; + +/* The shader_program->Uniforms list is almost sorted in increasing + * uniform->{Frag,Vert}Pos locations, but not quite when there are + * uniforms shared between targets. We need to add parameters in + * increasing order for the targets. + */ +static int +sort_uniforms(const void *a, const void *b) +{ + struct uniform_sort *u1 = (struct uniform_sort *)a; + struct uniform_sort *u2 = (struct uniform_sort *)b; + + return u1->pos - u2->pos; +} + +/* Add the uniforms to the parameters. The linker chose locations + * in our parameters lists (which weren't created yet), which the + * uniforms code will use to poke values into our parameters list + * when uniforms are updated. + */ +static void +add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, + struct gl_shader *shader, + struct gl_program *prog) +{ + unsigned int i; + unsigned int next_sampler = 0, num_uniforms = 0; + struct uniform_sort *sorted_uniforms; + + sorted_uniforms = ralloc_array(NULL, struct uniform_sort, + shader_program->Uniforms->NumUniforms); + + for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) { + struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i; + int parameter_index = -1; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + parameter_index = uniform->VertPos; + break; + case GL_FRAGMENT_SHADER: + parameter_index = uniform->FragPos; + break; + case GL_GEOMETRY_SHADER: + parameter_index = uniform->GeomPos; + break; + } + + /* Only add uniforms used in our target. */ + if (parameter_index != -1) { + sorted_uniforms[num_uniforms].pos = parameter_index; + sorted_uniforms[num_uniforms].u = uniform; + num_uniforms++; + } + } + + qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort), + sort_uniforms); + + for (i = 0; i < num_uniforms; i++) { + struct gl_uniform *uniform = sorted_uniforms[i].u; + int parameter_index = sorted_uniforms[i].pos; + const glsl_type *type = uniform->Type; + unsigned int size; + + if (type->is_vector() || + type->is_scalar()) { + size = type->vector_elements; + } else { + size = type_size(type) * 4; + } + + gl_register_file file; + if (type->is_sampler() || + (type->is_array() && type->fields.array->is_sampler())) { + file = PROGRAM_SAMPLER; + } else { + file = PROGRAM_UNIFORM; + } + + GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, + uniform->Name); + + if (index < 0) { + index = _mesa_add_parameter(prog->Parameters, file, + uniform->Name, size, type->gl_type, + NULL, NULL, 0x0); + + /* Sampler uniform values are stored in prog->SamplerUnits, + * and the entry in that array is selected by this index we + * store in ParameterValues[]. + */ + if (file == PROGRAM_SAMPLER) { + for (unsigned int j = 0; j < size / 4; j++) + prog->Parameters->ParameterValues[index + j][0] = next_sampler++; + } + + /* The location chosen in the Parameters list here (returned + * from _mesa_add_uniform) has to match what the linker chose. + */ + if (index != parameter_index) { + fail_link(shader_program, "Allocation of uniform `%s' to target " + "failed (%d vs %d)\n", + uniform->Name, index, parameter_index); + } + } + } + + ralloc_free(sorted_uniforms); +} + +static void +set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, + struct gl_shader_program *shader_program, + const char *name, const glsl_type *type, + ir_constant *val) +{ + if (type->is_record()) { + ir_constant *field_constant; + + field_constant = (ir_constant *)val->components.get_head(); + + for (unsigned int i = 0; i < type->length; i++) { + const glsl_type *field_type = type->fields.structure[i].type; + const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, + type->fields.structure[i].name); + set_uniform_initializer(ctx, mem_ctx, shader_program, field_name, + field_type, field_constant); + field_constant = (ir_constant *)field_constant->next; + } + return; + } + + int loc = _mesa_get_uniform_location(ctx, shader_program, name); + + if (loc == -1) { + fail_link(shader_program, + "Couldn't find uniform for initializer %s\n", name); + return; + } + + for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) { + ir_constant *element; + const glsl_type *element_type; + if (type->is_array()) { + element = val->array_elements[i]; + element_type = type->fields.array; + } else { + element = val; + element_type = type; + } + + void *values; + + if (element_type->base_type == GLSL_TYPE_BOOL) { + int *conv = ralloc_array(mem_ctx, int, element_type->components()); + for (unsigned int j = 0; j < element_type->components(); j++) { + conv[j] = element->value.b[j]; + } + values = (void *)conv; + element_type = glsl_type::get_instance(GLSL_TYPE_INT, + element_type->vector_elements, + 1); + } else { + values = &element->value; + } + + if (element_type->is_matrix()) { + _mesa_uniform_matrix(ctx, shader_program, + element_type->matrix_columns, + element_type->vector_elements, + loc, 1, GL_FALSE, (GLfloat *)values); + loc += element_type->matrix_columns; + } else { + _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, + values, element_type->gl_type); + loc += type_size(element_type); + } + } +} + +static void +set_uniform_initializers(struct gl_context *ctx, + struct gl_shader_program *shader_program) +{ + void *mem_ctx = NULL; + + for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_shader *shader = shader_program->_LinkedShaders[i]; + + if (shader == NULL) + continue; + + foreach_iter(exec_list_iterator, iter, *shader->ir) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_variable *var = ir->as_variable(); + + if (!var || var->mode != ir_var_uniform || !var->constant_value) + continue; + + if (!mem_ctx) + mem_ctx = ralloc_context(NULL); + + set_uniform_initializer(ctx, mem_ctx, shader_program, var->name, + var->type, var->constant_value); + } + } + + ralloc_free(mem_ctx); +} + +/* + * On a basic block basis, tracks available PROGRAM_TEMPORARY register + * channels for copy propagation and updates following instructions to + * use the original versions. + * + * The ir_to_mesa_visitor lazily produces code assuming that this pass + * will occur. As an example, a TXP production before this pass: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], TEMP[1], texture[0], 2D; + * + * and after: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; + * + * which allows for dead code elimination on TEMP[1]'s writes. + */ +void +ir_to_mesa_visitor::copy_propagate(void) +{ + ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx, + ir_to_mesa_instruction *, + this->next_temp * 4); + int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4); + int level = 0; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + + assert(inst->dst_reg.file != PROGRAM_TEMPORARY + || inst->dst_reg.index < this->next_temp); + + /* First, do any copy propagation possible into the src regs. */ + for (int r = 0; r < 3; r++) { + ir_to_mesa_instruction *first = NULL; + bool good = true; + int acp_base = inst->src_reg[r].index * 4; + + if (inst->src_reg[r].file != PROGRAM_TEMPORARY || + inst->src_reg[r].reladdr) + continue; + + /* See if we can find entries in the ACP consisting of MOVs + * from the same src register for all the swizzled channels + * of this src register reference. + */ + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src_reg[r].swizzle, i); + ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan]; + + if (!copy_chan) { + good = false; + break; + } + + assert(acp_level[acp_base + src_chan] <= level); + + if (!first) { + first = copy_chan; + } else { + if (first->src_reg[0].file != copy_chan->src_reg[0].file || + first->src_reg[0].index != copy_chan->src_reg[0].index) { + good = false; + break; + } + } + } + + if (good) { + /* We've now validated that we can copy-propagate to + * replace this src register reference. Do it. + */ + inst->src_reg[r].file = first->src_reg[0].file; + inst->src_reg[r].index = first->src_reg[0].index; + + int swizzle = 0; + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src_reg[r].swizzle, i); + ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan]; + swizzle |= (GET_SWZ(copy_inst->src_reg[0].swizzle, src_chan) << + (3 * i)); + } + inst->src_reg[r].swizzle = swizzle; + } + } + + switch (inst->op) { + case OPCODE_BGNLOOP: + case OPCODE_ENDLOOP: + /* End of a basic block, clear the ACP entirely. */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + break; + + case OPCODE_IF: + ++level; + break; + + case OPCODE_ENDIF: + case OPCODE_ELSE: + /* Clear all channels written inside the block from the ACP, but + * leaving those that were not touched. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + if (acp_level[4 * r + c] >= level) + acp[4 * r + c] = NULL; + } + } + if (inst->op == OPCODE_ENDIF) + --level; + break; + + default: + /* Continuing the block, clear any written channels from + * the ACP. + */ + if (inst->dst_reg.file == PROGRAM_TEMPORARY && inst->dst_reg.reladdr) { + /* Any temporary might be written, so no copy propagation + * across this instruction. + */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + } else if (inst->dst_reg.file == PROGRAM_OUTPUT && + inst->dst_reg.reladdr) { + /* Any output might be written, so no copy propagation + * from outputs across this instruction. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + if (acp[4 * r + c]->src_reg[0].file == PROGRAM_OUTPUT) + acp[4 * r + c] = NULL; + } + } + } else if (inst->dst_reg.file == PROGRAM_TEMPORARY || + inst->dst_reg.file == PROGRAM_OUTPUT) { + /* Clear where it's used as dst. */ + if (inst->dst_reg.file == PROGRAM_TEMPORARY) { + for (int c = 0; c < 4; c++) { + if (inst->dst_reg.writemask & (1 << c)) { + acp[4 * inst->dst_reg.index + c] = NULL; + } + } + } + + /* Clear where it's used as src. */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + int src_chan = GET_SWZ(acp[4 * r + c]->src_reg[0].swizzle, c); + + if (acp[4 * r + c]->src_reg[0].file == inst->dst_reg.file && + acp[4 * r + c]->src_reg[0].index == inst->dst_reg.index && + inst->dst_reg.writemask & (1 << src_chan)) + { + acp[4 * r + c] = NULL; + } + } + } + } + break; + } + + /* If this is a copy, add it to the ACP. */ + if (inst->op == OPCODE_MOV && + inst->dst_reg.file == PROGRAM_TEMPORARY && + !inst->dst_reg.reladdr && + !inst->saturate && + !inst->src_reg[0].reladdr && + !inst->src_reg[0].negate) { + for (int i = 0; i < 4; i++) { + if (inst->dst_reg.writemask & (1 << i)) { + acp[4 * inst->dst_reg.index + i] = inst; + acp_level[4 * inst->dst_reg.index + i] = level; + } + } + } + } + + ralloc_free(acp_level); + ralloc_free(acp); +} + + +/** + * Convert a shader's GLSL IR into a Mesa gl_program. + */ +static struct gl_program * +get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + ir_to_mesa_visitor v; + struct prog_instruction *mesa_instructions, *mesa_inst; + ir_instruction **mesa_instruction_annotation; + int i; + struct gl_program *prog; + GLenum target; + const char *target_string; + GLboolean progress; + struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + target = GL_VERTEX_PROGRAM_ARB; + target_string = "vertex"; + break; + case GL_FRAGMENT_SHADER: + target = GL_FRAGMENT_PROGRAM_ARB; + target_string = "fragment"; + break; + case GL_GEOMETRY_SHADER: + target = GL_GEOMETRY_PROGRAM_NV; + target_string = "geometry"; + break; + default: + assert(!"should not be reached"); + return NULL; + } + + validate_ir_tree(shader->ir); + + prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); + if (!prog) + return NULL; + prog->Parameters = _mesa_new_parameter_list(); + prog->Varying = _mesa_new_parameter_list(); + prog->Attributes = _mesa_new_parameter_list(); + v.ctx = ctx; + v.prog = prog; + v.shader_program = shader_program; + v.options = options; + + add_uniforms_to_parameters_list(shader_program, shader, prog); + + /* Emit Mesa IR for main(). */ + visit_exec_list(shader->ir, &v); + v.ir_to_mesa_emit_op0(NULL, OPCODE_END); + + /* Now emit bodies for any functions that were used. */ + do { + progress = GL_FALSE; + + foreach_iter(exec_list_iterator, iter, v.function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (!entry->bgn_inst) { + v.current_function = entry; + + entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB); + entry->bgn_inst->function = entry; + + visit_exec_list(&entry->sig->body, &v); + + ir_to_mesa_instruction *last; + last = (ir_to_mesa_instruction *)v.instructions.get_tail(); + if (last->op != OPCODE_RET) + v.ir_to_mesa_emit_op0(NULL, OPCODE_RET); + + ir_to_mesa_instruction *end; + end = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB); + end->function = entry; + + progress = GL_TRUE; + } + } + } while (progress); + + prog->NumTemporaries = v.next_temp; + + int num_instructions = 0; + foreach_iter(exec_list_iterator, iter, v.instructions) { + num_instructions++; + } + + mesa_instructions = + (struct prog_instruction *)calloc(num_instructions, + sizeof(*mesa_instructions)); + mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *, + num_instructions); + + v.copy_propagate(); + + /* Convert ir_mesa_instructions into prog_instructions. + */ + mesa_inst = mesa_instructions; + i = 0; + foreach_iter(exec_list_iterator, iter, v.instructions) { + const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + + mesa_inst->Opcode = inst->op; + mesa_inst->CondUpdate = inst->cond_update; + if (inst->saturate) + mesa_inst->SaturateMode = SATURATE_ZERO_ONE; + mesa_inst->DstReg.File = inst->dst_reg.file; + mesa_inst->DstReg.Index = inst->dst_reg.index; + mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask; + mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask; + mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL; + mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]); + mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]); + mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]); + mesa_inst->TexSrcUnit = inst->sampler; + mesa_inst->TexSrcTarget = inst->tex_target; + mesa_inst->TexShadow = inst->tex_shadow; + mesa_instruction_annotation[i] = inst->ir; + + /* Set IndirectRegisterFiles. */ + if (mesa_inst->DstReg.RelAddr) + prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File; + + /* Update program's bitmask of indirectly accessed register files */ + for (unsigned src = 0; src < 3; src++) + if (mesa_inst->SrcReg[src].RelAddr) + prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File; + + if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { + fail_link(shader_program, "Couldn't flatten if statement\n"); + } + + switch (mesa_inst->Opcode) { + case OPCODE_BGNSUB: + inst->function->inst = i; + mesa_inst->Comment = strdup(inst->function->sig->function_name()); + break; + case OPCODE_ENDSUB: + mesa_inst->Comment = strdup(inst->function->sig->function_name()); + break; + case OPCODE_CAL: + mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */ + break; + case OPCODE_ARL: + prog->NumAddressRegs = 1; + break; + default: + break; + } + + mesa_inst++; + i++; + + if (!shader_program->LinkStatus) + break; + } + + if (!shader_program->LinkStatus) { + free(mesa_instructions); + _mesa_reference_program(ctx, &shader->Program, NULL); + return NULL; + } + + set_branchtargets(&v, mesa_instructions, num_instructions); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("\n"); + printf("GLSL IR for linked %s program %d:\n", target_string, + shader_program->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n"); + printf("\n"); + printf("Mesa IR for linked %s program %d:\n", target_string, + shader_program->Name); + print_program(mesa_instructions, mesa_instruction_annotation, + num_instructions); + } + + prog->Instructions = mesa_instructions; + prog->NumInstructions = num_instructions; + + do_set_program_inouts(shader->ir, prog); + count_resources(prog); + + check_resources(ctx, shader_program, prog); + + _mesa_reference_program(ctx, &shader->Program, prog); + + if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { + _mesa_optimize_program(ctx, prog); + } + + return prog; +} + +extern "C" { + +/** + * Link a shader. + * Called via ctx->Driver.LinkShader() + * This actually involves converting GLSL IR into Mesa gl_programs with + * code lowering and other optimizations. + */ +GLboolean +_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + assert(prog->LinkStatus); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + bool progress; + exec_list *ir = prog->_LinkedShaders[i]->ir; + const struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; + + do { + progress = false; + + /* Lowering */ + do_mat_op_to_vec(ir); + lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 + | LOG_TO_LOG2 + | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); + + progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; + + progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress; + + progress = lower_quadop_vector(ir, true) || progress; + + if (options->EmitNoIfs) { + progress = lower_discard(ir) || progress; + progress = lower_if_to_cond_assign(ir) || progress; + } + + if (options->EmitNoNoise) + progress = lower_noise(ir) || progress; + + /* If there are forms of indirect addressing that the driver + * cannot handle, perform the lowering pass. + */ + if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput + || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) + progress = + lower_variable_index_to_cond_assign(ir, + options->EmitNoIndirectInput, + options->EmitNoIndirectOutput, + options->EmitNoIndirectTemp, + options->EmitNoIndirectUniform) + || progress; + + progress = do_vec_index_to_cond_assign(ir) || progress; + } while (progress); + + validate_ir_tree(ir); + } + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_program *linked_prog; + + if (prog->_LinkedShaders[i] == NULL) + continue; + + linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); + + if (linked_prog) { + bool ok = true; + + switch (prog->_LinkedShaders[i]->Type) { + case GL_VERTEX_SHADER: + _mesa_reference_vertprog(ctx, &prog->VertexProgram, + (struct gl_vertex_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + linked_prog); + break; + case GL_FRAGMENT_SHADER: + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, + (struct gl_fragment_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + linked_prog); + break; + case GL_GEOMETRY_SHADER: + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, + (struct gl_geometry_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, + linked_prog); + break; + } + if (!ok) { + return GL_FALSE; + } + } + + _mesa_reference_program(ctx, &linked_prog, NULL); + } + + return GL_TRUE; +} + + +/** + * Compile a GLSL shader. Called via glCompileShader(). + */ +void +_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); + + const char *source = shader->Source; + /* Check if the user called glCompileShader without first calling + * glShaderSource. This should fail to compile, but not raise a GL_ERROR. + */ + if (source == NULL) { + shader->CompileStatus = GL_FALSE; + return; + } + + state->error = preprocess(state, &source, &state->info_log, + &ctx->Extensions, ctx->API); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("GLSL source for shader %d:\n", shader->Name); + printf("%s\n", shader->Source); + } + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + ralloc_free(shader->ir); + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + if (!state->error && !shader->ir->is_empty()) { + validate_ir_tree(shader->ir); + + /* Do some optimization at compile time to reduce shader IR size + * and reduce later work if the same shader is linked multiple times + */ + while (do_common_optimization(shader->ir, false, 32)) + ; + + validate_ir_tree(shader->ir); + } + + shader->symbols = state->symbols; + + shader->CompileStatus = !state->error; + shader->InfoLog = state->info_log; + shader->Version = state->language_version; + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; + + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (shader->CompileStatus) { + printf("GLSL IR for shader %d:\n", shader->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n\n"); + } else { + printf("GLSL shader %d failed to compile.\n", shader->Name); + } + if (shader->InfoLog && shader->InfoLog[0] != 0) { + printf("GLSL shader %d info log:\n", shader->Name); + printf("%s\n", shader->InfoLog); + } + } + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader->ir); + + ralloc_free(state); +} + + +/** + * Link a GLSL shader program. Called via glLinkProgram(). + */ +void +_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + unsigned int i; + + _mesa_clear_shader_program_data(ctx, prog); + + prog->LinkStatus = GL_TRUE; + + for (i = 0; i < prog->NumShaders; i++) { + if (!prog->Shaders[i]->CompileStatus) { + fail_link(prog, "linking with uncompiled shader"); + prog->LinkStatus = GL_FALSE; + } + } + + prog->Varying = _mesa_new_parameter_list(); + _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); + + if (prog->LinkStatus) { + link_shaders(ctx, prog); + } + + if (prog->LinkStatus) { + if (!ctx->Driver.LinkShader(ctx, prog)) { + prog->LinkStatus = GL_FALSE; + } + } + + set_uniform_initializers(ctx, prog); + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (!prog->LinkStatus) { + printf("GLSL shader program %d failed to link\n", prog->Name); + } + + if (prog->InfoLog && prog->InfoLog[0] != 0) { + printf("GLSL shader program %d info log:\n", prog->Name); + printf("%s\n", prog->InfoLog); + } + } +} + +} /* extern "C" */ diff --git a/mesalib/src/mesa/program/prog_statevars.c b/mesalib/src/mesa/program/prog_statevars.c index df3c76d18..384aa2cb2 100644 --- a/mesalib/src/mesa/program/prog_statevars.c +++ b/mesalib/src/mesa/program/prog_statevars.c @@ -1,1182 +1,1208 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_statevars.c
- * Program state variable management.
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "prog_statevars.h"
-#include "prog_parameter.h"
-
-
-/**
- * Use the list of tokens in the state[] array to find global GL state
- * and return it in <value>. Usually, four values are returned in <value>
- * but matrix queries may return as many as 16 values.
- * This function is used for ARB vertex/fragment programs.
- * The program parser will produce the state[] values.
- */
-static void
-_mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
- GLfloat *value)
-{
- switch (state[0]) {
- case STATE_MATERIAL:
- {
- /* state[1] is either 0=front or 1=back side */
- const GLuint face = (GLuint) state[1];
- const struct gl_material *mat = &ctx->Light.Material;
- ASSERT(face == 0 || face == 1);
- /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
- ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
- /* XXX we could get rid of this switch entirely with a little
- * work in arbprogparse.c's parse_state_single_item().
- */
- /* state[2] is the material attribute */
- switch (state[2]) {
- case STATE_AMBIENT:
- COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
- return;
- case STATE_DIFFUSE:
- COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
- return;
- case STATE_SPECULAR:
- COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
- return;
- case STATE_EMISSION:
- COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
- return;
- case STATE_SHININESS:
- value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
- value[1] = 0.0F;
- value[2] = 0.0F;
- value[3] = 1.0F;
- return;
- default:
- _mesa_problem(ctx, "Invalid material state in fetch_state");
- return;
- }
- }
- case STATE_LIGHT:
- {
- /* state[1] is the light number */
- const GLuint ln = (GLuint) state[1];
- /* state[2] is the light attribute */
- switch (state[2]) {
- case STATE_AMBIENT:
- COPY_4V(value, ctx->Light.Light[ln].Ambient);
- return;
- case STATE_DIFFUSE:
- COPY_4V(value, ctx->Light.Light[ln].Diffuse);
- return;
- case STATE_SPECULAR:
- COPY_4V(value, ctx->Light.Light[ln].Specular);
- return;
- case STATE_POSITION:
- COPY_4V(value, ctx->Light.Light[ln].EyePosition);
- return;
- case STATE_ATTENUATION:
- value[0] = ctx->Light.Light[ln].ConstantAttenuation;
- value[1] = ctx->Light.Light[ln].LinearAttenuation;
- value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
- value[3] = ctx->Light.Light[ln].SpotExponent;
- return;
- case STATE_SPOT_DIRECTION:
- COPY_3V(value, ctx->Light.Light[ln].SpotDirection);
- value[3] = ctx->Light.Light[ln]._CosCutoff;
- return;
- case STATE_SPOT_CUTOFF:
- value[0] = ctx->Light.Light[ln].SpotCutoff;
- return;
- case STATE_HALF_VECTOR:
- {
- static const GLfloat eye_z[] = {0, 0, 1};
- GLfloat p[3];
- /* Compute infinite half angle vector:
- * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
- * light.EyePosition.w should be 0 for infinite lights.
- */
- COPY_3V(p, ctx->Light.Light[ln].EyePosition);
- NORMALIZE_3FV(p);
- ADD_3V(value, p, eye_z);
- NORMALIZE_3FV(value);
- value[3] = 1.0;
- }
- return;
- default:
- _mesa_problem(ctx, "Invalid light state in fetch_state");
- return;
- }
- }
- case STATE_LIGHTMODEL_AMBIENT:
- COPY_4V(value, ctx->Light.Model.Ambient);
- return;
- case STATE_LIGHTMODEL_SCENECOLOR:
- if (state[1] == 0) {
- /* front */
- GLint i;
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Model.Ambient[i]
- * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
- + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
- }
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
- }
- else {
- /* back */
- GLint i;
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Model.Ambient[i]
- * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
- + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
- }
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
- }
- return;
- case STATE_LIGHTPROD:
- {
- const GLuint ln = (GLuint) state[1];
- const GLuint face = (GLuint) state[2];
- GLint i;
- ASSERT(face == 0 || face == 1);
- switch (state[3]) {
- case STATE_AMBIENT:
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Light[ln].Ambient[i] *
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
- }
- /* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
- return;
- case STATE_DIFFUSE:
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Light[ln].Diffuse[i] *
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
- }
- /* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
- return;
- case STATE_SPECULAR:
- for (i = 0; i < 3; i++) {
- value[i] = ctx->Light.Light[ln].Specular[i] *
- ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
- }
- /* [3] = material alpha */
- value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
- return;
- default:
- _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
- return;
- }
- }
- case STATE_TEXGEN:
- {
- /* state[1] is the texture unit */
- const GLuint unit = (GLuint) state[1];
- /* state[2] is the texgen attribute */
- switch (state[2]) {
- case STATE_TEXGEN_EYE_S:
- COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane);
- return;
- case STATE_TEXGEN_EYE_T:
- COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane);
- return;
- case STATE_TEXGEN_EYE_R:
- COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane);
- return;
- case STATE_TEXGEN_EYE_Q:
- COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane);
- return;
- case STATE_TEXGEN_OBJECT_S:
- COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane);
- return;
- case STATE_TEXGEN_OBJECT_T:
- COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane);
- return;
- case STATE_TEXGEN_OBJECT_R:
- COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane);
- return;
- case STATE_TEXGEN_OBJECT_Q:
- COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane);
- return;
- default:
- _mesa_problem(ctx, "Invalid texgen state in fetch_state");
- return;
- }
- }
- case STATE_TEXENV_COLOR:
- {
- /* state[1] is the texture unit */
- const GLuint unit = (GLuint) state[1];
- COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
- }
- return;
- case STATE_FOG_COLOR:
- COPY_4V(value, ctx->Fog.Color);
- return;
- case STATE_FOG_PARAMS:
- value[0] = ctx->Fog.Density;
- value[1] = ctx->Fog.Start;
- value[2] = ctx->Fog.End;
- value[3] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
- return;
- case STATE_CLIPPLANE:
- {
- const GLuint plane = (GLuint) state[1];
- COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
- }
- return;
- case STATE_POINT_SIZE:
- value[0] = ctx->Point.Size;
- value[1] = ctx->Point.MinSize;
- value[2] = ctx->Point.MaxSize;
- value[3] = ctx->Point.Threshold;
- return;
- case STATE_POINT_ATTENUATION:
- value[0] = ctx->Point.Params[0];
- value[1] = ctx->Point.Params[1];
- value[2] = ctx->Point.Params[2];
- value[3] = 1.0F;
- return;
- case STATE_MODELVIEW_MATRIX:
- case STATE_PROJECTION_MATRIX:
- case STATE_MVP_MATRIX:
- case STATE_TEXTURE_MATRIX:
- case STATE_PROGRAM_MATRIX:
- {
- /* state[0] = modelview, projection, texture, etc. */
- /* state[1] = which texture matrix or program matrix */
- /* state[2] = first row to fetch */
- /* state[3] = last row to fetch */
- /* state[4] = transpose, inverse or invtrans */
- const GLmatrix *matrix;
- const gl_state_index mat = state[0];
- const GLuint index = (GLuint) state[1];
- const GLuint firstRow = (GLuint) state[2];
- const GLuint lastRow = (GLuint) state[3];
- const gl_state_index modifier = state[4];
- const GLfloat *m;
- GLuint row, i;
- ASSERT(firstRow >= 0);
- ASSERT(firstRow < 4);
- ASSERT(lastRow >= 0);
- ASSERT(lastRow < 4);
- if (mat == STATE_MODELVIEW_MATRIX) {
- matrix = ctx->ModelviewMatrixStack.Top;
- }
- else if (mat == STATE_PROJECTION_MATRIX) {
- matrix = ctx->ProjectionMatrixStack.Top;
- }
- else if (mat == STATE_MVP_MATRIX) {
- matrix = &ctx->_ModelProjectMatrix;
- }
- else if (mat == STATE_TEXTURE_MATRIX) {
- ASSERT(index < Elements(ctx->TextureMatrixStack));
- matrix = ctx->TextureMatrixStack[index].Top;
- }
- else if (mat == STATE_PROGRAM_MATRIX) {
- ASSERT(index < Elements(ctx->ProgramMatrixStack));
- matrix = ctx->ProgramMatrixStack[index].Top;
- }
- else {
- _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
- return;
- }
- if (modifier == STATE_MATRIX_INVERSE ||
- modifier == STATE_MATRIX_INVTRANS) {
- /* Be sure inverse is up to date:
- */
- _math_matrix_alloc_inv( (GLmatrix *) matrix );
- _math_matrix_analyse( (GLmatrix*) matrix );
- m = matrix->inv;
- }
- else {
- m = matrix->m;
- }
- if (modifier == STATE_MATRIX_TRANSPOSE ||
- modifier == STATE_MATRIX_INVTRANS) {
- for (i = 0, row = firstRow; row <= lastRow; row++) {
- value[i++] = m[row * 4 + 0];
- value[i++] = m[row * 4 + 1];
- value[i++] = m[row * 4 + 2];
- value[i++] = m[row * 4 + 3];
- }
- }
- else {
- for (i = 0, row = firstRow; row <= lastRow; row++) {
- value[i++] = m[row + 0];
- value[i++] = m[row + 4];
- value[i++] = m[row + 8];
- value[i++] = m[row + 12];
- }
- }
- }
- return;
- case STATE_DEPTH_RANGE:
- value[0] = ctx->Viewport.Near; /* near */
- value[1] = ctx->Viewport.Far; /* far */
- value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
- value[3] = 1.0;
- return;
- case STATE_FRAGMENT_PROGRAM:
- {
- /* state[1] = {STATE_ENV, STATE_LOCAL} */
- /* state[2] = parameter index */
- const int idx = (int) state[2];
- switch (state[1]) {
- case STATE_ENV:
- COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
- return;
- case STATE_LOCAL:
- COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
- return;
- default:
- _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
- return;
- }
- }
- return;
-
- case STATE_VERTEX_PROGRAM:
- {
- /* state[1] = {STATE_ENV, STATE_LOCAL} */
- /* state[2] = parameter index */
- const int idx = (int) state[2];
- switch (state[1]) {
- case STATE_ENV:
- COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
- return;
- case STATE_LOCAL:
- COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
- return;
- default:
- _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
- return;
- }
- }
- return;
-
- case STATE_NORMAL_SCALE:
- ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
- return;
-
- case STATE_INTERNAL:
- switch (state[1]) {
- case STATE_CURRENT_ATTRIB:
- {
- const GLuint idx = (GLuint) state[2];
- COPY_4V(value, ctx->Current.Attrib[idx]);
- }
- return;
-
- case STATE_NORMAL_SCALE:
- ASSIGN_4V(value,
- ctx->_ModelViewInvScale,
- ctx->_ModelViewInvScale,
- ctx->_ModelViewInvScale,
- 1);
- return;
-
- case STATE_TEXRECT_SCALE:
- /* Value = { 1/texWidth, 1/texHeight, 0, 1 }.
- * Used to convert unnormalized texcoords to normalized texcoords.
- */
- {
- const int unit = (int) state[2];
- const struct gl_texture_object *texObj
- = ctx->Texture.Unit[unit]._Current;
- if (texObj) {
- struct gl_texture_image *texImage = texObj->Image[0][0];
- ASSIGN_4V(value,
- (GLfloat) (1.0 / texImage->Width),
- (GLfloat) (1.0 / texImage->Height),
- 0.0f, 1.0f);
- }
- }
- return;
-
- case STATE_FOG_PARAMS_OPTIMIZED:
- /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog)
- * might be more expensive than EX2 on some hw, plus it needs
- * another constant (e) anyway. Linear fog can now be done with a
- * single MAD.
- * linear: fogcoord * -1/(end-start) + end/(end-start)
- * exp: 2^-(density/ln(2) * fogcoord)
- * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
- */
- value[0] = (ctx->Fog.End == ctx->Fog.Start)
- ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
- value[1] = ctx->Fog.End * -value[0];
- value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
- value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
- return;
-
- case STATE_POINT_SIZE_CLAMPED:
- {
- /* this includes implementation dependent limits, to avoid
- * another potentially necessary clamp.
- * Note: for sprites, point smooth (point AA) is ignored
- * and we'll clamp to MinPointSizeAA and MaxPointSize, because we
- * expect drivers will want to say their minimum for AA size is 0.0
- * but for non-AA it's 1.0 (because normal points with size below 1.0
- * need to get rounded up to 1.0, hence never disappear). GL does
- * not specify max clamp size for sprites, other than it needs to be
- * at least as large as max AA size, hence use non-AA size there.
- */
- GLfloat minImplSize;
- GLfloat maxImplSize;
- if (ctx->Point.PointSprite) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSizeAA;
- }
- else {
- minImplSize = ctx->Const.MinPointSize;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- value[0] = ctx->Point.Size;
- value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize;
- value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize;
- value[3] = ctx->Point.Threshold;
- }
- return;
- case STATE_POINT_SIZE_IMPL_CLAMP:
- {
- /* for implementation clamp only in vs */
- GLfloat minImplSize;
- GLfloat maxImplSize;
- if (ctx->Point.PointSprite) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSizeAA;
- }
- else {
- minImplSize = ctx->Const.MinPointSize;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- value[0] = ctx->Point.Size;
- value[1] = minImplSize;
- value[2] = maxImplSize;
- value[3] = ctx->Point.Threshold;
- }
- return;
- case STATE_LIGHT_SPOT_DIR_NORMALIZED:
- {
- /* here, state[2] is the light number */
- /* pre-normalize spot dir */
- const GLuint ln = (GLuint) state[2];
- COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection);
- value[3] = ctx->Light.Light[ln]._CosCutoff;
- }
- return;
-
- case STATE_LIGHT_POSITION:
- {
- const GLuint ln = (GLuint) state[2];
- COPY_4V(value, ctx->Light.Light[ln]._Position);
- }
- return;
-
- case STATE_LIGHT_POSITION_NORMALIZED:
- {
- const GLuint ln = (GLuint) state[2];
- COPY_4V(value, ctx->Light.Light[ln]._Position);
- NORMALIZE_3FV( value );
- }
- return;
-
- case STATE_LIGHT_HALF_VECTOR:
- {
- const GLuint ln = (GLuint) state[2];
- GLfloat p[3];
- /* Compute infinite half angle vector:
- * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
- * light.EyePosition.w should be 0 for infinite lights.
- */
- COPY_3V(p, ctx->Light.Light[ln]._Position);
- NORMALIZE_3FV(p);
- ADD_3V(value, p, ctx->_EyeZDir);
- NORMALIZE_3FV(value);
- value[3] = 1.0;
- }
- return;
-
- case STATE_PT_SCALE:
- value[0] = ctx->Pixel.RedScale;
- value[1] = ctx->Pixel.GreenScale;
- value[2] = ctx->Pixel.BlueScale;
- value[3] = ctx->Pixel.AlphaScale;
- return;
-
- case STATE_PT_BIAS:
- value[0] = ctx->Pixel.RedBias;
- value[1] = ctx->Pixel.GreenBias;
- value[2] = ctx->Pixel.BlueBias;
- value[3] = ctx->Pixel.AlphaBias;
- return;
-
- case STATE_SHADOW_AMBIENT:
- {
- const int unit = (int) state[2];
- const struct gl_texture_object *texObj
- = ctx->Texture.Unit[unit]._Current;
- if (texObj) {
- value[0] =
- value[1] =
- value[2] =
- value[3] = texObj->CompareFailValue;
- }
- }
- return;
-
- case STATE_FB_SIZE:
- value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1);
- value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1);
- value[2] = 0.0F;
- value[3] = 0.0F;
- return;
-
- case STATE_FB_WPOS_Y_TRANSFORM:
- /* A driver may negate this conditional by using ZW swizzle
- * instead of XY (based on e.g. some other state). */
- if (ctx->DrawBuffer->Name != 0) {
- /* Identity (XY) followed by flipping Y upside down (ZW). */
- value[0] = 1.0F;
- value[1] = 0.0F;
- value[2] = -1.0F;
- value[3] = (GLfloat) (ctx->DrawBuffer->Height - 1);
- } else {
- /* Flipping Y upside down (XY) followed by identity (ZW). */
- value[0] = -1.0F;
- value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1);
- value[2] = 1.0F;
- value[3] = 0.0F;
- }
- return;
-
- case STATE_ROT_MATRIX_0:
- {
- const int unit = (int) state[2];
- GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix;
- value[0] = rotMat22[0];
- value[1] = rotMat22[2];
- value[2] = 0.0;
- value[3] = 0.0;
- }
- return;
-
- case STATE_ROT_MATRIX_1:
- {
- const int unit = (int) state[2];
- GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix;
- value[0] = rotMat22[1];
- value[1] = rotMat22[3];
- value[2] = 0.0;
- value[3] = 0.0;
- }
- return;
-
- /* XXX: make sure new tokens added here are also handled in the
- * _mesa_program_state_flags() switch, below.
- */
- default:
- /* Unknown state indexes are silently ignored here.
- * Drivers may do something special.
- */
- return;
- }
- return;
-
- default:
- _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
- return;
- }
-}
-
-
-/**
- * Return a bitmask of the Mesa state flags (_NEW_* values) which would
- * indicate that the given context state may have changed.
- * The bitmask is used during validation to determine if we need to update
- * vertex/fragment program parameters (like "state.material.color") when
- * some GL state has changed.
- */
-GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
-{
- switch (state[0]) {
- case STATE_MATERIAL:
- case STATE_LIGHT:
- case STATE_LIGHTMODEL_AMBIENT:
- case STATE_LIGHTMODEL_SCENECOLOR:
- case STATE_LIGHTPROD:
- return _NEW_LIGHT;
-
- case STATE_TEXGEN:
- case STATE_TEXENV_COLOR:
- return _NEW_TEXTURE;
-
- case STATE_FOG_COLOR:
- case STATE_FOG_PARAMS:
- return _NEW_FOG;
-
- case STATE_CLIPPLANE:
- return _NEW_TRANSFORM;
-
- case STATE_POINT_SIZE:
- case STATE_POINT_ATTENUATION:
- return _NEW_POINT;
-
- case STATE_MODELVIEW_MATRIX:
- return _NEW_MODELVIEW;
- case STATE_PROJECTION_MATRIX:
- return _NEW_PROJECTION;
- case STATE_MVP_MATRIX:
- return _NEW_MODELVIEW | _NEW_PROJECTION;
- case STATE_TEXTURE_MATRIX:
- return _NEW_TEXTURE_MATRIX;
- case STATE_PROGRAM_MATRIX:
- return _NEW_TRACK_MATRIX;
-
- case STATE_DEPTH_RANGE:
- return _NEW_VIEWPORT;
-
- case STATE_FRAGMENT_PROGRAM:
- case STATE_VERTEX_PROGRAM:
- return _NEW_PROGRAM;
-
- case STATE_NORMAL_SCALE:
- return _NEW_MODELVIEW;
-
- case STATE_INTERNAL:
- switch (state[1]) {
- case STATE_CURRENT_ATTRIB:
- return _NEW_CURRENT_ATTRIB;
-
- case STATE_NORMAL_SCALE:
- return _NEW_MODELVIEW;
-
- case STATE_TEXRECT_SCALE:
- case STATE_SHADOW_AMBIENT:
- case STATE_ROT_MATRIX_0:
- case STATE_ROT_MATRIX_1:
- return _NEW_TEXTURE;
- case STATE_FOG_PARAMS_OPTIMIZED:
- return _NEW_FOG;
- case STATE_POINT_SIZE_CLAMPED:
- case STATE_POINT_SIZE_IMPL_CLAMP:
- return _NEW_POINT | _NEW_MULTISAMPLE;
- case STATE_LIGHT_SPOT_DIR_NORMALIZED:
- case STATE_LIGHT_POSITION:
- case STATE_LIGHT_POSITION_NORMALIZED:
- case STATE_LIGHT_HALF_VECTOR:
- return _NEW_LIGHT;
-
- case STATE_PT_SCALE:
- case STATE_PT_BIAS:
- return _NEW_PIXEL;
-
- case STATE_FB_SIZE:
- case STATE_FB_WPOS_Y_TRANSFORM:
- return _NEW_BUFFERS;
-
- default:
- /* unknown state indexes are silently ignored and
- * no flag set, since it is handled by the driver.
- */
- return 0;
- }
-
- default:
- _mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
- return 0;
- }
-}
-
-
-static void
-append(char *dst, const char *src)
-{
- while (*dst)
- dst++;
- while (*src)
- *dst++ = *src++;
- *dst = 0;
-}
-
-
-/**
- * Convert token 'k' to a string, append it onto 'dst' string.
- */
-static void
-append_token(char *dst, gl_state_index k)
-{
- switch (k) {
- case STATE_MATERIAL:
- append(dst, "material");
- break;
- case STATE_LIGHT:
- append(dst, "light");
- break;
- case STATE_LIGHTMODEL_AMBIENT:
- append(dst, "lightmodel.ambient");
- break;
- case STATE_LIGHTMODEL_SCENECOLOR:
- break;
- case STATE_LIGHTPROD:
- append(dst, "lightprod");
- break;
- case STATE_TEXGEN:
- append(dst, "texgen");
- break;
- case STATE_FOG_COLOR:
- append(dst, "fog.color");
- break;
- case STATE_FOG_PARAMS:
- append(dst, "fog.params");
- break;
- case STATE_CLIPPLANE:
- append(dst, "clip");
- break;
- case STATE_POINT_SIZE:
- append(dst, "point.size");
- break;
- case STATE_POINT_ATTENUATION:
- append(dst, "point.attenuation");
- break;
- case STATE_MODELVIEW_MATRIX:
- append(dst, "matrix.modelview");
- break;
- case STATE_PROJECTION_MATRIX:
- append(dst, "matrix.projection");
- break;
- case STATE_MVP_MATRIX:
- append(dst, "matrix.mvp");
- break;
- case STATE_TEXTURE_MATRIX:
- append(dst, "matrix.texture");
- break;
- case STATE_PROGRAM_MATRIX:
- append(dst, "matrix.program");
- break;
- case STATE_MATRIX_INVERSE:
- append(dst, ".inverse");
- break;
- case STATE_MATRIX_TRANSPOSE:
- append(dst, ".transpose");
- break;
- case STATE_MATRIX_INVTRANS:
- append(dst, ".invtrans");
- break;
- case STATE_AMBIENT:
- append(dst, ".ambient");
- break;
- case STATE_DIFFUSE:
- append(dst, ".diffuse");
- break;
- case STATE_SPECULAR:
- append(dst, ".specular");
- break;
- case STATE_EMISSION:
- append(dst, ".emission");
- break;
- case STATE_SHININESS:
- append(dst, "lshininess");
- break;
- case STATE_HALF_VECTOR:
- append(dst, ".half");
- break;
- case STATE_POSITION:
- append(dst, ".position");
- break;
- case STATE_ATTENUATION:
- append(dst, ".attenuation");
- break;
- case STATE_SPOT_DIRECTION:
- append(dst, ".spot.direction");
- break;
- case STATE_SPOT_CUTOFF:
- append(dst, ".spot.cutoff");
- break;
- case STATE_TEXGEN_EYE_S:
- append(dst, ".eye.s");
- break;
- case STATE_TEXGEN_EYE_T:
- append(dst, ".eye.t");
- break;
- case STATE_TEXGEN_EYE_R:
- append(dst, ".eye.r");
- break;
- case STATE_TEXGEN_EYE_Q:
- append(dst, ".eye.q");
- break;
- case STATE_TEXGEN_OBJECT_S:
- append(dst, ".object.s");
- break;
- case STATE_TEXGEN_OBJECT_T:
- append(dst, ".object.t");
- break;
- case STATE_TEXGEN_OBJECT_R:
- append(dst, ".object.r");
- break;
- case STATE_TEXGEN_OBJECT_Q:
- append(dst, ".object.q");
- break;
- case STATE_TEXENV_COLOR:
- append(dst, "texenv");
- break;
- case STATE_DEPTH_RANGE:
- append(dst, "depth.range");
- break;
- case STATE_VERTEX_PROGRAM:
- case STATE_FRAGMENT_PROGRAM:
- break;
- case STATE_ENV:
- append(dst, "env");
- break;
- case STATE_LOCAL:
- append(dst, "local");
- break;
- /* BEGIN internal state vars */
- case STATE_INTERNAL:
- append(dst, ".internal.");
- break;
- case STATE_CURRENT_ATTRIB:
- append(dst, "current");
- break;
- case STATE_NORMAL_SCALE:
- append(dst, "normalScale");
- break;
- case STATE_TEXRECT_SCALE:
- append(dst, "texrectScale");
- break;
- case STATE_FOG_PARAMS_OPTIMIZED:
- append(dst, "fogParamsOptimized");
- break;
- case STATE_POINT_SIZE_CLAMPED:
- append(dst, "pointSizeClamped");
- break;
- case STATE_POINT_SIZE_IMPL_CLAMP:
- append(dst, "pointSizeImplClamp");
- break;
- case STATE_LIGHT_SPOT_DIR_NORMALIZED:
- append(dst, "lightSpotDirNormalized");
- break;
- case STATE_LIGHT_POSITION:
- append(dst, "lightPosition");
- break;
- case STATE_LIGHT_POSITION_NORMALIZED:
- append(dst, "light.position.normalized");
- break;
- case STATE_LIGHT_HALF_VECTOR:
- append(dst, "lightHalfVector");
- break;
- case STATE_PT_SCALE:
- append(dst, "PTscale");
- break;
- case STATE_PT_BIAS:
- append(dst, "PTbias");
- break;
- case STATE_SHADOW_AMBIENT:
- append(dst, "CompareFailValue");
- break;
- case STATE_FB_SIZE:
- append(dst, "FbSize");
- break;
- case STATE_FB_WPOS_Y_TRANSFORM:
- append(dst, "FbWposYTransform");
- break;
- case STATE_ROT_MATRIX_0:
- append(dst, "rotMatrixRow0");
- break;
- case STATE_ROT_MATRIX_1:
- append(dst, "rotMatrixRow1");
- break;
- default:
- /* probably STATE_INTERNAL_DRIVER+i (driver private state) */
- append(dst, "driverState");
- }
-}
-
-static void
-append_face(char *dst, GLint face)
-{
- if (face == 0)
- append(dst, "front.");
- else
- append(dst, "back.");
-}
-
-static void
-append_index(char *dst, GLint index)
-{
- char s[20];
- sprintf(s, "[%d]", index);
- append(dst, s);
-}
-
-/**
- * Make a string from the given state vector.
- * For example, return "state.matrix.texture[2].inverse".
- * Use free() to deallocate the string.
- */
-char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
-{
- char str[1000] = "";
- char tmp[30];
-
- append(str, "state.");
- append_token(str, state[0]);
-
- switch (state[0]) {
- case STATE_MATERIAL:
- append_face(str, state[1]);
- append_token(str, state[2]);
- break;
- case STATE_LIGHT:
- append_index(str, state[1]); /* light number [i]. */
- append_token(str, state[2]); /* coefficients */
- break;
- case STATE_LIGHTMODEL_AMBIENT:
- append(str, "lightmodel.ambient");
- break;
- case STATE_LIGHTMODEL_SCENECOLOR:
- if (state[1] == 0) {
- append(str, "lightmodel.front.scenecolor");
- }
- else {
- append(str, "lightmodel.back.scenecolor");
- }
- break;
- case STATE_LIGHTPROD:
- append_index(str, state[1]); /* light number [i]. */
- append_face(str, state[2]);
- append_token(str, state[3]);
- break;
- case STATE_TEXGEN:
- append_index(str, state[1]); /* tex unit [i] */
- append_token(str, state[2]); /* plane coef */
- break;
- case STATE_TEXENV_COLOR:
- append_index(str, state[1]); /* tex unit [i] */
- append(str, "color");
- break;
- case STATE_CLIPPLANE:
- append_index(str, state[1]); /* plane [i] */
- append(str, ".plane");
- break;
- case STATE_MODELVIEW_MATRIX:
- case STATE_PROJECTION_MATRIX:
- case STATE_MVP_MATRIX:
- case STATE_TEXTURE_MATRIX:
- case STATE_PROGRAM_MATRIX:
- {
- /* state[0] = modelview, projection, texture, etc. */
- /* state[1] = which texture matrix or program matrix */
- /* state[2] = first row to fetch */
- /* state[3] = last row to fetch */
- /* state[4] = transpose, inverse or invtrans */
- const gl_state_index mat = state[0];
- const GLuint index = (GLuint) state[1];
- const GLuint firstRow = (GLuint) state[2];
- const GLuint lastRow = (GLuint) state[3];
- const gl_state_index modifier = state[4];
- if (index ||
- mat == STATE_TEXTURE_MATRIX ||
- mat == STATE_PROGRAM_MATRIX)
- append_index(str, index);
- if (modifier)
- append_token(str, modifier);
- if (firstRow == lastRow)
- sprintf(tmp, ".row[%d]", firstRow);
- else
- sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
- append(str, tmp);
- }
- break;
- case STATE_POINT_SIZE:
- break;
- case STATE_POINT_ATTENUATION:
- break;
- case STATE_FOG_PARAMS:
- break;
- case STATE_FOG_COLOR:
- break;
- case STATE_DEPTH_RANGE:
- break;
- case STATE_FRAGMENT_PROGRAM:
- case STATE_VERTEX_PROGRAM:
- /* state[1] = {STATE_ENV, STATE_LOCAL} */
- /* state[2] = parameter index */
- append_token(str, state[1]);
- append_index(str, state[2]);
- break;
- case STATE_NORMAL_SCALE:
- break;
- case STATE_INTERNAL:
- append_token(str, state[1]);
- if (state[1] == STATE_CURRENT_ATTRIB)
- append_index(str, state[2]);
- break;
- default:
- _mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
- break;
- }
-
- return _mesa_strdup(str);
-}
-
-
-/**
- * Loop over all the parameters in a parameter list. If the parameter
- * is a GL state reference, look up the current value of that state
- * variable and put it into the parameter's Value[4] array.
- * Other parameter types never change or are explicitly set by the user
- * with glUniform() or glProgramParameter(), etc.
- * This would be called at glBegin time.
- */
-void
-_mesa_load_state_parameters(struct gl_context *ctx,
- struct gl_program_parameter_list *paramList)
-{
- GLuint i;
-
- if (!paramList)
- return;
-
- for (i = 0; i < paramList->NumParameters; i++) {
- if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
- _mesa_fetch_state(ctx,
- paramList->Parameters[i].StateIndexes,
- paramList->ParameterValues[i]);
- }
- }
-}
-
-
-/**
- * Copy the 16 elements of a matrix into four consecutive program
- * registers starting at 'pos'.
- */
-static void
-load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
-{
- GLuint i;
- for (i = 0; i < 4; i++) {
- registers[pos + i][0] = mat[0 + i];
- registers[pos + i][1] = mat[4 + i];
- registers[pos + i][2] = mat[8 + i];
- registers[pos + i][3] = mat[12 + i];
- }
-}
-
-
-/**
- * As above, but transpose the matrix.
- */
-static void
-load_transpose_matrix(GLfloat registers[][4], GLuint pos,
- const GLfloat mat[16])
-{
- memcpy(registers[pos], mat, 16 * sizeof(GLfloat));
-}
-
-
-/**
- * Load current vertex program's parameter registers with tracked
- * matrices (if NV program). This only needs to be done per
- * glBegin/glEnd, not per-vertex.
- */
-void
-_mesa_load_tracked_matrices(struct gl_context *ctx)
-{
- GLuint i;
-
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
- /* point 'mat' at source matrix */
- GLmatrix *mat;
- if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
- mat = ctx->ModelviewMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
- mat = ctx->ProjectionMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
- GLuint unit = MIN2(ctx->Texture.CurrentUnit,
- Elements(ctx->TextureMatrixStack) - 1);
- mat = ctx->TextureMatrixStack[unit].Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
- /* XXX verify the combined matrix is up to date */
- mat = &ctx->_ModelProjectMatrix;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
- ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
- GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
- ASSERT(n < Elements(ctx->ProgramMatrixStack));
- mat = ctx->ProgramMatrixStack[n].Top;
- }
- else {
- /* no matrix is tracked, but we leave the register values as-is */
- assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
- continue;
- }
-
- /* load the matrix values into sequential registers */
- if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
- load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
- }
- else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
- _math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!_math_matrix_is_dirty(mat));
- load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
- }
- else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
- load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
- }
- else {
- assert(ctx->VertexProgram.TrackMatrixTransform[i]
- == GL_INVERSE_TRANSPOSE_NV);
- _math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!_math_matrix_is_dirty(mat));
- load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
- }
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_statevars.c + * Program state variable management. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "prog_statevars.h" +#include "prog_parameter.h" + + +/** + * Use the list of tokens in the state[] array to find global GL state + * and return it in <value>. Usually, four values are returned in <value> + * but matrix queries may return as many as 16 values. + * This function is used for ARB vertex/fragment programs. + * The program parser will produce the state[] values. + */ +static void +_mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], + GLfloat *value) +{ + switch (state[0]) { + case STATE_MATERIAL: + { + /* state[1] is either 0=front or 1=back side */ + const GLuint face = (GLuint) state[1]; + const struct gl_material *mat = &ctx->Light.Material; + ASSERT(face == 0 || face == 1); + /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */ + ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT); + /* XXX we could get rid of this switch entirely with a little + * work in arbprogparse.c's parse_state_single_item(). + */ + /* state[2] is the material attribute */ + switch (state[2]) { + case STATE_AMBIENT: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]); + return; + case STATE_DIFFUSE: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]); + return; + case STATE_SPECULAR: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]); + return; + case STATE_EMISSION: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]); + return; + case STATE_SHININESS: + value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0]; + value[1] = 0.0F; + value[2] = 0.0F; + value[3] = 1.0F; + return; + default: + _mesa_problem(ctx, "Invalid material state in fetch_state"); + return; + } + } + case STATE_LIGHT: + { + /* state[1] is the light number */ + const GLuint ln = (GLuint) state[1]; + /* state[2] is the light attribute */ + switch (state[2]) { + case STATE_AMBIENT: + COPY_4V(value, ctx->Light.Light[ln].Ambient); + return; + case STATE_DIFFUSE: + COPY_4V(value, ctx->Light.Light[ln].Diffuse); + return; + case STATE_SPECULAR: + COPY_4V(value, ctx->Light.Light[ln].Specular); + return; + case STATE_POSITION: + COPY_4V(value, ctx->Light.Light[ln].EyePosition); + return; + case STATE_ATTENUATION: + value[0] = ctx->Light.Light[ln].ConstantAttenuation; + value[1] = ctx->Light.Light[ln].LinearAttenuation; + value[2] = ctx->Light.Light[ln].QuadraticAttenuation; + value[3] = ctx->Light.Light[ln].SpotExponent; + return; + case STATE_SPOT_DIRECTION: + COPY_3V(value, ctx->Light.Light[ln].SpotDirection); + value[3] = ctx->Light.Light[ln]._CosCutoff; + return; + case STATE_SPOT_CUTOFF: + value[0] = ctx->Light.Light[ln].SpotCutoff; + return; + case STATE_HALF_VECTOR: + { + static const GLfloat eye_z[] = {0, 0, 1}; + GLfloat p[3]; + /* Compute infinite half angle vector: + * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) + * light.EyePosition.w should be 0 for infinite lights. + */ + COPY_3V(p, ctx->Light.Light[ln].EyePosition); + NORMALIZE_3FV(p); + ADD_3V(value, p, eye_z); + NORMALIZE_3FV(value); + value[3] = 1.0; + } + return; + default: + _mesa_problem(ctx, "Invalid light state in fetch_state"); + return; + } + } + case STATE_LIGHTMODEL_AMBIENT: + COPY_4V(value, ctx->Light.Model.Ambient); + return; + case STATE_LIGHTMODEL_SCENECOLOR: + if (state[1] == 0) { + /* front */ + GLint i; + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Model.Ambient[i] + * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] + + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; + } + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; + } + else { + /* back */ + GLint i; + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Model.Ambient[i] + * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] + + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; + } + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; + } + return; + case STATE_LIGHTPROD: + { + const GLuint ln = (GLuint) state[1]; + const GLuint face = (GLuint) state[2]; + GLint i; + ASSERT(face == 0 || face == 1); + switch (state[3]) { + case STATE_AMBIENT: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Ambient[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; + return; + case STATE_DIFFUSE: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Diffuse[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; + return; + case STATE_SPECULAR: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Specular[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3]; + return; + default: + _mesa_problem(ctx, "Invalid lightprod state in fetch_state"); + return; + } + } + case STATE_TEXGEN: + { + /* state[1] is the texture unit */ + const GLuint unit = (GLuint) state[1]; + /* state[2] is the texgen attribute */ + switch (state[2]) { + case STATE_TEXGEN_EYE_S: + COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); + return; + case STATE_TEXGEN_EYE_T: + COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); + return; + case STATE_TEXGEN_EYE_R: + COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); + return; + case STATE_TEXGEN_EYE_Q: + COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); + return; + case STATE_TEXGEN_OBJECT_S: + COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_T: + COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_R: + COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_Q: + COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); + return; + default: + _mesa_problem(ctx, "Invalid texgen state in fetch_state"); + return; + } + } + case STATE_TEXENV_COLOR: + { + /* state[1] is the texture unit */ + const GLuint unit = (GLuint) state[1]; + if(ctx->Color._ClampFragmentColor) + COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); + else + COPY_4V(value, ctx->Texture.Unit[unit].EnvColorUnclamped); + } + return; + case STATE_FOG_COLOR: + if(ctx->Color._ClampFragmentColor) + COPY_4V(value, ctx->Fog.Color); + else + COPY_4V(value, ctx->Fog.ColorUnclamped); + return; + case STATE_FOG_PARAMS: + value[0] = ctx->Fog.Density; + value[1] = ctx->Fog.Start; + value[2] = ctx->Fog.End; + value[3] = (ctx->Fog.End == ctx->Fog.Start) + ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); + return; + case STATE_CLIPPLANE: + { + const GLuint plane = (GLuint) state[1]; + COPY_4V(value, ctx->Transform.EyeUserPlane[plane]); + } + return; + case STATE_POINT_SIZE: + value[0] = ctx->Point.Size; + value[1] = ctx->Point.MinSize; + value[2] = ctx->Point.MaxSize; + value[3] = ctx->Point.Threshold; + return; + case STATE_POINT_ATTENUATION: + value[0] = ctx->Point.Params[0]; + value[1] = ctx->Point.Params[1]; + value[2] = ctx->Point.Params[2]; + value[3] = 1.0F; + return; + case STATE_MODELVIEW_MATRIX: + case STATE_PROJECTION_MATRIX: + case STATE_MVP_MATRIX: + case STATE_TEXTURE_MATRIX: + case STATE_PROGRAM_MATRIX: + { + /* state[0] = modelview, projection, texture, etc. */ + /* state[1] = which texture matrix or program matrix */ + /* state[2] = first row to fetch */ + /* state[3] = last row to fetch */ + /* state[4] = transpose, inverse or invtrans */ + const GLmatrix *matrix; + const gl_state_index mat = state[0]; + const GLuint index = (GLuint) state[1]; + const GLuint firstRow = (GLuint) state[2]; + const GLuint lastRow = (GLuint) state[3]; + const gl_state_index modifier = state[4]; + const GLfloat *m; + GLuint row, i; + ASSERT(firstRow >= 0); + ASSERT(firstRow < 4); + ASSERT(lastRow >= 0); + ASSERT(lastRow < 4); + if (mat == STATE_MODELVIEW_MATRIX) { + matrix = ctx->ModelviewMatrixStack.Top; + } + else if (mat == STATE_PROJECTION_MATRIX) { + matrix = ctx->ProjectionMatrixStack.Top; + } + else if (mat == STATE_MVP_MATRIX) { + matrix = &ctx->_ModelProjectMatrix; + } + else if (mat == STATE_TEXTURE_MATRIX) { + ASSERT(index < Elements(ctx->TextureMatrixStack)); + matrix = ctx->TextureMatrixStack[index].Top; + } + else if (mat == STATE_PROGRAM_MATRIX) { + ASSERT(index < Elements(ctx->ProgramMatrixStack)); + matrix = ctx->ProgramMatrixStack[index].Top; + } + else { + _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()"); + return; + } + if (modifier == STATE_MATRIX_INVERSE || + modifier == STATE_MATRIX_INVTRANS) { + /* Be sure inverse is up to date: + */ + _math_matrix_alloc_inv( (GLmatrix *) matrix ); + _math_matrix_analyse( (GLmatrix*) matrix ); + m = matrix->inv; + } + else { + m = matrix->m; + } + if (modifier == STATE_MATRIX_TRANSPOSE || + modifier == STATE_MATRIX_INVTRANS) { + for (i = 0, row = firstRow; row <= lastRow; row++) { + value[i++] = m[row * 4 + 0]; + value[i++] = m[row * 4 + 1]; + value[i++] = m[row * 4 + 2]; + value[i++] = m[row * 4 + 3]; + } + } + else { + for (i = 0, row = firstRow; row <= lastRow; row++) { + value[i++] = m[row + 0]; + value[i++] = m[row + 4]; + value[i++] = m[row + 8]; + value[i++] = m[row + 12]; + } + } + } + return; + case STATE_DEPTH_RANGE: + value[0] = ctx->Viewport.Near; /* near */ + value[1] = ctx->Viewport.Far; /* far */ + value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ + value[3] = 1.0; + return; + case STATE_FRAGMENT_PROGRAM: + { + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + const int idx = (int) state[2]; + switch (state[1]) { + case STATE_ENV: + COPY_4V(value, ctx->FragmentProgram.Parameters[idx]); + return; + case STATE_LOCAL: + COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]); + return; + default: + _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); + return; + } + } + return; + + case STATE_VERTEX_PROGRAM: + { + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + const int idx = (int) state[2]; + switch (state[1]) { + case STATE_ENV: + COPY_4V(value, ctx->VertexProgram.Parameters[idx]); + return; + case STATE_LOCAL: + COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]); + return; + default: + _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); + return; + } + } + return; + + case STATE_NORMAL_SCALE: + ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); + return; + + case STATE_INTERNAL: + switch (state[1]) { + case STATE_CURRENT_ATTRIB: + { + const GLuint idx = (GLuint) state[2]; + COPY_4V(value, ctx->Current.Attrib[idx]); + } + return; + + case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED: + { + const GLuint idx = (GLuint) state[2]; + if(ctx->Light._ClampVertexColor && + (idx == VERT_ATTRIB_COLOR0 || + idx == VERT_ATTRIB_COLOR1)) { + value[0] = CLAMP(ctx->Current.Attrib[idx][0], 0.0f, 1.0f); + value[1] = CLAMP(ctx->Current.Attrib[idx][1], 0.0f, 1.0f); + value[2] = CLAMP(ctx->Current.Attrib[idx][2], 0.0f, 1.0f); + value[3] = CLAMP(ctx->Current.Attrib[idx][3], 0.0f, 1.0f); + } + else + COPY_4V(value, ctx->Current.Attrib[idx]); + } + return; + + case STATE_NORMAL_SCALE: + ASSIGN_4V(value, + ctx->_ModelViewInvScale, + ctx->_ModelViewInvScale, + ctx->_ModelViewInvScale, + 1); + return; + + case STATE_TEXRECT_SCALE: + /* Value = { 1/texWidth, 1/texHeight, 0, 1 }. + * Used to convert unnormalized texcoords to normalized texcoords. + */ + { + const int unit = (int) state[2]; + const struct gl_texture_object *texObj + = ctx->Texture.Unit[unit]._Current; + if (texObj) { + struct gl_texture_image *texImage = texObj->Image[0][0]; + ASSIGN_4V(value, + (GLfloat) (1.0 / texImage->Width), + (GLfloat) (1.0 / texImage->Height), + 0.0f, 1.0f); + } + } + return; + + case STATE_FOG_PARAMS_OPTIMIZED: + /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog) + * might be more expensive than EX2 on some hw, plus it needs + * another constant (e) anyway. Linear fog can now be done with a + * single MAD. + * linear: fogcoord * -1/(end-start) + end/(end-start) + * exp: 2^-(density/ln(2) * fogcoord) + * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) + */ + value[0] = (ctx->Fog.End == ctx->Fog.Start) + ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); + value[1] = ctx->Fog.End * -value[0]; + value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); + value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); + return; + + case STATE_POINT_SIZE_CLAMPED: + { + /* this includes implementation dependent limits, to avoid + * another potentially necessary clamp. + * Note: for sprites, point smooth (point AA) is ignored + * and we'll clamp to MinPointSizeAA and MaxPointSize, because we + * expect drivers will want to say their minimum for AA size is 0.0 + * but for non-AA it's 1.0 (because normal points with size below 1.0 + * need to get rounded up to 1.0, hence never disappear). GL does + * not specify max clamp size for sprites, other than it needs to be + * at least as large as max AA size, hence use non-AA size there. + */ + GLfloat minImplSize; + GLfloat maxImplSize; + if (ctx->Point.PointSprite) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSize; + } + else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSizeAA; + } + else { + minImplSize = ctx->Const.MinPointSize; + maxImplSize = ctx->Const.MaxPointSize; + } + value[0] = ctx->Point.Size; + value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize; + value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize; + value[3] = ctx->Point.Threshold; + } + return; + case STATE_POINT_SIZE_IMPL_CLAMP: + { + /* for implementation clamp only in vs */ + GLfloat minImplSize; + GLfloat maxImplSize; + if (ctx->Point.PointSprite) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSize; + } + else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSizeAA; + } + else { + minImplSize = ctx->Const.MinPointSize; + maxImplSize = ctx->Const.MaxPointSize; + } + value[0] = ctx->Point.Size; + value[1] = minImplSize; + value[2] = maxImplSize; + value[3] = ctx->Point.Threshold; + } + return; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + { + /* here, state[2] is the light number */ + /* pre-normalize spot dir */ + const GLuint ln = (GLuint) state[2]; + COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); + value[3] = ctx->Light.Light[ln]._CosCutoff; + } + return; + + case STATE_LIGHT_POSITION: + { + const GLuint ln = (GLuint) state[2]; + COPY_4V(value, ctx->Light.Light[ln]._Position); + } + return; + + case STATE_LIGHT_POSITION_NORMALIZED: + { + const GLuint ln = (GLuint) state[2]; + COPY_4V(value, ctx->Light.Light[ln]._Position); + NORMALIZE_3FV( value ); + } + return; + + case STATE_LIGHT_HALF_VECTOR: + { + const GLuint ln = (GLuint) state[2]; + GLfloat p[3]; + /* Compute infinite half angle vector: + * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) + * light.EyePosition.w should be 0 for infinite lights. + */ + COPY_3V(p, ctx->Light.Light[ln]._Position); + NORMALIZE_3FV(p); + ADD_3V(value, p, ctx->_EyeZDir); + NORMALIZE_3FV(value); + value[3] = 1.0; + } + return; + + case STATE_PT_SCALE: + value[0] = ctx->Pixel.RedScale; + value[1] = ctx->Pixel.GreenScale; + value[2] = ctx->Pixel.BlueScale; + value[3] = ctx->Pixel.AlphaScale; + return; + + case STATE_PT_BIAS: + value[0] = ctx->Pixel.RedBias; + value[1] = ctx->Pixel.GreenBias; + value[2] = ctx->Pixel.BlueBias; + value[3] = ctx->Pixel.AlphaBias; + return; + + case STATE_SHADOW_AMBIENT: + { + const int unit = (int) state[2]; + const struct gl_texture_object *texObj + = ctx->Texture.Unit[unit]._Current; + if (texObj) { + value[0] = + value[1] = + value[2] = + value[3] = texObj->CompareFailValue; + } + } + return; + + case STATE_FB_SIZE: + value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1); + value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1); + value[2] = 0.0F; + value[3] = 0.0F; + return; + + case STATE_FB_WPOS_Y_TRANSFORM: + /* A driver may negate this conditional by using ZW swizzle + * instead of XY (based on e.g. some other state). */ + if (ctx->DrawBuffer->Name != 0) { + /* Identity (XY) followed by flipping Y upside down (ZW). */ + value[0] = 1.0F; + value[1] = 0.0F; + value[2] = -1.0F; + value[3] = (GLfloat) (ctx->DrawBuffer->Height - 1); + } else { + /* Flipping Y upside down (XY) followed by identity (ZW). */ + value[0] = -1.0F; + value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1); + value[2] = 1.0F; + value[3] = 0.0F; + } + return; + + case STATE_ROT_MATRIX_0: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[0]; + value[1] = rotMat22[2]; + value[2] = 0.0; + value[3] = 0.0; + } + return; + + case STATE_ROT_MATRIX_1: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[1]; + value[1] = rotMat22[3]; + value[2] = 0.0; + value[3] = 0.0; + } + return; + + /* XXX: make sure new tokens added here are also handled in the + * _mesa_program_state_flags() switch, below. + */ + default: + /* Unknown state indexes are silently ignored here. + * Drivers may do something special. + */ + return; + } + return; + + default: + _mesa_problem(ctx, "Invalid state in _mesa_fetch_state"); + return; + } +} + + +/** + * Return a bitmask of the Mesa state flags (_NEW_* values) which would + * indicate that the given context state may have changed. + * The bitmask is used during validation to determine if we need to update + * vertex/fragment program parameters (like "state.material.color") when + * some GL state has changed. + */ +GLbitfield +_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) +{ + switch (state[0]) { + case STATE_MATERIAL: + case STATE_LIGHT: + case STATE_LIGHTMODEL_AMBIENT: + case STATE_LIGHTMODEL_SCENECOLOR: + case STATE_LIGHTPROD: + return _NEW_LIGHT; + + case STATE_TEXGEN: + return _NEW_TEXTURE; + case STATE_TEXENV_COLOR: + return _NEW_TEXTURE | _NEW_BUFFERS | _NEW_FRAG_CLAMP; + + case STATE_FOG_COLOR: + return _NEW_FOG | _NEW_BUFFERS | _NEW_FRAG_CLAMP; + case STATE_FOG_PARAMS: + return _NEW_FOG; + + case STATE_CLIPPLANE: + return _NEW_TRANSFORM; + + case STATE_POINT_SIZE: + case STATE_POINT_ATTENUATION: + return _NEW_POINT; + + case STATE_MODELVIEW_MATRIX: + return _NEW_MODELVIEW; + case STATE_PROJECTION_MATRIX: + return _NEW_PROJECTION; + case STATE_MVP_MATRIX: + return _NEW_MODELVIEW | _NEW_PROJECTION; + case STATE_TEXTURE_MATRIX: + return _NEW_TEXTURE_MATRIX; + case STATE_PROGRAM_MATRIX: + return _NEW_TRACK_MATRIX; + + case STATE_DEPTH_RANGE: + return _NEW_VIEWPORT; + + case STATE_FRAGMENT_PROGRAM: + case STATE_VERTEX_PROGRAM: + return _NEW_PROGRAM; + + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + + case STATE_INTERNAL: + switch (state[1]) { + case STATE_CURRENT_ATTRIB: + return _NEW_CURRENT_ATTRIB; + case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED: + return _NEW_CURRENT_ATTRIB | _NEW_LIGHT | _NEW_BUFFERS; + + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + + case STATE_TEXRECT_SCALE: + case STATE_SHADOW_AMBIENT: + case STATE_ROT_MATRIX_0: + case STATE_ROT_MATRIX_1: + return _NEW_TEXTURE; + case STATE_FOG_PARAMS_OPTIMIZED: + return _NEW_FOG; + case STATE_POINT_SIZE_CLAMPED: + case STATE_POINT_SIZE_IMPL_CLAMP: + return _NEW_POINT | _NEW_MULTISAMPLE; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + case STATE_LIGHT_POSITION: + case STATE_LIGHT_POSITION_NORMALIZED: + case STATE_LIGHT_HALF_VECTOR: + return _NEW_LIGHT; + + case STATE_PT_SCALE: + case STATE_PT_BIAS: + return _NEW_PIXEL; + + case STATE_FB_SIZE: + case STATE_FB_WPOS_Y_TRANSFORM: + return _NEW_BUFFERS; + + default: + /* unknown state indexes are silently ignored and + * no flag set, since it is handled by the driver. + */ + return 0; + } + + default: + _mesa_problem(NULL, "unexpected state[0] in make_state_flags()"); + return 0; + } +} + + +static void +append(char *dst, const char *src) +{ + while (*dst) + dst++; + while (*src) + *dst++ = *src++; + *dst = 0; +} + + +/** + * Convert token 'k' to a string, append it onto 'dst' string. + */ +static void +append_token(char *dst, gl_state_index k) +{ + switch (k) { + case STATE_MATERIAL: + append(dst, "material"); + break; + case STATE_LIGHT: + append(dst, "light"); + break; + case STATE_LIGHTMODEL_AMBIENT: + append(dst, "lightmodel.ambient"); + break; + case STATE_LIGHTMODEL_SCENECOLOR: + break; + case STATE_LIGHTPROD: + append(dst, "lightprod"); + break; + case STATE_TEXGEN: + append(dst, "texgen"); + break; + case STATE_FOG_COLOR: + append(dst, "fog.color"); + break; + case STATE_FOG_PARAMS: + append(dst, "fog.params"); + break; + case STATE_CLIPPLANE: + append(dst, "clip"); + break; + case STATE_POINT_SIZE: + append(dst, "point.size"); + break; + case STATE_POINT_ATTENUATION: + append(dst, "point.attenuation"); + break; + case STATE_MODELVIEW_MATRIX: + append(dst, "matrix.modelview"); + break; + case STATE_PROJECTION_MATRIX: + append(dst, "matrix.projection"); + break; + case STATE_MVP_MATRIX: + append(dst, "matrix.mvp"); + break; + case STATE_TEXTURE_MATRIX: + append(dst, "matrix.texture"); + break; + case STATE_PROGRAM_MATRIX: + append(dst, "matrix.program"); + break; + case STATE_MATRIX_INVERSE: + append(dst, ".inverse"); + break; + case STATE_MATRIX_TRANSPOSE: + append(dst, ".transpose"); + break; + case STATE_MATRIX_INVTRANS: + append(dst, ".invtrans"); + break; + case STATE_AMBIENT: + append(dst, ".ambient"); + break; + case STATE_DIFFUSE: + append(dst, ".diffuse"); + break; + case STATE_SPECULAR: + append(dst, ".specular"); + break; + case STATE_EMISSION: + append(dst, ".emission"); + break; + case STATE_SHININESS: + append(dst, "lshininess"); + break; + case STATE_HALF_VECTOR: + append(dst, ".half"); + break; + case STATE_POSITION: + append(dst, ".position"); + break; + case STATE_ATTENUATION: + append(dst, ".attenuation"); + break; + case STATE_SPOT_DIRECTION: + append(dst, ".spot.direction"); + break; + case STATE_SPOT_CUTOFF: + append(dst, ".spot.cutoff"); + break; + case STATE_TEXGEN_EYE_S: + append(dst, ".eye.s"); + break; + case STATE_TEXGEN_EYE_T: + append(dst, ".eye.t"); + break; + case STATE_TEXGEN_EYE_R: + append(dst, ".eye.r"); + break; + case STATE_TEXGEN_EYE_Q: + append(dst, ".eye.q"); + break; + case STATE_TEXGEN_OBJECT_S: + append(dst, ".object.s"); + break; + case STATE_TEXGEN_OBJECT_T: + append(dst, ".object.t"); + break; + case STATE_TEXGEN_OBJECT_R: + append(dst, ".object.r"); + break; + case STATE_TEXGEN_OBJECT_Q: + append(dst, ".object.q"); + break; + case STATE_TEXENV_COLOR: + append(dst, "texenv"); + break; + case STATE_DEPTH_RANGE: + append(dst, "depth.range"); + break; + case STATE_VERTEX_PROGRAM: + case STATE_FRAGMENT_PROGRAM: + break; + case STATE_ENV: + append(dst, "env"); + break; + case STATE_LOCAL: + append(dst, "local"); + break; + /* BEGIN internal state vars */ + case STATE_INTERNAL: + append(dst, ".internal."); + break; + case STATE_CURRENT_ATTRIB: + append(dst, "current"); + break; + case STATE_NORMAL_SCALE: + append(dst, "normalScale"); + break; + case STATE_TEXRECT_SCALE: + append(dst, "texrectScale"); + break; + case STATE_FOG_PARAMS_OPTIMIZED: + append(dst, "fogParamsOptimized"); + break; + case STATE_POINT_SIZE_CLAMPED: + append(dst, "pointSizeClamped"); + break; + case STATE_POINT_SIZE_IMPL_CLAMP: + append(dst, "pointSizeImplClamp"); + break; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + append(dst, "lightSpotDirNormalized"); + break; + case STATE_LIGHT_POSITION: + append(dst, "lightPosition"); + break; + case STATE_LIGHT_POSITION_NORMALIZED: + append(dst, "light.position.normalized"); + break; + case STATE_LIGHT_HALF_VECTOR: + append(dst, "lightHalfVector"); + break; + case STATE_PT_SCALE: + append(dst, "PTscale"); + break; + case STATE_PT_BIAS: + append(dst, "PTbias"); + break; + case STATE_SHADOW_AMBIENT: + append(dst, "CompareFailValue"); + break; + case STATE_FB_SIZE: + append(dst, "FbSize"); + break; + case STATE_FB_WPOS_Y_TRANSFORM: + append(dst, "FbWposYTransform"); + break; + case STATE_ROT_MATRIX_0: + append(dst, "rotMatrixRow0"); + break; + case STATE_ROT_MATRIX_1: + append(dst, "rotMatrixRow1"); + break; + default: + /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ + append(dst, "driverState"); + } +} + +static void +append_face(char *dst, GLint face) +{ + if (face == 0) + append(dst, "front."); + else + append(dst, "back."); +} + +static void +append_index(char *dst, GLint index) +{ + char s[20]; + sprintf(s, "[%d]", index); + append(dst, s); +} + +/** + * Make a string from the given state vector. + * For example, return "state.matrix.texture[2].inverse". + * Use free() to deallocate the string. + */ +char * +_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) +{ + char str[1000] = ""; + char tmp[30]; + + append(str, "state."); + append_token(str, state[0]); + + switch (state[0]) { + case STATE_MATERIAL: + append_face(str, state[1]); + append_token(str, state[2]); + break; + case STATE_LIGHT: + append_index(str, state[1]); /* light number [i]. */ + append_token(str, state[2]); /* coefficients */ + break; + case STATE_LIGHTMODEL_AMBIENT: + append(str, "lightmodel.ambient"); + break; + case STATE_LIGHTMODEL_SCENECOLOR: + if (state[1] == 0) { + append(str, "lightmodel.front.scenecolor"); + } + else { + append(str, "lightmodel.back.scenecolor"); + } + break; + case STATE_LIGHTPROD: + append_index(str, state[1]); /* light number [i]. */ + append_face(str, state[2]); + append_token(str, state[3]); + break; + case STATE_TEXGEN: + append_index(str, state[1]); /* tex unit [i] */ + append_token(str, state[2]); /* plane coef */ + break; + case STATE_TEXENV_COLOR: + append_index(str, state[1]); /* tex unit [i] */ + append(str, "color"); + break; + case STATE_CLIPPLANE: + append_index(str, state[1]); /* plane [i] */ + append(str, ".plane"); + break; + case STATE_MODELVIEW_MATRIX: + case STATE_PROJECTION_MATRIX: + case STATE_MVP_MATRIX: + case STATE_TEXTURE_MATRIX: + case STATE_PROGRAM_MATRIX: + { + /* state[0] = modelview, projection, texture, etc. */ + /* state[1] = which texture matrix or program matrix */ + /* state[2] = first row to fetch */ + /* state[3] = last row to fetch */ + /* state[4] = transpose, inverse or invtrans */ + const gl_state_index mat = state[0]; + const GLuint index = (GLuint) state[1]; + const GLuint firstRow = (GLuint) state[2]; + const GLuint lastRow = (GLuint) state[3]; + const gl_state_index modifier = state[4]; + if (index || + mat == STATE_TEXTURE_MATRIX || + mat == STATE_PROGRAM_MATRIX) + append_index(str, index); + if (modifier) + append_token(str, modifier); + if (firstRow == lastRow) + sprintf(tmp, ".row[%d]", firstRow); + else + sprintf(tmp, ".row[%d..%d]", firstRow, lastRow); + append(str, tmp); + } + break; + case STATE_POINT_SIZE: + break; + case STATE_POINT_ATTENUATION: + break; + case STATE_FOG_PARAMS: + break; + case STATE_FOG_COLOR: + break; + case STATE_DEPTH_RANGE: + break; + case STATE_FRAGMENT_PROGRAM: + case STATE_VERTEX_PROGRAM: + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + append_token(str, state[1]); + append_index(str, state[2]); + break; + case STATE_NORMAL_SCALE: + break; + case STATE_INTERNAL: + append_token(str, state[1]); + if (state[1] == STATE_CURRENT_ATTRIB) + append_index(str, state[2]); + break; + default: + _mesa_problem(NULL, "Invalid state in _mesa_program_state_string"); + break; + } + + return _mesa_strdup(str); +} + + +/** + * Loop over all the parameters in a parameter list. If the parameter + * is a GL state reference, look up the current value of that state + * variable and put it into the parameter's Value[4] array. + * Other parameter types never change or are explicitly set by the user + * with glUniform() or glProgramParameter(), etc. + * This would be called at glBegin time. + */ +void +_mesa_load_state_parameters(struct gl_context *ctx, + struct gl_program_parameter_list *paramList) +{ + GLuint i; + + if (!paramList) + return; + + for (i = 0; i < paramList->NumParameters; i++) { + if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { + _mesa_fetch_state(ctx, + paramList->Parameters[i].StateIndexes, + paramList->ParameterValues[i]); + } + } +} + + +/** + * Copy the 16 elements of a matrix into four consecutive program + * registers starting at 'pos'. + */ +static void +load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) +{ + GLuint i; + for (i = 0; i < 4; i++) { + registers[pos + i][0] = mat[0 + i]; + registers[pos + i][1] = mat[4 + i]; + registers[pos + i][2] = mat[8 + i]; + registers[pos + i][3] = mat[12 + i]; + } +} + + +/** + * As above, but transpose the matrix. + */ +static void +load_transpose_matrix(GLfloat registers[][4], GLuint pos, + const GLfloat mat[16]) +{ + memcpy(registers[pos], mat, 16 * sizeof(GLfloat)); +} + + +/** + * Load current vertex program's parameter registers with tracked + * matrices (if NV program). This only needs to be done per + * glBegin/glEnd, not per-vertex. + */ +void +_mesa_load_tracked_matrices(struct gl_context *ctx) +{ + GLuint i; + + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { + /* point 'mat' at source matrix */ + GLmatrix *mat; + if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { + mat = ctx->ModelviewMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { + mat = ctx->ProjectionMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { + GLuint unit = MIN2(ctx->Texture.CurrentUnit, + Elements(ctx->TextureMatrixStack) - 1); + mat = ctx->TextureMatrixStack[unit].Top; + } + else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { + /* XXX verify the combined matrix is up to date */ + mat = &ctx->_ModelProjectMatrix; + } + else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && + ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { + GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; + ASSERT(n < Elements(ctx->ProgramMatrixStack)); + mat = ctx->ProgramMatrixStack[n].Top; + } + else { + /* no matrix is tracked, but we leave the register values as-is */ + assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); + continue; + } + + /* load the matrix values into sequential registers */ + if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else { + assert(ctx->VertexProgram.TrackMatrixTransform[i] + == GL_INVERSE_TRANSPOSE_NV); + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + } +} diff --git a/mesalib/src/mesa/program/prog_statevars.h b/mesalib/src/mesa/program/prog_statevars.h index a92b77855..9fe8d81b3 100644 --- a/mesalib/src/mesa/program/prog_statevars.h +++ b/mesalib/src/mesa/program/prog_statevars.h @@ -1,147 +1,148 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef PROG_STATEVARS_H
-#define PROG_STATEVARS_H
-
-#include "main/glheader.h"
-
-struct gl_context;
-struct gl_program_parameter_list;
-
-/**
- * Number of STATE_* values we need to address any GL state.
- * Used to dimension arrays.
- */
-#define STATE_LENGTH 5
-
-
-/**
- * Used for describing GL state referenced from inside ARB vertex and
- * fragment programs.
- * A string such as "state.light[0].ambient" gets translated into a
- * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
- *
- * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
- * always be the array index.
- */
-typedef enum gl_state_index_ {
- STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */
-
- STATE_LIGHT,
- STATE_LIGHTMODEL_AMBIENT,
- STATE_LIGHTMODEL_SCENECOLOR,
- STATE_LIGHTPROD,
-
- STATE_TEXGEN,
-
- STATE_FOG_COLOR,
- STATE_FOG_PARAMS,
-
- STATE_CLIPPLANE,
-
- STATE_POINT_SIZE,
- STATE_POINT_ATTENUATION,
-
- STATE_MODELVIEW_MATRIX,
- STATE_PROJECTION_MATRIX,
- STATE_MVP_MATRIX,
- STATE_TEXTURE_MATRIX,
- STATE_PROGRAM_MATRIX,
- STATE_MATRIX_INVERSE,
- STATE_MATRIX_TRANSPOSE,
- STATE_MATRIX_INVTRANS,
-
- STATE_AMBIENT,
- STATE_DIFFUSE,
- STATE_SPECULAR,
- STATE_EMISSION,
- STATE_SHININESS,
- STATE_HALF_VECTOR,
-
- STATE_POSITION, /**< xyzw = position */
- STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */
- STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
- STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */
-
- STATE_TEXGEN_EYE_S,
- STATE_TEXGEN_EYE_T,
- STATE_TEXGEN_EYE_R,
- STATE_TEXGEN_EYE_Q,
- STATE_TEXGEN_OBJECT_S,
- STATE_TEXGEN_OBJECT_T,
- STATE_TEXGEN_OBJECT_R,
- STATE_TEXGEN_OBJECT_Q,
-
- STATE_TEXENV_COLOR,
-
- STATE_DEPTH_RANGE,
-
- STATE_VERTEX_PROGRAM,
- STATE_FRAGMENT_PROGRAM,
-
- STATE_ENV,
- STATE_LOCAL,
-
- STATE_INTERNAL, /* Mesa additions */
- STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
- STATE_NORMAL_SCALE,
- STATE_TEXRECT_SCALE,
- STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
- STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
- STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
- STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
- STATE_LIGHT_POSITION, /* object vs eye space */
- STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
- STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
- STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
- STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
- STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
- STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
- STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height-1) if a FBO is bound, (-1, height-1, 1, 0) otherwise */
- STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */
- STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */
- STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
-} gl_state_index;
-
-
-
-extern void
-_mesa_load_state_parameters(struct gl_context *ctx,
- struct gl_program_parameter_list *paramList);
-
-
-extern GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
-
-
-extern char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
-
-
-extern void
-_mesa_load_tracked_matrices(struct gl_context *ctx);
-
-
-#endif /* PROG_STATEVARS_H */
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PROG_STATEVARS_H +#define PROG_STATEVARS_H + +#include "main/glheader.h" + +struct gl_context; +struct gl_program_parameter_list; + +/** + * Number of STATE_* values we need to address any GL state. + * Used to dimension arrays. + */ +#define STATE_LENGTH 5 + + +/** + * Used for describing GL state referenced from inside ARB vertex and + * fragment programs. + * A string such as "state.light[0].ambient" gets translated into a + * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. + * + * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should + * always be the array index. + */ +typedef enum gl_state_index_ { + STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */ + + STATE_LIGHT, + STATE_LIGHTMODEL_AMBIENT, + STATE_LIGHTMODEL_SCENECOLOR, + STATE_LIGHTPROD, + + STATE_TEXGEN, + + STATE_FOG_COLOR, + STATE_FOG_PARAMS, + + STATE_CLIPPLANE, + + STATE_POINT_SIZE, + STATE_POINT_ATTENUATION, + + STATE_MODELVIEW_MATRIX, + STATE_PROJECTION_MATRIX, + STATE_MVP_MATRIX, + STATE_TEXTURE_MATRIX, + STATE_PROGRAM_MATRIX, + STATE_MATRIX_INVERSE, + STATE_MATRIX_TRANSPOSE, + STATE_MATRIX_INVTRANS, + + STATE_AMBIENT, + STATE_DIFFUSE, + STATE_SPECULAR, + STATE_EMISSION, + STATE_SHININESS, + STATE_HALF_VECTOR, + + STATE_POSITION, /**< xyzw = position */ + STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ + STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ + STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ + + STATE_TEXGEN_EYE_S, + STATE_TEXGEN_EYE_T, + STATE_TEXGEN_EYE_R, + STATE_TEXGEN_EYE_Q, + STATE_TEXGEN_OBJECT_S, + STATE_TEXGEN_OBJECT_T, + STATE_TEXGEN_OBJECT_R, + STATE_TEXGEN_OBJECT_Q, + + STATE_TEXENV_COLOR, + + STATE_DEPTH_RANGE, + + STATE_VERTEX_PROGRAM, + STATE_FRAGMENT_PROGRAM, + + STATE_ENV, + STATE_LOCAL, + + STATE_INTERNAL, /* Mesa additions */ + STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ + STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */ + STATE_NORMAL_SCALE, + STATE_TEXRECT_SCALE, + STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ + STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */ + STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */ + STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ + STATE_LIGHT_POSITION, /* object vs eye space */ + STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ + STATE_LIGHT_HALF_VECTOR, /* object vs eye space */ + STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ + STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ + STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ + STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */ + STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height-1) if a FBO is bound, (-1, height-1, 1, 0) otherwise */ + STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */ + STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */ + STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ +} gl_state_index; + + + +extern void +_mesa_load_state_parameters(struct gl_context *ctx, + struct gl_program_parameter_list *paramList); + + +extern GLbitfield +_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); + + +extern char * +_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); + + +extern void +_mesa_load_tracked_matrices(struct gl_context *ctx); + + +#endif /* PROG_STATEVARS_H */ diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c index 6601f7416..5ad9571f7 100644 --- a/mesalib/src/mesa/program/programopt.c +++ b/mesalib/src/mesa/program/programopt.c @@ -1,669 +1,670 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file programopt.c
- * Vertex/Fragment program optimizations and transformations for program
- * options, etc.
- *
- * \author Brian Paul
- */
-
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
-#include "program.h"
-#include "programopt.h"
-#include "prog_instruction.h"
-
-
-/**
- * This function inserts instructions for coordinate modelview * projection
- * into a vertex program.
- * May be used to implement the position_invariant option.
- */
-static void
-_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
-{
- struct prog_instruction *newInst;
- const GLuint origLen = vprog->Base.NumInstructions;
- const GLuint newLen = origLen + 4;
- GLuint i;
-
- /*
- * Setup state references for the modelview/projection matrix.
- * XXX we should check if these state vars are already declared.
- */
- static const gl_state_index mvpState[4][STATE_LENGTH] = {
- { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
- { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
- { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
- { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */
- };
- GLint mvpRef[4];
-
- for (i = 0; i < 4; i++) {
- mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
- mvpState[i]);
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glProgramString(inserting position_invariant code)");
- return;
- }
-
- /*
- * Generated instructions:
- * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
- * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
- * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
- * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
- */
- _mesa_init_instructions(newInst, 4);
- for (i = 0; i < 4; i++) {
- newInst[i].Opcode = OPCODE_DP4;
- newInst[i].DstReg.File = PROGRAM_OUTPUT;
- newInst[i].DstReg.Index = VERT_RESULT_HPOS;
- newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
- newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
- newInst[i].SrcReg[0].Index = mvpRef[i];
- newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
- newInst[i].SrcReg[1].File = PROGRAM_INPUT;
- newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
- newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
- }
-
- /* Append original instructions after new instructions */
- _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
-
- /* free old instructions */
- _mesa_free_instructions(vprog->Base.Instructions, origLen);
-
- /* install new instructions */
- vprog->Base.Instructions = newInst;
- vprog->Base.NumInstructions = newLen;
- vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
-}
-
-
-static void
-_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
-{
- struct prog_instruction *newInst;
- const GLuint origLen = vprog->Base.NumInstructions;
- const GLuint newLen = origLen + 4;
- GLuint hposTemp;
- GLuint i;
-
- /*
- * Setup state references for the modelview/projection matrix.
- * XXX we should check if these state vars are already declared.
- */
- static const gl_state_index mvpState[4][STATE_LENGTH] = {
- { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
- { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
- { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
- { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
- };
- GLint mvpRef[4];
-
- for (i = 0; i < 4; i++) {
- mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
- mvpState[i]);
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glProgramString(inserting position_invariant code)");
- return;
- }
-
- /* TEMP hposTemp; */
- hposTemp = vprog->Base.NumTemporaries++;
-
- /*
- * Generated instructions:
- * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
- * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
- * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
- * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
- */
- _mesa_init_instructions(newInst, 4);
-
- newInst[0].Opcode = OPCODE_MUL;
- newInst[0].DstReg.File = PROGRAM_TEMPORARY;
- newInst[0].DstReg.Index = hposTemp;
- newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
- newInst[0].SrcReg[0].File = PROGRAM_INPUT;
- newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
- newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
- newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
- newInst[0].SrcReg[1].Index = mvpRef[0];
- newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
-
- for (i = 1; i <= 2; i++) {
- newInst[i].Opcode = OPCODE_MAD;
- newInst[i].DstReg.File = PROGRAM_TEMPORARY;
- newInst[i].DstReg.Index = hposTemp;
- newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
- newInst[i].SrcReg[0].File = PROGRAM_INPUT;
- newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
- newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
- newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
- newInst[i].SrcReg[1].Index = mvpRef[i];
- newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
- newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
- newInst[i].SrcReg[2].Index = hposTemp;
- newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
- }
-
- newInst[3].Opcode = OPCODE_MAD;
- newInst[3].DstReg.File = PROGRAM_OUTPUT;
- newInst[3].DstReg.Index = VERT_RESULT_HPOS;
- newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
- newInst[3].SrcReg[0].File = PROGRAM_INPUT;
- newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
- newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
- newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
- newInst[3].SrcReg[1].Index = mvpRef[3];
- newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
- newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
- newInst[3].SrcReg[2].Index = hposTemp;
- newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
-
-
- /* Append original instructions after new instructions */
- _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
-
- /* free old instructions */
- _mesa_free_instructions(vprog->Base.Instructions, origLen);
-
- /* install new instructions */
- vprog->Base.Instructions = newInst;
- vprog->Base.NumInstructions = newLen;
- vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
-}
-
-
-void
-_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
-{
- if (ctx->mvp_with_dp4)
- _mesa_insert_mvp_dp4_code( ctx, vprog );
- else
- _mesa_insert_mvp_mad_code( ctx, vprog );
-}
-
-
-
-
-
-
-/**
- * Append extra instructions onto the given fragment program to implement
- * the fog mode specified by fprog->FogOption.
- * The fragment.fogcoord input is used to compute the fog blend factor.
- *
- * XXX with a little work, this function could be adapted to add fog code
- * to vertex programs too.
- */
-void
-_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog)
-{
- static const gl_state_index fogPStateOpt[STATE_LENGTH]
- = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
- static const gl_state_index fogColorState[STATE_LENGTH]
- = { STATE_FOG_COLOR, 0, 0, 0, 0};
- struct prog_instruction *newInst, *inst;
- const GLuint origLen = fprog->Base.NumInstructions;
- const GLuint newLen = origLen + 5;
- GLuint i;
- GLint fogPRefOpt, fogColorRef; /* state references */
- GLuint colorTemp, fogFactorTemp; /* temporary registerss */
-
- if (fprog->FogOption == GL_NONE) {
- _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
- " with FogOption == GL_NONE");
- return;
- }
-
- /* Alloc storage for new instructions */
- newInst = _mesa_alloc_instructions(newLen);
- if (!newInst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glProgramString(inserting fog_option code)");
- return;
- }
-
- /* Copy orig instructions into new instruction buffer */
- _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
-
- /* PARAM fogParamsRefOpt = internal optimized fog params; */
- fogPRefOpt
- = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
- /* PARAM fogColorRef = state.fog.color; */
- fogColorRef
- = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
-
- /* TEMP colorTemp; */
- colorTemp = fprog->Base.NumTemporaries++;
- /* TEMP fogFactorTemp; */
- fogFactorTemp = fprog->Base.NumTemporaries++;
-
- /* Scan program to find where result.color is written */
- inst = newInst;
- for (i = 0; i < fprog->Base.NumInstructions; i++) {
- if (inst->Opcode == OPCODE_END)
- break;
- if (inst->DstReg.File == PROGRAM_OUTPUT &&
- inst->DstReg.Index == FRAG_RESULT_COLOR) {
- /* change the instruction to write to colorTemp w/ clamping */
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = colorTemp;
- inst->SaturateMode = SATURATE_ZERO_ONE;
- /* don't break (may be several writes to result.color) */
- }
- inst++;
- }
- assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
-
- _mesa_init_instructions(inst, 5);
-
- /* emit instructions to compute fog blending factor */
- if (fprog->FogOption == GL_LINEAR) {
- /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
- inst->Opcode = OPCODE_MAD;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_INPUT;
- inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
- inst->SrcReg[1].File = PROGRAM_STATE_VAR;
- inst->SrcReg[1].Index = fogPRefOpt;
- inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
- inst->SrcReg[2].File = PROGRAM_STATE_VAR;
- inst->SrcReg[2].Index = fogPRefOpt;
- inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
- inst->SaturateMode = SATURATE_ZERO_ONE;
- inst++;
- }
- else {
- ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
- /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
- /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
- /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
- inst->Opcode = OPCODE_MUL;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_STATE_VAR;
- inst->SrcReg[0].Index = fogPRefOpt;
- inst->SrcReg[0].Swizzle
- = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
- inst->SrcReg[1].File = PROGRAM_INPUT;
- inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
- inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
- inst++;
- if (fprog->FogOption == GL_EXP2) {
- /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
- inst->Opcode = OPCODE_MUL;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
- inst->SrcReg[1].File = PROGRAM_TEMPORARY;
- inst->SrcReg[1].Index = fogFactorTemp;
- inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
- inst++;
- }
- /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
- inst->Opcode = OPCODE_EX2;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Negate = NEGATE_XYZW;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
- inst->SaturateMode = SATURATE_ZERO_ONE;
- inst++;
- }
- /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
- inst->Opcode = OPCODE_LRP;
- inst->DstReg.File = PROGRAM_OUTPUT;
- inst->DstReg.Index = FRAG_RESULT_COLOR;
- inst->DstReg.WriteMask = WRITEMASK_XYZ;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
- inst->SrcReg[1].File = PROGRAM_TEMPORARY;
- inst->SrcReg[1].Index = colorTemp;
- inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
- inst->SrcReg[2].File = PROGRAM_STATE_VAR;
- inst->SrcReg[2].Index = fogColorRef;
- inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
- inst++;
- /* MOV result.color.w, colorTemp.x; # copy alpha */
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.File = PROGRAM_OUTPUT;
- inst->DstReg.Index = FRAG_RESULT_COLOR;
- inst->DstReg.WriteMask = WRITEMASK_W;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = colorTemp;
- inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
- inst++;
- /* END; */
- inst->Opcode = OPCODE_END;
- inst++;
-
- /* free old instructions */
- _mesa_free_instructions(fprog->Base.Instructions, origLen);
-
- /* install new instructions */
- fprog->Base.Instructions = newInst;
- fprog->Base.NumInstructions = inst - newInst;
- fprog->Base.InputsRead |= FRAG_BIT_FOGC;
- /* XXX do this? fprog->FogOption = GL_NONE; */
-}
-
-
-
-static GLboolean
-is_texture_instruction(const struct prog_instruction *inst)
-{
- switch (inst->Opcode) {
- case OPCODE_TEX:
- case OPCODE_TXB:
- case OPCODE_TXD:
- case OPCODE_TXL:
- case OPCODE_TXP:
- case OPCODE_TXP_NV:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Count the number of texure indirections in the given program.
- * The program's NumTexIndirections field will be updated.
- * See the GL_ARB_fragment_program spec (issue 24) for details.
- * XXX we count texture indirections in texenvprogram.c (maybe use this code
- * instead and elsewhere).
- */
-void
-_mesa_count_texture_indirections(struct gl_program *prog)
-{
- GLuint indirections = 1;
- GLbitfield tempsOutput = 0x0;
- GLbitfield aluTemps = 0x0;
- GLuint i;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- const struct prog_instruction *inst = prog->Instructions + i;
-
- if (is_texture_instruction(inst)) {
- if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
- (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
- ((inst->Opcode != OPCODE_KIL) &&
- (inst->DstReg.File == PROGRAM_TEMPORARY) &&
- (aluTemps & (1 << inst->DstReg.Index))))
- {
- indirections++;
- tempsOutput = 0x0;
- aluTemps = 0x0;
- }
- }
- else {
- GLuint j;
- for (j = 0; j < 3; j++) {
- if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
- aluTemps |= (1 << inst->SrcReg[j].Index);
- }
- if (inst->DstReg.File == PROGRAM_TEMPORARY)
- aluTemps |= (1 << inst->DstReg.Index);
- }
-
- if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
- tempsOutput |= (1 << inst->DstReg.Index);
- }
-
- prog->NumTexIndirections = indirections;
-}
-
-
-/**
- * Count number of texture instructions in given program and update the
- * program's NumTexInstructions field.
- */
-void
-_mesa_count_texture_instructions(struct gl_program *prog)
-{
- GLuint i;
- prog->NumTexInstructions = 0;
- for (i = 0; i < prog->NumInstructions; i++) {
- prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
- }
-}
-
-
-/**
- * Scan/rewrite program to remove reads of custom (output) registers.
- * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
- * (for vertex shaders).
- * In GLSL shaders, varying vars can be read and written.
- * On some hardware, trying to read an output register causes trouble.
- * So, rewrite the program to use a temporary register in this case.
- */
-void
-_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
-{
- GLuint i;
- GLint outputMap[VERT_RESULT_MAX];
- GLuint numVaryingReads = 0;
- GLboolean usedTemps[MAX_PROGRAM_TEMPS];
- GLuint firstTemp = 0;
-
- _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
- usedTemps, MAX_PROGRAM_TEMPS);
-
- assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
- assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
-
- for (i = 0; i < VERT_RESULT_MAX; i++)
- outputMap[i] = -1;
-
- /* look for instructions which read from varying vars */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
- GLuint j;
- for (j = 0; j < numSrc; j++) {
- if (inst->SrcReg[j].File == type) {
- /* replace the read with a temp reg */
- const GLuint var = inst->SrcReg[j].Index;
- if (outputMap[var] == -1) {
- numVaryingReads++;
- outputMap[var] = _mesa_find_free_register(usedTemps,
- MAX_PROGRAM_TEMPS,
- firstTemp);
- firstTemp = outputMap[var] + 1;
- }
- inst->SrcReg[j].File = PROGRAM_TEMPORARY;
- inst->SrcReg[j].Index = outputMap[var];
- }
- }
- }
-
- if (numVaryingReads == 0)
- return; /* nothing to be done */
-
- /* look for instructions which write to the varying vars identified above */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->DstReg.File == type &&
- outputMap[inst->DstReg.Index] >= 0) {
- /* change inst to write to the temp reg, instead of the varying */
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = outputMap[inst->DstReg.Index];
- }
- }
-
- /* insert new instructions to copy the temp vars to the varying vars */
- {
- struct prog_instruction *inst;
- GLint endPos, var;
-
- /* Look for END instruction and insert the new varying writes */
- endPos = -1;
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->Opcode == OPCODE_END) {
- endPos = i;
- _mesa_insert_instructions(prog, i, numVaryingReads);
- break;
- }
- }
-
- assert(endPos >= 0);
-
- /* insert new MOV instructions here */
- inst = prog->Instructions + endPos;
- for (var = 0; var < VERT_RESULT_MAX; var++) {
- if (outputMap[var] >= 0) {
- /* MOV VAR[var], TEMP[tmp]; */
- inst->Opcode = OPCODE_MOV;
- inst->DstReg.File = type;
- inst->DstReg.Index = var;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = outputMap[var];
- inst++;
- }
- }
- }
-}
-
-
-/**
- * Make the given fragment program into a "no-op" shader.
- * Actually, just copy the incoming fragment color (or texcoord)
- * to the output color.
- * This is for debug/test purposes.
- */
-void
-_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog)
-{
- struct prog_instruction *inst;
- GLuint inputAttr;
-
- inst = _mesa_alloc_instructions(2);
- if (!inst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program");
- return;
- }
-
- _mesa_init_instructions(inst, 2);
-
- inst[0].Opcode = OPCODE_MOV;
- inst[0].DstReg.File = PROGRAM_OUTPUT;
- inst[0].DstReg.Index = FRAG_RESULT_COLOR;
- inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & FRAG_BIT_COL0)
- inputAttr = FRAG_ATTRIB_COL0;
- else
- inputAttr = FRAG_ATTRIB_TEX0;
- inst[0].SrcReg[0].Index = inputAttr;
-
- inst[1].Opcode = OPCODE_END;
-
- _mesa_free_instructions(prog->Base.Instructions,
- prog->Base.NumInstructions);
-
- prog->Base.Instructions = inst;
- prog->Base.NumInstructions = 2;
- prog->Base.InputsRead = 1 << inputAttr;
- prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
-}
-
-
-/**
- * \sa _mesa_nop_fragment_program
- * Replace the given vertex program with a "no-op" program that just
- * transforms vertex position and emits color.
- */
-void
-_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
-{
- struct prog_instruction *inst;
- GLuint inputAttr;
-
- /*
- * Start with a simple vertex program that emits color.
- */
- inst = _mesa_alloc_instructions(2);
- if (!inst) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program");
- return;
- }
-
- _mesa_init_instructions(inst, 2);
-
- inst[0].Opcode = OPCODE_MOV;
- inst[0].DstReg.File = PROGRAM_OUTPUT;
- inst[0].DstReg.Index = VERT_RESULT_COL0;
- inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & VERT_BIT_COLOR0)
- inputAttr = VERT_ATTRIB_COLOR0;
- else
- inputAttr = VERT_ATTRIB_TEX0;
- inst[0].SrcReg[0].Index = inputAttr;
-
- inst[1].Opcode = OPCODE_END;
-
- _mesa_free_instructions(prog->Base.Instructions,
- prog->Base.NumInstructions);
-
- prog->Base.Instructions = inst;
- prog->Base.NumInstructions = 2;
- prog->Base.InputsRead = 1 << inputAttr;
- prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
-
- /*
- * Now insert code to do standard modelview/projection transformation.
- */
- _mesa_insert_mvp_code(ctx, prog);
-}
+/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file programopt.c + * Vertex/Fragment program optimizations and transformations for program + * options, etc. + * + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "prog_parameter.h" +#include "prog_statevars.h" +#include "program.h" +#include "programopt.h" +#include "prog_instruction.h" + + +/** + * This function inserts instructions for coordinate modelview * projection + * into a vertex program. + * May be used to implement the position_invariant option. + */ +static void +_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog) +{ + struct prog_instruction *newInst; + const GLuint origLen = vprog->Base.NumInstructions; + const GLuint newLen = origLen + 4; + GLuint i; + + /* + * Setup state references for the modelview/projection matrix. + * XXX we should check if these state vars are already declared. + */ + static const gl_state_index mvpState[4][STATE_LENGTH] = { + { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ + { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */ + { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */ + { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */ + }; + GLint mvpRef[4]; + + for (i = 0; i < 4; i++) { + mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, + mvpState[i]); + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting position_invariant code)"); + return; + } + + /* + * Generated instructions: + * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; + * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; + * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; + * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; + */ + _mesa_init_instructions(newInst, 4); + for (i = 0; i < 4; i++) { + newInst[i].Opcode = OPCODE_DP4; + newInst[i].DstReg.File = PROGRAM_OUTPUT; + newInst[i].DstReg.Index = VERT_RESULT_HPOS; + newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); + newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; + newInst[i].SrcReg[0].Index = mvpRef[i]; + newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; + newInst[i].SrcReg[1].File = PROGRAM_INPUT; + newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; + newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + } + + /* Append original instructions after new instructions */ + _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); + + /* free old instructions */ + _mesa_free_instructions(vprog->Base.Instructions, origLen); + + /* install new instructions */ + vprog->Base.Instructions = newInst; + vprog->Base.NumInstructions = newLen; + vprog->Base.InputsRead |= VERT_BIT_POS; + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); +} + + +static void +_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog) +{ + struct prog_instruction *newInst; + const GLuint origLen = vprog->Base.NumInstructions; + const GLuint newLen = origLen + 4; + GLuint hposTemp; + GLuint i; + + /* + * Setup state references for the modelview/projection matrix. + * XXX we should check if these state vars are already declared. + */ + static const gl_state_index mvpState[4][STATE_LENGTH] = { + { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, + }; + GLint mvpRef[4]; + + for (i = 0; i < 4; i++) { + mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, + mvpState[i]); + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting position_invariant code)"); + return; + } + + /* TEMP hposTemp; */ + hposTemp = vprog->Base.NumTemporaries++; + + /* + * Generated instructions: + * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); + * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); + * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); + * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); + */ + _mesa_init_instructions(newInst, 4); + + newInst[0].Opcode = OPCODE_MUL; + newInst[0].DstReg.File = PROGRAM_TEMPORARY; + newInst[0].DstReg.Index = hposTemp; + newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[0].SrcReg[0].File = PROGRAM_INPUT; + newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; + newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[0].SrcReg[1].Index = mvpRef[0]; + newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; + + for (i = 1; i <= 2; i++) { + newInst[i].Opcode = OPCODE_MAD; + newInst[i].DstReg.File = PROGRAM_TEMPORARY; + newInst[i].DstReg.Index = hposTemp; + newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[i].SrcReg[0].File = PROGRAM_INPUT; + newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); + newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[i].SrcReg[1].Index = mvpRef[i]; + newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; + newInst[i].SrcReg[2].Index = hposTemp; + newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; + } + + newInst[3].Opcode = OPCODE_MAD; + newInst[3].DstReg.File = PROGRAM_OUTPUT; + newInst[3].DstReg.Index = VERT_RESULT_HPOS; + newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[3].SrcReg[0].File = PROGRAM_INPUT; + newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; + newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[3].SrcReg[1].Index = mvpRef[3]; + newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; + newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; + newInst[3].SrcReg[2].Index = hposTemp; + newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; + + + /* Append original instructions after new instructions */ + _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); + + /* free old instructions */ + _mesa_free_instructions(vprog->Base.Instructions, origLen); + + /* install new instructions */ + vprog->Base.Instructions = newInst; + vprog->Base.NumInstructions = newLen; + vprog->Base.InputsRead |= VERT_BIT_POS; + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); +} + + +void +_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog) +{ + if (ctx->mvp_with_dp4) + _mesa_insert_mvp_dp4_code( ctx, vprog ); + else + _mesa_insert_mvp_mad_code( ctx, vprog ); +} + + + + + + +/** + * Append extra instructions onto the given fragment program to implement + * the fog mode specified by fprog->FogOption. + * The fragment.fogcoord input is used to compute the fog blend factor. + * + * XXX with a little work, this function could be adapted to add fog code + * to vertex programs too. + */ +void +_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog, GLboolean saturate) +{ + static const gl_state_index fogPStateOpt[STATE_LENGTH] + = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; + static const gl_state_index fogColorState[STATE_LENGTH] + = { STATE_FOG_COLOR, 0, 0, 0, 0}; + struct prog_instruction *newInst, *inst; + const GLuint origLen = fprog->Base.NumInstructions; + const GLuint newLen = origLen + 5; + GLuint i; + GLint fogPRefOpt, fogColorRef; /* state references */ + GLuint colorTemp, fogFactorTemp; /* temporary registerss */ + + if (fprog->FogOption == GL_NONE) { + _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" + " with FogOption == GL_NONE"); + return; + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting fog_option code)"); + return; + } + + /* Copy orig instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen); + + /* PARAM fogParamsRefOpt = internal optimized fog params; */ + fogPRefOpt + = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt); + /* PARAM fogColorRef = state.fog.color; */ + fogColorRef + = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState); + + /* TEMP colorTemp; */ + colorTemp = fprog->Base.NumTemporaries++; + /* TEMP fogFactorTemp; */ + fogFactorTemp = fprog->Base.NumTemporaries++; + + /* Scan program to find where result.color is written */ + inst = newInst; + for (i = 0; i < fprog->Base.NumInstructions; i++) { + if (inst->Opcode == OPCODE_END) + break; + if (inst->DstReg.File == PROGRAM_OUTPUT && + inst->DstReg.Index == FRAG_RESULT_COLOR) { + /* change the instruction to write to colorTemp w/ clamping */ + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = colorTemp; + inst->SaturateMode = saturate; + /* don't break (may be several writes to result.color) */ + } + inst++; + } + assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ + + _mesa_init_instructions(inst, 5); + + /* emit instructions to compute fog blending factor */ + /* this is always clamped to [0, 1] regardless of fragment clamping */ + if (fprog->FogOption == GL_LINEAR) { + /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ + inst->Opcode = OPCODE_MAD; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_INPUT; + inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_STATE_VAR; + inst->SrcReg[1].Index = fogPRefOpt; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[2].File = PROGRAM_STATE_VAR; + inst->SrcReg[2].Index = fogPRefOpt; + inst->SrcReg[2].Swizzle = SWIZZLE_YYYY; + inst->SaturateMode = SATURATE_ZERO_ONE; + inst++; + } + else { + ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2); + /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ + /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ + /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ + inst->Opcode = OPCODE_MUL; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_STATE_VAR; + inst->SrcReg[0].Index = fogPRefOpt; + inst->SrcReg[0].Swizzle + = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; + inst->SrcReg[1].File = PROGRAM_INPUT; + inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst++; + if (fprog->FogOption == GL_EXP2) { + /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ + inst->Opcode = OPCODE_MUL; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_TEMPORARY; + inst->SrcReg[1].Index = fogFactorTemp; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst++; + } + /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ + inst->Opcode = OPCODE_EX2; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Negate = NEGATE_XYZW; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SaturateMode = SATURATE_ZERO_ONE; + inst++; + } + /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ + inst->Opcode = OPCODE_LRP; + inst->DstReg.File = PROGRAM_OUTPUT; + inst->DstReg.Index = FRAG_RESULT_COLOR; + inst->DstReg.WriteMask = WRITEMASK_XYZ; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_TEMPORARY; + inst->SrcReg[1].Index = colorTemp; + inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; + inst->SrcReg[2].File = PROGRAM_STATE_VAR; + inst->SrcReg[2].Index = fogColorRef; + inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; + inst++; + /* MOV result.color.w, colorTemp.x; # copy alpha */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.File = PROGRAM_OUTPUT; + inst->DstReg.Index = FRAG_RESULT_COLOR; + inst->DstReg.WriteMask = WRITEMASK_W; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = colorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; + inst++; + /* END; */ + inst->Opcode = OPCODE_END; + inst++; + + /* free old instructions */ + _mesa_free_instructions(fprog->Base.Instructions, origLen); + + /* install new instructions */ + fprog->Base.Instructions = newInst; + fprog->Base.NumInstructions = inst - newInst; + fprog->Base.InputsRead |= FRAG_BIT_FOGC; + /* XXX do this? fprog->FogOption = GL_NONE; */ +} + + + +static GLboolean +is_texture_instruction(const struct prog_instruction *inst) +{ + switch (inst->Opcode) { + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXD: + case OPCODE_TXL: + case OPCODE_TXP: + case OPCODE_TXP_NV: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Count the number of texure indirections in the given program. + * The program's NumTexIndirections field will be updated. + * See the GL_ARB_fragment_program spec (issue 24) for details. + * XXX we count texture indirections in texenvprogram.c (maybe use this code + * instead and elsewhere). + */ +void +_mesa_count_texture_indirections(struct gl_program *prog) +{ + GLuint indirections = 1; + GLbitfield tempsOutput = 0x0; + GLbitfield aluTemps = 0x0; + GLuint i; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + + if (is_texture_instruction(inst)) { + if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) && + (tempsOutput & (1 << inst->SrcReg[0].Index))) || + ((inst->Opcode != OPCODE_KIL) && + (inst->DstReg.File == PROGRAM_TEMPORARY) && + (aluTemps & (1 << inst->DstReg.Index)))) + { + indirections++; + tempsOutput = 0x0; + aluTemps = 0x0; + } + } + else { + GLuint j; + for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) + aluTemps |= (1 << inst->SrcReg[j].Index); + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) + aluTemps |= (1 << inst->DstReg.Index); + } + + if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY)) + tempsOutput |= (1 << inst->DstReg.Index); + } + + prog->NumTexIndirections = indirections; +} + + +/** + * Count number of texture instructions in given program and update the + * program's NumTexInstructions field. + */ +void +_mesa_count_texture_instructions(struct gl_program *prog) +{ + GLuint i; + prog->NumTexInstructions = 0; + for (i = 0; i < prog->NumInstructions; i++) { + prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i); + } +} + + +/** + * Scan/rewrite program to remove reads of custom (output) registers. + * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING + * (for vertex shaders). + * In GLSL shaders, varying vars can be read and written. + * On some hardware, trying to read an output register causes trouble. + * So, rewrite the program to use a temporary register in this case. + */ +void +_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) +{ + GLuint i; + GLint outputMap[VERT_RESULT_MAX]; + GLuint numVaryingReads = 0; + GLboolean usedTemps[MAX_PROGRAM_TEMPS]; + GLuint firstTemp = 0; + + _mesa_find_used_registers(prog, PROGRAM_TEMPORARY, + usedTemps, MAX_PROGRAM_TEMPS); + + assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT); + assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING); + + for (i = 0; i < VERT_RESULT_MAX; i++) + outputMap[i] = -1; + + /* look for instructions which read from varying vars */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == type) { + /* replace the read with a temp reg */ + const GLuint var = inst->SrcReg[j].Index; + if (outputMap[var] == -1) { + numVaryingReads++; + outputMap[var] = _mesa_find_free_register(usedTemps, + MAX_PROGRAM_TEMPS, + firstTemp); + firstTemp = outputMap[var] + 1; + } + inst->SrcReg[j].File = PROGRAM_TEMPORARY; + inst->SrcReg[j].Index = outputMap[var]; + } + } + } + + if (numVaryingReads == 0) + return; /* nothing to be done */ + + /* look for instructions which write to the varying vars identified above */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->DstReg.File == type && + outputMap[inst->DstReg.Index] >= 0) { + /* change inst to write to the temp reg, instead of the varying */ + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = outputMap[inst->DstReg.Index]; + } + } + + /* insert new instructions to copy the temp vars to the varying vars */ + { + struct prog_instruction *inst; + GLint endPos, var; + + /* Look for END instruction and insert the new varying writes */ + endPos = -1; + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->Opcode == OPCODE_END) { + endPos = i; + _mesa_insert_instructions(prog, i, numVaryingReads); + break; + } + } + + assert(endPos >= 0); + + /* insert new MOV instructions here */ + inst = prog->Instructions + endPos; + for (var = 0; var < VERT_RESULT_MAX; var++) { + if (outputMap[var] >= 0) { + /* MOV VAR[var], TEMP[tmp]; */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.File = type; + inst->DstReg.Index = var; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = outputMap[var]; + inst++; + } + } + } +} + + +/** + * Make the given fragment program into a "no-op" shader. + * Actually, just copy the incoming fragment color (or texcoord) + * to the output color. + * This is for debug/test purposes. + */ +void +_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog) +{ + struct prog_instruction *inst; + GLuint inputAttr; + + inst = _mesa_alloc_instructions(2); + if (!inst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); + return; + } + + _mesa_init_instructions(inst, 2); + + inst[0].Opcode = OPCODE_MOV; + inst[0].DstReg.File = PROGRAM_OUTPUT; + inst[0].DstReg.Index = FRAG_RESULT_COLOR; + inst[0].SrcReg[0].File = PROGRAM_INPUT; + if (prog->Base.InputsRead & FRAG_BIT_COL0) + inputAttr = FRAG_ATTRIB_COL0; + else + inputAttr = FRAG_ATTRIB_TEX0; + inst[0].SrcReg[0].Index = inputAttr; + + inst[1].Opcode = OPCODE_END; + + _mesa_free_instructions(prog->Base.Instructions, + prog->Base.NumInstructions); + + prog->Base.Instructions = inst; + prog->Base.NumInstructions = 2; + prog->Base.InputsRead = 1 << inputAttr; + prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); +} + + +/** + * \sa _mesa_nop_fragment_program + * Replace the given vertex program with a "no-op" program that just + * transforms vertex position and emits color. + */ +void +_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog) +{ + struct prog_instruction *inst; + GLuint inputAttr; + + /* + * Start with a simple vertex program that emits color. + */ + inst = _mesa_alloc_instructions(2); + if (!inst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); + return; + } + + _mesa_init_instructions(inst, 2); + + inst[0].Opcode = OPCODE_MOV; + inst[0].DstReg.File = PROGRAM_OUTPUT; + inst[0].DstReg.Index = VERT_RESULT_COL0; + inst[0].SrcReg[0].File = PROGRAM_INPUT; + if (prog->Base.InputsRead & VERT_BIT_COLOR0) + inputAttr = VERT_ATTRIB_COLOR0; + else + inputAttr = VERT_ATTRIB_TEX0; + inst[0].SrcReg[0].Index = inputAttr; + + inst[1].Opcode = OPCODE_END; + + _mesa_free_instructions(prog->Base.Instructions, + prog->Base.NumInstructions); + + prog->Base.Instructions = inst; + prog->Base.NumInstructions = 2; + prog->Base.InputsRead = 1 << inputAttr; + prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0); + + /* + * Now insert code to do standard modelview/projection transformation. + */ + _mesa_insert_mvp_code(ctx, prog); +} diff --git a/mesalib/src/mesa/program/programopt.h b/mesalib/src/mesa/program/programopt.h index 2e07d8989..79631aa58 100644 --- a/mesalib/src/mesa/program/programopt.h +++ b/mesalib/src/mesa/program/programopt.h @@ -1,53 +1,53 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef PROGRAMOPT_H
-#define PROGRAMOPT_H 1
-
-#include "main/mtypes.h"
-
-extern void
-_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog);
-
-extern void
-_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog);
-
-extern void
-_mesa_count_texture_indirections(struct gl_program *prog);
-
-extern void
-_mesa_count_texture_instructions(struct gl_program *prog);
-
-extern void
-_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type);
-
-extern void
-_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog);
-
-extern void
-_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog);
-
-
-#endif /* PROGRAMOPT_H */
+/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef PROGRAMOPT_H +#define PROGRAMOPT_H 1 + +#include "main/mtypes.h" + +extern void +_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog); + +extern void +_mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog, GLboolean saturate); + +extern void +_mesa_count_texture_indirections(struct gl_program *prog); + +extern void +_mesa_count_texture_instructions(struct gl_program *prog); + +extern void +_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type); + +extern void +_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog); + +extern void +_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog); + + +#endif /* PROGRAMOPT_H */ diff --git a/mesalib/src/mesa/state_tracker/st_atom_blend.c b/mesalib/src/mesa/state_tracker/st_atom_blend.c index fb1c7a4ef..d1844e106 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_blend.c +++ b/mesalib/src/mesa/state_tracker/st_atom_blend.c @@ -286,7 +286,7 @@ update_blend( struct st_context *st ) { struct pipe_blend_color bc; - COPY_4FV(bc.color, st->ctx->Color.BlendColor); + COPY_4FV(bc.color, st->ctx->Color.BlendColorUnclamped); cso_set_blend_color(st->cso_context, &bc); } } diff --git a/mesalib/src/mesa/state_tracker/st_atom_depth.c b/mesalib/src/mesa/state_tracker/st_atom_depth.c index e8e8db41d..6c51b1ac1 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_depth.c +++ b/mesalib/src/mesa/state_tracker/st_atom_depth.c @@ -1,160 +1,160 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- * Zack Rusin
- */
-
-
-#include <assert.h>
-
-#include "st_context.h"
-#include "st_atom.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "cso_cache/cso_context.h"
-
-
-/**
- * Convert an OpenGL compare mode to a pipe tokens.
- */
-GLuint
-st_compare_func_to_pipe(GLenum func)
-{
- /* Same values, just biased */
- assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
- assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
- assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
- assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
- assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
- assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
- assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
- assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
- assert(func >= GL_NEVER);
- assert(func <= GL_ALWAYS);
- return func - GL_NEVER;
-}
-
-
-/**
- * Convert GLenum stencil op tokens to pipe tokens.
- */
-static GLuint
-gl_stencil_op_to_pipe(GLenum func)
-{
- switch (func) {
- case GL_KEEP:
- return PIPE_STENCIL_OP_KEEP;
- case GL_ZERO:
- return PIPE_STENCIL_OP_ZERO;
- case GL_REPLACE:
- return PIPE_STENCIL_OP_REPLACE;
- case GL_INCR:
- return PIPE_STENCIL_OP_INCR;
- case GL_DECR:
- return PIPE_STENCIL_OP_DECR;
- case GL_INCR_WRAP:
- return PIPE_STENCIL_OP_INCR_WRAP;
- case GL_DECR_WRAP:
- return PIPE_STENCIL_OP_DECR_WRAP;
- case GL_INVERT:
- return PIPE_STENCIL_OP_INVERT;
- default:
- assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL);
- return 0;
- }
-}
-
-static void
-update_depth_stencil_alpha(struct st_context *st)
-{
- struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
- struct pipe_stencil_ref sr;
- struct gl_context *ctx = st->ctx;
-
- memset(dsa, 0, sizeof(*dsa));
- memset(&sr, 0, sizeof(sr));
-
- if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) {
- dsa->depth.enabled = 1;
- dsa->depth.writemask = ctx->Depth.Mask;
- dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
- }
-
- if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
- dsa->stencil[0].enabled = 1;
- dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]);
- dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
- dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
- dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]);
- dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff;
- dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
- sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff;
-
- if (ctx->Stencil._TestTwoSide) {
- const GLuint back = ctx->Stencil._BackFace;
- dsa->stencil[1].enabled = 1;
- dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]);
- dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
- dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
- dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
- dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
- dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
- sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff;
- }
- else {
- /* This should be unnecessary. Drivers must not expect this to
- * contain valid data, except the enabled bit
- */
- dsa->stencil[1] = dsa->stencil[0];
- dsa->stencil[1].enabled = 0;
- sr.ref_value[1] = sr.ref_value[0];
- }
- }
-
- if (ctx->Color.AlphaEnabled) {
- dsa->alpha.enabled = 1;
- dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc);
- dsa->alpha.ref_value = ctx->Color.AlphaRef;
- }
-
- cso_set_depth_stencil_alpha(st->cso_context, dsa);
- cso_set_stencil_ref(st->cso_context, &sr);
-}
-
-
-const struct st_tracked_state st_update_depth_stencil_alpha = {
- "st_update_depth_stencil", /* name */
- { /* dirty */
- (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */
- 0, /* st */
- },
- update_depth_stencil_alpha /* update */
-};
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + * Zack Rusin + */ + + +#include <assert.h> + +#include "st_context.h" +#include "st_atom.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "cso_cache/cso_context.h" + + +/** + * Convert an OpenGL compare mode to a pipe tokens. + */ +GLuint +st_compare_func_to_pipe(GLenum func) +{ + /* Same values, just biased */ + assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); + assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); + assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); + assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); + assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); + assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); + assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); + assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); + assert(func >= GL_NEVER); + assert(func <= GL_ALWAYS); + return func - GL_NEVER; +} + + +/** + * Convert GLenum stencil op tokens to pipe tokens. + */ +static GLuint +gl_stencil_op_to_pipe(GLenum func) +{ + switch (func) { + case GL_KEEP: + return PIPE_STENCIL_OP_KEEP; + case GL_ZERO: + return PIPE_STENCIL_OP_ZERO; + case GL_REPLACE: + return PIPE_STENCIL_OP_REPLACE; + case GL_INCR: + return PIPE_STENCIL_OP_INCR; + case GL_DECR: + return PIPE_STENCIL_OP_DECR; + case GL_INCR_WRAP: + return PIPE_STENCIL_OP_INCR_WRAP; + case GL_DECR_WRAP: + return PIPE_STENCIL_OP_DECR_WRAP; + case GL_INVERT: + return PIPE_STENCIL_OP_INVERT; + default: + assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL); + return 0; + } +} + +static void +update_depth_stencil_alpha(struct st_context *st) +{ + struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; + struct pipe_stencil_ref sr; + struct gl_context *ctx = st->ctx; + + memset(dsa, 0, sizeof(*dsa)); + memset(&sr, 0, sizeof(sr)); + + if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) { + dsa->depth.enabled = 1; + dsa->depth.writemask = ctx->Depth.Mask; + dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func); + } + + if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { + dsa->stencil[0].enabled = 1; + dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); + dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); + dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); + dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); + dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; + dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; + + if (ctx->Stencil._TestTwoSide) { + const GLuint back = ctx->Stencil._BackFace; + dsa->stencil[1].enabled = 1; + dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]); + dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]); + dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); + dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]); + dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; + dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; + sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; + } + else { + /* This should be unnecessary. Drivers must not expect this to + * contain valid data, except the enabled bit + */ + dsa->stencil[1] = dsa->stencil[0]; + dsa->stencil[1].enabled = 0; + sr.ref_value[1] = sr.ref_value[0]; + } + } + + if (ctx->Color.AlphaEnabled) { + dsa->alpha.enabled = 1; + dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc); + dsa->alpha.ref_value = ctx->Color.AlphaRefUnclamped; + } + + cso_set_depth_stencil_alpha(st->cso_context, dsa); + cso_set_stencil_ref(st->cso_context, &sr); +} + + +const struct st_tracked_state st_update_depth_stencil_alpha = { + "st_update_depth_stencil", /* name */ + { /* dirty */ + (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */ + 0, /* st */ + }, + update_depth_stencil_alpha /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c index 4fad1f297..250cbb226 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c @@ -1,274 +1,280 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/macros.h"
-#include "st_context.h"
-#include "st_atom.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "cso_cache/cso_context.h"
-
-
-static GLuint translate_fill( GLenum mode )
-{
- switch (mode) {
- case GL_POINT:
- return PIPE_POLYGON_MODE_POINT;
- case GL_LINE:
- return PIPE_POLYGON_MODE_LINE;
- case GL_FILL:
- return PIPE_POLYGON_MODE_FILL;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-
-static void update_raster_state( struct st_context *st )
-{
- struct gl_context *ctx = st->ctx;
- struct pipe_rasterizer_state *raster = &st->state.rasterizer;
- const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
- const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
- uint i;
-
- memset(raster, 0, sizeof(*raster));
-
- /* _NEW_POLYGON, _NEW_BUFFERS
- */
- {
- raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
-
- /*
- * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
- * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
- * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
- * case, we must invert Y and flip the notion of front vs. back.
- */
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
- /* Drawing to an FBO. The viewport will be inverted. */
- raster->front_ccw ^= 1;
- }
- }
-
- /* _NEW_LIGHT
- */
- if (ctx->Light.ShadeModel == GL_FLAT)
- raster->flatshade = 1;
-
- if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
- raster->flatshade_first = 1;
-
- /* _NEW_LIGHT | _NEW_PROGRAM
- *
- * Back-face colors can come from traditional lighting (when
- * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
- * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
- */
- if (ctx->VertexProgram._Current) {
- if (ctx->VertexProgram._Enabled ||
- (ctx->Shader.CurrentVertexProgram &&
- ctx->Shader.CurrentVertexProgram->LinkStatus)) {
- /* user-defined vertex program or shader */
- raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
- }
- else {
- /* TNL-generated program */
- raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
- }
- }
- else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
- raster->light_twoside = 1;
- }
-
- /* _NEW_POLYGON
- */
- if (ctx->Polygon.CullFlag) {
- switch (ctx->Polygon.CullFaceMode) {
- case GL_FRONT:
- raster->cull_face = PIPE_FACE_FRONT;
- break;
- case GL_BACK:
- raster->cull_face = PIPE_FACE_BACK;
- break;
- case GL_FRONT_AND_BACK:
- raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
- break;
- }
- }
- else {
- raster->cull_face = PIPE_FACE_NONE;
- }
-
- /* _NEW_POLYGON
- */
- {
- raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
- raster->fill_back = translate_fill( ctx->Polygon.BackMode );
-
- /* Simplify when culling is active:
- */
- if (raster->cull_face & PIPE_FACE_FRONT) {
- raster->fill_front = raster->fill_back;
- }
-
- if (raster->cull_face & PIPE_FACE_BACK) {
- raster->fill_back = raster->fill_front;
- }
- }
-
- /* _NEW_POLYGON
- */
- if (ctx->Polygon.OffsetUnits != 0.0 ||
- ctx->Polygon.OffsetFactor != 0.0) {
- raster->offset_point = ctx->Polygon.OffsetPoint;
- raster->offset_line = ctx->Polygon.OffsetLine;
- raster->offset_tri = ctx->Polygon.OffsetFill;
- }
-
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill) {
- raster->offset_units = ctx->Polygon.OffsetUnits;
- raster->offset_scale = ctx->Polygon.OffsetFactor;
- }
-
- if (ctx->Polygon.SmoothFlag)
- raster->poly_smooth = 1;
-
- if (ctx->Polygon.StippleFlag)
- raster->poly_stipple_enable = 1;
-
- /* _NEW_POINT
- */
- raster->point_size = ctx->Point.Size;
-
- if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
- raster->point_smooth = 1;
-
- /* _NEW_POINT | _NEW_PROGRAM
- */
- if (ctx->Point.PointSprite) {
- /* origin */
- if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
- (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
- raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
- else
- raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
-
- /* Coord replacement flags. If bit 'k' is set that means
- * that we need to replace GENERIC[k] attrib with an automatically
- * computed texture coord.
- */
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (ctx->Point.CoordReplace[i]) {
- raster->sprite_coord_enable |= 1 << i;
- }
- }
- if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
- raster->sprite_coord_enable |=
- 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
- }
-
- raster->point_quad_rasterization = 1;
- }
-
- /* ST_NEW_VERTEX_PROGRAM
- */
- if (vertProg) {
- if (vertProg->Base.Id == 0) {
- if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
- /* generated program which emits point size */
- raster->point_size_per_vertex = TRUE;
- }
- }
- else if (ctx->VertexProgram.PointSizeEnabled) {
- /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
- raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
- }
- }
- if (!raster->point_size_per_vertex) {
- /* clamp size now */
- raster->point_size = CLAMP(ctx->Point.Size,
- ctx->Point.MinSize,
- ctx->Point.MaxSize);
- }
-
- /* _NEW_LINE
- */
- raster->line_smooth = ctx->Line.SmoothFlag;
- if (ctx->Line.SmoothFlag) {
- raster->line_width = CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidthAA,
- ctx->Const.MaxLineWidthAA);
- }
- else {
- raster->line_width = CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidth,
- ctx->Const.MaxLineWidth);
- }
-
- raster->line_stipple_enable = ctx->Line.StippleFlag;
- raster->line_stipple_pattern = ctx->Line.StipplePattern;
- /* GL stipple factor is in [1,256], remap to [0, 255] here */
- raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
-
- /* _NEW_MULTISAMPLE */
- if (ctx->Multisample._Enabled || st->force_msaa)
- raster->multisample = 1;
-
- /* _NEW_SCISSOR */
- if (ctx->Scissor.Enabled)
- raster->scissor = 1;
-
- raster->gl_rasterization_rules = 1;
-
- cso_set_rasterizer(st->cso_context, raster);
-}
-
-const struct st_tracked_state st_update_rasterizer = {
- "st_update_rasterizer", /* name */
- {
- (_NEW_BUFFERS |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_MULTISAMPLE |
- _NEW_POINT |
- _NEW_POLYGON |
- _NEW_PROGRAM |
- _NEW_SCISSOR), /* mesa state dependencies*/
- ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
- },
- update_raster_state /* update function */
-};
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +#include "main/macros.h" +#include "st_context.h" +#include "st_atom.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "cso_cache/cso_context.h" + + +static GLuint translate_fill( GLenum mode ) +{ + switch (mode) { + case GL_POINT: + return PIPE_POLYGON_MODE_POINT; + case GL_LINE: + return PIPE_POLYGON_MODE_LINE; + case GL_FILL: + return PIPE_POLYGON_MODE_FILL; + default: + assert(0); + return 0; + } +} + + + +static void update_raster_state( struct st_context *st ) +{ + struct gl_context *ctx = st->ctx; + struct pipe_rasterizer_state *raster = &st->state.rasterizer; + const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current; + const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current; + uint i; + + memset(raster, 0, sizeof(*raster)); + + /* _NEW_POLYGON, _NEW_BUFFERS + */ + { + raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW); + + /* + * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the + * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs + * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that + * case, we must invert Y and flip the notion of front vs. back. + */ + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { + /* Drawing to an FBO. The viewport will be inverted. */ + raster->front_ccw ^= 1; + } + } + + /* _NEW_LIGHT + */ + if (ctx->Light.ShadeModel == GL_FLAT) + raster->flatshade = 1; + + if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT) + raster->flatshade_first = 1; + + /* _NEW_LIGHT | _NEW_PROGRAM + * + * Back-face colors can come from traditional lighting (when + * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when + * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. + */ + if (ctx->VertexProgram._Current) { + if (ctx->VertexProgram._Enabled || + (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus)) { + /* user-defined vertex program or shader */ + raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; + } + else { + /* TNL-generated program */ + raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide; + } + } + else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { + raster->light_twoside = 1; + } + + raster->clamp_vertex_color = ctx->Light._ClampVertexColor; + + /* _NEW_POLYGON + */ + if (ctx->Polygon.CullFlag) { + switch (ctx->Polygon.CullFaceMode) { + case GL_FRONT: + raster->cull_face = PIPE_FACE_FRONT; + break; + case GL_BACK: + raster->cull_face = PIPE_FACE_BACK; + break; + case GL_FRONT_AND_BACK: + raster->cull_face = PIPE_FACE_FRONT_AND_BACK; + break; + } + } + else { + raster->cull_face = PIPE_FACE_NONE; + } + + /* _NEW_POLYGON + */ + { + raster->fill_front = translate_fill( ctx->Polygon.FrontMode ); + raster->fill_back = translate_fill( ctx->Polygon.BackMode ); + + /* Simplify when culling is active: + */ + if (raster->cull_face & PIPE_FACE_FRONT) { + raster->fill_front = raster->fill_back; + } + + if (raster->cull_face & PIPE_FACE_BACK) { + raster->fill_back = raster->fill_front; + } + } + + /* _NEW_POLYGON + */ + if (ctx->Polygon.OffsetUnits != 0.0 || + ctx->Polygon.OffsetFactor != 0.0) { + raster->offset_point = ctx->Polygon.OffsetPoint; + raster->offset_line = ctx->Polygon.OffsetLine; + raster->offset_tri = ctx->Polygon.OffsetFill; + } + + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) { + raster->offset_units = ctx->Polygon.OffsetUnits; + raster->offset_scale = ctx->Polygon.OffsetFactor; + } + + if (ctx->Polygon.SmoothFlag) + raster->poly_smooth = 1; + + if (ctx->Polygon.StippleFlag) + raster->poly_stipple_enable = 1; + + /* _NEW_POINT + */ + raster->point_size = ctx->Point.Size; + + if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag) + raster->point_smooth = 1; + + /* _NEW_POINT | _NEW_PROGRAM + */ + if (ctx->Point.PointSprite) { + /* origin */ + if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ + (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) + raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; + else + raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; + + /* Coord replacement flags. If bit 'k' is set that means + * that we need to replace GENERIC[k] attrib with an automatically + * computed texture coord. + */ + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + if (ctx->Point.CoordReplace[i]) { + raster->sprite_coord_enable |= 1 << i; + } + } + if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) { + raster->sprite_coord_enable |= + 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0); + } + + raster->point_quad_rasterization = 1; + } + + /* ST_NEW_VERTEX_PROGRAM + */ + if (vertProg) { + if (vertProg->Base.Id == 0) { + if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) { + /* generated program which emits point size */ + raster->point_size_per_vertex = TRUE; + } + } + else if (ctx->VertexProgram.PointSizeEnabled) { + /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */ + raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; + } + } + if (!raster->point_size_per_vertex) { + /* clamp size now */ + raster->point_size = CLAMP(ctx->Point.Size, + ctx->Point.MinSize, + ctx->Point.MaxSize); + } + + /* _NEW_LINE + */ + raster->line_smooth = ctx->Line.SmoothFlag; + if (ctx->Line.SmoothFlag) { + raster->line_width = CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidthAA, + ctx->Const.MaxLineWidthAA); + } + else { + raster->line_width = CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); + } + + raster->line_stipple_enable = ctx->Line.StippleFlag; + raster->line_stipple_pattern = ctx->Line.StipplePattern; + /* GL stipple factor is in [1,256], remap to [0, 255] here */ + raster->line_stipple_factor = ctx->Line.StippleFactor - 1; + + /* _NEW_MULTISAMPLE */ + if (ctx->Multisample._Enabled || st->force_msaa) + raster->multisample = 1; + + /* _NEW_SCISSOR */ + if (ctx->Scissor.Enabled) + raster->scissor = 1; + + /* _NEW_FRAG_CLAMP */ + raster->clamp_fragment_color = ctx->Color._ClampFragmentColor; + + raster->gl_rasterization_rules = 1; + + cso_set_rasterizer(st->cso_context, raster); +} + +const struct st_tracked_state st_update_rasterizer = { + "st_update_rasterizer", /* name */ + { + (_NEW_BUFFERS | + _NEW_LIGHT | + _NEW_LINE | + _NEW_MULTISAMPLE | + _NEW_POINT | + _NEW_POLYGON | + _NEW_PROGRAM | + _NEW_SCISSOR | + _NEW_FRAG_CLAMP), /* mesa state dependencies*/ + ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */ + }, + update_raster_state /* update function */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 0130c7a5a..181fedd2b 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -1,601 +1,601 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- * Michel Dänzer
- */
-
-#include "main/glheader.h"
-#include "main/formats.h"
-#include "main/macros.h"
-#include "program/prog_instruction.h"
-#include "st_context.h"
-#include "st_atom.h"
-#include "st_cb_accum.h"
-#include "st_cb_clear.h"
-#include "st_cb_fbo.h"
-#include "st_format.h"
-#include "st_program.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_shader_tokens.h"
-#include "pipe/p_state.h"
-#include "pipe/p_defines.h"
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "util/u_simple_shaders.h"
-#include "util/u_draw_quad.h"
-
-#include "cso_cache/cso_context.h"
-
-
-/**
- * Do per-context initialization for glClear.
- */
-void
-st_init_clear(struct st_context *st)
-{
- struct pipe_screen *pscreen = st->pipe->screen;
-
- memset(&st->clear, 0, sizeof(st->clear));
-
- st->clear.raster.gl_rasterization_rules = 1;
- st->clear.enable_ds_separate = pscreen->get_param(pscreen, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE);
-}
-
-
-/**
- * Free per-context state for glClear.
- */
-void
-st_destroy_clear(struct st_context *st)
-{
- if (st->clear.fs) {
- cso_delete_fragment_shader(st->cso_context, st->clear.fs);
- st->clear.fs = NULL;
- }
- if (st->clear.vs) {
- cso_delete_vertex_shader(st->cso_context, st->clear.vs);
- st->clear.vs = NULL;
- }
- if (st->clear.vbuf) {
- pipe_resource_reference(&st->clear.vbuf, NULL);
- st->clear.vbuf = NULL;
- }
-}
-
-
-/**
- * Helper function to set the fragment shaders.
- */
-static INLINE void
-set_fragment_shader(struct st_context *st)
-{
- if (!st->clear.fs)
- st->clear.fs = util_make_fragment_passthrough_shader(st->pipe);
-
- cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
-}
-
-
-/**
- * Helper function to set the vertex shader.
- */
-static INLINE void
-set_vertex_shader(struct st_context *st)
-{
- /* vertex shader - still required to provide the linkage between
- * fragment shader input semantics and vertex_element/buffers.
- */
- if (!st->clear.vs)
- {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR };
- const uint semantic_indexes[] = { 0, 0 };
- st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
- semantic_names,
- semantic_indexes);
- }
-
- cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
-}
-
-
-/**
- * Draw a screen-aligned quadrilateral.
- * Coords are clip coords with y=0=bottom.
- */
-static void
-draw_quad(struct st_context *st,
- float x0, float y0, float x1, float y1, GLfloat z,
- const GLfloat color[4])
-{
- struct pipe_context *pipe = st->pipe;
-
- /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as
- * no_flush) updates to buffers where we know there is no conflict
- * with previous data. Currently using max_slots > 1 will cause
- * synchronous rendering if the driver flushes its command buffers
- * between one bitmap and the next. Our flush hook below isn't
- * sufficient to catch this as the driver doesn't tell us when it
- * flushes its own command buffers. Until this gets fixed, pay the
- * price of allocating a new buffer for each bitmap cache-flush to
- * avoid synchronous rendering.
- */
- const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */
- GLuint i;
-
- if (st->clear.vbuf_slot >= max_slots) {
- pipe_resource_reference(&st->clear.vbuf, NULL);
- st->clear.vbuf_slot = 0;
- }
-
- if (!st->clear.vbuf) {
- st->clear.vbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM,
- max_slots * sizeof(st->clear.vertices));
- }
-
- /* positions */
- st->clear.vertices[0][0][0] = x0;
- st->clear.vertices[0][0][1] = y0;
-
- st->clear.vertices[1][0][0] = x1;
- st->clear.vertices[1][0][1] = y0;
-
- st->clear.vertices[2][0][0] = x1;
- st->clear.vertices[2][0][1] = y1;
-
- st->clear.vertices[3][0][0] = x0;
- st->clear.vertices[3][0][1] = y1;
-
- /* same for all verts: */
- for (i = 0; i < 4; i++) {
- st->clear.vertices[i][0][2] = z;
- st->clear.vertices[i][0][3] = 1.0;
- st->clear.vertices[i][1][0] = color[0];
- st->clear.vertices[i][1][1] = color[1];
- st->clear.vertices[i][1][2] = color[2];
- st->clear.vertices[i][1][3] = color[3];
- }
-
- /* put vertex data into vbuf */
- pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf,
- st->clear.vbuf_slot
- * sizeof(st->clear.vertices),
- sizeof(st->clear.vertices),
- st->clear.vertices);
-
- /* draw */
- util_draw_vertex_buffer(pipe,
- st->cso_context,
- st->clear.vbuf,
- st->clear.vbuf_slot * sizeof(st->clear.vertices),
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
-
- /* Increment slot */
- st->clear.vbuf_slot++;
-}
-
-
-
-/**
- * Do glClear by drawing a quadrilateral.
- * The vertices of the quad will be computed from the
- * ctx->DrawBuffer->_X/Ymin/max fields.
- */
-static void
-clear_with_quad(struct gl_context *ctx,
- GLboolean color, GLboolean depth, GLboolean stencil)
-{
- struct st_context *st = st_context(ctx);
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
- const GLfloat fb_width = (GLfloat) fb->Width;
- const GLfloat fb_height = (GLfloat) fb->Height;
- const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f;
- const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
- const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
- const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
- float clearColor[4];
-
- /*
- printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
- color ? "color, " : "",
- depth ? "depth, " : "",
- stencil ? "stencil" : "",
- x0, y0,
- x1, y1);
- */
-
- cso_save_blend(st->cso_context);
- cso_save_stencil_ref(st->cso_context);
- cso_save_depth_stencil_alpha(st->cso_context);
- cso_save_rasterizer(st->cso_context);
- cso_save_viewport(st->cso_context);
- cso_save_clip(st->cso_context);
- cso_save_fragment_shader(st->cso_context);
- cso_save_vertex_shader(st->cso_context);
- cso_save_vertex_elements(st->cso_context);
- cso_save_vertex_buffers(st->cso_context);
-
- /* blend state: RGBA masking */
- {
- struct pipe_blend_state blend;
- memset(&blend, 0, sizeof(blend));
- blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- if (color) {
- if (ctx->Color.ColorMask[0][0])
- blend.rt[0].colormask |= PIPE_MASK_R;
- if (ctx->Color.ColorMask[0][1])
- blend.rt[0].colormask |= PIPE_MASK_G;
- if (ctx->Color.ColorMask[0][2])
- blend.rt[0].colormask |= PIPE_MASK_B;
- if (ctx->Color.ColorMask[0][3])
- blend.rt[0].colormask |= PIPE_MASK_A;
- if (st->ctx->Color.DitherFlag)
- blend.dither = 1;
- }
- cso_set_blend(st->cso_context, &blend);
- }
-
- /* depth_stencil state: always pass/set to ref value */
- {
- struct pipe_depth_stencil_alpha_state depth_stencil;
- memset(&depth_stencil, 0, sizeof(depth_stencil));
- if (depth) {
- depth_stencil.depth.enabled = 1;
- depth_stencil.depth.writemask = 1;
- depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
- }
-
- if (stencil) {
- struct pipe_stencil_ref stencil_ref;
- memset(&stencil_ref, 0, sizeof(stencil_ref));
- depth_stencil.stencil[0].enabled = 1;
- depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
- depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
- depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
- depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
- depth_stencil.stencil[0].valuemask = 0xff;
- depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
- stencil_ref.ref_value[0] = ctx->Stencil.Clear;
- cso_set_stencil_ref(st->cso_context, &stencil_ref);
- }
-
- cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
- }
-
- cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw);
-
- cso_set_rasterizer(st->cso_context, &st->clear.raster);
-
- /* viewport state: viewport matching window dims */
- {
- const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- struct pipe_viewport_state vp;
- vp.scale[0] = 0.5f * fb_width;
- vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f);
- vp.scale[2] = 1.0f;
- vp.scale[3] = 1.0f;
- vp.translate[0] = 0.5f * fb_width;
- vp.translate[1] = 0.5f * fb_height;
- vp.translate[2] = 0.0f;
- vp.translate[3] = 0.0f;
- cso_set_viewport(st->cso_context, &vp);
- }
-
- cso_set_clip(st->cso_context, &st->clear.clip);
- set_fragment_shader(st);
- set_vertex_shader(st);
-
- if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
- st_translate_color(ctx->Color.ClearColor,
- ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
- clearColor);
- }
-
- /* draw quad matching scissor rect */
- draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor);
-
- /* Restore pipe state */
- cso_restore_blend(st->cso_context);
- cso_restore_stencil_ref(st->cso_context);
- cso_restore_depth_stencil_alpha(st->cso_context);
- cso_restore_rasterizer(st->cso_context);
- cso_restore_viewport(st->cso_context);
- cso_restore_clip(st->cso_context);
- cso_restore_fragment_shader(st->cso_context);
- cso_restore_vertex_shader(st->cso_context);
- cso_restore_vertex_elements(st->cso_context);
- cso_restore_vertex_buffers(st->cso_context);
-}
-
-
-/**
- * Determine if we need to clear the depth buffer by drawing a quad.
- */
-static INLINE GLboolean
-check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb)
-{
- if (ctx->Scissor.Enabled &&
- (ctx->Scissor.X != 0 ||
- ctx->Scissor.Y != 0 ||
- ctx->Scissor.Width < rb->Width ||
- ctx->Scissor.Height < rb->Height))
- return GL_TRUE;
-
- if (!ctx->Color.ColorMask[0][0] ||
- !ctx->Color.ColorMask[0][1] ||
- !ctx->Color.ColorMask[0][2] ||
- !ctx->Color.ColorMask[0][3])
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Determine if we need to clear the combiend depth/stencil buffer by
- * drawing a quad.
- */
-static INLINE GLboolean
-check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb)
-{
- const GLuint stencilMax = 0xff;
- GLboolean maskStencil
- = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
-
- assert(rb->Format == MESA_FORMAT_S8 ||
- rb->Format == MESA_FORMAT_Z24_S8 ||
- rb->Format == MESA_FORMAT_S8_Z24);
-
- if (ctx->Scissor.Enabled &&
- (ctx->Scissor.X != 0 ||
- ctx->Scissor.Y != 0 ||
- ctx->Scissor.Width < rb->Width ||
- ctx->Scissor.Height < rb->Height))
- return GL_TRUE;
-
- if (maskStencil)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Determine if we need to clear the depth buffer by drawing a quad.
- */
-static INLINE GLboolean
-check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb,
- boolean ds_separate)
-{
- const struct st_renderbuffer *strb = st_renderbuffer(rb);
- const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format);
-
- if (ctx->Scissor.Enabled &&
- (ctx->Scissor.X != 0 ||
- ctx->Scissor.Y != 0 ||
- ctx->Scissor.Width < rb->Width ||
- ctx->Scissor.Height < rb->Height))
- return GL_TRUE;
-
- if (!ds_separate && isDS && ctx->DrawBuffer->Visual.stencilBits > 0)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-/**
- * Determine if we need to clear the stencil buffer by drawing a quad.
- */
-static INLINE GLboolean
-check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb,
- boolean ds_separate)
-{
- const struct st_renderbuffer *strb = st_renderbuffer(rb);
- const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format);
- const GLuint stencilMax = 0xff;
- const GLboolean maskStencil
- = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
-
- assert(rb->Format == MESA_FORMAT_S8 ||
- rb->Format == MESA_FORMAT_Z24_S8 ||
- rb->Format == MESA_FORMAT_S8_Z24);
-
- if (maskStencil)
- return GL_TRUE;
-
- if (ctx->Scissor.Enabled &&
- (ctx->Scissor.X != 0 ||
- ctx->Scissor.Y != 0 ||
- ctx->Scissor.Width < rb->Width ||
- ctx->Scissor.Height < rb->Height))
- return GL_TRUE;
-
- /* This is correct, but it is necessary to look at the depth clear
- * value held in the surface when it comes time to issue the clear,
- * rather than taking depth and stencil clear values from the
- * current state.
- */
- if (!ds_separate && isDS && ctx->DrawBuffer->Visual.depthBits > 0)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-
-/**
- * Called when we need to flush.
- */
-void
-st_flush_clear(struct st_context *st)
-{
- /* Release vertex buffer to avoid synchronous rendering if we were
- * to map it in the next frame.
- */
- pipe_resource_reference(&st->clear.vbuf, NULL);
- st->clear.vbuf_slot = 0;
-}
-
-
-
-/**
- * Called via ctx->Driver.Clear()
- */
-static void
-st_Clear(struct gl_context *ctx, GLbitfield mask)
-{
- static const GLbitfield BUFFER_BITS_DS
- = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
- struct st_context *st = st_context(ctx);
- struct gl_renderbuffer *depthRb
- = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
- struct gl_renderbuffer *stencilRb
- = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
- GLbitfield quad_buffers = 0x0;
- GLbitfield clear_buffers = 0x0;
- GLuint i;
-
- /* This makes sure the pipe has the latest scissor, etc values */
- st_validate_state( st );
-
- if (mask & BUFFER_BITS_COLOR) {
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
-
- if (mask & (1 << b)) {
- struct gl_renderbuffer *rb
- = ctx->DrawBuffer->Attachment[b].Renderbuffer;
- struct st_renderbuffer *strb = st_renderbuffer(rb);
-
- if (!strb || !strb->surface)
- continue;
-
- if (check_clear_color_with_quad( ctx, rb ))
- quad_buffers |= PIPE_CLEAR_COLOR;
- else
- clear_buffers |= PIPE_CLEAR_COLOR;
- }
- }
- }
-
- if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) {
- /* clearing combined depth + stencil */
- struct st_renderbuffer *strb = st_renderbuffer(depthRb);
-
- if (strb->surface) {
- if (check_clear_depth_stencil_with_quad(ctx, depthRb))
- quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
- else
- clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
- }
- }
- else {
- /* separate depth/stencil clears */
- /* I don't think truly separate buffers are actually possible in gallium or hw? */
- if (mask & BUFFER_BIT_DEPTH) {
- struct st_renderbuffer *strb = st_renderbuffer(depthRb);
-
- if (strb->surface) {
- if (check_clear_depth_with_quad(ctx, depthRb,
- st->clear.enable_ds_separate))
- quad_buffers |= PIPE_CLEAR_DEPTH;
- else
- clear_buffers |= PIPE_CLEAR_DEPTH;
- }
- }
- if (mask & BUFFER_BIT_STENCIL) {
- struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
-
- if (strb->surface) {
- if (check_clear_stencil_with_quad(ctx, stencilRb,
- st->clear.enable_ds_separate))
- quad_buffers |= PIPE_CLEAR_STENCIL;
- else
- clear_buffers |= PIPE_CLEAR_STENCIL;
- }
- }
- }
-
- /*
- * If we're going to use clear_with_quad() for any reason, use it for
- * everything possible.
- */
- if (quad_buffers) {
- quad_buffers |= clear_buffers;
- clear_with_quad(ctx,
- quad_buffers & PIPE_CLEAR_COLOR,
- quad_buffers & PIPE_CLEAR_DEPTH,
- quad_buffers & PIPE_CLEAR_STENCIL);
- } else if (clear_buffers) {
- /* driver cannot know it can clear everything if the buffer
- * is a combined depth/stencil buffer but this wasn't actually
- * required from the visual. Hence fix this up to avoid potential
- * read-modify-write in the driver.
- */
- float clearColor[4];
-
- if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) &&
- ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
- (depthRb == stencilRb) &&
- (ctx->DrawBuffer->Visual.depthBits == 0 ||
- ctx->DrawBuffer->Visual.stencilBits == 0))
- clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
-
- if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
- st_translate_color(ctx->Color.ClearColor,
- ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
- clearColor);
- }
-
- st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor,
- ctx->Depth.Clear, ctx->Stencil.Clear);
- }
- if (mask & BUFFER_BIT_ACCUM)
- st_clear_accum_buffer(ctx,
- ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
-}
-
-
-void
-st_init_clear_functions(struct dd_function_table *functions)
-{
- functions->Clear = st_Clear;
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * Copyright 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + * Michel Dänzer + */ + +#include "main/glheader.h" +#include "main/formats.h" +#include "main/macros.h" +#include "program/prog_instruction.h" +#include "st_context.h" +#include "st_atom.h" +#include "st_cb_accum.h" +#include "st_cb_clear.h" +#include "st_cb_fbo.h" +#include "st_format.h" +#include "st_program.h" + +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_simple_shaders.h" +#include "util/u_draw_quad.h" + +#include "cso_cache/cso_context.h" + + +/** + * Do per-context initialization for glClear. + */ +void +st_init_clear(struct st_context *st) +{ + struct pipe_screen *pscreen = st->pipe->screen; + + memset(&st->clear, 0, sizeof(st->clear)); + + st->clear.raster.gl_rasterization_rules = 1; + st->clear.enable_ds_separate = pscreen->get_param(pscreen, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE); +} + + +/** + * Free per-context state for glClear. + */ +void +st_destroy_clear(struct st_context *st) +{ + if (st->clear.fs) { + cso_delete_fragment_shader(st->cso_context, st->clear.fs); + st->clear.fs = NULL; + } + if (st->clear.vs) { + cso_delete_vertex_shader(st->cso_context, st->clear.vs); + st->clear.vs = NULL; + } + if (st->clear.vbuf) { + pipe_resource_reference(&st->clear.vbuf, NULL); + st->clear.vbuf = NULL; + } +} + + +/** + * Helper function to set the fragment shaders. + */ +static INLINE void +set_fragment_shader(struct st_context *st) +{ + if (!st->clear.fs) + st->clear.fs = util_make_fragment_passthrough_shader(st->pipe); + + cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); +} + + +/** + * Helper function to set the vertex shader. + */ +static INLINE void +set_vertex_shader(struct st_context *st) +{ + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ + if (!st->clear.vs) + { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_COLOR }; + const uint semantic_indexes[] = { 0, 0 }; + st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, + semantic_names, + semantic_indexes); + } + + cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); +} + + +/** + * Draw a screen-aligned quadrilateral. + * Coords are clip coords with y=0=bottom. + */ +static void +draw_quad(struct st_context *st, + float x0, float y0, float x1, float y1, GLfloat z, + const GLfloat color[4]) +{ + struct pipe_context *pipe = st->pipe; + + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as + * no_flush) updates to buffers where we know there is no conflict + * with previous data. Currently using max_slots > 1 will cause + * synchronous rendering if the driver flushes its command buffers + * between one bitmap and the next. Our flush hook below isn't + * sufficient to catch this as the driver doesn't tell us when it + * flushes its own command buffers. Until this gets fixed, pay the + * price of allocating a new buffer for each bitmap cache-flush to + * avoid synchronous rendering. + */ + const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */ + GLuint i; + + if (st->clear.vbuf_slot >= max_slots) { + pipe_resource_reference(&st->clear.vbuf, NULL); + st->clear.vbuf_slot = 0; + } + + if (!st->clear.vbuf) { + st->clear.vbuf = pipe_buffer_create(pipe->screen, + PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STREAM, + max_slots * sizeof(st->clear.vertices)); + } + + /* positions */ + st->clear.vertices[0][0][0] = x0; + st->clear.vertices[0][0][1] = y0; + + st->clear.vertices[1][0][0] = x1; + st->clear.vertices[1][0][1] = y0; + + st->clear.vertices[2][0][0] = x1; + st->clear.vertices[2][0][1] = y1; + + st->clear.vertices[3][0][0] = x0; + st->clear.vertices[3][0][1] = y1; + + /* same for all verts: */ + for (i = 0; i < 4; i++) { + st->clear.vertices[i][0][2] = z; + st->clear.vertices[i][0][3] = 1.0; + st->clear.vertices[i][1][0] = color[0]; + st->clear.vertices[i][1][1] = color[1]; + st->clear.vertices[i][1][2] = color[2]; + st->clear.vertices[i][1][3] = color[3]; + } + + /* put vertex data into vbuf */ + pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf, + st->clear.vbuf_slot + * sizeof(st->clear.vertices), + sizeof(st->clear.vertices), + st->clear.vertices); + + /* draw */ + util_draw_vertex_buffer(pipe, + st->cso_context, + st->clear.vbuf, + st->clear.vbuf_slot * sizeof(st->clear.vertices), + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ + + /* Increment slot */ + st->clear.vbuf_slot++; +} + + + +/** + * Do glClear by drawing a quadrilateral. + * The vertices of the quad will be computed from the + * ctx->DrawBuffer->_X/Ymin/max fields. + */ +static void +clear_with_quad(struct gl_context *ctx, + GLboolean color, GLboolean depth, GLboolean stencil) +{ + struct st_context *st = st_context(ctx); + const struct gl_framebuffer *fb = ctx->DrawBuffer; + const GLfloat fb_width = (GLfloat) fb->Width; + const GLfloat fb_height = (GLfloat) fb->Height; + const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f; + const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; + const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; + const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; + float clearColor[4]; + + /* + printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, + color ? "color, " : "", + depth ? "depth, " : "", + stencil ? "stencil" : "", + x0, y0, + x1, y1); + */ + + cso_save_blend(st->cso_context); + cso_save_stencil_ref(st->cso_context); + cso_save_depth_stencil_alpha(st->cso_context); + cso_save_rasterizer(st->cso_context); + cso_save_viewport(st->cso_context); + cso_save_clip(st->cso_context); + cso_save_fragment_shader(st->cso_context); + cso_save_vertex_shader(st->cso_context); + cso_save_vertex_elements(st->cso_context); + cso_save_vertex_buffers(st->cso_context); + + /* blend state: RGBA masking */ + { + struct pipe_blend_state blend; + memset(&blend, 0, sizeof(blend)); + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + if (color) { + if (ctx->Color.ColorMask[0][0]) + blend.rt[0].colormask |= PIPE_MASK_R; + if (ctx->Color.ColorMask[0][1]) + blend.rt[0].colormask |= PIPE_MASK_G; + if (ctx->Color.ColorMask[0][2]) + blend.rt[0].colormask |= PIPE_MASK_B; + if (ctx->Color.ColorMask[0][3]) + blend.rt[0].colormask |= PIPE_MASK_A; + if (st->ctx->Color.DitherFlag) + blend.dither = 1; + } + cso_set_blend(st->cso_context, &blend); + } + + /* depth_stencil state: always pass/set to ref value */ + { + struct pipe_depth_stencil_alpha_state depth_stencil; + memset(&depth_stencil, 0, sizeof(depth_stencil)); + if (depth) { + depth_stencil.depth.enabled = 1; + depth_stencil.depth.writemask = 1; + depth_stencil.depth.func = PIPE_FUNC_ALWAYS; + } + + if (stencil) { + struct pipe_stencil_ref stencil_ref; + memset(&stencil_ref, 0, sizeof(stencil_ref)); + depth_stencil.stencil[0].enabled = 1; + depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS; + depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil[0].valuemask = 0xff; + depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + stencil_ref.ref_value[0] = ctx->Stencil.Clear; + cso_set_stencil_ref(st->cso_context, &stencil_ref); + } + + cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); + } + + cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw); + + cso_set_rasterizer(st->cso_context, &st->clear.raster); + + /* viewport state: viewport matching window dims */ + { + const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); + struct pipe_viewport_state vp; + vp.scale[0] = 0.5f * fb_width; + vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f); + vp.scale[2] = 1.0f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * fb_width; + vp.translate[1] = 0.5f * fb_height; + vp.translate[2] = 0.0f; + vp.translate[3] = 0.0f; + cso_set_viewport(st->cso_context, &vp); + } + + cso_set_clip(st->cso_context, &st->clear.clip); + set_fragment_shader(st); + set_vertex_shader(st); + + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColorUnclamped, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } + + /* draw quad matching scissor rect */ + draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); + + /* Restore pipe state */ + cso_restore_blend(st->cso_context); + cso_restore_stencil_ref(st->cso_context); + cso_restore_depth_stencil_alpha(st->cso_context); + cso_restore_rasterizer(st->cso_context); + cso_restore_viewport(st->cso_context); + cso_restore_clip(st->cso_context); + cso_restore_fragment_shader(st->cso_context); + cso_restore_vertex_shader(st->cso_context); + cso_restore_vertex_elements(st->cso_context); + cso_restore_vertex_buffers(st->cso_context); +} + + +/** + * Determine if we need to clear the depth buffer by drawing a quad. + */ +static INLINE GLboolean +check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) +{ + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) + return GL_TRUE; + + if (!ctx->Color.ColorMask[0][0] || + !ctx->Color.ColorMask[0][1] || + !ctx->Color.ColorMask[0][2] || + !ctx->Color.ColorMask[0][3]) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Determine if we need to clear the combiend depth/stencil buffer by + * drawing a quad. + */ +static INLINE GLboolean +check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) +{ + const GLuint stencilMax = 0xff; + GLboolean maskStencil + = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; + + assert(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); + + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) + return GL_TRUE; + + if (maskStencil) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Determine if we need to clear the depth buffer by drawing a quad. + */ +static INLINE GLboolean +check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, + boolean ds_separate) +{ + const struct st_renderbuffer *strb = st_renderbuffer(rb); + const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format); + + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) + return GL_TRUE; + + if (!ds_separate && isDS && ctx->DrawBuffer->Visual.stencilBits > 0) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Determine if we need to clear the stencil buffer by drawing a quad. + */ +static INLINE GLboolean +check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, + boolean ds_separate) +{ + const struct st_renderbuffer *strb = st_renderbuffer(rb); + const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format); + const GLuint stencilMax = 0xff; + const GLboolean maskStencil + = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; + + assert(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); + + if (maskStencil) + return GL_TRUE; + + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) + return GL_TRUE; + + /* This is correct, but it is necessary to look at the depth clear + * value held in the surface when it comes time to issue the clear, + * rather than taking depth and stencil clear values from the + * current state. + */ + if (!ds_separate && isDS && ctx->DrawBuffer->Visual.depthBits > 0) + return GL_TRUE; + + return GL_FALSE; +} + + + +/** + * Called when we need to flush. + */ +void +st_flush_clear(struct st_context *st) +{ + /* Release vertex buffer to avoid synchronous rendering if we were + * to map it in the next frame. + */ + pipe_resource_reference(&st->clear.vbuf, NULL); + st->clear.vbuf_slot = 0; +} + + + +/** + * Called via ctx->Driver.Clear() + */ +static void +st_Clear(struct gl_context *ctx, GLbitfield mask) +{ + static const GLbitfield BUFFER_BITS_DS + = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); + struct st_context *st = st_context(ctx); + struct gl_renderbuffer *depthRb + = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *stencilRb + = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + GLbitfield quad_buffers = 0x0; + GLbitfield clear_buffers = 0x0; + GLuint i; + + /* This makes sure the pipe has the latest scissor, etc values */ + st_validate_state( st ); + + if (mask & BUFFER_BITS_COLOR) { + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; + + if (mask & (1 << b)) { + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[b].Renderbuffer; + struct st_renderbuffer *strb = st_renderbuffer(rb); + + if (!strb || !strb->surface) + continue; + + if (check_clear_color_with_quad( ctx, rb )) + quad_buffers |= PIPE_CLEAR_COLOR; + else + clear_buffers |= PIPE_CLEAR_COLOR; + } + } + } + + if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) { + /* clearing combined depth + stencil */ + struct st_renderbuffer *strb = st_renderbuffer(depthRb); + + if (strb->surface) { + if (check_clear_depth_stencil_with_quad(ctx, depthRb)) + quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + else + clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + } + } + else { + /* separate depth/stencil clears */ + /* I don't think truly separate buffers are actually possible in gallium or hw? */ + if (mask & BUFFER_BIT_DEPTH) { + struct st_renderbuffer *strb = st_renderbuffer(depthRb); + + if (strb->surface) { + if (check_clear_depth_with_quad(ctx, depthRb, + st->clear.enable_ds_separate)) + quad_buffers |= PIPE_CLEAR_DEPTH; + else + clear_buffers |= PIPE_CLEAR_DEPTH; + } + } + if (mask & BUFFER_BIT_STENCIL) { + struct st_renderbuffer *strb = st_renderbuffer(stencilRb); + + if (strb->surface) { + if (check_clear_stencil_with_quad(ctx, stencilRb, + st->clear.enable_ds_separate)) + quad_buffers |= PIPE_CLEAR_STENCIL; + else + clear_buffers |= PIPE_CLEAR_STENCIL; + } + } + } + + /* + * If we're going to use clear_with_quad() for any reason, use it for + * everything possible. + */ + if (quad_buffers) { + quad_buffers |= clear_buffers; + clear_with_quad(ctx, + quad_buffers & PIPE_CLEAR_COLOR, + quad_buffers & PIPE_CLEAR_DEPTH, + quad_buffers & PIPE_CLEAR_STENCIL); + } else if (clear_buffers) { + /* driver cannot know it can clear everything if the buffer + * is a combined depth/stencil buffer but this wasn't actually + * required from the visual. Hence fix this up to avoid potential + * read-modify-write in the driver. + */ + float clearColor[4]; + + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && + ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && + (depthRb == stencilRb) && + (ctx->DrawBuffer->Visual.depthBits == 0 || + ctx->DrawBuffer->Visual.stencilBits == 0)) + clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } + + st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColorUnclamped, + ctx->Depth.Clear, ctx->Stencil.Clear); + } + if (mask & BUFFER_BIT_ACCUM) + st_clear_accum_buffer(ctx, + ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); +} + + +void +st_init_clear_functions(struct dd_function_table *functions) +{ + functions->Clear = st_Clear; +} diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index eccc20757..1707f827c 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -296,7 +296,7 @@ base_format(GLenum format) * of the given format and type. */ static GLenum -internal_format(GLenum format, GLenum type) +internal_format(struct gl_context *ctx, GLenum format, GLenum type) { switch (format) { case GL_DEPTH_COMPONENT: @@ -326,7 +326,53 @@ internal_format(GLenum format, GLenum type) } } else { - return GL_RGBA; + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + default: + return GL_RGBA8; + + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + return GL_RGBA4; + + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + return GL_RGB5_A1; + + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + return GL_RGB10_A2; + + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_INT: + return GL_RGBA16; + + case GL_BYTE: + return + ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8; + + case GL_SHORT: + case GL_INT: + return + ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; + + case GL_HALF_FLOAT_ARB: + return + ctx->Extensions.ARB_texture_float ? GL_RGBA16F : + ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; + + case GL_FLOAT: + case GL_DOUBLE: + return + ctx->Extensions.ARB_texture_float ? GL_RGBA32F : + ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; + } } } } @@ -369,7 +415,7 @@ make_texture(struct st_context *st, GLenum baseFormat, intFormat; baseFormat = base_format(format); - intFormat = internal_format(format, type); + intFormat = internal_format(ctx, format, type); mformat = st_ChooseTextureFormat_renderable(ctx, intFormat, format, type, GL_FALSE); @@ -582,6 +628,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, { struct pipe_rasterizer_state rasterizer; memset(&rasterizer, 0, sizeof(rasterizer)); + rasterizer.clamp_fragment_color = ctx->Color._ClampFragmentColor; rasterizer.gl_rasterization_rules = 1; rasterizer.scissor = ctx->Scissor.Enabled; cso_set_rasterizer(cso, &rasterizer); diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index f8da2a4d1..03f58bf0f 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -331,7 +331,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; GLfloat (*temp)[4]; - const GLbitfield transferOps = ctx->_ImageTransferState; + GLbitfield transferOps = ctx->_ImageTransferState; GLsizei i, j; GLint yStep, dfStride; GLfloat *df; @@ -391,7 +391,10 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h return; } - if (format == GL_RGBA && type == GL_FLOAT) { + if(ctx->Color._ClampReadColor) + transferOps |= IMAGE_CLAMP_BIT; + + if (format == GL_RGBA && type == GL_FLOAT && !transferOps) { /* write tile(row) directly into user's buffer */ df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width, height, format, type, 0, 0); diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 2153865cf..e32779044 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -1,529 +1,564 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright (c) 2008 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-
-#include "st_context.h"
-#include "st_extensions.h"
-
-
-static int _min(int a, int b)
-{
- return (a < b) ? a : b;
-}
-
-static float _maxf(float a, float b)
-{
- return (a > b) ? a : b;
-}
-
-static int _clamp(int a, int min, int max)
-{
- if (a < min)
- return min;
- else if (a > max)
- return max;
- else
- return a;
-}
-
-
-/**
- * Query driver to get implementation limits.
- * Note that we have to limit/clamp against Mesa's internal limits too.
- */
-void st_init_limits(struct st_context *st)
-{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_constants *c = &st->ctx->Const;
- gl_shader_type sh;
-
- c->MaxTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
- MAX_TEXTURE_LEVELS);
-
- c->Max3DTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
- MAX_3D_TEXTURE_LEVELS);
-
- c->MaxCubeTextureLevels
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
- MAX_CUBE_TEXTURE_LEVELS);
-
- c->MaxTextureRectSize
- = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
-
- c->MaxTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
- MAX_TEXTURE_IMAGE_UNITS);
-
- c->MaxVertexTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
- MAX_VERTEX_TEXTURE_IMAGE_UNITS);
-
- c->MaxCombinedTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
- MAX_COMBINED_TEXTURE_IMAGE_UNITS);
-
- c->MaxTextureCoordUnits
- = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
-
- c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
-
- c->MaxDrawBuffers
- = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
- 1, MAX_DRAW_BUFFERS);
-
- c->MaxLineWidth
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
- c->MaxLineWidthAA
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
-
- c->MaxPointSize
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
- c->MaxPointSizeAA
- = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
- /* called after _mesa_create_context/_mesa_init_point, fix default user
- * settable max point size up
- */
- st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
- /* these are not queryable. Note that GL basically mandates a 1.0 minimum
- * for non-aa sizes, but we can go down to 0.0 for aa points.
- */
- c->MinPointSize = 1.0f;
- c->MinPointSizeAA = 0.0f;
-
- c->MaxTextureMaxAnisotropy
- = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
-
- c->MaxTextureLodBias
- = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
-
- c->MaxDrawBuffers
- = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
- 1, MAX_DRAW_BUFFERS);
-
- /* Quads always follow GL provoking rules. */
- c->QuadsFollowProvokingVertexConvention = GL_FALSE;
-
- for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
- struct gl_shader_compiler_options *options =
- &st->ctx->ShaderCompilerOptions[sh];
- struct gl_program_constants *pc;
-
- switch (sh) {
- case PIPE_SHADER_FRAGMENT:
- pc = &c->FragmentProgram;
- break;
- case PIPE_SHADER_VERTEX:
- pc = &c->VertexProgram;
- break;
- case PIPE_SHADER_GEOMETRY:
- pc = &c->GeometryProgram;
- break;
- default:
- assert(0);
- continue;
- }
-
- pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
- pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
- pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
- pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
- pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
- pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
- pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
- pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
- pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
-
- options->EmitNoNoise = TRUE;
-
- /* TODO: make these more fine-grained if anyone needs it */
- options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
- options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
-
- options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
-
- options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
- options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
- options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
- options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
- PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
-
- if(options->EmitNoLoops)
- options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
- }
-
- /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
- * and is set in MaxNativeAttribs. It's always 2 colors + N generic
- * attributes. The GLSL compiler never uses COLORn for varyings, so we
- * subtract the 2 colors to get the maximum number of varyings (generic
- * attributes) supported by a driver. */
- c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
- c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
-
- /* XXX we'll need a better query here someday */
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- c->GLSLVersion = 120;
- }
-}
-
-
-/**
- * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
- * which GL extensions are supported.
- * Quite a few extensions are always supported because they are standard
- * features or can be built on top of other gallium features.
- * Some fine tuning may still be needed.
- */
-void st_init_extensions(struct st_context *st)
-{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_context *ctx = st->ctx;
-
- /*
- * Extensions that are supported by all Gallium drivers:
- */
- ctx->Extensions.ARB_copy_buffer = GL_TRUE;
- ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
- ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
- ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_multisample = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
- ctx->Extensions.ARB_texture_compression = GL_TRUE;
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
- ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
- ctx->Extensions.ARB_window_pos = GL_TRUE;
-
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_blend_subtract = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
- ctx->Extensions.EXT_fog_coord = GL_TRUE;
- ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
- ctx->Extensions.EXT_secondary_color = GL_TRUE;
- ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_texture_env_add = GL_TRUE;
- ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
- ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
- ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
-
- ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
-
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
-
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
-
- ctx->Extensions.NV_blend_square = GL_TRUE;
- ctx->Extensions.NV_texgen_reflection = GL_TRUE;
- ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
-#if 0
- /* possibly could support the following two */
- ctx->Extensions.NV_vertex_program = GL_TRUE;
- ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
-#endif
-
-#if FEATURE_OES_EGL_image
- ctx->Extensions.OES_EGL_image = GL_TRUE;
-#endif
-#if FEATURE_OES_draw_texture
- ctx->Extensions.OES_draw_texture = GL_TRUE;
-#endif
-
- ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
-
- /*
- * Extensions that depend on the driver/hardware:
- */
- if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
- ctx->Extensions.ARB_draw_buffers = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
- ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_GLSL)) {
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
- ctx->Extensions.ARB_shader_objects = GL_TRUE;
- ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
- ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
- ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
- ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
- ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
- ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
- ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
- ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
- ctx->Extensions.ARB_multitexture = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
- ctx->Extensions.ATI_separate_stencil = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
- ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
- ctx->Extensions.ARB_point_sprite = GL_TRUE;
- /* GL_NV_point_sprite is not supported by gallium because we don't
- * support the GL_POINT_SPRITE_R_MODE_NV option.
- */
- }
-
- if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
- ctx->Extensions.ARB_occlusion_query = GL_TRUE;
- ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
- }
- if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
- ctx->Extensions.EXT_timer_query = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
- ctx->Extensions.ARB_depth_texture = GL_TRUE;
- ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
- ctx->Extensions.ARB_shadow = GL_TRUE;
- ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
- /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
- }
-
- /* GL_EXT_packed_depth_stencil requires both the ability to render to
- * a depth/stencil buffer and texture from depth/stencil source.
- */
- if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DEPTH_STENCIL) &&
- screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- }
- else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DEPTH_STENCIL) &&
- screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
- }
-
- /* sRGB support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) ||
- screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
- ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
- if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET) ||
- screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET)) {
- ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
- ctx->Const.sRGBCapable = GL_TRUE;
- }
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- ctx->Extensions.ARB_texture_rg = GL_TRUE;
- }
-
- /* s3tc support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) &&
- ctx->Mesa_DXTn) {
- ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
- ctx->Extensions.S3_s3tc = GL_TRUE;
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) &&
- screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) &&
- screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) &&
- screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)
- ) {
- ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) &&
- screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) &&
- screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) &&
- screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
- }
-
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
- }
-
- /* ycbcr support */
- if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW) ||
- screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW)) {
- ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
- }
-
- /* GL_EXT_texture_array */
- if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
- ctx->Extensions.EXT_texture_array = GL_TRUE;
- ctx->Extensions.MESA_texture_array = GL_TRUE;
- }
-
- /* GL_ARB_framebuffer_object */
- if (ctx->Extensions.EXT_packed_depth_stencil) {
- /* we support always support GL_EXT_framebuffer_blit */
- ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
- }
-
- if (st->pipe->render_condition) {
- ctx->Extensions.NV_conditional_render = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
- ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
- ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
- }
-
- /* GL_ARB_half_float_vertex */
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
- PIPE_BUFFER, 0,
- PIPE_BIND_VERTEX_BUFFER)) {
- ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
- }
-
- if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
-#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
-#endif
- }
-
- if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
- ctx->Extensions.NV_primitive_restart = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
- ctx->Extensions.ARB_depth_clamp = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
- ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
- }
-
- if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
- ctx->Extensions.ARB_draw_instanced = GL_TRUE;
- }
- if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
- ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
- }
-
- if (screen->fence_finish) {
- ctx->Extensions.ARB_sync = GL_TRUE;
- }
-
- if (st->pipe->texture_barrier) {
- ctx->Extensions.NV_texture_barrier = GL_TRUE;
- }
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright (c) 2008 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mfeatures.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" + +#include "st_context.h" +#include "st_extensions.h" + + +static int _min(int a, int b) +{ + return (a < b) ? a : b; +} + +static float _maxf(float a, float b) +{ + return (a > b) ? a : b; +} + +static int _clamp(int a, int min, int max) +{ + if (a < min) + return min; + else if (a > max) + return max; + else + return a; +} + + +/** + * Query driver to get implementation limits. + * Note that we have to limit/clamp against Mesa's internal limits too. + */ +void st_init_limits(struct st_context *st) +{ + struct pipe_screen *screen = st->pipe->screen; + struct gl_constants *c = &st->ctx->Const; + gl_shader_type sh; + + c->MaxTextureLevels + = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), + MAX_TEXTURE_LEVELS); + + c->Max3DTextureLevels + = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), + MAX_3D_TEXTURE_LEVELS); + + c->MaxCubeTextureLevels + = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), + MAX_CUBE_TEXTURE_LEVELS); + + c->MaxTextureRectSize + = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); + + c->MaxTextureImageUnits + = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), + MAX_TEXTURE_IMAGE_UNITS); + + c->MaxVertexTextureImageUnits + = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), + MAX_VERTEX_TEXTURE_IMAGE_UNITS); + + c->MaxCombinedTextureImageUnits + = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS), + MAX_COMBINED_TEXTURE_IMAGE_UNITS); + + c->MaxTextureCoordUnits + = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); + + c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); + + c->MaxDrawBuffers + = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), + 1, MAX_DRAW_BUFFERS); + + c->MaxLineWidth + = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH)); + c->MaxLineWidthAA + = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA)); + + c->MaxPointSize + = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH)); + c->MaxPointSizeAA + = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA)); + /* called after _mesa_create_context/_mesa_init_point, fix default user + * settable max point size up + */ + st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA); + /* these are not queryable. Note that GL basically mandates a 1.0 minimum + * for non-aa sizes, but we can go down to 0.0 for aa points. + */ + c->MinPointSize = 1.0f; + c->MinPointSizeAA = 0.0f; + + c->MaxTextureMaxAnisotropy + = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); + + c->MaxTextureLodBias + = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); + + c->MaxDrawBuffers + = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), + 1, MAX_DRAW_BUFFERS); + + /* Quads always follow GL provoking rules. */ + c->QuadsFollowProvokingVertexConvention = GL_FALSE; + + for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { + struct gl_shader_compiler_options *options = + &st->ctx->ShaderCompilerOptions[sh]; + struct gl_program_constants *pc; + + switch (sh) { + case PIPE_SHADER_FRAGMENT: + pc = &c->FragmentProgram; + break; + case PIPE_SHADER_VERTEX: + pc = &c->VertexProgram; + break; + case PIPE_SHADER_GEOMETRY: + pc = &c->GeometryProgram; + break; + default: + assert(0); + continue; + } + + pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); + pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); + pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); + pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); + pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); + pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); + pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); + pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); + pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); + + options->EmitNoNoise = TRUE; + + /* TODO: make these more fine-grained if anyone needs it */ + options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); + options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); + + options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); + + options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh, + PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR); + options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh, + PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR); + options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh, + PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR); + options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, + PIPE_SHADER_CAP_INDIRECT_CONST_ADDR); + + if(options->EmitNoLoops) + options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); + } + + /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs + * and is set in MaxNativeAttribs. It's always 2 colors + N generic + * attributes. The GLSL compiler never uses COLORn for varyings, so we + * subtract the 2 colors to get the maximum number of varyings (generic + * attributes) supported by a driver. */ + c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2; + c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); + + /* XXX we'll need a better query here someday */ + if (screen->get_param(screen, PIPE_CAP_GLSL)) { + c->GLSLVersion = 120; + } +} + + +/** + * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine + * which GL extensions are supported. + * Quite a few extensions are always supported because they are standard + * features or can be built on top of other gallium features. + * Some fine tuning may still be needed. + */ +void st_init_extensions(struct st_context *st) +{ + struct pipe_screen *screen = st->pipe->screen; + struct gl_context *ctx = st->ctx; + + /* + * Extensions that are supported by all Gallium drivers: + */ + ctx->Extensions.ARB_copy_buffer = GL_TRUE; + ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; + ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; + ctx->Extensions.ARB_fragment_program = GL_TRUE; + ctx->Extensions.ARB_half_float_pixel = GL_TRUE; + ctx->Extensions.ARB_map_buffer_range = GL_TRUE; + ctx->Extensions.ARB_multisample = GL_TRUE; + ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ + ctx->Extensions.ARB_texture_compression = GL_TRUE; + ctx->Extensions.ARB_texture_cube_map = GL_TRUE; + ctx->Extensions.ARB_texture_env_combine = GL_TRUE; + ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; + ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; + ctx->Extensions.ARB_vertex_array_object = GL_TRUE; + ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; + ctx->Extensions.ARB_vertex_program = GL_TRUE; + ctx->Extensions.ARB_window_pos = GL_TRUE; + + ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_func_separate = GL_TRUE; + ctx->Extensions.EXT_blend_logic_op = GL_TRUE; + ctx->Extensions.EXT_blend_minmax = GL_TRUE; + ctx->Extensions.EXT_blend_subtract = GL_TRUE; + ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; + ctx->Extensions.EXT_framebuffer_object = GL_TRUE; + ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; + ctx->Extensions.EXT_fog_coord = GL_TRUE; + ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; + ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; + ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; + ctx->Extensions.EXT_point_parameters = GL_TRUE; + ctx->Extensions.EXT_provoking_vertex = GL_TRUE; + ctx->Extensions.EXT_secondary_color = GL_TRUE; + ctx->Extensions.EXT_stencil_wrap = GL_TRUE; + ctx->Extensions.EXT_texture_env_add = GL_TRUE; + ctx->Extensions.EXT_texture_env_combine = GL_TRUE; + ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; + ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; + ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; + if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) + ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE; + + ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; + + ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; + + ctx->Extensions.MESA_pack_invert = GL_TRUE; + + ctx->Extensions.NV_blend_square = GL_TRUE; + ctx->Extensions.NV_texgen_reflection = GL_TRUE; + ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; + ctx->Extensions.NV_texture_rectangle = GL_TRUE; +#if 0 + /* possibly could support the following two */ + ctx->Extensions.NV_vertex_program = GL_TRUE; + ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; +#endif + +#if FEATURE_OES_EGL_image + ctx->Extensions.OES_EGL_image = GL_TRUE; +#endif +#if FEATURE_OES_draw_texture + ctx->Extensions.OES_draw_texture = GL_TRUE; +#endif + + ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; + + /* + * Extensions that depend on the driver/hardware: + */ + if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { + ctx->Extensions.ARB_draw_buffers = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) { + ctx->Extensions.EXT_texture_swizzle = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_GLSL)) { + ctx->Extensions.ARB_fragment_shader = GL_TRUE; + ctx->Extensions.ARB_vertex_shader = GL_TRUE; + ctx->Extensions.ARB_shader_objects = GL_TRUE; + ctx->Extensions.ARB_shading_language_100 = GL_TRUE; + ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; + ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { + ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) { + ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) { + ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; + ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { + ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { + ctx->Extensions.ARB_multitexture = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { + ctx->Extensions.ATI_separate_stencil = GL_TRUE; + ctx->Extensions.EXT_stencil_two_side = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) { + ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { + ctx->Extensions.ARB_point_sprite = GL_TRUE; + /* GL_NV_point_sprite is not supported by gallium because we don't + * support the GL_POINT_SPRITE_R_MODE_NV option. + */ + } + + if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { + ctx->Extensions.ARB_occlusion_query = GL_TRUE; + ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; + } + if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) { + ctx->Extensions.EXT_timer_query = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) { + ctx->Extensions.ARB_depth_texture = GL_TRUE; + ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; + ctx->Extensions.ARB_shadow = GL_TRUE; + ctx->Extensions.EXT_shadow_funcs = GL_TRUE; + /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ + } + + /* GL_EXT_packed_depth_stencil requires both the ability to render to + * a depth/stencil buffer and texture from depth/stencil source. + */ + if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL) && + screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; + } + else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL) && + screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; + } + + /* sRGB support */ + if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) || + screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_sRGB = GL_TRUE; + ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; + if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) || + screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET)) { + ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE; + ctx->Const.sRGBCapable = GL_TRUE; + } + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.ARB_texture_rg = GL_TRUE; + } + + /* s3tc support */ + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + ctx->Mesa_DXTn) { + ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; + ctx->Extensions.S3_s3tc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) + ) { + ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_snorm = GL_TRUE; + } + + /* ycbcr support */ + if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) || + screen->is_format_supported(screen, PIPE_FORMAT_YUYV, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; + } + + /* GL_EXT_texture_array */ + if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) { + ctx->Extensions.EXT_texture_array = GL_TRUE; + ctx->Extensions.MESA_texture_array = GL_TRUE; + } + + /* GL_ARB_framebuffer_object */ + if (ctx->Extensions.EXT_packed_depth_stencil) { + /* we support always support GL_EXT_framebuffer_blit */ + ctx->Extensions.ARB_framebuffer_object = GL_TRUE; + } + + if (st->pipe->render_condition) { + ctx->Extensions.NV_conditional_render = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) { + ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) { + ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE; + } + + /* GL_ARB_half_float_vertex */ + if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER)) { + ctx->Extensions.ARB_half_float_vertex = GL_TRUE; + } + + if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { +#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ + ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; +#endif + } + + if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { + ctx->Extensions.NV_primitive_restart = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) { + ctx->Extensions.ARB_depth_clamp = GL_TRUE; + } + + /* This extension does not actually require support of floating point + * render targets, just clamping controls. + * Advertise this extension if either fragment color clamping is supported + * or no render targets having color values outside of the range [0, 1] + * are supported, in which case the fragment color clamping has no effect + * on rendering. + */ + if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) || + (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET))) { + ctx->Extensions.ARB_color_buffer_float = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { + ctx->Extensions.ARB_shader_stencil_export = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) { + ctx->Extensions.ARB_draw_instanced = GL_TRUE; + } + if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) { + ctx->Extensions.ARB_instanced_arrays = GL_TRUE; + } + + if (screen->fence_finish) { + ctx->Extensions.ARB_sync = GL_TRUE; + } + + if (st->pipe->texture_barrier) { + ctx->Extensions.NV_texture_barrier = GL_TRUE; + } +} diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 0e67a6bc2..957a06c08 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -1,1184 +1,1412 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright (c) 2008-2010 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-/**
- * Mesa / Gallium format conversion and format selection code.
- * \author Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/texstore.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "util/u_format.h"
-#include "st_context.h"
-#include "st_format.h"
-
-
-static GLuint
-format_max_bits(enum pipe_format format)
-{
- GLuint size = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0);
-
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1));
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2));
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3));
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0));
- size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1));
- return size;
-}
-
-
-/**
- * Return basic GL datatype for the given gallium format.
- */
-GLenum
-st_format_datatype(enum pipe_format format)
-{
- const struct util_format_description *desc;
-
- desc = util_format_description(format);
- assert(desc);
-
- if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
- if (format == PIPE_FORMAT_B5G5R5A1_UNORM ||
- format == PIPE_FORMAT_B5G6R5_UNORM) {
- return GL_UNSIGNED_SHORT;
- }
- else if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
- format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
- format == PIPE_FORMAT_Z24X8_UNORM ||
- format == PIPE_FORMAT_X8Z24_UNORM) {
- return GL_UNSIGNED_INT_24_8;
- }
- else {
- const GLuint size = format_max_bits(format);
- if (size == 8) {
- if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
- return GL_UNSIGNED_BYTE;
- else
- return GL_BYTE;
- }
- else if (size == 16) {
- if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
- return GL_UNSIGNED_SHORT;
- else
- return GL_SHORT;
- }
- else {
- assert( size <= 32 );
- if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED)
- return GL_UNSIGNED_INT;
- else
- return GL_INT;
- }
- }
- }
- else if (format == PIPE_FORMAT_UYVY) {
- return GL_UNSIGNED_SHORT;
- }
- else if (format == PIPE_FORMAT_YUYV) {
- return GL_UNSIGNED_SHORT;
- }
- else {
- /* probably a compressed format, unsupported anyway */
- return GL_NONE;
- }
-}
-
-
-/**
- * Translate Mesa format to Gallium format.
- */
-enum pipe_format
-st_mesa_format_to_pipe_format(gl_format mesaFormat)
-{
- switch (mesaFormat) {
- case MESA_FORMAT_RGBA8888:
- return PIPE_FORMAT_A8B8G8R8_UNORM;
- case MESA_FORMAT_RGBA8888_REV:
- return PIPE_FORMAT_R8G8B8A8_UNORM;
- case MESA_FORMAT_ARGB8888:
- return PIPE_FORMAT_B8G8R8A8_UNORM;
- case MESA_FORMAT_ARGB8888_REV:
- return PIPE_FORMAT_A8R8G8B8_UNORM;
- case MESA_FORMAT_XRGB8888:
- return PIPE_FORMAT_B8G8R8X8_UNORM;
- case MESA_FORMAT_XRGB8888_REV:
- return PIPE_FORMAT_X8R8G8B8_UNORM;
- case MESA_FORMAT_ARGB1555:
- return PIPE_FORMAT_B5G5R5A1_UNORM;
- case MESA_FORMAT_ARGB4444:
- return PIPE_FORMAT_B4G4R4A4_UNORM;
- case MESA_FORMAT_RGB565:
- return PIPE_FORMAT_B5G6R5_UNORM;
- case MESA_FORMAT_RGB332:
- return PIPE_FORMAT_B2G3R3_UNORM;
- case MESA_FORMAT_ARGB2101010:
- return PIPE_FORMAT_B10G10R10A2_UNORM;
- case MESA_FORMAT_AL44:
- return PIPE_FORMAT_L4A4_UNORM;
- case MESA_FORMAT_AL88:
- return PIPE_FORMAT_L8A8_UNORM;
- case MESA_FORMAT_AL1616:
- return PIPE_FORMAT_L16A16_UNORM;
- case MESA_FORMAT_A8:
- return PIPE_FORMAT_A8_UNORM;
- case MESA_FORMAT_A16:
- return PIPE_FORMAT_A16_UNORM;
- case MESA_FORMAT_L8:
- return PIPE_FORMAT_L8_UNORM;
- case MESA_FORMAT_L16:
- return PIPE_FORMAT_L16_UNORM;
- case MESA_FORMAT_I8:
- return PIPE_FORMAT_I8_UNORM;
- case MESA_FORMAT_I16:
- return PIPE_FORMAT_I16_UNORM;
- case MESA_FORMAT_Z16:
- return PIPE_FORMAT_Z16_UNORM;
- case MESA_FORMAT_Z32:
- return PIPE_FORMAT_Z32_UNORM;
- case MESA_FORMAT_Z24_S8:
- return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
- case MESA_FORMAT_S8_Z24:
- return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
- case MESA_FORMAT_Z24_X8:
- return PIPE_FORMAT_X8Z24_UNORM;
- case MESA_FORMAT_X8_Z24:
- return PIPE_FORMAT_Z24X8_UNORM;
- case MESA_FORMAT_S8:
- return PIPE_FORMAT_S8_USCALED;
- case MESA_FORMAT_YCBCR:
- return PIPE_FORMAT_UYVY;
-#if FEATURE_texture_s3tc
- case MESA_FORMAT_RGB_DXT1:
- return PIPE_FORMAT_DXT1_RGB;
- case MESA_FORMAT_RGBA_DXT1:
- return PIPE_FORMAT_DXT1_RGBA;
- case MESA_FORMAT_RGBA_DXT3:
- return PIPE_FORMAT_DXT3_RGBA;
- case MESA_FORMAT_RGBA_DXT5:
- return PIPE_FORMAT_DXT5_RGBA;
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SRGB_DXT1:
- return PIPE_FORMAT_DXT1_SRGB;
- case MESA_FORMAT_SRGBA_DXT1:
- return PIPE_FORMAT_DXT1_SRGBA;
- case MESA_FORMAT_SRGBA_DXT3:
- return PIPE_FORMAT_DXT3_SRGBA;
- case MESA_FORMAT_SRGBA_DXT5:
- return PIPE_FORMAT_DXT5_SRGBA;
-#endif
-#endif
-#if FEATURE_EXT_texture_sRGB
- case MESA_FORMAT_SLA8:
- return PIPE_FORMAT_L8A8_SRGB;
- case MESA_FORMAT_SL8:
- return PIPE_FORMAT_L8_SRGB;
- case MESA_FORMAT_SRGB8:
- return PIPE_FORMAT_R8G8B8_SRGB;
- case MESA_FORMAT_SRGBA8:
- return PIPE_FORMAT_A8B8G8R8_SRGB;
- case MESA_FORMAT_SARGB8:
- return PIPE_FORMAT_B8G8R8A8_SRGB;
-#endif
- case MESA_FORMAT_R8:
- return PIPE_FORMAT_R8_UNORM;
- case MESA_FORMAT_R16:
- return PIPE_FORMAT_R16_UNORM;
- case MESA_FORMAT_RG88:
- return PIPE_FORMAT_R8G8_UNORM;
- case MESA_FORMAT_RG1616:
- return PIPE_FORMAT_R16G16_UNORM;
- case MESA_FORMAT_RGBA_16:
- return PIPE_FORMAT_R16G16B16A16_UNORM;
-
- /* signed int formats */
- case MESA_FORMAT_RGBA_INT8:
- return PIPE_FORMAT_R8G8B8A8_SSCALED;
- case MESA_FORMAT_RGBA_INT16:
- return PIPE_FORMAT_R16G16B16A16_SSCALED;
- case MESA_FORMAT_RGBA_INT32:
- return PIPE_FORMAT_R32G32B32A32_SSCALED;
-
- /* unsigned int formats */
- case MESA_FORMAT_RGBA_UINT8:
- return PIPE_FORMAT_R8G8B8A8_USCALED;
- case MESA_FORMAT_RGBA_UINT16:
- return PIPE_FORMAT_R16G16B16A16_USCALED;
- case MESA_FORMAT_RGBA_UINT32:
- return PIPE_FORMAT_R32G32B32A32_USCALED;
-
- case MESA_FORMAT_RED_RGTC1:
- return PIPE_FORMAT_RGTC1_UNORM;
- case MESA_FORMAT_SIGNED_RED_RGTC1:
- return PIPE_FORMAT_RGTC1_SNORM;
- case MESA_FORMAT_RG_RGTC2:
- return PIPE_FORMAT_RGTC2_UNORM;
- case MESA_FORMAT_SIGNED_RG_RGTC2:
- return PIPE_FORMAT_RGTC2_SNORM;
-
- case MESA_FORMAT_L_LATC1:
- return PIPE_FORMAT_LATC1_UNORM;
- case MESA_FORMAT_SIGNED_L_LATC1:
- return PIPE_FORMAT_LATC1_SNORM;
- case MESA_FORMAT_LA_LATC2:
- return PIPE_FORMAT_LATC2_UNORM;
- case MESA_FORMAT_SIGNED_LA_LATC2:
- return PIPE_FORMAT_LATC2_SNORM;
-
- default:
- assert(0);
- return PIPE_FORMAT_NONE;
- }
-}
-
-
-/**
- * Translate Gallium format to Mesa format.
- */
-gl_format
-st_pipe_format_to_mesa_format(enum pipe_format format)
-{
- switch (format) {
- case PIPE_FORMAT_A8B8G8R8_UNORM:
- return MESA_FORMAT_RGBA8888;
- case PIPE_FORMAT_R8G8B8A8_UNORM:
- return MESA_FORMAT_RGBA8888_REV;
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- return MESA_FORMAT_ARGB8888;
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- return MESA_FORMAT_ARGB8888_REV;
- case PIPE_FORMAT_B8G8R8X8_UNORM:
- return MESA_FORMAT_XRGB8888;
- case PIPE_FORMAT_X8R8G8B8_UNORM:
- return MESA_FORMAT_XRGB8888_REV;
- case PIPE_FORMAT_B5G5R5A1_UNORM:
- return MESA_FORMAT_ARGB1555;
- case PIPE_FORMAT_B4G4R4A4_UNORM:
- return MESA_FORMAT_ARGB4444;
- case PIPE_FORMAT_B5G6R5_UNORM:
- return MESA_FORMAT_RGB565;
- case PIPE_FORMAT_B2G3R3_UNORM:
- return MESA_FORMAT_RGB332;
- case PIPE_FORMAT_B10G10R10A2_UNORM:
- return MESA_FORMAT_ARGB2101010;
- case PIPE_FORMAT_L4A4_UNORM:
- return MESA_FORMAT_AL44;
- case PIPE_FORMAT_L8A8_UNORM:
- return MESA_FORMAT_AL88;
- case PIPE_FORMAT_L16A16_UNORM:
- return MESA_FORMAT_AL1616;
- case PIPE_FORMAT_A8_UNORM:
- return MESA_FORMAT_A8;
- case PIPE_FORMAT_A16_UNORM:
- return MESA_FORMAT_A16;
- case PIPE_FORMAT_L8_UNORM:
- return MESA_FORMAT_L8;
- case PIPE_FORMAT_L16_UNORM:
- return MESA_FORMAT_L16;
- case PIPE_FORMAT_I8_UNORM:
- return MESA_FORMAT_I8;
- case PIPE_FORMAT_I16_UNORM:
- return MESA_FORMAT_I16;
- case PIPE_FORMAT_S8_USCALED:
- return MESA_FORMAT_S8;
-
- case PIPE_FORMAT_R16G16B16A16_UNORM:
- return MESA_FORMAT_RGBA_16;
- case PIPE_FORMAT_R16G16B16A16_SNORM:
- return MESA_FORMAT_SIGNED_RGBA_16;
-
- case PIPE_FORMAT_Z16_UNORM:
- return MESA_FORMAT_Z16;
- case PIPE_FORMAT_Z32_UNORM:
- return MESA_FORMAT_Z32;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- return MESA_FORMAT_Z24_S8;
- case PIPE_FORMAT_X8Z24_UNORM:
- return MESA_FORMAT_Z24_X8;
- case PIPE_FORMAT_Z24X8_UNORM:
- return MESA_FORMAT_X8_Z24;
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- return MESA_FORMAT_S8_Z24;
-
- case PIPE_FORMAT_UYVY:
- return MESA_FORMAT_YCBCR;
- case PIPE_FORMAT_YUYV:
- return MESA_FORMAT_YCBCR_REV;
-
-#if FEATURE_texture_s3tc
- case PIPE_FORMAT_DXT1_RGB:
- return MESA_FORMAT_RGB_DXT1;
- case PIPE_FORMAT_DXT1_RGBA:
- return MESA_FORMAT_RGBA_DXT1;
- case PIPE_FORMAT_DXT3_RGBA:
- return MESA_FORMAT_RGBA_DXT3;
- case PIPE_FORMAT_DXT5_RGBA:
- return MESA_FORMAT_RGBA_DXT5;
-#if FEATURE_EXT_texture_sRGB
- case PIPE_FORMAT_DXT1_SRGB:
- return MESA_FORMAT_SRGB_DXT1;
- case PIPE_FORMAT_DXT1_SRGBA:
- return MESA_FORMAT_SRGBA_DXT1;
- case PIPE_FORMAT_DXT3_SRGBA:
- return MESA_FORMAT_SRGBA_DXT3;
- case PIPE_FORMAT_DXT5_SRGBA:
- return MESA_FORMAT_SRGBA_DXT5;
-#endif
-#endif
-
-#if FEATURE_EXT_texture_sRGB
- case PIPE_FORMAT_L8A8_SRGB:
- return MESA_FORMAT_SLA8;
- case PIPE_FORMAT_L8_SRGB:
- return MESA_FORMAT_SL8;
- case PIPE_FORMAT_R8G8B8_SRGB:
- return MESA_FORMAT_SRGB8;
- case PIPE_FORMAT_A8B8G8R8_SRGB:
- return MESA_FORMAT_SRGBA8;
- case PIPE_FORMAT_B8G8R8A8_SRGB:
- return MESA_FORMAT_SARGB8;
-#endif
-
- case PIPE_FORMAT_R8_UNORM:
- return MESA_FORMAT_R8;
- case PIPE_FORMAT_R16_UNORM:
- return MESA_FORMAT_R16;
- case PIPE_FORMAT_R8G8_UNORM:
- return MESA_FORMAT_RG88;
- case PIPE_FORMAT_R16G16_UNORM:
- return MESA_FORMAT_RG1616;
-
- /* signed int formats */
- case PIPE_FORMAT_R8G8B8A8_SSCALED:
- return MESA_FORMAT_RGBA_INT8;
- case PIPE_FORMAT_R16G16B16A16_SSCALED:
- return MESA_FORMAT_RGBA_INT16;
- case PIPE_FORMAT_R32G32B32A32_SSCALED:
- return MESA_FORMAT_RGBA_INT32;
-
- /* unsigned int formats */
- case PIPE_FORMAT_R8G8B8A8_USCALED:
- return MESA_FORMAT_RGBA_UINT8;
- case PIPE_FORMAT_R16G16B16A16_USCALED:
- return MESA_FORMAT_RGBA_UINT16;
- case PIPE_FORMAT_R32G32B32A32_USCALED:
- return MESA_FORMAT_RGBA_UINT32;
-
- case PIPE_FORMAT_RGTC1_UNORM:
- return MESA_FORMAT_RED_RGTC1;
- case PIPE_FORMAT_RGTC1_SNORM:
- return MESA_FORMAT_SIGNED_RED_RGTC1;
- case PIPE_FORMAT_RGTC2_UNORM:
- return MESA_FORMAT_RG_RGTC2;
- case PIPE_FORMAT_RGTC2_SNORM:
- return MESA_FORMAT_SIGNED_RG_RGTC2;
-
- case PIPE_FORMAT_LATC1_UNORM:
- return MESA_FORMAT_L_LATC1;
- case PIPE_FORMAT_LATC1_SNORM:
- return MESA_FORMAT_SIGNED_L_LATC1;
- case PIPE_FORMAT_LATC2_UNORM:
- return MESA_FORMAT_LA_LATC2;
- case PIPE_FORMAT_LATC2_SNORM:
- return MESA_FORMAT_SIGNED_LA_LATC2;
-
- default:
- assert(0);
- return MESA_FORMAT_NONE;
- }
-}
-
-
-/**
- * Return first supported format from the given list.
- */
-static enum pipe_format
-find_supported_format(struct pipe_screen *screen,
- const enum pipe_format formats[],
- uint num_formats,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned tex_usage)
-{
- uint i;
- for (i = 0; i < num_formats; i++) {
- if (screen->is_format_supported(screen, formats[i], target,
- sample_count, tex_usage)) {
- return formats[i];
- }
- }
- return PIPE_FORMAT_NONE;
-}
-
-
-/**
- * Find an RGBA format supported by the context/winsys.
- */
-static enum pipe_format
-default_rgba_format(struct pipe_screen *screen,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned tex_usage)
-{
- static const enum pipe_format colorFormats[] = {
- PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_FORMAT_A8R8G8B8_UNORM,
- PIPE_FORMAT_A8B8G8R8_UNORM,
- PIPE_FORMAT_B5G6R5_UNORM
- };
- return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage);
-}
-
-
-/**
- * Find an RGB format supported by the context/winsys.
- */
-static enum pipe_format
-default_rgb_format(struct pipe_screen *screen,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned tex_usage)
-{
- static const enum pipe_format colorFormats[] = {
- PIPE_FORMAT_B8G8R8X8_UNORM,
- PIPE_FORMAT_X8R8G8B8_UNORM,
- PIPE_FORMAT_X8B8G8R8_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_FORMAT_A8R8G8B8_UNORM,
- PIPE_FORMAT_A8B8G8R8_UNORM,
- PIPE_FORMAT_B5G6R5_UNORM
- };
- return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage);
-}
-
-/**
- * Find an sRGBA format supported by the context/winsys.
- */
-static enum pipe_format
-default_srgba_format(struct pipe_screen *screen,
- enum pipe_texture_target target,
- unsigned sample_count,
- unsigned tex_usage)
-{
- static const enum pipe_format colorFormats[] = {
- PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_FORMAT_A8R8G8B8_SRGB,
- PIPE_FORMAT_A8B8G8R8_SRGB,
- };
- return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage);
-}
-
-
-/**
- * Given an OpenGL internalFormat value for a texture or surface, return
- * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
- * This is called during glTexImage2D, for example.
- *
- * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus
- * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if
- * we want render-to-texture ability.
- *
- * \param internalFormat the user value passed to glTexImage2D
- * \param target one of PIPE_TEXTURE_x
- * \param bindings bitmask of PIPE_BIND_x flags.
- */
-enum pipe_format
-st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
- enum pipe_texture_target target, unsigned sample_count,
- unsigned bindings)
-{
-
- switch (internalFormat) {
- case GL_RGB10:
- case GL_RGB10_A2:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B10G10R10A2_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_B10G10R10A2_UNORM;
- /* Pass through. */
- case 4:
- case GL_RGBA:
- case GL_RGBA8:
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_BGRA:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B8G8R8A8_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_B8G8R8A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case 3:
- case GL_RGB:
- case GL_RGB8:
- return default_rgb_format( screen, target, sample_count, bindings);
-
- case GL_RGB12:
- case GL_RGB16:
- case GL_RGBA12:
- case GL_RGBA16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_R16G16B16A16_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_R16G16B16A16_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_RGBA4:
- case GL_RGBA2:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B4G4R4A4_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_B4G4R4A4_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_RGB5_A1:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_B5G5R5A1_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_R3_G3_B2:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B2G3R3_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_B2G3R3_UNORM;
- /* Pass through. */
- case GL_RGB5:
- case GL_RGB4:
- if (screen->is_format_supported( screen, PIPE_FORMAT_B5G6R5_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_B5G6R5_UNORM;
- if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_B5G5R5A1_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_ALPHA12:
- case GL_ALPHA16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_A16_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_A16_UNORM;
- /* Pass through. */
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_COMPRESSED_ALPHA:
- if (screen->is_format_supported( screen, PIPE_FORMAT_A8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L16_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_L16_UNORM;
- /* Pass through. */
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_L8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L16A16_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_L16A16_UNORM;
- /* Pass through. */
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_L8A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_LUMINANCE4_ALPHA4:
- if (screen->is_format_supported( screen, PIPE_FORMAT_L4A4_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_L4A4_UNORM;
- if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_L8A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- if (screen->is_format_supported( screen, PIPE_FORMAT_I16_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_I16_UNORM;
- /* Pass through. */
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_COMPRESSED_INTENSITY:
- if (screen->is_format_supported( screen, PIPE_FORMAT_I8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_I8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings);
-
- case GL_YCBCR_MESA:
- if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, target,
- sample_count, bindings)) {
- return PIPE_FORMAT_UYVY;
- }
- if (screen->is_format_supported(screen, PIPE_FORMAT_YUYV, target,
- sample_count, bindings)) {
- return PIPE_FORMAT_YUYV;
- }
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RGB:
- /* can only sample from compressed formats */
- if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
- return PIPE_FORMAT_NONE;
- else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
- target, sample_count, bindings))
- return PIPE_FORMAT_DXT1_RGB;
- else
- return default_rgb_format(screen, target, sample_count, bindings);
-
- case GL_COMPRESSED_RGBA:
- /* can only sample from compressed formats */
- if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
- return PIPE_FORMAT_NONE;
- else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
- target, sample_count, bindings))
- return PIPE_FORMAT_DXT3_RGBA;
- else
- return default_rgba_format(screen, target, sample_count, bindings);
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
- target, sample_count, bindings))
- return PIPE_FORMAT_DXT1_RGB;
- else
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGBA,
- target, sample_count, bindings))
- return PIPE_FORMAT_DXT1_RGBA;
- else
- return PIPE_FORMAT_NONE;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
- target, sample_count, bindings))
- return PIPE_FORMAT_DXT3_RGBA;
- else
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
- target, sample_count, bindings))
- return PIPE_FORMAT_DXT5_RGBA;
- else
- return PIPE_FORMAT_NONE;
-
-#if 0
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- return PIPE_FORMAT_RGB_FXT1;
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return PIPE_FORMAT_RGB_FXT1;
-#endif
-
- case GL_DEPTH_COMPONENT16:
- if (screen->is_format_supported(screen, PIPE_FORMAT_Z16_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_Z16_UNORM;
- /* fall-through */
- case GL_DEPTH_COMPONENT24:
- if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- target, sample_count, bindings))
- return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
- if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- target, sample_count, bindings))
- return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
- /* fall-through */
- case GL_DEPTH_COMPONENT32:
- if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_Z32_UNORM;
- /* fall-through */
- case GL_DEPTH_COMPONENT:
- {
- static const enum pipe_format formats[] = {
- PIPE_FORMAT_Z32_UNORM,
- PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- PIPE_FORMAT_Z16_UNORM
- };
- return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings);
- }
-
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- {
- static const enum pipe_format formats[] = {
- PIPE_FORMAT_S8_USCALED,
- PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_FORMAT_S8_USCALED_Z24_UNORM
- };
- return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings);
- }
-
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- {
- static const enum pipe_format formats[] = {
- PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_FORMAT_S8_USCALED_Z24_UNORM
- };
- return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings);
- }
-
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- return default_srgba_format( screen, target, sample_count, bindings);
-
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_SRGB, target,
- sample_count, bindings))
- return PIPE_FORMAT_DXT1_SRGB;
- return default_srgba_format( screen, target, sample_count, bindings);
-
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- return PIPE_FORMAT_DXT1_SRGBA;
-
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_SRGBA, target,
- sample_count, bindings))
- return PIPE_FORMAT_DXT3_SRGBA;
- return default_srgba_format( screen, target, sample_count, bindings);
-
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return PIPE_FORMAT_DXT5_SRGBA;
-
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_SRGB, target,
- sample_count, bindings))
- return PIPE_FORMAT_L8A8_SRGB;
- return default_srgba_format( screen, target, sample_count, bindings);
-
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_L8_SRGB, target,
- sample_count, bindings))
- return PIPE_FORMAT_L8_SRGB;
- return default_srgba_format( screen, target, sample_count, bindings);
-
- case GL_RED:
- case GL_R8:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_R8_UNORM;
- return PIPE_FORMAT_NONE;
- case GL_RG:
- case GL_RG8:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_R8G8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_R16:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_R16_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_RG16:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_R16G16_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RED:
- case GL_COMPRESSED_RED_RGTC1:
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_RGTC1_UNORM;
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_R8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_SIGNED_RED_RGTC1:
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_RGTC1_SNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_RG:
- case GL_COMPRESSED_RG_RGTC2:
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_RGTC2_UNORM;
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_R8G8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_SIGNED_RG_RGTC2:
- if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_RGTC2_SNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_LATC1_UNORM;
- if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_L8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_LATC1_SNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
- case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_LATC2_UNORM;
- if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_UNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_L8A8_UNORM;
- return PIPE_FORMAT_NONE;
-
- case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, target,
- sample_count, bindings))
- return PIPE_FORMAT_LATC2_SNORM;
- return PIPE_FORMAT_NONE;
-
- /* signed/unsigned integer formats.
- * XXX Mesa only has formats for RGBA signed/unsigned integer formats.
- * If/when new formats are added this code should be updated.
- */
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- /* fall-through */
- case GL_RGBA8I_EXT:
- case GL_RGB8I_EXT:
- case GL_ALPHA8I_EXT:
- case GL_INTENSITY8I_EXT:
- case GL_LUMINANCE8I_EXT:
- case GL_LUMINANCE_ALPHA8I_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SSCALED,
- target,
- sample_count, bindings))
- return PIPE_FORMAT_R8G8B8A8_SSCALED;
- return PIPE_FORMAT_NONE;
- case GL_RGBA16I_EXT:
- case GL_RGB16I_EXT:
- case GL_ALPHA16I_EXT:
- case GL_INTENSITY16I_EXT:
- case GL_LUMINANCE16I_EXT:
- case GL_LUMINANCE_ALPHA16I_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SSCALED,
- target,
- sample_count, bindings))
- return PIPE_FORMAT_R16G16B16A16_SSCALED;
- return PIPE_FORMAT_NONE;
- case GL_RGBA32I_EXT:
- case GL_RGB32I_EXT:
- case GL_ALPHA32I_EXT:
- case GL_INTENSITY32I_EXT:
- case GL_LUMINANCE32I_EXT:
- case GL_LUMINANCE_ALPHA32I_EXT:
- /* xxx */
- if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SSCALED,
- target,
- sample_count, bindings))
- return PIPE_FORMAT_R32G32B32A32_SSCALED;
- return PIPE_FORMAT_NONE;
-
- case GL_RGBA8UI_EXT:
- case GL_RGB8UI_EXT:
- case GL_ALPHA8UI_EXT:
- case GL_INTENSITY8UI_EXT:
- case GL_LUMINANCE8UI_EXT:
- case GL_LUMINANCE_ALPHA8UI_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_USCALED,
- target,
- sample_count, bindings))
- return PIPE_FORMAT_R8G8B8A8_USCALED;
- return PIPE_FORMAT_NONE;
-
- case GL_RGBA16UI_EXT:
- case GL_RGB16UI_EXT:
- case GL_ALPHA16UI_EXT:
- case GL_INTENSITY16UI_EXT:
- case GL_LUMINANCE16UI_EXT:
- case GL_LUMINANCE_ALPHA16UI_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_USCALED,
- target,
- sample_count, bindings))
- return PIPE_FORMAT_R16G16B16A16_USCALED;
- return PIPE_FORMAT_NONE;
-
- case GL_RGBA32UI_EXT:
- case GL_RGB32UI_EXT:
- case GL_ALPHA32UI_EXT:
- case GL_INTENSITY32UI_EXT:
- case GL_LUMINANCE32UI_EXT:
- case GL_LUMINANCE_ALPHA32UI_EXT:
- if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_USCALED,
- target,
- sample_count, bindings))
- return PIPE_FORMAT_R32G32B32A32_USCALED;
- return PIPE_FORMAT_NONE;
-
- default:
- return PIPE_FORMAT_NONE;
- }
-}
-
-
-/**
- * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
- */
-enum pipe_format
-st_choose_renderbuffer_format(struct pipe_screen *screen,
- GLenum internalFormat, unsigned sample_count)
-{
- uint usage;
- if (_mesa_is_depth_or_stencil_format(internalFormat))
- usage = PIPE_BIND_DEPTH_STENCIL;
- else
- usage = PIPE_BIND_RENDER_TARGET;
- return st_choose_format(screen, internalFormat, PIPE_TEXTURE_2D,
- sample_count, usage);
-}
-
-
-/**
- * Called via ctx->Driver.chooseTextureFormat().
- */
-gl_format
-st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type, GLboolean renderable)
-{
- struct pipe_screen *screen = st_context(ctx)->pipe->screen;
- enum pipe_format pFormat;
- uint bindings;
-
- (void) format;
- (void) type;
-
- /* GL textures may wind up being render targets, but we don't know
- * that in advance. Specify potential render target flags now.
- */
- bindings = PIPE_BIND_SAMPLER_VIEW;
- if (renderable == GL_TRUE) {
- if (_mesa_is_depth_format(internalFormat) ||
- _mesa_is_depth_or_stencil_format(internalFormat))
- bindings |= PIPE_BIND_DEPTH_STENCIL;
- else
- bindings |= PIPE_BIND_RENDER_TARGET;
- }
-
- pFormat = st_choose_format(screen, internalFormat,
- PIPE_TEXTURE_2D, 0, bindings);
-
- if (pFormat == PIPE_FORMAT_NONE) {
- /* try choosing format again, this time without render target bindings */
- pFormat = st_choose_format(screen, internalFormat,
- PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
- }
-
- if (pFormat == PIPE_FORMAT_NONE) {
- /* no luck at all */
- return MESA_FORMAT_NONE;
- }
-
- return st_pipe_format_to_mesa_format(pFormat);
-}
-
-gl_format
-st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
- GLenum format, GLenum type)
-{
- boolean want_renderable =
- internalFormat == 3 || internalFormat == 4 ||
- internalFormat == GL_RGB || internalFormat == GL_RGBA ||
- internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
- internalFormat == GL_BGRA;
-
- return st_ChooseTextureFormat_renderable(ctx, internalFormat,
- format, type, want_renderable);
-}
-
-/**
- * Test if a gallium format is equivalent to a GL format/type.
- */
-GLboolean
-st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type)
-{
- switch (pFormat) {
- case PIPE_FORMAT_A8B8G8R8_UNORM:
- return format == GL_RGBA && type == GL_UNSIGNED_BYTE;
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- return format == GL_BGRA && type == GL_UNSIGNED_BYTE;
- case PIPE_FORMAT_B5G6R5_UNORM:
- return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5;
- /* XXX more combos... */
- default:
- return GL_FALSE;
- }
-}
-
-GLboolean
-st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
-{
- if (format1 == format2)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM &&
- format2 == PIPE_FORMAT_B8G8R8X8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM &&
- format2 == PIPE_FORMAT_B8G8R8A8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM &&
- format2 == PIPE_FORMAT_X8B8G8R8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM &&
- format2 == PIPE_FORMAT_A8B8G8R8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM &&
- format2 == PIPE_FORMAT_X8R8G8B8_UNORM)
- return GL_TRUE;
-
- if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM &&
- format2 == PIPE_FORMAT_A8R8G8B8_UNORM)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
-
-
-/**
- * This is used for translating texture border color and the clear
- * color. For example, the clear color is interpreted according to
- * the renderbuffer's base format. For example, if clearing a
- * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] =
- * alpha. Similarly for texture border colors.
- */
-void
-st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
- GLfloat colorOut[4])
-{
- switch (baseFormat) {
- case GL_RED:
- colorOut[0] = colorIn[0];
- colorOut[1] = 0.0F;
- colorOut[2] = 0.0F;
- colorOut[3] = 1.0F;
- break;
- case GL_RG:
- colorOut[0] = colorIn[0];
- colorOut[1] = colorIn[1];
- colorOut[2] = 0.0F;
- colorOut[3] = 1.0F;
- break;
- case GL_RGB:
- colorOut[0] = colorIn[0];
- colorOut[1] = colorIn[1];
- colorOut[2] = colorIn[2];
- colorOut[3] = 1.0F;
- break;
- case GL_ALPHA:
- colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
- colorOut[3] = colorIn[3];
- break;
- case GL_LUMINANCE:
- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
- colorOut[3] = 1.0;
- break;
- case GL_LUMINANCE_ALPHA:
- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
- colorOut[3] = colorIn[3];
- break;
- case GL_INTENSITY:
- colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
- break;
- default:
- COPY_4V(colorOut, colorIn);
- }
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright (c) 2008-2010 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +/** + * Mesa / Gallium format conversion and format selection code. + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/context.h" +#include "main/texstore.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/mfeatures.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "util/u_format.h" +#include "st_context.h" +#include "st_format.h" + + +static GLuint +format_max_bits(enum pipe_format format) +{ + GLuint size = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0); + + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1)); + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2)); + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3)); + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)); + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)); + return size; +} + + +/** + * Return basic GL datatype for the given gallium format. + */ +GLenum +st_format_datatype(enum pipe_format format) +{ + const struct util_format_description *desc; + + desc = util_format_description(format); + assert(desc); + + if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) { + if (format == PIPE_FORMAT_B5G5R5A1_UNORM || + format == PIPE_FORMAT_B5G6R5_UNORM) { + return GL_UNSIGNED_SHORT; + } + else if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED || + format == PIPE_FORMAT_S8_USCALED_Z24_UNORM || + format == PIPE_FORMAT_Z24X8_UNORM || + format == PIPE_FORMAT_X8Z24_UNORM) { + return GL_UNSIGNED_INT_24_8; + } + else { + const GLuint size = format_max_bits(format); + if (size == 8) { + if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) + return GL_UNSIGNED_BYTE; + else + return GL_BYTE; + } + else if (size == 16) { + if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) + return GL_UNSIGNED_SHORT; + else + return GL_SHORT; + } + else { + assert( size <= 32 ); + if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) + return GL_UNSIGNED_INT; + else + return GL_INT; + } + } + } + else if (format == PIPE_FORMAT_UYVY) { + return GL_UNSIGNED_SHORT; + } + else if (format == PIPE_FORMAT_YUYV) { + return GL_UNSIGNED_SHORT; + } + else { + /* probably a compressed format, unsupported anyway */ + return GL_NONE; + } +} + + +/** + * Translate Mesa format to Gallium format. + */ +enum pipe_format +st_mesa_format_to_pipe_format(gl_format mesaFormat) +{ + switch (mesaFormat) { + case MESA_FORMAT_RGBA8888: + return PIPE_FORMAT_A8B8G8R8_UNORM; + case MESA_FORMAT_RGBA8888_REV: + return PIPE_FORMAT_R8G8B8A8_UNORM; + case MESA_FORMAT_ARGB8888: + return PIPE_FORMAT_B8G8R8A8_UNORM; + case MESA_FORMAT_ARGB8888_REV: + return PIPE_FORMAT_A8R8G8B8_UNORM; + case MESA_FORMAT_XRGB8888: + return PIPE_FORMAT_B8G8R8X8_UNORM; + case MESA_FORMAT_XRGB8888_REV: + return PIPE_FORMAT_X8R8G8B8_UNORM; + case MESA_FORMAT_ARGB1555: + return PIPE_FORMAT_B5G5R5A1_UNORM; + case MESA_FORMAT_ARGB4444: + return PIPE_FORMAT_B4G4R4A4_UNORM; + case MESA_FORMAT_RGB565: + return PIPE_FORMAT_B5G6R5_UNORM; + case MESA_FORMAT_RGB332: + return PIPE_FORMAT_B2G3R3_UNORM; + case MESA_FORMAT_ARGB2101010: + return PIPE_FORMAT_B10G10R10A2_UNORM; + case MESA_FORMAT_AL44: + return PIPE_FORMAT_L4A4_UNORM; + case MESA_FORMAT_AL88: + return PIPE_FORMAT_L8A8_UNORM; + case MESA_FORMAT_AL1616: + return PIPE_FORMAT_L16A16_UNORM; + case MESA_FORMAT_A8: + return PIPE_FORMAT_A8_UNORM; + case MESA_FORMAT_A16: + return PIPE_FORMAT_A16_UNORM; + case MESA_FORMAT_L8: + return PIPE_FORMAT_L8_UNORM; + case MESA_FORMAT_L16: + return PIPE_FORMAT_L16_UNORM; + case MESA_FORMAT_I8: + return PIPE_FORMAT_I8_UNORM; + case MESA_FORMAT_I16: + return PIPE_FORMAT_I16_UNORM; + case MESA_FORMAT_Z16: + return PIPE_FORMAT_Z16_UNORM; + case MESA_FORMAT_Z32: + return PIPE_FORMAT_Z32_UNORM; + case MESA_FORMAT_Z24_S8: + return PIPE_FORMAT_S8_USCALED_Z24_UNORM; + case MESA_FORMAT_S8_Z24: + return PIPE_FORMAT_Z24_UNORM_S8_USCALED; + case MESA_FORMAT_Z24_X8: + return PIPE_FORMAT_X8Z24_UNORM; + case MESA_FORMAT_X8_Z24: + return PIPE_FORMAT_Z24X8_UNORM; + case MESA_FORMAT_S8: + return PIPE_FORMAT_S8_USCALED; + case MESA_FORMAT_YCBCR: + return PIPE_FORMAT_UYVY; +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + return PIPE_FORMAT_DXT1_RGB; + case MESA_FORMAT_RGBA_DXT1: + return PIPE_FORMAT_DXT1_RGBA; + case MESA_FORMAT_RGBA_DXT3: + return PIPE_FORMAT_DXT3_RGBA; + case MESA_FORMAT_RGBA_DXT5: + return PIPE_FORMAT_DXT5_RGBA; +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + return PIPE_FORMAT_DXT1_SRGB; + case MESA_FORMAT_SRGBA_DXT1: + return PIPE_FORMAT_DXT1_SRGBA; + case MESA_FORMAT_SRGBA_DXT3: + return PIPE_FORMAT_DXT3_SRGBA; + case MESA_FORMAT_SRGBA_DXT5: + return PIPE_FORMAT_DXT5_SRGBA; +#endif +#endif +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SLA8: + return PIPE_FORMAT_L8A8_SRGB; + case MESA_FORMAT_SL8: + return PIPE_FORMAT_L8_SRGB; + case MESA_FORMAT_SRGB8: + return PIPE_FORMAT_R8G8B8_SRGB; + case MESA_FORMAT_SRGBA8: + return PIPE_FORMAT_A8B8G8R8_SRGB; + case MESA_FORMAT_SARGB8: + return PIPE_FORMAT_B8G8R8A8_SRGB; +#endif + case MESA_FORMAT_R8: + return PIPE_FORMAT_R8_UNORM; + case MESA_FORMAT_R16: + return PIPE_FORMAT_R16_UNORM; + case MESA_FORMAT_RG88: + return PIPE_FORMAT_R8G8_UNORM; + case MESA_FORMAT_RG1616: + return PIPE_FORMAT_R16G16_UNORM; + case MESA_FORMAT_RGBA_16: + return PIPE_FORMAT_R16G16B16A16_UNORM; + + /* signed int formats */ + case MESA_FORMAT_RGBA_INT8: + return PIPE_FORMAT_R8G8B8A8_SSCALED; + case MESA_FORMAT_RGBA_INT16: + return PIPE_FORMAT_R16G16B16A16_SSCALED; + case MESA_FORMAT_RGBA_INT32: + return PIPE_FORMAT_R32G32B32A32_SSCALED; + + /* unsigned int formats */ + case MESA_FORMAT_RGBA_UINT8: + return PIPE_FORMAT_R8G8B8A8_USCALED; + case MESA_FORMAT_RGBA_UINT16: + return PIPE_FORMAT_R16G16B16A16_USCALED; + case MESA_FORMAT_RGBA_UINT32: + return PIPE_FORMAT_R32G32B32A32_USCALED; + + case MESA_FORMAT_RED_RGTC1: + return PIPE_FORMAT_RGTC1_UNORM; + case MESA_FORMAT_SIGNED_RED_RGTC1: + return PIPE_FORMAT_RGTC1_SNORM; + case MESA_FORMAT_RG_RGTC2: + return PIPE_FORMAT_RGTC2_UNORM; + case MESA_FORMAT_SIGNED_RG_RGTC2: + return PIPE_FORMAT_RGTC2_SNORM; + + case MESA_FORMAT_L_LATC1: + return PIPE_FORMAT_LATC1_UNORM; + case MESA_FORMAT_SIGNED_L_LATC1: + return PIPE_FORMAT_LATC1_SNORM; + case MESA_FORMAT_LA_LATC2: + return PIPE_FORMAT_LATC2_UNORM; + case MESA_FORMAT_SIGNED_LA_LATC2: + return PIPE_FORMAT_LATC2_SNORM; + + /* signed normalized formats */ + case MESA_FORMAT_SIGNED_R8: + return PIPE_FORMAT_R8_SNORM; + case MESA_FORMAT_SIGNED_RG88_REV: + return PIPE_FORMAT_R8G8_SNORM; + case MESA_FORMAT_SIGNED_RGBA8888_REV: + return PIPE_FORMAT_R8G8B8A8_SNORM; + + case MESA_FORMAT_SIGNED_A8: + return PIPE_FORMAT_A8_SNORM; + case MESA_FORMAT_SIGNED_L8: + return PIPE_FORMAT_L8_SNORM; + case MESA_FORMAT_SIGNED_AL88: + return PIPE_FORMAT_L8A8_SNORM; + case MESA_FORMAT_SIGNED_I8: + return PIPE_FORMAT_I8_SNORM; + + case MESA_FORMAT_SIGNED_R16: + return PIPE_FORMAT_R16_SNORM; + case MESA_FORMAT_SIGNED_GR1616: + return PIPE_FORMAT_R16G16_SNORM; + case MESA_FORMAT_SIGNED_RGBA_16: + return PIPE_FORMAT_R16G16B16A16_SNORM; + + case MESA_FORMAT_SIGNED_A16: + return PIPE_FORMAT_A16_SNORM; + case MESA_FORMAT_SIGNED_L16: + return PIPE_FORMAT_L16_SNORM; + case MESA_FORMAT_SIGNED_AL1616: + return PIPE_FORMAT_L16A16_SNORM; + case MESA_FORMAT_SIGNED_I16: + return PIPE_FORMAT_I16_SNORM; + + default: + assert(0); + return PIPE_FORMAT_NONE; + } +} + + +/** + * Translate Gallium format to Mesa format. + */ +gl_format +st_pipe_format_to_mesa_format(enum pipe_format format) +{ + switch (format) { + case PIPE_FORMAT_A8B8G8R8_UNORM: + return MESA_FORMAT_RGBA8888; + case PIPE_FORMAT_R8G8B8A8_UNORM: + return MESA_FORMAT_RGBA8888_REV; + case PIPE_FORMAT_B8G8R8A8_UNORM: + return MESA_FORMAT_ARGB8888; + case PIPE_FORMAT_A8R8G8B8_UNORM: + return MESA_FORMAT_ARGB8888_REV; + case PIPE_FORMAT_B8G8R8X8_UNORM: + return MESA_FORMAT_XRGB8888; + case PIPE_FORMAT_X8R8G8B8_UNORM: + return MESA_FORMAT_XRGB8888_REV; + case PIPE_FORMAT_B5G5R5A1_UNORM: + return MESA_FORMAT_ARGB1555; + case PIPE_FORMAT_B4G4R4A4_UNORM: + return MESA_FORMAT_ARGB4444; + case PIPE_FORMAT_B5G6R5_UNORM: + return MESA_FORMAT_RGB565; + case PIPE_FORMAT_B2G3R3_UNORM: + return MESA_FORMAT_RGB332; + case PIPE_FORMAT_B10G10R10A2_UNORM: + return MESA_FORMAT_ARGB2101010; + case PIPE_FORMAT_L4A4_UNORM: + return MESA_FORMAT_AL44; + case PIPE_FORMAT_L8A8_UNORM: + return MESA_FORMAT_AL88; + case PIPE_FORMAT_L16A16_UNORM: + return MESA_FORMAT_AL1616; + case PIPE_FORMAT_A8_UNORM: + return MESA_FORMAT_A8; + case PIPE_FORMAT_A16_UNORM: + return MESA_FORMAT_A16; + case PIPE_FORMAT_L8_UNORM: + return MESA_FORMAT_L8; + case PIPE_FORMAT_L16_UNORM: + return MESA_FORMAT_L16; + case PIPE_FORMAT_I8_UNORM: + return MESA_FORMAT_I8; + case PIPE_FORMAT_I16_UNORM: + return MESA_FORMAT_I16; + case PIPE_FORMAT_S8_USCALED: + return MESA_FORMAT_S8; + + case PIPE_FORMAT_R16G16B16A16_UNORM: + return MESA_FORMAT_RGBA_16; + + case PIPE_FORMAT_Z16_UNORM: + return MESA_FORMAT_Z16; + case PIPE_FORMAT_Z32_UNORM: + return MESA_FORMAT_Z32; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + return MESA_FORMAT_Z24_S8; + case PIPE_FORMAT_X8Z24_UNORM: + return MESA_FORMAT_Z24_X8; + case PIPE_FORMAT_Z24X8_UNORM: + return MESA_FORMAT_X8_Z24; + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + return MESA_FORMAT_S8_Z24; + + case PIPE_FORMAT_UYVY: + return MESA_FORMAT_YCBCR; + case PIPE_FORMAT_YUYV: + return MESA_FORMAT_YCBCR_REV; + +#if FEATURE_texture_s3tc + case PIPE_FORMAT_DXT1_RGB: + return MESA_FORMAT_RGB_DXT1; + case PIPE_FORMAT_DXT1_RGBA: + return MESA_FORMAT_RGBA_DXT1; + case PIPE_FORMAT_DXT3_RGBA: + return MESA_FORMAT_RGBA_DXT3; + case PIPE_FORMAT_DXT5_RGBA: + return MESA_FORMAT_RGBA_DXT5; +#if FEATURE_EXT_texture_sRGB + case PIPE_FORMAT_DXT1_SRGB: + return MESA_FORMAT_SRGB_DXT1; + case PIPE_FORMAT_DXT1_SRGBA: + return MESA_FORMAT_SRGBA_DXT1; + case PIPE_FORMAT_DXT3_SRGBA: + return MESA_FORMAT_SRGBA_DXT3; + case PIPE_FORMAT_DXT5_SRGBA: + return MESA_FORMAT_SRGBA_DXT5; +#endif +#endif + +#if FEATURE_EXT_texture_sRGB + case PIPE_FORMAT_L8A8_SRGB: + return MESA_FORMAT_SLA8; + case PIPE_FORMAT_L8_SRGB: + return MESA_FORMAT_SL8; + case PIPE_FORMAT_R8G8B8_SRGB: + return MESA_FORMAT_SRGB8; + case PIPE_FORMAT_A8B8G8R8_SRGB: + return MESA_FORMAT_SRGBA8; + case PIPE_FORMAT_B8G8R8A8_SRGB: + return MESA_FORMAT_SARGB8; +#endif + + case PIPE_FORMAT_R8_UNORM: + return MESA_FORMAT_R8; + case PIPE_FORMAT_R16_UNORM: + return MESA_FORMAT_R16; + case PIPE_FORMAT_R8G8_UNORM: + return MESA_FORMAT_RG88; + case PIPE_FORMAT_R16G16_UNORM: + return MESA_FORMAT_RG1616; + + /* signed int formats */ + case PIPE_FORMAT_R8G8B8A8_SSCALED: + return MESA_FORMAT_RGBA_INT8; + case PIPE_FORMAT_R16G16B16A16_SSCALED: + return MESA_FORMAT_RGBA_INT16; + case PIPE_FORMAT_R32G32B32A32_SSCALED: + return MESA_FORMAT_RGBA_INT32; + + /* unsigned int formats */ + case PIPE_FORMAT_R8G8B8A8_USCALED: + return MESA_FORMAT_RGBA_UINT8; + case PIPE_FORMAT_R16G16B16A16_USCALED: + return MESA_FORMAT_RGBA_UINT16; + case PIPE_FORMAT_R32G32B32A32_USCALED: + return MESA_FORMAT_RGBA_UINT32; + + case PIPE_FORMAT_RGTC1_UNORM: + return MESA_FORMAT_RED_RGTC1; + case PIPE_FORMAT_RGTC1_SNORM: + return MESA_FORMAT_SIGNED_RED_RGTC1; + case PIPE_FORMAT_RGTC2_UNORM: + return MESA_FORMAT_RG_RGTC2; + case PIPE_FORMAT_RGTC2_SNORM: + return MESA_FORMAT_SIGNED_RG_RGTC2; + + case PIPE_FORMAT_LATC1_UNORM: + return MESA_FORMAT_L_LATC1; + case PIPE_FORMAT_LATC1_SNORM: + return MESA_FORMAT_SIGNED_L_LATC1; + case PIPE_FORMAT_LATC2_UNORM: + return MESA_FORMAT_LA_LATC2; + case PIPE_FORMAT_LATC2_SNORM: + return MESA_FORMAT_SIGNED_LA_LATC2; + + /* signed normalized formats */ + case PIPE_FORMAT_R8_SNORM: + return MESA_FORMAT_SIGNED_R8; + case PIPE_FORMAT_R8G8_SNORM: + return MESA_FORMAT_SIGNED_RG88_REV; + case PIPE_FORMAT_R8G8B8A8_SNORM: + return MESA_FORMAT_SIGNED_RGBA8888_REV; + + case PIPE_FORMAT_A8_SNORM: + return MESA_FORMAT_SIGNED_A8; + case PIPE_FORMAT_L8_SNORM: + return MESA_FORMAT_SIGNED_L8; + case PIPE_FORMAT_L8A8_SNORM: + return MESA_FORMAT_SIGNED_AL88; + case PIPE_FORMAT_I8_SNORM: + return MESA_FORMAT_SIGNED_I8; + + case PIPE_FORMAT_R16_SNORM: + return MESA_FORMAT_SIGNED_R16; + case PIPE_FORMAT_R16G16_SNORM: + return MESA_FORMAT_SIGNED_GR1616; + case PIPE_FORMAT_R16G16B16A16_SNORM: + return MESA_FORMAT_SIGNED_RGBA_16; + + case PIPE_FORMAT_A16_SNORM: + return MESA_FORMAT_SIGNED_A16; + case PIPE_FORMAT_L16_SNORM: + return MESA_FORMAT_SIGNED_L16; + case PIPE_FORMAT_L16A16_SNORM: + return MESA_FORMAT_SIGNED_AL1616; + case PIPE_FORMAT_I16_SNORM: + return MESA_FORMAT_SIGNED_I16; + + default: + assert(0); + return MESA_FORMAT_NONE; + } +} + + +/** + * Return first supported format from the given list. + */ +static enum pipe_format +find_supported_format(struct pipe_screen *screen, + const enum pipe_format formats[], + uint num_formats, + enum pipe_texture_target target, + unsigned sample_count, + unsigned tex_usage) +{ + uint i; + for (i = 0; i < num_formats; i++) { + if (screen->is_format_supported(screen, formats[i], target, + sample_count, tex_usage)) { + return formats[i]; + } + } + return PIPE_FORMAT_NONE; +} + + +/** + * Find an RGBA format supported by the context/winsys. + */ +static enum pipe_format +default_rgba_format(struct pipe_screen *screen, + enum pipe_texture_target target, + unsigned sample_count, + unsigned tex_usage) +{ + static const enum pipe_format colorFormats[] = { + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_A8R8G8B8_UNORM, + PIPE_FORMAT_A8B8G8R8_UNORM, + PIPE_FORMAT_B5G6R5_UNORM + }; + return find_supported_format(screen, colorFormats, Elements(colorFormats), + target, sample_count, tex_usage); +} + + +/** + * Find an RGB format supported by the context/winsys. + */ +static enum pipe_format +default_rgb_format(struct pipe_screen *screen, + enum pipe_texture_target target, + unsigned sample_count, + unsigned tex_usage) +{ + static const enum pipe_format colorFormats[] = { + PIPE_FORMAT_B8G8R8X8_UNORM, + PIPE_FORMAT_X8R8G8B8_UNORM, + PIPE_FORMAT_X8B8G8R8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_A8R8G8B8_UNORM, + PIPE_FORMAT_A8B8G8R8_UNORM, + PIPE_FORMAT_B5G6R5_UNORM + }; + return find_supported_format(screen, colorFormats, Elements(colorFormats), + target, sample_count, tex_usage); +} + +/** + * Find an sRGBA format supported by the context/winsys. + */ +static enum pipe_format +default_srgba_format(struct pipe_screen *screen, + enum pipe_texture_target target, + unsigned sample_count, + unsigned tex_usage) +{ + static const enum pipe_format colorFormats[] = { + PIPE_FORMAT_B8G8R8A8_SRGB, + PIPE_FORMAT_A8R8G8B8_SRGB, + PIPE_FORMAT_A8B8G8R8_SRGB, + }; + return find_supported_format(screen, colorFormats, Elements(colorFormats), + target, sample_count, tex_usage); +} + + +/** + * Given an OpenGL internalFormat value for a texture or surface, return + * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match. + * This is called during glTexImage2D, for example. + * + * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus + * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if + * we want render-to-texture ability. + * + * \param internalFormat the user value passed to glTexImage2D + * \param target one of PIPE_TEXTURE_x + * \param bindings bitmask of PIPE_BIND_x flags. + */ +enum pipe_format +st_choose_format(struct pipe_screen *screen, GLenum internalFormat, + enum pipe_texture_target target, unsigned sample_count, + unsigned bindings) +{ + + switch (internalFormat) { + case GL_RGB10: + case GL_RGB10_A2: + if (screen->is_format_supported( screen, PIPE_FORMAT_B10G10R10A2_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_B10G10R10A2_UNORM; + /* Pass through. */ + case 4: + case GL_RGBA: + case GL_RGBA8: + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_BGRA: + if (screen->is_format_supported( screen, PIPE_FORMAT_B8G8R8A8_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_B8G8R8A8_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case 3: + case GL_RGB: + case GL_RGB8: + return default_rgb_format( screen, target, sample_count, bindings); + + case GL_RGB12: + case GL_RGB16: + case GL_RGBA12: + case GL_RGBA16: + if (screen->is_format_supported( screen, PIPE_FORMAT_R16G16B16A16_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_R16G16B16A16_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_RGBA4: + case GL_RGBA2: + if (screen->is_format_supported( screen, PIPE_FORMAT_B4G4R4A4_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_B4G4R4A4_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_RGB5_A1: + if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_B5G5R5A1_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_R3_G3_B2: + if (screen->is_format_supported( screen, PIPE_FORMAT_B2G3R3_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_B2G3R3_UNORM; + /* Pass through. */ + case GL_RGB5: + case GL_RGB4: + if (screen->is_format_supported( screen, PIPE_FORMAT_B5G6R5_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_B5G6R5_UNORM; + if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_B5G5R5A1_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_ALPHA12: + case GL_ALPHA16: + if (screen->is_format_supported( screen, PIPE_FORMAT_A16_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_A16_UNORM; + /* Pass through. */ + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_COMPRESSED_ALPHA: + if (screen->is_format_supported( screen, PIPE_FORMAT_A8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_A8_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_LUMINANCE12: + case GL_LUMINANCE16: + if (screen->is_format_supported( screen, PIPE_FORMAT_L16_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_L16_UNORM; + /* Pass through. */ + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + if (screen->is_format_supported( screen, PIPE_FORMAT_L8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_L8_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + if (screen->is_format_supported( screen, PIPE_FORMAT_L16A16_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_L16A16_UNORM; + /* Pass through. */ + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_L8A8_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_LUMINANCE4_ALPHA4: + if (screen->is_format_supported( screen, PIPE_FORMAT_L4A4_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_L4A4_UNORM; + if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_L8A8_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_INTENSITY12: + case GL_INTENSITY16: + if (screen->is_format_supported( screen, PIPE_FORMAT_I16_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_I16_UNORM; + /* Pass through. */ + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_COMPRESSED_INTENSITY: + if (screen->is_format_supported( screen, PIPE_FORMAT_I8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_I8_UNORM; + return default_rgba_format( screen, target, sample_count, bindings); + + case GL_YCBCR_MESA: + if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, target, + sample_count, bindings)) { + return PIPE_FORMAT_UYVY; + } + if (screen->is_format_supported(screen, PIPE_FORMAT_YUYV, target, + sample_count, bindings)) { + return PIPE_FORMAT_YUYV; + } + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_RGB: + /* can only sample from compressed formats */ + if (bindings & ~PIPE_BIND_SAMPLER_VIEW) + return PIPE_FORMAT_NONE; + else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB, + target, sample_count, bindings)) + return PIPE_FORMAT_DXT1_RGB; + else + return default_rgb_format(screen, target, sample_count, bindings); + + case GL_COMPRESSED_RGBA: + /* can only sample from compressed formats */ + if (bindings & ~PIPE_BIND_SAMPLER_VIEW) + return PIPE_FORMAT_NONE; + else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA, + target, sample_count, bindings)) + return PIPE_FORMAT_DXT3_RGBA; + else + return default_rgba_format(screen, target, sample_count, bindings); + + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB, + target, sample_count, bindings)) + return PIPE_FORMAT_DXT1_RGB; + else + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGBA, + target, sample_count, bindings)) + return PIPE_FORMAT_DXT1_RGBA; + else + return PIPE_FORMAT_NONE; + + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA, + target, sample_count, bindings)) + return PIPE_FORMAT_DXT3_RGBA; + else + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, + target, sample_count, bindings)) + return PIPE_FORMAT_DXT5_RGBA; + else + return PIPE_FORMAT_NONE; + +#if 0 + case GL_COMPRESSED_RGB_FXT1_3DFX: + return PIPE_FORMAT_RGB_FXT1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return PIPE_FORMAT_RGB_FXT1; +#endif + + case GL_DEPTH_COMPONENT16: + if (screen->is_format_supported(screen, PIPE_FORMAT_Z16_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_Z16_UNORM; + /* fall-through */ + case GL_DEPTH_COMPONENT24: + if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, + target, sample_count, bindings)) + return PIPE_FORMAT_Z24_UNORM_S8_USCALED; + if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, + target, sample_count, bindings)) + return PIPE_FORMAT_S8_USCALED_Z24_UNORM; + /* fall-through */ + case GL_DEPTH_COMPONENT32: + if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_Z32_UNORM; + /* fall-through */ + case GL_DEPTH_COMPONENT: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_Z32_UNORM, + PIPE_FORMAT_Z24_UNORM_S8_USCALED, + PIPE_FORMAT_S8_USCALED_Z24_UNORM, + PIPE_FORMAT_Z16_UNORM + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX1_EXT: + case GL_STENCIL_INDEX4_EXT: + case GL_STENCIL_INDEX8_EXT: + case GL_STENCIL_INDEX16_EXT: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_S8_USCALED, + PIPE_FORMAT_Z24_UNORM_S8_USCALED, + PIPE_FORMAT_S8_USCALED_Z24_UNORM + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_Z24_UNORM_S8_USCALED, + PIPE_FORMAT_S8_USCALED_Z24_UNORM + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + return default_srgba_format( screen, target, sample_count, bindings); + + case GL_COMPRESSED_SRGB_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_SRGB, target, + sample_count, bindings)) + return PIPE_FORMAT_DXT1_SRGB; + return default_srgba_format( screen, target, sample_count, bindings); + + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + return PIPE_FORMAT_DXT1_SRGBA; + + case GL_COMPRESSED_SRGB_ALPHA_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_SRGBA, target, + sample_count, bindings)) + return PIPE_FORMAT_DXT3_SRGBA; + return default_srgba_format( screen, target, sample_count, bindings); + + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return PIPE_FORMAT_DXT5_SRGBA; + + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + case GL_COMPRESSED_SLUMINANCE_EXT: + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_SRGB, target, + sample_count, bindings)) + return PIPE_FORMAT_L8A8_SRGB; + return default_srgba_format( screen, target, sample_count, bindings); + + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_L8_SRGB, target, + sample_count, bindings)) + return PIPE_FORMAT_L8_SRGB; + return default_srgba_format( screen, target, sample_count, bindings); + + case GL_RED: + case GL_R8: + if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_R8_UNORM; + return PIPE_FORMAT_NONE; + case GL_RG: + case GL_RG8: + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_R8G8_UNORM; + return PIPE_FORMAT_NONE; + + case GL_R16: + if (screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_R16_UNORM; + return PIPE_FORMAT_NONE; + + case GL_RG16: + if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_R16G16_UNORM; + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_RED: + case GL_COMPRESSED_RED_RGTC1: + if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_RGTC1_UNORM; + if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_R8_UNORM; + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_SIGNED_RED_RGTC1: + if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_RGTC1_SNORM; + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_RG: + case GL_COMPRESSED_RG_RGTC2: + if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_RGTC2_UNORM; + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_R8G8_UNORM; + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_SIGNED_RG_RGTC2: + if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_RGTC2_SNORM; + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_LUMINANCE: + case GL_COMPRESSED_LUMINANCE_LATC1_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_LATC1_UNORM; + if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_L8_UNORM; + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_LATC1_SNORM; + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_LUMINANCE_ALPHA: + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: + case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_LATC2_UNORM; + if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_UNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_L8A8_UNORM; + return PIPE_FORMAT_NONE; + + case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, target, + sample_count, bindings)) + return PIPE_FORMAT_LATC2_SNORM; + return PIPE_FORMAT_NONE; + + /* signed/unsigned integer formats. + * XXX Mesa only has formats for RGBA signed/unsigned integer formats. + * If/when new formats are added this code should be updated. + */ + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + /* fall-through */ + case GL_RGBA8I_EXT: + case GL_RGB8I_EXT: + case GL_ALPHA8I_EXT: + case GL_INTENSITY8I_EXT: + case GL_LUMINANCE8I_EXT: + case GL_LUMINANCE_ALPHA8I_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SSCALED, + target, + sample_count, bindings)) + return PIPE_FORMAT_R8G8B8A8_SSCALED; + return PIPE_FORMAT_NONE; + case GL_RGBA16I_EXT: + case GL_RGB16I_EXT: + case GL_ALPHA16I_EXT: + case GL_INTENSITY16I_EXT: + case GL_LUMINANCE16I_EXT: + case GL_LUMINANCE_ALPHA16I_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SSCALED, + target, + sample_count, bindings)) + return PIPE_FORMAT_R16G16B16A16_SSCALED; + return PIPE_FORMAT_NONE; + case GL_RGBA32I_EXT: + case GL_RGB32I_EXT: + case GL_ALPHA32I_EXT: + case GL_INTENSITY32I_EXT: + case GL_LUMINANCE32I_EXT: + case GL_LUMINANCE_ALPHA32I_EXT: + /* xxx */ + if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SSCALED, + target, + sample_count, bindings)) + return PIPE_FORMAT_R32G32B32A32_SSCALED; + return PIPE_FORMAT_NONE; + + case GL_RGBA8UI_EXT: + case GL_RGB8UI_EXT: + case GL_ALPHA8UI_EXT: + case GL_INTENSITY8UI_EXT: + case GL_LUMINANCE8UI_EXT: + case GL_LUMINANCE_ALPHA8UI_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_USCALED, + target, + sample_count, bindings)) + return PIPE_FORMAT_R8G8B8A8_USCALED; + return PIPE_FORMAT_NONE; + + case GL_RGBA16UI_EXT: + case GL_RGB16UI_EXT: + case GL_ALPHA16UI_EXT: + case GL_INTENSITY16UI_EXT: + case GL_LUMINANCE16UI_EXT: + case GL_LUMINANCE_ALPHA16UI_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_USCALED, + target, + sample_count, bindings)) + return PIPE_FORMAT_R16G16B16A16_USCALED; + return PIPE_FORMAT_NONE; + + case GL_RGBA32UI_EXT: + case GL_RGB32UI_EXT: + case GL_ALPHA32UI_EXT: + case GL_INTENSITY32UI_EXT: + case GL_LUMINANCE32UI_EXT: + case GL_LUMINANCE_ALPHA32UI_EXT: + if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_USCALED, + target, + sample_count, bindings)) + return PIPE_FORMAT_R32G32B32A32_USCALED; + return PIPE_FORMAT_NONE; + + /* signed normalized formats */ + case GL_RED_SNORM: + case GL_R8_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R8_SNORM, + PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_R16_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R16_SNORM, + PIPE_FORMAT_R16G16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_R8_SNORM, + PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_RG_SNORM: + case GL_RG8_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_RG16_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R16G16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, + target, + sample_count, bindings)) + return PIPE_FORMAT_R8G8B8A8_SNORM; + return PIPE_FORMAT_NONE; + + case GL_RGB16_SNORM: + case GL_RGBA16_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_A8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_ALPHA16_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_A16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_A8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_L8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_LUMINANCE16_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_L16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_L8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_L8A8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_LUMINANCE16_ALPHA16_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_L16A16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_L8A8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_I8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + case GL_INTENSITY16_SNORM: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_I16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_I8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + default: + return PIPE_FORMAT_NONE; + } +} + + +/** + * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces. + */ +enum pipe_format +st_choose_renderbuffer_format(struct pipe_screen *screen, + GLenum internalFormat, unsigned sample_count) +{ + uint usage; + if (_mesa_is_depth_or_stencil_format(internalFormat)) + usage = PIPE_BIND_DEPTH_STENCIL; + else + usage = PIPE_BIND_RENDER_TARGET; + return st_choose_format(screen, internalFormat, PIPE_TEXTURE_2D, + sample_count, usage); +} + + +/** + * Called via ctx->Driver.chooseTextureFormat(). + */ +gl_format +st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, + GLenum format, GLenum type, GLboolean renderable) +{ + struct pipe_screen *screen = st_context(ctx)->pipe->screen; + enum pipe_format pFormat; + uint bindings; + + (void) format; + (void) type; + + /* GL textures may wind up being render targets, but we don't know + * that in advance. Specify potential render target flags now. + */ + bindings = PIPE_BIND_SAMPLER_VIEW; + if (renderable == GL_TRUE) { + if (_mesa_is_depth_format(internalFormat) || + _mesa_is_depth_or_stencil_format(internalFormat)) + bindings |= PIPE_BIND_DEPTH_STENCIL; + else + bindings |= PIPE_BIND_RENDER_TARGET; + } + + pFormat = st_choose_format(screen, internalFormat, + PIPE_TEXTURE_2D, 0, bindings); + + if (pFormat == PIPE_FORMAT_NONE) { + /* try choosing format again, this time without render target bindings */ + pFormat = st_choose_format(screen, internalFormat, + PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); + } + + if (pFormat == PIPE_FORMAT_NONE) { + /* no luck at all */ + return MESA_FORMAT_NONE; + } + + return st_pipe_format_to_mesa_format(pFormat); +} + +gl_format +st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat, + GLenum format, GLenum type) +{ + boolean want_renderable = + internalFormat == 3 || internalFormat == 4 || + internalFormat == GL_RGB || internalFormat == GL_RGBA || + internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 || + internalFormat == GL_BGRA; + + return st_ChooseTextureFormat_renderable(ctx, internalFormat, + format, type, want_renderable); +} + +/** + * Test if a gallium format is equivalent to a GL format/type. + */ +GLboolean +st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type) +{ + switch (pFormat) { + case PIPE_FORMAT_A8B8G8R8_UNORM: + return format == GL_RGBA && type == GL_UNSIGNED_BYTE; + case PIPE_FORMAT_A8R8G8B8_UNORM: + return format == GL_BGRA && type == GL_UNSIGNED_BYTE; + case PIPE_FORMAT_B5G6R5_UNORM: + return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5; + /* XXX more combos... */ + default: + return GL_FALSE; + } +} + +GLboolean +st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2) +{ + if (format1 == format2) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM && + format2 == PIPE_FORMAT_B8G8R8X8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM && + format2 == PIPE_FORMAT_B8G8R8A8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM && + format2 == PIPE_FORMAT_X8B8G8R8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM && + format2 == PIPE_FORMAT_A8B8G8R8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM && + format2 == PIPE_FORMAT_X8R8G8B8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM && + format2 == PIPE_FORMAT_A8R8G8B8_UNORM) + return GL_TRUE; + + return GL_FALSE; +} + + + +/** + * This is used for translating texture border color and the clear + * color. For example, the clear color is interpreted according to + * the renderbuffer's base format. For example, if clearing a + * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] = + * alpha. Similarly for texture border colors. + */ +void +st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, + GLfloat colorOut[4]) +{ + switch (baseFormat) { + case GL_RED: + colorOut[0] = colorIn[0]; + colorOut[1] = 0.0F; + colorOut[2] = 0.0F; + colorOut[3] = 1.0F; + break; + case GL_RG: + colorOut[0] = colorIn[0]; + colorOut[1] = colorIn[1]; + colorOut[2] = 0.0F; + colorOut[3] = 1.0F; + break; + case GL_RGB: + colorOut[0] = colorIn[0]; + colorOut[1] = colorIn[1]; + colorOut[2] = colorIn[2]; + colorOut[3] = 1.0F; + break; + case GL_ALPHA: + colorOut[0] = colorOut[1] = colorOut[2] = 0.0; + colorOut[3] = colorIn[3]; + break; + case GL_LUMINANCE: + colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; + colorOut[3] = 1.0; + break; + case GL_LUMINANCE_ALPHA: + colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; + colorOut[3] = colorIn[3]; + break; + case GL_INTENSITY: + colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0]; + break; + default: + COPY_4V(colorOut, colorIn); + } +} |