diff options
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r-- | mesalib/src/mesa/main/api_arrayelt.c | 3420 | ||||
-rw-r--r-- | mesalib/src/mesa/main/compiler.h | 1036 | ||||
-rw-r--r-- | mesalib/src/mesa/main/dlist.c | 20710 | ||||
-rw-r--r-- | mesalib/src/mesa/main/glapidispatch.h | 9228 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_blit.c | 419 |
5 files changed, 17410 insertions, 17403 deletions
diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index 080c20606..f88da8458 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -1,1710 +1,1710 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * This file implements the glArrayElement() function.
- * It involves looking at the format/type of all the enabled vertex arrays
- * and emitting a list of pointers to functions which set the per-vertex
- * state for the element/index.
- */
-
-
-/* Author:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "main/dispatch.h"
-
-typedef void (GLAPIENTRY *array_func)( const void * );
-
-typedef struct {
- const struct gl_client_array *array;
- int offset;
-} AEarray;
-
-typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
-
-typedef struct {
- const struct gl_client_array *array;
- attrib_func func;
- GLuint index;
-} AEattrib;
-
-typedef struct {
- AEarray arrays[32];
- AEattrib attribs[VERT_ATTRIB_MAX + 1];
- GLuint NewState;
-
- struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
- GLuint nr_vbos;
- GLboolean mapped_vbos;
-
-} AEcontext;
-
-#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
-
-
-/*
- * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
- * in the range [0, 7]. Luckily these type tokens are sequentially
- * numbered in gl.h, except for GL_DOUBLE.
- */
-#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
-
-#define NUM_TYPES 8
-
-
-#if FEATURE_arrayelt
-
-
-static const int ColorFuncs[2][NUM_TYPES] = {
- {
- _gloffset_Color3bv,
- _gloffset_Color3ubv,
- _gloffset_Color3sv,
- _gloffset_Color3usv,
- _gloffset_Color3iv,
- _gloffset_Color3uiv,
- _gloffset_Color3fv,
- _gloffset_Color3dv,
- },
- {
- _gloffset_Color4bv,
- _gloffset_Color4ubv,
- _gloffset_Color4sv,
- _gloffset_Color4usv,
- _gloffset_Color4iv,
- _gloffset_Color4uiv,
- _gloffset_Color4fv,
- _gloffset_Color4dv,
- },
-};
-
-static const int VertexFuncs[3][NUM_TYPES] = {
- {
- -1,
- -1,
- _gloffset_Vertex2sv,
- -1,
- _gloffset_Vertex2iv,
- -1,
- _gloffset_Vertex2fv,
- _gloffset_Vertex2dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex3sv,
- -1,
- _gloffset_Vertex3iv,
- -1,
- _gloffset_Vertex3fv,
- _gloffset_Vertex3dv,
- },
- {
- -1,
- -1,
- _gloffset_Vertex4sv,
- -1,
- _gloffset_Vertex4iv,
- -1,
- _gloffset_Vertex4fv,
- _gloffset_Vertex4dv,
- },
-};
-
-static const int IndexFuncs[NUM_TYPES] = {
- -1,
- _gloffset_Indexubv,
- _gloffset_Indexsv,
- -1,
- _gloffset_Indexiv,
- -1,
- _gloffset_Indexfv,
- _gloffset_Indexdv,
-};
-
-static const int NormalFuncs[NUM_TYPES] = {
- _gloffset_Normal3bv,
- -1,
- _gloffset_Normal3sv,
- -1,
- _gloffset_Normal3iv,
- -1,
- _gloffset_Normal3fv,
- _gloffset_Normal3dv,
-};
-
-/* Note: _gloffset_* for these may not be a compile-time constant. */
-static int SecondaryColorFuncs[NUM_TYPES];
-static int FogCoordFuncs[NUM_TYPES];
-
-
-/**
- ** GL_NV_vertex_program
- **/
-
-/* GL_BYTE attributes */
-
-static void
-VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4bvNV(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_BYTE attributes */
-
-static void
-VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2])));
-}
-static void
-VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2],
- (GLfloat)v[3]));
-}
-
-/* GL_SHORT attributes */
-
-static void
-VertexAttrib1NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NsvNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4svNV(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_SHORT attributes */
-
-static void
-VertexAttrib1NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NusvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4usvNV(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_INT attributes */
-
-static void
-VertexAttrib1NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4ivNV(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_INT attributes */
-
-static void
-VertexAttrib1NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NuivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4uivNV(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_FLOAT attributes */
-
-static void
-VertexAttrib1fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib2fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib3fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
-}
-
-/* GL_DOUBLE attributes */
-
-static void
-VertexAttrib1dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib2dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib3dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib4dvNV(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
-}
-
-
-/*
- * Array [size][type] of VertexAttrib functions
- */
-static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
- {
- /* non-normalized */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1bvNV,
- (attrib_func) VertexAttrib1ubvNV,
- (attrib_func) VertexAttrib1svNV,
- (attrib_func) VertexAttrib1usvNV,
- (attrib_func) VertexAttrib1ivNV,
- (attrib_func) VertexAttrib1uivNV,
- (attrib_func) VertexAttrib1fvNV,
- (attrib_func) VertexAttrib1dvNV
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2bvNV,
- (attrib_func) VertexAttrib2ubvNV,
- (attrib_func) VertexAttrib2svNV,
- (attrib_func) VertexAttrib2usvNV,
- (attrib_func) VertexAttrib2ivNV,
- (attrib_func) VertexAttrib2uivNV,
- (attrib_func) VertexAttrib2fvNV,
- (attrib_func) VertexAttrib2dvNV
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3bvNV,
- (attrib_func) VertexAttrib3ubvNV,
- (attrib_func) VertexAttrib3svNV,
- (attrib_func) VertexAttrib3usvNV,
- (attrib_func) VertexAttrib3ivNV,
- (attrib_func) VertexAttrib3uivNV,
- (attrib_func) VertexAttrib3fvNV,
- (attrib_func) VertexAttrib3dvNV
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4bvNV,
- (attrib_func) VertexAttrib4ubvNV,
- (attrib_func) VertexAttrib4svNV,
- (attrib_func) VertexAttrib4usvNV,
- (attrib_func) VertexAttrib4ivNV,
- (attrib_func) VertexAttrib4uivNV,
- (attrib_func) VertexAttrib4fvNV,
- (attrib_func) VertexAttrib4dvNV
- }
- },
- {
- /* normalized (except for float/double) */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1NbvNV,
- (attrib_func) VertexAttrib1NubvNV,
- (attrib_func) VertexAttrib1NsvNV,
- (attrib_func) VertexAttrib1NusvNV,
- (attrib_func) VertexAttrib1NivNV,
- (attrib_func) VertexAttrib1NuivNV,
- (attrib_func) VertexAttrib1fvNV,
- (attrib_func) VertexAttrib1dvNV
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2NbvNV,
- (attrib_func) VertexAttrib2NubvNV,
- (attrib_func) VertexAttrib2NsvNV,
- (attrib_func) VertexAttrib2NusvNV,
- (attrib_func) VertexAttrib2NivNV,
- (attrib_func) VertexAttrib2NuivNV,
- (attrib_func) VertexAttrib2fvNV,
- (attrib_func) VertexAttrib2dvNV
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3NbvNV,
- (attrib_func) VertexAttrib3NubvNV,
- (attrib_func) VertexAttrib3NsvNV,
- (attrib_func) VertexAttrib3NusvNV,
- (attrib_func) VertexAttrib3NivNV,
- (attrib_func) VertexAttrib3NuivNV,
- (attrib_func) VertexAttrib3fvNV,
- (attrib_func) VertexAttrib3dvNV
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4NbvNV,
- (attrib_func) VertexAttrib4NubvNV,
- (attrib_func) VertexAttrib4NsvNV,
- (attrib_func) VertexAttrib4NusvNV,
- (attrib_func) VertexAttrib4NivNV,
- (attrib_func) VertexAttrib4NuivNV,
- (attrib_func) VertexAttrib4fvNV,
- (attrib_func) VertexAttrib4dvNV
- }
- }
-};
-
-
-/**
- ** GL_ARB_vertex_program
- **/
-
-/* GL_BYTE attributes */
-
-static void
-VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4bvARB(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_BYTE attributes */
-
-static void
-VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
- UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
- (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
- UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2])));
-}
-static void
-VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
- (GLfloat)v[0],
- (GLfloat)v[1],
- (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(),
- (index,
- UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(),
- (index,
- (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_SHORT attributes */
-
-static void
-VertexAttrib1NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(),
- (index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(),
- (index, (GLfloat)v[0], (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(),
- (index,
- SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(),
- (index,
- (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NsvARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(),
- (index,
- SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4svARB(GLuint index, const GLshort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_SHORT attributes */
-
-static void
-VertexAttrib1NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NusvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4usvARB(GLuint index, const GLushort *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_INT attributes */
-
-static void
-VertexAttrib1NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4ivARB(GLuint index, const GLint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_UNSIGNED_INT attributes */
-
-static void
-VertexAttrib1NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
-}
-
-static void
-VertexAttrib1uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
-}
-
-static void
-VertexAttrib2NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1])));
-}
-
-static void
-VertexAttrib2uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1]));
-}
-
-static void
-VertexAttrib3NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2])));
-}
-
-static void
-VertexAttrib3uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
- (GLfloat)v[1], (GLfloat)v[2]));
-}
-
-static void
-VertexAttrib4NuivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3])));
-}
-
-static void
-VertexAttrib4uivARB(GLuint index, const GLuint *v)
-{
- CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
- (GLfloat)v[2], (GLfloat)v[3]));
-}
-
-/* GL_FLOAT attributes */
-
-static void
-VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
-}
-
-/* GL_DOUBLE attributes */
-
-static void
-VertexAttrib1dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib2dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib3dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
-}
-
-static void
-VertexAttrib4dvARB(GLuint index, const GLdouble *v)
-{
- CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
-}
-
-
-/**
- * Integer-valued attributes
- */
-static void
-VertexAttribI1bv(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void
-VertexAttribI2bv(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void
-VertexAttribI3bv(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void
-VertexAttribI4bv(GLuint index, const GLbyte *v)
-{
- CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v));
-}
-
-
-static void
-VertexAttribI1ubv(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void
-VertexAttribI2ubv(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void
-VertexAttribI3ubv(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void
-VertexAttribI4ubv(GLuint index, const GLubyte *v)
-{
- CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v));
-}
-
-
-
-static void
-VertexAttribI1sv(GLuint index, const GLshort *v)
-{
- CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void
-VertexAttribI2sv(GLuint index, const GLshort *v)
-{
- CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void
-VertexAttribI3sv(GLuint index, const GLshort *v)
-{
- CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void
-VertexAttribI4sv(GLuint index, const GLshort *v)
-{
- CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v));
-}
-
-
-static void
-VertexAttribI1usv(GLuint index, const GLushort *v)
-{
- CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void
-VertexAttribI2usv(GLuint index, const GLushort *v)
-{
- CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void
-VertexAttribI3usv(GLuint index, const GLushort *v)
-{
- CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void
-VertexAttribI4usv(GLuint index, const GLushort *v)
-{
- CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v));
-}
-
-
-
-static void
-VertexAttribI1iv(GLuint index, const GLint *v)
-{
- CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void
-VertexAttribI2iv(GLuint index, const GLint *v)
-{
- CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void
-VertexAttribI3iv(GLuint index, const GLint *v)
-{
- CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void
-VertexAttribI4iv(GLuint index, const GLint *v)
-{
- CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
-}
-
-
-static void
-VertexAttribI1uiv(GLuint index, const GLuint *v)
-{
- CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
-}
-
-static void
-VertexAttribI2uiv(GLuint index, const GLuint *v)
-{
- CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
-}
-
-static void
-VertexAttribI3uiv(GLuint index, const GLuint *v)
-{
- CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
-}
-
-static void
-VertexAttribI4uiv(GLuint index, const GLuint *v)
-{
- CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
-}
-
-
-
-
-/*
- * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
- * functions
- */
-static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
- {
- /* non-normalized */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1bvARB,
- (attrib_func) VertexAttrib1ubvARB,
- (attrib_func) VertexAttrib1svARB,
- (attrib_func) VertexAttrib1usvARB,
- (attrib_func) VertexAttrib1ivARB,
- (attrib_func) VertexAttrib1uivARB,
- (attrib_func) VertexAttrib1fvARB,
- (attrib_func) VertexAttrib1dvARB
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2bvARB,
- (attrib_func) VertexAttrib2ubvARB,
- (attrib_func) VertexAttrib2svARB,
- (attrib_func) VertexAttrib2usvARB,
- (attrib_func) VertexAttrib2ivARB,
- (attrib_func) VertexAttrib2uivARB,
- (attrib_func) VertexAttrib2fvARB,
- (attrib_func) VertexAttrib2dvARB
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3bvARB,
- (attrib_func) VertexAttrib3ubvARB,
- (attrib_func) VertexAttrib3svARB,
- (attrib_func) VertexAttrib3usvARB,
- (attrib_func) VertexAttrib3ivARB,
- (attrib_func) VertexAttrib3uivARB,
- (attrib_func) VertexAttrib3fvARB,
- (attrib_func) VertexAttrib3dvARB
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4bvARB,
- (attrib_func) VertexAttrib4ubvARB,
- (attrib_func) VertexAttrib4svARB,
- (attrib_func) VertexAttrib4usvARB,
- (attrib_func) VertexAttrib4ivARB,
- (attrib_func) VertexAttrib4uivARB,
- (attrib_func) VertexAttrib4fvARB,
- (attrib_func) VertexAttrib4dvARB
- }
- },
- {
- /* normalized (except for float/double) */
- {
- /* size 1 */
- (attrib_func) VertexAttrib1NbvARB,
- (attrib_func) VertexAttrib1NubvARB,
- (attrib_func) VertexAttrib1NsvARB,
- (attrib_func) VertexAttrib1NusvARB,
- (attrib_func) VertexAttrib1NivARB,
- (attrib_func) VertexAttrib1NuivARB,
- (attrib_func) VertexAttrib1fvARB,
- (attrib_func) VertexAttrib1dvARB
- },
- {
- /* size 2 */
- (attrib_func) VertexAttrib2NbvARB,
- (attrib_func) VertexAttrib2NubvARB,
- (attrib_func) VertexAttrib2NsvARB,
- (attrib_func) VertexAttrib2NusvARB,
- (attrib_func) VertexAttrib2NivARB,
- (attrib_func) VertexAttrib2NuivARB,
- (attrib_func) VertexAttrib2fvARB,
- (attrib_func) VertexAttrib2dvARB
- },
- {
- /* size 3 */
- (attrib_func) VertexAttrib3NbvARB,
- (attrib_func) VertexAttrib3NubvARB,
- (attrib_func) VertexAttrib3NsvARB,
- (attrib_func) VertexAttrib3NusvARB,
- (attrib_func) VertexAttrib3NivARB,
- (attrib_func) VertexAttrib3NuivARB,
- (attrib_func) VertexAttrib3fvARB,
- (attrib_func) VertexAttrib3dvARB
- },
- {
- /* size 4 */
- (attrib_func) VertexAttrib4NbvARB,
- (attrib_func) VertexAttrib4NubvARB,
- (attrib_func) VertexAttrib4NsvARB,
- (attrib_func) VertexAttrib4NusvARB,
- (attrib_func) VertexAttrib4NivARB,
- (attrib_func) VertexAttrib4NuivARB,
- (attrib_func) VertexAttrib4fvARB,
- (attrib_func) VertexAttrib4dvARB
- }
- },
-
- {
- /* integer-valued */
- {
- /* size 1 */
- (attrib_func) VertexAttribI1bv,
- (attrib_func) VertexAttribI1ubv,
- (attrib_func) VertexAttribI1sv,
- (attrib_func) VertexAttribI1usv,
- (attrib_func) VertexAttribI1iv,
- (attrib_func) VertexAttribI1uiv,
- NULL, /* GL_FLOAT */
- NULL /* GL_DOUBLE */
- },
- {
- /* size 2 */
- (attrib_func) VertexAttribI2bv,
- (attrib_func) VertexAttribI2ubv,
- (attrib_func) VertexAttribI2sv,
- (attrib_func) VertexAttribI2usv,
- (attrib_func) VertexAttribI2iv,
- (attrib_func) VertexAttribI2uiv,
- NULL, /* GL_FLOAT */
- NULL /* GL_DOUBLE */
- },
- {
- /* size 3 */
- (attrib_func) VertexAttribI3bv,
- (attrib_func) VertexAttribI3ubv,
- (attrib_func) VertexAttribI3sv,
- (attrib_func) VertexAttribI3usv,
- (attrib_func) VertexAttribI3iv,
- (attrib_func) VertexAttribI3uiv,
- NULL, /* GL_FLOAT */
- NULL /* GL_DOUBLE */
- },
- {
- /* size 4 */
- (attrib_func) VertexAttribI4bv,
- (attrib_func) VertexAttribI4ubv,
- (attrib_func) VertexAttribI4sv,
- (attrib_func) VertexAttribI4usv,
- (attrib_func) VertexAttribI4iv,
- (attrib_func) VertexAttribI4uiv,
- NULL, /* GL_FLOAT */
- NULL /* GL_DOUBLE */
- }
- }
-};
-
-/**********************************************************************/
-
-
-GLboolean _ae_create_context( struct gl_context *ctx )
-{
- if (ctx->aelt_context)
- return GL_TRUE;
-
- /* These _gloffset_* values may not be compile-time constants */
- SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
- SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
- SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
- SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
- SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
- SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
- SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
- SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
-
- FogCoordFuncs[0] = -1;
- FogCoordFuncs[1] = -1;
- FogCoordFuncs[2] = -1;
- FogCoordFuncs[3] = -1;
- FogCoordFuncs[4] = -1;
- FogCoordFuncs[5] = -1;
- FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
- FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
-
- ctx->aelt_context = CALLOC( sizeof(AEcontext) );
- if (!ctx->aelt_context)
- return GL_FALSE;
-
- AE_CONTEXT(ctx)->NewState = ~0;
- return GL_TRUE;
-}
-
-
-void _ae_destroy_context( struct gl_context *ctx )
-{
- if ( AE_CONTEXT( ctx ) ) {
- FREE( ctx->aelt_context );
- ctx->aelt_context = NULL;
- }
-}
-
-static void check_vbo( AEcontext *actx,
- struct gl_buffer_object *vbo )
-{
- if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
- GLuint i;
- for (i = 0; i < actx->nr_vbos; i++)
- if (actx->vbo[i] == vbo)
- return;
- assert(actx->nr_vbos < VERT_ATTRIB_MAX);
- actx->vbo[actx->nr_vbos++] = vbo;
- }
-}
-
-
-/**
- * Make a list of per-vertex functions to call for each glArrayElement call.
- * These functions access the array data (i.e. glVertex, glColor, glNormal,
- * etc).
- * Note: this may be called during display list construction.
- */
-static void _ae_update_state( struct gl_context *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- AEarray *aa = actx->arrays;
- AEattrib *at = actx->attribs;
- GLuint i;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
-
- actx->nr_vbos = 0;
-
- /* conventional vertex arrays */
- if (arrayObj->Index.Enabled) {
- aa->array = &arrayObj->Index;
- aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->EdgeFlag.Enabled) {
- aa->array = &arrayObj->EdgeFlag;
- aa->offset = _gloffset_EdgeFlagv;
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->Normal.Enabled) {
- aa->array = &arrayObj->Normal;
- aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->Color.Enabled) {
- aa->array = &arrayObj->Color;
- aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->SecondaryColor.Enabled) {
- aa->array = &arrayObj->SecondaryColor;
- aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- if (arrayObj->FogCoord.Enabled) {
- aa->array = &arrayObj->FogCoord;
- aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
- if (attribArray->Enabled) {
- /* NOTE: we use generic glVertexAttribNV functions here.
- * If we ever remove GL_NV_vertex_program this will have to change.
- */
- at->array = attribArray;
- ASSERT(!at->array->Normalized);
- at->func = AttribFuncsNV[at->array->Normalized]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- at->index = VERT_ATTRIB_TEX0 + i;
- check_vbo(actx, at->array->BufferObj);
- at++;
- }
- }
-
- /* generic vertex attribute arrays */
- for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
- struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
- if (attribArray->Enabled) {
- at->array = attribArray;
- /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
- * function pointer here (for float arrays) since the pointer may
- * change from one execution of _ae_ArrayElement() to
- * the next. Doing so caused UT to break.
- */
- if (ctx->VertexProgram._Enabled
- && ctx->VertexProgram.Current->IsNVProgram) {
- at->func = AttribFuncsNV[at->array->Normalized]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- }
- else {
- GLint intOrNorm;
- if (at->array->Integer)
- intOrNorm = 2;
- else if (at->array->Normalized)
- intOrNorm = 1;
- else
- intOrNorm = 0;
-
- at->func = AttribFuncsARB[intOrNorm]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- }
- at->index = i;
- check_vbo(actx, at->array->BufferObj);
- at++;
- }
- }
-
- /* finally, vertex position */
- if (arrayObj->VertexAttrib[0].Enabled) {
- /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
- * issued as the last (provoking) attribute).
- */
- aa->array = &arrayObj->VertexAttrib[0];
- assert(aa->array->Size >= 2); /* XXX fix someday? */
- aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
- else if (arrayObj->Vertex.Enabled) {
- aa->array = &arrayObj->Vertex;
- aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- check_vbo(actx, aa->array->BufferObj);
- aa++;
- }
-
- check_vbo(actx, ctx->Array.ElementArrayBufferObj);
-
- ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
- ASSERT(aa - actx->arrays < 32);
- at->func = NULL; /* terminate the list */
- aa->offset = -1; /* terminate the list */
-
- actx->NewState = 0;
-}
-
-void _ae_map_vbos( struct gl_context *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- GLuint i;
-
- if (actx->mapped_vbos)
- return;
-
- if (actx->NewState)
- _ae_update_state(ctx);
-
- for (i = 0; i < actx->nr_vbos; i++)
- ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- GL_DYNAMIC_DRAW_ARB,
- actx->vbo[i]);
-
- if (actx->nr_vbos)
- actx->mapped_vbos = GL_TRUE;
-}
-
-void _ae_unmap_vbos( struct gl_context *ctx )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
- GLuint i;
-
- if (!actx->mapped_vbos)
- return;
-
- assert (!actx->NewState);
-
- for (i = 0; i < actx->nr_vbos; i++)
- ctx->Driver.UnmapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB,
- actx->vbo[i]);
-
- actx->mapped_vbos = GL_FALSE;
-}
-
-
-/**
- * Called via glArrayElement() and glDrawArrays().
- * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
- * for all enabled vertex arrays (for elt-th element).
- * Note: this may be called during display list construction.
- */
-void GLAPIENTRY _ae_ArrayElement( GLint elt )
-{
- GET_CURRENT_CONTEXT(ctx);
- const AEcontext *actx = AE_CONTEXT(ctx);
- const AEarray *aa;
- const AEattrib *at;
- const struct _glapi_table * const disp = GET_DISPATCH();
- GLboolean do_map;
-
- if (actx->NewState) {
- assert(!actx->mapped_vbos);
- _ae_update_state( ctx );
- }
-
- /* Determine if w need to map/unmap VBOs */
- do_map = actx->nr_vbos && !actx->mapped_vbos;
-
- if (do_map)
- _ae_map_vbos(ctx);
-
- /* emit generic attribute elements */
- for (at = actx->attribs; at->func; at++) {
- const GLubyte *src
- = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
- + elt * at->array->StrideB;
- at->func( at->index, src );
- }
-
- /* emit conventional arrays elements */
- for (aa = actx->arrays; aa->offset != -1 ; aa++) {
- const GLubyte *src
- = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
- + elt * aa->array->StrideB;
- CALL_by_offset( disp, (array_func), aa->offset,
- ((const void *) src) );
- }
-
- if (do_map)
- _ae_unmap_vbos(ctx);
-}
-
-
-void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
-{
- AEcontext *actx = AE_CONTEXT(ctx);
-
-
- /* Only interested in this subset of mesa state. Need to prune
- * this down as both tnl/ and the drivers can raise statechanges
- * for arcane reasons in the middle of seemingly atomic operations
- * like DrawElements, over which we'd like to keep a known set of
- * arrays and vbo's mapped.
- *
- * Luckily, neither the drivers nor tnl muck with the state that
- * concerns us here:
- */
- new_state &= _NEW_ARRAY | _NEW_PROGRAM;
- if (new_state) {
- assert(!actx->mapped_vbos);
- actx->NewState |= new_state;
- }
-}
-
-
-void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
- SET_ArrayElement(disp, vfmt->ArrayElement);
-}
-
-
-#endif /* FEATURE_arrayelt */
+/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * This file implements the glArrayElement() function. + * It involves looking at the format/type of all the enabled vertex arrays + * and emitting a list of pointers to functions which set the per-vertex + * state for the element/index. + */ + + +/* Author: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +#include "glheader.h" +#include "api_arrayelt.h" +#include "bufferobj.h" +#include "context.h" +#include "imports.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "main/dispatch.h" + +typedef void (GLAPIENTRY *array_func)( const void * ); + +typedef struct { + const struct gl_client_array *array; + int offset; +} AEarray; + +typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); + +typedef struct { + const struct gl_client_array *array; + attrib_func func; + GLuint index; +} AEattrib; + +typedef struct { + AEarray arrays[32]; + AEattrib attribs[VERT_ATTRIB_MAX + 1]; + GLuint NewState; + + struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; + GLuint nr_vbos; + GLboolean mapped_vbos; + +} AEcontext; + +#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) + + +/* + * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer + * in the range [0, 7]. Luckily these type tokens are sequentially + * numbered in gl.h, except for GL_DOUBLE. + */ +#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) + +#define NUM_TYPES 8 + + +#if FEATURE_arrayelt + + +static const int ColorFuncs[2][NUM_TYPES] = { + { + _gloffset_Color3bv, + _gloffset_Color3ubv, + _gloffset_Color3sv, + _gloffset_Color3usv, + _gloffset_Color3iv, + _gloffset_Color3uiv, + _gloffset_Color3fv, + _gloffset_Color3dv, + }, + { + _gloffset_Color4bv, + _gloffset_Color4ubv, + _gloffset_Color4sv, + _gloffset_Color4usv, + _gloffset_Color4iv, + _gloffset_Color4uiv, + _gloffset_Color4fv, + _gloffset_Color4dv, + }, +}; + +static const int VertexFuncs[3][NUM_TYPES] = { + { + -1, + -1, + _gloffset_Vertex2sv, + -1, + _gloffset_Vertex2iv, + -1, + _gloffset_Vertex2fv, + _gloffset_Vertex2dv, + }, + { + -1, + -1, + _gloffset_Vertex3sv, + -1, + _gloffset_Vertex3iv, + -1, + _gloffset_Vertex3fv, + _gloffset_Vertex3dv, + }, + { + -1, + -1, + _gloffset_Vertex4sv, + -1, + _gloffset_Vertex4iv, + -1, + _gloffset_Vertex4fv, + _gloffset_Vertex4dv, + }, +}; + +static const int IndexFuncs[NUM_TYPES] = { + -1, + _gloffset_Indexubv, + _gloffset_Indexsv, + -1, + _gloffset_Indexiv, + -1, + _gloffset_Indexfv, + _gloffset_Indexdv, +}; + +static const int NormalFuncs[NUM_TYPES] = { + _gloffset_Normal3bv, + -1, + _gloffset_Normal3sv, + -1, + _gloffset_Normal3iv, + -1, + _gloffset_Normal3fv, + _gloffset_Normal3dv, +}; + +/* Note: _gloffset_* for these may not be a compile-time constant. */ +static int SecondaryColorFuncs[NUM_TYPES]; +static int FogCoordFuncs[NUM_TYPES]; + + +/** + ** GL_NV_vertex_program + **/ + +/* GL_BYTE attributes */ + +static void GLAPIENTRY +VertexAttrib1NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_BYTE attributes */ + +static void GLAPIENTRY +VertexAttrib1NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]))); +} +static void GLAPIENTRY +VertexAttrib3ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2], + (GLfloat)v[3])); +} + +/* GL_SHORT attributes */ + +static void GLAPIENTRY +VertexAttrib1NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_SHORT attributes */ + +static void GLAPIENTRY +VertexAttrib1NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_INT attributes */ + +static void GLAPIENTRY +VertexAttrib1NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_INT attributes */ + +static void GLAPIENTRY +VertexAttrib1NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_FLOAT attributes */ + +static void GLAPIENTRY +VertexAttrib1fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib2fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib3fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib4fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); +} + +/* GL_DOUBLE attributes */ + +static void GLAPIENTRY +VertexAttrib1dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib2dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib3dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib4dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); +} + + +/* + * Array [size][type] of VertexAttrib functions + */ +static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { + { + /* non-normalized */ + { + /* size 1 */ + (attrib_func) VertexAttrib1bvNV, + (attrib_func) VertexAttrib1ubvNV, + (attrib_func) VertexAttrib1svNV, + (attrib_func) VertexAttrib1usvNV, + (attrib_func) VertexAttrib1ivNV, + (attrib_func) VertexAttrib1uivNV, + (attrib_func) VertexAttrib1fvNV, + (attrib_func) VertexAttrib1dvNV + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2bvNV, + (attrib_func) VertexAttrib2ubvNV, + (attrib_func) VertexAttrib2svNV, + (attrib_func) VertexAttrib2usvNV, + (attrib_func) VertexAttrib2ivNV, + (attrib_func) VertexAttrib2uivNV, + (attrib_func) VertexAttrib2fvNV, + (attrib_func) VertexAttrib2dvNV + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3bvNV, + (attrib_func) VertexAttrib3ubvNV, + (attrib_func) VertexAttrib3svNV, + (attrib_func) VertexAttrib3usvNV, + (attrib_func) VertexAttrib3ivNV, + (attrib_func) VertexAttrib3uivNV, + (attrib_func) VertexAttrib3fvNV, + (attrib_func) VertexAttrib3dvNV + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4bvNV, + (attrib_func) VertexAttrib4ubvNV, + (attrib_func) VertexAttrib4svNV, + (attrib_func) VertexAttrib4usvNV, + (attrib_func) VertexAttrib4ivNV, + (attrib_func) VertexAttrib4uivNV, + (attrib_func) VertexAttrib4fvNV, + (attrib_func) VertexAttrib4dvNV + } + }, + { + /* normalized (except for float/double) */ + { + /* size 1 */ + (attrib_func) VertexAttrib1NbvNV, + (attrib_func) VertexAttrib1NubvNV, + (attrib_func) VertexAttrib1NsvNV, + (attrib_func) VertexAttrib1NusvNV, + (attrib_func) VertexAttrib1NivNV, + (attrib_func) VertexAttrib1NuivNV, + (attrib_func) VertexAttrib1fvNV, + (attrib_func) VertexAttrib1dvNV + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2NbvNV, + (attrib_func) VertexAttrib2NubvNV, + (attrib_func) VertexAttrib2NsvNV, + (attrib_func) VertexAttrib2NusvNV, + (attrib_func) VertexAttrib2NivNV, + (attrib_func) VertexAttrib2NuivNV, + (attrib_func) VertexAttrib2fvNV, + (attrib_func) VertexAttrib2dvNV + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3NbvNV, + (attrib_func) VertexAttrib3NubvNV, + (attrib_func) VertexAttrib3NsvNV, + (attrib_func) VertexAttrib3NusvNV, + (attrib_func) VertexAttrib3NivNV, + (attrib_func) VertexAttrib3NuivNV, + (attrib_func) VertexAttrib3fvNV, + (attrib_func) VertexAttrib3dvNV + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4NbvNV, + (attrib_func) VertexAttrib4NubvNV, + (attrib_func) VertexAttrib4NsvNV, + (attrib_func) VertexAttrib4NusvNV, + (attrib_func) VertexAttrib4NivNV, + (attrib_func) VertexAttrib4NuivNV, + (attrib_func) VertexAttrib4fvNV, + (attrib_func) VertexAttrib4dvNV + } + } +}; + + +/** + ** GL_ARB_vertex_program + **/ + +/* GL_BYTE attributes */ + +static void GLAPIENTRY +VertexAttrib1NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_BYTE attributes */ + +static void GLAPIENTRY +VertexAttrib1NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, + (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]))); +} +static void GLAPIENTRY +VertexAttrib3ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, + (GLfloat)v[0], + (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), + (index, + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), + (index, + (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_SHORT attributes */ + +static void GLAPIENTRY +VertexAttrib1NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), + (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), + (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), + (index, + SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), + (index, + (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), + (index, + SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_SHORT attributes */ + +static void GLAPIENTRY +VertexAttrib1NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_INT attributes */ + +static void GLAPIENTRY +VertexAttrib1NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_INT attributes */ + +static void GLAPIENTRY +VertexAttrib1NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_FLOAT attributes */ + +static void GLAPIENTRY +VertexAttrib1fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib2fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib3fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib4fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); +} + +/* GL_DOUBLE attributes */ + +static void GLAPIENTRY +VertexAttrib1dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib2dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib3dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib4dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); +} + + +/** + * Integer-valued attributes + */ +static void GLAPIENTRY +VertexAttribI1bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); +} + + +static void GLAPIENTRY +VertexAttribI1ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); +} + + + +static void GLAPIENTRY +VertexAttribI1sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); +} + + +static void GLAPIENTRY +VertexAttribI1usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); +} + + + +static void GLAPIENTRY +VertexAttribI1iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); +} + + +static void GLAPIENTRY +VertexAttribI1uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); +} + + + + +/* + * Array [unnormalized/normalized/integer][size][type] of VertexAttrib + * functions + */ +static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = { + { + /* non-normalized */ + { + /* size 1 */ + (attrib_func) VertexAttrib1bvARB, + (attrib_func) VertexAttrib1ubvARB, + (attrib_func) VertexAttrib1svARB, + (attrib_func) VertexAttrib1usvARB, + (attrib_func) VertexAttrib1ivARB, + (attrib_func) VertexAttrib1uivARB, + (attrib_func) VertexAttrib1fvARB, + (attrib_func) VertexAttrib1dvARB + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2bvARB, + (attrib_func) VertexAttrib2ubvARB, + (attrib_func) VertexAttrib2svARB, + (attrib_func) VertexAttrib2usvARB, + (attrib_func) VertexAttrib2ivARB, + (attrib_func) VertexAttrib2uivARB, + (attrib_func) VertexAttrib2fvARB, + (attrib_func) VertexAttrib2dvARB + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3bvARB, + (attrib_func) VertexAttrib3ubvARB, + (attrib_func) VertexAttrib3svARB, + (attrib_func) VertexAttrib3usvARB, + (attrib_func) VertexAttrib3ivARB, + (attrib_func) VertexAttrib3uivARB, + (attrib_func) VertexAttrib3fvARB, + (attrib_func) VertexAttrib3dvARB + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4bvARB, + (attrib_func) VertexAttrib4ubvARB, + (attrib_func) VertexAttrib4svARB, + (attrib_func) VertexAttrib4usvARB, + (attrib_func) VertexAttrib4ivARB, + (attrib_func) VertexAttrib4uivARB, + (attrib_func) VertexAttrib4fvARB, + (attrib_func) VertexAttrib4dvARB + } + }, + { + /* normalized (except for float/double) */ + { + /* size 1 */ + (attrib_func) VertexAttrib1NbvARB, + (attrib_func) VertexAttrib1NubvARB, + (attrib_func) VertexAttrib1NsvARB, + (attrib_func) VertexAttrib1NusvARB, + (attrib_func) VertexAttrib1NivARB, + (attrib_func) VertexAttrib1NuivARB, + (attrib_func) VertexAttrib1fvARB, + (attrib_func) VertexAttrib1dvARB + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2NbvARB, + (attrib_func) VertexAttrib2NubvARB, + (attrib_func) VertexAttrib2NsvARB, + (attrib_func) VertexAttrib2NusvARB, + (attrib_func) VertexAttrib2NivARB, + (attrib_func) VertexAttrib2NuivARB, + (attrib_func) VertexAttrib2fvARB, + (attrib_func) VertexAttrib2dvARB + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3NbvARB, + (attrib_func) VertexAttrib3NubvARB, + (attrib_func) VertexAttrib3NsvARB, + (attrib_func) VertexAttrib3NusvARB, + (attrib_func) VertexAttrib3NivARB, + (attrib_func) VertexAttrib3NuivARB, + (attrib_func) VertexAttrib3fvARB, + (attrib_func) VertexAttrib3dvARB + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4NbvARB, + (attrib_func) VertexAttrib4NubvARB, + (attrib_func) VertexAttrib4NsvARB, + (attrib_func) VertexAttrib4NusvARB, + (attrib_func) VertexAttrib4NivARB, + (attrib_func) VertexAttrib4NuivARB, + (attrib_func) VertexAttrib4fvARB, + (attrib_func) VertexAttrib4dvARB + } + }, + + { + /* integer-valued */ + { + /* size 1 */ + (attrib_func) VertexAttribI1bv, + (attrib_func) VertexAttribI1ubv, + (attrib_func) VertexAttribI1sv, + (attrib_func) VertexAttribI1usv, + (attrib_func) VertexAttribI1iv, + (attrib_func) VertexAttribI1uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 2 */ + (attrib_func) VertexAttribI2bv, + (attrib_func) VertexAttribI2ubv, + (attrib_func) VertexAttribI2sv, + (attrib_func) VertexAttribI2usv, + (attrib_func) VertexAttribI2iv, + (attrib_func) VertexAttribI2uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 3 */ + (attrib_func) VertexAttribI3bv, + (attrib_func) VertexAttribI3ubv, + (attrib_func) VertexAttribI3sv, + (attrib_func) VertexAttribI3usv, + (attrib_func) VertexAttribI3iv, + (attrib_func) VertexAttribI3uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 4 */ + (attrib_func) VertexAttribI4bv, + (attrib_func) VertexAttribI4ubv, + (attrib_func) VertexAttribI4sv, + (attrib_func) VertexAttribI4usv, + (attrib_func) VertexAttribI4iv, + (attrib_func) VertexAttribI4uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + } + } +}; + +/**********************************************************************/ + + +GLboolean _ae_create_context( struct gl_context *ctx ) +{ + if (ctx->aelt_context) + return GL_TRUE; + + /* These _gloffset_* values may not be compile-time constants */ + SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; + SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; + SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; + SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; + SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; + SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; + SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; + SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; + + FogCoordFuncs[0] = -1; + FogCoordFuncs[1] = -1; + FogCoordFuncs[2] = -1; + FogCoordFuncs[3] = -1; + FogCoordFuncs[4] = -1; + FogCoordFuncs[5] = -1; + FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; + FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; + + ctx->aelt_context = CALLOC( sizeof(AEcontext) ); + if (!ctx->aelt_context) + return GL_FALSE; + + AE_CONTEXT(ctx)->NewState = ~0; + return GL_TRUE; +} + + +void _ae_destroy_context( struct gl_context *ctx ) +{ + if ( AE_CONTEXT( ctx ) ) { + FREE( ctx->aelt_context ); + ctx->aelt_context = NULL; + } +} + +static void check_vbo( AEcontext *actx, + struct gl_buffer_object *vbo ) +{ + if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { + GLuint i; + for (i = 0; i < actx->nr_vbos; i++) + if (actx->vbo[i] == vbo) + return; + assert(actx->nr_vbos < VERT_ATTRIB_MAX); + actx->vbo[actx->nr_vbos++] = vbo; + } +} + + +/** + * Make a list of per-vertex functions to call for each glArrayElement call. + * These functions access the array data (i.e. glVertex, glColor, glNormal, + * etc). + * Note: this may be called during display list construction. + */ +static void _ae_update_state( struct gl_context *ctx ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + AEarray *aa = actx->arrays; + AEattrib *at = actx->attribs; + GLuint i; + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + + actx->nr_vbos = 0; + + /* conventional vertex arrays */ + if (arrayObj->Index.Enabled) { + aa->array = &arrayObj->Index; + aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->EdgeFlag.Enabled) { + aa->array = &arrayObj->EdgeFlag; + aa->offset = _gloffset_EdgeFlagv; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->Normal.Enabled) { + aa->array = &arrayObj->Normal; + aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->Color.Enabled) { + aa->array = &arrayObj->Color; + aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->SecondaryColor.Enabled) { + aa->array = &arrayObj->SecondaryColor; + aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->FogCoord.Enabled) { + aa->array = &arrayObj->FogCoord; + aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; + if (attribArray->Enabled) { + /* NOTE: we use generic glVertexAttribNV functions here. + * If we ever remove GL_NV_vertex_program this will have to change. + */ + at->array = attribArray; + ASSERT(!at->array->Normalized); + at->func = AttribFuncsNV[at->array->Normalized] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; + at->index = VERT_ATTRIB_TEX0 + i; + check_vbo(actx, at->array->BufferObj); + at++; + } + } + + /* generic vertex attribute arrays */ + for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; + if (attribArray->Enabled) { + at->array = attribArray; + /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV + * function pointer here (for float arrays) since the pointer may + * change from one execution of _ae_ArrayElement() to + * the next. Doing so caused UT to break. + */ + if (ctx->VertexProgram._Enabled + && ctx->VertexProgram.Current->IsNVProgram) { + at->func = AttribFuncsNV[at->array->Normalized] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; + } + else { + GLint intOrNorm; + if (at->array->Integer) + intOrNorm = 2; + else if (at->array->Normalized) + intOrNorm = 1; + else + intOrNorm = 0; + + at->func = AttribFuncsARB[intOrNorm] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; + } + at->index = i; + check_vbo(actx, at->array->BufferObj); + at++; + } + } + + /* finally, vertex position */ + if (arrayObj->VertexAttrib[0].Enabled) { + /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's + * issued as the last (provoking) attribute). + */ + aa->array = &arrayObj->VertexAttrib[0]; + assert(aa->array->Size >= 2); /* XXX fix someday? */ + aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + else if (arrayObj->Vertex.Enabled) { + aa->array = &arrayObj->Vertex; + aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + + check_vbo(actx, ctx->Array.ElementArrayBufferObj); + + ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); + ASSERT(aa - actx->arrays < 32); + at->func = NULL; /* terminate the list */ + aa->offset = -1; /* terminate the list */ + + actx->NewState = 0; +} + +void _ae_map_vbos( struct gl_context *ctx ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + GLuint i; + + if (actx->mapped_vbos) + return; + + if (actx->NewState) + _ae_update_state(ctx); + + for (i = 0; i < actx->nr_vbos; i++) + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, + GL_DYNAMIC_DRAW_ARB, + actx->vbo[i]); + + if (actx->nr_vbos) + actx->mapped_vbos = GL_TRUE; +} + +void _ae_unmap_vbos( struct gl_context *ctx ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + GLuint i; + + if (!actx->mapped_vbos) + return; + + assert (!actx->NewState); + + for (i = 0; i < actx->nr_vbos; i++) + ctx->Driver.UnmapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, + actx->vbo[i]); + + actx->mapped_vbos = GL_FALSE; +} + + +/** + * Called via glArrayElement() and glDrawArrays(). + * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions + * for all enabled vertex arrays (for elt-th element). + * Note: this may be called during display list construction. + */ +void GLAPIENTRY _ae_ArrayElement( GLint elt ) +{ + GET_CURRENT_CONTEXT(ctx); + const AEcontext *actx = AE_CONTEXT(ctx); + const AEarray *aa; + const AEattrib *at; + const struct _glapi_table * const disp = GET_DISPATCH(); + GLboolean do_map; + + if (actx->NewState) { + assert(!actx->mapped_vbos); + _ae_update_state( ctx ); + } + + /* Determine if w need to map/unmap VBOs */ + do_map = actx->nr_vbos && !actx->mapped_vbos; + + if (do_map) + _ae_map_vbos(ctx); + + /* emit generic attribute elements */ + for (at = actx->attribs; at->func; at++) { + const GLubyte *src + = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr) + + elt * at->array->StrideB; + at->func( at->index, src ); + } + + /* emit conventional arrays elements */ + for (aa = actx->arrays; aa->offset != -1 ; aa++) { + const GLubyte *src + = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr) + + elt * aa->array->StrideB; + CALL_by_offset( disp, (array_func), aa->offset, + ((const void *) src) ); + } + + if (do_map) + _ae_unmap_vbos(ctx); +} + + +void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + + + /* Only interested in this subset of mesa state. Need to prune + * this down as both tnl/ and the drivers can raise statechanges + * for arcane reasons in the middle of seemingly atomic operations + * like DrawElements, over which we'd like to keep a known set of + * arrays and vbo's mapped. + * + * Luckily, neither the drivers nor tnl muck with the state that + * concerns us here: + */ + new_state &= _NEW_ARRAY | _NEW_PROGRAM; + if (new_state) { + assert(!actx->mapped_vbos); + actx->NewState |= new_state; + } +} + + +void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_ArrayElement(disp, vfmt->ArrayElement); +} + + +#endif /* FEATURE_arrayelt */ diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h index 41cd48bc6..e17fd0ff6 100644 --- a/mesalib/src/mesa/main/compiler.h +++ b/mesalib/src/mesa/main/compiler.h @@ -1,516 +1,520 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file compiler.h
- * Compiler-related stuff.
- */
-
-
-#ifndef COMPILER_H
-#define COMPILER_H
-
-
-#include <assert.h>
-#include <ctype.h>
-#if defined(__alpha__) && defined(CCPML)
-#include <cpml.h> /* use Compaq's Fast Math Library on Alpha */
-#else
-#include <math.h>
-#endif
-#include <limits.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#if defined(__linux__) && defined(__i386__)
-#include <fpu_control.h>
-#endif
-#include <float.h>
-#include <stdarg.h>
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/**
- * Get standard integer types
- */
-#if defined(_MSC_VER)
- typedef __int8 int8_t;
- typedef unsigned __int8 uint8_t;
- typedef __int16 int16_t;
- typedef unsigned __int16 uint16_t;
- typedef __int32 int32_t;
- typedef unsigned __int32 uint32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
-
-# if defined(_WIN64)
- typedef __int64 intptr_t;
- typedef unsigned __int64 uintptr_t;
-# else
- typedef __int32 intptr_t;
- typedef unsigned __int32 uintptr_t;
-# endif
-
-# define INT64_C(__val) __val##i64
-# define UINT64_C(__val) __val##ui64
-#else
-# include <stdint.h>
-#endif
-
-
-/**
- * Sun compilers define __i386 instead of the gcc-style __i386__
- */
-#ifdef __SUNPRO_C
-# if !defined(__i386__) && defined(__i386)
-# define __i386__
-# elif !defined(__amd64__) && defined(__amd64)
-# define __amd64__
-# elif !defined(__sparc__) && defined(__sparc)
-# define __sparc__
-# endif
-# if !defined(__volatile)
-# define __volatile volatile
-# endif
-#endif
-
-
-/**
- * finite macro.
- */
-#if defined(_MSC_VER)
-# define finite _finite
-#elif defined(__WATCOMC__)
-# define finite _finite
-#endif
-
-
-/**
- * Disable assorted warnings
- */
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-# if !defined(__GNUC__) /* mingw environment */
-# pragma warning( disable : 4068 ) /* unknown pragma */
-# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
-# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
-# pragma warning( disable : 4127 ) /* conditional expression is constant */
-# if defined(MESA_MINWARN)
-# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
-# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
-# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
-# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
-# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
-# endif
-# endif
-#endif
-#if defined(__WATCOMC__)
-# pragma disable_message(201) /* Disable unreachable code warnings */
-#endif
-
-
-
-/**
- * Function inlining
- */
-#if defined(__GNUC__)
-# define INLINE __inline__
-#elif defined(__MSC__)
-# define INLINE __inline
-#elif defined(_MSC_VER)
-# define INLINE __inline
-#elif defined(__ICL)
-# define INLINE __inline
-#elif defined(__INTEL_COMPILER)
-# define INLINE inline
-#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
-# define INLINE __inline
-#elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
-# define INLINE inline
-# define __inline inline
-# define __inline__ inline
-#elif (__STDC_VERSION__ >= 199901L) /* C99 */
-# define INLINE inline
-#else
-# define INLINE
-#endif
-
-
-/**
- * PUBLIC/USED macros
- *
- * If we build the library with gcc's -fvisibility=hidden flag, we'll
- * use the PUBLIC macro to mark functions that are to be exported.
- *
- * We also need to define a USED attribute, so the optimizer doesn't
- * inline a static function that we later use in an alias. - ajax
- */
-#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
-# define PUBLIC __attribute__((visibility("default")))
-# define USED __attribute__((used))
-#else
-# define PUBLIC
-# define USED
-#endif
-
-
-/**
- * Some compilers don't like some of Mesa's const usage. In those places use
- * CONST instead of const. Pass -DNO_CONST to compilers where this matters.
- */
-#ifdef NO_CONST
-# define CONST
-#else
-# define CONST const
-#endif
-
-
-/**
- * __builtin_expect macros
- */
-#if !defined(__GNUC__)
-# define __builtin_expect(x, y) x
-#endif
-
-#ifdef __GNUC__
-#define likely(x) __builtin_expect(!!(x), 1)
-#define unlikely(x) __builtin_expect(!!(x), 0)
-#else
-#define likely(x) !!(x)
-#define unlikely(x) !!(x)
-#endif
-
-/**
- * The __FUNCTION__ gcc variable is generally only used for debugging.
- * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
- * Don't define it if using a newer Windows compiler.
- */
-#ifndef __FUNCTION__
-# if defined(__VMS)
-# define __FUNCTION__ "VMS$NL:"
-# elif !defined(__GNUC__) && !defined(__xlC__) && \
- (!defined(_MSC_VER) || _MSC_VER < 1300)
-# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \
- (defined(__SUNPRO_C) && defined(__C99FEATURES__))
-# define __FUNCTION__ __func__
-# else
-# define __FUNCTION__ "<unknown>"
-# endif
-# endif
-#endif
-#ifndef __func__
-# if (__STDC_VERSION__ >= 199901L) || \
- (defined(__SUNPRO_C) && defined(__C99FEATURES__))
- /* __func__ is part of C99 */
-# elif defined(_MSC_VER)
-# if _MSC_VER >= 1300
-# define __func__ __FUNCTION__
-# else
-# define __func__ "<unknown>"
-# endif
-# endif
-#endif
-
-
-/**
- * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32.
- * Do not use these unless absolutely necessary!
- * Try to use a runtime test instead.
- * For now, only used by some DRI hardware drivers for color/texel packing.
- */
-#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
-#if defined(__linux__)
-#include <byteswap.h>
-#define CPU_TO_LE32( x ) bswap_32( x )
-#elif defined(__APPLE__)
-#include <CoreFoundation/CFByteOrder.h>
-#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x )
-#elif (defined(_AIX) || defined(__blrts))
-static INLINE GLuint CPU_TO_LE32(GLuint x)
-{
- return (((x & 0x000000ff) << 24) |
- ((x & 0x0000ff00) << 8) |
- ((x & 0x00ff0000) >> 8) |
- ((x & 0xff000000) >> 24));
-}
-#else /*__linux__ */
-#include <sys/endian.h>
-#define CPU_TO_LE32( x ) bswap32( x )
-#endif /*__linux__*/
-#define MESA_BIG_ENDIAN 1
-#else
-#define CPU_TO_LE32( x ) ( x )
-#define MESA_LITTLE_ENDIAN 1
-#endif
-#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
-
-
-
-#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
-#define CAPI _cdecl
-#endif
-
-
-/**
- * Create a macro so that asm functions can be linked into compilers other
- * than GNU C
- */
-#ifndef _ASMAPI
-#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/
-#define _ASMAPI __cdecl
-#else
-#define _ASMAPI
-#endif
-#ifdef PTR_DECL_IN_FRONT
-#define _ASMAPIP * _ASMAPI
-#else
-#define _ASMAPIP _ASMAPI *
-#endif
-#endif
-
-#ifdef USE_X86_ASM
-#define _NORMAPI _ASMAPI
-#define _NORMAPIP _ASMAPIP
-#else
-#define _NORMAPI
-#define _NORMAPIP *
-#endif
-
-
-/* This is a macro on IRIX */
-#ifdef _P
-#undef _P
-#endif
-
-
-/* Turn off macro checking systems used by other libraries */
-#ifdef CHECK
-#undef CHECK
-#endif
-
-
-/**
- * ASSERT macro
- */
-#if !defined(_WIN32_WCE)
-#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
-# define ASSERT(X) _CHECK(X)
-#elif defined(DEBUG)
-# define ASSERT(X) assert(X)
-#else
-# define ASSERT(X)
-#endif
-#endif
-
-#if (__GNUC__ >= 3)
-#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a)))
-#else
-#define PRINTFLIKE(f, a)
-#endif
-
-#ifndef NULL
-#define NULL 0
-#endif
-
-
-/**
- * LONGSTRING macro
- * gcc -pedantic warns about long string literals, LONGSTRING silences that.
- */
-#if !defined(__GNUC__)
-# define LONGSTRING
-#else
-# define LONGSTRING __extension__
-#endif
-
-
-#ifndef M_PI
-#define M_PI (3.1415926536)
-#endif
-
-#ifndef M_E
-#define M_E (2.7182818284590452354)
-#endif
-
-#ifndef M_LOG2E
-#define M_LOG2E (1.4426950408889634074)
-#endif
-
-#ifndef ONE_DIV_LN2
-#define ONE_DIV_LN2 (1.442695040888963456)
-#endif
-
-#ifndef ONE_DIV_SQRT_LN2
-#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
-#endif
-
-#ifndef FLT_MAX_EXP
-#define FLT_MAX_EXP 128
-#endif
-
-
-/**
- * USE_IEEE: Determine if we're using IEEE floating point
- */
-#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
- defined(__s390x__) || defined(__powerpc__) || \
- defined(__x86_64__) || \
- defined(ia64) || defined(__ia64__) || \
- defined(__hppa__) || defined(hpux) || \
- defined(__mips) || defined(_MIPS_ARCH) || \
- defined(__arm__) || \
- defined(__sh__) || defined(__m32r__) || \
- (defined(__sun) && defined(_IEEE_754)) || \
- (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
-#define USE_IEEE
-#define IEEE_ONE 0x3f800000
-#endif
-
-
-/**
- * START/END_FAST_MATH macros:
- *
- * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
- * original mode to a temporary).
- * END_FAST_MATH: Restore x86 FPU to original mode.
- */
-#if defined(__GNUC__) && defined(__i386__)
-/*
- * Set the x86 FPU control word to guarentee only 32 bits of precision
- * are stored in registers. Allowing the FPU to store more introduces
- * differences between situations where numbers are pulled out of memory
- * vs. situations where the compiler is able to optimize register usage.
- *
- * In the worst case, we force the compiler to use a memory access to
- * truncate the float, by specifying the 'volatile' keyword.
- */
-/* Hardware default: All exceptions masked, extended double precision,
- * round to nearest (IEEE compliant):
- */
-#define DEFAULT_X86_FPU 0x037f
-/* All exceptions masked, single precision, round to nearest:
- */
-#define FAST_X86_FPU 0x003f
-/* The fldcw instruction will cause any pending FP exceptions to be
- * raised prior to entering the block, and we clear any pending
- * exceptions before exiting the block. Hence, asm code has free
- * reign over the FPU while in the fast math block.
- */
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = DEFAULT_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = FAST_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#endif
-/* Restore original FPU mode, and clear any exceptions that may have
- * occurred in the FAST_MATH block.
- */
-#define END_FAST_MATH(x) \
-do { \
- __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
-} while (0)
-
-#elif defined(__WATCOMC__) && defined(__386__)
-#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
-#define FAST_X86_FPU 0x003f /* See GCC comments above */
-void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
-#pragma aux _watcom_start_fast_math = \
- "fnstcw word ptr [eax]" \
- "fldcw word ptr [ecx]" \
- parm [eax] [ecx] \
- modify exact [];
-void _watcom_end_fast_math(unsigned short *x);
-#pragma aux _watcom_end_fast_math = \
- "fnclex" \
- "fldcw word ptr [eax]" \
- parm [eax] \
- modify exact [];
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = DEFAULT_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = FAST_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#endif
-#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
-
-#elif defined(_MSC_VER) && defined(_M_IX86)
-#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
-#define FAST_X86_FPU 0x003f /* See GCC comments above */
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) do {\
- static GLuint mask = DEFAULT_X86_FPU;\
- __asm fnstcw word ptr [x]\
- __asm fldcw word ptr [mask]\
-} while(0)
-#else
-#define START_FAST_MATH(x) do {\
- static GLuint mask = FAST_X86_FPU;\
- __asm fnstcw word ptr [x]\
- __asm fldcw word ptr [mask]\
-} while(0)
-#endif
-#define END_FAST_MATH(x) do {\
- __asm fnclex\
- __asm fldcw word ptr [x]\
-} while(0)
-
-#else
-#define START_FAST_MATH(x) x = 0
-#define END_FAST_MATH(x) (void)(x)
-#endif
-
-
-#ifndef Elements
-#define Elements(x) (sizeof(x)/sizeof(*(x)))
-#endif
-
-
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* COMPILER_H */
+/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file compiler.h + * Compiler-related stuff. + */ + + +#ifndef COMPILER_H +#define COMPILER_H + + +#include <assert.h> +#include <ctype.h> +#if defined(__alpha__) && defined(CCPML) +#include <cpml.h> /* use Compaq's Fast Math Library on Alpha */ +#else +#include <math.h> +#endif +#include <limits.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#if defined(__linux__) && defined(__i386__) +#include <fpu_control.h> +#endif +#include <float.h> +#include <stdarg.h> + + +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * Get standard integer types + */ +#if defined(_MSC_VER) + typedef __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef __int64 int64_t; + typedef unsigned __int64 uint64_t; + +# if defined(_WIN64) + typedef __int64 intptr_t; + typedef unsigned __int64 uintptr_t; +# else + typedef __int32 intptr_t; + typedef unsigned __int32 uintptr_t; +# endif + +# define INT64_C(__val) __val##i64 +# define UINT64_C(__val) __val##ui64 +#else +# include <stdint.h> +#endif + + +/** + * Sun compilers define __i386 instead of the gcc-style __i386__ + */ +#ifdef __SUNPRO_C +# if !defined(__i386__) && defined(__i386) +# define __i386__ +# elif !defined(__amd64__) && defined(__amd64) +# define __amd64__ +# elif !defined(__sparc__) && defined(__sparc) +# define __sparc__ +# endif +# if !defined(__volatile) +# define __volatile volatile +# endif +#endif + + +/** + * finite macro. + */ +#if defined(_MSC_VER) +# define finite _finite +#elif defined(__WATCOMC__) +# define finite _finite +#endif + + +/** + * Disable assorted warnings + */ +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) +# if !defined(__GNUC__) /* mingw environment */ +# pragma warning( disable : 4068 ) /* unknown pragma */ +# pragma warning( disable : 4710 ) /* function 'foo' not inlined */ +# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */ +# pragma warning( disable : 4127 ) /* conditional expression is constant */ +# if defined(MESA_MINWARN) +# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ +# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ +# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ +# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ +# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ +# endif +# endif +#endif +#if defined(__WATCOMC__) +# pragma disable_message(201) /* Disable unreachable code warnings */ +#endif + + + +/** + * Function inlining + */ +#if defined(__GNUC__) +# define INLINE __inline__ +#elif defined(__MSC__) +# define INLINE __inline +#elif defined(_MSC_VER) +# define INLINE __inline +#elif defined(__ICL) +# define INLINE __inline +#elif defined(__INTEL_COMPILER) +# define INLINE inline +#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100) +# define INLINE __inline +#elif defined(__SUNPRO_C) && defined(__C99FEATURES__) +# define INLINE inline +# define __inline inline +# define __inline__ inline +#elif (__STDC_VERSION__ >= 199901L) /* C99 */ +# define INLINE inline +#else +# define INLINE +#endif + + +/** + * PUBLIC/USED macros + * + * If we build the library with gcc's -fvisibility=hidden flag, we'll + * use the PUBLIC macro to mark functions that are to be exported. + * + * We also need to define a USED attribute, so the optimizer doesn't + * inline a static function that we later use in an alias. - ajax + */ +#ifndef PUBLIC +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PUBLIC __attribute__((visibility("default"))) +# define USED __attribute__((used)) +# else +# define PUBLIC +# define USED +# endif +#endif + + +/** + * Some compilers don't like some of Mesa's const usage. In those places use + * CONST instead of const. Pass -DNO_CONST to compilers where this matters. + */ +#ifdef NO_CONST +# define CONST +#else +# define CONST const +#endif + + +/** + * __builtin_expect macros + */ +#if !defined(__GNUC__) +# define __builtin_expect(x, y) (x) +#endif + +#ifndef likely +# ifdef __GNUC__ +# define likely(x) __builtin_expect(!!(x), 1) +# define unlikely(x) __builtin_expect(!!(x), 0) +# else +# define likely(x) (x) +# define unlikely(x) (x) +# endif +#endif + +/** + * The __FUNCTION__ gcc variable is generally only used for debugging. + * If we're not using gcc, define __FUNCTION__ as a cpp symbol here. + * Don't define it if using a newer Windows compiler. + */ +#ifndef __FUNCTION__ +# if defined(__VMS) +# define __FUNCTION__ "VMS$NL:" +# elif !defined(__GNUC__) && !defined(__xlC__) && \ + (!defined(_MSC_VER) || _MSC_VER < 1300) +# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \ + (defined(__SUNPRO_C) && defined(__C99FEATURES__)) +# define __FUNCTION__ __func__ +# else +# define __FUNCTION__ "<unknown>" +# endif +# endif +#endif +#ifndef __func__ +# if (__STDC_VERSION__ >= 199901L) || \ + (defined(__SUNPRO_C) && defined(__C99FEATURES__)) + /* __func__ is part of C99 */ +# elif defined(_MSC_VER) +# if _MSC_VER >= 1300 +# define __func__ __FUNCTION__ +# else +# define __func__ "<unknown>" +# endif +# endif +#endif + + +/** + * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32. + * Do not use these unless absolutely necessary! + * Try to use a runtime test instead. + * For now, only used by some DRI hardware drivers for color/texel packing. + */ +#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN +#if defined(__linux__) +#include <byteswap.h> +#define CPU_TO_LE32( x ) bswap_32( x ) +#elif defined(__APPLE__) +#include <CoreFoundation/CFByteOrder.h> +#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x ) +#elif (defined(_AIX) || defined(__blrts)) +static INLINE GLuint CPU_TO_LE32(GLuint x) +{ + return (((x & 0x000000ff) << 24) | + ((x & 0x0000ff00) << 8) | + ((x & 0x00ff0000) >> 8) | + ((x & 0xff000000) >> 24)); +} +#else /*__linux__ */ +#include <sys/endian.h> +#define CPU_TO_LE32( x ) bswap32( x ) +#endif /*__linux__*/ +#define MESA_BIG_ENDIAN 1 +#else +#define CPU_TO_LE32( x ) ( x ) +#define MESA_LITTLE_ENDIAN 1 +#endif +#define LE32_TO_CPU( x ) CPU_TO_LE32( x ) + + + +#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP) +#define CAPI _cdecl +#endif + + +/** + * Create a macro so that asm functions can be linked into compilers other + * than GNU C + */ +#ifndef _ASMAPI +#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/ +#define _ASMAPI __cdecl +#else +#define _ASMAPI +#endif +#ifdef PTR_DECL_IN_FRONT +#define _ASMAPIP * _ASMAPI +#else +#define _ASMAPIP _ASMAPI * +#endif +#endif + +#ifdef USE_X86_ASM +#define _NORMAPI _ASMAPI +#define _NORMAPIP _ASMAPIP +#else +#define _NORMAPI +#define _NORMAPIP * +#endif + + +/* This is a macro on IRIX */ +#ifdef _P +#undef _P +#endif + + +/* Turn off macro checking systems used by other libraries */ +#ifdef CHECK +#undef CHECK +#endif + + +/** + * ASSERT macro + */ +#if !defined(_WIN32_WCE) +#if defined(BUILD_FOR_SNAP) && defined(CHECKED) +# define ASSERT(X) _CHECK(X) +#elif defined(DEBUG) +# define ASSERT(X) assert(X) +#else +# define ASSERT(X) +#endif +#endif + +#if (__GNUC__ >= 3) +#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a))) +#else +#define PRINTFLIKE(f, a) +#endif + +#ifndef NULL +#define NULL 0 +#endif + + +/** + * LONGSTRING macro + * gcc -pedantic warns about long string literals, LONGSTRING silences that. + */ +#if !defined(__GNUC__) +# define LONGSTRING +#else +# define LONGSTRING __extension__ +#endif + + +#ifndef M_PI +#define M_PI (3.1415926536) +#endif + +#ifndef M_E +#define M_E (2.7182818284590452354) +#endif + +#ifndef M_LOG2E +#define M_LOG2E (1.4426950408889634074) +#endif + +#ifndef ONE_DIV_LN2 +#define ONE_DIV_LN2 (1.442695040888963456) +#endif + +#ifndef ONE_DIV_SQRT_LN2 +#define ONE_DIV_SQRT_LN2 (1.201122408786449815) +#endif + +#ifndef FLT_MAX_EXP +#define FLT_MAX_EXP 128 +#endif + + +/** + * USE_IEEE: Determine if we're using IEEE floating point + */ +#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ + defined(__s390x__) || defined(__powerpc__) || \ + defined(__x86_64__) || \ + defined(ia64) || defined(__ia64__) || \ + defined(__hppa__) || defined(hpux) || \ + defined(__mips) || defined(_MIPS_ARCH) || \ + defined(__arm__) || \ + defined(__sh__) || defined(__m32r__) || \ + (defined(__sun) && defined(_IEEE_754)) || \ + (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS))) +#define USE_IEEE +#define IEEE_ONE 0x3f800000 +#endif + + +/** + * START/END_FAST_MATH macros: + * + * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save + * original mode to a temporary). + * END_FAST_MATH: Restore x86 FPU to original mode. + */ +#if defined(__GNUC__) && defined(__i386__) +/* + * Set the x86 FPU control word to guarentee only 32 bits of precision + * are stored in registers. Allowing the FPU to store more introduces + * differences between situations where numbers are pulled out of memory + * vs. situations where the compiler is able to optimize register usage. + * + * In the worst case, we force the compiler to use a memory access to + * truncate the float, by specifying the 'volatile' keyword. + */ +/* Hardware default: All exceptions masked, extended double precision, + * round to nearest (IEEE compliant): + */ +#define DEFAULT_X86_FPU 0x037f +/* All exceptions masked, single precision, round to nearest: + */ +#define FAST_X86_FPU 0x003f +/* The fldcw instruction will cause any pending FP exceptions to be + * raised prior to entering the block, and we clear any pending + * exceptions before exiting the block. Hence, asm code has free + * reign over the FPU while in the fast math block. + */ +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) \ +do { \ + static GLuint mask = DEFAULT_X86_FPU; \ + __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ + __asm__ ( "fldcw %0" : : "m" (mask) ); \ +} while (0) +#else +#define START_FAST_MATH(x) \ +do { \ + static GLuint mask = FAST_X86_FPU; \ + __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ + __asm__ ( "fldcw %0" : : "m" (mask) ); \ +} while (0) +#endif +/* Restore original FPU mode, and clear any exceptions that may have + * occurred in the FAST_MATH block. + */ +#define END_FAST_MATH(x) \ +do { \ + __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \ +} while (0) + +#elif defined(__WATCOMC__) && defined(__386__) +#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ +#define FAST_X86_FPU 0x003f /* See GCC comments above */ +void _watcom_start_fast_math(unsigned short *x,unsigned short *mask); +#pragma aux _watcom_start_fast_math = \ + "fnstcw word ptr [eax]" \ + "fldcw word ptr [ecx]" \ + parm [eax] [ecx] \ + modify exact []; +void _watcom_end_fast_math(unsigned short *x); +#pragma aux _watcom_end_fast_math = \ + "fnclex" \ + "fldcw word ptr [eax]" \ + parm [eax] \ + modify exact []; +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) \ +do { \ + static GLushort mask = DEFAULT_X86_FPU; \ + _watcom_start_fast_math(&x,&mask); \ +} while (0) +#else +#define START_FAST_MATH(x) \ +do { \ + static GLushort mask = FAST_X86_FPU; \ + _watcom_start_fast_math(&x,&mask); \ +} while (0) +#endif +#define END_FAST_MATH(x) _watcom_end_fast_math(&x) + +#elif defined(_MSC_VER) && defined(_M_IX86) +#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ +#define FAST_X86_FPU 0x003f /* See GCC comments above */ +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) do {\ + static GLuint mask = DEFAULT_X86_FPU;\ + __asm fnstcw word ptr [x]\ + __asm fldcw word ptr [mask]\ +} while(0) +#else +#define START_FAST_MATH(x) do {\ + static GLuint mask = FAST_X86_FPU;\ + __asm fnstcw word ptr [x]\ + __asm fldcw word ptr [mask]\ +} while(0) +#endif +#define END_FAST_MATH(x) do {\ + __asm fnclex\ + __asm fldcw word ptr [x]\ +} while(0) + +#else +#define START_FAST_MATH(x) x = 0 +#define END_FAST_MATH(x) (void)(x) +#endif + + +#ifndef Elements +#define Elements(x) (sizeof(x)/sizeof(*(x))) +#endif + + + +#ifdef __cplusplus +} +#endif + + +#endif /* COMPILER_H */ diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 3c8474591..3de6832d3 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -1,10355 +1,10355 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.7
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file dlist.c
- * Display lists management functions.
- */
-
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "api_exec.h"
-#include "api_loopback.h"
-#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
-#endif
-#include "config.h"
-#include "mfeatures.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "arrayobj.h"
-#include "context.h"
-#include "dlist.h"
-#include "enums.h"
-#include "eval.h"
-#include "framebuffer.h"
-#include "glapi/glapi.h"
-#include "hash.h"
-#include "image.h"
-#include "light.h"
-#include "macros.h"
-#include "pack.h"
-#include "pbo.h"
-#include "queryobj.h"
-#include "teximage.h"
-#include "mtypes.h"
-#include "varray.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#endif
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#endif
-
-#include "math/m_matrix.h"
-
-#include "main/dispatch.h"
-
-
-
-/**
- * Other parts of Mesa (such as the VBO module) can plug into the display
- * list system. This structure describes new display list instructions.
- */
-struct gl_list_instruction
-{
- GLuint Size;
- void (*Execute)( struct gl_context *ctx, void *data );
- void (*Destroy)( struct gl_context *ctx, void *data );
- void (*Print)( struct gl_context *ctx, void *data );
-};
-
-
-#define MAX_DLIST_EXT_OPCODES 16
-
-/**
- * Used by device drivers to hook new commands into display lists.
- */
-struct gl_list_extensions
-{
- struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
- GLuint NumOpcodes;
-};
-
-
-
-/**
- * Flush vertices.
- *
- * \param ctx GL context.
- *
- * Checks if dd_function_table::SaveNeedFlush is marked to flush
- * stored (save) vertices, and calls
- * dd_function_table::SaveFlushVertices if so.
- */
-#define SAVE_FLUSH_VERTICES(ctx) \
-do { \
- if (ctx->Driver.SaveNeedFlush) \
- ctx->Driver.SaveFlushVertices(ctx); \
-} while (0)
-
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
-do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return retval; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
-do { \
- if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
- ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
- return; \
- } \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices.
- *
- * \param ctx GL context.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
-do { \
- ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
- SAVE_FLUSH_VERTICES(ctx); \
-} while (0)
-
-/**
- * Macro to assert that the API call was made outside the
- * glBegin()/glEnd() pair and flush the vertices, with return value.
- *
- * \param ctx GL context.
- * \param retval value to return value in case the assertion fails.
- */
-#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
-do { \
- ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
- SAVE_FLUSH_VERTICES(ctx); \
-} while (0)
-
-
-
-/**
- * Display list opcodes.
- *
- * The fact that these identifiers are assigned consecutive
- * integer values starting at 0 is very important, see InstSize array usage)
- */
-typedef enum
-{
- OPCODE_INVALID = -1, /* Force signed enum */
- OPCODE_ACCUM,
- OPCODE_ALPHA_FUNC,
- OPCODE_BIND_TEXTURE,
- OPCODE_BITMAP,
- OPCODE_BLEND_COLOR,
- OPCODE_BLEND_EQUATION,
- OPCODE_BLEND_EQUATION_SEPARATE,
- OPCODE_BLEND_FUNC_SEPARATE,
-
- OPCODE_BLEND_EQUATION_I,
- OPCODE_BLEND_EQUATION_SEPARATE_I,
- OPCODE_BLEND_FUNC_I,
- OPCODE_BLEND_FUNC_SEPARATE_I,
-
- OPCODE_CALL_LIST,
- OPCODE_CALL_LIST_OFFSET,
- OPCODE_CLEAR,
- OPCODE_CLEAR_ACCUM,
- OPCODE_CLEAR_COLOR,
- OPCODE_CLEAR_DEPTH,
- OPCODE_CLEAR_INDEX,
- OPCODE_CLEAR_STENCIL,
- OPCODE_CLEAR_BUFFER_IV,
- OPCODE_CLEAR_BUFFER_UIV,
- OPCODE_CLEAR_BUFFER_FV,
- OPCODE_CLEAR_BUFFER_FI,
- OPCODE_CLIP_PLANE,
- OPCODE_COLOR_MASK,
- OPCODE_COLOR_MASK_INDEXED,
- OPCODE_COLOR_MATERIAL,
- OPCODE_COLOR_TABLE,
- OPCODE_COLOR_TABLE_PARAMETER_FV,
- OPCODE_COLOR_TABLE_PARAMETER_IV,
- OPCODE_COLOR_SUB_TABLE,
- OPCODE_CONVOLUTION_FILTER_1D,
- OPCODE_CONVOLUTION_FILTER_2D,
- OPCODE_CONVOLUTION_PARAMETER_I,
- OPCODE_CONVOLUTION_PARAMETER_IV,
- OPCODE_CONVOLUTION_PARAMETER_F,
- OPCODE_CONVOLUTION_PARAMETER_FV,
- OPCODE_COPY_COLOR_SUB_TABLE,
- OPCODE_COPY_COLOR_TABLE,
- OPCODE_COPY_PIXELS,
- OPCODE_COPY_TEX_IMAGE1D,
- OPCODE_COPY_TEX_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE1D,
- OPCODE_COPY_TEX_SUB_IMAGE2D,
- OPCODE_COPY_TEX_SUB_IMAGE3D,
- OPCODE_CULL_FACE,
- OPCODE_DEPTH_FUNC,
- OPCODE_DEPTH_MASK,
- OPCODE_DEPTH_RANGE,
- OPCODE_DISABLE,
- OPCODE_DISABLE_INDEXED,
- OPCODE_DRAW_BUFFER,
- OPCODE_DRAW_PIXELS,
- OPCODE_ENABLE,
- OPCODE_ENABLE_INDEXED,
- OPCODE_EVALMESH1,
- OPCODE_EVALMESH2,
- OPCODE_FOG,
- OPCODE_FRONT_FACE,
- OPCODE_FRUSTUM,
- OPCODE_HINT,
- OPCODE_HISTOGRAM,
- OPCODE_INDEX_MASK,
- OPCODE_INIT_NAMES,
- OPCODE_LIGHT,
- OPCODE_LIGHT_MODEL,
- OPCODE_LINE_STIPPLE,
- OPCODE_LINE_WIDTH,
- OPCODE_LIST_BASE,
- OPCODE_LOAD_IDENTITY,
- OPCODE_LOAD_MATRIX,
- OPCODE_LOAD_NAME,
- OPCODE_LOGIC_OP,
- OPCODE_MAP1,
- OPCODE_MAP2,
- OPCODE_MAPGRID1,
- OPCODE_MAPGRID2,
- OPCODE_MATRIX_MODE,
- OPCODE_MIN_MAX,
- OPCODE_MULT_MATRIX,
- OPCODE_ORTHO,
- OPCODE_PASSTHROUGH,
- OPCODE_PIXEL_MAP,
- OPCODE_PIXEL_TRANSFER,
- OPCODE_PIXEL_ZOOM,
- OPCODE_POINT_SIZE,
- OPCODE_POINT_PARAMETERS,
- OPCODE_POLYGON_MODE,
- OPCODE_POLYGON_STIPPLE,
- OPCODE_POLYGON_OFFSET,
- OPCODE_POP_ATTRIB,
- OPCODE_POP_MATRIX,
- OPCODE_POP_NAME,
- OPCODE_PRIORITIZE_TEXTURE,
- OPCODE_PUSH_ATTRIB,
- OPCODE_PUSH_MATRIX,
- OPCODE_PUSH_NAME,
- OPCODE_RASTER_POS,
- OPCODE_READ_BUFFER,
- OPCODE_RESET_HISTOGRAM,
- OPCODE_RESET_MIN_MAX,
- OPCODE_ROTATE,
- OPCODE_SCALE,
- OPCODE_SCISSOR,
- OPCODE_SELECT_TEXTURE_SGIS,
- OPCODE_SELECT_TEXTURE_COORD_SET,
- OPCODE_SHADE_MODEL,
- OPCODE_STENCIL_FUNC,
- OPCODE_STENCIL_MASK,
- OPCODE_STENCIL_OP,
- OPCODE_TEXENV,
- OPCODE_TEXGEN,
- OPCODE_TEXPARAMETER,
- OPCODE_TEX_IMAGE1D,
- OPCODE_TEX_IMAGE2D,
- OPCODE_TEX_IMAGE3D,
- OPCODE_TEX_SUB_IMAGE1D,
- OPCODE_TEX_SUB_IMAGE2D,
- OPCODE_TEX_SUB_IMAGE3D,
- OPCODE_TRANSLATE,
- OPCODE_VIEWPORT,
- OPCODE_WINDOW_POS,
- /* GL_ARB_multitexture */
- OPCODE_ACTIVE_TEXTURE,
- /* GL_ARB_texture_compression */
- OPCODE_COMPRESSED_TEX_IMAGE_1D,
- OPCODE_COMPRESSED_TEX_IMAGE_2D,
- OPCODE_COMPRESSED_TEX_IMAGE_3D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
- OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
- /* GL_ARB_multisample */
- OPCODE_SAMPLE_COVERAGE,
- /* GL_ARB_window_pos */
- OPCODE_WINDOW_POS_ARB,
- /* GL_NV_vertex_program */
- OPCODE_BIND_PROGRAM_NV,
- OPCODE_EXECUTE_PROGRAM_NV,
- OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
- OPCODE_LOAD_PROGRAM_NV,
- OPCODE_TRACK_MATRIX_NV,
- /* GL_NV_fragment_program */
- OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
- OPCODE_PROGRAM_NAMED_PARAMETER_NV,
- /* GL_EXT_stencil_two_side */
- OPCODE_ACTIVE_STENCIL_FACE_EXT,
- /* GL_EXT_depth_bounds_test */
- OPCODE_DEPTH_BOUNDS_EXT,
- /* GL_ARB_vertex/fragment_program */
- OPCODE_PROGRAM_STRING_ARB,
- OPCODE_PROGRAM_ENV_PARAMETER_ARB,
- /* GL_ARB_occlusion_query */
- OPCODE_BEGIN_QUERY_ARB,
- OPCODE_END_QUERY_ARB,
- /* GL_ARB_draw_buffers */
- OPCODE_DRAW_BUFFERS_ARB,
- /* GL_ATI_fragment_shader */
- OPCODE_TEX_BUMP_PARAMETER_ATI,
- /* GL_ATI_fragment_shader */
- OPCODE_BIND_FRAGMENT_SHADER_ATI,
- OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
- /* OpenGL 2.0 */
- OPCODE_STENCIL_FUNC_SEPARATE,
- OPCODE_STENCIL_OP_SEPARATE,
- OPCODE_STENCIL_MASK_SEPARATE,
-
- /* GL_ARB_shader_objects */
- OPCODE_USE_PROGRAM,
- OPCODE_UNIFORM_1F,
- OPCODE_UNIFORM_2F,
- OPCODE_UNIFORM_3F,
- OPCODE_UNIFORM_4F,
- OPCODE_UNIFORM_1FV,
- OPCODE_UNIFORM_2FV,
- OPCODE_UNIFORM_3FV,
- OPCODE_UNIFORM_4FV,
- OPCODE_UNIFORM_1I,
- OPCODE_UNIFORM_2I,
- OPCODE_UNIFORM_3I,
- OPCODE_UNIFORM_4I,
- OPCODE_UNIFORM_1IV,
- OPCODE_UNIFORM_2IV,
- OPCODE_UNIFORM_3IV,
- OPCODE_UNIFORM_4IV,
- OPCODE_UNIFORM_MATRIX22,
- OPCODE_UNIFORM_MATRIX33,
- OPCODE_UNIFORM_MATRIX44,
- OPCODE_UNIFORM_MATRIX23,
- OPCODE_UNIFORM_MATRIX32,
- OPCODE_UNIFORM_MATRIX24,
- OPCODE_UNIFORM_MATRIX42,
- OPCODE_UNIFORM_MATRIX34,
- OPCODE_UNIFORM_MATRIX43,
-
- /* OpenGL 3.0 */
- OPCODE_UNIFORM_1UI,
- OPCODE_UNIFORM_2UI,
- OPCODE_UNIFORM_3UI,
- OPCODE_UNIFORM_4UI,
- OPCODE_UNIFORM_1UIV,
- OPCODE_UNIFORM_2UIV,
- OPCODE_UNIFORM_3UIV,
- OPCODE_UNIFORM_4UIV,
-
- /* GL_EXT_framebuffer_blit */
- OPCODE_BLIT_FRAMEBUFFER,
-
- /* Vertex attributes -- fallback for when optimized display
- * list build isn't active.
- */
- OPCODE_ATTR_1F_NV,
- OPCODE_ATTR_2F_NV,
- OPCODE_ATTR_3F_NV,
- OPCODE_ATTR_4F_NV,
- OPCODE_ATTR_1F_ARB,
- OPCODE_ATTR_2F_ARB,
- OPCODE_ATTR_3F_ARB,
- OPCODE_ATTR_4F_ARB,
- OPCODE_MATERIAL,
- OPCODE_BEGIN,
- OPCODE_END,
- OPCODE_RECTF,
- OPCODE_EVAL_C1,
- OPCODE_EVAL_C2,
- OPCODE_EVAL_P1,
- OPCODE_EVAL_P2,
-
- /* GL_EXT_provoking_vertex */
- OPCODE_PROVOKING_VERTEX,
-
- /* GL_EXT_transform_feedback */
- OPCODE_BEGIN_TRANSFORM_FEEDBACK,
- OPCODE_END_TRANSFORM_FEEDBACK,
-
- /* GL_EXT_texture_integer */
- OPCODE_CLEARCOLOR_I,
- OPCODE_CLEARCOLOR_UI,
- OPCODE_TEXPARAMETER_I,
- OPCODE_TEXPARAMETER_UI,
-
- /* GL_EXT_separate_shader_objects */
- OPCODE_ACTIVE_PROGRAM_EXT,
- OPCODE_USE_SHADER_PROGRAM_EXT,
-
- /* GL_ARB_instanced_arrays */
- OPCODE_VERTEX_ATTRIB_DIVISOR,
-
- /* GL_NV_texture_barrier */
- OPCODE_TEXTURE_BARRIER_NV,
-
- /* The following three are meta instructions */
- OPCODE_ERROR, /* raise compiled-in error */
- OPCODE_CONTINUE,
- OPCODE_END_OF_LIST,
- OPCODE_EXT_0
-} OpCode;
-
-
-
-/**
- * Display list node.
- *
- * Display list instructions are stored as sequences of "nodes". Nodes
- * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
- * are linked together with a pointer.
- *
- * Each instruction in the display list is stored as a sequence of
- * contiguous nodes in memory.
- * Each node is the union of a variety of data types.
- */
-union gl_dlist_node
-{
- OpCode opcode;
- GLboolean b;
- GLbitfield bf;
- GLubyte ub;
- GLshort s;
- GLushort us;
- GLint i;
- GLuint ui;
- GLenum e;
- GLfloat f;
- GLvoid *data;
- void *next; /* If prev node's opcode==OPCODE_CONTINUE */
-};
-
-
-typedef union gl_dlist_node Node;
-
-
-/**
- * How many nodes to allocate at a time.
- *
- * \note Reduced now that we hold vertices etc. elsewhere.
- */
-#define BLOCK_SIZE 256
-
-
-
-/**
- * Number of nodes of storage needed for each instruction.
- * Sizes for dynamically allocated opcodes are stored in the context struct.
- */
-static GLuint InstSize[OPCODE_END_OF_LIST + 1];
-
-
-#if FEATURE_dlist
-
-
-void mesa_print_display_list(GLuint list);
-
-
-/**********************************************************************/
-/***** Private *****/
-/**********************************************************************/
-
-
-/**
- * Make an empty display list. This is used by glGenLists() to
- * reserve display list IDs.
- */
-static struct gl_display_list *
-make_list(GLuint name, GLuint count)
-{
- struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
- dlist->Name = name;
- dlist->Head = (Node *) malloc(sizeof(Node) * count);
- dlist->Head[0].opcode = OPCODE_END_OF_LIST;
- return dlist;
-}
-
-
-/**
- * Lookup function to just encapsulate casting.
- */
-static INLINE struct gl_display_list *
-lookup_list(struct gl_context *ctx, GLuint list)
-{
- return (struct gl_display_list *)
- _mesa_HashLookup(ctx->Shared->DisplayList, list);
-}
-
-
-/** Is the given opcode an extension code? */
-static INLINE GLboolean
-is_ext_opcode(OpCode opcode)
-{
- return (opcode >= OPCODE_EXT_0);
-}
-
-
-/** Destroy an extended opcode instruction */
-static GLint
-ext_opcode_destroy(struct gl_context *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/** Execute an extended opcode instruction */
-static GLint
-ext_opcode_execute(struct gl_context *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/** Print an extended opcode instruction */
-static GLint
-ext_opcode_print(struct gl_context *ctx, Node *node)
-{
- const GLint i = node[0].opcode - OPCODE_EXT_0;
- GLint step;
- ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
- step = ctx->ListExt->Opcode[i].Size;
- return step;
-}
-
-
-/**
- * Delete the named display list, but don't remove from hash table.
- * \param dlist - display list pointer
- */
-void
-_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
-{
- Node *n, *block;
- GLboolean done;
-
- n = block = dlist->Head;
-
- done = block ? GL_FALSE : GL_TRUE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- /* check for extension opcodes first */
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_destroy(ctx, n);
- }
- else {
- switch (opcode) {
- /* for some commands, we need to free malloc'd memory */
- case OPCODE_MAP1:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_MAP2:
- free(n[10].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_DRAW_PIXELS:
- free(n[5].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_BITMAP:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_TABLE:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COLOR_SUB_TABLE:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONVOLUTION_FILTER_1D:
- free(n[6].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_CONVOLUTION_FILTER_2D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_POLYGON_STIPPLE:
- free(n[1].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE1D:
- free(n[8].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_IMAGE3D:
- free(n[10].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- free(n[11].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_2D:
- free(n[8].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_3D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
- free(n[7].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
- free(n[9].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
- free(n[11].data);
- n += InstSize[n[0].opcode];
- break;
-#if FEATURE_NV_vertex_program
- case OPCODE_LOAD_PROGRAM_NV:
- free(n[4].data); /* program string */
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- free(n[2].data); /* array of program ids */
- n += InstSize[n[0].opcode];
- break;
-#endif
-#if FEATURE_NV_fragment_program
- case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- free(n[3].data); /* parameter name */
- n += InstSize[n[0].opcode];
- break;
-#endif
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_PROGRAM_STRING_ARB:
- free(n[4].data); /* program string */
- n += InstSize[n[0].opcode];
- break;
-#endif
- case OPCODE_UNIFORM_1FV:
- case OPCODE_UNIFORM_2FV:
- case OPCODE_UNIFORM_3FV:
- case OPCODE_UNIFORM_4FV:
- case OPCODE_UNIFORM_1IV:
- case OPCODE_UNIFORM_2IV:
- case OPCODE_UNIFORM_3IV:
- case OPCODE_UNIFORM_4IV:
- case OPCODE_UNIFORM_1UIV:
- case OPCODE_UNIFORM_2UIV:
- case OPCODE_UNIFORM_3UIV:
- case OPCODE_UNIFORM_4UIV:
- free(n[3].data);
- n += InstSize[n[0].opcode];
- break;
- case OPCODE_UNIFORM_MATRIX22:
- case OPCODE_UNIFORM_MATRIX33:
- case OPCODE_UNIFORM_MATRIX44:
- case OPCODE_UNIFORM_MATRIX24:
- case OPCODE_UNIFORM_MATRIX42:
- case OPCODE_UNIFORM_MATRIX23:
- case OPCODE_UNIFORM_MATRIX32:
- case OPCODE_UNIFORM_MATRIX34:
- case OPCODE_UNIFORM_MATRIX43:
- free(n[4].data);
- n += InstSize[n[0].opcode];
- break;
-
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- free(block);
- block = n;
- break;
- case OPCODE_END_OF_LIST:
- free(block);
- done = GL_TRUE;
- break;
- default:
- /* Most frequent case */
- n += InstSize[n[0].opcode];
- break;
- }
- }
- }
-
- free(dlist);
-}
-
-
-/**
- * Destroy a display list and remove from hash table.
- * \param list - display list number
- */
-static void
-destroy_list(struct gl_context *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
-
- if (list == 0)
- return;
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- _mesa_delete_list(ctx, dlist);
- _mesa_HashRemove(ctx->Shared->DisplayList, list);
-}
-
-
-/*
- * Translate the nth element of list from <type> to GLint.
- */
-static GLint
-translate_id(GLsizei n, GLenum type, const GLvoid * list)
-{
- GLbyte *bptr;
- GLubyte *ubptr;
- GLshort *sptr;
- GLushort *usptr;
- GLint *iptr;
- GLuint *uiptr;
- GLfloat *fptr;
-
- switch (type) {
- case GL_BYTE:
- bptr = (GLbyte *) list;
- return (GLint) bptr[n];
- case GL_UNSIGNED_BYTE:
- ubptr = (GLubyte *) list;
- return (GLint) ubptr[n];
- case GL_SHORT:
- sptr = (GLshort *) list;
- return (GLint) sptr[n];
- case GL_UNSIGNED_SHORT:
- usptr = (GLushort *) list;
- return (GLint) usptr[n];
- case GL_INT:
- iptr = (GLint *) list;
- return iptr[n];
- case GL_UNSIGNED_INT:
- uiptr = (GLuint *) list;
- return (GLint) uiptr[n];
- case GL_FLOAT:
- fptr = (GLfloat *) list;
- return (GLint) FLOORF(fptr[n]);
- case GL_2_BYTES:
- ubptr = ((GLubyte *) list) + 2 * n;
- return (GLint) ubptr[0] * 256
- + (GLint) ubptr[1];
- case GL_3_BYTES:
- ubptr = ((GLubyte *) list) + 3 * n;
- return (GLint) ubptr[0] * 65536
- + (GLint) ubptr[1] * 256
- + (GLint) ubptr[2];
- case GL_4_BYTES:
- ubptr = ((GLubyte *) list) + 4 * n;
- return (GLint) ubptr[0] * 16777216
- + (GLint) ubptr[1] * 65536
- + (GLint) ubptr[2] * 256
- + (GLint) ubptr[3];
- default:
- return 0;
- }
-}
-
-
-
-
-/**********************************************************************/
-/***** Public *****/
-/**********************************************************************/
-
-/**
- * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
- * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
- */
-static GLvoid *
-unpack_image(struct gl_context *ctx, GLuint dimensions,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *unpack)
-{
- if (!_mesa_is_bufferobj(unpack->BufferObj)) {
- /* no PBO */
- GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
- format, type, pixels, unpack);
- if (pixels && !image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
- }
- return image;
- }
- else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
- format, type, pixels)) {
- const GLubyte *map, *src;
- GLvoid *image;
-
- map = (GLubyte *)
- ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- GL_READ_ONLY_ARB, unpack->BufferObj);
- if (!map) {
- /* unable to map src buffer! */
- _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
- return NULL;
- }
-
- src = ADD_POINTERS(map, pixels);
- image = _mesa_unpack_image(dimensions, width, height, depth,
- format, type, src, unpack);
-
- ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
- unpack->BufferObj);
-
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
- }
- return image;
- }
- /* bad access! */
- return NULL;
-}
-
-
-/**
- * Allocate space for a display list instruction (opcode + payload space).
- * \param opcode the instruction opcode (OPCODE_* value)
- * \param bytes instruction payload size (not counting opcode)
- * \return pointer to allocated memory (the opcode space)
- */
-static Node *
-dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
-{
- const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
- Node *n;
-
- if (opcode < (GLuint) OPCODE_EXT_0) {
- if (InstSize[opcode] == 0) {
- /* save instruction size now */
- InstSize[opcode] = numNodes;
- }
- else {
- /* make sure instruction size agrees */
- ASSERT(numNodes == InstSize[opcode]);
- }
- }
-
- if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
- /* This block is full. Allocate a new block and chain to it */
- Node *newblock;
- n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- n[0].opcode = OPCODE_CONTINUE;
- newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
- if (!newblock) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
- return NULL;
- }
- n[1].next = (Node *) newblock;
- ctx->ListState.CurrentBlock = newblock;
- ctx->ListState.CurrentPos = 0;
- }
-
- n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
- ctx->ListState.CurrentPos += numNodes;
-
- n[0].opcode = opcode;
-
- return n;
-}
-
-
-
-/**
- * Allocate space for a display list instruction. Used by callers outside
- * this file for things like VBO vertex data.
- *
- * \param opcode the instruction opcode (OPCODE_* value)
- * \param bytes instruction size in bytes, not counting opcode.
- * \return pointer to the usable data area (not including the internal
- * opcode).
- */
-void *
-_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
-{
- Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
- if (n)
- return n + 1; /* return pointer to payload area, after opcode */
- else
- return NULL;
-}
-
-
-/**
- * This function allows modules and drivers to get their own opcodes
- * for extending display list functionality.
- * \param ctx the rendering context
- * \param size number of bytes for storing the new display list command
- * \param execute function to execute the new display list command
- * \param destroy function to destroy the new display list command
- * \param print function to print the new display list command
- * \return the new opcode number or -1 if error
- */
-GLint
-_mesa_dlist_alloc_opcode(struct gl_context *ctx,
- GLuint size,
- void (*execute) (struct gl_context *, void *),
- void (*destroy) (struct gl_context *, void *),
- void (*print) (struct gl_context *, void *))
-{
- if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
- const GLuint i = ctx->ListExt->NumOpcodes++;
- ctx->ListExt->Opcode[i].Size =
- 1 + (size + sizeof(Node) - 1) / sizeof(Node);
- ctx->ListExt->Opcode[i].Execute = execute;
- ctx->ListExt->Opcode[i].Destroy = destroy;
- ctx->ListExt->Opcode[i].Print = print;
- return i + OPCODE_EXT_0;
- }
- return -1;
-}
-
-
-/**
- * Allocate space for a display list instruction. The space is basically
- * an array of Nodes where node[0] holds the opcode, node[1] is the first
- * function parameter, node[2] is the second parameter, etc.
- *
- * \param opcode one of OPCODE_x
- * \param nparams number of function parameters
- * \return pointer to start of instruction space
- */
-static INLINE Node *
-alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
-{
- return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
-}
-
-
-
-/*
- * Display List compilation functions
- */
-static void GLAPIENTRY
-save_Accum(GLenum op, GLfloat value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
- if (n) {
- n[1].e = op;
- n[2].f = value;
- }
- if (ctx->ExecuteFlag) {
- CALL_Accum(ctx->Exec, (op, value));
- }
-}
-
-
-static void GLAPIENTRY
-save_AlphaFunc(GLenum func, GLclampf ref)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
- if (n) {
- n[1].e = func;
- n[2].f = (GLfloat) ref;
- }
- if (ctx->ExecuteFlag) {
- CALL_AlphaFunc(ctx->Exec, (func, ref));
- }
-}
-
-
-static void GLAPIENTRY
-save_BindTexture(GLenum target, GLuint texture)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = texture;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindTexture(ctx->Exec, (target, texture));
- }
-}
-
-
-static void GLAPIENTRY
-save_Bitmap(GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
- if (n) {
- n[1].i = (GLint) width;
- n[2].i = (GLint) height;
- n[3].f = xorig;
- n[4].f = yorig;
- n[5].f = xmove;
- n[6].f = ymove;
- n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_Bitmap(ctx->Exec, (width, height,
- xorig, yorig, xmove, ymove, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendEquation(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquation(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
- if (n) {
- n[1].e = modeRGB;
- n[2].e = modeA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = sfactorRGB;
- n[2].e = dfactorRGB;
- n[3].e = sfactorA;
- n[4].e = dfactorA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendFuncSeparateEXT(ctx->Exec,
- (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
- }
-}
-
-
-static void GLAPIENTRY
-save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
-{
- save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
-}
-
-
-static void GLAPIENTRY
-save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-/* GL_ARB_draw_buffers_blend */
-static void GLAPIENTRY
-save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
- if (n) {
- n[1].ui = buf;
- n[2].e = sfactorRGB;
- n[3].e = dfactorRGB;
- n[4].e = sfactorA;
- n[5].e = dfactorA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
- sfactorA, dfactorA));
- }
-}
-
-/* GL_ARB_draw_buffers_blend */
-static void GLAPIENTRY
-save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
- if (n) {
- n[1].ui = buf;
- n[2].e = sfactor;
- n[3].e = dfactor;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
- }
-}
-
-/* GL_ARB_draw_buffers_blend */
-static void GLAPIENTRY
-save_BlendEquationi(GLuint buf, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
- if (n) {
- n[1].ui = buf;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
- }
-}
-
-/* GL_ARB_draw_buffers_blend */
-static void GLAPIENTRY
-save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
- if (n) {
- n[1].ui = buf;
- n[2].e = modeRGB;
- n[3].e = modeA;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
- }
-}
-
-
-static void invalidate_saved_current_state( struct gl_context *ctx )
-{
- GLint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- ctx->ListState.ActiveAttribSize[i] = 0;
-
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- ctx->ListState.ActiveMaterialSize[i] = 0;
-
- memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
-
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
-}
-
-static void GLAPIENTRY
-save_CallList(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
- if (n) {
- n[1].ui = list;
- }
-
- /* After this, we don't know what state we're in. Invalidate all
- * cached information previously gathered:
- */
- invalidate_saved_current_state( ctx );
-
- if (ctx->ExecuteFlag) {
- _mesa_CallList(list);
- }
-}
-
-
-static void GLAPIENTRY
-save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLboolean typeErrorFlag;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- typeErrorFlag = GL_FALSE;
- break;
- default:
- typeErrorFlag = GL_TRUE;
- }
-
- for (i = 0; i < num; i++) {
- GLint list = translate_id(i, type, lists);
- Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
- if (n) {
- n[1].i = list;
- n[2].b = typeErrorFlag;
- }
- }
-
- /* After this, we don't know what state we're in. Invalidate all
- * cached information previously gathered:
- */
- invalidate_saved_current_state( ctx );
-
- if (ctx->ExecuteFlag) {
- CALL_CallLists(ctx->Exec, (num, type, lists));
- }
-}
-
-
-static void GLAPIENTRY
-save_Clear(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_Clear(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].i = value[0];
- if (buffer == GL_COLOR) {
- n[4].i = value[1];
- n[5].i = value[2];
- n[6].i = value[3];
- }
- else {
- n[4].i = 0;
- n[5].i = 0;
- n[6].i = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].ui = value[0];
- if (buffer == GL_COLOR) {
- n[4].ui = value[1];
- n[5].ui = value[2];
- n[6].ui = value[3];
- }
- else {
- n[4].ui = 0;
- n[5].ui = 0;
- n[6].ui = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].f = value[0];
- if (buffer == GL_COLOR) {
- n[4].f = value[1];
- n[5].f = value[2];
- n[6].f = value[3];
- }
- else {
- n[4].f = 0.0F;
- n[5].f = 0.0F;
- n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
- if (n) {
- n[1].e = buffer;
- n[2].i = drawbuffer;
- n[3].f = depth;
- n[4].i = stencil;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
- if (n) {
- n[1].f = red;
- n[2].f = green;
- n[3].f = blue;
- n[4].f = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearDepth(GLclampd depth)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
- if (n) {
- n[1].f = (GLfloat) depth;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearDepth(ctx->Exec, (depth));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearIndex(GLfloat c)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
- if (n) {
- n[1].f = c;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearIndex(ctx->Exec, (c));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClearStencil(GLint s)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
- if (n) {
- n[1].i = s;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearStencil(ctx->Exec, (s));
- }
-}
-
-
-static void GLAPIENTRY
-save_ClipPlane(GLenum plane, const GLdouble * equ)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
- if (n) {
- n[1].e = plane;
- n[2].f = (GLfloat) equ[0];
- n[3].f = (GLfloat) equ[1];
- n[4].f = (GLfloat) equ[2];
- n[5].f = (GLfloat) equ[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ClipPlane(ctx->Exec, (plane, equ));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorMask(GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
- if (n) {
- n[1].b = red;
- n[2].b = green;
- n[3].b = blue;
- n[4].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
- if (n) {
- n[1].ui = buf;
- n[2].b = red;
- n[3].b = green;
- n[4].b = blue;
- n[5].b = alpha;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorMaterial(GLenum face, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorMaterial(ctx->Exec, (face, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorTable(GLenum target, GLenum internalFormat,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid * table)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (_mesa_is_proxy_texture(target)) {
- /* execute immediately */
- CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
- format, type, table));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
- format, type, table));
- }
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorTableParameterfv(GLenum target, GLenum pname,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI) {
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- if (pname == GL_COLOR_TABLE_SGI ||
- pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
- pname == GL_TEXTURE_COLOR_TABLE_SGI) {
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
- GLenum format, GLenum type, const GLvoid * table)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].i = count;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ColorSubTable(ctx->Exec,
- (target, start, count, format, type, table));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyColorSubTable(GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
- if (n) {
- n[1].e = target;
- n[2].i = start;
- n[3].i = x;
- n[4].i = y;
- n[5].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyColorTable(GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
- if (n) {
- n[1].e = target;
- n[2].e = internalformat;
- n[3].i = x;
- n[4].i = y;
- n[5].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
- GLenum format, GLenum type, const GLvoid * filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].e = format;
- n[5].e = type;
- n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
- format, type, filter));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid * filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].i = width;
- n[4].i = height;
- n[5].e = format;
- n[6].e = type;
- n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
- &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionFilter2D(ctx->Exec,
- (target, internalFormat, width, height, format,
- type, filter));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- if (pname == GL_CONVOLUTION_BORDER_COLOR ||
- pname == GL_CONVOLUTION_FILTER_SCALE ||
- pname == GL_CONVOLUTION_FILTER_BIAS) {
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- else {
- n[4].i = n[5].i = n[6].i = 0;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_ConvolutionParameterfv(GLenum target, GLenum pname,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- if (pname == GL_CONVOLUTION_BORDER_COLOR ||
- pname == GL_CONVOLUTION_FILTER_SCALE ||
- pname == GL_CONVOLUTION_FILTER_BIAS) {
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- else {
- n[4].f = n[5].f = n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- n[5].e = type;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLint border)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = border;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
- x, y, width, border));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexImage2D(GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y, GLsizei width,
- GLsizei height, GLint border)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalformat;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- n[7].i = height;
- n[8].i = border;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
- x, y, width, height, border));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage1D(GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = x;
- n[5].i = y;
- n[6].i = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage1D(ctx->Exec,
- (target, level, xoffset, x, y, width));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLint height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = x;
- n[6].i = y;
- n[7].i = width;
- n[8].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
- x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_CopyTexSubImage3D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLint height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = x;
- n[7].i = y;
- n[8].i = width;
- n[9].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
- xoffset, yoffset, zoffset,
- x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_CullFace(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_CullFace(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthFunc(GLenum func)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
- if (n) {
- n[1].e = func;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthFunc(ctx->Exec, (func));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthMask(GLboolean mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
- if (n) {
- n[1].b = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_DepthRange(GLclampd nearval, GLclampd farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
- if (n) {
- n[1].f = (GLfloat) nearval;
- n[2].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthRange(ctx->Exec, (nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_Disable(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_Disable(ctx->Exec, (cap));
- }
-}
-
-
-static void GLAPIENTRY
-save_DisableIndexed(GLuint index, GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
- if (n) {
- n[1].ui = index;
- n[2].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
- }
-}
-
-
-static void GLAPIENTRY
-save_DrawBuffer(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawBuffer(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_DrawPixels(GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
- if (n) {
- n[1].i = width;
- n[2].i = height;
- n[3].e = format;
- n[4].e = type;
- n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Enable(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
- if (n) {
- n[1].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_Enable(ctx->Exec, (cap));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_EnableIndexed(GLuint index, GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
- if (n) {
- n[1].ui = index;
- n[2].e = cap;
- }
- if (ctx->ExecuteFlag) {
- CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
- }
-}
-
-
-static void GLAPIENTRY
-save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
- if (n) {
- n[1].e = mode;
- n[2].i = i1;
- n[3].i = i2;
- n[4].i = j1;
- n[5].i = j2;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
- }
-}
-
-
-
-
-static void GLAPIENTRY
-save_Fogfv(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FOG, 5);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_Fogfv(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_Fogf(GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_Fogfv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_Fogiv(GLenum pname, const GLint *params)
-{
- GLfloat p[4];
- switch (pname) {
- case GL_FOG_MODE:
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- case GL_FOG_INDEX:
- p[0] = (GLfloat) *params;
- p[1] = 0.0f;
- p[2] = 0.0f;
- p[3] = 0.0f;
- break;
- case GL_FOG_COLOR:
- p[0] = INT_TO_FLOAT(params[0]);
- p[1] = INT_TO_FLOAT(params[1]);
- p[2] = INT_TO_FLOAT(params[2]);
- p[3] = INT_TO_FLOAT(params[3]);
- break;
- default:
- /* Error will be caught later in gl_Fogfv */
- ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- save_Fogfv(pname, p);
-}
-
-
-static void GLAPIENTRY
-save_Fogi(GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_Fogiv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_FrontFace(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_FrontFace(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Frustum(GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
- if (n) {
- n[1].f = (GLfloat) left;
- n[2].f = (GLfloat) right;
- n[3].f = (GLfloat) bottom;
- n[4].f = (GLfloat) top;
- n[5].f = (GLfloat) nearval;
- n[6].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_Hint(GLenum target, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_HINT, 2);
- if (n) {
- n[1].e = target;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_Hint(ctx->Exec, (target, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
- GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
- if (n) {
- n[1].e = target;
- n[2].i = width;
- n[3].e = internalFormat;
- n[4].b = sink;
- }
- if (ctx->ExecuteFlag) {
- CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
- }
-}
-
-
-static void GLAPIENTRY
-save_IndexMask(GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_IndexMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_InitNames(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
- if (ctx->ExecuteFlag) {
- CALL_InitNames(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
- if (n) {
- GLint i, nParams;
- n[1].e = light;
- n[2].e = pname;
- switch (pname) {
- case GL_AMBIENT:
- nParams = 4;
- break;
- case GL_DIFFUSE:
- nParams = 4;
- break;
- case GL_SPECULAR:
- nParams = 4;
- break;
- case GL_POSITION:
- nParams = 4;
- break;
- case GL_SPOT_DIRECTION:
- nParams = 3;
- break;
- case GL_SPOT_EXPONENT:
- nParams = 1;
- break;
- case GL_SPOT_CUTOFF:
- nParams = 1;
- break;
- case GL_CONSTANT_ATTENUATION:
- nParams = 1;
- break;
- case GL_LINEAR_ATTENUATION:
- nParams = 1;
- break;
- case GL_QUADRATIC_ATTENUATION:
- nParams = 1;
- break;
- default:
- nParams = 0;
- }
- for (i = 0; i < nParams; i++) {
- n[3 + i].f = params[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_Lightfv(ctx->Exec, (light, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_Lightf(GLenum light, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_Lightfv(light, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_Lightiv(GLenum light, GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- fparam[0] = INT_TO_FLOAT(params[0]);
- fparam[1] = INT_TO_FLOAT(params[1]);
- fparam[2] = INT_TO_FLOAT(params[2]);
- fparam[3] = INT_TO_FLOAT(params[3]);
- break;
- case GL_POSITION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- fparam[3] = (GLfloat) params[3];
- break;
- case GL_SPOT_DIRECTION:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = (GLfloat) params[1];
- fparam[2] = (GLfloat) params[2];
- break;
- case GL_SPOT_EXPONENT:
- case GL_SPOT_CUTOFF:
- case GL_CONSTANT_ATTENUATION:
- case GL_LINEAR_ATTENUATION:
- case GL_QUADRATIC_ATTENUATION:
- fparam[0] = (GLfloat) params[0];
- break;
- default:
- /* error will be caught later in gl_Lightfv */
- ;
- }
- save_Lightfv(light, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_Lighti(GLenum light, GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_Lightiv(light, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LightModelfv(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- n[5].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_LightModelfv(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_LightModelf(GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_LightModelfv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LightModeliv(GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- switch (pname) {
- case GL_LIGHT_MODEL_AMBIENT:
- fparam[0] = INT_TO_FLOAT(params[0]);
- fparam[1] = INT_TO_FLOAT(params[1]);
- fparam[2] = INT_TO_FLOAT(params[2]);
- fparam[3] = INT_TO_FLOAT(params[3]);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- case GL_LIGHT_MODEL_TWO_SIDE:
- case GL_LIGHT_MODEL_COLOR_CONTROL:
- fparam[0] = (GLfloat) params[0];
- fparam[1] = 0.0F;
- fparam[2] = 0.0F;
- fparam[3] = 0.0F;
- break;
- default:
- /* Error will be caught later in gl_LightModelfv */
- ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
- }
- save_LightModelfv(pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_LightModeli(GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_LightModeliv(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_LineStipple(GLint factor, GLushort pattern)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
- if (n) {
- n[1].i = factor;
- n[2].us = pattern;
- }
- if (ctx->ExecuteFlag) {
- CALL_LineStipple(ctx->Exec, (factor, pattern));
- }
-}
-
-
-static void GLAPIENTRY
-save_LineWidth(GLfloat width)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
- if (n) {
- n[1].f = width;
- }
- if (ctx->ExecuteFlag) {
- CALL_LineWidth(ctx->Exec, (width));
- }
-}
-
-
-static void GLAPIENTRY
-save_ListBase(GLuint base)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
- if (n) {
- n[1].ui = base;
- }
- if (ctx->ExecuteFlag) {
- CALL_ListBase(ctx->Exec, (base));
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadIdentity(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
- if (ctx->ExecuteFlag) {
- CALL_LoadIdentity(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadMatrixf(const GLfloat * m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
- if (n) {
- GLuint i;
- for (i = 0; i < 16; i++) {
- n[1 + i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadMatrixf(ctx->Exec, (m));
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadMatrixd(const GLdouble * m)
-{
- GLfloat f[16];
- GLint i;
- for (i = 0; i < 16; i++) {
- f[i] = (GLfloat) m[i];
- }
- save_LoadMatrixf(f);
-}
-
-
-static void GLAPIENTRY
-save_LoadName(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadName(ctx->Exec, (name));
- }
-}
-
-
-static void GLAPIENTRY
-save_LogicOp(GLenum opcode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
- if (n) {
- n[1].e = opcode;
- }
- if (ctx->ExecuteFlag) {
- CALL_LogicOp(ctx->Exec, (opcode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
- n[1].e = target;
- n[2].f = (GLfloat) u1;
- n[3].f = (GLfloat) u2;
- n[4].i = _mesa_evaluator_components(target); /* stride */
- n[5].i = order;
- n[6].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
- }
-}
-
-static void GLAPIENTRY
-save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP1, 6);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = _mesa_evaluator_components(target); /* stride */
- n[5].i = order;
- n[6].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map2d(GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
- vstride, vorder, points);
- n[1].e = target;
- n[2].f = (GLfloat) u1;
- n[3].f = (GLfloat) u2;
- n[4].f = (GLfloat) v1;
- n[5].f = (GLfloat) v2;
- /* XXX verify these strides are correct */
- n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
- n[7].i = _mesa_evaluator_components(target); /*vstride */
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map2d(ctx->Exec, (target,
- u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_Map2f(GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat * points)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAP2, 10);
- if (n) {
- GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
- vstride, vorder, points);
- n[1].e = target;
- n[2].f = u1;
- n[3].f = u2;
- n[4].f = v1;
- n[5].f = v2;
- /* XXX verify these strides are correct */
- n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
- n[7].i = _mesa_evaluator_components(target); /*vstride */
- n[8].i = uorder;
- n[9].i = vorder;
- n[10].data = (void *) pnts;
- }
- if (ctx->ExecuteFlag) {
- CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder, points));
- }
-}
-
-
-static void GLAPIENTRY
-save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- }
- if (ctx->ExecuteFlag) {
- CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
- }
-}
-
-
-static void GLAPIENTRY
-save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
-{
- save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
-}
-
-
-static void GLAPIENTRY
-save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
- if (n) {
- n[1].i = un;
- n[2].f = u1;
- n[3].f = u2;
- n[4].i = vn;
- n[5].f = v1;
- n[6].f = v2;
- }
- if (ctx->ExecuteFlag) {
- CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2)
-{
- save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
- vn, (GLfloat) v1, (GLfloat) v2);
-}
-
-
-static void GLAPIENTRY
-save_MatrixMode(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_MatrixMode(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
- if (n) {
- n[1].e = target;
- n[2].e = internalFormat;
- n[3].b = sink;
- }
- if (ctx->ExecuteFlag) {
- CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
- }
-}
-
-
-static void GLAPIENTRY
-save_MultMatrixf(const GLfloat * m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
- if (n) {
- GLuint i;
- for (i = 0; i < 16; i++) {
- n[1 + i].f = m[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_MultMatrixf(ctx->Exec, (m));
- }
-}
-
-
-static void GLAPIENTRY
-save_MultMatrixd(const GLdouble * m)
-{
- GLfloat f[16];
- GLint i;
- for (i = 0; i < 16; i++) {
- f[i] = (GLfloat) m[i];
- }
- save_MultMatrixf(f);
-}
-
-
-static void GLAPIENTRY
-save_NewList(GLuint name, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* It's an error to call this function while building a display list */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
- (void) name;
- (void) mode;
-}
-
-
-
-static void GLAPIENTRY
-save_Ortho(GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
- if (n) {
- n[1].f = (GLfloat) left;
- n[2].f = (GLfloat) right;
- n[3].f = (GLfloat) bottom;
- n[4].f = (GLfloat) top;
- n[5].f = (GLfloat) nearval;
- n[6].f = (GLfloat) farval;
- }
- if (ctx->ExecuteFlag) {
- CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
- if (n) {
- n[1].e = map;
- n[2].i = mapsize;
- n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
- memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLint i;
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = UINT_TO_FLOAT(values[i]);
- }
- }
- save_PixelMapfv(map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
-{
- GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
- GLint i;
- if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = (GLfloat) values[i];
- }
- }
- else {
- for (i = 0; i < mapsize; i++) {
- fvalues[i] = USHORT_TO_FLOAT(values[i]);
- }
- }
- save_PixelMapfv(map, mapsize, fvalues);
-}
-
-
-static void GLAPIENTRY
-save_PixelTransferf(GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
- if (n) {
- n[1].e = pname;
- n[2].f = param;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelTransferf(ctx->Exec, (pname, param));
- }
-}
-
-
-static void GLAPIENTRY
-save_PixelTransferi(GLenum pname, GLint param)
-{
- save_PixelTransferf(pname, (GLfloat) param);
-}
-
-
-static void GLAPIENTRY
-save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
- if (n) {
- n[1].f = xfactor;
- n[2].f = yfactor;
- }
- if (ctx->ExecuteFlag) {
- CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
- }
-}
-
-
-static void GLAPIENTRY
-save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
- if (n) {
- n[1].e = pname;
- n[2].f = params[0];
- n[3].f = params[1];
- n[4].f = params[2];
- }
- if (ctx->ExecuteFlag) {
- CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_PointParameterfEXT(GLenum pname, GLfloat param)
-{
- GLfloat parray[3];
- parray[0] = param;
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-static void GLAPIENTRY
-save_PointParameteriNV(GLenum pname, GLint param)
-{
- GLfloat parray[3];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-static void GLAPIENTRY
-save_PointParameterivNV(GLenum pname, const GLint * param)
-{
- GLfloat parray[3];
- parray[0] = (GLfloat) param[0];
- parray[1] = parray[2] = 0.0F;
- save_PointParameterfvEXT(pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_PointSize(GLfloat size)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
- if (n) {
- n[1].f = size;
- }
- if (ctx->ExecuteFlag) {
- CALL_PointSize(ctx->Exec, (size));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonMode(GLenum face, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
- if (n) {
- n[1].e = face;
- n[2].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonMode(ctx->Exec, (face, mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonStipple(const GLubyte * pattern)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
- if (n) {
- n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
- pattern, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonOffset(GLfloat factor, GLfloat units)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
- if (n) {
- n[1].f = factor;
- n[2].f = units;
- }
- if (ctx->ExecuteFlag) {
- CALL_PolygonOffset(ctx->Exec, (factor, units));
- }
-}
-
-
-static void GLAPIENTRY
-save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* XXX mult by DepthMaxF here??? */
- save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
-}
-
-
-static void GLAPIENTRY
-save_PopAttrib(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopAttrib(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PopMatrix(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopMatrix(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PopName(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
- if (ctx->ExecuteFlag) {
- CALL_PopName(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PrioritizeTextures(GLsizei num, const GLuint * textures,
- const GLclampf * priorities)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- for (i = 0; i < num; i++) {
- Node *n;
- n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
- if (n) {
- n[1].ui = textures[i];
- n[2].f = priorities[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
- }
-}
-
-
-static void GLAPIENTRY
-save_PushAttrib(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
- if (n) {
- n[1].bf = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_PushAttrib(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_PushMatrix(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
- if (ctx->ExecuteFlag) {
- CALL_PushMatrix(ctx->Exec, ());
- }
-}
-
-
-static void GLAPIENTRY
-save_PushName(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
- if (n) {
- n[1].ui = name;
- }
- if (ctx->ExecuteFlag) {
- CALL_PushName(ctx->Exec, (name));
- }
-}
-
-
-static void GLAPIENTRY
-save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
- }
-}
-
-static void GLAPIENTRY
-save_RasterPos2d(GLdouble x, GLdouble y)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2f(GLfloat x, GLfloat y)
-{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2i(GLint x, GLint y)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2s(GLshort x, GLshort y)
-{
- save_RasterPos4f(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_RasterPos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3i(GLint x, GLint y, GLint z)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3s(GLshort x, GLshort y, GLshort z)
-{
- save_RasterPos4f(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
-{
- save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- save_RasterPos4f(x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_RasterPos2dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos2sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos3sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_RasterPos4dv(const GLdouble * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4fv(const GLfloat * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4iv(const GLint * v)
-{
- save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_RasterPos4sv(const GLshort * v)
-{
- save_RasterPos4f(v[0], v[1], v[2], v[3]);
-}
-
-
-static void GLAPIENTRY
-save_PassThrough(GLfloat token)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
- if (n) {
- n[1].f = token;
- }
- if (ctx->ExecuteFlag) {
- CALL_PassThrough(ctx->Exec, (token));
- }
-}
-
-
-static void GLAPIENTRY
-save_ReadBuffer(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_ReadBuffer(ctx->Exec, (mode));
- }
-}
-
-
-static void GLAPIENTRY
-save_ResetHistogram(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ResetHistogram(ctx->Exec, (target));
- }
-}
-
-
-static void GLAPIENTRY
-save_ResetMinmax(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ResetMinmax(ctx->Exec, (target));
- }
-}
-
-
-static void GLAPIENTRY
-save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
- if (n) {
- n[1].f = angle;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Rotatef(ctx->Exec, (angle, x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
-{
- save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-static void GLAPIENTRY
-save_Scalef(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SCALE, 3);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Scalef(ctx->Exec, (x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Scaled(GLdouble x, GLdouble y, GLdouble z)
-{
- save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-static void GLAPIENTRY
-save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = width;
- n[4].i = height;
- }
- if (ctx->ExecuteFlag) {
- CALL_Scissor(ctx->Exec, (x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_ShadeModel(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
-
- if (ctx->ExecuteFlag) {
- CALL_ShadeModel(ctx->Exec, (mode));
- }
-
- if (ctx->ListState.Current.ShadeModel == mode)
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- /* Only save the value if we know the statechange will take effect:
- */
- if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
- ctx->ListState.Current.ShadeModel = mode;
-
- n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
- if (n) {
- n[1].e = mode;
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
- if (n) {
- n[1].e = func;
- n[2].i = ref;
- n[3].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFunc(ctx->Exec, (func, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilMask(GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
- if (n) {
- n[1].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilMask(ctx->Exec, (mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
- if (n) {
- n[1].e = fail;
- n[2].e = zfail;
- n[3].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = face;
- n[2].e = func;
- n[3].i = ref;
- n[4].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
- GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* GL_FRONT */
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = GL_FRONT;
- n[2].e = frontfunc;
- n[3].i = ref;
- n[4].ui = mask;
- }
- /* GL_BACK */
- n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
- if (n) {
- n[1].e = GL_BACK;
- n[2].e = backfunc;
- n[3].i = ref;
- n[4].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
- CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
- if (n) {
- n[1].e = face;
- n[2].ui = mask;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
- }
-}
-
-
-static void GLAPIENTRY
-save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
- if (n) {
- n[1].e = face;
- n[2].e = fail;
- n[3].e = zfail;
- n[4].e = zpass;
- }
- if (ctx->ExecuteFlag) {
- CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- if (pname == GL_TEXTURE_ENV_COLOR) {
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- else {
- n[3].f = params[0];
- n[4].f = n[5].f = n[6].f = 0.0F;
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_TexEnvfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexEnvfv(target, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexEnvi(GLenum target, GLenum pname, GLint param)
-{
- GLfloat p[4];
- p[0] = (GLfloat) param;
- p[1] = p[2] = p[3] = 0.0F;
- save_TexEnvfv(target, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
-{
- GLfloat p[4];
- if (pname == GL_TEXTURE_ENV_COLOR) {
- p[0] = INT_TO_FLOAT(param[0]);
- p[1] = INT_TO_FLOAT(param[1]);
- p[2] = INT_TO_FLOAT(param[2]);
- p[3] = INT_TO_FLOAT(param[3]);
- }
- else {
- p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0.0F;
- }
- save_TexEnvfv(target, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
- if (n) {
- n[1].e = coord;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexGenfv(ctx->Exec, (coord, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- save_TexGenfv(coord, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGend(GLenum coord, GLenum pname, GLdouble param)
-{
- GLfloat parray[4];
- parray[0] = (GLfloat) param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexGenfv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
-{
- GLfloat p[4];
- p[0] = (GLfloat) params[0];
- p[1] = (GLfloat) params[1];
- p[2] = (GLfloat) params[2];
- p[3] = (GLfloat) params[3];
- save_TexGenfv(coord, pname, p);
-}
-
-
-static void GLAPIENTRY
-save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexGenfv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexGeni(GLenum coord, GLenum pname, GLint param)
-{
- GLint parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0;
- save_TexGeniv(coord, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexParameterfv(ctx->Exec, (target, pname, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GLfloat parray[4];
- parray[0] = param;
- parray[1] = parray[2] = parray[3] = 0.0F;
- save_TexParameterfv(target, pname, parray);
-}
-
-
-static void GLAPIENTRY
-save_TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) param;
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- save_TexParameterfv(target, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- GLfloat fparam[4];
- fparam[0] = (GLfloat) params[0];
- fparam[1] = fparam[2] = fparam[3] = 0.0F;
- save_TexParameterfv(target, pname, fparam);
-}
-
-
-static void GLAPIENTRY
-save_TexImage1D(GLenum target,
- GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D) {
- /* don't compile, execute immediately */
- CALL_TexImage1D(ctx->Exec, (target, level, components, width,
- border, format, type, pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].e = format;
- n[7].e = type;
- n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage1D(ctx->Exec, (target, level, components, width,
- border, format, type, pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexImage2D(GLenum target,
- GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_2D) {
- /* don't compile, execute immediately */
- CALL_TexImage2D(ctx->Exec, (target, level, components, width,
- height, border, format, type, pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = components;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].e = format;
- n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage2D(ctx->Exec, (target, level, components, width,
- height, border, format, type, pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexImage3D(GLenum target,
- GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_3D) {
- /* don't compile, execute immediately */
- CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
- height, depth, border, format, type,
- pixels));
- }
- else {
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = (GLint) internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].e = format;
- n[9].e = type;
- n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
- height, depth, border, format, type,
- pixels));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].e = type;
- n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
- format, type, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage2D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].e = type;
- n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
- width, height, format, type, pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_TexSubImage3D(GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].e = type;
- n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
- }
- if (ctx->ExecuteFlag) {
- CALL_TexSubImage3D(ctx->Exec, (target, level,
- xoffset, yoffset, zoffset,
- width, height, depth, format, type,
- pixels));
- }
-}
-
-
-static void GLAPIENTRY
-save_Translatef(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Translatef(ctx->Exec, (x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Translated(GLdouble x, GLdouble y, GLdouble z)
-{
- save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-
-static void GLAPIENTRY
-save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- n[3].i = (GLint) width;
- n[4].i = (GLint) height;
- }
- if (ctx->ExecuteFlag) {
- CALL_Viewport(ctx->Exec, (x, y, width, height));
- }
-}
-
-
-static void GLAPIENTRY
-save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- n[3].f = z;
- n[4].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
- }
-}
-
-static void GLAPIENTRY
-save_WindowPos2dMESA(GLdouble x, GLdouble y)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2fMESA(GLfloat x, GLfloat y)
-{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2iMESA(GLint x, GLint y)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2sMESA(GLshort x, GLshort y)
-{
- save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
-{
- save_WindowPos4fMESA(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3iMESA(GLint x, GLint y, GLint z)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
-{
- save_WindowPos4fMESA(x, y, z, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
-{
- save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-static void GLAPIENTRY
-save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
-{
- save_WindowPos4fMESA(x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_WindowPos2dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos2svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos3svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
-}
-
-static void GLAPIENTRY
-save_WindowPos4dvMESA(const GLdouble * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4fvMESA(const GLfloat * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4ivMESA(const GLint * v)
-{
- save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
- (GLfloat) v[2], (GLfloat) v[3]);
-}
-
-static void GLAPIENTRY
-save_WindowPos4svMESA(const GLshort * v)
-{
- save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
-}
-
-
-
-/* GL_ARB_multitexture */
-static void GLAPIENTRY
-save_ActiveTextureARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveTextureARB(ctx->Exec, (target));
- }
-}
-
-
-/* GL_ARB_transpose_matrix */
-
-static void GLAPIENTRY
-save_LoadTransposeMatrixdARB(const GLdouble m[16])
-{
- GLfloat tm[16];
- _math_transposefd(tm, m);
- save_LoadMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_LoadTransposeMatrixfARB(const GLfloat m[16])
-{
- GLfloat tm[16];
- _math_transposef(tm, m);
- save_LoadMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_MultTransposeMatrixdARB(const GLdouble m[16])
-{
- GLfloat tm[16];
- _math_transposefd(tm, m);
- save_MultMatrixf(tm);
-}
-
-
-static void GLAPIENTRY
-save_MultTransposeMatrixfARB(const GLfloat m[16])
-{
- GLfloat tm[16];
- _math_transposef(tm, m);
- save_MultMatrixf(tm);
-}
-
-
-/* GL_ARB_texture_compression */
-static void GLAPIENTRY
-save_CompressedTexImage1DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLint border, GLsizei imageSize,
- const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_1D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
- width, border, imageSize,
- data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = border;
- n[6].i = imageSize;
- n[7].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage1DARB(ctx->Exec,
- (target, level, internalFormat, width,
- border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexImage2DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLint border, GLsizei imageSize,
- const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_2D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
- width, height, border,
- imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = border;
- n[7].i = imageSize;
- n[8].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage2DARB(ctx->Exec,
- (target, level, internalFormat, width,
- height, border, imageSize, data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexImage3DARB(GLenum target, GLint level,
- GLenum internalFormat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border,
- GLsizei imageSize, const GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (target == GL_PROXY_TEXTURE_3D) {
- /* don't compile, execute immediately */
- CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
- width, height, depth, border,
- imageSize, data));
- }
- else {
- Node *n;
- GLvoid *image;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].e = internalFormat;
- n[4].i = (GLint) width;
- n[5].i = (GLint) height;
- n[6].i = (GLint) depth;
- n[7].i = border;
- n[8].i = imageSize;
- n[9].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexImage3DARB(ctx->Exec,
- (target, level, internalFormat, width,
- height, depth, border, imageSize,
- data));
- }
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLsizei imageSize, const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = (GLint) width;
- n[5].e = format;
- n[6].i = imageSize;
- n[7].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
- width, format, imageSize,
- data));
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = (GLint) width;
- n[6].i = (GLint) height;
- n[7].e = format;
- n[8].i = imageSize;
- n[9].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage2DARB(ctx->Exec,
- (target, level, xoffset, yoffset, width,
- height, format, imageSize, data));
- }
-}
-
-
-static void GLAPIENTRY
-save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid * data)
-{
- Node *n;
- GLvoid *image;
-
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- /* make copy of image */
- image = malloc(imageSize);
- if (!image) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
- return;
- }
- memcpy(image, data, imageSize);
- n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
- if (n) {
- n[1].e = target;
- n[2].i = level;
- n[3].i = xoffset;
- n[4].i = yoffset;
- n[5].i = zoffset;
- n[6].i = (GLint) width;
- n[7].i = (GLint) height;
- n[8].i = (GLint) depth;
- n[9].e = format;
- n[10].i = imageSize;
- n[11].data = image;
- }
- else if (image) {
- free(image);
- }
- if (ctx->ExecuteFlag) {
- CALL_CompressedTexSubImage3DARB(ctx->Exec,
- (target, level, xoffset, yoffset,
- zoffset, width, height, depth, format,
- imageSize, data));
- }
-}
-
-
-/* GL_ARB_multisample */
-static void GLAPIENTRY
-save_SampleCoverageARB(GLclampf value, GLboolean invert)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
- if (n) {
- n[1].f = value;
- n[2].b = invert;
- }
- if (ctx->ExecuteFlag) {
- CALL_SampleCoverageARB(ctx->Exec, (value, invert));
- }
-}
-
-
-/*
- * GL_NV_vertex_program
- */
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-static void GLAPIENTRY
-save_BindProgramNV(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindProgramNV(ctx->Exec, (target, id));
- }
-}
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
- const GLfloat *params)
-{
- save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
- params[2], params[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
- const GLfloat * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- if (count > 0) {
- GLint i;
- const GLfloat * p = params;
-
- for (i = 0 ; i < count ; i++) {
- n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = p[0];
- n[4].f = p[1];
- n[5].f = p[2];
- n[6].f = p[3];
- p += 4;
- }
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_ProgramEnvParameter4fARB(target, index,
- (GLfloat) x,
- (GLfloat) y, (GLfloat) z, (GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
- const GLdouble *params)
-{
- save_ProgramEnvParameter4fARB(target, index,
- (GLfloat) params[0],
- (GLfloat) params[1],
- (GLfloat) params[2], (GLfloat) params[3]);
-}
-
-#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
-
-#if FEATURE_NV_vertex_program
-static void GLAPIENTRY
-save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameters4dvNV(GLenum target, GLuint index,
- GLsizei num, const GLdouble *params)
-{
- GLint i;
- for (i = 0; i < num; i++) {
- save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramParameters4fvNV(GLenum target, GLuint index,
- GLsizei num, const GLfloat *params)
-{
- GLint i;
- for (i = 0; i < num; i++) {
- save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
- }
-}
-
-
-static void GLAPIENTRY
-save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
- const GLubyte * program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
- if (n) {
- GLubyte *programCopy = (GLubyte *) malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- memcpy(programCopy, program, len);
- n[1].e = target;
- n[2].ui = id;
- n[3].i = len;
- n[4].data = programCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
- }
-}
-
-
-static void GLAPIENTRY
-save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
- if (n) {
- GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
- if (!idCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
- return;
- }
- memcpy(idCopy, ids, num * sizeof(GLuint));
- n[1].i = num;
- n[2].data = idCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
- }
-}
-
-
-static void GLAPIENTRY
-save_TrackMatrixNV(GLenum target, GLuint address,
- GLenum matrix, GLenum transform)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
- if (n) {
- n[1].e = target;
- n[2].ui = address;
- n[3].e = matrix;
- n[4].e = transform;
- }
- if (ctx->ExecuteFlag) {
- CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
- }
-}
-#endif /* FEATURE_NV_vertex_program */
-
-
-/*
- * GL_NV_fragment_program
- */
-#if FEATURE_NV_fragment_program
-static void GLAPIENTRY
-save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = x;
- n[4].f = y;
- n[5].f = z;
- n[6].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = params[0];
- n[4].f = params[1];
- n[5].f = params[2];
- n[6].f = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
- const GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- if (count > 0) {
- GLint i;
- const GLfloat * p = params;
-
- for (i = 0 ; i < count ; i++) {
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = p[0];
- n[4].f = p[1];
- n[5].f = p[2];
- n[6].f = p[3];
- p += 4;
- }
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
- GLdouble x, GLdouble y,
- GLdouble z, GLdouble w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = (GLfloat) x;
- n[4].f = (GLfloat) y;
- n[5].f = (GLfloat) z;
- n[6].f = (GLfloat) w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
- const GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
- if (n) {
- n[1].e = target;
- n[2].ui = index;
- n[3].f = (GLfloat) params[0];
- n[4].f = (GLfloat) params[1];
- n[5].f = (GLfloat) params[2];
- n[6].f = (GLfloat) params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
- }
-}
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
- GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
- if (n) {
- GLubyte *nameCopy = (GLubyte *) malloc(len);
- if (!nameCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
- return;
- }
- memcpy(nameCopy, name, len);
- n[1].ui = id;
- n[2].i = len;
- n[3].data = nameCopy;
- n[4].f = x;
- n[5].f = y;
- n[6].f = z;
- n[7].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
- const float v[])
-{
- save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
- GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
- (GLfloat) z, (GLfloat) w);
-}
-
-
-static void GLAPIENTRY
-save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
- const double v[])
-{
- save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
- (GLfloat) v[1], (GLfloat) v[2],
- (GLfloat) v[3]);
-}
-
-#endif /* FEATURE_NV_fragment_program */
-
-
-
-/* GL_EXT_stencil_two_side */
-static void GLAPIENTRY
-save_ActiveStencilFaceEXT(GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
- if (n) {
- n[1].e = face;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
- }
-}
-
-
-/* GL_EXT_depth_bounds_test */
-static void GLAPIENTRY
-save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
- if (n) {
- n[1].f = (GLfloat) zmin;
- n[2].f = (GLfloat) zmax;
- }
- if (ctx->ExecuteFlag) {
- CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
- }
-}
-
-
-
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-
-static void GLAPIENTRY
-save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
- const GLvoid * string)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
-
- n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
- if (n) {
- GLubyte *programCopy = (GLubyte *) malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
- return;
- }
- memcpy(programCopy, string, len);
- n[1].e = target;
- n[2].e = format;
- n[3].i = len;
- n[4].data = programCopy;
- }
- if (ctx->ExecuteFlag) {
- CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
- }
-}
-
-#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
-
-
-#if FEATURE_queryobj
-
-static void GLAPIENTRY
-save_BeginQueryARB(GLenum target, GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
- if (n) {
- n[1].e = target;
- n[2].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BeginQueryARB(ctx->Exec, (target, id));
- }
-}
-
-
-static void GLAPIENTRY
-save_EndQueryARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
- if (n) {
- n[1].e = target;
- }
- if (ctx->ExecuteFlag) {
- CALL_EndQueryARB(ctx->Exec, (target));
- }
-}
-
-#endif /* FEATURE_queryobj */
-
-
-static void GLAPIENTRY
-save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
- if (n) {
- GLint i;
- n[1].i = count;
- if (count > MAX_DRAW_BUFFERS)
- count = MAX_DRAW_BUFFERS;
- for (i = 0; i < count; i++) {
- n[2 + i].e = buffers[i];
- }
- }
- if (ctx->ExecuteFlag) {
- CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
- }
-}
-
-static void GLAPIENTRY
-save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
- if (n) {
- n[1].ui = pname;
- n[2].f = param[0];
- n[3].f = param[1];
- n[4].f = param[2];
- n[5].f = param[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
- }
-}
-
-static void GLAPIENTRY
-save_TexBumpParameterivATI(GLenum pname, const GLint *param)
-{
- GLfloat p[4];
- p[0] = INT_TO_FLOAT(param[0]);
- p[1] = INT_TO_FLOAT(param[1]);
- p[2] = INT_TO_FLOAT(param[2]);
- p[3] = INT_TO_FLOAT(param[3]);
- save_TexBumpParameterfvATI(pname, p);
-}
-
-#if FEATURE_ATI_fragment_shader
-static void GLAPIENTRY
-save_BindFragmentShaderATI(GLuint id)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
- if (n) {
- n[1].ui = id;
- }
- if (ctx->ExecuteFlag) {
- CALL_BindFragmentShaderATI(ctx->Exec, (id));
- }
-}
-
-static void GLAPIENTRY
-save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
-
- n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
- if (n) {
- n[1].ui = dst;
- n[2].f = value[0];
- n[3].f = value[1];
- n[4].f = value[2];
- n[5].f = value[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
- }
-}
-#endif
-
-static void
-save_Attr1fNV(GLenum attr, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 1;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
- }
-}
-
-static void
-save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 2;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
- }
-}
-
-static void
-save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 3;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
- }
-}
-
-static void
-save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 4;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
- }
-}
-
-
-static void
-save_Attr1fARB(GLenum attr, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 1;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
- }
-}
-
-static void
-save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 2;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
- }
-}
-
-static void
-save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 3;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
- }
-}
-
-static void
-save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
- if (n) {
- n[1].e = attr;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
-
- ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
- ctx->ListState.ActiveAttribSize[attr] = 4;
- ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
-
- if (ctx->ExecuteFlag) {
- CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
- }
-}
-
-
-static void GLAPIENTRY
-save_EvalCoord1f(GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
- if (n) {
- n[1].f = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalCoord1f(ctx->Exec, (x));
- }
-}
-
-static void GLAPIENTRY
-save_EvalCoord1fv(const GLfloat * v)
-{
- save_EvalCoord1f(v[0]);
-}
-
-static void GLAPIENTRY
-save_EvalCoord2f(GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
- if (n) {
- n[1].f = x;
- n[2].f = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalCoord2f(ctx->Exec, (x, y));
- }
-}
-
-static void GLAPIENTRY
-save_EvalCoord2fv(const GLfloat * v)
-{
- save_EvalCoord2f(v[0], v[1]);
-}
-
-
-static void GLAPIENTRY
-save_EvalPoint1(GLint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
- if (n) {
- n[1].i = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalPoint1(ctx->Exec, (x));
- }
-}
-
-static void GLAPIENTRY
-save_EvalPoint2(GLint x, GLint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
- if (n) {
- n[1].i = x;
- n[2].i = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_EvalPoint2(ctx->Exec, (x, y));
- }
-}
-
-static void GLAPIENTRY
-save_Indexf(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
-}
-
-static void GLAPIENTRY
-save_Indexfv(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
-}
-
-static void GLAPIENTRY
-save_EdgeFlag(GLboolean x)
-{
- save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
-}
-
-static INLINE GLboolean compare4fv( const GLfloat *a,
- const GLfloat *b,
- GLuint count )
-{
- return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
-}
-
-
-static void GLAPIENTRY
-save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- int args, i;
- GLuint bitmask;
-
- switch (face) {
- case GL_BACK:
- case GL_FRONT:
- case GL_FRONT_AND_BACK:
- break;
- default:
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
- return;
- }
-
- switch (pname) {
- case GL_EMISSION:
- case GL_AMBIENT:
- case GL_DIFFUSE:
- case GL_SPECULAR:
- case GL_AMBIENT_AND_DIFFUSE:
- args = 4;
- break;
- case GL_SHININESS:
- args = 1;
- break;
- case GL_COLOR_INDEXES:
- args = 3;
- break;
- default:
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
- return;
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Materialfv(ctx->Exec, (face, pname, param));
- }
-
- bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
-
- /* Try to eliminate redundant statechanges. Because it is legal to
- * call glMaterial even inside begin/end calls, don't need to worry
- * about ctx->Driver.CurrentSavePrimitive here.
- */
- for (i = 0; i < MAT_ATTRIB_MAX; i++) {
- if (bitmask & (1 << i)) {
- if (ctx->ListState.ActiveMaterialSize[i] == args &&
- compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
- bitmask &= ~(1 << i);
- }
- else {
- ctx->ListState.ActiveMaterialSize[i] = args;
- COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
- }
- }
- }
-
- /* If this call has effect, return early:
- */
- if (bitmask == 0)
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
-
- n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
- if (n) {
- n[1].e = face;
- n[2].e = pname;
- for (i = 0; i < args; i++)
- n[3 + i].f = param[i];
- }
-}
-
-static void GLAPIENTRY
-save_Begin(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- GLboolean error = GL_FALSE;
-
- if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
- error = GL_TRUE;
- }
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
- /* Typically the first begin. This may raise an error on
- * playback, depending on whether CallList is issued from inside
- * a begin/end or not.
- */
- ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
- }
- else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
- ctx->Driver.CurrentSavePrimitive = mode;
- }
- else {
- _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
- error = GL_TRUE;
- }
-
- if (!error) {
- /* Give the driver an opportunity to hook in an optimized
- * display list compiler.
- */
- if (ctx->Driver.NotifySaveBegin(ctx, mode))
- return;
-
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
- if (n) {
- n[1].e = mode;
- }
- }
-
- if (ctx->ExecuteFlag) {
- CALL_Begin(ctx->Exec, (mode));
- }
-}
-
-static void GLAPIENTRY
-save_End(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- SAVE_FLUSH_VERTICES(ctx);
- (void) alloc_instruction(ctx, OPCODE_END, 0);
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- if (ctx->ExecuteFlag) {
- CALL_End(ctx->Exec, ());
- }
-}
-
-static void GLAPIENTRY
-save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- SAVE_FLUSH_VERTICES(ctx);
- n = alloc_instruction(ctx, OPCODE_RECTF, 4);
- if (n) {
- n[1].f = a;
- n[2].f = b;
- n[3].f = c;
- n[4].f = d;
- }
- if (ctx->ExecuteFlag) {
- CALL_Rectf(ctx->Exec, (a, b, c, d));
- }
-}
-
-
-static void GLAPIENTRY
-save_Vertex2f(GLfloat x, GLfloat y)
-{
- save_Attr2fNV(VERT_ATTRIB_POS, x, y);
-}
-
-static void GLAPIENTRY
-save_Vertex2fv(const GLfloat * v)
-{
- save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Vertex3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_Vertex4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_TexCoord1f(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_TEX0, x);
-}
-
-static void GLAPIENTRY
-save_TexCoord1fv(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
-}
-
-static void GLAPIENTRY
-save_TexCoord2f(GLfloat x, GLfloat y)
-{
- save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
-}
-
-static void GLAPIENTRY
-save_TexCoord2fv(const GLfloat * v)
-{
- save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
-}
-
-static void GLAPIENTRY
-save_TexCoord3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_TexCoord4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Normal3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_FogCoordfEXT(GLfloat x)
-{
- save_Attr1fNV(VERT_ATTRIB_FOG, x);
-}
-
-static void GLAPIENTRY
-save_FogCoordfvEXT(const GLfloat * v)
-{
- save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
-}
-
-static void GLAPIENTRY
-save_Color3f(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
-}
-
-static void GLAPIENTRY
-save_Color3fv(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_Color4fv(const GLfloat * v)
-{
- save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
-}
-
-static void GLAPIENTRY
-save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
-}
-
-static void GLAPIENTRY
-save_SecondaryColor3fvEXT(const GLfloat * v)
-{
- save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
-}
-
-
-/* Just call the respective ATTR for texcoord
- */
-static void GLAPIENTRY
-save_MultiTexCoord1f(GLenum target, GLfloat x)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1fNV(attr, x);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1fNV(attr, v[0]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2fNV(attr, x, y);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2fNV(attr, v[0], v[1]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3fNV(attr, x, y, z);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3fNV(attr, v[0], v[1], v[2]);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4fNV(attr, x, y, z, w);
-}
-
-static void GLAPIENTRY
-save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
-{
- GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
-}
-
-
-/**
- * Record a GL_INVALID_VALUE error when a invalid vertex attribute
- * index is found.
- */
-static void
-index_error(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
-}
-
-
-/* First level for NV_vertex_program:
- *
- * Check for errors at compile time?.
- */
-static void GLAPIENTRY
-save_VertexAttrib1fNV(GLuint index, GLfloat x)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr1fNV(index, x);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr1fNV(index, v[0]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr2fNV(index, x, y);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr2fNV(index, v[0], v[1]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr3fNV(index, x, y, z);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr3fNV(index, v[0], v[1], v[2]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr4fNV(index, x, y, z, w);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
-{
- if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
- save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
- else
- index_error();
-}
-
-
-
-
-static void GLAPIENTRY
-save_VertexAttrib1fARB(GLuint index, GLfloat x)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr1fARB(index, x);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr1fARB(index, v[0]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr2fARB(index, x, y);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr2fARB(index, v[0], v[1]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr3fARB(index, x, y, z);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr3fARB(index, v[0], v[1], v[2]);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr4fARB(index, x, y, z, w);
- else
- index_error();
-}
-
-static void GLAPIENTRY
-save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
-{
- if (index < MAX_VERTEX_GENERIC_ATTRIBS)
- save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
- else
- index_error();
-}
-
-
-/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
-
-static void GLAPIENTRY
-exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
-}
-
-static GLint GLAPIENTRY
-exec_GetAttribLocationARB(GLuint program, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
-}
-
-static GLint GLAPIENTRY
-exec_GetUniformLocationARB(GLuint program, const GLchar *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
-}
-/* XXX more shader functions needed here */
-
-
-#if FEATURE_EXT_framebuffer_blit
-static void GLAPIENTRY
-save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
- if (n) {
- n[1].i = srcX0;
- n[2].i = srcY0;
- n[3].i = srcX1;
- n[4].i = srcY1;
- n[5].i = dstX0;
- n[6].i = dstY0;
- n[7].i = dstX1;
- n[8].i = dstY1;
- n[9].i = mask;
- n[10].e = filter;
- }
- if (ctx->ExecuteFlag) {
- CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter));
- }
-}
-#endif
-
-
-/** GL_EXT_provoking_vertex */
-static void GLAPIENTRY
-save_ProvokingVertexEXT(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
- _mesa_ProvokingVertexEXT(mode);
- }
-}
-
-
-/** GL_EXT_transform_feedback */
-static void GLAPIENTRY
-save_BeginTransformFeedback(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
- if (n) {
- n[1].e = mode;
- }
- if (ctx->ExecuteFlag) {
- CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
- }
-}
-
-
-/** GL_EXT_transform_feedback */
-static void GLAPIENTRY
-save_EndTransformFeedback(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
- if (ctx->ExecuteFlag) {
- CALL_EndTransformFeedbackEXT(ctx->Exec, ());
- }
-}
-
-
-/* aka UseProgram() */
-static void GLAPIENTRY
-save_UseProgramObjectARB(GLhandleARB program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
- if (n) {
- n[1].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_UseProgramObjectARB(ctx->Exec, (program));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform1fARB(GLint location, GLfloat x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1fARB(ctx->Exec, (location, x));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2fARB(ctx->Exec, (location, x, y));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
- if (n) {
- n[1].i = location;
- n[2].f = x;
- n[3].f = y;
- n[4].f = z;
- n[5].f = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
- }
-}
-
-
-/** Return copy of memory */
-static void *
-memdup(const void *src, GLsizei bytes)
-{
- void *b = bytes >= 0 ? malloc(bytes) : NULL;
- if (b)
- memcpy(b, src, bytes);
- return b;
-}
-
-
-static void GLAPIENTRY
-save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
- }
-}
-
-
-static void GLAPIENTRY
-save_Uniform1iARB(GLint location, GLint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1iARB(ctx->Exec, (location, x));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2iARB(GLint location, GLint x, GLint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2iARB(ctx->Exec, (location, x, y));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- n[5].i = w;
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(GLint));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1ui(GLint location, GLuint x)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2ui(GLint location, GLuint x, GLuint y)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
- if (n) {
- n[1].i = location;
- n[2].i = x;
- n[3].i = y;
- n[4].i = z;
- n[5].i = w;
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
- }
-}
-
-
-
-static void GLAPIENTRY
-save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 1 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 2 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 3 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-static void GLAPIENTRY
-save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].data = memdup(v, count * 4 * sizeof(*v));
- }
- if (ctx->ExecuteFlag) {
- /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
- }
-}
-
-
-
-static void GLAPIENTRY
-save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-
-static void GLAPIENTRY
-save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *m)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
- if (n) {
- n[1].i = location;
- n[2].i = count;
- n[3].b = transpose;
- n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
- }
- if (ctx->ExecuteFlag) {
- CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
- }
-}
-
-static void GLAPIENTRY
-save_UseShaderProgramEXT(GLenum type, GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
- if (n) {
- n[1].ui = type;
- n[2].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
- }
-}
-
-static void GLAPIENTRY
-save_ActiveProgramEXT(GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
- if (n) {
- n[1].ui = program;
- }
- if (ctx->ExecuteFlag) {
- CALL_ActiveProgramEXT(ctx->Exec, (program));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
- if (n) {
- n[1].i = red;
- n[2].i = green;
- n[3].i = blue;
- n[4].i = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
- if (n) {
- n[1].ui = red;
- n[2].ui = green;
- n[3].ui = blue;
- n[4].ui = alpha;
- }
- if (ctx->ExecuteFlag) {
- CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].i = params[0];
- n[4].i = params[1];
- n[5].i = params[2];
- n[6].i = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
- if (n) {
- n[1].e = target;
- n[2].e = pname;
- n[3].ui = params[0];
- n[4].ui = params[1];
- n[5].ui = params[2];
- n[6].ui = params[3];
- }
- if (ctx->ExecuteFlag) {
- CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
- }
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
-}
-
-/** GL_EXT_texture_integer */
-static void GLAPIENTRY
-exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
-}
-
-
-/* GL_ARB_instanced_arrays */
-static void
-save_VertexAttribDivisor(GLuint index, GLuint divisor)
-{
- GET_CURRENT_CONTEXT(ctx);
- Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
- if (n) {
- n[1].ui = index;
- n[2].ui = divisor;
- }
- if (ctx->ExecuteFlag) {
- CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
- }
-}
-
-
-/* GL_NV_texture_barrier */
-static void
-save_TextureBarrierNV()
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
- if (ctx->ExecuteFlag) {
- CALL_TextureBarrierNV(ctx->Exec, ());
- }
-}
-
-
-/**
- * Save an error-generating command into display list.
- *
- * KW: Will appear in the list before the vertex buffer containing the
- * command that provoked the error. I don't see this as a problem.
- */
-static void
-save_error(struct gl_context *ctx, GLenum error, const char *s)
-{
- Node *n;
- n = alloc_instruction(ctx, OPCODE_ERROR, 2);
- if (n) {
- n[1].e = error;
- n[2].data = (void *) s;
- }
-}
-
-
-/**
- * Compile an error into current display list.
- */
-void
-_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
-{
- if (ctx->CompileFlag)
- save_error(ctx, error, s);
- if (ctx->ExecuteFlag)
- _mesa_error(ctx, error, "%s", s);
-}
-
-
-/**
- * Test if ID names a display list.
- */
-static GLboolean
-islist(struct gl_context *ctx, GLuint list)
-{
- if (list > 0 && lookup_list(ctx, list)) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
-}
-
-
-
-/**********************************************************************/
-/* Display list execution */
-/**********************************************************************/
-
-
-/*
- * Execute a display list. Note that the ListBase offset must have already
- * been added before calling this function. I.e. the list argument is
- * the absolute list number, not relative to ListBase.
- * \param list - display list number
- */
-static void
-execute_list(struct gl_context *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
- Node *n;
- GLboolean done;
-
- if (list == 0 || !islist(ctx, list))
- return;
-
- if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
- /* raise an error? */
- return;
- }
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- ctx->ListState.CallDepth++;
-
- if (ctx->Driver.BeginCallList)
- ctx->Driver.BeginCallList(ctx, dlist);
-
- n = dlist->Head;
-
- done = GL_FALSE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_execute(ctx, n);
- }
- else {
- switch (opcode) {
- case OPCODE_ERROR:
- _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
- break;
- case OPCODE_ACCUM:
- CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ALPHA_FUNC:
- CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_BIND_TEXTURE:
- CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_BITMAP:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f,
- (const GLubyte *) n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_BLEND_COLOR:
- CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_BLEND_EQUATION:
- CALL_BlendEquation(ctx->Exec, (n[1].e));
- break;
- case OPCODE_BLEND_EQUATION_SEPARATE:
- CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_BLEND_FUNC_SEPARATE:
- CALL_BlendFuncSeparateEXT(ctx->Exec,
- (n[1].e, n[2].e, n[3].e, n[4].e));
- break;
-
- case OPCODE_BLEND_FUNC_I:
- /* GL_ARB_draw_buffers_blend */
- CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
- break;
- case OPCODE_BLEND_FUNC_SEPARATE_I:
- /* GL_ARB_draw_buffers_blend */
- CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
- n[4].e, n[5].e));
- break;
- case OPCODE_BLEND_EQUATION_I:
- /* GL_ARB_draw_buffers_blend */
- CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
- break;
- case OPCODE_BLEND_EQUATION_SEPARATE_I:
- /* GL_ARB_draw_buffers_blend */
- CALL_BlendEquationSeparateiARB(ctx->Exec,
- (n[1].ui, n[2].e, n[3].e));
- break;
-
- case OPCODE_CALL_LIST:
- /* Generated by glCallList(), don't add ListBase */
- if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
- execute_list(ctx, n[1].ui);
- }
- break;
- case OPCODE_CALL_LIST_OFFSET:
- /* Generated by glCallLists() so we must add ListBase */
- if (n[2].b) {
- /* user specified a bad data type at compile time */
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- }
- else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
- GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
- execute_list(ctx, list);
- }
- break;
- case OPCODE_CLEAR:
- CALL_Clear(ctx->Exec, (n[1].bf));
- break;
- case OPCODE_CLEAR_BUFFER_IV:
- {
- GLint value[4];
- value[0] = n[3].i;
- value[1] = n[4].i;
- value[2] = n[5].i;
- value[3] = n[6].i;
- /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_UIV:
- {
- GLuint value[4];
- value[0] = n[3].ui;
- value[1] = n[4].ui;
- value[2] = n[5].ui;
- value[3] = n[6].ui;
- /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_FV:
- {
- GLfloat value[4];
- value[0] = n[3].f;
- value[1] = n[4].f;
- value[2] = n[5].f;
- value[3] = n[6].f;
- /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
- }
- break;
- case OPCODE_CLEAR_BUFFER_FI:
- /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
- break;
- case OPCODE_CLEAR_COLOR:
- CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_CLEAR_ACCUM:
- CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_CLEAR_DEPTH:
- CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
- break;
- case OPCODE_CLEAR_INDEX:
- CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
- break;
- case OPCODE_CLEAR_STENCIL:
- CALL_ClearStencil(ctx->Exec, (n[1].i));
- break;
- case OPCODE_CLIP_PLANE:
- {
- GLdouble eq[4];
- eq[0] = n[2].f;
- eq[1] = n[3].f;
- eq[2] = n[4].f;
- eq[3] = n[5].f;
- CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
- }
- break;
- case OPCODE_COLOR_MASK:
- CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
- break;
- case OPCODE_COLOR_MASK_INDEXED:
- CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
- n[4].b, n[5].b));
- break;
- case OPCODE_COLOR_MATERIAL:
- CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_COLOR_TABLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
- n[5].e, n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_FV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_ColorTableParameterfv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_IV:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_ColorTableParameteriv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COLOR_SUB_TABLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e, n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_FILTER_1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].e, n[5].e,
- n[6].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_FILTER_2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e, n[6].e,
- n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_CONVOLUTION_PARAMETER_I:
- CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
- break;
- case OPCODE_CONVOLUTION_PARAMETER_IV:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_ConvolutionParameteriv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_CONVOLUTION_PARAMETER_F:
- CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
- break;
- case OPCODE_CONVOLUTION_PARAMETER_FV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_ConvolutionParameterfv(ctx->Exec,
- (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_COPY_COLOR_SUB_TABLE:
- CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_COPY_COLOR_TABLE:
- CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
- n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_COPY_PIXELS:
- CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i,
- n[5].e));
- break;
- case OPCODE_COPY_TEX_IMAGE1D:
- CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i));
- break;
- case OPCODE_COPY_TEX_IMAGE2D:
- CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE1D:
- CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE2D:
- CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i));
- break;
- case OPCODE_COPY_TEX_SUB_IMAGE3D:
- CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i, n[9].i));
- break;
- case OPCODE_CULL_FACE:
- CALL_CullFace(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_FUNC:
- CALL_DepthFunc(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_MASK:
- CALL_DepthMask(ctx->Exec, (n[1].b));
- break;
- case OPCODE_DEPTH_RANGE:
- CALL_DepthRange(ctx->Exec,
- ((GLclampd) n[1].f, (GLclampd) n[2].f));
- break;
- case OPCODE_DISABLE:
- CALL_Disable(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DISABLE_INDEXED:
- CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
- break;
- case OPCODE_DRAW_BUFFER:
- CALL_DrawBuffer(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DRAW_PIXELS:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
- n[5].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_ENABLE:
- CALL_Enable(ctx->Exec, (n[1].e));
- break;
- case OPCODE_ENABLE_INDEXED:
- CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
- break;
- case OPCODE_EVALMESH1:
- CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
- break;
- case OPCODE_EVALMESH2:
- CALL_EvalMesh2(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_FOG:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- CALL_Fogfv(ctx->Exec, (n[1].e, p));
- }
- break;
- case OPCODE_FRONT_FACE:
- CALL_FrontFace(ctx->Exec, (n[1].e));
- break;
- case OPCODE_FRUSTUM:
- CALL_Frustum(ctx->Exec,
- (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
- break;
- case OPCODE_HINT:
- CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_HISTOGRAM:
- CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
- break;
- case OPCODE_INDEX_MASK:
- CALL_IndexMask(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_INIT_NAMES:
- CALL_InitNames(ctx->Exec, ());
- break;
- case OPCODE_LIGHT:
- {
- GLfloat p[4];
- p[0] = n[3].f;
- p[1] = n[4].f;
- p[2] = n[5].f;
- p[3] = n[6].f;
- CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
- }
- break;
- case OPCODE_LIGHT_MODEL:
- {
- GLfloat p[4];
- p[0] = n[2].f;
- p[1] = n[3].f;
- p[2] = n[4].f;
- p[3] = n[5].f;
- CALL_LightModelfv(ctx->Exec, (n[1].e, p));
- }
- break;
- case OPCODE_LINE_STIPPLE:
- CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
- break;
- case OPCODE_LINE_WIDTH:
- CALL_LineWidth(ctx->Exec, (n[1].f));
- break;
- case OPCODE_LIST_BASE:
- CALL_ListBase(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_LOAD_IDENTITY:
- CALL_LoadIdentity(ctx->Exec, ());
- break;
- case OPCODE_LOAD_MATRIX:
- if (sizeof(Node) == sizeof(GLfloat)) {
- CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i = 0; i < 16; i++) {
- m[i] = n[1 + i].f;
- }
- CALL_LoadMatrixf(ctx->Exec, (m));
- }
- break;
- case OPCODE_LOAD_NAME:
- CALL_LoadName(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_LOGIC_OP:
- CALL_LogicOp(ctx->Exec, (n[1].e));
- break;
- case OPCODE_MAP1:
- {
- GLenum target = n[1].e;
- GLint ustride = _mesa_evaluator_components(target);
- GLint uorder = n[5].i;
- GLfloat u1 = n[2].f;
- GLfloat u2 = n[3].f;
- CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
- (GLfloat *) n[6].data));
- }
- break;
- case OPCODE_MAP2:
- {
- GLenum target = n[1].e;
- GLfloat u1 = n[2].f;
- GLfloat u2 = n[3].f;
- GLfloat v1 = n[4].f;
- GLfloat v2 = n[5].f;
- GLint ustride = n[6].i;
- GLint vstride = n[7].i;
- GLint uorder = n[8].i;
- GLint vorder = n[9].i;
- CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
- v1, v2, vstride, vorder,
- (GLfloat *) n[10].data));
- }
- break;
- case OPCODE_MAPGRID1:
- CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
- break;
- case OPCODE_MAPGRID2:
- CALL_MapGrid2f(ctx->Exec,
- (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
- break;
- case OPCODE_MATRIX_MODE:
- CALL_MatrixMode(ctx->Exec, (n[1].e));
- break;
- case OPCODE_MIN_MAX:
- CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
- break;
- case OPCODE_MULT_MATRIX:
- if (sizeof(Node) == sizeof(GLfloat)) {
- CALL_MultMatrixf(ctx->Exec, (&n[1].f));
- }
- else {
- GLfloat m[16];
- GLuint i;
- for (i = 0; i < 16; i++) {
- m[i] = n[1 + i].f;
- }
- CALL_MultMatrixf(ctx->Exec, (m));
- }
- break;
- case OPCODE_ORTHO:
- CALL_Ortho(ctx->Exec,
- (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
- break;
- case OPCODE_PASSTHROUGH:
- CALL_PassThrough(ctx->Exec, (n[1].f));
- break;
- case OPCODE_PIXEL_MAP:
- CALL_PixelMapfv(ctx->Exec,
- (n[1].e, n[2].i, (GLfloat *) n[3].data));
- break;
- case OPCODE_PIXEL_TRANSFER:
- CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_PIXEL_ZOOM:
- CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_POINT_SIZE:
- CALL_PointSize(ctx->Exec, (n[1].f));
- break;
- case OPCODE_POINT_PARAMETERS:
- {
- GLfloat params[3];
- params[0] = n[2].f;
- params[1] = n[3].f;
- params[2] = n[4].f;
- CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
- }
- break;
- case OPCODE_POLYGON_MODE:
- CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
- break;
- case OPCODE_POLYGON_STIPPLE:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_POLYGON_OFFSET:
- CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_POP_ATTRIB:
- CALL_PopAttrib(ctx->Exec, ());
- break;
- case OPCODE_POP_MATRIX:
- CALL_PopMatrix(ctx->Exec, ());
- break;
- case OPCODE_POP_NAME:
- CALL_PopName(ctx->Exec, ());
- break;
- case OPCODE_PRIORITIZE_TEXTURE:
- CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
- break;
- case OPCODE_PUSH_ATTRIB:
- CALL_PushAttrib(ctx->Exec, (n[1].bf));
- break;
- case OPCODE_PUSH_MATRIX:
- CALL_PushMatrix(ctx->Exec, ());
- break;
- case OPCODE_PUSH_NAME:
- CALL_PushName(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_RASTER_POS:
- CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_READ_BUFFER:
- CALL_ReadBuffer(ctx->Exec, (n[1].e));
- break;
- case OPCODE_RESET_HISTOGRAM:
- CALL_ResetHistogram(ctx->Exec, (n[1].e));
- break;
- case OPCODE_RESET_MIN_MAX:
- CALL_ResetMinmax(ctx->Exec, (n[1].e));
- break;
- case OPCODE_ROTATE:
- CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_SCALE:
- CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
- case OPCODE_SCISSOR:
- CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
- break;
- case OPCODE_SHADE_MODEL:
- CALL_ShadeModel(ctx->Exec, (n[1].e));
- break;
- case OPCODE_PROVOKING_VERTEX:
- CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
- CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_END_TRANSFORM_FEEDBACK:
- CALL_EndTransformFeedbackEXT(ctx->Exec, ());
- break;
- case OPCODE_STENCIL_FUNC:
- CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
- break;
- case OPCODE_STENCIL_MASK:
- CALL_StencilMask(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_STENCIL_OP:
- CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
- break;
- case OPCODE_STENCIL_FUNC_SEPARATE:
- CALL_StencilFuncSeparate(ctx->Exec,
- (n[1].e, n[2].e, n[3].i, n[4].ui));
- break;
- case OPCODE_STENCIL_MASK_SEPARATE:
- CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_STENCIL_OP_SEPARATE:
- CALL_StencilOpSeparate(ctx->Exec,
- (n[1].e, n[2].e, n[3].e, n[4].e));
- break;
- case OPCODE_TEXENV:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEXGEN:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEXPARAMETER:
- {
- GLfloat params[4];
- params[0] = n[3].f;
- params[1] = n[4].f;
- params[2] = n[5].f;
- params[3] = n[6].f;
- CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEX_IMAGE1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].e, /* border */
- n[6].e, /* format */
- n[7].e, /* type */
- n[8].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].e, /* border */
- n[7].e, /* format */
- n[8].e, /* type */
- n[9].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_IMAGE3D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
- n[2].i, /* level */
- n[3].i, /* components */
- n[4].i, /* width */
- n[5].i, /* height */
- n[6].i, /* depth */
- n[7].e, /* border */
- n[8].e, /* format */
- n[9].e, /* type */
- n[10].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE1D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].e, n[7].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE2D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].e,
- n[6].i, n[7].e, n[8].e,
- n[9].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TEX_SUB_IMAGE3D:
- {
- const struct gl_pixelstore_attrib save = ctx->Unpack;
- ctx->Unpack = ctx->DefaultPacking;
- CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
- n[4].i, n[5].i, n[6].i, n[7].i,
- n[8].i, n[9].e, n[10].e,
- n[11].data));
- ctx->Unpack = save; /* restore */
- }
- break;
- case OPCODE_TRANSLATE:
- CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
- case OPCODE_VIEWPORT:
- CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
- (GLsizei) n[3].i, (GLsizei) n[4].i));
- break;
- case OPCODE_WINDOW_POS:
- CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].data));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].data));
- break;
- case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
- CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
- n[4].i, n[5].i, n[6].i,
- n[7].i, n[8].i,
- n[9].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage1DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].e, n[6].i, n[7].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage2DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].e, n[8].i,
- n[9].data));
- break;
- case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
- CALL_CompressedTexSubImage3DARB(ctx->Exec,
- (n[1].e, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].e, n[10].i, n[11].data));
- break;
- case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
- CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
- break;
- case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
- CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
- break;
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
- CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
- break;
-#endif
-#if FEATURE_NV_vertex_program
- case OPCODE_EXECUTE_PROGRAM_NV:
- {
- GLfloat v[4];
- v[0] = n[3].f;
- v[1] = n[4].f;
- v[2] = n[5].f;
- v[3] = n[6].f;
- CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
- }
- break;
- case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
- CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
- (GLuint *) n[2].data));
- break;
- case OPCODE_LOAD_PROGRAM_NV:
- CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
- (const GLubyte *) n[4].data));
- break;
- case OPCODE_TRACK_MATRIX_NV:
- CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
- break;
-#endif
-
-#if FEATURE_NV_fragment_program
- case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
- CALL_ProgramLocalParameter4fARB(ctx->Exec,
- (n[1].e, n[2].ui, n[3].f, n[4].f,
- n[5].f, n[6].f));
- break;
- case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
- CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
- (const GLubyte *) n[3].
- data, n[4].f, n[5].f,
- n[6].f, n[7].f));
- break;
-#endif
-
- case OPCODE_ACTIVE_STENCIL_FACE_EXT:
- CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
- break;
- case OPCODE_DEPTH_BOUNDS_EXT:
- CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
- break;
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- case OPCODE_PROGRAM_STRING_ARB:
- CALL_ProgramStringARB(ctx->Exec,
- (n[1].e, n[2].e, n[3].i, n[4].data));
- break;
-#endif
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
- case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
- CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
- n[4].f, n[5].f,
- n[6].f));
- break;
-#endif
-#if FEATURE_queryobj
- case OPCODE_BEGIN_QUERY_ARB:
- CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
- break;
- case OPCODE_END_QUERY_ARB:
- CALL_EndQueryARB(ctx->Exec, (n[1].e));
- break;
-#endif
- case OPCODE_DRAW_BUFFERS_ARB:
- {
- GLenum buffers[MAX_DRAW_BUFFERS];
- GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
- for (i = 0; i < count; i++)
- buffers[i] = n[2 + i].e;
- CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
- }
- break;
-#if FEATURE_EXT_framebuffer_blit
- case OPCODE_BLIT_FRAMEBUFFER:
- CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
- n[5].i, n[6].i, n[7].i, n[8].i,
- n[9].i, n[10].e));
- break;
-#endif
-
- case OPCODE_USE_PROGRAM:
- CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_USE_SHADER_PROGRAM_EXT:
- CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
- break;
- case OPCODE_ACTIVE_PROGRAM_EXT:
- CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
- break;
- case OPCODE_UNIFORM_1F:
- CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
- break;
- case OPCODE_UNIFORM_2F:
- CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
- break;
- case OPCODE_UNIFORM_3F:
- CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_UNIFORM_4F:
- CALL_Uniform4fARB(ctx->Exec,
- (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
- break;
- case OPCODE_UNIFORM_1FV:
- CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_2FV:
- CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_3FV:
- CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_4FV:
- CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_1I:
- CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
- break;
- case OPCODE_UNIFORM_2I:
- CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
- break;
- case OPCODE_UNIFORM_3I:
- CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
- break;
- case OPCODE_UNIFORM_4I:
- CALL_Uniform4iARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
- break;
- case OPCODE_UNIFORM_1IV:
- CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_2IV:
- CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_3IV:
- CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_4IV:
- CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
- break;
- case OPCODE_UNIFORM_1UI:
- /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
- break;
- case OPCODE_UNIFORM_2UI:
- /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
- break;
- case OPCODE_UNIFORM_3UI:
- /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
- break;
- case OPCODE_UNIFORM_4UI:
- /*CALL_Uniform4uiARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
- */
- break;
- case OPCODE_UNIFORM_1UIV:
- /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_2UIV:
- /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_3UIV:
- /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_4UIV:
- /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
- break;
- case OPCODE_UNIFORM_MATRIX22:
- CALL_UniformMatrix2fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX33:
- CALL_UniformMatrix3fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX44:
- CALL_UniformMatrix4fvARB(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX23:
- CALL_UniformMatrix2x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX32:
- CALL_UniformMatrix3x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX24:
- CALL_UniformMatrix2x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX42:
- CALL_UniformMatrix4x2fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX34:
- CALL_UniformMatrix3x4fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
- case OPCODE_UNIFORM_MATRIX43:
- CALL_UniformMatrix4x3fv(ctx->Exec,
- (n[1].i, n[2].i, n[3].b, n[4].data));
- break;
-
- case OPCODE_TEX_BUMP_PARAMETER_ATI:
- {
- GLfloat values[4];
- GLuint i, pname = n[1].ui;
-
- for (i = 0; i < 4; i++)
- values[i] = n[1 + i].f;
- CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
- }
- break;
-#if FEATURE_ATI_fragment_shader
- case OPCODE_BIND_FRAGMENT_SHADER_ATI:
- CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
- break;
- case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
- {
- GLfloat values[4];
- GLuint i, dst = n[1].ui;
-
- for (i = 0; i < 4; i++)
- values[i] = n[1 + i].f;
- CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
- }
- break;
-#endif
- case OPCODE_ATTR_1F_NV:
- CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ATTR_2F_NV:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
- break;
- case OPCODE_ATTR_3F_NV:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
- break;
- case OPCODE_ATTR_4F_NV:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
- break;
- case OPCODE_ATTR_1F_ARB:
- CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
- break;
- case OPCODE_ATTR_2F_ARB:
- /* Really shouldn't have to do this - the Node structure
- * is convenient, but it would be better to store the data
- * packed appropriately so that it can be sent directly
- * on. With x86_64 becoming common, this will start to
- * matter more.
- */
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
- break;
- case OPCODE_ATTR_3F_ARB:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f));
- break;
- case OPCODE_ATTR_4F_ARB:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
- else
- CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
- n[4].f, n[5].f));
- break;
- case OPCODE_MATERIAL:
- if (sizeof(Node) == sizeof(GLfloat))
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
- else {
- GLfloat f[4];
- f[0] = n[3].f;
- f[1] = n[4].f;
- f[2] = n[5].f;
- f[3] = n[6].f;
- CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
- }
- break;
- case OPCODE_BEGIN:
- CALL_Begin(ctx->Exec, (n[1].e));
- break;
- case OPCODE_END:
- CALL_End(ctx->Exec, ());
- break;
- case OPCODE_RECTF:
- CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
- break;
- case OPCODE_EVAL_C1:
- CALL_EvalCoord1f(ctx->Exec, (n[1].f));
- break;
- case OPCODE_EVAL_C2:
- CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
- break;
- case OPCODE_EVAL_P1:
- CALL_EvalPoint1(ctx->Exec, (n[1].i));
- break;
- case OPCODE_EVAL_P2:
- CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
- break;
-
- /* GL_EXT_texture_integer */
- case OPCODE_CLEARCOLOR_I:
- CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
- break;
- case OPCODE_CLEARCOLOR_UI:
- CALL_ClearColorIuiEXT(ctx->Exec,
- (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
- break;
- case OPCODE_TEXPARAMETER_I:
- {
- GLint params[4];
- params[0] = n[3].i;
- params[1] = n[4].i;
- params[2] = n[5].i;
- params[3] = n[6].i;
- CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
- case OPCODE_TEXPARAMETER_UI:
- {
- GLuint params[4];
- params[0] = n[3].ui;
- params[1] = n[4].ui;
- params[2] = n[5].ui;
- params[3] = n[6].ui;
- CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
- }
- break;
-
- case OPCODE_VERTEX_ATTRIB_DIVISOR:
- /* GL_ARB_instanced_arrays */
- CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
- break;
-
- case OPCODE_TEXTURE_BARRIER_NV:
- CALL_TextureBarrierNV(ctx->Exec, ());
- break;
-
- case OPCODE_CONTINUE:
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- done = GL_TRUE;
- break;
- default:
- {
- char msg[1000];
- _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
- (int) opcode);
- _mesa_problem(ctx, "%s", msg);
- }
- done = GL_TRUE;
- }
-
- /* increment n to point to next compiled command */
- if (opcode != OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-
- if (ctx->Driver.EndCallList)
- ctx->Driver.EndCallList(ctx);
-
- ctx->ListState.CallDepth--;
-}
-
-
-
-/**********************************************************************/
-/* GL functions */
-/**********************************************************************/
-
-/**
- * Test if a display list number is valid.
- */
-static GLboolean GLAPIENTRY
-_mesa_IsList(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- return islist(ctx, list);
-}
-
-
-/**
- * Delete a sequence of consecutive display lists.
- */
-static void GLAPIENTRY
-_mesa_DeleteLists(GLuint list, GLsizei range)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint i;
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (range < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
- return;
- }
- for (i = list; i < list + range; i++) {
- destroy_list(ctx, i);
- }
-}
-
-
-/**
- * Return a display list number, n, such that lists n through n+range-1
- * are free.
- */
-static GLuint GLAPIENTRY
-_mesa_GenLists(GLsizei range)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint base;
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (range < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
- return 0;
- }
- if (range == 0) {
- return 0;
- }
-
- /*
- * Make this an atomic operation
- */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
-
- base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
- if (base) {
- /* reserve the list IDs by with empty/dummy lists */
- GLint i;
- for (i = 0; i < range; i++) {
- _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
- make_list(base + i, 1));
- }
- }
-
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- return base;
-}
-
-
-/**
- * Begin a new display list.
- */
-static void GLAPIENTRY
-_mesa_NewList(GLuint name, GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- FLUSH_CURRENT(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glNewList %u %s\n", name,
- _mesa_lookup_enum_by_nr(mode));
-
- if (name == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
- return;
- }
-
- if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
- return;
- }
-
- if (ctx->ListState.CurrentList) {
- /* already compiling a display list */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
- return;
- }
-
- ctx->CompileFlag = GL_TRUE;
- ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
-
- /* Reset acumulated list state:
- */
- invalidate_saved_current_state( ctx );
-
- /* Allocate new display list */
- ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
- ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
- ctx->ListState.CurrentPos = 0;
-
- ctx->Driver.NewList(ctx, name, mode);
-
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-
-/**
- * End definition of current display list.
- */
-static void GLAPIENTRY
-_mesa_EndList(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- SAVE_FLUSH_VERTICES(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glEndList\n");
-
- /* Check that a list is under construction */
- if (!ctx->ListState.CurrentList) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
- return;
- }
-
- /* Call before emitting END_OF_LIST, in case the driver wants to
- * emit opcodes itself.
- */
- ctx->Driver.EndList(ctx);
-
- (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
-
- /* Destroy old list, if any */
- destroy_list(ctx, ctx->ListState.CurrentList->Name);
-
- /* Install the new list */
- _mesa_HashInsert(ctx->Shared->DisplayList,
- ctx->ListState.CurrentList->Name,
- ctx->ListState.CurrentList);
-
-
- if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
- mesa_print_display_list(ctx->ListState.CurrentList->Name);
-
- ctx->ListState.CurrentList = NULL;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
-
- ctx->CurrentDispatch = ctx->Exec;
- _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-
-void GLAPIENTRY
-_mesa_CallList(GLuint list)
-{
- GLboolean save_compile_flag;
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_CURRENT(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallList %d\n", list);
-
- if (list == 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
- return;
- }
-
- if (0)
- mesa_print_display_list( list );
-
- /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
- * execute the display list, and restore the CompileFlag.
- */
- save_compile_flag = ctx->CompileFlag;
- if (save_compile_flag) {
- ctx->CompileFlag = GL_FALSE;
- }
-
- execute_list(ctx, list);
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
- }
-}
-
-
-/**
- * Execute glCallLists: call multiple display lists.
- */
-void GLAPIENTRY
-_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
- GLboolean save_compile_flag;
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glCallLists %d\n", n);
-
- switch (type) {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- case GL_2_BYTES:
- case GL_3_BYTES:
- case GL_4_BYTES:
- /* OK */
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
- return;
- }
-
- /* Save the CompileFlag status, turn it off, execute display list,
- * and restore the CompileFlag.
- */
- save_compile_flag = ctx->CompileFlag;
- ctx->CompileFlag = GL_FALSE;
-
- for (i = 0; i < n; i++) {
- GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
- execute_list(ctx, list);
- }
-
- ctx->CompileFlag = save_compile_flag;
-
- /* also restore API function pointers to point to "save" versions */
- if (save_compile_flag) {
- ctx->CurrentDispatch = ctx->Save;
- _glapi_set_dispatch(ctx->CurrentDispatch);
- }
-}
-
-
-/**
- * Set the offset added to list numbers in glCallLists.
- */
-static void GLAPIENTRY
-_mesa_ListBase(GLuint base)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0); /* must be called before assert */
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- ctx->List.ListBase = base;
-}
-
-
-/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
- */
-static void GLAPIENTRY
-exec_Finish(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_Finish(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_Flush(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_Flush(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_GetBooleanv(GLenum pname, GLboolean *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetBooleanv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetClipPlane(GLenum plane, GLdouble * equation)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetClipPlane(ctx->Exec, (plane, equation));
-}
-
-static void GLAPIENTRY
-exec_GetDoublev(GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetDoublev(ctx->Exec, (pname, params));
-}
-
-static GLenum GLAPIENTRY
-exec_GetError(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetError(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_GetFloatv(GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetFloatv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetIntegerv(GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetIntegerv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetLightfv(ctx->Exec, (light, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetLightiv(ctx->Exec, (light, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapdv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapfv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMapiv(GLenum target, GLenum query, GLint * v)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMapiv(ctx->Exec, (target, query, v));
-}
-
-static void GLAPIENTRY
-exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapfv(GLenum map, GLfloat *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapfv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapuiv(GLenum map, GLuint *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapuiv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPixelMapusv(GLenum map, GLushort *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPixelMapusv(ctx->Exec, (map, values));
-}
-
-static void GLAPIENTRY
-exec_GetPolygonStipple(GLubyte * dest)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPolygonStipple(ctx->Exec, (dest));
-}
-
-static const GLubyte *GLAPIENTRY
-exec_GetString(GLenum name)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_GetString(ctx->Exec, (name));
-}
-
-static void GLAPIENTRY
-exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexImage(GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
-}
-
-static void GLAPIENTRY
-exec_GetTexLevelParameterfv(GLenum target, GLint level,
- GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexLevelParameteriv(GLenum target, GLint level,
- GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static GLboolean GLAPIENTRY
-exec_IsEnabled(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_IsEnabled(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_PixelStoref(GLenum pname, GLfloat param)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PixelStoref(ctx->Exec, (pname, param));
-}
-
-static void GLAPIENTRY
-exec_PixelStorei(GLenum pname, GLint param)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PixelStorei(ctx->Exec, (pname, param));
-}
-
-static void GLAPIENTRY
-exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid * pixels)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
-}
-
-static GLint GLAPIENTRY
-exec_RenderMode(GLenum mode)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_RenderMode(ctx->Exec, (mode));
-}
-
-static void GLAPIENTRY
-exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
-}
-
-static void GLAPIENTRY
-exec_SelectBuffer(GLsizei size, GLuint * buffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SelectBuffer(ctx->Exec, (size, buffer));
-}
-
-static GLboolean GLAPIENTRY
-exec_AreTexturesResident(GLsizei n, const GLuint * texName,
- GLboolean * residences)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
-}
-
-static void GLAPIENTRY
-exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_DeleteTextures(GLsizei n, const GLuint * texName)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_DeleteTextures(ctx->Exec, (n, texName));
-}
-
-static void GLAPIENTRY
-exec_DisableClientState(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_DisableClientState(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
-}
-
-static void GLAPIENTRY
-exec_EnableClientState(GLenum cap)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EnableClientState(ctx->Exec, (cap));
-}
-
-static void GLAPIENTRY
-exec_GenTextures(GLsizei n, GLuint * texName)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GenTextures(ctx->Exec, (n, texName));
-}
-
-static void GLAPIENTRY
-exec_GetPointerv(GLenum pname, GLvoid **params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetPointerv(ctx->Exec, (pname, params));
-}
-
-static void GLAPIENTRY
-exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
-}
-
-static GLboolean GLAPIENTRY
-exec_IsTexture(GLuint texture)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- return CALL_IsTexture(ctx->Exec, (texture));
-}
-
-static void GLAPIENTRY
-exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_PopClientAttrib(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PopClientAttrib(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_PushClientAttrib(GLbitfield mask)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_PushClientAttrib(ctx->Exec, (mask));
-}
-
-static void GLAPIENTRY
-exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
-}
-
-static void GLAPIENTRY
-exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
- GLint x, GLint y, GLsizei width)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_CopyConvolutionFilter1D(ctx->Exec,
- (target, internalFormat, x, y, width));
-}
-
-static void GLAPIENTRY
-exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_CopyConvolutionFilter2D(ctx->Exec,
- (target, internalFormat, x, y, width,
- height));
-}
-
-static void GLAPIENTRY
-exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTable(ctx->Exec, (target, format, type, data));
-}
-
-static void GLAPIENTRY
-exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
- GLvoid * image)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
- GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
-}
-
-static void GLAPIENTRY
-exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
- GLenum type, GLvoid *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
-}
-
-static void GLAPIENTRY
-exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
-}
-
-static void GLAPIENTRY
-exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
- GLvoid *row, GLvoid *column, GLvoid *span)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_GetSeparableFilter(ctx->Exec,
- (target, format, type, row, column, span));
-}
-
-static void GLAPIENTRY
-exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *row, const GLvoid *column)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SeparableFilter2D(ctx->Exec,
- (target, internalFormat, width, height, format,
- type, row, column));
-}
-
-static void GLAPIENTRY
-exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
- const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
-}
-
-static void GLAPIENTRY
-exec_LockArraysEXT(GLint first, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_LockArraysEXT(ctx->Exec, (first, count));
-}
-
-static void GLAPIENTRY
-exec_UnlockArraysEXT(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_UnlockArraysEXT(ctx->Exec, ());
-}
-
-static void GLAPIENTRY
-exec_ClientActiveTextureARB(GLenum target)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_ClientActiveTextureARB(ctx->Exec, (target));
-}
-
-static void GLAPIENTRY
-exec_SecondaryColorPointerEXT(GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
-}
-
-static void GLAPIENTRY
-exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
-}
-
-/* GL_EXT_multi_draw_arrays */
-static void GLAPIENTRY
-exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
-}
-
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY
-exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
- const GLsizei * count, GLsizei primcount,
- GLint modestride)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiModeDrawArraysIBM(ctx->Exec,
- (mode, first, count, primcount, modestride));
-}
-
-/* GL_IBM_multimode_draw_arrays */
-static void GLAPIENTRY
-exec_MultiModeDrawElementsIBM(const GLenum * mode,
- const GLsizei * count,
- GLenum type,
- const GLvoid * const *indices,
- GLsizei primcount, GLint modestride)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
- CALL_MultiModeDrawElementsIBM(ctx->Exec,
- (mode, count, type, indices, primcount,
- modestride));
-}
-
-
-
-/**
- * Setup the given dispatch table to point to Mesa's display list
- * building functions.
- *
- * This does not include any of the tnl functions - they are
- * initialized from _mesa_init_api_defaults and from the active vtxfmt
- * struct.
- */
-struct _glapi_table *
-_mesa_create_save_table(void)
-{
- struct _glapi_table *table;
-
- table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
- if (table == NULL)
- return NULL;
-
- _mesa_loopback_init_api_table(table);
-
- /* GL 1.0 */
- SET_Accum(table, save_Accum);
- SET_AlphaFunc(table, save_AlphaFunc);
- SET_Bitmap(table, save_Bitmap);
- SET_BlendFunc(table, save_BlendFunc);
- SET_CallList(table, save_CallList);
- SET_CallLists(table, save_CallLists);
- SET_Clear(table, save_Clear);
- SET_ClearAccum(table, save_ClearAccum);
- SET_ClearColor(table, save_ClearColor);
- SET_ClearDepth(table, save_ClearDepth);
- SET_ClearIndex(table, save_ClearIndex);
- SET_ClearStencil(table, save_ClearStencil);
- SET_ClipPlane(table, save_ClipPlane);
- SET_ColorMask(table, save_ColorMask);
- SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
- SET_ColorMaterial(table, save_ColorMaterial);
- SET_CopyPixels(table, save_CopyPixels);
- SET_CullFace(table, save_CullFace);
- SET_DeleteLists(table, _mesa_DeleteLists);
- SET_DepthFunc(table, save_DepthFunc);
- SET_DepthMask(table, save_DepthMask);
- SET_DepthRange(table, save_DepthRange);
- SET_Disable(table, save_Disable);
- SET_DisableIndexedEXT(table, save_DisableIndexed);
- SET_DrawBuffer(table, save_DrawBuffer);
- SET_DrawPixels(table, save_DrawPixels);
- SET_Enable(table, save_Enable);
- SET_EnableIndexedEXT(table, save_EnableIndexed);
- SET_EndList(table, _mesa_EndList);
- SET_EvalMesh1(table, save_EvalMesh1);
- SET_EvalMesh2(table, save_EvalMesh2);
- SET_Finish(table, exec_Finish);
- SET_Flush(table, exec_Flush);
- SET_Fogf(table, save_Fogf);
- SET_Fogfv(table, save_Fogfv);
- SET_Fogi(table, save_Fogi);
- SET_Fogiv(table, save_Fogiv);
- SET_FrontFace(table, save_FrontFace);
- SET_Frustum(table, save_Frustum);
- SET_GenLists(table, _mesa_GenLists);
- SET_GetBooleanv(table, exec_GetBooleanv);
- SET_GetClipPlane(table, exec_GetClipPlane);
- SET_GetDoublev(table, exec_GetDoublev);
- SET_GetError(table, exec_GetError);
- SET_GetFloatv(table, exec_GetFloatv);
- SET_GetIntegerv(table, exec_GetIntegerv);
- SET_GetLightfv(table, exec_GetLightfv);
- SET_GetLightiv(table, exec_GetLightiv);
- SET_GetMapdv(table, exec_GetMapdv);
- SET_GetMapfv(table, exec_GetMapfv);
- SET_GetMapiv(table, exec_GetMapiv);
- SET_GetMaterialfv(table, exec_GetMaterialfv);
- SET_GetMaterialiv(table, exec_GetMaterialiv);
- SET_GetPixelMapfv(table, exec_GetPixelMapfv);
- SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
- SET_GetPixelMapusv(table, exec_GetPixelMapusv);
- SET_GetPolygonStipple(table, exec_GetPolygonStipple);
- SET_GetString(table, exec_GetString);
- SET_GetTexEnvfv(table, exec_GetTexEnvfv);
- SET_GetTexEnviv(table, exec_GetTexEnviv);
- SET_GetTexGendv(table, exec_GetTexGendv);
- SET_GetTexGenfv(table, exec_GetTexGenfv);
- SET_GetTexGeniv(table, exec_GetTexGeniv);
- SET_GetTexImage(table, exec_GetTexImage);
- SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
- SET_GetTexParameterfv(table, exec_GetTexParameterfv);
- SET_GetTexParameteriv(table, exec_GetTexParameteriv);
- SET_Hint(table, save_Hint);
- SET_IndexMask(table, save_IndexMask);
- SET_InitNames(table, save_InitNames);
- SET_IsEnabled(table, exec_IsEnabled);
- SET_IsList(table, _mesa_IsList);
- SET_LightModelf(table, save_LightModelf);
- SET_LightModelfv(table, save_LightModelfv);
- SET_LightModeli(table, save_LightModeli);
- SET_LightModeliv(table, save_LightModeliv);
- SET_Lightf(table, save_Lightf);
- SET_Lightfv(table, save_Lightfv);
- SET_Lighti(table, save_Lighti);
- SET_Lightiv(table, save_Lightiv);
- SET_LineStipple(table, save_LineStipple);
- SET_LineWidth(table, save_LineWidth);
- SET_ListBase(table, save_ListBase);
- SET_LoadIdentity(table, save_LoadIdentity);
- SET_LoadMatrixd(table, save_LoadMatrixd);
- SET_LoadMatrixf(table, save_LoadMatrixf);
- SET_LoadName(table, save_LoadName);
- SET_LogicOp(table, save_LogicOp);
- SET_Map1d(table, save_Map1d);
- SET_Map1f(table, save_Map1f);
- SET_Map2d(table, save_Map2d);
- SET_Map2f(table, save_Map2f);
- SET_MapGrid1d(table, save_MapGrid1d);
- SET_MapGrid1f(table, save_MapGrid1f);
- SET_MapGrid2d(table, save_MapGrid2d);
- SET_MapGrid2f(table, save_MapGrid2f);
- SET_MatrixMode(table, save_MatrixMode);
- SET_MultMatrixd(table, save_MultMatrixd);
- SET_MultMatrixf(table, save_MultMatrixf);
- SET_NewList(table, save_NewList);
- SET_Ortho(table, save_Ortho);
- SET_PassThrough(table, save_PassThrough);
- SET_PixelMapfv(table, save_PixelMapfv);
- SET_PixelMapuiv(table, save_PixelMapuiv);
- SET_PixelMapusv(table, save_PixelMapusv);
- SET_PixelStoref(table, exec_PixelStoref);
- SET_PixelStorei(table, exec_PixelStorei);
- SET_PixelTransferf(table, save_PixelTransferf);
- SET_PixelTransferi(table, save_PixelTransferi);
- SET_PixelZoom(table, save_PixelZoom);
- SET_PointSize(table, save_PointSize);
- SET_PolygonMode(table, save_PolygonMode);
- SET_PolygonOffset(table, save_PolygonOffset);
- SET_PolygonStipple(table, save_PolygonStipple);
- SET_PopAttrib(table, save_PopAttrib);
- SET_PopMatrix(table, save_PopMatrix);
- SET_PopName(table, save_PopName);
- SET_PushAttrib(table, save_PushAttrib);
- SET_PushMatrix(table, save_PushMatrix);
- SET_PushName(table, save_PushName);
- SET_RasterPos2d(table, save_RasterPos2d);
- SET_RasterPos2dv(table, save_RasterPos2dv);
- SET_RasterPos2f(table, save_RasterPos2f);
- SET_RasterPos2fv(table, save_RasterPos2fv);
- SET_RasterPos2i(table, save_RasterPos2i);
- SET_RasterPos2iv(table, save_RasterPos2iv);
- SET_RasterPos2s(table, save_RasterPos2s);
- SET_RasterPos2sv(table, save_RasterPos2sv);
- SET_RasterPos3d(table, save_RasterPos3d);
- SET_RasterPos3dv(table, save_RasterPos3dv);
- SET_RasterPos3f(table, save_RasterPos3f);
- SET_RasterPos3fv(table, save_RasterPos3fv);
- SET_RasterPos3i(table, save_RasterPos3i);
- SET_RasterPos3iv(table, save_RasterPos3iv);
- SET_RasterPos3s(table, save_RasterPos3s);
- SET_RasterPos3sv(table, save_RasterPos3sv);
- SET_RasterPos4d(table, save_RasterPos4d);
- SET_RasterPos4dv(table, save_RasterPos4dv);
- SET_RasterPos4f(table, save_RasterPos4f);
- SET_RasterPos4fv(table, save_RasterPos4fv);
- SET_RasterPos4i(table, save_RasterPos4i);
- SET_RasterPos4iv(table, save_RasterPos4iv);
- SET_RasterPos4s(table, save_RasterPos4s);
- SET_RasterPos4sv(table, save_RasterPos4sv);
- SET_ReadBuffer(table, save_ReadBuffer);
- SET_ReadPixels(table, exec_ReadPixels);
- SET_RenderMode(table, exec_RenderMode);
- SET_Rotated(table, save_Rotated);
- SET_Rotatef(table, save_Rotatef);
- SET_Scaled(table, save_Scaled);
- SET_Scalef(table, save_Scalef);
- SET_Scissor(table, save_Scissor);
- SET_FeedbackBuffer(table, exec_FeedbackBuffer);
- SET_SelectBuffer(table, exec_SelectBuffer);
- SET_ShadeModel(table, save_ShadeModel);
- SET_StencilFunc(table, save_StencilFunc);
- SET_StencilMask(table, save_StencilMask);
- SET_StencilOp(table, save_StencilOp);
- SET_TexEnvf(table, save_TexEnvf);
- SET_TexEnvfv(table, save_TexEnvfv);
- SET_TexEnvi(table, save_TexEnvi);
- SET_TexEnviv(table, save_TexEnviv);
- SET_TexGend(table, save_TexGend);
- SET_TexGendv(table, save_TexGendv);
- SET_TexGenf(table, save_TexGenf);
- SET_TexGenfv(table, save_TexGenfv);
- SET_TexGeni(table, save_TexGeni);
- SET_TexGeniv(table, save_TexGeniv);
- SET_TexImage1D(table, save_TexImage1D);
- SET_TexImage2D(table, save_TexImage2D);
- SET_TexParameterf(table, save_TexParameterf);
- SET_TexParameterfv(table, save_TexParameterfv);
- SET_TexParameteri(table, save_TexParameteri);
- SET_TexParameteriv(table, save_TexParameteriv);
- SET_Translated(table, save_Translated);
- SET_Translatef(table, save_Translatef);
- SET_Viewport(table, save_Viewport);
-
- /* GL 1.1 */
- SET_AreTexturesResident(table, exec_AreTexturesResident);
- SET_BindTexture(table, save_BindTexture);
- SET_ColorPointer(table, exec_ColorPointer);
- SET_CopyTexImage1D(table, save_CopyTexImage1D);
- SET_CopyTexImage2D(table, save_CopyTexImage2D);
- SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
- SET_DeleteTextures(table, exec_DeleteTextures);
- SET_DisableClientState(table, exec_DisableClientState);
- SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
- SET_EnableClientState(table, exec_EnableClientState);
- SET_GenTextures(table, exec_GenTextures);
- SET_GetPointerv(table, exec_GetPointerv);
- SET_IndexPointer(table, exec_IndexPointer);
- SET_InterleavedArrays(table, exec_InterleavedArrays);
- SET_IsTexture(table, exec_IsTexture);
- SET_NormalPointer(table, exec_NormalPointer);
- SET_PopClientAttrib(table, exec_PopClientAttrib);
- SET_PrioritizeTextures(table, save_PrioritizeTextures);
- SET_PushClientAttrib(table, exec_PushClientAttrib);
- SET_TexCoordPointer(table, exec_TexCoordPointer);
- SET_TexSubImage1D(table, save_TexSubImage1D);
- SET_TexSubImage2D(table, save_TexSubImage2D);
- SET_VertexPointer(table, exec_VertexPointer);
-
- /* GL 1.2 */
- SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
- SET_TexImage3D(table, save_TexImage3D);
- SET_TexSubImage3D(table, save_TexSubImage3D);
-
- /* GL 2.0 */
- SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
- SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
- SET_StencilOpSeparate(table, save_StencilOpSeparate);
-
- /* ATI_separate_stencil */
- SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
-
- /* GL_ARB_imaging */
- /* Not all are supported */
- SET_BlendColor(table, save_BlendColor);
- SET_BlendEquation(table, save_BlendEquation);
- SET_ColorSubTable(table, save_ColorSubTable);
- SET_ColorTable(table, save_ColorTable);
- SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
- SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
- SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
- SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
- SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
- SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
- SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
- SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
- SET_CopyColorSubTable(table, save_CopyColorSubTable);
- SET_CopyColorTable(table, save_CopyColorTable);
- SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
- SET_GetColorTable(table, exec_GetColorTable);
- SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
- SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
- SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
- SET_GetHistogram(table, exec_GetHistogram);
- SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
- SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
- SET_GetMinmax(table, exec_GetMinmax);
- SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
- SET_GetSeparableFilter(table, exec_GetSeparableFilter);
- SET_Histogram(table, save_Histogram);
- SET_Minmax(table, save_Minmax);
- SET_ResetHistogram(table, save_ResetHistogram);
- SET_ResetMinmax(table, save_ResetMinmax);
- SET_SeparableFilter2D(table, exec_SeparableFilter2D);
-
- /* 2. GL_EXT_blend_color */
-#if 0
- SET_BlendColorEXT(table, save_BlendColorEXT);
-#endif
-
- /* 3. GL_EXT_polygon_offset */
- SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
-
- /* 6. GL_EXT_texture3d */
-#if 0
- SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
- SET_TexImage3DEXT(table, save_TexImage3DEXT);
- SET_TexSubImage3DEXT(table, save_TexSubImage3D);
-#endif
-
- /* 14. GL_SGI_color_table */
-#if 0
- SET_ColorTableSGI(table, save_ColorTable);
- SET_ColorSubTableSGI(table, save_ColorSubTable);
- SET_GetColorTableSGI(table, exec_GetColorTable);
- SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
- SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
-#endif
-
- /* 30. GL_EXT_vertex_array */
- SET_ColorPointerEXT(table, exec_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(table, exec_IndexPointerEXT);
- SET_NormalPointerEXT(table, exec_NormalPointerEXT);
- SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
- SET_VertexPointerEXT(table, exec_VertexPointerEXT);
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(table, save_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
- SET_PointParameterfEXT(table, save_PointParameterfEXT);
- SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
-
- /* 97. GL_EXT_compiled_vertex_array */
- SET_LockArraysEXT(table, exec_LockArraysEXT);
- SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
-
- /* 145. GL_EXT_secondary_color */
- SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
-
- /* 148. GL_EXT_multi_draw_arrays */
- SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
-
- /* 149. GL_EXT_fog_coord */
- SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
-
- /* 173. GL_EXT_blend_func_separate */
- SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
-
- /* 196. GL_MESA_resize_buffers */
- SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
-
- /* 197. GL_MESA_window_pos */
- SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
- SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
- SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
- SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
- SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
- SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
- SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
- SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
- SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
- SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
- SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
- SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
- SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
- SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
- SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
- SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
- SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
- SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
- SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
- SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
- SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
- SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
- SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
- SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
-
- /* 200. GL_IBM_multimode_draw_arrays */
- SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
-
-#if FEATURE_NV_vertex_program
- /* 233. GL_NV_vertex_program */
- /* The following commands DO NOT go into display lists:
- * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
- * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
- */
- SET_BindProgramNV(table, save_BindProgramNV);
- SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
- SET_GenProgramsNV(table, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(table, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(table, _mesa_IsProgramARB);
- SET_LoadProgramNV(table, save_LoadProgramNV);
- SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
- SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
- SET_TrackMatrixNV(table, save_TrackMatrixNV);
- SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
-#endif
-
- /* 244. GL_ATI_envmap_bumpmap */
- SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
- SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
-
- /* 245. GL_ATI_fragment_shader */
-#if FEATURE_ATI_fragment_shader
- SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
- SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
-#endif
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(table,
- _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(table,
- _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(table,
- _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(table,
- _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
- SET_PointParameteriNV(table, save_PointParameteriNV);
- SET_PointParameterivNV(table, save_PointParameterivNV);
-
- /* 268. GL_EXT_stencil_two_side */
- SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
-
- /* 273. GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
-
- /* ARB 1. GL_ARB_multitexture */
- SET_ActiveTextureARB(table, save_ActiveTextureARB);
- SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
-
- /* ARB 3. GL_ARB_transpose_matrix */
- SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
-
- /* ARB 5. GL_ARB_multisample */
- SET_SampleCoverageARB(table, save_SampleCoverageARB);
-
- /* ARB 12. GL_ARB_texture_compression */
- SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
-
- /* ARB 14. GL_ARB_point_parameters */
- /* aliased with EXT_point_parameters functions */
-
- /* ARB 25. GL_ARB_window_pos */
- /* aliased with MESA_window_pos functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
- SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(table, save_ProgramStringARB);
- SET_BindProgramNV(table, save_BindProgramNV);
- SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
- SET_GenProgramsNV(table, _mesa_GenPrograms);
- SET_IsProgramNV(table, _mesa_IsProgramARB);
- SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
- SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(table,
- _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(table,
- _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(table, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- /* None of the extension's functions get compiled */
- SET_BindBufferARB(table, _mesa_BindBufferARB);
- SET_BufferDataARB(table, _mesa_BufferDataARB);
- SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(table, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(table, _mesa_IsBufferARB);
- SET_MapBufferARB(table, _mesa_MapBufferARB);
- SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
-#endif
-
-#if FEATURE_queryobj
- SET_BeginQueryARB(table, save_BeginQueryARB);
- SET_EndQueryARB(table, save_EndQueryARB);
- SET_GenQueriesARB(table, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(table, _mesa_IsQueryARB);
- SET_GetQueryivARB(table, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
-#endif
- SET_DrawBuffersARB(table, save_DrawBuffersARB);
-
-#if FEATURE_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
-#endif
-
- /* GL_ARB_shader_objects */
- SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
- SET_Uniform1fARB(table, save_Uniform1fARB);
- SET_Uniform2fARB(table, save_Uniform2fARB);
- SET_Uniform3fARB(table, save_Uniform3fARB);
- SET_Uniform4fARB(table, save_Uniform4fARB);
- SET_Uniform1fvARB(table, save_Uniform1fvARB);
- SET_Uniform2fvARB(table, save_Uniform2fvARB);
- SET_Uniform3fvARB(table, save_Uniform3fvARB);
- SET_Uniform4fvARB(table, save_Uniform4fvARB);
- SET_Uniform1iARB(table, save_Uniform1iARB);
- SET_Uniform2iARB(table, save_Uniform2iARB);
- SET_Uniform3iARB(table, save_Uniform3iARB);
- SET_Uniform4iARB(table, save_Uniform4iARB);
- SET_Uniform1ivARB(table, save_Uniform1ivARB);
- SET_Uniform2ivARB(table, save_Uniform2ivARB);
- SET_Uniform3ivARB(table, save_Uniform3ivARB);
- SET_Uniform4ivARB(table, save_Uniform4ivARB);
- SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
- SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
-
- /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
- SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
- SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
- SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
- /* XXX additional functions need to be implemented here! */
-
- /* 299. GL_EXT_blend_equation_separate */
- SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
-
- /* GL_EXT_gpu_program_parameters */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
-#endif
-
- /* ARB 50. GL_ARB_map_buffer_range */
-#if FEATURE_ARB_map_buffer_range
- SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
- SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
-#endif
-
- /* ARB 59. GL_ARB_copy_buffer */
- SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
-
- /* 352. GL_EXT_transform_feedback */
-#if FEATURE_EXT_transform_feedback
- SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
- SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
-#endif
-
- /* 364. GL_EXT_provoking_vertex */
- SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
-
- /* 371. GL_APPLE_object_purgeable */
-#if FEATURE_APPLE_object_purgeable
- SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
- SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
-#endif
-
- /* GL_EXT_texture_integer */
- SET_ClearColorIiEXT(table, save_ClearColorIi);
- SET_ClearColorIuiEXT(table, save_ClearColorIui);
- SET_TexParameterIivEXT(table, save_TexParameterIiv);
- SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
- SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
- SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
-
- /* 377. GL_EXT_separate_shader_objects */
- SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
- SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
-
- /* GL 3.0 */
-#if 0
- SET_ClearBufferiv(table, save_ClearBufferiv);
- SET_ClearBufferuiv(table, save_ClearBufferuiv);
- SET_ClearBufferfv(table, save_ClearBufferfv);
- SET_ClearBufferfi(table, save_ClearBufferfi);
- SET_Uniform1ui(table, save_Uniform1ui);
- SET_Uniform2ui(table, save_Uniform2ui);
- SET_Uniform3ui(table, save_Uniform3ui);
- SET_Uniform4ui(table, save_Uniform4ui);
- SET_Uniform1uiv(table, save_Uniform1uiv);
- SET_Uniform2uiv(table, save_Uniform2uiv);
- SET_Uniform3uiv(table, save_Uniform3uiv);
- SET_Uniform4uiv(table, save_Uniform4uiv);
-#else
- (void) save_ClearBufferiv;
- (void) save_ClearBufferuiv;
- (void) save_ClearBufferfv;
- (void) save_ClearBufferfi;
- (void) save_Uniform1ui;
- (void) save_Uniform2ui;
- (void) save_Uniform3ui;
- (void) save_Uniform4ui;
- (void) save_Uniform1uiv;
- (void) save_Uniform2uiv;
- (void) save_Uniform3uiv;
- (void) save_Uniform4uiv;
-#endif
-
- /* GL_ARB_instanced_arrays */
- SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
-
- /* GL_NV_texture_barrier */
- SET_TextureBarrierNV(table, save_TextureBarrierNV);
-
- /* GL_ARB_draw_buffer_blend */
- SET_BlendFunciARB(table, save_BlendFunci);
- SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
- SET_BlendEquationiARB(table, save_BlendEquationi);
- SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
-
- return table;
-}
-
-
-
-static const char *
-enum_string(GLenum k)
-{
- return _mesa_lookup_enum_by_nr(k);
-}
-
-
-/**
- * Print the commands in a display list. For debugging only.
- * TODO: many commands aren't handled yet.
- */
-static void GLAPIENTRY
-print_list(struct gl_context *ctx, GLuint list)
-{
- struct gl_display_list *dlist;
- Node *n;
- GLboolean done;
-
- if (!islist(ctx, list)) {
- printf("%u is not a display list ID\n", list);
- return;
- }
-
- dlist = lookup_list(ctx, list);
- if (!dlist)
- return;
-
- n = dlist->Head;
-
- printf("START-LIST %u, address %p\n", list, (void *) n);
-
- done = n ? GL_FALSE : GL_TRUE;
- while (!done) {
- const OpCode opcode = n[0].opcode;
-
- if (is_ext_opcode(opcode)) {
- n += ext_opcode_print(ctx, n);
- }
- else {
- switch (opcode) {
- case OPCODE_ACCUM:
- printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
- break;
- case OPCODE_BITMAP:
- printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
- break;
- case OPCODE_CALL_LIST:
- printf("CallList %d\n", (int) n[1].ui);
- break;
- case OPCODE_CALL_LIST_OFFSET:
- printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
- ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_FV:
- printf("ColorTableParameterfv %s %s %f %f %f %f\n",
- enum_string(n[1].e), enum_string(n[2].e),
- n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_COLOR_TABLE_PARAMETER_IV:
- printf("ColorTableParameteriv %s %s %d %d %d %d\n",
- enum_string(n[1].e), enum_string(n[2].e),
- n[3].i, n[4].i, n[5].i, n[6].i);
- break;
- case OPCODE_DISABLE:
- printf("Disable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_ENABLE:
- printf("Enable %s\n", enum_string(n[1].e));
- break;
- case OPCODE_FRUSTUM:
- printf("Frustum %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_LINE_STIPPLE:
- printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
- break;
- case OPCODE_LOAD_IDENTITY:
- printf("LoadIdentity\n");
- break;
- case OPCODE_LOAD_MATRIX:
- printf("LoadMatrix\n");
- printf(" %8f %8f %8f %8f\n",
- n[1].f, n[5].f, n[9].f, n[13].f);
- printf(" %8f %8f %8f %8f\n",
- n[2].f, n[6].f, n[10].f, n[14].f);
- printf(" %8f %8f %8f %8f\n",
- n[3].f, n[7].f, n[11].f, n[15].f);
- printf(" %8f %8f %8f %8f\n",
- n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_MULT_MATRIX:
- printf("MultMatrix (or Rotate)\n");
- printf(" %8f %8f %8f %8f\n",
- n[1].f, n[5].f, n[9].f, n[13].f);
- printf(" %8f %8f %8f %8f\n",
- n[2].f, n[6].f, n[10].f, n[14].f);
- printf(" %8f %8f %8f %8f\n",
- n[3].f, n[7].f, n[11].f, n[15].f);
- printf(" %8f %8f %8f %8f\n",
- n[4].f, n[8].f, n[12].f, n[16].f);
- break;
- case OPCODE_ORTHO:
- printf("Ortho %g %g %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_POP_ATTRIB:
- printf("PopAttrib\n");
- break;
- case OPCODE_POP_MATRIX:
- printf("PopMatrix\n");
- break;
- case OPCODE_POP_NAME:
- printf("PopName\n");
- break;
- case OPCODE_PUSH_ATTRIB:
- printf("PushAttrib %x\n", n[1].bf);
- break;
- case OPCODE_PUSH_MATRIX:
- printf("PushMatrix\n");
- break;
- case OPCODE_PUSH_NAME:
- printf("PushName %d\n", (int) n[1].ui);
- break;
- case OPCODE_RASTER_POS:
- printf("RasterPos %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ROTATE:
- printf("Rotate %g %g %g %g\n",
- n[1].f, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_SCALE:
- printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
- break;
- case OPCODE_TRANSLATE:
- printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
- break;
- case OPCODE_BIND_TEXTURE:
- printf("BindTexture %s %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
- break;
- case OPCODE_SHADE_MODEL:
- printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
- break;
- case OPCODE_MAP1:
- printf("Map1 %s %.3f %.3f %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].i, n[5].i);
- break;
- case OPCODE_MAP2:
- printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
- _mesa_lookup_enum_by_nr(n[1].ui),
- n[2].f, n[3].f, n[4].f, n[5].f,
- n[6].i, n[7].i, n[8].i, n[9].i);
- break;
- case OPCODE_MAPGRID1:
- printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_MAPGRID2:
- printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
- n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
- break;
- case OPCODE_EVALMESH1:
- printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
- break;
- case OPCODE_EVALMESH2:
- printf("EvalMesh2 %d %d %d %d\n",
- n[1].i, n[2].i, n[3].i, n[4].i);
- break;
-
- case OPCODE_ATTR_1F_NV:
- printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
- break;
- case OPCODE_ATTR_2F_NV:
- printf("ATTR_2F_NV attr %d: %f %f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_ATTR_3F_NV:
- printf("ATTR_3F_NV attr %d: %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ATTR_4F_NV:
- printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
- break;
- case OPCODE_ATTR_1F_ARB:
- printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
- break;
- case OPCODE_ATTR_2F_ARB:
- printf("ATTR_2F_ARB attr %d: %f %f\n",
- n[1].i, n[2].f, n[3].f);
- break;
- case OPCODE_ATTR_3F_ARB:
- printf("ATTR_3F_ARB attr %d: %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f);
- break;
- case OPCODE_ATTR_4F_ARB:
- printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
- n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
- break;
-
- case OPCODE_MATERIAL:
- printf("MATERIAL %x %x: %f %f %f %f\n",
- n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
- break;
- case OPCODE_BEGIN:
- printf("BEGIN %x\n", n[1].i);
- break;
- case OPCODE_END:
- printf("END\n");
- break;
- case OPCODE_RECTF:
- printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
- n[4].f);
- break;
- case OPCODE_EVAL_C1:
- printf("EVAL_C1 %f\n", n[1].f);
- break;
- case OPCODE_EVAL_C2:
- printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
- break;
- case OPCODE_EVAL_P1:
- printf("EVAL_P1 %d\n", n[1].i);
- break;
- case OPCODE_EVAL_P2:
- printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
- break;
-
- case OPCODE_PROVOKING_VERTEX:
- printf("ProvokingVertex %s\n",
- _mesa_lookup_enum_by_nr(n[1].ui));
- break;
-
- /*
- * meta opcodes/commands
- */
- case OPCODE_ERROR:
- printf("Error: %s %s\n",
- enum_string(n[1].e), (const char *) n[2].data);
- break;
- case OPCODE_CONTINUE:
- printf("DISPLAY-LIST-CONTINUE\n");
- n = (Node *) n[1].next;
- break;
- case OPCODE_END_OF_LIST:
- printf("END-LIST %u\n", list);
- done = GL_TRUE;
- break;
- default:
- if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
- printf
- ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
- opcode, (void *) n);
- return;
- }
- else {
- printf("command %d, %u operands\n", opcode,
- InstSize[opcode]);
- }
- }
- /* increment n to point to next compiled command */
- if (opcode != OPCODE_CONTINUE) {
- n += InstSize[opcode];
- }
- }
- }
-}
-
-
-
-/**
- * Clients may call this function to help debug display list problems.
- * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
- * changed, or break in the future without notice.
- */
-void
-mesa_print_display_list(GLuint list)
-{
- GET_CURRENT_CONTEXT(ctx);
- print_list(ctx, list);
-}
-
-
-/**********************************************************************/
-/***** Initialization *****/
-/**********************************************************************/
-
-void
-_mesa_save_vtxfmt_init(GLvertexformat * vfmt)
-{
- _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
-
- vfmt->Begin = save_Begin;
-
- _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
-
- vfmt->Color3f = save_Color3f;
- vfmt->Color3fv = save_Color3fv;
- vfmt->Color4f = save_Color4f;
- vfmt->Color4fv = save_Color4fv;
- vfmt->EdgeFlag = save_EdgeFlag;
- vfmt->End = save_End;
-
- _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
-
- vfmt->FogCoordfEXT = save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
- vfmt->Indexf = save_Indexf;
- vfmt->Indexfv = save_Indexfv;
- vfmt->Materialfv = save_Materialfv;
- vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
- vfmt->Normal3f = save_Normal3f;
- vfmt->Normal3fv = save_Normal3fv;
- vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = save_TexCoord1f;
- vfmt->TexCoord1fv = save_TexCoord1fv;
- vfmt->TexCoord2f = save_TexCoord2f;
- vfmt->TexCoord2fv = save_TexCoord2fv;
- vfmt->TexCoord3f = save_TexCoord3f;
- vfmt->TexCoord3fv = save_TexCoord3fv;
- vfmt->TexCoord4f = save_TexCoord4f;
- vfmt->TexCoord4fv = save_TexCoord4fv;
- vfmt->Vertex2f = save_Vertex2f;
- vfmt->Vertex2fv = save_Vertex2fv;
- vfmt->Vertex3f = save_Vertex3f;
- vfmt->Vertex3fv = save_Vertex3fv;
- vfmt->Vertex4f = save_Vertex4f;
- vfmt->Vertex4fv = save_Vertex4fv;
- vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
-
- vfmt->Rectf = save_Rectf;
-
- /* The driver is required to implement these as
- * 1) They can probably do a better job.
- * 2) A lot of new mechanisms would have to be added to this module
- * to support it. That code would probably never get used,
- * because of (1).
- */
-#if 0
- vfmt->DrawArrays = 0;
- vfmt->DrawElements = 0;
- vfmt->DrawRangeElements = 0;
- vfmt->MultiDrawElemementsEXT = 0;
- vfmt->DrawElementsBaseVertex = 0;
- vfmt->DrawRangeElementsBaseVertex = 0;
- vfmt->MultiDrawElemementsBaseVertex = 0;
-#endif
-}
-
-
-void
-_mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
- const GLvertexformat *vfmt)
-{
- SET_CallList(disp, vfmt->CallList);
- SET_CallLists(disp, vfmt->CallLists);
-}
-
-
-void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
-{
- SET_CallList(disp, _mesa_CallList);
- SET_CallLists(disp, _mesa_CallLists);
-
- SET_DeleteLists(disp, _mesa_DeleteLists);
- SET_EndList(disp, _mesa_EndList);
- SET_GenLists(disp, _mesa_GenLists);
- SET_IsList(disp, _mesa_IsList);
- SET_ListBase(disp, _mesa_ListBase);
- SET_NewList(disp, _mesa_NewList);
-}
-
-
-#endif /* FEATURE_dlist */
-
-
-/**
- * Initialize display list state for given context.
- */
-void
-_mesa_init_display_list(struct gl_context *ctx)
-{
- static GLboolean tableInitialized = GL_FALSE;
-
- /* zero-out the instruction size table, just once */
- if (!tableInitialized) {
- memset(InstSize, 0, sizeof(InstSize));
- tableInitialized = GL_TRUE;
- }
-
- /* extension info */
- ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
-
- /* Display list */
- ctx->ListState.CallDepth = 0;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
- ctx->ListState.CurrentBlock = NULL;
- ctx->ListState.CurrentPos = 0;
-
- /* Display List group */
- ctx->List.ListBase = 0;
-
-#if FEATURE_dlist
- _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
-#endif
-}
-
-
-void
-_mesa_free_display_list_data(struct gl_context *ctx)
-{
- free(ctx->ListExt);
- ctx->ListExt = NULL;
-}
+/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file dlist.c + * Display lists management functions. + */ + +#include "glheader.h" +#include "imports.h" +#include "api_arrayelt.h" +#include "api_exec.h" +#include "api_loopback.h" +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif +#include "config.h" +#include "mfeatures.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#include "context.h" +#include "dlist.h" +#include "enums.h" +#include "eval.h" +#include "framebuffer.h" +#include "glapi/glapi.h" +#include "hash.h" +#include "image.h" +#include "light.h" +#include "macros.h" +#include "pack.h" +#include "pbo.h" +#include "queryobj.h" +#include "teximage.h" +#include "mtypes.h" +#include "varray.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#endif +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#endif + +#include "math/m_matrix.h" + +#include "main/dispatch.h" + + + +/** + * Other parts of Mesa (such as the VBO module) can plug into the display + * list system. This structure describes new display list instructions. + */ +struct gl_list_instruction +{ + GLuint Size; + void (*Execute)( struct gl_context *ctx, void *data ); + void (*Destroy)( struct gl_context *ctx, void *data ); + void (*Print)( struct gl_context *ctx, void *data ); +}; + + +#define MAX_DLIST_EXT_OPCODES 16 + +/** + * Used by device drivers to hook new commands into display lists. + */ +struct gl_list_extensions +{ + struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; + GLuint NumOpcodes; +}; + + + +/** + * Flush vertices. + * + * \param ctx GL context. + * + * Checks if dd_function_table::SaveNeedFlush is marked to flush + * stored (save) vertices, and calls + * dd_function_table::SaveFlushVertices if so. + */ +#define SAVE_FLUSH_VERTICES(ctx) \ +do { \ + if (ctx->Driver.SaveNeedFlush) \ + ctx->Driver.SaveFlushVertices(ctx); \ +} while (0) + + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return retval; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + + + +/** + * Display list opcodes. + * + * The fact that these identifiers are assigned consecutive + * integer values starting at 0 is very important, see InstSize array usage) + */ +typedef enum +{ + OPCODE_INVALID = -1, /* Force signed enum */ + OPCODE_ACCUM, + OPCODE_ALPHA_FUNC, + OPCODE_BIND_TEXTURE, + OPCODE_BITMAP, + OPCODE_BLEND_COLOR, + OPCODE_BLEND_EQUATION, + OPCODE_BLEND_EQUATION_SEPARATE, + OPCODE_BLEND_FUNC_SEPARATE, + + OPCODE_BLEND_EQUATION_I, + OPCODE_BLEND_EQUATION_SEPARATE_I, + OPCODE_BLEND_FUNC_I, + OPCODE_BLEND_FUNC_SEPARATE_I, + + OPCODE_CALL_LIST, + OPCODE_CALL_LIST_OFFSET, + OPCODE_CLEAR, + OPCODE_CLEAR_ACCUM, + OPCODE_CLEAR_COLOR, + OPCODE_CLEAR_DEPTH, + OPCODE_CLEAR_INDEX, + OPCODE_CLEAR_STENCIL, + OPCODE_CLEAR_BUFFER_IV, + OPCODE_CLEAR_BUFFER_UIV, + OPCODE_CLEAR_BUFFER_FV, + OPCODE_CLEAR_BUFFER_FI, + OPCODE_CLIP_PLANE, + OPCODE_COLOR_MASK, + OPCODE_COLOR_MASK_INDEXED, + OPCODE_COLOR_MATERIAL, + OPCODE_COLOR_TABLE, + OPCODE_COLOR_TABLE_PARAMETER_FV, + OPCODE_COLOR_TABLE_PARAMETER_IV, + OPCODE_COLOR_SUB_TABLE, + OPCODE_CONVOLUTION_FILTER_1D, + OPCODE_CONVOLUTION_FILTER_2D, + OPCODE_CONVOLUTION_PARAMETER_I, + OPCODE_CONVOLUTION_PARAMETER_IV, + OPCODE_CONVOLUTION_PARAMETER_F, + OPCODE_CONVOLUTION_PARAMETER_FV, + OPCODE_COPY_COLOR_SUB_TABLE, + OPCODE_COPY_COLOR_TABLE, + OPCODE_COPY_PIXELS, + OPCODE_COPY_TEX_IMAGE1D, + OPCODE_COPY_TEX_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE1D, + OPCODE_COPY_TEX_SUB_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE3D, + OPCODE_CULL_FACE, + OPCODE_DEPTH_FUNC, + OPCODE_DEPTH_MASK, + OPCODE_DEPTH_RANGE, + OPCODE_DISABLE, + OPCODE_DISABLE_INDEXED, + OPCODE_DRAW_BUFFER, + OPCODE_DRAW_PIXELS, + OPCODE_ENABLE, + OPCODE_ENABLE_INDEXED, + OPCODE_EVALMESH1, + OPCODE_EVALMESH2, + OPCODE_FOG, + OPCODE_FRONT_FACE, + OPCODE_FRUSTUM, + OPCODE_HINT, + OPCODE_HISTOGRAM, + OPCODE_INDEX_MASK, + OPCODE_INIT_NAMES, + OPCODE_LIGHT, + OPCODE_LIGHT_MODEL, + OPCODE_LINE_STIPPLE, + OPCODE_LINE_WIDTH, + OPCODE_LIST_BASE, + OPCODE_LOAD_IDENTITY, + OPCODE_LOAD_MATRIX, + OPCODE_LOAD_NAME, + OPCODE_LOGIC_OP, + OPCODE_MAP1, + OPCODE_MAP2, + OPCODE_MAPGRID1, + OPCODE_MAPGRID2, + OPCODE_MATRIX_MODE, + OPCODE_MIN_MAX, + OPCODE_MULT_MATRIX, + OPCODE_ORTHO, + OPCODE_PASSTHROUGH, + OPCODE_PIXEL_MAP, + OPCODE_PIXEL_TRANSFER, + OPCODE_PIXEL_ZOOM, + OPCODE_POINT_SIZE, + OPCODE_POINT_PARAMETERS, + OPCODE_POLYGON_MODE, + OPCODE_POLYGON_STIPPLE, + OPCODE_POLYGON_OFFSET, + OPCODE_POP_ATTRIB, + OPCODE_POP_MATRIX, + OPCODE_POP_NAME, + OPCODE_PRIORITIZE_TEXTURE, + OPCODE_PUSH_ATTRIB, + OPCODE_PUSH_MATRIX, + OPCODE_PUSH_NAME, + OPCODE_RASTER_POS, + OPCODE_READ_BUFFER, + OPCODE_RESET_HISTOGRAM, + OPCODE_RESET_MIN_MAX, + OPCODE_ROTATE, + OPCODE_SCALE, + OPCODE_SCISSOR, + OPCODE_SELECT_TEXTURE_SGIS, + OPCODE_SELECT_TEXTURE_COORD_SET, + OPCODE_SHADE_MODEL, + OPCODE_STENCIL_FUNC, + OPCODE_STENCIL_MASK, + OPCODE_STENCIL_OP, + OPCODE_TEXENV, + OPCODE_TEXGEN, + OPCODE_TEXPARAMETER, + OPCODE_TEX_IMAGE1D, + OPCODE_TEX_IMAGE2D, + OPCODE_TEX_IMAGE3D, + OPCODE_TEX_SUB_IMAGE1D, + OPCODE_TEX_SUB_IMAGE2D, + OPCODE_TEX_SUB_IMAGE3D, + OPCODE_TRANSLATE, + OPCODE_VIEWPORT, + OPCODE_WINDOW_POS, + /* GL_ARB_multitexture */ + OPCODE_ACTIVE_TEXTURE, + /* GL_ARB_texture_compression */ + OPCODE_COMPRESSED_TEX_IMAGE_1D, + OPCODE_COMPRESSED_TEX_IMAGE_2D, + OPCODE_COMPRESSED_TEX_IMAGE_3D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, + /* GL_ARB_multisample */ + OPCODE_SAMPLE_COVERAGE, + /* GL_ARB_window_pos */ + OPCODE_WINDOW_POS_ARB, + /* GL_NV_vertex_program */ + OPCODE_BIND_PROGRAM_NV, + OPCODE_EXECUTE_PROGRAM_NV, + OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, + OPCODE_LOAD_PROGRAM_NV, + OPCODE_TRACK_MATRIX_NV, + /* GL_NV_fragment_program */ + OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, + OPCODE_PROGRAM_NAMED_PARAMETER_NV, + /* GL_EXT_stencil_two_side */ + OPCODE_ACTIVE_STENCIL_FACE_EXT, + /* GL_EXT_depth_bounds_test */ + OPCODE_DEPTH_BOUNDS_EXT, + /* GL_ARB_vertex/fragment_program */ + OPCODE_PROGRAM_STRING_ARB, + OPCODE_PROGRAM_ENV_PARAMETER_ARB, + /* GL_ARB_occlusion_query */ + OPCODE_BEGIN_QUERY_ARB, + OPCODE_END_QUERY_ARB, + /* GL_ARB_draw_buffers */ + OPCODE_DRAW_BUFFERS_ARB, + /* GL_ATI_fragment_shader */ + OPCODE_TEX_BUMP_PARAMETER_ATI, + /* GL_ATI_fragment_shader */ + OPCODE_BIND_FRAGMENT_SHADER_ATI, + OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, + /* OpenGL 2.0 */ + OPCODE_STENCIL_FUNC_SEPARATE, + OPCODE_STENCIL_OP_SEPARATE, + OPCODE_STENCIL_MASK_SEPARATE, + + /* GL_ARB_shader_objects */ + OPCODE_USE_PROGRAM, + OPCODE_UNIFORM_1F, + OPCODE_UNIFORM_2F, + OPCODE_UNIFORM_3F, + OPCODE_UNIFORM_4F, + OPCODE_UNIFORM_1FV, + OPCODE_UNIFORM_2FV, + OPCODE_UNIFORM_3FV, + OPCODE_UNIFORM_4FV, + OPCODE_UNIFORM_1I, + OPCODE_UNIFORM_2I, + OPCODE_UNIFORM_3I, + OPCODE_UNIFORM_4I, + OPCODE_UNIFORM_1IV, + OPCODE_UNIFORM_2IV, + OPCODE_UNIFORM_3IV, + OPCODE_UNIFORM_4IV, + OPCODE_UNIFORM_MATRIX22, + OPCODE_UNIFORM_MATRIX33, + OPCODE_UNIFORM_MATRIX44, + OPCODE_UNIFORM_MATRIX23, + OPCODE_UNIFORM_MATRIX32, + OPCODE_UNIFORM_MATRIX24, + OPCODE_UNIFORM_MATRIX42, + OPCODE_UNIFORM_MATRIX34, + OPCODE_UNIFORM_MATRIX43, + + /* OpenGL 3.0 */ + OPCODE_UNIFORM_1UI, + OPCODE_UNIFORM_2UI, + OPCODE_UNIFORM_3UI, + OPCODE_UNIFORM_4UI, + OPCODE_UNIFORM_1UIV, + OPCODE_UNIFORM_2UIV, + OPCODE_UNIFORM_3UIV, + OPCODE_UNIFORM_4UIV, + + /* GL_EXT_framebuffer_blit */ + OPCODE_BLIT_FRAMEBUFFER, + + /* Vertex attributes -- fallback for when optimized display + * list build isn't active. + */ + OPCODE_ATTR_1F_NV, + OPCODE_ATTR_2F_NV, + OPCODE_ATTR_3F_NV, + OPCODE_ATTR_4F_NV, + OPCODE_ATTR_1F_ARB, + OPCODE_ATTR_2F_ARB, + OPCODE_ATTR_3F_ARB, + OPCODE_ATTR_4F_ARB, + OPCODE_MATERIAL, + OPCODE_BEGIN, + OPCODE_END, + OPCODE_RECTF, + OPCODE_EVAL_C1, + OPCODE_EVAL_C2, + OPCODE_EVAL_P1, + OPCODE_EVAL_P2, + + /* GL_EXT_provoking_vertex */ + OPCODE_PROVOKING_VERTEX, + + /* GL_EXT_transform_feedback */ + OPCODE_BEGIN_TRANSFORM_FEEDBACK, + OPCODE_END_TRANSFORM_FEEDBACK, + + /* GL_EXT_texture_integer */ + OPCODE_CLEARCOLOR_I, + OPCODE_CLEARCOLOR_UI, + OPCODE_TEXPARAMETER_I, + OPCODE_TEXPARAMETER_UI, + + /* GL_EXT_separate_shader_objects */ + OPCODE_ACTIVE_PROGRAM_EXT, + OPCODE_USE_SHADER_PROGRAM_EXT, + + /* GL_ARB_instanced_arrays */ + OPCODE_VERTEX_ATTRIB_DIVISOR, + + /* GL_NV_texture_barrier */ + OPCODE_TEXTURE_BARRIER_NV, + + /* The following three are meta instructions */ + OPCODE_ERROR, /* raise compiled-in error */ + OPCODE_CONTINUE, + OPCODE_END_OF_LIST, + OPCODE_EXT_0 +} OpCode; + + + +/** + * Display list node. + * + * Display list instructions are stored as sequences of "nodes". Nodes + * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks + * are linked together with a pointer. + * + * Each instruction in the display list is stored as a sequence of + * contiguous nodes in memory. + * Each node is the union of a variety of data types. + */ +union gl_dlist_node +{ + OpCode opcode; + GLboolean b; + GLbitfield bf; + GLubyte ub; + GLshort s; + GLushort us; + GLint i; + GLuint ui; + GLenum e; + GLfloat f; + GLvoid *data; + void *next; /* If prev node's opcode==OPCODE_CONTINUE */ +}; + + +typedef union gl_dlist_node Node; + + +/** + * How many nodes to allocate at a time. + * + * \note Reduced now that we hold vertices etc. elsewhere. + */ +#define BLOCK_SIZE 256 + + + +/** + * Number of nodes of storage needed for each instruction. + * Sizes for dynamically allocated opcodes are stored in the context struct. + */ +static GLuint InstSize[OPCODE_END_OF_LIST + 1]; + + +#if FEATURE_dlist + + +void mesa_print_display_list(GLuint list); + + +/**********************************************************************/ +/***** Private *****/ +/**********************************************************************/ + + +/** + * Make an empty display list. This is used by glGenLists() to + * reserve display list IDs. + */ +static struct gl_display_list * +make_list(GLuint name, GLuint count) +{ + struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); + dlist->Name = name; + dlist->Head = (Node *) malloc(sizeof(Node) * count); + dlist->Head[0].opcode = OPCODE_END_OF_LIST; + return dlist; +} + + +/** + * Lookup function to just encapsulate casting. + */ +static INLINE struct gl_display_list * +lookup_list(struct gl_context *ctx, GLuint list) +{ + return (struct gl_display_list *) + _mesa_HashLookup(ctx->Shared->DisplayList, list); +} + + +/** Is the given opcode an extension code? */ +static INLINE GLboolean +is_ext_opcode(OpCode opcode) +{ + return (opcode >= OPCODE_EXT_0); +} + + +/** Destroy an extended opcode instruction */ +static GLint +ext_opcode_destroy(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Execute an extended opcode instruction */ +static GLint +ext_opcode_execute(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Print an extended opcode instruction */ +static GLint +ext_opcode_print(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Print(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** + * Delete the named display list, but don't remove from hash table. + * \param dlist - display list pointer + */ +void +_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) +{ + Node *n, *block; + GLboolean done; + + n = block = dlist->Head; + + done = block ? GL_FALSE : GL_TRUE; + while (!done) { + const OpCode opcode = n[0].opcode; + + /* check for extension opcodes first */ + if (is_ext_opcode(opcode)) { + n += ext_opcode_destroy(ctx, n); + } + else { + switch (opcode) { + /* for some commands, we need to free malloc'd memory */ + case OPCODE_MAP1: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_MAP2: + free(n[10].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_DRAW_PIXELS: + free(n[5].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_BITMAP: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_TABLE: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_SUB_TABLE: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_1D: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_2D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_POLYGON_STIPPLE: + free(n[1].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE1D: + free(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE3D: + free(n[10].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE3D: + free(n[11].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: + free(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: + free(n[11].data); + n += InstSize[n[0].opcode]; + break; +#if FEATURE_NV_vertex_program + case OPCODE_LOAD_PROGRAM_NV: + free(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + free(n[2].data); /* array of program ids */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + free(n[3].data); /* parameter name */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + free(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; +#endif + case OPCODE_UNIFORM_1FV: + case OPCODE_UNIFORM_2FV: + case OPCODE_UNIFORM_3FV: + case OPCODE_UNIFORM_4FV: + case OPCODE_UNIFORM_1IV: + case OPCODE_UNIFORM_2IV: + case OPCODE_UNIFORM_3IV: + case OPCODE_UNIFORM_4IV: + case OPCODE_UNIFORM_1UIV: + case OPCODE_UNIFORM_2UIV: + case OPCODE_UNIFORM_3UIV: + case OPCODE_UNIFORM_4UIV: + free(n[3].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_UNIFORM_MATRIX22: + case OPCODE_UNIFORM_MATRIX33: + case OPCODE_UNIFORM_MATRIX44: + case OPCODE_UNIFORM_MATRIX24: + case OPCODE_UNIFORM_MATRIX42: + case OPCODE_UNIFORM_MATRIX23: + case OPCODE_UNIFORM_MATRIX32: + case OPCODE_UNIFORM_MATRIX34: + case OPCODE_UNIFORM_MATRIX43: + free(n[4].data); + n += InstSize[n[0].opcode]; + break; + + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + free(block); + block = n; + break; + case OPCODE_END_OF_LIST: + free(block); + done = GL_TRUE; + break; + default: + /* Most frequent case */ + n += InstSize[n[0].opcode]; + break; + } + } + } + + free(dlist); +} + + +/** + * Destroy a display list and remove from hash table. + * \param list - display list number + */ +static void +destroy_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + + if (list == 0) + return; + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + _mesa_delete_list(ctx, dlist); + _mesa_HashRemove(ctx->Shared->DisplayList, list); +} + + +/* + * Translate the nth element of list from <type> to GLint. + */ +static GLint +translate_id(GLsizei n, GLenum type, const GLvoid * list) +{ + GLbyte *bptr; + GLubyte *ubptr; + GLshort *sptr; + GLushort *usptr; + GLint *iptr; + GLuint *uiptr; + GLfloat *fptr; + + switch (type) { + case GL_BYTE: + bptr = (GLbyte *) list; + return (GLint) bptr[n]; + case GL_UNSIGNED_BYTE: + ubptr = (GLubyte *) list; + return (GLint) ubptr[n]; + case GL_SHORT: + sptr = (GLshort *) list; + return (GLint) sptr[n]; + case GL_UNSIGNED_SHORT: + usptr = (GLushort *) list; + return (GLint) usptr[n]; + case GL_INT: + iptr = (GLint *) list; + return iptr[n]; + case GL_UNSIGNED_INT: + uiptr = (GLuint *) list; + return (GLint) uiptr[n]; + case GL_FLOAT: + fptr = (GLfloat *) list; + return (GLint) FLOORF(fptr[n]); + case GL_2_BYTES: + ubptr = ((GLubyte *) list) + 2 * n; + return (GLint) ubptr[0] * 256 + + (GLint) ubptr[1]; + case GL_3_BYTES: + ubptr = ((GLubyte *) list) + 3 * n; + return (GLint) ubptr[0] * 65536 + + (GLint) ubptr[1] * 256 + + (GLint) ubptr[2]; + case GL_4_BYTES: + ubptr = ((GLubyte *) list) + 4 * n; + return (GLint) ubptr[0] * 16777216 + + (GLint) ubptr[1] * 65536 + + (GLint) ubptr[2] * 256 + + (GLint) ubptr[3]; + default: + return 0; + } +} + + + + +/**********************************************************************/ +/***** Public *****/ +/**********************************************************************/ + +/** + * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. + * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. + */ +static GLvoid * +unpack_image(struct gl_context *ctx, GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *unpack) +{ + if (!_mesa_is_bufferobj(unpack->BufferObj)) { + /* no PBO */ + GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, pixels, unpack); + if (pixels && !image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); + } + return image; + } + else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, + format, type, pixels)) { + const GLubyte *map, *src; + GLvoid *image; + + map = (GLubyte *) + ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + GL_READ_ONLY_ARB, unpack->BufferObj); + if (!map) { + /* unable to map src buffer! */ + _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); + return NULL; + } + + src = ADD_POINTERS(map, pixels); + image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, src, unpack); + + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + unpack->BufferObj); + + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); + } + return image; + } + /* bad access! */ + return NULL; +} + + +/** + * Allocate space for a display list instruction (opcode + payload space). + * \param opcode the instruction opcode (OPCODE_* value) + * \param bytes instruction payload size (not counting opcode) + * \return pointer to allocated memory (the opcode space) + */ +static Node * +dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) +{ + const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); + Node *n; + + if (opcode < (GLuint) OPCODE_EXT_0) { + if (InstSize[opcode] == 0) { + /* save instruction size now */ + InstSize[opcode] = numNodes; + } + else { + /* make sure instruction size agrees */ + ASSERT(numNodes == InstSize[opcode]); + } + } + + if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { + /* This block is full. Allocate a new block and chain to it */ + Node *newblock; + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + n[0].opcode = OPCODE_CONTINUE; + newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE); + if (!newblock) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); + return NULL; + } + n[1].next = (Node *) newblock; + ctx->ListState.CurrentBlock = newblock; + ctx->ListState.CurrentPos = 0; + } + + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + ctx->ListState.CurrentPos += numNodes; + + n[0].opcode = opcode; + + return n; +} + + + +/** + * Allocate space for a display list instruction. Used by callers outside + * this file for things like VBO vertex data. + * + * \param opcode the instruction opcode (OPCODE_* value) + * \param bytes instruction size in bytes, not counting opcode. + * \return pointer to the usable data area (not including the internal + * opcode). + */ +void * +_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) +{ + Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); + if (n) + return n + 1; /* return pointer to payload area, after opcode */ + else + return NULL; +} + + +/** + * This function allows modules and drivers to get their own opcodes + * for extending display list functionality. + * \param ctx the rendering context + * \param size number of bytes for storing the new display list command + * \param execute function to execute the new display list command + * \param destroy function to destroy the new display list command + * \param print function to print the new display list command + * \return the new opcode number or -1 if error + */ +GLint +_mesa_dlist_alloc_opcode(struct gl_context *ctx, + GLuint size, + void (*execute) (struct gl_context *, void *), + void (*destroy) (struct gl_context *, void *), + void (*print) (struct gl_context *, void *)) +{ + if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { + const GLuint i = ctx->ListExt->NumOpcodes++; + ctx->ListExt->Opcode[i].Size = + 1 + (size + sizeof(Node) - 1) / sizeof(Node); + ctx->ListExt->Opcode[i].Execute = execute; + ctx->ListExt->Opcode[i].Destroy = destroy; + ctx->ListExt->Opcode[i].Print = print; + return i + OPCODE_EXT_0; + } + return -1; +} + + +/** + * Allocate space for a display list instruction. The space is basically + * an array of Nodes where node[0] holds the opcode, node[1] is the first + * function parameter, node[2] is the second parameter, etc. + * + * \param opcode one of OPCODE_x + * \param nparams number of function parameters + * \return pointer to start of instruction space + */ +static INLINE Node * +alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) +{ + return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); +} + + + +/* + * Display List compilation functions + */ +static void GLAPIENTRY +save_Accum(GLenum op, GLfloat value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACCUM, 2); + if (n) { + n[1].e = op; + n[2].f = value; + } + if (ctx->ExecuteFlag) { + CALL_Accum(ctx->Exec, (op, value)); + } +} + + +static void GLAPIENTRY +save_AlphaFunc(GLenum func, GLclampf ref) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); + if (n) { + n[1].e = func; + n[2].f = (GLfloat) ref; + } + if (ctx->ExecuteFlag) { + CALL_AlphaFunc(ctx->Exec, (func, ref)); + } +} + + +static void GLAPIENTRY +save_BindTexture(GLenum target, GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); + if (n) { + n[1].e = target; + n[2].ui = texture; + } + if (ctx->ExecuteFlag) { + CALL_BindTexture(ctx->Exec, (target, texture)); + } +} + + +static void GLAPIENTRY +save_Bitmap(GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, const GLubyte * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BITMAP, 7); + if (n) { + n[1].i = (GLint) width; + n[2].i = (GLint) height; + n[3].f = xorig; + n[4].f = yorig; + n[5].f = xmove; + n[6].f = ymove; + n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_Bitmap(ctx->Exec, (width, height, + xorig, yorig, xmove, ymove, pixels)); + } +} + + +static void GLAPIENTRY +save_BlendEquation(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquation(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); + if (n) { + n[1].e = modeRGB; + n[2].e = modeA; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA)); + } +} + + +static void GLAPIENTRY +save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); + if (n) { + n[1].e = sfactorRGB; + n[2].e = dfactorRGB; + n[3].e = sfactorA; + n[4].e = dfactorA; + } + if (ctx->ExecuteFlag) { + CALL_BlendFuncSeparateEXT(ctx->Exec, + (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); + } +} + + +static void GLAPIENTRY +save_BlendFunc(GLenum srcfactor, GLenum dstfactor) +{ + save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); +} + + +static void GLAPIENTRY +save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_BlendColor(ctx->Exec, (red, green, blue, alpha)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5); + if (n) { + n[1].ui = buf; + n[2].e = sfactorRGB; + n[3].e = dfactorRGB; + n[4].e = sfactorA; + n[5].e = dfactorA; + } + if (ctx->ExecuteFlag) { + CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB, + sfactorA, dfactorA)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3); + if (n) { + n[1].ui = buf; + n[2].e = sfactor; + n[3].e = dfactor; + } + if (ctx->ExecuteFlag) { + CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendEquationi(GLuint buf, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2); + if (n) { + n[1].ui = buf; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationiARB(ctx->Exec, (buf, mode)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3); + if (n) { + n[1].ui = buf; + n[2].e = modeRGB; + n[3].e = modeA; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA)); + } +} + + +static void invalidate_saved_current_state( struct gl_context *ctx ) +{ + GLint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + ctx->ListState.ActiveAttribSize[i] = 0; + + for (i = 0; i < MAT_ATTRIB_MAX; i++) + ctx->ListState.ActiveMaterialSize[i] = 0; + + memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); + + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; +} + +static void GLAPIENTRY +save_CallList(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + + n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); + if (n) { + n[1].ui = list; + } + + /* After this, we don't know what state we're in. Invalidate all + * cached information previously gathered: + */ + invalidate_saved_current_state( ctx ); + + if (ctx->ExecuteFlag) { + _mesa_CallList(list); + } +} + + +static void GLAPIENTRY +save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLboolean typeErrorFlag; + + SAVE_FLUSH_VERTICES(ctx); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + typeErrorFlag = GL_FALSE; + break; + default: + typeErrorFlag = GL_TRUE; + } + + for (i = 0; i < num; i++) { + GLint list = translate_id(i, type, lists); + Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); + if (n) { + n[1].i = list; + n[2].b = typeErrorFlag; + } + } + + /* After this, we don't know what state we're in. Invalidate all + * cached information previously gathered: + */ + invalidate_saved_current_state( ctx ); + + if (ctx->ExecuteFlag) { + CALL_CallLists(ctx->Exec, (num, type, lists)); + } +} + + +static void GLAPIENTRY +save_Clear(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR, 1); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + CALL_Clear(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].i = value[0]; + if (buffer == GL_COLOR) { + n[4].i = value[1]; + n[5].i = value[2]; + n[6].i = value[3]; + } + else { + n[4].i = 0; + n[5].i = 0; + n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].ui = value[0]; + if (buffer == GL_COLOR) { + n[4].ui = value[1]; + n[5].ui = value[2]; + n[6].ui = value[3]; + } + else { + n[4].ui = 0; + n[5].ui = 0; + n[6].ui = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = value[0]; + if (buffer == GL_COLOR) { + n[4].f = value[1]; + n[5].f = value[2]; + n[6].f = value[3]; + } + else { + n[4].f = 0.0F; + n[5].f = 0.0F; + n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = depth; + n[4].i = stencil; + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ + } +} + + +static void GLAPIENTRY +save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColor(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ClearDepth(GLclampd depth) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); + if (n) { + n[1].f = (GLfloat) depth; + } + if (ctx->ExecuteFlag) { + CALL_ClearDepth(ctx->Exec, (depth)); + } +} + + +static void GLAPIENTRY +save_ClearIndex(GLfloat c) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); + if (n) { + n[1].f = c; + } + if (ctx->ExecuteFlag) { + CALL_ClearIndex(ctx->Exec, (c)); + } +} + + +static void GLAPIENTRY +save_ClearStencil(GLint s) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); + if (n) { + n[1].i = s; + } + if (ctx->ExecuteFlag) { + CALL_ClearStencil(ctx->Exec, (s)); + } +} + + +static void GLAPIENTRY +save_ClipPlane(GLenum plane, const GLdouble * equ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); + if (n) { + n[1].e = plane; + n[2].f = (GLfloat) equ[0]; + n[3].f = (GLfloat) equ[1]; + n[4].f = (GLfloat) equ[2]; + n[5].f = (GLfloat) equ[3]; + } + if (ctx->ExecuteFlag) { + CALL_ClipPlane(ctx->Exec, (plane, equ)); + } +} + + + +static void GLAPIENTRY +save_ColorMask(GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); + if (n) { + n[1].b = red; + n[2].b = green; + n[3].b = blue; + n[4].b = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ColorMask(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); + if (n) { + n[1].ui = buf; + n[2].b = red; + n[3].b = green; + n[4].b = blue; + n[5].b = alpha; + } + if (ctx->ExecuteFlag) { + /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ + } +} + + +static void GLAPIENTRY +save_ColorMaterial(GLenum face, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ColorMaterial(ctx->Exec, (face, mode)); + } +} + + +static void GLAPIENTRY +save_ColorTable(GLenum target, GLenum internalFormat, + GLsizei width, GLenum format, GLenum type, + const GLvoid * table) +{ + GET_CURRENT_CONTEXT(ctx); + if (_mesa_is_proxy_texture(target)) { + /* execute immediately */ + CALL_ColorTable(ctx->Exec, (target, internalFormat, width, + format, type, table)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ColorTable(ctx->Exec, (target, internalFormat, width, + format, type, table)); + } + } +} + + + +static void GLAPIENTRY +save_ColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + } + + if (ctx->ExecuteFlag) { + CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + } + + if (ctx->ExecuteFlag) { + CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); + } +} + + + +static void GLAPIENTRY +save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, + GLenum format, GLenum type, const GLvoid * table) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = count; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ColorSubTable(ctx->Exec, + (target, start, count, format, type, table)); + } +} + + +static void GLAPIENTRY +save_CopyColorSubTable(GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); + } +} + + +static void GLAPIENTRY +save_CopyColorTable(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); + if (n) { + n[1].e = target; + n[2].e = internalformat; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, + GLenum format, GLenum type, const GLvoid * filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, + format, type, filter)); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].i = height; + n[5].e = format; + n[6].e = type; + n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionFilter2D(ctx->Exec, + (target, internalFormat, width, height, format, + type, filter)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = param; + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + else { + n[4].i = n[5].i = n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = param; + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + n[5].e = type; + } + if (ctx->ExecuteFlag) { + CALL_CopyPixels(ctx->Exec, (x, y, width, height, type)); + } +} + + + +static void GLAPIENTRY +save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = border; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat, + x, y, width, border)); + } +} + + +static void GLAPIENTRY +save_CopyTexImage2D(GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, GLsizei width, + GLsizei height, GLint border) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = height; + n[8].i = border; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat, + x, y, width, height, border)); + } +} + + + +static void GLAPIENTRY +save_CopyTexSubImage1D(GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = x; + n[5].i = y; + n[6].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage1D(ctx->Exec, + (target, level, xoffset, x, y, width)); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLint height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = x; + n[6].i = y; + n[7].i = width; + n[8].i = height; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, + x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage3D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLint height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = x; + n[7].i = y; + n[8].i = width; + n[9].i = height; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage3D(ctx->Exec, (target, level, + xoffset, yoffset, zoffset, + x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_CullFace(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_CullFace(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_DepthFunc(GLenum func) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); + if (n) { + n[1].e = func; + } + if (ctx->ExecuteFlag) { + CALL_DepthFunc(ctx->Exec, (func)); + } +} + + +static void GLAPIENTRY +save_DepthMask(GLboolean mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); + if (n) { + n[1].b = mask; + } + if (ctx->ExecuteFlag) { + CALL_DepthMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_DepthRange(GLclampd nearval, GLclampd farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); + if (n) { + n[1].f = (GLfloat) nearval; + n[2].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_DepthRange(ctx->Exec, (nearval, farval)); + } +} + + +static void GLAPIENTRY +save_Disable(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISABLE, 1); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_Disable(ctx->Exec, (cap)); + } +} + + +static void GLAPIENTRY +save_DisableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + +static void GLAPIENTRY +save_DrawBuffer(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_DrawBuffer(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_DrawPixels(GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); + if (n) { + n[1].i = width; + n[2].i = height; + n[3].e = format; + n[4].e = type; + n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); + } +} + + + +static void GLAPIENTRY +save_Enable(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ENABLE, 1); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_Enable(ctx->Exec, (cap)); + } +} + + + +static void GLAPIENTRY +save_EnableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + + +static void GLAPIENTRY +save_EvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + } + if (ctx->ExecuteFlag) { + CALL_EvalMesh1(ctx->Exec, (mode, i1, i2)); + } +} + + +static void GLAPIENTRY +save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + n[4].i = j1; + n[5].i = j2; + } + if (ctx->ExecuteFlag) { + CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2)); + } +} + + + + +static void GLAPIENTRY +save_Fogfv(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FOG, 5); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_Fogfv(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_Fogf(GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_Fogfv(pname, parray); +} + + +static void GLAPIENTRY +save_Fogiv(GLenum pname, const GLint *params) +{ + GLfloat p[4]; + switch (pname) { + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_INDEX: + p[0] = (GLfloat) *params; + p[1] = 0.0f; + p[2] = 0.0f; + p[3] = 0.0f; + break; + case GL_FOG_COLOR: + p[0] = INT_TO_FLOAT(params[0]); + p[1] = INT_TO_FLOAT(params[1]); + p[2] = INT_TO_FLOAT(params[2]); + p[3] = INT_TO_FLOAT(params[3]); + break; + default: + /* Error will be caught later in gl_Fogfv */ + ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); + } + save_Fogfv(pname, p); +} + + +static void GLAPIENTRY +save_Fogi(GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_Fogiv(pname, parray); +} + + +static void GLAPIENTRY +save_FrontFace(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_FrontFace(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_Frustum(GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); + } +} + + +static void GLAPIENTRY +save_Hint(GLenum target, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_HINT, 2); + if (n) { + n[1].e = target; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_Hint(ctx->Exec, (target, mode)); + } +} + + +static void GLAPIENTRY +save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, + GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); + if (n) { + n[1].e = target; + n[2].i = width; + n[3].e = internalFormat; + n[4].b = sink; + } + if (ctx->ExecuteFlag) { + CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); + } +} + + +static void GLAPIENTRY +save_IndexMask(GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_IndexMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_InitNames(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); + if (ctx->ExecuteFlag) { + CALL_InitNames(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIGHT, 6); + if (n) { + GLint i, nParams; + n[1].e = light; + n[2].e = pname; + switch (pname) { + case GL_AMBIENT: + nParams = 4; + break; + case GL_DIFFUSE: + nParams = 4; + break; + case GL_SPECULAR: + nParams = 4; + break; + case GL_POSITION: + nParams = 4; + break; + case GL_SPOT_DIRECTION: + nParams = 3; + break; + case GL_SPOT_EXPONENT: + nParams = 1; + break; + case GL_SPOT_CUTOFF: + nParams = 1; + break; + case GL_CONSTANT_ATTENUATION: + nParams = 1; + break; + case GL_LINEAR_ATTENUATION: + nParams = 1; + break; + case GL_QUADRATIC_ATTENUATION: + nParams = 1; + break; + default: + nParams = 0; + } + for (i = 0; i < nParams; i++) { + n[3 + i].f = params[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_Lightfv(ctx->Exec, (light, pname, params)); + } +} + + +static void GLAPIENTRY +save_Lightf(GLenum light, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_Lightfv(light, pname, parray); +} + + +static void GLAPIENTRY +save_Lightiv(GLenum light, GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + fparam[0] = INT_TO_FLOAT(params[0]); + fparam[1] = INT_TO_FLOAT(params[1]); + fparam[2] = INT_TO_FLOAT(params[2]); + fparam[3] = INT_TO_FLOAT(params[3]); + break; + case GL_POSITION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + fparam[3] = (GLfloat) params[3]; + break; + case GL_SPOT_DIRECTION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + break; + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + fparam[0] = (GLfloat) params[0]; + break; + default: + /* error will be caught later in gl_Lightfv */ + ; + } + save_Lightfv(light, pname, fparam); +} + + +static void GLAPIENTRY +save_Lighti(GLenum light, GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_Lightiv(light, pname, parray); +} + + +static void GLAPIENTRY +save_LightModelfv(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_LightModelfv(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_LightModelf(GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_LightModelfv(pname, parray); +} + + +static void GLAPIENTRY +save_LightModeliv(GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: + fparam[0] = INT_TO_FLOAT(params[0]); + fparam[1] = INT_TO_FLOAT(params[1]); + fparam[2] = INT_TO_FLOAT(params[2]); + fparam[3] = INT_TO_FLOAT(params[3]); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: + fparam[0] = (GLfloat) params[0]; + fparam[1] = 0.0F; + fparam[2] = 0.0F; + fparam[3] = 0.0F; + break; + default: + /* Error will be caught later in gl_LightModelfv */ + ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); + } + save_LightModelfv(pname, fparam); +} + + +static void GLAPIENTRY +save_LightModeli(GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_LightModeliv(pname, parray); +} + + +static void GLAPIENTRY +save_LineStipple(GLint factor, GLushort pattern) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); + if (n) { + n[1].i = factor; + n[2].us = pattern; + } + if (ctx->ExecuteFlag) { + CALL_LineStipple(ctx->Exec, (factor, pattern)); + } +} + + +static void GLAPIENTRY +save_LineWidth(GLfloat width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); + if (n) { + n[1].f = width; + } + if (ctx->ExecuteFlag) { + CALL_LineWidth(ctx->Exec, (width)); + } +} + + +static void GLAPIENTRY +save_ListBase(GLuint base) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); + if (n) { + n[1].ui = base; + } + if (ctx->ExecuteFlag) { + CALL_ListBase(ctx->Exec, (base)); + } +} + + +static void GLAPIENTRY +save_LoadIdentity(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); + if (ctx->ExecuteFlag) { + CALL_LoadIdentity(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_LoadMatrixf(const GLfloat * m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); + if (n) { + GLuint i; + for (i = 0; i < 16; i++) { + n[1 + i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_LoadMatrixf(ctx->Exec, (m)); + } +} + + +static void GLAPIENTRY +save_LoadMatrixd(const GLdouble * m) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_LoadMatrixf(f); +} + + +static void GLAPIENTRY +save_LoadName(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_LoadName(ctx->Exec, (name)); + } +} + + +static void GLAPIENTRY +save_LogicOp(GLenum opcode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); + if (n) { + n[1].e = opcode; + } + if (ctx->ExecuteFlag) { + CALL_LogicOp(ctx->Exec, (opcode)); + } +} + + +static void GLAPIENTRY +save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); + } +} + +static void GLAPIENTRY +save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); + } +} + + +static void GLAPIENTRY +save_Map2d(GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, + vstride, vorder, points); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].f = (GLfloat) v1; + n[5].f = (GLfloat) v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ + n[7].i = _mesa_evaluator_components(target); /*vstride */ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map2d(ctx->Exec, (target, + u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points)); + } +} + + +static void GLAPIENTRY +save_Map2f(GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, + vstride, vorder, points); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].f = v1; + n[5].f = v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ + n[7].i = _mesa_evaluator_components(target); /*vstride */ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points)); + } +} + + +static void GLAPIENTRY +save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + } + if (ctx->ExecuteFlag) { + CALL_MapGrid1f(ctx->Exec, (un, u1, u2)); + } +} + + +static void GLAPIENTRY +save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); +} + + +static void GLAPIENTRY +save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + n[4].i = vn; + n[5].f = v1; + n[6].f = v2; + } + if (ctx->ExecuteFlag) { + CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2)); + } +} + + + +static void GLAPIENTRY +save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2) +{ + save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, + vn, (GLfloat) v1, (GLfloat) v2); +} + + +static void GLAPIENTRY +save_MatrixMode(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_MatrixMode(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].b = sink; + } + if (ctx->ExecuteFlag) { + CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); + } +} + + +static void GLAPIENTRY +save_MultMatrixf(const GLfloat * m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); + if (n) { + GLuint i; + for (i = 0; i < 16; i++) { + n[1 + i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_MultMatrixf(ctx->Exec, (m)); + } +} + + +static void GLAPIENTRY +save_MultMatrixd(const GLdouble * m) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_MultMatrixf(f); +} + + +static void GLAPIENTRY +save_NewList(GLuint name, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + /* It's an error to call this function while building a display list */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); + (void) name; + (void) mode; +} + + + +static void GLAPIENTRY +save_Ortho(GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ORTHO, 6); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); + } +} + + +static void GLAPIENTRY +save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); + if (n) { + n[1].e = map; + n[2].i = mapsize; + n[3].data = (void *) malloc(mapsize * sizeof(GLfloat)); + memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); + } +} + + +static void GLAPIENTRY +save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i = 0; i < mapsize; i++) { + fvalues[i] = UINT_TO_FLOAT(values[i]); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i = 0; i < mapsize; i++) { + fvalues[i] = USHORT_TO_FLOAT(values[i]); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelTransferf(GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); + if (n) { + n[1].e = pname; + n[2].f = param; + } + if (ctx->ExecuteFlag) { + CALL_PixelTransferf(ctx->Exec, (pname, param)); + } +} + + +static void GLAPIENTRY +save_PixelTransferi(GLenum pname, GLint param) +{ + save_PixelTransferf(pname, (GLfloat) param); +} + + +static void GLAPIENTRY +save_PixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); + if (n) { + n[1].f = xfactor; + n[2].f = yfactor; + } + if (ctx->ExecuteFlag) { + CALL_PixelZoom(ctx->Exec, (xfactor, yfactor)); + } +} + + +static void GLAPIENTRY +save_PointParameterfvEXT(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + } + if (ctx->ExecuteFlag) { + CALL_PointParameterfvEXT(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_PointParameterfEXT(GLenum pname, GLfloat param) +{ + GLfloat parray[3]; + parray[0] = param; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + +static void GLAPIENTRY +save_PointParameteriNV(GLenum pname, GLint param) +{ + GLfloat parray[3]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + +static void GLAPIENTRY +save_PointParameterivNV(GLenum pname, const GLint * param) +{ + GLfloat parray[3]; + parray[0] = (GLfloat) param[0]; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + + +static void GLAPIENTRY +save_PointSize(GLfloat size) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); + if (n) { + n[1].f = size; + } + if (ctx->ExecuteFlag) { + CALL_PointSize(ctx->Exec, (size)); + } +} + + +static void GLAPIENTRY +save_PolygonMode(GLenum face, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_PolygonMode(ctx->Exec, (face, mode)); + } +} + + +static void GLAPIENTRY +save_PolygonStipple(const GLubyte * pattern) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); + if (n) { + n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); + } +} + + +static void GLAPIENTRY +save_PolygonOffset(GLfloat factor, GLfloat units) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); + if (n) { + n[1].f = factor; + n[2].f = units; + } + if (ctx->ExecuteFlag) { + CALL_PolygonOffset(ctx->Exec, (factor, units)); + } +} + + +static void GLAPIENTRY +save_PolygonOffsetEXT(GLfloat factor, GLfloat bias) +{ + GET_CURRENT_CONTEXT(ctx); + /* XXX mult by DepthMaxF here??? */ + save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); +} + + +static void GLAPIENTRY +save_PopAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); + if (ctx->ExecuteFlag) { + CALL_PopAttrib(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PopMatrix(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); + if (ctx->ExecuteFlag) { + CALL_PopMatrix(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PopName(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); + if (ctx->ExecuteFlag) { + CALL_PopName(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PrioritizeTextures(GLsizei num, const GLuint * textures, + const GLclampf * priorities) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < num; i++) { + Node *n; + n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); + if (n) { + n[1].ui = textures[i]; + n[2].f = priorities[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities)); + } +} + + +static void GLAPIENTRY +save_PushAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + CALL_PushAttrib(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_PushMatrix(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); + if (ctx->ExecuteFlag) { + CALL_PushMatrix(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PushName(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_PushName(ctx->Exec, (name)); + } +} + + +static void GLAPIENTRY +save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + CALL_RasterPos4f(ctx->Exec, (x, y, z, w)); + } +} + +static void GLAPIENTRY +save_RasterPos2d(GLdouble x, GLdouble y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2f(GLfloat x, GLfloat y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2i(GLint x, GLint y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2s(GLshort x, GLshort y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3i(GLint x, GLint y, GLint z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3s(GLshort x, GLshort y, GLshort z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_RasterPos4f(x, y, z, w); +} + +static void GLAPIENTRY +save_RasterPos2dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos4dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_RasterPos4fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_RasterPos4iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_RasterPos4sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY +save_PassThrough(GLfloat token) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); + if (n) { + n[1].f = token; + } + if (ctx->ExecuteFlag) { + CALL_PassThrough(ctx->Exec, (token)); + } +} + + +static void GLAPIENTRY +save_ReadBuffer(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ReadBuffer(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_ResetHistogram(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ResetHistogram(ctx->Exec, (target)); + } +} + + +static void GLAPIENTRY +save_ResetMinmax(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ResetMinmax(ctx->Exec, (target)); + } +} + + +static void GLAPIENTRY +save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ROTATE, 4); + if (n) { + n[1].f = angle; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Rotatef(ctx->Exec, (angle, x, y, z)); + } +} + + +static void GLAPIENTRY +save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY +save_Scalef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCALE, 3); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Scalef(ctx->Exec, (x, y, z)); + } +} + + +static void GLAPIENTRY +save_Scaled(GLdouble x, GLdouble y, GLdouble z) +{ + save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY +save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = width; + n[4].i = height; + } + if (ctx->ExecuteFlag) { + CALL_Scissor(ctx->Exec, (x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_ShadeModel(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); + + if (ctx->ExecuteFlag) { + CALL_ShadeModel(ctx->Exec, (mode)); + } + + if (ctx->ListState.Current.ShadeModel == mode) + return; + + SAVE_FLUSH_VERTICES(ctx); + + /* Only save the value if we know the statechange will take effect: + */ + if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) + ctx->ListState.Current.ShadeModel = mode; + + n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); + if (n) { + n[1].e = mode; + } +} + + +static void GLAPIENTRY +save_StencilFunc(GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); + if (n) { + n[1].e = func; + n[2].i = ref; + n[3].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFunc(ctx->Exec, (func, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilMask(GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); + if (n) { + n[1].e = fail; + n[2].e = zfail; + n[3].e = zpass; + } + if (ctx->ExecuteFlag) { + CALL_StencilOp(ctx->Exec, (fail, zfail, zpass)); + } +} + + +static void GLAPIENTRY +save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = func; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, + GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* GL_FRONT */ + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_FRONT; + n[2].e = frontfunc; + n[3].i = ref; + n[4].ui = mask; + } + /* GL_BACK */ + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_BACK; + n[2].e = backfunc; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); + CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); + if (n) { + n[1].e = face; + n[2].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); + } +} + + +static void GLAPIENTRY +save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = fail; + n[3].e = zfail; + n[4].e = zpass; + } + if (ctx->ExecuteFlag) { + CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); + } +} + + +static void GLAPIENTRY +save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXENV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + if (pname == GL_TEXTURE_ENV_COLOR) { + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[3].f = params[0]; + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_TexEnvfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexEnvfv(target, pname, parray); +} + + +static void GLAPIENTRY +save_TexEnvi(GLenum target, GLenum pname, GLint param) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0F; + save_TexEnvfv(target, pname, p); +} + + +static void GLAPIENTRY +save_TexEnviv(GLenum target, GLenum pname, const GLint * param) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT(param[0]); + p[1] = INT_TO_FLOAT(param[1]); + p[2] = INT_TO_FLOAT(param[2]); + p[3] = INT_TO_FLOAT(param[3]); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0.0F; + } + save_TexEnvfv(target, pname, p); +} + + +static void GLAPIENTRY +save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); + if (n) { + n[1].e = coord; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexGenfv(ctx->Exec, (coord, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv(coord, pname, p); +} + + +static void GLAPIENTRY +save_TexGend(GLenum coord, GLenum pname, GLdouble param) +{ + GLfloat parray[4]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexGenfv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv(coord, pname, p); +} + + +static void GLAPIENTRY +save_TexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexGenfv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexGeni(GLenum coord, GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_TexGeniv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexParameterfv(target, pname, parray); +} + + +static void GLAPIENTRY +save_TexParameteri(GLenum target, GLenum pname, GLint param) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY +save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) params[0]; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY +save_TexImage1D(GLenum target, + GLint level, GLint components, + GLsizei width, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_TexImage1D(ctx->Exec, (target, level, components, width, + border, format, type, pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = border; + n[6].e = format; + n[7].e = type; + n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage1D(ctx->Exec, (target, level, components, width, + border, format, type, pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexImage2D(GLenum target, + GLint level, GLint components, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_TexImage2D(ctx->Exec, (target, level, components, width, + height, border, format, type, pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].e = format; + n[8].e = type; + n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage2D(ctx->Exec, (target, level, components, width, + height, border, format, type, pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexImage3D(GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, + height, depth, border, format, type, + pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = (GLint) internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].e = format; + n[9].e = type; + n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, + height, depth, border, format, type, + pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].e = type; + n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, + format, type, pixels)); + } +} + + +static void GLAPIENTRY +save_TexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].e = type; + n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, + width, height, format, type, pixels)); + } +} + + +static void GLAPIENTRY +save_TexSubImage3D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].e = type; + n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage3D(ctx->Exec, (target, level, + xoffset, yoffset, zoffset, + width, height, depth, format, type, + pixels)); + } +} + + +static void GLAPIENTRY +save_Translatef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Translatef(ctx->Exec, (x, y, z)); + } +} + + +static void GLAPIENTRY +save_Translated(GLdouble x, GLdouble y, GLdouble z) +{ + save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + + +static void GLAPIENTRY +save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + } + if (ctx->ExecuteFlag) { + CALL_Viewport(ctx->Exec, (x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w)); + } +} + +static void GLAPIENTRY +save_WindowPos2dMESA(GLdouble x, GLdouble y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2fMESA(GLfloat x, GLfloat y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2iMESA(GLint x, GLint y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2sMESA(GLshort x, GLshort y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3iMESA(GLint x, GLint y, GLint z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void GLAPIENTRY +save_WindowPos2dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos4dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_WindowPos4fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_WindowPos4ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_WindowPos4svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + + + +/* GL_ARB_multitexture */ +static void GLAPIENTRY +save_ActiveTextureARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ActiveTextureARB(ctx->Exec, (target)); + } +} + + +/* GL_ARB_transpose_matrix */ + +static void GLAPIENTRY +save_LoadTransposeMatrixdARB(const GLdouble m[16]) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY +save_LoadTransposeMatrixfARB(const GLfloat m[16]) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixdARB(const GLdouble m[16]) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_MultMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixfARB(const GLfloat m[16]) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_MultMatrixf(tm); +} + + +/* GL_ARB_texture_compression */ +static void GLAPIENTRY +save_CompressedTexImage1DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, + width, border, imageSize, + data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = border; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage1DARB(ctx->Exec, + (target, level, internalFormat, width, + border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage2DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, + width, height, border, + imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].i = imageSize; + n[8].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage2DARB(ctx->Exec, + (target, level, internalFormat, width, + height, border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage3DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, + width, height, depth, border, + imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage3DARB(ctx->Exec, + (target, level, internalFormat, width, + height, depth, border, imageSize, + data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, + width, format, imageSize, + data)); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage2DARB(ctx->Exec, + (target, level, xoffset, yoffset, width, + height, format, imageSize, data)); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].i = imageSize; + n[11].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage3DARB(ctx->Exec, + (target, level, xoffset, yoffset, + zoffset, width, height, depth, format, + imageSize, data)); + } +} + + +/* GL_ARB_multisample */ +static void GLAPIENTRY +save_SampleCoverageARB(GLclampf value, GLboolean invert) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); + if (n) { + n[1].f = value; + n[2].b = invert; + } + if (ctx->ExecuteFlag) { + CALL_SampleCoverageARB(ctx->Exec, (value, invert)); + } +} + + +/* + * GL_NV_vertex_program + */ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +static void GLAPIENTRY +save_BindProgramNV(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BindProgramNV(ctx->Exec, (target, id)); + } +} + +static void GLAPIENTRY +save_ProgramEnvParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + save_ProgramEnvParameter4fARB(target, index, params[0], params[1], + params[2], params[3]); +} + + +static void GLAPIENTRY +save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat * params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + if (count > 0) { + GLint i; + const GLfloat * p = params; + + for (i = 0 ; i < count ; i++) { + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = p[0]; + n[4].f = p[1]; + n[5].f = p[2]; + n[6].f = p[3]; + p += 4; + } + } + } + + if (ctx->ExecuteFlag) { + CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params)); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) x, + (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) params[0], + (GLfloat) params[1], + (GLfloat) params[2], (GLfloat) params[3]); +} + +#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */ + +#if FEATURE_NV_vertex_program +static void GLAPIENTRY +save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); + if (n) { + n[1].e = target; + n[2].ui = id; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ExecuteProgramNV(ctx->Exec, (target, id, params)); + } +} + + +static void GLAPIENTRY +save_ProgramParameters4dvNV(GLenum target, GLuint index, + GLsizei num, const GLdouble *params) +{ + GLint i; + for (i = 0; i < num; i++) { + save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_ProgramParameters4fvNV(GLenum target, GLuint index, + GLsizei num, const GLfloat *params) +{ + GLint i; + for (i = 0; i < num; i++) { + save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte * program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); + if (n) { + GLubyte *programCopy = (GLubyte *) malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + memcpy(programCopy, program, len); + n[1].e = target; + n[2].ui = id; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + CALL_LoadProgramNV(ctx->Exec, (target, id, len, program)); + } +} + + +static void GLAPIENTRY +save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); + if (n) { + GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint)); + if (!idCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); + return; + } + memcpy(idCopy, ids, num * sizeof(GLuint)); + n[1].i = num; + n[2].data = idCopy; + } + if (ctx->ExecuteFlag) { + CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids)); + } +} + + +static void GLAPIENTRY +save_TrackMatrixNV(GLenum target, GLuint address, + GLenum matrix, GLenum transform) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); + if (n) { + n[1].e = target; + n[2].ui = address; + n[3].e = matrix; + n[4].e = transform; + } + if (ctx->ExecuteFlag) { + CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform)); + } +} +#endif /* FEATURE_NV_vertex_program */ + + +/* + * GL_NV_fragment_program + */ +#if FEATURE_NV_fragment_program +static void GLAPIENTRY +save_ProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + if (count > 0) { + GLint i; + const GLfloat * p = params; + + for (i = 0 ; i < count ; i++) { + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = p[0]; + n[4].f = p[1]; + n[5].f = p[2]; + n[6].f = p[3]; + p += 4; + } + } + } + + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) x; + n[4].f = (GLfloat) y; + n[5].f = (GLfloat) z; + n[6].f = (GLfloat) w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) params[0]; + n[4].f = (GLfloat) params[1]; + n[5].f = (GLfloat) params[2]; + n[6].f = (GLfloat) params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); + } +} + +static void GLAPIENTRY +save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); + if (n) { + GLubyte *nameCopy = (GLubyte *) malloc(len); + if (!nameCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); + return; + } + memcpy(nameCopy, name, len); + n[1].ui = id; + n[2].i = len; + n[3].data = nameCopy; + n[4].f = x; + n[5].f = y; + n[6].f = z; + n[7].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, + const float v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, + (GLfloat) z, (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, + const double v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], + (GLfloat) v[1], (GLfloat) v[2], + (GLfloat) v[3]); +} + +#endif /* FEATURE_NV_fragment_program */ + + + +/* GL_EXT_stencil_two_side */ +static void GLAPIENTRY +save_ActiveStencilFaceEXT(GLenum face) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); + if (n) { + n[1].e = face; + } + if (ctx->ExecuteFlag) { + CALL_ActiveStencilFaceEXT(ctx->Exec, (face)); + } +} + + +/* GL_EXT_depth_bounds_test */ +static void GLAPIENTRY +save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); + if (n) { + n[1].f = (GLfloat) zmin; + n[2].f = (GLfloat) zmax; + } + if (ctx->ExecuteFlag) { + CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax)); + } +} + + + +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + +static void GLAPIENTRY +save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid * string) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); + if (n) { + GLubyte *programCopy = (GLubyte *) malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return; + } + memcpy(programCopy, string, len); + n[1].e = target; + n[2].e = format; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); + } +} + +#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ + + +#if FEATURE_queryobj + +static void GLAPIENTRY +save_BeginQueryARB(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BeginQueryARB(ctx->Exec, (target, id)); + } +} + + +static void GLAPIENTRY +save_EndQueryARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_EndQueryARB(ctx->Exec, (target)); + } +} + +#endif /* FEATURE_queryobj */ + + +static void GLAPIENTRY +save_DrawBuffersARB(GLsizei count, const GLenum * buffers) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); + if (n) { + GLint i; + n[1].i = count; + if (count > MAX_DRAW_BUFFERS) + count = MAX_DRAW_BUFFERS; + for (i = 0; i < count; i++) { + n[2 + i].e = buffers[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); + } +} + +static void GLAPIENTRY +save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); + if (n) { + n[1].ui = pname; + n[2].f = param[0]; + n[3].f = param[1]; + n[4].f = param[2]; + n[5].f = param[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param)); + } +} + +static void GLAPIENTRY +save_TexBumpParameterivATI(GLenum pname, const GLint *param) +{ + GLfloat p[4]; + p[0] = INT_TO_FLOAT(param[0]); + p[1] = INT_TO_FLOAT(param[1]); + p[2] = INT_TO_FLOAT(param[2]); + p[3] = INT_TO_FLOAT(param[3]); + save_TexBumpParameterfvATI(pname, p); +} + +#if FEATURE_ATI_fragment_shader +static void GLAPIENTRY +save_BindFragmentShaderATI(GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); + if (n) { + n[1].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BindFragmentShaderATI(ctx->Exec, (id)); + } +} + +static void GLAPIENTRY +save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); + if (n) { + n[1].ui = dst; + n[2].f = value[0]; + n[3].f = value[1]; + n[4].f = value[2]; + n[5].f = value[3]; + } + if (ctx->ExecuteFlag) { + CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); + } +} +#endif + +static void +save_Attr1fNV(GLenum attr, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); + } +} + +static void +save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y)); + } +} + +static void +save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z)); + } +} + +static void +save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w)); + } +} + + +static void +save_Attr1fARB(GLenum attr, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib1fARB(ctx->Exec, (attr, x)); + } +} + +static void +save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y)); + } +} + +static void +save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z)); + } +} + +static void +save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_EvalCoord1f(GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); + if (n) { + n[1].f = x; + } + if (ctx->ExecuteFlag) { + CALL_EvalCoord1f(ctx->Exec, (x)); + } +} + +static void GLAPIENTRY +save_EvalCoord1fv(const GLfloat * v) +{ + save_EvalCoord1f(v[0]); +} + +static void GLAPIENTRY +save_EvalCoord2f(GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); + if (n) { + n[1].f = x; + n[2].f = y; + } + if (ctx->ExecuteFlag) { + CALL_EvalCoord2f(ctx->Exec, (x, y)); + } +} + +static void GLAPIENTRY +save_EvalCoord2fv(const GLfloat * v) +{ + save_EvalCoord2f(v[0], v[1]); +} + + +static void GLAPIENTRY +save_EvalPoint1(GLint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); + if (n) { + n[1].i = x; + } + if (ctx->ExecuteFlag) { + CALL_EvalPoint1(ctx->Exec, (x)); + } +} + +static void GLAPIENTRY +save_EvalPoint2(GLint x, GLint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); + if (n) { + n[1].i = x; + n[2].i = y; + } + if (ctx->ExecuteFlag) { + CALL_EvalPoint2(ctx->Exec, (x, y)); + } +} + +static void GLAPIENTRY +save_Indexf(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); +} + +static void GLAPIENTRY +save_Indexfv(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); +} + +static void GLAPIENTRY +save_EdgeFlag(GLboolean x) +{ + save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); +} + +static INLINE GLboolean compare4fv( const GLfloat *a, + const GLfloat *b, + GLuint count ) +{ + return memcmp( a, b, count * sizeof(GLfloat) ) == 0; +} + + +static void GLAPIENTRY +save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + int args, i; + GLuint bitmask; + + switch (face) { + case GL_BACK: + case GL_FRONT: + case GL_FRONT_AND_BACK: + break; + default: + _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)"); + return; + } + + switch (pname) { + case GL_EMISSION: + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_AMBIENT_AND_DIFFUSE: + args = 4; + break; + case GL_SHININESS: + args = 1; + break; + case GL_COLOR_INDEXES: + args = 3; + break; + default: + _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)"); + return; + } + + if (ctx->ExecuteFlag) { + CALL_Materialfv(ctx->Exec, (face, pname, param)); + } + + bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); + + /* Try to eliminate redundant statechanges. Because it is legal to + * call glMaterial even inside begin/end calls, don't need to worry + * about ctx->Driver.CurrentSavePrimitive here. + */ + for (i = 0; i < MAT_ATTRIB_MAX; i++) { + if (bitmask & (1 << i)) { + if (ctx->ListState.ActiveMaterialSize[i] == args && + compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) { + bitmask &= ~(1 << i); + } + else { + ctx->ListState.ActiveMaterialSize[i] = args; + COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); + } + } + } + + /* If this call has effect, return early: + */ + if (bitmask == 0) + return; + + SAVE_FLUSH_VERTICES(ctx); + + n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); + if (n) { + n[1].e = face; + n[2].e = pname; + for (i = 0; i < args; i++) + n[3 + i].f = param[i]; + } +} + +static void GLAPIENTRY +save_Begin(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLboolean error = GL_FALSE; + + if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)"); + error = GL_TRUE; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { + /* Typically the first begin. This may raise an error on + * playback, depending on whether CallList is issued from inside + * a begin/end or not. + */ + ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { + ctx->Driver.CurrentSavePrimitive = mode; + } + else { + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin"); + error = GL_TRUE; + } + + if (!error) { + /* Give the driver an opportunity to hook in an optimized + * display list compiler. + */ + if (ctx->Driver.NotifySaveBegin(ctx, mode)) + return; + + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN, 1); + if (n) { + n[1].e = mode; + } + } + + if (ctx->ExecuteFlag) { + CALL_Begin(ctx->Exec, (mode)); + } +} + +static void GLAPIENTRY +save_End(void) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES(ctx); + (void) alloc_instruction(ctx, OPCODE_END, 0); + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + if (ctx->ExecuteFlag) { + CALL_End(ctx->Exec, ()); + } +} + +static void GLAPIENTRY +save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_RECTF, 4); + if (n) { + n[1].f = a; + n[2].f = b; + n[3].f = c; + n[4].f = d; + } + if (ctx->ExecuteFlag) { + CALL_Rectf(ctx->Exec, (a, b, c, d)); + } +} + + +static void GLAPIENTRY +save_Vertex2f(GLfloat x, GLfloat y) +{ + save_Attr2fNV(VERT_ATTRIB_POS, x, y); +} + +static void GLAPIENTRY +save_Vertex2fv(const GLfloat * v) +{ + save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]); +} + +static void GLAPIENTRY +save_Vertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_POS, x, y, z); +} + +static void GLAPIENTRY +save_Vertex3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w); +} + +static void GLAPIENTRY +save_Vertex4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_TexCoord1f(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_TEX0, x); +} + +static void GLAPIENTRY +save_TexCoord1fv(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); +} + +static void GLAPIENTRY +save_TexCoord2f(GLfloat x, GLfloat y) +{ + save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); +} + +static void GLAPIENTRY +save_TexCoord2fv(const GLfloat * v) +{ + save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); +} + +static void GLAPIENTRY +save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); +} + +static void GLAPIENTRY +save_TexCoord3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); +} + +static void GLAPIENTRY +save_TexCoord4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_Normal3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); +} + +static void GLAPIENTRY +save_Normal3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_FogCoordfEXT(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_FOG, x); +} + +static void GLAPIENTRY +save_FogCoordfvEXT(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_FOG, v[0]); +} + +static void GLAPIENTRY +save_Color3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z); +} + +static void GLAPIENTRY +save_Color3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w); +} + +static void GLAPIENTRY +save_Color4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z); +} + +static void GLAPIENTRY +save_SecondaryColor3fvEXT(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]); +} + + +/* Just call the respective ATTR for texcoord + */ +static void GLAPIENTRY +save_MultiTexCoord1f(GLenum target, GLfloat x) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1fNV(attr, x); +} + +static void GLAPIENTRY +save_MultiTexCoord1fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1fNV(attr, v[0]); +} + +static void GLAPIENTRY +save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2fNV(attr, x, y); +} + +static void GLAPIENTRY +save_MultiTexCoord2fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2fNV(attr, v[0], v[1]); +} + +static void GLAPIENTRY +save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3fNV(attr, x, y, z); +} + +static void GLAPIENTRY +save_MultiTexCoord3fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3fNV(attr, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, + GLfloat z, GLfloat w) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4fNV(attr, x, y, z, w); +} + +static void GLAPIENTRY +save_MultiTexCoord4fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4fNV(attr, v[0], v[1], v[2], v[3]); +} + + +/** + * Record a GL_INVALID_VALUE error when a invalid vertex attribute + * index is found. + */ +static void +index_error(void) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)"); +} + + +/* First level for NV_vertex_program: + * + * Check for errors at compile time?. + */ +static void GLAPIENTRY +save_VertexAttrib1fNV(GLuint index, GLfloat x) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr1fNV(index, x); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr1fNV(index, v[0]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr2fNV(index, x, y); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr2fNV(index, v[0], v[1]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr3fNV(index, x, y, z); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr3fNV(index, v[0], v[1], v[2]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, + GLfloat z, GLfloat w) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr4fNV(index, x, y, z, w); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr4fNV(index, v[0], v[1], v[2], v[3]); + else + index_error(); +} + + + + +static void GLAPIENTRY +save_VertexAttrib1fARB(GLuint index, GLfloat x) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr1fARB(index, x); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr1fARB(index, v[0]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr2fARB(index, x, y); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr2fARB(index, v[0], v[1]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr3fARB(index, x, y, z); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr3fARB(index, v[0], v[1], v[2]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, + GLfloat w) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr4fARB(index, x, y, z, w); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr4fARB(index, v[0], v[1], v[2], v[3]); + else + index_error(); +} + + +/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + +static void GLAPIENTRY +exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); +} + +static GLint GLAPIENTRY +exec_GetAttribLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); +} + +static GLint GLAPIENTRY +exec_GetUniformLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); +} +/* XXX more shader functions needed here */ + + +#if FEATURE_EXT_framebuffer_blit +static void GLAPIENTRY +save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); + if (n) { + n[1].i = srcX0; + n[2].i = srcY0; + n[3].i = srcX1; + n[4].i = srcY1; + n[5].i = dstX0; + n[6].i = dstY0; + n[7].i = dstX1; + n[8].i = dstY1; + n[9].i = mask; + n[10].e = filter; + } + if (ctx->ExecuteFlag) { + CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter)); + } +} +#endif + + +/** GL_EXT_provoking_vertex */ +static void GLAPIENTRY +save_ProvokingVertexEXT(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ + _mesa_ProvokingVertexEXT(mode); + } +} + + +/** GL_EXT_transform_feedback */ +static void GLAPIENTRY +save_BeginTransformFeedback(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); + } +} + + +/** GL_EXT_transform_feedback */ +static void GLAPIENTRY +save_EndTransformFeedback(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); + if (ctx->ExecuteFlag) { + CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + } +} + + +/* aka UseProgram() */ +static void GLAPIENTRY +save_UseProgramObjectARB(GLhandleARB program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); + if (n) { + n[1].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_UseProgramObjectARB(ctx->Exec, (program)); + } +} + + +static void GLAPIENTRY +save_Uniform1fARB(GLint location, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); + if (n) { + n[1].i = location; + n[2].f = x; + } + if (ctx->ExecuteFlag) { + CALL_Uniform1fARB(ctx->Exec, (location, x)); + } +} + + +static void GLAPIENTRY +save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + } + if (ctx->ExecuteFlag) { + CALL_Uniform2fARB(ctx->Exec, (location, x, y)); + } +} + + +static void GLAPIENTRY +save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Uniform3fARB(ctx->Exec, (location, x, y, z)); + } +} + + +static void GLAPIENTRY +save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + if (ctx->ExecuteFlag) { + CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w)); + } +} + + +/** Return copy of memory */ +static void * +memdup(const void *src, GLsizei bytes) +{ + void *b = bytes >= 0 ? malloc(bytes) : NULL; + if (b) + memcpy(b, src, bytes); + return b; +} + + +static void GLAPIENTRY +save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform1fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform2fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform3fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform4fvARB(ctx->Exec, (location, count, v)); + } +} + + +static void GLAPIENTRY +save_Uniform1iARB(GLint location, GLint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); + if (n) { + n[1].i = location; + n[2].i = x; + } + if (ctx->ExecuteFlag) { + CALL_Uniform1iARB(ctx->Exec, (location, x)); + } +} + +static void GLAPIENTRY +save_Uniform2iARB(GLint location, GLint x, GLint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + } + if (ctx->ExecuteFlag) { + CALL_Uniform2iARB(ctx->Exec, (location, x, y)); + } +} + +static void GLAPIENTRY +save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + } + if (ctx->ExecuteFlag) { + CALL_Uniform3iARB(ctx->Exec, (location, x, y, z)); + } +} + +static void GLAPIENTRY +save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + n[5].i = w; + } + if (ctx->ExecuteFlag) { + CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w)); + } +} + + + +static void GLAPIENTRY +save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform1ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform2ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform3ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform4ivARB(ctx->Exec, (location, count, v)); + } +} + + + +static void GLAPIENTRY +save_Uniform1ui(GLint location, GLuint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2); + if (n) { + n[1].i = location; + n[2].i = x; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform1ui(ctx->Exec, (location, x));*/ + } +} + +static void GLAPIENTRY +save_Uniform2ui(GLint location, GLuint x, GLuint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/ + } +} + +static void GLAPIENTRY +save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/ + } +} + +static void GLAPIENTRY +save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + n[5].i = w; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/ + } +} + + + +static void GLAPIENTRY +save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ + } +} + + + +static void GLAPIENTRY +save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UseShaderProgramEXT(GLenum type, GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); + if (n) { + n[1].ui = type; + n[2].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); + } +} + +static void GLAPIENTRY +save_ActiveProgramEXT(GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); + if (n) { + n[1].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_ActiveProgramEXT(ctx->Exec, (program)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); + if (n) { + n[1].i = red; + n[2].i = green; + n[3].i = blue; + n[4].i = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); + if (n) { + n[1].ui = red; + n[2].ui = green; + n[3].ui = blue; + n[4].ui = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].ui = params[0]; + n[4].ui = params[1]; + n[5].ui = params[2]; + n[6].ui = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); +} + + +/* GL_ARB_instanced_arrays */ +static void +save_VertexAttribDivisor(GLuint index, GLuint divisor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2); + if (n) { + n[1].ui = index; + n[2].ui = divisor; + } + if (ctx->ExecuteFlag) { + CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor)); + } +} + + +/* GL_NV_texture_barrier */ +static void +save_TextureBarrierNV(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0); + if (ctx->ExecuteFlag) { + CALL_TextureBarrierNV(ctx->Exec, ()); + } +} + + +/** + * Save an error-generating command into display list. + * + * KW: Will appear in the list before the vertex buffer containing the + * command that provoked the error. I don't see this as a problem. + */ +static void +save_error(struct gl_context *ctx, GLenum error, const char *s) +{ + Node *n; + n = alloc_instruction(ctx, OPCODE_ERROR, 2); + if (n) { + n[1].e = error; + n[2].data = (void *) s; + } +} + + +/** + * Compile an error into current display list. + */ +void +_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) +{ + if (ctx->CompileFlag) + save_error(ctx, error, s); + if (ctx->ExecuteFlag) + _mesa_error(ctx, error, "%s", s); +} + + +/** + * Test if ID names a display list. + */ +static GLboolean +islist(struct gl_context *ctx, GLuint list) +{ + if (list > 0 && lookup_list(ctx, list)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/**********************************************************************/ +/* Display list execution */ +/**********************************************************************/ + + +/* + * Execute a display list. Note that the ListBase offset must have already + * been added before calling this function. I.e. the list argument is + * the absolute list number, not relative to ListBase. + * \param list - display list number + */ +static void +execute_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + Node *n; + GLboolean done; + + if (list == 0 || !islist(ctx, list)) + return; + + if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { + /* raise an error? */ + return; + } + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + ctx->ListState.CallDepth++; + + if (ctx->Driver.BeginCallList) + ctx->Driver.BeginCallList(ctx, dlist); + + n = dlist->Head; + + done = GL_FALSE; + while (!done) { + const OpCode opcode = n[0].opcode; + + if (is_ext_opcode(opcode)) { + n += ext_opcode_execute(ctx, n); + } + else { + switch (opcode) { + case OPCODE_ERROR: + _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); + break; + case OPCODE_ACCUM: + CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ALPHA_FUNC: + CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_BIND_TEXTURE: + CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_BITMAP: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, + (const GLubyte *) n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_BLEND_COLOR: + CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_BLEND_EQUATION: + CALL_BlendEquation(ctx->Exec, (n[1].e)); + break; + case OPCODE_BLEND_EQUATION_SEPARATE: + CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_BLEND_FUNC_SEPARATE: + CALL_BlendFuncSeparateEXT(ctx->Exec, + (n[1].e, n[2].e, n[3].e, n[4].e)); + break; + + case OPCODE_BLEND_FUNC_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e)); + break; + case OPCODE_BLEND_FUNC_SEPARATE_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e, + n[4].e, n[5].e)); + break; + case OPCODE_BLEND_EQUATION_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_BLEND_EQUATION_SEPARATE_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendEquationSeparateiARB(ctx->Exec, + (n[1].ui, n[2].e, n[3].e)); + break; + + case OPCODE_CALL_LIST: + /* Generated by glCallList(), don't add ListBase */ + if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { + execute_list(ctx, n[1].ui); + } + break; + case OPCODE_CALL_LIST_OFFSET: + /* Generated by glCallLists() so we must add ListBase */ + if (n[2].b) { + /* user specified a bad data type at compile time */ + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + } + else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { + GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); + execute_list(ctx, list); + } + break; + case OPCODE_CLEAR: + CALL_Clear(ctx->Exec, (n[1].bf)); + break; + case OPCODE_CLEAR_BUFFER_IV: + { + GLint value[4]; + value[0] = n[3].i; + value[1] = n[4].i; + value[2] = n[5].i; + value[3] = n[6].i; + /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_UIV: + { + GLuint value[4]; + value[0] = n[3].ui; + value[1] = n[4].ui; + value[2] = n[5].ui; + value[3] = n[6].ui; + /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FV: + { + GLfloat value[4]; + value[0] = n[3].f; + value[1] = n[4].f; + value[2] = n[5].f; + value[3] = n[6].f; + /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FI: + /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ + break; + case OPCODE_CLEAR_COLOR: + CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_CLEAR_ACCUM: + CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_CLEAR_DEPTH: + CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f)); + break; + case OPCODE_CLEAR_INDEX: + CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui)); + break; + case OPCODE_CLEAR_STENCIL: + CALL_ClearStencil(ctx->Exec, (n[1].i)); + break; + case OPCODE_CLIP_PLANE: + { + GLdouble eq[4]; + eq[0] = n[2].f; + eq[1] = n[3].f; + eq[2] = n[4].f; + eq[3] = n[5].f; + CALL_ClipPlane(ctx->Exec, (n[1].e, eq)); + } + break; + case OPCODE_COLOR_MASK: + CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); + break; + case OPCODE_COLOR_MASK_INDEXED: + CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, + n[4].b, n[5].b)); + break; + case OPCODE_COLOR_MATERIAL: + CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_COLOR_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, + n[5].e, n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_ColorTableParameterfv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_ColorTableParameteriv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COLOR_SUB_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, + n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, n[6].e, + n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_PARAMETER_I: + CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); + break; + case OPCODE_CONVOLUTION_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_ConvolutionParameteriv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_CONVOLUTION_PARAMETER_F: + CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); + break; + case OPCODE_CONVOLUTION_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_ConvolutionParameterfv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COPY_COLOR_SUB_TABLE: + CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_COPY_COLOR_TABLE: + CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_COPY_PIXELS: + CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i, + n[5].e)); + break; + case OPCODE_COPY_TEX_IMAGE1D: + CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i)); + break; + case OPCODE_COPY_TEX_IMAGE2D: + CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE1D: + CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE2D: + CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE3D: + CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i, n[9].i)); + break; + case OPCODE_CULL_FACE: + CALL_CullFace(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_FUNC: + CALL_DepthFunc(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_MASK: + CALL_DepthMask(ctx->Exec, (n[1].b)); + break; + case OPCODE_DEPTH_RANGE: + CALL_DepthRange(ctx->Exec, + ((GLclampd) n[1].f, (GLclampd) n[2].f)); + break; + case OPCODE_DISABLE: + CALL_Disable(ctx->Exec, (n[1].e)); + break; + case OPCODE_DISABLE_INDEXED: + CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_DRAW_BUFFER: + CALL_DrawBuffer(ctx->Exec, (n[1].e)); + break; + case OPCODE_DRAW_PIXELS: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, + n[5].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_ENABLE: + CALL_Enable(ctx->Exec, (n[1].e)); + break; + case OPCODE_ENABLE_INDEXED: + CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_EVALMESH1: + CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); + break; + case OPCODE_EVALMESH2: + CALL_EvalMesh2(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_FOG: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + CALL_Fogfv(ctx->Exec, (n[1].e, p)); + } + break; + case OPCODE_FRONT_FACE: + CALL_FrontFace(ctx->Exec, (n[1].e)); + break; + case OPCODE_FRUSTUM: + CALL_Frustum(ctx->Exec, + (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_HINT: + CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_HISTOGRAM: + CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); + break; + case OPCODE_INDEX_MASK: + CALL_IndexMask(ctx->Exec, (n[1].ui)); + break; + case OPCODE_INIT_NAMES: + CALL_InitNames(ctx->Exec, ()); + break; + case OPCODE_LIGHT: + { + GLfloat p[4]; + p[0] = n[3].f; + p[1] = n[4].f; + p[2] = n[5].f; + p[3] = n[6].f; + CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p)); + } + break; + case OPCODE_LIGHT_MODEL: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + CALL_LightModelfv(ctx->Exec, (n[1].e, p)); + } + break; + case OPCODE_LINE_STIPPLE: + CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us)); + break; + case OPCODE_LINE_WIDTH: + CALL_LineWidth(ctx->Exec, (n[1].f)); + break; + case OPCODE_LIST_BASE: + CALL_ListBase(ctx->Exec, (n[1].ui)); + break; + case OPCODE_LOAD_IDENTITY: + CALL_LoadIdentity(ctx->Exec, ()); + break; + case OPCODE_LOAD_MATRIX: + if (sizeof(Node) == sizeof(GLfloat)) { + CALL_LoadMatrixf(ctx->Exec, (&n[1].f)); + } + else { + GLfloat m[16]; + GLuint i; + for (i = 0; i < 16; i++) { + m[i] = n[1 + i].f; + } + CALL_LoadMatrixf(ctx->Exec, (m)); + } + break; + case OPCODE_LOAD_NAME: + CALL_LoadName(ctx->Exec, (n[1].ui)); + break; + case OPCODE_LOGIC_OP: + CALL_LogicOp(ctx->Exec, (n[1].e)); + break; + case OPCODE_MAP1: + { + GLenum target = n[1].e; + GLint ustride = _mesa_evaluator_components(target); + GLint uorder = n[5].i; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, + (GLfloat *) n[6].data)); + } + break; + case OPCODE_MAP2: + { + GLenum target = n[1].e; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + GLfloat v1 = n[4].f; + GLfloat v2 = n[5].f; + GLint ustride = n[6].i; + GLint vstride = n[7].i; + GLint uorder = n[8].i; + GLint vorder = n[9].i; + CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, + (GLfloat *) n[10].data)); + } + break; + case OPCODE_MAPGRID1: + CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); + break; + case OPCODE_MAPGRID2: + CALL_MapGrid2f(ctx->Exec, + (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); + break; + case OPCODE_MATRIX_MODE: + CALL_MatrixMode(ctx->Exec, (n[1].e)); + break; + case OPCODE_MIN_MAX: + CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); + break; + case OPCODE_MULT_MATRIX: + if (sizeof(Node) == sizeof(GLfloat)) { + CALL_MultMatrixf(ctx->Exec, (&n[1].f)); + } + else { + GLfloat m[16]; + GLuint i; + for (i = 0; i < 16; i++) { + m[i] = n[1 + i].f; + } + CALL_MultMatrixf(ctx->Exec, (m)); + } + break; + case OPCODE_ORTHO: + CALL_Ortho(ctx->Exec, + (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_PASSTHROUGH: + CALL_PassThrough(ctx->Exec, (n[1].f)); + break; + case OPCODE_PIXEL_MAP: + CALL_PixelMapfv(ctx->Exec, + (n[1].e, n[2].i, (GLfloat *) n[3].data)); + break; + case OPCODE_PIXEL_TRANSFER: + CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_PIXEL_ZOOM: + CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_POINT_SIZE: + CALL_PointSize(ctx->Exec, (n[1].f)); + break; + case OPCODE_POINT_PARAMETERS: + { + GLfloat params[3]; + params[0] = n[2].f; + params[1] = n[3].f; + params[2] = n[4].f; + CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params)); + } + break; + case OPCODE_POLYGON_MODE: + CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_POLYGON_STIPPLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_POLYGON_OFFSET: + CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_POP_ATTRIB: + CALL_PopAttrib(ctx->Exec, ()); + break; + case OPCODE_POP_MATRIX: + CALL_PopMatrix(ctx->Exec, ()); + break; + case OPCODE_POP_NAME: + CALL_PopName(ctx->Exec, ()); + break; + case OPCODE_PRIORITIZE_TEXTURE: + CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f)); + break; + case OPCODE_PUSH_ATTRIB: + CALL_PushAttrib(ctx->Exec, (n[1].bf)); + break; + case OPCODE_PUSH_MATRIX: + CALL_PushMatrix(ctx->Exec, ()); + break; + case OPCODE_PUSH_NAME: + CALL_PushName(ctx->Exec, (n[1].ui)); + break; + case OPCODE_RASTER_POS: + CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_READ_BUFFER: + CALL_ReadBuffer(ctx->Exec, (n[1].e)); + break; + case OPCODE_RESET_HISTOGRAM: + CALL_ResetHistogram(ctx->Exec, (n[1].e)); + break; + case OPCODE_RESET_MIN_MAX: + CALL_ResetMinmax(ctx->Exec, (n[1].e)); + break; + case OPCODE_ROTATE: + CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_SCALE: + CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; + case OPCODE_SCISSOR: + CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_SHADE_MODEL: + CALL_ShadeModel(ctx->Exec, (n[1].e)); + break; + case OPCODE_PROVOKING_VERTEX: + CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_BEGIN_TRANSFORM_FEEDBACK: + CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_END_TRANSFORM_FEEDBACK: + CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + break; + case OPCODE_STENCIL_FUNC: + CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); + break; + case OPCODE_STENCIL_MASK: + CALL_StencilMask(ctx->Exec, (n[1].ui)); + break; + case OPCODE_STENCIL_OP: + CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e)); + break; + case OPCODE_STENCIL_FUNC_SEPARATE: + CALL_StencilFuncSeparate(ctx->Exec, + (n[1].e, n[2].e, n[3].i, n[4].ui)); + break; + case OPCODE_STENCIL_MASK_SEPARATE: + CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_STENCIL_OP_SEPARATE: + CALL_StencilOpSeparate(ctx->Exec, + (n[1].e, n[2].e, n[3].e, n[4].e)); + break; + case OPCODE_TEXENV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXGEN: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXPARAMETER: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEX_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].e, /* border */ + n[6].e, /* format */ + n[7].e, /* type */ + n[8].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].e, /* border */ + n[7].e, /* format */ + n[8].e, /* type */ + n[9].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].i, /* depth */ + n[7].e, /* border */ + n[8].e, /* format */ + n[9].e, /* type */ + n[10].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].e, n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].i, n[7].e, n[8].e, + n[9].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i, n[9].e, n[10].e, + n[11].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TRANSLATE: + CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; + case OPCODE_VIEWPORT: + CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i)); + break; + case OPCODE_WINDOW_POS: + CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ + CALL_ActiveTextureARB(ctx->Exec, (n[1].e)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].data)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].i, n[8].data)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].i, n[8].i, + n[9].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage1DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].e, n[6].i, n[7].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage2DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].e, n[8].i, + n[9].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage3DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i, + n[9].e, n[10].i, n[11].data)); + break; + case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ + CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); + break; + case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ + CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ + CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui)); + break; +#endif +#if FEATURE_NV_vertex_program + case OPCODE_EXECUTE_PROGRAM_NV: + { + GLfloat v[4]; + v[0] = n[3].f; + v[1] = n[4].f; + v[2] = n[5].f; + v[3] = n[6].f; + CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v)); + } + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui, + (GLuint *) n[2].data)); + break; + case OPCODE_LOAD_PROGRAM_NV: + CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i, + (const GLubyte *) n[4].data)); + break; + case OPCODE_TRACK_MATRIX_NV: + CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e)); + break; +#endif + +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: + CALL_ProgramLocalParameter4fARB(ctx->Exec, + (n[1].e, n[2].ui, n[3].f, n[4].f, + n[5].f, n[6].f)); + break; + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i, + (const GLubyte *) n[3]. + data, n[4].f, n[5].f, + n[6].f, n[7].f)); + break; +#endif + + case OPCODE_ACTIVE_STENCIL_FACE_EXT: + CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_BOUNDS_EXT: + CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); + break; +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + CALL_ProgramStringARB(ctx->Exec, + (n[1].e, n[2].e, n[3].i, n[4].data)); + break; +#endif +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program + case OPCODE_PROGRAM_ENV_PARAMETER_ARB: + CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, + n[6].f)); + break; +#endif +#if FEATURE_queryobj + case OPCODE_BEGIN_QUERY_ARB: + CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_END_QUERY_ARB: + CALL_EndQueryARB(ctx->Exec, (n[1].e)); + break; +#endif + case OPCODE_DRAW_BUFFERS_ARB: + { + GLenum buffers[MAX_DRAW_BUFFERS]; + GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); + for (i = 0; i < count; i++) + buffers[i] = n[2 + i].e; + CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); + } + break; +#if FEATURE_EXT_framebuffer_blit + case OPCODE_BLIT_FRAMEBUFFER: + CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i, + n[9].i, n[10].e)); + break; +#endif + + case OPCODE_USE_PROGRAM: + CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); + break; + case OPCODE_USE_SHADER_PROGRAM_EXT: + CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); + break; + case OPCODE_ACTIVE_PROGRAM_EXT: + CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); + break; + case OPCODE_UNIFORM_1F: + CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); + break; + case OPCODE_UNIFORM_2F: + CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f)); + break; + case OPCODE_UNIFORM_3F: + CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_UNIFORM_4F: + CALL_Uniform4fARB(ctx->Exec, + (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); + break; + case OPCODE_UNIFORM_1FV: + CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_2FV: + CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_3FV: + CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_4FV: + CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_1I: + CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i)); + break; + case OPCODE_UNIFORM_2I: + CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i)); + break; + case OPCODE_UNIFORM_3I: + CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_UNIFORM_4I: + CALL_Uniform4iARB(ctx->Exec, + (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_UNIFORM_1IV: + CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_2IV: + CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_3IV: + CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_4IV: + CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_1UI: + /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ + break; + case OPCODE_UNIFORM_2UI: + /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ + break; + case OPCODE_UNIFORM_3UI: + /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ + break; + case OPCODE_UNIFORM_4UI: + /*CALL_Uniform4uiARB(ctx->Exec, + (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); + */ + break; + case OPCODE_UNIFORM_1UIV: + /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_2UIV: + /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_3UIV: + /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_4UIV: + /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_MATRIX22: + CALL_UniformMatrix2fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX33: + CALL_UniformMatrix3fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX44: + CALL_UniformMatrix4fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX23: + CALL_UniformMatrix2x3fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX32: + CALL_UniformMatrix3x2fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX24: + CALL_UniformMatrix2x4fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX42: + CALL_UniformMatrix4x2fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX34: + CALL_UniformMatrix3x4fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX43: + CALL_UniformMatrix4x3fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + + case OPCODE_TEX_BUMP_PARAMETER_ATI: + { + GLfloat values[4]; + GLuint i, pname = n[1].ui; + + for (i = 0; i < 4; i++) + values[i] = n[1 + i].f; + CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values)); + } + break; +#if FEATURE_ATI_fragment_shader + case OPCODE_BIND_FRAGMENT_SHADER_ATI: + CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); + break; + case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: + { + GLfloat values[4]; + GLuint i, dst = n[1].ui; + + for (i = 0; i < 4; i++) + values[i] = n[1 + i].f; + CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); + } + break; +#endif + case OPCODE_ATTR_1F_NV: + CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ATTR_2F_NV: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); + break; + case OPCODE_ATTR_3F_NV: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f)); + break; + case OPCODE_ATTR_4F_NV: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f)); + break; + case OPCODE_ATTR_1F_ARB: + CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ATTR_2F_ARB: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); + break; + case OPCODE_ATTR_3F_ARB: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f)); + break; + case OPCODE_ATTR_4F_ARB: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f)); + break; + case OPCODE_MATERIAL: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); + else { + GLfloat f[4]; + f[0] = n[3].f; + f[1] = n[4].f; + f[2] = n[5].f; + f[3] = n[6].f; + CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); + } + break; + case OPCODE_BEGIN: + CALL_Begin(ctx->Exec, (n[1].e)); + break; + case OPCODE_END: + CALL_End(ctx->Exec, ()); + break; + case OPCODE_RECTF: + CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_EVAL_C1: + CALL_EvalCoord1f(ctx->Exec, (n[1].f)); + break; + case OPCODE_EVAL_C2: + CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_EVAL_P1: + CALL_EvalPoint1(ctx->Exec, (n[1].i)); + break; + case OPCODE_EVAL_P2: + CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); + break; + + /* GL_EXT_texture_integer */ + case OPCODE_CLEARCOLOR_I: + CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_CLEARCOLOR_UI: + CALL_ClearColorIuiEXT(ctx->Exec, + (n[1].ui, n[2].ui, n[3].ui, n[4].ui)); + break; + case OPCODE_TEXPARAMETER_I: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXPARAMETER_UI: + { + GLuint params[4]; + params[0] = n[3].ui; + params[1] = n[4].ui; + params[2] = n[5].ui; + params[3] = n[6].ui; + CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + + case OPCODE_VERTEX_ATTRIB_DIVISOR: + /* GL_ARB_instanced_arrays */ + CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui)); + break; + + case OPCODE_TEXTURE_BARRIER_NV: + CALL_TextureBarrierNV(ctx->Exec, ()); + break; + + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + done = GL_TRUE; + break; + default: + { + char msg[1000]; + _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d", + (int) opcode); + _mesa_problem(ctx, "%s", msg); + } + done = GL_TRUE; + } + + /* increment n to point to next compiled command */ + if (opcode != OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } + + if (ctx->Driver.EndCallList) + ctx->Driver.EndCallList(ctx); + + ctx->ListState.CallDepth--; +} + + + +/**********************************************************************/ +/* GL functions */ +/**********************************************************************/ + +/** + * Test if a display list number is valid. + */ +static GLboolean GLAPIENTRY +_mesa_IsList(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + return islist(ctx, list); +} + + +/** + * Delete a sequence of consecutive display lists. + */ +static void GLAPIENTRY +_mesa_DeleteLists(GLuint list, GLsizei range) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint i; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (range < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); + return; + } + for (i = list; i < list + range; i++) { + destroy_list(ctx, i); + } +} + + +/** + * Return a display list number, n, such that lists n through n+range-1 + * are free. + */ +static GLuint GLAPIENTRY +_mesa_GenLists(GLsizei range) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint base; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (range < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists"); + return 0; + } + if (range == 0) { + return 0; + } + + /* + * Make this an atomic operation + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); + if (base) { + /* reserve the list IDs by with empty/dummy lists */ + GLint i; + for (i = 0; i < range; i++) { + _mesa_HashInsert(ctx->Shared->DisplayList, base + i, + make_list(base + i, 1)); + } + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + return base; +} + + +/** + * Begin a new display list. + */ +static void GLAPIENTRY +_mesa_NewList(GLuint name, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + + FLUSH_CURRENT(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glNewList %u %s\n", name, + _mesa_lookup_enum_by_nr(mode)); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glNewList"); + return; + } + + if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { + _mesa_error(ctx, GL_INVALID_ENUM, "glNewList"); + return; + } + + if (ctx->ListState.CurrentList) { + /* already compiling a display list */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); + return; + } + + ctx->CompileFlag = GL_TRUE; + ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); + + /* Reset acumulated list state: + */ + invalidate_saved_current_state( ctx ); + + /* Allocate new display list */ + ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); + ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; + ctx->ListState.CurrentPos = 0; + + ctx->Driver.NewList(ctx, name, mode); + + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); +} + + +/** + * End definition of current display list. + */ +static void GLAPIENTRY +_mesa_EndList(void) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glEndList\n"); + + /* Check that a list is under construction */ + if (!ctx->ListState.CurrentList) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); + return; + } + + /* Call before emitting END_OF_LIST, in case the driver wants to + * emit opcodes itself. + */ + ctx->Driver.EndList(ctx); + + (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); + + /* Destroy old list, if any */ + destroy_list(ctx, ctx->ListState.CurrentList->Name); + + /* Install the new list */ + _mesa_HashInsert(ctx->Shared->DisplayList, + ctx->ListState.CurrentList->Name, + ctx->ListState.CurrentList); + + + if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) + mesa_print_display_list(ctx->ListState.CurrentList->Name); + + ctx->ListState.CurrentList = NULL; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + + ctx->CurrentDispatch = ctx->Exec; + _glapi_set_dispatch(ctx->CurrentDispatch); +} + + +void GLAPIENTRY +_mesa_CallList(GLuint list) +{ + GLboolean save_compile_flag; + GET_CURRENT_CONTEXT(ctx); + FLUSH_CURRENT(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallList %d\n", list); + + if (list == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); + return; + } + + if (0) + mesa_print_display_list( list ); + + /* VERY IMPORTANT: Save the CompileFlag status, turn it off, + * execute the display list, and restore the CompileFlag. + */ + save_compile_flag = ctx->CompileFlag; + if (save_compile_flag) { + ctx->CompileFlag = GL_FALSE; + } + + execute_list(ctx, list); + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); + } +} + + +/** + * Execute glCallLists: call multiple display lists. + */ +void GLAPIENTRY +_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLboolean save_compile_flag; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallLists %d\n", n); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + return; + } + + /* Save the CompileFlag status, turn it off, execute display list, + * and restore the CompileFlag. + */ + save_compile_flag = ctx->CompileFlag; + ctx->CompileFlag = GL_FALSE; + + for (i = 0; i < n; i++) { + GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); + execute_list(ctx, list); + } + + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); + } +} + + +/** + * Set the offset added to list numbers in glCallLists. + */ +static void GLAPIENTRY +_mesa_ListBase(GLuint base) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + ctx->List.ListBase = base; +} + + +/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. + */ +static void GLAPIENTRY +exec_Finish(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_Finish(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_Flush(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_Flush(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_GetBooleanv(GLenum pname, GLboolean *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetBooleanv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetClipPlane(GLenum plane, GLdouble * equation) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetClipPlane(ctx->Exec, (plane, equation)); +} + +static void GLAPIENTRY +exec_GetDoublev(GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetDoublev(ctx->Exec, (pname, params)); +} + +static GLenum GLAPIENTRY +exec_GetError(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetError(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_GetFloatv(GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetFloatv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetIntegerv(GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetIntegerv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetLightfv(ctx->Exec, (light, pname, params)); +} + +static void GLAPIENTRY +exec_GetLightiv(GLenum light, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetLightiv(ctx->Exec, (light, pname, params)); +} + +static void GLAPIENTRY +exec_GetMapdv(GLenum target, GLenum query, GLdouble * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapdv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMapfv(GLenum target, GLenum query, GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapfv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMapiv(GLenum target, GLenum query, GLint * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapiv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMaterialfv(ctx->Exec, (face, pname, params)); +} + +static void GLAPIENTRY +exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMaterialiv(ctx->Exec, (face, pname, params)); +} + +static void GLAPIENTRY +exec_GetPixelMapfv(GLenum map, GLfloat *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapfv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPixelMapuiv(GLenum map, GLuint *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapuiv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPixelMapusv(GLenum map, GLushort *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapusv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPolygonStipple(GLubyte * dest) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPolygonStipple(ctx->Exec, (dest)); +} + +static const GLubyte *GLAPIENTRY +exec_GetString(GLenum name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetString(ctx->Exec, (name)); +} + +static void GLAPIENTRY +exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexEnvfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexEnviv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGendv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGenfv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGeniv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexImage(GLenum target, GLint level, GLenum format, + GLenum type, GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels)); +} + +static void GLAPIENTRY +exec_GetTexLevelParameterfv(GLenum target, GLint level, + GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexLevelParameteriv(GLenum target, GLint level, + GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameteriv(ctx->Exec, (target, pname, params)); +} + +static GLboolean GLAPIENTRY +exec_IsEnabled(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_IsEnabled(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_PixelStoref(GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PixelStoref(ctx->Exec, (pname, param)); +} + +static void GLAPIENTRY +exec_PixelStorei(GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PixelStorei(ctx->Exec, (pname, param)); +} + +static void GLAPIENTRY +exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels)); +} + +static GLint GLAPIENTRY +exec_RenderMode(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_RenderMode(ctx->Exec, (mode)); +} + +static void GLAPIENTRY +exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer)); +} + +static void GLAPIENTRY +exec_SelectBuffer(GLsizei size, GLuint * buffer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SelectBuffer(ctx->Exec, (size, buffer)); +} + +static GLboolean GLAPIENTRY +exec_AreTexturesResident(GLsizei n, const GLuint * texName, + GLboolean * residences) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences)); +} + +static void GLAPIENTRY +exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_DeleteTextures(GLsizei n, const GLuint * texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_DeleteTextures(ctx->Exec, (n, texName)); +} + +static void GLAPIENTRY +exec_DisableClientState(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_DisableClientState(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr)); +} + +static void GLAPIENTRY +exec_EnableClientState(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EnableClientState(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_GenTextures(GLsizei n, GLuint * texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GenTextures(ctx->Exec, (n, texName)); +} + +static void GLAPIENTRY +exec_GetPointerv(GLenum pname, GLvoid **params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPointerv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_IndexPointer(ctx->Exec, (type, stride, ptr)); +} + +static void GLAPIENTRY +exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer)); +} + +static GLboolean GLAPIENTRY +exec_IsTexture(GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_IsTexture(ctx->Exec, (texture)); +} + +static void GLAPIENTRY +exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_NormalPointer(ctx->Exec, (type, stride, ptr)); +} + +static void GLAPIENTRY +exec_PopClientAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PopClientAttrib(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_PushClientAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PushClientAttrib(ctx->Exec, (mask)); +} + +static void GLAPIENTRY +exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img)); +} + +static void GLAPIENTRY +exec_VertexPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_CopyConvolutionFilter1D(ctx->Exec, + (target, internalFormat, x, y, width)); +} + +static void GLAPIENTRY +exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_CopyConvolutionFilter2D(ctx->Exec, + (target, internalFormat, x, y, width, + height)); +} + +static void GLAPIENTRY +exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTable(ctx->Exec, (target, format, type, data)); +} + +static void GLAPIENTRY +exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid * image) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image)); +} + +static void GLAPIENTRY +exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values)); +} + +static void GLAPIENTRY +exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values)); +} + +static void GLAPIENTRY +exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, + GLvoid *row, GLvoid *column, GLvoid *span) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetSeparableFilter(ctx->Exec, + (target, format, type, row, column, span)); +} + +static void GLAPIENTRY +exec_SeparableFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SeparableFilter2D(ctx->Exec, + (target, internalFormat, width, height, format, + type, row, column)); +} + +static void GLAPIENTRY +exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr)); +} + +static void GLAPIENTRY +exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_LockArraysEXT(GLint first, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_LockArraysEXT(ctx->Exec, (first, count)); +} + +static void GLAPIENTRY +exec_UnlockArraysEXT(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_UnlockArraysEXT(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_ClientActiveTextureARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ClientActiveTextureARB(ctx->Exec, (target)); +} + +static void GLAPIENTRY +exec_SecondaryColorPointerEXT(GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr)); +} + +/* GL_EXT_multi_draw_arrays */ +static void GLAPIENTRY +exec_MultiDrawArraysEXT(GLenum mode, const GLint *first, + const GLsizei *count, GLsizei primcount) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY +exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, + const GLsizei * count, GLsizei primcount, + GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiModeDrawArraysIBM(ctx->Exec, + (mode, first, count, primcount, modestride)); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY +exec_MultiModeDrawElementsIBM(const GLenum * mode, + const GLsizei * count, + GLenum type, + const GLvoid * const *indices, + GLsizei primcount, GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiModeDrawElementsIBM(ctx->Exec, + (mode, count, type, indices, primcount, + modestride)); +} + + + +/** + * Setup the given dispatch table to point to Mesa's display list + * building functions. + * + * This does not include any of the tnl functions - they are + * initialized from _mesa_init_api_defaults and from the active vtxfmt + * struct. + */ +struct _glapi_table * +_mesa_create_save_table(void) +{ + struct _glapi_table *table; + + table = _mesa_alloc_dispatch_table(_gloffset_COUNT); + if (table == NULL) + return NULL; + + _mesa_loopback_init_api_table(table); + + /* GL 1.0 */ + SET_Accum(table, save_Accum); + SET_AlphaFunc(table, save_AlphaFunc); + SET_Bitmap(table, save_Bitmap); + SET_BlendFunc(table, save_BlendFunc); + SET_CallList(table, save_CallList); + SET_CallLists(table, save_CallLists); + SET_Clear(table, save_Clear); + SET_ClearAccum(table, save_ClearAccum); + SET_ClearColor(table, save_ClearColor); + SET_ClearDepth(table, save_ClearDepth); + SET_ClearIndex(table, save_ClearIndex); + SET_ClearStencil(table, save_ClearStencil); + SET_ClipPlane(table, save_ClipPlane); + SET_ColorMask(table, save_ColorMask); + SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); + SET_ColorMaterial(table, save_ColorMaterial); + SET_CopyPixels(table, save_CopyPixels); + SET_CullFace(table, save_CullFace); + SET_DeleteLists(table, _mesa_DeleteLists); + SET_DepthFunc(table, save_DepthFunc); + SET_DepthMask(table, save_DepthMask); + SET_DepthRange(table, save_DepthRange); + SET_Disable(table, save_Disable); + SET_DisableIndexedEXT(table, save_DisableIndexed); + SET_DrawBuffer(table, save_DrawBuffer); + SET_DrawPixels(table, save_DrawPixels); + SET_Enable(table, save_Enable); + SET_EnableIndexedEXT(table, save_EnableIndexed); + SET_EndList(table, _mesa_EndList); + SET_EvalMesh1(table, save_EvalMesh1); + SET_EvalMesh2(table, save_EvalMesh2); + SET_Finish(table, exec_Finish); + SET_Flush(table, exec_Flush); + SET_Fogf(table, save_Fogf); + SET_Fogfv(table, save_Fogfv); + SET_Fogi(table, save_Fogi); + SET_Fogiv(table, save_Fogiv); + SET_FrontFace(table, save_FrontFace); + SET_Frustum(table, save_Frustum); + SET_GenLists(table, _mesa_GenLists); + SET_GetBooleanv(table, exec_GetBooleanv); + SET_GetClipPlane(table, exec_GetClipPlane); + SET_GetDoublev(table, exec_GetDoublev); + SET_GetError(table, exec_GetError); + SET_GetFloatv(table, exec_GetFloatv); + SET_GetIntegerv(table, exec_GetIntegerv); + SET_GetLightfv(table, exec_GetLightfv); + SET_GetLightiv(table, exec_GetLightiv); + SET_GetMapdv(table, exec_GetMapdv); + SET_GetMapfv(table, exec_GetMapfv); + SET_GetMapiv(table, exec_GetMapiv); + SET_GetMaterialfv(table, exec_GetMaterialfv); + SET_GetMaterialiv(table, exec_GetMaterialiv); + SET_GetPixelMapfv(table, exec_GetPixelMapfv); + SET_GetPixelMapuiv(table, exec_GetPixelMapuiv); + SET_GetPixelMapusv(table, exec_GetPixelMapusv); + SET_GetPolygonStipple(table, exec_GetPolygonStipple); + SET_GetString(table, exec_GetString); + SET_GetTexEnvfv(table, exec_GetTexEnvfv); + SET_GetTexEnviv(table, exec_GetTexEnviv); + SET_GetTexGendv(table, exec_GetTexGendv); + SET_GetTexGenfv(table, exec_GetTexGenfv); + SET_GetTexGeniv(table, exec_GetTexGeniv); + SET_GetTexImage(table, exec_GetTexImage); + SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv); + SET_GetTexParameterfv(table, exec_GetTexParameterfv); + SET_GetTexParameteriv(table, exec_GetTexParameteriv); + SET_Hint(table, save_Hint); + SET_IndexMask(table, save_IndexMask); + SET_InitNames(table, save_InitNames); + SET_IsEnabled(table, exec_IsEnabled); + SET_IsList(table, _mesa_IsList); + SET_LightModelf(table, save_LightModelf); + SET_LightModelfv(table, save_LightModelfv); + SET_LightModeli(table, save_LightModeli); + SET_LightModeliv(table, save_LightModeliv); + SET_Lightf(table, save_Lightf); + SET_Lightfv(table, save_Lightfv); + SET_Lighti(table, save_Lighti); + SET_Lightiv(table, save_Lightiv); + SET_LineStipple(table, save_LineStipple); + SET_LineWidth(table, save_LineWidth); + SET_ListBase(table, save_ListBase); + SET_LoadIdentity(table, save_LoadIdentity); + SET_LoadMatrixd(table, save_LoadMatrixd); + SET_LoadMatrixf(table, save_LoadMatrixf); + SET_LoadName(table, save_LoadName); + SET_LogicOp(table, save_LogicOp); + SET_Map1d(table, save_Map1d); + SET_Map1f(table, save_Map1f); + SET_Map2d(table, save_Map2d); + SET_Map2f(table, save_Map2f); + SET_MapGrid1d(table, save_MapGrid1d); + SET_MapGrid1f(table, save_MapGrid1f); + SET_MapGrid2d(table, save_MapGrid2d); + SET_MapGrid2f(table, save_MapGrid2f); + SET_MatrixMode(table, save_MatrixMode); + SET_MultMatrixd(table, save_MultMatrixd); + SET_MultMatrixf(table, save_MultMatrixf); + SET_NewList(table, save_NewList); + SET_Ortho(table, save_Ortho); + SET_PassThrough(table, save_PassThrough); + SET_PixelMapfv(table, save_PixelMapfv); + SET_PixelMapuiv(table, save_PixelMapuiv); + SET_PixelMapusv(table, save_PixelMapusv); + SET_PixelStoref(table, exec_PixelStoref); + SET_PixelStorei(table, exec_PixelStorei); + SET_PixelTransferf(table, save_PixelTransferf); + SET_PixelTransferi(table, save_PixelTransferi); + SET_PixelZoom(table, save_PixelZoom); + SET_PointSize(table, save_PointSize); + SET_PolygonMode(table, save_PolygonMode); + SET_PolygonOffset(table, save_PolygonOffset); + SET_PolygonStipple(table, save_PolygonStipple); + SET_PopAttrib(table, save_PopAttrib); + SET_PopMatrix(table, save_PopMatrix); + SET_PopName(table, save_PopName); + SET_PushAttrib(table, save_PushAttrib); + SET_PushMatrix(table, save_PushMatrix); + SET_PushName(table, save_PushName); + SET_RasterPos2d(table, save_RasterPos2d); + SET_RasterPos2dv(table, save_RasterPos2dv); + SET_RasterPos2f(table, save_RasterPos2f); + SET_RasterPos2fv(table, save_RasterPos2fv); + SET_RasterPos2i(table, save_RasterPos2i); + SET_RasterPos2iv(table, save_RasterPos2iv); + SET_RasterPos2s(table, save_RasterPos2s); + SET_RasterPos2sv(table, save_RasterPos2sv); + SET_RasterPos3d(table, save_RasterPos3d); + SET_RasterPos3dv(table, save_RasterPos3dv); + SET_RasterPos3f(table, save_RasterPos3f); + SET_RasterPos3fv(table, save_RasterPos3fv); + SET_RasterPos3i(table, save_RasterPos3i); + SET_RasterPos3iv(table, save_RasterPos3iv); + SET_RasterPos3s(table, save_RasterPos3s); + SET_RasterPos3sv(table, save_RasterPos3sv); + SET_RasterPos4d(table, save_RasterPos4d); + SET_RasterPos4dv(table, save_RasterPos4dv); + SET_RasterPos4f(table, save_RasterPos4f); + SET_RasterPos4fv(table, save_RasterPos4fv); + SET_RasterPos4i(table, save_RasterPos4i); + SET_RasterPos4iv(table, save_RasterPos4iv); + SET_RasterPos4s(table, save_RasterPos4s); + SET_RasterPos4sv(table, save_RasterPos4sv); + SET_ReadBuffer(table, save_ReadBuffer); + SET_ReadPixels(table, exec_ReadPixels); + SET_RenderMode(table, exec_RenderMode); + SET_Rotated(table, save_Rotated); + SET_Rotatef(table, save_Rotatef); + SET_Scaled(table, save_Scaled); + SET_Scalef(table, save_Scalef); + SET_Scissor(table, save_Scissor); + SET_FeedbackBuffer(table, exec_FeedbackBuffer); + SET_SelectBuffer(table, exec_SelectBuffer); + SET_ShadeModel(table, save_ShadeModel); + SET_StencilFunc(table, save_StencilFunc); + SET_StencilMask(table, save_StencilMask); + SET_StencilOp(table, save_StencilOp); + SET_TexEnvf(table, save_TexEnvf); + SET_TexEnvfv(table, save_TexEnvfv); + SET_TexEnvi(table, save_TexEnvi); + SET_TexEnviv(table, save_TexEnviv); + SET_TexGend(table, save_TexGend); + SET_TexGendv(table, save_TexGendv); + SET_TexGenf(table, save_TexGenf); + SET_TexGenfv(table, save_TexGenfv); + SET_TexGeni(table, save_TexGeni); + SET_TexGeniv(table, save_TexGeniv); + SET_TexImage1D(table, save_TexImage1D); + SET_TexImage2D(table, save_TexImage2D); + SET_TexParameterf(table, save_TexParameterf); + SET_TexParameterfv(table, save_TexParameterfv); + SET_TexParameteri(table, save_TexParameteri); + SET_TexParameteriv(table, save_TexParameteriv); + SET_Translated(table, save_Translated); + SET_Translatef(table, save_Translatef); + SET_Viewport(table, save_Viewport); + + /* GL 1.1 */ + SET_AreTexturesResident(table, exec_AreTexturesResident); + SET_BindTexture(table, save_BindTexture); + SET_ColorPointer(table, exec_ColorPointer); + SET_CopyTexImage1D(table, save_CopyTexImage1D); + SET_CopyTexImage2D(table, save_CopyTexImage2D); + SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); + SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); + SET_DeleteTextures(table, exec_DeleteTextures); + SET_DisableClientState(table, exec_DisableClientState); + SET_EdgeFlagPointer(table, exec_EdgeFlagPointer); + SET_EnableClientState(table, exec_EnableClientState); + SET_GenTextures(table, exec_GenTextures); + SET_GetPointerv(table, exec_GetPointerv); + SET_IndexPointer(table, exec_IndexPointer); + SET_InterleavedArrays(table, exec_InterleavedArrays); + SET_IsTexture(table, exec_IsTexture); + SET_NormalPointer(table, exec_NormalPointer); + SET_PopClientAttrib(table, exec_PopClientAttrib); + SET_PrioritizeTextures(table, save_PrioritizeTextures); + SET_PushClientAttrib(table, exec_PushClientAttrib); + SET_TexCoordPointer(table, exec_TexCoordPointer); + SET_TexSubImage1D(table, save_TexSubImage1D); + SET_TexSubImage2D(table, save_TexSubImage2D); + SET_VertexPointer(table, exec_VertexPointer); + + /* GL 1.2 */ + SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); + SET_TexImage3D(table, save_TexImage3D); + SET_TexSubImage3D(table, save_TexSubImage3D); + + /* GL 2.0 */ + SET_StencilFuncSeparate(table, save_StencilFuncSeparate); + SET_StencilMaskSeparate(table, save_StencilMaskSeparate); + SET_StencilOpSeparate(table, save_StencilOpSeparate); + + /* ATI_separate_stencil */ + SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); + + /* GL_ARB_imaging */ + /* Not all are supported */ + SET_BlendColor(table, save_BlendColor); + SET_BlendEquation(table, save_BlendEquation); + SET_ColorSubTable(table, save_ColorSubTable); + SET_ColorTable(table, save_ColorTable); + SET_ColorTableParameterfv(table, save_ColorTableParameterfv); + SET_ColorTableParameteriv(table, save_ColorTableParameteriv); + SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); + SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); + SET_ConvolutionParameterf(table, save_ConvolutionParameterf); + SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); + SET_ConvolutionParameteri(table, save_ConvolutionParameteri); + SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); + SET_CopyColorSubTable(table, save_CopyColorSubTable); + SET_CopyColorTable(table, save_CopyColorTable); + SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D); + SET_GetColorTable(table, exec_GetColorTable); + SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv); + SET_GetConvolutionFilter(table, exec_GetConvolutionFilter); + SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv); + SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv); + SET_GetHistogram(table, exec_GetHistogram); + SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv); + SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv); + SET_GetMinmax(table, exec_GetMinmax); + SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv); + SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv); + SET_GetSeparableFilter(table, exec_GetSeparableFilter); + SET_Histogram(table, save_Histogram); + SET_Minmax(table, save_Minmax); + SET_ResetHistogram(table, save_ResetHistogram); + SET_ResetMinmax(table, save_ResetMinmax); + SET_SeparableFilter2D(table, exec_SeparableFilter2D); + + /* 2. GL_EXT_blend_color */ +#if 0 + SET_BlendColorEXT(table, save_BlendColorEXT); +#endif + + /* 3. GL_EXT_polygon_offset */ + SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); + + /* 6. GL_EXT_texture3d */ +#if 0 + SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); + SET_TexImage3DEXT(table, save_TexImage3DEXT); + SET_TexSubImage3DEXT(table, save_TexSubImage3D); +#endif + + /* 14. GL_SGI_color_table */ +#if 0 + SET_ColorTableSGI(table, save_ColorTable); + SET_ColorSubTableSGI(table, save_ColorSubTable); + SET_GetColorTableSGI(table, exec_GetColorTable); + SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ + SET_ColorPointerEXT(table, exec_ColorPointerEXT); + SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT); + SET_IndexPointerEXT(table, exec_IndexPointerEXT); + SET_NormalPointerEXT(table, exec_NormalPointerEXT); + SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT); + SET_VertexPointerEXT(table, exec_VertexPointerEXT); + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(table, save_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ + SET_PointParameterfEXT(table, save_PointParameterfEXT); + SET_PointParameterfvEXT(table, save_PointParameterfvEXT); + + /* 97. GL_EXT_compiled_vertex_array */ + SET_LockArraysEXT(table, exec_LockArraysEXT); + SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); + + /* 145. GL_EXT_secondary_color */ + SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); + + /* 148. GL_EXT_multi_draw_arrays */ + SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); + + /* 149. GL_EXT_fog_coord */ + SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); + + /* 173. GL_EXT_blend_func_separate */ + SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); + + /* 196. GL_MESA_resize_buffers */ + SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); + + /* 197. GL_MESA_window_pos */ + SET_WindowPos2dMESA(table, save_WindowPos2dMESA); + SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); + SET_WindowPos2fMESA(table, save_WindowPos2fMESA); + SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); + SET_WindowPos2iMESA(table, save_WindowPos2iMESA); + SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); + SET_WindowPos2sMESA(table, save_WindowPos2sMESA); + SET_WindowPos2svMESA(table, save_WindowPos2svMESA); + SET_WindowPos3dMESA(table, save_WindowPos3dMESA); + SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); + SET_WindowPos3fMESA(table, save_WindowPos3fMESA); + SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); + SET_WindowPos3iMESA(table, save_WindowPos3iMESA); + SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); + SET_WindowPos3sMESA(table, save_WindowPos3sMESA); + SET_WindowPos3svMESA(table, save_WindowPos3svMESA); + SET_WindowPos4dMESA(table, save_WindowPos4dMESA); + SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); + SET_WindowPos4fMESA(table, save_WindowPos4fMESA); + SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); + SET_WindowPos4iMESA(table, save_WindowPos4iMESA); + SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); + SET_WindowPos4sMESA(table, save_WindowPos4sMESA); + SET_WindowPos4svMESA(table, save_WindowPos4svMESA); + + /* 200. GL_IBM_multimode_draw_arrays */ + SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM); + +#if FEATURE_NV_vertex_program + /* 233. GL_NV_vertex_program */ + /* The following commands DO NOT go into display lists: + * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, + * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* + */ + SET_BindProgramNV(table, save_BindProgramNV); + SET_DeleteProgramsNV(table, _mesa_DeletePrograms); + SET_ExecuteProgramNV(table, save_ExecuteProgramNV); + SET_GenProgramsNV(table, _mesa_GenPrograms); + SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(table, _mesa_GetProgramivNV); + SET_GetProgramStringNV(table, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(table, _mesa_IsProgramARB); + SET_LoadProgramNV(table, save_LoadProgramNV); + SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); + SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV); + SET_TrackMatrixNV(table, save_TrackMatrixNV); + SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV); +#endif + + /* 244. GL_ATI_envmap_bumpmap */ + SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); + SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI); + + /* 245. GL_ATI_fragment_shader */ +#if FEATURE_ATI_fragment_shader + SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); + SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); +#endif + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(table, + _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(table, + _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(table, + _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(table, + _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ + SET_PointParameteriNV(table, save_PointParameteriNV); + SET_PointParameterivNV(table, save_PointParameterivNV); + + /* 268. GL_EXT_stencil_two_side */ + SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(table, save_DepthBoundsEXT); + + /* ARB 1. GL_ARB_multitexture */ + SET_ActiveTextureARB(table, save_ActiveTextureARB); + SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); + + /* ARB 3. GL_ARB_transpose_matrix */ + SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); + + /* ARB 5. GL_ARB_multisample */ + SET_SampleCoverageARB(table, save_SampleCoverageARB); + + /* ARB 12. GL_ARB_texture_compression */ + SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); + + /* ARB 14. GL_ARB_point_parameters */ + /* aliased with EXT_point_parameters functions */ + + /* ARB 25. GL_ARB_window_pos */ + /* aliased with MESA_window_pos functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ + SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(table, save_ProgramStringARB); + SET_BindProgramNV(table, save_BindProgramNV); + SET_DeleteProgramsNV(table, _mesa_DeletePrograms); + SET_GenProgramsNV(table, _mesa_GenPrograms); + SET_IsProgramNV(table, _mesa_IsProgramARB); + SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); + SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(table, + _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(table, + _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(table, _mesa_GetProgramivARB); + SET_GetProgramStringARB(table, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + /* None of the extension's functions get compiled */ + SET_BindBufferARB(table, _mesa_BindBufferARB); + SET_BufferDataARB(table, _mesa_BufferDataARB); + SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(table, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(table, _mesa_IsBufferARB); + SET_MapBufferARB(table, _mesa_MapBufferARB); + SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); +#endif + +#if FEATURE_queryobj + SET_BeginQueryARB(table, save_BeginQueryARB); + SET_EndQueryARB(table, save_EndQueryARB); + SET_GenQueriesARB(table, _mesa_GenQueriesARB); + SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB); + SET_IsQueryARB(table, _mesa_IsQueryARB); + SET_GetQueryivARB(table, _mesa_GetQueryivARB); + SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB); + SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB); +#endif + SET_DrawBuffersARB(table, save_DrawBuffersARB); + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); +#endif + + /* GL_ARB_shader_objects */ + SET_UseProgramObjectARB(table, save_UseProgramObjectARB); + SET_Uniform1fARB(table, save_Uniform1fARB); + SET_Uniform2fARB(table, save_Uniform2fARB); + SET_Uniform3fARB(table, save_Uniform3fARB); + SET_Uniform4fARB(table, save_Uniform4fARB); + SET_Uniform1fvARB(table, save_Uniform1fvARB); + SET_Uniform2fvARB(table, save_Uniform2fvARB); + SET_Uniform3fvARB(table, save_Uniform3fvARB); + SET_Uniform4fvARB(table, save_Uniform4fvARB); + SET_Uniform1iARB(table, save_Uniform1iARB); + SET_Uniform2iARB(table, save_Uniform2iARB); + SET_Uniform3iARB(table, save_Uniform3iARB); + SET_Uniform4iARB(table, save_Uniform4iARB); + SET_Uniform1ivARB(table, save_Uniform1ivARB); + SET_Uniform2ivARB(table, save_Uniform2ivARB); + SET_Uniform3ivARB(table, save_Uniform3ivARB); + SET_Uniform4ivARB(table, save_Uniform4ivARB); + SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); + SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); + + /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); + SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); + SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); + /* XXX additional functions need to be implemented here! */ + + /* 299. GL_EXT_blend_equation_separate */ + SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); +#endif + + /* ARB 50. GL_ARB_map_buffer_range */ +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */ + SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ +#endif + + /* ARB 59. GL_ARB_copy_buffer */ + SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ + + /* 352. GL_EXT_transform_feedback */ +#if FEATURE_EXT_transform_feedback + SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); + SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); +#endif + + /* 364. GL_EXT_provoking_vertex */ + SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); + + /* 371. GL_APPLE_object_purgeable */ +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); +#endif + + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(table, save_ClearColorIi); + SET_ClearColorIuiEXT(table, save_ClearColorIui); + SET_TexParameterIivEXT(table, save_TexParameterIiv); + SET_TexParameterIuivEXT(table, save_TexParameterIuiv); + SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); + + /* 377. GL_EXT_separate_shader_objects */ + SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); + SET_ActiveProgramEXT(table, save_ActiveProgramEXT); + + /* GL 3.0 */ +#if 0 + SET_ClearBufferiv(table, save_ClearBufferiv); + SET_ClearBufferuiv(table, save_ClearBufferuiv); + SET_ClearBufferfv(table, save_ClearBufferfv); + SET_ClearBufferfi(table, save_ClearBufferfi); + SET_Uniform1ui(table, save_Uniform1ui); + SET_Uniform2ui(table, save_Uniform2ui); + SET_Uniform3ui(table, save_Uniform3ui); + SET_Uniform4ui(table, save_Uniform4ui); + SET_Uniform1uiv(table, save_Uniform1uiv); + SET_Uniform2uiv(table, save_Uniform2uiv); + SET_Uniform3uiv(table, save_Uniform3uiv); + SET_Uniform4uiv(table, save_Uniform4uiv); +#else + (void) save_ClearBufferiv; + (void) save_ClearBufferuiv; + (void) save_ClearBufferfv; + (void) save_ClearBufferfi; + (void) save_Uniform1ui; + (void) save_Uniform2ui; + (void) save_Uniform3ui; + (void) save_Uniform4ui; + (void) save_Uniform1uiv; + (void) save_Uniform2uiv; + (void) save_Uniform3uiv; + (void) save_Uniform4uiv; +#endif + + /* GL_ARB_instanced_arrays */ + SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor); + + /* GL_NV_texture_barrier */ + SET_TextureBarrierNV(table, save_TextureBarrierNV); + + /* GL_ARB_draw_buffer_blend */ + SET_BlendFunciARB(table, save_BlendFunci); + SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); + SET_BlendEquationiARB(table, save_BlendEquationi); + SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); + + return table; +} + + + +static const char * +enum_string(GLenum k) +{ + return _mesa_lookup_enum_by_nr(k); +} + + +/** + * Print the commands in a display list. For debugging only. + * TODO: many commands aren't handled yet. + */ +static void GLAPIENTRY +print_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + Node *n; + GLboolean done; + + if (!islist(ctx, list)) { + printf("%u is not a display list ID\n", list); + return; + } + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + n = dlist->Head; + + printf("START-LIST %u, address %p\n", list, (void *) n); + + done = n ? GL_FALSE : GL_TRUE; + while (!done) { + const OpCode opcode = n[0].opcode; + + if (is_ext_opcode(opcode)) { + n += ext_opcode_print(ctx, n); + } + else { + switch (opcode) { + case OPCODE_ACCUM: + printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); + break; + case OPCODE_BITMAP: + printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); + break; + case OPCODE_CALL_LIST: + printf("CallList %d\n", (int) n[1].ui); + break; + case OPCODE_CALL_LIST_OFFSET: + printf("CallList %d + offset %u = %u\n", (int) n[1].ui, + ctx->List.ListBase, ctx->List.ListBase + n[1].ui); + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + printf("ColorTableParameterfv %s %s %f %f %f %f\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + printf("ColorTableParameteriv %s %s %d %d %d %d\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].i, n[4].i, n[5].i, n[6].i); + break; + case OPCODE_DISABLE: + printf("Disable %s\n", enum_string(n[1].e)); + break; + case OPCODE_ENABLE: + printf("Enable %s\n", enum_string(n[1].e)); + break; + case OPCODE_FRUSTUM: + printf("Frustum %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_LINE_STIPPLE: + printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); + break; + case OPCODE_LOAD_IDENTITY: + printf("LoadIdentity\n"); + break; + case OPCODE_LOAD_MATRIX: + printf("LoadMatrix\n"); + printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_MULT_MATRIX: + printf("MultMatrix (or Rotate)\n"); + printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_ORTHO: + printf("Ortho %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_POP_ATTRIB: + printf("PopAttrib\n"); + break; + case OPCODE_POP_MATRIX: + printf("PopMatrix\n"); + break; + case OPCODE_POP_NAME: + printf("PopName\n"); + break; + case OPCODE_PUSH_ATTRIB: + printf("PushAttrib %x\n", n[1].bf); + break; + case OPCODE_PUSH_MATRIX: + printf("PushMatrix\n"); + break; + case OPCODE_PUSH_NAME: + printf("PushName %d\n", (int) n[1].ui); + break; + case OPCODE_RASTER_POS: + printf("RasterPos %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ROTATE: + printf("Rotate %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_SCALE: + printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); + break; + case OPCODE_TRANSLATE: + printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); + break; + case OPCODE_BIND_TEXTURE: + printf("BindTexture %s %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); + break; + case OPCODE_SHADE_MODEL: + printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); + break; + case OPCODE_MAP1: + printf("Map1 %s %.3f %.3f %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].i, n[5].i); + break; + case OPCODE_MAP2: + printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].f, n[5].f, + n[6].i, n[7].i, n[8].i, n[9].i); + break; + case OPCODE_MAPGRID1: + printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); + break; + case OPCODE_MAPGRID2: + printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", + n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); + break; + case OPCODE_EVALMESH1: + printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); + break; + case OPCODE_EVALMESH2: + printf("EvalMesh2 %d %d %d %d\n", + n[1].i, n[2].i, n[3].i, n[4].i); + break; + + case OPCODE_ATTR_1F_NV: + printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_NV: + printf("ATTR_2F_NV attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_NV: + printf("ATTR_3F_NV attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_NV: + printf("ATTR_4F_NV attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + case OPCODE_ATTR_1F_ARB: + printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_ARB: + printf("ATTR_2F_ARB attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_ARB: + printf("ATTR_3F_ARB attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_ARB: + printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + + case OPCODE_MATERIAL: + printf("MATERIAL %x %x: %f %f %f %f\n", + n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_BEGIN: + printf("BEGIN %x\n", n[1].i); + break; + case OPCODE_END: + printf("END\n"); + break; + case OPCODE_RECTF: + printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, + n[4].f); + break; + case OPCODE_EVAL_C1: + printf("EVAL_C1 %f\n", n[1].f); + break; + case OPCODE_EVAL_C2: + printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); + break; + case OPCODE_EVAL_P1: + printf("EVAL_P1 %d\n", n[1].i); + break; + case OPCODE_EVAL_P2: + printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); + break; + + case OPCODE_PROVOKING_VERTEX: + printf("ProvokingVertex %s\n", + _mesa_lookup_enum_by_nr(n[1].ui)); + break; + + /* + * meta opcodes/commands + */ + case OPCODE_ERROR: + printf("Error: %s %s\n", + enum_string(n[1].e), (const char *) n[2].data); + break; + case OPCODE_CONTINUE: + printf("DISPLAY-LIST-CONTINUE\n"); + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + printf("END-LIST %u\n", list); + done = GL_TRUE; + break; + default: + if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { + printf + ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", + opcode, (void *) n); + return; + } + else { + printf("command %d, %u operands\n", opcode, + InstSize[opcode]); + } + } + /* increment n to point to next compiled command */ + if (opcode != OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } +} + + + +/** + * Clients may call this function to help debug display list problems. + * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, + * changed, or break in the future without notice. + */ +void +mesa_print_display_list(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + print_list(ctx, list); +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +void +_mesa_save_vtxfmt_init(GLvertexformat * vfmt) +{ + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + + vfmt->Begin = save_Begin; + + _MESA_INIT_DLIST_VTXFMT(vfmt, save_); + + vfmt->Color3f = save_Color3f; + vfmt->Color3fv = save_Color3fv; + vfmt->Color4f = save_Color4f; + vfmt->Color4fv = save_Color4fv; + vfmt->EdgeFlag = save_EdgeFlag; + vfmt->End = save_End; + + _MESA_INIT_EVAL_VTXFMT(vfmt, save_); + + vfmt->FogCoordfEXT = save_FogCoordfEXT; + vfmt->FogCoordfvEXT = save_FogCoordfvEXT; + vfmt->Indexf = save_Indexf; + vfmt->Indexfv = save_Indexfv; + vfmt->Materialfv = save_Materialfv; + vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; + vfmt->Normal3f = save_Normal3f; + vfmt->Normal3fv = save_Normal3fv; + vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; + vfmt->TexCoord1f = save_TexCoord1f; + vfmt->TexCoord1fv = save_TexCoord1fv; + vfmt->TexCoord2f = save_TexCoord2f; + vfmt->TexCoord2fv = save_TexCoord2fv; + vfmt->TexCoord3f = save_TexCoord3f; + vfmt->TexCoord3fv = save_TexCoord3fv; + vfmt->TexCoord4f = save_TexCoord4f; + vfmt->TexCoord4fv = save_TexCoord4fv; + vfmt->Vertex2f = save_Vertex2f; + vfmt->Vertex2fv = save_Vertex2fv; + vfmt->Vertex3f = save_Vertex3f; + vfmt->Vertex3fv = save_Vertex3fv; + vfmt->Vertex4f = save_Vertex4f; + vfmt->Vertex4fv = save_Vertex4fv; + vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; + vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; + + vfmt->Rectf = save_Rectf; + + /* The driver is required to implement these as + * 1) They can probably do a better job. + * 2) A lot of new mechanisms would have to be added to this module + * to support it. That code would probably never get used, + * because of (1). + */ +#if 0 + vfmt->DrawArrays = 0; + vfmt->DrawElements = 0; + vfmt->DrawRangeElements = 0; + vfmt->MultiDrawElemementsEXT = 0; + vfmt->DrawElementsBaseVertex = 0; + vfmt->DrawRangeElementsBaseVertex = 0; + vfmt->MultiDrawElemementsBaseVertex = 0; +#endif +} + + +void +_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_CallList(disp, vfmt->CallList); + SET_CallLists(disp, vfmt->CallLists); +} + + +void _mesa_init_dlist_dispatch(struct _glapi_table *disp) +{ + SET_CallList(disp, _mesa_CallList); + SET_CallLists(disp, _mesa_CallLists); + + SET_DeleteLists(disp, _mesa_DeleteLists); + SET_EndList(disp, _mesa_EndList); + SET_GenLists(disp, _mesa_GenLists); + SET_IsList(disp, _mesa_IsList); + SET_ListBase(disp, _mesa_ListBase); + SET_NewList(disp, _mesa_NewList); +} + + +#endif /* FEATURE_dlist */ + + +/** + * Initialize display list state for given context. + */ +void +_mesa_init_display_list(struct gl_context *ctx) +{ + static GLboolean tableInitialized = GL_FALSE; + + /* zero-out the instruction size table, just once */ + if (!tableInitialized) { + memset(InstSize, 0, sizeof(InstSize)); + tableInitialized = GL_TRUE; + } + + /* extension info */ + ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); + + /* Display list */ + ctx->ListState.CallDepth = 0; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + ctx->ListState.CurrentBlock = NULL; + ctx->ListState.CurrentPos = 0; + + /* Display List group */ + ctx->List.ListBase = 0; + +#if FEATURE_dlist + _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); +#endif +} + + +void +_mesa_free_display_list_data(struct gl_context *ctx) +{ + free(ctx->ListExt); + ctx->ListExt = NULL; +} diff --git a/mesalib/src/mesa/main/glapidispatch.h b/mesalib/src/mesa/main/glapidispatch.h index ae7f80d89..b29c7cb78 100644 --- a/mesalib/src/mesa/main/glapidispatch.h +++ b/mesalib/src/mesa/main/glapidispatch.h @@ -1,4614 +1,4614 @@ -/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */
-
-/*
- * (C) Copyright IBM Corporation 2005
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#if !defined( _GLAPI_DISPATCH_H_ )
-# define _GLAPI_DISPATCH_H_
-
-
-/* this file should not be included directly in mesa */
-
-/**
- * \file glapidispatch.h
- * Macros for handling GL dispatch tables.
- *
- * For each known GL function, there are 3 macros in this file. The first
- * macro is named CALL_FuncName and is used to call that GL function using
- * the specified dispatch table. The other 2 macros, called GET_FuncName
- * can SET_FuncName, are used to get and set the dispatch pointer for the
- * named function in the specified dispatch table.
- */
-
-#define CALL_by_offset(disp, cast, offset, parameters) \
- (*(cast (GET_by_offset(disp, offset)))) parameters
-#define GET_by_offset(disp, offset) \
- (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL
-#define SET_by_offset(disp, offset, fn) \
- do { \
- if ( (offset) < 0 ) { \
- /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \
- /* __func__, __LINE__, disp, offset, # fn); */ \
- /* abort(); */ \
- } \
- else { \
- ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \
- } \
- } while(0)
-
-/* total number of offsets below */
-#define _gloffset_COUNT 892
-
-#define _gloffset_NewList 0
-#define _gloffset_EndList 1
-#define _gloffset_CallList 2
-#define _gloffset_CallLists 3
-#define _gloffset_DeleteLists 4
-#define _gloffset_GenLists 5
-#define _gloffset_ListBase 6
-#define _gloffset_Begin 7
-#define _gloffset_Bitmap 8
-#define _gloffset_Color3b 9
-#define _gloffset_Color3bv 10
-#define _gloffset_Color3d 11
-#define _gloffset_Color3dv 12
-#define _gloffset_Color3f 13
-#define _gloffset_Color3fv 14
-#define _gloffset_Color3i 15
-#define _gloffset_Color3iv 16
-#define _gloffset_Color3s 17
-#define _gloffset_Color3sv 18
-#define _gloffset_Color3ub 19
-#define _gloffset_Color3ubv 20
-#define _gloffset_Color3ui 21
-#define _gloffset_Color3uiv 22
-#define _gloffset_Color3us 23
-#define _gloffset_Color3usv 24
-#define _gloffset_Color4b 25
-#define _gloffset_Color4bv 26
-#define _gloffset_Color4d 27
-#define _gloffset_Color4dv 28
-#define _gloffset_Color4f 29
-#define _gloffset_Color4fv 30
-#define _gloffset_Color4i 31
-#define _gloffset_Color4iv 32
-#define _gloffset_Color4s 33
-#define _gloffset_Color4sv 34
-#define _gloffset_Color4ub 35
-#define _gloffset_Color4ubv 36
-#define _gloffset_Color4ui 37
-#define _gloffset_Color4uiv 38
-#define _gloffset_Color4us 39
-#define _gloffset_Color4usv 40
-#define _gloffset_EdgeFlag 41
-#define _gloffset_EdgeFlagv 42
-#define _gloffset_End 43
-#define _gloffset_Indexd 44
-#define _gloffset_Indexdv 45
-#define _gloffset_Indexf 46
-#define _gloffset_Indexfv 47
-#define _gloffset_Indexi 48
-#define _gloffset_Indexiv 49
-#define _gloffset_Indexs 50
-#define _gloffset_Indexsv 51
-#define _gloffset_Normal3b 52
-#define _gloffset_Normal3bv 53
-#define _gloffset_Normal3d 54
-#define _gloffset_Normal3dv 55
-#define _gloffset_Normal3f 56
-#define _gloffset_Normal3fv 57
-#define _gloffset_Normal3i 58
-#define _gloffset_Normal3iv 59
-#define _gloffset_Normal3s 60
-#define _gloffset_Normal3sv 61
-#define _gloffset_RasterPos2d 62
-#define _gloffset_RasterPos2dv 63
-#define _gloffset_RasterPos2f 64
-#define _gloffset_RasterPos2fv 65
-#define _gloffset_RasterPos2i 66
-#define _gloffset_RasterPos2iv 67
-#define _gloffset_RasterPos2s 68
-#define _gloffset_RasterPos2sv 69
-#define _gloffset_RasterPos3d 70
-#define _gloffset_RasterPos3dv 71
-#define _gloffset_RasterPos3f 72
-#define _gloffset_RasterPos3fv 73
-#define _gloffset_RasterPos3i 74
-#define _gloffset_RasterPos3iv 75
-#define _gloffset_RasterPos3s 76
-#define _gloffset_RasterPos3sv 77
-#define _gloffset_RasterPos4d 78
-#define _gloffset_RasterPos4dv 79
-#define _gloffset_RasterPos4f 80
-#define _gloffset_RasterPos4fv 81
-#define _gloffset_RasterPos4i 82
-#define _gloffset_RasterPos4iv 83
-#define _gloffset_RasterPos4s 84
-#define _gloffset_RasterPos4sv 85
-#define _gloffset_Rectd 86
-#define _gloffset_Rectdv 87
-#define _gloffset_Rectf 88
-#define _gloffset_Rectfv 89
-#define _gloffset_Recti 90
-#define _gloffset_Rectiv 91
-#define _gloffset_Rects 92
-#define _gloffset_Rectsv 93
-#define _gloffset_TexCoord1d 94
-#define _gloffset_TexCoord1dv 95
-#define _gloffset_TexCoord1f 96
-#define _gloffset_TexCoord1fv 97
-#define _gloffset_TexCoord1i 98
-#define _gloffset_TexCoord1iv 99
-#define _gloffset_TexCoord1s 100
-#define _gloffset_TexCoord1sv 101
-#define _gloffset_TexCoord2d 102
-#define _gloffset_TexCoord2dv 103
-#define _gloffset_TexCoord2f 104
-#define _gloffset_TexCoord2fv 105
-#define _gloffset_TexCoord2i 106
-#define _gloffset_TexCoord2iv 107
-#define _gloffset_TexCoord2s 108
-#define _gloffset_TexCoord2sv 109
-#define _gloffset_TexCoord3d 110
-#define _gloffset_TexCoord3dv 111
-#define _gloffset_TexCoord3f 112
-#define _gloffset_TexCoord3fv 113
-#define _gloffset_TexCoord3i 114
-#define _gloffset_TexCoord3iv 115
-#define _gloffset_TexCoord3s 116
-#define _gloffset_TexCoord3sv 117
-#define _gloffset_TexCoord4d 118
-#define _gloffset_TexCoord4dv 119
-#define _gloffset_TexCoord4f 120
-#define _gloffset_TexCoord4fv 121
-#define _gloffset_TexCoord4i 122
-#define _gloffset_TexCoord4iv 123
-#define _gloffset_TexCoord4s 124
-#define _gloffset_TexCoord4sv 125
-#define _gloffset_Vertex2d 126
-#define _gloffset_Vertex2dv 127
-#define _gloffset_Vertex2f 128
-#define _gloffset_Vertex2fv 129
-#define _gloffset_Vertex2i 130
-#define _gloffset_Vertex2iv 131
-#define _gloffset_Vertex2s 132
-#define _gloffset_Vertex2sv 133
-#define _gloffset_Vertex3d 134
-#define _gloffset_Vertex3dv 135
-#define _gloffset_Vertex3f 136
-#define _gloffset_Vertex3fv 137
-#define _gloffset_Vertex3i 138
-#define _gloffset_Vertex3iv 139
-#define _gloffset_Vertex3s 140
-#define _gloffset_Vertex3sv 141
-#define _gloffset_Vertex4d 142
-#define _gloffset_Vertex4dv 143
-#define _gloffset_Vertex4f 144
-#define _gloffset_Vertex4fv 145
-#define _gloffset_Vertex4i 146
-#define _gloffset_Vertex4iv 147
-#define _gloffset_Vertex4s 148
-#define _gloffset_Vertex4sv 149
-#define _gloffset_ClipPlane 150
-#define _gloffset_ColorMaterial 151
-#define _gloffset_CullFace 152
-#define _gloffset_Fogf 153
-#define _gloffset_Fogfv 154
-#define _gloffset_Fogi 155
-#define _gloffset_Fogiv 156
-#define _gloffset_FrontFace 157
-#define _gloffset_Hint 158
-#define _gloffset_Lightf 159
-#define _gloffset_Lightfv 160
-#define _gloffset_Lighti 161
-#define _gloffset_Lightiv 162
-#define _gloffset_LightModelf 163
-#define _gloffset_LightModelfv 164
-#define _gloffset_LightModeli 165
-#define _gloffset_LightModeliv 166
-#define _gloffset_LineStipple 167
-#define _gloffset_LineWidth 168
-#define _gloffset_Materialf 169
-#define _gloffset_Materialfv 170
-#define _gloffset_Materiali 171
-#define _gloffset_Materialiv 172
-#define _gloffset_PointSize 173
-#define _gloffset_PolygonMode 174
-#define _gloffset_PolygonStipple 175
-#define _gloffset_Scissor 176
-#define _gloffset_ShadeModel 177
-#define _gloffset_TexParameterf 178
-#define _gloffset_TexParameterfv 179
-#define _gloffset_TexParameteri 180
-#define _gloffset_TexParameteriv 181
-#define _gloffset_TexImage1D 182
-#define _gloffset_TexImage2D 183
-#define _gloffset_TexEnvf 184
-#define _gloffset_TexEnvfv 185
-#define _gloffset_TexEnvi 186
-#define _gloffset_TexEnviv 187
-#define _gloffset_TexGend 188
-#define _gloffset_TexGendv 189
-#define _gloffset_TexGenf 190
-#define _gloffset_TexGenfv 191
-#define _gloffset_TexGeni 192
-#define _gloffset_TexGeniv 193
-#define _gloffset_FeedbackBuffer 194
-#define _gloffset_SelectBuffer 195
-#define _gloffset_RenderMode 196
-#define _gloffset_InitNames 197
-#define _gloffset_LoadName 198
-#define _gloffset_PassThrough 199
-#define _gloffset_PopName 200
-#define _gloffset_PushName 201
-#define _gloffset_DrawBuffer 202
-#define _gloffset_Clear 203
-#define _gloffset_ClearAccum 204
-#define _gloffset_ClearIndex 205
-#define _gloffset_ClearColor 206
-#define _gloffset_ClearStencil 207
-#define _gloffset_ClearDepth 208
-#define _gloffset_StencilMask 209
-#define _gloffset_ColorMask 210
-#define _gloffset_DepthMask 211
-#define _gloffset_IndexMask 212
-#define _gloffset_Accum 213
-#define _gloffset_Disable 214
-#define _gloffset_Enable 215
-#define _gloffset_Finish 216
-#define _gloffset_Flush 217
-#define _gloffset_PopAttrib 218
-#define _gloffset_PushAttrib 219
-#define _gloffset_Map1d 220
-#define _gloffset_Map1f 221
-#define _gloffset_Map2d 222
-#define _gloffset_Map2f 223
-#define _gloffset_MapGrid1d 224
-#define _gloffset_MapGrid1f 225
-#define _gloffset_MapGrid2d 226
-#define _gloffset_MapGrid2f 227
-#define _gloffset_EvalCoord1d 228
-#define _gloffset_EvalCoord1dv 229
-#define _gloffset_EvalCoord1f 230
-#define _gloffset_EvalCoord1fv 231
-#define _gloffset_EvalCoord2d 232
-#define _gloffset_EvalCoord2dv 233
-#define _gloffset_EvalCoord2f 234
-#define _gloffset_EvalCoord2fv 235
-#define _gloffset_EvalMesh1 236
-#define _gloffset_EvalPoint1 237
-#define _gloffset_EvalMesh2 238
-#define _gloffset_EvalPoint2 239
-#define _gloffset_AlphaFunc 240
-#define _gloffset_BlendFunc 241
-#define _gloffset_LogicOp 242
-#define _gloffset_StencilFunc 243
-#define _gloffset_StencilOp 244
-#define _gloffset_DepthFunc 245
-#define _gloffset_PixelZoom 246
-#define _gloffset_PixelTransferf 247
-#define _gloffset_PixelTransferi 248
-#define _gloffset_PixelStoref 249
-#define _gloffset_PixelStorei 250
-#define _gloffset_PixelMapfv 251
-#define _gloffset_PixelMapuiv 252
-#define _gloffset_PixelMapusv 253
-#define _gloffset_ReadBuffer 254
-#define _gloffset_CopyPixels 255
-#define _gloffset_ReadPixels 256
-#define _gloffset_DrawPixels 257
-#define _gloffset_GetBooleanv 258
-#define _gloffset_GetClipPlane 259
-#define _gloffset_GetDoublev 260
-#define _gloffset_GetError 261
-#define _gloffset_GetFloatv 262
-#define _gloffset_GetIntegerv 263
-#define _gloffset_GetLightfv 264
-#define _gloffset_GetLightiv 265
-#define _gloffset_GetMapdv 266
-#define _gloffset_GetMapfv 267
-#define _gloffset_GetMapiv 268
-#define _gloffset_GetMaterialfv 269
-#define _gloffset_GetMaterialiv 270
-#define _gloffset_GetPixelMapfv 271
-#define _gloffset_GetPixelMapuiv 272
-#define _gloffset_GetPixelMapusv 273
-#define _gloffset_GetPolygonStipple 274
-#define _gloffset_GetString 275
-#define _gloffset_GetTexEnvfv 276
-#define _gloffset_GetTexEnviv 277
-#define _gloffset_GetTexGendv 278
-#define _gloffset_GetTexGenfv 279
-#define _gloffset_GetTexGeniv 280
-#define _gloffset_GetTexImage 281
-#define _gloffset_GetTexParameterfv 282
-#define _gloffset_GetTexParameteriv 283
-#define _gloffset_GetTexLevelParameterfv 284
-#define _gloffset_GetTexLevelParameteriv 285
-#define _gloffset_IsEnabled 286
-#define _gloffset_IsList 287
-#define _gloffset_DepthRange 288
-#define _gloffset_Frustum 289
-#define _gloffset_LoadIdentity 290
-#define _gloffset_LoadMatrixf 291
-#define _gloffset_LoadMatrixd 292
-#define _gloffset_MatrixMode 293
-#define _gloffset_MultMatrixf 294
-#define _gloffset_MultMatrixd 295
-#define _gloffset_Ortho 296
-#define _gloffset_PopMatrix 297
-#define _gloffset_PushMatrix 298
-#define _gloffset_Rotated 299
-#define _gloffset_Rotatef 300
-#define _gloffset_Scaled 301
-#define _gloffset_Scalef 302
-#define _gloffset_Translated 303
-#define _gloffset_Translatef 304
-#define _gloffset_Viewport 305
-#define _gloffset_ArrayElement 306
-#define _gloffset_BindTexture 307
-#define _gloffset_ColorPointer 308
-#define _gloffset_DisableClientState 309
-#define _gloffset_DrawArrays 310
-#define _gloffset_DrawElements 311
-#define _gloffset_EdgeFlagPointer 312
-#define _gloffset_EnableClientState 313
-#define _gloffset_IndexPointer 314
-#define _gloffset_Indexub 315
-#define _gloffset_Indexubv 316
-#define _gloffset_InterleavedArrays 317
-#define _gloffset_NormalPointer 318
-#define _gloffset_PolygonOffset 319
-#define _gloffset_TexCoordPointer 320
-#define _gloffset_VertexPointer 321
-#define _gloffset_AreTexturesResident 322
-#define _gloffset_CopyTexImage1D 323
-#define _gloffset_CopyTexImage2D 324
-#define _gloffset_CopyTexSubImage1D 325
-#define _gloffset_CopyTexSubImage2D 326
-#define _gloffset_DeleteTextures 327
-#define _gloffset_GenTextures 328
-#define _gloffset_GetPointerv 329
-#define _gloffset_IsTexture 330
-#define _gloffset_PrioritizeTextures 331
-#define _gloffset_TexSubImage1D 332
-#define _gloffset_TexSubImage2D 333
-#define _gloffset_PopClientAttrib 334
-#define _gloffset_PushClientAttrib 335
-#define _gloffset_BlendColor 336
-#define _gloffset_BlendEquation 337
-#define _gloffset_DrawRangeElements 338
-#define _gloffset_ColorTable 339
-#define _gloffset_ColorTableParameterfv 340
-#define _gloffset_ColorTableParameteriv 341
-#define _gloffset_CopyColorTable 342
-#define _gloffset_GetColorTable 343
-#define _gloffset_GetColorTableParameterfv 344
-#define _gloffset_GetColorTableParameteriv 345
-#define _gloffset_ColorSubTable 346
-#define _gloffset_CopyColorSubTable 347
-#define _gloffset_ConvolutionFilter1D 348
-#define _gloffset_ConvolutionFilter2D 349
-#define _gloffset_ConvolutionParameterf 350
-#define _gloffset_ConvolutionParameterfv 351
-#define _gloffset_ConvolutionParameteri 352
-#define _gloffset_ConvolutionParameteriv 353
-#define _gloffset_CopyConvolutionFilter1D 354
-#define _gloffset_CopyConvolutionFilter2D 355
-#define _gloffset_GetConvolutionFilter 356
-#define _gloffset_GetConvolutionParameterfv 357
-#define _gloffset_GetConvolutionParameteriv 358
-#define _gloffset_GetSeparableFilter 359
-#define _gloffset_SeparableFilter2D 360
-#define _gloffset_GetHistogram 361
-#define _gloffset_GetHistogramParameterfv 362
-#define _gloffset_GetHistogramParameteriv 363
-#define _gloffset_GetMinmax 364
-#define _gloffset_GetMinmaxParameterfv 365
-#define _gloffset_GetMinmaxParameteriv 366
-#define _gloffset_Histogram 367
-#define _gloffset_Minmax 368
-#define _gloffset_ResetHistogram 369
-#define _gloffset_ResetMinmax 370
-#define _gloffset_TexImage3D 371
-#define _gloffset_TexSubImage3D 372
-#define _gloffset_CopyTexSubImage3D 373
-#define _gloffset_ActiveTextureARB 374
-#define _gloffset_ClientActiveTextureARB 375
-#define _gloffset_MultiTexCoord1dARB 376
-#define _gloffset_MultiTexCoord1dvARB 377
-#define _gloffset_MultiTexCoord1fARB 378
-#define _gloffset_MultiTexCoord1fvARB 379
-#define _gloffset_MultiTexCoord1iARB 380
-#define _gloffset_MultiTexCoord1ivARB 381
-#define _gloffset_MultiTexCoord1sARB 382
-#define _gloffset_MultiTexCoord1svARB 383
-#define _gloffset_MultiTexCoord2dARB 384
-#define _gloffset_MultiTexCoord2dvARB 385
-#define _gloffset_MultiTexCoord2fARB 386
-#define _gloffset_MultiTexCoord2fvARB 387
-#define _gloffset_MultiTexCoord2iARB 388
-#define _gloffset_MultiTexCoord2ivARB 389
-#define _gloffset_MultiTexCoord2sARB 390
-#define _gloffset_MultiTexCoord2svARB 391
-#define _gloffset_MultiTexCoord3dARB 392
-#define _gloffset_MultiTexCoord3dvARB 393
-#define _gloffset_MultiTexCoord3fARB 394
-#define _gloffset_MultiTexCoord3fvARB 395
-#define _gloffset_MultiTexCoord3iARB 396
-#define _gloffset_MultiTexCoord3ivARB 397
-#define _gloffset_MultiTexCoord3sARB 398
-#define _gloffset_MultiTexCoord3svARB 399
-#define _gloffset_MultiTexCoord4dARB 400
-#define _gloffset_MultiTexCoord4dvARB 401
-#define _gloffset_MultiTexCoord4fARB 402
-#define _gloffset_MultiTexCoord4fvARB 403
-#define _gloffset_MultiTexCoord4iARB 404
-#define _gloffset_MultiTexCoord4ivARB 405
-#define _gloffset_MultiTexCoord4sARB 406
-#define _gloffset_MultiTexCoord4svARB 407
-
-#if !defined(_GLAPI_USE_REMAP_TABLE)
-
-#define _gloffset_AttachShader 408
-#define _gloffset_CreateProgram 409
-#define _gloffset_CreateShader 410
-#define _gloffset_DeleteProgram 411
-#define _gloffset_DeleteShader 412
-#define _gloffset_DetachShader 413
-#define _gloffset_GetAttachedShaders 414
-#define _gloffset_GetProgramInfoLog 415
-#define _gloffset_GetProgramiv 416
-#define _gloffset_GetShaderInfoLog 417
-#define _gloffset_GetShaderiv 418
-#define _gloffset_IsProgram 419
-#define _gloffset_IsShader 420
-#define _gloffset_StencilFuncSeparate 421
-#define _gloffset_StencilMaskSeparate 422
-#define _gloffset_StencilOpSeparate 423
-#define _gloffset_UniformMatrix2x3fv 424
-#define _gloffset_UniformMatrix2x4fv 425
-#define _gloffset_UniformMatrix3x2fv 426
-#define _gloffset_UniformMatrix3x4fv 427
-#define _gloffset_UniformMatrix4x2fv 428
-#define _gloffset_UniformMatrix4x3fv 429
-#define _gloffset_ClampColor 430
-#define _gloffset_ClearBufferfi 431
-#define _gloffset_ClearBufferfv 432
-#define _gloffset_ClearBufferiv 433
-#define _gloffset_ClearBufferuiv 434
-#define _gloffset_GetStringi 435
-#define _gloffset_TexBuffer 436
-#define _gloffset_FramebufferTexture 437
-#define _gloffset_GetBufferParameteri64v 438
-#define _gloffset_GetInteger64i_v 439
-#define _gloffset_VertexAttribDivisor 440
-#define _gloffset_LoadTransposeMatrixdARB 441
-#define _gloffset_LoadTransposeMatrixfARB 442
-#define _gloffset_MultTransposeMatrixdARB 443
-#define _gloffset_MultTransposeMatrixfARB 444
-#define _gloffset_SampleCoverageARB 445
-#define _gloffset_CompressedTexImage1DARB 446
-#define _gloffset_CompressedTexImage2DARB 447
-#define _gloffset_CompressedTexImage3DARB 448
-#define _gloffset_CompressedTexSubImage1DARB 449
-#define _gloffset_CompressedTexSubImage2DARB 450
-#define _gloffset_CompressedTexSubImage3DARB 451
-#define _gloffset_GetCompressedTexImageARB 452
-#define _gloffset_DisableVertexAttribArrayARB 453
-#define _gloffset_EnableVertexAttribArrayARB 454
-#define _gloffset_GetProgramEnvParameterdvARB 455
-#define _gloffset_GetProgramEnvParameterfvARB 456
-#define _gloffset_GetProgramLocalParameterdvARB 457
-#define _gloffset_GetProgramLocalParameterfvARB 458
-#define _gloffset_GetProgramStringARB 459
-#define _gloffset_GetProgramivARB 460
-#define _gloffset_GetVertexAttribdvARB 461
-#define _gloffset_GetVertexAttribfvARB 462
-#define _gloffset_GetVertexAttribivARB 463
-#define _gloffset_ProgramEnvParameter4dARB 464
-#define _gloffset_ProgramEnvParameter4dvARB 465
-#define _gloffset_ProgramEnvParameter4fARB 466
-#define _gloffset_ProgramEnvParameter4fvARB 467
-#define _gloffset_ProgramLocalParameter4dARB 468
-#define _gloffset_ProgramLocalParameter4dvARB 469
-#define _gloffset_ProgramLocalParameter4fARB 470
-#define _gloffset_ProgramLocalParameter4fvARB 471
-#define _gloffset_ProgramStringARB 472
-#define _gloffset_VertexAttrib1dARB 473
-#define _gloffset_VertexAttrib1dvARB 474
-#define _gloffset_VertexAttrib1fARB 475
-#define _gloffset_VertexAttrib1fvARB 476
-#define _gloffset_VertexAttrib1sARB 477
-#define _gloffset_VertexAttrib1svARB 478
-#define _gloffset_VertexAttrib2dARB 479
-#define _gloffset_VertexAttrib2dvARB 480
-#define _gloffset_VertexAttrib2fARB 481
-#define _gloffset_VertexAttrib2fvARB 482
-#define _gloffset_VertexAttrib2sARB 483
-#define _gloffset_VertexAttrib2svARB 484
-#define _gloffset_VertexAttrib3dARB 485
-#define _gloffset_VertexAttrib3dvARB 486
-#define _gloffset_VertexAttrib3fARB 487
-#define _gloffset_VertexAttrib3fvARB 488
-#define _gloffset_VertexAttrib3sARB 489
-#define _gloffset_VertexAttrib3svARB 490
-#define _gloffset_VertexAttrib4NbvARB 491
-#define _gloffset_VertexAttrib4NivARB 492
-#define _gloffset_VertexAttrib4NsvARB 493
-#define _gloffset_VertexAttrib4NubARB 494
-#define _gloffset_VertexAttrib4NubvARB 495
-#define _gloffset_VertexAttrib4NuivARB 496
-#define _gloffset_VertexAttrib4NusvARB 497
-#define _gloffset_VertexAttrib4bvARB 498
-#define _gloffset_VertexAttrib4dARB 499
-#define _gloffset_VertexAttrib4dvARB 500
-#define _gloffset_VertexAttrib4fARB 501
-#define _gloffset_VertexAttrib4fvARB 502
-#define _gloffset_VertexAttrib4ivARB 503
-#define _gloffset_VertexAttrib4sARB 504
-#define _gloffset_VertexAttrib4svARB 505
-#define _gloffset_VertexAttrib4ubvARB 506
-#define _gloffset_VertexAttrib4uivARB 507
-#define _gloffset_VertexAttrib4usvARB 508
-#define _gloffset_VertexAttribPointerARB 509
-#define _gloffset_BindBufferARB 510
-#define _gloffset_BufferDataARB 511
-#define _gloffset_BufferSubDataARB 512
-#define _gloffset_DeleteBuffersARB 513
-#define _gloffset_GenBuffersARB 514
-#define _gloffset_GetBufferParameterivARB 515
-#define _gloffset_GetBufferPointervARB 516
-#define _gloffset_GetBufferSubDataARB 517
-#define _gloffset_IsBufferARB 518
-#define _gloffset_MapBufferARB 519
-#define _gloffset_UnmapBufferARB 520
-#define _gloffset_BeginQueryARB 521
-#define _gloffset_DeleteQueriesARB 522
-#define _gloffset_EndQueryARB 523
-#define _gloffset_GenQueriesARB 524
-#define _gloffset_GetQueryObjectivARB 525
-#define _gloffset_GetQueryObjectuivARB 526
-#define _gloffset_GetQueryivARB 527
-#define _gloffset_IsQueryARB 528
-#define _gloffset_AttachObjectARB 529
-#define _gloffset_CompileShaderARB 530
-#define _gloffset_CreateProgramObjectARB 531
-#define _gloffset_CreateShaderObjectARB 532
-#define _gloffset_DeleteObjectARB 533
-#define _gloffset_DetachObjectARB 534
-#define _gloffset_GetActiveUniformARB 535
-#define _gloffset_GetAttachedObjectsARB 536
-#define _gloffset_GetHandleARB 537
-#define _gloffset_GetInfoLogARB 538
-#define _gloffset_GetObjectParameterfvARB 539
-#define _gloffset_GetObjectParameterivARB 540
-#define _gloffset_GetShaderSourceARB 541
-#define _gloffset_GetUniformLocationARB 542
-#define _gloffset_GetUniformfvARB 543
-#define _gloffset_GetUniformivARB 544
-#define _gloffset_LinkProgramARB 545
-#define _gloffset_ShaderSourceARB 546
-#define _gloffset_Uniform1fARB 547
-#define _gloffset_Uniform1fvARB 548
-#define _gloffset_Uniform1iARB 549
-#define _gloffset_Uniform1ivARB 550
-#define _gloffset_Uniform2fARB 551
-#define _gloffset_Uniform2fvARB 552
-#define _gloffset_Uniform2iARB 553
-#define _gloffset_Uniform2ivARB 554
-#define _gloffset_Uniform3fARB 555
-#define _gloffset_Uniform3fvARB 556
-#define _gloffset_Uniform3iARB 557
-#define _gloffset_Uniform3ivARB 558
-#define _gloffset_Uniform4fARB 559
-#define _gloffset_Uniform4fvARB 560
-#define _gloffset_Uniform4iARB 561
-#define _gloffset_Uniform4ivARB 562
-#define _gloffset_UniformMatrix2fvARB 563
-#define _gloffset_UniformMatrix3fvARB 564
-#define _gloffset_UniformMatrix4fvARB 565
-#define _gloffset_UseProgramObjectARB 566
-#define _gloffset_ValidateProgramARB 567
-#define _gloffset_BindAttribLocationARB 568
-#define _gloffset_GetActiveAttribARB 569
-#define _gloffset_GetAttribLocationARB 570
-#define _gloffset_DrawBuffersARB 571
-#define _gloffset_DrawArraysInstancedARB 572
-#define _gloffset_DrawElementsInstancedARB 573
-#define _gloffset_RenderbufferStorageMultisample 574
-#define _gloffset_FramebufferTextureARB 575
-#define _gloffset_FramebufferTextureFaceARB 576
-#define _gloffset_ProgramParameteriARB 577
-#define _gloffset_VertexAttribDivisorARB 578
-#define _gloffset_FlushMappedBufferRange 579
-#define _gloffset_MapBufferRange 580
-#define _gloffset_BindVertexArray 581
-#define _gloffset_GenVertexArrays 582
-#define _gloffset_CopyBufferSubData 583
-#define _gloffset_ClientWaitSync 584
-#define _gloffset_DeleteSync 585
-#define _gloffset_FenceSync 586
-#define _gloffset_GetInteger64v 587
-#define _gloffset_GetSynciv 588
-#define _gloffset_IsSync 589
-#define _gloffset_WaitSync 590
-#define _gloffset_DrawElementsBaseVertex 591
-#define _gloffset_DrawRangeElementsBaseVertex 592
-#define _gloffset_MultiDrawElementsBaseVertex 593
-#define _gloffset_BlendEquationSeparateiARB 594
-#define _gloffset_BlendEquationiARB 595
-#define _gloffset_BlendFuncSeparateiARB 596
-#define _gloffset_BlendFunciARB 597
-#define _gloffset_BindTransformFeedback 598
-#define _gloffset_DeleteTransformFeedbacks 599
-#define _gloffset_DrawTransformFeedback 600
-#define _gloffset_GenTransformFeedbacks 601
-#define _gloffset_IsTransformFeedback 602
-#define _gloffset_PauseTransformFeedback 603
-#define _gloffset_ResumeTransformFeedback 604
-#define _gloffset_ClearDepthf 605
-#define _gloffset_DepthRangef 606
-#define _gloffset_GetShaderPrecisionFormat 607
-#define _gloffset_ReleaseShaderCompiler 608
-#define _gloffset_ShaderBinary 609
-#define _gloffset_PolygonOffsetEXT 610
-#define _gloffset_GetPixelTexGenParameterfvSGIS 611
-#define _gloffset_GetPixelTexGenParameterivSGIS 612
-#define _gloffset_PixelTexGenParameterfSGIS 613
-#define _gloffset_PixelTexGenParameterfvSGIS 614
-#define _gloffset_PixelTexGenParameteriSGIS 615
-#define _gloffset_PixelTexGenParameterivSGIS 616
-#define _gloffset_SampleMaskSGIS 617
-#define _gloffset_SamplePatternSGIS 618
-#define _gloffset_ColorPointerEXT 619
-#define _gloffset_EdgeFlagPointerEXT 620
-#define _gloffset_IndexPointerEXT 621
-#define _gloffset_NormalPointerEXT 622
-#define _gloffset_TexCoordPointerEXT 623
-#define _gloffset_VertexPointerEXT 624
-#define _gloffset_PointParameterfEXT 625
-#define _gloffset_PointParameterfvEXT 626
-#define _gloffset_LockArraysEXT 627
-#define _gloffset_UnlockArraysEXT 628
-#define _gloffset_SecondaryColor3bEXT 629
-#define _gloffset_SecondaryColor3bvEXT 630
-#define _gloffset_SecondaryColor3dEXT 631
-#define _gloffset_SecondaryColor3dvEXT 632
-#define _gloffset_SecondaryColor3fEXT 633
-#define _gloffset_SecondaryColor3fvEXT 634
-#define _gloffset_SecondaryColor3iEXT 635
-#define _gloffset_SecondaryColor3ivEXT 636
-#define _gloffset_SecondaryColor3sEXT 637
-#define _gloffset_SecondaryColor3svEXT 638
-#define _gloffset_SecondaryColor3ubEXT 639
-#define _gloffset_SecondaryColor3ubvEXT 640
-#define _gloffset_SecondaryColor3uiEXT 641
-#define _gloffset_SecondaryColor3uivEXT 642
-#define _gloffset_SecondaryColor3usEXT 643
-#define _gloffset_SecondaryColor3usvEXT 644
-#define _gloffset_SecondaryColorPointerEXT 645
-#define _gloffset_MultiDrawArraysEXT 646
-#define _gloffset_MultiDrawElementsEXT 647
-#define _gloffset_FogCoordPointerEXT 648
-#define _gloffset_FogCoorddEXT 649
-#define _gloffset_FogCoorddvEXT 650
-#define _gloffset_FogCoordfEXT 651
-#define _gloffset_FogCoordfvEXT 652
-#define _gloffset_PixelTexGenSGIX 653
-#define _gloffset_BlendFuncSeparateEXT 654
-#define _gloffset_FlushVertexArrayRangeNV 655
-#define _gloffset_VertexArrayRangeNV 656
-#define _gloffset_CombinerInputNV 657
-#define _gloffset_CombinerOutputNV 658
-#define _gloffset_CombinerParameterfNV 659
-#define _gloffset_CombinerParameterfvNV 660
-#define _gloffset_CombinerParameteriNV 661
-#define _gloffset_CombinerParameterivNV 662
-#define _gloffset_FinalCombinerInputNV 663
-#define _gloffset_GetCombinerInputParameterfvNV 664
-#define _gloffset_GetCombinerInputParameterivNV 665
-#define _gloffset_GetCombinerOutputParameterfvNV 666
-#define _gloffset_GetCombinerOutputParameterivNV 667
-#define _gloffset_GetFinalCombinerInputParameterfvNV 668
-#define _gloffset_GetFinalCombinerInputParameterivNV 669
-#define _gloffset_ResizeBuffersMESA 670
-#define _gloffset_WindowPos2dMESA 671
-#define _gloffset_WindowPos2dvMESA 672
-#define _gloffset_WindowPos2fMESA 673
-#define _gloffset_WindowPos2fvMESA 674
-#define _gloffset_WindowPos2iMESA 675
-#define _gloffset_WindowPos2ivMESA 676
-#define _gloffset_WindowPos2sMESA 677
-#define _gloffset_WindowPos2svMESA 678
-#define _gloffset_WindowPos3dMESA 679
-#define _gloffset_WindowPos3dvMESA 680
-#define _gloffset_WindowPos3fMESA 681
-#define _gloffset_WindowPos3fvMESA 682
-#define _gloffset_WindowPos3iMESA 683
-#define _gloffset_WindowPos3ivMESA 684
-#define _gloffset_WindowPos3sMESA 685
-#define _gloffset_WindowPos3svMESA 686
-#define _gloffset_WindowPos4dMESA 687
-#define _gloffset_WindowPos4dvMESA 688
-#define _gloffset_WindowPos4fMESA 689
-#define _gloffset_WindowPos4fvMESA 690
-#define _gloffset_WindowPos4iMESA 691
-#define _gloffset_WindowPos4ivMESA 692
-#define _gloffset_WindowPos4sMESA 693
-#define _gloffset_WindowPos4svMESA 694
-#define _gloffset_MultiModeDrawArraysIBM 695
-#define _gloffset_MultiModeDrawElementsIBM 696
-#define _gloffset_DeleteFencesNV 697
-#define _gloffset_FinishFenceNV 698
-#define _gloffset_GenFencesNV 699
-#define _gloffset_GetFenceivNV 700
-#define _gloffset_IsFenceNV 701
-#define _gloffset_SetFenceNV 702
-#define _gloffset_TestFenceNV 703
-#define _gloffset_AreProgramsResidentNV 704
-#define _gloffset_BindProgramNV 705
-#define _gloffset_DeleteProgramsNV 706
-#define _gloffset_ExecuteProgramNV 707
-#define _gloffset_GenProgramsNV 708
-#define _gloffset_GetProgramParameterdvNV 709
-#define _gloffset_GetProgramParameterfvNV 710
-#define _gloffset_GetProgramStringNV 711
-#define _gloffset_GetProgramivNV 712
-#define _gloffset_GetTrackMatrixivNV 713
-#define _gloffset_GetVertexAttribPointervNV 714
-#define _gloffset_GetVertexAttribdvNV 715
-#define _gloffset_GetVertexAttribfvNV 716
-#define _gloffset_GetVertexAttribivNV 717
-#define _gloffset_IsProgramNV 718
-#define _gloffset_LoadProgramNV 719
-#define _gloffset_ProgramParameters4dvNV 720
-#define _gloffset_ProgramParameters4fvNV 721
-#define _gloffset_RequestResidentProgramsNV 722
-#define _gloffset_TrackMatrixNV 723
-#define _gloffset_VertexAttrib1dNV 724
-#define _gloffset_VertexAttrib1dvNV 725
-#define _gloffset_VertexAttrib1fNV 726
-#define _gloffset_VertexAttrib1fvNV 727
-#define _gloffset_VertexAttrib1sNV 728
-#define _gloffset_VertexAttrib1svNV 729
-#define _gloffset_VertexAttrib2dNV 730
-#define _gloffset_VertexAttrib2dvNV 731
-#define _gloffset_VertexAttrib2fNV 732
-#define _gloffset_VertexAttrib2fvNV 733
-#define _gloffset_VertexAttrib2sNV 734
-#define _gloffset_VertexAttrib2svNV 735
-#define _gloffset_VertexAttrib3dNV 736
-#define _gloffset_VertexAttrib3dvNV 737
-#define _gloffset_VertexAttrib3fNV 738
-#define _gloffset_VertexAttrib3fvNV 739
-#define _gloffset_VertexAttrib3sNV 740
-#define _gloffset_VertexAttrib3svNV 741
-#define _gloffset_VertexAttrib4dNV 742
-#define _gloffset_VertexAttrib4dvNV 743
-#define _gloffset_VertexAttrib4fNV 744
-#define _gloffset_VertexAttrib4fvNV 745
-#define _gloffset_VertexAttrib4sNV 746
-#define _gloffset_VertexAttrib4svNV 747
-#define _gloffset_VertexAttrib4ubNV 748
-#define _gloffset_VertexAttrib4ubvNV 749
-#define _gloffset_VertexAttribPointerNV 750
-#define _gloffset_VertexAttribs1dvNV 751
-#define _gloffset_VertexAttribs1fvNV 752
-#define _gloffset_VertexAttribs1svNV 753
-#define _gloffset_VertexAttribs2dvNV 754
-#define _gloffset_VertexAttribs2fvNV 755
-#define _gloffset_VertexAttribs2svNV 756
-#define _gloffset_VertexAttribs3dvNV 757
-#define _gloffset_VertexAttribs3fvNV 758
-#define _gloffset_VertexAttribs3svNV 759
-#define _gloffset_VertexAttribs4dvNV 760
-#define _gloffset_VertexAttribs4fvNV 761
-#define _gloffset_VertexAttribs4svNV 762
-#define _gloffset_VertexAttribs4ubvNV 763
-#define _gloffset_GetTexBumpParameterfvATI 764
-#define _gloffset_GetTexBumpParameterivATI 765
-#define _gloffset_TexBumpParameterfvATI 766
-#define _gloffset_TexBumpParameterivATI 767
-#define _gloffset_AlphaFragmentOp1ATI 768
-#define _gloffset_AlphaFragmentOp2ATI 769
-#define _gloffset_AlphaFragmentOp3ATI 770
-#define _gloffset_BeginFragmentShaderATI 771
-#define _gloffset_BindFragmentShaderATI 772
-#define _gloffset_ColorFragmentOp1ATI 773
-#define _gloffset_ColorFragmentOp2ATI 774
-#define _gloffset_ColorFragmentOp3ATI 775
-#define _gloffset_DeleteFragmentShaderATI 776
-#define _gloffset_EndFragmentShaderATI 777
-#define _gloffset_GenFragmentShadersATI 778
-#define _gloffset_PassTexCoordATI 779
-#define _gloffset_SampleMapATI 780
-#define _gloffset_SetFragmentShaderConstantATI 781
-#define _gloffset_PointParameteriNV 782
-#define _gloffset_PointParameterivNV 783
-#define _gloffset_ActiveStencilFaceEXT 784
-#define _gloffset_BindVertexArrayAPPLE 785
-#define _gloffset_DeleteVertexArraysAPPLE 786
-#define _gloffset_GenVertexArraysAPPLE 787
-#define _gloffset_IsVertexArrayAPPLE 788
-#define _gloffset_GetProgramNamedParameterdvNV 789
-#define _gloffset_GetProgramNamedParameterfvNV 790
-#define _gloffset_ProgramNamedParameter4dNV 791
-#define _gloffset_ProgramNamedParameter4dvNV 792
-#define _gloffset_ProgramNamedParameter4fNV 793
-#define _gloffset_ProgramNamedParameter4fvNV 794
-#define _gloffset_PrimitiveRestartIndexNV 795
-#define _gloffset_PrimitiveRestartNV 796
-#define _gloffset_DepthBoundsEXT 797
-#define _gloffset_BlendEquationSeparateEXT 798
-#define _gloffset_BindFramebufferEXT 799
-#define _gloffset_BindRenderbufferEXT 800
-#define _gloffset_CheckFramebufferStatusEXT 801
-#define _gloffset_DeleteFramebuffersEXT 802
-#define _gloffset_DeleteRenderbuffersEXT 803
-#define _gloffset_FramebufferRenderbufferEXT 804
-#define _gloffset_FramebufferTexture1DEXT 805
-#define _gloffset_FramebufferTexture2DEXT 806
-#define _gloffset_FramebufferTexture3DEXT 807
-#define _gloffset_GenFramebuffersEXT 808
-#define _gloffset_GenRenderbuffersEXT 809
-#define _gloffset_GenerateMipmapEXT 810
-#define _gloffset_GetFramebufferAttachmentParameterivEXT 811
-#define _gloffset_GetRenderbufferParameterivEXT 812
-#define _gloffset_IsFramebufferEXT 813
-#define _gloffset_IsRenderbufferEXT 814
-#define _gloffset_RenderbufferStorageEXT 815
-#define _gloffset_BlitFramebufferEXT 816
-#define _gloffset_BufferParameteriAPPLE 817
-#define _gloffset_FlushMappedBufferRangeAPPLE 818
-#define _gloffset_BindFragDataLocationEXT 819
-#define _gloffset_GetFragDataLocationEXT 820
-#define _gloffset_GetUniformuivEXT 821
-#define _gloffset_GetVertexAttribIivEXT 822
-#define _gloffset_GetVertexAttribIuivEXT 823
-#define _gloffset_Uniform1uiEXT 824
-#define _gloffset_Uniform1uivEXT 825
-#define _gloffset_Uniform2uiEXT 826
-#define _gloffset_Uniform2uivEXT 827
-#define _gloffset_Uniform3uiEXT 828
-#define _gloffset_Uniform3uivEXT 829
-#define _gloffset_Uniform4uiEXT 830
-#define _gloffset_Uniform4uivEXT 831
-#define _gloffset_VertexAttribI1iEXT 832
-#define _gloffset_VertexAttribI1ivEXT 833
-#define _gloffset_VertexAttribI1uiEXT 834
-#define _gloffset_VertexAttribI1uivEXT 835
-#define _gloffset_VertexAttribI2iEXT 836
-#define _gloffset_VertexAttribI2ivEXT 837
-#define _gloffset_VertexAttribI2uiEXT 838
-#define _gloffset_VertexAttribI2uivEXT 839
-#define _gloffset_VertexAttribI3iEXT 840
-#define _gloffset_VertexAttribI3ivEXT 841
-#define _gloffset_VertexAttribI3uiEXT 842
-#define _gloffset_VertexAttribI3uivEXT 843
-#define _gloffset_VertexAttribI4bvEXT 844
-#define _gloffset_VertexAttribI4iEXT 845
-#define _gloffset_VertexAttribI4ivEXT 846
-#define _gloffset_VertexAttribI4svEXT 847
-#define _gloffset_VertexAttribI4ubvEXT 848
-#define _gloffset_VertexAttribI4uiEXT 849
-#define _gloffset_VertexAttribI4uivEXT 850
-#define _gloffset_VertexAttribI4usvEXT 851
-#define _gloffset_VertexAttribIPointerEXT 852
-#define _gloffset_FramebufferTextureLayerEXT 853
-#define _gloffset_ColorMaskIndexedEXT 854
-#define _gloffset_DisableIndexedEXT 855
-#define _gloffset_EnableIndexedEXT 856
-#define _gloffset_GetBooleanIndexedvEXT 857
-#define _gloffset_GetIntegerIndexedvEXT 858
-#define _gloffset_IsEnabledIndexedEXT 859
-#define _gloffset_ClearColorIiEXT 860
-#define _gloffset_ClearColorIuiEXT 861
-#define _gloffset_GetTexParameterIivEXT 862
-#define _gloffset_GetTexParameterIuivEXT 863
-#define _gloffset_TexParameterIivEXT 864
-#define _gloffset_TexParameterIuivEXT 865
-#define _gloffset_BeginConditionalRenderNV 866
-#define _gloffset_EndConditionalRenderNV 867
-#define _gloffset_BeginTransformFeedbackEXT 868
-#define _gloffset_BindBufferBaseEXT 869
-#define _gloffset_BindBufferOffsetEXT 870
-#define _gloffset_BindBufferRangeEXT 871
-#define _gloffset_EndTransformFeedbackEXT 872
-#define _gloffset_GetTransformFeedbackVaryingEXT 873
-#define _gloffset_TransformFeedbackVaryingsEXT 874
-#define _gloffset_ProvokingVertexEXT 875
-#define _gloffset_GetTexParameterPointervAPPLE 876
-#define _gloffset_TextureRangeAPPLE 877
-#define _gloffset_GetObjectParameterivAPPLE 878
-#define _gloffset_ObjectPurgeableAPPLE 879
-#define _gloffset_ObjectUnpurgeableAPPLE 880
-#define _gloffset_ActiveProgramEXT 881
-#define _gloffset_CreateShaderProgramEXT 882
-#define _gloffset_UseShaderProgramEXT 883
-#define _gloffset_TextureBarrierNV 884
-#define _gloffset_StencilFuncSeparateATI 885
-#define _gloffset_ProgramEnvParameters4fvEXT 886
-#define _gloffset_ProgramLocalParameters4fvEXT 887
-#define _gloffset_GetQueryObjecti64vEXT 888
-#define _gloffset_GetQueryObjectui64vEXT 889
-#define _gloffset_EGLImageTargetRenderbufferStorageOES 890
-#define _gloffset_EGLImageTargetTexture2DOES 891
-
-#else /* !_GLAPI_USE_REMAP_TABLE */
-
-#define driDispatchRemapTable_size 484
-extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
-
-#define AttachShader_remap_index 0
-#define CreateProgram_remap_index 1
-#define CreateShader_remap_index 2
-#define DeleteProgram_remap_index 3
-#define DeleteShader_remap_index 4
-#define DetachShader_remap_index 5
-#define GetAttachedShaders_remap_index 6
-#define GetProgramInfoLog_remap_index 7
-#define GetProgramiv_remap_index 8
-#define GetShaderInfoLog_remap_index 9
-#define GetShaderiv_remap_index 10
-#define IsProgram_remap_index 11
-#define IsShader_remap_index 12
-#define StencilFuncSeparate_remap_index 13
-#define StencilMaskSeparate_remap_index 14
-#define StencilOpSeparate_remap_index 15
-#define UniformMatrix2x3fv_remap_index 16
-#define UniformMatrix2x4fv_remap_index 17
-#define UniformMatrix3x2fv_remap_index 18
-#define UniformMatrix3x4fv_remap_index 19
-#define UniformMatrix4x2fv_remap_index 20
-#define UniformMatrix4x3fv_remap_index 21
-#define ClampColor_remap_index 22
-#define ClearBufferfi_remap_index 23
-#define ClearBufferfv_remap_index 24
-#define ClearBufferiv_remap_index 25
-#define ClearBufferuiv_remap_index 26
-#define GetStringi_remap_index 27
-#define TexBuffer_remap_index 28
-#define FramebufferTexture_remap_index 29
-#define GetBufferParameteri64v_remap_index 30
-#define GetInteger64i_v_remap_index 31
-#define VertexAttribDivisor_remap_index 32
-#define LoadTransposeMatrixdARB_remap_index 33
-#define LoadTransposeMatrixfARB_remap_index 34
-#define MultTransposeMatrixdARB_remap_index 35
-#define MultTransposeMatrixfARB_remap_index 36
-#define SampleCoverageARB_remap_index 37
-#define CompressedTexImage1DARB_remap_index 38
-#define CompressedTexImage2DARB_remap_index 39
-#define CompressedTexImage3DARB_remap_index 40
-#define CompressedTexSubImage1DARB_remap_index 41
-#define CompressedTexSubImage2DARB_remap_index 42
-#define CompressedTexSubImage3DARB_remap_index 43
-#define GetCompressedTexImageARB_remap_index 44
-#define DisableVertexAttribArrayARB_remap_index 45
-#define EnableVertexAttribArrayARB_remap_index 46
-#define GetProgramEnvParameterdvARB_remap_index 47
-#define GetProgramEnvParameterfvARB_remap_index 48
-#define GetProgramLocalParameterdvARB_remap_index 49
-#define GetProgramLocalParameterfvARB_remap_index 50
-#define GetProgramStringARB_remap_index 51
-#define GetProgramivARB_remap_index 52
-#define GetVertexAttribdvARB_remap_index 53
-#define GetVertexAttribfvARB_remap_index 54
-#define GetVertexAttribivARB_remap_index 55
-#define ProgramEnvParameter4dARB_remap_index 56
-#define ProgramEnvParameter4dvARB_remap_index 57
-#define ProgramEnvParameter4fARB_remap_index 58
-#define ProgramEnvParameter4fvARB_remap_index 59
-#define ProgramLocalParameter4dARB_remap_index 60
-#define ProgramLocalParameter4dvARB_remap_index 61
-#define ProgramLocalParameter4fARB_remap_index 62
-#define ProgramLocalParameter4fvARB_remap_index 63
-#define ProgramStringARB_remap_index 64
-#define VertexAttrib1dARB_remap_index 65
-#define VertexAttrib1dvARB_remap_index 66
-#define VertexAttrib1fARB_remap_index 67
-#define VertexAttrib1fvARB_remap_index 68
-#define VertexAttrib1sARB_remap_index 69
-#define VertexAttrib1svARB_remap_index 70
-#define VertexAttrib2dARB_remap_index 71
-#define VertexAttrib2dvARB_remap_index 72
-#define VertexAttrib2fARB_remap_index 73
-#define VertexAttrib2fvARB_remap_index 74
-#define VertexAttrib2sARB_remap_index 75
-#define VertexAttrib2svARB_remap_index 76
-#define VertexAttrib3dARB_remap_index 77
-#define VertexAttrib3dvARB_remap_index 78
-#define VertexAttrib3fARB_remap_index 79
-#define VertexAttrib3fvARB_remap_index 80
-#define VertexAttrib3sARB_remap_index 81
-#define VertexAttrib3svARB_remap_index 82
-#define VertexAttrib4NbvARB_remap_index 83
-#define VertexAttrib4NivARB_remap_index 84
-#define VertexAttrib4NsvARB_remap_index 85
-#define VertexAttrib4NubARB_remap_index 86
-#define VertexAttrib4NubvARB_remap_index 87
-#define VertexAttrib4NuivARB_remap_index 88
-#define VertexAttrib4NusvARB_remap_index 89
-#define VertexAttrib4bvARB_remap_index 90
-#define VertexAttrib4dARB_remap_index 91
-#define VertexAttrib4dvARB_remap_index 92
-#define VertexAttrib4fARB_remap_index 93
-#define VertexAttrib4fvARB_remap_index 94
-#define VertexAttrib4ivARB_remap_index 95
-#define VertexAttrib4sARB_remap_index 96
-#define VertexAttrib4svARB_remap_index 97
-#define VertexAttrib4ubvARB_remap_index 98
-#define VertexAttrib4uivARB_remap_index 99
-#define VertexAttrib4usvARB_remap_index 100
-#define VertexAttribPointerARB_remap_index 101
-#define BindBufferARB_remap_index 102
-#define BufferDataARB_remap_index 103
-#define BufferSubDataARB_remap_index 104
-#define DeleteBuffersARB_remap_index 105
-#define GenBuffersARB_remap_index 106
-#define GetBufferParameterivARB_remap_index 107
-#define GetBufferPointervARB_remap_index 108
-#define GetBufferSubDataARB_remap_index 109
-#define IsBufferARB_remap_index 110
-#define MapBufferARB_remap_index 111
-#define UnmapBufferARB_remap_index 112
-#define BeginQueryARB_remap_index 113
-#define DeleteQueriesARB_remap_index 114
-#define EndQueryARB_remap_index 115
-#define GenQueriesARB_remap_index 116
-#define GetQueryObjectivARB_remap_index 117
-#define GetQueryObjectuivARB_remap_index 118
-#define GetQueryivARB_remap_index 119
-#define IsQueryARB_remap_index 120
-#define AttachObjectARB_remap_index 121
-#define CompileShaderARB_remap_index 122
-#define CreateProgramObjectARB_remap_index 123
-#define CreateShaderObjectARB_remap_index 124
-#define DeleteObjectARB_remap_index 125
-#define DetachObjectARB_remap_index 126
-#define GetActiveUniformARB_remap_index 127
-#define GetAttachedObjectsARB_remap_index 128
-#define GetHandleARB_remap_index 129
-#define GetInfoLogARB_remap_index 130
-#define GetObjectParameterfvARB_remap_index 131
-#define GetObjectParameterivARB_remap_index 132
-#define GetShaderSourceARB_remap_index 133
-#define GetUniformLocationARB_remap_index 134
-#define GetUniformfvARB_remap_index 135
-#define GetUniformivARB_remap_index 136
-#define LinkProgramARB_remap_index 137
-#define ShaderSourceARB_remap_index 138
-#define Uniform1fARB_remap_index 139
-#define Uniform1fvARB_remap_index 140
-#define Uniform1iARB_remap_index 141
-#define Uniform1ivARB_remap_index 142
-#define Uniform2fARB_remap_index 143
-#define Uniform2fvARB_remap_index 144
-#define Uniform2iARB_remap_index 145
-#define Uniform2ivARB_remap_index 146
-#define Uniform3fARB_remap_index 147
-#define Uniform3fvARB_remap_index 148
-#define Uniform3iARB_remap_index 149
-#define Uniform3ivARB_remap_index 150
-#define Uniform4fARB_remap_index 151
-#define Uniform4fvARB_remap_index 152
-#define Uniform4iARB_remap_index 153
-#define Uniform4ivARB_remap_index 154
-#define UniformMatrix2fvARB_remap_index 155
-#define UniformMatrix3fvARB_remap_index 156
-#define UniformMatrix4fvARB_remap_index 157
-#define UseProgramObjectARB_remap_index 158
-#define ValidateProgramARB_remap_index 159
-#define BindAttribLocationARB_remap_index 160
-#define GetActiveAttribARB_remap_index 161
-#define GetAttribLocationARB_remap_index 162
-#define DrawBuffersARB_remap_index 163
-#define DrawArraysInstancedARB_remap_index 164
-#define DrawElementsInstancedARB_remap_index 165
-#define RenderbufferStorageMultisample_remap_index 166
-#define FramebufferTextureARB_remap_index 167
-#define FramebufferTextureFaceARB_remap_index 168
-#define ProgramParameteriARB_remap_index 169
-#define VertexAttribDivisorARB_remap_index 170
-#define FlushMappedBufferRange_remap_index 171
-#define MapBufferRange_remap_index 172
-#define BindVertexArray_remap_index 173
-#define GenVertexArrays_remap_index 174
-#define CopyBufferSubData_remap_index 175
-#define ClientWaitSync_remap_index 176
-#define DeleteSync_remap_index 177
-#define FenceSync_remap_index 178
-#define GetInteger64v_remap_index 179
-#define GetSynciv_remap_index 180
-#define IsSync_remap_index 181
-#define WaitSync_remap_index 182
-#define DrawElementsBaseVertex_remap_index 183
-#define DrawRangeElementsBaseVertex_remap_index 184
-#define MultiDrawElementsBaseVertex_remap_index 185
-#define BlendEquationSeparateiARB_remap_index 186
-#define BlendEquationiARB_remap_index 187
-#define BlendFuncSeparateiARB_remap_index 188
-#define BlendFunciARB_remap_index 189
-#define BindTransformFeedback_remap_index 190
-#define DeleteTransformFeedbacks_remap_index 191
-#define DrawTransformFeedback_remap_index 192
-#define GenTransformFeedbacks_remap_index 193
-#define IsTransformFeedback_remap_index 194
-#define PauseTransformFeedback_remap_index 195
-#define ResumeTransformFeedback_remap_index 196
-#define ClearDepthf_remap_index 197
-#define DepthRangef_remap_index 198
-#define GetShaderPrecisionFormat_remap_index 199
-#define ReleaseShaderCompiler_remap_index 200
-#define ShaderBinary_remap_index 201
-#define PolygonOffsetEXT_remap_index 202
-#define GetPixelTexGenParameterfvSGIS_remap_index 203
-#define GetPixelTexGenParameterivSGIS_remap_index 204
-#define PixelTexGenParameterfSGIS_remap_index 205
-#define PixelTexGenParameterfvSGIS_remap_index 206
-#define PixelTexGenParameteriSGIS_remap_index 207
-#define PixelTexGenParameterivSGIS_remap_index 208
-#define SampleMaskSGIS_remap_index 209
-#define SamplePatternSGIS_remap_index 210
-#define ColorPointerEXT_remap_index 211
-#define EdgeFlagPointerEXT_remap_index 212
-#define IndexPointerEXT_remap_index 213
-#define NormalPointerEXT_remap_index 214
-#define TexCoordPointerEXT_remap_index 215
-#define VertexPointerEXT_remap_index 216
-#define PointParameterfEXT_remap_index 217
-#define PointParameterfvEXT_remap_index 218
-#define LockArraysEXT_remap_index 219
-#define UnlockArraysEXT_remap_index 220
-#define SecondaryColor3bEXT_remap_index 221
-#define SecondaryColor3bvEXT_remap_index 222
-#define SecondaryColor3dEXT_remap_index 223
-#define SecondaryColor3dvEXT_remap_index 224
-#define SecondaryColor3fEXT_remap_index 225
-#define SecondaryColor3fvEXT_remap_index 226
-#define SecondaryColor3iEXT_remap_index 227
-#define SecondaryColor3ivEXT_remap_index 228
-#define SecondaryColor3sEXT_remap_index 229
-#define SecondaryColor3svEXT_remap_index 230
-#define SecondaryColor3ubEXT_remap_index 231
-#define SecondaryColor3ubvEXT_remap_index 232
-#define SecondaryColor3uiEXT_remap_index 233
-#define SecondaryColor3uivEXT_remap_index 234
-#define SecondaryColor3usEXT_remap_index 235
-#define SecondaryColor3usvEXT_remap_index 236
-#define SecondaryColorPointerEXT_remap_index 237
-#define MultiDrawArraysEXT_remap_index 238
-#define MultiDrawElementsEXT_remap_index 239
-#define FogCoordPointerEXT_remap_index 240
-#define FogCoorddEXT_remap_index 241
-#define FogCoorddvEXT_remap_index 242
-#define FogCoordfEXT_remap_index 243
-#define FogCoordfvEXT_remap_index 244
-#define PixelTexGenSGIX_remap_index 245
-#define BlendFuncSeparateEXT_remap_index 246
-#define FlushVertexArrayRangeNV_remap_index 247
-#define VertexArrayRangeNV_remap_index 248
-#define CombinerInputNV_remap_index 249
-#define CombinerOutputNV_remap_index 250
-#define CombinerParameterfNV_remap_index 251
-#define CombinerParameterfvNV_remap_index 252
-#define CombinerParameteriNV_remap_index 253
-#define CombinerParameterivNV_remap_index 254
-#define FinalCombinerInputNV_remap_index 255
-#define GetCombinerInputParameterfvNV_remap_index 256
-#define GetCombinerInputParameterivNV_remap_index 257
-#define GetCombinerOutputParameterfvNV_remap_index 258
-#define GetCombinerOutputParameterivNV_remap_index 259
-#define GetFinalCombinerInputParameterfvNV_remap_index 260
-#define GetFinalCombinerInputParameterivNV_remap_index 261
-#define ResizeBuffersMESA_remap_index 262
-#define WindowPos2dMESA_remap_index 263
-#define WindowPos2dvMESA_remap_index 264
-#define WindowPos2fMESA_remap_index 265
-#define WindowPos2fvMESA_remap_index 266
-#define WindowPos2iMESA_remap_index 267
-#define WindowPos2ivMESA_remap_index 268
-#define WindowPos2sMESA_remap_index 269
-#define WindowPos2svMESA_remap_index 270
-#define WindowPos3dMESA_remap_index 271
-#define WindowPos3dvMESA_remap_index 272
-#define WindowPos3fMESA_remap_index 273
-#define WindowPos3fvMESA_remap_index 274
-#define WindowPos3iMESA_remap_index 275
-#define WindowPos3ivMESA_remap_index 276
-#define WindowPos3sMESA_remap_index 277
-#define WindowPos3svMESA_remap_index 278
-#define WindowPos4dMESA_remap_index 279
-#define WindowPos4dvMESA_remap_index 280
-#define WindowPos4fMESA_remap_index 281
-#define WindowPos4fvMESA_remap_index 282
-#define WindowPos4iMESA_remap_index 283
-#define WindowPos4ivMESA_remap_index 284
-#define WindowPos4sMESA_remap_index 285
-#define WindowPos4svMESA_remap_index 286
-#define MultiModeDrawArraysIBM_remap_index 287
-#define MultiModeDrawElementsIBM_remap_index 288
-#define DeleteFencesNV_remap_index 289
-#define FinishFenceNV_remap_index 290
-#define GenFencesNV_remap_index 291
-#define GetFenceivNV_remap_index 292
-#define IsFenceNV_remap_index 293
-#define SetFenceNV_remap_index 294
-#define TestFenceNV_remap_index 295
-#define AreProgramsResidentNV_remap_index 296
-#define BindProgramNV_remap_index 297
-#define DeleteProgramsNV_remap_index 298
-#define ExecuteProgramNV_remap_index 299
-#define GenProgramsNV_remap_index 300
-#define GetProgramParameterdvNV_remap_index 301
-#define GetProgramParameterfvNV_remap_index 302
-#define GetProgramStringNV_remap_index 303
-#define GetProgramivNV_remap_index 304
-#define GetTrackMatrixivNV_remap_index 305
-#define GetVertexAttribPointervNV_remap_index 306
-#define GetVertexAttribdvNV_remap_index 307
-#define GetVertexAttribfvNV_remap_index 308
-#define GetVertexAttribivNV_remap_index 309
-#define IsProgramNV_remap_index 310
-#define LoadProgramNV_remap_index 311
-#define ProgramParameters4dvNV_remap_index 312
-#define ProgramParameters4fvNV_remap_index 313
-#define RequestResidentProgramsNV_remap_index 314
-#define TrackMatrixNV_remap_index 315
-#define VertexAttrib1dNV_remap_index 316
-#define VertexAttrib1dvNV_remap_index 317
-#define VertexAttrib1fNV_remap_index 318
-#define VertexAttrib1fvNV_remap_index 319
-#define VertexAttrib1sNV_remap_index 320
-#define VertexAttrib1svNV_remap_index 321
-#define VertexAttrib2dNV_remap_index 322
-#define VertexAttrib2dvNV_remap_index 323
-#define VertexAttrib2fNV_remap_index 324
-#define VertexAttrib2fvNV_remap_index 325
-#define VertexAttrib2sNV_remap_index 326
-#define VertexAttrib2svNV_remap_index 327
-#define VertexAttrib3dNV_remap_index 328
-#define VertexAttrib3dvNV_remap_index 329
-#define VertexAttrib3fNV_remap_index 330
-#define VertexAttrib3fvNV_remap_index 331
-#define VertexAttrib3sNV_remap_index 332
-#define VertexAttrib3svNV_remap_index 333
-#define VertexAttrib4dNV_remap_index 334
-#define VertexAttrib4dvNV_remap_index 335
-#define VertexAttrib4fNV_remap_index 336
-#define VertexAttrib4fvNV_remap_index 337
-#define VertexAttrib4sNV_remap_index 338
-#define VertexAttrib4svNV_remap_index 339
-#define VertexAttrib4ubNV_remap_index 340
-#define VertexAttrib4ubvNV_remap_index 341
-#define VertexAttribPointerNV_remap_index 342
-#define VertexAttribs1dvNV_remap_index 343
-#define VertexAttribs1fvNV_remap_index 344
-#define VertexAttribs1svNV_remap_index 345
-#define VertexAttribs2dvNV_remap_index 346
-#define VertexAttribs2fvNV_remap_index 347
-#define VertexAttribs2svNV_remap_index 348
-#define VertexAttribs3dvNV_remap_index 349
-#define VertexAttribs3fvNV_remap_index 350
-#define VertexAttribs3svNV_remap_index 351
-#define VertexAttribs4dvNV_remap_index 352
-#define VertexAttribs4fvNV_remap_index 353
-#define VertexAttribs4svNV_remap_index 354
-#define VertexAttribs4ubvNV_remap_index 355
-#define GetTexBumpParameterfvATI_remap_index 356
-#define GetTexBumpParameterivATI_remap_index 357
-#define TexBumpParameterfvATI_remap_index 358
-#define TexBumpParameterivATI_remap_index 359
-#define AlphaFragmentOp1ATI_remap_index 360
-#define AlphaFragmentOp2ATI_remap_index 361
-#define AlphaFragmentOp3ATI_remap_index 362
-#define BeginFragmentShaderATI_remap_index 363
-#define BindFragmentShaderATI_remap_index 364
-#define ColorFragmentOp1ATI_remap_index 365
-#define ColorFragmentOp2ATI_remap_index 366
-#define ColorFragmentOp3ATI_remap_index 367
-#define DeleteFragmentShaderATI_remap_index 368
-#define EndFragmentShaderATI_remap_index 369
-#define GenFragmentShadersATI_remap_index 370
-#define PassTexCoordATI_remap_index 371
-#define SampleMapATI_remap_index 372
-#define SetFragmentShaderConstantATI_remap_index 373
-#define PointParameteriNV_remap_index 374
-#define PointParameterivNV_remap_index 375
-#define ActiveStencilFaceEXT_remap_index 376
-#define BindVertexArrayAPPLE_remap_index 377
-#define DeleteVertexArraysAPPLE_remap_index 378
-#define GenVertexArraysAPPLE_remap_index 379
-#define IsVertexArrayAPPLE_remap_index 380
-#define GetProgramNamedParameterdvNV_remap_index 381
-#define GetProgramNamedParameterfvNV_remap_index 382
-#define ProgramNamedParameter4dNV_remap_index 383
-#define ProgramNamedParameter4dvNV_remap_index 384
-#define ProgramNamedParameter4fNV_remap_index 385
-#define ProgramNamedParameter4fvNV_remap_index 386
-#define PrimitiveRestartIndexNV_remap_index 387
-#define PrimitiveRestartNV_remap_index 388
-#define DepthBoundsEXT_remap_index 389
-#define BlendEquationSeparateEXT_remap_index 390
-#define BindFramebufferEXT_remap_index 391
-#define BindRenderbufferEXT_remap_index 392
-#define CheckFramebufferStatusEXT_remap_index 393
-#define DeleteFramebuffersEXT_remap_index 394
-#define DeleteRenderbuffersEXT_remap_index 395
-#define FramebufferRenderbufferEXT_remap_index 396
-#define FramebufferTexture1DEXT_remap_index 397
-#define FramebufferTexture2DEXT_remap_index 398
-#define FramebufferTexture3DEXT_remap_index 399
-#define GenFramebuffersEXT_remap_index 400
-#define GenRenderbuffersEXT_remap_index 401
-#define GenerateMipmapEXT_remap_index 402
-#define GetFramebufferAttachmentParameterivEXT_remap_index 403
-#define GetRenderbufferParameterivEXT_remap_index 404
-#define IsFramebufferEXT_remap_index 405
-#define IsRenderbufferEXT_remap_index 406
-#define RenderbufferStorageEXT_remap_index 407
-#define BlitFramebufferEXT_remap_index 408
-#define BufferParameteriAPPLE_remap_index 409
-#define FlushMappedBufferRangeAPPLE_remap_index 410
-#define BindFragDataLocationEXT_remap_index 411
-#define GetFragDataLocationEXT_remap_index 412
-#define GetUniformuivEXT_remap_index 413
-#define GetVertexAttribIivEXT_remap_index 414
-#define GetVertexAttribIuivEXT_remap_index 415
-#define Uniform1uiEXT_remap_index 416
-#define Uniform1uivEXT_remap_index 417
-#define Uniform2uiEXT_remap_index 418
-#define Uniform2uivEXT_remap_index 419
-#define Uniform3uiEXT_remap_index 420
-#define Uniform3uivEXT_remap_index 421
-#define Uniform4uiEXT_remap_index 422
-#define Uniform4uivEXT_remap_index 423
-#define VertexAttribI1iEXT_remap_index 424
-#define VertexAttribI1ivEXT_remap_index 425
-#define VertexAttribI1uiEXT_remap_index 426
-#define VertexAttribI1uivEXT_remap_index 427
-#define VertexAttribI2iEXT_remap_index 428
-#define VertexAttribI2ivEXT_remap_index 429
-#define VertexAttribI2uiEXT_remap_index 430
-#define VertexAttribI2uivEXT_remap_index 431
-#define VertexAttribI3iEXT_remap_index 432
-#define VertexAttribI3ivEXT_remap_index 433
-#define VertexAttribI3uiEXT_remap_index 434
-#define VertexAttribI3uivEXT_remap_index 435
-#define VertexAttribI4bvEXT_remap_index 436
-#define VertexAttribI4iEXT_remap_index 437
-#define VertexAttribI4ivEXT_remap_index 438
-#define VertexAttribI4svEXT_remap_index 439
-#define VertexAttribI4ubvEXT_remap_index 440
-#define VertexAttribI4uiEXT_remap_index 441
-#define VertexAttribI4uivEXT_remap_index 442
-#define VertexAttribI4usvEXT_remap_index 443
-#define VertexAttribIPointerEXT_remap_index 444
-#define FramebufferTextureLayerEXT_remap_index 445
-#define ColorMaskIndexedEXT_remap_index 446
-#define DisableIndexedEXT_remap_index 447
-#define EnableIndexedEXT_remap_index 448
-#define GetBooleanIndexedvEXT_remap_index 449
-#define GetIntegerIndexedvEXT_remap_index 450
-#define IsEnabledIndexedEXT_remap_index 451
-#define ClearColorIiEXT_remap_index 452
-#define ClearColorIuiEXT_remap_index 453
-#define GetTexParameterIivEXT_remap_index 454
-#define GetTexParameterIuivEXT_remap_index 455
-#define TexParameterIivEXT_remap_index 456
-#define TexParameterIuivEXT_remap_index 457
-#define BeginConditionalRenderNV_remap_index 458
-#define EndConditionalRenderNV_remap_index 459
-#define BeginTransformFeedbackEXT_remap_index 460
-#define BindBufferBaseEXT_remap_index 461
-#define BindBufferOffsetEXT_remap_index 462
-#define BindBufferRangeEXT_remap_index 463
-#define EndTransformFeedbackEXT_remap_index 464
-#define GetTransformFeedbackVaryingEXT_remap_index 465
-#define TransformFeedbackVaryingsEXT_remap_index 466
-#define ProvokingVertexEXT_remap_index 467
-#define GetTexParameterPointervAPPLE_remap_index 468
-#define TextureRangeAPPLE_remap_index 469
-#define GetObjectParameterivAPPLE_remap_index 470
-#define ObjectPurgeableAPPLE_remap_index 471
-#define ObjectUnpurgeableAPPLE_remap_index 472
-#define ActiveProgramEXT_remap_index 473
-#define CreateShaderProgramEXT_remap_index 474
-#define UseShaderProgramEXT_remap_index 475
-#define TextureBarrierNV_remap_index 476
-#define StencilFuncSeparateATI_remap_index 477
-#define ProgramEnvParameters4fvEXT_remap_index 478
-#define ProgramLocalParameters4fvEXT_remap_index 479
-#define GetQueryObjecti64vEXT_remap_index 480
-#define GetQueryObjectui64vEXT_remap_index 481
-#define EGLImageTargetRenderbufferStorageOES_remap_index 482
-#define EGLImageTargetTexture2DOES_remap_index 483
-
-#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index]
-#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index]
-#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index]
-#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index]
-#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index]
-#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index]
-#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index]
-#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index]
-#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index]
-#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index]
-#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index]
-#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index]
-#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index]
-#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index]
-#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index]
-#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index]
-#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index]
-#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index]
-#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index]
-#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index]
-#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index]
-#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index]
-#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index]
-#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index]
-#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index]
-#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index]
-#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index]
-#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index]
-#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index]
-#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index]
-#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index]
-#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index]
-#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index]
-#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index]
-#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index]
-#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index]
-#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index]
-#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index]
-#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index]
-#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index]
-#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index]
-#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index]
-#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index]
-#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index]
-#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index]
-#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index]
-#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index]
-#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index]
-#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index]
-#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index]
-#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index]
-#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index]
-#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index]
-#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index]
-#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index]
-#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index]
-#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index]
-#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index]
-#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index]
-#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index]
-#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index]
-#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index]
-#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index]
-#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index]
-#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index]
-#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index]
-#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index]
-#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index]
-#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index]
-#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index]
-#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index]
-#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index]
-#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index]
-#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index]
-#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index]
-#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index]
-#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index]
-#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index]
-#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index]
-#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index]
-#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index]
-#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index]
-#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index]
-#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index]
-#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index]
-#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index]
-#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index]
-#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index]
-#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index]
-#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index]
-#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index]
-#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index]
-#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index]
-#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index]
-#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index]
-#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index]
-#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index]
-#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index]
-#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index]
-#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index]
-#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index]
-#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index]
-#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index]
-#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index]
-#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index]
-#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index]
-#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index]
-#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index]
-#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index]
-#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index]
-#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index]
-#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index]
-#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index]
-#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index]
-#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index]
-#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index]
-#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index]
-#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index]
-#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index]
-#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index]
-#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index]
-#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index]
-#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index]
-#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index]
-#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index]
-#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index]
-#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index]
-#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index]
-#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index]
-#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index]
-#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index]
-#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index]
-#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index]
-#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index]
-#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index]
-#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index]
-#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index]
-#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index]
-#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index]
-#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index]
-#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index]
-#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index]
-#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index]
-#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index]
-#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index]
-#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index]
-#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index]
-#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index]
-#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index]
-#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index]
-#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index]
-#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index]
-#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index]
-#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index]
-#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index]
-#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index]
-#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index]
-#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index]
-#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index]
-#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index]
-#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index]
-#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index]
-#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index]
-#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index]
-#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index]
-#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index]
-#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]
-#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index]
-#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index]
-#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index]
-#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index]
-#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index]
-#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index]
-#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index]
-#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index]
-#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index]
-#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index]
-#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index]
-#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index]
-#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index]
-#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index]
-#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index]
-#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index]
-#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index]
-#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index]
-#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index]
-#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index]
-#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index]
-#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index]
-#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index]
-#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index]
-#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index]
-#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index]
-#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index]
-#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index]
-#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index]
-#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index]
-#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index]
-#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index]
-#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index]
-#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index]
-#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index]
-#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index]
-#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index]
-#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index]
-#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index]
-#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index]
-#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index]
-#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index]
-#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index]
-#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index]
-#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index]
-#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index]
-#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index]
-#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index]
-#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index]
-#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index]
-#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index]
-#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index]
-#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index]
-#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index]
-#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index]
-#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index]
-#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index]
-#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index]
-#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index]
-#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index]
-#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index]
-#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index]
-#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index]
-#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index]
-#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index]
-#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index]
-#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index]
-#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index]
-#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index]
-#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index]
-#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index]
-#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index]
-#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index]
-#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index]
-#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index]
-#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index]
-#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index]
-#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index]
-#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index]
-#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index]
-#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index]
-#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index]
-#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index]
-#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index]
-#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index]
-#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index]
-#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index]
-#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index]
-#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index]
-#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index]
-#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index]
-#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index]
-#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index]
-#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index]
-#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index]
-#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index]
-#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index]
-#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index]
-#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index]
-#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index]
-#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index]
-#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index]
-#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index]
-#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index]
-#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index]
-#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index]
-#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index]
-#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index]
-#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index]
-#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index]
-#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index]
-#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index]
-#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index]
-#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index]
-#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index]
-#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index]
-#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index]
-#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index]
-#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index]
-#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index]
-#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index]
-#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index]
-#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index]
-#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index]
-#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index]
-#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index]
-#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index]
-#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index]
-#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index]
-#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index]
-#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index]
-#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index]
-#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index]
-#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index]
-#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index]
-#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index]
-#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index]
-#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index]
-#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index]
-#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index]
-#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index]
-#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index]
-#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index]
-#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index]
-#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index]
-#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index]
-#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index]
-#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index]
-#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index]
-#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index]
-#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index]
-#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index]
-#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index]
-#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index]
-#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index]
-#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index]
-#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index]
-#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index]
-#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index]
-#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index]
-#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index]
-#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index]
-#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index]
-#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index]
-#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index]
-#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index]
-#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index]
-#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index]
-#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index]
-#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index]
-#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index]
-#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index]
-#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index]
-#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index]
-#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index]
-#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index]
-#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index]
-#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index]
-#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index]
-#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index]
-#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index]
-#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index]
-#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index]
-#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index]
-#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index]
-#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index]
-#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index]
-#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index]
-#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index]
-#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index]
-#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index]
-#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index]
-#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index]
-#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index]
-#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index]
-#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index]
-#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index]
-#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index]
-#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index]
-#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index]
-#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index]
-#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index]
-#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index]
-#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index]
-#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index]
-#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index]
-#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index]
-#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index]
-#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
-#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index]
-#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
-#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index]
-#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index]
-#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index]
-#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index]
-#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index]
-#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index]
-#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index]
-#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index]
-#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index]
-#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index]
-#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index]
-#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index]
-#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index]
-#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index]
-#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index]
-#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index]
-#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index]
-#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index]
-#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index]
-#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index]
-#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index]
-#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index]
-#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index]
-#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index]
-#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index]
-#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index]
-#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index]
-#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index]
-#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
-#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index]
-#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index]
-#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index]
-#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index]
-#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index]
-#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index]
-#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index]
-#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index]
-#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index]
-#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index]
-#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index]
-#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index]
-#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index]
-#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index]
-#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index]
-#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index]
-#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index]
-#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index]
-#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index]
-#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index]
-#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index]
-#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index]
-#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index]
-#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index]
-#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index]
-#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index]
-#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index]
-#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index]
-#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index]
-#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index]
-#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index]
-#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index]
-#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index]
-#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index]
-#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index]
-#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index]
-#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]
-#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index]
-#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index]
-#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index]
-#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index]
-#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index]
-#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index]
-#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index]
-#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index]
-#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index]
-#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index]
-#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index]
-#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index]
-#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index]
-#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index]
-#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index]
-#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index]
-#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index]
-#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index]
-#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index]
-#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index]
-#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index]
-#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index]
-#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index]
-#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index]
-#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index]
-#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index]
-#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index]
-#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index]
-#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index]
-#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index]
-#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index]
-#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index]
-#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
-#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
-#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
-#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index]
-#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]
-#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]
-
-#endif /* _GLAPI_USE_REMAP_TABLE */
-
-#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters)
-#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList)
-#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn)
-#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters)
-#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList)
-#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn)
-#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters)
-#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList)
-#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn)
-#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters)
-#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists)
-#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn)
-#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters)
-#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists)
-#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn)
-#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters)
-#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists)
-#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn)
-#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters)
-#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase)
-#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn)
-#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters)
-#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin)
-#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn)
-#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters)
-#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap)
-#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn)
-#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters)
-#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b)
-#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn)
-#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters)
-#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv)
-#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn)
-#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters)
-#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d)
-#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn)
-#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters)
-#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv)
-#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn)
-#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters)
-#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f)
-#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn)
-#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters)
-#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv)
-#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn)
-#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters)
-#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i)
-#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn)
-#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters)
-#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv)
-#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn)
-#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters)
-#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s)
-#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn)
-#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters)
-#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv)
-#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn)
-#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters)
-#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub)
-#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn)
-#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters)
-#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv)
-#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn)
-#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters)
-#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui)
-#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn)
-#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters)
-#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv)
-#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn)
-#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters)
-#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us)
-#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn)
-#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters)
-#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv)
-#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn)
-#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters)
-#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b)
-#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn)
-#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters)
-#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv)
-#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn)
-#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters)
-#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d)
-#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn)
-#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters)
-#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv)
-#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn)
-#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters)
-#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f)
-#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn)
-#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters)
-#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv)
-#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn)
-#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters)
-#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i)
-#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn)
-#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters)
-#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv)
-#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn)
-#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters)
-#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s)
-#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn)
-#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters)
-#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv)
-#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn)
-#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters)
-#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub)
-#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn)
-#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters)
-#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv)
-#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn)
-#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters)
-#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui)
-#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn)
-#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters)
-#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv)
-#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn)
-#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters)
-#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us)
-#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn)
-#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters)
-#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv)
-#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn)
-#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters)
-#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag)
-#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn)
-#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters)
-#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv)
-#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn)
-#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters)
-#define GET_End(disp) GET_by_offset(disp, _gloffset_End)
-#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn)
-#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters)
-#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd)
-#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn)
-#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters)
-#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv)
-#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn)
-#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters)
-#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf)
-#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn)
-#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters)
-#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv)
-#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn)
-#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters)
-#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi)
-#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn)
-#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters)
-#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv)
-#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn)
-#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters)
-#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs)
-#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn)
-#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters)
-#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv)
-#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn)
-#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters)
-#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b)
-#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn)
-#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters)
-#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv)
-#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn)
-#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters)
-#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d)
-#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn)
-#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters)
-#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv)
-#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn)
-#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters)
-#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f)
-#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn)
-#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters)
-#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv)
-#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn)
-#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters)
-#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i)
-#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn)
-#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters)
-#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv)
-#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn)
-#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters)
-#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s)
-#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn)
-#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters)
-#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv)
-#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn)
-#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters)
-#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d)
-#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn)
-#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters)
-#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv)
-#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn)
-#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters)
-#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f)
-#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn)
-#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters)
-#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv)
-#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn)
-#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters)
-#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i)
-#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn)
-#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters)
-#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv)
-#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn)
-#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters)
-#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s)
-#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn)
-#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters)
-#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv)
-#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn)
-#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters)
-#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d)
-#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn)
-#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters)
-#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv)
-#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn)
-#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters)
-#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f)
-#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn)
-#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters)
-#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv)
-#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn)
-#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters)
-#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i)
-#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn)
-#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters)
-#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv)
-#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn)
-#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters)
-#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s)
-#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn)
-#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters)
-#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv)
-#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn)
-#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters)
-#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d)
-#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn)
-#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters)
-#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv)
-#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn)
-#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters)
-#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f)
-#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn)
-#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters)
-#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv)
-#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn)
-#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters)
-#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i)
-#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn)
-#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters)
-#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv)
-#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn)
-#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters)
-#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s)
-#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn)
-#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters)
-#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv)
-#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn)
-#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters)
-#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd)
-#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn)
-#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters)
-#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv)
-#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn)
-#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters)
-#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf)
-#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn)
-#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters)
-#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv)
-#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn)
-#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters)
-#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti)
-#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn)
-#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters)
-#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv)
-#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn)
-#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters)
-#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects)
-#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn)
-#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters)
-#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv)
-#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn)
-#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters)
-#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d)
-#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn)
-#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters)
-#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv)
-#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn)
-#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters)
-#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f)
-#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn)
-#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters)
-#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv)
-#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn)
-#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters)
-#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i)
-#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn)
-#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters)
-#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv)
-#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn)
-#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters)
-#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s)
-#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn)
-#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters)
-#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv)
-#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn)
-#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters)
-#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d)
-#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn)
-#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters)
-#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv)
-#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn)
-#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters)
-#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f)
-#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn)
-#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters)
-#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv)
-#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn)
-#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters)
-#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i)
-#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn)
-#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters)
-#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv)
-#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn)
-#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters)
-#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s)
-#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn)
-#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters)
-#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv)
-#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn)
-#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters)
-#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d)
-#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn)
-#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters)
-#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv)
-#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn)
-#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters)
-#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f)
-#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn)
-#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters)
-#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv)
-#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn)
-#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters)
-#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i)
-#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn)
-#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters)
-#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv)
-#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn)
-#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters)
-#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s)
-#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn)
-#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters)
-#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv)
-#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn)
-#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters)
-#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d)
-#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn)
-#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters)
-#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv)
-#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn)
-#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters)
-#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f)
-#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn)
-#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters)
-#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv)
-#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn)
-#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters)
-#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i)
-#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn)
-#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters)
-#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv)
-#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn)
-#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters)
-#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s)
-#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn)
-#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters)
-#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv)
-#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn)
-#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters)
-#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d)
-#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn)
-#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters)
-#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv)
-#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn)
-#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters)
-#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f)
-#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn)
-#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters)
-#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv)
-#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn)
-#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters)
-#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i)
-#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn)
-#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters)
-#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv)
-#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn)
-#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters)
-#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s)
-#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn)
-#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters)
-#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv)
-#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn)
-#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters)
-#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d)
-#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn)
-#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters)
-#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv)
-#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn)
-#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters)
-#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f)
-#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn)
-#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters)
-#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv)
-#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn)
-#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters)
-#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i)
-#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn)
-#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters)
-#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv)
-#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn)
-#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters)
-#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s)
-#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn)
-#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters)
-#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv)
-#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn)
-#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters)
-#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d)
-#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn)
-#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters)
-#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv)
-#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn)
-#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters)
-#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f)
-#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn)
-#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters)
-#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv)
-#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn)
-#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters)
-#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i)
-#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn)
-#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters)
-#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv)
-#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn)
-#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters)
-#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s)
-#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn)
-#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters)
-#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv)
-#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn)
-#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters)
-#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane)
-#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn)
-#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters)
-#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial)
-#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn)
-#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters)
-#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace)
-#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn)
-#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters)
-#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf)
-#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn)
-#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters)
-#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv)
-#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn)
-#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters)
-#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi)
-#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn)
-#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters)
-#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv)
-#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn)
-#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters)
-#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace)
-#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn)
-#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters)
-#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint)
-#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn)
-#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters)
-#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf)
-#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn)
-#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters)
-#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv)
-#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn)
-#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters)
-#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti)
-#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn)
-#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters)
-#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv)
-#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn)
-#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters)
-#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf)
-#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn)
-#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters)
-#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv)
-#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn)
-#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters)
-#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli)
-#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn)
-#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters)
-#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv)
-#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn)
-#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters)
-#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple)
-#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn)
-#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters)
-#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth)
-#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn)
-#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters)
-#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf)
-#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn)
-#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters)
-#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv)
-#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn)
-#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters)
-#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali)
-#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn)
-#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters)
-#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv)
-#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn)
-#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters)
-#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize)
-#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn)
-#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters)
-#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode)
-#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn)
-#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters)
-#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple)
-#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn)
-#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters)
-#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor)
-#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn)
-#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters)
-#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel)
-#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn)
-#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters)
-#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf)
-#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn)
-#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters)
-#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv)
-#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn)
-#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters)
-#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri)
-#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn)
-#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters)
-#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv)
-#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn)
-#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters)
-#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D)
-#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn)
-#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters)
-#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D)
-#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn)
-#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters)
-#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf)
-#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn)
-#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters)
-#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv)
-#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn)
-#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters)
-#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi)
-#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn)
-#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters)
-#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv)
-#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn)
-#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters)
-#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend)
-#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn)
-#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters)
-#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv)
-#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn)
-#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters)
-#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf)
-#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn)
-#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters)
-#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv)
-#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn)
-#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters)
-#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni)
-#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn)
-#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters)
-#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv)
-#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn)
-#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters)
-#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer)
-#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn)
-#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters)
-#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer)
-#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn)
-#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters)
-#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode)
-#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn)
-#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters)
-#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames)
-#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn)
-#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters)
-#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName)
-#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn)
-#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters)
-#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough)
-#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn)
-#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters)
-#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName)
-#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn)
-#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters)
-#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName)
-#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn)
-#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters)
-#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer)
-#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn)
-#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters)
-#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear)
-#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn)
-#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters)
-#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum)
-#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn)
-#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters)
-#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex)
-#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn)
-#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters)
-#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor)
-#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn)
-#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters)
-#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil)
-#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn)
-#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters)
-#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth)
-#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn)
-#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters)
-#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask)
-#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn)
-#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters)
-#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask)
-#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn)
-#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters)
-#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask)
-#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn)
-#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters)
-#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask)
-#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn)
-#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters)
-#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum)
-#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn)
-#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters)
-#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable)
-#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn)
-#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters)
-#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable)
-#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn)
-#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters)
-#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish)
-#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn)
-#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters)
-#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush)
-#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn)
-#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters)
-#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib)
-#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn)
-#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters)
-#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib)
-#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn)
-#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters)
-#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d)
-#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn)
-#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters)
-#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f)
-#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn)
-#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters)
-#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d)
-#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn)
-#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters)
-#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f)
-#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn)
-#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters)
-#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d)
-#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn)
-#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters)
-#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f)
-#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn)
-#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters)
-#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d)
-#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn)
-#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters)
-#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f)
-#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn)
-#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters)
-#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d)
-#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn)
-#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters)
-#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv)
-#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn)
-#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters)
-#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f)
-#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn)
-#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters)
-#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv)
-#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn)
-#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters)
-#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d)
-#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn)
-#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters)
-#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv)
-#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn)
-#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters)
-#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f)
-#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn)
-#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters)
-#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv)
-#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn)
-#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters)
-#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1)
-#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn)
-#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters)
-#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1)
-#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn)
-#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters)
-#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2)
-#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn)
-#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters)
-#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2)
-#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn)
-#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters)
-#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc)
-#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn)
-#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters)
-#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc)
-#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn)
-#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters)
-#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp)
-#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn)
-#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters)
-#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc)
-#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn)
-#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters)
-#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp)
-#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn)
-#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters)
-#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc)
-#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn)
-#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters)
-#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom)
-#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn)
-#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters)
-#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf)
-#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn)
-#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters)
-#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi)
-#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn)
-#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters)
-#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref)
-#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn)
-#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters)
-#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei)
-#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn)
-#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters)
-#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv)
-#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn)
-#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters)
-#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv)
-#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn)
-#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters)
-#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv)
-#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn)
-#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters)
-#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer)
-#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn)
-#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters)
-#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels)
-#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn)
-#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters)
-#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels)
-#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn)
-#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters)
-#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels)
-#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn)
-#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters)
-#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv)
-#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn)
-#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters)
-#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane)
-#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn)
-#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters)
-#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev)
-#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn)
-#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters)
-#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError)
-#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn)
-#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters)
-#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv)
-#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn)
-#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters)
-#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv)
-#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn)
-#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters)
-#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv)
-#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn)
-#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters)
-#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv)
-#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn)
-#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters)
-#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv)
-#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn)
-#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters)
-#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv)
-#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn)
-#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters)
-#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv)
-#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn)
-#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters)
-#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv)
-#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn)
-#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters)
-#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv)
-#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn)
-#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters)
-#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv)
-#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn)
-#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters)
-#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv)
-#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn)
-#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters)
-#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv)
-#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn)
-#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters)
-#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple)
-#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn)
-#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters)
-#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString)
-#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn)
-#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters)
-#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv)
-#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn)
-#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters)
-#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv)
-#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn)
-#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters)
-#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv)
-#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn)
-#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters)
-#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv)
-#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn)
-#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters)
-#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv)
-#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn)
-#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters)
-#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage)
-#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn)
-#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters)
-#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv)
-#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn)
-#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters)
-#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv)
-#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn)
-#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters)
-#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv)
-#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn)
-#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters)
-#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv)
-#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn)
-#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters)
-#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled)
-#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn)
-#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters)
-#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList)
-#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn)
-#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters)
-#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange)
-#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn)
-#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters)
-#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum)
-#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn)
-#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters)
-#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity)
-#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn)
-#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters)
-#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf)
-#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn)
-#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters)
-#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd)
-#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn)
-#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters)
-#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode)
-#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn)
-#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters)
-#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf)
-#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn)
-#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters)
-#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd)
-#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn)
-#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters)
-#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho)
-#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn)
-#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters)
-#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix)
-#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn)
-#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters)
-#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix)
-#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn)
-#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters)
-#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated)
-#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn)
-#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters)
-#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef)
-#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn)
-#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters)
-#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled)
-#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn)
-#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters)
-#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef)
-#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn)
-#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters)
-#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated)
-#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn)
-#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters)
-#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef)
-#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn)
-#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters)
-#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport)
-#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn)
-#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters)
-#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement)
-#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn)
-#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters)
-#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture)
-#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn)
-#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters)
-#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer)
-#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn)
-#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters)
-#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState)
-#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn)
-#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters)
-#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays)
-#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn)
-#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters)
-#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements)
-#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn)
-#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters)
-#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer)
-#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn)
-#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters)
-#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState)
-#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn)
-#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters)
-#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer)
-#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn)
-#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters)
-#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub)
-#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn)
-#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters)
-#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv)
-#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn)
-#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters)
-#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays)
-#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn)
-#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters)
-#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer)
-#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn)
-#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters)
-#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset)
-#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn)
-#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters)
-#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer)
-#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn)
-#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters)
-#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer)
-#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn)
-#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters)
-#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident)
-#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn)
-#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters)
-#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D)
-#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn)
-#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters)
-#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D)
-#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn)
-#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters)
-#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D)
-#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn)
-#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters)
-#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D)
-#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn)
-#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters)
-#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures)
-#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn)
-#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters)
-#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures)
-#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn)
-#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters)
-#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv)
-#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn)
-#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters)
-#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture)
-#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn)
-#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters)
-#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures)
-#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn)
-#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters)
-#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D)
-#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn)
-#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters)
-#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D)
-#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn)
-#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters)
-#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib)
-#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn)
-#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters)
-#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib)
-#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn)
-#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters)
-#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor)
-#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn)
-#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters)
-#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation)
-#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn)
-#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters)
-#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements)
-#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn)
-#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters)
-#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable)
-#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn)
-#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters)
-#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv)
-#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn)
-#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters)
-#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv)
-#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn)
-#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters)
-#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable)
-#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn)
-#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters)
-#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable)
-#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn)
-#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters)
-#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv)
-#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn)
-#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters)
-#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv)
-#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn)
-#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters)
-#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable)
-#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn)
-#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters)
-#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable)
-#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn)
-#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters)
-#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D)
-#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn)
-#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters)
-#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D)
-#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn)
-#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters)
-#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf)
-#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn)
-#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters)
-#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv)
-#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn)
-#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters)
-#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri)
-#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn)
-#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters)
-#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv)
-#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn)
-#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters)
-#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D)
-#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn)
-#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters)
-#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D)
-#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn)
-#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters)
-#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter)
-#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn)
-#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters)
-#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv)
-#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn)
-#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters)
-#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv)
-#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn)
-#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters)
-#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter)
-#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn)
-#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters)
-#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D)
-#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn)
-#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters)
-#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram)
-#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn)
-#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters)
-#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv)
-#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn)
-#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters)
-#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv)
-#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn)
-#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters)
-#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax)
-#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn)
-#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters)
-#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv)
-#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn)
-#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters)
-#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv)
-#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn)
-#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters)
-#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram)
-#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn)
-#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters)
-#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax)
-#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn)
-#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters)
-#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram)
-#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn)
-#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters)
-#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax)
-#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn)
-#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters)
-#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D)
-#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn)
-#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters)
-#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D)
-#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn)
-#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters)
-#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D)
-#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn)
-#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters)
-#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB)
-#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn)
-#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters)
-#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB)
-#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn)
-#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters)
-#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB)
-#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn)
-#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters)
-#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB)
-#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn)
-#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters)
-#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB)
-#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn)
-#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters)
-#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB)
-#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn)
-#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters)
-#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB)
-#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn)
-#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters)
-#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB)
-#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn)
-#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters)
-#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB)
-#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn)
-#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters)
-#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB)
-#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn)
-#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters)
-#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB)
-#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn)
-#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters)
-#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB)
-#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn)
-#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters)
-#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB)
-#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn)
-#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters)
-#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB)
-#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn)
-#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters)
-#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB)
-#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn)
-#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters)
-#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB)
-#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn)
-#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters)
-#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB)
-#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn)
-#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters)
-#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB)
-#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn)
-#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters)
-#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB)
-#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn)
-#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters)
-#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB)
-#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn)
-#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters)
-#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB)
-#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn)
-#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters)
-#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB)
-#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn)
-#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters)
-#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB)
-#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn)
-#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters)
-#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB)
-#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn)
-#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters)
-#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB)
-#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn)
-#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters)
-#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB)
-#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn)
-#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters)
-#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB)
-#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn)
-#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters)
-#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB)
-#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn)
-#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters)
-#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB)
-#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn)
-#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters)
-#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB)
-#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn)
-#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters)
-#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB)
-#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn)
-#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters)
-#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB)
-#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn)
-#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters)
-#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB)
-#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn)
-#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters)
-#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB)
-#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn)
-#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters)
-#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader)
-#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn)
-#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters)
-#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram)
-#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn)
-#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters)
-#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader)
-#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn)
-#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters)
-#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram)
-#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn)
-#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters)
-#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader)
-#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn)
-#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters)
-#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader)
-#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn)
-#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters)
-#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders)
-#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn)
-#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters)
-#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog)
-#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn)
-#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters)
-#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv)
-#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn)
-#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters)
-#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog)
-#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn)
-#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters)
-#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv)
-#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn)
-#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters)
-#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram)
-#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn)
-#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters)
-#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader)
-#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn)
-#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters)
-#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate)
-#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn)
-#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters)
-#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate)
-#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn)
-#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters)
-#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate)
-#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn)
-#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters)
-#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv)
-#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn)
-#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters)
-#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv)
-#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn)
-#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters)
-#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv)
-#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn)
-#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters)
-#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv)
-#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn)
-#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters)
-#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv)
-#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn)
-#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters)
-#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv)
-#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn)
-#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters)
-#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor)
-#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn)
-#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat, const GLint)), _gloffset_ClearBufferfi, parameters)
-#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi)
-#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn)
-#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters)
-#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv)
-#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn)
-#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters)
-#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv)
-#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn)
-#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters)
-#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv)
-#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn)
-#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters)
-#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi)
-#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn)
-#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters)
-#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer)
-#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn)
-#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters)
-#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture)
-#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn)
-#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters)
-#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v)
-#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn)
-#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters)
-#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v)
-#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn)
-#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters)
-#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor)
-#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn)
-#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters)
-#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB)
-#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn)
-#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters)
-#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB)
-#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn)
-#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters)
-#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB)
-#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn)
-#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters)
-#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB)
-#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn)
-#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters)
-#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB)
-#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn)
-#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters)
-#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB)
-#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn)
-#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters)
-#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB)
-#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn)
-#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters)
-#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB)
-#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn)
-#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters)
-#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB)
-#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn)
-#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters)
-#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB)
-#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn)
-#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters)
-#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB)
-#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn)
-#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters)
-#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB)
-#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn)
-#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters)
-#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB)
-#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn)
-#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters)
-#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB)
-#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn)
-#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters)
-#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB)
-#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn)
-#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters)
-#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB)
-#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn)
-#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters)
-#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB)
-#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn)
-#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters)
-#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB)
-#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn)
-#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters)
-#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB)
-#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn)
-#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters)
-#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB)
-#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn)
-#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters)
-#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB)
-#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn)
-#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters)
-#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB)
-#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn)
-#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters)
-#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB)
-#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn)
-#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters)
-#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB)
-#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn)
-#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters)
-#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB)
-#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn)
-#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters)
-#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB)
-#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn)
-#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters)
-#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB)
-#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn)
-#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters)
-#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB)
-#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn)
-#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters)
-#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB)
-#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn)
-#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters)
-#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB)
-#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn)
-#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters)
-#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB)
-#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn)
-#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters)
-#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB)
-#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn)
-#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters)
-#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB)
-#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn)
-#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters)
-#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB)
-#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn)
-#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters)
-#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB)
-#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn)
-#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters)
-#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB)
-#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn)
-#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters)
-#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB)
-#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn)
-#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters)
-#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB)
-#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn)
-#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters)
-#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB)
-#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn)
-#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters)
-#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB)
-#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn)
-#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters)
-#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB)
-#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn)
-#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters)
-#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB)
-#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn)
-#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters)
-#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB)
-#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn)
-#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters)
-#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB)
-#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn)
-#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters)
-#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB)
-#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn)
-#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters)
-#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB)
-#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn)
-#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters)
-#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB)
-#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn)
-#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters)
-#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB)
-#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn)
-#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters)
-#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB)
-#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn)
-#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters)
-#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB)
-#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn)
-#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters)
-#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB)
-#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn)
-#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters)
-#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB)
-#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn)
-#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters)
-#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB)
-#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn)
-#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters)
-#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB)
-#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn)
-#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters)
-#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB)
-#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn)
-#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters)
-#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB)
-#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn)
-#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters)
-#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB)
-#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn)
-#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters)
-#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB)
-#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn)
-#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters)
-#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB)
-#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn)
-#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters)
-#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB)
-#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn)
-#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters)
-#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB)
-#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn)
-#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters)
-#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB)
-#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn)
-#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters)
-#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB)
-#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn)
-#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters)
-#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB)
-#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn)
-#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters)
-#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB)
-#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn)
-#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters)
-#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB)
-#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn)
-#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters)
-#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB)
-#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn)
-#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters)
-#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB)
-#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn)
-#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters)
-#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB)
-#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn)
-#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters)
-#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB)
-#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn)
-#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters)
-#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB)
-#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn)
-#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters)
-#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB)
-#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn)
-#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters)
-#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB)
-#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn)
-#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters)
-#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB)
-#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn)
-#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters)
-#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB)
-#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn)
-#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters)
-#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB)
-#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn)
-#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters)
-#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB)
-#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn)
-#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters)
-#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB)
-#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn)
-#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters)
-#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB)
-#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn)
-#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters)
-#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB)
-#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn)
-#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters)
-#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB)
-#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn)
-#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters)
-#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB)
-#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn)
-#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters)
-#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB)
-#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn)
-#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters)
-#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB)
-#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn)
-#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters)
-#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB)
-#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn)
-#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters)
-#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB)
-#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn)
-#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters)
-#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB)
-#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn)
-#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters)
-#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB)
-#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn)
-#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters)
-#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB)
-#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn)
-#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters)
-#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB)
-#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn)
-#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters)
-#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB)
-#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn)
-#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters)
-#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB)
-#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn)
-#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters)
-#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB)
-#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn)
-#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters)
-#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB)
-#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn)
-#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters)
-#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB)
-#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn)
-#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters)
-#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB)
-#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn)
-#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters)
-#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB)
-#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn)
-#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters)
-#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB)
-#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn)
-#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters)
-#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB)
-#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn)
-#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters)
-#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB)
-#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn)
-#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters)
-#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB)
-#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn)
-#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters)
-#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB)
-#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn)
-#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters)
-#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB)
-#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn)
-#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters)
-#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB)
-#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn)
-#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters)
-#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB)
-#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn)
-#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters)
-#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB)
-#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn)
-#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters)
-#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB)
-#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn)
-#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters)
-#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB)
-#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn)
-#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters)
-#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB)
-#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn)
-#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters)
-#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB)
-#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn)
-#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters)
-#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB)
-#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn)
-#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters)
-#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB)
-#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn)
-#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters)
-#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB)
-#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn)
-#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters)
-#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB)
-#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn)
-#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters)
-#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB)
-#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn)
-#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters)
-#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB)
-#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn)
-#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters)
-#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB)
-#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn)
-#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters)
-#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB)
-#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn)
-#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters)
-#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB)
-#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn)
-#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters)
-#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB)
-#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn)
-#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters)
-#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB)
-#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn)
-#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters)
-#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB)
-#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn)
-#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters)
-#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB)
-#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn)
-#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters)
-#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB)
-#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn)
-#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters)
-#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB)
-#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn)
-#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters)
-#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB)
-#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn)
-#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters)
-#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB)
-#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn)
-#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters)
-#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB)
-#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn)
-#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters)
-#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB)
-#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn)
-#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters)
-#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB)
-#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn)
-#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters)
-#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB)
-#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn)
-#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters)
-#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB)
-#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn)
-#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters)
-#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB)
-#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn)
-#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters)
-#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample)
-#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn)
-#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters)
-#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB)
-#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn)
-#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters)
-#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB)
-#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn)
-#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters)
-#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB)
-#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn)
-#define CALL_VertexAttribDivisorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisorARB, parameters)
-#define GET_VertexAttribDivisorARB(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisorARB)
-#define SET_VertexAttribDivisorARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisorARB, fn)
-#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters)
-#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange)
-#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn)
-#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters)
-#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange)
-#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn)
-#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters)
-#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray)
-#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn)
-#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters)
-#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays)
-#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn)
-#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters)
-#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData)
-#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn)
-#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters)
-#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync)
-#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn)
-#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters)
-#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync)
-#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn)
-#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters)
-#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync)
-#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn)
-#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters)
-#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v)
-#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn)
-#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters)
-#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv)
-#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn)
-#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters)
-#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync)
-#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn)
-#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters)
-#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync)
-#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn)
-#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters)
-#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex)
-#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn)
-#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters)
-#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex)
-#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn)
-#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters)
-#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex)
-#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn)
-#define CALL_BlendEquationSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendEquationSeparateiARB, parameters)
-#define GET_BlendEquationSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB)
-#define SET_BlendEquationSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn)
-#define CALL_BlendEquationiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BlendEquationiARB, parameters)
-#define GET_BlendEquationiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationiARB)
-#define SET_BlendEquationiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationiARB, fn)
-#define CALL_BlendFuncSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateiARB, parameters)
-#define GET_BlendFuncSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB)
-#define SET_BlendFuncSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn)
-#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters)
-#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB)
-#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn)
-#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters)
-#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback)
-#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn)
-#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters)
-#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks)
-#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn)
-#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters)
-#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback)
-#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn)
-#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters)
-#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks)
-#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn)
-#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters)
-#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback)
-#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn)
-#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters)
-#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback)
-#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn)
-#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters)
-#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback)
-#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn)
-#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters)
-#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf)
-#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn)
-#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters)
-#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef)
-#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn)
-#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters)
-#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat)
-#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn)
-#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters)
-#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler)
-#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn)
-#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters)
-#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary)
-#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn)
-#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters)
-#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT)
-#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn)
-#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters)
-#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS)
-#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn)
-#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters)
-#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS)
-#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn)
-#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters)
-#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS)
-#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn)
-#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters)
-#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS)
-#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn)
-#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters)
-#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS)
-#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn)
-#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters)
-#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS)
-#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn)
-#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters)
-#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS)
-#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn)
-#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters)
-#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS)
-#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn)
-#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters)
-#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT)
-#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn)
-#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters)
-#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT)
-#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn)
-#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters)
-#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT)
-#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn)
-#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters)
-#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT)
-#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn)
-#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters)
-#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT)
-#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn)
-#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters)
-#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT)
-#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn)
-#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters)
-#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT)
-#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn)
-#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters)
-#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT)
-#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn)
-#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters)
-#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT)
-#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn)
-#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters)
-#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT)
-#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn)
-#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters)
-#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT)
-#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn)
-#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters)
-#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT)
-#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn)
-#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters)
-#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT)
-#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn)
-#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters)
-#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT)
-#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn)
-#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters)
-#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT)
-#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn)
-#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters)
-#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT)
-#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn)
-#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters)
-#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT)
-#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn)
-#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters)
-#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT)
-#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn)
-#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters)
-#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT)
-#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn)
-#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters)
-#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT)
-#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn)
-#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters)
-#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT)
-#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn)
-#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters)
-#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT)
-#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn)
-#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters)
-#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT)
-#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn)
-#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters)
-#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT)
-#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn)
-#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters)
-#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT)
-#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn)
-#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters)
-#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT)
-#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn)
-#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters)
-#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT)
-#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn)
-#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters)
-#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT)
-#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn)
-#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters)
-#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT)
-#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn)
-#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters)
-#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT)
-#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn)
-#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters)
-#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT)
-#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn)
-#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters)
-#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT)
-#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn)
-#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters)
-#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT)
-#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn)
-#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters)
-#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT)
-#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn)
-#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters)
-#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX)
-#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn)
-#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters)
-#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT)
-#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn)
-#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters)
-#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV)
-#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn)
-#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters)
-#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV)
-#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn)
-#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters)
-#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV)
-#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn)
-#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters)
-#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV)
-#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn)
-#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters)
-#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV)
-#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn)
-#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters)
-#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV)
-#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn)
-#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters)
-#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV)
-#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn)
-#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters)
-#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV)
-#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn)
-#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters)
-#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV)
-#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn)
-#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters)
-#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV)
-#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn)
-#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters)
-#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV)
-#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn)
-#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters)
-#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV)
-#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn)
-#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters)
-#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV)
-#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn)
-#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters)
-#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV)
-#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn)
-#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters)
-#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV)
-#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn)
-#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters)
-#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA)
-#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn)
-#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters)
-#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA)
-#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn)
-#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters)
-#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA)
-#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn)
-#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters)
-#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA)
-#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn)
-#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters)
-#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA)
-#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn)
-#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters)
-#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA)
-#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn)
-#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters)
-#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA)
-#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn)
-#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters)
-#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA)
-#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn)
-#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters)
-#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA)
-#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn)
-#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters)
-#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA)
-#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn)
-#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters)
-#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA)
-#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn)
-#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters)
-#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA)
-#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn)
-#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters)
-#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA)
-#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn)
-#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters)
-#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA)
-#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn)
-#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters)
-#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA)
-#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn)
-#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters)
-#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA)
-#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn)
-#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters)
-#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA)
-#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn)
-#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters)
-#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA)
-#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn)
-#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters)
-#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA)
-#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn)
-#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters)
-#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA)
-#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn)
-#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters)
-#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA)
-#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn)
-#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters)
-#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA)
-#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn)
-#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters)
-#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA)
-#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn)
-#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters)
-#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA)
-#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn)
-#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters)
-#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA)
-#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn)
-#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters)
-#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM)
-#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn)
-#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters)
-#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM)
-#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn)
-#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters)
-#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV)
-#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn)
-#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters)
-#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV)
-#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn)
-#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters)
-#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV)
-#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn)
-#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters)
-#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV)
-#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn)
-#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters)
-#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV)
-#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn)
-#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters)
-#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV)
-#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn)
-#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters)
-#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV)
-#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn)
-#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters)
-#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV)
-#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn)
-#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters)
-#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV)
-#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn)
-#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters)
-#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV)
-#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn)
-#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters)
-#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV)
-#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn)
-#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters)
-#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV)
-#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn)
-#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters)
-#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV)
-#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn)
-#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters)
-#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV)
-#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn)
-#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters)
-#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV)
-#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn)
-#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters)
-#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV)
-#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn)
-#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters)
-#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV)
-#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn)
-#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters)
-#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV)
-#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn)
-#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters)
-#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV)
-#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn)
-#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters)
-#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV)
-#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn)
-#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters)
-#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV)
-#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn)
-#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters)
-#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV)
-#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn)
-#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters)
-#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV)
-#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn)
-#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters)
-#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV)
-#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn)
-#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters)
-#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV)
-#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn)
-#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters)
-#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV)
-#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn)
-#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters)
-#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV)
-#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn)
-#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters)
-#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV)
-#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn)
-#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters)
-#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV)
-#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn)
-#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters)
-#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV)
-#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn)
-#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters)
-#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV)
-#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn)
-#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters)
-#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV)
-#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn)
-#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters)
-#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV)
-#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn)
-#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters)
-#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV)
-#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn)
-#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters)
-#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV)
-#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn)
-#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters)
-#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV)
-#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn)
-#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters)
-#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV)
-#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn)
-#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters)
-#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV)
-#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn)
-#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters)
-#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV)
-#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn)
-#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters)
-#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV)
-#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn)
-#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters)
-#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV)
-#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn)
-#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters)
-#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV)
-#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn)
-#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters)
-#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV)
-#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn)
-#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters)
-#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV)
-#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn)
-#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters)
-#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV)
-#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn)
-#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters)
-#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV)
-#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn)
-#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters)
-#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV)
-#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn)
-#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters)
-#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV)
-#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn)
-#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters)
-#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV)
-#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn)
-#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters)
-#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV)
-#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn)
-#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters)
-#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV)
-#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn)
-#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters)
-#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV)
-#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn)
-#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters)
-#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV)
-#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn)
-#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters)
-#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV)
-#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn)
-#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters)
-#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV)
-#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn)
-#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters)
-#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV)
-#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn)
-#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters)
-#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV)
-#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn)
-#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters)
-#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV)
-#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn)
-#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters)
-#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV)
-#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn)
-#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters)
-#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV)
-#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn)
-#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters)
-#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV)
-#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn)
-#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters)
-#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV)
-#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn)
-#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters)
-#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV)
-#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn)
-#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters)
-#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV)
-#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn)
-#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters)
-#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV)
-#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn)
-#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters)
-#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV)
-#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn)
-#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters)
-#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV)
-#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn)
-#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters)
-#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI)
-#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn)
-#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters)
-#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI)
-#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn)
-#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters)
-#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI)
-#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn)
-#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters)
-#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI)
-#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn)
-#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters)
-#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI)
-#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn)
-#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters)
-#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI)
-#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn)
-#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters)
-#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI)
-#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn)
-#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters)
-#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI)
-#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn)
-#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters)
-#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI)
-#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn)
-#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters)
-#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI)
-#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn)
-#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters)
-#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI)
-#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn)
-#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters)
-#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI)
-#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn)
-#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters)
-#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI)
-#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn)
-#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters)
-#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI)
-#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn)
-#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters)
-#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI)
-#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn)
-#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters)
-#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI)
-#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn)
-#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters)
-#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI)
-#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn)
-#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters)
-#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI)
-#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn)
-#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters)
-#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV)
-#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn)
-#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters)
-#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV)
-#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn)
-#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters)
-#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT)
-#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn)
-#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters)
-#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE)
-#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn)
-#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters)
-#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE)
-#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn)
-#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters)
-#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE)
-#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn)
-#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters)
-#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE)
-#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn)
-#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters)
-#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV)
-#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn)
-#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters)
-#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV)
-#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn)
-#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters)
-#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV)
-#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn)
-#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters)
-#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV)
-#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn)
-#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters)
-#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV)
-#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn)
-#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters)
-#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV)
-#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn)
-#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters)
-#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV)
-#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn)
-#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters)
-#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV)
-#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn)
-#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters)
-#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT)
-#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn)
-#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters)
-#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT)
-#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn)
-#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters)
-#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT)
-#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn)
-#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters)
-#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT)
-#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn)
-#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters)
-#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT)
-#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn)
-#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters)
-#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT)
-#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn)
-#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters)
-#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT)
-#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn)
-#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters)
-#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT)
-#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn)
-#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters)
-#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT)
-#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn)
-#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters)
-#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT)
-#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn)
-#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters)
-#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT)
-#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn)
-#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters)
-#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT)
-#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn)
-#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters)
-#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT)
-#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn)
-#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters)
-#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT)
-#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn)
-#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters)
-#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT)
-#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn)
-#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters)
-#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT)
-#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn)
-#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters)
-#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT)
-#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn)
-#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters)
-#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT)
-#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn)
-#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters)
-#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT)
-#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn)
-#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters)
-#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT)
-#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn)
-#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters)
-#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE)
-#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn)
-#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters)
-#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE)
-#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn)
-#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters)
-#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT)
-#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn)
-#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters)
-#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT)
-#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn)
-#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters)
-#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT)
-#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn)
-#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters)
-#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT)
-#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn)
-#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters)
-#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT)
-#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn)
-#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters)
-#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT)
-#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn)
-#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters)
-#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT)
-#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn)
-#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters)
-#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT)
-#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn)
-#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters)
-#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT)
-#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn)
-#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters)
-#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT)
-#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn)
-#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters)
-#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT)
-#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn)
-#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters)
-#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT)
-#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn)
-#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters)
-#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT)
-#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn)
-#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters)
-#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT)
-#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn)
-#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters)
-#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT)
-#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn)
-#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters)
-#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT)
-#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn)
-#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters)
-#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT)
-#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn)
-#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters)
-#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT)
-#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn)
-#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters)
-#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT)
-#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn)
-#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters)
-#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT)
-#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn)
-#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters)
-#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT)
-#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn)
-#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters)
-#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT)
-#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn)
-#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters)
-#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT)
-#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn)
-#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters)
-#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT)
-#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn)
-#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters)
-#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT)
-#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn)
-#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters)
-#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT)
-#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn)
-#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters)
-#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT)
-#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn)
-#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters)
-#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT)
-#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn)
-#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters)
-#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT)
-#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn)
-#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters)
-#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT)
-#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn)
-#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters)
-#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT)
-#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn)
-#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters)
-#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT)
-#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn)
-#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters)
-#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT)
-#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn)
-#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters)
-#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT)
-#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn)
-#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters)
-#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT)
-#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn)
-#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters)
-#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT)
-#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn)
-#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters)
-#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT)
-#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn)
-#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters)
-#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT)
-#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn)
-#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters)
-#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT)
-#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn)
-#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters)
-#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT)
-#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn)
-#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters)
-#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT)
-#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn)
-#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters)
-#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT)
-#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn)
-#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters)
-#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT)
-#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn)
-#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters)
-#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT)
-#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn)
-#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters)
-#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT)
-#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn)
-#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters)
-#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT)
-#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn)
-#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters)
-#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT)
-#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn)
-#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters)
-#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV)
-#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn)
-#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters)
-#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV)
-#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn)
-#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters)
-#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT)
-#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn)
-#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters)
-#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT)
-#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn)
-#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters)
-#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT)
-#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn)
-#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters)
-#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT)
-#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn)
-#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters)
-#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT)
-#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn)
-#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters)
-#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT)
-#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn)
-#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters)
-#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT)
-#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn)
-#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters)
-#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT)
-#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn)
-#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters)
-#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE)
-#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn)
-#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters)
-#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE)
-#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn)
-#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters)
-#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE)
-#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn)
-#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters)
-#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE)
-#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn)
-#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters)
-#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE)
-#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn)
-#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters)
-#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT)
-#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn)
-#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters)
-#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT)
-#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn)
-#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters)
-#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT)
-#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn)
-#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters)
-#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV)
-#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn)
-#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters)
-#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI)
-#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn)
-#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters)
-#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT)
-#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn)
-#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters)
-#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT)
-#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn)
-#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters)
-#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT)
-#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn)
-#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters)
-#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT)
-#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn)
-#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters)
-#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES)
-#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn)
-#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters)
-#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES)
-#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn)
-
-#endif /* !defined( _GLAPI_DISPATCH_H_ ) */
+/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _GLAPI_DISPATCH_H_ ) +# define _GLAPI_DISPATCH_H_ + + +/* this file should not be included directly in mesa */ + +/** + * \file glapidispatch.h + * Macros for handling GL dispatch tables. + * + * For each known GL function, there are 3 macros in this file. The first + * macro is named CALL_FuncName and is used to call that GL function using + * the specified dispatch table. The other 2 macros, called GET_FuncName + * can SET_FuncName, are used to get and set the dispatch pointer for the + * named function in the specified dispatch table. + */ + +#define CALL_by_offset(disp, cast, offset, parameters) \ + (*(cast (GET_by_offset(disp, offset)))) parameters +#define GET_by_offset(disp, offset) \ + (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL +#define SET_by_offset(disp, offset, fn) \ + do { \ + if ( (offset) < 0 ) { \ + /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\n", */ \ + /* __func__, __LINE__, disp, offset, # fn); */ \ + /* abort(); */ \ + } \ + else { \ + ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \ + } \ + } while(0) + +/* total number of offsets below */ +#define _gloffset_COUNT 892 + +#define _gloffset_NewList 0 +#define _gloffset_EndList 1 +#define _gloffset_CallList 2 +#define _gloffset_CallLists 3 +#define _gloffset_DeleteLists 4 +#define _gloffset_GenLists 5 +#define _gloffset_ListBase 6 +#define _gloffset_Begin 7 +#define _gloffset_Bitmap 8 +#define _gloffset_Color3b 9 +#define _gloffset_Color3bv 10 +#define _gloffset_Color3d 11 +#define _gloffset_Color3dv 12 +#define _gloffset_Color3f 13 +#define _gloffset_Color3fv 14 +#define _gloffset_Color3i 15 +#define _gloffset_Color3iv 16 +#define _gloffset_Color3s 17 +#define _gloffset_Color3sv 18 +#define _gloffset_Color3ub 19 +#define _gloffset_Color3ubv 20 +#define _gloffset_Color3ui 21 +#define _gloffset_Color3uiv 22 +#define _gloffset_Color3us 23 +#define _gloffset_Color3usv 24 +#define _gloffset_Color4b 25 +#define _gloffset_Color4bv 26 +#define _gloffset_Color4d 27 +#define _gloffset_Color4dv 28 +#define _gloffset_Color4f 29 +#define _gloffset_Color4fv 30 +#define _gloffset_Color4i 31 +#define _gloffset_Color4iv 32 +#define _gloffset_Color4s 33 +#define _gloffset_Color4sv 34 +#define _gloffset_Color4ub 35 +#define _gloffset_Color4ubv 36 +#define _gloffset_Color4ui 37 +#define _gloffset_Color4uiv 38 +#define _gloffset_Color4us 39 +#define _gloffset_Color4usv 40 +#define _gloffset_EdgeFlag 41 +#define _gloffset_EdgeFlagv 42 +#define _gloffset_End 43 +#define _gloffset_Indexd 44 +#define _gloffset_Indexdv 45 +#define _gloffset_Indexf 46 +#define _gloffset_Indexfv 47 +#define _gloffset_Indexi 48 +#define _gloffset_Indexiv 49 +#define _gloffset_Indexs 50 +#define _gloffset_Indexsv 51 +#define _gloffset_Normal3b 52 +#define _gloffset_Normal3bv 53 +#define _gloffset_Normal3d 54 +#define _gloffset_Normal3dv 55 +#define _gloffset_Normal3f 56 +#define _gloffset_Normal3fv 57 +#define _gloffset_Normal3i 58 +#define _gloffset_Normal3iv 59 +#define _gloffset_Normal3s 60 +#define _gloffset_Normal3sv 61 +#define _gloffset_RasterPos2d 62 +#define _gloffset_RasterPos2dv 63 +#define _gloffset_RasterPos2f 64 +#define _gloffset_RasterPos2fv 65 +#define _gloffset_RasterPos2i 66 +#define _gloffset_RasterPos2iv 67 +#define _gloffset_RasterPos2s 68 +#define _gloffset_RasterPos2sv 69 +#define _gloffset_RasterPos3d 70 +#define _gloffset_RasterPos3dv 71 +#define _gloffset_RasterPos3f 72 +#define _gloffset_RasterPos3fv 73 +#define _gloffset_RasterPos3i 74 +#define _gloffset_RasterPos3iv 75 +#define _gloffset_RasterPos3s 76 +#define _gloffset_RasterPos3sv 77 +#define _gloffset_RasterPos4d 78 +#define _gloffset_RasterPos4dv 79 +#define _gloffset_RasterPos4f 80 +#define _gloffset_RasterPos4fv 81 +#define _gloffset_RasterPos4i 82 +#define _gloffset_RasterPos4iv 83 +#define _gloffset_RasterPos4s 84 +#define _gloffset_RasterPos4sv 85 +#define _gloffset_Rectd 86 +#define _gloffset_Rectdv 87 +#define _gloffset_Rectf 88 +#define _gloffset_Rectfv 89 +#define _gloffset_Recti 90 +#define _gloffset_Rectiv 91 +#define _gloffset_Rects 92 +#define _gloffset_Rectsv 93 +#define _gloffset_TexCoord1d 94 +#define _gloffset_TexCoord1dv 95 +#define _gloffset_TexCoord1f 96 +#define _gloffset_TexCoord1fv 97 +#define _gloffset_TexCoord1i 98 +#define _gloffset_TexCoord1iv 99 +#define _gloffset_TexCoord1s 100 +#define _gloffset_TexCoord1sv 101 +#define _gloffset_TexCoord2d 102 +#define _gloffset_TexCoord2dv 103 +#define _gloffset_TexCoord2f 104 +#define _gloffset_TexCoord2fv 105 +#define _gloffset_TexCoord2i 106 +#define _gloffset_TexCoord2iv 107 +#define _gloffset_TexCoord2s 108 +#define _gloffset_TexCoord2sv 109 +#define _gloffset_TexCoord3d 110 +#define _gloffset_TexCoord3dv 111 +#define _gloffset_TexCoord3f 112 +#define _gloffset_TexCoord3fv 113 +#define _gloffset_TexCoord3i 114 +#define _gloffset_TexCoord3iv 115 +#define _gloffset_TexCoord3s 116 +#define _gloffset_TexCoord3sv 117 +#define _gloffset_TexCoord4d 118 +#define _gloffset_TexCoord4dv 119 +#define _gloffset_TexCoord4f 120 +#define _gloffset_TexCoord4fv 121 +#define _gloffset_TexCoord4i 122 +#define _gloffset_TexCoord4iv 123 +#define _gloffset_TexCoord4s 124 +#define _gloffset_TexCoord4sv 125 +#define _gloffset_Vertex2d 126 +#define _gloffset_Vertex2dv 127 +#define _gloffset_Vertex2f 128 +#define _gloffset_Vertex2fv 129 +#define _gloffset_Vertex2i 130 +#define _gloffset_Vertex2iv 131 +#define _gloffset_Vertex2s 132 +#define _gloffset_Vertex2sv 133 +#define _gloffset_Vertex3d 134 +#define _gloffset_Vertex3dv 135 +#define _gloffset_Vertex3f 136 +#define _gloffset_Vertex3fv 137 +#define _gloffset_Vertex3i 138 +#define _gloffset_Vertex3iv 139 +#define _gloffset_Vertex3s 140 +#define _gloffset_Vertex3sv 141 +#define _gloffset_Vertex4d 142 +#define _gloffset_Vertex4dv 143 +#define _gloffset_Vertex4f 144 +#define _gloffset_Vertex4fv 145 +#define _gloffset_Vertex4i 146 +#define _gloffset_Vertex4iv 147 +#define _gloffset_Vertex4s 148 +#define _gloffset_Vertex4sv 149 +#define _gloffset_ClipPlane 150 +#define _gloffset_ColorMaterial 151 +#define _gloffset_CullFace 152 +#define _gloffset_Fogf 153 +#define _gloffset_Fogfv 154 +#define _gloffset_Fogi 155 +#define _gloffset_Fogiv 156 +#define _gloffset_FrontFace 157 +#define _gloffset_Hint 158 +#define _gloffset_Lightf 159 +#define _gloffset_Lightfv 160 +#define _gloffset_Lighti 161 +#define _gloffset_Lightiv 162 +#define _gloffset_LightModelf 163 +#define _gloffset_LightModelfv 164 +#define _gloffset_LightModeli 165 +#define _gloffset_LightModeliv 166 +#define _gloffset_LineStipple 167 +#define _gloffset_LineWidth 168 +#define _gloffset_Materialf 169 +#define _gloffset_Materialfv 170 +#define _gloffset_Materiali 171 +#define _gloffset_Materialiv 172 +#define _gloffset_PointSize 173 +#define _gloffset_PolygonMode 174 +#define _gloffset_PolygonStipple 175 +#define _gloffset_Scissor 176 +#define _gloffset_ShadeModel 177 +#define _gloffset_TexParameterf 178 +#define _gloffset_TexParameterfv 179 +#define _gloffset_TexParameteri 180 +#define _gloffset_TexParameteriv 181 +#define _gloffset_TexImage1D 182 +#define _gloffset_TexImage2D 183 +#define _gloffset_TexEnvf 184 +#define _gloffset_TexEnvfv 185 +#define _gloffset_TexEnvi 186 +#define _gloffset_TexEnviv 187 +#define _gloffset_TexGend 188 +#define _gloffset_TexGendv 189 +#define _gloffset_TexGenf 190 +#define _gloffset_TexGenfv 191 +#define _gloffset_TexGeni 192 +#define _gloffset_TexGeniv 193 +#define _gloffset_FeedbackBuffer 194 +#define _gloffset_SelectBuffer 195 +#define _gloffset_RenderMode 196 +#define _gloffset_InitNames 197 +#define _gloffset_LoadName 198 +#define _gloffset_PassThrough 199 +#define _gloffset_PopName 200 +#define _gloffset_PushName 201 +#define _gloffset_DrawBuffer 202 +#define _gloffset_Clear 203 +#define _gloffset_ClearAccum 204 +#define _gloffset_ClearIndex 205 +#define _gloffset_ClearColor 206 +#define _gloffset_ClearStencil 207 +#define _gloffset_ClearDepth 208 +#define _gloffset_StencilMask 209 +#define _gloffset_ColorMask 210 +#define _gloffset_DepthMask 211 +#define _gloffset_IndexMask 212 +#define _gloffset_Accum 213 +#define _gloffset_Disable 214 +#define _gloffset_Enable 215 +#define _gloffset_Finish 216 +#define _gloffset_Flush 217 +#define _gloffset_PopAttrib 218 +#define _gloffset_PushAttrib 219 +#define _gloffset_Map1d 220 +#define _gloffset_Map1f 221 +#define _gloffset_Map2d 222 +#define _gloffset_Map2f 223 +#define _gloffset_MapGrid1d 224 +#define _gloffset_MapGrid1f 225 +#define _gloffset_MapGrid2d 226 +#define _gloffset_MapGrid2f 227 +#define _gloffset_EvalCoord1d 228 +#define _gloffset_EvalCoord1dv 229 +#define _gloffset_EvalCoord1f 230 +#define _gloffset_EvalCoord1fv 231 +#define _gloffset_EvalCoord2d 232 +#define _gloffset_EvalCoord2dv 233 +#define _gloffset_EvalCoord2f 234 +#define _gloffset_EvalCoord2fv 235 +#define _gloffset_EvalMesh1 236 +#define _gloffset_EvalPoint1 237 +#define _gloffset_EvalMesh2 238 +#define _gloffset_EvalPoint2 239 +#define _gloffset_AlphaFunc 240 +#define _gloffset_BlendFunc 241 +#define _gloffset_LogicOp 242 +#define _gloffset_StencilFunc 243 +#define _gloffset_StencilOp 244 +#define _gloffset_DepthFunc 245 +#define _gloffset_PixelZoom 246 +#define _gloffset_PixelTransferf 247 +#define _gloffset_PixelTransferi 248 +#define _gloffset_PixelStoref 249 +#define _gloffset_PixelStorei 250 +#define _gloffset_PixelMapfv 251 +#define _gloffset_PixelMapuiv 252 +#define _gloffset_PixelMapusv 253 +#define _gloffset_ReadBuffer 254 +#define _gloffset_CopyPixels 255 +#define _gloffset_ReadPixels 256 +#define _gloffset_DrawPixels 257 +#define _gloffset_GetBooleanv 258 +#define _gloffset_GetClipPlane 259 +#define _gloffset_GetDoublev 260 +#define _gloffset_GetError 261 +#define _gloffset_GetFloatv 262 +#define _gloffset_GetIntegerv 263 +#define _gloffset_GetLightfv 264 +#define _gloffset_GetLightiv 265 +#define _gloffset_GetMapdv 266 +#define _gloffset_GetMapfv 267 +#define _gloffset_GetMapiv 268 +#define _gloffset_GetMaterialfv 269 +#define _gloffset_GetMaterialiv 270 +#define _gloffset_GetPixelMapfv 271 +#define _gloffset_GetPixelMapuiv 272 +#define _gloffset_GetPixelMapusv 273 +#define _gloffset_GetPolygonStipple 274 +#define _gloffset_GetString 275 +#define _gloffset_GetTexEnvfv 276 +#define _gloffset_GetTexEnviv 277 +#define _gloffset_GetTexGendv 278 +#define _gloffset_GetTexGenfv 279 +#define _gloffset_GetTexGeniv 280 +#define _gloffset_GetTexImage 281 +#define _gloffset_GetTexParameterfv 282 +#define _gloffset_GetTexParameteriv 283 +#define _gloffset_GetTexLevelParameterfv 284 +#define _gloffset_GetTexLevelParameteriv 285 +#define _gloffset_IsEnabled 286 +#define _gloffset_IsList 287 +#define _gloffset_DepthRange 288 +#define _gloffset_Frustum 289 +#define _gloffset_LoadIdentity 290 +#define _gloffset_LoadMatrixf 291 +#define _gloffset_LoadMatrixd 292 +#define _gloffset_MatrixMode 293 +#define _gloffset_MultMatrixf 294 +#define _gloffset_MultMatrixd 295 +#define _gloffset_Ortho 296 +#define _gloffset_PopMatrix 297 +#define _gloffset_PushMatrix 298 +#define _gloffset_Rotated 299 +#define _gloffset_Rotatef 300 +#define _gloffset_Scaled 301 +#define _gloffset_Scalef 302 +#define _gloffset_Translated 303 +#define _gloffset_Translatef 304 +#define _gloffset_Viewport 305 +#define _gloffset_ArrayElement 306 +#define _gloffset_BindTexture 307 +#define _gloffset_ColorPointer 308 +#define _gloffset_DisableClientState 309 +#define _gloffset_DrawArrays 310 +#define _gloffset_DrawElements 311 +#define _gloffset_EdgeFlagPointer 312 +#define _gloffset_EnableClientState 313 +#define _gloffset_IndexPointer 314 +#define _gloffset_Indexub 315 +#define _gloffset_Indexubv 316 +#define _gloffset_InterleavedArrays 317 +#define _gloffset_NormalPointer 318 +#define _gloffset_PolygonOffset 319 +#define _gloffset_TexCoordPointer 320 +#define _gloffset_VertexPointer 321 +#define _gloffset_AreTexturesResident 322 +#define _gloffset_CopyTexImage1D 323 +#define _gloffset_CopyTexImage2D 324 +#define _gloffset_CopyTexSubImage1D 325 +#define _gloffset_CopyTexSubImage2D 326 +#define _gloffset_DeleteTextures 327 +#define _gloffset_GenTextures 328 +#define _gloffset_GetPointerv 329 +#define _gloffset_IsTexture 330 +#define _gloffset_PrioritizeTextures 331 +#define _gloffset_TexSubImage1D 332 +#define _gloffset_TexSubImage2D 333 +#define _gloffset_PopClientAttrib 334 +#define _gloffset_PushClientAttrib 335 +#define _gloffset_BlendColor 336 +#define _gloffset_BlendEquation 337 +#define _gloffset_DrawRangeElements 338 +#define _gloffset_ColorTable 339 +#define _gloffset_ColorTableParameterfv 340 +#define _gloffset_ColorTableParameteriv 341 +#define _gloffset_CopyColorTable 342 +#define _gloffset_GetColorTable 343 +#define _gloffset_GetColorTableParameterfv 344 +#define _gloffset_GetColorTableParameteriv 345 +#define _gloffset_ColorSubTable 346 +#define _gloffset_CopyColorSubTable 347 +#define _gloffset_ConvolutionFilter1D 348 +#define _gloffset_ConvolutionFilter2D 349 +#define _gloffset_ConvolutionParameterf 350 +#define _gloffset_ConvolutionParameterfv 351 +#define _gloffset_ConvolutionParameteri 352 +#define _gloffset_ConvolutionParameteriv 353 +#define _gloffset_CopyConvolutionFilter1D 354 +#define _gloffset_CopyConvolutionFilter2D 355 +#define _gloffset_GetConvolutionFilter 356 +#define _gloffset_GetConvolutionParameterfv 357 +#define _gloffset_GetConvolutionParameteriv 358 +#define _gloffset_GetSeparableFilter 359 +#define _gloffset_SeparableFilter2D 360 +#define _gloffset_GetHistogram 361 +#define _gloffset_GetHistogramParameterfv 362 +#define _gloffset_GetHistogramParameteriv 363 +#define _gloffset_GetMinmax 364 +#define _gloffset_GetMinmaxParameterfv 365 +#define _gloffset_GetMinmaxParameteriv 366 +#define _gloffset_Histogram 367 +#define _gloffset_Minmax 368 +#define _gloffset_ResetHistogram 369 +#define _gloffset_ResetMinmax 370 +#define _gloffset_TexImage3D 371 +#define _gloffset_TexSubImage3D 372 +#define _gloffset_CopyTexSubImage3D 373 +#define _gloffset_ActiveTextureARB 374 +#define _gloffset_ClientActiveTextureARB 375 +#define _gloffset_MultiTexCoord1dARB 376 +#define _gloffset_MultiTexCoord1dvARB 377 +#define _gloffset_MultiTexCoord1fARB 378 +#define _gloffset_MultiTexCoord1fvARB 379 +#define _gloffset_MultiTexCoord1iARB 380 +#define _gloffset_MultiTexCoord1ivARB 381 +#define _gloffset_MultiTexCoord1sARB 382 +#define _gloffset_MultiTexCoord1svARB 383 +#define _gloffset_MultiTexCoord2dARB 384 +#define _gloffset_MultiTexCoord2dvARB 385 +#define _gloffset_MultiTexCoord2fARB 386 +#define _gloffset_MultiTexCoord2fvARB 387 +#define _gloffset_MultiTexCoord2iARB 388 +#define _gloffset_MultiTexCoord2ivARB 389 +#define _gloffset_MultiTexCoord2sARB 390 +#define _gloffset_MultiTexCoord2svARB 391 +#define _gloffset_MultiTexCoord3dARB 392 +#define _gloffset_MultiTexCoord3dvARB 393 +#define _gloffset_MultiTexCoord3fARB 394 +#define _gloffset_MultiTexCoord3fvARB 395 +#define _gloffset_MultiTexCoord3iARB 396 +#define _gloffset_MultiTexCoord3ivARB 397 +#define _gloffset_MultiTexCoord3sARB 398 +#define _gloffset_MultiTexCoord3svARB 399 +#define _gloffset_MultiTexCoord4dARB 400 +#define _gloffset_MultiTexCoord4dvARB 401 +#define _gloffset_MultiTexCoord4fARB 402 +#define _gloffset_MultiTexCoord4fvARB 403 +#define _gloffset_MultiTexCoord4iARB 404 +#define _gloffset_MultiTexCoord4ivARB 405 +#define _gloffset_MultiTexCoord4sARB 406 +#define _gloffset_MultiTexCoord4svARB 407 + +#if !defined(_GLAPI_USE_REMAP_TABLE) + +#define _gloffset_AttachShader 408 +#define _gloffset_CreateProgram 409 +#define _gloffset_CreateShader 410 +#define _gloffset_DeleteProgram 411 +#define _gloffset_DeleteShader 412 +#define _gloffset_DetachShader 413 +#define _gloffset_GetAttachedShaders 414 +#define _gloffset_GetProgramInfoLog 415 +#define _gloffset_GetProgramiv 416 +#define _gloffset_GetShaderInfoLog 417 +#define _gloffset_GetShaderiv 418 +#define _gloffset_IsProgram 419 +#define _gloffset_IsShader 420 +#define _gloffset_StencilFuncSeparate 421 +#define _gloffset_StencilMaskSeparate 422 +#define _gloffset_StencilOpSeparate 423 +#define _gloffset_UniformMatrix2x3fv 424 +#define _gloffset_UniformMatrix2x4fv 425 +#define _gloffset_UniformMatrix3x2fv 426 +#define _gloffset_UniformMatrix3x4fv 427 +#define _gloffset_UniformMatrix4x2fv 428 +#define _gloffset_UniformMatrix4x3fv 429 +#define _gloffset_ClampColor 430 +#define _gloffset_ClearBufferfi 431 +#define _gloffset_ClearBufferfv 432 +#define _gloffset_ClearBufferiv 433 +#define _gloffset_ClearBufferuiv 434 +#define _gloffset_GetStringi 435 +#define _gloffset_TexBuffer 436 +#define _gloffset_FramebufferTexture 437 +#define _gloffset_GetBufferParameteri64v 438 +#define _gloffset_GetInteger64i_v 439 +#define _gloffset_VertexAttribDivisor 440 +#define _gloffset_LoadTransposeMatrixdARB 441 +#define _gloffset_LoadTransposeMatrixfARB 442 +#define _gloffset_MultTransposeMatrixdARB 443 +#define _gloffset_MultTransposeMatrixfARB 444 +#define _gloffset_SampleCoverageARB 445 +#define _gloffset_CompressedTexImage1DARB 446 +#define _gloffset_CompressedTexImage2DARB 447 +#define _gloffset_CompressedTexImage3DARB 448 +#define _gloffset_CompressedTexSubImage1DARB 449 +#define _gloffset_CompressedTexSubImage2DARB 450 +#define _gloffset_CompressedTexSubImage3DARB 451 +#define _gloffset_GetCompressedTexImageARB 452 +#define _gloffset_DisableVertexAttribArrayARB 453 +#define _gloffset_EnableVertexAttribArrayARB 454 +#define _gloffset_GetProgramEnvParameterdvARB 455 +#define _gloffset_GetProgramEnvParameterfvARB 456 +#define _gloffset_GetProgramLocalParameterdvARB 457 +#define _gloffset_GetProgramLocalParameterfvARB 458 +#define _gloffset_GetProgramStringARB 459 +#define _gloffset_GetProgramivARB 460 +#define _gloffset_GetVertexAttribdvARB 461 +#define _gloffset_GetVertexAttribfvARB 462 +#define _gloffset_GetVertexAttribivARB 463 +#define _gloffset_ProgramEnvParameter4dARB 464 +#define _gloffset_ProgramEnvParameter4dvARB 465 +#define _gloffset_ProgramEnvParameter4fARB 466 +#define _gloffset_ProgramEnvParameter4fvARB 467 +#define _gloffset_ProgramLocalParameter4dARB 468 +#define _gloffset_ProgramLocalParameter4dvARB 469 +#define _gloffset_ProgramLocalParameter4fARB 470 +#define _gloffset_ProgramLocalParameter4fvARB 471 +#define _gloffset_ProgramStringARB 472 +#define _gloffset_VertexAttrib1dARB 473 +#define _gloffset_VertexAttrib1dvARB 474 +#define _gloffset_VertexAttrib1fARB 475 +#define _gloffset_VertexAttrib1fvARB 476 +#define _gloffset_VertexAttrib1sARB 477 +#define _gloffset_VertexAttrib1svARB 478 +#define _gloffset_VertexAttrib2dARB 479 +#define _gloffset_VertexAttrib2dvARB 480 +#define _gloffset_VertexAttrib2fARB 481 +#define _gloffset_VertexAttrib2fvARB 482 +#define _gloffset_VertexAttrib2sARB 483 +#define _gloffset_VertexAttrib2svARB 484 +#define _gloffset_VertexAttrib3dARB 485 +#define _gloffset_VertexAttrib3dvARB 486 +#define _gloffset_VertexAttrib3fARB 487 +#define _gloffset_VertexAttrib3fvARB 488 +#define _gloffset_VertexAttrib3sARB 489 +#define _gloffset_VertexAttrib3svARB 490 +#define _gloffset_VertexAttrib4NbvARB 491 +#define _gloffset_VertexAttrib4NivARB 492 +#define _gloffset_VertexAttrib4NsvARB 493 +#define _gloffset_VertexAttrib4NubARB 494 +#define _gloffset_VertexAttrib4NubvARB 495 +#define _gloffset_VertexAttrib4NuivARB 496 +#define _gloffset_VertexAttrib4NusvARB 497 +#define _gloffset_VertexAttrib4bvARB 498 +#define _gloffset_VertexAttrib4dARB 499 +#define _gloffset_VertexAttrib4dvARB 500 +#define _gloffset_VertexAttrib4fARB 501 +#define _gloffset_VertexAttrib4fvARB 502 +#define _gloffset_VertexAttrib4ivARB 503 +#define _gloffset_VertexAttrib4sARB 504 +#define _gloffset_VertexAttrib4svARB 505 +#define _gloffset_VertexAttrib4ubvARB 506 +#define _gloffset_VertexAttrib4uivARB 507 +#define _gloffset_VertexAttrib4usvARB 508 +#define _gloffset_VertexAttribPointerARB 509 +#define _gloffset_BindBufferARB 510 +#define _gloffset_BufferDataARB 511 +#define _gloffset_BufferSubDataARB 512 +#define _gloffset_DeleteBuffersARB 513 +#define _gloffset_GenBuffersARB 514 +#define _gloffset_GetBufferParameterivARB 515 +#define _gloffset_GetBufferPointervARB 516 +#define _gloffset_GetBufferSubDataARB 517 +#define _gloffset_IsBufferARB 518 +#define _gloffset_MapBufferARB 519 +#define _gloffset_UnmapBufferARB 520 +#define _gloffset_BeginQueryARB 521 +#define _gloffset_DeleteQueriesARB 522 +#define _gloffset_EndQueryARB 523 +#define _gloffset_GenQueriesARB 524 +#define _gloffset_GetQueryObjectivARB 525 +#define _gloffset_GetQueryObjectuivARB 526 +#define _gloffset_GetQueryivARB 527 +#define _gloffset_IsQueryARB 528 +#define _gloffset_AttachObjectARB 529 +#define _gloffset_CompileShaderARB 530 +#define _gloffset_CreateProgramObjectARB 531 +#define _gloffset_CreateShaderObjectARB 532 +#define _gloffset_DeleteObjectARB 533 +#define _gloffset_DetachObjectARB 534 +#define _gloffset_GetActiveUniformARB 535 +#define _gloffset_GetAttachedObjectsARB 536 +#define _gloffset_GetHandleARB 537 +#define _gloffset_GetInfoLogARB 538 +#define _gloffset_GetObjectParameterfvARB 539 +#define _gloffset_GetObjectParameterivARB 540 +#define _gloffset_GetShaderSourceARB 541 +#define _gloffset_GetUniformLocationARB 542 +#define _gloffset_GetUniformfvARB 543 +#define _gloffset_GetUniformivARB 544 +#define _gloffset_LinkProgramARB 545 +#define _gloffset_ShaderSourceARB 546 +#define _gloffset_Uniform1fARB 547 +#define _gloffset_Uniform1fvARB 548 +#define _gloffset_Uniform1iARB 549 +#define _gloffset_Uniform1ivARB 550 +#define _gloffset_Uniform2fARB 551 +#define _gloffset_Uniform2fvARB 552 +#define _gloffset_Uniform2iARB 553 +#define _gloffset_Uniform2ivARB 554 +#define _gloffset_Uniform3fARB 555 +#define _gloffset_Uniform3fvARB 556 +#define _gloffset_Uniform3iARB 557 +#define _gloffset_Uniform3ivARB 558 +#define _gloffset_Uniform4fARB 559 +#define _gloffset_Uniform4fvARB 560 +#define _gloffset_Uniform4iARB 561 +#define _gloffset_Uniform4ivARB 562 +#define _gloffset_UniformMatrix2fvARB 563 +#define _gloffset_UniformMatrix3fvARB 564 +#define _gloffset_UniformMatrix4fvARB 565 +#define _gloffset_UseProgramObjectARB 566 +#define _gloffset_ValidateProgramARB 567 +#define _gloffset_BindAttribLocationARB 568 +#define _gloffset_GetActiveAttribARB 569 +#define _gloffset_GetAttribLocationARB 570 +#define _gloffset_DrawBuffersARB 571 +#define _gloffset_DrawArraysInstancedARB 572 +#define _gloffset_DrawElementsInstancedARB 573 +#define _gloffset_RenderbufferStorageMultisample 574 +#define _gloffset_FramebufferTextureARB 575 +#define _gloffset_FramebufferTextureFaceARB 576 +#define _gloffset_ProgramParameteriARB 577 +#define _gloffset_VertexAttribDivisorARB 578 +#define _gloffset_FlushMappedBufferRange 579 +#define _gloffset_MapBufferRange 580 +#define _gloffset_BindVertexArray 581 +#define _gloffset_GenVertexArrays 582 +#define _gloffset_CopyBufferSubData 583 +#define _gloffset_ClientWaitSync 584 +#define _gloffset_DeleteSync 585 +#define _gloffset_FenceSync 586 +#define _gloffset_GetInteger64v 587 +#define _gloffset_GetSynciv 588 +#define _gloffset_IsSync 589 +#define _gloffset_WaitSync 590 +#define _gloffset_DrawElementsBaseVertex 591 +#define _gloffset_DrawRangeElementsBaseVertex 592 +#define _gloffset_MultiDrawElementsBaseVertex 593 +#define _gloffset_BlendEquationSeparateiARB 594 +#define _gloffset_BlendEquationiARB 595 +#define _gloffset_BlendFuncSeparateiARB 596 +#define _gloffset_BlendFunciARB 597 +#define _gloffset_BindTransformFeedback 598 +#define _gloffset_DeleteTransformFeedbacks 599 +#define _gloffset_DrawTransformFeedback 600 +#define _gloffset_GenTransformFeedbacks 601 +#define _gloffset_IsTransformFeedback 602 +#define _gloffset_PauseTransformFeedback 603 +#define _gloffset_ResumeTransformFeedback 604 +#define _gloffset_ClearDepthf 605 +#define _gloffset_DepthRangef 606 +#define _gloffset_GetShaderPrecisionFormat 607 +#define _gloffset_ReleaseShaderCompiler 608 +#define _gloffset_ShaderBinary 609 +#define _gloffset_PolygonOffsetEXT 610 +#define _gloffset_GetPixelTexGenParameterfvSGIS 611 +#define _gloffset_GetPixelTexGenParameterivSGIS 612 +#define _gloffset_PixelTexGenParameterfSGIS 613 +#define _gloffset_PixelTexGenParameterfvSGIS 614 +#define _gloffset_PixelTexGenParameteriSGIS 615 +#define _gloffset_PixelTexGenParameterivSGIS 616 +#define _gloffset_SampleMaskSGIS 617 +#define _gloffset_SamplePatternSGIS 618 +#define _gloffset_ColorPointerEXT 619 +#define _gloffset_EdgeFlagPointerEXT 620 +#define _gloffset_IndexPointerEXT 621 +#define _gloffset_NormalPointerEXT 622 +#define _gloffset_TexCoordPointerEXT 623 +#define _gloffset_VertexPointerEXT 624 +#define _gloffset_PointParameterfEXT 625 +#define _gloffset_PointParameterfvEXT 626 +#define _gloffset_LockArraysEXT 627 +#define _gloffset_UnlockArraysEXT 628 +#define _gloffset_SecondaryColor3bEXT 629 +#define _gloffset_SecondaryColor3bvEXT 630 +#define _gloffset_SecondaryColor3dEXT 631 +#define _gloffset_SecondaryColor3dvEXT 632 +#define _gloffset_SecondaryColor3fEXT 633 +#define _gloffset_SecondaryColor3fvEXT 634 +#define _gloffset_SecondaryColor3iEXT 635 +#define _gloffset_SecondaryColor3ivEXT 636 +#define _gloffset_SecondaryColor3sEXT 637 +#define _gloffset_SecondaryColor3svEXT 638 +#define _gloffset_SecondaryColor3ubEXT 639 +#define _gloffset_SecondaryColor3ubvEXT 640 +#define _gloffset_SecondaryColor3uiEXT 641 +#define _gloffset_SecondaryColor3uivEXT 642 +#define _gloffset_SecondaryColor3usEXT 643 +#define _gloffset_SecondaryColor3usvEXT 644 +#define _gloffset_SecondaryColorPointerEXT 645 +#define _gloffset_MultiDrawArraysEXT 646 +#define _gloffset_MultiDrawElementsEXT 647 +#define _gloffset_FogCoordPointerEXT 648 +#define _gloffset_FogCoorddEXT 649 +#define _gloffset_FogCoorddvEXT 650 +#define _gloffset_FogCoordfEXT 651 +#define _gloffset_FogCoordfvEXT 652 +#define _gloffset_PixelTexGenSGIX 653 +#define _gloffset_BlendFuncSeparateEXT 654 +#define _gloffset_FlushVertexArrayRangeNV 655 +#define _gloffset_VertexArrayRangeNV 656 +#define _gloffset_CombinerInputNV 657 +#define _gloffset_CombinerOutputNV 658 +#define _gloffset_CombinerParameterfNV 659 +#define _gloffset_CombinerParameterfvNV 660 +#define _gloffset_CombinerParameteriNV 661 +#define _gloffset_CombinerParameterivNV 662 +#define _gloffset_FinalCombinerInputNV 663 +#define _gloffset_GetCombinerInputParameterfvNV 664 +#define _gloffset_GetCombinerInputParameterivNV 665 +#define _gloffset_GetCombinerOutputParameterfvNV 666 +#define _gloffset_GetCombinerOutputParameterivNV 667 +#define _gloffset_GetFinalCombinerInputParameterfvNV 668 +#define _gloffset_GetFinalCombinerInputParameterivNV 669 +#define _gloffset_ResizeBuffersMESA 670 +#define _gloffset_WindowPos2dMESA 671 +#define _gloffset_WindowPos2dvMESA 672 +#define _gloffset_WindowPos2fMESA 673 +#define _gloffset_WindowPos2fvMESA 674 +#define _gloffset_WindowPos2iMESA 675 +#define _gloffset_WindowPos2ivMESA 676 +#define _gloffset_WindowPos2sMESA 677 +#define _gloffset_WindowPos2svMESA 678 +#define _gloffset_WindowPos3dMESA 679 +#define _gloffset_WindowPos3dvMESA 680 +#define _gloffset_WindowPos3fMESA 681 +#define _gloffset_WindowPos3fvMESA 682 +#define _gloffset_WindowPos3iMESA 683 +#define _gloffset_WindowPos3ivMESA 684 +#define _gloffset_WindowPos3sMESA 685 +#define _gloffset_WindowPos3svMESA 686 +#define _gloffset_WindowPos4dMESA 687 +#define _gloffset_WindowPos4dvMESA 688 +#define _gloffset_WindowPos4fMESA 689 +#define _gloffset_WindowPos4fvMESA 690 +#define _gloffset_WindowPos4iMESA 691 +#define _gloffset_WindowPos4ivMESA 692 +#define _gloffset_WindowPos4sMESA 693 +#define _gloffset_WindowPos4svMESA 694 +#define _gloffset_MultiModeDrawArraysIBM 695 +#define _gloffset_MultiModeDrawElementsIBM 696 +#define _gloffset_DeleteFencesNV 697 +#define _gloffset_FinishFenceNV 698 +#define _gloffset_GenFencesNV 699 +#define _gloffset_GetFenceivNV 700 +#define _gloffset_IsFenceNV 701 +#define _gloffset_SetFenceNV 702 +#define _gloffset_TestFenceNV 703 +#define _gloffset_AreProgramsResidentNV 704 +#define _gloffset_BindProgramNV 705 +#define _gloffset_DeleteProgramsNV 706 +#define _gloffset_ExecuteProgramNV 707 +#define _gloffset_GenProgramsNV 708 +#define _gloffset_GetProgramParameterdvNV 709 +#define _gloffset_GetProgramParameterfvNV 710 +#define _gloffset_GetProgramStringNV 711 +#define _gloffset_GetProgramivNV 712 +#define _gloffset_GetTrackMatrixivNV 713 +#define _gloffset_GetVertexAttribPointervNV 714 +#define _gloffset_GetVertexAttribdvNV 715 +#define _gloffset_GetVertexAttribfvNV 716 +#define _gloffset_GetVertexAttribivNV 717 +#define _gloffset_IsProgramNV 718 +#define _gloffset_LoadProgramNV 719 +#define _gloffset_ProgramParameters4dvNV 720 +#define _gloffset_ProgramParameters4fvNV 721 +#define _gloffset_RequestResidentProgramsNV 722 +#define _gloffset_TrackMatrixNV 723 +#define _gloffset_VertexAttrib1dNV 724 +#define _gloffset_VertexAttrib1dvNV 725 +#define _gloffset_VertexAttrib1fNV 726 +#define _gloffset_VertexAttrib1fvNV 727 +#define _gloffset_VertexAttrib1sNV 728 +#define _gloffset_VertexAttrib1svNV 729 +#define _gloffset_VertexAttrib2dNV 730 +#define _gloffset_VertexAttrib2dvNV 731 +#define _gloffset_VertexAttrib2fNV 732 +#define _gloffset_VertexAttrib2fvNV 733 +#define _gloffset_VertexAttrib2sNV 734 +#define _gloffset_VertexAttrib2svNV 735 +#define _gloffset_VertexAttrib3dNV 736 +#define _gloffset_VertexAttrib3dvNV 737 +#define _gloffset_VertexAttrib3fNV 738 +#define _gloffset_VertexAttrib3fvNV 739 +#define _gloffset_VertexAttrib3sNV 740 +#define _gloffset_VertexAttrib3svNV 741 +#define _gloffset_VertexAttrib4dNV 742 +#define _gloffset_VertexAttrib4dvNV 743 +#define _gloffset_VertexAttrib4fNV 744 +#define _gloffset_VertexAttrib4fvNV 745 +#define _gloffset_VertexAttrib4sNV 746 +#define _gloffset_VertexAttrib4svNV 747 +#define _gloffset_VertexAttrib4ubNV 748 +#define _gloffset_VertexAttrib4ubvNV 749 +#define _gloffset_VertexAttribPointerNV 750 +#define _gloffset_VertexAttribs1dvNV 751 +#define _gloffset_VertexAttribs1fvNV 752 +#define _gloffset_VertexAttribs1svNV 753 +#define _gloffset_VertexAttribs2dvNV 754 +#define _gloffset_VertexAttribs2fvNV 755 +#define _gloffset_VertexAttribs2svNV 756 +#define _gloffset_VertexAttribs3dvNV 757 +#define _gloffset_VertexAttribs3fvNV 758 +#define _gloffset_VertexAttribs3svNV 759 +#define _gloffset_VertexAttribs4dvNV 760 +#define _gloffset_VertexAttribs4fvNV 761 +#define _gloffset_VertexAttribs4svNV 762 +#define _gloffset_VertexAttribs4ubvNV 763 +#define _gloffset_GetTexBumpParameterfvATI 764 +#define _gloffset_GetTexBumpParameterivATI 765 +#define _gloffset_TexBumpParameterfvATI 766 +#define _gloffset_TexBumpParameterivATI 767 +#define _gloffset_AlphaFragmentOp1ATI 768 +#define _gloffset_AlphaFragmentOp2ATI 769 +#define _gloffset_AlphaFragmentOp3ATI 770 +#define _gloffset_BeginFragmentShaderATI 771 +#define _gloffset_BindFragmentShaderATI 772 +#define _gloffset_ColorFragmentOp1ATI 773 +#define _gloffset_ColorFragmentOp2ATI 774 +#define _gloffset_ColorFragmentOp3ATI 775 +#define _gloffset_DeleteFragmentShaderATI 776 +#define _gloffset_EndFragmentShaderATI 777 +#define _gloffset_GenFragmentShadersATI 778 +#define _gloffset_PassTexCoordATI 779 +#define _gloffset_SampleMapATI 780 +#define _gloffset_SetFragmentShaderConstantATI 781 +#define _gloffset_PointParameteriNV 782 +#define _gloffset_PointParameterivNV 783 +#define _gloffset_ActiveStencilFaceEXT 784 +#define _gloffset_BindVertexArrayAPPLE 785 +#define _gloffset_DeleteVertexArraysAPPLE 786 +#define _gloffset_GenVertexArraysAPPLE 787 +#define _gloffset_IsVertexArrayAPPLE 788 +#define _gloffset_GetProgramNamedParameterdvNV 789 +#define _gloffset_GetProgramNamedParameterfvNV 790 +#define _gloffset_ProgramNamedParameter4dNV 791 +#define _gloffset_ProgramNamedParameter4dvNV 792 +#define _gloffset_ProgramNamedParameter4fNV 793 +#define _gloffset_ProgramNamedParameter4fvNV 794 +#define _gloffset_PrimitiveRestartIndexNV 795 +#define _gloffset_PrimitiveRestartNV 796 +#define _gloffset_DepthBoundsEXT 797 +#define _gloffset_BlendEquationSeparateEXT 798 +#define _gloffset_BindFramebufferEXT 799 +#define _gloffset_BindRenderbufferEXT 800 +#define _gloffset_CheckFramebufferStatusEXT 801 +#define _gloffset_DeleteFramebuffersEXT 802 +#define _gloffset_DeleteRenderbuffersEXT 803 +#define _gloffset_FramebufferRenderbufferEXT 804 +#define _gloffset_FramebufferTexture1DEXT 805 +#define _gloffset_FramebufferTexture2DEXT 806 +#define _gloffset_FramebufferTexture3DEXT 807 +#define _gloffset_GenFramebuffersEXT 808 +#define _gloffset_GenRenderbuffersEXT 809 +#define _gloffset_GenerateMipmapEXT 810 +#define _gloffset_GetFramebufferAttachmentParameterivEXT 811 +#define _gloffset_GetRenderbufferParameterivEXT 812 +#define _gloffset_IsFramebufferEXT 813 +#define _gloffset_IsRenderbufferEXT 814 +#define _gloffset_RenderbufferStorageEXT 815 +#define _gloffset_BlitFramebufferEXT 816 +#define _gloffset_BufferParameteriAPPLE 817 +#define _gloffset_FlushMappedBufferRangeAPPLE 818 +#define _gloffset_BindFragDataLocationEXT 819 +#define _gloffset_GetFragDataLocationEXT 820 +#define _gloffset_GetUniformuivEXT 821 +#define _gloffset_GetVertexAttribIivEXT 822 +#define _gloffset_GetVertexAttribIuivEXT 823 +#define _gloffset_Uniform1uiEXT 824 +#define _gloffset_Uniform1uivEXT 825 +#define _gloffset_Uniform2uiEXT 826 +#define _gloffset_Uniform2uivEXT 827 +#define _gloffset_Uniform3uiEXT 828 +#define _gloffset_Uniform3uivEXT 829 +#define _gloffset_Uniform4uiEXT 830 +#define _gloffset_Uniform4uivEXT 831 +#define _gloffset_VertexAttribI1iEXT 832 +#define _gloffset_VertexAttribI1ivEXT 833 +#define _gloffset_VertexAttribI1uiEXT 834 +#define _gloffset_VertexAttribI1uivEXT 835 +#define _gloffset_VertexAttribI2iEXT 836 +#define _gloffset_VertexAttribI2ivEXT 837 +#define _gloffset_VertexAttribI2uiEXT 838 +#define _gloffset_VertexAttribI2uivEXT 839 +#define _gloffset_VertexAttribI3iEXT 840 +#define _gloffset_VertexAttribI3ivEXT 841 +#define _gloffset_VertexAttribI3uiEXT 842 +#define _gloffset_VertexAttribI3uivEXT 843 +#define _gloffset_VertexAttribI4bvEXT 844 +#define _gloffset_VertexAttribI4iEXT 845 +#define _gloffset_VertexAttribI4ivEXT 846 +#define _gloffset_VertexAttribI4svEXT 847 +#define _gloffset_VertexAttribI4ubvEXT 848 +#define _gloffset_VertexAttribI4uiEXT 849 +#define _gloffset_VertexAttribI4uivEXT 850 +#define _gloffset_VertexAttribI4usvEXT 851 +#define _gloffset_VertexAttribIPointerEXT 852 +#define _gloffset_FramebufferTextureLayerEXT 853 +#define _gloffset_ColorMaskIndexedEXT 854 +#define _gloffset_DisableIndexedEXT 855 +#define _gloffset_EnableIndexedEXT 856 +#define _gloffset_GetBooleanIndexedvEXT 857 +#define _gloffset_GetIntegerIndexedvEXT 858 +#define _gloffset_IsEnabledIndexedEXT 859 +#define _gloffset_ClearColorIiEXT 860 +#define _gloffset_ClearColorIuiEXT 861 +#define _gloffset_GetTexParameterIivEXT 862 +#define _gloffset_GetTexParameterIuivEXT 863 +#define _gloffset_TexParameterIivEXT 864 +#define _gloffset_TexParameterIuivEXT 865 +#define _gloffset_BeginConditionalRenderNV 866 +#define _gloffset_EndConditionalRenderNV 867 +#define _gloffset_BeginTransformFeedbackEXT 868 +#define _gloffset_BindBufferBaseEXT 869 +#define _gloffset_BindBufferOffsetEXT 870 +#define _gloffset_BindBufferRangeEXT 871 +#define _gloffset_EndTransformFeedbackEXT 872 +#define _gloffset_GetTransformFeedbackVaryingEXT 873 +#define _gloffset_TransformFeedbackVaryingsEXT 874 +#define _gloffset_ProvokingVertexEXT 875 +#define _gloffset_GetTexParameterPointervAPPLE 876 +#define _gloffset_TextureRangeAPPLE 877 +#define _gloffset_GetObjectParameterivAPPLE 878 +#define _gloffset_ObjectPurgeableAPPLE 879 +#define _gloffset_ObjectUnpurgeableAPPLE 880 +#define _gloffset_ActiveProgramEXT 881 +#define _gloffset_CreateShaderProgramEXT 882 +#define _gloffset_UseShaderProgramEXT 883 +#define _gloffset_TextureBarrierNV 884 +#define _gloffset_StencilFuncSeparateATI 885 +#define _gloffset_ProgramEnvParameters4fvEXT 886 +#define _gloffset_ProgramLocalParameters4fvEXT 887 +#define _gloffset_GetQueryObjecti64vEXT 888 +#define _gloffset_GetQueryObjectui64vEXT 889 +#define _gloffset_EGLImageTargetRenderbufferStorageOES 890 +#define _gloffset_EGLImageTargetTexture2DOES 891 + +#else /* !_GLAPI_USE_REMAP_TABLE */ + +#define driDispatchRemapTable_size 484 +extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; + +#define AttachShader_remap_index 0 +#define CreateProgram_remap_index 1 +#define CreateShader_remap_index 2 +#define DeleteProgram_remap_index 3 +#define DeleteShader_remap_index 4 +#define DetachShader_remap_index 5 +#define GetAttachedShaders_remap_index 6 +#define GetProgramInfoLog_remap_index 7 +#define GetProgramiv_remap_index 8 +#define GetShaderInfoLog_remap_index 9 +#define GetShaderiv_remap_index 10 +#define IsProgram_remap_index 11 +#define IsShader_remap_index 12 +#define StencilFuncSeparate_remap_index 13 +#define StencilMaskSeparate_remap_index 14 +#define StencilOpSeparate_remap_index 15 +#define UniformMatrix2x3fv_remap_index 16 +#define UniformMatrix2x4fv_remap_index 17 +#define UniformMatrix3x2fv_remap_index 18 +#define UniformMatrix3x4fv_remap_index 19 +#define UniformMatrix4x2fv_remap_index 20 +#define UniformMatrix4x3fv_remap_index 21 +#define ClampColor_remap_index 22 +#define ClearBufferfi_remap_index 23 +#define ClearBufferfv_remap_index 24 +#define ClearBufferiv_remap_index 25 +#define ClearBufferuiv_remap_index 26 +#define GetStringi_remap_index 27 +#define TexBuffer_remap_index 28 +#define FramebufferTexture_remap_index 29 +#define GetBufferParameteri64v_remap_index 30 +#define GetInteger64i_v_remap_index 31 +#define VertexAttribDivisor_remap_index 32 +#define LoadTransposeMatrixdARB_remap_index 33 +#define LoadTransposeMatrixfARB_remap_index 34 +#define MultTransposeMatrixdARB_remap_index 35 +#define MultTransposeMatrixfARB_remap_index 36 +#define SampleCoverageARB_remap_index 37 +#define CompressedTexImage1DARB_remap_index 38 +#define CompressedTexImage2DARB_remap_index 39 +#define CompressedTexImage3DARB_remap_index 40 +#define CompressedTexSubImage1DARB_remap_index 41 +#define CompressedTexSubImage2DARB_remap_index 42 +#define CompressedTexSubImage3DARB_remap_index 43 +#define GetCompressedTexImageARB_remap_index 44 +#define DisableVertexAttribArrayARB_remap_index 45 +#define EnableVertexAttribArrayARB_remap_index 46 +#define GetProgramEnvParameterdvARB_remap_index 47 +#define GetProgramEnvParameterfvARB_remap_index 48 +#define GetProgramLocalParameterdvARB_remap_index 49 +#define GetProgramLocalParameterfvARB_remap_index 50 +#define GetProgramStringARB_remap_index 51 +#define GetProgramivARB_remap_index 52 +#define GetVertexAttribdvARB_remap_index 53 +#define GetVertexAttribfvARB_remap_index 54 +#define GetVertexAttribivARB_remap_index 55 +#define ProgramEnvParameter4dARB_remap_index 56 +#define ProgramEnvParameter4dvARB_remap_index 57 +#define ProgramEnvParameter4fARB_remap_index 58 +#define ProgramEnvParameter4fvARB_remap_index 59 +#define ProgramLocalParameter4dARB_remap_index 60 +#define ProgramLocalParameter4dvARB_remap_index 61 +#define ProgramLocalParameter4fARB_remap_index 62 +#define ProgramLocalParameter4fvARB_remap_index 63 +#define ProgramStringARB_remap_index 64 +#define VertexAttrib1dARB_remap_index 65 +#define VertexAttrib1dvARB_remap_index 66 +#define VertexAttrib1fARB_remap_index 67 +#define VertexAttrib1fvARB_remap_index 68 +#define VertexAttrib1sARB_remap_index 69 +#define VertexAttrib1svARB_remap_index 70 +#define VertexAttrib2dARB_remap_index 71 +#define VertexAttrib2dvARB_remap_index 72 +#define VertexAttrib2fARB_remap_index 73 +#define VertexAttrib2fvARB_remap_index 74 +#define VertexAttrib2sARB_remap_index 75 +#define VertexAttrib2svARB_remap_index 76 +#define VertexAttrib3dARB_remap_index 77 +#define VertexAttrib3dvARB_remap_index 78 +#define VertexAttrib3fARB_remap_index 79 +#define VertexAttrib3fvARB_remap_index 80 +#define VertexAttrib3sARB_remap_index 81 +#define VertexAttrib3svARB_remap_index 82 +#define VertexAttrib4NbvARB_remap_index 83 +#define VertexAttrib4NivARB_remap_index 84 +#define VertexAttrib4NsvARB_remap_index 85 +#define VertexAttrib4NubARB_remap_index 86 +#define VertexAttrib4NubvARB_remap_index 87 +#define VertexAttrib4NuivARB_remap_index 88 +#define VertexAttrib4NusvARB_remap_index 89 +#define VertexAttrib4bvARB_remap_index 90 +#define VertexAttrib4dARB_remap_index 91 +#define VertexAttrib4dvARB_remap_index 92 +#define VertexAttrib4fARB_remap_index 93 +#define VertexAttrib4fvARB_remap_index 94 +#define VertexAttrib4ivARB_remap_index 95 +#define VertexAttrib4sARB_remap_index 96 +#define VertexAttrib4svARB_remap_index 97 +#define VertexAttrib4ubvARB_remap_index 98 +#define VertexAttrib4uivARB_remap_index 99 +#define VertexAttrib4usvARB_remap_index 100 +#define VertexAttribPointerARB_remap_index 101 +#define BindBufferARB_remap_index 102 +#define BufferDataARB_remap_index 103 +#define BufferSubDataARB_remap_index 104 +#define DeleteBuffersARB_remap_index 105 +#define GenBuffersARB_remap_index 106 +#define GetBufferParameterivARB_remap_index 107 +#define GetBufferPointervARB_remap_index 108 +#define GetBufferSubDataARB_remap_index 109 +#define IsBufferARB_remap_index 110 +#define MapBufferARB_remap_index 111 +#define UnmapBufferARB_remap_index 112 +#define BeginQueryARB_remap_index 113 +#define DeleteQueriesARB_remap_index 114 +#define EndQueryARB_remap_index 115 +#define GenQueriesARB_remap_index 116 +#define GetQueryObjectivARB_remap_index 117 +#define GetQueryObjectuivARB_remap_index 118 +#define GetQueryivARB_remap_index 119 +#define IsQueryARB_remap_index 120 +#define AttachObjectARB_remap_index 121 +#define CompileShaderARB_remap_index 122 +#define CreateProgramObjectARB_remap_index 123 +#define CreateShaderObjectARB_remap_index 124 +#define DeleteObjectARB_remap_index 125 +#define DetachObjectARB_remap_index 126 +#define GetActiveUniformARB_remap_index 127 +#define GetAttachedObjectsARB_remap_index 128 +#define GetHandleARB_remap_index 129 +#define GetInfoLogARB_remap_index 130 +#define GetObjectParameterfvARB_remap_index 131 +#define GetObjectParameterivARB_remap_index 132 +#define GetShaderSourceARB_remap_index 133 +#define GetUniformLocationARB_remap_index 134 +#define GetUniformfvARB_remap_index 135 +#define GetUniformivARB_remap_index 136 +#define LinkProgramARB_remap_index 137 +#define ShaderSourceARB_remap_index 138 +#define Uniform1fARB_remap_index 139 +#define Uniform1fvARB_remap_index 140 +#define Uniform1iARB_remap_index 141 +#define Uniform1ivARB_remap_index 142 +#define Uniform2fARB_remap_index 143 +#define Uniform2fvARB_remap_index 144 +#define Uniform2iARB_remap_index 145 +#define Uniform2ivARB_remap_index 146 +#define Uniform3fARB_remap_index 147 +#define Uniform3fvARB_remap_index 148 +#define Uniform3iARB_remap_index 149 +#define Uniform3ivARB_remap_index 150 +#define Uniform4fARB_remap_index 151 +#define Uniform4fvARB_remap_index 152 +#define Uniform4iARB_remap_index 153 +#define Uniform4ivARB_remap_index 154 +#define UniformMatrix2fvARB_remap_index 155 +#define UniformMatrix3fvARB_remap_index 156 +#define UniformMatrix4fvARB_remap_index 157 +#define UseProgramObjectARB_remap_index 158 +#define ValidateProgramARB_remap_index 159 +#define BindAttribLocationARB_remap_index 160 +#define GetActiveAttribARB_remap_index 161 +#define GetAttribLocationARB_remap_index 162 +#define DrawBuffersARB_remap_index 163 +#define DrawArraysInstancedARB_remap_index 164 +#define DrawElementsInstancedARB_remap_index 165 +#define RenderbufferStorageMultisample_remap_index 166 +#define FramebufferTextureARB_remap_index 167 +#define FramebufferTextureFaceARB_remap_index 168 +#define ProgramParameteriARB_remap_index 169 +#define VertexAttribDivisorARB_remap_index 170 +#define FlushMappedBufferRange_remap_index 171 +#define MapBufferRange_remap_index 172 +#define BindVertexArray_remap_index 173 +#define GenVertexArrays_remap_index 174 +#define CopyBufferSubData_remap_index 175 +#define ClientWaitSync_remap_index 176 +#define DeleteSync_remap_index 177 +#define FenceSync_remap_index 178 +#define GetInteger64v_remap_index 179 +#define GetSynciv_remap_index 180 +#define IsSync_remap_index 181 +#define WaitSync_remap_index 182 +#define DrawElementsBaseVertex_remap_index 183 +#define DrawRangeElementsBaseVertex_remap_index 184 +#define MultiDrawElementsBaseVertex_remap_index 185 +#define BlendEquationSeparateiARB_remap_index 186 +#define BlendEquationiARB_remap_index 187 +#define BlendFuncSeparateiARB_remap_index 188 +#define BlendFunciARB_remap_index 189 +#define BindTransformFeedback_remap_index 190 +#define DeleteTransformFeedbacks_remap_index 191 +#define DrawTransformFeedback_remap_index 192 +#define GenTransformFeedbacks_remap_index 193 +#define IsTransformFeedback_remap_index 194 +#define PauseTransformFeedback_remap_index 195 +#define ResumeTransformFeedback_remap_index 196 +#define ClearDepthf_remap_index 197 +#define DepthRangef_remap_index 198 +#define GetShaderPrecisionFormat_remap_index 199 +#define ReleaseShaderCompiler_remap_index 200 +#define ShaderBinary_remap_index 201 +#define PolygonOffsetEXT_remap_index 202 +#define GetPixelTexGenParameterfvSGIS_remap_index 203 +#define GetPixelTexGenParameterivSGIS_remap_index 204 +#define PixelTexGenParameterfSGIS_remap_index 205 +#define PixelTexGenParameterfvSGIS_remap_index 206 +#define PixelTexGenParameteriSGIS_remap_index 207 +#define PixelTexGenParameterivSGIS_remap_index 208 +#define SampleMaskSGIS_remap_index 209 +#define SamplePatternSGIS_remap_index 210 +#define ColorPointerEXT_remap_index 211 +#define EdgeFlagPointerEXT_remap_index 212 +#define IndexPointerEXT_remap_index 213 +#define NormalPointerEXT_remap_index 214 +#define TexCoordPointerEXT_remap_index 215 +#define VertexPointerEXT_remap_index 216 +#define PointParameterfEXT_remap_index 217 +#define PointParameterfvEXT_remap_index 218 +#define LockArraysEXT_remap_index 219 +#define UnlockArraysEXT_remap_index 220 +#define SecondaryColor3bEXT_remap_index 221 +#define SecondaryColor3bvEXT_remap_index 222 +#define SecondaryColor3dEXT_remap_index 223 +#define SecondaryColor3dvEXT_remap_index 224 +#define SecondaryColor3fEXT_remap_index 225 +#define SecondaryColor3fvEXT_remap_index 226 +#define SecondaryColor3iEXT_remap_index 227 +#define SecondaryColor3ivEXT_remap_index 228 +#define SecondaryColor3sEXT_remap_index 229 +#define SecondaryColor3svEXT_remap_index 230 +#define SecondaryColor3ubEXT_remap_index 231 +#define SecondaryColor3ubvEXT_remap_index 232 +#define SecondaryColor3uiEXT_remap_index 233 +#define SecondaryColor3uivEXT_remap_index 234 +#define SecondaryColor3usEXT_remap_index 235 +#define SecondaryColor3usvEXT_remap_index 236 +#define SecondaryColorPointerEXT_remap_index 237 +#define MultiDrawArraysEXT_remap_index 238 +#define MultiDrawElementsEXT_remap_index 239 +#define FogCoordPointerEXT_remap_index 240 +#define FogCoorddEXT_remap_index 241 +#define FogCoorddvEXT_remap_index 242 +#define FogCoordfEXT_remap_index 243 +#define FogCoordfvEXT_remap_index 244 +#define PixelTexGenSGIX_remap_index 245 +#define BlendFuncSeparateEXT_remap_index 246 +#define FlushVertexArrayRangeNV_remap_index 247 +#define VertexArrayRangeNV_remap_index 248 +#define CombinerInputNV_remap_index 249 +#define CombinerOutputNV_remap_index 250 +#define CombinerParameterfNV_remap_index 251 +#define CombinerParameterfvNV_remap_index 252 +#define CombinerParameteriNV_remap_index 253 +#define CombinerParameterivNV_remap_index 254 +#define FinalCombinerInputNV_remap_index 255 +#define GetCombinerInputParameterfvNV_remap_index 256 +#define GetCombinerInputParameterivNV_remap_index 257 +#define GetCombinerOutputParameterfvNV_remap_index 258 +#define GetCombinerOutputParameterivNV_remap_index 259 +#define GetFinalCombinerInputParameterfvNV_remap_index 260 +#define GetFinalCombinerInputParameterivNV_remap_index 261 +#define ResizeBuffersMESA_remap_index 262 +#define WindowPos2dMESA_remap_index 263 +#define WindowPos2dvMESA_remap_index 264 +#define WindowPos2fMESA_remap_index 265 +#define WindowPos2fvMESA_remap_index 266 +#define WindowPos2iMESA_remap_index 267 +#define WindowPos2ivMESA_remap_index 268 +#define WindowPos2sMESA_remap_index 269 +#define WindowPos2svMESA_remap_index 270 +#define WindowPos3dMESA_remap_index 271 +#define WindowPos3dvMESA_remap_index 272 +#define WindowPos3fMESA_remap_index 273 +#define WindowPos3fvMESA_remap_index 274 +#define WindowPos3iMESA_remap_index 275 +#define WindowPos3ivMESA_remap_index 276 +#define WindowPos3sMESA_remap_index 277 +#define WindowPos3svMESA_remap_index 278 +#define WindowPos4dMESA_remap_index 279 +#define WindowPos4dvMESA_remap_index 280 +#define WindowPos4fMESA_remap_index 281 +#define WindowPos4fvMESA_remap_index 282 +#define WindowPos4iMESA_remap_index 283 +#define WindowPos4ivMESA_remap_index 284 +#define WindowPos4sMESA_remap_index 285 +#define WindowPos4svMESA_remap_index 286 +#define MultiModeDrawArraysIBM_remap_index 287 +#define MultiModeDrawElementsIBM_remap_index 288 +#define DeleteFencesNV_remap_index 289 +#define FinishFenceNV_remap_index 290 +#define GenFencesNV_remap_index 291 +#define GetFenceivNV_remap_index 292 +#define IsFenceNV_remap_index 293 +#define SetFenceNV_remap_index 294 +#define TestFenceNV_remap_index 295 +#define AreProgramsResidentNV_remap_index 296 +#define BindProgramNV_remap_index 297 +#define DeleteProgramsNV_remap_index 298 +#define ExecuteProgramNV_remap_index 299 +#define GenProgramsNV_remap_index 300 +#define GetProgramParameterdvNV_remap_index 301 +#define GetProgramParameterfvNV_remap_index 302 +#define GetProgramStringNV_remap_index 303 +#define GetProgramivNV_remap_index 304 +#define GetTrackMatrixivNV_remap_index 305 +#define GetVertexAttribPointervNV_remap_index 306 +#define GetVertexAttribdvNV_remap_index 307 +#define GetVertexAttribfvNV_remap_index 308 +#define GetVertexAttribivNV_remap_index 309 +#define IsProgramNV_remap_index 310 +#define LoadProgramNV_remap_index 311 +#define ProgramParameters4dvNV_remap_index 312 +#define ProgramParameters4fvNV_remap_index 313 +#define RequestResidentProgramsNV_remap_index 314 +#define TrackMatrixNV_remap_index 315 +#define VertexAttrib1dNV_remap_index 316 +#define VertexAttrib1dvNV_remap_index 317 +#define VertexAttrib1fNV_remap_index 318 +#define VertexAttrib1fvNV_remap_index 319 +#define VertexAttrib1sNV_remap_index 320 +#define VertexAttrib1svNV_remap_index 321 +#define VertexAttrib2dNV_remap_index 322 +#define VertexAttrib2dvNV_remap_index 323 +#define VertexAttrib2fNV_remap_index 324 +#define VertexAttrib2fvNV_remap_index 325 +#define VertexAttrib2sNV_remap_index 326 +#define VertexAttrib2svNV_remap_index 327 +#define VertexAttrib3dNV_remap_index 328 +#define VertexAttrib3dvNV_remap_index 329 +#define VertexAttrib3fNV_remap_index 330 +#define VertexAttrib3fvNV_remap_index 331 +#define VertexAttrib3sNV_remap_index 332 +#define VertexAttrib3svNV_remap_index 333 +#define VertexAttrib4dNV_remap_index 334 +#define VertexAttrib4dvNV_remap_index 335 +#define VertexAttrib4fNV_remap_index 336 +#define VertexAttrib4fvNV_remap_index 337 +#define VertexAttrib4sNV_remap_index 338 +#define VertexAttrib4svNV_remap_index 339 +#define VertexAttrib4ubNV_remap_index 340 +#define VertexAttrib4ubvNV_remap_index 341 +#define VertexAttribPointerNV_remap_index 342 +#define VertexAttribs1dvNV_remap_index 343 +#define VertexAttribs1fvNV_remap_index 344 +#define VertexAttribs1svNV_remap_index 345 +#define VertexAttribs2dvNV_remap_index 346 +#define VertexAttribs2fvNV_remap_index 347 +#define VertexAttribs2svNV_remap_index 348 +#define VertexAttribs3dvNV_remap_index 349 +#define VertexAttribs3fvNV_remap_index 350 +#define VertexAttribs3svNV_remap_index 351 +#define VertexAttribs4dvNV_remap_index 352 +#define VertexAttribs4fvNV_remap_index 353 +#define VertexAttribs4svNV_remap_index 354 +#define VertexAttribs4ubvNV_remap_index 355 +#define GetTexBumpParameterfvATI_remap_index 356 +#define GetTexBumpParameterivATI_remap_index 357 +#define TexBumpParameterfvATI_remap_index 358 +#define TexBumpParameterivATI_remap_index 359 +#define AlphaFragmentOp1ATI_remap_index 360 +#define AlphaFragmentOp2ATI_remap_index 361 +#define AlphaFragmentOp3ATI_remap_index 362 +#define BeginFragmentShaderATI_remap_index 363 +#define BindFragmentShaderATI_remap_index 364 +#define ColorFragmentOp1ATI_remap_index 365 +#define ColorFragmentOp2ATI_remap_index 366 +#define ColorFragmentOp3ATI_remap_index 367 +#define DeleteFragmentShaderATI_remap_index 368 +#define EndFragmentShaderATI_remap_index 369 +#define GenFragmentShadersATI_remap_index 370 +#define PassTexCoordATI_remap_index 371 +#define SampleMapATI_remap_index 372 +#define SetFragmentShaderConstantATI_remap_index 373 +#define PointParameteriNV_remap_index 374 +#define PointParameterivNV_remap_index 375 +#define ActiveStencilFaceEXT_remap_index 376 +#define BindVertexArrayAPPLE_remap_index 377 +#define DeleteVertexArraysAPPLE_remap_index 378 +#define GenVertexArraysAPPLE_remap_index 379 +#define IsVertexArrayAPPLE_remap_index 380 +#define GetProgramNamedParameterdvNV_remap_index 381 +#define GetProgramNamedParameterfvNV_remap_index 382 +#define ProgramNamedParameter4dNV_remap_index 383 +#define ProgramNamedParameter4dvNV_remap_index 384 +#define ProgramNamedParameter4fNV_remap_index 385 +#define ProgramNamedParameter4fvNV_remap_index 386 +#define PrimitiveRestartIndexNV_remap_index 387 +#define PrimitiveRestartNV_remap_index 388 +#define DepthBoundsEXT_remap_index 389 +#define BlendEquationSeparateEXT_remap_index 390 +#define BindFramebufferEXT_remap_index 391 +#define BindRenderbufferEXT_remap_index 392 +#define CheckFramebufferStatusEXT_remap_index 393 +#define DeleteFramebuffersEXT_remap_index 394 +#define DeleteRenderbuffersEXT_remap_index 395 +#define FramebufferRenderbufferEXT_remap_index 396 +#define FramebufferTexture1DEXT_remap_index 397 +#define FramebufferTexture2DEXT_remap_index 398 +#define FramebufferTexture3DEXT_remap_index 399 +#define GenFramebuffersEXT_remap_index 400 +#define GenRenderbuffersEXT_remap_index 401 +#define GenerateMipmapEXT_remap_index 402 +#define GetFramebufferAttachmentParameterivEXT_remap_index 403 +#define GetRenderbufferParameterivEXT_remap_index 404 +#define IsFramebufferEXT_remap_index 405 +#define IsRenderbufferEXT_remap_index 406 +#define RenderbufferStorageEXT_remap_index 407 +#define BlitFramebufferEXT_remap_index 408 +#define BufferParameteriAPPLE_remap_index 409 +#define FlushMappedBufferRangeAPPLE_remap_index 410 +#define BindFragDataLocationEXT_remap_index 411 +#define GetFragDataLocationEXT_remap_index 412 +#define GetUniformuivEXT_remap_index 413 +#define GetVertexAttribIivEXT_remap_index 414 +#define GetVertexAttribIuivEXT_remap_index 415 +#define Uniform1uiEXT_remap_index 416 +#define Uniform1uivEXT_remap_index 417 +#define Uniform2uiEXT_remap_index 418 +#define Uniform2uivEXT_remap_index 419 +#define Uniform3uiEXT_remap_index 420 +#define Uniform3uivEXT_remap_index 421 +#define Uniform4uiEXT_remap_index 422 +#define Uniform4uivEXT_remap_index 423 +#define VertexAttribI1iEXT_remap_index 424 +#define VertexAttribI1ivEXT_remap_index 425 +#define VertexAttribI1uiEXT_remap_index 426 +#define VertexAttribI1uivEXT_remap_index 427 +#define VertexAttribI2iEXT_remap_index 428 +#define VertexAttribI2ivEXT_remap_index 429 +#define VertexAttribI2uiEXT_remap_index 430 +#define VertexAttribI2uivEXT_remap_index 431 +#define VertexAttribI3iEXT_remap_index 432 +#define VertexAttribI3ivEXT_remap_index 433 +#define VertexAttribI3uiEXT_remap_index 434 +#define VertexAttribI3uivEXT_remap_index 435 +#define VertexAttribI4bvEXT_remap_index 436 +#define VertexAttribI4iEXT_remap_index 437 +#define VertexAttribI4ivEXT_remap_index 438 +#define VertexAttribI4svEXT_remap_index 439 +#define VertexAttribI4ubvEXT_remap_index 440 +#define VertexAttribI4uiEXT_remap_index 441 +#define VertexAttribI4uivEXT_remap_index 442 +#define VertexAttribI4usvEXT_remap_index 443 +#define VertexAttribIPointerEXT_remap_index 444 +#define FramebufferTextureLayerEXT_remap_index 445 +#define ColorMaskIndexedEXT_remap_index 446 +#define DisableIndexedEXT_remap_index 447 +#define EnableIndexedEXT_remap_index 448 +#define GetBooleanIndexedvEXT_remap_index 449 +#define GetIntegerIndexedvEXT_remap_index 450 +#define IsEnabledIndexedEXT_remap_index 451 +#define ClearColorIiEXT_remap_index 452 +#define ClearColorIuiEXT_remap_index 453 +#define GetTexParameterIivEXT_remap_index 454 +#define GetTexParameterIuivEXT_remap_index 455 +#define TexParameterIivEXT_remap_index 456 +#define TexParameterIuivEXT_remap_index 457 +#define BeginConditionalRenderNV_remap_index 458 +#define EndConditionalRenderNV_remap_index 459 +#define BeginTransformFeedbackEXT_remap_index 460 +#define BindBufferBaseEXT_remap_index 461 +#define BindBufferOffsetEXT_remap_index 462 +#define BindBufferRangeEXT_remap_index 463 +#define EndTransformFeedbackEXT_remap_index 464 +#define GetTransformFeedbackVaryingEXT_remap_index 465 +#define TransformFeedbackVaryingsEXT_remap_index 466 +#define ProvokingVertexEXT_remap_index 467 +#define GetTexParameterPointervAPPLE_remap_index 468 +#define TextureRangeAPPLE_remap_index 469 +#define GetObjectParameterivAPPLE_remap_index 470 +#define ObjectPurgeableAPPLE_remap_index 471 +#define ObjectUnpurgeableAPPLE_remap_index 472 +#define ActiveProgramEXT_remap_index 473 +#define CreateShaderProgramEXT_remap_index 474 +#define UseShaderProgramEXT_remap_index 475 +#define TextureBarrierNV_remap_index 476 +#define StencilFuncSeparateATI_remap_index 477 +#define ProgramEnvParameters4fvEXT_remap_index 478 +#define ProgramLocalParameters4fvEXT_remap_index 479 +#define GetQueryObjecti64vEXT_remap_index 480 +#define GetQueryObjectui64vEXT_remap_index 481 +#define EGLImageTargetRenderbufferStorageOES_remap_index 482 +#define EGLImageTargetTexture2DOES_remap_index 483 + +#define _gloffset_AttachShader driDispatchRemapTable[AttachShader_remap_index] +#define _gloffset_CreateProgram driDispatchRemapTable[CreateProgram_remap_index] +#define _gloffset_CreateShader driDispatchRemapTable[CreateShader_remap_index] +#define _gloffset_DeleteProgram driDispatchRemapTable[DeleteProgram_remap_index] +#define _gloffset_DeleteShader driDispatchRemapTable[DeleteShader_remap_index] +#define _gloffset_DetachShader driDispatchRemapTable[DetachShader_remap_index] +#define _gloffset_GetAttachedShaders driDispatchRemapTable[GetAttachedShaders_remap_index] +#define _gloffset_GetProgramInfoLog driDispatchRemapTable[GetProgramInfoLog_remap_index] +#define _gloffset_GetProgramiv driDispatchRemapTable[GetProgramiv_remap_index] +#define _gloffset_GetShaderInfoLog driDispatchRemapTable[GetShaderInfoLog_remap_index] +#define _gloffset_GetShaderiv driDispatchRemapTable[GetShaderiv_remap_index] +#define _gloffset_IsProgram driDispatchRemapTable[IsProgram_remap_index] +#define _gloffset_IsShader driDispatchRemapTable[IsShader_remap_index] +#define _gloffset_StencilFuncSeparate driDispatchRemapTable[StencilFuncSeparate_remap_index] +#define _gloffset_StencilMaskSeparate driDispatchRemapTable[StencilMaskSeparate_remap_index] +#define _gloffset_StencilOpSeparate driDispatchRemapTable[StencilOpSeparate_remap_index] +#define _gloffset_UniformMatrix2x3fv driDispatchRemapTable[UniformMatrix2x3fv_remap_index] +#define _gloffset_UniformMatrix2x4fv driDispatchRemapTable[UniformMatrix2x4fv_remap_index] +#define _gloffset_UniformMatrix3x2fv driDispatchRemapTable[UniformMatrix3x2fv_remap_index] +#define _gloffset_UniformMatrix3x4fv driDispatchRemapTable[UniformMatrix3x4fv_remap_index] +#define _gloffset_UniformMatrix4x2fv driDispatchRemapTable[UniformMatrix4x2fv_remap_index] +#define _gloffset_UniformMatrix4x3fv driDispatchRemapTable[UniformMatrix4x3fv_remap_index] +#define _gloffset_ClampColor driDispatchRemapTable[ClampColor_remap_index] +#define _gloffset_ClearBufferfi driDispatchRemapTable[ClearBufferfi_remap_index] +#define _gloffset_ClearBufferfv driDispatchRemapTable[ClearBufferfv_remap_index] +#define _gloffset_ClearBufferiv driDispatchRemapTable[ClearBufferiv_remap_index] +#define _gloffset_ClearBufferuiv driDispatchRemapTable[ClearBufferuiv_remap_index] +#define _gloffset_GetStringi driDispatchRemapTable[GetStringi_remap_index] +#define _gloffset_TexBuffer driDispatchRemapTable[TexBuffer_remap_index] +#define _gloffset_FramebufferTexture driDispatchRemapTable[FramebufferTexture_remap_index] +#define _gloffset_GetBufferParameteri64v driDispatchRemapTable[GetBufferParameteri64v_remap_index] +#define _gloffset_GetInteger64i_v driDispatchRemapTable[GetInteger64i_v_remap_index] +#define _gloffset_VertexAttribDivisor driDispatchRemapTable[VertexAttribDivisor_remap_index] +#define _gloffset_LoadTransposeMatrixdARB driDispatchRemapTable[LoadTransposeMatrixdARB_remap_index] +#define _gloffset_LoadTransposeMatrixfARB driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index] +#define _gloffset_MultTransposeMatrixdARB driDispatchRemapTable[MultTransposeMatrixdARB_remap_index] +#define _gloffset_MultTransposeMatrixfARB driDispatchRemapTable[MultTransposeMatrixfARB_remap_index] +#define _gloffset_SampleCoverageARB driDispatchRemapTable[SampleCoverageARB_remap_index] +#define _gloffset_CompressedTexImage1DARB driDispatchRemapTable[CompressedTexImage1DARB_remap_index] +#define _gloffset_CompressedTexImage2DARB driDispatchRemapTable[CompressedTexImage2DARB_remap_index] +#define _gloffset_CompressedTexImage3DARB driDispatchRemapTable[CompressedTexImage3DARB_remap_index] +#define _gloffset_CompressedTexSubImage1DARB driDispatchRemapTable[CompressedTexSubImage1DARB_remap_index] +#define _gloffset_CompressedTexSubImage2DARB driDispatchRemapTable[CompressedTexSubImage2DARB_remap_index] +#define _gloffset_CompressedTexSubImage3DARB driDispatchRemapTable[CompressedTexSubImage3DARB_remap_index] +#define _gloffset_GetCompressedTexImageARB driDispatchRemapTable[GetCompressedTexImageARB_remap_index] +#define _gloffset_DisableVertexAttribArrayARB driDispatchRemapTable[DisableVertexAttribArrayARB_remap_index] +#define _gloffset_EnableVertexAttribArrayARB driDispatchRemapTable[EnableVertexAttribArrayARB_remap_index] +#define _gloffset_GetProgramEnvParameterdvARB driDispatchRemapTable[GetProgramEnvParameterdvARB_remap_index] +#define _gloffset_GetProgramEnvParameterfvARB driDispatchRemapTable[GetProgramEnvParameterfvARB_remap_index] +#define _gloffset_GetProgramLocalParameterdvARB driDispatchRemapTable[GetProgramLocalParameterdvARB_remap_index] +#define _gloffset_GetProgramLocalParameterfvARB driDispatchRemapTable[GetProgramLocalParameterfvARB_remap_index] +#define _gloffset_GetProgramStringARB driDispatchRemapTable[GetProgramStringARB_remap_index] +#define _gloffset_GetProgramivARB driDispatchRemapTable[GetProgramivARB_remap_index] +#define _gloffset_GetVertexAttribdvARB driDispatchRemapTable[GetVertexAttribdvARB_remap_index] +#define _gloffset_GetVertexAttribfvARB driDispatchRemapTable[GetVertexAttribfvARB_remap_index] +#define _gloffset_GetVertexAttribivARB driDispatchRemapTable[GetVertexAttribivARB_remap_index] +#define _gloffset_ProgramEnvParameter4dARB driDispatchRemapTable[ProgramEnvParameter4dARB_remap_index] +#define _gloffset_ProgramEnvParameter4dvARB driDispatchRemapTable[ProgramEnvParameter4dvARB_remap_index] +#define _gloffset_ProgramEnvParameter4fARB driDispatchRemapTable[ProgramEnvParameter4fARB_remap_index] +#define _gloffset_ProgramEnvParameter4fvARB driDispatchRemapTable[ProgramEnvParameter4fvARB_remap_index] +#define _gloffset_ProgramLocalParameter4dARB driDispatchRemapTable[ProgramLocalParameter4dARB_remap_index] +#define _gloffset_ProgramLocalParameter4dvARB driDispatchRemapTable[ProgramLocalParameter4dvARB_remap_index] +#define _gloffset_ProgramLocalParameter4fARB driDispatchRemapTable[ProgramLocalParameter4fARB_remap_index] +#define _gloffset_ProgramLocalParameter4fvARB driDispatchRemapTable[ProgramLocalParameter4fvARB_remap_index] +#define _gloffset_ProgramStringARB driDispatchRemapTable[ProgramStringARB_remap_index] +#define _gloffset_VertexAttrib1dARB driDispatchRemapTable[VertexAttrib1dARB_remap_index] +#define _gloffset_VertexAttrib1dvARB driDispatchRemapTable[VertexAttrib1dvARB_remap_index] +#define _gloffset_VertexAttrib1fARB driDispatchRemapTable[VertexAttrib1fARB_remap_index] +#define _gloffset_VertexAttrib1fvARB driDispatchRemapTable[VertexAttrib1fvARB_remap_index] +#define _gloffset_VertexAttrib1sARB driDispatchRemapTable[VertexAttrib1sARB_remap_index] +#define _gloffset_VertexAttrib1svARB driDispatchRemapTable[VertexAttrib1svARB_remap_index] +#define _gloffset_VertexAttrib2dARB driDispatchRemapTable[VertexAttrib2dARB_remap_index] +#define _gloffset_VertexAttrib2dvARB driDispatchRemapTable[VertexAttrib2dvARB_remap_index] +#define _gloffset_VertexAttrib2fARB driDispatchRemapTable[VertexAttrib2fARB_remap_index] +#define _gloffset_VertexAttrib2fvARB driDispatchRemapTable[VertexAttrib2fvARB_remap_index] +#define _gloffset_VertexAttrib2sARB driDispatchRemapTable[VertexAttrib2sARB_remap_index] +#define _gloffset_VertexAttrib2svARB driDispatchRemapTable[VertexAttrib2svARB_remap_index] +#define _gloffset_VertexAttrib3dARB driDispatchRemapTable[VertexAttrib3dARB_remap_index] +#define _gloffset_VertexAttrib3dvARB driDispatchRemapTable[VertexAttrib3dvARB_remap_index] +#define _gloffset_VertexAttrib3fARB driDispatchRemapTable[VertexAttrib3fARB_remap_index] +#define _gloffset_VertexAttrib3fvARB driDispatchRemapTable[VertexAttrib3fvARB_remap_index] +#define _gloffset_VertexAttrib3sARB driDispatchRemapTable[VertexAttrib3sARB_remap_index] +#define _gloffset_VertexAttrib3svARB driDispatchRemapTable[VertexAttrib3svARB_remap_index] +#define _gloffset_VertexAttrib4NbvARB driDispatchRemapTable[VertexAttrib4NbvARB_remap_index] +#define _gloffset_VertexAttrib4NivARB driDispatchRemapTable[VertexAttrib4NivARB_remap_index] +#define _gloffset_VertexAttrib4NsvARB driDispatchRemapTable[VertexAttrib4NsvARB_remap_index] +#define _gloffset_VertexAttrib4NubARB driDispatchRemapTable[VertexAttrib4NubARB_remap_index] +#define _gloffset_VertexAttrib4NubvARB driDispatchRemapTable[VertexAttrib4NubvARB_remap_index] +#define _gloffset_VertexAttrib4NuivARB driDispatchRemapTable[VertexAttrib4NuivARB_remap_index] +#define _gloffset_VertexAttrib4NusvARB driDispatchRemapTable[VertexAttrib4NusvARB_remap_index] +#define _gloffset_VertexAttrib4bvARB driDispatchRemapTable[VertexAttrib4bvARB_remap_index] +#define _gloffset_VertexAttrib4dARB driDispatchRemapTable[VertexAttrib4dARB_remap_index] +#define _gloffset_VertexAttrib4dvARB driDispatchRemapTable[VertexAttrib4dvARB_remap_index] +#define _gloffset_VertexAttrib4fARB driDispatchRemapTable[VertexAttrib4fARB_remap_index] +#define _gloffset_VertexAttrib4fvARB driDispatchRemapTable[VertexAttrib4fvARB_remap_index] +#define _gloffset_VertexAttrib4ivARB driDispatchRemapTable[VertexAttrib4ivARB_remap_index] +#define _gloffset_VertexAttrib4sARB driDispatchRemapTable[VertexAttrib4sARB_remap_index] +#define _gloffset_VertexAttrib4svARB driDispatchRemapTable[VertexAttrib4svARB_remap_index] +#define _gloffset_VertexAttrib4ubvARB driDispatchRemapTable[VertexAttrib4ubvARB_remap_index] +#define _gloffset_VertexAttrib4uivARB driDispatchRemapTable[VertexAttrib4uivARB_remap_index] +#define _gloffset_VertexAttrib4usvARB driDispatchRemapTable[VertexAttrib4usvARB_remap_index] +#define _gloffset_VertexAttribPointerARB driDispatchRemapTable[VertexAttribPointerARB_remap_index] +#define _gloffset_BindBufferARB driDispatchRemapTable[BindBufferARB_remap_index] +#define _gloffset_BufferDataARB driDispatchRemapTable[BufferDataARB_remap_index] +#define _gloffset_BufferSubDataARB driDispatchRemapTable[BufferSubDataARB_remap_index] +#define _gloffset_DeleteBuffersARB driDispatchRemapTable[DeleteBuffersARB_remap_index] +#define _gloffset_GenBuffersARB driDispatchRemapTable[GenBuffersARB_remap_index] +#define _gloffset_GetBufferParameterivARB driDispatchRemapTable[GetBufferParameterivARB_remap_index] +#define _gloffset_GetBufferPointervARB driDispatchRemapTable[GetBufferPointervARB_remap_index] +#define _gloffset_GetBufferSubDataARB driDispatchRemapTable[GetBufferSubDataARB_remap_index] +#define _gloffset_IsBufferARB driDispatchRemapTable[IsBufferARB_remap_index] +#define _gloffset_MapBufferARB driDispatchRemapTable[MapBufferARB_remap_index] +#define _gloffset_UnmapBufferARB driDispatchRemapTable[UnmapBufferARB_remap_index] +#define _gloffset_BeginQueryARB driDispatchRemapTable[BeginQueryARB_remap_index] +#define _gloffset_DeleteQueriesARB driDispatchRemapTable[DeleteQueriesARB_remap_index] +#define _gloffset_EndQueryARB driDispatchRemapTable[EndQueryARB_remap_index] +#define _gloffset_GenQueriesARB driDispatchRemapTable[GenQueriesARB_remap_index] +#define _gloffset_GetQueryObjectivARB driDispatchRemapTable[GetQueryObjectivARB_remap_index] +#define _gloffset_GetQueryObjectuivARB driDispatchRemapTable[GetQueryObjectuivARB_remap_index] +#define _gloffset_GetQueryivARB driDispatchRemapTable[GetQueryivARB_remap_index] +#define _gloffset_IsQueryARB driDispatchRemapTable[IsQueryARB_remap_index] +#define _gloffset_AttachObjectARB driDispatchRemapTable[AttachObjectARB_remap_index] +#define _gloffset_CompileShaderARB driDispatchRemapTable[CompileShaderARB_remap_index] +#define _gloffset_CreateProgramObjectARB driDispatchRemapTable[CreateProgramObjectARB_remap_index] +#define _gloffset_CreateShaderObjectARB driDispatchRemapTable[CreateShaderObjectARB_remap_index] +#define _gloffset_DeleteObjectARB driDispatchRemapTable[DeleteObjectARB_remap_index] +#define _gloffset_DetachObjectARB driDispatchRemapTable[DetachObjectARB_remap_index] +#define _gloffset_GetActiveUniformARB driDispatchRemapTable[GetActiveUniformARB_remap_index] +#define _gloffset_GetAttachedObjectsARB driDispatchRemapTable[GetAttachedObjectsARB_remap_index] +#define _gloffset_GetHandleARB driDispatchRemapTable[GetHandleARB_remap_index] +#define _gloffset_GetInfoLogARB driDispatchRemapTable[GetInfoLogARB_remap_index] +#define _gloffset_GetObjectParameterfvARB driDispatchRemapTable[GetObjectParameterfvARB_remap_index] +#define _gloffset_GetObjectParameterivARB driDispatchRemapTable[GetObjectParameterivARB_remap_index] +#define _gloffset_GetShaderSourceARB driDispatchRemapTable[GetShaderSourceARB_remap_index] +#define _gloffset_GetUniformLocationARB driDispatchRemapTable[GetUniformLocationARB_remap_index] +#define _gloffset_GetUniformfvARB driDispatchRemapTable[GetUniformfvARB_remap_index] +#define _gloffset_GetUniformivARB driDispatchRemapTable[GetUniformivARB_remap_index] +#define _gloffset_LinkProgramARB driDispatchRemapTable[LinkProgramARB_remap_index] +#define _gloffset_ShaderSourceARB driDispatchRemapTable[ShaderSourceARB_remap_index] +#define _gloffset_Uniform1fARB driDispatchRemapTable[Uniform1fARB_remap_index] +#define _gloffset_Uniform1fvARB driDispatchRemapTable[Uniform1fvARB_remap_index] +#define _gloffset_Uniform1iARB driDispatchRemapTable[Uniform1iARB_remap_index] +#define _gloffset_Uniform1ivARB driDispatchRemapTable[Uniform1ivARB_remap_index] +#define _gloffset_Uniform2fARB driDispatchRemapTable[Uniform2fARB_remap_index] +#define _gloffset_Uniform2fvARB driDispatchRemapTable[Uniform2fvARB_remap_index] +#define _gloffset_Uniform2iARB driDispatchRemapTable[Uniform2iARB_remap_index] +#define _gloffset_Uniform2ivARB driDispatchRemapTable[Uniform2ivARB_remap_index] +#define _gloffset_Uniform3fARB driDispatchRemapTable[Uniform3fARB_remap_index] +#define _gloffset_Uniform3fvARB driDispatchRemapTable[Uniform3fvARB_remap_index] +#define _gloffset_Uniform3iARB driDispatchRemapTable[Uniform3iARB_remap_index] +#define _gloffset_Uniform3ivARB driDispatchRemapTable[Uniform3ivARB_remap_index] +#define _gloffset_Uniform4fARB driDispatchRemapTable[Uniform4fARB_remap_index] +#define _gloffset_Uniform4fvARB driDispatchRemapTable[Uniform4fvARB_remap_index] +#define _gloffset_Uniform4iARB driDispatchRemapTable[Uniform4iARB_remap_index] +#define _gloffset_Uniform4ivARB driDispatchRemapTable[Uniform4ivARB_remap_index] +#define _gloffset_UniformMatrix2fvARB driDispatchRemapTable[UniformMatrix2fvARB_remap_index] +#define _gloffset_UniformMatrix3fvARB driDispatchRemapTable[UniformMatrix3fvARB_remap_index] +#define _gloffset_UniformMatrix4fvARB driDispatchRemapTable[UniformMatrix4fvARB_remap_index] +#define _gloffset_UseProgramObjectARB driDispatchRemapTable[UseProgramObjectARB_remap_index] +#define _gloffset_ValidateProgramARB driDispatchRemapTable[ValidateProgramARB_remap_index] +#define _gloffset_BindAttribLocationARB driDispatchRemapTable[BindAttribLocationARB_remap_index] +#define _gloffset_GetActiveAttribARB driDispatchRemapTable[GetActiveAttribARB_remap_index] +#define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] +#define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] +#define _gloffset_DrawArraysInstancedARB driDispatchRemapTable[DrawArraysInstancedARB_remap_index] +#define _gloffset_DrawElementsInstancedARB driDispatchRemapTable[DrawElementsInstancedARB_remap_index] +#define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] +#define _gloffset_FramebufferTextureARB driDispatchRemapTable[FramebufferTextureARB_remap_index] +#define _gloffset_FramebufferTextureFaceARB driDispatchRemapTable[FramebufferTextureFaceARB_remap_index] +#define _gloffset_ProgramParameteriARB driDispatchRemapTable[ProgramParameteriARB_remap_index] +#define _gloffset_VertexAttribDivisorARB driDispatchRemapTable[VertexAttribDivisorARB_remap_index] +#define _gloffset_FlushMappedBufferRange driDispatchRemapTable[FlushMappedBufferRange_remap_index] +#define _gloffset_MapBufferRange driDispatchRemapTable[MapBufferRange_remap_index] +#define _gloffset_BindVertexArray driDispatchRemapTable[BindVertexArray_remap_index] +#define _gloffset_GenVertexArrays driDispatchRemapTable[GenVertexArrays_remap_index] +#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index] +#define _gloffset_ClientWaitSync driDispatchRemapTable[ClientWaitSync_remap_index] +#define _gloffset_DeleteSync driDispatchRemapTable[DeleteSync_remap_index] +#define _gloffset_FenceSync driDispatchRemapTable[FenceSync_remap_index] +#define _gloffset_GetInteger64v driDispatchRemapTable[GetInteger64v_remap_index] +#define _gloffset_GetSynciv driDispatchRemapTable[GetSynciv_remap_index] +#define _gloffset_IsSync driDispatchRemapTable[IsSync_remap_index] +#define _gloffset_WaitSync driDispatchRemapTable[WaitSync_remap_index] +#define _gloffset_DrawElementsBaseVertex driDispatchRemapTable[DrawElementsBaseVertex_remap_index] +#define _gloffset_DrawRangeElementsBaseVertex driDispatchRemapTable[DrawRangeElementsBaseVertex_remap_index] +#define _gloffset_MultiDrawElementsBaseVertex driDispatchRemapTable[MultiDrawElementsBaseVertex_remap_index] +#define _gloffset_BlendEquationSeparateiARB driDispatchRemapTable[BlendEquationSeparateiARB_remap_index] +#define _gloffset_BlendEquationiARB driDispatchRemapTable[BlendEquationiARB_remap_index] +#define _gloffset_BlendFuncSeparateiARB driDispatchRemapTable[BlendFuncSeparateiARB_remap_index] +#define _gloffset_BlendFunciARB driDispatchRemapTable[BlendFunciARB_remap_index] +#define _gloffset_BindTransformFeedback driDispatchRemapTable[BindTransformFeedback_remap_index] +#define _gloffset_DeleteTransformFeedbacks driDispatchRemapTable[DeleteTransformFeedbacks_remap_index] +#define _gloffset_DrawTransformFeedback driDispatchRemapTable[DrawTransformFeedback_remap_index] +#define _gloffset_GenTransformFeedbacks driDispatchRemapTable[GenTransformFeedbacks_remap_index] +#define _gloffset_IsTransformFeedback driDispatchRemapTable[IsTransformFeedback_remap_index] +#define _gloffset_PauseTransformFeedback driDispatchRemapTable[PauseTransformFeedback_remap_index] +#define _gloffset_ResumeTransformFeedback driDispatchRemapTable[ResumeTransformFeedback_remap_index] +#define _gloffset_ClearDepthf driDispatchRemapTable[ClearDepthf_remap_index] +#define _gloffset_DepthRangef driDispatchRemapTable[DepthRangef_remap_index] +#define _gloffset_GetShaderPrecisionFormat driDispatchRemapTable[GetShaderPrecisionFormat_remap_index] +#define _gloffset_ReleaseShaderCompiler driDispatchRemapTable[ReleaseShaderCompiler_remap_index] +#define _gloffset_ShaderBinary driDispatchRemapTable[ShaderBinary_remap_index] +#define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] +#define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index] +#define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index] +#define _gloffset_PixelTexGenParameterfSGIS driDispatchRemapTable[PixelTexGenParameterfSGIS_remap_index] +#define _gloffset_PixelTexGenParameterfvSGIS driDispatchRemapTable[PixelTexGenParameterfvSGIS_remap_index] +#define _gloffset_PixelTexGenParameteriSGIS driDispatchRemapTable[PixelTexGenParameteriSGIS_remap_index] +#define _gloffset_PixelTexGenParameterivSGIS driDispatchRemapTable[PixelTexGenParameterivSGIS_remap_index] +#define _gloffset_SampleMaskSGIS driDispatchRemapTable[SampleMaskSGIS_remap_index] +#define _gloffset_SamplePatternSGIS driDispatchRemapTable[SamplePatternSGIS_remap_index] +#define _gloffset_ColorPointerEXT driDispatchRemapTable[ColorPointerEXT_remap_index] +#define _gloffset_EdgeFlagPointerEXT driDispatchRemapTable[EdgeFlagPointerEXT_remap_index] +#define _gloffset_IndexPointerEXT driDispatchRemapTable[IndexPointerEXT_remap_index] +#define _gloffset_NormalPointerEXT driDispatchRemapTable[NormalPointerEXT_remap_index] +#define _gloffset_TexCoordPointerEXT driDispatchRemapTable[TexCoordPointerEXT_remap_index] +#define _gloffset_VertexPointerEXT driDispatchRemapTable[VertexPointerEXT_remap_index] +#define _gloffset_PointParameterfEXT driDispatchRemapTable[PointParameterfEXT_remap_index] +#define _gloffset_PointParameterfvEXT driDispatchRemapTable[PointParameterfvEXT_remap_index] +#define _gloffset_LockArraysEXT driDispatchRemapTable[LockArraysEXT_remap_index] +#define _gloffset_UnlockArraysEXT driDispatchRemapTable[UnlockArraysEXT_remap_index] +#define _gloffset_SecondaryColor3bEXT driDispatchRemapTable[SecondaryColor3bEXT_remap_index] +#define _gloffset_SecondaryColor3bvEXT driDispatchRemapTable[SecondaryColor3bvEXT_remap_index] +#define _gloffset_SecondaryColor3dEXT driDispatchRemapTable[SecondaryColor3dEXT_remap_index] +#define _gloffset_SecondaryColor3dvEXT driDispatchRemapTable[SecondaryColor3dvEXT_remap_index] +#define _gloffset_SecondaryColor3fEXT driDispatchRemapTable[SecondaryColor3fEXT_remap_index] +#define _gloffset_SecondaryColor3fvEXT driDispatchRemapTable[SecondaryColor3fvEXT_remap_index] +#define _gloffset_SecondaryColor3iEXT driDispatchRemapTable[SecondaryColor3iEXT_remap_index] +#define _gloffset_SecondaryColor3ivEXT driDispatchRemapTable[SecondaryColor3ivEXT_remap_index] +#define _gloffset_SecondaryColor3sEXT driDispatchRemapTable[SecondaryColor3sEXT_remap_index] +#define _gloffset_SecondaryColor3svEXT driDispatchRemapTable[SecondaryColor3svEXT_remap_index] +#define _gloffset_SecondaryColor3ubEXT driDispatchRemapTable[SecondaryColor3ubEXT_remap_index] +#define _gloffset_SecondaryColor3ubvEXT driDispatchRemapTable[SecondaryColor3ubvEXT_remap_index] +#define _gloffset_SecondaryColor3uiEXT driDispatchRemapTable[SecondaryColor3uiEXT_remap_index] +#define _gloffset_SecondaryColor3uivEXT driDispatchRemapTable[SecondaryColor3uivEXT_remap_index] +#define _gloffset_SecondaryColor3usEXT driDispatchRemapTable[SecondaryColor3usEXT_remap_index] +#define _gloffset_SecondaryColor3usvEXT driDispatchRemapTable[SecondaryColor3usvEXT_remap_index] +#define _gloffset_SecondaryColorPointerEXT driDispatchRemapTable[SecondaryColorPointerEXT_remap_index] +#define _gloffset_MultiDrawArraysEXT driDispatchRemapTable[MultiDrawArraysEXT_remap_index] +#define _gloffset_MultiDrawElementsEXT driDispatchRemapTable[MultiDrawElementsEXT_remap_index] +#define _gloffset_FogCoordPointerEXT driDispatchRemapTable[FogCoordPointerEXT_remap_index] +#define _gloffset_FogCoorddEXT driDispatchRemapTable[FogCoorddEXT_remap_index] +#define _gloffset_FogCoorddvEXT driDispatchRemapTable[FogCoorddvEXT_remap_index] +#define _gloffset_FogCoordfEXT driDispatchRemapTable[FogCoordfEXT_remap_index] +#define _gloffset_FogCoordfvEXT driDispatchRemapTable[FogCoordfvEXT_remap_index] +#define _gloffset_PixelTexGenSGIX driDispatchRemapTable[PixelTexGenSGIX_remap_index] +#define _gloffset_BlendFuncSeparateEXT driDispatchRemapTable[BlendFuncSeparateEXT_remap_index] +#define _gloffset_FlushVertexArrayRangeNV driDispatchRemapTable[FlushVertexArrayRangeNV_remap_index] +#define _gloffset_VertexArrayRangeNV driDispatchRemapTable[VertexArrayRangeNV_remap_index] +#define _gloffset_CombinerInputNV driDispatchRemapTable[CombinerInputNV_remap_index] +#define _gloffset_CombinerOutputNV driDispatchRemapTable[CombinerOutputNV_remap_index] +#define _gloffset_CombinerParameterfNV driDispatchRemapTable[CombinerParameterfNV_remap_index] +#define _gloffset_CombinerParameterfvNV driDispatchRemapTable[CombinerParameterfvNV_remap_index] +#define _gloffset_CombinerParameteriNV driDispatchRemapTable[CombinerParameteriNV_remap_index] +#define _gloffset_CombinerParameterivNV driDispatchRemapTable[CombinerParameterivNV_remap_index] +#define _gloffset_FinalCombinerInputNV driDispatchRemapTable[FinalCombinerInputNV_remap_index] +#define _gloffset_GetCombinerInputParameterfvNV driDispatchRemapTable[GetCombinerInputParameterfvNV_remap_index] +#define _gloffset_GetCombinerInputParameterivNV driDispatchRemapTable[GetCombinerInputParameterivNV_remap_index] +#define _gloffset_GetCombinerOutputParameterfvNV driDispatchRemapTable[GetCombinerOutputParameterfvNV_remap_index] +#define _gloffset_GetCombinerOutputParameterivNV driDispatchRemapTable[GetCombinerOutputParameterivNV_remap_index] +#define _gloffset_GetFinalCombinerInputParameterfvNV driDispatchRemapTable[GetFinalCombinerInputParameterfvNV_remap_index] +#define _gloffset_GetFinalCombinerInputParameterivNV driDispatchRemapTable[GetFinalCombinerInputParameterivNV_remap_index] +#define _gloffset_ResizeBuffersMESA driDispatchRemapTable[ResizeBuffersMESA_remap_index] +#define _gloffset_WindowPos2dMESA driDispatchRemapTable[WindowPos2dMESA_remap_index] +#define _gloffset_WindowPos2dvMESA driDispatchRemapTable[WindowPos2dvMESA_remap_index] +#define _gloffset_WindowPos2fMESA driDispatchRemapTable[WindowPos2fMESA_remap_index] +#define _gloffset_WindowPos2fvMESA driDispatchRemapTable[WindowPos2fvMESA_remap_index] +#define _gloffset_WindowPos2iMESA driDispatchRemapTable[WindowPos2iMESA_remap_index] +#define _gloffset_WindowPos2ivMESA driDispatchRemapTable[WindowPos2ivMESA_remap_index] +#define _gloffset_WindowPos2sMESA driDispatchRemapTable[WindowPos2sMESA_remap_index] +#define _gloffset_WindowPos2svMESA driDispatchRemapTable[WindowPos2svMESA_remap_index] +#define _gloffset_WindowPos3dMESA driDispatchRemapTable[WindowPos3dMESA_remap_index] +#define _gloffset_WindowPos3dvMESA driDispatchRemapTable[WindowPos3dvMESA_remap_index] +#define _gloffset_WindowPos3fMESA driDispatchRemapTable[WindowPos3fMESA_remap_index] +#define _gloffset_WindowPos3fvMESA driDispatchRemapTable[WindowPos3fvMESA_remap_index] +#define _gloffset_WindowPos3iMESA driDispatchRemapTable[WindowPos3iMESA_remap_index] +#define _gloffset_WindowPos3ivMESA driDispatchRemapTable[WindowPos3ivMESA_remap_index] +#define _gloffset_WindowPos3sMESA driDispatchRemapTable[WindowPos3sMESA_remap_index] +#define _gloffset_WindowPos3svMESA driDispatchRemapTable[WindowPos3svMESA_remap_index] +#define _gloffset_WindowPos4dMESA driDispatchRemapTable[WindowPos4dMESA_remap_index] +#define _gloffset_WindowPos4dvMESA driDispatchRemapTable[WindowPos4dvMESA_remap_index] +#define _gloffset_WindowPos4fMESA driDispatchRemapTable[WindowPos4fMESA_remap_index] +#define _gloffset_WindowPos4fvMESA driDispatchRemapTable[WindowPos4fvMESA_remap_index] +#define _gloffset_WindowPos4iMESA driDispatchRemapTable[WindowPos4iMESA_remap_index] +#define _gloffset_WindowPos4ivMESA driDispatchRemapTable[WindowPos4ivMESA_remap_index] +#define _gloffset_WindowPos4sMESA driDispatchRemapTable[WindowPos4sMESA_remap_index] +#define _gloffset_WindowPos4svMESA driDispatchRemapTable[WindowPos4svMESA_remap_index] +#define _gloffset_MultiModeDrawArraysIBM driDispatchRemapTable[MultiModeDrawArraysIBM_remap_index] +#define _gloffset_MultiModeDrawElementsIBM driDispatchRemapTable[MultiModeDrawElementsIBM_remap_index] +#define _gloffset_DeleteFencesNV driDispatchRemapTable[DeleteFencesNV_remap_index] +#define _gloffset_FinishFenceNV driDispatchRemapTable[FinishFenceNV_remap_index] +#define _gloffset_GenFencesNV driDispatchRemapTable[GenFencesNV_remap_index] +#define _gloffset_GetFenceivNV driDispatchRemapTable[GetFenceivNV_remap_index] +#define _gloffset_IsFenceNV driDispatchRemapTable[IsFenceNV_remap_index] +#define _gloffset_SetFenceNV driDispatchRemapTable[SetFenceNV_remap_index] +#define _gloffset_TestFenceNV driDispatchRemapTable[TestFenceNV_remap_index] +#define _gloffset_AreProgramsResidentNV driDispatchRemapTable[AreProgramsResidentNV_remap_index] +#define _gloffset_BindProgramNV driDispatchRemapTable[BindProgramNV_remap_index] +#define _gloffset_DeleteProgramsNV driDispatchRemapTable[DeleteProgramsNV_remap_index] +#define _gloffset_ExecuteProgramNV driDispatchRemapTable[ExecuteProgramNV_remap_index] +#define _gloffset_GenProgramsNV driDispatchRemapTable[GenProgramsNV_remap_index] +#define _gloffset_GetProgramParameterdvNV driDispatchRemapTable[GetProgramParameterdvNV_remap_index] +#define _gloffset_GetProgramParameterfvNV driDispatchRemapTable[GetProgramParameterfvNV_remap_index] +#define _gloffset_GetProgramStringNV driDispatchRemapTable[GetProgramStringNV_remap_index] +#define _gloffset_GetProgramivNV driDispatchRemapTable[GetProgramivNV_remap_index] +#define _gloffset_GetTrackMatrixivNV driDispatchRemapTable[GetTrackMatrixivNV_remap_index] +#define _gloffset_GetVertexAttribPointervNV driDispatchRemapTable[GetVertexAttribPointervNV_remap_index] +#define _gloffset_GetVertexAttribdvNV driDispatchRemapTable[GetVertexAttribdvNV_remap_index] +#define _gloffset_GetVertexAttribfvNV driDispatchRemapTable[GetVertexAttribfvNV_remap_index] +#define _gloffset_GetVertexAttribivNV driDispatchRemapTable[GetVertexAttribivNV_remap_index] +#define _gloffset_IsProgramNV driDispatchRemapTable[IsProgramNV_remap_index] +#define _gloffset_LoadProgramNV driDispatchRemapTable[LoadProgramNV_remap_index] +#define _gloffset_ProgramParameters4dvNV driDispatchRemapTable[ProgramParameters4dvNV_remap_index] +#define _gloffset_ProgramParameters4fvNV driDispatchRemapTable[ProgramParameters4fvNV_remap_index] +#define _gloffset_RequestResidentProgramsNV driDispatchRemapTable[RequestResidentProgramsNV_remap_index] +#define _gloffset_TrackMatrixNV driDispatchRemapTable[TrackMatrixNV_remap_index] +#define _gloffset_VertexAttrib1dNV driDispatchRemapTable[VertexAttrib1dNV_remap_index] +#define _gloffset_VertexAttrib1dvNV driDispatchRemapTable[VertexAttrib1dvNV_remap_index] +#define _gloffset_VertexAttrib1fNV driDispatchRemapTable[VertexAttrib1fNV_remap_index] +#define _gloffset_VertexAttrib1fvNV driDispatchRemapTable[VertexAttrib1fvNV_remap_index] +#define _gloffset_VertexAttrib1sNV driDispatchRemapTable[VertexAttrib1sNV_remap_index] +#define _gloffset_VertexAttrib1svNV driDispatchRemapTable[VertexAttrib1svNV_remap_index] +#define _gloffset_VertexAttrib2dNV driDispatchRemapTable[VertexAttrib2dNV_remap_index] +#define _gloffset_VertexAttrib2dvNV driDispatchRemapTable[VertexAttrib2dvNV_remap_index] +#define _gloffset_VertexAttrib2fNV driDispatchRemapTable[VertexAttrib2fNV_remap_index] +#define _gloffset_VertexAttrib2fvNV driDispatchRemapTable[VertexAttrib2fvNV_remap_index] +#define _gloffset_VertexAttrib2sNV driDispatchRemapTable[VertexAttrib2sNV_remap_index] +#define _gloffset_VertexAttrib2svNV driDispatchRemapTable[VertexAttrib2svNV_remap_index] +#define _gloffset_VertexAttrib3dNV driDispatchRemapTable[VertexAttrib3dNV_remap_index] +#define _gloffset_VertexAttrib3dvNV driDispatchRemapTable[VertexAttrib3dvNV_remap_index] +#define _gloffset_VertexAttrib3fNV driDispatchRemapTable[VertexAttrib3fNV_remap_index] +#define _gloffset_VertexAttrib3fvNV driDispatchRemapTable[VertexAttrib3fvNV_remap_index] +#define _gloffset_VertexAttrib3sNV driDispatchRemapTable[VertexAttrib3sNV_remap_index] +#define _gloffset_VertexAttrib3svNV driDispatchRemapTable[VertexAttrib3svNV_remap_index] +#define _gloffset_VertexAttrib4dNV driDispatchRemapTable[VertexAttrib4dNV_remap_index] +#define _gloffset_VertexAttrib4dvNV driDispatchRemapTable[VertexAttrib4dvNV_remap_index] +#define _gloffset_VertexAttrib4fNV driDispatchRemapTable[VertexAttrib4fNV_remap_index] +#define _gloffset_VertexAttrib4fvNV driDispatchRemapTable[VertexAttrib4fvNV_remap_index] +#define _gloffset_VertexAttrib4sNV driDispatchRemapTable[VertexAttrib4sNV_remap_index] +#define _gloffset_VertexAttrib4svNV driDispatchRemapTable[VertexAttrib4svNV_remap_index] +#define _gloffset_VertexAttrib4ubNV driDispatchRemapTable[VertexAttrib4ubNV_remap_index] +#define _gloffset_VertexAttrib4ubvNV driDispatchRemapTable[VertexAttrib4ubvNV_remap_index] +#define _gloffset_VertexAttribPointerNV driDispatchRemapTable[VertexAttribPointerNV_remap_index] +#define _gloffset_VertexAttribs1dvNV driDispatchRemapTable[VertexAttribs1dvNV_remap_index] +#define _gloffset_VertexAttribs1fvNV driDispatchRemapTable[VertexAttribs1fvNV_remap_index] +#define _gloffset_VertexAttribs1svNV driDispatchRemapTable[VertexAttribs1svNV_remap_index] +#define _gloffset_VertexAttribs2dvNV driDispatchRemapTable[VertexAttribs2dvNV_remap_index] +#define _gloffset_VertexAttribs2fvNV driDispatchRemapTable[VertexAttribs2fvNV_remap_index] +#define _gloffset_VertexAttribs2svNV driDispatchRemapTable[VertexAttribs2svNV_remap_index] +#define _gloffset_VertexAttribs3dvNV driDispatchRemapTable[VertexAttribs3dvNV_remap_index] +#define _gloffset_VertexAttribs3fvNV driDispatchRemapTable[VertexAttribs3fvNV_remap_index] +#define _gloffset_VertexAttribs3svNV driDispatchRemapTable[VertexAttribs3svNV_remap_index] +#define _gloffset_VertexAttribs4dvNV driDispatchRemapTable[VertexAttribs4dvNV_remap_index] +#define _gloffset_VertexAttribs4fvNV driDispatchRemapTable[VertexAttribs4fvNV_remap_index] +#define _gloffset_VertexAttribs4svNV driDispatchRemapTable[VertexAttribs4svNV_remap_index] +#define _gloffset_VertexAttribs4ubvNV driDispatchRemapTable[VertexAttribs4ubvNV_remap_index] +#define _gloffset_GetTexBumpParameterfvATI driDispatchRemapTable[GetTexBumpParameterfvATI_remap_index] +#define _gloffset_GetTexBumpParameterivATI driDispatchRemapTable[GetTexBumpParameterivATI_remap_index] +#define _gloffset_TexBumpParameterfvATI driDispatchRemapTable[TexBumpParameterfvATI_remap_index] +#define _gloffset_TexBumpParameterivATI driDispatchRemapTable[TexBumpParameterivATI_remap_index] +#define _gloffset_AlphaFragmentOp1ATI driDispatchRemapTable[AlphaFragmentOp1ATI_remap_index] +#define _gloffset_AlphaFragmentOp2ATI driDispatchRemapTable[AlphaFragmentOp2ATI_remap_index] +#define _gloffset_AlphaFragmentOp3ATI driDispatchRemapTable[AlphaFragmentOp3ATI_remap_index] +#define _gloffset_BeginFragmentShaderATI driDispatchRemapTable[BeginFragmentShaderATI_remap_index] +#define _gloffset_BindFragmentShaderATI driDispatchRemapTable[BindFragmentShaderATI_remap_index] +#define _gloffset_ColorFragmentOp1ATI driDispatchRemapTable[ColorFragmentOp1ATI_remap_index] +#define _gloffset_ColorFragmentOp2ATI driDispatchRemapTable[ColorFragmentOp2ATI_remap_index] +#define _gloffset_ColorFragmentOp3ATI driDispatchRemapTable[ColorFragmentOp3ATI_remap_index] +#define _gloffset_DeleteFragmentShaderATI driDispatchRemapTable[DeleteFragmentShaderATI_remap_index] +#define _gloffset_EndFragmentShaderATI driDispatchRemapTable[EndFragmentShaderATI_remap_index] +#define _gloffset_GenFragmentShadersATI driDispatchRemapTable[GenFragmentShadersATI_remap_index] +#define _gloffset_PassTexCoordATI driDispatchRemapTable[PassTexCoordATI_remap_index] +#define _gloffset_SampleMapATI driDispatchRemapTable[SampleMapATI_remap_index] +#define _gloffset_SetFragmentShaderConstantATI driDispatchRemapTable[SetFragmentShaderConstantATI_remap_index] +#define _gloffset_PointParameteriNV driDispatchRemapTable[PointParameteriNV_remap_index] +#define _gloffset_PointParameterivNV driDispatchRemapTable[PointParameterivNV_remap_index] +#define _gloffset_ActiveStencilFaceEXT driDispatchRemapTable[ActiveStencilFaceEXT_remap_index] +#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index] +#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index] +#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index] +#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index] +#define _gloffset_GetProgramNamedParameterdvNV driDispatchRemapTable[GetProgramNamedParameterdvNV_remap_index] +#define _gloffset_GetProgramNamedParameterfvNV driDispatchRemapTable[GetProgramNamedParameterfvNV_remap_index] +#define _gloffset_ProgramNamedParameter4dNV driDispatchRemapTable[ProgramNamedParameter4dNV_remap_index] +#define _gloffset_ProgramNamedParameter4dvNV driDispatchRemapTable[ProgramNamedParameter4dvNV_remap_index] +#define _gloffset_ProgramNamedParameter4fNV driDispatchRemapTable[ProgramNamedParameter4fNV_remap_index] +#define _gloffset_ProgramNamedParameter4fvNV driDispatchRemapTable[ProgramNamedParameter4fvNV_remap_index] +#define _gloffset_PrimitiveRestartIndexNV driDispatchRemapTable[PrimitiveRestartIndexNV_remap_index] +#define _gloffset_PrimitiveRestartNV driDispatchRemapTable[PrimitiveRestartNV_remap_index] +#define _gloffset_DepthBoundsEXT driDispatchRemapTable[DepthBoundsEXT_remap_index] +#define _gloffset_BlendEquationSeparateEXT driDispatchRemapTable[BlendEquationSeparateEXT_remap_index] +#define _gloffset_BindFramebufferEXT driDispatchRemapTable[BindFramebufferEXT_remap_index] +#define _gloffset_BindRenderbufferEXT driDispatchRemapTable[BindRenderbufferEXT_remap_index] +#define _gloffset_CheckFramebufferStatusEXT driDispatchRemapTable[CheckFramebufferStatusEXT_remap_index] +#define _gloffset_DeleteFramebuffersEXT driDispatchRemapTable[DeleteFramebuffersEXT_remap_index] +#define _gloffset_DeleteRenderbuffersEXT driDispatchRemapTable[DeleteRenderbuffersEXT_remap_index] +#define _gloffset_FramebufferRenderbufferEXT driDispatchRemapTable[FramebufferRenderbufferEXT_remap_index] +#define _gloffset_FramebufferTexture1DEXT driDispatchRemapTable[FramebufferTexture1DEXT_remap_index] +#define _gloffset_FramebufferTexture2DEXT driDispatchRemapTable[FramebufferTexture2DEXT_remap_index] +#define _gloffset_FramebufferTexture3DEXT driDispatchRemapTable[FramebufferTexture3DEXT_remap_index] +#define _gloffset_GenFramebuffersEXT driDispatchRemapTable[GenFramebuffersEXT_remap_index] +#define _gloffset_GenRenderbuffersEXT driDispatchRemapTable[GenRenderbuffersEXT_remap_index] +#define _gloffset_GenerateMipmapEXT driDispatchRemapTable[GenerateMipmapEXT_remap_index] +#define _gloffset_GetFramebufferAttachmentParameterivEXT driDispatchRemapTable[GetFramebufferAttachmentParameterivEXT_remap_index] +#define _gloffset_GetRenderbufferParameterivEXT driDispatchRemapTable[GetRenderbufferParameterivEXT_remap_index] +#define _gloffset_IsFramebufferEXT driDispatchRemapTable[IsFramebufferEXT_remap_index] +#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index] +#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] +#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] +#define _gloffset_BufferParameteriAPPLE driDispatchRemapTable[BufferParameteriAPPLE_remap_index] +#define _gloffset_FlushMappedBufferRangeAPPLE driDispatchRemapTable[FlushMappedBufferRangeAPPLE_remap_index] +#define _gloffset_BindFragDataLocationEXT driDispatchRemapTable[BindFragDataLocationEXT_remap_index] +#define _gloffset_GetFragDataLocationEXT driDispatchRemapTable[GetFragDataLocationEXT_remap_index] +#define _gloffset_GetUniformuivEXT driDispatchRemapTable[GetUniformuivEXT_remap_index] +#define _gloffset_GetVertexAttribIivEXT driDispatchRemapTable[GetVertexAttribIivEXT_remap_index] +#define _gloffset_GetVertexAttribIuivEXT driDispatchRemapTable[GetVertexAttribIuivEXT_remap_index] +#define _gloffset_Uniform1uiEXT driDispatchRemapTable[Uniform1uiEXT_remap_index] +#define _gloffset_Uniform1uivEXT driDispatchRemapTable[Uniform1uivEXT_remap_index] +#define _gloffset_Uniform2uiEXT driDispatchRemapTable[Uniform2uiEXT_remap_index] +#define _gloffset_Uniform2uivEXT driDispatchRemapTable[Uniform2uivEXT_remap_index] +#define _gloffset_Uniform3uiEXT driDispatchRemapTable[Uniform3uiEXT_remap_index] +#define _gloffset_Uniform3uivEXT driDispatchRemapTable[Uniform3uivEXT_remap_index] +#define _gloffset_Uniform4uiEXT driDispatchRemapTable[Uniform4uiEXT_remap_index] +#define _gloffset_Uniform4uivEXT driDispatchRemapTable[Uniform4uivEXT_remap_index] +#define _gloffset_VertexAttribI1iEXT driDispatchRemapTable[VertexAttribI1iEXT_remap_index] +#define _gloffset_VertexAttribI1ivEXT driDispatchRemapTable[VertexAttribI1ivEXT_remap_index] +#define _gloffset_VertexAttribI1uiEXT driDispatchRemapTable[VertexAttribI1uiEXT_remap_index] +#define _gloffset_VertexAttribI1uivEXT driDispatchRemapTable[VertexAttribI1uivEXT_remap_index] +#define _gloffset_VertexAttribI2iEXT driDispatchRemapTable[VertexAttribI2iEXT_remap_index] +#define _gloffset_VertexAttribI2ivEXT driDispatchRemapTable[VertexAttribI2ivEXT_remap_index] +#define _gloffset_VertexAttribI2uiEXT driDispatchRemapTable[VertexAttribI2uiEXT_remap_index] +#define _gloffset_VertexAttribI2uivEXT driDispatchRemapTable[VertexAttribI2uivEXT_remap_index] +#define _gloffset_VertexAttribI3iEXT driDispatchRemapTable[VertexAttribI3iEXT_remap_index] +#define _gloffset_VertexAttribI3ivEXT driDispatchRemapTable[VertexAttribI3ivEXT_remap_index] +#define _gloffset_VertexAttribI3uiEXT driDispatchRemapTable[VertexAttribI3uiEXT_remap_index] +#define _gloffset_VertexAttribI3uivEXT driDispatchRemapTable[VertexAttribI3uivEXT_remap_index] +#define _gloffset_VertexAttribI4bvEXT driDispatchRemapTable[VertexAttribI4bvEXT_remap_index] +#define _gloffset_VertexAttribI4iEXT driDispatchRemapTable[VertexAttribI4iEXT_remap_index] +#define _gloffset_VertexAttribI4ivEXT driDispatchRemapTable[VertexAttribI4ivEXT_remap_index] +#define _gloffset_VertexAttribI4svEXT driDispatchRemapTable[VertexAttribI4svEXT_remap_index] +#define _gloffset_VertexAttribI4ubvEXT driDispatchRemapTable[VertexAttribI4ubvEXT_remap_index] +#define _gloffset_VertexAttribI4uiEXT driDispatchRemapTable[VertexAttribI4uiEXT_remap_index] +#define _gloffset_VertexAttribI4uivEXT driDispatchRemapTable[VertexAttribI4uivEXT_remap_index] +#define _gloffset_VertexAttribI4usvEXT driDispatchRemapTable[VertexAttribI4usvEXT_remap_index] +#define _gloffset_VertexAttribIPointerEXT driDispatchRemapTable[VertexAttribIPointerEXT_remap_index] +#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] +#define _gloffset_ColorMaskIndexedEXT driDispatchRemapTable[ColorMaskIndexedEXT_remap_index] +#define _gloffset_DisableIndexedEXT driDispatchRemapTable[DisableIndexedEXT_remap_index] +#define _gloffset_EnableIndexedEXT driDispatchRemapTable[EnableIndexedEXT_remap_index] +#define _gloffset_GetBooleanIndexedvEXT driDispatchRemapTable[GetBooleanIndexedvEXT_remap_index] +#define _gloffset_GetIntegerIndexedvEXT driDispatchRemapTable[GetIntegerIndexedvEXT_remap_index] +#define _gloffset_IsEnabledIndexedEXT driDispatchRemapTable[IsEnabledIndexedEXT_remap_index] +#define _gloffset_ClearColorIiEXT driDispatchRemapTable[ClearColorIiEXT_remap_index] +#define _gloffset_ClearColorIuiEXT driDispatchRemapTable[ClearColorIuiEXT_remap_index] +#define _gloffset_GetTexParameterIivEXT driDispatchRemapTable[GetTexParameterIivEXT_remap_index] +#define _gloffset_GetTexParameterIuivEXT driDispatchRemapTable[GetTexParameterIuivEXT_remap_index] +#define _gloffset_TexParameterIivEXT driDispatchRemapTable[TexParameterIivEXT_remap_index] +#define _gloffset_TexParameterIuivEXT driDispatchRemapTable[TexParameterIuivEXT_remap_index] +#define _gloffset_BeginConditionalRenderNV driDispatchRemapTable[BeginConditionalRenderNV_remap_index] +#define _gloffset_EndConditionalRenderNV driDispatchRemapTable[EndConditionalRenderNV_remap_index] +#define _gloffset_BeginTransformFeedbackEXT driDispatchRemapTable[BeginTransformFeedbackEXT_remap_index] +#define _gloffset_BindBufferBaseEXT driDispatchRemapTable[BindBufferBaseEXT_remap_index] +#define _gloffset_BindBufferOffsetEXT driDispatchRemapTable[BindBufferOffsetEXT_remap_index] +#define _gloffset_BindBufferRangeEXT driDispatchRemapTable[BindBufferRangeEXT_remap_index] +#define _gloffset_EndTransformFeedbackEXT driDispatchRemapTable[EndTransformFeedbackEXT_remap_index] +#define _gloffset_GetTransformFeedbackVaryingEXT driDispatchRemapTable[GetTransformFeedbackVaryingEXT_remap_index] +#define _gloffset_TransformFeedbackVaryingsEXT driDispatchRemapTable[TransformFeedbackVaryingsEXT_remap_index] +#define _gloffset_ProvokingVertexEXT driDispatchRemapTable[ProvokingVertexEXT_remap_index] +#define _gloffset_GetTexParameterPointervAPPLE driDispatchRemapTable[GetTexParameterPointervAPPLE_remap_index] +#define _gloffset_TextureRangeAPPLE driDispatchRemapTable[TextureRangeAPPLE_remap_index] +#define _gloffset_GetObjectParameterivAPPLE driDispatchRemapTable[GetObjectParameterivAPPLE_remap_index] +#define _gloffset_ObjectPurgeableAPPLE driDispatchRemapTable[ObjectPurgeableAPPLE_remap_index] +#define _gloffset_ObjectUnpurgeableAPPLE driDispatchRemapTable[ObjectUnpurgeableAPPLE_remap_index] +#define _gloffset_ActiveProgramEXT driDispatchRemapTable[ActiveProgramEXT_remap_index] +#define _gloffset_CreateShaderProgramEXT driDispatchRemapTable[CreateShaderProgramEXT_remap_index] +#define _gloffset_UseShaderProgramEXT driDispatchRemapTable[UseShaderProgramEXT_remap_index] +#define _gloffset_TextureBarrierNV driDispatchRemapTable[TextureBarrierNV_remap_index] +#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] +#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] +#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] +#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] +#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index] +#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index] +#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index] + +#endif /* _GLAPI_USE_REMAP_TABLE */ + +#define CALL_NewList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_NewList, parameters) +#define GET_NewList(disp) GET_by_offset(disp, _gloffset_NewList) +#define SET_NewList(disp, fn) SET_by_offset(disp, _gloffset_NewList, fn) +#define CALL_EndList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndList, parameters) +#define GET_EndList(disp) GET_by_offset(disp, _gloffset_EndList) +#define SET_EndList(disp, fn) SET_by_offset(disp, _gloffset_EndList, fn) +#define CALL_CallList(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_CallList, parameters) +#define GET_CallList(disp) GET_by_offset(disp, _gloffset_CallList) +#define SET_CallList(disp, fn) SET_by_offset(disp, _gloffset_CallList, fn) +#define CALL_CallLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, const GLvoid *)), _gloffset_CallLists, parameters) +#define GET_CallLists(disp) GET_by_offset(disp, _gloffset_CallLists) +#define SET_CallLists(disp, fn) SET_by_offset(disp, _gloffset_CallLists, fn) +#define CALL_DeleteLists(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei)), _gloffset_DeleteLists, parameters) +#define GET_DeleteLists(disp) GET_by_offset(disp, _gloffset_DeleteLists) +#define SET_DeleteLists(disp, fn) SET_by_offset(disp, _gloffset_DeleteLists, fn) +#define CALL_GenLists(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLsizei)), _gloffset_GenLists, parameters) +#define GET_GenLists(disp) GET_by_offset(disp, _gloffset_GenLists) +#define SET_GenLists(disp, fn) SET_by_offset(disp, _gloffset_GenLists, fn) +#define CALL_ListBase(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ListBase, parameters) +#define GET_ListBase(disp) GET_by_offset(disp, _gloffset_ListBase) +#define SET_ListBase(disp, fn) SET_by_offset(disp, _gloffset_ListBase, fn) +#define CALL_Begin(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Begin, parameters) +#define GET_Begin(disp) GET_by_offset(disp, _gloffset_Begin) +#define SET_Begin(disp, fn) SET_by_offset(disp, _gloffset_Begin, fn) +#define CALL_Bitmap(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)), _gloffset_Bitmap, parameters) +#define GET_Bitmap(disp) GET_by_offset(disp, _gloffset_Bitmap) +#define SET_Bitmap(disp, fn) SET_by_offset(disp, _gloffset_Bitmap, fn) +#define CALL_Color3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Color3b, parameters) +#define GET_Color3b(disp) GET_by_offset(disp, _gloffset_Color3b) +#define SET_Color3b(disp, fn) SET_by_offset(disp, _gloffset_Color3b, fn) +#define CALL_Color3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color3bv, parameters) +#define GET_Color3bv(disp) GET_by_offset(disp, _gloffset_Color3bv) +#define SET_Color3bv(disp, fn) SET_by_offset(disp, _gloffset_Color3bv, fn) +#define CALL_Color3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Color3d, parameters) +#define GET_Color3d(disp) GET_by_offset(disp, _gloffset_Color3d) +#define SET_Color3d(disp, fn) SET_by_offset(disp, _gloffset_Color3d, fn) +#define CALL_Color3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color3dv, parameters) +#define GET_Color3dv(disp) GET_by_offset(disp, _gloffset_Color3dv) +#define SET_Color3dv(disp, fn) SET_by_offset(disp, _gloffset_Color3dv, fn) +#define CALL_Color3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Color3f, parameters) +#define GET_Color3f(disp) GET_by_offset(disp, _gloffset_Color3f) +#define SET_Color3f(disp, fn) SET_by_offset(disp, _gloffset_Color3f, fn) +#define CALL_Color3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color3fv, parameters) +#define GET_Color3fv(disp) GET_by_offset(disp, _gloffset_Color3fv) +#define SET_Color3fv(disp, fn) SET_by_offset(disp, _gloffset_Color3fv, fn) +#define CALL_Color3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Color3i, parameters) +#define GET_Color3i(disp) GET_by_offset(disp, _gloffset_Color3i) +#define SET_Color3i(disp, fn) SET_by_offset(disp, _gloffset_Color3i, fn) +#define CALL_Color3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color3iv, parameters) +#define GET_Color3iv(disp) GET_by_offset(disp, _gloffset_Color3iv) +#define SET_Color3iv(disp, fn) SET_by_offset(disp, _gloffset_Color3iv, fn) +#define CALL_Color3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Color3s, parameters) +#define GET_Color3s(disp) GET_by_offset(disp, _gloffset_Color3s) +#define SET_Color3s(disp, fn) SET_by_offset(disp, _gloffset_Color3s, fn) +#define CALL_Color3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color3sv, parameters) +#define GET_Color3sv(disp) GET_by_offset(disp, _gloffset_Color3sv) +#define SET_Color3sv(disp, fn) SET_by_offset(disp, _gloffset_Color3sv, fn) +#define CALL_Color3ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_Color3ub, parameters) +#define GET_Color3ub(disp) GET_by_offset(disp, _gloffset_Color3ub) +#define SET_Color3ub(disp, fn) SET_by_offset(disp, _gloffset_Color3ub, fn) +#define CALL_Color3ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color3ubv, parameters) +#define GET_Color3ubv(disp) GET_by_offset(disp, _gloffset_Color3ubv) +#define SET_Color3ubv(disp, fn) SET_by_offset(disp, _gloffset_Color3ubv, fn) +#define CALL_Color3ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_Color3ui, parameters) +#define GET_Color3ui(disp) GET_by_offset(disp, _gloffset_Color3ui) +#define SET_Color3ui(disp, fn) SET_by_offset(disp, _gloffset_Color3ui, fn) +#define CALL_Color3uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color3uiv, parameters) +#define GET_Color3uiv(disp) GET_by_offset(disp, _gloffset_Color3uiv) +#define SET_Color3uiv(disp, fn) SET_by_offset(disp, _gloffset_Color3uiv, fn) +#define CALL_Color3us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_Color3us, parameters) +#define GET_Color3us(disp) GET_by_offset(disp, _gloffset_Color3us) +#define SET_Color3us(disp, fn) SET_by_offset(disp, _gloffset_Color3us, fn) +#define CALL_Color3usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color3usv, parameters) +#define GET_Color3usv(disp) GET_by_offset(disp, _gloffset_Color3usv) +#define SET_Color3usv(disp, fn) SET_by_offset(disp, _gloffset_Color3usv, fn) +#define CALL_Color4b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte, GLbyte)), _gloffset_Color4b, parameters) +#define GET_Color4b(disp) GET_by_offset(disp, _gloffset_Color4b) +#define SET_Color4b(disp, fn) SET_by_offset(disp, _gloffset_Color4b, fn) +#define CALL_Color4bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Color4bv, parameters) +#define GET_Color4bv(disp) GET_by_offset(disp, _gloffset_Color4bv) +#define SET_Color4bv(disp, fn) SET_by_offset(disp, _gloffset_Color4bv, fn) +#define CALL_Color4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Color4d, parameters) +#define GET_Color4d(disp) GET_by_offset(disp, _gloffset_Color4d) +#define SET_Color4d(disp, fn) SET_by_offset(disp, _gloffset_Color4d, fn) +#define CALL_Color4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Color4dv, parameters) +#define GET_Color4dv(disp) GET_by_offset(disp, _gloffset_Color4dv) +#define SET_Color4dv(disp, fn) SET_by_offset(disp, _gloffset_Color4dv, fn) +#define CALL_Color4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Color4f, parameters) +#define GET_Color4f(disp) GET_by_offset(disp, _gloffset_Color4f) +#define SET_Color4f(disp, fn) SET_by_offset(disp, _gloffset_Color4f, fn) +#define CALL_Color4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Color4fv, parameters) +#define GET_Color4fv(disp) GET_by_offset(disp, _gloffset_Color4fv) +#define SET_Color4fv(disp, fn) SET_by_offset(disp, _gloffset_Color4fv, fn) +#define CALL_Color4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Color4i, parameters) +#define GET_Color4i(disp) GET_by_offset(disp, _gloffset_Color4i) +#define SET_Color4i(disp, fn) SET_by_offset(disp, _gloffset_Color4i, fn) +#define CALL_Color4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Color4iv, parameters) +#define GET_Color4iv(disp) GET_by_offset(disp, _gloffset_Color4iv) +#define SET_Color4iv(disp, fn) SET_by_offset(disp, _gloffset_Color4iv, fn) +#define CALL_Color4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Color4s, parameters) +#define GET_Color4s(disp) GET_by_offset(disp, _gloffset_Color4s) +#define SET_Color4s(disp, fn) SET_by_offset(disp, _gloffset_Color4s, fn) +#define CALL_Color4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Color4sv, parameters) +#define GET_Color4sv(disp) GET_by_offset(disp, _gloffset_Color4sv) +#define SET_Color4sv(disp, fn) SET_by_offset(disp, _gloffset_Color4sv, fn) +#define CALL_Color4ub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_Color4ub, parameters) +#define GET_Color4ub(disp) GET_by_offset(disp, _gloffset_Color4ub) +#define SET_Color4ub(disp, fn) SET_by_offset(disp, _gloffset_Color4ub, fn) +#define CALL_Color4ubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Color4ubv, parameters) +#define GET_Color4ubv(disp) GET_by_offset(disp, _gloffset_Color4ubv) +#define SET_Color4ubv(disp, fn) SET_by_offset(disp, _gloffset_Color4ubv, fn) +#define CALL_Color4ui(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_Color4ui, parameters) +#define GET_Color4ui(disp) GET_by_offset(disp, _gloffset_Color4ui) +#define SET_Color4ui(disp, fn) SET_by_offset(disp, _gloffset_Color4ui, fn) +#define CALL_Color4uiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_Color4uiv, parameters) +#define GET_Color4uiv(disp) GET_by_offset(disp, _gloffset_Color4uiv) +#define SET_Color4uiv(disp, fn) SET_by_offset(disp, _gloffset_Color4uiv, fn) +#define CALL_Color4us(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort, GLushort)), _gloffset_Color4us, parameters) +#define GET_Color4us(disp) GET_by_offset(disp, _gloffset_Color4us) +#define SET_Color4us(disp, fn) SET_by_offset(disp, _gloffset_Color4us, fn) +#define CALL_Color4usv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_Color4usv, parameters) +#define GET_Color4usv(disp) GET_by_offset(disp, _gloffset_Color4usv) +#define SET_Color4usv(disp, fn) SET_by_offset(disp, _gloffset_Color4usv, fn) +#define CALL_EdgeFlag(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_EdgeFlag, parameters) +#define GET_EdgeFlag(disp) GET_by_offset(disp, _gloffset_EdgeFlag) +#define SET_EdgeFlag(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlag, fn) +#define CALL_EdgeFlagv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLboolean *)), _gloffset_EdgeFlagv, parameters) +#define GET_EdgeFlagv(disp) GET_by_offset(disp, _gloffset_EdgeFlagv) +#define SET_EdgeFlagv(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagv, fn) +#define CALL_End(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_End, parameters) +#define GET_End(disp) GET_by_offset(disp, _gloffset_End) +#define SET_End(disp, fn) SET_by_offset(disp, _gloffset_End, fn) +#define CALL_Indexd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_Indexd, parameters) +#define GET_Indexd(disp) GET_by_offset(disp, _gloffset_Indexd) +#define SET_Indexd(disp, fn) SET_by_offset(disp, _gloffset_Indexd, fn) +#define CALL_Indexdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Indexdv, parameters) +#define GET_Indexdv(disp) GET_by_offset(disp, _gloffset_Indexdv) +#define SET_Indexdv(disp, fn) SET_by_offset(disp, _gloffset_Indexdv, fn) +#define CALL_Indexf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_Indexf, parameters) +#define GET_Indexf(disp) GET_by_offset(disp, _gloffset_Indexf) +#define SET_Indexf(disp, fn) SET_by_offset(disp, _gloffset_Indexf, fn) +#define CALL_Indexfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Indexfv, parameters) +#define GET_Indexfv(disp) GET_by_offset(disp, _gloffset_Indexfv) +#define SET_Indexfv(disp, fn) SET_by_offset(disp, _gloffset_Indexfv, fn) +#define CALL_Indexi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_Indexi, parameters) +#define GET_Indexi(disp) GET_by_offset(disp, _gloffset_Indexi) +#define SET_Indexi(disp, fn) SET_by_offset(disp, _gloffset_Indexi, fn) +#define CALL_Indexiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Indexiv, parameters) +#define GET_Indexiv(disp) GET_by_offset(disp, _gloffset_Indexiv) +#define SET_Indexiv(disp, fn) SET_by_offset(disp, _gloffset_Indexiv, fn) +#define CALL_Indexs(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_Indexs, parameters) +#define GET_Indexs(disp) GET_by_offset(disp, _gloffset_Indexs) +#define SET_Indexs(disp, fn) SET_by_offset(disp, _gloffset_Indexs, fn) +#define CALL_Indexsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Indexsv, parameters) +#define GET_Indexsv(disp) GET_by_offset(disp, _gloffset_Indexsv) +#define SET_Indexsv(disp, fn) SET_by_offset(disp, _gloffset_Indexsv, fn) +#define CALL_Normal3b(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_Normal3b, parameters) +#define GET_Normal3b(disp) GET_by_offset(disp, _gloffset_Normal3b) +#define SET_Normal3b(disp, fn) SET_by_offset(disp, _gloffset_Normal3b, fn) +#define CALL_Normal3bv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_Normal3bv, parameters) +#define GET_Normal3bv(disp) GET_by_offset(disp, _gloffset_Normal3bv) +#define SET_Normal3bv(disp, fn) SET_by_offset(disp, _gloffset_Normal3bv, fn) +#define CALL_Normal3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Normal3d, parameters) +#define GET_Normal3d(disp) GET_by_offset(disp, _gloffset_Normal3d) +#define SET_Normal3d(disp, fn) SET_by_offset(disp, _gloffset_Normal3d, fn) +#define CALL_Normal3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Normal3dv, parameters) +#define GET_Normal3dv(disp) GET_by_offset(disp, _gloffset_Normal3dv) +#define SET_Normal3dv(disp, fn) SET_by_offset(disp, _gloffset_Normal3dv, fn) +#define CALL_Normal3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Normal3f, parameters) +#define GET_Normal3f(disp) GET_by_offset(disp, _gloffset_Normal3f) +#define SET_Normal3f(disp, fn) SET_by_offset(disp, _gloffset_Normal3f, fn) +#define CALL_Normal3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Normal3fv, parameters) +#define GET_Normal3fv(disp) GET_by_offset(disp, _gloffset_Normal3fv) +#define SET_Normal3fv(disp, fn) SET_by_offset(disp, _gloffset_Normal3fv, fn) +#define CALL_Normal3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Normal3i, parameters) +#define GET_Normal3i(disp) GET_by_offset(disp, _gloffset_Normal3i) +#define SET_Normal3i(disp, fn) SET_by_offset(disp, _gloffset_Normal3i, fn) +#define CALL_Normal3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Normal3iv, parameters) +#define GET_Normal3iv(disp) GET_by_offset(disp, _gloffset_Normal3iv) +#define SET_Normal3iv(disp, fn) SET_by_offset(disp, _gloffset_Normal3iv, fn) +#define CALL_Normal3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Normal3s, parameters) +#define GET_Normal3s(disp) GET_by_offset(disp, _gloffset_Normal3s) +#define SET_Normal3s(disp, fn) SET_by_offset(disp, _gloffset_Normal3s, fn) +#define CALL_Normal3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Normal3sv, parameters) +#define GET_Normal3sv(disp) GET_by_offset(disp, _gloffset_Normal3sv) +#define SET_Normal3sv(disp, fn) SET_by_offset(disp, _gloffset_Normal3sv, fn) +#define CALL_RasterPos2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_RasterPos2d, parameters) +#define GET_RasterPos2d(disp) GET_by_offset(disp, _gloffset_RasterPos2d) +#define SET_RasterPos2d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2d, fn) +#define CALL_RasterPos2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos2dv, parameters) +#define GET_RasterPos2dv(disp) GET_by_offset(disp, _gloffset_RasterPos2dv) +#define SET_RasterPos2dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2dv, fn) +#define CALL_RasterPos2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_RasterPos2f, parameters) +#define GET_RasterPos2f(disp) GET_by_offset(disp, _gloffset_RasterPos2f) +#define SET_RasterPos2f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2f, fn) +#define CALL_RasterPos2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos2fv, parameters) +#define GET_RasterPos2fv(disp) GET_by_offset(disp, _gloffset_RasterPos2fv) +#define SET_RasterPos2fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2fv, fn) +#define CALL_RasterPos2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_RasterPos2i, parameters) +#define GET_RasterPos2i(disp) GET_by_offset(disp, _gloffset_RasterPos2i) +#define SET_RasterPos2i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2i, fn) +#define CALL_RasterPos2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos2iv, parameters) +#define GET_RasterPos2iv(disp) GET_by_offset(disp, _gloffset_RasterPos2iv) +#define SET_RasterPos2iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2iv, fn) +#define CALL_RasterPos2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_RasterPos2s, parameters) +#define GET_RasterPos2s(disp) GET_by_offset(disp, _gloffset_RasterPos2s) +#define SET_RasterPos2s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2s, fn) +#define CALL_RasterPos2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos2sv, parameters) +#define GET_RasterPos2sv(disp) GET_by_offset(disp, _gloffset_RasterPos2sv) +#define SET_RasterPos2sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos2sv, fn) +#define CALL_RasterPos3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos3d, parameters) +#define GET_RasterPos3d(disp) GET_by_offset(disp, _gloffset_RasterPos3d) +#define SET_RasterPos3d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3d, fn) +#define CALL_RasterPos3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos3dv, parameters) +#define GET_RasterPos3dv(disp) GET_by_offset(disp, _gloffset_RasterPos3dv) +#define SET_RasterPos3dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3dv, fn) +#define CALL_RasterPos3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos3f, parameters) +#define GET_RasterPos3f(disp) GET_by_offset(disp, _gloffset_RasterPos3f) +#define SET_RasterPos3f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3f, fn) +#define CALL_RasterPos3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos3fv, parameters) +#define GET_RasterPos3fv(disp) GET_by_offset(disp, _gloffset_RasterPos3fv) +#define SET_RasterPos3fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3fv, fn) +#define CALL_RasterPos3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_RasterPos3i, parameters) +#define GET_RasterPos3i(disp) GET_by_offset(disp, _gloffset_RasterPos3i) +#define SET_RasterPos3i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3i, fn) +#define CALL_RasterPos3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos3iv, parameters) +#define GET_RasterPos3iv(disp) GET_by_offset(disp, _gloffset_RasterPos3iv) +#define SET_RasterPos3iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3iv, fn) +#define CALL_RasterPos3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_RasterPos3s, parameters) +#define GET_RasterPos3s(disp) GET_by_offset(disp, _gloffset_RasterPos3s) +#define SET_RasterPos3s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3s, fn) +#define CALL_RasterPos3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos3sv, parameters) +#define GET_RasterPos3sv(disp) GET_by_offset(disp, _gloffset_RasterPos3sv) +#define SET_RasterPos3sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos3sv, fn) +#define CALL_RasterPos4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_RasterPos4d, parameters) +#define GET_RasterPos4d(disp) GET_by_offset(disp, _gloffset_RasterPos4d) +#define SET_RasterPos4d(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4d, fn) +#define CALL_RasterPos4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_RasterPos4dv, parameters) +#define GET_RasterPos4dv(disp) GET_by_offset(disp, _gloffset_RasterPos4dv) +#define SET_RasterPos4dv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4dv, fn) +#define CALL_RasterPos4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_RasterPos4f, parameters) +#define GET_RasterPos4f(disp) GET_by_offset(disp, _gloffset_RasterPos4f) +#define SET_RasterPos4f(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4f, fn) +#define CALL_RasterPos4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_RasterPos4fv, parameters) +#define GET_RasterPos4fv(disp) GET_by_offset(disp, _gloffset_RasterPos4fv) +#define SET_RasterPos4fv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4fv, fn) +#define CALL_RasterPos4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_RasterPos4i, parameters) +#define GET_RasterPos4i(disp) GET_by_offset(disp, _gloffset_RasterPos4i) +#define SET_RasterPos4i(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4i, fn) +#define CALL_RasterPos4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_RasterPos4iv, parameters) +#define GET_RasterPos4iv(disp) GET_by_offset(disp, _gloffset_RasterPos4iv) +#define SET_RasterPos4iv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4iv, fn) +#define CALL_RasterPos4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_RasterPos4s, parameters) +#define GET_RasterPos4s(disp) GET_by_offset(disp, _gloffset_RasterPos4s) +#define SET_RasterPos4s(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4s, fn) +#define CALL_RasterPos4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_RasterPos4sv, parameters) +#define GET_RasterPos4sv(disp) GET_by_offset(disp, _gloffset_RasterPos4sv) +#define SET_RasterPos4sv(disp, fn) SET_by_offset(disp, _gloffset_RasterPos4sv, fn) +#define CALL_Rectd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rectd, parameters) +#define GET_Rectd(disp) GET_by_offset(disp, _gloffset_Rectd) +#define SET_Rectd(disp, fn) SET_by_offset(disp, _gloffset_Rectd, fn) +#define CALL_Rectdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *, const GLdouble *)), _gloffset_Rectdv, parameters) +#define GET_Rectdv(disp) GET_by_offset(disp, _gloffset_Rectdv) +#define SET_Rectdv(disp, fn) SET_by_offset(disp, _gloffset_Rectdv, fn) +#define CALL_Rectf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rectf, parameters) +#define GET_Rectf(disp) GET_by_offset(disp, _gloffset_Rectf) +#define SET_Rectf(disp, fn) SET_by_offset(disp, _gloffset_Rectf, fn) +#define CALL_Rectfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *, const GLfloat *)), _gloffset_Rectfv, parameters) +#define GET_Rectfv(disp) GET_by_offset(disp, _gloffset_Rectfv) +#define SET_Rectfv(disp, fn) SET_by_offset(disp, _gloffset_Rectfv, fn) +#define CALL_Recti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Recti, parameters) +#define GET_Recti(disp) GET_by_offset(disp, _gloffset_Recti) +#define SET_Recti(disp, fn) SET_by_offset(disp, _gloffset_Recti, fn) +#define CALL_Rectiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *, const GLint *)), _gloffset_Rectiv, parameters) +#define GET_Rectiv(disp) GET_by_offset(disp, _gloffset_Rectiv) +#define SET_Rectiv(disp, fn) SET_by_offset(disp, _gloffset_Rectiv, fn) +#define CALL_Rects(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Rects, parameters) +#define GET_Rects(disp) GET_by_offset(disp, _gloffset_Rects) +#define SET_Rects(disp, fn) SET_by_offset(disp, _gloffset_Rects, fn) +#define CALL_Rectsv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *, const GLshort *)), _gloffset_Rectsv, parameters) +#define GET_Rectsv(disp) GET_by_offset(disp, _gloffset_Rectsv) +#define SET_Rectsv(disp, fn) SET_by_offset(disp, _gloffset_Rectsv, fn) +#define CALL_TexCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_TexCoord1d, parameters) +#define GET_TexCoord1d(disp) GET_by_offset(disp, _gloffset_TexCoord1d) +#define SET_TexCoord1d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1d, fn) +#define CALL_TexCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord1dv, parameters) +#define GET_TexCoord1dv(disp) GET_by_offset(disp, _gloffset_TexCoord1dv) +#define SET_TexCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1dv, fn) +#define CALL_TexCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_TexCoord1f, parameters) +#define GET_TexCoord1f(disp) GET_by_offset(disp, _gloffset_TexCoord1f) +#define SET_TexCoord1f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1f, fn) +#define CALL_TexCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord1fv, parameters) +#define GET_TexCoord1fv(disp) GET_by_offset(disp, _gloffset_TexCoord1fv) +#define SET_TexCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1fv, fn) +#define CALL_TexCoord1i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_TexCoord1i, parameters) +#define GET_TexCoord1i(disp) GET_by_offset(disp, _gloffset_TexCoord1i) +#define SET_TexCoord1i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1i, fn) +#define CALL_TexCoord1iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord1iv, parameters) +#define GET_TexCoord1iv(disp) GET_by_offset(disp, _gloffset_TexCoord1iv) +#define SET_TexCoord1iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1iv, fn) +#define CALL_TexCoord1s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort)), _gloffset_TexCoord1s, parameters) +#define GET_TexCoord1s(disp) GET_by_offset(disp, _gloffset_TexCoord1s) +#define SET_TexCoord1s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1s, fn) +#define CALL_TexCoord1sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord1sv, parameters) +#define GET_TexCoord1sv(disp) GET_by_offset(disp, _gloffset_TexCoord1sv) +#define SET_TexCoord1sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord1sv, fn) +#define CALL_TexCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_TexCoord2d, parameters) +#define GET_TexCoord2d(disp) GET_by_offset(disp, _gloffset_TexCoord2d) +#define SET_TexCoord2d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2d, fn) +#define CALL_TexCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord2dv, parameters) +#define GET_TexCoord2dv(disp) GET_by_offset(disp, _gloffset_TexCoord2dv) +#define SET_TexCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2dv, fn) +#define CALL_TexCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_TexCoord2f, parameters) +#define GET_TexCoord2f(disp) GET_by_offset(disp, _gloffset_TexCoord2f) +#define SET_TexCoord2f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2f, fn) +#define CALL_TexCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord2fv, parameters) +#define GET_TexCoord2fv(disp) GET_by_offset(disp, _gloffset_TexCoord2fv) +#define SET_TexCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2fv, fn) +#define CALL_TexCoord2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_TexCoord2i, parameters) +#define GET_TexCoord2i(disp) GET_by_offset(disp, _gloffset_TexCoord2i) +#define SET_TexCoord2i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2i, fn) +#define CALL_TexCoord2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord2iv, parameters) +#define GET_TexCoord2iv(disp) GET_by_offset(disp, _gloffset_TexCoord2iv) +#define SET_TexCoord2iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2iv, fn) +#define CALL_TexCoord2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_TexCoord2s, parameters) +#define GET_TexCoord2s(disp) GET_by_offset(disp, _gloffset_TexCoord2s) +#define SET_TexCoord2s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2s, fn) +#define CALL_TexCoord2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord2sv, parameters) +#define GET_TexCoord2sv(disp) GET_by_offset(disp, _gloffset_TexCoord2sv) +#define SET_TexCoord2sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord2sv, fn) +#define CALL_TexCoord3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord3d, parameters) +#define GET_TexCoord3d(disp) GET_by_offset(disp, _gloffset_TexCoord3d) +#define SET_TexCoord3d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3d, fn) +#define CALL_TexCoord3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord3dv, parameters) +#define GET_TexCoord3dv(disp) GET_by_offset(disp, _gloffset_TexCoord3dv) +#define SET_TexCoord3dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3dv, fn) +#define CALL_TexCoord3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord3f, parameters) +#define GET_TexCoord3f(disp) GET_by_offset(disp, _gloffset_TexCoord3f) +#define SET_TexCoord3f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3f, fn) +#define CALL_TexCoord3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord3fv, parameters) +#define GET_TexCoord3fv(disp) GET_by_offset(disp, _gloffset_TexCoord3fv) +#define SET_TexCoord3fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3fv, fn) +#define CALL_TexCoord3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_TexCoord3i, parameters) +#define GET_TexCoord3i(disp) GET_by_offset(disp, _gloffset_TexCoord3i) +#define SET_TexCoord3i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3i, fn) +#define CALL_TexCoord3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord3iv, parameters) +#define GET_TexCoord3iv(disp) GET_by_offset(disp, _gloffset_TexCoord3iv) +#define SET_TexCoord3iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3iv, fn) +#define CALL_TexCoord3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_TexCoord3s, parameters) +#define GET_TexCoord3s(disp) GET_by_offset(disp, _gloffset_TexCoord3s) +#define SET_TexCoord3s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3s, fn) +#define CALL_TexCoord3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord3sv, parameters) +#define GET_TexCoord3sv(disp) GET_by_offset(disp, _gloffset_TexCoord3sv) +#define SET_TexCoord3sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord3sv, fn) +#define CALL_TexCoord4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_TexCoord4d, parameters) +#define GET_TexCoord4d(disp) GET_by_offset(disp, _gloffset_TexCoord4d) +#define SET_TexCoord4d(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4d, fn) +#define CALL_TexCoord4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_TexCoord4dv, parameters) +#define GET_TexCoord4dv(disp) GET_by_offset(disp, _gloffset_TexCoord4dv) +#define SET_TexCoord4dv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4dv, fn) +#define CALL_TexCoord4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_TexCoord4f, parameters) +#define GET_TexCoord4f(disp) GET_by_offset(disp, _gloffset_TexCoord4f) +#define SET_TexCoord4f(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4f, fn) +#define CALL_TexCoord4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_TexCoord4fv, parameters) +#define GET_TexCoord4fv(disp) GET_by_offset(disp, _gloffset_TexCoord4fv) +#define SET_TexCoord4fv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4fv, fn) +#define CALL_TexCoord4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_TexCoord4i, parameters) +#define GET_TexCoord4i(disp) GET_by_offset(disp, _gloffset_TexCoord4i) +#define SET_TexCoord4i(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4i, fn) +#define CALL_TexCoord4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_TexCoord4iv, parameters) +#define GET_TexCoord4iv(disp) GET_by_offset(disp, _gloffset_TexCoord4iv) +#define SET_TexCoord4iv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4iv, fn) +#define CALL_TexCoord4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_TexCoord4s, parameters) +#define GET_TexCoord4s(disp) GET_by_offset(disp, _gloffset_TexCoord4s) +#define SET_TexCoord4s(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4s, fn) +#define CALL_TexCoord4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_TexCoord4sv, parameters) +#define GET_TexCoord4sv(disp) GET_by_offset(disp, _gloffset_TexCoord4sv) +#define SET_TexCoord4sv(disp, fn) SET_by_offset(disp, _gloffset_TexCoord4sv, fn) +#define CALL_Vertex2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_Vertex2d, parameters) +#define GET_Vertex2d(disp) GET_by_offset(disp, _gloffset_Vertex2d) +#define SET_Vertex2d(disp, fn) SET_by_offset(disp, _gloffset_Vertex2d, fn) +#define CALL_Vertex2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex2dv, parameters) +#define GET_Vertex2dv(disp) GET_by_offset(disp, _gloffset_Vertex2dv) +#define SET_Vertex2dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2dv, fn) +#define CALL_Vertex2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_Vertex2f, parameters) +#define GET_Vertex2f(disp) GET_by_offset(disp, _gloffset_Vertex2f) +#define SET_Vertex2f(disp, fn) SET_by_offset(disp, _gloffset_Vertex2f, fn) +#define CALL_Vertex2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex2fv, parameters) +#define GET_Vertex2fv(disp) GET_by_offset(disp, _gloffset_Vertex2fv) +#define SET_Vertex2fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2fv, fn) +#define CALL_Vertex2i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Vertex2i, parameters) +#define GET_Vertex2i(disp) GET_by_offset(disp, _gloffset_Vertex2i) +#define SET_Vertex2i(disp, fn) SET_by_offset(disp, _gloffset_Vertex2i, fn) +#define CALL_Vertex2iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex2iv, parameters) +#define GET_Vertex2iv(disp) GET_by_offset(disp, _gloffset_Vertex2iv) +#define SET_Vertex2iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2iv, fn) +#define CALL_Vertex2s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_Vertex2s, parameters) +#define GET_Vertex2s(disp) GET_by_offset(disp, _gloffset_Vertex2s) +#define SET_Vertex2s(disp, fn) SET_by_offset(disp, _gloffset_Vertex2s, fn) +#define CALL_Vertex2sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex2sv, parameters) +#define GET_Vertex2sv(disp) GET_by_offset(disp, _gloffset_Vertex2sv) +#define SET_Vertex2sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex2sv, fn) +#define CALL_Vertex3d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Vertex3d, parameters) +#define GET_Vertex3d(disp) GET_by_offset(disp, _gloffset_Vertex3d) +#define SET_Vertex3d(disp, fn) SET_by_offset(disp, _gloffset_Vertex3d, fn) +#define CALL_Vertex3dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex3dv, parameters) +#define GET_Vertex3dv(disp) GET_by_offset(disp, _gloffset_Vertex3dv) +#define SET_Vertex3dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3dv, fn) +#define CALL_Vertex3f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Vertex3f, parameters) +#define GET_Vertex3f(disp) GET_by_offset(disp, _gloffset_Vertex3f) +#define SET_Vertex3f(disp, fn) SET_by_offset(disp, _gloffset_Vertex3f, fn) +#define CALL_Vertex3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex3fv, parameters) +#define GET_Vertex3fv(disp) GET_by_offset(disp, _gloffset_Vertex3fv) +#define SET_Vertex3fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3fv, fn) +#define CALL_Vertex3i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Vertex3i, parameters) +#define GET_Vertex3i(disp) GET_by_offset(disp, _gloffset_Vertex3i) +#define SET_Vertex3i(disp, fn) SET_by_offset(disp, _gloffset_Vertex3i, fn) +#define CALL_Vertex3iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex3iv, parameters) +#define GET_Vertex3iv(disp) GET_by_offset(disp, _gloffset_Vertex3iv) +#define SET_Vertex3iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3iv, fn) +#define CALL_Vertex3s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_Vertex3s, parameters) +#define GET_Vertex3s(disp) GET_by_offset(disp, _gloffset_Vertex3s) +#define SET_Vertex3s(disp, fn) SET_by_offset(disp, _gloffset_Vertex3s, fn) +#define CALL_Vertex3sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex3sv, parameters) +#define GET_Vertex3sv(disp) GET_by_offset(disp, _gloffset_Vertex3sv) +#define SET_Vertex3sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex3sv, fn) +#define CALL_Vertex4d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Vertex4d, parameters) +#define GET_Vertex4d(disp) GET_by_offset(disp, _gloffset_Vertex4d) +#define SET_Vertex4d(disp, fn) SET_by_offset(disp, _gloffset_Vertex4d, fn) +#define CALL_Vertex4dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_Vertex4dv, parameters) +#define GET_Vertex4dv(disp) GET_by_offset(disp, _gloffset_Vertex4dv) +#define SET_Vertex4dv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4dv, fn) +#define CALL_Vertex4f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Vertex4f, parameters) +#define GET_Vertex4f(disp) GET_by_offset(disp, _gloffset_Vertex4f) +#define SET_Vertex4f(disp, fn) SET_by_offset(disp, _gloffset_Vertex4f, fn) +#define CALL_Vertex4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_Vertex4fv, parameters) +#define GET_Vertex4fv(disp) GET_by_offset(disp, _gloffset_Vertex4fv) +#define SET_Vertex4fv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4fv, fn) +#define CALL_Vertex4i(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Vertex4i, parameters) +#define GET_Vertex4i(disp) GET_by_offset(disp, _gloffset_Vertex4i) +#define SET_Vertex4i(disp, fn) SET_by_offset(disp, _gloffset_Vertex4i, fn) +#define CALL_Vertex4iv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_Vertex4iv, parameters) +#define GET_Vertex4iv(disp) GET_by_offset(disp, _gloffset_Vertex4iv) +#define SET_Vertex4iv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4iv, fn) +#define CALL_Vertex4s(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_Vertex4s, parameters) +#define GET_Vertex4s(disp) GET_by_offset(disp, _gloffset_Vertex4s) +#define SET_Vertex4s(disp, fn) SET_by_offset(disp, _gloffset_Vertex4s, fn) +#define CALL_Vertex4sv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_Vertex4sv, parameters) +#define GET_Vertex4sv(disp) GET_by_offset(disp, _gloffset_Vertex4sv) +#define SET_Vertex4sv(disp, fn) SET_by_offset(disp, _gloffset_Vertex4sv, fn) +#define CALL_ClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_ClipPlane, parameters) +#define GET_ClipPlane(disp) GET_by_offset(disp, _gloffset_ClipPlane) +#define SET_ClipPlane(disp, fn) SET_by_offset(disp, _gloffset_ClipPlane, fn) +#define CALL_ColorMaterial(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ColorMaterial, parameters) +#define GET_ColorMaterial(disp) GET_by_offset(disp, _gloffset_ColorMaterial) +#define SET_ColorMaterial(disp, fn) SET_by_offset(disp, _gloffset_ColorMaterial, fn) +#define CALL_CullFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_CullFace, parameters) +#define GET_CullFace(disp) GET_by_offset(disp, _gloffset_CullFace) +#define SET_CullFace(disp, fn) SET_by_offset(disp, _gloffset_CullFace, fn) +#define CALL_Fogf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Fogf, parameters) +#define GET_Fogf(disp) GET_by_offset(disp, _gloffset_Fogf) +#define SET_Fogf(disp, fn) SET_by_offset(disp, _gloffset_Fogf, fn) +#define CALL_Fogfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_Fogfv, parameters) +#define GET_Fogfv(disp) GET_by_offset(disp, _gloffset_Fogfv) +#define SET_Fogfv(disp, fn) SET_by_offset(disp, _gloffset_Fogfv, fn) +#define CALL_Fogi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_Fogi, parameters) +#define GET_Fogi(disp) GET_by_offset(disp, _gloffset_Fogi) +#define SET_Fogi(disp, fn) SET_by_offset(disp, _gloffset_Fogi, fn) +#define CALL_Fogiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_Fogiv, parameters) +#define GET_Fogiv(disp) GET_by_offset(disp, _gloffset_Fogiv) +#define SET_Fogiv(disp, fn) SET_by_offset(disp, _gloffset_Fogiv, fn) +#define CALL_FrontFace(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_FrontFace, parameters) +#define GET_FrontFace(disp) GET_by_offset(disp, _gloffset_FrontFace) +#define SET_FrontFace(disp, fn) SET_by_offset(disp, _gloffset_FrontFace, fn) +#define CALL_Hint(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_Hint, parameters) +#define GET_Hint(disp) GET_by_offset(disp, _gloffset_Hint) +#define SET_Hint(disp, fn) SET_by_offset(disp, _gloffset_Hint, fn) +#define CALL_Lightf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Lightf, parameters) +#define GET_Lightf(disp) GET_by_offset(disp, _gloffset_Lightf) +#define SET_Lightf(disp, fn) SET_by_offset(disp, _gloffset_Lightf, fn) +#define CALL_Lightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Lightfv, parameters) +#define GET_Lightfv(disp) GET_by_offset(disp, _gloffset_Lightfv) +#define SET_Lightfv(disp, fn) SET_by_offset(disp, _gloffset_Lightfv, fn) +#define CALL_Lighti(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Lighti, parameters) +#define GET_Lighti(disp) GET_by_offset(disp, _gloffset_Lighti) +#define SET_Lighti(disp, fn) SET_by_offset(disp, _gloffset_Lighti, fn) +#define CALL_Lightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Lightiv, parameters) +#define GET_Lightiv(disp) GET_by_offset(disp, _gloffset_Lightiv) +#define SET_Lightiv(disp, fn) SET_by_offset(disp, _gloffset_Lightiv, fn) +#define CALL_LightModelf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_LightModelf, parameters) +#define GET_LightModelf(disp) GET_by_offset(disp, _gloffset_LightModelf) +#define SET_LightModelf(disp, fn) SET_by_offset(disp, _gloffset_LightModelf, fn) +#define CALL_LightModelfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_LightModelfv, parameters) +#define GET_LightModelfv(disp) GET_by_offset(disp, _gloffset_LightModelfv) +#define SET_LightModelfv(disp, fn) SET_by_offset(disp, _gloffset_LightModelfv, fn) +#define CALL_LightModeli(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_LightModeli, parameters) +#define GET_LightModeli(disp) GET_by_offset(disp, _gloffset_LightModeli) +#define SET_LightModeli(disp, fn) SET_by_offset(disp, _gloffset_LightModeli, fn) +#define CALL_LightModeliv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_LightModeliv, parameters) +#define GET_LightModeliv(disp) GET_by_offset(disp, _gloffset_LightModeliv) +#define SET_LightModeliv(disp, fn) SET_by_offset(disp, _gloffset_LightModeliv, fn) +#define CALL_LineStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLushort)), _gloffset_LineStipple, parameters) +#define GET_LineStipple(disp) GET_by_offset(disp, _gloffset_LineStipple) +#define SET_LineStipple(disp, fn) SET_by_offset(disp, _gloffset_LineStipple, fn) +#define CALL_LineWidth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_LineWidth, parameters) +#define GET_LineWidth(disp) GET_by_offset(disp, _gloffset_LineWidth) +#define SET_LineWidth(disp, fn) SET_by_offset(disp, _gloffset_LineWidth, fn) +#define CALL_Materialf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_Materialf, parameters) +#define GET_Materialf(disp) GET_by_offset(disp, _gloffset_Materialf) +#define SET_Materialf(disp, fn) SET_by_offset(disp, _gloffset_Materialf, fn) +#define CALL_Materialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_Materialfv, parameters) +#define GET_Materialfv(disp) GET_by_offset(disp, _gloffset_Materialfv) +#define SET_Materialfv(disp, fn) SET_by_offset(disp, _gloffset_Materialfv, fn) +#define CALL_Materiali(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_Materiali, parameters) +#define GET_Materiali(disp) GET_by_offset(disp, _gloffset_Materiali) +#define SET_Materiali(disp, fn) SET_by_offset(disp, _gloffset_Materiali, fn) +#define CALL_Materialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_Materialiv, parameters) +#define GET_Materialiv(disp) GET_by_offset(disp, _gloffset_Materialiv) +#define SET_Materialiv(disp, fn) SET_by_offset(disp, _gloffset_Materialiv, fn) +#define CALL_PointSize(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PointSize, parameters) +#define GET_PointSize(disp) GET_by_offset(disp, _gloffset_PointSize) +#define SET_PointSize(disp, fn) SET_by_offset(disp, _gloffset_PointSize, fn) +#define CALL_PolygonMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_PolygonMode, parameters) +#define GET_PolygonMode(disp) GET_by_offset(disp, _gloffset_PolygonMode) +#define SET_PolygonMode(disp, fn) SET_by_offset(disp, _gloffset_PolygonMode, fn) +#define CALL_PolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_PolygonStipple, parameters) +#define GET_PolygonStipple(disp) GET_by_offset(disp, _gloffset_PolygonStipple) +#define SET_PolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_PolygonStipple, fn) +#define CALL_Scissor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Scissor, parameters) +#define GET_Scissor(disp) GET_by_offset(disp, _gloffset_Scissor) +#define SET_Scissor(disp, fn) SET_by_offset(disp, _gloffset_Scissor, fn) +#define CALL_ShadeModel(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ShadeModel, parameters) +#define GET_ShadeModel(disp) GET_by_offset(disp, _gloffset_ShadeModel) +#define SET_ShadeModel(disp, fn) SET_by_offset(disp, _gloffset_ShadeModel, fn) +#define CALL_TexParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexParameterf, parameters) +#define GET_TexParameterf(disp) GET_by_offset(disp, _gloffset_TexParameterf) +#define SET_TexParameterf(disp, fn) SET_by_offset(disp, _gloffset_TexParameterf, fn) +#define CALL_TexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexParameterfv, parameters) +#define GET_TexParameterfv(disp) GET_by_offset(disp, _gloffset_TexParameterfv) +#define SET_TexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_TexParameterfv, fn) +#define CALL_TexParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexParameteri, parameters) +#define GET_TexParameteri(disp) GET_by_offset(disp, _gloffset_TexParameteri) +#define SET_TexParameteri(disp, fn) SET_by_offset(disp, _gloffset_TexParameteri, fn) +#define CALL_TexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameteriv, parameters) +#define GET_TexParameteriv(disp) GET_by_offset(disp, _gloffset_TexParameteriv) +#define SET_TexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_TexParameteriv, fn) +#define CALL_TexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage1D, parameters) +#define GET_TexImage1D(disp) GET_by_offset(disp, _gloffset_TexImage1D) +#define SET_TexImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexImage1D, fn) +#define CALL_TexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage2D, parameters) +#define GET_TexImage2D(disp) GET_by_offset(disp, _gloffset_TexImage2D) +#define SET_TexImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexImage2D, fn) +#define CALL_TexEnvf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexEnvf, parameters) +#define GET_TexEnvf(disp) GET_by_offset(disp, _gloffset_TexEnvf) +#define SET_TexEnvf(disp, fn) SET_by_offset(disp, _gloffset_TexEnvf, fn) +#define CALL_TexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexEnvfv, parameters) +#define GET_TexEnvfv(disp) GET_by_offset(disp, _gloffset_TexEnvfv) +#define SET_TexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_TexEnvfv, fn) +#define CALL_TexEnvi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexEnvi, parameters) +#define GET_TexEnvi(disp) GET_by_offset(disp, _gloffset_TexEnvi) +#define SET_TexEnvi(disp, fn) SET_by_offset(disp, _gloffset_TexEnvi, fn) +#define CALL_TexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexEnviv, parameters) +#define GET_TexEnviv(disp) GET_by_offset(disp, _gloffset_TexEnviv) +#define SET_TexEnviv(disp, fn) SET_by_offset(disp, _gloffset_TexEnviv, fn) +#define CALL_TexGend(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble)), _gloffset_TexGend, parameters) +#define GET_TexGend(disp) GET_by_offset(disp, _gloffset_TexGend) +#define SET_TexGend(disp, fn) SET_by_offset(disp, _gloffset_TexGend, fn) +#define CALL_TexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLdouble *)), _gloffset_TexGendv, parameters) +#define GET_TexGendv(disp) GET_by_offset(disp, _gloffset_TexGendv) +#define SET_TexGendv(disp, fn) SET_by_offset(disp, _gloffset_TexGendv, fn) +#define CALL_TexGenf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_TexGenf, parameters) +#define GET_TexGenf(disp) GET_by_offset(disp, _gloffset_TexGenf) +#define SET_TexGenf(disp, fn) SET_by_offset(disp, _gloffset_TexGenf, fn) +#define CALL_TexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_TexGenfv, parameters) +#define GET_TexGenfv(disp) GET_by_offset(disp, _gloffset_TexGenfv) +#define SET_TexGenfv(disp, fn) SET_by_offset(disp, _gloffset_TexGenfv, fn) +#define CALL_TexGeni(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_TexGeni, parameters) +#define GET_TexGeni(disp) GET_by_offset(disp, _gloffset_TexGeni) +#define SET_TexGeni(disp, fn) SET_by_offset(disp, _gloffset_TexGeni, fn) +#define CALL_TexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexGeniv, parameters) +#define GET_TexGeniv(disp) GET_by_offset(disp, _gloffset_TexGeniv) +#define SET_TexGeniv(disp, fn) SET_by_offset(disp, _gloffset_TexGeniv, fn) +#define CALL_FeedbackBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLenum, GLfloat *)), _gloffset_FeedbackBuffer, parameters) +#define GET_FeedbackBuffer(disp) GET_by_offset(disp, _gloffset_FeedbackBuffer) +#define SET_FeedbackBuffer(disp, fn) SET_by_offset(disp, _gloffset_FeedbackBuffer, fn) +#define CALL_SelectBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_SelectBuffer, parameters) +#define GET_SelectBuffer(disp) GET_by_offset(disp, _gloffset_SelectBuffer) +#define SET_SelectBuffer(disp, fn) SET_by_offset(disp, _gloffset_SelectBuffer, fn) +#define CALL_RenderMode(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLenum)), _gloffset_RenderMode, parameters) +#define GET_RenderMode(disp) GET_by_offset(disp, _gloffset_RenderMode) +#define SET_RenderMode(disp, fn) SET_by_offset(disp, _gloffset_RenderMode, fn) +#define CALL_InitNames(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_InitNames, parameters) +#define GET_InitNames(disp) GET_by_offset(disp, _gloffset_InitNames) +#define SET_InitNames(disp, fn) SET_by_offset(disp, _gloffset_InitNames, fn) +#define CALL_LoadName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_LoadName, parameters) +#define GET_LoadName(disp) GET_by_offset(disp, _gloffset_LoadName) +#define SET_LoadName(disp, fn) SET_by_offset(disp, _gloffset_LoadName, fn) +#define CALL_PassThrough(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_PassThrough, parameters) +#define GET_PassThrough(disp) GET_by_offset(disp, _gloffset_PassThrough) +#define SET_PassThrough(disp, fn) SET_by_offset(disp, _gloffset_PassThrough, fn) +#define CALL_PopName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopName, parameters) +#define GET_PopName(disp) GET_by_offset(disp, _gloffset_PopName) +#define SET_PopName(disp, fn) SET_by_offset(disp, _gloffset_PopName, fn) +#define CALL_PushName(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PushName, parameters) +#define GET_PushName(disp) GET_by_offset(disp, _gloffset_PushName) +#define SET_PushName(disp, fn) SET_by_offset(disp, _gloffset_PushName, fn) +#define CALL_DrawBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DrawBuffer, parameters) +#define GET_DrawBuffer(disp) GET_by_offset(disp, _gloffset_DrawBuffer) +#define SET_DrawBuffer(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffer, fn) +#define CALL_Clear(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_Clear, parameters) +#define GET_Clear(disp) GET_by_offset(disp, _gloffset_Clear) +#define SET_Clear(disp, fn) SET_by_offset(disp, _gloffset_Clear, fn) +#define CALL_ClearAccum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ClearAccum, parameters) +#define GET_ClearAccum(disp) GET_by_offset(disp, _gloffset_ClearAccum) +#define SET_ClearAccum(disp, fn) SET_by_offset(disp, _gloffset_ClearAccum, fn) +#define CALL_ClearIndex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_ClearIndex, parameters) +#define GET_ClearIndex(disp) GET_by_offset(disp, _gloffset_ClearIndex) +#define SET_ClearIndex(disp, fn) SET_by_offset(disp, _gloffset_ClearIndex, fn) +#define CALL_ClearColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_ClearColor, parameters) +#define GET_ClearColor(disp) GET_by_offset(disp, _gloffset_ClearColor) +#define SET_ClearColor(disp, fn) SET_by_offset(disp, _gloffset_ClearColor, fn) +#define CALL_ClearStencil(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ClearStencil, parameters) +#define GET_ClearStencil(disp) GET_by_offset(disp, _gloffset_ClearStencil) +#define SET_ClearStencil(disp, fn) SET_by_offset(disp, _gloffset_ClearStencil, fn) +#define CALL_ClearDepth(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd)), _gloffset_ClearDepth, parameters) +#define GET_ClearDepth(disp) GET_by_offset(disp, _gloffset_ClearDepth) +#define SET_ClearDepth(disp, fn) SET_by_offset(disp, _gloffset_ClearDepth, fn) +#define CALL_StencilMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_StencilMask, parameters) +#define GET_StencilMask(disp) GET_by_offset(disp, _gloffset_StencilMask) +#define SET_StencilMask(disp, fn) SET_by_offset(disp, _gloffset_StencilMask, fn) +#define CALL_ColorMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMask, parameters) +#define GET_ColorMask(disp) GET_by_offset(disp, _gloffset_ColorMask) +#define SET_ColorMask(disp, fn) SET_by_offset(disp, _gloffset_ColorMask, fn) +#define CALL_DepthMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLboolean)), _gloffset_DepthMask, parameters) +#define GET_DepthMask(disp) GET_by_offset(disp, _gloffset_DepthMask) +#define SET_DepthMask(disp, fn) SET_by_offset(disp, _gloffset_DepthMask, fn) +#define CALL_IndexMask(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_IndexMask, parameters) +#define GET_IndexMask(disp) GET_by_offset(disp, _gloffset_IndexMask) +#define SET_IndexMask(disp, fn) SET_by_offset(disp, _gloffset_IndexMask, fn) +#define CALL_Accum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_Accum, parameters) +#define GET_Accum(disp) GET_by_offset(disp, _gloffset_Accum) +#define SET_Accum(disp, fn) SET_by_offset(disp, _gloffset_Accum, fn) +#define CALL_Disable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Disable, parameters) +#define GET_Disable(disp) GET_by_offset(disp, _gloffset_Disable) +#define SET_Disable(disp, fn) SET_by_offset(disp, _gloffset_Disable, fn) +#define CALL_Enable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_Enable, parameters) +#define GET_Enable(disp) GET_by_offset(disp, _gloffset_Enable) +#define SET_Enable(disp, fn) SET_by_offset(disp, _gloffset_Enable, fn) +#define CALL_Finish(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Finish, parameters) +#define GET_Finish(disp) GET_by_offset(disp, _gloffset_Finish) +#define SET_Finish(disp, fn) SET_by_offset(disp, _gloffset_Finish, fn) +#define CALL_Flush(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_Flush, parameters) +#define GET_Flush(disp) GET_by_offset(disp, _gloffset_Flush) +#define SET_Flush(disp, fn) SET_by_offset(disp, _gloffset_Flush, fn) +#define CALL_PopAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopAttrib, parameters) +#define GET_PopAttrib(disp) GET_by_offset(disp, _gloffset_PopAttrib) +#define SET_PopAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopAttrib, fn) +#define CALL_PushAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushAttrib, parameters) +#define GET_PushAttrib(disp) GET_by_offset(disp, _gloffset_PushAttrib) +#define SET_PushAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushAttrib, fn) +#define CALL_Map1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map1d, parameters) +#define GET_Map1d(disp) GET_by_offset(disp, _gloffset_Map1d) +#define SET_Map1d(disp, fn) SET_by_offset(disp, _gloffset_Map1d, fn) +#define CALL_Map1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map1f, parameters) +#define GET_Map1f(disp) GET_by_offset(disp, _gloffset_Map1f) +#define SET_Map1f(disp, fn) SET_by_offset(disp, _gloffset_Map1f, fn) +#define CALL_Map2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)), _gloffset_Map2d, parameters) +#define GET_Map2d(disp) GET_by_offset(disp, _gloffset_Map2d) +#define SET_Map2d(disp, fn) SET_by_offset(disp, _gloffset_Map2d, fn) +#define CALL_Map2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)), _gloffset_Map2f, parameters) +#define GET_Map2f(disp) GET_by_offset(disp, _gloffset_Map2f) +#define SET_Map2f(disp, fn) SET_by_offset(disp, _gloffset_Map2f, fn) +#define CALL_MapGrid1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble)), _gloffset_MapGrid1d, parameters) +#define GET_MapGrid1d(disp) GET_by_offset(disp, _gloffset_MapGrid1d) +#define SET_MapGrid1d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1d, fn) +#define CALL_MapGrid1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_MapGrid1f, parameters) +#define GET_MapGrid1f(disp) GET_by_offset(disp, _gloffset_MapGrid1f) +#define SET_MapGrid1f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid1f, fn) +#define CALL_MapGrid2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)), _gloffset_MapGrid2d, parameters) +#define GET_MapGrid2d(disp) GET_by_offset(disp, _gloffset_MapGrid2d) +#define SET_MapGrid2d(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2d, fn) +#define CALL_MapGrid2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)), _gloffset_MapGrid2f, parameters) +#define GET_MapGrid2f(disp) GET_by_offset(disp, _gloffset_MapGrid2f) +#define SET_MapGrid2f(disp, fn) SET_by_offset(disp, _gloffset_MapGrid2f, fn) +#define CALL_EvalCoord1d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_EvalCoord1d, parameters) +#define GET_EvalCoord1d(disp) GET_by_offset(disp, _gloffset_EvalCoord1d) +#define SET_EvalCoord1d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1d, fn) +#define CALL_EvalCoord1dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord1dv, parameters) +#define GET_EvalCoord1dv(disp) GET_by_offset(disp, _gloffset_EvalCoord1dv) +#define SET_EvalCoord1dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1dv, fn) +#define CALL_EvalCoord1f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_EvalCoord1f, parameters) +#define GET_EvalCoord1f(disp) GET_by_offset(disp, _gloffset_EvalCoord1f) +#define SET_EvalCoord1f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1f, fn) +#define CALL_EvalCoord1fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord1fv, parameters) +#define GET_EvalCoord1fv(disp) GET_by_offset(disp, _gloffset_EvalCoord1fv) +#define SET_EvalCoord1fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord1fv, fn) +#define CALL_EvalCoord2d(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_EvalCoord2d, parameters) +#define GET_EvalCoord2d(disp) GET_by_offset(disp, _gloffset_EvalCoord2d) +#define SET_EvalCoord2d(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2d, fn) +#define CALL_EvalCoord2dv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_EvalCoord2dv, parameters) +#define GET_EvalCoord2dv(disp) GET_by_offset(disp, _gloffset_EvalCoord2dv) +#define SET_EvalCoord2dv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2dv, fn) +#define CALL_EvalCoord2f(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_EvalCoord2f, parameters) +#define GET_EvalCoord2f(disp) GET_by_offset(disp, _gloffset_EvalCoord2f) +#define SET_EvalCoord2f(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2f, fn) +#define CALL_EvalCoord2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_EvalCoord2fv, parameters) +#define GET_EvalCoord2fv(disp) GET_by_offset(disp, _gloffset_EvalCoord2fv) +#define SET_EvalCoord2fv(disp, fn) SET_by_offset(disp, _gloffset_EvalCoord2fv, fn) +#define CALL_EvalMesh1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_EvalMesh1, parameters) +#define GET_EvalMesh1(disp) GET_by_offset(disp, _gloffset_EvalMesh1) +#define SET_EvalMesh1(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh1, fn) +#define CALL_EvalPoint1(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_EvalPoint1, parameters) +#define GET_EvalPoint1(disp) GET_by_offset(disp, _gloffset_EvalPoint1) +#define SET_EvalPoint1(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint1, fn) +#define CALL_EvalMesh2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_EvalMesh2, parameters) +#define GET_EvalMesh2(disp) GET_by_offset(disp, _gloffset_EvalMesh2) +#define SET_EvalMesh2(disp, fn) SET_by_offset(disp, _gloffset_EvalMesh2, fn) +#define CALL_EvalPoint2(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_EvalPoint2, parameters) +#define GET_EvalPoint2(disp) GET_by_offset(disp, _gloffset_EvalPoint2) +#define SET_EvalPoint2(disp, fn) SET_by_offset(disp, _gloffset_EvalPoint2, fn) +#define CALL_AlphaFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLclampf)), _gloffset_AlphaFunc, parameters) +#define GET_AlphaFunc(disp) GET_by_offset(disp, _gloffset_AlphaFunc) +#define SET_AlphaFunc(disp, fn) SET_by_offset(disp, _gloffset_AlphaFunc, fn) +#define CALL_BlendFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendFunc, parameters) +#define GET_BlendFunc(disp) GET_by_offset(disp, _gloffset_BlendFunc) +#define SET_BlendFunc(disp, fn) SET_by_offset(disp, _gloffset_BlendFunc, fn) +#define CALL_LogicOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_LogicOp, parameters) +#define GET_LogicOp(disp) GET_by_offset(disp, _gloffset_LogicOp) +#define SET_LogicOp(disp, fn) SET_by_offset(disp, _gloffset_LogicOp, fn) +#define CALL_StencilFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLuint)), _gloffset_StencilFunc, parameters) +#define GET_StencilFunc(disp) GET_by_offset(disp, _gloffset_StencilFunc) +#define SET_StencilFunc(disp, fn) SET_by_offset(disp, _gloffset_StencilFunc, fn) +#define CALL_StencilOp(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum)), _gloffset_StencilOp, parameters) +#define GET_StencilOp(disp) GET_by_offset(disp, _gloffset_StencilOp) +#define SET_StencilOp(disp, fn) SET_by_offset(disp, _gloffset_StencilOp, fn) +#define CALL_DepthFunc(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DepthFunc, parameters) +#define GET_DepthFunc(disp) GET_by_offset(disp, _gloffset_DepthFunc) +#define SET_DepthFunc(disp, fn) SET_by_offset(disp, _gloffset_DepthFunc, fn) +#define CALL_PixelZoom(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PixelZoom, parameters) +#define GET_PixelZoom(disp) GET_by_offset(disp, _gloffset_PixelZoom) +#define SET_PixelZoom(disp, fn) SET_by_offset(disp, _gloffset_PixelZoom, fn) +#define CALL_PixelTransferf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTransferf, parameters) +#define GET_PixelTransferf(disp) GET_by_offset(disp, _gloffset_PixelTransferf) +#define SET_PixelTransferf(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferf, fn) +#define CALL_PixelTransferi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTransferi, parameters) +#define GET_PixelTransferi(disp) GET_by_offset(disp, _gloffset_PixelTransferi) +#define SET_PixelTransferi(disp, fn) SET_by_offset(disp, _gloffset_PixelTransferi, fn) +#define CALL_PixelStoref(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelStoref, parameters) +#define GET_PixelStoref(disp) GET_by_offset(disp, _gloffset_PixelStoref) +#define SET_PixelStoref(disp, fn) SET_by_offset(disp, _gloffset_PixelStoref, fn) +#define CALL_PixelStorei(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelStorei, parameters) +#define GET_PixelStorei(disp) GET_by_offset(disp, _gloffset_PixelStorei) +#define SET_PixelStorei(disp, fn) SET_by_offset(disp, _gloffset_PixelStorei, fn) +#define CALL_PixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLfloat *)), _gloffset_PixelMapfv, parameters) +#define GET_PixelMapfv(disp) GET_by_offset(disp, _gloffset_PixelMapfv) +#define SET_PixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapfv, fn) +#define CALL_PixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLuint *)), _gloffset_PixelMapuiv, parameters) +#define GET_PixelMapuiv(disp) GET_by_offset(disp, _gloffset_PixelMapuiv) +#define SET_PixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapuiv, fn) +#define CALL_PixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLushort *)), _gloffset_PixelMapusv, parameters) +#define GET_PixelMapusv(disp) GET_by_offset(disp, _gloffset_PixelMapusv) +#define SET_PixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_PixelMapusv, fn) +#define CALL_ReadBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ReadBuffer, parameters) +#define GET_ReadBuffer(disp) GET_by_offset(disp, _gloffset_ReadBuffer) +#define SET_ReadBuffer(disp, fn) SET_by_offset(disp, _gloffset_ReadBuffer, fn) +#define CALL_CopyPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum)), _gloffset_CopyPixels, parameters) +#define GET_CopyPixels(disp) GET_by_offset(disp, _gloffset_CopyPixels) +#define SET_CopyPixels(disp, fn) SET_by_offset(disp, _gloffset_CopyPixels, fn) +#define CALL_ReadPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)), _gloffset_ReadPixels, parameters) +#define GET_ReadPixels(disp) GET_by_offset(disp, _gloffset_ReadPixels) +#define SET_ReadPixels(disp, fn) SET_by_offset(disp, _gloffset_ReadPixels, fn) +#define CALL_DrawPixels(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_DrawPixels, parameters) +#define GET_DrawPixels(disp) GET_by_offset(disp, _gloffset_DrawPixels) +#define SET_DrawPixels(disp, fn) SET_by_offset(disp, _gloffset_DrawPixels, fn) +#define CALL_GetBooleanv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean *)), _gloffset_GetBooleanv, parameters) +#define GET_GetBooleanv(disp) GET_by_offset(disp, _gloffset_GetBooleanv) +#define SET_GetBooleanv(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanv, fn) +#define CALL_GetClipPlane(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetClipPlane, parameters) +#define GET_GetClipPlane(disp) GET_by_offset(disp, _gloffset_GetClipPlane) +#define SET_GetClipPlane(disp, fn) SET_by_offset(disp, _gloffset_GetClipPlane, fn) +#define CALL_GetDoublev(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble *)), _gloffset_GetDoublev, parameters) +#define GET_GetDoublev(disp) GET_by_offset(disp, _gloffset_GetDoublev) +#define SET_GetDoublev(disp, fn) SET_by_offset(disp, _gloffset_GetDoublev, fn) +#define CALL_GetError(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(void)), _gloffset_GetError, parameters) +#define GET_GetError(disp) GET_by_offset(disp, _gloffset_GetError) +#define SET_GetError(disp, fn) SET_by_offset(disp, _gloffset_GetError, fn) +#define CALL_GetFloatv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetFloatv, parameters) +#define GET_GetFloatv(disp) GET_by_offset(disp, _gloffset_GetFloatv) +#define SET_GetFloatv(disp, fn) SET_by_offset(disp, _gloffset_GetFloatv, fn) +#define CALL_GetIntegerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetIntegerv, parameters) +#define GET_GetIntegerv(disp) GET_by_offset(disp, _gloffset_GetIntegerv) +#define SET_GetIntegerv(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerv, fn) +#define CALL_GetLightfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetLightfv, parameters) +#define GET_GetLightfv(disp) GET_by_offset(disp, _gloffset_GetLightfv) +#define SET_GetLightfv(disp, fn) SET_by_offset(disp, _gloffset_GetLightfv, fn) +#define CALL_GetLightiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetLightiv, parameters) +#define GET_GetLightiv(disp) GET_by_offset(disp, _gloffset_GetLightiv) +#define SET_GetLightiv(disp, fn) SET_by_offset(disp, _gloffset_GetLightiv, fn) +#define CALL_GetMapdv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetMapdv, parameters) +#define GET_GetMapdv(disp) GET_by_offset(disp, _gloffset_GetMapdv) +#define SET_GetMapdv(disp, fn) SET_by_offset(disp, _gloffset_GetMapdv, fn) +#define CALL_GetMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMapfv, parameters) +#define GET_GetMapfv(disp) GET_by_offset(disp, _gloffset_GetMapfv) +#define SET_GetMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetMapfv, fn) +#define CALL_GetMapiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMapiv, parameters) +#define GET_GetMapiv(disp) GET_by_offset(disp, _gloffset_GetMapiv) +#define SET_GetMapiv(disp, fn) SET_by_offset(disp, _gloffset_GetMapiv, fn) +#define CALL_GetMaterialfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMaterialfv, parameters) +#define GET_GetMaterialfv(disp) GET_by_offset(disp, _gloffset_GetMaterialfv) +#define SET_GetMaterialfv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialfv, fn) +#define CALL_GetMaterialiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMaterialiv, parameters) +#define GET_GetMaterialiv(disp) GET_by_offset(disp, _gloffset_GetMaterialiv) +#define SET_GetMaterialiv(disp, fn) SET_by_offset(disp, _gloffset_GetMaterialiv, fn) +#define CALL_GetPixelMapfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelMapfv, parameters) +#define GET_GetPixelMapfv(disp) GET_by_offset(disp, _gloffset_GetPixelMapfv) +#define SET_GetPixelMapfv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapfv, fn) +#define CALL_GetPixelMapuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint *)), _gloffset_GetPixelMapuiv, parameters) +#define GET_GetPixelMapuiv(disp) GET_by_offset(disp, _gloffset_GetPixelMapuiv) +#define SET_GetPixelMapuiv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapuiv, fn) +#define CALL_GetPixelMapusv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLushort *)), _gloffset_GetPixelMapusv, parameters) +#define GET_GetPixelMapusv(disp) GET_by_offset(disp, _gloffset_GetPixelMapusv) +#define SET_GetPixelMapusv(disp, fn) SET_by_offset(disp, _gloffset_GetPixelMapusv, fn) +#define CALL_GetPolygonStipple(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte *)), _gloffset_GetPolygonStipple, parameters) +#define GET_GetPolygonStipple(disp) GET_by_offset(disp, _gloffset_GetPolygonStipple) +#define SET_GetPolygonStipple(disp, fn) SET_by_offset(disp, _gloffset_GetPolygonStipple, fn) +#define CALL_GetString(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum)), _gloffset_GetString, parameters) +#define GET_GetString(disp) GET_by_offset(disp, _gloffset_GetString) +#define SET_GetString(disp, fn) SET_by_offset(disp, _gloffset_GetString, fn) +#define CALL_GetTexEnvfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexEnvfv, parameters) +#define GET_GetTexEnvfv(disp) GET_by_offset(disp, _gloffset_GetTexEnvfv) +#define SET_GetTexEnvfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnvfv, fn) +#define CALL_GetTexEnviv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexEnviv, parameters) +#define GET_GetTexEnviv(disp) GET_by_offset(disp, _gloffset_GetTexEnviv) +#define SET_GetTexEnviv(disp, fn) SET_by_offset(disp, _gloffset_GetTexEnviv, fn) +#define CALL_GetTexGendv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLdouble *)), _gloffset_GetTexGendv, parameters) +#define GET_GetTexGendv(disp) GET_by_offset(disp, _gloffset_GetTexGendv) +#define SET_GetTexGendv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGendv, fn) +#define CALL_GetTexGenfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexGenfv, parameters) +#define GET_GetTexGenfv(disp) GET_by_offset(disp, _gloffset_GetTexGenfv) +#define SET_GetTexGenfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGenfv, fn) +#define CALL_GetTexGeniv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexGeniv, parameters) +#define GET_GetTexGeniv(disp) GET_by_offset(disp, _gloffset_GetTexGeniv) +#define SET_GetTexGeniv(disp, fn) SET_by_offset(disp, _gloffset_GetTexGeniv, fn) +#define CALL_GetTexImage(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLenum, GLvoid *)), _gloffset_GetTexImage, parameters) +#define GET_GetTexImage(disp) GET_by_offset(disp, _gloffset_GetTexImage) +#define SET_GetTexImage(disp, fn) SET_by_offset(disp, _gloffset_GetTexImage, fn) +#define CALL_GetTexParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetTexParameterfv, parameters) +#define GET_GetTexParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexParameterfv) +#define SET_GetTexParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterfv, fn) +#define CALL_GetTexParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameteriv, parameters) +#define GET_GetTexParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexParameteriv) +#define SET_GetTexParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameteriv, fn) +#define CALL_GetTexLevelParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLfloat *)), _gloffset_GetTexLevelParameterfv, parameters) +#define GET_GetTexLevelParameterfv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameterfv) +#define SET_GetTexLevelParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameterfv, fn) +#define CALL_GetTexLevelParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint *)), _gloffset_GetTexLevelParameteriv, parameters) +#define GET_GetTexLevelParameteriv(disp) GET_by_offset(disp, _gloffset_GetTexLevelParameteriv) +#define SET_GetTexLevelParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetTexLevelParameteriv, fn) +#define CALL_IsEnabled(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_IsEnabled, parameters) +#define GET_IsEnabled(disp) GET_by_offset(disp, _gloffset_IsEnabled) +#define SET_IsEnabled(disp, fn) SET_by_offset(disp, _gloffset_IsEnabled, fn) +#define CALL_IsList(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsList, parameters) +#define GET_IsList(disp) GET_by_offset(disp, _gloffset_IsList) +#define SET_IsList(disp, fn) SET_by_offset(disp, _gloffset_IsList, fn) +#define CALL_DepthRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthRange, parameters) +#define GET_DepthRange(disp) GET_by_offset(disp, _gloffset_DepthRange) +#define SET_DepthRange(disp, fn) SET_by_offset(disp, _gloffset_DepthRange, fn) +#define CALL_Frustum(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Frustum, parameters) +#define GET_Frustum(disp) GET_by_offset(disp, _gloffset_Frustum) +#define SET_Frustum(disp, fn) SET_by_offset(disp, _gloffset_Frustum, fn) +#define CALL_LoadIdentity(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_LoadIdentity, parameters) +#define GET_LoadIdentity(disp) GET_by_offset(disp, _gloffset_LoadIdentity) +#define SET_LoadIdentity(disp, fn) SET_by_offset(disp, _gloffset_LoadIdentity, fn) +#define CALL_LoadMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadMatrixf, parameters) +#define GET_LoadMatrixf(disp) GET_by_offset(disp, _gloffset_LoadMatrixf) +#define SET_LoadMatrixf(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixf, fn) +#define CALL_LoadMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadMatrixd, parameters) +#define GET_LoadMatrixd(disp) GET_by_offset(disp, _gloffset_LoadMatrixd) +#define SET_LoadMatrixd(disp, fn) SET_by_offset(disp, _gloffset_LoadMatrixd, fn) +#define CALL_MatrixMode(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_MatrixMode, parameters) +#define GET_MatrixMode(disp) GET_by_offset(disp, _gloffset_MatrixMode) +#define SET_MatrixMode(disp, fn) SET_by_offset(disp, _gloffset_MatrixMode, fn) +#define CALL_MultMatrixf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultMatrixf, parameters) +#define GET_MultMatrixf(disp) GET_by_offset(disp, _gloffset_MultMatrixf) +#define SET_MultMatrixf(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixf, fn) +#define CALL_MultMatrixd(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultMatrixd, parameters) +#define GET_MultMatrixd(disp) GET_by_offset(disp, _gloffset_MultMatrixd) +#define SET_MultMatrixd(disp, fn) SET_by_offset(disp, _gloffset_MultMatrixd, fn) +#define CALL_Ortho(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Ortho, parameters) +#define GET_Ortho(disp) GET_by_offset(disp, _gloffset_Ortho) +#define SET_Ortho(disp, fn) SET_by_offset(disp, _gloffset_Ortho, fn) +#define CALL_PopMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopMatrix, parameters) +#define GET_PopMatrix(disp) GET_by_offset(disp, _gloffset_PopMatrix) +#define SET_PopMatrix(disp, fn) SET_by_offset(disp, _gloffset_PopMatrix, fn) +#define CALL_PushMatrix(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PushMatrix, parameters) +#define GET_PushMatrix(disp) GET_by_offset(disp, _gloffset_PushMatrix) +#define SET_PushMatrix(disp, fn) SET_by_offset(disp, _gloffset_PushMatrix, fn) +#define CALL_Rotated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_Rotated, parameters) +#define GET_Rotated(disp) GET_by_offset(disp, _gloffset_Rotated) +#define SET_Rotated(disp, fn) SET_by_offset(disp, _gloffset_Rotated, fn) +#define CALL_Rotatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Rotatef, parameters) +#define GET_Rotatef(disp) GET_by_offset(disp, _gloffset_Rotatef) +#define SET_Rotatef(disp, fn) SET_by_offset(disp, _gloffset_Rotatef, fn) +#define CALL_Scaled(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Scaled, parameters) +#define GET_Scaled(disp) GET_by_offset(disp, _gloffset_Scaled) +#define SET_Scaled(disp, fn) SET_by_offset(disp, _gloffset_Scaled, fn) +#define CALL_Scalef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Scalef, parameters) +#define GET_Scalef(disp) GET_by_offset(disp, _gloffset_Scalef) +#define SET_Scalef(disp, fn) SET_by_offset(disp, _gloffset_Scalef, fn) +#define CALL_Translated(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_Translated, parameters) +#define GET_Translated(disp) GET_by_offset(disp, _gloffset_Translated) +#define SET_Translated(disp, fn) SET_by_offset(disp, _gloffset_Translated, fn) +#define CALL_Translatef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_Translatef, parameters) +#define GET_Translatef(disp) GET_by_offset(disp, _gloffset_Translatef) +#define SET_Translatef(disp, fn) SET_by_offset(disp, _gloffset_Translatef, fn) +#define CALL_Viewport(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLsizei, GLsizei)), _gloffset_Viewport, parameters) +#define GET_Viewport(disp) GET_by_offset(disp, _gloffset_Viewport) +#define SET_Viewport(disp, fn) SET_by_offset(disp, _gloffset_Viewport, fn) +#define CALL_ArrayElement(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint)), _gloffset_ArrayElement, parameters) +#define GET_ArrayElement(disp) GET_by_offset(disp, _gloffset_ArrayElement) +#define SET_ArrayElement(disp, fn) SET_by_offset(disp, _gloffset_ArrayElement, fn) +#define CALL_BindTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTexture, parameters) +#define GET_BindTexture(disp) GET_by_offset(disp, _gloffset_BindTexture) +#define SET_BindTexture(disp, fn) SET_by_offset(disp, _gloffset_BindTexture, fn) +#define CALL_ColorPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_ColorPointer, parameters) +#define GET_ColorPointer(disp) GET_by_offset(disp, _gloffset_ColorPointer) +#define SET_ColorPointer(disp, fn) SET_by_offset(disp, _gloffset_ColorPointer, fn) +#define CALL_DisableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_DisableClientState, parameters) +#define GET_DisableClientState(disp) GET_by_offset(disp, _gloffset_DisableClientState) +#define SET_DisableClientState(disp, fn) SET_by_offset(disp, _gloffset_DisableClientState, fn) +#define CALL_DrawArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei)), _gloffset_DrawArrays, parameters) +#define GET_DrawArrays(disp) GET_by_offset(disp, _gloffset_DrawArrays) +#define SET_DrawArrays(disp, fn) SET_by_offset(disp, _gloffset_DrawArrays, fn) +#define CALL_DrawElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawElements, parameters) +#define GET_DrawElements(disp) GET_by_offset(disp, _gloffset_DrawElements) +#define SET_DrawElements(disp, fn) SET_by_offset(disp, _gloffset_DrawElements, fn) +#define CALL_EdgeFlagPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_EdgeFlagPointer, parameters) +#define GET_EdgeFlagPointer(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointer) +#define SET_EdgeFlagPointer(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointer, fn) +#define CALL_EnableClientState(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EnableClientState, parameters) +#define GET_EnableClientState(disp) GET_by_offset(disp, _gloffset_EnableClientState) +#define SET_EnableClientState(disp, fn) SET_by_offset(disp, _gloffset_EnableClientState, fn) +#define CALL_IndexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_IndexPointer, parameters) +#define GET_IndexPointer(disp) GET_by_offset(disp, _gloffset_IndexPointer) +#define SET_IndexPointer(disp, fn) SET_by_offset(disp, _gloffset_IndexPointer, fn) +#define CALL_Indexub(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte)), _gloffset_Indexub, parameters) +#define GET_Indexub(disp) GET_by_offset(disp, _gloffset_Indexub) +#define SET_Indexub(disp, fn) SET_by_offset(disp, _gloffset_Indexub, fn) +#define CALL_Indexubv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_Indexubv, parameters) +#define GET_Indexubv(disp) GET_by_offset(disp, _gloffset_Indexubv) +#define SET_Indexubv(disp, fn) SET_by_offset(disp, _gloffset_Indexubv, fn) +#define CALL_InterleavedArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_InterleavedArrays, parameters) +#define GET_InterleavedArrays(disp) GET_by_offset(disp, _gloffset_InterleavedArrays) +#define SET_InterleavedArrays(disp, fn) SET_by_offset(disp, _gloffset_InterleavedArrays, fn) +#define CALL_NormalPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_NormalPointer, parameters) +#define GET_NormalPointer(disp) GET_by_offset(disp, _gloffset_NormalPointer) +#define SET_NormalPointer(disp, fn) SET_by_offset(disp, _gloffset_NormalPointer, fn) +#define CALL_PolygonOffset(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffset, parameters) +#define GET_PolygonOffset(disp) GET_by_offset(disp, _gloffset_PolygonOffset) +#define SET_PolygonOffset(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffset, fn) +#define CALL_TexCoordPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_TexCoordPointer, parameters) +#define GET_TexCoordPointer(disp) GET_by_offset(disp, _gloffset_TexCoordPointer) +#define SET_TexCoordPointer(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointer, fn) +#define CALL_VertexPointer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexPointer, parameters) +#define GET_VertexPointer(disp) GET_by_offset(disp, _gloffset_VertexPointer) +#define SET_VertexPointer(disp, fn) SET_by_offset(disp, _gloffset_VertexPointer, fn) +#define CALL_AreTexturesResident(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreTexturesResident, parameters) +#define GET_AreTexturesResident(disp) GET_by_offset(disp, _gloffset_AreTexturesResident) +#define SET_AreTexturesResident(disp, fn) SET_by_offset(disp, _gloffset_AreTexturesResident, fn) +#define CALL_CopyTexImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)), _gloffset_CopyTexImage1D, parameters) +#define GET_CopyTexImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexImage1D) +#define SET_CopyTexImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage1D, fn) +#define CALL_CopyTexImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)), _gloffset_CopyTexImage2D, parameters) +#define GET_CopyTexImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexImage2D) +#define SET_CopyTexImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexImage2D, fn) +#define CALL_CopyTexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei)), _gloffset_CopyTexSubImage1D, parameters) +#define GET_CopyTexSubImage1D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage1D) +#define SET_CopyTexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage1D, fn) +#define CALL_CopyTexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage2D, parameters) +#define GET_CopyTexSubImage2D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage2D) +#define SET_CopyTexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage2D, fn) +#define CALL_DeleteTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTextures, parameters) +#define GET_DeleteTextures(disp) GET_by_offset(disp, _gloffset_DeleteTextures) +#define SET_DeleteTextures(disp, fn) SET_by_offset(disp, _gloffset_DeleteTextures, fn) +#define CALL_GenTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTextures, parameters) +#define GET_GenTextures(disp) GET_by_offset(disp, _gloffset_GenTextures) +#define SET_GenTextures(disp, fn) SET_by_offset(disp, _gloffset_GenTextures, fn) +#define CALL_GetPointerv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid **)), _gloffset_GetPointerv, parameters) +#define GET_GetPointerv(disp) GET_by_offset(disp, _gloffset_GetPointerv) +#define SET_GetPointerv(disp, fn) SET_by_offset(disp, _gloffset_GetPointerv, fn) +#define CALL_IsTexture(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTexture, parameters) +#define GET_IsTexture(disp) GET_by_offset(disp, _gloffset_IsTexture) +#define SET_IsTexture(disp, fn) SET_by_offset(disp, _gloffset_IsTexture, fn) +#define CALL_PrioritizeTextures(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, const GLclampf *)), _gloffset_PrioritizeTextures, parameters) +#define GET_PrioritizeTextures(disp) GET_by_offset(disp, _gloffset_PrioritizeTextures) +#define SET_PrioritizeTextures(disp, fn) SET_by_offset(disp, _gloffset_PrioritizeTextures, fn) +#define CALL_TexSubImage1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage1D, parameters) +#define GET_TexSubImage1D(disp) GET_by_offset(disp, _gloffset_TexSubImage1D) +#define SET_TexSubImage1D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage1D, fn) +#define CALL_TexSubImage2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage2D, parameters) +#define GET_TexSubImage2D(disp) GET_by_offset(disp, _gloffset_TexSubImage2D) +#define SET_TexSubImage2D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage2D, fn) +#define CALL_PopClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PopClientAttrib, parameters) +#define GET_PopClientAttrib(disp) GET_by_offset(disp, _gloffset_PopClientAttrib) +#define SET_PopClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PopClientAttrib, fn) +#define CALL_PushClientAttrib(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbitfield)), _gloffset_PushClientAttrib, parameters) +#define GET_PushClientAttrib(disp) GET_by_offset(disp, _gloffset_PushClientAttrib) +#define SET_PushClientAttrib(disp, fn) SET_by_offset(disp, _gloffset_PushClientAttrib, fn) +#define CALL_BlendColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf, GLclampf, GLclampf)), _gloffset_BlendColor, parameters) +#define GET_BlendColor(disp) GET_by_offset(disp, _gloffset_BlendColor) +#define SET_BlendColor(disp, fn) SET_by_offset(disp, _gloffset_BlendColor, fn) +#define CALL_BlendEquation(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BlendEquation, parameters) +#define GET_BlendEquation(disp) GET_by_offset(disp, _gloffset_BlendEquation) +#define SET_BlendEquation(disp, fn) SET_by_offset(disp, _gloffset_BlendEquation, fn) +#define CALL_DrawRangeElements(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)), _gloffset_DrawRangeElements, parameters) +#define GET_DrawRangeElements(disp) GET_by_offset(disp, _gloffset_DrawRangeElements) +#define SET_DrawRangeElements(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElements, fn) +#define CALL_ColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorTable, parameters) +#define GET_ColorTable(disp) GET_by_offset(disp, _gloffset_ColorTable) +#define SET_ColorTable(disp, fn) SET_by_offset(disp, _gloffset_ColorTable, fn) +#define CALL_ColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ColorTableParameterfv, parameters) +#define GET_ColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_ColorTableParameterfv) +#define SET_ColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameterfv, fn) +#define CALL_ColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ColorTableParameteriv, parameters) +#define GET_ColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_ColorTableParameteriv) +#define SET_ColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ColorTableParameteriv, fn) +#define CALL_CopyColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyColorTable, parameters) +#define GET_CopyColorTable(disp) GET_by_offset(disp, _gloffset_CopyColorTable) +#define SET_CopyColorTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorTable, fn) +#define CALL_GetColorTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetColorTable, parameters) +#define GET_GetColorTable(disp) GET_by_offset(disp, _gloffset_GetColorTable) +#define SET_GetColorTable(disp, fn) SET_by_offset(disp, _gloffset_GetColorTable, fn) +#define CALL_GetColorTableParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetColorTableParameterfv, parameters) +#define GET_GetColorTableParameterfv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameterfv) +#define SET_GetColorTableParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameterfv, fn) +#define CALL_GetColorTableParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetColorTableParameteriv, parameters) +#define GET_GetColorTableParameteriv(disp) GET_by_offset(disp, _gloffset_GetColorTableParameteriv) +#define SET_GetColorTableParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetColorTableParameteriv, fn) +#define CALL_ColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ColorSubTable, parameters) +#define GET_ColorSubTable(disp) GET_by_offset(disp, _gloffset_ColorSubTable) +#define SET_ColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_ColorSubTable, fn) +#define CALL_CopyColorSubTable(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLint, GLint, GLsizei)), _gloffset_CopyColorSubTable, parameters) +#define GET_CopyColorSubTable(disp) GET_by_offset(disp, _gloffset_CopyColorSubTable) +#define SET_CopyColorSubTable(disp, fn) SET_by_offset(disp, _gloffset_CopyColorSubTable, fn) +#define CALL_ConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter1D, parameters) +#define GET_ConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter1D) +#define SET_ConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter1D, fn) +#define CALL_ConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_ConvolutionFilter2D, parameters) +#define GET_ConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_ConvolutionFilter2D) +#define SET_ConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionFilter2D, fn) +#define CALL_ConvolutionParameterf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat)), _gloffset_ConvolutionParameterf, parameters) +#define GET_ConvolutionParameterf(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterf) +#define SET_ConvolutionParameterf(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterf, fn) +#define CALL_ConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLfloat *)), _gloffset_ConvolutionParameterfv, parameters) +#define GET_ConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameterfv) +#define SET_ConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameterfv, fn) +#define CALL_ConvolutionParameteri(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_ConvolutionParameteri, parameters) +#define GET_ConvolutionParameteri(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteri) +#define SET_ConvolutionParameteri(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteri, fn) +#define CALL_ConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_ConvolutionParameteriv, parameters) +#define GET_ConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_ConvolutionParameteriv) +#define SET_ConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_ConvolutionParameteriv, fn) +#define CALL_CopyConvolutionFilter1D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei)), _gloffset_CopyConvolutionFilter1D, parameters) +#define GET_CopyConvolutionFilter1D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter1D) +#define SET_CopyConvolutionFilter1D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter1D, fn) +#define CALL_CopyConvolutionFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyConvolutionFilter2D, parameters) +#define GET_CopyConvolutionFilter2D(disp) GET_by_offset(disp, _gloffset_CopyConvolutionFilter2D) +#define SET_CopyConvolutionFilter2D(disp, fn) SET_by_offset(disp, _gloffset_CopyConvolutionFilter2D, fn) +#define CALL_GetConvolutionFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *)), _gloffset_GetConvolutionFilter, parameters) +#define GET_GetConvolutionFilter(disp) GET_by_offset(disp, _gloffset_GetConvolutionFilter) +#define SET_GetConvolutionFilter(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionFilter, fn) +#define CALL_GetConvolutionParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetConvolutionParameterfv, parameters) +#define GET_GetConvolutionParameterfv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameterfv) +#define SET_GetConvolutionParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameterfv, fn) +#define CALL_GetConvolutionParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetConvolutionParameteriv, parameters) +#define GET_GetConvolutionParameteriv(disp) GET_by_offset(disp, _gloffset_GetConvolutionParameteriv) +#define SET_GetConvolutionParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetConvolutionParameteriv, fn) +#define CALL_GetSeparableFilter(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)), _gloffset_GetSeparableFilter, parameters) +#define GET_GetSeparableFilter(disp) GET_by_offset(disp, _gloffset_GetSeparableFilter) +#define SET_GetSeparableFilter(disp, fn) SET_by_offset(disp, _gloffset_GetSeparableFilter, fn) +#define CALL_SeparableFilter2D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)), _gloffset_SeparableFilter2D, parameters) +#define GET_SeparableFilter2D(disp) GET_by_offset(disp, _gloffset_SeparableFilter2D) +#define SET_SeparableFilter2D(disp, fn) SET_by_offset(disp, _gloffset_SeparableFilter2D, fn) +#define CALL_GetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetHistogram, parameters) +#define GET_GetHistogram(disp) GET_by_offset(disp, _gloffset_GetHistogram) +#define SET_GetHistogram(disp, fn) SET_by_offset(disp, _gloffset_GetHistogram, fn) +#define CALL_GetHistogramParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetHistogramParameterfv, parameters) +#define GET_GetHistogramParameterfv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameterfv) +#define SET_GetHistogramParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameterfv, fn) +#define CALL_GetHistogramParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetHistogramParameteriv, parameters) +#define GET_GetHistogramParameteriv(disp) GET_by_offset(disp, _gloffset_GetHistogramParameteriv) +#define SET_GetHistogramParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetHistogramParameteriv, fn) +#define CALL_GetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)), _gloffset_GetMinmax, parameters) +#define GET_GetMinmax(disp) GET_by_offset(disp, _gloffset_GetMinmax) +#define SET_GetMinmax(disp, fn) SET_by_offset(disp, _gloffset_GetMinmax, fn) +#define CALL_GetMinmaxParameterfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetMinmaxParameterfv, parameters) +#define GET_GetMinmaxParameterfv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameterfv) +#define SET_GetMinmaxParameterfv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameterfv, fn) +#define CALL_GetMinmaxParameteriv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetMinmaxParameteriv, parameters) +#define GET_GetMinmaxParameteriv(disp) GET_by_offset(disp, _gloffset_GetMinmaxParameteriv) +#define SET_GetMinmaxParameteriv(disp, fn) SET_by_offset(disp, _gloffset_GetMinmaxParameteriv, fn) +#define CALL_Histogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLboolean)), _gloffset_Histogram, parameters) +#define GET_Histogram(disp) GET_by_offset(disp, _gloffset_Histogram) +#define SET_Histogram(disp, fn) SET_by_offset(disp, _gloffset_Histogram, fn) +#define CALL_Minmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLboolean)), _gloffset_Minmax, parameters) +#define GET_Minmax(disp) GET_by_offset(disp, _gloffset_Minmax) +#define SET_Minmax(disp, fn) SET_by_offset(disp, _gloffset_Minmax, fn) +#define CALL_ResetHistogram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetHistogram, parameters) +#define GET_ResetHistogram(disp) GET_by_offset(disp, _gloffset_ResetHistogram) +#define SET_ResetHistogram(disp, fn) SET_by_offset(disp, _gloffset_ResetHistogram, fn) +#define CALL_ResetMinmax(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ResetMinmax, parameters) +#define GET_ResetMinmax(disp) GET_by_offset(disp, _gloffset_ResetMinmax) +#define SET_ResetMinmax(disp, fn) SET_by_offset(disp, _gloffset_ResetMinmax, fn) +#define CALL_TexImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)), _gloffset_TexImage3D, parameters) +#define GET_TexImage3D(disp) GET_by_offset(disp, _gloffset_TexImage3D) +#define SET_TexImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexImage3D, fn) +#define CALL_TexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)), _gloffset_TexSubImage3D, parameters) +#define GET_TexSubImage3D(disp) GET_by_offset(disp, _gloffset_TexSubImage3D) +#define SET_TexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_TexSubImage3D, fn) +#define CALL_CopyTexSubImage3D(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)), _gloffset_CopyTexSubImage3D, parameters) +#define GET_CopyTexSubImage3D(disp) GET_by_offset(disp, _gloffset_CopyTexSubImage3D) +#define SET_CopyTexSubImage3D(disp, fn) SET_by_offset(disp, _gloffset_CopyTexSubImage3D, fn) +#define CALL_ActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveTextureARB, parameters) +#define GET_ActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ActiveTextureARB) +#define SET_ActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ActiveTextureARB, fn) +#define CALL_ClientActiveTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ClientActiveTextureARB, parameters) +#define GET_ClientActiveTextureARB(disp) GET_by_offset(disp, _gloffset_ClientActiveTextureARB) +#define SET_ClientActiveTextureARB(disp, fn) SET_by_offset(disp, _gloffset_ClientActiveTextureARB, fn) +#define CALL_MultiTexCoord1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble)), _gloffset_MultiTexCoord1dARB, parameters) +#define GET_MultiTexCoord1dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dARB) +#define SET_MultiTexCoord1dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dARB, fn) +#define CALL_MultiTexCoord1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord1dvARB, parameters) +#define GET_MultiTexCoord1dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1dvARB) +#define SET_MultiTexCoord1dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1dvARB, fn) +#define CALL_MultiTexCoord1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_MultiTexCoord1fARB, parameters) +#define GET_MultiTexCoord1fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fARB) +#define SET_MultiTexCoord1fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fARB, fn) +#define CALL_MultiTexCoord1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord1fvARB, parameters) +#define GET_MultiTexCoord1fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1fvARB) +#define SET_MultiTexCoord1fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1fvARB, fn) +#define CALL_MultiTexCoord1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_MultiTexCoord1iARB, parameters) +#define GET_MultiTexCoord1iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1iARB) +#define SET_MultiTexCoord1iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1iARB, fn) +#define CALL_MultiTexCoord1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord1ivARB, parameters) +#define GET_MultiTexCoord1ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1ivARB) +#define SET_MultiTexCoord1ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1ivARB, fn) +#define CALL_MultiTexCoord1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort)), _gloffset_MultiTexCoord1sARB, parameters) +#define GET_MultiTexCoord1sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1sARB) +#define SET_MultiTexCoord1sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1sARB, fn) +#define CALL_MultiTexCoord1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord1svARB, parameters) +#define GET_MultiTexCoord1svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord1svARB) +#define SET_MultiTexCoord1svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord1svARB, fn) +#define CALL_MultiTexCoord2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble)), _gloffset_MultiTexCoord2dARB, parameters) +#define GET_MultiTexCoord2dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dARB) +#define SET_MultiTexCoord2dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dARB, fn) +#define CALL_MultiTexCoord2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord2dvARB, parameters) +#define GET_MultiTexCoord2dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2dvARB) +#define SET_MultiTexCoord2dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2dvARB, fn) +#define CALL_MultiTexCoord2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat)), _gloffset_MultiTexCoord2fARB, parameters) +#define GET_MultiTexCoord2fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fARB) +#define SET_MultiTexCoord2fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fARB, fn) +#define CALL_MultiTexCoord2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord2fvARB, parameters) +#define GET_MultiTexCoord2fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2fvARB) +#define SET_MultiTexCoord2fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2fvARB, fn) +#define CALL_MultiTexCoord2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint)), _gloffset_MultiTexCoord2iARB, parameters) +#define GET_MultiTexCoord2iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2iARB) +#define SET_MultiTexCoord2iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2iARB, fn) +#define CALL_MultiTexCoord2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord2ivARB, parameters) +#define GET_MultiTexCoord2ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2ivARB) +#define SET_MultiTexCoord2ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2ivARB, fn) +#define CALL_MultiTexCoord2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort)), _gloffset_MultiTexCoord2sARB, parameters) +#define GET_MultiTexCoord2sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2sARB) +#define SET_MultiTexCoord2sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2sARB, fn) +#define CALL_MultiTexCoord2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord2svARB, parameters) +#define GET_MultiTexCoord2svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord2svARB) +#define SET_MultiTexCoord2svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord2svARB, fn) +#define CALL_MultiTexCoord3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord3dARB, parameters) +#define GET_MultiTexCoord3dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dARB) +#define SET_MultiTexCoord3dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dARB, fn) +#define CALL_MultiTexCoord3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord3dvARB, parameters) +#define GET_MultiTexCoord3dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3dvARB) +#define SET_MultiTexCoord3dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3dvARB, fn) +#define CALL_MultiTexCoord3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord3fARB, parameters) +#define GET_MultiTexCoord3fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fARB) +#define SET_MultiTexCoord3fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fARB, fn) +#define CALL_MultiTexCoord3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord3fvARB, parameters) +#define GET_MultiTexCoord3fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3fvARB) +#define SET_MultiTexCoord3fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3fvARB, fn) +#define CALL_MultiTexCoord3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint)), _gloffset_MultiTexCoord3iARB, parameters) +#define GET_MultiTexCoord3iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3iARB) +#define SET_MultiTexCoord3iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3iARB, fn) +#define CALL_MultiTexCoord3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord3ivARB, parameters) +#define GET_MultiTexCoord3ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3ivARB) +#define SET_MultiTexCoord3ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3ivARB, fn) +#define CALL_MultiTexCoord3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord3sARB, parameters) +#define GET_MultiTexCoord3sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3sARB) +#define SET_MultiTexCoord3sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3sARB, fn) +#define CALL_MultiTexCoord3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord3svARB, parameters) +#define GET_MultiTexCoord3svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord3svARB) +#define SET_MultiTexCoord3svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord3svARB, fn) +#define CALL_MultiTexCoord4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_MultiTexCoord4dARB, parameters) +#define GET_MultiTexCoord4dARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dARB) +#define SET_MultiTexCoord4dARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dARB, fn) +#define CALL_MultiTexCoord4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLdouble *)), _gloffset_MultiTexCoord4dvARB, parameters) +#define GET_MultiTexCoord4dvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4dvARB) +#define SET_MultiTexCoord4dvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4dvARB, fn) +#define CALL_MultiTexCoord4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_MultiTexCoord4fARB, parameters) +#define GET_MultiTexCoord4fARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fARB) +#define SET_MultiTexCoord4fARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fARB, fn) +#define CALL_MultiTexCoord4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_MultiTexCoord4fvARB, parameters) +#define GET_MultiTexCoord4fvARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4fvARB) +#define SET_MultiTexCoord4fvARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4fvARB, fn) +#define CALL_MultiTexCoord4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint)), _gloffset_MultiTexCoord4iARB, parameters) +#define GET_MultiTexCoord4iARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4iARB) +#define SET_MultiTexCoord4iARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4iARB, fn) +#define CALL_MultiTexCoord4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_MultiTexCoord4ivARB, parameters) +#define GET_MultiTexCoord4ivARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4ivARB) +#define SET_MultiTexCoord4ivARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4ivARB, fn) +#define CALL_MultiTexCoord4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLshort, GLshort, GLshort, GLshort)), _gloffset_MultiTexCoord4sARB, parameters) +#define GET_MultiTexCoord4sARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4sARB) +#define SET_MultiTexCoord4sARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4sARB, fn) +#define CALL_MultiTexCoord4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLshort *)), _gloffset_MultiTexCoord4svARB, parameters) +#define GET_MultiTexCoord4svARB(disp) GET_by_offset(disp, _gloffset_MultiTexCoord4svARB) +#define SET_MultiTexCoord4svARB(disp, fn) SET_by_offset(disp, _gloffset_MultiTexCoord4svARB, fn) +#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_AttachShader, parameters) +#define GET_AttachShader(disp) GET_by_offset(disp, _gloffset_AttachShader) +#define SET_AttachShader(disp, fn) SET_by_offset(disp, _gloffset_AttachShader, fn) +#define CALL_CreateProgram(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(void)), _gloffset_CreateProgram, parameters) +#define GET_CreateProgram(disp) GET_by_offset(disp, _gloffset_CreateProgram) +#define SET_CreateProgram(disp, fn) SET_by_offset(disp, _gloffset_CreateProgram, fn) +#define CALL_CreateShader(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum)), _gloffset_CreateShader, parameters) +#define GET_CreateShader(disp) GET_by_offset(disp, _gloffset_CreateShader) +#define SET_CreateShader(disp, fn) SET_by_offset(disp, _gloffset_CreateShader, fn) +#define CALL_DeleteProgram(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteProgram, parameters) +#define GET_DeleteProgram(disp) GET_by_offset(disp, _gloffset_DeleteProgram) +#define SET_DeleteProgram(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgram, fn) +#define CALL_DeleteShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteShader, parameters) +#define GET_DeleteShader(disp) GET_by_offset(disp, _gloffset_DeleteShader) +#define SET_DeleteShader(disp, fn) SET_by_offset(disp, _gloffset_DeleteShader, fn) +#define CALL_DetachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_DetachShader, parameters) +#define GET_DetachShader(disp) GET_by_offset(disp, _gloffset_DetachShader) +#define SET_DetachShader(disp, fn) SET_by_offset(disp, _gloffset_DetachShader, fn) +#define CALL_GetAttachedShaders(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLuint *)), _gloffset_GetAttachedShaders, parameters) +#define GET_GetAttachedShaders(disp) GET_by_offset(disp, _gloffset_GetAttachedShaders) +#define SET_GetAttachedShaders(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedShaders, fn) +#define CALL_GetProgramInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetProgramInfoLog, parameters) +#define GET_GetProgramInfoLog(disp) GET_by_offset(disp, _gloffset_GetProgramInfoLog) +#define SET_GetProgramInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetProgramInfoLog, fn) +#define CALL_GetProgramiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramiv, parameters) +#define GET_GetProgramiv(disp) GET_by_offset(disp, _gloffset_GetProgramiv) +#define SET_GetProgramiv(disp, fn) SET_by_offset(disp, _gloffset_GetProgramiv, fn) +#define CALL_GetShaderInfoLog(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, GLsizei *, GLchar *)), _gloffset_GetShaderInfoLog, parameters) +#define GET_GetShaderInfoLog(disp) GET_by_offset(disp, _gloffset_GetShaderInfoLog) +#define SET_GetShaderInfoLog(disp, fn) SET_by_offset(disp, _gloffset_GetShaderInfoLog, fn) +#define CALL_GetShaderiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetShaderiv, parameters) +#define GET_GetShaderiv(disp) GET_by_offset(disp, _gloffset_GetShaderiv) +#define SET_GetShaderiv(disp, fn) SET_by_offset(disp, _gloffset_GetShaderiv, fn) +#define CALL_IsProgram(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgram, parameters) +#define GET_IsProgram(disp) GET_by_offset(disp, _gloffset_IsProgram) +#define SET_IsProgram(disp, fn) SET_by_offset(disp, _gloffset_IsProgram, fn) +#define CALL_IsShader(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsShader, parameters) +#define GET_IsShader(disp) GET_by_offset(disp, _gloffset_IsShader) +#define SET_IsShader(disp, fn) SET_by_offset(disp, _gloffset_IsShader, fn) +#define CALL_StencilFuncSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparate, parameters) +#define GET_StencilFuncSeparate(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparate) +#define SET_StencilFuncSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparate, fn) +#define CALL_StencilMaskSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_StencilMaskSeparate, parameters) +#define GET_StencilMaskSeparate(disp) GET_by_offset(disp, _gloffset_StencilMaskSeparate) +#define SET_StencilMaskSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilMaskSeparate, fn) +#define CALL_StencilOpSeparate(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_StencilOpSeparate, parameters) +#define GET_StencilOpSeparate(disp) GET_by_offset(disp, _gloffset_StencilOpSeparate) +#define SET_StencilOpSeparate(disp, fn) SET_by_offset(disp, _gloffset_StencilOpSeparate, fn) +#define CALL_UniformMatrix2x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x3fv, parameters) +#define GET_UniformMatrix2x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x3fv) +#define SET_UniformMatrix2x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x3fv, fn) +#define CALL_UniformMatrix2x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2x4fv, parameters) +#define GET_UniformMatrix2x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix2x4fv) +#define SET_UniformMatrix2x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2x4fv, fn) +#define CALL_UniformMatrix3x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x2fv, parameters) +#define GET_UniformMatrix3x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x2fv) +#define SET_UniformMatrix3x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x2fv, fn) +#define CALL_UniformMatrix3x4fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3x4fv, parameters) +#define GET_UniformMatrix3x4fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix3x4fv) +#define SET_UniformMatrix3x4fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3x4fv, fn) +#define CALL_UniformMatrix4x2fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x2fv, parameters) +#define GET_UniformMatrix4x2fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x2fv) +#define SET_UniformMatrix4x2fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x2fv, fn) +#define CALL_UniformMatrix4x3fv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4x3fv, parameters) +#define GET_UniformMatrix4x3fv(disp) GET_by_offset(disp, _gloffset_UniformMatrix4x3fv) +#define SET_UniformMatrix4x3fv(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4x3fv, fn) +#define CALL_ClampColor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_ClampColor, parameters) +#define GET_ClampColor(disp) GET_by_offset(disp, _gloffset_ClampColor) +#define SET_ClampColor(disp, fn) SET_by_offset(disp, _gloffset_ClampColor, fn) +#define CALL_ClearBufferfi(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLfloat, GLint)), _gloffset_ClearBufferfi, parameters) +#define GET_ClearBufferfi(disp) GET_by_offset(disp, _gloffset_ClearBufferfi) +#define SET_ClearBufferfi(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfi, fn) +#define CALL_ClearBufferfv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLfloat *)), _gloffset_ClearBufferfv, parameters) +#define GET_ClearBufferfv(disp) GET_by_offset(disp, _gloffset_ClearBufferfv) +#define SET_ClearBufferfv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferfv, fn) +#define CALL_ClearBufferiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLint *)), _gloffset_ClearBufferiv, parameters) +#define GET_ClearBufferiv(disp) GET_by_offset(disp, _gloffset_ClearBufferiv) +#define SET_ClearBufferiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferiv, fn) +#define CALL_ClearBufferuiv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, const GLuint *)), _gloffset_ClearBufferuiv, parameters) +#define GET_ClearBufferuiv(disp) GET_by_offset(disp, _gloffset_ClearBufferuiv) +#define SET_ClearBufferuiv(disp, fn) SET_by_offset(disp, _gloffset_ClearBufferuiv, fn) +#define CALL_GetStringi(disp, parameters) CALL_by_offset(disp, (const GLubyte * (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_GetStringi, parameters) +#define GET_GetStringi(disp) GET_by_offset(disp, _gloffset_GetStringi) +#define SET_GetStringi(disp, fn) SET_by_offset(disp, _gloffset_GetStringi, fn) +#define CALL_TexBuffer(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint)), _gloffset_TexBuffer, parameters) +#define GET_TexBuffer(disp) GET_by_offset(disp, _gloffset_TexBuffer) +#define SET_TexBuffer(disp, fn) SET_by_offset(disp, _gloffset_TexBuffer, fn) +#define CALL_FramebufferTexture(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture, parameters) +#define GET_FramebufferTexture(disp) GET_by_offset(disp, _gloffset_FramebufferTexture) +#define SET_FramebufferTexture(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture, fn) +#define CALL_GetBufferParameteri64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint64 *)), _gloffset_GetBufferParameteri64v, parameters) +#define GET_GetBufferParameteri64v(disp) GET_by_offset(disp, _gloffset_GetBufferParameteri64v) +#define SET_GetBufferParameteri64v(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameteri64v, fn) +#define CALL_GetInteger64i_v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint64 *)), _gloffset_GetInteger64i_v, parameters) +#define GET_GetInteger64i_v(disp) GET_by_offset(disp, _gloffset_GetInteger64i_v) +#define SET_GetInteger64i_v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64i_v, fn) +#define CALL_VertexAttribDivisor(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisor, parameters) +#define GET_VertexAttribDivisor(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisor) +#define SET_VertexAttribDivisor(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisor, fn) +#define CALL_LoadTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_LoadTransposeMatrixdARB, parameters) +#define GET_LoadTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB) +#define SET_LoadTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixdARB, fn) +#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_LoadTransposeMatrixfARB, parameters) +#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB) +#define SET_LoadTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_LoadTransposeMatrixfARB, fn) +#define CALL_MultTransposeMatrixdARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_MultTransposeMatrixdARB, parameters) +#define GET_MultTransposeMatrixdARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixdARB) +#define SET_MultTransposeMatrixdARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixdARB, fn) +#define CALL_MultTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_MultTransposeMatrixfARB, parameters) +#define GET_MultTransposeMatrixfARB(disp) GET_by_offset(disp, _gloffset_MultTransposeMatrixfARB) +#define SET_MultTransposeMatrixfARB(disp, fn) SET_by_offset(disp, _gloffset_MultTransposeMatrixfARB, fn) +#define CALL_SampleCoverageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleCoverageARB, parameters) +#define GET_SampleCoverageARB(disp) GET_by_offset(disp, _gloffset_SampleCoverageARB) +#define SET_SampleCoverageARB(disp, fn) SET_by_offset(disp, _gloffset_SampleCoverageARB, fn) +#define CALL_CompressedTexImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage1DARB, parameters) +#define GET_CompressedTexImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage1DARB) +#define SET_CompressedTexImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage1DARB, fn) +#define CALL_CompressedTexImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage2DARB, parameters) +#define GET_CompressedTexImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage2DARB) +#define SET_CompressedTexImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage2DARB, fn) +#define CALL_CompressedTexImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)), _gloffset_CompressedTexImage3DARB, parameters) +#define GET_CompressedTexImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexImage3DARB) +#define SET_CompressedTexImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexImage3DARB, fn) +#define CALL_CompressedTexSubImage1DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage1DARB, parameters) +#define GET_CompressedTexSubImage1DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB) +#define SET_CompressedTexSubImage1DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage1DARB, fn) +#define CALL_CompressedTexSubImage2DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage2DARB, parameters) +#define GET_CompressedTexSubImage2DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB) +#define SET_CompressedTexSubImage2DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage2DARB, fn) +#define CALL_CompressedTexSubImage3DARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)), _gloffset_CompressedTexSubImage3DARB, parameters) +#define GET_CompressedTexSubImage3DARB(disp) GET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB) +#define SET_CompressedTexSubImage3DARB(disp, fn) SET_by_offset(disp, _gloffset_CompressedTexSubImage3DARB, fn) +#define CALL_GetCompressedTexImageARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLvoid *)), _gloffset_GetCompressedTexImageARB, parameters) +#define GET_GetCompressedTexImageARB(disp) GET_by_offset(disp, _gloffset_GetCompressedTexImageARB) +#define SET_GetCompressedTexImageARB(disp, fn) SET_by_offset(disp, _gloffset_GetCompressedTexImageARB, fn) +#define CALL_DisableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DisableVertexAttribArrayARB, parameters) +#define GET_DisableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB) +#define SET_DisableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_DisableVertexAttribArrayARB, fn) +#define CALL_EnableVertexAttribArrayARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_EnableVertexAttribArrayARB, parameters) +#define GET_EnableVertexAttribArrayARB(disp) GET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB) +#define SET_EnableVertexAttribArrayARB(disp, fn) SET_by_offset(disp, _gloffset_EnableVertexAttribArrayARB, fn) +#define CALL_GetProgramEnvParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramEnvParameterdvARB, parameters) +#define GET_GetProgramEnvParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB) +#define SET_GetProgramEnvParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterdvARB, fn) +#define CALL_GetProgramEnvParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramEnvParameterfvARB, parameters) +#define GET_GetProgramEnvParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB) +#define SET_GetProgramEnvParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramEnvParameterfvARB, fn) +#define CALL_GetProgramLocalParameterdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble *)), _gloffset_GetProgramLocalParameterdvARB, parameters) +#define GET_GetProgramLocalParameterdvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB) +#define SET_GetProgramLocalParameterdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterdvARB, fn) +#define CALL_GetProgramLocalParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat *)), _gloffset_GetProgramLocalParameterfvARB, parameters) +#define GET_GetProgramLocalParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB) +#define SET_GetProgramLocalParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramLocalParameterfvARB, fn) +#define CALL_GetProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid *)), _gloffset_GetProgramStringARB, parameters) +#define GET_GetProgramStringARB(disp) GET_by_offset(disp, _gloffset_GetProgramStringARB) +#define SET_GetProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringARB, fn) +#define CALL_GetProgramivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetProgramivARB, parameters) +#define GET_GetProgramivARB(disp) GET_by_offset(disp, _gloffset_GetProgramivARB) +#define SET_GetProgramivARB(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivARB, fn) +#define CALL_GetVertexAttribdvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvARB, parameters) +#define GET_GetVertexAttribdvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvARB) +#define SET_GetVertexAttribdvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvARB, fn) +#define CALL_GetVertexAttribfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvARB, parameters) +#define GET_GetVertexAttribfvARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvARB) +#define SET_GetVertexAttribfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvARB, fn) +#define CALL_GetVertexAttribivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivARB, parameters) +#define GET_GetVertexAttribivARB(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivARB) +#define SET_GetVertexAttribivARB(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivARB, fn) +#define CALL_ProgramEnvParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramEnvParameter4dARB, parameters) +#define GET_ProgramEnvParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB) +#define SET_ProgramEnvParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dARB, fn) +#define CALL_ProgramEnvParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramEnvParameter4dvARB, parameters) +#define GET_ProgramEnvParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB) +#define SET_ProgramEnvParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4dvARB, fn) +#define CALL_ProgramEnvParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramEnvParameter4fARB, parameters) +#define GET_ProgramEnvParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB) +#define SET_ProgramEnvParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fARB, fn) +#define CALL_ProgramEnvParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramEnvParameter4fvARB, parameters) +#define GET_ProgramEnvParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB) +#define SET_ProgramEnvParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameter4fvARB, fn) +#define CALL_ProgramLocalParameter4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramLocalParameter4dARB, parameters) +#define GET_ProgramLocalParameter4dARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB) +#define SET_ProgramLocalParameter4dARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dARB, fn) +#define CALL_ProgramLocalParameter4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLdouble *)), _gloffset_ProgramLocalParameter4dvARB, parameters) +#define GET_ProgramLocalParameter4dvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB) +#define SET_ProgramLocalParameter4dvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4dvARB, fn) +#define CALL_ProgramLocalParameter4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramLocalParameter4fARB, parameters) +#define GET_ProgramLocalParameter4fARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB) +#define SET_ProgramLocalParameter4fARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fARB, fn) +#define CALL_ProgramLocalParameter4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ProgramLocalParameter4fvARB, parameters) +#define GET_ProgramLocalParameter4fvARB(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB) +#define SET_ProgramLocalParameter4fvARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameter4fvARB, fn) +#define CALL_ProgramStringARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, const GLvoid *)), _gloffset_ProgramStringARB, parameters) +#define GET_ProgramStringARB(disp) GET_by_offset(disp, _gloffset_ProgramStringARB) +#define SET_ProgramStringARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramStringARB, fn) +#define CALL_VertexAttrib1dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dARB, parameters) +#define GET_VertexAttrib1dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dARB) +#define SET_VertexAttrib1dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dARB, fn) +#define CALL_VertexAttrib1dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvARB, parameters) +#define GET_VertexAttrib1dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvARB) +#define SET_VertexAttrib1dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvARB, fn) +#define CALL_VertexAttrib1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fARB, parameters) +#define GET_VertexAttrib1fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fARB) +#define SET_VertexAttrib1fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fARB, fn) +#define CALL_VertexAttrib1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvARB, parameters) +#define GET_VertexAttrib1fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvARB) +#define SET_VertexAttrib1fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvARB, fn) +#define CALL_VertexAttrib1sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sARB, parameters) +#define GET_VertexAttrib1sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sARB) +#define SET_VertexAttrib1sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sARB, fn) +#define CALL_VertexAttrib1svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svARB, parameters) +#define GET_VertexAttrib1svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svARB) +#define SET_VertexAttrib1svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svARB, fn) +#define CALL_VertexAttrib2dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dARB, parameters) +#define GET_VertexAttrib2dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dARB) +#define SET_VertexAttrib2dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dARB, fn) +#define CALL_VertexAttrib2dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvARB, parameters) +#define GET_VertexAttrib2dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvARB) +#define SET_VertexAttrib2dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvARB, fn) +#define CALL_VertexAttrib2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fARB, parameters) +#define GET_VertexAttrib2fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fARB) +#define SET_VertexAttrib2fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fARB, fn) +#define CALL_VertexAttrib2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvARB, parameters) +#define GET_VertexAttrib2fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvARB) +#define SET_VertexAttrib2fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvARB, fn) +#define CALL_VertexAttrib2sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sARB, parameters) +#define GET_VertexAttrib2sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sARB) +#define SET_VertexAttrib2sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sARB, fn) +#define CALL_VertexAttrib2svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svARB, parameters) +#define GET_VertexAttrib2svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svARB) +#define SET_VertexAttrib2svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svARB, fn) +#define CALL_VertexAttrib3dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dARB, parameters) +#define GET_VertexAttrib3dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dARB) +#define SET_VertexAttrib3dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dARB, fn) +#define CALL_VertexAttrib3dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvARB, parameters) +#define GET_VertexAttrib3dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvARB) +#define SET_VertexAttrib3dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvARB, fn) +#define CALL_VertexAttrib3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fARB, parameters) +#define GET_VertexAttrib3fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fARB) +#define SET_VertexAttrib3fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fARB, fn) +#define CALL_VertexAttrib3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvARB, parameters) +#define GET_VertexAttrib3fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvARB) +#define SET_VertexAttrib3fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvARB, fn) +#define CALL_VertexAttrib3sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sARB, parameters) +#define GET_VertexAttrib3sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sARB) +#define SET_VertexAttrib3sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sARB, fn) +#define CALL_VertexAttrib3svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svARB, parameters) +#define GET_VertexAttrib3svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svARB) +#define SET_VertexAttrib3svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svARB, fn) +#define CALL_VertexAttrib4NbvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4NbvARB, parameters) +#define GET_VertexAttrib4NbvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NbvARB) +#define SET_VertexAttrib4NbvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NbvARB, fn) +#define CALL_VertexAttrib4NivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4NivARB, parameters) +#define GET_VertexAttrib4NivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NivARB) +#define SET_VertexAttrib4NivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NivARB, fn) +#define CALL_VertexAttrib4NsvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4NsvARB, parameters) +#define GET_VertexAttrib4NsvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NsvARB) +#define SET_VertexAttrib4NsvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NsvARB, fn) +#define CALL_VertexAttrib4NubARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4NubARB, parameters) +#define GET_VertexAttrib4NubARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubARB) +#define SET_VertexAttrib4NubARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubARB, fn) +#define CALL_VertexAttrib4NubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4NubvARB, parameters) +#define GET_VertexAttrib4NubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NubvARB) +#define SET_VertexAttrib4NubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NubvARB, fn) +#define CALL_VertexAttrib4NuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4NuivARB, parameters) +#define GET_VertexAttrib4NuivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NuivARB) +#define SET_VertexAttrib4NuivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NuivARB, fn) +#define CALL_VertexAttrib4NusvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4NusvARB, parameters) +#define GET_VertexAttrib4NusvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4NusvARB) +#define SET_VertexAttrib4NusvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4NusvARB, fn) +#define CALL_VertexAttrib4bvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttrib4bvARB, parameters) +#define GET_VertexAttrib4bvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4bvARB) +#define SET_VertexAttrib4bvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4bvARB, fn) +#define CALL_VertexAttrib4dARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dARB, parameters) +#define GET_VertexAttrib4dARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dARB) +#define SET_VertexAttrib4dARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dARB, fn) +#define CALL_VertexAttrib4dvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvARB, parameters) +#define GET_VertexAttrib4dvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvARB) +#define SET_VertexAttrib4dvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvARB, fn) +#define CALL_VertexAttrib4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fARB, parameters) +#define GET_VertexAttrib4fARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fARB) +#define SET_VertexAttrib4fARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fARB, fn) +#define CALL_VertexAttrib4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvARB, parameters) +#define GET_VertexAttrib4fvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvARB) +#define SET_VertexAttrib4fvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvARB, fn) +#define CALL_VertexAttrib4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttrib4ivARB, parameters) +#define GET_VertexAttrib4ivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ivARB) +#define SET_VertexAttrib4ivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ivARB, fn) +#define CALL_VertexAttrib4sARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sARB, parameters) +#define GET_VertexAttrib4sARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sARB) +#define SET_VertexAttrib4sARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sARB, fn) +#define CALL_VertexAttrib4svARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svARB, parameters) +#define GET_VertexAttrib4svARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svARB) +#define SET_VertexAttrib4svARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svARB, fn) +#define CALL_VertexAttrib4ubvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvARB, parameters) +#define GET_VertexAttrib4ubvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvARB) +#define SET_VertexAttrib4ubvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvARB, fn) +#define CALL_VertexAttrib4uivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttrib4uivARB, parameters) +#define GET_VertexAttrib4uivARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4uivARB) +#define SET_VertexAttrib4uivARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4uivARB, fn) +#define CALL_VertexAttrib4usvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttrib4usvARB, parameters) +#define GET_VertexAttrib4usvARB(disp) GET_by_offset(disp, _gloffset_VertexAttrib4usvARB) +#define SET_VertexAttrib4usvARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4usvARB, fn) +#define CALL_VertexAttribPointerARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerARB, parameters) +#define GET_VertexAttribPointerARB(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerARB) +#define SET_VertexAttribPointerARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerARB, fn) +#define CALL_BindBufferARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindBufferARB, parameters) +#define GET_BindBufferARB(disp) GET_by_offset(disp, _gloffset_BindBufferARB) +#define SET_BindBufferARB(disp, fn) SET_by_offset(disp, _gloffset_BindBufferARB, fn) +#define CALL_BufferDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum)), _gloffset_BufferDataARB, parameters) +#define GET_BufferDataARB(disp) GET_by_offset(disp, _gloffset_BufferDataARB) +#define SET_BufferDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferDataARB, fn) +#define CALL_BufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *)), _gloffset_BufferSubDataARB, parameters) +#define GET_BufferSubDataARB(disp) GET_by_offset(disp, _gloffset_BufferSubDataARB) +#define SET_BufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_BufferSubDataARB, fn) +#define CALL_DeleteBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteBuffersARB, parameters) +#define GET_DeleteBuffersARB(disp) GET_by_offset(disp, _gloffset_DeleteBuffersARB) +#define SET_DeleteBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteBuffersARB, fn) +#define CALL_GenBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenBuffersARB, parameters) +#define GET_GenBuffersARB(disp) GET_by_offset(disp, _gloffset_GenBuffersARB) +#define SET_GenBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_GenBuffersARB, fn) +#define CALL_GetBufferParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetBufferParameterivARB, parameters) +#define GET_GetBufferParameterivARB(disp) GET_by_offset(disp, _gloffset_GetBufferParameterivARB) +#define SET_GetBufferParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferParameterivARB, fn) +#define CALL_GetBufferPointervARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetBufferPointervARB, parameters) +#define GET_GetBufferPointervARB(disp) GET_by_offset(disp, _gloffset_GetBufferPointervARB) +#define SET_GetBufferPointervARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferPointervARB, fn) +#define CALL_GetBufferSubDataARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *)), _gloffset_GetBufferSubDataARB, parameters) +#define GET_GetBufferSubDataARB(disp) GET_by_offset(disp, _gloffset_GetBufferSubDataARB) +#define SET_GetBufferSubDataARB(disp, fn) SET_by_offset(disp, _gloffset_GetBufferSubDataARB, fn) +#define CALL_IsBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsBufferARB, parameters) +#define GET_IsBufferARB(disp) GET_by_offset(disp, _gloffset_IsBufferARB) +#define SET_IsBufferARB(disp, fn) SET_by_offset(disp, _gloffset_IsBufferARB, fn) +#define CALL_MapBufferARB(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_MapBufferARB, parameters) +#define GET_MapBufferARB(disp) GET_by_offset(disp, _gloffset_MapBufferARB) +#define SET_MapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_MapBufferARB, fn) +#define CALL_UnmapBufferARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum)), _gloffset_UnmapBufferARB, parameters) +#define GET_UnmapBufferARB(disp) GET_by_offset(disp, _gloffset_UnmapBufferARB) +#define SET_UnmapBufferARB(disp, fn) SET_by_offset(disp, _gloffset_UnmapBufferARB, fn) +#define CALL_BeginQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BeginQueryARB, parameters) +#define GET_BeginQueryARB(disp) GET_by_offset(disp, _gloffset_BeginQueryARB) +#define SET_BeginQueryARB(disp, fn) SET_by_offset(disp, _gloffset_BeginQueryARB, fn) +#define CALL_DeleteQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteQueriesARB, parameters) +#define GET_DeleteQueriesARB(disp) GET_by_offset(disp, _gloffset_DeleteQueriesARB) +#define SET_DeleteQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteQueriesARB, fn) +#define CALL_EndQueryARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_EndQueryARB, parameters) +#define GET_EndQueryARB(disp) GET_by_offset(disp, _gloffset_EndQueryARB) +#define SET_EndQueryARB(disp, fn) SET_by_offset(disp, _gloffset_EndQueryARB, fn) +#define CALL_GenQueriesARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenQueriesARB, parameters) +#define GET_GenQueriesARB(disp) GET_by_offset(disp, _gloffset_GenQueriesARB) +#define SET_GenQueriesARB(disp, fn) SET_by_offset(disp, _gloffset_GenQueriesARB, fn) +#define CALL_GetQueryObjectivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetQueryObjectivARB, parameters) +#define GET_GetQueryObjectivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectivARB) +#define SET_GetQueryObjectivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectivARB, fn) +#define CALL_GetQueryObjectuivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetQueryObjectuivARB, parameters) +#define GET_GetQueryObjectuivARB(disp) GET_by_offset(disp, _gloffset_GetQueryObjectuivARB) +#define SET_GetQueryObjectuivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectuivARB, fn) +#define CALL_GetQueryivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetQueryivARB, parameters) +#define GET_GetQueryivARB(disp) GET_by_offset(disp, _gloffset_GetQueryivARB) +#define SET_GetQueryivARB(disp, fn) SET_by_offset(disp, _gloffset_GetQueryivARB, fn) +#define CALL_IsQueryARB(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsQueryARB, parameters) +#define GET_IsQueryARB(disp) GET_by_offset(disp, _gloffset_IsQueryARB) +#define SET_IsQueryARB(disp, fn) SET_by_offset(disp, _gloffset_IsQueryARB, fn) +#define CALL_AttachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_AttachObjectARB, parameters) +#define GET_AttachObjectARB(disp) GET_by_offset(disp, _gloffset_AttachObjectARB) +#define SET_AttachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_AttachObjectARB, fn) +#define CALL_CompileShaderARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_CompileShaderARB, parameters) +#define GET_CompileShaderARB(disp) GET_by_offset(disp, _gloffset_CompileShaderARB) +#define SET_CompileShaderARB(disp, fn) SET_by_offset(disp, _gloffset_CompileShaderARB, fn) +#define CALL_CreateProgramObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(void)), _gloffset_CreateProgramObjectARB, parameters) +#define GET_CreateProgramObjectARB(disp) GET_by_offset(disp, _gloffset_CreateProgramObjectARB) +#define SET_CreateProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateProgramObjectARB, fn) +#define CALL_CreateShaderObjectARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_CreateShaderObjectARB, parameters) +#define GET_CreateShaderObjectARB(disp) GET_by_offset(disp, _gloffset_CreateShaderObjectARB) +#define SET_CreateShaderObjectARB(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderObjectARB, fn) +#define CALL_DeleteObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_DeleteObjectARB, parameters) +#define GET_DeleteObjectARB(disp) GET_by_offset(disp, _gloffset_DeleteObjectARB) +#define SET_DeleteObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DeleteObjectARB, fn) +#define CALL_DetachObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLhandleARB)), _gloffset_DetachObjectARB, parameters) +#define GET_DetachObjectARB(disp) GET_by_offset(disp, _gloffset_DetachObjectARB) +#define SET_DetachObjectARB(disp, fn) SET_by_offset(disp, _gloffset_DetachObjectARB, fn) +#define CALL_GetActiveUniformARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveUniformARB, parameters) +#define GET_GetActiveUniformARB(disp) GET_by_offset(disp, _gloffset_GetActiveUniformARB) +#define SET_GetActiveUniformARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveUniformARB, fn) +#define CALL_GetAttachedObjectsARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)), _gloffset_GetAttachedObjectsARB, parameters) +#define GET_GetAttachedObjectsARB(disp) GET_by_offset(disp, _gloffset_GetAttachedObjectsARB) +#define SET_GetAttachedObjectsARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttachedObjectsARB, fn) +#define CALL_GetHandleARB(disp, parameters) CALL_by_offset(disp, (GLhandleARB (GLAPIENTRYP)(GLenum)), _gloffset_GetHandleARB, parameters) +#define GET_GetHandleARB(disp) GET_by_offset(disp, _gloffset_GetHandleARB) +#define SET_GetHandleARB(disp, fn) SET_by_offset(disp, _gloffset_GetHandleARB, fn) +#define CALL_GetInfoLogARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetInfoLogARB, parameters) +#define GET_GetInfoLogARB(disp) GET_by_offset(disp, _gloffset_GetInfoLogARB) +#define SET_GetInfoLogARB(disp, fn) SET_by_offset(disp, _gloffset_GetInfoLogARB, fn) +#define CALL_GetObjectParameterfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLfloat *)), _gloffset_GetObjectParameterfvARB, parameters) +#define GET_GetObjectParameterfvARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterfvARB) +#define SET_GetObjectParameterfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterfvARB, fn) +#define CALL_GetObjectParameterivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLenum, GLint *)), _gloffset_GetObjectParameterivARB, parameters) +#define GET_GetObjectParameterivARB(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivARB) +#define SET_GetObjectParameterivARB(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivARB, fn) +#define CALL_GetShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *)), _gloffset_GetShaderSourceARB, parameters) +#define GET_GetShaderSourceARB(disp) GET_by_offset(disp, _gloffset_GetShaderSourceARB) +#define SET_GetShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_GetShaderSourceARB, fn) +#define CALL_GetUniformLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetUniformLocationARB, parameters) +#define GET_GetUniformLocationARB(disp) GET_by_offset(disp, _gloffset_GetUniformLocationARB) +#define SET_GetUniformLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformLocationARB, fn) +#define CALL_GetUniformfvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLfloat *)), _gloffset_GetUniformfvARB, parameters) +#define GET_GetUniformfvARB(disp) GET_by_offset(disp, _gloffset_GetUniformfvARB) +#define SET_GetUniformfvARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformfvARB, fn) +#define CALL_GetUniformivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLint, GLint *)), _gloffset_GetUniformivARB, parameters) +#define GET_GetUniformivARB(disp) GET_by_offset(disp, _gloffset_GetUniformivARB) +#define SET_GetUniformivARB(disp, fn) SET_by_offset(disp, _gloffset_GetUniformivARB, fn) +#define CALL_LinkProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_LinkProgramARB, parameters) +#define GET_LinkProgramARB(disp) GET_by_offset(disp, _gloffset_LinkProgramARB) +#define SET_LinkProgramARB(disp, fn) SET_by_offset(disp, _gloffset_LinkProgramARB, fn) +#define CALL_ShaderSourceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *)), _gloffset_ShaderSourceARB, parameters) +#define GET_ShaderSourceARB(disp) GET_by_offset(disp, _gloffset_ShaderSourceARB) +#define SET_ShaderSourceARB(disp, fn) SET_by_offset(disp, _gloffset_ShaderSourceARB, fn) +#define CALL_Uniform1fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat)), _gloffset_Uniform1fARB, parameters) +#define GET_Uniform1fARB(disp) GET_by_offset(disp, _gloffset_Uniform1fARB) +#define SET_Uniform1fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fARB, fn) +#define CALL_Uniform1fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform1fvARB, parameters) +#define GET_Uniform1fvARB(disp) GET_by_offset(disp, _gloffset_Uniform1fvARB) +#define SET_Uniform1fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1fvARB, fn) +#define CALL_Uniform1iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_Uniform1iARB, parameters) +#define GET_Uniform1iARB(disp) GET_by_offset(disp, _gloffset_Uniform1iARB) +#define SET_Uniform1iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1iARB, fn) +#define CALL_Uniform1ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform1ivARB, parameters) +#define GET_Uniform1ivARB(disp) GET_by_offset(disp, _gloffset_Uniform1ivARB) +#define SET_Uniform1ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform1ivARB, fn) +#define CALL_Uniform2fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat)), _gloffset_Uniform2fARB, parameters) +#define GET_Uniform2fARB(disp) GET_by_offset(disp, _gloffset_Uniform2fARB) +#define SET_Uniform2fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fARB, fn) +#define CALL_Uniform2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform2fvARB, parameters) +#define GET_Uniform2fvARB(disp) GET_by_offset(disp, _gloffset_Uniform2fvARB) +#define SET_Uniform2fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2fvARB, fn) +#define CALL_Uniform2iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_Uniform2iARB, parameters) +#define GET_Uniform2iARB(disp) GET_by_offset(disp, _gloffset_Uniform2iARB) +#define SET_Uniform2iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2iARB, fn) +#define CALL_Uniform2ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform2ivARB, parameters) +#define GET_Uniform2ivARB(disp) GET_by_offset(disp, _gloffset_Uniform2ivARB) +#define SET_Uniform2ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform2ivARB, fn) +#define CALL_Uniform3fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform3fARB, parameters) +#define GET_Uniform3fARB(disp) GET_by_offset(disp, _gloffset_Uniform3fARB) +#define SET_Uniform3fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fARB, fn) +#define CALL_Uniform3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform3fvARB, parameters) +#define GET_Uniform3fvARB(disp) GET_by_offset(disp, _gloffset_Uniform3fvARB) +#define SET_Uniform3fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3fvARB, fn) +#define CALL_Uniform3iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_Uniform3iARB, parameters) +#define GET_Uniform3iARB(disp) GET_by_offset(disp, _gloffset_Uniform3iARB) +#define SET_Uniform3iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3iARB, fn) +#define CALL_Uniform3ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform3ivARB, parameters) +#define GET_Uniform3ivARB(disp) GET_by_offset(disp, _gloffset_Uniform3ivARB) +#define SET_Uniform3ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform3ivARB, fn) +#define CALL_Uniform4fARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_Uniform4fARB, parameters) +#define GET_Uniform4fARB(disp) GET_by_offset(disp, _gloffset_Uniform4fARB) +#define SET_Uniform4fARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fARB, fn) +#define CALL_Uniform4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLfloat *)), _gloffset_Uniform4fvARB, parameters) +#define GET_Uniform4fvARB(disp) GET_by_offset(disp, _gloffset_Uniform4fvARB) +#define SET_Uniform4fvARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4fvARB, fn) +#define CALL_Uniform4iARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint)), _gloffset_Uniform4iARB, parameters) +#define GET_Uniform4iARB(disp) GET_by_offset(disp, _gloffset_Uniform4iARB) +#define SET_Uniform4iARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4iARB, fn) +#define CALL_Uniform4ivARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLint *)), _gloffset_Uniform4ivARB, parameters) +#define GET_Uniform4ivARB(disp) GET_by_offset(disp, _gloffset_Uniform4ivARB) +#define SET_Uniform4ivARB(disp, fn) SET_by_offset(disp, _gloffset_Uniform4ivARB, fn) +#define CALL_UniformMatrix2fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix2fvARB, parameters) +#define GET_UniformMatrix2fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix2fvARB) +#define SET_UniformMatrix2fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix2fvARB, fn) +#define CALL_UniformMatrix3fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix3fvARB, parameters) +#define GET_UniformMatrix3fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix3fvARB) +#define SET_UniformMatrix3fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix3fvARB, fn) +#define CALL_UniformMatrix4fvARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, GLboolean, const GLfloat *)), _gloffset_UniformMatrix4fvARB, parameters) +#define GET_UniformMatrix4fvARB(disp) GET_by_offset(disp, _gloffset_UniformMatrix4fvARB) +#define SET_UniformMatrix4fvARB(disp, fn) SET_by_offset(disp, _gloffset_UniformMatrix4fvARB, fn) +#define CALL_UseProgramObjectARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_UseProgramObjectARB, parameters) +#define GET_UseProgramObjectARB(disp) GET_by_offset(disp, _gloffset_UseProgramObjectARB) +#define SET_UseProgramObjectARB(disp, fn) SET_by_offset(disp, _gloffset_UseProgramObjectARB, fn) +#define CALL_ValidateProgramARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB)), _gloffset_ValidateProgramARB, parameters) +#define GET_ValidateProgramARB(disp) GET_by_offset(disp, _gloffset_ValidateProgramARB) +#define SET_ValidateProgramARB(disp, fn) SET_by_offset(disp, _gloffset_ValidateProgramARB, fn) +#define CALL_BindAttribLocationARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, const GLcharARB *)), _gloffset_BindAttribLocationARB, parameters) +#define GET_BindAttribLocationARB(disp) GET_by_offset(disp, _gloffset_BindAttribLocationARB) +#define SET_BindAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_BindAttribLocationARB, fn) +#define CALL_GetActiveAttribARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)), _gloffset_GetActiveAttribARB, parameters) +#define GET_GetActiveAttribARB(disp) GET_by_offset(disp, _gloffset_GetActiveAttribARB) +#define SET_GetActiveAttribARB(disp, fn) SET_by_offset(disp, _gloffset_GetActiveAttribARB, fn) +#define CALL_GetAttribLocationARB(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLhandleARB, const GLcharARB *)), _gloffset_GetAttribLocationARB, parameters) +#define GET_GetAttribLocationARB(disp) GET_by_offset(disp, _gloffset_GetAttribLocationARB) +#define SET_GetAttribLocationARB(disp, fn) SET_by_offset(disp, _gloffset_GetAttribLocationARB, fn) +#define CALL_DrawBuffersARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLenum *)), _gloffset_DrawBuffersARB, parameters) +#define GET_DrawBuffersARB(disp) GET_by_offset(disp, _gloffset_DrawBuffersARB) +#define SET_DrawBuffersARB(disp, fn) SET_by_offset(disp, _gloffset_DrawBuffersARB, fn) +#define CALL_DrawArraysInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint, GLsizei, GLsizei)), _gloffset_DrawArraysInstancedARB, parameters) +#define GET_DrawArraysInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawArraysInstancedARB) +#define SET_DrawArraysInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawArraysInstancedARB, fn) +#define CALL_DrawElementsInstancedARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei)), _gloffset_DrawElementsInstancedARB, parameters) +#define GET_DrawElementsInstancedARB(disp) GET_by_offset(disp, _gloffset_DrawElementsInstancedARB) +#define SET_DrawElementsInstancedARB(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsInstancedARB, fn) +#define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageMultisample, parameters) +#define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageMultisample) +#define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageMultisample, fn) +#define CALL_FramebufferTextureARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTextureARB, parameters) +#define GET_FramebufferTextureARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureARB) +#define SET_FramebufferTextureARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureARB, fn) +#define CALL_FramebufferTextureFaceARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLenum)), _gloffset_FramebufferTextureFaceARB, parameters) +#define GET_FramebufferTextureFaceARB(disp) GET_by_offset(disp, _gloffset_FramebufferTextureFaceARB) +#define SET_FramebufferTextureFaceARB(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureFaceARB, fn) +#define CALL_ProgramParameteriARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint)), _gloffset_ProgramParameteriARB, parameters) +#define GET_ProgramParameteriARB(disp) GET_by_offset(disp, _gloffset_ProgramParameteriARB) +#define SET_ProgramParameteriARB(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameteriARB, fn) +#define CALL_VertexAttribDivisorARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribDivisorARB, parameters) +#define GET_VertexAttribDivisorARB(disp) GET_by_offset(disp, _gloffset_VertexAttribDivisorARB) +#define SET_VertexAttribDivisorARB(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribDivisorARB, fn) +#define CALL_FlushMappedBufferRange(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRange, parameters) +#define GET_FlushMappedBufferRange(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRange) +#define SET_FlushMappedBufferRange(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRange, fn) +#define CALL_MapBufferRange(disp, parameters) CALL_by_offset(disp, (GLvoid * (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr, GLbitfield)), _gloffset_MapBufferRange, parameters) +#define GET_MapBufferRange(disp) GET_by_offset(disp, _gloffset_MapBufferRange) +#define SET_MapBufferRange(disp, fn) SET_by_offset(disp, _gloffset_MapBufferRange, fn) +#define CALL_BindVertexArray(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArray, parameters) +#define GET_BindVertexArray(disp) GET_by_offset(disp, _gloffset_BindVertexArray) +#define SET_BindVertexArray(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArray, fn) +#define CALL_GenVertexArrays(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArrays, parameters) +#define GET_GenVertexArrays(disp) GET_by_offset(disp, _gloffset_GenVertexArrays) +#define SET_GenVertexArrays(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArrays, fn) +#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), _gloffset_CopyBufferSubData, parameters) +#define GET_CopyBufferSubData(disp) GET_by_offset(disp, _gloffset_CopyBufferSubData) +#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, _gloffset_CopyBufferSubData, fn) +#define CALL_ClientWaitSync(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_ClientWaitSync, parameters) +#define GET_ClientWaitSync(disp) GET_by_offset(disp, _gloffset_ClientWaitSync) +#define SET_ClientWaitSync(disp, fn) SET_by_offset(disp, _gloffset_ClientWaitSync, fn) +#define CALL_DeleteSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync)), _gloffset_DeleteSync, parameters) +#define GET_DeleteSync(disp) GET_by_offset(disp, _gloffset_DeleteSync) +#define SET_DeleteSync(disp, fn) SET_by_offset(disp, _gloffset_DeleteSync, fn) +#define CALL_FenceSync(disp, parameters) CALL_by_offset(disp, (GLsync (GLAPIENTRYP)(GLenum, GLbitfield)), _gloffset_FenceSync, parameters) +#define GET_FenceSync(disp) GET_by_offset(disp, _gloffset_FenceSync) +#define SET_FenceSync(disp, fn) SET_by_offset(disp, _gloffset_FenceSync, fn) +#define CALL_GetInteger64v(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint64 *)), _gloffset_GetInteger64v, parameters) +#define GET_GetInteger64v(disp) GET_by_offset(disp, _gloffset_GetInteger64v) +#define SET_GetInteger64v(disp, fn) SET_by_offset(disp, _gloffset_GetInteger64v, fn) +#define CALL_GetSynciv(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)), _gloffset_GetSynciv, parameters) +#define GET_GetSynciv(disp) GET_by_offset(disp, _gloffset_GetSynciv) +#define SET_GetSynciv(disp, fn) SET_by_offset(disp, _gloffset_GetSynciv, fn) +#define CALL_IsSync(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsync)), _gloffset_IsSync, parameters) +#define GET_IsSync(disp) GET_by_offset(disp, _gloffset_IsSync) +#define SET_IsSync(disp, fn) SET_by_offset(disp, _gloffset_IsSync, fn) +#define CALL_WaitSync(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsync, GLbitfield, GLuint64)), _gloffset_WaitSync, parameters) +#define GET_WaitSync(disp) GET_by_offset(disp, _gloffset_WaitSync) +#define SET_WaitSync(disp, fn) SET_by_offset(disp, _gloffset_WaitSync, fn) +#define CALL_DrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawElementsBaseVertex, parameters) +#define GET_DrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawElementsBaseVertex) +#define SET_DrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawElementsBaseVertex, fn) +#define CALL_DrawRangeElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint)), _gloffset_DrawRangeElementsBaseVertex, parameters) +#define GET_DrawRangeElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex) +#define SET_DrawRangeElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_DrawRangeElementsBaseVertex, fn) +#define CALL_MultiDrawElementsBaseVertex(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei, const GLint *)), _gloffset_MultiDrawElementsBaseVertex, parameters) +#define GET_MultiDrawElementsBaseVertex(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex) +#define SET_MultiDrawElementsBaseVertex(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsBaseVertex, fn) +#define CALL_BlendEquationSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendEquationSeparateiARB, parameters) +#define GET_BlendEquationSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateiARB) +#define SET_BlendEquationSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateiARB, fn) +#define CALL_BlendEquationiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BlendEquationiARB, parameters) +#define GET_BlendEquationiARB(disp) GET_by_offset(disp, _gloffset_BlendEquationiARB) +#define SET_BlendEquationiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationiARB, fn) +#define CALL_BlendFuncSeparateiARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateiARB, parameters) +#define GET_BlendFuncSeparateiARB(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateiARB) +#define SET_BlendFuncSeparateiARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateiARB, fn) +#define CALL_BlendFunciARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLenum)), _gloffset_BlendFunciARB, parameters) +#define GET_BlendFunciARB(disp) GET_by_offset(disp, _gloffset_BlendFunciARB) +#define SET_BlendFunciARB(disp, fn) SET_by_offset(disp, _gloffset_BlendFunciARB, fn) +#define CALL_BindTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindTransformFeedback, parameters) +#define GET_BindTransformFeedback(disp) GET_by_offset(disp, _gloffset_BindTransformFeedback) +#define SET_BindTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_BindTransformFeedback, fn) +#define CALL_DeleteTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteTransformFeedbacks, parameters) +#define GET_DeleteTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_DeleteTransformFeedbacks) +#define SET_DeleteTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_DeleteTransformFeedbacks, fn) +#define CALL_DrawTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DrawTransformFeedback, parameters) +#define GET_DrawTransformFeedback(disp) GET_by_offset(disp, _gloffset_DrawTransformFeedback) +#define SET_DrawTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_DrawTransformFeedback, fn) +#define CALL_GenTransformFeedbacks(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenTransformFeedbacks, parameters) +#define GET_GenTransformFeedbacks(disp) GET_by_offset(disp, _gloffset_GenTransformFeedbacks) +#define SET_GenTransformFeedbacks(disp, fn) SET_by_offset(disp, _gloffset_GenTransformFeedbacks, fn) +#define CALL_IsTransformFeedback(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsTransformFeedback, parameters) +#define GET_IsTransformFeedback(disp) GET_by_offset(disp, _gloffset_IsTransformFeedback) +#define SET_IsTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_IsTransformFeedback, fn) +#define CALL_PauseTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PauseTransformFeedback, parameters) +#define GET_PauseTransformFeedback(disp) GET_by_offset(disp, _gloffset_PauseTransformFeedback) +#define SET_PauseTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_PauseTransformFeedback, fn) +#define CALL_ResumeTransformFeedback(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResumeTransformFeedback, parameters) +#define GET_ResumeTransformFeedback(disp) GET_by_offset(disp, _gloffset_ResumeTransformFeedback) +#define SET_ResumeTransformFeedback(disp, fn) SET_by_offset(disp, _gloffset_ResumeTransformFeedback, fn) +#define CALL_ClearDepthf(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf)), _gloffset_ClearDepthf, parameters) +#define GET_ClearDepthf(disp) GET_by_offset(disp, _gloffset_ClearDepthf) +#define SET_ClearDepthf(disp, fn) SET_by_offset(disp, _gloffset_ClearDepthf, fn) +#define CALL_DepthRangef(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLclampf)), _gloffset_DepthRangef, parameters) +#define GET_DepthRangef(disp) GET_by_offset(disp, _gloffset_DepthRangef) +#define SET_DepthRangef(disp, fn) SET_by_offset(disp, _gloffset_DepthRangef, fn) +#define CALL_GetShaderPrecisionFormat(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *, GLint *)), _gloffset_GetShaderPrecisionFormat, parameters) +#define GET_GetShaderPrecisionFormat(disp) GET_by_offset(disp, _gloffset_GetShaderPrecisionFormat) +#define SET_GetShaderPrecisionFormat(disp, fn) SET_by_offset(disp, _gloffset_GetShaderPrecisionFormat, fn) +#define CALL_ReleaseShaderCompiler(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ReleaseShaderCompiler, parameters) +#define GET_ReleaseShaderCompiler(disp) GET_by_offset(disp, _gloffset_ReleaseShaderCompiler) +#define SET_ReleaseShaderCompiler(disp, fn) SET_by_offset(disp, _gloffset_ReleaseShaderCompiler, fn) +#define CALL_ShaderBinary(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei)), _gloffset_ShaderBinary, parameters) +#define GET_ShaderBinary(disp) GET_by_offset(disp, _gloffset_ShaderBinary) +#define SET_ShaderBinary(disp, fn) SET_by_offset(disp, _gloffset_ShaderBinary, fn) +#define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_PolygonOffsetEXT, parameters) +#define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, _gloffset_PolygonOffsetEXT) +#define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_PolygonOffsetEXT, fn) +#define CALL_GetPixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetPixelTexGenParameterfvSGIS, parameters) +#define GET_GetPixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS) +#define SET_GetPixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterfvSGIS, fn) +#define CALL_GetPixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetPixelTexGenParameterivSGIS, parameters) +#define GET_GetPixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS) +#define SET_GetPixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_GetPixelTexGenParameterivSGIS, fn) +#define CALL_PixelTexGenParameterfSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PixelTexGenParameterfSGIS, parameters) +#define GET_PixelTexGenParameterfSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS) +#define SET_PixelTexGenParameterfSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfSGIS, fn) +#define CALL_PixelTexGenParameterfvSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PixelTexGenParameterfvSGIS, parameters) +#define GET_PixelTexGenParameterfvSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS) +#define SET_PixelTexGenParameterfvSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterfvSGIS, fn) +#define CALL_PixelTexGenParameteriSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PixelTexGenParameteriSGIS, parameters) +#define GET_PixelTexGenParameteriSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS) +#define SET_PixelTexGenParameteriSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameteriSGIS, fn) +#define CALL_PixelTexGenParameterivSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PixelTexGenParameterivSGIS, parameters) +#define GET_PixelTexGenParameterivSGIS(disp) GET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS) +#define SET_PixelTexGenParameterivSGIS(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenParameterivSGIS, fn) +#define CALL_SampleMaskSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampf, GLboolean)), _gloffset_SampleMaskSGIS, parameters) +#define GET_SampleMaskSGIS(disp) GET_by_offset(disp, _gloffset_SampleMaskSGIS) +#define SET_SampleMaskSGIS(disp, fn) SET_by_offset(disp, _gloffset_SampleMaskSGIS, fn) +#define CALL_SamplePatternSGIS(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_SamplePatternSGIS, parameters) +#define GET_SamplePatternSGIS(disp) GET_by_offset(disp, _gloffset_SamplePatternSGIS) +#define SET_SamplePatternSGIS(disp, fn) SET_by_offset(disp, _gloffset_SamplePatternSGIS, fn) +#define CALL_ColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_ColorPointerEXT, parameters) +#define GET_ColorPointerEXT(disp) GET_by_offset(disp, _gloffset_ColorPointerEXT) +#define SET_ColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorPointerEXT, fn) +#define CALL_EdgeFlagPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLsizei, const GLboolean *)), _gloffset_EdgeFlagPointerEXT, parameters) +#define GET_EdgeFlagPointerEXT(disp) GET_by_offset(disp, _gloffset_EdgeFlagPointerEXT) +#define SET_EdgeFlagPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_EdgeFlagPointerEXT, fn) +#define CALL_IndexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_IndexPointerEXT, parameters) +#define GET_IndexPointerEXT(disp) GET_by_offset(disp, _gloffset_IndexPointerEXT) +#define SET_IndexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_IndexPointerEXT, fn) +#define CALL_NormalPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_NormalPointerEXT, parameters) +#define GET_NormalPointerEXT(disp) GET_by_offset(disp, _gloffset_NormalPointerEXT) +#define SET_NormalPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_NormalPointerEXT, fn) +#define CALL_TexCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_TexCoordPointerEXT, parameters) +#define GET_TexCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_TexCoordPointerEXT) +#define SET_TexCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_TexCoordPointerEXT, fn) +#define CALL_VertexPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)), _gloffset_VertexPointerEXT, parameters) +#define GET_VertexPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexPointerEXT) +#define SET_VertexPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexPointerEXT, fn) +#define CALL_PointParameterfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_PointParameterfEXT, parameters) +#define GET_PointParameterfEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfEXT) +#define SET_PointParameterfEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfEXT, fn) +#define CALL_PointParameterfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_PointParameterfvEXT, parameters) +#define GET_PointParameterfvEXT(disp) GET_by_offset(disp, _gloffset_PointParameterfvEXT) +#define SET_PointParameterfvEXT(disp, fn) SET_by_offset(disp, _gloffset_PointParameterfvEXT, fn) +#define CALL_LockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei)), _gloffset_LockArraysEXT, parameters) +#define GET_LockArraysEXT(disp) GET_by_offset(disp, _gloffset_LockArraysEXT) +#define SET_LockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_LockArraysEXT, fn) +#define CALL_UnlockArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_UnlockArraysEXT, parameters) +#define GET_UnlockArraysEXT(disp) GET_by_offset(disp, _gloffset_UnlockArraysEXT) +#define SET_UnlockArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_UnlockArraysEXT, fn) +#define CALL_SecondaryColor3bEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLbyte, GLbyte, GLbyte)), _gloffset_SecondaryColor3bEXT, parameters) +#define GET_SecondaryColor3bEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bEXT) +#define SET_SecondaryColor3bEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bEXT, fn) +#define CALL_SecondaryColor3bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLbyte *)), _gloffset_SecondaryColor3bvEXT, parameters) +#define GET_SecondaryColor3bvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3bvEXT) +#define SET_SecondaryColor3bvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3bvEXT, fn) +#define CALL_SecondaryColor3dEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_SecondaryColor3dEXT, parameters) +#define GET_SecondaryColor3dEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dEXT) +#define SET_SecondaryColor3dEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dEXT, fn) +#define CALL_SecondaryColor3dvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_SecondaryColor3dvEXT, parameters) +#define GET_SecondaryColor3dvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3dvEXT) +#define SET_SecondaryColor3dvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3dvEXT, fn) +#define CALL_SecondaryColor3fEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_SecondaryColor3fEXT, parameters) +#define GET_SecondaryColor3fEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fEXT) +#define SET_SecondaryColor3fEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fEXT, fn) +#define CALL_SecondaryColor3fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_SecondaryColor3fvEXT, parameters) +#define GET_SecondaryColor3fvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3fvEXT) +#define SET_SecondaryColor3fvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3fvEXT, fn) +#define CALL_SecondaryColor3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_SecondaryColor3iEXT, parameters) +#define GET_SecondaryColor3iEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3iEXT) +#define SET_SecondaryColor3iEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3iEXT, fn) +#define CALL_SecondaryColor3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_SecondaryColor3ivEXT, parameters) +#define GET_SecondaryColor3ivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ivEXT) +#define SET_SecondaryColor3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ivEXT, fn) +#define CALL_SecondaryColor3sEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_SecondaryColor3sEXT, parameters) +#define GET_SecondaryColor3sEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3sEXT) +#define SET_SecondaryColor3sEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3sEXT, fn) +#define CALL_SecondaryColor3svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_SecondaryColor3svEXT, parameters) +#define GET_SecondaryColor3svEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3svEXT) +#define SET_SecondaryColor3svEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3svEXT, fn) +#define CALL_SecondaryColor3ubEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLubyte, GLubyte, GLubyte)), _gloffset_SecondaryColor3ubEXT, parameters) +#define GET_SecondaryColor3ubEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubEXT) +#define SET_SecondaryColor3ubEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubEXT, fn) +#define CALL_SecondaryColor3ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLubyte *)), _gloffset_SecondaryColor3ubvEXT, parameters) +#define GET_SecondaryColor3ubvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT) +#define SET_SecondaryColor3ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3ubvEXT, fn) +#define CALL_SecondaryColor3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_SecondaryColor3uiEXT, parameters) +#define GET_SecondaryColor3uiEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uiEXT) +#define SET_SecondaryColor3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uiEXT, fn) +#define CALL_SecondaryColor3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLuint *)), _gloffset_SecondaryColor3uivEXT, parameters) +#define GET_SecondaryColor3uivEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3uivEXT) +#define SET_SecondaryColor3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3uivEXT, fn) +#define CALL_SecondaryColor3usEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLushort, GLushort, GLushort)), _gloffset_SecondaryColor3usEXT, parameters) +#define GET_SecondaryColor3usEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usEXT) +#define SET_SecondaryColor3usEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usEXT, fn) +#define CALL_SecondaryColor3usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLushort *)), _gloffset_SecondaryColor3usvEXT, parameters) +#define GET_SecondaryColor3usvEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColor3usvEXT) +#define SET_SecondaryColor3usvEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColor3usvEXT, fn) +#define CALL_SecondaryColorPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_SecondaryColorPointerEXT, parameters) +#define GET_SecondaryColorPointerEXT(disp) GET_by_offset(disp, _gloffset_SecondaryColorPointerEXT) +#define SET_SecondaryColorPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_SecondaryColorPointerEXT, fn) +#define CALL_MultiDrawArraysEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *, const GLsizei *, GLsizei)), _gloffset_MultiDrawArraysEXT, parameters) +#define GET_MultiDrawArraysEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawArraysEXT) +#define SET_MultiDrawArraysEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawArraysEXT, fn) +#define CALL_MultiDrawElementsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)), _gloffset_MultiDrawElementsEXT, parameters) +#define GET_MultiDrawElementsEXT(disp) GET_by_offset(disp, _gloffset_MultiDrawElementsEXT) +#define SET_MultiDrawElementsEXT(disp, fn) SET_by_offset(disp, _gloffset_MultiDrawElementsEXT, fn) +#define CALL_FogCoordPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, const GLvoid *)), _gloffset_FogCoordPointerEXT, parameters) +#define GET_FogCoordPointerEXT(disp) GET_by_offset(disp, _gloffset_FogCoordPointerEXT) +#define SET_FogCoordPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordPointerEXT, fn) +#define CALL_FogCoorddEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble)), _gloffset_FogCoorddEXT, parameters) +#define GET_FogCoorddEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddEXT) +#define SET_FogCoorddEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddEXT, fn) +#define CALL_FogCoorddvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_FogCoorddvEXT, parameters) +#define GET_FogCoorddvEXT(disp) GET_by_offset(disp, _gloffset_FogCoorddvEXT) +#define SET_FogCoorddvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoorddvEXT, fn) +#define CALL_FogCoordfEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat)), _gloffset_FogCoordfEXT, parameters) +#define GET_FogCoordfEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfEXT) +#define SET_FogCoordfEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfEXT, fn) +#define CALL_FogCoordfvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_FogCoordfvEXT, parameters) +#define GET_FogCoordfvEXT(disp) GET_by_offset(disp, _gloffset_FogCoordfvEXT) +#define SET_FogCoordfvEXT(disp, fn) SET_by_offset(disp, _gloffset_FogCoordfvEXT, fn) +#define CALL_PixelTexGenSGIX(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_PixelTexGenSGIX, parameters) +#define GET_PixelTexGenSGIX(disp) GET_by_offset(disp, _gloffset_PixelTexGenSGIX) +#define SET_PixelTexGenSGIX(disp, fn) SET_by_offset(disp, _gloffset_PixelTexGenSGIX, fn) +#define CALL_BlendFuncSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_BlendFuncSeparateEXT, parameters) +#define GET_BlendFuncSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendFuncSeparateEXT) +#define SET_BlendFuncSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendFuncSeparateEXT, fn) +#define CALL_FlushVertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_FlushVertexArrayRangeNV, parameters) +#define GET_FlushVertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV) +#define SET_FlushVertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_FlushVertexArrayRangeNV, fn) +#define CALL_VertexArrayRangeNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLvoid *)), _gloffset_VertexArrayRangeNV, parameters) +#define GET_VertexArrayRangeNV(disp) GET_by_offset(disp, _gloffset_VertexArrayRangeNV) +#define SET_VertexArrayRangeNV(disp, fn) SET_by_offset(disp, _gloffset_VertexArrayRangeNV, fn) +#define CALL_CombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)), _gloffset_CombinerInputNV, parameters) +#define GET_CombinerInputNV(disp) GET_by_offset(disp, _gloffset_CombinerInputNV) +#define SET_CombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerInputNV, fn) +#define CALL_CombinerOutputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)), _gloffset_CombinerOutputNV, parameters) +#define GET_CombinerOutputNV(disp) GET_by_offset(disp, _gloffset_CombinerOutputNV) +#define SET_CombinerOutputNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerOutputNV, fn) +#define CALL_CombinerParameterfNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat)), _gloffset_CombinerParameterfNV, parameters) +#define GET_CombinerParameterfNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfNV) +#define SET_CombinerParameterfNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfNV, fn) +#define CALL_CombinerParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_CombinerParameterfvNV, parameters) +#define GET_CombinerParameterfvNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterfvNV) +#define SET_CombinerParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterfvNV, fn) +#define CALL_CombinerParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_CombinerParameteriNV, parameters) +#define GET_CombinerParameteriNV(disp) GET_by_offset(disp, _gloffset_CombinerParameteriNV) +#define SET_CombinerParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameteriNV, fn) +#define CALL_CombinerParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_CombinerParameterivNV, parameters) +#define GET_CombinerParameterivNV(disp) GET_by_offset(disp, _gloffset_CombinerParameterivNV) +#define SET_CombinerParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_CombinerParameterivNV, fn) +#define CALL_FinalCombinerInputNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum)), _gloffset_FinalCombinerInputNV, parameters) +#define GET_FinalCombinerInputNV(disp) GET_by_offset(disp, _gloffset_FinalCombinerInputNV) +#define SET_FinalCombinerInputNV(disp, fn) SET_by_offset(disp, _gloffset_FinalCombinerInputNV, fn) +#define CALL_GetCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerInputParameterfvNV, parameters) +#define GET_GetCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV) +#define SET_GetCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterfvNV, fn) +#define CALL_GetCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerInputParameterivNV, parameters) +#define GET_GetCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV) +#define SET_GetCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerInputParameterivNV, fn) +#define CALL_GetCombinerOutputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLfloat *)), _gloffset_GetCombinerOutputParameterfvNV, parameters) +#define GET_GetCombinerOutputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV) +#define SET_GetCombinerOutputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterfvNV, fn) +#define CALL_GetCombinerOutputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetCombinerOutputParameterivNV, parameters) +#define GET_GetCombinerOutputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV) +#define SET_GetCombinerOutputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetCombinerOutputParameterivNV, fn) +#define CALL_GetFinalCombinerInputParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLfloat *)), _gloffset_GetFinalCombinerInputParameterfvNV, parameters) +#define GET_GetFinalCombinerInputParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV) +#define SET_GetFinalCombinerInputParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterfvNV, fn) +#define CALL_GetFinalCombinerInputParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetFinalCombinerInputParameterivNV, parameters) +#define GET_GetFinalCombinerInputParameterivNV(disp) GET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV) +#define SET_GetFinalCombinerInputParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFinalCombinerInputParameterivNV, fn) +#define CALL_ResizeBuffersMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_ResizeBuffersMESA, parameters) +#define GET_ResizeBuffersMESA(disp) GET_by_offset(disp, _gloffset_ResizeBuffersMESA) +#define SET_ResizeBuffersMESA(disp, fn) SET_by_offset(disp, _gloffset_ResizeBuffersMESA, fn) +#define CALL_WindowPos2dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble)), _gloffset_WindowPos2dMESA, parameters) +#define GET_WindowPos2dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dMESA) +#define SET_WindowPos2dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dMESA, fn) +#define CALL_WindowPos2dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos2dvMESA, parameters) +#define GET_WindowPos2dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2dvMESA) +#define SET_WindowPos2dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2dvMESA, fn) +#define CALL_WindowPos2fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), _gloffset_WindowPos2fMESA, parameters) +#define GET_WindowPos2fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fMESA) +#define SET_WindowPos2fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fMESA, fn) +#define CALL_WindowPos2fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos2fvMESA, parameters) +#define GET_WindowPos2fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2fvMESA) +#define SET_WindowPos2fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2fvMESA, fn) +#define CALL_WindowPos2iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint)), _gloffset_WindowPos2iMESA, parameters) +#define GET_WindowPos2iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2iMESA) +#define SET_WindowPos2iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2iMESA, fn) +#define CALL_WindowPos2ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos2ivMESA, parameters) +#define GET_WindowPos2ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2ivMESA) +#define SET_WindowPos2ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2ivMESA, fn) +#define CALL_WindowPos2sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort)), _gloffset_WindowPos2sMESA, parameters) +#define GET_WindowPos2sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2sMESA) +#define SET_WindowPos2sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2sMESA, fn) +#define CALL_WindowPos2svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos2svMESA, parameters) +#define GET_WindowPos2svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos2svMESA) +#define SET_WindowPos2svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos2svMESA, fn) +#define CALL_WindowPos3dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos3dMESA, parameters) +#define GET_WindowPos3dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dMESA) +#define SET_WindowPos3dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dMESA, fn) +#define CALL_WindowPos3dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos3dvMESA, parameters) +#define GET_WindowPos3dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3dvMESA) +#define SET_WindowPos3dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3dvMESA, fn) +#define CALL_WindowPos3fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos3fMESA, parameters) +#define GET_WindowPos3fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fMESA) +#define SET_WindowPos3fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fMESA, fn) +#define CALL_WindowPos3fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos3fvMESA, parameters) +#define GET_WindowPos3fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3fvMESA) +#define SET_WindowPos3fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3fvMESA, fn) +#define CALL_WindowPos3iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint)), _gloffset_WindowPos3iMESA, parameters) +#define GET_WindowPos3iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3iMESA) +#define SET_WindowPos3iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3iMESA, fn) +#define CALL_WindowPos3ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos3ivMESA, parameters) +#define GET_WindowPos3ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3ivMESA) +#define SET_WindowPos3ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3ivMESA, fn) +#define CALL_WindowPos3sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort)), _gloffset_WindowPos3sMESA, parameters) +#define GET_WindowPos3sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3sMESA) +#define SET_WindowPos3sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3sMESA, fn) +#define CALL_WindowPos3svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos3svMESA, parameters) +#define GET_WindowPos3svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos3svMESA) +#define SET_WindowPos3svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos3svMESA, fn) +#define CALL_WindowPos4dMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_WindowPos4dMESA, parameters) +#define GET_WindowPos4dMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dMESA) +#define SET_WindowPos4dMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dMESA, fn) +#define CALL_WindowPos4dvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLdouble *)), _gloffset_WindowPos4dvMESA, parameters) +#define GET_WindowPos4dvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4dvMESA) +#define SET_WindowPos4dvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4dvMESA, fn) +#define CALL_WindowPos4fMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_WindowPos4fMESA, parameters) +#define GET_WindowPos4fMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fMESA) +#define SET_WindowPos4fMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fMESA, fn) +#define CALL_WindowPos4fvMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), _gloffset_WindowPos4fvMESA, parameters) +#define GET_WindowPos4fvMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4fvMESA) +#define SET_WindowPos4fvMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4fvMESA, fn) +#define CALL_WindowPos4iMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_WindowPos4iMESA, parameters) +#define GET_WindowPos4iMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4iMESA) +#define SET_WindowPos4iMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4iMESA, fn) +#define CALL_WindowPos4ivMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLint *)), _gloffset_WindowPos4ivMESA, parameters) +#define GET_WindowPos4ivMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4ivMESA) +#define SET_WindowPos4ivMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4ivMESA, fn) +#define CALL_WindowPos4sMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLshort, GLshort, GLshort, GLshort)), _gloffset_WindowPos4sMESA, parameters) +#define GET_WindowPos4sMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4sMESA) +#define SET_WindowPos4sMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4sMESA, fn) +#define CALL_WindowPos4svMESA(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLshort *)), _gloffset_WindowPos4svMESA, parameters) +#define GET_WindowPos4svMESA(disp) GET_by_offset(disp, _gloffset_WindowPos4svMESA) +#define SET_WindowPos4svMESA(disp, fn) SET_by_offset(disp, _gloffset_WindowPos4svMESA, fn) +#define CALL_MultiModeDrawArraysIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint)), _gloffset_MultiModeDrawArraysIBM, parameters) +#define GET_MultiModeDrawArraysIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM) +#define SET_MultiModeDrawArraysIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawArraysIBM, fn) +#define CALL_MultiModeDrawElementsIBM(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLenum *, const GLsizei *, GLenum, const GLvoid * const *, GLsizei, GLint)), _gloffset_MultiModeDrawElementsIBM, parameters) +#define GET_MultiModeDrawElementsIBM(disp) GET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM) +#define SET_MultiModeDrawElementsIBM(disp, fn) SET_by_offset(disp, _gloffset_MultiModeDrawElementsIBM, fn) +#define CALL_DeleteFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFencesNV, parameters) +#define GET_DeleteFencesNV(disp) GET_by_offset(disp, _gloffset_DeleteFencesNV) +#define SET_DeleteFencesNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteFencesNV, fn) +#define CALL_FinishFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_FinishFenceNV, parameters) +#define GET_FinishFenceNV(disp) GET_by_offset(disp, _gloffset_FinishFenceNV) +#define SET_FinishFenceNV(disp, fn) SET_by_offset(disp, _gloffset_FinishFenceNV, fn) +#define CALL_GenFencesNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFencesNV, parameters) +#define GET_GenFencesNV(disp) GET_by_offset(disp, _gloffset_GenFencesNV) +#define SET_GenFencesNV(disp, fn) SET_by_offset(disp, _gloffset_GenFencesNV, fn) +#define CALL_GetFenceivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetFenceivNV, parameters) +#define GET_GetFenceivNV(disp) GET_by_offset(disp, _gloffset_GetFenceivNV) +#define SET_GetFenceivNV(disp, fn) SET_by_offset(disp, _gloffset_GetFenceivNV, fn) +#define CALL_IsFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFenceNV, parameters) +#define GET_IsFenceNV(disp) GET_by_offset(disp, _gloffset_IsFenceNV) +#define SET_IsFenceNV(disp, fn) SET_by_offset(disp, _gloffset_IsFenceNV, fn) +#define CALL_SetFenceNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_SetFenceNV, parameters) +#define GET_SetFenceNV(disp) GET_by_offset(disp, _gloffset_SetFenceNV) +#define SET_SetFenceNV(disp, fn) SET_by_offset(disp, _gloffset_SetFenceNV, fn) +#define CALL_TestFenceNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_TestFenceNV, parameters) +#define GET_TestFenceNV(disp) GET_by_offset(disp, _gloffset_TestFenceNV) +#define SET_TestFenceNV(disp, fn) SET_by_offset(disp, _gloffset_TestFenceNV, fn) +#define CALL_AreProgramsResidentNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLsizei, const GLuint *, GLboolean *)), _gloffset_AreProgramsResidentNV, parameters) +#define GET_AreProgramsResidentNV(disp) GET_by_offset(disp, _gloffset_AreProgramsResidentNV) +#define SET_AreProgramsResidentNV(disp, fn) SET_by_offset(disp, _gloffset_AreProgramsResidentNV, fn) +#define CALL_BindProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindProgramNV, parameters) +#define GET_BindProgramNV(disp) GET_by_offset(disp, _gloffset_BindProgramNV) +#define SET_BindProgramNV(disp, fn) SET_by_offset(disp, _gloffset_BindProgramNV, fn) +#define CALL_DeleteProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteProgramsNV, parameters) +#define GET_DeleteProgramsNV(disp) GET_by_offset(disp, _gloffset_DeleteProgramsNV) +#define SET_DeleteProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_DeleteProgramsNV, fn) +#define CALL_ExecuteProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, const GLfloat *)), _gloffset_ExecuteProgramNV, parameters) +#define GET_ExecuteProgramNV(disp) GET_by_offset(disp, _gloffset_ExecuteProgramNV) +#define SET_ExecuteProgramNV(disp, fn) SET_by_offset(disp, _gloffset_ExecuteProgramNV, fn) +#define CALL_GenProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenProgramsNV, parameters) +#define GET_GenProgramsNV(disp) GET_by_offset(disp, _gloffset_GenProgramsNV) +#define SET_GenProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_GenProgramsNV, fn) +#define CALL_GetProgramParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLdouble *)), _gloffset_GetProgramParameterdvNV, parameters) +#define GET_GetProgramParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterdvNV) +#define SET_GetProgramParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterdvNV, fn) +#define CALL_GetProgramParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLfloat *)), _gloffset_GetProgramParameterfvNV, parameters) +#define GET_GetProgramParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramParameterfvNV) +#define SET_GetProgramParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramParameterfvNV, fn) +#define CALL_GetProgramStringNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)), _gloffset_GetProgramStringNV, parameters) +#define GET_GetProgramStringNV(disp) GET_by_offset(disp, _gloffset_GetProgramStringNV) +#define SET_GetProgramStringNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramStringNV, fn) +#define CALL_GetProgramivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetProgramivNV, parameters) +#define GET_GetProgramivNV(disp) GET_by_offset(disp, _gloffset_GetProgramivNV) +#define SET_GetProgramivNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramivNV, fn) +#define CALL_GetTrackMatrixivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetTrackMatrixivNV, parameters) +#define GET_GetTrackMatrixivNV(disp) GET_by_offset(disp, _gloffset_GetTrackMatrixivNV) +#define SET_GetTrackMatrixivNV(disp, fn) SET_by_offset(disp, _gloffset_GetTrackMatrixivNV, fn) +#define CALL_GetVertexAttribPointervNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLvoid **)), _gloffset_GetVertexAttribPointervNV, parameters) +#define GET_GetVertexAttribPointervNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribPointervNV) +#define SET_GetVertexAttribPointervNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribPointervNV, fn) +#define CALL_GetVertexAttribdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLdouble *)), _gloffset_GetVertexAttribdvNV, parameters) +#define GET_GetVertexAttribdvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribdvNV) +#define SET_GetVertexAttribdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribdvNV, fn) +#define CALL_GetVertexAttribfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLfloat *)), _gloffset_GetVertexAttribfvNV, parameters) +#define GET_GetVertexAttribfvNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribfvNV) +#define SET_GetVertexAttribfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribfvNV, fn) +#define CALL_GetVertexAttribivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribivNV, parameters) +#define GET_GetVertexAttribivNV(disp) GET_by_offset(disp, _gloffset_GetVertexAttribivNV) +#define SET_GetVertexAttribivNV(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribivNV, fn) +#define CALL_IsProgramNV(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsProgramNV, parameters) +#define GET_IsProgramNV(disp) GET_by_offset(disp, _gloffset_IsProgramNV) +#define SET_IsProgramNV(disp, fn) SET_by_offset(disp, _gloffset_IsProgramNV, fn) +#define CALL_LoadProgramNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLubyte *)), _gloffset_LoadProgramNV, parameters) +#define GET_LoadProgramNV(disp) GET_by_offset(disp, _gloffset_LoadProgramNV) +#define SET_LoadProgramNV(disp, fn) SET_by_offset(disp, _gloffset_LoadProgramNV, fn) +#define CALL_ProgramParameters4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLdouble *)), _gloffset_ProgramParameters4dvNV, parameters) +#define GET_ProgramParameters4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4dvNV) +#define SET_ProgramParameters4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4dvNV, fn) +#define CALL_ProgramParameters4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramParameters4fvNV, parameters) +#define GET_ProgramParameters4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramParameters4fvNV) +#define SET_ProgramParameters4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramParameters4fvNV, fn) +#define CALL_RequestResidentProgramsNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_RequestResidentProgramsNV, parameters) +#define GET_RequestResidentProgramsNV(disp) GET_by_offset(disp, _gloffset_RequestResidentProgramsNV) +#define SET_RequestResidentProgramsNV(disp, fn) SET_by_offset(disp, _gloffset_RequestResidentProgramsNV, fn) +#define CALL_TrackMatrixNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLenum)), _gloffset_TrackMatrixNV, parameters) +#define GET_TrackMatrixNV(disp) GET_by_offset(disp, _gloffset_TrackMatrixNV) +#define SET_TrackMatrixNV(disp, fn) SET_by_offset(disp, _gloffset_TrackMatrixNV, fn) +#define CALL_VertexAttrib1dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble)), _gloffset_VertexAttrib1dNV, parameters) +#define GET_VertexAttrib1dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dNV) +#define SET_VertexAttrib1dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dNV, fn) +#define CALL_VertexAttrib1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib1dvNV, parameters) +#define GET_VertexAttrib1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1dvNV) +#define SET_VertexAttrib1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1dvNV, fn) +#define CALL_VertexAttrib1fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat)), _gloffset_VertexAttrib1fNV, parameters) +#define GET_VertexAttrib1fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fNV) +#define SET_VertexAttrib1fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fNV, fn) +#define CALL_VertexAttrib1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib1fvNV, parameters) +#define GET_VertexAttrib1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1fvNV) +#define SET_VertexAttrib1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1fvNV, fn) +#define CALL_VertexAttrib1sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort)), _gloffset_VertexAttrib1sNV, parameters) +#define GET_VertexAttrib1sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1sNV) +#define SET_VertexAttrib1sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1sNV, fn) +#define CALL_VertexAttrib1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib1svNV, parameters) +#define GET_VertexAttrib1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib1svNV) +#define SET_VertexAttrib1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib1svNV, fn) +#define CALL_VertexAttrib2dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble)), _gloffset_VertexAttrib2dNV, parameters) +#define GET_VertexAttrib2dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dNV) +#define SET_VertexAttrib2dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dNV, fn) +#define CALL_VertexAttrib2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib2dvNV, parameters) +#define GET_VertexAttrib2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2dvNV) +#define SET_VertexAttrib2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2dvNV, fn) +#define CALL_VertexAttrib2fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat)), _gloffset_VertexAttrib2fNV, parameters) +#define GET_VertexAttrib2fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fNV) +#define SET_VertexAttrib2fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fNV, fn) +#define CALL_VertexAttrib2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib2fvNV, parameters) +#define GET_VertexAttrib2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2fvNV) +#define SET_VertexAttrib2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2fvNV, fn) +#define CALL_VertexAttrib2sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort)), _gloffset_VertexAttrib2sNV, parameters) +#define GET_VertexAttrib2sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2sNV) +#define SET_VertexAttrib2sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2sNV, fn) +#define CALL_VertexAttrib2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib2svNV, parameters) +#define GET_VertexAttrib2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib2svNV) +#define SET_VertexAttrib2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib2svNV, fn) +#define CALL_VertexAttrib3dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib3dNV, parameters) +#define GET_VertexAttrib3dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dNV) +#define SET_VertexAttrib3dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dNV, fn) +#define CALL_VertexAttrib3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib3dvNV, parameters) +#define GET_VertexAttrib3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3dvNV) +#define SET_VertexAttrib3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3dvNV, fn) +#define CALL_VertexAttrib3fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib3fNV, parameters) +#define GET_VertexAttrib3fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fNV) +#define SET_VertexAttrib3fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fNV, fn) +#define CALL_VertexAttrib3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib3fvNV, parameters) +#define GET_VertexAttrib3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3fvNV) +#define SET_VertexAttrib3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3fvNV, fn) +#define CALL_VertexAttrib3sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib3sNV, parameters) +#define GET_VertexAttrib3sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3sNV) +#define SET_VertexAttrib3sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3sNV, fn) +#define CALL_VertexAttrib3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib3svNV, parameters) +#define GET_VertexAttrib3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib3svNV) +#define SET_VertexAttrib3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib3svNV, fn) +#define CALL_VertexAttrib4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_VertexAttrib4dNV, parameters) +#define GET_VertexAttrib4dNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dNV) +#define SET_VertexAttrib4dNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dNV, fn) +#define CALL_VertexAttrib4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLdouble *)), _gloffset_VertexAttrib4dvNV, parameters) +#define GET_VertexAttrib4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4dvNV) +#define SET_VertexAttrib4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4dvNV, fn) +#define CALL_VertexAttrib4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_VertexAttrib4fNV, parameters) +#define GET_VertexAttrib4fNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fNV) +#define SET_VertexAttrib4fNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fNV, fn) +#define CALL_VertexAttrib4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_VertexAttrib4fvNV, parameters) +#define GET_VertexAttrib4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4fvNV) +#define SET_VertexAttrib4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4fvNV, fn) +#define CALL_VertexAttrib4sNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLshort, GLshort, GLshort, GLshort)), _gloffset_VertexAttrib4sNV, parameters) +#define GET_VertexAttrib4sNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4sNV) +#define SET_VertexAttrib4sNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4sNV, fn) +#define CALL_VertexAttrib4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttrib4svNV, parameters) +#define GET_VertexAttrib4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4svNV) +#define SET_VertexAttrib4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4svNV, fn) +#define CALL_VertexAttrib4ubNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)), _gloffset_VertexAttrib4ubNV, parameters) +#define GET_VertexAttrib4ubNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubNV) +#define SET_VertexAttrib4ubNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubNV, fn) +#define CALL_VertexAttrib4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttrib4ubvNV, parameters) +#define GET_VertexAttrib4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttrib4ubvNV) +#define SET_VertexAttrib4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttrib4ubvNV, fn) +#define CALL_VertexAttribPointerNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribPointerNV, parameters) +#define GET_VertexAttribPointerNV(disp) GET_by_offset(disp, _gloffset_VertexAttribPointerNV) +#define SET_VertexAttribPointerNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribPointerNV, fn) +#define CALL_VertexAttribs1dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs1dvNV, parameters) +#define GET_VertexAttribs1dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1dvNV) +#define SET_VertexAttribs1dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1dvNV, fn) +#define CALL_VertexAttribs1fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs1fvNV, parameters) +#define GET_VertexAttribs1fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1fvNV) +#define SET_VertexAttribs1fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1fvNV, fn) +#define CALL_VertexAttribs1svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs1svNV, parameters) +#define GET_VertexAttribs1svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs1svNV) +#define SET_VertexAttribs1svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs1svNV, fn) +#define CALL_VertexAttribs2dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs2dvNV, parameters) +#define GET_VertexAttribs2dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2dvNV) +#define SET_VertexAttribs2dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2dvNV, fn) +#define CALL_VertexAttribs2fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs2fvNV, parameters) +#define GET_VertexAttribs2fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2fvNV) +#define SET_VertexAttribs2fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2fvNV, fn) +#define CALL_VertexAttribs2svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs2svNV, parameters) +#define GET_VertexAttribs2svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs2svNV) +#define SET_VertexAttribs2svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs2svNV, fn) +#define CALL_VertexAttribs3dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs3dvNV, parameters) +#define GET_VertexAttribs3dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3dvNV) +#define SET_VertexAttribs3dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3dvNV, fn) +#define CALL_VertexAttribs3fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs3fvNV, parameters) +#define GET_VertexAttribs3fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3fvNV) +#define SET_VertexAttribs3fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3fvNV, fn) +#define CALL_VertexAttribs3svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs3svNV, parameters) +#define GET_VertexAttribs3svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs3svNV) +#define SET_VertexAttribs3svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs3svNV, fn) +#define CALL_VertexAttribs4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLdouble *)), _gloffset_VertexAttribs4dvNV, parameters) +#define GET_VertexAttribs4dvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4dvNV) +#define SET_VertexAttribs4dvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4dvNV, fn) +#define CALL_VertexAttribs4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLfloat *)), _gloffset_VertexAttribs4fvNV, parameters) +#define GET_VertexAttribs4fvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4fvNV) +#define SET_VertexAttribs4fvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4fvNV, fn) +#define CALL_VertexAttribs4svNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLshort *)), _gloffset_VertexAttribs4svNV, parameters) +#define GET_VertexAttribs4svNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4svNV) +#define SET_VertexAttribs4svNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4svNV, fn) +#define CALL_VertexAttribs4ubvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *)), _gloffset_VertexAttribs4ubvNV, parameters) +#define GET_VertexAttribs4ubvNV(disp) GET_by_offset(disp, _gloffset_VertexAttribs4ubvNV) +#define SET_VertexAttribs4ubvNV(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribs4ubvNV, fn) +#define CALL_GetTexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLfloat *)), _gloffset_GetTexBumpParameterfvATI, parameters) +#define GET_GetTexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI) +#define SET_GetTexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterfvATI, fn) +#define CALL_GetTexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint *)), _gloffset_GetTexBumpParameterivATI, parameters) +#define GET_GetTexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_GetTexBumpParameterivATI) +#define SET_GetTexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_GetTexBumpParameterivATI, fn) +#define CALL_TexBumpParameterfvATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLfloat *)), _gloffset_TexBumpParameterfvATI, parameters) +#define GET_TexBumpParameterfvATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterfvATI) +#define SET_TexBumpParameterfvATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterfvATI, fn) +#define CALL_TexBumpParameterivATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_TexBumpParameterivATI, parameters) +#define GET_TexBumpParameterivATI(disp) GET_by_offset(disp, _gloffset_TexBumpParameterivATI) +#define SET_TexBumpParameterivATI(disp, fn) SET_by_offset(disp, _gloffset_TexBumpParameterivATI, fn) +#define CALL_AlphaFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp1ATI, parameters) +#define GET_AlphaFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI) +#define SET_AlphaFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp1ATI, fn) +#define CALL_AlphaFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp2ATI, parameters) +#define GET_AlphaFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI) +#define SET_AlphaFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp2ATI, fn) +#define CALL_AlphaFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_AlphaFragmentOp3ATI, parameters) +#define GET_AlphaFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI) +#define SET_AlphaFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_AlphaFragmentOp3ATI, fn) +#define CALL_BeginFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_BeginFragmentShaderATI, parameters) +#define GET_BeginFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BeginFragmentShaderATI) +#define SET_BeginFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BeginFragmentShaderATI, fn) +#define CALL_BindFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindFragmentShaderATI, parameters) +#define GET_BindFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_BindFragmentShaderATI) +#define SET_BindFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_BindFragmentShaderATI, fn) +#define CALL_ColorFragmentOp1ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp1ATI, parameters) +#define GET_ColorFragmentOp1ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp1ATI) +#define SET_ColorFragmentOp1ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp1ATI, fn) +#define CALL_ColorFragmentOp2ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp2ATI, parameters) +#define GET_ColorFragmentOp2ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp2ATI) +#define SET_ColorFragmentOp2ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp2ATI, fn) +#define CALL_ColorFragmentOp3ATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_ColorFragmentOp3ATI, parameters) +#define GET_ColorFragmentOp3ATI(disp) GET_by_offset(disp, _gloffset_ColorFragmentOp3ATI) +#define SET_ColorFragmentOp3ATI(disp, fn) SET_by_offset(disp, _gloffset_ColorFragmentOp3ATI, fn) +#define CALL_DeleteFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_DeleteFragmentShaderATI, parameters) +#define GET_DeleteFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_DeleteFragmentShaderATI) +#define SET_DeleteFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_DeleteFragmentShaderATI, fn) +#define CALL_EndFragmentShaderATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndFragmentShaderATI, parameters) +#define GET_EndFragmentShaderATI(disp) GET_by_offset(disp, _gloffset_EndFragmentShaderATI) +#define SET_EndFragmentShaderATI(disp, fn) SET_by_offset(disp, _gloffset_EndFragmentShaderATI, fn) +#define CALL_GenFragmentShadersATI(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLuint)), _gloffset_GenFragmentShadersATI, parameters) +#define GET_GenFragmentShadersATI(disp) GET_by_offset(disp, _gloffset_GenFragmentShadersATI) +#define SET_GenFragmentShadersATI(disp, fn) SET_by_offset(disp, _gloffset_GenFragmentShadersATI, fn) +#define CALL_PassTexCoordATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_PassTexCoordATI, parameters) +#define GET_PassTexCoordATI(disp) GET_by_offset(disp, _gloffset_PassTexCoordATI) +#define SET_PassTexCoordATI(disp, fn) SET_by_offset(disp, _gloffset_PassTexCoordATI, fn) +#define CALL_SampleMapATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLenum)), _gloffset_SampleMapATI, parameters) +#define GET_SampleMapATI(disp) GET_by_offset(disp, _gloffset_SampleMapATI) +#define SET_SampleMapATI(disp, fn) SET_by_offset(disp, _gloffset_SampleMapATI, fn) +#define CALL_SetFragmentShaderConstantATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLfloat *)), _gloffset_SetFragmentShaderConstantATI, parameters) +#define GET_SetFragmentShaderConstantATI(disp) GET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI) +#define SET_SetFragmentShaderConstantATI(disp, fn) SET_by_offset(disp, _gloffset_SetFragmentShaderConstantATI, fn) +#define CALL_PointParameteriNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLint)), _gloffset_PointParameteriNV, parameters) +#define GET_PointParameteriNV(disp) GET_by_offset(disp, _gloffset_PointParameteriNV) +#define SET_PointParameteriNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameteriNV, fn) +#define CALL_PointParameterivNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, const GLint *)), _gloffset_PointParameterivNV, parameters) +#define GET_PointParameterivNV(disp) GET_by_offset(disp, _gloffset_PointParameterivNV) +#define SET_PointParameterivNV(disp, fn) SET_by_offset(disp, _gloffset_PointParameterivNV, fn) +#define CALL_ActiveStencilFaceEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ActiveStencilFaceEXT, parameters) +#define GET_ActiveStencilFaceEXT(disp) GET_by_offset(disp, _gloffset_ActiveStencilFaceEXT) +#define SET_ActiveStencilFaceEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveStencilFaceEXT, fn) +#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_BindVertexArrayAPPLE, parameters) +#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_BindVertexArrayAPPLE) +#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BindVertexArrayAPPLE, fn) +#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteVertexArraysAPPLE, parameters) +#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE) +#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_DeleteVertexArraysAPPLE, fn) +#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenVertexArraysAPPLE, parameters) +#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, _gloffset_GenVertexArraysAPPLE) +#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GenVertexArraysAPPLE, fn) +#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsVertexArrayAPPLE, parameters) +#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, _gloffset_IsVertexArrayAPPLE) +#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, _gloffset_IsVertexArrayAPPLE, fn) +#define CALL_GetProgramNamedParameterdvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble *)), _gloffset_GetProgramNamedParameterdvNV, parameters) +#define GET_GetProgramNamedParameterdvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV) +#define SET_GetProgramNamedParameterdvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterdvNV, fn) +#define CALL_GetProgramNamedParameterfvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat *)), _gloffset_GetProgramNamedParameterfvNV, parameters) +#define GET_GetProgramNamedParameterfvNV(disp) GET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV) +#define SET_GetProgramNamedParameterfvNV(disp, fn) SET_by_offset(disp, _gloffset_GetProgramNamedParameterfvNV, fn) +#define CALL_ProgramNamedParameter4dNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble)), _gloffset_ProgramNamedParameter4dNV, parameters) +#define GET_ProgramNamedParameter4dNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV) +#define SET_ProgramNamedParameter4dNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dNV, fn) +#define CALL_ProgramNamedParameter4dvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLdouble *)), _gloffset_ProgramNamedParameter4dvNV, parameters) +#define GET_ProgramNamedParameter4dvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV) +#define SET_ProgramNamedParameter4dvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4dvNV, fn) +#define CALL_ProgramNamedParameter4fNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat)), _gloffset_ProgramNamedParameter4fNV, parameters) +#define GET_ProgramNamedParameter4fNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV) +#define SET_ProgramNamedParameter4fNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fNV, fn) +#define CALL_ProgramNamedParameter4fvNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const GLubyte *, const GLfloat *)), _gloffset_ProgramNamedParameter4fvNV, parameters) +#define GET_ProgramNamedParameter4fvNV(disp) GET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV) +#define SET_ProgramNamedParameter4fvNV(disp, fn) SET_by_offset(disp, _gloffset_ProgramNamedParameter4fvNV, fn) +#define CALL_PrimitiveRestartIndexNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_PrimitiveRestartIndexNV, parameters) +#define GET_PrimitiveRestartIndexNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV) +#define SET_PrimitiveRestartIndexNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartIndexNV, fn) +#define CALL_PrimitiveRestartNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_PrimitiveRestartNV, parameters) +#define GET_PrimitiveRestartNV(disp) GET_by_offset(disp, _gloffset_PrimitiveRestartNV) +#define SET_PrimitiveRestartNV(disp, fn) SET_by_offset(disp, _gloffset_PrimitiveRestartNV, fn) +#define CALL_DepthBoundsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLclampd, GLclampd)), _gloffset_DepthBoundsEXT, parameters) +#define GET_DepthBoundsEXT(disp) GET_by_offset(disp, _gloffset_DepthBoundsEXT) +#define SET_DepthBoundsEXT(disp, fn) SET_by_offset(disp, _gloffset_DepthBoundsEXT, fn) +#define CALL_BlendEquationSeparateEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum)), _gloffset_BlendEquationSeparateEXT, parameters) +#define GET_BlendEquationSeparateEXT(disp) GET_by_offset(disp, _gloffset_BlendEquationSeparateEXT) +#define SET_BlendEquationSeparateEXT(disp, fn) SET_by_offset(disp, _gloffset_BlendEquationSeparateEXT, fn) +#define CALL_BindFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindFramebufferEXT, parameters) +#define GET_BindFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BindFramebufferEXT) +#define SET_BindFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFramebufferEXT, fn) +#define CALL_BindRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_BindRenderbufferEXT, parameters) +#define GET_BindRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_BindRenderbufferEXT) +#define SET_BindRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BindRenderbufferEXT, fn) +#define CALL_CheckFramebufferStatusEXT(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum)), _gloffset_CheckFramebufferStatusEXT, parameters) +#define GET_CheckFramebufferStatusEXT(disp) GET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT) +#define SET_CheckFramebufferStatusEXT(disp, fn) SET_by_offset(disp, _gloffset_CheckFramebufferStatusEXT, fn) +#define CALL_DeleteFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteFramebuffersEXT, parameters) +#define GET_DeleteFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteFramebuffersEXT) +#define SET_DeleteFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteFramebuffersEXT, fn) +#define CALL_DeleteRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), _gloffset_DeleteRenderbuffersEXT, parameters) +#define GET_DeleteRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT) +#define SET_DeleteRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_DeleteRenderbuffersEXT, fn) +#define CALL_FramebufferRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint)), _gloffset_FramebufferRenderbufferEXT, parameters) +#define GET_FramebufferRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT) +#define SET_FramebufferRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferRenderbufferEXT, fn) +#define CALL_FramebufferTexture1DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture1DEXT, parameters) +#define GET_FramebufferTexture1DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture1DEXT) +#define SET_FramebufferTexture1DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture1DEXT, fn) +#define CALL_FramebufferTexture2DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint)), _gloffset_FramebufferTexture2DEXT, parameters) +#define GET_FramebufferTexture2DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture2DEXT) +#define SET_FramebufferTexture2DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture2DEXT, fn) +#define CALL_FramebufferTexture3DEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTexture3DEXT, parameters) +#define GET_FramebufferTexture3DEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTexture3DEXT) +#define SET_FramebufferTexture3DEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTexture3DEXT, fn) +#define CALL_GenFramebuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenFramebuffersEXT, parameters) +#define GET_GenFramebuffersEXT(disp) GET_by_offset(disp, _gloffset_GenFramebuffersEXT) +#define SET_GenFramebuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenFramebuffersEXT, fn) +#define CALL_GenRenderbuffersEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), _gloffset_GenRenderbuffersEXT, parameters) +#define GET_GenRenderbuffersEXT(disp) GET_by_offset(disp, _gloffset_GenRenderbuffersEXT) +#define SET_GenRenderbuffersEXT(disp, fn) SET_by_offset(disp, _gloffset_GenRenderbuffersEXT, fn) +#define CALL_GenerateMipmapEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_GenerateMipmapEXT, parameters) +#define GET_GenerateMipmapEXT(disp) GET_by_offset(disp, _gloffset_GenerateMipmapEXT) +#define SET_GenerateMipmapEXT(disp, fn) SET_by_offset(disp, _gloffset_GenerateMipmapEXT, fn) +#define CALL_GetFramebufferAttachmentParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLenum, GLint *)), _gloffset_GetFramebufferAttachmentParameterivEXT, parameters) +#define GET_GetFramebufferAttachmentParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT) +#define SET_GetFramebufferAttachmentParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFramebufferAttachmentParameterivEXT, fn) +#define CALL_GetRenderbufferParameterivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetRenderbufferParameterivEXT, parameters) +#define GET_GetRenderbufferParameterivEXT(disp) GET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT) +#define SET_GetRenderbufferParameterivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetRenderbufferParameterivEXT, fn) +#define CALL_IsFramebufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsFramebufferEXT, parameters) +#define GET_IsFramebufferEXT(disp) GET_by_offset(disp, _gloffset_IsFramebufferEXT) +#define SET_IsFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsFramebufferEXT, fn) +#define CALL_IsRenderbufferEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), _gloffset_IsRenderbufferEXT, parameters) +#define GET_IsRenderbufferEXT(disp) GET_by_offset(disp, _gloffset_IsRenderbufferEXT) +#define SET_IsRenderbufferEXT(disp, fn) SET_by_offset(disp, _gloffset_IsRenderbufferEXT, fn) +#define CALL_RenderbufferStorageEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLsizei, GLsizei)), _gloffset_RenderbufferStorageEXT, parameters) +#define GET_RenderbufferStorageEXT(disp) GET_by_offset(disp, _gloffset_RenderbufferStorageEXT) +#define SET_RenderbufferStorageEXT(disp, fn) SET_by_offset(disp, _gloffset_RenderbufferStorageEXT, fn) +#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), _gloffset_BlitFramebufferEXT, parameters) +#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, _gloffset_BlitFramebufferEXT) +#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, _gloffset_BlitFramebufferEXT, fn) +#define CALL_BufferParameteriAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint)), _gloffset_BufferParameteriAPPLE, parameters) +#define GET_BufferParameteriAPPLE(disp) GET_by_offset(disp, _gloffset_BufferParameteriAPPLE) +#define SET_BufferParameteriAPPLE(disp, fn) SET_by_offset(disp, _gloffset_BufferParameteriAPPLE, fn) +#define CALL_FlushMappedBufferRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLintptr, GLsizeiptr)), _gloffset_FlushMappedBufferRangeAPPLE, parameters) +#define GET_FlushMappedBufferRangeAPPLE(disp) GET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE) +#define SET_FlushMappedBufferRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_FlushMappedBufferRangeAPPLE, fn) +#define CALL_BindFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, const GLchar *)), _gloffset_BindFragDataLocationEXT, parameters) +#define GET_BindFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_BindFragDataLocationEXT) +#define SET_BindFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_BindFragDataLocationEXT, fn) +#define CALL_GetFragDataLocationEXT(disp, parameters) CALL_by_offset(disp, (GLint (GLAPIENTRYP)(GLuint, const GLchar *)), _gloffset_GetFragDataLocationEXT, parameters) +#define GET_GetFragDataLocationEXT(disp) GET_by_offset(disp, _gloffset_GetFragDataLocationEXT) +#define SET_GetFragDataLocationEXT(disp, fn) SET_by_offset(disp, _gloffset_GetFragDataLocationEXT, fn) +#define CALL_GetUniformuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLuint *)), _gloffset_GetUniformuivEXT, parameters) +#define GET_GetUniformuivEXT(disp) GET_by_offset(disp, _gloffset_GetUniformuivEXT) +#define SET_GetUniformuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetUniformuivEXT, fn) +#define CALL_GetVertexAttribIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint *)), _gloffset_GetVertexAttribIivEXT, parameters) +#define GET_GetVertexAttribIivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIivEXT) +#define SET_GetVertexAttribIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIivEXT, fn) +#define CALL_GetVertexAttribIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint *)), _gloffset_GetVertexAttribIuivEXT, parameters) +#define GET_GetVertexAttribIuivEXT(disp) GET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT) +#define SET_GetVertexAttribIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetVertexAttribIuivEXT, fn) +#define CALL_Uniform1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint)), _gloffset_Uniform1uiEXT, parameters) +#define GET_Uniform1uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uiEXT) +#define SET_Uniform1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uiEXT, fn) +#define CALL_Uniform1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform1uivEXT, parameters) +#define GET_Uniform1uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform1uivEXT) +#define SET_Uniform1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform1uivEXT, fn) +#define CALL_Uniform2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint)), _gloffset_Uniform2uiEXT, parameters) +#define GET_Uniform2uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uiEXT) +#define SET_Uniform2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uiEXT, fn) +#define CALL_Uniform2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform2uivEXT, parameters) +#define GET_Uniform2uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform2uivEXT) +#define SET_Uniform2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform2uivEXT, fn) +#define CALL_Uniform3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint)), _gloffset_Uniform3uiEXT, parameters) +#define GET_Uniform3uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uiEXT) +#define SET_Uniform3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uiEXT, fn) +#define CALL_Uniform3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform3uivEXT, parameters) +#define GET_Uniform3uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform3uivEXT) +#define SET_Uniform3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform3uivEXT, fn) +#define CALL_Uniform4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLuint, GLuint, GLuint, GLuint)), _gloffset_Uniform4uiEXT, parameters) +#define GET_Uniform4uiEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uiEXT) +#define SET_Uniform4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uiEXT, fn) +#define CALL_Uniform4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLsizei, const GLuint *)), _gloffset_Uniform4uivEXT, parameters) +#define GET_Uniform4uivEXT(disp) GET_by_offset(disp, _gloffset_Uniform4uivEXT) +#define SET_Uniform4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_Uniform4uivEXT, fn) +#define CALL_VertexAttribI1iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint)), _gloffset_VertexAttribI1iEXT, parameters) +#define GET_VertexAttribI1iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1iEXT) +#define SET_VertexAttribI1iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1iEXT, fn) +#define CALL_VertexAttribI1ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI1ivEXT, parameters) +#define GET_VertexAttribI1ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1ivEXT) +#define SET_VertexAttribI1ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1ivEXT, fn) +#define CALL_VertexAttribI1uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), _gloffset_VertexAttribI1uiEXT, parameters) +#define GET_VertexAttribI1uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uiEXT) +#define SET_VertexAttribI1uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uiEXT, fn) +#define CALL_VertexAttribI1uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI1uivEXT, parameters) +#define GET_VertexAttribI1uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI1uivEXT) +#define SET_VertexAttribI1uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI1uivEXT, fn) +#define CALL_VertexAttribI2iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint)), _gloffset_VertexAttribI2iEXT, parameters) +#define GET_VertexAttribI2iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2iEXT) +#define SET_VertexAttribI2iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2iEXT, fn) +#define CALL_VertexAttribI2ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI2ivEXT, parameters) +#define GET_VertexAttribI2ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2ivEXT) +#define SET_VertexAttribI2ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2ivEXT, fn) +#define CALL_VertexAttribI2uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint)), _gloffset_VertexAttribI2uiEXT, parameters) +#define GET_VertexAttribI2uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uiEXT) +#define SET_VertexAttribI2uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uiEXT, fn) +#define CALL_VertexAttribI2uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI2uivEXT, parameters) +#define GET_VertexAttribI2uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI2uivEXT) +#define SET_VertexAttribI2uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI2uivEXT, fn) +#define CALL_VertexAttribI3iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint)), _gloffset_VertexAttribI3iEXT, parameters) +#define GET_VertexAttribI3iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3iEXT) +#define SET_VertexAttribI3iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3iEXT, fn) +#define CALL_VertexAttribI3ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI3ivEXT, parameters) +#define GET_VertexAttribI3ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3ivEXT) +#define SET_VertexAttribI3ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3ivEXT, fn) +#define CALL_VertexAttribI3uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI3uiEXT, parameters) +#define GET_VertexAttribI3uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uiEXT) +#define SET_VertexAttribI3uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uiEXT, fn) +#define CALL_VertexAttribI3uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI3uivEXT, parameters) +#define GET_VertexAttribI3uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI3uivEXT) +#define SET_VertexAttribI3uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI3uivEXT, fn) +#define CALL_VertexAttribI4bvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLbyte *)), _gloffset_VertexAttribI4bvEXT, parameters) +#define GET_VertexAttribI4bvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4bvEXT) +#define SET_VertexAttribI4bvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4bvEXT, fn) +#define CALL_VertexAttribI4iEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLint, GLint, GLint)), _gloffset_VertexAttribI4iEXT, parameters) +#define GET_VertexAttribI4iEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4iEXT) +#define SET_VertexAttribI4iEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4iEXT, fn) +#define CALL_VertexAttribI4ivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLint *)), _gloffset_VertexAttribI4ivEXT, parameters) +#define GET_VertexAttribI4ivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ivEXT) +#define SET_VertexAttribI4ivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ivEXT, fn) +#define CALL_VertexAttribI4svEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLshort *)), _gloffset_VertexAttribI4svEXT, parameters) +#define GET_VertexAttribI4svEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4svEXT) +#define SET_VertexAttribI4svEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4svEXT, fn) +#define CALL_VertexAttribI4ubvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLubyte *)), _gloffset_VertexAttribI4ubvEXT, parameters) +#define GET_VertexAttribI4ubvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT) +#define SET_VertexAttribI4ubvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4ubvEXT, fn) +#define CALL_VertexAttribI4uiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint, GLuint)), _gloffset_VertexAttribI4uiEXT, parameters) +#define GET_VertexAttribI4uiEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uiEXT) +#define SET_VertexAttribI4uiEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uiEXT, fn) +#define CALL_VertexAttribI4uivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLuint *)), _gloffset_VertexAttribI4uivEXT, parameters) +#define GET_VertexAttribI4uivEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4uivEXT) +#define SET_VertexAttribI4uivEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4uivEXT, fn) +#define CALL_VertexAttribI4usvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, const GLushort *)), _gloffset_VertexAttribI4usvEXT, parameters) +#define GET_VertexAttribI4usvEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribI4usvEXT) +#define SET_VertexAttribI4usvEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribI4usvEXT, fn) +#define CALL_VertexAttribIPointerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)), _gloffset_VertexAttribIPointerEXT, parameters) +#define GET_VertexAttribIPointerEXT(disp) GET_by_offset(disp, _gloffset_VertexAttribIPointerEXT) +#define SET_VertexAttribIPointerEXT(disp, fn) SET_by_offset(disp, _gloffset_VertexAttribIPointerEXT, fn) +#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), _gloffset_FramebufferTextureLayerEXT, parameters) +#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT) +#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, _gloffset_FramebufferTextureLayerEXT, fn) +#define CALL_ColorMaskIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)), _gloffset_ColorMaskIndexedEXT, parameters) +#define GET_ColorMaskIndexedEXT(disp) GET_by_offset(disp, _gloffset_ColorMaskIndexedEXT) +#define SET_ColorMaskIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_ColorMaskIndexedEXT, fn) +#define CALL_DisableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_DisableIndexedEXT, parameters) +#define GET_DisableIndexedEXT(disp) GET_by_offset(disp, _gloffset_DisableIndexedEXT) +#define SET_DisableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_DisableIndexedEXT, fn) +#define CALL_EnableIndexedEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_EnableIndexedEXT, parameters) +#define GET_EnableIndexedEXT(disp) GET_by_offset(disp, _gloffset_EnableIndexedEXT) +#define SET_EnableIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_EnableIndexedEXT, fn) +#define CALL_GetBooleanIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLboolean *)), _gloffset_GetBooleanIndexedvEXT, parameters) +#define GET_GetBooleanIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT) +#define SET_GetBooleanIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetBooleanIndexedvEXT, fn) +#define CALL_GetIntegerIndexedvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLint *)), _gloffset_GetIntegerIndexedvEXT, parameters) +#define GET_GetIntegerIndexedvEXT(disp) GET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT) +#define SET_GetIntegerIndexedvEXT(disp, fn) SET_by_offset(disp, _gloffset_GetIntegerIndexedvEXT, fn) +#define CALL_IsEnabledIndexedEXT(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_IsEnabledIndexedEXT, parameters) +#define GET_IsEnabledIndexedEXT(disp) GET_by_offset(disp, _gloffset_IsEnabledIndexedEXT) +#define SET_IsEnabledIndexedEXT(disp, fn) SET_by_offset(disp, _gloffset_IsEnabledIndexedEXT, fn) +#define CALL_ClearColorIiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint)), _gloffset_ClearColorIiEXT, parameters) +#define GET_ClearColorIiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIiEXT) +#define SET_ClearColorIiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIiEXT, fn) +#define CALL_ClearColorIuiEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLuint, GLuint)), _gloffset_ClearColorIuiEXT, parameters) +#define GET_ClearColorIuiEXT(disp) GET_by_offset(disp, _gloffset_ClearColorIuiEXT) +#define SET_ClearColorIuiEXT(disp, fn) SET_by_offset(disp, _gloffset_ClearColorIuiEXT, fn) +#define CALL_GetTexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint *)), _gloffset_GetTexParameterIivEXT, parameters) +#define GET_GetTexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIivEXT) +#define SET_GetTexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIivEXT, fn) +#define CALL_GetTexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint *)), _gloffset_GetTexParameterIuivEXT, parameters) +#define GET_GetTexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_GetTexParameterIuivEXT) +#define SET_GetTexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterIuivEXT, fn) +#define CALL_TexParameterIivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLint *)), _gloffset_TexParameterIivEXT, parameters) +#define GET_TexParameterIivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIivEXT) +#define SET_TexParameterIivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIivEXT, fn) +#define CALL_TexParameterIuivEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, const GLuint *)), _gloffset_TexParameterIuivEXT, parameters) +#define GET_TexParameterIuivEXT(disp) GET_by_offset(disp, _gloffset_TexParameterIuivEXT) +#define SET_TexParameterIuivEXT(disp, fn) SET_by_offset(disp, _gloffset_TexParameterIuivEXT, fn) +#define CALL_BeginConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum)), _gloffset_BeginConditionalRenderNV, parameters) +#define GET_BeginConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_BeginConditionalRenderNV) +#define SET_BeginConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_BeginConditionalRenderNV, fn) +#define CALL_EndConditionalRenderNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndConditionalRenderNV, parameters) +#define GET_EndConditionalRenderNV(disp) GET_by_offset(disp, _gloffset_EndConditionalRenderNV) +#define SET_EndConditionalRenderNV(disp, fn) SET_by_offset(disp, _gloffset_EndConditionalRenderNV, fn) +#define CALL_BeginTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_BeginTransformFeedbackEXT, parameters) +#define GET_BeginTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT) +#define SET_BeginTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_BeginTransformFeedbackEXT, fn) +#define CALL_BindBufferBaseEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint)), _gloffset_BindBufferBaseEXT, parameters) +#define GET_BindBufferBaseEXT(disp) GET_by_offset(disp, _gloffset_BindBufferBaseEXT) +#define SET_BindBufferBaseEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferBaseEXT, fn) +#define CALL_BindBufferOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr)), _gloffset_BindBufferOffsetEXT, parameters) +#define GET_BindBufferOffsetEXT(disp) GET_by_offset(disp, _gloffset_BindBufferOffsetEXT) +#define SET_BindBufferOffsetEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferOffsetEXT, fn) +#define CALL_BindBufferRangeEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)), _gloffset_BindBufferRangeEXT, parameters) +#define GET_BindBufferRangeEXT(disp) GET_by_offset(disp, _gloffset_BindBufferRangeEXT) +#define SET_BindBufferRangeEXT(disp, fn) SET_by_offset(disp, _gloffset_BindBufferRangeEXT, fn) +#define CALL_EndTransformFeedbackEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_EndTransformFeedbackEXT, parameters) +#define GET_EndTransformFeedbackEXT(disp) GET_by_offset(disp, _gloffset_EndTransformFeedbackEXT) +#define SET_EndTransformFeedbackEXT(disp, fn) SET_by_offset(disp, _gloffset_EndTransformFeedbackEXT, fn) +#define CALL_GetTransformFeedbackVaryingEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)), _gloffset_GetTransformFeedbackVaryingEXT, parameters) +#define GET_GetTransformFeedbackVaryingEXT(disp) GET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT) +#define SET_GetTransformFeedbackVaryingEXT(disp, fn) SET_by_offset(disp, _gloffset_GetTransformFeedbackVaryingEXT, fn) +#define CALL_TransformFeedbackVaryingsEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLsizei, const char **, GLenum)), _gloffset_TransformFeedbackVaryingsEXT, parameters) +#define GET_TransformFeedbackVaryingsEXT(disp) GET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT) +#define SET_TransformFeedbackVaryingsEXT(disp, fn) SET_by_offset(disp, _gloffset_TransformFeedbackVaryingsEXT, fn) +#define CALL_ProvokingVertexEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum)), _gloffset_ProvokingVertexEXT, parameters) +#define GET_ProvokingVertexEXT(disp) GET_by_offset(disp, _gloffset_ProvokingVertexEXT) +#define SET_ProvokingVertexEXT(disp, fn) SET_by_offset(disp, _gloffset_ProvokingVertexEXT, fn) +#define CALL_GetTexParameterPointervAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLvoid **)), _gloffset_GetTexParameterPointervAPPLE, parameters) +#define GET_GetTexParameterPointervAPPLE(disp) GET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE) +#define SET_GetTexParameterPointervAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetTexParameterPointervAPPLE, fn) +#define CALL_TextureRangeAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLvoid *)), _gloffset_TextureRangeAPPLE, parameters) +#define GET_TextureRangeAPPLE(disp) GET_by_offset(disp, _gloffset_TextureRangeAPPLE) +#define SET_TextureRangeAPPLE(disp, fn) SET_by_offset(disp, _gloffset_TextureRangeAPPLE, fn) +#define CALL_GetObjectParameterivAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLenum, GLint *)), _gloffset_GetObjectParameterivAPPLE, parameters) +#define GET_GetObjectParameterivAPPLE(disp) GET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE) +#define SET_GetObjectParameterivAPPLE(disp, fn) SET_by_offset(disp, _gloffset_GetObjectParameterivAPPLE, fn) +#define CALL_ObjectPurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectPurgeableAPPLE, parameters) +#define GET_ObjectPurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE) +#define SET_ObjectPurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectPurgeableAPPLE, fn) +#define CALL_ObjectUnpurgeableAPPLE(disp, parameters) CALL_by_offset(disp, (GLenum (GLAPIENTRYP)(GLenum, GLuint, GLenum)), _gloffset_ObjectUnpurgeableAPPLE, parameters) +#define GET_ObjectUnpurgeableAPPLE(disp) GET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE) +#define SET_ObjectUnpurgeableAPPLE(disp, fn) SET_by_offset(disp, _gloffset_ObjectUnpurgeableAPPLE, fn) +#define CALL_ActiveProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), _gloffset_ActiveProgramEXT, parameters) +#define GET_ActiveProgramEXT(disp) GET_by_offset(disp, _gloffset_ActiveProgramEXT) +#define SET_ActiveProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_ActiveProgramEXT, fn) +#define CALL_CreateShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (GLuint (GLAPIENTRYP)(GLenum, const GLchar *)), _gloffset_CreateShaderProgramEXT, parameters) +#define GET_CreateShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_CreateShaderProgramEXT) +#define SET_CreateShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_CreateShaderProgramEXT, fn) +#define CALL_UseShaderProgramEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint)), _gloffset_UseShaderProgramEXT, parameters) +#define GET_UseShaderProgramEXT(disp) GET_by_offset(disp, _gloffset_UseShaderProgramEXT) +#define SET_UseShaderProgramEXT(disp, fn) SET_by_offset(disp, _gloffset_UseShaderProgramEXT, fn) +#define CALL_TextureBarrierNV(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(void)), _gloffset_TextureBarrierNV, parameters) +#define GET_TextureBarrierNV(disp) GET_by_offset(disp, _gloffset_TextureBarrierNV) +#define SET_TextureBarrierNV(disp, fn) SET_by_offset(disp, _gloffset_TextureBarrierNV, fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), _gloffset_StencilFuncSeparateATI, parameters) +#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, _gloffset_StencilFuncSeparateATI) +#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, _gloffset_StencilFuncSeparateATI, fn) +#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramEnvParameters4fvEXT, parameters) +#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT) +#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramEnvParameters4fvEXT, fn) +#define CALL_ProgramLocalParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), _gloffset_ProgramLocalParameters4fvEXT, parameters) +#define GET_ProgramLocalParameters4fvEXT(disp) GET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT) +#define SET_ProgramLocalParameters4fvEXT(disp, fn) SET_by_offset(disp, _gloffset_ProgramLocalParameters4fvEXT, fn) +#define CALL_GetQueryObjecti64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLint64EXT *)), _gloffset_GetQueryObjecti64vEXT, parameters) +#define GET_GetQueryObjecti64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT) +#define SET_GetQueryObjecti64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjecti64vEXT, fn) +#define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), _gloffset_GetQueryObjectui64vEXT, parameters) +#define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT) +#define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, _gloffset_GetQueryObjectui64vEXT, fn) +#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetRenderbufferStorageOES, parameters) +#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES) +#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetRenderbufferStorageOES, fn) +#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), _gloffset_EGLImageTargetTexture2DOES, parameters) +#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES) +#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, _gloffset_EGLImageTargetTexture2DOES, fn) + +#endif /* !defined( _GLAPI_DISPATCH_H_ ) */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c index 39499450d..25c95c7b9 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_blit.c +++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c @@ -1,208 +1,211 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "main/mfeatures.h"
-
-#include "st_context.h"
-#include "st_texture.h"
-#include "st_cb_blit.h"
-#include "st_cb_fbo.h"
-
-#include "util/u_blit.h"
-
-
-void
-st_init_blit(struct st_context *st)
-{
- st->blit = util_create_blit(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_blit(struct st_context *st)
-{
- util_destroy_blit(st->blit);
- st->blit = NULL;
-}
-
-
-#if FEATURE_EXT_framebuffer_blit
-
-static void
-st_BlitFramebuffer(struct gl_context *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT);
- struct st_context *st = st_context(ctx);
- const uint pFilter = ((filter == GL_NEAREST)
- ? PIPE_TEX_MIPFILTER_NEAREST
- : PIPE_TEX_MIPFILTER_LINEAR);
- struct gl_framebuffer *readFB = ctx->ReadBuffer;
- struct gl_framebuffer *drawFB = ctx->DrawBuffer;
-
- if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
- &dstX0, &dstY0, &dstX1, &dstY1)) {
- return; /* nothing to draw/blit */
- }
-
- if (st_fb_orientation(drawFB) == Y_0_TOP) {
- /* invert Y for dest */
- dstY0 = drawFB->Height - dstY0;
- dstY1 = drawFB->Height - dstY1;
- }
-
- if (st_fb_orientation(readFB) == Y_0_TOP) {
- /* invert Y for src */
- srcY0 = readFB->Height - srcY0;
- srcY1 = readFB->Height - srcY1;
- }
-
- if (srcY0 > srcY1 && dstY0 > dstY1) {
- /* Both src and dst are upside down. Swap Y to make it
- * right-side up to increase odds of using a fast path.
- * Recall that all Gallium raster coords have Y=0=top.
- */
- GLint tmp;
- tmp = srcY0;
- srcY0 = srcY1;
- srcY1 = tmp;
- tmp = dstY0;
- dstY0 = dstY1;
- dstY1 = tmp;
- }
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- struct gl_renderbuffer_attachment *srcAtt =
- &readFB->Attachment[readFB->_ColorReadBufferIndex];
-
- if(srcAtt->Type == GL_TEXTURE) {
- struct st_texture_object *srcObj =
- st_texture_object(srcAtt->Texture);
- struct st_renderbuffer *dstRb =
- st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
- struct pipe_surface *dstSurf = dstRb->surface;
-
- if (!srcObj->pt)
- return;
-
- util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
- srcX0, srcY0, srcX1, srcY1,
- srcAtt->Zoffset + srcAtt->CubeMapFace,
- dstSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter);
- }
- else {
- struct st_renderbuffer *srcRb =
- st_renderbuffer(readFB->_ColorReadBuffer);
- struct st_renderbuffer *dstRb =
- st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
- struct pipe_surface *srcSurf = srcRb->surface;
- struct pipe_surface *dstSurf = dstRb->surface;
-
- util_blit_pixels(st->blit,
- srcRb->texture, srcSurf->u.tex.level,
- srcX0, srcY0, srcX1, srcY1,
- srcSurf->u.tex.first_layer,
- dstSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter);
- }
- }
-
- if (mask & depthStencil) {
- /* depth and/or stencil blit */
-
- /* get src/dst depth surfaces */
- struct gl_renderbuffer_attachment *srcDepth =
- &readFB->Attachment[BUFFER_DEPTH];
- struct gl_renderbuffer_attachment *dstDepth =
- &drawFB->Attachment[BUFFER_DEPTH];
- struct gl_renderbuffer_attachment *srcStencil =
- &readFB->Attachment[BUFFER_STENCIL];
- struct gl_renderbuffer_attachment *dstStencil =
- &drawFB->Attachment[BUFFER_STENCIL];
-
- struct st_renderbuffer *srcDepthRb =
- st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
- struct st_renderbuffer *dstDepthRb =
- st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
- struct pipe_surface *dstDepthSurf =
- dstDepthRb ? dstDepthRb->surface : NULL;
-
- if ((mask & depthStencil) == depthStencil &&
- st_is_depth_stencil_combined(srcDepth, srcStencil) &&
- st_is_depth_stencil_combined(dstDepth, dstStencil)) {
-
- /* Blitting depth and stencil values between combined
- * depth/stencil buffers. This is the ideal case for such buffers.
- */
- util_blit_pixels(st->blit,
- srcDepthRb->texture,
- srcDepthRb->surface->u.tex.level,
- srcX0, srcY0, srcX1, srcY1,
- srcDepthRb->surface->u.tex.first_layer,
- dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter);
- }
- else {
- /* blitting depth and stencil separately */
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- util_blit_pixels(st->blit, srcDepthRb->texture,
- srcDepthRb->surface->u.tex.level,
- srcX0, srcY0, srcX1, srcY1,
- srcDepthRb->surface->u.tex.first_layer,
- dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
- 0.0, pFilter);
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- /* blit stencil only */
- _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
- }
- }
- }
-}
-
-
-void
-st_init_blit_functions(struct dd_function_table *functions)
-{
- functions->BlitFramebuffer = st_BlitFramebuffer;
-}
-
-#endif /* FEATURE_EXT_framebuffer_blit */
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/mfeatures.h" + +#include "st_context.h" +#include "st_texture.h" +#include "st_cb_blit.h" +#include "st_cb_fbo.h" +#include "st_atom.h" + +#include "util/u_blit.h" + + +void +st_init_blit(struct st_context *st) +{ + st->blit = util_create_blit(st->pipe, st->cso_context); +} + + +void +st_destroy_blit(struct st_context *st) +{ + util_destroy_blit(st->blit); + st->blit = NULL; +} + + +#if FEATURE_EXT_framebuffer_blit + +static void +st_BlitFramebuffer(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); + struct st_context *st = st_context(ctx); + const uint pFilter = ((filter == GL_NEAREST) + ? PIPE_TEX_MIPFILTER_NEAREST + : PIPE_TEX_MIPFILTER_LINEAR); + struct gl_framebuffer *readFB = ctx->ReadBuffer; + struct gl_framebuffer *drawFB = ctx->DrawBuffer; + + st_validate_state(st); + + if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, + &dstX0, &dstY0, &dstX1, &dstY1)) { + return; /* nothing to draw/blit */ + } + + if (st_fb_orientation(drawFB) == Y_0_TOP) { + /* invert Y for dest */ + dstY0 = drawFB->Height - dstY0; + dstY1 = drawFB->Height - dstY1; + } + + if (st_fb_orientation(readFB) == Y_0_TOP) { + /* invert Y for src */ + srcY0 = readFB->Height - srcY0; + srcY1 = readFB->Height - srcY1; + } + + if (srcY0 > srcY1 && dstY0 > dstY1) { + /* Both src and dst are upside down. Swap Y to make it + * right-side up to increase odds of using a fast path. + * Recall that all Gallium raster coords have Y=0=top. + */ + GLint tmp; + tmp = srcY0; + srcY0 = srcY1; + srcY1 = tmp; + tmp = dstY0; + dstY0 = dstY1; + dstY1 = tmp; + } + + if (mask & GL_COLOR_BUFFER_BIT) { + struct gl_renderbuffer_attachment *srcAtt = + &readFB->Attachment[readFB->_ColorReadBufferIndex]; + + if(srcAtt->Type == GL_TEXTURE) { + struct st_texture_object *srcObj = + st_texture_object(srcAtt->Texture); + struct st_renderbuffer *dstRb = + st_renderbuffer(drawFB->_ColorDrawBuffers[0]); + struct pipe_surface *dstSurf = dstRb->surface; + + if (!srcObj->pt) + return; + + util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel, + srcX0, srcY0, srcX1, srcY1, + srcAtt->Zoffset + srcAtt->CubeMapFace, + dstSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + else { + struct st_renderbuffer *srcRb = + st_renderbuffer(readFB->_ColorReadBuffer); + struct st_renderbuffer *dstRb = + st_renderbuffer(drawFB->_ColorDrawBuffers[0]); + struct pipe_surface *srcSurf = srcRb->surface; + struct pipe_surface *dstSurf = dstRb->surface; + + util_blit_pixels(st->blit, + srcRb->texture, srcSurf->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcSurf->u.tex.first_layer, + dstSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + } + + if (mask & depthStencil) { + /* depth and/or stencil blit */ + + /* get src/dst depth surfaces */ + struct gl_renderbuffer_attachment *srcDepth = + &readFB->Attachment[BUFFER_DEPTH]; + struct gl_renderbuffer_attachment *dstDepth = + &drawFB->Attachment[BUFFER_DEPTH]; + struct gl_renderbuffer_attachment *srcStencil = + &readFB->Attachment[BUFFER_STENCIL]; + struct gl_renderbuffer_attachment *dstStencil = + &drawFB->Attachment[BUFFER_STENCIL]; + + struct st_renderbuffer *srcDepthRb = + st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); + struct st_renderbuffer *dstDepthRb = + st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); + struct pipe_surface *dstDepthSurf = + dstDepthRb ? dstDepthRb->surface : NULL; + + if ((mask & depthStencil) == depthStencil && + st_is_depth_stencil_combined(srcDepth, srcStencil) && + st_is_depth_stencil_combined(dstDepth, dstStencil)) { + + /* Blitting depth and stencil values between combined + * depth/stencil buffers. This is the ideal case for such buffers. + */ + util_blit_pixels(st->blit, + srcDepthRb->texture, + srcDepthRb->surface->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcDepthRb->surface->u.tex.first_layer, + dstDepthSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + else { + /* blitting depth and stencil separately */ + + if (mask & GL_DEPTH_BUFFER_BIT) { + util_blit_pixels(st->blit, srcDepthRb->texture, + srcDepthRb->surface->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcDepthRb->surface->u.tex.first_layer, + dstDepthSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + /* blit stencil only */ + _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed"); + } + } + } +} + + +void +st_init_blit_functions(struct dd_function_table *functions) +{ + functions->BlitFramebuffer = st_BlitFramebuffer; +} + +#endif /* FEATURE_EXT_framebuffer_blit */ |