diff options
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 33 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texparam.c | 137 | ||||
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 6424 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 4043 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_extensions.c | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c | 2496 |
6 files changed, 6573 insertions, 6566 deletions
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index c3cd6b66a..7f630e23c 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -703,6 +703,9 @@ _mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit, GLenum target) { + const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); + switch (target) { case GL_TEXTURE_1D: return texUnit->CurrentTex[TEXTURE_1D_INDEX]; @@ -735,17 +738,13 @@ _mesa_select_tex_object(struct gl_context *ctx, return ctx->Extensions.NV_texture_rectangle ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; case GL_TEXTURE_1D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array - ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; + return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array - ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; + return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; case GL_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array - ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; + return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array - ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; + return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; default: _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); return NULL; @@ -930,7 +929,8 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) case GL_PROXY_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array) ? ctx->Const.MaxTextureLevels : 0; default: return 0; /* bad target */ @@ -1382,7 +1382,8 @@ target_can_be_compressed(const struct gl_context *ctx, GLenum target, return ctx->Extensions.ARB_texture_cube_map; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array; + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.MESA_texture_array); default: return GL_FALSE; } @@ -1423,7 +1424,8 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) return ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array; + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } @@ -1434,7 +1436,8 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) return GL_TRUE; case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array; + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } @@ -1471,7 +1474,8 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) case GL_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array; + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } @@ -1480,7 +1484,8 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) case GL_TEXTURE_3D: return GL_TRUE; case GL_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.MESA_texture_array; + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); default: return GL_FALSE; } diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 4909b76cb..6e14face4 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -33,6 +33,7 @@ #include "main/glheader.h" #include "main/colormac.h" #include "main/context.h" +#include "main/enums.h" #include "main/formats.h" #include "main/macros.h" #include "main/mfeatures.h" @@ -116,12 +117,14 @@ get_texobj(struct gl_context *ctx, GLenum target, GLboolean get) } break; case GL_TEXTURE_1D_ARRAY_EXT: - if (ctx->Extensions.MESA_texture_array) { + if (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array) { return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX]; } break; case GL_TEXTURE_2D_ARRAY_EXT: - if (ctx->Extensions.MESA_texture_array) { + if (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array) { return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX]; } break; @@ -231,8 +234,7 @@ set_tex_parameteri(struct gl_context *ctx, } /* fall-through */ default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", - params[0] ); + goto invalid_param; } return GL_FALSE; @@ -246,8 +248,7 @@ set_tex_parameteri(struct gl_context *ctx, texObj->MagFilter = params[0]; return GL_TRUE; default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", - params[0]); + goto invalid_param; } return GL_FALSE; @@ -315,21 +316,18 @@ set_tex_parameteri(struct gl_context *ctx, return GL_FALSE; case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow && - (params[0] == GL_NONE || - params[0] == GL_COMPARE_R_TO_TEXTURE_ARB)) { - if (texObj->CompareMode != params[0]) { + if (ctx->Extensions.ARB_shadow) { + if (texObj->CompareMode == params[0]) + return GL_FALSE; + if (params[0] == GL_NONE || + params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) { flush(ctx); texObj->CompareMode = params[0]; return GL_TRUE; } - return GL_FALSE; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(GL_TEXTURE_COMPARE_MODE_ARB)"); + goto invalid_param; } - return GL_FALSE; + goto invalid_pname; case GL_TEXTURE_COMPARE_FUNC_ARB: if (ctx->Extensions.ARB_shadow) { @@ -354,32 +352,26 @@ set_tex_parameteri(struct gl_context *ctx, } /* fall-through */ default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(GL_TEXTURE_COMPARE_FUNC_ARB)"); + goto invalid_param; } } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); - } - return GL_FALSE; + goto invalid_pname; case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture && - (params[0] == GL_LUMINANCE || - params[0] == GL_INTENSITY || - params[0] == GL_ALPHA || - (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED))) { - if (texObj->DepthMode != params[0]) { + if (ctx->Extensions.ARB_depth_texture) { + if (texObj->DepthMode == params[0]) + return GL_FALSE; + if (params[0] == GL_LUMINANCE || + params[0] == GL_INTENSITY || + params[0] == GL_ALPHA || + (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) { flush(ctx); texObj->DepthMode = params[0]; return GL_TRUE; } + goto invalid_param; } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB)"); - } - return GL_FALSE; + goto invalid_pname; #if FEATURE_OES_draw_texture case GL_TEXTURE_CROP_RECT_OES: @@ -410,8 +402,7 @@ set_tex_parameteri(struct gl_context *ctx, return GL_TRUE; } } - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); - return GL_FALSE; + goto invalid_pname; case GL_TEXTURE_SWIZZLE_RGBA_EXT: if (ctx->Extensions.EXT_texture_swizzle) { @@ -431,8 +422,8 @@ set_tex_parameteri(struct gl_context *ctx, } return GL_TRUE; } - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); - return GL_FALSE; + goto invalid_pname; + case GL_TEXTURE_SRGB_DECODE_EXT: if (ctx->Extensions.EXT_texture_sRGB_decode) { GLenum decode = params[0]; @@ -445,11 +436,20 @@ set_tex_parameteri(struct gl_context *ctx, return GL_TRUE; } } - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); - return GL_FALSE; + goto invalid_pname; + default: - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); + goto invalid_pname; } + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); + return GL_FALSE; + +invalid_param: + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param=%s)", + _mesa_lookup_enum_by_nr(params[0])); return GL_FALSE; } @@ -834,7 +834,6 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, const struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; const struct gl_texture_image *img = NULL; - GLboolean isProxy; GLint maxLevels; gl_format texFormat; GET_CURRENT_CONTEXT(ctx); @@ -862,7 +861,6 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, } texObj = _mesa_select_tex_object(ctx, texUnit, target); - _mesa_lock_texture(ctx, texObj); img = _mesa_select_tex_image(ctx, texObj, target, level); if (!img || !img->TexFormat) { @@ -871,13 +869,11 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = 1; else *params = 0; - goto out; + return; } texFormat = img->TexFormat; - isProxy = _mesa_is_proxy_texture(target); - switch (pname) { case GL_TEXTURE_WIDTH: *params = img->Width; @@ -889,9 +885,9 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = img->Depth; break; case GL_TEXTURE_INTERNAL_FORMAT: - if (_mesa_is_format_compressed(img->TexFormat)) { + if (_mesa_is_format_compressed(texFormat)) { /* need to return the actual compressed format */ - *params = _mesa_compressed_format_to_glenum(ctx, img->TexFormat); + *params = _mesa_compressed_format_to_glenum(ctx, texFormat); } else { /* return the user's requested internal format */ @@ -962,8 +958,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, if (ctx->Extensions.ARB_depth_texture) *params = _mesa_get_format_bits(texFormat, pname); else - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; break; case GL_TEXTURE_STENCIL_SIZE_EXT: if (ctx->Extensions.EXT_packed_depth_stencil || @@ -971,8 +966,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = _mesa_get_format_bits(texFormat, pname); } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; case GL_TEXTURE_SHARED_SIZE: @@ -983,14 +977,14 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = 0; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: - if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) { + if (_mesa_is_format_compressed(texFormat) && + !_mesa_is_proxy_texture(target)) { *params = _mesa_format_image_size(texFormat, img->Width, img->Height, img->Depth); } @@ -1000,7 +994,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, } break; case GL_TEXTURE_COMPRESSED: - *params = (GLint) _mesa_is_format_compressed(img->TexFormat); + *params = (GLint) _mesa_is_format_compressed(texFormat); break; /* GL_ARB_texture_float */ @@ -1010,8 +1004,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, _mesa_get_format_datatype(texFormat) : GL_NONE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; case GL_TEXTURE_GREEN_TYPE_ARB: @@ -1020,8 +1013,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, _mesa_get_format_datatype(texFormat) : GL_NONE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; case GL_TEXTURE_BLUE_TYPE_ARB: @@ -1030,8 +1022,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, _mesa_get_format_datatype(texFormat) : GL_NONE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; case GL_TEXTURE_ALPHA_TYPE_ARB: @@ -1040,8 +1031,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, _mesa_get_format_datatype(texFormat) : GL_NONE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; case GL_TEXTURE_LUMINANCE_TYPE_ARB: @@ -1050,8 +1040,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, _mesa_get_format_datatype(texFormat) : GL_NONE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; case GL_TEXTURE_INTENSITY_TYPE_ARB: @@ -1060,8 +1049,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, _mesa_get_format_datatype(texFormat) : GL_NONE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; case GL_TEXTURE_DEPTH_TYPE_ARB: @@ -1070,18 +1058,21 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, _mesa_get_format_datatype(texFormat) : GL_NONE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } break; default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname)"); + goto invalid_pname; } - out: - _mesa_unlock_texture(ctx, texObj); + /* no error if we get here */ + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); } diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index ae2742afd..ee3eae6cf 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -1,3210 +1,3214 @@ -/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_to_mesa.cpp
- *
- * Translate GLSL IR to Mesa's gl_program representation.
- */
-
-#include <stdio.h>
-#include "main/compiler.h"
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_print_visitor.h"
-#include "ir_expression_flattening.h"
-#include "glsl_types.h"
-#include "glsl_parser_extras.h"
-#include "../glsl/program.h"
-#include "ir_optimization.h"
-#include "ast.h"
-
-extern "C" {
-#include "main/mtypes.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "program/hash_table.h"
-#include "program/prog_instruction.h"
-#include "program/prog_optimize.h"
-#include "program/prog_print.h"
-#include "program/program.h"
-#include "program/prog_uniform.h"
-#include "program/prog_parameter.h"
-#include "program/sampler.h"
-}
-
-static int swizzle_for_size(int size);
-
-/**
- * This struct is a corresponding struct to Mesa prog_src_register, with
- * wider fields.
- */
-typedef struct ir_to_mesa_src_reg {
- ir_to_mesa_src_reg(int file, int index, const glsl_type *type)
- {
- this->file = (gl_register_file) file;
- this->index = index;
- if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
- this->swizzle = swizzle_for_size(type->vector_elements);
- else
- this->swizzle = SWIZZLE_XYZW;
- this->negate = 0;
- this->reladdr = NULL;
- }
-
- ir_to_mesa_src_reg()
- {
- this->file = PROGRAM_UNDEFINED;
- this->index = 0;
- this->swizzle = 0;
- this->negate = 0;
- this->reladdr = NULL;
- }
-
- gl_register_file file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
- GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
- int negate; /**< NEGATE_XYZW mask from mesa */
- /** Register index should be offset by the integer in this reg. */
- ir_to_mesa_src_reg *reladdr;
-} ir_to_mesa_src_reg;
-
-typedef struct ir_to_mesa_dst_reg {
- int file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
- int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
- GLuint cond_mask:4;
- /** Register index should be offset by the integer in this reg. */
- ir_to_mesa_src_reg *reladdr;
-} ir_to_mesa_dst_reg;
-
-extern ir_to_mesa_src_reg ir_to_mesa_undef;
-
-class ir_to_mesa_instruction : public exec_node {
-public:
- /* Callers of this talloc-based new need not call delete. It's
- * easier to just talloc_free 'ctx' (or any of its ancestors). */
- static void* operator new(size_t size, void *ctx)
- {
- void *node;
-
- node = talloc_zero_size(ctx, size);
- assert(node != NULL);
-
- return node;
- }
-
- enum prog_opcode op;
- ir_to_mesa_dst_reg dst_reg;
- ir_to_mesa_src_reg src_reg[3];
- /** Pointer to the ir source this tree came from for debugging */
- ir_instruction *ir;
- GLboolean cond_update;
- bool saturate;
- int sampler; /**< sampler index */
- int tex_target; /**< One of TEXTURE_*_INDEX */
- GLboolean tex_shadow;
-
- class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */
-};
-
-class variable_storage : public exec_node {
-public:
- variable_storage(ir_variable *var, gl_register_file file, int index)
- : file(file), index(index), var(var)
- {
- /* empty */
- }
-
- gl_register_file file;
- int index;
- ir_variable *var; /* variable that maps to this, if any */
-};
-
-class function_entry : public exec_node {
-public:
- ir_function_signature *sig;
-
- /**
- * identifier of this function signature used by the program.
- *
- * At the point that Mesa instructions for function calls are
- * generated, we don't know the address of the first instruction of
- * the function body. So we make the BranchTarget that is called a
- * small integer and rewrite them during set_branchtargets().
- */
- int sig_id;
-
- /**
- * Pointer to first instruction of the function body.
- *
- * Set during function body emits after main() is processed.
- */
- ir_to_mesa_instruction *bgn_inst;
-
- /**
- * Index of the first instruction of the function body in actual
- * Mesa IR.
- *
- * Set after convertion from ir_to_mesa_instruction to prog_instruction.
- */
- int inst;
-
- /** Storage for the return value. */
- ir_to_mesa_src_reg return_reg;
-};
-
-class ir_to_mesa_visitor : public ir_visitor {
-public:
- ir_to_mesa_visitor();
- ~ir_to_mesa_visitor();
-
- function_entry *current_function;
-
- struct gl_context *ctx;
- struct gl_program *prog;
- struct gl_shader_program *shader_program;
- struct gl_shader_compiler_options *options;
-
- int next_temp;
-
- variable_storage *find_variable_storage(ir_variable *var);
-
- function_entry *get_function_signature(ir_function_signature *sig);
-
- ir_to_mesa_src_reg get_temp(const glsl_type *type);
- void reladdr_to_temp(ir_instruction *ir,
- ir_to_mesa_src_reg *reg, int *num_reladdr);
-
- struct ir_to_mesa_src_reg src_reg_for_float(float val);
-
- /**
- * \name Visit methods
- *
- * As typical for the visitor pattern, there must be one \c visit method for
- * each concrete subclass of \c ir_instruction. Virtual base classes within
- * the hierarchy should not have \c visit methods.
- */
- /*@{*/
- virtual void visit(ir_variable *);
- virtual void visit(ir_loop *);
- virtual void visit(ir_loop_jump *);
- virtual void visit(ir_function_signature *);
- virtual void visit(ir_function *);
- virtual void visit(ir_expression *);
- virtual void visit(ir_swizzle *);
- virtual void visit(ir_dereference_variable *);
- virtual void visit(ir_dereference_array *);
- virtual void visit(ir_dereference_record *);
- virtual void visit(ir_assignment *);
- virtual void visit(ir_constant *);
- virtual void visit(ir_call *);
- virtual void visit(ir_return *);
- virtual void visit(ir_discard *);
- virtual void visit(ir_texture *);
- virtual void visit(ir_if *);
- /*@}*/
-
- struct ir_to_mesa_src_reg result;
-
- /** List of variable_storage */
- exec_list variables;
-
- /** List of function_entry */
- exec_list function_signatures;
- int next_signature_id;
-
- /** List of ir_to_mesa_instruction */
- exec_list instructions;
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir,
- enum prog_opcode op);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1);
-
- ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- ir_to_mesa_src_reg src2);
-
- /**
- * Emit the correct dot-product instruction for the type of arguments
- *
- * \sa ir_to_mesa_emit_op2
- */
- void ir_to_mesa_emit_dp(ir_instruction *ir,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- unsigned elements);
-
- void ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0);
-
- void ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1);
-
- void emit_scs(ir_instruction *ir, enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- const ir_to_mesa_src_reg &src);
-
- GLboolean try_emit_mad(ir_expression *ir,
- int mul_operand);
- GLboolean try_emit_sat(ir_expression *ir);
-
- void emit_swz(ir_expression *ir);
-
- bool process_move_condition(ir_rvalue *ir);
-
- void copy_propagate(void);
-
- void *mem_ctx;
-};
-
-ir_to_mesa_src_reg ir_to_mesa_undef = ir_to_mesa_src_reg(PROGRAM_UNDEFINED, 0, NULL);
-
-ir_to_mesa_dst_reg ir_to_mesa_undef_dst = {
- PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL,
-};
-
-ir_to_mesa_dst_reg ir_to_mesa_address_reg = {
- PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL
-};
-
-static void
-fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
-
-static void
-fail_link(struct gl_shader_program *prog, const char *fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args);
- va_end(args);
-
- prog->LinkStatus = GL_FALSE;
-}
-
-static int
-swizzle_for_size(int size)
-{
- int size_swizzles[4] = {
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
- };
-
- assert((size >= 1) && (size <= 4));
- return size_swizzles[size - 1];
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- ir_to_mesa_src_reg src2)
-{
- ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
- int num_reladdr = 0;
-
- /* If we have to do relative addressing, we want to load the ARL
- * reg directly for one of the regs, and preload the other reladdr
- * sources into temps.
- */
- num_reladdr += dst.reladdr != NULL;
- num_reladdr += src0.reladdr != NULL;
- num_reladdr += src1.reladdr != NULL;
- num_reladdr += src2.reladdr != NULL;
-
- reladdr_to_temp(ir, &src2, &num_reladdr);
- reladdr_to_temp(ir, &src1, &num_reladdr);
- reladdr_to_temp(ir, &src0, &num_reladdr);
-
- if (dst.reladdr) {
- ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg,
- *dst.reladdr);
-
- num_reladdr--;
- }
- assert(num_reladdr == 0);
-
- inst->op = op;
- inst->dst_reg = dst;
- inst->src_reg[0] = src0;
- inst->src_reg[1] = src1;
- inst->src_reg[2] = src2;
- inst->ir = ir;
-
- inst->function = NULL;
-
- this->instructions.push_tail(inst);
-
- return inst;
-}
-
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1)
-{
- return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0)
-{
- assert(dst.writemask != 0);
- return ir_to_mesa_emit_op3(ir, op, dst,
- src0, ir_to_mesa_undef, ir_to_mesa_undef);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir,
- enum prog_opcode op)
-{
- return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst,
- ir_to_mesa_undef,
- ir_to_mesa_undef,
- ir_to_mesa_undef);
-}
-
-void
-ir_to_mesa_visitor::ir_to_mesa_emit_dp(ir_instruction *ir,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0,
- ir_to_mesa_src_reg src1,
- unsigned elements)
-{
- static const gl_inst_opcode dot_opcodes[] = {
- OPCODE_DP2, OPCODE_DP3, OPCODE_DP4
- };
-
- ir_to_mesa_emit_op3(ir, dot_opcodes[elements - 2],
- dst, src0, src1, ir_to_mesa_undef);
-}
-
-inline ir_to_mesa_dst_reg
-ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg)
-{
- ir_to_mesa_dst_reg dst_reg;
-
- dst_reg.file = reg.file;
- dst_reg.index = reg.index;
- dst_reg.writemask = WRITEMASK_XYZW;
- dst_reg.cond_mask = COND_TR;
- dst_reg.reladdr = reg.reladdr;
-
- return dst_reg;
-}
-
-inline ir_to_mesa_src_reg
-ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg)
-{
- return ir_to_mesa_src_reg(reg.file, reg.index, NULL);
-}
-
-/**
- * Emits Mesa scalar opcodes to produce unique answers across channels.
- *
- * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
- * channel determines the result across all channels. So to do a vec4
- * of this operation, we want to emit a scalar per source channel used
- * to produce dest channels.
- */
-void
-ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg orig_src0,
- ir_to_mesa_src_reg orig_src1)
-{
- int i, j;
- int done_mask = ~dst.writemask;
-
- /* Mesa RCP is a scalar operation splatting results to all channels,
- * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
- * dst channels.
- */
- for (i = 0; i < 4; i++) {
- GLuint this_mask = (1 << i);
- ir_to_mesa_instruction *inst;
- ir_to_mesa_src_reg src0 = orig_src0;
- ir_to_mesa_src_reg src1 = orig_src1;
-
- if (done_mask & this_mask)
- continue;
-
- GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
- GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
- for (j = i + 1; j < 4; j++) {
- /* If there is another enabled component in the destination that is
- * derived from the same inputs, generate its value on this pass as
- * well.
- */
- if (!(done_mask & (1 << j)) &&
- GET_SWZ(src0.swizzle, j) == src0_swiz &&
- GET_SWZ(src1.swizzle, j) == src1_swiz) {
- this_mask |= (1 << j);
- }
- }
- src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
- src0_swiz, src0_swiz);
- src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
- src1_swiz, src1_swiz);
-
- inst = ir_to_mesa_emit_op2(ir, op,
- dst,
- src0,
- src1);
- inst->dst_reg.writemask = this_mask;
- done_mask |= this_mask;
- }
-}
-
-void
-ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir,
- enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- ir_to_mesa_src_reg src0)
-{
- ir_to_mesa_src_reg undef = ir_to_mesa_undef;
-
- undef.swizzle = SWIZZLE_XXXX;
-
- ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef);
-}
-
-/**
- * Emit an OPCODE_SCS instruction
- *
- * The \c SCS opcode functions a bit differently than the other Mesa (or
- * ARB_fragment_program) opcodes. Instead of splatting its result across all
- * four components of the destination, it writes one value to the \c x
- * component and another value to the \c y component.
- *
- * \param ir IR instruction being processed
- * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which
- * value is desired.
- * \param dst Destination register
- * \param src Source register
- */
-void
-ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op,
- ir_to_mesa_dst_reg dst,
- const ir_to_mesa_src_reg &src)
-{
- /* Vertex programs cannot use the SCS opcode.
- */
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) {
- ir_to_mesa_emit_scalar_op1(ir, op, dst, src);
- return;
- }
-
- const unsigned component = (op == OPCODE_SIN) ? 0 : 1;
- const unsigned scs_mask = (1U << component);
- int done_mask = ~dst.writemask;
- ir_to_mesa_src_reg tmp;
-
- assert(op == OPCODE_SIN || op == OPCODE_COS);
-
- /* If there are compnents in the destination that differ from the component
- * that will be written by the SCS instrution, we'll need a temporary.
- */
- if (scs_mask != unsigned(dst.writemask)) {
- tmp = get_temp(glsl_type::vec4_type);
- }
-
- for (unsigned i = 0; i < 4; i++) {
- unsigned this_mask = (1U << i);
- ir_to_mesa_src_reg src0 = src;
-
- if ((done_mask & this_mask) != 0)
- continue;
-
- /* The source swizzle specified which component of the source generates
- * sine / cosine for the current component in the destination. The SCS
- * instruction requires that this value be swizzle to the X component.
- * Replace the current swizzle with a swizzle that puts the source in
- * the X component.
- */
- unsigned src0_swiz = GET_SWZ(src.swizzle, i);
-
- src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
- src0_swiz, src0_swiz);
- for (unsigned j = i + 1; j < 4; j++) {
- /* If there is another enabled component in the destination that is
- * derived from the same inputs, generate its value on this pass as
- * well.
- */
- if (!(done_mask & (1 << j)) &&
- GET_SWZ(src0.swizzle, j) == src0_swiz) {
- this_mask |= (1 << j);
- }
- }
-
- if (this_mask != scs_mask) {
- ir_to_mesa_instruction *inst;
- ir_to_mesa_dst_reg tmp_dst = ir_to_mesa_dst_reg_from_src(tmp);
-
- /* Emit the SCS instruction.
- */
- inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, tmp_dst, src0);
- inst->dst_reg.writemask = scs_mask;
-
- /* Move the result of the SCS instruction to the desired location in
- * the destination.
- */
- tmp.swizzle = MAKE_SWIZZLE4(component, component,
- component, component);
- inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, tmp);
- inst->dst_reg.writemask = this_mask;
- } else {
- /* Emit the SCS instruction to write directly to the destination.
- */
- ir_to_mesa_instruction *inst =
- ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, src0);
- inst->dst_reg.writemask = scs_mask;
- }
-
- done_mask |= this_mask;
- }
-}
-
-struct ir_to_mesa_src_reg
-ir_to_mesa_visitor::src_reg_for_float(float val)
-{
- ir_to_mesa_src_reg src_reg(PROGRAM_CONSTANT, -1, NULL);
-
- src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- &val, 1, &src_reg.swizzle);
-
- return src_reg;
-}
-
-static int
-type_size(const struct glsl_type *type)
-{
- unsigned int i;
- int size;
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- if (type->is_matrix()) {
- return type->matrix_columns;
- } else {
- /* Regardless of size of vector, it gets a vec4. This is bad
- * packing for things like floats, but otherwise arrays become a
- * mess. Hopefully a later pass over the code can pack scalars
- * down if appropriate.
- */
- return 1;
- }
- case GLSL_TYPE_ARRAY:
- return type_size(type->fields.array) * type->length;
- case GLSL_TYPE_STRUCT:
- size = 0;
- for (i = 0; i < type->length; i++) {
- size += type_size(type->fields.structure[i].type);
- }
- return size;
- case GLSL_TYPE_SAMPLER:
- /* Samplers take up one slot in UNIFORMS[], but they're baked in
- * at link time.
- */
- return 1;
- default:
- assert(0);
- return 0;
- }
-}
-
-/**
- * In the initial pass of codegen, we assign temporary numbers to
- * intermediate results. (not SSA -- variable assignments will reuse
- * storage). Actual register allocation for the Mesa VM occurs in a
- * pass over the Mesa IR later.
- */
-ir_to_mesa_src_reg
-ir_to_mesa_visitor::get_temp(const glsl_type *type)
-{
- ir_to_mesa_src_reg src_reg;
- int swizzle[4];
- int i;
-
- src_reg.file = PROGRAM_TEMPORARY;
- src_reg.index = next_temp;
- src_reg.reladdr = NULL;
- next_temp += type_size(type);
-
- if (type->is_array() || type->is_record()) {
- src_reg.swizzle = SWIZZLE_NOOP;
- } else {
- for (i = 0; i < type->vector_elements; i++)
- swizzle[i] = i;
- for (; i < 4; i++)
- swizzle[i] = type->vector_elements - 1;
- src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
- swizzle[2], swizzle[3]);
- }
- src_reg.negate = 0;
-
- return src_reg;
-}
-
-variable_storage *
-ir_to_mesa_visitor::find_variable_storage(ir_variable *var)
-{
-
- variable_storage *entry;
-
- foreach_iter(exec_list_iterator, iter, this->variables) {
- entry = (variable_storage *)iter.get();
-
- if (entry->var == var)
- return entry;
- }
-
- return NULL;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_variable *ir)
-{
- if (strcmp(ir->name, "gl_FragCoord") == 0) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
-
- fp->OriginUpperLeft = ir->origin_upper_left;
- fp->PixelCenterInteger = ir->pixel_center_integer;
- }
-
- if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
- unsigned int i;
- const struct gl_builtin_uniform_desc *statevar;
-
- for (i = 0; _mesa_builtin_uniform_desc[i].name; i++) {
- if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0)
- break;
- }
-
- if (!_mesa_builtin_uniform_desc[i].name) {
- fail_link(this->shader_program,
- "Failed to find builtin uniform `%s'\n", ir->name);
- return;
- }
-
- statevar = &_mesa_builtin_uniform_desc[i];
-
- int array_count;
- if (ir->type->is_array()) {
- array_count = ir->type->length;
- } else {
- array_count = 1;
- }
-
- /* Check if this statevar's setup in the STATE file exactly
- * matches how we'll want to reference it as a
- * struct/array/whatever. If not, then we need to move it into
- * temporary storage and hope that it'll get copy-propagated
- * out.
- */
- for (i = 0; i < statevar->num_elements; i++) {
- if (statevar->elements[i].swizzle != SWIZZLE_XYZW) {
- break;
- }
- }
-
- struct variable_storage *storage;
- ir_to_mesa_dst_reg dst;
- if (i == statevar->num_elements) {
- /* We'll set the index later. */
- storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
- this->variables.push_tail(storage);
-
- dst = ir_to_mesa_undef_dst;
- } else {
- storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(storage);
- this->next_temp += type_size(ir->type);
-
- dst = ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg(PROGRAM_TEMPORARY,
- storage->index,
- NULL));
- }
-
-
- for (int a = 0; a < array_count; a++) {
- for (unsigned int i = 0; i < statevar->num_elements; i++) {
- struct gl_builtin_uniform_element *element = &statevar->elements[i];
- int tokens[STATE_LENGTH];
-
- memcpy(tokens, element->tokens, sizeof(element->tokens));
- if (ir->type->is_array()) {
- tokens[1] = a;
- }
-
- int index = _mesa_add_state_reference(this->prog->Parameters,
- (gl_state_index *)tokens);
-
- if (storage->file == PROGRAM_STATE_VAR) {
- if (storage->index == -1) {
- storage->index = index;
- } else {
- assert(index ==
- (int)(storage->index + a * statevar->num_elements + i));
- }
- } else {
- ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL);
- src.swizzle = element->swizzle;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src);
- /* even a float takes up a whole vec4 reg in a struct/array. */
- dst.index++;
- }
- }
- }
- if (storage->file == PROGRAM_TEMPORARY &&
- dst.index != storage->index + type_size(ir->type)) {
- fail_link(this->shader_program,
- "failed to load builtin uniform `%s' (%d/%d regs loaded)\n",
- ir->name, dst.index - storage->index,
- type_size(ir->type));
- }
- }
-}
-
-void
-ir_to_mesa_visitor::visit(ir_loop *ir)
-{
- ir_dereference_variable *counter = NULL;
-
- if (ir->counter != NULL)
- counter = new(ir) ir_dereference_variable(ir->counter);
-
- if (ir->from != NULL) {
- assert(ir->counter != NULL);
-
- ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL);
-
- a->accept(this);
- delete a;
- }
-
- ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP);
-
- if (ir->to) {
- ir_expression *e =
- new(ir) ir_expression(ir->cmp, glsl_type::bool_type,
- counter, ir->to);
- ir_if *if_stmt = new(ir) ir_if(e);
-
- ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break);
-
- if_stmt->then_instructions.push_tail(brk);
-
- if_stmt->accept(this);
-
- delete if_stmt;
- delete e;
- delete brk;
- }
-
- visit_exec_list(&ir->body_instructions, this);
-
- if (ir->increment) {
- ir_expression *e =
- new(ir) ir_expression(ir_binop_add, counter->type,
- counter, ir->increment);
-
- ir_assignment *a = new(ir) ir_assignment(counter, e, NULL);
-
- a->accept(this);
- delete a;
- delete e;
- }
-
- ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_loop_jump *ir)
-{
- switch (ir->mode) {
- case ir_loop_jump::jump_break:
- ir_to_mesa_emit_op0(NULL, OPCODE_BRK);
- break;
- case ir_loop_jump::jump_continue:
- ir_to_mesa_emit_op0(NULL, OPCODE_CONT);
- break;
- }
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_function_signature *ir)
-{
- assert(0);
- (void)ir;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_function *ir)
-{
- /* Ignore function bodies other than main() -- we shouldn't see calls to
- * them since they should all be inlined before we get to ir_to_mesa.
- */
- if (strcmp(ir->name, "main") == 0) {
- const ir_function_signature *sig;
- exec_list empty;
-
- sig = ir->matching_signature(&empty);
-
- assert(sig);
-
- foreach_iter(exec_list_iterator, iter, sig->body) {
- ir_instruction *ir = (ir_instruction *)iter.get();
-
- ir->accept(this);
- }
- }
-}
-
-GLboolean
-ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
-{
- int nonmul_operand = 1 - mul_operand;
- ir_to_mesa_src_reg a, b, c;
-
- ir_expression *expr = ir->operands[mul_operand]->as_expression();
- if (!expr || expr->operation != ir_binop_mul)
- return false;
-
- expr->operands[0]->accept(this);
- a = this->result;
- expr->operands[1]->accept(this);
- b = this->result;
- ir->operands[nonmul_operand]->accept(this);
- c = this->result;
-
- this->result = get_temp(ir->type);
- ir_to_mesa_emit_op3(ir, OPCODE_MAD,
- ir_to_mesa_dst_reg_from_src(this->result), a, b, c);
-
- return true;
-}
-
-GLboolean
-ir_to_mesa_visitor::try_emit_sat(ir_expression *ir)
-{
- /* Saturates were only introduced to vertex programs in
- * NV_vertex_program3, so don't give them to drivers in the VP.
- */
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
- return false;
-
- ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
- if (!sat_src)
- return false;
-
- sat_src->accept(this);
- ir_to_mesa_src_reg src = this->result;
-
- this->result = get_temp(ir->type);
- ir_to_mesa_instruction *inst;
- inst = ir_to_mesa_emit_op1(ir, OPCODE_MOV,
- ir_to_mesa_dst_reg_from_src(this->result),
- src);
- inst->saturate = true;
-
- return true;
-}
-
-void
-ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
- ir_to_mesa_src_reg *reg, int *num_reladdr)
-{
- if (!reg->reladdr)
- return;
-
- ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr);
-
- if (*num_reladdr != 1) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
-
- ir_to_mesa_emit_op1(ir, OPCODE_MOV,
- ir_to_mesa_dst_reg_from_src(temp), *reg);
- *reg = temp;
- }
-
- (*num_reladdr)--;
-}
-
-void
-ir_to_mesa_visitor::emit_swz(ir_expression *ir)
-{
- /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
- * This means that each of the operands is either an immediate value of -1,
- * 0, or 1, or is a component from one source register (possibly with
- * negation).
- */
- uint8_t components[4] = { 0 };
- bool negate[4] = { false };
- ir_variable *var = NULL;
-
- for (unsigned i = 0; i < ir->type->vector_elements; i++) {
- ir_rvalue *op = ir->operands[i];
-
- assert(op->type->is_scalar());
-
- while (op != NULL) {
- switch (op->ir_type) {
- case ir_type_constant: {
-
- assert(op->type->is_scalar());
-
- const ir_constant *const c = op->as_constant();
- if (c->is_one()) {
- components[i] = SWIZZLE_ONE;
- } else if (c->is_zero()) {
- components[i] = SWIZZLE_ZERO;
- } else if (c->is_negative_one()) {
- components[i] = SWIZZLE_ONE;
- negate[i] = true;
- } else {
- assert(!"SWZ constant must be 0.0 or 1.0.");
- }
-
- op = NULL;
- break;
- }
-
- case ir_type_dereference_variable: {
- ir_dereference_variable *const deref =
- (ir_dereference_variable *) op;
-
- assert((var == NULL) || (deref->var == var));
- components[i] = SWIZZLE_X;
- var = deref->var;
- op = NULL;
- break;
- }
-
- case ir_type_expression: {
- ir_expression *const expr = (ir_expression *) op;
-
- assert(expr->operation == ir_unop_neg);
- negate[i] = true;
-
- op = expr->operands[0];
- break;
- }
-
- case ir_type_swizzle: {
- ir_swizzle *const swiz = (ir_swizzle *) op;
-
- components[i] = swiz->mask.x;
- op = swiz->val;
- break;
- }
-
- default:
- assert(!"Should not get here.");
- return;
- }
- }
- }
-
- assert(var != NULL);
-
- ir_dereference_variable *const deref =
- new(mem_ctx) ir_dereference_variable(var);
-
- this->result.file = PROGRAM_UNDEFINED;
- deref->accept(this);
- if (this->result.file == PROGRAM_UNDEFINED) {
- ir_print_visitor v;
- printf("Failed to get tree for expression operand:\n");
- deref->accept(&v);
- exit(1);
- }
-
- ir_to_mesa_src_reg src;
-
- src = this->result;
- src.swizzle = MAKE_SWIZZLE4(components[0],
- components[1],
- components[2],
- components[3]);
- src.negate = ((unsigned(negate[0]) << 0)
- | (unsigned(negate[1]) << 1)
- | (unsigned(negate[2]) << 2)
- | (unsigned(negate[3]) << 3));
-
- /* Storage for our result. Ideally for an assignment we'd be using the
- * actual storage for the result here, instead.
- */
- const ir_to_mesa_src_reg result_src = get_temp(ir->type);
- ir_to_mesa_dst_reg result_dst = ir_to_mesa_dst_reg_from_src(result_src);
-
- /* Limit writes to the channels that will be used by result_src later.
- * This does limit this temp's use as a temporary for multi-instruction
- * sequences.
- */
- result_dst.writemask = (1 << ir->type->vector_elements) - 1;
-
- ir_to_mesa_emit_op1(ir, OPCODE_SWZ, result_dst, src);
- this->result = result_src;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_expression *ir)
-{
- unsigned int operand;
- struct ir_to_mesa_src_reg op[Elements(ir->operands)];
- struct ir_to_mesa_src_reg result_src;
- struct ir_to_mesa_dst_reg result_dst;
-
- /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
- */
- if (ir->operation == ir_binop_add) {
- if (try_emit_mad(ir, 1))
- return;
- if (try_emit_mad(ir, 0))
- return;
- }
- if (try_emit_sat(ir))
- return;
-
- if (ir->operation == ir_quadop_vector) {
- this->emit_swz(ir);
- return;
- }
-
- for (operand = 0; operand < ir->get_num_operands(); operand++) {
- this->result.file = PROGRAM_UNDEFINED;
- ir->operands[operand]->accept(this);
- if (this->result.file == PROGRAM_UNDEFINED) {
- ir_print_visitor v;
- printf("Failed to get tree for expression operand:\n");
- ir->operands[operand]->accept(&v);
- exit(1);
- }
- op[operand] = this->result;
-
- /* Matrix expression operands should have been broken down to vector
- * operations already.
- */
- assert(!ir->operands[operand]->type->is_matrix());
- }
-
- int vector_elements = ir->operands[0]->type->vector_elements;
- if (ir->operands[1]) {
- vector_elements = MAX2(vector_elements,
- ir->operands[1]->type->vector_elements);
- }
-
- this->result.file = PROGRAM_UNDEFINED;
-
- /* Storage for our result. Ideally for an assignment we'd be using
- * the actual storage for the result here, instead.
- */
- result_src = get_temp(ir->type);
- /* convenience for the emit functions below. */
- result_dst = ir_to_mesa_dst_reg_from_src(result_src);
- /* Limit writes to the channels that will be used by result_src later.
- * This does limit this temp's use as a temporary for multi-instruction
- * sequences.
- */
- result_dst.writemask = (1 << ir->type->vector_elements) - 1;
-
- switch (ir->operation) {
- case ir_unop_logic_not:
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst,
- op[0], src_reg_for_float(0.0));
- break;
- case ir_unop_neg:
- op[0].negate = ~op[0].negate;
- result_src = op[0];
- break;
- case ir_unop_abs:
- ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]);
- break;
- case ir_unop_sign:
- ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]);
- break;
- case ir_unop_rcp:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]);
- break;
-
- case ir_unop_exp2:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]);
- break;
- case ir_unop_exp:
- case ir_unop_log:
- assert(!"not reached: should be handled by ir_explog_to_explog2");
- break;
- case ir_unop_log2:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]);
- break;
- case ir_unop_sin:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]);
- break;
- case ir_unop_cos:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]);
- break;
- case ir_unop_sin_reduced:
- emit_scs(ir, OPCODE_SIN, result_dst, op[0]);
- break;
- case ir_unop_cos_reduced:
- emit_scs(ir, OPCODE_COS, result_dst, op[0]);
- break;
-
- case ir_unop_dFdx:
- ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]);
- break;
- case ir_unop_dFdy:
- ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]);
- break;
-
- case ir_unop_noise: {
- const enum prog_opcode opcode =
- prog_opcode(OPCODE_NOISE1
- + (ir->operands[0]->type->vector_elements) - 1);
- assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4));
-
- ir_to_mesa_emit_op1(ir, opcode, result_dst, op[0]);
- break;
- }
-
- case ir_binop_add:
- ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]);
- break;
- case ir_binop_sub:
- ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_mul:
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]);
- break;
- case ir_binop_div:
- assert(!"not reached: should be handled by ir_div_to_mul_rcp");
- case ir_binop_mod:
- assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
- break;
-
- case ir_binop_less:
- ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]);
- break;
- case ir_binop_greater:
- ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]);
- break;
- case ir_binop_lequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]);
- break;
- case ir_binop_gequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]);
- break;
- case ir_binop_equal:
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
- break;
- case ir_binop_nequal:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- break;
- case ir_binop_all_equal:
- /* "==" operator producing a scalar boolean. */
- if (ir->operands[0]->type->is_vector() ||
- ir->operands[1]->type->is_vector()) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
- ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements);
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ,
- result_dst, result_src, src_reg_for_float(0.0));
- } else {
- ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]);
- }
- break;
- case ir_binop_any_nequal:
- /* "!=" operator producing a scalar boolean. */
- if (ir->operands[0]->type->is_vector() ||
- ir->operands[1]->type->is_vector()) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
- ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst, result_src, src_reg_for_float(0.0));
- } else {
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- }
- break;
-
- case ir_unop_any:
- assert(ir->operands[0]->type->is_vector());
- ir_to_mesa_emit_dp(ir, result_dst, op[0], op[0],
- ir->operands[0]->type->vector_elements);
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst, result_src, src_reg_for_float(0.0));
- break;
-
- case ir_binop_logic_xor:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_logic_or:
- /* This could be a saturated add and skip the SNE. */
- ir_to_mesa_emit_op2(ir, OPCODE_ADD,
- result_dst,
- op[0], op[1]);
-
- ir_to_mesa_emit_op2(ir, OPCODE_SNE,
- result_dst,
- result_src, src_reg_for_float(0.0));
- break;
-
- case ir_binop_logic_and:
- /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
- ir_to_mesa_emit_op2(ir, OPCODE_MUL,
- result_dst,
- op[0], op[1]);
- break;
-
- case ir_binop_dot:
- assert(ir->operands[0]->type->is_vector());
- assert(ir->operands[0]->type == ir->operands[1]->type);
- ir_to_mesa_emit_dp(ir, result_dst, op[0], op[1],
- ir->operands[0]->type->vector_elements);
- break;
-
- case ir_unop_sqrt:
- /* sqrt(x) = x * rsq(x). */
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, result_src, op[0]);
- /* For incoming channels <= 0, set the result to 0. */
- op[0].negate = ~op[0].negate;
- ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst,
- op[0], result_src, src_reg_for_float(0.0));
- break;
- case ir_unop_rsq:
- ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]);
- break;
- case ir_unop_i2f:
- case ir_unop_b2f:
- case ir_unop_b2i:
- /* Mesa IR lacks types, ints are stored as truncated floats. */
- result_src = op[0];
- break;
- case ir_unop_f2i:
- ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
- break;
- case ir_unop_f2b:
- case ir_unop_i2b:
- ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst,
- op[0], src_reg_for_float(0.0));
- break;
- case ir_unop_trunc:
- ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]);
- break;
- case ir_unop_ceil:
- op[0].negate = ~op[0].negate;
- ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
- result_src.negate = ~result_src.negate;
- break;
- case ir_unop_floor:
- ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]);
- break;
- case ir_unop_fract:
- ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]);
- break;
-
- case ir_binop_min:
- ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]);
- break;
- case ir_binop_max:
- ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]);
- break;
- case ir_binop_pow:
- ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]);
- break;
-
- case ir_unop_bit_not:
- case ir_unop_u2f:
- case ir_binop_lshift:
- case ir_binop_rshift:
- case ir_binop_bit_and:
- case ir_binop_bit_xor:
- case ir_binop_bit_or:
- case ir_unop_round_even:
- assert(!"GLSL 1.30 features unsupported");
- break;
-
- case ir_quadop_vector:
- /* This operation should have already been handled.
- */
- assert(!"Should not get here.");
- break;
- }
-
- this->result = result_src;
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_swizzle *ir)
-{
- ir_to_mesa_src_reg src_reg;
- int i;
- int swizzle[4];
-
- /* Note that this is only swizzles in expressions, not those on the left
- * hand side of an assignment, which do write masking. See ir_assignment
- * for that.
- */
-
- ir->val->accept(this);
- src_reg = this->result;
- assert(src_reg.file != PROGRAM_UNDEFINED);
-
- for (i = 0; i < 4; i++) {
- if (i < ir->type->vector_elements) {
- switch (i) {
- case 0:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x);
- break;
- case 1:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y);
- break;
- case 2:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z);
- break;
- case 3:
- swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w);
- break;
- }
- } else {
- /* If the type is smaller than a vec4, replicate the last
- * channel out.
- */
- swizzle[i] = swizzle[ir->type->vector_elements - 1];
- }
- }
-
- src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0],
- swizzle[1],
- swizzle[2],
- swizzle[3]);
-
- this->result = src_reg;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
-{
- variable_storage *entry = find_variable_storage(ir->var);
-
- if (!entry) {
- switch (ir->var->mode) {
- case ir_var_uniform:
- entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_UNIFORM,
- ir->var->location);
- this->variables.push_tail(entry);
- break;
- case ir_var_in:
- case ir_var_out:
- case ir_var_inout:
- case ir_var_system_value:
- /* The linker assigns locations for varyings and attributes,
- * including deprecated builtins (like gl_Color), user-assign
- * generic attributes (glBindVertexLocation), and
- * user-defined varyings.
- *
- * FINISHME: We would hit this path for function arguments. Fix!
- */
- assert(ir->var->location != -1);
- if (ir->var->mode == ir_var_in ||
- ir->var->mode == ir_var_inout) {
- entry = new(mem_ctx) variable_storage(ir->var,
- PROGRAM_INPUT,
- ir->var->location);
-
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
- ir->var->location >= VERT_ATTRIB_GENERIC0) {
- _mesa_add_attribute(prog->Attributes,
- ir->var->name,
- _mesa_sizeof_glsl_type(ir->var->type->gl_type),
- ir->var->type->gl_type,
- ir->var->location - VERT_ATTRIB_GENERIC0);
- }
- } else if (ir->var->mode == ir_var_system_value) {
- entry = new(mem_ctx) variable_storage(ir->var,
- PROGRAM_SYSTEM_VALUE,
- ir->var->location);
- } else {
- entry = new(mem_ctx) variable_storage(ir->var,
- PROGRAM_OUTPUT,
- ir->var->location);
- }
-
- break;
- case ir_var_auto:
- case ir_var_temporary:
- entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(entry);
-
- next_temp += type_size(ir->var->type);
- break;
- }
-
- if (!entry) {
- printf("Failed to make storage for %s\n", ir->var->name);
- exit(1);
- }
- }
-
- this->result = ir_to_mesa_src_reg(entry->file, entry->index, ir->var->type);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_array *ir)
-{
- ir_constant *index;
- ir_to_mesa_src_reg src_reg;
- int element_size = type_size(ir->type);
-
- index = ir->array_index->constant_expression_value();
-
- ir->array->accept(this);
- src_reg = this->result;
-
- if (index) {
- src_reg.index += index->value.i[0] * element_size;
- } else {
- ir_to_mesa_src_reg array_base = this->result;
- /* Variable index array dereference. It eats the "vec4" of the
- * base of the array and an index that offsets the Mesa register
- * index.
- */
- ir->array_index->accept(this);
-
- ir_to_mesa_src_reg index_reg;
-
- if (element_size == 1) {
- index_reg = this->result;
- } else {
- index_reg = get_temp(glsl_type::float_type);
-
- ir_to_mesa_emit_op2(ir, OPCODE_MUL,
- ir_to_mesa_dst_reg_from_src(index_reg),
- this->result, src_reg_for_float(element_size));
- }
-
- src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg);
- memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg));
- }
-
- /* If the type is smaller than a vec4, replicate the last channel out. */
- if (ir->type->is_scalar() || ir->type->is_vector())
- src_reg.swizzle = swizzle_for_size(ir->type->vector_elements);
- else
- src_reg.swizzle = SWIZZLE_NOOP;
-
- this->result = src_reg;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_record *ir)
-{
- unsigned int i;
- const glsl_type *struct_type = ir->record->type;
- int offset = 0;
-
- ir->record->accept(this);
-
- for (i = 0; i < struct_type->length; i++) {
- if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
- break;
- offset += type_size(struct_type->fields.structure[i].type);
- }
-
- /* If the type is smaller than a vec4, replicate the last channel out. */
- if (ir->type->is_scalar() || ir->type->is_vector())
- this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
- else
- this->result.swizzle = SWIZZLE_NOOP;
-
- this->result.index += offset;
-}
-
-/**
- * We want to be careful in assignment setup to hit the actual storage
- * instead of potentially using a temporary like we might with the
- * ir_dereference handler.
- */
-static struct ir_to_mesa_dst_reg
-get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
-{
- /* The LHS must be a dereference. If the LHS is a variable indexed array
- * access of a vector, it must be separated into a series conditional moves
- * before reaching this point (see ir_vec_index_to_cond_assign).
- */
- assert(ir->as_dereference());
- ir_dereference_array *deref_array = ir->as_dereference_array();
- if (deref_array) {
- assert(!deref_array->array->type->is_vector());
- }
-
- /* Use the rvalue deref handler for the most part. We'll ignore
- * swizzles in it and write swizzles using writemask, though.
- */
- ir->accept(v);
- return ir_to_mesa_dst_reg_from_src(v->result);
-}
-
-/**
- * Process the condition of a conditional assignment
- *
- * Examines the condition of a conditional assignment to generate the optimal
- * first operand of a \c CMP instruction. If the condition is a relational
- * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
- * used as the source for the \c CMP instruction. Otherwise the comparison
- * is processed to a boolean result, and the boolean result is used as the
- * operand to the CMP instruction.
- */
-bool
-ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir)
-{
- ir_rvalue *src_ir = ir;
- bool negate = true;
- bool switch_order = false;
-
- ir_expression *const expr = ir->as_expression();
- if ((expr != NULL) && (expr->get_num_operands() == 2)) {
- bool zero_on_left = false;
-
- if (expr->operands[0]->is_zero()) {
- src_ir = expr->operands[1];
- zero_on_left = true;
- } else if (expr->operands[1]->is_zero()) {
- src_ir = expr->operands[0];
- zero_on_left = false;
- }
-
- /* a is - 0 + - 0 +
- * (a < 0) T F F ( a < 0) T F F
- * (0 < a) F F T (-a < 0) F F T
- * (a <= 0) T T F (-a < 0) F F T (swap order of other operands)
- * (0 <= a) F T T ( a < 0) T F F (swap order of other operands)
- * (a > 0) F F T (-a < 0) F F T
- * (0 > a) T F F ( a < 0) T F F
- * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
- * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
- *
- * Note that exchanging the order of 0 and 'a' in the comparison simply
- * means that the value of 'a' should be negated.
- */
- if (src_ir != ir) {
- switch (expr->operation) {
- case ir_binop_less:
- switch_order = false;
- negate = zero_on_left;
- break;
-
- case ir_binop_greater:
- switch_order = false;
- negate = !zero_on_left;
- break;
-
- case ir_binop_lequal:
- switch_order = true;
- negate = !zero_on_left;
- break;
-
- case ir_binop_gequal:
- switch_order = true;
- negate = zero_on_left;
- break;
-
- default:
- /* This isn't the right kind of comparison afterall, so make sure
- * the whole condition is visited.
- */
- src_ir = ir;
- break;
- }
- }
- }
-
- src_ir->accept(this);
-
- /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
- * condition we produced is 0.0 or 1.0. By flipping the sign, we can
- * choose which value OPCODE_CMP produces without an extra instruction
- * computing the condition.
- */
- if (negate)
- this->result.negate = ~this->result.negate;
-
- return switch_order;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_assignment *ir)
-{
- struct ir_to_mesa_dst_reg l;
- struct ir_to_mesa_src_reg r;
- int i;
-
- ir->rhs->accept(this);
- r = this->result;
-
- l = get_assignment_lhs(ir->lhs, this);
-
- /* FINISHME: This should really set to the correct maximal writemask for each
- * FINISHME: component written (in the loops below). This case can only
- * FINISHME: occur for matrices, arrays, and structures.
- */
- if (ir->write_mask == 0) {
- assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
- l.writemask = WRITEMASK_XYZW;
- } else if (ir->lhs->type->is_scalar()) {
- /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
- * FINISHME: W component of fragment shader output zero, work correctly.
- */
- l.writemask = WRITEMASK_XYZW;
- } else {
- int swizzles[4];
- int first_enabled_chan = 0;
- int rhs_chan = 0;
-
- assert(ir->lhs->type->is_vector());
- l.writemask = ir->write_mask;
-
- for (int i = 0; i < 4; i++) {
- if (l.writemask & (1 << i)) {
- first_enabled_chan = GET_SWZ(r.swizzle, i);
- break;
- }
- }
-
- /* Swizzle a small RHS vector into the channels being written.
- *
- * glsl ir treats write_mask as dictating how many channels are
- * present on the RHS while Mesa IR treats write_mask as just
- * showing which channels of the vec4 RHS get written.
- */
- for (int i = 0; i < 4; i++) {
- if (l.writemask & (1 << i))
- swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
- else
- swizzles[i] = first_enabled_chan;
- }
- r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
- swizzles[2], swizzles[3]);
- }
-
- assert(l.file != PROGRAM_UNDEFINED);
- assert(r.file != PROGRAM_UNDEFINED);
-
- if (ir->condition) {
- const bool switch_order = this->process_move_condition(ir->condition);
- ir_to_mesa_src_reg condition = this->result;
-
- for (i = 0; i < type_size(ir->lhs->type); i++) {
- if (switch_order) {
- ir_to_mesa_emit_op3(ir, OPCODE_CMP, l,
- condition, ir_to_mesa_src_reg_from_dst(l), r);
- } else {
- ir_to_mesa_emit_op3(ir, OPCODE_CMP, l,
- condition, r, ir_to_mesa_src_reg_from_dst(l));
- }
-
- l.index++;
- r.index++;
- }
- } else {
- for (i = 0; i < type_size(ir->lhs->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_constant *ir)
-{
- ir_to_mesa_src_reg src_reg;
- GLfloat stack_vals[4] = { 0 };
- GLfloat *values = stack_vals;
- unsigned int i;
-
- /* Unfortunately, 4 floats is all we can get into
- * _mesa_add_unnamed_constant. So, make a temp to store an
- * aggregate constant and move each constant value into it. If we
- * get lucky, copy propagation will eliminate the extra moves.
- */
-
- if (ir->type->base_type == GLSL_TYPE_STRUCT) {
- ir_to_mesa_src_reg temp_base = get_temp(ir->type);
- ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
-
- foreach_iter(exec_list_iterator, iter, ir->components) {
- ir_constant *field_value = (ir_constant *)iter.get();
- int size = type_size(field_value->type);
-
- assert(size > 0);
-
- field_value->accept(this);
- src_reg = this->result;
-
- for (i = 0; i < (unsigned int)size; i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
-
- src_reg.index++;
- temp.index++;
- }
- }
- this->result = temp_base;
- return;
- }
-
- if (ir->type->is_array()) {
- ir_to_mesa_src_reg temp_base = get_temp(ir->type);
- ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base);
- int size = type_size(ir->type->fields.array);
-
- assert(size > 0);
-
- for (i = 0; i < ir->type->length; i++) {
- ir->array_elements[i]->accept(this);
- src_reg = this->result;
- for (int j = 0; j < size; j++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg);
-
- src_reg.index++;
- temp.index++;
- }
- }
- this->result = temp_base;
- return;
- }
-
- if (ir->type->is_matrix()) {
- ir_to_mesa_src_reg mat = get_temp(ir->type);
- ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat);
-
- for (i = 0; i < ir->type->matrix_columns; i++) {
- assert(ir->type->base_type == GLSL_TYPE_FLOAT);
- values = &ir->value.f[i * ir->type->vector_elements];
-
- src_reg = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, NULL);
- src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- values,
- ir->type->vector_elements,
- &src_reg.swizzle);
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg);
-
- mat_column.index++;
- }
-
- this->result = mat;
- return;
- }
-
- src_reg.file = PROGRAM_CONSTANT;
- switch (ir->type->base_type) {
- case GLSL_TYPE_FLOAT:
- values = &ir->value.f[0];
- break;
- case GLSL_TYPE_UINT:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.u[i];
- }
- break;
- case GLSL_TYPE_INT:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.i[i];
- }
- break;
- case GLSL_TYPE_BOOL:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.b[i];
- }
- break;
- default:
- assert(!"Non-float/uint/int/bool constant");
- }
-
- this->result = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, ir->type);
- this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- values,
- ir->type->vector_elements,
- &this->result.swizzle);
-}
-
-function_entry *
-ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig)
-{
- function_entry *entry;
-
- foreach_iter(exec_list_iterator, iter, this->function_signatures) {
- entry = (function_entry *)iter.get();
-
- if (entry->sig == sig)
- return entry;
- }
-
- entry = talloc(mem_ctx, function_entry);
- entry->sig = sig;
- entry->sig_id = this->next_signature_id++;
- entry->bgn_inst = NULL;
-
- /* Allocate storage for all the parameters. */
- foreach_iter(exec_list_iterator, iter, sig->parameters) {
- ir_variable *param = (ir_variable *)iter.get();
- variable_storage *storage;
-
- storage = find_variable_storage(param);
- assert(!storage);
-
- storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(storage);
-
- this->next_temp += type_size(param->type);
- }
-
- if (!sig->return_type->is_void()) {
- entry->return_reg = get_temp(sig->return_type);
- } else {
- entry->return_reg = ir_to_mesa_undef;
- }
-
- this->function_signatures.push_tail(entry);
- return entry;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_call *ir)
-{
- ir_to_mesa_instruction *call_inst;
- ir_function_signature *sig = ir->get_callee();
- function_entry *entry = get_function_signature(sig);
- int i;
-
- /* Process in parameters. */
- exec_list_iterator sig_iter = sig->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *param = (ir_variable *)sig_iter.get();
-
- if (param->mode == ir_var_in ||
- param->mode == ir_var_inout) {
- variable_storage *storage = find_variable_storage(param);
- assert(storage);
-
- param_rval->accept(this);
- ir_to_mesa_src_reg r = this->result;
-
- ir_to_mesa_dst_reg l;
- l.file = storage->file;
- l.index = storage->index;
- l.reladdr = NULL;
- l.writemask = WRITEMASK_XYZW;
- l.cond_mask = COND_TR;
-
- for (i = 0; i < type_size(param->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- sig_iter.next();
- }
- assert(!sig_iter.has_next());
-
- /* Emit call instruction */
- call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL,
- ir_to_mesa_undef_dst, ir_to_mesa_undef);
- call_inst->function = entry;
-
- /* Process out parameters. */
- sig_iter = sig->parameters.iterator();
- foreach_iter(exec_list_iterator, iter, *ir) {
- ir_rvalue *param_rval = (ir_rvalue *)iter.get();
- ir_variable *param = (ir_variable *)sig_iter.get();
-
- if (param->mode == ir_var_out ||
- param->mode == ir_var_inout) {
- variable_storage *storage = find_variable_storage(param);
- assert(storage);
-
- ir_to_mesa_src_reg r;
- r.file = storage->file;
- r.index = storage->index;
- r.reladdr = NULL;
- r.swizzle = SWIZZLE_NOOP;
- r.negate = 0;
-
- param_rval->accept(this);
- ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result);
-
- for (i = 0; i < type_size(param->type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- sig_iter.next();
- }
- assert(!sig_iter.has_next());
-
- /* Process return value. */
- this->result = entry->return_reg;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_texture *ir)
-{
- ir_to_mesa_src_reg result_src, coord, lod_info, projector;
- ir_to_mesa_dst_reg result_dst, coord_dst;
- ir_to_mesa_instruction *inst = NULL;
- prog_opcode opcode = OPCODE_NOP;
-
- ir->coordinate->accept(this);
-
- /* Put our coords in a temp. We'll need to modify them for shadow,
- * projection, or LOD, so the only case we'd use it as is is if
- * we're doing plain old texturing. Mesa IR optimization should
- * handle cleaning up our mess in that case.
- */
- coord = get_temp(glsl_type::vec4_type);
- coord_dst = ir_to_mesa_dst_reg_from_src(coord);
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst,
- this->result);
-
- if (ir->projector) {
- ir->projector->accept(this);
- projector = this->result;
- }
-
- /* Storage for our result. Ideally for an assignment we'd be using
- * the actual storage for the result here, instead.
- */
- result_src = get_temp(glsl_type::vec4_type);
- result_dst = ir_to_mesa_dst_reg_from_src(result_src);
-
- switch (ir->op) {
- case ir_tex:
- opcode = OPCODE_TEX;
- break;
- case ir_txb:
- opcode = OPCODE_TXB;
- ir->lod_info.bias->accept(this);
- lod_info = this->result;
- break;
- case ir_txl:
- opcode = OPCODE_TXL;
- ir->lod_info.lod->accept(this);
- lod_info = this->result;
- break;
- case ir_txd:
- case ir_txf:
- assert(!"GLSL 1.30 features unsupported");
- break;
- }
-
- if (ir->projector) {
- if (opcode == OPCODE_TEX) {
- /* Slot the projector in as the last component of the coord. */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector);
- coord_dst.writemask = WRITEMASK_XYZW;
- opcode = OPCODE_TXP;
- } else {
- ir_to_mesa_src_reg coord_w = coord;
- coord_w.swizzle = SWIZZLE_WWWW;
-
- /* For the other TEX opcodes there's no projective version
- * since the last slot is taken up by lod info. Do the
- * projective divide now.
- */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector);
-
- coord_dst.writemask = WRITEMASK_XYZ;
- ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w);
-
- coord_dst.writemask = WRITEMASK_XYZW;
- coord.swizzle = SWIZZLE_XYZW;
- }
- }
-
- if (ir->shadow_comparitor) {
- /* Slot the shadow value in as the second to last component of the
- * coord.
- */
- ir->shadow_comparitor->accept(this);
- coord_dst.writemask = WRITEMASK_Z;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result);
- coord_dst.writemask = WRITEMASK_XYZW;
- }
-
- if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
- /* Mesa IR stores lod or lod bias in the last channel of the coords. */
- coord_dst.writemask = WRITEMASK_W;
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info);
- coord_dst.writemask = WRITEMASK_XYZW;
- }
-
- inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord);
-
- if (ir->shadow_comparitor)
- inst->tex_shadow = GL_TRUE;
-
- inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
- this->shader_program,
- this->prog);
-
- const glsl_type *sampler_type = ir->sampler->type;
-
- switch (sampler_type->sampler_dimensionality) {
- case GLSL_SAMPLER_DIM_1D:
- inst->tex_target = (sampler_type->sampler_array)
- ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_2D:
- inst->tex_target = (sampler_type->sampler_array)
- ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_3D:
- inst->tex_target = TEXTURE_3D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_CUBE:
- inst->tex_target = TEXTURE_CUBE_INDEX;
- break;
- case GLSL_SAMPLER_DIM_RECT:
- inst->tex_target = TEXTURE_RECT_INDEX;
- break;
- case GLSL_SAMPLER_DIM_BUF:
- assert(!"FINISHME: Implement ARB_texture_buffer_object");
- break;
- default:
- assert(!"Should not get here.");
- }
-
- this->result = result_src;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_return *ir)
-{
- if (ir->get_value()) {
- ir_to_mesa_dst_reg l;
- int i;
-
- assert(current_function);
-
- ir->get_value()->accept(this);
- ir_to_mesa_src_reg r = this->result;
-
- l = ir_to_mesa_dst_reg_from_src(current_function->return_reg);
-
- for (i = 0; i < type_size(current_function->sig->return_type); i++) {
- ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-
- ir_to_mesa_emit_op0(ir, OPCODE_RET);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_discard *ir)
-{
- struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog;
-
- if (ir->condition) {
- ir->condition->accept(this);
- this->result.negate = ~this->result.negate;
- ir_to_mesa_emit_op1(ir, OPCODE_KIL, ir_to_mesa_undef_dst, this->result);
- } else {
- ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV);
- }
-
- fp->UsesKill = GL_TRUE;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_if *ir)
-{
- ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL;
- ir_to_mesa_instruction *prev_inst;
-
- prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
-
- ir->condition->accept(this);
- assert(this->result.file != PROGRAM_UNDEFINED);
-
- if (this->options->EmitCondCodes) {
- cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail();
-
- /* See if we actually generated any instruction for generating
- * the condition. If not, then cook up a move to a temp so we
- * have something to set cond_update on.
- */
- if (cond_inst == prev_inst) {
- ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type);
- cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV,
- ir_to_mesa_dst_reg_from_src(temp),
- result);
- }
- cond_inst->cond_update = GL_TRUE;
-
- if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF);
- if_inst->dst_reg.cond_mask = COND_NE;
- } else {
- if_inst = ir_to_mesa_emit_op1(ir->condition,
- OPCODE_IF, ir_to_mesa_undef_dst,
- this->result);
- }
-
- this->instructions.push_tail(if_inst);
-
- visit_exec_list(&ir->then_instructions, this);
-
- if (!ir->else_instructions.is_empty()) {
- else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE);
- visit_exec_list(&ir->else_instructions, this);
- }
-
- if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF,
- ir_to_mesa_undef_dst, ir_to_mesa_undef);
-}
-
-ir_to_mesa_visitor::ir_to_mesa_visitor()
-{
- result.file = PROGRAM_UNDEFINED;
- next_temp = 1;
- next_signature_id = 1;
- current_function = NULL;
- mem_ctx = talloc_new(NULL);
-}
-
-ir_to_mesa_visitor::~ir_to_mesa_visitor()
-{
- talloc_free(mem_ctx);
-}
-
-static struct prog_src_register
-mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg)
-{
- struct prog_src_register mesa_reg;
-
- mesa_reg.File = reg.file;
- assert(reg.index < (1 << INST_INDEX_BITS));
- mesa_reg.Index = reg.index;
- mesa_reg.Swizzle = reg.swizzle;
- mesa_reg.RelAddr = reg.reladdr != NULL;
- mesa_reg.Negate = reg.negate;
- mesa_reg.Abs = 0;
- mesa_reg.HasIndex2 = GL_FALSE;
- mesa_reg.RelAddr2 = 0;
- mesa_reg.Index2 = 0;
-
- return mesa_reg;
-}
-
-static void
-set_branchtargets(ir_to_mesa_visitor *v,
- struct prog_instruction *mesa_instructions,
- int num_instructions)
-{
- int if_count = 0, loop_count = 0;
- int *if_stack, *loop_stack;
- int if_stack_pos = 0, loop_stack_pos = 0;
- int i, j;
-
- for (i = 0; i < num_instructions; i++) {
- switch (mesa_instructions[i].Opcode) {
- case OPCODE_IF:
- if_count++;
- break;
- case OPCODE_BGNLOOP:
- loop_count++;
- break;
- case OPCODE_BRK:
- case OPCODE_CONT:
- mesa_instructions[i].BranchTarget = -1;
- break;
- default:
- break;
- }
- }
-
- if_stack = talloc_zero_array(v->mem_ctx, int, if_count);
- loop_stack = talloc_zero_array(v->mem_ctx, int, loop_count);
-
- for (i = 0; i < num_instructions; i++) {
- switch (mesa_instructions[i].Opcode) {
- case OPCODE_IF:
- if_stack[if_stack_pos] = i;
- if_stack_pos++;
- break;
- case OPCODE_ELSE:
- mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
- if_stack[if_stack_pos - 1] = i;
- break;
- case OPCODE_ENDIF:
- mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
- if_stack_pos--;
- break;
- case OPCODE_BGNLOOP:
- loop_stack[loop_stack_pos] = i;
- loop_stack_pos++;
- break;
- case OPCODE_ENDLOOP:
- loop_stack_pos--;
- /* Rewrite any breaks/conts at this nesting level (haven't
- * already had a BranchTarget assigned) to point to the end
- * of the loop.
- */
- for (j = loop_stack[loop_stack_pos]; j < i; j++) {
- if (mesa_instructions[j].Opcode == OPCODE_BRK ||
- mesa_instructions[j].Opcode == OPCODE_CONT) {
- if (mesa_instructions[j].BranchTarget == -1) {
- mesa_instructions[j].BranchTarget = i;
- }
- }
- }
- /* The loop ends point at each other. */
- mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
- mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
- break;
- case OPCODE_CAL:
- foreach_iter(exec_list_iterator, iter, v->function_signatures) {
- function_entry *entry = (function_entry *)iter.get();
-
- if (entry->sig_id == mesa_instructions[i].BranchTarget) {
- mesa_instructions[i].BranchTarget = entry->inst;
- break;
- }
- }
- break;
- default:
- break;
- }
- }
-}
-
-static void
-print_program(struct prog_instruction *mesa_instructions,
- ir_instruction **mesa_instruction_annotation,
- int num_instructions)
-{
- ir_instruction *last_ir = NULL;
- int i;
- int indent = 0;
-
- for (i = 0; i < num_instructions; i++) {
- struct prog_instruction *mesa_inst = mesa_instructions + i;
- ir_instruction *ir = mesa_instruction_annotation[i];
-
- fprintf(stdout, "%3d: ", i);
-
- if (last_ir != ir && ir) {
- int j;
-
- for (j = 0; j < indent; j++) {
- fprintf(stdout, " ");
- }
- ir->print();
- printf("\n");
- last_ir = ir;
-
- fprintf(stdout, " "); /* line number spacing. */
- }
-
- indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
- PROG_PRINT_DEBUG, NULL);
- }
-}
-
-static void
-count_resources(struct gl_program *prog)
-{
- unsigned int i;
-
- prog->SamplersUsed = 0;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = &prog->Instructions[i];
-
- if (_mesa_is_tex_instruction(inst->Opcode)) {
- prog->SamplerTargets[inst->TexSrcUnit] =
- (gl_texture_index)inst->TexSrcTarget;
- prog->SamplersUsed |= 1 << inst->TexSrcUnit;
- if (inst->TexShadow) {
- prog->ShadowSamplers |= 1 << inst->TexSrcUnit;
- }
- }
- }
-
- _mesa_update_shader_textures_used(prog);
-}
-
-struct uniform_sort {
- struct gl_uniform *u;
- int pos;
-};
-
-/* The shader_program->Uniforms list is almost sorted in increasing
- * uniform->{Frag,Vert}Pos locations, but not quite when there are
- * uniforms shared between targets. We need to add parameters in
- * increasing order for the targets.
- */
-static int
-sort_uniforms(const void *a, const void *b)
-{
- struct uniform_sort *u1 = (struct uniform_sort *)a;
- struct uniform_sort *u2 = (struct uniform_sort *)b;
-
- return u1->pos - u2->pos;
-}
-
-/* Add the uniforms to the parameters. The linker chose locations
- * in our parameters lists (which weren't created yet), which the
- * uniforms code will use to poke values into our parameters list
- * when uniforms are updated.
- */
-static void
-add_uniforms_to_parameters_list(struct gl_shader_program *shader_program,
- struct gl_shader *shader,
- struct gl_program *prog)
-{
- unsigned int i;
- unsigned int next_sampler = 0, num_uniforms = 0;
- struct uniform_sort *sorted_uniforms;
-
- sorted_uniforms = talloc_array(NULL, struct uniform_sort,
- shader_program->Uniforms->NumUniforms);
-
- for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) {
- struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i;
- int parameter_index = -1;
-
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
- parameter_index = uniform->VertPos;
- break;
- case GL_FRAGMENT_SHADER:
- parameter_index = uniform->FragPos;
- break;
- case GL_GEOMETRY_SHADER:
- parameter_index = uniform->GeomPos;
- break;
- }
-
- /* Only add uniforms used in our target. */
- if (parameter_index != -1) {
- sorted_uniforms[num_uniforms].pos = parameter_index;
- sorted_uniforms[num_uniforms].u = uniform;
- num_uniforms++;
- }
- }
-
- qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort),
- sort_uniforms);
-
- for (i = 0; i < num_uniforms; i++) {
- struct gl_uniform *uniform = sorted_uniforms[i].u;
- int parameter_index = sorted_uniforms[i].pos;
- const glsl_type *type = uniform->Type;
- unsigned int size;
-
- if (type->is_vector() ||
- type->is_scalar()) {
- size = type->vector_elements;
- } else {
- size = type_size(type) * 4;
- }
-
- gl_register_file file;
- if (type->is_sampler() ||
- (type->is_array() && type->fields.array->is_sampler())) {
- file = PROGRAM_SAMPLER;
- } else {
- file = PROGRAM_UNIFORM;
- }
-
- GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
- uniform->Name);
-
- if (index < 0) {
- index = _mesa_add_parameter(prog->Parameters, file,
- uniform->Name, size, type->gl_type,
- NULL, NULL, 0x0);
-
- /* Sampler uniform values are stored in prog->SamplerUnits,
- * and the entry in that array is selected by this index we
- * store in ParameterValues[].
- */
- if (file == PROGRAM_SAMPLER) {
- for (unsigned int j = 0; j < size / 4; j++)
- prog->Parameters->ParameterValues[index + j][0] = next_sampler++;
- }
-
- /* The location chosen in the Parameters list here (returned
- * from _mesa_add_uniform) has to match what the linker chose.
- */
- if (index != parameter_index) {
- fail_link(shader_program, "Allocation of uniform `%s' to target "
- "failed (%d vs %d)\n",
- uniform->Name, index, parameter_index);
- }
- }
- }
-
- talloc_free(sorted_uniforms);
-}
-
-static void
-set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
- struct gl_shader_program *shader_program,
- const char *name, const glsl_type *type,
- ir_constant *val)
-{
- if (type->is_record()) {
- ir_constant *field_constant;
-
- field_constant = (ir_constant *)val->components.get_head();
-
- for (unsigned int i = 0; i < type->length; i++) {
- const glsl_type *field_type = type->fields.structure[i].type;
- const char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name,
- type->fields.structure[i].name);
- set_uniform_initializer(ctx, mem_ctx, shader_program, field_name,
- field_type, field_constant);
- field_constant = (ir_constant *)field_constant->next;
- }
- return;
- }
-
- int loc = _mesa_get_uniform_location(ctx, shader_program, name);
-
- if (loc == -1) {
- fail_link(shader_program,
- "Couldn't find uniform for initializer %s\n", name);
- return;
- }
-
- for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) {
- ir_constant *element;
- const glsl_type *element_type;
- if (type->is_array()) {
- element = val->array_elements[i];
- element_type = type->fields.array;
- } else {
- element = val;
- element_type = type;
- }
-
- void *values;
-
- if (element_type->base_type == GLSL_TYPE_BOOL) {
- int *conv = talloc_array(mem_ctx, int, element_type->components());
- for (unsigned int j = 0; j < element_type->components(); j++) {
- conv[j] = element->value.b[j];
- }
- values = (void *)conv;
- element_type = glsl_type::get_instance(GLSL_TYPE_INT,
- element_type->vector_elements,
- 1);
- } else {
- values = &element->value;
- }
-
- if (element_type->is_matrix()) {
- _mesa_uniform_matrix(ctx, shader_program,
- element_type->matrix_columns,
- element_type->vector_elements,
- loc, 1, GL_FALSE, (GLfloat *)values);
- loc += element_type->matrix_columns;
- } else {
- _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
- values, element_type->gl_type);
- loc += type_size(element_type);
- }
- }
-}
-
-static void
-set_uniform_initializers(struct gl_context *ctx,
- struct gl_shader_program *shader_program)
-{
- void *mem_ctx = NULL;
-
- for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
- struct gl_shader *shader = shader_program->_LinkedShaders[i];
-
- if (shader == NULL)
- continue;
-
- foreach_iter(exec_list_iterator, iter, *shader->ir) {
- ir_instruction *ir = (ir_instruction *)iter.get();
- ir_variable *var = ir->as_variable();
-
- if (!var || var->mode != ir_var_uniform || !var->constant_value)
- continue;
-
- if (!mem_ctx)
- mem_ctx = talloc_new(NULL);
-
- set_uniform_initializer(ctx, mem_ctx, shader_program, var->name,
- var->type, var->constant_value);
- }
- }
-
- talloc_free(mem_ctx);
-}
-
-/*
- * On a basic block basis, tracks available PROGRAM_TEMPORARY register
- * channels for copy propagation and updates following instructions to
- * use the original versions.
- *
- * The ir_to_mesa_visitor lazily produces code assuming that this pass
- * will occur. As an example, a TXP production before this pass:
- *
- * 0: MOV TEMP[1], INPUT[4].xyyy;
- * 1: MOV TEMP[1].w, INPUT[4].wwww;
- * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
- *
- * and after:
- *
- * 0: MOV TEMP[1], INPUT[4].xyyy;
- * 1: MOV TEMP[1].w, INPUT[4].wwww;
- * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
- *
- * which allows for dead code elimination on TEMP[1]'s writes.
- */
-void
-ir_to_mesa_visitor::copy_propagate(void)
-{
- ir_to_mesa_instruction **acp = talloc_zero_array(mem_ctx,
- ir_to_mesa_instruction *,
- this->next_temp * 4);
-
- foreach_iter(exec_list_iterator, iter, this->instructions) {
- ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
-
- /* First, do any copy propagation possible into the src regs. */
- for (int r = 0; r < 3; r++) {
- ir_to_mesa_instruction *first = NULL;
- bool good = true;
- int acp_base = inst->src_reg[r].index * 4;
-
- if (inst->src_reg[r].file != PROGRAM_TEMPORARY ||
- inst->src_reg[r].reladdr)
- continue;
-
- /* See if we can find entries in the ACP consisting of MOVs
- * from the same src register for all the swizzled channels
- * of this src register reference.
- */
- for (int i = 0; i < 4; i++) {
- int src_chan = GET_SWZ(inst->src_reg[r].swizzle, i);
- ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan];
-
- if (!copy_chan) {
- good = false;
- break;
- }
-
- if (!first) {
- first = copy_chan;
- } else {
- if (first->src_reg[0].file != copy_chan->src_reg[0].file ||
- first->src_reg[0].index != copy_chan->src_reg[0].index) {
- good = false;
- break;
- }
- }
- }
-
- if (good) {
- /* We've now validated that we can copy-propagate to
- * replace this src register reference. Do it.
- */
- inst->src_reg[r].file = first->src_reg[0].file;
- inst->src_reg[r].index = first->src_reg[0].index;
-
- int swizzle = 0;
- for (int i = 0; i < 4; i++) {
- int src_chan = GET_SWZ(inst->src_reg[r].swizzle, i);
- ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan];
- swizzle |= (GET_SWZ(copy_inst->src_reg[0].swizzle, src_chan) <<
- (3 * i));
- }
- inst->src_reg[r].swizzle = swizzle;
- }
- }
-
- switch (inst->op) {
- case OPCODE_BGNLOOP:
- case OPCODE_ENDLOOP:
- case OPCODE_ELSE:
- case OPCODE_ENDIF:
- /* End of a basic block, clear the ACP entirely. */
- memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
- break;
-
- default:
- /* Continuing the block, clear any written channels from
- * the ACP.
- */
- if (inst->dst_reg.file == PROGRAM_TEMPORARY) {
- if (inst->dst_reg.reladdr) {
- memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
- } else {
- for (int i = 0; i < 4; i++) {
- if (inst->dst_reg.writemask & (1 << i)) {
- acp[4 * inst->dst_reg.index + i] = NULL;
- }
- }
- }
- }
- break;
- }
-
- /* If this is a copy, add it to the ACP. */
- if (inst->op == OPCODE_MOV &&
- inst->dst_reg.file == PROGRAM_TEMPORARY &&
- !inst->dst_reg.reladdr &&
- !inst->saturate &&
- !inst->src_reg[0].reladdr &&
- !inst->src_reg[0].negate) {
- for (int i = 0; i < 4; i++) {
- if (inst->dst_reg.writemask & (1 << i)) {
- acp[4 * inst->dst_reg.index + i] = inst;
- }
- }
- }
- }
-
- talloc_free(acp);
-}
-
-
-/**
- * Convert a shader's GLSL IR into a Mesa gl_program.
- */
-static struct gl_program *
-get_mesa_program(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_shader *shader)
-{
- ir_to_mesa_visitor v;
- struct prog_instruction *mesa_instructions, *mesa_inst;
- ir_instruction **mesa_instruction_annotation;
- int i;
- struct gl_program *prog;
- GLenum target;
- const char *target_string;
- GLboolean progress;
- struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
-
- switch (shader->Type) {
- case GL_VERTEX_SHADER:
- target = GL_VERTEX_PROGRAM_ARB;
- target_string = "vertex";
- break;
- case GL_FRAGMENT_SHADER:
- target = GL_FRAGMENT_PROGRAM_ARB;
- target_string = "fragment";
- break;
- case GL_GEOMETRY_SHADER:
- target = GL_GEOMETRY_PROGRAM_NV;
- target_string = "geometry";
- break;
- default:
- assert(!"should not be reached");
- return NULL;
- }
-
- validate_ir_tree(shader->ir);
-
- prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
- if (!prog)
- return NULL;
- prog->Parameters = _mesa_new_parameter_list();
- prog->Varying = _mesa_new_parameter_list();
- prog->Attributes = _mesa_new_parameter_list();
- v.ctx = ctx;
- v.prog = prog;
- v.shader_program = shader_program;
- v.options = options;
-
- add_uniforms_to_parameters_list(shader_program, shader, prog);
-
- /* Emit Mesa IR for main(). */
- visit_exec_list(shader->ir, &v);
- v.ir_to_mesa_emit_op0(NULL, OPCODE_END);
-
- /* Now emit bodies for any functions that were used. */
- do {
- progress = GL_FALSE;
-
- foreach_iter(exec_list_iterator, iter, v.function_signatures) {
- function_entry *entry = (function_entry *)iter.get();
-
- if (!entry->bgn_inst) {
- v.current_function = entry;
-
- entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB);
- entry->bgn_inst->function = entry;
-
- visit_exec_list(&entry->sig->body, &v);
-
- ir_to_mesa_instruction *last;
- last = (ir_to_mesa_instruction *)v.instructions.get_tail();
- if (last->op != OPCODE_RET)
- v.ir_to_mesa_emit_op0(NULL, OPCODE_RET);
-
- ir_to_mesa_instruction *end;
- end = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB);
- end->function = entry;
-
- progress = GL_TRUE;
- }
- }
- } while (progress);
-
- prog->NumTemporaries = v.next_temp;
-
- int num_instructions = 0;
- foreach_iter(exec_list_iterator, iter, v.instructions) {
- num_instructions++;
- }
-
- mesa_instructions =
- (struct prog_instruction *)calloc(num_instructions,
- sizeof(*mesa_instructions));
- mesa_instruction_annotation = talloc_array(v.mem_ctx, ir_instruction *,
- num_instructions);
-
- v.copy_propagate();
-
- /* Convert ir_mesa_instructions into prog_instructions.
- */
- mesa_inst = mesa_instructions;
- i = 0;
- foreach_iter(exec_list_iterator, iter, v.instructions) {
- const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get();
-
- mesa_inst->Opcode = inst->op;
- mesa_inst->CondUpdate = inst->cond_update;
- if (inst->saturate)
- mesa_inst->SaturateMode = SATURATE_ZERO_ONE;
- mesa_inst->DstReg.File = inst->dst_reg.file;
- mesa_inst->DstReg.Index = inst->dst_reg.index;
- mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask;
- mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask;
- mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL;
- mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]);
- mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]);
- mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]);
- mesa_inst->TexSrcUnit = inst->sampler;
- mesa_inst->TexSrcTarget = inst->tex_target;
- mesa_inst->TexShadow = inst->tex_shadow;
- mesa_instruction_annotation[i] = inst->ir;
-
- /* Set IndirectRegisterFiles. */
- if (mesa_inst->DstReg.RelAddr)
- prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
-
- /* Update program's bitmask of indirectly accessed register files */
- for (unsigned src = 0; src < 3; src++)
- if (mesa_inst->SrcReg[src].RelAddr)
- prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
-
- if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
- fail_link(shader_program, "Couldn't flatten if statement\n");
- }
-
- switch (mesa_inst->Opcode) {
- case OPCODE_BGNSUB:
- inst->function->inst = i;
- mesa_inst->Comment = strdup(inst->function->sig->function_name());
- break;
- case OPCODE_ENDSUB:
- mesa_inst->Comment = strdup(inst->function->sig->function_name());
- break;
- case OPCODE_CAL:
- mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */
- break;
- case OPCODE_ARL:
- prog->NumAddressRegs = 1;
- break;
- default:
- break;
- }
-
- mesa_inst++;
- i++;
-
- if (!shader_program->LinkStatus)
- break;
- }
-
- if (!shader_program->LinkStatus) {
- free(mesa_instructions);
- _mesa_reference_program(ctx, &shader->Program, NULL);
- return NULL;
- }
-
- set_branchtargets(&v, mesa_instructions, num_instructions);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("\n");
- printf("GLSL IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n");
- printf("\n");
- printf("Mesa IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- print_program(mesa_instructions, mesa_instruction_annotation,
- num_instructions);
- }
-
- prog->Instructions = mesa_instructions;
- prog->NumInstructions = num_instructions;
-
- do_set_program_inouts(shader->ir, prog);
- count_resources(prog);
-
- _mesa_reference_program(ctx, &shader->Program, prog);
-
- if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
- _mesa_optimize_program(ctx, prog);
- }
-
- return prog;
-}
-
-extern "C" {
-
-/**
- * Called via ctx->Driver.CompilerShader().
- * This is a no-op.
- * XXX can we remove the ctx->Driver.CompileShader() hook?
- */
-GLboolean
-_mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
-{
- assert(shader->CompileStatus);
- (void) ctx;
-
- return GL_TRUE;
-}
-
-
-/**
- * Link a shader.
- * Called via ctx->Driver.LinkShader()
- * This actually involves converting GLSL IR into Mesa gl_programs with
- * code lowering and other optimizations.
- */
-GLboolean
-_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
-{
- assert(prog->LinkStatus);
-
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
- if (prog->_LinkedShaders[i] == NULL)
- continue;
-
- bool progress;
- exec_list *ir = prog->_LinkedShaders[i]->ir;
- const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)];
-
- do {
- progress = false;
-
- /* Lowering */
- do_mat_op_to_vec(ir);
- lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
- | LOG_TO_LOG2
- | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
-
- progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
-
- progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
-
- progress = lower_quadop_vector(ir, true) || progress;
-
- if (options->EmitNoIfs) {
- progress = lower_discard(ir) || progress;
- progress = lower_if_to_cond_assign(ir) || progress;
- }
-
- if (options->EmitNoNoise)
- progress = lower_noise(ir) || progress;
-
- /* If there are forms of indirect addressing that the driver
- * cannot handle, perform the lowering pass.
- */
- if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
- || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
- progress =
- lower_variable_index_to_cond_assign(ir,
- options->EmitNoIndirectInput,
- options->EmitNoIndirectOutput,
- options->EmitNoIndirectTemp,
- options->EmitNoIndirectUniform)
- || progress;
-
- progress = do_vec_index_to_cond_assign(ir) || progress;
- } while (progress);
-
- validate_ir_tree(ir);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
- struct gl_program *linked_prog;
-
- if (prog->_LinkedShaders[i] == NULL)
- continue;
-
- linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
-
- if (linked_prog) {
- bool ok = true;
-
- switch (prog->_LinkedShaders[i]->Type) {
- case GL_VERTEX_SHADER:
- _mesa_reference_vertprog(ctx, &prog->VertexProgram,
- (struct gl_vertex_program *)linked_prog);
- ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
- linked_prog);
- break;
- case GL_FRAGMENT_SHADER:
- _mesa_reference_fragprog(ctx, &prog->FragmentProgram,
- (struct gl_fragment_program *)linked_prog);
- ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
- linked_prog);
- break;
- case GL_GEOMETRY_SHADER:
- _mesa_reference_geomprog(ctx, &prog->GeometryProgram,
- (struct gl_geometry_program *)linked_prog);
- ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV,
- linked_prog);
- break;
- }
- if (!ok) {
- return GL_FALSE;
- }
- }
-
- _mesa_reference_program(ctx, &linked_prog, NULL);
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Compile a GLSL shader. Called via glCompileShader().
- */
-void
-_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
-{
- struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
-
- const char *source = shader->Source;
- /* Check if the user called glCompileShader without first calling
- * glShaderSource. This should fail to compile, but not raise a GL_ERROR.
- */
- if (source == NULL) {
- shader->CompileStatus = GL_FALSE;
- return;
- }
-
- state->error = preprocess(state, &source, &state->info_log,
- &ctx->Extensions, ctx->API);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("GLSL source for shader %d:\n", shader->Name);
- printf("%s\n", shader->Source);
- }
-
- if (!state->error) {
- _mesa_glsl_lexer_ctor(state, source);
- _mesa_glsl_parse(state);
- _mesa_glsl_lexer_dtor(state);
- }
-
- talloc_free(shader->ir);
- shader->ir = new(shader) exec_list;
- if (!state->error && !state->translation_unit.is_empty())
- _mesa_ast_to_hir(shader->ir, state);
-
- if (!state->error && !shader->ir->is_empty()) {
- validate_ir_tree(shader->ir);
-
- /* Do some optimization at compile time to reduce shader IR size
- * and reduce later work if the same shader is linked multiple times
- */
- while (do_common_optimization(shader->ir, false, 32))
- ;
-
- validate_ir_tree(shader->ir);
- }
-
- shader->symbols = state->symbols;
-
- shader->CompileStatus = !state->error;
- shader->InfoLog = state->info_log;
- shader->Version = state->language_version;
- memcpy(shader->builtins_to_link, state->builtins_to_link,
- sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
- shader->num_builtins_to_link = state->num_builtins_to_link;
-
- if (ctx->Shader.Flags & GLSL_LOG) {
- _mesa_write_shader_to_file(shader);
- }
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- if (shader->CompileStatus) {
- printf("GLSL IR for shader %d:\n", shader->Name);
- _mesa_print_ir(shader->ir, NULL);
- printf("\n\n");
- } else {
- printf("GLSL shader %d failed to compile.\n", shader->Name);
- }
- if (shader->InfoLog && shader->InfoLog[0] != 0) {
- printf("GLSL shader %d info log:\n", shader->Name);
- printf("%s\n", shader->InfoLog);
- }
- }
-
- /* Retain any live IR, but trash the rest. */
- reparent_ir(shader->ir, shader->ir);
-
- talloc_free(state);
-
- if (shader->CompileStatus) {
- if (!ctx->Driver.CompileShader(ctx, shader))
- shader->CompileStatus = GL_FALSE;
- }
-}
-
-
-/**
- * Link a GLSL shader program. Called via glLinkProgram().
- */
-void
-_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
-{
- unsigned int i;
-
- _mesa_clear_shader_program_data(ctx, prog);
-
- prog->LinkStatus = GL_TRUE;
-
- for (i = 0; i < prog->NumShaders; i++) {
- if (!prog->Shaders[i]->CompileStatus) {
- fail_link(prog, "linking with uncompiled shader");
- prog->LinkStatus = GL_FALSE;
- }
- }
-
- prog->Varying = _mesa_new_parameter_list();
- _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL);
- _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
- _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);
-
- if (prog->LinkStatus) {
- link_shaders(ctx, prog);
- }
-
- if (prog->LinkStatus) {
- if (!ctx->Driver.LinkShader(ctx, prog)) {
- prog->LinkStatus = GL_FALSE;
- }
- }
-
- set_uniform_initializers(ctx, prog);
-
- if (ctx->Shader.Flags & GLSL_DUMP) {
- if (!prog->LinkStatus) {
- printf("GLSL shader program %d failed to link\n", prog->Name);
- }
-
- if (prog->InfoLog && prog->InfoLog[0] != 0) {
- printf("GLSL shader program %d info log:\n", prog->Name);
- printf("%s\n", prog->InfoLog);
- }
- }
-}
-
-} /* extern "C" */
+/* + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_to_mesa.cpp + * + * Translate GLSL IR to Mesa's gl_program representation. + */ + +#include <stdio.h> +#include "main/compiler.h" +#include "ir.h" +#include "ir_visitor.h" +#include "ir_print_visitor.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" +#include "glsl_parser_extras.h" +#include "../glsl/program.h" +#include "ir_optimization.h" +#include "ast.h" + +extern "C" { +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "program/hash_table.h" +#include "program/prog_instruction.h" +#include "program/prog_optimize.h" +#include "program/prog_print.h" +#include "program/program.h" +#include "program/prog_uniform.h" +#include "program/prog_parameter.h" +#include "program/sampler.h" +} + +static int swizzle_for_size(int size); + +/** + * This struct is a corresponding struct to Mesa prog_src_register, with + * wider fields. + */ +typedef struct ir_to_mesa_src_reg { + ir_to_mesa_src_reg(int file, int index, const glsl_type *type) + { + this->file = (gl_register_file) file; + this->index = index; + if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) + this->swizzle = swizzle_for_size(type->vector_elements); + else + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->reladdr = NULL; + } + + ir_to_mesa_src_reg() + { + this->file = PROGRAM_UNDEFINED; + this->index = 0; + this->swizzle = 0; + this->negate = 0; + this->reladdr = NULL; + } + + gl_register_file file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ + int negate; /**< NEGATE_XYZW mask from mesa */ + /** Register index should be offset by the integer in this reg. */ + ir_to_mesa_src_reg *reladdr; +} ir_to_mesa_src_reg; + +typedef struct ir_to_mesa_dst_reg { + int file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ + GLuint cond_mask:4; + /** Register index should be offset by the integer in this reg. */ + ir_to_mesa_src_reg *reladdr; +} ir_to_mesa_dst_reg; + +extern ir_to_mesa_src_reg ir_to_mesa_undef; + +class ir_to_mesa_instruction : public exec_node { +public: + /* Callers of this talloc-based new need not call delete. It's + * easier to just talloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *node; + + node = talloc_zero_size(ctx, size); + assert(node != NULL); + + return node; + } + + enum prog_opcode op; + ir_to_mesa_dst_reg dst_reg; + ir_to_mesa_src_reg src_reg[3]; + /** Pointer to the ir source this tree came from for debugging */ + ir_instruction *ir; + GLboolean cond_update; + bool saturate; + int sampler; /**< sampler index */ + int tex_target; /**< One of TEXTURE_*_INDEX */ + GLboolean tex_shadow; + + class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */ +}; + +class variable_storage : public exec_node { +public: + variable_storage(ir_variable *var, gl_register_file file, int index) + : file(file), index(index), var(var) + { + /* empty */ + } + + gl_register_file file; + int index; + ir_variable *var; /* variable that maps to this, if any */ +}; + +class function_entry : public exec_node { +public: + ir_function_signature *sig; + + /** + * identifier of this function signature used by the program. + * + * At the point that Mesa instructions for function calls are + * generated, we don't know the address of the first instruction of + * the function body. So we make the BranchTarget that is called a + * small integer and rewrite them during set_branchtargets(). + */ + int sig_id; + + /** + * Pointer to first instruction of the function body. + * + * Set during function body emits after main() is processed. + */ + ir_to_mesa_instruction *bgn_inst; + + /** + * Index of the first instruction of the function body in actual + * Mesa IR. + * + * Set after convertion from ir_to_mesa_instruction to prog_instruction. + */ + int inst; + + /** Storage for the return value. */ + ir_to_mesa_src_reg return_reg; +}; + +class ir_to_mesa_visitor : public ir_visitor { +public: + ir_to_mesa_visitor(); + ~ir_to_mesa_visitor(); + + function_entry *current_function; + + struct gl_context *ctx; + struct gl_program *prog; + struct gl_shader_program *shader_program; + struct gl_shader_compiler_options *options; + + int next_temp; + + variable_storage *find_variable_storage(ir_variable *var); + + function_entry *get_function_signature(ir_function_signature *sig); + + ir_to_mesa_src_reg get_temp(const glsl_type *type); + void reladdr_to_temp(ir_instruction *ir, + ir_to_mesa_src_reg *reg, int *num_reladdr); + + struct ir_to_mesa_src_reg src_reg_for_float(float val); + + /** + * \name Visit methods + * + * As typical for the visitor pattern, there must be one \c visit method for + * each concrete subclass of \c ir_instruction. Virtual base classes within + * the hierarchy should not have \c visit methods. + */ + /*@{*/ + virtual void visit(ir_variable *); + virtual void visit(ir_loop *); + virtual void visit(ir_loop_jump *); + virtual void visit(ir_function_signature *); + virtual void visit(ir_function *); + virtual void visit(ir_expression *); + virtual void visit(ir_swizzle *); + virtual void visit(ir_dereference_variable *); + virtual void visit(ir_dereference_array *); + virtual void visit(ir_dereference_record *); + virtual void visit(ir_assignment *); + virtual void visit(ir_constant *); + virtual void visit(ir_call *); + virtual void visit(ir_return *); + virtual void visit(ir_discard *); + virtual void visit(ir_texture *); + virtual void visit(ir_if *); + /*@}*/ + + struct ir_to_mesa_src_reg result; + + /** List of variable_storage */ + exec_list variables; + + /** List of function_entry */ + exec_list function_signatures; + int next_signature_id; + + /** List of ir_to_mesa_instruction */ + exec_list instructions; + + ir_to_mesa_instruction *ir_to_mesa_emit_op0(ir_instruction *ir, + enum prog_opcode op); + + ir_to_mesa_instruction *ir_to_mesa_emit_op1(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0); + + ir_to_mesa_instruction *ir_to_mesa_emit_op2(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1); + + ir_to_mesa_instruction *ir_to_mesa_emit_op3(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1, + ir_to_mesa_src_reg src2); + + /** + * Emit the correct dot-product instruction for the type of arguments + * + * \sa ir_to_mesa_emit_op2 + */ + void ir_to_mesa_emit_dp(ir_instruction *ir, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1, + unsigned elements); + + void ir_to_mesa_emit_scalar_op1(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0); + + void ir_to_mesa_emit_scalar_op2(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1); + + void emit_scs(ir_instruction *ir, enum prog_opcode op, + ir_to_mesa_dst_reg dst, + const ir_to_mesa_src_reg &src); + + GLboolean try_emit_mad(ir_expression *ir, + int mul_operand); + GLboolean try_emit_sat(ir_expression *ir); + + void emit_swz(ir_expression *ir); + + bool process_move_condition(ir_rvalue *ir); + + void copy_propagate(void); + + void *mem_ctx; +}; + +ir_to_mesa_src_reg ir_to_mesa_undef = ir_to_mesa_src_reg(PROGRAM_UNDEFINED, 0, NULL); + +ir_to_mesa_dst_reg ir_to_mesa_undef_dst = { + PROGRAM_UNDEFINED, 0, SWIZZLE_NOOP, COND_TR, NULL, +}; + +ir_to_mesa_dst_reg ir_to_mesa_address_reg = { + PROGRAM_ADDRESS, 0, WRITEMASK_X, COND_TR, NULL +}; + +static void +fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); + +static void +fail_link(struct gl_shader_program *prog, const char *fmt, ...) +{ + va_list args; + va_start(args, fmt); + prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, args); + va_end(args); + + prog->LinkStatus = GL_FALSE; +} + +static int +swizzle_for_size(int size) +{ + int size_swizzles[4] = { + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), + }; + + assert((size >= 1) && (size <= 4)); + return size_swizzles[size - 1]; +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::ir_to_mesa_emit_op3(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1, + ir_to_mesa_src_reg src2) +{ + ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); + int num_reladdr = 0; + + /* If we have to do relative addressing, we want to load the ARL + * reg directly for one of the regs, and preload the other reladdr + * sources into temps. + */ + num_reladdr += dst.reladdr != NULL; + num_reladdr += src0.reladdr != NULL; + num_reladdr += src1.reladdr != NULL; + num_reladdr += src2.reladdr != NULL; + + reladdr_to_temp(ir, &src2, &num_reladdr); + reladdr_to_temp(ir, &src1, &num_reladdr); + reladdr_to_temp(ir, &src0, &num_reladdr); + + if (dst.reladdr) { + ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, + *dst.reladdr); + + num_reladdr--; + } + assert(num_reladdr == 0); + + inst->op = op; + inst->dst_reg = dst; + inst->src_reg[0] = src0; + inst->src_reg[1] = src1; + inst->src_reg[2] = src2; + inst->ir = ir; + + inst->function = NULL; + + this->instructions.push_tail(inst); + + return inst; +} + + +ir_to_mesa_instruction * +ir_to_mesa_visitor::ir_to_mesa_emit_op2(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1) +{ + return ir_to_mesa_emit_op3(ir, op, dst, src0, src1, ir_to_mesa_undef); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::ir_to_mesa_emit_op1(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0) +{ + assert(dst.writemask != 0); + return ir_to_mesa_emit_op3(ir, op, dst, + src0, ir_to_mesa_undef, ir_to_mesa_undef); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::ir_to_mesa_emit_op0(ir_instruction *ir, + enum prog_opcode op) +{ + return ir_to_mesa_emit_op3(ir, op, ir_to_mesa_undef_dst, + ir_to_mesa_undef, + ir_to_mesa_undef, + ir_to_mesa_undef); +} + +void +ir_to_mesa_visitor::ir_to_mesa_emit_dp(ir_instruction *ir, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0, + ir_to_mesa_src_reg src1, + unsigned elements) +{ + static const gl_inst_opcode dot_opcodes[] = { + OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 + }; + + ir_to_mesa_emit_op3(ir, dot_opcodes[elements - 2], + dst, src0, src1, ir_to_mesa_undef); +} + +inline ir_to_mesa_dst_reg +ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg reg) +{ + ir_to_mesa_dst_reg dst_reg; + + dst_reg.file = reg.file; + dst_reg.index = reg.index; + dst_reg.writemask = WRITEMASK_XYZW; + dst_reg.cond_mask = COND_TR; + dst_reg.reladdr = reg.reladdr; + + return dst_reg; +} + +inline ir_to_mesa_src_reg +ir_to_mesa_src_reg_from_dst(ir_to_mesa_dst_reg reg) +{ + return ir_to_mesa_src_reg(reg.file, reg.index, NULL); +} + +/** + * Emits Mesa scalar opcodes to produce unique answers across channels. + * + * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X + * channel determines the result across all channels. So to do a vec4 + * of this operation, we want to emit a scalar per source channel used + * to produce dest channels. + */ +void +ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op2(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg orig_src0, + ir_to_mesa_src_reg orig_src1) +{ + int i, j; + int done_mask = ~dst.writemask; + + /* Mesa RCP is a scalar operation splatting results to all channels, + * like ARB_fp/vp. So emit as many RCPs as necessary to cover our + * dst channels. + */ + for (i = 0; i < 4; i++) { + GLuint this_mask = (1 << i); + ir_to_mesa_instruction *inst; + ir_to_mesa_src_reg src0 = orig_src0; + ir_to_mesa_src_reg src1 = orig_src1; + + if (done_mask & this_mask) + continue; + + GLuint src0_swiz = GET_SWZ(src0.swizzle, i); + GLuint src1_swiz = GET_SWZ(src1.swizzle, i); + for (j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz && + GET_SWZ(src1.swizzle, j) == src1_swiz) { + this_mask |= (1 << j); + } + } + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, + src1_swiz, src1_swiz); + + inst = ir_to_mesa_emit_op2(ir, op, + dst, + src0, + src1); + inst->dst_reg.writemask = this_mask; + done_mask |= this_mask; + } +} + +void +ir_to_mesa_visitor::ir_to_mesa_emit_scalar_op1(ir_instruction *ir, + enum prog_opcode op, + ir_to_mesa_dst_reg dst, + ir_to_mesa_src_reg src0) +{ + ir_to_mesa_src_reg undef = ir_to_mesa_undef; + + undef.swizzle = SWIZZLE_XXXX; + + ir_to_mesa_emit_scalar_op2(ir, op, dst, src0, undef); +} + +/** + * Emit an OPCODE_SCS instruction + * + * The \c SCS opcode functions a bit differently than the other Mesa (or + * ARB_fragment_program) opcodes. Instead of splatting its result across all + * four components of the destination, it writes one value to the \c x + * component and another value to the \c y component. + * + * \param ir IR instruction being processed + * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which + * value is desired. + * \param dst Destination register + * \param src Source register + */ +void +ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op, + ir_to_mesa_dst_reg dst, + const ir_to_mesa_src_reg &src) +{ + /* Vertex programs cannot use the SCS opcode. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) { + ir_to_mesa_emit_scalar_op1(ir, op, dst, src); + return; + } + + const unsigned component = (op == OPCODE_SIN) ? 0 : 1; + const unsigned scs_mask = (1U << component); + int done_mask = ~dst.writemask; + ir_to_mesa_src_reg tmp; + + assert(op == OPCODE_SIN || op == OPCODE_COS); + + /* If there are compnents in the destination that differ from the component + * that will be written by the SCS instrution, we'll need a temporary. + */ + if (scs_mask != unsigned(dst.writemask)) { + tmp = get_temp(glsl_type::vec4_type); + } + + for (unsigned i = 0; i < 4; i++) { + unsigned this_mask = (1U << i); + ir_to_mesa_src_reg src0 = src; + + if ((done_mask & this_mask) != 0) + continue; + + /* The source swizzle specified which component of the source generates + * sine / cosine for the current component in the destination. The SCS + * instruction requires that this value be swizzle to the X component. + * Replace the current swizzle with a swizzle that puts the source in + * the X component. + */ + unsigned src0_swiz = GET_SWZ(src.swizzle, i); + + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + for (unsigned j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz) { + this_mask |= (1 << j); + } + } + + if (this_mask != scs_mask) { + ir_to_mesa_instruction *inst; + ir_to_mesa_dst_reg tmp_dst = ir_to_mesa_dst_reg_from_src(tmp); + + /* Emit the SCS instruction. + */ + inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, tmp_dst, src0); + inst->dst_reg.writemask = scs_mask; + + /* Move the result of the SCS instruction to the desired location in + * the destination. + */ + tmp.swizzle = MAKE_SWIZZLE4(component, component, + component, component); + inst = ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, tmp); + inst->dst_reg.writemask = this_mask; + } else { + /* Emit the SCS instruction to write directly to the destination. + */ + ir_to_mesa_instruction *inst = + ir_to_mesa_emit_op1(ir, OPCODE_SCS, dst, src0); + inst->dst_reg.writemask = scs_mask; + } + + done_mask |= this_mask; + } +} + +struct ir_to_mesa_src_reg +ir_to_mesa_visitor::src_reg_for_float(float val) +{ + ir_to_mesa_src_reg src_reg(PROGRAM_CONSTANT, -1, NULL); + + src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, + &val, 1, &src_reg.swizzle); + + return src_reg; +} + +static int +type_size(const struct glsl_type *type) +{ + unsigned int i; + int size; + + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + if (type->is_matrix()) { + return type->matrix_columns; + } else { + /* Regardless of size of vector, it gets a vec4. This is bad + * packing for things like floats, but otherwise arrays become a + * mess. Hopefully a later pass over the code can pack scalars + * down if appropriate. + */ + return 1; + } + case GLSL_TYPE_ARRAY: + assert(type->length > 0); + return type_size(type->fields.array) * type->length; + case GLSL_TYPE_STRUCT: + size = 0; + for (i = 0; i < type->length; i++) { + size += type_size(type->fields.structure[i].type); + } + return size; + case GLSL_TYPE_SAMPLER: + /* Samplers take up one slot in UNIFORMS[], but they're baked in + * at link time. + */ + return 1; + default: + assert(0); + return 0; + } +} + +/** + * In the initial pass of codegen, we assign temporary numbers to + * intermediate results. (not SSA -- variable assignments will reuse + * storage). Actual register allocation for the Mesa VM occurs in a + * pass over the Mesa IR later. + */ +ir_to_mesa_src_reg +ir_to_mesa_visitor::get_temp(const glsl_type *type) +{ + ir_to_mesa_src_reg src_reg; + int swizzle[4]; + int i; + + src_reg.file = PROGRAM_TEMPORARY; + src_reg.index = next_temp; + src_reg.reladdr = NULL; + next_temp += type_size(type); + + if (type->is_array() || type->is_record()) { + src_reg.swizzle = SWIZZLE_NOOP; + } else { + for (i = 0; i < type->vector_elements; i++) + swizzle[i] = i; + for (; i < 4; i++) + swizzle[i] = type->vector_elements - 1; + src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], + swizzle[2], swizzle[3]); + } + src_reg.negate = 0; + + return src_reg; +} + +variable_storage * +ir_to_mesa_visitor::find_variable_storage(ir_variable *var) +{ + + variable_storage *entry; + + foreach_iter(exec_list_iterator, iter, this->variables) { + entry = (variable_storage *)iter.get(); + + if (entry->var == var) + return entry; + } + + return NULL; +} + +void +ir_to_mesa_visitor::visit(ir_variable *ir) +{ + if (strcmp(ir->name, "gl_FragCoord") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + fp->OriginUpperLeft = ir->origin_upper_left; + fp->PixelCenterInteger = ir->pixel_center_integer; + } + + if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { + unsigned int i; + const struct gl_builtin_uniform_desc *statevar; + + for (i = 0; _mesa_builtin_uniform_desc[i].name; i++) { + if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0) + break; + } + + if (!_mesa_builtin_uniform_desc[i].name) { + fail_link(this->shader_program, + "Failed to find builtin uniform `%s'\n", ir->name); + return; + } + + statevar = &_mesa_builtin_uniform_desc[i]; + + int array_count; + if (ir->type->is_array()) { + array_count = ir->type->length; + } else { + array_count = 1; + } + + /* Check if this statevar's setup in the STATE file exactly + * matches how we'll want to reference it as a + * struct/array/whatever. If not, then we need to move it into + * temporary storage and hope that it'll get copy-propagated + * out. + */ + for (i = 0; i < statevar->num_elements; i++) { + if (statevar->elements[i].swizzle != SWIZZLE_XYZW) { + break; + } + } + + struct variable_storage *storage; + ir_to_mesa_dst_reg dst; + if (i == statevar->num_elements) { + /* We'll set the index later. */ + storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); + this->variables.push_tail(storage); + + dst = ir_to_mesa_undef_dst; + } else { + storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + this->next_temp += type_size(ir->type); + + dst = ir_to_mesa_dst_reg_from_src(ir_to_mesa_src_reg(PROGRAM_TEMPORARY, + storage->index, + NULL)); + } + + + for (int a = 0; a < array_count; a++) { + for (unsigned int i = 0; i < statevar->num_elements; i++) { + struct gl_builtin_uniform_element *element = &statevar->elements[i]; + int tokens[STATE_LENGTH]; + + memcpy(tokens, element->tokens, sizeof(element->tokens)); + if (ir->type->is_array()) { + tokens[1] = a; + } + + int index = _mesa_add_state_reference(this->prog->Parameters, + (gl_state_index *)tokens); + + if (storage->file == PROGRAM_STATE_VAR) { + if (storage->index == -1) { + storage->index = index; + } else { + assert(index == + (int)(storage->index + a * statevar->num_elements + i)); + } + } else { + ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL); + src.swizzle = element->swizzle; + ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src); + /* even a float takes up a whole vec4 reg in a struct/array. */ + dst.index++; + } + } + } + if (storage->file == PROGRAM_TEMPORARY && + dst.index != storage->index + type_size(ir->type)) { + fail_link(this->shader_program, + "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", + ir->name, dst.index - storage->index, + type_size(ir->type)); + } + } +} + +void +ir_to_mesa_visitor::visit(ir_loop *ir) +{ + ir_dereference_variable *counter = NULL; + + if (ir->counter != NULL) + counter = new(ir) ir_dereference_variable(ir->counter); + + if (ir->from != NULL) { + assert(ir->counter != NULL); + + ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL); + + a->accept(this); + delete a; + } + + ir_to_mesa_emit_op0(NULL, OPCODE_BGNLOOP); + + if (ir->to) { + ir_expression *e = + new(ir) ir_expression(ir->cmp, glsl_type::bool_type, + counter, ir->to); + ir_if *if_stmt = new(ir) ir_if(e); + + ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break); + + if_stmt->then_instructions.push_tail(brk); + + if_stmt->accept(this); + + delete if_stmt; + delete e; + delete brk; + } + + visit_exec_list(&ir->body_instructions, this); + + if (ir->increment) { + ir_expression *e = + new(ir) ir_expression(ir_binop_add, counter->type, + counter, ir->increment); + + ir_assignment *a = new(ir) ir_assignment(counter, e, NULL); + + a->accept(this); + delete a; + delete e; + } + + ir_to_mesa_emit_op0(NULL, OPCODE_ENDLOOP); +} + +void +ir_to_mesa_visitor::visit(ir_loop_jump *ir) +{ + switch (ir->mode) { + case ir_loop_jump::jump_break: + ir_to_mesa_emit_op0(NULL, OPCODE_BRK); + break; + case ir_loop_jump::jump_continue: + ir_to_mesa_emit_op0(NULL, OPCODE_CONT); + break; + } +} + + +void +ir_to_mesa_visitor::visit(ir_function_signature *ir) +{ + assert(0); + (void)ir; +} + +void +ir_to_mesa_visitor::visit(ir_function *ir) +{ + /* Ignore function bodies other than main() -- we shouldn't see calls to + * them since they should all be inlined before we get to ir_to_mesa. + */ + if (strcmp(ir->name, "main") == 0) { + const ir_function_signature *sig; + exec_list empty; + + sig = ir->matching_signature(&empty); + + assert(sig); + + foreach_iter(exec_list_iterator, iter, sig->body) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + ir->accept(this); + } + } +} + +GLboolean +ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) +{ + int nonmul_operand = 1 - mul_operand; + ir_to_mesa_src_reg a, b, c; + + ir_expression *expr = ir->operands[mul_operand]->as_expression(); + if (!expr || expr->operation != ir_binop_mul) + return false; + + expr->operands[0]->accept(this); + a = this->result; + expr->operands[1]->accept(this); + b = this->result; + ir->operands[nonmul_operand]->accept(this); + c = this->result; + + this->result = get_temp(ir->type); + ir_to_mesa_emit_op3(ir, OPCODE_MAD, + ir_to_mesa_dst_reg_from_src(this->result), a, b, c); + + return true; +} + +GLboolean +ir_to_mesa_visitor::try_emit_sat(ir_expression *ir) +{ + /* Saturates were only introduced to vertex programs in + * NV_vertex_program3, so don't give them to drivers in the VP. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) + return false; + + ir_rvalue *sat_src = ir->as_rvalue_to_saturate(); + if (!sat_src) + return false; + + sat_src->accept(this); + ir_to_mesa_src_reg src = this->result; + + this->result = get_temp(ir->type); + ir_to_mesa_instruction *inst; + inst = ir_to_mesa_emit_op1(ir, OPCODE_MOV, + ir_to_mesa_dst_reg_from_src(this->result), + src); + inst->saturate = true; + + return true; +} + +void +ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir, + ir_to_mesa_src_reg *reg, int *num_reladdr) +{ + if (!reg->reladdr) + return; + + ir_to_mesa_emit_op1(ir, OPCODE_ARL, ir_to_mesa_address_reg, *reg->reladdr); + + if (*num_reladdr != 1) { + ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type); + + ir_to_mesa_emit_op1(ir, OPCODE_MOV, + ir_to_mesa_dst_reg_from_src(temp), *reg); + *reg = temp; + } + + (*num_reladdr)--; +} + +void +ir_to_mesa_visitor::emit_swz(ir_expression *ir) +{ + /* Assume that the vector operator is in a form compatible with OPCODE_SWZ. + * This means that each of the operands is either an immediate value of -1, + * 0, or 1, or is a component from one source register (possibly with + * negation). + */ + uint8_t components[4] = { 0 }; + bool negate[4] = { false }; + ir_variable *var = NULL; + + for (unsigned i = 0; i < ir->type->vector_elements; i++) { + ir_rvalue *op = ir->operands[i]; + + assert(op->type->is_scalar()); + + while (op != NULL) { + switch (op->ir_type) { + case ir_type_constant: { + + assert(op->type->is_scalar()); + + const ir_constant *const c = op->as_constant(); + if (c->is_one()) { + components[i] = SWIZZLE_ONE; + } else if (c->is_zero()) { + components[i] = SWIZZLE_ZERO; + } else if (c->is_negative_one()) { + components[i] = SWIZZLE_ONE; + negate[i] = true; + } else { + assert(!"SWZ constant must be 0.0 or 1.0."); + } + + op = NULL; + break; + } + + case ir_type_dereference_variable: { + ir_dereference_variable *const deref = + (ir_dereference_variable *) op; + + assert((var == NULL) || (deref->var == var)); + components[i] = SWIZZLE_X; + var = deref->var; + op = NULL; + break; + } + + case ir_type_expression: { + ir_expression *const expr = (ir_expression *) op; + + assert(expr->operation == ir_unop_neg); + negate[i] = true; + + op = expr->operands[0]; + break; + } + + case ir_type_swizzle: { + ir_swizzle *const swiz = (ir_swizzle *) op; + + components[i] = swiz->mask.x; + op = swiz->val; + break; + } + + default: + assert(!"Should not get here."); + return; + } + } + } + + assert(var != NULL); + + ir_dereference_variable *const deref = + new(mem_ctx) ir_dereference_variable(var); + + this->result.file = PROGRAM_UNDEFINED; + deref->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + deref->accept(&v); + exit(1); + } + + ir_to_mesa_src_reg src; + + src = this->result; + src.swizzle = MAKE_SWIZZLE4(components[0], + components[1], + components[2], + components[3]); + src.negate = ((unsigned(negate[0]) << 0) + | (unsigned(negate[1]) << 1) + | (unsigned(negate[2]) << 2) + | (unsigned(negate[3]) << 3)); + + /* Storage for our result. Ideally for an assignment we'd be using the + * actual storage for the result here, instead. + */ + const ir_to_mesa_src_reg result_src = get_temp(ir->type); + ir_to_mesa_dst_reg result_dst = ir_to_mesa_dst_reg_from_src(result_src); + + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + ir_to_mesa_emit_op1(ir, OPCODE_SWZ, result_dst, src); + this->result = result_src; +} + +void +ir_to_mesa_visitor::visit(ir_expression *ir) +{ + unsigned int operand; + struct ir_to_mesa_src_reg op[Elements(ir->operands)]; + struct ir_to_mesa_src_reg result_src; + struct ir_to_mesa_dst_reg result_dst; + + /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c) + */ + if (ir->operation == ir_binop_add) { + if (try_emit_mad(ir, 1)) + return; + if (try_emit_mad(ir, 0)) + return; + } + if (try_emit_sat(ir)) + return; + + if (ir->operation == ir_quadop_vector) { + this->emit_swz(ir); + return; + } + + for (operand = 0; operand < ir->get_num_operands(); operand++) { + this->result.file = PROGRAM_UNDEFINED; + ir->operands[operand]->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + ir->operands[operand]->accept(&v); + exit(1); + } + op[operand] = this->result; + + /* Matrix expression operands should have been broken down to vector + * operations already. + */ + assert(!ir->operands[operand]->type->is_matrix()); + } + + int vector_elements = ir->operands[0]->type->vector_elements; + if (ir->operands[1]) { + vector_elements = MAX2(vector_elements, + ir->operands[1]->type->vector_elements); + } + + this->result.file = PROGRAM_UNDEFINED; + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(ir->type); + /* convenience for the emit functions below. */ + result_dst = ir_to_mesa_dst_reg_from_src(result_src); + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + switch (ir->operation) { + case ir_unop_logic_not: + ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, + op[0], src_reg_for_float(0.0)); + break; + case ir_unop_neg: + op[0].negate = ~op[0].negate; + result_src = op[0]; + break; + case ir_unop_abs: + ir_to_mesa_emit_op1(ir, OPCODE_ABS, result_dst, op[0]); + break; + case ir_unop_sign: + ir_to_mesa_emit_op1(ir, OPCODE_SSG, result_dst, op[0]); + break; + case ir_unop_rcp: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_RCP, result_dst, op[0]); + break; + + case ir_unop_exp2: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_EX2, result_dst, op[0]); + break; + case ir_unop_exp: + case ir_unop_log: + assert(!"not reached: should be handled by ir_explog_to_explog2"); + break; + case ir_unop_log2: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_LG2, result_dst, op[0]); + break; + case ir_unop_sin: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_COS, result_dst, op[0]); + break; + case ir_unop_sin_reduced: + emit_scs(ir, OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos_reduced: + emit_scs(ir, OPCODE_COS, result_dst, op[0]); + break; + + case ir_unop_dFdx: + ir_to_mesa_emit_op1(ir, OPCODE_DDX, result_dst, op[0]); + break; + case ir_unop_dFdy: + ir_to_mesa_emit_op1(ir, OPCODE_DDY, result_dst, op[0]); + break; + + case ir_unop_noise: { + const enum prog_opcode opcode = + prog_opcode(OPCODE_NOISE1 + + (ir->operands[0]->type->vector_elements) - 1); + assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4)); + + ir_to_mesa_emit_op1(ir, opcode, result_dst, op[0]); + break; + } + + case ir_binop_add: + ir_to_mesa_emit_op2(ir, OPCODE_ADD, result_dst, op[0], op[1]); + break; + case ir_binop_sub: + ir_to_mesa_emit_op2(ir, OPCODE_SUB, result_dst, op[0], op[1]); + break; + + case ir_binop_mul: + ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, op[0], op[1]); + break; + case ir_binop_div: + assert(!"not reached: should be handled by ir_div_to_mul_rcp"); + case ir_binop_mod: + assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); + break; + + case ir_binop_less: + ir_to_mesa_emit_op2(ir, OPCODE_SLT, result_dst, op[0], op[1]); + break; + case ir_binop_greater: + ir_to_mesa_emit_op2(ir, OPCODE_SGT, result_dst, op[0], op[1]); + break; + case ir_binop_lequal: + ir_to_mesa_emit_op2(ir, OPCODE_SLE, result_dst, op[0], op[1]); + break; + case ir_binop_gequal: + ir_to_mesa_emit_op2(ir, OPCODE_SGE, result_dst, op[0], op[1]); + break; + case ir_binop_equal: + ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]); + break; + case ir_binop_nequal: + ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); + break; + case ir_binop_all_equal: + /* "==" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type); + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]); + ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements); + ir_to_mesa_emit_op2(ir, OPCODE_SEQ, + result_dst, result_src, src_reg_for_float(0.0)); + } else { + ir_to_mesa_emit_op2(ir, OPCODE_SEQ, result_dst, op[0], op[1]); + } + break; + case ir_binop_any_nequal: + /* "!=" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type); + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]); + ir_to_mesa_emit_dp(ir, result_dst, temp, temp, vector_elements); + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + result_dst, result_src, src_reg_for_float(0.0)); + } else { + ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); + } + break; + + case ir_unop_any: + assert(ir->operands[0]->type->is_vector()); + ir_to_mesa_emit_dp(ir, result_dst, op[0], op[0], + ir->operands[0]->type->vector_elements); + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + result_dst, result_src, src_reg_for_float(0.0)); + break; + + case ir_binop_logic_xor: + ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, op[0], op[1]); + break; + + case ir_binop_logic_or: + /* This could be a saturated add and skip the SNE. */ + ir_to_mesa_emit_op2(ir, OPCODE_ADD, + result_dst, + op[0], op[1]); + + ir_to_mesa_emit_op2(ir, OPCODE_SNE, + result_dst, + result_src, src_reg_for_float(0.0)); + break; + + case ir_binop_logic_and: + /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ + ir_to_mesa_emit_op2(ir, OPCODE_MUL, + result_dst, + op[0], op[1]); + break; + + case ir_binop_dot: + assert(ir->operands[0]->type->is_vector()); + assert(ir->operands[0]->type == ir->operands[1]->type); + ir_to_mesa_emit_dp(ir, result_dst, op[0], op[1], + ir->operands[0]->type->vector_elements); + break; + + case ir_unop_sqrt: + /* sqrt(x) = x * rsq(x). */ + ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); + ir_to_mesa_emit_op2(ir, OPCODE_MUL, result_dst, result_src, op[0]); + /* For incoming channels <= 0, set the result to 0. */ + op[0].negate = ~op[0].negate; + ir_to_mesa_emit_op3(ir, OPCODE_CMP, result_dst, + op[0], result_src, src_reg_for_float(0.0)); + break; + case ir_unop_rsq: + ir_to_mesa_emit_scalar_op1(ir, OPCODE_RSQ, result_dst, op[0]); + break; + case ir_unop_i2f: + case ir_unop_b2f: + case ir_unop_b2i: + /* Mesa IR lacks types, ints are stored as truncated floats. */ + result_src = op[0]; + break; + case ir_unop_f2i: + ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_f2b: + case ir_unop_i2b: + ir_to_mesa_emit_op2(ir, OPCODE_SNE, result_dst, + op[0], src_reg_for_float(0.0)); + break; + case ir_unop_trunc: + ir_to_mesa_emit_op1(ir, OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_ceil: + op[0].negate = ~op[0].negate; + ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); + result_src.negate = ~result_src.negate; + break; + case ir_unop_floor: + ir_to_mesa_emit_op1(ir, OPCODE_FLR, result_dst, op[0]); + break; + case ir_unop_fract: + ir_to_mesa_emit_op1(ir, OPCODE_FRC, result_dst, op[0]); + break; + + case ir_binop_min: + ir_to_mesa_emit_op2(ir, OPCODE_MIN, result_dst, op[0], op[1]); + break; + case ir_binop_max: + ir_to_mesa_emit_op2(ir, OPCODE_MAX, result_dst, op[0], op[1]); + break; + case ir_binop_pow: + ir_to_mesa_emit_scalar_op2(ir, OPCODE_POW, result_dst, op[0], op[1]); + break; + + case ir_unop_bit_not: + case ir_unop_u2f: + case ir_binop_lshift: + case ir_binop_rshift: + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + case ir_unop_round_even: + assert(!"GLSL 1.30 features unsupported"); + break; + + case ir_quadop_vector: + /* This operation should have already been handled. + */ + assert(!"Should not get here."); + break; + } + + this->result = result_src; +} + + +void +ir_to_mesa_visitor::visit(ir_swizzle *ir) +{ + ir_to_mesa_src_reg src_reg; + int i; + int swizzle[4]; + + /* Note that this is only swizzles in expressions, not those on the left + * hand side of an assignment, which do write masking. See ir_assignment + * for that. + */ + + ir->val->accept(this); + src_reg = this->result; + assert(src_reg.file != PROGRAM_UNDEFINED); + + for (i = 0; i < 4; i++) { + if (i < ir->type->vector_elements) { + switch (i) { + case 0: + swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.x); + break; + case 1: + swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.y); + break; + case 2: + swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.z); + break; + case 3: + swizzle[i] = GET_SWZ(src_reg.swizzle, ir->mask.w); + break; + } + } else { + /* If the type is smaller than a vec4, replicate the last + * channel out. + */ + swizzle[i] = swizzle[ir->type->vector_elements - 1]; + } + } + + src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], + swizzle[1], + swizzle[2], + swizzle[3]); + + this->result = src_reg; +} + +void +ir_to_mesa_visitor::visit(ir_dereference_variable *ir) +{ + variable_storage *entry = find_variable_storage(ir->var); + + if (!entry) { + switch (ir->var->mode) { + case ir_var_uniform: + entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_UNIFORM, + ir->var->location); + this->variables.push_tail(entry); + break; + case ir_var_in: + case ir_var_out: + case ir_var_inout: + case ir_var_system_value: + /* The linker assigns locations for varyings and attributes, + * including deprecated builtins (like gl_Color), user-assign + * generic attributes (glBindVertexLocation), and + * user-defined varyings. + * + * FINISHME: We would hit this path for function arguments. Fix! + */ + assert(ir->var->location != -1); + if (ir->var->mode == ir_var_in || + ir->var->mode == ir_var_inout) { + entry = new(mem_ctx) variable_storage(ir->var, + PROGRAM_INPUT, + ir->var->location); + + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && + ir->var->location >= VERT_ATTRIB_GENERIC0) { + _mesa_add_attribute(prog->Attributes, + ir->var->name, + _mesa_sizeof_glsl_type(ir->var->type->gl_type), + ir->var->type->gl_type, + ir->var->location - VERT_ATTRIB_GENERIC0); + } + } else if (ir->var->mode == ir_var_system_value) { + entry = new(mem_ctx) variable_storage(ir->var, + PROGRAM_SYSTEM_VALUE, + ir->var->location); + } else { + entry = new(mem_ctx) variable_storage(ir->var, + PROGRAM_OUTPUT, + ir->var->location); + } + + break; + case ir_var_auto: + case ir_var_temporary: + entry = new(mem_ctx) variable_storage(ir->var, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(entry); + + next_temp += type_size(ir->var->type); + break; + } + + if (!entry) { + printf("Failed to make storage for %s\n", ir->var->name); + exit(1); + } + } + + this->result = ir_to_mesa_src_reg(entry->file, entry->index, ir->var->type); +} + +void +ir_to_mesa_visitor::visit(ir_dereference_array *ir) +{ + ir_constant *index; + ir_to_mesa_src_reg src_reg; + int element_size = type_size(ir->type); + + index = ir->array_index->constant_expression_value(); + + ir->array->accept(this); + src_reg = this->result; + + if (index) { + src_reg.index += index->value.i[0] * element_size; + } else { + ir_to_mesa_src_reg array_base = this->result; + /* Variable index array dereference. It eats the "vec4" of the + * base of the array and an index that offsets the Mesa register + * index. + */ + ir->array_index->accept(this); + + ir_to_mesa_src_reg index_reg; + + if (element_size == 1) { + index_reg = this->result; + } else { + index_reg = get_temp(glsl_type::float_type); + + ir_to_mesa_emit_op2(ir, OPCODE_MUL, + ir_to_mesa_dst_reg_from_src(index_reg), + this->result, src_reg_for_float(element_size)); + } + + src_reg.reladdr = talloc(mem_ctx, ir_to_mesa_src_reg); + memcpy(src_reg.reladdr, &index_reg, sizeof(index_reg)); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + src_reg.swizzle = swizzle_for_size(ir->type->vector_elements); + else + src_reg.swizzle = SWIZZLE_NOOP; + + this->result = src_reg; +} + +void +ir_to_mesa_visitor::visit(ir_dereference_record *ir) +{ + unsigned int i; + const glsl_type *struct_type = ir->record->type; + int offset = 0; + + ir->record->accept(this); + + for (i = 0; i < struct_type->length; i++) { + if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) + break; + offset += type_size(struct_type->fields.structure[i].type); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + this->result.swizzle = swizzle_for_size(ir->type->vector_elements); + else + this->result.swizzle = SWIZZLE_NOOP; + + this->result.index += offset; +} + +/** + * We want to be careful in assignment setup to hit the actual storage + * instead of potentially using a temporary like we might with the + * ir_dereference handler. + */ +static struct ir_to_mesa_dst_reg +get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v) +{ + /* The LHS must be a dereference. If the LHS is a variable indexed array + * access of a vector, it must be separated into a series conditional moves + * before reaching this point (see ir_vec_index_to_cond_assign). + */ + assert(ir->as_dereference()); + ir_dereference_array *deref_array = ir->as_dereference_array(); + if (deref_array) { + assert(!deref_array->array->type->is_vector()); + } + + /* Use the rvalue deref handler for the most part. We'll ignore + * swizzles in it and write swizzles using writemask, though. + */ + ir->accept(v); + return ir_to_mesa_dst_reg_from_src(v->result); +} + +/** + * Process the condition of a conditional assignment + * + * Examines the condition of a conditional assignment to generate the optimal + * first operand of a \c CMP instruction. If the condition is a relational + * operator with 0 (e.g., \c ir_binop_less), the value being compared will be + * used as the source for the \c CMP instruction. Otherwise the comparison + * is processed to a boolean result, and the boolean result is used as the + * operand to the CMP instruction. + */ +bool +ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir) +{ + ir_rvalue *src_ir = ir; + bool negate = true; + bool switch_order = false; + + ir_expression *const expr = ir->as_expression(); + if ((expr != NULL) && (expr->get_num_operands() == 2)) { + bool zero_on_left = false; + + if (expr->operands[0]->is_zero()) { + src_ir = expr->operands[1]; + zero_on_left = true; + } else if (expr->operands[1]->is_zero()) { + src_ir = expr->operands[0]; + zero_on_left = false; + } + + /* a is - 0 + - 0 + + * (a < 0) T F F ( a < 0) T F F + * (0 < a) F F T (-a < 0) F F T + * (a <= 0) T T F (-a < 0) F F T (swap order of other operands) + * (0 <= a) F T T ( a < 0) T F F (swap order of other operands) + * (a > 0) F F T (-a < 0) F F T + * (0 > a) T F F ( a < 0) T F F + * (a >= 0) F T T ( a < 0) T F F (swap order of other operands) + * (0 >= a) T T F (-a < 0) F F T (swap order of other operands) + * + * Note that exchanging the order of 0 and 'a' in the comparison simply + * means that the value of 'a' should be negated. + */ + if (src_ir != ir) { + switch (expr->operation) { + case ir_binop_less: + switch_order = false; + negate = zero_on_left; + break; + + case ir_binop_greater: + switch_order = false; + negate = !zero_on_left; + break; + + case ir_binop_lequal: + switch_order = true; + negate = !zero_on_left; + break; + + case ir_binop_gequal: + switch_order = true; + negate = zero_on_left; + break; + + default: + /* This isn't the right kind of comparison afterall, so make sure + * the whole condition is visited. + */ + src_ir = ir; + break; + } + } + } + + src_ir->accept(this); + + /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the + * condition we produced is 0.0 or 1.0. By flipping the sign, we can + * choose which value OPCODE_CMP produces without an extra instruction + * computing the condition. + */ + if (negate) + this->result.negate = ~this->result.negate; + + return switch_order; +} + +void +ir_to_mesa_visitor::visit(ir_assignment *ir) +{ + struct ir_to_mesa_dst_reg l; + struct ir_to_mesa_src_reg r; + int i; + + ir->rhs->accept(this); + r = this->result; + + l = get_assignment_lhs(ir->lhs, this); + + /* FINISHME: This should really set to the correct maximal writemask for each + * FINISHME: component written (in the loops below). This case can only + * FINISHME: occur for matrices, arrays, and structures. + */ + if (ir->write_mask == 0) { + assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); + l.writemask = WRITEMASK_XYZW; + } else if (ir->lhs->type->is_scalar()) { + /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the + * FINISHME: W component of fragment shader output zero, work correctly. + */ + l.writemask = WRITEMASK_XYZW; + } else { + int swizzles[4]; + int first_enabled_chan = 0; + int rhs_chan = 0; + + assert(ir->lhs->type->is_vector()); + l.writemask = ir->write_mask; + + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) { + first_enabled_chan = GET_SWZ(r.swizzle, i); + break; + } + } + + /* Swizzle a small RHS vector into the channels being written. + * + * glsl ir treats write_mask as dictating how many channels are + * present on the RHS while Mesa IR treats write_mask as just + * showing which channels of the vec4 RHS get written. + */ + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) + swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++); + else + swizzles[i] = first_enabled_chan; + } + r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1], + swizzles[2], swizzles[3]); + } + + assert(l.file != PROGRAM_UNDEFINED); + assert(r.file != PROGRAM_UNDEFINED); + + if (ir->condition) { + const bool switch_order = this->process_move_condition(ir->condition); + ir_to_mesa_src_reg condition = this->result; + + for (i = 0; i < type_size(ir->lhs->type); i++) { + if (switch_order) { + ir_to_mesa_emit_op3(ir, OPCODE_CMP, l, + condition, ir_to_mesa_src_reg_from_dst(l), r); + } else { + ir_to_mesa_emit_op3(ir, OPCODE_CMP, l, + condition, r, ir_to_mesa_src_reg_from_dst(l)); + } + + l.index++; + r.index++; + } + } else { + for (i = 0; i < type_size(ir->lhs->type); i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } +} + + +void +ir_to_mesa_visitor::visit(ir_constant *ir) +{ + ir_to_mesa_src_reg src_reg; + GLfloat stack_vals[4] = { 0 }; + GLfloat *values = stack_vals; + unsigned int i; + + /* Unfortunately, 4 floats is all we can get into + * _mesa_add_unnamed_constant. So, make a temp to store an + * aggregate constant and move each constant value into it. If we + * get lucky, copy propagation will eliminate the extra moves. + */ + + if (ir->type->base_type == GLSL_TYPE_STRUCT) { + ir_to_mesa_src_reg temp_base = get_temp(ir->type); + ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base); + + foreach_iter(exec_list_iterator, iter, ir->components) { + ir_constant *field_value = (ir_constant *)iter.get(); + int size = type_size(field_value->type); + + assert(size > 0); + + field_value->accept(this); + src_reg = this->result; + + for (i = 0; i < (unsigned int)size; i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg); + + src_reg.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_array()) { + ir_to_mesa_src_reg temp_base = get_temp(ir->type); + ir_to_mesa_dst_reg temp = ir_to_mesa_dst_reg_from_src(temp_base); + int size = type_size(ir->type->fields.array); + + assert(size > 0); + + for (i = 0; i < ir->type->length; i++) { + ir->array_elements[i]->accept(this); + src_reg = this->result; + for (int j = 0; j < size; j++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, temp, src_reg); + + src_reg.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_matrix()) { + ir_to_mesa_src_reg mat = get_temp(ir->type); + ir_to_mesa_dst_reg mat_column = ir_to_mesa_dst_reg_from_src(mat); + + for (i = 0; i < ir->type->matrix_columns; i++) { + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + values = &ir->value.f[i * ir->type->vector_elements]; + + src_reg = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, NULL); + src_reg.index = _mesa_add_unnamed_constant(this->prog->Parameters, + values, + ir->type->vector_elements, + &src_reg.swizzle); + ir_to_mesa_emit_op1(ir, OPCODE_MOV, mat_column, src_reg); + + mat_column.index++; + } + + this->result = mat; + return; + } + + src_reg.file = PROGRAM_CONSTANT; + switch (ir->type->base_type) { + case GLSL_TYPE_FLOAT: + values = &ir->value.f[0]; + break; + case GLSL_TYPE_UINT: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.u[i]; + } + break; + case GLSL_TYPE_INT: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.i[i]; + } + break; + case GLSL_TYPE_BOOL: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.b[i]; + } + break; + default: + assert(!"Non-float/uint/int/bool constant"); + } + + this->result = ir_to_mesa_src_reg(PROGRAM_CONSTANT, -1, ir->type); + this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters, + values, + ir->type->vector_elements, + &this->result.swizzle); +} + +function_entry * +ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig) +{ + function_entry *entry; + + foreach_iter(exec_list_iterator, iter, this->function_signatures) { + entry = (function_entry *)iter.get(); + + if (entry->sig == sig) + return entry; + } + + entry = talloc(mem_ctx, function_entry); + entry->sig = sig; + entry->sig_id = this->next_signature_id++; + entry->bgn_inst = NULL; + + /* Allocate storage for all the parameters. */ + foreach_iter(exec_list_iterator, iter, sig->parameters) { + ir_variable *param = (ir_variable *)iter.get(); + variable_storage *storage; + + storage = find_variable_storage(param); + assert(!storage); + + storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + + this->next_temp += type_size(param->type); + } + + if (!sig->return_type->is_void()) { + entry->return_reg = get_temp(sig->return_type); + } else { + entry->return_reg = ir_to_mesa_undef; + } + + this->function_signatures.push_tail(entry); + return entry; +} + +void +ir_to_mesa_visitor::visit(ir_call *ir) +{ + ir_to_mesa_instruction *call_inst; + ir_function_signature *sig = ir->get_callee(); + function_entry *entry = get_function_signature(sig); + int i; + + /* Process in parameters. */ + exec_list_iterator sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_in || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + param_rval->accept(this); + ir_to_mesa_src_reg r = this->result; + + ir_to_mesa_dst_reg l; + l.file = storage->file; + l.index = storage->index; + l.reladdr = NULL; + l.writemask = WRITEMASK_XYZW; + l.cond_mask = COND_TR; + + for (i = 0; i < type_size(param->type); i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Emit call instruction */ + call_inst = ir_to_mesa_emit_op1(ir, OPCODE_CAL, + ir_to_mesa_undef_dst, ir_to_mesa_undef); + call_inst->function = entry; + + /* Process out parameters. */ + sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_out || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + ir_to_mesa_src_reg r; + r.file = storage->file; + r.index = storage->index; + r.reladdr = NULL; + r.swizzle = SWIZZLE_NOOP; + r.negate = 0; + + param_rval->accept(this); + ir_to_mesa_dst_reg l = ir_to_mesa_dst_reg_from_src(this->result); + + for (i = 0; i < type_size(param->type); i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Process return value. */ + this->result = entry->return_reg; +} + +void +ir_to_mesa_visitor::visit(ir_texture *ir) +{ + ir_to_mesa_src_reg result_src, coord, lod_info, projector; + ir_to_mesa_dst_reg result_dst, coord_dst; + ir_to_mesa_instruction *inst = NULL; + prog_opcode opcode = OPCODE_NOP; + + ir->coordinate->accept(this); + + /* Put our coords in a temp. We'll need to modify them for shadow, + * projection, or LOD, so the only case we'd use it as is is if + * we're doing plain old texturing. Mesa IR optimization should + * handle cleaning up our mess in that case. + */ + coord = get_temp(glsl_type::vec4_type); + coord_dst = ir_to_mesa_dst_reg_from_src(coord); + ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, + this->result); + + if (ir->projector) { + ir->projector->accept(this); + projector = this->result; + } + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(glsl_type::vec4_type); + result_dst = ir_to_mesa_dst_reg_from_src(result_src); + + switch (ir->op) { + case ir_tex: + opcode = OPCODE_TEX; + break; + case ir_txb: + opcode = OPCODE_TXB; + ir->lod_info.bias->accept(this); + lod_info = this->result; + break; + case ir_txl: + opcode = OPCODE_TXL; + ir->lod_info.lod->accept(this); + lod_info = this->result; + break; + case ir_txd: + case ir_txf: + assert(!"GLSL 1.30 features unsupported"); + break; + } + + if (ir->projector) { + if (opcode == OPCODE_TEX) { + /* Slot the projector in as the last component of the coord. */ + coord_dst.writemask = WRITEMASK_W; + ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, projector); + coord_dst.writemask = WRITEMASK_XYZW; + opcode = OPCODE_TXP; + } else { + ir_to_mesa_src_reg coord_w = coord; + coord_w.swizzle = SWIZZLE_WWWW; + + /* For the other TEX opcodes there's no projective version + * since the last slot is taken up by lod info. Do the + * projective divide now. + */ + coord_dst.writemask = WRITEMASK_W; + ir_to_mesa_emit_op1(ir, OPCODE_RCP, coord_dst, projector); + + coord_dst.writemask = WRITEMASK_XYZ; + ir_to_mesa_emit_op2(ir, OPCODE_MUL, coord_dst, coord, coord_w); + + coord_dst.writemask = WRITEMASK_XYZW; + coord.swizzle = SWIZZLE_XYZW; + } + } + + if (ir->shadow_comparitor) { + /* Slot the shadow value in as the second to last component of the + * coord. + */ + ir->shadow_comparitor->accept(this); + coord_dst.writemask = WRITEMASK_Z; + ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, this->result); + coord_dst.writemask = WRITEMASK_XYZW; + } + + if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) { + /* Mesa IR stores lod or lod bias in the last channel of the coords. */ + coord_dst.writemask = WRITEMASK_W; + ir_to_mesa_emit_op1(ir, OPCODE_MOV, coord_dst, lod_info); + coord_dst.writemask = WRITEMASK_XYZW; + } + + inst = ir_to_mesa_emit_op1(ir, opcode, result_dst, coord); + + if (ir->shadow_comparitor) + inst->tex_shadow = GL_TRUE; + + inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler, + this->shader_program, + this->prog); + + const glsl_type *sampler_type = ir->sampler->type; + + switch (sampler_type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; + break; + case GLSL_SAMPLER_DIM_2D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; + break; + case GLSL_SAMPLER_DIM_3D: + inst->tex_target = TEXTURE_3D_INDEX; + break; + case GLSL_SAMPLER_DIM_CUBE: + inst->tex_target = TEXTURE_CUBE_INDEX; + break; + case GLSL_SAMPLER_DIM_RECT: + inst->tex_target = TEXTURE_RECT_INDEX; + break; + case GLSL_SAMPLER_DIM_BUF: + assert(!"FINISHME: Implement ARB_texture_buffer_object"); + break; + default: + assert(!"Should not get here."); + } + + this->result = result_src; +} + +void +ir_to_mesa_visitor::visit(ir_return *ir) +{ + if (ir->get_value()) { + ir_to_mesa_dst_reg l; + int i; + + assert(current_function); + + ir->get_value()->accept(this); + ir_to_mesa_src_reg r = this->result; + + l = ir_to_mesa_dst_reg_from_src(current_function->return_reg); + + for (i = 0; i < type_size(current_function->sig->return_type); i++) { + ir_to_mesa_emit_op1(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + ir_to_mesa_emit_op0(ir, OPCODE_RET); +} + +void +ir_to_mesa_visitor::visit(ir_discard *ir) +{ + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + if (ir->condition) { + ir->condition->accept(this); + this->result.negate = ~this->result.negate; + ir_to_mesa_emit_op1(ir, OPCODE_KIL, ir_to_mesa_undef_dst, this->result); + } else { + ir_to_mesa_emit_op0(ir, OPCODE_KIL_NV); + } + + fp->UsesKill = GL_TRUE; +} + +void +ir_to_mesa_visitor::visit(ir_if *ir) +{ + ir_to_mesa_instruction *cond_inst, *if_inst, *else_inst = NULL; + ir_to_mesa_instruction *prev_inst; + + prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + + ir->condition->accept(this); + assert(this->result.file != PROGRAM_UNDEFINED); + + if (this->options->EmitCondCodes) { + cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + + /* See if we actually generated any instruction for generating + * the condition. If not, then cook up a move to a temp so we + * have something to set cond_update on. + */ + if (cond_inst == prev_inst) { + ir_to_mesa_src_reg temp = get_temp(glsl_type::bool_type); + cond_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_MOV, + ir_to_mesa_dst_reg_from_src(temp), + result); + } + cond_inst->cond_update = GL_TRUE; + + if_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_IF); + if_inst->dst_reg.cond_mask = COND_NE; + } else { + if_inst = ir_to_mesa_emit_op1(ir->condition, + OPCODE_IF, ir_to_mesa_undef_dst, + this->result); + } + + this->instructions.push_tail(if_inst); + + visit_exec_list(&ir->then_instructions, this); + + if (!ir->else_instructions.is_empty()) { + else_inst = ir_to_mesa_emit_op0(ir->condition, OPCODE_ELSE); + visit_exec_list(&ir->else_instructions, this); + } + + if_inst = ir_to_mesa_emit_op1(ir->condition, OPCODE_ENDIF, + ir_to_mesa_undef_dst, ir_to_mesa_undef); +} + +ir_to_mesa_visitor::ir_to_mesa_visitor() +{ + result.file = PROGRAM_UNDEFINED; + next_temp = 1; + next_signature_id = 1; + current_function = NULL; + mem_ctx = talloc_new(NULL); +} + +ir_to_mesa_visitor::~ir_to_mesa_visitor() +{ + talloc_free(mem_ctx); +} + +static struct prog_src_register +mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg) +{ + struct prog_src_register mesa_reg; + + mesa_reg.File = reg.file; + assert(reg.index < (1 << INST_INDEX_BITS)); + mesa_reg.Index = reg.index; + mesa_reg.Swizzle = reg.swizzle; + mesa_reg.RelAddr = reg.reladdr != NULL; + mesa_reg.Negate = reg.negate; + mesa_reg.Abs = 0; + mesa_reg.HasIndex2 = GL_FALSE; + mesa_reg.RelAddr2 = 0; + mesa_reg.Index2 = 0; + + return mesa_reg; +} + +static void +set_branchtargets(ir_to_mesa_visitor *v, + struct prog_instruction *mesa_instructions, + int num_instructions) +{ + int if_count = 0, loop_count = 0; + int *if_stack, *loop_stack; + int if_stack_pos = 0, loop_stack_pos = 0; + int i, j; + + for (i = 0; i < num_instructions; i++) { + switch (mesa_instructions[i].Opcode) { + case OPCODE_IF: + if_count++; + break; + case OPCODE_BGNLOOP: + loop_count++; + break; + case OPCODE_BRK: + case OPCODE_CONT: + mesa_instructions[i].BranchTarget = -1; + break; + default: + break; + } + } + + if_stack = talloc_zero_array(v->mem_ctx, int, if_count); + loop_stack = talloc_zero_array(v->mem_ctx, int, loop_count); + + for (i = 0; i < num_instructions; i++) { + switch (mesa_instructions[i].Opcode) { + case OPCODE_IF: + if_stack[if_stack_pos] = i; + if_stack_pos++; + break; + case OPCODE_ELSE: + mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; + if_stack[if_stack_pos - 1] = i; + break; + case OPCODE_ENDIF: + mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; + if_stack_pos--; + break; + case OPCODE_BGNLOOP: + loop_stack[loop_stack_pos] = i; + loop_stack_pos++; + break; + case OPCODE_ENDLOOP: + loop_stack_pos--; + /* Rewrite any breaks/conts at this nesting level (haven't + * already had a BranchTarget assigned) to point to the end + * of the loop. + */ + for (j = loop_stack[loop_stack_pos]; j < i; j++) { + if (mesa_instructions[j].Opcode == OPCODE_BRK || + mesa_instructions[j].Opcode == OPCODE_CONT) { + if (mesa_instructions[j].BranchTarget == -1) { + mesa_instructions[j].BranchTarget = i; + } + } + } + /* The loop ends point at each other. */ + mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; + mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; + break; + case OPCODE_CAL: + foreach_iter(exec_list_iterator, iter, v->function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (entry->sig_id == mesa_instructions[i].BranchTarget) { + mesa_instructions[i].BranchTarget = entry->inst; + break; + } + } + break; + default: + break; + } + } +} + +static void +print_program(struct prog_instruction *mesa_instructions, + ir_instruction **mesa_instruction_annotation, + int num_instructions) +{ + ir_instruction *last_ir = NULL; + int i; + int indent = 0; + + for (i = 0; i < num_instructions; i++) { + struct prog_instruction *mesa_inst = mesa_instructions + i; + ir_instruction *ir = mesa_instruction_annotation[i]; + + fprintf(stdout, "%3d: ", i); + + if (last_ir != ir && ir) { + int j; + + for (j = 0; j < indent; j++) { + fprintf(stdout, " "); + } + ir->print(); + printf("\n"); + last_ir = ir; + + fprintf(stdout, " "); /* line number spacing. */ + } + + indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent, + PROG_PRINT_DEBUG, NULL); + } +} + +static void +count_resources(struct gl_program *prog) +{ + unsigned int i; + + prog->SamplersUsed = 0; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = &prog->Instructions[i]; + + if (_mesa_is_tex_instruction(inst->Opcode)) { + prog->SamplerTargets[inst->TexSrcUnit] = + (gl_texture_index)inst->TexSrcTarget; + prog->SamplersUsed |= 1 << inst->TexSrcUnit; + if (inst->TexShadow) { + prog->ShadowSamplers |= 1 << inst->TexSrcUnit; + } + } + } + + _mesa_update_shader_textures_used(prog); +} + +struct uniform_sort { + struct gl_uniform *u; + int pos; +}; + +/* The shader_program->Uniforms list is almost sorted in increasing + * uniform->{Frag,Vert}Pos locations, but not quite when there are + * uniforms shared between targets. We need to add parameters in + * increasing order for the targets. + */ +static int +sort_uniforms(const void *a, const void *b) +{ + struct uniform_sort *u1 = (struct uniform_sort *)a; + struct uniform_sort *u2 = (struct uniform_sort *)b; + + return u1->pos - u2->pos; +} + +/* Add the uniforms to the parameters. The linker chose locations + * in our parameters lists (which weren't created yet), which the + * uniforms code will use to poke values into our parameters list + * when uniforms are updated. + */ +static void +add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, + struct gl_shader *shader, + struct gl_program *prog) +{ + unsigned int i; + unsigned int next_sampler = 0, num_uniforms = 0; + struct uniform_sort *sorted_uniforms; + + sorted_uniforms = talloc_array(NULL, struct uniform_sort, + shader_program->Uniforms->NumUniforms); + + for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) { + struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i; + int parameter_index = -1; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + parameter_index = uniform->VertPos; + break; + case GL_FRAGMENT_SHADER: + parameter_index = uniform->FragPos; + break; + case GL_GEOMETRY_SHADER: + parameter_index = uniform->GeomPos; + break; + } + + /* Only add uniforms used in our target. */ + if (parameter_index != -1) { + sorted_uniforms[num_uniforms].pos = parameter_index; + sorted_uniforms[num_uniforms].u = uniform; + num_uniforms++; + } + } + + qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort), + sort_uniforms); + + for (i = 0; i < num_uniforms; i++) { + struct gl_uniform *uniform = sorted_uniforms[i].u; + int parameter_index = sorted_uniforms[i].pos; + const glsl_type *type = uniform->Type; + unsigned int size; + + if (type->is_vector() || + type->is_scalar()) { + size = type->vector_elements; + } else { + size = type_size(type) * 4; + } + + gl_register_file file; + if (type->is_sampler() || + (type->is_array() && type->fields.array->is_sampler())) { + file = PROGRAM_SAMPLER; + } else { + file = PROGRAM_UNIFORM; + } + + GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, + uniform->Name); + + if (index < 0) { + index = _mesa_add_parameter(prog->Parameters, file, + uniform->Name, size, type->gl_type, + NULL, NULL, 0x0); + + /* Sampler uniform values are stored in prog->SamplerUnits, + * and the entry in that array is selected by this index we + * store in ParameterValues[]. + */ + if (file == PROGRAM_SAMPLER) { + for (unsigned int j = 0; j < size / 4; j++) + prog->Parameters->ParameterValues[index + j][0] = next_sampler++; + } + + /* The location chosen in the Parameters list here (returned + * from _mesa_add_uniform) has to match what the linker chose. + */ + if (index != parameter_index) { + fail_link(shader_program, "Allocation of uniform `%s' to target " + "failed (%d vs %d)\n", + uniform->Name, index, parameter_index); + } + } + } + + talloc_free(sorted_uniforms); +} + +static void +set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, + struct gl_shader_program *shader_program, + const char *name, const glsl_type *type, + ir_constant *val) +{ + if (type->is_record()) { + ir_constant *field_constant; + + field_constant = (ir_constant *)val->components.get_head(); + + for (unsigned int i = 0; i < type->length; i++) { + const glsl_type *field_type = type->fields.structure[i].type; + const char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name, + type->fields.structure[i].name); + set_uniform_initializer(ctx, mem_ctx, shader_program, field_name, + field_type, field_constant); + field_constant = (ir_constant *)field_constant->next; + } + return; + } + + int loc = _mesa_get_uniform_location(ctx, shader_program, name); + + if (loc == -1) { + fail_link(shader_program, + "Couldn't find uniform for initializer %s\n", name); + return; + } + + for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) { + ir_constant *element; + const glsl_type *element_type; + if (type->is_array()) { + element = val->array_elements[i]; + element_type = type->fields.array; + } else { + element = val; + element_type = type; + } + + void *values; + + if (element_type->base_type == GLSL_TYPE_BOOL) { + int *conv = talloc_array(mem_ctx, int, element_type->components()); + for (unsigned int j = 0; j < element_type->components(); j++) { + conv[j] = element->value.b[j]; + } + values = (void *)conv; + element_type = glsl_type::get_instance(GLSL_TYPE_INT, + element_type->vector_elements, + 1); + } else { + values = &element->value; + } + + if (element_type->is_matrix()) { + _mesa_uniform_matrix(ctx, shader_program, + element_type->matrix_columns, + element_type->vector_elements, + loc, 1, GL_FALSE, (GLfloat *)values); + loc += element_type->matrix_columns; + } else { + _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, + values, element_type->gl_type); + loc += type_size(element_type); + } + } +} + +static void +set_uniform_initializers(struct gl_context *ctx, + struct gl_shader_program *shader_program) +{ + void *mem_ctx = NULL; + + for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_shader *shader = shader_program->_LinkedShaders[i]; + + if (shader == NULL) + continue; + + foreach_iter(exec_list_iterator, iter, *shader->ir) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_variable *var = ir->as_variable(); + + if (!var || var->mode != ir_var_uniform || !var->constant_value) + continue; + + if (!mem_ctx) + mem_ctx = talloc_new(NULL); + + set_uniform_initializer(ctx, mem_ctx, shader_program, var->name, + var->type, var->constant_value); + } + } + + talloc_free(mem_ctx); +} + +/* + * On a basic block basis, tracks available PROGRAM_TEMPORARY register + * channels for copy propagation and updates following instructions to + * use the original versions. + * + * The ir_to_mesa_visitor lazily produces code assuming that this pass + * will occur. As an example, a TXP production before this pass: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], TEMP[1], texture[0], 2D; + * + * and after: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; + * + * which allows for dead code elimination on TEMP[1]'s writes. + */ +void +ir_to_mesa_visitor::copy_propagate(void) +{ + ir_to_mesa_instruction **acp = talloc_zero_array(mem_ctx, + ir_to_mesa_instruction *, + this->next_temp * 4); + + foreach_iter(exec_list_iterator, iter, this->instructions) { + ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + + assert(inst->dst_reg.file != PROGRAM_TEMPORARY + || inst->dst_reg.index < this->next_temp); + + /* First, do any copy propagation possible into the src regs. */ + for (int r = 0; r < 3; r++) { + ir_to_mesa_instruction *first = NULL; + bool good = true; + int acp_base = inst->src_reg[r].index * 4; + + if (inst->src_reg[r].file != PROGRAM_TEMPORARY || + inst->src_reg[r].reladdr) + continue; + + /* See if we can find entries in the ACP consisting of MOVs + * from the same src register for all the swizzled channels + * of this src register reference. + */ + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src_reg[r].swizzle, i); + ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan]; + + if (!copy_chan) { + good = false; + break; + } + + if (!first) { + first = copy_chan; + } else { + if (first->src_reg[0].file != copy_chan->src_reg[0].file || + first->src_reg[0].index != copy_chan->src_reg[0].index) { + good = false; + break; + } + } + } + + if (good) { + /* We've now validated that we can copy-propagate to + * replace this src register reference. Do it. + */ + inst->src_reg[r].file = first->src_reg[0].file; + inst->src_reg[r].index = first->src_reg[0].index; + + int swizzle = 0; + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src_reg[r].swizzle, i); + ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan]; + swizzle |= (GET_SWZ(copy_inst->src_reg[0].swizzle, src_chan) << + (3 * i)); + } + inst->src_reg[r].swizzle = swizzle; + } + } + + switch (inst->op) { + case OPCODE_BGNLOOP: + case OPCODE_ENDLOOP: + case OPCODE_ELSE: + case OPCODE_ENDIF: + /* End of a basic block, clear the ACP entirely. */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + break; + + default: + /* Continuing the block, clear any written channels from + * the ACP. + */ + if (inst->dst_reg.file == PROGRAM_TEMPORARY) { + if (inst->dst_reg.reladdr) { + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + } else { + for (int i = 0; i < 4; i++) { + if (inst->dst_reg.writemask & (1 << i)) { + acp[4 * inst->dst_reg.index + i] = NULL; + } + } + } + } + break; + } + + /* If this is a copy, add it to the ACP. */ + if (inst->op == OPCODE_MOV && + inst->dst_reg.file == PROGRAM_TEMPORARY && + !inst->dst_reg.reladdr && + !inst->saturate && + !inst->src_reg[0].reladdr && + !inst->src_reg[0].negate) { + for (int i = 0; i < 4; i++) { + if (inst->dst_reg.writemask & (1 << i)) { + acp[4 * inst->dst_reg.index + i] = inst; + } + } + } + } + + talloc_free(acp); +} + + +/** + * Convert a shader's GLSL IR into a Mesa gl_program. + */ +static struct gl_program * +get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + ir_to_mesa_visitor v; + struct prog_instruction *mesa_instructions, *mesa_inst; + ir_instruction **mesa_instruction_annotation; + int i; + struct gl_program *prog; + GLenum target; + const char *target_string; + GLboolean progress; + struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + target = GL_VERTEX_PROGRAM_ARB; + target_string = "vertex"; + break; + case GL_FRAGMENT_SHADER: + target = GL_FRAGMENT_PROGRAM_ARB; + target_string = "fragment"; + break; + case GL_GEOMETRY_SHADER: + target = GL_GEOMETRY_PROGRAM_NV; + target_string = "geometry"; + break; + default: + assert(!"should not be reached"); + return NULL; + } + + validate_ir_tree(shader->ir); + + prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); + if (!prog) + return NULL; + prog->Parameters = _mesa_new_parameter_list(); + prog->Varying = _mesa_new_parameter_list(); + prog->Attributes = _mesa_new_parameter_list(); + v.ctx = ctx; + v.prog = prog; + v.shader_program = shader_program; + v.options = options; + + add_uniforms_to_parameters_list(shader_program, shader, prog); + + /* Emit Mesa IR for main(). */ + visit_exec_list(shader->ir, &v); + v.ir_to_mesa_emit_op0(NULL, OPCODE_END); + + /* Now emit bodies for any functions that were used. */ + do { + progress = GL_FALSE; + + foreach_iter(exec_list_iterator, iter, v.function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (!entry->bgn_inst) { + v.current_function = entry; + + entry->bgn_inst = v.ir_to_mesa_emit_op0(NULL, OPCODE_BGNSUB); + entry->bgn_inst->function = entry; + + visit_exec_list(&entry->sig->body, &v); + + ir_to_mesa_instruction *last; + last = (ir_to_mesa_instruction *)v.instructions.get_tail(); + if (last->op != OPCODE_RET) + v.ir_to_mesa_emit_op0(NULL, OPCODE_RET); + + ir_to_mesa_instruction *end; + end = v.ir_to_mesa_emit_op0(NULL, OPCODE_ENDSUB); + end->function = entry; + + progress = GL_TRUE; + } + } + } while (progress); + + prog->NumTemporaries = v.next_temp; + + int num_instructions = 0; + foreach_iter(exec_list_iterator, iter, v.instructions) { + num_instructions++; + } + + mesa_instructions = + (struct prog_instruction *)calloc(num_instructions, + sizeof(*mesa_instructions)); + mesa_instruction_annotation = talloc_array(v.mem_ctx, ir_instruction *, + num_instructions); + + v.copy_propagate(); + + /* Convert ir_mesa_instructions into prog_instructions. + */ + mesa_inst = mesa_instructions; + i = 0; + foreach_iter(exec_list_iterator, iter, v.instructions) { + const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + + mesa_inst->Opcode = inst->op; + mesa_inst->CondUpdate = inst->cond_update; + if (inst->saturate) + mesa_inst->SaturateMode = SATURATE_ZERO_ONE; + mesa_inst->DstReg.File = inst->dst_reg.file; + mesa_inst->DstReg.Index = inst->dst_reg.index; + mesa_inst->DstReg.CondMask = inst->dst_reg.cond_mask; + mesa_inst->DstReg.WriteMask = inst->dst_reg.writemask; + mesa_inst->DstReg.RelAddr = inst->dst_reg.reladdr != NULL; + mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src_reg[0]); + mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src_reg[1]); + mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src_reg[2]); + mesa_inst->TexSrcUnit = inst->sampler; + mesa_inst->TexSrcTarget = inst->tex_target; + mesa_inst->TexShadow = inst->tex_shadow; + mesa_instruction_annotation[i] = inst->ir; + + /* Set IndirectRegisterFiles. */ + if (mesa_inst->DstReg.RelAddr) + prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File; + + /* Update program's bitmask of indirectly accessed register files */ + for (unsigned src = 0; src < 3; src++) + if (mesa_inst->SrcReg[src].RelAddr) + prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File; + + if (options->EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) { + fail_link(shader_program, "Couldn't flatten if statement\n"); + } + + switch (mesa_inst->Opcode) { + case OPCODE_BGNSUB: + inst->function->inst = i; + mesa_inst->Comment = strdup(inst->function->sig->function_name()); + break; + case OPCODE_ENDSUB: + mesa_inst->Comment = strdup(inst->function->sig->function_name()); + break; + case OPCODE_CAL: + mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */ + break; + case OPCODE_ARL: + prog->NumAddressRegs = 1; + break; + default: + break; + } + + mesa_inst++; + i++; + + if (!shader_program->LinkStatus) + break; + } + + if (!shader_program->LinkStatus) { + free(mesa_instructions); + _mesa_reference_program(ctx, &shader->Program, NULL); + return NULL; + } + + set_branchtargets(&v, mesa_instructions, num_instructions); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("\n"); + printf("GLSL IR for linked %s program %d:\n", target_string, + shader_program->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n"); + printf("\n"); + printf("Mesa IR for linked %s program %d:\n", target_string, + shader_program->Name); + print_program(mesa_instructions, mesa_instruction_annotation, + num_instructions); + } + + prog->Instructions = mesa_instructions; + prog->NumInstructions = num_instructions; + + do_set_program_inouts(shader->ir, prog); + count_resources(prog); + + _mesa_reference_program(ctx, &shader->Program, prog); + + if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { + _mesa_optimize_program(ctx, prog); + } + + return prog; +} + +extern "C" { + +/** + * Called via ctx->Driver.CompilerShader(). + * This is a no-op. + * XXX can we remove the ctx->Driver.CompileShader() hook? + */ +GLboolean +_mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader) +{ + assert(shader->CompileStatus); + (void) ctx; + + return GL_TRUE; +} + + +/** + * Link a shader. + * Called via ctx->Driver.LinkShader() + * This actually involves converting GLSL IR into Mesa gl_programs with + * code lowering and other optimizations. + */ +GLboolean +_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + assert(prog->LinkStatus); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + bool progress; + exec_list *ir = prog->_LinkedShaders[i]->ir; + const struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; + + do { + progress = false; + + /* Lowering */ + do_mat_op_to_vec(ir); + lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 + | LOG_TO_LOG2 + | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); + + progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; + + progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress; + + progress = lower_quadop_vector(ir, true) || progress; + + if (options->EmitNoIfs) { + progress = lower_discard(ir) || progress; + progress = lower_if_to_cond_assign(ir) || progress; + } + + if (options->EmitNoNoise) + progress = lower_noise(ir) || progress; + + /* If there are forms of indirect addressing that the driver + * cannot handle, perform the lowering pass. + */ + if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput + || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) + progress = + lower_variable_index_to_cond_assign(ir, + options->EmitNoIndirectInput, + options->EmitNoIndirectOutput, + options->EmitNoIndirectTemp, + options->EmitNoIndirectUniform) + || progress; + + progress = do_vec_index_to_cond_assign(ir) || progress; + } while (progress); + + validate_ir_tree(ir); + } + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_program *linked_prog; + + if (prog->_LinkedShaders[i] == NULL) + continue; + + linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); + + if (linked_prog) { + bool ok = true; + + switch (prog->_LinkedShaders[i]->Type) { + case GL_VERTEX_SHADER: + _mesa_reference_vertprog(ctx, &prog->VertexProgram, + (struct gl_vertex_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + linked_prog); + break; + case GL_FRAGMENT_SHADER: + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, + (struct gl_fragment_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + linked_prog); + break; + case GL_GEOMETRY_SHADER: + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, + (struct gl_geometry_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, + linked_prog); + break; + } + if (!ok) { + return GL_FALSE; + } + } + + _mesa_reference_program(ctx, &linked_prog, NULL); + } + + return GL_TRUE; +} + + +/** + * Compile a GLSL shader. Called via glCompileShader(). + */ +void +_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); + + const char *source = shader->Source; + /* Check if the user called glCompileShader without first calling + * glShaderSource. This should fail to compile, but not raise a GL_ERROR. + */ + if (source == NULL) { + shader->CompileStatus = GL_FALSE; + return; + } + + state->error = preprocess(state, &source, &state->info_log, + &ctx->Extensions, ctx->API); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("GLSL source for shader %d:\n", shader->Name); + printf("%s\n", shader->Source); + } + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + talloc_free(shader->ir); + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + if (!state->error && !shader->ir->is_empty()) { + validate_ir_tree(shader->ir); + + /* Do some optimization at compile time to reduce shader IR size + * and reduce later work if the same shader is linked multiple times + */ + while (do_common_optimization(shader->ir, false, 32)) + ; + + validate_ir_tree(shader->ir); + } + + shader->symbols = state->symbols; + + shader->CompileStatus = !state->error; + shader->InfoLog = state->info_log; + shader->Version = state->language_version; + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; + + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (shader->CompileStatus) { + printf("GLSL IR for shader %d:\n", shader->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n\n"); + } else { + printf("GLSL shader %d failed to compile.\n", shader->Name); + } + if (shader->InfoLog && shader->InfoLog[0] != 0) { + printf("GLSL shader %d info log:\n", shader->Name); + printf("%s\n", shader->InfoLog); + } + } + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader->ir); + + talloc_free(state); + + if (shader->CompileStatus) { + if (!ctx->Driver.CompileShader(ctx, shader)) + shader->CompileStatus = GL_FALSE; + } +} + + +/** + * Link a GLSL shader program. Called via glLinkProgram(). + */ +void +_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + unsigned int i; + + _mesa_clear_shader_program_data(ctx, prog); + + prog->LinkStatus = GL_TRUE; + + for (i = 0; i < prog->NumShaders; i++) { + if (!prog->Shaders[i]->CompileStatus) { + fail_link(prog, "linking with uncompiled shader"); + prog->LinkStatus = GL_FALSE; + } + } + + prog->Varying = _mesa_new_parameter_list(); + _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); + + if (prog->LinkStatus) { + link_shaders(ctx, prog); + } + + if (prog->LinkStatus) { + if (!ctx->Driver.LinkShader(ctx, prog)) { + prog->LinkStatus = GL_FALSE; + } + } + + set_uniform_initializers(ctx, prog); + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (!prog->LinkStatus) { + printf("GLSL shader program %d failed to link\n", prog->Name); + } + + if (prog->InfoLog && prog->InfoLog[0] != 0) { + printf("GLSL shader program %d info log:\n", prog->Name); + printf("%s\n", prog->InfoLog); + } + } +} + +} /* extern "C" */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index b60ac72e4..9653dcd65 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -1,2022 +1,2021 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/mfeatures.h"
-#include "main/bufferobj.h"
-#include "main/enums.h"
-#include "main/fbobject.h"
-#include "main/formats.h"
-#include "main/image.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/mipmap.h"
-#include "main/pack.h"
-#include "main/pixeltransfer.h"
-#include "main/texcompress.h"
-#include "main/texfetch.h"
-#include "main/texgetimage.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
-#include "main/texstore.h"
-
-#include "state_tracker/st_debug.h"
-#include "state_tracker/st_context.h"
-#include "state_tracker/st_cb_fbo.h"
-#include "state_tracker/st_cb_flush.h"
-#include "state_tracker/st_cb_texture.h"
-#include "state_tracker/st_format.h"
-#include "state_tracker/st_texture.h"
-#include "state_tracker/st_gen_mipmap.h"
-#include "state_tracker/st_atom.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "pipe/p_shader_tokens.h"
-#include "util/u_tile.h"
-#include "util/u_blit.h"
-#include "util/u_format.h"
-#include "util/u_surface.h"
-#include "util/u_sampler.h"
-#include "util/u_math.h"
-#include "util/u_box.h"
-
-#define DBG if (0) printf
-
-
-static enum pipe_texture_target
-gl_target_to_pipe(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- return PIPE_TEXTURE_1D;
-
- case GL_TEXTURE_2D:
- return PIPE_TEXTURE_2D;
-
- case GL_TEXTURE_RECTANGLE_NV:
- return PIPE_TEXTURE_RECT;
-
- case GL_TEXTURE_3D:
- return PIPE_TEXTURE_3D;
-
- case GL_TEXTURE_CUBE_MAP_ARB:
- return PIPE_TEXTURE_CUBE;
-
- default:
- assert(0);
- return 0;
- }
-}
-
-
-/** called via ctx->Driver.NewTextureImage() */
-static struct gl_texture_image *
-st_NewTextureImage(struct gl_context * ctx)
-{
- DBG("%s\n", __FUNCTION__);
- (void) ctx;
- return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
-}
-
-
-/** called via ctx->Driver.NewTextureObject() */
-static struct gl_texture_object *
-st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
-{
- struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
-
- DBG("%s\n", __FUNCTION__);
- _mesa_initialize_texture_object(&obj->base, name, target);
-
- return &obj->base;
-}
-
-/** called via ctx->Driver.DeleteTextureObject() */
-static void
-st_DeleteTextureObject(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_object *stObj = st_texture_object(texObj);
- if (stObj->pt)
- pipe_resource_reference(&stObj->pt, NULL);
- if (stObj->sampler_view) {
- if (stObj->sampler_view->context != st->pipe) {
- /* Take "ownership" of this texture sampler view by setting
- * its context pointer to this context. This avoids potential
- * crashes when the texture object is shared among contexts
- * and the original/owner context has already been destroyed.
- */
- stObj->sampler_view->context = st->pipe;
- }
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- _mesa_delete_texture_object(ctx, texObj);
-}
-
-
-/** called via ctx->Driver.FreeTexImageData() */
-static void
-st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
-{
- struct st_texture_image *stImage = st_texture_image(texImage);
-
- DBG("%s\n", __FUNCTION__);
-
- if (stImage->pt) {
- pipe_resource_reference(&stImage->pt, NULL);
- }
-
- if (texImage->Data) {
- _mesa_align_free(texImage->Data);
- texImage->Data = NULL;
- }
-}
-
-
-/**
- * From linux kernel i386 header files, copes with odd sizes better
- * than COPY_DWORDS would:
- * XXX Put this in src/mesa/main/imports.h ???
- */
-#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
-static INLINE void *
-__memcpy(void *to, const void *from, size_t n)
-{
- int d0, d1, d2;
- __asm__ __volatile__("rep ; movsl\n\t"
- "testb $2,%b4\n\t"
- "je 1f\n\t"
- "movsw\n"
- "1:\ttestb $1,%b4\n\t"
- "je 2f\n\t"
- "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
- :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
- :"memory");
- return (to);
-}
-#else
-#define __memcpy(a,b,c) memcpy(a,b,c)
-#endif
-
-
-/**
- * The system memcpy (at least on ubuntu 5.10) has problems copying
- * to agp (writecombined) memory from a source which isn't 64-byte
- * aligned - there is a 4x performance falloff.
- *
- * The x86 __memcpy is immune to this but is slightly slower
- * (10%-ish) than the system memcpy.
- *
- * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
- * isn't much faster than x86_memcpy for agp copies.
- *
- * TODO: switch dynamically.
- */
-static void *
-do_memcpy(void *dest, const void *src, size_t n)
-{
- if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
- return __memcpy(dest, src, n);
- }
- else
- return memcpy(dest, src, n);
-}
-
-
-/**
- * Return default texture resource binding bitmask for the given format.
- */
-static GLuint
-default_bindings(struct st_context *st, enum pipe_format format)
-{
- struct pipe_screen *screen = st->pipe->screen;
- const unsigned target = PIPE_TEXTURE_2D;
- const unsigned geom = 0x0;
- unsigned bindings;
-
- if (util_format_is_depth_or_stencil(format))
- bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
- else
- bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
-
- if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
- return bindings;
- else
- return PIPE_BIND_SAMPLER_VIEW;
-}
-
-
-/** Return number of image dimensions (1, 2 or 3) for a texture target. */
-static GLuint
-get_texture_dims(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_1D_ARRAY_EXT:
- return 1;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_2D_ARRAY_EXT:
- return 2;
- case GL_TEXTURE_3D:
- return 3;
- default:
- assert(0 && "invalid texture target in get_texture_dims()");
- return 1;
- }
-}
-
-
-/**
- * Try to allocate a pipe_resource object for the given st_texture_object.
- *
- * We use the given st_texture_image as a clue to determine the size of the
- * mipmap image at level=0.
- *
- * \return GL_TRUE for success, GL_FALSE if out of memory.
- */
-static GLboolean
-guess_and_alloc_texture(struct st_context *st,
- struct st_texture_object *stObj,
- const struct st_texture_image *stImage)
-{
- const GLuint dims = get_texture_dims(stObj->base.Target);
- GLuint level, lastLevel, width, height, depth;
- GLuint bindings;
- enum pipe_format fmt;
-
- DBG("%s\n", __FUNCTION__);
-
- assert(!stObj->pt);
-
- level = stImage->level;
- width = stImage->base.Width2; /* size w/out border */
- height = stImage->base.Height2;
- depth = stImage->base.Depth2;
-
- assert(width > 0);
- assert(height > 0);
- assert(depth > 0);
-
- /* Depending on the image's size, we can't always make a guess here.
- */
- if (level > 0) {
- if ( (dims >= 1 && width == 1) ||
- (dims >= 2 && height == 1) ||
- (dims >= 3 && depth == 1) ) {
- /* we can't determine the image size at level=0 */
- stObj->width0 = stObj->height0 = stObj->depth0 = 0;
- /* this is not an out of memory error */
- return GL_TRUE;
- }
- }
-
- /* grow the image size until we hit level = 0 */
- while (level > 0) {
- if (width != 1)
- width <<= 1;
- if (height != 1)
- height <<= 1;
- if (depth != 1)
- depth <<= 1;
- level--;
- }
-
- assert(level == 0);
-
- /* At this point, (width x height x depth) is the expected size of
- * the level=0 mipmap image.
- */
-
- /* Guess a reasonable value for lastLevel. With OpenGL we have no
- * idea how many mipmap levels will be in a texture until we start
- * to render with it. Make an educated guess here but be prepared
- * to re-allocating a texture buffer with space for more (or fewer)
- * mipmap levels later.
- */
- if ((stObj->base.MinFilter == GL_NEAREST ||
- stObj->base.MinFilter == GL_LINEAR ||
- stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
- stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
- !stObj->base.GenerateMipmap &&
- stImage->level == 0) {
- /* only alloc space for a single mipmap level */
- lastLevel = 0;
- }
- else {
- /* alloc space for a full mipmap */
- GLuint l2width = util_logbase2(width);
- GLuint l2height = util_logbase2(height);
- GLuint l2depth = util_logbase2(depth);
- lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
- }
-
- /* Save the level=0 dimensions */
- stObj->width0 = width;
- stObj->height0 = height;
- stObj->depth0 = depth;
-
- fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
-
- bindings = default_bindings(st, fmt);
-
- stObj->pt = st_texture_create(st,
- gl_target_to_pipe(stObj->base.Target),
- fmt,
- lastLevel,
- width,
- height,
- depth,
- bindings);
-
- DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
-
- return stObj->pt != NULL;
-}
-
-
-/**
- * Adjust pixel unpack params and image dimensions to strip off the
- * texture border.
- * Gallium doesn't support texture borders. They've seldem been used
- * and seldom been implemented correctly anyway.
- * \param unpackNew returns the new pixel unpack parameters
- */
-static void
-strip_texture_border(GLint border,
- GLint *width, GLint *height, GLint *depth,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_pixelstore_attrib *unpackNew)
-{
- assert(border > 0); /* sanity check */
-
- *unpackNew = *unpack;
-
- if (unpackNew->RowLength == 0)
- unpackNew->RowLength = *width;
-
- if (depth && unpackNew->ImageHeight == 0)
- unpackNew->ImageHeight = *height;
-
- unpackNew->SkipPixels += border;
- if (height)
- unpackNew->SkipRows += border;
- if (depth)
- unpackNew->SkipImages += border;
-
- assert(*width >= 3);
- *width = *width - 2 * border;
- if (height && *height >= 3)
- *height = *height - 2 * border;
- if (depth && *depth >= 3)
- *depth = *depth - 2 * border;
-}
-
-
-/**
- * Try to do texture compression via rendering. If the Gallium driver
- * can render into a compressed surface this will allow us to do texture
- * compression.
- * \return GL_TRUE for success, GL_FALSE for failure
- */
-static GLboolean
-compress_with_blit(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_image *texImage)
-{
- const GLuint dstImageOffsets[1] = {0};
- struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- gl_format mesa_format;
- struct pipe_resource templ;
- struct pipe_resource *src_tex;
- struct pipe_sampler_view view_templ;
- struct pipe_sampler_view *src_view;
- struct pipe_surface *dst_surface, surf_tmpl;
- struct pipe_transfer *tex_xfer;
- void *map;
-
- if (!stImage->pt) {
- /* XXX: Can this happen? Should we assert? */
- return GL_FALSE;
- }
-
- /* get destination surface (in the compressed texture) */
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = stImage->pt->format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = stImage->level;
- surf_tmpl.u.tex.first_layer = stImage->face;
- surf_tmpl.u.tex.last_layer = stImage->face;
- dst_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl);
- if (!dst_surface) {
- /* can't render into this format (or other problem) */
- return GL_FALSE;
- }
-
- /* Choose format for the temporary RGBA texture image.
- */
- mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
- assert(mesa_format);
- if (!mesa_format)
- return GL_FALSE;
-
- /* Create the temporary source texture
- */
- memset(&templ, 0, sizeof(templ));
- templ.target = st->internal_target;
- templ.format = st_mesa_format_to_pipe_format(mesa_format);
- templ.width0 = width;
- templ.height0 = height;
- templ.depth0 = 1;
- templ.array_size = 1;
- templ.last_level = 0;
- templ.usage = PIPE_USAGE_DEFAULT;
- templ.bind = PIPE_BIND_SAMPLER_VIEW;
- src_tex = screen->resource_create(screen, &templ);
-
- if (!src_tex)
- return GL_FALSE;
-
- /* Put user's tex data into the temporary texture
- */
- tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
- 0, 0, /* layer, level are zero */
- PIPE_TRANSFER_WRITE,
- 0, 0, width, height); /* x, y, w, h */
- map = pipe_transfer_map(pipe, tex_xfer);
-
- _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
- map, /* dest ptr */
- 0, 0, 0, /* dest x/y/z offset */
- tex_xfer->stride, /* dest row stride (bytes) */
- dstImageOffsets, /* image offsets (for 3D only) */
- width, height, 1, /* size */
- format, type, /* source format/type */
- pixels, /* source data */
- unpack); /* source data packing */
-
- pipe_transfer_unmap(pipe, tex_xfer);
- pipe->transfer_destroy(pipe, tex_xfer);
-
- /* Create temporary sampler view */
- u_sampler_view_default_template(&view_templ,
- src_tex,
- src_tex->format);
- src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
-
-
- /* copy / compress image */
- util_blit_pixels_tex(st->blit,
- src_view, /* sampler view (src) */
- 0, 0, /* src x0, y0 */
- width, height, /* src x1, y1 */
- dst_surface, /* pipe_surface (dst) */
- xoffset, yoffset, /* dst x0, y0 */
- xoffset + width, /* dst x1 */
- yoffset + height, /* dst y1 */
- 0.0, /* z */
- PIPE_TEX_MIPFILTER_NEAREST);
-
- pipe_surface_reference(&dst_surface, NULL);
- pipe_resource_reference(&src_tex, NULL);
- pipe_sampler_view_reference(&src_view, NULL);
-
- return GL_TRUE;
-}
-
-
-/**
- * Do glTexImage1/2/3D().
- */
-static void
-st_TexImage(struct gl_context * ctx,
- GLint dims,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLsizei imageSize, GLboolean compressed_src)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
- struct st_texture_object *stObj = st_texture_object(texObj);
- struct st_texture_image *stImage = st_texture_image(texImage);
- GLuint dstRowStride = 0;
- struct gl_pixelstore_attrib unpackNB;
- enum pipe_transfer_usage transfer_usage = 0;
-
- DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
-
- /* switch to "normal" */
- if (stObj->surface_based) {
- gl_format texFormat;
-
- _mesa_clear_texture_object(ctx, texObj);
- pipe_resource_reference(&stObj->pt, NULL);
-
- /* oops, need to init this image again */
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, format, type);
-
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth, border,
- internalFormat, texFormat);
-
- stObj->surface_based = GL_FALSE;
- }
-
- /* gallium does not support texture borders, strip it off */
- if (border) {
- strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
- unpack = &unpackNB;
- texImage->Width = width;
- texImage->Height = height;
- texImage->Depth = depth;
- texImage->Border = 0;
- border = 0;
- }
- else {
- assert(texImage->Width == width);
- assert(texImage->Height == height);
- assert(texImage->Depth == depth);
- }
-
- stImage->face = _mesa_tex_target_to_face(target);
- stImage->level = level;
-
- _mesa_set_fetch_functions(texImage, dims);
-
- /* Release the reference to a potentially orphaned buffer.
- * Release any old malloced memory.
- */
- if (stImage->pt) {
- pipe_resource_reference(&stImage->pt, NULL);
- assert(!texImage->Data);
- }
- else if (texImage->Data) {
- _mesa_align_free(texImage->Data);
- }
-
- /*
- * See if the new image is somehow incompatible with the existing
- * mipmap. If so, free the old mipmap.
- */
- if (stObj->pt) {
- if (level > (GLint) stObj->pt->last_level ||
- !st_texture_match_image(stObj->pt, &stImage->base,
- stImage->face, stImage->level)) {
- DBG("release it\n");
- pipe_resource_reference(&stObj->pt, NULL);
- assert(!stObj->pt);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- }
-
- if (width == 0 || height == 0 || depth == 0) {
- /* stop after freeing old image */
- return;
- }
-
- if (!stObj->pt) {
- if (!guess_and_alloc_texture(st, stObj, stImage)) {
- /* Probably out of memory.
- * Try flushing any pending rendering, then retry.
- */
- st_finish(st);
- if (!guess_and_alloc_texture(st, stObj, stImage)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return;
- }
- }
- }
-
- assert(!stImage->pt);
-
- /* Check if this texture image can live inside the texture object's buffer.
- * If so, store the image there. Otherwise the image will temporarily live
- * in its own buffer.
- */
- if (stObj->pt &&
- st_texture_match_image(stObj->pt, &stImage->base,
- stImage->face, stImage->level)) {
-
- pipe_resource_reference(&stImage->pt, stObj->pt);
- assert(stImage->pt);
- }
-
- if (!stImage->pt)
- DBG("XXX: Image did not fit into texture - storing in local memory!\n");
-
- /* Pixel data may come from regular user memory or a PBO. For the later,
- * do bounds checking and map the PBO to read pixels data from it.
- *
- * XXX we should try to use a GPU-accelerated path to copy the image data
- * from the PBO to the texture.
- */
- if (compressed_src) {
- pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
- unpack,
- "glCompressedTexImage");
- }
- else {
- pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
- format, type,
- pixels, unpack, "glTexImage");
- }
-
- /* See if we can do texture compression with a blit/render.
- */
- if (!compressed_src &&
- !ctx->Mesa_DXTn &&
- _mesa_is_format_compressed(texImage->TexFormat) &&
- screen->is_format_supported(screen,
- stImage->pt->format,
- stImage->pt->target, 0,
- PIPE_BIND_RENDER_TARGET, 0)) {
- if (!pixels)
- goto done;
-
- if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
- format, type, pixels, unpack, texImage)) {
- goto done;
- }
- }
-
- /*
- * Prepare to store the texture data. Either map the gallium texture buffer
- * memory or malloc space for it.
- */
- if (stImage->pt) {
- /* Store the image in the gallium texture memory buffer */
- if (format == GL_DEPTH_COMPONENT &&
- util_format_is_depth_and_stencil(stImage->pt->format))
- transfer_usage = PIPE_TRANSFER_READ_WRITE;
- else
- transfer_usage = PIPE_TRANSFER_WRITE;
-
- texImage->Data = st_texture_image_map(st, stImage, 0,
- transfer_usage, 0, 0, width, height);
- if(stImage->transfer)
- dstRowStride = stImage->transfer->stride;
- }
- else {
- /* Allocate regular memory and store the image there temporarily. */
- GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
- width, height, depth);
- dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
-
- texImage->Data = _mesa_align_malloc(imageSize, 16);
- }
-
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return;
- }
-
- if (!pixels) {
- /* We've allocated texture memory, but have no pixel data - all done. */
- goto done;
- }
-
- DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
- width, height, depth, width, dstRowStride);
-
- /* Copy user texture image into the texture buffer.
- */
- if (compressed_src) {
- const GLuint srcRowStride =
- _mesa_format_row_stride(texImage->TexFormat, width);
- if (dstRowStride == srcRowStride) {
- memcpy(texImage->Data, pixels, imageSize);
- }
- else {
- char *dst = texImage->Data;
- const char *src = pixels;
- GLuint i, bw, bh, lines;
- _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
- lines = (height + bh - 1) / bh;
-
- for (i = 0; i < lines; ++i) {
- memcpy(dst, src, srcRowStride);
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- }
- else {
- const GLuint srcImageStride =
- _mesa_image_image_stride(unpack, width, height, format, type);
- GLint i;
- const GLubyte *src = (const GLubyte *) pixels;
-
- for (i = 0; i < depth; i++) {
- if (!_mesa_texstore(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, src, unpack)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- }
-
- if (stImage->pt && i + 1 < depth) {
- /* unmap this slice */
- st_texture_image_unmap(st, stImage);
- /* map next slice of 3D texture */
- texImage->Data = st_texture_image_map(st, stImage, i + 1,
- transfer_usage, 0, 0,
- width, height);
- src += srcImageStride;
- }
- }
- }
-
-done:
- _mesa_unmap_teximage_pbo(ctx, unpack);
-
- if (stImage->pt && texImage->Data) {
- st_texture_image_unmap(st, stImage);
- texImage->Data = NULL;
- }
-}
-
-
-static void
-st_TexImage3D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
- border, format, type, pixels, unpack, texObj, texImage,
- 0, GL_FALSE);
-}
-
-
-static void
-st_TexImage2D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
-}
-
-
-static void
-st_TexImage1D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
-}
-
-
-static void
-st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
-}
-
-
-
-/**
- * glGetTexImage() helper: decompress a compressed texture by rendering
- * a textured quad. Store the results in the user's buffer.
- */
-static void
-decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_texture_object *stObj = st_texture_object(texObj);
- struct pipe_sampler_view *src_view =
- st_get_texture_sampler_view(stObj, pipe);
- const GLuint width = texImage->Width;
- const GLuint height = texImage->Height;
- struct pipe_surface *dst_surface;
- struct pipe_resource *dst_texture;
- struct pipe_transfer *tex_xfer;
- unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
- PIPE_BIND_TRANSFER_READ);
-
- /* create temp / dest surface */
- if (!util_create_rgba_surface(pipe, width, height, bind,
- &dst_texture, &dst_surface)) {
- _mesa_problem(ctx, "util_create_rgba_surface() failed "
- "in decompress_with_blit()");
- return;
- }
-
- /* blit/render/decompress */
- util_blit_pixels_tex(st->blit,
- src_view, /* pipe_resource (src) */
- 0, 0, /* src x0, y0 */
- width, height, /* src x1, y1 */
- dst_surface, /* pipe_surface (dst) */
- 0, 0, /* dst x0, y0 */
- width, height, /* dst x1, y1 */
- 0.0, /* z */
- PIPE_TEX_MIPFILTER_NEAREST);
-
- /* map the dst_surface so we can read from it */
- tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
- dst_texture, 0, 0,
- PIPE_TRANSFER_READ,
- 0, 0, width, height);
-
- pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
-
- /* copy/pack data into user buffer */
- if (st_equal_formats(stImage->pt->format, format, type)) {
- /* memcpy */
- const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
- ubyte *map = pipe_transfer_map(pipe, tex_xfer);
- GLuint row;
- for (row = 0; row < height; row++) {
- GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
- height, format, type, row, 0);
- memcpy(dest, map, bytesPerRow);
- map += tex_xfer->stride;
- }
- pipe_transfer_unmap(pipe, tex_xfer);
- }
- else {
- /* format translation via floats */
- GLuint row;
- enum pipe_format format = util_format_linear(dst_texture->format);
- for (row = 0; row < height; row++) {
- const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
- GLfloat rgba[4 * MAX_WIDTH];
- GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
- height, format, type, row, 0);
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback format translation\n", __FUNCTION__);
-
- /* get float[4] rgba row from surface */
- pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
- format, rgba);
-
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
- type, dest, &ctx->Pack, transferOps);
- }
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-
- pipe->transfer_destroy(pipe, tex_xfer);
-
- /* destroy the temp / dest surface */
- util_destroy_rgba_surface(dst_texture, dst_surface);
-}
-
-
-
-/**
- * Need to map texture image into memory before copying image data,
- * then unmap it.
- */
-static void
-st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLboolean compressed_dst)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_image *stImage = st_texture_image(texImage);
- const GLuint dstImageStride =
- _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
- format, type);
- GLuint depth, i;
- GLubyte *dest;
-
- if (stImage->pt &&
- util_format_is_s3tc(stImage->pt->format) &&
- !compressed_dst) {
- /* Need to decompress the texture.
- * We'll do this by rendering a textured quad.
- * Note that we only expect RGBA formats (no Z/depth formats).
- */
- decompress_with_blit(ctx, target, level, format, type, pixels,
- texObj, texImage);
- return;
- }
-
- /* Map */
- if (stImage->pt) {
- /* Image is stored in hardware format in a buffer managed by the
- * kernel. Need to explicitly map and unmap it.
- */
- texImage->Data = st_texture_image_map(st, stImage, 0,
- PIPE_TRANSFER_READ, 0, 0,
- stImage->base.Width,
- stImage->base.Height);
- /* compute stride in texels from stride in bytes */
- texImage->RowStride = stImage->transfer->stride
- * util_format_get_blockwidth(stImage->pt->format)
- / util_format_get_blocksize(stImage->pt->format);
- }
- else {
- /* Otherwise, the image should actually be stored in
- * texImage->Data. This is pretty confusing for
- * everybody, I'd much prefer to separate the two functions of
- * texImage->Data - storage for texture images in main memory
- * and access (ie mappings) of images. In other words, we'd
- * create a new texImage->Map field and leave Data simply for
- * storage.
- */
- assert(texImage->Data);
- }
-
- depth = texImage->Depth;
- texImage->Depth = 1;
-
- dest = (GLubyte *) pixels;
-
- _mesa_set_fetch_functions(texImage, get_texture_dims(target));
-
- for (i = 0; i < depth; i++) {
- if (compressed_dst) {
- _mesa_get_compressed_teximage(ctx, target, level, dest,
- texObj, texImage);
- }
- else {
- _mesa_get_teximage(ctx, target, level, format, type, dest,
- texObj, texImage);
- }
-
- if (stImage->pt && i + 1 < depth) {
- /* unmap this slice */
- st_texture_image_unmap(st, stImage);
- /* map next slice of 3D texture */
- texImage->Data = st_texture_image_map(st, stImage, i + 1,
- PIPE_TRANSFER_READ, 0, 0,
- stImage->base.Width,
- stImage->base.Height);
- dest += dstImageStride;
- }
- }
-
- texImage->Depth = depth;
-
- /* Unmap */
- if (stImage->pt) {
- st_texture_image_unmap(st, stImage);
- texImage->Data = NULL;
- }
-}
-
-
-static void
-st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
- GL_FALSE);
-}
-
-
-static void
-st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
- GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
- GL_TRUE);
-}
-
-
-
-static void
-st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
- struct st_texture_image *stImage = st_texture_image(texImage);
- GLuint dstRowStride;
- const GLuint srcImageStride =
- _mesa_image_image_stride(packing, width, height, format, type);
- GLint i;
- const GLubyte *src;
- /* init to silence warning only: */
- enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
-
- DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, width, height);
-
- pixels =
- _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
- type, pixels, packing, "glTexSubImage2D");
- if (!pixels)
- return;
-
- /* See if we can do texture compression with a blit/render.
- */
- if (!ctx->Mesa_DXTn &&
- _mesa_is_format_compressed(texImage->TexFormat) &&
- screen->is_format_supported(screen,
- stImage->pt->format,
- stImage->pt->target, 0,
- PIPE_BIND_RENDER_TARGET, 0)) {
- if (compress_with_blit(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texImage)) {
- goto done;
- }
- }
-
- /* Map buffer if necessary. Need to lock to prevent other contexts
- * from uploading the buffer under us.
- */
- if (stImage->pt) {
- if (format == GL_DEPTH_COMPONENT &&
- util_format_is_depth_and_stencil(stImage->pt->format))
- transfer_usage = PIPE_TRANSFER_READ_WRITE;
- else
- transfer_usage = PIPE_TRANSFER_WRITE;
-
- texImage->Data = st_texture_image_map(st, stImage, zoffset,
- transfer_usage,
- xoffset, yoffset,
- width, height);
- }
-
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
- goto done;
- }
-
- src = (const GLubyte *) pixels;
- dstRowStride = stImage->transfer->stride;
-
- for (i = 0; i < depth; i++) {
- if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, src, packing)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
- }
-
- if (stImage->pt && i + 1 < depth) {
- /* unmap this slice */
- st_texture_image_unmap(st, stImage);
- /* map next slice of 3D texture */
- texImage->Data = st_texture_image_map(st, stImage,
- zoffset + i + 1,
- transfer_usage,
- xoffset, yoffset,
- width, height);
- src += srcImageStride;
- }
- }
-
-done:
- _mesa_unmap_teximage_pbo(ctx, packing);
-
- if (stImage->pt && texImage->Data) {
- st_texture_image_unmap(st, stImage);
- texImage->Data = NULL;
- }
-}
-
-
-
-static void
-st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type,
- pixels, packing, texObj, texImage);
-}
-
-
-static void
-st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, type,
- pixels, packing, texObj, texImage);
-}
-
-
-static void
-st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width, GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
- format, type, pixels, packing, texObj, texImage);
-}
-
-
-static void
-st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- assert(0);
-}
-
-
-static void
-st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLint height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_image *stImage = st_texture_image(texImage);
- int srcBlockStride;
- int dstBlockStride;
- int y;
- enum pipe_format pformat;
-
- if (stImage->pt) {
- pformat = stImage->pt->format;
-
- texImage->Data = st_texture_image_map(st, stImage, 0,
- PIPE_TRANSFER_WRITE,
- xoffset, yoffset,
- width, height);
-
- srcBlockStride = util_format_get_stride(pformat, width);
- dstBlockStride = stImage->transfer->stride;
- } else {
- assert(stImage->pt);
- /* TODO find good values for block and strides */
- /* TODO also adjust texImage->data for yoffset/xoffset */
- return;
- }
-
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
- return;
- }
-
- assert(xoffset % util_format_get_blockwidth(pformat) == 0);
- assert(yoffset % util_format_get_blockheight(pformat) == 0);
-
- for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
- /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
- const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
- char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
- memcpy(dst, src, util_format_get_stride(pformat, width));
- }
-
- if (stImage->pt) {
- st_texture_image_unmap(st, stImage);
- texImage->Data = NULL;
- }
-}
-
-
-static void
-st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- assert(0);
-}
-
-
-
-/**
- * Do a CopyTexSubImage operation using a read transfer from the source,
- * a write transfer to the destination and get_tile()/put_tile() to access
- * the pixels/texels.
- *
- * Note: srcY=0=TOP of renderbuffer
- */
-static void
-fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
- struct st_renderbuffer *strb,
- struct st_texture_image *stImage,
- GLenum baseFormat,
- GLint destX, GLint destY, GLint destZ,
- GLint srcX, GLint srcY,
- GLsizei width, GLsizei height)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *src_trans;
- GLvoid *texDest;
- enum pipe_transfer_usage transfer_usage;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- assert(width <= MAX_WIDTH);
-
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- srcY = strb->Base.Height - srcY - height;
- }
-
- src_trans = pipe_get_transfer(st_context(ctx)->pipe,
- strb->texture,
- 0, 0,
- PIPE_TRANSFER_READ,
- srcX, srcY,
- width, height);
-
- if ((baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL) &&
- util_format_is_depth_and_stencil(stImage->pt->format))
- transfer_usage = PIPE_TRANSFER_READ_WRITE;
- else
- transfer_usage = PIPE_TRANSFER_WRITE;
-
- /* XXX this used to ignore destZ param */
- texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
- destX, destY, width, height);
-
- if (baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL) {
- const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
- ctx->Pixel.DepthBias != 0.0F);
- GLint row, yStep;
-
- /* determine bottom-to-top vs. top-to-bottom order for src buffer */
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- srcY = height - 1;
- yStep = -1;
- }
- else {
- srcY = 0;
- yStep = 1;
- }
-
- /* To avoid a large temp memory allocation, do copy row by row */
- for (row = 0; row < height; row++, srcY += yStep) {
- uint data[MAX_WIDTH];
- pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
- if (scaleOrBias) {
- _mesa_scale_and_bias_depth_uint(ctx, width, data);
- }
- pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
- }
- }
- else {
- /* RGBA format */
- GLfloat *tempSrc =
- (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- if (tempSrc && texDest) {
- const GLint dims = 2;
- const GLint dstRowStride = stImage->transfer->stride;
- struct gl_texture_image *texImage = &stImage->base;
- struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
-
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- unpack.Invert = GL_TRUE;
- }
-
- /* get float/RGBA image from framebuffer */
- /* XXX this usually involves a lot of int/float conversion.
- * try to avoid that someday.
- */
- pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
- util_format_linear(strb->texture->format),
- tempSrc);
-
- /* Store into texture memory.
- * Note that this does some special things such as pixel transfer
- * ops and format conversion. In particular, if the dest tex format
- * is actually RGBA but the user created the texture as GL_RGB we
- * need to fill-in/override the alpha channel with 1.0.
- */
- _mesa_texstore(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texDest,
- 0, 0, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- GL_RGBA, GL_FLOAT, tempSrc, /* src */
- &unpack);
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
- }
-
- if (tempSrc)
- free(tempSrc);
- }
-
- st_texture_image_unmap(st, stImage);
- pipe->transfer_destroy(pipe, src_trans);
-}
-
-
-
-/**
- * If the format of the src renderbuffer and the format of the dest
- * texture are compatible (in terms of blitting), return a TGSI writemask
- * to be used during the blit.
- * If the src/dest are incompatible, return 0.
- */
-static unsigned
-compatible_src_dst_formats(struct gl_context *ctx,
- const struct gl_renderbuffer *src,
- const struct gl_texture_image *dst)
-{
- /* Get logical base formats for the src and dest.
- * That is, use the user-requested formats and not the actual, device-
- * chosen formats.
- * For example, the user may have requested an A8 texture but the
- * driver may actually be using an RGBA texture format. When we
- * copy/blit to that texture, we only want to copy the Alpha channel
- * and not the RGB channels.
- *
- * Similarly, when the src FBO was created an RGB format may have been
- * requested but the driver actually chose an RGBA format. In that case,
- * we don't want to copy the undefined Alpha channel to the dest texture
- * (it should be 1.0).
- */
- const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
- const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
-
- /**
- * XXX when we have red-only and red/green renderbuffers we'll need
- * to add more cases here (or implement a general-purpose routine that
- * queries the existance of the R,G,B,A channels in the src and dest).
- */
- if (srcFormat == dstFormat) {
- /* This is the same as matching_base_formats, which should
- * always pass, as it did previously.
- */
- return TGSI_WRITEMASK_XYZW;
- }
- else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
- /* Make sure that A in the dest is 1. The actual src format
- * may be RGBA and have undefined A values.
- */
- return TGSI_WRITEMASK_XYZ;
- }
- else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
- /* Make sure that A in the dest is 1. The actual dst format
- * may be RGBA and will need A=1 to provide proper alpha values
- * when sampled later.
- */
- return TGSI_WRITEMASK_XYZ;
- }
- else {
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s failed for src %s, dst %s\n",
- __FUNCTION__,
- _mesa_lookup_enum_by_nr(srcFormat),
- _mesa_lookup_enum_by_nr(dstFormat));
-
- /* Otherwise fail.
- */
- return 0;
- }
-}
-
-
-
-/**
- * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
- * Note that the region to copy has already been clipped so we know we
- * won't read from outside the source renderbuffer's bounds.
- *
- * Note: srcY=0=Bottom of renderbuffer (GL convention)
- */
-static void
-st_copy_texsubimage(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint destX, GLint destY, GLint destZ,
- GLint srcX, GLint srcY,
- GLsizei width, GLsizei height)
-{
- struct gl_texture_unit *texUnit =
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj =
- _mesa_select_tex_object(ctx, texUnit, target);
- struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, texObj, target, level);
- struct st_texture_image *stImage = st_texture_image(texImage);
- const GLenum texBaseFormat = texImage->_BaseFormat;
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct st_renderbuffer *strb;
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- enum pipe_format dest_format, src_format;
- GLboolean use_fallback = GL_TRUE;
- GLboolean matching_base_formats;
- GLuint format_writemask, sample_count;
- struct pipe_surface *dest_surface = NULL;
- GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
-
- /* make sure finalize_textures has been called?
- */
- if (0) st_validate_state(st);
-
- /* determine if copying depth or color data */
- if (texBaseFormat == GL_DEPTH_COMPONENT ||
- texBaseFormat == GL_DEPTH_STENCIL) {
- strb = st_renderbuffer(fb->_DepthBuffer);
- if (strb->Base.Wrapped) {
- strb = st_renderbuffer(strb->Base.Wrapped);
- }
- }
- else {
- /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
- strb = st_renderbuffer(fb->_ColorReadBuffer);
- }
-
- if (!strb || !strb->surface || !stImage->pt) {
- debug_printf("%s: null strb or stImage\n", __FUNCTION__);
- return;
- }
-
- sample_count = strb->surface->texture->nr_samples;
- /* I believe this would be legal, presumably would need to do a resolve
- for color, and for depth/stencil spec says to just use one of the
- depth/stencil samples per pixel? Need some transfer clarifications. */
- assert(sample_count < 2);
-
- if (srcX < 0) {
- width -= -srcX;
- destX += -srcX;
- srcX = 0;
- }
-
- if (srcY < 0) {
- height -= -srcY;
- destY += -srcY;
- srcY = 0;
- }
-
- if (destX < 0) {
- width -= -destX;
- srcX += -destX;
- destX = 0;
- }
-
- if (destY < 0) {
- height -= -destY;
- srcY += -destY;
- destY = 0;
- }
-
- if (width < 0 || height < 0)
- return;
-
-
- assert(strb);
- assert(strb->surface);
- assert(stImage->pt);
-
- src_format = strb->surface->format;
- dest_format = stImage->pt->format;
-
- /*
- * Determine if the src framebuffer and dest texture have the same
- * base format. We need this to detect a case such as the framebuffer
- * being GL_RGBA but the texture being GL_RGB. If the actual hardware
- * texture format stores RGBA we need to set A=1 (overriding the
- * framebuffer's alpha values). We can't do that with the blit or
- * textured-quad paths.
- */
- matching_base_formats =
- (_mesa_get_format_base_format(strb->Base.Format) ==
- _mesa_get_format_base_format(texImage->TexFormat));
- format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
-
- if (ctx->_ImageTransferState == 0x0) {
-
- if (matching_base_formats &&
- src_format == dest_format &&
- !do_flip)
- {
- /* use surface_copy() / blit */
- struct pipe_box src_box;
- u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
- width, height, &src_box);
-
- /* for resource_copy_region(), y=0=top, always */
- pipe->resource_copy_region(pipe,
- /* dest */
- stImage->pt,
- stImage->level,
- destX, destY, destZ + stImage->face,
- /* src */
- strb->texture,
- strb->surface->u.tex.level,
- &src_box);
- use_fallback = GL_FALSE;
- }
- else if (format_writemask &&
- texBaseFormat != GL_DEPTH_COMPONENT &&
- texBaseFormat != GL_DEPTH_STENCIL &&
- screen->is_format_supported(screen, src_format,
- PIPE_TEXTURE_2D, sample_count,
- PIPE_BIND_SAMPLER_VIEW,
- 0) &&
- screen->is_format_supported(screen, dest_format,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET,
- 0)) {
- /* draw textured quad to do the copy */
- GLint srcY0, srcY1;
- struct pipe_surface surf_tmpl;
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = stImage->pt->format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = stImage->level;
- surf_tmpl.u.tex.first_layer = stImage->face + destZ;
- surf_tmpl.u.tex.last_layer = stImage->face + destZ;
-
- dest_surface = pipe->create_surface(pipe, stImage->pt,
- &surf_tmpl);
-
- if (do_flip) {
- srcY1 = strb->Base.Height - srcY - height;
- srcY0 = srcY1 + height;
- }
- else {
- srcY0 = srcY;
- srcY1 = srcY0 + height;
- }
-
- util_blit_pixels_writemask(st->blit,
- strb->texture,
- strb->surface->u.tex.level,
- srcX, srcY0,
- srcX + width, srcY1,
- strb->surface->u.tex.first_layer,
- dest_surface,
- destX, destY,
- destX + width, destY + height,
- 0.0, PIPE_TEX_MIPFILTER_NEAREST,
- format_writemask);
- use_fallback = GL_FALSE;
- }
-
- if (dest_surface)
- pipe_surface_reference(&dest_surface, NULL);
- }
-
- if (use_fallback) {
- /* software fallback */
- fallback_copy_texsubimage(ctx, target, level,
- strb, stImage, texBaseFormat,
- destX, destY, destZ,
- srcX, srcY, width, height);
- }
-}
-
-
-
-static void
-st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLint border)
-{
- struct gl_texture_unit *texUnit =
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj =
- _mesa_select_tex_object(ctx, texUnit, target);
- struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, texObj, target, level);
-
- /* Setup or redefine the texture object, texture and texture
- * image. Don't populate yet.
- */
- ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
- width, border,
- GL_RGBA, CHAN_TYPE, NULL,
- &ctx->DefaultPacking, texObj, texImage);
-
- st_copy_texsubimage(ctx, target, level,
- 0, 0, 0, /* destX,Y,Z */
- x, y, width, 1); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border)
-{
- struct gl_texture_unit *texUnit =
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj =
- _mesa_select_tex_object(ctx, texUnit, target);
- struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, texObj, target, level);
-
- /* Setup or redefine the texture object, texture and texture
- * image. Don't populate yet.
- */
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border,
- GL_RGBA, CHAN_TYPE, NULL,
- &ctx->DefaultPacking, texObj, texImage);
-
- st_copy_texsubimage(ctx, target, level,
- 0, 0, 0, /* destX,Y,Z */
- x, y, width, height); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- const GLint yoffset = 0, zoffset = 0;
- const GLsizei height = 1;
- st_copy_texsubimage(ctx, target, level,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- x, y, width, height); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- const GLint zoffset = 0;
- st_copy_texsubimage(ctx, target, level,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- x, y, width, height); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- st_copy_texsubimage(ctx, target, level,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- x, y, width, height); /* src X, Y, size */
-}
-
-
-/**
- * Copy image data from stImage into the texture object 'stObj' at level
- * 'dstLevel'.
- */
-static void
-copy_image_data_to_texture(struct st_context *st,
- struct st_texture_object *stObj,
- GLuint dstLevel,
- struct st_texture_image *stImage)
-{
- /* debug checks */
- {
- const struct gl_texture_image *dstImage =
- stObj->base.Image[stImage->face][stImage->level];
- assert(dstImage);
- assert(dstImage->Width == stImage->base.Width);
- assert(dstImage->Height == stImage->base.Height);
- assert(dstImage->Depth == stImage->base.Depth);
- }
-
- if (stImage->pt) {
- /* Copy potentially with the blitter:
- */
- st_texture_image_copy(st->pipe,
- stObj->pt, dstLevel, /* dest texture, level */
- stImage->pt, stImage->level, /* src texture, level */
- stImage->face);
-
- pipe_resource_reference(&stImage->pt, NULL);
- }
- else if (stImage->base.Data) {
- st_texture_image_data(st,
- stObj->pt,
- stImage->face,
- dstLevel,
- stImage->base.Data,
- stImage->base.RowStride *
- util_format_get_blocksize(stObj->pt->format),
- stImage->base.RowStride *
- stImage->base.Height *
- util_format_get_blocksize(stObj->pt->format));
- _mesa_align_free(stImage->base.Data);
- stImage->base.Data = NULL;
- }
-
- pipe_resource_reference(&stImage->pt, stObj->pt);
-}
-
-
-/**
- * Called during state validation. When this function is finished,
- * the texture object should be ready for rendering.
- * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
- */
-GLboolean
-st_finalize_texture(struct gl_context *ctx,
- struct pipe_context *pipe,
- struct gl_texture_object *tObj)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_object *stObj = st_texture_object(tObj);
- const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLuint face;
- struct st_texture_image *firstImage;
- enum pipe_format firstImageFormat;
-
- if (stObj->base._Complete) {
- /* The texture is complete and we know exactly how many mipmap levels
- * are present/needed. This is conditional because we may be called
- * from the st_generate_mipmap() function when the texture object is
- * incomplete. In that case, we'll have set stObj->lastLevel before
- * we get here.
- */
- if (stObj->base.MinFilter == GL_LINEAR ||
- stObj->base.MinFilter == GL_NEAREST)
- stObj->lastLevel = stObj->base.BaseLevel;
- else
- stObj->lastLevel = stObj->base._MaxLevel;
- }
-
- firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
- assert(firstImage);
-
- /* If both firstImage and stObj point to a texture which can contain
- * all active images, favour firstImage. Note that because of the
- * completeness requirement, we know that the image dimensions
- * will match.
- */
- if (firstImage->pt &&
- firstImage->pt != stObj->pt &&
- (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
- pipe_resource_reference(&stObj->pt, firstImage->pt);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
-
- /* Find gallium format for the Mesa texture */
- firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
-
- /* If we already have a gallium texture, check that it matches the texture
- * object's format, target, size, num_levels, etc.
- */
- if (stObj->pt) {
- if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
- !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
- stObj->pt->last_level < stObj->lastLevel ||
- stObj->pt->width0 != stObj->width0 ||
- stObj->pt->height0 != stObj->height0 ||
- stObj->pt->depth0 != stObj->depth0)
- {
- /* The gallium texture does not match the Mesa texture so delete the
- * gallium texture now. We'll make a new one below.
- */
- pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
- }
- }
-
- /* May need to create a new gallium texture:
- */
- if (!stObj->pt) {
- GLuint bindings = default_bindings(st, firstImageFormat);
-
- stObj->pt = st_texture_create(st,
- gl_target_to_pipe(stObj->base.Target),
- firstImageFormat,
- stObj->lastLevel,
- stObj->width0,
- stObj->height0,
- stObj->depth0,
- bindings);
-
- if (!stObj->pt) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return GL_FALSE;
- }
- }
-
- /* Pull in any images not in the object's texture:
- */
- for (face = 0; face < nr_faces; face++) {
- GLuint level;
- for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
- struct st_texture_image *stImage =
- st_texture_image(stObj->base.Image[face][level]);
-
- /* Need to import images in main memory or held in other textures.
- */
- if (stImage && stObj->pt != stImage->pt) {
- copy_image_data_to_texture(st, stObj, level, stImage);
- }
- }
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Returns pointer to a default/dummy texture.
- * This is typically used when the current shader has tex/sample instructions
- * but the user has not provided a (any) texture(s).
- */
-struct gl_texture_object *
-st_get_default_texture(struct st_context *st)
-{
- if (!st->default_texture) {
- static const GLenum target = GL_TEXTURE_2D;
- GLubyte pixels[16][16][4];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImg;
- GLuint i, j;
-
- /* The ARB_fragment_program spec says (0,0,0,1) should be returned
- * when attempting to sample incomplete textures.
- */
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- pixels[i][j][0] = 0;
- pixels[i][j][1] = 0;
- pixels[i][j][2] = 0;
- pixels[i][j][3] = 255;
- }
- }
-
- texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
-
- texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
-
- _mesa_init_teximage_fields(st->ctx, target, texImg,
- 16, 16, 1, 0, /* w, h, d, border */
- GL_RGBA, MESA_FORMAT_RGBA8888);
-
- st_TexImage(st->ctx, 2, target,
- 0, GL_RGBA, /* level, intformat */
- 16, 16, 1, 0, /* w, h, d, border */
- GL_RGBA, GL_UNSIGNED_BYTE, pixels,
- &st->ctx->DefaultPacking,
- texObj, texImg,
- 0, 0);
-
- texObj->MinFilter = GL_NEAREST;
- texObj->MagFilter = GL_NEAREST;
- texObj->_Complete = GL_TRUE;
-
- st->default_texture = texObj;
- }
- return st->default_texture;
-}
-
-
-void
-st_init_texture_functions(struct dd_function_table *functions)
-{
- functions->ChooseTextureFormat = st_ChooseTextureFormat;
- functions->TexImage1D = st_TexImage1D;
- functions->TexImage2D = st_TexImage2D;
- functions->TexImage3D = st_TexImage3D;
- functions->TexSubImage1D = st_TexSubImage1D;
- functions->TexSubImage2D = st_TexSubImage2D;
- functions->TexSubImage3D = st_TexSubImage3D;
- functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
- functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
- functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
- functions->CopyTexImage1D = st_CopyTexImage1D;
- functions->CopyTexImage2D = st_CopyTexImage2D;
- functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
- functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
- functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
- functions->GenerateMipmap = st_generate_mipmap;
-
- functions->GetTexImage = st_GetTexImage;
-
- /* compressed texture functions */
- functions->CompressedTexImage2D = st_CompressedTexImage2D;
- functions->GetCompressedTexImage = st_GetCompressedTexImage;
-
- functions->NewTextureObject = st_NewTextureObject;
- functions->NewTextureImage = st_NewTextureImage;
- functions->DeleteTexture = st_DeleteTextureObject;
- functions->FreeTexImageData = st_FreeTextureImageData;
-
- functions->TextureMemCpy = do_memcpy;
-
- /* XXX Temporary until we can query pipe's texture sizes */
- functions->TestProxyTexImage = _mesa_test_proxy_teximage;
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/mfeatures.h" +#include "main/bufferobj.h" +#include "main/enums.h" +#include "main/fbobject.h" +#include "main/formats.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mipmap.h" +#include "main/pack.h" +#include "main/pixeltransfer.h" +#include "main/texcompress.h" +#include "main/texfetch.h" +#include "main/texgetimage.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/texstore.h" + +#include "state_tracker/st_debug.h" +#include "state_tracker/st_context.h" +#include "state_tracker/st_cb_fbo.h" +#include "state_tracker/st_cb_flush.h" +#include "state_tracker/st_cb_texture.h" +#include "state_tracker/st_format.h" +#include "state_tracker/st_texture.h" +#include "state_tracker/st_gen_mipmap.h" +#include "state_tracker/st_atom.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "pipe/p_shader_tokens.h" +#include "util/u_tile.h" +#include "util/u_blit.h" +#include "util/u_format.h" +#include "util/u_surface.h" +#include "util/u_sampler.h" +#include "util/u_math.h" +#include "util/u_box.h" + +#define DBG if (0) printf + + +static enum pipe_texture_target +gl_target_to_pipe(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + return PIPE_TEXTURE_1D; + case GL_TEXTURE_2D: + return PIPE_TEXTURE_2D; + case GL_TEXTURE_RECTANGLE_NV: + return PIPE_TEXTURE_RECT; + case GL_TEXTURE_3D: + return PIPE_TEXTURE_3D; + case GL_TEXTURE_CUBE_MAP_ARB: + return PIPE_TEXTURE_CUBE; + case GL_TEXTURE_1D_ARRAY_EXT: + return PIPE_TEXTURE_1D_ARRAY; + case GL_TEXTURE_2D_ARRAY_EXT: + return PIPE_TEXTURE_2D_ARRAY; + default: + assert(0); + return 0; + } +} + + +/** called via ctx->Driver.NewTextureImage() */ +static struct gl_texture_image * +st_NewTextureImage(struct gl_context * ctx) +{ + DBG("%s\n", __FUNCTION__); + (void) ctx; + return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); +} + + +/** called via ctx->Driver.NewTextureObject() */ +static struct gl_texture_object * +st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) +{ + struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); + + DBG("%s\n", __FUNCTION__); + _mesa_initialize_texture_object(&obj->base, name, target); + + return &obj->base; +} + +/** called via ctx->Driver.DeleteTextureObject() */ +static void +st_DeleteTextureObject(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texObj); + if (stObj->pt) + pipe_resource_reference(&stObj->pt, NULL); + if (stObj->sampler_view) { + if (stObj->sampler_view->context != st->pipe) { + /* Take "ownership" of this texture sampler view by setting + * its context pointer to this context. This avoids potential + * crashes when the texture object is shared among contexts + * and the original/owner context has already been destroyed. + */ + stObj->sampler_view->context = st->pipe; + } + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + _mesa_delete_texture_object(ctx, texObj); +} + + +/** called via ctx->Driver.FreeTexImageData() */ +static void +st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) +{ + struct st_texture_image *stImage = st_texture_image(texImage); + + DBG("%s\n", __FUNCTION__); + + if (stImage->pt) { + pipe_resource_reference(&stImage->pt, NULL); + } + + if (texImage->Data) { + _mesa_align_free(texImage->Data); + texImage->Data = NULL; + } +} + + +/** + * From linux kernel i386 header files, copes with odd sizes better + * than COPY_DWORDS would: + * XXX Put this in src/mesa/main/imports.h ??? + */ +#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) +static INLINE void * +__memcpy(void *to, const void *from, size_t n) +{ + int d0, d1, d2; + __asm__ __volatile__("rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) + :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) + :"memory"); + return (to); +} +#else +#define __memcpy(a,b,c) memcpy(a,b,c) +#endif + + +/** + * The system memcpy (at least on ubuntu 5.10) has problems copying + * to agp (writecombined) memory from a source which isn't 64-byte + * aligned - there is a 4x performance falloff. + * + * The x86 __memcpy is immune to this but is slightly slower + * (10%-ish) than the system memcpy. + * + * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but + * isn't much faster than x86_memcpy for agp copies. + * + * TODO: switch dynamically. + */ +static void * +do_memcpy(void *dest, const void *src, size_t n) +{ + if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) { + return __memcpy(dest, src, n); + } + else + return memcpy(dest, src, n); +} + + +/** + * Return default texture resource binding bitmask for the given format. + */ +static GLuint +default_bindings(struct st_context *st, enum pipe_format format) +{ + struct pipe_screen *screen = st->pipe->screen; + const unsigned target = PIPE_TEXTURE_2D; + const unsigned geom = 0x0; + unsigned bindings; + + if (util_format_is_depth_or_stencil(format)) + bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; + else + bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; + + if (screen->is_format_supported(screen, format, target, 0, bindings, geom)) + return bindings; + else + return PIPE_BIND_SAMPLER_VIEW; +} + + +/** Return number of image dimensions (1, 2 or 3) for a texture target. */ +static GLuint +get_texture_dims(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_1D_ARRAY_EXT: + return 1; + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_2D_ARRAY_EXT: + return 2; + case GL_TEXTURE_3D: + return 3; + default: + assert(0 && "invalid texture target in get_texture_dims()"); + return 1; + } +} + + +/** + * Try to allocate a pipe_resource object for the given st_texture_object. + * + * We use the given st_texture_image as a clue to determine the size of the + * mipmap image at level=0. + * + * \return GL_TRUE for success, GL_FALSE if out of memory. + */ +static GLboolean +guess_and_alloc_texture(struct st_context *st, + struct st_texture_object *stObj, + const struct st_texture_image *stImage) +{ + const GLuint dims = get_texture_dims(stObj->base.Target); + GLuint level, lastLevel, width, height, depth; + GLuint bindings; + enum pipe_format fmt; + + DBG("%s\n", __FUNCTION__); + + assert(!stObj->pt); + + level = stImage->level; + width = stImage->base.Width2; /* size w/out border */ + height = stImage->base.Height2; + depth = stImage->base.Depth2; + + assert(width > 0); + assert(height > 0); + assert(depth > 0); + + /* Depending on the image's size, we can't always make a guess here. + */ + if (level > 0) { + if ( (dims >= 1 && width == 1) || + (dims >= 2 && height == 1) || + (dims >= 3 && depth == 1) ) { + /* we can't determine the image size at level=0 */ + stObj->width0 = stObj->height0 = stObj->depth0 = 0; + /* this is not an out of memory error */ + return GL_TRUE; + } + } + + /* grow the image size until we hit level = 0 */ + while (level > 0) { + if (width != 1) + width <<= 1; + if (height != 1) + height <<= 1; + if (depth != 1) + depth <<= 1; + level--; + } + + assert(level == 0); + + /* At this point, (width x height x depth) is the expected size of + * the level=0 mipmap image. + */ + + /* Guess a reasonable value for lastLevel. With OpenGL we have no + * idea how many mipmap levels will be in a texture until we start + * to render with it. Make an educated guess here but be prepared + * to re-allocating a texture buffer with space for more (or fewer) + * mipmap levels later. + */ + if ((stObj->base.MinFilter == GL_NEAREST || + stObj->base.MinFilter == GL_LINEAR || + stImage->base._BaseFormat == GL_DEPTH_COMPONENT || + stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && + !stObj->base.GenerateMipmap && + stImage->level == 0) { + /* only alloc space for a single mipmap level */ + lastLevel = 0; + } + else { + /* alloc space for a full mipmap */ + GLuint l2width = util_logbase2(width); + GLuint l2height = util_logbase2(height); + GLuint l2depth = util_logbase2(depth); + lastLevel = MAX2(MAX2(l2width, l2height), l2depth); + } + + /* Save the level=0 dimensions */ + stObj->width0 = width; + stObj->height0 = height; + stObj->depth0 = depth; + + fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); + + bindings = default_bindings(st, fmt); + + stObj->pt = st_texture_create(st, + gl_target_to_pipe(stObj->base.Target), + fmt, + lastLevel, + width, + height, + depth, + bindings); + + DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL)); + + return stObj->pt != NULL; +} + + +/** + * Adjust pixel unpack params and image dimensions to strip off the + * texture border. + * Gallium doesn't support texture borders. They've seldem been used + * and seldom been implemented correctly anyway. + * \param unpackNew returns the new pixel unpack parameters + */ +static void +strip_texture_border(GLint border, + GLint *width, GLint *height, GLint *depth, + const struct gl_pixelstore_attrib *unpack, + struct gl_pixelstore_attrib *unpackNew) +{ + assert(border > 0); /* sanity check */ + + *unpackNew = *unpack; + + if (unpackNew->RowLength == 0) + unpackNew->RowLength = *width; + + if (depth && unpackNew->ImageHeight == 0) + unpackNew->ImageHeight = *height; + + unpackNew->SkipPixels += border; + if (height) + unpackNew->SkipRows += border; + if (depth) + unpackNew->SkipImages += border; + + assert(*width >= 3); + *width = *width - 2 * border; + if (height && *height >= 3) + *height = *height - 2 * border; + if (depth && *depth >= 3) + *depth = *depth - 2 * border; +} + + +/** + * Try to do texture compression via rendering. If the Gallium driver + * can render into a compressed surface this will allow us to do texture + * compression. + * \return GL_TRUE for success, GL_FALSE for failure + */ +static GLboolean +compress_with_blit(struct gl_context * ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_image *texImage) +{ + const GLuint dstImageOffsets[1] = {0}; + struct st_texture_image *stImage = st_texture_image(texImage); + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + gl_format mesa_format; + struct pipe_resource templ; + struct pipe_resource *src_tex; + struct pipe_sampler_view view_templ; + struct pipe_sampler_view *src_view; + struct pipe_surface *dst_surface, surf_tmpl; + struct pipe_transfer *tex_xfer; + void *map; + + if (!stImage->pt) { + /* XXX: Can this happen? Should we assert? */ + return GL_FALSE; + } + + /* get destination surface (in the compressed texture) */ + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + surf_tmpl.format = stImage->pt->format; + surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; + surf_tmpl.u.tex.level = stImage->level; + surf_tmpl.u.tex.first_layer = stImage->face; + surf_tmpl.u.tex.last_layer = stImage->face; + dst_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl); + if (!dst_surface) { + /* can't render into this format (or other problem) */ + return GL_FALSE; + } + + /* Choose format for the temporary RGBA texture image. + */ + mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type); + assert(mesa_format); + if (!mesa_format) + return GL_FALSE; + + /* Create the temporary source texture + */ + memset(&templ, 0, sizeof(templ)); + templ.target = st->internal_target; + templ.format = st_mesa_format_to_pipe_format(mesa_format); + templ.width0 = width; + templ.height0 = height; + templ.depth0 = 1; + templ.array_size = 1; + templ.last_level = 0; + templ.usage = PIPE_USAGE_DEFAULT; + templ.bind = PIPE_BIND_SAMPLER_VIEW; + src_tex = screen->resource_create(screen, &templ); + + if (!src_tex) + return GL_FALSE; + + /* Put user's tex data into the temporary texture + */ + tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex, + 0, 0, /* layer, level are zero */ + PIPE_TRANSFER_WRITE, + 0, 0, width, height); /* x, y, w, h */ + map = pipe_transfer_map(pipe, tex_xfer); + + _mesa_texstore(ctx, 2, GL_RGBA, mesa_format, + map, /* dest ptr */ + 0, 0, 0, /* dest x/y/z offset */ + tex_xfer->stride, /* dest row stride (bytes) */ + dstImageOffsets, /* image offsets (for 3D only) */ + width, height, 1, /* size */ + format, type, /* source format/type */ + pixels, /* source data */ + unpack); /* source data packing */ + + pipe_transfer_unmap(pipe, tex_xfer); + pipe->transfer_destroy(pipe, tex_xfer); + + /* Create temporary sampler view */ + u_sampler_view_default_template(&view_templ, + src_tex, + src_tex->format); + src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ); + + + /* copy / compress image */ + util_blit_pixels_tex(st->blit, + src_view, /* sampler view (src) */ + 0, 0, /* src x0, y0 */ + width, height, /* src x1, y1 */ + dst_surface, /* pipe_surface (dst) */ + xoffset, yoffset, /* dst x0, y0 */ + xoffset + width, /* dst x1 */ + yoffset + height, /* dst y1 */ + 0.0, /* z */ + PIPE_TEX_MIPFILTER_NEAREST); + + pipe_surface_reference(&dst_surface, NULL); + pipe_resource_reference(&src_tex, NULL); + pipe_sampler_view_reference(&src_view, NULL); + + return GL_TRUE; +} + + +/** + * Do glTexImage1/2/3D(). + */ +static void +st_TexImage(struct gl_context * ctx, + GLint dims, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLsizei imageSize, GLboolean compressed_src) +{ + struct st_context *st = st_context(ctx); + struct pipe_screen *screen = st->pipe->screen; + struct st_texture_object *stObj = st_texture_object(texObj); + struct st_texture_image *stImage = st_texture_image(texImage); + GLuint dstRowStride = 0; + struct gl_pixelstore_attrib unpackNB; + enum pipe_transfer_usage transfer_usage = 0; + + DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); + + /* switch to "normal" */ + if (stObj->surface_based) { + gl_format texFormat; + + _mesa_clear_texture_object(ctx, texObj); + pipe_resource_reference(&stObj->pt, NULL); + + /* oops, need to init this image again */ + texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, + internalFormat, format, type); + + _mesa_init_teximage_fields(ctx, target, texImage, + width, height, depth, border, + internalFormat, texFormat); + + stObj->surface_based = GL_FALSE; + } + + /* gallium does not support texture borders, strip it off */ + if (border) { + strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); + unpack = &unpackNB; + texImage->Width = width; + texImage->Height = height; + texImage->Depth = depth; + texImage->Border = 0; + border = 0; + } + else { + assert(texImage->Width == width); + assert(texImage->Height == height); + assert(texImage->Depth == depth); + } + + stImage->face = _mesa_tex_target_to_face(target); + stImage->level = level; + + _mesa_set_fetch_functions(texImage, dims); + + /* Release the reference to a potentially orphaned buffer. + * Release any old malloced memory. + */ + if (stImage->pt) { + pipe_resource_reference(&stImage->pt, NULL); + assert(!texImage->Data); + } + else if (texImage->Data) { + _mesa_align_free(texImage->Data); + } + + /* + * See if the new image is somehow incompatible with the existing + * mipmap. If so, free the old mipmap. + */ + if (stObj->pt) { + if (level > (GLint) stObj->pt->last_level || + !st_texture_match_image(stObj->pt, &stImage->base, + stImage->face, stImage->level)) { + DBG("release it\n"); + pipe_resource_reference(&stObj->pt, NULL); + assert(!stObj->pt); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + } + + if (width == 0 || height == 0 || depth == 0) { + /* stop after freeing old image */ + return; + } + + if (!stObj->pt) { + if (!guess_and_alloc_texture(st, stObj, stImage)) { + /* Probably out of memory. + * Try flushing any pending rendering, then retry. + */ + st_finish(st); + if (!guess_and_alloc_texture(st, stObj, stImage)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + } + } + + assert(!stImage->pt); + + /* Check if this texture image can live inside the texture object's buffer. + * If so, store the image there. Otherwise the image will temporarily live + * in its own buffer. + */ + if (stObj->pt && + st_texture_match_image(stObj->pt, &stImage->base, + stImage->face, stImage->level)) { + + pipe_resource_reference(&stImage->pt, stObj->pt); + assert(stImage->pt); + } + + if (!stImage->pt) + DBG("XXX: Image did not fit into texture - storing in local memory!\n"); + + /* Pixel data may come from regular user memory or a PBO. For the later, + * do bounds checking and map the PBO to read pixels data from it. + * + * XXX we should try to use a GPU-accelerated path to copy the image data + * from the PBO to the texture. + */ + if (compressed_src) { + pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, + unpack, + "glCompressedTexImage"); + } + else { + pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, + format, type, + pixels, unpack, "glTexImage"); + } + + /* See if we can do texture compression with a blit/render. + */ + if (!compressed_src && + !ctx->Mesa_DXTn && + _mesa_is_format_compressed(texImage->TexFormat) && + screen->is_format_supported(screen, + stImage->pt->format, + stImage->pt->target, 0, + PIPE_BIND_RENDER_TARGET, 0)) { + if (!pixels) + goto done; + + if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth, + format, type, pixels, unpack, texImage)) { + goto done; + } + } + + /* + * Prepare to store the texture data. Either map the gallium texture buffer + * memory or malloc space for it. + */ + if (stImage->pt) { + /* Store the image in the gallium texture memory buffer */ + if (format == GL_DEPTH_COMPONENT && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + texImage->Data = st_texture_image_map(st, stImage, 0, + transfer_usage, 0, 0, width, height); + if(stImage->transfer) + dstRowStride = stImage->transfer->stride; + } + else { + /* Allocate regular memory and store the image there temporarily. */ + GLuint imageSize = _mesa_format_image_size(texImage->TexFormat, + width, height, depth); + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); + + texImage->Data = _mesa_align_malloc(imageSize, 16); + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + + if (!pixels) { + /* We've allocated texture memory, but have no pixel data - all done. */ + goto done; + } + + DBG("Upload image %dx%dx%d row_len %x pitch %x\n", + width, height, depth, width, dstRowStride); + + /* Copy user texture image into the texture buffer. + */ + if (compressed_src) { + const GLuint srcRowStride = + _mesa_format_row_stride(texImage->TexFormat, width); + if (dstRowStride == srcRowStride) { + memcpy(texImage->Data, pixels, imageSize); + } + else { + char *dst = texImage->Data; + const char *src = pixels; + GLuint i, bw, bh, lines; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + lines = (height + bh - 1) / bh; + + for (i = 0; i < lines; ++i) { + memcpy(dst, src, srcRowStride); + dst += dstRowStride; + src += srcRowStride; + } + } + } + else { + const GLuint srcImageStride = + _mesa_image_image_stride(unpack, width, height, format, type); + GLint i; + const GLubyte *src = (const GLubyte *) pixels; + + for (i = 0; i < depth; i++) { + if (!_mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, src, unpack)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, i + 1, + transfer_usage, 0, 0, + width, height); + src += srcImageStride; + } + } + } + +done: + _mesa_unmap_teximage_pbo(ctx, unpack); + + if (stImage->pt && texImage->Data) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_TexImage3D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, + border, format, type, pixels, unpack, texObj, texImage, + 0, GL_FALSE); +} + + +static void +st_TexImage2D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); +} + + +static void +st_TexImage1D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); +} + + +static void +st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); +} + + + +/** + * glGetTexImage() helper: decompress a compressed texture by rendering + * a textured quad. Store the results in the user's buffer. + */ +static void +decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct st_texture_image *stImage = st_texture_image(texImage); + struct st_texture_object *stObj = st_texture_object(texObj); + struct pipe_sampler_view *src_view = + st_get_texture_sampler_view(stObj, pipe); + const GLuint width = texImage->Width; + const GLuint height = texImage->Height; + struct pipe_surface *dst_surface; + struct pipe_resource *dst_texture; + struct pipe_transfer *tex_xfer; + unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */ + PIPE_BIND_TRANSFER_READ); + + /* create temp / dest surface */ + if (!util_create_rgba_surface(pipe, width, height, bind, + &dst_texture, &dst_surface)) { + _mesa_problem(ctx, "util_create_rgba_surface() failed " + "in decompress_with_blit()"); + return; + } + + /* blit/render/decompress */ + util_blit_pixels_tex(st->blit, + src_view, /* pipe_resource (src) */ + 0, 0, /* src x0, y0 */ + width, height, /* src x1, y1 */ + dst_surface, /* pipe_surface (dst) */ + 0, 0, /* dst x0, y0 */ + width, height, /* dst x1, y1 */ + 0.0, /* z */ + PIPE_TEX_MIPFILTER_NEAREST); + + /* map the dst_surface so we can read from it */ + tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, + dst_texture, 0, 0, + PIPE_TRANSFER_READ, + 0, 0, width, height); + + pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); + + /* copy/pack data into user buffer */ + if (st_equal_formats(stImage->pt->format, format, type)) { + /* memcpy */ + const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); + ubyte *map = pipe_transfer_map(pipe, tex_xfer); + GLuint row; + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + memcpy(dest, map, bytesPerRow); + map += tex_xfer->stride; + } + pipe_transfer_unmap(pipe, tex_xfer); + } + else { + /* format translation via floats */ + GLuint row; + enum pipe_format format = util_format_linear(dst_texture->format); + for (row = 0; row < height; row++) { + const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ + GLfloat rgba[4 * MAX_WIDTH]; + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback format translation\n", __FUNCTION__); + + /* get float[4] rgba row from surface */ + pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1, + format, rgba); + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, + type, dest, &ctx->Pack, transferOps); + } + } + + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); + + pipe->transfer_destroy(pipe, tex_xfer); + + /* destroy the temp / dest surface */ + util_destroy_rgba_surface(dst_texture, dst_surface); +} + + + +/** + * Need to map texture image into memory before copying image data, + * then unmap it. + */ +static void +st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, GLboolean compressed_dst) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + const GLuint dstImageStride = + _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, + format, type); + GLuint depth, i; + GLubyte *dest; + + if (stImage->pt && + util_format_is_s3tc(stImage->pt->format) && + !compressed_dst) { + /* Need to decompress the texture. + * We'll do this by rendering a textured quad. + * Note that we only expect RGBA formats (no Z/depth formats). + */ + decompress_with_blit(ctx, target, level, format, type, pixels, + texObj, texImage); + return; + } + + /* Map */ + if (stImage->pt) { + /* Image is stored in hardware format in a buffer managed by the + * kernel. Need to explicitly map and unmap it. + */ + texImage->Data = st_texture_image_map(st, stImage, 0, + PIPE_TRANSFER_READ, 0, 0, + stImage->base.Width, + stImage->base.Height); + /* compute stride in texels from stride in bytes */ + texImage->RowStride = stImage->transfer->stride + * util_format_get_blockwidth(stImage->pt->format) + / util_format_get_blocksize(stImage->pt->format); + } + else { + /* Otherwise, the image should actually be stored in + * texImage->Data. This is pretty confusing for + * everybody, I'd much prefer to separate the two functions of + * texImage->Data - storage for texture images in main memory + * and access (ie mappings) of images. In other words, we'd + * create a new texImage->Map field and leave Data simply for + * storage. + */ + assert(texImage->Data); + } + + depth = texImage->Depth; + texImage->Depth = 1; + + dest = (GLubyte *) pixels; + + _mesa_set_fetch_functions(texImage, get_texture_dims(target)); + + for (i = 0; i < depth; i++) { + if (compressed_dst) { + _mesa_get_compressed_teximage(ctx, target, level, dest, + texObj, texImage); + } + else { + _mesa_get_teximage(ctx, target, level, format, type, dest, + texObj, texImage); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, i + 1, + PIPE_TRANSFER_READ, 0, 0, + stImage->base.Width, + stImage->base.Height); + dest += dstImageStride; + } + } + + texImage->Depth = depth; + + /* Unmap */ + if (stImage->pt) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, + GL_FALSE); +} + + +static void +st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, + GL_TRUE); +} + + + +static void +st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct pipe_screen *screen = st->pipe->screen; + struct st_texture_image *stImage = st_texture_image(texImage); + GLuint dstRowStride; + const GLuint srcImageStride = + _mesa_image_image_stride(packing, width, height, format, type); + GLint i; + const GLubyte *src; + /* init to silence warning only: */ + enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE; + + DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + level, xoffset, yoffset, width, height); + + pixels = + _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, + type, pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + /* See if we can do texture compression with a blit/render. + */ + if (!ctx->Mesa_DXTn && + _mesa_is_format_compressed(texImage->TexFormat) && + screen->is_format_supported(screen, + stImage->pt->format, + stImage->pt->target, 0, + PIPE_BIND_RENDER_TARGET, 0)) { + if (compress_with_blit(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, packing, texImage)) { + goto done; + } + } + + /* Map buffer if necessary. Need to lock to prevent other contexts + * from uploading the buffer under us. + */ + if (stImage->pt) { + if (format == GL_DEPTH_COMPONENT && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + texImage->Data = st_texture_image_map(st, stImage, zoffset, + transfer_usage, + xoffset, yoffset, + width, height); + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + goto done; + } + + src = (const GLubyte *) pixels; + dstRowStride = stImage->transfer->stride; + + for (i = 0; i < depth; i++) { + if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, src, packing)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, + zoffset + i + 1, + transfer_usage, + xoffset, yoffset, + width, height); + src += srcImageStride; + } + } + +done: + _mesa_unmap_teximage_pbo(ctx, packing); + + if (stImage->pt && texImage->Data) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + + +static void +st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, type, + pixels, packing, texObj, texImage); +} + + +static void +st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, + width, height, 1, format, type, + pixels, packing, texObj, texImage); +} + + +static void +st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, + format, type, pixels, packing, texObj, texImage); +} + + +static void +st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + assert(0); +} + + +static void +st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + int srcBlockStride; + int dstBlockStride; + int y; + enum pipe_format pformat; + + if (stImage->pt) { + pformat = stImage->pt->format; + + texImage->Data = st_texture_image_map(st, stImage, 0, + PIPE_TRANSFER_WRITE, + xoffset, yoffset, + width, height); + + srcBlockStride = util_format_get_stride(pformat, width); + dstBlockStride = stImage->transfer->stride; + } else { + assert(stImage->pt); + /* TODO find good values for block and strides */ + /* TODO also adjust texImage->data for yoffset/xoffset */ + return; + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage"); + return; + } + + assert(xoffset % util_format_get_blockwidth(pformat) == 0); + assert(yoffset % util_format_get_blockheight(pformat) == 0); + + for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { + /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ + const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); + char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y); + memcpy(dst, src, util_format_get_stride(pformat, width)); + } + + if (stImage->pt) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + assert(0); +} + + + +/** + * Do a CopyTexSubImage operation using a read transfer from the source, + * a write transfer to the destination and get_tile()/put_tile() to access + * the pixels/texels. + * + * Note: srcY=0=TOP of renderbuffer + */ +static void +fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, + struct st_renderbuffer *strb, + struct st_texture_image *stImage, + GLenum baseFormat, + GLint destX, GLint destY, GLint destZ, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_transfer *src_trans; + GLvoid *texDest; + enum pipe_transfer_usage transfer_usage; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + assert(width <= MAX_WIDTH); + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + srcY = strb->Base.Height - srcY - height; + } + + src_trans = pipe_get_transfer(st_context(ctx)->pipe, + strb->texture, + 0, 0, + PIPE_TRANSFER_READ, + srcX, srcY, + width, height); + + if ((baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL) && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + /* XXX this used to ignore destZ param */ + texDest = st_texture_image_map(st, stImage, destZ, transfer_usage, + destX, destY, width, height); + + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL) { + const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || + ctx->Pixel.DepthBias != 0.0F); + GLint row, yStep; + + /* determine bottom-to-top vs. top-to-bottom order for src buffer */ + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + srcY = height - 1; + yStep = -1; + } + else { + srcY = 0; + yStep = 1; + } + + /* To avoid a large temp memory allocation, do copy row by row */ + for (row = 0; row < height; row++, srcY += yStep) { + uint data[MAX_WIDTH]; + pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data); + if (scaleOrBias) { + _mesa_scale_and_bias_depth_uint(ctx, width, data); + } + pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data); + } + } + else { + /* RGBA format */ + GLfloat *tempSrc = + (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + if (tempSrc && texDest) { + const GLint dims = 2; + const GLint dstRowStride = stImage->transfer->stride; + struct gl_texture_image *texImage = &stImage->base; + struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + unpack.Invert = GL_TRUE; + } + + /* get float/RGBA image from framebuffer */ + /* XXX this usually involves a lot of int/float conversion. + * try to avoid that someday. + */ + pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height, + util_format_linear(strb->texture->format), + tempSrc); + + /* Store into texture memory. + * Note that this does some special things such as pixel transfer + * ops and format conversion. In particular, if the dest tex format + * is actually RGBA but the user created the texture as GL_RGB we + * need to fill-in/override the alpha channel with 1.0. + */ + _mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texDest, + 0, 0, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + GL_RGBA, GL_FLOAT, tempSrc, /* src */ + &unpack); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + } + + if (tempSrc) + free(tempSrc); + } + + st_texture_image_unmap(st, stImage); + pipe->transfer_destroy(pipe, src_trans); +} + + + +/** + * If the format of the src renderbuffer and the format of the dest + * texture are compatible (in terms of blitting), return a TGSI writemask + * to be used during the blit. + * If the src/dest are incompatible, return 0. + */ +static unsigned +compatible_src_dst_formats(struct gl_context *ctx, + const struct gl_renderbuffer *src, + const struct gl_texture_image *dst) +{ + /* Get logical base formats for the src and dest. + * That is, use the user-requested formats and not the actual, device- + * chosen formats. + * For example, the user may have requested an A8 texture but the + * driver may actually be using an RGBA texture format. When we + * copy/blit to that texture, we only want to copy the Alpha channel + * and not the RGB channels. + * + * Similarly, when the src FBO was created an RGB format may have been + * requested but the driver actually chose an RGBA format. In that case, + * we don't want to copy the undefined Alpha channel to the dest texture + * (it should be 1.0). + */ + const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat); + const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat); + + /** + * XXX when we have red-only and red/green renderbuffers we'll need + * to add more cases here (or implement a general-purpose routine that + * queries the existance of the R,G,B,A channels in the src and dest). + */ + if (srcFormat == dstFormat) { + /* This is the same as matching_base_formats, which should + * always pass, as it did previously. + */ + return TGSI_WRITEMASK_XYZW; + } + else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) { + /* Make sure that A in the dest is 1. The actual src format + * may be RGBA and have undefined A values. + */ + return TGSI_WRITEMASK_XYZ; + } + else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) { + /* Make sure that A in the dest is 1. The actual dst format + * may be RGBA and will need A=1 to provide proper alpha values + * when sampled later. + */ + return TGSI_WRITEMASK_XYZ; + } + else { + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s failed for src %s, dst %s\n", + __FUNCTION__, + _mesa_lookup_enum_by_nr(srcFormat), + _mesa_lookup_enum_by_nr(dstFormat)); + + /* Otherwise fail. + */ + return 0; + } +} + + + +/** + * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. + * Note that the region to copy has already been clipped so we know we + * won't read from outside the source renderbuffer's bounds. + * + * Note: srcY=0=Bottom of renderbuffer (GL convention) + */ +static void +st_copy_texsubimage(struct gl_context *ctx, + GLenum target, GLint level, + GLint destX, GLint destY, GLint destZ, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + struct st_texture_image *stImage = st_texture_image(texImage); + const GLenum texBaseFormat = texImage->_BaseFormat; + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct st_renderbuffer *strb; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + enum pipe_format dest_format, src_format; + GLboolean use_fallback = GL_TRUE; + GLboolean matching_base_formats; + GLuint format_writemask, sample_count; + struct pipe_surface *dest_surface = NULL; + GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); + + /* make sure finalize_textures has been called? + */ + if (0) st_validate_state(st); + + /* determine if copying depth or color data */ + if (texBaseFormat == GL_DEPTH_COMPONENT || + texBaseFormat == GL_DEPTH_STENCIL) { + strb = st_renderbuffer(fb->_DepthBuffer); + if (strb->Base.Wrapped) { + strb = st_renderbuffer(strb->Base.Wrapped); + } + } + else { + /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ + strb = st_renderbuffer(fb->_ColorReadBuffer); + } + + if (!strb || !strb->surface || !stImage->pt) { + debug_printf("%s: null strb or stImage\n", __FUNCTION__); + return; + } + + sample_count = strb->surface->texture->nr_samples; + /* I believe this would be legal, presumably would need to do a resolve + for color, and for depth/stencil spec says to just use one of the + depth/stencil samples per pixel? Need some transfer clarifications. */ + assert(sample_count < 2); + + if (srcX < 0) { + width -= -srcX; + destX += -srcX; + srcX = 0; + } + + if (srcY < 0) { + height -= -srcY; + destY += -srcY; + srcY = 0; + } + + if (destX < 0) { + width -= -destX; + srcX += -destX; + destX = 0; + } + + if (destY < 0) { + height -= -destY; + srcY += -destY; + destY = 0; + } + + if (width < 0 || height < 0) + return; + + + assert(strb); + assert(strb->surface); + assert(stImage->pt); + + src_format = strb->surface->format; + dest_format = stImage->pt->format; + + /* + * Determine if the src framebuffer and dest texture have the same + * base format. We need this to detect a case such as the framebuffer + * being GL_RGBA but the texture being GL_RGB. If the actual hardware + * texture format stores RGBA we need to set A=1 (overriding the + * framebuffer's alpha values). We can't do that with the blit or + * textured-quad paths. + */ + matching_base_formats = + (_mesa_get_format_base_format(strb->Base.Format) == + _mesa_get_format_base_format(texImage->TexFormat)); + format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); + + if (ctx->_ImageTransferState == 0x0) { + + if (matching_base_formats && + src_format == dest_format && + !do_flip) + { + /* use surface_copy() / blit */ + struct pipe_box src_box; + u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, + width, height, &src_box); + + /* for resource_copy_region(), y=0=top, always */ + pipe->resource_copy_region(pipe, + /* dest */ + stImage->pt, + stImage->level, + destX, destY, destZ + stImage->face, + /* src */ + strb->texture, + strb->surface->u.tex.level, + &src_box); + use_fallback = GL_FALSE; + } + else if (format_writemask && + texBaseFormat != GL_DEPTH_COMPONENT && + texBaseFormat != GL_DEPTH_STENCIL && + screen->is_format_supported(screen, src_format, + PIPE_TEXTURE_2D, sample_count, + PIPE_BIND_SAMPLER_VIEW, + 0) && + screen->is_format_supported(screen, dest_format, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET, + 0)) { + /* draw textured quad to do the copy */ + GLint srcY0, srcY1; + struct pipe_surface surf_tmpl; + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + surf_tmpl.format = stImage->pt->format; + surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; + surf_tmpl.u.tex.level = stImage->level; + surf_tmpl.u.tex.first_layer = stImage->face + destZ; + surf_tmpl.u.tex.last_layer = stImage->face + destZ; + + dest_surface = pipe->create_surface(pipe, stImage->pt, + &surf_tmpl); + + if (do_flip) { + srcY1 = strb->Base.Height - srcY - height; + srcY0 = srcY1 + height; + } + else { + srcY0 = srcY; + srcY1 = srcY0 + height; + } + + util_blit_pixels_writemask(st->blit, + strb->texture, + strb->surface->u.tex.level, + srcX, srcY0, + srcX + width, srcY1, + strb->surface->u.tex.first_layer, + dest_surface, + destX, destY, + destX + width, destY + height, + 0.0, PIPE_TEX_MIPFILTER_NEAREST, + format_writemask); + use_fallback = GL_FALSE; + } + + if (dest_surface) + pipe_surface_reference(&dest_surface, NULL); + } + + if (use_fallback) { + /* software fallback */ + fallback_copy_texsubimage(ctx, target, level, + strb, stImage, texBaseFormat, + destX, destY, destZ, + srcX, srcY, width, height); + } +} + + + +static void +st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + /* Setup or redefine the texture object, texture and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + st_copy_texsubimage(ctx, target, level, + 0, 0, 0, /* destX,Y,Z */ + x, y, width, 1); /* src X, Y, size */ +} + + +static void +st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + /* Setup or redefine the texture object, texture and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + st_copy_texsubimage(ctx, target, level, + 0, 0, 0, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +static void +st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + const GLint yoffset = 0, zoffset = 0; + const GLsizei height = 1; + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +static void +st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + const GLint zoffset = 0; + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +static void +st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +/** + * Copy image data from stImage into the texture object 'stObj' at level + * 'dstLevel'. + */ +static void +copy_image_data_to_texture(struct st_context *st, + struct st_texture_object *stObj, + GLuint dstLevel, + struct st_texture_image *stImage) +{ + /* debug checks */ + { + const struct gl_texture_image *dstImage = + stObj->base.Image[stImage->face][stImage->level]; + assert(dstImage); + assert(dstImage->Width == stImage->base.Width); + assert(dstImage->Height == stImage->base.Height); + assert(dstImage->Depth == stImage->base.Depth); + } + + if (stImage->pt) { + /* Copy potentially with the blitter: + */ + st_texture_image_copy(st->pipe, + stObj->pt, dstLevel, /* dest texture, level */ + stImage->pt, stImage->level, /* src texture, level */ + stImage->face); + + pipe_resource_reference(&stImage->pt, NULL); + } + else if (stImage->base.Data) { + st_texture_image_data(st, + stObj->pt, + stImage->face, + dstLevel, + stImage->base.Data, + stImage->base.RowStride * + util_format_get_blocksize(stObj->pt->format), + stImage->base.RowStride * + stImage->base.Height * + util_format_get_blocksize(stObj->pt->format)); + _mesa_align_free(stImage->base.Data); + stImage->base.Data = NULL; + } + + pipe_resource_reference(&stImage->pt, stObj->pt); +} + + +/** + * Called during state validation. When this function is finished, + * the texture object should be ready for rendering. + * \return GL_TRUE for success, GL_FALSE for failure (out of mem) + */ +GLboolean +st_finalize_texture(struct gl_context *ctx, + struct pipe_context *pipe, + struct gl_texture_object *tObj) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(tObj); + const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face; + struct st_texture_image *firstImage; + enum pipe_format firstImageFormat; + + if (stObj->base._Complete) { + /* The texture is complete and we know exactly how many mipmap levels + * are present/needed. This is conditional because we may be called + * from the st_generate_mipmap() function when the texture object is + * incomplete. In that case, we'll have set stObj->lastLevel before + * we get here. + */ + if (stObj->base.MinFilter == GL_LINEAR || + stObj->base.MinFilter == GL_NEAREST) + stObj->lastLevel = stObj->base.BaseLevel; + else + stObj->lastLevel = stObj->base._MaxLevel; + } + + firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + assert(firstImage); + + /* If both firstImage and stObj point to a texture which can contain + * all active images, favour firstImage. Note that because of the + * completeness requirement, we know that the image dimensions + * will match. + */ + if (firstImage->pt && + firstImage->pt != stObj->pt && + (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { + pipe_resource_reference(&stObj->pt, firstImage->pt); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + + /* Find gallium format for the Mesa texture */ + firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); + + /* If we already have a gallium texture, check that it matches the texture + * object's format, target, size, num_levels, etc. + */ + if (stObj->pt) { + if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || + !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) || + stObj->pt->last_level < stObj->lastLevel || + stObj->pt->width0 != stObj->width0 || + stObj->pt->height0 != stObj->height0 || + stObj->pt->depth0 != stObj->depth0) + { + /* The gallium texture does not match the Mesa texture so delete the + * gallium texture now. We'll make a new one below. + */ + pipe_resource_reference(&stObj->pt, NULL); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + st->dirty.st |= ST_NEW_FRAMEBUFFER; + } + } + + /* May need to create a new gallium texture: + */ + if (!stObj->pt) { + GLuint bindings = default_bindings(st, firstImageFormat); + + stObj->pt = st_texture_create(st, + gl_target_to_pipe(stObj->base.Target), + firstImageFormat, + stObj->lastLevel, + stObj->width0, + stObj->height0, + stObj->depth0, + bindings); + + if (!stObj->pt) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return GL_FALSE; + } + } + + /* Pull in any images not in the object's texture: + */ + for (face = 0; face < nr_faces; face++) { + GLuint level; + for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { + struct st_texture_image *stImage = + st_texture_image(stObj->base.Image[face][level]); + + /* Need to import images in main memory or held in other textures. + */ + if (stImage && stObj->pt != stImage->pt) { + copy_image_data_to_texture(st, stObj, level, stImage); + } + } + } + + return GL_TRUE; +} + + +/** + * Returns pointer to a default/dummy texture. + * This is typically used when the current shader has tex/sample instructions + * but the user has not provided a (any) texture(s). + */ +struct gl_texture_object * +st_get_default_texture(struct st_context *st) +{ + if (!st->default_texture) { + static const GLenum target = GL_TEXTURE_2D; + GLubyte pixels[16][16][4]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImg; + GLuint i, j; + + /* The ARB_fragment_program spec says (0,0,0,1) should be returned + * when attempting to sample incomplete textures. + */ + for (i = 0; i < 16; i++) { + for (j = 0; j < 16; j++) { + pixels[i][j][0] = 0; + pixels[i][j][1] = 0; + pixels[i][j][2] = 0; + pixels[i][j][3] = 255; + } + } + + texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target); + + texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); + + _mesa_init_teximage_fields(st->ctx, target, texImg, + 16, 16, 1, 0, /* w, h, d, border */ + GL_RGBA, MESA_FORMAT_RGBA8888); + + st_TexImage(st->ctx, 2, target, + 0, GL_RGBA, /* level, intformat */ + 16, 16, 1, 0, /* w, h, d, border */ + GL_RGBA, GL_UNSIGNED_BYTE, pixels, + &st->ctx->DefaultPacking, + texObj, texImg, + 0, 0); + + texObj->MinFilter = GL_NEAREST; + texObj->MagFilter = GL_NEAREST; + texObj->_Complete = GL_TRUE; + + st->default_texture = texObj; + } + return st->default_texture; +} + + +void +st_init_texture_functions(struct dd_function_table *functions) +{ + functions->ChooseTextureFormat = st_ChooseTextureFormat; + functions->TexImage1D = st_TexImage1D; + functions->TexImage2D = st_TexImage2D; + functions->TexImage3D = st_TexImage3D; + functions->TexSubImage1D = st_TexSubImage1D; + functions->TexSubImage2D = st_TexSubImage2D; + functions->TexSubImage3D = st_TexSubImage3D; + functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D; + functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D; + functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D; + functions->CopyTexImage1D = st_CopyTexImage1D; + functions->CopyTexImage2D = st_CopyTexImage2D; + functions->CopyTexSubImage1D = st_CopyTexSubImage1D; + functions->CopyTexSubImage2D = st_CopyTexSubImage2D; + functions->CopyTexSubImage3D = st_CopyTexSubImage3D; + functions->GenerateMipmap = st_generate_mipmap; + + functions->GetTexImage = st_GetTexImage; + + /* compressed texture functions */ + functions->CompressedTexImage2D = st_CompressedTexImage2D; + functions->GetCompressedTexImage = st_GetCompressedTexImage; + + functions->NewTextureObject = st_NewTextureObject; + functions->NewTextureImage = st_NewTextureImage; + functions->DeleteTexture = st_DeleteTextureObject; + functions->FreeTexImageData = st_FreeTextureImageData; + + functions->TextureMemCpy = do_memcpy; + + /* XXX Temporary until we can query pipe's texture sizes */ + functions->TestProxyTexImage = _mesa_test_proxy_teximage; +} diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index d7ed7ea3a..a81cbe85d 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -420,6 +420,12 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; } + /* GL_EXT_texture_array */ + if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) { + ctx->Extensions.EXT_texture_array = GL_TRUE; + ctx->Extensions.MESA_texture_array = GL_TRUE; + } + /* GL_ARB_framebuffer_object */ if (ctx->Extensions.EXT_packed_depth_stencil) { /* we support always support GL_EXT_framebuffer_blit */ diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c index 87c69e4dd..5c68fd78c 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -1,1247 +1,1249 @@ -/**************************************************************************
- *
- * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/*
- * \author
- * Michal Krol,
- * Keith Whitwell
- */
-
-#include "pipe/p_compiler.h"
-#include "pipe/p_context.h"
-#include "pipe/p_screen.h"
-#include "pipe/p_shader_tokens.h"
-#include "pipe/p_state.h"
-#include "tgsi/tgsi_ureg.h"
-#include "st_mesa_to_tgsi.h"
-#include "st_context.h"
-#include "program/prog_instruction.h"
-#include "program/prog_parameter.h"
-#include "util/u_debug.h"
-#include "util/u_math.h"
-#include "util/u_memory.h"
-
-
-#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \
- (1 << PROGRAM_ENV_PARAM) | \
- (1 << PROGRAM_STATE_VAR) | \
- (1 << PROGRAM_NAMED_PARAM) | \
- (1 << PROGRAM_CONSTANT) | \
- (1 << PROGRAM_UNIFORM))
-
-
-struct label {
- unsigned branch_target;
- unsigned token;
-};
-
-
-/**
- * Intermediate state used during shader translation.
- */
-struct st_translate {
- struct ureg_program *ureg;
-
- struct ureg_dst temps[MAX_PROGRAM_TEMPS];
- struct ureg_src *constants;
- struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
- struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
- struct ureg_dst address[1];
- struct ureg_src samplers[PIPE_MAX_SAMPLERS];
- struct ureg_src systemValues[SYSTEM_VALUE_MAX];
-
- /* Extra info for handling point size clamping in vertex shader */
- struct ureg_dst pointSizeResult; /**< Actual point size output register */
- struct ureg_src pointSizeConst; /**< Point size range constant register */
- GLint pointSizeOutIndex; /**< Temp point size output register */
- GLboolean prevInstWrotePointSize;
-
- const GLuint *inputMapping;
- const GLuint *outputMapping;
-
- /* For every instruction that contains a label (eg CALL), keep
- * details so that we can go back afterwards and emit the correct
- * tgsi instruction number for each label.
- */
- struct label *labels;
- unsigned labels_size;
- unsigned labels_count;
-
- /* Keep a record of the tgsi instruction number that each mesa
- * instruction starts at, will be used to fix up labels after
- * translation.
- */
- unsigned *insn;
- unsigned insn_size;
- unsigned insn_count;
-
- unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */
-
- boolean error;
-};
-
-
-/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
-static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
- TGSI_SEMANTIC_FACE,
- TGSI_SEMANTIC_INSTANCEID
-};
-
-
-/**
- * Make note of a branch to a label in the TGSI code.
- * After we've emitted all instructions, we'll go over the list
- * of labels built here and patch the TGSI code with the actual
- * location of each label.
- */
-static unsigned *get_label( struct st_translate *t,
- unsigned branch_target )
-{
- unsigned i;
-
- if (t->labels_count + 1 >= t->labels_size) {
- unsigned old_size = t->labels_size;
- t->labels_size = 1 << (util_logbase2(t->labels_size) + 1);
- t->labels = REALLOC( t->labels,
- old_size * sizeof t->labels[0],
- t->labels_size * sizeof t->labels[0] );
- if (t->labels == NULL) {
- static unsigned dummy;
- t->error = TRUE;
- return &dummy;
- }
- }
-
- i = t->labels_count++;
- t->labels[i].branch_target = branch_target;
- return &t->labels[i].token;
-}
-
-
-/**
- * Called prior to emitting the TGSI code for each Mesa instruction.
- * Allocate additional space for instructions if needed.
- * Update the insn[] array so the next Mesa instruction points to
- * the next TGSI instruction.
- */
-static void set_insn_start( struct st_translate *t,
- unsigned start )
-{
- if (t->insn_count + 1 >= t->insn_size) {
- unsigned old_size = t->insn_size;
- t->insn_size = 1 << (util_logbase2(t->insn_size) + 1);
- t->insn = REALLOC( t->insn,
- old_size * sizeof t->insn[0],
- t->insn_size * sizeof t->insn[0] );
- if (t->insn == NULL) {
- t->error = TRUE;
- return;
- }
- }
-
- t->insn[t->insn_count++] = start;
-}
-
-
-/**
- * Map a Mesa dst register to a TGSI ureg_dst register.
- */
-static struct ureg_dst
-dst_register( struct st_translate *t,
- gl_register_file file,
- GLuint index )
-{
- switch( file ) {
- case PROGRAM_UNDEFINED:
- return ureg_dst_undef();
-
- case PROGRAM_TEMPORARY:
- if (ureg_dst_is_undef(t->temps[index]))
- t->temps[index] = ureg_DECL_temporary( t->ureg );
-
- return t->temps[index];
-
- case PROGRAM_OUTPUT:
- if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ)
- t->prevInstWrotePointSize = GL_TRUE;
-
- if (t->procType == TGSI_PROCESSOR_VERTEX)
- assert(index < VERT_RESULT_MAX);
- else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
- assert(index < FRAG_RESULT_MAX);
- else
- assert(index < GEOM_RESULT_MAX);
-
- assert(t->outputMapping[index] < Elements(t->outputs));
-
- return t->outputs[t->outputMapping[index]];
-
- case PROGRAM_ADDRESS:
- return t->address[index];
-
- default:
- debug_assert( 0 );
- return ureg_dst_undef();
- }
-}
-
-
-/**
- * Map a Mesa src register to a TGSI ureg_src register.
- */
-static struct ureg_src
-src_register( struct st_translate *t,
- gl_register_file file,
- GLint index )
-{
- switch( file ) {
- case PROGRAM_UNDEFINED:
- return ureg_src_undef();
-
- case PROGRAM_TEMPORARY:
- assert(index >= 0);
- if (ureg_dst_is_undef(t->temps[index]))
- t->temps[index] = ureg_DECL_temporary( t->ureg );
- assert(index < Elements(t->temps));
- return ureg_src(t->temps[index]);
-
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_ENV_PARAM:
- case PROGRAM_LOCAL_PARAM:
- case PROGRAM_UNIFORM:
- assert(index >= 0);
- return t->constants[index];
- case PROGRAM_STATE_VAR:
- case PROGRAM_CONSTANT: /* ie, immediate */
- if (index < 0)
- return ureg_DECL_constant( t->ureg, 0 );
- else
- return t->constants[index];
-
- case PROGRAM_INPUT:
- assert(t->inputMapping[index] < Elements(t->inputs));
- return t->inputs[t->inputMapping[index]];
-
- case PROGRAM_OUTPUT:
- assert(t->outputMapping[index] < Elements(t->outputs));
- return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
-
- case PROGRAM_ADDRESS:
- return ureg_src(t->address[index]);
-
- case PROGRAM_SYSTEM_VALUE:
- assert(index < Elements(t->systemValues));
- return t->systemValues[index];
-
- default:
- debug_assert( 0 );
- return ureg_src_undef();
- }
-}
-
-
-/**
- * Map mesa texture target to TGSI texture target.
- */
-static unsigned
-translate_texture_target( GLuint textarget,
- GLboolean shadow )
-{
- if (shadow) {
- switch( textarget ) {
- case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D;
- case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D;
- case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT;
- default: break;
- }
- }
-
- switch( textarget ) {
- case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D;
- case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D;
- case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D;
- case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
- case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
- default:
- debug_assert( 0 );
- return TGSI_TEXTURE_1D;
- }
-}
-
-
-/**
- * Create a TGSI ureg_dst register from a Mesa dest register.
- */
-static struct ureg_dst
-translate_dst( struct st_translate *t,
- const struct prog_dst_register *DstReg,
- boolean saturate )
-{
- struct ureg_dst dst = dst_register( t,
- DstReg->File,
- DstReg->Index );
-
- dst = ureg_writemask( dst,
- DstReg->WriteMask );
-
- if (saturate)
- dst = ureg_saturate( dst );
-
- if (DstReg->RelAddr)
- dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) );
-
- return dst;
-}
-
-
-/**
- * Create a TGSI ureg_src register from a Mesa src register.
- */
-static struct ureg_src
-translate_src( struct st_translate *t,
- const struct prog_src_register *SrcReg )
-{
- struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
-
- if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) {
- src = src_register( t, SrcReg->File, SrcReg->Index2 );
- if (SrcReg->RelAddr2)
- src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]),
- SrcReg->Index);
- else
- src = ureg_src_dimension( src, SrcReg->Index);
- }
-
- src = ureg_swizzle( src,
- GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3,
- GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3,
- GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3,
- GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3);
-
- if (SrcReg->Negate == NEGATE_XYZW)
- src = ureg_negate(src);
-
- if (SrcReg->Abs)
- src = ureg_abs(src);
-
- if (SrcReg->RelAddr) {
- src = ureg_src_indirect( src, ureg_src(t->address[0]));
- if (SrcReg->File != PROGRAM_INPUT &&
- SrcReg->File != PROGRAM_OUTPUT) {
- /* If SrcReg->Index was negative, it was set to zero in
- * src_register(). Reassign it now. But don't do this
- * for input/output regs since they get remapped while
- * const buffers don't.
- */
- src.Index = SrcReg->Index;
- }
- }
-
- return src;
-}
-
-
-static struct ureg_src swizzle_4v( struct ureg_src src,
- const unsigned *swz )
-{
- return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] );
-}
-
-
-/**
- * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG:
- *
- * SWZ dst, src.x-y10
- *
- * becomes:
- *
- * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0}
- */
-static void emit_swz( struct st_translate *t,
- struct ureg_dst dst,
- const struct prog_src_register *SrcReg )
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
-
- unsigned negate_mask = SrcReg->Negate;
-
- unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 |
- (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 |
- (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 |
- (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3);
-
- unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 |
- (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 |
- (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 |
- (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3);
-
- unsigned negative_one_mask = one_mask & negate_mask;
- unsigned positive_one_mask = one_mask & ~negate_mask;
-
- struct ureg_src imm;
- unsigned i;
- unsigned mul_swizzle[4] = {0,0,0,0};
- unsigned add_swizzle[4] = {0,0,0,0};
- unsigned src_swizzle[4] = {0,0,0,0};
- boolean need_add = FALSE;
- boolean need_mul = FALSE;
-
- if (dst.WriteMask == 0)
- return;
-
- /* Is this just a MOV?
- */
- if (zero_mask == 0 &&
- one_mask == 0 &&
- (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW))
- {
- ureg_MOV( ureg, dst, translate_src( t, SrcReg ));
- return;
- }
-
-#define IMM_ZERO 0
-#define IMM_ONE 1
-#define IMM_NEG_ONE 2
-
- imm = ureg_imm3f( ureg, 0, 1, -1 );
-
- for (i = 0; i < 4; i++) {
- unsigned bit = 1 << i;
-
- if (dst.WriteMask & bit) {
- if (positive_one_mask & bit) {
- mul_swizzle[i] = IMM_ZERO;
- add_swizzle[i] = IMM_ONE;
- need_add = TRUE;
- }
- else if (negative_one_mask & bit) {
- mul_swizzle[i] = IMM_ZERO;
- add_swizzle[i] = IMM_NEG_ONE;
- need_add = TRUE;
- }
- else if (zero_mask & bit) {
- mul_swizzle[i] = IMM_ZERO;
- add_swizzle[i] = IMM_ZERO;
- need_add = TRUE;
- }
- else {
- add_swizzle[i] = IMM_ZERO;
- src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i);
- need_mul = TRUE;
- if (negate_mask & bit) {
- mul_swizzle[i] = IMM_NEG_ONE;
- }
- else {
- mul_swizzle[i] = IMM_ONE;
- }
- }
- }
- }
-
- if (need_mul && need_add) {
- ureg_MAD( ureg,
- dst,
- swizzle_4v( src, src_swizzle ),
- swizzle_4v( imm, mul_swizzle ),
- swizzle_4v( imm, add_swizzle ) );
- }
- else if (need_mul) {
- ureg_MUL( ureg,
- dst,
- swizzle_4v( src, src_swizzle ),
- swizzle_4v( imm, mul_swizzle ) );
- }
- else if (need_add) {
- ureg_MOV( ureg,
- dst,
- swizzle_4v( imm, add_swizzle ) );
- }
- else {
- debug_assert(0);
- }
-
-#undef IMM_ZERO
-#undef IMM_ONE
-#undef IMM_NEG_ONE
-}
-
-
-/**
- * Negate the value of DDY to match GL semantics where (0,0) is the
- * lower-left corner of the window.
- * Note that the GL_ARB_fragment_coord_conventions extension will
- * effect this someday.
- */
-static void emit_ddy( struct st_translate *t,
- struct ureg_dst dst,
- const struct prog_src_register *SrcReg )
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_src src = translate_src( t, SrcReg );
- src = ureg_negate( src );
- ureg_DDY( ureg, dst, src );
-}
-
-
-
-static unsigned
-translate_opcode( unsigned op )
-{
- switch( op ) {
- case OPCODE_ARL:
- return TGSI_OPCODE_ARL;
- case OPCODE_ABS:
- return TGSI_OPCODE_ABS;
- case OPCODE_ADD:
- return TGSI_OPCODE_ADD;
- case OPCODE_BGNLOOP:
- return TGSI_OPCODE_BGNLOOP;
- case OPCODE_BGNSUB:
- return TGSI_OPCODE_BGNSUB;
- case OPCODE_BRA:
- return TGSI_OPCODE_BRA;
- case OPCODE_BRK:
- return TGSI_OPCODE_BRK;
- case OPCODE_CAL:
- return TGSI_OPCODE_CAL;
- case OPCODE_CMP:
- return TGSI_OPCODE_CMP;
- case OPCODE_CONT:
- return TGSI_OPCODE_CONT;
- case OPCODE_COS:
- return TGSI_OPCODE_COS;
- case OPCODE_DDX:
- return TGSI_OPCODE_DDX;
- case OPCODE_DDY:
- return TGSI_OPCODE_DDY;
- case OPCODE_DP2:
- return TGSI_OPCODE_DP2;
- case OPCODE_DP2A:
- return TGSI_OPCODE_DP2A;
- case OPCODE_DP3:
- return TGSI_OPCODE_DP3;
- case OPCODE_DP4:
- return TGSI_OPCODE_DP4;
- case OPCODE_DPH:
- return TGSI_OPCODE_DPH;
- case OPCODE_DST:
- return TGSI_OPCODE_DST;
- case OPCODE_ELSE:
- return TGSI_OPCODE_ELSE;
- case OPCODE_EMIT_VERTEX:
- return TGSI_OPCODE_EMIT;
- case OPCODE_END_PRIMITIVE:
- return TGSI_OPCODE_ENDPRIM;
- case OPCODE_ENDIF:
- return TGSI_OPCODE_ENDIF;
- case OPCODE_ENDLOOP:
- return TGSI_OPCODE_ENDLOOP;
- case OPCODE_ENDSUB:
- return TGSI_OPCODE_ENDSUB;
- case OPCODE_EX2:
- return TGSI_OPCODE_EX2;
- case OPCODE_EXP:
- return TGSI_OPCODE_EXP;
- case OPCODE_FLR:
- return TGSI_OPCODE_FLR;
- case OPCODE_FRC:
- return TGSI_OPCODE_FRC;
- case OPCODE_IF:
- return TGSI_OPCODE_IF;
- case OPCODE_TRUNC:
- return TGSI_OPCODE_TRUNC;
- case OPCODE_KIL:
- return TGSI_OPCODE_KIL;
- case OPCODE_KIL_NV:
- return TGSI_OPCODE_KILP;
- case OPCODE_LG2:
- return TGSI_OPCODE_LG2;
- case OPCODE_LOG:
- return TGSI_OPCODE_LOG;
- case OPCODE_LIT:
- return TGSI_OPCODE_LIT;
- case OPCODE_LRP:
- return TGSI_OPCODE_LRP;
- case OPCODE_MAD:
- return TGSI_OPCODE_MAD;
- case OPCODE_MAX:
- return TGSI_OPCODE_MAX;
- case OPCODE_MIN:
- return TGSI_OPCODE_MIN;
- case OPCODE_MOV:
- return TGSI_OPCODE_MOV;
- case OPCODE_MUL:
- return TGSI_OPCODE_MUL;
- case OPCODE_NOP:
- return TGSI_OPCODE_NOP;
- case OPCODE_NRM3:
- return TGSI_OPCODE_NRM;
- case OPCODE_NRM4:
- return TGSI_OPCODE_NRM4;
- case OPCODE_POW:
- return TGSI_OPCODE_POW;
- case OPCODE_RCP:
- return TGSI_OPCODE_RCP;
- case OPCODE_RET:
- return TGSI_OPCODE_RET;
- case OPCODE_RSQ:
- return TGSI_OPCODE_RSQ;
- case OPCODE_SCS:
- return TGSI_OPCODE_SCS;
- case OPCODE_SEQ:
- return TGSI_OPCODE_SEQ;
- case OPCODE_SGE:
- return TGSI_OPCODE_SGE;
- case OPCODE_SGT:
- return TGSI_OPCODE_SGT;
- case OPCODE_SIN:
- return TGSI_OPCODE_SIN;
- case OPCODE_SLE:
- return TGSI_OPCODE_SLE;
- case OPCODE_SLT:
- return TGSI_OPCODE_SLT;
- case OPCODE_SNE:
- return TGSI_OPCODE_SNE;
- case OPCODE_SSG:
- return TGSI_OPCODE_SSG;
- case OPCODE_SUB:
- return TGSI_OPCODE_SUB;
- case OPCODE_TEX:
- return TGSI_OPCODE_TEX;
- case OPCODE_TXB:
- return TGSI_OPCODE_TXB;
- case OPCODE_TXD:
- return TGSI_OPCODE_TXD;
- case OPCODE_TXL:
- return TGSI_OPCODE_TXL;
- case OPCODE_TXP:
- return TGSI_OPCODE_TXP;
- case OPCODE_XPD:
- return TGSI_OPCODE_XPD;
- case OPCODE_END:
- return TGSI_OPCODE_END;
- default:
- debug_assert( 0 );
- return TGSI_OPCODE_NOP;
- }
-}
-
-
-static void
-compile_instruction(
- struct st_translate *t,
- const struct prog_instruction *inst )
-{
- struct ureg_program *ureg = t->ureg;
- GLuint i;
- struct ureg_dst dst[1];
- struct ureg_src src[4];
- unsigned num_dst;
- unsigned num_src;
-
- num_dst = _mesa_num_inst_dst_regs( inst->Opcode );
- num_src = _mesa_num_inst_src_regs( inst->Opcode );
-
- if (num_dst)
- dst[0] = translate_dst( t,
- &inst->DstReg,
- inst->SaturateMode );
-
- for (i = 0; i < num_src; i++)
- src[i] = translate_src( t, &inst->SrcReg[i] );
-
- switch( inst->Opcode ) {
- case OPCODE_SWZ:
- emit_swz( t, dst[0], &inst->SrcReg[0] );
- return;
-
- case OPCODE_BGNLOOP:
- case OPCODE_CAL:
- case OPCODE_ELSE:
- case OPCODE_ENDLOOP:
- case OPCODE_IF:
- debug_assert(num_dst == 0);
- ureg_label_insn( ureg,
- translate_opcode( inst->Opcode ),
- src, num_src,
- get_label( t, inst->BranchTarget ));
- return;
-
- case OPCODE_TEX:
- case OPCODE_TXB:
- case OPCODE_TXD:
- case OPCODE_TXL:
- case OPCODE_TXP:
- src[num_src++] = t->samplers[inst->TexSrcUnit];
- ureg_tex_insn( ureg,
- translate_opcode( inst->Opcode ),
- dst, num_dst,
- translate_texture_target( inst->TexSrcTarget,
- inst->TexShadow ),
- src, num_src );
- return;
-
- case OPCODE_SCS:
- dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY );
- ureg_insn( ureg,
- translate_opcode( inst->Opcode ),
- dst, num_dst,
- src, num_src );
- break;
-
- case OPCODE_XPD:
- dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ );
- ureg_insn( ureg,
- translate_opcode( inst->Opcode ),
- dst, num_dst,
- src, num_src );
- break;
-
- case OPCODE_NOISE1:
- case OPCODE_NOISE2:
- case OPCODE_NOISE3:
- case OPCODE_NOISE4:
- /* At some point, a motivated person could add a better
- * implementation of noise. Currently not even the nvidia
- * binary drivers do anything more than this. In any case, the
- * place to do this is in the GL state tracker, not the poor
- * driver.
- */
- ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) );
- break;
-
- case OPCODE_DDY:
- emit_ddy( t, dst[0], &inst->SrcReg[0] );
- break;
-
- default:
- ureg_insn( ureg,
- translate_opcode( inst->Opcode ),
- dst, num_dst,
- src, num_src );
- break;
- }
-}
-
-
-/**
- * Emit the TGSI instructions to adjust the WPOS pixel center convention
- * Basically, add (adjX, adjY) to the fragment position.
- */
-static void
-emit_adjusted_wpos( struct st_translate *t,
- const struct gl_program *program,
- GLfloat adjX, GLfloat adjY)
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
- struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
-
- /* Note that we bias X and Y and pass Z and W through unchanged.
- * The shader might also use gl_FragCoord.w and .z.
- */
- ureg_ADD(ureg, wpos_temp, wpos_input,
- ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f));
-
- t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
-}
-
-
-/**
- * Emit the TGSI instructions for inverting the WPOS y coordinate.
- * This code is unavoidable because it also depends on whether
- * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
- */
-static void
-emit_wpos_inversion( struct st_translate *t,
- const struct gl_program *program,
- boolean invert)
-{
- struct ureg_program *ureg = t->ureg;
-
- /* Fragment program uses fragment position input.
- * Need to replace instances of INPUT[WPOS] with temp T
- * where T = INPUT[WPOS] by y is inverted.
- */
- static const gl_state_index wposTransformState[STATE_LENGTH]
- = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 };
-
- /* XXX: note we are modifying the incoming shader here! Need to
- * do this before emitting the constant decls below, or this
- * will be missed:
- */
- unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
- wposTransformState);
-
- struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
- struct ureg_dst wpos_temp;
- struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
-
- /* MOV wpos_temp, input[wpos]
- */
- if (wpos_input.File == TGSI_FILE_TEMPORARY)
- wpos_temp = ureg_dst(wpos_input);
- else {
- wpos_temp = ureg_DECL_temporary( ureg );
- ureg_MOV( ureg, wpos_temp, wpos_input );
- }
-
- if (invert) {
- /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
- */
- ureg_MAD( ureg,
- ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
- wpos_input,
- ureg_scalar(wpostrans, 0),
- ureg_scalar(wpostrans, 1));
- } else {
- /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
- */
- ureg_MAD( ureg,
- ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
- wpos_input,
- ureg_scalar(wpostrans, 2),
- ureg_scalar(wpostrans, 3));
- }
-
- /* Use wpos_temp as position input from here on:
- */
- t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
-}
-
-
-/**
- * Emit fragment position/ooordinate code.
- */
-static void
-emit_wpos(struct st_context *st,
- struct st_translate *t,
- const struct gl_program *program,
- struct ureg_program *ureg)
-{
- const struct gl_fragment_program *fp =
- (const struct gl_fragment_program *) program;
- struct pipe_screen *pscreen = st->pipe->screen;
- boolean invert = FALSE;
-
- if (fp->OriginUpperLeft) {
- /* Fragment shader wants origin in upper-left */
- if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
- /* the driver supports upper-left origin */
- }
- else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
- /* the driver supports lower-left origin, need to invert Y */
- ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
- invert = TRUE;
- }
- else
- assert(0);
- }
- else {
- /* Fragment shader wants origin in lower-left */
- if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
- /* the driver supports lower-left origin */
- ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
- else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
- /* the driver supports upper-left origin, need to invert Y */
- invert = TRUE;
- else
- assert(0);
- }
-
- if (fp->PixelCenterInteger) {
- /* Fragment shader wants pixel center integer */
- if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
- /* the driver supports pixel center integer */
- ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
- else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
- /* the driver supports pixel center half integer, need to bias X,Y */
- emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f);
- else
- assert(0);
- }
- else {
- /* Fragment shader wants pixel center half integer */
- if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
- /* the driver supports pixel center half integer */
- }
- else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
- /* the driver supports pixel center integer, need to bias X,Y */
- ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
- emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f);
- }
- else
- assert(0);
- }
-
- /* we invert after adjustment so that we avoid the MOV to temporary,
- * and reuse the adjustment ADD instead */
- emit_wpos_inversion(t, program, invert);
-}
-
-
-/**
- * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back.
- * TGSI uses +1 for front, -1 for back.
- * This function converts the TGSI value to the GL value. Simply clamping/
- * saturating the value to [0,1] does the job.
- */
-static void
-emit_face_var( struct st_translate *t,
- const struct gl_program *program )
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_dst face_temp = ureg_DECL_temporary( ureg );
- struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
-
- /* MOV_SAT face_temp, input[face]
- */
- face_temp = ureg_saturate( face_temp );
- ureg_MOV( ureg, face_temp, face_input );
-
- /* Use face_temp as face input from here on:
- */
- t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
-}
-
-
-static void
-emit_edgeflags( struct st_translate *t,
- const struct gl_program *program )
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
- struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
-
- ureg_MOV( ureg, edge_dst, edge_src );
-}
-
-
-/**
- * Translate Mesa program to TGSI format.
- * \param program the program to translate
- * \param numInputs number of input registers used
- * \param inputMapping maps Mesa fragment program inputs to TGSI generic
- * input indexes
- * \param inputSemanticName the TGSI_SEMANTIC flag for each input
- * \param inputSemanticIndex the semantic index (ex: which texcoord) for
- * each input
- * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
- * \param numOutputs number of output registers used
- * \param outputMapping maps Mesa fragment program outputs to TGSI
- * generic outputs
- * \param outputSemanticName the TGSI_SEMANTIC flag for each output
- * \param outputSemanticIndex the semantic index (ex: which texcoord) for
- * each output
- *
- * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
- */
-enum pipe_error
-st_translate_mesa_program(
- struct gl_context *ctx,
- uint procType,
- struct ureg_program *ureg,
- const struct gl_program *program,
- GLuint numInputs,
- const GLuint inputMapping[],
- const ubyte inputSemanticName[],
- const ubyte inputSemanticIndex[],
- const GLuint interpMode[],
- GLuint numOutputs,
- const GLuint outputMapping[],
- const ubyte outputSemanticName[],
- const ubyte outputSemanticIndex[],
- boolean passthrough_edgeflags )
-{
- struct st_translate translate, *t;
- unsigned i;
- enum pipe_error ret = PIPE_OK;
-
- assert(numInputs <= Elements(t->inputs));
- assert(numOutputs <= Elements(t->outputs));
-
- t = &translate;
- memset(t, 0, sizeof *t);
-
- t->procType = procType;
- t->inputMapping = inputMapping;
- t->outputMapping = outputMapping;
- t->ureg = ureg;
- t->pointSizeOutIndex = -1;
- t->prevInstWrotePointSize = GL_FALSE;
-
- /*_mesa_print_program(program);*/
-
- /*
- * Declare input attributes.
- */
- if (procType == TGSI_PROCESSOR_FRAGMENT) {
- for (i = 0; i < numInputs; i++) {
- if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) {
- t->inputs[i] = ureg_DECL_fs_input_cyl(ureg,
- inputSemanticName[i],
- inputSemanticIndex[i],
- interpMode[i],
- TGSI_CYLINDRICAL_WRAP_X);
- }
- else {
- t->inputs[i] = ureg_DECL_fs_input(ureg,
- inputSemanticName[i],
- inputSemanticIndex[i],
- interpMode[i]);
- }
- }
-
- if (program->InputsRead & FRAG_BIT_WPOS) {
- /* Must do this after setting up t->inputs, and before
- * emitting constant references, below:
- */
- emit_wpos(st_context(ctx), t, program, ureg);
- }
-
- if (program->InputsRead & FRAG_BIT_FACE) {
- emit_face_var( t, program );
- }
-
- /*
- * Declare output attributes.
- */
- for (i = 0; i < numOutputs; i++) {
- switch (outputSemanticName[i]) {
- case TGSI_SEMANTIC_POSITION:
- t->outputs[i] = ureg_DECL_output( ureg,
- TGSI_SEMANTIC_POSITION, /* Z / Depth */
- outputSemanticIndex[i] );
-
- t->outputs[i] = ureg_writemask( t->outputs[i],
- TGSI_WRITEMASK_Z );
- break;
- case TGSI_SEMANTIC_STENCIL:
- t->outputs[i] = ureg_DECL_output( ureg,
- TGSI_SEMANTIC_STENCIL, /* Stencil */
- outputSemanticIndex[i] );
- t->outputs[i] = ureg_writemask( t->outputs[i],
- TGSI_WRITEMASK_Y );
- break;
- case TGSI_SEMANTIC_COLOR:
- t->outputs[i] = ureg_DECL_output( ureg,
- TGSI_SEMANTIC_COLOR,
- outputSemanticIndex[i] );
- break;
- default:
- debug_assert(0);
- return 0;
- }
- }
- }
- else if (procType == TGSI_PROCESSOR_GEOMETRY) {
- for (i = 0; i < numInputs; i++) {
- t->inputs[i] = ureg_DECL_gs_input(ureg,
- i,
- inputSemanticName[i],
- inputSemanticIndex[i]);
- }
-
- for (i = 0; i < numOutputs; i++) {
- t->outputs[i] = ureg_DECL_output( ureg,
- outputSemanticName[i],
- outputSemanticIndex[i] );
- }
- }
- else {
- assert(procType == TGSI_PROCESSOR_VERTEX);
-
- for (i = 0; i < numInputs; i++) {
- t->inputs[i] = ureg_DECL_vs_input(ureg, i);
- }
-
- for (i = 0; i < numOutputs; i++) {
- t->outputs[i] = ureg_DECL_output( ureg,
- outputSemanticName[i],
- outputSemanticIndex[i] );
- if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) {
- /* Writing to the point size result register requires special
- * handling to implement clamping.
- */
- static const gl_state_index pointSizeClampState[STATE_LENGTH]
- = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 };
- /* XXX: note we are modifying the incoming shader here! Need to
- * do this before emitting the constant decls below, or this
- * will be missed:
- */
- unsigned pointSizeClampConst =
- _mesa_add_state_reference(program->Parameters,
- pointSizeClampState);
- struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg );
- t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst );
- t->pointSizeResult = t->outputs[i];
- t->pointSizeOutIndex = i;
- t->outputs[i] = psizregtemp;
- }
- }
- if (passthrough_edgeflags)
- emit_edgeflags( t, program );
- }
-
- /* Declare address register.
- */
- if (program->NumAddressRegs > 0) {
- debug_assert( program->NumAddressRegs == 1 );
- t->address[0] = ureg_DECL_address( ureg );
- }
-
- /* Declare misc input registers
- */
- {
- GLbitfield sysInputs = program->SystemValuesRead;
- unsigned numSys = 0;
- for (i = 0; sysInputs; i++) {
- if (sysInputs & (1 << i)) {
- unsigned semName = mesa_sysval_to_semantic[i];
- t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
- numSys++;
- sysInputs &= ~(1 << i);
- }
- }
- }
-
- if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
- /* If temps are accessed with indirect addressing, declare temporaries
- * in sequential order. Else, we declare them on demand elsewhere.
- */
- for (i = 0; i < program->NumTemporaries; i++) {
- /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
- t->temps[i] = ureg_DECL_temporary( t->ureg );
- }
- }
-
- /* Emit constants and immediates. Mesa uses a single index space
- * for these, so we put all the translated regs in t->constants.
- */
- if (program->Parameters) {
- t->constants = CALLOC( program->Parameters->NumParameters,
- sizeof t->constants[0] );
- if (t->constants == NULL) {
- ret = PIPE_ERROR_OUT_OF_MEMORY;
- goto out;
- }
-
- for (i = 0; i < program->Parameters->NumParameters; i++) {
- switch (program->Parameters->Parameters[i].Type) {
- case PROGRAM_ENV_PARAM:
- case PROGRAM_LOCAL_PARAM:
- case PROGRAM_STATE_VAR:
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_UNIFORM:
- t->constants[i] = ureg_DECL_constant( ureg, i );
- break;
-
- /* Emit immediates only when there's no indirect addressing of
- * the const buffer.
- * FIXME: Be smarter and recognize param arrays:
- * indirect addressing is only valid within the referenced
- * array.
- */
- case PROGRAM_CONSTANT:
- if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST)
- t->constants[i] = ureg_DECL_constant( ureg, i );
- else
- t->constants[i] =
- ureg_DECL_immediate( ureg,
- program->Parameters->ParameterValues[i],
- 4 );
- break;
- default:
- break;
- }
- }
- }
-
- /* texture samplers */
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (program->SamplersUsed & (1 << i)) {
- t->samplers[i] = ureg_DECL_sampler( ureg, i );
- }
- }
-
- /* Emit each instruction in turn:
- */
- for (i = 0; i < program->NumInstructions; i++) {
- set_insn_start( t, ureg_get_instruction_number( ureg ));
- compile_instruction( t, &program->Instructions[i] );
-
- if (t->prevInstWrotePointSize && program->Id) {
- /* The previous instruction wrote to the (fake) vertex point size
- * result register. Now we need to clamp that value to the min/max
- * point size range, putting the result into the real point size
- * register.
- * Note that we can't do this easily at the end of program due to
- * possible early return.
- */
- set_insn_start( t, ureg_get_instruction_number( ureg ));
- ureg_MAX( t->ureg,
- ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X),
- ureg_src(t->outputs[t->pointSizeOutIndex]),
- ureg_swizzle(t->pointSizeConst, 1,1,1,1));
- ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X),
- ureg_src(t->outputs[t->pointSizeOutIndex]),
- ureg_swizzle(t->pointSizeConst, 2,2,2,2));
- }
- t->prevInstWrotePointSize = GL_FALSE;
- }
-
- /* Fix up all emitted labels:
- */
- for (i = 0; i < t->labels_count; i++) {
- ureg_fixup_label( ureg,
- t->labels[i].token,
- t->insn[t->labels[i].branch_target] );
- }
-
-out:
- FREE(t->insn);
- FREE(t->labels);
- FREE(t->constants);
-
- if (t->error) {
- debug_printf("%s: translate error flag set\n", __FUNCTION__);
- }
-
- return ret;
-}
-
-
-/**
- * Tokens cannot be free with free otherwise the builtin gallium
- * malloc debugging will get confused.
- */
-void
-st_free_tokens(const struct tgsi_token *tokens)
-{
- FREE((void *)tokens);
-}
+/************************************************************************** + * + * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * \author + * Michal Krol, + * Keith Whitwell + */ + +#include "pipe/p_compiler.h" +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "tgsi/tgsi_ureg.h" +#include "st_mesa_to_tgsi.h" +#include "st_context.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "util/u_debug.h" +#include "util/u_math.h" +#include "util/u_memory.h" + + +#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \ + (1 << PROGRAM_ENV_PARAM) | \ + (1 << PROGRAM_STATE_VAR) | \ + (1 << PROGRAM_NAMED_PARAM) | \ + (1 << PROGRAM_CONSTANT) | \ + (1 << PROGRAM_UNIFORM)) + + +struct label { + unsigned branch_target; + unsigned token; +}; + + +/** + * Intermediate state used during shader translation. + */ +struct st_translate { + struct ureg_program *ureg; + + struct ureg_dst temps[MAX_PROGRAM_TEMPS]; + struct ureg_src *constants; + struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS]; + struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS]; + struct ureg_dst address[1]; + struct ureg_src samplers[PIPE_MAX_SAMPLERS]; + struct ureg_src systemValues[SYSTEM_VALUE_MAX]; + + /* Extra info for handling point size clamping in vertex shader */ + struct ureg_dst pointSizeResult; /**< Actual point size output register */ + struct ureg_src pointSizeConst; /**< Point size range constant register */ + GLint pointSizeOutIndex; /**< Temp point size output register */ + GLboolean prevInstWrotePointSize; + + const GLuint *inputMapping; + const GLuint *outputMapping; + + /* For every instruction that contains a label (eg CALL), keep + * details so that we can go back afterwards and emit the correct + * tgsi instruction number for each label. + */ + struct label *labels; + unsigned labels_size; + unsigned labels_count; + + /* Keep a record of the tgsi instruction number that each mesa + * instruction starts at, will be used to fix up labels after + * translation. + */ + unsigned *insn; + unsigned insn_size; + unsigned insn_count; + + unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */ + + boolean error; +}; + + +/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */ +static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = { + TGSI_SEMANTIC_FACE, + TGSI_SEMANTIC_INSTANCEID +}; + + +/** + * Make note of a branch to a label in the TGSI code. + * After we've emitted all instructions, we'll go over the list + * of labels built here and patch the TGSI code with the actual + * location of each label. + */ +static unsigned *get_label( struct st_translate *t, + unsigned branch_target ) +{ + unsigned i; + + if (t->labels_count + 1 >= t->labels_size) { + unsigned old_size = t->labels_size; + t->labels_size = 1 << (util_logbase2(t->labels_size) + 1); + t->labels = REALLOC( t->labels, + old_size * sizeof t->labels[0], + t->labels_size * sizeof t->labels[0] ); + if (t->labels == NULL) { + static unsigned dummy; + t->error = TRUE; + return &dummy; + } + } + + i = t->labels_count++; + t->labels[i].branch_target = branch_target; + return &t->labels[i].token; +} + + +/** + * Called prior to emitting the TGSI code for each Mesa instruction. + * Allocate additional space for instructions if needed. + * Update the insn[] array so the next Mesa instruction points to + * the next TGSI instruction. + */ +static void set_insn_start( struct st_translate *t, + unsigned start ) +{ + if (t->insn_count + 1 >= t->insn_size) { + unsigned old_size = t->insn_size; + t->insn_size = 1 << (util_logbase2(t->insn_size) + 1); + t->insn = REALLOC( t->insn, + old_size * sizeof t->insn[0], + t->insn_size * sizeof t->insn[0] ); + if (t->insn == NULL) { + t->error = TRUE; + return; + } + } + + t->insn[t->insn_count++] = start; +} + + +/** + * Map a Mesa dst register to a TGSI ureg_dst register. + */ +static struct ureg_dst +dst_register( struct st_translate *t, + gl_register_file file, + GLuint index ) +{ + switch( file ) { + case PROGRAM_UNDEFINED: + return ureg_dst_undef(); + + case PROGRAM_TEMPORARY: + if (ureg_dst_is_undef(t->temps[index])) + t->temps[index] = ureg_DECL_temporary( t->ureg ); + + return t->temps[index]; + + case PROGRAM_OUTPUT: + if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ) + t->prevInstWrotePointSize = GL_TRUE; + + if (t->procType == TGSI_PROCESSOR_VERTEX) + assert(index < VERT_RESULT_MAX); + else if (t->procType == TGSI_PROCESSOR_FRAGMENT) + assert(index < FRAG_RESULT_MAX); + else + assert(index < GEOM_RESULT_MAX); + + assert(t->outputMapping[index] < Elements(t->outputs)); + + return t->outputs[t->outputMapping[index]]; + + case PROGRAM_ADDRESS: + return t->address[index]; + + default: + debug_assert( 0 ); + return ureg_dst_undef(); + } +} + + +/** + * Map a Mesa src register to a TGSI ureg_src register. + */ +static struct ureg_src +src_register( struct st_translate *t, + gl_register_file file, + GLint index ) +{ + switch( file ) { + case PROGRAM_UNDEFINED: + return ureg_src_undef(); + + case PROGRAM_TEMPORARY: + assert(index >= 0); + if (ureg_dst_is_undef(t->temps[index])) + t->temps[index] = ureg_DECL_temporary( t->ureg ); + assert(index < Elements(t->temps)); + return ureg_src(t->temps[index]); + + case PROGRAM_NAMED_PARAM: + case PROGRAM_ENV_PARAM: + case PROGRAM_LOCAL_PARAM: + case PROGRAM_UNIFORM: + assert(index >= 0); + return t->constants[index]; + case PROGRAM_STATE_VAR: + case PROGRAM_CONSTANT: /* ie, immediate */ + if (index < 0) + return ureg_DECL_constant( t->ureg, 0 ); + else + return t->constants[index]; + + case PROGRAM_INPUT: + assert(t->inputMapping[index] < Elements(t->inputs)); + return t->inputs[t->inputMapping[index]]; + + case PROGRAM_OUTPUT: + assert(t->outputMapping[index] < Elements(t->outputs)); + return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */ + + case PROGRAM_ADDRESS: + return ureg_src(t->address[index]); + + case PROGRAM_SYSTEM_VALUE: + assert(index < Elements(t->systemValues)); + return t->systemValues[index]; + + default: + debug_assert( 0 ); + return ureg_src_undef(); + } +} + + +/** + * Map mesa texture target to TGSI texture target. + */ +static unsigned +translate_texture_target( GLuint textarget, + GLboolean shadow ) +{ + if (shadow) { + switch( textarget ) { + case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D; + case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D; + case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT; + default: break; + } + } + + switch( textarget ) { + case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D; + case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D; + case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D; + case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE; + case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT; + case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY; + case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY; + default: + debug_assert( 0 ); + return TGSI_TEXTURE_1D; + } +} + + +/** + * Create a TGSI ureg_dst register from a Mesa dest register. + */ +static struct ureg_dst +translate_dst( struct st_translate *t, + const struct prog_dst_register *DstReg, + boolean saturate ) +{ + struct ureg_dst dst = dst_register( t, + DstReg->File, + DstReg->Index ); + + dst = ureg_writemask( dst, + DstReg->WriteMask ); + + if (saturate) + dst = ureg_saturate( dst ); + + if (DstReg->RelAddr) + dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) ); + + return dst; +} + + +/** + * Create a TGSI ureg_src register from a Mesa src register. + */ +static struct ureg_src +translate_src( struct st_translate *t, + const struct prog_src_register *SrcReg ) +{ + struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index ); + + if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) { + src = src_register( t, SrcReg->File, SrcReg->Index2 ); + if (SrcReg->RelAddr2) + src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]), + SrcReg->Index); + else + src = ureg_src_dimension( src, SrcReg->Index); + } + + src = ureg_swizzle( src, + GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3, + GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3, + GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3, + GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3); + + if (SrcReg->Negate == NEGATE_XYZW) + src = ureg_negate(src); + + if (SrcReg->Abs) + src = ureg_abs(src); + + if (SrcReg->RelAddr) { + src = ureg_src_indirect( src, ureg_src(t->address[0])); + if (SrcReg->File != PROGRAM_INPUT && + SrcReg->File != PROGRAM_OUTPUT) { + /* If SrcReg->Index was negative, it was set to zero in + * src_register(). Reassign it now. But don't do this + * for input/output regs since they get remapped while + * const buffers don't. + */ + src.Index = SrcReg->Index; + } + } + + return src; +} + + +static struct ureg_src swizzle_4v( struct ureg_src src, + const unsigned *swz ) +{ + return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] ); +} + + +/** + * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG: + * + * SWZ dst, src.x-y10 + * + * becomes: + * + * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0} + */ +static void emit_swz( struct st_translate *t, + struct ureg_dst dst, + const struct prog_src_register *SrcReg ) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index ); + + unsigned negate_mask = SrcReg->Negate; + + unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 | + (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 | + (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 | + (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3); + + unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 | + (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 | + (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 | + (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3); + + unsigned negative_one_mask = one_mask & negate_mask; + unsigned positive_one_mask = one_mask & ~negate_mask; + + struct ureg_src imm; + unsigned i; + unsigned mul_swizzle[4] = {0,0,0,0}; + unsigned add_swizzle[4] = {0,0,0,0}; + unsigned src_swizzle[4] = {0,0,0,0}; + boolean need_add = FALSE; + boolean need_mul = FALSE; + + if (dst.WriteMask == 0) + return; + + /* Is this just a MOV? + */ + if (zero_mask == 0 && + one_mask == 0 && + (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW)) + { + ureg_MOV( ureg, dst, translate_src( t, SrcReg )); + return; + } + +#define IMM_ZERO 0 +#define IMM_ONE 1 +#define IMM_NEG_ONE 2 + + imm = ureg_imm3f( ureg, 0, 1, -1 ); + + for (i = 0; i < 4; i++) { + unsigned bit = 1 << i; + + if (dst.WriteMask & bit) { + if (positive_one_mask & bit) { + mul_swizzle[i] = IMM_ZERO; + add_swizzle[i] = IMM_ONE; + need_add = TRUE; + } + else if (negative_one_mask & bit) { + mul_swizzle[i] = IMM_ZERO; + add_swizzle[i] = IMM_NEG_ONE; + need_add = TRUE; + } + else if (zero_mask & bit) { + mul_swizzle[i] = IMM_ZERO; + add_swizzle[i] = IMM_ZERO; + need_add = TRUE; + } + else { + add_swizzle[i] = IMM_ZERO; + src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i); + need_mul = TRUE; + if (negate_mask & bit) { + mul_swizzle[i] = IMM_NEG_ONE; + } + else { + mul_swizzle[i] = IMM_ONE; + } + } + } + } + + if (need_mul && need_add) { + ureg_MAD( ureg, + dst, + swizzle_4v( src, src_swizzle ), + swizzle_4v( imm, mul_swizzle ), + swizzle_4v( imm, add_swizzle ) ); + } + else if (need_mul) { + ureg_MUL( ureg, + dst, + swizzle_4v( src, src_swizzle ), + swizzle_4v( imm, mul_swizzle ) ); + } + else if (need_add) { + ureg_MOV( ureg, + dst, + swizzle_4v( imm, add_swizzle ) ); + } + else { + debug_assert(0); + } + +#undef IMM_ZERO +#undef IMM_ONE +#undef IMM_NEG_ONE +} + + +/** + * Negate the value of DDY to match GL semantics where (0,0) is the + * lower-left corner of the window. + * Note that the GL_ARB_fragment_coord_conventions extension will + * effect this someday. + */ +static void emit_ddy( struct st_translate *t, + struct ureg_dst dst, + const struct prog_src_register *SrcReg ) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_src src = translate_src( t, SrcReg ); + src = ureg_negate( src ); + ureg_DDY( ureg, dst, src ); +} + + + +static unsigned +translate_opcode( unsigned op ) +{ + switch( op ) { + case OPCODE_ARL: + return TGSI_OPCODE_ARL; + case OPCODE_ABS: + return TGSI_OPCODE_ABS; + case OPCODE_ADD: + return TGSI_OPCODE_ADD; + case OPCODE_BGNLOOP: + return TGSI_OPCODE_BGNLOOP; + case OPCODE_BGNSUB: + return TGSI_OPCODE_BGNSUB; + case OPCODE_BRA: + return TGSI_OPCODE_BRA; + case OPCODE_BRK: + return TGSI_OPCODE_BRK; + case OPCODE_CAL: + return TGSI_OPCODE_CAL; + case OPCODE_CMP: + return TGSI_OPCODE_CMP; + case OPCODE_CONT: + return TGSI_OPCODE_CONT; + case OPCODE_COS: + return TGSI_OPCODE_COS; + case OPCODE_DDX: + return TGSI_OPCODE_DDX; + case OPCODE_DDY: + return TGSI_OPCODE_DDY; + case OPCODE_DP2: + return TGSI_OPCODE_DP2; + case OPCODE_DP2A: + return TGSI_OPCODE_DP2A; + case OPCODE_DP3: + return TGSI_OPCODE_DP3; + case OPCODE_DP4: + return TGSI_OPCODE_DP4; + case OPCODE_DPH: + return TGSI_OPCODE_DPH; + case OPCODE_DST: + return TGSI_OPCODE_DST; + case OPCODE_ELSE: + return TGSI_OPCODE_ELSE; + case OPCODE_EMIT_VERTEX: + return TGSI_OPCODE_EMIT; + case OPCODE_END_PRIMITIVE: + return TGSI_OPCODE_ENDPRIM; + case OPCODE_ENDIF: + return TGSI_OPCODE_ENDIF; + case OPCODE_ENDLOOP: + return TGSI_OPCODE_ENDLOOP; + case OPCODE_ENDSUB: + return TGSI_OPCODE_ENDSUB; + case OPCODE_EX2: + return TGSI_OPCODE_EX2; + case OPCODE_EXP: + return TGSI_OPCODE_EXP; + case OPCODE_FLR: + return TGSI_OPCODE_FLR; + case OPCODE_FRC: + return TGSI_OPCODE_FRC; + case OPCODE_IF: + return TGSI_OPCODE_IF; + case OPCODE_TRUNC: + return TGSI_OPCODE_TRUNC; + case OPCODE_KIL: + return TGSI_OPCODE_KIL; + case OPCODE_KIL_NV: + return TGSI_OPCODE_KILP; + case OPCODE_LG2: + return TGSI_OPCODE_LG2; + case OPCODE_LOG: + return TGSI_OPCODE_LOG; + case OPCODE_LIT: + return TGSI_OPCODE_LIT; + case OPCODE_LRP: + return TGSI_OPCODE_LRP; + case OPCODE_MAD: + return TGSI_OPCODE_MAD; + case OPCODE_MAX: + return TGSI_OPCODE_MAX; + case OPCODE_MIN: + return TGSI_OPCODE_MIN; + case OPCODE_MOV: + return TGSI_OPCODE_MOV; + case OPCODE_MUL: + return TGSI_OPCODE_MUL; + case OPCODE_NOP: + return TGSI_OPCODE_NOP; + case OPCODE_NRM3: + return TGSI_OPCODE_NRM; + case OPCODE_NRM4: + return TGSI_OPCODE_NRM4; + case OPCODE_POW: + return TGSI_OPCODE_POW; + case OPCODE_RCP: + return TGSI_OPCODE_RCP; + case OPCODE_RET: + return TGSI_OPCODE_RET; + case OPCODE_RSQ: + return TGSI_OPCODE_RSQ; + case OPCODE_SCS: + return TGSI_OPCODE_SCS; + case OPCODE_SEQ: + return TGSI_OPCODE_SEQ; + case OPCODE_SGE: + return TGSI_OPCODE_SGE; + case OPCODE_SGT: + return TGSI_OPCODE_SGT; + case OPCODE_SIN: + return TGSI_OPCODE_SIN; + case OPCODE_SLE: + return TGSI_OPCODE_SLE; + case OPCODE_SLT: + return TGSI_OPCODE_SLT; + case OPCODE_SNE: + return TGSI_OPCODE_SNE; + case OPCODE_SSG: + return TGSI_OPCODE_SSG; + case OPCODE_SUB: + return TGSI_OPCODE_SUB; + case OPCODE_TEX: + return TGSI_OPCODE_TEX; + case OPCODE_TXB: + return TGSI_OPCODE_TXB; + case OPCODE_TXD: + return TGSI_OPCODE_TXD; + case OPCODE_TXL: + return TGSI_OPCODE_TXL; + case OPCODE_TXP: + return TGSI_OPCODE_TXP; + case OPCODE_XPD: + return TGSI_OPCODE_XPD; + case OPCODE_END: + return TGSI_OPCODE_END; + default: + debug_assert( 0 ); + return TGSI_OPCODE_NOP; + } +} + + +static void +compile_instruction( + struct st_translate *t, + const struct prog_instruction *inst ) +{ + struct ureg_program *ureg = t->ureg; + GLuint i; + struct ureg_dst dst[1]; + struct ureg_src src[4]; + unsigned num_dst; + unsigned num_src; + + num_dst = _mesa_num_inst_dst_regs( inst->Opcode ); + num_src = _mesa_num_inst_src_regs( inst->Opcode ); + + if (num_dst) + dst[0] = translate_dst( t, + &inst->DstReg, + inst->SaturateMode ); + + for (i = 0; i < num_src; i++) + src[i] = translate_src( t, &inst->SrcReg[i] ); + + switch( inst->Opcode ) { + case OPCODE_SWZ: + emit_swz( t, dst[0], &inst->SrcReg[0] ); + return; + + case OPCODE_BGNLOOP: + case OPCODE_CAL: + case OPCODE_ELSE: + case OPCODE_ENDLOOP: + case OPCODE_IF: + debug_assert(num_dst == 0); + ureg_label_insn( ureg, + translate_opcode( inst->Opcode ), + src, num_src, + get_label( t, inst->BranchTarget )); + return; + + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXD: + case OPCODE_TXL: + case OPCODE_TXP: + src[num_src++] = t->samplers[inst->TexSrcUnit]; + ureg_tex_insn( ureg, + translate_opcode( inst->Opcode ), + dst, num_dst, + translate_texture_target( inst->TexSrcTarget, + inst->TexShadow ), + src, num_src ); + return; + + case OPCODE_SCS: + dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY ); + ureg_insn( ureg, + translate_opcode( inst->Opcode ), + dst, num_dst, + src, num_src ); + break; + + case OPCODE_XPD: + dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ ); + ureg_insn( ureg, + translate_opcode( inst->Opcode ), + dst, num_dst, + src, num_src ); + break; + + case OPCODE_NOISE1: + case OPCODE_NOISE2: + case OPCODE_NOISE3: + case OPCODE_NOISE4: + /* At some point, a motivated person could add a better + * implementation of noise. Currently not even the nvidia + * binary drivers do anything more than this. In any case, the + * place to do this is in the GL state tracker, not the poor + * driver. + */ + ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) ); + break; + + case OPCODE_DDY: + emit_ddy( t, dst[0], &inst->SrcReg[0] ); + break; + + default: + ureg_insn( ureg, + translate_opcode( inst->Opcode ), + dst, num_dst, + src, num_src ); + break; + } +} + + +/** + * Emit the TGSI instructions to adjust the WPOS pixel center convention + * Basically, add (adjX, adjY) to the fragment position. + */ +static void +emit_adjusted_wpos( struct st_translate *t, + const struct gl_program *program, + GLfloat adjX, GLfloat adjY) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg); + struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]]; + + /* Note that we bias X and Y and pass Z and W through unchanged. + * The shader might also use gl_FragCoord.w and .z. + */ + ureg_ADD(ureg, wpos_temp, wpos_input, + ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f)); + + t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp); +} + + +/** + * Emit the TGSI instructions for inverting the WPOS y coordinate. + * This code is unavoidable because it also depends on whether + * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM). + */ +static void +emit_wpos_inversion( struct st_translate *t, + const struct gl_program *program, + boolean invert) +{ + struct ureg_program *ureg = t->ureg; + + /* Fragment program uses fragment position input. + * Need to replace instances of INPUT[WPOS] with temp T + * where T = INPUT[WPOS] by y is inverted. + */ + static const gl_state_index wposTransformState[STATE_LENGTH] + = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 }; + + /* XXX: note we are modifying the incoming shader here! Need to + * do this before emitting the constant decls below, or this + * will be missed: + */ + unsigned wposTransConst = _mesa_add_state_reference(program->Parameters, + wposTransformState); + + struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst ); + struct ureg_dst wpos_temp; + struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]]; + + /* MOV wpos_temp, input[wpos] + */ + if (wpos_input.File == TGSI_FILE_TEMPORARY) + wpos_temp = ureg_dst(wpos_input); + else { + wpos_temp = ureg_DECL_temporary( ureg ); + ureg_MOV( ureg, wpos_temp, wpos_input ); + } + + if (invert) { + /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy + */ + ureg_MAD( ureg, + ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ), + wpos_input, + ureg_scalar(wpostrans, 0), + ureg_scalar(wpostrans, 1)); + } else { + /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww + */ + ureg_MAD( ureg, + ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ), + wpos_input, + ureg_scalar(wpostrans, 2), + ureg_scalar(wpostrans, 3)); + } + + /* Use wpos_temp as position input from here on: + */ + t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp); +} + + +/** + * Emit fragment position/ooordinate code. + */ +static void +emit_wpos(struct st_context *st, + struct st_translate *t, + const struct gl_program *program, + struct ureg_program *ureg) +{ + const struct gl_fragment_program *fp = + (const struct gl_fragment_program *) program; + struct pipe_screen *pscreen = st->pipe->screen; + boolean invert = FALSE; + + if (fp->OriginUpperLeft) { + /* Fragment shader wants origin in upper-left */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) { + /* the driver supports upper-left origin */ + } + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) { + /* the driver supports lower-left origin, need to invert Y */ + ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); + invert = TRUE; + } + else + assert(0); + } + else { + /* Fragment shader wants origin in lower-left */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) + /* the driver supports lower-left origin */ + ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) + /* the driver supports upper-left origin, need to invert Y */ + invert = TRUE; + else + assert(0); + } + + if (fp->PixelCenterInteger) { + /* Fragment shader wants pixel center integer */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) + /* the driver supports pixel center integer */ + ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) + /* the driver supports pixel center half integer, need to bias X,Y */ + emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f); + else + assert(0); + } + else { + /* Fragment shader wants pixel center half integer */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) { + /* the driver supports pixel center half integer */ + } + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) { + /* the driver supports pixel center integer, need to bias X,Y */ + ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); + emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f); + } + else + assert(0); + } + + /* we invert after adjustment so that we avoid the MOV to temporary, + * and reuse the adjustment ADD instead */ + emit_wpos_inversion(t, program, invert); +} + + +/** + * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back. + * TGSI uses +1 for front, -1 for back. + * This function converts the TGSI value to the GL value. Simply clamping/ + * saturating the value to [0,1] does the job. + */ +static void +emit_face_var( struct st_translate *t, + const struct gl_program *program ) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_dst face_temp = ureg_DECL_temporary( ureg ); + struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]]; + + /* MOV_SAT face_temp, input[face] + */ + face_temp = ureg_saturate( face_temp ); + ureg_MOV( ureg, face_temp, face_input ); + + /* Use face_temp as face input from here on: + */ + t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp); +} + + +static void +emit_edgeflags( struct st_translate *t, + const struct gl_program *program ) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]]; + struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]]; + + ureg_MOV( ureg, edge_dst, edge_src ); +} + + +/** + * Translate Mesa program to TGSI format. + * \param program the program to translate + * \param numInputs number of input registers used + * \param inputMapping maps Mesa fragment program inputs to TGSI generic + * input indexes + * \param inputSemanticName the TGSI_SEMANTIC flag for each input + * \param inputSemanticIndex the semantic index (ex: which texcoord) for + * each input + * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input + * \param numOutputs number of output registers used + * \param outputMapping maps Mesa fragment program outputs to TGSI + * generic outputs + * \param outputSemanticName the TGSI_SEMANTIC flag for each output + * \param outputSemanticIndex the semantic index (ex: which texcoord) for + * each output + * + * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY + */ +enum pipe_error +st_translate_mesa_program( + struct gl_context *ctx, + uint procType, + struct ureg_program *ureg, + const struct gl_program *program, + GLuint numInputs, + const GLuint inputMapping[], + const ubyte inputSemanticName[], + const ubyte inputSemanticIndex[], + const GLuint interpMode[], + GLuint numOutputs, + const GLuint outputMapping[], + const ubyte outputSemanticName[], + const ubyte outputSemanticIndex[], + boolean passthrough_edgeflags ) +{ + struct st_translate translate, *t; + unsigned i; + enum pipe_error ret = PIPE_OK; + + assert(numInputs <= Elements(t->inputs)); + assert(numOutputs <= Elements(t->outputs)); + + t = &translate; + memset(t, 0, sizeof *t); + + t->procType = procType; + t->inputMapping = inputMapping; + t->outputMapping = outputMapping; + t->ureg = ureg; + t->pointSizeOutIndex = -1; + t->prevInstWrotePointSize = GL_FALSE; + + /*_mesa_print_program(program);*/ + + /* + * Declare input attributes. + */ + if (procType == TGSI_PROCESSOR_FRAGMENT) { + for (i = 0; i < numInputs; i++) { + if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) { + t->inputs[i] = ureg_DECL_fs_input_cyl(ureg, + inputSemanticName[i], + inputSemanticIndex[i], + interpMode[i], + TGSI_CYLINDRICAL_WRAP_X); + } + else { + t->inputs[i] = ureg_DECL_fs_input(ureg, + inputSemanticName[i], + inputSemanticIndex[i], + interpMode[i]); + } + } + + if (program->InputsRead & FRAG_BIT_WPOS) { + /* Must do this after setting up t->inputs, and before + * emitting constant references, below: + */ + emit_wpos(st_context(ctx), t, program, ureg); + } + + if (program->InputsRead & FRAG_BIT_FACE) { + emit_face_var( t, program ); + } + + /* + * Declare output attributes. + */ + for (i = 0; i < numOutputs; i++) { + switch (outputSemanticName[i]) { + case TGSI_SEMANTIC_POSITION: + t->outputs[i] = ureg_DECL_output( ureg, + TGSI_SEMANTIC_POSITION, /* Z / Depth */ + outputSemanticIndex[i] ); + + t->outputs[i] = ureg_writemask( t->outputs[i], + TGSI_WRITEMASK_Z ); + break; + case TGSI_SEMANTIC_STENCIL: + t->outputs[i] = ureg_DECL_output( ureg, + TGSI_SEMANTIC_STENCIL, /* Stencil */ + outputSemanticIndex[i] ); + t->outputs[i] = ureg_writemask( t->outputs[i], + TGSI_WRITEMASK_Y ); + break; + case TGSI_SEMANTIC_COLOR: + t->outputs[i] = ureg_DECL_output( ureg, + TGSI_SEMANTIC_COLOR, + outputSemanticIndex[i] ); + break; + default: + debug_assert(0); + return 0; + } + } + } + else if (procType == TGSI_PROCESSOR_GEOMETRY) { + for (i = 0; i < numInputs; i++) { + t->inputs[i] = ureg_DECL_gs_input(ureg, + i, + inputSemanticName[i], + inputSemanticIndex[i]); + } + + for (i = 0; i < numOutputs; i++) { + t->outputs[i] = ureg_DECL_output( ureg, + outputSemanticName[i], + outputSemanticIndex[i] ); + } + } + else { + assert(procType == TGSI_PROCESSOR_VERTEX); + + for (i = 0; i < numInputs; i++) { + t->inputs[i] = ureg_DECL_vs_input(ureg, i); + } + + for (i = 0; i < numOutputs; i++) { + t->outputs[i] = ureg_DECL_output( ureg, + outputSemanticName[i], + outputSemanticIndex[i] ); + if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) { + /* Writing to the point size result register requires special + * handling to implement clamping. + */ + static const gl_state_index pointSizeClampState[STATE_LENGTH] + = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 }; + /* XXX: note we are modifying the incoming shader here! Need to + * do this before emitting the constant decls below, or this + * will be missed: + */ + unsigned pointSizeClampConst = + _mesa_add_state_reference(program->Parameters, + pointSizeClampState); + struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg ); + t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst ); + t->pointSizeResult = t->outputs[i]; + t->pointSizeOutIndex = i; + t->outputs[i] = psizregtemp; + } + } + if (passthrough_edgeflags) + emit_edgeflags( t, program ); + } + + /* Declare address register. + */ + if (program->NumAddressRegs > 0) { + debug_assert( program->NumAddressRegs == 1 ); + t->address[0] = ureg_DECL_address( ureg ); + } + + /* Declare misc input registers + */ + { + GLbitfield sysInputs = program->SystemValuesRead; + unsigned numSys = 0; + for (i = 0; sysInputs; i++) { + if (sysInputs & (1 << i)) { + unsigned semName = mesa_sysval_to_semantic[i]; + t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0); + numSys++; + sysInputs &= ~(1 << i); + } + } + } + + if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) { + /* If temps are accessed with indirect addressing, declare temporaries + * in sequential order. Else, we declare them on demand elsewhere. + */ + for (i = 0; i < program->NumTemporaries; i++) { + /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */ + t->temps[i] = ureg_DECL_temporary( t->ureg ); + } + } + + /* Emit constants and immediates. Mesa uses a single index space + * for these, so we put all the translated regs in t->constants. + */ + if (program->Parameters) { + t->constants = CALLOC( program->Parameters->NumParameters, + sizeof t->constants[0] ); + if (t->constants == NULL) { + ret = PIPE_ERROR_OUT_OF_MEMORY; + goto out; + } + + for (i = 0; i < program->Parameters->NumParameters; i++) { + switch (program->Parameters->Parameters[i].Type) { + case PROGRAM_ENV_PARAM: + case PROGRAM_LOCAL_PARAM: + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + case PROGRAM_UNIFORM: + t->constants[i] = ureg_DECL_constant( ureg, i ); + break; + + /* Emit immediates only when there's no indirect addressing of + * the const buffer. + * FIXME: Be smarter and recognize param arrays: + * indirect addressing is only valid within the referenced + * array. + */ + case PROGRAM_CONSTANT: + if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST) + t->constants[i] = ureg_DECL_constant( ureg, i ); + else + t->constants[i] = + ureg_DECL_immediate( ureg, + program->Parameters->ParameterValues[i], + 4 ); + break; + default: + break; + } + } + } + + /* texture samplers */ + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (program->SamplersUsed & (1 << i)) { + t->samplers[i] = ureg_DECL_sampler( ureg, i ); + } + } + + /* Emit each instruction in turn: + */ + for (i = 0; i < program->NumInstructions; i++) { + set_insn_start( t, ureg_get_instruction_number( ureg )); + compile_instruction( t, &program->Instructions[i] ); + + if (t->prevInstWrotePointSize && program->Id) { + /* The previous instruction wrote to the (fake) vertex point size + * result register. Now we need to clamp that value to the min/max + * point size range, putting the result into the real point size + * register. + * Note that we can't do this easily at the end of program due to + * possible early return. + */ + set_insn_start( t, ureg_get_instruction_number( ureg )); + ureg_MAX( t->ureg, + ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X), + ureg_src(t->outputs[t->pointSizeOutIndex]), + ureg_swizzle(t->pointSizeConst, 1,1,1,1)); + ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X), + ureg_src(t->outputs[t->pointSizeOutIndex]), + ureg_swizzle(t->pointSizeConst, 2,2,2,2)); + } + t->prevInstWrotePointSize = GL_FALSE; + } + + /* Fix up all emitted labels: + */ + for (i = 0; i < t->labels_count; i++) { + ureg_fixup_label( ureg, + t->labels[i].token, + t->insn[t->labels[i].branch_target] ); + } + +out: + FREE(t->insn); + FREE(t->labels); + FREE(t->constants); + + if (t->error) { + debug_printf("%s: translate error flag set\n", __FUNCTION__); + } + + return ret; +} + + +/** + * Tokens cannot be free with free otherwise the builtin gallium + * malloc debugging will get confused. + */ +void +st_free_tokens(const struct tgsi_token *tokens) +{ + FREE((void *)tokens); +} |