aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/mesa')
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c44
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/swrast_span.c2
-rw-r--r--mesalib/src/mesa/main/api_validate.c31
-rw-r--r--mesalib/src/mesa/main/api_validate.h5
-rw-r--r--mesalib/src/mesa/main/attrib.c4
-rw-r--r--mesalib/src/mesa/main/colormac.h135
-rw-r--r--mesalib/src/mesa/main/config.h9
-rw-r--r--mesalib/src/mesa/main/context.c2
-rw-r--r--mesalib/src/mesa/main/debug.c4
-rw-r--r--mesalib/src/mesa/main/dlist.c5
-rw-r--r--mesalib/src/mesa/main/macros.h27
-rw-r--r--mesalib/src/mesa/main/matrix.c1578
-rw-r--r--mesalib/src/mesa/main/mipmap.c40
-rw-r--r--mesalib/src/mesa/main/mipmap.h122
-rw-r--r--mesalib/src/mesa/main/mtypes.h25
-rw-r--r--mesalib/src/mesa/main/pack.c98
-rw-r--r--mesalib/src/mesa/main/pack.h4
-rw-r--r--mesalib/src/mesa/main/state.c18
-rw-r--r--mesalib/src/mesa/main/texcompress.c32
-rw-r--r--mesalib/src/mesa/main/texcompress_fxt1.c168
-rw-r--r--mesalib/src/mesa/main/texcompress_rgtc.c36
-rw-r--r--mesalib/src/mesa/main/texcompress_rgtc_tmp.h2
-rw-r--r--mesalib/src/mesa/main/texcompress_s3tc.c132
-rw-r--r--mesalib/src/mesa/main/texstore.c216
-rw-r--r--mesalib/src/mesa/main/texstore.h4
-rw-r--r--mesalib/src/mesa/math/m_translate.h2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c3
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp119
-rw-r--r--mesalib/src/mesa/swrast/s_span.h448
-rw-r--r--mesalib/src/mesa/swrast/s_texfetch_tmp.h2
-rw-r--r--mesalib/src/mesa/swrast/swrast.h1
-rw-r--r--mesalib/src/mesa/tnl/t_vertex.c1128
-rw-r--r--mesalib/src/mesa/tnl/t_vertex_generic.c2311
-rw-r--r--mesalib/src/mesa/tnl/t_vertex_sse.c1369
-rw-r--r--mesalib/src/mesa/vbo/vbo_attrib_tmp.h13
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_api.c7
36 files changed, 4047 insertions, 4099 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index 1b71aa194..b6e80d70a 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -740,6 +740,11 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
save->ActiveShader);
+
+ _mesa_reference_shader_program(ctx, &save->VertexShader, NULL);
+ _mesa_reference_shader_program(ctx, &save->GeometryShader, NULL);
+ _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL);
+ _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
}
if (state & MESA_META_STENCIL_TEST) {
@@ -1223,7 +1228,7 @@ blitframebuffer_texture(struct gl_context *ctx,
GL_SKIP_DECODE_EXT);
}
if (ctx->Extensions.EXT_framebuffer_sRGB) {
- _mesa_Disable(GL_FRAMEBUFFER_SRGB_EXT);
+ _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE);
}
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -1291,7 +1296,7 @@ blitframebuffer_texture(struct gl_context *ctx,
_mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave);
}
if (ctx->Extensions.EXT_framebuffer_sRGB && fbo_srgb_save) {
- _mesa_Enable(GL_FRAMEBUFFER_SRGB_EXT);
+ _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE);
}
/* Done with color buffer */
@@ -2452,6 +2457,15 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
return GL_TRUE;
}
+ if (_mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB &&
+ !ctx->Extensions.EXT_texture_sRGB_decode) {
+ /* The texture format is sRGB but we can't turn off sRGB->linear
+ * texture sample conversion. So we won't be able to generate the
+ * right colors when rendering. Need to use a fallback.
+ */
+ return GL_TRUE;
+ }
+
/*
* Test that we can actually render in the texture's format.
*/
@@ -2669,6 +2683,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
const GLenum wrapSSave = texObj->Sampler.WrapS;
const GLenum wrapTSave = texObj->Sampler.WrapT;
const GLenum wrapRSave = texObj->Sampler.WrapR;
+ const GLenum srgbDecodeSave = texObj->Sampler.sRGBDecode;
+ const GLenum srgbBufferSave = ctx->Color.sRGBEnabled;
const GLuint fboSave = ctx->DrawBuffer->Name;
const GLuint original_active_unit = ctx->Texture.CurrentUnit;
GLenum faceTarget;
@@ -2731,6 +2747,15 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ /* We don't want to encode or decode sRGB values; treat them as linear */
+ if (ctx->Extensions.EXT_texture_sRGB_decode) {
+ _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT,
+ GL_SKIP_DECODE_EXT);
+ }
+ if (ctx->Extensions.EXT_framebuffer_sRGB) {
+ _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE);
+ }
+
_mesa_set_enable(ctx, target, GL_TRUE);
/* setup texcoords (XXX what about border?) */
@@ -2875,6 +2900,14 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
+ if (ctx->Extensions.EXT_texture_sRGB_decode) {
+ _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT,
+ srgbDecodeSave);
+ }
+ if (ctx->Extensions.EXT_framebuffer_sRGB && srgbBufferSave) {
+ _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE);
+ }
+
_mesa_lock_texture(ctx, texObj); /* relock */
_mesa_meta_end(ctx);
@@ -3154,7 +3187,7 @@ decompress_texture_image(struct gl_context *ctx,
/* setup texture state */
_mesa_BindTexture(target, texObj->Name);
- _mesa_Enable(target);
+ _mesa_set_enable(ctx, target, GL_TRUE);
{
/* save texture object state */
@@ -3179,7 +3212,7 @@ decompress_texture_image(struct gl_context *ctx,
GL_SKIP_DECODE_EXT);
}
if (ctx->Extensions.EXT_framebuffer_sRGB) {
- _mesa_Disable(GL_FRAMEBUFFER_SRGB_EXT);
+ _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE);
}
/* render quad w/ texture into renderbuffer */
@@ -3205,6 +3238,9 @@ decompress_texture_image(struct gl_context *ctx,
ctx->Pack.RowLength = destRowLength;
_mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
+ /* disable texture unit */
+ _mesa_set_enable(ctx, target, GL_FALSE);
+
_mesa_meta_end(ctx);
/* restore fbo bindings */
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c b/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c
index c7d0bfdac..772d09f5a 100644
--- a/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast_span.c
@@ -45,7 +45,7 @@ static const GLubyte kernel[16] = {
#if DITHER
#define DITHER_COMP(X, Y) kernel[((X) & 0x3) | (((Y) & 0x3) << 2)]
-#define DITHER_CLAMP(X) (((X) < CHAN_MAX) ? (X) : CHAN_MAX)
+#define DITHER_CLAMP(X) (((X) < 255) ? (X) : 255)
#else
#define DITHER_COMP(X, Y) 0
diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c
index 699b414f5..1fcf5cd68 100644
--- a/mesalib/src/mesa/main/api_validate.c
+++ b/mesalib/src/mesa/main/api_validate.c
@@ -199,6 +199,27 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? The set of legal values depends on whether geometry shaders/programs
+ * are supported.
+ */
+GLboolean
+_mesa_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
+{
+ if (ctx->Extensions.ARB_geometry_shader4 &&
+ mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ return GL_FALSE;
+ }
+ else if (mode > GL_POLYGON) {
+ return GL_FALSE;
+ }
+ else {
+ return GL_TRUE;
+ }
+}
+
+
+/**
* Error checking for glDrawElements(). Includes parameter checking
* and VBO bounds checking.
* \return GL_TRUE if OK to render, GL_FALSE if error found
@@ -216,7 +237,7 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
return GL_FALSE;
}
@@ -273,7 +294,7 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
return GL_FALSE;
}
@@ -332,7 +353,7 @@ _mesa_validate_DrawArrays(struct gl_context *ctx,
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
return GL_FALSE;
}
@@ -362,7 +383,7 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawArraysInstanced(mode=0x%x)", mode);
return GL_FALSE;
@@ -408,7 +429,7 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawElementsInstanced(mode = 0x%x)", mode);
return GL_FALSE;
diff --git a/mesalib/src/mesa/main/api_validate.h b/mesalib/src/mesa/main/api_validate.h
index 09e9522d2..7d6a66012 100644
--- a/mesalib/src/mesa/main/api_validate.h
+++ b/mesalib/src/mesa/main/api_validate.h
@@ -39,6 +39,11 @@ _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
const void *indices,
struct gl_buffer_object *elementBuf);
+
+extern GLboolean
+_mesa_valid_prim_mode(const struct gl_context *ctx, GLenum mode);
+
+
extern GLboolean
_mesa_validate_DrawArrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count);
diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c
index 9767740a3..d38a1a466 100644
--- a/mesalib/src/mesa/main/attrib.c
+++ b/mesalib/src/mesa/main/attrib.c
@@ -493,7 +493,7 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
}
}
- for (i=0;i<MAX_CLIP_PLANES;i++) {
+ for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
const GLuint mask = 1 << i;
if ((ctx->Transform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask))
_mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i),
@@ -1247,7 +1247,7 @@ _mesa_PopAttrib(void)
_math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
/* restore clip planes */
- for (i = 0; i < MAX_CLIP_PLANES; i++) {
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
const GLuint mask = 1 << i;
const GLfloat *eyePlane = xform->EyeUserPlane[i];
COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane);
diff --git a/mesalib/src/mesa/main/colormac.h b/mesalib/src/mesa/main/colormac.h
index 4b7c3b4a0..4294f3239 100644
--- a/mesalib/src/mesa/main/colormac.h
+++ b/mesalib/src/mesa/main/colormac.h
@@ -38,137 +38,6 @@
#include "mtypes.h"
-/** \def BYTE_TO_CHAN
- * Convert from GLbyte to GLchan */
-
-/** \def UBYTE_TO_CHAN
- * Convert from GLubyte to GLchan */
-
-/** \def SHORT_TO_CHAN
- * Convert from GLshort to GLchan */
-
-/** \def USHORT_TO_CHAN
- * Convert from GLushort to GLchan */
-
-/** \def INT_TO_CHAN
- * Convert from GLint to GLchan */
-
-/** \def UINT_TO_CHAN
- * Convert from GLuint to GLchan */
-
-/** \def CHAN_TO_UBYTE
- * Convert from GLchan to GLubyte */
-
-/** \def CHAN_TO_FLOAT
- * Convert from GLchan to GLfloat */
-
-/** \def CLAMPED_FLOAT_TO_CHAN
- * Convert from GLclampf to GLchan */
-
-/** \def UNCLAMPED_FLOAT_TO_CHAN
- * Convert from GLfloat to GLchan */
-
-/** \def COPY_CHAN4
- * Copy a GLchan[4] array */
-
-#if CHAN_BITS == 8
-
-#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b))
-#define UBYTE_TO_CHAN(b) (b)
-#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
-#define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
-#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
-#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24))
-
-#define CHAN_TO_UBYTE(c) (c)
-#define CHAN_TO_USHORT(c) (((c) << 8) | (c))
-#define CHAN_TO_SHORT(c) (((c) << 7) | ((c) >> 1))
-#define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_UBYTE(c, f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC)
-
-#elif CHAN_BITS == 16
-
-#define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (((GLchan) (b)) * 516))
-#define UBYTE_TO_CHAN(b) ((((GLchan) (b)) << 8) | ((GLchan) (b)))
-#define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s))
-#define USHORT_TO_CHAN(s) (s)
-#define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
-#define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16))
-
-#define CHAN_TO_UBYTE(c) ((c) >> 8)
-#define CHAN_TO_USHORT(c) (c)
-#define CHAN_TO_SHORT(c) ((c) >> 1)
-#define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_USHORT(c, f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_USHORT(c, f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
-
-#elif CHAN_BITS == 32
-
-/* XXX floating-point color channels not fully thought-out */
-#define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F)))
-#define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F)))
-#define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F)))
-#define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
-#define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
-#define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
-
-#define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c)
-#define CHAN_TO_USHORT(c) ((GLushort) (CLAMP((c), 0.0f, 1.0f) * 65535.0))
-#define CHAN_TO_SHORT(c) ((GLshort) (CLAMP((c), 0.0f, 1.0f) * 32767.0))
-#define CHAN_TO_FLOAT(c) (c)
-
-#define CLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
-#define UNCLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
-
-#define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
-
-#else
-
-#error unexpected CHAN_BITS size
-
-#endif
-
-
-/**
- * Convert 3 channels at once.
- *
- * \param dst pointer to destination GLchan[3] array.
- * \param f pointer to source GLfloat[3] array.
- *
- * \sa #UNCLAMPED_FLOAT_TO_CHAN.
- */
-#define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \
-do { \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
-} while (0)
-
-
-/**
- * Convert 4 channels at once.
- *
- * \param dst pointer to destination GLchan[4] array.
- * \param f pointer to source GLfloat[4] array.
- *
- * \sa #UNCLAMPED_FLOAT_TO_CHAN.
- */
-#define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \
-do { \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
- UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \
-} while (0)
-
-
/**
* Convert four float values in [0,1] to ubytes in [0,255] with clamping.
*/
@@ -205,11 +74,11 @@ _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4])
#define PACK_COLOR_5551( R, G, B, A ) \
((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) | \
- ((A) ? 1 : 0))
+ ((A) >> 7))
#define PACK_COLOR_1555( A, B, G, R ) \
((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \
- ((A) ? 0x8000 : 0))
+ (((A) & 0x80) << 8))
#define PACK_COLOR_1555_REV( A, B, G, R ) \
((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) | \
diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h
index 91aef90b7..7b7740ebe 100644
--- a/mesalib/src/mesa/main/config.h
+++ b/mesalib/src/mesa/main/config.h
@@ -61,8 +61,11 @@
/** Maximum number of lights */
#define MAX_LIGHTS 8
-/** Maximum user-defined clipping planes */
-#define MAX_CLIP_PLANES 6
+/**
+ * Maximum number of user-defined clipping planes supported by any driver in
+ * Mesa. This is used to size arrays.
+ */
+#define MAX_CLIP_PLANES 8
/** Maximum pixel map lookup table size */
#define MAX_PIXEL_MAP_TABLE 256
@@ -329,7 +332,7 @@
/**
- * Bits per color channel: 8, 16 or 32
+ * For swrast, bits per color channel: 8, 16 or 32
*/
#ifndef CHAN_BITS
#define CHAN_BITS 8
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index 0cf794735..b20063c33 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -582,7 +582,7 @@ _mesa_init_constants(struct gl_context *ctx)
ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
- ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES;
+ ctx->Const.MaxClipPlanes = 6;
ctx->Const.MaxLights = MAX_LIGHTS;
ctx->Const.MaxShininess = 128.0;
ctx->Const.MaxSpotExponent = 128.0;
diff --git a/mesalib/src/mesa/main/debug.c b/mesalib/src/mesa/main/debug.c
index 2bb37452d..0a393e5fa 100644
--- a/mesalib/src/mesa/main/debug.c
+++ b/mesalib/src/mesa/main/debug.c
@@ -567,9 +567,6 @@ _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
void
_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
{
-#if CHAN_TYPE != GL_UNSIGNED_BYTE
- _mesa_problem(NULL, "PrintTexture not supported");
-#else
const GLint slice = 0;
GLint srcRowStride;
GLuint i, j, c;
@@ -626,5 +623,4 @@ _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
}
ctx->Driver.UnmapTextureImage(ctx, img, slice);
-#endif
}
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c
index 9bba52129..f11dae9d0 100644
--- a/mesalib/src/mesa/main/dlist.c
+++ b/mesalib/src/mesa/main/dlist.c
@@ -34,6 +34,7 @@
#include "api_arrayelt.h"
#include "api_exec.h"
#include "api_loopback.h"
+#include "api_validate.h"
#if FEATURE_ATI_fragment_shader
#include "atifragshader.h"
#endif
@@ -5762,8 +5763,8 @@ save_Begin(GLenum mode)
Node *n;
GLboolean error = GL_FALSE;
- if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
- _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glBegin(mode)");
error = GL_TRUE;
}
else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h
index 01e4d20af..2a849e36a 100644
--- a/mesalib/src/mesa/main/macros.h
+++ b/mesalib/src/mesa/main/macros.h
@@ -175,10 +175,6 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
/** Stepping a GLfloat[4] pointer by a byte stride */
#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i))
-/** Stepping a GLchan[4] pointer by a byte stride */
-#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
-/** Stepping a GLchan pointer by a byte stride */
-#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
/** Stepping a \p t pointer by a byte stride */
#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))
@@ -602,14 +598,6 @@ do { \
UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \
} while (0)
-#define INTERP_CHAN( t, dstc, outc, inc ) \
-do { \
- GLfloat inf = CHAN_TO_FLOAT( inc ); \
- GLfloat outf = CHAN_TO_FLOAT( outc ); \
- GLfloat dstf = LINTERP( t, outf, inf ); \
- UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \
-} while (0)
-
#define INTERP_UI( t, dstui, outui, inui ) \
dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) )
@@ -631,21 +619,6 @@ do { \
dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
} while (0)
-#define INTERP_4CHAN( t, dst, out, in ) \
-do { \
- INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
- INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
- INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
- INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \
-} while (0)
-
-#define INTERP_3CHAN( t, dst, out, in ) \
-do { \
- INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
- INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
- INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
-} while (0)
-
#define INTERP_SZ( t, vec, to, out, in, sz ) \
do { \
switch (sz) { \
diff --git a/mesalib/src/mesa/main/matrix.c b/mesalib/src/mesa/main/matrix.c
index 2579b7384..f479a22b0 100644
--- a/mesalib/src/mesa/main/matrix.c
+++ b/mesalib/src/mesa/main/matrix.c
@@ -1,789 +1,789 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file matrix.c
- * Matrix operations.
- *
- * \note
- * -# 4x4 transformation matrices are stored in memory in column major order.
- * -# Points/vertices are to be thought of as column vectors.
- * -# Transformation of a point p by a matrix M is: p' = M * p
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "matrix.h"
-#include "mtypes.h"
-#include "math/m_matrix.h"
-
-
-/**
- * Apply a perspective projection matrix.
- *
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * \sa glFrustum().
- *
- * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
- * the top matrix of the current matrix stack and sets
- * __struct gl_contextRec::NewState.
- */
-void GLAPIENTRY
-_mesa_Frustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (nearval <= 0.0 ||
- farval <= 0.0 ||
- nearval == farval ||
- left == right ||
- top == bottom)
- {
- _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
- return;
- }
-
- _math_matrix_frustum( ctx->CurrentStack->Top,
- (GLfloat) left, (GLfloat) right,
- (GLfloat) bottom, (GLfloat) top,
- (GLfloat) nearval, (GLfloat) farval );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Apply an orthographic projection matrix.
- *
- * \param left left clipping plane coordinate.
- * \param right right clipping plane coordinate.
- * \param bottom bottom clipping plane coordinate.
- * \param top top clipping plane coordinate.
- * \param nearval distance to the near clipping plane.
- * \param farval distance to the far clipping plane.
- *
- * \sa glOrtho().
- *
- * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
- * the top matrix of the current matrix stack and sets
- * __struct gl_contextRec::NewState.
- */
-void GLAPIENTRY
-_mesa_Ortho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble nearval, GLdouble farval )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
- left, right, bottom, top, nearval, farval);
-
- if (left == right ||
- bottom == top ||
- nearval == farval)
- {
- _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
- return;
- }
-
- _math_matrix_ortho( ctx->CurrentStack->Top,
- (GLfloat) left, (GLfloat) right,
- (GLfloat) bottom, (GLfloat) top,
- (GLfloat) nearval, (GLfloat) farval );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Set the current matrix stack.
- *
- * \param mode matrix stack.
- *
- * \sa glMatrixMode().
- *
- * Flushes the vertices, validates the parameter and updates
- * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
- * with the specified matrix stack.
- */
-void GLAPIENTRY
-_mesa_MatrixMode( GLenum mode )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
- return;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
-
- switch (mode) {
- case GL_MODELVIEW:
- ctx->CurrentStack = &ctx->ModelviewMatrixStack;
- break;
- case GL_PROJECTION:
- ctx->CurrentStack = &ctx->ProjectionMatrixStack;
- break;
- case GL_TEXTURE:
- /* This error check is disabled because if we're called from
- * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
- * we'll generate an unexpected error.
- * From the GL_ARB_vertex_shader spec it sounds like we should instead
- * do error checking in other places when we actually try to access
- * texture matrices beyond MaxTextureCoordUnits.
- */
-#if 0
- if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glMatrixMode(invalid tex unit %d)",
- ctx->Texture.CurrentUnit);
- return;
- }
-#endif
- ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
- ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
- break;
- case GL_MATRIX0_NV:
- case GL_MATRIX1_NV:
- case GL_MATRIX2_NV:
- case GL_MATRIX3_NV:
- case GL_MATRIX4_NV:
- case GL_MATRIX5_NV:
- case GL_MATRIX6_NV:
- case GL_MATRIX7_NV:
- if (ctx->Extensions.NV_vertex_program) {
- ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
- break;
- case GL_MATRIX0_ARB:
- case GL_MATRIX1_ARB:
- case GL_MATRIX2_ARB:
- case GL_MATRIX3_ARB:
- case GL_MATRIX4_ARB:
- case GL_MATRIX5_ARB:
- case GL_MATRIX6_ARB:
- case GL_MATRIX7_ARB:
- if (ctx->Extensions.ARB_vertex_program ||
- ctx->Extensions.ARB_fragment_program) {
- const GLuint m = mode - GL_MATRIX0_ARB;
- if (m > ctx->Const.MaxProgramMatrices) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glMatrixMode(GL_MATRIX%d_ARB)", m);
- return;
- }
- ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
- }
- else {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
- return;
- }
-
- ctx->Transform.MatrixMode = mode;
-}
-
-
-/**
- * Push the current matrix stack.
- *
- * \sa glPushMatrix().
- *
- * Verifies the current matrix stack is not full, and duplicates the top-most
- * matrix in the stack.
- * Marks __struct gl_contextRec::NewState with the stack dirty flag.
- */
-void GLAPIENTRY
-_mesa_PushMatrix( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_matrix_stack *stack = ctx->CurrentStack;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPushMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
-
- if (stack->Depth + 1 >= stack->MaxDepth) {
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- _mesa_error(ctx, GL_STACK_OVERFLOW,
- "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
- ctx->Texture.CurrentUnit);
- }
- else {
- _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
- }
- return;
- }
- _math_matrix_copy( &stack->Stack[stack->Depth + 1],
- &stack->Stack[stack->Depth] );
- stack->Depth++;
- stack->Top = &(stack->Stack[stack->Depth]);
- ctx->NewState |= stack->DirtyFlag;
-}
-
-
-/**
- * Pop the current matrix stack.
- *
- * \sa glPopMatrix().
- *
- * Flushes the vertices, verifies the current matrix stack is not empty, and
- * moves the stack head down.
- * Marks __struct gl_contextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_PopMatrix( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_matrix_stack *stack = ctx->CurrentStack;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE&VERBOSE_API)
- _mesa_debug(ctx, "glPopMatrix %s\n",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
-
- if (stack->Depth == 0) {
- if (ctx->Transform.MatrixMode == GL_TEXTURE) {
- _mesa_error(ctx, GL_STACK_UNDERFLOW,
- "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
- ctx->Texture.CurrentUnit);
- }
- else {
- _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
- _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
- }
- return;
- }
- stack->Depth--;
- stack->Top = &(stack->Stack[stack->Depth]);
- ctx->NewState |= stack->DirtyFlag;
-}
-
-
-/**
- * Replace the current matrix with the identity matrix.
- *
- * \sa glLoadIdentity().
- *
- * Flushes the vertices and calls _math_matrix_set_identity() with the
- * top-most matrix in the current stack.
- * Marks __struct gl_contextRec::NewState with the stack dirty flag.
- */
-void GLAPIENTRY
-_mesa_LoadIdentity( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLoadIdentity()\n");
-
- _math_matrix_set_identity( ctx->CurrentStack->Top );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Replace the current matrix with a given matrix.
- *
- * \param m matrix.
- *
- * \sa glLoadMatrixf().
- *
- * Flushes the vertices and calls _math_matrix_loadf() with the top-most
- * matrix in the current stack and the given matrix.
- * Marks __struct gl_contextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_LoadMatrixf( const GLfloat *m )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (!m) return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
- m[0], m[4], m[8], m[12],
- m[1], m[5], m[9], m[13],
- m[2], m[6], m[10], m[14],
- m[3], m[7], m[11], m[15]);
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_loadf( ctx->CurrentStack->Top, m );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a given matrix.
- *
- * \param m matrix.
- *
- * \sa glMultMatrixf().
- *
- * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
- * matrix in the current stack and the given matrix. Marks
- * __struct gl_contextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_MultMatrixf( const GLfloat *m )
-{
- GET_CURRENT_CONTEXT(ctx);
- if (!m) return;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
- m[0], m[4], m[8], m[12],
- m[1], m[5], m[9], m[13],
- m[2], m[6], m[10], m[14],
- m[3], m[7], m[11], m[15]);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a rotation matrix.
- *
- * \param angle angle of rotation, in degrees.
- * \param x rotation vector x coordinate.
- * \param y rotation vector y coordinate.
- * \param z rotation vector z coordinate.
- *
- * \sa glRotatef().
- *
- * Flushes the vertices and calls _math_matrix_rotate() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __struct gl_contextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (angle != 0.0F) {
- _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
- }
-}
-
-
-/**
- * Multiply the current matrix with a general scaling matrix.
- *
- * \param x x axis scale factor.
- * \param y y axis scale factor.
- * \param z z axis scale factor.
- *
- * \sa glScalef().
- *
- * Flushes the vertices and calls _math_matrix_scale() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __struct gl_contextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-/**
- * Multiply the current matrix with a translation matrix.
- *
- * \param x translation vector x coordinate.
- * \param y translation vector y coordinate.
- * \param z translation vector z coordinate.
- *
- * \sa glTranslatef().
- *
- * Flushes the vertices and calls _math_matrix_translate() with the top-most
- * matrix in the current stack and the given parameters. Marks
- * __struct gl_contextRec::NewState with the dirty stack flag.
- */
-void GLAPIENTRY
-_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
- ctx->NewState |= ctx->CurrentStack->DirtyFlag;
-}
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_LoadMatrixd( const GLdouble *m )
-{
- GLint i;
- GLfloat f[16];
- if (!m) return;
- for (i = 0; i < 16; i++)
- f[i] = (GLfloat) m[i];
- _mesa_LoadMatrixf(f);
-}
-
-void GLAPIENTRY
-_mesa_MultMatrixd( const GLdouble *m )
-{
- GLint i;
- GLfloat f[16];
- if (!m) return;
- for (i = 0; i < 16; i++)
- f[i] = (GLfloat) m[i];
- _mesa_MultMatrixf( f );
-}
-
-
-void GLAPIENTRY
-_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-void GLAPIENTRY
-_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-
-void GLAPIENTRY
-_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
-{
- _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-#endif
-
-
-#if _HAVE_FULL_GL
-void GLAPIENTRY
-_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposef(tm, m);
- _mesa_LoadMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposefd(tm, m);
- _mesa_LoadMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_MultTransposeMatrixfARB( const GLfloat *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposef(tm, m);
- _mesa_MultMatrixf(tm);
-}
-
-
-void GLAPIENTRY
-_mesa_MultTransposeMatrixdARB( const GLdouble *m )
-{
- GLfloat tm[16];
- if (!m) return;
- _math_transposefd(tm, m);
- _mesa_MultMatrixf(tm);
-}
-#endif
-
-
-
-/**********************************************************************/
-/** \name State management */
-/*@{*/
-
-
-/**
- * Update the projection matrix stack.
- *
- * \param ctx GL context.
- *
- * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
- * stack, and recomputes user clip positions if necessary.
- *
- * \note This routine references __struct gl_contextRec::Tranform attribute
- * values to compute userclip positions in clip space, but is only called on
- * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
- * date across changes to the __struct gl_contextRec::Transform attributes.
- */
-static void
-update_projection( struct gl_context *ctx )
-{
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
-
-#if FEATURE_userclip
- /* Recompute clip plane positions in clipspace. This is also done
- * in _mesa_ClipPlane().
- */
- if (ctx->Transform.ClipPlanesEnabled) {
- GLuint p;
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
- }
- }
- }
-#endif
-}
-
-
-/**
- * Calculate the combined modelview-projection matrix.
- *
- * \param ctx GL context.
- *
- * Multiplies the top matrices of the projection and model view stacks into
- * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
- * and analyzes the resulting matrix via _math_matrix_analyse().
- */
-static void
-calculate_model_project_matrix( struct gl_context *ctx )
-{
- _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
- ctx->ProjectionMatrixStack.Top,
- ctx->ModelviewMatrixStack.Top );
-
- _math_matrix_analyse( &ctx->_ModelProjectMatrix );
-}
-
-
-/**
- * Updates the combined modelview-projection matrix.
- *
- * \param ctx GL context.
- * \param new_state new state bit mask.
- *
- * If there is a new model view matrix then analyzes it. If there is a new
- * projection matrix, updates it. Finally calls
- * calculate_model_project_matrix() to recalculate the modelview-projection
- * matrix.
- */
-void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
-{
- if (new_state & _NEW_MODELVIEW) {
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- /* Bring cull position up to date.
- */
- TRANSFORM_POINT3( ctx->Transform.CullObjPos,
- ctx->ModelviewMatrixStack.Top->inv,
- ctx->Transform.CullEyePos );
- }
-
-
- if (new_state & _NEW_PROJECTION)
- update_projection( ctx );
-
- /* Keep ModelviewProject up to date always to allow tnl
- * implementations that go model->clip even when eye is required.
- */
- calculate_model_project_matrix(ctx);
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** Matrix stack initialization */
-/*@{*/
-
-
-/**
- * Initialize a matrix stack.
- *
- * \param stack matrix stack.
- * \param maxDepth maximum stack depth.
- * \param dirtyFlag dirty flag.
- *
- * Allocates an array of \p maxDepth elements for the matrix stack and calls
- * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
- * initialize it.
- */
-static void
-init_matrix_stack( struct gl_matrix_stack *stack,
- GLuint maxDepth, GLuint dirtyFlag )
-{
- GLuint i;
-
- stack->Depth = 0;
- stack->MaxDepth = maxDepth;
- stack->DirtyFlag = dirtyFlag;
- /* The stack */
- stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
- for (i = 0; i < maxDepth; i++) {
- _math_matrix_ctr(&stack->Stack[i]);
- _math_matrix_alloc_inv(&stack->Stack[i]);
- }
- stack->Top = stack->Stack;
-}
-
-/**
- * Free matrix stack.
- *
- * \param stack matrix stack.
- *
- * Calls _math_matrix_dtr() for each element of the matrix stack and
- * frees the array.
- */
-static void
-free_matrix_stack( struct gl_matrix_stack *stack )
-{
- GLuint i;
- for (i = 0; i < stack->MaxDepth; i++) {
- _math_matrix_dtr(&stack->Stack[i]);
- }
- FREE(stack->Stack);
- stack->Stack = stack->Top = NULL;
-}
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name Initialization */
-/*@{*/
-
-
-/**
- * Initialize the context matrix data.
- *
- * \param ctx GL context.
- *
- * Initializes each of the matrix stacks and the combined modelview-projection
- * matrix.
- */
-void _mesa_init_matrix( struct gl_context * ctx )
-{
- GLint i;
-
- /* Initialize matrix stacks */
- init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
- _NEW_MODELVIEW);
- init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
- _NEW_PROJECTION);
- for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
- init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
- _NEW_TEXTURE_MATRIX);
- for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
- init_matrix_stack(&ctx->ProgramMatrixStack[i],
- MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
- ctx->CurrentStack = &ctx->ModelviewMatrixStack;
-
- /* Init combined Modelview*Projection matrix */
- _math_matrix_ctr( &ctx->_ModelProjectMatrix );
-}
-
-
-/**
- * Free the context matrix data.
- *
- * \param ctx GL context.
- *
- * Frees each of the matrix stacks and the combined modelview-projection
- * matrix.
- */
-void _mesa_free_matrix_data( struct gl_context *ctx )
-{
- GLint i;
-
- free_matrix_stack(&ctx->ModelviewMatrixStack);
- free_matrix_stack(&ctx->ProjectionMatrixStack);
- for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
- free_matrix_stack(&ctx->TextureMatrixStack[i]);
- for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
- free_matrix_stack(&ctx->ProgramMatrixStack[i]);
- /* combined Modelview*Projection matrix */
- _math_matrix_dtr( &ctx->_ModelProjectMatrix );
-
-}
-
-
-/**
- * Initialize the context transform attribute group.
- *
- * \param ctx GL context.
- *
- * \todo Move this to a new file with other 'transform' routines.
- */
-void _mesa_init_transform( struct gl_context *ctx )
-{
- GLint i;
-
- /* Transformation group */
- ctx->Transform.MatrixMode = GL_MODELVIEW;
- ctx->Transform.Normalize = GL_FALSE;
- ctx->Transform.RescaleNormals = GL_FALSE;
- ctx->Transform.RasterPositionUnclipped = GL_FALSE;
- for (i=0;i<MAX_CLIP_PLANES;i++) {
- ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
- }
- ctx->Transform.ClipPlanesEnabled = 0;
-
- ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
- ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
-}
-
-
-/*@}*/
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file matrix.c
+ * Matrix operations.
+ *
+ * \note
+ * -# 4x4 transformation matrices are stored in memory in column major order.
+ * -# Points/vertices are to be thought of as column vectors.
+ * -# Transformation of a point p by a matrix M is: p' = M * p
+ */
+
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "enums.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "matrix.h"
+#include "mtypes.h"
+#include "math/m_matrix.h"
+
+
+/**
+ * Apply a perspective projection matrix.
+ *
+ * \param left left clipping plane coordinate.
+ * \param right right clipping plane coordinate.
+ * \param bottom bottom clipping plane coordinate.
+ * \param top top clipping plane coordinate.
+ * \param nearval distance to the near clipping plane.
+ * \param farval distance to the far clipping plane.
+ *
+ * \sa glFrustum().
+ *
+ * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
+ * the top matrix of the current matrix stack and sets
+ * __struct gl_contextRec::NewState.
+ */
+void GLAPIENTRY
+_mesa_Frustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (nearval <= 0.0 ||
+ farval <= 0.0 ||
+ nearval == farval ||
+ left == right ||
+ top == bottom)
+ {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
+ return;
+ }
+
+ _math_matrix_frustum( ctx->CurrentStack->Top,
+ (GLfloat) left, (GLfloat) right,
+ (GLfloat) bottom, (GLfloat) top,
+ (GLfloat) nearval, (GLfloat) farval );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Apply an orthographic projection matrix.
+ *
+ * \param left left clipping plane coordinate.
+ * \param right right clipping plane coordinate.
+ * \param bottom bottom clipping plane coordinate.
+ * \param top top clipping plane coordinate.
+ * \param nearval distance to the near clipping plane.
+ * \param farval distance to the far clipping plane.
+ *
+ * \sa glOrtho().
+ *
+ * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
+ * the top matrix of the current matrix stack and sets
+ * __struct gl_contextRec::NewState.
+ */
+void GLAPIENTRY
+_mesa_Ortho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble nearval, GLdouble farval )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
+ left, right, bottom, top, nearval, farval);
+
+ if (left == right ||
+ bottom == top ||
+ nearval == farval)
+ {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
+ return;
+ }
+
+ _math_matrix_ortho( ctx->CurrentStack->Top,
+ (GLfloat) left, (GLfloat) right,
+ (GLfloat) bottom, (GLfloat) top,
+ (GLfloat) nearval, (GLfloat) farval );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Set the current matrix stack.
+ *
+ * \param mode matrix stack.
+ *
+ * \sa glMatrixMode().
+ *
+ * Flushes the vertices, validates the parameter and updates
+ * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
+ * with the specified matrix stack.
+ */
+void GLAPIENTRY
+_mesa_MatrixMode( GLenum mode )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+
+ switch (mode) {
+ case GL_MODELVIEW:
+ ctx->CurrentStack = &ctx->ModelviewMatrixStack;
+ break;
+ case GL_PROJECTION:
+ ctx->CurrentStack = &ctx->ProjectionMatrixStack;
+ break;
+ case GL_TEXTURE:
+ /* This error check is disabled because if we're called from
+ * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
+ * we'll generate an unexpected error.
+ * From the GL_ARB_vertex_shader spec it sounds like we should instead
+ * do error checking in other places when we actually try to access
+ * texture matrices beyond MaxTextureCoordUnits.
+ */
+#if 0
+ if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMatrixMode(invalid tex unit %d)",
+ ctx->Texture.CurrentUnit);
+ return;
+ }
+#endif
+ ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
+ ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
+ break;
+ case GL_MATRIX0_NV:
+ case GL_MATRIX1_NV:
+ case GL_MATRIX2_NV:
+ case GL_MATRIX3_NV:
+ case GL_MATRIX4_NV:
+ case GL_MATRIX5_NV:
+ case GL_MATRIX6_NV:
+ case GL_MATRIX7_NV:
+ if (ctx->Extensions.NV_vertex_program) {
+ ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
+ return;
+ }
+ break;
+ case GL_MATRIX0_ARB:
+ case GL_MATRIX1_ARB:
+ case GL_MATRIX2_ARB:
+ case GL_MATRIX3_ARB:
+ case GL_MATRIX4_ARB:
+ case GL_MATRIX5_ARB:
+ case GL_MATRIX6_ARB:
+ case GL_MATRIX7_ARB:
+ if (ctx->Extensions.ARB_vertex_program ||
+ ctx->Extensions.ARB_fragment_program) {
+ const GLuint m = mode - GL_MATRIX0_ARB;
+ if (m > ctx->Const.MaxProgramMatrices) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glMatrixMode(GL_MATRIX%d_ARB)", m);
+ return;
+ }
+ ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
+ }
+ else {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
+ return;
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
+ return;
+ }
+
+ ctx->Transform.MatrixMode = mode;
+}
+
+
+/**
+ * Push the current matrix stack.
+ *
+ * \sa glPushMatrix().
+ *
+ * Verifies the current matrix stack is not full, and duplicates the top-most
+ * matrix in the stack.
+ * Marks __struct gl_contextRec::NewState with the stack dirty flag.
+ */
+void GLAPIENTRY
+_mesa_PushMatrix( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_matrix_stack *stack = ctx->CurrentStack;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPushMatrix %s\n",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+
+ if (stack->Depth + 1 >= stack->MaxDepth) {
+ if (ctx->Transform.MatrixMode == GL_TEXTURE) {
+ _mesa_error(ctx, GL_STACK_OVERFLOW,
+ "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
+ ctx->Texture.CurrentUnit);
+ }
+ else {
+ _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ }
+ return;
+ }
+ _math_matrix_copy( &stack->Stack[stack->Depth + 1],
+ &stack->Stack[stack->Depth] );
+ stack->Depth++;
+ stack->Top = &(stack->Stack[stack->Depth]);
+ ctx->NewState |= stack->DirtyFlag;
+}
+
+
+/**
+ * Pop the current matrix stack.
+ *
+ * \sa glPopMatrix().
+ *
+ * Flushes the vertices, verifies the current matrix stack is not empty, and
+ * moves the stack head down.
+ * Marks __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_PopMatrix( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_matrix_stack *stack = ctx->CurrentStack;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE&VERBOSE_API)
+ _mesa_debug(ctx, "glPopMatrix %s\n",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+
+ if (stack->Depth == 0) {
+ if (ctx->Transform.MatrixMode == GL_TEXTURE) {
+ _mesa_error(ctx, GL_STACK_UNDERFLOW,
+ "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
+ ctx->Texture.CurrentUnit);
+ }
+ else {
+ _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
+ _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
+ }
+ return;
+ }
+ stack->Depth--;
+ stack->Top = &(stack->Stack[stack->Depth]);
+ ctx->NewState |= stack->DirtyFlag;
+}
+
+
+/**
+ * Replace the current matrix with the identity matrix.
+ *
+ * \sa glLoadIdentity().
+ *
+ * Flushes the vertices and calls _math_matrix_set_identity() with the
+ * top-most matrix in the current stack.
+ * Marks __struct gl_contextRec::NewState with the stack dirty flag.
+ */
+void GLAPIENTRY
+_mesa_LoadIdentity( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLoadIdentity()\n");
+
+ _math_matrix_set_identity( ctx->CurrentStack->Top );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Replace the current matrix with a given matrix.
+ *
+ * \param m matrix.
+ *
+ * \sa glLoadMatrixf().
+ *
+ * Flushes the vertices and calls _math_matrix_loadf() with the top-most
+ * matrix in the current stack and the given matrix.
+ * Marks __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_LoadMatrixf( const GLfloat *m )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (!m) return;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
+ m[0], m[4], m[8], m[12],
+ m[1], m[5], m[9], m[13],
+ m[2], m[6], m[10], m[14],
+ m[3], m[7], m[11], m[15]);
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _math_matrix_loadf( ctx->CurrentStack->Top, m );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Multiply the current matrix with a given matrix.
+ *
+ * \param m matrix.
+ *
+ * \sa glMultMatrixf().
+ *
+ * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
+ * matrix in the current stack and the given matrix. Marks
+ * __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_MultMatrixf( const GLfloat *m )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (!m) return;
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
+ m[0], m[4], m[8], m[12],
+ m[1], m[5], m[9], m[13],
+ m[2], m[6], m[10], m[14],
+ m[3], m[7], m[11], m[15]);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Multiply the current matrix with a rotation matrix.
+ *
+ * \param angle angle of rotation, in degrees.
+ * \param x rotation vector x coordinate.
+ * \param y rotation vector y coordinate.
+ * \param z rotation vector z coordinate.
+ *
+ * \sa glRotatef().
+ *
+ * Flushes the vertices and calls _math_matrix_rotate() with the top-most
+ * matrix in the current stack and the given parameters. Marks
+ * __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ if (angle != 0.0F) {
+ _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+ }
+}
+
+
+/**
+ * Multiply the current matrix with a general scaling matrix.
+ *
+ * \param x x axis scale factor.
+ * \param y y axis scale factor.
+ * \param z z axis scale factor.
+ *
+ * \sa glScalef().
+ *
+ * Flushes the vertices and calls _math_matrix_scale() with the top-most
+ * matrix in the current stack and the given parameters. Marks
+ * __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+/**
+ * Multiply the current matrix with a translation matrix.
+ *
+ * \param x translation vector x coordinate.
+ * \param y translation vector y coordinate.
+ * \param z translation vector z coordinate.
+ *
+ * \sa glTranslatef().
+ *
+ * Flushes the vertices and calls _math_matrix_translate() with the top-most
+ * matrix in the current stack and the given parameters. Marks
+ * __struct gl_contextRec::NewState with the dirty stack flag.
+ */
+void GLAPIENTRY
+_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+}
+
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_LoadMatrixd( const GLdouble *m )
+{
+ GLint i;
+ GLfloat f[16];
+ if (!m) return;
+ for (i = 0; i < 16; i++)
+ f[i] = (GLfloat) m[i];
+ _mesa_LoadMatrixf(f);
+}
+
+void GLAPIENTRY
+_mesa_MultMatrixd( const GLdouble *m )
+{
+ GLint i;
+ GLfloat f[16];
+ if (!m) return;
+ for (i = 0; i < 16; i++)
+ f[i] = (GLfloat) m[i];
+ _mesa_MultMatrixf( f );
+}
+
+
+void GLAPIENTRY
+_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+void GLAPIENTRY
+_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+
+void GLAPIENTRY
+_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
+{
+ _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+#endif
+
+
+#if _HAVE_FULL_GL
+void GLAPIENTRY
+_mesa_LoadTransposeMatrixfARB( const GLfloat *m )
+{
+ GLfloat tm[16];
+ if (!m) return;
+ _math_transposef(tm, m);
+ _mesa_LoadMatrixf(tm);
+}
+
+
+void GLAPIENTRY
+_mesa_LoadTransposeMatrixdARB( const GLdouble *m )
+{
+ GLfloat tm[16];
+ if (!m) return;
+ _math_transposefd(tm, m);
+ _mesa_LoadMatrixf(tm);
+}
+
+
+void GLAPIENTRY
+_mesa_MultTransposeMatrixfARB( const GLfloat *m )
+{
+ GLfloat tm[16];
+ if (!m) return;
+ _math_transposef(tm, m);
+ _mesa_MultMatrixf(tm);
+}
+
+
+void GLAPIENTRY
+_mesa_MultTransposeMatrixdARB( const GLdouble *m )
+{
+ GLfloat tm[16];
+ if (!m) return;
+ _math_transposefd(tm, m);
+ _mesa_MultMatrixf(tm);
+}
+#endif
+
+
+
+/**********************************************************************/
+/** \name State management */
+/*@{*/
+
+
+/**
+ * Update the projection matrix stack.
+ *
+ * \param ctx GL context.
+ *
+ * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
+ * stack, and recomputes user clip positions if necessary.
+ *
+ * \note This routine references __struct gl_contextRec::Tranform attribute
+ * values to compute userclip positions in clip space, but is only called on
+ * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
+ * date across changes to the __struct gl_contextRec::Transform attributes.
+ */
+static void
+update_projection( struct gl_context *ctx )
+{
+ _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+
+#if FEATURE_userclip
+ /* Recompute clip plane positions in clipspace. This is also done
+ * in _mesa_ClipPlane().
+ */
+ if (ctx->Transform.ClipPlanesEnabled) {
+ GLuint p;
+ for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
+ if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
+ _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
+ ctx->Transform.EyeUserPlane[p],
+ ctx->ProjectionMatrixStack.Top->inv );
+ }
+ }
+ }
+#endif
+}
+
+
+/**
+ * Calculate the combined modelview-projection matrix.
+ *
+ * \param ctx GL context.
+ *
+ * Multiplies the top matrices of the projection and model view stacks into
+ * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
+ * and analyzes the resulting matrix via _math_matrix_analyse().
+ */
+static void
+calculate_model_project_matrix( struct gl_context *ctx )
+{
+ _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
+ ctx->ProjectionMatrixStack.Top,
+ ctx->ModelviewMatrixStack.Top );
+
+ _math_matrix_analyse( &ctx->_ModelProjectMatrix );
+}
+
+
+/**
+ * Updates the combined modelview-projection matrix.
+ *
+ * \param ctx GL context.
+ * \param new_state new state bit mask.
+ *
+ * If there is a new model view matrix then analyzes it. If there is a new
+ * projection matrix, updates it. Finally calls
+ * calculate_model_project_matrix() to recalculate the modelview-projection
+ * matrix.
+ */
+void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & _NEW_MODELVIEW) {
+ _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
+
+ /* Bring cull position up to date.
+ */
+ TRANSFORM_POINT3( ctx->Transform.CullObjPos,
+ ctx->ModelviewMatrixStack.Top->inv,
+ ctx->Transform.CullEyePos );
+ }
+
+
+ if (new_state & _NEW_PROJECTION)
+ update_projection( ctx );
+
+ /* Keep ModelviewProject up to date always to allow tnl
+ * implementations that go model->clip even when eye is required.
+ */
+ calculate_model_project_matrix(ctx);
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** Matrix stack initialization */
+/*@{*/
+
+
+/**
+ * Initialize a matrix stack.
+ *
+ * \param stack matrix stack.
+ * \param maxDepth maximum stack depth.
+ * \param dirtyFlag dirty flag.
+ *
+ * Allocates an array of \p maxDepth elements for the matrix stack and calls
+ * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to
+ * initialize it.
+ */
+static void
+init_matrix_stack( struct gl_matrix_stack *stack,
+ GLuint maxDepth, GLuint dirtyFlag )
+{
+ GLuint i;
+
+ stack->Depth = 0;
+ stack->MaxDepth = maxDepth;
+ stack->DirtyFlag = dirtyFlag;
+ /* The stack */
+ stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix));
+ for (i = 0; i < maxDepth; i++) {
+ _math_matrix_ctr(&stack->Stack[i]);
+ _math_matrix_alloc_inv(&stack->Stack[i]);
+ }
+ stack->Top = stack->Stack;
+}
+
+/**
+ * Free matrix stack.
+ *
+ * \param stack matrix stack.
+ *
+ * Calls _math_matrix_dtr() for each element of the matrix stack and
+ * frees the array.
+ */
+static void
+free_matrix_stack( struct gl_matrix_stack *stack )
+{
+ GLuint i;
+ for (i = 0; i < stack->MaxDepth; i++) {
+ _math_matrix_dtr(&stack->Stack[i]);
+ }
+ FREE(stack->Stack);
+ stack->Stack = stack->Top = NULL;
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+
+/**
+ * Initialize the context matrix data.
+ *
+ * \param ctx GL context.
+ *
+ * Initializes each of the matrix stacks and the combined modelview-projection
+ * matrix.
+ */
+void _mesa_init_matrix( struct gl_context * ctx )
+{
+ GLint i;
+
+ /* Initialize matrix stacks */
+ init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
+ _NEW_MODELVIEW);
+ init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
+ _NEW_PROJECTION);
+ for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
+ init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
+ _NEW_TEXTURE_MATRIX);
+ for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
+ init_matrix_stack(&ctx->ProgramMatrixStack[i],
+ MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
+ ctx->CurrentStack = &ctx->ModelviewMatrixStack;
+
+ /* Init combined Modelview*Projection matrix */
+ _math_matrix_ctr( &ctx->_ModelProjectMatrix );
+}
+
+
+/**
+ * Free the context matrix data.
+ *
+ * \param ctx GL context.
+ *
+ * Frees each of the matrix stacks and the combined modelview-projection
+ * matrix.
+ */
+void _mesa_free_matrix_data( struct gl_context *ctx )
+{
+ GLint i;
+
+ free_matrix_stack(&ctx->ModelviewMatrixStack);
+ free_matrix_stack(&ctx->ProjectionMatrixStack);
+ for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
+ free_matrix_stack(&ctx->TextureMatrixStack[i]);
+ for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
+ free_matrix_stack(&ctx->ProgramMatrixStack[i]);
+ /* combined Modelview*Projection matrix */
+ _math_matrix_dtr( &ctx->_ModelProjectMatrix );
+
+}
+
+
+/**
+ * Initialize the context transform attribute group.
+ *
+ * \param ctx GL context.
+ *
+ * \todo Move this to a new file with other 'transform' routines.
+ */
+void _mesa_init_transform( struct gl_context *ctx )
+{
+ GLint i;
+
+ /* Transformation group */
+ ctx->Transform.MatrixMode = GL_MODELVIEW;
+ ctx->Transform.Normalize = GL_FALSE;
+ ctx->Transform.RescaleNormals = GL_FALSE;
+ ctx->Transform.RasterPositionUnclipped = GL_FALSE;
+ for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
+ ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
+ }
+ ctx->Transform.ClipPlanesEnabled = 0;
+
+ ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
+ ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
+}
+
+
+/*@}*/
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c
index f170d235a..1ead5ee10 100644
--- a/mesalib/src/mesa/main/mipmap.c
+++ b/mesalib/src/mesa/main/mipmap.c
@@ -1986,7 +1986,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
gl_format temp_format;
GLint components;
GLuint temp_src_stride, temp_dst_stride; /* in bytes */
- GLchan *temp_src = NULL, *temp_dst = NULL;
+ GLubyte *temp_src = NULL, *temp_dst = NULL;
GLenum temp_datatype;
GLenum temp_base_format;
@@ -2101,7 +2101,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
/* swap src and dest pointers */
{
- GLchan *temp = temp_src;
+ GLubyte *temp = temp_src;
temp_src = temp_dst;
temp_dst = temp;
@@ -2109,7 +2109,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
}
} /* loop over mipmap levels */
- free((void *) temp_src);
+ free(temp_src);
free(temp_dst);
}
@@ -2218,37 +2218,3 @@ do { \
}
}
-
-/**
- * Upscale an image by replication, not (typical) stretching.
- * We use this when the image width or height is less than a
- * certain size (4, 8) and we need to upscale an image.
- */
-void
-_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
- GLsizei outWidth, GLsizei outHeight,
- GLint comps, const GLchan *src, GLint srcRowStride,
- GLchan *dest )
-{
- GLint i, j, k;
-
- ASSERT(outWidth >= inWidth);
- ASSERT(outHeight >= inHeight);
-#if 0
- ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
- ASSERT((outWidth & 3) == 0);
- ASSERT((outHeight & 3) == 0);
-#endif
-
- for (i = 0; i < outHeight; i++) {
- const GLint ii = i % inHeight;
- for (j = 0; j < outWidth; j++) {
- const GLint jj = j % inWidth;
- for (k = 0; k < comps; k++) {
- dest[(i * outWidth + j) * comps + k]
- = src[ii * srcRowStride + jj * comps + k];
- }
- }
- }
-}
-
diff --git a/mesalib/src/mesa/main/mipmap.h b/mesalib/src/mesa/main/mipmap.h
index c0c6c2592..478395021 100644
--- a/mesalib/src/mesa/main/mipmap.h
+++ b/mesalib/src/mesa/main/mipmap.h
@@ -1,64 +1,58 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.2
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef MIPMAP_H
-#define MIPMAP_H
-
-#include "mtypes.h"
-
-
-extern void
-_mesa_generate_mipmap_level(GLenum target,
- GLenum datatype, GLuint comps,
- GLint border,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- const GLubyte *srcData,
- GLint srcRowStride,
- GLint dstWidth, GLint dstHeight, GLint dstDepth,
- GLubyte *dstData,
- GLint dstRowStride);
-
-
-extern void
-_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj);
-
-
-extern void
-_mesa_rescale_teximage2d(GLuint bytesPerPixel,
- GLuint srcStrideInPixels,
- GLuint dstRowStride,
- GLint srcWidth, GLint srcHeight,
- GLint dstWidth, GLint dstHeight,
- const GLvoid *srcImage, GLvoid *dstImage);
-
-extern void
-_mesa_upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
- GLsizei outWidth, GLsizei outHeight,
- GLint comps, const GLchan *src, GLint srcRowStride,
- GLchan *dest);
-
-
-#endif /* MIPMAP_H */
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.2
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef MIPMAP_H
+#define MIPMAP_H
+
+#include "mtypes.h"
+
+
+extern void
+_mesa_generate_mipmap_level(GLenum target,
+ GLenum datatype, GLuint comps,
+ GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcData,
+ GLint srcRowStride,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstData,
+ GLint dstRowStride);
+
+
+extern void
+_mesa_generate_mipmap(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+
+extern void
+_mesa_rescale_teximage2d(GLuint bytesPerPixel,
+ GLuint srcStrideInPixels,
+ GLuint dstRowStride,
+ GLint srcWidth, GLint srcHeight,
+ GLint dstWidth, GLint dstHeight,
+ const GLvoid *srcImage, GLvoid *dstImage);
+
+
+#endif /* MIPMAP_H */
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 3b44ec6d5..42831d773 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -44,29 +44,6 @@
/**
- * Color channel data type.
- */
-#if CHAN_BITS == 8
- typedef GLubyte GLchan;
-#define CHAN_MAX 255
-#define CHAN_MAXF 255.0F
-#define CHAN_TYPE GL_UNSIGNED_BYTE
-#elif CHAN_BITS == 16
- typedef GLushort GLchan;
-#define CHAN_MAX 65535
-#define CHAN_MAXF 65535.0F
-#define CHAN_TYPE GL_UNSIGNED_SHORT
-#elif CHAN_BITS == 32
- typedef GLfloat GLchan;
-#define CHAN_MAX 1.0
-#define CHAN_MAXF 1.0F
-#define CHAN_TYPE GL_FLOAT
-#else
-#error "illegal number of color channel bits"
-#endif
-
-
-/**
* Stencil buffer data type.
*/
#if STENCIL_BITS==8
@@ -1950,6 +1927,8 @@ struct gl_vertex_program_state
GLboolean _Enabled; /**< Enabled and _valid_ user program? */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
+ /** Computed two sided lighting for fixed function/programs. */
+ GLboolean _TwoSideEnabled;
struct gl_vertex_program *Current; /**< User-bound vertex program */
/** Currently enabled and valid vertex program (including internal
diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c
index 8388708a4..6d6ae59f4 100644
--- a/mesalib/src/mesa/main/pack.c
+++ b/mesalib/src/mesa/main/pack.c
@@ -3437,7 +3437,7 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4],
/*
* Unpack a row of color image data from a client buffer according to
* the pixel unpacking parameters.
- * Return GLchan values in the specified dest image format.
+ * Return GLubyte values in the specified dest image format.
* This is used by glDrawPixels and glTexImage?D().
* \param ctx - the context
* n - number of pixels in the span
@@ -3452,8 +3452,8 @@ extract_uint_rgba(GLuint n, GLuint rgba[][4],
* XXX perhaps expand this to process whole images someday.
*/
void
-_mesa_unpack_color_span_chan( struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
+_mesa_unpack_color_span_ubyte(struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLubyte dest[],
GLenum srcFormat, GLenum srcType,
const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking,
@@ -3517,21 +3517,21 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
/* Try simple cases first */
if (transferOps == 0) {
- if (srcType == CHAN_TYPE) {
+ if (srcType == GL_UNSIGNED_BYTE) {
if (dstFormat == GL_RGBA) {
if (srcFormat == GL_RGBA) {
- memcpy( dest, source, n * 4 * sizeof(GLchan) );
+ memcpy( dest, source, n * 4 * sizeof(GLubyte) );
return;
}
else if (srcFormat == GL_RGB) {
GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
+ const GLubyte *src = (const GLubyte *) source;
+ GLubyte *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
- dst[3] = CHAN_MAX;
+ dst[3] = 255;
src += 3;
dst += 4;
}
@@ -3540,13 +3540,13 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
}
else if (dstFormat == GL_RGB) {
if (srcFormat == GL_RGB) {
- memcpy( dest, source, n * 3 * sizeof(GLchan) );
+ memcpy( dest, source, n * 3 * sizeof(GLubyte) );
return;
}
else if (srcFormat == GL_RGBA) {
GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
+ const GLubyte *src = (const GLubyte *) source;
+ GLubyte *dst = dest;
for (i = 0; i < n; i++) {
dst[0] = src[0];
dst[1] = src[1];
@@ -3560,7 +3560,7 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
else if (dstFormat == srcFormat) {
GLint comps = _mesa_components_in_format(srcFormat);
assert(comps > 0);
- memcpy( dest, source, n * comps * sizeof(GLchan) );
+ memcpy( dest, source, n * comps * sizeof(GLubyte) );
return;
}
}
@@ -3573,12 +3573,12 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
if (srcFormat == GL_RGB) {
GLuint i;
const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
+ GLubyte *dst = dest;
for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = CHAN_MAX;
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = 255;
src += 3;
dst += 4;
}
@@ -3587,12 +3587,12 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
else if (srcFormat == GL_RGBA) {
GLuint i;
const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
+ GLubyte *dst = dest;
for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
- dst[3] = UBYTE_TO_CHAN(src[3]);
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
src += 4;
dst += 4;
}
@@ -3603,11 +3603,11 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
if (srcFormat == GL_RGB) {
GLuint i;
const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
+ GLubyte *dst = dest;
for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
src += 3;
dst += 3;
}
@@ -3616,11 +3616,11 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
else if (srcFormat == GL_RGBA) {
GLuint i;
const GLubyte *src = (const GLubyte *) source;
- GLchan *dst = dest;
+ GLubyte *dst = dest;
for (i = 0; i < n; i++) {
- dst[0] = UBYTE_TO_CHAN(src[0]);
- dst[1] = UBYTE_TO_CHAN(src[1]);
- dst[2] = UBYTE_TO_CHAN(src[2]);
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
src += 4;
dst += 3;
}
@@ -3679,10 +3679,8 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
srcPacking->SwapBytes);
}
- /* Need to clamp if returning GLubytes or GLushorts */
-#if CHAN_TYPE != GL_FLOAT
+ /* Need to clamp if returning GLubytes */
transferOps |= IMAGE_CLAMP_BIT;
-#endif
if (transferOps) {
_mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba);
@@ -3691,61 +3689,61 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
get_component_indexes(dstFormat,
&rDst, &gDst, &bDst, &aDst, &lDst, &iDst);
- /* Now return the GLchan data in the requested dstFormat */
+ /* Now return the GLubyte data in the requested dstFormat */
if (rDst >= 0) {
- GLchan *dst = dest;
+ GLubyte *dst = dest;
GLuint i;
for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(dst[rDst], rgba[i][RCOMP]);
dst += dstComponents;
}
}
if (gDst >= 0) {
- GLchan *dst = dest;
+ GLubyte *dst = dest;
GLuint i;
for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(dst[gDst], rgba[i][GCOMP]);
dst += dstComponents;
}
}
if (bDst >= 0) {
- GLchan *dst = dest;
+ GLubyte *dst = dest;
GLuint i;
for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(dst[bDst], rgba[i][BCOMP]);
dst += dstComponents;
}
}
if (aDst >= 0) {
- GLchan *dst = dest;
+ GLubyte *dst = dest;
GLuint i;
for (i = 0; i < n; i++) {
- CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(dst[aDst], rgba[i][ACOMP]);
dst += dstComponents;
}
}
if (iDst >= 0) {
- GLchan *dst = dest;
+ GLubyte *dst = dest;
GLuint i;
assert(iDst == 0);
assert(dstComponents == 1);
for (i = 0; i < n; i++) {
/* Intensity comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(dst[i], rgba[i][RCOMP]);
}
}
if (lDst >= 0) {
- GLchan *dst = dest;
+ GLubyte *dst = dest;
GLuint i;
assert(lDst == 0);
for (i = 0; i < n; i++) {
/* Luminance comes from red channel */
- CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_UBYTE(dst[0], rgba[i][RCOMP]);
dst += dstComponents;
}
}
@@ -3756,8 +3754,8 @@ _mesa_unpack_color_span_chan( struct gl_context *ctx,
/**
- * Same as _mesa_unpack_color_span_chan(), but return GLfloat data
- * instead of GLchan.
+ * Same as _mesa_unpack_color_span_ubyte(), but return GLfloat data
+ * instead of GLubyte.
*/
void
_mesa_unpack_color_span_float( struct gl_context *ctx,
@@ -3954,8 +3952,8 @@ _mesa_unpack_color_span_float( struct gl_context *ctx,
/**
- * Same as _mesa_unpack_color_span_chan(), but return GLuint data
- * instead of GLchan.
+ * Same as _mesa_unpack_color_span_ubyte(), but return GLuint data
+ * instead of GLubyte.
* No pixel transfer ops are applied.
*/
void
diff --git a/mesalib/src/mesa/main/pack.h b/mesalib/src/mesa/main/pack.h
index 00aab409e..7c76baae4 100644
--- a/mesalib/src/mesa/main/pack.h
+++ b/mesalib/src/mesa/main/pack.h
@@ -58,8 +58,8 @@ _mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n,
extern void
-_mesa_unpack_color_span_chan(struct gl_context *ctx,
- GLuint n, GLenum dstFormat, GLchan dest[],
+_mesa_unpack_color_span_ubyte(struct gl_context *ctx,
+ GLuint n, GLenum dstFormat, GLubyte dest[],
GLenum srcFormat, GLenum srcType,
const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking,
diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c
index 9d9c952dc..fc25515a0 100644
--- a/mesalib/src/mesa/main/state.c
+++ b/mesalib/src/mesa/main/state.c
@@ -447,7 +447,20 @@ update_clamp_read_color(struct gl_context *ctx)
ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
}
-
+/**
+ * Update the ctx->VertexProgram._TwoSideEnabled flag.
+ */
+static void
+update_twoside(struct gl_context *ctx)
+{
+ if (ctx->Shader.CurrentVertexProgram ||
+ ctx->VertexProgram.Current) {
+ ctx->VertexProgram._TwoSideEnabled = ctx->VertexProgram.TwoSideEnabled;
+ } else {
+ ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled &&
+ ctx->Light.Model.TwoSide);
+ }
+}
/*
@@ -603,6 +616,9 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
+ if (new_state & (_NEW_LIGHT | _NEW_PROGRAM))
+ update_twoside( ctx );
+
if (new_state & (_NEW_LIGHT | _NEW_BUFFERS))
update_clamp_vertex_color(ctx);
diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c
index b49d1b1ca..03e05d5ef 100644
--- a/mesalib/src/mesa/main/texcompress.c
+++ b/mesalib/src/mesa/main/texcompress.c
@@ -264,21 +264,23 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
}
}
-#if FEATURE_ES1 || FEATURE_ES2
- if (formats) {
- formats[n++] = GL_PALETTE4_RGB8_OES;
- formats[n++] = GL_PALETTE4_RGBA8_OES;
- formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE4_RGBA4_OES;
- formats[n++] = GL_PALETTE4_RGB5_A1_OES;
- formats[n++] = GL_PALETTE8_RGB8_OES;
- formats[n++] = GL_PALETTE8_RGBA8_OES;
- formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
- formats[n++] = GL_PALETTE8_RGBA4_OES;
- formats[n++] = GL_PALETTE8_RGB5_A1_OES;
- }
- else {
- n += 10;
+#if FEATURE_ES1
+ if (ctx->API == API_OPENGLES) {
+ if (formats) {
+ formats[n++] = GL_PALETTE4_RGB8_OES;
+ formats[n++] = GL_PALETTE4_RGBA8_OES;
+ formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE4_RGBA4_OES;
+ formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+ formats[n++] = GL_PALETTE8_RGB8_OES;
+ formats[n++] = GL_PALETTE8_RGBA8_OES;
+ formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+ formats[n++] = GL_PALETTE8_RGBA4_OES;
+ formats[n++] = GL_PALETTE8_RGB5_A1_OES;
+ }
+ else {
+ n += 10;
+ }
}
#endif
diff --git a/mesalib/src/mesa/main/texcompress_fxt1.c b/mesalib/src/mesa/main/texcompress_fxt1.c
index a75487ce2..0437cfcc1 100644
--- a/mesalib/src/mesa/main/texcompress_fxt1.c
+++ b/mesalib/src/mesa/main/texcompress_fxt1.c
@@ -52,7 +52,7 @@ fxt1_encode (GLuint width, GLuint height, GLint comps,
void
fxt1_decode_1 (const void *texture, GLint stride,
- GLint i, GLint j, GLchan *rgba);
+ GLint i, GLint j, GLubyte *rgba);
/**
@@ -61,11 +61,11 @@ fxt1_decode_1 (const void *texture, GLint stride,
GLboolean
_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
{
- const GLchan *pixels;
+ const GLubyte *pixels;
GLint srcRowStride;
GLubyte *dst;
const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
+ const GLubyte *tempImage = NULL;
ASSERT(dstFormat == MESA_FORMAT_RGB_FXT1);
ASSERT(dstXoffset % 8 == 0);
@@ -75,11 +75,11 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
(void) dstImageOffsets;
if (srcFormat != GL_RGB ||
- srcType != CHAN_TYPE ||
+ srcType != GL_UNSIGNED_BYTE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
- /* convert image to RGB/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ /* convert image to RGB/GLubyte */
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
@@ -92,9 +92,9 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
srcFormat = GL_RGB;
}
else {
- pixels = (const GLchan *) srcAddr;
+ pixels = (const GLubyte *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
+ srcType) / sizeof(GLubyte);
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
@@ -117,11 +117,11 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS)
{
- const GLchan *pixels;
+ const GLubyte *pixels;
GLint srcRowStride;
GLubyte *dst;
GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
+ const GLubyte *tempImage = NULL;
ASSERT(dstFormat == MESA_FORMAT_RGBA_FXT1);
ASSERT(dstXoffset % 8 == 0);
@@ -131,11 +131,11 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS)
(void) dstImageOffsets;
if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
+ srcType != GL_UNSIGNED_BYTE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ /* convert image to RGBA/GLubyte */
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
@@ -148,9 +148,9 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS)
srcFormat = GL_RGBA;
}
else {
- pixels = (const GLchan *) srcAddr;
+ pixels = (const GLubyte *) srcAddr;
srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,
- srcType) / sizeof(GLchan);
+ srcType) / sizeof(GLubyte);
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
@@ -171,14 +171,14 @@ void
_mesa_fetch_texel_2d_f_rgba_fxt1( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
(void) k;
fxt1_decode_1(texImage->Base.Data, texImage->Base.RowStride, i, j, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
@@ -186,13 +186,13 @@ void
_mesa_fetch_texel_2d_f_rgb_fxt1( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
(void) k;
fxt1_decode_1(texImage->Base.Data, texImage->Base.RowStride, i, j, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
+ texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
texel[ACOMP] = 1.0F;
}
@@ -1289,6 +1289,41 @@ fxt1_quantize (GLuint *cc, const GLubyte *lines[], GLint comps)
}
+
+/**
+ * Upscale an image by replication, not (typical) stretching.
+ * We use this when the image width or height is less than a
+ * certain size (4, 8) and we need to upscale an image.
+ */
+static void
+upscale_teximage2d(GLsizei inWidth, GLsizei inHeight,
+ GLsizei outWidth, GLsizei outHeight,
+ GLint comps, const GLubyte *src, GLint srcRowStride,
+ GLubyte *dest )
+{
+ GLint i, j, k;
+
+ ASSERT(outWidth >= inWidth);
+ ASSERT(outHeight >= inHeight);
+#if 0
+ ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
+ ASSERT((outWidth & 3) == 0);
+ ASSERT((outHeight & 3) == 0);
+#endif
+
+ for (i = 0; i < outHeight; i++) {
+ const GLint ii = i % inHeight;
+ for (j = 0; j < outWidth; j++) {
+ const GLint jj = j % inWidth;
+ for (k = 0; k < comps; k++) {
+ dest[(i * outWidth + j) * comps + k]
+ = src[ii * srcRowStride + jj * comps + k];
+ }
+ }
+ }
+}
+
+
static void
fxt1_encode (GLuint width, GLuint height, GLint comps,
const void *source, GLint srcRowStride,
@@ -1305,42 +1340,21 @@ fxt1_encode (GLuint width, GLuint height, GLint comps,
if ((width & 7) | (height & 3)) {
GLint newWidth = (width + 7) & ~7;
GLint newHeight = (height + 3) & ~3;
- newSource = malloc(comps * newWidth * newHeight * sizeof(GLchan));
+ newSource = malloc(comps * newWidth * newHeight * sizeof(GLubyte));
if (!newSource) {
GET_CURRENT_CONTEXT(ctx);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression");
goto cleanUp;
}
- _mesa_upscale_teximage2d(width, height, newWidth, newHeight,
- comps, (const GLchan *) source,
- srcRowStride, (GLchan *) newSource);
+ upscale_teximage2d(width, height, newWidth, newHeight,
+ comps, (const GLubyte *) source,
+ srcRowStride, (GLubyte *) newSource);
source = newSource;
width = newWidth;
height = newHeight;
srcRowStride = comps * newWidth;
}
- /* convert from 16/32-bit channels to GLubyte if needed */
- if (CHAN_TYPE != GL_UNSIGNED_BYTE) {
- const GLuint n = width * height * comps;
- const GLchan *src = (const GLchan *) source;
- GLubyte *dest = (GLubyte *) malloc(n * sizeof(GLubyte));
- GLuint i;
- if (!dest) {
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture compression");
- goto cleanUp;
- }
- for (i = 0; i < n; i++) {
- dest[i] = CHAN_TO_UBYTE(src[i]);
- }
- if (newSource != NULL) {
- free(newSource);
- }
- newSource = dest; /* we'll free this buffer before returning */
- source = dest; /* the new, GLubyte incoming image */
- }
-
data = (const GLubyte *) source;
destRowStride = (destRowStride - width * 2) / 4;
for (y = 0; y < height; y += 4) {
@@ -1402,7 +1416,7 @@ static const GLubyte _rgb_scale_6[] = {
static void
-fxt1_decode_1HI (const GLubyte *code, GLint t, GLchan *rgba)
+fxt1_decode_1HI (const GLubyte *code, GLint t, GLubyte *rgba)
{
const GLuint *cc;
@@ -1428,16 +1442,16 @@ fxt1_decode_1HI (const GLubyte *code, GLint t, GLchan *rgba)
g = LERP(6, t, UP5(CC_SEL(cc, 5)), UP5(CC_SEL(cc, 20)));
r = LERP(6, t, UP5(CC_SEL(cc, 10)), UP5(CC_SEL(cc, 25)));
}
- rgba[RCOMP] = UBYTE_TO_CHAN(r);
- rgba[GCOMP] = UBYTE_TO_CHAN(g);
- rgba[BCOMP] = UBYTE_TO_CHAN(b);
- rgba[ACOMP] = CHAN_MAX;
+ rgba[RCOMP] = r;
+ rgba[GCOMP] = g;
+ rgba[BCOMP] = b;
+ rgba[ACOMP] = 255;
}
}
static void
-fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLchan *rgba)
+fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLubyte *rgba)
{
const GLuint *cc;
GLuint kk;
@@ -1452,15 +1466,15 @@ fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLchan *rgba)
t *= 15;
cc = (const GLuint *)(code + 8 + t / 8);
kk = cc[0] >> (t & 7);
- rgba[BCOMP] = UBYTE_TO_CHAN( UP5(kk) );
- rgba[GCOMP] = UBYTE_TO_CHAN( UP5(kk >> 5) );
- rgba[RCOMP] = UBYTE_TO_CHAN( UP5(kk >> 10) );
- rgba[ACOMP] = CHAN_MAX;
+ rgba[BCOMP] = UP5(kk);
+ rgba[GCOMP] = UP5(kk >> 5);
+ rgba[RCOMP] = UP5(kk >> 10);
+ rgba[ACOMP] = 255;
}
static void
-fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLchan *rgba)
+fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLubyte *rgba)
{
const GLuint *cc;
GLuint col[2][3];
@@ -1515,10 +1529,10 @@ fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLchan *rgba)
g = (UP5(col[0][GCOMP]) + UP6(col[1][GCOMP], glsb)) / 2;
r = (UP5(col[0][RCOMP]) + UP5(col[1][RCOMP])) / 2;
}
- rgba[RCOMP] = UBYTE_TO_CHAN(r);
- rgba[GCOMP] = UBYTE_TO_CHAN(g);
- rgba[BCOMP] = UBYTE_TO_CHAN(b);
- rgba[ACOMP] = CHAN_MAX;
+ rgba[RCOMP] = r;
+ rgba[GCOMP] = g;
+ rgba[BCOMP] = b;
+ rgba[ACOMP] = 255;
}
} else {
/* alpha[0] == 0 */
@@ -1537,16 +1551,16 @@ fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLchan *rgba)
UP6(col[1][GCOMP], glsb));
r = LERP(3, t, UP5(col[0][RCOMP]), UP5(col[1][RCOMP]));
}
- rgba[RCOMP] = UBYTE_TO_CHAN(r);
- rgba[GCOMP] = UBYTE_TO_CHAN(g);
- rgba[BCOMP] = UBYTE_TO_CHAN(b);
- rgba[ACOMP] = CHAN_MAX;
+ rgba[RCOMP] = r;
+ rgba[GCOMP] = g;
+ rgba[BCOMP] = b;
+ rgba[ACOMP] = 255;
}
}
static void
-fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLchan *rgba)
+fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLubyte *rgba)
{
const GLuint *cc;
GLubyte r, g, b, a;
@@ -1613,18 +1627,18 @@ fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLchan *rgba)
r = UP5(kk >> 10);
}
}
- rgba[RCOMP] = UBYTE_TO_CHAN(r);
- rgba[GCOMP] = UBYTE_TO_CHAN(g);
- rgba[BCOMP] = UBYTE_TO_CHAN(b);
- rgba[ACOMP] = UBYTE_TO_CHAN(a);
+ rgba[RCOMP] = r;
+ rgba[GCOMP] = g;
+ rgba[BCOMP] = b;
+ rgba[ACOMP] = a;
}
void
fxt1_decode_1 (const void *texture, GLint stride, /* in pixels */
- GLint i, GLint j, GLchan *rgba)
+ GLint i, GLint j, GLubyte *rgba)
{
- static void (*decode_1[]) (const GLubyte *, GLint, GLchan *) = {
+ static void (*decode_1[]) (const GLubyte *, GLint, GLubyte *) = {
fxt1_decode_1HI, /* cc-high = "00?" */
fxt1_decode_1HI, /* cc-high = "00?" */
fxt1_decode_1CHROMA, /* cc-chroma = "010" */
diff --git a/mesalib/src/mesa/main/texcompress_rgtc.c b/mesalib/src/mesa/main/texcompress_rgtc.c
index 7af3d6762..398f61290 100644
--- a/mesalib/src/mesa/main/texcompress_rgtc.c
+++ b/mesalib/src/mesa/main/texcompress_rgtc.c
@@ -48,9 +48,9 @@
#define RGTC_DEBUG 0
-static void unsigned_encode_rgtc_chan(GLubyte *blkaddr, GLubyte srccolors[4][4],
+static void unsigned_encode_rgtc_ubyte(GLubyte *blkaddr, GLubyte srccolors[4][4],
GLint numxpixels, GLint numypixels);
-static void signed_encode_rgtc_chan(GLbyte *blkaddr, GLbyte srccolors[4][4],
+static void signed_encode_rgtc_ubyte(GLbyte *blkaddr, GLbyte srccolors[4][4],
GLint numxpixels, GLint numypixels);
static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixdata,
@@ -59,15 +59,15 @@ static void unsigned_fetch_texel_rgtc(unsigned srcRowStride, const GLubyte *pixd
static void signed_fetch_texel_rgtc(unsigned srcRowStride, const GLbyte *pixdata,
unsigned i, unsigned j, GLbyte *value, unsigned comps);
-static void extractsrc_u( GLubyte srcpixels[4][4], const GLchan *srcaddr,
+static void extractsrc_u( GLubyte srcpixels[4][4], const GLubyte *srcaddr,
GLint srcRowStride, GLint numxpixels, GLint numypixels, GLint comps)
{
GLubyte i, j;
- const GLchan *curaddr;
+ const GLubyte *curaddr;
for (j = 0; j < numypixels; j++) {
curaddr = srcaddr + j * srcRowStride * comps;
for (i = 0; i < numxpixels; i++) {
- srcpixels[j][i] = *curaddr / (CHAN_MAX / 255);
+ srcpixels[j][i] = *curaddr;
curaddr += comps;
}
}
@@ -93,10 +93,10 @@ _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
{
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLchan *tempImage = NULL;
+ const GLubyte *tempImage = NULL;
int i, j;
int numxpixels, numypixels;
- const GLchan *srcaddr;
+ const GLubyte *srcaddr;
GLubyte srcpixels[4][4];
GLubyte *blkaddr;
GLint dstRowDiff;
@@ -109,7 +109,7 @@ _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
(void) dstImageOffsets;
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
@@ -132,7 +132,7 @@ _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
if (srcWidth > i + 3) numxpixels = 4;
else numxpixels = srcWidth - i;
extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
- unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ unsigned_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels);
srcaddr += numxpixels;
blkaddr += 8;
}
@@ -187,7 +187,7 @@ _mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
if (srcWidth > i + 3) numxpixels = 4;
else numxpixels = srcWidth - i;
extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 1);
- signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ signed_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels);
srcaddr += numxpixels;
blkaddr += 8;
}
@@ -204,10 +204,10 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
{
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
+ const GLubyte *tempImage = NULL;
int i, j;
int numxpixels, numypixels;
- const GLchan *srcaddr;
+ const GLubyte *srcaddr;
GLubyte srcpixels[4][4];
GLubyte *blkaddr;
GLint dstRowDiff;
@@ -220,7 +220,7 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
(void) dstZoffset;
(void) dstImageOffsets;
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
@@ -243,11 +243,11 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
if (srcWidth > i + 3) numxpixels = 4;
else numxpixels = srcWidth - i;
extractsrc_u(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
- unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ unsigned_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels);
blkaddr += 8;
- extractsrc_u(srcpixels, (GLchan *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
- unsigned_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ extractsrc_u(srcpixels, (GLubyte *)srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
+ unsigned_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels);
blkaddr += 8;
@@ -306,11 +306,11 @@ _mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
else numxpixels = srcWidth - i;
extractsrc_s(srcpixels, srcaddr, srcWidth, numxpixels, numypixels, 2);
- signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ signed_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels);
blkaddr += 8;
extractsrc_s(srcpixels, srcaddr + 1, srcWidth, numxpixels, numypixels, 2);
- signed_encode_rgtc_chan(blkaddr, srcpixels, numxpixels, numypixels);
+ signed_encode_rgtc_ubyte(blkaddr, srcpixels, numxpixels, numypixels);
blkaddr += 8;
srcaddr += numxpixels * 2;
diff --git a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h
index 48bbd374e..277d69b17 100644
--- a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h
+++ b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h
@@ -73,7 +73,7 @@ static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr,
*blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5);
}
-static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4],
+static void TAG(encode_rgtc_ubyte)(TYPE *blkaddr, TYPE srccolors[4][4],
int numxpixels, int numypixels)
{
TYPE alphabase[2], alphause[2];
diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c
index 779e1a4c8..42dc1ae2f 100644
--- a/mesalib/src/mesa/main/texcompress_s3tc.c
+++ b/mesalib/src/mesa/main/texcompress_s3tc.c
@@ -101,7 +101,7 @@ dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;
dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;
typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width,
- GLint height, const GLchan *srcPixData,
+ GLint height, const GLubyte *srcPixData,
GLenum destformat, GLubyte *dest,
GLint dstRowStride);
@@ -167,10 +167,10 @@ _mesa_init_texture_s3tc( struct gl_context *ctx )
GLboolean
_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
{
- const GLchan *pixels;
+ const GLubyte *pixels;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLchan *tempImage = NULL;
+ const GLubyte *tempImage = NULL;
ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1 ||
dstFormat == MESA_FORMAT_SRGB_DXT1);
@@ -181,11 +181,11 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
(void) dstImageOffsets;
if (srcFormat != GL_RGB ||
- srcType != CHAN_TYPE ||
+ srcType != GL_UNSIGNED_BYTE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
- /* convert image to RGB/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ /* convert image to RGB/GLubyte */
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
@@ -197,7 +197,7 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
srcFormat = GL_RGB;
}
else {
- pixels = (const GLchan *) srcAddr;
+ pixels = (const GLubyte *) srcAddr;
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
@@ -226,10 +226,10 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
{
- const GLchan *pixels;
+ const GLubyte *pixels;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
- const GLchan *tempImage = NULL;
+ const GLubyte *tempImage = NULL;
ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1 ||
dstFormat == MESA_FORMAT_SRGBA_DXT1);
@@ -240,11 +240,11 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
(void) dstImageOffsets;
if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
+ srcType != GL_UNSIGNED_BYTE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ /* convert image to RGBA/GLubyte */
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
@@ -256,7 +256,7 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
srcFormat = GL_RGBA;
}
else {
- pixels = (const GLchan *) srcAddr;
+ pixels = (const GLubyte *) srcAddr;
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
@@ -284,10 +284,10 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
{
- const GLchan *pixels;
+ const GLubyte *pixels;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
+ const GLubyte *tempImage = NULL;
ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3 ||
dstFormat == MESA_FORMAT_SRGBA_DXT3);
@@ -298,11 +298,11 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
(void) dstImageOffsets;
if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
+ srcType != GL_UNSIGNED_BYTE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ /* convert image to RGBA/GLubyte */
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
@@ -313,7 +313,7 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
pixels = tempImage;
}
else {
- pixels = (const GLchan *) srcAddr;
+ pixels = (const GLubyte *) srcAddr;
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
@@ -341,10 +341,10 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
{
- const GLchan *pixels;
+ const GLubyte *pixels;
GLubyte *dst;
const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
- const GLchan *tempImage = NULL;
+ const GLubyte *tempImage = NULL;
ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5 ||
dstFormat == MESA_FORMAT_SRGBA_DXT5);
@@ -355,11 +355,11 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
(void) dstImageOffsets;
if (srcFormat != GL_RGBA ||
- srcType != CHAN_TYPE ||
+ srcType != GL_UNSIGNED_BYTE ||
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
- /* convert image to RGBA/GLchan */
- tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ /* convert image to RGBA/GLubyte */
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
@@ -370,7 +370,7 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
pixels = tempImage;
}
else {
- pixels = (const GLchan *) srcAddr;
+ pixels = (const GLubyte *) srcAddr;
}
dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,
@@ -394,11 +394,10 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
static void
fetch_texel_2d_rgb_dxt1( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+ GLint i, GLint j, GLint k, GLubyte *texel )
{
(void) k;
if (fetch_ext_rgb_dxt1) {
- ASSERT (sizeof(GLchan) == sizeof(GLubyte));
fetch_ext_rgb_dxt1(texImage->Base.RowStride,
(GLubyte *)(texImage)->Base.Data, i, j, texel);
}
@@ -411,19 +410,19 @@ void
_mesa_fetch_texel_2d_f_rgb_dxt1(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
static void
fetch_texel_2d_rgba_dxt1( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+ GLint i, GLint j, GLint k, GLubyte *texel )
{
(void) k;
if (fetch_ext_rgba_dxt1) {
@@ -439,23 +438,22 @@ void
_mesa_fetch_texel_2d_f_rgba_dxt1(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
static void
fetch_texel_2d_rgba_dxt3( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+ GLint i, GLint j, GLint k, GLubyte *texel )
{
(void) k;
if (fetch_ext_rgba_dxt3) {
- ASSERT (sizeof(GLchan) == sizeof(GLubyte));
fetch_ext_rgba_dxt3(texImage->Base.RowStride,
(GLubyte *)(texImage)->Base.Data,
i, j, texel);
@@ -469,19 +467,19 @@ void
_mesa_fetch_texel_2d_f_rgba_dxt3(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
static void
fetch_texel_2d_rgba_dxt5( const struct swrast_texture_image *texImage,
- GLint i, GLint j, GLint k, GLchan *texel )
+ GLint i, GLint j, GLint k, GLubyte *texel )
{
(void) k;
if (fetch_ext_rgba_dxt5) {
@@ -498,13 +496,13 @@ void
_mesa_fetch_texel_2d_f_rgba_dxt5(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
- texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
- texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
- texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
#if FEATURE_EXT_texture_sRGB
@@ -512,52 +510,52 @@ void
_mesa_fetch_texel_2d_f_srgb_dxt1( const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
void
_mesa_fetch_texel_2d_f_srgba_dxt1(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
void
_mesa_fetch_texel_2d_f_srgba_dxt3(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
void
_mesa_fetch_texel_2d_f_srgba_dxt5(const struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel)
{
- /* just sample as GLchan and convert to float here */
- GLchan rgba[4];
+ /* just sample as GLubyte and convert to float here */
+ GLubyte rgba[4];
fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
- texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
#endif /* FEATURE_EXT_texture_sRGB */
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index b958615b5..cbed26cd4 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -531,7 +531,7 @@ make_temp_uint_image(struct gl_context *ctx, GLuint dims,
/**
- * Make a temporary (color) texture image with GLchan components.
+ * Make a temporary (color) texture image with GLubyte components.
* Apply all needed pixel unpacking and pixel transfer operations.
* Note that there are both logicalBaseFormat and textureBaseFormat parameters.
* Suppose the user specifies GL_LUMINANCE as the internal texture format
@@ -551,21 +551,21 @@ make_temp_uint_image(struct gl_context *ctx, GLuint dims,
* \param srcType source image type
* \param srcAddr source image address
* \param srcPacking source image pixel packing
- * \return resulting image with format = textureBaseFormat and type = GLchan.
+ * \return resulting image with format = textureBaseFormat and type = GLubyte.
*/
-GLchan *
-_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
- GLenum logicalBaseFormat,
- GLenum textureBaseFormat,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
+GLubyte *
+_mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims,
+ GLenum logicalBaseFormat,
+ GLenum textureBaseFormat,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
{
GLuint transferOps = ctx->_ImageTransferState;
const GLint components = _mesa_components_in_format(logicalBaseFormat);
GLint img, row;
- GLchan *tempImage, *dst;
+ GLubyte *tempImage, *dst;
ASSERT(dims >= 1 && dims <= 3);
@@ -588,8 +588,8 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
textureBaseFormat == GL_INTENSITY);
/* unpack and transfer the source image */
- tempImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * components * sizeof(GLchan));
+ tempImage = (GLubyte *) malloc(srcWidth * srcHeight * srcDepth
+ * components * sizeof(GLubyte));
if (!tempImage) {
return NULL;
}
@@ -604,9 +604,9 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
- _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst,
- srcFormat, srcType, src, srcPacking,
- transferOps);
+ _mesa_unpack_color_span_ubyte(ctx, srcWidth, logicalBaseFormat, dst,
+ srcFormat, srcType, src, srcPacking,
+ transferOps);
dst += srcWidth * components;
src += srcStride;
}
@@ -616,7 +616,7 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
/* one more conversion step */
GLint texComponents = _mesa_components_in_format(textureBaseFormat);
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
- GLchan *newImage;
+ GLubyte *newImage;
GLint i, n;
GLubyte map[6];
@@ -629,8 +629,8 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
*/
ASSERT(texComponents >= logComponents);
- newImage = (GLchan *) malloc(srcWidth * srcHeight * srcDepth
- * texComponents * sizeof(GLchan));
+ newImage = (GLubyte *) malloc(srcWidth * srcHeight * srcDepth
+ * texComponents * sizeof(GLubyte));
if (!newImage) {
free(tempImage);
return NULL;
@@ -646,7 +646,7 @@ _mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
if (j == ZERO)
newImage[i * texComponents + k] = 0;
else if (j == ONE)
- newImage[i * texComponents + k] = CHAN_MAX;
+ newImage[i * texComponents + k] = 255;
else
newImage[i * texComponents + k] = tempImage[i * logComponents + j];
}
@@ -1235,13 +1235,13 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -1255,17 +1255,17 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS)
/* check for byteswapped format */
if (dstFormat == MESA_FORMAT_RGB565) {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_565( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 3;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_565_REV( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 3;
}
}
@@ -1361,13 +1361,13 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -1380,19 +1380,19 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS)
GLuint *dstUI = (GLuint *) dstRow;
if (dstFormat == MESA_FORMAT_RGBA8888) {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
+ dstUI[col] = PACK_COLOR_8888( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP],
+ src[ACOMP] );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
+ dstUI[col] = PACK_COLOR_8888_REV( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP],
+ src[ACOMP] );
src += 4;
}
}
@@ -1561,13 +1561,13 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -1580,28 +1580,28 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
GLuint *dstUI = (GLuint *) dstRow;
if (dstFormat == MESA_FORMAT_ARGB8888) {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUI[col] = PACK_COLOR_8888( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
else if (dstFormat == MESA_FORMAT_XRGB8888) {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888( 0xff,
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUI[col] = PACK_COLOR_8888_REV( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
@@ -1690,13 +1690,13 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
+ const GLubyte *src = (const GLubyte *) tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -1709,9 +1709,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
#if 0
if (littleEndian) {
for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ dstRow[col * 3 + 0] = src[RCOMP];
+ dstRow[col * 3 + 1] = src[GCOMP];
+ dstRow[col * 3 + 2] = src[BCOMP];
srcUB += 3;
}
}
@@ -1725,9 +1725,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS)
}
#else
for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]);
+ dstRow[col * 3 + 0] = src[BCOMP];
+ dstRow[col * 3 + 1] = src[GCOMP];
+ dstRow[col * 3 + 2] = src[RCOMP];
src += 3;
}
#endif
@@ -1816,13 +1816,13 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = (const GLchan *) tempImage;
+ const GLubyte *src = (const GLubyte *) tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -1833,9 +1833,9 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS)
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
- dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]);
- dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]);
- dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]);
+ dstRow[col * 3 + 0] = src[RCOMP];
+ dstRow[col * 3 + 1] = src[GCOMP];
+ dstRow[col * 3 + 2] = src[BCOMP];
src += 3;
}
dstRow += dstRowStride;
@@ -1873,13 +1873,13 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -1892,19 +1892,19 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS)
GLushort *dstUS = (GLushort *) dstRow;
if (dstFormat == MESA_FORMAT_ARGB4444) {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_4444( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_4444_REV( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
@@ -1941,13 +1941,13 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src =tempImage;
+ const GLubyte *src =tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -1959,10 +1959,10 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS)
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]),
- CHAN_TO_UBYTE(src[ACOMP]) );
+ dstUS[col] = PACK_COLOR_5551( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP],
+ src[ACOMP] );
src += 4;
}
dstRow += dstRowStride;
@@ -1999,13 +1999,13 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src =tempImage;
+ const GLubyte *src =tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -2018,19 +2018,19 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS)
GLushort *dstUS = (GLushort *) dstRow;
if (dstFormat == MESA_FORMAT_ARGB1555) {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_1555( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
- dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]),
- CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstUS[col] = PACK_COLOR_1555_REV( src[ACOMP],
+ src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 4;
}
}
@@ -2137,13 +2137,13 @@ _mesa_texstore_unorm44(TEXSTORE_PARAMS)
{
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -2156,8 +2156,8 @@ _mesa_texstore_unorm44(TEXSTORE_PARAMS)
GLubyte *dstUS = (GLubyte *) dstRow;
for (col = 0; col < srcWidth; col++) {
/* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_44( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
+ dstUS[col] = PACK_COLOR_44( src[1],
+ src[0] );
src += 2;
}
dstRow += dstRowStride;
@@ -2248,13 +2248,13 @@ _mesa_texstore_unorm88(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -2269,16 +2269,16 @@ _mesa_texstore_unorm88(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_RG88) {
for (col = 0; col < srcWidth; col++) {
/* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
+ dstUS[col] = PACK_COLOR_88( src[1],
+ src[0] );
src += 2;
}
}
else {
for (col = 0; col < srcWidth; col++) {
/* src[0] is luminance, src[1] is alpha */
- dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]),
- CHAN_TO_UBYTE(src[0]) );
+ dstUS[col] = PACK_COLOR_88_REV( src[1],
+ src[0] );
src += 2;
}
}
@@ -2604,13 +2604,13 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -2621,9 +2621,9 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS)
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
- dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]),
- CHAN_TO_UBYTE(src[GCOMP]),
- CHAN_TO_UBYTE(src[BCOMP]) );
+ dstRow[col] = PACK_COLOR_332( src[RCOMP],
+ src[GCOMP],
+ src[BCOMP] );
src += 3;
}
dstRow += dstRowStride;
@@ -2692,13 +2692,13 @@ _mesa_texstore_unorm8(TEXSTORE_PARAMS)
}
else {
/* general path */
- const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
+ const GLubyte *tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
- const GLchan *src = tempImage;
+ const GLubyte *src = tempImage;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
@@ -2709,7 +2709,7 @@ _mesa_texstore_unorm8(TEXSTORE_PARAMS)
+ dstXoffset * texelBytes;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
- dstRow[col] = CHAN_TO_UBYTE(src[col]);
+ dstRow[col] = src[col];
}
dstRow += dstRowStride;
src += srcWidth;
diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h
index d56318709..24a254ac4 100644
--- a/mesalib/src/mesa/main/texstore.h
+++ b/mesalib/src/mesa/main/texstore.h
@@ -72,8 +72,8 @@ extern GLboolean
_mesa_texstore(TEXSTORE_PARAMS);
-extern GLchan *
-_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
+extern GLubyte *
+_mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
diff --git a/mesalib/src/mesa/math/m_translate.h b/mesalib/src/mesa/math/m_translate.h
index 580410311..bf7485c8c 100644
--- a/mesalib/src/mesa/math/m_translate.h
+++ b/mesalib/src/mesa/math/m_translate.h
@@ -29,7 +29,7 @@
#include "main/compiler.h"
#include "main/glheader.h"
#include "main/mtypes.h" /* hack for GLchan */
-
+#include "swrast/s_chan.h"
/**
* Array translation.
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index 68323a35a..97c1fabd5 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -849,6 +849,9 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
pipe->render_condition(pipe, NULL, 0);
}
+ /* Choose the source mipmap level */
+ src_view->u.tex.first_level = src_view->u.tex.last_level = level;
+
/* blit/render/decompress */
util_blit_pixels_tex(st->blit,
src_view, /* pipe_resource (src) */
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 892169822..f68270d0f 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -1528,15 +1528,45 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
st_src_reg temp = get_temp(native_integers ?
glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
glsl_type::vec4_type);
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
- emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
-
- /* After the dot-product, the value will be an integer on the
- * range [0,4]. Zero becomes 1.0, and positive values become zero.
- */
- emit_dp(ir, result_dst, temp, temp, vector_elements);
- if (result_dst.type == GLSL_TYPE_FLOAT) {
+ if (native_integers) {
+ st_dst_reg temp_dst = st_dst_reg(temp);
+ st_src_reg temp1 = st_src_reg(temp), temp2 = st_src_reg(temp);
+
+ emit(ir, TGSI_OPCODE_SEQ, st_dst_reg(temp), op[0], op[1]);
+
+ /* Emit 1-3 AND operations to combine the SEQ results. */
+ switch (ir->operands[0]->type->vector_elements) {
+ case 2:
+ break;
+ case 3:
+ temp_dst.writemask = WRITEMASK_Y;
+ temp1.swizzle = SWIZZLE_YYYY;
+ temp2.swizzle = SWIZZLE_ZZZZ;
+ emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2);
+ break;
+ case 4:
+ temp_dst.writemask = WRITEMASK_X;
+ temp1.swizzle = SWIZZLE_XXXX;
+ temp2.swizzle = SWIZZLE_YYYY;
+ emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2);
+ temp_dst.writemask = WRITEMASK_Y;
+ temp1.swizzle = SWIZZLE_ZZZZ;
+ temp2.swizzle = SWIZZLE_WWWW;
+ emit(ir, TGSI_OPCODE_AND, temp_dst, temp1, temp2);
+ }
+
+ temp1.swizzle = SWIZZLE_XXXX;
+ temp2.swizzle = SWIZZLE_YYYY;
+ emit(ir, TGSI_OPCODE_AND, result_dst, temp1, temp2);
+ } else {
+ emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
+
+ /* After the dot-product, the value will be an integer on the
+ * range [0,4]. Zero becomes 1.0, and positive values become zero.
+ */
+ emit_dp(ir, result_dst, temp, temp, vector_elements);
+
/* Negating the result of the dot-product gives values on the range
* [-4, 0]. Zero becomes 1.0, and negative values become zero.
* This is achieved using SGE.
@@ -1544,11 +1574,6 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
st_src_reg sge_src = result_src;
sge_src.negate = ~sge_src.negate;
emit(ir, TGSI_OPCODE_SGE, result_dst, sge_src, st_src_reg_for_float(0.0));
- } else {
- /* The TGSI negate flag doesn't work for integers, so use SEQ 0
- * instead.
- */
- emit(ir, TGSI_OPCODE_SEQ, result_dst, result_src, st_src_reg_for_int(0));
}
} else {
emit(ir, TGSI_OPCODE_SEQ, result_dst, op[0], op[1]);
@@ -1561,30 +1586,56 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
st_src_reg temp = get_temp(native_integers ?
glsl_type::get_instance(ir->operands[0]->type->base_type, 4, 1) :
glsl_type::vec4_type);
- assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
emit(ir, TGSI_OPCODE_SNE, st_dst_reg(temp), op[0], op[1]);
- /* After the dot-product, the value will be an integer on the
- * range [0,4]. Zero stays zero, and positive values become 1.0.
- */
- glsl_to_tgsi_instruction *const dp =
- emit_dp(ir, result_dst, temp, temp, vector_elements);
- if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
- result_dst.type == GLSL_TYPE_FLOAT) {
- /* The clamping to [0,1] can be done for free in the fragment
- * shader with a saturate.
- */
- dp->saturate = true;
- } else if (result_dst.type == GLSL_TYPE_FLOAT) {
- /* Negating the result of the dot-product gives values on the range
- * [-4, 0]. Zero stays zero, and negative values become 1.0. This
- * achieved using SLT.
- */
- st_src_reg slt_src = result_src;
- slt_src.negate = ~slt_src.negate;
- emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0));
+ if (native_integers) {
+ st_dst_reg temp_dst = st_dst_reg(temp);
+ st_src_reg temp1 = st_src_reg(temp), temp2 = st_src_reg(temp);
+
+ /* Emit 1-3 OR operations to combine the SNE results. */
+ switch (ir->operands[0]->type->vector_elements) {
+ case 2:
+ break;
+ case 3:
+ temp_dst.writemask = WRITEMASK_Y;
+ temp1.swizzle = SWIZZLE_YYYY;
+ temp2.swizzle = SWIZZLE_ZZZZ;
+ emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2);
+ break;
+ case 4:
+ temp_dst.writemask = WRITEMASK_X;
+ temp1.swizzle = SWIZZLE_XXXX;
+ temp2.swizzle = SWIZZLE_YYYY;
+ emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2);
+ temp_dst.writemask = WRITEMASK_Y;
+ temp1.swizzle = SWIZZLE_ZZZZ;
+ temp2.swizzle = SWIZZLE_WWWW;
+ emit(ir, TGSI_OPCODE_OR, temp_dst, temp1, temp2);
+ }
+
+ temp1.swizzle = SWIZZLE_XXXX;
+ temp2.swizzle = SWIZZLE_YYYY;
+ emit(ir, TGSI_OPCODE_OR, result_dst, temp1, temp2);
} else {
- emit(ir, TGSI_OPCODE_SNE, result_dst, result_src, st_src_reg_for_int(0));
+ /* After the dot-product, the value will be an integer on the
+ * range [0,4]. Zero stays zero, and positive values become 1.0.
+ */
+ glsl_to_tgsi_instruction *const dp =
+ emit_dp(ir, result_dst, temp, temp, vector_elements);
+ if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ /* The clamping to [0,1] can be done for free in the fragment
+ * shader with a saturate.
+ */
+ dp->saturate = true;
+ } else {
+ /* Negating the result of the dot-product gives values on the range
+ * [-4, 0]. Zero stays zero, and negative values become 1.0. This
+ * achieved using SLT.
+ */
+ st_src_reg slt_src = result_src;
+ slt_src.negate = ~slt_src.negate;
+ emit(ir, TGSI_OPCODE_SLT, result_dst, slt_src, st_src_reg_for_float(0.0));
+ }
}
} else {
emit(ir, TGSI_OPCODE_SNE, result_dst, op[0], op[1]);
diff --git a/mesalib/src/mesa/swrast/s_span.h b/mesalib/src/mesa/swrast/s_span.h
index d3cce304f..382c3d2eb 100644
--- a/mesalib/src/mesa/swrast/s_span.h
+++ b/mesalib/src/mesa/swrast/s_span.h
@@ -1,223 +1,225 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.5
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef S_SPAN_H
-#define S_SPAN_H
-
-
-#include "main/config.h"
-#include "main/glheader.h"
-#include "main/mtypes.h"
-
-struct gl_context;
-struct gl_renderbuffer;
-
-
-/**
- * \defgroup SpanFlags
- * Special bitflags to describe span data.
- *
- * In general, the point/line/triangle functions interpolate/emit the
- * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
- * Some things don't fit into that, though, so we have these flags.
- */
-/*@{*/
-#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
-#define SPAN_Z 0x02 /**< interpMask and arrayMask */
-#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
-#define SPAN_XY 0x08 /**< array.x[], y[] valid? */
-#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
-#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
-#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
-/*@}*/
-
-
-/**
- * \sw_span_arrays
- * \brief Arrays of fragment values.
- *
- * These will either be computed from the span x/xStep values or
- * filled in by glDraw/CopyPixels, etc.
- * These arrays are separated out of sw_span to conserve memory.
- */
-typedef struct sw_span_arrays
-{
- /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
- /* XXX someday look at transposing first two indexes for better memory
- * access pattern.
- */
- GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4];
-
- /** This mask indicates which fragments are alive or culled */
- GLubyte mask[MAX_WIDTH];
-
- GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
-
- /** Attribute arrays that don't fit into attribs[] array above */
- /*@{*/
- GLubyte rgba8[MAX_WIDTH][4];
- GLushort rgba16[MAX_WIDTH][4];
- GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
- GLint x[MAX_WIDTH]; /**< fragment X coords */
- GLint y[MAX_WIDTH]; /**< fragment Y coords */
- GLuint z[MAX_WIDTH]; /**< fragment Z coords */
- GLuint index[MAX_WIDTH]; /**< Color indexes */
- GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */
- GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
- /*@}*/
-} SWspanarrays;
-
-
-/**
- * The SWspan structure describes the colors, Z, fogcoord, texcoords,
- * etc for either a horizontal run or an array of independent pixels.
- * We can either specify a base/step to indicate interpolated values, or
- * fill in explicit arrays of values. The interpMask and arrayMask bitfields
- * indicate which attributes are active interpolants or arrays, respectively.
- *
- * It would be interesting to experiment with multiprocessor rasterization
- * with this structure. The triangle rasterizer could simply emit a
- * stream of these structures which would be consumed by one or more
- * span-processing threads which could run in parallel.
- */
-typedef struct sw_span
-{
- /** Coord of first fragment in horizontal span/run */
- GLint x, y;
-
- /** Number of fragments in the span */
- GLuint end;
-
- /** for clipping left edge of spans */
- GLuint leftClip;
-
- /** This flag indicates that mask[] array is effectively filled with ones */
- GLboolean writeAll;
-
- /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
- GLenum primitive;
-
- /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
- GLuint facing;
-
- /**
- * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
- * which of the attrStart/StepX/StepY variables are relevant.
- */
- GLbitfield interpMask;
-
- /** Fragment attribute interpolants */
- GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */
- GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */
- GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */
-
- /* XXX the rest of these will go away eventually... */
-
- /* For horizontal spans, step is the partial derivative wrt X.
- * For lines, step is the delta from one fragment to the next.
- */
- GLfixed red, redStep;
- GLfixed green, greenStep;
- GLfixed blue, blueStep;
- GLfixed alpha, alphaStep;
- GLfixed index, indexStep;
- GLfixed z, zStep; /**< XXX z should probably be GLuint */
- GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */
-
- /**
- * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
- * which of the fragment arrays in the span_arrays struct are relevant.
- */
- GLbitfield arrayMask;
-
- GLbitfield arrayAttribs;
-
- /**
- * We store the arrays of fragment values in a separate struct so
- * that we can allocate sw_span structs on the stack without using
- * a lot of memory. The span_arrays struct is about 1.4MB while the
- * sw_span struct is only about 512 bytes.
- */
- SWspanarrays *array;
-} SWspan;
-
-
-
-#define INIT_SPAN(S, PRIMITIVE) \
-do { \
- (S).primitive = (PRIMITIVE); \
- (S).interpMask = 0x0; \
- (S).arrayMask = 0x0; \
- (S).arrayAttribs = 0x0; \
- (S).end = 0; \
- (S).leftClip = 0; \
- (S).facing = 0; \
- (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
-} while (0)
-
-
-
-extern void
-_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span);
-
-extern void
-_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span );
-
-extern GLfloat
-_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
- GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
- GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
-
-
-extern void
-_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span);
-
-
-extern void
-_swrast_read_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba);
-
-extern void
-_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, const GLint x[], const GLint y[],
- void *values, GLuint valueSize);
-
-extern void
-_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- const GLvoid *values, GLuint valueSize);
-
-extern void
-_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
- GLuint count, GLint x, GLint y,
- GLvoid *values, GLuint valueSize);
-
-
-extern void *
-_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
- SWspan *span);
-
-#endif
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.5
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef S_SPAN_H
+#define S_SPAN_H
+
+
+#include "main/config.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "swrast/s_chan.h"
+
+
+struct gl_context;
+struct gl_renderbuffer;
+
+
+/**
+ * \defgroup SpanFlags
+ * Special bitflags to describe span data.
+ *
+ * In general, the point/line/triangle functions interpolate/emit the
+ * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
+ * Some things don't fit into that, though, so we have these flags.
+ */
+/*@{*/
+#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
+#define SPAN_Z 0x02 /**< interpMask and arrayMask */
+#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
+#define SPAN_XY 0x08 /**< array.x[], y[] valid? */
+#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
+#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
+#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
+/*@}*/
+
+
+/**
+ * \sw_span_arrays
+ * \brief Arrays of fragment values.
+ *
+ * These will either be computed from the span x/xStep values or
+ * filled in by glDraw/CopyPixels, etc.
+ * These arrays are separated out of sw_span to conserve memory.
+ */
+typedef struct sw_span_arrays
+{
+ /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
+ /* XXX someday look at transposing first two indexes for better memory
+ * access pattern.
+ */
+ GLfloat attribs[FRAG_ATTRIB_MAX][MAX_WIDTH][4];
+
+ /** This mask indicates which fragments are alive or culled */
+ GLubyte mask[MAX_WIDTH];
+
+ GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
+
+ /** Attribute arrays that don't fit into attribs[] array above */
+ /*@{*/
+ GLubyte rgba8[MAX_WIDTH][4];
+ GLushort rgba16[MAX_WIDTH][4];
+ GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
+ GLint x[MAX_WIDTH]; /**< fragment X coords */
+ GLint y[MAX_WIDTH]; /**< fragment Y coords */
+ GLuint z[MAX_WIDTH]; /**< fragment Z coords */
+ GLuint index[MAX_WIDTH]; /**< Color indexes */
+ GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */
+ GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
+ /*@}*/
+} SWspanarrays;
+
+
+/**
+ * The SWspan structure describes the colors, Z, fogcoord, texcoords,
+ * etc for either a horizontal run or an array of independent pixels.
+ * We can either specify a base/step to indicate interpolated values, or
+ * fill in explicit arrays of values. The interpMask and arrayMask bitfields
+ * indicate which attributes are active interpolants or arrays, respectively.
+ *
+ * It would be interesting to experiment with multiprocessor rasterization
+ * with this structure. The triangle rasterizer could simply emit a
+ * stream of these structures which would be consumed by one or more
+ * span-processing threads which could run in parallel.
+ */
+typedef struct sw_span
+{
+ /** Coord of first fragment in horizontal span/run */
+ GLint x, y;
+
+ /** Number of fragments in the span */
+ GLuint end;
+
+ /** for clipping left edge of spans */
+ GLuint leftClip;
+
+ /** This flag indicates that mask[] array is effectively filled with ones */
+ GLboolean writeAll;
+
+ /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
+ GLenum primitive;
+
+ /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
+ GLuint facing;
+
+ /**
+ * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
+ * which of the attrStart/StepX/StepY variables are relevant.
+ */
+ GLbitfield interpMask;
+
+ /** Fragment attribute interpolants */
+ GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */
+ GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */
+ GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */
+
+ /* XXX the rest of these will go away eventually... */
+
+ /* For horizontal spans, step is the partial derivative wrt X.
+ * For lines, step is the delta from one fragment to the next.
+ */
+ GLfixed red, redStep;
+ GLfixed green, greenStep;
+ GLfixed blue, blueStep;
+ GLfixed alpha, alphaStep;
+ GLfixed index, indexStep;
+ GLfixed z, zStep; /**< XXX z should probably be GLuint */
+ GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */
+
+ /**
+ * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
+ * which of the fragment arrays in the span_arrays struct are relevant.
+ */
+ GLbitfield arrayMask;
+
+ GLbitfield arrayAttribs;
+
+ /**
+ * We store the arrays of fragment values in a separate struct so
+ * that we can allocate sw_span structs on the stack without using
+ * a lot of memory. The span_arrays struct is about 1.4MB while the
+ * sw_span struct is only about 512 bytes.
+ */
+ SWspanarrays *array;
+} SWspan;
+
+
+
+#define INIT_SPAN(S, PRIMITIVE) \
+do { \
+ (S).primitive = (PRIMITIVE); \
+ (S).interpMask = 0x0; \
+ (S).arrayMask = 0x0; \
+ (S).arrayAttribs = 0x0; \
+ (S).end = 0; \
+ (S).leftClip = 0; \
+ (S).facing = 0; \
+ (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
+} while (0)
+
+
+
+extern void
+_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span);
+
+extern void
+_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span );
+
+extern GLfloat
+_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
+ GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
+ GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
+
+
+extern void
+_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span);
+
+
+extern void
+_swrast_read_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba);
+
+extern void
+_swrast_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, const GLint x[], const GLint y[],
+ void *values, GLuint valueSize);
+
+extern void
+_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ const GLvoid *values, GLuint valueSize);
+
+extern void
+_swrast_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ GLuint count, GLint x, GLint y,
+ GLvoid *values, GLuint valueSize);
+
+
+extern void *
+_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
+ SWspan *span);
+
+#endif
diff --git a/mesalib/src/mesa/swrast/s_texfetch_tmp.h b/mesalib/src/mesa/swrast/s_texfetch_tmp.h
index 3eebd13d7..c63b2043c 100644
--- a/mesalib/src/mesa/swrast/s_texfetch_tmp.h
+++ b/mesalib/src/mesa/swrast/s_texfetch_tmp.h
@@ -976,7 +976,7 @@ static void FETCH(f_rg88)( const struct swrast_texture_image *texImage,
static void store_texel_rg88(struct swrast_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
- const GLchan *rgba = (const GLubyte *) texel;
+ const GLchan *rgba = (const GLchan *) texel;
GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
GLubyte r = CHAN_TO_UBYTE(rgba[RCOMP]);
GLubyte g = CHAN_TO_UBYTE(rgba[GCOMP]);
diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h
index 390b42264..06cc65158 100644
--- a/mesalib/src/mesa/swrast/swrast.h
+++ b/mesalib/src/mesa/swrast/swrast.h
@@ -33,6 +33,7 @@
#define SWRAST_H
#include "main/mtypes.h"
+#include "swrast/s_chan.h"
/**
* \struct SWvertex
diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c
index 0ca324402..6582949a0 100644
--- a/mesalib/src/mesa/tnl/t_vertex.c
+++ b/mesalib/src/mesa/tnl/t_vertex.c
@@ -1,564 +1,564 @@
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-
-#include "t_context.h"
-#include "t_vertex.h"
-
-#define DBG 0
-
-/* Build and manage clipspace/ndc/window vertices.
- */
-
-static GLboolean match_fastpath( struct tnl_clipspace *vtx,
- const struct tnl_clipspace_fastpath *fp)
-{
- GLuint j;
-
- if (vtx->attr_count != fp->attr_count)
- return GL_FALSE;
-
- for (j = 0; j < vtx->attr_count; j++)
- if (vtx->attr[j].format != fp->attr[j].format ||
- vtx->attr[j].inputsize != fp->attr[j].size ||
- vtx->attr[j].vertoffset != fp->attr[j].offset)
- return GL_FALSE;
-
- if (fp->match_strides) {
- if (vtx->vertex_size != fp->vertex_size)
- return GL_FALSE;
-
- for (j = 0; j < vtx->attr_count; j++)
- if (vtx->attr[j].inputstride != fp->attr[j].stride)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx )
-{
- struct tnl_clipspace_fastpath *fp = vtx->fastpath;
-
- for ( ; fp ; fp = fp->next) {
- if (match_fastpath(vtx, fp)) {
- vtx->emit = fp->func;
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-void _tnl_register_fastpath( struct tnl_clipspace *vtx,
- GLboolean match_strides )
-{
- struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
- GLuint i;
-
- fastpath->vertex_size = vtx->vertex_size;
- fastpath->attr_count = vtx->attr_count;
- fastpath->match_strides = match_strides;
- fastpath->func = vtx->emit;
- fastpath->attr = (struct tnl_attr_type *)
- malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
-
- for (i = 0; i < vtx->attr_count; i++) {
- fastpath->attr[i].format = vtx->attr[i].format;
- fastpath->attr[i].stride = vtx->attr[i].inputstride;
- fastpath->attr[i].size = vtx->attr[i].inputsize;
- fastpath->attr[i].offset = vtx->attr[i].vertoffset;
- }
-
- fastpath->next = vtx->fastpath;
- vtx->fastpath = fastpath;
-}
-
-
-
-/***********************************************************************
- * Build codegen functions or return generic ones:
- */
-static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest)
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
- a[j].inputstride = vptr->stride;
- a[j].inputsize = vptr->size;
- a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */
- }
-
- vtx->emit = NULL;
-
- /* Does this match an existing (hardwired, codegen or known-bad)
- * fastpath?
- */
- if (search_fastpath_emit(vtx)) {
- /* Use this result. If it is null, then it is already known
- * that the current state will fail for codegen and there is no
- * point trying again.
- */
- }
- else if (vtx->codegen_emit) {
- vtx->codegen_emit(ctx);
- }
-
- if (!vtx->emit) {
- _tnl_generate_hardwired_emit(ctx);
- }
-
- /* Otherwise use the generic version:
- */
- if (!vtx->emit)
- vtx->emit = _tnl_generic_emit;
-
- vtx->emit( ctx, count, dest );
-}
-
-
-
-static void choose_interp_func( struct gl_context *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- if (vtx->need_extras &&
- (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
- vtx->interp = _tnl_generic_interp_extras;
- } else {
- vtx->interp = _tnl_generic_interp;
- }
-
- vtx->interp( ctx, t, edst, eout, ein, force_boundary );
-}
-
-
-static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- if (vtx->need_extras &&
- (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
- vtx->copy_pv = _tnl_generic_copy_pv_extras;
- } else {
- vtx->copy_pv = _tnl_generic_copy_pv;
- }
-
- vtx->copy_pv( ctx, edst, esrc );
-}
-
-
-/***********************************************************************
- * Public entrypoints, mostly dispatch to the above:
- */
-
-
-/* Interpolate between two vertices to produce a third:
- */
-void _tnl_interp( struct gl_context *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->interp( ctx, t, edst, eout, ein, force_boundary );
-}
-
-/* Copy colors from one vertex to another:
- */
-void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->copy_pv( ctx, edst, esrc );
-}
-
-
-/* Extract a named attribute from a hardware vertex. Will have to
- * reverse any viewport transformation, swizzling or other conversions
- * which may have been applied:
- */
-void _tnl_get_attr( struct gl_context *ctx, const void *vin,
- GLenum attr, GLfloat *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == attr) {
- a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
- return;
- }
- }
-
- /* Else return the value from ctx->Current.
- */
- if (attr == _TNL_ATTRIB_POINTSIZE) {
- /* If the hardware vertex doesn't have point size then use size from
- * struct gl_context. XXX this will be wrong if drawing attenuated points!
- */
- dest[0] = ctx->Point.Size;
- }
- else {
- memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
- }
-}
-
-
-/* Complementary operation to the above.
- */
-void _tnl_set_attr( struct gl_context *ctx, void *vout,
- GLenum attr, const GLfloat *src )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == attr) {
- a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );
- return;
- }
- }
-}
-
-
-void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- return vtx->vertex_buf + nr * vtx->vertex_size;
-}
-
-void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
-{
- if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->new_inputs = ~0;
- vtx->interp = choose_interp_func;
- vtx->copy_pv = choose_copy_pv_func;
- }
-}
-
-static void invalidate_funcs( struct tnl_clipspace *vtx )
-{
- vtx->emit = choose_emit_func;
- vtx->interp = choose_interp_func;
- vtx->copy_pv = choose_copy_pv_func;
- vtx->new_inputs = ~0;
-}
-
-GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map,
- GLuint nr, const GLfloat *vp,
- GLuint unpacked_size )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint offset = 0;
- GLuint i, j;
-
- assert(nr < _TNL_ATTRIB_MAX);
- assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);
-
- vtx->new_inputs = ~0;
- vtx->need_viewport = GL_FALSE;
-
- if (vp) {
- vtx->need_viewport = GL_TRUE;
- }
-
- for (j = 0, i = 0; i < nr; i++) {
- const GLuint format = map[i].format;
- if (format == EMIT_PAD) {
- if (DBG)
- printf("%d: pad %d, offset %d\n", i,
- map[i].offset, offset);
-
- offset += map[i].offset;
-
- }
- else {
- GLuint tmpoffset;
-
- if (unpacked_size)
- tmpoffset = map[i].offset;
- else
- tmpoffset = offset;
-
- if (vtx->attr_count != j ||
- vtx->attr[j].attrib != map[i].attrib ||
- vtx->attr[j].format != format ||
- vtx->attr[j].vertoffset != tmpoffset) {
- invalidate_funcs(vtx);
-
- vtx->attr[j].attrib = map[i].attrib;
- vtx->attr[j].format = format;
- vtx->attr[j].vp = vp;
- vtx->attr[j].insert = _tnl_format_info[format].insert;
- vtx->attr[j].extract = _tnl_format_info[format].extract;
- vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize;
- vtx->attr[j].vertoffset = tmpoffset;
- }
-
-
- if (DBG)
- printf("%d: %s, vp %p, offset %d\n", i,
- _tnl_format_info[format].name, (void *)vp,
- vtx->attr[j].vertoffset);
-
- offset += _tnl_format_info[format].attrsize;
- j++;
- }
- }
-
- vtx->attr_count = j;
-
- if (unpacked_size)
- vtx->vertex_size = unpacked_size;
- else
- vtx->vertex_size = offset;
-
- assert(vtx->vertex_size <= vtx->max_vertex_size);
- return vtx->vertex_size;
-}
-
-
-
-void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- vtx->new_inputs |= newinputs;
-}
-
-
-/* This event has broader use beyond this file - will move elsewhere
- * and probably invoke a driver callback.
- */
-void _tnl_notify_pipeline_output_change( struct gl_context *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- invalidate_funcs(vtx);
-}
-
-
-static void adjust_input_ptrs( struct gl_context *ctx, GLint diff)
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint count = vtx->attr_count;
- GLuint j;
-
- diff -= 1;
- for (j=0; j<count; ++j) {
- register GLvector4f *vptr = VB->AttribPtr[a->attrib];
- (a++)->inputptr += diff*vptr->stride;
- }
-}
-
-static void update_input_ptrs( struct gl_context *ctx, GLuint start )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < count; j++) {
- GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
-
- if (vtx->emit != choose_emit_func) {
- assert(a[j].inputstride == vptr->stride);
- assert(a[j].inputsize == vptr->size);
- }
-
- a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
- }
-
- if (a->vp) {
- vtx->vp_scale[0] = a->vp[MAT_SX];
- vtx->vp_scale[1] = a->vp[MAT_SY];
- vtx->vp_scale[2] = a->vp[MAT_SZ];
- vtx->vp_scale[3] = 1.0;
- vtx->vp_xlate[0] = a->vp[MAT_TX];
- vtx->vp_xlate[1] = a->vp[MAT_TY];
- vtx->vp_xlate[2] = a->vp[MAT_TZ];
- vtx->vp_xlate[3] = 0.0;
- }
-}
-
-
-void _tnl_build_vertices( struct gl_context *ctx,
- GLuint start,
- GLuint end,
- GLuint newinputs )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- update_input_ptrs( ctx, start );
- vtx->emit( ctx, end - start,
- (GLubyte *)(vtx->vertex_buf +
- start * vtx->vertex_size));
-}
-
-/* Emit VB vertices start..end to dest. Note that VB vertex at
- * postion start will be emitted to dest at position zero.
- */
-void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
- GLuint start,
- GLuint end,
- void *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- update_input_ptrs(ctx, start);
- /* Note: dest should not be adjusted for non-zero 'start' values:
- */
- vtx->emit( ctx, end - start, (GLubyte*) dest );
- return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
-}
-
-/* Emit indexed VB vertices start..end to dest. Note that VB vertex at
- * postion start will be emitted to dest at position zero.
- */
-
-void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
- const GLuint *elts,
- GLuint start,
- GLuint end,
- void *dest )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint oldIndex;
- GLubyte *cdest = dest;
-
- update_input_ptrs(ctx, oldIndex = elts[start++]);
- vtx->emit( ctx, 1, cdest );
- cdest += vtx->vertex_size;
-
- for (; start < end; ++start) {
- adjust_input_ptrs(ctx, elts[start] - oldIndex);
- oldIndex = elts[start];
- vtx->emit( ctx, 1, cdest);
- cdest += vtx->vertex_size;
- }
-
- return (void *) cdest;
-}
-
-
-void _tnl_init_vertices( struct gl_context *ctx,
- GLuint vb_size,
- GLuint max_vertex_size )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
-
- _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );
-
- vtx->need_extras = GL_TRUE;
- if (max_vertex_size > vtx->max_vertex_size) {
- _tnl_free_vertices( ctx );
- vtx->max_vertex_size = max_vertex_size;
- vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 );
- invalidate_funcs(vtx);
- }
-
- switch(CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- vtx->chan_scale[0] = 255.0;
- vtx->chan_scale[1] = 255.0;
- vtx->chan_scale[2] = 255.0;
- vtx->chan_scale[3] = 255.0;
- break;
- case GL_UNSIGNED_SHORT:
- vtx->chan_scale[0] = 65535.0;
- vtx->chan_scale[1] = 65535.0;
- vtx->chan_scale[2] = 65535.0;
- vtx->chan_scale[3] = 65535.0;
- break;
- default:
- vtx->chan_scale[0] = 1.0;
- vtx->chan_scale[1] = 1.0;
- vtx->chan_scale[2] = 1.0;
- vtx->chan_scale[3] = 1.0;
- break;
- }
-
- vtx->identity[0] = 0.0;
- vtx->identity[1] = 0.0;
- vtx->identity[2] = 0.0;
- vtx->identity[3] = 1.0;
-
- vtx->codegen_emit = NULL;
-
-#ifdef USE_SSE_ASM
- if (!_mesa_getenv("MESA_NO_CODEGEN"))
- vtx->codegen_emit = _tnl_generate_sse_emit;
-#endif
-}
-
-
-void _tnl_free_vertices( struct gl_context *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- if (tnl) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_fastpath *fp, *tmp;
-
- if (vtx->vertex_buf) {
- _mesa_align_free(vtx->vertex_buf);
- vtx->vertex_buf = NULL;
- }
-
- for (fp = vtx->fastpath ; fp ; fp = tmp) {
- tmp = fp->next;
- FREE(fp->attr);
-
- /* KW: At the moment, fp->func is constrained to be allocated by
- * _mesa_exec_alloc(), as the hardwired fastpaths in
- * t_vertex_generic.c are handled specially. It would be nice
- * to unify them, but this probably won't change until this
- * module gets another overhaul.
- */
- _mesa_exec_free((void *) fp->func);
- FREE(fp);
- }
-
- vtx->fastpath = NULL;
- }
-}
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "swrast/s_chan.h"
+#include "t_context.h"
+#include "t_vertex.h"
+
+#define DBG 0
+
+/* Build and manage clipspace/ndc/window vertices.
+ */
+
+static GLboolean match_fastpath( struct tnl_clipspace *vtx,
+ const struct tnl_clipspace_fastpath *fp)
+{
+ GLuint j;
+
+ if (vtx->attr_count != fp->attr_count)
+ return GL_FALSE;
+
+ for (j = 0; j < vtx->attr_count; j++)
+ if (vtx->attr[j].format != fp->attr[j].format ||
+ vtx->attr[j].inputsize != fp->attr[j].size ||
+ vtx->attr[j].vertoffset != fp->attr[j].offset)
+ return GL_FALSE;
+
+ if (fp->match_strides) {
+ if (vtx->vertex_size != fp->vertex_size)
+ return GL_FALSE;
+
+ for (j = 0; j < vtx->attr_count; j++)
+ if (vtx->attr[j].inputstride != fp->attr[j].stride)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean search_fastpath_emit( struct tnl_clipspace *vtx )
+{
+ struct tnl_clipspace_fastpath *fp = vtx->fastpath;
+
+ for ( ; fp ; fp = fp->next) {
+ if (match_fastpath(vtx, fp)) {
+ vtx->emit = fp->func;
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+void _tnl_register_fastpath( struct tnl_clipspace *vtx,
+ GLboolean match_strides )
+{
+ struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
+ GLuint i;
+
+ fastpath->vertex_size = vtx->vertex_size;
+ fastpath->attr_count = vtx->attr_count;
+ fastpath->match_strides = match_strides;
+ fastpath->func = vtx->emit;
+ fastpath->attr = (struct tnl_attr_type *)
+ malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
+
+ for (i = 0; i < vtx->attr_count; i++) {
+ fastpath->attr[i].format = vtx->attr[i].format;
+ fastpath->attr[i].stride = vtx->attr[i].inputstride;
+ fastpath->attr[i].size = vtx->attr[i].inputsize;
+ fastpath->attr[i].offset = vtx->attr[i].vertoffset;
+ }
+
+ fastpath->next = vtx->fastpath;
+ vtx->fastpath = fastpath;
+}
+
+
+
+/***********************************************************************
+ * Build codegen functions or return generic ones:
+ */
+static void choose_emit_func( struct gl_context *ctx, GLuint count, GLubyte *dest)
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
+ a[j].inputstride = vptr->stride;
+ a[j].inputsize = vptr->size;
+ a[j].emit = a[j].insert[vptr->size - 1]; /* not always used */
+ }
+
+ vtx->emit = NULL;
+
+ /* Does this match an existing (hardwired, codegen or known-bad)
+ * fastpath?
+ */
+ if (search_fastpath_emit(vtx)) {
+ /* Use this result. If it is null, then it is already known
+ * that the current state will fail for codegen and there is no
+ * point trying again.
+ */
+ }
+ else if (vtx->codegen_emit) {
+ vtx->codegen_emit(ctx);
+ }
+
+ if (!vtx->emit) {
+ _tnl_generate_hardwired_emit(ctx);
+ }
+
+ /* Otherwise use the generic version:
+ */
+ if (!vtx->emit)
+ vtx->emit = _tnl_generic_emit;
+
+ vtx->emit( ctx, count, dest );
+}
+
+
+
+static void choose_interp_func( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ if (vtx->need_extras &&
+ (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ vtx->interp = _tnl_generic_interp_extras;
+ } else {
+ vtx->interp = _tnl_generic_interp;
+ }
+
+ vtx->interp( ctx, t, edst, eout, ein, force_boundary );
+}
+
+
+static void choose_copy_pv_func( struct gl_context *ctx, GLuint edst, GLuint esrc )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ if (vtx->need_extras &&
+ (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
+ vtx->copy_pv = _tnl_generic_copy_pv_extras;
+ } else {
+ vtx->copy_pv = _tnl_generic_copy_pv;
+ }
+
+ vtx->copy_pv( ctx, edst, esrc );
+}
+
+
+/***********************************************************************
+ * Public entrypoints, mostly dispatch to the above:
+ */
+
+
+/* Interpolate between two vertices to produce a third:
+ */
+void _tnl_interp( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ vtx->interp( ctx, t, edst, eout, ein, force_boundary );
+}
+
+/* Copy colors from one vertex to another:
+ */
+void _tnl_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ vtx->copy_pv( ctx, edst, esrc );
+}
+
+
+/* Extract a named attribute from a hardware vertex. Will have to
+ * reverse any viewport transformation, swizzling or other conversions
+ * which may have been applied:
+ */
+void _tnl_get_attr( struct gl_context *ctx, const void *vin,
+ GLenum attr, GLfloat *dest )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ const struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ if (a[j].attrib == attr) {
+ a[j].extract( &a[j], dest, (GLubyte *)vin + a[j].vertoffset );
+ return;
+ }
+ }
+
+ /* Else return the value from ctx->Current.
+ */
+ if (attr == _TNL_ATTRIB_POINTSIZE) {
+ /* If the hardware vertex doesn't have point size then use size from
+ * struct gl_context. XXX this will be wrong if drawing attenuated points!
+ */
+ dest[0] = ctx->Point.Size;
+ }
+ else {
+ memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
+ }
+}
+
+
+/* Complementary operation to the above.
+ */
+void _tnl_set_attr( struct gl_context *ctx, void *vout,
+ GLenum attr, const GLfloat *src )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ const struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ if (a[j].attrib == attr) {
+ a[j].insert[4-1]( &a[j], (GLubyte *)vout + a[j].vertoffset, src );
+ return;
+ }
+ }
+}
+
+
+void *_tnl_get_vertex( struct gl_context *ctx, GLuint nr )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ return vtx->vertex_buf + nr * vtx->vertex_size;
+}
+
+void _tnl_invalidate_vertex_state( struct gl_context *ctx, GLuint new_state )
+{
+ if (new_state & (_DD_NEW_TRI_LIGHT_TWOSIDE|_DD_NEW_TRI_UNFILLED) ) {
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ vtx->new_inputs = ~0;
+ vtx->interp = choose_interp_func;
+ vtx->copy_pv = choose_copy_pv_func;
+ }
+}
+
+static void invalidate_funcs( struct tnl_clipspace *vtx )
+{
+ vtx->emit = choose_emit_func;
+ vtx->interp = choose_interp_func;
+ vtx->copy_pv = choose_copy_pv_func;
+ vtx->new_inputs = ~0;
+}
+
+GLuint _tnl_install_attrs( struct gl_context *ctx, const struct tnl_attr_map *map,
+ GLuint nr, const GLfloat *vp,
+ GLuint unpacked_size )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLuint offset = 0;
+ GLuint i, j;
+
+ assert(nr < _TNL_ATTRIB_MAX);
+ assert(nr == 0 || map[0].attrib == VERT_ATTRIB_POS);
+
+ vtx->new_inputs = ~0;
+ vtx->need_viewport = GL_FALSE;
+
+ if (vp) {
+ vtx->need_viewport = GL_TRUE;
+ }
+
+ for (j = 0, i = 0; i < nr; i++) {
+ const GLuint format = map[i].format;
+ if (format == EMIT_PAD) {
+ if (DBG)
+ printf("%d: pad %d, offset %d\n", i,
+ map[i].offset, offset);
+
+ offset += map[i].offset;
+
+ }
+ else {
+ GLuint tmpoffset;
+
+ if (unpacked_size)
+ tmpoffset = map[i].offset;
+ else
+ tmpoffset = offset;
+
+ if (vtx->attr_count != j ||
+ vtx->attr[j].attrib != map[i].attrib ||
+ vtx->attr[j].format != format ||
+ vtx->attr[j].vertoffset != tmpoffset) {
+ invalidate_funcs(vtx);
+
+ vtx->attr[j].attrib = map[i].attrib;
+ vtx->attr[j].format = format;
+ vtx->attr[j].vp = vp;
+ vtx->attr[j].insert = _tnl_format_info[format].insert;
+ vtx->attr[j].extract = _tnl_format_info[format].extract;
+ vtx->attr[j].vertattrsize = _tnl_format_info[format].attrsize;
+ vtx->attr[j].vertoffset = tmpoffset;
+ }
+
+
+ if (DBG)
+ printf("%d: %s, vp %p, offset %d\n", i,
+ _tnl_format_info[format].name, (void *)vp,
+ vtx->attr[j].vertoffset);
+
+ offset += _tnl_format_info[format].attrsize;
+ j++;
+ }
+ }
+
+ vtx->attr_count = j;
+
+ if (unpacked_size)
+ vtx->vertex_size = unpacked_size;
+ else
+ vtx->vertex_size = offset;
+
+ assert(vtx->vertex_size <= vtx->max_vertex_size);
+ return vtx->vertex_size;
+}
+
+
+
+void _tnl_invalidate_vertices( struct gl_context *ctx, GLuint newinputs )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ vtx->new_inputs |= newinputs;
+}
+
+
+/* This event has broader use beyond this file - will move elsewhere
+ * and probably invoke a driver callback.
+ */
+void _tnl_notify_pipeline_output_change( struct gl_context *ctx )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ invalidate_funcs(vtx);
+}
+
+
+static void adjust_input_ptrs( struct gl_context *ctx, GLint diff)
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint count = vtx->attr_count;
+ GLuint j;
+
+ diff -= 1;
+ for (j=0; j<count; ++j) {
+ register GLvector4f *vptr = VB->AttribPtr[a->attrib];
+ (a++)->inputptr += diff*vptr->stride;
+ }
+}
+
+static void update_input_ptrs( struct gl_context *ctx, GLuint start )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < count; j++) {
+ GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
+
+ if (vtx->emit != choose_emit_func) {
+ assert(a[j].inputstride == vptr->stride);
+ assert(a[j].inputsize == vptr->size);
+ }
+
+ a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
+ }
+
+ if (a->vp) {
+ vtx->vp_scale[0] = a->vp[MAT_SX];
+ vtx->vp_scale[1] = a->vp[MAT_SY];
+ vtx->vp_scale[2] = a->vp[MAT_SZ];
+ vtx->vp_scale[3] = 1.0;
+ vtx->vp_xlate[0] = a->vp[MAT_TX];
+ vtx->vp_xlate[1] = a->vp[MAT_TY];
+ vtx->vp_xlate[2] = a->vp[MAT_TZ];
+ vtx->vp_xlate[3] = 0.0;
+ }
+}
+
+
+void _tnl_build_vertices( struct gl_context *ctx,
+ GLuint start,
+ GLuint end,
+ GLuint newinputs )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ update_input_ptrs( ctx, start );
+ vtx->emit( ctx, end - start,
+ (GLubyte *)(vtx->vertex_buf +
+ start * vtx->vertex_size));
+}
+
+/* Emit VB vertices start..end to dest. Note that VB vertex at
+ * postion start will be emitted to dest at position zero.
+ */
+void *_tnl_emit_vertices_to_buffer( struct gl_context *ctx,
+ GLuint start,
+ GLuint end,
+ void *dest )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ update_input_ptrs(ctx, start);
+ /* Note: dest should not be adjusted for non-zero 'start' values:
+ */
+ vtx->emit( ctx, end - start, (GLubyte*) dest );
+ return (void *)((GLubyte *)dest + vtx->vertex_size * (end - start));
+}
+
+/* Emit indexed VB vertices start..end to dest. Note that VB vertex at
+ * postion start will be emitted to dest at position zero.
+ */
+
+void *_tnl_emit_indexed_vertices_to_buffer( struct gl_context *ctx,
+ const GLuint *elts,
+ GLuint start,
+ GLuint end,
+ void *dest )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLuint oldIndex;
+ GLubyte *cdest = dest;
+
+ update_input_ptrs(ctx, oldIndex = elts[start++]);
+ vtx->emit( ctx, 1, cdest );
+ cdest += vtx->vertex_size;
+
+ for (; start < end; ++start) {
+ adjust_input_ptrs(ctx, elts[start] - oldIndex);
+ oldIndex = elts[start];
+ vtx->emit( ctx, 1, cdest);
+ cdest += vtx->vertex_size;
+ }
+
+ return (void *) cdest;
+}
+
+
+void _tnl_init_vertices( struct gl_context *ctx,
+ GLuint vb_size,
+ GLuint max_vertex_size )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+
+ _tnl_install_attrs( ctx, NULL, 0, NULL, 0 );
+
+ vtx->need_extras = GL_TRUE;
+ if (max_vertex_size > vtx->max_vertex_size) {
+ _tnl_free_vertices( ctx );
+ vtx->max_vertex_size = max_vertex_size;
+ vtx->vertex_buf = (GLubyte *)_mesa_align_calloc(vb_size * max_vertex_size, 32 );
+ invalidate_funcs(vtx);
+ }
+
+ switch(CHAN_TYPE) {
+ case GL_UNSIGNED_BYTE:
+ vtx->chan_scale[0] = 255.0;
+ vtx->chan_scale[1] = 255.0;
+ vtx->chan_scale[2] = 255.0;
+ vtx->chan_scale[3] = 255.0;
+ break;
+ case GL_UNSIGNED_SHORT:
+ vtx->chan_scale[0] = 65535.0;
+ vtx->chan_scale[1] = 65535.0;
+ vtx->chan_scale[2] = 65535.0;
+ vtx->chan_scale[3] = 65535.0;
+ break;
+ default:
+ vtx->chan_scale[0] = 1.0;
+ vtx->chan_scale[1] = 1.0;
+ vtx->chan_scale[2] = 1.0;
+ vtx->chan_scale[3] = 1.0;
+ break;
+ }
+
+ vtx->identity[0] = 0.0;
+ vtx->identity[1] = 0.0;
+ vtx->identity[2] = 0.0;
+ vtx->identity[3] = 1.0;
+
+ vtx->codegen_emit = NULL;
+
+#ifdef USE_SSE_ASM
+ if (!_mesa_getenv("MESA_NO_CODEGEN"))
+ vtx->codegen_emit = _tnl_generate_sse_emit;
+#endif
+}
+
+
+void _tnl_free_vertices( struct gl_context *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ if (tnl) {
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_fastpath *fp, *tmp;
+
+ if (vtx->vertex_buf) {
+ _mesa_align_free(vtx->vertex_buf);
+ vtx->vertex_buf = NULL;
+ }
+
+ for (fp = vtx->fastpath ; fp ; fp = tmp) {
+ tmp = fp->next;
+ FREE(fp->attr);
+
+ /* KW: At the moment, fp->func is constrained to be allocated by
+ * _mesa_exec_alloc(), as the hardwired fastpaths in
+ * t_vertex_generic.c are handled specially. It would be nice
+ * to unify them, but this probably won't change until this
+ * module gets another overhaul.
+ */
+ _mesa_exec_free((void *) fp->func);
+ FREE(fp);
+ }
+
+ vtx->fastpath = NULL;
+ }
+}
diff --git a/mesalib/src/mesa/tnl/t_vertex_generic.c b/mesalib/src/mesa/tnl/t_vertex_generic.c
index 144b3669d..9dcecdd57 100644
--- a/mesalib/src/mesa/tnl/t_vertex_generic.c
+++ b/mesalib/src/mesa/tnl/t_vertex_generic.c
@@ -1,1155 +1,1156 @@
-
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/simple_list.h"
-#include "t_context.h"
-#include "t_vertex.h"
-
-
-#if 0
-#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
-#else
-#define DEBUG_INSERT
-#endif
-
-
-/*
- * These functions take the NDC coordinates pointed to by 'in', apply the
- * NDC->Viewport mapping and store the results at 'v'.
- */
-
-static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
- out[3] = in[3];
-}
-
-static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
- out[2] = vp[14];
- out[3] = 1;
-}
-
-static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[10] * in[2] + vp[14];
-}
-
-static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
- out[2] = vp[14];
-}
-
-static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
- out[2] = vp[14];
-}
-
-static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[5] * in[1] + vp[13];
-}
-
-static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = vp[0] * in[0] + vp[12];
- out[1] = vp[13];
-}
-
-
-/*
- * These functions do the same as above, except for the viewport mapping.
- */
-
-static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = in[3];
-}
-
-static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = 1;
-}
-
-static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[3];
-}
-
-static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- (void) a; (void) v; (void) in;
- DEBUG_INSERT;
- exit(1);
-}
-
-static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
-}
-
-static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
-}
-
-static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
-}
-
-
-static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = in[1];
-}
-
-static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
- out[1] = 0;
-}
-
-static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- GLfloat *out = (GLfloat *)(v);
- (void) a;
- DEBUG_INSERT;
- out[0] = in[0];
-}
-
-static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a; (void) v; (void) in;
-}
-
-static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
- UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
-}
-
-static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
- c[2] = 0;
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- GLchan *c = (GLchan *)v;
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
- c[1] = 0;
- c[2] = 0;
- c[3] = CHAN_MAX;
-}
-
-static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
-}
-
-static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[2] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- v[1] = 0;
- v[2] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
-}
-
-static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[0] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- v[1] = 0;
- v[0] = 0;
- v[3] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
-}
-
-static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- v[3] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
- v[2] = 0x00;
- v[3] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
-}
-
-static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
- v[1] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
- v[2] = 0x00;
- v[1] = 0x00;
- v[0] = 0xff;
-}
-
-static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
-}
-
-static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[2] = 0;
-}
-
-static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
- v[1] = 0;
- v[2] = 0;
-}
-
-static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
-}
-
-static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
- v[0] = 0;
-}
-
-static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
- v[1] = 0;
- v[0] = 0;
-}
-
-
-static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
- const GLfloat *in )
-{
- DEBUG_INSERT;
- (void) a;
- UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
-}
-
-
-/***********************************************************************
- * Functions to perform the reverse operations to the above, for
- * swrast translation and clip-interpolation.
- *
- * Currently always extracts a full 4 floats.
- */
-
-static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
-
- /* Although included for completeness, the position coordinate is
- * usually handled differently during clipping.
- */
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = (in[2] - vp[14]) / vp[10];
- out[3] = in[3];
-}
-
-static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = (in[2] - vp[14]) / vp[10];
- out[3] = 1;
-}
-
-
-static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- const GLfloat * const vp = a->vp;
- DEBUG_INSERT;
- out[0] = (in[0] - vp[12]) / vp[0];
- out[1] = (in[1] - vp[13]) / vp[5];
- out[2] = 0;
- out[3] = 1;
-}
-
-
-static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = in[3];
-}
-
-static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = in[2];
-}
-
-
-static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- out[3] = 1;
-}
-
-
-static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = in[1];
- out[2] = 0;
- out[3] = 1;
-}
-
-static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- const GLfloat *in = (const GLfloat *)v;
- (void) a;
-
- out[0] = in[0];
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- GLchan *c = (GLchan *)v;
- (void) a;
-
- out[0] = CHAN_TO_FLOAT(c[0]);
- out[1] = CHAN_TO_FLOAT(c[1]);
- out[2] = CHAN_TO_FLOAT(c[2]);
- out[3] = CHAN_TO_FLOAT(c[3]);
-}
-
-static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[2] = UBYTE_TO_FLOAT(v[2]);
- out[3] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[2] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[0] = UBYTE_TO_FLOAT(v[2]);
- out[3] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[3] = UBYTE_TO_FLOAT(v[0]);
- out[0] = UBYTE_TO_FLOAT(v[1]);
- out[1] = UBYTE_TO_FLOAT(v[2]);
- out[2] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[3] = UBYTE_TO_FLOAT(v[0]);
- out[2] = UBYTE_TO_FLOAT(v[1]);
- out[1] = UBYTE_TO_FLOAT(v[2]);
- out[0] = UBYTE_TO_FLOAT(v[3]);
-}
-
-static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[2] = UBYTE_TO_FLOAT(v[2]);
- out[3] = 1;
-}
-
-static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out,
- const GLubyte *v )
-{
- (void) a;
- out[2] = UBYTE_TO_FLOAT(v[0]);
- out[1] = UBYTE_TO_FLOAT(v[1]);
- out[0] = UBYTE_TO_FLOAT(v[2]);
- out[3] = 1;
-}
-
-static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
-{
- (void) a;
- out[0] = UBYTE_TO_FLOAT(v[0]);
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
-}
-
-
-const struct tnl_format_info _tnl_format_info[EMIT_MAX] =
-{
- { "1f",
- extract_1f,
- { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 },
- sizeof(GLfloat) },
-
- { "2f",
- extract_2f,
- { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 },
- 2 * sizeof(GLfloat) },
-
- { "3f",
- extract_3f,
- { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 },
- 3 * sizeof(GLfloat) },
-
- { "4f",
- extract_4f,
- { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 },
- 4 * sizeof(GLfloat) },
-
- { "2f_viewport",
- extract_2f_viewport,
- { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2,
- insert_2f_viewport_2 },
- 2 * sizeof(GLfloat) },
-
- { "3f_viewport",
- extract_3f_viewport,
- { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3,
- insert_3f_viewport_3 },
- 3 * sizeof(GLfloat) },
-
- { "4f_viewport",
- extract_4f_viewport,
- { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3,
- insert_4f_viewport_4 },
- 4 * sizeof(GLfloat) },
-
- { "3f_xyw",
- extract_3f_xyw,
- { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err,
- insert_3f_xyw_4 },
- 3 * sizeof(GLfloat) },
-
- { "1ub_1f",
- extract_1ub_1f,
- { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 },
- sizeof(GLubyte) },
-
- { "3ub_3f_rgb",
- extract_3ub_3f_rgb,
- { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3,
- insert_3ub_3f_rgb_3 },
- 3 * sizeof(GLubyte) },
-
- { "3ub_3f_bgr",
- extract_3ub_3f_bgr,
- { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3,
- insert_3ub_3f_bgr_3 },
- 3 * sizeof(GLubyte) },
-
- { "4ub_4f_rgba",
- extract_4ub_4f_rgba,
- { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3,
- insert_4ub_4f_rgba_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_bgra",
- extract_4ub_4f_bgra,
- { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3,
- insert_4ub_4f_bgra_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_argb",
- extract_4ub_4f_argb,
- { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3,
- insert_4ub_4f_argb_4 },
- 4 * sizeof(GLubyte) },
-
- { "4ub_4f_abgr",
- extract_4ub_4f_abgr,
- { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3,
- insert_4ub_4f_abgr_4 },
- 4 * sizeof(GLubyte) },
-
- { "4chan_4f_rgba",
- extract_4chan_4f_rgba,
- { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3,
- insert_4chan_4f_rgba_4 },
- 4 * sizeof(GLchan) },
-
- { "pad",
- NULL,
- { NULL, NULL, NULL, NULL },
- 0 }
-
-};
-
-
-
-
-/***********************************************************************
- * Hardwired fastpaths for emitting whole vertices or groups of
- * vertices
- */
-#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \
-static void NAME( struct gl_context *ctx, \
- GLuint count, \
- GLubyte *v ) \
-{ \
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \
- struct tnl_clipspace_attr *a = vtx->attr; \
- GLuint i; \
- \
- for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \
- if (NR > 0) { \
- F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \
- a[0].inputptr += a[0].inputstride; \
- } \
- \
- if (NR > 1) { \
- F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
- a[1].inputptr += a[1].inputstride; \
- } \
- \
- if (NR > 2) { \
- F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
- a[2].inputptr += a[2].inputstride; \
- } \
- \
- if (NR > 3) { \
- F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
- a[3].inputptr += a[3].inputstride; \
- } \
- \
- if (NR > 4) { \
- F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
- a[4].inputptr += a[4].inputstride; \
- } \
- } \
-}
-
-
-#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \
- insert_null, insert_null, NAME)
-
-#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \
- insert_null, NAME)
-
-#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \
- insert_null, NAME)
-
-
-EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4)
-EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4)
-EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4)
-
-EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2)
-EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2)
-EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2)
-
-EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2)
-EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2)
-EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2)
-
-
-/* Use the codegen paths to select one of a number of hardwired
- * fastpaths.
- */
-void _tnl_generate_hardwired_emit( struct gl_context *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- tnl_emit_func func = NULL;
-
- /* Does it fit a hardwired fastpath? Help! this is growing out of
- * control!
- */
- switch (vtx->attr_count) {
- case 2:
- if (vtx->attr[0].emit == insert_3f_viewport_3) {
- if (vtx->attr[1].emit == insert_4ub_4f_bgra_4)
- func = emit_viewport3_bgra4;
- else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4)
- func = emit_viewport3_rgba4;
- }
- else if (vtx->attr[0].emit == insert_3f_3 &&
- vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- func = emit_xyz3_rgba4;
- }
- break;
- case 3:
- if (vtx->attr[2].emit == insert_2f_2) {
- if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- if (vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_rgba4_st2;
- else if (vtx->attr[0].emit == insert_4f_4)
- func = emit_xyzw4_rgba4_st2;
- }
- else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
- vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_bgra4_st2;
- }
- break;
- case 4:
- if (vtx->attr[2].emit == insert_2f_2 &&
- vtx->attr[3].emit == insert_2f_2) {
- if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
- if (vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_rgba4_st2_st2;
- else if (vtx->attr[0].emit == insert_4f_4)
- func = emit_xyzw4_rgba4_st2_st2;
- }
- else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
- vtx->attr[0].emit == insert_4f_viewport_4)
- func = emit_viewport4_bgra4_st2_st2;
- }
- break;
- }
-
- vtx->emit = func;
-}
-
-/***********************************************************************
- * Generic (non-codegen) functions for whole vertices or groups of
- * vertices
- */
-
-void _tnl_generic_emit( struct gl_context *ctx,
- GLuint count,
- GLubyte *v )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- const GLuint stride = vtx->vertex_size;
- GLuint i, j;
-
- for (i = 0 ; i < count ; i++, v += stride) {
- for (j = 0; j < attr_count; j++) {
- GLfloat *in = (GLfloat *)a[j].inputptr;
- a[j].inputptr += a[j].inputstride;
- a[j].emit( &a[j], v + a[j].vertoffset, in );
- }
- }
-}
-
-
-void _tnl_generic_interp( struct gl_context *ctx,
- GLfloat t,
- GLuint edst, GLuint eout, GLuint ein,
- GLboolean force_boundary )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size;
- const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size;
- GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
- (void) force_boundary;
-
- if (tnl->NeedNdcCoords) {
- const GLfloat *dstclip = VB->ClipPtr->data[edst];
- if (dstclip[3] != 0.0) {
- const GLfloat w = 1.0f / dstclip[3];
- GLfloat pos[4];
-
- pos[0] = dstclip[0] * w;
- pos[1] = dstclip[1] * w;
- pos[2] = dstclip[2] * w;
- pos[3] = w;
-
- a[0].insert[4-1]( &a[0], vdst, pos );
- }
- }
- else {
- a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] );
- }
-
-
- for (j = 1; j < attr_count; j++) {
- GLfloat fin[4], fout[4], fdst[4];
-
- a[j].extract( &a[j], fin, vin + a[j].vertoffset );
- a[j].extract( &a[j], fout, vout + a[j].vertoffset );
-
- INTERP_F( t, fdst[3], fout[3], fin[3] );
- INTERP_F( t, fdst[2], fout[2], fin[2] );
- INTERP_F( t, fdst[1], fout[1], fin[1] );
- INTERP_F( t, fdst[0], fout[0], fin[0] );
-
- a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst );
- }
-}
-
-
-/* Extract color attributes from one vertex and insert them into
- * another. (Shortcircuit extract/insert with memcpy).
- */
-void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size;
- GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
- const struct tnl_clipspace_attr *a = vtx->attr;
- const GLuint attr_count = vtx->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
- a[j].attrib == VERT_ATTRIB_COLOR1) {
-
- memcpy( vdst + a[j].vertoffset,
- vsrc + a[j].vertoffset,
- a[j].vertattrsize );
- }
- }
-}
-
-
-/* Helper functions for hardware which doesn't put back colors and/or
- * edgeflags into vertices.
- */
-void _tnl_generic_interp_extras( struct gl_context *ctx,
- GLfloat t,
- GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* If stride is zero, BackfaceColorPtr is constant across the VB, so
- * there is no point interpolating between two values as they will
- * be identical. In all other cases, this value is generated by
- * t_vb_lighttmp.h and has a stride of 4 dwords.
- */
- if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
- assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat));
-
- INTERP_4F( t,
- VB->BackfaceColorPtr->data[dst],
- VB->BackfaceColorPtr->data[out],
- VB->BackfaceColorPtr->data[in] );
- }
-
- if (VB->BackfaceSecondaryColorPtr) {
- assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat));
-
- INTERP_3F( t,
- VB->BackfaceSecondaryColorPtr->data[dst],
- VB->BackfaceSecondaryColorPtr->data[out],
- VB->BackfaceSecondaryColorPtr->data[in] );
- }
-
- if (VB->BackfaceIndexPtr) {
- VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t,
- VB->BackfaceIndexPtr->data[out][0],
- VB->BackfaceIndexPtr->data[in][0] );
- }
-
- if (VB->EdgeFlag) {
- VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
- }
-
- _tnl_generic_interp(ctx, t, dst, out, in, force_boundary);
-}
-
-void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
- GLuint dst, GLuint src )
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-
- /* See above comment:
- */
- if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
- COPY_4FV( VB->BackfaceColorPtr->data[dst],
- VB->BackfaceColorPtr->data[src] );
- }
-
- if (VB->BackfaceSecondaryColorPtr) {
- COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst],
- VB->BackfaceSecondaryColorPtr->data[src] );
- }
-
- if (VB->BackfaceIndexPtr) {
- VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0];
- }
-
- _tnl_generic_copy_pv(ctx, dst, src);
-}
-
-
+
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/simple_list.h"
+#include "swrast/s_chan.h"
+#include "t_context.h"
+#include "t_vertex.h"
+
+
+#if 0
+#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
+#else
+#define DEBUG_INSERT
+#endif
+
+
+/*
+ * These functions take the NDC coordinates pointed to by 'in', apply the
+ * NDC->Viewport mapping and store the results at 'v'.
+ */
+
+static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[10] * in[2] + vp[14];
+ out[3] = in[3];
+}
+
+static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[10] * in[2] + vp[14];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[14];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[13];
+ out[2] = vp[14];
+ out[3] = 1;
+}
+
+static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[10] * in[2] + vp[14];
+}
+
+static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+ out[2] = vp[14];
+}
+
+static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[13];
+ out[2] = vp[14];
+}
+
+static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[5] * in[1] + vp[13];
+}
+
+static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = vp[0] * in[0] + vp[12];
+ out[1] = vp[13];
+}
+
+
+/*
+ * These functions do the same as above, except for the viewport mapping.
+ */
+
+static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = in[3];
+}
+
+static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[3];
+}
+
+static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ (void) a; (void) v; (void) in;
+ DEBUG_INSERT;
+ exit(1);
+}
+
+static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+}
+
+static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+}
+
+static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+}
+
+
+static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = in[1];
+}
+
+static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+ out[1] = 0;
+}
+
+static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+ DEBUG_INSERT;
+ out[0] = in[0];
+}
+
+static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a; (void) v; (void) in;
+}
+
+static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
+}
+
+static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ c[2] = 0;
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ c[1] = 0;
+ c[2] = 0;
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[2] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ v[1] = 0;
+ v[2] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[0] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ v[1] = 0;
+ v[0] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
+}
+
+static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ v[3] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ v[2] = 0x00;
+ v[3] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
+}
+
+static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ v[1] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ v[2] = 0x00;
+ v[1] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+}
+
+static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[2] = 0;
+}
+
+static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ v[1] = 0;
+ v[2] = 0;
+}
+
+static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+}
+
+static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[0] = 0;
+}
+
+static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ v[1] = 0;
+ v[0] = 0;
+}
+
+
+static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ DEBUG_INSERT;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+}
+
+
+/***********************************************************************
+ * Functions to perform the reverse operations to the above, for
+ * swrast translation and clip-interpolation.
+ *
+ * Currently always extracts a full 4 floats.
+ */
+
+static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+
+ /* Although included for completeness, the position coordinate is
+ * usually handled differently during clipping.
+ */
+ DEBUG_INSERT;
+ out[0] = (in[0] - vp[12]) / vp[0];
+ out[1] = (in[1] - vp[13]) / vp[5];
+ out[2] = (in[2] - vp[14]) / vp[10];
+ out[3] = in[3];
+}
+
+static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = (in[0] - vp[12]) / vp[0];
+ out[1] = (in[1] - vp[13]) / vp[5];
+ out[2] = (in[2] - vp[14]) / vp[10];
+ out[3] = 1;
+}
+
+
+static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat * const vp = a->vp;
+ DEBUG_INSERT;
+ out[0] = (in[0] - vp[12]) / vp[0];
+ out[1] = (in[1] - vp[13]) / vp[5];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+
+static void extract_4f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = in[3];
+}
+
+static void extract_3f_xyw( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = in[2];
+}
+
+
+static void extract_3f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1;
+}
+
+
+static void extract_2f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static void extract_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static void extract_4chan_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ GLchan *c = (GLchan *)v;
+ (void) a;
+
+ out[0] = CHAN_TO_FLOAT(c[0]);
+ out[1] = CHAN_TO_FLOAT(c[1]);
+ out[2] = CHAN_TO_FLOAT(c[2]);
+ out[3] = CHAN_TO_FLOAT(c[3]);
+}
+
+static void extract_4ub_4f_rgba( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[2] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_bgra( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[2] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[0] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_argb( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[3] = UBYTE_TO_FLOAT(v[0]);
+ out[0] = UBYTE_TO_FLOAT(v[1]);
+ out[1] = UBYTE_TO_FLOAT(v[2]);
+ out[2] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_abgr( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[3] = UBYTE_TO_FLOAT(v[0]);
+ out[2] = UBYTE_TO_FLOAT(v[1]);
+ out[1] = UBYTE_TO_FLOAT(v[2]);
+ out[0] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_3ub_3f_rgb( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[2] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = 1;
+}
+
+static void extract_3ub_3f_bgr( const struct tnl_clipspace_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[2] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[0] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = 1;
+}
+
+static void extract_1ub_1f( const struct tnl_clipspace_attr *a, GLfloat *out, const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+
+const struct tnl_format_info _tnl_format_info[EMIT_MAX] =
+{
+ { "1f",
+ extract_1f,
+ { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 },
+ sizeof(GLfloat) },
+
+ { "2f",
+ extract_2f,
+ { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 },
+ 2 * sizeof(GLfloat) },
+
+ { "3f",
+ extract_3f,
+ { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 },
+ 3 * sizeof(GLfloat) },
+
+ { "4f",
+ extract_4f,
+ { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 },
+ 4 * sizeof(GLfloat) },
+
+ { "2f_viewport",
+ extract_2f_viewport,
+ { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2,
+ insert_2f_viewport_2 },
+ 2 * sizeof(GLfloat) },
+
+ { "3f_viewport",
+ extract_3f_viewport,
+ { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3,
+ insert_3f_viewport_3 },
+ 3 * sizeof(GLfloat) },
+
+ { "4f_viewport",
+ extract_4f_viewport,
+ { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3,
+ insert_4f_viewport_4 },
+ 4 * sizeof(GLfloat) },
+
+ { "3f_xyw",
+ extract_3f_xyw,
+ { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err,
+ insert_3f_xyw_4 },
+ 3 * sizeof(GLfloat) },
+
+ { "1ub_1f",
+ extract_1ub_1f,
+ { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 },
+ sizeof(GLubyte) },
+
+ { "3ub_3f_rgb",
+ extract_3ub_3f_rgb,
+ { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3,
+ insert_3ub_3f_rgb_3 },
+ 3 * sizeof(GLubyte) },
+
+ { "3ub_3f_bgr",
+ extract_3ub_3f_bgr,
+ { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3,
+ insert_3ub_3f_bgr_3 },
+ 3 * sizeof(GLubyte) },
+
+ { "4ub_4f_rgba",
+ extract_4ub_4f_rgba,
+ { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3,
+ insert_4ub_4f_rgba_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_bgra",
+ extract_4ub_4f_bgra,
+ { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3,
+ insert_4ub_4f_bgra_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_argb",
+ extract_4ub_4f_argb,
+ { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3,
+ insert_4ub_4f_argb_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_abgr",
+ extract_4ub_4f_abgr,
+ { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3,
+ insert_4ub_4f_abgr_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4chan_4f_rgba",
+ extract_4chan_4f_rgba,
+ { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3,
+ insert_4chan_4f_rgba_4 },
+ 4 * sizeof(GLchan) },
+
+ { "pad",
+ NULL,
+ { NULL, NULL, NULL, NULL },
+ 0 }
+
+};
+
+
+
+
+/***********************************************************************
+ * Hardwired fastpaths for emitting whole vertices or groups of
+ * vertices
+ */
+#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \
+static void NAME( struct gl_context *ctx, \
+ GLuint count, \
+ GLubyte *v ) \
+{ \
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); \
+ struct tnl_clipspace_attr *a = vtx->attr; \
+ GLuint i; \
+ \
+ for (i = 0 ; i < count ; i++, v += vtx->vertex_size) { \
+ if (NR > 0) { \
+ F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \
+ a[0].inputptr += a[0].inputstride; \
+ } \
+ \
+ if (NR > 1) { \
+ F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
+ a[1].inputptr += a[1].inputstride; \
+ } \
+ \
+ if (NR > 2) { \
+ F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
+ a[2].inputptr += a[2].inputstride; \
+ } \
+ \
+ if (NR > 3) { \
+ F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
+ a[3].inputptr += a[3].inputstride; \
+ } \
+ \
+ if (NR > 4) { \
+ F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
+ a[4].inputptr += a[4].inputstride; \
+ } \
+ } \
+}
+
+
+#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \
+ insert_null, insert_null, NAME)
+
+#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \
+ insert_null, NAME)
+
+#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \
+ insert_null, NAME)
+
+
+EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4)
+EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4)
+EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4)
+
+EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2)
+EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2)
+EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2)
+
+EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2)
+EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2)
+EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2)
+
+
+/* Use the codegen paths to select one of a number of hardwired
+ * fastpaths.
+ */
+void _tnl_generate_hardwired_emit( struct gl_context *ctx )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ tnl_emit_func func = NULL;
+
+ /* Does it fit a hardwired fastpath? Help! this is growing out of
+ * control!
+ */
+ switch (vtx->attr_count) {
+ case 2:
+ if (vtx->attr[0].emit == insert_3f_viewport_3) {
+ if (vtx->attr[1].emit == insert_4ub_4f_bgra_4)
+ func = emit_viewport3_bgra4;
+ else if (vtx->attr[1].emit == insert_4ub_4f_rgba_4)
+ func = emit_viewport3_rgba4;
+ }
+ else if (vtx->attr[0].emit == insert_3f_3 &&
+ vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
+ func = emit_xyz3_rgba4;
+ }
+ break;
+ case 3:
+ if (vtx->attr[2].emit == insert_2f_2) {
+ if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
+ if (vtx->attr[0].emit == insert_4f_viewport_4)
+ func = emit_viewport4_rgba4_st2;
+ else if (vtx->attr[0].emit == insert_4f_4)
+ func = emit_xyzw4_rgba4_st2;
+ }
+ else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
+ vtx->attr[0].emit == insert_4f_viewport_4)
+ func = emit_viewport4_bgra4_st2;
+ }
+ break;
+ case 4:
+ if (vtx->attr[2].emit == insert_2f_2 &&
+ vtx->attr[3].emit == insert_2f_2) {
+ if (vtx->attr[1].emit == insert_4ub_4f_rgba_4) {
+ if (vtx->attr[0].emit == insert_4f_viewport_4)
+ func = emit_viewport4_rgba4_st2_st2;
+ else if (vtx->attr[0].emit == insert_4f_4)
+ func = emit_xyzw4_rgba4_st2_st2;
+ }
+ else if (vtx->attr[1].emit == insert_4ub_4f_bgra_4 &&
+ vtx->attr[0].emit == insert_4f_viewport_4)
+ func = emit_viewport4_bgra4_st2_st2;
+ }
+ break;
+ }
+
+ vtx->emit = func;
+}
+
+/***********************************************************************
+ * Generic (non-codegen) functions for whole vertices or groups of
+ * vertices
+ */
+
+void _tnl_generic_emit( struct gl_context *ctx,
+ GLuint count,
+ GLubyte *v )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ const GLuint stride = vtx->vertex_size;
+ GLuint i, j;
+
+ for (i = 0 ; i < count ; i++, v += stride) {
+ for (j = 0; j < attr_count; j++) {
+ GLfloat *in = (GLfloat *)a[j].inputptr;
+ a[j].inputptr += a[j].inputstride;
+ a[j].emit( &a[j], v + a[j].vertoffset, in );
+ }
+ }
+}
+
+
+void _tnl_generic_interp( struct gl_context *ctx,
+ GLfloat t,
+ GLuint edst, GLuint eout, GLuint ein,
+ GLboolean force_boundary )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size;
+ const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size;
+ GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
+ const struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+ (void) force_boundary;
+
+ if (tnl->NeedNdcCoords) {
+ const GLfloat *dstclip = VB->ClipPtr->data[edst];
+ if (dstclip[3] != 0.0) {
+ const GLfloat w = 1.0f / dstclip[3];
+ GLfloat pos[4];
+
+ pos[0] = dstclip[0] * w;
+ pos[1] = dstclip[1] * w;
+ pos[2] = dstclip[2] * w;
+ pos[3] = w;
+
+ a[0].insert[4-1]( &a[0], vdst, pos );
+ }
+ }
+ else {
+ a[0].insert[4-1]( &a[0], vdst, VB->ClipPtr->data[edst] );
+ }
+
+
+ for (j = 1; j < attr_count; j++) {
+ GLfloat fin[4], fout[4], fdst[4];
+
+ a[j].extract( &a[j], fin, vin + a[j].vertoffset );
+ a[j].extract( &a[j], fout, vout + a[j].vertoffset );
+
+ INTERP_F( t, fdst[3], fout[3], fin[3] );
+ INTERP_F( t, fdst[2], fout[2], fin[2] );
+ INTERP_F( t, fdst[1], fout[1], fin[1] );
+ INTERP_F( t, fdst[0], fout[0], fin[0] );
+
+ a[j].insert[4-1]( &a[j], vdst + a[j].vertoffset, fdst );
+ }
+}
+
+
+/* Extract color attributes from one vertex and insert them into
+ * another. (Shortcircuit extract/insert with memcpy).
+ */
+void _tnl_generic_copy_pv( struct gl_context *ctx, GLuint edst, GLuint esrc )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size;
+ GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
+ const struct tnl_clipspace_attr *a = vtx->attr;
+ const GLuint attr_count = vtx->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
+ a[j].attrib == VERT_ATTRIB_COLOR1) {
+
+ memcpy( vdst + a[j].vertoffset,
+ vsrc + a[j].vertoffset,
+ a[j].vertattrsize );
+ }
+ }
+}
+
+
+/* Helper functions for hardware which doesn't put back colors and/or
+ * edgeflags into vertices.
+ */
+void _tnl_generic_interp_extras( struct gl_context *ctx,
+ GLfloat t,
+ GLuint dst, GLuint out, GLuint in,
+ GLboolean force_boundary )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /* If stride is zero, BackfaceColorPtr is constant across the VB, so
+ * there is no point interpolating between two values as they will
+ * be identical. In all other cases, this value is generated by
+ * t_vb_lighttmp.h and has a stride of 4 dwords.
+ */
+ if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
+ assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat));
+
+ INTERP_4F( t,
+ VB->BackfaceColorPtr->data[dst],
+ VB->BackfaceColorPtr->data[out],
+ VB->BackfaceColorPtr->data[in] );
+ }
+
+ if (VB->BackfaceSecondaryColorPtr) {
+ assert(VB->BackfaceSecondaryColorPtr->stride == 4 * sizeof(GLfloat));
+
+ INTERP_3F( t,
+ VB->BackfaceSecondaryColorPtr->data[dst],
+ VB->BackfaceSecondaryColorPtr->data[out],
+ VB->BackfaceSecondaryColorPtr->data[in] );
+ }
+
+ if (VB->BackfaceIndexPtr) {
+ VB->BackfaceIndexPtr->data[dst][0] = LINTERP( t,
+ VB->BackfaceIndexPtr->data[out][0],
+ VB->BackfaceIndexPtr->data[in][0] );
+ }
+
+ if (VB->EdgeFlag) {
+ VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
+ }
+
+ _tnl_generic_interp(ctx, t, dst, out, in, force_boundary);
+}
+
+void _tnl_generic_copy_pv_extras( struct gl_context *ctx,
+ GLuint dst, GLuint src )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+
+ /* See above comment:
+ */
+ if (VB->BackfaceColorPtr && VB->BackfaceColorPtr->stride) {
+ COPY_4FV( VB->BackfaceColorPtr->data[dst],
+ VB->BackfaceColorPtr->data[src] );
+ }
+
+ if (VB->BackfaceSecondaryColorPtr) {
+ COPY_4FV( VB->BackfaceSecondaryColorPtr->data[dst],
+ VB->BackfaceSecondaryColorPtr->data[src] );
+ }
+
+ if (VB->BackfaceIndexPtr) {
+ VB->BackfaceIndexPtr->data[dst][0] = VB->BackfaceIndexPtr->data[src][0];
+ }
+
+ _tnl_generic_copy_pv(ctx, dst, src);
+}
+
+
diff --git a/mesalib/src/mesa/tnl/t_vertex_sse.c b/mesalib/src/mesa/tnl/t_vertex_sse.c
index f164cd77e..e0141c36f 100644
--- a/mesalib/src/mesa/tnl/t_vertex_sse.c
+++ b/mesalib/src/mesa/tnl/t_vertex_sse.c
@@ -1,684 +1,685 @@
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "t_context.h"
-#include "t_vertex.h"
-
-#if defined(USE_SSE_ASM)
-
-#include "x86/rtasm/x86sse.h"
-#include "x86/common_x86_asm.h"
-
-
-/**
- * Number of bytes to allocate for generated SSE functions
- */
-#define MAX_SSE_CODE_SIZE 1024
-
-
-#define X 0
-#define Y 1
-#define Z 2
-#define W 3
-
-
-struct x86_program {
- struct x86_function func;
-
- struct gl_context *ctx;
- GLboolean inputs_safe;
- GLboolean outputs_safe;
- GLboolean have_sse2;
-
- struct x86_reg identity;
- struct x86_reg chan0;
-};
-
-
-static struct x86_reg get_identity( struct x86_program *p )
-{
- return p->identity;
-}
-
-static void emit_load4f_4( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movups(&p->func, dest, arg0);
-}
-
-static void emit_load4f_3( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Have to jump through some hoops:
- *
- * c 0 0 0
- * c 0 0 1
- * 0 0 c 1
- * a b c 1
- */
- sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
- sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
- sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load4f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Initialize from identity, then pull in low two words:
- */
- sse_movups(&p->func, dest, get_identity(p));
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load4f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Pull in low word, then swizzle in identity */
- sse_movss(&p->func, dest, arg0);
- sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
-}
-
-
-
-static void emit_load3f_3( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Over-reads by 1 dword - potential SEGV if input is a vertex
- * array.
- */
- if (p->inputs_safe) {
- sse_movups(&p->func, dest, arg0);
- }
- else {
- /* c 0 0 0
- * c c c c
- * a b c c
- */
- sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
- sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
- sse_movlps(&p->func, dest, arg0);
- }
-}
-
-static void emit_load3f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- emit_load4f_2(p, dest, arg0);
-}
-
-static void emit_load3f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Loading from memory erases the upper bits. */
- sse_movss(&p->func, dest, arg0);
-}
-
-static void emit_load2f_2( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_load2f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- /* Loading from memory erases the upper bits. */
- sse_movss(&p->func, dest, arg0);
-}
-
-static void emit_load1f_1( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movss(&p->func, dest, arg0);
-}
-
-static void (*load[4][4])( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 ) = {
- { emit_load1f_1,
- emit_load1f_1,
- emit_load1f_1,
- emit_load1f_1 },
-
- { emit_load2f_1,
- emit_load2f_2,
- emit_load2f_2,
- emit_load2f_2 },
-
- { emit_load3f_1,
- emit_load3f_2,
- emit_load3f_3,
- emit_load3f_3 },
-
- { emit_load4f_1,
- emit_load4f_2,
- emit_load4f_3,
- emit_load4f_4 }
-};
-
-static void emit_load( struct x86_program *p,
- struct x86_reg dest,
- GLuint sz,
- struct x86_reg src,
- GLuint src_sz)
-{
- load[sz-1][src_sz-1](p, dest, src);
-}
-
-static void emit_store4f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movups(&p->func, dest, arg0);
-}
-
-static void emit_store3f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- if (p->outputs_safe) {
- /* Emit the extra dword anyway. This may hurt writecombining,
- * may cause other problems.
- */
- sse_movups(&p->func, dest, arg0);
- }
- else {
- /* Alternate strategy - emit two, shuffle, emit one.
- */
- sse_movlps(&p->func, dest, arg0);
- sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
- sse_movss(&p->func, x86_make_disp(dest,8), arg0);
- }
-}
-
-static void emit_store2f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movlps(&p->func, dest, arg0);
-}
-
-static void emit_store1f( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 )
-{
- sse_movss(&p->func, dest, arg0);
-}
-
-
-static void (*store[4])( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg arg0 ) =
-{
- emit_store1f,
- emit_store2f,
- emit_store3f,
- emit_store4f
-};
-
-static void emit_store( struct x86_program *p,
- struct x86_reg dest,
- GLuint sz,
- struct x86_reg temp )
-
-{
- store[sz-1](p, dest, temp);
-}
-
-static void emit_pack_store_4ub( struct x86_program *p,
- struct x86_reg dest,
- struct x86_reg temp )
-{
- /* Scale by 255.0
- */
- sse_mulps(&p->func, temp, p->chan0);
-
- if (p->have_sse2) {
- sse2_cvtps2dq(&p->func, temp, temp);
- sse2_packssdw(&p->func, temp, temp);
- sse2_packuswb(&p->func, temp, temp);
- sse_movss(&p->func, dest, temp);
- }
- else {
- struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
- struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
- sse_cvtps2pi(&p->func, mmx0, temp);
- sse_movhlps(&p->func, temp, temp);
- sse_cvtps2pi(&p->func, mmx1, temp);
- mmx_packssdw(&p->func, mmx0, mmx1);
- mmx_packuswb(&p->func, mmx0, mmx0);
- mmx_movd(&p->func, dest, mmx0);
- }
-}
-
-static GLint get_offset( const void *a, const void *b )
-{
- return (const char *)b - (const char *)a;
-}
-
-/* Not much happens here. Eventually use this function to try and
- * avoid saving/reloading the source pointers each vertex (if some of
- * them can fit in registers).
- */
-static void get_src_ptr( struct x86_program *p,
- struct x86_reg srcREG,
- struct x86_reg vtxREG,
- struct tnl_clipspace_attr *a )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
- struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
-
- /* Load current a[j].inputptr
- */
- x86_mov(&p->func, srcREG, ptr_to_src);
-}
-
-static void update_src_ptr( struct x86_program *p,
- struct x86_reg srcREG,
- struct x86_reg vtxREG,
- struct tnl_clipspace_attr *a )
-{
- if (a->inputstride) {
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
- struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
-
- /* add a[j].inputstride (hardcoded value - could just as easily
- * pull the stride value from memory each time).
- */
- x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
-
- /* save new value of a[j].inputptr
- */
- x86_mov(&p->func, ptr_to_src, srcREG);
- }
-}
-
-
-/* Lots of hardcoding
- *
- * EAX -- pointer to current output vertex
- * ECX -- pointer to current attribute
- *
- */
-static GLboolean build_vertex_emit( struct x86_program *p )
-{
- struct gl_context *ctx = p->ctx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- GLuint j = 0;
-
- struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
- struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
- struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
- struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI);
- struct x86_reg temp = x86_make_reg(file_XMM, 0);
- struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
- struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
- struct x86_reg temp2 = x86_make_reg(file_XMM, 3);
- GLubyte *fixup, *label;
-
- /* Push a few regs?
- */
- x86_push(&p->func, countEBP);
- x86_push(&p->func, vtxESI);
-
-
- /* Get vertex count, compare to zero
- */
- x86_xor(&p->func, srcECX, srcECX);
- x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
- x86_cmp(&p->func, countEBP, srcECX);
- fixup = x86_jcc_forward(&p->func, cc_E);
-
- /* Initialize destination register.
- */
- x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
-
- /* Dereference ctx to get tnl, then vtx:
- */
- x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1));
- x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context)));
- vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace));
-
-
- /* Possibly load vp0, vp1 for viewport calcs:
- */
- if (vtx->need_viewport) {
- sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0])));
- sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0])));
- }
-
- /* always load, needed or not:
- */
- sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0])));
- sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0])));
-
- /* Note address for loop jump */
- label = x86_get_label(&p->func);
-
- /* Emit code for each of the attributes. Currently routes
- * everything through SSE registers, even when it might be more
- * efficient to stick with regular old x86. No optimization or
- * other tricks - enough new ground to cover here just getting
- * things working.
- */
- while (j < vtx->attr_count) {
- struct tnl_clipspace_attr *a = &vtx->attr[j];
- struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
-
- /* Now, load an XMM reg from src, perhaps transform, then save.
- * Could be shortcircuited in specific cases:
- */
- switch (a->format) {
- case EMIT_1F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 1, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_2F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 2, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F:
- /* Potentially the worst case - hardcode 2+1 copying:
- */
- if (0) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- else {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 2, temp);
- if (a->inputsize > 2) {
- emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
- emit_store(p, x86_make_disp(dest,8), 1, temp);
- }
- else {
- sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
- }
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- break;
- case EMIT_4F:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_2F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 2, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4F_VIEWPORT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_mulps(&p->func, temp, vp0);
- sse_addps(&p->func, temp, vp1);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_3F_XYW:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
- emit_store(p, dest, 3, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
-
- case EMIT_1UB_1F:
- /* Test for PAD3 + 1UB:
- */
- if (j > 0 &&
- a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
- {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
- emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- else {
- printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
- return GL_FALSE;
- }
- break;
- case EMIT_3UB_3F_RGB:
- case EMIT_3UB_3F_BGR:
- /* Test for 3UB + PAD1:
- */
- if (j == vtx->attr_count - 1 ||
- a[1].vertoffset >= a->vertoffset + 4) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- if (a->format == EMIT_3UB_3F_BGR)
- sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- }
- /* Test for 3UB + 1UB:
- */
- else if (j < vtx->attr_count - 1 &&
- a[1].format == EMIT_1UB_1F &&
- a[1].vertoffset == a->vertoffset + 3) {
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
- update_src_ptr(p, srcECX, vtxESI, a);
-
- /* Make room for incoming value:
- */
- sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
-
- get_src_ptr(p, srcECX, vtxESI, &a[1]);
- emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize);
- sse_movss(&p->func, temp, temp2);
- update_src_ptr(p, srcECX, vtxESI, &a[1]);
-
- /* Rearrange and possibly do BGR conversion:
- */
- if (a->format == EMIT_3UB_3F_BGR)
- sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
- else
- sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
-
- emit_pack_store_4ub(p, dest, temp);
- j++; /* NOTE: two attrs consumed */
- }
- else {
- printf("Can't emit 3ub\n");
- return GL_FALSE; /* add this later */
- }
- break;
-
- case EMIT_4UB_4F_RGBA:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_BGRA:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_ARGB:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4UB_4F_ABGR:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case EMIT_4CHAN_4F_RGBA:
- switch (CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_pack_store_4ub(p, dest, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case GL_FLOAT:
- get_src_ptr(p, srcECX, vtxESI, a);
- emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
- emit_store(p, dest, 4, temp);
- update_src_ptr(p, srcECX, vtxESI, a);
- break;
- case GL_UNSIGNED_SHORT:
- default:
- printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
- return GL_FALSE;
- }
- break;
- default:
- printf("unknown a[%d].format %d\n", j, a->format);
- return GL_FALSE; /* catch any new opcodes */
- }
-
- /* Increment j by at least 1 - may have been incremented above also:
- */
- j++;
- }
-
- /* Next vertex:
- */
- x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size));
-
- /* decr count, loop if not zero
- */
- x86_dec(&p->func, countEBP);
- x86_test(&p->func, countEBP, countEBP);
- x86_jcc(&p->func, cc_NZ, label);
-
- /* Exit mmx state?
- */
- if (p->func.need_emms)
- mmx_emms(&p->func);
-
- /* Land forward jump here:
- */
- x86_fixup_fwd_jump(&p->func, fixup);
-
- /* Pop regs and return
- */
- x86_pop(&p->func, x86_get_base_reg(vtxESI));
- x86_pop(&p->func, countEBP);
- x86_ret(&p->func);
-
- assert(!vtx->emit);
- vtx->emit = (tnl_emit_func)x86_get_func(&p->func);
-
- assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE );
- return GL_TRUE;
-}
-
-
-
-void _tnl_generate_sse_emit( struct gl_context *ctx )
-{
- struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
- struct x86_program p;
-
- if (!cpu_has_xmm) {
- vtx->codegen_emit = NULL;
- return;
- }
-
- memset(&p, 0, sizeof(p));
-
- p.ctx = ctx;
- p.inputs_safe = 0; /* for now */
- p.outputs_safe = 0; /* for now */
- p.have_sse2 = cpu_has_xmm2;
- p.identity = x86_make_reg(file_XMM, 6);
- p.chan0 = x86_make_reg(file_XMM, 7);
-
- if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) {
- vtx->emit = NULL;
- return;
- }
-
- if (build_vertex_emit(&p)) {
- _tnl_register_fastpath( vtx, GL_TRUE );
- }
- else {
- /* Note the failure so that we don't keep trying to codegen an
- * impossible state:
- */
- _tnl_register_fastpath( vtx, GL_FALSE );
- x86_release_func(&p.func);
- }
-}
-
-#else
-
-void _tnl_generate_sse_emit( struct gl_context *ctx )
-{
- /* Dummy version for when USE_SSE_ASM not defined */
-}
-
-#endif
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "swrast/s_chan.h"
+#include "t_context.h"
+#include "t_vertex.h"
+
+#if defined(USE_SSE_ASM)
+
+#include "x86/rtasm/x86sse.h"
+#include "x86/common_x86_asm.h"
+
+
+/**
+ * Number of bytes to allocate for generated SSE functions
+ */
+#define MAX_SSE_CODE_SIZE 1024
+
+
+#define X 0
+#define Y 1
+#define Z 2
+#define W 3
+
+
+struct x86_program {
+ struct x86_function func;
+
+ struct gl_context *ctx;
+ GLboolean inputs_safe;
+ GLboolean outputs_safe;
+ GLboolean have_sse2;
+
+ struct x86_reg identity;
+ struct x86_reg chan0;
+};
+
+
+static struct x86_reg get_identity( struct x86_program *p )
+{
+ return p->identity;
+}
+
+static void emit_load4f_4( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movups(&p->func, dest, arg0);
+}
+
+static void emit_load4f_3( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Have to jump through some hoops:
+ *
+ * c 0 0 0
+ * c 0 0 1
+ * 0 0 c 1
+ * a b c 1
+ */
+ sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
+ sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
+ sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load4f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Initialize from identity, then pull in low two words:
+ */
+ sse_movups(&p->func, dest, get_identity(p));
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load4f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Pull in low word, then swizzle in identity */
+ sse_movss(&p->func, dest, arg0);
+ sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
+}
+
+
+
+static void emit_load3f_3( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Over-reads by 1 dword - potential SEGV if input is a vertex
+ * array.
+ */
+ if (p->inputs_safe) {
+ sse_movups(&p->func, dest, arg0);
+ }
+ else {
+ /* c 0 0 0
+ * c c c c
+ * a b c c
+ */
+ sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
+ sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
+ sse_movlps(&p->func, dest, arg0);
+ }
+}
+
+static void emit_load3f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ emit_load4f_2(p, dest, arg0);
+}
+
+static void emit_load3f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Loading from memory erases the upper bits. */
+ sse_movss(&p->func, dest, arg0);
+}
+
+static void emit_load2f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load2f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Loading from memory erases the upper bits. */
+ sse_movss(&p->func, dest, arg0);
+}
+
+static void emit_load1f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movss(&p->func, dest, arg0);
+}
+
+static void (*load[4][4])( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 ) = {
+ { emit_load1f_1,
+ emit_load1f_1,
+ emit_load1f_1,
+ emit_load1f_1 },
+
+ { emit_load2f_1,
+ emit_load2f_2,
+ emit_load2f_2,
+ emit_load2f_2 },
+
+ { emit_load3f_1,
+ emit_load3f_2,
+ emit_load3f_3,
+ emit_load3f_3 },
+
+ { emit_load4f_1,
+ emit_load4f_2,
+ emit_load4f_3,
+ emit_load4f_4 }
+};
+
+static void emit_load( struct x86_program *p,
+ struct x86_reg dest,
+ GLuint sz,
+ struct x86_reg src,
+ GLuint src_sz)
+{
+ load[sz-1][src_sz-1](p, dest, src);
+}
+
+static void emit_store4f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movups(&p->func, dest, arg0);
+}
+
+static void emit_store3f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ if (p->outputs_safe) {
+ /* Emit the extra dword anyway. This may hurt writecombining,
+ * may cause other problems.
+ */
+ sse_movups(&p->func, dest, arg0);
+ }
+ else {
+ /* Alternate strategy - emit two, shuffle, emit one.
+ */
+ sse_movlps(&p->func, dest, arg0);
+ sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
+ sse_movss(&p->func, x86_make_disp(dest,8), arg0);
+ }
+}
+
+static void emit_store2f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_store1f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movss(&p->func, dest, arg0);
+}
+
+
+static void (*store[4])( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 ) =
+{
+ emit_store1f,
+ emit_store2f,
+ emit_store3f,
+ emit_store4f
+};
+
+static void emit_store( struct x86_program *p,
+ struct x86_reg dest,
+ GLuint sz,
+ struct x86_reg temp )
+
+{
+ store[sz-1](p, dest, temp);
+}
+
+static void emit_pack_store_4ub( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg temp )
+{
+ /* Scale by 255.0
+ */
+ sse_mulps(&p->func, temp, p->chan0);
+
+ if (p->have_sse2) {
+ sse2_cvtps2dq(&p->func, temp, temp);
+ sse2_packssdw(&p->func, temp, temp);
+ sse2_packuswb(&p->func, temp, temp);
+ sse_movss(&p->func, dest, temp);
+ }
+ else {
+ struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
+ struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
+ sse_cvtps2pi(&p->func, mmx0, temp);
+ sse_movhlps(&p->func, temp, temp);
+ sse_cvtps2pi(&p->func, mmx1, temp);
+ mmx_packssdw(&p->func, mmx0, mmx1);
+ mmx_packuswb(&p->func, mmx0, mmx0);
+ mmx_movd(&p->func, dest, mmx0);
+ }
+}
+
+static GLint get_offset( const void *a, const void *b )
+{
+ return (const char *)b - (const char *)a;
+}
+
+/* Not much happens here. Eventually use this function to try and
+ * avoid saving/reloading the source pointers each vertex (if some of
+ * them can fit in registers).
+ */
+static void get_src_ptr( struct x86_program *p,
+ struct x86_reg srcREG,
+ struct x86_reg vtxREG,
+ struct tnl_clipspace_attr *a )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
+ struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
+
+ /* Load current a[j].inputptr
+ */
+ x86_mov(&p->func, srcREG, ptr_to_src);
+}
+
+static void update_src_ptr( struct x86_program *p,
+ struct x86_reg srcREG,
+ struct x86_reg vtxREG,
+ struct tnl_clipspace_attr *a )
+{
+ if (a->inputstride) {
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(p->ctx);
+ struct x86_reg ptr_to_src = x86_make_disp(vtxREG, get_offset(vtx, &a->inputptr));
+
+ /* add a[j].inputstride (hardcoded value - could just as easily
+ * pull the stride value from memory each time).
+ */
+ x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
+
+ /* save new value of a[j].inputptr
+ */
+ x86_mov(&p->func, ptr_to_src, srcREG);
+ }
+}
+
+
+/* Lots of hardcoding
+ *
+ * EAX -- pointer to current output vertex
+ * ECX -- pointer to current attribute
+ *
+ */
+static GLboolean build_vertex_emit( struct x86_program *p )
+{
+ struct gl_context *ctx = p->ctx;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ GLuint j = 0;
+
+ struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
+ struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
+ struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
+ struct x86_reg vtxESI = x86_make_reg(file_REG32, reg_SI);
+ struct x86_reg temp = x86_make_reg(file_XMM, 0);
+ struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
+ struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
+ struct x86_reg temp2 = x86_make_reg(file_XMM, 3);
+ GLubyte *fixup, *label;
+
+ /* Push a few regs?
+ */
+ x86_push(&p->func, countEBP);
+ x86_push(&p->func, vtxESI);
+
+
+ /* Get vertex count, compare to zero
+ */
+ x86_xor(&p->func, srcECX, srcECX);
+ x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
+ x86_cmp(&p->func, countEBP, srcECX);
+ fixup = x86_jcc_forward(&p->func, cc_E);
+
+ /* Initialize destination register.
+ */
+ x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
+
+ /* Dereference ctx to get tnl, then vtx:
+ */
+ x86_mov(&p->func, vtxESI, x86_fn_arg(&p->func, 1));
+ x86_mov(&p->func, vtxESI, x86_make_disp(vtxESI, get_offset(ctx, &ctx->swtnl_context)));
+ vtxESI = x86_make_disp(vtxESI, get_offset(tnl, &tnl->clipspace));
+
+
+ /* Possibly load vp0, vp1 for viewport calcs:
+ */
+ if (vtx->need_viewport) {
+ sse_movups(&p->func, vp0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_scale[0])));
+ sse_movups(&p->func, vp1, x86_make_disp(vtxESI, get_offset(vtx, &vtx->vp_xlate[0])));
+ }
+
+ /* always load, needed or not:
+ */
+ sse_movups(&p->func, p->chan0, x86_make_disp(vtxESI, get_offset(vtx, &vtx->chan_scale[0])));
+ sse_movups(&p->func, p->identity, x86_make_disp(vtxESI, get_offset(vtx, &vtx->identity[0])));
+
+ /* Note address for loop jump */
+ label = x86_get_label(&p->func);
+
+ /* Emit code for each of the attributes. Currently routes
+ * everything through SSE registers, even when it might be more
+ * efficient to stick with regular old x86. No optimization or
+ * other tricks - enough new ground to cover here just getting
+ * things working.
+ */
+ while (j < vtx->attr_count) {
+ struct tnl_clipspace_attr *a = &vtx->attr[j];
+ struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
+
+ /* Now, load an XMM reg from src, perhaps transform, then save.
+ * Could be shortcircuited in specific cases:
+ */
+ switch (a->format) {
+ case EMIT_1F:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 1, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_2F:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 2, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_3F:
+ /* Potentially the worst case - hardcode 2+1 copying:
+ */
+ if (0) {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ }
+ else {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 2, temp);
+ if (a->inputsize > 2) {
+ emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
+ emit_store(p, x86_make_disp(dest,8), 1, temp);
+ }
+ else {
+ sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
+ }
+ update_src_ptr(p, srcECX, vtxESI, a);
+ }
+ break;
+ case EMIT_4F:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_2F_VIEWPORT:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 2, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_3F_VIEWPORT:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4F_VIEWPORT:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_3F_XYW:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+
+ case EMIT_1UB_1F:
+ /* Test for PAD3 + 1UB:
+ */
+ if (j > 0 &&
+ a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
+ {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
+ emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
+ update_src_ptr(p, srcECX, vtxESI, a);
+ }
+ else {
+ printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
+ return GL_FALSE;
+ }
+ break;
+ case EMIT_3UB_3F_RGB:
+ case EMIT_3UB_3F_BGR:
+ /* Test for 3UB + PAD1:
+ */
+ if (j == vtx->attr_count - 1 ||
+ a[1].vertoffset >= a->vertoffset + 4) {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ if (a->format == EMIT_3UB_3F_BGR)
+ sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ }
+ /* Test for 3UB + 1UB:
+ */
+ else if (j < vtx->attr_count - 1 &&
+ a[1].format == EMIT_1UB_1F &&
+ a[1].vertoffset == a->vertoffset + 3) {
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ update_src_ptr(p, srcECX, vtxESI, a);
+
+ /* Make room for incoming value:
+ */
+ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
+
+ get_src_ptr(p, srcECX, vtxESI, &a[1]);
+ emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize);
+ sse_movss(&p->func, temp, temp2);
+ update_src_ptr(p, srcECX, vtxESI, &a[1]);
+
+ /* Rearrange and possibly do BGR conversion:
+ */
+ if (a->format == EMIT_3UB_3F_BGR)
+ sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
+ else
+ sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
+
+ emit_pack_store_4ub(p, dest, temp);
+ j++; /* NOTE: two attrs consumed */
+ }
+ else {
+ printf("Can't emit 3ub\n");
+ return GL_FALSE; /* add this later */
+ }
+ break;
+
+ case EMIT_4UB_4F_RGBA:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4UB_4F_BGRA:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4UB_4F_ARGB:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4UB_4F_ABGR:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case EMIT_4CHAN_4F_RGBA:
+ switch (CHAN_TYPE) {
+ case GL_UNSIGNED_BYTE:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case GL_FLOAT:
+ get_src_ptr(p, srcECX, vtxESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vtxESI, a);
+ break;
+ case GL_UNSIGNED_SHORT:
+ default:
+ printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
+ return GL_FALSE;
+ }
+ break;
+ default:
+ printf("unknown a[%d].format %d\n", j, a->format);
+ return GL_FALSE; /* catch any new opcodes */
+ }
+
+ /* Increment j by at least 1 - may have been incremented above also:
+ */
+ j++;
+ }
+
+ /* Next vertex:
+ */
+ x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vtx->vertex_size));
+
+ /* decr count, loop if not zero
+ */
+ x86_dec(&p->func, countEBP);
+ x86_test(&p->func, countEBP, countEBP);
+ x86_jcc(&p->func, cc_NZ, label);
+
+ /* Exit mmx state?
+ */
+ if (p->func.need_emms)
+ mmx_emms(&p->func);
+
+ /* Land forward jump here:
+ */
+ x86_fixup_fwd_jump(&p->func, fixup);
+
+ /* Pop regs and return
+ */
+ x86_pop(&p->func, x86_get_base_reg(vtxESI));
+ x86_pop(&p->func, countEBP);
+ x86_ret(&p->func);
+
+ assert(!vtx->emit);
+ vtx->emit = (tnl_emit_func)x86_get_func(&p->func);
+
+ assert( (char *) p->func.csr - (char *) p->func.store <= MAX_SSE_CODE_SIZE );
+ return GL_TRUE;
+}
+
+
+
+void _tnl_generate_sse_emit( struct gl_context *ctx )
+{
+ struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
+ struct x86_program p;
+
+ if (!cpu_has_xmm) {
+ vtx->codegen_emit = NULL;
+ return;
+ }
+
+ memset(&p, 0, sizeof(p));
+
+ p.ctx = ctx;
+ p.inputs_safe = 0; /* for now */
+ p.outputs_safe = 0; /* for now */
+ p.have_sse2 = cpu_has_xmm2;
+ p.identity = x86_make_reg(file_XMM, 6);
+ p.chan0 = x86_make_reg(file_XMM, 7);
+
+ if (!x86_init_func_size(&p.func, MAX_SSE_CODE_SIZE)) {
+ vtx->emit = NULL;
+ return;
+ }
+
+ if (build_vertex_emit(&p)) {
+ _tnl_register_fastpath( vtx, GL_TRUE );
+ }
+ else {
+ /* Note the failure so that we don't keep trying to codegen an
+ * impossible state:
+ */
+ _tnl_register_fastpath( vtx, GL_FALSE );
+ x86_release_func(&p.func);
+ }
+}
+
+#else
+
+void _tnl_generate_sse_emit( struct gl_context *ctx )
+{
+ /* Dummy version for when USE_SSE_ASM not defined */
+}
+
+#endif
diff --git a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
index 65717eb45..e1023834a 100644
--- a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
@@ -809,6 +809,12 @@ TAG(Materialfv)(GLenum face, GLenum pname,
const GLfloat * params)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
+ return;
+ }
+
switch (pname) {
case GL_EMISSION:
MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
@@ -823,7 +829,12 @@ TAG(Materialfv)(GLenum face, GLenum pname,
MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
break;
case GL_SHININESS:
- MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
+ if (*params < 0 || *params > ctx->Const.MaxShininess)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMaterial(invalid shininess: %f out range [0, %f])",
+ *params, ctx->Const.MaxShininess);
+ else
+ MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
break;
case GL_COLOR_INDEXES:
MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c
index cad7c4639..150589bec 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_api.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_api.c
@@ -42,6 +42,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/light.h"
#include "main/api_arrayelt.h"
#include "main/api_noop.h"
+#include "main/api_validate.h"
#include "main/dispatch.h"
#include "vbo_context.h"
@@ -552,6 +553,7 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
#endif /* FEATURE_evaluators */
+
/**
* Called via glBegin.
*/
@@ -563,6 +565,11 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
int i;
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
+ return;
+ }
+
if (ctx->NewState) {
_mesa_update_state( ctx );