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-rw-r--r--mesalib/src/mesa/Android.libmesa_dricore.mk1
-rw-r--r--mesalib/src/mesa/Makefile.am14
-rw-r--r--mesalib/src/mesa/Makefile.sources1
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c142
-rw-r--r--mesalib/src/mesa/drivers/common/meta.h17
-rw-r--r--mesalib/src/mesa/drivers/dri/Android.mk6
-rw-r--r--mesalib/src/mesa/drivers/dri/common/Android.mk4
-rw-r--r--mesalib/src/mesa/drivers/dri/common/utils.c4
-rw-r--r--mesalib/src/mesa/drivers/dri/swrast/swrast.c73
-rw-r--r--mesalib/src/mesa/drivers/haiku/swrast/SConscript1
-rw-r--r--mesalib/src/mesa/main/buffers.c2
-rw-r--r--mesalib/src/mesa/main/condrender.c23
-rw-r--r--mesalib/src/mesa/main/context.c204
-rw-r--r--mesalib/src/mesa/main/context.h3
-rw-r--r--mesalib/src/mesa/main/copyimage.c8
-rw-r--r--mesalib/src/mesa/main/extensions.c15
-rw-r--r--mesalib/src/mesa/main/extensions.h2
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--mesalib/src/mesa/main/ffvertex_prog.c2
-rw-r--r--mesalib/src/mesa/main/format_info.py7
-rw-r--r--mesalib/src/mesa/main/formats.c45
-rw-r--r--mesalib/src/mesa/main/formats.csv6
-rw-r--r--mesalib/src/mesa/main/formats.h9
-rw-r--r--mesalib/src/mesa/main/glformats.c10
-rw-r--r--mesalib/src/mesa/main/mipmap.c13
-rw-r--r--mesalib/src/mesa/main/mtypes.h7
-rw-r--r--mesalib/src/mesa/main/pixelstore.c42
-rw-r--r--mesalib/src/mesa/main/pixelstore.h8
-rw-r--r--mesalib/src/mesa/main/shaderapi.c4
-rw-r--r--mesalib/src/mesa/main/shared.c2
-rw-r--r--mesalib/src/mesa/main/texcompress.c34
-rw-r--r--mesalib/src/mesa/main/texcompress_bptc.c1649
-rw-r--r--mesalib/src/mesa/main/texcompress_bptc.h44
-rw-r--r--mesalib/src/mesa/main/texformat.c8
-rw-r--r--mesalib/src/mesa/main/texgetimage.c9
-rw-r--r--mesalib/src/mesa/main/teximage.c64
-rw-r--r--mesalib/src/mesa/main/teximage.h6
-rw-r--r--mesalib/src/mesa/main/texparam.c6
-rw-r--r--mesalib/src/mesa/main/texstore.c40
-rw-r--r--mesalib/src/mesa/main/texstore.h9
-rw-r--r--mesalib/src/mesa/main/uniform_query.cpp4
-rw-r--r--mesalib/src/mesa/main/varray.c4
-rw-r--r--mesalib/src/mesa/main/varray.h4
-rw-r--r--mesalib/src/mesa/main/version.c308
-rw-r--r--mesalib/src/mesa/main/version.h11
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp11
-rw-r--r--mesalib/src/mesa/program/programopt.c2
-rw-r--r--mesalib/src/mesa/program/register_allocate.c145
-rw-r--r--mesalib/src/mesa/program/register_allocate.h5
-rw-r--r--mesalib/src/mesa/program/sampler.cpp11
-rw-r--r--mesalib/src/mesa/program/sampler.h3
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_texture.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_condrender.c20
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_fbo.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_readpixels.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c94
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.c39
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.h1
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c461
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.h16
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.c95
-rw-r--r--mesalib/src/mesa/state_tracker/st_format.h4
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp72
-rw-r--r--mesalib/src/mesa/state_tracker/st_manager.c38
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.c16
-rw-r--r--mesalib/src/mesa/state_tracker/st_texture.h15
-rw-r--r--mesalib/src/mesa/swrast/s_texfetch.c24
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec_array.c6
69 files changed, 3183 insertions, 780 deletions
diff --git a/mesalib/src/mesa/Android.libmesa_dricore.mk b/mesalib/src/mesa/Android.libmesa_dricore.mk
index 217f6498a..28d6feb35 100644
--- a/mesalib/src/mesa/Android.libmesa_dricore.mk
+++ b/mesalib/src/mesa/Android.libmesa_dricore.mk
@@ -50,6 +50,7 @@ endif # MESA_ENABLE_ASM
ifeq ($(ARCH_X86_HAVE_SSE4_1),true)
LOCAL_SRC_FILES += \
$(SRCDIR)main/streaming-load-memcpy.c
+LOCAL_CFLAGS := -msse4.1
endif
LOCAL_C_INCLUDES := \
diff --git a/mesalib/src/mesa/Makefile.am b/mesalib/src/mesa/Makefile.am
index 57c1e4a57..e71bccbbe 100644
--- a/mesalib/src/mesa/Makefile.am
+++ b/mesalib/src/mesa/Makefile.am
@@ -135,22 +135,20 @@ endif
libmesa_la_SOURCES = \
$(MESA_FILES) \
$(PROGRAM_FILES) \
- $(MESA_ASM_FILES_FOR_ARCH)
+ $(MESA_ASM_FILES_FOR_ARCH)
libmesa_la_LIBADD = \
- $(top_builddir)/src/glsl/libglsl.la \
- $(ARCH_LIBS) \
- $()
+ $(top_builddir)/src/glsl/libglsl.la \
+ $(ARCH_LIBS)
libmesagallium_la_SOURCES = \
$(MESA_GALLIUM_FILES) \
$(PROGRAM_FILES) \
- $(MESA_ASM_FILES_FOR_ARCH)
+ $(MESA_ASM_FILES_FOR_ARCH)
libmesagallium_la_LIBADD = \
- $(top_builddir)/src/glsl/libglsl.la \
- $(ARCH_LIBS) \
- $()
+ $(top_builddir)/src/glsl/libglsl.la \
+ $(ARCH_LIBS)
libmesa_sse41_la_SOURCES = \
main/streaming-load-memcpy.c
diff --git a/mesalib/src/mesa/Makefile.sources b/mesalib/src/mesa/Makefile.sources
index 594565771..12336c074 100644
--- a/mesalib/src/mesa/Makefile.sources
+++ b/mesalib/src/mesa/Makefile.sources
@@ -97,6 +97,7 @@ MAIN_FILES = \
$(SRCDIR)main/stencil.c \
$(SRCDIR)main/syncobj.c \
$(SRCDIR)main/texcompress.c \
+ $(SRCDIR)main/texcompress_bptc.c \
$(SRCDIR)main/texcompress_cpal.c \
$(SRCDIR)main/texcompress_rgtc.c \
$(SRCDIR)main/texcompress_s3tc.c \
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index a1d06d412..90befd42d 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -1527,12 +1527,12 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
{
const char *vs_source =
"#extension GL_AMD_vertex_shader_layer : enable\n"
+ "#extension GL_ARB_draw_instanced : enable\n"
"attribute vec4 position;\n"
- "uniform int layer;\n"
"void main()\n"
"{\n"
"#ifdef GL_AMD_vertex_shader_layer\n"
- " gl_Layer = layer;\n"
+ " gl_Layer = gl_InstanceID;\n"
"#endif\n"
" gl_Position = position;\n"
"}\n";
@@ -1568,7 +1568,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
_mesa_LinkProgram(clear->ShaderProg);
clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg, "color");
- clear->LayerLocation = _mesa_GetUniformLocation(clear->ShaderProg, "layer");
has_integer_textures = _mesa_is_gles3(ctx) ||
(_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130);
@@ -1579,12 +1578,12 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
ralloc_asprintf(shader_source_mem_ctx,
"#version 130\n"
"#extension GL_AMD_vertex_shader_layer : enable\n"
+ "#extension GL_ARB_draw_instanced : enable\n"
"in vec4 position;\n"
- "uniform int layer;\n"
"void main()\n"
"{\n"
"#ifdef GL_AMD_vertex_shader_layer\n"
- " gl_Layer = layer;\n"
+ " gl_Layer = gl_InstanceID;\n"
"#endif\n"
" gl_Position = position;\n"
"}\n");
@@ -1623,8 +1622,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
clear->IntegerColorLocation =
_mesa_GetUniformLocation(clear->IntegerShaderProg, "color");
- clear->IntegerLayerLocation =
- _mesa_GetUniformLocation(clear->IntegerShaderProg, "layer");
}
}
@@ -1653,8 +1650,8 @@ meta_glsl_clear_cleanup(struct clear_state *clear)
* Since the bitfield has no associated order, the assignment of draw buffer
* indices to color attachment indices is rather arbitrary.
*/
-static void
-drawbuffers_from_bitfield(GLbitfield bits)
+void
+_mesa_meta_drawbuffers_from_bitfield(GLbitfield bits)
{
GLenum enums[MAX_DRAW_BUFFERS];
int i = 0;
@@ -1767,7 +1764,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
/* GL_COLOR_BUFFER_BIT */
if (buffers & BUFFER_BITS_COLOR) {
/* Only draw to the buffers we were asked to clear. */
- drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR);
+ _mesa_meta_drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR);
/* leave colormask state as-is */
@@ -1832,15 +1829,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
/* draw quad(s) */
if (fb->MaxNumLayers > 0) {
- unsigned layer;
- assert(glsl && clear->LayerLocation != -1);
- for (layer = 0; layer < fb->MaxNumLayers; layer++) {
- if (fb->_IntegerColor)
- _mesa_Uniform1i(clear->IntegerLayerLocation, layer);
- else
- _mesa_Uniform1i(clear->LayerLocation, layer);
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
+ _mesa_DrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, fb->MaxNumLayers);
} else {
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -2784,7 +2773,6 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- struct gl_texture_object *texObj = texImage->TexObject;
GLuint fbo;
bool success = false;
GLbitfield mask;
@@ -2793,8 +2781,6 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
if (!ctx->Extensions.ARB_framebuffer_object)
return false;
- _mesa_unlock_texture(ctx, texObj);
-
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
_mesa_GenFramebuffers(1, &fbo);
@@ -2845,7 +2831,6 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
success = mask == 0x0;
out:
- _mesa_lock_texture(ctx, texObj);
_mesa_DeleteFramebuffers(1, &fbo);
_mesa_meta_end(ctx);
return success;
@@ -2863,7 +2848,6 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- struct gl_texture_object *texObj = texImage->TexObject;
GLenum format, type;
GLint bpp;
void *buf;
@@ -2908,8 +2892,6 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
return;
}
- _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
-
/*
* Read image from framebuffer (disable pixel transfer ops)
*/
@@ -2938,19 +2920,25 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_meta_end(ctx);
- _mesa_lock_texture(ctx, texObj); /* re-lock */
-
free(buf);
}
+static void
+meta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo)
+{
+ if (decompress_fbo->FBO != 0) {
+ _mesa_DeleteFramebuffers(1, &decompress_fbo->FBO);
+ _mesa_DeleteRenderbuffers(1, &decompress_fbo->RBO);
+ }
+
+ memset(decompress_fbo, 0, sizeof(*decompress_fbo));
+}
static void
meta_decompress_cleanup(struct decompress_state *decompress)
{
- if (decompress->FBO != 0) {
- _mesa_DeleteFramebuffers(1, &decompress->FBO);
- _mesa_DeleteRenderbuffers(1, &decompress->RBO);
- }
+ meta_decompress_fbo_cleanup(&decompress->byteFBO);
+ meta_decompress_fbo_cleanup(&decompress->floatFBO);
if (decompress->VAO != 0) {
_mesa_DeleteVertexArrays(1, &decompress->VAO);
@@ -2972,7 +2960,7 @@ meta_decompress_cleanup(struct decompress_state *decompress)
* \param dest destination buffer
* \param destRowLength dest image rowLength (ala GL_PACK_ROW_LENGTH)
*/
-static void
+static bool
decompress_texture_image(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice,
@@ -2980,17 +2968,33 @@ decompress_texture_image(struct gl_context *ctx,
GLvoid *dest)
{
struct decompress_state *decompress = &ctx->Meta->Decompress;
+ struct decompress_fbo_state *decompress_fbo;
struct gl_texture_object *texObj = texImage->TexObject;
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Height;
const GLenum target = texObj->Target;
+ GLenum rbFormat;
GLenum faceTarget;
struct vertex verts[4];
GLuint samplerSave;
+ GLenum status;
const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
ctx->Extensions.ARB_fragment_shader;
+ switch (_mesa_get_format_datatype(texImage->TexFormat)) {
+ case GL_FLOAT:
+ decompress_fbo = &decompress->floatFBO;
+ rbFormat = GL_RGBA32F;
+ break;
+ case GL_UNSIGNED_NORMALIZED:
+ decompress_fbo = &decompress->byteFBO;
+ rbFormat = GL_RGBA;
+ break;
+ default:
+ return false;
+ }
+
if (slice > 0) {
assert(target == GL_TEXTURE_3D ||
target == GL_TEXTURE_2D_ARRAY ||
@@ -3001,11 +3005,11 @@ decompress_texture_image(struct gl_context *ctx,
case GL_TEXTURE_1D:
case GL_TEXTURE_1D_ARRAY:
assert(!"No compressed 1D textures.");
- return;
+ return false;
case GL_TEXTURE_3D:
assert(!"No compressed 3D textures.");
- return;
+ return false;
case GL_TEXTURE_CUBE_MAP_ARRAY:
faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + (slice % 6);
@@ -3027,27 +3031,35 @@ decompress_texture_image(struct gl_context *ctx,
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
/* Create/bind FBO/renderbuffer */
- if (decompress->FBO == 0) {
- _mesa_GenFramebuffers(1, &decompress->FBO);
- _mesa_GenRenderbuffers(1, &decompress->RBO);
- _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress->FBO);
- _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, decompress->RBO);
+ if (decompress_fbo->FBO == 0) {
+ _mesa_GenFramebuffers(1, &decompress_fbo->FBO);
+ _mesa_GenRenderbuffers(1, &decompress_fbo->RBO);
+ _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);
+ _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, decompress_fbo->RBO);
_mesa_FramebufferRenderbuffer(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
- decompress->RBO);
+ decompress_fbo->RBO);
}
else {
- _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress->FBO);
+ _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);
}
/* alloc dest surface */
- if (width > decompress->Width || height > decompress->Height) {
- _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, decompress->RBO);
- _mesa_RenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA,
- width, height);
- decompress->Width = width;
- decompress->Height = height;
+ if (width > decompress_fbo->Width || height > decompress_fbo->Height) {
+ _mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, decompress_fbo->RBO);
+ _mesa_RenderbufferStorage(GL_RENDERBUFFER_EXT, rbFormat,
+ width, height);
+ status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ /* If the framebuffer isn't complete then we'll leave
+ * decompress_fbo->Width as zero so that it will fail again next time
+ * too */
+ _mesa_meta_end(ctx);
+ return false;
+ }
+ decompress_fbo->Width = width;
+ decompress_fbo->Height = height;
}
if (use_glsl_version) {
@@ -3169,6 +3181,8 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave);
_mesa_meta_end(ctx);
+
+ return true;
}
@@ -3182,17 +3196,10 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
- /* We can only use the decompress-with-blit method here if the texels are
- * unsigned, normalized values. We could handle signed and unnormalized
- * with floating point renderbuffers...
- */
- if (_mesa_is_format_compressed(texImage->TexFormat) &&
- _mesa_get_format_datatype(texImage->TexFormat)
- == GL_UNSIGNED_NORMALIZED) {
- struct gl_texture_object *texObj = texImage->TexObject;
+ if (_mesa_is_format_compressed(texImage->TexFormat)) {
GLuint slice;
- /* Need to unlock the texture here to prevent deadlock... */
- _mesa_unlock_texture(ctx, texObj);
+ bool result;
+
for (slice = 0; slice < texImage->Depth; slice++) {
void *dst;
if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY
@@ -3212,14 +3219,17 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
else {
dst = pixels;
}
- decompress_texture_image(ctx, texImage, slice, format, type, dst);
+ result = decompress_texture_image(ctx, texImage, slice,
+ format, type, dst);
+ if (!result)
+ break;
}
- /* ... and relock it */
- _mesa_lock_texture(ctx, texObj);
- }
- else {
- _mesa_get_teximage(ctx, format, type, pixels, texImage);
+
+ if (result)
+ return;
}
+
+ _mesa_get_teximage(ctx, format, type, pixels, texImage);
}
@@ -3515,15 +3525,11 @@ _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
{
bool res;
- _mesa_unlock_texture(ctx, texImage->TexObject);
-
res = cleartexsubimage_using_fbo(ctx, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
clearValue);
- _mesa_lock_texture(ctx, texImage->TexObject);
-
if (res)
return;
diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h
index e2da2f427..56ba9bc65 100644
--- a/mesalib/src/mesa/drivers/common/meta.h
+++ b/mesalib/src/mesa/drivers/common/meta.h
@@ -343,13 +343,23 @@ struct gen_mipmap_state
};
/**
+ * One of the FBO states for decompress_state. There will be one for each
+ * required renderbuffer format.
+ */
+struct decompress_fbo_state
+{
+ GLuint FBO, RBO;
+ GLint Width, Height;
+};
+
+/**
* State for texture decompression
*/
struct decompress_state
{
GLuint VAO;
- GLuint VBO, FBO, RBO, Sampler;
- GLint Width, Height;
+ struct decompress_fbo_state byteFBO, floatFBO;
+ GLuint VBO, Sampler;
struct blit_shader_table shaders;
};
@@ -501,6 +511,9 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GLfloat width, GLfloat height);
/* meta-internal functions */
+void
+_mesa_meta_drawbuffers_from_bitfield(GLbitfield bits);
+
GLuint
_mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
const GLcharARB *source);
diff --git a/mesalib/src/mesa/drivers/dri/Android.mk b/mesalib/src/mesa/drivers/dri/Android.mk
index e0cf51c58..935722c53 100644
--- a/mesalib/src/mesa/drivers/dri/Android.mk
+++ b/mesalib/src/mesa/drivers/dri/Android.mk
@@ -35,15 +35,15 @@ MESA_DRI_CFLAGS := \
-DHAVE_ANDROID_PLATFORM
MESA_DRI_C_INCLUDES := \
+ $(MESA_TOP)/src \
$(call intermediates-dir-for,STATIC_LIBRARIES,libmesa_dri_common) \
$(addprefix $(MESA_TOP)/, $(mesa_dri_common_INCLUDES)) \
- $(DRM_TOP) \
- $(DRM_TOP)/include/drm \
+ $(TARGET_OUT_HEADERS)/libdrm \
external/expat/lib
MESA_DRI_WHOLE_STATIC_LIBRARIES := \
libmesa_glsl \
- libmegadriver_stub \
+ libmesa_megadriver_stub \
libmesa_dri_common \
libmesa_dricore
diff --git a/mesalib/src/mesa/drivers/dri/common/Android.mk b/mesalib/src/mesa/drivers/dri/common/Android.mk
index a172a0bc6..b95feb679 100644
--- a/mesalib/src/mesa/drivers/dri/common/Android.mk
+++ b/mesalib/src/mesa/drivers/dri/common/Android.mk
@@ -88,13 +88,13 @@ include $(MESA_COMMON_MK)
include $(BUILD_STATIC_LIBRARY)
#
-# Build libmegadriver_stub
+# Build libmesa_megadriver_stub
#
include $(CLEAR_VARS)
include $(LOCAL_PATH)/Makefile.sources
-LOCAL_MODULE := libmegadriver_stub
+LOCAL_MODULE := libmesa_megadriver_stub
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
LOCAL_C_INCLUDES := \
$(MESA_DRI_C_INCLUDES)
diff --git a/mesalib/src/mesa/drivers/dri/common/utils.c b/mesalib/src/mesa/drivers/dri/common/utils.c
index eee77ec69..e0b3db8cf 100644
--- a/mesalib/src/mesa/drivers/dri/common/utils.c
+++ b/mesalib/src/mesa/drivers/dri/common/utils.c
@@ -519,6 +519,10 @@ driQueryRendererIntegerCommon(__DRIscreen *psp, int param, unsigned int *value)
value[2] = v[2];
return 0;
}
+ case __DRI2_RENDERER_PREFERRED_PROFILE:
+ value[0] = (psp->max_gl_core_version != 0)
+ ? (1U << __DRI_API_OPENGL_CORE) : (1U << __DRI_API_OPENGL);
+ return 0;
case __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION:
value[0] = psp->max_gl_core_version / 10;
value[1] = psp->max_gl_core_version % 10;
diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
index 888138115..e28991b0c 100644
--- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c
+++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c
@@ -61,6 +61,9 @@
const __DRIextension **__driDriverGetExtensions_swrast(void);
+const char const *swrast_vendor_string = "Mesa Project";
+const char const *swrast_renderer_string = "Software Rasterizer";
+
/**
* Screen and config-related functions
*/
@@ -117,8 +120,74 @@ static const __DRItexBufferExtension swrastTexBufferExtension = {
.releaseTexBuffer = NULL,
};
+
+static int
+swrast_query_renderer_integer(__DRIscreen *psp, int param,
+ unsigned int *value)
+{
+ switch (param) {
+ case __DRI2_RENDERER_VENDOR_ID:
+ case __DRI2_RENDERER_DEVICE_ID:
+ /* Return 0xffffffff for both vendor and device id */
+ value[0] = 0xffffffff;
+ return 0;
+ case __DRI2_RENDERER_ACCELERATED:
+ value[0] = 0;
+ return 0;
+ case __DRI2_RENDERER_VIDEO_MEMORY: {
+ /* XXX: Do we want to return the full amount of system memory ? */
+ const long system_memory_pages = sysconf(_SC_PHYS_PAGES);
+ const long system_page_size = sysconf(_SC_PAGE_SIZE);
+
+ if (system_memory_pages <= 0 || system_page_size <= 0)
+ return -1;
+
+ const uint64_t system_memory_bytes = (uint64_t) system_memory_pages
+ * (uint64_t) system_page_size;
+
+ const unsigned system_memory_megabytes =
+ (unsigned) (system_memory_bytes / (1024 * 1024));
+
+ value[0] = system_memory_megabytes;
+ return 0;
+ }
+ case __DRI2_RENDERER_UNIFIED_MEMORY_ARCHITECTURE:
+ /**
+ * XXX: Perhaps we should return 1 ?
+ * See issue #7 from the spec, currently UNRESOLVED.
+ */
+ value[0] = 0;
+ return 0;
+ default:
+ return driQueryRendererIntegerCommon(psp, param, value);
+ }
+}
+
+static int
+swrast_query_renderer_string(__DRIscreen *psp, int param, const char **value)
+{
+ switch (param) {
+ case __DRI2_RENDERER_VENDOR_ID:
+ value[0] = swrast_vendor_string;
+ return 0;
+ case __DRI2_RENDERER_DEVICE_ID:
+ value[0] = swrast_renderer_string;
+ return 0;
+ default:
+ return -1;
+ }
+}
+
+static const __DRI2rendererQueryExtension swrast_query_renderer_extension = {
+ .base = { __DRI2_RENDERER_QUERY, 1 },
+
+ .queryInteger = swrast_query_renderer_integer,
+ .queryString = swrast_query_renderer_string
+};
+
static const __DRIextension *dri_screen_extensions[] = {
&swrastTexBufferExtension.base,
+ &swrast_query_renderer_extension.base,
NULL
};
@@ -599,9 +668,9 @@ get_string(struct gl_context *ctx, GLenum pname)
(void) ctx;
switch (pname) {
case GL_VENDOR:
- return (const GLubyte *) "Mesa Project";
+ return (const GLubyte *) swrast_vendor_string;
case GL_RENDERER:
- return (const GLubyte *) "Software Rasterizer";
+ return (const GLubyte *) swrast_renderer_string;
default:
return NULL;
}
diff --git a/mesalib/src/mesa/drivers/haiku/swrast/SConscript b/mesalib/src/mesa/drivers/haiku/swrast/SConscript
index aef730098..2c25f727d 100644
--- a/mesalib/src/mesa/drivers/haiku/swrast/SConscript
+++ b/mesalib/src/mesa/drivers/haiku/swrast/SConscript
@@ -3,6 +3,7 @@ Import('*')
env = env.Clone()
env.Append(CPPPATH = [
+ '#/src',
'#/src/mapi',
'#/src/mesa',
'#/src/mesa/main',
diff --git a/mesalib/src/mesa/main/buffers.c b/mesalib/src/mesa/main/buffers.c
index 140cf6e82..8a0852c42 100644
--- a/mesalib/src/mesa/main/buffers.c
+++ b/mesalib/src/mesa/main/buffers.c
@@ -498,7 +498,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
* (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
* Otherwise, destMask[x] can only have one bit set.
*/
- if (_mesa_bitcount(destMask[0]) > 1) {
+ if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
GLuint count = 0, destMask0 = destMask[0];
while (destMask0) {
GLint bufIndex = ffs(destMask0) - 1;
diff --git a/mesalib/src/mesa/main/condrender.c b/mesalib/src/mesa/main/condrender.c
index 0ad1e5c2a..75f9d74bc 100644
--- a/mesalib/src/mesa/main/condrender.c
+++ b/mesalib/src/mesa/main/condrender.c
@@ -77,8 +77,14 @@ _mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
case GL_QUERY_NO_WAIT:
case GL_QUERY_BY_REGION_WAIT:
case GL_QUERY_BY_REGION_NO_WAIT:
- /* OK */
- break;
+ break; /* OK */
+ case GL_QUERY_WAIT_INVERTED:
+ case GL_QUERY_NO_WAIT_INVERTED:
+ case GL_QUERY_BY_REGION_WAIT_INVERTED:
+ case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+ if (ctx->Extensions.ARB_conditional_render_inverted)
+ break; /* OK */
+ /* fallthrough - invalid */
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
_mesa_lookup_enum_by_nr(mode));
@@ -156,12 +162,25 @@ _mesa_check_conditional_render(struct gl_context *ctx)
ctx->Driver.WaitQuery(ctx, q);
}
return q->Result > 0;
+ case GL_QUERY_BY_REGION_WAIT_INVERTED:
+ /* fall-through */
+ case GL_QUERY_WAIT_INVERTED:
+ if (!q->Ready) {
+ ctx->Driver.WaitQuery(ctx, q);
+ }
+ return q->Result == 0;
case GL_QUERY_BY_REGION_NO_WAIT:
/* fall-through */
case GL_QUERY_NO_WAIT:
if (!q->Ready)
ctx->Driver.CheckQuery(ctx, q);
return q->Ready ? (q->Result > 0) : GL_TRUE;
+ case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+ /* fall-through */
+ case GL_QUERY_NO_WAIT_INVERTED:
+ if (!q->Ready)
+ ctx->Driver.CheckQuery(ctx, q);
+ return q->Ready ? (q->Result == 0) : GL_TRUE;
default:
_mesa_problem(ctx, "Bad cond render mode %s in "
" _mesa_check_conditional_render()",
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index 50aae8bf6..232084267 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -464,7 +464,7 @@ _mesa_init_current(struct gl_context *ctx)
* Important: drivers should override these with actual limits.
*/
static void
-init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
+init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
struct gl_program_constants *prog)
{
prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
@@ -546,7 +546,7 @@ init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
prog->MaxUniformBlocks = 12;
prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
- ctx->Const.MaxUniformBlockSize / 4 *
+ consts->MaxUniformBlockSize / 4 *
prog->MaxUniformBlocks);
prog->MaxAtomicBuffers = 0;
@@ -559,161 +559,161 @@ init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
* Use defaults from config.h. The device drivers will often override
* some of these values (such as number of texture units).
*/
-static void
-_mesa_init_constants(struct gl_context *ctx)
+void
+_mesa_init_constants(struct gl_constants *consts, gl_api api)
{
int i;
- assert(ctx);
+ assert(consts);
/* Constants, may be overriden (usually only reduced) by device drivers */
- ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
- ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
- ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
- ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
- ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
- ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
- ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
- ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
- ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
- ctx->Const.MaxTextureBufferSize = 65536;
- ctx->Const.TextureBufferOffsetAlignment = 1;
- ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
- ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
- ctx->Const.MinPointSize = MIN_POINT_SIZE;
- ctx->Const.MaxPointSize = MAX_POINT_SIZE;
- ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
- ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
- ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
- ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
- ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
- ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
- ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
- ctx->Const.MaxClipPlanes = 6;
- ctx->Const.MaxLights = MAX_LIGHTS;
- ctx->Const.MaxShininess = 128.0;
- ctx->Const.MaxSpotExponent = 128.0;
- ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
- ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
- ctx->Const.MinMapBufferAlignment = 64;
+ consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
+ consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
+ consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
+ consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
+ consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
+ consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
+ consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
+ consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
+ consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
+ consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
+ consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
+ consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
+ consts->MaxTextureBufferSize = 65536;
+ consts->TextureBufferOffsetAlignment = 1;
+ consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
+ consts->SubPixelBits = SUB_PIXEL_BITS;
+ consts->MinPointSize = MIN_POINT_SIZE;
+ consts->MaxPointSize = MAX_POINT_SIZE;
+ consts->MinPointSizeAA = MIN_POINT_SIZE;
+ consts->MaxPointSizeAA = MAX_POINT_SIZE;
+ consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
+ consts->MinLineWidth = MIN_LINE_WIDTH;
+ consts->MaxLineWidth = MAX_LINE_WIDTH;
+ consts->MinLineWidthAA = MIN_LINE_WIDTH;
+ consts->MaxLineWidthAA = MAX_LINE_WIDTH;
+ consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
+ consts->MaxClipPlanes = 6;
+ consts->MaxLights = MAX_LIGHTS;
+ consts->MaxShininess = 128.0;
+ consts->MaxSpotExponent = 128.0;
+ consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH;
+ consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
+ consts->MinMapBufferAlignment = 64;
/* Driver must override these values if ARB_viewport_array is supported. */
- ctx->Const.MaxViewports = 1;
- ctx->Const.ViewportSubpixelBits = 0;
- ctx->Const.ViewportBounds.Min = 0;
- ctx->Const.ViewportBounds.Max = 0;
+ consts->MaxViewports = 1;
+ consts->ViewportSubpixelBits = 0;
+ consts->ViewportBounds.Min = 0;
+ consts->ViewportBounds.Max = 0;
/** GL_ARB_uniform_buffer_object */
- ctx->Const.MaxCombinedUniformBlocks = 36;
- ctx->Const.MaxUniformBufferBindings = 36;
- ctx->Const.MaxUniformBlockSize = 16384;
- ctx->Const.UniformBufferOffsetAlignment = 1;
+ consts->MaxCombinedUniformBlocks = 36;
+ consts->MaxUniformBufferBindings = 36;
+ consts->MaxUniformBlockSize = 16384;
+ consts->UniformBufferOffsetAlignment = 1;
/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
- ctx->Const.MaxUserAssignableUniformLocations =
+ consts->MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
for (i = 0; i < MESA_SHADER_STAGES; i++)
- init_program_limits(ctx, i, &ctx->Const.Program[i]);
+ init_program_limits(consts, i, &consts->Program[i]);
- ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
- ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
+ consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
+ consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
/* CheckArrayBounds is overriden by drivers/x11 for X server */
- ctx->Const.CheckArrayBounds = GL_FALSE;
+ consts->CheckArrayBounds = GL_FALSE;
/* GL_ARB_draw_buffers */
- ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
+ consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
- ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
- ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
+ consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
+ consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
- ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
- ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
+ consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
+ consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+ consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
+ consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
+ consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
+ consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
/* Shading language version */
- if (_mesa_is_desktop_gl(ctx)) {
- ctx->Const.GLSLVersion = 120;
- _mesa_override_glsl_version(ctx);
+ if (api == API_OPENGL_COMPAT || api == API_OPENGL_CORE) {
+ consts->GLSLVersion = 120;
+ _mesa_override_glsl_version(consts);
}
- else if (ctx->API == API_OPENGLES2) {
- ctx->Const.GLSLVersion = 100;
+ else if (api == API_OPENGLES2) {
+ consts->GLSLVersion = 100;
}
- else if (ctx->API == API_OPENGLES) {
- ctx->Const.GLSLVersion = 0; /* GLSL not supported */
+ else if (api == API_OPENGLES) {
+ consts->GLSLVersion = 0; /* GLSL not supported */
}
/* GL_ARB_framebuffer_object */
- ctx->Const.MaxSamples = 0;
+ consts->MaxSamples = 0;
/* GL_ARB_sync */
- ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
+ consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
/* GL_EXT_provoking_vertex */
- ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
+ consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
/* GL_EXT_transform_feedback */
- ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
- ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
- ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
- ctx->Const.MaxVertexStreams = 1;
+ consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
+ consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
+ consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
+ consts->MaxVertexStreams = 1;
/* GL 3.2 */
- ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
+ consts->ProfileMask = api == API_OPENGL_CORE
? GL_CONTEXT_CORE_PROFILE_BIT
: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
/** GL_EXT_gpu_shader4 */
- ctx->Const.MinProgramTexelOffset = -8;
- ctx->Const.MaxProgramTexelOffset = 7;
+ consts->MinProgramTexelOffset = -8;
+ consts->MaxProgramTexelOffset = 7;
/* GL_ARB_texture_gather */
- ctx->Const.MinProgramTextureGatherOffset = -8;
- ctx->Const.MaxProgramTextureGatherOffset = 7;
+ consts->MinProgramTextureGatherOffset = -8;
+ consts->MaxProgramTextureGatherOffset = 7;
/* GL_ARB_robustness */
- ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
+ consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
/* PrimitiveRestart */
- ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
+ consts->PrimitiveRestartInSoftware = GL_FALSE;
/* ES 3.0 or ARB_ES3_compatibility */
- ctx->Const.MaxElementIndex = 0xffffffffu;
+ consts->MaxElementIndex = 0xffffffffu;
/* GL_ARB_texture_multisample */
- ctx->Const.MaxColorTextureSamples = 1;
- ctx->Const.MaxDepthTextureSamples = 1;
- ctx->Const.MaxIntegerSamples = 1;
+ consts->MaxColorTextureSamples = 1;
+ consts->MaxDepthTextureSamples = 1;
+ consts->MaxIntegerSamples = 1;
/* GL_ARB_shader_atomic_counters */
- ctx->Const.MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
- ctx->Const.MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
- ctx->Const.MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
- ctx->Const.MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
+ consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
+ consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
+ consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
+ consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
/* GL_ARB_vertex_attrib_binding */
- ctx->Const.MaxVertexAttribRelativeOffset = 2047;
- ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
+ consts->MaxVertexAttribRelativeOffset = 2047;
+ consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
/* GL_ARB_compute_shader */
- ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
- ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
- ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
- ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
- ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
- ctx->Const.MaxComputeWorkGroupSize[2] = 64;
- ctx->Const.MaxComputeWorkGroupInvocations = 1024;
+ consts->MaxComputeWorkGroupCount[0] = 65535;
+ consts->MaxComputeWorkGroupCount[1] = 65535;
+ consts->MaxComputeWorkGroupCount[2] = 65535;
+ consts->MaxComputeWorkGroupSize[0] = 1024;
+ consts->MaxComputeWorkGroupSize[1] = 1024;
+ consts->MaxComputeWorkGroupSize[2] = 64;
+ consts->MaxComputeWorkGroupInvocations = 1024;
/** GL_ARB_gpu_shader5 */
- ctx->Const.MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
- ctx->Const.MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
+ consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
+ consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
}
@@ -790,10 +790,10 @@ init_attrib_groups(struct gl_context *ctx)
assert(ctx);
/* Constants */
- _mesa_init_constants( ctx );
+ _mesa_init_constants(&ctx->Const, ctx->API);
/* Extensions */
- _mesa_init_extensions( ctx );
+ _mesa_init_extensions(&ctx->Extensions);
/* Attribute Groups */
_mesa_init_accum( ctx );
diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h
index 792ab4cd5..d902ea76e 100644
--- a/mesalib/src/mesa/main/context.h
+++ b/mesalib/src/mesa/main/context.h
@@ -144,6 +144,9 @@ _mesa_get_current_context(void);
/*@}*/
extern void
+_mesa_init_constants(struct gl_constants *consts, gl_api api);
+
+extern void
_mesa_init_get_hash(struct gl_context *ctx);
extern void
diff --git a/mesalib/src/mesa/main/copyimage.c b/mesalib/src/mesa/main/copyimage.c
index dcbc83de6..df7d7c272 100644
--- a/mesalib/src/mesa/main/copyimage.c
+++ b/mesalib/src/mesa/main/copyimage.c
@@ -277,6 +277,12 @@ _mesa_CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel,
dstX, dstY, dstZ,
srcWidth, srcHeight, srcWidth);
+ if (!ctx->Extensions.ARB_copy_image) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glCopyImageSubData(extension not available)");
+ return;
+ }
+
if (!prepare_target(ctx, srcName, &srcTarget, srcLevel,
&srcTexObj, &srcTexImage, &tmpTexNames[0], "src"))
goto cleanup;
@@ -328,7 +334,7 @@ _mesa_CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel,
srcTexImage->InternalFormat,
dstTexImage->InternalFormat)) {
} else {
- return; /* Error loged by _mesa_texture_view_compatible_format */
+ return; /* Error logged by _mesa_texture_view_compatible_format */
}
for (i = 0; i < srcDepth; ++i) {
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index d60838a1c..553c01e34 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -94,6 +94,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
{ "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 },
{ "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 },
+ { "GL_ARB_conditional_render_inverted", o(ARB_conditional_render_inverted), GL, 2014 },
{ "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 },
{ "GL_ARB_copy_image", o(ARB_copy_image), GL, 2012 },
{ "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
@@ -101,6 +102,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
{ "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
{ "GL_ARB_depth_texture", o(ARB_depth_texture), GLL, 2001 },
+ { "GL_ARB_derivative_control", o(ARB_derivative_control), GL, 2014 },
{ "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
{ "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
{ "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
@@ -116,7 +118,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
{ "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
{ "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 },
- { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 },
+ { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GLC, 2010 },
{ "GL_ARB_half_float_pixel", o(dummy_true), GL, 2003 },
{ "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
{ "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
@@ -152,11 +154,13 @@ static const struct extension extension_table[] = {
{ "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 },
{ "GL_ARB_stencil_texturing", o(ARB_stencil_texturing), GL, 2012 },
{ "GL_ARB_sync", o(ARB_sync), GL, 2003 },
+ { "GL_ARB_texture_barrier", o(NV_texture_barrier), GL, 2014 },
{ "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 },
{ "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GLC, 2008 },
{ "GL_ARB_texture_buffer_object_rgb32", o(ARB_texture_buffer_object_rgb32), GLC, 2009 },
{ "GL_ARB_texture_buffer_range", o(ARB_texture_buffer_range), GLC, 2012 },
{ "GL_ARB_texture_compression", o(dummy_true), GLL, 2000 },
+ { "GL_ARB_texture_compression_bptc", o(ARB_texture_compression_bptc), GL, 2010 },
{ "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
{ "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GLL, 1999 },
{ "GL_ARB_texture_cube_map_array", o(ARB_texture_cube_map_array), GL, 2009 },
@@ -449,6 +453,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_point_sprite = GL_TRUE;
ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
+ ctx->Extensions.ARB_texture_compression_bptc = GL_TRUE;
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
@@ -667,9 +672,9 @@ _mesa_one_time_init_extension_overrides(void)
* Note: Sets gl_extensions.dummy_true to true.
*/
void
-_mesa_init_extensions( struct gl_context *ctx )
+_mesa_init_extensions(struct gl_extensions *extensions)
{
- GLboolean *base = (GLboolean *) &ctx->Extensions;
+ GLboolean *base = (GLboolean *) extensions;
GLboolean *sentinel = base + o(extension_sentinel);
GLboolean *i;
@@ -678,8 +683,8 @@ _mesa_init_extensions( struct gl_context *ctx )
*i = GL_FALSE;
/* Then, selectively turn default extensions on. */
- ctx->Extensions.dummy_true = GL_TRUE;
- ctx->Extensions.EXT_texture3D = GL_TRUE;
+ extensions->dummy_true = GL_TRUE;
+ extensions->EXT_texture3D = GL_TRUE;
}
diff --git a/mesalib/src/mesa/main/extensions.h b/mesalib/src/mesa/main/extensions.h
index 3a404d2e0..595512a5d 100644
--- a/mesalib/src/mesa/main/extensions.h
+++ b/mesalib/src/mesa/main/extensions.h
@@ -45,7 +45,7 @@ extern void _mesa_enable_sw_extensions(struct gl_context *ctx);
extern void _mesa_one_time_init_extension_overrides(void);
-extern void _mesa_init_extensions(struct gl_context *ctx);
+extern void _mesa_init_extensions(struct gl_extensions *extentions);
extern GLubyte *_mesa_make_extension_string(struct gl_context *ctx);
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 8758b5e9d..9bb706cc5 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -1252,7 +1252,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
validate_ir_tree(p.shader->ir);
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
+ &ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
while (do_common_optimization(p.shader->ir, false, false, options,
ctx->Const.NativeIntegers))
diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c
index 728cf968b..d5afc3d81 100644
--- a/mesalib/src/mesa/main/ffvertex_prog.c
+++ b/mesalib/src/mesa/main/ffvertex_prog.c
@@ -1676,7 +1676,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
return NULL;
create_new_program( &key, prog,
- ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS,
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS,
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps );
#if 0
diff --git a/mesalib/src/mesa/main/format_info.py b/mesalib/src/mesa/main/format_info.py
index 448bd0055..7424fe0cd 100644
--- a/mesalib/src/mesa/main/format_info.py
+++ b/mesalib/src/mesa/main/format_info.py
@@ -62,7 +62,9 @@ def get_gl_base_format(fmat):
def get_gl_data_type(fmat):
if fmat.is_compressed():
- if 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
+ if 'FLOAT' in fmat.name:
+ return 'GL_FLOAT'
+ elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
return 'GL_SIGNED_NORMALIZED'
else:
return 'GL_UNSIGNED_NORMALIZED'
@@ -125,6 +127,9 @@ def get_channel_bits(fmat, chan_name):
bits = 11 if fmat.name.endswith('11_EAC') else 8
return bits if fmat.has_channel(chan_name) else 0
+ elif fmat.layout == 'bptc':
+ bits = 16 if fmat.name.endswith('_FLOAT') else 8
+ return bits if fmat.has_channel(chan_name) else 0
else:
assert False
else:
diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c
index f03425e41..db22a45c4 100644
--- a/mesalib/src/mesa/main/formats.c
+++ b/mesalib/src/mesa/main/formats.c
@@ -369,6 +369,7 @@ _mesa_get_format_color_encoding(mesa_format format)
case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
case MESA_FORMAT_B8G8R8X8_SRGB:
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
return GL_SRGB;
default:
return GL_LINEAR;
@@ -377,6 +378,31 @@ _mesa_get_format_color_encoding(mesa_format format)
/**
+ * Return TRUE if format is an ETC2 compressed format specified
+ * by GL_ARB_ES3_compatibility.
+ */
+bool
+_mesa_is_format_etc2(mesa_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_R11_EAC:
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
* For an sRGB format, return the corresponding linear color space format.
* For non-sRGB formats, return the format as-is.
*/
@@ -426,6 +452,9 @@ _mesa_get_srgb_format_linear(mesa_format format)
case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
format = MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1;
break;
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ format = MESA_FORMAT_BPTC_RGBA_UNORM;
+ break;
case MESA_FORMAT_B8G8R8X8_SRGB:
format = MESA_FORMAT_B8G8R8X8_UNORM;
break;
@@ -491,6 +520,12 @@ _mesa_get_uncompressed_format(mesa_format format)
case MESA_FORMAT_ETC2_RG11_EAC:
case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
return MESA_FORMAT_R16G16_UNORM;
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ return MESA_FORMAT_A8B8G8R8_UNORM;
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ return MESA_FORMAT_RGB_FLOAT32;
default:
#ifdef DEBUG
assert(!_mesa_is_format_compressed(format));
@@ -968,6 +1003,10 @@ _mesa_format_to_type_and_comps(mesa_format format,
case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
/* XXX generate error instead? */
*datatype = GL_UNSIGNED_BYTE;
*comps = 0;
@@ -1524,6 +1563,12 @@ _mesa_format_matches_format_and_type(mesa_format mesa_format,
case MESA_FORMAT_RGBA_DXT5:
return GL_FALSE;
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
+ return GL_FALSE;
+
case MESA_FORMAT_RGBA_FLOAT32:
return format == GL_RGBA && type == GL_FLOAT && !swapBytes;
case MESA_FORMAT_RGBA_FLOAT16:
diff --git a/mesalib/src/mesa/main/formats.csv b/mesalib/src/mesa/main/formats.csv
index eade6facd..4d542b7c6 100644
--- a/mesalib/src/mesa/main/formats.csv
+++ b/mesalib/src/mesa/main/formats.csv
@@ -280,3 +280,9 @@ MESA_FORMAT_ETC2_SIGNED_R11_EAC , etc2 , 4, 4, x64 , , ,
MESA_FORMAT_ETC2_SIGNED_RG11_EAC , etc2 , 4, 4, x128, , , , xy01, rgb
MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1 , etc2 , 4, 4, x64 , , , , xyzw, rgb
MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1, etc2 , 4, 4, x64 , , , , xyzw, srgb
+
+# BPTC compressed formats
+MESA_FORMAT_BPTC_RGBA_UNORM , bptc , 4, 4, x128, , , , xyzw, rgb
+MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM , bptc , 4, 4, x128, , , , xyzw, srgb
+MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT , bptc , 4, 4, x128, , , , xyz1, rgb
+MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT , bptc , 4, 4, x128, , , , xyz1, rgb
diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h
index 457c8abf8..d6253bf86 100644
--- a/mesalib/src/mesa/main/formats.h
+++ b/mesalib/src/mesa/main/formats.h
@@ -427,6 +427,12 @@ typedef enum
MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
+ /* BPTC compressed formats */
+ MESA_FORMAT_BPTC_RGBA_UNORM,
+ MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM,
+ MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT,
+ MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT,
+
MESA_FORMAT_COUNT
} mesa_format;
@@ -476,6 +482,9 @@ _mesa_is_format_signed(mesa_format format);
extern GLboolean
_mesa_is_format_integer(mesa_format format);
+extern bool
+_mesa_is_format_etc2(mesa_format format);
+
extern GLenum
_mesa_get_format_color_encoding(mesa_format format);
diff --git a/mesalib/src/mesa/main/glformats.c b/mesalib/src/mesa/main/glformats.c
index 0fb25ba0f..00478f989 100644
--- a/mesalib/src/mesa/main/glformats.c
+++ b/mesalib/src/mesa/main/glformats.c
@@ -787,6 +787,10 @@ _mesa_is_color_format(GLenum format)
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
/* generic integer formats */
case GL_RED_INTEGER_EXT:
case GL_GREEN_INTEGER_EXT:
@@ -1040,6 +1044,12 @@ _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return _mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility;
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ return _mesa_is_desktop_gl(ctx) &&
+ ctx->Extensions.ARB_texture_compression_bptc;
case GL_PALETTE4_RGB8_OES:
case GL_PALETTE4_RGBA8_OES:
case GL_PALETTE4_R5_G6_B5_OES:
diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c
index cc109cc52..fdaa68282 100644
--- a/mesalib/src/mesa/main/mipmap.c
+++ b/mesalib/src/mesa/main/mipmap.c
@@ -2038,12 +2038,15 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
components = _mesa_format_num_components(temp_format);
- /* Revisit this if we get compressed formats with >8 bits per component */
- if (_mesa_get_format_datatype(srcImage->TexFormat)
- == GL_SIGNED_NORMALIZED) {
+ switch (_mesa_get_format_datatype(srcImage->TexFormat)) {
+ case GL_FLOAT:
+ temp_datatype = GL_FLOAT;
+ break;
+ case GL_SIGNED_NORMALIZED:
+ /* Revisit this if we get compressed formats with >8 bits per component */
temp_datatype = GL_BYTE;
- }
- else {
+ break;
+ default:
temp_datatype = GL_UNSIGNED_BYTE;
}
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index e141ac658..cb2a4df4f 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -3529,6 +3529,8 @@ struct gl_constants
GLfloat MaxFragmentInterpolationOffset;
GLboolean FakeSWMSAA;
+
+ struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES];
};
@@ -3551,11 +3553,13 @@ struct gl_extensions
GLboolean ARB_clear_texture;
GLboolean ARB_color_buffer_float;
GLboolean ARB_compute_shader;
+ GLboolean ARB_conditional_render_inverted;
GLboolean ARB_conservative_depth;
GLboolean ARB_copy_image;
GLboolean ARB_depth_buffer_float;
GLboolean ARB_depth_clamp;
GLboolean ARB_depth_texture;
+ GLboolean ARB_derivative_control;
GLboolean ARB_draw_buffers_blend;
GLboolean ARB_draw_elements_base_vertex;
GLboolean ARB_draw_indirect;
@@ -3593,6 +3597,7 @@ struct gl_extensions
GLboolean ARB_texture_buffer_object;
GLboolean ARB_texture_buffer_object_rgb32;
GLboolean ARB_texture_buffer_range;
+ GLboolean ARB_texture_compression_bptc;
GLboolean ARB_texture_compression_rgtc;
GLboolean ARB_texture_cube_map;
GLboolean ARB_texture_cube_map_array;
@@ -4172,8 +4177,6 @@ struct gl_context
*/
struct gl_pipeline_object *_Shader;
- struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES];
-
struct gl_query_state Query; /**< occlusion, timer queries */
struct gl_transform_feedback_state TransformFeedback;
diff --git a/mesalib/src/mesa/main/pixelstore.c b/mesalib/src/mesa/main/pixelstore.c
index 05f6583a4..fc815337b 100644
--- a/mesalib/src/mesa/main/pixelstore.c
+++ b/mesalib/src/mesa/main/pixelstore.c
@@ -284,3 +284,45 @@ _mesa_init_pixelstore( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj,
ctx->Shared->NullBufferObj);
}
+
+
+/**
+ * Check if the given compressed pixel storage parameters are legal.
+ * Record a GL error if illegal.
+ * \return true if legal, false if illegal
+ */
+bool
+_mesa_compressed_pixel_storage_error_check(
+ struct gl_context *ctx,
+ GLint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ const char *caller)
+{
+ if (!_mesa_is_desktop_gl(ctx) || !packing->CompressedBlockSize)
+ return true;
+
+ if (packing->CompressedBlockWidth &&
+ packing->SkipPixels % packing->CompressedBlockWidth) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(skip-pixels %% block-width)", caller);
+ return false;
+ }
+
+ if (dimensions > 1 &&
+ packing->CompressedBlockHeight &&
+ packing->SkipRows % packing->CompressedBlockHeight) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(skip-rows %% block-height)", caller);
+ return false;
+ }
+
+ if (dimensions > 2 &&
+ packing->CompressedBlockDepth &&
+ packing->SkipImages % packing->CompressedBlockDepth) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(skip-images %% block-depth)", caller);
+ return false;
+ }
+
+ return true;
+}
diff --git a/mesalib/src/mesa/main/pixelstore.h b/mesalib/src/mesa/main/pixelstore.h
index 1b5347daf..68384548a 100644
--- a/mesalib/src/mesa/main/pixelstore.h
+++ b/mesalib/src/mesa/main/pixelstore.h
@@ -49,4 +49,12 @@ extern void
_mesa_init_pixelstore( struct gl_context *ctx );
+extern bool
+_mesa_compressed_pixel_storage_error_check(
+ struct gl_context *ctx,
+ GLint dimensions,
+ const struct gl_pixelstore_attrib *packing,
+ const char *caller);
+
+
#endif
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index b4a5e7050..620cab3cc 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -119,7 +119,7 @@ _mesa_init_shader_state(struct gl_context *ctx)
options.DefaultPragmas.Optimize = GL_TRUE;
for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
- memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
+ memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
ctx->Shader.Flags = _mesa_get_shader_flags();
@@ -826,7 +826,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh)
return;
- options = &ctx->ShaderCompilerOptions[sh->Stage];
+ options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
/* set default pragma state for shader */
sh->Pragmas = options->DefaultPragmas;
diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c
index 0189dd296..7ef932ff0 100644
--- a/mesalib/src/mesa/main/shared.c
+++ b/mesalib/src/mesa/main/shared.c
@@ -113,7 +113,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
/* Mutex and timestamp for texobj state validation */
- mtx_init(&shared->TexMutex, mtx_plain);
+ mtx_init(&shared->TexMutex, mtx_recursive);
shared->TextureStateStamp = 0;
shared->FrameBuffers = _mesa_NewHashTable();
diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c
index 9dbfe9ffe..b4efeee3b 100644
--- a/mesalib/src/mesa/main/texcompress.c
+++ b/mesalib/src/mesa/main/texcompress.c
@@ -42,6 +42,7 @@
#include "texcompress_rgtc.h"
#include "texcompress_s3tc.h"
#include "texcompress_etc.h"
+#include "texcompress_bptc.h"
/**
@@ -92,6 +93,8 @@ _mesa_gl_compressed_format_base_format(GLenum format)
case GL_COMPRESSED_RGB:
case GL_COMPRESSED_SRGB:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
@@ -104,8 +107,6 @@ _mesa_gl_compressed_format_base_format(GLenum format)
case GL_COMPRESSED_SRGB_ALPHA:
case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
- case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
- case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
@@ -235,6 +236,12 @@ _mesa_gl_compressed_format_base_format(GLenum format)
* GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not
* expose the 3dc formats through this mechanism.
*
+ * The spec for GL_ARB_texture_compression_bptc doesn't mention whether it
+ * should be included in GL_COMPRESSED_TEXTURE_FORMATS. However as it takes a
+ * very long time to compress the textures in this format it's probably not
+ * very useful as a general format where the GL will have to compress it on
+ * the fly.
+ *
* \param ctx the GL context
* \param formats the resulting format list (may be NULL).
*
@@ -434,6 +441,15 @@ _mesa_glenum_to_compressed_format(GLenum format)
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1;
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ return MESA_FORMAT_BPTC_RGBA_UNORM;
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM;
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT;
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT;
+
default:
return MESA_FORMAT_NONE;
}
@@ -515,6 +531,15 @@ _mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat
case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ return GL_COMPRESSED_RGBA_BPTC_UNORM;
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
+ return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
+
default:
_mesa_problem(ctx, "Unexpected mesa texture format in"
" _mesa_compressed_format_to_glenum()");
@@ -586,6 +611,11 @@ _mesa_get_compressed_fetch_func(mesa_format format)
return _mesa_get_compressed_rgtc_func(format);
case MESA_FORMAT_ETC1_RGB8:
return _mesa_get_etc_fetch_func(format);
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
+ return _mesa_get_bptc_fetch_func(format);
default:
return NULL;
}
diff --git a/mesalib/src/mesa/main/texcompress_bptc.c b/mesalib/src/mesa/main/texcompress_bptc.c
new file mode 100644
index 000000000..9204f123e
--- /dev/null
+++ b/mesalib/src/mesa/main/texcompress_bptc.c
@@ -0,0 +1,1649 @@
+/*
+ * Copyright (C) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file texcompress_bptc.c
+ * GL_ARB_texture_compression_bptc support.
+ */
+
+#include <stdbool.h>
+#include "texcompress.h"
+#include "texcompress_bptc.h"
+#include "util/format_srgb.h"
+#include "texstore.h"
+#include "macros.h"
+#include "image.h"
+
+#define BLOCK_SIZE 4
+#define N_PARTITIONS 64
+#define BLOCK_BYTES 16
+
+struct bptc_unorm_mode {
+ int n_subsets;
+ int n_partition_bits;
+ bool has_rotation_bits;
+ bool has_index_selection_bit;
+ int n_color_bits;
+ int n_alpha_bits;
+ bool has_endpoint_pbits;
+ bool has_shared_pbits;
+ int n_index_bits;
+ int n_secondary_index_bits;
+};
+
+struct bptc_float_bitfield {
+ int8_t endpoint;
+ uint8_t component;
+ uint8_t offset;
+ uint8_t n_bits;
+ bool reverse;
+};
+
+struct bptc_float_mode {
+ bool reserved;
+ bool transformed_endpoints;
+ int n_partition_bits;
+ int n_endpoint_bits;
+ int n_index_bits;
+ int n_delta_bits[3];
+ struct bptc_float_bitfield bitfields[24];
+};
+
+struct bit_writer {
+ uint8_t buf;
+ int pos;
+ uint8_t *dst;
+};
+
+static const struct bptc_unorm_mode
+bptc_unorm_modes[] = {
+ /* 0 */ { 3, 4, false, false, 4, 0, true, false, 3, 0 },
+ /* 1 */ { 2, 6, false, false, 6, 0, false, true, 3, 0 },
+ /* 2 */ { 3, 6, false, false, 5, 0, false, false, 2, 0 },
+ /* 3 */ { 2, 6, false, false, 7, 0, true, false, 2, 0 },
+ /* 4 */ { 1, 0, true, true, 5, 6, false, false, 2, 3 },
+ /* 5 */ { 1, 0, true, false, 7, 8, false, false, 2, 2 },
+ /* 6 */ { 1, 0, false, false, 7, 7, true, false, 4, 0 },
+ /* 7 */ { 2, 6, false, false, 5, 5, true, false, 2, 0 }
+};
+
+static const struct bptc_float_mode
+bptc_float_modes[] = {
+ /* 00 */
+ { false, true, 5, 10, 3, { 5, 5, 5 },
+ { { 2, 1, 4, 1, false }, { 2, 2, 4, 1, false }, { 3, 2, 4, 1, false },
+ { 0, 0, 0, 10, false }, { 0, 1, 0, 10, false }, { 0, 2, 0, 10, false },
+ { 1, 0, 0, 5, false }, { 3, 1, 4, 1, false }, { 2, 1, 0, 4, false },
+ { 1, 1, 0, 5, false }, { 3, 2, 0, 1, false }, { 3, 1, 0, 4, false },
+ { 1, 2, 0, 5, false }, { 3, 2, 1, 1, false }, { 2, 2, 0, 4, false },
+ { 2, 0, 0, 5, false }, { 3, 2, 2, 1, false }, { 3, 0, 0, 5, false },
+ { 3, 2, 3, 1, false },
+ { -1 } }
+ },
+ /* 01 */
+ { false, true, 5, 7, 3, { 6, 6, 6 },
+ { { 2, 1, 5, 1, false }, { 3, 1, 4, 1, false }, { 3, 1, 5, 1, false },
+ { 0, 0, 0, 7, false }, { 3, 2, 0, 1, false }, { 3, 2, 1, 1, false },
+ { 2, 2, 4, 1, false }, { 0, 1, 0, 7, false }, { 2, 2, 5, 1, false },
+ { 3, 2, 2, 1, false }, { 2, 1, 4, 1, false }, { 0, 2, 0, 7, false },
+ { 3, 2, 3, 1, false }, { 3, 2, 5, 1, false }, { 3, 2, 4, 1, false },
+ { 1, 0, 0, 6, false }, { 2, 1, 0, 4, false }, { 1, 1, 0, 6, false },
+ { 3, 1, 0, 4, false }, { 1, 2, 0, 6, false }, { 2, 2, 0, 4, false },
+ { 2, 0, 0, 6, false },
+ { 3, 0, 0, 6, false },
+ { -1 } }
+ },
+ /* 00010 */
+ { false, true, 5, 11, 3, { 5, 4, 4 },
+ { { 0, 0, 0, 10, false }, { 0, 1, 0, 10, false }, { 0, 2, 0, 10, false },
+ { 1, 0, 0, 5, false }, { 0, 0, 10, 1, false }, { 2, 1, 0, 4, false },
+ { 1, 1, 0, 4, false }, { 0, 1, 10, 1, false }, { 3, 2, 0, 1, false },
+ { 3, 1, 0, 4, false }, { 1, 2, 0, 4, false }, { 0, 2, 10, 1, false },
+ { 3, 2, 1, 1, false }, { 2, 2, 0, 4, false }, { 2, 0, 0, 5, false },
+ { 3, 2, 2, 1, false }, { 3, 0, 0, 5, false }, { 3, 2, 3, 1, false },
+ { -1 } }
+ },
+ /* 00011 */
+ { false, false, 0, 10, 4, { 10, 10, 10 },
+ { { 0, 0, 0, 10, false }, { 0, 1, 0, 10, false }, { 0, 2, 0, 10, false },
+ { 1, 0, 0, 10, false }, { 1, 1, 0, 10, false }, { 1, 2, 0, 10, false },
+ { -1 } }
+ },
+ /* 00110 */
+ { false, true, 5, 11, 3, { 4, 5, 4 },
+ { { 0, 0, 0, 10, false }, { 0, 1, 0, 10, false }, { 0, 2, 0, 10, false },
+ { 1, 0, 0, 4, false }, { 0, 0, 10, 1, false }, { 3, 1, 4, 1, false },
+ { 2, 1, 0, 4, false }, { 1, 1, 0, 5, false }, { 0, 1, 10, 1, false },
+ { 3, 1, 0, 4, false }, { 1, 2, 0, 4, false }, { 0, 2, 10, 1, false },
+ { 3, 2, 1, 1, false }, { 2, 2, 0, 4, false }, { 2, 0, 0, 4, false },
+ { 3, 2, 0, 1, false }, { 3, 2, 2, 1, false }, { 3, 0, 0, 4, false },
+ { 2, 1, 4, 1, false }, { 3, 2, 3, 1, false },
+ { -1 } }
+ },
+ /* 00111 */
+ { false, true, 0, 11, 4, { 9, 9, 9 },
+ { { 0, 0, 0, 10, false }, { 0, 1, 0, 10, false }, { 0, 2, 0, 10, false },
+ { 1, 0, 0, 9, false }, { 0, 0, 10, 1, false }, { 1, 1, 0, 9, false },
+ { 0, 1, 10, 1, false }, { 1, 2, 0, 9, false }, { 0, 2, 10, 1, false },
+ { -1 } }
+ },
+ /* 01010 */
+ { false, true, 5, 11, 3, { 4, 4, 5 },
+ { { 0, 0, 0, 10, false }, { 0, 1, 0, 10, false }, { 0, 2, 0, 10, false },
+ { 1, 0, 0, 4, false }, { 0, 0, 10, 1, false }, { 2, 2, 4, 1, false },
+ { 2, 1, 0, 4, false }, { 1, 1, 0, 4, false }, { 0, 1, 10, 1, false },
+ { 3, 2, 0, 1, false }, { 3, 1, 0, 4, false }, { 1, 2, 0, 5, false },
+ { 0, 2, 10, 1, false }, { 2, 2, 0, 4, false }, { 2, 0, 0, 4, false },
+ { 3, 2, 1, 1, false }, { 3, 2, 2, 1, false }, { 3, 0, 0, 4, false },
+ { 3, 2, 4, 1, false }, { 3, 2, 3, 1, false },
+ { -1 } }
+ },
+ /* 01011 */
+ { false, true, 0, 12, 4, { 8, 8, 8 },
+ { { 0, 0, 0, 10, false }, { 0, 1, 0, 10, false }, { 0, 2, 0, 10, false },
+ { 1, 0, 0, 8, false }, { 0, 0, 10, 2, true }, { 1, 1, 0, 8, false },
+ { 0, 1, 10, 2, true }, { 1, 2, 0, 8, false }, { 0, 2, 10, 2, true },
+ { -1 } }
+ },
+ /* 01110 */
+ { false, true, 5, 9, 3, { 5, 5, 5 },
+ { { 0, 0, 0, 9, false }, { 2, 2, 4, 1, false }, { 0, 1, 0, 9, false },
+ { 2, 1, 4, 1, false }, { 0, 2, 0, 9, false }, { 3, 2, 4, 1, false },
+ { 1, 0, 0, 5, false }, { 3, 1, 4, 1, false }, { 2, 1, 0, 4, false },
+ { 1, 1, 0, 5, false }, { 3, 2, 0, 1, false }, { 3, 1, 0, 4, false },
+ { 1, 2, 0, 5, false }, { 3, 2, 1, 1, false }, { 2, 2, 0, 4, false },
+ { 2, 0, 0, 5, false }, { 3, 2, 2, 1, false }, { 3, 0, 0, 5, false },
+ { 3, 2, 3, 1, false },
+ { -1 } }
+ },
+ /* 01111 */
+ { false, true, 0, 16, 4, { 4, 4, 4 },
+ { { 0, 0, 0, 10, false }, { 0, 1, 0, 10, false }, { 0, 2, 0, 10, false },
+ { 1, 0, 0, 4, false }, { 0, 0, 10, 6, true }, { 1, 1, 0, 4, false },
+ { 0, 1, 10, 6, true }, { 1, 2, 0, 4, false }, { 0, 2, 10, 6, true },
+ { -1 } }
+ },
+ /* 10010 */
+ { false, true, 5, 8, 3, { 6, 5, 5 },
+ { { 0, 0, 0, 8, false }, { 3, 1, 4, 1, false }, { 2, 2, 4, 1, false },
+ { 0, 1, 0, 8, false }, { 3, 2, 2, 1, false }, { 2, 1, 4, 1, false },
+ { 0, 2, 0, 8, false }, { 3, 2, 3, 1, false }, { 3, 2, 4, 1, false },
+ { 1, 0, 0, 6, false }, { 2, 1, 0, 4, false }, { 1, 1, 0, 5, false },
+ { 3, 2, 0, 1, false }, { 3, 1, 0, 4, false }, { 1, 2, 0, 5, false },
+ { 3, 2, 1, 1, false }, { 2, 2, 0, 4, false }, { 2, 0, 0, 6, false },
+ { 3, 0, 0, 6, false },
+ { -1 } }
+ },
+ /* 10011 */
+ { true /* reserved */ },
+ /* 10110 */
+ { false, true, 5, 8, 3, { 5, 6, 5 },
+ { { 0, 0, 0, 8, false }, { 3, 2, 0, 1, false }, { 2, 2, 4, 1, false },
+ { 0, 1, 0, 8, false }, { 2, 1, 5, 1, false }, { 2, 1, 4, 1, false },
+ { 0, 2, 0, 8, false }, { 3, 1, 5, 1, false }, { 3, 2, 4, 1, false },
+ { 1, 0, 0, 5, false }, { 3, 1, 4, 1, false }, { 2, 1, 0, 4, false },
+ { 1, 1, 0, 6, false }, { 3, 1, 0, 4, false }, { 1, 2, 0, 5, false },
+ { 3, 2, 1, 1, false }, { 2, 2, 0, 4, false }, { 2, 0, 0, 5, false },
+ { 3, 2, 2, 1, false }, { 3, 0, 0, 5, false }, { 3, 2, 3, 1, false },
+ { -1 } }
+ },
+ /* 10111 */
+ { true /* reserved */ },
+ /* 11010 */
+ { false, true, 5, 8, 3, { 5, 5, 6 },
+ { { 0, 0, 0, 8, false }, { 3, 2, 1, 1, false }, { 2, 2, 4, 1, false },
+ { 0, 1, 0, 8, false }, { 2, 2, 5, 1, false }, { 2, 1, 4, 1, false },
+ { 0, 2, 0, 8, false }, { 3, 2, 5, 1, false }, { 3, 2, 4, 1, false },
+ { 1, 0, 0, 5, false }, { 3, 1, 4, 1, false }, { 2, 1, 0, 4, false },
+ { 1, 1, 0, 5, false }, { 3, 2, 0, 1, false }, { 3, 1, 0, 4, false },
+ { 1, 2, 0, 6, false }, { 2, 2, 0, 4, false }, { 2, 0, 0, 5, false },
+ { 3, 2, 2, 1, false }, { 3, 0, 0, 5, false }, { 3, 2, 3, 1, false },
+ { -1 } }
+ },
+ /* 11011 */
+ { true /* reserved */ },
+ /* 11110 */
+ { false, false, 5, 6, 3, { 6, 6, 6 },
+ { { 0, 0, 0, 6, false }, { 3, 1, 4, 1, false }, { 3, 2, 0, 1, false },
+ { 3, 2, 1, 1, false }, { 2, 2, 4, 1, false }, { 0, 1, 0, 6, false },
+ { 2, 1, 5, 1, false }, { 2, 2, 5, 1, false }, { 3, 2, 2, 1, false },
+ { 2, 1, 4, 1, false }, { 0, 2, 0, 6, false }, { 3, 1, 5, 1, false },
+ { 3, 2, 3, 1, false }, { 3, 2, 5, 1, false }, { 3, 2, 4, 1, false },
+ { 1, 0, 0, 6, false }, { 2, 1, 0, 4, false }, { 1, 1, 0, 6, false },
+ { 3, 1, 0, 4, false }, { 1, 2, 0, 6, false }, { 2, 2, 0, 4, false },
+ { 2, 0, 0, 6, false }, { 3, 0, 0, 6, false },
+ { -1 } }
+ },
+ /* 11111 */
+ { true /* reserved */ },
+};
+
+/* This partition table is used when the mode has two subsets. Each
+ * partition is represented by a 32-bit value which gives 2 bits per texel
+ * within the block. The value of the two bits represents which subset to use
+ * (0 or 1).
+ */
+static const uint32_t
+partition_table1[N_PARTITIONS] = {
+ 0x50505050U, 0x40404040U, 0x54545454U, 0x54505040U,
+ 0x50404000U, 0x55545450U, 0x55545040U, 0x54504000U,
+ 0x50400000U, 0x55555450U, 0x55544000U, 0x54400000U,
+ 0x55555440U, 0x55550000U, 0x55555500U, 0x55000000U,
+ 0x55150100U, 0x00004054U, 0x15010000U, 0x00405054U,
+ 0x00004050U, 0x15050100U, 0x05010000U, 0x40505054U,
+ 0x00404050U, 0x05010100U, 0x14141414U, 0x05141450U,
+ 0x01155440U, 0x00555500U, 0x15014054U, 0x05414150U,
+ 0x44444444U, 0x55005500U, 0x11441144U, 0x05055050U,
+ 0x05500550U, 0x11114444U, 0x41144114U, 0x44111144U,
+ 0x15055054U, 0x01055040U, 0x05041050U, 0x05455150U,
+ 0x14414114U, 0x50050550U, 0x41411414U, 0x00141400U,
+ 0x00041504U, 0x00105410U, 0x10541000U, 0x04150400U,
+ 0x50410514U, 0x41051450U, 0x05415014U, 0x14054150U,
+ 0x41050514U, 0x41505014U, 0x40011554U, 0x54150140U,
+ 0x50505500U, 0x00555050U, 0x15151010U, 0x54540404U,
+};
+
+/* This partition table is used when the mode has three subsets. In this case
+ * the values can be 0, 1 or 2.
+ */
+static const uint32_t
+partition_table2[N_PARTITIONS] = {
+ 0xaa685050U, 0x6a5a5040U, 0x5a5a4200U, 0x5450a0a8U,
+ 0xa5a50000U, 0xa0a05050U, 0x5555a0a0U, 0x5a5a5050U,
+ 0xaa550000U, 0xaa555500U, 0xaaaa5500U, 0x90909090U,
+ 0x94949494U, 0xa4a4a4a4U, 0xa9a59450U, 0x2a0a4250U,
+ 0xa5945040U, 0x0a425054U, 0xa5a5a500U, 0x55a0a0a0U,
+ 0xa8a85454U, 0x6a6a4040U, 0xa4a45000U, 0x1a1a0500U,
+ 0x0050a4a4U, 0xaaa59090U, 0x14696914U, 0x69691400U,
+ 0xa08585a0U, 0xaa821414U, 0x50a4a450U, 0x6a5a0200U,
+ 0xa9a58000U, 0x5090a0a8U, 0xa8a09050U, 0x24242424U,
+ 0x00aa5500U, 0x24924924U, 0x24499224U, 0x50a50a50U,
+ 0x500aa550U, 0xaaaa4444U, 0x66660000U, 0xa5a0a5a0U,
+ 0x50a050a0U, 0x69286928U, 0x44aaaa44U, 0x66666600U,
+ 0xaa444444U, 0x54a854a8U, 0x95809580U, 0x96969600U,
+ 0xa85454a8U, 0x80959580U, 0xaa141414U, 0x96960000U,
+ 0xaaaa1414U, 0xa05050a0U, 0xa0a5a5a0U, 0x96000000U,
+ 0x40804080U, 0xa9a8a9a8U, 0xaaaaaa44U, 0x2a4a5254U
+};
+
+static const uint8_t
+anchor_indices[][N_PARTITIONS] = {
+ /* Anchor index values for the second subset of two-subset partitioning */
+ {
+ 0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,
+ 0xf,0x2,0x8,0x2,0x2,0x8,0x8,0xf,0x2,0x8,0x2,0x2,0x8,0x8,0x2,0x2,
+ 0xf,0xf,0x6,0x8,0x2,0x8,0xf,0xf,0x2,0x8,0x2,0x2,0x2,0xf,0xf,0x6,
+ 0x6,0x2,0x6,0x8,0xf,0xf,0x2,0x2,0xf,0xf,0xf,0xf,0xf,0x2,0x2,0xf
+ },
+
+ /* Anchor index values for the second subset of three-subset partitioning */
+ {
+ 0x3,0x3,0xf,0xf,0x8,0x3,0xf,0xf,0x8,0x8,0x6,0x6,0x6,0x5,0x3,0x3,
+ 0x3,0x3,0x8,0xf,0x3,0x3,0x6,0xa,0x5,0x8,0x8,0x6,0x8,0x5,0xf,0xf,
+ 0x8,0xf,0x3,0x5,0x6,0xa,0x8,0xf,0xf,0x3,0xf,0x5,0xf,0xf,0xf,0xf,
+ 0x3,0xf,0x5,0x5,0x5,0x8,0x5,0xa,0x5,0xa,0x8,0xd,0xf,0xc,0x3,0x3
+ },
+
+ /* Anchor index values for the third subset of three-subset
+ * partitioning
+ */
+ {
+ 0xf,0x8,0x8,0x3,0xf,0xf,0x3,0x8,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x8,
+ 0xf,0x8,0xf,0x3,0xf,0x8,0xf,0x8,0x3,0xf,0x6,0xa,0xf,0xf,0xa,0x8,
+ 0xf,0x3,0xf,0xa,0xa,0x8,0x9,0xa,0x6,0xf,0x8,0xf,0x3,0x6,0x6,0x8,
+ 0xf,0x3,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0xf,0x3,0xf,0xf,0x8
+ }
+};
+
+static int
+extract_bits(const uint8_t *block,
+ int offset,
+ int n_bits)
+{
+ int byte_index = offset / 8;
+ int bit_index = offset % 8;
+ int n_bits_in_byte = MIN2(n_bits, 8 - bit_index);
+ int result = 0;
+ int bit = 0;
+
+ while (true) {
+ result |= ((block[byte_index] >> bit_index) &
+ ((1 << n_bits_in_byte) - 1)) << bit;
+
+ n_bits -= n_bits_in_byte;
+
+ if (n_bits <= 0)
+ return result;
+
+ bit += n_bits_in_byte;
+ byte_index++;
+ bit_index = 0;
+ n_bits_in_byte = MIN2(n_bits, 8);
+ }
+}
+
+static uint8_t
+expand_component(uint8_t byte,
+ int n_bits)
+{
+ /* Expands a n-bit quantity into a byte by copying the most-significant
+ * bits into the unused least-significant bits.
+ */
+ return byte << (8 - n_bits) | (byte >> (2 * n_bits - 8));
+}
+
+static int
+extract_unorm_endpoints(const struct bptc_unorm_mode *mode,
+ const uint8_t *block,
+ int bit_offset,
+ uint8_t endpoints[][4])
+{
+ int component;
+ int subset;
+ int endpoint;
+ int pbit;
+ int n_components;
+
+ /* Extract each color component */
+ for (component = 0; component < 3; component++) {
+ for (subset = 0; subset < mode->n_subsets; subset++) {
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ endpoints[subset * 2 + endpoint][component] =
+ extract_bits(block, bit_offset, mode->n_color_bits);
+ bit_offset += mode->n_color_bits;
+ }
+ }
+ }
+
+ /* Extract the alpha values */
+ if (mode->n_alpha_bits > 0) {
+ for (subset = 0; subset < mode->n_subsets; subset++) {
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ endpoints[subset * 2 + endpoint][3] =
+ extract_bits(block, bit_offset, mode->n_alpha_bits);
+ bit_offset += mode->n_alpha_bits;
+ }
+ }
+
+ n_components = 4;
+ } else {
+ for (subset = 0; subset < mode->n_subsets; subset++)
+ for (endpoint = 0; endpoint < 2; endpoint++)
+ endpoints[subset * 2 + endpoint][3] = 255;
+
+ n_components = 3;
+ }
+
+ /* Add in the p-bits */
+ if (mode->has_endpoint_pbits) {
+ for (subset = 0; subset < mode->n_subsets; subset++) {
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ pbit = extract_bits(block, bit_offset, 1);
+ bit_offset += 1;
+
+ for (component = 0; component < n_components; component++) {
+ endpoints[subset * 2 + endpoint][component] <<= 1;
+ endpoints[subset * 2 + endpoint][component] |= pbit;
+ }
+ }
+ }
+ } else if (mode->has_shared_pbits) {
+ for (subset = 0; subset < mode->n_subsets; subset++) {
+ pbit = extract_bits(block, bit_offset, 1);
+ bit_offset += 1;
+
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ for (component = 0; component < n_components; component++) {
+ endpoints[subset * 2 + endpoint][component] <<= 1;
+ endpoints[subset * 2 + endpoint][component] |= pbit;
+ }
+ }
+ }
+ }
+
+ /* Expand the n-bit values to a byte */
+ for (subset = 0; subset < mode->n_subsets; subset++) {
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ for (component = 0; component < 3; component++) {
+ endpoints[subset * 2 + endpoint][component] =
+ expand_component(endpoints[subset * 2 + endpoint][component],
+ mode->n_color_bits +
+ mode->has_endpoint_pbits +
+ mode->has_shared_pbits);
+ }
+
+ if (mode->n_alpha_bits > 0) {
+ endpoints[subset * 2 + endpoint][3] =
+ expand_component(endpoints[subset * 2 + endpoint][3],
+ mode->n_alpha_bits +
+ mode->has_endpoint_pbits +
+ mode->has_shared_pbits);
+ }
+ }
+ }
+
+ return bit_offset;
+}
+
+static bool
+is_anchor(int n_subsets,
+ int partition_num,
+ int texel)
+{
+ if (texel == 0)
+ return true;
+
+ switch (n_subsets) {
+ case 1:
+ return false;
+ case 2:
+ return anchor_indices[0][partition_num] == texel;
+ case 3:
+ return (anchor_indices[1][partition_num] == texel ||
+ anchor_indices[2][partition_num] == texel);
+ default:
+ assert(false);
+ return false;
+ }
+}
+
+static int
+count_anchors_before_texel(int n_subsets,
+ int partition_num,
+ int texel)
+{
+ int count = 1;
+
+ if (texel == 0)
+ return 0;
+
+ switch (n_subsets) {
+ case 1:
+ break;
+ case 2:
+ if (texel > anchor_indices[0][partition_num])
+ count++;
+ break;
+ case 3:
+ if (texel > anchor_indices[1][partition_num])
+ count++;
+ if (texel > anchor_indices[2][partition_num])
+ count++;
+ break;
+ default:
+ assert(false);
+ return 0;
+ }
+
+ return count;
+}
+
+static int32_t
+interpolate(int32_t a, int32_t b,
+ int index,
+ int index_bits)
+{
+ static const uint8_t weights2[] = { 0, 21, 43, 64 };
+ static const uint8_t weights3[] = { 0, 9, 18, 27, 37, 46, 55, 64 };
+ static const uint8_t weights4[] =
+ { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 };
+ static const uint8_t *weights[] = {
+ NULL, NULL, weights2, weights3, weights4
+ };
+ int weight;
+
+ weight = weights[index_bits][index];
+
+ return ((64 - weight) * a + weight * b + 32) >> 6;
+}
+
+static void
+apply_rotation(int rotation,
+ uint8_t *result)
+{
+ uint8_t t;
+
+ if (rotation == 0)
+ return;
+
+ rotation--;
+
+ t = result[rotation];
+ result[rotation] = result[3];
+ result[3] = t;
+}
+
+static void
+fetch_rgba_unorm_from_block(const uint8_t *block,
+ uint8_t *result,
+ int texel)
+{
+ int mode_num = ffs(block[0]);
+ const struct bptc_unorm_mode *mode;
+ int bit_offset, secondary_bit_offset;
+ int partition_num;
+ int subset_num;
+ int rotation;
+ int index_selection;
+ int index_bits;
+ int indices[2];
+ int index;
+ int anchors_before_texel;
+ bool anchor;
+ uint8_t endpoints[3 * 2][4];
+ uint32_t subsets;
+ int component;
+
+ if (mode_num == 0) {
+ /* According to the spec this mode is reserved and shouldn't be used. */
+ memset(result, 0, 3);
+ result[3] = 0xff;
+ return;
+ }
+
+ mode = bptc_unorm_modes + mode_num - 1;
+ bit_offset = mode_num;
+
+ partition_num = extract_bits(block, bit_offset, mode->n_partition_bits);
+ bit_offset += mode->n_partition_bits;
+
+ switch (mode->n_subsets) {
+ case 1:
+ subsets = 0;
+ break;
+ case 2:
+ subsets = partition_table1[partition_num];
+ break;
+ case 3:
+ subsets = partition_table2[partition_num];
+ break;
+ default:
+ assert(false);
+ return;
+ }
+
+ if (mode->has_rotation_bits) {
+ rotation = extract_bits(block, bit_offset, 2);
+ bit_offset += 2;
+ } else {
+ rotation = 0;
+ }
+
+ if (mode->has_index_selection_bit) {
+ index_selection = extract_bits(block, bit_offset, 1);
+ bit_offset++;
+ } else {
+ index_selection = 0;
+ }
+
+ bit_offset = extract_unorm_endpoints(mode, block, bit_offset, endpoints);
+
+ anchors_before_texel = count_anchors_before_texel(mode->n_subsets,
+ partition_num, texel);
+
+ /* Calculate the offset to the secondary index */
+ secondary_bit_offset = (bit_offset +
+ BLOCK_SIZE * BLOCK_SIZE * mode->n_index_bits -
+ mode->n_subsets +
+ mode->n_secondary_index_bits * texel -
+ anchors_before_texel);
+
+ /* Calculate the offset to the primary index for this texel */
+ bit_offset += mode->n_index_bits * texel - anchors_before_texel;
+
+ subset_num = (subsets >> (texel * 2)) & 3;
+
+ anchor = is_anchor(mode->n_subsets, partition_num, texel);
+
+ index_bits = mode->n_index_bits;
+ if (anchor)
+ index_bits--;
+ indices[0] = extract_bits(block, bit_offset, index_bits);
+
+ if (mode->n_secondary_index_bits) {
+ index_bits = mode->n_secondary_index_bits;
+ if (anchor)
+ index_bits--;
+ indices[1] = extract_bits(block, secondary_bit_offset, index_bits);
+ }
+
+ index = indices[index_selection];
+ index_bits = (index_selection ?
+ mode->n_secondary_index_bits :
+ mode->n_index_bits);
+
+ for (component = 0; component < 3; component++)
+ result[component] = interpolate(endpoints[subset_num * 2][component],
+ endpoints[subset_num * 2 + 1][component],
+ index,
+ index_bits);
+
+ /* Alpha uses the opposite index from the color components */
+ if (mode->n_secondary_index_bits && !index_selection) {
+ index = indices[1];
+ index_bits = mode->n_secondary_index_bits;
+ } else {
+ index = indices[0];
+ index_bits = mode->n_index_bits;
+ }
+
+ result[3] = interpolate(endpoints[subset_num * 2][3],
+ endpoints[subset_num * 2 + 1][3],
+ index,
+ index_bits);
+
+ apply_rotation(rotation, result);
+}
+
+static void
+fetch_bptc_rgba_unorm_bytes(const GLubyte *map,
+ GLint rowStride, GLint i, GLint j,
+ GLubyte *texel)
+{
+ const GLubyte *block;
+
+ block = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 16;
+
+ fetch_rgba_unorm_from_block(block, texel, (i % 4) + (j % 4) * 4);
+}
+
+static void
+fetch_bptc_rgba_unorm(const GLubyte *map,
+ GLint rowStride, GLint i, GLint j,
+ GLfloat *texel)
+{
+ GLubyte texel_bytes[4];
+
+ fetch_bptc_rgba_unorm_bytes(map, rowStride, i, j, texel_bytes);
+
+ texel[RCOMP] = UBYTE_TO_FLOAT(texel_bytes[0]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(texel_bytes[1]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(texel_bytes[2]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(texel_bytes[3]);
+}
+
+static void
+fetch_bptc_srgb_alpha_unorm(const GLubyte *map,
+ GLint rowStride, GLint i, GLint j,
+ GLfloat *texel)
+{
+ GLubyte texel_bytes[4];
+
+ fetch_bptc_rgba_unorm_bytes(map, rowStride, i, j, texel_bytes);
+
+ texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(texel_bytes[0]);
+ texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(texel_bytes[1]);
+ texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(texel_bytes[2]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(texel_bytes[3]);
+}
+
+static int32_t
+sign_extend(int32_t value,
+ int n_bits)
+{
+ if ((value & (1 << (n_bits - 1)))) {
+ value |= (~(int32_t) 0) << n_bits;
+ }
+
+ return value;
+}
+
+static int
+signed_unquantize(int value, int n_endpoint_bits)
+{
+ bool sign;
+
+ if (n_endpoint_bits >= 16)
+ return value;
+
+ if (value == 0)
+ return 0;
+
+ sign = false;
+
+ if (value < 0) {
+ sign = true;
+ value = -value;
+ }
+
+ if (value >= (1 << (n_endpoint_bits - 1)) - 1)
+ value = 0x7fff;
+ else
+ value = ((value << 15) + 0x4000) >> (n_endpoint_bits - 1);
+
+ if (sign)
+ value = -value;
+
+ return value;
+}
+
+static int
+unsigned_unquantize(int value, int n_endpoint_bits)
+{
+ if (n_endpoint_bits >= 15)
+ return value;
+
+ if (value == 0)
+ return 0;
+
+ if (value == (1 << n_endpoint_bits) - 1)
+ return 0xffff;
+
+ return ((value << 15) + 0x4000) >> (n_endpoint_bits - 1);
+}
+
+static int
+extract_float_endpoints(const struct bptc_float_mode *mode,
+ const uint8_t *block,
+ int bit_offset,
+ int32_t endpoints[][3],
+ bool is_signed)
+{
+ const struct bptc_float_bitfield *bitfield;
+ int endpoint, component;
+ int n_endpoints;
+ int value;
+ int i;
+
+ if (mode->n_partition_bits)
+ n_endpoints = 4;
+ else
+ n_endpoints = 2;
+
+ memset(endpoints, 0, sizeof endpoints[0][0] * n_endpoints * 3);
+
+ for (bitfield = mode->bitfields; bitfield->endpoint != -1; bitfield++) {
+ value = extract_bits(block, bit_offset, bitfield->n_bits);
+ bit_offset += bitfield->n_bits;
+
+ if (bitfield->reverse) {
+ for (i = 0; i < bitfield->n_bits; i++) {
+ if (value & (1 << i))
+ endpoints[bitfield->endpoint][bitfield->component] |=
+ 1 << ((bitfield->n_bits - 1 - i) + bitfield->offset);
+ }
+ } else {
+ endpoints[bitfield->endpoint][bitfield->component] |=
+ value << bitfield->offset;
+ }
+ }
+
+ if (mode->transformed_endpoints) {
+ /* The endpoints are specified as signed offsets from e0 */
+ for (endpoint = 1; endpoint < n_endpoints; endpoint++) {
+ for (component = 0; component < 3; component++) {
+ value = sign_extend(endpoints[endpoint][component],
+ mode->n_delta_bits[component]);
+ endpoints[endpoint][component] =
+ ((endpoints[0][component] + value) &
+ ((1 << mode->n_endpoint_bits) - 1));
+ }
+ }
+ }
+
+ if (is_signed) {
+ for (endpoint = 0; endpoint < n_endpoints; endpoint++) {
+ for (component = 0; component < 3; component++) {
+ value = sign_extend(endpoints[endpoint][component],
+ mode->n_endpoint_bits);
+ endpoints[endpoint][component] =
+ signed_unquantize(value, mode->n_endpoint_bits);
+ }
+ }
+ } else {
+ for (endpoint = 0; endpoint < n_endpoints; endpoint++) {
+ for (component = 0; component < 3; component++) {
+ endpoints[endpoint][component] =
+ unsigned_unquantize(endpoints[endpoint][component],
+ mode->n_endpoint_bits);
+ }
+ }
+ }
+
+ return bit_offset;
+}
+
+static int32_t
+finish_unsigned_unquantize(int32_t value)
+{
+ return value * 31 / 64;
+}
+
+static int32_t
+finish_signed_unquantize(int32_t value)
+{
+ if (value < 0)
+ return (-value * 31 / 32) | 0x8000;
+ else
+ return value * 31 / 32;
+}
+
+static void
+fetch_rgb_float_from_block(const uint8_t *block,
+ float *result,
+ int texel,
+ bool is_signed)
+{
+ int mode_num;
+ const struct bptc_float_mode *mode;
+ int bit_offset;
+ int partition_num;
+ int subset_num;
+ int index_bits;
+ int index;
+ int anchors_before_texel;
+ int32_t endpoints[2 * 2][3];
+ uint32_t subsets;
+ int n_subsets;
+ int component;
+ int32_t value;
+
+ if (block[0] & 0x2) {
+ mode_num = (((block[0] >> 1) & 0xe) | (block[0] & 1)) + 2;
+ bit_offset = 5;
+ } else {
+ mode_num = block[0] & 3;
+ bit_offset = 2;
+ }
+
+ mode = bptc_float_modes + mode_num;
+
+ if (mode->reserved) {
+ memset(result, 0, sizeof result[0] * 3);
+ result[3] = 1.0f;
+ return;
+ }
+
+ bit_offset = extract_float_endpoints(mode, block, bit_offset,
+ endpoints, is_signed);
+
+ if (mode->n_partition_bits) {
+ partition_num = extract_bits(block, bit_offset, mode->n_partition_bits);
+ bit_offset += mode->n_partition_bits;
+
+ subsets = partition_table1[partition_num];
+ n_subsets = 2;
+ } else {
+ partition_num = 0;
+ subsets = 0;
+ n_subsets = 1;
+ }
+
+ anchors_before_texel =
+ count_anchors_before_texel(n_subsets, partition_num, texel);
+
+ /* Calculate the offset to the primary index for this texel */
+ bit_offset += mode->n_index_bits * texel - anchors_before_texel;
+
+ subset_num = (subsets >> (texel * 2)) & 3;
+
+ index_bits = mode->n_index_bits;
+ if (is_anchor(n_subsets, partition_num, texel))
+ index_bits--;
+ index = extract_bits(block, bit_offset, index_bits);
+
+ for (component = 0; component < 3; component++) {
+ value = interpolate(endpoints[subset_num * 2][component],
+ endpoints[subset_num * 2 + 1][component],
+ index,
+ mode->n_index_bits);
+
+ if (is_signed)
+ value = finish_signed_unquantize(value);
+ else
+ value = finish_unsigned_unquantize(value);
+
+ result[component] = _mesa_half_to_float(value);
+ }
+
+ result[3] = 1.0f;
+}
+
+static void
+fetch_bptc_rgb_float(const GLubyte *map,
+ GLint rowStride, GLint i, GLint j,
+ GLfloat *texel,
+ bool is_signed)
+{
+ const GLubyte *block;
+
+ block = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 16;
+
+ fetch_rgb_float_from_block(block, texel, (i % 4) + (j % 4) * 4, is_signed);
+}
+
+static void
+fetch_bptc_rgb_signed_float(const GLubyte *map,
+ GLint rowStride, GLint i, GLint j,
+ GLfloat *texel)
+{
+ fetch_bptc_rgb_float(map, rowStride, i, j, texel, true);
+}
+
+static void
+fetch_bptc_rgb_unsigned_float(const GLubyte *map,
+ GLint rowStride, GLint i, GLint j,
+ GLfloat *texel)
+{
+ fetch_bptc_rgb_float(map, rowStride, i, j, texel, false);
+}
+
+compressed_fetch_func
+_mesa_get_bptc_fetch_func(mesa_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ return fetch_bptc_rgba_unorm;
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ return fetch_bptc_srgb_alpha_unorm;
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ return fetch_bptc_rgb_signed_float;
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
+ return fetch_bptc_rgb_unsigned_float;
+ default:
+ return NULL;
+ }
+}
+
+static void
+write_bits(struct bit_writer *writer, int n_bits, int value)
+{
+ do {
+ if (n_bits + writer->pos >= 8) {
+ *(writer->dst++) = writer->buf | (value << writer->pos);
+ writer->buf = 0;
+ value >>= (8 - writer->pos);
+ n_bits -= (8 - writer->pos);
+ writer->pos = 0;
+ } else {
+ writer->buf |= value << writer->pos;
+ writer->pos += n_bits;
+ break;
+ }
+ } while (n_bits > 0);
+}
+
+static void
+get_average_luminance_alpha_unorm(int width, int height,
+ const uint8_t *src, int src_rowstride,
+ int *average_luminance, int *average_alpha)
+{
+ int luminance_sum = 0, alpha_sum = 0;
+ int y, x;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ luminance_sum += src[0] + src[1] + src[2];
+ alpha_sum += src[3];
+ src += 4;
+ }
+ src += src_rowstride - width * 4;
+ }
+
+ *average_luminance = luminance_sum / (width * height);
+ *average_alpha = alpha_sum / (width * height);
+}
+
+static void
+get_rgba_endpoints_unorm(int width, int height,
+ const uint8_t *src, int src_rowstride,
+ int average_luminance, int average_alpha,
+ uint8_t endpoints[][4])
+{
+ int endpoint_luminances[2];
+ int midpoint;
+ int sums[2][4];
+ int endpoint;
+ int luminance;
+ uint8_t temp[3];
+ const uint8_t *p = src;
+ int rgb_left_endpoint_count = 0;
+ int alpha_left_endpoint_count = 0;
+ int y, x, i;
+
+ memset(sums, 0, sizeof sums);
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ luminance = p[0] + p[1] + p[2];
+ if (luminance < average_luminance) {
+ endpoint = 0;
+ rgb_left_endpoint_count++;
+ } else {
+ endpoint = 1;
+ }
+ for (i = 0; i < 3; i++)
+ sums[endpoint][i] += p[i];
+
+ if (p[2] < average_alpha) {
+ endpoint = 0;
+ alpha_left_endpoint_count++;
+ } else {
+ endpoint = 1;
+ }
+ sums[endpoint][3] += p[3];
+
+ p += 4;
+ }
+
+ p += src_rowstride - width * 4;
+ }
+
+ if (rgb_left_endpoint_count == 0 ||
+ rgb_left_endpoint_count == width * height) {
+ for (i = 0; i < 3; i++)
+ endpoints[0][i] = endpoints[1][i] =
+ (sums[0][i] + sums[1][i]) / (width * height);
+ } else {
+ for (i = 0; i < 3; i++) {
+ endpoints[0][i] = sums[0][i] / rgb_left_endpoint_count;
+ endpoints[1][i] = (sums[1][i] /
+ (width * height - rgb_left_endpoint_count));
+ }
+ }
+
+ if (alpha_left_endpoint_count == 0 ||
+ alpha_left_endpoint_count == width * height) {
+ endpoints[0][3] = endpoints[1][3] =
+ (sums[0][3] + sums[1][3]) / (width * height);
+ } else {
+ endpoints[0][3] = sums[0][3] / alpha_left_endpoint_count;
+ endpoints[1][3] = (sums[1][3] /
+ (width * height - alpha_left_endpoint_count));
+ }
+
+ /* We may need to swap the endpoints to ensure the most-significant bit of
+ * the first index is zero */
+
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ endpoint_luminances[endpoint] =
+ endpoints[endpoint][0] +
+ endpoints[endpoint][1] +
+ endpoints[endpoint][2];
+ }
+ midpoint = (endpoint_luminances[0] + endpoint_luminances[1]) / 2;
+
+ if ((src[0] + src[1] + src[2] <= midpoint) !=
+ (endpoint_luminances[0] <= midpoint)) {
+ memcpy(temp, endpoints[0], 3);
+ memcpy(endpoints[0], endpoints[1], 3);
+ memcpy(endpoints[1], temp, 3);
+ }
+
+ /* Same for the alpha endpoints */
+
+ midpoint = (endpoints[0][3] + endpoints[1][3]) / 2;
+
+ if ((src[3] <= midpoint) != (endpoints[0][3] <= midpoint)) {
+ temp[0] = endpoints[0][3];
+ endpoints[0][3] = endpoints[1][3];
+ endpoints[1][3] = temp[0];
+ }
+}
+
+static void
+write_rgb_indices_unorm(struct bit_writer *writer,
+ int src_width, int src_height,
+ const uint8_t *src, int src_rowstride,
+ uint8_t endpoints[][4])
+{
+ int luminance;
+ int endpoint_luminances[2];
+ int endpoint;
+ int index;
+ int y, x;
+
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ endpoint_luminances[endpoint] =
+ endpoints[endpoint][0] +
+ endpoints[endpoint][1] +
+ endpoints[endpoint][2];
+ }
+
+ /* If the endpoints have the same luminance then we'll just use index 0 for
+ * all of the texels */
+ if (endpoint_luminances[0] == endpoint_luminances[1]) {
+ write_bits(writer, BLOCK_SIZE * BLOCK_SIZE * 2 - 1, 0);
+ return;
+ }
+
+ for (y = 0; y < src_height; y++) {
+ for (x = 0; x < src_width; x++) {
+ luminance = src[0] + src[1] + src[2];
+
+ index = ((luminance - endpoint_luminances[0]) * 3 /
+ (endpoint_luminances[1] - endpoint_luminances[0]));
+ if (index < 0)
+ index = 0;
+ else if (index > 3)
+ index = 3;
+
+ assert(x != 0 || y != 0 || index < 2);
+
+ write_bits(writer, (x == 0 && y == 0) ? 1 : 2, index);
+
+ src += 4;
+ }
+
+ /* Pad the indices out to the block size */
+ if (src_width < BLOCK_SIZE)
+ write_bits(writer, 2 * (BLOCK_SIZE - src_width), 0);
+
+ src += src_rowstride - src_width * 4;
+ }
+
+ /* Pad the indices out to the block size */
+ if (src_height < BLOCK_SIZE)
+ write_bits(writer, 2 * BLOCK_SIZE * (BLOCK_SIZE - src_height), 0);
+}
+
+static void
+write_alpha_indices_unorm(struct bit_writer *writer,
+ int src_width, int src_height,
+ const uint8_t *src, int src_rowstride,
+ uint8_t endpoints[][4])
+{
+ int index;
+ int y, x;
+
+ /* If the endpoints have the same alpha then we'll just use index 0 for
+ * all of the texels */
+ if (endpoints[0][3] == endpoints[1][3]) {
+ write_bits(writer, BLOCK_SIZE * BLOCK_SIZE * 3 - 1, 0);
+ return;
+ }
+
+ for (y = 0; y < src_height; y++) {
+ for (x = 0; x < src_width; x++) {
+ index = (((int) src[3] - (int) endpoints[0][3]) * 7 /
+ ((int) endpoints[1][3] - endpoints[0][3]));
+ if (index < 0)
+ index = 0;
+ else if (index > 7)
+ index = 7;
+
+ assert(x != 0 || y != 0 || index < 4);
+
+ /* The first index has one less bit */
+ write_bits(writer, (x == 0 && y == 0) ? 2 : 3, index);
+
+ src += 4;
+ }
+
+ /* Pad the indices out to the block size */
+ if (src_width < BLOCK_SIZE)
+ write_bits(writer, 3 * (BLOCK_SIZE - src_width), 0);
+
+ src += src_rowstride - src_width * 4;
+ }
+
+ /* Pad the indices out to the block size */
+ if (src_height < BLOCK_SIZE)
+ write_bits(writer, 3 * BLOCK_SIZE * (BLOCK_SIZE - src_height), 0);
+}
+
+static void
+compress_rgba_unorm_block(int src_width, int src_height,
+ const uint8_t *src, int src_rowstride,
+ uint8_t *dst)
+{
+ int average_luminance, average_alpha;
+ uint8_t endpoints[2][4];
+ struct bit_writer writer;
+ int component, endpoint;
+
+ get_average_luminance_alpha_unorm(src_width, src_height, src, src_rowstride,
+ &average_luminance, &average_alpha);
+ get_rgba_endpoints_unorm(src_width, src_height, src, src_rowstride,
+ average_luminance, average_alpha,
+ endpoints);
+
+ writer.dst = dst;
+ writer.pos = 0;
+ writer.buf = 0;
+
+ write_bits(&writer, 5, 0x10); /* mode 4 */
+ write_bits(&writer, 2, 0); /* rotation 0 */
+ write_bits(&writer, 1, 0); /* index selection bit */
+
+ /* Write the color endpoints */
+ for (component = 0; component < 3; component++)
+ for (endpoint = 0; endpoint < 2; endpoint++)
+ write_bits(&writer, 5, endpoints[endpoint][component] >> 3);
+
+ /* Write the alpha endpoints */
+ for (endpoint = 0; endpoint < 2; endpoint++)
+ write_bits(&writer, 6, endpoints[endpoint][3] >> 2);
+
+ write_rgb_indices_unorm(&writer,
+ src_width, src_height,
+ src, src_rowstride,
+ endpoints);
+ write_alpha_indices_unorm(&writer,
+ src_width, src_height,
+ src, src_rowstride,
+ endpoints);
+}
+
+static void
+compress_rgba_unorm(int width, int height,
+ const uint8_t *src, int src_rowstride,
+ uint8_t *dst, int dst_rowstride)
+{
+ int dst_row_diff;
+ int y, x;
+
+ if (dst_rowstride >= width * 4)
+ dst_row_diff = dst_rowstride - ((width + 3) & ~3) * 4;
+ else
+ dst_row_diff = 0;
+
+ for (y = 0; y < height; y += BLOCK_SIZE) {
+ for (x = 0; x < width; x += BLOCK_SIZE) {
+ compress_rgba_unorm_block(MIN2(width - x, BLOCK_SIZE),
+ MIN2(height - y, BLOCK_SIZE),
+ src + x * 4 + y * src_rowstride,
+ src_rowstride,
+ dst);
+ dst += BLOCK_BYTES;
+ }
+ dst += dst_row_diff;
+ }
+}
+
+GLboolean
+_mesa_texstore_bptc_rgba_unorm(TEXSTORE_PARAMS)
+{
+ const GLubyte *pixels;
+ const GLubyte *tempImage = NULL;
+ GLenum baseFormat;
+ int rowstride;
+
+ if (srcFormat != GL_RGBA ||
+ srcType != GL_UNSIGNED_BYTE ||
+ ctx->_ImageTransferState ||
+ srcPacking->SwapBytes) {
+ /* convert image to RGBA/ubyte */
+ baseFormat = _mesa_get_format_base_format(dstFormat);
+ tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ pixels = tempImage;
+ rowstride = srcWidth * 4;
+ } else {
+ pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight,
+ srcFormat, srcType, 0, 0);
+ rowstride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ }
+
+ compress_rgba_unorm(srcWidth, srcHeight,
+ pixels, rowstride,
+ dstSlices[0], dstRowStride);
+
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+static float
+get_average_luminance_float(int width, int height,
+ const float *src, int src_rowstride)
+{
+ float luminance_sum = 0;
+ int y, x;
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ luminance_sum += src[0] + src[1] + src[2];
+ src += 3;
+ }
+ src += (src_rowstride - width * 3 * sizeof (float)) / sizeof (float);
+ }
+
+ return luminance_sum / (width * height);
+}
+
+static float
+clamp_value(float value, bool is_signed)
+{
+ if (value > 65504.0f)
+ return 65504.0f;
+
+ if (is_signed) {
+ if (value < -65504.0f)
+ return -65504.0f;
+ else
+ return value;
+ }
+
+ if (value < 0.0f)
+ return 0.0f;
+
+ return value;
+}
+
+static void
+get_endpoints_float(int width, int height,
+ const float *src, int src_rowstride,
+ float average_luminance, float endpoints[][3],
+ bool is_signed)
+{
+ float endpoint_luminances[2];
+ float midpoint;
+ float sums[2][3];
+ int endpoint, component;
+ float luminance;
+ float temp[3];
+ const float *p = src;
+ int left_endpoint_count = 0;
+ int y, x, i;
+
+ memset(sums, 0, sizeof sums);
+
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ luminance = p[0] + p[1] + p[2];
+ if (luminance < average_luminance) {
+ endpoint = 0;
+ left_endpoint_count++;
+ } else {
+ endpoint = 1;
+ }
+ for (i = 0; i < 3; i++)
+ sums[endpoint][i] += p[i];
+
+ p += 3;
+ }
+
+ p += (src_rowstride - width * 3 * sizeof (float)) / sizeof (float);
+ }
+
+ if (left_endpoint_count == 0 ||
+ left_endpoint_count == width * height) {
+ for (i = 0; i < 3; i++)
+ endpoints[0][i] = endpoints[1][i] =
+ (sums[0][i] + sums[1][i]) / (width * height);
+ } else {
+ for (i = 0; i < 3; i++) {
+ endpoints[0][i] = sums[0][i] / left_endpoint_count;
+ endpoints[1][i] = sums[1][i] / (width * height - left_endpoint_count);
+ }
+ }
+
+ /* Clamp the endpoints to the range of a half float and strip out
+ * infinities */
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ for (component = 0; component < 3; component++) {
+ endpoints[endpoint][component] =
+ clamp_value(endpoints[endpoint][component], is_signed);
+ }
+ }
+
+ /* We may need to swap the endpoints to ensure the most-significant bit of
+ * the first index is zero */
+
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ endpoint_luminances[endpoint] =
+ endpoints[endpoint][0] +
+ endpoints[endpoint][1] +
+ endpoints[endpoint][2];
+ }
+ midpoint = (endpoint_luminances[0] + endpoint_luminances[1]) / 2.0f;
+
+ if ((src[0] + src[1] + src[2] <= midpoint) !=
+ (endpoint_luminances[0] <= midpoint)) {
+ memcpy(temp, endpoints[0], sizeof temp);
+ memcpy(endpoints[0], endpoints[1], sizeof temp);
+ memcpy(endpoints[1], temp, sizeof temp);
+ }
+}
+
+static void
+write_rgb_indices_float(struct bit_writer *writer,
+ int src_width, int src_height,
+ const float *src, int src_rowstride,
+ float endpoints[][3])
+{
+ float luminance;
+ float endpoint_luminances[2];
+ int endpoint;
+ int index;
+ int y, x;
+
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ endpoint_luminances[endpoint] =
+ endpoints[endpoint][0] +
+ endpoints[endpoint][1] +
+ endpoints[endpoint][2];
+ }
+
+ /* If the endpoints have the same luminance then we'll just use index 0 for
+ * all of the texels */
+ if (endpoint_luminances[0] == endpoint_luminances[1]) {
+ write_bits(writer, BLOCK_SIZE * BLOCK_SIZE * 4 - 1, 0);
+ return;
+ }
+
+ for (y = 0; y < src_height; y++) {
+ for (x = 0; x < src_width; x++) {
+ luminance = src[0] + src[1] + src[2];
+
+ index = ((luminance - endpoint_luminances[0]) * 15 /
+ (endpoint_luminances[1] - endpoint_luminances[0]));
+ if (index < 0)
+ index = 0;
+ else if (index > 15)
+ index = 15;
+
+ assert(x != 0 || y != 0 || index < 8);
+
+ write_bits(writer, (x == 0 && y == 0) ? 3 : 4, index);
+
+ src += 3;
+ }
+
+ /* Pad the indices out to the block size */
+ if (src_width < BLOCK_SIZE)
+ write_bits(writer, 4 * (BLOCK_SIZE - src_width), 0);
+
+ src += (src_rowstride - src_width * 3 * sizeof (float)) / sizeof (float);
+ }
+
+ /* Pad the indices out to the block size */
+ if (src_height < BLOCK_SIZE)
+ write_bits(writer, 4 * BLOCK_SIZE * (BLOCK_SIZE - src_height), 0);
+}
+
+static int
+get_endpoint_value(float value, bool is_signed)
+{
+ bool sign = false;
+ int half;
+
+ if (is_signed) {
+ half = _mesa_float_to_half(value);
+
+ if (half & 0x8000) {
+ half &= 0x7fff;
+ sign = true;
+ }
+
+ half = (32 * half / 31) >> 6;
+
+ if (sign)
+ half = -half & ((1 << 10) - 1);
+
+ return half;
+ } else {
+ if (value <= 0.0f)
+ return 0;
+
+ half = _mesa_float_to_half(value);
+
+ return (64 * half / 31) >> 6;
+ }
+}
+
+static void
+compress_rgb_float_block(int src_width, int src_height,
+ const float *src, int src_rowstride,
+ uint8_t *dst,
+ bool is_signed)
+{
+ float average_luminance;
+ float endpoints[2][3];
+ struct bit_writer writer;
+ int component, endpoint;
+ int endpoint_value;
+
+ average_luminance =
+ get_average_luminance_float(src_width, src_height, src, src_rowstride);
+ get_endpoints_float(src_width, src_height, src, src_rowstride,
+ average_luminance, endpoints, is_signed);
+
+ writer.dst = dst;
+ writer.pos = 0;
+ writer.buf = 0;
+
+ write_bits(&writer, 5, 3); /* mode 3 */
+
+ /* Write the endpoints */
+ for (endpoint = 0; endpoint < 2; endpoint++) {
+ for (component = 0; component < 3; component++) {
+ endpoint_value =
+ get_endpoint_value(endpoints[endpoint][component], is_signed);
+ write_bits(&writer, 10, endpoint_value);
+ }
+ }
+
+ write_rgb_indices_float(&writer,
+ src_width, src_height,
+ src, src_rowstride,
+ endpoints);
+}
+
+static void
+compress_rgb_float(int width, int height,
+ const float *src, int src_rowstride,
+ uint8_t *dst, int dst_rowstride,
+ bool is_signed)
+{
+ int dst_row_diff;
+ int y, x;
+
+ if (dst_rowstride >= width * 4)
+ dst_row_diff = dst_rowstride - ((width + 3) & ~3) * 4;
+ else
+ dst_row_diff = 0;
+
+ for (y = 0; y < height; y += BLOCK_SIZE) {
+ for (x = 0; x < width; x += BLOCK_SIZE) {
+ compress_rgb_float_block(MIN2(width - x, BLOCK_SIZE),
+ MIN2(height - y, BLOCK_SIZE),
+ src + x * 3 +
+ y * src_rowstride / sizeof (float),
+ src_rowstride,
+ dst,
+ is_signed);
+ dst += BLOCK_BYTES;
+ }
+ dst += dst_row_diff;
+ }
+}
+
+static GLboolean
+texstore_bptc_rgb_float(TEXSTORE_PARAMS,
+ bool is_signed)
+{
+ const float *pixels;
+ const float *tempImage = NULL;
+ GLenum baseFormat;
+ int rowstride;
+
+ if (srcFormat != GL_RGB ||
+ srcType != GL_FLOAT ||
+ ctx->_ImageTransferState ||
+ srcPacking->SwapBytes) {
+ /* convert image to RGB/float */
+ baseFormat = _mesa_get_format_base_format(dstFormat);
+ tempImage = _mesa_make_temp_float_image(ctx, dims,
+ baseInternalFormat,
+ baseFormat,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType, srcAddr,
+ srcPacking,
+ ctx->_ImageTransferState);
+ if (!tempImage)
+ return GL_FALSE; /* out of memory */
+
+ pixels = tempImage;
+ rowstride = srcWidth * sizeof(float) * 3;
+ } else {
+ pixels = _mesa_image_address2d(srcPacking, srcAddr, srcWidth, srcHeight,
+ srcFormat, srcType, 0, 0);
+ rowstride = _mesa_image_row_stride(srcPacking, srcWidth,
+ srcFormat, srcType);
+ }
+
+ compress_rgb_float(srcWidth, srcHeight,
+ pixels, rowstride,
+ dstSlices[0], dstRowStride,
+ is_signed);
+
+ free((void *) tempImage);
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_texstore_bptc_rgb_signed_float(TEXSTORE_PARAMS)
+{
+ ASSERT(dstFormat == MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT);
+
+ return texstore_bptc_rgb_float(ctx, dims, baseInternalFormat,
+ dstFormat, dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking,
+ true /* signed */);
+}
+
+GLboolean
+_mesa_texstore_bptc_rgb_unsigned_float(TEXSTORE_PARAMS)
+{
+ ASSERT(dstFormat == MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT);
+
+ return texstore_bptc_rgb_float(ctx, dims, baseInternalFormat,
+ dstFormat, dstRowStride, dstSlices,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking,
+ false /* unsigned */);
+}
diff --git a/mesalib/src/mesa/main/texcompress_bptc.h b/mesalib/src/mesa/main/texcompress_bptc.h
new file mode 100644
index 000000000..814548e2b
--- /dev/null
+++ b/mesalib/src/mesa/main/texcompress_bptc.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright (C) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef TEXCOMPRESS_BPTC_H
+#define TEXCOMPRESS_BPTC_H
+
+#include <inttypes.h>
+#include "glheader.h"
+#include "texcompress.h"
+#include "texstore.h"
+
+GLboolean
+_mesa_texstore_bptc_rgba_unorm(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_bptc_rgb_signed_float(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_bptc_rgb_unsigned_float(TEXSTORE_PARAMS);
+
+compressed_fetch_func
+_mesa_get_bptc_fetch_func(mesa_format format);
+
+#endif
diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c
index c61a74859..6d3b80556 100644
--- a/mesalib/src/mesa/main/texformat.c
+++ b/mesalib/src/mesa/main/texformat.c
@@ -345,6 +345,14 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
return MESA_FORMAT_SRGBA_DXT3;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return MESA_FORMAT_SRGBA_DXT5;
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ return MESA_FORMAT_BPTC_RGBA_UNORM;
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM;
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT;
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT;
case GL_ALPHA16F_ARB:
RETURN_IF_SUPPORTED(MESA_FORMAT_A_FLOAT16);
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c
index f1e09c986..2c54e4a35 100644
--- a/mesalib/src/mesa/main/texgetimage.c
+++ b/mesalib/src/mesa/main/texgetimage.c
@@ -40,6 +40,7 @@
#include "mtypes.h"
#include "pack.h"
#include "pbo.h"
+#include "pixelstore.h"
#include "texcompress.h"
#include "texgetimage.h"
#include "teximage.h"
@@ -693,7 +694,7 @@ _mesa_get_compressed_teximage(struct gl_context *ctx,
GLuint i, slice;
GLubyte *dest;
- _mesa_compute_compressed_pixelstore(dimensions, texImage,
+ _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
texImage->Width, texImage->Height,
texImage->Depth,
&ctx->Pack,
@@ -1008,9 +1009,9 @@ getcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
/* Check for invalid pixel storage modes */
dimensions = _mesa_get_texture_dimensions(texImage->TexObject->Target);
- if (!_mesa_compressed_texture_pixel_storage_error_check(ctx, dimensions,
- &ctx->Pack,
- "glGetCompressedTexImageARB")) {
+ if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
+ &ctx->Pack,
+ "glGetCompressedTexImageARB")) {
return GL_TRUE;
}
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index bb050b188..647d28ab3 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -41,6 +41,7 @@
#include "imports.h"
#include "macros.h"
#include "multisample.h"
+#include "pixelstore.h"
#include "state.h"
#include "texcompress.h"
#include "texcompress_cpal.h"
@@ -520,6 +521,20 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
}
}
+ if (_mesa_is_desktop_gl(ctx) &&
+ ctx->Extensions.ARB_texture_compression_bptc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ return GL_RGBA;
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ return GL_RGB;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
if (ctx->API == API_OPENGLES) {
switch (internalFormat) {
case GL_PALETTE4_RGB8_OES:
@@ -2250,36 +2265,6 @@ texture_error_check( struct gl_context *ctx,
}
-bool
-_mesa_compressed_texture_pixel_storage_error_check(struct gl_context *ctx,
- GLint dimensions,
- struct gl_pixelstore_attrib *packing,
- const char *caller)
-{
- if (!_mesa_is_desktop_gl(ctx) || !packing->CompressedBlockSize)
- return true;
-
- if (packing->CompressedBlockWidth && packing->SkipPixels % packing->CompressedBlockWidth) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(skip-pixels %% block-width)", caller);
- return false;
- }
-
- if (dimensions > 1 && packing->CompressedBlockHeight && packing->SkipRows % packing->CompressedBlockHeight) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(skip-rows %% block-height)", caller);
- return false;
- }
-
- if (dimensions > 2 && packing->CompressedBlockDepth && packing->SkipImages % packing->CompressedBlockDepth) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(skip-images %% block-depth)", caller);
- return false;
- }
-
- return true;
-}
-
/**
* Error checking for glCompressedTexImage[123]D().
* Note that the width, height and depth values are not fully error checked
@@ -2389,9 +2374,9 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
}
/* Check for invalid pixel storage modes */
- if (!_mesa_compressed_texture_pixel_storage_error_check(ctx, dimensions,
- &ctx->Unpack,
- "glCompressedTexImage")) {
+ if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
+ &ctx->Unpack,
+ "glCompressedTexImage")) {
return GL_FALSE;
}
@@ -4197,9 +4182,9 @@ out:
/**
* Error checking for glCompressedTexSubImage[123]D().
- * \return error code or GL_NO_ERROR.
+ * \return GL_TRUE if error, GL_FALSE if no error
*/
-static GLenum
+static GLboolean
compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
@@ -4258,13 +4243,12 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
}
/* Check for invalid pixel storage modes */
- if (!_mesa_compressed_texture_pixel_storage_error_check(ctx, dims,
- &ctx->Unpack,
- "glCompressedTexSubImage")) {
- return GL_FALSE;
+ if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
+ &ctx->Unpack,
+ "glCompressedTexSubImage")) {
+ return GL_TRUE;
}
-
expectedSize = compressed_tex_size(width, height, depth, format);
if (expectedSize != imageSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(size=%d)",
diff --git a/mesalib/src/mesa/main/teximage.h b/mesalib/src/mesa/main/teximage.h
index 52bfa7816..4b27381a0 100644
--- a/mesalib/src/mesa/main/teximage.h
+++ b/mesalib/src/mesa/main/teximage.h
@@ -339,12 +339,6 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);
-bool
-_mesa_compressed_texture_pixel_storage_error_check(struct gl_context *ctx,
- GLint dimensions,
- struct gl_pixelstore_attrib *packing,
- const char *caller);
-
/*@}*/
#ifdef __cplusplus
diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c
index 30dd0b9b3..e40fb249e 100644
--- a/mesalib/src/mesa/main/texparam.c
+++ b/mesalib/src/mesa/main/texparam.c
@@ -1384,7 +1384,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
if (!obj)
return;
- _mesa_lock_texture(ctx, obj);
+ _mesa_lock_context_textures(ctx);
switch (pname) {
case GL_TEXTURE_MAG_FILTER:
*params = ENUM_TO_FLOAT(obj->Sampler.MagFilter);
@@ -1591,11 +1591,11 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
}
/* no error if we get here */
- _mesa_unlock_texture(ctx, obj);
+ _mesa_unlock_context_textures(ctx);
return;
invalid_pname:
- _mesa_unlock_texture(ctx, obj);
+ _mesa_unlock_context_textures(ctx);
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname);
}
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index 0e036d9eb..d2aba8ba1 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -68,6 +68,7 @@
#include "texcompress_rgtc.h"
#include "texcompress_s3tc.h"
#include "texcompress_etc.h"
+#include "texcompress_bptc.h"
#include "teximage.h"
#include "texstore.h"
#include "enums.h"
@@ -1426,6 +1427,15 @@ texstore_compressed(TEXSTORE_PARAMS)
table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] =
_mesa_texstore_etc2_srgb8_punchthrough_alpha1;
+ table[MESA_FORMAT_BPTC_RGBA_UNORM] =
+ _mesa_texstore_bptc_rgba_unorm;
+ table[MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] =
+ _mesa_texstore_bptc_rgba_unorm;
+ table[MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] =
+ _mesa_texstore_bptc_rgb_signed_float;
+ table[MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] =
+ _mesa_texstore_bptc_rgb_unsigned_float;
+
initialized = GL_TRUE;
}
@@ -1485,6 +1495,12 @@ texstore_swizzle(TEXSTORE_PARAMS)
if (!is_array)
return GL_FALSE;
+ if (srcFormat == GL_COLOR_INDEX)
+ return GL_FALSE;
+
+ if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat))
+ return GL_FALSE;
+
switch (srcType) {
case GL_FLOAT:
case GL_UNSIGNED_BYTE:
@@ -2175,14 +2191,23 @@ _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
}
+/**
+ * Compute compressed_pixelstore parameters for copying compressed
+ * texture data.
+ * \param dims number of texture image dimensions: 1, 2 or 3
+ * \param texFormat the compressed texture format
+ * \param width, height, depth size of image to copy
+ * \param packing pixelstore parameters describing user-space image packing
+ * \param store returns the compressed_pixelstore parameters
+ */
void
-_mesa_compute_compressed_pixelstore(GLuint dims, struct gl_texture_image *texImage,
- GLsizei width, GLsizei height, GLsizei depth,
- const struct gl_pixelstore_attrib *packing,
- struct compressed_pixelstore *store)
+_mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth,
+ const struct gl_pixelstore_attrib *packing,
+ struct compressed_pixelstore *store)
{
GLuint bw, bh;
- const mesa_format texFormat = texImage->TexFormat;
_mesa_get_format_block_size(texFormat, &bw, &bh);
@@ -2252,8 +2277,9 @@ _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
return;
}
- _mesa_compute_compressed_pixelstore(dims, texImage, width, height, depth,
- &ctx->Unpack, &store);
+ _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
+ width, height, depth,
+ &ctx->Unpack, &store);
/* get pointer to src pixels (may be in a pbo which we'll map here) */
data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data,
diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h
index dd1e1d015..4c41d1fcd 100644
--- a/mesalib/src/mesa/main/texstore.h
+++ b/mesalib/src/mesa/main/texstore.h
@@ -150,10 +150,11 @@ struct compressed_pixelstore {
extern void
-_mesa_compute_compressed_pixelstore(GLuint dims, struct gl_texture_image *texImage,
- GLsizei width, GLsizei height, GLsizei depth,
- const struct gl_pixelstore_attrib *packing,
- struct compressed_pixelstore *store);
+_mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth,
+ const struct gl_pixelstore_attrib *packing,
+ struct compressed_pixelstore *store);
#endif
diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp
index 7e630e65b..4cd2bca01 100644
--- a/mesalib/src/mesa/main/uniform_query.cpp
+++ b/mesalib/src/mesa/main/uniform_query.cpp
@@ -799,9 +799,9 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
for (i = 0; i < elems; i++) {
if (basicType == GLSL_TYPE_FLOAT) {
- dst[i].i = src[i].f != 0.0f ? 1 : 0;
+ dst[i].i = src[i].f != 0.0f ? ctx->Const.UniformBooleanTrue : 0;
} else {
- dst[i].i = src[i].i != 0 ? 1 : 0;
+ dst[i].i = src[i].i != 0 ? ctx->Const.UniformBooleanTrue : 0;
}
}
}
diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c
index 230fb30cb..5d3cc2a70 100644
--- a/mesalib/src/mesa/main/varray.c
+++ b/mesalib/src/mesa/main/varray.c
@@ -1553,14 +1553,14 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
*/
if (offsets[i] < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(offsets[%u]=%" PRId64 " < 0)",
+ "glBindVertexBuffers(offsets[%u]=%" PRId64 " < 0)",
i, (int64_t) offsets[i]);
continue;
}
if (strides[i] < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(strides[%u]=%d < 0)",
+ "glBindVertexBuffers(strides[%u]=%d < 0)",
i, strides[i]);
continue;
}
diff --git a/mesalib/src/mesa/main/varray.h b/mesalib/src/mesa/main/varray.h
index f94ebac99..d5d8b363d 100644
--- a/mesalib/src/mesa/main/varray.h
+++ b/mesalib/src/mesa/main/varray.h
@@ -272,6 +272,10 @@ extern void GLAPIENTRY
_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
extern void GLAPIENTRY
+_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
+ GLsizei primcount);
+
+extern void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c
index b7cc50fc1..4dea530cd 100644
--- a/mesalib/src/mesa/main/version.c
+++ b/mesalib/src/mesa/main/version.c
@@ -124,8 +124,9 @@ create_version_string(struct gl_context *ctx, const char *prefix)
* 3.1: select a Core profile with GL version 3.1
* 3.1FC: select a Core+Forward Compatible profile with GL version 3.1
*/
-void
-_mesa_override_gl_version(struct gl_context *ctx)
+bool
+_mesa_override_gl_version_contextless(struct gl_constants *consts,
+ gl_api *apiOut, GLuint *versionOut)
{
int version;
GLboolean fwd_context;
@@ -133,15 +134,25 @@ _mesa_override_gl_version(struct gl_context *ctx)
get_gl_override(&version, &fwd_context);
if (version > 0) {
- ctx->Version = version;
+ *versionOut = version;
if (version >= 30 && fwd_context) {
- ctx->API = API_OPENGL_CORE;
- ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+ *apiOut = API_OPENGL_CORE;
+ consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
} else if (version >= 31) {
- ctx->API = API_OPENGL_CORE;
+ *apiOut = API_OPENGL_CORE;
} else {
- ctx->API = API_OPENGL_COMPAT;
+ *apiOut = API_OPENGL_COMPAT;
}
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+void
+_mesa_override_gl_version(struct gl_context *ctx)
+{
+ if (_mesa_override_gl_version_contextless(&ctx->Const, &ctx->API,
+ &ctx->Version)) {
create_version_string(ctx, "");
}
}
@@ -168,7 +179,7 @@ _mesa_get_gl_version_override(void)
* MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
*/
void
-_mesa_override_glsl_version(struct gl_context *ctx)
+_mesa_override_glsl_version(struct gl_constants *consts)
{
const char *env_var = "MESA_GLSL_VERSION_OVERRIDE";
const char *version;
@@ -179,7 +190,7 @@ _mesa_override_glsl_version(struct gl_context *ctx)
return;
}
- n = sscanf(version, "%u", &ctx->Const.GLSLVersion);
+ n = sscanf(version, "%u", &consts->GLSLVersion);
if (n != 1) {
fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version);
return;
@@ -189,31 +200,32 @@ _mesa_override_glsl_version(struct gl_context *ctx)
/**
* Examine enabled GL extensions to determine GL version.
*/
-static void
-compute_version(struct gl_context *ctx)
+static GLuint
+compute_version(const struct gl_extensions *extensions,
+ const struct gl_constants *consts, gl_api api)
{
- GLuint major, minor;
+ GLuint major, minor, version;
- const GLboolean ver_1_3 = (ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
+ const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp &&
+ extensions->ARB_texture_cube_map &&
+ extensions->ARB_texture_env_combine &&
+ extensions->ARB_texture_env_dot3);
const GLboolean ver_1_4 = (ver_1_3 &&
- ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_shadow &&
- ctx->Extensions.ARB_texture_env_crossbar &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_point_parameters);
+ extensions->ARB_depth_texture &&
+ extensions->ARB_shadow &&
+ extensions->ARB_texture_env_crossbar &&
+ extensions->EXT_blend_color &&
+ extensions->EXT_blend_func_separate &&
+ extensions->EXT_blend_minmax &&
+ extensions->EXT_point_parameters);
const GLboolean ver_1_5 = (ver_1_4 &&
- ctx->Extensions.ARB_occlusion_query);
+ extensions->ARB_occlusion_query);
const GLboolean ver_2_0 = (ver_1_5 &&
- ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate &&
+ extensions->ARB_point_sprite &&
+ extensions->ARB_vertex_shader &&
+ extensions->ARB_fragment_shader &&
+ extensions->ARB_texture_non_power_of_two &&
+ extensions->EXT_blend_equation_separate &&
/* Technically, 2.0 requires the functionality
* of the EXT version. Enable 2.0 if either
@@ -221,61 +233,61 @@ compute_version(struct gl_context *ctx)
* driver that only exposes the ATI extension
* will fallback to software when necessary.
*/
- (ctx->Extensions.EXT_stencil_two_side
- || ctx->Extensions.ATI_separate_stencil));
+ (extensions->EXT_stencil_two_side
+ || extensions->ATI_separate_stencil));
const GLboolean ver_2_1 = (ver_2_0 &&
- ctx->Extensions.EXT_pixel_buffer_object &&
- ctx->Extensions.EXT_texture_sRGB);
+ extensions->EXT_pixel_buffer_object &&
+ extensions->EXT_texture_sRGB);
const GLboolean ver_3_0 = (ver_2_1 &&
- ctx->Const.GLSLVersion >= 130 &&
- (ctx->Const.MaxSamples >= 4 || ctx->Const.FakeSWMSAA) &&
- (ctx->API == API_OPENGL_CORE ||
- ctx->Extensions.ARB_color_buffer_float) &&
- ctx->Extensions.ARB_depth_buffer_float &&
- ctx->Extensions.ARB_half_float_vertex &&
- ctx->Extensions.ARB_map_buffer_range &&
- ctx->Extensions.ARB_shader_texture_lod &&
- ctx->Extensions.ARB_texture_float &&
- ctx->Extensions.ARB_texture_rg &&
- ctx->Extensions.ARB_texture_compression_rgtc &&
- ctx->Extensions.EXT_draw_buffers2 &&
- ctx->Extensions.ARB_framebuffer_object &&
- ctx->Extensions.EXT_framebuffer_sRGB &&
- ctx->Extensions.EXT_packed_float &&
- ctx->Extensions.EXT_texture_array &&
- ctx->Extensions.EXT_texture_shared_exponent &&
- ctx->Extensions.EXT_transform_feedback &&
- ctx->Extensions.NV_conditional_render);
+ consts->GLSLVersion >= 130 &&
+ (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
+ (api == API_OPENGL_CORE ||
+ extensions->ARB_color_buffer_float) &&
+ extensions->ARB_depth_buffer_float &&
+ extensions->ARB_half_float_vertex &&
+ extensions->ARB_map_buffer_range &&
+ extensions->ARB_shader_texture_lod &&
+ extensions->ARB_texture_float &&
+ extensions->ARB_texture_rg &&
+ extensions->ARB_texture_compression_rgtc &&
+ extensions->EXT_draw_buffers2 &&
+ extensions->ARB_framebuffer_object &&
+ extensions->EXT_framebuffer_sRGB &&
+ extensions->EXT_packed_float &&
+ extensions->EXT_texture_array &&
+ extensions->EXT_texture_shared_exponent &&
+ extensions->EXT_transform_feedback &&
+ extensions->NV_conditional_render);
const GLboolean ver_3_1 = (ver_3_0 &&
- ctx->Const.GLSLVersion >= 140 &&
- ctx->Extensions.ARB_draw_instanced &&
- ctx->Extensions.ARB_texture_buffer_object &&
- ctx->Extensions.ARB_uniform_buffer_object &&
- ctx->Extensions.EXT_texture_snorm &&
- ctx->Extensions.NV_primitive_restart &&
- ctx->Extensions.NV_texture_rectangle &&
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
+ consts->GLSLVersion >= 140 &&
+ extensions->ARB_draw_instanced &&
+ extensions->ARB_texture_buffer_object &&
+ extensions->ARB_uniform_buffer_object &&
+ extensions->EXT_texture_snorm &&
+ extensions->NV_primitive_restart &&
+ extensions->NV_texture_rectangle &&
+ consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
const GLboolean ver_3_2 = (ver_3_1 &&
- ctx->Const.GLSLVersion >= 150 &&
- ctx->Extensions.ARB_depth_clamp &&
- ctx->Extensions.ARB_draw_elements_base_vertex &&
- ctx->Extensions.ARB_fragment_coord_conventions &&
- ctx->Extensions.EXT_provoking_vertex &&
- ctx->Extensions.ARB_seamless_cube_map &&
- ctx->Extensions.ARB_sync &&
- ctx->Extensions.ARB_texture_multisample &&
- ctx->Extensions.EXT_vertex_array_bgra);
+ consts->GLSLVersion >= 150 &&
+ extensions->ARB_depth_clamp &&
+ extensions->ARB_draw_elements_base_vertex &&
+ extensions->ARB_fragment_coord_conventions &&
+ extensions->EXT_provoking_vertex &&
+ extensions->ARB_seamless_cube_map &&
+ extensions->ARB_sync &&
+ extensions->ARB_texture_multisample &&
+ extensions->EXT_vertex_array_bgra);
const GLboolean ver_3_3 = (ver_3_2 &&
- ctx->Const.GLSLVersion >= 330 &&
- ctx->Extensions.ARB_blend_func_extended &&
- ctx->Extensions.ARB_explicit_attrib_location &&
- ctx->Extensions.ARB_instanced_arrays &&
- ctx->Extensions.ARB_occlusion_query2 &&
- ctx->Extensions.ARB_shader_bit_encoding &&
- ctx->Extensions.ARB_texture_rgb10_a2ui &&
- ctx->Extensions.ARB_timer_query &&
- ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
- ctx->Extensions.EXT_texture_swizzle);
+ consts->GLSLVersion >= 330 &&
+ extensions->ARB_blend_func_extended &&
+ extensions->ARB_explicit_attrib_location &&
+ extensions->ARB_instanced_arrays &&
+ extensions->ARB_occlusion_query2 &&
+ extensions->ARB_shader_bit_encoding &&
+ extensions->ARB_texture_rgb10_a2ui &&
+ extensions->ARB_timer_query &&
+ extensions->ARB_vertex_type_2_10_10_10_rev &&
+ extensions->EXT_texture_swizzle);
/* ARB_sampler_objects is always enabled in mesa */
if (ver_3_3) {
@@ -319,74 +331,95 @@ compute_version(struct gl_context *ctx)
minor = 2;
}
- ctx->Version = major * 10 + minor;
+ version = major * 10 + minor;
- create_version_string(ctx, "");
+ if (api == API_OPENGL_CORE && version < 31)
+ return 0;
+
+ return version;
}
-static void
-compute_version_es1(struct gl_context *ctx)
+static GLuint
+compute_version_es1(const struct gl_extensions *extensions)
{
/* OpenGL ES 1.0 is derived from OpenGL 1.3 */
- const GLboolean ver_1_0 = (ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
+ const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine &&
+ extensions->ARB_texture_env_dot3);
/* OpenGL ES 1.1 is derived from OpenGL 1.5 */
const GLboolean ver_1_1 = (ver_1_0 &&
- ctx->Extensions.EXT_point_parameters);
+ extensions->EXT_point_parameters);
if (ver_1_1) {
- ctx->Version = 11;
+ return 11;
} else if (ver_1_0) {
- ctx->Version = 10;
+ return 10;
} else {
- _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
+ return 0;
}
-
- create_version_string(ctx, "OpenGL ES-CM ");
}
-static void
-compute_version_es2(struct gl_context *ctx)
+static GLuint
+compute_version_es2(const struct gl_extensions *extensions)
{
/* OpenGL ES 2.0 is derived from OpenGL 2.0 */
- const GLboolean ver_2_0 = (ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate);
+ const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map &&
+ extensions->EXT_blend_color &&
+ extensions->EXT_blend_func_separate &&
+ extensions->EXT_blend_minmax &&
+ extensions->ARB_vertex_shader &&
+ extensions->ARB_fragment_shader &&
+ extensions->ARB_texture_non_power_of_two &&
+ extensions->EXT_blend_equation_separate);
/* FINISHME: This list isn't quite right. */
- const GLboolean ver_3_0 = (ctx->Extensions.ARB_half_float_vertex &&
- ctx->Extensions.ARB_internalformat_query &&
- ctx->Extensions.ARB_map_buffer_range &&
- ctx->Extensions.ARB_shader_texture_lod &&
- ctx->Extensions.ARB_texture_float &&
- ctx->Extensions.ARB_texture_rg &&
- ctx->Extensions.ARB_texture_compression_rgtc &&
- ctx->Extensions.EXT_draw_buffers2 &&
- /* ctx->Extensions.ARB_framebuffer_object && */
- ctx->Extensions.EXT_framebuffer_sRGB &&
- ctx->Extensions.EXT_packed_float &&
- ctx->Extensions.EXT_texture_array &&
- ctx->Extensions.EXT_texture_shared_exponent &&
- ctx->Extensions.EXT_transform_feedback &&
- ctx->Extensions.NV_conditional_render &&
- ctx->Extensions.ARB_draw_instanced &&
- ctx->Extensions.ARB_uniform_buffer_object &&
- ctx->Extensions.EXT_texture_snorm &&
- ctx->Extensions.NV_primitive_restart &&
- ctx->Extensions.OES_depth_texture_cube_map);
+ const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex &&
+ extensions->ARB_internalformat_query &&
+ extensions->ARB_map_buffer_range &&
+ extensions->ARB_shader_texture_lod &&
+ extensions->ARB_texture_float &&
+ extensions->ARB_texture_rg &&
+ extensions->ARB_texture_compression_rgtc &&
+ extensions->EXT_draw_buffers2 &&
+ /* extensions->ARB_framebuffer_object && */
+ extensions->EXT_framebuffer_sRGB &&
+ extensions->EXT_packed_float &&
+ extensions->EXT_texture_array &&
+ extensions->EXT_texture_shared_exponent &&
+ extensions->EXT_transform_feedback &&
+ extensions->NV_conditional_render &&
+ extensions->ARB_draw_instanced &&
+ extensions->ARB_uniform_buffer_object &&
+ extensions->EXT_texture_snorm &&
+ extensions->NV_primitive_restart &&
+ extensions->OES_depth_texture_cube_map);
if (ver_3_0) {
- ctx->Version = 30;
+ return 30;
} else if (ver_2_0) {
- ctx->Version = 20;
+ return 20;
} else {
- _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
+ return 0;
}
+}
- create_version_string(ctx, "OpenGL ES ");
+GLuint
+_mesa_get_version(const struct gl_extensions *extensions,
+ struct gl_constants *consts, gl_api api)
+{
+ switch (api) {
+ case API_OPENGL_COMPAT:
+ /* Disable GLSL 1.40 and later for legacy contexts.
+ * This disallows creation of the GL 3.1 compatibility context. */
+ if (consts->GLSLVersion > 130) {
+ consts->GLSLVersion = 130;
+ }
+ /* fall through */
+ case API_OPENGL_CORE:
+ return compute_version(extensions, consts, api);
+ case API_OPENGLES:
+ return compute_version_es1(extensions);
+ case API_OPENGLES2:
+ return compute_version_es2(extensions);
+ }
+ return 0;
}
/**
@@ -400,23 +433,28 @@ _mesa_compute_version(struct gl_context *ctx)
if (ctx->Version)
return;
+ ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
+
switch (ctx->API) {
case API_OPENGL_COMPAT:
- /* Disable GLSL 1.40 and later for legacy contexts.
- * This disallows creation of the GL 3.1 compatibility context. */
- if (ctx->Const.GLSLVersion > 130) {
- ctx->Const.GLSLVersion = 130;
- }
- /* fall through */
case API_OPENGL_CORE:
- compute_version(ctx);
+ create_version_string(ctx, "");
break;
+
case API_OPENGLES:
- compute_version_es1(ctx);
+ if (!ctx->Version) {
+ _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
+ return;
+ }
+ create_version_string(ctx, "OpenGL ES-CM ");
break;
+
case API_OPENGLES2:
- compute_version_es2(ctx);
+ if (!ctx->Version) {
+ _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
+ return;
+ }
+ create_version_string(ctx, "OpenGL ES ");
break;
}
-
}
diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h
index c78f87a2b..450a0e31d 100644
--- a/mesalib/src/mesa/main/version.h
+++ b/mesalib/src/mesa/main/version.h
@@ -27,18 +27,25 @@
#ifndef VERSION_H
#define VERSION_H
+#include "mtypes.h"
-struct gl_context;
+extern GLuint
+_mesa_get_version(const struct gl_extensions *extensions,
+ struct gl_constants *consts, gl_api api);
extern void
_mesa_compute_version(struct gl_context *ctx);
+extern bool
+_mesa_override_gl_version_contextless(struct gl_constants *consts,
+ gl_api *apiOut, GLuint *versionOut);
+
extern void
_mesa_override_gl_version(struct gl_context *ctx);
extern void
-_mesa_override_glsl_version(struct gl_context *ctx);
+_mesa_override_glsl_version(struct gl_constants *consts);
extern int
_mesa_get_gl_version_override(void);
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index b088160d3..e5844c3c4 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -1459,6 +1459,10 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
case ir_unop_interpolate_at_centroid:
case ir_binop_interpolate_at_offset:
case ir_binop_interpolate_at_sample:
+ case ir_unop_dFdx_coarse:
+ case ir_unop_dFdx_fine:
+ case ir_unop_dFdy_coarse:
+ case ir_unop_dFdy_fine:
assert(!"not supported");
break;
@@ -2428,8 +2432,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
}
gl_register_file file;
- if (type->is_sampler() ||
- (type->is_array() && type->fields.array->is_sampler())) {
+ if (type->without_array()->is_sampler()) {
file = PROGRAM_SAMPLER;
} else {
file = PROGRAM_UNIFORM;
@@ -2795,7 +2798,7 @@ get_mesa_program(struct gl_context *ctx,
GLenum target = _mesa_shader_stage_to_program(shader->Stage);
const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[shader->Stage];
+ &ctx->Const.ShaderCompilerOptions[shader->Stage];
validate_ir_tree(shader->ir);
@@ -2980,7 +2983,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
+ &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
do {
progress = false;
diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c
index 92a8831d2..b654b1db6 100644
--- a/mesalib/src/mesa/program/programopt.c
+++ b/mesalib/src/mesa/program/programopt.c
@@ -218,7 +218,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
{
- if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
+ if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
_mesa_insert_mvp_dp4_code( ctx, vprog );
else
_mesa_insert_mvp_mad_code( ctx, vprog );
diff --git a/mesalib/src/mesa/program/register_allocate.c b/mesalib/src/mesa/program/register_allocate.c
index 549154e8a..db2be5dfa 100644
--- a/mesalib/src/mesa/program/register_allocate.c
+++ b/mesalib/src/mesa/program/register_allocate.c
@@ -146,6 +146,12 @@ struct ra_node {
*/
bool in_stack;
+ /**
+ * The q total, as defined in the Runeson/Nyström paper, for all the
+ * interfering nodes not in the stack.
+ */
+ unsigned int q_total;
+
/* For an implementation that needs register spilling, this is the
* approximate cost of spilling this node.
*/
@@ -162,16 +168,6 @@ struct ra_graph {
unsigned int *stack;
unsigned int stack_count;
-
- /**
- * Tracks the start of the set of optimistically-colored registers in the
- * stack.
- *
- * Along with any registers not in the stack (if one called ra_simplify()
- * and didn't do optimistic coloring), these need to be considered for
- * spilling.
- */
- unsigned int stack_optimistic_start;
};
/**
@@ -354,6 +350,12 @@ ra_add_node_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2)
{
BITSET_SET(g->nodes[n1].adjacency, n2);
+ if (n1 != n2) {
+ int n1_class = g->nodes[n1].class;
+ int n2_class = g->nodes[n2].class;
+ g->nodes[n1].q_total += g->regs->classes[n1_class]->q[n2_class];
+ }
+
if (g->nodes[n1].adjacency_count >=
g->nodes[n1].adjacency_list_size) {
g->nodes[n1].adjacency_list_size *= 2;
@@ -387,6 +389,7 @@ ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count)
g->nodes[i].adjacency_list =
ralloc_array(g, unsigned int, g->nodes[i].adjacency_list_size);
g->nodes[i].adjacency_count = 0;
+ g->nodes[i].q_total = 0;
ra_add_node_adjacency(g, i, i);
g->nodes[i].reg = NO_REG;
@@ -415,20 +418,25 @@ ra_add_node_interference(struct ra_graph *g,
static bool
pq_test(struct ra_graph *g, unsigned int n)
{
- unsigned int j;
- unsigned int q = 0;
int n_class = g->nodes[n].class;
- for (j = 0; j < g->nodes[n].adjacency_count; j++) {
- unsigned int n2 = g->nodes[n].adjacency_list[j];
+ return g->nodes[n].q_total < g->regs->classes[n_class]->p;
+}
+
+static void
+decrement_q(struct ra_graph *g, unsigned int n)
+{
+ unsigned int i;
+ int n_class = g->nodes[n].class;
+
+ for (i = 0; i < g->nodes[n].adjacency_count; i++) {
+ unsigned int n2 = g->nodes[n].adjacency_list[i];
unsigned int n2_class = g->nodes[n2].class;
if (n != n2 && !g->nodes[n2].in_stack) {
- q += g->regs->classes[n_class]->q[n2_class];
+ g->nodes[n2].q_total -= g->regs->classes[n2_class]->q[n_class];
}
}
-
- return q < g->regs->classes[n_class]->p;
}
/**
@@ -436,17 +444,21 @@ pq_test(struct ra_graph *g, unsigned int n)
* trivially-colorable nodes into a stack of nodes to be colored,
* removing them from the graph, and rinsing and repeating.
*
- * Returns true if all nodes were removed from the graph. false
- * means that either spilling will be required, or optimistic coloring
- * should be applied.
+ * If we encounter a case where we can't push any nodes on the stack, then
+ * we optimistically choose a node and push it on the stack. We heuristically
+ * push the node with the lowest total q value, since it has the fewest
+ * neighbors and therefore is most likely to be allocated.
*/
-bool
+static void
ra_simplify(struct ra_graph *g)
{
bool progress = true;
int i;
while (progress) {
+ unsigned int best_optimistic_node = ~0;
+ unsigned int lowest_q_total = ~0;
+
progress = false;
for (i = g->count - 1; i >= 0; i--) {
@@ -454,20 +466,28 @@ ra_simplify(struct ra_graph *g)
continue;
if (pq_test(g, i)) {
+ decrement_q(g, i);
g->stack[g->stack_count] = i;
g->stack_count++;
g->nodes[i].in_stack = true;
progress = true;
+ } else {
+ unsigned int new_q_total = g->nodes[i].q_total;
+ if (new_q_total < lowest_q_total) {
+ best_optimistic_node = i;
+ lowest_q_total = new_q_total;
+ }
}
}
- }
- for (i = 0; i < g->count; i++) {
- if (!g->nodes[i].in_stack && g->nodes[i].reg == -1)
- return false;
+ if (!progress && best_optimistic_node != ~0) {
+ decrement_q(g, best_optimistic_node);
+ g->stack[g->stack_count] = best_optimistic_node;
+ g->stack_count++;
+ g->nodes[best_optimistic_node].in_stack = true;
+ progress = true;
+ }
}
-
- return true;
}
/**
@@ -477,7 +497,7 @@ ra_simplify(struct ra_graph *g)
* If all nodes were trivially colorable, then this must succeed. If
* not (optimistic coloring), then it may return false;
*/
-bool
+static bool
ra_select(struct ra_graph *g)
{
int i;
@@ -509,11 +529,16 @@ ra_select(struct ra_graph *g)
if (i == g->nodes[n].adjacency_count)
break;
}
+
+ /* set this to false even if we return here so that
+ * ra_get_best_spill_node() considers this node later.
+ */
+ g->nodes[n].in_stack = false;
+
if (ri == g->regs->count)
return false;
g->nodes[n].reg = r;
- g->nodes[n].in_stack = false;
g->stack_count--;
if (g->regs->round_robin)
@@ -523,35 +548,10 @@ ra_select(struct ra_graph *g)
return true;
}
-/**
- * Optimistic register coloring: Just push the remaining nodes
- * on the stack. They'll be colored first in ra_select(), and
- * if they succeed then the locally-colorable nodes are still
- * locally-colorable and the rest of the register allocation
- * will succeed.
- */
-void
-ra_optimistic_color(struct ra_graph *g)
-{
- unsigned int i;
-
- g->stack_optimistic_start = g->stack_count;
- for (i = 0; i < g->count; i++) {
- if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG)
- continue;
-
- g->stack[g->stack_count] = i;
- g->stack_count++;
- g->nodes[i].in_stack = true;
- }
-}
-
bool
-ra_allocate_no_spills(struct ra_graph *g)
+ra_allocate(struct ra_graph *g)
{
- if (!ra_simplify(g)) {
- ra_optimistic_color(g);
- }
+ ra_simplify(g);
return ra_select(g);
}
@@ -614,15 +614,12 @@ ra_get_best_spill_node(struct ra_graph *g)
{
unsigned int best_node = -1;
float best_benefit = 0.0;
- unsigned int n, i;
+ unsigned int n;
- /* For any registers not in the stack to be colored, consider them for
- * spilling. This will mostly collect nodes that were being optimistally
- * colored as part of ra_allocate_no_spills() if we didn't successfully
- * optimistically color.
- *
- * It also includes nodes not trivially colorable by ra_simplify() if it
- * was used directly instead of as part of ra_allocate_no_spills().
+ /* Consider any nodes that we colored successfully or the node we failed to
+ * color for spilling. When we failed to color a node in ra_select(), we
+ * only considered these nodes, so spilling any other ones would not result
+ * in us making progress.
*/
for (n = 0; n < g->count; n++) {
float cost = g->nodes[n].spill_cost;
@@ -642,26 +639,6 @@ ra_get_best_spill_node(struct ra_graph *g)
}
}
- /* Also consider spilling any nodes that were set up to be optimistically
- * colored that we couldn't manage to color in ra_select().
- */
- for (i = g->stack_optimistic_start; i < g->stack_count; i++) {
- float cost, benefit;
-
- n = g->stack[i];
- cost = g->nodes[n].spill_cost;
-
- if (cost <= 0.0)
- continue;
-
- benefit = ra_get_spill_benefit(g, n);
-
- if (benefit / cost > best_benefit) {
- best_benefit = benefit / cost;
- best_node = n;
- }
- }
-
return best_node;
}
diff --git a/mesalib/src/mesa/program/register_allocate.h b/mesalib/src/mesa/program/register_allocate.h
index 337dcf709..bfc9190dc 100644
--- a/mesalib/src/mesa/program/register_allocate.h
+++ b/mesalib/src/mesa/program/register_allocate.h
@@ -66,10 +66,7 @@ void ra_add_node_interference(struct ra_graph *g,
/** @} */
/** @{ Graph-coloring register allocation */
-bool ra_simplify(struct ra_graph *g);
-void ra_optimistic_color(struct ra_graph *g);
-bool ra_select(struct ra_graph *g);
-bool ra_allocate_no_spills(struct ra_graph *g);
+bool ra_allocate(struct ra_graph *g);
unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n);
void ra_set_node_reg(struct ra_graph * g, unsigned int n, unsigned int reg);
diff --git a/mesalib/src/mesa/program/sampler.cpp b/mesalib/src/mesa/program/sampler.cpp
index e6532be84..29a540871 100644
--- a/mesalib/src/mesa/program/sampler.cpp
+++ b/mesalib/src/mesa/program/sampler.cpp
@@ -134,3 +134,14 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
return shader_program->UniformStorage[location].sampler[shader].index +
getname.offset;
}
+
+
+extern "C" class ir_rvalue *
+_mesa_get_sampler_array_nonconst_index(class ir_dereference *sampler)
+{
+ ir_dereference_array *deref_arr = sampler->as_dereference_array();
+ if (!deref_arr || deref_arr->array_index->as_constant())
+ return NULL;
+
+ return deref_arr->array_index;
+}
diff --git a/mesalib/src/mesa/program/sampler.h b/mesalib/src/mesa/program/sampler.h
index 22467e990..8b7c3b63e 100644
--- a/mesalib/src/mesa/program/sampler.h
+++ b/mesalib/src/mesa/program/sampler.h
@@ -27,3 +27,6 @@ int
_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
struct gl_shader_program *shader_program,
const struct gl_program *prog);
+
+class ir_rvalue *
+_mesa_get_sampler_array_nonconst_index(class ir_dereference *sampler);
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
index 2e10bc3e2..03d05932a 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -338,7 +338,7 @@ update_single_texture(struct st_context *st,
/* Determine the format of the texture sampler view */
if (texObj->Target == GL_TEXTURE_BUFFER) {
view_format =
- st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
+ st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat);
}
else {
view_format =
diff --git a/mesalib/src/mesa/state_tracker/st_cb_condrender.c b/mesalib/src/mesa/state_tracker/st_cb_condrender.c
index 8776985f9..f02472aec 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_condrender.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_condrender.c
@@ -55,6 +55,8 @@ st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
struct st_query_object *stq = st_query_object(q);
struct st_context *st = st_context(ctx);
uint m;
+ /* Don't invert the condition for rendering by default */
+ boolean inverted = FALSE;
st_flush_bitmap_cache(st);
@@ -71,12 +73,28 @@ st_BeginConditionalRender(struct gl_context *ctx, struct gl_query_object *q,
case GL_QUERY_BY_REGION_NO_WAIT:
m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
break;
+ case GL_QUERY_WAIT_INVERTED:
+ m = PIPE_RENDER_COND_WAIT;
+ inverted = TRUE;
+ break;
+ case GL_QUERY_NO_WAIT_INVERTED:
+ m = PIPE_RENDER_COND_NO_WAIT;
+ inverted = TRUE;
+ break;
+ case GL_QUERY_BY_REGION_WAIT_INVERTED:
+ m = PIPE_RENDER_COND_BY_REGION_WAIT;
+ inverted = TRUE;
+ break;
+ case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+ m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
+ inverted = TRUE;
+ break;
default:
assert(0 && "bad mode in st_BeginConditionalRender");
m = PIPE_RENDER_COND_WAIT;
}
- cso_set_render_condition(st->cso_context, stq->pq, FALSE, m);
+ cso_set_render_condition(st->cso_context, stq->pq, inverted, m);
}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index d13a17f50..5ae092b94 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -491,7 +491,7 @@ make_texture(struct st_context *st,
/* Choose a pixel format for the temp texture which will hold the
* image to draw.
*/
- pipeFormat = st_choose_matching_format(pipe->screen, PIPE_BIND_SAMPLER_VIEW,
+ pipeFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
format, type, unpack->SwapBytes);
if (pipeFormat == PIPE_FORMAT_NONE) {
diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
index ce8d91514..7cfd3dade 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_fbo.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
@@ -588,7 +588,7 @@ st_validate_attachment(struct gl_context *ctx,
if (!ctx->Extensions.EXT_framebuffer_sRGB &&
_mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
const mesa_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
- format = st_mesa_format_to_pipe_format(linearFormat);
+ format = st_mesa_format_to_pipe_format(st_context(ctx), linearFormat);
}
valid = screen->is_format_supported(screen, format,
diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
index 3f7bbd973..d95a608d3 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c
@@ -143,7 +143,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y,
/* Choose the destination format by finding the best match
* for the format+type combo. */
- dst_format = st_choose_matching_format(screen, bind, format, type,
+ dst_format = st_choose_matching_format(st, bind, format, type,
pack->SwapBytes);
if (dst_format == PIPE_FORMAT_NONE) {
goto fallback;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index c4b2107ba..ad14bd939 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -37,6 +37,7 @@
#include "main/pbo.h"
#include "main/pixeltransfer.h"
#include "main/texcompress.h"
+#include "main/texcompress_etc.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texobj.h"
@@ -207,8 +208,32 @@ st_MapTextureImage(struct gl_context *ctx,
map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
&transfer);
if (map) {
- *mapOut = map;
- *rowStrideOut = transfer->stride;
+ if (_mesa_is_format_etc2(texImage->TexFormat) ||
+ (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
+ /* ETC isn't supported by gallium and it's represented
+ * by uncompressed formats. Only write transfers with precompressed
+ * data are supported by ES3, which makes this really simple.
+ *
+ * Just create a temporary storage where the ETC texture will
+ * be stored. It will be decompressed in the Unmap function.
+ */
+ unsigned z = transfer->box.z;
+ struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
+
+ itransfer->temp_data =
+ malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
+ itransfer->temp_stride =
+ _mesa_format_row_stride(texImage->TexFormat, w);
+ itransfer->map = map;
+
+ *mapOut = itransfer->temp_data;
+ *rowStrideOut = itransfer->temp_stride;
+ }
+ else {
+ /* supported mapping */
+ *mapOut = map;
+ *rowStrideOut = transfer->stride;
+ }
}
else {
*mapOut = NULL;
@@ -225,6 +250,35 @@ st_UnmapTextureImage(struct gl_context *ctx,
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
+
+ if (_mesa_is_format_etc2(texImage->TexFormat) ||
+ (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
+ /* Decompress the ETC texture to the mapped one. */
+ unsigned z = slice + stImage->base.Face;
+ struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
+ struct pipe_transfer *transfer = itransfer->transfer;
+
+ assert(z == transfer->box.z);
+
+ if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
+ _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
+ itransfer->temp_data,
+ itransfer->temp_stride,
+ transfer->box.width, transfer->box.height);
+ }
+ else {
+ _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
+ itransfer->temp_data, itransfer->temp_stride,
+ transfer->box.width, transfer->box.height,
+ texImage->TexFormat);
+ }
+
+ free(itransfer->temp_data);
+ itransfer->temp_data = NULL;
+ itransfer->temp_stride = 0;
+ itransfer->map = 0;
+ }
+
st_texture_image_unmap(st, stImage, slice);
}
@@ -398,7 +452,7 @@ guess_and_alloc_texture(struct st_context *st,
stObj->height0 = height;
stObj->depth0 = depth;
- fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
+ fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
bindings = default_bindings(st, fmt);
@@ -449,7 +503,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
/* Look if the parent texture object has space for this image */
if (stObj->pt &&
level <= stObj->pt->last_level &&
- st_texture_match_image(stObj->pt, texImage)) {
+ st_texture_match_image(st, stObj->pt, texImage)) {
/* this image will fit in the existing texture object's memory */
pipe_resource_reference(&stImage->pt, stObj->pt);
return GL_TRUE;
@@ -472,7 +526,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
}
if (stObj->pt &&
- st_texture_match_image(stObj->pt, texImage)) {
+ st_texture_match_image(st, stObj->pt, texImage)) {
/* The image will live in the object's mipmap memory */
pipe_resource_reference(&stImage->pt, stObj->pt);
assert(stImage->pt);
@@ -486,7 +540,7 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
* level.
*/
enum pipe_format format =
- st_mesa_format_to_pipe_format(texImage->TexFormat);
+ st_mesa_format_to_pipe_format(st, texImage->TexFormat);
GLuint bindings = default_bindings(st, format);
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
@@ -613,6 +667,9 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
unsigned bind;
GLubyte *map;
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
+
if (!st->prefer_blit_based_texture_transfer) {
goto fallback;
}
@@ -660,7 +717,7 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
}
/* Choose the source format. */
- src_format = st_choose_matching_format(screen, PIPE_BIND_SAMPLER_VIEW,
+ src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
format, type, unpack->SwapBytes);
if (!src_format) {
goto fallback;
@@ -872,6 +929,9 @@ st_GetTexImage(struct gl_context * ctx,
ubyte *map = NULL;
boolean done = FALSE;
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
+
if (!st->prefer_blit_based_texture_transfer &&
!_mesa_is_format_compressed(texImage->TexFormat)) {
/* Try to avoid the fallback if we're doing texture decompression here */
@@ -934,7 +994,7 @@ st_GetTexImage(struct gl_context * ctx,
/* Choose the destination format by finding the best match
* for the format+type combo. */
- dst_format = st_choose_matching_format(screen, bind, format, type,
+ dst_format = st_choose_matching_format(st, bind, format, type,
ctx->Pack.SwapBytes);
if (dst_format == PIPE_FORMAT_NONE) {
@@ -956,6 +1016,7 @@ st_GetTexImage(struct gl_context * ctx,
case PIPE_FORMAT_RGTC1_UNORM:
case PIPE_FORMAT_RGTC2_UNORM:
case PIPE_FORMAT_ETC1_RGB8:
+ case PIPE_FORMAT_BPTC_RGBA_UNORM:
dst_glformat = GL_RGBA8;
break;
case PIPE_FORMAT_RGTC1_SNORM:
@@ -964,7 +1025,12 @@ st_GetTexImage(struct gl_context * ctx,
goto fallback;
dst_glformat = GL_RGBA8_SNORM;
break;
- /* TODO: for BPTC_*FLOAT, set RGBA32F and check for ARB_texture_float */
+ case PIPE_FORMAT_BPTC_RGB_FLOAT:
+ case PIPE_FORMAT_BPTC_RGB_UFLOAT:
+ if (!ctx->Extensions.ARB_texture_float)
+ goto fallback;
+ dst_glformat = GL_RGBA32F;
+ break;
default:
assert(0);
goto fallback;
@@ -1308,6 +1374,9 @@ st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
unsigned bind;
GLint srcY0, srcY1;
+ assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
+ texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
+
if (!strb || !strb->surface || !stImage->pt) {
debug_printf("%s: null strb or stImage\n", __FUNCTION__);
return;
@@ -1531,7 +1600,8 @@ st_finalize_texture(struct gl_context *ctx,
}
/* Find gallium format for the Mesa texture */
- firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+ firstImageFormat =
+ st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
/* Find size of level=0 Gallium mipmap image, plus number of texture layers */
{
@@ -1649,7 +1719,7 @@ st_AllocTextureStorage(struct gl_context *ctx,
stObj->depth0 = depth;
stObj->lastLevel = levels - 1;
- fmt = st_mesa_format_to_pipe_format(texImage->TexFormat);
+ fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
bindings = default_bindings(st, fmt);
@@ -1728,7 +1798,7 @@ st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
memset(&pt, 0, sizeof(pt));
pt.target = gl_target_to_pipe(target);
- pt.format = st_mesa_format_to_pipe_format(format);
+ pt.format = st_mesa_format_to_pipe_format(st, format);
st_gl_texture_dims_to_pipe_dims(target,
width, height, depth,
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c
index c805a094b..09b615465 100644
--- a/mesalib/src/mesa/state_tracker/st_context.c
+++ b/mesalib/src/mesa/state_tracker/st_context.c
@@ -189,6 +189,9 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
st->has_stencil_export =
screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
+ st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW);
st->prefer_blit_based_texture_transfer = screen->get_param(screen,
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
@@ -198,10 +201,40 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
!!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
(PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
+ st->has_time_elapsed =
+ screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
/* GL limits and extensions */
- st_init_limits(st);
- st_init_extensions(st);
+ st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
+ st_init_extensions(st->pipe->screen, ctx->API, &ctx->Const,
+ &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
+
+ /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
+ if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
+ if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
+ st->clamp_vert_color_in_shader = GL_TRUE;
+ }
+
+ if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
+ st->clamp_frag_color_in_shader = GL_TRUE;
+ }
+
+ /* For drivers which cannot do color clamping, it's better to just
+ * disable ARB_color_buffer_float in the core profile, because
+ * the clamping is deprecated there anyway. */
+ if (ctx->API == API_OPENGL_CORE &&
+ (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
+ st->clamp_vert_color_in_shader = GL_FALSE;
+ st->clamp_frag_color_in_shader = GL_FALSE;
+ ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
+ }
+ }
+
+ /* called after _mesa_create_context/_mesa_init_point, fix default user
+ * settable max point size up
+ */
+ st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
+ ctx->Const.MaxPointSizeAA);
_mesa_compute_version(ctx);
@@ -241,7 +274,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
if (debug_get_option_mesa_mvp_dp4())
- ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
+ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
return st_create_context_priv(ctx, pipe, options);
}
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h
index 361a24b1d..6d572bd49 100644
--- a/mesalib/src/mesa/state_tracker/st_context.h
+++ b/mesalib/src/mesa/state_tracker/st_context.h
@@ -86,6 +86,7 @@ struct st_context
boolean has_stencil_export; /**< can do shader stencil export? */
boolean has_time_elapsed;
boolean has_shader_model3;
+ boolean has_etc1;
boolean prefer_blit_based_texture_transfer;
boolean needs_texcoord_semantic;
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 7ac484056..4110eb5dd 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -70,10 +70,9 @@ static int _clamp(int a, int min, int max)
* Query driver to get implementation limits.
* Note that we have to limit/clamp against Mesa's internal limits too.
*/
-void st_init_limits(struct st_context *st)
+void st_init_limits(struct pipe_screen *screen,
+ struct gl_constants *c, struct gl_extensions *extensions)
{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_constants *c = &st->ctx->Const;
unsigned sh;
boolean can_ubo = TRUE;
@@ -124,10 +123,7 @@ void st_init_limits(struct st_context *st)
c->MaxPointSizeAA
= _maxf(1.0f, screen->get_paramf(screen,
PIPE_CAPF_MAX_POINT_WIDTH_AA));
- /* called after _mesa_create_context/_mesa_init_point, fix default user
- * settable max point size up
- */
- st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
+
/* these are not queryable. Note that GL basically mandates a 1.0 minimum
* for non-aa sizes, but we can go down to 0.0 for aa points.
*/
@@ -158,15 +154,15 @@ void st_init_limits(struct st_context *st)
switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->Program[MESA_SHADER_FRAGMENT];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
+ options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
break;
case PIPE_SHADER_VERTEX:
pc = &c->Program[MESA_SHADER_VERTEX];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX];
+ options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
break;
case PIPE_SHADER_GEOMETRY:
pc = &c->Program[MESA_SHADER_GEOMETRY];
- options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
+ options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
break;
default:
/* compute shader, etc. */
@@ -191,8 +187,7 @@ void st_init_limits(struct st_context *st)
pc->MaxTemps = pc->MaxNativeTemps =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
pc->MaxAddressRegs = pc->MaxNativeAddressRegs =
- _min(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS),
- MAX_PROGRAM_ADDRESS_REGS);
+ sh == PIPE_SHADER_VERTEX ? 1 : 0;
pc->MaxParameters = pc->MaxNativeParameters =
screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
@@ -300,7 +295,7 @@ void st_init_limits(struct st_context *st)
screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
if (can_ubo) {
- st->ctx->Extensions.ARB_uniform_buffer_object = GL_TRUE;
+ extensions->ARB_uniform_buffer_object = GL_TRUE;
c->UniformBufferOffsetAlignment =
screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
@@ -340,14 +335,15 @@ struct st_extension_format_mapping {
*
* target and bind_flags are passed to is_format_supported.
*/
-static void init_format_extensions(struct st_context *st,
- const struct st_extension_format_mapping *mapping,
- unsigned num_mappings,
- enum pipe_texture_target target,
- unsigned bind_flags)
+static void
+init_format_extensions(struct pipe_screen *screen,
+ struct gl_extensions *extensions,
+ const struct st_extension_format_mapping *mapping,
+ unsigned num_mappings,
+ enum pipe_texture_target target,
+ unsigned bind_flags)
{
- struct pipe_screen *screen = st->pipe->screen;
- GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
+ GLboolean *extension_table = (GLboolean *) extensions;
unsigned i;
int j;
int num_formats = Elements(mapping->format);
@@ -371,10 +367,36 @@ static void init_format_extensions(struct st_context *st,
/* Enable all extensions in the list. */
for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
- extensions[mapping[i].extension_offset[j]] = GL_TRUE;
+ extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
}
}
+
+/**
+ * Given a list of formats and bind flags, return the maximum number
+ * of samples supported by any of those formats.
+ */
+static unsigned
+get_max_samples_for_formats(struct pipe_screen *screen,
+ unsigned num_formats,
+ enum pipe_format *formats,
+ unsigned max_samples,
+ unsigned bind)
+{
+ unsigned i, f;
+
+ for (i = max_samples; i > 0; --i) {
+ for (f = 0; f < num_formats; f++) {
+ if (screen->is_format_supported(screen, formats[f],
+ PIPE_TEXTURE_2D, i, bind)) {
+ return i;
+ }
+ }
+ }
+ return 0;
+}
+
+
/**
* Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
* which GL extensions are supported.
@@ -382,12 +404,15 @@ static void init_format_extensions(struct st_context *st,
* features or can be built on top of other gallium features.
* Some fine tuning may still be needed.
*/
-void st_init_extensions(struct st_context *st)
+void st_init_extensions(struct pipe_screen *screen,
+ gl_api api,
+ struct gl_constants *consts,
+ struct gl_extensions *extensions,
+ struct st_config_options *options,
+ boolean has_lib_dxtc)
{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_context *ctx = st->ctx;
int i, glsl_feature_level;
- GLboolean *extensions = (GLboolean *) &ctx->Extensions;
+ GLboolean *extension_table = (GLboolean *) extensions;
static const struct st_extension_cap_mapping cap_mapping[] = {
{ o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
@@ -433,7 +458,9 @@ void st_init_extensions(struct st_context *st)
{ o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE },
{ o(ARB_texture_query_lod), PIPE_CAP_TEXTURE_QUERY_LOD },
{ o(ARB_sample_shading), PIPE_CAP_SAMPLE_SHADING },
- { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT }
+ { o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
+ { o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE },
+ { o(ARB_conditional_render_inverted), PIPE_CAP_CONDITIONAL_RENDER_INVERTED },
};
/* Required: render target and sampler support */
@@ -492,6 +519,12 @@ void st_init_extensions(struct st_context *st)
PIPE_FORMAT_DXT3_RGBA,
PIPE_FORMAT_DXT5_RGBA } },
+ { { o(ARB_texture_compression_bptc) },
+ { PIPE_FORMAT_BPTC_RGBA_UNORM,
+ PIPE_FORMAT_BPTC_SRGBA,
+ PIPE_FORMAT_BPTC_RGB_FLOAT,
+ PIPE_FORMAT_BPTC_RGB_UFLOAT } },
+
{ { o(EXT_texture_shared_exponent) },
{ PIPE_FORMAT_R9G9B9E5_FLOAT } },
@@ -513,7 +546,9 @@ void st_init_extensions(struct st_context *st)
GL_TRUE }, /* at least one format must be supported */
{ { o(OES_compressed_ETC1_RGB8_texture) },
- { PIPE_FORMAT_ETC1_RGB8 } },
+ { PIPE_FORMAT_ETC1_RGB8,
+ PIPE_FORMAT_R8G8B8A8_UNORM },
+ GL_TRUE }, /* at least one format must be supported */
{ { o(ARB_stencil_texturing) },
{ PIPE_FORMAT_X24S8_UINT,
@@ -547,256 +582,248 @@ void st_init_extensions(struct st_context *st)
/*
* Extensions that are supported by all Gallium drivers:
*/
- ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
- ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
- ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
- ctx->Extensions.ARB_explicit_uniform_location = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
- ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
- ctx->Extensions.ARB_internalformat_query = GL_TRUE;
- ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
-
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
-
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
-
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
-
- ctx->Extensions.NV_fog_distance = GL_TRUE;
- ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
- ctx->Extensions.NV_vdpau_interop = GL_TRUE;
-
- ctx->Extensions.OES_EGL_image = GL_TRUE;
- ctx->Extensions.OES_EGL_image_external = GL_TRUE;
- ctx->Extensions.OES_draw_texture = GL_TRUE;
+ extensions->ARB_ES2_compatibility = GL_TRUE;
+ extensions->ARB_draw_elements_base_vertex = GL_TRUE;
+ extensions->ARB_explicit_attrib_location = GL_TRUE;
+ extensions->ARB_explicit_uniform_location = GL_TRUE;
+ extensions->ARB_fragment_coord_conventions = GL_TRUE;
+ extensions->ARB_fragment_program = GL_TRUE;
+ extensions->ARB_fragment_shader = GL_TRUE;
+ extensions->ARB_half_float_vertex = GL_TRUE;
+ extensions->ARB_internalformat_query = GL_TRUE;
+ extensions->ARB_map_buffer_range = GL_TRUE;
+ extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ extensions->ARB_texture_cube_map = GL_TRUE;
+ extensions->ARB_texture_env_combine = GL_TRUE;
+ extensions->ARB_texture_env_crossbar = GL_TRUE;
+ extensions->ARB_texture_env_dot3 = GL_TRUE;
+ extensions->ARB_vertex_program = GL_TRUE;
+ extensions->ARB_vertex_shader = GL_TRUE;
+
+ extensions->EXT_blend_color = GL_TRUE;
+ extensions->EXT_blend_func_separate = GL_TRUE;
+ extensions->EXT_blend_minmax = GL_TRUE;
+ extensions->EXT_gpu_program_parameters = GL_TRUE;
+ extensions->EXT_pixel_buffer_object = GL_TRUE;
+ extensions->EXT_point_parameters = GL_TRUE;
+ extensions->EXT_provoking_vertex = GL_TRUE;
+
+ extensions->EXT_texture_env_dot3 = GL_TRUE;
+ extensions->EXT_vertex_array_bgra = GL_TRUE;
+
+ extensions->ATI_texture_env_combine3 = GL_TRUE;
+
+ extensions->MESA_pack_invert = GL_TRUE;
+
+ extensions->NV_fog_distance = GL_TRUE;
+ extensions->NV_texture_env_combine4 = GL_TRUE;
+ extensions->NV_texture_rectangle = GL_TRUE;
+ extensions->NV_vdpau_interop = GL_TRUE;
+
+ extensions->OES_EGL_image = GL_TRUE;
+ extensions->OES_EGL_image_external = GL_TRUE;
+ extensions->OES_draw_texture = GL_TRUE;
/* Expose the extensions which directly correspond to gallium caps. */
for (i = 0; i < Elements(cap_mapping); i++) {
if (screen->get_param(screen, cap_mapping[i].cap)) {
- extensions[cap_mapping[i].extension_offset] = GL_TRUE;
+ extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
}
}
/* Expose the extensions which directly correspond to gallium formats. */
- init_format_extensions(st, rendertarget_mapping,
+ init_format_extensions(screen, extensions, rendertarget_mapping,
Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
- init_format_extensions(st, depthstencil_mapping,
+ init_format_extensions(screen, extensions, depthstencil_mapping,
Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
- init_format_extensions(st, texture_mapping, Elements(texture_mapping),
- PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
- init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
- PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);
+ init_format_extensions(screen, extensions, texture_mapping,
+ Elements(texture_mapping), PIPE_TEXTURE_2D,
+ PIPE_BIND_SAMPLER_VIEW);
+ init_format_extensions(screen, extensions, vertex_mapping,
+ Elements(vertex_mapping), PIPE_BUFFER,
+ PIPE_BIND_VERTEX_BUFFER);
/* Figure out GLSL support. */
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
- ctx->Const.GLSLVersion = glsl_feature_level;
+ consts->GLSLVersion = glsl_feature_level;
if (glsl_feature_level >= 330)
- ctx->Const.GLSLVersion = 330;
+ consts->GLSLVersion = 330;
- _mesa_override_glsl_version(st->ctx);
+ _mesa_override_glsl_version(consts);
- if (st->options.force_glsl_version > 0 &&
- st->options.force_glsl_version <= ctx->Const.GLSLVersion) {
- ctx->Const.ForceGLSLVersion = st->options.force_glsl_version;
+ if (options->force_glsl_version > 0 &&
+ options->force_glsl_version <= consts->GLSLVersion) {
+ consts->ForceGLSLVersion = options->force_glsl_version;
}
+ if (glsl_feature_level >= 400)
+ extensions->ARB_gpu_shader5 = GL_TRUE;
+
/* This extension needs full OpenGL 3.2, but we don't know if that's
* supported at this point. Only check the GLSL version. */
- if (ctx->Const.GLSLVersion >= 150 &&
+ if (consts->GLSLVersion >= 150 &&
screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
- ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE;
+ extensions->AMD_vertex_shader_layer = GL_TRUE;
}
- if (ctx->Const.GLSLVersion >= 130) {
- ctx->Const.NativeIntegers = GL_TRUE;
- ctx->Const.MaxClipPlanes = 8;
+ if (consts->GLSLVersion >= 130) {
+ consts->NativeIntegers = GL_TRUE;
+ consts->MaxClipPlanes = 8;
/* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
- ctx->Extensions.ARB_conservative_depth = GL_TRUE;
- ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
- ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_shading_language_420pack = GL_TRUE;
- ctx->Extensions.ARB_texture_query_levels = GL_TRUE;
-
- if (!st->options.disable_shader_bit_encoding) {
- ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+ extensions->ARB_conservative_depth = GL_TRUE;
+ extensions->ARB_shading_language_packing = GL_TRUE;
+ extensions->OES_depth_texture_cube_map = GL_TRUE;
+ extensions->ARB_shading_language_420pack = GL_TRUE;
+ extensions->ARB_texture_query_levels = GL_TRUE;
+
+ if (!options->disable_shader_bit_encoding) {
+ extensions->ARB_shader_bit_encoding = GL_TRUE;
}
- ctx->Extensions.EXT_shader_integer_mix = GL_TRUE;
+ extensions->EXT_shader_integer_mix = GL_TRUE;
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_INTEGERS) &&
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_INTEGERS)) {
- ctx->Const.NativeIntegers = GL_TRUE;
+ consts->NativeIntegers = GL_TRUE;
- ctx->Extensions.EXT_shader_integer_mix = GL_TRUE;
+ extensions->EXT_shader_integer_mix = GL_TRUE;
}
}
/* Below are the cases which cannot be moved into tables easily. */
- if (!ctx->Mesa_DXTn && !st->options.force_s3tc_enable) {
- ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
- ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
+ if (!has_lib_dxtc && !options->force_s3tc_enable) {
+ extensions->EXT_texture_compression_s3tc = GL_FALSE;
+ extensions->ANGLE_texture_compression_dxt = GL_FALSE;
}
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+ extensions->ARB_geometry_shader4 = GL_TRUE;
#endif
}
- ctx->Extensions.NV_primitive_restart = GL_TRUE;
+ extensions->NV_primitive_restart = GL_TRUE;
if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
- ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
+ consts->PrimitiveRestartInSoftware = GL_TRUE;
}
/* ARB_color_buffer_float. */
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
- ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
-
- if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
- st->clamp_vert_color_in_shader = TRUE;
- }
-
- if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
- st->clamp_frag_color_in_shader = TRUE;
- }
-
- /* For drivers which cannot do color clamping, it's better to just
- * disable ARB_color_buffer_float in the core profile, because
- * the clamping is deprecated there anyway. */
- if (ctx->API == API_OPENGL_CORE &&
- (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
- st->clamp_vert_color_in_shader = GL_FALSE;
- st->clamp_frag_color_in_shader = GL_FALSE;
- ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
- }
+ extensions->ARB_color_buffer_float = GL_TRUE;
}
if (screen->fence_finish) {
- ctx->Extensions.ARB_sync = GL_TRUE;
+ extensions->ARB_sync = GL_TRUE;
}
/* Maximum sample count. */
- for (i = 16; i > 0; --i) {
- enum pipe_format pformat = st_choose_format(st, GL_RGBA,
- GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D, i,
- PIPE_BIND_RENDER_TARGET, FALSE);
- if (pformat != PIPE_FORMAT_NONE) {
- ctx->Const.MaxSamples = i;
- ctx->Const.MaxColorTextureSamples = i;
- break;
- }
+ {
+ enum pipe_format color_formats[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_A8B8G8R8_UNORM,
+ };
+ enum pipe_format depth_formats[] = {
+ PIPE_FORMAT_Z16_UNORM,
+ PIPE_FORMAT_Z24X8_UNORM,
+ PIPE_FORMAT_X8Z24_UNORM,
+ PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_Z32_FLOAT
+ };
+ enum pipe_format int_formats[] = {
+ PIPE_FORMAT_R8G8B8A8_SINT
+ };
+
+ consts->MaxSamples =
+ get_max_samples_for_formats(screen, Elements(color_formats),
+ color_formats, 16,
+ PIPE_BIND_RENDER_TARGET);
+
+ consts->MaxColorTextureSamples =
+ get_max_samples_for_formats(screen, Elements(color_formats),
+ color_formats, consts->MaxSamples,
+ PIPE_BIND_SAMPLER_VIEW);
+
+ consts->MaxDepthTextureSamples =
+ get_max_samples_for_formats(screen, Elements(depth_formats),
+ depth_formats, consts->MaxSamples,
+ PIPE_BIND_SAMPLER_VIEW);
+
+ consts->MaxIntegerSamples =
+ get_max_samples_for_formats(screen, Elements(int_formats),
+ int_formats, consts->MaxSamples,
+ PIPE_BIND_SAMPLER_VIEW);
}
- for (i = ctx->Const.MaxSamples; i > 0; --i) {
- enum pipe_format pformat = st_choose_format(st, GL_DEPTH_STENCIL,
- GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D, i,
- PIPE_BIND_DEPTH_STENCIL, FALSE);
- if (pformat != PIPE_FORMAT_NONE) {
- ctx->Const.MaxDepthTextureSamples = i;
- break;
- }
- }
- for (i = ctx->Const.MaxSamples; i > 0; --i) {
- enum pipe_format pformat = st_choose_format(st, GL_RGBA_INTEGER,
- GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D, i,
- PIPE_BIND_RENDER_TARGET, FALSE);
- if (pformat != PIPE_FORMAT_NONE) {
- ctx->Const.MaxIntegerSamples = i;
- break;
- }
- }
- if (ctx->Const.MaxSamples == 1) {
+ if (consts->MaxSamples == 1) {
/* one sample doesn't really make sense */
- ctx->Const.MaxSamples = 0;
+ consts->MaxSamples = 0;
}
- else if (ctx->Const.MaxSamples >= 2) {
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
+ else if (consts->MaxSamples >= 2) {
+ extensions->EXT_framebuffer_multisample = GL_TRUE;
+ extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
}
- if (ctx->Const.MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
- ctx->Const.FakeSWMSAA = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
- ctx->Extensions.ARB_texture_multisample = GL_TRUE;
+ if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
+ consts->FakeSWMSAA = GL_TRUE;
+ extensions->EXT_framebuffer_multisample = GL_TRUE;
+ extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
+ extensions->ARB_texture_multisample = GL_TRUE;
}
- if (ctx->Const.MaxDualSourceDrawBuffers > 0 &&
- !st->options.disable_blend_func_extended)
- ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
+ if (consts->MaxDualSourceDrawBuffers > 0 &&
+ !options->disable_blend_func_extended)
+ extensions->ARB_blend_func_extended = GL_TRUE;
- st->has_time_elapsed =
- screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
-
- if (st->has_time_elapsed ||
- ctx->Extensions.ARB_timer_query) {
- ctx->Extensions.EXT_timer_query = GL_TRUE;
+ if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
+ extensions->ARB_timer_query) {
+ extensions->EXT_timer_query = GL_TRUE;
}
- if (ctx->Extensions.ARB_transform_feedback2 &&
- ctx->Extensions.ARB_draw_instanced) {
- ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
+ if (extensions->ARB_transform_feedback2 &&
+ extensions->ARB_draw_instanced) {
+ extensions->ARB_transform_feedback_instanced = GL_TRUE;
}
- if (st->options.force_glsl_extensions_warn)
- ctx->Const.ForceGLSLExtensionsWarn = 1;
+ if (options->force_glsl_extensions_warn)
+ consts->ForceGLSLExtensionsWarn = 1;
- if (st->options.disable_glsl_line_continuations)
- ctx->Const.DisableGLSLLineContinuations = 1;
+ if (options->disable_glsl_line_continuations)
+ consts->DisableGLSLLineContinuations = 1;
- if (st->options.allow_glsl_extension_directive_midshader)
- ctx->Const.AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
+ if (options->allow_glsl_extension_directive_midshader)
+ consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
- ctx->Const.MinMapBufferAlignment =
+ consts->MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
- ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
+ extensions->ARB_texture_buffer_object = GL_TRUE;
- ctx->Const.MaxTextureBufferSize =
+ consts->MaxTextureBufferSize =
_min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
(1u << 31) - 1);
- ctx->Const.TextureBufferOffsetAlignment =
+ consts->TextureBufferOffsetAlignment =
screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
- if (ctx->Const.TextureBufferOffsetAlignment)
- ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
+ if (consts->TextureBufferOffsetAlignment)
+ extensions->ARB_texture_buffer_range = GL_TRUE;
- init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
- PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
+ init_format_extensions(screen, extensions, tbo_rgb32,
+ Elements(tbo_rgb32), PIPE_BUFFER,
+ PIPE_BIND_SAMPLER_VIEW);
}
if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) {
- ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+ extensions->ARB_framebuffer_object = GL_TRUE;
}
/* Unpacking a varying in the fragment shader costs 1 texture indirection.
@@ -809,21 +836,49 @@ void st_init_extensions(struct st_context *st)
/* We can't disable varying packing if transform feedback is available,
* because transform feedback code assumes a packed varying layout.
*/
- if (!ctx->Extensions.EXT_transform_feedback)
- ctx->Const.DisableVaryingPacking = GL_TRUE;
+ if (!extensions->EXT_transform_feedback)
+ consts->DisableVaryingPacking = GL_TRUE;
}
- if (ctx->API == API_OPENGL_CORE) {
- ctx->Const.MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
- if (ctx->Const.MaxViewports >= 16) {
- ctx->Const.ViewportBounds.Min = -16384.0;
- ctx->Const.ViewportBounds.Max = 16384.0;
- ctx->Extensions.ARB_viewport_array = GL_TRUE;
- ctx->Extensions.ARB_fragment_layer_viewport = GL_TRUE;
- if (ctx->Extensions.AMD_vertex_shader_layer)
- ctx->Extensions.AMD_vertex_shader_viewport_index = GL_TRUE;
+ if (api == API_OPENGL_CORE) {
+ consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
+ if (consts->MaxViewports >= 16) {
+ consts->ViewportBounds.Min = -16384.0;
+ consts->ViewportBounds.Max = 16384.0;
+ extensions->ARB_viewport_array = GL_TRUE;
+ extensions->ARB_fragment_layer_viewport = GL_TRUE;
+ if (extensions->AMD_vertex_shader_layer)
+ extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
}
}
- if (ctx->Const.MaxProgramTextureGatherComponents > 0)
- ctx->Extensions.ARB_texture_gather = GL_TRUE;
+ if (consts->MaxProgramTextureGatherComponents > 0)
+ extensions->ARB_texture_gather = GL_TRUE;
+
+ /* GL_ARB_ES3_compatibility.
+ *
+ * Assume that ES3 is supported if GLSL 3.30 is supported.
+ * (OpenGL 3.3 is a requirement for that extension.)
+ */
+ if (consts->GLSLVersion >= 330 &&
+ /* Requirements for ETC2 emulation. */
+ screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ extensions->ARB_ES3_compatibility = GL_TRUE;
+ }
}
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.h b/mesalib/src/mesa/state_tracker/st_extensions.h
index d098ed074..8d2724d67 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.h
+++ b/mesalib/src/mesa/state_tracker/st_extensions.h
@@ -31,10 +31,18 @@
struct st_context;
-
-extern void st_init_limits(struct st_context *st);
-
-extern void st_init_extensions(struct st_context *st);
+struct pipe_screen;
+
+extern void st_init_limits(struct pipe_screen *screen,
+ struct gl_constants *c,
+ struct gl_extensions *extensions);
+
+extern void st_init_extensions(struct pipe_screen *screen,
+ gl_api api,
+ struct gl_constants *consts,
+ struct gl_extensions *extensions,
+ struct st_config_options *options,
+ boolean has_lib_dxtc);
#endif /* ST_EXTENSIONS_H */
diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c
index 409079bd4..b5e03b0f8 100644
--- a/mesalib/src/mesa/state_tracker/st_format.c
+++ b/mesalib/src/mesa/state_tracker/st_format.c
@@ -54,7 +54,7 @@
* Translate Mesa format to Gallium format.
*/
enum pipe_format
-st_mesa_format_to_pipe_format(mesa_format mesaFormat)
+st_mesa_format_to_pipe_format(struct st_context *st, mesa_format mesaFormat)
{
switch (mesaFormat) {
case MESA_FORMAT_A8B8G8R8_UNORM:
@@ -323,8 +323,19 @@ st_mesa_format_to_pipe_format(mesa_format mesaFormat)
case MESA_FORMAT_LA_LATC2_SNORM:
return PIPE_FORMAT_LATC2_SNORM;
+ /* The destination RGBA format mustn't be changed, because it's also
+ * a destination format of the unpack/decompression function. */
case MESA_FORMAT_ETC1_RGB8:
- return PIPE_FORMAT_ETC1_RGB8;
+ return st->has_etc1 ? PIPE_FORMAT_ETC1_RGB8 : PIPE_FORMAT_R8G8B8A8_UNORM;
+
+ case MESA_FORMAT_BPTC_RGBA_UNORM:
+ return PIPE_FORMAT_BPTC_RGBA_UNORM;
+ case MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM:
+ return PIPE_FORMAT_BPTC_SRGBA;
+ case MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT:
+ return PIPE_FORMAT_BPTC_RGB_FLOAT;
+ case MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT:
+ return PIPE_FORMAT_BPTC_RGB_UFLOAT;
/* signed normalized formats */
case MESA_FORMAT_R_SNORM8:
@@ -402,6 +413,26 @@ st_mesa_format_to_pipe_format(mesa_format mesaFormat)
case MESA_FORMAT_B8G8R8X8_SRGB:
return PIPE_FORMAT_B8G8R8X8_SRGB;
+ /* ETC2 formats are emulated as uncompressed ones.
+ * The destination formats mustn't be changed, because they are also
+ * destination formats of the unpack/decompression function. */
+ case MESA_FORMAT_ETC2_RGB8:
+ case MESA_FORMAT_ETC2_RGBA8_EAC:
+ case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
+ return PIPE_FORMAT_R8G8B8A8_UNORM;
+ case MESA_FORMAT_ETC2_SRGB8:
+ case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
+ case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
+ return PIPE_FORMAT_B8G8R8A8_SRGB;
+ case MESA_FORMAT_ETC2_R11_EAC:
+ return PIPE_FORMAT_R16_UNORM;
+ case MESA_FORMAT_ETC2_RG11_EAC:
+ return PIPE_FORMAT_R16G16_UNORM;
+ case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
+ return PIPE_FORMAT_R16_SNORM;
+ case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
+ return PIPE_FORMAT_R16G16_SNORM;
+
default:
return PIPE_FORMAT_NONE;
}
@@ -685,6 +716,15 @@ st_pipe_format_to_mesa_format(enum pipe_format format)
case PIPE_FORMAT_ETC1_RGB8:
return MESA_FORMAT_ETC1_RGB8;
+ case PIPE_FORMAT_BPTC_RGBA_UNORM:
+ return MESA_FORMAT_BPTC_RGBA_UNORM;
+ case PIPE_FORMAT_BPTC_SRGBA:
+ return MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM;
+ case PIPE_FORMAT_BPTC_RGB_FLOAT:
+ return MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT;
+ case PIPE_FORMAT_BPTC_RGB_UFLOAT:
+ return MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT;
+
/* signed normalized formats */
case PIPE_FORMAT_R8_SNORM:
return MESA_FORMAT_R_SNORM8;
@@ -775,13 +815,21 @@ st_pipe_format_to_mesa_format(enum pipe_format format)
* Mesa formats to Gallium formats and back again.
*/
static void
-test_format_conversion(void)
+test_format_conversion(struct st_context *st)
{
GLuint i;
/* test all Mesa formats */
for (i = 1; i < MESA_FORMAT_COUNT; i++) {
- enum pipe_format pf = st_mesa_format_to_pipe_format(i);
+ enum pipe_format pf;
+
+ /* ETC formats are translated differently, skip them. */
+ if (_mesa_is_format_etc2(i))
+ continue;
+ if (i == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)
+ continue;
+
+ pf = st_mesa_format_to_pipe_format(st, i);
if (pf != PIPE_FORMAT_NONE) {
mesa_format mf = st_pipe_format_to_mesa_format(pf);
assert(mf == i);
@@ -791,8 +839,13 @@ test_format_conversion(void)
/* Test all Gallium formats */
for (i = 1; i < PIPE_FORMAT_COUNT; i++) {
mesa_format mf = st_pipe_format_to_mesa_format(i);
+
+ /* ETC formats are translated differently, skip them. */
+ if (i == PIPE_FORMAT_ETC1_RGB8 && !st->has_etc1)
+ continue;
+
if (mf != MESA_FORMAT_NONE) {
- enum pipe_format pf = st_mesa_format_to_pipe_format(mf);
+ enum pipe_format pf = st_mesa_format_to_pipe_format(st, mf);
assert(pf == i);
}
}
@@ -1238,6 +1291,24 @@ static const struct format_mapping format_map[] = {
{ PIPE_FORMAT_ETC1_RGB8, 0 }
},
+ /* BPTC */
+ {
+ { GL_COMPRESSED_RGBA_BPTC_UNORM, 0 },
+ { PIPE_FORMAT_BPTC_RGBA_UNORM, 0 },
+ },
+ {
+ { GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, 0 },
+ { PIPE_FORMAT_BPTC_SRGBA, 0 },
+ },
+ {
+ { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, 0 },
+ { PIPE_FORMAT_BPTC_RGB_FLOAT, 0 },
+ },
+ {
+ { GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, 0 },
+ { PIPE_FORMAT_BPTC_RGB_UFLOAT, 0 },
+ },
+
/* signed/unsigned integer formats.
*/
{
@@ -1680,7 +1751,7 @@ st_choose_format(struct st_context *st, GLenum internalFormat,
{
static boolean firstCall = TRUE;
if (firstCall) {
- test_format_conversion();
+ test_format_conversion(st);
firstCall = FALSE;
}
}
@@ -1746,9 +1817,10 @@ st_choose_renderbuffer_format(struct st_context *st,
* If no format is supported, return PIPE_FORMAT_NONE.
*/
enum pipe_format
-st_choose_matching_format(struct pipe_screen *screen, unsigned bind,
+st_choose_matching_format(struct st_context *st, unsigned bind,
GLenum format, GLenum type, GLboolean swapBytes)
{
+ struct pipe_screen *screen = st->pipe->screen;
mesa_format mesa_format;
for (mesa_format = 1; mesa_format < MESA_FORMAT_COUNT; mesa_format++) {
@@ -1764,7 +1836,8 @@ st_choose_matching_format(struct pipe_screen *screen, unsigned bind,
if (_mesa_format_matches_format_and_type(mesa_format, format, type,
swapBytes)) {
- enum pipe_format format = st_mesa_format_to_pipe_format(mesa_format);
+ enum pipe_format format =
+ st_mesa_format_to_pipe_format(st, mesa_format);
if (format &&
screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0,
@@ -1834,16 +1907,14 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
* with the "format".
*/
if (iformat == baseFormat && iformat == basePackFormat) {
- pFormat = st_choose_matching_format(st->pipe->screen, bindings,
- format, type,
+ pFormat = st_choose_matching_format(st, bindings, format, type,
ctx->Unpack.SwapBytes);
if (pFormat != PIPE_FORMAT_NONE)
return st_pipe_format_to_mesa_format(pFormat);
/* try choosing format again, this time without render target bindings */
- pFormat = st_choose_matching_format(st->pipe->screen,
- PIPE_BIND_SAMPLER_VIEW,
+ pFormat = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
format, type,
ctx->Unpack.SwapBytes);
if (pFormat != PIPE_FORMAT_NONE)
diff --git a/mesalib/src/mesa/state_tracker/st_format.h b/mesalib/src/mesa/state_tracker/st_format.h
index ce1e2306d..90e00e8eb 100644
--- a/mesalib/src/mesa/state_tracker/st_format.h
+++ b/mesalib/src/mesa/state_tracker/st_format.h
@@ -41,7 +41,7 @@ struct pipe_screen;
extern enum pipe_format
-st_mesa_format_to_pipe_format(mesa_format mesaFormat);
+st_mesa_format_to_pipe_format(struct st_context *st, mesa_format mesaFormat);
extern mesa_format
st_pipe_format_to_mesa_format(enum pipe_format pipeFormat);
@@ -58,7 +58,7 @@ st_choose_renderbuffer_format(struct st_context *st,
GLenum internalFormat, unsigned sample_count);
extern enum pipe_format
-st_choose_matching_format(struct pipe_screen *screen, unsigned bind,
+st_choose_matching_format(struct st_context *st, unsigned bind,
GLenum format, GLenum type, GLboolean swapBytes);
extern mesa_format
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 0290553c6..84bdc4f06 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -245,7 +245,8 @@ public:
ir_instruction *ir;
GLboolean cond_update;
bool saturate;
- int sampler; /**< sampler index */
+ st_src_reg sampler; /**< sampler register */
+ int sampler_array_size; /**< 1-based size of sampler array, 1 if not array */
int tex_target; /**< One of TEXTURE_*_INDEX */
GLboolean tex_shadow;
@@ -476,6 +477,7 @@ static st_dst_reg undef_dst = st_dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP, GLSL_T
static st_dst_reg address_reg = st_dst_reg(PROGRAM_ADDRESS, WRITEMASK_X, GLSL_TYPE_FLOAT, 0);
static st_dst_reg address_reg2 = st_dst_reg(PROGRAM_ADDRESS, WRITEMASK_X, GLSL_TYPE_FLOAT, 1);
+static st_dst_reg sampler_reladdr = st_dst_reg(PROGRAM_ADDRESS, WRITEMASK_X, GLSL_TYPE_FLOAT, 2);
static void
fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
@@ -1460,9 +1462,15 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
break;
case ir_unop_dFdx:
+ case ir_unop_dFdx_coarse:
emit(ir, TGSI_OPCODE_DDX, result_dst, op[0]);
break;
+ case ir_unop_dFdx_fine:
+ emit(ir, TGSI_OPCODE_DDX_FINE, result_dst, op[0]);
+ break;
case ir_unop_dFdy:
+ case ir_unop_dFdy_coarse:
+ case ir_unop_dFdy_fine:
{
/* The X component contains 1 or -1 depending on whether the framebuffer
* is a FBO or the window system buffer, respectively.
@@ -1483,7 +1491,8 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir)
st_src_reg temp = get_temp(glsl_type::vec4_type);
emit(ir, TGSI_OPCODE_MUL, st_dst_reg(temp), transform_y, op[0]);
- emit(ir, TGSI_OPCODE_DDY, result_dst, temp);
+ emit(ir, ir->operation == ir_unop_dFdy_fine ?
+ TGSI_OPCODE_DDY_FINE : TGSI_OPCODE_DDY, result_dst, temp);
break;
}
@@ -2799,6 +2808,8 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
glsl_to_tgsi_instruction *inst = NULL;
unsigned opcode = TGSI_OPCODE_NOP;
const glsl_type *sampler_type = ir->sampler->type;
+ ir_rvalue *sampler_index =
+ _mesa_get_sampler_array_nonconst_index(ir->sampler);
bool is_cube_array = false;
unsigned i;
@@ -3016,6 +3027,11 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
coord_dst.writemask = WRITEMASK_XYZW;
}
+ if (sampler_index) {
+ sampler_index->accept(this);
+ emit_arl(ir, sampler_reladdr, this->result);
+ }
+
if (opcode == TGSI_OPCODE_TXD)
inst = emit(ir, opcode, result_dst, coord, dx, dy);
else if (opcode == TGSI_OPCODE_TXQ) {
@@ -3045,9 +3061,17 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
if (ir->shadow_comparitor)
inst->tex_shadow = GL_TRUE;
- inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler,
- this->shader_program,
- this->prog);
+ inst->sampler.index = _mesa_get_sampler_uniform_value(ir->sampler,
+ this->shader_program,
+ this->prog);
+ if (sampler_index) {
+ inst->sampler.reladdr = ralloc(mem_ctx, st_src_reg);
+ memcpy(inst->sampler.reladdr, &sampler_reladdr, sizeof(sampler_reladdr));
+ inst->sampler_array_size =
+ ir->sampler->as_dereference_array()->array->type->array_size();
+ } else {
+ inst->sampler_array_size = 1;
+ }
if (ir->offset) {
for (i = 0; i < MAX_GLSL_TEXTURE_OFFSET && offset[i].file != PROGRAM_UNDEFINED; i++)
@@ -3215,10 +3239,12 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
foreach_in_list(glsl_to_tgsi_instruction, inst, &v->instructions) {
if (is_tex_instruction(inst->op)) {
- v->samplers_used |= 1 << inst->sampler;
+ for (int i = 0; i < inst->sampler_array_size; i++) {
+ v->samplers_used |= 1 << (inst->sampler.index + i);
- if (inst->tex_shadow) {
- prog->ShadowSamplers |= 1 << inst->sampler;
+ if (inst->tex_shadow) {
+ prog->ShadowSamplers |= 1 << (inst->sampler.index + i);
+ }
}
}
}
@@ -3952,7 +3978,7 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
src0 = v->get_temp(glsl_type::vec4_type);
dst0 = st_dst_reg(src0);
inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
- inst->sampler = 0;
+ inst->sampler_array_size = 1;
inst->tex_target = TEXTURE_2D_INDEX;
prog->InputsRead |= VARYING_BIT_TEX0;
@@ -3991,14 +4017,16 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
/* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
temp_dst.writemask = WRITEMASK_XY; /* write R,G */
inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0);
- inst->sampler = 1;
+ inst->sampler.index = 1;
+ inst->sampler_array_size = 1;
inst->tex_target = TEXTURE_2D_INDEX;
/* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
src0.swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W);
temp_dst.writemask = WRITEMASK_ZW; /* write B,A */
inst = v->emit(NULL, TGSI_OPCODE_TEX, temp_dst, src0);
- inst->sampler = 1;
+ inst->sampler.index = 1;
+ inst->sampler_array_size = 1;
inst->tex_target = TEXTURE_2D_INDEX;
prog->SamplersUsed |= (1 << 1); /* mark sampler 1 as used */
@@ -4079,7 +4107,8 @@ get_bitmap_visitor(struct st_fragment_program *fp,
src0 = v->get_temp(glsl_type::vec4_type);
dst0 = st_dst_reg(src0);
inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
- inst->sampler = samplerIndex;
+ inst->sampler.index = samplerIndex;
+ inst->sampler_array_size = 1;
inst->tex_target = TEXTURE_2D_INDEX;
prog->InputsRead |= VARYING_BIT_TEX0;
@@ -4135,7 +4164,7 @@ struct st_translate {
struct ureg_src *immediates;
struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
- struct ureg_dst address[2];
+ struct ureg_dst address[3];
struct ureg_src samplers[PIPE_MAX_SAMPLERS];
struct ureg_src systemValues[SYSTEM_VALUE_MAX];
struct tgsi_texture_offset tex_offsets[MAX_GLSL_TEXTURE_OFFSET];
@@ -4546,7 +4575,11 @@ compile_tgsi_instruction(struct st_translate *t,
case TGSI_OPCODE_TXL2:
case TGSI_OPCODE_TG4:
case TGSI_OPCODE_LODQ:
- src[num_src++] = t->samplers[inst->sampler];
+ src[num_src] = t->samplers[inst->sampler.index];
+ if (inst->sampler.reladdr)
+ src[num_src] =
+ ureg_src_indirect(src[num_src], ureg_src(t->address[2]));
+ num_src++;
for (i = 0; i < inst->tex_offset_num_offset; i++) {
texoffsets[i] = translate_tex_offset(t, &inst->tex_offsets[i], i);
}
@@ -4977,10 +5010,9 @@ st_translate_program(
/* Declare address register.
*/
if (program->num_address_regs > 0) {
- assert(program->num_address_regs <= 2);
- t->address[0] = ureg_DECL_address(ureg);
- if (program->num_address_regs == 2)
- t->address[1] = ureg_DECL_address(ureg);
+ assert(program->num_address_regs <= 3);
+ for (int i = 0; i < program->num_address_regs; i++)
+ t->address[i] = ureg_DECL_address(ureg);
}
/* Declare misc input registers
@@ -5176,7 +5208,7 @@ get_mesa_program(struct gl_context *ctx,
GLenum target = _mesa_shader_stage_to_program(shader->Stage);
bool progress;
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
+ &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader->Type)];
struct pipe_screen *pscreen = ctx->st->pipe->screen;
unsigned ptarget = shader_stage_to_ptarget(shader->Stage);
@@ -5365,7 +5397,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
bool progress;
exec_list *ir = prog->_LinkedShaders[i]->ir;
const struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)];
+ &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(prog->_LinkedShaders[i]->Type)];
/* If there are forms of indirect addressing that the driver
* cannot handle, perform the lowering pass.
diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c
index 706af7fd1..7bc33268e 100644
--- a/mesalib/src/mesa/state_tracker/st_manager.c
+++ b/mesalib/src/mesa/state_tracker/st_manager.c
@@ -26,6 +26,7 @@
*/
#include "main/mtypes.h"
+#include "main/extensions.h"
#include "main/context.h"
#include "main/texobj.h"
#include "main/teximage.h"
@@ -38,6 +39,7 @@
#include "st_texture.h"
#include "st_context.h"
+#include "st_extensions.h"
#include "st_format.h"
#include "st_cb_fbo.h"
#include "st_cb_flush.h"
@@ -910,6 +912,41 @@ st_manager_add_color_renderbuffer(struct st_context *st,
return TRUE;
}
+static unsigned get_version(struct pipe_screen *screen,
+ struct st_config_options *options, gl_api api)
+{
+ struct gl_constants consts = {0};
+ struct gl_extensions extensions = {0};
+ GLuint version;
+
+ if ((api == API_OPENGL_COMPAT || api == API_OPENGL_CORE) &&
+ _mesa_override_gl_version_contextless(&consts, &api, &version)) {
+ return version;
+ }
+
+ _mesa_init_constants(&consts, api);
+ _mesa_init_extensions(&extensions);
+
+ st_init_limits(screen, &consts, &extensions);
+ st_init_extensions(screen, api, &consts, &extensions, options, GL_TRUE);
+
+ return _mesa_get_version(&extensions, &consts, api);
+}
+
+static void
+st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
+ struct st_config_options *options,
+ int *gl_core_version,
+ int *gl_compat_version,
+ int *gl_es1_version,
+ int *gl_es2_version)
+{
+ *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
+ *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
+ *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
+ *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
+}
+
static const struct st_api st_gl_api = {
"Mesa " PACKAGE_VERSION,
ST_API_OPENGL,
@@ -920,6 +957,7 @@ static const struct st_api st_gl_api = {
0,
ST_API_FEATURE_MS_VISUALS_MASK,
st_api_destroy,
+ st_api_query_versions,
st_api_get_proc_address,
st_api_create_context,
st_api_make_current,
diff --git a/mesalib/src/mesa/state_tracker/st_texture.c b/mesalib/src/mesa/state_tracker/st_texture.c
index c14882142..af9b7675f 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_texture.c
@@ -197,7 +197,8 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture,
* Check if a texture image can be pulled into a unified mipmap texture.
*/
GLboolean
-st_texture_match_image(const struct pipe_resource *pt,
+st_texture_match_image(struct st_context *st,
+ const struct pipe_resource *pt,
const struct gl_texture_image *image)
{
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
@@ -209,7 +210,7 @@ st_texture_match_image(const struct pipe_resource *pt,
/* Check if this image's format matches the established texture's format.
*/
- if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
+ if (st_mesa_format_to_pipe_format(st, image->TexFormat) != pt->format)
return GL_FALSE;
st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
@@ -269,14 +270,15 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
unsigned new_size = z + 1;
stImage->transfer = realloc(stImage->transfer,
- new_size * sizeof(void*));
+ new_size * sizeof(struct st_texture_image_transfer));
memset(&stImage->transfer[stImage->num_transfers], 0,
- (new_size - stImage->num_transfers) * sizeof(void*));
+ (new_size - stImage->num_transfers) *
+ sizeof(struct st_texture_image_transfer));
stImage->num_transfers = new_size;
}
- assert(!stImage->transfer[z]);
- stImage->transfer[z] = *transfer;
+ assert(!stImage->transfer[z].transfer);
+ stImage->transfer[z].transfer = *transfer;
}
return map;
}
@@ -288,7 +290,7 @@ st_texture_image_unmap(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
struct pipe_transfer **transfer =
- &stImage->transfer[slice + stImage->base.Face];
+ &stImage->transfer[slice + stImage->base.Face].transfer;
DBG("%s\n", __FUNCTION__);
diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h
index affb56812..ce1cf8b0a 100644
--- a/mesalib/src/mesa/state_tracker/st_texture.h
+++ b/mesalib/src/mesa/state_tracker/st_texture.h
@@ -38,6 +38,16 @@
struct pipe_resource;
+struct st_texture_image_transfer {
+ struct pipe_transfer *transfer;
+
+ /* For ETC fallback. */
+ GLubyte *temp_data; /**< Temporary ETC texture storage. */
+ unsigned temp_stride; /**< Stride of the ETC texture storage. */
+ GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
+};
+
+
/**
* Subclass of gl_texure_image.
*/
@@ -59,7 +69,7 @@ struct st_texture_image
/* List of transfers, allocated on demand.
* transfer[layer] is a mapping for that layer.
*/
- struct pipe_transfer **transfer;
+ struct st_texture_image_transfer *transfer;
unsigned num_transfers;
};
@@ -189,7 +199,8 @@ st_gl_texture_dims_to_pipe_dims(GLenum texture,
/* Check if an image fits into an existing texture object.
*/
extern GLboolean
-st_texture_match_image(const struct pipe_resource *pt,
+st_texture_match_image(struct st_context *st,
+ const struct pipe_resource *pt,
const struct gl_texture_image *image);
/* Return a pointer to an image within a texture. Return image stride as
diff --git a/mesalib/src/mesa/swrast/s_texfetch.c b/mesalib/src/mesa/swrast/s_texfetch.c
index aef023217..38d71caa3 100644
--- a/mesalib/src/mesa/swrast/s_texfetch.c
+++ b/mesalib/src/mesa/swrast/s_texfetch.c
@@ -512,6 +512,30 @@ texfetch_funcs[] =
fetch_compressed,
fetch_compressed,
fetch_compressed
+ },
+ {
+ MESA_FORMAT_BPTC_RGBA_UNORM,
+ fetch_compressed,
+ fetch_compressed,
+ fetch_compressed
+ },
+ {
+ MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM,
+ fetch_compressed,
+ fetch_compressed,
+ fetch_compressed
+ },
+ {
+ MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT,
+ fetch_compressed,
+ fetch_compressed,
+ fetch_compressed
+ },
+ {
+ MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT,
+ fetch_compressed,
+ fetch_compressed,
+ fetch_compressed
}
};
diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c
index 9c161ccca..3f7058da1 100644
--- a/mesalib/src/mesa/vbo/vbo_exec_array.c
+++ b/mesalib/src/mesa/vbo/vbo_exec_array.c
@@ -1890,6 +1890,12 @@ _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
vbo_exec_DrawArrays(mode, first, count);
}
+void GLAPIENTRY
+_mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
+ GLsizei primcount)
+{
+ vbo_exec_DrawArraysInstanced(mode, first, count, primcount);
+}
void GLAPIENTRY
_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,