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-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blit.c6
-rw-r--r--mesalib/src/glsl/TODO3
-rw-r--r--mesalib/src/glsl/ir.cpp48
-rw-r--r--mesalib/src/glsl/ir.h26
-rw-r--r--mesalib/src/glsl/opt_algebraic.cpp31
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_texture_storage.xml2
-rw-r--r--mesalib/src/mapi/glapi/gen/GL3x.xml40
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_API.xml218
-rw-r--r--mesalib/src/mesa/Makefile2
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c72
-rw-r--r--mesalib/src/mesa/drivers/windows/gdi/mesa.def15
-rw-r--r--mesalib/src/mesa/main/shaderobj.c4
-rw-r--r--mesalib/src/mesa/program/hash_table.c5
-rw-r--r--mesalib/src/mesa/program/hash_table.h17
-rw-r--r--mesalib/src/mesa/sources.mak1
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom.c27
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom.h5
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_array.c588
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c13
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.h2
-rw-r--r--mesalib/src/mesa/state_tracker/st_draw.c573
-rw-r--r--mesalib/src/mesa/state_tracker/st_draw.h7
22 files changed, 1054 insertions, 651 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.c b/mesalib/src/gallium/auxiliary/util/u_blit.c
index e5b97f720..9bd2ef52d 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blit.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blit.c
@@ -419,7 +419,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
dstX0, dstY0, dst->u.tex.first_layer,/* dest */
src_tex, src_level,
&src_box);
- return;
+ return;
}
if (dst_format == dst->format) {
@@ -444,6 +444,9 @@ util_blit_pixels_writemask(struct blit_state *ctx,
src_tex->target != PIPE_TEXTURE_2D &&
src_tex->target != PIPE_TEXTURE_RECT))
{
+ /* Make a temporary texture which contains a copy of the source pixels.
+ * Then we'll sample from the temporary texture.
+ */
struct pipe_resource texTemp;
struct pipe_resource *tex;
struct pipe_sampler_view sv_templ;
@@ -515,6 +518,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
pipe_resource_reference(&tex, NULL);
}
else {
+ /* Directly sample from the source resource/texture */
u_sampler_view_default_template(&sv_templ, src_tex, src_format);
sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
diff --git a/mesalib/src/glsl/TODO b/mesalib/src/glsl/TODO
index eb73fc2e8..bd077a856 100644
--- a/mesalib/src/glsl/TODO
+++ b/mesalib/src/glsl/TODO
@@ -6,9 +6,6 @@
constant index values. For others it is more complicated. Perhaps these
cases should be silently converted to uniforms?
-- Implement support for ir_binop_dot in opt_algebraic.cpp. Perform
- transformations such as "dot(v, vec3(0.0, 1.0, 0.0))" -> v.y.
-
- Track source locations throughout the IR. There are currently several
places where we cannot emit line numbers for errors (and currently emit 0:0)
because we've "lost" the line number information. This is particularly
diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp
index 69954998b..f81bfd1ab 100644
--- a/mesalib/src/glsl/ir.cpp
+++ b/mesalib/src/glsl/ir.cpp
@@ -46,6 +46,11 @@ bool ir_rvalue::is_negative_one() const
return false;
}
+bool ir_rvalue::is_basis() const
+{
+ return false;
+}
+
/**
* Modify the swizzle make to move one component to another
*
@@ -1125,6 +1130,49 @@ ir_constant::is_negative_one() const
return true;
}
+bool
+ir_constant::is_basis() const
+{
+ if (!this->type->is_scalar() && !this->type->is_vector())
+ return false;
+
+ if (this->type->is_boolean())
+ return false;
+
+ unsigned ones = 0;
+ for (unsigned c = 0; c < this->type->vector_elements; c++) {
+ switch (this->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ if (this->value.f[c] == 1.0)
+ ones++;
+ else if (this->value.f[c] != 0.0)
+ return false;
+ break;
+ case GLSL_TYPE_INT:
+ if (this->value.i[c] == 1)
+ ones++;
+ else if (this->value.i[c] != 0)
+ return false;
+ break;
+ case GLSL_TYPE_UINT:
+ if (int(this->value.u[c]) == 1)
+ ones++;
+ else if (int(this->value.u[c]) != 0)
+ return false;
+ break;
+ default:
+ /* The only other base types are structures, arrays, samplers, and
+ * booleans. Samplers cannot be constants, and the others should
+ * have been filtered out above.
+ */
+ assert(!"Should not get here.");
+ return false;
+ }
+ }
+
+ return ones == 1;
+}
+
ir_loop::ir_loop()
{
this->ir_type = ir_type_loop;
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index a3f9f0588..55535b2f5 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -201,7 +201,8 @@ public:
* for vector and scalar types that have all elements set to the value
* zero (or \c false for booleans).
*
- * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one
+ * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one,
+ * ir_constant::is_basis
*/
virtual bool is_zero() const;
@@ -213,7 +214,8 @@ public:
* for vector and scalar types that have all elements set to the value
* one (or \c true for booleans).
*
- * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one,
+ * ir_constant::is_basis
*/
virtual bool is_one() const;
@@ -223,12 +225,27 @@ public:
* The base implementation of this function always returns \c false. The
* \c ir_constant class over-rides this function to return \c true \b only
* for vector and scalar types that have all elements set to the value
- * negative one. For boolean times, the result is always \c false.
+ * negative one. For boolean types, the result is always \c false.
*
* \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one
+ * ir_constant::is_basis
*/
virtual bool is_negative_one() const;
+ /**
+ * Determine if an r-value is a basis vector
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have one element set to the value one,
+ * and the other elements set to the value zero. For boolean types, the
+ * result is always \c false.
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one,
+ * is_constant::is_negative_one
+ */
+ virtual bool is_basis() const;
+
/**
* Return a generic value of error_type.
@@ -1743,13 +1760,14 @@ public:
* Determine whether a constant has the same value as another constant
*
* \sa ir_constant::is_zero, ir_constant::is_one,
- * ir_constant::is_negative_one
+ * ir_constant::is_negative_one, ir_constant::is_basis
*/
bool has_value(const ir_constant *) const;
virtual bool is_zero() const;
virtual bool is_one() const;
virtual bool is_negative_one() const;
+ virtual bool is_basis() const;
/**
* Value of the constant.
diff --git a/mesalib/src/glsl/opt_algebraic.cpp b/mesalib/src/glsl/opt_algebraic.cpp
index d39761260..75948db16 100644
--- a/mesalib/src/glsl/opt_algebraic.cpp
+++ b/mesalib/src/glsl/opt_algebraic.cpp
@@ -84,6 +84,12 @@ is_vec_one(ir_constant *ir)
return (ir == NULL) ? false : ir->is_one();
}
+static inline bool
+is_vec_basis(ir_constant *ir)
+{
+ return (ir == NULL) ? false : ir->is_basis();
+}
+
static void
update_type(ir_expression *ir)
{
@@ -309,6 +315,31 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
}
break;
+ case ir_binop_dot:
+ if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) {
+ this->progress = true;
+ return ir_constant::zero(mem_ctx, ir->type);
+ }
+ if (is_vec_basis(op_const[0])) {
+ this->progress = true;
+ unsigned component = 0;
+ for (unsigned c = 0; c < op_const[0]->type->vector_elements; c++) {
+ if (op_const[0]->value.f[c] == 1.0)
+ component = c;
+ }
+ return new(mem_ctx) ir_swizzle(ir->operands[1], component, 0, 0, 0, 1);
+ }
+ if (is_vec_basis(op_const[1])) {
+ this->progress = true;
+ unsigned component = 0;
+ for (unsigned c = 0; c < op_const[1]->type->vector_elements; c++) {
+ if (op_const[1]->value.f[c] == 1.0)
+ component = c;
+ }
+ return new(mem_ctx) ir_swizzle(ir->operands[0], component, 0, 0, 0, 1);
+ }
+ break;
+
case ir_binop_logic_and:
/* FINISHME: Also simplify (a && a) to (a). */
if (is_vec_one(op_const[0])) {
diff --git a/mesalib/src/mapi/glapi/gen/ARB_texture_storage.xml b/mesalib/src/mapi/glapi/gen/ARB_texture_storage.xml
index 945467939..045913806 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_texture_storage.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_texture_storage.xml
@@ -8,7 +8,7 @@
<category name="GL_ARB_texture_storage" number="117">
- <enum name="GL_TEXTURE_IMMUTABLE_FORMAT" value="0x912F"/>
+ <enum name="TEXTURE_IMMUTABLE_FORMAT" value="0x912F"/>
<function name="TexStorage1D" offset="assign">
<param name="target" type="GLenum"/>
diff --git a/mesalib/src/mapi/glapi/gen/GL3x.xml b/mesalib/src/mapi/glapi/gen/GL3x.xml
index ab4900c3e..f3d782ca4 100644
--- a/mesalib/src/mapi/glapi/gen/GL3x.xml
+++ b/mesalib/src/mapi/glapi/gen/GL3x.xml
@@ -32,6 +32,8 @@
<enum name="MAX_ARRAY_TEXTURE_LAYERS" value="0x88FF"/>
<enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"/>
<enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"/>
+ <enum name="CLAMP_VERTEX_COLOR" value="0x891A"/>
+ <enum name="CLAMP_FRAGMENT_COLOR" value="0x891B"/>
<enum name="CLAMP_READ_COLOR" value="0x891C"/>
<enum name="FIXED_ONLY" value="0x891D"/>
<enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/>
@@ -474,8 +476,41 @@
<category name="3.1">
+ <enum name="UNIFORM_BUFFER" value="0x8A11"/>
+ <enum name="UNIFORM_BUFFER_BINDING" value="0x8A28"/>
+ <enum name="UNIFORM_BUFFER_START" value="0x8A29"/>
+ <enum name="UNIFORM_BUFFER_SIZE" value="0x8A2A"/>
+ <enum name="MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B"/>
+ <enum name="MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D"/>
+ <enum name="MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E"/>
+ <enum name="MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F"/>
+ <enum name="MAX_UNIFORM_BLOCK_SIZE" value="0x8A30"/>
+ <enum name="MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31"/>
+ <enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32"/>
+ <enum name="MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33"/>
+ <enum name="UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34"/>
+ <enum name="ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35"/>
+ <enum name="ACTIVE_UNIFORM_BLOCKS" value="0x8A36"/>
+ <enum name="UNIFORM_TYPE" value="0x8A37"/>
+ <enum name="UNIFORM_SIZE" value="0x8A38"/>
+ <enum name="UNIFORM_NAME_LENGTH" value="0x8A39"/>
+ <enum name="UNIFORM_BLOCK_INDEX" value="0x8A3A"/>
+ <enum name="UNIFORM_OFFSET" value="0x8A3B"/>
+ <enum name="UNIFORM_ARRAY_STRIDE" value="0x8A3C"/>
+ <enum name="UNIFORM_MATRIX_STRIDE" value="0x8A3D"/>
+ <enum name="UNIFORM_IS_ROW_MAJOR" value="0x8A3E"/>
+ <enum name="UNIFORM_BLOCK_BINDING" value="0x8A3F"/>
+ <enum name="UNIFORM_BLOCK_DATA_SIZE" value="0x8A40"/>
+ <enum name="UNIFORM_BLOCK_NAME_LENGTH" value="0x8A41"/>
+ <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42"/>
+ <enum name="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45"/>
+ <enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46"/>
<enum name="SAMPLER_2D_RECT" value="0x8B63"/>
<enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/>
+ <enum name="FRAMEBUFFER_SRGB" value="0x8DB9"/>
<enum name="SAMPLER_BUFFER" value="0x8DC2"/>
<enum name="INT_SAMPLER_2D_RECT" value="0x8DCD"/>
<enum name="INT_SAMPLER_BUFFER" value="0x8DD0"/>
@@ -583,6 +618,11 @@
<category name="3.3">
<!-- There are other new functions and tokens defined by other extensions -->
+ <enum name="TEXTURE_SWIZZLE_R" value="0x8E42"/>
+ <enum name="TEXTURE_SWIZZLE_G" value="0x8E43"/>
+ <enum name="TEXTURE_SWIZZLE_B" value="0x8E44"/>
+ <enum name="TEXTURE_SWIZZLE_A" value="0x8E45"/>
+ <enum name="TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
<function name="VertexAttribDivisor" offset="assign">
<param name="index" type="GLuint"/>
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml
index a74577d1f..4bd0fc6b2 100644
--- a/mesalib/src/mapi/glapi/gen/gl_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_API.xml
@@ -7965,7 +7965,12 @@
<xi:include href="ARB_blend_func_extended.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<!-- 79. GL_ARB_explicit_attrib_location -->
-<!-- 80. GL_ARB_occlusion_query2 -->
+
+<category name="GL_ARB_occlusion_query2" number="80">
+ <enum name="ANY_SAMPLES_PASSED" count="1" value="0x8C2F">
+ <size name="GetQueryiv" mode="get"/>
+ </enum>
+</category>
<xi:include href="ARB_sampler_objects.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
@@ -8614,37 +8619,37 @@
</category>
<category name="GL_SGIS_pixel_texture" number="15">
- <function name="PixelTexGenParameteriSGIS" offset="assign" static_dispatch="false">
+ <function name="PixelTexGenParameteriSGIS">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="PixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
+ <function name="PixelTexGenParameterivSGIS">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
<glx ignore="true"/>
</function>
- <function name="PixelTexGenParameterfSGIS" offset="assign" static_dispatch="false">
+ <function name="PixelTexGenParameterfSGIS">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="PixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
+ <function name="PixelTexGenParameterfvSGIS">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="GetPixelTexGenParameterivSGIS" offset="assign" static_dispatch="false">
+ <function name="GetPixelTexGenParameterivSGIS">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetPixelTexGenParameterfvSGIS" offset="assign" static_dispatch="false">
+ <function name="GetPixelTexGenParameterfvSGIS">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx ignore="true"/>
@@ -8787,6 +8792,15 @@
<!-- Extension number 29 is not listed in the extension registry. -->
<category name="GL_EXT_vertex_array" number="30">
+ <!-- These enums are part of the extension only. -->
+ <enum name="VERTEX_ARRAY_COUNT_EXT" value="0x807D"/>
+ <enum name="NORMAL_ARRAY_COUNT_EXT" value="0x8080"/>
+ <enum name="COLOR_ARRAY_COUNT_EXT" value="0x8084"/>
+ <enum name="INDEX_ARRAY_COUNT_EXT" value="0x8087"/>
+ <enum name="TEXTURE_COORD_ARRAY_COUNT_EXT" value="0x808B"/>
+ <enum name="EDGE_FLAG_ARRAY_COUNT_EXT" value="0x808D"/>
+
+
<function name="ArrayElementEXT" alias="ArrayElement">
<param name="i" type="GLint"/>
</function>
@@ -9381,6 +9395,9 @@
</category>
<category name="GL_EXT_compiled_vertex_array" number="97">
+ <enum name="ARRAY_ELEMENT_LOCK_FIRST_EXT" value="0x81A8"/>
+ <enum name="ARRAY_ELEMENT_LOCK_COUNT_EXT" value="0x81A9"/>
+
<function name="LockArraysEXT" offset="assign">
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
@@ -10003,7 +10020,7 @@
</category>
<category name="GL_SGIX_pixel_texture" number="160">
- <function name="PixelTexGenSGIX" offset="assign" static_dispatch="false">
+ <function name="PixelTexGenSGIX">
<param name="mode" type="GLenum"/>
<glx rop="2059" ignore="true"/>
</function>
@@ -10522,11 +10539,11 @@
</category>
<category name="GL_NV_vertex_array_range" number="190">
- <function name="FlushVertexArrayRangeNV" offset="assign">
+ <function name="FlushVertexArrayRangeNV">
<glx ignore="true"/>
</function>
- <function name="VertexArrayRangeNV" offset="assign">
+ <function name="VertexArrayRangeNV">
<param name="length" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx ignore="true"/>
@@ -10534,31 +10551,31 @@
</category>
<category name="GL_NV_register_combiners" number="191">
- <function name="CombinerParameterfvNV" offset="assign">
+ <function name="CombinerParameterfvNV">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="4137" ignore="true"/>
</function>
- <function name="CombinerParameterfNV" offset="assign">
+ <function name="CombinerParameterfNV">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="4136" ignore="true"/>
</function>
- <function name="CombinerParameterivNV" offset="assign">
+ <function name="CombinerParameterivNV">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="4139" ignore="true"/>
</function>
- <function name="CombinerParameteriNV" offset="assign">
+ <function name="CombinerParameteriNV">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="4138" ignore="true"/>
</function>
- <function name="CombinerInputNV" offset="assign">
+ <function name="CombinerInputNV">
<param name="stage" type="GLenum"/>
<param name="portion" type="GLenum"/>
<param name="variable" type="GLenum"/>
@@ -10568,7 +10585,7 @@
<glx rop="4140" ignore="true"/>
</function>
- <function name="CombinerOutputNV" offset="assign">
+ <function name="CombinerOutputNV">
<param name="stage" type="GLenum"/>
<param name="portion" type="GLenum"/>
<param name="abOutput" type="GLenum"/>
@@ -10582,7 +10599,7 @@
<glx rop="4141" ignore="true"/>
</function>
- <function name="FinalCombinerInputNV" offset="assign">
+ <function name="FinalCombinerInputNV">
<param name="variable" type="GLenum"/>
<param name="input" type="GLenum"/>
<param name="mapping" type="GLenum"/>
@@ -10590,7 +10607,7 @@
<glx rop="4142" ignore="true"/>
</function>
- <function name="GetCombinerInputParameterfvNV" offset="assign">
+ <function name="GetCombinerInputParameterfvNV">
<param name="stage" type="GLenum"/>
<param name="portion" type="GLenum"/>
<param name="variable" type="GLenum"/>
@@ -10599,7 +10616,7 @@
<glx vendorpriv="1270" ignore="true"/>
</function>
- <function name="GetCombinerInputParameterivNV" offset="assign">
+ <function name="GetCombinerInputParameterivNV">
<param name="stage" type="GLenum"/>
<param name="portion" type="GLenum"/>
<param name="variable" type="GLenum"/>
@@ -10608,7 +10625,7 @@
<glx vendorpriv="1271" ignore="true"/>
</function>
- <function name="GetCombinerOutputParameterfvNV" offset="assign">
+ <function name="GetCombinerOutputParameterfvNV">
<param name="stage" type="GLenum"/>
<param name="portion" type="GLenum"/>
<param name="pname" type="GLenum"/>
@@ -10616,7 +10633,7 @@
<glx vendorpriv="1272" ignore="true"/>
</function>
- <function name="GetCombinerOutputParameterivNV" offset="assign">
+ <function name="GetCombinerOutputParameterivNV">
<param name="stage" type="GLenum"/>
<param name="portion" type="GLenum"/>
<param name="pname" type="GLenum"/>
@@ -10624,14 +10641,14 @@
<glx vendorpriv="1273" ignore="true"/>
</function>
- <function name="GetFinalCombinerInputParameterfvNV" offset="assign">
+ <function name="GetFinalCombinerInputParameterfvNV">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
<glx vendorpriv="1274" ignore="true"/>
</function>
- <function name="GetFinalCombinerInputParameterivNV" offset="assign">
+ <function name="GetFinalCombinerInputParameterivNV">
<param name="variable" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
@@ -10654,7 +10671,7 @@
</category>
<category name="GL_NV_texture_env_combine4" number="195">
- <enum name="COMBINE4" value="0x8503"/>
+ <enum name="COMBINE4_NV" value="0x8503"/>
<enum name="SOURCE3_RGB_NV" count="1" value="0x8583">
<size name="TexEnvfv"/>
<size name="TexEnviv"/>
@@ -10988,43 +11005,43 @@
</category>
<category name="GL_NV_fence" number="222">
- <function name="DeleteFencesNV" offset="assign" static_dispatch="false">
+ <function name="DeleteFencesNV">
<param name="n" type="GLsizei"/>
<param name="fences" type="const GLuint *"/>
<glx ignore="true"/>
</function>
- <function name="GenFencesNV" offset="assign" static_dispatch="false">
+ <function name="GenFencesNV">
<param name="n" type="GLsizei" counter="true"/>
<param name="fences" type="GLuint *" output="true" count="n"/>
<glx ignore="true"/>
</function>
- <function name="IsFenceNV" offset="assign" static_dispatch="false">
+ <function name="IsFenceNV">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="TestFenceNV" offset="assign" static_dispatch="false">
+ <function name="TestFenceNV">
<param name="fence" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="GetFenceivNV" offset="assign" static_dispatch="false">
+ <function name="GetFenceivNV">
<param name="fence" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="FinishFenceNV" offset="assign" static_dispatch="false">
+ <function name="FinishFenceNV">
<param name="fence" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="SetFenceNV" offset="assign" static_dispatch="false">
+ <function name="SetFenceNV">
<param name="fence" type="GLuint"/>
<param name="condition" type="GLenum"/>
<glx ignore="true"/>
@@ -11776,6 +11793,117 @@
</category>
<category name="GL_ATI_fragment_shader" number="245">
+ <enum name="FRAGMENT_SHADER_ATI" value="0x8920"/>
+ <enum name="REG_0_ATI" value="0x8921"/>
+ <enum name="REG_1_ATI" value="0x8922"/>
+ <enum name="REG_2_ATI" value="0x8923"/>
+ <enum name="REG_3_ATI" value="0x8924"/>
+ <enum name="REG_4_ATI" value="0x8925"/>
+ <enum name="REG_5_ATI" value="0x8926"/>
+
+ <!-- These values are not in the extension spec, but they are in glext.h -->
+ <enum name="REG_6_ATI" value="0x8927"/>
+ <enum name="REG_7_ATI" value="0x8928"/>
+ <enum name="REG_8_ATI" value="0x8929"/>
+ <enum name="REG_9_ATI" value="0x892A"/>
+ <enum name="REG_10_ATI" value="0x892B"/>
+ <enum name="REG_11_ATI" value="0x892C"/>
+ <enum name="REG_12_ATI" value="0x892D"/>
+ <enum name="REG_13_ATI" value="0x892E"/>
+ <enum name="REG_14_ATI" value="0x892F"/>
+ <enum name="REG_15_ATI" value="0x8930"/>
+ <enum name="REG_16_ATI" value="0x8931"/>
+ <enum name="REG_17_ATI" value="0x8932"/>
+ <enum name="REG_18_ATI" value="0x8933"/>
+ <enum name="REG_19_ATI" value="0x8934"/>
+ <enum name="REG_20_ATI" value="0x8935"/>
+ <enum name="REG_21_ATI" value="0x8936"/>
+ <enum name="REG_22_ATI" value="0x8937"/>
+ <enum name="REG_23_ATI" value="0x8938"/>
+ <enum name="REG_24_ATI" value="0x8939"/>
+ <enum name="REG_25_ATI" value="0x893A"/>
+ <enum name="REG_26_ATI" value="0x893B"/>
+ <enum name="REG_27_ATI" value="0x893C"/>
+ <enum name="REG_28_ATI" value="0x893D"/>
+ <enum name="REG_29_ATI" value="0x893E"/>
+ <enum name="REG_30_ATI" value="0x893F"/>
+ <enum name="REG_31_ATI" value="0x8940"/>
+
+ <enum name="CON_0_ATI" value="0x8941"/>
+ <enum name="CON_1_ATI" value="0x8942"/>
+ <enum name="CON_2_ATI" value="0x8943"/>
+ <enum name="CON_3_ATI" value="0x8944"/>
+ <enum name="CON_4_ATI" value="0x8945"/>
+ <enum name="CON_5_ATI" value="0x8946"/>
+ <enum name="CON_6_ATI" value="0x8947"/>
+ <enum name="CON_7_ATI" value="0x8948"/>
+
+ <!-- These values are not in the extension spec, but they are in glext.h -->
+ <enum name="CON_8_ATI" value="0x8949"/>
+ <enum name="CON_9_ATI" value="0x894A"/>
+ <enum name="CON_10_ATI" value="0x894B"/>
+ <enum name="CON_11_ATI" value="0x894C"/>
+ <enum name="CON_12_ATI" value="0x894D"/>
+ <enum name="CON_13_ATI" value="0x894E"/>
+ <enum name="CON_14_ATI" value="0x894F"/>
+ <enum name="CON_15_ATI" value="0x8950"/>
+ <enum name="CON_16_ATI" value="0x8951"/>
+ <enum name="CON_17_ATI" value="0x8952"/>
+ <enum name="CON_18_ATI" value="0x8953"/>
+ <enum name="CON_19_ATI" value="0x8954"/>
+ <enum name="CON_20_ATI" value="0x8955"/>
+ <enum name="CON_21_ATI" value="0x8956"/>
+ <enum name="CON_22_ATI" value="0x8957"/>
+ <enum name="CON_23_ATI" value="0x8958"/>
+ <enum name="CON_24_ATI" value="0x8959"/>
+ <enum name="CON_25_ATI" value="0x895A"/>
+ <enum name="CON_26_ATI" value="0x895B"/>
+ <enum name="CON_27_ATI" value="0x895C"/>
+ <enum name="CON_28_ATI" value="0x895D"/>
+ <enum name="CON_29_ATI" value="0x895E"/>
+ <enum name="CON_30_ATI" value="0x895F"/>
+ <enum name="CON_31_ATI" value="0x8960"/>
+
+ <enum name="MOV_ATI" value="0x8961"/>
+ <enum name="ADD_ATI" value="0x8963"/>
+ <enum name="MUL_ATI" value="0x8964"/>
+ <enum name="SUB_ATI" value="0x8965"/>
+ <enum name="DOT3_ATI" value="0x8966"/>
+ <enum name="DOT4_ATI" value="0x8967"/>
+ <enum name="MAD_ATI" value="0x8968"/>
+ <enum name="LERP_ATI" value="0x8969"/>
+ <enum name="CND_ATI" value="0x896A"/>
+ <enum name="CND0_ATI" value="0x896B"/>
+ <enum name="DOT2_ADD_ATI" value="0x896C"/>
+ <enum name="SECONDARY_INTERPOLATOR_ATI" value="0x896D"/>
+
+ <!--
+ These values are not in the extension spec, but they are in glext.h.
+ However, the specification does say that they are deprecated.
+ -->
+ <enum name="NUM_FRAGMENT_REGISTERS_ATI" value="0x896E"/>
+ <enum name="NUM_FRAGMENT_CONSTANTS_ATI" value="0x896F"/>
+ <enum name="NUM_PASSES_ATI" value="0x8970"/>
+ <enum name="NUM_INSTRUCTIONS_PER_PASS_ATI" value="0x8971"/>
+ <enum name="NUM_INSTRUCTIONS_TOTAL_ATI" value="0x8972"/>
+ <enum name="NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI" value="0x8973"/>
+ <enum name="NUM_LOOPBACK_COMPONENTS_ATI" value="0x8974"/>
+ <enum name="COLOR_ALPHA_PAIRING_ATI" value="0x8975"/>
+
+ <enum name="SWIZZLE_STR_ATI" value="0x8976"/>
+ <enum name="SWIZZLE_STQ_ATI" value="0x8977"/>
+ <enum name="SWIZZLE_STR_DR_ATI" value="0x8978"/>
+ <enum name="SWIZZLE_STQ_DQ_ATI" value="0x8979"/>
+
+ <!-- These values are not in the extension spec, but they are in glext.h -->
+ <enum name="SWIZZLE_STRQ_ATI" value="0x897A"/>
+ <enum name="SWIZZLE_STRQ_DQ_ATI" value="0x897B"/>
+
+ <!--
+ The _BIT enums are not added because they just clutter enums.c with
+ redudndant garbage. There are a lot of enums with the value 0x00000001.
+ -->
+
<function name="GenFragmentShadersATI" offset="assign">
<return type="GLuint"/>
<param name="range" type="GLuint"/>
@@ -12030,6 +12158,13 @@
</category>
<category name="GL_NV_fragment_program" number="282">
+ <enum name="FRAGMENT_PROGRAM_NV" value="0x8870"/>
+ <enum name="MAX_TEXTURE_COORDS_NV" value="0x8871"/>
+ <enum name="MAX_TEXTURE_IMAGE_UNITS_NV" value="0x8872"/>
+ <enum name="FRAGMENT_PROGRAM_BINDING_NV" value="0x8873"/>
+ <enum name="MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" value="0x8868"/>
+ <enum name="PROGRAM_ERROR_STRING_NV" value="0x8874"/>
+
<function name="ProgramNamedParameter4fNV" offset="assign" vectorequiv="ProgramNamedParameter4fvNV">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
@@ -12236,8 +12371,19 @@
</function>
</category>
+<category name="GL_EXT_packed_float" number="328">
+ <enum name="R11F_G11F_B10F_EXT" value="0x8C3A"/>
+ <enum name="UNSIGNED_INT_10F_11F_11F_REV" value="0x8C3B"/>
+ <enum name="RGBA_SIGNED_COMPONENTS_EXT" value="0x8C3C"/>
+</category>
+
<xi:include href="EXT_texture_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<category name="GL_EXT_framebuffer_sRGB" number="337">
+ <enum name="FRAMEBUFFER_SRGB_EXT" value="0x8DB9"/>
+ <enum name="FRAMEBUFFER_SRGB_CAPABLE_EXT" value="0x8DBA"/>
+</category>
+
<category name="GL_APPLE_texture_range" number="367">
<enum name="TEXTURE_STORAGE_HINT_APPLE" count="1" value="0x85BC">
<size name="TexParameteriv"/>
@@ -12264,12 +12410,12 @@
<enum name="TEXTURE_RANGE_POINTER_APPLE" count="1" value="0x85B8">
<size name="GetTexParameterPointervAPPLE" mode="get"/>
</enum>
- <function name="TextureRangeAPPLE" offset="assign" static_dispatch="false">
+ <function name="TextureRangeAPPLE">
<param name="target" type="GLenum"/>
<param name="length" type="GLsizei"/>
<param name="pointer" type="GLvoid *"/>
</function>
- <function name="GetTexParameterPointervAPPLE" offset="assign" static_dispatch="false">
+ <function name="GetTexParameterPointervAPPLE">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **"/>
@@ -12279,6 +12425,12 @@
<xi:include href="EXT_separate_shader_objects.xml"
xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<category name="GL_EXT_texture_sRGB_decode" number="402">
+ <enum name="TEXTURE_SRGB_DECODE_EXT" value="0x8A48"/>
+ <enum name="DECODE_EXT" value="0x8A49"/>
+ <enum name="SKIP_DECODE_EXT" value="0x8A4A"/>
+</category>
+
<!-- Unnumbered extensions sorted by name. -->
<category name="GL_ATI_blend_equation_separate">
diff --git a/mesalib/src/mesa/Makefile b/mesalib/src/mesa/Makefile
index 845b524e6..b0b461fdd 100644
--- a/mesalib/src/mesa/Makefile
+++ b/mesalib/src/mesa/Makefile
@@ -135,7 +135,7 @@ asm_subdirs:
######################################################################
# Dependency generation
-depend: $(ALL_FILES)
+depend: $(ALL_FILES) main/git_sha1.h
@ echo "running $(MKDEP)"
@ touch depend
@$(MKDEP) $(MKDEP_OPTIONS) $(MESA_CPPFLAGS) \
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index 8d7e90126..be7141a58 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -319,6 +319,10 @@ struct gl_meta_state
struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */
};
+static void meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit);
+static void cleanup_temp_texture(struct gl_context *ctx, struct temp_texture *tex);
+static void meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear);
+
static GLuint
compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source)
{
@@ -335,12 +339,16 @@ compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB
return shader;
_mesa_GetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
- if (size == 0)
+ if (size == 0) {
+ _mesa_DeleteObjectARB(shader);
return 0;
+ }
info = malloc(size);
- if (!info)
+ if (!info) {
+ _mesa_DeleteObjectARB(shader);
return 0;
+ }
_mesa_GetProgramInfoLog(shader, size, NULL, info);
_mesa_problem(ctx,
@@ -349,6 +357,7 @@ compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB
info, source);
free(info);
+ _mesa_DeleteObjectARB(shader);
return 0;
}
@@ -401,10 +410,15 @@ _mesa_meta_init(struct gl_context *ctx)
void
_mesa_meta_free(struct gl_context *ctx)
{
- /* Note: Any textures, VBOs, etc, that we allocate should get
- * freed by the normal context destruction code. But this would be
- * the place to free other meta data someday.
- */
+ GET_CURRENT_CONTEXT(old_context);
+ _mesa_make_current(ctx, NULL, NULL);
+ meta_glsl_blit_cleanup(ctx, &ctx->Meta->Blit);
+ meta_glsl_clear_cleanup(ctx, &ctx->Meta->Clear);
+ cleanup_temp_texture(ctx, &ctx->Meta->TempTex);
+ if (old_context)
+ _mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
free(ctx->Meta);
ctx->Meta = NULL;
}
@@ -1068,6 +1082,15 @@ init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
_mesa_GenTextures(1, &tex->TexObj);
}
+static void
+cleanup_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
+{
+ if (!tex->TexObj)
+ return;
+ _mesa_DeleteTextures(1, &tex->TexObj);
+ tex->TexObj = 0;
+}
+
/**
* Return pointer to temp_texture info for non-bitmap ops.
@@ -1604,6 +1627,21 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
}
}
+static void
+meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit)
+{
+ if (blit->ArrayObj) {
+ _mesa_DeleteVertexArraysAPPLE(1, &blit->ArrayObj);
+ blit->ArrayObj = 0;
+ _mesa_DeleteBuffersARB(1, &blit->VBO);
+ blit->VBO = 0;
+ }
+ if (blit->DepthFP) {
+ _mesa_DeletePrograms(1, &blit->DepthFP);
+ blit->DepthFP = 0;
+ }
+}
+
/**
* Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
@@ -1786,7 +1824,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
clear->ShaderProg = _mesa_CreateProgramObjectARB();
_mesa_AttachShader(clear->ShaderProg, fs);
+ _mesa_DeleteObjectARB(fs);
_mesa_AttachShader(clear->ShaderProg, vs);
+ _mesa_DeleteObjectARB(vs);
_mesa_BindAttribLocationARB(clear->ShaderProg, 0, "position");
_mesa_LinkProgramARB(clear->ShaderProg);
@@ -1799,7 +1839,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
clear->IntegerShaderProg = _mesa_CreateProgramObjectARB();
_mesa_AttachShader(clear->IntegerShaderProg, fs);
+ _mesa_DeleteObjectARB(fs);
_mesa_AttachShader(clear->IntegerShaderProg, vs);
+ _mesa_DeleteObjectARB(vs);
_mesa_BindAttribLocationARB(clear->IntegerShaderProg, 0, "position");
/* Note that user-defined out attributes get automatically assigned
@@ -1814,6 +1856,24 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
}
}
+static void
+meta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear)
+{
+ if (clear->ArrayObj == 0)
+ return;
+ _mesa_DeleteVertexArraysAPPLE(1, &clear->ArrayObj);
+ clear->ArrayObj = 0;
+ _mesa_DeleteBuffersARB(1, &clear->VBO);
+ clear->VBO = 0;
+ _mesa_DeleteObjectARB(clear->ShaderProg);
+ clear->ShaderProg = 0;
+
+ if (clear->IntegerShaderProg) {
+ _mesa_DeleteObjectARB(clear->IntegerShaderProg);
+ clear->IntegerShaderProg = 0;
+ }
+}
+
/**
* Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
*/
diff --git a/mesalib/src/mesa/drivers/windows/gdi/mesa.def b/mesalib/src/mesa/drivers/windows/gdi/mesa.def
index d5c98801d..fec7bbac0 100644
--- a/mesalib/src/mesa/drivers/windows/gdi/mesa.def
+++ b/mesalib/src/mesa/drivers/windows/gdi/mesa.def
@@ -556,21 +556,6 @@ EXPORTS
glFogCoorddvEXT
glFogCoordPointerEXT
glBlendFuncSeparateEXT
- glFlushVertexArrayRangeNV
- glVertexArrayRangeNV
- glCombinerParameterfvNV
- glCombinerParameterfNV
- glCombinerParameterivNV
- glCombinerParameteriNV
- glCombinerInputNV
- glCombinerOutputNV
- glFinalCombinerInputNV
- glGetCombinerInputParameterfvNV
- glGetCombinerInputParameterivNV
- glGetCombinerOutputParameterfvNV
- glGetCombinerOutputParameterivNV
- glGetFinalCombinerInputParameterfvNV
- glGetFinalCombinerInputParameterivNV
glResizeBuffersMESA
glWindowPos2dMESA
glWindowPos2dvMESA
diff --git a/mesalib/src/mesa/main/shaderobj.c b/mesalib/src/mesa/main/shaderobj.c
index 7eb6f0bda..16800ae5e 100644
--- a/mesalib/src/mesa/main/shaderobj.c
+++ b/mesalib/src/mesa/main/shaderobj.c
@@ -278,7 +278,9 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
if (shProg->UniformStorage) {
- _mesa_uniform_detach_all_driver_storage(shProg->UniformStorage);
+ unsigned i;
+ for (i = 0; i < shProg->NumUserUniformStorage; ++i)
+ _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
ralloc_free(shProg->UniformStorage);
shProg->NumUserUniformStorage = 0;
shProg->UniformStorage = NULL;
diff --git a/mesalib/src/mesa/program/hash_table.c b/mesalib/src/mesa/program/hash_table.c
index dc8563a33..7dabadc50 100644
--- a/mesalib/src/mesa/program/hash_table.c
+++ b/mesalib/src/mesa/program/hash_table.c
@@ -149,7 +149,7 @@ hash_table_insert(struct hash_table *ht, void *data, const void *key)
insert_at_head(& ht->buckets[bucket], & node->link);
}
-void
+bool
hash_table_replace(struct hash_table *ht, void *data, const void *key)
{
const unsigned hash_value = (*ht->hash)(key);
@@ -162,7 +162,7 @@ hash_table_replace(struct hash_table *ht, void *data, const void *key)
if ((*ht->compare)(hn->key, key) == 0) {
hn->data = data;
- return;
+ return true;
}
}
@@ -172,6 +172,7 @@ hash_table_replace(struct hash_table *ht, void *data, const void *key)
hn->key = key;
insert_at_head(& ht->buckets[bucket], & hn->link);
+ return false;
}
void
diff --git a/mesalib/src/mesa/program/hash_table.h b/mesalib/src/mesa/program/hash_table.h
index bcf65df7d..e95fc4982 100644
--- a/mesalib/src/mesa/program/hash_table.h
+++ b/mesalib/src/mesa/program/hash_table.h
@@ -32,6 +32,7 @@
#define HASH_TABLE_H
#include <string.h>
+#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include <limits.h>
@@ -114,6 +115,10 @@ extern void hash_table_insert(struct hash_table *ht, void *data,
/**
* Add an element to a hash table with replacement
*
+ * \return
+ * 1 if it did replace the the value (in which case the old key is kept), 0 if
+ * it did not replace the value (in which case the new key is kept).
+ *
* \warning
* If \c key is already in the hash table, \c data will \b replace the most
* recently inserted \c data (see the warning in \c hash_table_insert) for
@@ -121,7 +126,7 @@ extern void hash_table_insert(struct hash_table *ht, void *data,
*
* \sa hash_table_insert
*/
-extern void hash_table_replace(struct hash_table *ht, void *data,
+extern bool hash_table_replace(struct hash_table *ht, void *data,
const void *key);
/**
@@ -219,6 +224,7 @@ public:
*/
void clear()
{
+ hash_table_call_foreach(this->ht, delete_key, NULL);
hash_table_clear(this->ht);
}
@@ -258,9 +264,12 @@ public:
* because UINT_MAX+1 = 0.
*/
assert(value != UINT_MAX);
- hash_table_replace(this->ht,
- (void *) (intptr_t) (value + 1),
- strdup(key));
+ char *dup_key = strdup(key);
+ bool result = hash_table_replace(this->ht,
+ (void *) (intptr_t) (value + 1),
+ dup_key);
+ if (result)
+ free(dup_key);
}
private:
diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak
index 608aa79ab..16b1c39c0 100644
--- a/mesalib/src/mesa/sources.mak
+++ b/mesalib/src/mesa/sources.mak
@@ -198,6 +198,7 @@ VBO_FILES = \
STATETRACKER_FILES = \
$(SRCDIR)/state_tracker/st_atom.c \
+ $(SRCDIR)/state_tracker/st_atom_array.c \
$(SRCDIR)/state_tracker/st_atom_blend.c \
$(SRCDIR)/state_tracker/st_atom_clip.c \
$(SRCDIR)/state_tracker/st_atom_constbuf.c \
diff --git a/mesalib/src/mesa/state_tracker/st_atom.c b/mesalib/src/mesa/state_tracker/st_atom.c
index d9cd4aab4..e6fc114f1 100644
--- a/mesalib/src/mesa/state_tracker/st_atom.c
+++ b/mesalib/src/mesa/state_tracker/st_atom.c
@@ -63,7 +63,10 @@ static const struct st_tracked_state *atoms[] =
&st_update_vs_constants,
&st_update_gs_constants,
&st_update_fs_constants,
- &st_update_pixel_transfer
+ &st_update_pixel_transfer,
+
+ /* this must be done after the vertex program update */
+ &st_update_array
};
@@ -122,6 +125,22 @@ static void check_program_state( struct st_context *st )
st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
}
+static void check_attrib_edgeflag(struct st_context *st)
+{
+ const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
+ GLboolean vertDataEdgeFlags;
+
+ if (!arrays)
+ return;
+
+ vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
+ arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
+ if (vertDataEdgeFlags != st->vertdata_edgeflags) {
+ st->vertdata_edgeflags = vertDataEdgeFlags;
+ st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
+ }
+}
+
/***********************************************************************
* Update all derived state:
@@ -132,6 +151,12 @@ void st_validate_state( struct st_context *st )
struct st_state_flags *state = &st->dirty;
GLuint i;
+ /* Get Mesa driver state. */
+ st->dirty.st |= st->ctx->NewDriverState;
+ st->ctx->NewDriverState = 0;
+
+ check_attrib_edgeflag(st);
+
/* The bitmap cache is immune to pixel unpack changes.
* Note that GLUT makes several calls to glPixelStore for each
* bitmap char it draws so this is an important check.
diff --git a/mesalib/src/mesa/state_tracker/st_atom.h b/mesalib/src/mesa/state_tracker/st_atom.h
index 930a08444..703bc2ab3 100644
--- a/mesalib/src/mesa/state_tracker/st_atom.h
+++ b/mesalib/src/mesa/state_tracker/st_atom.h
@@ -46,6 +46,7 @@ void st_destroy_atoms( struct st_context *st );
void st_validate_state( struct st_context *st );
+extern const struct st_tracked_state st_update_array;
extern const struct st_tracked_state st_update_framebuffer;
extern const struct st_tracked_state st_update_clip;
extern const struct st_tracked_state st_update_depth_stencil_alpha;
@@ -70,4 +71,8 @@ extern const struct st_tracked_state st_update_pixel_transfer;
GLuint st_compare_func_to_pipe(GLenum func);
+enum pipe_format
+st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
+ GLboolean normalized, GLboolean integer);
+
#endif
diff --git a/mesalib/src/mesa/state_tracker/st_atom_array.c b/mesalib/src/mesa/state_tracker/st_atom_array.c
new file mode 100644
index 000000000..d60b0d7a9
--- /dev/null
+++ b/mesalib/src/mesa/state_tracker/st_atom_array.c
@@ -0,0 +1,588 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2012 Marek Olšák <maraeo@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * This converts the VBO's vertex attribute/array information into
+ * Gallium vertex state and binds it.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Marek Olšák <maraeo@gmail.com>
+ */
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "cso_cache/cso_context.h"
+#include "util/u_math.h"
+
+#include "main/bufferobj.h"
+#include "main/image.h"
+
+
+static GLuint double_types[4] = {
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT
+};
+
+static GLuint float_types[4] = {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT
+};
+
+static GLuint half_float_types[4] = {
+ PIPE_FORMAT_R16_FLOAT,
+ PIPE_FORMAT_R16G16_FLOAT,
+ PIPE_FORMAT_R16G16B16_FLOAT,
+ PIPE_FORMAT_R16G16B16A16_FLOAT
+};
+
+static GLuint uint_types_norm[4] = {
+ PIPE_FORMAT_R32_UNORM,
+ PIPE_FORMAT_R32G32_UNORM,
+ PIPE_FORMAT_R32G32B32_UNORM,
+ PIPE_FORMAT_R32G32B32A32_UNORM
+};
+
+static GLuint uint_types_scale[4] = {
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_USCALED
+};
+
+static GLuint uint_types_int[4] = {
+ PIPE_FORMAT_R32_UINT,
+ PIPE_FORMAT_R32G32_UINT,
+ PIPE_FORMAT_R32G32B32_UINT,
+ PIPE_FORMAT_R32G32B32A32_UINT
+};
+
+static GLuint int_types_norm[4] = {
+ PIPE_FORMAT_R32_SNORM,
+ PIPE_FORMAT_R32G32_SNORM,
+ PIPE_FORMAT_R32G32B32_SNORM,
+ PIPE_FORMAT_R32G32B32A32_SNORM
+};
+
+static GLuint int_types_scale[4] = {
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED
+};
+
+static GLuint int_types_int[4] = {
+ PIPE_FORMAT_R32_SINT,
+ PIPE_FORMAT_R32G32_SINT,
+ PIPE_FORMAT_R32G32B32_SINT,
+ PIPE_FORMAT_R32G32B32A32_SINT
+};
+
+static GLuint ushort_types_norm[4] = {
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16B16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_UNORM
+};
+
+static GLuint ushort_types_scale[4] = {
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16B16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_USCALED
+};
+
+static GLuint ushort_types_int[4] = {
+ PIPE_FORMAT_R16_UINT,
+ PIPE_FORMAT_R16G16_UINT,
+ PIPE_FORMAT_R16G16B16_UINT,
+ PIPE_FORMAT_R16G16B16A16_UINT
+};
+
+static GLuint short_types_norm[4] = {
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM
+};
+
+static GLuint short_types_scale[4] = {
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R16G16B16_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_SSCALED
+};
+
+static GLuint short_types_int[4] = {
+ PIPE_FORMAT_R16_SINT,
+ PIPE_FORMAT_R16G16_SINT,
+ PIPE_FORMAT_R16G16B16_SINT,
+ PIPE_FORMAT_R16G16B16A16_SINT
+};
+
+static GLuint ubyte_types_norm[4] = {
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8B8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM
+};
+
+static GLuint ubyte_types_scale[4] = {
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8B8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_USCALED
+};
+
+static GLuint ubyte_types_int[4] = {
+ PIPE_FORMAT_R8_UINT,
+ PIPE_FORMAT_R8G8_UINT,
+ PIPE_FORMAT_R8G8B8_UINT,
+ PIPE_FORMAT_R8G8B8A8_UINT
+};
+
+static GLuint byte_types_norm[4] = {
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM
+};
+
+static GLuint byte_types_scale[4] = {
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R8G8B8_SSCALED,
+ PIPE_FORMAT_R8G8B8A8_SSCALED
+};
+
+static GLuint byte_types_int[4] = {
+ PIPE_FORMAT_R8_SINT,
+ PIPE_FORMAT_R8G8_SINT,
+ PIPE_FORMAT_R8G8B8_SINT,
+ PIPE_FORMAT_R8G8B8A8_SINT
+};
+
+static GLuint fixed_types[4] = {
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED
+};
+
+
+/**
+ * Return a PIPE_FORMAT_x for the given GL datatype and size.
+ */
+enum pipe_format
+st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
+ GLboolean normalized, GLboolean integer)
+{
+ assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
+ type == GL_FIXED || type == GL_HALF_FLOAT ||
+ type == GL_INT_2_10_10_10_REV ||
+ type == GL_UNSIGNED_INT_2_10_10_10_REV);
+ assert(size >= 1);
+ assert(size <= 4);
+ assert(format == GL_RGBA || format == GL_BGRA);
+
+ if (type == GL_INT_2_10_10_10_REV ||
+ type == GL_UNSIGNED_INT_2_10_10_10_REV) {
+ assert(size == 4);
+ assert(!integer);
+
+ if (format == GL_BGRA) {
+ if (type == GL_INT_2_10_10_10_REV) {
+ if (normalized)
+ return PIPE_FORMAT_B10G10R10A2_SNORM;
+ else
+ return PIPE_FORMAT_B10G10R10A2_SSCALED;
+ } else {
+ if (normalized)
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ else
+ return PIPE_FORMAT_B10G10R10A2_USCALED;
+ }
+ } else {
+ if (type == GL_INT_2_10_10_10_REV) {
+ if (normalized)
+ return PIPE_FORMAT_R10G10B10A2_SNORM;
+ else
+ return PIPE_FORMAT_R10G10B10A2_SSCALED;
+ } else {
+ if (normalized)
+ return PIPE_FORMAT_R10G10B10A2_UNORM;
+ else
+ return PIPE_FORMAT_R10G10B10A2_USCALED;
+ }
+ }
+ }
+
+ if (format == GL_BGRA) {
+ /* this is an odd-ball case */
+ assert(type == GL_UNSIGNED_BYTE);
+ assert(normalized);
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ }
+
+ if (integer) {
+ switch (type) {
+ case GL_INT: return int_types_int[size-1];
+ case GL_SHORT: return short_types_int[size-1];
+ case GL_BYTE: return byte_types_int[size-1];
+ case GL_UNSIGNED_INT: return uint_types_int[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_int[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_int[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ else if (normalized) {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_HALF_FLOAT: return half_float_types[size-1];
+ case GL_INT: return int_types_norm[size-1];
+ case GL_SHORT: return short_types_norm[size-1];
+ case GL_BYTE: return byte_types_norm[size-1];
+ case GL_UNSIGNED_INT: return uint_types_norm[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ else {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_HALF_FLOAT: return half_float_types[size-1];
+ case GL_INT: return int_types_scale[size-1];
+ case GL_SHORT: return short_types_scale[size-1];
+ case GL_BYTE: return byte_types_scale[size-1];
+ case GL_UNSIGNED_INT: return uint_types_scale[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ return PIPE_FORMAT_NONE; /* silence compiler warning */
+}
+
+/**
+ * Examine the active arrays to determine if we have interleaved
+ * vertex arrays all living in one VBO, or all living in user space.
+ */
+static GLboolean
+is_interleaved_arrays(const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays)
+{
+ GLuint attr;
+ const struct gl_buffer_object *firstBufObj = NULL;
+ GLint firstStride = -1;
+ const GLubyte *firstPtr = NULL;
+ GLboolean userSpaceBuffer = GL_FALSE;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_client_array *array = arrays[mesaAttr];
+ const struct gl_buffer_object *bufObj = array->BufferObj;
+ const GLsizei stride = array->StrideB; /* in bytes */
+
+ if (attr == 0) {
+ /* save info about the first array */
+ firstStride = stride;
+ firstPtr = array->Ptr;
+ firstBufObj = bufObj;
+ userSpaceBuffer = !bufObj || !bufObj->Name;
+ }
+ else {
+ /* check if other arrays interleave with the first, in same buffer */
+ if (stride != firstStride)
+ return GL_FALSE; /* strides don't match */
+
+ if (bufObj != firstBufObj)
+ return GL_FALSE; /* arrays in different VBOs */
+
+ if (abs(array->Ptr - firstPtr) > firstStride)
+ return GL_FALSE; /* arrays start too far apart */
+
+ if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
+ return GL_FALSE; /* mix of VBO and user-space arrays */
+ }
+ }
+
+ return GL_TRUE;
+}
+
+/**
+ * Set up for drawing interleaved arrays that all live in one VBO
+ * or all live in user space.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static boolean
+setup_interleaved_attribs(const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ struct pipe_vertex_buffer *vbuffer,
+ struct pipe_vertex_element velements[])
+{
+ GLuint attr;
+ const GLubyte *low_addr = NULL;
+ GLboolean usingVBO; /* all arrays in a VBO? */
+ struct gl_buffer_object *bufobj;
+ GLsizei stride;
+
+ /* Find the lowest address of the arrays we're drawing,
+ * Init bufobj and stride.
+ */
+ if (vpv->num_inputs) {
+ const GLuint mesaAttr0 = vp->index_to_input[0];
+ const struct gl_client_array *array = arrays[mesaAttr0];
+
+ /* Since we're doing interleaved arrays, we know there'll be at most
+ * one buffer object and the stride will be the same for all arrays.
+ * Grab them now.
+ */
+ bufobj = array->BufferObj;
+ stride = array->StrideB;
+
+ low_addr = arrays[vp->index_to_input[0]]->Ptr;
+
+ for (attr = 1; attr < vpv->num_inputs; attr++) {
+ const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+ else {
+ /* not sure we'll ever have zero inputs, but play it safe */
+ bufobj = NULL;
+ stride = 0;
+ low_addr = 0;
+ }
+
+ /* are the arrays in user space? */
+ usingVBO = _mesa_is_bufferobj(bufobj);
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_client_array *array = arrays[mesaAttr];
+ unsigned src_offset = (unsigned) (array->Ptr - low_addr);
+ GLuint element_size = array->_ElementSize;
+
+ assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
+
+ velements[attr].src_offset = src_offset;
+ velements[attr].instance_divisor = array->InstanceDivisor;
+ velements[attr].vertex_buffer_index = 0;
+ velements[attr].src_format = st_pipe_vertex_format(array->Type,
+ array->Size,
+ array->Format,
+ array->Normalized,
+ array->Integer);
+ assert(velements[attr].src_format);
+ }
+
+ /*
+ * Return the vbuffer info and setup user-space attrib info, if needed.
+ */
+ if (vpv->num_inputs == 0) {
+ /* just defensive coding here */
+ vbuffer->buffer = NULL;
+ vbuffer->user_buffer = NULL;
+ vbuffer->buffer_offset = 0;
+ vbuffer->stride = 0;
+ }
+ else if (usingVBO) {
+ /* all interleaved arrays in a VBO */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+
+ if (!stobj || !stobj->buffer) {
+ return FALSE; /* out-of-memory error probably */
+ }
+
+ vbuffer->buffer = stobj->buffer;
+ vbuffer->user_buffer = NULL;
+ vbuffer->buffer_offset = pointer_to_offset(low_addr);
+ vbuffer->stride = stride;
+ }
+ else {
+ /* all interleaved arrays in user memory */
+ vbuffer->buffer = NULL;
+ vbuffer->user_buffer = low_addr;
+ vbuffer->buffer_offset = 0;
+ vbuffer->stride = stride;
+ }
+ return TRUE;
+}
+
+/**
+ * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
+ * vertex attribute.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static boolean
+setup_non_interleaved_attribs(struct st_context *st,
+ const struct st_vertex_program *vp,
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays,
+ struct pipe_vertex_buffer vbuffer[],
+ struct pipe_vertex_element velements[])
+{
+ struct gl_context *ctx = st->ctx;
+ GLuint attr;
+
+ for (attr = 0; attr < vpv->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_client_array *array = arrays[mesaAttr];
+ struct gl_buffer_object *bufobj = array->BufferObj;
+ GLsizei stride = array->StrideB;
+
+ assert(array->_ElementSize == array->Size * _mesa_sizeof_type(array->Type));
+
+ if (_mesa_is_bufferobj(bufobj)) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+
+ if (!stobj || !stobj->buffer) {
+ return FALSE; /* out-of-memory error probably */
+ }
+
+ vbuffer[attr].buffer = stobj->buffer;
+ vbuffer[attr].user_buffer = NULL;
+ vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
+ }
+ else {
+ /* wrap user data */
+ void *ptr;
+
+ if (array->Ptr) {
+ ptr = (void *) array->Ptr;
+ }
+ else {
+ /* no array, use ctx->Current.Attrib[] value */
+ ptr = (void *) ctx->Current.Attrib[mesaAttr];
+ stride = 0;
+ }
+
+ assert(ptr);
+
+ vbuffer[attr].buffer = NULL;
+ vbuffer[attr].user_buffer = ptr;
+ vbuffer[attr].buffer_offset = 0;
+ }
+
+ /* common-case setup */
+ vbuffer[attr].stride = stride; /* in bytes */
+
+ velements[attr].src_offset = 0;
+ velements[attr].instance_divisor = array->InstanceDivisor;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].src_format = st_pipe_vertex_format(array->Type,
+ array->Size,
+ array->Format,
+ array->Normalized,
+ array->Integer);
+ assert(velements[attr].src_format);
+ }
+ return TRUE;
+}
+
+static void update_array(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ const struct gl_client_array **arrays = ctx->Array._DrawArrays;
+ const struct st_vertex_program *vp;
+ const struct st_vp_variant *vpv;
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers, num_velements;
+
+ st->vertex_array_out_of_memory = FALSE;
+
+ /* No drawing has been done yet, so do nothing. */
+ if (!arrays)
+ return;
+
+ /* vertex program validation must be done before this */
+ vp = st->vp;
+ vpv = st->vp_variant;
+
+ memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
+
+ /*
+ * Setup the vbuffer[] and velements[] arrays.
+ */
+ if (is_interleaved_arrays(vp, vpv, arrays)) {
+ if (!setup_interleaved_attribs(vp, vpv, arrays, vbuffer, velements)) {
+ st->vertex_array_out_of_memory = TRUE;
+ return;
+ }
+
+ num_vbuffers = 1;
+ num_velements = vpv->num_inputs;
+ if (num_velements == 0)
+ num_vbuffers = 0;
+ }
+ else {
+ if (!setup_non_interleaved_attribs(st, vp, vpv, arrays, vbuffer,
+ velements)) {
+ st->vertex_array_out_of_memory = TRUE;
+ return;
+ }
+
+ num_vbuffers = vpv->num_inputs;
+ num_velements = vpv->num_inputs;
+ }
+
+ cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
+ cso_set_vertex_elements(st->cso_context, num_velements, velements);
+}
+
+
+const struct st_tracked_state st_update_array = {
+ "st_update_array", /* name */
+ { /* dirty */
+ (_NEW_PROGRAM | _NEW_BUFFER_OBJECT), /* mesa */
+ ST_NEW_VERTEX_ARRAYS | ST_NEW_VERTEX_PROGRAM, /* st */
+ },
+ update_array /* update */
+};
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index 9a3f22465..d3f8d1368 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -217,7 +217,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
if (!p)
return NULL;
- p->NumInstructions = write_depth ? 2 : 1;
+ p->NumInstructions = write_depth ? 3 : 1;
p->NumInstructions += write_stencil ? 1 : 0;
p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
@@ -238,6 +238,13 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
p->Instructions[ic].TexSrcUnit = 0;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
+ /* MOV result.color, fragment.color; */
+ p->Instructions[ic].Opcode = OPCODE_MOV;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
+ ic++;
}
if (write_stencil) {
@@ -260,8 +267,10 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
p->OutputsWritten = 0;
- if (write_depth)
+ if (write_depth) {
p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
+ p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_COLOR);
+ }
if (write_stencil)
p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL);
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h
index 55ae65b3c..734b4d9c1 100644
--- a/mesalib/src/mesa/state_tracker/st_context.h
+++ b/mesalib/src/mesa/state_tracker/st_context.h
@@ -88,6 +88,8 @@ struct st_context
*/
boolean invalidate_on_gl_viewport;
+ boolean vertex_array_out_of_memory;
+
/* Some state is contained in constant objects.
* Other state is just parameter values.
*/
diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c
index 0a06e9995..db8caa566 100644
--- a/mesalib/src/mesa/state_tracker/st_draw.c
+++ b/mesalib/src/mesa/state_tracker/st_draw.c
@@ -31,10 +31,6 @@
* this function whether the user called glBegin/End, glDrawArrays,
* glDrawElements, glEvalMesh, or glCalList, etc.
*
- * We basically convert the VBO's vertex attribute/array information into
- * Gallium vertex state, bind the vertex buffer objects and call
- * pipe->draw_vbo().
- *
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
@@ -68,261 +64,6 @@
#include "../glsl/ir_uniform.h"
-static GLuint double_types[4] = {
- PIPE_FORMAT_R64_FLOAT,
- PIPE_FORMAT_R64G64_FLOAT,
- PIPE_FORMAT_R64G64B64_FLOAT,
- PIPE_FORMAT_R64G64B64A64_FLOAT
-};
-
-static GLuint float_types[4] = {
- PIPE_FORMAT_R32_FLOAT,
- PIPE_FORMAT_R32G32_FLOAT,
- PIPE_FORMAT_R32G32B32_FLOAT,
- PIPE_FORMAT_R32G32B32A32_FLOAT
-};
-
-static GLuint half_float_types[4] = {
- PIPE_FORMAT_R16_FLOAT,
- PIPE_FORMAT_R16G16_FLOAT,
- PIPE_FORMAT_R16G16B16_FLOAT,
- PIPE_FORMAT_R16G16B16A16_FLOAT
-};
-
-static GLuint uint_types_norm[4] = {
- PIPE_FORMAT_R32_UNORM,
- PIPE_FORMAT_R32G32_UNORM,
- PIPE_FORMAT_R32G32B32_UNORM,
- PIPE_FORMAT_R32G32B32A32_UNORM
-};
-
-static GLuint uint_types_scale[4] = {
- PIPE_FORMAT_R32_USCALED,
- PIPE_FORMAT_R32G32_USCALED,
- PIPE_FORMAT_R32G32B32_USCALED,
- PIPE_FORMAT_R32G32B32A32_USCALED
-};
-
-static GLuint uint_types_int[4] = {
- PIPE_FORMAT_R32_UINT,
- PIPE_FORMAT_R32G32_UINT,
- PIPE_FORMAT_R32G32B32_UINT,
- PIPE_FORMAT_R32G32B32A32_UINT
-};
-
-static GLuint int_types_norm[4] = {
- PIPE_FORMAT_R32_SNORM,
- PIPE_FORMAT_R32G32_SNORM,
- PIPE_FORMAT_R32G32B32_SNORM,
- PIPE_FORMAT_R32G32B32A32_SNORM
-};
-
-static GLuint int_types_scale[4] = {
- PIPE_FORMAT_R32_SSCALED,
- PIPE_FORMAT_R32G32_SSCALED,
- PIPE_FORMAT_R32G32B32_SSCALED,
- PIPE_FORMAT_R32G32B32A32_SSCALED
-};
-
-static GLuint int_types_int[4] = {
- PIPE_FORMAT_R32_SINT,
- PIPE_FORMAT_R32G32_SINT,
- PIPE_FORMAT_R32G32B32_SINT,
- PIPE_FORMAT_R32G32B32A32_SINT
-};
-
-static GLuint ushort_types_norm[4] = {
- PIPE_FORMAT_R16_UNORM,
- PIPE_FORMAT_R16G16_UNORM,
- PIPE_FORMAT_R16G16B16_UNORM,
- PIPE_FORMAT_R16G16B16A16_UNORM
-};
-
-static GLuint ushort_types_scale[4] = {
- PIPE_FORMAT_R16_USCALED,
- PIPE_FORMAT_R16G16_USCALED,
- PIPE_FORMAT_R16G16B16_USCALED,
- PIPE_FORMAT_R16G16B16A16_USCALED
-};
-
-static GLuint ushort_types_int[4] = {
- PIPE_FORMAT_R16_UINT,
- PIPE_FORMAT_R16G16_UINT,
- PIPE_FORMAT_R16G16B16_UINT,
- PIPE_FORMAT_R16G16B16A16_UINT
-};
-
-static GLuint short_types_norm[4] = {
- PIPE_FORMAT_R16_SNORM,
- PIPE_FORMAT_R16G16_SNORM,
- PIPE_FORMAT_R16G16B16_SNORM,
- PIPE_FORMAT_R16G16B16A16_SNORM
-};
-
-static GLuint short_types_scale[4] = {
- PIPE_FORMAT_R16_SSCALED,
- PIPE_FORMAT_R16G16_SSCALED,
- PIPE_FORMAT_R16G16B16_SSCALED,
- PIPE_FORMAT_R16G16B16A16_SSCALED
-};
-
-static GLuint short_types_int[4] = {
- PIPE_FORMAT_R16_SINT,
- PIPE_FORMAT_R16G16_SINT,
- PIPE_FORMAT_R16G16B16_SINT,
- PIPE_FORMAT_R16G16B16A16_SINT
-};
-
-static GLuint ubyte_types_norm[4] = {
- PIPE_FORMAT_R8_UNORM,
- PIPE_FORMAT_R8G8_UNORM,
- PIPE_FORMAT_R8G8B8_UNORM,
- PIPE_FORMAT_R8G8B8A8_UNORM
-};
-
-static GLuint ubyte_types_scale[4] = {
- PIPE_FORMAT_R8_USCALED,
- PIPE_FORMAT_R8G8_USCALED,
- PIPE_FORMAT_R8G8B8_USCALED,
- PIPE_FORMAT_R8G8B8A8_USCALED
-};
-
-static GLuint ubyte_types_int[4] = {
- PIPE_FORMAT_R8_UINT,
- PIPE_FORMAT_R8G8_UINT,
- PIPE_FORMAT_R8G8B8_UINT,
- PIPE_FORMAT_R8G8B8A8_UINT
-};
-
-static GLuint byte_types_norm[4] = {
- PIPE_FORMAT_R8_SNORM,
- PIPE_FORMAT_R8G8_SNORM,
- PIPE_FORMAT_R8G8B8_SNORM,
- PIPE_FORMAT_R8G8B8A8_SNORM
-};
-
-static GLuint byte_types_scale[4] = {
- PIPE_FORMAT_R8_SSCALED,
- PIPE_FORMAT_R8G8_SSCALED,
- PIPE_FORMAT_R8G8B8_SSCALED,
- PIPE_FORMAT_R8G8B8A8_SSCALED
-};
-
-static GLuint byte_types_int[4] = {
- PIPE_FORMAT_R8_SINT,
- PIPE_FORMAT_R8G8_SINT,
- PIPE_FORMAT_R8G8B8_SINT,
- PIPE_FORMAT_R8G8B8A8_SINT
-};
-
-static GLuint fixed_types[4] = {
- PIPE_FORMAT_R32_FIXED,
- PIPE_FORMAT_R32G32_FIXED,
- PIPE_FORMAT_R32G32B32_FIXED,
- PIPE_FORMAT_R32G32B32A32_FIXED
-};
-
-
-
-/**
- * Return a PIPE_FORMAT_x for the given GL datatype and size.
- */
-enum pipe_format
-st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
- GLboolean normalized, GLboolean integer)
-{
- assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
- type == GL_FIXED || type == GL_HALF_FLOAT ||
- type == GL_INT_2_10_10_10_REV ||
- type == GL_UNSIGNED_INT_2_10_10_10_REV);
- assert(size >= 1);
- assert(size <= 4);
- assert(format == GL_RGBA || format == GL_BGRA);
-
- if (type == GL_INT_2_10_10_10_REV ||
- type == GL_UNSIGNED_INT_2_10_10_10_REV) {
- assert(size == 4);
- assert(!integer);
-
- if (format == GL_BGRA) {
- if (type == GL_INT_2_10_10_10_REV) {
- if (normalized)
- return PIPE_FORMAT_B10G10R10A2_SNORM;
- else
- return PIPE_FORMAT_B10G10R10A2_SSCALED;
- } else {
- if (normalized)
- return PIPE_FORMAT_B10G10R10A2_UNORM;
- else
- return PIPE_FORMAT_B10G10R10A2_USCALED;
- }
- } else {
- if (type == GL_INT_2_10_10_10_REV) {
- if (normalized)
- return PIPE_FORMAT_R10G10B10A2_SNORM;
- else
- return PIPE_FORMAT_R10G10B10A2_SSCALED;
- } else {
- if (normalized)
- return PIPE_FORMAT_R10G10B10A2_UNORM;
- else
- return PIPE_FORMAT_R10G10B10A2_USCALED;
- }
- }
- }
-
- if (format == GL_BGRA) {
- /* this is an odd-ball case */
- assert(type == GL_UNSIGNED_BYTE);
- assert(normalized);
- return PIPE_FORMAT_B8G8R8A8_UNORM;
- }
-
- if (integer) {
- switch (type) {
- case GL_INT: return int_types_int[size-1];
- case GL_SHORT: return short_types_int[size-1];
- case GL_BYTE: return byte_types_int[size-1];
- case GL_UNSIGNED_INT: return uint_types_int[size-1];
- case GL_UNSIGNED_SHORT: return ushort_types_int[size-1];
- case GL_UNSIGNED_BYTE: return ubyte_types_int[size-1];
- default: assert(0); return 0;
- }
- }
- else if (normalized) {
- switch (type) {
- case GL_DOUBLE: return double_types[size-1];
- case GL_FLOAT: return float_types[size-1];
- case GL_HALF_FLOAT: return half_float_types[size-1];
- case GL_INT: return int_types_norm[size-1];
- case GL_SHORT: return short_types_norm[size-1];
- case GL_BYTE: return byte_types_norm[size-1];
- case GL_UNSIGNED_INT: return uint_types_norm[size-1];
- case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
- case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
- case GL_FIXED: return fixed_types[size-1];
- default: assert(0); return 0;
- }
- }
- else {
- switch (type) {
- case GL_DOUBLE: return double_types[size-1];
- case GL_FLOAT: return float_types[size-1];
- case GL_HALF_FLOAT: return half_float_types[size-1];
- case GL_INT: return int_types_scale[size-1];
- case GL_SHORT: return short_types_scale[size-1];
- case GL_BYTE: return byte_types_scale[size-1];
- case GL_UNSIGNED_INT: return uint_types_scale[size-1];
- case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
- case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
- case GL_FIXED: return fixed_types[size-1];
- default: assert(0); return 0;
- }
- }
- return PIPE_FORMAT_NONE; /* silence compiler warning */
-}
-
-
/**
* This is very similar to vbo_all_varyings_in_vbos() but we are
* only interested in per-vertex data. See bug 38626.
@@ -342,240 +83,6 @@ all_varyings_in_vbos(const struct gl_client_array *arrays[])
}
-/**
- * Examine the active arrays to determine if we have interleaved
- * vertex arrays all living in one VBO, or all living in user space.
- */
-static GLboolean
-is_interleaved_arrays(const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_client_array **arrays)
-{
- GLuint attr;
- const struct gl_buffer_object *firstBufObj = NULL;
- GLint firstStride = -1;
- const GLubyte *firstPtr = NULL;
- GLboolean userSpaceBuffer = GL_FALSE;
-
- for (attr = 0; attr < vpv->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- const struct gl_client_array *array = arrays[mesaAttr];
- const struct gl_buffer_object *bufObj = array->BufferObj;
- const GLsizei stride = array->StrideB; /* in bytes */
-
- if (attr == 0) {
- /* save info about the first array */
- firstStride = stride;
- firstPtr = array->Ptr;
- firstBufObj = bufObj;
- userSpaceBuffer = !bufObj || !bufObj->Name;
- }
- else {
- /* check if other arrays interleave with the first, in same buffer */
- if (stride != firstStride)
- return GL_FALSE; /* strides don't match */
-
- if (bufObj != firstBufObj)
- return GL_FALSE; /* arrays in different VBOs */
-
- if (abs(array->Ptr - firstPtr) > firstStride)
- return GL_FALSE; /* arrays start too far apart */
-
- if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)
- return GL_FALSE; /* mix of VBO and user-space arrays */
- }
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Set up for drawing interleaved arrays that all live in one VBO
- * or all live in user space.
- * \param vbuffer returns vertex buffer info
- * \param velements returns vertex element info
- * \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
- */
-static GLboolean
-setup_interleaved_attribs(struct gl_context *ctx,
- const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_client_array **arrays,
- struct pipe_vertex_buffer *vbuffer,
- struct pipe_vertex_element velements[])
-{
- GLuint attr;
- const GLubyte *low_addr = NULL;
- GLboolean usingVBO; /* all arrays in a VBO? */
- struct gl_buffer_object *bufobj;
- GLsizei stride;
-
- /* Find the lowest address of the arrays we're drawing,
- * Init bufobj and stride.
- */
- if (vpv->num_inputs) {
- const GLuint mesaAttr0 = vp->index_to_input[0];
- const struct gl_client_array *array = arrays[mesaAttr0];
-
- /* Since we're doing interleaved arrays, we know there'll be at most
- * one buffer object and the stride will be the same for all arrays.
- * Grab them now.
- */
- bufobj = array->BufferObj;
- stride = array->StrideB;
-
- low_addr = arrays[vp->index_to_input[0]]->Ptr;
-
- for (attr = 1; attr < vpv->num_inputs; attr++) {
- const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
- low_addr = MIN2(low_addr, start);
- }
- }
- else {
- /* not sure we'll ever have zero inputs, but play it safe */
- bufobj = NULL;
- stride = 0;
- low_addr = 0;
- }
-
- /* are the arrays in user space? */
- usingVBO = _mesa_is_bufferobj(bufobj);
-
- for (attr = 0; attr < vpv->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- const struct gl_client_array *array = arrays[mesaAttr];
- unsigned src_offset = (unsigned) (array->Ptr - low_addr);
- GLuint element_size = array->_ElementSize;
-
- assert(element_size == array->Size * _mesa_sizeof_type(array->Type));
-
- velements[attr].src_offset = src_offset;
- velements[attr].instance_divisor = array->InstanceDivisor;
- velements[attr].vertex_buffer_index = 0;
- velements[attr].src_format = st_pipe_vertex_format(array->Type,
- array->Size,
- array->Format,
- array->Normalized,
- array->Integer);
- assert(velements[attr].src_format);
- }
-
- /*
- * Return the vbuffer info and setup user-space attrib info, if needed.
- */
- if (vpv->num_inputs == 0) {
- /* just defensive coding here */
- vbuffer->buffer = NULL;
- vbuffer->user_buffer = NULL;
- vbuffer->buffer_offset = 0;
- vbuffer->stride = 0;
- }
- else if (usingVBO) {
- /* all interleaved arrays in a VBO */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
-
- if (!stobj || !stobj->buffer) {
- /* probably out of memory (or zero-sized buffer) */
- return GL_FALSE;
- }
-
- vbuffer->buffer = stobj->buffer;
- vbuffer->user_buffer = NULL;
- vbuffer->buffer_offset = pointer_to_offset(low_addr);
- vbuffer->stride = stride;
- }
- else {
- /* all interleaved arrays in user memory */
- vbuffer->buffer = NULL;
- vbuffer->user_buffer = low_addr;
- vbuffer->buffer_offset = 0;
- vbuffer->stride = stride;
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
- * vertex attribute.
- * \param vbuffer returns vertex buffer info
- * \param velements returns vertex element info
- * \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
- */
-static GLboolean
-setup_non_interleaved_attribs(struct gl_context *ctx,
- const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_client_array **arrays,
- struct pipe_vertex_buffer vbuffer[],
- struct pipe_vertex_element velements[])
-{
- GLuint attr;
-
- for (attr = 0; attr < vpv->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- const struct gl_client_array *array = arrays[mesaAttr];
- struct gl_buffer_object *bufobj = array->BufferObj;
- GLsizei stride = array->StrideB;
-
- assert(array->_ElementSize == array->Size * _mesa_sizeof_type(array->Type));
-
- if (_mesa_is_bufferobj(bufobj)) {
- /* Attribute data is in a VBO.
- * Recall that for VBOs, the gl_client_array->Ptr field is
- * really an offset from the start of the VBO, not a pointer.
- */
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
-
- if (!stobj || !stobj->buffer) {
- /* probably out of memory (or zero-sized buffer) */
- return GL_FALSE;
- }
-
- vbuffer[attr].buffer = stobj->buffer;
- vbuffer[attr].user_buffer = NULL;
- vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr);
- }
- else {
- /* wrap user data */
- void *ptr;
-
- if (array->Ptr) {
- ptr = (void *) array->Ptr;
- }
- else {
- /* no array, use ctx->Current.Attrib[] value */
- ptr = (void *) ctx->Current.Attrib[mesaAttr];
- stride = 0;
- }
-
- assert(ptr);
-
- vbuffer[attr].buffer = NULL;
- vbuffer[attr].user_buffer = ptr;
- vbuffer[attr].buffer_offset = 0;
- }
-
- /* common-case setup */
- vbuffer[attr].stride = stride; /* in bytes */
-
- velements[attr].src_offset = 0;
- velements[attr].instance_divisor = array->InstanceDivisor;
- velements[attr].vertex_buffer_index = attr;
- velements[attr].src_format = st_pipe_vertex_format(array->Type,
- array->Size,
- array->Format,
- array->Normalized,
- array->Integer);
- assert(velements[attr].src_format);
- }
-
- return GL_TRUE;
-}
-
-
static void
setup_index_buffer(struct st_context *st,
const struct _mesa_index_buffer *ib,
@@ -665,58 +172,6 @@ translate_prim(const struct gl_context *ctx, unsigned prim)
/**
- * Setup vertex arrays and buffers prior to drawing.
- * \return GL_TRUE for success, GL_FALSE otherwise (probably out of memory)
- */
-static GLboolean
-st_validate_varrays(struct gl_context *ctx,
- const struct gl_client_array **arrays)
-{
- struct st_context *st = st_context(ctx);
- const struct st_vertex_program *vp;
- const struct st_vp_variant *vpv;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
- unsigned num_vbuffers, num_velements;
-
- /* must get these after state validation! */
- vp = st->vp;
- vpv = st->vp_variant;
-
- memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
-
- /*
- * Setup the vbuffer[] and velements[] arrays.
- */
- if (is_interleaved_arrays(vp, vpv, arrays)) {
- if (!setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer,
- velements)) {
- return GL_FALSE;
- }
-
- num_vbuffers = 1;
- num_velements = vpv->num_inputs;
- if (num_velements == 0)
- num_vbuffers = 0;
- }
- else {
- if (!setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
- vbuffer, velements)) {
- return GL_FALSE;
- }
-
- num_vbuffers = vpv->num_inputs;
- num_velements = vpv->num_inputs;
- }
-
- cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
- cso_set_vertex_elements(st->cso_context, num_velements, velements);
-
- return GL_TRUE;
-}
-
-
-/**
* This function gets plugged into the VBO module and is called when
* we have something to render.
* Basically, translate the information into the format expected by gallium.
@@ -736,38 +191,16 @@ st_draw_vbo(struct gl_context *ctx,
struct pipe_draw_info info;
const struct gl_client_array **arrays = ctx->Array._DrawArrays;
unsigned i;
- GLboolean new_array;
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
- /* Get Mesa driver state. */
- st->dirty.st |= ctx->NewDriverState;
- ctx->NewDriverState = 0;
-
- new_array =
- (st->dirty.st & (ST_NEW_VERTEX_ARRAYS | ST_NEW_VERTEX_PROGRAM)) ||
- (st->dirty.mesa & (_NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
-
/* Validate state. */
- if (st->dirty.st) {
- GLboolean vertDataEdgeFlags;
-
- vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
- arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
- if (vertDataEdgeFlags != st->vertdata_edgeflags) {
- st->vertdata_edgeflags = vertDataEdgeFlags;
- st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
- }
-
+ if (st->dirty.st || ctx->NewDriverState) {
st_validate_state(st);
- if (new_array) {
- if (!st_validate_varrays(ctx, arrays)) {
- /* probably out of memory, no-op the draw call */
- return;
- }
- }
+ if (st->vertex_array_out_of_memory)
+ return;
#if 0
if (MESA_VERBOSE & VERBOSE_GLSL) {
diff --git a/mesalib/src/mesa/state_tracker/st_draw.h b/mesalib/src/mesa/state_tracker/st_draw.h
index c608051eb..3313fc8c7 100644
--- a/mesalib/src/mesa/state_tracker/st_draw.h
+++ b/mesalib/src/mesa/state_tracker/st_draw.h
@@ -67,13 +67,6 @@ st_feedback_draw_vbo(struct gl_context *ctx,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount);
-/* Internal function:
- */
-extern enum pipe_format
-st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
- GLboolean normalized, GLboolean integer);
-
-
/**
* When drawing with VBOs, the addresses specified with
* glVertex/Color/TexCoordPointer() are really offsets into the VBO, not real