diff options
Diffstat (limited to 'mesalib/src')
-rw-r--r-- | mesalib/src/glsl/SConscript | 346 | ||||
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 6960 | ||||
-rw-r--r-- | mesalib/src/glsl/glcpp/glcpp-lex.l | 644 | ||||
-rw-r--r-- | mesalib/src/glsl/glcpp/glcpp.c | 252 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_lexer.ll | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/sources.mak | 741 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 3869 |
7 files changed, 6433 insertions, 6383 deletions
diff --git a/mesalib/src/glsl/SConscript b/mesalib/src/glsl/SConscript index bb02a87c7..d7c3459f2 100644 --- a/mesalib/src/glsl/SConscript +++ b/mesalib/src/glsl/SConscript @@ -1,170 +1,176 @@ -import common - -Import('*') - -from sys import executable as python_cmd - -env = env.Clone() - -env.Prepend(CPPPATH = [ - '#include', - '#src/mapi', - '#src/mesa', - '#src/glsl', - '#src/glsl/glcpp', -]) - -# Make glcpp/glcpp-parse.h and glsl_parser.h reacheable from the include path -env.Append(CPPPATH = [Dir('.').abspath]) - -env.Append(YACCFLAGS = '-d') - -parser_env = env.Clone() -parser_env.Append(YACCFLAGS = [ - '--defines=%s' % File('glsl_parser.h').abspath, - '-p', '_mesa_glsl_', -]) - -glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l') -glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y') -glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll') -glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy') - -sources = [ - glcpp_lexer, - glcpp_parser[0], - 'glcpp/pp.c', - 'ast_expr.cpp', - 'ast_function.cpp', - 'ast_to_hir.cpp', - 'ast_type.cpp', - glsl_lexer, - glsl_parser[0], - 'glsl_parser_extras.cpp', - 'glsl_types.cpp', - 'glsl_symbol_table.cpp', - 'hir_field_selection.cpp', - 'ir_basic_block.cpp', - 'ir_clone.cpp', - 'ir_constant_expression.cpp', - 'ir.cpp', - 'ir_expression_flattening.cpp', - 'ir_function_can_inline.cpp', - 'ir_function.cpp', - 'ir_hierarchical_visitor.cpp', - 'ir_hv_accept.cpp', - 'ir_import_prototypes.cpp', - 'ir_print_visitor.cpp', - 'ir_reader.cpp', - 'ir_rvalue_visitor.cpp', - 'ir_set_program_inouts.cpp', - 'ir_validate.cpp', - 'ir_variable.cpp', - 'ir_variable_refcount.cpp', - 'linker.cpp', - 'link_functions.cpp', - 'loop_analysis.cpp', - 'loop_controls.cpp', - 'loop_unroll.cpp', - 'lower_discard.cpp', - 'lower_if_to_cond_assign.cpp', - 'lower_instructions.cpp', - 'lower_jumps.cpp', - 'lower_mat_op_to_vec.cpp', - 'lower_noise.cpp', - 'lower_variable_index_to_cond_assign.cpp', - 'lower_vec_index_to_cond_assign.cpp', - 'lower_vec_index_to_swizzle.cpp', - 'lower_vector.cpp', - 'opt_algebraic.cpp', - 'opt_constant_folding.cpp', - 'opt_constant_propagation.cpp', - 'opt_constant_variable.cpp', - 'opt_copy_propagation.cpp', - 'opt_copy_propagation_elements.cpp', - 'opt_dead_code.cpp', - 'opt_dead_code_local.cpp', - 'opt_dead_functions.cpp', - 'opt_discard_simplification.cpp', - 'opt_function_inlining.cpp', - 'opt_if_simplification.cpp', - 'opt_noop_swizzle.cpp', - 'opt_redundant_jumps.cpp', - 'opt_structure_splitting.cpp', - 'opt_swizzle_swizzle.cpp', - 'opt_tree_grafting.cpp', - 'ralloc.c', - 's_expression.cpp', - 'strtod.c', -] - - -if env['crosscompile'] and env['platform'] != 'embedded': - Import('builtin_glsl_function') -else: - if env['msvc']: - env.Prepend(CPPPATH = ['#/src/getopt']) - env.PrependUnique(LIBS = [getopt]) - - builtin_compiler = env.Program( - target = 'builtin_compiler', - source = sources + ['main.cpp', 'builtin_stubs.cpp', - '#src/mesa/program/hash_table.c', - '#src/mesa/program/symbol_table.c'], - ) - - # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll - # depends on glsl_parser.h - env.Depends(builtin_compiler, glsl_parser) - - builtin_glsl_function = env.CodeGenerate( - target = 'builtin_function.cpp', - script = 'builtins/tools/generate_builtins.py', - source = builtin_compiler, - command = python_cmd + ' $SCRIPT $SOURCE > $TARGET' - ) - - env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) - - Export('builtin_glsl_function') - - if env['hostonly']: - Return() - - -sources += builtin_glsl_function - -glsl = env.ConvenienceLibrary( - target = 'glsl', - source = sources, -) - -# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on -# glsl_parser.h -env.Depends(glsl, glsl_parser) - -Export('glsl') - -# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa -Return() - -env = env.Clone() - -if env['platform'] == 'windows': - env.PrependUnique(LIBS = [ - 'user32', - ]) - -env.Prepend(LIBS = [glsl]) - -env.Program( - target = 'glsl2', - source = [ - 'main.cpp', - ] -) - -env.Program( - target = 'glcpp', - source = ['glcpp/glcpp.c'], -) +import common
+
+Import('*')
+
+from sys import executable as python_cmd
+
+env = env.Clone()
+
+env.Prepend(CPPPATH = [
+ '#include',
+ '#src/mapi',
+ '#src/mesa',
+ '#src/glsl',
+ '#src/glsl/glcpp',
+])
+
+# Make glcpp/glcpp-parse.h and glsl_parser.h reacheable from the include path
+env.Append(CPPPATH = [Dir('.').abspath])
+
+env.Append(YACCFLAGS = '-d')
+
+parser_env = env.Clone()
+parser_env.Append(YACCFLAGS = [
+ '--defines=%s' % File('glsl_parser.h').abspath,
+ '-p', '_mesa_glsl_',
+])
+
+glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
+glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
+glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
+glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
+
+glsl_sources = [
+ glcpp_lexer,
+ glcpp_parser[0],
+ 'glcpp/pp.c',
+ 'ast_expr.cpp',
+ 'ast_function.cpp',
+ 'ast_to_hir.cpp',
+ 'ast_type.cpp',
+ glsl_lexer,
+ glsl_parser[0],
+ 'glsl_parser_extras.cpp',
+ 'glsl_types.cpp',
+ 'glsl_symbol_table.cpp',
+ 'hir_field_selection.cpp',
+ 'ir_basic_block.cpp',
+ 'ir_clone.cpp',
+ 'ir_constant_expression.cpp',
+ 'ir.cpp',
+ 'ir_expression_flattening.cpp',
+ 'ir_function_can_inline.cpp',
+ 'ir_function.cpp',
+ 'ir_hierarchical_visitor.cpp',
+ 'ir_hv_accept.cpp',
+ 'ir_import_prototypes.cpp',
+ 'ir_print_visitor.cpp',
+ 'ir_reader.cpp',
+ 'ir_rvalue_visitor.cpp',
+ 'ir_set_program_inouts.cpp',
+ 'ir_validate.cpp',
+ 'ir_variable.cpp',
+ 'ir_variable_refcount.cpp',
+ 'linker.cpp',
+ 'link_functions.cpp',
+ 'loop_analysis.cpp',
+ 'loop_controls.cpp',
+ 'loop_unroll.cpp',
+ 'lower_discard.cpp',
+ 'lower_if_to_cond_assign.cpp',
+ 'lower_instructions.cpp',
+ 'lower_jumps.cpp',
+ 'lower_mat_op_to_vec.cpp',
+ 'lower_noise.cpp',
+ 'lower_variable_index_to_cond_assign.cpp',
+ 'lower_vec_index_to_cond_assign.cpp',
+ 'lower_vec_index_to_swizzle.cpp',
+ 'lower_vector.cpp',
+ 'opt_algebraic.cpp',
+ 'opt_constant_folding.cpp',
+ 'opt_constant_propagation.cpp',
+ 'opt_constant_variable.cpp',
+ 'opt_copy_propagation.cpp',
+ 'opt_copy_propagation_elements.cpp',
+ 'opt_dead_code.cpp',
+ 'opt_dead_code_local.cpp',
+ 'opt_dead_functions.cpp',
+ 'opt_discard_simplification.cpp',
+ 'opt_function_inlining.cpp',
+ 'opt_if_simplification.cpp',
+ 'opt_noop_swizzle.cpp',
+ 'opt_redundant_jumps.cpp',
+ 'opt_structure_splitting.cpp',
+ 'opt_swizzle_swizzle.cpp',
+ 'opt_tree_grafting.cpp',
+ 'ralloc.c',
+ 's_expression.cpp',
+ 'strtod.c',
+]
+
+if env['msvc']:
+ env.Prepend(CPPPATH = ['#/src/getopt'])
+ env.PrependUnique(LIBS = [getopt])
+
+if env['crosscompile'] and env['platform'] != 'embedded':
+ Import('builtin_glsl_function')
+else:
+ main_obj = env.StaticObject('main.cpp')
+
+ mesa_objs = env.StaticObject([
+ '#src/mesa/program/hash_table.c',
+ '#src/mesa/program/symbol_table.c',
+ ])
+
+ builtin_compiler = env.Program(
+ target = 'builtin_compiler',
+ source = main_obj + glsl_sources + ['builtin_stubs.cpp'] + mesa_objs,
+ )
+
+ # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll
+ # depends on glsl_parser.h
+ env.Depends(builtin_compiler, glsl_parser)
+
+ builtin_glsl_function = env.CodeGenerate(
+ target = 'builtin_function.cpp',
+ script = 'builtins/tools/generate_builtins.py',
+ source = builtin_compiler,
+ command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
+ )
+
+ env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+
+ Export('builtin_glsl_function')
+
+ if env['hostonly']:
+ Return()
+
+
+glsl_sources += builtin_glsl_function
+
+glsl = env.ConvenienceLibrary(
+ target = 'glsl',
+ source = glsl_sources,
+)
+
+# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
+# glsl_parser.h
+env.Depends(glsl, glsl_parser)
+
+Export('glsl')
+
+# Skip building these programs as they will cause SCons error "Two environments
+# with different actions were specified for the same target"
+if env['crosscompile'] or env['platform'] == 'embedded':
+ Return()
+
+env = env.Clone()
+
+if env['platform'] == 'windows':
+ env.PrependUnique(LIBS = [
+ 'user32',
+ ])
+
+env.Prepend(LIBS = [glsl])
+
+glsl2 = env.Program(
+ target = 'glsl2',
+ source = main_obj + mesa_objs,
+)
+env.Alias('glsl2', glsl2)
+
+glcpp = env.Program(
+ target = 'glcpp/glcpp',
+ source = ['glcpp/glcpp.c'] + mesa_objs,
+)
+env.Alias('glcpp', glcpp)
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index fd1f0b49f..b8a812d94 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -1,3461 +1,3499 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ast_to_hir.c - * Convert abstract syntax to to high-level intermediate reprensentation (HIR). - * - * During the conversion to HIR, the majority of the symantic checking is - * preformed on the program. This includes: - * - * * Symbol table management - * * Type checking - * * Function binding - * - * The majority of this work could be done during parsing, and the parser could - * probably generate HIR directly. However, this results in frequent changes - * to the parser code. Since we do not assume that every system this complier - * is built on will have Flex and Bison installed, we have to store the code - * generated by these tools in our version control system. In other parts of - * the system we've seen problems where a parser was changed but the generated - * code was not committed, merge conflicts where created because two developers - * had slightly different versions of Bison installed, etc. - * - * I have also noticed that running Bison generated parsers in GDB is very - * irritating. When you get a segfault on '$$ = $1->foo', you can't very - * well 'print $1' in GDB. - * - * As a result, my preference is to put as little C code as possible in the - * parser (and lexer) sources. - */ - -#include "main/core.h" /* for struct gl_extensions */ -#include "glsl_symbol_table.h" -#include "glsl_parser_extras.h" -#include "ast.h" -#include "glsl_types.h" -#include "ir.h" - -void -_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) -{ - _mesa_glsl_initialize_variables(instructions, state); - _mesa_glsl_initialize_functions(state); - - state->symbols->language_version = state->language_version; - - state->current_function = NULL; - - /* Section 4.2 of the GLSL 1.20 specification states: - * "The built-in functions are scoped in a scope outside the global scope - * users declare global variables in. That is, a shader's global scope, - * available for user-defined functions and global variables, is nested - * inside the scope containing the built-in functions." - * - * Since built-in functions like ftransform() access built-in variables, - * it follows that those must be in the outer scope as well. - * - * We push scope here to create this nesting effect...but don't pop. - * This way, a shader's globals are still in the symbol table for use - * by the linker. - */ - state->symbols->push_scope(); - - foreach_list_typed (ast_node, ast, link, & state->translation_unit) - ast->hir(instructions, state); -} - - -/** - * If a conversion is available, convert one operand to a different type - * - * The \c from \c ir_rvalue is converted "in place". - * - * \param to Type that the operand it to be converted to - * \param from Operand that is being converted - * \param state GLSL compiler state - * - * \return - * If a conversion is possible (or unnecessary), \c true is returned. - * Otherwise \c false is returned. - */ -bool -apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - if (to->base_type == from->type->base_type) - return true; - - /* This conversion was added in GLSL 1.20. If the compilation mode is - * GLSL 1.10, the conversion is skipped. - */ - if (state->language_version < 120) - return false; - - /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec: - * - * "There are no implicit array or structure conversions. For - * example, an array of int cannot be implicitly converted to an - * array of float. There are no implicit conversions between - * signed and unsigned integers." - */ - /* FINISHME: The above comment is partially a lie. There is int/uint - * FINISHME: conversion for immediate constants. - */ - if (!to->is_float() || !from->type->is_numeric()) - return false; - - /* Convert to a floating point type with the same number of components - * as the original type - i.e. int to float, not int to vec4. - */ - to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements, - from->type->matrix_columns); - - switch (from->type->base_type) { - case GLSL_TYPE_INT: - from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL); - break; - case GLSL_TYPE_UINT: - from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL); - break; - case GLSL_TYPE_BOOL: - from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL); - break; - default: - assert(0); - } - - return true; -} - - -static const struct glsl_type * -arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, - bool multiply, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - const glsl_type *type_a = value_a->type; - const glsl_type *type_b = value_b->type; - - /* From GLSL 1.50 spec, page 56: - * - * "The arithmetic binary operators add (+), subtract (-), - * multiply (*), and divide (/) operate on integer and - * floating-point scalars, vectors, and matrices." - */ - if (!type_a->is_numeric() || !type_b->is_numeric()) { - _mesa_glsl_error(loc, state, - "Operands to arithmetic operators must be numeric"); - return glsl_type::error_type; - } - - - /* "If one operand is floating-point based and the other is - * not, then the conversions from Section 4.1.10 "Implicit - * Conversions" are applied to the non-floating-point-based operand." - */ - if (!apply_implicit_conversion(type_a, value_b, state) - && !apply_implicit_conversion(type_b, value_a, state)) { - _mesa_glsl_error(loc, state, - "Could not implicitly convert operands to " - "arithmetic operator"); - return glsl_type::error_type; - } - type_a = value_a->type; - type_b = value_b->type; - - /* "If the operands are integer types, they must both be signed or - * both be unsigned." - * - * From this rule and the preceeding conversion it can be inferred that - * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT. - * The is_numeric check above already filtered out the case where either - * type is not one of these, so now the base types need only be tested for - * equality. - */ - if (type_a->base_type != type_b->base_type) { - _mesa_glsl_error(loc, state, - "base type mismatch for arithmetic operator"); - return glsl_type::error_type; - } - - /* "All arithmetic binary operators result in the same fundamental type - * (signed integer, unsigned integer, or floating-point) as the - * operands they operate on, after operand type conversion. After - * conversion, the following cases are valid - * - * * The two operands are scalars. In this case the operation is - * applied, resulting in a scalar." - */ - if (type_a->is_scalar() && type_b->is_scalar()) - return type_a; - - /* "* One operand is a scalar, and the other is a vector or matrix. - * In this case, the scalar operation is applied independently to each - * component of the vector or matrix, resulting in the same size - * vector or matrix." - */ - if (type_a->is_scalar()) { - if (!type_b->is_scalar()) - return type_b; - } else if (type_b->is_scalar()) { - return type_a; - } - - /* All of the combinations of <scalar, scalar>, <vector, scalar>, - * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been - * handled. - */ - assert(!type_a->is_scalar()); - assert(!type_b->is_scalar()); - - /* "* The two operands are vectors of the same size. In this case, the - * operation is done component-wise resulting in the same size - * vector." - */ - if (type_a->is_vector() && type_b->is_vector()) { - if (type_a == type_b) { - return type_a; - } else { - _mesa_glsl_error(loc, state, - "vector size mismatch for arithmetic operator"); - return glsl_type::error_type; - } - } - - /* All of the combinations of <scalar, scalar>, <vector, scalar>, - * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and - * <vector, vector> have been handled. At least one of the operands must - * be matrix. Further, since there are no integer matrix types, the base - * type of both operands must be float. - */ - assert(type_a->is_matrix() || type_b->is_matrix()); - assert(type_a->base_type == GLSL_TYPE_FLOAT); - assert(type_b->base_type == GLSL_TYPE_FLOAT); - - /* "* The operator is add (+), subtract (-), or divide (/), and the - * operands are matrices with the same number of rows and the same - * number of columns. In this case, the operation is done component- - * wise resulting in the same size matrix." - * * The operator is multiply (*), where both operands are matrices or - * one operand is a vector and the other a matrix. A right vector - * operand is treated as a column vector and a left vector operand as a - * row vector. In all these cases, it is required that the number of - * columns of the left operand is equal to the number of rows of the - * right operand. Then, the multiply (*) operation does a linear - * algebraic multiply, yielding an object that has the same number of - * rows as the left operand and the same number of columns as the right - * operand. Section 5.10 "Vector and Matrix Operations" explains in - * more detail how vectors and matrices are operated on." - */ - if (! multiply) { - if (type_a == type_b) - return type_a; - } else { - if (type_a->is_matrix() && type_b->is_matrix()) { - /* Matrix multiply. The columns of A must match the rows of B. Given - * the other previously tested constraints, this means the vector type - * of a row from A must be the same as the vector type of a column from - * B. - */ - if (type_a->row_type() == type_b->column_type()) { - /* The resulting matrix has the number of columns of matrix B and - * the number of rows of matrix A. We get the row count of A by - * looking at the size of a vector that makes up a column. The - * transpose (size of a row) is done for B. - */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_a->column_type()->vector_elements, - type_b->row_type()->vector_elements); - assert(type != glsl_type::error_type); - - return type; - } - } else if (type_a->is_matrix()) { - /* A is a matrix and B is a column vector. Columns of A must match - * rows of B. Given the other previously tested constraints, this - * means the vector type of a row from A must be the same as the - * vector the type of B. - */ - if (type_a->row_type() == type_b) { - /* The resulting vector has a number of elements equal to - * the number of rows of matrix A. */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_a->column_type()->vector_elements, - 1); - assert(type != glsl_type::error_type); - - return type; - } - } else { - assert(type_b->is_matrix()); - - /* A is a row vector and B is a matrix. Columns of A must match rows - * of B. Given the other previously tested constraints, this means - * the type of A must be the same as the vector type of a column from - * B. - */ - if (type_a == type_b->column_type()) { - /* The resulting vector has a number of elements equal to - * the number of columns of matrix B. */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_b->row_type()->vector_elements, - 1); - assert(type != glsl_type::error_type); - - return type; - } - } - - _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication"); - return glsl_type::error_type; - } - - - /* "All other cases are illegal." - */ - _mesa_glsl_error(loc, state, "type mismatch"); - return glsl_type::error_type; -} - - -static const struct glsl_type * -unary_arithmetic_result_type(const struct glsl_type *type, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - /* From GLSL 1.50 spec, page 57: - * - * "The arithmetic unary operators negate (-), post- and pre-increment - * and decrement (-- and ++) operate on integer or floating-point - * values (including vectors and matrices). All unary operators work - * component-wise on their operands. These result with the same type - * they operated on." - */ - if (!type->is_numeric()) { - _mesa_glsl_error(loc, state, - "Operands to arithmetic operators must be numeric"); - return glsl_type::error_type; - } - - return type; -} - -/** - * \brief Return the result type of a bit-logic operation. - * - * If the given types to the bit-logic operator are invalid, return - * glsl_type::error_type. - * - * \param type_a Type of LHS of bit-logic op - * \param type_b Type of RHS of bit-logic op - */ -static const struct glsl_type * -bit_logic_result_type(const struct glsl_type *type_a, - const struct glsl_type *type_b, - ast_operators op, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - if (state->language_version < 130) { - _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30"); - return glsl_type::error_type; - } - - /* From page 50 (page 56 of PDF) of GLSL 1.30 spec: - * - * "The bitwise operators and (&), exclusive-or (^), and inclusive-or - * (|). The operands must be of type signed or unsigned integers or - * integer vectors." - */ - if (!type_a->is_integer()) { - _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer", - ast_expression::operator_string(op)); - return glsl_type::error_type; - } - if (!type_b->is_integer()) { - _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer", - ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "The fundamental types of the operands (signed or unsigned) must - * match," - */ - if (type_a->base_type != type_b->base_type) { - _mesa_glsl_error(loc, state, "operands of `%s' must have the same " - "base type", ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "The operands cannot be vectors of differing size." */ - if (type_a->is_vector() && - type_b->is_vector() && - type_a->vector_elements != type_b->vector_elements) { - _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of " - "different sizes", ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "If one operand is a scalar and the other a vector, the scalar is - * applied component-wise to the vector, resulting in the same type as - * the vector. The fundamental types of the operands [...] will be the - * resulting fundamental type." - */ - if (type_a->is_scalar()) - return type_b; - else - return type_a; -} - -static const struct glsl_type * -modulus_result_type(const struct glsl_type *type_a, - const struct glsl_type *type_b, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - if (state->language_version < 130) { - _mesa_glsl_error(loc, state, - "operator '%%' is reserved in %s", - state->version_string); - return glsl_type::error_type; - } - - /* From GLSL 1.50 spec, page 56: - * "The operator modulus (%) operates on signed or unsigned integers or - * integer vectors. The operand types must both be signed or both be - * unsigned." - */ - if (!type_a->is_integer() || !type_b->is_integer() - || (type_a->base_type != type_b->base_type)) { - _mesa_glsl_error(loc, state, "type mismatch"); - return glsl_type::error_type; - } - - /* "The operands cannot be vectors of differing size. If one operand is - * a scalar and the other vector, then the scalar is applied component- - * wise to the vector, resulting in the same type as the vector. If both - * are vectors of the same size, the result is computed component-wise." - */ - if (type_a->is_vector()) { - if (!type_b->is_vector() - || (type_a->vector_elements == type_b->vector_elements)) - return type_a; - } else - return type_b; - - /* "The operator modulus (%) is not defined for any other data types - * (non-integer types)." - */ - _mesa_glsl_error(loc, state, "type mismatch"); - return glsl_type::error_type; -} - - -static const struct glsl_type * -relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - const glsl_type *type_a = value_a->type; - const glsl_type *type_b = value_b->type; - - /* From GLSL 1.50 spec, page 56: - * "The relational operators greater than (>), less than (<), greater - * than or equal (>=), and less than or equal (<=) operate only on - * scalar integer and scalar floating-point expressions." - */ - if (!type_a->is_numeric() - || !type_b->is_numeric() - || !type_a->is_scalar() - || !type_b->is_scalar()) { - _mesa_glsl_error(loc, state, - "Operands to relational operators must be scalar and " - "numeric"); - return glsl_type::error_type; - } - - /* "Either the operands' types must match, or the conversions from - * Section 4.1.10 "Implicit Conversions" will be applied to the integer - * operand, after which the types must match." - */ - if (!apply_implicit_conversion(type_a, value_b, state) - && !apply_implicit_conversion(type_b, value_a, state)) { - _mesa_glsl_error(loc, state, - "Could not implicitly convert operands to " - "relational operator"); - return glsl_type::error_type; - } - type_a = value_a->type; - type_b = value_b->type; - - if (type_a->base_type != type_b->base_type) { - _mesa_glsl_error(loc, state, "base type mismatch"); - return glsl_type::error_type; - } - - /* "The result is scalar Boolean." - */ - return glsl_type::bool_type; -} - -/** - * \brief Return the result type of a bit-shift operation. - * - * If the given types to the bit-shift operator are invalid, return - * glsl_type::error_type. - * - * \param type_a Type of LHS of bit-shift op - * \param type_b Type of RHS of bit-shift op - */ -static const struct glsl_type * -shift_result_type(const struct glsl_type *type_a, - const struct glsl_type *type_b, - ast_operators op, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - if (state->language_version < 130) { - _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30"); - return glsl_type::error_type; - } - - /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec: - * - * "The shift operators (<<) and (>>). For both operators, the operands - * must be signed or unsigned integers or integer vectors. One operand - * can be signed while the other is unsigned." - */ - if (!type_a->is_integer()) { - _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or " - "integer vector", ast_expression::operator_string(op)); - return glsl_type::error_type; - - } - if (!type_b->is_integer()) { - _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or " - "integer vector", ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "If the first operand is a scalar, the second operand has to be - * a scalar as well." - */ - if (type_a->is_scalar() && !type_b->is_scalar()) { - _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the " - "second must be scalar as well", - ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* If both operands are vectors, check that they have same number of - * elements. - */ - if (type_a->is_vector() && - type_b->is_vector() && - type_a->vector_elements != type_b->vector_elements) { - _mesa_glsl_error(loc, state, "Vector operands to operator %s must " - "have same number of elements", - ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "In all cases, the resulting type will be the same type as the left - * operand." - */ - return type_a; -} - -/** - * Validates that a value can be assigned to a location with a specified type - * - * Validates that \c rhs can be assigned to some location. If the types are - * not an exact match but an automatic conversion is possible, \c rhs will be - * converted. - * - * \return - * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type. - * Otherwise the actual RHS to be assigned will be returned. This may be - * \c rhs, or it may be \c rhs after some type conversion. - * - * \note - * In addition to being used for assignments, this function is used to - * type-check return values. - */ -ir_rvalue * -validate_assignment(struct _mesa_glsl_parse_state *state, - const glsl_type *lhs_type, ir_rvalue *rhs) -{ - /* If there is already some error in the RHS, just return it. Anything - * else will lead to an avalanche of error message back to the user. - */ - if (rhs->type->is_error()) - return rhs; - - /* If the types are identical, the assignment can trivially proceed. - */ - if (rhs->type == lhs_type) - return rhs; - - /* If the array element types are the same and the size of the LHS is zero, - * the assignment is okay. - * - * Note: Whole-array assignments are not permitted in GLSL 1.10, but this - * is handled by ir_dereference::is_lvalue. - */ - if (lhs_type->is_array() && rhs->type->is_array() - && (lhs_type->element_type() == rhs->type->element_type()) - && (lhs_type->array_size() == 0)) { - return rhs; - } - - /* Check for implicit conversion in GLSL 1.20 */ - if (apply_implicit_conversion(lhs_type, rhs, state)) { - if (rhs->type == lhs_type) - return rhs; - } - - return NULL; -} - -ir_rvalue * -do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, - ir_rvalue *lhs, ir_rvalue *rhs, - YYLTYPE lhs_loc) -{ - void *ctx = state; - bool error_emitted = (lhs->type->is_error() || rhs->type->is_error()); - - if (!error_emitted) { - if (lhs->variable_referenced() != NULL - && lhs->variable_referenced()->read_only) { - _mesa_glsl_error(&lhs_loc, state, - "assignment to read-only variable '%s'", - lhs->variable_referenced()->name); - error_emitted = true; - - } else if (!lhs->is_lvalue()) { - _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment"); - error_emitted = true; - } - - if (state->es_shader && lhs->type->is_array()) { - _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not " - "allowed in GLSL ES 1.00."); - error_emitted = true; - } - } - - ir_rvalue *new_rhs = validate_assignment(state, lhs->type, rhs); - if (new_rhs == NULL) { - _mesa_glsl_error(& lhs_loc, state, "type mismatch"); - } else { - rhs = new_rhs; - - /* If the LHS array was not declared with a size, it takes it size from - * the RHS. If the LHS is an l-value and a whole array, it must be a - * dereference of a variable. Any other case would require that the LHS - * is either not an l-value or not a whole array. - */ - if (lhs->type->array_size() == 0) { - ir_dereference *const d = lhs->as_dereference(); - - assert(d != NULL); - - ir_variable *const var = d->variable_referenced(); - - assert(var != NULL); - - if (var->max_array_access >= unsigned(rhs->type->array_size())) { - /* FINISHME: This should actually log the location of the RHS. */ - _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to " - "previous access", - var->max_array_access); - } - - var->type = glsl_type::get_array_instance(lhs->type->element_type(), - rhs->type->array_size()); - d->type = var->type; - } - } - - /* Most callers of do_assignment (assign, add_assign, pre_inc/dec, - * but not post_inc) need the converted assigned value as an rvalue - * to handle things like: - * - * i = j += 1; - * - * So we always just store the computed value being assigned to a - * temporary and return a deref of that temporary. If the rvalue - * ends up not being used, the temp will get copy-propagated out. - */ - ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp", - ir_var_temporary); - ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var); - instructions->push_tail(var); - instructions->push_tail(new(ctx) ir_assignment(deref_var, - rhs, - NULL)); - deref_var = new(ctx) ir_dereference_variable(var); - - if (!error_emitted) - instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL)); - - return new(ctx) ir_dereference_variable(var); -} - -static ir_rvalue * -get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue) -{ - void *ctx = ralloc_parent(lvalue); - ir_variable *var; - - var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp", - ir_var_temporary); - instructions->push_tail(var); - var->mode = ir_var_auto; - - instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var), - lvalue, NULL)); - - /* Once we've created this temporary, mark it read only so it's no - * longer considered an lvalue. - */ - var->read_only = true; - - return new(ctx) ir_dereference_variable(var); -} - - -ir_rvalue * -ast_node::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - (void) instructions; - (void) state; - - return NULL; -} - -static void -mark_whole_array_access(ir_rvalue *access) -{ - ir_dereference_variable *deref = access->as_dereference_variable(); - - if (deref) { - deref->var->max_array_access = deref->type->length - 1; - } -} - -static ir_rvalue * -do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1) -{ - int join_op; - ir_rvalue *cmp = NULL; - - if (operation == ir_binop_all_equal) - join_op = ir_binop_logic_and; - else - join_op = ir_binop_logic_or; - - switch (op0->type->base_type) { - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_BOOL: - return new(mem_ctx) ir_expression(operation, op0, op1); - - case GLSL_TYPE_ARRAY: { - for (unsigned int i = 0; i < op0->type->length; i++) { - ir_rvalue *e0, *e1, *result; - - e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL), - new(mem_ctx) ir_constant(i)); - e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL), - new(mem_ctx) ir_constant(i)); - result = do_comparison(mem_ctx, operation, e0, e1); - - if (cmp) { - cmp = new(mem_ctx) ir_expression(join_op, cmp, result); - } else { - cmp = result; - } - } - - mark_whole_array_access(op0); - mark_whole_array_access(op1); - break; - } - - case GLSL_TYPE_STRUCT: { - for (unsigned int i = 0; i < op0->type->length; i++) { - ir_rvalue *e0, *e1, *result; - const char *field_name = op0->type->fields.structure[i].name; - - e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL), - field_name); - e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL), - field_name); - result = do_comparison(mem_ctx, operation, e0, e1); - - if (cmp) { - cmp = new(mem_ctx) ir_expression(join_op, cmp, result); - } else { - cmp = result; - } - } - break; - } - - case GLSL_TYPE_ERROR: - case GLSL_TYPE_VOID: - case GLSL_TYPE_SAMPLER: - /* I assume a comparison of a struct containing a sampler just - * ignores the sampler present in the type. - */ - break; - - default: - assert(!"Should not get here."); - break; - } - - if (cmp == NULL) - cmp = new(mem_ctx) ir_constant(true); - - return cmp; -} - -ir_rvalue * -ast_expression::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - static const int operations[AST_NUM_OPERATORS] = { - -1, /* ast_assign doesn't convert to ir_expression. */ - -1, /* ast_plus doesn't convert to ir_expression. */ - ir_unop_neg, - ir_binop_add, - ir_binop_sub, - ir_binop_mul, - ir_binop_div, - ir_binop_mod, - ir_binop_lshift, - ir_binop_rshift, - ir_binop_less, - ir_binop_greater, - ir_binop_lequal, - ir_binop_gequal, - ir_binop_all_equal, - ir_binop_any_nequal, - ir_binop_bit_and, - ir_binop_bit_xor, - ir_binop_bit_or, - ir_unop_bit_not, - ir_binop_logic_and, - ir_binop_logic_xor, - ir_binop_logic_or, - ir_unop_logic_not, - - /* Note: The following block of expression types actually convert - * to multiple IR instructions. - */ - ir_binop_mul, /* ast_mul_assign */ - ir_binop_div, /* ast_div_assign */ - ir_binop_mod, /* ast_mod_assign */ - ir_binop_add, /* ast_add_assign */ - ir_binop_sub, /* ast_sub_assign */ - ir_binop_lshift, /* ast_ls_assign */ - ir_binop_rshift, /* ast_rs_assign */ - ir_binop_bit_and, /* ast_and_assign */ - ir_binop_bit_xor, /* ast_xor_assign */ - ir_binop_bit_or, /* ast_or_assign */ - - -1, /* ast_conditional doesn't convert to ir_expression. */ - ir_binop_add, /* ast_pre_inc. */ - ir_binop_sub, /* ast_pre_dec. */ - ir_binop_add, /* ast_post_inc. */ - ir_binop_sub, /* ast_post_dec. */ - -1, /* ast_field_selection doesn't conv to ir_expression. */ - -1, /* ast_array_index doesn't convert to ir_expression. */ - -1, /* ast_function_call doesn't conv to ir_expression. */ - -1, /* ast_identifier doesn't convert to ir_expression. */ - -1, /* ast_int_constant doesn't convert to ir_expression. */ - -1, /* ast_uint_constant doesn't conv to ir_expression. */ - -1, /* ast_float_constant doesn't conv to ir_expression. */ - -1, /* ast_bool_constant doesn't conv to ir_expression. */ - -1, /* ast_sequence doesn't convert to ir_expression. */ - }; - ir_rvalue *result = NULL; - ir_rvalue *op[3]; - const struct glsl_type *type = glsl_type::error_type; - bool error_emitted = false; - YYLTYPE loc; - - loc = this->get_location(); - - switch (this->oper) { - case ast_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - result = do_assignment(instructions, state, op[0], op[1], - this->subexpressions[0]->get_location()); - error_emitted = result->type->is_error(); - type = result->type; - break; - } - - case ast_plus: - op[0] = this->subexpressions[0]->hir(instructions, state); - - type = unary_arithmetic_result_type(op[0]->type, state, & loc); - - error_emitted = type->is_error(); - - result = op[0]; - break; - - case ast_neg: - op[0] = this->subexpressions[0]->hir(instructions, state); - - type = unary_arithmetic_result_type(op[0]->type, state, & loc); - - error_emitted = type->is_error(); - - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], NULL); - break; - - case ast_add: - case ast_sub: - case ast_mul: - case ast_div: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = arithmetic_result_type(op[0], op[1], - (this->oper == ast_mul), - state, & loc); - error_emitted = type->is_error(); - - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - break; - - case ast_mod: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); - - assert(operations[this->oper] == ir_binop_mod); - - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - error_emitted = type->is_error(); - break; - - case ast_lshift: - case ast_rshift: - if (state->language_version < 130) { - _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30", - operator_string(this->oper)); - error_emitted = true; - } - - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - type = shift_result_type(op[0]->type, op[1]->type, this->oper, state, - &loc); - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - break; - - case ast_less: - case ast_greater: - case ast_lequal: - case ast_gequal: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = relational_result_type(op[0], op[1], state, & loc); - - /* The relational operators must either generate an error or result - * in a scalar boolean. See page 57 of the GLSL 1.50 spec. - */ - assert(type->is_error() - || ((type->base_type == GLSL_TYPE_BOOL) - && type->is_scalar())); - - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - error_emitted = type->is_error(); - break; - - case ast_nequal: - case ast_equal: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec: - * - * "The equality operators equal (==), and not equal (!=) - * operate on all types. They result in a scalar Boolean. If - * the operand types do not match, then there must be a - * conversion from Section 4.1.10 "Implicit Conversions" - * applied to one operand that can make them match, in which - * case this conversion is done." - */ - if ((!apply_implicit_conversion(op[0]->type, op[1], state) - && !apply_implicit_conversion(op[1]->type, op[0], state)) - || (op[0]->type != op[1]->type)) { - _mesa_glsl_error(& loc, state, "operands of `%s' must have the same " - "type", (this->oper == ast_equal) ? "==" : "!="); - error_emitted = true; - } else if ((state->language_version <= 110) - && (op[0]->type->is_array() || op[1]->type->is_array())) { - _mesa_glsl_error(& loc, state, "array comparisons forbidden in " - "GLSL 1.10"); - error_emitted = true; - } - - result = do_comparison(ctx, operations[this->oper], op[0], op[1]); - type = glsl_type::bool_type; - - assert(error_emitted || (result->type == glsl_type::bool_type)); - break; - - case ast_bit_and: - case ast_bit_xor: - case ast_bit_or: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper, - state, &loc); - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - break; - - case ast_bit_not: - op[0] = this->subexpressions[0]->hir(instructions, state); - - if (state->language_version < 130) { - _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30"); - error_emitted = true; - } - - if (!op[0]->type->is_integer()) { - _mesa_glsl_error(&loc, state, "operand of `~' must be an integer"); - error_emitted = true; - } - - type = op[0]->type; - result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL); - break; - - case ast_logic_and: { - op[0] = this->subexpressions[0]->hir(instructions, state); - - if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { - YYLTYPE loc = this->subexpressions[0]->get_location(); - - _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean", - operator_string(this->oper)); - error_emitted = true; - } - - ir_constant *op0_const = op[0]->constant_expression_value(); - if (op0_const) { - if (op0_const->value.b[0]) { - op[1] = this->subexpressions[1]->hir(instructions, state); - - if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { - YYLTYPE loc = this->subexpressions[1]->get_location(); - - _mesa_glsl_error(& loc, state, - "RHS of `%s' must be scalar boolean", - operator_string(this->oper)); - error_emitted = true; - } - result = op[1]; - } else { - result = op0_const; - } - type = glsl_type::bool_type; - } else { - ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, - "and_tmp", - ir_var_temporary); - instructions->push_tail(tmp); - - ir_if *const stmt = new(ctx) ir_if(op[0]); - instructions->push_tail(stmt); - - op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state); - - if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { - YYLTYPE loc = this->subexpressions[1]->get_location(); - - _mesa_glsl_error(& loc, state, - "RHS of `%s' must be scalar boolean", - operator_string(this->oper)); - error_emitted = true; - } - - ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); - ir_assignment *const then_assign = - new(ctx) ir_assignment(then_deref, op[1], NULL); - stmt->then_instructions.push_tail(then_assign); - - ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp); - ir_assignment *const else_assign = - new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL); - stmt->else_instructions.push_tail(else_assign); - - result = new(ctx) ir_dereference_variable(tmp); - type = tmp->type; - } - break; - } - - case ast_logic_or: { - op[0] = this->subexpressions[0]->hir(instructions, state); - - if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { - YYLTYPE loc = this->subexpressions[0]->get_location(); - - _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean", - operator_string(this->oper)); - error_emitted = true; - } - - ir_constant *op0_const = op[0]->constant_expression_value(); - if (op0_const) { - if (op0_const->value.b[0]) { - result = op0_const; - } else { - op[1] = this->subexpressions[1]->hir(instructions, state); - - if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { - YYLTYPE loc = this->subexpressions[1]->get_location(); - - _mesa_glsl_error(& loc, state, - "RHS of `%s' must be scalar boolean", - operator_string(this->oper)); - error_emitted = true; - } - result = op[1]; - } - type = glsl_type::bool_type; - } else { - ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, - "or_tmp", - ir_var_temporary); - instructions->push_tail(tmp); - - ir_if *const stmt = new(ctx) ir_if(op[0]); - instructions->push_tail(stmt); - - op[1] = this->subexpressions[1]->hir(&stmt->else_instructions, state); - - if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) { - YYLTYPE loc = this->subexpressions[1]->get_location(); - - _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean", - operator_string(this->oper)); - error_emitted = true; - } - - ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); - ir_assignment *const then_assign = - new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL); - stmt->then_instructions.push_tail(then_assign); - - ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp); - ir_assignment *const else_assign = - new(ctx) ir_assignment(else_deref, op[1], NULL); - stmt->else_instructions.push_tail(else_assign); - - result = new(ctx) ir_dereference_variable(tmp); - type = tmp->type; - } - break; - } - - case ast_logic_xor: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - - result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type, - op[0], op[1]); - type = glsl_type::bool_type; - break; - - case ast_logic_not: - op[0] = this->subexpressions[0]->hir(instructions, state); - - if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { - YYLTYPE loc = this->subexpressions[0]->get_location(); - - _mesa_glsl_error(& loc, state, - "operand of `!' must be scalar boolean"); - error_emitted = true; - } - - result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type, - op[0], NULL); - type = glsl_type::bool_type; - break; - - case ast_mul_assign: - case ast_div_assign: - case ast_add_assign: - case ast_sub_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = arithmetic_result_type(op[0], op[1], - (this->oper == ast_mul_assign), - state, & loc); - - ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - - result = do_assignment(instructions, state, - op[0]->clone(ctx, NULL), temp_rhs, - this->subexpressions[0]->get_location()); - type = result->type; - error_emitted = (op[0]->type->is_error()); - - /* GLSL 1.10 does not allow array assignment. However, we don't have to - * explicitly test for this because none of the binary expression - * operators allow array operands either. - */ - - break; - } - - case ast_mod_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); - - assert(operations[this->oper] == ir_binop_mod); - - ir_rvalue *temp_rhs; - temp_rhs = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - - result = do_assignment(instructions, state, - op[0]->clone(ctx, NULL), temp_rhs, - this->subexpressions[0]->get_location()); - type = result->type; - error_emitted = type->is_error(); - break; - } - - case ast_ls_assign: - case ast_rs_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - type = shift_result_type(op[0]->type, op[1]->type, this->oper, state, - &loc); - ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], - type, op[0], op[1]); - result = do_assignment(instructions, state, op[0]->clone(ctx, NULL), - temp_rhs, - this->subexpressions[0]->get_location()); - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - break; - } - - case ast_and_assign: - case ast_xor_assign: - case ast_or_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper, - state, &loc); - ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], - type, op[0], op[1]); - result = do_assignment(instructions, state, op[0]->clone(ctx, NULL), - temp_rhs, - this->subexpressions[0]->get_location()); - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - break; - } - - case ast_conditional: { - op[0] = this->subexpressions[0]->hir(instructions, state); - - /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: - * - * "The ternary selection operator (?:). It operates on three - * expressions (exp1 ? exp2 : exp3). This operator evaluates the - * first expression, which must result in a scalar Boolean." - */ - if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) { - YYLTYPE loc = this->subexpressions[0]->get_location(); - - _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean"); - error_emitted = true; - } - - /* The :? operator is implemented by generating an anonymous temporary - * followed by an if-statement. The last instruction in each branch of - * the if-statement assigns a value to the anonymous temporary. This - * temporary is the r-value of the expression. - */ - exec_list then_instructions; - exec_list else_instructions; - - op[1] = this->subexpressions[1]->hir(&then_instructions, state); - op[2] = this->subexpressions[2]->hir(&else_instructions, state); - - /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: - * - * "The second and third expressions can be any type, as - * long their types match, or there is a conversion in - * Section 4.1.10 "Implicit Conversions" that can be applied - * to one of the expressions to make their types match. This - * resulting matching type is the type of the entire - * expression." - */ - if ((!apply_implicit_conversion(op[1]->type, op[2], state) - && !apply_implicit_conversion(op[2]->type, op[1], state)) - || (op[1]->type != op[2]->type)) { - YYLTYPE loc = this->subexpressions[1]->get_location(); - - _mesa_glsl_error(& loc, state, "Second and third operands of ?: " - "operator must have matching types."); - error_emitted = true; - type = glsl_type::error_type; - } else { - type = op[1]->type; - } - - /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec: - * - * "The second and third expressions must be the same type, but can - * be of any type other than an array." - */ - if ((state->language_version <= 110) && type->is_array()) { - _mesa_glsl_error(& loc, state, "Second and third operands of ?: " - "operator must not be arrays."); - error_emitted = true; - } - - ir_constant *cond_val = op[0]->constant_expression_value(); - ir_constant *then_val = op[1]->constant_expression_value(); - ir_constant *else_val = op[2]->constant_expression_value(); - - if (then_instructions.is_empty() - && else_instructions.is_empty() - && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) { - result = (cond_val->value.b[0]) ? then_val : else_val; - } else { - ir_variable *const tmp = - new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary); - instructions->push_tail(tmp); - - ir_if *const stmt = new(ctx) ir_if(op[0]); - instructions->push_tail(stmt); - - then_instructions.move_nodes_to(& stmt->then_instructions); - ir_dereference *const then_deref = - new(ctx) ir_dereference_variable(tmp); - ir_assignment *const then_assign = - new(ctx) ir_assignment(then_deref, op[1], NULL); - stmt->then_instructions.push_tail(then_assign); - - else_instructions.move_nodes_to(& stmt->else_instructions); - ir_dereference *const else_deref = - new(ctx) ir_dereference_variable(tmp); - ir_assignment *const else_assign = - new(ctx) ir_assignment(else_deref, op[2], NULL); - stmt->else_instructions.push_tail(else_assign); - - result = new(ctx) ir_dereference_variable(tmp); - } - break; - } - - case ast_pre_inc: - case ast_pre_dec: { - op[0] = this->subexpressions[0]->hir(instructions, state); - if (op[0]->type->base_type == GLSL_TYPE_FLOAT) - op[1] = new(ctx) ir_constant(1.0f); - else - op[1] = new(ctx) ir_constant(1); - - type = arithmetic_result_type(op[0], op[1], false, state, & loc); - - ir_rvalue *temp_rhs; - temp_rhs = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - - result = do_assignment(instructions, state, - op[0]->clone(ctx, NULL), temp_rhs, - this->subexpressions[0]->get_location()); - type = result->type; - error_emitted = op[0]->type->is_error(); - break; - } - - case ast_post_inc: - case ast_post_dec: { - op[0] = this->subexpressions[0]->hir(instructions, state); - if (op[0]->type->base_type == GLSL_TYPE_FLOAT) - op[1] = new(ctx) ir_constant(1.0f); - else - op[1] = new(ctx) ir_constant(1); - - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - - type = arithmetic_result_type(op[0], op[1], false, state, & loc); - - ir_rvalue *temp_rhs; - temp_rhs = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - - /* Get a temporary of a copy of the lvalue before it's modified. - * This may get thrown away later. - */ - result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL)); - - (void)do_assignment(instructions, state, - op[0]->clone(ctx, NULL), temp_rhs, - this->subexpressions[0]->get_location()); - - type = result->type; - error_emitted = op[0]->type->is_error(); - break; - } - - case ast_field_selection: - result = _mesa_ast_field_selection_to_hir(this, instructions, state); - type = result->type; - break; - - case ast_array_index: { - YYLTYPE index_loc = subexpressions[1]->get_location(); - - op[0] = subexpressions[0]->hir(instructions, state); - op[1] = subexpressions[1]->hir(instructions, state); - - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - - ir_rvalue *const array = op[0]; - - result = new(ctx) ir_dereference_array(op[0], op[1]); - - /* Do not use op[0] after this point. Use array. - */ - op[0] = NULL; - - - if (error_emitted) - break; - - if (!array->type->is_array() - && !array->type->is_matrix() - && !array->type->is_vector()) { - _mesa_glsl_error(& index_loc, state, - "cannot dereference non-array / non-matrix / " - "non-vector"); - error_emitted = true; - } - - if (!op[1]->type->is_integer()) { - _mesa_glsl_error(& index_loc, state, - "array index must be integer type"); - error_emitted = true; - } else if (!op[1]->type->is_scalar()) { - _mesa_glsl_error(& index_loc, state, - "array index must be scalar"); - error_emitted = true; - } - - /* If the array index is a constant expression and the array has a - * declared size, ensure that the access is in-bounds. If the array - * index is not a constant expression, ensure that the array has a - * declared size. - */ - ir_constant *const const_index = op[1]->constant_expression_value(); - if (const_index != NULL) { - const int idx = const_index->value.i[0]; - const char *type_name; - unsigned bound = 0; - - if (array->type->is_matrix()) { - type_name = "matrix"; - } else if (array->type->is_vector()) { - type_name = "vector"; - } else { - type_name = "array"; - } - - /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec: - * - * "It is illegal to declare an array with a size, and then - * later (in the same shader) index the same array with an - * integral constant expression greater than or equal to the - * declared size. It is also illegal to index an array with a - * negative constant expression." - */ - if (array->type->is_matrix()) { - if (array->type->row_type()->vector_elements <= idx) { - bound = array->type->row_type()->vector_elements; - } - } else if (array->type->is_vector()) { - if (array->type->vector_elements <= idx) { - bound = array->type->vector_elements; - } - } else { - if ((array->type->array_size() > 0) - && (array->type->array_size() <= idx)) { - bound = array->type->array_size(); - } - } - - if (bound > 0) { - _mesa_glsl_error(& loc, state, "%s index must be < %u", - type_name, bound); - error_emitted = true; - } else if (idx < 0) { - _mesa_glsl_error(& loc, state, "%s index must be >= 0", - type_name); - error_emitted = true; - } - - if (array->type->is_array()) { - /* If the array is a variable dereference, it dereferences the - * whole array, by definition. Use this to get the variable. - * - * FINISHME: Should some methods for getting / setting / testing - * FINISHME: array access limits be added to ir_dereference? - */ - ir_variable *const v = array->whole_variable_referenced(); - if ((v != NULL) && (unsigned(idx) > v->max_array_access)) - v->max_array_access = idx; - } - } else if (array->type->array_size() == 0) { - _mesa_glsl_error(&loc, state, "unsized array index must be constant"); - } else { - if (array->type->is_array()) { - /* whole_variable_referenced can return NULL if the array is a - * member of a structure. In this case it is safe to not update - * the max_array_access field because it is never used for fields - * of structures. - */ - ir_variable *v = array->whole_variable_referenced(); - if (v != NULL) - v->max_array_access = array->type->array_size(); - } - } - - /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: - * - * "Samplers aggregated into arrays within a shader (using square - * brackets [ ]) can only be indexed with integral constant - * expressions [...]." - * - * This restriction was added in GLSL 1.30. Shaders using earlier version - * of the language should not be rejected by the compiler front-end for - * using this construct. This allows useful things such as using a loop - * counter as the index to an array of samplers. If the loop in unrolled, - * the code should compile correctly. Instead, emit a warning. - */ - if (array->type->is_array() && - array->type->element_type()->is_sampler() && - const_index == NULL) { - - if (state->language_version == 100) { - _mesa_glsl_warning(&loc, state, - "sampler arrays indexed with non-constant " - "expressions is optional in GLSL ES 1.00"); - } else if (state->language_version < 130) { - _mesa_glsl_warning(&loc, state, - "sampler arrays indexed with non-constant " - "expressions is forbidden in GLSL 1.30 and " - "later"); - } else { - _mesa_glsl_error(&loc, state, - "sampler arrays indexed with non-constant " - "expressions is forbidden in GLSL 1.30 and " - "later"); - error_emitted = true; - } - } - - if (error_emitted) - result->type = glsl_type::error_type; - - type = result->type; - break; - } - - case ast_function_call: - /* Should *NEVER* get here. ast_function_call should always be handled - * by ast_function_expression::hir. - */ - assert(0); - break; - - case ast_identifier: { - /* ast_identifier can appear several places in a full abstract syntax - * tree. This particular use must be at location specified in the grammar - * as 'variable_identifier'. - */ - ir_variable *var = - state->symbols->get_variable(this->primary_expression.identifier); - - result = new(ctx) ir_dereference_variable(var); - - if (var != NULL) { - var->used = true; - type = result->type; - } else { - _mesa_glsl_error(& loc, state, "`%s' undeclared", - this->primary_expression.identifier); - - error_emitted = true; - } - break; - } - - case ast_int_constant: - type = glsl_type::int_type; - result = new(ctx) ir_constant(this->primary_expression.int_constant); - break; - - case ast_uint_constant: - type = glsl_type::uint_type; - result = new(ctx) ir_constant(this->primary_expression.uint_constant); - break; - - case ast_float_constant: - type = glsl_type::float_type; - result = new(ctx) ir_constant(this->primary_expression.float_constant); - break; - - case ast_bool_constant: - type = glsl_type::bool_type; - result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant)); - break; - - case ast_sequence: { - /* It should not be possible to generate a sequence in the AST without - * any expressions in it. - */ - assert(!this->expressions.is_empty()); - - /* The r-value of a sequence is the last expression in the sequence. If - * the other expressions in the sequence do not have side-effects (and - * therefore add instructions to the instruction list), they get dropped - * on the floor. - */ - foreach_list_typed (ast_node, ast, link, &this->expressions) - result = ast->hir(instructions, state); - - type = result->type; - - /* Any errors should have already been emitted in the loop above. - */ - error_emitted = true; - break; - } - } - - if (type->is_error() && !error_emitted) - _mesa_glsl_error(& loc, state, "type mismatch"); - - return result; -} - - -ir_rvalue * -ast_expression_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - /* It is possible to have expression statements that don't have an - * expression. This is the solitary semicolon: - * - * for (i = 0; i < 5; i++) - * ; - * - * In this case the expression will be NULL. Test for NULL and don't do - * anything in that case. - */ - if (expression != NULL) - expression->hir(instructions, state); - - /* Statements do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_compound_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - if (new_scope) - state->symbols->push_scope(); - - foreach_list_typed (ast_node, ast, link, &this->statements) - ast->hir(instructions, state); - - if (new_scope) - state->symbols->pop_scope(); - - /* Compound statements do not have r-values. - */ - return NULL; -} - - -static const glsl_type * -process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size, - struct _mesa_glsl_parse_state *state) -{ - unsigned length = 0; - - /* FINISHME: Reject delcarations of multidimensional arrays. */ - - if (array_size != NULL) { - exec_list dummy_instructions; - ir_rvalue *const ir = array_size->hir(& dummy_instructions, state); - YYLTYPE loc = array_size->get_location(); - - /* FINISHME: Verify that the grammar forbids side-effects in array - * FINISHME: sizes. i.e., 'vec4 [x = 12] data' - */ - assert(dummy_instructions.is_empty()); - - if (ir != NULL) { - if (!ir->type->is_integer()) { - _mesa_glsl_error(& loc, state, "array size must be integer type"); - } else if (!ir->type->is_scalar()) { - _mesa_glsl_error(& loc, state, "array size must be scalar type"); - } else { - ir_constant *const size = ir->constant_expression_value(); - - if (size == NULL) { - _mesa_glsl_error(& loc, state, "array size must be a " - "constant valued expression"); - } else if (size->value.i[0] <= 0) { - _mesa_glsl_error(& loc, state, "array size must be > 0"); - } else { - assert(size->type == ir->type); - length = size->value.u[0]; - } - } - } - } else if (state->es_shader) { - /* Section 10.17 of the GLSL ES 1.00 specification states that unsized - * array declarations have been removed from the language. - */ - _mesa_glsl_error(loc, state, "unsized array declarations are not " - "allowed in GLSL ES 1.00."); - } - - return glsl_type::get_array_instance(base, length); -} - - -const glsl_type * -ast_type_specifier::glsl_type(const char **name, - struct _mesa_glsl_parse_state *state) const -{ - const struct glsl_type *type; - - type = state->symbols->get_type(this->type_name); - *name = this->type_name; - - if (this->is_array) { - YYLTYPE loc = this->get_location(); - type = process_array_type(&loc, type, this->array_size, state); - } - - return type; -} - - -static void -apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, - ir_variable *var, - struct _mesa_glsl_parse_state *state, - YYLTYPE *loc) -{ - if (qual->flags.q.invariant) { - if (var->used) { - _mesa_glsl_error(loc, state, - "variable `%s' may not be redeclared " - "`invariant' after being used", - var->name); - } else { - var->invariant = 1; - } - } - - if (qual->flags.q.constant || qual->flags.q.attribute - || qual->flags.q.uniform - || (qual->flags.q.varying && (state->target == fragment_shader))) - var->read_only = 1; - - if (qual->flags.q.centroid) - var->centroid = 1; - - if (qual->flags.q.attribute && state->target != vertex_shader) { - var->type = glsl_type::error_type; - _mesa_glsl_error(loc, state, - "`attribute' variables may not be declared in the " - "%s shader", - _mesa_glsl_shader_target_name(state->target)); - } - - /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec: - * - * "The varying qualifier can be used only with the data types - * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of - * these." - */ - if (qual->flags.q.varying) { - const glsl_type *non_array_type; - - if (var->type && var->type->is_array()) - non_array_type = var->type->fields.array; - else - non_array_type = var->type; - - if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) { - var->type = glsl_type::error_type; - _mesa_glsl_error(loc, state, - "varying variables must be of base type float"); - } - } - - /* If there is no qualifier that changes the mode of the variable, leave - * the setting alone. - */ - if (qual->flags.q.in && qual->flags.q.out) - var->mode = ir_var_inout; - else if (qual->flags.q.attribute || qual->flags.q.in - || (qual->flags.q.varying && (state->target == fragment_shader))) - var->mode = ir_var_in; - else if (qual->flags.q.out - || (qual->flags.q.varying && (state->target == vertex_shader))) - var->mode = ir_var_out; - else if (qual->flags.q.uniform) - var->mode = ir_var_uniform; - - if (state->all_invariant && (state->current_function == NULL)) { - switch (state->target) { - case vertex_shader: - if (var->mode == ir_var_out) - var->invariant = true; - break; - case geometry_shader: - if ((var->mode == ir_var_in) || (var->mode == ir_var_out)) - var->invariant = true; - break; - case fragment_shader: - if (var->mode == ir_var_in) - var->invariant = true; - break; - } - } - - if (qual->flags.q.flat) - var->interpolation = ir_var_flat; - else if (qual->flags.q.noperspective) - var->interpolation = ir_var_noperspective; - else - var->interpolation = ir_var_smooth; - - var->pixel_center_integer = qual->flags.q.pixel_center_integer; - var->origin_upper_left = qual->flags.q.origin_upper_left; - if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer) - && (strcmp(var->name, "gl_FragCoord") != 0)) { - const char *const qual_string = (qual->flags.q.origin_upper_left) - ? "origin_upper_left" : "pixel_center_integer"; - - _mesa_glsl_error(loc, state, - "layout qualifier `%s' can only be applied to " - "fragment shader input `gl_FragCoord'", - qual_string); - } - - if (qual->flags.q.explicit_location) { - const bool global_scope = (state->current_function == NULL); - bool fail = false; - const char *string = ""; - - /* In the vertex shader only shader inputs can be given explicit - * locations. - * - * In the fragment shader only shader outputs can be given explicit - * locations. - */ - switch (state->target) { - case vertex_shader: - if (!global_scope || (var->mode != ir_var_in)) { - fail = true; - string = "input"; - } - break; - - case geometry_shader: - _mesa_glsl_error(loc, state, - "geometry shader variables cannot be given " - "explicit locations\n"); - break; - - case fragment_shader: - if (!global_scope || (var->mode != ir_var_in)) { - fail = true; - string = "output"; - } - break; - }; - - if (fail) { - _mesa_glsl_error(loc, state, - "only %s shader %s variables can be given an " - "explicit location\n", - _mesa_glsl_shader_target_name(state->target), - string); - } else { - var->explicit_location = true; - - /* This bit of silliness is needed because invalid explicit locations - * are supposed to be flagged during linking. Small negative values - * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias - * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS). - * The linker needs to be able to differentiate these cases. This - * ensures that negative values stay negative. - */ - if (qual->location >= 0) { - var->location = (state->target == vertex_shader) - ? (qual->location + VERT_ATTRIB_GENERIC0) - : (qual->location + FRAG_RESULT_DATA0); - } else { - var->location = qual->location; - } - } - } - - /* Does the declaration use the 'layout' keyword? - */ - const bool uses_layout = qual->flags.q.pixel_center_integer - || qual->flags.q.origin_upper_left - || qual->flags.q.explicit_location; - - /* Does the declaration use the deprecated 'attribute' or 'varying' - * keywords? - */ - const bool uses_deprecated_qualifier = qual->flags.q.attribute - || qual->flags.q.varying; - - /* Is the 'layout' keyword used with parameters that allow relaxed checking. - * Many implementations of GL_ARB_fragment_coord_conventions_enable and some - * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable - * allowed the layout qualifier to be used with 'varying' and 'attribute'. - * These extensions and all following extensions that add the 'layout' - * keyword have been modified to require the use of 'in' or 'out'. - * - * The following extension do not allow the deprecated keywords: - * - * GL_AMD_conservative_depth - * GL_ARB_gpu_shader5 - * GL_ARB_separate_shader_objects - * GL_ARB_tesselation_shader - * GL_ARB_transform_feedback3 - * GL_ARB_uniform_buffer_object - * - * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5 - * allow layout with the deprecated keywords. - */ - const bool relaxed_layout_qualifier_checking = - state->ARB_fragment_coord_conventions_enable; - - if (uses_layout && uses_deprecated_qualifier) { - if (relaxed_layout_qualifier_checking) { - _mesa_glsl_warning(loc, state, - "`layout' qualifier may not be used with " - "`attribute' or `varying'"); - } else { - _mesa_glsl_error(loc, state, - "`layout' qualifier may not be used with " - "`attribute' or `varying'"); - } - } - - /* Layout qualifiers for gl_FragDepth, which are enabled by extension - * AMD_conservative_depth. - */ - int depth_layout_count = qual->flags.q.depth_any - + qual->flags.q.depth_greater - + qual->flags.q.depth_less - + qual->flags.q.depth_unchanged; - if (depth_layout_count > 0 - && !state->AMD_conservative_depth_enable) { - _mesa_glsl_error(loc, state, - "extension GL_AMD_conservative_depth must be enabled " - "to use depth layout qualifiers"); - } else if (depth_layout_count > 0 - && strcmp(var->name, "gl_FragDepth") != 0) { - _mesa_glsl_error(loc, state, - "depth layout qualifiers can be applied only to " - "gl_FragDepth"); - } else if (depth_layout_count > 1 - && strcmp(var->name, "gl_FragDepth") == 0) { - _mesa_glsl_error(loc, state, - "at most one depth layout qualifier can be applied to " - "gl_FragDepth"); - } - if (qual->flags.q.depth_any) - var->depth_layout = ir_depth_layout_any; - else if (qual->flags.q.depth_greater) - var->depth_layout = ir_depth_layout_greater; - else if (qual->flags.q.depth_less) - var->depth_layout = ir_depth_layout_less; - else if (qual->flags.q.depth_unchanged) - var->depth_layout = ir_depth_layout_unchanged; - else - var->depth_layout = ir_depth_layout_none; - - if (var->type->is_array() && state->language_version != 110) { - var->array_lvalue = true; - } -} - - -ir_rvalue * -ast_declarator_list::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - const struct glsl_type *decl_type; - const char *type_name = NULL; - ir_rvalue *result = NULL; - YYLTYPE loc = this->get_location(); - - /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec: - * - * "To ensure that a particular output variable is invariant, it is - * necessary to use the invariant qualifier. It can either be used to - * qualify a previously declared variable as being invariant - * - * invariant gl_Position; // make existing gl_Position be invariant" - * - * In these cases the parser will set the 'invariant' flag in the declarator - * list, and the type will be NULL. - */ - if (this->invariant) { - assert(this->type == NULL); - - if (state->current_function != NULL) { - _mesa_glsl_error(& loc, state, - "All uses of `invariant' keyword must be at global " - "scope\n"); - } - - foreach_list_typed (ast_declaration, decl, link, &this->declarations) { - assert(!decl->is_array); - assert(decl->array_size == NULL); - assert(decl->initializer == NULL); - - ir_variable *const earlier = - state->symbols->get_variable(decl->identifier); - if (earlier == NULL) { - _mesa_glsl_error(& loc, state, - "Undeclared variable `%s' cannot be marked " - "invariant\n", decl->identifier); - } else if ((state->target == vertex_shader) - && (earlier->mode != ir_var_out)) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, vertex shader " - "outputs only\n", decl->identifier); - } else if ((state->target == fragment_shader) - && (earlier->mode != ir_var_in)) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, fragment shader " - "inputs only\n", decl->identifier); - } else if (earlier->used) { - _mesa_glsl_error(& loc, state, - "variable `%s' may not be redeclared " - "`invariant' after being used", - earlier->name); - } else { - earlier->invariant = true; - } - } - - /* Invariant redeclarations do not have r-values. - */ - return NULL; - } - - assert(this->type != NULL); - assert(!this->invariant); - - /* The type specifier may contain a structure definition. Process that - * before any of the variable declarations. - */ - (void) this->type->specifier->hir(instructions, state); - - decl_type = this->type->specifier->glsl_type(& type_name, state); - if (this->declarations.is_empty()) { - /* The only valid case where the declaration list can be empty is when - * the declaration is setting the default precision of a built-in type - * (e.g., 'precision highp vec4;'). - */ - - if (decl_type != NULL) { - } else { - _mesa_glsl_error(& loc, state, "incomplete declaration"); - } - } - - foreach_list_typed (ast_declaration, decl, link, &this->declarations) { - const struct glsl_type *var_type; - ir_variable *var; - - /* FINISHME: Emit a warning if a variable declaration shadows a - * FINISHME: declaration at a higher scope. - */ - - if ((decl_type == NULL) || decl_type->is_void()) { - if (type_name != NULL) { - _mesa_glsl_error(& loc, state, - "invalid type `%s' in declaration of `%s'", - type_name, decl->identifier); - } else { - _mesa_glsl_error(& loc, state, - "invalid type in declaration of `%s'", - decl->identifier); - } - continue; - } - - if (decl->is_array) { - var_type = process_array_type(&loc, decl_type, decl->array_size, - state); - } else { - var_type = decl_type; - } - - var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto); - - /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification; - * - * "Global variables can only use the qualifiers const, - * attribute, uni form, or varying. Only one may be - * specified. - * - * Local variables can only use the qualifier const." - * - * This is relaxed in GLSL 1.30. It is also relaxed by any extension - * that adds the 'layout' keyword. - */ - if ((state->language_version < 130) - && !state->ARB_explicit_attrib_location_enable - && !state->ARB_fragment_coord_conventions_enable) { - if (this->type->qualifier.flags.q.out) { - _mesa_glsl_error(& loc, state, - "`out' qualifier in declaration of `%s' " - "only valid for function parameters in %s.", - decl->identifier, state->version_string); - } - if (this->type->qualifier.flags.q.in) { - _mesa_glsl_error(& loc, state, - "`in' qualifier in declaration of `%s' " - "only valid for function parameters in %s.", - decl->identifier, state->version_string); - } - /* FINISHME: Test for other invalid qualifiers. */ - } - - apply_type_qualifier_to_variable(& this->type->qualifier, var, state, - & loc); - - if (this->type->qualifier.flags.q.invariant) { - if ((state->target == vertex_shader) && !(var->mode == ir_var_out || - var->mode == ir_var_inout)) { - /* FINISHME: Note that this doesn't work for invariant on - * a function signature outval - */ - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, vertex shader " - "outputs only\n", var->name); - } else if ((state->target == fragment_shader) && - !(var->mode == ir_var_in || var->mode == ir_var_inout)) { - /* FINISHME: Note that this doesn't work for invariant on - * a function signature inval - */ - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, fragment shader " - "inputs only\n", var->name); - } - } - - if (state->current_function != NULL) { - const char *mode = NULL; - const char *extra = ""; - - /* There is no need to check for 'inout' here because the parser will - * only allow that in function parameter lists. - */ - if (this->type->qualifier.flags.q.attribute) { - mode = "attribute"; - } else if (this->type->qualifier.flags.q.uniform) { - mode = "uniform"; - } else if (this->type->qualifier.flags.q.varying) { - mode = "varying"; - } else if (this->type->qualifier.flags.q.in) { - mode = "in"; - extra = " or in function parameter list"; - } else if (this->type->qualifier.flags.q.out) { - mode = "out"; - extra = " or in function parameter list"; - } - - if (mode) { - _mesa_glsl_error(& loc, state, - "%s variable `%s' must be declared at " - "global scope%s", - mode, var->name, extra); - } - } else if (var->mode == ir_var_in) { - var->read_only = true; - - if (state->target == vertex_shader) { - bool error_emitted = false; - - /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: - * - * "Vertex shader inputs can only be float, floating-point - * vectors, matrices, signed and unsigned integers and integer - * vectors. Vertex shader inputs can also form arrays of these - * types, but not structures." - * - * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec: - * - * "Vertex shader inputs can only be float, floating-point - * vectors, matrices, signed and unsigned integers and integer - * vectors. They cannot be arrays or structures." - * - * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec: - * - * "The attribute qualifier can be used only with float, - * floating-point vectors, and matrices. Attribute variables - * cannot be declared as arrays or structures." - */ - const glsl_type *check_type = var->type->is_array() - ? var->type->fields.array : var->type; - - switch (check_type->base_type) { - case GLSL_TYPE_FLOAT: - break; - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - if (state->language_version > 120) - break; - /* FALLTHROUGH */ - default: - _mesa_glsl_error(& loc, state, - "vertex shader input / attribute cannot have " - "type %s`%s'", - var->type->is_array() ? "array of " : "", - check_type->name); - error_emitted = true; - } - - if (!error_emitted && (state->language_version <= 130) - && var->type->is_array()) { - _mesa_glsl_error(& loc, state, - "vertex shader input / attribute cannot have " - "array type"); - error_emitted = true; - } - } - } - - /* Integer vertex outputs must be qualified with 'flat'. - * - * From section 4.3.6 of the GLSL 1.30 spec: - * "If a vertex output is a signed or unsigned integer or integer - * vector, then it must be qualified with the interpolation qualifier - * flat." - */ - if (state->language_version >= 130 - && state->target == vertex_shader - && state->current_function == NULL - && var->type->is_integer() - && var->mode == ir_var_out - && var->interpolation != ir_var_flat) { - - _mesa_glsl_error(&loc, state, "If a vertex output is an integer, " - "then it must be qualified with 'flat'"); - } - - - /* Interpolation qualifiers cannot be applied to 'centroid' and - * 'centroid varying'. - * - * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec: - * "interpolation qualifiers may only precede the qualifiers in, - * centroid in, out, or centroid out in a declaration. They do not apply - * to the deprecated storage qualifiers varying or centroid varying." - */ - if (state->language_version >= 130 - && this->type->qualifier.has_interpolation() - && this->type->qualifier.flags.q.varying) { - - const char *i = this->type->qualifier.interpolation_string(); - assert(i != NULL); - const char *s; - if (this->type->qualifier.flags.q.centroid) - s = "centroid varying"; - else - s = "varying"; - - _mesa_glsl_error(&loc, state, - "qualifier '%s' cannot be applied to the " - "deprecated storage qualifier '%s'", i, s); - } - - - /* Interpolation qualifiers can only apply to vertex shader outputs and - * fragment shader inputs. - * - * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec: - * "Outputs from a vertex shader (out) and inputs to a fragment - * shader (in) can be further qualified with one or more of these - * interpolation qualifiers" - */ - if (state->language_version >= 130 - && this->type->qualifier.has_interpolation()) { - - const char *i = this->type->qualifier.interpolation_string(); - assert(i != NULL); - - switch (state->target) { - case vertex_shader: - if (this->type->qualifier.flags.q.in) { - _mesa_glsl_error(&loc, state, - "qualifier '%s' cannot be applied to vertex " - "shader inputs", i); - } - break; - case fragment_shader: - if (this->type->qualifier.flags.q.out) { - _mesa_glsl_error(&loc, state, - "qualifier '%s' cannot be applied to fragment " - "shader outputs", i); - } - break; - default: - assert(0); - } - } - - - /* From section 4.3.4 of the GLSL 1.30 spec: - * "It is an error to use centroid in in a vertex shader." - */ - if (state->language_version >= 130 - && this->type->qualifier.flags.q.centroid - && this->type->qualifier.flags.q.in - && state->target == vertex_shader) { - - _mesa_glsl_error(&loc, state, - "'centroid in' cannot be used in a vertex shader"); - } - - - /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30. - */ - if (this->type->specifier->precision != ast_precision_none - && state->language_version != 100 - && state->language_version < 130) { - - _mesa_glsl_error(&loc, state, - "precision qualifiers are supported only in GLSL ES " - "1.00, and GLSL 1.30 and later"); - } - - - /* Precision qualifiers only apply to floating point and integer types. - * - * From section 4.5.2 of the GLSL 1.30 spec: - * "Any floating point or any integer declaration can have the type - * preceded by one of these precision qualifiers [...] Literal - * constants do not have precision qualifiers. Neither do Boolean - * variables. - */ - if (this->type->specifier->precision != ast_precision_none - && !var->type->is_float() - && !var->type->is_integer() - && !(var->type->is_array() - && (var->type->fields.array->is_float() - || var->type->fields.array->is_integer()))) { - - _mesa_glsl_error(&loc, state, - "precision qualifiers apply only to floating point " - "and integer types"); - } - - /* Process the initializer and add its instructions to a temporary - * list. This list will be added to the instruction stream (below) after - * the declaration is added. This is done because in some cases (such as - * redeclarations) the declaration may not actually be added to the - * instruction stream. - */ - exec_list initializer_instructions; - if (decl->initializer != NULL) { - YYLTYPE initializer_loc = decl->initializer->get_location(); - - /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec: - * - * "All uniform variables are read-only and are initialized either - * directly by an application via API commands, or indirectly by - * OpenGL." - */ - if ((state->language_version <= 110) - && (var->mode == ir_var_uniform)) { - _mesa_glsl_error(& initializer_loc, state, - "cannot initialize uniforms in GLSL 1.10"); - } - - if (var->type->is_sampler()) { - _mesa_glsl_error(& initializer_loc, state, - "cannot initialize samplers"); - } - - if ((var->mode == ir_var_in) && (state->current_function == NULL)) { - _mesa_glsl_error(& initializer_loc, state, - "cannot initialize %s shader input / %s", - _mesa_glsl_shader_target_name(state->target), - (state->target == vertex_shader) - ? "attribute" : "varying"); - } - - ir_dereference *const lhs = new(ctx) ir_dereference_variable(var); - ir_rvalue *rhs = decl->initializer->hir(&initializer_instructions, - state); - - /* Calculate the constant value if this is a const or uniform - * declaration. - */ - if (this->type->qualifier.flags.q.constant - || this->type->qualifier.flags.q.uniform) { - ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs); - if (new_rhs != NULL) { - rhs = new_rhs; - - ir_constant *constant_value = rhs->constant_expression_value(); - if (!constant_value) { - _mesa_glsl_error(& initializer_loc, state, - "initializer of %s variable `%s' must be a " - "constant expression", - (this->type->qualifier.flags.q.constant) - ? "const" : "uniform", - decl->identifier); - if (var->type->is_numeric()) { - /* Reduce cascading errors. */ - var->constant_value = ir_constant::zero(ctx, var->type); - } - } else { - rhs = constant_value; - var->constant_value = constant_value; - } - } else { - _mesa_glsl_error(&initializer_loc, state, - "initializer of type %s cannot be assigned to " - "variable of type %s", - rhs->type->name, var->type->name); - if (var->type->is_numeric()) { - /* Reduce cascading errors. */ - var->constant_value = ir_constant::zero(ctx, var->type); - } - } - } - - if (rhs && !rhs->type->is_error()) { - bool temp = var->read_only; - if (this->type->qualifier.flags.q.constant) - var->read_only = false; - - /* Never emit code to initialize a uniform. - */ - const glsl_type *initializer_type; - if (!this->type->qualifier.flags.q.uniform) { - result = do_assignment(&initializer_instructions, state, - lhs, rhs, - this->get_location()); - initializer_type = result->type; - } else - initializer_type = rhs->type; - - /* If the declared variable is an unsized array, it must inherrit - * its full type from the initializer. A declaration such as - * - * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0); - * - * becomes - * - * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0); - * - * The assignment generated in the if-statement (below) will also - * automatically handle this case for non-uniforms. - * - * If the declared variable is not an array, the types must - * already match exactly. As a result, the type assignment - * here can be done unconditionally. For non-uniforms the call - * to do_assignment can change the type of the initializer (via - * the implicit conversion rules). For uniforms the initializer - * must be a constant expression, and the type of that expression - * was validated above. - */ - var->type = initializer_type; - - var->read_only = temp; - } - } - - /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec: - * - * "It is an error to write to a const variable outside of - * its declaration, so they must be initialized when - * declared." - */ - if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) { - _mesa_glsl_error(& loc, state, - "const declaration of `%s' must be initialized", - decl->identifier); - } - - /* Check if this declaration is actually a re-declaration, either to - * resize an array or add qualifiers to an existing variable. - * - * This is allowed for variables in the current scope, or when at - * global scope (for built-ins in the implicit outer scope). - */ - ir_variable *earlier = state->symbols->get_variable(decl->identifier); - if (earlier != NULL && (state->current_function == NULL || - state->symbols->name_declared_this_scope(decl->identifier))) { - - /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec, - * - * "It is legal to declare an array without a size and then - * later re-declare the same name as an array of the same - * type and specify a size." - */ - if ((earlier->type->array_size() == 0) - && var->type->is_array() - && (var->type->element_type() == earlier->type->element_type())) { - /* FINISHME: This doesn't match the qualifiers on the two - * FINISHME: declarations. It's not 100% clear whether this is - * FINISHME: required or not. - */ - - /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: - * - * "The size [of gl_TexCoord] can be at most - * gl_MaxTextureCoords." - */ - const unsigned size = unsigned(var->type->array_size()); - if ((strcmp("gl_TexCoord", var->name) == 0) - && (size > state->Const.MaxTextureCoords)) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot " - "be larger than gl_MaxTextureCoords (%u)\n", - state->Const.MaxTextureCoords); - } else if ((size > 0) && (size <= earlier->max_array_access)) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "array size must be > %u due to " - "previous access", - earlier->max_array_access); - } - - earlier->type = var->type; - delete var; - var = NULL; - } else if (state->ARB_fragment_coord_conventions_enable - && strcmp(var->name, "gl_FragCoord") == 0 - && earlier->type == var->type - && earlier->mode == var->mode) { - /* Allow redeclaration of gl_FragCoord for ARB_fcc layout - * qualifiers. - */ - earlier->origin_upper_left = var->origin_upper_left; - earlier->pixel_center_integer = var->pixel_center_integer; - - /* According to section 4.3.7 of the GLSL 1.30 spec, - * the following built-in varaibles can be redeclared with an - * interpolation qualifier: - * * gl_FrontColor - * * gl_BackColor - * * gl_FrontSecondaryColor - * * gl_BackSecondaryColor - * * gl_Color - * * gl_SecondaryColor - */ - } else if (state->language_version >= 130 - && (strcmp(var->name, "gl_FrontColor") == 0 - || strcmp(var->name, "gl_BackColor") == 0 - || strcmp(var->name, "gl_FrontSecondaryColor") == 0 - || strcmp(var->name, "gl_BackSecondaryColor") == 0 - || strcmp(var->name, "gl_Color") == 0 - || strcmp(var->name, "gl_SecondaryColor") == 0) - && earlier->type == var->type - && earlier->mode == var->mode) { - earlier->interpolation = var->interpolation; - - /* Layout qualifiers for gl_FragDepth. */ - } else if (state->AMD_conservative_depth_enable - && strcmp(var->name, "gl_FragDepth") == 0 - && earlier->type == var->type - && earlier->mode == var->mode) { - - /** From the AMD_conservative_depth spec: - * Within any shader, the first redeclarations of gl_FragDepth - * must appear before any use of gl_FragDepth. - */ - if (earlier->used) { - _mesa_glsl_error(&loc, state, - "the first redeclaration of gl_FragDepth " - "must appear before any use of gl_FragDepth"); - } - - /* Prevent inconsistent redeclaration of depth layout qualifier. */ - if (earlier->depth_layout != ir_depth_layout_none - && earlier->depth_layout != var->depth_layout) { - _mesa_glsl_error(&loc, state, - "gl_FragDepth: depth layout is declared here " - "as '%s, but it was previously declared as " - "'%s'", - depth_layout_string(var->depth_layout), - depth_layout_string(earlier->depth_layout)); - } - - earlier->depth_layout = var->depth_layout; - - } else { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier); - } - - continue; - } - - /* By now, we know it's a new variable declaration (we didn't hit the - * above "continue"). - * - * From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, - * - * "Identifiers starting with "gl_" are reserved for use by - * OpenGL, and may not be declared in a shader as either a - * variable or a function." - */ - if (strncmp(decl->identifier, "gl_", 3) == 0) - _mesa_glsl_error(& loc, state, - "identifier `%s' uses reserved `gl_' prefix", - decl->identifier); - - /* Add the variable to the symbol table. Note that the initializer's - * IR was already processed earlier (though it hasn't been emitted yet), - * without the variable in scope. - * - * This differs from most C-like languages, but it follows the GLSL - * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50 - * spec: - * - * "Within a declaration, the scope of a name starts immediately - * after the initializer if present or immediately after the name - * being declared if not." - */ - if (!state->symbols->add_variable(var)) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, "name `%s' already taken in the " - "current scope", decl->identifier); - continue; - } - - /* Push the variable declaration to the top. It means that all - * the variable declarations will appear in a funny - * last-to-first order, but otherwise we run into trouble if a - * function is prototyped, a global var is decled, then the - * function is defined with usage of the global var. See - * glslparsertest's CorrectModule.frag. - */ - instructions->push_head(var); - instructions->append_list(&initializer_instructions); - } - - - /* Generally, variable declarations do not have r-values. However, - * one is used for the declaration in - * - * while (bool b = some_condition()) { - * ... - * } - * - * so we return the rvalue from the last seen declaration here. - */ - return result; -} - - -ir_rvalue * -ast_parameter_declarator::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - const struct glsl_type *type; - const char *name = NULL; - YYLTYPE loc = this->get_location(); - - type = this->type->specifier->glsl_type(& name, state); - - if (type == NULL) { - if (name != NULL) { - _mesa_glsl_error(& loc, state, - "invalid type `%s' in declaration of `%s'", - name, this->identifier); - } else { - _mesa_glsl_error(& loc, state, - "invalid type in declaration of `%s'", - this->identifier); - } - - type = glsl_type::error_type; - } - - /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec: - * - * "Functions that accept no input arguments need not use void in the - * argument list because prototypes (or definitions) are required and - * therefore there is no ambiguity when an empty argument list "( )" is - * declared. The idiom "(void)" as a parameter list is provided for - * convenience." - * - * Placing this check here prevents a void parameter being set up - * for a function, which avoids tripping up checks for main taking - * parameters and lookups of an unnamed symbol. - */ - if (type->is_void()) { - if (this->identifier != NULL) - _mesa_glsl_error(& loc, state, - "named parameter cannot have type `void'"); - - is_void = true; - return NULL; - } - - if (formal_parameter && (this->identifier == NULL)) { - _mesa_glsl_error(& loc, state, "formal parameter lacks a name"); - return NULL; - } - - /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...) - * call already handled the "vec4[..] foo" case. - */ - if (this->is_array) { - type = process_array_type(&loc, type, this->array_size, state); - } - - if (type->array_size() == 0) { - _mesa_glsl_error(&loc, state, "arrays passed as parameters must have " - "a declared size."); - type = glsl_type::error_type; - } - - is_void = false; - ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in); - - /* Apply any specified qualifiers to the parameter declaration. Note that - * for function parameters the default mode is 'in'. - */ - apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc); - - instructions->push_tail(var); - - /* Parameter declarations do not have r-values. - */ - return NULL; -} - - -void -ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters, - bool formal, - exec_list *ir_parameters, - _mesa_glsl_parse_state *state) -{ - ast_parameter_declarator *void_param = NULL; - unsigned count = 0; - - foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) { - param->formal_parameter = formal; - param->hir(ir_parameters, state); - - if (param->is_void) - void_param = param; - - count++; - } - - if ((void_param != NULL) && (count > 1)) { - YYLTYPE loc = void_param->get_location(); - - _mesa_glsl_error(& loc, state, - "`void' parameter must be only parameter"); - } -} - - -void -emit_function(_mesa_glsl_parse_state *state, exec_list *instructions, - ir_function *f) -{ - /* Emit the new function header */ - if (state->current_function == NULL) { - instructions->push_tail(f); - } else { - /* IR invariants disallow function declarations or definitions nested - * within other function definitions. Insert the new ir_function - * block in the instruction sequence before the ir_function block - * containing the current ir_function_signature. - */ - ir_function *const curr = - const_cast<ir_function *>(state->current_function->function()); - - curr->insert_before(f); - } -} - - -ir_rvalue * -ast_function::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - ir_function *f = NULL; - ir_function_signature *sig = NULL; - exec_list hir_parameters; - - const char *const name = identifier; - - /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec, - * - * "Function declarations (prototypes) cannot occur inside of functions; - * they must be at global scope, or for the built-in functions, outside - * the global scope." - * - * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec, - * - * "User defined functions may only be defined within the global scope." - * - * Note that this language does not appear in GLSL 1.10. - */ - if ((state->current_function != NULL) && (state->language_version != 110)) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, - "declaration of function `%s' not allowed within " - "function body", name); - } - - /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, - * - * "Identifiers starting with "gl_" are reserved for use by - * OpenGL, and may not be declared in a shader as either a - * variable or a function." - */ - if (strncmp(name, "gl_", 3) == 0) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, - "identifier `%s' uses reserved `gl_' prefix", name); - } - - /* Convert the list of function parameters to HIR now so that they can be - * used below to compare this function's signature with previously seen - * signatures for functions with the same name. - */ - ast_parameter_declarator::parameters_to_hir(& this->parameters, - is_definition, - & hir_parameters, state); - - const char *return_type_name; - const glsl_type *return_type = - this->return_type->specifier->glsl_type(& return_type_name, state); - - if (!return_type) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, - "function `%s' has undeclared return type `%s'", - name, return_type_name); - return_type = glsl_type::error_type; - } - - /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec: - * "No qualifier is allowed on the return type of a function." - */ - if (this->return_type->has_qualifiers()) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(& loc, state, - "function `%s' return type has qualifiers", name); - } - - /* Verify that this function's signature either doesn't match a previously - * seen signature for a function with the same name, or, if a match is found, - * that the previously seen signature does not have an associated definition. - */ - f = state->symbols->get_function(name); - if (f != NULL && (state->es_shader || f->has_user_signature())) { - sig = f->exact_matching_signature(&hir_parameters); - if (sig != NULL) { - const char *badvar = sig->qualifiers_match(&hir_parameters); - if (badvar != NULL) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' " - "qualifiers don't match prototype", name, badvar); - } - - if (sig->return_type != return_type) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(&loc, state, "function `%s' return type doesn't " - "match prototype", name); - } - - if (is_definition && sig->is_defined) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "function `%s' redefined", name); - } - } - } else { - f = new(ctx) ir_function(name); - if (!state->symbols->add_function(f)) { - /* This function name shadows a non-function use of the same name. */ - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(&loc, state, "function name `%s' conflicts with " - "non-function", name); - return NULL; - } - - emit_function(state, instructions, f); - } - - /* Verify the return type of main() */ - if (strcmp(name, "main") == 0) { - if (! return_type->is_void()) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "main() must return void"); - } - - if (!hir_parameters.is_empty()) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "main() must not take any parameters"); - } - } - - /* Finish storing the information about this new function in its signature. - */ - if (sig == NULL) { - sig = new(ctx) ir_function_signature(return_type); - f->add_signature(sig); - } - - sig->replace_parameters(&hir_parameters); - signature = sig; - - /* Function declarations (prototypes) do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_function_definition::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - prototype->is_definition = true; - prototype->hir(instructions, state); - - ir_function_signature *signature = prototype->signature; - if (signature == NULL) - return NULL; - - assert(state->current_function == NULL); - state->current_function = signature; - state->found_return = false; - - /* Duplicate parameters declared in the prototype as concrete variables. - * Add these to the symbol table. - */ - state->symbols->push_scope(); - foreach_iter(exec_list_iterator, iter, signature->parameters) { - ir_variable *const var = ((ir_instruction *) iter.get())->as_variable(); - - assert(var != NULL); - - /* The only way a parameter would "exist" is if two parameters have - * the same name. - */ - if (state->symbols->name_declared_this_scope(var->name)) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name); - } else { - state->symbols->add_variable(var); - } - } - - /* Convert the body of the function to HIR. */ - this->body->hir(&signature->body, state); - signature->is_defined = true; - - state->symbols->pop_scope(); - - assert(state->current_function == signature); - state->current_function = NULL; - - if (!signature->return_type->is_void() && !state->found_return) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(& loc, state, "function `%s' has non-void return type " - "%s, but no return statement", - signature->function_name(), - signature->return_type->name); - } - - /* Function definitions do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_jump_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - - switch (mode) { - case ast_return: { - ir_return *inst; - assert(state->current_function); - - if (opt_return_value) { - ir_rvalue *const ret = opt_return_value->hir(instructions, state); - - /* The value of the return type can be NULL if the shader says - * 'return foo();' and foo() is a function that returns void. - * - * NOTE: The GLSL spec doesn't say that this is an error. The type - * of the return value is void. If the return type of the function is - * also void, then this should compile without error. Seriously. - */ - const glsl_type *const ret_type = - (ret == NULL) ? glsl_type::void_type : ret->type; - - /* Implicit conversions are not allowed for return values. */ - if (state->current_function->return_type != ret_type) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, - "`return' with wrong type %s, in function `%s' " - "returning %s", - ret_type->name, - state->current_function->function_name(), - state->current_function->return_type->name); - } - - inst = new(ctx) ir_return(ret); - } else { - if (state->current_function->return_type->base_type != - GLSL_TYPE_VOID) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, - "`return' with no value, in function %s returning " - "non-void", - state->current_function->function_name()); - } - inst = new(ctx) ir_return; - } - - state->found_return = true; - instructions->push_tail(inst); - break; - } - - case ast_discard: - if (state->target != fragment_shader) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, - "`discard' may only appear in a fragment shader"); - } - instructions->push_tail(new(ctx) ir_discard); - break; - - case ast_break: - case ast_continue: - /* FINISHME: Handle switch-statements. They cannot contain 'continue', - * FINISHME: and they use a different IR instruction for 'break'. - */ - /* FINISHME: Correctly handle the nesting. If a switch-statement is - * FINISHME: inside a loop, a 'continue' is valid and will bind to the - * FINISHME: loop. - */ - if (state->loop_or_switch_nesting == NULL) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, - "`%s' may only appear in a loop", - (mode == ast_break) ? "break" : "continue"); - } else { - ir_loop *const loop = state->loop_or_switch_nesting->as_loop(); - - /* Inline the for loop expression again, since we don't know - * where near the end of the loop body the normal copy of it - * is going to be placed. - */ - if (mode == ast_continue && - state->loop_or_switch_nesting_ast->rest_expression) { - state->loop_or_switch_nesting_ast->rest_expression->hir(instructions, - state); - } - - if (loop != NULL) { - ir_loop_jump *const jump = - new(ctx) ir_loop_jump((mode == ast_break) - ? ir_loop_jump::jump_break - : ir_loop_jump::jump_continue); - instructions->push_tail(jump); - } - } - - break; - } - - /* Jump instructions do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_selection_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - - ir_rvalue *const condition = this->condition->hir(instructions, state); - - /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec: - * - * "Any expression whose type evaluates to a Boolean can be used as the - * conditional expression bool-expression. Vector types are not accepted - * as the expression to if." - * - * The checks are separated so that higher quality diagnostics can be - * generated for cases where both rules are violated. - */ - if (!condition->type->is_boolean() || !condition->type->is_scalar()) { - YYLTYPE loc = this->condition->get_location(); - - _mesa_glsl_error(& loc, state, "if-statement condition must be scalar " - "boolean"); - } - - ir_if *const stmt = new(ctx) ir_if(condition); - - if (then_statement != NULL) { - state->symbols->push_scope(); - then_statement->hir(& stmt->then_instructions, state); - state->symbols->pop_scope(); - } - - if (else_statement != NULL) { - state->symbols->push_scope(); - else_statement->hir(& stmt->else_instructions, state); - state->symbols->pop_scope(); - } - - instructions->push_tail(stmt); - - /* if-statements do not have r-values. - */ - return NULL; -} - - -void -ast_iteration_statement::condition_to_hir(ir_loop *stmt, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - - if (condition != NULL) { - ir_rvalue *const cond = - condition->hir(& stmt->body_instructions, state); - - if ((cond == NULL) - || !cond->type->is_boolean() || !cond->type->is_scalar()) { - YYLTYPE loc = condition->get_location(); - - _mesa_glsl_error(& loc, state, - "loop condition must be scalar boolean"); - } else { - /* As the first code in the loop body, generate a block that looks - * like 'if (!condition) break;' as the loop termination condition. - */ - ir_rvalue *const not_cond = - new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond, - NULL); - - ir_if *const if_stmt = new(ctx) ir_if(not_cond); - - ir_jump *const break_stmt = - new(ctx) ir_loop_jump(ir_loop_jump::jump_break); - - if_stmt->then_instructions.push_tail(break_stmt); - stmt->body_instructions.push_tail(if_stmt); - } - } -} - - -ir_rvalue * -ast_iteration_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - - /* For-loops and while-loops start a new scope, but do-while loops do not. - */ - if (mode != ast_do_while) - state->symbols->push_scope(); - - if (init_statement != NULL) - init_statement->hir(instructions, state); - - ir_loop *const stmt = new(ctx) ir_loop(); - instructions->push_tail(stmt); - - /* Track the current loop and / or switch-statement nesting. - */ - ir_instruction *const nesting = state->loop_or_switch_nesting; - ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast; - - state->loop_or_switch_nesting = stmt; - state->loop_or_switch_nesting_ast = this; - - if (mode != ast_do_while) - condition_to_hir(stmt, state); - - if (body != NULL) - body->hir(& stmt->body_instructions, state); - - if (rest_expression != NULL) - rest_expression->hir(& stmt->body_instructions, state); - - if (mode == ast_do_while) - condition_to_hir(stmt, state); - - if (mode != ast_do_while) - state->symbols->pop_scope(); - - /* Restore previous nesting before returning. - */ - state->loop_or_switch_nesting = nesting; - state->loop_or_switch_nesting_ast = nesting_ast; - - /* Loops do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_type_specifier::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - if (!this->is_precision_statement && this->structure == NULL) - return NULL; - - YYLTYPE loc = this->get_location(); - - if (this->precision != ast_precision_none - && state->language_version != 100 - && state->language_version < 130) { - _mesa_glsl_error(&loc, state, - "precision qualifiers exist only in " - "GLSL ES 1.00, and GLSL 1.30 and later"); - return NULL; - } - if (this->precision != ast_precision_none - && this->structure != NULL) { - _mesa_glsl_error(&loc, state, - "precision qualifiers do not apply to structures"); - return NULL; - } - - /* If this is a precision statement, check that the type to which it is - * applied is either float or int. - * - * From section 4.5.3 of the GLSL 1.30 spec: - * "The precision statement - * precision precision-qualifier type; - * can be used to establish a default precision qualifier. The type - * field can be either int or float [...]. Any other types or - * qualifiers will result in an error. - */ - if (this->is_precision_statement) { - assert(this->precision != ast_precision_none); - assert(this->structure == NULL); /* The check for structures was - * performed above. */ - if (this->is_array) { - _mesa_glsl_error(&loc, state, - "default precision statements do not apply to " - "arrays"); - return NULL; - } - if (this->type_specifier != ast_float - && this->type_specifier != ast_int) { - _mesa_glsl_error(&loc, state, - "default precision statements apply only to types " - "float and int"); - return NULL; - } - - /* FINISHME: Translate precision statements into IR. */ - return NULL; - } - - if (this->structure != NULL) - return this->structure->hir(instructions, state); - - return NULL; -} - - -ir_rvalue * -ast_struct_specifier::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - unsigned decl_count = 0; - - /* Make an initial pass over the list of structure fields to determine how - * many there are. Each element in this list is an ast_declarator_list. - * This means that we actually need to count the number of elements in the - * 'declarations' list in each of the elements. - */ - foreach_list_typed (ast_declarator_list, decl_list, link, - &this->declarations) { - foreach_list_const (decl_ptr, & decl_list->declarations) { - decl_count++; - } - } - - /* Allocate storage for the structure fields and process the field - * declarations. As the declarations are processed, try to also convert - * the types to HIR. This ensures that structure definitions embedded in - * other structure definitions are processed. - */ - glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field, - decl_count); - - unsigned i = 0; - foreach_list_typed (ast_declarator_list, decl_list, link, - &this->declarations) { - const char *type_name; - - decl_list->type->specifier->hir(instructions, state); - - /* Section 10.9 of the GLSL ES 1.00 specification states that - * embedded structure definitions have been removed from the language. - */ - if (state->es_shader && decl_list->type->specifier->structure != NULL) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, "Embedded structure definitions are " - "not allowed in GLSL ES 1.00."); - } - - const glsl_type *decl_type = - decl_list->type->specifier->glsl_type(& type_name, state); - - foreach_list_typed (ast_declaration, decl, link, - &decl_list->declarations) { - const struct glsl_type *field_type = decl_type; - if (decl->is_array) { - YYLTYPE loc = decl->get_location(); - field_type = process_array_type(&loc, decl_type, decl->array_size, - state); - } - fields[i].type = (field_type != NULL) - ? field_type : glsl_type::error_type; - fields[i].name = decl->identifier; - i++; - } - } - - assert(i == decl_count); - - const glsl_type *t = - glsl_type::get_record_instance(fields, decl_count, this->name); - - YYLTYPE loc = this->get_location(); - if (!state->symbols->add_type(name, t)) { - _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name); - } else { - const glsl_type **s = reralloc(state, state->user_structures, - const glsl_type *, - state->num_user_structures + 1); - if (s != NULL) { - s[state->num_user_structures] = t; - state->user_structures = s; - state->num_user_structures++; - } - } - - /* Structure type definitions do not have r-values. - */ - return NULL; -} +/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file ast_to_hir.c
+ * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
+ *
+ * During the conversion to HIR, the majority of the symantic checking is
+ * preformed on the program. This includes:
+ *
+ * * Symbol table management
+ * * Type checking
+ * * Function binding
+ *
+ * The majority of this work could be done during parsing, and the parser could
+ * probably generate HIR directly. However, this results in frequent changes
+ * to the parser code. Since we do not assume that every system this complier
+ * is built on will have Flex and Bison installed, we have to store the code
+ * generated by these tools in our version control system. In other parts of
+ * the system we've seen problems where a parser was changed but the generated
+ * code was not committed, merge conflicts where created because two developers
+ * had slightly different versions of Bison installed, etc.
+ *
+ * I have also noticed that running Bison generated parsers in GDB is very
+ * irritating. When you get a segfault on '$$ = $1->foo', you can't very
+ * well 'print $1' in GDB.
+ *
+ * As a result, my preference is to put as little C code as possible in the
+ * parser (and lexer) sources.
+ */
+
+#include "main/core.h" /* for struct gl_extensions */
+#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
+#include "ast.h"
+#include "glsl_types.h"
+#include "ir.h"
+
+void
+_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
+{
+ _mesa_glsl_initialize_variables(instructions, state);
+ _mesa_glsl_initialize_functions(state);
+
+ state->symbols->language_version = state->language_version;
+
+ state->current_function = NULL;
+
+ /* Section 4.2 of the GLSL 1.20 specification states:
+ * "The built-in functions are scoped in a scope outside the global scope
+ * users declare global variables in. That is, a shader's global scope,
+ * available for user-defined functions and global variables, is nested
+ * inside the scope containing the built-in functions."
+ *
+ * Since built-in functions like ftransform() access built-in variables,
+ * it follows that those must be in the outer scope as well.
+ *
+ * We push scope here to create this nesting effect...but don't pop.
+ * This way, a shader's globals are still in the symbol table for use
+ * by the linker.
+ */
+ state->symbols->push_scope();
+
+ foreach_list_typed (ast_node, ast, link, & state->translation_unit)
+ ast->hir(instructions, state);
+}
+
+
+/**
+ * If a conversion is available, convert one operand to a different type
+ *
+ * The \c from \c ir_rvalue is converted "in place".
+ *
+ * \param to Type that the operand it to be converted to
+ * \param from Operand that is being converted
+ * \param state GLSL compiler state
+ *
+ * \return
+ * If a conversion is possible (or unnecessary), \c true is returned.
+ * Otherwise \c false is returned.
+ */
+bool
+apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ if (to->base_type == from->type->base_type)
+ return true;
+
+ /* This conversion was added in GLSL 1.20. If the compilation mode is
+ * GLSL 1.10, the conversion is skipped.
+ */
+ if (state->language_version < 120)
+ return false;
+
+ /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "There are no implicit array or structure conversions. For
+ * example, an array of int cannot be implicitly converted to an
+ * array of float. There are no implicit conversions between
+ * signed and unsigned integers."
+ */
+ /* FINISHME: The above comment is partially a lie. There is int/uint
+ * FINISHME: conversion for immediate constants.
+ */
+ if (!to->is_float() || !from->type->is_numeric())
+ return false;
+
+ /* Convert to a floating point type with the same number of components
+ * as the original type - i.e. int to float, not int to vec4.
+ */
+ to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
+ from->type->matrix_columns);
+
+ switch (from->type->base_type) {
+ case GLSL_TYPE_INT:
+ from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
+ break;
+ case GLSL_TYPE_UINT:
+ from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
+ break;
+ case GLSL_TYPE_BOOL:
+ from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
+ break;
+ default:
+ assert(0);
+ }
+
+ return true;
+}
+
+
+static const struct glsl_type *
+arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
+ bool multiply,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ const glsl_type *type_a = value_a->type;
+ const glsl_type *type_b = value_b->type;
+
+ /* From GLSL 1.50 spec, page 56:
+ *
+ * "The arithmetic binary operators add (+), subtract (-),
+ * multiply (*), and divide (/) operate on integer and
+ * floating-point scalars, vectors, and matrices."
+ */
+ if (!type_a->is_numeric() || !type_b->is_numeric()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to arithmetic operators must be numeric");
+ return glsl_type::error_type;
+ }
+
+
+ /* "If one operand is floating-point based and the other is
+ * not, then the conversions from Section 4.1.10 "Implicit
+ * Conversions" are applied to the non-floating-point-based operand."
+ */
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ _mesa_glsl_error(loc, state,
+ "Could not implicitly convert operands to "
+ "arithmetic operator");
+ return glsl_type::error_type;
+ }
+ type_a = value_a->type;
+ type_b = value_b->type;
+
+ /* "If the operands are integer types, they must both be signed or
+ * both be unsigned."
+ *
+ * From this rule and the preceeding conversion it can be inferred that
+ * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
+ * The is_numeric check above already filtered out the case where either
+ * type is not one of these, so now the base types need only be tested for
+ * equality.
+ */
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state,
+ "base type mismatch for arithmetic operator");
+ return glsl_type::error_type;
+ }
+
+ /* "All arithmetic binary operators result in the same fundamental type
+ * (signed integer, unsigned integer, or floating-point) as the
+ * operands they operate on, after operand type conversion. After
+ * conversion, the following cases are valid
+ *
+ * * The two operands are scalars. In this case the operation is
+ * applied, resulting in a scalar."
+ */
+ if (type_a->is_scalar() && type_b->is_scalar())
+ return type_a;
+
+ /* "* One operand is a scalar, and the other is a vector or matrix.
+ * In this case, the scalar operation is applied independently to each
+ * component of the vector or matrix, resulting in the same size
+ * vector or matrix."
+ */
+ if (type_a->is_scalar()) {
+ if (!type_b->is_scalar())
+ return type_b;
+ } else if (type_b->is_scalar()) {
+ return type_a;
+ }
+
+ /* All of the combinations of <scalar, scalar>, <vector, scalar>,
+ * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
+ * handled.
+ */
+ assert(!type_a->is_scalar());
+ assert(!type_b->is_scalar());
+
+ /* "* The two operands are vectors of the same size. In this case, the
+ * operation is done component-wise resulting in the same size
+ * vector."
+ */
+ if (type_a->is_vector() && type_b->is_vector()) {
+ if (type_a == type_b) {
+ return type_a;
+ } else {
+ _mesa_glsl_error(loc, state,
+ "vector size mismatch for arithmetic operator");
+ return glsl_type::error_type;
+ }
+ }
+
+ /* All of the combinations of <scalar, scalar>, <vector, scalar>,
+ * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
+ * <vector, vector> have been handled. At least one of the operands must
+ * be matrix. Further, since there are no integer matrix types, the base
+ * type of both operands must be float.
+ */
+ assert(type_a->is_matrix() || type_b->is_matrix());
+ assert(type_a->base_type == GLSL_TYPE_FLOAT);
+ assert(type_b->base_type == GLSL_TYPE_FLOAT);
+
+ /* "* The operator is add (+), subtract (-), or divide (/), and the
+ * operands are matrices with the same number of rows and the same
+ * number of columns. In this case, the operation is done component-
+ * wise resulting in the same size matrix."
+ * * The operator is multiply (*), where both operands are matrices or
+ * one operand is a vector and the other a matrix. A right vector
+ * operand is treated as a column vector and a left vector operand as a
+ * row vector. In all these cases, it is required that the number of
+ * columns of the left operand is equal to the number of rows of the
+ * right operand. Then, the multiply (*) operation does a linear
+ * algebraic multiply, yielding an object that has the same number of
+ * rows as the left operand and the same number of columns as the right
+ * operand. Section 5.10 "Vector and Matrix Operations" explains in
+ * more detail how vectors and matrices are operated on."
+ */
+ if (! multiply) {
+ if (type_a == type_b)
+ return type_a;
+ } else {
+ if (type_a->is_matrix() && type_b->is_matrix()) {
+ /* Matrix multiply. The columns of A must match the rows of B. Given
+ * the other previously tested constraints, this means the vector type
+ * of a row from A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a->row_type() == type_b->column_type()) {
+ /* The resulting matrix has the number of columns of matrix B and
+ * the number of rows of matrix A. We get the row count of A by
+ * looking at the size of a vector that makes up a column. The
+ * transpose (size of a row) is done for B.
+ */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ type_b->row_type()->vector_elements);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
+ } else if (type_a->is_matrix()) {
+ /* A is a matrix and B is a column vector. Columns of A must match
+ * rows of B. Given the other previously tested constraints, this
+ * means the vector type of a row from A must be the same as the
+ * vector the type of B.
+ */
+ if (type_a->row_type() == type_b) {
+ /* The resulting vector has a number of elements equal to
+ * the number of rows of matrix A. */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_a->column_type()->vector_elements,
+ 1);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
+ } else {
+ assert(type_b->is_matrix());
+
+ /* A is a row vector and B is a matrix. Columns of A must match rows
+ * of B. Given the other previously tested constraints, this means
+ * the type of A must be the same as the vector type of a column from
+ * B.
+ */
+ if (type_a == type_b->column_type()) {
+ /* The resulting vector has a number of elements equal to
+ * the number of columns of matrix B. */
+ const glsl_type *const type =
+ glsl_type::get_instance(type_a->base_type,
+ type_b->row_type()->vector_elements,
+ 1);
+ assert(type != glsl_type::error_type);
+
+ return type;
+ }
+ }
+
+ _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
+ return glsl_type::error_type;
+ }
+
+
+ /* "All other cases are illegal."
+ */
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+}
+
+
+static const struct glsl_type *
+unary_arithmetic_result_type(const struct glsl_type *type,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ /* From GLSL 1.50 spec, page 57:
+ *
+ * "The arithmetic unary operators negate (-), post- and pre-increment
+ * and decrement (-- and ++) operate on integer or floating-point
+ * values (including vectors and matrices). All unary operators work
+ * component-wise on their operands. These result with the same type
+ * they operated on."
+ */
+ if (!type->is_numeric()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to arithmetic operators must be numeric");
+ return glsl_type::error_type;
+ }
+
+ return type;
+}
+
+/**
+ * \brief Return the result type of a bit-logic operation.
+ *
+ * If the given types to the bit-logic operator are invalid, return
+ * glsl_type::error_type.
+ *
+ * \param type_a Type of LHS of bit-logic op
+ * \param type_b Type of RHS of bit-logic op
+ */
+static const struct glsl_type *
+bit_logic_result_type(const struct glsl_type *type_a,
+ const struct glsl_type *type_b,
+ ast_operators op,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ if (state->language_version < 130) {
+ _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
+ return glsl_type::error_type;
+ }
+
+ /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
+ *
+ * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
+ * (|). The operands must be of type signed or unsigned integers or
+ * integer vectors."
+ */
+ if (!type_a->is_integer()) {
+ _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+ if (!type_b->is_integer()) {
+ _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "The fundamental types of the operands (signed or unsigned) must
+ * match,"
+ */
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
+ "base type", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "The operands cannot be vectors of differing size." */
+ if (type_a->is_vector() &&
+ type_b->is_vector() &&
+ type_a->vector_elements != type_b->vector_elements) {
+ _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
+ "different sizes", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "If one operand is a scalar and the other a vector, the scalar is
+ * applied component-wise to the vector, resulting in the same type as
+ * the vector. The fundamental types of the operands [...] will be the
+ * resulting fundamental type."
+ */
+ if (type_a->is_scalar())
+ return type_b;
+ else
+ return type_a;
+}
+
+static const struct glsl_type *
+modulus_result_type(const struct glsl_type *type_a,
+ const struct glsl_type *type_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ if (state->language_version < 130) {
+ _mesa_glsl_error(loc, state,
+ "operator '%%' is reserved in %s",
+ state->version_string);
+ return glsl_type::error_type;
+ }
+
+ /* From GLSL 1.50 spec, page 56:
+ * "The operator modulus (%) operates on signed or unsigned integers or
+ * integer vectors. The operand types must both be signed or both be
+ * unsigned."
+ */
+ if (!type_a->is_integer() || !type_b->is_integer()
+ || (type_a->base_type != type_b->base_type)) {
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+ }
+
+ /* "The operands cannot be vectors of differing size. If one operand is
+ * a scalar and the other vector, then the scalar is applied component-
+ * wise to the vector, resulting in the same type as the vector. If both
+ * are vectors of the same size, the result is computed component-wise."
+ */
+ if (type_a->is_vector()) {
+ if (!type_b->is_vector()
+ || (type_a->vector_elements == type_b->vector_elements))
+ return type_a;
+ } else
+ return type_b;
+
+ /* "The operator modulus (%) is not defined for any other data types
+ * (non-integer types)."
+ */
+ _mesa_glsl_error(loc, state, "type mismatch");
+ return glsl_type::error_type;
+}
+
+
+static const struct glsl_type *
+relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ const glsl_type *type_a = value_a->type;
+ const glsl_type *type_b = value_b->type;
+
+ /* From GLSL 1.50 spec, page 56:
+ * "The relational operators greater than (>), less than (<), greater
+ * than or equal (>=), and less than or equal (<=) operate only on
+ * scalar integer and scalar floating-point expressions."
+ */
+ if (!type_a->is_numeric()
+ || !type_b->is_numeric()
+ || !type_a->is_scalar()
+ || !type_b->is_scalar()) {
+ _mesa_glsl_error(loc, state,
+ "Operands to relational operators must be scalar and "
+ "numeric");
+ return glsl_type::error_type;
+ }
+
+ /* "Either the operands' types must match, or the conversions from
+ * Section 4.1.10 "Implicit Conversions" will be applied to the integer
+ * operand, after which the types must match."
+ */
+ if (!apply_implicit_conversion(type_a, value_b, state)
+ && !apply_implicit_conversion(type_b, value_a, state)) {
+ _mesa_glsl_error(loc, state,
+ "Could not implicitly convert operands to "
+ "relational operator");
+ return glsl_type::error_type;
+ }
+ type_a = value_a->type;
+ type_b = value_b->type;
+
+ if (type_a->base_type != type_b->base_type) {
+ _mesa_glsl_error(loc, state, "base type mismatch");
+ return glsl_type::error_type;
+ }
+
+ /* "The result is scalar Boolean."
+ */
+ return glsl_type::bool_type;
+}
+
+/**
+ * \brief Return the result type of a bit-shift operation.
+ *
+ * If the given types to the bit-shift operator are invalid, return
+ * glsl_type::error_type.
+ *
+ * \param type_a Type of LHS of bit-shift op
+ * \param type_b Type of RHS of bit-shift op
+ */
+static const struct glsl_type *
+shift_result_type(const struct glsl_type *type_a,
+ const struct glsl_type *type_b,
+ ast_operators op,
+ struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
+{
+ if (state->language_version < 130) {
+ _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
+ return glsl_type::error_type;
+ }
+
+ /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "The shift operators (<<) and (>>). For both operators, the operands
+ * must be signed or unsigned integers or integer vectors. One operand
+ * can be signed while the other is unsigned."
+ */
+ if (!type_a->is_integer()) {
+ _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
+ "integer vector", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+
+ }
+ if (!type_b->is_integer()) {
+ _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
+ "integer vector", ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "If the first operand is a scalar, the second operand has to be
+ * a scalar as well."
+ */
+ if (type_a->is_scalar() && !type_b->is_scalar()) {
+ _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
+ "second must be scalar as well",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* If both operands are vectors, check that they have same number of
+ * elements.
+ */
+ if (type_a->is_vector() &&
+ type_b->is_vector() &&
+ type_a->vector_elements != type_b->vector_elements) {
+ _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
+ "have same number of elements",
+ ast_expression::operator_string(op));
+ return glsl_type::error_type;
+ }
+
+ /* "In all cases, the resulting type will be the same type as the left
+ * operand."
+ */
+ return type_a;
+}
+
+/**
+ * Validates that a value can be assigned to a location with a specified type
+ *
+ * Validates that \c rhs can be assigned to some location. If the types are
+ * not an exact match but an automatic conversion is possible, \c rhs will be
+ * converted.
+ *
+ * \return
+ * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
+ * Otherwise the actual RHS to be assigned will be returned. This may be
+ * \c rhs, or it may be \c rhs after some type conversion.
+ *
+ * \note
+ * In addition to being used for assignments, this function is used to
+ * type-check return values.
+ */
+ir_rvalue *
+validate_assignment(struct _mesa_glsl_parse_state *state,
+ const glsl_type *lhs_type, ir_rvalue *rhs)
+{
+ /* If there is already some error in the RHS, just return it. Anything
+ * else will lead to an avalanche of error message back to the user.
+ */
+ if (rhs->type->is_error())
+ return rhs;
+
+ /* If the types are identical, the assignment can trivially proceed.
+ */
+ if (rhs->type == lhs_type)
+ return rhs;
+
+ /* If the array element types are the same and the size of the LHS is zero,
+ * the assignment is okay.
+ *
+ * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
+ * is handled by ir_dereference::is_lvalue.
+ */
+ if (lhs_type->is_array() && rhs->type->is_array()
+ && (lhs_type->element_type() == rhs->type->element_type())
+ && (lhs_type->array_size() == 0)) {
+ return rhs;
+ }
+
+ /* Check for implicit conversion in GLSL 1.20 */
+ if (apply_implicit_conversion(lhs_type, rhs, state)) {
+ if (rhs->type == lhs_type)
+ return rhs;
+ }
+
+ return NULL;
+}
+
+ir_rvalue *
+do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
+ ir_rvalue *lhs, ir_rvalue *rhs,
+ YYLTYPE lhs_loc)
+{
+ void *ctx = state;
+ bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+
+ if (!error_emitted) {
+ if (lhs->variable_referenced() != NULL
+ && lhs->variable_referenced()->read_only) {
+ _mesa_glsl_error(&lhs_loc, state,
+ "assignment to read-only variable '%s'",
+ lhs->variable_referenced()->name);
+ error_emitted = true;
+
+ } else if (!lhs->is_lvalue()) {
+ _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
+ error_emitted = true;
+ }
+
+ if (state->es_shader && lhs->type->is_array()) {
+ _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not "
+ "allowed in GLSL ES 1.00.");
+ error_emitted = true;
+ }
+ }
+
+ ir_rvalue *new_rhs = validate_assignment(state, lhs->type, rhs);
+ if (new_rhs == NULL) {
+ _mesa_glsl_error(& lhs_loc, state, "type mismatch");
+ } else {
+ rhs = new_rhs;
+
+ /* If the LHS array was not declared with a size, it takes it size from
+ * the RHS. If the LHS is an l-value and a whole array, it must be a
+ * dereference of a variable. Any other case would require that the LHS
+ * is either not an l-value or not a whole array.
+ */
+ if (lhs->type->array_size() == 0) {
+ ir_dereference *const d = lhs->as_dereference();
+
+ assert(d != NULL);
+
+ ir_variable *const var = d->variable_referenced();
+
+ assert(var != NULL);
+
+ if (var->max_array_access >= unsigned(rhs->type->array_size())) {
+ /* FINISHME: This should actually log the location of the RHS. */
+ _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
+ "previous access",
+ var->max_array_access);
+ }
+
+ var->type = glsl_type::get_array_instance(lhs->type->element_type(),
+ rhs->type->array_size());
+ d->type = var->type;
+ }
+ }
+
+ /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
+ * but not post_inc) need the converted assigned value as an rvalue
+ * to handle things like:
+ *
+ * i = j += 1;
+ *
+ * So we always just store the computed value being assigned to a
+ * temporary and return a deref of that temporary. If the rvalue
+ * ends up not being used, the temp will get copy-propagated out.
+ */
+ ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
+ ir_var_temporary);
+ ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
+ instructions->push_tail(var);
+ instructions->push_tail(new(ctx) ir_assignment(deref_var,
+ rhs,
+ NULL));
+ deref_var = new(ctx) ir_dereference_variable(var);
+
+ if (!error_emitted)
+ instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL));
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+static ir_rvalue *
+get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
+{
+ void *ctx = ralloc_parent(lvalue);
+ ir_variable *var;
+
+ var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
+ ir_var_temporary);
+ instructions->push_tail(var);
+ var->mode = ir_var_auto;
+
+ instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
+ lvalue, NULL));
+
+ /* Once we've created this temporary, mark it read only so it's no
+ * longer considered an lvalue.
+ */
+ var->read_only = true;
+
+ return new(ctx) ir_dereference_variable(var);
+}
+
+
+ir_rvalue *
+ast_node::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ (void) instructions;
+ (void) state;
+
+ return NULL;
+}
+
+static void
+mark_whole_array_access(ir_rvalue *access)
+{
+ ir_dereference_variable *deref = access->as_dereference_variable();
+
+ if (deref) {
+ deref->var->max_array_access = deref->type->length - 1;
+ }
+}
+
+static ir_rvalue *
+do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
+{
+ int join_op;
+ ir_rvalue *cmp = NULL;
+
+ if (operation == ir_binop_all_equal)
+ join_op = ir_binop_logic_and;
+ else
+ join_op = ir_binop_logic_or;
+
+ switch (op0->type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_BOOL:
+ return new(mem_ctx) ir_expression(operation, op0, op1);
+
+ case GLSL_TYPE_ARRAY: {
+ for (unsigned int i = 0; i < op0->type->length; i++) {
+ ir_rvalue *e0, *e1, *result;
+
+ e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
+ new(mem_ctx) ir_constant(i));
+ e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
+ new(mem_ctx) ir_constant(i));
+ result = do_comparison(mem_ctx, operation, e0, e1);
+
+ if (cmp) {
+ cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
+ } else {
+ cmp = result;
+ }
+ }
+
+ mark_whole_array_access(op0);
+ mark_whole_array_access(op1);
+ break;
+ }
+
+ case GLSL_TYPE_STRUCT: {
+ for (unsigned int i = 0; i < op0->type->length; i++) {
+ ir_rvalue *e0, *e1, *result;
+ const char *field_name = op0->type->fields.structure[i].name;
+
+ e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
+ field_name);
+ e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
+ field_name);
+ result = do_comparison(mem_ctx, operation, e0, e1);
+
+ if (cmp) {
+ cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
+ } else {
+ cmp = result;
+ }
+ }
+ break;
+ }
+
+ case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_SAMPLER:
+ /* I assume a comparison of a struct containing a sampler just
+ * ignores the sampler present in the type.
+ */
+ break;
+
+ default:
+ assert(!"Should not get here.");
+ break;
+ }
+
+ if (cmp == NULL)
+ cmp = new(mem_ctx) ir_constant(true);
+
+ return cmp;
+}
+
+ir_rvalue *
+ast_expression::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ static const int operations[AST_NUM_OPERATORS] = {
+ -1, /* ast_assign doesn't convert to ir_expression. */
+ -1, /* ast_plus doesn't convert to ir_expression. */
+ ir_unop_neg,
+ ir_binop_add,
+ ir_binop_sub,
+ ir_binop_mul,
+ ir_binop_div,
+ ir_binop_mod,
+ ir_binop_lshift,
+ ir_binop_rshift,
+ ir_binop_less,
+ ir_binop_greater,
+ ir_binop_lequal,
+ ir_binop_gequal,
+ ir_binop_all_equal,
+ ir_binop_any_nequal,
+ ir_binop_bit_and,
+ ir_binop_bit_xor,
+ ir_binop_bit_or,
+ ir_unop_bit_not,
+ ir_binop_logic_and,
+ ir_binop_logic_xor,
+ ir_binop_logic_or,
+ ir_unop_logic_not,
+
+ /* Note: The following block of expression types actually convert
+ * to multiple IR instructions.
+ */
+ ir_binop_mul, /* ast_mul_assign */
+ ir_binop_div, /* ast_div_assign */
+ ir_binop_mod, /* ast_mod_assign */
+ ir_binop_add, /* ast_add_assign */
+ ir_binop_sub, /* ast_sub_assign */
+ ir_binop_lshift, /* ast_ls_assign */
+ ir_binop_rshift, /* ast_rs_assign */
+ ir_binop_bit_and, /* ast_and_assign */
+ ir_binop_bit_xor, /* ast_xor_assign */
+ ir_binop_bit_or, /* ast_or_assign */
+
+ -1, /* ast_conditional doesn't convert to ir_expression. */
+ ir_binop_add, /* ast_pre_inc. */
+ ir_binop_sub, /* ast_pre_dec. */
+ ir_binop_add, /* ast_post_inc. */
+ ir_binop_sub, /* ast_post_dec. */
+ -1, /* ast_field_selection doesn't conv to ir_expression. */
+ -1, /* ast_array_index doesn't convert to ir_expression. */
+ -1, /* ast_function_call doesn't conv to ir_expression. */
+ -1, /* ast_identifier doesn't convert to ir_expression. */
+ -1, /* ast_int_constant doesn't convert to ir_expression. */
+ -1, /* ast_uint_constant doesn't conv to ir_expression. */
+ -1, /* ast_float_constant doesn't conv to ir_expression. */
+ -1, /* ast_bool_constant doesn't conv to ir_expression. */
+ -1, /* ast_sequence doesn't convert to ir_expression. */
+ };
+ ir_rvalue *result = NULL;
+ ir_rvalue *op[3];
+ const struct glsl_type *type = glsl_type::error_type;
+ bool error_emitted = false;
+ YYLTYPE loc;
+
+ loc = this->get_location();
+
+ switch (this->oper) {
+ case ast_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ result = do_assignment(instructions, state, op[0], op[1],
+ this->subexpressions[0]->get_location());
+ error_emitted = result->type->is_error();
+ type = result->type;
+ break;
+ }
+
+ case ast_plus:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ type = unary_arithmetic_result_type(op[0]->type, state, & loc);
+
+ error_emitted = type->is_error();
+
+ result = op[0];
+ break;
+
+ case ast_neg:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ type = unary_arithmetic_result_type(op[0]->type, state, & loc);
+
+ error_emitted = type->is_error();
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], NULL);
+ break;
+
+ case ast_add:
+ case ast_sub:
+ case ast_mul:
+ case ast_div:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = arithmetic_result_type(op[0], op[1],
+ (this->oper == ast_mul),
+ state, & loc);
+ error_emitted = type->is_error();
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ break;
+
+ case ast_mod:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+
+ assert(operations[this->oper] == ir_binop_mod);
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = type->is_error();
+ break;
+
+ case ast_lshift:
+ case ast_rshift:
+ if (state->language_version < 130) {
+ _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+ type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
+ &loc);
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
+
+ case ast_less:
+ case ast_greater:
+ case ast_lequal:
+ case ast_gequal:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = relational_result_type(op[0], op[1], state, & loc);
+
+ /* The relational operators must either generate an error or result
+ * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
+ */
+ assert(type->is_error()
+ || ((type->base_type == GLSL_TYPE_BOOL)
+ && type->is_scalar()));
+
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = type->is_error();
+ break;
+
+ case ast_nequal:
+ case ast_equal:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The equality operators equal (==), and not equal (!=)
+ * operate on all types. They result in a scalar Boolean. If
+ * the operand types do not match, then there must be a
+ * conversion from Section 4.1.10 "Implicit Conversions"
+ * applied to one operand that can make them match, in which
+ * case this conversion is done."
+ */
+ if ((!apply_implicit_conversion(op[0]->type, op[1], state)
+ && !apply_implicit_conversion(op[1]->type, op[0], state))
+ || (op[0]->type != op[1]->type)) {
+ _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
+ "type", (this->oper == ast_equal) ? "==" : "!=");
+ error_emitted = true;
+ } else if ((state->language_version <= 110)
+ && (op[0]->type->is_array() || op[1]->type->is_array())) {
+ _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
+ "GLSL 1.10");
+ error_emitted = true;
+ }
+
+ result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
+ type = glsl_type::bool_type;
+
+ assert(error_emitted || (result->type == glsl_type::bool_type));
+ break;
+
+ case ast_bit_and:
+ case ast_bit_xor:
+ case ast_bit_or:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+ type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
+ state, &loc);
+ result = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
+
+ case ast_bit_not:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (state->language_version < 130) {
+ _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
+ error_emitted = true;
+ }
+
+ if (!op[0]->type->is_integer()) {
+ _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
+ error_emitted = true;
+ }
+
+ type = op[0]->type;
+ result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
+ break;
+
+ case ast_logic_and: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_constant *op0_const = op[0]->constant_expression_value();
+ if (op0_const) {
+ if (op0_const->value.b[0]) {
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+ result = op[1];
+ } else {
+ result = op0_const;
+ }
+ type = glsl_type::bool_type;
+ } else {
+ ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
+ "and_tmp",
+ ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1], NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
+ }
+ break;
+ }
+
+ case ast_logic_or: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_constant *op0_const = op[0]->constant_expression_value();
+ if (op0_const) {
+ if (op0_const->value.b[0]) {
+ result = op0_const;
+ } else {
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+ result = op[1];
+ }
+ type = glsl_type::bool_type;
+ } else {
+ ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
+ "or_tmp",
+ ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ op[1] = this->subexpressions[1]->hir(&stmt->else_instructions, state);
+
+ if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean",
+ operator_string(this->oper));
+ error_emitted = true;
+ }
+
+ ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[1], NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ type = tmp->type;
+ }
+ break;
+ }
+
+ case ast_logic_xor:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+
+ result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], op[1]);
+ type = glsl_type::bool_type;
+ break;
+
+ case ast_logic_not:
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "operand of `!' must be scalar boolean");
+ error_emitted = true;
+ }
+
+ result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
+ op[0], NULL);
+ type = glsl_type::bool_type;
+ break;
+
+ case ast_mul_assign:
+ case ast_div_assign:
+ case ast_add_assign:
+ case ast_sub_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = arithmetic_result_type(op[0], op[1],
+ (this->oper == ast_mul_assign),
+ state, & loc);
+
+ ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = (op[0]->type->is_error());
+
+ /* GLSL 1.10 does not allow array assignment. However, we don't have to
+ * explicitly test for this because none of the binary expression
+ * operators allow array operands either.
+ */
+
+ break;
+ }
+
+ case ast_mod_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+
+ type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
+
+ assert(operations[this->oper] == ir_binop_mod);
+
+ ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = type->is_error();
+ break;
+ }
+
+ case ast_ls_assign:
+ case ast_rs_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+ type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
+ &loc);
+ ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
+ type, op[0], op[1]);
+ result = do_assignment(instructions, state, op[0]->clone(ctx, NULL),
+ temp_rhs,
+ this->subexpressions[0]->get_location());
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
+ }
+
+ case ast_and_assign:
+ case ast_xor_assign:
+ case ast_or_assign: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ op[1] = this->subexpressions[1]->hir(instructions, state);
+ type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
+ state, &loc);
+ ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
+ type, op[0], op[1]);
+ result = do_assignment(instructions, state, op[0]->clone(ctx, NULL),
+ temp_rhs,
+ this->subexpressions[0]->get_location());
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+ break;
+ }
+
+ case ast_conditional: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+
+ /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The ternary selection operator (?:). It operates on three
+ * expressions (exp1 ? exp2 : exp3). This operator evaluates the
+ * first expression, which must result in a scalar Boolean."
+ */
+ if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
+ YYLTYPE loc = this->subexpressions[0]->get_location();
+
+ _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean");
+ error_emitted = true;
+ }
+
+ /* The :? operator is implemented by generating an anonymous temporary
+ * followed by an if-statement. The last instruction in each branch of
+ * the if-statement assigns a value to the anonymous temporary. This
+ * temporary is the r-value of the expression.
+ */
+ exec_list then_instructions;
+ exec_list else_instructions;
+
+ op[1] = this->subexpressions[1]->hir(&then_instructions, state);
+ op[2] = this->subexpressions[2]->hir(&else_instructions, state);
+
+ /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "The second and third expressions can be any type, as
+ * long their types match, or there is a conversion in
+ * Section 4.1.10 "Implicit Conversions" that can be applied
+ * to one of the expressions to make their types match. This
+ * resulting matching type is the type of the entire
+ * expression."
+ */
+ if ((!apply_implicit_conversion(op[1]->type, op[2], state)
+ && !apply_implicit_conversion(op[2]->type, op[1], state))
+ || (op[1]->type != op[2]->type)) {
+ YYLTYPE loc = this->subexpressions[1]->get_location();
+
+ _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
+ "operator must have matching types.");
+ error_emitted = true;
+ type = glsl_type::error_type;
+ } else {
+ type = op[1]->type;
+ }
+
+ /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "The second and third expressions must be the same type, but can
+ * be of any type other than an array."
+ */
+ if ((state->language_version <= 110) && type->is_array()) {
+ _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
+ "operator must not be arrays.");
+ error_emitted = true;
+ }
+
+ ir_constant *cond_val = op[0]->constant_expression_value();
+ ir_constant *then_val = op[1]->constant_expression_value();
+ ir_constant *else_val = op[2]->constant_expression_value();
+
+ if (then_instructions.is_empty()
+ && else_instructions.is_empty()
+ && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
+ result = (cond_val->value.b[0]) ? then_val : else_val;
+ } else {
+ ir_variable *const tmp =
+ new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
+ instructions->push_tail(tmp);
+
+ ir_if *const stmt = new(ctx) ir_if(op[0]);
+ instructions->push_tail(stmt);
+
+ then_instructions.move_nodes_to(& stmt->then_instructions);
+ ir_dereference *const then_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const then_assign =
+ new(ctx) ir_assignment(then_deref, op[1], NULL);
+ stmt->then_instructions.push_tail(then_assign);
+
+ else_instructions.move_nodes_to(& stmt->else_instructions);
+ ir_dereference *const else_deref =
+ new(ctx) ir_dereference_variable(tmp);
+ ir_assignment *const else_assign =
+ new(ctx) ir_assignment(else_deref, op[2], NULL);
+ stmt->else_instructions.push_tail(else_assign);
+
+ result = new(ctx) ir_dereference_variable(tmp);
+ }
+ break;
+ }
+
+ case ast_pre_inc:
+ case ast_pre_dec: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
+ op[1] = new(ctx) ir_constant(1.0f);
+ else
+ op[1] = new(ctx) ir_constant(1);
+
+ type = arithmetic_result_type(op[0], op[1], false, state, & loc);
+
+ ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ result = do_assignment(instructions, state,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+ type = result->type;
+ error_emitted = op[0]->type->is_error();
+ break;
+ }
+
+ case ast_post_inc:
+ case ast_post_dec: {
+ op[0] = this->subexpressions[0]->hir(instructions, state);
+ if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
+ op[1] = new(ctx) ir_constant(1.0f);
+ else
+ op[1] = new(ctx) ir_constant(1);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ type = arithmetic_result_type(op[0], op[1], false, state, & loc);
+
+ ir_rvalue *temp_rhs;
+ temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
+ op[0], op[1]);
+
+ /* Get a temporary of a copy of the lvalue before it's modified.
+ * This may get thrown away later.
+ */
+ result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
+
+ (void)do_assignment(instructions, state,
+ op[0]->clone(ctx, NULL), temp_rhs,
+ this->subexpressions[0]->get_location());
+
+ type = result->type;
+ error_emitted = op[0]->type->is_error();
+ break;
+ }
+
+ case ast_field_selection:
+ result = _mesa_ast_field_selection_to_hir(this, instructions, state);
+ type = result->type;
+ break;
+
+ case ast_array_index: {
+ YYLTYPE index_loc = subexpressions[1]->get_location();
+
+ op[0] = subexpressions[0]->hir(instructions, state);
+ op[1] = subexpressions[1]->hir(instructions, state);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ ir_rvalue *const array = op[0];
+
+ result = new(ctx) ir_dereference_array(op[0], op[1]);
+
+ /* Do not use op[0] after this point. Use array.
+ */
+ op[0] = NULL;
+
+
+ if (error_emitted)
+ break;
+
+ if (!array->type->is_array()
+ && !array->type->is_matrix()
+ && !array->type->is_vector()) {
+ _mesa_glsl_error(& index_loc, state,
+ "cannot dereference non-array / non-matrix / "
+ "non-vector");
+ error_emitted = true;
+ }
+
+ if (!op[1]->type->is_integer()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be integer type");
+ error_emitted = true;
+ } else if (!op[1]->type->is_scalar()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be scalar");
+ error_emitted = true;
+ }
+
+ /* If the array index is a constant expression and the array has a
+ * declared size, ensure that the access is in-bounds. If the array
+ * index is not a constant expression, ensure that the array has a
+ * declared size.
+ */
+ ir_constant *const const_index = op[1]->constant_expression_value();
+ if (const_index != NULL) {
+ const int idx = const_index->value.i[0];
+ const char *type_name;
+ unsigned bound = 0;
+
+ if (array->type->is_matrix()) {
+ type_name = "matrix";
+ } else if (array->type->is_vector()) {
+ type_name = "vector";
+ } else {
+ type_name = "array";
+ }
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "It is illegal to declare an array with a size, and then
+ * later (in the same shader) index the same array with an
+ * integral constant expression greater than or equal to the
+ * declared size. It is also illegal to index an array with a
+ * negative constant expression."
+ */
+ if (array->type->is_matrix()) {
+ if (array->type->row_type()->vector_elements <= idx) {
+ bound = array->type->row_type()->vector_elements;
+ }
+ } else if (array->type->is_vector()) {
+ if (array->type->vector_elements <= idx) {
+ bound = array->type->vector_elements;
+ }
+ } else {
+ if ((array->type->array_size() > 0)
+ && (array->type->array_size() <= idx)) {
+ bound = array->type->array_size();
+ }
+ }
+
+ if (bound > 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be < %u",
+ type_name, bound);
+ error_emitted = true;
+ } else if (idx < 0) {
+ _mesa_glsl_error(& loc, state, "%s index must be >= 0",
+ type_name);
+ error_emitted = true;
+ }
+
+ if (array->type->is_array()) {
+ /* If the array is a variable dereference, it dereferences the
+ * whole array, by definition. Use this to get the variable.
+ *
+ * FINISHME: Should some methods for getting / setting / testing
+ * FINISHME: array access limits be added to ir_dereference?
+ */
+ ir_variable *const v = array->whole_variable_referenced();
+ if ((v != NULL) && (unsigned(idx) > v->max_array_access))
+ v->max_array_access = idx;
+ }
+ } else if (array->type->array_size() == 0) {
+ _mesa_glsl_error(&loc, state, "unsized array index must be constant");
+ } else {
+ if (array->type->is_array()) {
+ /* whole_variable_referenced can return NULL if the array is a
+ * member of a structure. In this case it is safe to not update
+ * the max_array_access field because it is never used for fields
+ * of structures.
+ */
+ ir_variable *v = array->whole_variable_referenced();
+ if (v != NULL)
+ v->max_array_access = array->type->array_size();
+ }
+ }
+
+ /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Samplers aggregated into arrays within a shader (using square
+ * brackets [ ]) can only be indexed with integral constant
+ * expressions [...]."
+ *
+ * This restriction was added in GLSL 1.30. Shaders using earlier version
+ * of the language should not be rejected by the compiler front-end for
+ * using this construct. This allows useful things such as using a loop
+ * counter as the index to an array of samplers. If the loop in unrolled,
+ * the code should compile correctly. Instead, emit a warning.
+ */
+ if (array->type->is_array() &&
+ array->type->element_type()->is_sampler() &&
+ const_index == NULL) {
+
+ if (state->language_version == 100) {
+ _mesa_glsl_warning(&loc, state,
+ "sampler arrays indexed with non-constant "
+ "expressions is optional in GLSL ES 1.00");
+ } else if (state->language_version < 130) {
+ _mesa_glsl_warning(&loc, state,
+ "sampler arrays indexed with non-constant "
+ "expressions is forbidden in GLSL 1.30 and "
+ "later");
+ } else {
+ _mesa_glsl_error(&loc, state,
+ "sampler arrays indexed with non-constant "
+ "expressions is forbidden in GLSL 1.30 and "
+ "later");
+ error_emitted = true;
+ }
+ }
+
+ if (error_emitted)
+ result->type = glsl_type::error_type;
+
+ type = result->type;
+ break;
+ }
+
+ case ast_function_call:
+ /* Should *NEVER* get here. ast_function_call should always be handled
+ * by ast_function_expression::hir.
+ */
+ assert(0);
+ break;
+
+ case ast_identifier: {
+ /* ast_identifier can appear several places in a full abstract syntax
+ * tree. This particular use must be at location specified in the grammar
+ * as 'variable_identifier'.
+ */
+ ir_variable *var =
+ state->symbols->get_variable(this->primary_expression.identifier);
+
+ result = new(ctx) ir_dereference_variable(var);
+
+ if (var != NULL) {
+ var->used = true;
+ type = result->type;
+ } else {
+ _mesa_glsl_error(& loc, state, "`%s' undeclared",
+ this->primary_expression.identifier);
+
+ error_emitted = true;
+ }
+ break;
+ }
+
+ case ast_int_constant:
+ type = glsl_type::int_type;
+ result = new(ctx) ir_constant(this->primary_expression.int_constant);
+ break;
+
+ case ast_uint_constant:
+ type = glsl_type::uint_type;
+ result = new(ctx) ir_constant(this->primary_expression.uint_constant);
+ break;
+
+ case ast_float_constant:
+ type = glsl_type::float_type;
+ result = new(ctx) ir_constant(this->primary_expression.float_constant);
+ break;
+
+ case ast_bool_constant:
+ type = glsl_type::bool_type;
+ result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
+ break;
+
+ case ast_sequence: {
+ /* It should not be possible to generate a sequence in the AST without
+ * any expressions in it.
+ */
+ assert(!this->expressions.is_empty());
+
+ /* The r-value of a sequence is the last expression in the sequence. If
+ * the other expressions in the sequence do not have side-effects (and
+ * therefore add instructions to the instruction list), they get dropped
+ * on the floor.
+ */
+ foreach_list_typed (ast_node, ast, link, &this->expressions)
+ result = ast->hir(instructions, state);
+
+ type = result->type;
+
+ /* Any errors should have already been emitted in the loop above.
+ */
+ error_emitted = true;
+ break;
+ }
+ }
+
+ if (type->is_error() && !error_emitted)
+ _mesa_glsl_error(& loc, state, "type mismatch");
+
+ return result;
+}
+
+
+ir_rvalue *
+ast_expression_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* It is possible to have expression statements that don't have an
+ * expression. This is the solitary semicolon:
+ *
+ * for (i = 0; i < 5; i++)
+ * ;
+ *
+ * In this case the expression will be NULL. Test for NULL and don't do
+ * anything in that case.
+ */
+ if (expression != NULL)
+ expression->hir(instructions, state);
+
+ /* Statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_compound_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (new_scope)
+ state->symbols->push_scope();
+
+ foreach_list_typed (ast_node, ast, link, &this->statements)
+ ast->hir(instructions, state);
+
+ if (new_scope)
+ state->symbols->pop_scope();
+
+ /* Compound statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+static const glsl_type *
+process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
+ struct _mesa_glsl_parse_state *state)
+{
+ unsigned length = 0;
+
+ /* FINISHME: Reject delcarations of multidimensional arrays. */
+
+ if (array_size != NULL) {
+ exec_list dummy_instructions;
+ ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
+ YYLTYPE loc = array_size->get_location();
+
+ /* FINISHME: Verify that the grammar forbids side-effects in array
+ * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
+ */
+ assert(dummy_instructions.is_empty());
+
+ if (ir != NULL) {
+ if (!ir->type->is_integer()) {
+ _mesa_glsl_error(& loc, state, "array size must be integer type");
+ } else if (!ir->type->is_scalar()) {
+ _mesa_glsl_error(& loc, state, "array size must be scalar type");
+ } else {
+ ir_constant *const size = ir->constant_expression_value();
+
+ if (size == NULL) {
+ _mesa_glsl_error(& loc, state, "array size must be a "
+ "constant valued expression");
+ } else if (size->value.i[0] <= 0) {
+ _mesa_glsl_error(& loc, state, "array size must be > 0");
+ } else {
+ assert(size->type == ir->type);
+ length = size->value.u[0];
+ }
+ }
+ }
+ } else if (state->es_shader) {
+ /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
+ * array declarations have been removed from the language.
+ */
+ _mesa_glsl_error(loc, state, "unsized array declarations are not "
+ "allowed in GLSL ES 1.00.");
+ }
+
+ return glsl_type::get_array_instance(base, length);
+}
+
+
+const glsl_type *
+ast_type_specifier::glsl_type(const char **name,
+ struct _mesa_glsl_parse_state *state) const
+{
+ const struct glsl_type *type;
+
+ type = state->symbols->get_type(this->type_name);
+ *name = this->type_name;
+
+ if (this->is_array) {
+ YYLTYPE loc = this->get_location();
+ type = process_array_type(&loc, type, this->array_size, state);
+ }
+
+ return type;
+}
+
+
+static void
+apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
+ ir_variable *var,
+ struct _mesa_glsl_parse_state *state,
+ YYLTYPE *loc)
+{
+ if (qual->flags.q.invariant) {
+ if (var->used) {
+ _mesa_glsl_error(loc, state,
+ "variable `%s' may not be redeclared "
+ "`invariant' after being used",
+ var->name);
+ } else {
+ var->invariant = 1;
+ }
+ }
+
+ if (qual->flags.q.constant || qual->flags.q.attribute
+ || qual->flags.q.uniform
+ || (qual->flags.q.varying && (state->target == fragment_shader)))
+ var->read_only = 1;
+
+ if (qual->flags.q.centroid)
+ var->centroid = 1;
+
+ if (qual->flags.q.attribute && state->target != vertex_shader) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "`attribute' variables may not be declared in the "
+ "%s shader",
+ _mesa_glsl_shader_target_name(state->target));
+ }
+
+ /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "The varying qualifier can be used only with the data types
+ * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
+ * these."
+ */
+ if (qual->flags.q.varying) {
+ const glsl_type *non_array_type;
+
+ if (var->type && var->type->is_array())
+ non_array_type = var->type->fields.array;
+ else
+ non_array_type = var->type;
+
+ if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
+ var->type = glsl_type::error_type;
+ _mesa_glsl_error(loc, state,
+ "varying variables must be of base type float");
+ }
+ }
+
+ /* If there is no qualifier that changes the mode of the variable, leave
+ * the setting alone.
+ */
+ if (qual->flags.q.in && qual->flags.q.out)
+ var->mode = ir_var_inout;
+ else if (qual->flags.q.attribute || qual->flags.q.in
+ || (qual->flags.q.varying && (state->target == fragment_shader)))
+ var->mode = ir_var_in;
+ else if (qual->flags.q.out
+ || (qual->flags.q.varying && (state->target == vertex_shader)))
+ var->mode = ir_var_out;
+ else if (qual->flags.q.uniform)
+ var->mode = ir_var_uniform;
+
+ if (state->all_invariant && (state->current_function == NULL)) {
+ switch (state->target) {
+ case vertex_shader:
+ if (var->mode == ir_var_out)
+ var->invariant = true;
+ break;
+ case geometry_shader:
+ if ((var->mode == ir_var_in) || (var->mode == ir_var_out))
+ var->invariant = true;
+ break;
+ case fragment_shader:
+ if (var->mode == ir_var_in)
+ var->invariant = true;
+ break;
+ }
+ }
+
+ if (qual->flags.q.flat)
+ var->interpolation = ir_var_flat;
+ else if (qual->flags.q.noperspective)
+ var->interpolation = ir_var_noperspective;
+ else
+ var->interpolation = ir_var_smooth;
+
+ var->pixel_center_integer = qual->flags.q.pixel_center_integer;
+ var->origin_upper_left = qual->flags.q.origin_upper_left;
+ if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
+ && (strcmp(var->name, "gl_FragCoord") != 0)) {
+ const char *const qual_string = (qual->flags.q.origin_upper_left)
+ ? "origin_upper_left" : "pixel_center_integer";
+
+ _mesa_glsl_error(loc, state,
+ "layout qualifier `%s' can only be applied to "
+ "fragment shader input `gl_FragCoord'",
+ qual_string);
+ }
+
+ if (qual->flags.q.explicit_location) {
+ const bool global_scope = (state->current_function == NULL);
+ bool fail = false;
+ const char *string = "";
+
+ /* In the vertex shader only shader inputs can be given explicit
+ * locations.
+ *
+ * In the fragment shader only shader outputs can be given explicit
+ * locations.
+ */
+ switch (state->target) {
+ case vertex_shader:
+ if (!global_scope || (var->mode != ir_var_in)) {
+ fail = true;
+ string = "input";
+ }
+ break;
+
+ case geometry_shader:
+ _mesa_glsl_error(loc, state,
+ "geometry shader variables cannot be given "
+ "explicit locations\n");
+ break;
+
+ case fragment_shader:
+ if (!global_scope || (var->mode != ir_var_in)) {
+ fail = true;
+ string = "output";
+ }
+ break;
+ };
+
+ if (fail) {
+ _mesa_glsl_error(loc, state,
+ "only %s shader %s variables can be given an "
+ "explicit location\n",
+ _mesa_glsl_shader_target_name(state->target),
+ string);
+ } else {
+ var->explicit_location = true;
+
+ /* This bit of silliness is needed because invalid explicit locations
+ * are supposed to be flagged during linking. Small negative values
+ * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
+ * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
+ * The linker needs to be able to differentiate these cases. This
+ * ensures that negative values stay negative.
+ */
+ if (qual->location >= 0) {
+ var->location = (state->target == vertex_shader)
+ ? (qual->location + VERT_ATTRIB_GENERIC0)
+ : (qual->location + FRAG_RESULT_DATA0);
+ } else {
+ var->location = qual->location;
+ }
+ }
+ }
+
+ /* Does the declaration use the 'layout' keyword?
+ */
+ const bool uses_layout = qual->flags.q.pixel_center_integer
+ || qual->flags.q.origin_upper_left
+ || qual->flags.q.explicit_location;
+
+ /* Does the declaration use the deprecated 'attribute' or 'varying'
+ * keywords?
+ */
+ const bool uses_deprecated_qualifier = qual->flags.q.attribute
+ || qual->flags.q.varying;
+
+ /* Is the 'layout' keyword used with parameters that allow relaxed checking.
+ * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
+ * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
+ * allowed the layout qualifier to be used with 'varying' and 'attribute'.
+ * These extensions and all following extensions that add the 'layout'
+ * keyword have been modified to require the use of 'in' or 'out'.
+ *
+ * The following extension do not allow the deprecated keywords:
+ *
+ * GL_AMD_conservative_depth
+ * GL_ARB_gpu_shader5
+ * GL_ARB_separate_shader_objects
+ * GL_ARB_tesselation_shader
+ * GL_ARB_transform_feedback3
+ * GL_ARB_uniform_buffer_object
+ *
+ * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
+ * allow layout with the deprecated keywords.
+ */
+ const bool relaxed_layout_qualifier_checking =
+ state->ARB_fragment_coord_conventions_enable;
+
+ if (uses_layout && uses_deprecated_qualifier) {
+ if (relaxed_layout_qualifier_checking) {
+ _mesa_glsl_warning(loc, state,
+ "`layout' qualifier may not be used with "
+ "`attribute' or `varying'");
+ } else {
+ _mesa_glsl_error(loc, state,
+ "`layout' qualifier may not be used with "
+ "`attribute' or `varying'");
+ }
+ }
+
+ /* Layout qualifiers for gl_FragDepth, which are enabled by extension
+ * AMD_conservative_depth.
+ */
+ int depth_layout_count = qual->flags.q.depth_any
+ + qual->flags.q.depth_greater
+ + qual->flags.q.depth_less
+ + qual->flags.q.depth_unchanged;
+ if (depth_layout_count > 0
+ && !state->AMD_conservative_depth_enable) {
+ _mesa_glsl_error(loc, state,
+ "extension GL_AMD_conservative_depth must be enabled "
+ "to use depth layout qualifiers");
+ } else if (depth_layout_count > 0
+ && strcmp(var->name, "gl_FragDepth") != 0) {
+ _mesa_glsl_error(loc, state,
+ "depth layout qualifiers can be applied only to "
+ "gl_FragDepth");
+ } else if (depth_layout_count > 1
+ && strcmp(var->name, "gl_FragDepth") == 0) {
+ _mesa_glsl_error(loc, state,
+ "at most one depth layout qualifier can be applied to "
+ "gl_FragDepth");
+ }
+ if (qual->flags.q.depth_any)
+ var->depth_layout = ir_depth_layout_any;
+ else if (qual->flags.q.depth_greater)
+ var->depth_layout = ir_depth_layout_greater;
+ else if (qual->flags.q.depth_less)
+ var->depth_layout = ir_depth_layout_less;
+ else if (qual->flags.q.depth_unchanged)
+ var->depth_layout = ir_depth_layout_unchanged;
+ else
+ var->depth_layout = ir_depth_layout_none;
+
+ if (var->type->is_array() && state->language_version != 110) {
+ var->array_lvalue = true;
+ }
+}
+
+/**
+ * Get the variable that is being redeclared by this declaration
+ *
+ * Semantic checks to verify the validity of the redeclaration are also
+ * performed. If semantic checks fail, compilation error will be emitted via
+ * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
+ *
+ * \returns
+ * A pointer to an existing variable in the current scope if the declaration
+ * is a redeclaration, \c NULL otherwise.
+ */
+ir_variable *
+get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* Check if this declaration is actually a re-declaration, either to
+ * resize an array or add qualifiers to an existing variable.
+ *
+ * This is allowed for variables in the current scope, or when at
+ * global scope (for built-ins in the implicit outer scope).
+ */
+ ir_variable *earlier = state->symbols->get_variable(decl->identifier);
+ if (earlier == NULL ||
+ (state->current_function != NULL &&
+ !state->symbols->name_declared_this_scope(decl->identifier))) {
+ return NULL;
+ }
+
+
+ YYLTYPE loc = decl->get_location();
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
+ *
+ * "It is legal to declare an array without a size and then
+ * later re-declare the same name as an array of the same
+ * type and specify a size."
+ */
+ if ((earlier->type->array_size() == 0)
+ && var->type->is_array()
+ && (var->type->element_type() == earlier->type->element_type())) {
+ /* FINISHME: This doesn't match the qualifiers on the two
+ * FINISHME: declarations. It's not 100% clear whether this is
+ * FINISHME: required or not.
+ */
+
+ /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The size [of gl_TexCoord] can be at most
+ * gl_MaxTextureCoords."
+ */
+ const unsigned size = unsigned(var->type->array_size());
+ if ((strcmp("gl_TexCoord", var->name) == 0)
+ && (size > state->Const.MaxTextureCoords)) {
+ _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
+ "be larger than gl_MaxTextureCoords (%u)\n",
+ state->Const.MaxTextureCoords);
+ } else if ((size > 0) && (size <= earlier->max_array_access)) {
+ _mesa_glsl_error(& loc, state, "array size must be > %u due to "
+ "previous access",
+ earlier->max_array_access);
+ }
+
+ earlier->type = var->type;
+ delete var;
+ var = NULL;
+ } else if (state->ARB_fragment_coord_conventions_enable
+ && strcmp(var->name, "gl_FragCoord") == 0
+ && earlier->type == var->type
+ && earlier->mode == var->mode) {
+ /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
+ * qualifiers.
+ */
+ earlier->origin_upper_left = var->origin_upper_left;
+ earlier->pixel_center_integer = var->pixel_center_integer;
+
+ /* According to section 4.3.7 of the GLSL 1.30 spec,
+ * the following built-in varaibles can be redeclared with an
+ * interpolation qualifier:
+ * * gl_FrontColor
+ * * gl_BackColor
+ * * gl_FrontSecondaryColor
+ * * gl_BackSecondaryColor
+ * * gl_Color
+ * * gl_SecondaryColor
+ */
+ } else if (state->language_version >= 130
+ && (strcmp(var->name, "gl_FrontColor") == 0
+ || strcmp(var->name, "gl_BackColor") == 0
+ || strcmp(var->name, "gl_FrontSecondaryColor") == 0
+ || strcmp(var->name, "gl_BackSecondaryColor") == 0
+ || strcmp(var->name, "gl_Color") == 0
+ || strcmp(var->name, "gl_SecondaryColor") == 0)
+ && earlier->type == var->type
+ && earlier->mode == var->mode) {
+ earlier->interpolation = var->interpolation;
+
+ /* Layout qualifiers for gl_FragDepth. */
+ } else if (state->AMD_conservative_depth_enable
+ && strcmp(var->name, "gl_FragDepth") == 0
+ && earlier->type == var->type
+ && earlier->mode == var->mode) {
+
+ /** From the AMD_conservative_depth spec:
+ * Within any shader, the first redeclarations of gl_FragDepth
+ * must appear before any use of gl_FragDepth.
+ */
+ if (earlier->used) {
+ _mesa_glsl_error(&loc, state,
+ "the first redeclaration of gl_FragDepth "
+ "must appear before any use of gl_FragDepth");
+ }
+
+ /* Prevent inconsistent redeclaration of depth layout qualifier. */
+ if (earlier->depth_layout != ir_depth_layout_none
+ && earlier->depth_layout != var->depth_layout) {
+ _mesa_glsl_error(&loc, state,
+ "gl_FragDepth: depth layout is declared here "
+ "as '%s, but it was previously declared as "
+ "'%s'",
+ depth_layout_string(var->depth_layout),
+ depth_layout_string(earlier->depth_layout));
+ }
+
+ earlier->depth_layout = var->depth_layout;
+
+ } else {
+ _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
+ }
+
+ return earlier;
+}
+
+/**
+ * Generate the IR for an initializer in a variable declaration
+ */
+ir_rvalue *
+process_initializer(ir_variable *var, ast_declaration *decl,
+ ast_fully_specified_type *type,
+ exec_list *initializer_instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ ir_rvalue *result = NULL;
+
+ YYLTYPE initializer_loc = decl->initializer->get_location();
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "All uniform variables are read-only and are initialized either
+ * directly by an application via API commands, or indirectly by
+ * OpenGL."
+ */
+ if ((state->language_version <= 110)
+ && (var->mode == ir_var_uniform)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize uniforms in GLSL 1.10");
+ }
+
+ if (var->type->is_sampler()) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize samplers");
+ }
+
+ if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize %s shader input / %s",
+ _mesa_glsl_shader_target_name(state->target),
+ (state->target == vertex_shader)
+ ? "attribute" : "varying");
+ }
+
+ ir_dereference *const lhs = new(state) ir_dereference_variable(var);
+ ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
+ state);
+
+ /* Calculate the constant value if this is a const or uniform
+ * declaration.
+ */
+ if (type->qualifier.flags.q.constant
+ || type->qualifier.flags.q.uniform) {
+ ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs);
+ if (new_rhs != NULL) {
+ rhs = new_rhs;
+
+ ir_constant *constant_value = rhs->constant_expression_value();
+ if (!constant_value) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "initializer of %s variable `%s' must be a "
+ "constant expression",
+ (type->qualifier.flags.q.constant)
+ ? "const" : "uniform",
+ decl->identifier);
+ if (var->type->is_numeric()) {
+ /* Reduce cascading errors. */
+ var->constant_value = ir_constant::zero(state, var->type);
+ }
+ } else {
+ rhs = constant_value;
+ var->constant_value = constant_value;
+ }
+ } else {
+ _mesa_glsl_error(&initializer_loc, state,
+ "initializer of type %s cannot be assigned to "
+ "variable of type %s",
+ rhs->type->name, var->type->name);
+ if (var->type->is_numeric()) {
+ /* Reduce cascading errors. */
+ var->constant_value = ir_constant::zero(state, var->type);
+ }
+ }
+ }
+
+ if (rhs && !rhs->type->is_error()) {
+ bool temp = var->read_only;
+ if (type->qualifier.flags.q.constant)
+ var->read_only = false;
+
+ /* Never emit code to initialize a uniform.
+ */
+ const glsl_type *initializer_type;
+ if (!type->qualifier.flags.q.uniform) {
+ result = do_assignment(initializer_instructions, state,
+ lhs, rhs,
+ type->get_location());
+ initializer_type = result->type;
+ } else
+ initializer_type = rhs->type;
+
+ /* If the declared variable is an unsized array, it must inherrit
+ * its full type from the initializer. A declaration such as
+ *
+ * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
+ *
+ * becomes
+ *
+ * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
+ *
+ * The assignment generated in the if-statement (below) will also
+ * automatically handle this case for non-uniforms.
+ *
+ * If the declared variable is not an array, the types must
+ * already match exactly. As a result, the type assignment
+ * here can be done unconditionally. For non-uniforms the call
+ * to do_assignment can change the type of the initializer (via
+ * the implicit conversion rules). For uniforms the initializer
+ * must be a constant expression, and the type of that expression
+ * was validated above.
+ */
+ var->type = initializer_type;
+
+ var->read_only = temp;
+ }
+
+ return result;
+}
+
+ir_rvalue *
+ast_declarator_list::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ const struct glsl_type *decl_type;
+ const char *type_name = NULL;
+ ir_rvalue *result = NULL;
+ YYLTYPE loc = this->get_location();
+
+ /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "To ensure that a particular output variable is invariant, it is
+ * necessary to use the invariant qualifier. It can either be used to
+ * qualify a previously declared variable as being invariant
+ *
+ * invariant gl_Position; // make existing gl_Position be invariant"
+ *
+ * In these cases the parser will set the 'invariant' flag in the declarator
+ * list, and the type will be NULL.
+ */
+ if (this->invariant) {
+ assert(this->type == NULL);
+
+ if (state->current_function != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "All uses of `invariant' keyword must be at global "
+ "scope\n");
+ }
+
+ foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
+ assert(!decl->is_array);
+ assert(decl->array_size == NULL);
+ assert(decl->initializer == NULL);
+
+ ir_variable *const earlier =
+ state->symbols->get_variable(decl->identifier);
+ if (earlier == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "Undeclared variable `%s' cannot be marked "
+ "invariant\n", decl->identifier);
+ } else if ((state->target == vertex_shader)
+ && (earlier->mode != ir_var_out)) {
+ _mesa_glsl_error(& loc, state,
+ "`%s' cannot be marked invariant, vertex shader "
+ "outputs only\n", decl->identifier);
+ } else if ((state->target == fragment_shader)
+ && (earlier->mode != ir_var_in)) {
+ _mesa_glsl_error(& loc, state,
+ "`%s' cannot be marked invariant, fragment shader "
+ "inputs only\n", decl->identifier);
+ } else if (earlier->used) {
+ _mesa_glsl_error(& loc, state,
+ "variable `%s' may not be redeclared "
+ "`invariant' after being used",
+ earlier->name);
+ } else {
+ earlier->invariant = true;
+ }
+ }
+
+ /* Invariant redeclarations do not have r-values.
+ */
+ return NULL;
+ }
+
+ assert(this->type != NULL);
+ assert(!this->invariant);
+
+ /* The type specifier may contain a structure definition. Process that
+ * before any of the variable declarations.
+ */
+ (void) this->type->specifier->hir(instructions, state);
+
+ decl_type = this->type->specifier->glsl_type(& type_name, state);
+ if (this->declarations.is_empty()) {
+ /* The only valid case where the declaration list can be empty is when
+ * the declaration is setting the default precision of a built-in type
+ * (e.g., 'precision highp vec4;').
+ */
+
+ if (decl_type != NULL) {
+ } else {
+ _mesa_glsl_error(& loc, state, "incomplete declaration");
+ }
+ }
+
+ foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
+ const struct glsl_type *var_type;
+ ir_variable *var;
+
+ /* FINISHME: Emit a warning if a variable declaration shadows a
+ * FINISHME: declaration at a higher scope.
+ */
+
+ if ((decl_type == NULL) || decl_type->is_void()) {
+ if (type_name != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ type_name, decl->identifier);
+ } else {
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ decl->identifier);
+ }
+ continue;
+ }
+
+ if (decl->is_array) {
+ var_type = process_array_type(&loc, decl_type, decl->array_size,
+ state);
+ } else {
+ var_type = decl_type;
+ }
+
+ var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
+
+ /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
+ *
+ * "Global variables can only use the qualifiers const,
+ * attribute, uni form, or varying. Only one may be
+ * specified.
+ *
+ * Local variables can only use the qualifier const."
+ *
+ * This is relaxed in GLSL 1.30. It is also relaxed by any extension
+ * that adds the 'layout' keyword.
+ */
+ if ((state->language_version < 130)
+ && !state->ARB_explicit_attrib_location_enable
+ && !state->ARB_fragment_coord_conventions_enable) {
+ if (this->type->qualifier.flags.q.out) {
+ _mesa_glsl_error(& loc, state,
+ "`out' qualifier in declaration of `%s' "
+ "only valid for function parameters in %s.",
+ decl->identifier, state->version_string);
+ }
+ if (this->type->qualifier.flags.q.in) {
+ _mesa_glsl_error(& loc, state,
+ "`in' qualifier in declaration of `%s' "
+ "only valid for function parameters in %s.",
+ decl->identifier, state->version_string);
+ }
+ /* FINISHME: Test for other invalid qualifiers. */
+ }
+
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
+ & loc);
+
+ if (this->type->qualifier.flags.q.invariant) {
+ if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
+ var->mode == ir_var_inout)) {
+ /* FINISHME: Note that this doesn't work for invariant on
+ * a function signature outval
+ */
+ _mesa_glsl_error(& loc, state,
+ "`%s' cannot be marked invariant, vertex shader "
+ "outputs only\n", var->name);
+ } else if ((state->target == fragment_shader) &&
+ !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
+ /* FINISHME: Note that this doesn't work for invariant on
+ * a function signature inval
+ */
+ _mesa_glsl_error(& loc, state,
+ "`%s' cannot be marked invariant, fragment shader "
+ "inputs only\n", var->name);
+ }
+ }
+
+ if (state->current_function != NULL) {
+ const char *mode = NULL;
+ const char *extra = "";
+
+ /* There is no need to check for 'inout' here because the parser will
+ * only allow that in function parameter lists.
+ */
+ if (this->type->qualifier.flags.q.attribute) {
+ mode = "attribute";
+ } else if (this->type->qualifier.flags.q.uniform) {
+ mode = "uniform";
+ } else if (this->type->qualifier.flags.q.varying) {
+ mode = "varying";
+ } else if (this->type->qualifier.flags.q.in) {
+ mode = "in";
+ extra = " or in function parameter list";
+ } else if (this->type->qualifier.flags.q.out) {
+ mode = "out";
+ extra = " or in function parameter list";
+ }
+
+ if (mode) {
+ _mesa_glsl_error(& loc, state,
+ "%s variable `%s' must be declared at "
+ "global scope%s",
+ mode, var->name, extra);
+ }
+ } else if (var->mode == ir_var_in) {
+ var->read_only = true;
+
+ if (state->target == vertex_shader) {
+ bool error_emitted = false;
+
+ /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. Vertex shader inputs can also form arrays of these
+ * types, but not structures."
+ *
+ * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
+ *
+ * "Vertex shader inputs can only be float, floating-point
+ * vectors, matrices, signed and unsigned integers and integer
+ * vectors. They cannot be arrays or structures."
+ *
+ * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The attribute qualifier can be used only with float,
+ * floating-point vectors, and matrices. Attribute variables
+ * cannot be declared as arrays or structures."
+ */
+ const glsl_type *check_type = var->type->is_array()
+ ? var->type->fields.array : var->type;
+
+ switch (check_type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ break;
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ if (state->language_version > 120)
+ break;
+ /* FALLTHROUGH */
+ default:
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "type %s`%s'",
+ var->type->is_array() ? "array of " : "",
+ check_type->name);
+ error_emitted = true;
+ }
+
+ if (!error_emitted && (state->language_version <= 130)
+ && var->type->is_array()) {
+ _mesa_glsl_error(& loc, state,
+ "vertex shader input / attribute cannot have "
+ "array type");
+ error_emitted = true;
+ }
+ }
+ }
+
+ /* Integer vertex outputs must be qualified with 'flat'.
+ *
+ * From section 4.3.6 of the GLSL 1.30 spec:
+ * "If a vertex output is a signed or unsigned integer or integer
+ * vector, then it must be qualified with the interpolation qualifier
+ * flat."
+ */
+ if (state->language_version >= 130
+ && state->target == vertex_shader
+ && state->current_function == NULL
+ && var->type->is_integer()
+ && var->mode == ir_var_out
+ && var->interpolation != ir_var_flat) {
+
+ _mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
+ "then it must be qualified with 'flat'");
+ }
+
+
+ /* Interpolation qualifiers cannot be applied to 'centroid' and
+ * 'centroid varying'.
+ *
+ * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
+ * "interpolation qualifiers may only precede the qualifiers in,
+ * centroid in, out, or centroid out in a declaration. They do not apply
+ * to the deprecated storage qualifiers varying or centroid varying."
+ */
+ if (state->language_version >= 130
+ && this->type->qualifier.has_interpolation()
+ && this->type->qualifier.flags.q.varying) {
+
+ const char *i = this->type->qualifier.interpolation_string();
+ assert(i != NULL);
+ const char *s;
+ if (this->type->qualifier.flags.q.centroid)
+ s = "centroid varying";
+ else
+ s = "varying";
+
+ _mesa_glsl_error(&loc, state,
+ "qualifier '%s' cannot be applied to the "
+ "deprecated storage qualifier '%s'", i, s);
+ }
+
+
+ /* Interpolation qualifiers can only apply to vertex shader outputs and
+ * fragment shader inputs.
+ *
+ * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
+ * "Outputs from a vertex shader (out) and inputs to a fragment
+ * shader (in) can be further qualified with one or more of these
+ * interpolation qualifiers"
+ */
+ if (state->language_version >= 130
+ && this->type->qualifier.has_interpolation()) {
+
+ const char *i = this->type->qualifier.interpolation_string();
+ assert(i != NULL);
+
+ switch (state->target) {
+ case vertex_shader:
+ if (this->type->qualifier.flags.q.in) {
+ _mesa_glsl_error(&loc, state,
+ "qualifier '%s' cannot be applied to vertex "
+ "shader inputs", i);
+ }
+ break;
+ case fragment_shader:
+ if (this->type->qualifier.flags.q.out) {
+ _mesa_glsl_error(&loc, state,
+ "qualifier '%s' cannot be applied to fragment "
+ "shader outputs", i);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+
+ /* From section 4.3.4 of the GLSL 1.30 spec:
+ * "It is an error to use centroid in in a vertex shader."
+ */
+ if (state->language_version >= 130
+ && this->type->qualifier.flags.q.centroid
+ && this->type->qualifier.flags.q.in
+ && state->target == vertex_shader) {
+
+ _mesa_glsl_error(&loc, state,
+ "'centroid in' cannot be used in a vertex shader");
+ }
+
+
+ /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
+ */
+ if (this->type->specifier->precision != ast_precision_none
+ && state->language_version != 100
+ && state->language_version < 130) {
+
+ _mesa_glsl_error(&loc, state,
+ "precision qualifiers are supported only in GLSL ES "
+ "1.00, and GLSL 1.30 and later");
+ }
+
+
+ /* Precision qualifiers only apply to floating point and integer types.
+ *
+ * From section 4.5.2 of the GLSL 1.30 spec:
+ * "Any floating point or any integer declaration can have the type
+ * preceded by one of these precision qualifiers [...] Literal
+ * constants do not have precision qualifiers. Neither do Boolean
+ * variables.
+ */
+ if (this->type->specifier->precision != ast_precision_none
+ && !var->type->is_float()
+ && !var->type->is_integer()
+ && !(var->type->is_array()
+ && (var->type->fields.array->is_float()
+ || var->type->fields.array->is_integer()))) {
+
+ _mesa_glsl_error(&loc, state,
+ "precision qualifiers apply only to floating point "
+ "and integer types");
+ }
+
+ /* Process the initializer and add its instructions to a temporary
+ * list. This list will be added to the instruction stream (below) after
+ * the declaration is added. This is done because in some cases (such as
+ * redeclarations) the declaration may not actually be added to the
+ * instruction stream.
+ */
+ exec_list initializer_instructions;
+ ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
+
+ if (decl->initializer != NULL) {
+ result = process_initializer((earlier == NULL) ? var : earlier,
+ decl, this->type,
+ &initializer_instructions, state);
+ }
+
+ /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "It is an error to write to a const variable outside of
+ * its declaration, so they must be initialized when
+ * declared."
+ */
+ if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "const declaration of `%s' must be initialized",
+ decl->identifier);
+ }
+
+ /* If the declaration is not a redeclaration, there are a few additional
+ * semantic checks that must be applied. In addition, variable that was
+ * created for the declaration should be added to the IR stream.
+ */
+ if (earlier == NULL) {
+ /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
+ *
+ * "Identifiers starting with "gl_" are reserved for use by
+ * OpenGL, and may not be declared in a shader as either a
+ * variable or a function."
+ */
+ if (strncmp(decl->identifier, "gl_", 3) == 0)
+ _mesa_glsl_error(& loc, state,
+ "identifier `%s' uses reserved `gl_' prefix",
+ decl->identifier);
+
+ /* Add the variable to the symbol table. Note that the initializer's
+ * IR was already processed earlier (though it hasn't been emitted
+ * yet), without the variable in scope.
+ *
+ * This differs from most C-like languages, but it follows the GLSL
+ * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
+ * spec:
+ *
+ * "Within a declaration, the scope of a name starts immediately
+ * after the initializer if present or immediately after the name
+ * being declared if not."
+ */
+ if (!state->symbols->add_variable(var)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
+ "current scope", decl->identifier);
+ continue;
+ }
+
+ /* Push the variable declaration to the top. It means that all the
+ * variable declarations will appear in a funny last-to-first order,
+ * but otherwise we run into trouble if a function is prototyped, a
+ * global var is decled, then the function is defined with usage of
+ * the global var. See glslparsertest's CorrectModule.frag.
+ */
+ instructions->push_head(var);
+ }
+
+ instructions->append_list(&initializer_instructions);
+ }
+
+
+ /* Generally, variable declarations do not have r-values. However,
+ * one is used for the declaration in
+ *
+ * while (bool b = some_condition()) {
+ * ...
+ * }
+ *
+ * so we return the rvalue from the last seen declaration here.
+ */
+ return result;
+}
+
+
+ir_rvalue *
+ast_parameter_declarator::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ const struct glsl_type *type;
+ const char *name = NULL;
+ YYLTYPE loc = this->get_location();
+
+ type = this->type->specifier->glsl_type(& name, state);
+
+ if (type == NULL) {
+ if (name != NULL) {
+ _mesa_glsl_error(& loc, state,
+ "invalid type `%s' in declaration of `%s'",
+ name, this->identifier);
+ } else {
+ _mesa_glsl_error(& loc, state,
+ "invalid type in declaration of `%s'",
+ this->identifier);
+ }
+
+ type = glsl_type::error_type;
+ }
+
+ /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Functions that accept no input arguments need not use void in the
+ * argument list because prototypes (or definitions) are required and
+ * therefore there is no ambiguity when an empty argument list "( )" is
+ * declared. The idiom "(void)" as a parameter list is provided for
+ * convenience."
+ *
+ * Placing this check here prevents a void parameter being set up
+ * for a function, which avoids tripping up checks for main taking
+ * parameters and lookups of an unnamed symbol.
+ */
+ if (type->is_void()) {
+ if (this->identifier != NULL)
+ _mesa_glsl_error(& loc, state,
+ "named parameter cannot have type `void'");
+
+ is_void = true;
+ return NULL;
+ }
+
+ if (formal_parameter && (this->identifier == NULL)) {
+ _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
+ return NULL;
+ }
+
+ /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
+ * call already handled the "vec4[..] foo" case.
+ */
+ if (this->is_array) {
+ type = process_array_type(&loc, type, this->array_size, state);
+ }
+
+ if (type->array_size() == 0) {
+ _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
+ "a declared size.");
+ type = glsl_type::error_type;
+ }
+
+ is_void = false;
+ ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
+
+ /* Apply any specified qualifiers to the parameter declaration. Note that
+ * for function parameters the default mode is 'in'.
+ */
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
+
+ instructions->push_tail(var);
+
+ /* Parameter declarations do not have r-values.
+ */
+ return NULL;
+}
+
+
+void
+ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
+ bool formal,
+ exec_list *ir_parameters,
+ _mesa_glsl_parse_state *state)
+{
+ ast_parameter_declarator *void_param = NULL;
+ unsigned count = 0;
+
+ foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
+ param->formal_parameter = formal;
+ param->hir(ir_parameters, state);
+
+ if (param->is_void)
+ void_param = param;
+
+ count++;
+ }
+
+ if ((void_param != NULL) && (count > 1)) {
+ YYLTYPE loc = void_param->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`void' parameter must be only parameter");
+ }
+}
+
+
+void
+emit_function(_mesa_glsl_parse_state *state, exec_list *instructions,
+ ir_function *f)
+{
+ /* Emit the new function header */
+ if (state->current_function == NULL) {
+ instructions->push_tail(f);
+ } else {
+ /* IR invariants disallow function declarations or definitions nested
+ * within other function definitions. Insert the new ir_function
+ * block in the instruction sequence before the ir_function block
+ * containing the current ir_function_signature.
+ */
+ ir_function *const curr =
+ const_cast<ir_function *>(state->current_function->function());
+
+ curr->insert_before(f);
+ }
+}
+
+
+ir_rvalue *
+ast_function::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+ ir_function *f = NULL;
+ ir_function_signature *sig = NULL;
+ exec_list hir_parameters;
+
+ const char *const name = identifier;
+
+ /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
+ *
+ * "Function declarations (prototypes) cannot occur inside of functions;
+ * they must be at global scope, or for the built-in functions, outside
+ * the global scope."
+ *
+ * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
+ *
+ * "User defined functions may only be defined within the global scope."
+ *
+ * Note that this language does not appear in GLSL 1.10.
+ */
+ if ((state->current_function != NULL) && (state->language_version != 110)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "declaration of function `%s' not allowed within "
+ "function body", name);
+ }
+
+ /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
+ *
+ * "Identifiers starting with "gl_" are reserved for use by
+ * OpenGL, and may not be declared in a shader as either a
+ * variable or a function."
+ */
+ if (strncmp(name, "gl_", 3) == 0) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "identifier `%s' uses reserved `gl_' prefix", name);
+ }
+
+ /* Convert the list of function parameters to HIR now so that they can be
+ * used below to compare this function's signature with previously seen
+ * signatures for functions with the same name.
+ */
+ ast_parameter_declarator::parameters_to_hir(& this->parameters,
+ is_definition,
+ & hir_parameters, state);
+
+ const char *return_type_name;
+ const glsl_type *return_type =
+ this->return_type->specifier->glsl_type(& return_type_name, state);
+
+ if (!return_type) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "function `%s' has undeclared return type `%s'",
+ name, return_type_name);
+ return_type = glsl_type::error_type;
+ }
+
+ /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
+ * "No qualifier is allowed on the return type of a function."
+ */
+ if (this->return_type->has_qualifiers()) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state,
+ "function `%s' return type has qualifiers", name);
+ }
+
+ /* Verify that this function's signature either doesn't match a previously
+ * seen signature for a function with the same name, or, if a match is found,
+ * that the previously seen signature does not have an associated definition.
+ */
+ f = state->symbols->get_function(name);
+ if (f != NULL && (state->es_shader || f->has_user_signature())) {
+ sig = f->exact_matching_signature(&hir_parameters);
+ if (sig != NULL) {
+ const char *badvar = sig->qualifiers_match(&hir_parameters);
+ if (badvar != NULL) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
+ "qualifiers don't match prototype", name, badvar);
+ }
+
+ if (sig->return_type != return_type) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
+ "match prototype", name);
+ }
+
+ if (is_definition && sig->is_defined) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
+ }
+ }
+ } else {
+ f = new(ctx) ir_function(name);
+ if (!state->symbols->add_function(f)) {
+ /* This function name shadows a non-function use of the same name. */
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
+ "non-function", name);
+ return NULL;
+ }
+
+ emit_function(state, instructions, f);
+ }
+
+ /* Verify the return type of main() */
+ if (strcmp(name, "main") == 0) {
+ if (! return_type->is_void()) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "main() must return void");
+ }
+
+ if (!hir_parameters.is_empty()) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "main() must not take any parameters");
+ }
+ }
+
+ /* Finish storing the information about this new function in its signature.
+ */
+ if (sig == NULL) {
+ sig = new(ctx) ir_function_signature(return_type);
+ f->add_signature(sig);
+ }
+
+ sig->replace_parameters(&hir_parameters);
+ signature = sig;
+
+ /* Function declarations (prototypes) do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_function_definition::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ prototype->is_definition = true;
+ prototype->hir(instructions, state);
+
+ ir_function_signature *signature = prototype->signature;
+ if (signature == NULL)
+ return NULL;
+
+ assert(state->current_function == NULL);
+ state->current_function = signature;
+ state->found_return = false;
+
+ /* Duplicate parameters declared in the prototype as concrete variables.
+ * Add these to the symbol table.
+ */
+ state->symbols->push_scope();
+ foreach_iter(exec_list_iterator, iter, signature->parameters) {
+ ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
+
+ assert(var != NULL);
+
+ /* The only way a parameter would "exist" is if two parameters have
+ * the same name.
+ */
+ if (state->symbols->name_declared_this_scope(var->name)) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
+ } else {
+ state->symbols->add_variable(var);
+ }
+ }
+
+ /* Convert the body of the function to HIR. */
+ this->body->hir(&signature->body, state);
+ signature->is_defined = true;
+
+ state->symbols->pop_scope();
+
+ assert(state->current_function == signature);
+ state->current_function = NULL;
+
+ if (!signature->return_type->is_void() && !state->found_return) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
+ "%s, but no return statement",
+ signature->function_name(),
+ signature->return_type->name);
+ }
+
+ /* Function definitions do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_jump_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+
+ switch (mode) {
+ case ast_return: {
+ ir_return *inst;
+ assert(state->current_function);
+
+ if (opt_return_value) {
+ ir_rvalue *const ret = opt_return_value->hir(instructions, state);
+
+ /* The value of the return type can be NULL if the shader says
+ * 'return foo();' and foo() is a function that returns void.
+ *
+ * NOTE: The GLSL spec doesn't say that this is an error. The type
+ * of the return value is void. If the return type of the function is
+ * also void, then this should compile without error. Seriously.
+ */
+ const glsl_type *const ret_type =
+ (ret == NULL) ? glsl_type::void_type : ret->type;
+
+ /* Implicit conversions are not allowed for return values. */
+ if (state->current_function->return_type != ret_type) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return' with wrong type %s, in function `%s' "
+ "returning %s",
+ ret_type->name,
+ state->current_function->function_name(),
+ state->current_function->return_type->name);
+ }
+
+ inst = new(ctx) ir_return(ret);
+ } else {
+ if (state->current_function->return_type->base_type !=
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`return' with no value, in function %s returning "
+ "non-void",
+ state->current_function->function_name());
+ }
+ inst = new(ctx) ir_return;
+ }
+
+ state->found_return = true;
+ instructions->push_tail(inst);
+ break;
+ }
+
+ case ast_discard:
+ if (state->target != fragment_shader) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`discard' may only appear in a fragment shader");
+ }
+ instructions->push_tail(new(ctx) ir_discard);
+ break;
+
+ case ast_break:
+ case ast_continue:
+ /* FINISHME: Handle switch-statements. They cannot contain 'continue',
+ * FINISHME: and they use a different IR instruction for 'break'.
+ */
+ /* FINISHME: Correctly handle the nesting. If a switch-statement is
+ * FINISHME: inside a loop, a 'continue' is valid and will bind to the
+ * FINISHME: loop.
+ */
+ if (state->loop_or_switch_nesting == NULL) {
+ YYLTYPE loc = this->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "`%s' may only appear in a loop",
+ (mode == ast_break) ? "break" : "continue");
+ } else {
+ ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
+
+ /* Inline the for loop expression again, since we don't know
+ * where near the end of the loop body the normal copy of it
+ * is going to be placed.
+ */
+ if (mode == ast_continue &&
+ state->loop_or_switch_nesting_ast->rest_expression) {
+ state->loop_or_switch_nesting_ast->rest_expression->hir(instructions,
+ state);
+ }
+
+ if (loop != NULL) {
+ ir_loop_jump *const jump =
+ new(ctx) ir_loop_jump((mode == ast_break)
+ ? ir_loop_jump::jump_break
+ : ir_loop_jump::jump_continue);
+ instructions->push_tail(jump);
+ }
+ }
+
+ break;
+ }
+
+ /* Jump instructions do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_selection_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+
+ ir_rvalue *const condition = this->condition->hir(instructions, state);
+
+ /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "Any expression whose type evaluates to a Boolean can be used as the
+ * conditional expression bool-expression. Vector types are not accepted
+ * as the expression to if."
+ *
+ * The checks are separated so that higher quality diagnostics can be
+ * generated for cases where both rules are violated.
+ */
+ if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
+ YYLTYPE loc = this->condition->get_location();
+
+ _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
+ "boolean");
+ }
+
+ ir_if *const stmt = new(ctx) ir_if(condition);
+
+ if (then_statement != NULL) {
+ state->symbols->push_scope();
+ then_statement->hir(& stmt->then_instructions, state);
+ state->symbols->pop_scope();
+ }
+
+ if (else_statement != NULL) {
+ state->symbols->push_scope();
+ else_statement->hir(& stmt->else_instructions, state);
+ state->symbols->pop_scope();
+ }
+
+ instructions->push_tail(stmt);
+
+ /* if-statements do not have r-values.
+ */
+ return NULL;
+}
+
+
+void
+ast_iteration_statement::condition_to_hir(ir_loop *stmt,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+
+ if (condition != NULL) {
+ ir_rvalue *const cond =
+ condition->hir(& stmt->body_instructions, state);
+
+ if ((cond == NULL)
+ || !cond->type->is_boolean() || !cond->type->is_scalar()) {
+ YYLTYPE loc = condition->get_location();
+
+ _mesa_glsl_error(& loc, state,
+ "loop condition must be scalar boolean");
+ } else {
+ /* As the first code in the loop body, generate a block that looks
+ * like 'if (!condition) break;' as the loop termination condition.
+ */
+ ir_rvalue *const not_cond =
+ new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
+ NULL);
+
+ ir_if *const if_stmt = new(ctx) ir_if(not_cond);
+
+ ir_jump *const break_stmt =
+ new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
+
+ if_stmt->then_instructions.push_tail(break_stmt);
+ stmt->body_instructions.push_tail(if_stmt);
+ }
+ }
+}
+
+
+ir_rvalue *
+ast_iteration_statement::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ void *ctx = state;
+
+ /* For-loops and while-loops start a new scope, but do-while loops do not.
+ */
+ if (mode != ast_do_while)
+ state->symbols->push_scope();
+
+ if (init_statement != NULL)
+ init_statement->hir(instructions, state);
+
+ ir_loop *const stmt = new(ctx) ir_loop();
+ instructions->push_tail(stmt);
+
+ /* Track the current loop and / or switch-statement nesting.
+ */
+ ir_instruction *const nesting = state->loop_or_switch_nesting;
+ ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast;
+
+ state->loop_or_switch_nesting = stmt;
+ state->loop_or_switch_nesting_ast = this;
+
+ if (mode != ast_do_while)
+ condition_to_hir(stmt, state);
+
+ if (body != NULL)
+ body->hir(& stmt->body_instructions, state);
+
+ if (rest_expression != NULL)
+ rest_expression->hir(& stmt->body_instructions, state);
+
+ if (mode == ast_do_while)
+ condition_to_hir(stmt, state);
+
+ if (mode != ast_do_while)
+ state->symbols->pop_scope();
+
+ /* Restore previous nesting before returning.
+ */
+ state->loop_or_switch_nesting = nesting;
+ state->loop_or_switch_nesting_ast = nesting_ast;
+
+ /* Loops do not have r-values.
+ */
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_type_specifier::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ if (!this->is_precision_statement && this->structure == NULL)
+ return NULL;
+
+ YYLTYPE loc = this->get_location();
+
+ if (this->precision != ast_precision_none
+ && state->language_version != 100
+ && state->language_version < 130) {
+ _mesa_glsl_error(&loc, state,
+ "precision qualifiers exist only in "
+ "GLSL ES 1.00, and GLSL 1.30 and later");
+ return NULL;
+ }
+ if (this->precision != ast_precision_none
+ && this->structure != NULL) {
+ _mesa_glsl_error(&loc, state,
+ "precision qualifiers do not apply to structures");
+ return NULL;
+ }
+
+ /* If this is a precision statement, check that the type to which it is
+ * applied is either float or int.
+ *
+ * From section 4.5.3 of the GLSL 1.30 spec:
+ * "The precision statement
+ * precision precision-qualifier type;
+ * can be used to establish a default precision qualifier. The type
+ * field can be either int or float [...]. Any other types or
+ * qualifiers will result in an error.
+ */
+ if (this->is_precision_statement) {
+ assert(this->precision != ast_precision_none);
+ assert(this->structure == NULL); /* The check for structures was
+ * performed above. */
+ if (this->is_array) {
+ _mesa_glsl_error(&loc, state,
+ "default precision statements do not apply to "
+ "arrays");
+ return NULL;
+ }
+ if (this->type_specifier != ast_float
+ && this->type_specifier != ast_int) {
+ _mesa_glsl_error(&loc, state,
+ "default precision statements apply only to types "
+ "float and int");
+ return NULL;
+ }
+
+ /* FINISHME: Translate precision statements into IR. */
+ return NULL;
+ }
+
+ if (this->structure != NULL)
+ return this->structure->hir(instructions, state);
+
+ return NULL;
+}
+
+
+ir_rvalue *
+ast_struct_specifier::hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ unsigned decl_count = 0;
+
+ /* Make an initial pass over the list of structure fields to determine how
+ * many there are. Each element in this list is an ast_declarator_list.
+ * This means that we actually need to count the number of elements in the
+ * 'declarations' list in each of the elements.
+ */
+ foreach_list_typed (ast_declarator_list, decl_list, link,
+ &this->declarations) {
+ foreach_list_const (decl_ptr, & decl_list->declarations) {
+ decl_count++;
+ }
+ }
+
+ /* Allocate storage for the structure fields and process the field
+ * declarations. As the declarations are processed, try to also convert
+ * the types to HIR. This ensures that structure definitions embedded in
+ * other structure definitions are processed.
+ */
+ glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
+ decl_count);
+
+ unsigned i = 0;
+ foreach_list_typed (ast_declarator_list, decl_list, link,
+ &this->declarations) {
+ const char *type_name;
+
+ decl_list->type->specifier->hir(instructions, state);
+
+ /* Section 10.9 of the GLSL ES 1.00 specification states that
+ * embedded structure definitions have been removed from the language.
+ */
+ if (state->es_shader && decl_list->type->specifier->structure != NULL) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
+ "not allowed in GLSL ES 1.00.");
+ }
+
+ const glsl_type *decl_type =
+ decl_list->type->specifier->glsl_type(& type_name, state);
+
+ foreach_list_typed (ast_declaration, decl, link,
+ &decl_list->declarations) {
+ const struct glsl_type *field_type = decl_type;
+ if (decl->is_array) {
+ YYLTYPE loc = decl->get_location();
+ field_type = process_array_type(&loc, decl_type, decl->array_size,
+ state);
+ }
+ fields[i].type = (field_type != NULL)
+ ? field_type : glsl_type::error_type;
+ fields[i].name = decl->identifier;
+ i++;
+ }
+ }
+
+ assert(i == decl_count);
+
+ const glsl_type *t =
+ glsl_type::get_record_instance(fields, decl_count, this->name);
+
+ YYLTYPE loc = this->get_location();
+ if (!state->symbols->add_type(name, t)) {
+ _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
+ } else {
+ const glsl_type **s = reralloc(state, state->user_structures,
+ const glsl_type *,
+ state->num_user_structures + 1);
+ if (s != NULL) {
+ s[state->num_user_structures] = t;
+ state->user_structures = s;
+ state->num_user_structures++;
+ }
+ }
+
+ /* Structure type definitions do not have r-values.
+ */
+ return NULL;
+}
diff --git a/mesalib/src/glsl/glcpp/glcpp-lex.l b/mesalib/src/glsl/glcpp/glcpp-lex.l index 68e44eb79..596c6db70 100644 --- a/mesalib/src/glsl/glcpp/glcpp-lex.l +++ b/mesalib/src/glsl/glcpp/glcpp-lex.l @@ -1,320 +1,324 @@ -%{ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <stdio.h> -#include <string.h> -#include <ctype.h> - -#include "glcpp.h" -#include "glcpp-parse.h" - -/* Flex annoyingly generates some functions without making them - * static. Let's declare them here. */ -int glcpp_get_column (yyscan_t yyscanner); -void glcpp_set_column (int column_no , yyscan_t yyscanner); - -#define YY_NO_INPUT - -#define YY_USER_ACTION \ - do { \ - yylloc->first_column = yycolumn + 1; \ - yylloc->first_line = yylineno; \ - yycolumn += yyleng; \ - } while(0); - -#define YY_USER_INIT \ - do { \ - yylineno = 1; \ - yycolumn = 1; \ - yylloc->source = 0; \ - } while(0) -%} - -%option bison-bridge bison-locations reentrant noyywrap -%option extra-type="glcpp_parser_t *" -%option prefix="glcpp_" -%option stack -%option never-interactive - -%x DONE COMMENT UNREACHABLE SKIP - -SPACE [[:space:]] -NONSPACE [^[:space:]] -NEWLINE [\n] -HSPACE [ \t] -HASH ^{HSPACE}*#{HSPACE}* -IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]* -PUNCTUATION [][(){}.&*~!/%<>^|;,=+-] -OTHER [^][(){}.&*~!/%<>^|;,=#[:space:]+-]+ - -DIGITS [0-9][0-9]* -DECIMAL_INTEGER [1-9][0-9]*[uU]? -OCTAL_INTEGER 0[0-7]*[uU]? -HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? - -%% - /* Implicitly switch between SKIP and INITIAL (non-skipping); - * don't switch if some other state was explicitly set. - */ - glcpp_parser_t *parser = yyextra; - if (YY_START == 0 || YY_START == SKIP) { - if (parser->lexing_if || parser->skip_stack == NULL || parser->skip_stack->type == SKIP_NO_SKIP) { - BEGIN 0; - } else { - BEGIN SKIP; - } - } - - /* Single-line comments */ -"//"[^\n]* { -} - - /* Multi-line comments */ -"/*" { yy_push_state(COMMENT, yyscanner); } -<COMMENT>[^*\n]* -<COMMENT>[^*\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; } -<COMMENT>"*"+[^*/\n]* -<COMMENT>"*"+[^*/\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; } -<COMMENT>"*"+"/" { - yy_pop_state(yyscanner); - if (yyextra->space_tokens) - return SPACE; -} - -{HASH}version { - yylval->str = ralloc_strdup (yyextra, yytext); - yyextra->space_tokens = 0; - return HASH_VERSION; -} - - /* glcpp doesn't handle #extension, #version, or #pragma directives. - * Simply pass them through to the main compiler's lexer/parser. */ -{HASH}(extension|pragma)[^\n]+ { - yylval->str = ralloc_strdup (yyextra, yytext); - yylineno++; - yycolumn = 0; - return OTHER; -} - -{HASH}line{HSPACE}+{DIGITS}{HSPACE}+{DIGITS}{HSPACE}*$ { - /* Eat characters until the first digit is - * encountered - */ - char *ptr = yytext; - while (!isdigit(*ptr)) - ptr++; - - /* Subtract one from the line number because - * yylineno is zero-based instead of - * one-based. - */ - yylineno = strtol(ptr, &ptr, 0) - 1; - yylloc->source = strtol(ptr, NULL, 0); -} - -{HASH}line{HSPACE}+{DIGITS}{HSPACE}*$ { - /* Eat characters until the first digit is - * encountered - */ - char *ptr = yytext; - while (!isdigit(*ptr)) - ptr++; - - /* Subtract one from the line number because - * yylineno is zero-based instead of - * one-based. - */ - yylineno = strtol(ptr, &ptr, 0) - 1; -} - -<SKIP,INITIAL>{ -{HASH}ifdef { - yyextra->lexing_if = 1; - yyextra->space_tokens = 0; - return HASH_IFDEF; -} - -{HASH}ifndef { - yyextra->lexing_if = 1; - yyextra->space_tokens = 0; - return HASH_IFNDEF; -} - -{HASH}if/[^_a-zA-Z0-9] { - yyextra->lexing_if = 1; - yyextra->space_tokens = 0; - return HASH_IF; -} - -{HASH}elif { - yyextra->lexing_if = 1; - yyextra->space_tokens = 0; - return HASH_ELIF; -} - -{HASH}else { - yyextra->space_tokens = 0; - return HASH_ELSE; -} - -{HASH}endif { - yyextra->space_tokens = 0; - return HASH_ENDIF; -} -} - -<SKIP>[^\n] ; - -{HASH}error.* { - char *p; - for (p = yytext; !isalpha(p[0]); p++); /* skip " # " */ - p += 5; /* skip "error" */ - glcpp_error(yylloc, yyextra, "#error%s", p); -} - -{HASH}define{HSPACE}+/{IDENTIFIER}"(" { - yyextra->space_tokens = 0; - return HASH_DEFINE_FUNC; -} - -{HASH}define { - yyextra->space_tokens = 0; - return HASH_DEFINE_OBJ; -} - -{HASH}undef { - yyextra->space_tokens = 0; - return HASH_UNDEF; -} - -{HASH} { - yyextra->space_tokens = 0; - return HASH; -} - -{DECIMAL_INTEGER} { - yylval->str = ralloc_strdup (yyextra, yytext); - return INTEGER_STRING; -} - -{OCTAL_INTEGER} { - yylval->str = ralloc_strdup (yyextra, yytext); - return INTEGER_STRING; -} - -{HEXADECIMAL_INTEGER} { - yylval->str = ralloc_strdup (yyextra, yytext); - return INTEGER_STRING; -} - -"<<" { - return LEFT_SHIFT; -} - -">>" { - return RIGHT_SHIFT; -} - -"<=" { - return LESS_OR_EQUAL; -} - -">=" { - return GREATER_OR_EQUAL; -} - -"==" { - return EQUAL; -} - -"!=" { - return NOT_EQUAL; -} - -"&&" { - return AND; -} - -"||" { - return OR; -} - -"##" { - return PASTE; -} - -"defined" { - return DEFINED; -} - -{IDENTIFIER} { - yylval->str = ralloc_strdup (yyextra, yytext); - return IDENTIFIER; -} - -{PUNCTUATION} { - return yytext[0]; -} - -{OTHER}+ { - yylval->str = ralloc_strdup (yyextra, yytext); - return OTHER; -} - -{HSPACE}+ { - if (yyextra->space_tokens) { - return SPACE; - } -} - -<SKIP,INITIAL>\n { - yyextra->lexing_if = 0; - yylineno++; - yycolumn = 0; - return NEWLINE; -} - - /* Handle missing newline at EOF. */ -<INITIAL><<EOF>> { - BEGIN DONE; /* Don't keep matching this rule forever. */ - yyextra->lexing_if = 0; - return NEWLINE; -} - - /* We don't actually use the UNREACHABLE start condition. We - only have this action here so that we can pretend to call some - generated functions, (to avoid "defined but not used" - warnings. */ -<UNREACHABLE>. { - unput('.'); - yy_top_state(yyextra); -} - -%% - -void -glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader) -{ - yy_scan_string(shader, parser->scanner); -} +%{
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <ctype.h>
+
+#include "glcpp.h"
+#include "glcpp-parse.h"
+
+/* Flex annoyingly generates some functions without making them
+ * static. Let's declare them here. */
+int glcpp_get_column (yyscan_t yyscanner);
+void glcpp_set_column (int column_no , yyscan_t yyscanner);
+
+#ifdef _MSC_VER
+#define YY_NO_UNISTD_H
+#endif
+
+#define YY_NO_INPUT
+
+#define YY_USER_ACTION \
+ do { \
+ yylloc->first_column = yycolumn + 1; \
+ yylloc->first_line = yylineno; \
+ yycolumn += yyleng; \
+ } while(0);
+
+#define YY_USER_INIT \
+ do { \
+ yylineno = 1; \
+ yycolumn = 1; \
+ yylloc->source = 0; \
+ } while(0)
+%}
+
+%option bison-bridge bison-locations reentrant noyywrap
+%option extra-type="glcpp_parser_t *"
+%option prefix="glcpp_"
+%option stack
+%option never-interactive
+
+%x DONE COMMENT UNREACHABLE SKIP
+
+SPACE [[:space:]]
+NONSPACE [^[:space:]]
+NEWLINE [\n]
+HSPACE [ \t]
+HASH ^{HSPACE}*#{HSPACE}*
+IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]*
+PUNCTUATION [][(){}.&*~!/%<>^|;,=+-]
+OTHER [^][(){}.&*~!/%<>^|;,=#[:space:]+-]+
+
+DIGITS [0-9][0-9]*
+DECIMAL_INTEGER [1-9][0-9]*[uU]?
+OCTAL_INTEGER 0[0-7]*[uU]?
+HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]?
+
+%%
+ /* Implicitly switch between SKIP and INITIAL (non-skipping);
+ * don't switch if some other state was explicitly set.
+ */
+ glcpp_parser_t *parser = yyextra;
+ if (YY_START == 0 || YY_START == SKIP) {
+ if (parser->lexing_if || parser->skip_stack == NULL || parser->skip_stack->type == SKIP_NO_SKIP) {
+ BEGIN 0;
+ } else {
+ BEGIN SKIP;
+ }
+ }
+
+ /* Single-line comments */
+"//"[^\n]* {
+}
+
+ /* Multi-line comments */
+"/*" { yy_push_state(COMMENT, yyscanner); }
+<COMMENT>[^*\n]*
+<COMMENT>[^*\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; }
+<COMMENT>"*"+[^*/\n]*
+<COMMENT>"*"+[^*/\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; }
+<COMMENT>"*"+"/" {
+ yy_pop_state(yyscanner);
+ if (yyextra->space_tokens)
+ return SPACE;
+}
+
+{HASH}version {
+ yylval->str = ralloc_strdup (yyextra, yytext);
+ yyextra->space_tokens = 0;
+ return HASH_VERSION;
+}
+
+ /* glcpp doesn't handle #extension, #version, or #pragma directives.
+ * Simply pass them through to the main compiler's lexer/parser. */
+{HASH}(extension|pragma)[^\n]+ {
+ yylval->str = ralloc_strdup (yyextra, yytext);
+ yylineno++;
+ yycolumn = 0;
+ return OTHER;
+}
+
+{HASH}line{HSPACE}+{DIGITS}{HSPACE}+{DIGITS}{HSPACE}*$ {
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+ yylloc->source = strtol(ptr, NULL, 0);
+}
+
+{HASH}line{HSPACE}+{DIGITS}{HSPACE}*$ {
+ /* Eat characters until the first digit is
+ * encountered
+ */
+ char *ptr = yytext;
+ while (!isdigit(*ptr))
+ ptr++;
+
+ /* Subtract one from the line number because
+ * yylineno is zero-based instead of
+ * one-based.
+ */
+ yylineno = strtol(ptr, &ptr, 0) - 1;
+}
+
+<SKIP,INITIAL>{
+{HASH}ifdef {
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IFDEF;
+}
+
+{HASH}ifndef {
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IFNDEF;
+}
+
+{HASH}if/[^_a-zA-Z0-9] {
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_IF;
+}
+
+{HASH}elif {
+ yyextra->lexing_if = 1;
+ yyextra->space_tokens = 0;
+ return HASH_ELIF;
+}
+
+{HASH}else {
+ yyextra->space_tokens = 0;
+ return HASH_ELSE;
+}
+
+{HASH}endif {
+ yyextra->space_tokens = 0;
+ return HASH_ENDIF;
+}
+}
+
+<SKIP>[^\n] ;
+
+{HASH}error.* {
+ char *p;
+ for (p = yytext; !isalpha(p[0]); p++); /* skip " # " */
+ p += 5; /* skip "error" */
+ glcpp_error(yylloc, yyextra, "#error%s", p);
+}
+
+{HASH}define{HSPACE}+/{IDENTIFIER}"(" {
+ yyextra->space_tokens = 0;
+ return HASH_DEFINE_FUNC;
+}
+
+{HASH}define {
+ yyextra->space_tokens = 0;
+ return HASH_DEFINE_OBJ;
+}
+
+{HASH}undef {
+ yyextra->space_tokens = 0;
+ return HASH_UNDEF;
+}
+
+{HASH} {
+ yyextra->space_tokens = 0;
+ return HASH;
+}
+
+{DECIMAL_INTEGER} {
+ yylval->str = ralloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+
+{OCTAL_INTEGER} {
+ yylval->str = ralloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+
+{HEXADECIMAL_INTEGER} {
+ yylval->str = ralloc_strdup (yyextra, yytext);
+ return INTEGER_STRING;
+}
+
+"<<" {
+ return LEFT_SHIFT;
+}
+
+">>" {
+ return RIGHT_SHIFT;
+}
+
+"<=" {
+ return LESS_OR_EQUAL;
+}
+
+">=" {
+ return GREATER_OR_EQUAL;
+}
+
+"==" {
+ return EQUAL;
+}
+
+"!=" {
+ return NOT_EQUAL;
+}
+
+"&&" {
+ return AND;
+}
+
+"||" {
+ return OR;
+}
+
+"##" {
+ return PASTE;
+}
+
+"defined" {
+ return DEFINED;
+}
+
+{IDENTIFIER} {
+ yylval->str = ralloc_strdup (yyextra, yytext);
+ return IDENTIFIER;
+}
+
+{PUNCTUATION} {
+ return yytext[0];
+}
+
+{OTHER}+ {
+ yylval->str = ralloc_strdup (yyextra, yytext);
+ return OTHER;
+}
+
+{HSPACE}+ {
+ if (yyextra->space_tokens) {
+ return SPACE;
+ }
+}
+
+<SKIP,INITIAL>\n {
+ yyextra->lexing_if = 0;
+ yylineno++;
+ yycolumn = 0;
+ return NEWLINE;
+}
+
+ /* Handle missing newline at EOF. */
+<INITIAL><<EOF>> {
+ BEGIN DONE; /* Don't keep matching this rule forever. */
+ yyextra->lexing_if = 0;
+ return NEWLINE;
+}
+
+ /* We don't actually use the UNREACHABLE start condition. We
+ only have this action here so that we can pretend to call some
+ generated functions, (to avoid "defined but not used"
+ warnings. */
+<UNREACHABLE>. {
+ unput('.');
+ yy_top_state(yyextra);
+}
+
+%%
+
+void
+glcpp_lex_set_source_string(glcpp_parser_t *parser, const char *shader)
+{
+ yy_scan_string(shader, parser->scanner);
+}
diff --git a/mesalib/src/glsl/glcpp/glcpp.c b/mesalib/src/glsl/glcpp/glcpp.c index 564194caa..63eb061c2 100644 --- a/mesalib/src/glsl/glcpp/glcpp.c +++ b/mesalib/src/glsl/glcpp/glcpp.c @@ -1,131 +1,121 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <sys/types.h> -#include <sys/stat.h> -#include <fcntl.h> -#include <unistd.h> -#include <string.h> -#include <errno.h> -#include "glcpp.h" -#include "main/mtypes.h" -#include "main/shaderobj.h" - -extern int yydebug; - -void -_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, - struct gl_shader *sh) -{ - *ptr = sh; -} - -/* Read from fd until EOF and return a string of everything read. - */ -static char * -load_text_fd (void *ctx, int fd) -{ -#define CHUNK 4096 - char *text = NULL; - ssize_t text_size = 0; - ssize_t total_read = 0; - ssize_t bytes; - - while (1) { - if (total_read + CHUNK + 1 > text_size) { - text_size = text_size ? text_size * 2 : CHUNK + 1; - text = reralloc_size (ctx, text, text_size); - if (text == NULL) { - fprintf (stderr, "Out of memory\n"); - return NULL; - } - } - bytes = read (fd, text + total_read, CHUNK); - if (bytes < 0) { - fprintf (stderr, "Error while reading: %s\n", - strerror (errno)); - ralloc_free (text); - return NULL; - } - - if (bytes == 0) { - break; - } - - total_read += bytes; - } - - text[total_read] = '\0'; - - return text; -} - -static char * -load_text_file(void *ctx, const char *filename) -{ - char *text; - int fd; - - if (filename == NULL || strcmp (filename, "-") == 0) - return load_text_fd (ctx, STDIN_FILENO); - - fd = open (filename, O_RDONLY); - if (fd < 0) { - fprintf (stderr, "Failed to open file %s: %s\n", - filename, strerror (errno)); - return NULL; - } - - text = load_text_fd (ctx, fd); - - close(fd); - - return text; -} - -int -main (int argc, char *argv[]) -{ - char *filename = NULL; - void *ctx = ralloc(NULL, void*); - char *info_log = ralloc_strdup(ctx, ""); - const char *shader; - int ret; - - if (argc) { - filename = argv[1]; - } - - shader = load_text_file (ctx, filename); - if (shader == NULL) - return 1; - - ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL); - - printf("%s", shader); - fprintf(stderr, "%s", info_log); - - ralloc_free(ctx); - - return ret; -} +/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include "glcpp.h"
+#include "main/mtypes.h"
+#include "main/shaderobj.h"
+
+extern int yydebug;
+
+void
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh)
+{
+ *ptr = sh;
+}
+
+/* Read from fp until EOF and return a string of everything read.
+ */
+static char *
+load_text_fp (void *ctx, FILE *fp)
+{
+#define CHUNK 4096
+ char *text = NULL;
+ size_t text_size = 0;
+ size_t total_read = 0;
+ size_t bytes;
+
+ while (1) {
+ if (total_read + CHUNK + 1 > text_size) {
+ text_size = text_size ? text_size * 2 : CHUNK + 1;
+ text = reralloc_size (ctx, text, text_size);
+ if (text == NULL) {
+ fprintf (stderr, "Out of memory\n");
+ return NULL;
+ }
+ }
+ bytes = fread (text + total_read, 1, CHUNK, fp);
+ total_read += bytes;
+
+ if (bytes < CHUNK) {
+ break;
+ }
+ }
+
+ text[total_read] = '\0';
+
+ return text;
+}
+
+static char *
+load_text_file(void *ctx, const char *filename)
+{
+ char *text;
+ FILE *fp;
+
+ if (filename == NULL || strcmp (filename, "-") == 0)
+ return load_text_fp (ctx, stdin);
+
+ fp = fopen (filename, "r");
+ if (fp == NULL) {
+ fprintf (stderr, "Failed to open file %s: %s\n",
+ filename, strerror (errno));
+ return NULL;
+ }
+
+ text = load_text_fp (ctx, fp);
+
+ fclose(fp);
+
+ return text;
+}
+
+int
+main (int argc, char *argv[])
+{
+ char *filename = NULL;
+ void *ctx = ralloc(NULL, void*);
+ char *info_log = ralloc_strdup(ctx, "");
+ const char *shader;
+ int ret;
+
+ if (argc) {
+ filename = argv[1];
+ }
+
+ shader = load_text_file (ctx, filename);
+ if (shader == NULL)
+ return 1;
+
+ ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
+
+ printf("%s", shader);
+ fprintf(stderr, "%s", info_log);
+
+ ralloc_free(ctx);
+
+ return ret;
+}
diff --git a/mesalib/src/glsl/glsl_lexer.ll b/mesalib/src/glsl/glsl_lexer.ll index e6f45f413..267ca0f1c 100644 --- a/mesalib/src/glsl/glsl_lexer.ll +++ b/mesalib/src/glsl/glsl_lexer.ll @@ -29,6 +29,10 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
+#ifdef _MSC_VER
+#define YY_NO_UNISTD_H
+#endif
+
#define YY_USER_ACTION \
do { \
yylloc->source = 0; \
diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak index a8c0bbd2b..e1598869c 100644 --- a/mesalib/src/mesa/sources.mak +++ b/mesalib/src/mesa/sources.mak @@ -1,370 +1,371 @@ -### Lists of source files, included by Makefiles - -# this is part of MAIN_SOURCES -MAIN_ES_SOURCES = \ - main/api_exec_es1.c \ - main/api_exec_es2.c - -MAIN_SOURCES = \ - main/api_arrayelt.c \ - main/api_exec.c \ - main/api_loopback.c \ - main/api_noop.c \ - main/api_validate.c \ - main/accum.c \ - main/arbprogram.c \ - main/atifragshader.c \ - main/attrib.c \ - main/arrayobj.c \ - main/blend.c \ - main/bufferobj.c \ - main/buffers.c \ - main/clear.c \ - main/clip.c \ - main/colortab.c \ - main/condrender.c \ - main/context.c \ - main/convolve.c \ - main/cpuinfo.c \ - main/debug.c \ - main/depth.c \ - main/depthstencil.c \ - main/dlist.c \ - main/dlopen.c \ - main/drawpix.c \ - main/drawtex.c \ - main/enable.c \ - main/enums.c \ - main/eval.c \ - main/execmem.c \ - main/extensions.c \ - main/fbobject.c \ - main/feedback.c \ - main/ffvertex_prog.c \ - main/fog.c \ - main/formats.c \ - main/framebuffer.c \ - main/get.c \ - main/getstring.c \ - main/hash.c \ - main/hint.c \ - main/histogram.c \ - main/image.c \ - main/imports.c \ - main/light.c \ - main/lines.c \ - main/matrix.c \ - main/mipmap.c \ - main/mm.c \ - main/multisample.c \ - main/nvprogram.c \ - main/pack.c \ - main/pbo.c \ - main/pixel.c \ - main/pixelstore.c \ - main/pixeltransfer.c \ - main/points.c \ - main/polygon.c \ - main/queryobj.c \ - main/querymatrix.c \ - main/rastpos.c \ - main/readpix.c \ - main/remap.c \ - main/renderbuffer.c \ - main/scissor.c \ - main/shaderapi.c \ - main/shaderobj.c \ - main/shared.c \ - main/state.c \ - main/stencil.c \ - main/syncobj.c \ - main/texcompress.c \ - main/texcompress_rgtc.c \ - main/texcompress_s3tc.c \ - main/texcompress_fxt1.c \ - main/texenv.c \ - main/texenvprogram.c \ - main/texfetch.c \ - main/texformat.c \ - main/texgen.c \ - main/texgetimage.c \ - main/teximage.c \ - main/texobj.c \ - main/texpal.c \ - main/texparam.c \ - main/texrender.c \ - main/texstate.c \ - main/texstore.c \ - main/transformfeedback.c \ - main/uniforms.c \ - main/varray.c \ - main/version.c \ - main/viewport.c \ - main/vtxfmt.c \ - $(MAIN_ES_SOURCES) - -MATH_SOURCES = \ - math/m_debug_clip.c \ - math/m_debug_norm.c \ - math/m_debug_xform.c \ - math/m_eval.c \ - math/m_matrix.c \ - math/m_translate.c \ - math/m_vector.c - -MATH_XFORM_SOURCES = \ - math/m_xform.c - -SWRAST_SOURCES = \ - swrast/s_aaline.c \ - swrast/s_aatriangle.c \ - swrast/s_accum.c \ - swrast/s_alpha.c \ - swrast/s_atifragshader.c \ - swrast/s_bitmap.c \ - swrast/s_blend.c \ - swrast/s_blit.c \ - swrast/s_clear.c \ - swrast/s_copypix.c \ - swrast/s_context.c \ - swrast/s_depth.c \ - swrast/s_drawpix.c \ - swrast/s_feedback.c \ - swrast/s_fog.c \ - swrast/s_fragprog.c \ - swrast/s_lines.c \ - swrast/s_logic.c \ - swrast/s_masking.c \ - swrast/s_points.c \ - swrast/s_readpix.c \ - swrast/s_span.c \ - swrast/s_stencil.c \ - swrast/s_texcombine.c \ - swrast/s_texfilter.c \ - swrast/s_triangle.c \ - swrast/s_zoom.c - -SWRAST_SETUP_SOURCES = \ - swrast_setup/ss_context.c \ - swrast_setup/ss_triangle.c - -TNL_SOURCES = \ - tnl/t_context.c \ - tnl/t_pipeline.c \ - tnl/t_draw.c \ - tnl/t_rasterpos.c \ - tnl/t_vb_program.c \ - tnl/t_vb_render.c \ - tnl/t_vb_texgen.c \ - tnl/t_vb_texmat.c \ - tnl/t_vb_vertex.c \ - tnl/t_vb_fog.c \ - tnl/t_vb_light.c \ - tnl/t_vb_normals.c \ - tnl/t_vb_points.c \ - tnl/t_vp_build.c \ - tnl/t_vertex.c \ - tnl/t_vertex_sse.c \ - tnl/t_vertex_generic.c - -VBO_SOURCES = \ - vbo/vbo_context.c \ - vbo/vbo_exec.c \ - vbo/vbo_exec_api.c \ - vbo/vbo_exec_array.c \ - vbo/vbo_exec_draw.c \ - vbo/vbo_exec_eval.c \ - vbo/vbo_rebase.c \ - vbo/vbo_split.c \ - vbo/vbo_split_copy.c \ - vbo/vbo_split_inplace.c \ - vbo/vbo_save.c \ - vbo/vbo_save_api.c \ - vbo/vbo_save_draw.c \ - vbo/vbo_save_loopback.c - -STATETRACKER_SOURCES = \ - state_tracker/st_atom.c \ - state_tracker/st_atom_blend.c \ - state_tracker/st_atom_clip.c \ - state_tracker/st_atom_constbuf.c \ - state_tracker/st_atom_depth.c \ - state_tracker/st_atom_framebuffer.c \ - state_tracker/st_atom_msaa.c \ - state_tracker/st_atom_pixeltransfer.c \ - state_tracker/st_atom_sampler.c \ - state_tracker/st_atom_scissor.c \ - state_tracker/st_atom_shader.c \ - state_tracker/st_atom_rasterizer.c \ - state_tracker/st_atom_stipple.c \ - state_tracker/st_atom_texture.c \ - state_tracker/st_atom_viewport.c \ - state_tracker/st_cb_accum.c \ - state_tracker/st_cb_bitmap.c \ - state_tracker/st_cb_blit.c \ - state_tracker/st_cb_bufferobjects.c \ - state_tracker/st_cb_clear.c \ - state_tracker/st_cb_condrender.c \ - state_tracker/st_cb_flush.c \ - state_tracker/st_cb_drawpixels.c \ - state_tracker/st_cb_drawtex.c \ - state_tracker/st_cb_eglimage.c \ - state_tracker/st_cb_fbo.c \ - state_tracker/st_cb_feedback.c \ - state_tracker/st_cb_program.c \ - state_tracker/st_cb_queryobj.c \ - state_tracker/st_cb_rasterpos.c \ - state_tracker/st_cb_readpixels.c \ - state_tracker/st_cb_strings.c \ - state_tracker/st_cb_texture.c \ - state_tracker/st_cb_viewport.c \ - state_tracker/st_cb_xformfb.c \ - state_tracker/st_context.c \ - state_tracker/st_debug.c \ - state_tracker/st_draw.c \ - state_tracker/st_draw_feedback.c \ - state_tracker/st_extensions.c \ - state_tracker/st_format.c \ - state_tracker/st_gen_mipmap.c \ - state_tracker/st_manager.c \ - state_tracker/st_mesa_to_tgsi.c \ - state_tracker/st_program.c \ - state_tracker/st_texture.c - -PROGRAM_SOURCES = \ - program/arbprogparse.c \ - program/hash_table.c \ - program/lex.yy.c \ - program/nvfragparse.c \ - program/nvvertparse.c \ - program/program.c \ - program/program_parse.tab.c \ - program/program_parse_extra.c \ - program/prog_cache.c \ - program/prog_execute.c \ - program/prog_instruction.c \ - program/prog_noise.c \ - program/prog_optimize.c \ - program/prog_parameter.c \ - program/prog_parameter_layout.c \ - program/prog_print.c \ - program/prog_statevars.c \ - program/prog_uniform.c \ - program/programopt.c \ - program/register_allocate.c \ - program/symbol_table.c - -SHADER_CXX_SOURCES = \ - program/ir_to_mesa.cpp \ - program/sampler.cpp - -ASM_C_SOURCES = \ - x86/common_x86.c \ - x86/x86_xform.c \ - x86/3dnow.c \ - x86/sse.c \ - x86/rtasm/x86sse.c \ - sparc/sparc.c \ - ppc/common_ppc.c \ - x86-64/x86-64.c - -X86_SOURCES = \ - x86/common_x86_asm.S \ - x86/x86_xform2.S \ - x86/x86_xform3.S \ - x86/x86_xform4.S \ - x86/x86_cliptest.S \ - x86/mmx_blend.S \ - x86/3dnow_xform1.S \ - x86/3dnow_xform2.S \ - x86/3dnow_xform3.S \ - x86/3dnow_xform4.S \ - x86/3dnow_normal.S \ - x86/sse_xform1.S \ - x86/sse_xform2.S \ - x86/sse_xform3.S \ - x86/sse_xform4.S \ - x86/sse_normal.S \ - x86/read_rgba_span_x86.S - -X86-64_SOURCES = \ - x86-64/xform4.S - -SPARC_SOURCES = \ - sparc/clip.S \ - sparc/norm.S \ - sparc/xform.S - -COMMON_DRIVER_SOURCES = \ - drivers/common/driverfuncs.c \ - drivers/common/meta.c - - -# Sources for building non-Gallium drivers -MESA_SOURCES = \ - $(MAIN_SOURCES) \ - $(MATH_SOURCES) \ - $(MATH_XFORM_SOURCES) \ - $(VBO_SOURCES) \ - $(TNL_SOURCES) \ - $(PROGRAM_SOURCES) \ - $(SWRAST_SOURCES) \ - $(SWRAST_SETUP_SOURCES) \ - $(COMMON_DRIVER_SOURCES)\ - $(ASM_C_SOURCES) - -MESA_CXX_SOURCES = \ - $(SHADER_CXX_SOURCES) - -# Sources for building Gallium drivers -MESA_GALLIUM_SOURCES = \ - $(MAIN_SOURCES) \ - $(MATH_SOURCES) \ - $(VBO_SOURCES) \ - $(STATETRACKER_SOURCES) \ - $(PROGRAM_SOURCES) \ - ppc/common_ppc.c \ - x86/common_x86.c - -MESA_GALLIUM_CXX_SOURCES = \ - $(SHADER_CXX_SOURCES) - -# All the core C sources, for dependency checking -ALL_SOURCES = \ - $(MESA_SOURCES) \ - $(MESA_CXX_SOURCES) \ - $(MESA_ASM_SOURCES) \ - $(STATETRACKER_SOURCES) - - -### Object files - -MESA_OBJECTS = \ - $(MESA_SOURCES:.c=.o) \ - $(MESA_CXX_SOURCES:.cpp=.o) \ - $(MESA_ASM_SOURCES:.S=.o) - -MESA_GALLIUM_OBJECTS = \ - $(MESA_GALLIUM_SOURCES:.c=.o) \ - $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \ - $(MESA_ASM_SOURCES:.S=.o) - - -COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o) - - -### Other archives/libraries - -GLSL_LIBS = \ - $(TOP)/src/glsl/libglsl.a - - -### Include directories - -INCLUDE_DIRS = \ - -I$(TOP)/include \ - -I$(TOP)/src/glsl \ - -I$(TOP)/src/mesa \ - -I$(TOP)/src/mapi \ - -I$(TOP)/src/gallium/include \ - -I$(TOP)/src/gallium/auxiliary +### Lists of source files, included by Makefiles
+
+# this is part of MAIN_SOURCES
+MAIN_ES_SOURCES = \
+ main/api_exec_es1.c \
+ main/api_exec_es2.c
+
+MAIN_SOURCES = \
+ main/api_arrayelt.c \
+ main/api_exec.c \
+ main/api_loopback.c \
+ main/api_noop.c \
+ main/api_validate.c \
+ main/accum.c \
+ main/arbprogram.c \
+ main/atifragshader.c \
+ main/attrib.c \
+ main/arrayobj.c \
+ main/blend.c \
+ main/bufferobj.c \
+ main/buffers.c \
+ main/clear.c \
+ main/clip.c \
+ main/colortab.c \
+ main/condrender.c \
+ main/context.c \
+ main/convolve.c \
+ main/cpuinfo.c \
+ main/debug.c \
+ main/depth.c \
+ main/depthstencil.c \
+ main/dlist.c \
+ main/dlopen.c \
+ main/drawpix.c \
+ main/drawtex.c \
+ main/enable.c \
+ main/enums.c \
+ main/eval.c \
+ main/execmem.c \
+ main/extensions.c \
+ main/fbobject.c \
+ main/feedback.c \
+ main/ffvertex_prog.c \
+ main/fog.c \
+ main/formats.c \
+ main/framebuffer.c \
+ main/get.c \
+ main/getstring.c \
+ main/hash.c \
+ main/hint.c \
+ main/histogram.c \
+ main/image.c \
+ main/imports.c \
+ main/light.c \
+ main/lines.c \
+ main/matrix.c \
+ main/mipmap.c \
+ main/mm.c \
+ main/multisample.c \
+ main/nvprogram.c \
+ main/pack.c \
+ main/pbo.c \
+ main/pixel.c \
+ main/pixelstore.c \
+ main/pixeltransfer.c \
+ main/points.c \
+ main/polygon.c \
+ main/queryobj.c \
+ main/querymatrix.c \
+ main/rastpos.c \
+ main/readpix.c \
+ main/remap.c \
+ main/renderbuffer.c \
+ main/scissor.c \
+ main/shaderapi.c \
+ main/shaderobj.c \
+ main/shared.c \
+ main/state.c \
+ main/stencil.c \
+ main/syncobj.c \
+ main/texcompress.c \
+ main/texcompress_rgtc.c \
+ main/texcompress_s3tc.c \
+ main/texcompress_fxt1.c \
+ main/texenv.c \
+ main/texenvprogram.c \
+ main/texfetch.c \
+ main/texformat.c \
+ main/texgen.c \
+ main/texgetimage.c \
+ main/teximage.c \
+ main/texobj.c \
+ main/texpal.c \
+ main/texparam.c \
+ main/texrender.c \
+ main/texstate.c \
+ main/texstore.c \
+ main/transformfeedback.c \
+ main/uniforms.c \
+ main/varray.c \
+ main/version.c \
+ main/viewport.c \
+ main/vtxfmt.c \
+ $(MAIN_ES_SOURCES)
+
+MATH_SOURCES = \
+ math/m_debug_clip.c \
+ math/m_debug_norm.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c
+
+MATH_XFORM_SOURCES = \
+ math/m_xform.c
+
+SWRAST_SOURCES = \
+ swrast/s_aaline.c \
+ swrast/s_aatriangle.c \
+ swrast/s_accum.c \
+ swrast/s_alpha.c \
+ swrast/s_atifragshader.c \
+ swrast/s_bitmap.c \
+ swrast/s_blend.c \
+ swrast/s_blit.c \
+ swrast/s_clear.c \
+ swrast/s_copypix.c \
+ swrast/s_context.c \
+ swrast/s_depth.c \
+ swrast/s_drawpix.c \
+ swrast/s_feedback.c \
+ swrast/s_fog.c \
+ swrast/s_fragprog.c \
+ swrast/s_lines.c \
+ swrast/s_logic.c \
+ swrast/s_masking.c \
+ swrast/s_points.c \
+ swrast/s_readpix.c \
+ swrast/s_span.c \
+ swrast/s_stencil.c \
+ swrast/s_texcombine.c \
+ swrast/s_texfilter.c \
+ swrast/s_triangle.c \
+ swrast/s_zoom.c
+
+SWRAST_SETUP_SOURCES = \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c
+
+TNL_SOURCES = \
+ tnl/t_context.c \
+ tnl/t_pipeline.c \
+ tnl/t_draw.c \
+ tnl/t_rasterpos.c \
+ tnl/t_vb_program.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vp_build.c \
+ tnl/t_vertex.c \
+ tnl/t_vertex_sse.c \
+ tnl/t_vertex_generic.c
+
+VBO_SOURCES = \
+ vbo/vbo_context.c \
+ vbo/vbo_exec.c \
+ vbo/vbo_exec_api.c \
+ vbo/vbo_exec_array.c \
+ vbo/vbo_exec_draw.c \
+ vbo/vbo_exec_eval.c \
+ vbo/vbo_rebase.c \
+ vbo/vbo_split.c \
+ vbo/vbo_split_copy.c \
+ vbo/vbo_split_inplace.c \
+ vbo/vbo_save.c \
+ vbo/vbo_save_api.c \
+ vbo/vbo_save_draw.c \
+ vbo/vbo_save_loopback.c
+
+STATETRACKER_SOURCES = \
+ state_tracker/st_atom.c \
+ state_tracker/st_atom_blend.c \
+ state_tracker/st_atom_clip.c \
+ state_tracker/st_atom_constbuf.c \
+ state_tracker/st_atom_depth.c \
+ state_tracker/st_atom_framebuffer.c \
+ state_tracker/st_atom_msaa.c \
+ state_tracker/st_atom_pixeltransfer.c \
+ state_tracker/st_atom_sampler.c \
+ state_tracker/st_atom_scissor.c \
+ state_tracker/st_atom_shader.c \
+ state_tracker/st_atom_rasterizer.c \
+ state_tracker/st_atom_stipple.c \
+ state_tracker/st_atom_texture.c \
+ state_tracker/st_atom_viewport.c \
+ state_tracker/st_cb_accum.c \
+ state_tracker/st_cb_bitmap.c \
+ state_tracker/st_cb_blit.c \
+ state_tracker/st_cb_bufferobjects.c \
+ state_tracker/st_cb_clear.c \
+ state_tracker/st_cb_condrender.c \
+ state_tracker/st_cb_flush.c \
+ state_tracker/st_cb_drawpixels.c \
+ state_tracker/st_cb_drawtex.c \
+ state_tracker/st_cb_eglimage.c \
+ state_tracker/st_cb_fbo.c \
+ state_tracker/st_cb_feedback.c \
+ state_tracker/st_cb_program.c \
+ state_tracker/st_cb_queryobj.c \
+ state_tracker/st_cb_rasterpos.c \
+ state_tracker/st_cb_readpixels.c \
+ state_tracker/st_cb_strings.c \
+ state_tracker/st_cb_texture.c \
+ state_tracker/st_cb_viewport.c \
+ state_tracker/st_cb_xformfb.c \
+ state_tracker/st_context.c \
+ state_tracker/st_debug.c \
+ state_tracker/st_draw.c \
+ state_tracker/st_draw_feedback.c \
+ state_tracker/st_extensions.c \
+ state_tracker/st_format.c \
+ state_tracker/st_gen_mipmap.c \
+ state_tracker/st_manager.c \
+ state_tracker/st_mesa_to_tgsi.c \
+ state_tracker/st_program.c \
+ state_tracker/st_texture.c
+
+PROGRAM_SOURCES = \
+ program/arbprogparse.c \
+ program/hash_table.c \
+ program/lex.yy.c \
+ program/nvfragparse.c \
+ program/nvvertparse.c \
+ program/program.c \
+ program/program_parse.tab.c \
+ program/program_parse_extra.c \
+ program/prog_cache.c \
+ program/prog_execute.c \
+ program/prog_instruction.c \
+ program/prog_noise.c \
+ program/prog_optimize.c \
+ program/prog_parameter.c \
+ program/prog_parameter_layout.c \
+ program/prog_print.c \
+ program/prog_statevars.c \
+ program/prog_uniform.c \
+ program/programopt.c \
+ program/register_allocate.c \
+ program/symbol_table.c
+
+
+SHADER_CXX_SOURCES = \
+ program/ir_to_mesa.cpp \
+ program/sampler.cpp
+
+ASM_C_SOURCES = \
+ x86/common_x86.c \
+ x86/x86_xform.c \
+ x86/3dnow.c \
+ x86/sse.c \
+ x86/rtasm/x86sse.c \
+ sparc/sparc.c \
+ ppc/common_ppc.c \
+ x86-64/x86-64.c
+
+X86_SOURCES = \
+ x86/common_x86_asm.S \
+ x86/x86_xform2.S \
+ x86/x86_xform3.S \
+ x86/x86_xform4.S \
+ x86/x86_cliptest.S \
+ x86/mmx_blend.S \
+ x86/3dnow_xform1.S \
+ x86/3dnow_xform2.S \
+ x86/3dnow_xform3.S \
+ x86/3dnow_xform4.S \
+ x86/3dnow_normal.S \
+ x86/sse_xform1.S \
+ x86/sse_xform2.S \
+ x86/sse_xform3.S \
+ x86/sse_xform4.S \
+ x86/sse_normal.S \
+ x86/read_rgba_span_x86.S
+
+X86-64_SOURCES = \
+ x86-64/xform4.S
+
+SPARC_SOURCES = \
+ sparc/clip.S \
+ sparc/norm.S \
+ sparc/xform.S
+
+COMMON_DRIVER_SOURCES = \
+ drivers/common/driverfuncs.c \
+ drivers/common/meta.c
+
+
+# Sources for building non-Gallium drivers
+MESA_SOURCES = \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(MATH_XFORM_SOURCES) \
+ $(VBO_SOURCES) \
+ $(TNL_SOURCES) \
+ $(PROGRAM_SOURCES) \
+ $(SWRAST_SOURCES) \
+ $(SWRAST_SETUP_SOURCES) \
+ $(COMMON_DRIVER_SOURCES)\
+ $(ASM_C_SOURCES)
+
+MESA_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
+
+# Sources for building Gallium drivers
+MESA_GALLIUM_SOURCES = \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(VBO_SOURCES) \
+ $(STATETRACKER_SOURCES) \
+ $(PROGRAM_SOURCES) \
+ ppc/common_ppc.c \
+ x86/common_x86.c
+
+MESA_GALLIUM_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
+
+# All the core C sources, for dependency checking
+ALL_SOURCES = \
+ $(MESA_SOURCES) \
+ $(MESA_CXX_SOURCES) \
+ $(MESA_ASM_SOURCES) \
+ $(STATETRACKER_SOURCES)
+
+
+### Object files
+
+MESA_OBJECTS = \
+ $(MESA_SOURCES:.c=.o) \
+ $(MESA_CXX_SOURCES:.cpp=.o) \
+ $(MESA_ASM_SOURCES:.S=.o)
+
+MESA_GALLIUM_OBJECTS = \
+ $(MESA_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \
+ $(MESA_ASM_SOURCES:.S=.o)
+
+
+COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
+
+
+### Other archives/libraries
+
+GLSL_LIBS = \
+ $(TOP)/src/glsl/libglsl.a
+
+
+### Include directories
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/glsl \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mapi \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index c3c4246d1..17dab2f1a 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -1,1931 +1,1938 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/mfeatures.h" -#include "main/bufferobj.h" -#include "main/enums.h" -#include "main/fbobject.h" -#include "main/formats.h" -#include "main/image.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/mipmap.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/pixeltransfer.h" -#include "main/texcompress.h" -#include "main/texfetch.h" -#include "main/texgetimage.h" -#include "main/teximage.h" -#include "main/texobj.h" -#include "main/texstore.h" - -#include "state_tracker/st_debug.h" -#include "state_tracker/st_context.h" -#include "state_tracker/st_cb_fbo.h" -#include "state_tracker/st_cb_flush.h" -#include "state_tracker/st_cb_texture.h" -#include "state_tracker/st_format.h" -#include "state_tracker/st_texture.h" -#include "state_tracker/st_gen_mipmap.h" -#include "state_tracker/st_atom.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "pipe/p_shader_tokens.h" -#include "util/u_tile.h" -#include "util/u_blit.h" -#include "util/u_format.h" -#include "util/u_surface.h" -#include "util/u_sampler.h" -#include "util/u_math.h" -#include "util/u_box.h" - -#define DBG if (0) printf - - -static enum pipe_texture_target -gl_target_to_pipe(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - return PIPE_TEXTURE_1D; - case GL_TEXTURE_2D: - return PIPE_TEXTURE_2D; - case GL_TEXTURE_RECTANGLE_NV: - return PIPE_TEXTURE_RECT; - case GL_TEXTURE_3D: - return PIPE_TEXTURE_3D; - case GL_TEXTURE_CUBE_MAP_ARB: - return PIPE_TEXTURE_CUBE; - case GL_TEXTURE_1D_ARRAY_EXT: - return PIPE_TEXTURE_1D_ARRAY; - case GL_TEXTURE_2D_ARRAY_EXT: - return PIPE_TEXTURE_2D_ARRAY; - default: - assert(0); - return 0; - } -} - - -/** called via ctx->Driver.NewTextureImage() */ -static struct gl_texture_image * -st_NewTextureImage(struct gl_context * ctx) -{ - DBG("%s\n", __FUNCTION__); - (void) ctx; - return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); -} - - -/** called via ctx->Driver.NewTextureObject() */ -static struct gl_texture_object * -st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) -{ - struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); - - DBG("%s\n", __FUNCTION__); - _mesa_initialize_texture_object(&obj->base, name, target); - - return &obj->base; -} - -/** called via ctx->Driver.DeleteTextureObject() */ -static void -st_DeleteTextureObject(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(texObj); - if (stObj->pt) - pipe_resource_reference(&stObj->pt, NULL); - if (stObj->sampler_view) { - if (stObj->sampler_view->context != st->pipe) { - /* Take "ownership" of this texture sampler view by setting - * its context pointer to this context. This avoids potential - * crashes when the texture object is shared among contexts - * and the original/owner context has already been destroyed. - */ - stObj->sampler_view->context = st->pipe; - } - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - _mesa_delete_texture_object(ctx, texObj); -} - - -/** called via ctx->Driver.FreeTexImageData() */ -static void -st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage) -{ - struct st_texture_image *stImage = st_texture_image(texImage); - - DBG("%s\n", __FUNCTION__); - - if (stImage->pt) { - pipe_resource_reference(&stImage->pt, NULL); - } - - if (texImage->Data) { - _mesa_align_free(texImage->Data); - texImage->Data = NULL; - } -} - - -/** - * From linux kernel i386 header files, copes with odd sizes better - * than COPY_DWORDS would: - * XXX Put this in src/mesa/main/imports.h ??? - */ -#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) -static INLINE void * -__memcpy(void *to, const void *from, size_t n) -{ - int d0, d1, d2; - __asm__ __volatile__("rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) - :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) - :"memory"); - return (to); -} -#else -#define __memcpy(a,b,c) memcpy(a,b,c) -#endif - - -/** - * The system memcpy (at least on ubuntu 5.10) has problems copying - * to agp (writecombined) memory from a source which isn't 64-byte - * aligned - there is a 4x performance falloff. - * - * The x86 __memcpy is immune to this but is slightly slower - * (10%-ish) than the system memcpy. - * - * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but - * isn't much faster than x86_memcpy for agp copies. - * - * TODO: switch dynamically. - */ -static void * -do_memcpy(void *dest, const void *src, size_t n) -{ - if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) { - return __memcpy(dest, src, n); - } - else - return memcpy(dest, src, n); -} - - -/** - * Return default texture resource binding bitmask for the given format. - */ -static GLuint -default_bindings(struct st_context *st, enum pipe_format format) -{ - struct pipe_screen *screen = st->pipe->screen; - const unsigned target = PIPE_TEXTURE_2D; - const unsigned geom = 0x0; - unsigned bindings; - - if (util_format_is_depth_or_stencil(format)) - bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; - else - bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; - - if (screen->is_format_supported(screen, format, target, 0, bindings, geom)) - return bindings; - else - return PIPE_BIND_SAMPLER_VIEW; -} - - -/** Return number of image dimensions (1, 2 or 3) for a texture target. */ -static GLuint -get_texture_dims(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_1D_ARRAY_EXT: - return 1; - case GL_TEXTURE_2D: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_2D_ARRAY_EXT: - return 2; - case GL_TEXTURE_3D: - return 3; - default: - assert(0 && "invalid texture target in get_texture_dims()"); - return 1; - } -} - - -/** - * Given the size of a mipmap image, try to compute the size of the level=0 - * mipmap image. - * - * Note that this isn't always accurate for odd-sized, non-POW textures. - * For example, if level=1 and width=40 then the level=0 width may be 80 or 81. - * - * \return GL_TRUE for success, GL_FALSE for failure - */ -static GLboolean -guess_base_level_size(GLenum target, - GLuint width, GLuint height, GLuint depth, GLuint level, - GLuint *width0, GLuint *height0, GLuint *depth0) -{ - const GLuint dims = get_texture_dims(target); - - assert(width >= 1); - assert(height >= 1); - assert(depth >= 1); - - if (level > 0) { - /* Depending on the image's size, we can't always make a guess here */ - if ((dims >= 1 && width == 1) || - (dims >= 2 && height == 1) || - (dims >= 3 && depth == 1)) { - /* we can't determine the image size at level=0 */ - return GL_FALSE; - } - - /* grow the image size until we hit level = 0 */ - while (level > 0) { - if (width > 1) - width <<= 1; - if (height > 1) - height <<= 1; - if (depth > 1) - depth <<= 1; - level--; - } - } - - *width0 = width; - *height0 = height; - *depth0 = depth; - - return GL_TRUE; -} - - -/** - * Try to allocate a pipe_resource object for the given st_texture_object. - * - * We use the given st_texture_image as a clue to determine the size of the - * mipmap image at level=0. - * - * \return GL_TRUE for success, GL_FALSE if out of memory. - */ -static GLboolean -guess_and_alloc_texture(struct st_context *st, - struct st_texture_object *stObj, - const struct st_texture_image *stImage) -{ - GLuint lastLevel, width, height, depth; - GLuint bindings; - GLuint ptWidth, ptHeight, ptDepth, ptLayers; - enum pipe_format fmt; - - DBG("%s\n", __FUNCTION__); - - assert(!stObj->pt); - - if (!guess_base_level_size(stObj->base.Target, - stImage->base.Width2, - stImage->base.Height2, - stImage->base.Depth2, - stImage->level, - &width, &height, &depth)) { - /* we can't determine the image size at level=0 */ - stObj->width0 = stObj->height0 = stObj->depth0 = 0; - /* this is not an out of memory error */ - return GL_TRUE; - } - - /* At this point, (width x height x depth) is the expected size of - * the level=0 mipmap image. - */ - - /* Guess a reasonable value for lastLevel. With OpenGL we have no - * idea how many mipmap levels will be in a texture until we start - * to render with it. Make an educated guess here but be prepared - * to re-allocating a texture buffer with space for more (or fewer) - * mipmap levels later. - */ - if ((stObj->base.MinFilter == GL_NEAREST || - stObj->base.MinFilter == GL_LINEAR || - stImage->base._BaseFormat == GL_DEPTH_COMPONENT || - stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && - !stObj->base.GenerateMipmap && - stImage->level == 0) { - /* only alloc space for a single mipmap level */ - lastLevel = 0; - } - else { - /* alloc space for a full mipmap */ - GLuint l2width = util_logbase2(width); - GLuint l2height = util_logbase2(height); - GLuint l2depth = util_logbase2(depth); - lastLevel = MAX2(MAX2(l2width, l2height), l2depth); - } - - /* Save the level=0 dimensions */ - stObj->width0 = width; - stObj->height0 = height; - stObj->depth0 = depth; - - fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); - - bindings = default_bindings(st, fmt); - - st_gl_texture_dims_to_pipe_dims(stObj->base.Target, - width, height, depth, - &ptWidth, &ptHeight, &ptDepth, &ptLayers); - - stObj->pt = st_texture_create(st, - gl_target_to_pipe(stObj->base.Target), - fmt, - lastLevel, - ptWidth, - ptHeight, - ptDepth, - ptLayers, - bindings); - - DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL)); - - return stObj->pt != NULL; -} - - -/** - * Adjust pixel unpack params and image dimensions to strip off the - * texture border. - * Gallium doesn't support texture borders. They've seldem been used - * and seldom been implemented correctly anyway. - * \param unpackNew returns the new pixel unpack parameters - */ -static void -strip_texture_border(GLint border, - GLint *width, GLint *height, GLint *depth, - const struct gl_pixelstore_attrib *unpack, - struct gl_pixelstore_attrib *unpackNew) -{ - assert(border > 0); /* sanity check */ - - *unpackNew = *unpack; - - if (unpackNew->RowLength == 0) - unpackNew->RowLength = *width; - - if (depth && unpackNew->ImageHeight == 0) - unpackNew->ImageHeight = *height; - - unpackNew->SkipPixels += border; - if (height) - unpackNew->SkipRows += border; - if (depth) - unpackNew->SkipImages += border; - - assert(*width >= 3); - *width = *width - 2 * border; - if (height && *height >= 3) - *height = *height - 2 * border; - if (depth && *depth >= 3) - *depth = *depth - 2 * border; -} - - -/** - * Do glTexImage1/2/3D(). - */ -static void -st_TexImage(struct gl_context * ctx, - GLint dims, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLsizei imageSize, GLboolean compressed_src) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(texObj); - struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstRowStride = 0; - struct gl_pixelstore_attrib unpackNB; - enum pipe_transfer_usage transfer_usage = 0; - - DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); - - /* switch to "normal" */ - if (stObj->surface_based) { - gl_format texFormat; - - _mesa_clear_texture_object(ctx, texObj); - pipe_resource_reference(&stObj->pt, NULL); - - /* oops, need to init this image again */ - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, format, type); - - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, border, - internalFormat, texFormat); - - stObj->surface_based = GL_FALSE; - } - - /* gallium does not support texture borders, strip it off */ - if (border) { - strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); - unpack = &unpackNB; - texImage->Width = width; - texImage->Height = height; - texImage->Depth = depth; - texImage->Border = 0; - border = 0; - } - else { - assert(texImage->Width == width); - assert(texImage->Height == height); - assert(texImage->Depth == depth); - } - - stImage->face = _mesa_tex_target_to_face(target); - stImage->level = level; - - _mesa_set_fetch_functions(texImage, dims); - - /* Release the reference to a potentially orphaned buffer. - * Release any old malloced memory. - */ - if (stImage->pt) { - pipe_resource_reference(&stImage->pt, NULL); - assert(!texImage->Data); - } - else if (texImage->Data) { - _mesa_align_free(texImage->Data); - } - - /* - * See if the new image is somehow incompatible with the existing - * mipmap. If so, free the old mipmap. - */ - if (stObj->pt) { - if (level > (GLint) stObj->pt->last_level || - !st_texture_match_image(stObj->pt, &stImage->base, - stImage->face, stImage->level)) { - DBG("release it\n"); - pipe_resource_reference(&stObj->pt, NULL); - assert(!stObj->pt); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - } - - if (width == 0 || height == 0 || depth == 0) { - /* stop after freeing old image */ - return; - } - - if (!stObj->pt) { - if (!guess_and_alloc_texture(st, stObj, stImage)) { - /* Probably out of memory. - * Try flushing any pending rendering, then retry. - */ - st_finish(st); - if (!guess_and_alloc_texture(st, stObj, stImage)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - } - } - - assert(!stImage->pt); - - /* Check if this texture image can live inside the texture object's buffer. - * If so, store the image there. Otherwise the image will temporarily live - * in its own buffer. - */ - if (stObj->pt && - st_texture_match_image(stObj->pt, &stImage->base, - stImage->face, stImage->level)) { - - pipe_resource_reference(&stImage->pt, stObj->pt); - assert(stImage->pt); - } - - if (!stImage->pt) - DBG("XXX: Image did not fit into texture - storing in local memory!\n"); - - /* Pixel data may come from regular user memory or a PBO. For the later, - * do bounds checking and map the PBO to read pixels data from it. - * - * XXX we should try to use a GPU-accelerated path to copy the image data - * from the PBO to the texture. - */ - if (compressed_src) { - pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, - unpack, - "glCompressedTexImage"); - } - else { - pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, - format, type, - pixels, unpack, "glTexImage"); - } - - /* for a 1D array upload the image as a series of layer with height = 1 */ - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - /* - * Prepare to store the texture data. Either map the gallium texture buffer - * memory or malloc space for it. - */ - if (stImage->pt) { - /* Store the image in the gallium texture memory buffer */ - if (format == GL_DEPTH_COMPONENT && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - texImage->Data = st_texture_image_map(st, stImage, 0, - transfer_usage, 0, 0, width, height); - if(stImage->transfer) - dstRowStride = stImage->transfer->stride; - } - else { - /* Allocate regular memory and store the image there temporarily. */ - GLuint imageSize = _mesa_format_image_size(texImage->TexFormat, - width, height, depth); - dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - - texImage->Data = _mesa_align_malloc(imageSize, 16); - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - - if (!pixels) { - /* We've allocated texture memory, but have no pixel data - all done. */ - goto done; - } - - DBG("Upload image %dx%dx%d row_len %x pitch %x\n", - width, height, depth, width, dstRowStride); - - /* Copy user texture image into the texture buffer. - */ - if (compressed_src) { - const GLuint srcRowStride = - _mesa_format_row_stride(texImage->TexFormat, width); - if (dstRowStride == srcRowStride) { - memcpy(texImage->Data, pixels, imageSize); - } - else { - char *dst = texImage->Data; - const char *src = pixels; - GLuint i, bw, bh, lines; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - lines = (height + bh - 1) / bh; - - for (i = 0; i < lines; ++i) { - memcpy(dst, src, srcRowStride); - dst += dstRowStride; - src += srcRowStride; - } - } - } - else { - const GLuint srcImageStride = - _mesa_image_image_stride(unpack, width, height, format, type); - GLint i; - const GLubyte *src = (const GLubyte *) pixels; - - for (i = 0; i < depth; i++) { - if (!_mesa_texstore(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, src, unpack)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, i + 1, - transfer_usage, 0, 0, - width, height); - src += srcImageStride; - } - } - } - -done: - _mesa_unmap_teximage_pbo(ctx, unpack); - - if (stImage->pt && texImage->Data) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_TexImage3D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, - border, format, type, pixels, unpack, texObj, texImage, - 0, GL_FALSE); -} - - -static void -st_TexImage2D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); -} - - -static void -st_TexImage1D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); -} - - -static void -st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); -} - - - -/** - * glGetTexImage() helper: decompress a compressed texture by rendering - * a textured quad. Store the results in the user's buffer. - */ -static void -decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct st_texture_image *stImage = st_texture_image(texImage); - struct st_texture_object *stObj = st_texture_object(texObj); - struct pipe_sampler_view *src_view = - st_get_texture_sampler_view(stObj, pipe); - const GLuint width = texImage->Width; - const GLuint height = texImage->Height; - struct pipe_surface *dst_surface; - struct pipe_resource *dst_texture; - struct pipe_transfer *tex_xfer; - unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */ - PIPE_BIND_TRANSFER_READ); - - /* create temp / dest surface */ - if (!util_create_rgba_surface(pipe, width, height, bind, - &dst_texture, &dst_surface)) { - _mesa_problem(ctx, "util_create_rgba_surface() failed " - "in decompress_with_blit()"); - return; - } - - /* blit/render/decompress */ - util_blit_pixels_tex(st->blit, - src_view, /* pipe_resource (src) */ - 0, 0, /* src x0, y0 */ - width, height, /* src x1, y1 */ - dst_surface, /* pipe_surface (dst) */ - 0, 0, /* dst x0, y0 */ - width, height, /* dst x1, y1 */ - 0.0, /* z */ - PIPE_TEX_MIPFILTER_NEAREST); - - /* map the dst_surface so we can read from it */ - tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, - dst_texture, 0, 0, - PIPE_TRANSFER_READ, - 0, 0, width, height); - - pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); - - /* copy/pack data into user buffer */ - if (st_equal_formats(stImage->pt->format, format, type)) { - /* memcpy */ - const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); - ubyte *map = pipe_transfer_map(pipe, tex_xfer); - GLuint row; - for (row = 0; row < height; row++) { - GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, - height, format, type, row, 0); - memcpy(dest, map, bytesPerRow); - map += tex_xfer->stride; - } - pipe_transfer_unmap(pipe, tex_xfer); - } - else { - /* format translation via floats */ - GLuint row; - enum pipe_format format = util_format_linear(dst_texture->format); - for (row = 0; row < height; row++) { - const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ - GLfloat rgba[4 * MAX_WIDTH]; - GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, - height, format, type, row, 0); - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback format translation\n", __FUNCTION__); - - /* get float[4] rgba row from surface */ - pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1, - format, rgba); - - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, - type, dest, &ctx->Pack, transferOps); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); - - pipe->transfer_destroy(pipe, tex_xfer); - - /* destroy the temp / dest surface */ - util_destroy_rgba_surface(dst_texture, dst_surface); -} - - - -/** - * Need to map texture image into memory before copying image data, - * then unmap it. - */ -static void -st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, GLboolean compressed_dst) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - const GLuint dstImageStride = - _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, - format, type); - GLuint depth, i; - GLubyte *dest; - - if (stImage->pt && - util_format_is_s3tc(stImage->pt->format) && - !compressed_dst) { - /* Need to decompress the texture. - * We'll do this by rendering a textured quad. - * Note that we only expect RGBA formats (no Z/depth formats). - */ - decompress_with_blit(ctx, target, level, format, type, pixels, - texObj, texImage); - return; - } - - /* Map */ - if (stImage->pt) { - /* Image is stored in hardware format in a buffer managed by the - * kernel. Need to explicitly map and unmap it. - */ - texImage->Data = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_READ, 0, 0, - stImage->base.Width, - stImage->base.Height); - /* compute stride in texels from stride in bytes */ - texImage->RowStride = stImage->transfer->stride - * util_format_get_blockwidth(stImage->pt->format) - / util_format_get_blocksize(stImage->pt->format); - } - else { - /* Otherwise, the image should actually be stored in - * texImage->Data. This is pretty confusing for - * everybody, I'd much prefer to separate the two functions of - * texImage->Data - storage for texture images in main memory - * and access (ie mappings) of images. In other words, we'd - * create a new texImage->Map field and leave Data simply for - * storage. - */ - assert(texImage->Data); - } - - depth = texImage->Depth; - texImage->Depth = 1; - - dest = (GLubyte *) pixels; - - _mesa_set_fetch_functions(texImage, get_texture_dims(target)); - - for (i = 0; i < depth; i++) { - if (compressed_dst) { - _mesa_get_compressed_teximage(ctx, target, level, dest, - texObj, texImage); - } - else { - _mesa_get_teximage(ctx, target, level, format, type, dest, - texObj, texImage); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, i + 1, - PIPE_TRANSFER_READ, 0, 0, - stImage->base.Width, - stImage->base.Height); - dest += dstImageStride; - } - } - - texImage->Depth = depth; - - /* Unmap */ - if (stImage->pt) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, - GL_FALSE); -} - - -static void -st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, - GL_TRUE); -} - - - -static void -st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstRowStride; - const GLuint srcImageStride = - _mesa_image_image_stride(packing, width, height, format, type); - GLint i; - const GLubyte *src; - /* init to silence warning only: */ - enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE; - - DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - level, xoffset, yoffset, width, height); - - pixels = - _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, - type, pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - /* for a 1D array upload the image as a series of layer with height = 1 */ - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - /* Map buffer if necessary. Need to lock to prevent other contexts - * from uploading the buffer under us. - */ - if (stImage->pt) { - if (format == GL_DEPTH_COMPONENT && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - texImage->Data = st_texture_image_map(st, stImage, zoffset, - transfer_usage, - xoffset, yoffset, - width, height); - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - goto done; - } - - src = (const GLubyte *) pixels; - dstRowStride = stImage->transfer->stride; - - for (i = 0; i < depth; i++) { - if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, src, packing)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, - zoffset + i + 1, - transfer_usage, - xoffset, yoffset, - width, height); - src += srcImageStride; - } - } - -done: - _mesa_unmap_teximage_pbo(ctx, packing); - - if (stImage->pt && texImage->Data) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - - -static void -st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type, - pixels, packing, texObj, texImage); -} - - -static void -st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, - width, height, 1, format, type, - pixels, packing, texObj, texImage); -} - - -static void -st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, - format, type, pixels, packing, texObj, texImage); -} - - -static void -st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - assert(0); -} - - -static void -st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - int srcBlockStride; - int dstBlockStride; - int y; - enum pipe_format pformat; - - if (stImage->pt) { - pformat = stImage->pt->format; - - texImage->Data = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_WRITE, - xoffset, yoffset, - width, height); - - srcBlockStride = util_format_get_stride(pformat, width); - dstBlockStride = stImage->transfer->stride; - } else { - assert(stImage->pt); - /* TODO find good values for block and strides */ - /* TODO also adjust texImage->data for yoffset/xoffset */ - return; - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage"); - return; - } - - assert(xoffset % util_format_get_blockwidth(pformat) == 0); - assert(yoffset % util_format_get_blockheight(pformat) == 0); - - for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { - /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ - const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); - char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y); - memcpy(dst, src, util_format_get_stride(pformat, width)); - } - - if (stImage->pt) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - assert(0); -} - - - -/** - * Do a CopyTexSubImage operation using a read transfer from the source, - * a write transfer to the destination and get_tile()/put_tile() to access - * the pixels/texels. - * - * Note: srcY=0=TOP of renderbuffer - */ -static void -fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, - struct st_renderbuffer *strb, - struct st_texture_image *stImage, - GLenum baseFormat, - GLint destX, GLint destY, GLint destZ, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_transfer *src_trans; - GLvoid *texDest; - enum pipe_transfer_usage transfer_usage; - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback processing\n", __FUNCTION__); - - assert(width <= MAX_WIDTH); - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcY = strb->Base.Height - srcY - height; - } - - src_trans = pipe_get_transfer(st_context(ctx)->pipe, - strb->texture, - 0, 0, - PIPE_TRANSFER_READ, - srcX, srcY, - width, height); - - if ((baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL) && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - /* XXX this used to ignore destZ param */ - texDest = st_texture_image_map(st, stImage, destZ, transfer_usage, - destX, destY, width, height); - - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL) { - const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || - ctx->Pixel.DepthBias != 0.0F); - GLint row, yStep; - - /* determine bottom-to-top vs. top-to-bottom order for src buffer */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcY = height - 1; - yStep = -1; - } - else { - srcY = 0; - yStep = 1; - } - - /* To avoid a large temp memory allocation, do copy row by row */ - for (row = 0; row < height; row++, srcY += yStep) { - uint data[MAX_WIDTH]; - pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data); - if (scaleOrBias) { - _mesa_scale_and_bias_depth_uint(ctx, width, data); - } - pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data); - } - } - else { - /* RGBA format */ - GLfloat *tempSrc = - (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - if (tempSrc && texDest) { - const GLint dims = 2; - const GLint dstRowStride = stImage->transfer->stride; - struct gl_texture_image *texImage = &stImage->base; - struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - unpack.Invert = GL_TRUE; - } - - /* get float/RGBA image from framebuffer */ - /* XXX this usually involves a lot of int/float conversion. - * try to avoid that someday. - */ - pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height, - util_format_linear(strb->texture->format), - tempSrc); - - /* Store into texture memory. - * Note that this does some special things such as pixel transfer - * ops and format conversion. In particular, if the dest tex format - * is actually RGBA but the user created the texture as GL_RGB we - * need to fill-in/override the alpha channel with 1.0. - */ - _mesa_texstore(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texDest, - 0, 0, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - GL_RGBA, GL_FLOAT, tempSrc, /* src */ - &unpack); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - } - - if (tempSrc) - free(tempSrc); - } - - st_texture_image_unmap(st, stImage); - pipe->transfer_destroy(pipe, src_trans); -} - - - -/** - * If the format of the src renderbuffer and the format of the dest - * texture are compatible (in terms of blitting), return a TGSI writemask - * to be used during the blit. - * If the src/dest are incompatible, return 0. - */ -static unsigned -compatible_src_dst_formats(struct gl_context *ctx, - const struct gl_renderbuffer *src, - const struct gl_texture_image *dst) -{ - /* Get logical base formats for the src and dest. - * That is, use the user-requested formats and not the actual, device- - * chosen formats. - * For example, the user may have requested an A8 texture but the - * driver may actually be using an RGBA texture format. When we - * copy/blit to that texture, we only want to copy the Alpha channel - * and not the RGB channels. - * - * Similarly, when the src FBO was created an RGB format may have been - * requested but the driver actually chose an RGBA format. In that case, - * we don't want to copy the undefined Alpha channel to the dest texture - * (it should be 1.0). - */ - const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat); - const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat); - - /** - * XXX when we have red-only and red/green renderbuffers we'll need - * to add more cases here (or implement a general-purpose routine that - * queries the existance of the R,G,B,A channels in the src and dest). - */ - if (srcFormat == dstFormat) { - /* This is the same as matching_base_formats, which should - * always pass, as it did previously. - */ - return TGSI_WRITEMASK_XYZW; - } - else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) { - /* Make sure that A in the dest is 1. The actual src format - * may be RGBA and have undefined A values. - */ - return TGSI_WRITEMASK_XYZ; - } - else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) { - /* Make sure that A in the dest is 1. The actual dst format - * may be RGBA and will need A=1 to provide proper alpha values - * when sampled later. - */ - return TGSI_WRITEMASK_XYZ; - } - else { - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s failed for src %s, dst %s\n", - __FUNCTION__, - _mesa_lookup_enum_by_nr(srcFormat), - _mesa_lookup_enum_by_nr(dstFormat)); - - /* Otherwise fail. - */ - return 0; - } -} - - - -/** - * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. - * Note that the region to copy has already been clipped so we know we - * won't read from outside the source renderbuffer's bounds. - * - * Note: srcY=0=Bottom of renderbuffer (GL convention) - */ -static void -st_copy_texsubimage(struct gl_context *ctx, - GLenum target, GLint level, - GLint destX, GLint destY, GLint destZ, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - struct st_texture_image *stImage = st_texture_image(texImage); - const GLenum texBaseFormat = texImage->_BaseFormat; - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct st_renderbuffer *strb; - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_screen *screen = pipe->screen; - enum pipe_format dest_format, src_format; - GLboolean use_fallback = GL_TRUE; - GLboolean matching_base_formats; - GLuint format_writemask, sample_count; - struct pipe_surface *dest_surface = NULL; - GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); - - /* make sure finalize_textures has been called? - */ - if (0) st_validate_state(st); - - /* determine if copying depth or color data */ - if (texBaseFormat == GL_DEPTH_COMPONENT || - texBaseFormat == GL_DEPTH_STENCIL) { - strb = st_renderbuffer(fb->_DepthBuffer); - if (strb->Base.Wrapped) { - strb = st_renderbuffer(strb->Base.Wrapped); - } - } - else { - /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ - strb = st_renderbuffer(fb->_ColorReadBuffer); - } - - if (!strb || !strb->surface || !stImage->pt) { - debug_printf("%s: null strb or stImage\n", __FUNCTION__); - return; - } - - sample_count = strb->surface->texture->nr_samples; - /* I believe this would be legal, presumably would need to do a resolve - for color, and for depth/stencil spec says to just use one of the - depth/stencil samples per pixel? Need some transfer clarifications. */ - assert(sample_count < 2); - - if (srcX < 0) { - width -= -srcX; - destX += -srcX; - srcX = 0; - } - - if (srcY < 0) { - height -= -srcY; - destY += -srcY; - srcY = 0; - } - - if (destX < 0) { - width -= -destX; - srcX += -destX; - destX = 0; - } - - if (destY < 0) { - height -= -destY; - srcY += -destY; - destY = 0; - } - - if (width < 0 || height < 0) - return; - - - assert(strb); - assert(strb->surface); - assert(stImage->pt); - - src_format = strb->surface->format; - dest_format = stImage->pt->format; - - /* - * Determine if the src framebuffer and dest texture have the same - * base format. We need this to detect a case such as the framebuffer - * being GL_RGBA but the texture being GL_RGB. If the actual hardware - * texture format stores RGBA we need to set A=1 (overriding the - * framebuffer's alpha values). We can't do that with the blit or - * textured-quad paths. - */ - matching_base_formats = - (_mesa_get_format_base_format(strb->Base.Format) == - _mesa_get_format_base_format(texImage->TexFormat)); - format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); - - if (ctx->_ImageTransferState == 0x0) { - - if (matching_base_formats && - src_format == dest_format && - !do_flip) - { - /* use surface_copy() / blit */ - struct pipe_box src_box; - u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, - width, height, &src_box); - - /* for resource_copy_region(), y=0=top, always */ - pipe->resource_copy_region(pipe, - /* dest */ - stImage->pt, - stImage->level, - destX, destY, destZ + stImage->face, - /* src */ - strb->texture, - strb->surface->u.tex.level, - &src_box); - use_fallback = GL_FALSE; - } - else if (format_writemask && - texBaseFormat != GL_DEPTH_COMPONENT && - texBaseFormat != GL_DEPTH_STENCIL && - screen->is_format_supported(screen, src_format, - PIPE_TEXTURE_2D, sample_count, - PIPE_BIND_SAMPLER_VIEW, - 0) && - screen->is_format_supported(screen, dest_format, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET, - 0)) { - /* draw textured quad to do the copy */ - GLint srcY0, srcY1; - struct pipe_surface surf_tmpl; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = stImage->pt->format; - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; - surf_tmpl.u.tex.level = stImage->level; - surf_tmpl.u.tex.first_layer = stImage->face + destZ; - surf_tmpl.u.tex.last_layer = stImage->face + destZ; - - dest_surface = pipe->create_surface(pipe, stImage->pt, - &surf_tmpl); - - if (do_flip) { - srcY1 = strb->Base.Height - srcY - height; - srcY0 = srcY1 + height; - } - else { - srcY0 = srcY; - srcY1 = srcY0 + height; - } - - util_blit_pixels_writemask(st->blit, - strb->texture, - strb->surface->u.tex.level, - srcX, srcY0, - srcX + width, srcY1, - strb->surface->u.tex.first_layer, - dest_surface, - destX, destY, - destX + width, destY + height, - 0.0, PIPE_TEX_MIPFILTER_NEAREST, - format_writemask); - use_fallback = GL_FALSE; - } - - if (dest_surface) - pipe_surface_reference(&dest_surface, NULL); - } - - if (use_fallback) { - /* software fallback */ - fallback_copy_texsubimage(ctx, target, level, - strb, stImage, texBaseFormat, - destX, destY, destZ, - srcX, srcY, width, height); - } -} - - - -static void -st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - /* Setup or redefine the texture object, texture and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - st_copy_texsubimage(ctx, target, level, - 0, 0, 0, /* destX,Y,Z */ - x, y, width, 1); /* src X, Y, size */ -} - - -static void -st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - /* Setup or redefine the texture object, texture and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - st_copy_texsubimage(ctx, target, level, - 0, 0, 0, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void -st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - const GLint yoffset = 0, zoffset = 0; - const GLsizei height = 1; - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void -st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - const GLint zoffset = 0; - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void -st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -/** - * Copy image data from stImage into the texture object 'stObj' at level - * 'dstLevel'. - */ -static void -copy_image_data_to_texture(struct st_context *st, - struct st_texture_object *stObj, - GLuint dstLevel, - struct st_texture_image *stImage) -{ - /* debug checks */ - { - const struct gl_texture_image *dstImage = - stObj->base.Image[stImage->face][stImage->level]; - assert(dstImage); - assert(dstImage->Width == stImage->base.Width); - assert(dstImage->Height == stImage->base.Height); - assert(dstImage->Depth == stImage->base.Depth); - } - - if (stImage->pt) { - /* Copy potentially with the blitter: - */ - st_texture_image_copy(st->pipe, - stObj->pt, dstLevel, /* dest texture, level */ - stImage->pt, stImage->level, /* src texture, level */ - stImage->face); - - pipe_resource_reference(&stImage->pt, NULL); - } - else if (stImage->base.Data) { - st_texture_image_data(st, - stObj->pt, - stImage->face, - dstLevel, - stImage->base.Data, - stImage->base.RowStride * - util_format_get_blocksize(stObj->pt->format), - stImage->base.RowStride * - stImage->base.Height * - util_format_get_blocksize(stObj->pt->format)); - _mesa_align_free(stImage->base.Data); - stImage->base.Data = NULL; - } - - pipe_resource_reference(&stImage->pt, stObj->pt); -} - - -/** - * Called during state validation. When this function is finished, - * the texture object should be ready for rendering. - * \return GL_TRUE for success, GL_FALSE for failure (out of mem) - */ -GLboolean -st_finalize_texture(struct gl_context *ctx, - struct pipe_context *pipe, - struct gl_texture_object *tObj) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(tObj); - const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face; - struct st_texture_image *firstImage; - enum pipe_format firstImageFormat; - GLuint ptWidth, ptHeight, ptDepth, ptLayers; - - if (stObj->base._Complete) { - /* The texture is complete and we know exactly how many mipmap levels - * are present/needed. This is conditional because we may be called - * from the st_generate_mipmap() function when the texture object is - * incomplete. In that case, we'll have set stObj->lastLevel before - * we get here. - */ - if (stObj->base.MinFilter == GL_LINEAR || - stObj->base.MinFilter == GL_NEAREST) - stObj->lastLevel = stObj->base.BaseLevel; - else - stObj->lastLevel = stObj->base._MaxLevel; - } - - firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); - assert(firstImage); - - /* If both firstImage and stObj point to a texture which can contain - * all active images, favour firstImage. Note that because of the - * completeness requirement, we know that the image dimensions - * will match. - */ - if (firstImage->pt && - firstImage->pt != stObj->pt && - (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { - pipe_resource_reference(&stObj->pt, firstImage->pt); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - - /* Find gallium format for the Mesa texture */ - firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); - - /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ - { - GLuint width, height, depth; - if (!guess_base_level_size(stObj->base.Target, - firstImage->base.Width2, - firstImage->base.Height2, - firstImage->base.Depth2, - stObj->base.BaseLevel, - &width, &height, &depth)) { - width = stObj->width0; - height = stObj->height0; - depth = stObj->depth0; - } - /* convert GL dims to Gallium dims */ - st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, - &ptWidth, &ptHeight, &ptDepth, &ptLayers); - } - - /* If we already have a gallium texture, check that it matches the texture - * object's format, target, size, num_levels, etc. - */ - if (stObj->pt) { - if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || - !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) || - stObj->pt->last_level < stObj->lastLevel || - stObj->pt->width0 != ptWidth || - stObj->pt->height0 != ptHeight || - stObj->pt->depth0 != ptDepth || - stObj->pt->array_size != ptLayers) - { - /* The gallium texture does not match the Mesa texture so delete the - * gallium texture now. We'll make a new one below. - */ - pipe_resource_reference(&stObj->pt, NULL); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - st->dirty.st |= ST_NEW_FRAMEBUFFER; - } - } - - /* May need to create a new gallium texture: - */ - if (!stObj->pt) { - GLuint bindings = default_bindings(st, firstImageFormat); - - stObj->pt = st_texture_create(st, - gl_target_to_pipe(stObj->base.Target), - firstImageFormat, - stObj->lastLevel, - ptWidth, - ptHeight, - ptDepth, - ptLayers, - bindings); - - if (!stObj->pt) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return GL_FALSE; - } - } - - /* Pull in any images not in the object's texture: - */ - for (face = 0; face < nr_faces; face++) { - GLuint level; - for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { - struct st_texture_image *stImage = - st_texture_image(stObj->base.Image[face][level]); - - /* Need to import images in main memory or held in other textures. - */ - if (stImage && stObj->pt != stImage->pt) { - copy_image_data_to_texture(st, stObj, level, stImage); - } - } - } - - return GL_TRUE; -} - - -/** - * Returns pointer to a default/dummy texture. - * This is typically used when the current shader has tex/sample instructions - * but the user has not provided a (any) texture(s). - */ -struct gl_texture_object * -st_get_default_texture(struct st_context *st) -{ - if (!st->default_texture) { - static const GLenum target = GL_TEXTURE_2D; - GLubyte pixels[16][16][4]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImg; - GLuint i, j; - - /* The ARB_fragment_program spec says (0,0,0,1) should be returned - * when attempting to sample incomplete textures. - */ - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - pixels[i][j][0] = 0; - pixels[i][j][1] = 0; - pixels[i][j][2] = 0; - pixels[i][j][3] = 255; - } - } - - texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target); - - texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); - - _mesa_init_teximage_fields(st->ctx, target, texImg, - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, MESA_FORMAT_RGBA8888); - - st_TexImage(st->ctx, 2, target, - 0, GL_RGBA, /* level, intformat */ - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, GL_UNSIGNED_BYTE, pixels, - &st->ctx->DefaultPacking, - texObj, texImg, - 0, 0); - - texObj->MinFilter = GL_NEAREST; - texObj->MagFilter = GL_NEAREST; - texObj->_Complete = GL_TRUE; - - st->default_texture = texObj; - } - return st->default_texture; -} - - -void -st_init_texture_functions(struct dd_function_table *functions) -{ - functions->ChooseTextureFormat = st_ChooseTextureFormat; - functions->TexImage1D = st_TexImage1D; - functions->TexImage2D = st_TexImage2D; - functions->TexImage3D = st_TexImage3D; - functions->TexSubImage1D = st_TexSubImage1D; - functions->TexSubImage2D = st_TexSubImage2D; - functions->TexSubImage3D = st_TexSubImage3D; - functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D; - functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D; - functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D; - functions->CopyTexImage1D = st_CopyTexImage1D; - functions->CopyTexImage2D = st_CopyTexImage2D; - functions->CopyTexSubImage1D = st_CopyTexSubImage1D; - functions->CopyTexSubImage2D = st_CopyTexSubImage2D; - functions->CopyTexSubImage3D = st_CopyTexSubImage3D; - functions->GenerateMipmap = st_generate_mipmap; - - functions->GetTexImage = st_GetTexImage; - - /* compressed texture functions */ - functions->CompressedTexImage2D = st_CompressedTexImage2D; - functions->GetCompressedTexImage = st_GetCompressedTexImage; - - functions->NewTextureObject = st_NewTextureObject; - functions->NewTextureImage = st_NewTextureImage; - functions->DeleteTexture = st_DeleteTextureObject; - functions->FreeTexImageData = st_FreeTextureImageData; - - functions->TextureMemCpy = do_memcpy; - - /* XXX Temporary until we can query pipe's texture sizes */ - functions->TestProxyTexImage = _mesa_test_proxy_teximage; -} +/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/mfeatures.h"
+#include "main/bufferobj.h"
+#include "main/enums.h"
+#include "main/fbobject.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mipmap.h"
+#include "main/pack.h"
+#include "main/pbo.h"
+#include "main/pixeltransfer.h"
+#include "main/texcompress.h"
+#include "main/texfetch.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+
+#include "state_tracker/st_debug.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_cb_fbo.h"
+#include "state_tracker/st_cb_flush.h"
+#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_format.h"
+#include "state_tracker/st_texture.h"
+#include "state_tracker/st_gen_mipmap.h"
+#include "state_tracker/st_atom.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_tile.h"
+#include "util/u_blit.h"
+#include "util/u_format.h"
+#include "util/u_surface.h"
+#include "util/u_sampler.h"
+#include "util/u_math.h"
+#include "util/u_box.h"
+
+#define DBG if (0) printf
+
+
+static enum pipe_texture_target
+gl_target_to_pipe(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return PIPE_TEXTURE_1D;
+ case GL_TEXTURE_2D:
+ return PIPE_TEXTURE_2D;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return PIPE_TEXTURE_RECT;
+ case GL_TEXTURE_3D:
+ return PIPE_TEXTURE_3D;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return PIPE_TEXTURE_CUBE;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return PIPE_TEXTURE_1D_ARRAY;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return PIPE_TEXTURE_2D_ARRAY;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+/** called via ctx->Driver.NewTextureImage() */
+static struct gl_texture_image *
+st_NewTextureImage(struct gl_context * ctx)
+{
+ DBG("%s\n", __FUNCTION__);
+ (void) ctx;
+ return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
+}
+
+
+/** called via ctx->Driver.NewTextureObject() */
+static struct gl_texture_object *
+st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
+{
+ struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
+
+ DBG("%s\n", __FUNCTION__);
+ _mesa_initialize_texture_object(&obj->base, name, target);
+
+ return &obj->base;
+}
+
+/** called via ctx->Driver.DeleteTextureObject() */
+static void
+st_DeleteTextureObject(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ if (stObj->pt)
+ pipe_resource_reference(&stObj->pt, NULL);
+ if (stObj->sampler_view) {
+ if (stObj->sampler_view->context != st->pipe) {
+ /* Take "ownership" of this texture sampler view by setting
+ * its context pointer to this context. This avoids potential
+ * crashes when the texture object is shared among contexts
+ * and the original/owner context has already been destroyed.
+ */
+ stObj->sampler_view->context = st->pipe;
+ }
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ _mesa_delete_texture_object(ctx, texObj);
+}
+
+
+/** called via ctx->Driver.FreeTexImageData() */
+static void
+st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
+{
+ struct st_texture_image *stImage = st_texture_image(texImage);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (stImage->pt) {
+ pipe_resource_reference(&stImage->pt, NULL);
+ }
+
+ if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ texImage->Data = NULL;
+ }
+}
+
+
+/**
+ * From linux kernel i386 header files, copes with odd sizes better
+ * than COPY_DWORDS would:
+ * XXX Put this in src/mesa/main/imports.h ???
+ */
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
+static INLINE void *
+__memcpy(void *to, const void *from, size_t n)
+{
+ int d0, d1, d2;
+ __asm__ __volatile__("rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
+ :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
+ :"memory");
+ return (to);
+}
+#else
+#define __memcpy(a,b,c) memcpy(a,b,c)
+#endif
+
+
+/**
+ * The system memcpy (at least on ubuntu 5.10) has problems copying
+ * to agp (writecombined) memory from a source which isn't 64-byte
+ * aligned - there is a 4x performance falloff.
+ *
+ * The x86 __memcpy is immune to this but is slightly slower
+ * (10%-ish) than the system memcpy.
+ *
+ * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
+ * isn't much faster than x86_memcpy for agp copies.
+ *
+ * TODO: switch dynamically.
+ */
+static void *
+do_memcpy(void *dest, const void *src, size_t n)
+{
+ if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
+ return __memcpy(dest, src, n);
+ }
+ else
+ return memcpy(dest, src, n);
+}
+
+
+/**
+ * Return default texture resource binding bitmask for the given format.
+ */
+static GLuint
+default_bindings(struct st_context *st, enum pipe_format format)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ const unsigned target = PIPE_TEXTURE_2D;
+ const unsigned geom = 0x0;
+ unsigned bindings;
+
+ if (util_format_is_depth_or_stencil(format))
+ bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
+ else
+ bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+
+ if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
+ return bindings;
+ else {
+ /* Try non-sRGB. */
+ format = util_format_linear(format);
+
+ if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
+ return bindings;
+ else
+ return PIPE_BIND_SAMPLER_VIEW;
+ }
+}
+
+
+/** Return number of image dimensions (1, 2 or 3) for a texture target. */
+static GLuint
+get_texture_dims(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return 2;
+ case GL_TEXTURE_3D:
+ return 3;
+ default:
+ assert(0 && "invalid texture target in get_texture_dims()");
+ return 1;
+ }
+}
+
+
+/**
+ * Given the size of a mipmap image, try to compute the size of the level=0
+ * mipmap image.
+ *
+ * Note that this isn't always accurate for odd-sized, non-POW textures.
+ * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+guess_base_level_size(GLenum target,
+ GLuint width, GLuint height, GLuint depth, GLuint level,
+ GLuint *width0, GLuint *height0, GLuint *depth0)
+{
+ const GLuint dims = get_texture_dims(target);
+
+ assert(width >= 1);
+ assert(height >= 1);
+ assert(depth >= 1);
+
+ if (level > 0) {
+ /* Depending on the image's size, we can't always make a guess here */
+ if ((dims >= 1 && width == 1) ||
+ (dims >= 2 && height == 1) ||
+ (dims >= 3 && depth == 1)) {
+ /* we can't determine the image size at level=0 */
+ return GL_FALSE;
+ }
+
+ /* grow the image size until we hit level = 0 */
+ while (level > 0) {
+ if (width > 1)
+ width <<= 1;
+ if (height > 1)
+ height <<= 1;
+ if (depth > 1)
+ depth <<= 1;
+ level--;
+ }
+ }
+
+ *width0 = width;
+ *height0 = height;
+ *depth0 = depth;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Try to allocate a pipe_resource object for the given st_texture_object.
+ *
+ * We use the given st_texture_image as a clue to determine the size of the
+ * mipmap image at level=0.
+ *
+ * \return GL_TRUE for success, GL_FALSE if out of memory.
+ */
+static GLboolean
+guess_and_alloc_texture(struct st_context *st,
+ struct st_texture_object *stObj,
+ const struct st_texture_image *stImage)
+{
+ GLuint lastLevel, width, height, depth;
+ GLuint bindings;
+ GLuint ptWidth, ptHeight, ptDepth, ptLayers;
+ enum pipe_format fmt;
+
+ DBG("%s\n", __FUNCTION__);
+
+ assert(!stObj->pt);
+
+ if (!guess_base_level_size(stObj->base.Target,
+ stImage->base.Width2,
+ stImage->base.Height2,
+ stImage->base.Depth2,
+ stImage->level,
+ &width, &height, &depth)) {
+ /* we can't determine the image size at level=0 */
+ stObj->width0 = stObj->height0 = stObj->depth0 = 0;
+ /* this is not an out of memory error */
+ return GL_TRUE;
+ }
+
+ /* At this point, (width x height x depth) is the expected size of
+ * the level=0 mipmap image.
+ */
+
+ /* Guess a reasonable value for lastLevel. With OpenGL we have no
+ * idea how many mipmap levels will be in a texture until we start
+ * to render with it. Make an educated guess here but be prepared
+ * to re-allocating a texture buffer with space for more (or fewer)
+ * mipmap levels later.
+ */
+ if ((stObj->base.MinFilter == GL_NEAREST ||
+ stObj->base.MinFilter == GL_LINEAR ||
+ stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
+ stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
+ !stObj->base.GenerateMipmap &&
+ stImage->level == 0) {
+ /* only alloc space for a single mipmap level */
+ lastLevel = 0;
+ }
+ else {
+ /* alloc space for a full mipmap */
+ GLuint l2width = util_logbase2(width);
+ GLuint l2height = util_logbase2(height);
+ GLuint l2depth = util_logbase2(depth);
+ lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
+ }
+
+ /* Save the level=0 dimensions */
+ stObj->width0 = width;
+ stObj->height0 = height;
+ stObj->depth0 = depth;
+
+ fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
+
+ bindings = default_bindings(st, fmt);
+
+ st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
+ width, height, depth,
+ &ptWidth, &ptHeight, &ptDepth, &ptLayers);
+
+ stObj->pt = st_texture_create(st,
+ gl_target_to_pipe(stObj->base.Target),
+ fmt,
+ lastLevel,
+ ptWidth,
+ ptHeight,
+ ptDepth,
+ ptLayers,
+ bindings);
+
+ DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
+
+ return stObj->pt != NULL;
+}
+
+
+/**
+ * Adjust pixel unpack params and image dimensions to strip off the
+ * texture border.
+ * Gallium doesn't support texture borders. They've seldem been used
+ * and seldom been implemented correctly anyway.
+ * \param unpackNew returns the new pixel unpack parameters
+ */
+static void
+strip_texture_border(GLint border,
+ GLint *width, GLint *height, GLint *depth,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_pixelstore_attrib *unpackNew)
+{
+ assert(border > 0); /* sanity check */
+
+ *unpackNew = *unpack;
+
+ if (unpackNew->RowLength == 0)
+ unpackNew->RowLength = *width;
+
+ if (depth && unpackNew->ImageHeight == 0)
+ unpackNew->ImageHeight = *height;
+
+ unpackNew->SkipPixels += border;
+ if (height)
+ unpackNew->SkipRows += border;
+ if (depth)
+ unpackNew->SkipImages += border;
+
+ assert(*width >= 3);
+ *width = *width - 2 * border;
+ if (height && *height >= 3)
+ *height = *height - 2 * border;
+ if (depth && *depth >= 3)
+ *depth = *depth - 2 * border;
+}
+
+
+/**
+ * Do glTexImage1/2/3D().
+ */
+static void
+st_TexImage(struct gl_context * ctx,
+ GLint dims,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLsizei imageSize, GLboolean compressed_src)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLuint dstRowStride = 0;
+ struct gl_pixelstore_attrib unpackNB;
+ enum pipe_transfer_usage transfer_usage = 0;
+
+ DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
+
+ /* switch to "normal" */
+ if (stObj->surface_based) {
+ gl_format texFormat;
+
+ _mesa_clear_texture_object(ctx, texObj);
+ pipe_resource_reference(&stObj->pt, NULL);
+
+ /* oops, need to init this image again */
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, format, type);
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth, border,
+ internalFormat, texFormat);
+
+ stObj->surface_based = GL_FALSE;
+ }
+
+ /* gallium does not support texture borders, strip it off */
+ if (border) {
+ strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
+ unpack = &unpackNB;
+ texImage->Width = width;
+ texImage->Height = height;
+ texImage->Depth = depth;
+ texImage->Border = 0;
+ border = 0;
+ }
+ else {
+ assert(texImage->Width == width);
+ assert(texImage->Height == height);
+ assert(texImage->Depth == depth);
+ }
+
+ stImage->face = _mesa_tex_target_to_face(target);
+ stImage->level = level;
+
+ _mesa_set_fetch_functions(texImage, dims);
+
+ /* Release the reference to a potentially orphaned buffer.
+ * Release any old malloced memory.
+ */
+ if (stImage->pt) {
+ pipe_resource_reference(&stImage->pt, NULL);
+ assert(!texImage->Data);
+ }
+ else if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ }
+
+ /*
+ * See if the new image is somehow incompatible with the existing
+ * mipmap. If so, free the old mipmap.
+ */
+ if (stObj->pt) {
+ if (level > (GLint) stObj->pt->last_level ||
+ !st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)) {
+ DBG("release it\n");
+ pipe_resource_reference(&stObj->pt, NULL);
+ assert(!stObj->pt);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ }
+
+ if (width == 0 || height == 0 || depth == 0) {
+ /* stop after freeing old image */
+ return;
+ }
+
+ if (!stObj->pt) {
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ /* Probably out of memory.
+ * Try flushing any pending rendering, then retry.
+ */
+ st_finish(st);
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
+ }
+ }
+ }
+
+ assert(!stImage->pt);
+
+ /* Check if this texture image can live inside the texture object's buffer.
+ * If so, store the image there. Otherwise the image will temporarily live
+ * in its own buffer.
+ */
+ if (stObj->pt &&
+ st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)) {
+
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+ assert(stImage->pt);
+ }
+
+ if (!stImage->pt)
+ DBG("XXX: Image did not fit into texture - storing in local memory!\n");
+
+ /* Pixel data may come from regular user memory or a PBO. For the later,
+ * do bounds checking and map the PBO to read pixels data from it.
+ *
+ * XXX we should try to use a GPU-accelerated path to copy the image data
+ * from the PBO to the texture.
+ */
+ if (compressed_src) {
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
+ unpack,
+ "glCompressedTexImage");
+ }
+ else {
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
+ format, type,
+ pixels, unpack, "glTexImage");
+ }
+
+ /* for a 1D array upload the image as a series of layer with height = 1 */
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
+ }
+
+ /*
+ * Prepare to store the texture data. Either map the gallium texture buffer
+ * memory or malloc space for it.
+ */
+ if (stImage->pt) {
+ /* Store the image in the gallium texture memory buffer */
+ if (format == GL_DEPTH_COMPONENT &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ transfer_usage, 0, 0, width, height);
+ if(stImage->transfer)
+ dstRowStride = stImage->transfer->stride;
+ }
+ else {
+ /* Allocate regular memory and store the image there temporarily. */
+ GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
+ width, height, depth);
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
+
+ texImage->Data = _mesa_align_malloc(imageSize, 16);
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
+ }
+
+ if (!pixels) {
+ /* We've allocated texture memory, but have no pixel data - all done. */
+ goto done;
+ }
+
+ DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
+ width, height, depth, width, dstRowStride);
+
+ /* Copy user texture image into the texture buffer.
+ */
+ if (compressed_src) {
+ const GLuint srcRowStride =
+ _mesa_format_row_stride(texImage->TexFormat, width);
+ if (dstRowStride == srcRowStride) {
+ memcpy(texImage->Data, pixels, imageSize);
+ }
+ else {
+ char *dst = texImage->Data;
+ const char *src = pixels;
+ GLuint i, bw, bh, lines;
+ _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+ lines = (height + bh - 1) / bh;
+
+ for (i = 0; i < lines; ++i) {
+ memcpy(dst, src, srcRowStride);
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ }
+ else {
+ const GLuint srcImageStride =
+ _mesa_image_image_stride(unpack, width, height, format, type);
+ GLint i;
+ const GLubyte *src = (const GLubyte *) pixels;
+
+ for (i = 0; i < depth; i++) {
+ if (!_mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, unpack)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage, i + 1,
+ transfer_usage, 0, 0,
+ width, height);
+ src += srcImageStride;
+ }
+ }
+ }
+
+done:
+ _mesa_unmap_teximage_pbo(ctx, unpack);
+
+ if (stImage->pt && texImage->Data) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_TexImage3D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels, unpack, texObj, texImage,
+ 0, GL_FALSE);
+}
+
+
+static void
+st_TexImage2D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
+}
+
+
+static void
+st_TexImage1D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
+}
+
+
+static void
+st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
+}
+
+
+
+/**
+ * glGetTexImage() helper: decompress a compressed texture by rendering
+ * a textured quad. Store the results in the user's buffer.
+ */
+static void
+decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_sampler_view *src_view =
+ st_get_texture_sampler_view(stObj, pipe);
+ const GLuint width = texImage->Width;
+ const GLuint height = texImage->Height;
+ struct pipe_surface *dst_surface;
+ struct pipe_resource *dst_texture;
+ struct pipe_transfer *tex_xfer;
+ unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
+ PIPE_BIND_TRANSFER_READ);
+
+ /* create temp / dest surface */
+ if (!util_create_rgba_surface(pipe, width, height, bind,
+ &dst_texture, &dst_surface)) {
+ _mesa_problem(ctx, "util_create_rgba_surface() failed "
+ "in decompress_with_blit()");
+ return;
+ }
+
+ /* blit/render/decompress */
+ util_blit_pixels_tex(st->blit,
+ src_view, /* pipe_resource (src) */
+ 0, 0, /* src x0, y0 */
+ width, height, /* src x1, y1 */
+ dst_surface, /* pipe_surface (dst) */
+ 0, 0, /* dst x0, y0 */
+ width, height, /* dst x1, y1 */
+ 0.0, /* z */
+ PIPE_TEX_MIPFILTER_NEAREST);
+
+ /* map the dst_surface so we can read from it */
+ tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
+ dst_texture, 0, 0,
+ PIPE_TRANSFER_READ,
+ 0, 0, width, height);
+
+ pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
+
+ /* copy/pack data into user buffer */
+ if (st_equal_formats(stImage->pt->format, format, type)) {
+ /* memcpy */
+ const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
+ ubyte *map = pipe_transfer_map(pipe, tex_xfer);
+ GLuint row;
+ for (row = 0; row < height; row++) {
+ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
+ height, format, type, row, 0);
+ memcpy(dest, map, bytesPerRow);
+ map += tex_xfer->stride;
+ }
+ pipe_transfer_unmap(pipe, tex_xfer);
+ }
+ else {
+ /* format translation via floats */
+ GLuint row;
+ enum pipe_format format = util_format_linear(dst_texture->format);
+ for (row = 0; row < height; row++) {
+ const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
+ GLfloat rgba[4 * MAX_WIDTH];
+ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
+ height, format, type, row, 0);
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback format translation\n", __FUNCTION__);
+
+ /* get float[4] rgba row from surface */
+ pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
+ format, rgba);
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
+ type, dest, &ctx->Pack, transferOps);
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+
+ pipe->transfer_destroy(pipe, tex_xfer);
+
+ /* destroy the temp / dest surface */
+ util_destroy_rgba_surface(dst_texture, dst_surface);
+}
+
+
+
+/**
+ * Need to map texture image into memory before copying image data,
+ * then unmap it.
+ */
+static void
+st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage, GLboolean compressed_dst)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ const GLuint dstImageStride =
+ _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
+ format, type);
+ GLuint depth, i;
+ GLubyte *dest;
+
+ if (stImage->pt &&
+ util_format_is_s3tc(stImage->pt->format) &&
+ !compressed_dst) {
+ /* Need to decompress the texture.
+ * We'll do this by rendering a textured quad.
+ * Note that we only expect RGBA formats (no Z/depth formats).
+ */
+ decompress_with_blit(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ return;
+ }
+
+ /* Map */
+ if (stImage->pt) {
+ /* Image is stored in hardware format in a buffer managed by the
+ * kernel. Need to explicitly map and unmap it.
+ */
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ PIPE_TRANSFER_READ, 0, 0,
+ stImage->base.Width,
+ stImage->base.Height);
+ /* compute stride in texels from stride in bytes */
+ texImage->RowStride = stImage->transfer->stride
+ * util_format_get_blockwidth(stImage->pt->format)
+ / util_format_get_blocksize(stImage->pt->format);
+ }
+ else {
+ /* Otherwise, the image should actually be stored in
+ * texImage->Data. This is pretty confusing for
+ * everybody, I'd much prefer to separate the two functions of
+ * texImage->Data - storage for texture images in main memory
+ * and access (ie mappings) of images. In other words, we'd
+ * create a new texImage->Map field and leave Data simply for
+ * storage.
+ */
+ assert(texImage->Data);
+ }
+
+ depth = texImage->Depth;
+ texImage->Depth = 1;
+
+ dest = (GLubyte *) pixels;
+
+ _mesa_set_fetch_functions(texImage, get_texture_dims(target));
+
+ for (i = 0; i < depth; i++) {
+ if (compressed_dst) {
+ _mesa_get_compressed_teximage(ctx, target, level, dest,
+ texObj, texImage);
+ }
+ else {
+ _mesa_get_teximage(ctx, target, level, format, type, dest,
+ texObj, texImage);
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage, i + 1,
+ PIPE_TRANSFER_READ, 0, 0,
+ stImage->base.Width,
+ stImage->base.Height);
+ dest += dstImageStride;
+ }
+ }
+
+ texImage->Depth = depth;
+
+ /* Unmap */
+ if (stImage->pt) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
+ GL_FALSE);
+}
+
+
+static void
+st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
+ GL_TRUE);
+}
+
+
+
+static void
+st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLuint dstRowStride;
+ const GLuint srcImageStride =
+ _mesa_image_image_stride(packing, width, height, format, type);
+ GLint i;
+ const GLubyte *src;
+ /* init to silence warning only: */
+ enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
+
+ DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, width, height);
+
+ pixels =
+ _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
+ type, pixels, packing, "glTexSubImage2D");
+ if (!pixels)
+ return;
+
+ /* for a 1D array upload the image as a series of layer with height = 1 */
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
+ }
+
+ /* Map buffer if necessary. Need to lock to prevent other contexts
+ * from uploading the buffer under us.
+ */
+ if (stImage->pt) {
+ if (format == GL_DEPTH_COMPONENT &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ texImage->Data = st_texture_image_map(st, stImage, zoffset,
+ transfer_usage,
+ xoffset, yoffset,
+ width, height);
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ goto done;
+ }
+
+ src = (const GLubyte *) pixels;
+ dstRowStride = stImage->transfer->stride;
+
+ for (i = 0; i < depth; i++) {
+ if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage,
+ zoffset + i + 1,
+ transfer_usage,
+ xoffset, yoffset,
+ width, height);
+ src += srcImageStride;
+ }
+ }
+
+done:
+ _mesa_unmap_teximage_pbo(ctx, packing);
+
+ if (stImage->pt && texImage->Data) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+
+static void
+st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, type,
+ pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
+ format, type, pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
+static void
+st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLint height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ int srcBlockStride;
+ int dstBlockStride;
+ int y;
+ enum pipe_format pformat;
+
+ if (stImage->pt) {
+ pformat = stImage->pt->format;
+
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ PIPE_TRANSFER_WRITE,
+ xoffset, yoffset,
+ width, height);
+
+ srcBlockStride = util_format_get_stride(pformat, width);
+ dstBlockStride = stImage->transfer->stride;
+ } else {
+ assert(stImage->pt);
+ /* TODO find good values for block and strides */
+ /* TODO also adjust texImage->data for yoffset/xoffset */
+ return;
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
+ return;
+ }
+
+ assert(xoffset % util_format_get_blockwidth(pformat) == 0);
+ assert(yoffset % util_format_get_blockheight(pformat) == 0);
+
+ for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
+ /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
+ const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
+ char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
+ memcpy(dst, src, util_format_get_stride(pformat, width));
+ }
+
+ if (stImage->pt) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
+
+/**
+ * Do a CopyTexSubImage operation using a read transfer from the source,
+ * a write transfer to the destination and get_tile()/put_tile() to access
+ * the pixels/texels.
+ *
+ * Note: srcY=0=TOP of renderbuffer
+ */
+static void
+fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
+ struct st_renderbuffer *strb,
+ struct st_texture_image *stImage,
+ GLenum baseFormat,
+ GLint destX, GLint destY, GLint destZ,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *src_trans;
+ GLvoid *texDest;
+ enum pipe_transfer_usage transfer_usage;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ assert(width <= MAX_WIDTH);
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcY = strb->Base.Height - srcY - height;
+ }
+
+ src_trans = pipe_get_transfer(st_context(ctx)->pipe,
+ strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ srcX, srcY,
+ width, height);
+
+ if ((baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL) &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ /* XXX this used to ignore destZ param */
+ texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
+ destX, destY, width, height);
+
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL) {
+ const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
+ ctx->Pixel.DepthBias != 0.0F);
+ GLint row, yStep;
+
+ /* determine bottom-to-top vs. top-to-bottom order for src buffer */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcY = height - 1;
+ yStep = -1;
+ }
+ else {
+ srcY = 0;
+ yStep = 1;
+ }
+
+ /* To avoid a large temp memory allocation, do copy row by row */
+ for (row = 0; row < height; row++, srcY += yStep) {
+ uint data[MAX_WIDTH];
+ pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
+ if (scaleOrBias) {
+ _mesa_scale_and_bias_depth_uint(ctx, width, data);
+ }
+ pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
+ }
+ }
+ else {
+ /* RGBA format */
+ GLfloat *tempSrc =
+ (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ if (tempSrc && texDest) {
+ const GLint dims = 2;
+ const GLint dstRowStride = stImage->transfer->stride;
+ struct gl_texture_image *texImage = &stImage->base;
+ struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ unpack.Invert = GL_TRUE;
+ }
+
+ /* get float/RGBA image from framebuffer */
+ /* XXX this usually involves a lot of int/float conversion.
+ * try to avoid that someday.
+ */
+ pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
+ util_format_linear(strb->texture->format),
+ tempSrc);
+
+ /* Store into texture memory.
+ * Note that this does some special things such as pixel transfer
+ * ops and format conversion. In particular, if the dest tex format
+ * is actually RGBA but the user created the texture as GL_RGB we
+ * need to fill-in/override the alpha channel with 1.0.
+ */
+ _mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texDest,
+ 0, 0, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ GL_RGBA, GL_FLOAT, tempSrc, /* src */
+ &unpack);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
+
+ if (tempSrc)
+ free(tempSrc);
+ }
+
+ st_texture_image_unmap(st, stImage);
+ pipe->transfer_destroy(pipe, src_trans);
+}
+
+
+
+/**
+ * If the format of the src renderbuffer and the format of the dest
+ * texture are compatible (in terms of blitting), return a TGSI writemask
+ * to be used during the blit.
+ * If the src/dest are incompatible, return 0.
+ */
+static unsigned
+compatible_src_dst_formats(struct gl_context *ctx,
+ const struct gl_renderbuffer *src,
+ const struct gl_texture_image *dst)
+{
+ /* Get logical base formats for the src and dest.
+ * That is, use the user-requested formats and not the actual, device-
+ * chosen formats.
+ * For example, the user may have requested an A8 texture but the
+ * driver may actually be using an RGBA texture format. When we
+ * copy/blit to that texture, we only want to copy the Alpha channel
+ * and not the RGB channels.
+ *
+ * Similarly, when the src FBO was created an RGB format may have been
+ * requested but the driver actually chose an RGBA format. In that case,
+ * we don't want to copy the undefined Alpha channel to the dest texture
+ * (it should be 1.0).
+ */
+ const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
+ const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
+
+ /**
+ * XXX when we have red-only and red/green renderbuffers we'll need
+ * to add more cases here (or implement a general-purpose routine that
+ * queries the existance of the R,G,B,A channels in the src and dest).
+ */
+ if (srcFormat == dstFormat) {
+ /* This is the same as matching_base_formats, which should
+ * always pass, as it did previously.
+ */
+ return TGSI_WRITEMASK_XYZW;
+ }
+ else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
+ /* Make sure that A in the dest is 1. The actual src format
+ * may be RGBA and have undefined A values.
+ */
+ return TGSI_WRITEMASK_XYZ;
+ }
+ else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
+ /* Make sure that A in the dest is 1. The actual dst format
+ * may be RGBA and will need A=1 to provide proper alpha values
+ * when sampled later.
+ */
+ return TGSI_WRITEMASK_XYZ;
+ }
+ else {
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s failed for src %s, dst %s\n",
+ __FUNCTION__,
+ _mesa_lookup_enum_by_nr(srcFormat),
+ _mesa_lookup_enum_by_nr(dstFormat));
+
+ /* Otherwise fail.
+ */
+ return 0;
+ }
+}
+
+
+
+/**
+ * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
+ * Note that the region to copy has already been clipped so we know we
+ * won't read from outside the source renderbuffer's bounds.
+ *
+ * Note: srcY=0=Bottom of renderbuffer (GL convention)
+ */
+static void
+st_copy_texsubimage(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint destX, GLint destY, GLint destZ,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ const GLenum texBaseFormat = texImage->_BaseFormat;
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ enum pipe_format dest_format, src_format;
+ GLboolean use_fallback = GL_TRUE;
+ GLboolean matching_base_formats;
+ GLuint format_writemask, sample_count;
+ struct pipe_surface *dest_surface = NULL;
+ GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
+
+ /* make sure finalize_textures has been called?
+ */
+ if (0) st_validate_state(st);
+
+ /* determine if copying depth or color data */
+ if (texBaseFormat == GL_DEPTH_COMPONENT ||
+ texBaseFormat == GL_DEPTH_STENCIL) {
+ strb = st_renderbuffer(fb->_DepthBuffer);
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
+ }
+ else {
+ /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
+ strb = st_renderbuffer(fb->_ColorReadBuffer);
+ }
+
+ if (!strb || !strb->surface || !stImage->pt) {
+ debug_printf("%s: null strb or stImage\n", __FUNCTION__);
+ return;
+ }
+
+ sample_count = strb->surface->texture->nr_samples;
+ /* I believe this would be legal, presumably would need to do a resolve
+ for color, and for depth/stencil spec says to just use one of the
+ depth/stencil samples per pixel? Need some transfer clarifications. */
+ assert(sample_count < 2);
+
+ if (srcX < 0) {
+ width -= -srcX;
+ destX += -srcX;
+ srcX = 0;
+ }
+
+ if (srcY < 0) {
+ height -= -srcY;
+ destY += -srcY;
+ srcY = 0;
+ }
+
+ if (destX < 0) {
+ width -= -destX;
+ srcX += -destX;
+ destX = 0;
+ }
+
+ if (destY < 0) {
+ height -= -destY;
+ srcY += -destY;
+ destY = 0;
+ }
+
+ if (width < 0 || height < 0)
+ return;
+
+
+ assert(strb);
+ assert(strb->surface);
+ assert(stImage->pt);
+
+ src_format = strb->surface->format;
+ dest_format = stImage->pt->format;
+
+ /*
+ * Determine if the src framebuffer and dest texture have the same
+ * base format. We need this to detect a case such as the framebuffer
+ * being GL_RGBA but the texture being GL_RGB. If the actual hardware
+ * texture format stores RGBA we need to set A=1 (overriding the
+ * framebuffer's alpha values). We can't do that with the blit or
+ * textured-quad paths.
+ */
+ matching_base_formats =
+ (_mesa_get_format_base_format(strb->Base.Format) ==
+ _mesa_get_format_base_format(texImage->TexFormat));
+ format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
+
+ if (ctx->_ImageTransferState == 0x0) {
+
+ if (matching_base_formats &&
+ src_format == dest_format &&
+ !do_flip)
+ {
+ /* use surface_copy() / blit */
+ struct pipe_box src_box;
+ u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
+ width, height, &src_box);
+
+ /* for resource_copy_region(), y=0=top, always */
+ pipe->resource_copy_region(pipe,
+ /* dest */
+ stImage->pt,
+ stImage->level,
+ destX, destY, destZ + stImage->face,
+ /* src */
+ strb->texture,
+ strb->surface->u.tex.level,
+ &src_box);
+ use_fallback = GL_FALSE;
+ }
+ else if (format_writemask &&
+ texBaseFormat != GL_DEPTH_COMPONENT &&
+ texBaseFormat != GL_DEPTH_STENCIL &&
+ screen->is_format_supported(screen, src_format,
+ PIPE_TEXTURE_2D, sample_count,
+ PIPE_BIND_SAMPLER_VIEW,
+ 0) &&
+ screen->is_format_supported(screen, dest_format,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET,
+ 0)) {
+ /* draw textured quad to do the copy */
+ GLint srcY0, srcY1;
+ struct pipe_surface surf_tmpl;
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = stImage->pt->format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = stImage->level;
+ surf_tmpl.u.tex.first_layer = stImage->face + destZ;
+ surf_tmpl.u.tex.last_layer = stImage->face + destZ;
+
+ dest_surface = pipe->create_surface(pipe, stImage->pt,
+ &surf_tmpl);
+
+ if (do_flip) {
+ srcY1 = strb->Base.Height - srcY - height;
+ srcY0 = srcY1 + height;
+ }
+ else {
+ srcY0 = srcY;
+ srcY1 = srcY0 + height;
+ }
+
+ util_blit_pixels_writemask(st->blit,
+ strb->texture,
+ strb->surface->u.tex.level,
+ srcX, srcY0,
+ srcX + width, srcY1,
+ strb->surface->u.tex.first_layer,
+ dest_surface,
+ destX, destY,
+ destX + width, destY + height,
+ 0.0, PIPE_TEX_MIPFILTER_NEAREST,
+ format_writemask);
+ use_fallback = GL_FALSE;
+ }
+
+ if (dest_surface)
+ pipe_surface_reference(&dest_surface, NULL);
+ }
+
+ if (use_fallback) {
+ /* software fallback */
+ fallback_copy_texsubimage(ctx, target, level,
+ strb, stImage, texBaseFormat,
+ destX, destY, destZ,
+ srcX, srcY, width, height);
+ }
+}
+
+
+
+static void
+st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Setup or redefine the texture object, texture and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ st_copy_texsubimage(ctx, target, level,
+ 0, 0, 0, /* destX,Y,Z */
+ x, y, width, 1); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Setup or redefine the texture object, texture and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ st_copy_texsubimage(ctx, target, level,
+ 0, 0, 0, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ const GLint yoffset = 0, zoffset = 0;
+ const GLsizei height = 1;
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const GLint zoffset = 0;
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+/**
+ * Copy image data from stImage into the texture object 'stObj' at level
+ * 'dstLevel'.
+ */
+static void
+copy_image_data_to_texture(struct st_context *st,
+ struct st_texture_object *stObj,
+ GLuint dstLevel,
+ struct st_texture_image *stImage)
+{
+ /* debug checks */
+ {
+ const struct gl_texture_image *dstImage =
+ stObj->base.Image[stImage->face][stImage->level];
+ assert(dstImage);
+ assert(dstImage->Width == stImage->base.Width);
+ assert(dstImage->Height == stImage->base.Height);
+ assert(dstImage->Depth == stImage->base.Depth);
+ }
+
+ if (stImage->pt) {
+ /* Copy potentially with the blitter:
+ */
+ st_texture_image_copy(st->pipe,
+ stObj->pt, dstLevel, /* dest texture, level */
+ stImage->pt, stImage->level, /* src texture, level */
+ stImage->face);
+
+ pipe_resource_reference(&stImage->pt, NULL);
+ }
+ else if (stImage->base.Data) {
+ st_texture_image_data(st,
+ stObj->pt,
+ stImage->face,
+ dstLevel,
+ stImage->base.Data,
+ stImage->base.RowStride *
+ util_format_get_blocksize(stObj->pt->format),
+ stImage->base.RowStride *
+ stImage->base.Height *
+ util_format_get_blocksize(stObj->pt->format));
+ _mesa_align_free(stImage->base.Data);
+ stImage->base.Data = NULL;
+ }
+
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+}
+
+
+/**
+ * Called during state validation. When this function is finished,
+ * the texture object should be ready for rendering.
+ * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
+ */
+GLboolean
+st_finalize_texture(struct gl_context *ctx,
+ struct pipe_context *pipe,
+ struct gl_texture_object *tObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(tObj);
+ const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face;
+ struct st_texture_image *firstImage;
+ enum pipe_format firstImageFormat;
+ GLuint ptWidth, ptHeight, ptDepth, ptLayers;
+
+ if (stObj->base._Complete) {
+ /* The texture is complete and we know exactly how many mipmap levels
+ * are present/needed. This is conditional because we may be called
+ * from the st_generate_mipmap() function when the texture object is
+ * incomplete. In that case, we'll have set stObj->lastLevel before
+ * we get here.
+ */
+ if (stObj->base.MinFilter == GL_LINEAR ||
+ stObj->base.MinFilter == GL_NEAREST)
+ stObj->lastLevel = stObj->base.BaseLevel;
+ else
+ stObj->lastLevel = stObj->base._MaxLevel;
+ }
+
+ firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ assert(firstImage);
+
+ /* If both firstImage and stObj point to a texture which can contain
+ * all active images, favour firstImage. Note that because of the
+ * completeness requirement, we know that the image dimensions
+ * will match.
+ */
+ if (firstImage->pt &&
+ firstImage->pt != stObj->pt &&
+ (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
+ pipe_resource_reference(&stObj->pt, firstImage->pt);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+
+ /* Find gallium format for the Mesa texture */
+ firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+
+ /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
+ {
+ GLuint width, height, depth;
+ if (!guess_base_level_size(stObj->base.Target,
+ firstImage->base.Width2,
+ firstImage->base.Height2,
+ firstImage->base.Depth2,
+ stObj->base.BaseLevel,
+ &width, &height, &depth)) {
+ width = stObj->width0;
+ height = stObj->height0;
+ depth = stObj->depth0;
+ }
+ /* convert GL dims to Gallium dims */
+ st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
+ &ptWidth, &ptHeight, &ptDepth, &ptLayers);
+ }
+
+ /* If we already have a gallium texture, check that it matches the texture
+ * object's format, target, size, num_levels, etc.
+ */
+ if (stObj->pt) {
+ if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
+ !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
+ stObj->pt->last_level < stObj->lastLevel ||
+ stObj->pt->width0 != ptWidth ||
+ stObj->pt->height0 != ptHeight ||
+ stObj->pt->depth0 != ptDepth ||
+ stObj->pt->array_size != ptLayers)
+ {
+ /* The gallium texture does not match the Mesa texture so delete the
+ * gallium texture now. We'll make a new one below.
+ */
+ pipe_resource_reference(&stObj->pt, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ }
+ }
+
+ /* May need to create a new gallium texture:
+ */
+ if (!stObj->pt) {
+ GLuint bindings = default_bindings(st, firstImageFormat);
+
+ stObj->pt = st_texture_create(st,
+ gl_target_to_pipe(stObj->base.Target),
+ firstImageFormat,
+ stObj->lastLevel,
+ ptWidth,
+ ptHeight,
+ ptDepth,
+ ptLayers,
+ bindings);
+
+ if (!stObj->pt) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return GL_FALSE;
+ }
+ }
+
+ /* Pull in any images not in the object's texture:
+ */
+ for (face = 0; face < nr_faces; face++) {
+ GLuint level;
+ for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
+ struct st_texture_image *stImage =
+ st_texture_image(stObj->base.Image[face][level]);
+
+ /* Need to import images in main memory or held in other textures.
+ */
+ if (stImage && stObj->pt != stImage->pt) {
+ copy_image_data_to_texture(st, stObj, level, stImage);
+ }
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Returns pointer to a default/dummy texture.
+ * This is typically used when the current shader has tex/sample instructions
+ * but the user has not provided a (any) texture(s).
+ */
+struct gl_texture_object *
+st_get_default_texture(struct st_context *st)
+{
+ if (!st->default_texture) {
+ static const GLenum target = GL_TEXTURE_2D;
+ GLubyte pixels[16][16][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImg;
+ GLuint i, j;
+
+ /* The ARB_fragment_program spec says (0,0,0,1) should be returned
+ * when attempting to sample incomplete textures.
+ */
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ pixels[i][j][0] = 0;
+ pixels[i][j][1] = 0;
+ pixels[i][j][2] = 0;
+ pixels[i][j][3] = 255;
+ }
+ }
+
+ texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
+
+ texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
+
+ _mesa_init_teximage_fields(st->ctx, target, texImg,
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, MESA_FORMAT_RGBA8888);
+
+ st_TexImage(st->ctx, 2, target,
+ 0, GL_RGBA, /* level, intformat */
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels,
+ &st->ctx->DefaultPacking,
+ texObj, texImg,
+ 0, 0);
+
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+ texObj->_Complete = GL_TRUE;
+
+ st->default_texture = texObj;
+ }
+ return st->default_texture;
+}
+
+
+void
+st_init_texture_functions(struct dd_function_table *functions)
+{
+ functions->ChooseTextureFormat = st_ChooseTextureFormat;
+ functions->TexImage1D = st_TexImage1D;
+ functions->TexImage2D = st_TexImage2D;
+ functions->TexImage3D = st_TexImage3D;
+ functions->TexSubImage1D = st_TexSubImage1D;
+ functions->TexSubImage2D = st_TexSubImage2D;
+ functions->TexSubImage3D = st_TexSubImage3D;
+ functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
+ functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
+ functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
+ functions->CopyTexImage1D = st_CopyTexImage1D;
+ functions->CopyTexImage2D = st_CopyTexImage2D;
+ functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
+ functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
+ functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
+ functions->GenerateMipmap = st_generate_mipmap;
+
+ functions->GetTexImage = st_GetTexImage;
+
+ /* compressed texture functions */
+ functions->CompressedTexImage2D = st_CompressedTexImage2D;
+ functions->GetCompressedTexImage = st_GetCompressedTexImage;
+
+ functions->NewTextureObject = st_NewTextureObject;
+ functions->NewTextureImage = st_NewTextureImage;
+ functions->DeleteTexture = st_DeleteTextureObject;
+ functions->FreeTexImageData = st_FreeTextureImageData;
+
+ functions->TextureMemCpy = do_memcpy;
+
+ /* XXX Temporary until we can query pipe's texture sizes */
+ functions->TestProxyTexImage = _mesa_test_proxy_teximage;
+}
|