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-rw-r--r--mesalib/src/gallium/auxiliary/Makefile.am7
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.c2
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_dump_state.c3
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_simple_shaders.c2
-rw-r--r--mesalib/src/glsl/builtin_variables.cpp46
-rw-r--r--mesalib/src/glsl/ir.cpp2
-rw-r--r--mesalib/src/glsl/ir.h4
-rw-r--r--mesalib/src/glsl/link_varyings.cpp15
-rw-r--r--mesalib/src/glsl/linker.cpp4
-rw-r--r--mesalib/src/glsl/lower_packed_varyings.cpp2
-rw-r--r--mesalib/src/mapi/mapi/u_compiler.h26
-rw-r--r--mesalib/src/mesa/Makefile.am1
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/.gitignore1
-rw-r--r--mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h138
-rw-r--r--mesalib/src/mesa/main/compiler.h56
-rw-r--r--mesalib/src/mesa/main/context.c16
-rw-r--r--mesalib/src/mesa/main/errors.c8
-rw-r--r--mesalib/src/mesa/main/fbobject.c4
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp45
-rw-r--r--mesalib/src/mesa/main/ffvertex_prog.c52
-rw-r--r--mesalib/src/mesa/main/mtypes.h275
-rw-r--r--mesalib/src/mesa/main/state.h2
-rw-r--r--mesalib/src/mesa/main/teximage.c22
-rw-r--r--mesalib/src/mesa/main/texstate.c2
-rw-r--r--mesalib/src/mesa/main/version.c2
-rw-r--r--mesalib/src/mesa/main/version.h11
-rw-r--r--mesalib/src/mesa/program/ir_to_mesa.cpp4
-rw-r--r--mesalib/src/mesa/program/prog_execute.c6
-rw-r--r--mesalib/src/mesa/program/prog_print.c49
-rw-r--r--mesalib/src/mesa/program/program.c16
-rw-r--r--mesalib/src/mesa/program/program_parse.y24
-rw-r--r--mesalib/src/mesa/program/programopt.c32
-rw-r--r--mesalib/src/mesa/program/register_allocate.c26
-rw-r--r--mesalib/src/mesa/sources.mak6
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_rasterizer.c6
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_bitmap.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c10
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawtex.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_fbo.c3
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_feedback.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_rasterpos.c6
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.h2
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp40
-rw-r--r--mesalib/src/mesa/state_tracker/st_manager.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c26
-rw-r--r--mesalib/src/mesa/state_tracker/st_program.c160
-rw-r--r--mesalib/src/mesa/state_tracker/st_program.h16
-rw-r--r--mesalib/src/mesa/swrast/s_aaline.c8
-rw-r--r--mesalib/src/mesa/swrast/s_aalinetemp.h22
-rw-r--r--mesalib/src/mesa/swrast/s_aatritemp.h52
-rw-r--r--mesalib/src/mesa/swrast/s_alpha.c2
-rw-r--r--mesalib/src/mesa/swrast/s_atifragshader.c10
-rw-r--r--mesalib/src/mesa/swrast/s_context.c44
-rw-r--r--mesalib/src/mesa/swrast/s_context.h6
-rw-r--r--mesalib/src/mesa/swrast/s_copypix.c4
-rw-r--r--mesalib/src/mesa/swrast/s_drawpix.c4
-rw-r--r--mesalib/src/mesa/swrast/s_feedback.c24
-rw-r--r--mesalib/src/mesa/swrast/s_fog.c20
-rw-r--r--mesalib/src/mesa/swrast/s_fragprog.c12
-rw-r--r--mesalib/src/mesa/swrast/s_lines.c12
-rw-r--r--mesalib/src/mesa/swrast/s_linetemp.h62
-rw-r--r--mesalib/src/mesa/swrast/s_logic.c2
-rw-r--r--mesalib/src/mesa/swrast/s_masking.c2
-rw-r--r--mesalib/src/mesa/swrast/s_points.c84
-rw-r--r--mesalib/src/mesa/swrast/s_span.c112
-rw-r--r--mesalib/src/mesa/swrast/s_span.h12
-rw-r--r--mesalib/src/mesa/swrast/s_texcombine.c6
-rw-r--r--mesalib/src/mesa/swrast/s_texfilter.c2
-rw-r--r--mesalib/src/mesa/swrast/s_triangle.c40
-rw-r--r--mesalib/src/mesa/swrast/s_tritemp.h200
-rw-r--r--mesalib/src/mesa/swrast/s_zoom.c26
-rw-r--r--mesalib/src/mesa/swrast/swrast.h6
-rw-r--r--mesalib/src/mesa/swrast_setup/ss_context.c30
-rw-r--r--mesalib/src/mesa/swrast_setup/ss_triangle.c12
-rw-r--r--mesalib/src/mesa/swrast_setup/ss_tritmp.h92
-rw-r--r--mesalib/src/mesa/tnl/t_context.c8
-rw-r--r--mesalib/src/mesa/tnl/t_context.h2
-rw-r--r--mesalib/src/mesa/tnl/t_pipeline.c2
-rw-r--r--mesalib/src/mesa/tnl/t_vb_program.c38
80 files changed, 1009 insertions, 1145 deletions
diff --git a/mesalib/src/gallium/auxiliary/Makefile.am b/mesalib/src/gallium/auxiliary/Makefile.am
index a4eee4773..f14279b4f 100644
--- a/mesalib/src/gallium/auxiliary/Makefile.am
+++ b/mesalib/src/gallium/auxiliary/Makefile.am
@@ -7,7 +7,10 @@ noinst_LTLIBRARIES = libgallium.la
AM_CFLAGS = \
-I$(top_srcdir)/src/gallium/auxiliary/util \
- $(GALLIUM_CFLAGS)
+ $(GALLIUM_CFLAGS) \
+ $(VISIBILITY_CFLAGS)
+
+AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS)
libgallium_la_SOURCES = \
$(C_SOURCES) \
@@ -18,7 +21,7 @@ if HAVE_MESA_LLVM
AM_CFLAGS += \
$(LLVM_CFLAGS)
-AM_CXXFLAGS = \
+AM_CXXFLAGS += \
$(GALLIUM_CFLAGS) \
$(LLVM_CXXFLAGS)
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.c b/mesalib/src/gallium/auxiliary/util/u_blitter.c
index a85183644..70fec9118 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.c
@@ -703,7 +703,7 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
case PIPE_TEXTURE_2D:
for (i = 0; i < 4; i++) {
- ctx->vertices[i][1][2] = (float) sample; /*r*/
+ ctx->vertices[i][1][3] = (float) sample; /*r*/
}
break;
diff --git a/mesalib/src/gallium/auxiliary/util/u_dump_state.c b/mesalib/src/gallium/auxiliary/util/u_dump_state.c
index d7df5b495..2f28f3c84 100644
--- a/mesalib/src/gallium/auxiliary/util/u_dump_state.c
+++ b/mesalib/src/gallium/auxiliary/util/u_dump_state.c
@@ -722,9 +722,8 @@ util_dump_vertex_element(FILE *stream, const struct pipe_vertex_element *state)
util_dump_struct_begin(stream, "pipe_vertex_element");
util_dump_member(stream, uint, state, src_offset);
-
+ util_dump_member(stream, uint, state, instance_divisor);
util_dump_member(stream, uint, state, vertex_buffer_index);
-
util_dump_member(stream, format, state, src_format);
util_dump_struct_end(stream);
diff --git a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c
index 7e3666122..c53c2d024 100644
--- a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -400,7 +400,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
"DCL TEMP[0]\n"
"F2U TEMP[0], IN[0]\n"
- "TXF OUT[0]%s, TEMP[0].xyzz, SAMP[0], %s\n"
+ "TXF OUT[0]%s, TEMP[0], SAMP[0], %s\n"
"END\n";
const char *type = tgsi_texture_names[tgsi_tex];
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp
index 53c4c51cd..b0c7a2035 100644
--- a/mesalib/src/glsl/builtin_variables.cpp
+++ b/mesalib/src/glsl/builtin_variables.cpp
@@ -47,18 +47,18 @@ struct builtin_variable {
};
static const builtin_variable builtin_core_vs_variables[] = {
- { ir_var_shader_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
- { ir_var_shader_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
+ { ir_var_shader_out, VARYING_SLOT_POS, "vec4", "gl_Position" },
+ { ir_var_shader_out, VARYING_SLOT_PSIZ, "float", "gl_PointSize" },
};
static const builtin_variable builtin_core_fs_variables[] = {
- { ir_var_shader_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
- { ir_var_shader_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
+ { ir_var_shader_in, VARYING_SLOT_POS, "vec4", "gl_FragCoord" },
+ { ir_var_shader_in, VARYING_SLOT_FACE, "bool", "gl_FrontFacing" },
{ ir_var_shader_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
};
static const builtin_variable builtin_100ES_fs_variables[] = {
- { ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
+ { ir_var_shader_in, VARYING_SLOT_PNTC, "vec2", "gl_PointCoord" },
};
static const builtin_variable builtin_300ES_vs_variables[] = {
@@ -66,10 +66,10 @@ static const builtin_variable builtin_300ES_vs_variables[] = {
};
static const builtin_variable builtin_300ES_fs_variables[] = {
- { ir_var_shader_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
- { ir_var_shader_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" },
+ { ir_var_shader_in, VARYING_SLOT_POS, "vec4", "gl_FragCoord" },
+ { ir_var_shader_in, VARYING_SLOT_FACE, "bool", "gl_FrontFacing" },
{ ir_var_shader_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },
- { ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
+ { ir_var_shader_in, VARYING_SLOT_PNTC, "vec2", "gl_PointCoord" },
};
static const builtin_variable builtin_110_fs_variables[] = {
@@ -77,9 +77,9 @@ static const builtin_variable builtin_110_fs_variables[] = {
};
static const builtin_variable builtin_110_deprecated_fs_variables[] = {
- { ir_var_shader_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
- { ir_var_shader_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
- { ir_var_shader_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" },
+ { ir_var_shader_in, VARYING_SLOT_COL0, "vec4", "gl_Color" },
+ { ir_var_shader_in, VARYING_SLOT_COL1, "vec4", "gl_SecondaryColor" },
+ { ir_var_shader_in, VARYING_SLOT_FOGC, "float", "gl_FogFragCoord" },
};
static const builtin_variable builtin_110_deprecated_vs_variables[] = {
@@ -96,16 +96,16 @@ static const builtin_variable builtin_110_deprecated_vs_variables[] = {
{ ir_var_shader_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
{ ir_var_shader_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
{ ir_var_shader_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
- { ir_var_shader_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
- { ir_var_shader_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
- { ir_var_shader_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
- { ir_var_shader_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
- { ir_var_shader_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
- { ir_var_shader_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
+ { ir_var_shader_out, VARYING_SLOT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
+ { ir_var_shader_out, VARYING_SLOT_COL0, "vec4", "gl_FrontColor" },
+ { ir_var_shader_out, VARYING_SLOT_BFC0, "vec4", "gl_BackColor" },
+ { ir_var_shader_out, VARYING_SLOT_COL1, "vec4", "gl_FrontSecondaryColor" },
+ { ir_var_shader_out, VARYING_SLOT_BFC1, "vec4", "gl_BackSecondaryColor" },
+ { ir_var_shader_out, VARYING_SLOT_FOGC, "float", "gl_FogFragCoord" },
};
static const builtin_variable builtin_120_fs_variables[] = {
- { ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" },
+ { ir_var_shader_in, VARYING_SLOT_PNTC, "vec2", "gl_PointCoord" },
};
static const builtin_variable builtin_130_vs_variables[] = {
@@ -681,7 +681,7 @@ generate_110_uniforms(exec_list *instructions,
glsl_type::get_array_instance(glsl_type::vec4_type, VERT_ATTRIB_MAX);
add_uniform(instructions, symtab, "gl_CurrentAttribVertMESA", vert_attribs);
const glsl_type *const frag_attribs =
- glsl_type::get_array_instance(glsl_type::vec4_type, FRAG_ATTRIB_MAX);
+ glsl_type::get_array_instance(glsl_type::vec4_type, VARYING_SLOT_MAX);
add_uniform(instructions, symtab, "gl_CurrentAttribFragMESA", frag_attribs);
}
@@ -755,7 +755,7 @@ generate_110_vs_variables(exec_list *instructions,
add_variable(instructions, state->symbols,
"gl_TexCoord", vec4_array_type, ir_var_shader_out,
- VERT_RESULT_TEX0);
+ VARYING_SLOT_TEX0);
generate_ARB_draw_buffers_variables(instructions, state, false,
vertex_shader);
@@ -816,7 +816,7 @@ generate_130_vs_variables(exec_list *instructions,
add_variable(instructions, state->symbols,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
- VERT_RESULT_CLIP_DIST0);
+ VARYING_SLOT_CLIP_DIST0);
}
@@ -942,7 +942,7 @@ generate_110_fs_variables(exec_list *instructions,
add_variable(instructions, state->symbols,
"gl_TexCoord", vec4_array_type, ir_var_shader_in,
- FRAG_ATTRIB_TEX0);
+ VARYING_SLOT_TEX0);
generate_ARB_draw_buffers_variables(instructions, state, false,
fragment_shader);
@@ -1089,7 +1089,7 @@ generate_fs_clipdistance(exec_list *instructions,
add_variable(instructions, state->symbols,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_in,
- FRAG_ATTRIB_CLIP_DIST0);
+ VARYING_SLOT_CLIP_DIST0);
}
static void
diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp
index 2eb3af695..60ef8b95a 100644
--- a/mesalib/src/glsl/ir.cpp
+++ b/mesalib/src/glsl/ir.cpp
@@ -1553,7 +1553,7 @@ ir_variable::determine_interpolation_mode(bool flat_shade)
return (glsl_interp_qualifier) this->interpolation;
int location = this->location;
bool is_gl_Color =
- location == FRAG_ATTRIB_COL0 || location == FRAG_ATTRIB_COL1;
+ location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1;
if (flat_shade && is_gl_Color)
return INTERP_QUALIFIER_FLAT;
else
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index 393b48673..bbfec695f 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -505,8 +505,8 @@ public:
* The precise meaning of this field depends on the nature of the variable.
*
* - Vertex shader input: one of the values from \c gl_vert_attrib.
- * - Vertex shader output: one of the values from \c gl_vert_result.
- * - Fragment shader input: one of the values from \c gl_frag_attrib.
+ * - Vertex shader output: one of the values from \c gl_varying_slot.
+ * - Fragment shader input: one of the values from \c gl_varying_slot.
* - Fragment shader output: one of the values from \c gl_frag_result.
* - Uniforms: Per-stage uniform slot number for default uniform block.
* - Uniforms: Index within the uniform block definition for UBO members.
diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp
index 616933dfd..04c9fdd7c 100644
--- a/mesalib/src/glsl/link_varyings.cpp
+++ b/mesalib/src/glsl/link_varyings.cpp
@@ -604,8 +604,8 @@ private:
/**
* The location which has been assigned for this varying. This is
* expressed in multiples of a float, with the first generic varying
- * (i.e. the one referred to by VERT_RESULT_VAR0 or FRAG_ATTRIB_VAR0)
- * represented by the value 0.
+ * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
+ * value 0.
*/
unsigned generic_location;
} *matches;
@@ -842,9 +842,9 @@ is_varying_var(GLenum shaderType, const ir_variable *var)
if (shaderType == GL_FRAGMENT_SHADER &&
var->mode == ir_var_shader_in) {
switch (var->location) {
- case FRAG_ATTRIB_WPOS:
- case FRAG_ATTRIB_FACE:
- case FRAG_ATTRIB_PNTC:
+ case VARYING_SLOT_POS:
+ case VARYING_SLOT_FACE:
+ case VARYING_SLOT_PNTC:
return false;
default:
return true;
@@ -958,9 +958,8 @@ assign_varying_locations(struct gl_context *ctx,
unsigned num_tfeedback_decls,
tfeedback_decl *tfeedback_decls)
{
- /* FINISHME: Set dynamically when geometry shader support is added. */
- const unsigned producer_base = VERT_RESULT_VAR0;
- const unsigned consumer_base = FRAG_ATTRIB_VAR0;
+ const unsigned producer_base = VARYING_SLOT_VAR0;
+ const unsigned consumer_base = VARYING_SLOT_VAR0;
varying_matches matches(ctx->Const.DisableVaryingPacking);
hash_table *tfeedback_candidates
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index 57e7a9ad3..29856b080 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1777,13 +1777,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
link_invalidate_variable_locations(
prog->_LinkedShaders[MESA_SHADER_VERTEX],
- VERT_ATTRIB_GENERIC0, VERT_RESULT_VAR0);
+ VERT_ATTRIB_GENERIC0, VARYING_SLOT_VAR0);
}
/* FINISHME: Geometry shaders not implemented yet */
if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
link_invalidate_variable_locations(
prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
- FRAG_ATTRIB_VAR0, FRAG_RESULT_DATA0);
+ VARYING_SLOT_VAR0, FRAG_RESULT_DATA0);
}
/* FINISHME: The value of the max_attribute_index parameter is
diff --git a/mesalib/src/glsl/lower_packed_varyings.cpp b/mesalib/src/glsl/lower_packed_varyings.cpp
index 8a40f5e72..b4cc5cd0d 100644
--- a/mesalib/src/glsl/lower_packed_varyings.cpp
+++ b/mesalib/src/glsl/lower_packed_varyings.cpp
@@ -117,7 +117,7 @@ private:
/**
* Location representing the first generic varying slot for this shader
- * stage (e.g. VERT_RESULT_VAR0 if we are packing vertex shader outputs).
+ * stage (e.g. VARYING_SLOT_VAR0 if we are packing vertex shader outputs).
* Varyings whose location is less than this value are assumed to
* correspond to special fixed function hardware, so they are not lowered.
*/
diff --git a/mesalib/src/mapi/mapi/u_compiler.h b/mesalib/src/mapi/mapi/u_compiler.h
index 2b019ed15..f376e97a0 100644
--- a/mesalib/src/mapi/mapi/u_compiler.h
+++ b/mesalib/src/mapi/mapi/u_compiler.h
@@ -1,28 +1,10 @@
#ifndef _U_COMPILER_H_
#define _U_COMPILER_H_
-/* Function inlining */
-#ifndef inline
-# ifdef __cplusplus
- /* C++ supports inline keyword */
-# elif defined(__GNUC__)
-# define inline __inline__
-# elif defined(_MSC_VER)
-# define inline __inline
-# elif defined(__ICL)
-# define inline __inline
-# elif defined(__INTEL_COMPILER)
- /* Intel compiler supports inline keyword */
-# elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
-# define inline __inline
-# elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
- /* C99 supports inline keyword */
-# elif (__STDC_VERSION__ >= 199901L)
- /* C99 supports inline keyword */
-# else
-# define inline
-# endif
-#endif
+#include "c99_compat.h" /* inline, __func__, etc. */
+
+
+/* XXX: Use standard `inline` keyword instead */
#ifndef INLINE
# define INLINE inline
#endif
diff --git a/mesalib/src/mesa/Makefile.am b/mesalib/src/mesa/Makefile.am
index 41483dd63..c341c48e7 100644
--- a/mesalib/src/mesa/Makefile.am
+++ b/mesalib/src/mesa/Makefile.am
@@ -87,7 +87,6 @@ AM_CPPFLAGS = $(API_DEFINES) $(DEFINES) $(INCLUDE_DIRS)
AM_CFLAGS = $(LLVM_CFLAGS) $(VISIBILITY_CFLAGS)
AM_CXXFLAGS = $(LLVM_CFLAGS) $(VISIBILITY_CXXFLAGS)
-# cannot just add $(MESA_ASM_FILES) to libmesa_la_SOURCES as it contains a configure substitution
MESA_ASM_FILES_FOR_ARCH =
if HAVE_X86_ASM
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/.gitignore b/mesalib/src/mesa/drivers/dri/common/xmlpool/.gitignore
index f6ba5c849..0e0bf178e 100644
--- a/mesalib/src/mesa/drivers/dri/common/xmlpool/.gitignore
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/.gitignore
@@ -4,5 +4,4 @@ fr
nl
sv
options.h
-Makefile
xmlpool.pot
diff --git a/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h
index 683a47366..1e7eced06 100644
--- a/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h
+++ b/mesalib/src/mesa/drivers/dri/common/xmlpool/t_options.h
@@ -47,7 +47,10 @@
* predefined option sections and options with multi-lingual descriptions
*/
-/** \brief Debugging options */
+
+/**
+ * \brief Debugging options
+ */
#define DRI_CONF_SECTION_DEBUG \
DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(en,gettext("Debugging"))
@@ -62,8 +65,36 @@ DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
DRI_CONF_DESC(en,gettext("Show performance boxes")) \
DRI_CONF_OPT_END
+#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
+DRI_CONF_OPT_BEGIN(always_flush_batch,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable flushing batchbuffer after each draw call")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
+DRI_CONF_OPT_BEGIN(always_flush_cache,bool,def) \
+ DRI_CONF_DESC(en,gettext("Enable flushing GPU caches with each draw call")) \
+DRI_CONF_OPT_END
-/** \brief Texture-related options */
+#define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \
+DRI_CONF_OPT_BEGIN(force_glsl_extensions_warn,bool,def) \
+ DRI_CONF_DESC(en,gettext("Force GLSL extension default behavior to 'warn'")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \
+DRI_CONF_OPT_BEGIN(disable_blend_func_extended,bool,def) \
+ DRI_CONF_DESC(en,gettext("Disable dual source blending")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \
+DRI_CONF_OPT_BEGIN(disable_glsl_line_continuations,bool,def) \
+ DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \
+DRI_CONF_OPT_END
+
+
+
+/**
+ * \brief Image quality-related options
+ */
#define DRI_CONF_SECTION_QUALITY \
DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(en,gettext("Image Quality"))
@@ -139,7 +170,41 @@ DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
DRI_CONF_DESC(en,gettext("Floating point depth buffer")) \
DRI_CONF_OPT_END
-/** \brief Performance-related options */
+#define DRI_CONF_PP_CELSHADE(def) \
+DRI_CONF_OPT_BEGIN_V(pp_celshade,enum,def,"0:1") \
+ DRI_CONF_DESC(en,gettext("A post-processing filter to cel-shade the output")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PP_NORED(def) \
+DRI_CONF_OPT_BEGIN_V(pp_nored,enum,def,"0:1") \
+ DRI_CONF_DESC(en,gettext("A post-processing filter to remove the red channel")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PP_NOGREEN(def) \
+DRI_CONF_OPT_BEGIN_V(pp_nogreen,enum,def,"0:1") \
+ DRI_CONF_DESC(en,gettext("A post-processing filter to remove the green channel")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PP_NOBLUE(def) \
+DRI_CONF_OPT_BEGIN_V(pp_noblue,enum,def,"0:1") \
+ DRI_CONF_DESC(en,gettext("A post-processing filter to remove the blue channel")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \
+DRI_CONF_OPT_BEGIN_V(pp_jimenezmlaa,int,def, # min ":" # max ) \
+ DRI_CONF_DESC(en,gettext("Morphological anti-aliasing based on Jimenez\\\' MLAA. 0 to disable, 8 for default quality")) \
+DRI_CONF_OPT_END
+
+#define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \
+DRI_CONF_OPT_BEGIN_V(pp_jimenezmlaa_color,int,def, # min ":" # max ) \
+ DRI_CONF_DESC(en,gettext("Morphological anti-aliasing based on Jimenez\\\' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps")) \
+DRI_CONF_OPT_END
+
+
+
+/**
+ * \brief Performance-related options
+ */
#define DRI_CONF_SECTION_PERFORMANCE \
DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(en,gettext("Performance"))
@@ -191,36 +256,6 @@ DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
DRI_CONF_DESC(en,gettext("Use HyperZ to boost performance")) \
DRI_CONF_OPT_END
-#define DRI_CONF_PP_CELSHADE(def) \
-DRI_CONF_OPT_BEGIN_V(pp_celshade,enum,def,"0:1") \
- DRI_CONF_DESC(en,gettext("A post-processing filter to cel-shade the output")) \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_PP_NORED(def) \
-DRI_CONF_OPT_BEGIN_V(pp_nored,enum,def,"0:1") \
- DRI_CONF_DESC(en,gettext("A post-processing filter to remove the red channel")) \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_PP_NOGREEN(def) \
-DRI_CONF_OPT_BEGIN_V(pp_nogreen,enum,def,"0:1") \
- DRI_CONF_DESC(en,gettext("A post-processing filter to remove the green channel")) \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_PP_NOBLUE(def) \
-DRI_CONF_OPT_BEGIN_V(pp_noblue,enum,def,"0:1") \
- DRI_CONF_DESC(en,gettext("A post-processing filter to remove the blue channel")) \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \
-DRI_CONF_OPT_BEGIN_V(pp_jimenezmlaa,int,def, # min ":" # max ) \
- DRI_CONF_DESC(en,gettext("Morphological anti-aliasing based on Jimenez\\\' MLAA. 0 to disable, 8 for default quality")) \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \
-DRI_CONF_OPT_BEGIN_V(pp_jimenezmlaa_color,int,def, # min ":" # max ) \
- DRI_CONF_DESC(en,gettext("Morphological anti-aliasing based on Jimenez\\\' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps")) \
-DRI_CONF_OPT_END
-
#define DRI_CONF_MAX_TEXTURE_UNITS(def,min,max) \
DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
DRI_CONF_DESC(en,gettext("Number of texture units used")) \
@@ -252,8 +287,12 @@ DRI_CONF_OPT_BEGIN_V(texture_heaps,enum,def,"0:2") \
DRI_CONF_DESC_END \
DRI_CONF_OPT_END
-/* Options for features that are not done in hardware by the driver (like GL_ARB_vertex_program
- On cards where there is no documentation (r200) or on rasterization-only hardware). */
+
+
+/**
+ * \brief Software-fallback options. To allow using features (like
+ * GL_ARB_vertex_program) on GPUs that don't otherwise support the feature.
+ */
#define DRI_CONF_SECTION_SOFTWARE \
DRI_CONF_SECTION_BEGIN \
DRI_CONF_DESC(en,gettext("Features that are not hardware-accelerated"))
@@ -263,27 +302,16 @@ DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
DRI_CONF_DESC(en,gettext("Enable extension GL_ARB_vertex_program")) \
DRI_CONF_OPT_END
-#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
-DRI_CONF_OPT_BEGIN(always_flush_batch,bool,def) \
- DRI_CONF_DESC(en,gettext("Enable flushing batchbuffer after each draw call")) \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
-DRI_CONF_OPT_BEGIN(always_flush_cache,bool,def) \
- DRI_CONF_DESC(en,gettext("Enable flushing GPU caches with each draw call")) \
-DRI_CONF_OPT_END
-#define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \
-DRI_CONF_OPT_BEGIN(force_glsl_extensions_warn,bool,def) \
- DRI_CONF_DESC(en,gettext("Force GLSL extension default behavior to 'warn'")) \
-DRI_CONF_OPT_END
-#define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \
-DRI_CONF_OPT_BEGIN(disable_blend_func_extended,bool,def) \
- DRI_CONF_DESC(en,gettext("Disable dual source blending")) \
-DRI_CONF_OPT_END
+/**
+ * \brief Miscellaneous configuration options
+ */
+#define DRI_CONF_SECTION_MISCELLANEOUS \
+DRI_CONF_SECTION_BEGIN \
+ DRI_CONF_DESC(en,gettext("Miscellaneous"))
-#define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \
-DRI_CONF_OPT_BEGIN(disable_glsl_line_continuations,bool,def) \
- DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \
+#define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \
+DRI_CONF_OPT_BEGIN(always_have_depth_buffer, bool, def) \
+ DRI_CONF_DESC(en,gettext("Create all visuals with a depth buffer")) \
DRI_CONF_OPT_END
diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h
index b22b99485..48712485a 100644
--- a/mesalib/src/mesa/main/compiler.h
+++ b/mesalib/src/mesa/main/compiler.h
@@ -48,6 +48,8 @@
#include <float.h>
#include <stdarg.h>
+#include "c99_compat.h" /* inline, __func__, etc. */
+
#ifdef __cplusplus
extern "C" {
@@ -111,30 +113,7 @@ extern "C" {
-/**
- * Function inlining
- */
-#ifndef inline
-# ifdef __cplusplus
- /* C++ supports inline keyword */
-# elif defined(__GNUC__)
-# define inline __inline__
-# elif defined(_MSC_VER)
-# define inline __inline
-# elif defined(__ICL)
-# define inline __inline
-# elif defined(__INTEL_COMPILER)
- /* Intel compiler supports inline keyword */
-# elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
-# define inline __inline
-# elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
- /* C99 supports inline keyword */
-# elif (__STDC_VERSION__ >= 199901L)
- /* C99 supports inline keyword */
-# else
-# define inline
-# endif
-#endif
+/* XXX: Use standard `inline` keyword instead */
#ifndef INLINE
# define INLINE inline
#endif
@@ -177,35 +156,10 @@ extern "C" {
# endif
#endif
-/**
- * The __FUNCTION__ gcc variable is generally only used for debugging.
- * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
- * Don't define it if using a newer Windows compiler.
- */
+/* XXX: Use standard `__func__` instead */
#ifndef __FUNCTION__
-# if !defined(__GNUC__) && !defined(__xlC__) && \
- (!defined(_MSC_VER) || _MSC_VER < 1300)
-# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \
- (defined(__SUNPRO_C) && defined(__C99FEATURES__))
-# define __FUNCTION__ __func__
-# else
-# define __FUNCTION__ "<unknown>"
-# endif
-# endif
+# define __FUNCTION__ __func__
#endif
-#ifndef __func__
-# if (__STDC_VERSION__ >= 199901L) || \
- (defined(__SUNPRO_C) && defined(__C99FEATURES__))
- /* __func__ is part of C99 */
-# elif defined(_MSC_VER)
-# if _MSC_VER >= 1300
-# define __func__ __FUNCTION__
-# else
-# define __func__ "<unknown>"
-# endif
-# endif
-#endif
-
/**
* Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32.
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index cdcf7adfa..053993421 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -344,23 +344,17 @@ dummy_enum_func(void)
{
gl_buffer_index bi = BUFFER_FRONT_LEFT;
gl_face_index fi = FACE_POS_X;
- gl_frag_attrib fa = FRAG_ATTRIB_WPOS;
gl_frag_result fr = FRAG_RESULT_DEPTH;
gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
gl_vert_attrib va = VERT_ATTRIB_POS;
- gl_vert_result vr = VERT_RESULT_HPOS;
- gl_geom_attrib ga = GEOM_ATTRIB_POSITION;
- gl_geom_result gr = GEOM_RESULT_POS;
+ gl_varying_slot vs = VARYING_SLOT_POS;
(void) bi;
(void) fi;
- (void) fa;
(void) fr;
(void) ti;
(void) va;
- (void) vr;
- (void) ga;
- (void) gr;
+ (void) vs;
}
@@ -410,7 +404,7 @@ one_time_init( struct gl_context *ctx )
#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
if (MESA_VERBOSE != 0) {
_mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
- MESA_VERSION_STRING, __DATE__, __TIME__);
+ PACKAGE_VERSION, __DATE__, __TIME__);
}
#endif
@@ -677,9 +671,9 @@ static void
check_context_limits(struct gl_context *ctx)
{
/* check that we don't exceed the size of various bitfields */
- assert(VERT_RESULT_MAX <=
+ assert(VARYING_SLOT_MAX <=
(8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
- assert(FRAG_ATTRIB_MAX <=
+ assert(VARYING_SLOT_MAX <=
(8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield));
diff --git a/mesalib/src/mesa/main/errors.c b/mesalib/src/mesa/main/errors.c
index 97f1b8a03..5c6a393e4 100644
--- a/mesalib/src/mesa/main/errors.c
+++ b/mesalib/src/mesa/main/errors.c
@@ -651,8 +651,8 @@ _mesa_DebugMessageControlARB(GLenum gl_source, GLenum gl_type,
return;
}
- source = gl_enum_to_debug_severity(gl_source);
- type = gl_enum_to_debug_severity(gl_type);
+ source = gl_enum_to_debug_source(gl_source);
+ type = gl_enum_to_debug_type(gl_type);
severity = gl_enum_to_debug_severity(gl_severity);
control_app_messages(ctx, source, type, severity, count, ids, enabled);
@@ -848,8 +848,8 @@ _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
va_end( args );
fprintf(stderr, "Mesa %s implementation error: %s\n",
- MESA_VERSION_STRING, str);
- fprintf(stderr, "Please report at bugs.freedesktop.org\n");
+ PACKAGE_VERSION, str);
+ fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
}
}
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index d6acc5896..0126e2930 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -3190,7 +3190,9 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
}
}
- if (!mask) {
+ if (!mask ||
+ (srcX1 - srcX0) == 0 || (srcY1 - srcY0) == 0 ||
+ (dstX1 - dstX0) == 0 || (dstY1 - dstY0) == 0) {
return;
}
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 02b4707f0..186988bbd 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -304,7 +304,6 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
-#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
/**
* Identify all possible varying inputs. The fragment program will
@@ -334,7 +333,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
}
else if (ctx->RenderMode == GL_FEEDBACK) {
/* _NEW_RENDERMODE */
- fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ fp_inputs = (VARYING_BIT_COL0 | VARYING_BIT_TEX0);
}
else if (!(vertexProgram || vertexShader)) {
/* Fixed function vertex logic */
@@ -346,33 +345,33 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
*/
/* _NEW_POINT */
if (ctx->Point.PointSprite)
- varying_inputs |= FRAG_BITS_TEX_ANY;
+ varying_inputs |= VARYING_BITS_TEX_ANY;
/* First look at what values may be computed by the generated
* vertex program:
*/
/* _NEW_LIGHT */
if (ctx->Light.Enabled) {
- fp_inputs |= FRAG_BIT_COL0;
+ fp_inputs |= VARYING_BIT_COL0;
if (texenv_doing_secondary_color(ctx))
- fp_inputs |= FRAG_BIT_COL1;
+ fp_inputs |= VARYING_BIT_COL1;
}
/* _NEW_TEXTURE */
fp_inputs |= (ctx->Texture._TexGenEnabled |
- ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+ ctx->Texture._TexMatEnabled) << VARYING_SLOT_TEX0;
/* Then look at what might be varying as a result of enabled
* arrays, etc:
*/
if (varying_inputs & VERT_BIT_COLOR0)
- fp_inputs |= FRAG_BIT_COL0;
+ fp_inputs |= VARYING_BIT_COL0;
if (varying_inputs & VERT_BIT_COLOR1)
- fp_inputs |= FRAG_BIT_COL1;
+ fp_inputs |= VARYING_BIT_COL1;
fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
- << FRAG_ATTRIB_TEX0);
+ << VARYING_SLOT_TEX0);
}
else {
@@ -396,15 +395,15 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
*/
/* _NEW_POINT */
if (ctx->Point.PointSprite)
- vp_outputs |= FRAG_BITS_TEX_ANY;
+ vp_outputs |= VARYING_BITS_TEX_ANY;
- if (vp_outputs & (1 << VERT_RESULT_COL0))
- fp_inputs |= FRAG_BIT_COL0;
- if (vp_outputs & (1 << VERT_RESULT_COL1))
- fp_inputs |= FRAG_BIT_COL1;
+ if (vp_outputs & (1 << VARYING_SLOT_COL0))
+ fp_inputs |= VARYING_BIT_COL0;
+ if (vp_outputs & (1 << VARYING_SLOT_COL1))
+ fp_inputs |= VARYING_BIT_COL1;
- fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
- << FRAG_ATTRIB_TEX0);
+ fp_inputs |= (((vp_outputs & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0)
+ << VARYING_SLOT_TEX0);
}
return fp_inputs;
@@ -418,7 +417,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
{
GLuint i, j;
- GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ GLbitfield inputs_referenced = VARYING_BIT_COL0;
const GLbitfield inputs_available = get_fp_input_mask( ctx );
GLuint keySize;
@@ -441,7 +440,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
key->nr_enabled_units = i + 1;
- inputs_referenced |= FRAG_BIT_TEX(i);
+ inputs_referenced |= VARYING_BIT_TEX(i);
key->unit[i].source_index =
translate_tex_src_bit(texUnit->_ReallyEnabled);
@@ -483,14 +482,14 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
/* _NEW_LIGHT | _NEW_FOG */
if (texenv_doing_secondary_color(ctx)) {
key->separate_specular = 1;
- inputs_referenced |= FRAG_BIT_COL1;
+ inputs_referenced |= VARYING_BIT_COL1;
}
/* _NEW_FOG */
if (ctx->Fog.Enabled) {
key->fog_enabled = 1;
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
- inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
+ inputs_referenced |= VARYING_BIT_FOGC; /* maybe */
}
/* _NEW_BUFFERS */
@@ -554,7 +553,7 @@ get_current_attrib(texenv_fragment_program *p, GLuint attrib)
static ir_rvalue *
get_gl_Color(texenv_fragment_program *p)
{
- if (p->state->inputs_available & FRAG_BIT_COL0) {
+ if (p->state->inputs_available & VARYING_BIT_COL0) {
ir_variable *var = p->shader->symbols->get_variable("gl_Color");
assert(var);
return new(p->mem_ctx) ir_dereference_variable(var);
@@ -919,7 +918,7 @@ static void load_texture( texenv_fragment_program *p, GLuint unit )
const GLuint texTarget = p->state->unit[unit].source_index;
ir_rvalue *texcoord;
- if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) {
+ if (!(p->state->inputs_available & (VARYING_BIT_TEX0 << unit))) {
texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit);
} else if (p->texcoord_tex[unit]) {
texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]);
@@ -1254,7 +1253,7 @@ emit_instructions(texenv_fragment_program *p)
p->emit(assign(spec_result, cf));
ir_rvalue *secondary;
- if (p->state->inputs_available & FRAG_BIT_COL1) {
+ if (p->state->inputs_available & VARYING_BIT_COL1) {
ir_variable *var =
p->shader->symbols->get_variable("gl_SecondaryColor");
assert(var);
diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c
index efdca015e..093bc6651 100644
--- a/mesalib/src/mesa/main/ffvertex_prog.c
+++ b/mesalib/src/mesa/main/ffvertex_prog.c
@@ -165,7 +165,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
if (ctx->RenderMode == GL_FEEDBACK) {
/* make sure the vertprog emits color and tex0 */
- key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0);
}
key->separate_specular = (ctx->Light.Model.ColorControl ==
@@ -456,7 +456,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input )
/**
- * \param input one of VERT_RESULT_x tokens.
+ * \param input one of VARYING_SLOT_x tokens.
*/
static struct ureg register_output( struct tnl_program *p, GLuint output )
{
@@ -833,7 +833,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
static void build_hpos( struct tnl_program *p )
{
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
+ struct ureg hpos = register_output( p, VARYING_SLOT_POS );
struct ureg mvp[4];
if (p->mvp_with_dp4) {
@@ -1088,22 +1088,22 @@ static void build_lighting( struct tnl_program *p )
/* If no lights, still need to emit the scenecolor.
*/
{
- struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
+ struct ureg res0 = register_output( p, VARYING_SLOT_COL0 );
emit_op1(p, OPCODE_MOV, res0, 0, _col0);
}
if (separate) {
- struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
+ struct ureg res1 = register_output( p, VARYING_SLOT_COL1 );
emit_op1(p, OPCODE_MOV, res1, 0, _col1);
}
if (twoside) {
- struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
+ struct ureg res0 = register_output( p, VARYING_SLOT_BFC0 );
emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
}
if (twoside && separate) {
- struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
+ struct ureg res1 = register_output( p, VARYING_SLOT_BFC1 );
emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
}
@@ -1189,14 +1189,14 @@ static void build_lighting( struct tnl_program *p )
if (separate) {
mask0 = WRITEMASK_XYZ;
mask1 = WRITEMASK_XYZ;
- res0 = register_output( p, VERT_RESULT_COL0 );
- res1 = register_output( p, VERT_RESULT_COL1 );
+ res0 = register_output( p, VARYING_SLOT_COL0 );
+ res1 = register_output( p, VARYING_SLOT_COL1 );
}
else {
mask0 = 0;
mask1 = WRITEMASK_XYZ;
res0 = _col0;
- res1 = register_output( p, VERT_RESULT_COL0 );
+ res1 = register_output( p, VARYING_SLOT_COL0 );
}
}
else {
@@ -1244,14 +1244,14 @@ static void build_lighting( struct tnl_program *p )
if (separate) {
mask0 = WRITEMASK_XYZ;
mask1 = WRITEMASK_XYZ;
- res0 = register_output( p, VERT_RESULT_BFC0 );
- res1 = register_output( p, VERT_RESULT_BFC1 );
+ res0 = register_output( p, VARYING_SLOT_BFC0 );
+ res1 = register_output( p, VARYING_SLOT_BFC1 );
}
else {
mask0 = 0;
mask1 = WRITEMASK_XYZ;
res0 = _bfc0;
- res1 = register_output( p, VERT_RESULT_BFC0 );
+ res1 = register_output( p, VARYING_SLOT_BFC0 );
}
}
else {
@@ -1306,7 +1306,7 @@ static void build_lighting( struct tnl_program *p )
static void build_fog( struct tnl_program *p )
{
- struct ureg fog = register_output(p, VERT_RESULT_FOGC);
+ struct ureg fog = register_output(p, VARYING_SLOT_FOGC);
struct ureg input;
if (p->state->fog_source_is_depth) {
@@ -1407,7 +1407,7 @@ static void build_texture_transform( struct tnl_program *p )
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
+ if (!(p->state->fragprog_inputs_read & VARYING_BIT_TEX(i)))
continue;
if (p->state->unit[i].coord_replace)
@@ -1417,7 +1417,7 @@ static void build_texture_transform( struct tnl_program *p )
p->state->unit[i].texmat_enabled) {
GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
- struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
+ struct ureg out = register_output(p, VARYING_SLOT_TEX0 + i);
struct ureg out_texgen = undef;
if (p->state->unit[i].texgen_enabled) {
@@ -1512,7 +1512,7 @@ static void build_texture_transform( struct tnl_program *p )
release_temps(p);
}
else {
- emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
+ emit_passthrough(p, VERT_ATTRIB_TEX0+i, VARYING_SLOT_TEX0+i);
}
}
}
@@ -1526,7 +1526,7 @@ static void build_atten_pointsize( struct tnl_program *p )
struct ureg eye = get_eye_position_z(p);
struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED);
struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
+ struct ureg out = register_output(p, VARYING_SLOT_PSIZ);
struct ureg ut = get_temp(p);
/* dist = |eyez| */
@@ -1562,7 +1562,7 @@ static void build_atten_pointsize( struct tnl_program *p )
static void build_array_pointsize( struct tnl_program *p )
{
struct ureg in = register_input(p, VERT_ATTRIB_POINT_SIZE);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
+ struct ureg out = register_output(p, VARYING_SLOT_PSIZ);
emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, in);
}
@@ -1575,22 +1575,22 @@ static void build_tnl_program( struct tnl_program *p )
/* Lighting calculations:
*/
- if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
+ if (p->state->fragprog_inputs_read & (VARYING_BIT_COL0|VARYING_BIT_COL1)) {
if (p->state->light_global_enabled)
build_lighting(p);
else {
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
+ if (p->state->fragprog_inputs_read & VARYING_BIT_COL0)
+ emit_passthrough(p, VERT_ATTRIB_COLOR0, VARYING_SLOT_COL0);
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
- emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
+ if (p->state->fragprog_inputs_read & VARYING_BIT_COL1)
+ emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1);
}
}
- if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
+ if (p->state->fragprog_inputs_read & VARYING_BIT_FOGC)
build_fog(p);
- if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
+ if (p->state->fragprog_inputs_read & VARYING_BITS_TEX_ANY)
build_texture_transform(p);
if (p->state->point_attenuated)
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 4f0951339..83b6c8984 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -209,212 +209,103 @@ typedef enum
/**
- * Indexes for vertex program result attributes. Note that
- * _mesa_vert_result_to_frag_attrib() and _mesa_frag_attrib_to_vert_result() make
- * assumptions about the layout of this enum.
- */
-typedef enum
-{
- VERT_RESULT_HPOS = 0,
- VERT_RESULT_COL0 = 1,
- VERT_RESULT_COL1 = 2,
- VERT_RESULT_FOGC = 3,
- VERT_RESULT_TEX0 = 4,
- VERT_RESULT_TEX1 = 5,
- VERT_RESULT_TEX2 = 6,
- VERT_RESULT_TEX3 = 7,
- VERT_RESULT_TEX4 = 8,
- VERT_RESULT_TEX5 = 9,
- VERT_RESULT_TEX6 = 10,
- VERT_RESULT_TEX7 = 11,
- VERT_RESULT_PSIZ = 12,
- VERT_RESULT_BFC0 = 13,
- VERT_RESULT_BFC1 = 14,
- VERT_RESULT_EDGE = 15,
- VERT_RESULT_CLIP_VERTEX = 16,
- VERT_RESULT_CLIP_DIST0 = 17,
- VERT_RESULT_CLIP_DIST1 = 18,
- VERT_RESULT_VAR0 = 19, /**< shader varying */
- VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
-} gl_vert_result;
-
-
-/*********************************************/
-
-/**
- * Indexes for geometry program attributes.
+ * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
+ * fragment shader inputs.
+ *
+ * Note that some of these values are not available to all pipeline stages.
+ *
+ * When this enum is updated, the following code must be updated too:
+ * - vertResults (in prog_print.c's arb_output_attrib_string())
+ * - fragAttribs (in prog_print.c's arb_input_attrib_string())
+ * - _mesa_varying_slot_in_fs()
*/
typedef enum
{
- GEOM_ATTRIB_POSITION = 0,
- GEOM_ATTRIB_COLOR0 = 1,
- GEOM_ATTRIB_COLOR1 = 2,
- GEOM_ATTRIB_SECONDARY_COLOR0 = 3,
- GEOM_ATTRIB_SECONDARY_COLOR1 = 4,
- GEOM_ATTRIB_FOG_FRAG_COORD = 5,
- GEOM_ATTRIB_POINT_SIZE = 6,
- GEOM_ATTRIB_CLIP_VERTEX = 7,
- GEOM_ATTRIB_PRIMITIVE_ID = 8,
- GEOM_ATTRIB_TEX_COORD = 9,
-
- GEOM_ATTRIB_VAR0 = 16,
- GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING)
-} gl_geom_attrib;
-
-/**
- * Bitflags for geometry attributes.
- * These are used in bitfields in many places.
+ VARYING_SLOT_POS,
+ VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
+ VARYING_SLOT_COL1,
+ VARYING_SLOT_FOGC,
+ VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
+ VARYING_SLOT_TEX1,
+ VARYING_SLOT_TEX2,
+ VARYING_SLOT_TEX3,
+ VARYING_SLOT_TEX4,
+ VARYING_SLOT_TEX5,
+ VARYING_SLOT_TEX6,
+ VARYING_SLOT_TEX7,
+ VARYING_SLOT_PSIZ, /* Does not appear in FS */
+ VARYING_SLOT_BFC0, /* Does not appear in FS */
+ VARYING_SLOT_BFC1, /* Does not appear in FS */
+ VARYING_SLOT_EDGE, /* Does not appear in FS */
+ VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
+ VARYING_SLOT_CLIP_DIST0,
+ VARYING_SLOT_CLIP_DIST1,
+ VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
+ VARYING_SLOT_LAYER, /* Appears only as GS output */
+ VARYING_SLOT_FACE, /* FS only */
+ VARYING_SLOT_PNTC, /* FS only */
+ VARYING_SLOT_VAR0, /* First generic varying slot */
+ VARYING_SLOT_MAX = VARYING_SLOT_VAR0 + MAX_VARYING
+} gl_varying_slot;
+
+
+/**
+ * Bitflags for varying slots.
*/
/*@{*/
-#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0)
-#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1)
-#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0)
-#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1)
-#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD)
-#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD)
-#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION)
-#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE)
-#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX)
-#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID)
-#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0)
-
-#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g)))
+#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
+#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
+#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
+#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
+#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
+#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
+#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
+#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
+#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
+#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
+#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
+#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
+#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
+#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
+ MAX_TEXTURE_COORD_UNITS)
+#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
+#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
+#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
+#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
+#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
+#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
+#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
+#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
+#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
+#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
+#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
+#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
/*@}*/
+/*********************************************/
+
/**
- * Indexes for geometry program result attributes
- */
-typedef enum
-{
- GEOM_RESULT_POS = 0,
- GEOM_RESULT_COL0 = 1,
- GEOM_RESULT_COL1 = 2,
- GEOM_RESULT_SCOL0 = 3,
- GEOM_RESULT_SCOL1 = 4,
- GEOM_RESULT_FOGC = 5,
- GEOM_RESULT_TEX0 = 6,
- GEOM_RESULT_TEX1 = 7,
- GEOM_RESULT_TEX2 = 8,
- GEOM_RESULT_TEX3 = 9,
- GEOM_RESULT_TEX4 = 10,
- GEOM_RESULT_TEX5 = 11,
- GEOM_RESULT_TEX6 = 12,
- GEOM_RESULT_TEX7 = 13,
- GEOM_RESULT_PSIZ = 14,
- GEOM_RESULT_CLPV = 15,
- GEOM_RESULT_PRID = 16,
- GEOM_RESULT_LAYR = 17,
- GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */
- /* ### we need to -2 because var0 is 18 instead 16 like in the others */
- GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2)
-} gl_geom_result;
-
-
-/**
- * Indexes for fragment program input attributes. Note that
- * _mesa_vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make
- * assumptions about the layout of this enum.
+ * Determine if the given gl_varying_slot appears in the fragment shader.
*/
-typedef enum
+static inline GLboolean
+_mesa_varying_slot_in_fs(gl_varying_slot slot)
{
- FRAG_ATTRIB_WPOS = 0,
- FRAG_ATTRIB_COL0 = 1,
- FRAG_ATTRIB_COL1 = 2,
- FRAG_ATTRIB_FOGC = 3,
- FRAG_ATTRIB_TEX0 = 4,
- FRAG_ATTRIB_TEX1 = 5,
- FRAG_ATTRIB_TEX2 = 6,
- FRAG_ATTRIB_TEX3 = 7,
- FRAG_ATTRIB_TEX4 = 8,
- FRAG_ATTRIB_TEX5 = 9,
- FRAG_ATTRIB_TEX6 = 10,
- FRAG_ATTRIB_TEX7 = 11,
- FRAG_ATTRIB_FACE = 12, /**< front/back face */
- FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
- FRAG_ATTRIB_CLIP_DIST0 = 14,
- FRAG_ATTRIB_CLIP_DIST1 = 15,
- FRAG_ATTRIB_VAR0 = 16, /**< shader varying */
- FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
-} gl_frag_attrib;
-
-
-/**
- * Convert from a gl_vert_result value to the corresponding gl_frag_attrib.
- *
- * VERT_RESULT_HPOS is converted to FRAG_ATTRIB_WPOS.
- *
- * gl_vert_result values which have no corresponding gl_frag_attrib
- * (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and
- * VERT_RESULT_EDGE) are converted to a value of -1.
- */
-static inline int
-_mesa_vert_result_to_frag_attrib(gl_vert_result vert_result)
-{
- if (vert_result >= VERT_RESULT_CLIP_DIST0)
- return vert_result - VERT_RESULT_CLIP_DIST0 + FRAG_ATTRIB_CLIP_DIST0;
- else if (vert_result <= VERT_RESULT_TEX7)
- return vert_result;
- else
- return -1;
+ switch (slot) {
+ case VARYING_SLOT_PSIZ:
+ case VARYING_SLOT_BFC0:
+ case VARYING_SLOT_BFC1:
+ case VARYING_SLOT_EDGE:
+ case VARYING_SLOT_CLIP_VERTEX:
+ case VARYING_SLOT_LAYER:
+ return GL_FALSE;
+ default:
+ return GL_TRUE;
+ }
}
/**
- * Convert from a gl_frag_attrib value to the corresponding gl_vert_result.
- *
- * FRAG_ATTRIB_WPOS is converted to VERT_RESULT_HPOS.
- *
- * gl_frag_attrib values which have no corresponding gl_vert_result
- * (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1.
- */
-static inline int
-_mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib)
-{
- if (frag_attrib <= FRAG_ATTRIB_TEX7)
- return frag_attrib;
- else if (frag_attrib >= FRAG_ATTRIB_CLIP_DIST0)
- return frag_attrib - FRAG_ATTRIB_CLIP_DIST0 + VERT_RESULT_CLIP_DIST0;
- else
- return -1;
-}
-
-
-/**
- * Bitflags for fragment program input attributes.
- */
-/*@{*/
-#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS)
-#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
-#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
-#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
-#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
-#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
-#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
-#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
-#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
-#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3)
-#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4)
-#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5)
-#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6)
-#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7)
-#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0)
-
-#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U))
-#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V))
-
-#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \
- FRAG_BIT_TEX1| \
- FRAG_BIT_TEX2| \
- FRAG_BIT_TEX3| \
- FRAG_BIT_TEX4| \
- FRAG_BIT_TEX5| \
- FRAG_BIT_TEX6| \
- FRAG_BIT_TEX7)
-/*@}*/
-
-
-/**
* Fragment program results
*/
typedef enum
@@ -2065,7 +1956,7 @@ struct gl_fragment_program
* For inputs that do not have an interpolation qualifier specified in
* GLSL, the value is INTERP_QUALIFIER_NONE.
*/
- enum glsl_interp_qualifier InterpQualifier[FRAG_ATTRIB_MAX];
+ enum glsl_interp_qualifier InterpQualifier[VARYING_SLOT_MAX];
/**
* Bitfield indicating, for each fragment shader input, 1 if that input
diff --git a/mesalib/src/mesa/main/state.h b/mesalib/src/mesa/main/state.h
index 29a254092..7b3121b4e 100644
--- a/mesalib/src/mesa/main/state.h
+++ b/mesalib/src/mesa/main/state.h
@@ -66,7 +66,7 @@ _mesa_need_secondary_color(const struct gl_context *ctx)
if (ctx->FragmentProgram._Current &&
(ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
- (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1))
+ (ctx->FragmentProgram._Current->Base.InputsRead & VARYING_BIT_COL1))
return GL_TRUE;
return GL_FALSE;
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 7d996da47..4042e7969 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -3495,19 +3495,21 @@ copyteximage(struct gl_context *ctx, GLuint dims,
_mesa_init_teximage_fields(ctx, texImage, width, height, 1,
border, internalFormat, texFormat);
- /* Allocate texture memory (no pixel data yet) */
- ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
+ if (width && height) {
+ /* Allocate texture memory (no pixel data yet) */
+ ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
- if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
- &width, &height)) {
- struct gl_renderbuffer *srcRb =
- get_copy_tex_image_source(ctx, texImage->TexFormat);
+ if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
+ &width, &height)) {
+ struct gl_renderbuffer *srcRb =
+ get_copy_tex_image_source(ctx, texImage->TexFormat);
- ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
- srcRb, srcX, srcY, width, height);
- }
+ ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
+ srcRb, srcX, srcY, width, height);
+ }
- check_gen_mipmap(ctx, target, texObj, level);
+ check_gen_mipmap(ctx, target, texObj, level);
+ }
_mesa_update_fbo_texture(ctx, texObj, face, level);
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c
index 1bd9f911f..d44cd7cf9 100644
--- a/mesalib/src/mesa/main/texstate.c
+++ b/mesalib/src/mesa/main/texstate.c
@@ -661,7 +661,7 @@ update_texture_state( struct gl_context *ctx )
if (fprog) {
const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
ctx->Texture._EnabledCoordUnits
- = (fprog->InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
+ = (fprog->InputsRead >> VARYING_SLOT_TEX0) & coordMask;
}
else {
ctx->Texture._EnabledCoordUnits = enabledFragUnits;
diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c
index c90318981..3d4af5923 100644
--- a/mesalib/src/mesa/main/version.c
+++ b/mesalib/src/mesa/main/version.c
@@ -99,7 +99,7 @@ create_version_string(struct gl_context *ctx, const char *prefix)
ctx->VersionString = malloc(max);
if (ctx->VersionString) {
_mesa_snprintf(ctx->VersionString, max,
- "%s%u.%u%s Mesa " MESA_VERSION_STRING
+ "%s%u.%u%s Mesa " PACKAGE_VERSION
#ifdef MESA_GIT_SHA1
" (" MESA_GIT_SHA1 ")"
#endif
diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h
index c1cb3177d..b4f8d8590 100644
--- a/mesalib/src/mesa/main/version.h
+++ b/mesalib/src/mesa/main/version.h
@@ -31,17 +31,6 @@
struct gl_context;
-/* Mesa version */
-#define MESA_MAJOR 9
-#define MESA_MINOR 2
-#define MESA_PATCH 0
-#define MESA_VERSION_STRING "9.2-devel"
-
-/* To make version comparison easy */
-#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
-#define MESA_VERSION_CODE MESA_VERSION(MESA_MAJOR, MESA_MINOR, MESA_PATCH)
-
-
extern void
_mesa_compute_version(struct gl_context *ctx);
diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp
index 486cf4639..2cb5f02f4 100644
--- a/mesalib/src/mesa/program/ir_to_mesa.cpp
+++ b/mesalib/src/mesa/program/ir_to_mesa.cpp
@@ -93,7 +93,7 @@ public:
explicit src_reg(dst_reg reg);
gl_register_file file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
int negate; /**< NEGATE_XYZW mask from mesa */
/** Register index should be offset by the integer in this reg. */
@@ -123,7 +123,7 @@ public:
explicit dst_reg(src_reg reg);
gl_register_file file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
GLuint cond_mask:4;
/** Register index should be offset by the integer in this reg. */
diff --git a/mesalib/src/mesa/program/prog_execute.c b/mesalib/src/mesa/program/prog_execute.c
index fe2359bc2..d205cdbbe 100644
--- a/mesalib/src/mesa/program/prog_execute.c
+++ b/mesalib/src/mesa/program/prog_execute.c
@@ -108,7 +108,7 @@ get_src_register_pointer(const struct prog_src_register *source,
return machine->VertAttribs[reg];
}
else {
- if (reg >= FRAG_ATTRIB_MAX)
+ if (reg >= VARYING_SLOT_MAX)
return ZeroVec;
return machine->Attribs[reg][machine->CurElement];
}
@@ -283,7 +283,7 @@ fetch_vector4_deriv(struct gl_context * ctx,
if (source->File == PROGRAM_INPUT &&
source->Index < (GLint) machine->NumDeriv) {
const GLint col = machine->CurElement;
- const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
+ const GLfloat w = machine->Attribs[VARYING_SLOT_POS][col][3];
const GLfloat invQ = 1.0f / w;
GLfloat deriv[4];
@@ -371,7 +371,7 @@ fetch_texel(struct gl_context *ctx,
*/
if (machine->NumDeriv > 0 &&
inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit) {
+ inst->SrcReg[0].Index == VARYING_SLOT_TEX0 + inst->TexSrcUnit) {
/* simple texture fetch for which we should have derivatives */
GLuint attr = inst->SrcReg[0].Index;
machine->FetchTexelDeriv(ctx, texcoord,
diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c
index 7e7e081f7..c73f10df5 100644
--- a/mesalib/src/mesa/program/prog_print.c
+++ b/mesalib/src/mesa/program/prog_print.c
@@ -89,7 +89,7 @@ static const char *
arb_input_attrib_string(GLint index, GLenum progType)
{
/*
- * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens.
+ * These strings should match the VERT_ATTRIB_x and VARYING_SLOT_x tokens.
*/
static const char *const vertAttribs[] = {
"vertex.position",
@@ -139,10 +139,17 @@ arb_input_attrib_string(GLint index, GLenum progType)
"fragment.texcoord[5]",
"fragment.texcoord[6]",
"fragment.texcoord[7]",
- "fragment.(twelve)", /* FRAG_ATTRIB_FACE */
- "fragment.(thirteen)", /* FRAG_ATTRIB_PNTC */
- "fragment.(fourteen)", /* FRAG_ATTRIB_CLIP_DIST0 */
- "fragment.(fifteen)", /* FRAG_ATTRIB_CLIP_DIST1 */
+ "fragment.(twelve)", /* VARYING_SLOT_PSIZ */
+ "fragment.(thirteen)", /* VARYING_SLOT_BFC0 */
+ "fragment.(fourteen)", /* VARYING_SLOT_BFC1 */
+ "fragment.(fifteen)", /* VARYING_SLOT_EDGE */
+ "fragment.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
+ "fragment.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
+ "fragment.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
+ "fragment.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
+ "fragment.(twenty)", /* VARYING_SLOT_LAYER */
+ "fragment.(twenty-one)", /* VARYING_SLOT_FACE */
+ "fragment.(twenty-two)", /* VARYING_SLOT_PNTC */
"fragment.varying[0]",
"fragment.varying[1]",
"fragment.varying[2]",
@@ -179,11 +186,11 @@ arb_input_attrib_string(GLint index, GLenum progType)
/* sanity checks */
STATIC_ASSERT(Elements(vertAttribs) == VERT_ATTRIB_MAX);
- STATIC_ASSERT(Elements(fragAttribs) == FRAG_ATTRIB_MAX);
+ STATIC_ASSERT(Elements(fragAttribs) == VARYING_SLOT_MAX);
assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0);
assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0);
- assert(strcmp(fragAttribs[FRAG_ATTRIB_TEX0], "fragment.texcoord[0]") == 0);
- assert(strcmp(fragAttribs[FRAG_ATTRIB_VAR0+15], "fragment.varying[15]") == 0);
+ assert(strcmp(fragAttribs[VARYING_SLOT_TEX0], "fragment.texcoord[0]") == 0);
+ assert(strcmp(fragAttribs[VARYING_SLOT_VAR0+15], "fragment.varying[15]") == 0);
if (progType == GL_VERTEX_PROGRAM_ARB) {
assert(index < Elements(vertAttribs));
@@ -241,7 +248,7 @@ static const char *
arb_output_attrib_string(GLint index, GLenum progType)
{
/*
- * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens.
+ * These strings should match the VARYING_SLOT_x and FRAG_RESULT_x tokens.
*/
static const char *const vertResults[] = {
"result.position",
@@ -256,13 +263,17 @@ arb_output_attrib_string(GLint index, GLenum progType)
"result.texcoord[5]",
"result.texcoord[6]",
"result.texcoord[7]",
- "result.pointsize", /* VERT_RESULT_PSIZ */
- "result.(thirteen)", /* VERT_RESULT_BFC0 */
- "result.(fourteen)", /* VERT_RESULT_BFC1 */
- "result.(fifteen)", /* VERT_RESULT_EDGE */
- "result.(sixteen)", /* VERT_RESULT_CLIP_VERTEX */
- "result.(seventeen)", /* VERT_RESULT_CLIP_DIST0 */
- "result.(eighteen)", /* VERT_RESULT_CLIP_DIST1 */
+ "result.pointsize", /* VARYING_SLOT_PSIZ */
+ "result.(thirteen)", /* VARYING_SLOT_BFC0 */
+ "result.(fourteen)", /* VARYING_SLOT_BFC1 */
+ "result.(fifteen)", /* VARYING_SLOT_EDGE */
+ "result.(sixteen)", /* VARYING_SLOT_CLIP_VERTEX */
+ "result.(seventeen)", /* VARYING_SLOT_CLIP_DIST0 */
+ "result.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
+ "result.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
+ "result.(twenty)", /* VARYING_SLOT_LAYER */
+ "result.(twenty-one)", /* VARYING_SLOT_FACE */
+ "result.(twenty-two)", /* VARYING_SLOT_PNTC */
"result.varying[0]",
"result.varying[1]",
"result.varying[2]",
@@ -311,10 +322,10 @@ arb_output_attrib_string(GLint index, GLenum progType)
};
/* sanity checks */
- STATIC_ASSERT(Elements(vertResults) == VERT_RESULT_MAX);
+ STATIC_ASSERT(Elements(vertResults) == VARYING_SLOT_MAX);
STATIC_ASSERT(Elements(fragResults) == FRAG_RESULT_MAX);
- assert(strcmp(vertResults[VERT_RESULT_HPOS], "result.position") == 0);
- assert(strcmp(vertResults[VERT_RESULT_VAR0], "result.varying[0]") == 0);
+ assert(strcmp(vertResults[VARYING_SLOT_POS], "result.position") == 0);
+ assert(strcmp(vertResults[VARYING_SLOT_VAR0], "result.varying[0]") == 0);
assert(strcmp(fragResults[FRAG_RESULT_DATA0], "result.color[0]") == 0);
if (progType == GL_VERTEX_PROGRAM_ARB) {
diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c
index fb0aeb7ed..2ef969ff7 100644
--- a/mesalib/src/mesa/program/program.c
+++ b/mesalib/src/mesa/program/program.c
@@ -738,7 +738,7 @@ _mesa_combine_programs(struct gl_context *ctx,
* of progB_colorFile/progB_colorIndex below...
*/
progB_colorFile = PROGRAM_INPUT;
- progB_colorIndex = FRAG_ATTRIB_COL0;
+ progB_colorIndex = VARYING_SLOT_COL0;
/*
* The fragment program may get color from a state var rather than
@@ -754,7 +754,7 @@ _mesa_combine_programs(struct gl_context *ctx,
p->StateIndexes[0] == STATE_INTERNAL &&
p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
(int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
- progB_inputsRead |= FRAG_BIT_COL0;
+ progB_inputsRead |= VARYING_BIT_COL0;
progB_colorFile = PROGRAM_STATE_VAR;
progB_colorIndex = i;
break;
@@ -765,7 +765,7 @@ _mesa_combine_programs(struct gl_context *ctx,
* new temporary register.
*/
if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
- (progB_inputsRead & FRAG_BIT_COL0)) {
+ (progB_inputsRead & VARYING_BIT_COL0)) {
GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
firstTemp);
if (tempReg < 0) {
@@ -788,7 +788,7 @@ _mesa_combine_programs(struct gl_context *ctx,
/* compute combined program's InputsRead */
inputsB = progB_inputsRead;
if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
- inputsB &= ~(1 << FRAG_ATTRIB_COL0);
+ inputsB &= ~(1 << VARYING_SLOT_COL0);
}
newProg->InputsRead = progA->InputsRead | inputsB;
newProg->OutputsWritten = progB->OutputsWritten;
@@ -934,9 +934,9 @@ _mesa_valid_register_index(const struct gl_context *ctx,
case MESA_SHADER_VERTEX:
return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
case MESA_SHADER_FRAGMENT:
- return index < FRAG_ATTRIB_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_GEOMETRY:
- return index < GEOM_ATTRIB_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
default:
return GL_FALSE;
}
@@ -947,11 +947,11 @@ _mesa_valid_register_index(const struct gl_context *ctx,
switch (shaderType) {
case MESA_SHADER_VERTEX:
- return index < VERT_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_FRAGMENT:
return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
case MESA_SHADER_GEOMETRY:
- return index < GEOM_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
default:
return GL_FALSE;
}
diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y
index 025b54706..81d85f9fb 100644
--- a/mesalib/src/mesa/program/program_parse.y
+++ b/mesalib/src/mesa/program/program_parse.y
@@ -643,7 +643,7 @@ maskedDstReg: dstReg optionalMask optionalCcMask
* set in fragment program mode, so it is somewhat irrelevant.
*/
if (state->option.PositionInvariant
- && ($$.Index == VERT_RESULT_HPOS)) {
+ && ($$.Index == VARYING_SLOT_POS)) {
yyerror(& @1, state, "position-invariant programs cannot "
"write position");
YYERROR;
@@ -1187,19 +1187,19 @@ vtxWeightNum: INTEGER;
fragAttribItem: POSITION
{
- $$ = FRAG_ATTRIB_WPOS;
+ $$ = VARYING_SLOT_POS;
}
| COLOR optColorType
{
- $$ = FRAG_ATTRIB_COL0 + $2;
+ $$ = VARYING_SLOT_COL0 + $2;
}
| FOGCOORD
{
- $$ = FRAG_ATTRIB_FOGC;
+ $$ = VARYING_SLOT_FOGC;
}
| TEXCOORD optTexCoordUnitNum
{
- $$ = FRAG_ATTRIB_TEX0 + $2;
+ $$ = VARYING_SLOT_TEX0 + $2;
}
;
@@ -2005,7 +2005,7 @@ OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding
resultBinding: RESULT POSITION
{
if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_HPOS;
+ $$ = VARYING_SLOT_POS;
} else {
yyerror(& @2, state, "invalid program result name");
YYERROR;
@@ -2014,7 +2014,7 @@ resultBinding: RESULT POSITION
| RESULT FOGCOORD
{
if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_FOGC;
+ $$ = VARYING_SLOT_FOGC;
} else {
yyerror(& @2, state, "invalid program result name");
YYERROR;
@@ -2027,7 +2027,7 @@ resultBinding: RESULT POSITION
| RESULT POINTSIZE
{
if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_PSIZ;
+ $$ = VARYING_SLOT_PSIZ;
} else {
yyerror(& @2, state, "invalid program result name");
YYERROR;
@@ -2036,7 +2036,7 @@ resultBinding: RESULT POSITION
| RESULT TEXCOORD optTexCoordUnitNum
{
if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_TEX0 + $3;
+ $$ = VARYING_SLOT_TEX0 + $3;
} else {
yyerror(& @2, state, "invalid program result name");
YYERROR;
@@ -2062,7 +2062,7 @@ resultColBinding: COLOR optResultFaceType optResultColorType
optResultFaceType:
{
if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_COL0;
+ $$ = VARYING_SLOT_COL0;
} else {
if (state->option.DrawBuffers)
$$ = FRAG_RESULT_DATA0;
@@ -2101,7 +2101,7 @@ optResultFaceType:
| FRONT
{
if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_COL0;
+ $$ = VARYING_SLOT_COL0;
} else {
yyerror(& @1, state, "invalid program result name");
YYERROR;
@@ -2110,7 +2110,7 @@ optResultFaceType:
| BACK
{
if (state->mode == ARB_vertex) {
- $$ = VERT_RESULT_BFC0;
+ $$ = VARYING_SLOT_BFC0;
} else {
yyerror(& @1, state, "invalid program result name");
YYERROR;
diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c
index 2a3702198..d40ffd543 100644
--- a/mesalib/src/mesa/program/programopt.c
+++ b/mesalib/src/mesa/program/programopt.c
@@ -89,7 +89,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
for (i = 0; i < 4; i++) {
newInst[i].Opcode = OPCODE_DP4;
newInst[i].DstReg.File = PROGRAM_OUTPUT;
- newInst[i].DstReg.Index = VERT_RESULT_HPOS;
+ newInst[i].DstReg.Index = VARYING_SLOT_POS;
newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
newInst[i].SrcReg[0].Index = mvpRef[i];
@@ -109,7 +109,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vpro
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
+ vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
}
@@ -188,7 +188,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
newInst[3].Opcode = OPCODE_MAD;
newInst[3].DstReg.File = PROGRAM_OUTPUT;
- newInst[3].DstReg.Index = VERT_RESULT_HPOS;
+ newInst[3].DstReg.Index = VARYING_SLOT_POS;
newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
newInst[3].SrcReg[0].File = PROGRAM_INPUT;
newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
@@ -211,7 +211,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
- vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
+ vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS);
}
@@ -240,7 +240,7 @@ _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
* \param saturate True if writes to color outputs should be clamped to [0, 1]
*
* \note
- * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead.
+ * This function sets \c VARYING_BIT_FOGC in \c fprog->Base.InputsRead.
*
* \todo With a little work, this function could be adapted to add fog code
* to vertex programs too.
@@ -323,7 +323,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_INPUT;
- inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[0].Index = VARYING_SLOT_FOGC;
inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_STATE_VAR;
inst->SrcReg[1].Index = fogPRefOpt;
@@ -348,7 +348,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
inst->SrcReg[0].Swizzle
= (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
inst->SrcReg[1].File = PROGRAM_INPUT;
- inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[1].Index = VARYING_SLOT_FOGC;
inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst++;
if (fog_mode == GL_EXP2) {
@@ -411,7 +411,7 @@ _mesa_append_fog_code(struct gl_context *ctx,
/* install new instructions */
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
- fprog->Base.InputsRead |= FRAG_BIT_FOGC;
+ fprog->Base.InputsRead |= VARYING_BIT_FOGC;
assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR));
}
@@ -507,7 +507,7 @@ void
_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
{
GLuint i;
- GLint outputMap[VERT_RESULT_MAX];
+ GLint outputMap[VARYING_SLOT_MAX];
GLuint numVaryingReads = 0;
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
GLuint firstTemp = 0;
@@ -517,7 +517,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
assert(type == PROGRAM_OUTPUT);
- for (i = 0; i < VERT_RESULT_MAX; i++)
+ for (i = 0; i < VARYING_SLOT_MAX; i++)
outputMap[i] = -1;
/* look for instructions which read from varying vars */
@@ -576,7 +576,7 @@ _mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
/* insert new MOV instructions here */
inst = prog->Instructions + endPos;
- for (var = 0; var < VERT_RESULT_MAX; var++) {
+ for (var = 0; var < VARYING_SLOT_MAX; var++) {
if (outputMap[var] >= 0) {
/* MOV VAR[var], TEMP[tmp]; */
inst->Opcode = OPCODE_MOV;
@@ -615,10 +615,10 @@ _mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *p
inst[0].DstReg.File = PROGRAM_OUTPUT;
inst[0].DstReg.Index = FRAG_RESULT_COLOR;
inst[0].SrcReg[0].File = PROGRAM_INPUT;
- if (prog->Base.InputsRead & FRAG_BIT_COL0)
- inputAttr = FRAG_ATTRIB_COL0;
+ if (prog->Base.InputsRead & VARYING_BIT_COL0)
+ inputAttr = VARYING_SLOT_COL0;
else
- inputAttr = FRAG_ATTRIB_TEX0;
+ inputAttr = VARYING_SLOT_TEX0;
inst[0].SrcReg[0].Index = inputAttr;
inst[1].Opcode = OPCODE_END;
@@ -657,7 +657,7 @@ _mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
inst[0].Opcode = OPCODE_MOV;
inst[0].DstReg.File = PROGRAM_OUTPUT;
- inst[0].DstReg.Index = VERT_RESULT_COL0;
+ inst[0].DstReg.Index = VARYING_SLOT_COL0;
inst[0].SrcReg[0].File = PROGRAM_INPUT;
if (prog->Base.InputsRead & VERT_BIT_COLOR0)
inputAttr = VERT_ATTRIB_COLOR0;
@@ -673,7 +673,7 @@ _mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
prog->Base.Instructions = inst;
prog->Base.NumInstructions = 2;
prog->Base.InputsRead = BITFIELD64_BIT(inputAttr);
- prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
+ prog->Base.OutputsWritten = BITFIELD64_BIT(VARYING_SLOT_COL0);
/*
* Now insert code to do standard modelview/projection transformation.
diff --git a/mesalib/src/mesa/program/register_allocate.c b/mesalib/src/mesa/program/register_allocate.c
index 88793dbdc..a9064c38c 100644
--- a/mesalib/src/mesa/program/register_allocate.c
+++ b/mesalib/src/mesa/program/register_allocate.c
@@ -75,6 +75,7 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
+#include "main/bitset.h"
#include "register_allocate.h"
#define NO_REG ~0
@@ -118,8 +119,9 @@ struct ra_node {
* List of which nodes this node interferes with. This should be
* symmetric with the other node.
*/
- GLboolean *adjacency;
+ BITSET_WORD *adjacency;
unsigned int *adjacency_list;
+ unsigned int adjacency_list_size;
unsigned int adjacency_count;
/** @} */
@@ -306,7 +308,16 @@ ra_set_finalize(struct ra_regs *regs, unsigned int **q_values)
static void
ra_add_node_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2)
{
- g->nodes[n1].adjacency[n2] = GL_TRUE;
+ BITSET_SET(g->nodes[n1].adjacency, n2);
+
+ if (g->nodes[n1].adjacency_count >=
+ g->nodes[n1].adjacency_list_size) {
+ g->nodes[n1].adjacency_list_size *= 2;
+ g->nodes[n1].adjacency_list = reralloc(g, g->nodes[n1].adjacency_list,
+ unsigned int,
+ g->nodes[n1].adjacency_list_size);
+ }
+
g->nodes[n1].adjacency_list[g->nodes[n1].adjacency_count] = n2;
g->nodes[n1].adjacency_count++;
}
@@ -325,9 +336,14 @@ ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count)
g->stack = rzalloc_array(g, unsigned int, count);
for (i = 0; i < count; i++) {
- g->nodes[i].adjacency = rzalloc_array(g, GLboolean, count);
- g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count);
+ int bitset_count = ALIGN(count, BITSET_WORDBITS) / BITSET_WORDBITS;
+ g->nodes[i].adjacency = rzalloc_array(g, BITSET_WORD, bitset_count);
+
+ g->nodes[i].adjacency_list_size = 4;
+ g->nodes[i].adjacency_list =
+ ralloc_array(g, unsigned int, g->nodes[i].adjacency_list_size);
g->nodes[i].adjacency_count = 0;
+
ra_add_node_adjacency(g, i, i);
g->nodes[i].reg = NO_REG;
}
@@ -346,7 +362,7 @@ void
ra_add_node_interference(struct ra_graph *g,
unsigned int n1, unsigned int n2)
{
- if (!g->nodes[n1].adjacency[n2]) {
+ if (!BITSET_TEST(g->nodes[n1].adjacency, n2)) {
ra_add_node_adjacency(g, n1, n2);
ra_add_node_adjacency(g, n2, n1);
}
diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak
index 178ceb208..3c881082c 100644
--- a/mesalib/src/mesa/sources.mak
+++ b/mesalib/src/mesa/sources.mak
@@ -332,12 +332,6 @@ MESA_GALLIUM_FILES = \
$(STATETRACKER_FILES) \
$(SRCDIR)x86/common_x86.c
-# All the core C sources, for dependency checking
-ALL_FILES = \
- $(MESA_FILES) \
- $(MESA_ASM_FILES) \
- $(STATETRACKER_FILES)
-
### Include directories
INCLUDE_DIRS = \
diff --git a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
index b612f7846..7e3997ef2 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -161,11 +161,11 @@ get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key)
inst[ic].DstReg.File = PROGRAM_TEMPORARY;
inst[ic].DstReg.Index = colorTemp;
inst[ic].SrcReg[0].File = PROGRAM_INPUT;
- inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ inst[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
inst[ic].TexSrcUnit = 0;
inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
- fp->Base.InputsRead = BITFIELD64_BIT(FRAG_ATTRIB_TEX0);
+ fp->Base.InputsRead = BITFIELD64_BIT(VARYING_SLOT_TEX0);
fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
index 0e2a152cd..866e5627d 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -171,9 +171,9 @@ static void update_raster_state( struct st_context *st )
raster->sprite_coord_enable |= 1 << i;
}
}
- if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
+ if (fragProg->Base.InputsRead & VARYING_BIT_PNTC) {
raster->sprite_coord_enable |=
- 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
+ 1 << (VARYING_SLOT_PNTC - VARYING_SLOT_TEX0);
}
raster->point_quad_rasterization = 1;
@@ -183,7 +183,7 @@ static void update_raster_state( struct st_context *st )
*/
if (vertProg) {
if (vertProg->Base.Id == 0) {
- if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
+ if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
/* generated program which emits point size */
raster->point_size_per_vertex = TRUE;
}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
index 36fffe90d..bae9ff858 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
@@ -139,7 +139,7 @@ make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
p->Instructions[ic].DstReg.Index = 0;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
p->Instructions[ic].TexSrcUnit = samplerIndex;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
@@ -160,7 +160,7 @@ make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
assert(ic == p->NumInstructions);
- p->InputsRead = FRAG_BIT_TEX0;
+ p->InputsRead = VARYING_BIT_TEX0;
p->OutputsWritten = 0x0;
p->SamplersUsed = (1 << samplerIndex);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index e282bf98d..f0baa3435 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -87,7 +87,7 @@ is_passthrough_program(const struct gl_fragment_program *prog)
inst[0].DstReg.Index == FRAG_RESULT_COLOR &&
inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
inst[0].SrcReg[0].File == PROGRAM_INPUT &&
- inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
+ inst[0].SrcReg[0].Index == VARYING_SLOT_COL0 &&
inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
return GL_TRUE;
}
@@ -233,7 +233,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH;
p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
p->Instructions[ic].TexSrcUnit = 0;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
@@ -242,7 +242,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLOR;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
+ p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_COL0;
ic++;
}
@@ -253,7 +253,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL;
p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y;
p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
- p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].SrcReg[0].Index = VARYING_SLOT_TEX0;
p->Instructions[ic].TexSrcUnit = 1;
p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
@@ -264,7 +264,7 @@ st_make_drawpix_z_stencil_program(struct st_context *st,
assert(ic == p->NumInstructions);
- p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
+ p->InputsRead = VARYING_BIT_TEX0 | VARYING_BIT_COL0;
p->OutputsWritten = 0;
if (write_depth) {
p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c
index 5ca097004..a8806c91e 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c
@@ -116,7 +116,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
st_validate_state(st);
/* determine if we need vertex color */
- if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0)
+ if (ctx->FragmentProgram._Current->Base.InputsRead & VARYING_BIT_COL0)
emitColor = GL_TRUE;
else
emitColor = GL_FALSE;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
index 72bc960b0..87c5b048c 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_fbo.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c
@@ -330,6 +330,9 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
/* accum buffer */
strb->Base.InternalFormat = GL_RGBA16_SNORM;
break;
+ case PIPE_FORMAT_R16G16B16A16_UNORM:
+ strb->Base.InternalFormat = GL_RGBA16;
+ break;
case PIPE_FORMAT_R8_UNORM:
strb->Base.InternalFormat = GL_R8;
break;
diff --git a/mesalib/src/mesa/state_tracker/st_cb_feedback.c b/mesalib/src/mesa/state_tracker/st_cb_feedback.c
index 9092e3a71..7a8fde465 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_feedback.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_feedback.c
@@ -97,13 +97,13 @@ feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
* color and texcoord attribs to use here.
*/
- slot = st->vertex_result_to_slot[VERT_RESULT_COL0];
+ slot = st->vertex_result_to_slot[VARYING_SLOT_COL0];
if (slot != ~0U)
color = v->data[slot];
else
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- slot = st->vertex_result_to_slot[VERT_RESULT_TEX0];
+ slot = st->vertex_result_to_slot[VARYING_SLOT_TEX0];
if (slot != ~0U)
texcoord = v->data[slot];
else
diff --git a/mesalib/src/mesa/state_tracker/st_cb_rasterpos.c b/mesalib/src/mesa/state_tracker/st_cb_rasterpos.c
index fb4a62ee3..4731f2648 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_rasterpos.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -154,16 +154,16 @@ rastpos_point(struct draw_stage *stage, struct prim_header *prim)
/* update other raster attribs */
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterColor,
- VERT_RESULT_COL0, VERT_ATTRIB_COLOR0);
+ VARYING_SLOT_COL0, VERT_ATTRIB_COLOR0);
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterSecondaryColor,
- VERT_RESULT_COL1, VERT_ATTRIB_COLOR1);
+ VARYING_SLOT_COL1, VERT_ATTRIB_COLOR1);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterTexCoords[i],
- VERT_RESULT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
+ VARYING_SLOT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
}
if (ctx->RenderMode == GL_SELECT) {
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h
index a7b6cb535..b9a98cd05 100644
--- a/mesalib/src/mesa/state_tracker/st_context.h
+++ b/mesalib/src/mesa/state_tracker/st_context.h
@@ -126,7 +126,7 @@ struct st_context
GLboolean missing_textures;
GLboolean vertdata_edgeflags;
- /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ /** Mapping from VARYING_SLOT_x to post-transformed vertex slot */
const GLuint *vertex_result_to_slot;
struct st_vertex_program *vp; /**< Currently bound vertex program */
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 131ecb22a..0cef092d3 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -148,7 +148,7 @@ public:
explicit st_src_reg(st_dst_reg reg);
gl_register_file file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int index2D;
GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
int negate; /**< NEGATE_XYZW mask from mesa */
@@ -182,7 +182,7 @@ public:
explicit st_dst_reg(st_src_reg reg);
gl_register_file file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */
+ int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
GLuint cond_mask:4;
int type; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
@@ -3830,14 +3830,14 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
* Get initial pixel color from the texture.
* TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
*/
- coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
+ coord = st_src_reg(PROGRAM_INPUT, VARYING_SLOT_TEX0, glsl_type::vec2_type);
src0 = v->get_temp(glsl_type::vec4_type);
dst0 = st_dst_reg(src0);
inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
inst->sampler = 0;
inst->tex_target = TEXTURE_2D_INDEX;
- prog->InputsRead |= FRAG_BIT_TEX0;
+ prog->InputsRead |= VARYING_BIT_TEX0;
prog->SamplersUsed |= (1 << 0); /* mark sampler 0 as used */
v->samplers_used |= (1 << 0);
@@ -3903,7 +3903,7 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
for (int i=0; i<3; i++) {
src_regs[i] = inst->src[i];
if (src_regs[i].file == PROGRAM_INPUT &&
- src_regs[i].index == FRAG_ATTRIB_COL0)
+ src_regs[i].index == VARYING_SLOT_COL0)
{
src_regs[i].file = PROGRAM_TEMPORARY;
src_regs[i].index = src0.index;
@@ -3958,14 +3958,14 @@ get_bitmap_visitor(struct st_fragment_program *fp,
v->num_immediates = original->num_immediates;
/* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
- coord = st_src_reg(PROGRAM_INPUT, FRAG_ATTRIB_TEX0, glsl_type::vec2_type);
+ coord = st_src_reg(PROGRAM_INPUT, VARYING_SLOT_TEX0, glsl_type::vec2_type);
src0 = v->get_temp(glsl_type::vec4_type);
dst0 = st_dst_reg(src0);
inst = v->emit(NULL, TGSI_OPCODE_TEX, dst0, coord);
inst->sampler = samplerIndex;
inst->tex_target = TEXTURE_2D_INDEX;
- prog->InputsRead |= FRAG_BIT_TEX0;
+ prog->InputsRead |= VARYING_BIT_TEX0;
prog->SamplersUsed |= (1 << samplerIndex); /* mark sampler as used */
v->samplers_used |= (1 << samplerIndex);
@@ -4144,11 +4144,11 @@ dst_register(struct st_translate *t,
case PROGRAM_OUTPUT:
if (t->procType == TGSI_PROCESSOR_VERTEX)
- assert(index < VERT_RESULT_MAX);
+ assert(index < VARYING_SLOT_MAX);
else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
assert(index < FRAG_RESULT_MAX);
else
- assert(index < GEOM_RESULT_MAX);
+ assert(index < VARYING_SLOT_MAX);
assert(t->outputMapping[index] < Elements(t->outputs));
@@ -4246,10 +4246,10 @@ translate_dst(struct st_translate *t,
case TGSI_PROCESSOR_VERTEX:
/* XXX if the geometry shader is present, this must be done there
* instead of here. */
- if (dst_reg->index == VERT_RESULT_COL0 ||
- dst_reg->index == VERT_RESULT_COL1 ||
- dst_reg->index == VERT_RESULT_BFC0 ||
- dst_reg->index == VERT_RESULT_BFC1) {
+ if (dst_reg->index == VARYING_SLOT_COL0 ||
+ dst_reg->index == VARYING_SLOT_COL1 ||
+ dst_reg->index == VARYING_SLOT_BFC0 ||
+ dst_reg->index == VARYING_SLOT_BFC1) {
dst = ureg_saturate(dst);
}
break;
@@ -4441,7 +4441,7 @@ emit_wpos_adjustment( struct st_translate *t,
struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
struct ureg_dst wpos_temp = ureg_DECL_temporary( ureg );
- struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[VARYING_SLOT_POS]];
/* First, apply the coordinate shift: */
if (adjX || adjY[0] || adjY[1]) {
@@ -4492,7 +4492,7 @@ emit_wpos_adjustment( struct st_translate *t,
/* Use wpos_temp as position input from here on:
*/
- t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+ t->inputs[t->inputMapping[VARYING_SLOT_POS]] = ureg_src(wpos_temp);
}
@@ -4610,21 +4610,21 @@ emit_face_var(struct st_translate *t)
{
struct ureg_program *ureg = t->ureg;
struct ureg_dst face_temp = ureg_DECL_temporary(ureg);
- struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
+ struct ureg_src face_input = t->inputs[t->inputMapping[VARYING_SLOT_FACE]];
/* MOV_SAT face_temp, input[face] */
face_temp = ureg_saturate(face_temp);
ureg_MOV(ureg, face_temp, face_input);
/* Use face_temp as face input from here on: */
- t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
+ t->inputs[t->inputMapping[VARYING_SLOT_FACE]] = ureg_src(face_temp);
}
static void
emit_edgeflags(struct st_translate *t)
{
struct ureg_program *ureg = t->ureg;
- struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
+ struct ureg_dst edge_dst = t->outputs[t->outputMapping[VARYING_SLOT_EDGE]];
struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
ureg_MOV(ureg, edge_dst, edge_src);
@@ -4710,14 +4710,14 @@ st_translate_program(
is_centroid[i]);
}
- if (proginfo->InputsRead & FRAG_BIT_WPOS) {
+ if (proginfo->InputsRead & VARYING_BIT_POS) {
/* Must do this after setting up t->inputs, and before
* emitting constant references, below:
*/
emit_wpos(st_context(ctx), t, proginfo, ureg);
}
- if (proginfo->InputsRead & FRAG_BIT_FACE)
+ if (proginfo->InputsRead & VARYING_BIT_FACE)
emit_face_var(t);
/*
diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c
index a3a67712a..0b025d9d5 100644
--- a/mesalib/src/mesa/state_tracker/st_manager.c
+++ b/mesalib/src/mesa/state_tracker/st_manager.c
@@ -883,7 +883,7 @@ st_manager_add_color_renderbuffer(struct st_context *st,
}
static const struct st_api st_gl_api = {
- "Mesa " MESA_VERSION_STRING,
+ "Mesa " PACKAGE_VERSION,
ST_API_OPENGL,
#if FEATURE_GL
ST_PROFILE_DEFAULT_MASK |
diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
index e326bcc70..3831a0a79 100644
--- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -175,11 +175,11 @@ dst_register( struct st_translate *t,
case PROGRAM_OUTPUT:
if (t->procType == TGSI_PROCESSOR_VERTEX)
- assert(index < VERT_RESULT_MAX);
+ assert(index < VARYING_SLOT_MAX);
else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
assert(index < FRAG_RESULT_MAX);
else
- assert(index < GEOM_RESULT_MAX);
+ assert(index < VARYING_SLOT_MAX);
assert(t->outputMapping[index] < Elements(t->outputs));
@@ -310,10 +310,10 @@ translate_dst( struct st_translate *t,
case TGSI_PROCESSOR_VERTEX:
/* XXX if the geometry shader is present, this must be done there
* instead of here. */
- if (DstReg->Index == VERT_RESULT_COL0 ||
- DstReg->Index == VERT_RESULT_COL1 ||
- DstReg->Index == VERT_RESULT_BFC0 ||
- DstReg->Index == VERT_RESULT_BFC1) {
+ if (DstReg->Index == VARYING_SLOT_COL0 ||
+ DstReg->Index == VARYING_SLOT_COL1 ||
+ DstReg->Index == VARYING_SLOT_BFC0 ||
+ DstReg->Index == VARYING_SLOT_BFC1) {
dst = ureg_saturate(dst);
}
break;
@@ -790,7 +790,7 @@ emit_wpos_adjustment( struct st_translate *t,
struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
struct ureg_dst wpos_temp = ureg_DECL_temporary( ureg );
- struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[VARYING_SLOT_POS]];
/* First, apply the coordinate shift: */
if (adjX || adjY[0] || adjY[1]) {
@@ -841,7 +841,7 @@ emit_wpos_adjustment( struct st_translate *t,
/* Use wpos_temp as position input from here on:
*/
- t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+ t->inputs[t->inputMapping[VARYING_SLOT_POS]] = ureg_src(wpos_temp);
}
@@ -961,7 +961,7 @@ emit_face_var( struct st_translate *t,
{
struct ureg_program *ureg = t->ureg;
struct ureg_dst face_temp = ureg_DECL_temporary( ureg );
- struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
+ struct ureg_src face_input = t->inputs[t->inputMapping[VARYING_SLOT_FACE]];
/* MOV_SAT face_temp, input[face]
*/
@@ -970,7 +970,7 @@ emit_face_var( struct st_translate *t,
/* Use face_temp as face input from here on:
*/
- t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
+ t->inputs[t->inputMapping[VARYING_SLOT_FACE]] = ureg_src(face_temp);
}
@@ -979,7 +979,7 @@ emit_edgeflags( struct st_translate *t,
const struct gl_program *program )
{
struct ureg_program *ureg = t->ureg;
- struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
+ struct ureg_dst edge_dst = t->outputs[t->outputMapping[VARYING_SLOT_EDGE]];
struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
ureg_MOV( ureg, edge_dst, edge_src );
@@ -1051,14 +1051,14 @@ st_translate_mesa_program(
interpMode[i]);
}
- if (program->InputsRead & FRAG_BIT_WPOS) {
+ if (program->InputsRead & VARYING_BIT_POS) {
/* Must do this after setting up t->inputs, and before
* emitting constant references, below:
*/
emit_wpos(st_context(ctx), t, program, ureg);
}
- if (program->InputsRead & FRAG_BIT_FACE) {
+ if (program->InputsRead & VARYING_BIT_FACE) {
emit_face_var( t, program );
}
diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c
index f56f7cb1c..6af8df316 100644
--- a/mesalib/src/mesa/state_tracker/st_program.c
+++ b/mesalib/src/mesa/state_tracker/st_program.c
@@ -168,7 +168,7 @@ st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
/**
* Translate a Mesa vertex shader into a TGSI shader.
- * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
+ * \param outputMapping to map vertex program output registers (VARYING_SLOT_x)
* to TGSI output slots
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
@@ -205,7 +205,7 @@ st_prepare_vertex_program(struct gl_context *ctx,
/* Compute mapping of vertex program outputs to slots.
*/
- for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) {
stvp->result_to_output[attr] = ~0;
}
@@ -215,76 +215,76 @@ st_prepare_vertex_program(struct gl_context *ctx,
stvp->result_to_output[attr] = slot;
switch (attr) {
- case VERT_RESULT_HPOS:
+ case VARYING_SLOT_POS:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_COL0:
+ case VARYING_SLOT_COL0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_COL1:
+ case VARYING_SLOT_COL1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stvp->output_semantic_index[slot] = 1;
break;
- case VERT_RESULT_BFC0:
+ case VARYING_SLOT_BFC0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_BFC1:
+ case VARYING_SLOT_BFC1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
stvp->output_semantic_index[slot] = 1;
break;
- case VERT_RESULT_FOGC:
+ case VARYING_SLOT_FOGC:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_PSIZ:
+ case VARYING_SLOT_PSIZ:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_CLIP_DIST0:
+ case VARYING_SLOT_CLIP_DIST0:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_CLIP_DIST1:
+ case VARYING_SLOT_CLIP_DIST1:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
stvp->output_semantic_index[slot] = 1;
break;
- case VERT_RESULT_EDGE:
+ case VARYING_SLOT_EDGE:
assert(0);
break;
- case VERT_RESULT_CLIP_VERTEX:
+ case VARYING_SLOT_CLIP_VERTEX:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX;
stvp->output_semantic_index[slot] = 0;
break;
- case VERT_RESULT_TEX0:
- case VERT_RESULT_TEX1:
- case VERT_RESULT_TEX2:
- case VERT_RESULT_TEX3:
- case VERT_RESULT_TEX4:
- case VERT_RESULT_TEX5:
- case VERT_RESULT_TEX6:
- case VERT_RESULT_TEX7:
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
+ stvp->output_semantic_index[slot] = attr - VARYING_SLOT_TEX0;
break;
- case VERT_RESULT_VAR0:
+ case VARYING_SLOT_VAR0:
default:
- assert(attr < VERT_RESULT_MAX);
+ assert(attr < VARYING_SLOT_MAX);
stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
- FRAG_ATTRIB_TEX0 +
+ stvp->output_semantic_index[slot] = (VARYING_SLOT_VAR0 -
+ VARYING_SLOT_TEX0 +
attr -
- VERT_RESULT_VAR0);
+ VARYING_SLOT_VAR0);
break;
}
}
}
/* similar hack to above, presetup potentially unused edgeflag output */
- stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs;
+ stvp->result_to_output[VARYING_SLOT_EDGE] = stvp->num_outputs;
stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG;
stvp->output_semantic_index[stvp->num_outputs] = 0;
}
@@ -472,7 +472,7 @@ st_translate_fragment_program(struct st_context *st,
GLboolean deleteFP = GL_FALSE;
GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint inputMapping[VARYING_SLOT_MAX];
GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
GLuint attr;
GLbitfield64 inputsRead;
@@ -529,7 +529,7 @@ st_translate_fragment_program(struct st_context *st,
* Convert Mesa program inputs to TGSI input register semantics.
*/
inputsRead = stfp->Base.Base.InputsRead;
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
const GLuint slot = fs_num_inputs++;
@@ -537,46 +537,46 @@ st_translate_fragment_program(struct st_context *st,
is_centroid[slot] = (stfp->Base.IsCentroid & BITFIELD64_BIT(attr)) != 0;
switch (attr) {
- case FRAG_ATTRIB_WPOS:
+ case VARYING_SLOT_POS:
input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
- case FRAG_ATTRIB_COL0:
+ case VARYING_SLOT_COL0:
input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
input_semantic_index[slot] = 0;
interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
TRUE);
break;
- case FRAG_ATTRIB_COL1:
+ case VARYING_SLOT_COL1:
input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
input_semantic_index[slot] = 1;
interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
TRUE);
break;
- case FRAG_ATTRIB_FOGC:
+ case VARYING_SLOT_FOGC:
input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
- case FRAG_ATTRIB_FACE:
+ case VARYING_SLOT_FACE:
input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_CLIP_DIST0:
+ case VARYING_SLOT_CLIP_DIST0:
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
- case FRAG_ATTRIB_CLIP_DIST1:
+ case VARYING_SLOT_CLIP_DIST1:
input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST;
input_semantic_index[slot] = 1;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * semantic name and the mesa VARYING_SLOT_ number as the
* index.
*
* All that is required is that the vertex shader labels
@@ -589,24 +589,24 @@ st_translate_fragment_program(struct st_context *st,
* zero or be restricted to a particular range -- nobody
* should be building tables based on semantic index.
*/
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
+ case VARYING_SLOT_PNTC:
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
+ case VARYING_SLOT_VAR0:
default:
/* Actually, let's try and zero-base this just for
* readability of the generated TGSI.
*/
- assert(attr >= FRAG_ATTRIB_TEX0);
- input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ assert(attr >= VARYING_SLOT_TEX0);
+ input_semantic_index[slot] = (attr - VARYING_SLOT_TEX0);
input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
+ if (attr == VARYING_SLOT_PNTC)
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
else
interpMode[slot] = st_translate_interp(stfp->Base.InterpQualifier[attr],
@@ -800,8 +800,8 @@ st_translate_geometry_program(struct st_context *st,
struct st_geometry_program *stgp,
const struct st_gp_variant_key *key)
{
- GLuint inputMapping[GEOM_ATTRIB_MAX];
- GLuint outputMapping[GEOM_RESULT_MAX];
+ GLuint inputMapping[VARYING_SLOT_MAX];
+ GLuint outputMapping[VARYING_SLOT_MAX];
struct pipe_context *pipe = st->pipe;
GLuint attr;
GLbitfield64 inputsRead;
@@ -844,7 +844,7 @@ st_translate_geometry_program(struct st_context *st,
* Convert Mesa program inputs to TGSI input register semantics.
*/
inputsRead = stgp->Base.Base.InputsRead;
- for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) {
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if ((inputsRead & BITFIELD64_BIT(attr)) != 0) {
const GLuint slot = gs_num_inputs;
@@ -857,7 +857,7 @@ st_translate_geometry_program(struct st_context *st,
stgp->index_to_input[vslot] = attr;
++vslot;
- if (attr != GEOM_ATTRIB_PRIMITIVE_ID) {
+ if (attr != VARYING_SLOT_PRIMITIVE_ID) {
gs_array_offset += 2;
} else
++gs_builtin_inputs;
@@ -868,31 +868,31 @@ st_translate_geometry_program(struct st_context *st,
#endif
switch (attr) {
- case GEOM_ATTRIB_PRIMITIVE_ID:
+ case VARYING_SLOT_PRIMITIVE_ID:
stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID;
stgp->input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_POSITION:
+ case VARYING_SLOT_POS:
stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
stgp->input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_COLOR0:
+ case VARYING_SLOT_COL0:
stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stgp->input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_COLOR1:
+ case VARYING_SLOT_COL1:
stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
stgp->input_semantic_index[slot] = 1;
break;
- case GEOM_ATTRIB_FOG_FRAG_COORD:
+ case VARYING_SLOT_FOGC:
stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
stgp->input_semantic_index[slot] = 0;
break;
- case GEOM_ATTRIB_TEX_COORD:
+ case VARYING_SLOT_TEX0:
stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
stgp->input_semantic_index[slot] = num_generic++;
break;
- case GEOM_ATTRIB_VAR0:
+ case VARYING_SLOT_VAR0:
/* fall-through */
default:
stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
@@ -912,7 +912,7 @@ st_translate_geometry_program(struct st_context *st,
* Determine number of outputs, the (default) output register
* mapping and the semantic information for each output.
*/
- for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) {
GLuint slot;
@@ -921,45 +921,45 @@ st_translate_geometry_program(struct st_context *st,
outputMapping[attr] = slot;
switch (attr) {
- case GEOM_RESULT_POS:
+ case VARYING_SLOT_POS:
assert(slot == 0);
gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
gs_output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_COL0:
+ case VARYING_SLOT_COL0:
gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
gs_output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_COL1:
+ case VARYING_SLOT_COL1:
gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
gs_output_semantic_index[slot] = 1;
break;
- case GEOM_RESULT_SCOL0:
+ case VARYING_SLOT_BFC0:
gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
gs_output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_SCOL1:
+ case VARYING_SLOT_BFC1:
gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
gs_output_semantic_index[slot] = 1;
break;
- case GEOM_RESULT_FOGC:
+ case VARYING_SLOT_FOGC:
gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
gs_output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_PSIZ:
+ case VARYING_SLOT_PSIZ:
gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
gs_output_semantic_index[slot] = 0;
break;
- case GEOM_RESULT_TEX0:
- case GEOM_RESULT_TEX1:
- case GEOM_RESULT_TEX2:
- case GEOM_RESULT_TEX3:
- case GEOM_RESULT_TEX4:
- case GEOM_RESULT_TEX5:
- case GEOM_RESULT_TEX6:
- case GEOM_RESULT_TEX7:
+ case VARYING_SLOT_TEX0:
+ case VARYING_SLOT_TEX1:
+ case VARYING_SLOT_TEX2:
+ case VARYING_SLOT_TEX3:
+ case VARYING_SLOT_TEX4:
+ case VARYING_SLOT_TEX5:
+ case VARYING_SLOT_TEX6:
+ case VARYING_SLOT_TEX7:
/* fall-through */
- case GEOM_RESULT_VAR0:
+ case VARYING_SLOT_VAR0:
/* fall-through */
default:
assert(slot < Elements(gs_output_semantic_name));
@@ -973,7 +973,7 @@ st_translate_geometry_program(struct st_context *st,
assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
/* find max output slot referenced to compute gs_num_outputs */
- for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
maxSlot = outputMapping[attr];
}
diff --git a/mesalib/src/mesa/state_tracker/st_program.h b/mesalib/src/mesa/state_tracker/st_program.h
index 23a262ccc..c764dc9c4 100644
--- a/mesalib/src/mesa/state_tracker/st_program.h
+++ b/mesalib/src/mesa/state_tracker/st_program.h
@@ -152,10 +152,10 @@ struct st_vertex_program
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
GLuint num_inputs;
- /** Maps VERT_RESULT_x to slot */
- GLuint result_to_output[VERT_RESULT_MAX];
- ubyte output_semantic_name[VERT_RESULT_MAX];
- ubyte output_semantic_index[VERT_RESULT_MAX];
+ /** Maps VARYING_SLOT_x to slot */
+ GLuint result_to_output[VARYING_SLOT_MAX];
+ ubyte output_semantic_name[VARYING_SLOT_MAX];
+ ubyte output_semantic_index[VARYING_SLOT_MAX];
GLuint num_outputs;
/** List of translated variants of this vertex program.
@@ -198,14 +198,14 @@ struct st_geometry_program
/** map GP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
- /** maps a Mesa GEOM_ATTRIB_x to a packed TGSI input index */
- GLuint input_to_index[GEOM_ATTRIB_MAX];
- /** maps a TGSI input index back to a Mesa GEOM_ATTRIB_x */
+ /** maps a Mesa VARYING_SLOT_x to a packed TGSI input index */
+ GLuint input_to_index[VARYING_SLOT_MAX];
+ /** maps a TGSI input index back to a Mesa VARYING_SLOT_x */
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
GLuint num_inputs;
- GLuint input_to_slot[GEOM_ATTRIB_MAX]; /**< Maps GEOM_ATTRIB_x to slot */
+ GLuint input_to_slot[VARYING_SLOT_MAX]; /**< Maps VARYING_SLOT_x to slot */
GLuint num_input_slots;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
diff --git a/mesalib/src/mesa/swrast/s_aaline.c b/mesalib/src/mesa/swrast/s_aaline.c
index d36d87697..dcc9e3a5c 100644
--- a/mesalib/src/mesa/swrast/s_aaline.c
+++ b/mesalib/src/mesa/swrast/s_aaline.c
@@ -63,10 +63,10 @@ struct LineInfo
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
/* DO_ATTRIBS */
GLfloat wPlane[4];
- GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
- GLfloat lambda[FRAG_ATTRIB_MAX];
- GLfloat texWidth[FRAG_ATTRIB_MAX];
- GLfloat texHeight[FRAG_ATTRIB_MAX];
+ GLfloat attrPlane[VARYING_SLOT_MAX][4][4];
+ GLfloat lambda[VARYING_SLOT_MAX];
+ GLfloat texWidth[VARYING_SLOT_MAX];
+ GLfloat texHeight[VARYING_SLOT_MAX];
SWspan span;
};
diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h
index 6cfd3bc28..75e28f417 100644
--- a/mesalib/src/mesa/swrast/s_aalinetemp.h
+++ b/mesalib/src/mesa/swrast/s_aalinetemp.h
@@ -66,10 +66,10 @@ NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
#if defined(DO_ATTRIBS)
ATTRIB_LOOP_BEGIN
GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
+ if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0
&& !_swrast_use_fragment_program(ctx)) {
/* texcoord w/ divide by Q */
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+ const GLuint unit = attr - VARYING_SLOT_TEX0;
const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
GLuint c;
for (c = 0; c < 3; c++) {
@@ -112,10 +112,10 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
/* Init the LineInfo struct */
struct LineInfo line;
- line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
- line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
- line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
- line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
+ line.x0 = v0->attrib[VARYING_SLOT_POS][0];
+ line.y0 = v0->attrib[VARYING_SLOT_POS][1];
+ line.x1 = v1->attrib[VARYING_SLOT_POS][0];
+ line.y1 = v1->attrib[VARYING_SLOT_POS][1];
line.dx = line.x1 - line.x0;
line.dy = line.y1 - line.y0;
line.len = sqrtf(line.dx * line.dx + line.dy * line.dy);
@@ -135,7 +135,7 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
#ifdef DO_Z
line.span.arrayMask |= SPAN_Z;
compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
+ v0->attrib[VARYING_SLOT_POS][2], v1->attrib[VARYING_SLOT_POS][2], line.zPlane);
#endif
line.span.arrayMask |= SPAN_RGBA;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
@@ -156,8 +156,8 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
}
#if defined(DO_ATTRIBS)
{
- const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW0 = v0->attrib[VARYING_SLOT_POS][3];
+ const GLfloat invW1 = v1->attrib[VARYING_SLOT_POS][3];
line.span.arrayMask |= SPAN_LAMBDA;
compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
ATTRIB_LOOP_BEGIN
@@ -176,8 +176,8 @@ NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
}
}
line.span.arrayAttribs |= BITFIELD64_BIT(attr);
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ if (attr >= VARYING_SLOT_TEX0 && attr < VARYING_SLOT_VAR0) {
+ const GLuint u = attr - VARYING_SLOT_TEX0;
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
line.texWidth[attr] = (GLfloat) texImage->Width;
diff --git a/mesalib/src/mesa/swrast/s_aatritemp.h b/mesalib/src/mesa/swrast/s_aatritemp.h
index 9cdb35fd2..4581248fd 100644
--- a/mesalib/src/mesa/swrast/s_aatritemp.h
+++ b/mesalib/src/mesa/swrast/s_aatritemp.h
@@ -39,9 +39,9 @@
/*void triangle( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLfloat *p0 = v0->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *p1 = v1->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *p2 = v2->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *p0 = v0->attrib[VARYING_SLOT_POS];
+ const GLfloat *p1 = v1->attrib[VARYING_SLOT_POS];
+ const GLfloat *p2 = v2->attrib[VARYING_SLOT_POS];
const SWvertex *vMin, *vMid, *vMax;
GLint iyMin, iyMax;
GLfloat yMin, yMax;
@@ -55,7 +55,7 @@
#endif
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
#if defined(DO_ATTRIBS)
- GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
+ GLfloat attrPlane[VARYING_SLOT_MAX][4][4];
GLfloat wPlane[4]; /* win[3] */
#endif
GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceCullSign;
@@ -67,9 +67,9 @@
/* determine bottom to top order of vertices */
{
- GLfloat y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat y2 = v2->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat y0 = v0->attrib[VARYING_SLOT_POS][1];
+ GLfloat y1 = v1->attrib[VARYING_SLOT_POS][1];
+ GLfloat y2 = v2->attrib[VARYING_SLOT_POS][1];
if (y0 <= y1) {
if (y1 <= y2) {
vMin = v0; vMid = v1; vMax = v2; /* y0<=y1<=y2 */
@@ -94,13 +94,13 @@
}
}
- majDx = vMax->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
- majDy = vMax->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
+ majDx = vMax->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];
+ majDy = vMax->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1];
/* front/back-face determination and cullling */
{
- const GLfloat botDx = vMid->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
- const GLfloat botDy = vMid->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
+ const GLfloat botDx = vMid->attrib[VARYING_SLOT_POS][0] - vMin->attrib[VARYING_SLOT_POS][0];
+ const GLfloat botDy = vMid->attrib[VARYING_SLOT_POS][1] - vMin->attrib[VARYING_SLOT_POS][1];
const GLfloat area = majDx * botDy - botDx * majDy;
/* Do backface culling */
if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
@@ -134,12 +134,12 @@
span.arrayMask |= SPAN_RGBA;
#if defined(DO_ATTRIBS)
{
- const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invW2 = v2->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW0 = v0->attrib[VARYING_SLOT_POS][3];
+ const GLfloat invW1 = v1->attrib[VARYING_SLOT_POS][3];
+ const GLfloat invW2 = v2->attrib[VARYING_SLOT_POS][3];
compute_plane(p0, p1, p2, invW0, invW1, invW2, wPlane);
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = plane_dx(wPlane);
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = plane_dy(wPlane);
+ span.attrStepX[VARYING_SLOT_POS][3] = plane_dx(wPlane);
+ span.attrStepY[VARYING_SLOT_POS][3] = plane_dy(wPlane);
ATTRIB_LOOP_BEGIN
GLuint c;
if (swrast->_InterpMode[attr] == GL_FLAT) {
@@ -169,16 +169,16 @@
* edges, stopping when we find that coverage = 0. If the long edge
* is on the left we scan left-to-right. Else, we scan right-to-left.
*/
- yMin = vMin->attrib[FRAG_ATTRIB_WPOS][1];
- yMax = vMax->attrib[FRAG_ATTRIB_WPOS][1];
+ yMin = vMin->attrib[VARYING_SLOT_POS][1];
+ yMax = vMax->attrib[VARYING_SLOT_POS][1];
iyMin = (GLint) yMin;
iyMax = (GLint) yMax + 1;
if (ltor) {
/* scan left to right */
- const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMin = vMin->attrib[VARYING_SLOT_POS];
+ const GLfloat *pMid = vMid->attrib[VARYING_SLOT_POS];
+ const GLfloat *pMax = vMax->attrib[VARYING_SLOT_POS];
const GLfloat dxdy = majDx / majDy;
const GLfloat xAdj = dxdy < 0.0F ? -dxdy : 0.0F;
GLint iy;
@@ -208,7 +208,7 @@
#if defined(DO_ATTRIBS)
/* compute attributes at left-most fragment */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane);
+ span.attrStart[VARYING_SLOT_POS][3] = solve_plane(ix + 0.5F, iy + 0.5F, wPlane);
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
@@ -245,9 +245,9 @@
}
else {
/* scan right to left */
- const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
- const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMin = vMin->attrib[VARYING_SLOT_POS];
+ const GLfloat *pMid = vMid->attrib[VARYING_SLOT_POS];
+ const GLfloat *pMax = vMax->attrib[VARYING_SLOT_POS];
const GLfloat dxdy = majDx / majDy;
const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F;
GLint iy;
@@ -300,7 +300,7 @@
#if defined(DO_ATTRIBS)
/* compute attributes at left-most fragment */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane);
+ span.attrStart[VARYING_SLOT_POS][3] = solve_plane(ix + 1.5F, iy + 0.5F, wPlane);
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
diff --git a/mesalib/src/mesa/swrast/s_alpha.c b/mesalib/src/mesa/swrast/s_alpha.c
index df2181ba9..1ceda531c 100644
--- a/mesalib/src/mesa/swrast/s_alpha.c
+++ b/mesalib/src/mesa/swrast/s_alpha.c
@@ -123,7 +123,7 @@ _swrast_alpha_test(const struct gl_context *ctx, SWspan *span)
ALPHA_TEST(rgba[i][ACOMP], ;);
}
else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
const GLfloat ref = ctx->Color.AlphaRef;
ALPHA_TEST(rgba[i][ACOMP], ;);
}
diff --git a/mesalib/src/mesa/swrast/s_atifragshader.c b/mesalib/src/mesa/swrast/s_atifragshader.c
index c5abaa0d4..1e91e2bee 100644
--- a/mesalib/src/mesa/swrast/s_atifragshader.c
+++ b/mesalib/src/mesa/swrast/s_atifragshader.c
@@ -248,7 +248,7 @@ handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst,
if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
pass_tex -= GL_TEXTURE0_ARB;
COPY_4V(machine->Registers[idx],
- span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]);
+ span->array->attribs[VARYING_SLOT_TEX0 + pass_tex][column]);
}
else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
pass_tex -= GL_REG_0_ATI;
@@ -271,7 +271,7 @@ handle_sample_op(struct gl_context * ctx, struct atifs_machine *machine,
if (coord_source >= GL_TEXTURE0_ARB && coord_source <= GL_TEXTURE7_ARB) {
coord_source -= GL_TEXTURE0_ARB;
COPY_4V(tex_coords,
- span->array->attribs[FRAG_ATTRIB_TEX0 + coord_source][column]);
+ span->array->attribs[VARYING_SLOT_TEX0 + coord_source][column]);
}
else if (coord_source >= GL_REG_0_ATI && coord_source <= GL_REG_5_ATI) {
coord_source -= GL_REG_0_ATI;
@@ -554,8 +554,8 @@ init_machine(struct gl_context * ctx, struct atifs_machine *machine,
machine->Registers[i][j] = 0.0;
}
- COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[FRAG_ATTRIB_COL0][col]);
- COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[FRAG_ATTRIB_COL1][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_PRIMARY], span->array->attribs[VARYING_SLOT_COL0][col]);
+ COPY_4V(inputs[ATI_FS_INPUT_SECONDARY], span->array->attribs[VARYING_SLOT_COL1][col]);
}
@@ -584,7 +584,7 @@ _swrast_exec_fragment_shader(struct gl_context * ctx, SWspan *span)
const GLfloat *colOut = machine.Registers[0];
/*fprintf(stderr,"outputs %f %f %f %f\n",
colOut[0], colOut[1], colOut[2], colOut[3]); */
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], colOut);
+ COPY_4V(span->array->attribs[VARYING_SLOT_COL0][i], colOut);
}
}
}
diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c
index ef7ca2e15..11e906436 100644
--- a/mesalib/src/mesa/swrast/s_context.c
+++ b/mesalib/src/mesa/swrast/s_context.c
@@ -502,7 +502,7 @@ _swrast_update_active_attribs(struct gl_context *ctx)
if (_swrast_use_fragment_program(ctx)) {
/* fragment program/shader */
attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
- attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
+ attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */
}
else if (ctx->ATIFragmentShader._Enabled) {
attribsMask = ~0; /* XXX fix me */
@@ -512,19 +512,19 @@ _swrast_update_active_attribs(struct gl_context *ctx)
attribsMask = 0x0;
#if CHAN_TYPE == GL_FLOAT
- attribsMask |= FRAG_BIT_COL0;
+ attribsMask |= VARYING_BIT_COL0;
#endif
if (ctx->Fog.ColorSumEnabled ||
(ctx->Light.Enabled &&
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
- attribsMask |= FRAG_BIT_COL1;
+ attribsMask |= VARYING_BIT_COL1;
}
if (swrast->_FogEnabled)
- attribsMask |= FRAG_BIT_FOGC;
+ attribsMask |= VARYING_BIT_FOGC;
- attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
+ attribsMask |= (ctx->Texture._EnabledUnits << VARYING_SLOT_TEX0);
}
swrast->_ActiveAttribMask = attribsMask;
@@ -532,11 +532,11 @@ _swrast_update_active_attribs(struct gl_context *ctx)
/* Update _ActiveAttribs[] list */
{
GLuint i, num = 0;
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (attribsMask & BITFIELD64_BIT(i)) {
swrast->_ActiveAttribs[num++] = i;
/* how should this attribute be interpolated? */
- if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
+ if (i == VARYING_SLOT_COL0 || i == VARYING_SLOT_COL1)
swrast->_InterpMode[i] = ctx->Light.ShadeModel;
else
swrast->_InterpMode[i] = GL_SMOOTH;
@@ -785,7 +785,7 @@ _swrast_CreateContext( struct gl_context *ctx )
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16;
#else
- swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0];
+ swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[VARYING_SLOT_COL0];
#endif
}
@@ -918,18 +918,18 @@ _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
if (SWRAST_DEBUG_VERTICES) {
_mesa_debug(ctx, "win %f %f %f %f\n",
- v->attrib[FRAG_ATTRIB_WPOS][0],
- v->attrib[FRAG_ATTRIB_WPOS][1],
- v->attrib[FRAG_ATTRIB_WPOS][2],
- v->attrib[FRAG_ATTRIB_WPOS][3]);
+ v->attrib[VARYING_SLOT_POS][0],
+ v->attrib[VARYING_SLOT_POS][1],
+ v->attrib[VARYING_SLOT_POS][2],
+ v->attrib[VARYING_SLOT_POS][3]);
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
if (ctx->Texture.Unit[i]._ReallyEnabled)
_mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
- v->attrib[FRAG_ATTRIB_TEX0 + i][0],
- v->attrib[FRAG_ATTRIB_TEX0 + i][1],
- v->attrib[FRAG_ATTRIB_TEX0 + i][2],
- v->attrib[FRAG_ATTRIB_TEX0 + i][3]);
+ v->attrib[VARYING_SLOT_TEX0 + i][0],
+ v->attrib[VARYING_SLOT_TEX0 + i][1],
+ v->attrib[VARYING_SLOT_TEX0 + i][2],
+ v->attrib[VARYING_SLOT_TEX0 + i][3]);
#if CHAN_TYPE == GL_FLOAT
_mesa_debug(ctx, "color %f %f %f %f\n",
@@ -939,12 +939,12 @@ _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v )
v->color[0], v->color[1], v->color[2], v->color[3]);
#endif
_mesa_debug(ctx, "spec %g %g %g %g\n",
- v->attrib[FRAG_ATTRIB_COL1][0],
- v->attrib[FRAG_ATTRIB_COL1][1],
- v->attrib[FRAG_ATTRIB_COL1][2],
- v->attrib[FRAG_ATTRIB_COL1][3]);
- _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
- _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]);
+ v->attrib[VARYING_SLOT_COL1][0],
+ v->attrib[VARYING_SLOT_COL1][1],
+ v->attrib[VARYING_SLOT_COL1][2],
+ v->attrib[VARYING_SLOT_COL1][3]);
+ _mesa_debug(ctx, "fog %f\n", v->attrib[VARYING_SLOT_FOGC][0]);
+ _mesa_debug(ctx, "index %f\n", v->attrib[VARYING_SLOT_CI][0]);
_mesa_debug(ctx, "pointsize %f\n", v->pointSize);
_mesa_debug(ctx, "\n");
}
diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h
index f3f188e47..2f7a2b531 100644
--- a/mesalib/src/mesa/swrast/s_context.h
+++ b/mesalib/src/mesa/swrast/s_context.h
@@ -224,13 +224,13 @@ typedef struct
GLboolean _DeferredTexture;
/** List/array of the fragment attributes to interpolate */
- GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
- /** Same info, but as a bitmask of FRAG_BIT_x bits */
+ GLuint _ActiveAttribs[VARYING_SLOT_MAX];
+ /** Same info, but as a bitmask of VARYING_BIT_x bits */
GLbitfield64 _ActiveAttribMask;
/** Number of fragment attributes to interpolate */
GLuint _NumActiveAttribs;
/** Indicates how each attrib is to be interpolated (lines/tris) */
- GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
+ GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
/* Working values:
*/
diff --git a/mesalib/src/mesa/swrast/s_copypix.c b/mesalib/src/mesa/swrast/s_copypix.c
index bbd1f228c..1d8926179 100644
--- a/mesalib/src/mesa/swrast/s_copypix.c
+++ b/mesalib/src/mesa/swrast/s_copypix.c
@@ -136,7 +136,7 @@ copy_rgba_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
+ span.arrayAttribs = VARYING_BIT_COL0; /* we'll fill in COL0 attrib values */
if (overlapping) {
tmpImage = malloc(width * height * sizeof(GLfloat) * 4);
@@ -161,7 +161,7 @@ copy_rgba_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
ASSERT(width < SWRAST_MAX_WIDTH);
for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
- GLvoid *rgba = span.array->attribs[FRAG_ATTRIB_COL0];
+ GLvoid *rgba = span.array->attribs[VARYING_SLOT_COL0];
/* Get row/span of source pixels */
if (overlapping) {
diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c
index 7665408fd..3d23f912f 100644
--- a/mesalib/src/mesa/swrast/s_drawpix.c
+++ b/mesalib/src/mesa/swrast/s_drawpix.c
@@ -429,7 +429,7 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
span.arrayMask = SPAN_RGBA;
- span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
+ span.arrayAttribs = VARYING_BIT_COL0; /* we're fill in COL0 attrib values */
if (ctx->DrawBuffer->_NumColorDrawBuffers > 0) {
GLenum datatype = _mesa_get_format_datatype(
@@ -451,7 +451,7 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
= _mesa_image_row_stride(unpack, width, format, type);
GLint skipPixels = 0;
/* use span array for temp color storage */
- GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0];
/* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
diff --git a/mesalib/src/mesa/swrast/s_feedback.c b/mesalib/src/mesa/swrast/s_feedback.c
index 00f92d463..00467e54f 100644
--- a/mesalib/src/mesa/swrast/s_feedback.c
+++ b/mesalib/src/mesa/swrast/s_feedback.c
@@ -37,13 +37,13 @@ static void
feedback_vertex(struct gl_context * ctx, const SWvertex * v, const SWvertex * pv)
{
GLfloat win[4];
- const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
- const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
+ const GLfloat *vtc = v->attrib[VARYING_SLOT_TEX0];
+ const GLfloat *color = v->attrib[VARYING_SLOT_COL0];
- win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
- win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
- win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
- win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
+ win[0] = v->attrib[VARYING_SLOT_POS][0];
+ win[1] = v->attrib[VARYING_SLOT_POS][1];
+ win[2] = v->attrib[VARYING_SLOT_POS][2] / ctx->DrawBuffer->_DepthMaxF;
+ win[3] = 1.0F / v->attrib[VARYING_SLOT_POS][3];
_mesa_feedback_vertex(ctx, win, color, vtc);
}
@@ -114,9 +114,9 @@ _swrast_select_triangle(struct gl_context *ctx, const SWvertex *v0,
if (!_swrast_culltriangle(ctx, v0, v1, v2)) {
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v2->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v0->attrib[VARYING_SLOT_POS][2] * zs );
+ _mesa_update_hitflag( ctx, v1->attrib[VARYING_SLOT_POS][2] * zs );
+ _mesa_update_hitflag( ctx, v2->attrib[VARYING_SLOT_POS][2] * zs );
}
}
@@ -125,8 +125,8 @@ void
_swrast_select_line(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
{
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
- _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v0->attrib[VARYING_SLOT_POS][2] * zs );
+ _mesa_update_hitflag( ctx, v1->attrib[VARYING_SLOT_POS][2] * zs );
}
@@ -134,5 +134,5 @@ void
_swrast_select_point(struct gl_context *ctx, const SWvertex *v)
{
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v->attrib[VARYING_SLOT_POS][2] * zs );
}
diff --git a/mesalib/src/mesa/swrast/s_fog.c b/mesalib/src/mesa/swrast/s_fog.c
index ea59de160..57a6a8e61 100644
--- a/mesalib/src/mesa/swrast/s_fog.c
+++ b/mesalib/src/mesa/swrast/s_fog.c
@@ -87,10 +87,10 @@ do { \
* \param COMPUTE_F code to compute the fog blend factor, f.
*/
#define FOG_LOOP(TYPE, FOG_FUNC) \
-if (span->arrayAttribs & FRAG_BIT_FOGC) { \
+if (span->arrayAttribs & VARYING_BIT_FOGC) { \
GLuint i; \
for (i = 0; i < span->end; i++) { \
- const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
+ const GLfloat fogCoord = span->array->attribs[VARYING_SLOT_FOGC][i][0]; \
const GLfloat c = FABSF(fogCoord); \
GLfloat f, oneMinusF; \
FOG_FUNC(f, c); \
@@ -102,10 +102,10 @@ if (span->arrayAttribs & FRAG_BIT_FOGC) { \
} \
} \
else { \
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
- const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
+ const GLfloat fogStep = span->attrStepX[VARYING_SLOT_FOGC][0]; \
+ GLfloat fogCoord = span->attrStart[VARYING_SLOT_FOGC][0]; \
+ const GLfloat wStep = span->attrStepX[VARYING_SLOT_POS][3]; \
+ GLfloat w = span->attrStart[VARYING_SLOT_POS][3]; \
GLuint i; \
for (i = 0; i < span->end; i++) { \
const GLfloat c = FABSF(fogCoord) / w; \
@@ -173,7 +173,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
FOG_LOOP(GLushort, LINEAR_FOG);
}
else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
ASSERT(span->array->ChanType == GL_FLOAT);
FOG_LOOP(GLfloat, LINEAR_FOG);
}
@@ -192,7 +192,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
FOG_LOOP(GLushort, EXP_FOG);
}
else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
ASSERT(span->array->ChanType == GL_FLOAT);
FOG_LOOP(GLfloat, EXP_FOG);
}
@@ -211,7 +211,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
FOG_LOOP(GLushort, EXP2_FOG);
}
else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
ASSERT(span->array->ChanType == GL_FLOAT);
FOG_LOOP(GLfloat, EXP2_FOG);
}
@@ -236,7 +236,7 @@ _swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span )
FOG_LOOP(GLushort, BLEND_FOG);
}
else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
ASSERT(span->array->ChanType == GL_FLOAT);
FOG_LOOP(GLfloat, BLEND_FOG);
}
diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c
index 9b60893db..1ce2ee452 100644
--- a/mesalib/src/mesa/swrast/s_fragprog.c
+++ b/mesalib/src/mesa/swrast/s_fragprog.c
@@ -162,7 +162,7 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
const struct gl_fragment_program *program,
const SWspan *span, GLuint col)
{
- GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col];
+ GLfloat *wpos = span->array->attribs[VARYING_SLOT_POS][col];
/* ARB_fragment_coord_conventions */
if (program->OriginUpperLeft)
@@ -177,14 +177,14 @@ init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
machine->DerivX = (GLfloat (*)[4]) span->attrStepX;
machine->DerivY = (GLfloat (*)[4]) span->attrStepY;
- machine->NumDeriv = FRAG_ATTRIB_MAX;
+ machine->NumDeriv = VARYING_SLOT_MAX;
machine->Samplers = program->Base.SamplerUnits;
/* if running a GLSL program (not ARB_fragment_program) */
if (ctx->Shader.CurrentFragmentProgram) {
/* Store front/back facing value */
- machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing;
+ machine->Attribs[VARYING_SLOT_FACE][col][0] = 1.0F - span->facing;
}
machine->CurElement = col;
@@ -223,7 +223,7 @@ run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end)
/* Store result color */
if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i],
+ COPY_4V(span->array->attribs[VARYING_SLOT_COL0][i],
machine->Outputs[FRAG_RESULT_COLOR]);
}
else {
@@ -234,7 +234,7 @@ run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end)
GLuint buf;
for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) {
- COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i],
+ COPY_4V(span->array->attribs[VARYING_SLOT_COL0 + buf][i],
machine->Outputs[FRAG_RESULT_DATA0 + buf]);
}
}
@@ -272,7 +272,7 @@ _swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span )
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
/* incoming colors should be floats */
- if (program->Base.InputsRead & FRAG_BIT_COL0) {
+ if (program->Base.InputsRead & VARYING_BIT_COL0) {
ASSERT(span->array->ChanType == GL_FLOAT);
}
diff --git a/mesalib/src/mesa/swrast/s_lines.c b/mesalib/src/mesa/swrast/s_lines.c
index cfd3e6fa9..7364dd965 100644
--- a/mesalib/src/mesa/swrast/s_lines.c
+++ b/mesalib/src/mesa/swrast/s_lines.c
@@ -172,16 +172,16 @@ _swrast_add_spec_terms_line(struct gl_context *ctx,
COPY_CHAN4(cSave[0], ncv0->color);
COPY_CHAN4(cSave[1], ncv1->color);
/* sum v0 */
- rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
/* sum v1 */
- rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+ rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2];
UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
diff --git a/mesalib/src/mesa/swrast/s_linetemp.h b/mesalib/src/mesa/swrast/s_linetemp.h
index 1668f7db9..8feb8b120 100644
--- a/mesalib/src/mesa/swrast/s_linetemp.h
+++ b/mesalib/src/mesa/swrast/s_linetemp.h
@@ -68,10 +68,10 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLuint interpFlags = 0;
- GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
- GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
- GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1];
- GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint x0 = (GLint) vert0->attrib[VARYING_SLOT_POS][0];
+ GLint x1 = (GLint) vert1->attrib[VARYING_SLOT_POS][0];
+ GLint y0 = (GLint) vert0->attrib[VARYING_SLOT_POS][1];
+ GLint y1 = (GLint) vert1->attrib[VARYING_SLOT_POS][1];
GLint dx, dy;
GLint numPixels;
GLint xstep, ystep;
@@ -99,8 +99,8 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/* Cull primitives with malformed coordinates.
*/
{
- GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1]
- + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat tmp = vert0->attrib[VARYING_SLOT_POS][0] + vert0->attrib[VARYING_SLOT_POS][1]
+ + vert1->attrib[VARYING_SLOT_POS][0] + vert1->attrib[VARYING_SLOT_POS][1];
if (IS_INF_OR_NAN(tmp))
return;
}
@@ -108,12 +108,12 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/*
printf("%s():\n", __FUNCTION__);
printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
- vert0->attrib[FRAG_ATTRIB_WPOS][0],
- vert0->attrib[FRAG_ATTRIB_WPOS][1],
- vert0->attrib[FRAG_ATTRIB_WPOS][2],
- vert1->attrib[FRAG_ATTRIB_WPOS][0],
- vert1->attrib[FRAG_ATTRIB_WPOS][1],
- vert1->attrib[FRAG_ATTRIB_WPOS][2]);
+ vert0->attrib[VARYING_SLOT_POS][0],
+ vert0->attrib[VARYING_SLOT_POS][1],
+ vert0->attrib[VARYING_SLOT_POS][2],
+ vert1->attrib[VARYING_SLOT_POS][0],
+ vert1->attrib[VARYING_SLOT_POS][1],
+ vert1->attrib[VARYING_SLOT_POS][2]);
printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
vert0->color[0], vert0->color[1], vert0->color[2],
vert1->color[0], vert1->color[1], vert1->color[2]);
@@ -155,14 +155,14 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/*
printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy,
- vert0->attrib[FRAG_ATTRIB_COL1][0],
- vert0->attrib[FRAG_ATTRIB_COL1][1],
- vert0->attrib[FRAG_ATTRIB_COL1][2],
- vert0->attrib[FRAG_ATTRIB_COL1][3],
- vert1->attrib[FRAG_ATTRIB_COL1][0],
- vert1->attrib[FRAG_ATTRIB_COL1][1],
- vert1->attrib[FRAG_ATTRIB_COL1][2],
- vert1->attrib[FRAG_ATTRIB_COL1][3]);
+ vert0->attrib[VARYING_SLOT_COL1][0],
+ vert0->attrib[VARYING_SLOT_COL1][1],
+ vert0->attrib[VARYING_SLOT_COL1][2],
+ vert0->attrib[VARYING_SLOT_COL1][3],
+ vert1->attrib[VARYING_SLOT_COL1][0],
+ vert1->attrib[VARYING_SLOT_COL1][1],
+ vert1->attrib[VARYING_SLOT_COL1][2],
+ vert1->attrib[VARYING_SLOT_COL1][3]);
*/
#ifdef DEPTH_TYPE
@@ -245,27 +245,27 @@ NAME( struct gl_context *ctx, const SWvertex *vert0, const SWvertex *vert1 )
interpFlags |= SPAN_Z;
{
if (depthBits <= 16) {
- span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF;
- span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2]
- - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels;
+ span.z = FloatToFixed(vert0->attrib[VARYING_SLOT_POS][2]) + FIXED_HALF;
+ span.zStep = FloatToFixed( vert1->attrib[VARYING_SLOT_POS][2]
+ - vert0->attrib[VARYING_SLOT_POS][2]) / numPixels;
}
else {
/* don't use fixed point */
- span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2];
- span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2]
- - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels);
+ span.z = (GLuint) vert0->attrib[VARYING_SLOT_POS][2];
+ span.zStep = (GLint) (( vert1->attrib[VARYING_SLOT_POS][2]
+ - vert0->attrib[VARYING_SLOT_POS][2]) / numPixels);
}
}
#endif
#if defined(INTERP_ATTRIBS)
{
const GLfloat invLen = 1.0F / numPixels;
- const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invw0 = vert0->attrib[VARYING_SLOT_POS][3];
+ const GLfloat invw1 = vert1->attrib[VARYING_SLOT_POS][3];
- span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
+ span.attrStart[VARYING_SLOT_POS][3] = invw0;
+ span.attrStepX[VARYING_SLOT_POS][3] = (invw1 - invw0) * invLen;
+ span.attrStepY[VARYING_SLOT_POS][3] = 0.0;
ATTRIB_LOOP_BEGIN
if (swrast->_InterpMode[attr] == GL_FLAT) {
diff --git a/mesalib/src/mesa/swrast/s_logic.c b/mesalib/src/mesa/swrast/s_logic.c
index 8791630a4..93388d720 100644
--- a/mesalib/src/mesa/swrast/s_logic.c
+++ b/mesalib/src/mesa/swrast/s_logic.c
@@ -212,7 +212,7 @@ _swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
}
else {
logicop_uint4(ctx, 4 * span->end,
- (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0],
+ (GLuint *) span->array->attribs[VARYING_SLOT_COL0],
(const GLuint *) rbPixels, span->array->mask);
}
}
diff --git a/mesalib/src/mesa/swrast/s_masking.c b/mesalib/src/mesa/swrast/s_masking.c
index 4f262fa97..8f5344650 100644
--- a/mesalib/src/mesa/swrast/s_masking.c
+++ b/mesalib/src/mesa/swrast/s_masking.c
@@ -90,7 +90,7 @@ _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
- GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[FRAG_ATTRIB_COL0];
+ GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[VARYING_SLOT_COL0];
GLuint i;
for (i = 0; i < n; i++) {
src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
diff --git a/mesalib/src/mesa/swrast/s_points.c b/mesalib/src/mesa/swrast/s_points.c
index acbdb2d42..80693be8e 100644
--- a/mesalib/src/mesa/swrast/s_points.c
+++ b/mesalib/src/mesa/swrast/s_points.c
@@ -37,8 +37,8 @@
*/
#define CULL_INVALID(V) \
do { \
- float tmp = (V)->attrib[FRAG_ATTRIB_WPOS][0] \
- + (V)->attrib[FRAG_ATTRIB_WPOS][1]; \
+ float tmp = (V)->attrib[VARYING_SLOT_POS][0] \
+ + (V)->attrib[VARYING_SLOT_POS][1]; \
if (IS_INF_OR_NAN(tmp)) \
return; \
} while(0)
@@ -93,9 +93,9 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
/* z coord */
if (ctx->DrawBuffer->Visual.depthBits <= 16)
- span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
else
- span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.z = (GLuint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
span.zStep = 0;
size = get_size(ctx, vert, GL_FALSE);
@@ -116,9 +116,9 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
span.alphaStep = 0;
/* need these for fragment programs */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStart[VARYING_SLOT_POS][3] = 1.0F;
+ span.attrStepX[VARYING_SLOT_POS][3] = 0.0F;
+ span.attrStepY[VARYING_SLOT_POS][3] = 0.0F;
{
GLfloat s, r, dsdx;
@@ -137,9 +137,9 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
}
ATTRIB_LOOP_BEGIN
- if (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) {
+ if (attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) {
/* a texcoord attribute */
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ const GLuint u = attr - VARYING_SLOT_TEX0;
ASSERT(u < Elements(ctx->Point.CoordReplace));
if (ctx->Point.CoordReplace[u]) {
tCoords[numTcoords++] = attr;
@@ -169,15 +169,15 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
continue;
}
}
- else if (attr == FRAG_ATTRIB_PNTC) {
+ else if (attr == VARYING_SLOT_PNTC) {
/* GLSL gl_PointCoord.xy (.zw undefined) */
- span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0;
- span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */
- span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx;
- span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0;
- span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0;
- span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy;
- tCoords[numTcoords++] = FRAG_ATTRIB_PNTC;
+ span.attrStart[VARYING_SLOT_PNTC][0] = 0.0;
+ span.attrStart[VARYING_SLOT_PNTC][1] = 0.0; /* t0 set below */
+ span.attrStepX[VARYING_SLOT_PNTC][0] = dsdx;
+ span.attrStepX[VARYING_SLOT_PNTC][1] = 0.0;
+ span.attrStepY[VARYING_SLOT_PNTC][0] = 0.0;
+ span.attrStepY[VARYING_SLOT_PNTC][1] = dtdy;
+ tCoords[numTcoords++] = VARYING_SLOT_PNTC;
continue;
}
/* use vertex's texcoord/attrib */
@@ -189,8 +189,8 @@ sprite_point(struct gl_context *ctx, const SWvertex *vert)
/* compute pos, bounds and render */
{
- const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
- const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ const GLfloat x = vert->attrib[VARYING_SLOT_POS][0];
+ const GLfloat y = vert->attrib[VARYING_SLOT_POS][1];
GLint iSize = (GLint) (size + 0.5F);
GLint xmin, xmax, ymin, ymax, iy;
GLint iRadius;
@@ -250,9 +250,9 @@ smooth_point(struct gl_context *ctx, const SWvertex *vert)
/* z coord */
if (ctx->DrawBuffer->Visual.depthBits <= 16)
- span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
else
- span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.z = (GLuint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
span.zStep = 0;
size = get_size(ctx, vert, GL_TRUE);
@@ -289,9 +289,9 @@ smooth_point(struct gl_context *ctx, const SWvertex *vert)
span.alphaStep = 0;
/* need these for fragment programs */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStart[VARYING_SLOT_POS][3] = 1.0F;
+ span.attrStepX[VARYING_SLOT_POS][3] = 0.0F;
+ span.attrStepY[VARYING_SLOT_POS][3] = 0.0F;
ATTRIB_LOOP_BEGIN
COPY_4V(span.attrStart[attr], vert->attrib[attr]);
@@ -301,8 +301,8 @@ smooth_point(struct gl_context *ctx, const SWvertex *vert)
/* compute pos, bounds and render */
{
- const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
- const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ const GLfloat x = vert->attrib[VARYING_SLOT_POS][0];
+ const GLfloat y = vert->attrib[VARYING_SLOT_POS][1];
const GLfloat radius = 0.5F * size;
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
const GLfloat rmax = radius + 0.7071F;
@@ -370,9 +370,9 @@ large_point(struct gl_context *ctx, const SWvertex *vert)
/* z coord */
if (ctx->DrawBuffer->Visual.depthBits <= 16)
- span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.z = FloatToFixed(vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
else
- span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.z = (GLuint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
span.zStep = 0;
size = get_size(ctx, vert, GL_FALSE);
@@ -393,9 +393,9 @@ large_point(struct gl_context *ctx, const SWvertex *vert)
span.alphaStep = 0;
/* need these for fragment programs */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStart[VARYING_SLOT_POS][3] = 1.0F;
+ span.attrStepX[VARYING_SLOT_POS][3] = 0.0F;
+ span.attrStepY[VARYING_SLOT_POS][3] = 0.0F;
ATTRIB_LOOP_BEGIN
COPY_4V(span.attrStart[attr], vert->attrib[attr]);
@@ -405,8 +405,8 @@ large_point(struct gl_context *ctx, const SWvertex *vert)
/* compute pos, bounds and render */
{
- const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
- const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ const GLfloat x = vert->attrib[VARYING_SLOT_POS][0];
+ const GLfloat y = vert->attrib[VARYING_SLOT_POS][1];
GLint iSize = (GLint) (size + 0.5F);
GLint xmin, xmax, ymin, ymax, ix, iy;
GLint iRadius;
@@ -470,9 +470,9 @@ pixel_point(struct gl_context *ctx, const SWvertex *vert)
span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */
/* need these for fragment programs */
- span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span->attrStart[VARYING_SLOT_POS][3] = 1.0F;
+ span->attrStepX[VARYING_SLOT_POS][3] = 0.0F;
+ span->attrStepY[VARYING_SLOT_POS][3] = 0.0F;
/* check if we need to flush */
if (span->end >= SWRAST_MAX_WIDTH ||
@@ -499,9 +499,9 @@ pixel_point(struct gl_context *ctx, const SWvertex *vert)
ATTRIB_LOOP_END
/* fragment position */
- span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0];
- span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1];
- span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span->array->x[count] = (GLint) vert->attrib[VARYING_SLOT_POS][0];
+ span->array->y[count] = (GLint) vert->attrib[VARYING_SLOT_POS][1];
+ span->array->z[count] = (GLint) (vert->attrib[VARYING_SLOT_POS][2] + 0.5F);
span->end = count + 1;
ASSERT(span->end <= SWRAST_MAX_WIDTH);
@@ -522,9 +522,9 @@ _swrast_add_spec_terms_point(struct gl_context *ctx, const SWvertex *v0)
/* save */
COPY_CHAN4(cSave, ncv0->color);
/* sum */
- rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c
index ff653a622..7bb3b1f2b 100644
--- a/mesalib/src/mesa/swrast/s_span.c
+++ b/mesalib/src/mesa/swrast/s_span.c
@@ -79,9 +79,9 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
}
/* W (for perspective correction) */
- span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0;
- span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0;
- span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
+ span->attrStart[VARYING_SLOT_POS][3] = 1.0;
+ span->attrStepX[VARYING_SLOT_POS][3] = 0.0;
+ span->attrStepY[VARYING_SLOT_POS][3] = 0.0;
/* primary color, or color index */
UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
@@ -105,16 +105,16 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
span->alphaStep = 0;
span->interpMask |= SPAN_RGBA;
- COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor);
- ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
+ COPY_4V(span->attrStart[VARYING_SLOT_COL0], ctx->Current.RasterColor);
+ ASSIGN_4V(span->attrStepX[VARYING_SLOT_COL0], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span->attrStepY[VARYING_SLOT_COL0], 0.0, 0.0, 0.0, 0.0);
/* Secondary color */
if (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)
{
- COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor);
- ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
- ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
+ COPY_4V(span->attrStart[VARYING_SLOT_COL1], ctx->Current.RasterSecondaryColor);
+ ASSIGN_4V(span->attrStepX[VARYING_SLOT_COL1], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span->attrStepY[VARYING_SLOT_COL1], 0.0, 0.0, 0.0, 0.0);
}
/* fog */
@@ -129,16 +129,16 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
/* fog blend factor should be computed from fogcoord now */
fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
}
- span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal;
- span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
- span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
+ span->attrStart[VARYING_SLOT_FOGC][0] = fogVal;
+ span->attrStepX[VARYING_SLOT_FOGC][0] = 0.0;
+ span->attrStepY[VARYING_SLOT_FOGC][0] = 0.0;
}
/* texcoords */
{
GLuint i;
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- const GLuint attr = FRAG_ATTRIB_TEX0 + i;
+ const GLuint attr = VARYING_SLOT_TEX0 + i;
const GLfloat *tc = ctx->Current.RasterTexCoords[i];
if (_swrast_use_fragment_program(ctx) ||
ctx->ATIFragmentShader._Enabled) {
@@ -165,7 +165,7 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span)
* Interpolate the active attributes (and'd with attrMask) to
* fill in span->array->attribs[].
* Perspective correction will be done. The point/line/triangle function
- * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]!
+ * should have computed attrStart/Step values for VARYING_SLOT_POS[3]!
*/
static inline void
interpolate_active_attribs(struct gl_context *ctx, SWspan *span,
@@ -181,8 +181,8 @@ interpolate_active_attribs(struct gl_context *ctx, SWspan *span,
ATTRIB_LOOP_BEGIN
if (attrMask & BITFIELD64_BIT(attr)) {
- const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+ const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3];
+ GLfloat w = span->attrStart[VARYING_SLOT_POS][3];
const GLfloat dv0dx = span->attrStepX[attr][0];
const GLfloat dv1dx = span->attrStepX[attr][1];
const GLfloat dv2dx = span->attrStepX[attr][2];
@@ -302,7 +302,7 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span)
break;
#endif
case GL_FLOAT:
- interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+ interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);
break;
default:
_mesa_problem(ctx, "bad datatype 0x%x in interpolate_int_colors",
@@ -313,16 +313,16 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span)
/**
- * Populate the FRAG_ATTRIB_COL0 array.
+ * Populate the VARYING_SLOT_COL0 array.
*/
static inline void
interpolate_float_colors(SWspan *span)
{
- GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*col0)[4] = span->array->attribs[VARYING_SLOT_COL0];
const GLuint n = span->end;
GLuint i;
- assert(!(span->arrayAttribs & FRAG_BIT_COL0));
+ assert(!(span->arrayAttribs & VARYING_BIT_COL0));
if (span->arrayMask & SPAN_RGBA) {
/* convert array of int colors */
@@ -367,7 +367,7 @@ interpolate_float_colors(SWspan *span)
}
}
- span->arrayAttribs |= FRAG_BIT_COL0;
+ span->arrayAttribs |= VARYING_BIT_COL0;
span->array->ChanType = GL_FLOAT;
}
@@ -456,7 +456,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
/**
- * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the
+ * Fill in the span.array->attrib[VARYING_SLOT_TEXn] arrays from the
* using the attrStart/Step values.
*
* This function only used during fixed-function fragment processing.
@@ -476,7 +476,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
/* XXX CoordUnits vs. ImageUnits */
for (u = 0; u < maxUnit; u++) {
if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
- const GLuint attr = FRAG_ATTRIB_TEX0 + u;
+ const GLuint attr = VARYING_SLOT_TEX0 + u;
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
GLfloat texW, texH;
GLboolean needLambda;
@@ -524,8 +524,8 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
if (_swrast_use_fragment_program(ctx)
|| ctx->ATIFragmentShader._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
- const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
+ const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3];
+ GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx;
for (i = 0; i < span->end; i++) {
const GLfloat invW = 1.0F / w;
texcoord[i][0] = s * invW;
@@ -565,8 +565,8 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
if (_swrast_use_fragment_program(ctx) ||
ctx->ATIFragmentShader._Enabled) {
/* do perspective correction but don't divide s, t, r by q */
- const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
+ const GLfloat dwdx = span->attrStepX[VARYING_SLOT_POS][3];
+ GLfloat w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dwdx;
for (i = 0; i < span->end; i++) {
const GLfloat invW = 1.0F / w;
texcoord[i][0] = s * invW;
@@ -616,12 +616,12 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span)
/**
- * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array.
+ * Fill in the arrays->attribs[VARYING_SLOT_POS] array.
*/
static inline void
interpolate_wpos(struct gl_context *ctx, SWspan *span)
{
- GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS];
+ GLfloat (*wpos)[4] = span->array->attribs[VARYING_SLOT_POS];
GLuint i;
const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat w, dw;
@@ -639,8 +639,8 @@ interpolate_wpos(struct gl_context *ctx, SWspan *span)
}
}
- dw = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw;
+ dw = span->attrStepX[VARYING_SLOT_POS][3];
+ w = span->attrStart[VARYING_SLOT_POS][3] + span->leftClip * dw;
for (i = 0; i < span->end; i++) {
wpos[i][2] = (GLfloat) span->array->z[i] * zScale;
wpos[i][3] = w;
@@ -764,7 +764,7 @@ clip_span( struct gl_context *ctx, SWspan *span )
* fragment attributes.
* For arrays of values, shift them left.
*/
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (span->interpMask & (1 << i)) {
GLuint j;
for (j = 0; j < 4; j++) {
@@ -785,7 +785,7 @@ clip_span( struct gl_context *ctx, SWspan *span )
#define SHIFT_ARRAY(ARRAY, SHIFT, LEN) \
memmove(ARRAY, ARRAY + (SHIFT), (LEN) * sizeof(ARRAY[0]))
- for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (span->arrayAttribs & (1 << i)) {
/* shift array elements left by 'leftClip' */
SHIFT_ARRAY(span->array->attribs[i], leftClip, n - leftClip);
@@ -825,41 +825,41 @@ clip_span( struct gl_context *ctx, SWspan *span )
/**
* Add specular colors to primary colors.
* Only called during fixed-function operation.
- * Result is float color array (FRAG_ATTRIB_COL0).
+ * Result is float color array (VARYING_SLOT_COL0).
*/
static inline void
add_specular(struct gl_context *ctx, SWspan *span)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLubyte *mask = span->array->mask;
- GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1];
+ GLfloat (*col0)[4] = span->array->attribs[VARYING_SLOT_COL0];
+ GLfloat (*col1)[4] = span->array->attribs[VARYING_SLOT_COL1];
GLuint i;
ASSERT(!_swrast_use_fragment_program(ctx));
ASSERT(span->arrayMask & SPAN_RGBA);
- ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1);
+ ASSERT(swrast->_ActiveAttribMask & VARYING_BIT_COL1);
(void) swrast; /* silence warning */
if (span->array->ChanType == GL_FLOAT) {
- if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
- interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+ if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {
+ interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);
}
}
else {
/* need float colors */
- if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {
interpolate_float_colors(span);
}
}
- if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) {
+ if ((span->arrayAttribs & VARYING_BIT_COL1) == 0) {
/* XXX could avoid this and interpolate COL1 in the loop below */
- interpolate_active_attribs(ctx, span, FRAG_BIT_COL1);
+ interpolate_active_attribs(ctx, span, VARYING_BIT_COL1);
}
- ASSERT(span->arrayAttribs & FRAG_BIT_COL0);
- ASSERT(span->arrayAttribs & FRAG_BIT_COL1);
+ ASSERT(span->arrayAttribs & VARYING_BIT_COL0);
+ ASSERT(span->arrayAttribs & VARYING_BIT_COL1);
for (i = 0; i < span->end; i++) {
if (mask[i]) {
@@ -898,7 +898,7 @@ apply_aa_coverage(SWspan *span)
}
}
else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
for (i = 0; i < span->end; i++) {
rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i];
/* clamp later */
@@ -913,7 +913,7 @@ apply_aa_coverage(SWspan *span)
static inline void
clamp_colors(SWspan *span)
{
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*rgba)[4] = span->array->attribs[VARYING_SLOT_COL0];
GLuint i;
ASSERT(span->array->ChanType == GL_FLOAT);
for (i = 0; i < span->end; i++) {
@@ -937,7 +937,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
GLvoid *src, *dst;
if (output > 0 || span->array->ChanType == GL_FLOAT) {
- src = span->array->attribs[FRAG_ATTRIB_COL0 + output];
+ src = span->array->attribs[VARYING_SLOT_COL0 + output];
span->array->ChanType = GL_FLOAT;
}
else if (span->array->ChanType == GL_UNSIGNED_BYTE) {
@@ -955,7 +955,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
dst = span->array->rgba16;
}
else {
- dst = span->array->attribs[FRAG_ATTRIB_COL0];
+ dst = span->array->attribs[VARYING_SLOT_COL0];
}
_mesa_convert_colors(span->array->ChanType, src,
@@ -981,7 +981,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)
convert_color_type(span, GL_FLOAT, 0);
}
else {
- span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0];
+ span->array->rgba = (void *) span->array->attribs[VARYING_SLOT_COL0];
}
if (span->primitive != GL_POINT ||
@@ -996,7 +996,7 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)
_swrast_span_interpolate_z (ctx, span);
#if 0
- if (inputsRead & FRAG_BIT_WPOS)
+ if (inputsRead & VARYING_BIT_POS)
#else
/* XXX always interpolate wpos so that DDX/DDY work */
#endif
@@ -1015,14 +1015,14 @@ shade_texture_span(struct gl_context *ctx, SWspan *span)
/* conventional texturing */
#if CHAN_BITS == 32
- if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {
interpolate_int_colors(ctx, span);
}
#else
if (!(span->arrayMask & SPAN_RGBA))
interpolate_int_colors(ctx, span);
#endif
- if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0)
+ if ((span->arrayAttribs & VARYING_BITS_TEX_ANY) == 0x0)
interpolate_texcoords(ctx, span);
_swrast_texture_span(ctx, span);
@@ -1262,8 +1262,8 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
}
#if CHAN_BITS == 32
- if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
- interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
+ if ((span->arrayAttribs & VARYING_BIT_COL0) == 0) {
+ interpolate_active_attribs(ctx, span, VARYING_BIT_COL0);
}
#else
if ((span->arrayMask & SPAN_RGBA) == 0) {
@@ -1339,7 +1339,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
}
else {
span->array->rgba = (void *)
- span->array->attribs[FRAG_ATTRIB_COL0];
+ span->array->attribs[VARYING_SLOT_COL0];
}
}
@@ -1574,7 +1574,7 @@ _swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
void *rbPixels;
/* Point rbPixels to a temporary space */
- rbPixels = span->array->attribs[FRAG_ATTRIB_MAX - 1];
+ rbPixels = span->array->attribs[VARYING_SLOT_MAX - 1];
/* Get destination values from renderbuffer */
if (span->arrayMask & SPAN_XY) {
diff --git a/mesalib/src/mesa/swrast/s_span.h b/mesalib/src/mesa/swrast/s_span.h
index 0763c7161..6f710c533 100644
--- a/mesalib/src/mesa/swrast/s_span.h
+++ b/mesalib/src/mesa/swrast/s_span.h
@@ -68,11 +68,11 @@ struct gl_renderbuffer;
*/
typedef struct sw_span_arrays
{
- /** Per-fragment attributes (indexed by FRAG_ATTRIB_* tokens) */
+ /** Per-fragment attributes (indexed by VARYING_SLOT_* tokens) */
/* XXX someday look at transposing first two indexes for better memory
* access pattern.
*/
- GLfloat attribs[FRAG_ATTRIB_MAX][SWRAST_MAX_WIDTH][4];
+ GLfloat attribs[VARYING_SLOT_MAX][SWRAST_MAX_WIDTH][4];
/** This mask indicates which fragments are alive or culled */
GLubyte mask[SWRAST_MAX_WIDTH];
@@ -133,9 +133,9 @@ typedef struct sw_span
GLbitfield interpMask;
/** Fragment attribute interpolants */
- GLfloat attrStart[FRAG_ATTRIB_MAX][4]; /**< initial value */
- GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; /**< dvalue/dx */
- GLfloat attrStepY[FRAG_ATTRIB_MAX][4]; /**< dvalue/dy */
+ GLfloat attrStart[VARYING_SLOT_MAX][4]; /**< initial value */
+ GLfloat attrStepX[VARYING_SLOT_MAX][4]; /**< dvalue/dx */
+ GLfloat attrStepY[VARYING_SLOT_MAX][4]; /**< dvalue/dy */
/* XXX the rest of these will go away eventually... */
@@ -156,7 +156,7 @@ typedef struct sw_span
*/
GLbitfield arrayMask;
- /** Mask of FRAG_BIT_x bits */
+ /** Mask of VARYING_BIT_x bits */
GLbitfield64 arrayAttribs;
/**
diff --git a/mesalib/src/mesa/swrast/s_texcombine.c b/mesalib/src/mesa/swrast/s_texcombine.c
index 1a2db35e2..c24807cb7 100644
--- a/mesalib/src/mesa/swrast/s_texcombine.c
+++ b/mesalib/src/mesa/swrast/s_texcombine.c
@@ -648,9 +648,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
if (texUnit->_ReallyEnabled &&
texUnit->_CurrentCombine->ModeRGB == GL_BUMP_ENVMAP_ATI) {
const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
- span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+ span->array->attribs[VARYING_SLOT_TEX0 + unit];
float4_array targetcoords =
- span->array->attribs[FRAG_ATTRIB_TEX0 +
+ span->array->attribs[VARYING_SLOT_TEX0 +
ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0];
const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
@@ -714,7 +714,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
if (texUnit->_ReallyEnabled &&
texUnit->_CurrentCombine->ModeRGB != GL_BUMP_ENVMAP_ATI) {
const GLfloat (*texcoords)[4] = (const GLfloat (*)[4])
- span->array->attribs[FRAG_ATTRIB_TEX0 + unit];
+ span->array->attribs[VARYING_SLOT_TEX0 + unit];
const struct gl_texture_object *curObj = texUnit->_Current;
const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
GLfloat *lambda = span->array->lambda[unit];
diff --git a/mesalib/src/mesa/swrast/s_texfilter.c b/mesalib/src/mesa/swrast/s_texfilter.c
index 953300f65..ae3ffe5f4 100644
--- a/mesalib/src/mesa/swrast/s_texfilter.c
+++ b/mesalib/src/mesa/swrast/s_texfilter.c
@@ -1880,7 +1880,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
* from the context list of available texture objects.
*/
const GLuint u = texture_unit_index(ctx, tObj);
- const GLuint attr = FRAG_ATTRIB_TEX0 + u;
+ const GLuint attr = VARYING_SLOT_TEX0 + u;
GLfloat texW, texH;
const GLfloat dsdx = span->attrStepX[attr][0];
diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c
index 893859db0..f0b1d383d 100644
--- a/mesalib/src/mesa/swrast/s_triangle.c
+++ b/mesalib/src/mesa/swrast/s_triangle.c
@@ -57,10 +57,10 @@ _swrast_culltriangle( struct gl_context *ctx,
const SWvertex *v2 )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
- GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
- GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat ex = v1->attrib[VARYING_SLOT_POS][0] - v0->attrib[VARYING_SLOT_POS][0];
+ GLfloat ey = v1->attrib[VARYING_SLOT_POS][1] - v0->attrib[VARYING_SLOT_POS][1];
+ GLfloat fx = v2->attrib[VARYING_SLOT_POS][0] - v0->attrib[VARYING_SLOT_POS][0];
+ GLfloat fy = v2->attrib[VARYING_SLOT_POS][1] - v0->attrib[VARYING_SLOT_POS][1];
GLfloat c = ex*fy-ey*fx;
if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F)
@@ -678,13 +678,13 @@ fast_persp_span(struct gl_context *ctx, SWspan *span,
const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits;
ctx->Texture._EnabledCoordUnits = 0;
- tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
- tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1);
- tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1);
- tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1);
- /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */
- tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3];
- tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3];
+ tex_coord[0] = span->attrStart[VARYING_SLOT_TEX0][0] * (info->smask + 1);
+ tex_step[0] = span->attrStepX[VARYING_SLOT_TEX0][0] * (info->smask + 1);
+ tex_coord[1] = span->attrStart[VARYING_SLOT_TEX0][1] * (info->tmask + 1);
+ tex_step[1] = span->attrStepX[VARYING_SLOT_TEX0][1] * (info->tmask + 1);
+ /* span->attrStart[VARYING_SLOT_TEX0][2] only if 3D-texturing, here only 2D */
+ tex_coord[2] = span->attrStart[VARYING_SLOT_TEX0][3];
+ tex_step[2] = span->attrStepX[VARYING_SLOT_TEX0][3];
switch (info->filter) {
case GL_NEAREST:
@@ -939,23 +939,23 @@ _swrast_add_spec_terms_triangle(struct gl_context *ctx, const SWvertex *v0,
COPY_CHAN4( cSave[1], ncv1->color );
COPY_CHAN4( cSave[2], ncv2->color );
/* sum v0 */
- rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[VARYING_SLOT_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[VARYING_SLOT_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[VARYING_SLOT_COL1][2];
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
/* sum v1 */
- rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+ rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[VARYING_SLOT_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[VARYING_SLOT_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[VARYING_SLOT_COL1][2];
UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
/* sum v2 */
- rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0];
- gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1];
- bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2];
+ rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[VARYING_SLOT_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[VARYING_SLOT_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[VARYING_SLOT_COL1][2];
UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum);
UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum);
diff --git a/mesalib/src/mesa/swrast/s_tritemp.h b/mesalib/src/mesa/swrast/s_tritemp.h
index 061759d26..797afc41a 100644
--- a/mesalib/src/mesa/swrast/s_tritemp.h
+++ b/mesalib/src/mesa/swrast/s_tritemp.h
@@ -153,26 +153,26 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
/*
printf("%s()\n", __FUNCTION__);
printf(" %g, %g, %g\n",
- v0->attrib[FRAG_ATTRIB_WPOS][0],
- v0->attrib[FRAG_ATTRIB_WPOS][1],
- v0->attrib[FRAG_ATTRIB_WPOS][2]);
+ v0->attrib[VARYING_SLOT_POS][0],
+ v0->attrib[VARYING_SLOT_POS][1],
+ v0->attrib[VARYING_SLOT_POS][2]);
printf(" %g, %g, %g\n",
- v1->attrib[FRAG_ATTRIB_WPOS][0],
- v1->attrib[FRAG_ATTRIB_WPOS][1],
- v1->attrib[FRAG_ATTRIB_WPOS][2]);
+ v1->attrib[VARYING_SLOT_POS][0],
+ v1->attrib[VARYING_SLOT_POS][1],
+ v1->attrib[VARYING_SLOT_POS][2]);
printf(" %g, %g, %g\n",
- v2->attrib[FRAG_ATTRIB_WPOS][0],
- v2->attrib[FRAG_ATTRIB_WPOS][1],
- v2->attrib[FRAG_ATTRIB_WPOS][2]);
+ v2->attrib[VARYING_SLOT_POS][0],
+ v2->attrib[VARYING_SLOT_POS][1],
+ v2->attrib[VARYING_SLOT_POS][2]);
*/
/* Compute fixed point x,y coords w/ half-pixel offsets and snapping.
* And find the order of the 3 vertices along the Y axis.
*/
{
- const GLfixed fy0 = FloatToFixed(v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
- const GLfixed fy1 = FloatToFixed(v1->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
- const GLfixed fy2 = FloatToFixed(v2->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
+ const GLfixed fy0 = FloatToFixed(v0->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask;
+ const GLfixed fy1 = FloatToFixed(v1->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask;
+ const GLfixed fy2 = FloatToFixed(v2->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask;
if (fy0 <= fy1) {
if (fy1 <= fy2) {
/* y0 <= y1 <= y2 */
@@ -212,9 +212,9 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
}
/* fixed point X coords */
- vMin_fx = FloatToFixed(vMin->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
- vMid_fx = FloatToFixed(vMid->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
- vMax_fx = FloatToFixed(vMax->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
+ vMin_fx = FloatToFixed(vMin->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask;
+ vMid_fx = FloatToFixed(vMid->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask;
+ vMax_fx = FloatToFixed(vMax->attrib[VARYING_SLOT_POS][0] + 0.5F) & snapMask;
}
/* vertex/edge relationship */
@@ -333,22 +333,22 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
#ifdef INTERP_Z
span.interpMask |= SPAN_Z;
{
- GLfloat eMaj_dz = vMax->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
- GLfloat eBot_dz = vMid->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
- span.attrStepX[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
- if (span.attrStepX[FRAG_ATTRIB_WPOS][2] > maxDepth ||
- span.attrStepX[FRAG_ATTRIB_WPOS][2] < -maxDepth) {
+ GLfloat eMaj_dz = vMax->attrib[VARYING_SLOT_POS][2] - vMin->attrib[VARYING_SLOT_POS][2];
+ GLfloat eBot_dz = vMid->attrib[VARYING_SLOT_POS][2] - vMin->attrib[VARYING_SLOT_POS][2];
+ span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
+ if (span.attrStepX[VARYING_SLOT_POS][2] > maxDepth ||
+ span.attrStepX[VARYING_SLOT_POS][2] < -maxDepth) {
/* probably a sliver triangle */
- span.attrStepX[FRAG_ATTRIB_WPOS][2] = 0.0;
- span.attrStepY[FRAG_ATTRIB_WPOS][2] = 0.0;
+ span.attrStepX[VARYING_SLOT_POS][2] = 0.0;
+ span.attrStepY[VARYING_SLOT_POS][2] = 0.0;
}
else {
- span.attrStepY[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
+ span.attrStepY[VARYING_SLOT_POS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
}
if (depthBits <= 16)
- span.zStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+ span.zStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_POS][2]);
else
- span.zStep = (GLint) span.attrStepX[FRAG_ATTRIB_WPOS][2];
+ span.zStep = (GLint) span.attrStepX[VARYING_SLOT_POS][2];
}
#endif
#ifdef INTERP_RGB
@@ -364,61 +364,61 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
GLfloat eMaj_da = (GLfloat) (vMax->color[ACOMP] - vMin->color[ACOMP]);
GLfloat eBot_da = (GLfloat) (vMid->color[ACOMP] - vMin->color[ACOMP]);
# endif
- span.attrStepX[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
- span.attrStepY[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
- span.attrStepX[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
- span.attrStepY[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
- span.attrStepX[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
- span.attrStepY[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
- span.redStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][0]);
- span.greenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][1]);
- span.blueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][2]);
+ span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
+ span.attrStepY[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
+ span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_dg * eBot.dy - eMaj.dy * eBot_dg);
+ span.attrStepY[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
+ span.attrStepX[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
+ span.attrStepY[VARYING_SLOT_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
+ span.redStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][0]);
+ span.greenStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][1]);
+ span.blueStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][2]);
# ifdef INTERP_ALPHA
- span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
- span.attrStepY[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
- span.alphaStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3]);
+ span.attrStepX[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
+ span.attrStepY[VARYING_SLOT_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+ span.alphaStep = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_COL0][3]);
# endif /* INTERP_ALPHA */
}
else {
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
span.interpMask |= SPAN_FLAT;
- span.attrStepX[FRAG_ATTRIB_COL0][0] = span.attrStepY[FRAG_ATTRIB_COL0][0] = 0.0F;
- span.attrStepX[FRAG_ATTRIB_COL0][1] = span.attrStepY[FRAG_ATTRIB_COL0][1] = 0.0F;
- span.attrStepX[FRAG_ATTRIB_COL0][2] = span.attrStepY[FRAG_ATTRIB_COL0][2] = 0.0F;
+ span.attrStepX[VARYING_SLOT_COL0][0] = span.attrStepY[VARYING_SLOT_COL0][0] = 0.0F;
+ span.attrStepX[VARYING_SLOT_COL0][1] = span.attrStepY[VARYING_SLOT_COL0][1] = 0.0F;
+ span.attrStepX[VARYING_SLOT_COL0][2] = span.attrStepY[VARYING_SLOT_COL0][2] = 0.0F;
span.redStep = 0;
span.greenStep = 0;
span.blueStep = 0;
# ifdef INTERP_ALPHA
- span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
+ span.attrStepX[VARYING_SLOT_COL0][3] = span.attrStepY[VARYING_SLOT_COL0][3] = 0.0F;
span.alphaStep = 0;
# endif
}
#endif /* INTERP_RGB */
#ifdef INTERP_INT_TEX
{
- GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
- GLfloat eBot_ds = (vMid->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
- GLfloat eMaj_dt = (vMax->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
- GLfloat eBot_dt = (vMid->attrib[FRAG_ATTRIB_TEX0][1] - vMin->attrib[FRAG_ATTRIB_TEX0][1]) * T_SCALE;
- span.attrStepX[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
- span.attrStepY[FRAG_ATTRIB_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
- span.attrStepX[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
- span.attrStepY[FRAG_ATTRIB_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
- span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][0]);
- span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_TEX0][1]);
+ GLfloat eMaj_ds = (vMax->attrib[VARYING_SLOT_TEX0][0] - vMin->attrib[VARYING_SLOT_TEX0][0]) * S_SCALE;
+ GLfloat eBot_ds = (vMid->attrib[VARYING_SLOT_TEX0][0] - vMin->attrib[VARYING_SLOT_TEX0][0]) * S_SCALE;
+ GLfloat eMaj_dt = (vMax->attrib[VARYING_SLOT_TEX0][1] - vMin->attrib[VARYING_SLOT_TEX0][1]) * T_SCALE;
+ GLfloat eBot_dt = (vMid->attrib[VARYING_SLOT_TEX0][1] - vMin->attrib[VARYING_SLOT_TEX0][1]) * T_SCALE;
+ span.attrStepX[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
+ span.attrStepY[VARYING_SLOT_TEX0][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
+ span.attrStepX[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
+ span.attrStepY[VARYING_SLOT_TEX0][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
+ span.intTexStep[0] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][0]);
+ span.intTexStep[1] = SignedFloatToFixed(span.attrStepX[VARYING_SLOT_TEX0][1]);
}
#endif
#ifdef INTERP_ATTRIBS
{
- /* attrib[FRAG_ATTRIB_WPOS][3] is 1/W */
- const GLfloat wMax = vMax->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat wMin = vMin->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat wMid = vMid->attrib[FRAG_ATTRIB_WPOS][3];
+ /* attrib[VARYING_SLOT_POS][3] is 1/W */
+ const GLfloat wMax = vMax->attrib[VARYING_SLOT_POS][3];
+ const GLfloat wMin = vMin->attrib[VARYING_SLOT_POS][3];
+ const GLfloat wMid = vMid->attrib[VARYING_SLOT_POS][3];
{
const GLfloat eMaj_dw = wMax - wMin;
const GLfloat eBot_dw = wMid - wMin;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
+ span.attrStepX[VARYING_SLOT_POS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
+ span.attrStepY[VARYING_SLOT_POS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
}
ATTRIB_LOOP_BEGIN
if (swrast->_InterpMode[attr] == GL_FLAT) {
@@ -518,8 +518,8 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_ATTRIBS
GLfloat wLeft = 0, dwOuter = 0, dwInner;
- GLfloat attrLeft[FRAG_ATTRIB_MAX][4];
- GLfloat daOuter[FRAG_ATTRIB_MAX][4], daInner[FRAG_ATTRIB_MAX][4];
+ GLfloat attrLeft[VARYING_SLOT_MAX][4];
+ GLfloat daOuter[VARYING_SLOT_MAX][4], daInner[VARYING_SLOT_MAX][4];
#endif
for (subTriangle=0; subTriangle<=1; subTriangle++) {
@@ -609,25 +609,25 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
#ifdef INTERP_Z
{
- GLfloat z0 = vLower->attrib[FRAG_ATTRIB_WPOS][2];
+ GLfloat z0 = vLower->attrib[VARYING_SLOT_POS][2];
if (depthBits <= 16) {
/* interpolate fixed-pt values */
GLfloat tmp = (z0 * FIXED_SCALE
- + span.attrStepX[FRAG_ATTRIB_WPOS][2] * adjx
- + span.attrStepY[FRAG_ATTRIB_WPOS][2] * adjy) + FIXED_HALF;
+ + span.attrStepX[VARYING_SLOT_POS][2] * adjx
+ + span.attrStepY[VARYING_SLOT_POS][2] * adjy) + FIXED_HALF;
if (tmp < MAX_GLUINT / 2)
zLeft = (GLfixed) tmp;
else
zLeft = MAX_GLUINT / 2;
- fdzOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_WPOS][2] +
- dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+ fdzOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_POS][2] +
+ dxOuter * span.attrStepX[VARYING_SLOT_POS][2]);
}
else {
/* interpolate depth values w/out scaling */
- zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
- + span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
- fdzOuter = (GLint) (span.attrStepY[FRAG_ATTRIB_WPOS][2] +
- dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+ zLeft = (GLuint) (z0 + span.attrStepX[VARYING_SLOT_POS][2] * FixedToFloat(adjx)
+ + span.attrStepY[VARYING_SLOT_POS][2] * FixedToFloat(adjy));
+ fdzOuter = (GLint) (span.attrStepY[VARYING_SLOT_POS][2] +
+ dxOuter * span.attrStepX[VARYING_SLOT_POS][2]);
}
# ifdef DEPTH_TYPE
zRow = (DEPTH_TYPE *)
@@ -639,26 +639,26 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
#ifdef INTERP_RGB
if (ctx->Light.ShadeModel == GL_SMOOTH) {
rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP])
- + span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx
- + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) + FIXED_HALF;
+ + span.attrStepX[VARYING_SLOT_COL0][0] * adjx
+ + span.attrStepY[VARYING_SLOT_COL0][0] * adjy) + FIXED_HALF;
gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP])
- + span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx
- + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) + FIXED_HALF;
+ + span.attrStepX[VARYING_SLOT_COL0][1] * adjx
+ + span.attrStepY[VARYING_SLOT_COL0][1] * adjy) + FIXED_HALF;
bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP])
- + span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx
- + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) + FIXED_HALF;
- fdrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][0]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]);
- fdgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][1]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]);
- fdbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][2]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]);
+ + span.attrStepX[VARYING_SLOT_COL0][2] * adjx
+ + span.attrStepY[VARYING_SLOT_COL0][2] * adjy) + FIXED_HALF;
+ fdrOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][0]
+ + dxOuter * span.attrStepX[VARYING_SLOT_COL0][0]);
+ fdgOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][1]
+ + dxOuter * span.attrStepX[VARYING_SLOT_COL0][1]);
+ fdbOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][2]
+ + dxOuter * span.attrStepX[VARYING_SLOT_COL0][2]);
# ifdef INTERP_ALPHA
aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP])
- + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx
- + span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
- fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
+ + span.attrStepX[VARYING_SLOT_COL0][3] * adjx
+ + span.attrStepY[VARYING_SLOT_COL0][3] * adjy) + FIXED_HALF;
+ fdaOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_COL0][3]
+ + dxOuter * span.attrStepX[VARYING_SLOT_COL0][3]);
# endif
}
else {
@@ -678,29 +678,29 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
#ifdef INTERP_INT_TEX
{
GLfloat s0, t0;
- s0 = vLower->attrib[FRAG_ATTRIB_TEX0][0] * S_SCALE;
- sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx
- + span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) + FIXED_HALF;
- dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]);
-
- t0 = vLower->attrib[FRAG_ATTRIB_TEX0][1] * T_SCALE;
- tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx
- + span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) + FIXED_HALF;
- dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1]
- + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
+ s0 = vLower->attrib[VARYING_SLOT_TEX0][0] * S_SCALE;
+ sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][0] * adjx
+ + span.attrStepY[VARYING_SLOT_TEX0][0] * adjy) + FIXED_HALF;
+ dsOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_TEX0][0]
+ + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][0]);
+
+ t0 = vLower->attrib[VARYING_SLOT_TEX0][1] * T_SCALE;
+ tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[VARYING_SLOT_TEX0][1] * adjx
+ + span.attrStepY[VARYING_SLOT_TEX0][1] * adjy) + FIXED_HALF;
+ dtOuter = SignedFloatToFixed(span.attrStepY[VARYING_SLOT_TEX0][1]
+ + dxOuter * span.attrStepX[VARYING_SLOT_TEX0][1]);
}
#endif
#ifdef INTERP_ATTRIBS
{
- const GLuint attr = FRAG_ATTRIB_WPOS;
- wLeft = vLower->attrib[FRAG_ATTRIB_WPOS][3]
+ const GLuint attr = VARYING_SLOT_POS;
+ wLeft = vLower->attrib[VARYING_SLOT_POS][3]
+ (span.attrStepX[attr][3] * adjx
+ span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
}
ATTRIB_LOOP_BEGIN
- const GLfloat invW = vLower->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW = vLower->attrib[VARYING_SLOT_POS][3];
if (swrast->_InterpMode[attr] == GL_FLAT) {
GLuint c;
for (c = 0; c < 4; c++) {
@@ -755,7 +755,7 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
dtInner = dtOuter + span.intTexStep[1];
#endif
#ifdef INTERP_ATTRIBS
- dwInner = dwOuter + span.attrStepX[FRAG_ATTRIB_WPOS][3];
+ dwInner = dwOuter + span.attrStepX[VARYING_SLOT_POS][3];
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
@@ -791,7 +791,7 @@ static void NAME(struct gl_context *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_ATTRIBS
- span.attrStart[FRAG_ATTRIB_WPOS][3] = wLeft;
+ span.attrStart[VARYING_SLOT_POS][3] = wLeft;
ATTRIB_LOOP_BEGIN
GLuint c;
for (c = 0; c < 4; c++) {
diff --git a/mesalib/src/mesa/swrast/s_zoom.c b/mesalib/src/mesa/swrast/s_zoom.c
index 828374f68..3b309a251 100644
--- a/mesalib/src/mesa/swrast/s_zoom.c
+++ b/mesalib/src/mesa/swrast/s_zoom.c
@@ -166,15 +166,15 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT)
zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba16;
else
- zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[FRAG_ATTRIB_COL0];
+ zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->attribs[VARYING_SLOT_COL0];
- COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
- COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
- COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
+ COPY_4V(zoomed.attrStart[VARYING_SLOT_POS], span->attrStart[VARYING_SLOT_POS]);
+ COPY_4V(zoomed.attrStepX[VARYING_SLOT_POS], span->attrStepX[VARYING_SLOT_POS]);
+ COPY_4V(zoomed.attrStepY[VARYING_SLOT_POS], span->attrStepY[VARYING_SLOT_POS]);
- zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0];
- zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0];
- zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0];
+ zoomed.attrStart[VARYING_SLOT_FOGC][0] = span->attrStart[VARYING_SLOT_FOGC][0];
+ zoomed.attrStepX[VARYING_SLOT_FOGC][0] = span->attrStepX[VARYING_SLOT_FOGC][0];
+ zoomed.attrStepY[VARYING_SLOT_FOGC][0] = span->attrStepY[VARYING_SLOT_FOGC][0];
if (format == GL_RGBA || format == GL_RGB) {
/* copy Z info */
@@ -183,7 +183,7 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
/* we'll generate an array of colorss */
zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
zoomed.arrayMask |= SPAN_RGBA;
- zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
+ zoomed.arrayAttribs |= VARYING_BIT_COL0; /* we'll produce these values */
ASSERT(span->arrayMask & SPAN_RGBA);
}
else if (format == GL_DEPTH_COMPONENT) {
@@ -235,7 +235,7 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < (GLint) span->end);
- COPY_4V(zoomed.array->attribs[FRAG_ATTRIB_COL0][i], rgba[j]);
+ COPY_4V(zoomed.array->attribs[VARYING_SLOT_COL0][i], rgba[j]);
}
}
}
@@ -273,10 +273,10 @@ zoom_span( struct gl_context *ctx, GLint imgX, GLint imgY, const SWspan *span,
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < (GLint) span->end);
- zoomed.array->attribs[FRAG_ATTRIB_COL0][i][0] = rgb[j][0];
- zoomed.array->attribs[FRAG_ATTRIB_COL0][i][1] = rgb[j][1];
- zoomed.array->attribs[FRAG_ATTRIB_COL0][i][2] = rgb[j][2];
- zoomed.array->attribs[FRAG_ATTRIB_COL0][i][3] = 1.0F;
+ zoomed.array->attribs[VARYING_SLOT_COL0][i][0] = rgb[j][0];
+ zoomed.array->attribs[VARYING_SLOT_COL0][i][1] = rgb[j][1];
+ zoomed.array->attribs[VARYING_SLOT_COL0][i][2] = rgb[j][2];
+ zoomed.array->attribs[VARYING_SLOT_COL0][i][3] = 1.0F;
}
}
}
diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h
index 97cc5ee63..82555ae6a 100644
--- a/mesalib/src/mesa/swrast/swrast.h
+++ b/mesalib/src/mesa/swrast/swrast.h
@@ -74,7 +74,7 @@
* improve its usefulness as a fallback mechanism for hardware
* drivers.
*
- * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
+ * wpos = attr[VARYING_SLOT_POS] and MUST BE THE FIRST values in the
* vertex because of the tnl clipping code.
* wpos[0] and [1] are the screen-coords of SWvertex.
@@ -98,13 +98,13 @@
* primitives unaccelerated), hook in swrast_setup instead.
*/
typedef struct {
- GLfloat attrib[FRAG_ATTRIB_MAX][4];
+ GLfloat attrib[VARYING_SLOT_MAX][4];
GLchan color[4]; /** integer color */
GLfloat pointSize;
} SWvertex;
-#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
+#define VARYING_SLOT_CI VARYING_SLOT_COL0
struct swrast_device_driver;
diff --git a/mesalib/src/mesa/swrast_setup/ss_context.c b/mesalib/src/mesa/swrast_setup/ss_context.c
index 9444611f1..5847a7682 100644
--- a/mesalib/src/mesa/swrast_setup/ss_context.c
+++ b/mesalib/src/mesa/swrast_setup/ss_context.c
@@ -125,22 +125,22 @@ setup_vertex_format(struct gl_context *ctx)
swsetup->intColors = intColors;
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] );
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) {
if (swsetup->intColors)
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
else
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[VARYING_SLOT_COL0]);
}
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[VARYING_SLOT_COL1]);
}
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
- EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
+ EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[VARYING_SLOT_FOGC]);
}
if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))
@@ -148,7 +148,7 @@ setup_vertex_format(struct gl_context *ctx)
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
- attrib[FRAG_ATTRIB_TEX0 + i] );
+ attrib[VARYING_SLOT_TEX0 + i] );
}
}
}
@@ -158,7 +158,7 @@ setup_vertex_format(struct gl_context *ctx)
for (i = 0; i < ctx->Const.MaxVarying; i++) {
if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) {
EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
- attrib[FRAG_ATTRIB_VAR0 + i] );
+ attrib[VARYING_SLOT_VAR0 + i] );
}
}
}
@@ -271,29 +271,29 @@ _swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest )
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
- dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
- dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
- dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
- dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
+ dest->attrib[VARYING_SLOT_POS][0] = m[0] * tmp[0] + m[12];
+ dest->attrib[VARYING_SLOT_POS][1] = m[5] * tmp[1] + m[13];
+ dest->attrib[VARYING_SLOT_POS][2] = m[10] * tmp[2] + m[14];
+ dest->attrib[VARYING_SLOT_POS][3] = tmp[3];
/** XXX try to limit these loops someday */
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
- dest->attrib[FRAG_ATTRIB_TEX0 + i] );
+ dest->attrib[VARYING_SLOT_TEX0 + i] );
for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
- dest->attrib[FRAG_ATTRIB_VAR0 + i] );
+ dest->attrib[VARYING_SLOT_VAR0 + i] );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
- dest->attrib[FRAG_ATTRIB_COL0] );
+ dest->attrib[VARYING_SLOT_COL0] );
UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
- dest->attrib[FRAG_ATTRIB_COL1]);
+ dest->attrib[VARYING_SLOT_COL1]);
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
- dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
+ dest->attrib[VARYING_SLOT_FOGC][0] = tmp[0];
/* XXX See _tnl_get_attr about pointsize ... */
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
diff --git a/mesalib/src/mesa/swrast_setup/ss_triangle.c b/mesalib/src/mesa/swrast_setup/ss_triangle.c
index 5d1c70e94..5f4a997ee 100644
--- a/mesalib/src/mesa/swrast_setup/ss_triangle.c
+++ b/mesalib/src/mesa/swrast_setup/ss_triangle.c
@@ -137,21 +137,21 @@ static void _swsetup_render_tri(struct gl_context *ctx,
/* save colors/indexes for v0, v1 vertices */
COPY_CHAN4(c[0], v0->color);
COPY_CHAN4(c[1], v1->color);
- COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]);
- COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(s[0], v0->attrib[VARYING_SLOT_COL1]);
+ COPY_4V(s[1], v1->attrib[VARYING_SLOT_COL1]);
/* copy v2 color/indexes to v0, v1 indexes */
COPY_CHAN4(v0->color, v2->color);
COPY_CHAN4(v1->color, v2->color);
- COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
- COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(v0->attrib[VARYING_SLOT_COL1], v2->attrib[VARYING_SLOT_COL1]);
+ COPY_4V(v1->attrib[VARYING_SLOT_COL1], v2->attrib[VARYING_SLOT_COL1]);
render(ctx, ef, e0, e1, e2, v0, v1, v2);
COPY_CHAN4(v0->color, c[0]);
COPY_CHAN4(v1->color, c[1]);
- COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]);
- COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]);
+ COPY_4V(v0->attrib[VARYING_SLOT_COL1], s[0]);
+ COPY_4V(v1->attrib[VARYING_SLOT_COL1], s[1]);
}
else {
render(ctx, ef, e0, e1, e2, v0, v1, v2);
diff --git a/mesalib/src/mesa/swrast_setup/ss_tritmp.h b/mesalib/src/mesa/swrast_setup/ss_tritmp.h
index 5844ad594..11742067f 100644
--- a/mesalib/src/mesa/swrast_setup/ss_tritmp.h
+++ b/mesalib/src/mesa/swrast_setup/ss_tritmp.h
@@ -50,10 +50,10 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
{
- GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
- GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
- GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
- GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat ex = v[0]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
+ GLfloat ey = v[0]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
+ GLfloat fx = v[1]->attrib[VARYING_SLOT_POS][0] - v[2]->attrib[VARYING_SLOT_POS][0];
+ GLfloat fy = v[1]->attrib[VARYING_SLOT_POS][1] - v[2]->attrib[VARYING_SLOT_POS][1];
GLfloat cc = ex*fy - ey*fx;
if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
@@ -74,9 +74,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
COPY_CHAN4(saved_color[2], v[2]->color);
}
else {
- COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]);
- COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]);
- COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]);
+ COPY_4V(saved_col0[0], v[0]->attrib[VARYING_SLOT_COL0]);
+ COPY_4V(saved_col0[1], v[1]->attrib[VARYING_SLOT_COL0]);
+ COPY_4V(saved_col0[2], v[2]->attrib[VARYING_SLOT_COL0]);
}
if (VB->BackfaceColorPtr->stride) {
@@ -86,9 +86,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
SS_COLOR(v[2]->color, vbcolor[e2]);
}
else {
- COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]);
- COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]);
- COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]);
+ COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[e0]);
+ COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[e1]);
+ COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[e2]);
}
}
else {
@@ -99,9 +99,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
SS_COLOR(v[2]->color, vbcolor[0]);
}
else {
- COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
- COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
- COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+ COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
+ COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
+ COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], vbcolor[0]);
}
}
}
@@ -109,19 +109,19 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
if (VB->BackfaceSecondaryColorPtr) {
GLfloat (*vbspec)[4] = VB->BackfaceSecondaryColorPtr->data;
- COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
- COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
- COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(saved_spec[0], v[0]->attrib[VARYING_SLOT_COL1]);
+ COPY_4V(saved_spec[1], v[1]->attrib[VARYING_SLOT_COL1]);
+ COPY_4V(saved_spec[2], v[2]->attrib[VARYING_SLOT_COL1]);
if (VB->BackfaceSecondaryColorPtr->stride) {
- SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
- SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
- SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
+ SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[e0]);
+ SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[e1]);
+ SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[e2]);
}
else {
- SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
- SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
- SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+ SS_SPEC(v[0]->attrib[VARYING_SLOT_COL1], vbspec[0]);
+ SS_SPEC(v[1]->attrib[VARYING_SLOT_COL1], vbspec[0]);
+ SS_SPEC(v[2]->attrib[VARYING_SLOT_COL1], vbspec[0]);
}
}
}
@@ -131,9 +131,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
if (IND & SS_OFFSET_BIT) {
const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
/* save original Z values (restored later) */
- z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
- z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
- z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
+ z[0] = v[0]->attrib[VARYING_SLOT_POS][2];
+ z[1] = v[1]->attrib[VARYING_SLOT_POS][2];
+ z[2] = v[2]->attrib[VARYING_SLOT_POS][2];
/* Note that Z values are already scaled to [0,65535] (for example)
* so no MRD value is used here.
*/
@@ -147,31 +147,31 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
}
/* new Z values */
- oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
- oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
- oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0F, max);
+ oz0 = CLAMP(v[0]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
+ oz1 = CLAMP(v[1]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
+ oz2 = CLAMP(v[2]->attrib[VARYING_SLOT_POS][2] + offset, 0.0F, max);
}
}
if (mode == GL_POINT) {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+ v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+ v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+ v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
}
_swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
} else if (mode == GL_LINE) {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+ v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+ v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+ v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
}
_swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
} else {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
+ v[0]->attrib[VARYING_SLOT_POS][2] = oz0;
+ v[1]->attrib[VARYING_SLOT_POS][2] = oz1;
+ v[2]->attrib[VARYING_SLOT_POS][2] = oz2;
}
_swrast_Triangle( ctx, v[0], v[1], v[2] );
}
@@ -180,9 +180,9 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
* Restore original vertex colors, etc.
*/
if (IND & SS_OFFSET_BIT) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
+ v[0]->attrib[VARYING_SLOT_POS][2] = z[0];
+ v[1]->attrib[VARYING_SLOT_POS][2] = z[1];
+ v[2]->attrib[VARYING_SLOT_POS][2] = z[2];
}
if (IND & SS_TWOSIDE_BIT) {
@@ -194,16 +194,16 @@ static void TAG(triangle)(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e
COPY_CHAN4(v[2]->color, saved_color[2]);
}
else {
- COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]);
- COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]);
- COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]);
+ COPY_4V(v[0]->attrib[VARYING_SLOT_COL0], saved_col0[0]);
+ COPY_4V(v[1]->attrib[VARYING_SLOT_COL0], saved_col0[1]);
+ COPY_4V(v[2]->attrib[VARYING_SLOT_COL0], saved_col0[2]);
}
}
if (VB->BackfaceSecondaryColorPtr) {
- COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
- COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
- COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
+ COPY_4V(v[0]->attrib[VARYING_SLOT_COL1], saved_spec[0]);
+ COPY_4V(v[1]->attrib[VARYING_SLOT_COL1], saved_spec[1]);
+ COPY_4V(v[2]->attrib[VARYING_SLOT_COL1], saved_spec[2]);
}
}
}
diff --git a/mesalib/src/mesa/tnl/t_context.c b/mesalib/src/mesa/tnl/t_context.c
index df3a11666..ed31b9c45 100644
--- a/mesalib/src/mesa/tnl/t_context.c
+++ b/mesalib/src/mesa/tnl/t_context.c
@@ -142,7 +142,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
*/
tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
- if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
+ if (!fp || (fp->Base.InputsRead & VARYING_BIT_COL0)) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
}
@@ -151,13 +151,13 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
- (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
+ (fp && fp->Base.InputsRead & VARYING_BIT_TEX(i))) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
}
}
if (ctx->Fog.Enabled
- || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
+ || (fp != NULL && (fp->Base.InputsRead & VARYING_BIT_FOGC) != 0)) {
/* Either fixed-function fog or a fragment program needs fog coord.
*/
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
@@ -177,7 +177,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
if (vp) {
GLuint i;
for (i = 0; i < MAX_VARYING; i++) {
- if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
+ if (vp->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
}
}
diff --git a/mesalib/src/mesa/tnl/t_context.h b/mesalib/src/mesa/tnl/t_context.h
index 62dde4f4e..c9ff1246d 100644
--- a/mesalib/src/mesa/tnl/t_context.h
+++ b/mesalib/src/mesa/tnl/t_context.h
@@ -133,7 +133,7 @@ enum {
_TNL_ATTRIB_MAT_FRONT_INDEXES = 27,
_TNL_ATTRIB_MAT_BACK_INDEXES = 28,
- /* This is really a VERT_RESULT, not an attrib. Need to fix
+ /* This is really a VARYING_SLOT, not an attrib. Need to fix
* tnl to understand the difference.
*/
_TNL_ATTRIB_POINTSIZE = 16,
diff --git a/mesalib/src/mesa/tnl/t_pipeline.c b/mesalib/src/mesa/tnl/t_pipeline.c
index 881d5d5f5..806d9ca6e 100644
--- a/mesalib/src/mesa/tnl/t_pipeline.c
+++ b/mesalib/src/mesa/tnl/t_pipeline.c
@@ -94,7 +94,7 @@ static GLuint check_output_changes( struct gl_context *ctx )
#if 0
TNLcontext *tnl = TNL_CONTEXT(ctx);
- for (i = 0; i < VERT_RESULT_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (tnl->vb.ResultPtr[i]->size != tnl->last_result_size[i] ||
tnl->vb.ResultPtr[i]->stride != tnl->last_result_stride[i]) {
tnl->last_result_size[i] = tnl->vb.ResultPtr[i]->size;
diff --git a/mesalib/src/mesa/tnl/t_vb_program.c b/mesalib/src/mesa/tnl/t_vb_program.c
index 8ff300cd7..452285f6b 100644
--- a/mesalib/src/mesa/tnl/t_vb_program.c
+++ b/mesalib/src/mesa/tnl/t_vb_program.c
@@ -63,7 +63,7 @@ check_float(float x)
*/
struct vp_stage_data {
/** The results of running the vertex program go into these arrays. */
- GLvector4f results[VERT_RESULT_MAX];
+ GLvector4f results[VARYING_SLOT_MAX];
GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
@@ -300,7 +300,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
struct vertex_buffer *VB = &tnl->vb;
struct gl_vertex_program *program = ctx->VertexProgram._Current;
struct gl_program_machine *machine = &store->machine;
- GLuint outputs[VERT_RESULT_MAX], numOutputs;
+ GLuint outputs[VARYING_SLOT_MAX], numOutputs;
GLuint i, j;
if (!program)
@@ -311,7 +311,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
/* make list of outputs to save some time below */
numOutputs = 0;
- for (i = 0; i < VERT_RESULT_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
outputs[numOutputs++] = i;
}
@@ -321,7 +321,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
* memory that would never be used if we don't run the software tnl pipeline.
*/
if (!store->results[0].storage) {
- for (i = 0; i < VERT_RESULT_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
assert(!store->results[i].storage);
_mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
store->results[i].size = 4;
@@ -386,10 +386,10 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
}
/* FOGC is a special case. Fragment shader expects (f,0,0,1) */
- if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
- store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
- store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
- store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
+ store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
+ store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
+ store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
}
#ifdef NAN_CHECK
ASSERT(machine->Outputs[0][3] != 0.0F);
@@ -433,28 +433,28 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
/* Setup the VB pointers so that the next pipeline stages get
* their data from the right place (the program output arrays).
*/
- VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
+ VB->ClipPtr = &store->results[VARYING_SLOT_POS];
VB->ClipPtr->size = 4;
VB->ClipPtr->count = VB->Count;
}
- VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
- VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
- VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
- VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
- VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
- VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
+ VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
+ VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
+ VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
+ VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
+ VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
+ VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
- = &store->results[VERT_RESULT_TEX0 + i];
+ = &store->results[VARYING_SLOT_TEX0 + i];
}
for (i = 0; i < ctx->Const.MaxVarying; i++) {
- if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
/* Note: varying results get put into the generic attributes */
VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
- = &store->results[VERT_RESULT_VAR0 + i];
+ = &store->results[VARYING_SLOT_VAR0 + i];
}
}
@@ -502,7 +502,7 @@ dtr(struct tnl_pipeline_stage *stage)
GLuint i;
/* free the vertex program result arrays */
- for (i = 0; i < VERT_RESULT_MAX; i++)
+ for (i = 0; i < VARYING_SLOT_MAX; i++)
_mesa_vector4f_free( &store->results[i] );
/* free misc arrays */