diff options
Diffstat (limited to 'mesalib/src')
140 files changed, 4348 insertions, 4275 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.c b/mesalib/src/gallium/auxiliary/util/u_blitter.c index b95cbab12..9246bd722 100644 --- a/mesalib/src/gallium/auxiliary/util/u_blitter.c +++ b/mesalib/src/gallium/auxiliary/util/u_blitter.c @@ -51,6 +51,12 @@ #define INVALID_PTR ((void*)~0) +#define GET_CLEAR_BLEND_STATE_IDX(clear_buffers) \ + ((clear_buffers) / PIPE_CLEAR_COLOR0) + +#define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */ +#define GET_MSAA_RESOLVE_FS_IDX(nr_samples) (util_logbase2(nr_samples)-1) + struct blitter_context_priv { struct blitter_context base; @@ -65,6 +71,7 @@ struct blitter_context_priv /* Vertex shaders. */ void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/ void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ + void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */ /* Fragment shaders. */ void *fs_empty; @@ -87,8 +94,14 @@ struct blitter_context_priv void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES]; void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES]; + /* FS which outputs an average of all samples. */ + void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; + void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; + void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; + /* Blend state. */ void *blend[PIPE_MASK_RGBA+1]; /**< blend state with writemask */ + void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1]; /* Depth stencil alpha state. */ void *dsa_write_depth_stencil; @@ -295,6 +308,7 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) util_make_vertex_passthrough_shader(pipe, 2, semantic_names, semantic_indices); } + if (ctx->has_stream_out) { struct pipe_stream_output_info so; const uint semantic_names[] = { TGSI_SEMANTIC_POSITION }; @@ -310,6 +324,11 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) semantic_indices, &so); } + if (pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) && + pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) { + ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe); + } + /* set invariant vertex coordinates */ for (i = 0; i < 4; i++) ctx->vertices[i][0][3] = 1; /*v.w*/ @@ -323,11 +342,15 @@ void util_blitter_destroy(struct blitter_context *blitter) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = blitter->pipe; - int i; + int i, j, f; for (i = 0; i <= PIPE_MASK_RGBA; i++) { pipe->delete_blend_state(pipe, ctx->blend[i]); } + for (i = 0; i < Elements(ctx->blend_clear); i++) { + if (ctx->blend_clear[i]) + pipe->delete_blend_state(pipe, ctx->blend_clear[i]); + } pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); @@ -357,7 +380,23 @@ void util_blitter_destroy(struct blitter_context *blitter) ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i]); if (ctx->fs_texfetch_stencil[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i]); + + for (j = 0; j< Elements(ctx->fs_resolve[i]); j++) + for (f = 0; f < 2; f++) + if (ctx->fs_resolve[i][j][f]) + ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]); + + for (j = 0; j< Elements(ctx->fs_resolve_sint[i]); j++) + for (f = 0; f < 2; f++) + if (ctx->fs_resolve_sint[i][j][f]) + ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j][f]); + + for (j = 0; j< Elements(ctx->fs_resolve_uint[i]); j++) + for (f = 0; f < 2; f++) + if (ctx->fs_resolve_uint[i][j][f]) + ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]); } + ctx->delete_fs_state(pipe, ctx->fs_empty); ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf); ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs); @@ -711,22 +750,60 @@ static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx, } static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, + enum pipe_format format, enum pipe_texture_target target, - unsigned nr_samples) + unsigned src_nr_samples, + unsigned dst_nr_samples, + unsigned filter) { struct pipe_context *pipe = ctx->base.pipe; + unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples); assert(target < PIPE_MAX_TEXTURE_TYPES); - if (nr_samples > 1) { - void **shader = &ctx->fs_texfetch_col_msaa[target]; + if (src_nr_samples > 1) { + void **shader; - /* Create the fragment shader on-demand. */ - if (!*shader) { - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, - nr_samples); + if (dst_nr_samples <= 1) { + /* The destination has one sample, so we'll do color resolve. */ + boolean is_uint, is_sint; + unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples); - *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex); + is_uint = util_format_is_pure_uint(format); + is_sint = util_format_is_pure_sint(format); + + assert(filter < 2); + + if (is_uint) + shader = &ctx->fs_resolve_uint[target][index][filter]; + else if (is_sint) + shader = &ctx->fs_resolve_sint[target][index][filter]; + else + shader = &ctx->fs_resolve[target][index][filter]; + + if (!*shader) { + if (filter == PIPE_TEX_FILTER_LINEAR) { + *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex, + src_nr_samples, + is_uint, is_sint); + } + else { + *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex, + src_nr_samples, + is_uint, is_sint); + } + } + } + else { + /* The destination has multiple samples, we'll do + * an MSAA->MSAA copy. + */ + shader = &ctx->fs_texfetch_col_msaa[target]; + + /* Create the fragment shader on-demand. */ + if (!*shader) { + *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex); + } } return *shader; @@ -735,11 +812,8 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, /* Create the fragment shader on-demand. */ if (!*shader) { - unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0); - - *shader = - util_make_fragment_tex_shader(pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); + *shader = util_make_fragment_tex_shader(pipe, tgsi_tex, + TGSI_INTERPOLATE_LINEAR); } return *shader; @@ -864,7 +938,7 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_screen *screen = blitter->pipe->screen; - unsigned i, target, max_samples; + unsigned samples, j, f, target, max_samples; boolean has_arraytex, has_cubearraytex; max_samples = ctx->has_texture_multisample ? 2 : 1; @@ -874,7 +948,7 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) PIPE_CAP_CUBE_MAP_ARRAY) != 0; /* It only matters if i <= 1 or > 1. */ - for (i = 1; i <= max_samples; i++) { + for (samples = 1; samples <= max_samples; samples++) { for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) { if (!has_arraytex && (target == PIPE_TEXTURE_1D_ARRAY || @@ -885,29 +959,55 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter) (target == PIPE_TEXTURE_CUBE_ARRAY)) continue; - if (i > 1 && + if (samples > 1 && (target != PIPE_TEXTURE_2D && target != PIPE_TEXTURE_2D_ARRAY)) continue; - blitter_get_fs_texfetch_col(ctx, target, i); - blitter_get_fs_texfetch_depth(ctx, target, i); + /* If samples == 1, the shaders read one texel. If samples >= 1, + * they read one sample. + */ + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target, + samples, samples, 0); + blitter_get_fs_texfetch_depth(ctx, target, samples); if (ctx->has_stencil_export) { - blitter_get_fs_texfetch_depthstencil(ctx, target, i); - blitter_get_fs_texfetch_stencil(ctx, target, i); + blitter_get_fs_texfetch_depthstencil(ctx, target, samples); + blitter_get_fs_texfetch_stencil(ctx, target, samples); + } + + if (samples == 1) + continue; + + /* MSAA resolve shaders. */ + for (j = 2; j < 32; j++) { + if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT, + target, j, + PIPE_BIND_SAMPLER_VIEW)) { + continue; + } + + for (f = 0; f < 2; f++) { + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target, + j, 1, f); + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target, + j, 1, f); + blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target, + j, 1, f); + } } } } } static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx, - boolean scissor) + boolean scissor, + boolean vs_layered) { struct pipe_context *pipe = ctx->base.pipe; pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor : ctx->rs_state); - pipe->bind_vs_state(pipe, ctx->vs); + pipe->bind_vs_state(pipe, vs_layered ? ctx->vs_layered : ctx->vs); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); if (ctx->has_stream_out) @@ -915,19 +1015,24 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx, } static void blitter_draw(struct blitter_context_priv *ctx, - int x1, int y1, int x2, int y2, float depth) + int x1, int y1, int x2, int y2, float depth, + unsigned num_instances) { - struct pipe_resource *buf = NULL; - unsigned offset = 0; + struct pipe_context *pipe = ctx->base.pipe; + struct pipe_vertex_buffer vb = {0}; blitter_set_rectangle(ctx, x1, y1, x2, y2, depth); + vb.stride = 8 * sizeof(float); + u_upload_data(ctx->upload, 0, sizeof(ctx->vertices), ctx->vertices, - &offset, &buf); + &vb.buffer_offset, &vb.buffer); u_upload_unmap(ctx->upload); - util_draw_vertex_buffer(ctx->base.pipe, NULL, buf, ctx->base.vb_slot, - offset, PIPE_PRIM_TRIANGLE_FAN, 4, 2); - pipe_resource_reference(&buf, NULL); + + pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb); + util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4, + 0, num_instances); + pipe_resource_reference(&vb.buffer, NULL); } void util_blitter_draw_rectangle(struct blitter_context *blitter, @@ -949,11 +1054,47 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter, default:; } - blitter_draw(ctx, x1, y1, x2, y2, depth); + blitter_draw(ctx, x1, y1, x2, y2, depth, 1); +} + +static void *get_clear_blend_state(struct blitter_context_priv *ctx, + unsigned clear_buffers) +{ + struct pipe_context *pipe = ctx->base.pipe; + int index; + + clear_buffers &= PIPE_CLEAR_COLOR; + + /* Return an existing blend state. */ + if (!clear_buffers) + return ctx->blend[0]; + + index = GET_CLEAR_BLEND_STATE_IDX(clear_buffers); + + if (ctx->blend_clear[index]) + return ctx->blend_clear[index]; + + /* Create a new one. */ + { + struct pipe_blend_state blend = {0}; + unsigned i; + + blend.independent_blend_enable = 1; + + for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { + if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) { + blend.rt[i].colormask = PIPE_MASK_RGBA; + } + } + + ctx->blend_clear[index] = pipe->create_blend_state(pipe, &blend); + } + return ctx->blend_clear[index]; } static void util_blitter_clear_custom(struct blitter_context *blitter, unsigned width, unsigned height, + unsigned num_layers, unsigned clear_buffers, const union pipe_color_union *color, double depth, unsigned stencil, @@ -963,6 +1104,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, struct pipe_context *pipe = ctx->base.pipe; struct pipe_stencil_ref sr = { { 0 } }; + assert(ctx->vs_layered || num_layers <= 1); + blitter_set_running_flag(ctx); blitter_check_saved_vertex_states(ctx); blitter_check_saved_fragment_states(ctx); @@ -971,10 +1114,8 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, /* bind states */ if (custom_blend) { pipe->bind_blend_state(pipe, custom_blend); - } else if (clear_buffers & PIPE_CLEAR_COLOR) { - pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]); } else { - pipe->bind_blend_state(pipe, ctx->blend[0]); + pipe->bind_blend_state(pipe, get_clear_blend_state(ctx, clear_buffers)); } if (custom_dsa) { @@ -996,10 +1137,18 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, FALSE); blitter_set_dst_dimensions(ctx, width, height); - blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth, - UTIL_BLITTER_ATTRIB_COLOR, color); + + if (num_layers > 1 && ctx->vs_layered) { + blitter_set_common_draw_rect_state(ctx, FALSE, TRUE); + blitter_set_clear_color(ctx, color); + blitter_draw(ctx, 0, 0, width, height, depth, num_layers); + } + else { + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); + blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth, + UTIL_BLITTER_ATTRIB_COLOR, color); + } blitter_restore_vertex_states(ctx); blitter_restore_fragment_states(ctx); @@ -1008,12 +1157,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, } void util_blitter_clear(struct blitter_context *blitter, - unsigned width, unsigned height, + unsigned width, unsigned height, unsigned num_layers, unsigned clear_buffers, const union pipe_color_union *color, double depth, unsigned stencil) { - util_blitter_clear_custom(blitter, width, height, + util_blitter_clear_custom(blitter, width, height, num_layers, clear_buffers, color, depth, stencil, NULL, NULL); } @@ -1023,7 +1172,7 @@ void util_blitter_custom_clear_depth(struct blitter_context *blitter, double depth, void *custom_dsa) { static const union pipe_color_union color; - util_blitter_clear_custom(blitter, width, height, 0, &color, depth, 0, + util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0, NULL, custom_dsa); } @@ -1137,11 +1286,10 @@ static boolean is_blit_generic_supported(struct blitter_context *blitter, boolean util_blitter_is_copy_supported(struct blitter_context *blitter, const struct pipe_resource *dst, - const struct pipe_resource *src, - unsigned mask) + const struct pipe_resource *src) { return is_blit_generic_supported(blitter, dst, dst->format, - src, src->format, mask); + src, src->format, PIPE_MASK_RGBAZS); } boolean util_blitter_is_blit_supported(struct blitter_context *blitter, @@ -1159,8 +1307,7 @@ void util_blitter_copy_texture(struct blitter_context *blitter, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, - const struct pipe_box *srcbox, unsigned mask, - boolean copy_all_samples) + const struct pipe_box *srcbox) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->base.pipe; @@ -1185,8 +1332,7 @@ void util_blitter_copy_texture(struct blitter_context *blitter, /* Copy. */ util_blitter_blit_generic(blitter, dst_view, &dstbox, src_view, srcbox, src->width0, src->height0, - mask, PIPE_TEX_FILTER_NEAREST, NULL, - copy_all_samples); + PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL); pipe_surface_reference(&dst_view, NULL); pipe_sampler_view_reference(&src_view, NULL); @@ -1199,14 +1345,14 @@ void util_blitter_blit_generic(struct blitter_context *blitter, const struct pipe_box *srcbox, unsigned src_width0, unsigned src_height0, unsigned mask, unsigned filter, - const struct pipe_scissor_state *scissor, - boolean copy_all_samples) + const struct pipe_scissor_state *scissor) { struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter; struct pipe_context *pipe = ctx->base.pipe; struct pipe_framebuffer_state fb_state; enum pipe_texture_target src_target = src->texture->target; unsigned src_samples = src->texture->nr_samples; + unsigned dst_samples = dst->texture->nr_samples; boolean has_depth, has_stencil, has_color; boolean blit_stencil, blit_depth, blit_color; void *sampler_state; @@ -1231,6 +1377,12 @@ void util_blitter_blit_generic(struct blitter_context *blitter, return; } + if (blit_stencil || + (dstbox->width == abs(srcbox->width) && + dstbox->height == abs(srcbox->height))) { + filter = PIPE_TEX_FILTER_NEAREST; + } + /* Check whether the states are properly saved. */ blitter_set_running_flag(ctx); blitter_check_saved_vertex_states(ctx); @@ -1273,16 +1425,12 @@ void util_blitter_blit_generic(struct blitter_context *blitter, pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); ctx->bind_fs_state(pipe, - blitter_get_fs_texfetch_col(ctx, src_target, - src_samples)); + blitter_get_fs_texfetch_col(ctx, src->format, src_target, + src_samples, dst_samples, filter)); } /* Set the linear filter only for scaled color non-MSAA blits. */ - if (filter == PIPE_TEX_FILTER_LINEAR && - !blit_depth && !blit_stencil && - src_samples <= 1 && - (dstbox->width != abs(srcbox->width) || - dstbox->height != abs(srcbox->height))) { + if (filter == PIPE_TEX_FILTER_LINEAR) { if (src_target == PIPE_TEXTURE_RECT) { sampler_state = ctx->sampler_state_rect_linear; } else { @@ -1341,7 +1489,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, pipe->set_scissor_states(pipe, 0, 1, scissor); } - blitter_set_common_draw_rect_state(ctx, scissor != NULL); + blitter_set_common_draw_rect_state(ctx, scissor != NULL, FALSE); blitter_set_dst_dimensions(ctx, dst->width, dst->height); if ((src_target == PIPE_TEXTURE_1D || @@ -1388,10 +1536,9 @@ void util_blitter_blit_generic(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); /* See if we need to blit a multisample or singlesample buffer. */ - if (copy_all_samples && - src_samples == dst->texture->nr_samples && - dst->texture->nr_samples > 1) { - unsigned i, max_sample = MAX2(dst->texture->nr_samples, 1) - 1; + if (src_samples == dst_samples && dst_samples > 1) { + /* MSAA copy. */ + unsigned i, max_sample = dst_samples - 1; for (i = 0; i <= max_sample; i++) { pipe->set_sample_mask(pipe, 1 << i); @@ -1402,9 +1549,10 @@ void util_blitter_blit_generic(struct blitter_context *blitter, srcbox->y + srcbox->height); blitter_draw(ctx, dstbox->x, dstbox->y, dstbox->x + dstbox->width, - dstbox->y + dstbox->height, 0); + dstbox->y + dstbox->height, 0, 1); } } else { + /* Normal copy, MSAA upsampling, or MSAA resolve. */ pipe->set_sample_mask(pipe, ~0); blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z + z, 0, @@ -1413,7 +1561,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, srcbox->y + srcbox->height); blitter_draw(ctx, dstbox->x, dstbox->y, dstbox->x + dstbox->width, - dstbox->y + dstbox->height, 0); + dstbox->y + dstbox->height, 0, 1); } /* Get the next surface or (if this is the last iteration) @@ -1465,7 +1613,7 @@ util_blitter_blit(struct blitter_context *blitter, util_blitter_blit_generic(blitter, dst_view, &info->dst.box, src_view, &info->src.box, src->width0, src->height0, info->mask, info->filter, - info->scissor_enable ? &info->scissor : NULL, TRUE); + info->scissor_enable ? &info->scissor : NULL); pipe_surface_reference(&dst_view, NULL); pipe_sampler_view_reference(&src_view, NULL); @@ -1508,7 +1656,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0, UTIL_BLITTER_ATTRIB_COLOR, color); @@ -1576,7 +1724,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, (float) depth, @@ -1633,7 +1781,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, sample_mask); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height); blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth, UTIL_BLITTER_ATTRIB_NONE, NULL); @@ -1818,7 +1966,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter, fb_state.zsbuf = NULL; pipe->set_framebuffer_state(pipe, &fb_state); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, src->width0, src->height0); blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0, 0, 0, NULL); @@ -1868,7 +2016,7 @@ void util_blitter_custom_color(struct blitter_context *blitter, pipe->set_framebuffer_state(pipe, &fb_state); pipe->set_sample_mask(pipe, ~0); - blitter_set_common_draw_rect_state(ctx, FALSE); + blitter_set_common_draw_rect_state(ctx, FALSE, FALSE); blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height); blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height, 0, 0, NULL); diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.h b/mesalib/src/gallium/auxiliary/util/u_blitter.h index d9cefde50..a30cdc36a 100644 --- a/mesalib/src/gallium/auxiliary/util/u_blitter.h +++ b/mesalib/src/gallium/auxiliary/util/u_blitter.h @@ -183,7 +183,7 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter, * - blend state */ void util_blitter_clear(struct blitter_context *blitter, - unsigned width, unsigned height, + unsigned width, unsigned height, unsigned num_layers, unsigned clear_buffers, const union pipe_color_union *color, double depth, unsigned stencil); @@ -191,13 +191,10 @@ void util_blitter_clear(struct blitter_context *blitter, /** * Check if the blitter (with the help of the driver) can blit between * the two resources. - * The mask is a combination of the PIPE_MASK_* flags. - * Set to PIPE_MASK_RGBAZS if unsure. */ boolean util_blitter_is_copy_supported(struct blitter_context *blitter, const struct pipe_resource *dst, - const struct pipe_resource *src, - unsigned mask); + const struct pipe_resource *src); boolean util_blitter_is_blit_supported(struct blitter_context *blitter, const struct pipe_blit_info *info); @@ -221,8 +218,7 @@ void util_blitter_copy_texture(struct blitter_context *blitter, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, - const struct pipe_box *srcbox, unsigned mask, - boolean copy_all_samples); + const struct pipe_box *srcbox); /** * This is a generic implementation of pipe->blit, which accepts @@ -250,8 +246,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, const struct pipe_box *srcbox, unsigned src_width0, unsigned src_height0, unsigned mask, unsigned filter, - const struct pipe_scissor_state *scissor, - boolean copy_all_samples); + const struct pipe_scissor_state *scissor); void util_blitter_blit(struct blitter_context *blitter, const struct pipe_blit_info *info); diff --git a/mesalib/src/gallium/auxiliary/util/u_clear.h b/mesalib/src/gallium/auxiliary/util/u_clear.h index e9fd874b1..75047c16b 100644 --- a/mesalib/src/gallium/auxiliary/util/u_clear.h +++ b/mesalib/src/gallium/auxiliary/util/u_clear.h @@ -42,9 +42,10 @@ util_clear(struct pipe_context *pipe, struct pipe_framebuffer_state *framebuffer, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { - if (buffers & PIPE_CLEAR_COLOR) { - unsigned i; - for (i = 0; i < framebuffer->nr_cbufs; i++) { + unsigned i; + + for (i = 0; i < framebuffer->nr_cbufs; i++) { + if (buffers & (PIPE_CLEAR_COLOR0 << i)) { struct pipe_surface *ps = framebuffer->cbufs[i]; pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width, ps->height); } diff --git a/mesalib/src/gallium/auxiliary/util/u_framebuffer.c b/mesalib/src/gallium/auxiliary/util/u_framebuffer.c index f84485d1f..683967237 100644 --- a/mesalib/src/gallium/auxiliary/util/u_framebuffer.c +++ b/mesalib/src/gallium/auxiliary/util/u_framebuffer.c @@ -147,3 +147,27 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb, return TRUE; } } + + +/** + * Return the number of layers set in the framebuffer state. + */ +unsigned +util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb) +{ + unsigned i, num_layers = 0; + + for (i = 0; i < fb->nr_cbufs; i++) { + if (fb->cbufs[i]) { + unsigned num = fb->cbufs[i]->u.tex.last_layer - + fb->cbufs[i]->u.tex.first_layer + 1; + num_layers = MAX2(num_layers, num); + } + } + if (fb->zsbuf) { + unsigned num = fb->zsbuf->u.tex.last_layer - + fb->zsbuf->u.tex.first_layer + 1; + num_layers = MAX2(num_layers, num); + } + return num_layers; +} diff --git a/mesalib/src/gallium/auxiliary/util/u_framebuffer.h b/mesalib/src/gallium/auxiliary/util/u_framebuffer.h index a89066230..0e6c98363 100644 --- a/mesalib/src/gallium/auxiliary/util/u_framebuffer.h +++ b/mesalib/src/gallium/auxiliary/util/u_framebuffer.h @@ -55,6 +55,11 @@ util_framebuffer_min_size(const struct pipe_framebuffer_state *fb, unsigned *width, unsigned *height); + +extern unsigned +util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb); + + #ifdef __cplusplus } #endif diff --git a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c index c93d75469..82f23ebec 100644 --- a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c @@ -99,6 +99,32 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, } +void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe) +{ + static const char text[] = + "VERT\n" + "DCL IN[0]\n" + "DCL IN[1]\n" + "DCL SV[0], INSTANCEID\n" + "DCL OUT[0], POSITION\n" + "DCL OUT[1], GENERIC[0]\n" + "DCL OUT[2], LAYER\n" + + "MOV OUT[0], IN[0]\n" + "MOV OUT[1], IN[1]\n" + "MOV OUT[2], SV[0]\n" + "END\n"; + struct tgsi_token tokens[1000]; + struct pipe_shader_state state = {tokens}; + + if (!tgsi_text_translate(text, tokens, Elements(tokens))) { + assert(0); + return NULL; + } + return pipe->create_vs_state(pipe, &state); +} + + /** * Make simple fragment texture shader: * IMM {0,0,0,1} // (if writemask != 0xf) @@ -527,3 +553,157 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe, return pipe->create_fs_state(pipe, &state); } + + +void * +util_make_fs_msaa_resolve(struct pipe_context *pipe, + unsigned tgsi_tex, unsigned nr_samples, + boolean is_uint, boolean is_sint) +{ + struct ureg_program *ureg; + struct ureg_src sampler, coord; + struct ureg_dst out, tmp_sum, tmp_coord, tmp; + int i; + + ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!ureg) + return NULL; + + /* Declarations. */ + sampler = ureg_DECL_sampler(ureg, 0); + coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, + TGSI_INTERPOLATE_LINEAR); + out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); + tmp_sum = ureg_DECL_temporary(ureg); + tmp_coord = ureg_DECL_temporary(ureg); + tmp = ureg_DECL_temporary(ureg); + + /* Instructions. */ + ureg_MOV(ureg, tmp_sum, ureg_imm1f(ureg, 0)); + ureg_F2U(ureg, tmp_coord, coord); + + for (i = 0; i < nr_samples; i++) { + /* Read one sample. */ + ureg_MOV(ureg, ureg_writemask(tmp_coord, TGSI_WRITEMASK_W), + ureg_imm1u(ureg, i)); + ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord), sampler); + + if (is_uint) + ureg_U2F(ureg, tmp, ureg_src(tmp)); + else if (is_sint) + ureg_I2F(ureg, tmp, ureg_src(tmp)); + + /* Add it to the sum.*/ + ureg_ADD(ureg, tmp_sum, ureg_src(tmp_sum), ureg_src(tmp)); + } + + /* Calculate the average and return. */ + ureg_MUL(ureg, tmp_sum, ureg_src(tmp_sum), + ureg_imm1f(ureg, 1.0 / nr_samples)); + + if (is_uint) + ureg_F2U(ureg, out, ureg_src(tmp_sum)); + else if (is_sint) + ureg_F2I(ureg, out, ureg_src(tmp_sum)); + else + ureg_MOV(ureg, out, ureg_src(tmp_sum)); + + ureg_END(ureg); + + return ureg_create_shader_and_destroy(ureg, pipe); +} + + +void * +util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe, + unsigned tgsi_tex, unsigned nr_samples, + boolean is_uint, boolean is_sint) +{ + struct ureg_program *ureg; + struct ureg_src sampler, coord; + struct ureg_dst out, tmp, top, bottom; + struct ureg_dst tmp_coord[4], tmp_sum[4]; + int i, c; + + ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!ureg) + return NULL; + + /* Declarations. */ + sampler = ureg_DECL_sampler(ureg, 0); + coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, + TGSI_INTERPOLATE_LINEAR); + out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); + for (c = 0; c < 4; c++) + tmp_sum[c] = ureg_DECL_temporary(ureg); + for (c = 0; c < 4; c++) + tmp_coord[c] = ureg_DECL_temporary(ureg); + tmp = ureg_DECL_temporary(ureg); + top = ureg_DECL_temporary(ureg); + bottom = ureg_DECL_temporary(ureg); + + /* Instructions. */ + for (c = 0; c < 4; c++) + ureg_MOV(ureg, tmp_sum[c], ureg_imm1f(ureg, 0)); + + /* Get 4 texture coordinates for the bilinear filter. */ + ureg_F2U(ureg, tmp_coord[0], coord); /* top-left */ + ureg_UADD(ureg, tmp_coord[1], ureg_src(tmp_coord[0]), + ureg_imm4u(ureg, 1, 0, 0, 0)); /* top-right */ + ureg_UADD(ureg, tmp_coord[2], ureg_src(tmp_coord[0]), + ureg_imm4u(ureg, 0, 1, 0, 0)); /* bottom-left */ + ureg_UADD(ureg, tmp_coord[3], ureg_src(tmp_coord[0]), + ureg_imm4u(ureg, 1, 1, 0, 0)); /* bottom-right */ + + for (i = 0; i < nr_samples; i++) { + for (c = 0; c < 4; c++) { + /* Read one sample. */ + ureg_MOV(ureg, ureg_writemask(tmp_coord[c], TGSI_WRITEMASK_W), + ureg_imm1u(ureg, i)); + ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord[c]), sampler); + + if (is_uint) + ureg_U2F(ureg, tmp, ureg_src(tmp)); + else if (is_sint) + ureg_I2F(ureg, tmp, ureg_src(tmp)); + + /* Add it to the sum.*/ + ureg_ADD(ureg, tmp_sum[c], ureg_src(tmp_sum[c]), ureg_src(tmp)); + } + } + + /* Calculate the average. */ + for (c = 0; c < 4; c++) + ureg_MUL(ureg, tmp_sum[c], ureg_src(tmp_sum[c]), + ureg_imm1f(ureg, 1.0 / nr_samples)); + + /* Take the 4 average values and apply a standard bilinear filter. */ + ureg_FRC(ureg, tmp, coord); + + ureg_LRP(ureg, top, + ureg_scalar(ureg_src(tmp), 0), + ureg_src(tmp_sum[1]), + ureg_src(tmp_sum[0])); + + ureg_LRP(ureg, bottom, + ureg_scalar(ureg_src(tmp), 0), + ureg_src(tmp_sum[3]), + ureg_src(tmp_sum[2])); + + ureg_LRP(ureg, tmp, + ureg_scalar(ureg_src(tmp), 1), + ureg_src(bottom), + ureg_src(top)); + + /* Convert to the texture format and return. */ + if (is_uint) + ureg_F2U(ureg, out, ureg_src(tmp)); + else if (is_sint) + ureg_F2I(ureg, out, ureg_src(tmp)); + else + ureg_MOV(ureg, out, ureg_src(tmp)); + + ureg_END(ureg); + + return ureg_create_shader_and_destroy(ureg, pipe); +} diff --git a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.h b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.h index 016664d1b..e81d99414 100644 --- a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.h @@ -56,6 +56,8 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe, const uint *semantic_indexes, const struct pipe_stream_output_info *so); +extern void * +util_make_layered_clear_vertex_shader(struct pipe_context *pipe); extern void * util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, @@ -122,6 +124,18 @@ void * util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, unsigned tgsi_tex); + +void * +util_make_fs_msaa_resolve(struct pipe_context *pipe, + unsigned tgsi_tex, unsigned nr_samples, + boolean is_uint, boolean is_sint); + + +void * +util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe, + unsigned tgsi_tex, unsigned nr_samples, + boolean is_uint, boolean is_sint); + #ifdef __cplusplus } #endif diff --git a/mesalib/src/glsl/ast.h b/mesalib/src/glsl/ast.h index 5c214b604..76911f056 100644 --- a/mesalib/src/glsl/ast.h +++ b/mesalib/src/glsl/ast.h @@ -357,6 +357,7 @@ struct ast_type_qualifier { unsigned in:1; unsigned out:1; unsigned centroid:1; + unsigned sample:1; unsigned uniform:1; unsigned smooth:1; unsigned flat:1; diff --git a/mesalib/src/glsl/ast_array_index.cpp b/mesalib/src/glsl/ast_array_index.cpp index f7b5e8350..a5f23206a 100644 --- a/mesalib/src/glsl/ast_array_index.cpp +++ b/mesalib/src/glsl/ast_array_index.cpp @@ -41,8 +41,8 @@ update_max_array_access(ir_rvalue *ir, unsigned idx, YYLTYPE *loc, { if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) { ir_variable *var = deref_var->var; - if (idx > var->max_array_access) { - var->max_array_access = idx; + if (idx > var->data.max_array_access) { + var->data.max_array_access = idx; /* Check whether this access will, as a side effect, implicitly cause * the size of a built-in array to be too large. @@ -168,7 +168,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, if (array->type->is_unsized_array()) { _mesa_glsl_error(&loc, state, "unsized array index must be constant"); } else if (array->type->fields.array->is_interface() - && array->variable_referenced()->mode == ir_var_uniform) { + && array->variable_referenced()->data.mode == ir_var_uniform) { /* Page 46 in section 4.3.7 of the OpenGL ES 3.00 spec says: * * "All indexes used to index a uniform block array must be @@ -184,7 +184,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx, */ ir_variable *v = array->whole_variable_referenced(); if (v != NULL) - v->max_array_access = array->type->array_size() - 1; + v->data.max_array_access = array->type->array_size() - 1; } /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp index 2707522ef..e4c0fd1c4 100644 --- a/mesalib/src/glsl/ast_function.cpp +++ b/mesalib/src/glsl/ast_function.cpp @@ -123,7 +123,7 @@ verify_parameter_modes(_mesa_glsl_parse_state *state, YYLTYPE loc = actual_ast->get_location(); /* Verify that 'const_in' parameters are ir_constants. */ - if (formal->mode == ir_var_const_in && + if (formal->data.mode == ir_var_const_in && actual->ir_type != ir_type_constant) { _mesa_glsl_error(&loc, state, "parameter `in %s' must be a constant expression", @@ -132,10 +132,10 @@ verify_parameter_modes(_mesa_glsl_parse_state *state, } /* Verify that 'out' and 'inout' actual parameters are lvalues. */ - if (formal->mode == ir_var_function_out - || formal->mode == ir_var_function_inout) { + if (formal->data.mode == ir_var_function_out + || formal->data.mode == ir_var_function_inout) { const char *mode = NULL; - switch (formal->mode) { + switch (formal->data.mode) { case ir_var_function_out: mode = "out"; break; case ir_var_function_inout: mode = "inout"; break; default: assert(false); break; @@ -155,9 +155,9 @@ verify_parameter_modes(_mesa_glsl_parse_state *state, ir_variable *var = actual->variable_referenced(); if (var) - var->assigned = true; + var->data.assigned = true; - if (var && var->read_only) { + if (var && var->data.read_only) { _mesa_glsl_error(&loc, state, "function parameter '%s %s' references the " "read-only variable '%s'", @@ -274,20 +274,20 @@ fix_parameter(void *mem_ctx, ir_rvalue *actual, const glsl_type *formal_type, } /** - * If a function call is generated, \c call_ir will point to it on exit. - * Otherwise \c call_ir will be set to \c NULL. + * Generate a function call. + * + * For non-void functions, this returns a dereference of the temporary variable + * which stores the return value for the call. For void functions, this returns + * NULL. */ static ir_rvalue * generate_call(exec_list *instructions, ir_function_signature *sig, exec_list *actual_parameters, - ir_call **call_ir, struct _mesa_glsl_parse_state *state) { void *ctx = state; exec_list post_call_conversions; - *call_ir = NULL; - /* Perform implicit conversion of arguments. For out parameters, we need * to place them in a temporary variable and do the conversion after the * call takes place. Since we haven't emitted the call yet, we'll place @@ -304,7 +304,7 @@ generate_call(exec_list *instructions, ir_function_signature *sig, assert(formal != NULL); if (formal->type->is_numeric() || formal->type->is_boolean()) { - switch (formal->mode) { + switch (formal->data.mode) { case ir_var_const_in: case ir_var_function_in: { ir_rvalue *converted @@ -316,7 +316,7 @@ generate_call(exec_list *instructions, ir_function_signature *sig, case ir_var_function_inout: fix_parameter(ctx, actual, formal->type, instructions, &post_call_conversions, - formal->mode == ir_var_function_inout); + formal->data.mode == ir_var_function_inout); break; default: assert (!"Illegal formal parameter mode"); @@ -421,6 +421,25 @@ done: return sig; } +static void +print_function_prototypes(_mesa_glsl_parse_state *state, YYLTYPE *loc, + ir_function *f) +{ + if (f == NULL) + return; + + foreach_list (node, &f->signatures) { + ir_function_signature *sig = (ir_function_signature *) node; + + if (sig->is_builtin() && !sig->is_builtin_available(state)) + continue; + + char *str = prototype_string(sig->return_type, f->name, &sig->parameters); + _mesa_glsl_error(loc, state, " %s", str); + ralloc_free(str); + } +} + /** * Raise a "no matching function" error, listing all possible overloads the * compiler considered so developers can figure out what went wrong. @@ -431,30 +450,23 @@ no_matching_function_error(const char *name, exec_list *actual_parameters, _mesa_glsl_parse_state *state) { - char *str = prototype_string(NULL, name, actual_parameters); - _mesa_glsl_error(loc, state, "no matching function for call to `%s'", str); - ralloc_free(str); - - const char *prefix = "candidates are: "; + gl_shader *sh = _mesa_glsl_get_builtin_function_shader(); - for (int i = -1; i < (int) state->num_builtins_to_link; i++) { - glsl_symbol_table *syms = i >= 0 ? state->builtins_to_link[i]->symbols - : state->symbols; - ir_function *f = syms->get_function(name); - if (f == NULL) - continue; - - foreach_list (node, &f->signatures) { - ir_function_signature *sig = (ir_function_signature *) node; - - if (sig->is_builtin() && !sig->is_builtin_available(state)) - continue; + if (state->symbols->get_function(name) == NULL + && (!state->uses_builtin_functions + || sh->symbols->get_function(name) == NULL)) { + _mesa_glsl_error(loc, state, "no function with name '%s'", name); + } else { + char *str = prototype_string(NULL, name, actual_parameters); + _mesa_glsl_error(loc, state, + "no matching function for call to `%s'; candidates are:", + str); + ralloc_free(str); - str = prototype_string(sig->return_type, f->name, &sig->parameters); - _mesa_glsl_error(loc, state, "%s%s", prefix, str); - ralloc_free(str); + print_function_prototypes(state, loc, state->symbols->get_function(name)); - prefix = " "; + if (state->uses_builtin_functions) { + print_function_prototypes(state, loc, sh->symbols->get_function(name)); } } } @@ -1651,7 +1663,7 @@ ast_function_expression::hir(exec_list *instructions, } else { const ast_expression *id = subexpressions[0]; const char *func_name = id->primary_expression.identifier; - YYLTYPE loc = id->get_location(); + YYLTYPE loc = get_location(); exec_list actual_parameters; process_parameters(instructions, &actual_parameters, &this->expressions, @@ -1660,7 +1672,6 @@ ast_function_expression::hir(exec_list *instructions, ir_function_signature *sig = match_function_by_name(func_name, &actual_parameters, state); - ir_call *call = NULL; ir_rvalue *value = NULL; if (sig == NULL) { no_matching_function_error(func_name, &loc, &actual_parameters, state); @@ -1669,8 +1680,7 @@ ast_function_expression::hir(exec_list *instructions, /* an error has already been emitted */ value = ir_rvalue::error_value(ctx); } else { - value = generate_call(instructions, sig, &actual_parameters, - &call, state); + value = generate_call(instructions, sig, &actual_parameters, state); } return value; diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 43cf49745..3bc181e87 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -728,7 +728,7 @@ mark_whole_array_access(ir_rvalue *access) ir_dereference_variable *deref = access->as_dereference_variable(); if (deref && deref->var) { - deref->var->max_array_access = deref->type->length - 1; + deref->var->data.max_array_access = deref->type->length - 1; } } @@ -767,7 +767,7 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, ir_variable *lhs_var = lhs->variable_referenced(); if (lhs_var) - lhs_var->assigned = true; + lhs_var->data.assigned = true; if (!error_emitted) { if (non_lvalue_description != NULL) { @@ -776,7 +776,7 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, non_lvalue_description); error_emitted = true; } else if (lhs->variable_referenced() != NULL - && lhs->variable_referenced()->read_only) { + && lhs->variable_referenced()->data.read_only) { _mesa_glsl_error(&lhs_loc, state, "assignment to read-only variable '%s'", lhs->variable_referenced()->name); @@ -819,11 +819,11 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, assert(var != NULL); - if (var->max_array_access >= unsigned(rhs->type->array_size())) { + if (var->data.max_array_access >= unsigned(rhs->type->array_size())) { /* FINISHME: This should actually log the location of the RHS. */ _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to " "previous access", - var->max_array_access); + var->data.max_array_access); } var->type = glsl_type::get_array_instance(lhs->type->element_type(), @@ -866,7 +866,7 @@ get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue) var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp", ir_var_temporary); instructions->push_tail(var); - var->mode = ir_var_auto; + var->data.mode = ir_var_auto; instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var), lvalue)); @@ -1639,7 +1639,7 @@ ast_expression::hir(exec_list *instructions, state->symbols->get_variable(this->primary_expression.identifier); if (var != NULL) { - var->used = true; + var->data.used = true; result = new(ctx) ir_dereference_variable(var); } else { _mesa_glsl_error(& loc, state, "`%s' undeclared", @@ -1860,7 +1860,7 @@ ast_fully_specified_type::glsl_type(const char **name, if (type->base_type == GLSL_TYPE_FLOAT && state->es_shader - && state->target == fragment_shader + && state->target == MESA_SHADER_FRAGMENT && this->qualifier.precision == ast_precision_none && state->symbols->get_variable("#default precision") == NULL) { YYLTYPE loc = this->get_location(); @@ -1882,15 +1882,15 @@ ast_fully_specified_type::glsl_type(const char **name, * this function will produce undefined results. */ static bool -is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target) +is_varying_var(ir_variable *var, gl_shader_type target) { switch (target) { - case vertex_shader: - return var->mode == ir_var_shader_out; - case fragment_shader: - return var->mode == ir_var_shader_in; + case MESA_SHADER_VERTEX: + return var->data.mode == ir_var_shader_out; + case MESA_SHADER_FRAGMENT: + return var->data.mode == ir_var_shader_in; default: - return var->mode == ir_var_shader_out || var->mode == ir_var_shader_in; + return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in; } } @@ -1941,7 +1941,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, ir_variable *var, const ast_type_qualifier *qual) { - if (var->mode != ir_var_uniform) { + if (var->data.mode != ir_var_uniform) { _mesa_glsl_error(loc, state, "the \"binding\" qualifier only applies to uniforms"); return false; @@ -1985,13 +1985,13 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, */ unsigned limit = 0; switch (state->target) { - case vertex_shader: + case MESA_SHADER_VERTEX: limit = ctx->Const.VertexProgram.MaxTextureImageUnits; break; - case geometry_shader: + case MESA_SHADER_GEOMETRY: limit = ctx->Const.GeometryProgram.MaxTextureImageUnits; break; - case fragment_shader: + case MESA_SHADER_FRAGMENT: limit = ctx->Const.FragmentProgram.MaxTextureImageUnits; break; } @@ -2049,8 +2049,8 @@ interpret_interpolation_qualifier(const struct ast_type_qualifier *qual, } - if ((state->target == vertex_shader && mode == ir_var_shader_in) || - (state->target == fragment_shader && mode == ir_var_shader_out)) { + if ((state->target == MESA_SHADER_VERTEX && mode == ir_var_shader_in) || + (state->target == MESA_SHADER_FRAGMENT && mode == ir_var_shader_out)) { _mesa_glsl_error(loc, state, "interpolation qualifier `%s' cannot be applied to " "vertex shader inputs or fragment shader outputs", @@ -2077,8 +2077,8 @@ validate_explicit_location(const struct ast_type_qualifier *qual, * locations. */ switch (state->target) { - case vertex_shader: - if (var->mode == ir_var_shader_in) { + case MESA_SHADER_VERTEX: + if (var->data.mode == ir_var_shader_in) { if (!state->check_explicit_attrib_location_allowed(loc, var)) return; @@ -2088,14 +2088,14 @@ validate_explicit_location(const struct ast_type_qualifier *qual, fail = true; break; - case geometry_shader: + case MESA_SHADER_GEOMETRY: _mesa_glsl_error(loc, state, "geometry shader variables cannot be given " "explicit locations"); return; - case fragment_shader: - if (var->mode == ir_var_shader_out) { + case MESA_SHADER_FRAGMENT: + if (var->data.mode == ir_var_shader_out) { if (!state->check_explicit_attrib_location_allowed(loc, var)) return; @@ -2112,7 +2112,7 @@ validate_explicit_location(const struct ast_type_qualifier *qual, mode_string(var), _mesa_glsl_shader_target_name(state->target)); } else { - var->explicit_location = true; + var->data.explicit_location = true; /* This bit of silliness is needed because invalid explicit locations * are supposed to be flagged during linking. Small negative values @@ -2122,11 +2122,11 @@ validate_explicit_location(const struct ast_type_qualifier *qual, * ensures that negative values stay negative. */ if (qual->location >= 0) { - var->location = (state->target == vertex_shader) + var->data.location = (state->target == MESA_SHADER_VERTEX) ? (qual->location + VERT_ATTRIB_GENERIC0) : (qual->location + FRAG_RESULT_DATA0); } else { - var->location = qual->location; + var->data.location = qual->location; } if (qual->flags.q.explicit_index) { @@ -2143,8 +2143,8 @@ validate_explicit_location(const struct ast_type_qualifier *qual, _mesa_glsl_error(loc, state, "explicit index may only be 0 or 1"); } else { - var->explicit_index = true; - var->index = qual->index; + var->data.explicit_index = true; + var->data.index = qual->index; } } } @@ -2162,25 +2162,28 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i)); if (qual->flags.q.invariant) { - if (var->used) { + if (var->data.used) { _mesa_glsl_error(loc, state, "variable `%s' may not be redeclared " "`invariant' after being used", var->name); } else { - var->invariant = 1; + var->data.invariant = 1; } } if (qual->flags.q.constant || qual->flags.q.attribute || qual->flags.q.uniform - || (qual->flags.q.varying && (state->target == fragment_shader))) - var->read_only = 1; + || (qual->flags.q.varying && (state->target == MESA_SHADER_FRAGMENT))) + var->data.read_only = 1; if (qual->flags.q.centroid) - var->centroid = 1; + var->data.centroid = 1; - if (qual->flags.q.attribute && state->target != vertex_shader) { + if (qual->flags.q.sample) + var->data.sample = 1; + + if (qual->flags.q.attribute && state->target != MESA_SHADER_VERTEX) { var->type = glsl_type::error_type; _mesa_glsl_error(loc, state, "`attribute' variables may not be declared in the " @@ -2207,18 +2210,18 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, * the setting alone. */ if (qual->flags.q.in && qual->flags.q.out) - var->mode = ir_var_function_inout; + var->data.mode = ir_var_function_inout; else if (qual->flags.q.in) - var->mode = is_parameter ? ir_var_function_in : ir_var_shader_in; + var->data.mode = is_parameter ? ir_var_function_in : ir_var_shader_in; else if (qual->flags.q.attribute - || (qual->flags.q.varying && (state->target == fragment_shader))) - var->mode = ir_var_shader_in; + || (qual->flags.q.varying && (state->target == MESA_SHADER_FRAGMENT))) + var->data.mode = ir_var_shader_in; else if (qual->flags.q.out) - var->mode = is_parameter ? ir_var_function_out : ir_var_shader_out; - else if (qual->flags.q.varying && (state->target == vertex_shader)) - var->mode = ir_var_shader_out; + var->data.mode = is_parameter ? ir_var_function_out : ir_var_shader_out; + else if (qual->flags.q.varying && (state->target == MESA_SHADER_VERTEX)) + var->data.mode = ir_var_shader_out; else if (qual->flags.q.uniform) - var->mode = ir_var_uniform; + var->data.mode = ir_var_uniform; if (!is_parameter && is_varying_var(var, state->target)) { /* This variable is being used to link data between shader stages (in @@ -2270,28 +2273,28 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (state->all_invariant && (state->current_function == NULL)) { switch (state->target) { - case vertex_shader: - if (var->mode == ir_var_shader_out) - var->invariant = true; + case MESA_SHADER_VERTEX: + if (var->data.mode == ir_var_shader_out) + var->data.invariant = true; break; - case geometry_shader: - if ((var->mode == ir_var_shader_in) - || (var->mode == ir_var_shader_out)) - var->invariant = true; + case MESA_SHADER_GEOMETRY: + if ((var->data.mode == ir_var_shader_in) + || (var->data.mode == ir_var_shader_out)) + var->data.invariant = true; break; - case fragment_shader: - if (var->mode == ir_var_shader_in) - var->invariant = true; + case MESA_SHADER_FRAGMENT: + if (var->data.mode == ir_var_shader_in) + var->data.invariant = true; break; } } - var->interpolation = - interpret_interpolation_qualifier(qual, (ir_variable_mode) var->mode, + var->data.interpolation = + interpret_interpolation_qualifier(qual, (ir_variable_mode) var->data.mode, state, loc); - var->pixel_center_integer = qual->flags.q.pixel_center_integer; - var->origin_upper_left = qual->flags.q.origin_upper_left; + var->data.pixel_center_integer = qual->flags.q.pixel_center_integer; + var->data.origin_upper_left = qual->flags.q.origin_upper_left; if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer) && (strcmp(var->name, "gl_FragCoord") != 0)) { const char *const qual_string = (qual->flags.q.origin_upper_left) @@ -2312,27 +2315,28 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (qual->flags.q.explicit_binding && validate_binding_qualifier(state, loc, var, qual)) { - var->explicit_binding = true; - var->binding = qual->binding; + var->data.explicit_binding = true; + var->data.binding = qual->binding; } if (var->type->contains_atomic()) { - if (var->mode == ir_var_uniform) { - if (var->explicit_binding) { - unsigned *offset = &state->atomic_counter_offsets[var->binding]; + if (var->data.mode == ir_var_uniform) { + if (var->data.explicit_binding) { + unsigned *offset = + &state->atomic_counter_offsets[var->data.binding]; if (*offset % ATOMIC_COUNTER_SIZE) _mesa_glsl_error(loc, state, "misaligned atomic counter offset"); - var->atomic.offset = *offset; + var->data.atomic.offset = *offset; *offset += var->type->atomic_size(); } else { _mesa_glsl_error(loc, state, "atomic counters require explicit binding point"); } - } else if (var->mode != ir_var_function_in) { + } else if (var->data.mode != ir_var_function_in) { _mesa_glsl_error(loc, state, "atomic counters may only be declared as " "function parameters or uniform-qualified " "global variables"); @@ -2406,15 +2410,15 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, "gl_FragDepth"); } if (qual->flags.q.depth_any) - var->depth_layout = ir_depth_layout_any; + var->data.depth_layout = ir_depth_layout_any; else if (qual->flags.q.depth_greater) - var->depth_layout = ir_depth_layout_greater; + var->data.depth_layout = ir_depth_layout_greater; else if (qual->flags.q.depth_less) - var->depth_layout = ir_depth_layout_less; + var->data.depth_layout = ir_depth_layout_less; else if (qual->flags.q.depth_unchanged) - var->depth_layout = ir_depth_layout_unchanged; + var->data.depth_layout = ir_depth_layout_unchanged; else - var->depth_layout = ir_depth_layout_none; + var->data.depth_layout = ir_depth_layout_none; if (qual->flags.q.std140 || qual->flags.q.packed || @@ -2475,10 +2479,10 @@ get_variable_being_redeclared(ir_variable *var, YYLTYPE loc, const unsigned size = unsigned(var->type->array_size()); check_builtin_array_max_size(var->name, size, loc, state); - if ((size > 0) && (size <= earlier->max_array_access)) { + if ((size > 0) && (size <= earlier->data.max_array_access)) { _mesa_glsl_error(& loc, state, "array size must be > %u due to " "previous access", - earlier->max_array_access); + earlier->data.max_array_access); } earlier->type = var->type; @@ -2488,12 +2492,12 @@ get_variable_being_redeclared(ir_variable *var, YYLTYPE loc, state->is_version(150, 0)) && strcmp(var->name, "gl_FragCoord") == 0 && earlier->type == var->type - && earlier->mode == var->mode) { + && earlier->data.mode == var->data.mode) { /* Allow redeclaration of gl_FragCoord for ARB_fcc layout * qualifiers. */ - earlier->origin_upper_left = var->origin_upper_left; - earlier->pixel_center_integer = var->pixel_center_integer; + earlier->data.origin_upper_left = var->data.origin_upper_left; + earlier->data.pixel_center_integer = var->data.pixel_center_integer; /* According to section 4.3.7 of the GLSL 1.30 spec, * the following built-in varaibles can be redeclared with an @@ -2513,41 +2517,41 @@ get_variable_being_redeclared(ir_variable *var, YYLTYPE loc, || strcmp(var->name, "gl_Color") == 0 || strcmp(var->name, "gl_SecondaryColor") == 0) && earlier->type == var->type - && earlier->mode == var->mode) { - earlier->interpolation = var->interpolation; + && earlier->data.mode == var->data.mode) { + earlier->data.interpolation = var->data.interpolation; /* Layout qualifiers for gl_FragDepth. */ } else if ((state->AMD_conservative_depth_enable || state->ARB_conservative_depth_enable) && strcmp(var->name, "gl_FragDepth") == 0 && earlier->type == var->type - && earlier->mode == var->mode) { + && earlier->data.mode == var->data.mode) { /** From the AMD_conservative_depth spec: * Within any shader, the first redeclarations of gl_FragDepth * must appear before any use of gl_FragDepth. */ - if (earlier->used) { + if (earlier->data.used) { _mesa_glsl_error(&loc, state, "the first redeclaration of gl_FragDepth " "must appear before any use of gl_FragDepth"); } /* Prevent inconsistent redeclaration of depth layout qualifier. */ - if (earlier->depth_layout != ir_depth_layout_none - && earlier->depth_layout != var->depth_layout) { + if (earlier->data.depth_layout != ir_depth_layout_none + && earlier->data.depth_layout != var->data.depth_layout) { _mesa_glsl_error(&loc, state, "gl_FragDepth: depth layout is declared here " "as '%s, but it was previously declared as " "'%s'", - depth_layout_string(var->depth_layout), - depth_layout_string(earlier->depth_layout)); + depth_layout_string(var->data.depth_layout), + depth_layout_string(earlier->data.depth_layout)); } - earlier->depth_layout = var->depth_layout; + earlier->data.depth_layout = var->data.depth_layout; } else if (allow_all_redeclarations) { - if (earlier->mode != var->mode) { + if (earlier->data.mode != var->data.mode) { _mesa_glsl_error(&loc, state, "redeclaration of `%s' with incorrect qualifiers", var->name); @@ -2582,7 +2586,7 @@ process_initializer(ir_variable *var, ast_declaration *decl, * directly by an application via API commands, or indirectly by * OpenGL." */ - if (var->mode == ir_var_uniform) { + if (var->data.mode == ir_var_uniform) { state->check_version(120, 0, &initializer_loc, "cannot initialize uniforms"); } @@ -2592,11 +2596,11 @@ process_initializer(ir_variable *var, ast_declaration *decl, "cannot initialize samplers"); } - if ((var->mode == ir_var_shader_in) && (state->current_function == NULL)) { + if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) { _mesa_glsl_error(& initializer_loc, state, "cannot initialize %s shader input / %s", _mesa_glsl_shader_target_name(state->target), - (state->target == vertex_shader) + (state->target == MESA_SHADER_VERTEX) ? "attribute" : "varying"); } @@ -2647,9 +2651,9 @@ process_initializer(ir_variable *var, ast_declaration *decl, } if (rhs && !rhs->type->is_error()) { - bool temp = var->read_only; + bool temp = var->data.read_only; if (type->qualifier.flags.q.constant) - var->read_only = false; + var->data.read_only = false; /* Never emit code to initialize a uniform. */ @@ -2664,7 +2668,7 @@ process_initializer(ir_variable *var, ast_declaration *decl, initializer_type = rhs->type; var->constant_initializer = rhs->constant_expression_value(); - var->has_initializer = true; + var->data.has_initializer = true; /* If the declared variable is an unsized array, it must inherrit * its full type from the initializer. A declaration such as @@ -2688,7 +2692,7 @@ process_initializer(ir_variable *var, ast_declaration *decl, */ var->type = initializer_type; - var->read_only = temp; + var->data.read_only = temp; } return result; @@ -2840,23 +2844,23 @@ ast_declarator_list::hir(exec_list *instructions, _mesa_glsl_error(& loc, state, "undeclared variable `%s' cannot be marked " "invariant", decl->identifier); - } else if ((state->target == vertex_shader) - && (earlier->mode != ir_var_shader_out)) { + } else if ((state->target == MESA_SHADER_VERTEX) + && (earlier->data.mode != ir_var_shader_out)) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " "outputs only", decl->identifier); - } else if ((state->target == fragment_shader) - && (earlier->mode != ir_var_shader_in)) { + } else if ((state->target == MESA_SHADER_FRAGMENT) + && (earlier->data.mode != ir_var_shader_in)) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, fragment shader " "inputs only", decl->identifier); - } else if (earlier->used) { + } else if (earlier->data.used) { _mesa_glsl_error(& loc, state, "variable `%s' may not be redeclared " "`invariant' after being used", earlier->name); } else { - earlier->invariant = true; + earlier->data.invariant = true; } } @@ -2940,7 +2944,7 @@ ast_declarator_list::hir(exec_list *instructions, precision_names[this->type->qualifier.precision], type_name); } - } else { + } else if (this->type->specifier->structure == NULL) { _mesa_glsl_warning(&loc, state, "empty declaration"); } } @@ -3030,13 +3034,13 @@ ast_declarator_list::hir(exec_list *instructions, & loc, false); if (this->type->qualifier.flags.q.invariant) { - if ((state->target == vertex_shader) && - var->mode != ir_var_shader_out) { + if ((state->target == MESA_SHADER_VERTEX) && + var->data.mode != ir_var_shader_out) { _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " "outputs only", var->name); - } else if ((state->target == fragment_shader) && - var->mode != ir_var_shader_in) { + } else if ((state->target == MESA_SHADER_FRAGMENT) && + var->data.mode != ir_var_shader_in) { /* FINISHME: Note that this doesn't work for invariant on * a function signature inval */ @@ -3073,10 +3077,10 @@ ast_declarator_list::hir(exec_list *instructions, "global scope%s", mode, var->name, extra); } - } else if (var->mode == ir_var_shader_in) { - var->read_only = true; + } else if (var->data.mode == ir_var_shader_in) { + var->data.read_only = true; - if (state->target == vertex_shader) { + if (state->target == MESA_SHADER_VERTEX) { bool error_emitted = false; /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: @@ -3131,7 +3135,7 @@ ast_declarator_list::hir(exec_list *instructions, "cannot have array type")) { error_emitted = true; } - } else if (state->target == geometry_shader) { + } else if (state->target == MESA_SHADER_GEOMETRY) { /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec: * * Geometry shader input variables get the per-vertex values @@ -3180,11 +3184,11 @@ ast_declarator_list::hir(exec_list *instructions, */ if (state->is_version(130, 300) && var->type->contains_integer() && - var->interpolation != INTERP_QUALIFIER_FLAT && - ((state->target == fragment_shader && var->mode == ir_var_shader_in) - || (state->target == vertex_shader && var->mode == ir_var_shader_out + var->data.interpolation != INTERP_QUALIFIER_FLAT && + ((state->target == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_in) + || (state->target == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_out && state->es_shader))) { - const char *var_type = (state->target == vertex_shader) ? + const char *var_type = (state->target == MESA_SHADER_VERTEX) ? "vertex output" : "fragment input"; _mesa_glsl_error(&loc, state, "if a %s is (or contains) " "an integer, then it must be qualified with 'flat'", @@ -3241,14 +3245,14 @@ ast_declarator_list::hir(exec_list *instructions, assert(i != NULL); switch (state->target) { - case vertex_shader: + case MESA_SHADER_VERTEX: if (this->type->qualifier.flags.q.in) { _mesa_glsl_error(&loc, state, "qualifier '%s' cannot be applied to vertex " "shader inputs", i); } break; - case fragment_shader: + case MESA_SHADER_FRAGMENT: if (this->type->qualifier.flags.q.out) { _mesa_glsl_error(&loc, state, "qualifier '%s' cannot be applied to fragment " @@ -3271,12 +3275,20 @@ ast_declarator_list::hir(exec_list *instructions, if (state->is_version(130, 300) && this->type->qualifier.flags.q.centroid && this->type->qualifier.flags.q.in - && state->target == vertex_shader) { + && state->target == MESA_SHADER_VERTEX) { _mesa_glsl_error(&loc, state, "'centroid in' cannot be used in a vertex shader"); } + if (state->target == MESA_SHADER_VERTEX + && this->type->qualifier.flags.q.sample + && this->type->qualifier.flags.q.in) { + + _mesa_glsl_error(&loc, state, + "'sample in' cannot be used in a vertex shader"); + } + /* Section 4.3.6 of the GLSL 1.30 specification states: * "It is an error to use centroid out in a fragment shader." * @@ -3284,7 +3296,7 @@ ast_declarator_list::hir(exec_list *instructions, * "It is an error to use auxiliary storage qualifiers or interpolation * qualifiers on an output in a fragment shader." */ - if (state->target == fragment_shader && + if (state->target == MESA_SHADER_FRAGMENT && this->type->qualifier.flags.q.out && this->type->qualifier.has_auxiliary_storage()) { _mesa_glsl_error(&loc, state, @@ -3363,12 +3375,12 @@ ast_declarator_list::hir(exec_list *instructions, false /* allow_all_redeclarations */); if (earlier != NULL) { if (strncmp(var->name, "gl_", 3) == 0 && - earlier->how_declared == ir_var_declared_in_block) { + earlier->data.how_declared == ir_var_declared_in_block) { _mesa_glsl_error(&loc, state, "`%s' has already been redeclared using " "gl_PerVertex", var->name); } - earlier->how_declared = ir_var_declared_normally; + earlier->data.how_declared = ir_var_declared_normally; } if (decl->initializer != NULL) { @@ -3548,7 +3560,7 @@ ast_parameter_declarator::hir(exec_list *instructions, * as out or inout function parameters, nor can they be assigned * into." */ - if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out) + if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out) && type->contains_sampler()) { _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers"); type = glsl_type::error_type; @@ -3568,7 +3580,7 @@ ast_parameter_declarator::hir(exec_list *instructions, * So for GLSL 1.10, passing an array as an out or inout parameter is not * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES. */ - if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out) + if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out) && type->is_array() && !state->check_version(120, 100, &loc, "arrays cannot be out or inout parameters")) { @@ -3942,7 +3954,7 @@ ast_jump_statement::hir(exec_list *instructions, } case ast_discard: - if (state->target != fragment_shader) { + if (state->target != MESA_SHADER_FRAGMENT) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(& loc, state, @@ -4480,7 +4492,7 @@ ast_type_specifier::hir(exec_list *instructions, if (type->base_type == GLSL_TYPE_FLOAT && state->es_shader - && state->target == fragment_shader) { + && state->target == MESA_SHADER_FRAGMENT) { /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00 * spec says: * @@ -4662,6 +4674,7 @@ ast_process_structure_or_interface_block(exec_list *instructions, fields[i].interpolation = interpret_interpolation_qualifier(qual, var_mode, state, &loc); fields[i].centroid = qual->flags.q.centroid ? 1 : 0; + fields[i].sample = qual->flags.q.sample ? 1 : 0; if (qual->flags.q.row_major || qual->flags.q.column_major) { if (!qual->flags.q.uniform) { @@ -4782,7 +4795,7 @@ public: virtual ir_visitor_status visit(ir_dereference_variable *ir) { - if (ir->var->mode == mode && ir->var->get_interface_type() == block) { + if (ir->var->data.mode == mode && ir->var->get_interface_type() == block) { found = true; return visit_stop; } @@ -4930,6 +4943,8 @@ ast_interface_block::hir(exec_list *instructions, earlier_per_vertex->fields.structure[j].interpolation; fields[i].centroid = earlier_per_vertex->fields.structure[j].centroid; + fields[i].sample = + earlier_per_vertex->fields.structure[j].sample; } } @@ -4980,7 +4995,7 @@ ast_interface_block::hir(exec_list *instructions, * variable (or input block, see interface blocks below) needs to be * declared as an array. */ - if (state->target == geometry_shader && !this->is_array && + if (state->target == MESA_SHADER_GEOMETRY && !this->is_array && var_mode == ir_var_shader_in) { _mesa_glsl_error(&loc, state, "geometry shader inputs must be arrays"); } @@ -5035,7 +5050,7 @@ ast_interface_block::hir(exec_list *instructions, * geometry shader input. */ if (this->array_size == NULL && - (state->target != geometry_shader || !this->layout.flags.q.in)) { + (state->target != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) { _mesa_glsl_error(&loc, state, "only geometry shader inputs may be unsized " "instance block arrays"); @@ -5054,7 +5069,7 @@ ast_interface_block::hir(exec_list *instructions, var_mode); } - if (state->target == geometry_shader && var_mode == ir_var_shader_in) + if (state->target == MESA_SHADER_GEOMETRY && var_mode == ir_var_shader_in) handle_geometry_shader_input_decl(state, loc, var); if (ir_variable *earlier = @@ -5063,7 +5078,7 @@ ast_interface_block::hir(exec_list *instructions, _mesa_glsl_error(&loc, state, "`%s' redeclared", this->instance_name); } - earlier->how_declared = ir_var_declared_normally; + earlier->data.how_declared = ir_var_declared_normally; earlier->type = var->type; earlier->reinit_interface_type(block_type); delete var; @@ -5082,8 +5097,9 @@ ast_interface_block::hir(exec_list *instructions, new(state) ir_variable(fields[i].type, ralloc_strdup(state, fields[i].name), var_mode); - var->interpolation = fields[i].interpolation; - var->centroid = fields[i].centroid; + var->data.interpolation = fields[i].interpolation; + var->data.centroid = fields[i].centroid; + var->data.sample = fields[i].sample; var->init_interface_type(block_type); if (redeclaring_per_vertex) { @@ -5094,11 +5110,11 @@ ast_interface_block::hir(exec_list *instructions, _mesa_glsl_error(&loc, state, "redeclaration of gl_PerVertex can only " "include built-in variables"); - } else if (earlier->how_declared == ir_var_declared_normally) { + } else if (earlier->data.how_declared == ir_var_declared_normally) { _mesa_glsl_error(&loc, state, "`%s' has already been redeclared", var->name); } else { - earlier->how_declared = ir_var_declared_in_block; + earlier->data.how_declared = ir_var_declared_in_block; earlier->reinit_interface_type(block_type); } continue; @@ -5111,8 +5127,8 @@ ast_interface_block::hir(exec_list *instructions, * the UBO declaration itself doesn't get an ir_variable unless it * has an instance name. This is ugly. */ - var->explicit_binding = this->layout.flags.q.explicit_binding; - var->binding = this->layout.binding; + var->data.explicit_binding = this->layout.flags.q.explicit_binding; + var->data.binding = this->layout.binding; state->symbols->add_variable(var); instructions->push_tail(var); @@ -5144,8 +5160,8 @@ ast_interface_block::hir(exec_list *instructions, ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var != NULL && var->get_interface_type() == earlier_per_vertex && - var->mode == var_mode) { - if (var->how_declared == ir_var_declared_normally) { + var->data.mode == var_mode) { + if (var->data.how_declared == ir_var_declared_normally) { _mesa_glsl_error(&loc, state, "redeclaration of gl_PerVertex cannot " "follow a redeclaration of `%s'", @@ -5200,7 +5216,7 @@ ast_gs_input_layout::hir(exec_list *instructions, */ foreach_list (node, instructions) { ir_variable *var = ((ir_instruction *) node)->as_variable(); - if (var == NULL || var->mode != ir_var_shader_in) + if (var == NULL || var->data.mode != ir_var_shader_in) continue; /* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an @@ -5208,12 +5224,12 @@ ast_gs_input_layout::hir(exec_list *instructions, */ if (var->type->is_unsized_array()) { - if (var->max_array_access >= num_vertices) { + if (var->data.max_array_access >= num_vertices) { _mesa_glsl_error(&loc, state, "this geometry shader input layout implies %u" " vertices, but an access to element %u of input" " `%s' already exists", num_vertices, - var->max_array_access, var->name); + var->data.max_array_access, var->name); } else { var->type = glsl_type::get_array_instance(var->type->fields.array, num_vertices); @@ -5241,7 +5257,7 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, foreach_list(node, instructions) { ir_variable *var = ((ir_instruction *)node)->as_variable(); - if (!var || !var->assigned) + if (!var || !var->data.assigned) continue; if (strcmp(var->name, "gl_FragColor") == 0) @@ -5249,8 +5265,8 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, else if (strcmp(var->name, "gl_FragData") == 0) gl_FragData_assigned = true; else if (strncmp(var->name, "gl_", 3) != 0) { - if (state->target == fragment_shader && - var->mode == ir_var_shader_out) { + if (state->target == MESA_SHADER_FRAGMENT && + var->data.mode == ir_var_shader_out) { user_defined_fs_output_assigned = true; user_defined_fs_output = var; } @@ -5331,7 +5347,7 @@ remove_per_vertex_blocks(exec_list *instructions, foreach_list_safe(node, instructions) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var != NULL && var->get_interface_type() == per_vertex && - var->mode == mode) { + var->data.mode == mode) { state->symbols->disable_variable(var->name); var->remove(); } diff --git a/mesalib/src/glsl/ast_type.cpp b/mesalib/src/glsl/ast_type.cpp index 2b088bf8b..d758bfa1f 100644 --- a/mesalib/src/glsl/ast_type.cpp +++ b/mesalib/src/glsl/ast_type.cpp @@ -90,7 +90,8 @@ ast_type_qualifier::has_storage() const bool ast_type_qualifier::has_auxiliary_storage() const { - return this->flags.q.centroid; + return this->flags.q.centroid + || this->flags.q.sample; } const char* diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp index 8cb75e5ad..840a6c9a2 100644 --- a/mesalib/src/glsl/builtin_functions.cpp +++ b/mesalib/src/glsl/builtin_functions.cpp @@ -77,7 +77,7 @@ always_available(const _mesa_glsl_parse_state *state) static bool compatibility_vs_only(const _mesa_glsl_parse_state *state) { - return state->target == vertex_shader && + return state->target == MESA_SHADER_VERTEX && state->language_version <= 130 && !state->es_shader; } @@ -85,13 +85,13 @@ compatibility_vs_only(const _mesa_glsl_parse_state *state) static bool fs_only(const _mesa_glsl_parse_state *state) { - return state->target == fragment_shader; + return state->target == MESA_SHADER_FRAGMENT; } static bool gs_only(const _mesa_glsl_parse_state *state) { - return state->target == geometry_shader; + return state->target == MESA_SHADER_GEOMETRY; } static bool @@ -103,7 +103,7 @@ v110(const _mesa_glsl_parse_state *state) static bool v110_fs_only(const _mesa_glsl_parse_state *state) { - return !state->es_shader && state->target == fragment_shader; + return !state->es_shader && state->target == MESA_SHADER_FRAGMENT; } static bool @@ -122,7 +122,7 @@ static bool v130_fs_only(const _mesa_glsl_parse_state *state) { return state->is_version(130, 300) && - state->target == fragment_shader; + state->target == MESA_SHADER_FRAGMENT; } static bool @@ -155,7 +155,7 @@ lod_exists_in_stage(const _mesa_glsl_parse_state *state) * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we * don't need to explicitly check state->es_shader. */ - return state->target == vertex_shader || + return state->target == MESA_SHADER_VERTEX || state->is_version(130, 300) || state->ARB_shader_texture_lod_enable; } @@ -223,7 +223,7 @@ texture_array_lod(const _mesa_glsl_parse_state *state) static bool fs_texture_array(const _mesa_glsl_parse_state *state) { - return state->target == fragment_shader && + return state->target == MESA_SHADER_FRAGMENT && state->EXT_texture_array_enable; } @@ -243,7 +243,7 @@ texture_multisample(const _mesa_glsl_parse_state *state) static bool fs_texture_cube_map_array(const _mesa_glsl_parse_state *state) { - return state->target == fragment_shader && + return state->target == MESA_SHADER_FRAGMENT && (state->is_version(400, 0) || state->ARB_texture_cube_map_array_enable); } @@ -265,7 +265,7 @@ texture_query_levels(const _mesa_glsl_parse_state *state) static bool texture_query_lod(const _mesa_glsl_parse_state *state) { - return state->target == fragment_shader && + return state->target == MESA_SHADER_FRAGMENT && state->ARB_texture_query_lod_enable; } @@ -292,7 +292,7 @@ texture_gather_only(const _mesa_glsl_parse_state *state) static bool fs_oes_derivatives(const _mesa_glsl_parse_state *state) { - return state->target == fragment_shader && + return state->target == MESA_SHADER_FRAGMENT && (state->is_version(110, 300) || state->OES_standard_derivatives_enable); } @@ -318,7 +318,7 @@ tex3d(const _mesa_glsl_parse_state *state) static bool fs_tex3d(const _mesa_glsl_parse_state *state) { - return state->target == fragment_shader && + return state->target == MESA_SHADER_FRAGMENT && (!state->es_shader || state->OES_texture_3D_enable); } @@ -357,8 +357,6 @@ public: ir_function_signature *find(_mesa_glsl_parse_state *state, const char *name, exec_list *actual_parameters); -private: - void *mem_ctx; /** * A shader to hold all the built-in signatures; created by this module. * @@ -368,6 +366,9 @@ private: */ gl_shader *shader; +private: + void *mem_ctx; + /** Global variables used by built-in functions. */ ir_variable *gl_ModelViewProjectionMatrix; ir_variable *gl_Vertex; @@ -608,8 +609,7 @@ builtin_builder::find(_mesa_glsl_parse_state *state, * that the "no matching signature" error will list potential candidates * from the available built-ins. */ - state->builtins_to_link[0] = shader; - state->num_builtins_to_link = 1; + state->uses_builtin_functions = true; ir_function *f = shader->symbols->get_function(name); if (f == NULL) @@ -4020,4 +4020,11 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, { return builtins.find(state, name, actual_parameters); } + +gl_shader * +_mesa_glsl_get_builtin_function_shader() +{ + return builtins.shader; +} + /** @} */ diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp index d57324c2f..ff9acb8d0 100644 --- a/mesalib/src/glsl/builtin_variables.cpp +++ b/mesalib/src/glsl/builtin_variables.cpp @@ -332,6 +332,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type, this->fields[this->num_fields].location = slot; this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE; this->fields[this->num_fields].centroid = 0; + this->fields[this->num_fields].sample = 0; this->num_fields++; } @@ -434,14 +435,14 @@ builtin_variable_generator::add_variable(const char *name, enum ir_variable_mode mode, int slot) { ir_variable *var = new(symtab) ir_variable(type, name, mode); - var->how_declared = ir_var_declared_implicitly; + var->data.how_declared = ir_var_declared_implicitly; - switch (var->mode) { + switch (var->data.mode) { case ir_var_auto: case ir_var_shader_in: case ir_var_uniform: case ir_var_system_value: - var->read_only = true; + var->data.read_only = true; break; case ir_var_shader_out: break; @@ -454,9 +455,9 @@ builtin_variable_generator::add_variable(const char *name, break; } - var->location = slot; - var->explicit_location = (slot >= 0); - var->explicit_index = 0; + var->data.location = slot; + var->data.explicit_location = (slot >= 0); + var->data.explicit_index = 0; /* Once the variable is created an initialized, add it to the symbol table * and add the declaration to the IR stream. @@ -523,7 +524,7 @@ builtin_variable_generator::add_const(const char *name, int value) ir_var_auto, -1); var->constant_value = new(var) ir_constant(value); var->constant_initializer = new(var) ir_constant(value); - var->has_initializer = true; + var->data.has_initializer = true; return var; } @@ -792,9 +793,9 @@ builtin_variable_generator::generate_gs_special_vars() */ ir_variable *var; var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn"); - var->interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_QUALIFIER_FLAT; var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); - var->interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_QUALIFIER_FLAT; } @@ -812,7 +813,7 @@ builtin_variable_generator::generate_fs_special_vars() if (state->is_version(150, 0)) { ir_variable *var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); - var->interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_QUALIFIER_FLAT; } /* gl_FragColor and gl_FragData were deprecated starting in desktop GLSL @@ -857,6 +858,10 @@ builtin_variable_generator::generate_fs_special_vars() */ add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1), "gl_SampleMask"); } + + if (state->ARB_gpu_shader5_enable) { + add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn"); + } } @@ -872,13 +877,13 @@ builtin_variable_generator::add_varying(int slot, const glsl_type *type, const char *name_as_gs_input) { switch (state->target) { - case geometry_shader: + case MESA_SHADER_GEOMETRY: this->per_vertex_in.add_field(slot, type, name); /* FALLTHROUGH */ - case vertex_shader: + case MESA_SHADER_VERTEX: this->per_vertex_out.add_field(slot, type, name); break; - case fragment_shader: + case MESA_SHADER_FRAGMENT: add_input(slot, type, name); break; } @@ -896,7 +901,7 @@ builtin_variable_generator::generate_varyings() add_varying(loc, type, name, name "In") /* gl_Position and gl_PointSize are not visible from fragment shaders. */ - if (state->target != fragment_shader) { + if (state->target != MESA_SHADER_FRAGMENT) { ADD_VARYING(VARYING_SLOT_POS, vec4_t, "gl_Position"); ADD_VARYING(VARYING_SLOT_PSIZ, float_t, "gl_PointSize"); } @@ -909,7 +914,7 @@ builtin_variable_generator::generate_varyings() if (compatibility) { ADD_VARYING(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord"); ADD_VARYING(VARYING_SLOT_FOGC, float_t, "gl_FogFragCoord"); - if (state->target == fragment_shader) { + if (state->target == MESA_SHADER_FRAGMENT) { ADD_VARYING(VARYING_SLOT_COL0, vec4_t, "gl_Color"); ADD_VARYING(VARYING_SLOT_COL1, vec4_t, "gl_SecondaryColor"); } else { @@ -921,13 +926,13 @@ builtin_variable_generator::generate_varyings() } } - if (state->target == geometry_shader) { + if (state->target == MESA_SHADER_GEOMETRY) { const glsl_type *per_vertex_in_type = this->per_vertex_in.construct_interface_instance(); add_variable("gl_in", array(per_vertex_in_type, 0), ir_var_shader_in, -1); } - if (state->target == vertex_shader || state->target == geometry_shader) { + if (state->target == MESA_SHADER_VERTEX || state->target == MESA_SHADER_GEOMETRY) { const glsl_type *per_vertex_out_type = this->per_vertex_out.construct_interface_instance(); const glsl_struct_field *fields = per_vertex_out_type->fields.structure; @@ -935,8 +940,9 @@ builtin_variable_generator::generate_varyings() ir_variable *var = add_variable(fields[i].name, fields[i].type, ir_var_shader_out, fields[i].location); - var->interpolation = fields[i].interpolation; - var->centroid = fields[i].centroid; + var->data.interpolation = fields[i].interpolation; + var->data.centroid = fields[i].centroid; + var->data.sample = fields[i].sample; var->init_interface_type(per_vertex_out_type); } } @@ -958,13 +964,13 @@ _mesa_glsl_initialize_variables(exec_list *instructions, gen.generate_varyings(); switch (state->target) { - case vertex_shader: + case MESA_SHADER_VERTEX: gen.generate_vs_special_vars(); break; - case geometry_shader: + case MESA_SHADER_GEOMETRY: gen.generate_gs_special_vars(); break; - case fragment_shader: + case MESA_SHADER_FRAGMENT: gen.generate_fs_special_vars(); break; } diff --git a/mesalib/src/glsl/glsl_lexer.ll b/mesalib/src/glsl/glsl_lexer.ll index 822d70d6b..50875bf3b 100644 --- a/mesalib/src/glsl/glsl_lexer.ll +++ b/mesalib/src/glsl/glsl_lexer.ll @@ -520,7 +520,7 @@ readonly KEYWORD(0, 300, 0, 0, READONLY); writeonly KEYWORD(0, 300, 0, 0, WRITEONLY); resource KEYWORD(0, 300, 0, 0, RESOURCE); patch KEYWORD(0, 300, 0, 0, PATCH); -sample KEYWORD(0, 300, 0, 0, SAMPLE); +sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE); subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE); diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy index ada3690f6..39767609d 100644 --- a/mesalib/src/glsl/glsl_parser.yy +++ b/mesalib/src/glsl/glsl_parser.yy @@ -1521,7 +1521,7 @@ type_qualifier: { if ($2.has_auxiliary_storage()) { _mesa_glsl_error(&@1, state, - "duplicate auxiliary storage qualifier (centroid)"); + "duplicate auxiliary storage qualifier (centroid or sample)"); } if (!state->ARB_shading_language_420pack_enable && @@ -1571,7 +1571,12 @@ auxiliary_storage_qualifier: memset(& $$, 0, sizeof($$)); $$.flags.q.centroid = 1; } - /* TODO: "sample" and "patch" also go here someday. */ + | SAMPLE + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.sample = 1; + } + /* TODO: "patch" also goes here someday. */ storage_qualifier: CONST_TOK @@ -2214,11 +2219,11 @@ basic_interface_block: * "It is illegal to have an input block in a vertex shader * or an output block in a fragment shader" */ - if ((state->target == vertex_shader) && $1.flags.q.in) { + if ((state->target == MESA_SHADER_VERTEX) && $1.flags.q.in) { _mesa_glsl_error(& @1, state, "`in' interface block is not allowed for " "a vertex shader"); - } else if ((state->target == fragment_shader) && $1.flags.q.out) { + } else if ((state->target == MESA_SHADER_FRAGMENT) && $1.flags.q.out) { _mesa_glsl_error(& @1, state, "`out' interface block is not allowed for " "a fragment shader"); @@ -2372,7 +2377,7 @@ layout_defaults: { void *ctx = state; $$ = NULL; - if (state->target != geometry_shader) { + if (state->target != MESA_SHADER_GEOMETRY) { _mesa_glsl_error(& @1, state, "input layout qualifiers only valid in " "geometry shaders"); @@ -2400,7 +2405,7 @@ layout_defaults: | layout_qualifier OUT_TOK ';' { - if (state->target != geometry_shader) { + if (state->target != MESA_SHADER_GEOMETRY) { _mesa_glsl_error(& @1, state, "out layout qualifiers only valid in " "geometry shaders"); diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index d76d94b7a..5f19368d8 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -58,9 +58,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, : ctx(_ctx), switch_state() { switch (target) { - case GL_VERTEX_SHADER: this->target = vertex_shader; break; - case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; - case GL_GEOMETRY_SHADER: this->target = geometry_shader; break; + case GL_VERTEX_SHADER: this->target = MESA_SHADER_VERTEX; break; + case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break; + case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break; } this->scanner = NULL; @@ -76,7 +76,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->loop_nesting_ast = NULL; this->struct_specifier_depth = 0; - this->num_builtins_to_link = 0; + + this->uses_builtin_functions = false; /* Set default language version and extensions */ this->language_version = ctx->Const.ForceGLSLVersion ? @@ -366,12 +367,12 @@ _mesa_glsl_shader_target_name(GLenum type) * our internal enum into short stage names. */ const char * -_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) +_mesa_glsl_shader_target_name(gl_shader_type target) { switch (target) { - case vertex_shader: return "vertex"; - case fragment_shader: return "fragment"; - case geometry_shader: return "geometry"; + case MESA_SHADER_VERTEX: return "vertex"; + case MESA_SHADER_FRAGMENT: return "fragment"; + case MESA_SHADER_GEOMETRY: return "geometry"; } assert(!"Should not get here."); @@ -877,6 +878,8 @@ _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) if (q->flags.q.centroid) printf("centroid "); + if (q->flags.q.sample) + printf("sample "); if (q->flags.q.uniform) printf("uniform "); if (q->flags.q.smooth) @@ -1532,10 +1535,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, shader->InfoLog = state->info_log; shader->Version = state->language_version; shader->IsES = state->es_shader; - - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; + shader->uses_builtin_functions = state->uses_builtin_functions; if (shader->UniformBlocks) ralloc_free(shader->UniformBlocks); diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index d232bb3f6..622ddbac7 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -34,12 +34,6 @@ #include <stdlib.h> #include "glsl_symbol_table.h" -enum _mesa_glsl_parser_targets { - vertex_shader, - geometry_shader, - fragment_shader -}; - struct gl_context; struct glsl_switch_state { @@ -171,7 +165,7 @@ struct _mesa_glsl_parse_state { bool es_shader; unsigned language_version; - enum _mesa_glsl_parser_targets target; + gl_shader_type target; /** * Number of nested struct_specifier levels @@ -361,9 +355,7 @@ struct _mesa_glsl_parse_state { /** Extensions supported by the OpenGL implementation. */ const struct gl_extensions *extensions; - /** Shaders containing built-in functions that are used for linking. */ - struct gl_shader *builtins_to_link[16]; - unsigned num_builtins_to_link; + bool uses_builtin_functions; /** * For geometry shaders, size of the most recently seen input declaration @@ -433,7 +425,7 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, * Get the textual name of the specified shader target */ extern const char * -_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); +_mesa_glsl_shader_target_name(gl_shader_type target); #endif /* __cplusplus */ diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp index f74013096..12d4ac0ee 100644 --- a/mesalib/src/glsl/glsl_types.cpp +++ b/mesalib/src/glsl/glsl_types.cpp @@ -103,6 +103,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, this->fields.structure[i].location = fields[i].location; this->fields.structure[i].interpolation = fields[i].interpolation; this->fields.structure[i].centroid = fields[i].centroid; + this->fields.structure[i].sample = fields[i].sample; this->fields.structure[i].row_major = fields[i].row_major; } } @@ -130,6 +131,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, this->fields.structure[i].location = fields[i].location; this->fields.structure[i].interpolation = fields[i].interpolation; this->fields.structure[i].centroid = fields[i].centroid; + this->fields.structure[i].sample = fields[i].sample; this->fields.structure[i].row_major = fields[i].row_major; } } @@ -483,6 +485,9 @@ glsl_type::record_key_compare(const void *a, const void *b) if (key1->fields.structure[i].centroid != key2->fields.structure[i].centroid) return 1; + if (key1->fields.structure[i].sample + != key2->fields.structure[i].sample) + return 1; } return 0; diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h index 96eee5e64..fb7c9288d 100644 --- a/mesalib/src/glsl/glsl_types.h +++ b/mesalib/src/glsl/glsl_types.h @@ -634,6 +634,12 @@ struct glsl_struct_field { * in ir_variable::centroid). 0 otherwise. */ unsigned centroid:1; + + /** + * For interface blocks, 1 if this variable uses sample interpolation (as + * in ir_variable::sample). 0 otherwise. + */ + unsigned sample:1; }; static inline unsigned int diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp index ffff2976a..04a7b874a 100644 --- a/mesalib/src/glsl/ir.cpp +++ b/mesalib/src/glsl/ir.cpp @@ -1277,11 +1277,6 @@ ir_constant::is_basis() const ir_loop::ir_loop() { this->ir_type = ir_type_loop; - this->cmp = ir_unop_neg; - this->from = NULL; - this->to = NULL; - this->increment = NULL; - this->counter = NULL; } @@ -1364,7 +1359,7 @@ ir_dereference::is_lvalue() const /* Every l-value derference chain eventually ends in a variable. */ - if ((var == NULL) || var->read_only) + if ((var == NULL) || var->data.read_only) return false; /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: @@ -1584,29 +1579,36 @@ ir_swizzle::variable_referenced() const ir_variable::ir_variable(const struct glsl_type *type, const char *name, ir_variable_mode mode) - : max_array_access(0), max_ifc_array_access(NULL), - read_only(false), centroid(false), invariant(false), - how_declared(ir_var_declared_normally), mode(mode), - interpolation(INTERP_QUALIFIER_NONE), atomic() + : max_ifc_array_access(NULL) { this->ir_type = ir_type_variable; this->type = type; this->name = ralloc_strdup(this, name); - this->explicit_location = false; - this->has_initializer = false; - this->location = -1; - this->location_frac = 0; + this->data.explicit_location = false; + this->data.has_initializer = false; + this->data.location = -1; + this->data.location_frac = 0; this->warn_extension = NULL; this->constant_value = NULL; this->constant_initializer = NULL; - this->origin_upper_left = false; - this->pixel_center_integer = false; - this->depth_layout = ir_depth_layout_none; - this->used = false; + this->data.origin_upper_left = false; + this->data.pixel_center_integer = false; + this->data.depth_layout = ir_depth_layout_none; + this->data.used = false; + this->data.read_only = false; + this->data.centroid = false; + this->data.sample = false; + this->data.invariant = false; + this->data.how_declared = ir_var_declared_normally; + this->data.mode = mode; + this->data.interpolation = INTERP_QUALIFIER_NONE; + this->data.max_array_access = 0; + this->data.atomic.buffer_index = 0; + this->data.atomic.offset = 0; if (type != NULL) { if (type->base_type == GLSL_TYPE_SAMPLER) - this->read_only = true; + this->data.read_only = true; if (type->is_interface()) this->init_interface_type(type); @@ -1634,9 +1636,9 @@ interpolation_string(unsigned interpolation) glsl_interp_qualifier ir_variable::determine_interpolation_mode(bool flat_shade) { - if (this->interpolation != INTERP_QUALIFIER_NONE) - return (glsl_interp_qualifier) this->interpolation; - int location = this->location; + if (this->data.interpolation != INTERP_QUALIFIER_NONE) + return (glsl_interp_qualifier) this->data.interpolation; + int location = this->data.location; bool is_gl_Color = location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1; if (flat_shade && is_gl_Color) @@ -1706,10 +1708,11 @@ ir_function_signature::qualifiers_match(exec_list *params) ir_variable *a = (ir_variable *)iter_a.get(); ir_variable *b = (ir_variable *)iter_b.get(); - if (a->read_only != b->read_only || - !modes_match(a->mode, b->mode) || - a->interpolation != b->interpolation || - a->centroid != b->centroid) { + if (a->data.read_only != b->data.read_only || + !modes_match(a->data.mode, b->data.mode) || + a->data.interpolation != b->data.interpolation || + a->data.centroid != b->data.centroid || + a->data.sample != b->data.sample) { /* parameter a's qualifiers don't match */ return a->name; @@ -1729,12 +1732,6 @@ ir_function_signature::replace_parameters(exec_list *new_params) * parameter information comes from the function prototype, it may either * specify incorrect parameter names or not have names at all. */ - foreach_iter(exec_list_iterator, iter, parameters) { - assert(((ir_instruction *) iter.get())->as_variable() != NULL); - - iter.remove(); - } - new_params->move_nodes_to(¶meters); } @@ -1899,9 +1896,9 @@ vertices_per_prim(GLenum prim) const char * mode_string(const ir_variable *var) { - switch (var->mode) { + switch (var->data.mode) { case ir_var_auto: - return (var->read_only) ? "global constant" : "global variable"; + return (var->data.read_only) ? "global constant" : "global variable"; case ir_var_uniform: return "uniform"; diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index 4f775da4b..780959b73 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -86,6 +86,7 @@ enum ir_node_type { ir_type_max /**< maximum ir_type enum number, for validation */ }; + /** * Base class of all IR instructions */ @@ -402,7 +403,7 @@ public: */ inline bool is_in_uniform_block() const { - return this->mode == ir_var_uniform && this->interface_type != NULL; + return this->data.mode == ir_var_uniform && this->interface_type != NULL; } /** @@ -502,13 +503,6 @@ public: const char *name; /** - * Highest element accessed with a constant expression array index - * - * Not used for non-array variables. - */ - unsigned max_array_access; - - /** * For variables which satisfy the is_interface_instance() predicate, this * points to an array of integers such that if the ith member of the * interface block is an array, max_ifc_array_access[i] is the maximum @@ -521,177 +515,189 @@ public: */ unsigned *max_ifc_array_access; - /** - * Is the variable read-only? - * - * This is set for variables declared as \c const, shader inputs, - * and uniforms. - */ - unsigned read_only:1; - unsigned centroid:1; - unsigned invariant:1; - - /** - * Has this variable been used for reading or writing? - * - * Several GLSL semantic checks require knowledge of whether or not a - * variable has been used. For example, it is an error to redeclare a - * variable as invariant after it has been used. - * - * This is only maintained in the ast_to_hir.cpp path, not in - * Mesa's fixed function or ARB program paths. - */ - unsigned used:1; - - /** - * Has this variable been statically assigned? - * - * This answers whether the variable was assigned in any path of - * the shader during ast_to_hir. This doesn't answer whether it is - * still written after dead code removal, nor is it maintained in - * non-ast_to_hir.cpp (GLSL parsing) paths. - */ - unsigned assigned:1; - - /** - * Enum indicating how the variable was declared. See - * ir_var_declaration_type. - * - * This is used to detect certain kinds of illegal variable redeclarations. - */ - unsigned how_declared:2; - - /** - * Storage class of the variable. - * - * \sa ir_variable_mode - */ - unsigned mode:4; - - /** - * Interpolation mode for shader inputs / outputs - * - * \sa ir_variable_interpolation - */ - unsigned interpolation:2; - - /** - * \name ARB_fragment_coord_conventions - * @{ - */ - unsigned origin_upper_left:1; - unsigned pixel_center_integer:1; - /*@}*/ + struct ir_variable_data { - /** - * Was the location explicitly set in the shader? - * - * If the location is explicitly set in the shader, it \b cannot be changed - * by the linker or by the API (e.g., calls to \c glBindAttribLocation have - * no effect). - */ - unsigned explicit_location:1; - unsigned explicit_index:1; - - /** - * Was an initial binding explicitly set in the shader? - * - * If so, constant_value contains an integer ir_constant representing the - * initial binding point. - */ - unsigned explicit_binding:1; + /** + * Is the variable read-only? + * + * This is set for variables declared as \c const, shader inputs, + * and uniforms. + */ + unsigned read_only:1; + unsigned centroid:1; + unsigned sample:1; + unsigned invariant:1; + + /** + * Has this variable been used for reading or writing? + * + * Several GLSL semantic checks require knowledge of whether or not a + * variable has been used. For example, it is an error to redeclare a + * variable as invariant after it has been used. + * + * This is only maintained in the ast_to_hir.cpp path, not in + * Mesa's fixed function or ARB program paths. + */ + unsigned used:1; + + /** + * Has this variable been statically assigned? + * + * This answers whether the variable was assigned in any path of + * the shader during ast_to_hir. This doesn't answer whether it is + * still written after dead code removal, nor is it maintained in + * non-ast_to_hir.cpp (GLSL parsing) paths. + */ + unsigned assigned:1; - /** - * Does this variable have an initializer? - * - * This is used by the linker to cross-validiate initializers of global - * variables. - */ - unsigned has_initializer:1; + /** + * Enum indicating how the variable was declared. See + * ir_var_declaration_type. + * + * This is used to detect certain kinds of illegal variable redeclarations. + */ + unsigned how_declared:2; - /** - * Is this variable a generic output or input that has not yet been matched - * up to a variable in another stage of the pipeline? - * - * This is used by the linker as scratch storage while assigning locations - * to generic inputs and outputs. - */ - unsigned is_unmatched_generic_inout:1; + /** + * Storage class of the variable. + * + * \sa ir_variable_mode + */ + unsigned mode:4; - /** - * If non-zero, then this variable may be packed along with other variables - * into a single varying slot, so this offset should be applied when - * accessing components. For example, an offset of 1 means that the x - * component of this variable is actually stored in component y of the - * location specified by \c location. - */ - unsigned location_frac:2; + /** + * Interpolation mode for shader inputs / outputs + * + * \sa ir_variable_interpolation + */ + unsigned interpolation:2; - /** - * Non-zero if this variable was created by lowering a named interface - * block which was not an array. - * - * Note that this variable and \c from_named_ifc_block_array will never - * both be non-zero. - */ - unsigned from_named_ifc_block_nonarray:1; + /** + * \name ARB_fragment_coord_conventions + * @{ + */ + unsigned origin_upper_left:1; + unsigned pixel_center_integer:1; + /*@}*/ + + /** + * Was the location explicitly set in the shader? + * + * If the location is explicitly set in the shader, it \b cannot be changed + * by the linker or by the API (e.g., calls to \c glBindAttribLocation have + * no effect). + */ + unsigned explicit_location:1; + unsigned explicit_index:1; + + /** + * Was an initial binding explicitly set in the shader? + * + * If so, constant_value contains an integer ir_constant representing the + * initial binding point. + */ + unsigned explicit_binding:1; - /** - * Non-zero if this variable was created by lowering a named interface - * block which was an array. - * - * Note that this variable and \c from_named_ifc_block_nonarray will never - * both be non-zero. - */ - unsigned from_named_ifc_block_array:1; + /** + * Does this variable have an initializer? + * + * This is used by the linker to cross-validiate initializers of global + * variables. + */ + unsigned has_initializer:1; + + /** + * Is this variable a generic output or input that has not yet been matched + * up to a variable in another stage of the pipeline? + * + * This is used by the linker as scratch storage while assigning locations + * to generic inputs and outputs. + */ + unsigned is_unmatched_generic_inout:1; + + /** + * If non-zero, then this variable may be packed along with other variables + * into a single varying slot, so this offset should be applied when + * accessing components. For example, an offset of 1 means that the x + * component of this variable is actually stored in component y of the + * location specified by \c location. + */ + unsigned location_frac:2; + + /** + * Non-zero if this variable was created by lowering a named interface + * block which was not an array. + * + * Note that this variable and \c from_named_ifc_block_array will never + * both be non-zero. + */ + unsigned from_named_ifc_block_nonarray:1; + + /** + * Non-zero if this variable was created by lowering a named interface + * block which was an array. + * + * Note that this variable and \c from_named_ifc_block_nonarray will never + * both be non-zero. + */ + unsigned from_named_ifc_block_array:1; - /** - * \brief Layout qualifier for gl_FragDepth. - * - * This is not equal to \c ir_depth_layout_none if and only if this - * variable is \c gl_FragDepth and a layout qualifier is specified. - */ - ir_depth_layout depth_layout; + /** + * \brief Layout qualifier for gl_FragDepth. + * + * This is not equal to \c ir_depth_layout_none if and only if this + * variable is \c gl_FragDepth and a layout qualifier is specified. + */ + ir_depth_layout depth_layout; + + /** + * Storage location of the base of this variable + * + * The precise meaning of this field depends on the nature of the variable. + * + * - Vertex shader input: one of the values from \c gl_vert_attrib. + * - Vertex shader output: one of the values from \c gl_varying_slot. + * - Geometry shader input: one of the values from \c gl_varying_slot. + * - Geometry shader output: one of the values from \c gl_varying_slot. + * - Fragment shader input: one of the values from \c gl_varying_slot. + * - Fragment shader output: one of the values from \c gl_frag_result. + * - Uniforms: Per-stage uniform slot number for default uniform block. + * - Uniforms: Index within the uniform block definition for UBO members. + * - Other: This field is not currently used. + * + * If the variable is a uniform, shader input, or shader output, and the + * slot has not been assigned, the value will be -1. + */ + int location; - /** - * Storage location of the base of this variable - * - * The precise meaning of this field depends on the nature of the variable. - * - * - Vertex shader input: one of the values from \c gl_vert_attrib. - * - Vertex shader output: one of the values from \c gl_varying_slot. - * - Geometry shader input: one of the values from \c gl_varying_slot. - * - Geometry shader output: one of the values from \c gl_varying_slot. - * - Fragment shader input: one of the values from \c gl_varying_slot. - * - Fragment shader output: one of the values from \c gl_frag_result. - * - Uniforms: Per-stage uniform slot number for default uniform block. - * - Uniforms: Index within the uniform block definition for UBO members. - * - Other: This field is not currently used. - * - * If the variable is a uniform, shader input, or shader output, and the - * slot has not been assigned, the value will be -1. - */ - int location; + /** + * output index for dual source blending. + */ + int index; - /** - * output index for dual source blending. - */ - int index; + /** + * Initial binding point for a sampler or UBO. + * + * For array types, this represents the binding point for the first element. + */ + int binding; - /** - * Initial binding point for a sampler or UBO. - * - * For array types, this represents the binding point for the first element. - */ - int binding; + /** + * Location an atomic counter is stored at. + */ + struct { + unsigned buffer_index; + unsigned offset; + } atomic; + + /** + * Highest element accessed with a constant expression array index + * + * Not used for non-array variables. + */ + unsigned max_array_access; - /** - * Location an atomic counter is stored at. - */ - struct { - unsigned buffer_index; - unsigned offset; - } atomic; + } data; /** * Built-in state that backs this uniform @@ -1022,34 +1028,6 @@ public: /** List of ir_instruction that make up the body of the loop. */ exec_list body_instructions; - - /** - * \name Loop counter and controls - * - * Represents a loop like a FORTRAN \c do-loop. - * - * \note - * If \c from and \c to are the same value, the loop will execute once. - */ - /*@{*/ - ir_rvalue *from; /** Value of the loop counter on the first - * iteration of the loop. - */ - ir_rvalue *to; /** Value of the loop counter on the last - * iteration of the loop. - */ - ir_rvalue *increment; - ir_variable *counter; - - /** - * Comparison operation in the loop terminator. - * - * If any of the loop control fields are non-\c NULL, this field must be - * one of \c ir_binop_less, \c ir_binop_greater, \c ir_binop_lequal, - * \c ir_binop_gequal, \c ir_binop_equal, or \c ir_binop_nequal. - */ - int cmp; - /*@}*/ }; @@ -2344,6 +2322,9 @@ extern ir_function_signature * _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, const char *name, exec_list *actual_parameters); +extern gl_shader * +_mesa_glsl_get_builtin_function_shader(void); + extern void _mesa_glsl_release_functions(void); diff --git a/mesalib/src/glsl/ir_clone.cpp b/mesalib/src/glsl/ir_clone.cpp index 40ed33afc..4e5cf68ca 100644 --- a/mesalib/src/glsl/ir_clone.cpp +++ b/mesalib/src/glsl/ir_clone.cpp @@ -41,35 +41,19 @@ ir_variable * ir_variable::clone(void *mem_ctx, struct hash_table *ht) const { ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name, - (ir_variable_mode) this->mode); + (ir_variable_mode) this->data.mode); - var->max_array_access = this->max_array_access; + var->data.max_array_access = this->data.max_array_access; if (this->is_interface_instance()) { var->max_ifc_array_access = rzalloc_array(var, unsigned, this->interface_type->length); memcpy(var->max_ifc_array_access, this->max_ifc_array_access, this->interface_type->length * sizeof(unsigned)); } - var->read_only = this->read_only; - var->centroid = this->centroid; - var->invariant = this->invariant; - var->interpolation = this->interpolation; - var->location = this->location; - var->index = this->index; - var->binding = this->binding; - var->atomic.buffer_index = this->atomic.buffer_index; - var->atomic.offset = this->atomic.offset; + + memcpy(&var->data, &this->data, sizeof(var->data)); + var->warn_extension = this->warn_extension; - var->origin_upper_left = this->origin_upper_left; - var->pixel_center_integer = this->pixel_center_integer; - var->explicit_location = this->explicit_location; - var->explicit_index = this->explicit_index; - var->explicit_binding = this->explicit_binding; - var->has_initializer = this->has_initializer; - var->depth_layout = this->depth_layout; - var->assigned = this->assigned; - var->how_declared = this->how_declared; - var->used = this->used; var->num_state_slots = this->num_state_slots; if (this->state_slots) { @@ -157,20 +141,11 @@ ir_loop::clone(void *mem_ctx, struct hash_table *ht) const { ir_loop *new_loop = new(mem_ctx) ir_loop(); - if (this->from) - new_loop->from = this->from->clone(mem_ctx, ht); - if (this->to) - new_loop->to = this->to->clone(mem_ctx, ht); - if (this->increment) - new_loop->increment = this->increment->clone(mem_ctx, ht); - new_loop->counter = counter; - foreach_iter(exec_list_iterator, iter, this->body_instructions) { ir_instruction *ir = (ir_instruction *)iter.get(); new_loop->body_instructions.push_tail(ir->clone(mem_ctx, ht)); } - new_loop->cmp = this->cmp; return new_loop; } diff --git a/mesalib/src/glsl/ir_constant_expression.cpp b/mesalib/src/glsl/ir_constant_expression.cpp index 0efd1d5b3..7ca865e22 100644 --- a/mesalib/src/glsl/ir_constant_expression.cpp +++ b/mesalib/src/glsl/ir_constant_expression.cpp @@ -1583,7 +1583,7 @@ ir_dereference_variable::constant_expression_value(struct hash_table *variable_c /* The constant_value of a uniform variable is its initializer, * not the lifetime constant value of the uniform. */ - if (var->mode == ir_var_uniform) + if (var->data.mode == ir_var_uniform) return NULL; if (!var->constant_value) diff --git a/mesalib/src/glsl/ir_function.cpp b/mesalib/src/glsl/ir_function.cpp index 53cf469d9..bd5318d23 100644 --- a/mesalib/src/glsl/ir_function.cpp +++ b/mesalib/src/glsl/ir_function.cpp @@ -66,7 +66,7 @@ parameter_lists_match(const exec_list *list_a, const exec_list *list_b) /* Try to find an implicit conversion from actual to param. */ inexact_match = true; - switch ((enum ir_variable_mode)(param->mode)) { + switch ((enum ir_variable_mode)(param->data.mode)) { case ir_var_auto: case ir_var_uniform: case ir_var_temporary: diff --git a/mesalib/src/glsl/ir_hv_accept.cpp b/mesalib/src/glsl/ir_hv_accept.cpp index 941b25e97..2a1f70e5b 100644 --- a/mesalib/src/glsl/ir_hv_accept.cpp +++ b/mesalib/src/glsl/ir_hv_accept.cpp @@ -91,26 +91,6 @@ ir_loop::accept(ir_hierarchical_visitor *v) if (s == visit_stop) return s; - if (s != visit_continue_with_parent) { - if (this->from) { - s = this->from->accept(v); - if (s != visit_continue) - return (s == visit_continue_with_parent) ? visit_continue : s; - } - - if (this->to) { - s = this->to->accept(v); - if (s != visit_continue) - return (s == visit_continue_with_parent) ? visit_continue : s; - } - - if (this->increment) { - s = this->increment->accept(v); - if (s != visit_continue) - return (s == visit_continue_with_parent) ? visit_continue : s; - } - } - return v->visit_leave(this); } diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp index f85e573c4..01c5f7f1c 100644 --- a/mesalib/src/glsl/ir_print_visitor.cpp +++ b/mesalib/src/glsl/ir_print_visitor.cpp @@ -148,8 +148,9 @@ void ir_print_visitor::visit(ir_variable *ir) { printf("(declare "); - const char *const cent = (ir->centroid) ? "centroid " : ""; - const char *const inv = (ir->invariant) ? "invariant " : ""; + const char *const cent = (ir->data.centroid) ? "centroid " : ""; + const char *const samp = (ir->data.sample) ? "sample " : ""; + const char *const inv = (ir->data.invariant) ? "invariant " : ""; const char *const mode[] = { "", "uniform ", "shader_in ", "shader_out ", "in ", "out ", "inout ", "const_in ", "sys ", "temporary " }; @@ -157,8 +158,8 @@ void ir_print_visitor::visit(ir_variable *ir) const char *const interp[] = { "", "smooth", "flat", "noperspective" }; STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT); - printf("(%s%s%s%s) ", - cent, inv, mode[ir->mode], interp[ir->interpolation]); + printf("(%s%s%s%s%s) ", + cent, samp, inv, mode[ir->data.mode], interp[ir->data.interpolation]); print_type(ir->type); printf(" %s)", unique_name(ir)); @@ -416,9 +417,9 @@ void ir_print_visitor::visit(ir_constant *ir) if (ir->value.f[i] == 0.0f) /* 0.0 == -0.0, so print with %f to get the proper sign. */ printf("%.1f", ir->value.f[i]); - else if (abs(ir->value.f[i]) < 0.000001f) + else if (fabs(ir->value.f[i]) < 0.000001f) printf("%a", ir->value.f[i]); - else if (abs(ir->value.f[i]) > 1000000.0f) + else if (fabs(ir->value.f[i]) > 1000000.0f) printf("%e", ir->value.f[i]); else printf("%f", ir->value.f[i]); @@ -522,19 +523,7 @@ ir_print_visitor::visit(ir_if *ir) void ir_print_visitor::visit(ir_loop *ir) { - printf("(loop ("); - if (ir->counter != NULL) - ir->counter->accept(this); - printf(") ("); - if (ir->from != NULL) - ir->from->accept(this); - printf(") ("); - if (ir->to != NULL) - ir->to->accept(this); - printf(") ("); - if (ir->increment != NULL) - ir->increment->accept(this); - printf(") (\n"); + printf("(loop (\n"); indentation++; foreach_iter(exec_list_iterator, iter, ir->body_instructions) { diff --git a/mesalib/src/glsl/ir_reader.cpp b/mesalib/src/glsl/ir_reader.cpp index 00e2db9a3..7970112ec 100644 --- a/mesalib/src/glsl/ir_reader.cpp +++ b/mesalib/src/glsl/ir_reader.cpp @@ -412,33 +412,35 @@ ir_reader::read_declaration(s_expression *expr) // FINISHME: Check for duplicate/conflicting qualifiers. if (strcmp(qualifier->value(), "centroid") == 0) { - var->centroid = 1; + var->data.centroid = 1; + } else if (strcmp(qualifier->value(), "sample") == 0) { + var->data.sample = 1; } else if (strcmp(qualifier->value(), "invariant") == 0) { - var->invariant = 1; + var->data.invariant = 1; } else if (strcmp(qualifier->value(), "uniform") == 0) { - var->mode = ir_var_uniform; + var->data.mode = ir_var_uniform; } else if (strcmp(qualifier->value(), "auto") == 0) { - var->mode = ir_var_auto; + var->data.mode = ir_var_auto; } else if (strcmp(qualifier->value(), "in") == 0) { - var->mode = ir_var_function_in; + var->data.mode = ir_var_function_in; } else if (strcmp(qualifier->value(), "shader_in") == 0) { - var->mode = ir_var_shader_in; + var->data.mode = ir_var_shader_in; } else if (strcmp(qualifier->value(), "const_in") == 0) { - var->mode = ir_var_const_in; + var->data.mode = ir_var_const_in; } else if (strcmp(qualifier->value(), "out") == 0) { - var->mode = ir_var_function_out; + var->data.mode = ir_var_function_out; } else if (strcmp(qualifier->value(), "shader_out") == 0) { - var->mode = ir_var_shader_out; + var->data.mode = ir_var_shader_out; } else if (strcmp(qualifier->value(), "inout") == 0) { - var->mode = ir_var_function_inout; + var->data.mode = ir_var_function_inout; } else if (strcmp(qualifier->value(), "temporary") == 0) { - var->mode = ir_var_temporary; + var->data.mode = ir_var_temporary; } else if (strcmp(qualifier->value(), "smooth") == 0) { - var->interpolation = INTERP_QUALIFIER_SMOOTH; + var->data.interpolation = INTERP_QUALIFIER_SMOOTH; } else if (strcmp(qualifier->value(), "flat") == 0) { - var->interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_QUALIFIER_FLAT; } else if (strcmp(qualifier->value(), "noperspective") == 0) { - var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; } else { ir_read_error(expr, "unknown qualifier: %s", qualifier->value()); return NULL; @@ -486,18 +488,16 @@ ir_reader::read_if(s_expression *expr, ir_loop *loop_ctx) ir_loop * ir_reader::read_loop(s_expression *expr) { - s_expression *s_counter, *s_from, *s_to, *s_inc, *s_body; + s_expression *s_body; - s_pattern pat[] = { "loop", s_counter, s_from, s_to, s_inc, s_body }; - if (!MATCH(expr, pat)) { - ir_read_error(expr, "expected (loop <counter> <from> <to> " - "<increment> <body>)"); + s_pattern loop_pat[] = { "loop", s_body }; + if (!MATCH(expr, loop_pat)) { + ir_read_error(expr, "expected (loop <body>)"); return NULL; } - // FINISHME: actually read the count/from/to fields. - ir_loop *loop = new(mem_ctx) ir_loop; + read_instructions(&loop->body_instructions, s_body, loop); if (state->error) { delete loop; diff --git a/mesalib/src/glsl/ir_set_program_inouts.cpp b/mesalib/src/glsl/ir_set_program_inouts.cpp index ab23538c3..0b49eb2b6 100644 --- a/mesalib/src/glsl/ir_set_program_inouts.cpp +++ b/mesalib/src/glsl/ir_set_program_inouts.cpp @@ -27,7 +27,7 @@ * Sets the InputsRead and OutputsWritten of Mesa programs. * * Additionally, for fragment shaders, sets the InterpQualifier array, the - * IsCentroid bitfield, and the UsesDFdy flag. + * IsCentroid and IsSample bitfields, and the UsesDFdy flag. * * Mesa programs (gl_program, not gl_shader_program) have a set of * flags indicating which varyings are read and written. Computing @@ -75,9 +75,9 @@ private: static inline bool is_shader_inout(ir_variable *var) { - return var->mode == ir_var_shader_in || - var->mode == ir_var_shader_out || - var->mode == ir_var_system_value; + return var->data.mode == ir_var_shader_in || + var->data.mode == ir_var_shader_out || + var->data.mode == ir_var_system_value; } static void @@ -93,20 +93,24 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, */ for (int i = 0; i < len; i++) { - GLbitfield64 bitfield = BITFIELD64_BIT(var->location + var->index + offset + i); - if (var->mode == ir_var_shader_in) { + GLbitfield64 bitfield = + BITFIELD64_BIT(var->data.location + var->data.index + offset + i); + if (var->data.mode == ir_var_shader_in) { prog->InputsRead |= bitfield; if (is_fragment_shader) { gl_fragment_program *fprog = (gl_fragment_program *) prog; - fprog->InterpQualifier[var->location + var->index + offset + i] = - (glsl_interp_qualifier) var->interpolation; - if (var->centroid) + fprog->InterpQualifier[var->data.location + + var->data.index + offset + i] = + (glsl_interp_qualifier) var->data.interpolation; + if (var->data.centroid) fprog->IsCentroid |= bitfield; + if (var->data.sample) + fprog->IsSample |= bitfield; } - } else if (var->mode == ir_var_system_value) { + } else if (var->data.mode == ir_var_system_value) { prog->SystemValuesRead |= bitfield; } else { - assert(var->mode == ir_var_shader_out); + assert(var->data.mode == ir_var_shader_out); prog->OutputsWritten |= bitfield; } } @@ -121,7 +125,7 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var) { const glsl_type *type = var->type; if (this->shader_type == GL_GEOMETRY_SHADER && - var->mode == ir_var_shader_in && type->is_array()) { + var->data.mode == ir_var_shader_in && type->is_array()) { type = type->fields.array; } @@ -160,7 +164,7 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var, const glsl_type *type = var->type; if (this->shader_type == GL_GEOMETRY_SHADER && - var->mode == ir_var_shader_in) { + var->data.mode == ir_var_shader_in) { /* The only geometry shader input that is not an array is * gl_PrimitiveIDIn, and in that case, this code will never be reached, * because gl_PrimitiveIDIn can't be indexed into in array fashion. @@ -242,7 +246,7 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) if (ir_dereference_variable * const deref_var = inner_array->array->as_dereference_variable()) { if (this->shader_type == GL_GEOMETRY_SHADER && - deref_var->var->mode == ir_var_shader_in) { + deref_var->var->data.mode == ir_var_shader_in) { /* foo is a geometry shader input, so i is the vertex, and j the * part of the input we're accessing. */ @@ -261,7 +265,7 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) ir->array->as_dereference_variable()) { /* ir => foo[i], where foo is a variable. */ if (this->shader_type == GL_GEOMETRY_SHADER && - deref_var->var->mode == ir_var_shader_in) { + deref_var->var->data.mode == ir_var_shader_in) { /* foo is a geometry shader input, so i is the vertex, and we're * accessing the entire input. */ @@ -341,6 +345,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog, gl_fragment_program *fprog = (gl_fragment_program *) prog; memset(fprog->InterpQualifier, 0, sizeof(fprog->InterpQualifier)); fprog->IsCentroid = 0; + fprog->IsSample = 0; fprog->UsesDFdy = false; fprog->UsesKill = false; } diff --git a/mesalib/src/glsl/ir_validate.cpp b/mesalib/src/glsl/ir_validate.cpp index 13e41a089..4bbb3ce65 100644 --- a/mesalib/src/glsl/ir_validate.cpp +++ b/mesalib/src/glsl/ir_validate.cpp @@ -63,7 +63,6 @@ public: virtual ir_visitor_status visit_enter(ir_if *ir); - virtual ir_visitor_status visit_leave(ir_loop *ir); virtual ir_visitor_status visit_enter(ir_function *ir); virtual ir_visitor_status visit_leave(ir_function *ir); virtual ir_visitor_status visit_enter(ir_function_signature *ir); @@ -149,42 +148,6 @@ ir_validate::visit_enter(ir_if *ir) ir_visitor_status -ir_validate::visit_leave(ir_loop *ir) -{ - if (ir->counter != NULL) { - if ((ir->from == NULL) || (ir->to == NULL) || (ir->increment == NULL)) { - printf("ir_loop has invalid loop controls:\n" - " counter: %p\n" - " from: %p\n" - " to: %p\n" - " increment: %p\n", - (void *) ir->counter, (void *) ir->from, (void *) ir->to, - (void *) ir->increment); - abort(); - } - - if ((ir->cmp < ir_binop_less) || (ir->cmp > ir_binop_nequal)) { - printf("ir_loop has invalid comparitor %d\n", ir->cmp); - abort(); - } - } else { - if ((ir->from != NULL) || (ir->to != NULL) || (ir->increment != NULL)) { - printf("ir_loop has invalid loop controls:\n" - " counter: %p\n" - " from: %p\n" - " to: %p\n" - " increment: %p\n", - (void *) ir->counter, (void *) ir->from, (void *) ir->to, - (void *) ir->increment); - abort(); - } - } - - return visit_continue; -} - - -ir_visitor_status ir_validate::visit_enter(ir_function *ir) { /* Function definitions cannot be nested. @@ -679,9 +642,9 @@ ir_validate::visit(ir_variable *ir) * to be out of bounds. */ if (ir->type->array_size() > 0) { - if (ir->max_array_access >= ir->type->length) { + if (ir->data.max_array_access >= ir->type->length) { printf("ir_variable has maximum access out of bounds (%d vs %d)\n", - ir->max_array_access, ir->type->length - 1); + ir->data.max_array_access, ir->type->length - 1); ir->print(); abort(); } @@ -707,7 +670,7 @@ ir_validate::visit(ir_variable *ir) } } - if (ir->constant_initializer != NULL && !ir->has_initializer) { + if (ir->constant_initializer != NULL && !ir->data.has_initializer) { printf("ir_variable didn't have an initializer, but has a constant " "initializer value.\n"); ir->print(); @@ -789,8 +752,8 @@ ir_validate::visit_enter(ir_call *ir) printf("ir_call parameter type mismatch:\n"); goto dump_ir; } - if (formal_param->mode == ir_var_function_out - || formal_param->mode == ir_var_function_inout) { + if (formal_param->data.mode == ir_var_function_out + || formal_param->data.mode == ir_var_function_inout) { if (!actual_param->is_lvalue()) { printf("ir_call out/inout parameters must be lvalues:\n"); goto dump_ir; diff --git a/mesalib/src/glsl/link_atomics.cpp b/mesalib/src/glsl/link_atomics.cpp index 2466bbd79..33903ad54 100644 --- a/mesalib/src/glsl/link_atomics.cpp +++ b/mesalib/src/glsl/link_atomics.cpp @@ -73,16 +73,16 @@ namespace { const active_atomic_counter *const first = (active_atomic_counter *) a; const active_atomic_counter *const second = (active_atomic_counter *) b; - return int(first->var->atomic.offset) - int(second->var->atomic.offset); + return int(first->var->data.atomic.offset) - int(second->var->data.atomic.offset); } bool check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y) { - return ((x->atomic.offset >= y->atomic.offset && - x->atomic.offset < y->atomic.offset + y->type->atomic_size()) || - (y->atomic.offset >= x->atomic.offset && - y->atomic.offset < x->atomic.offset + x->type->atomic_size())); + return ((x->data.atomic.offset >= y->data.atomic.offset && + x->data.atomic.offset < y->data.atomic.offset + y->type->atomic_size()) || + (y->data.atomic.offset >= x->data.atomic.offset && + y->data.atomic.offset < x->data.atomic.offset + x->type->atomic_size())); } active_atomic_buffer * @@ -107,7 +107,7 @@ namespace { unsigned id; bool found = prog->UniformHash->get(id, var->name); assert(found); - active_atomic_buffer *buf = &buffers[var->binding]; + active_atomic_buffer *buf = &buffers[var->data.binding]; /* If this is the first time the buffer is used, increment * the counter of buffers used. @@ -118,7 +118,7 @@ namespace { buf->push_back(id, var); buf->stage_references[i]++; - buf->size = MAX2(buf->size, var->atomic.offset + + buf->size = MAX2(buf->size, var->data.atomic.offset + var->type->atomic_size()); } } @@ -143,7 +143,7 @@ namespace { linker_error(prog, "Atomic counter %s declared at offset %d " "which is already in use.", buffers[i].counters[j].var->name, - buffers[i].counters[j].var->atomic.offset); + buffers[i].counters[j].var->data.atomic.offset); } } } @@ -190,9 +190,9 @@ link_assign_atomic_counter_resources(struct gl_context *ctx, gl_uniform_storage *const storage = &prog->UniformStorage[id]; mab.Uniforms[j] = id; - var->atomic.buffer_index = i; + var->data.atomic.buffer_index = i; storage->atomic_buffer_index = i; - storage->offset = var->atomic.offset; + storage->offset = var->data.atomic.offset; storage->array_stride = (var->type->is_array() ? var->type->element_type()->atomic_size() : 0); } diff --git a/mesalib/src/glsl/link_functions.cpp b/mesalib/src/glsl/link_functions.cpp index 68aa62032..56f3f207e 100644 --- a/mesalib/src/glsl/link_functions.cpp +++ b/mesalib/src/glsl/link_functions.cpp @@ -201,8 +201,9 @@ public: if (formal_param->type->is_array()) { ir_dereference_variable *deref = actual_param->as_dereference_variable(); if (deref && deref->var && deref->var->type->is_array()) { - deref->var->max_array_access = - MAX2(formal_param->max_array_access, deref->var->max_array_access); + deref->var->data.max_array_access = + MAX2(formal_param->data.max_array_access, + deref->var->data.max_array_access); } } } @@ -234,8 +235,9 @@ public: * we need to track the maximal access to the array as linking * pulls more functions in that access the array. */ - var->max_array_access = - MAX2(var->max_array_access, ir->var->max_array_access); + var->data.max_array_access = + MAX2(var->data.max_array_access, + ir->var->data.max_array_access); if (var->type->length == 0 && ir->var->type->length != 0) var->type = ir->var->type; diff --git a/mesalib/src/glsl/link_interface_blocks.cpp b/mesalib/src/glsl/link_interface_blocks.cpp index 6900fa94e..476963642 100644 --- a/mesalib/src/glsl/link_interface_blocks.cpp +++ b/mesalib/src/glsl/link_interface_blocks.cpp @@ -60,7 +60,7 @@ struct interface_block_definition if (var->type->is_array()) array_size = var->type->length; } - explicitly_declared = (var->how_declared != ir_var_declared_implicitly); + explicitly_declared = (var->data.how_declared != ir_var_declared_implicitly); } /** @@ -270,7 +270,7 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog, continue; interface_block_definitions *definitions; - switch (var->mode) { + switch (var->data.mode) { case ir_var_shader_in: definitions = &in_interfaces; break; @@ -298,7 +298,7 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog, */ definitions->store(def); } else if (!intrastage_match(prev_def, &def, - (ir_variable_mode) var->mode)) { + (ir_variable_mode) var->data.mode)) { linker_error(prog, "definitions of interface block `%s' do not" " match\n", iface_type->name); return; @@ -318,7 +318,7 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog, /* Add input interfaces from the consumer to the symbol table. */ foreach_list(node, consumer->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); - if (!var || !var->get_interface_type() || var->mode != ir_var_shader_in) + if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in) continue; definitions.store(interface_block_definition(var)); @@ -327,7 +327,7 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog, /* Verify that the producer's output interfaces match. */ foreach_list(node, producer->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); - if (!var || !var->get_interface_type() || var->mode != ir_var_shader_out) + if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out) continue; interface_block_definition *consumer_def = @@ -361,7 +361,7 @@ validate_interstage_uniform_blocks(struct gl_shader_program *prog, const gl_shader *stage = stages[i]; foreach_list(node, stage->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); - if (!var || !var->get_interface_type() || var->mode != ir_var_uniform) + if (!var || !var->get_interface_type() || var->data.mode != ir_var_uniform) continue; interface_block_definition *old_def = diff --git a/mesalib/src/glsl/link_uniform_initializers.cpp b/mesalib/src/glsl/link_uniform_initializers.cpp index 786aaf0b4..04daa1760 100644 --- a/mesalib/src/glsl/link_uniform_initializers.cpp +++ b/mesalib/src/glsl/link_uniform_initializers.cpp @@ -224,15 +224,15 @@ link_set_uniform_initializers(struct gl_shader_program *prog) foreach_list(node, shader->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (!var || var->mode != ir_var_uniform) + if (!var || var->data.mode != ir_var_uniform) continue; if (!mem_ctx) mem_ctx = ralloc_context(NULL); - if (var->explicit_binding) { + if (var->data.explicit_binding) { linker::set_uniform_binding(mem_ctx, prog, var->name, - var->type, var->binding); + var->type, var->data.binding); } else if (var->constant_value) { linker::set_uniform_initializer(mem_ctx, prog, var->name, var->type, var->constant_value); diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 0a15739c2..bda6e4ffb 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -75,7 +75,7 @@ program_resource_visitor::process(ir_variable *var) */ /* Only strdup the name if we actually will need to modify it. */ - if (var->from_named_ifc_block_array) { + if (var->data.from_named_ifc_block_array) { /* lower_named_interface_blocks created this variable by lowering an * interface block array to an array variable. For example if the * original source code was: @@ -108,7 +108,7 @@ program_resource_visitor::process(ir_variable *var) recursion(var->type, &name, new_length, false, NULL); } ralloc_free(name); - } else if (var->from_named_ifc_block_nonarray) { + } else if (var->data.from_named_ifc_block_nonarray) { /* lower_named_interface_blocks created this variable by lowering a * named interface block (non-array) to an ordinary variable. For * example if the original source code was: @@ -408,10 +408,10 @@ public: const struct gl_uniform_block *const block = &prog->UniformBlocks[ubo_block_index]; - assert(var->location != -1); + assert(var->data.location != -1); const struct gl_uniform_buffer_variable *const ubo_var = - &block->Uniforms[var->location]; + &block->Uniforms[var->data.location]; ubo_row_major = ubo_var->RowMajor; ubo_byte_offset = ubo_var->Offset; @@ -637,10 +637,10 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) if ((var == NULL) || !var->is_in_uniform_block()) continue; - assert(var->mode == ir_var_uniform); + assert(var->data.mode == ir_var_uniform); if (var->is_interface_instance()) { - var->location = 0; + var->data.location = 0; continue; } @@ -669,13 +669,13 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) if (strncmp(var->name, begin, l) == 0) { found = true; - var->location = j; + var->data.location = j; break; } } else if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) { found = true; - var->location = j; + var->data.location = j; break; } } @@ -767,7 +767,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) foreach_list(node, sh->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_uniform)) + if ((var == NULL) || (var->data.mode != ir_var_uniform)) continue; /* FINISHME: Update code to process built-in uniforms! @@ -818,7 +818,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) foreach_list(node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_uniform)) + if ((var == NULL) || (var->data.mode != ir_var_uniform)) continue; /* FINISHME: Update code to process built-in uniforms! diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index be36b5f8f..229a4cb85 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -93,31 +93,43 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, /* Check that all of the qualifiers match between stages. */ - if (input->centroid != output->centroid) { + if (input->data.centroid != output->data.centroid) { linker_error(prog, "%s shader output `%s' %s centroid qualifier, " "but %s shader input %s centroid qualifier\n", _mesa_glsl_shader_target_name(producer_type), output->name, - (output->centroid) ? "has" : "lacks", + (output->data.centroid) ? "has" : "lacks", _mesa_glsl_shader_target_name(consumer_type), - (input->centroid) ? "has" : "lacks"); + (input->data.centroid) ? "has" : "lacks"); return; } - if (input->invariant != output->invariant) { + if (input->data.sample != output->data.sample) { + linker_error(prog, + "%s shader output `%s' %s sample qualifier, " + "but %s shader input %s sample qualifier\n", + _mesa_glsl_shader_target_name(producer_type), + output->name, + (output->data.sample) ? "has" : "lacks", + _mesa_glsl_shader_target_name(consumer_type), + (input->data.sample) ? "has" : "lacks"); + return; + } + + if (input->data.invariant != output->data.invariant) { linker_error(prog, "%s shader output `%s' %s invariant qualifier, " "but %s shader input %s invariant qualifier\n", _mesa_glsl_shader_target_name(producer_type), output->name, - (output->invariant) ? "has" : "lacks", + (output->data.invariant) ? "has" : "lacks", _mesa_glsl_shader_target_name(consumer_type), - (input->invariant) ? "has" : "lacks"); + (input->data.invariant) ? "has" : "lacks"); return; } - if (input->interpolation != output->interpolation) { + if (input->data.interpolation != output->data.interpolation) { linker_error(prog, "%s shader output `%s' specifies %s " "interpolation qualifier, " @@ -125,9 +137,9 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, "interpolation qualifier\n", _mesa_glsl_shader_target_name(producer_type), output->name, - interpolation_string(output->interpolation), + interpolation_string(output->data.interpolation), _mesa_glsl_shader_target_name(consumer_type), - interpolation_string(input->interpolation)); + interpolation_string(input->data.interpolation)); return; } } @@ -143,11 +155,11 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog, GLenum consumer_type, GLenum producer_type) { - if (front_color != NULL && front_color->assigned) + if (front_color != NULL && front_color->data.assigned) cross_validate_types_and_qualifiers(prog, input, front_color, consumer_type, producer_type); - if (back_color != NULL && back_color->assigned) + if (back_color != NULL && back_color->data.assigned) cross_validate_types_and_qualifiers(prog, input, back_color, consumer_type, producer_type); } @@ -166,7 +178,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, foreach_list(node, producer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_shader_out)) + if ((var == NULL) || (var->data.mode != ir_var_shader_out)) continue; parameters.add_variable(var); @@ -184,10 +196,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, foreach_list(node, consumer->ir) { ir_variable *const input = ((ir_instruction *) node)->as_variable(); - if ((input == NULL) || (input->mode != ir_var_shader_in)) + if ((input == NULL) || (input->data.mode != ir_var_shader_in)) continue; - if (strcmp(input->name, "gl_Color") == 0 && input->used) { + if (strcmp(input->name, "gl_Color") == 0 && input->data.used) { const ir_variable *const front_color = parameters.get_variable("gl_FrontColor"); @@ -197,7 +209,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, cross_validate_front_and_back_color(prog, input, front_color, back_color, consumer->Type, producer->Type); - } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->used) { + } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) { const ir_variable *const front_color = parameters.get_variable("gl_FrontSecondaryColor"); @@ -317,8 +329,8 @@ tfeedback_decl::assign_location(struct gl_context *ctx, assert(this->is_varying()); unsigned fine_location - = this->matched_candidate->toplevel_var->location * 4 - + this->matched_candidate->toplevel_var->location_frac + = this->matched_candidate->toplevel_var->data.location * 4 + + this->matched_candidate->toplevel_var->data.location_frac + this->matched_candidate->offset; if (this->matched_candidate->type->is_array()) { @@ -734,7 +746,7 @@ varying_matches::~varying_matches() void varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) { - if (!producer_var->is_unmatched_generic_inout) { + if (!producer_var->data.is_unmatched_generic_inout) { /* Either a location already exists for this variable (since it is part * of fixed functionality), or it has already been recorded as part of a * previous match. @@ -752,12 +764,14 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) * regardless of where they appear. We can trivially satisfy that * requirement by changing the interpolation type to flat here. */ - producer_var->centroid = false; - producer_var->interpolation = INTERP_QUALIFIER_FLAT; + producer_var->data.centroid = false; + producer_var->data.sample = false; + producer_var->data.interpolation = INTERP_QUALIFIER_FLAT; if (consumer_var) { - consumer_var->centroid = false; - consumer_var->interpolation = INTERP_QUALIFIER_FLAT; + consumer_var->data.centroid = false; + consumer_var->data.sample = false; + consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT; } } @@ -784,9 +798,9 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) this->matches[this->num_matches].producer_var = producer_var; this->matches[this->num_matches].consumer_var = consumer_var; this->num_matches++; - producer_var->is_unmatched_generic_inout = 0; + producer_var->data.is_unmatched_generic_inout = 0; if (consumer_var) - consumer_var->is_unmatched_generic_inout = 0; + consumer_var->data.is_unmatched_generic_inout = 0; } @@ -838,12 +852,12 @@ varying_matches::store_locations(unsigned producer_base, unsigned slot = generic_location / 4; unsigned offset = generic_location % 4; - producer_var->location = producer_base + slot; - producer_var->location_frac = offset; + producer_var->data.location = producer_base + slot; + producer_var->data.location_frac = offset; if (consumer_var) { - assert(consumer_var->location == -1); - consumer_var->location = consumer_base + slot; - consumer_var->location_frac = offset; + assert(consumer_var->data.location == -1); + consumer_var->data.location = consumer_base + slot; + consumer_var->data.location_frac = offset; } } } @@ -873,9 +887,9 @@ varying_matches::compute_packing_class(ir_variable *var) * * Therefore, the packing class depends only on the interpolation type. */ - unsigned packing_class = var->centroid ? 1 : 0; + unsigned packing_class = var->data.centroid | (var->data.sample << 1); packing_class *= 4; - packing_class += var->interpolation; + packing_class += var->data.interpolation; return packing_class; } @@ -933,8 +947,8 @@ is_varying_var(GLenum shaderType, const ir_variable *var) { /* Only fragment shaders will take a varying variable as an input */ if (shaderType == GL_FRAGMENT_SHADER && - var->mode == ir_var_shader_in) { - switch (var->location) { + var->data.mode == ir_var_shader_in) { + switch (var->data.location) { case VARYING_SLOT_POS: case VARYING_SLOT_FACE: case VARYING_SLOT_PNTC: @@ -1082,7 +1096,7 @@ assign_varying_locations(struct gl_context *ctx, ir_variable *const input_var = ((ir_instruction *) node)->as_variable(); - if ((input_var != NULL) && (input_var->mode == ir_var_shader_in)) { + if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { if (input_var->get_interface_type() != NULL) { char *const iface_field_name = ralloc_asprintf(mem_ctx, "%s.%s", @@ -1101,7 +1115,7 @@ assign_varying_locations(struct gl_context *ctx, foreach_list(node, producer->ir) { ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); - if ((output_var == NULL) || (output_var->mode != ir_var_shader_out)) + if ((output_var == NULL) || (output_var->data.mode != ir_var_shader_out)) continue; tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); @@ -1121,7 +1135,7 @@ assign_varying_locations(struct gl_context *ctx, (ir_variable *) hash_table_find(consumer_inputs, output_var->name); } - if (input_var && input_var->mode != ir_var_shader_in) + if (input_var && input_var->data.mode != ir_var_shader_in) input_var = NULL; if (input_var) { @@ -1143,7 +1157,7 @@ assign_varying_locations(struct gl_context *ctx, return false; } - if (matched_candidate->toplevel_var->is_unmatched_generic_inout) + if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) matches.record(matched_candidate->toplevel_var, NULL); } @@ -1185,8 +1199,8 @@ assign_varying_locations(struct gl_context *ctx, foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_in && - var->is_unmatched_generic_inout) { + if (var && var->data.mode == ir_var_shader_in && + var->data.is_unmatched_generic_inout) { if (prog->Version <= 120) { /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: * @@ -1211,7 +1225,7 @@ assign_varying_locations(struct gl_context *ctx, /* An 'in' variable is only really a shader input if its * value is written by the previous stage. */ - var->mode = ir_var_auto; + var->data.mode = ir_var_auto; } } } @@ -1229,7 +1243,7 @@ check_against_output_limit(struct gl_context *ctx, foreach_list(node, producer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_out && + if (var && var->data.mode == ir_var_shader_out && is_varying_var(producer->Type, var)) { output_vectors += var->type->count_attribute_slots(); } @@ -1278,7 +1292,7 @@ check_against_input_limit(struct gl_context *ctx, foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_in && + if (var && var->data.mode == ir_var_shader_in && is_varying_var(consumer->Type, var)) { input_vectors += var->type->count_attribute_slots(); } diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 1366077f7..a6133ea9c 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -114,8 +114,8 @@ public: ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *sig_param = (ir_variable *)sig_iter.get(); - if (sig_param->mode == ir_var_function_out || - sig_param->mode == ir_var_function_inout) { + if (sig_param->data.mode == ir_var_function_out || + sig_param->data.mode == ir_var_function_inout) { ir_variable *var = param_rval->variable_referenced(); if (var && strcmp(name, var->name) == 0) { found = true; @@ -198,7 +198,7 @@ public: virtual ir_visitor_status visit(ir_variable *var) { - if (!var->type->is_array() || var->mode != ir_var_shader_in) + if (!var->type->is_array() || var->data.mode != ir_var_shader_in) return visit_continue; unsigned size = var->type->length; @@ -217,16 +217,16 @@ public: * array using an index too large for its actual size assigned at link * time. */ - if (var->max_array_access >= this->num_vertices) { + if (var->data.max_array_access >= this->num_vertices) { linker_error(this->prog, "geometry shader accesses element %i of " "%s, but only %i input vertices\n", - var->max_array_access, var->name, this->num_vertices); + var->data.max_array_access, var->name, this->num_vertices); return visit_continue; } var->type = glsl_type::get_array_instance(var->type->element_type(), this->num_vertices); - var->max_array_access = this->num_vertices - 1; + var->data.max_array_access = this->num_vertices - 1; return visit_continue; } @@ -379,9 +379,9 @@ link_invalidate_variable_locations(exec_list *ir) * shader inputs (via layout(location=...)), and generic fragment shader * outputs (also via layout(location=...)). */ - if (!var->explicit_location) { - var->location = -1; - var->location_frac = 0; + if (!var->data.explicit_location) { + var->data.location = -1; + var->data.location_frac = 0; } /* ir_variable::is_unmatched_generic_inout is used by the linker while @@ -396,10 +396,10 @@ link_invalidate_variable_locations(exec_list *ir) * GL_ARB_separate_shader_objects is supported. When that extension is * implemented, this function will need some modifications. */ - if (!var->explicit_location) { - var->is_unmatched_generic_inout = 1; + if (!var->data.explicit_location) { + var->data.is_unmatched_generic_inout = 1; } else { - var->is_unmatched_generic_inout = 0; + var->data.is_unmatched_generic_inout = 0; } } } @@ -580,13 +580,13 @@ cross_validate_globals(struct gl_shader_program *prog, if (var == NULL) continue; - if (uniforms_only && (var->mode != ir_var_uniform)) + if (uniforms_only && (var->data.mode != ir_var_uniform)) continue; /* Don't cross validate temporaries that are at global scope. These * will eventually get pulled into the shaders 'main'. */ - if (var->mode == ir_var_temporary) + if (var->data.mode == ir_var_temporary) continue; /* If a global with this name has already been seen, verify that the @@ -619,17 +619,17 @@ cross_validate_globals(struct gl_shader_program *prog, } } - if (var->explicit_location) { - if (existing->explicit_location - && (var->location != existing->location)) { + if (var->data.explicit_location) { + if (existing->data.explicit_location + && (var->data.location != existing->data.location)) { linker_error(prog, "explicit locations for %s " "`%s' have differing values\n", mode_string(var), var->name); return; } - existing->location = var->location; - existing->explicit_location = true; + existing->data.location = var->data.location; + existing->data.explicit_location = true; } /* From the GLSL 4.20 specification: @@ -638,21 +638,21 @@ cross_validate_globals(struct gl_shader_program *prog, * opaque-uniform name. However, it is not an error to specify a * binding on some but not all declarations for the same name" */ - if (var->explicit_binding) { - if (existing->explicit_binding && - var->binding != existing->binding) { + if (var->data.explicit_binding) { + if (existing->data.explicit_binding && + var->data.binding != existing->data.binding) { linker_error(prog, "explicit bindings for %s " "`%s' have differing values\n", mode_string(var), var->name); return; } - existing->binding = var->binding; - existing->explicit_binding = true; + existing->data.binding = var->data.binding; + existing->data.explicit_binding = true; } if (var->type->contains_atomic() && - var->atomic.offset != existing->atomic.offset) { + var->data.atomic.offset != existing->data.atomic.offset) { linker_error(prog, "offset specifications for %s " "`%s' have differing values\n", mode_string(var), var->name); @@ -671,9 +671,9 @@ cross_validate_globals(struct gl_shader_program *prog, * of qualifiers." */ if (strcmp(var->name, "gl_FragDepth") == 0) { - bool layout_declared = var->depth_layout != ir_depth_layout_none; + bool layout_declared = var->data.depth_layout != ir_depth_layout_none; bool layout_differs = - var->depth_layout != existing->depth_layout; + var->data.depth_layout != existing->data.depth_layout; if (layout_declared && layout_differs) { linker_error(prog, @@ -682,7 +682,7 @@ cross_validate_globals(struct gl_shader_program *prog, "the same set of qualifiers."); } - if (var->used && layout_differs) { + if (var->data.used && layout_differs) { linker_error(prog, "If gl_FragDepth is redeclared with a layout " "qualifier in any fragment shader, it must be " @@ -734,8 +734,8 @@ cross_validate_globals(struct gl_shader_program *prog, } } - if (var->has_initializer) { - if (existing->has_initializer + if (var->data.has_initializer) { + if (existing->data.has_initializer && (var->constant_initializer == NULL || existing->constant_initializer == NULL)) { linker_error(prog, @@ -750,21 +750,27 @@ cross_validate_globals(struct gl_shader_program *prog, * otherwise) will propagate the existence to the variable * stored in the symbol table. */ - existing->has_initializer = true; + existing->data.has_initializer = true; } - if (existing->invariant != var->invariant) { + if (existing->data.invariant != var->data.invariant) { linker_error(prog, "declarations for %s `%s' have " "mismatching invariant qualifiers\n", mode_string(var), var->name); return; } - if (existing->centroid != var->centroid) { + if (existing->data.centroid != var->data.centroid) { linker_error(prog, "declarations for %s `%s' have " "mismatching centroid qualifiers\n", mode_string(var), var->name); return; } + if (existing->data.sample != var->data.sample) { + linker_error(prog, "declarations for %s `%s` have " + "mismatching sample qualifiers\n", + mode_string(var), var->name); + return; + } } else variables.add_variable(var); } @@ -884,7 +890,7 @@ remap_variables(ir_instruction *inst, struct gl_shader *target, virtual ir_visitor_status visit(ir_dereference_variable *ir) { - if (ir->var->mode == ir_var_temporary) { + if (ir->var->data.mode == ir_var_temporary) { ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var); assert(var != NULL); @@ -958,13 +964,13 @@ move_non_declarations(exec_list *instructions, exec_node *last, continue; ir_variable *var = inst->as_variable(); - if ((var != NULL) && (var->mode != ir_var_temporary)) + if ((var != NULL) && (var->data.mode != ir_var_temporary)) continue; assert(inst->as_assignment() || inst->as_call() || inst->as_if() /* for initializers with the ?: operator */ - || ((var != NULL) && (var->mode == ir_var_temporary))); + || ((var != NULL) && (var->data.mode == ir_var_temporary))); if (make_copies) { inst = inst->clone(target, NULL); @@ -1036,7 +1042,7 @@ public: virtual ir_visitor_status visit(ir_variable *var) { - fixup_type(&var->type, var->max_array_access); + fixup_type(&var->type, var->data.max_array_access); if (var->type->is_interface()) { if (interface_contains_unsized_arrays(var->type)) { const glsl_type *new_type = @@ -1405,36 +1411,38 @@ link_intrastage_shaders(void *mem_ctx, insertion_point, true, linked); } - /* Resolve initializers for global variables in the linked shader. - */ - unsigned num_linking_shaders = num_shaders; - for (unsigned i = 0; i < num_shaders; i++) - num_linking_shaders += shader_list[i]->num_builtins_to_link; + /* Check if any shader needs built-in functions. */ + bool need_builtins = false; + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i]->uses_builtin_functions) { + need_builtins = true; + break; + } + } - gl_shader **linking_shaders = - (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *)); + bool ok; + if (need_builtins) { + /* Make a temporary array one larger than shader_list, which will hold + * the built-in function shader as well. + */ + gl_shader **linking_shaders = (gl_shader **) + calloc(num_shaders + 1, sizeof(gl_shader *)); + memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *)); + linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader(); - memcpy(linking_shaders, shader_list, - sizeof(linking_shaders[0]) * num_shaders); + ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1); - unsigned idx = num_shaders; - for (unsigned i = 0; i < num_shaders; i++) { - memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link, - sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link); - idx += shader_list[i]->num_builtins_to_link; + free(linking_shaders); + } else { + ok = link_function_calls(prog, linked, shader_list, num_shaders); } - assert(idx == num_linking_shaders); - if (!link_function_calls(prog, linked, linking_shaders, - num_linking_shaders)) { + if (!ok) { ctx->Driver.DeleteShader(ctx, linked); - free(linking_shaders); return NULL; } - free(linking_shaders); - /* At this point linked should contain all of the linked IR, so * validate it to make sure nothing went wrong. */ @@ -1486,7 +1494,7 @@ update_array_sizes(struct gl_shader_program *prog) foreach_list(node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_uniform) || + if ((var == NULL) || (var->data.mode != ir_var_uniform) || !var->type->is_array()) continue; @@ -1501,7 +1509,7 @@ update_array_sizes(struct gl_shader_program *prog) if (var->is_in_uniform_block() || var->type->contains_atomic()) continue; - unsigned int size = var->max_array_access; + unsigned int size = var->data.max_array_access; for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) { if (prog->_LinkedShaders[j] == NULL) continue; @@ -1512,8 +1520,8 @@ update_array_sizes(struct gl_shader_program *prog) continue; if (strcmp(var->name, other_var->name) == 0 && - other_var->max_array_access > size) { - size = other_var->max_array_access; + other_var->data.max_array_access > size) { + size = other_var->data.max_array_access; } } } @@ -1652,16 +1660,17 @@ assign_attribute_or_color_locations(gl_shader_program *prog, foreach_list(node, sh->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != (unsigned) direction)) + if ((var == NULL) || (var->data.mode != (unsigned) direction)) continue; - if (var->explicit_location) { - if ((var->location >= (int)(max_index + generic_base)) - || (var->location < 0)) { + if (var->data.explicit_location) { + if ((var->data.location >= (int)(max_index + generic_base)) + || (var->data.location < 0)) { linker_error(prog, "invalid explicit location %d specified for `%s'\n", - (var->location < 0) - ? var->location : var->location - generic_base, + (var->data.location < 0) + ? var->data.location + : var->data.location - generic_base, var->name); return false; } @@ -1670,8 +1679,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog, if (prog->AttributeBindings->get(binding, var->name)) { assert(binding >= VERT_ATTRIB_GENERIC0); - var->location = binding; - var->is_unmatched_generic_inout = 0; + var->data.location = binding; + var->data.is_unmatched_generic_inout = 0; } } else if (target_index == MESA_SHADER_FRAGMENT) { unsigned binding; @@ -1679,11 +1688,11 @@ assign_attribute_or_color_locations(gl_shader_program *prog, if (prog->FragDataBindings->get(binding, var->name)) { assert(binding >= FRAG_RESULT_DATA0); - var->location = binding; - var->is_unmatched_generic_inout = 0; + var->data.location = binding; + var->data.is_unmatched_generic_inout = 0; if (prog->FragDataIndexBindings->get(index, var->name)) { - var->index = index; + var->data.index = index; } } } @@ -1694,8 +1703,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog, * add it to the list of variables that need linker-assigned locations. */ const unsigned slots = var->type->count_attribute_slots(); - if (var->location != -1) { - if (var->location >= generic_base && var->index < 1) { + if (var->data.location != -1) { + if (var->data.location >= generic_base && var->data.index < 1) { /* From page 61 of the OpenGL 4.0 spec: * * "LinkProgram will fail if the attribute bindings assigned @@ -1729,7 +1738,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, /* Mask representing the contiguous slots that will be used by * this attribute. */ - const unsigned attr = var->location - generic_base; + const unsigned attr = var->data.location - generic_base; const unsigned use_mask = (1 << slots) - 1; /* Generate a link error if the set of bits requested for this @@ -1795,8 +1804,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog, return false; } - to_assign[i].var->location = generic_base + location; - to_assign[i].var->is_unmatched_generic_inout = 0; + to_assign[i].var->data.location = generic_base + location; + to_assign[i].var->data.is_unmatched_generic_inout = 0; used_locations |= (use_mask << location); } @@ -1813,15 +1822,15 @@ demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode) foreach_list(node, sh->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != int(mode))) + if ((var == NULL) || (var->data.mode != int(mode))) continue; /* A shader 'in' or 'out' variable is only really an input or output if * its value is used by other shader stages. This will cause the variable * to have a location assigned. */ - if (var->is_unmatched_generic_inout) { - var->mode = ir_var_auto; + if (var->data.is_unmatched_generic_inout) { + var->data.mode = ir_var_auto; } } } @@ -1849,12 +1858,12 @@ store_fragdepth_layout(struct gl_shader_program *prog) foreach_list(node, ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var == NULL || var->mode != ir_var_shader_out) { + if (var == NULL || var->data.mode != ir_var_shader_out) { continue; } if (strcmp(var->name, "gl_FragDepth") == 0) { - switch (var->depth_layout) { + switch (var->data.depth_layout) { case ir_depth_layout_none: prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; return; diff --git a/mesalib/src/glsl/loop_analysis.cpp b/mesalib/src/glsl/loop_analysis.cpp index b08241af5..fd2b6c923 100644 --- a/mesalib/src/glsl/loop_analysis.cpp +++ b/mesalib/src/glsl/loop_analysis.cpp @@ -33,6 +33,46 @@ static bool all_expression_operands_are_loop_constant(ir_rvalue *, static ir_rvalue *get_basic_induction_increment(ir_assignment *, hash_table *); +/** + * Record the fact that the given loop variable was referenced inside the loop. + * + * \arg in_assignee is true if the reference was on the LHS of an assignment. + * + * \arg in_conditional_code_or_nested_loop is true if the reference occurred + * inside an if statement or a nested loop. + * + * \arg current_assignment is the ir_assignment node that the loop variable is + * on the LHS of, if any (ignored if \c in_assignee is false). + */ +void +loop_variable::record_reference(bool in_assignee, + bool in_conditional_code_or_nested_loop, + ir_assignment *current_assignment) +{ + if (in_assignee) { + assert(current_assignment != NULL); + + if (in_conditional_code_or_nested_loop || + current_assignment->condition != NULL) { + this->conditional_or_nested_assignment = true; + } + + if (this->first_assignment == NULL) { + assert(this->num_assignments == 0); + + this->first_assignment = current_assignment; + } + + this->num_assignments++; + } else if (this->first_assignment == current_assignment) { + /* This catches the case where the variable is used in the RHS of an + * assignment where it is also in the LHS. + */ + this->read_before_write = true; + } +} + + loop_state::loop_state() { this->ht = hash_table_ctor(0, hash_table_pointer_hash, @@ -94,7 +134,7 @@ loop_terminator * loop_variable_state::insert(ir_if *if_stmt) { void *mem_ctx = ralloc_parent(this); - loop_terminator *t = rzalloc(mem_ctx, loop_terminator); + loop_terminator *t = new(mem_ctx) loop_terminator(); t->ir = if_stmt; this->terminators.push_tail(t); @@ -102,6 +142,33 @@ loop_variable_state::insert(ir_if *if_stmt) return t; } + +/** + * If the given variable already is recorded in the state for this loop, + * return the corresponding loop_variable object that records information + * about it. + * + * Otherwise, create a new loop_variable object to record information about + * the variable, and set its \c read_before_write field appropriately based on + * \c in_assignee. + * + * \arg in_assignee is true if this variable was encountered on the LHS of an + * assignment. + */ +loop_variable * +loop_variable_state::get_or_insert(ir_variable *var, bool in_assignee) +{ + loop_variable *lv = this->get(var); + + if (lv == NULL) { + lv = this->insert(var); + lv->read_before_write = !in_assignee; + } + + return lv; +} + + namespace { class loop_analysis : public ir_hierarchical_visitor { @@ -157,14 +224,14 @@ loop_analysis::visit(ir_loop_jump *ir) ir_visitor_status loop_analysis::visit_enter(ir_call *ir) { - /* If we're not somewhere inside a loop, there's nothing to do. */ - if (this->state.is_empty()) - return visit_continue; - - loop_variable_state *const ls = - (loop_variable_state *) this->state.get_head(); + /* Mark every loop that we're currently analyzing as containing an ir_call + * (even those at outer nesting levels). + */ + foreach_list(node, &this->state) { + loop_variable_state *const ls = (loop_variable_state *) node; + ls->contains_calls = true; + } - ls->contains_calls = true; return visit_continue_with_parent; } @@ -177,35 +244,18 @@ loop_analysis::visit(ir_dereference_variable *ir) if (this->state.is_empty()) return visit_continue; - loop_variable_state *const ls = - (loop_variable_state *) this->state.get_head(); - - ir_variable *var = ir->variable_referenced(); - loop_variable *lv = ls->get(var); - - if (lv == NULL) { - lv = ls->insert(var); - lv->read_before_write = !this->in_assignee; - } - - if (this->in_assignee) { - assert(this->current_assignment != NULL); + bool nested = false; - lv->conditional_assignment = (this->if_statement_depth > 0) - || (this->current_assignment->condition != NULL); + foreach_list(node, &this->state) { + loop_variable_state *const ls = (loop_variable_state *) node; - if (lv->first_assignment == NULL) { - assert(lv->num_assignments == 0); - - lv->first_assignment = this->current_assignment; - } + ir_variable *var = ir->variable_referenced(); + loop_variable *lv = ls->get_or_insert(var, this->in_assignee); - lv->num_assignments++; - } else if (lv->first_assignment == this->current_assignment) { - /* This catches the case where the variable is used in the RHS of an - * assignment where it is also in the LHS. - */ - lv->read_before_write = true; + lv->record_reference(this->in_assignee, + nested || this->if_statement_depth > 0, + this->current_assignment); + nested = true; } return visit_continue; @@ -286,7 +336,7 @@ loop_analysis::visit_leave(ir_loop *ir) foreach_list_safe(node, &ls->variables) { loop_variable *lv = (loop_variable *) node; - if (lv->conditional_assignment || (lv->num_assignments > 1)) + if (lv->conditional_or_nested_assignment || (lv->num_assignments > 1)) continue; /* Process the RHS of the assignment. If all of the variables @@ -326,9 +376,10 @@ loop_analysis::visit_leave(ir_loop *ir) assert(lv->num_assignments == 1); assert(lv->first_assignment != NULL); - /* The assignmnet to the variable in the loop must be unconditional. + /* The assignment to the variable in the loop must be unconditional and + * not inside a nested loop. */ - if (lv->conditional_assignment) + if (lv->conditional_or_nested_assignment) continue; /* Basic loop induction variables have a single assignment in the loop @@ -338,8 +389,6 @@ loop_analysis::visit_leave(ir_loop *ir) ir_rvalue *const inc = get_basic_induction_increment(lv->first_assignment, ls->var_hash); if (inc != NULL) { - lv->iv_scale = NULL; - lv->biv = lv->var; lv->increment = inc; lv->remove(); @@ -347,6 +396,75 @@ loop_analysis::visit_leave(ir_loop *ir) } } + /* Search the loop terminating conditions for those of the form 'i < c' + * where i is a loop induction variable, c is a constant, and < is any + * relative operator. From each of these we can infer an iteration count. + * Also figure out which terminator (if any) produces the smallest + * iteration count--this is the limiting terminator. + */ + foreach_list(node, &ls->terminators) { + loop_terminator *t = (loop_terminator *) node; + ir_if *if_stmt = t->ir; + + /* If-statements can be either 'if (expr)' or 'if (deref)'. We only care + * about the former here. + */ + ir_expression *cond = if_stmt->condition->as_expression(); + if (cond == NULL) + continue; + + switch (cond->operation) { + case ir_binop_less: + case ir_binop_greater: + case ir_binop_lequal: + case ir_binop_gequal: { + /* The expressions that we care about will either be of the form + * 'counter < limit' or 'limit < counter'. Figure out which is + * which. + */ + ir_rvalue *counter = cond->operands[0]->as_dereference_variable(); + ir_constant *limit = cond->operands[1]->as_constant(); + enum ir_expression_operation cmp = cond->operation; + + if (limit == NULL) { + counter = cond->operands[1]->as_dereference_variable(); + limit = cond->operands[0]->as_constant(); + + switch (cmp) { + case ir_binop_less: cmp = ir_binop_greater; break; + case ir_binop_greater: cmp = ir_binop_less; break; + case ir_binop_lequal: cmp = ir_binop_gequal; break; + case ir_binop_gequal: cmp = ir_binop_lequal; break; + default: assert(!"Should not get here."); + } + } + + if ((counter == NULL) || (limit == NULL)) + break; + + ir_variable *var = counter->variable_referenced(); + + ir_rvalue *init = find_initial_value(ir, var); + + loop_variable *lv = ls->get(var); + if (lv != NULL && lv->is_induction_var()) { + t->iterations = calculate_iterations(init, limit, lv->increment, + cmp); + + if (t->iterations >= 0 && + (ls->limiting_terminator == NULL || + t->iterations < ls->limiting_terminator->iterations)) { + ls->limiting_terminator = t; + } + } + break; + } + + default: + break; + } + } + return visit_continue; } diff --git a/mesalib/src/glsl/loop_analysis.h b/mesalib/src/glsl/loop_analysis.h index 769d62661..f841042f0 100644 --- a/mesalib/src/glsl/loop_analysis.h +++ b/mesalib/src/glsl/loop_analysis.h @@ -39,16 +39,12 @@ analyze_loop_variables(exec_list *instructions); /** * Fill in loop control fields * - * Based on analysis of loop variables, this function tries to remove sequences - * in the loop of the form + * Based on analysis of loop variables, this function tries to remove + * redundant sequences in the loop of the form * * (if (expression bool ...) (break)) * - * and fill in the \c ir_loop::from, \c ir_loop::to, and \c ir_loop::counter - * fields of the \c ir_loop. - * - * In this process, some conditional break-statements may be eliminated - * altogether. For example, if it is provable that one loop exit condition will + * For example, if it is provable that one loop exit condition will * always be satisfied before another, the unnecessary exit condition will be * removed. */ @@ -59,6 +55,13 @@ set_loop_controls(exec_list *instructions, loop_state *ls); extern bool unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations); +ir_rvalue * +find_initial_value(ir_loop *loop, ir_variable *var); + +int +calculate_iterations(ir_rvalue *from, ir_rvalue *to, ir_rvalue *increment, + enum ir_expression_operation op); + /** * Tracking for all variables used in a loop @@ -67,15 +70,11 @@ class loop_variable_state : public exec_node { public: class loop_variable *get(const ir_variable *); class loop_variable *insert(ir_variable *); + class loop_variable *get_or_insert(ir_variable *, bool in_assignee); class loop_terminator *insert(ir_if *); /** - * Loop whose variable state is being tracked by this structure - */ - ir_loop *loop; - - /** * Variables that have not yet been classified */ exec_list variables; @@ -104,18 +103,17 @@ public: exec_list terminators; /** - * Hash table containing all variables accessed in this loop + * If any of the terminators in \c terminators leads to termination of the + * loop after a constant number of iterations, this is the terminator that + * leads to termination after the smallest number of iterations. Otherwise + * NULL. */ - hash_table *var_hash; + loop_terminator *limiting_terminator; /** - * Maximum number of loop iterations. - * - * If this value is negative, then the loop may be infinite. This actually - * means that analysis was unable to determine an upper bound on the number - * of loop iterations. + * Hash table containing all variables accessed in this loop */ - int max_iterations; + hash_table *var_hash; /** * Number of ir_loop_jump instructions that operate on this loop @@ -129,11 +127,11 @@ public: loop_variable_state() { - this->max_iterations = -1; this->num_loop_jumps = 0; this->contains_calls = false; this->var_hash = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); + this->limiting_terminator = NULL; } ~loop_variable_state() @@ -171,8 +169,11 @@ public: /** Are all variables in the RHS of the assignment loop constants? */ bool rhs_clean; - /** Is there an assignment to the variable that is conditional? */ - bool conditional_assignment; + /** + * Is there an assignment to the variable that is conditional, or inside a + * nested loop? + */ + bool conditional_or_nested_assignment; /** Reference to the first assignment to the variable in the loop body. */ ir_assignment *first_assignment; @@ -181,27 +182,30 @@ public: unsigned num_assignments; /** - * Increment values for loop induction variables + * Increment value for a loop induction variable * - * Loop induction variables have a single increment of the form - * \c b * \c biv + \c c, where \c b and \c c are loop constants and \c i - * is a basic loop induction variable. + * If this is a loop induction variable, the amount by which the variable + * is incremented on each iteration through the loop. * - * If \c iv_scale is \c NULL, 1 is used. If \c biv is the same as \c var, - * then \c var is a basic loop induction variable. + * If this is not a loop induction variable, NULL. */ - /*@{*/ - ir_rvalue *iv_scale; - ir_variable *biv; ir_rvalue *increment; - /*@}*/ + + + inline bool is_induction_var() const + { + /* Induction variables always have a non-null increment, and vice + * versa. + */ + return this->increment != NULL; + } inline bool is_loop_constant() const { const bool is_const = (this->num_assignments == 0) || ((this->num_assignments == 1) - && !this->conditional_assignment + && !this->conditional_or_nested_assignment && !this->read_before_write && this->rhs_clean); @@ -213,16 +217,35 @@ public: /* Variables that are marked read-only *MUST* be loop constant. */ - assert(!this->var->read_only || (this->var->read_only && is_const)); + assert(!this->var->data.read_only + || (this->var->data.read_only && is_const)); return is_const; } + + void record_reference(bool in_assignee, + bool in_conditional_code_or_nested_loop, + ir_assignment *current_assignment); }; class loop_terminator : public exec_node { public: + loop_terminator() + : ir(NULL), iterations(-1) + { + } + + /** + * Statement which terminates the loop. + */ ir_if *ir; + + /** + * The number of iterations after which the terminator is known to + * terminate the loop (if that is a fixed value). Otherwise -1. + */ + int iterations; }; diff --git a/mesalib/src/glsl/loop_controls.cpp b/mesalib/src/glsl/loop_controls.cpp index 26481930d..3db06ad18 100644 --- a/mesalib/src/glsl/loop_controls.cpp +++ b/mesalib/src/glsl/loop_controls.cpp @@ -183,114 +183,41 @@ loop_control_visitor::visit_leave(ir_loop *ir) return visit_continue; } - /* Search the loop terminating conditions for one of the form 'i < c' where - * i is a loop induction variable, c is a constant, and < is any relative - * operator. - */ - int max_iterations = ls->max_iterations; - - if(ir->from && ir->to && ir->increment) - max_iterations = calculate_iterations(ir->from, ir->to, ir->increment, (ir_expression_operation)ir->cmp); - - if(max_iterations < 0) - max_iterations = INT_MAX; + if (ls->limiting_terminator != NULL) { + /* If the limiting terminator has an iteration count of zero, then we've + * proven that the loop cannot run, so delete it. + */ + int iterations = ls->limiting_terminator->iterations; + if (iterations == 0) { + ir->remove(); + this->progress = true; + return visit_continue; + } + } + /* Remove the conditional break statements associated with all terminators + * that are associated with a fixed iteration count, except for the one + * associated with the limiting terminator--that one needs to stay, since + * it terminates the loop. Exception: if the loop still has a normative + * bound, then that terminates the loop, so we don't even need the limiting + * terminator. + */ foreach_list(node, &ls->terminators) { loop_terminator *t = (loop_terminator *) node; - ir_if *if_stmt = t->ir; - /* If-statements can be either 'if (expr)' or 'if (deref)'. We only care - * about the former here. - */ - ir_expression *cond = if_stmt->condition->as_expression(); - if (cond == NULL) - continue; - - switch (cond->operation) { - case ir_binop_less: - case ir_binop_greater: - case ir_binop_lequal: - case ir_binop_gequal: { - /* The expressions that we care about will either be of the form - * 'counter < limit' or 'limit < counter'. Figure out which is - * which. - */ - ir_rvalue *counter = cond->operands[0]->as_dereference_variable(); - ir_constant *limit = cond->operands[1]->as_constant(); - enum ir_expression_operation cmp = cond->operation; - - if (limit == NULL) { - counter = cond->operands[1]->as_dereference_variable(); - limit = cond->operands[0]->as_constant(); - - switch (cmp) { - case ir_binop_less: cmp = ir_binop_greater; break; - case ir_binop_greater: cmp = ir_binop_less; break; - case ir_binop_lequal: cmp = ir_binop_gequal; break; - case ir_binop_gequal: cmp = ir_binop_lequal; break; - default: assert(!"Should not get here."); - } - } - - if ((counter == NULL) || (limit == NULL)) - break; - - ir_variable *var = counter->variable_referenced(); - - ir_rvalue *init = find_initial_value(ir, var); - - foreach_list(iv_node, &ls->induction_variables) { - loop_variable *lv = (loop_variable *) iv_node; - - if (lv->var == var) { - const int iterations = calculate_iterations(init, limit, - lv->increment, - cmp); - if (iterations >= 0) { - /* If the new iteration count is lower than the previously - * believed iteration count, update the loop control values. - */ - if (iterations < max_iterations) { - ir->from = init->clone(ir, NULL); - ir->to = limit->clone(ir, NULL); - ir->increment = lv->increment->clone(ir, NULL); - ir->counter = lv->var; - ir->cmp = cmp; - - max_iterations = iterations; - } - - /* Remove the conditional break statement. The loop - * controls are now set such that the exit condition will be - * satisfied. - */ - if_stmt->remove(); - - assert(ls->num_loop_jumps > 0); - ls->num_loop_jumps--; - - this->progress = true; - } - - break; - } - } - break; - } + if (t->iterations < 0) + continue; - default: - break; + if (t != ls->limiting_terminator) { + t->ir->remove(); + + assert(ls->num_loop_jumps > 0); + ls->num_loop_jumps--; + + this->progress = true; } } - /* If we have proven the one of the loop exit conditions is satisifed before - * running the loop once, remove the loop. - */ - if (max_iterations == 0) - ir->remove(); - else - ls->max_iterations = max_iterations; - return visit_continue; } diff --git a/mesalib/src/glsl/loop_unroll.cpp b/mesalib/src/glsl/loop_unroll.cpp index ff97766f1..6eced1736 100644 --- a/mesalib/src/glsl/loop_unroll.cpp +++ b/mesalib/src/glsl/loop_unroll.cpp @@ -37,6 +37,10 @@ public: } virtual ir_visitor_status visit_leave(ir_loop *ir); + void simple_unroll(ir_loop *ir, int iterations); + void complex_unroll(ir_loop *ir, int iterations, + bool continue_from_then_branch); + void splice_post_if_instructions(ir_if *ir_if, exec_list *splice_dest); loop_state *state; @@ -86,6 +90,138 @@ public: }; +/** + * Unroll a loop which does not contain any jumps. For example, if the input + * is: + * + * (loop (...) ...instrs...) + * + * And the iteration count is 3, the output will be: + * + * ...instrs... ...instrs... ...instrs... + */ +void +loop_unroll_visitor::simple_unroll(ir_loop *ir, int iterations) +{ + void *const mem_ctx = ralloc_parent(ir); + + for (int i = 0; i < iterations; i++) { + exec_list copy_list; + + copy_list.make_empty(); + clone_ir_list(mem_ctx, ©_list, &ir->body_instructions); + + ir->insert_before(©_list); + } + + /* The loop has been replaced by the unrolled copies. Remove the original + * loop from the IR sequence. + */ + ir->remove(); + + this->progress = true; +} + + +/** + * Unroll a loop whose last statement is an ir_if. If \c + * continue_from_then_branch is true, the loop is repeated only when the + * "then" branch of the if is taken; otherwise it is repeated only when the + * "else" branch of the if is taken. + * + * For example, if the input is: + * + * (loop (...) + * ...body... + * (if (cond) + * (...then_instrs...) + * (...else_instrs...))) + * + * And the iteration count is 3, and \c continue_from_then_branch is true, + * then the output will be: + * + * ...body... + * (if (cond) + * (...then_instrs... + * ...body... + * (if (cond) + * (...then_instrs... + * ...body... + * (if (cond) + * (...then_instrs...) + * (...else_instrs...))) + * (...else_instrs...))) + * (...else_instrs)) + */ +void +loop_unroll_visitor::complex_unroll(ir_loop *ir, int iterations, + bool continue_from_then_branch) +{ + void *const mem_ctx = ralloc_parent(ir); + ir_instruction *ir_to_replace = ir; + + for (int i = 0; i < iterations; i++) { + exec_list copy_list; + + copy_list.make_empty(); + clone_ir_list(mem_ctx, ©_list, &ir->body_instructions); + + ir_if *ir_if = ((ir_instruction *) copy_list.get_tail())->as_if(); + assert(ir_if != NULL); + + ir_to_replace->insert_before(©_list); + ir_to_replace->remove(); + + /* placeholder that will be removed in the next iteration */ + ir_to_replace = + new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_continue); + + exec_list *const list = (continue_from_then_branch) + ? &ir_if->then_instructions : &ir_if->else_instructions; + + list->push_tail(ir_to_replace); + } + + ir_to_replace->remove(); + + this->progress = true; +} + + +/** + * Move all of the instructions which follow \c ir_if to the end of + * \c splice_dest. + * + * For example, in the code snippet: + * + * (if (cond) + * (...then_instructions... + * break) + * (...else_instructions...)) + * ...post_if_instructions... + * + * If \c ir_if points to the "if" instruction, and \c splice_dest points to + * (...else_instructions...), the code snippet is transformed into: + * + * (if (cond) + * (...then_instructions... + * break) + * (...else_instructions... + * ...post_if_instructions...)) + */ +void +loop_unroll_visitor::splice_post_if_instructions(ir_if *ir_if, + exec_list *splice_dest) +{ + while (!ir_if->get_next()->is_tail_sentinel()) { + ir_instruction *move_ir = (ir_instruction *) ir_if->get_next(); + + move_ir->remove(); + splice_dest->push_tail(move_ir); + } +} + + ir_visitor_status loop_unroll_visitor::visit_leave(ir_loop *ir) { @@ -100,14 +236,14 @@ loop_unroll_visitor::visit_leave(ir_loop *ir) return visit_continue; } - iterations = ls->max_iterations; - /* Don't try to unroll loops where the number of iterations is not known * at compile-time. */ - if (iterations < 0) + if (ls->limiting_terminator == NULL) return visit_continue; + iterations = ls->limiting_terminator->iterations; + /* Don't try to unroll loops that have zillions of iterations either. */ if (iterations > (int) max_iterations) @@ -120,127 +256,83 @@ loop_unroll_visitor::visit_leave(ir_loop *ir) if (count.fail || count.nodes * iterations > (int)max_iterations * 5) return visit_continue; - if (ls->num_loop_jumps > 1) - return visit_continue; - else if (ls->num_loop_jumps) { - ir_instruction *last_ir = (ir_instruction *) ir->body_instructions.get_tail(); - assert(last_ir != NULL); - - if (is_break(last_ir)) { - /* If the only loop-jump is a break at the end of the loop, the loop - * will execute exactly once. Remove the break, set the iteration - * count, and fall through to the normal unroller. - */ - last_ir->remove(); - iterations = 1; - - this->progress = true; - } else { - ir_if *ir_if = NULL; - ir_instruction *break_ir = NULL; - bool continue_from_then_branch = false; - - foreach_list(node, &ir->body_instructions) { - /* recognize loops in the form produced by ir_lower_jumps */ - ir_instruction *cur_ir = (ir_instruction *) node; - - ir_if = cur_ir->as_if(); - if (ir_if != NULL) { - /* Determine which if-statement branch, if any, ends with a - * break. The branch that did *not* have the break will get a - * temporary continue inserted in each iteration of the loop - * unroll. - * - * Note that since ls->num_loop_jumps is <= 1, it is impossible - * for both branches to end with a break. - */ - ir_instruction *ir_if_last = - (ir_instruction *) ir_if->then_instructions.get_tail(); - - if (is_break(ir_if_last)) { - continue_from_then_branch = false; - break_ir = ir_if_last; - break; - } else { - ir_if_last = - (ir_instruction *) ir_if->else_instructions.get_tail(); - - if (is_break(ir_if_last)) { - break_ir = ir_if_last; - continue_from_then_branch = true; - break; - } - } - } - } - - if (break_ir == NULL) - return visit_continue; - - /* move instructions after then if in the continue branch */ - while (!ir_if->get_next()->is_tail_sentinel()) { - ir_instruction *move_ir = (ir_instruction *) ir_if->get_next(); - - move_ir->remove(); - if (continue_from_then_branch) - ir_if->then_instructions.push_tail(move_ir); - else - ir_if->else_instructions.push_tail(move_ir); - } - - /* Remove the break from the if-statement. - */ - break_ir->remove(); - - void *const mem_ctx = ralloc_parent(ir); - ir_instruction *ir_to_replace = ir; - - for (int i = 0; i < iterations; i++) { - exec_list copy_list; + /* Note: the limiting terminator contributes 1 to ls->num_loop_jumps. + * We'll be removing the limiting terminator before we unroll. + */ + assert(ls->num_loop_jumps > 0); + unsigned predicted_num_loop_jumps = ls->num_loop_jumps - 1; - copy_list.make_empty(); - clone_ir_list(mem_ctx, ©_list, &ir->body_instructions); + if (predicted_num_loop_jumps > 1) + return visit_continue; - ir_if = ((ir_instruction *) copy_list.get_tail())->as_if(); - assert(ir_if != NULL); + if (predicted_num_loop_jumps == 0) { + ls->limiting_terminator->ir->remove(); + simple_unroll(ir, iterations); + return visit_continue; + } - ir_to_replace->insert_before(©_list); - ir_to_replace->remove(); + ir_instruction *last_ir = (ir_instruction *) ir->body_instructions.get_tail(); + assert(last_ir != NULL); - /* placeholder that will be removed in the next iteration */ - ir_to_replace = - new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_continue); + if (is_break(last_ir)) { + /* If the only loop-jump is a break at the end of the loop, the loop + * will execute exactly once. Remove the break and use the simple + * unroller with an iteration count of 1. + */ + last_ir->remove(); - exec_list *const list = (continue_from_then_branch) - ? &ir_if->then_instructions : &ir_if->else_instructions; + ls->limiting_terminator->ir->remove(); + simple_unroll(ir, 1); + return visit_continue; + } - list->push_tail(ir_to_replace); + foreach_list(node, &ir->body_instructions) { + /* recognize loops in the form produced by ir_lower_jumps */ + ir_instruction *cur_ir = (ir_instruction *) node; + + /* Skip the limiting terminator, since it will go away when we + * unroll. + */ + if (cur_ir == ls->limiting_terminator->ir) + continue; + + ir_if *ir_if = cur_ir->as_if(); + if (ir_if != NULL) { + /* Determine which if-statement branch, if any, ends with a + * break. The branch that did *not* have the break will get a + * temporary continue inserted in each iteration of the loop + * unroll. + * + * Note that since ls->num_loop_jumps is <= 1, it is impossible + * for both branches to end with a break. + */ + ir_instruction *ir_if_last = + (ir_instruction *) ir_if->then_instructions.get_tail(); + + if (is_break(ir_if_last)) { + ls->limiting_terminator->ir->remove(); + splice_post_if_instructions(ir_if, &ir_if->else_instructions); + ir_if_last->remove(); + complex_unroll(ir, iterations, false); + return visit_continue; + } else { + ir_if_last = + (ir_instruction *) ir_if->else_instructions.get_tail(); + + if (is_break(ir_if_last)) { + ls->limiting_terminator->ir->remove(); + splice_post_if_instructions(ir_if, &ir_if->then_instructions); + ir_if_last->remove(); + complex_unroll(ir, iterations, true); + return visit_continue; + } } - - ir_to_replace->remove(); - - this->progress = true; - return visit_continue; } } - void *const mem_ctx = ralloc_parent(ir); - - for (int i = 0; i < iterations; i++) { - exec_list copy_list; - - copy_list.make_empty(); - clone_ir_list(mem_ctx, ©_list, &ir->body_instructions); - - ir->insert_before(©_list); - } - - /* The loop has been replaced by the unrolled copies. Remove the original - * loop from the IR sequence. + /* Did not find the break statement. It must be in a complex if-nesting, + * so don't try to unroll. */ - ir->remove(); - - this->progress = true; return visit_continue; } diff --git a/mesalib/src/glsl/lower_clip_distance.cpp b/mesalib/src/glsl/lower_clip_distance.cpp index 04fa6d410..bb4f6ab11 100644 --- a/mesalib/src/glsl/lower_clip_distance.cpp +++ b/mesalib/src/glsl/lower_clip_distance.cpp @@ -135,13 +135,13 @@ lower_clip_distance_visitor::visit(ir_variable *ir) "gl_ClipDistanceMESA"); this->new_clip_distance_1d_var->type = glsl_type::get_array_instance(glsl_type::vec4_type, new_size); - this->new_clip_distance_1d_var->max_array_access - = ir->max_array_access / 4; + this->new_clip_distance_1d_var->data.max_array_access + = ir->data.max_array_access / 4; ir->replace_with(this->new_clip_distance_1d_var); } else { /* 2D gl_ClipDistance (used for geometry input). */ - assert(ir->mode == ir_var_shader_in && + assert(ir->data.mode == ir_var_shader_in && this->shader_type == GL_GEOMETRY_SHADER_ARB); if (this->old_clip_distance_2d_var) return visit_continue; @@ -161,8 +161,8 @@ lower_clip_distance_visitor::visit(ir_variable *ir) glsl_type::get_array_instance(glsl_type::vec4_type, new_size), ir->type->array_size()); - this->new_clip_distance_2d_var->max_array_access - = ir->max_array_access / 4; + this->new_clip_distance_2d_var->data.max_array_access + = ir->data.max_array_access / 4; ir->replace_with(this->new_clip_distance_2d_var); } @@ -500,8 +500,8 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir) this->base_ir->insert_before(temp_clip_distance); actual_param->replace_with( new(ctx) ir_dereference_variable(temp_clip_distance)); - if (formal_param->mode == ir_var_function_in - || formal_param->mode == ir_var_function_inout) { + if (formal_param->data.mode == ir_var_function_in + || formal_param->data.mode == ir_var_function_inout) { /* Copy from gl_ClipDistance to the temporary before the call. * Since we are going to insert this copy before the current * instruction, we need to visit it afterwards to make sure it @@ -513,8 +513,8 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir) this->base_ir->insert_before(new_assignment); this->visit_new_assignment(new_assignment); } - if (formal_param->mode == ir_var_function_out - || formal_param->mode == ir_var_function_inout) { + if (formal_param->data.mode == ir_var_function_out + || formal_param->data.mode == ir_var_function_inout) { /* Copy from the temporary to gl_ClipDistance after the call. * Since visit_list_elements() has already decided which * instruction it's going to visit next, we need to visit diff --git a/mesalib/src/glsl/lower_instructions.cpp b/mesalib/src/glsl/lower_instructions.cpp index d01879cbd..8f8d448ea 100644 --- a/mesalib/src/glsl/lower_instructions.cpp +++ b/mesalib/src/glsl/lower_instructions.cpp @@ -383,7 +383,6 @@ lower_instructions_visitor::ldexp_to_arith(ir_expression *ir) /* Constants */ ir_constant *zeroi = ir_constant::zero(ir, ivec); - ir_constant *zerof = ir_constant::zero(ir, ir->type); ir_constant *sign_mantissa_mask = new(ir) ir_constant(0x807fffffu, vec_elem); ir_constant *sign_mask = new(ir) ir_constant(0x80000000u, vec_elem); @@ -429,8 +428,7 @@ lower_instructions_visitor::ldexp_to_arith(ir_expression *ir) */ i.insert_before(zero_sign_x); i.insert_before(assign(zero_sign_x, - bitcast_u2f(bit_or(bit_and(bitcast_f2u(x), sign_mask), - bitcast_f2u(zerof))))); + bitcast_u2f(bit_and(bitcast_f2u(x), sign_mask)))); i.insert_before(is_not_zero_or_underflow); i.insert_before(assign(is_not_zero_or_underflow, diff --git a/mesalib/src/glsl/lower_named_interface_blocks.cpp b/mesalib/src/glsl/lower_named_interface_blocks.cpp index d59d11150..09d867ea3 100644 --- a/mesalib/src/glsl/lower_named_interface_blocks.cpp +++ b/mesalib/src/glsl/lower_named_interface_blocks.cpp @@ -108,7 +108,7 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions) * but, this will require changes to the other uniform block * support code. */ - if (var->mode == ir_var_uniform) + if (var->data.mode == ir_var_uniform) continue; const glsl_type * iface_t = var->type; @@ -139,8 +139,8 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions) new_var = new(mem_ctx) ir_variable(iface_t->fields.structure[i].type, var_name, - (ir_variable_mode) var->mode); - new_var->from_named_ifc_block_nonarray = 1; + (ir_variable_mode) var->data.mode); + new_var->data.from_named_ifc_block_nonarray = 1; } else { const glsl_type *new_array_type = glsl_type::get_array_instance( @@ -149,14 +149,15 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions) new_var = new(mem_ctx) ir_variable(new_array_type, var_name, - (ir_variable_mode) var->mode); - new_var->from_named_ifc_block_array = 1; + (ir_variable_mode) var->data.mode); + new_var->data.from_named_ifc_block_array = 1; } - new_var->location = iface_t->fields.structure[i].location; - new_var->explicit_location = (new_var->location >= 0); - new_var->interpolation = + new_var->data.location = iface_t->fields.structure[i].location; + new_var->data.explicit_location = (new_var->data.location >= 0); + new_var->data.interpolation = iface_t->fields.structure[i].interpolation; - new_var->centroid = iface_t->fields.structure[i].centroid; + new_var->data.centroid = iface_t->fields.structure[i].centroid; + new_var->data.sample = iface_t->fields.structure[i].sample; new_var->init_interface_type(iface_t); hash_table_insert(interface_namespace, new_var, @@ -211,7 +212,7 @@ flatten_named_interface_blocks_declarations::handle_rvalue(ir_rvalue **rvalue) * but, this will require changes to the other uniform block * support code. */ - if (var->mode == ir_var_uniform) + if (var->data.mode == ir_var_uniform) return; if (var->get_interface_type() != NULL) { diff --git a/mesalib/src/glsl/lower_output_reads.cpp b/mesalib/src/glsl/lower_output_reads.cpp index 128b0b8cd..afe17766b 100644 --- a/mesalib/src/glsl/lower_output_reads.cpp +++ b/mesalib/src/glsl/lower_output_reads.cpp @@ -91,7 +91,7 @@ output_read_remover::~output_read_remover() ir_visitor_status output_read_remover::visit(ir_dereference_variable *ir) { - if (ir->var->mode != ir_var_shader_out) + if (ir->var->data.mode != ir_var_shader_out) return visit_continue; ir_variable *temp = (ir_variable *) hash_table_find(replacements, ir->var); diff --git a/mesalib/src/glsl/lower_packed_varyings.cpp b/mesalib/src/glsl/lower_packed_varyings.cpp index 61ee692f6..9edef5d04 100644 --- a/mesalib/src/glsl/lower_packed_varyings.cpp +++ b/mesalib/src/glsl/lower_packed_varyings.cpp @@ -258,8 +258,8 @@ lower_packed_varyings_visitor::run(exec_list *instructions) if (var == NULL) continue; - if (var->mode != this->mode || - var->location < (int) this->location_base || + if (var->data.mode != this->mode || + var->data.location < (int) this->location_base || !this->needs_lowering(var)) continue; @@ -268,18 +268,18 @@ lower_packed_varyings_visitor::run(exec_list *instructions) * safe, caller should ensure that integral varyings always use flat * interpolation, even when this is not required by GLSL. */ - assert(var->interpolation == INTERP_QUALIFIER_FLAT || + assert(var->data.interpolation == INTERP_QUALIFIER_FLAT || !var->type->contains_integer()); /* Change the old varying into an ordinary global. */ - var->mode = ir_var_auto; + var->data.mode = ir_var_auto; /* Create a reference to the old varying. */ ir_dereference_variable *deref = new(this->mem_ctx) ir_dereference_variable(var); /* Recursively pack or unpack it. */ - this->lower_rvalue(deref, var->location * 4 + var->location_frac, var, + this->lower_rvalue(deref, var->data.location * 4 + var->data.location_frac, var, var->name, this->gs_input_vertices != 0, 0); } } @@ -547,7 +547,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref( if (this->packed_varyings[slot] == NULL) { char *packed_name = ralloc_asprintf(this->mem_ctx, "packed:%s", name); const glsl_type *packed_type; - if (unpacked_var->interpolation == INTERP_QUALIFIER_FLAT) + if (unpacked_var->data.interpolation == INTERP_QUALIFIER_FLAT) packed_type = glsl_type::ivec4_type; else packed_type = glsl_type::vec4_type; @@ -562,11 +562,12 @@ lower_packed_varyings_visitor::get_packed_varying_deref( /* Prevent update_array_sizes() from messing with the size of the * array. */ - packed_var->max_array_access = this->gs_input_vertices - 1; + packed_var->data.max_array_access = this->gs_input_vertices - 1; } - packed_var->centroid = unpacked_var->centroid; - packed_var->interpolation = unpacked_var->interpolation; - packed_var->location = location; + packed_var->data.centroid = unpacked_var->data.centroid; + packed_var->data.sample = unpacked_var->data.sample; + packed_var->data.interpolation = unpacked_var->data.interpolation; + packed_var->data.location = location; unpacked_var->insert_before(packed_var); this->packed_varyings[slot] = packed_var; } else { diff --git a/mesalib/src/glsl/lower_ubo_reference.cpp b/mesalib/src/glsl/lower_ubo_reference.cpp index 16b6801b8..c73b148b0 100644 --- a/mesalib/src/glsl/lower_ubo_reference.cpp +++ b/mesalib/src/glsl/lower_ubo_reference.cpp @@ -143,7 +143,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue) struct gl_uniform_block *block = &shader->UniformBlocks[i]; this->ubo_var = var->is_interface_instance() - ? &block->Uniforms[0] : &block->Uniforms[var->location]; + ? &block->Uniforms[0] : &block->Uniforms[var->data.location]; break; } diff --git a/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp b/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp index 699fb3903..7c5d80f43 100644 --- a/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp +++ b/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp @@ -365,7 +365,7 @@ public: if (var == NULL) return this->lower_temps; - switch (var->mode) { + switch (var->data.mode) { case ir_var_auto: case ir_var_temporary: return this->lower_temps; diff --git a/mesalib/src/glsl/opt_array_splitting.cpp b/mesalib/src/glsl/opt_array_splitting.cpp index c7c5f6712..e946e0ae5 100644 --- a/mesalib/src/glsl/opt_array_splitting.cpp +++ b/mesalib/src/glsl/opt_array_splitting.cpp @@ -122,8 +122,8 @@ ir_array_reference_visitor::get_variable_entry(ir_variable *var) { assert(var); - if (var->mode != ir_var_auto && - var->mode != ir_var_temporary) + if (var->data.mode != ir_var_auto && + var->data.mode != ir_var_temporary) return NULL; if (!(var->type->is_array() || var->type->is_matrix())) diff --git a/mesalib/src/glsl/opt_constant_folding.cpp b/mesalib/src/glsl/opt_constant_folding.cpp index 072fefe9a..08a47b96b 100644 --- a/mesalib/src/glsl/opt_constant_folding.cpp +++ b/mesalib/src/glsl/opt_constant_folding.cpp @@ -127,8 +127,8 @@ ir_constant_folding_visitor::visit_enter(ir_call *ir) ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *sig_param = (ir_variable *)sig_iter.get(); - if (sig_param->mode == ir_var_function_in - || sig_param->mode == ir_var_const_in) { + if (sig_param->data.mode == ir_var_function_in + || sig_param->data.mode == ir_var_const_in) { ir_rvalue *new_param = param_rval; handle_rvalue(&new_param); diff --git a/mesalib/src/glsl/opt_constant_propagation.cpp b/mesalib/src/glsl/opt_constant_propagation.cpp index 2f65937fe..f1a6fbdaa 100644 --- a/mesalib/src/glsl/opt_constant_propagation.cpp +++ b/mesalib/src/glsl/opt_constant_propagation.cpp @@ -285,8 +285,8 @@ ir_constant_propagation_visitor::visit_enter(ir_call *ir) foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); ir_rvalue *param = (ir_rvalue *)iter.get(); - if (sig_param->mode != ir_var_function_out - && sig_param->mode != ir_var_function_inout) { + if (sig_param->data.mode != ir_var_function_out + && sig_param->data.mode != ir_var_function_inout) { ir_rvalue *new_param = param; handle_rvalue(&new_param); if (new_param != param) diff --git a/mesalib/src/glsl/opt_constant_variable.cpp b/mesalib/src/glsl/opt_constant_variable.cpp index cbe6450c6..a026c51c3 100644 --- a/mesalib/src/glsl/opt_constant_variable.cpp +++ b/mesalib/src/glsl/opt_constant_variable.cpp @@ -137,8 +137,8 @@ ir_constant_variable_visitor::visit_enter(ir_call *ir) ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *param = (ir_variable *)sig_iter.get(); - if (param->mode == ir_var_function_out || - param->mode == ir_var_function_inout) { + if (param->data.mode == ir_var_function_out || + param->data.mode == ir_var_function_inout) { ir_variable *var = param_rval->variable_referenced(); struct assignment_entry *entry; diff --git a/mesalib/src/glsl/opt_copy_propagation.cpp b/mesalib/src/glsl/opt_copy_propagation.cpp index 7282b611e..db5dfc153 100644 --- a/mesalib/src/glsl/opt_copy_propagation.cpp +++ b/mesalib/src/glsl/opt_copy_propagation.cpp @@ -189,8 +189,8 @@ ir_copy_propagation_visitor::visit_enter(ir_call *ir) foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); ir_instruction *ir = (ir_instruction *)iter.get(); - if (sig_param->mode != ir_var_function_out - && sig_param->mode != ir_var_function_inout) { + if (sig_param->data.mode != ir_var_function_out + && sig_param->data.mode != ir_var_function_inout) { ir->accept(this); } sig_param_iter.next(); diff --git a/mesalib/src/glsl/opt_copy_propagation_elements.cpp b/mesalib/src/glsl/opt_copy_propagation_elements.cpp index 6a19da40d..ba8a0f532 100644 --- a/mesalib/src/glsl/opt_copy_propagation_elements.cpp +++ b/mesalib/src/glsl/opt_copy_propagation_elements.cpp @@ -297,8 +297,8 @@ ir_copy_propagation_elements_visitor::visit_enter(ir_call *ir) foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); ir_instruction *ir = (ir_instruction *)iter.get(); - if (sig_param->mode != ir_var_function_out - && sig_param->mode != ir_var_function_inout) { + if (sig_param->data.mode != ir_var_function_out + && sig_param->data.mode != ir_var_function_inout) { ir->accept(this); } sig_param_iter.next(); diff --git a/mesalib/src/glsl/opt_cse.cpp b/mesalib/src/glsl/opt_cse.cpp index 8f73940d8..a2b63ee99 100644 --- a/mesalib/src/glsl/opt_cse.cpp +++ b/mesalib/src/glsl/opt_cse.cpp @@ -193,7 +193,7 @@ is_cse_candidate_visitor::visit(ir_dereference_variable *ir) /* Currently, since we don't handle kills of the ae based on variables * getting assigned, we can only handle constant variables. */ - if (ir->var->read_only) { + if (ir->var->data.read_only) { return visit_continue; } else { ok = false; diff --git a/mesalib/src/glsl/opt_dead_builtin_varyings.cpp b/mesalib/src/glsl/opt_dead_builtin_varyings.cpp index b336bc0a8..a939a2b64 100644 --- a/mesalib/src/glsl/opt_dead_builtin_varyings.cpp +++ b/mesalib/src/glsl/opt_dead_builtin_varyings.cpp @@ -85,10 +85,10 @@ public: { ir_variable *var = ir->variable_referenced(); - if (!var || var->mode != this->mode) + if (!var || var->data.mode != this->mode) return visit_continue; - if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) { + if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0) { this->fragdata_array = var; ir_constant *index = ir->array_index->as_constant(); @@ -105,7 +105,7 @@ public: return visit_continue_with_parent; } - if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) { + if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) { this->texcoord_array = var; ir_constant *index = ir->array_index->as_constant(); @@ -130,17 +130,17 @@ public: { ir_variable *var = ir->variable_referenced(); - if (var->mode != this->mode || !var->type->is_array()) + if (var->data.mode != this->mode || !var->type->is_array()) return visit_continue; - if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) { + if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0) { /* This is a whole array dereference. */ this->fragdata_usage |= (1 << var->type->array_size()) - 1; this->lower_fragdata_array = false; return visit_continue; } - if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) { + if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) { /* This is a whole array dereference like "gl_TexCoord = x;", * there's probably no point in lowering that. */ @@ -152,7 +152,7 @@ public: virtual ir_visitor_status visit(ir_variable *var) { - if (var->mode != this->mode) + if (var->data.mode != this->mode) return visit_continue; /* Nothing to do here for fragment outputs. */ @@ -160,7 +160,7 @@ public: return visit_continue; /* Handle colors and fog. */ - switch (var->location) { + switch (var->data.location) { case VARYING_SLOT_COL0: this->color[0] = var; this->color_usage |= 1; @@ -358,9 +358,9 @@ public: new_var[i] = new(ctx) ir_variable(glsl_type::vec4_type, name, this->info->mode); - new_var[i]->location = start_location + i; - new_var[i]->explicit_location = true; - new_var[i]->explicit_index = 0; + new_var[i]->data.location = start_location + i; + new_var[i]->data.explicit_location = true; + new_var[i]->data.explicit_index = 0; } ir->head->insert_before(new_var[i]); diff --git a/mesalib/src/glsl/opt_dead_code.cpp b/mesalib/src/glsl/opt_dead_code.cpp index b65e5c2ce..a8d8b4a39 100644 --- a/mesalib/src/glsl/opt_dead_code.cpp +++ b/mesalib/src/glsl/opt_dead_code.cpp @@ -79,9 +79,9 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) /* Remove a single dead assignment to the variable we found. * Don't do so if it's a shader or function output, though. */ - if (entry->var->mode != ir_var_function_out && - entry->var->mode != ir_var_function_inout && - entry->var->mode != ir_var_shader_out) { + if (entry->var->data.mode != ir_var_function_out && + entry->var->data.mode != ir_var_function_inout && + entry->var->data.mode != ir_var_shader_out) { entry->assign->remove(); progress = true; @@ -99,7 +99,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) * stage. Also, once uniform locations have been assigned, the * declaration cannot be deleted. */ - if (entry->var->mode == ir_var_uniform && + if (entry->var->data.mode == ir_var_uniform && (uniform_locations_assigned || entry->var->constant_value)) continue; diff --git a/mesalib/src/glsl/opt_dead_code_local.cpp b/mesalib/src/glsl/opt_dead_code_local.cpp index 42a30b3d8..43a01662a 100644 --- a/mesalib/src/glsl/opt_dead_code_local.cpp +++ b/mesalib/src/glsl/opt_dead_code_local.cpp @@ -121,7 +121,7 @@ public: */ foreach_iter(exec_list_iterator, iter, *this->assignments) { assignment_entry *entry = (assignment_entry *)iter.get(); - if (entry->lhs->mode == ir_var_shader_out) { + if (entry->lhs->data.mode == ir_var_shader_out) { if (debug) printf("kill %s\n", entry->lhs->name); entry->remove(); diff --git a/mesalib/src/glsl/opt_flip_matrices.cpp b/mesalib/src/glsl/opt_flip_matrices.cpp index 2107b1d47..9044fd680 100644 --- a/mesalib/src/glsl/opt_flip_matrices.cpp +++ b/mesalib/src/glsl/opt_flip_matrices.cpp @@ -104,8 +104,8 @@ matrix_flipper::visit_enter(ir_expression *ir) var_ref->var = texmat_transpose; - texmat_transpose->max_array_access = - MAX2(texmat_transpose->max_array_access, mat_var->max_array_access); + texmat_transpose->data.max_array_access = + MAX2(texmat_transpose->data.max_array_access, mat_var->data.max_array_access); progress = true; } diff --git a/mesalib/src/glsl/opt_function_inlining.cpp b/mesalib/src/glsl/opt_function_inlining.cpp index f8033a095..c8f42a424 100644 --- a/mesalib/src/glsl/opt_function_inlining.cpp +++ b/mesalib/src/glsl/opt_function_inlining.cpp @@ -132,21 +132,21 @@ ir_call::generate_inline(ir_instruction *next_ir) parameters[i] = NULL; } else { parameters[i] = sig_param->clone(ctx, ht); - parameters[i]->mode = ir_var_auto; + parameters[i]->data.mode = ir_var_auto; /* Remove the read-only decoration becuase we're going to write * directly to this variable. If the cloned variable is left * read-only and the inlined function is inside a loop, the loop * analysis code will get confused. */ - parameters[i]->read_only = false; + parameters[i]->data.read_only = false; next_ir->insert_before(parameters[i]); } /* Move the actual param into our param variable if it's an 'in' type. */ - if (parameters[i] && (sig_param->mode == ir_var_function_in || - sig_param->mode == ir_var_const_in || - sig_param->mode == ir_var_function_inout)) { + if (parameters[i] && (sig_param->data.mode == ir_var_function_in || + sig_param->data.mode == ir_var_const_in || + sig_param->data.mode == ir_var_function_inout)) { ir_assignment *assign; assign = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(parameters[i]), @@ -202,8 +202,8 @@ ir_call::generate_inline(ir_instruction *next_ir) const ir_variable *const sig_param = (ir_variable *) sig_param_iter.get(); /* Move our param variable into the actual param if it's an 'out' type. */ - if (parameters[i] && (sig_param->mode == ir_var_function_out || - sig_param->mode == ir_var_function_inout)) { + if (parameters[i] && (sig_param->data.mode == ir_var_function_out || + sig_param->data.mode == ir_var_function_inout)) { ir_assignment *assign; assign = new(ctx) ir_assignment(param->clone(ctx, NULL)->as_rvalue(), diff --git a/mesalib/src/glsl/opt_structure_splitting.cpp b/mesalib/src/glsl/opt_structure_splitting.cpp index 9f4b3dd8f..414f0000d 100644 --- a/mesalib/src/glsl/opt_structure_splitting.cpp +++ b/mesalib/src/glsl/opt_structure_splitting.cpp @@ -103,8 +103,8 @@ ir_structure_reference_visitor::get_variable_entry(ir_variable *var) { assert(var); - if (!var->type->is_record() || var->mode == ir_var_uniform - || var->mode == ir_var_shader_in || var->mode == ir_var_shader_out) + if (!var->type->is_record() || var->data.mode == ir_var_uniform + || var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) return NULL; foreach_iter(exec_list_iterator, iter, this->variable_list) { diff --git a/mesalib/src/glsl/opt_tree_grafting.cpp b/mesalib/src/glsl/opt_tree_grafting.cpp index 46c06e6c4..6d75a1573 100644 --- a/mesalib/src/glsl/opt_tree_grafting.cpp +++ b/mesalib/src/glsl/opt_tree_grafting.cpp @@ -211,8 +211,8 @@ ir_tree_grafting_visitor::visit_enter(ir_call *ir) ir_rvalue *ir = (ir_rvalue *)iter.get(); ir_rvalue *new_ir = ir; - if (sig_param->mode != ir_var_function_in - && sig_param->mode != ir_var_const_in) { + if (sig_param->data.mode != ir_var_function_in + && sig_param->data.mode != ir_var_const_in) { if (check_graft(ir, sig_param) == visit_stop) return visit_stop; continue; @@ -361,9 +361,9 @@ tree_grafting_basic_block(ir_instruction *bb_first, if (!lhs_var) continue; - if (lhs_var->mode == ir_var_function_out || - lhs_var->mode == ir_var_function_inout || - lhs_var->mode == ir_var_shader_out) + if (lhs_var->data.mode == ir_var_function_out || + lhs_var->data.mode == ir_var_function_inout || + lhs_var->data.mode == ir_var_shader_out) continue; ir_variable_refcount_entry *entry = info->refs->get_variable_entry(lhs_var); diff --git a/mesalib/src/glsl/standalone_scaffolding.h b/mesalib/src/glsl/standalone_scaffolding.h index 7afb1c313..9f4818a8a 100644 --- a/mesalib/src/glsl/standalone_scaffolding.h +++ b/mesalib/src/glsl/standalone_scaffolding.h @@ -60,7 +60,7 @@ _mesa_shader_type_to_index(GLenum v) return MESA_SHADER_GEOMETRY; default: assert(!"bad value in _mesa_shader_type_to_index()"); - return MESA_SHADER_TYPES; + return MESA_SHADER_VERTEX; } } diff --git a/mesalib/src/mapi/glapi/gen/ARB_clear_buffer_object.xml b/mesalib/src/mapi/glapi/gen/ARB_clear_buffer_object.xml new file mode 100644 index 000000000..cb97a0185 --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/ARB_clear_buffer_object.xml @@ -0,0 +1,50 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- Note: no GLX protocol info yet. --> + + +<OpenGLAPI> + +<category name="GL_ARB_clear_buffer_object" number="121"> + + <function name ="ClearBufferData" offset="assign"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name ="ClearBufferSubData" offset="assign"> + <param name="target" type="GLenum"/> + <param name="internalformat" type="GLenum"/> + <param name="offset" type="GLintptr"/> + <param name="size" type="GLsizeiptr"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + </function> + +<!-- <function name="ClearNamedBufferDataEXT" offset="assign"> + <param name="buffer" type="GLuint"/> + <param name="internalformat" type="GLenum"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + </function> + + + <function name="ClearNamedBufferSubDataEXT" offset="assign"> + <param name="buffer" type="GLuint"/> + <param name="internalformat" type="GLenum"/> + <param name="offset" type="GLintptr"/> + <param name="size" type="GLsizeiptr"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + </function> --> + +</category> + +</OpenGLAPI> diff --git a/mesalib/src/mapi/glapi/gen/ARB_texture_view.xml b/mesalib/src/mapi/glapi/gen/ARB_texture_view.xml new file mode 100644 index 000000000..3e6b8c904 --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/ARB_texture_view.xml @@ -0,0 +1,23 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- Note: no GLX protocol info yet. --> + +<OpenGLAPI> + +<category name="GL_ARB_texture_view" number="124"> + + <function name="TextureView" offset="assign"> + <param name="texture" type="GLuint"/> + <param name="target" type="GLenum"/> + <param name="origtexture" type="GLuint"/> + <param name="internalformat" type="GLenum"/> + <param name="minlevel" type="GLuint"/> + <param name="numlevels" type="GLuint"/> + <param name="minlayer" type="GLuint"/> + <param name="numlayers" type="GLuint"/> + </function> + +</category> + +</OpenGLAPI> diff --git a/mesalib/src/mapi/glapi/gen/Makefile.am b/mesalib/src/mapi/glapi/gen/Makefile.am index 7af769acf..65bd9137c 100644 --- a/mesalib/src/mapi/glapi/gen/Makefile.am +++ b/mesalib/src/mapi/glapi/gen/Makefile.am @@ -125,6 +125,7 @@ API_XML = \ ARB_texture_rg.xml \ ARB_texture_storage_multisample.xml \ ARB_texture_storage.xml \ + ARB_texture_view.xml \ ARB_vertex_array_object.xml \ ARB_vertex_attrib_binding.xml \ AMD_draw_buffers_blend.xml \ diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index 5c877aa3f..697b2ecce 100644 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -8460,7 +8460,13 @@ </category> -<!-- ARB extensions #120...#124 --> +<!-- ARB extension #120 --> + +<xi:include href="ARB_clear_buffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + +<!-- ARB extensions #122...#123 --> + +<xi:include href="ARB_texture_view.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> <xi:include href="ARB_vertex_attrib_binding.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> diff --git a/mesalib/src/mapi/glapi/gen/gl_genexec.py b/mesalib/src/mapi/glapi/gen/gl_genexec.py index 3ce190fe3..b557b3b99 100644 --- a/mesalib/src/mapi/glapi/gen/gl_genexec.py +++ b/mesalib/src/mapi/glapi/gen/gl_genexec.py @@ -102,6 +102,7 @@ header = """/** #include "main/texstate.h" #include "main/texstorage.h" #include "main/texturebarrier.h" +#include "main/textureview.h" #include "main/transformfeedback.h" #include "main/mtypes.h" #include "main/varray.h" diff --git a/mesalib/src/mapi/glapi/gen/gl_gentable.py b/mesalib/src/mapi/glapi/gen/gl_gentable.py index fa9626825..35dddc7a0 100644 --- a/mesalib/src/mapi/glapi/gen/gl_gentable.py +++ b/mesalib/src/mapi/glapi/gen/gl_gentable.py @@ -50,7 +50,9 @@ header = """/* GLXEXT is the define used in the xserver when the GLX extension i #include <execinfo.h> #endif +#ifndef _WIN32 #include <dlfcn.h> +#endif #include <stdlib.h> #include <stdio.h> diff --git a/mesalib/src/mesa/Makefile.am b/mesalib/src/mesa/Makefile.am index a60600e03..884383652 100644 --- a/mesalib/src/mesa/Makefile.am +++ b/mesalib/src/mesa/Makefile.am @@ -103,7 +103,11 @@ noinst_PROGRAMS = gen_matypes gen_matypes_SOURCES = x86/gen_matypes.c BUILT_SOURCES += matypes.h -ARCH_LIBS = libmesa_sse41.la +ARCH_LIBS = + +if SSE41_SUPPORTED +ARCH_LIBS += libmesa_sse41.la +endif if HAVE_X86_64_ASM MESA_ASM_FILES_FOR_ARCH += $(X86_64_FILES) diff --git a/mesalib/src/mesa/Makefile.sources b/mesalib/src/mesa/Makefile.sources index a84f8a788..39525bc5b 100644 --- a/mesalib/src/mesa/Makefile.sources +++ b/mesalib/src/mesa/Makefile.sources @@ -103,6 +103,7 @@ MAIN_FILES = \ $(SRCDIR)main/texstate.c \ $(SRCDIR)main/texstorage.c \ $(SRCDIR)main/texstore.c \ + $(SRCDIR)main/textureview.c \ $(SRCDIR)main/texturebarrier.c \ $(SRCDIR)main/transformfeedback.c \ $(SRCDIR)main/uniforms.c \ diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript index a2bb9f131..bb9b304ef 100644 --- a/mesalib/src/mesa/SConscript +++ b/mesalib/src/mesa/SConscript @@ -133,6 +133,7 @@ main_sources = [ 'main/texstorage.c', 'main/texstore.c', 'main/texturebarrier.c', + 'main/textureview.c', 'main/transformfeedback.c', 'main/uniform_query.cpp', 'main/uniforms.c', diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c index 5faa98af1..f18568827 100644 --- a/mesalib/src/mesa/drivers/common/driverfuncs.c +++ b/mesalib/src/mesa/drivers/common/driverfuncs.c @@ -211,6 +211,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver) /* GL_ARB_texture_storage */ driver->AllocTextureStorage = _mesa_alloc_texture_storage; + /* GL_ARB_texture_view */ + driver->TextureView = NULL; + /* GL_ARB_texture_multisample */ driver->GetSamplePosition = NULL; } diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c index 0bce77ea9..d64821112 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.c +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c @@ -438,16 +438,19 @@ driCreateContextAttribs(__DRIscreen *screen, int api, return NULL; } - struct gl_context *ctx = context->driverPrivate; + *error = __DRI_CTX_ERROR_SUCCESS; + return context; +} + +void +driContextSetFlags(struct gl_context *ctx, uint32_t flags) +{ if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0) ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) { ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; ctx->Debug.DebugOutput = GL_TRUE; } - - *error = __DRI_CTX_ERROR_SUCCESS; - return context; } static __DRIcontext * @@ -873,3 +876,18 @@ const __DRIimageDriverExtension driImageDriverExtension = { .getAPIMask = driGetAPIMask, .createContextAttribs = driCreateContextAttribs, }; + +/* swrast copy sub buffer entrypoint. */ +static void driCopySubBuffer(__DRIdrawable *pdp, int x, int y, + int w, int h) +{ + assert(pdp->driScreenPriv->swrast_loader); + + pdp->driScreenPriv->driver->CopySubBuffer(pdp, x, y, w, h); +} + +/* for swrast only */ +const __DRIcopySubBufferExtension driCopySubBufferExtension = { + { __DRI_COPY_SUB_BUFFER, 1 }, + .copySubBuffer = driCopySubBuffer, +}; diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h index 79a8564ad..a79a4ed7a 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.h +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h @@ -66,7 +66,7 @@ extern const __DRIcoreExtension driCoreExtension; extern const __DRIswrastExtension driSWRastExtension; extern const __DRIdri2Extension driDRI2Extension; extern const __DRI2configQueryExtension dri2ConfigQueryExtension; - +extern const __DRIcopySubBufferExtension driCopySubBufferExtension; /** * Driver callback functions. * @@ -115,6 +115,9 @@ struct __DriverAPIRec { int width, int height); void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer); + + void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, int x, int y, + int w, int h); }; extern const struct __DriverAPIRec driDriverAPI; @@ -289,6 +292,9 @@ dri2InvalidateDrawable(__DRIdrawable *drawable); extern void driUpdateFramebufferSize(struct gl_context *ctx, const __DRIdrawable *dPriv); +extern void +driContextSetFlags(struct gl_context *ctx, uint32_t flags); + extern const __DRIimageDriverExtension driImageDriverExtension; #endif /* _DRI_UTIL_H_ */ diff --git a/mesalib/src/mesa/drivers/dri/common/megadriver_stub.c b/mesalib/src/mesa/drivers/dri/common/megadriver_stub.c index 6bf5d7327..a8217703d 100644 --- a/mesalib/src/mesa/drivers/dri/common/megadriver_stub.c +++ b/mesalib/src/mesa/drivers/dri/common/megadriver_stub.c @@ -23,6 +23,132 @@ #include <stdio.h> #include "dri_util.h" +#include <dlfcn.h> +#include "main/macros.h" + +/* We need GNU extensions to dlfcn.h in order to provide backward + * compatibility for the older DRI driver loader mechanism. (dladdr, + * Dl_info, and RTLD_DEFAULT are only defined when _GNU_SOURCE is + * defined.) + */ +#ifdef _GNU_SOURCE + +#define MEGADRIVER_STUB_MAX_EXTENSIONS 10 +#define LIB_PATH_SUFFIX "_dri.so" +#define LIB_PATH_SUFFIX_LENGTH (sizeof(LIB_PATH_SUFFIX)-1) + +/* This is the table of extensions that the loader will dlsym() for. + * + * Initially it is empty for the megadriver stub, but the library + * constructor may initialize it based on the name of the library that + * is being loaded. + */ +PUBLIC const __DRIextension * +__driDriverExtensions[MEGADRIVER_STUB_MAX_EXTENSIONS] = { + NULL +}; + +/** + * This is a constructor function for the megadriver dynamic library. + * + * When the driver is dlopen'ed, this function will run. It will + * search for the name of the foo_dri.so file that was opened using + * the dladdr function. + * + * After finding foo's name, it will call __driDriverGetExtensions_foo + * and use the return to update __driDriverExtensions to enable + * compatibility with older DRI driver loaders. + */ +__attribute__((constructor)) static void +megadriver_stub_init(void) +{ + Dl_info info; + char *driver_name; + size_t name_len; + char *get_extensions_name; + const __DRIextension **(*get_extensions)(void); + const __DRIextension **extensions; + int i; + + /* Call dladdr on __driDriverExtensions. We are really + * interested in the returned info.dli_fname so we can + * figure out the path name of the library being loaded. + */ + i = dladdr((void*) __driDriverExtensions, &info); + if (i == 0) + return; + + /* Search for the last '/' character in the path. */ + driver_name = strrchr(info.dli_fname, '/'); + if (driver_name != NULL) { + /* Skip '/' character */ + driver_name++; + } else { + /* Try using the start of the path */ + driver_name = (char*) info.dli_fname; + } + + /* Make sure the path ends with _dri.so */ + name_len = strlen(driver_name); + i = name_len - LIB_PATH_SUFFIX_LENGTH; + if (i < 0 || strcmp(driver_name + i, LIB_PATH_SUFFIX) != 0) + return; + + /* Duplicate the string so we can modify it. + * So far we've been using info.dli_fname. + */ + driver_name = strdup(driver_name); + if (!driver_name) + return; + + /* The path ends with _dri.so. Chop this part of the + * string off. Then we'll have the driver's final name. + */ + driver_name[i] = '\0'; + + i = asprintf(&get_extensions_name, "%s_%s", + __DRI_DRIVER_GET_EXTENSIONS, driver_name); + free(driver_name); + if (i == -1) + return; + + /* dlsym to get the driver's get extensions function. We + * don't have the dlopen handle, so we have to use + * RTLD_DEFAULT. It seems unlikely that the symbol will + * be found in another library, but this isn't optimal. + */ + get_extensions = dlsym(RTLD_DEFAULT, get_extensions_name); + free(get_extensions_name); + if (!get_extensions) + return; + + /* Use the newer DRI loader entrypoint to find extensions. + * We will then expose these extensions via the older + * __driDriverExtensions symbol. + */ + extensions = get_extensions(); + + /* Copy the extensions into the __driDriverExtensions array + * we declared. + */ + for (i = 0; i < ARRAY_SIZE(__driDriverExtensions); i++) { + __driDriverExtensions[i] = extensions[i]; + if (extensions[i] == NULL) + break; + } + + /* If the driver had more extensions than we reserved, then + * bail out. + */ + if (i == ARRAY_SIZE(__driDriverExtensions)) { + __driDriverExtensions[0] = NULL; + fprintf(stderr, "Megadriver stub did not reserve enough extension " + "slots.\n"); + return; + } +} + +#endif /* _GNU_SOURCE */ static const __DRIconfig **stub_error_init_screen(__DRIscreen *psp) diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c index 73dc5c4c0..79a27408f 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c @@ -402,7 +402,7 @@ swrast_map_renderbuffer(struct gl_context *ctx, stride = w * cpp; xrb->Base.Buffer = malloc(h * stride); - sPriv->swrast_loader->getImage(dPriv, x, y, w, h, + sPriv->swrast_loader->getImage(dPriv, x, rb->Height - y - h, w, h, (char *) xrb->Base.Buffer, dPriv->loaderPrivate); @@ -705,6 +705,8 @@ dri_create_context(gl_api api, goto context_fail; } + driContextSetFlags(mesaCtx, flags); + /* do bounds checking to prevent segfaults and server crashes! */ mesaCtx->Const.CheckArrayBounds = GL_TRUE; @@ -820,6 +822,39 @@ dri_unbind_context(__DRIcontext * cPriv) return GL_TRUE; } +static void +dri_copy_sub_buffer(__DRIdrawable *dPriv, int x, int y, + int w, int h) +{ + __DRIscreen *sPriv = dPriv->driScreenPriv; + void *data; + int iy; + struct dri_drawable *drawable = dri_drawable(dPriv); + struct gl_framebuffer *fb; + struct dri_swrast_renderbuffer *frontrb, *backrb; + + TRACE; + + fb = &drawable->Base; + + frontrb = + dri_swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + backrb = + dri_swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); + + /* check for signle-buffered */ + if (backrb == NULL) + return; + + iy = frontrb->Base.Base.Height - y - h; + data = (char *)backrb->Base.Buffer + (iy * backrb->pitch) + (x * ((backrb->bpp + 7) / 8)); + sPriv->swrast_loader->putImage2(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP, + x, iy, w, h, + frontrb->pitch, + data, + dPriv->loaderPrivate); +} + static const struct __DriverAPIRec swrast_driver_api = { .InitScreen = dri_init_screen, @@ -831,6 +866,7 @@ static const struct __DriverAPIRec swrast_driver_api = { .SwapBuffers = dri_swap_buffers, .MakeCurrent = dri_make_current, .UnbindContext = dri_unbind_context, + .CopySubBuffer = dri_copy_sub_buffer, }; static const struct __DRIDriverVtableExtensionRec swrast_vtable = { @@ -841,6 +877,7 @@ static const struct __DRIDriverVtableExtensionRec swrast_vtable = { static const __DRIextension *swrast_driver_extensions[] = { &driCoreExtension.base, &driSWRastExtension.base, + &driCopySubBufferExtension.base, &swrast_vtable.base, NULL }; diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index c9332bd52..30c815d67 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -182,7 +182,7 @@ struct texture_state * Allocate new attribute node of given type/kind. Attach payload data. * Insert it into the linked list named by 'head'. */ -static void +static bool save_attrib_data(struct gl_attrib_node **head, GLbitfield kind, void *payload) { @@ -196,7 +196,42 @@ save_attrib_data(struct gl_attrib_node **head, } else { /* out of memory! */ + return false; + } + return true; +} + + +/** + * Helper function for_mesa_PushAttrib for simple attributes. + * Allocates memory for attribute data and copies the given attribute data. + * \param head head of linked list to insert attribute data into + * \param attr_bit one of the GL_<attrib>_BIT flags + * \param attr_size number of bytes to allocate for attribute data + * \param attr_data the attribute data to copy + * \return true for success, false for out of memory + */ +static bool +push_attrib(struct gl_context *ctx, struct gl_attrib_node **head, + GLbitfield attr_bit, GLuint attr_size, const void *attr_data) +{ + void *attribute; + + attribute = MALLOC(attr_size); + if (attribute == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + return false; + } + + if (save_attrib_data(head, attr_bit, attribute)) { + memcpy(attribute, attr_data, attr_size); } + else { + FREE(attribute); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + return false; + } + return true; } @@ -220,42 +255,58 @@ _mesa_PushAttrib(GLbitfield mask) head = NULL; if (mask & GL_ACCUM_BUFFER_BIT) { - struct gl_accum_attrib *attr; - attr = MALLOC_STRUCT( gl_accum_attrib ); - memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); - save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); + if (!push_attrib(ctx, &head, GL_ACCUM_BUFFER_BIT, + sizeof(struct gl_accum_attrib), + (void*)&ctx->Accum)) + goto end; } if (mask & GL_COLOR_BUFFER_BIT) { GLuint i; struct gl_colorbuffer_attrib *attr; attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); - /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ - for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) - attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; - save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } + + if (save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr)) { + memcpy(attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib)); + /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) + attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; + } + else { + FREE(attr); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } } if (mask & GL_CURRENT_BIT) { - struct gl_current_attrib *attr; - FLUSH_CURRENT( ctx, 0 ); - attr = MALLOC_STRUCT( gl_current_attrib ); - memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); - save_attrib_data(&head, GL_CURRENT_BIT, attr); + FLUSH_CURRENT(ctx, 0); + if (!push_attrib(ctx, &head, GL_CURRENT_BIT, + sizeof(struct gl_current_attrib), + (void*)&ctx->Current)) + goto end; } if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_depthbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); - save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); + if (!push_attrib(ctx, &head, GL_DEPTH_BUFFER_BIT, + sizeof(struct gl_depthbuffer_attrib), + (void*)&ctx->Depth)) + goto end; } if (mask & GL_ENABLE_BIT) { struct gl_enable_attrib *attr; GLuint i; attr = MALLOC_STRUCT( gl_enable_attrib ); + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } + /* Copy enable flags from all other attributes into the enable struct. */ attr->AlphaTest = ctx->Color.AlphaEnabled; attr->AutoNormal = ctx->Eval.AutoNormal; @@ -322,97 +373,112 @@ _mesa_PushAttrib(GLbitfield mask) /* GL_ARB_fragment_program */ attr->FragmentProgram = ctx->FragmentProgram.Enabled; - save_attrib_data(&head, GL_ENABLE_BIT, attr); + if (!save_attrib_data(&head, GL_ENABLE_BIT, attr)) { + FREE(attr); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ attr->sRGBEnabled = ctx->Color.sRGBEnabled; } if (mask & GL_EVAL_BIT) { - struct gl_eval_attrib *attr; - attr = MALLOC_STRUCT( gl_eval_attrib ); - memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); - save_attrib_data(&head, GL_EVAL_BIT, attr); + if (!push_attrib(ctx, &head, GL_EVAL_BIT, + sizeof(struct gl_eval_attrib), + (void*)&ctx->Eval)) + goto end; } if (mask & GL_FOG_BIT) { - struct gl_fog_attrib *attr; - attr = MALLOC_STRUCT( gl_fog_attrib ); - memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); - save_attrib_data(&head, GL_FOG_BIT, attr); + if (!push_attrib(ctx, &head, GL_FOG_BIT, + sizeof(struct gl_fog_attrib), + (void*)&ctx->Fog)) + goto end; } if (mask & GL_HINT_BIT) { - struct gl_hint_attrib *attr; - attr = MALLOC_STRUCT( gl_hint_attrib ); - memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); - save_attrib_data(&head, GL_HINT_BIT, attr); + if (!push_attrib(ctx, &head, GL_HINT_BIT, + sizeof(struct gl_hint_attrib), + (void*)&ctx->Hint)) + goto end; } if (mask & GL_LIGHTING_BIT) { - struct gl_light_attrib *attr; - FLUSH_CURRENT(ctx, 0); /* flush material changes */ - attr = MALLOC_STRUCT( gl_light_attrib ); - memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); - save_attrib_data(&head, GL_LIGHTING_BIT, attr); + FLUSH_CURRENT(ctx, 0); /* flush material changes */ + if (!push_attrib(ctx, &head, GL_LIGHTING_BIT, + sizeof(struct gl_light_attrib), + (void*)&ctx->Light)) + goto end; } if (mask & GL_LINE_BIT) { - struct gl_line_attrib *attr; - attr = MALLOC_STRUCT( gl_line_attrib ); - memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); - save_attrib_data(&head, GL_LINE_BIT, attr); + if (!push_attrib(ctx, &head, GL_LINE_BIT, + sizeof(struct gl_line_attrib), + (void*)&ctx->Line)) + goto end; } if (mask & GL_LIST_BIT) { - struct gl_list_attrib *attr; - attr = MALLOC_STRUCT( gl_list_attrib ); - memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); - save_attrib_data(&head, GL_LIST_BIT, attr); + if (!push_attrib(ctx, &head, GL_LIST_BIT, + sizeof(struct gl_list_attrib), + (void*)&ctx->List)) + goto end; } if (mask & GL_PIXEL_MODE_BIT) { struct gl_pixel_attrib *attr; attr = MALLOC_STRUCT( gl_pixel_attrib ); - memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); - /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ - attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; - save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } + + if (save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr)) { + memcpy(attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib)); + /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ + attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; + } + else { + FREE(attr); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); + goto end; + } } if (mask & GL_POINT_BIT) { - struct gl_point_attrib *attr; - attr = MALLOC_STRUCT( gl_point_attrib ); - memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); - save_attrib_data(&head, GL_POINT_BIT, attr); + if (!push_attrib(ctx, &head, GL_POINT_BIT, + sizeof(struct gl_point_attrib), + (void*)&ctx->Point)) + goto end; } if (mask & GL_POLYGON_BIT) { - struct gl_polygon_attrib *attr; - attr = MALLOC_STRUCT( gl_polygon_attrib ); - memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); - save_attrib_data(&head, GL_POLYGON_BIT, attr); + if (!push_attrib(ctx, &head, GL_POLYGON_BIT, + sizeof(struct gl_polygon_attrib), + (void*)&ctx->Polygon)) + goto end; } if (mask & GL_POLYGON_STIPPLE_BIT) { - GLuint *stipple; - stipple = malloc( 32*sizeof(GLuint) ); - memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); - save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); + if (!push_attrib(ctx, &head, GL_POLYGON_STIPPLE_BIT, + sizeof(ctx->PolygonStipple), + (void*)&ctx->PolygonStipple)) + goto end; } if (mask & GL_SCISSOR_BIT) { - struct gl_scissor_attrib *attr; - attr = MALLOC_STRUCT( gl_scissor_attrib ); - memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); - save_attrib_data(&head, GL_SCISSOR_BIT, attr); + if (!push_attrib(ctx, &head, GL_SCISSOR_BIT, + sizeof(struct gl_scissor_attrib), + (void*)&ctx->Scissor)) + goto end; } if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_stencil_attrib *attr; - attr = MALLOC_STRUCT( gl_stencil_attrib ); - memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); - save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); + if (!push_attrib(ctx, &head, GL_STENCIL_BUFFER_BIT, + sizeof(struct gl_stencil_attrib), + (void*)&ctx->Stencil)) + goto end; } if (mask & GL_TEXTURE_BIT) { @@ -424,6 +490,12 @@ _mesa_PushAttrib(GLbitfield mask) goto end; } + if (!save_attrib_data(&head, GL_TEXTURE_BIT, texstate)) { + FREE(texstate); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); + goto end; + } + _mesa_lock_context_textures(ctx); /* copy/save the bulk of texture state here */ @@ -450,35 +522,35 @@ _mesa_PushAttrib(GLbitfield mask) _mesa_reference_shared_state(ctx, &texstate->SharedRef, ctx->Shared); _mesa_unlock_context_textures(ctx); - - save_attrib_data(&head, GL_TEXTURE_BIT, texstate); } if (mask & GL_TRANSFORM_BIT) { - struct gl_transform_attrib *attr; - attr = MALLOC_STRUCT( gl_transform_attrib ); - memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); - save_attrib_data(&head, GL_TRANSFORM_BIT, attr); + if (!push_attrib(ctx, &head, GL_TRANSFORM_BIT, + sizeof(struct gl_transform_attrib), + (void*)&ctx->Transform)) + goto end; } if (mask & GL_VIEWPORT_BIT) { - struct gl_viewport_attrib *attr; - attr = MALLOC_STRUCT( gl_viewport_attrib ); - memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); - save_attrib_data(&head, GL_VIEWPORT_BIT, attr); + if (!push_attrib(ctx, &head, GL_VIEWPORT_BIT, + sizeof(struct gl_viewport_attrib), + (void*)&ctx->Viewport)) + goto end; } /* GL_ARB_multisample */ if (mask & GL_MULTISAMPLE_BIT_ARB) { - struct gl_multisample_attrib *attr; - attr = MALLOC_STRUCT( gl_multisample_attrib ); - memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); - save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); + if (!push_attrib(ctx, &head, GL_MULTISAMPLE_BIT_ARB, + sizeof(struct gl_multisample_attrib), + (void*)&ctx->Multisample)) + goto end; } end: - ctx->AttribStack[ctx->AttribStackDepth] = head; - ctx->AttribStackDepth++; + if (head != NULL) { + ctx->AttribStack[ctx->AttribStackDepth] = head; + ctx->AttribStackDepth++; + } } @@ -641,12 +713,6 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, !!(enabled & TEXTURE_CUBE_BIT)); } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - !!(enabled & TEXTURE_1D_ARRAY_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - !!(enabled & TEXTURE_2D_ARRAY_BIT)); - } } if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { @@ -688,12 +754,6 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, !!(unit->Enabled & TEXTURE_RECT_BIT)); } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - !!(unit->Enabled & TEXTURE_1D_ARRAY_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - !!(unit->Enabled & TEXTURE_2D_ARRAY_BIT)); - } _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); @@ -768,7 +828,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) } else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && - !ctx->Extensions.MESA_texture_array) { + !ctx->Extensions.EXT_texture_array) { continue; } else if (obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY && @@ -1482,13 +1542,20 @@ restore_array_attrib(struct gl_context *ctx, * init/alloc the fields of 'attrib'. * Needs to the init part matching free_array_attrib_data below. */ -static void +static bool init_array_attrib_data(struct gl_context *ctx, struct gl_array_attrib *attrib) { /* Get a non driver gl_array_object. */ attrib->ArrayObj = CALLOC_STRUCT( gl_array_object ); + + if (attrib->ArrayObj == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); + return false; + } + _mesa_initialize_array_object(ctx, attrib->ArrayObj, 0); + return true; } /** @@ -1529,24 +1596,65 @@ _mesa_PushClientAttrib(GLbitfield mask) struct gl_pixelstore_attrib *attr; /* packing attribs */ attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Pack); - save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); + if (attr == NULL) { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + goto end; + } + if (save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr)) { + copy_pixelstore(ctx, attr, &ctx->Pack); + } + else { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + FREE(attr); + goto end; + } + /* unpacking attribs */ attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Unpack); - save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); + goto end; + } + + if (save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr)) { + copy_pixelstore(ctx, attr, &ctx->Unpack); + } + else { + _mesa_error( ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib" ); + FREE(attr); + goto end; + } } if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { struct gl_array_attrib *attr; attr = CALLOC_STRUCT( gl_array_attrib ); - init_array_attrib_data(ctx, attr); - save_array_attrib(ctx, attr, &ctx->Array); - save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); - } + if (attr == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); + goto end; + } - ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; - ctx->ClientAttribStackDepth++; + if (!init_array_attrib_data(ctx, attr)) { + FREE(attr); + goto end; + } + + if (save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr)) { + save_array_attrib(ctx, attr, &ctx->Array); + } + else { + free_array_attrib_data(ctx, attr); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushClientAttrib"); + FREE(attr); + /* goto to keep safe from possible later changes */ + goto end; + } + } +end: + if (head != NULL) { + ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; + ctx->ClientAttribStackDepth++; + } } diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 8b5ebc489..a3d8f24b1 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -41,6 +41,9 @@ #include "fbobject.h" #include "mtypes.h" #include "texobj.h" +#include "teximage.h" +#include "glformats.h" +#include "texstore.h" #include "transformfeedback.h" #include "dispatch.h" @@ -124,11 +127,13 @@ get_buffer_target(struct gl_context *ctx, GLenum target) * Get the buffer object bound to the specified target in a GL context. * \param ctx the GL context * \param target the buffer object target to be retrieved. + * \param error the GL error to record if target is illegal. * \return pointer to the buffer object bound to \c target in the * specified context or \c NULL if \c target is invalid. */ static inline struct gl_buffer_object * -get_buffer(struct gl_context *ctx, const char *func, GLenum target) +get_buffer(struct gl_context *ctx, const char *func, GLenum target, + GLenum error) { struct gl_buffer_object **bufObj = get_buffer_target(ctx, target); @@ -138,7 +143,7 @@ get_buffer(struct gl_context *ctx, const char *func, GLenum target) } if (!_mesa_is_bufferobj(*bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(buffer 0)", func); + _mesa_error(ctx, error, "%s(no buffer bound)", func); return NULL; } @@ -186,25 +191,58 @@ simplified_access_mode(struct gl_context *ctx, GLbitfield access) /** + * Test if the buffer is mapped, and if so, if the mapped range overlaps the + * given range. + * The regions do not overlap if and only if the end of the given + * region is before the mapped region or the start of the given region + * is after the mapped region. + * + * \param obj Buffer object target on which to operate. + * \param offset Offset of the first byte of the subdata range. + * \param size Size, in bytes, of the subdata range. + * \return true if ranges overlap, false otherwise + * + */ +static bool +bufferobj_range_mapped(const struct gl_buffer_object *obj, + GLintptr offset, GLsizeiptr size) +{ + if (_mesa_bufferobj_mapped(obj)) { + const GLintptr end = offset + size; + const GLintptr mapEnd = obj->Offset + obj->Length; + + if (!(end <= obj->Offset || offset >= mapEnd)) { + return true; + } + } + return false; +} + + +/** * Tests the subdata range parameters and sets the GL error code for - * \c glBufferSubDataARB and \c glGetBufferSubDataARB. + * \c glBufferSubDataARB, \c glGetBufferSubDataARB and + * \c glClearBufferSubData. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte of the subdata range. * \param size Size, in bytes, of the subdata range. + * \param mappedRange If true, checks if an overlapping range is mapped. + * If false, checks if buffer is mapped. + * \param errorNoBuffer Error code if no buffer is bound to target. * \param caller Name of calling function for recording errors. * \return A pointer to the buffer object bound to \c target in the * specified context or \c NULL if any of the parameter or state - * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB - * are invalid. + * conditions are invalid. * - * \sa glBufferSubDataARB, glGetBufferSubDataARB + * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData */ static struct gl_buffer_object * -buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target, - GLintptrARB offset, GLsizeiptrARB size, - const char *caller ) +buffer_object_subdata_range_good(struct gl_context * ctx, GLenum target, + GLintptrARB offset, GLsizeiptrARB size, + bool mappedRange, GLenum errorNoBuffer, + const char *caller) { struct gl_buffer_object *bufObj; @@ -218,22 +256,30 @@ buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target, return NULL; } - bufObj = get_buffer(ctx, caller, target); + bufObj = get_buffer(ctx, caller, target, errorNoBuffer); if (!bufObj) return NULL; if (offset + size > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s(offset %lu + size %lu > buffer size %lu)", caller, + "%s(offset %lu + size %lu > buffer size %lu)", caller, (unsigned long) offset, (unsigned long) size, (unsigned long) bufObj->Size); return NULL; } - if (_mesa_bufferobj_mapped(bufObj)) { - /* Buffer is currently mapped */ - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); - return NULL; + + if (mappedRange) { + if (bufferobj_range_mapped(bufObj, offset, size)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); + return NULL; + } + } + else { + if (_mesa_bufferobj_mapped(bufObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); + return NULL; + } } return bufObj; @@ -241,6 +287,98 @@ buffer_object_subdata_range_good( struct gl_context * ctx, GLenum target, /** + * Test the format and type parameters and set the GL error code for + * \c glClearBufferData and \c glClearBufferSubData. + * + * \param ctx GL context. + * \param internalformat Format to which the data is to be converted. + * \param format Format of the supplied data. + * \param type Type of the supplied data. + * \param caller Name of calling function for recording errors. + * \return If internalformat, format and type are legal the gl_format + * corresponding to internalformat, otherwise MESA_FORMAT_NONE. + * + * \sa glClearBufferData and glClearBufferSubData + */ +static gl_format +validate_clear_buffer_format(struct gl_context *ctx, + GLenum internalformat, + GLenum format, GLenum type, + const char *caller) +{ + gl_format mesaFormat; + GLenum errorFormatType; + + mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat); + if (mesaFormat == MESA_FORMAT_NONE) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(invalid internalformat)", caller); + return MESA_FORMAT_NONE; + } + + /* NOTE: not mentioned in ARB_clear_buffer_object but according to + * EXT_texture_integer there is no conversion between integer and + * non-integer formats + */ + if (_mesa_is_enum_format_signed_int(format) != + _mesa_is_format_integer_color(mesaFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(integer vs non-integer)", caller); + return MESA_FORMAT_NONE; + } + + if (!_mesa_is_color_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(format is not a color format)", caller); + return MESA_FORMAT_NONE; + } + + errorFormatType = _mesa_error_check_format_and_type(ctx, format, type); + if (errorFormatType != GL_NO_ERROR) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(invalid format or type)", caller); + return MESA_FORMAT_NONE; + } + + return mesaFormat; +} + + +/** + * Convert user-specified clear value to the specified internal format. + * + * \param ctx GL context. + * \param internalformat Format to which the data is converted. + * \param clearValue Points to the converted clear value. + * \param format Format of the supplied data. + * \param type Type of the supplied data. + * \param data Data which is to be converted to internalformat. + * \param caller Name of calling function for recording errors. + * \return true if data could be converted, false otherwise. + * + * \sa glClearBufferData, glClearBufferSubData + */ +static bool +convert_clear_buffer_data(struct gl_context *ctx, + gl_format internalformat, + GLubyte *clearValue, GLenum format, GLenum type, + const GLvoid *data, const char *caller) +{ + GLenum internalformatBase = _mesa_get_format_base_format(internalformat); + + if (_mesa_texstore(ctx, 1, internalformatBase, internalformat, + 0, &clearValue, 1, 1, 1, + format, type, data, &ctx->Unpack)) { + return true; + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); + return false; + } +} + + +/** * Allocate and initialize a new buffer object. * * Default callback for the \c dd_function_table::NewBufferObject() hook. @@ -505,6 +643,82 @@ _mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset, /** + * Clear a subrange of the buffer object with copies of the supplied data. + * If data is NULL the buffer is filled with zeros. + * + * This is the default callback for \c dd_function_table::ClearBufferSubData() + * Note that all GL error checking will have been done already. + * + * \param ctx GL context. + * \param offset Offset of the first byte to be cleared. + * \param size Size, in bytes, of the to be cleared range. + * \param clearValue Source of the data. + * \param clearValueSize Size, in bytes, of the supplied data. + * \param bufObj Object to be cleared. + * + * \sa glClearBufferSubData, glClearBufferData and + * dd_function_table::ClearBufferSubData. + */ +static void +_mesa_buffer_clear_subdata(struct gl_context *ctx, + GLintptr offset, GLsizeiptr size, + const GLvoid *clearValue, + GLsizeiptr clearValueSize, + struct gl_buffer_object *bufObj) +{ + GLsizeiptr i; + GLubyte *dest; + + if (_mesa_bufferobj_mapped(bufObj)) { + GLubyte *data = malloc(size); + GLubyte *dataStart = data; + if (data == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data"); + return; + } + + if (clearValue == NULL) { + /* Clear with zeros, per the spec */ + memset(data, 0, size); + } + else { + for (i = 0; i < size/clearValueSize; ++i) { + memcpy(data, clearValue, clearValueSize); + data += clearValueSize; + } + } + ctx->Driver.BufferSubData(ctx, offset, size, dataStart, bufObj); + return; + } + + ASSERT(ctx->Driver.MapBufferRange); + dest = ctx->Driver.MapBufferRange(ctx, offset, size, + GL_MAP_WRITE_BIT | + GL_MAP_INVALIDATE_RANGE_BIT, + bufObj); + + if (!dest) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data"); + return; + } + + if (clearValue == NULL) { + /* Clear with zeros, per the spec */ + memset(dest, 0, size); + ctx->Driver.UnmapBuffer(ctx, bufObj); + return; + } + + for (i = 0; i < size/clearValueSize; ++i) { + memcpy(dest, clearValue, clearValueSize); + dest += clearValueSize; + } + + ctx->Driver.UnmapBuffer(ctx, bufObj); +} + + +/** * Default fallback for \c dd_function_table::MapBufferRange(). * Called via glMapBufferRange(). */ @@ -810,6 +1024,9 @@ _mesa_init_buffer_object_functions(struct dd_function_table *driver) driver->GetBufferSubData = _mesa_buffer_get_subdata; driver->UnmapBuffer = _mesa_buffer_unmap; + /* GL_ARB_clear_buffer_object */ + driver->ClearBufferSubData = _mesa_buffer_clear_subdata; + /* GL_ARB_map_buffer_range */ driver->MapBufferRange = _mesa_buffer_map_range; driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range; @@ -1064,7 +1281,7 @@ _mesa_BufferData(GLenum target, GLsizeiptrARB size, return; } - bufObj = get_buffer(ctx, "glBufferDataARB", target); + bufObj = get_buffer(ctx, "glBufferDataARB", target, GL_INVALID_OPERATION); if (!bufObj) return; @@ -1103,6 +1320,7 @@ _mesa_BufferSubData(GLenum target, GLintptrARB offset, struct gl_buffer_object *bufObj; bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, + false, GL_INVALID_OPERATION, "glBufferSubDataARB" ); if (!bufObj) { /* error already recorded */ @@ -1126,8 +1344,9 @@ _mesa_GetBufferSubData(GLenum target, GLintptrARB offset, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; - bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, - "glGetBufferSubDataARB" ); + bufObj = buffer_object_subdata_range_good(ctx, target, offset, size, + false, GL_INVALID_OPERATION, + "glGetBufferSubDataARB"); if (!bufObj) { /* error already recorded */ return; @@ -1138,6 +1357,111 @@ _mesa_GetBufferSubData(GLenum target, GLintptrARB offset, } +void GLAPIENTRY +_mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format, + GLenum type, const GLvoid* data) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object* bufObj; + gl_format mesaFormat; + GLubyte clearValue[MAX_PIXEL_BYTES]; + GLsizeiptr clearValueSize; + + bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE); + if (!bufObj) { + return; + } + + if (_mesa_bufferobj_mapped(bufObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearBufferData(buffer currently mapped)"); + return; + } + + mesaFormat = validate_clear_buffer_format(ctx, internalformat, + format, type, + "glClearBufferData"); + if (mesaFormat == MESA_FORMAT_NONE) { + return; + } + + clearValueSize = _mesa_get_format_bytes(mesaFormat); + if (bufObj->Size % clearValueSize != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glClearBufferData(size is not a multiple of " + "internalformat size)"); + return; + } + + if (data == NULL) { + /* clear to zeros, per the spec */ + ctx->Driver.ClearBufferSubData(ctx, 0, bufObj->Size, + NULL, 0, bufObj); + return; + } + + if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue, + format, type, data, "glClearBufferData")) { + return; + } + + ctx->Driver.ClearBufferSubData(ctx, 0, bufObj->Size, + clearValue, clearValueSize, bufObj); +} + + +void GLAPIENTRY +_mesa_ClearBufferSubData(GLenum target, GLenum internalformat, + GLintptr offset, GLsizeiptr size, + GLenum format, GLenum type, + const GLvoid* data) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object* bufObj; + gl_format mesaFormat; + GLubyte clearValue[MAX_PIXEL_BYTES]; + GLsizeiptr clearValueSize; + + bufObj = buffer_object_subdata_range_good(ctx, target, offset, size, + true, GL_INVALID_VALUE, + "glClearBufferSubData"); + if (!bufObj) { + return; + } + + mesaFormat = validate_clear_buffer_format(ctx, internalformat, + format, type, + "glClearBufferSubData"); + if (mesaFormat == MESA_FORMAT_NONE) { + return; + } + + clearValueSize = _mesa_get_format_bytes(mesaFormat); + if (offset % clearValueSize != 0 || size % clearValueSize != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glClearBufferSubData(offset or size is not a multiple of " + "internalformat size)"); + return; + } + + if (data == NULL) { + /* clear to zeros, per the spec */ + ctx->Driver.ClearBufferSubData(ctx, offset, size, + NULL, 0, bufObj); + return; + } + + if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue, + format, type, data, + "glClearBufferSubData")) { + return; + } + + ctx->Driver.ClearBufferSubData(ctx, offset, size, + clearValue, clearValueSize, bufObj); +} + + void * GLAPIENTRY _mesa_MapBuffer(GLenum target, GLenum access) { @@ -1172,7 +1496,7 @@ _mesa_MapBuffer(GLenum target, GLenum access) return NULL; } - bufObj = get_buffer(ctx, "glMapBufferARB", target); + bufObj = get_buffer(ctx, "glMapBufferARB", target, GL_INVALID_OPERATION); if (!bufObj) return NULL; @@ -1241,7 +1565,7 @@ _mesa_UnmapBuffer(GLenum target) GLboolean status = GL_TRUE; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - bufObj = get_buffer(ctx, "glUnmapBufferARB", target); + bufObj = get_buffer(ctx, "glUnmapBufferARB", target, GL_INVALID_OPERATION); if (!bufObj) return GL_FALSE; @@ -1302,7 +1626,8 @@ _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params) GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; - bufObj = get_buffer(ctx, "glGetBufferParameterivARB", target); + bufObj = get_buffer(ctx, "glGetBufferParameterivARB", target, + GL_INVALID_OPERATION); if (!bufObj) return; @@ -1355,7 +1680,8 @@ _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; - bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target); + bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target, + GL_INVALID_OPERATION); if (!bufObj) return; @@ -1408,7 +1734,8 @@ _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) return; } - bufObj = get_buffer(ctx, "glGetBufferPointervARB", target); + bufObj = get_buffer(ctx, "glGetBufferPointervARB", target, + GL_INVALID_OPERATION); if (!bufObj) return; @@ -1424,11 +1751,13 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *src, *dst; - src = get_buffer(ctx, "glCopyBufferSubData", readTarget); + src = get_buffer(ctx, "glCopyBufferSubData", readTarget, + GL_INVALID_OPERATION); if (!src) return; - dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget); + dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget, + GL_INVALID_OPERATION); if (!dst) return; @@ -1572,7 +1901,7 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, return NULL; } - bufObj = get_buffer(ctx, "glMapBufferRange", target); + bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION); if (!bufObj) return NULL; @@ -1651,7 +1980,8 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) return; } - bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target); + bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target, + GL_INVALID_OPERATION); if (!bufObj) return; @@ -2331,23 +2661,11 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, * mapped by MapBuffer, or if the invalidate range intersects the range * currently mapped by MapBufferRange." */ - if (_mesa_bufferobj_mapped(bufObj)) { - const GLintptr mapEnd = bufObj->Offset + bufObj->Length; - - /* The regions do not overlap if and only if the end of the discard - * region is before the mapped region or the start of the discard region - * is after the mapped region. - * - * Note that 'end' and 'mapEnd' are the first byte *after* the discard - * region and the mapped region, repsectively. It is okay for that byte - * to be mapped (for 'end') or discarded (for 'mapEnd'). - */ - if (!(end <= bufObj->Offset || offset >= mapEnd)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glInvalidateBufferSubData(intersection with mapped " - "range)"); - return; - } + if (bufferobj_range_mapped(bufObj, offset, length)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glInvalidateBufferSubData(intersection with mapped " + "range)"); + return; } /* We don't actually do anything for this yet. Just return after diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h index 0b898a21b..71988b0d9 100644 --- a/mesalib/src/mesa/main/bufferobj.h +++ b/mesalib/src/mesa/main/bufferobj.h @@ -57,10 +57,10 @@ _mesa_is_bufferobj(const struct gl_buffer_object *obj) extern void -_mesa_init_buffer_objects( struct gl_context *ctx ); +_mesa_init_buffer_objects(struct gl_context *ctx); extern void -_mesa_free_buffer_objects( struct gl_context *ctx ); +_mesa_free_buffer_objects(struct gl_context *ctx); extern bool _mesa_handle_bind_buffer_gen(struct gl_context *ctx, @@ -77,9 +77,9 @@ extern struct gl_buffer_object * _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer); extern void -_mesa_initialize_buffer_object( struct gl_context *ctx, - struct gl_buffer_object *obj, - GLuint name, GLenum target ); +_mesa_initialize_buffer_object(struct gl_context *ctx, + struct gl_buffer_object *obj, + GLuint name, GLenum target); extern void _mesa_reference_buffer_object_(struct gl_context *ctx, @@ -105,55 +105,90 @@ _mesa_init_buffer_object_functions(struct dd_function_table *driver); /* * API functions */ - void GLAPIENTRY _mesa_BindBuffer(GLenum target, GLuint buffer); + void GLAPIENTRY _mesa_DeleteBuffers(GLsizei n, const GLuint * buffer); + void GLAPIENTRY _mesa_GenBuffers(GLsizei n, GLuint * buffer); + GLboolean GLAPIENTRY _mesa_IsBuffer(GLuint buffer); + void GLAPIENTRY -_mesa_BufferData(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); +_mesa_BufferData(GLenum target, GLsizeiptrARB size, + const GLvoid * data, GLenum usage); + void GLAPIENTRY -_mesa_BufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); +_mesa_BufferSubData(GLenum target, GLintptrARB offset, + GLsizeiptrARB size, const GLvoid * data); + void GLAPIENTRY -_mesa_GetBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +_mesa_GetBufferSubData(GLenum target, GLintptrARB offset, + GLsizeiptrARB size, void * data); + +void GLAPIENTRY +_mesa_ClearBufferData(GLenum target, GLenum internalformat, + GLenum format, GLenum type, + const GLvoid * data); + +void GLAPIENTRY +_mesa_ClearBufferSubData(GLenum target, GLenum internalformat, + GLintptr offset, GLsizeiptr size, + GLenum format, GLenum type, + const GLvoid * data); + void * GLAPIENTRY _mesa_MapBuffer(GLenum target, GLenum access); + GLboolean GLAPIENTRY _mesa_UnmapBuffer(GLenum target); + void GLAPIENTRY _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params); + void GLAPIENTRY _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); + void GLAPIENTRY _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params); + void GLAPIENTRY _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + void * GLAPIENTRY _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + void GLAPIENTRY -_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); +_mesa_FlushMappedBufferRange(GLenum target, + GLintptr offset, GLsizeiptr length); + GLenum GLAPIENTRY _mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); + GLenum GLAPIENTRY _mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); + void GLAPIENTRY -_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, - GLint* params); +_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, + GLenum pname, GLint* params); + void GLAPIENTRY _mesa_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); + void GLAPIENTRY _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer); + void GLAPIENTRY _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); + void GLAPIENTRY _mesa_InvalidateBufferData(GLuint buffer); diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index 304d135d1..f0b525fa0 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -219,7 +219,25 @@ make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer) const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; GLbitfield mask = 0x0; - switch (drawbuffer) { + /* From the GL 4.0 specification: + * If buffer is COLOR, a particular draw buffer DRAW_BUFFERi is + * specified by passing i as the parameter drawbuffer, and value + * points to a four-element vector specifying the R, G, B, and A + * color to clear that draw buffer to. If the draw buffer is one + * of FRONT, BACK, LEFT, RIGHT, or FRONT_AND_BACK, identifying + * multiple buffers, each selected buffer is cleared to the same + * value. + * + * Note that "drawbuffer" and "draw buffer" have different meaning. + * "drawbuffer" specifies DRAW_BUFFERi, while "draw buffer" is what's + * assigned to DRAW_BUFFERi. It could be COLOR_ATTACHMENT0, FRONT, BACK, + * etc. + */ + if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { + return INVALID_MASK; + } + + switch (ctx->DrawBuffer->ColorDrawBuffer[drawbuffer]) { case GL_FRONT: if (att[BUFFER_FRONT_LEFT].Renderbuffer) mask |= BUFFER_BIT_FRONT_LEFT; @@ -255,11 +273,12 @@ make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer) mask |= BUFFER_BIT_BACK_RIGHT; break; default: - if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { - mask = INVALID_MASK; - } - else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { - mask |= (BUFFER_BIT_COLOR0 << drawbuffer); + { + GLuint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[drawbuffer]; + + if (buf >= 0 && att[buf].Renderbuffer) { + mask |= 1 << buf; + } } } diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c index 81e92d71c..a8edb03dd 100644 --- a/mesalib/src/mesa/main/colortab.c +++ b/mesalib/src/mesa/main/colortab.c @@ -44,7 +44,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, const GLvoid *data ) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable"); } @@ -55,7 +55,7 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, const GLvoid *data ) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable"); } @@ -65,7 +65,7 @@ _mesa_CopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyColorTable(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyColorTable"); } @@ -75,7 +75,7 @@ _mesa_CopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyColorSubTable(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyColorSubTable"); } @@ -85,7 +85,7 @@ _mesa_GetnColorTableARB( GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data ) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetnColorTableARB(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetnColorTableARB"); } @@ -94,7 +94,7 @@ _mesa_GetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *data ) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetColorTable"); } @@ -103,7 +103,7 @@ _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { /* no extensions use this function */ GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTableParameterfv"); } @@ -113,7 +113,7 @@ _mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) { /* no extensions use this function */ GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTableParameteriv"); } @@ -122,7 +122,7 @@ void GLAPIENTRY _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetColorTableParameterfv"); } @@ -131,5 +131,5 @@ void GLAPIENTRY _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetColorTableParameteriv"); } diff --git a/mesalib/src/mesa/main/condrender.c b/mesalib/src/mesa/main/condrender.c index 3d9b0eca1..2632f7a1a 100644 --- a/mesalib/src/mesa/main/condrender.c +++ b/mesalib/src/mesa/main/condrender.c @@ -72,7 +72,9 @@ _mesa_BeginConditionalRender(GLuint queryId, GLenum mode) } ASSERT(q->Id == queryId); - if (q->Target != GL_SAMPLES_PASSED || q->Active) { + if ((q->Target != GL_SAMPLES_PASSED && + q->Target != GL_ANY_SAMPLES_PASSED && + q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE) || q->Active) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); return; } diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 87a4a3545..658499fa4 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1194,6 +1194,7 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_free_sync_data(ctx); _mesa_free_varray_data(ctx); _mesa_free_transform_feedback(ctx); + _mesa_free_performance_monitors(ctx); _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); diff --git a/mesalib/src/mesa/main/convolve.c b/mesalib/src/mesa/main/convolve.c index f44031a9b..b13b89535 100644 --- a/mesalib/src/mesa/main/convolve.c +++ b/mesalib/src/mesa/main/convolve.c @@ -45,7 +45,7 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionFilter1D"); } void GLAPIENTRY @@ -53,7 +53,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionFilter2D"); } @@ -62,7 +62,7 @@ _mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionParameterf"); } @@ -71,7 +71,7 @@ _mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionParameterfv"); } @@ -80,7 +80,7 @@ _mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionParameteri"); } @@ -89,7 +89,7 @@ _mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionParameteriv"); } @@ -98,7 +98,7 @@ _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLi { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyConvolutionFilter1D"); } @@ -107,7 +107,7 @@ _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLi { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyConvolutionFilter2D"); } @@ -134,7 +134,7 @@ _mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionParameterfv"); } @@ -143,7 +143,7 @@ _mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionParameteriv"); } @@ -155,7 +155,7 @@ _mesa_GetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetSeparableFilter"); } @@ -173,5 +173,5 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs { GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glSeparableFilter2D"); } diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index b5b874f47..6e73691ea 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -375,6 +375,11 @@ struct dd_function_table { GLsizei levels, GLsizei width, GLsizei height, GLsizei depth); + /** Called as part of glTextureView to add views to origTexObj */ + GLboolean (*TextureView)(struct gl_context *ctx, + struct gl_texture_object *texObj, + struct gl_texture_object *origTexObj); + /** * Map a renderbuffer into user space. * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and @@ -569,6 +574,12 @@ struct dd_function_table { GLintptrARB offset, GLsizeiptrARB size, GLvoid *data, struct gl_buffer_object *obj ); + void (*ClearBufferSubData)( struct gl_context *ctx, + GLintptr offset, GLsizeiptr size, + const GLvoid *clearValue, + GLsizeiptr clearValueSize, + struct gl_buffer_object *obj ); + void (*CopyBufferSubData)( struct gl_context *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 595641915..cb40ff4db 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -209,18 +209,6 @@ typedef enum OPCODE_COLOR_MASK, OPCODE_COLOR_MASK_INDEXED, OPCODE_COLOR_MATERIAL, - OPCODE_COLOR_TABLE, - OPCODE_COLOR_TABLE_PARAMETER_FV, - OPCODE_COLOR_TABLE_PARAMETER_IV, - OPCODE_COLOR_SUB_TABLE, - OPCODE_CONVOLUTION_FILTER_1D, - OPCODE_CONVOLUTION_FILTER_2D, - OPCODE_CONVOLUTION_PARAMETER_I, - OPCODE_CONVOLUTION_PARAMETER_IV, - OPCODE_CONVOLUTION_PARAMETER_F, - OPCODE_CONVOLUTION_PARAMETER_FV, - OPCODE_COPY_COLOR_SUB_TABLE, - OPCODE_COPY_COLOR_TABLE, OPCODE_COPY_PIXELS, OPCODE_COPY_TEX_IMAGE1D, OPCODE_COPY_TEX_IMAGE2D, @@ -243,7 +231,6 @@ typedef enum OPCODE_FRONT_FACE, OPCODE_FRUSTUM, OPCODE_HINT, - OPCODE_HISTOGRAM, OPCODE_INDEX_MASK, OPCODE_INIT_NAMES, OPCODE_LIGHT, @@ -260,7 +247,6 @@ typedef enum OPCODE_MAPGRID1, OPCODE_MAPGRID2, OPCODE_MATRIX_MODE, - OPCODE_MIN_MAX, OPCODE_MULT_MATRIX, OPCODE_ORTHO, OPCODE_PASSTHROUGH, @@ -281,8 +267,6 @@ typedef enum OPCODE_PUSH_NAME, OPCODE_RASTER_POS, OPCODE_READ_BUFFER, - OPCODE_RESET_HISTOGRAM, - OPCODE_RESET_MIN_MAX, OPCODE_ROTATE, OPCODE_SCALE, OPCODE_SCISSOR, @@ -486,6 +470,10 @@ typedef enum * Each instruction in the display list is stored as a sequence of * contiguous nodes in memory. * Each node is the union of a variety of data types. + * + * Note, all of these members should be 4 bytes in size or less for the + * sake of compact display lists. We store 8-byte pointers in a pair of + * these nodes using the save/get_pointer() functions below. */ union gl_dlist_node { @@ -500,14 +488,61 @@ union gl_dlist_node GLenum e; GLfloat f; GLsizei si; - GLvoid *data; - void *next; /* If prev node's opcode==OPCODE_CONTINUE */ }; typedef union gl_dlist_node Node; +/** How many 4-byte dwords to store a pointer */ +#define POINTER_DWORDS (sizeof(void *) / 4) + +/* We want to keep sizeof(union gl_dlist_node) == 4 to minimize + * space for display lists. The following types and functions are + * used to help store 4- and 8-byte pointers in 1 or 2 dlist_nodes. + */ +union pointer +{ + void *ptr; + GLuint dwords[POINTER_DWORDS]; +}; + + +/** + * Save a 4 or 8-byte pointer at dest (and dest+1). + */ +static inline void +save_pointer(union gl_dlist_node *dest, void *src) +{ + union pointer p; + unsigned i; + + STATIC_ASSERT(POINTER_DWORDS == 1 || POINTER_DWORDS == 2); + STATIC_ASSERT(sizeof(union gl_dlist_node) == 4); + + p.ptr = src; + + for (i = 0; i < POINTER_DWORDS; i++) + dest[i].ui = p.dwords[i]; +} + + +/** + * Retrieve a 4 or 8-byte pointer from node (node+1). + */ +static inline void * +get_pointer(const union gl_dlist_node *node) +{ + union pointer p; + unsigned i; + + for (i = 0; i < POINTER_DWORDS; i++) + p.dwords[i] = node[i].ui; + + return p.ptr; +} + + /** * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit * environment. In 64-bit env, sizeof(Node)==8 anyway. @@ -520,9 +555,9 @@ union uint64_pair /** - * How many nodes to allocate at a time. - * - * \note Reduced now that we hold vertices etc. elsewhere. + * How many nodes to allocate at a time. Note that bulk vertex data + * from glBegin/glVertex/glEnd primitives will typically wind up in + * a VBO, and not directly in the display list itself. */ #define BLOCK_SIZE 256 @@ -538,14 +573,9 @@ static GLuint InstSize[OPCODE_END_OF_LIST + 1]; void mesa_print_display_list(GLuint list); -/**********************************************************************/ -/***** Private *****/ -/**********************************************************************/ - - /** - * Make an empty display list. This is used by glGenLists() to - * reserve display list IDs. + * Allocate a gl_display_list object with an initial block of storage. + * \param count how many display list nodes/tokes to allocate */ static struct gl_display_list * make_list(GLuint name, GLuint count) @@ -637,91 +667,75 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) switch (opcode) { /* for some commands, we need to free malloc'd memory */ case OPCODE_MAP1: - free(n[6].data); + free(get_pointer(&n[6])); n += InstSize[n[0].opcode]; break; case OPCODE_MAP2: - free(n[10].data); + free(get_pointer(&n[10])); n += InstSize[n[0].opcode]; break; case OPCODE_DRAW_PIXELS: - free(n[5].data); + free(get_pointer(&n[5])); n += InstSize[n[0].opcode]; break; case OPCODE_BITMAP: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_SUB_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_1D: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_2D: - free(n[7].data); + free(get_pointer(&n[7])); n += InstSize[n[0].opcode]; break; case OPCODE_POLYGON_STIPPLE: - free(n[1].data); + free(get_pointer(&n[1])); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE1D: - free(n[8].data); + free(get_pointer(&n[8])); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE2D: - free(n[9].data); + free(get_pointer(&n[9])); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE3D: - free(n[10].data); + free(get_pointer(&n[10])); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE1D: - free(n[7].data); + free(get_pointer(&n[7])); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE2D: - free(n[9].data); + free(get_pointer(&n[9])); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE3D: - free(n[11].data); + free(get_pointer(&n[11])); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_IMAGE_1D: - free(n[7].data); + free(get_pointer(&n[7])); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_IMAGE_2D: - free(n[8].data); + free(get_pointer(&n[8])); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_IMAGE_3D: - free(n[9].data); + free(get_pointer(&n[9])); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: - free(n[7].data); + free(get_pointer(&n[7])); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: - free(n[9].data); + free(get_pointer(&n[9])); n += InstSize[n[0].opcode]; break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: - free(n[11].data); + free(get_pointer(&n[11])); n += InstSize[n[0].opcode]; break; case OPCODE_PROGRAM_STRING_ARB: - free(n[4].data); /* program string */ + free(get_pointer(&n[4])); /* program string */ n += InstSize[n[0].opcode]; break; case OPCODE_UNIFORM_1FV: @@ -736,7 +750,7 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) case OPCODE_UNIFORM_2UIV: case OPCODE_UNIFORM_3UIV: case OPCODE_UNIFORM_4UIV: - free(n[3].data); + free(get_pointer(&n[3])); n += InstSize[n[0].opcode]; break; case OPCODE_UNIFORM_MATRIX22: @@ -748,12 +762,15 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) case OPCODE_UNIFORM_MATRIX32: case OPCODE_UNIFORM_MATRIX34: case OPCODE_UNIFORM_MATRIX43: - free(n[4].data); + free(get_pointer(&n[4])); n += InstSize[n[0].opcode]; break; + case OPCODE_PIXEL_MAP: + free(get_pointer(&n[3])); + break; case OPCODE_CONTINUE: - n = (Node *) n[1].next; + n = (Node *) get_pointer(&n[1]); free(block); block = n; break; @@ -852,12 +869,6 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list) } - - -/**********************************************************************/ -/***** Public *****/ -/**********************************************************************/ - /** * Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects. * If width < 0 or height < 0 or format or type are invalid we'll just @@ -929,6 +940,18 @@ unpack_image(struct gl_context *ctx, GLuint dimensions, return NULL; } + +/** Return copy of memory */ +static void * +memdup(const void *src, GLsizei bytes) +{ + void *b = bytes >= 0 ? malloc(bytes) : NULL; + if (b) + memcpy(b, src, bytes); + return b; +} + + /** * Allocate space for a display list instruction (opcode + payload space). * \param opcode the instruction opcode (OPCODE_* value) @@ -939,6 +962,7 @@ static Node * dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) { const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); + const GLuint contNodes = 1 + POINTER_DWORDS; /* size of continue info */ Node *n; if (opcode < (GLuint) OPCODE_EXT_0) { @@ -952,7 +976,7 @@ dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) } } - if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { + if (ctx->ListState.CurrentPos + numNodes + contNodes > BLOCK_SIZE) { /* This block is full. Allocate a new block and chain to it */ Node *newblock; n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; @@ -962,7 +986,7 @@ dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); return NULL; } - n[1].next = (Node *) newblock; + save_pointer(&n[1], newblock); ctx->ListState.CurrentBlock = newblock; ctx->ListState.CurrentPos = 0; } @@ -1043,6 +1067,37 @@ alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) } +/** + * Called by EndList to try to reduce memory used for the list. + */ +static void +trim_list(struct gl_context *ctx) +{ + /* If the list we're ending only has one allocated block of nodes/tokens + * and its size isn't a full block size, realloc the block to use less + * memory. This is important for apps that create many small display + * lists and apps that use glXUseXFont (many lists each containing one + * glBitmap call). + * Note: we currently only trim display lists that allocated one block + * of tokens. That hits the short list case which is what we're mainly + * concerned with. Trimming longer lists would involve traversing the + * linked list of blocks. + */ + struct gl_dlist_state *list = &ctx->ListState; + + if ((list->CurrentList->Head == list->CurrentBlock) && + (list->CurrentPos < BLOCK_SIZE)) { + /* There's only one block and it's not full, so realloc */ + GLuint newSize = list->CurrentPos * sizeof(Node); + list->CurrentList->Head = + list->CurrentBlock = realloc(list->CurrentBlock, newSize); + if (!list->CurrentBlock) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEndList"); + } + } +} + + /* * Display List compilation functions @@ -1106,7 +1161,7 @@ save_Bitmap(GLsizei width, GLsizei height, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BITMAP, 7); + n = alloc_instruction(ctx, OPCODE_BITMAP, 6 + POINTER_DWORDS); if (n) { n[1].i = (GLint) width; n[2].i = (GLint) height; @@ -1114,8 +1169,9 @@ save_Bitmap(GLsizei width, GLsizei height, n[4].f = yorig; n[5].f = xmove; n[6].f = ymove; - n[7].data = unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX, - GL_BITMAP, pixels, &ctx->Unpack); + save_pointer(&n[7], + unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX, + GL_BITMAP, pixels, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_Bitmap(ctx->Exec, (width, height, @@ -1735,313 +1791,6 @@ save_ColorMaterial(GLenum face, GLenum mode) static void GLAPIENTRY -save_ColorTable(GLenum target, GLenum internalFormat, - GLsizei width, GLenum format, GLenum type, - const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_is_proxy_texture(target)) { - /* execute immediately */ - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - } -} - - - -static void GLAPIENTRY -save_ColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); - } -} - - - -static void GLAPIENTRY -save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, - GLenum format, GLenum type, const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = count; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorSubTable(ctx->Exec, - (target, start, count, format, type, table)); - } -} - - -static void GLAPIENTRY -save_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); - if (n) { - n[1].e = target; - n[2].e = internalformat; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, - GLenum format, GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, - format, type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].i = height; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - else { - n[4].i = n[5].i = n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -2314,14 +2063,15 @@ save_DrawPixels(GLsizei width, GLsizei height, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); + n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 4 + POINTER_DWORDS); if (n) { n[1].i = width; n[2].i = height; n[3].e = format; n[4].e = type; - n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); + save_pointer(&n[5], + unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); @@ -2530,27 +2280,6 @@ save_Hint(GLenum target, GLenum mode) static void GLAPIENTRY -save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, - GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); - if (n) { - n[1].e = target; - n[2].i = width; - n[3].e = internalFormat; - n[4].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); - } -} - - -static void GLAPIENTRY save_IndexMask(GLuint mask) { GET_CURRENT_CONTEXT(ctx); @@ -2890,7 +2619,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); + n = alloc_instruction(ctx, OPCODE_MAP1, 5 + POINTER_DWORDS); if (n) { GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); n[1].e = target; @@ -2898,7 +2627,7 @@ save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, n[3].f = (GLfloat) u2; n[4].i = _mesa_evaluator_components(target); /* stride */ n[5].i = order; - n[6].data = (void *) pnts; + save_pointer(&n[6], pnts); } if (ctx->ExecuteFlag) { CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); @@ -2912,7 +2641,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); + n = alloc_instruction(ctx, OPCODE_MAP1, 5 + POINTER_DWORDS); if (n) { GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); n[1].e = target; @@ -2920,7 +2649,7 @@ save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, n[3].f = u2; n[4].i = _mesa_evaluator_components(target); /* stride */ n[5].i = order; - n[6].data = (void *) pnts; + save_pointer(&n[6], pnts); } if (ctx->ExecuteFlag) { CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); @@ -2937,7 +2666,7 @@ save_Map2d(GLenum target, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); + n = alloc_instruction(ctx, OPCODE_MAP2, 9 + POINTER_DWORDS); if (n) { GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, vstride, vorder, points); @@ -2951,7 +2680,7 @@ save_Map2d(GLenum target, n[7].i = _mesa_evaluator_components(target); /*vstride */ n[8].i = uorder; n[9].i = vorder; - n[10].data = (void *) pnts; + save_pointer(&n[10], pnts); } if (ctx->ExecuteFlag) { CALL_Map2d(ctx->Exec, (target, @@ -2970,7 +2699,7 @@ save_Map2f(GLenum target, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); + n = alloc_instruction(ctx, OPCODE_MAP2, 9 + POINTER_DWORDS); if (n) { GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, vstride, vorder, points); @@ -2984,7 +2713,7 @@ save_Map2f(GLenum target, n[7].i = _mesa_evaluator_components(target); /*vstride */ n[8].i = uorder; n[9].i = vorder; - n[10].data = (void *) pnts; + save_pointer(&n[10], pnts); } if (ctx->ExecuteFlag) { CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, @@ -3067,25 +2796,6 @@ save_MatrixMode(GLenum mode) static void GLAPIENTRY -save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); - } -} - - -static void GLAPIENTRY save_MultMatrixf(const GLfloat * m) { GET_CURRENT_CONTEXT(ctx); @@ -3156,12 +2866,11 @@ save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); + n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 2 + POINTER_DWORDS); if (n) { n[1].e = map; n[2].i = mapsize; - n[3].data = malloc(mapsize * sizeof(GLfloat)); - memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); + save_pointer(&n[3], memdup(values, mapsize * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); @@ -3336,10 +3045,11 @@ save_PolygonStipple(const GLubyte * pattern) ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); + n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, POINTER_DWORDS); if (n) { - n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, - pattern, &ctx->Unpack); + save_pointer(&n[1], + unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); @@ -3667,38 +3377,6 @@ save_ReadBuffer(GLenum mode) static void GLAPIENTRY -save_ResetHistogram(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetHistogram(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_ResetMinmax(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetMinmax(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { GET_CURRENT_CONTEXT(ctx); @@ -4140,7 +3818,7 @@ save_TexImage1D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 7 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4149,8 +3827,9 @@ save_TexImage1D(GLenum target, n[5].i = border; n[6].e = format; n[7].e = type; - n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); + save_pointer(&n[8], + unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_TexImage1D(ctx->Exec, (target, level, components, width, @@ -4175,7 +3854,7 @@ save_TexImage2D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 8 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4185,8 +3864,9 @@ save_TexImage2D(GLenum target, n[6].i = border; n[7].e = format; n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); + save_pointer(&n[9], + unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_TexImage2D(ctx->Exec, (target, level, components, width, @@ -4213,7 +3893,7 @@ save_TexImage3D(GLenum target, else { Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 9 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4224,8 +3904,9 @@ save_TexImage3D(GLenum target, n[7].i = border; n[8].e = format; n[9].e = type; - n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); + save_pointer(&n[10], + unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, @@ -4246,7 +3927,7 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 6 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4254,8 +3935,9 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, n[4].i = (GLint) width; n[5].e = format; n[6].e = type; - n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); + save_pointer(&n[7], + unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, @@ -4275,7 +3957,7 @@ save_TexSubImage2D(GLenum target, GLint level, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 8 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4285,8 +3967,9 @@ save_TexSubImage2D(GLenum target, GLint level, n[6].i = (GLint) height; n[7].e = format; n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); + save_pointer(&n[9], + unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, @@ -4306,7 +3989,7 @@ save_TexSubImage3D(GLenum target, GLint level, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 10 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4318,8 +4001,9 @@ save_TexSubImage3D(GLenum target, GLint level, n[8].i = (GLint) depth; n[9].e = format; n[10].e = type; - n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); + save_pointer(&n[11], + unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack)); } if (ctx->ExecuteFlag) { CALL_TexSubImage3D(ctx->Exec, (target, level, @@ -4626,7 +4310,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, + 6 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4634,7 +4319,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level, n[4].i = (GLint) width; n[5].i = border; n[6].i = imageSize; - n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB"); + save_pointer(&n[7], + copy_data(data, imageSize, "glCompressedTexImage1DARB")); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage1D(ctx->Exec, @@ -4662,7 +4348,8 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, + 7 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4671,7 +4358,8 @@ save_CompressedTexImage2DARB(GLenum target, GLint level, n[5].i = (GLint) height; n[6].i = border; n[7].i = imageSize; - n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB"); + save_pointer(&n[8], + copy_data(data, imageSize, "glCompressedTexImage2DARB")); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage2D(ctx->Exec, @@ -4699,7 +4387,8 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, + 8 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4709,7 +4398,8 @@ save_CompressedTexImage3DARB(GLenum target, GLint level, n[6].i = (GLint) depth; n[7].i = border; n[8].i = imageSize; - n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB"); + save_pointer(&n[9], + copy_data(data, imageSize, "glCompressedTexImage3DARB")); } if (ctx->ExecuteFlag) { CALL_CompressedTexImage3D(ctx->Exec, @@ -4730,7 +4420,8 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, + 6 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4738,7 +4429,8 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, n[4].i = (GLint) width; n[5].e = format; n[6].i = imageSize; - n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB"); + save_pointer(&n[7], + copy_data(data, imageSize, "glCompressedTexSubImage1DARB")); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage1D(ctx->Exec, (target, level, xoffset, @@ -4758,7 +4450,8 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, + 8 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4768,7 +4461,8 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, n[6].i = (GLint) height; n[7].e = format; n[8].i = imageSize; - n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB"); + save_pointer(&n[9], + copy_data(data, imageSize, "glCompressedTexSubImage2DARB")); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage2D(ctx->Exec, @@ -4788,7 +4482,8 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, + 10 + POINTER_DWORDS); if (n) { n[1].e = target; n[2].i = level; @@ -4800,7 +4495,8 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, n[8].i = (GLint) depth; n[9].e = format; n[10].i = imageSize; - n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB"); + save_pointer(&n[11], + copy_data(data, imageSize, "glCompressedTexSubImage3DARB")); } if (ctx->ExecuteFlag) { CALL_CompressedTexSubImage3D(ctx->Exec, @@ -5098,7 +4794,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); + n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 3 + POINTER_DWORDS); if (n) { GLubyte *programCopy = malloc(len); if (!programCopy) { @@ -5109,7 +4805,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, n[1].e = target; n[2].e = format; n[3].i = len; - n[4].data = programCopy; + save_pointer(&n[4], programCopy); } if (ctx->ExecuteFlag) { CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); @@ -6284,28 +5980,17 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) } -/** Return copy of memory */ -static void * -memdup(const void *src, GLsizei bytes) -{ - void *b = bytes >= 0 ? malloc(bytes) : NULL; - if (b) - memcpy(b, src, bytes); - return b; -} - - static void GLAPIENTRY save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); + save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_Uniform1fv(ctx->Exec, (location, count, v)); @@ -6318,11 +6003,11 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); + save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_Uniform2fv(ctx->Exec, (location, count, v)); @@ -6335,11 +6020,11 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); + save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_Uniform3fv(ctx->Exec, (location, count, v)); @@ -6352,11 +6037,11 @@ save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); + save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_Uniform4fv(ctx->Exec, (location, count, v)); @@ -6442,11 +6127,11 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLint)); + save_pointer(&n[3], memdup(v, count * 1 * sizeof(GLint))); } if (ctx->ExecuteFlag) { CALL_Uniform1iv(ctx->Exec, (location, count, v)); @@ -6459,11 +6144,11 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLint)); + save_pointer(&n[3], memdup(v, count * 2 * sizeof(GLint))); } if (ctx->ExecuteFlag) { CALL_Uniform2iv(ctx->Exec, (location, count, v)); @@ -6476,11 +6161,11 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLint)); + save_pointer(&n[3], memdup(v, count * 3 * sizeof(GLint))); } if (ctx->ExecuteFlag) { CALL_Uniform3iv(ctx->Exec, (location, count, v)); @@ -6493,11 +6178,11 @@ save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); + save_pointer(&n[3], memdup(v, count * 4 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_Uniform4iv(ctx->Exec, (location, count, v)); @@ -6584,11 +6269,11 @@ save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(*v)); + save_pointer(&n[3], memdup(v, count * 1 * sizeof(*v))); } if (ctx->ExecuteFlag) { /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ @@ -6601,11 +6286,11 @@ save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(*v)); + save_pointer(&n[3], memdup(v, count * 2 * sizeof(*v))); } if (ctx->ExecuteFlag) { /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ @@ -6618,11 +6303,11 @@ save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(*v)); + save_pointer(&n[3], memdup(v, count * 3 * sizeof(*v))); } if (ctx->ExecuteFlag) { /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ @@ -6635,11 +6320,11 @@ save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 2 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(*v)); + save_pointer(&n[3], memdup(v, count * 4 * sizeof(*v))); } if (ctx->ExecuteFlag) { /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ @@ -6655,12 +6340,12 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 2 * 2 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix2fv(ctx->Exec, (location, count, transpose, m)); @@ -6674,12 +6359,12 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 3 * 3 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix3fv(ctx->Exec, (location, count, transpose, m)); @@ -6693,12 +6378,12 @@ save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 4 * 4 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix4fv(ctx->Exec, (location, count, transpose, m)); @@ -6713,12 +6398,12 @@ save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 2 * 3 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); @@ -6732,12 +6417,12 @@ save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 3 * 2 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); @@ -6752,12 +6437,12 @@ save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 2 * 4 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); @@ -6771,12 +6456,12 @@ save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 4 * 2 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); @@ -6791,12 +6476,12 @@ save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 3 * 4 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); @@ -6810,12 +6495,12 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 3 + POINTER_DWORDS); if (n) { n[1].i = location; n[2].i = count; n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); + save_pointer(&n[4], memdup(m, count * 4 * 3 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); @@ -7185,10 +6870,10 @@ save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) if (n) { union uint64_pair p; p.uint64 = timeout; - n[1].data = sync; - n[2].e = flags; - n[3].ui = p.uint32[0]; - n[4].ui = p.uint32[1]; + n[1].bf = flags; + n[2].ui = p.uint32[0]; + n[3].ui = p.uint32[1]; + save_pointer(&n[4], sync); } if (ctx->ExecuteFlag) { CALL_WaitSync(ctx->Exec, (sync, flags, timeout)); @@ -7252,10 +6937,14 @@ static void save_error(struct gl_context *ctx, GLenum error, const char *s) { Node *n; - n = alloc_instruction(ctx, OPCODE_ERROR, 2); + n = alloc_instruction(ctx, OPCODE_ERROR, 1 + POINTER_DWORDS); if (n) { n[1].e = error; - n[2].data = (void *) s; + save_pointer(&n[2], (void *) s); + /* note: the data/string here doesn't have to be freed in + * _mesa_delete_list() since the string is never dynamically + * allocated. + */ } } @@ -7336,7 +7025,7 @@ execute_list(struct gl_context *ctx, GLuint list) else { switch (opcode) { case OPCODE_ERROR: - _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); + _mesa_error(ctx, n[1].e, "%s", (const char *) get_pointer(&n[2])); break; case OPCODE_ACCUM: CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); @@ -7353,7 +7042,7 @@ execute_list(struct gl_context *ctx, GLuint list) ctx->Unpack = ctx->DefaultPacking; CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, n[3].f, n[4].f, n[5].f, n[6].f, - (const GLubyte *) n[7].data)); + get_pointer(&n[7]))); ctx->Unpack = save; /* restore */ } break; @@ -7478,102 +7167,6 @@ execute_list(struct gl_context *ctx, GLuint list) case OPCODE_COLOR_MATERIAL: CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); break; - case OPCODE_COLOR_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, - n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ColorTableParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ColorTableParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_SUB_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, - n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, n[6].e, - n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_PARAMETER_I: - CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); - break; - case OPCODE_CONVOLUTION_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ConvolutionParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_CONVOLUTION_PARAMETER_F: - CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); - break; - case OPCODE_CONVOLUTION_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ConvolutionParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COPY_COLOR_SUB_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_COLOR_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; case OPCODE_COPY_PIXELS: CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i, @@ -7628,7 +7221,7 @@ execute_list(struct gl_context *ctx, GLuint list) const struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = ctx->DefaultPacking; CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, - n[5].data)); + get_pointer(&n[5]))); ctx->Unpack = save; /* restore */ } break; @@ -7665,9 +7258,6 @@ execute_list(struct gl_context *ctx, GLuint list) case OPCODE_HINT: CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); break; - case OPCODE_HISTOGRAM: - CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); - break; case OPCODE_INDEX_MASK: CALL_IndexMask(ctx->Exec, (n[1].ui)); break; @@ -7733,7 +7323,7 @@ execute_list(struct gl_context *ctx, GLuint list) GLfloat u1 = n[2].f; GLfloat u2 = n[3].f; CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, - (GLfloat *) n[6].data)); + (GLfloat *) get_pointer(&n[6]))); } break; case OPCODE_MAP2: @@ -7749,7 +7339,7 @@ execute_list(struct gl_context *ctx, GLuint list) GLint vorder = n[9].i; CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, - (GLfloat *) n[10].data)); + (GLfloat *) get_pointer(&n[10]))); } break; case OPCODE_MAPGRID1: @@ -7762,9 +7352,6 @@ execute_list(struct gl_context *ctx, GLuint list) case OPCODE_MATRIX_MODE: CALL_MatrixMode(ctx->Exec, (n[1].e)); break; - case OPCODE_MIN_MAX: - CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); - break; case OPCODE_MULT_MATRIX: if (sizeof(Node) == sizeof(GLfloat)) { CALL_MultMatrixf(ctx->Exec, (&n[1].f)); @@ -7787,7 +7374,7 @@ execute_list(struct gl_context *ctx, GLuint list) break; case OPCODE_PIXEL_MAP: CALL_PixelMapfv(ctx->Exec, - (n[1].e, n[2].i, (GLfloat *) n[3].data)); + (n[1].e, n[2].i, get_pointer(&n[3]))); break; case OPCODE_PIXEL_TRANSFER: CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); @@ -7814,7 +7401,7 @@ execute_list(struct gl_context *ctx, GLuint list) { const struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = ctx->DefaultPacking; - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + CALL_PolygonStipple(ctx->Exec, (get_pointer(&n[1]))); ctx->Unpack = save; /* restore */ } break; @@ -7848,12 +7435,6 @@ execute_list(struct gl_context *ctx, GLuint list) case OPCODE_READ_BUFFER: CALL_ReadBuffer(ctx->Exec, (n[1].e)); break; - case OPCODE_RESET_HISTOGRAM: - CALL_ResetHistogram(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_MIN_MAX: - CALL_ResetMinmax(ctx->Exec, (n[1].e)); - break; case OPCODE_ROTATE: CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); break; @@ -7930,7 +7511,7 @@ execute_list(struct gl_context *ctx, GLuint list) n[5].e, /* border */ n[6].e, /* format */ n[7].e, /* type */ - n[8].data)); + get_pointer(&n[8]))); ctx->Unpack = save; /* restore */ } break; @@ -7946,7 +7527,7 @@ execute_list(struct gl_context *ctx, GLuint list) n[6].e, /* border */ n[7].e, /* format */ n[8].e, /* type */ - n[9].data)); + get_pointer(&n[9]))); ctx->Unpack = save; /* restore */ } break; @@ -7963,7 +7544,7 @@ execute_list(struct gl_context *ctx, GLuint list) n[7].e, /* border */ n[8].e, /* format */ n[9].e, /* type */ - n[10].data)); + get_pointer(&n[10]))); ctx->Unpack = save; /* restore */ } break; @@ -7973,7 +7554,7 @@ execute_list(struct gl_context *ctx, GLuint list) ctx->Unpack = ctx->DefaultPacking; CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, n[5].e, - n[6].e, n[7].data)); + n[6].e, get_pointer(&n[7]))); ctx->Unpack = save; /* restore */ } break; @@ -7984,7 +7565,7 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, n[5].e, n[6].i, n[7].e, n[8].e, - n[9].data)); + get_pointer(&n[9]))); ctx->Unpack = save; /* restore */ } break; @@ -7995,7 +7576,7 @@ execute_list(struct gl_context *ctx, GLuint list) CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].e, n[10].e, - n[11].data)); + get_pointer(&n[11]))); ctx->Unpack = save; /* restore */ } break; @@ -8014,36 +7595,38 @@ execute_list(struct gl_context *ctx, GLuint list) break; case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ CALL_CompressedTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].data)); + n[4].i, n[5].i, n[6].i, + get_pointer(&n[7]))); break; case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ CALL_CompressedTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].data)); + n[4].i, n[5].i, n[6].i, + n[7].i, get_pointer(&n[8]))); break; case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ CALL_CompressedTexImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].i, - n[9].data)); + n[4].i, n[5].i, n[6].i, + n[7].i, n[8].i, + get_pointer(&n[9]))); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ CALL_CompressedTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].e, n[6].i, n[7].data)); + n[5].e, n[6].i, + get_pointer(&n[7]))); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ CALL_CompressedTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, - n[9].data)); + get_pointer(&n[9]))); break; case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ CALL_CompressedTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, - n[9].e, n[10].i, n[11].data)); + n[9].e, n[10].i, + get_pointer(&n[11]))); break; case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ CALL_SampleCoverage(ctx->Exec, (n[1].f, n[2].b)); @@ -8067,7 +7650,8 @@ execute_list(struct gl_context *ctx, GLuint list) break; case OPCODE_PROGRAM_STRING_ARB: CALL_ProgramStringARB(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].data)); + (n[1].e, n[2].e, n[3].i, + get_pointer(&n[4]))); break; case OPCODE_PROGRAM_ENV_PARAMETER_ARB: CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, @@ -8126,16 +7710,16 @@ execute_list(struct gl_context *ctx, GLuint list) (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); break; case OPCODE_UNIFORM_1FV: - CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3]))); break; case OPCODE_UNIFORM_2FV: - CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3]))); break; case OPCODE_UNIFORM_3FV: - CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3]))); break; case OPCODE_UNIFORM_4FV: - CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3]))); break; case OPCODE_UNIFORM_1I: CALL_Uniform1i(ctx->Exec, (n[1].i, n[2].i)); @@ -8151,16 +7735,16 @@ execute_list(struct gl_context *ctx, GLuint list) (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); break; case OPCODE_UNIFORM_1IV: - CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3]))); break; case OPCODE_UNIFORM_2IV: - CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3]))); break; case OPCODE_UNIFORM_3IV: - CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3]))); break; case OPCODE_UNIFORM_4IV: - CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, get_pointer(&n[3]))); break; case OPCODE_UNIFORM_1UI: /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ @@ -8177,52 +7761,56 @@ execute_list(struct gl_context *ctx, GLuint list) */ break; case OPCODE_UNIFORM_1UIV: - /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, + get_pointer(&n[3])));*/ break; case OPCODE_UNIFORM_2UIV: - /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, + get_pointer(&n[3])));*/ break; case OPCODE_UNIFORM_3UIV: - /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, + get_pointer(&n[3])));*/ break; case OPCODE_UNIFORM_4UIV: - /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, + get_pointer(&n[3])));*/ break; case OPCODE_UNIFORM_MATRIX22: CALL_UniformMatrix2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_UNIFORM_MATRIX33: CALL_UniformMatrix3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_UNIFORM_MATRIX44: CALL_UniformMatrix4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_UNIFORM_MATRIX23: CALL_UniformMatrix2x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_UNIFORM_MATRIX32: CALL_UniformMatrix3x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_UNIFORM_MATRIX24: CALL_UniformMatrix2x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_UNIFORM_MATRIX42: CALL_UniformMatrix4x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_UNIFORM_MATRIX34: CALL_UniformMatrix3x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_UNIFORM_MATRIX43: CALL_UniformMatrix4x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); + (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; case OPCODE_CLAMP_COLOR: @@ -8476,9 +8064,10 @@ execute_list(struct gl_context *ctx, GLuint list) case OPCODE_WAIT_SYNC: { union uint64_pair p; - p.uint32[0] = n[3].ui; - p.uint32[1] = n[4].ui; - CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64)); + p.uint32[0] = n[2].ui; + p.uint32[1] = n[3].ui; + CALL_WaitSync(ctx->Exec, + (get_pointer(&n[4]), n[1].bf, p.uint64)); } break; @@ -8495,7 +8084,7 @@ execute_list(struct gl_context *ctx, GLuint list) break; case OPCODE_CONTINUE: - n = (Node *) n[1].next; + n = (Node *) get_pointer(&n[1]); break; case OPCODE_END_OF_LIST: done = GL_TRUE; @@ -8684,6 +8273,8 @@ _mesa_EndList(void) (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); + trim_list(ctx); + /* Destroy old list, if any */ destroy_list(ctx, ctx->ListState.CurrentList->Name); @@ -8697,6 +8288,8 @@ _mesa_EndList(void) mesa_print_display_list(ctx->ListState.CurrentList->Name); ctx->ListState.CurrentList = NULL; + ctx->ListState.CurrentBlock = NULL; + ctx->ListState.CurrentPos = 0; ctx->ExecuteFlag = GL_TRUE; ctx->CompileFlag = GL_FALSE; @@ -8998,22 +8591,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx) /* Not all are supported */ SET_BlendColor(table, save_BlendColor); SET_BlendEquation(table, save_BlendEquation); - SET_ColorSubTable(table, save_ColorSubTable); - SET_ColorTable(table, save_ColorTable); - SET_ColorTableParameterfv(table, save_ColorTableParameterfv); - SET_ColorTableParameteriv(table, save_ColorTableParameteriv); - SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); - SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); - SET_ConvolutionParameterf(table, save_ConvolutionParameterf); - SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); - SET_ConvolutionParameteri(table, save_ConvolutionParameteri); - SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); - SET_CopyColorSubTable(table, save_CopyColorSubTable); - SET_CopyColorTable(table, save_CopyColorTable); - SET_Histogram(table, save_Histogram); - SET_Minmax(table, save_Minmax); - SET_ResetHistogram(table, save_ResetHistogram); - SET_ResetMinmax(table, save_ResetMinmax); /* 2. GL_EXT_blend_color */ #if 0 @@ -9030,12 +8607,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_TexSubImage3DEXT(table, save_TexSubImage3D); #endif - /* 14. GL_SGI_color_table */ -#if 0 - SET_ColorTableSGI(table, save_ColorTable); - SET_ColorSubTableSGI(table, save_ColorSubTable); -#endif - /* 37. GL_EXT_blend_minmax */ #if 0 SET_BlendEquationEXT(table, save_BlendEquationEXT); @@ -9332,7 +8903,8 @@ print_list(struct gl_context *ctx, GLuint list) break; case OPCODE_BITMAP: printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); + n[3].f, n[4].f, n[5].f, n[6].f, + get_pointer(&n[7])); break; case OPCODE_CALL_LIST: printf("CallList %d\n", (int) n[1].ui); @@ -9341,16 +8913,6 @@ print_list(struct gl_context *ctx, GLuint list) printf("CallList %d + offset %u = %u\n", (int) n[1].ui, ctx->List.ListBase, ctx->List.ListBase + n[1].ui); break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - printf("ColorTableParameterfv %s %s %f %f %f %f\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - printf("ColorTableParameteriv %s %s %d %d %d %d\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].i, n[4].i, n[5].i, n[6].i); - break; case OPCODE_DISABLE: printf("Disable %s\n", enum_string(n[1].e)); break; @@ -9525,12 +9087,12 @@ print_list(struct gl_context *ctx, GLuint list) * meta opcodes/commands */ case OPCODE_ERROR: - printf("Error: %s %s\n", - enum_string(n[1].e), (const char *) n[2].data); + printf("Error: %s %s\n", enum_string(n[1].e), + (const char *) get_pointer(&n[2])); break; case OPCODE_CONTINUE: printf("DISPLAY-LIST-CONTINUE\n"); - n = (Node *) n[1].next; + n = (Node *) get_pointer(&n[1]); break; case OPCODE_END_OF_LIST: printf("END-LIST %u\n", list); diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index c047f5df2..bb4a23c91 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -934,25 +934,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->ATIFragmentShader.Enabled = state; break; - /* GL_MESA_texture_array */ - case GL_TEXTURE_1D_ARRAY_EXT: - if (ctx->API != API_OPENGL_COMPAT) - goto invalid_enum_error; - CHECK_EXTENSION(MESA_texture_array, cap); - if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) { - return; - } - break; - - case GL_TEXTURE_2D_ARRAY_EXT: - if (ctx->API != API_OPENGL_COMPAT) - goto invalid_enum_error; - CHECK_EXTENSION(MESA_texture_array, cap); - if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) { - return; - } - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum_error; diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 42da9057c..f0e1858e4 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -82,6 +82,7 @@ static const struct extension extension_table[] = { { "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility), GL, 2012 }, { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 }, { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 }, + { "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 }, { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 }, { "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 }, { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 }, @@ -158,6 +159,7 @@ static const struct extension extension_table[] = { { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 }, { "GL_ARB_texture_storage", o(dummy_true), GL, 2011 }, { "GL_ARB_texture_storage_multisample", o(ARB_texture_multisample), GL, 2012 }, + { "GL_ARB_texture_view", o(ARB_texture_view), GL, 2012 }, { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 }, { "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 }, { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 }, @@ -199,7 +201,7 @@ static const struct extension extension_table[] = { { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 }, { "GL_EXT_map_buffer_range", o(ARB_map_buffer_range), ES1 | ES2, 2012 }, { "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 }, - { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 }, + { "GL_EXT_packed_depth_stencil", o(dummy_true), GL, 2005 }, { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 }, { "GL_EXT_packed_pixels", o(dummy_true), GLL, 1997 }, { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 }, @@ -272,7 +274,7 @@ static const struct extension extension_table[] = { { "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 }, { "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 }, { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 }, - { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 }, + { "GL_OES_packed_depth_stencil", o(dummy_true), ES1 | ES2, 2007 }, { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 }, { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 }, { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 }, @@ -302,7 +304,7 @@ static const struct extension extension_table[] = { { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 }, { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 }, { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, - { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 }, + { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 }, { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 }, { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 }, @@ -321,7 +323,6 @@ static const struct extension extension_table[] = { { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 }, { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 }, { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, - { "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 }, { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 }, { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 }, @@ -333,7 +334,7 @@ static const struct extension extension_table[] = { { "GL_NV_fog_distance", o(NV_fog_distance), GLL, 2001 }, { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GLL, 2005 }, { "GL_NV_light_max_exponent", o(dummy_true), GLL, 1999 }, - { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 }, + { "GL_NV_packed_depth_stencil", o(dummy_true), GL, 2000 }, { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 }, { "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 }, { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 }, @@ -436,7 +437,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_provoking_vertex = GL_TRUE; @@ -453,7 +453,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; ctx->Extensions.MESA_pack_invert = GL_TRUE; - ctx->Extensions.MESA_texture_array = GL_TRUE; ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; ctx->Extensions.NV_conditional_render = GL_TRUE; ctx->Extensions.NV_point_sprite = GL_TRUE; @@ -480,7 +479,8 @@ set_extension( struct gl_context *ctx, const char *name, GLboolean state ) if (ctx->Extensions.String) { /* The string was already queried - can't change it now! */ - _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); + _mesa_problem(ctx, "Trying to enable/disable extension after " + "glGetString(GL_EXTENSIONS): %s", name); return GL_FALSE; } @@ -679,10 +679,10 @@ _mesa_make_extension_string(struct gl_context *ctx) return NULL; } - /* Sort extensions in chronological order because certain old applications (e.g., - * Quake3 demo) store the extension list in a static size buffer so chronologically - * order ensure that the extensions that such applications expect will fit into - * that buffer. + /* Sort extensions in chronological order because certain old applications + * (e.g., Quake3 demo) store the extension list in a static size buffer so + * chronologically order ensure that the extensions that such applications + * expect will fit into that buffer. */ j = 0; for (i = extension_table; i->name != 0; ++i) { @@ -693,7 +693,8 @@ _mesa_make_extension_string(struct gl_context *ctx) } } assert(j == count); - qsort(extension_indices, count, sizeof *extension_indices, extension_compare); + qsort(extension_indices, count, + sizeof *extension_indices, extension_compare); /* Build the extension string.*/ for (j = 0; j < count; ++j) { diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 861885dd3..2892784f8 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -781,9 +781,8 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format, if (baseFormat == GL_DEPTH_COMPONENT) { /* OK */ } - else if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { + else if (ctx->Extensions.ARB_depth_texture && + baseFormat == GL_DEPTH_STENCIL) { /* OK */ } else { @@ -794,9 +793,8 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format, } else { ASSERT(format == GL_STENCIL); - if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { + if (ctx->Extensions.ARB_depth_texture && + baseFormat == GL_DEPTH_STENCIL) { /* OK */ } else { @@ -830,8 +828,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format, if (baseFormat == GL_DEPTH_COMPONENT) { /* OK */ } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { + else if (baseFormat == GL_DEPTH_STENCIL) { /* OK */ } else { @@ -842,11 +839,8 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format, } else { assert(format == GL_STENCIL); - if (baseFormat == GL_STENCIL_INDEX) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { + if (baseFormat == GL_STENCIL_INDEX || + baseFormat == GL_DEPTH_STENCIL) { /* OK */ } else { @@ -1457,13 +1451,10 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL_EXT: - return _mesa_is_desktop_gl(ctx) - && ctx->Extensions.EXT_packed_depth_stencil - ? GL_DEPTH_STENCIL_EXT : 0; - case GL_DEPTH24_STENCIL8_EXT: - return ctx->Extensions.EXT_packed_depth_stencil - ? GL_DEPTH_STENCIL_EXT : 0; + case GL_DEPTH_STENCIL: + return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0; + case GL_DEPTH24_STENCIL8: + return GL_DEPTH_STENCIL; case GL_DEPTH_COMPONENT32F: return ctx->Version >= 30 || (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_depth_buffer_float) diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 01edd3ff8..ba6258d89 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -543,7 +543,8 @@ get_current_attrib(texenv_fragment_program *p, GLuint attrib) ir_rvalue *val; current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA"); - current->max_array_access = MAX2(current->max_array_access, attrib); + assert(current); + current->data.max_array_access = MAX2(current->data.max_array_access, attrib); val = new(p->mem_ctx) ir_dereference_variable(current); ir_rvalue *index = new(p->mem_ctx) ir_constant(attrib); return new(p->mem_ctx) ir_dereference_array(val, index); @@ -587,7 +588,7 @@ get_source(texenv_fragment_program *p, var = p->shader->symbols->get_variable("gl_TextureEnvColor"); assert(var); deref = new(p->mem_ctx) ir_dereference_variable(var); - var->max_array_access = MAX2(var->max_array_access, unit); + var->data.max_array_access = MAX2(var->data.max_array_access, unit); return new(p->mem_ctx) ir_dereference_array(deref, new(p->mem_ctx) ir_constant(unit)); @@ -927,7 +928,7 @@ static void load_texture( texenv_fragment_program *p, GLuint unit ) texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); ir_rvalue *index = new(p->mem_ctx) ir_constant(unit); texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); - tc_array->max_array_access = MAX2(tc_array->max_array_access, unit); + tc_array->data.max_array_access = MAX2(tc_array->data.max_array_access, unit); } if (!p->state->unit[unit].enabled) { @@ -1096,14 +1097,16 @@ load_texunit_bumpmap( texenv_fragment_program *p, GLuint unit ) ir_variable *rot_mat_0, *rot_mat_1; rot_mat_0 = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA"); + assert(rot_mat_0); rot_mat_1 = p->shader->symbols->get_variable("gl_BumpRotMatrix1MESA"); + assert(rot_mat_1); ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord"); assert(tc_array); texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr); texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); - tc_array->max_array_access = MAX2(tc_array->max_array_access, unit); + tc_array->data.max_array_access = MAX2(tc_array->data.max_array_access, unit); load_texenv_source( p, unit + SRC_TEXTURE0, unit ); @@ -1157,8 +1160,11 @@ emit_fog_instructions(texenv_fragment_program *p, fragcolor = swizzle_xyz(fog_result); oparams = p->shader->symbols->get_variable("gl_FogParamsOptimizedMESA"); + assert(oparams); fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord"); + assert(fogcoord); params = p->shader->symbols->get_variable("gl_Fog"); + assert(params); f = new(p->mem_ctx) ir_dereference_variable(fogcoord); ir_variable *f_var = p->make_temp(glsl_type::float_type, "fog_factor"); @@ -1344,7 +1350,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) p.shader->CompileStatus = true; p.shader->Version = state->language_version; - p.shader->num_builtins_to_link = state->num_builtins_to_link; + p.shader->uses_builtin_functions = state->uses_builtin_functions; p.shader_program->Shaders = (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); p.shader_program->Shaders[0] = p.shader; diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 7f233409e..691380898 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -327,8 +327,8 @@ static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = { EXTRA_END }; -static const int extra_MESA_texture_array_es3[] = { - EXT(MESA_texture_array), +static const int extra_EXT_texture_array_es3[] = { + EXT(EXT_texture_array), EXTRA_API_ES3, EXTRA_END }; @@ -339,7 +339,7 @@ static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = { }; EXTRA_EXT(ARB_texture_cube_map); -EXTRA_EXT(MESA_texture_array); +EXTRA_EXT(EXT_texture_array); EXTRA_EXT(NV_fog_distance); EXTRA_EXT(EXT_texture_filter_anisotropic); EXTRA_EXT(NV_point_sprite); @@ -565,8 +565,6 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_CUBE_MAP_ARB: case GL_TEXTURE_RECTANGLE_NV: case GL_TEXTURE_EXTERNAL_OES: diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py index 781b796ee..653bf6256 100644 --- a/mesalib/src/mesa/main/get_hash_params.py +++ b/mesalib/src/mesa/main/get_hash_params.py @@ -376,8 +376,8 @@ descriptor=[ [ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ], # GL_EXT_texture_array - [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_MESA_texture_array_es3" ], - [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array_es3" ], + [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_EXT_texture_array_es3" ], + [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_EXT_texture_array_es3" ], # GL_EXT_transform_feedback [ "TRANSFORM_FEEDBACK_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback" ], @@ -504,10 +504,8 @@ descriptor=[ [ "STEREO", "BUFFER_INT(Visual.stereoMode), NO_EXTRA" ], [ "TEXTURE_1D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], [ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], - [ "TEXTURE_1D_ARRAY_EXT", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], - [ "TEXTURE_2D_ARRAY_EXT", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ], [ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ], - [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array" ], + [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array" ], [ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], [ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], [ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ], diff --git a/mesalib/src/mesa/main/getstring.c b/mesalib/src/mesa/main/getstring.c index d8189115a..b66e24788 100644 --- a/mesalib/src/mesa/main/getstring.c +++ b/mesalib/src/mesa/main/getstring.c @@ -42,8 +42,6 @@ shading_language_version(struct gl_context *ctx) case API_OPENGL_COMPAT: case API_OPENGL_CORE: switch (ctx->Const.GLSLVersion) { - case 110: - return (const GLubyte *) "1.10"; case 120: return (const GLubyte *) "1.20"; case 130: diff --git a/mesalib/src/mesa/main/glformats.c b/mesalib/src/mesa/main/glformats.c index 740faa890..bec7a9bbb 100644 --- a/mesalib/src/mesa/main/glformats.c +++ b/mesalib/src/mesa/main/glformats.c @@ -1301,9 +1301,6 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, return GL_INVALID_OPERATION; case GL_UNSIGNED_INT_24_8: - if (!ctx->Extensions.EXT_packed_depth_stencil) { - return GL_INVALID_ENUM; - } if (format != GL_DEPTH_STENCIL) { return GL_INVALID_OPERATION; } @@ -1484,9 +1481,8 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, else return GL_INVALID_OPERATION; - case GL_DEPTH_STENCIL_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil && - type == GL_UNSIGNED_INT_24_8) + case GL_DEPTH_STENCIL: + if (type == GL_UNSIGNED_INT_24_8) return GL_NO_ERROR; else if (ctx->Extensions.ARB_depth_buffer_float && type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) @@ -1694,8 +1690,6 @@ GLenum _mesa_es3_error_check_format_and_type(GLenum format, GLenum type, GLenum internalFormat) { - GLboolean type_valid = GL_TRUE; - switch (format) { case GL_RGBA: switch (type) { @@ -2116,5 +2110,5 @@ _mesa_es3_error_check_format_and_type(GLenum format, GLenum type, break; } - return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION; + return GL_NO_ERROR; } diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c index 277e9476a..4afe156b0 100644 --- a/mesalib/src/mesa/main/imports.c +++ b/mesalib/src/mesa/main/imports.c @@ -168,6 +168,8 @@ _mesa_align_calloc(size_t bytes, unsigned long alignment) * \param ptr pointer to the memory to be freed. * The actual address to free is stored in the word immediately before the * address the client sees. + * Note that it is legal to pass NULL pointer to this function and will be + * handled accordingly. */ void _mesa_align_free(void *ptr) @@ -177,9 +179,11 @@ _mesa_align_free(void *ptr) #elif defined(_WIN32) && defined(_MSC_VER) _aligned_free(ptr); #else - void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); - void *realAddr = *cubbyHole; - free(realAddr); + if (ptr) { + void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); + void *realAddr = *cubbyHole; + free(realAddr); + } #endif /* defined(HAVE_POSIX_MEMALIGN) */ } @@ -199,8 +203,8 @@ _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, if (newBuf && oldBuffer && copySize > 0) { memcpy(newBuf, oldBuffer, copySize); } - if (oldBuffer) - _mesa_align_free(oldBuffer); + + _mesa_align_free(oldBuffer); return newBuf; #endif } diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index 180f89116..033015780 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -1767,8 +1767,8 @@ _mesa_generate_mipmap_level(GLenum target, * compute next (level+1) image size * \return GL_FALSE if no smaller size can be generated (eg. src is 1x1x1 size) */ -static GLboolean -next_mipmap_level_size(GLenum target, GLint border, +GLboolean +_mesa_next_mipmap_level_size(GLenum target, GLint border, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLint *dstWidth, GLint *dstHeight, GLint *dstDepth) { @@ -1911,7 +1911,7 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target, srcDepth = srcImage->Depth; border = srcImage->Border; - nextLevel = next_mipmap_level_size(target, border, + nextLevel = _mesa_next_mipmap_level_size(target, border, srcWidth, srcHeight, srcDepth, &dstWidth, &dstHeight, &dstDepth); if (!nextLevel) @@ -2102,7 +2102,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target, srcDepth = srcImage->Depth; border = srcImage->Border; - nextLevel = next_mipmap_level_size(target, border, + nextLevel = _mesa_next_mipmap_level_size(target, border, srcWidth, srcHeight, srcDepth, &dstWidth, &dstHeight, &dstDepth); if (!nextLevel) diff --git a/mesalib/src/mesa/main/mipmap.h b/mesalib/src/mesa/main/mipmap.h index d5bd1d83d..ee91df006 100644 --- a/mesalib/src/mesa/main/mipmap.h +++ b/mesalib/src/mesa/main/mipmap.h @@ -51,5 +51,9 @@ extern void _mesa_generate_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj); +extern GLboolean +_mesa_next_mipmap_level_size(GLenum target, GLint border, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLint *dstWidth, GLint *dstHeight, GLint *dstDepth); #endif /* MIPMAP_H */ diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index b4b432f40..f93bb5641 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -280,6 +280,7 @@ typedef enum */ #define SYSTEM_BIT_SAMPLE_ID BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_ID) #define SYSTEM_BIT_SAMPLE_POS BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_POS) +#define SYSTEM_BIT_SAMPLE_MASK_IN BITFIELD64_BIT(SYSTEM_VALUE_SAMPLE_MASK_IN) /** * Determine if the given gl_varying_slot appears in the fragment shader. @@ -1193,6 +1194,11 @@ struct gl_texture_object pressure? */ GLboolean Immutable; /**< GL_ARB_texture_storage */ + GLuint MinLevel; /**< GL_ARB_texture_view */ + GLuint MinLayer; /**< GL_ARB_texture_view */ + GLuint NumLevels; /**< GL_ARB_texture_view */ + GLuint NumLayers; /**< GL_ARB_texture_view */ + /** Actual texture images, indexed by [cube face] and [mipmap level] */ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; @@ -1968,12 +1974,13 @@ typedef enum */ typedef enum { - SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ - SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */ - SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ - SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */ - SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */ - SYSTEM_VALUE_MAX /**< Number of values */ + SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ + SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */ + SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ + SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */ + SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */ + SYSTEM_VALUE_SAMPLE_MASK_IN, /**< Fragment shader only */ + SYSTEM_VALUE_MAX /**< Number of values */ } gl_system_value; @@ -2132,6 +2139,12 @@ struct gl_fragment_program * uses centroid interpolation, 0 otherwise. Unused inputs are 0. */ GLbitfield64 IsCentroid; + + /** + * Bitfield indicating, for each fragment shader input, 1 if that input + * uses sample interpolation, 0 otherwise. Unused inputs are 0. + */ + GLbitfield64 IsSample; }; @@ -2352,9 +2365,7 @@ struct gl_shader struct exec_list *ir; struct glsl_symbol_table *symbols; - /** Shaders containing built-in functions that are used for linking. */ - struct gl_shader *builtins_to_link[16]; - unsigned num_builtins_to_link; + bool uses_builtin_functions; /** * Geometry shader state from GLSL 1.50 layout qualifiers. @@ -2388,9 +2399,10 @@ typedef enum MESA_SHADER_VERTEX = 0, MESA_SHADER_GEOMETRY = 1, MESA_SHADER_FRAGMENT = 2, - MESA_SHADER_TYPES = 3 } gl_shader_type; +#define MESA_SHADER_TYPES (MESA_SHADER_FRAGMENT + 1) + struct gl_uniform_buffer_variable { @@ -3374,6 +3386,7 @@ struct gl_extensions GLboolean ARB_texture_query_lod; GLboolean ARB_texture_rg; GLboolean ARB_texture_rgb10_a2ui; + GLboolean ARB_texture_view; GLboolean ARB_timer_query; GLboolean ARB_transform_feedback2; GLboolean ARB_transform_feedback3; @@ -3395,7 +3408,6 @@ struct gl_extensions GLboolean EXT_framebuffer_sRGB; GLboolean EXT_gpu_program_parameters; GLboolean EXT_gpu_shader4; - GLboolean EXT_packed_depth_stencil; GLboolean EXT_packed_float; GLboolean EXT_pixel_buffer_object; GLboolean EXT_point_parameters; @@ -3432,7 +3444,6 @@ struct gl_extensions GLboolean ATI_fragment_shader; GLboolean ATI_separate_stencil; GLboolean MESA_pack_invert; - GLboolean MESA_texture_array; GLboolean MESA_ycbcr_texture; GLboolean NV_conditional_render; GLboolean NV_fog_distance; diff --git a/mesalib/src/mesa/main/performance_monitor.c b/mesalib/src/mesa/main/performance_monitor.c index 4981e6fb2..e62f77012 100644 --- a/mesalib/src/mesa/main/performance_monitor.c +++ b/mesalib/src/mesa/main/performance_monitor.c @@ -93,6 +93,25 @@ fail: return NULL; } +static void +free_performance_monitor(GLuint key, void *data, void *user) +{ + struct gl_perf_monitor_object *m = data; + struct gl_context *ctx = user; + + ralloc_free(m->ActiveGroups); + ralloc_free(m->ActiveCounters); + ctx->Driver.DeletePerfMonitor(ctx, m); +} + +void +_mesa_free_performance_monitors(struct gl_context *ctx) +{ + _mesa_HashDeleteAll(ctx->PerfMonitor.Monitors, + free_performance_monitor, ctx); + _mesa_DeleteHashTable(ctx->PerfMonitor.Monitors); +} + static inline struct gl_perf_monitor_object * lookup_monitor(struct gl_context *ctx, GLuint id) { diff --git a/mesalib/src/mesa/main/performance_monitor.h b/mesalib/src/mesa/main/performance_monitor.h index a852a4184..76234e5c1 100644 --- a/mesalib/src/mesa/main/performance_monitor.h +++ b/mesalib/src/mesa/main/performance_monitor.h @@ -35,6 +35,9 @@ extern void _mesa_init_performance_monitors(struct gl_context *ctx); +extern void +_mesa_free_performance_monitors(struct gl_context *ctx); + extern void GLAPIENTRY _mesa_GetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups); diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp index 3014a9778..f14e1a562 100644 --- a/mesalib/src/mesa/main/shader_query.cpp +++ b/mesalib/src/mesa/main/shader_query.cpp @@ -106,8 +106,8 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index, const ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var == NULL - || var->mode != ir_var_shader_in - || var->location == -1) + || var->data.mode != ir_var_shader_in + || var->data.location == -1) continue; if (current_index == desired_index) { @@ -169,13 +169,13 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) * attribute, or if an error occurs, -1 will be returned." */ if (var == NULL - || var->mode != ir_var_shader_in - || var->location == -1 - || var->location < VERT_ATTRIB_GENERIC0) + || var->data.mode != ir_var_shader_in + || var->data.location == -1 + || var->data.location < VERT_ATTRIB_GENERIC0) continue; if (strcmp(var->name, name) == 0) - return var->location - VERT_ATTRIB_GENERIC0; + return var->data.location - VERT_ATTRIB_GENERIC0; } return -1; @@ -197,8 +197,8 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg) const ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var == NULL - || var->mode != ir_var_shader_in - || var->location == -1) + || var->data.mode != ir_var_shader_in + || var->data.location == -1) continue; i++; @@ -223,8 +223,8 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) const ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var == NULL - || var->mode != ir_var_shader_in - || var->location == -1) + || var->data.mode != ir_var_shader_in + || var->data.location == -1) continue; const size_t len = strlen(var->name); @@ -333,13 +333,13 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name) * attribute, or if an error occurs, -1 will be returned." */ if (var == NULL - || var->mode != ir_var_shader_out - || var->location == -1 - || var->location < FRAG_RESULT_DATA0) + || var->data.mode != ir_var_shader_out + || var->data.location == -1 + || var->data.location < FRAG_RESULT_DATA0) continue; if (strcmp(var->name, name) == 0) - return var->index; + return var->data.index; } return -1; @@ -389,13 +389,13 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name) * attribute, or if an error occurs, -1 will be returned." */ if (var == NULL - || var->mode != ir_var_shader_out - || var->location == -1 - || var->location < FRAG_RESULT_DATA0) + || var->data.mode != ir_var_shader_out + || var->data.location == -1 + || var->data.location < FRAG_RESULT_DATA0) continue; if (strcmp(var->name, name) == 0) - return var->location - FRAG_RESULT_DATA0; + return var->data.location - FRAG_RESULT_DATA0; } return -1; diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 1d9aac39d..4f3be68a4 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -414,7 +414,7 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) err = GL_INVALID_OPERATION; else err = GL_INVALID_VALUE; - _mesa_error(ctx, err, "glDetachProgram(shader)"); + _mesa_error(ctx, err, "glDetachShader(shader)"); return; } } diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h index de1c9fcaf..aff178f26 100644 --- a/mesalib/src/mesa/main/shaderobj.h +++ b/mesalib/src/mesa/main/shaderobj.h @@ -113,7 +113,7 @@ _mesa_shader_type_to_index(GLenum v) return MESA_SHADER_GEOMETRY; default: ASSERT(0 && "bad value in _mesa_shader_type_to_index()"); - return MESA_SHADER_TYPES; + return MESA_SHADER_VERTEX; } } diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index d66ca1abc..200d29c2f 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -759,8 +759,7 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target) return ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return ctx->Extensions.EXT_texture_array; case GL_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; default: diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 793c5d382..9c3f1e86e 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -48,6 +48,7 @@ #include "texobj.h" #include "texstate.h" #include "texstorage.h" +#include "textureview.h" #include "mtypes.h" #include "glformats.h" @@ -300,14 +301,12 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) } } - if (ctx->Extensions.EXT_packed_depth_stencil) { - switch (internalFormat) { - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - return GL_DEPTH_STENCIL_EXT; - default: - ; /* fallthrough */ - } + switch (internalFormat) { + case GL_DEPTH_STENCIL: + case GL_DEPTH24_STENCIL8: + return GL_DEPTH_STENCIL; + default: + ; /* fallthrough */ } if (ctx->Extensions.EXT_texture_sRGB) { @@ -752,8 +751,7 @@ _mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit, GLenum target) { - const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + const GLboolean arrayTex = ctx->Extensions.EXT_texture_array; switch (target) { case GL_TEXTURE_1D: @@ -1018,8 +1016,7 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) case GL_PROXY_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) + return ctx->Extensions.EXT_texture_array ? ctx->Const.MaxTextureLevels : 0; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: @@ -1726,8 +1723,7 @@ target_can_be_compressed(const struct gl_context *ctx, GLenum target, return ctx->Extensions.ARB_texture_cube_map; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return ctx->Extensions.EXT_texture_array; case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; @@ -1775,9 +1771,7 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) && ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return _mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; default: return GL_FALSE; } @@ -1788,14 +1782,10 @@ legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) case GL_PROXY_TEXTURE_3D: return _mesa_is_desktop_gl(ctx); case GL_TEXTURE_2D_ARRAY_EXT: - return (_mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array)) + return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) || _mesa_is_gles3(ctx); case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return _mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; @@ -1836,9 +1826,7 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY_EXT: - return _mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; default: return GL_FALSE; } @@ -1847,9 +1835,7 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) case GL_TEXTURE_3D: return GL_TRUE; case GL_TEXTURE_2D_ARRAY_EXT: - return (_mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array)) + return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) || _mesa_is_gles3(ctx); case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: @@ -2870,7 +2856,7 @@ _mesa_choose_texture_format(struct gl_context *ctx, } /* If the application requested compression to an S3TC format but we don't - * have the DTXn library, force a generic compressed format instead. + * have the DXTn library, force a generic compressed format instead. */ if (internalFormat != format && format != GL_NONE) { const GLenum before = internalFormat; @@ -3892,87 +3878,108 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, static gl_format get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) { + if (ctx->API != API_OPENGL_CORE) { + switch (internalFormat) { + case GL_ALPHA8: + return MESA_FORMAT_A8; + case GL_ALPHA16: + return MESA_FORMAT_A16; + case GL_ALPHA16F_ARB: + return MESA_FORMAT_ALPHA_FLOAT16; + case GL_ALPHA32F_ARB: + return MESA_FORMAT_ALPHA_FLOAT32; + case GL_ALPHA8I_EXT: + return MESA_FORMAT_ALPHA_INT8; + case GL_ALPHA16I_EXT: + return MESA_FORMAT_ALPHA_INT16; + case GL_ALPHA32I_EXT: + return MESA_FORMAT_ALPHA_INT32; + case GL_ALPHA8UI_EXT: + return MESA_FORMAT_ALPHA_UINT8; + case GL_ALPHA16UI_EXT: + return MESA_FORMAT_ALPHA_UINT16; + case GL_ALPHA32UI_EXT: + return MESA_FORMAT_ALPHA_UINT32; + case GL_LUMINANCE8: + return MESA_FORMAT_L8; + case GL_LUMINANCE16: + return MESA_FORMAT_L16; + case GL_LUMINANCE16F_ARB: + return MESA_FORMAT_LUMINANCE_FLOAT16; + case GL_LUMINANCE32F_ARB: + return MESA_FORMAT_LUMINANCE_FLOAT32; + case GL_LUMINANCE8I_EXT: + return MESA_FORMAT_LUMINANCE_INT8; + case GL_LUMINANCE16I_EXT: + return MESA_FORMAT_LUMINANCE_INT16; + case GL_LUMINANCE32I_EXT: + return MESA_FORMAT_LUMINANCE_INT32; + case GL_LUMINANCE8UI_EXT: + return MESA_FORMAT_LUMINANCE_UINT8; + case GL_LUMINANCE16UI_EXT: + return MESA_FORMAT_LUMINANCE_UINT16; + case GL_LUMINANCE32UI_EXT: + return MESA_FORMAT_LUMINANCE_UINT32; + case GL_LUMINANCE8_ALPHA8: + return MESA_FORMAT_AL88; + case GL_LUMINANCE16_ALPHA16: + return MESA_FORMAT_AL1616; + case GL_LUMINANCE_ALPHA16F_ARB: + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; + case GL_LUMINANCE_ALPHA32F_ARB: + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; + case GL_LUMINANCE_ALPHA8I_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT8; + case GL_LUMINANCE_ALPHA16I_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT8; + case GL_LUMINANCE_ALPHA32I_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_INT16; + case GL_LUMINANCE_ALPHA8UI_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT8; + case GL_LUMINANCE_ALPHA16UI_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT16; + case GL_LUMINANCE_ALPHA32UI_EXT: + return MESA_FORMAT_LUMINANCE_ALPHA_UINT32; + case GL_INTENSITY8: + return MESA_FORMAT_I8; + case GL_INTENSITY16: + return MESA_FORMAT_I16; + case GL_INTENSITY16F_ARB: + return MESA_FORMAT_INTENSITY_FLOAT16; + case GL_INTENSITY32F_ARB: + return MESA_FORMAT_INTENSITY_FLOAT32; + case GL_INTENSITY8I_EXT: + return MESA_FORMAT_INTENSITY_INT8; + case GL_INTENSITY16I_EXT: + return MESA_FORMAT_INTENSITY_INT16; + case GL_INTENSITY32I_EXT: + return MESA_FORMAT_INTENSITY_INT32; + case GL_INTENSITY8UI_EXT: + return MESA_FORMAT_INTENSITY_UINT8; + case GL_INTENSITY16UI_EXT: + return MESA_FORMAT_INTENSITY_UINT16; + case GL_INTENSITY32UI_EXT: + return MESA_FORMAT_INTENSITY_UINT32; + default: + break; + } + } + + if (ctx->API == API_OPENGL_CORE && + ctx->Extensions.ARB_texture_buffer_object_rgb32) { + switch (internalFormat) { + case GL_RGB32F: + return MESA_FORMAT_RGB_FLOAT32; + case GL_RGB32UI: + return MESA_FORMAT_RGB_UINT32; + case GL_RGB32I: + return MESA_FORMAT_RGB_INT32; + default: + break; + } + } + switch (internalFormat) { - case GL_ALPHA8: - return MESA_FORMAT_A8; - case GL_ALPHA16: - return MESA_FORMAT_A16; - case GL_ALPHA16F_ARB: - return MESA_FORMAT_ALPHA_FLOAT16; - case GL_ALPHA32F_ARB: - return MESA_FORMAT_ALPHA_FLOAT32; - case GL_ALPHA8I_EXT: - return MESA_FORMAT_ALPHA_INT8; - case GL_ALPHA16I_EXT: - return MESA_FORMAT_ALPHA_INT16; - case GL_ALPHA32I_EXT: - return MESA_FORMAT_ALPHA_INT32; - case GL_ALPHA8UI_EXT: - return MESA_FORMAT_ALPHA_UINT8; - case GL_ALPHA16UI_EXT: - return MESA_FORMAT_ALPHA_UINT16; - case GL_ALPHA32UI_EXT: - return MESA_FORMAT_ALPHA_UINT32; - case GL_LUMINANCE8: - return MESA_FORMAT_L8; - case GL_LUMINANCE16: - return MESA_FORMAT_L16; - case GL_LUMINANCE16F_ARB: - return MESA_FORMAT_LUMINANCE_FLOAT16; - case GL_LUMINANCE32F_ARB: - return MESA_FORMAT_LUMINANCE_FLOAT32; - case GL_LUMINANCE8I_EXT: - return MESA_FORMAT_LUMINANCE_INT8; - case GL_LUMINANCE16I_EXT: - return MESA_FORMAT_LUMINANCE_INT16; - case GL_LUMINANCE32I_EXT: - return MESA_FORMAT_LUMINANCE_INT32; - case GL_LUMINANCE8UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT8; - case GL_LUMINANCE16UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT16; - case GL_LUMINANCE32UI_EXT: - return MESA_FORMAT_LUMINANCE_UINT32; - case GL_LUMINANCE8_ALPHA8: - return MESA_FORMAT_AL88; - case GL_LUMINANCE16_ALPHA16: - return MESA_FORMAT_AL1616; - case GL_LUMINANCE_ALPHA16F_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; - case GL_LUMINANCE_ALPHA32F_ARB: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; - case GL_LUMINANCE_ALPHA8I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT8; - case GL_LUMINANCE_ALPHA16I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT8; - case GL_LUMINANCE_ALPHA32I_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_INT16; - case GL_LUMINANCE_ALPHA8UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT8; - case GL_LUMINANCE_ALPHA16UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT16; - case GL_LUMINANCE_ALPHA32UI_EXT: - return MESA_FORMAT_LUMINANCE_ALPHA_UINT32; - case GL_INTENSITY8: - return MESA_FORMAT_I8; - case GL_INTENSITY16: - return MESA_FORMAT_I16; - case GL_INTENSITY16F_ARB: - return MESA_FORMAT_INTENSITY_FLOAT16; - case GL_INTENSITY32F_ARB: - return MESA_FORMAT_INTENSITY_FLOAT32; - case GL_INTENSITY8I_EXT: - return MESA_FORMAT_INTENSITY_INT8; - case GL_INTENSITY16I_EXT: - return MESA_FORMAT_INTENSITY_INT16; - case GL_INTENSITY32I_EXT: - return MESA_FORMAT_INTENSITY_INT32; - case GL_INTENSITY8UI_EXT: - return MESA_FORMAT_INTENSITY_UINT8; - case GL_INTENSITY16UI_EXT: - return MESA_FORMAT_INTENSITY_UINT16; - case GL_INTENSITY32UI_EXT: - return MESA_FORMAT_INTENSITY_UINT32; case GL_RGBA8: return MESA_FORMAT_RGBA8888_REV; case GL_RGBA16: @@ -4036,21 +4043,15 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) case GL_R32UI: return MESA_FORMAT_R_UINT32; - case GL_RGB32F: - return MESA_FORMAT_RGB_FLOAT32; - case GL_RGB32UI: - return MESA_FORMAT_RGB_UINT32; - case GL_RGB32I: - return MESA_FORMAT_RGB_INT32; - default: return MESA_FORMAT_NONE; } } -static gl_format -validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) +gl_format +_mesa_validate_texbuffer_format(const struct gl_context *ctx, + GLenum internalFormat) { gl_format format = get_texbuffer_format(ctx, internalFormat); GLenum datatype; @@ -4065,15 +4066,10 @@ validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel) return MESA_FORMAT_NONE; - /* The GL_ARB_texture_rg and GL_ARB_texture_buffer_object specs don't make - * any mention of R/RG formats, but they appear in the GL 3.1 core - * specification. - */ - if (ctx->Version <= 30) { + if (!ctx->Extensions.ARB_texture_rg) { GLenum base_format = _mesa_get_format_base_format(format); - if (base_format == GL_R || base_format == GL_RG) - return MESA_FORMAT_NONE; + return MESA_FORMAT_NONE; } if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) { @@ -4100,7 +4096,7 @@ texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat, return; } - format = validate_texbuffer_format(ctx, internalFormat); + format = _mesa_validate_texbuffer_format(ctx, internalFormat); if (format == MESA_FORMAT_NONE) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)", internalFormat); @@ -4348,6 +4344,11 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples, } texObj->Immutable = immutable; + + if (immutable) { + _mesa_set_texture_view_state(ctx, texObj, target, 1); + } + _mesa_update_fbo_texture(ctx, texObj, 0, 0); } } diff --git a/mesalib/src/mesa/main/teximage.h b/mesalib/src/mesa/main/teximage.h index 792383d2f..0b5786340 100644 --- a/mesalib/src/mesa/main/teximage.h +++ b/mesalib/src/mesa/main/teximage.h @@ -147,6 +147,10 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, GLint level, GLint width, GLint height, GLint depth, GLint border); +extern gl_format +_mesa_validate_texbuffer_format(const struct gl_context *ctx, + GLenum internalFormat); + /** * Lock a texture for updating. See also _mesa_lock_context_textures(). */ diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index abd30c563..d6510fefd 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -552,7 +552,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, t->_MaxLevel = MIN3(t->MaxLevel, /* 'p' in the GL spec */ - baseLevel + baseImage->MaxNumLevels - 1, + (int) (baseLevel + baseImage->MaxNumLevels - 1), /* 'q' in the GL spec */ maxLevels - 1); @@ -889,6 +889,8 @@ count_tex_size(GLuint key, void *data, void *userData) (const struct gl_texture_object *) data; GLuint *total = (GLuint *) userData; + (void) key; + *total = *total + texture_size(texObj); } @@ -1171,7 +1173,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) * \return TEXTURE_x_INDEX or -1 if target is invalid */ static GLint -target_enum_to_index(struct gl_context *ctx, GLenum target) +target_enum_to_index(const struct gl_context *ctx, GLenum target) { switch (target) { case GL_TEXTURE_1D: @@ -1179,25 +1181,21 @@ target_enum_to_index(struct gl_context *ctx, GLenum target) case GL_TEXTURE_2D: return TEXTURE_2D_INDEX; case GL_TEXTURE_3D: - return TEXTURE_3D_INDEX; - case GL_TEXTURE_CUBE_MAP_ARB: + return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1; + case GL_TEXTURE_CUBE_MAP: return ctx->Extensions.ARB_texture_cube_map ? TEXTURE_CUBE_INDEX : -1; - case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_RECTANGLE: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle ? TEXTURE_RECT_INDEX : -1; - case GL_TEXTURE_1D_ARRAY_EXT: - return _mesa_is_desktop_gl(ctx) - && (ctx->Extensions.EXT_texture_array - || ctx->Extensions.MESA_texture_array) + case GL_TEXTURE_1D_ARRAY: + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array ? TEXTURE_1D_ARRAY_INDEX : -1; - case GL_TEXTURE_2D_ARRAY_EXT: - return (_mesa_is_desktop_gl(ctx) - && (ctx->Extensions.EXT_texture_array - || ctx->Extensions.MESA_texture_array)) + case GL_TEXTURE_2D_ARRAY: + return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) || _mesa_is_gles3(ctx) ? TEXTURE_2D_ARRAY_INDEX : -1; - case GL_TEXTURE_BUFFER_ARB: + case GL_TEXTURE_BUFFER: return ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_texture_buffer_object ? TEXTURE_BUFFER_INDEX : -1; @@ -1205,7 +1203,8 @@ target_enum_to_index(struct gl_context *ctx, GLenum target) return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external ? TEXTURE_EXTERNAL_INDEX : -1; case GL_TEXTURE_CUBE_MAP_ARRAY: - return TEXTURE_CUBE_ARRAY_INDEX; + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array + ? TEXTURE_CUBE_ARRAY_INDEX : -1; case GL_TEXTURE_2D_MULTISAMPLE: return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample ? TEXTURE_2D_MULTISAMPLE_INDEX: -1; diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index 7092c630b..94e498d20 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -158,16 +158,13 @@ get_texobj(struct gl_context *ctx, GLenum target, GLboolean get) } break; case GL_TEXTURE_1D_ARRAY_EXT: - if (_mesa_is_desktop_gl(ctx) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array)) { + if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) { return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX]; } break; case GL_TEXTURE_2D_ARRAY_EXT: if ((_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) - && (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array)) { + && ctx->Extensions.EXT_texture_array) { return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX]; } break; @@ -1046,8 +1043,7 @@ legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target) case GL_PROXY_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return ctx->Extensions.EXT_texture_array; case GL_TEXTURE_BUFFER: /* GetTexLevelParameter accepts GL_TEXTURE_BUFFER in GL 3.1+ contexts, * but not in earlier versions that expose ARB_texture_buffer_object. @@ -1166,10 +1162,7 @@ get_tex_level_parameter_image(struct gl_context *ctx, goto invalid_pname; *params = _mesa_get_format_bits(texFormat, pname); break; - case GL_TEXTURE_STENCIL_SIZE_EXT: - if (!ctx->Extensions.EXT_packed_depth_stencil && - !ctx->Extensions.ARB_framebuffer_object) - goto invalid_pname; + case GL_TEXTURE_STENCIL_SIZE: *params = _mesa_get_format_bits(texFormat, pname); break; case GL_TEXTURE_SHARED_SIZE: @@ -1562,9 +1555,35 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) break; case GL_TEXTURE_IMMUTABLE_LEVELS: - if (!_mesa_is_gles3(ctx)) + if (_mesa_is_gles3(ctx) || + (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_view)) + *params = (GLfloat) obj->ImmutableLevels; + else goto invalid_pname; - *params = (GLfloat) obj->ImmutableLevels; + break; + + case GL_TEXTURE_VIEW_MIN_LEVEL: + if (!ctx->Extensions.ARB_texture_view) + goto invalid_pname; + *params = (GLfloat) obj->MinLevel; + break; + + case GL_TEXTURE_VIEW_NUM_LEVELS: + if (!ctx->Extensions.ARB_texture_view) + goto invalid_pname; + *params = (GLfloat) obj->NumLevels; + break; + + case GL_TEXTURE_VIEW_MIN_LAYER: + if (!ctx->Extensions.ARB_texture_view) + goto invalid_pname; + *params = (GLfloat) obj->MinLayer; + break; + + case GL_TEXTURE_VIEW_NUM_LAYERS: + if (!ctx->Extensions.ARB_texture_view) + goto invalid_pname; + *params = (GLfloat) obj->NumLayers; break; case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: @@ -1746,9 +1765,35 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) break; case GL_TEXTURE_IMMUTABLE_LEVELS: - if (!_mesa_is_gles3(ctx)) + if (_mesa_is_gles3(ctx) || + (_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_view)) + *params = obj->ImmutableLevels; + else + goto invalid_pname; + break; + + case GL_TEXTURE_VIEW_MIN_LEVEL: + if (!ctx->Extensions.ARB_texture_view) + goto invalid_pname; + *params = (GLint) obj->MinLevel; + break; + + case GL_TEXTURE_VIEW_NUM_LEVELS: + if (!ctx->Extensions.ARB_texture_view) + goto invalid_pname; + *params = (GLint) obj->NumLevels; + break; + + case GL_TEXTURE_VIEW_MIN_LAYER: + if (!ctx->Extensions.ARB_texture_view) + goto invalid_pname; + *params = (GLint) obj->MinLayer; + break; + + case GL_TEXTURE_VIEW_NUM_LAYERS: + if (!ctx->Extensions.ARB_texture_view) goto invalid_pname; - *params = obj->ImmutableLevels; + *params = (GLint) obj->NumLayers; break; case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: diff --git a/mesalib/src/mesa/main/texstorage.c b/mesalib/src/mesa/main/texstorage.c index 84b8f8224..5062fdb4f 100644 --- a/mesalib/src/mesa/main/texstorage.c +++ b/mesalib/src/mesa/main/texstorage.c @@ -37,7 +37,9 @@ #include "macros.h" #include "teximage.h" #include "texobj.h" +#include "mipmap.h" #include "texstorage.h" +#include "textureview.h" #include "mtypes.h" @@ -73,8 +75,7 @@ legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target) return ctx->Extensions.NV_texture_rectangle; case GL_TEXTURE_1D_ARRAY: case GL_PROXY_TEXTURE_1D_ARRAY: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return ctx->Extensions.EXT_texture_array; default: return GL_FALSE; } @@ -85,8 +86,7 @@ legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target) return GL_TRUE; case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); + return ctx->Extensions.EXT_texture_array; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return ctx->Extensions.ARB_texture_cube_map_array; @@ -100,27 +100,6 @@ legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target) } -/** - * Compute the size of the next mipmap level. - */ -static void -next_mipmap_level_size(GLenum target, - GLint *width, GLint *height, GLint *depth) -{ - if (*width > 1) { - *width /= 2; - } - - if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) { - *height /= 2; - } - - if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) { - *depth /= 2; - } -} - - /** Helper to get a particular texture image in a texture object */ static struct gl_texture_image * get_tex_image(struct gl_context *ctx, @@ -164,7 +143,8 @@ initialize_texture_fields(struct gl_context *ctx, 0, internalFormat, texFormat); } - next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth); + _mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth, + &levelWidth, &levelHeight, &levelDepth); } return GL_TRUE; } @@ -436,8 +416,8 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, return; } - texObj->Immutable = GL_TRUE; - texObj->ImmutableLevels = levels; + _mesa_set_texture_view_state(ctx, texObj, target, levels); + } } diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 76d8d9ba3..5adbd5dc9 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -3864,6 +3864,7 @@ _mesa_texstore_memcpy(TEXSTORE_PARAMS) /** * Store user data into texture memory. * Called via glTex[Sub]Image1/2/3D() + * \return GL_TRUE for success, GL_FALSE for failure (out of memory). */ GLboolean _mesa_texstore(TEXSTORE_PARAMS) diff --git a/mesalib/src/mesa/main/textureview.c b/mesalib/src/mesa/main/textureview.c new file mode 100644 index 000000000..5f88a4171 --- /dev/null +++ b/mesalib/src/mesa/main/textureview.c @@ -0,0 +1,668 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2013 LunarG, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Courtney Goeltzenleuchter <courtney@lunarg.com> + */ + + +/** + * \file textureview.c + * GL_ARB_texture_view functions + */ + +#include "glheader.h" +#include "context.h" +#include "enums.h" +#include "imports.h" +#include "macros.h" +#include "teximage.h" +#include "texobj.h" +#include "mipmap.h" +#include "texstorage.h" +#include "textureview.h" +#include "stdbool.h" +#include "mtypes.h" + +/* Table 3.X.2 (Compatible internal formats for TextureView) + --------------------------------------------------------------------------- + | Class | Internal formats | + --------------------------------------------------------------------------- + | VIEW_CLASS_128_BITS | RGBA32F, RGBA32UI, RGBA32I | + --------------------------------------------------------------------------- + | VIEW_CLASS_96_BITS | RGB32F, RGB32UI, RGB32I | + --------------------------------------------------------------------------- + | VIEW_CLASS_64_BITS | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I, | + | | RG32I, RGBA16, RGBA16_SNORM | + --------------------------------------------------------------------------- + | VIEW_CLASS_48_BITS | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I | + --------------------------------------------------------------------------- + | VIEW_CLASS_32_BITS | RG16F, R11F_G11F_B10F, R32F, | + | | RGB10_A2UI, RGBA8UI, RG16UI, R32UI, | + | | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16, | + | | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5 | + --------------------------------------------------------------------------- + | VIEW_CLASS_24_BITS | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I | + --------------------------------------------------------------------------- + | VIEW_CLASS_16_BITS | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16, | + | | RG8_SNORM, R16_SNORM | + --------------------------------------------------------------------------- + | VIEW_CLASS_8_BITS | R8UI, R8I, R8, R8_SNORM | + --------------------------------------------------------------------------- + | VIEW_CLASS_RGTC1_RED | COMPRESSED_RED_RGTC1, | + | | COMPRESSED_SIGNED_RED_RGTC1 | + --------------------------------------------------------------------------- + | VIEW_CLASS_RGTC2_RG | COMPRESSED_RG_RGTC2, | + | | COMPRESSED_SIGNED_RG_RGTC2 | + --------------------------------------------------------------------------- + | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM, | + | | COMPRESSED_SRGB_ALPHA_BPTC_UNORM | + --------------------------------------------------------------------------- + | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT, | + | | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT | + --------------------------------------------------------------------------- + */ +struct internal_format_class_info { + GLenum view_class; + GLenum internal_format; +}; +static const struct internal_format_class_info compatible_internal_formats[] = { + {GL_VIEW_CLASS_128_BITS, GL_RGBA32F}, + {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI}, + {GL_VIEW_CLASS_128_BITS, GL_RGBA32I}, + {GL_VIEW_CLASS_96_BITS, GL_RGB32F}, + {GL_VIEW_CLASS_96_BITS, GL_RGB32UI}, + {GL_VIEW_CLASS_96_BITS, GL_RGB32I}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16F}, + {GL_VIEW_CLASS_64_BITS, GL_RG32F}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI}, + {GL_VIEW_CLASS_64_BITS, GL_RG32UI}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16I}, + {GL_VIEW_CLASS_64_BITS, GL_RG32I}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16}, + {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16F}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16UI}, + {GL_VIEW_CLASS_48_BITS, GL_RGB16I}, + {GL_VIEW_CLASS_32_BITS, GL_RG16F}, + {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F}, + {GL_VIEW_CLASS_32_BITS, GL_R32F}, + {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI}, + {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI}, + {GL_VIEW_CLASS_32_BITS, GL_RG16UI}, + {GL_VIEW_CLASS_32_BITS, GL_R32UI}, + {GL_VIEW_CLASS_32_BITS, GL_RGBA8I}, + {GL_VIEW_CLASS_32_BITS, GL_RG16I}, + {GL_VIEW_CLASS_32_BITS, GL_R32I}, + {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2}, + {GL_VIEW_CLASS_32_BITS, GL_RGBA8}, + {GL_VIEW_CLASS_32_BITS, GL_RG16}, + {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM}, + {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM}, + {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8}, + {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5}, + {GL_VIEW_CLASS_24_BITS, GL_RGB8}, + {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM}, + {GL_VIEW_CLASS_24_BITS, GL_SRGB8}, + {GL_VIEW_CLASS_24_BITS, GL_RGB8UI}, + {GL_VIEW_CLASS_24_BITS, GL_RGB8I}, + {GL_VIEW_CLASS_16_BITS, GL_R16F}, + {GL_VIEW_CLASS_16_BITS, GL_RG8UI}, + {GL_VIEW_CLASS_16_BITS, GL_R16UI}, + {GL_VIEW_CLASS_16_BITS, GL_RG8I}, + {GL_VIEW_CLASS_16_BITS, GL_R16I}, + {GL_VIEW_CLASS_16_BITS, GL_RG8}, + {GL_VIEW_CLASS_16_BITS, GL_R16}, + {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM}, + {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM}, + {GL_VIEW_CLASS_8_BITS, GL_R8UI}, + {GL_VIEW_CLASS_8_BITS, GL_R8I}, + {GL_VIEW_CLASS_8_BITS, GL_R8}, + {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM}, + {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1}, + {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1}, + {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2}, + {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2}, + {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB}, + {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB}, + {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB}, + {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB}, +}; + +static const struct internal_format_class_info s3tc_compatible_internal_formats[] = { + {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT}, + {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT}, + {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, + {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, + {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, + {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, + {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, + {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, +}; + +/** + * Lookup format view class based on internalformat + * \return VIEW_CLASS if internalformat found in table, false otherwise. + */ +static GLenum +lookup_view_class(struct gl_context *ctx, GLenum internalformat) +{ + GLuint i; + + for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) { + if (compatible_internal_formats[i].internal_format == internalformat) + return compatible_internal_formats[i].view_class; + } + + if (ctx->Extensions.EXT_texture_compression_s3tc && ctx->Extensions.EXT_texture_sRGB) { + for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) { + if (s3tc_compatible_internal_formats[i].internal_format == internalformat) + return s3tc_compatible_internal_formats[i].view_class; + } + } + return GL_FALSE; +} + +/** + * Initialize new texture's gl_texture_image structures. Will not call driver + * to allocate new space, simply record relevant layer, face, format, etc. + * \return GL_FALSE if any error, GL_TRUE otherwise. + */ +static GLboolean +initialize_texture_fields(struct gl_context *ctx, + GLenum target, + struct gl_texture_object *texObj, + GLint levels, + GLsizei width, GLsizei height, GLsizei depth, + GLenum internalFormat, gl_format texFormat) +{ + const GLuint numFaces = _mesa_num_tex_faces(target); + GLint level, levelWidth = width, levelHeight = height, levelDepth = depth; + GLuint face; + + /* Pretend we are bound to initialize the gl_texture_image structs */ + texObj->Target = target; + + /* Set up all the texture object's gl_texture_images */ + for (level = 0; level < levels; level++) { + for (face = 0; face < numFaces; face++) { + struct gl_texture_image *texImage; + GLenum faceTarget = target; + + if (target == GL_TEXTURE_CUBE_MAP) + faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + + texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level); + + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); + return GL_FALSE; + } + + _mesa_init_teximage_fields(ctx, texImage, + levelWidth, levelHeight, levelDepth, + 0, internalFormat, texFormat); + } + + _mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth, + &levelWidth, &levelHeight, &levelDepth); + } + + /* "unbind" */ + texObj->Target = 0; + + return GL_TRUE; +} + +#define RETURN_IF_SUPPORTED(t) do { \ + if (newTarget == GL_ ## t) \ + return true; \ +} while (0) + +/** + * Check for compatible target + * If an error is found, record it with _mesa_error() + * \return false if any error, true otherwise. + */ +static bool +target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget) +{ + /* + * From ARB_texture_view spec: + --------------------------------------------------------------------------------------------------------- + | Original target | Valid new targets | + --------------------------------------------------------------------------------------------------------- + | TEXTURE_1D | TEXTURE_1D, TEXTURE_1D_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_2D | TEXTURE_2D, TEXTURE_2D_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_3D | TEXTURE_3D | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_CUBE_MAP | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_RECTANGLE | TEXTURE_RECTANGLE | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_BUFFER | <none> | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_1D_ARRAY | TEXTURE_1D_ARRAY, TEXTURE_1D | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_2D_ARRAY | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_CUBE_MAP_ARRAY | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_2D_MULTISAMPLE | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY | + | ------------------------------------------------------------------------------------------------------- | + | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY | + --------------------------------------------------------------------------------------------------------- + */ + + switch (origTarget) { + case GL_TEXTURE_1D: + case GL_TEXTURE_1D_ARRAY: + RETURN_IF_SUPPORTED(TEXTURE_1D); + RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY); + break; + case GL_TEXTURE_2D: + RETURN_IF_SUPPORTED(TEXTURE_2D); + RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY); + break; + case GL_TEXTURE_3D: + RETURN_IF_SUPPORTED(TEXTURE_3D); + break; + case GL_TEXTURE_RECTANGLE: + RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE); + break; + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + RETURN_IF_SUPPORTED(TEXTURE_2D); + RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY); + RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP); + RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY); + break; + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE); + RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY); + break; + } + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureView(illegal target=%s)", + _mesa_lookup_enum_by_nr(newTarget)); + return false; +} +#undef RETURN_IF_SUPPORTED + +/** + * Check for compatible format + * If an error is found, record it with _mesa_error() + * \return false if any error, true otherwise. + */ +static bool +compatible_format(struct gl_context *ctx, const struct gl_texture_object *origTexObj, + GLenum internalformat) +{ + /* Level 0 of a texture created by glTextureStorage or glTextureView + * is always defined. + */ + struct gl_texture_image *texImage = origTexObj->Image[0][0]; + GLint origInternalFormat = texImage->InternalFormat; + unsigned int origViewClass, newViewClass; + + /* The two textures' internal formats must be compatible according to + * Table 3.X.2 (Compatible internal formats for TextureView) + * if the internal format exists in that table the view class must match. + * The internal formats must be identical if not in that table, + * or an INVALID_OPERATION error is generated. + */ + if (origInternalFormat == internalformat) + return true; + + origViewClass = lookup_view_class(ctx, origInternalFormat); + newViewClass = lookup_view_class(ctx, internalformat); + if ((origViewClass == newViewClass) && origViewClass != false) + return true; + + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTextureView(internalformat %s not compatible with origtexture %s)", + _mesa_lookup_enum_by_nr(internalformat), + _mesa_lookup_enum_by_nr(origInternalFormat)); + return false; +} +/** + * Helper function for TexStorage and teximagemultisample to set immutable + * texture state needed by ARB_texture_view. + */ +void +_mesa_set_texture_view_state(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum target, GLuint levels) +{ + struct gl_texture_image *texImage; + + /* Get a reference to what will become this View's base level */ + texImage = _mesa_select_tex_image(ctx, texObj, target, 0); + + /* When an immutable texture is created via glTexStorage or glTexImageMultisample, + * TEXTURE_IMMUTABLE_FORMAT becomes TRUE. + * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels. + * If the texture target is TEXTURE_1D_ARRAY then + * TEXTURE_VIEW_NUM_LAYERS becomes height. + * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, + * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes depth. + * If the texture target is TEXTURE_CUBE_MAP, then + * TEXTURE_VIEW_NUM_LAYERS becomes 6. + * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1. + * + * ARB_texture_multisample: Multisample textures do + * not have multiple image levels. + */ + + texObj->Immutable = GL_TRUE; + texObj->ImmutableLevels = levels; + texObj->MinLevel = 0; + texObj->NumLevels = levels; + texObj->MinLayer = 0; + texObj->NumLayers = 1; + switch (target) { + case GL_TEXTURE_1D_ARRAY: + texObj->NumLayers = texImage->Height; + break; + + case GL_TEXTURE_2D_MULTISAMPLE: + texObj->NumLevels = 1; + texObj->ImmutableLevels = 1; + break; + + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + texObj->NumLevels = 1; + texObj->ImmutableLevels = 1; + /* fall through to set NumLayers */ + + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + texObj->NumLayers = texImage->Depth; + break; + + case GL_TEXTURE_CUBE_MAP: + texObj->NumLayers = 6; + break; + + } +} + +/** + * glTextureView (ARB_texture_view) + * If an error is found, record it with _mesa_error() + * \return none. + */ +void GLAPIENTRY +_mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture, + GLenum internalformat, + GLuint minlevel, GLuint numlevels, + GLuint minlayer, GLuint numlayers) +{ + struct gl_texture_object *texObj; + struct gl_texture_object *origTexObj; + struct gl_texture_image *origTexImage; + GLuint newViewMinLevel, newViewMinLayer; + GLuint newViewNumLevels, newViewNumLayers; + GLsizei width, height, depth; + gl_format texFormat; + GLboolean sizeOK, dimensionsOK; + GLenum faceTarget; + + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n", + texture, _mesa_lookup_enum_by_nr(target), origtexture, + _mesa_lookup_enum_by_nr(internalformat), + minlevel, numlevels, minlayer, numlayers); + + if (origtexture == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)", origtexture); + return; + } + + /* Need original texture information to validate arguments */ + origTexObj = _mesa_lookup_texture(ctx, origtexture); + + /* If <origtexture> is not the name of a texture, INVALID_VALUE is generated. */ + if (!origTexObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)", origtexture); + return; + } + + /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE, + * INVALID_OPERATION is generated. + */ + if (!origTexObj->Immutable) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(origtexture not immutable)"); + return; + } + + /* If <texture> is 0, INVALID_VALUE is generated. */ + if (texture == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)"); + return; + } + + /* If <texture> is not a valid name returned by GenTextures, + * the error INVALID_OPERATION is generated. + */ + texObj = _mesa_lookup_texture(ctx, texture); + if (texObj == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(texture = %u non-gen name)", texture); + return; + } + + /* If <texture> has already been bound and given a target, then + * the error INVALID_OPERATION is generated. + */ + if (texObj->Target) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(texture = %u already bound)", texture); + return; + } + + /* Check for compatible target */ + if (!target_valid(ctx, origTexObj->Target, target)) { + return; /* error was recorded */ + } + + /* minlevel and minlayer are relative to the view of origtexture + * If minlevel or minlayer is greater than level or layer, respectively, + * of origtexture return INVALID_VALUE. + */ + newViewMinLevel = origTexObj->MinLevel + minlevel; + newViewMinLayer = origTexObj->MinLayer + minlayer; + if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTextureView(new minlevel (%d) > orig minlevel (%d) + orig numlevels (%d))", + newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels); + return; + } + + if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTextureView(new minlayer (%d) > orig minlayer (%d) + orig numlayers (%d))", + newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers); + return; + } + + if (!compatible_format(ctx, origTexObj, internalformat)) { + return; /* Error logged */ + } + + texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, + internalformat, GL_NONE, GL_NONE); + assert(texFormat != MESA_FORMAT_NONE); + if (texFormat == MESA_FORMAT_NONE) return; + + newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel); + newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer); + + faceTarget = origTexObj->Target; + if (faceTarget == GL_TEXTURE_CUBE_MAP) + faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + minlayer; + + /* Get a reference to what will become this View's base level */ + origTexImage = _mesa_select_tex_image(ctx, origTexObj, + faceTarget, minlevel); + width = origTexImage->Width; + height = origTexImage->Height; + depth = origTexImage->Depth; + + /* Adjust width, height, depth to be appropriate for new target */ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_3D: + break; + + case GL_TEXTURE_1D_ARRAY: + height = (GLsizei) newViewNumLayers; + break; + + case GL_TEXTURE_2D: + case GL_TEXTURE_2D_MULTISAMPLE: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_CUBE_MAP: + depth = 1; + break; + + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + depth = newViewNumLayers; + break; + } + + /* If the dimensions of the original texture are larger than the maximum + * supported dimensions of the new target, the error INVALID_OPERATION is + * generated. For example, if the original texture has a TEXTURE_2D_ARRAY + * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an error + * will be generated if TextureView is called to create a TEXTURE_CUBE_MAP + * view. + */ + dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0, + width, height, depth, 0); + if (!dimensionsOK) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(invalid width or height or depth)"); + return; + } + + sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat, + width, height, depth, 0); + if (!sizeOK) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(invalid texture size)"); + return; + } + + /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE, + * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error + * INVALID_VALUE is generated. + */ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + if (numlayers != 1) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)", numlayers); + return; + } + break; + + case GL_TEXTURE_CUBE_MAP: + /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped <numlayers> + * must be equal to 6. + */ + if (newViewNumLayers != 6) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(clamped numlayers %d != 6)", + newViewNumLayers); + return; + } + break; + + case GL_TEXTURE_CUBE_MAP_ARRAY: + /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY, + * then <numlayers> counts layer-faces rather than layers, + * and the clamped <numlayers> must be a multiple of 6. + * Otherwise, the error INVALID_VALUE is generated. + */ + if ((newViewNumLayers % 6) != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTextureView(clamped numlayers %d is not a multiple of 6)", + newViewNumLayers); + return; + } + break; + } + + /* If the new texture's target is TEXTURE_CUBE_MAP or + * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's + * levels must be equal otherwise the error INVALID_OPERATION is generated. + */ + if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) && + (origTexImage->Width != origTexImage->Height)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(origtexture width (%d) != height (%d))", + origTexImage->Width, origTexImage->Height); + return; + } + + /* When the original texture's target is TEXTURE_CUBE_MAP, the layer + * parameters are interpreted in the same order as if it were a + * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces. + */ + + /* If the internal format does not exactly match the internal format of the + * original texture, the contents of the memory are reinterpreted in the + * same manner as for image bindings described in + * section 3.9.20 (Texture Image Loads and Stores). + */ + + /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted + * relative to the view and not relative to the original data store. + */ + + if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels, + width, height, depth, + internalformat, texFormat)) { + return; /* Already recorded error */ + } + + texObj->MinLevel = newViewMinLevel; + texObj->MinLayer = newViewMinLayer; + texObj->NumLevels = newViewNumLevels; + texObj->NumLayers = newViewNumLayers; + texObj->Immutable = GL_TRUE; + texObj->ImmutableLevels = origTexObj->ImmutableLevels; + texObj->Target = target; + + if (ctx->Driver.TextureView != NULL && !ctx->Driver.TextureView(ctx, texObj, origTexObj)) { + return; /* driver recorded error */ + } +} diff --git a/mesalib/src/mesa/main/textureview.h b/mesalib/src/mesa/main/textureview.h new file mode 100644 index 000000000..3088ac193 --- /dev/null +++ b/mesalib/src/mesa/main/textureview.h @@ -0,0 +1,43 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2012-2013 LunarG, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Courtney Goeltzenleuchter <courtney@lunarg.com> + */ + + +#ifndef TEXTUREVIEW_H +#define TEXTUREVIEW_H + + +extern void GLAPIENTRY +_mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture, + GLenum internalformat, + GLuint minlevel, GLuint numlevels, + GLuint minlayer, GLuint numlayers); + +extern void +_mesa_set_texture_view_state(struct gl_context *ctx, struct gl_texture_object *texObj, + GLenum target, GLuint levels); + +#endif /* TEXTUREVIEW_H */ diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c index 55411faf8..00eeca764 100644 --- a/mesalib/src/mesa/main/version.c +++ b/mesalib/src/mesa/main/version.c @@ -224,7 +224,6 @@ compute_version(struct gl_context *ctx) (ctx->Extensions.EXT_stencil_two_side || ctx->Extensions.ATI_separate_stencil)); const GLboolean ver_2_1 = (ver_2_0 && - ctx->Const.GLSLVersion >= 120 && ctx->Extensions.EXT_pixel_buffer_object && ctx->Extensions.EXT_texture_sRGB); const GLboolean ver_3_0 = (ver_2_1 && diff --git a/mesalib/src/mesa/math/m_matrix.c b/mesalib/src/mesa/math/m_matrix.c index 290231527..274f969d2 100644 --- a/mesalib/src/mesa/math/m_matrix.c +++ b/mesalib/src/mesa/math/m_matrix.c @@ -1488,14 +1488,11 @@ _math_matrix_ctr( GLmatrix *m ) void _math_matrix_dtr( GLmatrix *m ) { - if (m->m) { - _mesa_align_free( m->m ); - m->m = NULL; - } - if (m->inv) { - _mesa_align_free( m->inv ); - m->inv = NULL; - } + _mesa_align_free( m->m ); + m->m = NULL; + + _mesa_align_free( m->inv ); + m->inv = NULL; } /*@}*/ diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index c833a12f2..23d479c32 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -681,11 +681,11 @@ ir_to_mesa_visitor::visit(ir_variable *ir) if (strcmp(ir->name, "gl_FragCoord") == 0) { struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; - fp->OriginUpperLeft = ir->origin_upper_left; - fp->PixelCenterInteger = ir->pixel_center_integer; + fp->OriginUpperLeft = ir->data.origin_upper_left; + fp->PixelCenterInteger = ir->data.pixel_center_integer; } - if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { + if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { unsigned int i; const ir_state_slot *const slots = ir->state_slots; assert(ir->state_slots != NULL); @@ -759,49 +759,10 @@ ir_to_mesa_visitor::visit(ir_variable *ir) void ir_to_mesa_visitor::visit(ir_loop *ir) { - ir_dereference_variable *counter = NULL; - - if (ir->counter != NULL) - counter = new(mem_ctx) ir_dereference_variable(ir->counter); - - if (ir->from != NULL) { - assert(ir->counter != NULL); - - ir_assignment *a = - new(mem_ctx) ir_assignment(counter, ir->from, NULL); - - a->accept(this); - } - emit(NULL, OPCODE_BGNLOOP); - if (ir->to) { - ir_expression *e = - new(mem_ctx) ir_expression(ir->cmp, glsl_type::bool_type, - counter, ir->to); - ir_if *if_stmt = new(mem_ctx) ir_if(e); - - ir_loop_jump *brk = - new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_break); - - if_stmt->then_instructions.push_tail(brk); - - if_stmt->accept(this); - } - visit_exec_list(&ir->body_instructions, this); - if (ir->increment) { - ir_expression *e = - new(mem_ctx) ir_expression(ir_binop_add, counter->type, - counter, ir->increment); - - ir_assignment *a = - new(mem_ctx) ir_assignment(counter, e, NULL); - - a->accept(this); - } - emit(NULL, OPCODE_ENDLOOP); } @@ -1567,10 +1528,10 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir) ir_variable *var = ir->var; if (!entry) { - switch (var->mode) { + switch (var->data.mode) { case ir_var_uniform: entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM, - var->location); + var->data.location); this->variables.push_tail(entry); break; case ir_var_shader_in: @@ -1579,21 +1540,21 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir) * user-assigned generic attributes (glBindVertexLocation), * and user-defined varyings. */ - assert(var->location != -1); + assert(var->data.location != -1); entry = new(mem_ctx) variable_storage(var, PROGRAM_INPUT, - var->location); + var->data.location); break; case ir_var_shader_out: - assert(var->location != -1); + assert(var->data.location != -1); entry = new(mem_ctx) variable_storage(var, PROGRAM_OUTPUT, - var->location); + var->data.location); break; case ir_var_system_value: entry = new(mem_ctx) variable_storage(var, PROGRAM_SYSTEM_VALUE, - var->location); + var->data.location); break; case ir_var_auto: case ir_var_temporary: @@ -2443,7 +2404,7 @@ public: this->idx = -1; this->program_resource_visitor::process(var); - var->location = this->idx; + var->data.location = this->idx; } private: @@ -2538,7 +2499,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program foreach_list(node, sh->ir) { ir_variable *var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_uniform) + if ((var == NULL) || (var->data.mode != ir_var_uniform) || var->is_in_uniform_block() || (strncmp(var->name, "gl_", 3) == 0)) continue; diff --git a/mesalib/src/mesa/program/prog_parameter.c b/mesalib/src/mesa/program/prog_parameter.c index 4d9cf08d2..54531d255 100644 --- a/mesalib/src/mesa/program/prog_parameter.c +++ b/mesalib/src/mesa/program/prog_parameter.c @@ -83,8 +83,7 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) free((void *)paramList->Parameters[i].Name); } free(paramList->Parameters); - if (paramList->ParameterValues) - _mesa_align_free(paramList->ParameterValues); + _mesa_align_free(paramList->ParameterValues); free(paramList); } diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c index 01f8c6f11..cdf1c03fa 100644 --- a/mesalib/src/mesa/program/program.c +++ b/mesalib/src/mesa/program/program.c @@ -1049,6 +1049,14 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx, * has no effect." */ if (ctx->Multisample.Enabled) { + /* The ARB_gpu_shader5 specification says: + * + * "Use of the "sample" qualifier on a fragment shader input + * forces per-sample shading" + */ + if (prog->IsSample) + return MAX2(ctx->DrawBuffer->Visual.samples, 1); + if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID | SYSTEM_BIT_SAMPLE_POS)) return MAX2(ctx->DrawBuffer->Visual.samples, 1); diff --git a/mesalib/src/mesa/program/program_parse_extra.c b/mesalib/src/mesa/program/program_parse_extra.c index e8e1912eb..a9e364045 100644 --- a/mesalib/src/mesa/program/program_parse_extra.c +++ b/mesalib/src/mesa/program/program_parse_extra.c @@ -256,15 +256,6 @@ _mesa_ARBfp_parse_option(struct asm_parser_state *state, const char *option) return 1; } } - } else if (strncmp(option, "MESA_", 5) == 0) { - option += 5; - - if (strcmp(option, "texture_array") == 0) { - if (state->ctx->Extensions.MESA_texture_array) { - state->option.TexArray = 1; - return 1; - } - } } return 0; diff --git a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c index c752640f4..51f079cda 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c @@ -44,56 +44,6 @@ /** - * When doing GL render to texture, we have to be sure that finalize_texture() - * didn't yank out the pipe_resource that we earlier created a surface for. - * Check for that here and create a new surface if needed. - */ -static void -update_renderbuffer_surface(struct st_context *st, - struct st_renderbuffer *strb) -{ - struct pipe_context *pipe = st->pipe; - struct pipe_resource *resource = strb->rtt ? strb->rtt->pt : strb->texture; - int rtt_width = strb->Base.Width; - int rtt_height = strb->Base.Height; - enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format); - - if (!strb->surface || - strb->surface->texture->nr_samples != strb->Base.NumSamples || - strb->surface->format != format || - strb->surface->texture != resource || - strb->surface->width != rtt_width || - strb->surface->height != rtt_height) { - GLuint level; - /* find matching mipmap level size */ - for (level = 0; level <= resource->last_level; level++) { - if (u_minify(resource->width0, level) == rtt_width && - u_minify(resource->height0, level) == rtt_height) { - struct pipe_surface surf_tmpl; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = format; - surf_tmpl.u.tex.level = level; - surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; - surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; - - pipe_surface_reference(&strb->surface, NULL); - - strb->surface = pipe->create_surface(pipe, - resource, - &surf_tmpl); -#if 0 - printf("-- alloc new surface %d x %d into tex %p\n", - strb->surface->width, strb->surface->height, - texture); -#endif - break; - } - } - } -} - - -/** * Update framebuffer state (color, depth, stencil, etc. buffers) */ static void @@ -121,10 +71,10 @@ update_framebuffer_state( struct st_context *st ) if (strb) { /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ - if (strb->rtt || + if (strb->is_rtt || (strb->texture && util_format_is_srgb(strb->texture->format))) { /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); + st_update_renderbuffer_surface(st, strb); } if (strb->surface) { @@ -144,9 +94,9 @@ update_framebuffer_state( struct st_context *st ) */ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); if (strb) { - if (strb->rtt) { + if (strb->is_rtt) { /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); + st_update_renderbuffer_surface(st, strb); } pipe_surface_reference(&framebuffer->zsbuf, strb->surface); } diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c index 302e12981..57670ce25 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c +++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c @@ -130,15 +130,20 @@ convert_sampler(struct st_context *st, struct pipe_sampler_state *sampler, GLuint texUnit) { - struct gl_texture_object *texobj; + const struct gl_texture_object *texobj; struct gl_context *ctx = st->ctx; struct gl_sampler_object *msamp; + const struct gl_texture_image *teximg; + GLenum texBaseFormat; texobj = ctx->Texture.Unit[texUnit]._Current; if (!texobj) { texobj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); } + teximg = texobj->Image[0][texobj->BaseLevel]; + texBaseFormat = teximg ? teximg->_BaseFormat : GL_RGBA; + msamp = _mesa_get_samplerobj(ctx, texUnit); memset(sampler, 0, sizeof(*sampler)); @@ -170,21 +175,15 @@ convert_sampler(struct st_context *st, assert(sampler->min_lod <= sampler->max_lod); } + /* For non-black borders... */ if (msamp->BorderColor.ui[0] || msamp->BorderColor.ui[1] || msamp->BorderColor.ui[2] || msamp->BorderColor.ui[3]) { - struct st_texture_object *stobj = st_texture_object(texobj); - struct gl_texture_image *teximg; - GLboolean is_integer = GL_FALSE; + const struct st_texture_object *stobj = st_texture_object_const(texobj); + const GLboolean is_integer = texobj->_IsIntegerFormat; union pipe_color_union border_color; - teximg = texobj->Image[0][texobj->BaseLevel]; - - if (teximg) { - is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat); - } - if (st->apply_texture_swizzle_to_border_color && stobj->sampler_view) { const unsigned char swz[4] = { @@ -196,25 +195,26 @@ convert_sampler(struct st_context *st, st_translate_color(&msamp->BorderColor, &border_color, - teximg ? teximg->_BaseFormat : GL_RGBA, is_integer); + texBaseFormat, is_integer); util_format_apply_color_swizzle(&sampler->border_color, &border_color, swz, is_integer); } else { st_translate_color(&msamp->BorderColor, &sampler->border_color, - teximg ? teximg->_BaseFormat : GL_RGBA, is_integer); + texBaseFormat, is_integer); } } sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ? 0 : (GLuint) msamp->MaxAnisotropy); - /* only care about ARB_shadow, not SGI shadow */ - if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { + /* If sampling a depth texture and using shadow comparison */ + if ((texBaseFormat == GL_DEPTH_COMPONENT || + texBaseFormat == GL_DEPTH_STENCIL) && + msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; - sampler->compare_func - = st_compare_func_to_pipe(msamp->CompareFunc); + sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc); } sampler->seamless_cube_map = diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c index 7fa4cbdc4..230ab5449 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -422,6 +422,9 @@ st_bufferobj_validate_usage(struct st_context *st, void st_init_bufferobject_functions(struct dd_function_table *functions) { + /* plug in default driver fallbacks (such as for ClearBufferSubData) */ + _mesa_init_buffer_object_functions(functions); + functions->NewBufferObject = st_bufferobj_alloc; functions->DeleteBuffer = st_bufferobj_free; functions->BufferData = st_bufferobj_data; diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 8da664afb..887e58bd9 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -51,6 +51,7 @@ #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_format.h" +#include "util/u_framebuffer.h" #include "util/u_inlines.h" #include "util/u_simple_shaders.h" #include "util/u_draw_quad.h" @@ -129,6 +130,26 @@ set_vertex_shader(struct st_context *st) } +static void +set_vertex_shader_layered(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + + if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) || + !pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER)) { + assert(!"Got layered clear, but the VS layer output is unsupported"); + set_vertex_shader(st); + return; + } + + if (!st->clear.vs_layered) { + st->clear.vs_layered = util_make_layered_clear_vertex_shader(pipe); + } + + cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered); +} + + /** * Draw a screen-aligned quadrilateral. * Coords are clip coords with y=0=bottom. @@ -136,15 +157,19 @@ set_vertex_shader(struct st_context *st) static void draw_quad(struct st_context *st, float x0, float y0, float x1, float y1, GLfloat z, + unsigned num_instances, const union pipe_color_union *color) { - struct pipe_context *pipe = st->pipe; - struct pipe_resource *vbuf = NULL; - GLuint i, offset; + struct cso_context *cso = st->cso_context; + struct pipe_vertex_buffer vb = {0}; + GLuint i; float (*vertices)[2][4]; /**< vertex pos + color */ + vb.stride = 8 * sizeof(float); + if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), - &offset, &vbuf, (void **) &vertices) != PIPE_OK) { + &vb.buffer_offset, &vb.buffer, + (void **) &vertices) != PIPE_OK) { return; } @@ -174,16 +199,10 @@ draw_quad(struct st_context *st, u_upload_unmap(st->uploader); /* draw */ - util_draw_vertex_buffer(pipe, - st->cso_context, - vbuf, - cso_get_aux_vertex_buffer_slot(st->cso_context), - offset, - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - - pipe_resource_reference(&vbuf, NULL); + cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1, &vb); + cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_FAN, 0, 4, + 0, num_instances); + pipe_resource_reference(&vb.buffer, NULL); } @@ -194,8 +213,7 @@ draw_quad(struct st_context *st, * ctx->DrawBuffer->_X/Ymin/max fields. */ static void -clear_with_quad(struct gl_context *ctx, - GLboolean color, GLboolean depth, GLboolean stencil) +clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) { struct st_context *st = st_context(ctx); const struct gl_framebuffer *fb = ctx->DrawBuffer; @@ -205,7 +223,8 @@ clear_with_quad(struct gl_context *ctx, const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; - union pipe_color_union clearColor; + unsigned num_layers = + util_framebuffer_get_num_layers(&st->state.framebuffer); /* printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, @@ -233,7 +252,7 @@ clear_with_quad(struct gl_context *ctx, { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); - if (color) { + if (clear_buffers & PIPE_CLEAR_COLOR) { int num_buffers = ctx->Extensions.EXT_draw_buffers2 ? ctx->DrawBuffer->_NumColorDrawBuffers : 1; int i; @@ -241,6 +260,9 @@ clear_with_quad(struct gl_context *ctx, blend.independent_blend_enable = num_buffers > 1; for (i = 0; i < num_buffers; i++) { + if (!(clear_buffers & (PIPE_CLEAR_COLOR0 << i))) + continue; + if (ctx->Color.ColorMask[i][0]) blend.rt[i].colormask |= PIPE_MASK_R; if (ctx->Color.ColorMask[i][1]) @@ -261,13 +283,13 @@ clear_with_quad(struct gl_context *ctx, { struct pipe_depth_stencil_alpha_state depth_stencil; memset(&depth_stencil, 0, sizeof(depth_stencil)); - if (depth) { + if (clear_buffers & PIPE_CLEAR_DEPTH) { depth_stencil.depth.enabled = 1; depth_stencil.depth.writemask = 1; depth_stencil.depth.func = PIPE_FUNC_ALWAYS; } - if (stencil) { + if (clear_buffers & PIPE_CLEAR_STENCIL) { struct pipe_stencil_ref stencil_ref; memset(&stencil_ref, 0, sizeof(stencil_ref)); depth_stencil.stencil[0].enabled = 1; @@ -305,21 +327,20 @@ clear_with_quad(struct gl_context *ctx, } set_fragment_shader(st); - set_vertex_shader(st); cso_set_geometry_shader_handle(st->cso_context, NULL); - if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; - GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat); + if (num_layers > 1) + set_vertex_shader_layered(st); + else + set_vertex_shader(st); - st_translate_color(&ctx->Color.ClearColor, - &clearColor, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - is_integer); - } + /* We can't translate the clear color to the colorbuffer format, + * because different colorbuffers may have different formats. + */ /* draw quad matching scissor rect */ - draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, &clearColor); + draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, num_layers, + (union pipe_color_union*)&ctx->Color.ClearColor); /* Restore pipe state */ cso_restore_blend(st->cso_context); @@ -352,6 +373,19 @@ is_scissor_enabled(struct gl_context *ctx, struct gl_renderbuffer *rb) /** + * Return if all of the color channels are masked. + */ +static INLINE GLboolean +is_color_disabled(struct gl_context *ctx, int i) +{ + return !ctx->Color.ColorMask[i][0] && + !ctx->Color.ColorMask[i][1] && + !ctx->Color.ColorMask[i][2] && + !ctx->Color.ColorMask[i][3]; +} + + +/** * Return if any of the color channels are masked. */ static INLINE GLboolean @@ -408,11 +442,14 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) if (!strb || !strb->surface) continue; + if (is_color_disabled(ctx, colormask_index)) + continue; + if (is_scissor_enabled(ctx, rb) || is_color_masked(ctx, colormask_index)) - quad_buffers |= PIPE_CLEAR_COLOR; + quad_buffers |= PIPE_CLEAR_COLOR0 << i; else - clear_buffers |= PIPE_CLEAR_COLOR; + clear_buffers |= PIPE_CLEAR_COLOR0 << i; } } } @@ -445,24 +482,13 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) */ if (quad_buffers) { quad_buffers |= clear_buffers; - clear_with_quad(ctx, - quad_buffers & PIPE_CLEAR_COLOR, - quad_buffers & PIPE_CLEAR_DEPTH, - quad_buffers & PIPE_CLEAR_STENCIL); + clear_with_quad(ctx, quad_buffers); } else if (clear_buffers) { - union pipe_color_union clearColor; - - if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; - GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat); - - st_translate_color(&ctx->Color.ClearColor, - &clearColor, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - is_integer); - } - - st->pipe->clear(st->pipe, clear_buffers, &clearColor, + /* We can't translate the clear color to the colorbuffer format, + * because different colorbuffers may have different formats. + */ + st->pipe->clear(st->pipe, clear_buffers, + (union pipe_color_union*)&ctx->Color.ClearColor, ctx->Depth.Clear, ctx->Stencil.Clear); } if (mask & BUFFER_BIT_ACCUM) diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 2ce4728ad..3058dfb5b 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -878,7 +878,8 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, } stmap = pipe_transfer_map(pipe, strb->texture, - strb->rtt_level, strb->rtt_face + strb->rtt_slice, + strb->surface->u.tex.level, + strb->surface->u.tex.first_layer, usage, x, y, width, height, &pt); @@ -1263,8 +1264,8 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, /* map the stencil buffer */ drawMap = pipe_transfer_map(pipe, rbDraw->texture, - rbDraw->rtt_level, - rbDraw->rtt_face + rbDraw->rtt_slice, + rbDraw->surface->u.tex.level, + rbDraw->surface->u.tex.first_layer, usage, dstx, dsty, width, height, &ptDraw); @@ -1422,20 +1423,20 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, memset(&blit, 0, sizeof(blit)); blit.src.resource = rbRead->texture; - blit.src.level = rbRead->rtt_level; + blit.src.level = rbRead->surface->u.tex.level; blit.src.format = rbRead->texture->format; blit.src.box.x = readX; blit.src.box.y = readY; - blit.src.box.z = rbRead->rtt_face + rbRead->rtt_slice; + blit.src.box.z = rbRead->surface->u.tex.first_layer; blit.src.box.width = readW; blit.src.box.height = readH; blit.src.box.depth = 1; blit.dst.resource = rbDraw->texture; - blit.dst.level = rbDraw->rtt_level; + blit.dst.level = rbDraw->surface->u.tex.level; blit.dst.format = rbDraw->texture->format; blit.dst.box.x = drawX; blit.dst.box.y = drawY; - blit.dst.box.z = rbDraw->rtt_face + rbDraw->rtt_slice; + blit.dst.box.z = rbDraw->surface->u.tex.first_layer; blit.dst.box.width = drawW; blit.dst.box.height = drawH; blit.dst.box.depth = 1; @@ -1633,11 +1634,11 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, memset(&blit, 0, sizeof(blit)); blit.src.resource = rbRead->texture; - blit.src.level = rbRead->rtt_level; + blit.src.level = rbRead->surface->u.tex.level; blit.src.format = rbRead->texture->format; blit.src.box.x = readX; blit.src.box.y = readY; - blit.src.box.z = rbRead->rtt_face + rbRead->rtt_slice; + blit.src.box.z = rbRead->surface->u.tex.first_layer; blit.src.box.width = readW; blit.src.box.height = readH; blit.src.box.depth = 1; diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c index 20894825f..70baa9965 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_fbo.c +++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c @@ -389,6 +389,72 @@ st_bind_framebuffer(struct gl_context *ctx, GLenum target, /** + * Create or update the pipe_surface of a FBO renderbuffer. + * This is usually called after st_finalize_texture. + */ +void +st_update_renderbuffer_surface(struct st_context *st, + struct st_renderbuffer *strb) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_resource *resource = strb->texture; + int rtt_width = strb->Base.Width; + int rtt_height = strb->Base.Height; + int rtt_depth = strb->Base.Depth; + enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : + util_format_linear(resource->format); + unsigned first_layer, last_layer, level; + + if (resource->target == PIPE_TEXTURE_1D_ARRAY) { + rtt_depth = rtt_height; + rtt_height = 1; + } + + /* find matching mipmap level size */ + for (level = 0; level <= resource->last_level; level++) { + if (u_minify(resource->width0, level) == rtt_width && + u_minify(resource->height0, level) == rtt_height && + (resource->target != PIPE_TEXTURE_3D || + u_minify(resource->depth0, level) == rtt_depth)) { + break; + } + } + assert(level <= resource->last_level); + + /* determine the layer bounds */ + if (strb->rtt_layered) { + first_layer = 0; + last_layer = util_max_layer(strb->texture, level); + } + else { + first_layer = + last_layer = strb->rtt_face + strb->rtt_slice; + } + + if (!strb->surface || + strb->surface->texture->nr_samples != strb->Base.NumSamples || + strb->surface->format != format || + strb->surface->texture != resource || + strb->surface->width != rtt_width || + strb->surface->height != rtt_height || + strb->surface->u.tex.level != level || + strb->surface->u.tex.first_layer != first_layer || + strb->surface->u.tex.last_layer != last_layer) { + /* create a new pipe_surface */ + struct pipe_surface surf_tmpl; + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + surf_tmpl.format = format; + surf_tmpl.u.tex.level = level; + surf_tmpl.u.tex.first_layer = first_layer; + surf_tmpl.u.tex.last_layer = last_layer; + + pipe_surface_reference(&strb->surface, NULL); + + strb->surface = pipe->create_surface(pipe, resource, &surf_tmpl); + } +} + +/** * Called by ctx->Driver.RenderTexture */ static void @@ -401,8 +467,6 @@ st_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb = att->Renderbuffer; struct st_renderbuffer *strb = st_renderbuffer(rb); struct pipe_resource *pt; - struct st_texture_object *stObj; - struct pipe_surface surf_tmpl; if (!st_finalize_texture(ctx, pipe, att->Texture)) return; @@ -410,31 +474,16 @@ st_render_texture(struct gl_context *ctx, pt = st_get_texobj_resource(att->Texture); assert(pt); - /* get the texture for the texture object */ - stObj = st_texture_object(att->Texture); - /* point renderbuffer at texobject */ - strb->rtt = stObj; - strb->rtt_level = att->TextureLevel; + strb->is_rtt = TRUE; strb->rtt_face = att->CubeMapFace; strb->rtt_slice = att->Zoffset; - - pipe_resource_reference( &strb->texture, pt ); + strb->rtt_layered = att->Layered; + pipe_resource_reference(&strb->texture, pt); pipe_surface_release(pipe, &strb->surface); - assert(strb->rtt_level <= strb->texture->last_level); - - /* new surface for rendering into the texture */ - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = ctx->Color.sRGBEnabled - ? strb->texture->format : util_format_linear(strb->texture->format); - surf_tmpl.u.tex.level = strb->rtt_level; - surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; - surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; - strb->surface = pipe->create_surface(pipe, - strb->texture, - &surf_tmpl); + st_update_renderbuffer_surface(st, strb); strb->Base.Format = st_pipe_format_to_mesa_format(pt->format); @@ -464,7 +513,7 @@ st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb) if (!strb) return; - strb->rtt = NULL; + strb->is_rtt = FALSE; /* restore previous framebuffer state */ st_invalidate_state(ctx, _NEW_BUFFERS); @@ -706,8 +755,8 @@ st_MapRenderbuffer(struct gl_context *ctx, map = pipe_transfer_map(pipe, strb->texture, - strb->rtt_level, - strb->rtt_face + strb->rtt_slice, + strb->surface->u.tex.level, + strb->surface->u.tex.first_layer, usage, x, y2, w, h, &strb->transfer); if (map) { if (invert) { diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.h b/mesalib/src/mesa/state_tracker/st_cb_fbo.h index f335c371b..88fccc298 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_fbo.h +++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.h @@ -58,8 +58,10 @@ struct st_renderbuffer boolean software; void *data; - struct st_texture_object *rtt; /**< GL render to texture's texture */ - unsigned rtt_level, rtt_face, rtt_slice; + /* Inputs from Driver.RenderTexture, don't use directly. */ + boolean is_rtt; /**< whether Driver.RenderTexture was called */ + unsigned rtt_face, rtt_slice; + boolean rtt_layered; /**< whether glFramebufferTexture was called */ }; @@ -74,6 +76,10 @@ extern struct gl_renderbuffer * st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw); extern void +st_update_renderbuffer_surface(struct st_context *st, + struct st_renderbuffer *strb); + +extern void st_init_fbo_functions(struct dd_function_table *functions); #endif /* ST_CB_FBO_H */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index b5df58c03..7547dfd8b 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -166,7 +166,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, } blit.src.resource = src; - blit.src.level = strb->rtt_level; + blit.src.level = strb->surface->u.tex.level; blit.src.format = src_format; blit.dst.resource = dst; blit.dst.level = 0; @@ -175,7 +175,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, blit.dst.box.x = 0; blit.src.box.y = y; blit.dst.box.y = 0; - blit.src.box.z = strb->rtt_face + strb->rtt_slice; + blit.src.box.z = strb->surface->u.tex.first_layer; blit.dst.box.z = 0; blit.src.box.width = blit.dst.box.width = width; blit.src.box.height = blit.dst.box.height = height; diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index faa9ee3f6..c09f34e37 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -175,10 +175,8 @@ st_FreeTextureImageBuffer(struct gl_context *ctx, pipe_resource_reference(&stImage->pt, NULL); } - if (stImage->TexData) { - _mesa_align_free(stImage->TexData); - stImage->TexData = NULL; - } + _mesa_align_free(stImage->TexData); + stImage->TexData = NULL; } @@ -1156,8 +1154,8 @@ fallback_copy_texsubimage(struct gl_context *ctx, map = pipe_transfer_map(pipe, strb->texture, - strb->rtt_level, - strb->rtt_face + strb->rtt_slice, + strb->surface->u.tex.level, + strb->surface->u.tex.first_layer, PIPE_TRANSFER_READ, srcX, srcY, width, height, &src_trans); diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index ab89b4947..cd0a5ae98 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -178,6 +178,7 @@ struct st_context struct pipe_viewport_state viewport; void *vs; void *fs; + void *vs_layered; } clear; /** used for anything using util_draw_vertex_buffer */ diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index cd10a0c9d..5e4a3b398 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -406,7 +406,6 @@ void st_init_extensions(struct st_context *st) { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER }, /* GL_NV_point_sprite is not supported by gallium because we don't * support the GL_POINT_SPRITE_R_MODE_NV option. */ - { o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS }, { o(OES_standard_derivatives), PIPE_CAP_SM3 }, { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY }, @@ -444,11 +443,6 @@ void st_init_extensions(struct st_context *st) { { o(ARB_depth_buffer_float) }, { PIPE_FORMAT_Z32_FLOAT, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } }, - - { { o(EXT_packed_depth_stencil) }, - { PIPE_FORMAT_S8_UINT_Z24_UNORM, - PIPE_FORMAT_Z24_UNORM_S8_UINT }, - GL_TRUE }, /* at least one format must be supported */ }; /* Required: sampler support */ @@ -605,6 +599,13 @@ void st_init_extensions(struct st_context *st) ctx->Const.ForceGLSLVersion = st->options.force_glsl_version; } + /* This extension needs full OpenGL 3.2, but we don't know if that's + * supported at this point. Only check the GLSL version. */ + if (ctx->Const.GLSLVersion >= 150 && + screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER)) { + ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE; + } + if (ctx->Const.GLSLVersion >= 130) { ctx->Const.NativeIntegers = GL_TRUE; ctx->Const.MaxClipPlanes = 8; @@ -758,8 +759,7 @@ void st_init_extensions(struct st_context *st) PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW); } - if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES) && - ctx->Extensions.EXT_packed_depth_stencil) { + if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) { ctx->Extensions.ARB_framebuffer_object = GL_TRUE; } diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index ec2552384..6acf98390 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -1854,12 +1854,12 @@ st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target, * Similarly for texture border colors. */ void -st_translate_color(union gl_color_union *colorIn, +st_translate_color(const union gl_color_union *colorIn, union pipe_color_union *colorOut, GLenum baseFormat, GLboolean is_integer) { if (is_integer) { - int *in = colorIn->i; + const int *in = colorIn->i; int *out = colorOut->i; switch (baseFormat) { @@ -1901,7 +1901,7 @@ st_translate_color(union gl_color_union *colorIn, } } else { - float *in = colorIn->f; + const float *in = colorIn->f; float *out = colorOut->f; switch (baseFormat) { diff --git a/mesalib/src/mesa/state_tracker/st_format.h b/mesalib/src/mesa/state_tracker/st_format.h index 6e97dcb96..3278748d0 100644 --- a/mesalib/src/mesa/state_tracker/st_format.h +++ b/mesalib/src/mesa/state_tracker/st_format.h @@ -73,7 +73,7 @@ st_QuerySamplesForFormat(struct gl_context *ctx, GLenum target, extern void -st_translate_color(union gl_color_union *colorIn, +st_translate_color(const union gl_color_union *colorIn, union pipe_color_union *colorOut, GLenum baseFormat, GLboolean is_integer); diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index ac95968d6..1331c73dc 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1056,11 +1056,11 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) if (strcmp(ir->name, "gl_FragCoord") == 0) { struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; - fp->OriginUpperLeft = ir->origin_upper_left; - fp->PixelCenterInteger = ir->pixel_center_integer; + fp->OriginUpperLeft = ir->data.origin_upper_left; + fp->PixelCenterInteger = ir->data.pixel_center_integer; } - if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { + if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { unsigned int i; const ir_state_slot *const slots = ir->state_slots; assert(ir->state_slots != NULL); @@ -1137,53 +1137,10 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) void glsl_to_tgsi_visitor::visit(ir_loop *ir) { - ir_dereference_variable *counter = NULL; - - if (ir->counter != NULL) - counter = new(ir) ir_dereference_variable(ir->counter); - - if (ir->from != NULL) { - assert(ir->counter != NULL); - - ir_assignment *a = new(ir) ir_assignment(counter, ir->from, NULL); - - a->accept(this); - delete a; - } - emit(NULL, TGSI_OPCODE_BGNLOOP); - if (ir->to) { - ir_expression *e = - new(ir) ir_expression(ir->cmp, glsl_type::bool_type, - counter, ir->to); - ir_if *if_stmt = new(ir) ir_if(e); - - ir_loop_jump *brk = new(ir) ir_loop_jump(ir_loop_jump::jump_break); - - if_stmt->then_instructions.push_tail(brk); - - if_stmt->accept(this); - - delete if_stmt; - delete e; - delete brk; - } - visit_exec_list(&ir->body_instructions, this); - if (ir->increment) { - ir_expression *e = - new(ir) ir_expression(ir_binop_add, counter->type, - counter, ir->increment); - - ir_assignment *a = new(ir) ir_assignment(counter, e, NULL); - - a->accept(this); - delete a; - delete e; - } - emit(NULL, TGSI_OPCODE_ENDLOOP); } @@ -2063,10 +2020,10 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) ir_variable *var = ir->var; if (!entry) { - switch (var->mode) { + switch (var->data.mode) { case ir_var_uniform: entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM, - var->location); + var->data.location); this->variables.push_tail(entry); break; case ir_var_shader_in: @@ -2075,21 +2032,22 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir) * generic attributes (glBindVertexLocation), and * user-defined varyings. */ - assert(var->location != -1); + assert(var->data.location != -1); entry = new(mem_ctx) variable_storage(var, PROGRAM_INPUT, - var->location); + var->data.location); break; case ir_var_shader_out: - assert(var->location != -1); + assert(var->data.location != -1); entry = new(mem_ctx) variable_storage(var, PROGRAM_OUTPUT, - var->location + var->index); + var->data.location + + var->data.index); break; case ir_var_system_value: entry = new(mem_ctx) variable_storage(var, PROGRAM_SYSTEM_VALUE, - var->location); + var->data.location); break; case ir_var_auto: case ir_var_temporary: @@ -2388,7 +2346,7 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); l.writemask = WRITEMASK_XYZW; } else if (ir->lhs->type->is_scalar() && - ir->lhs->variable_referenced()->mode == ir_var_shader_out) { + ir->lhs->variable_referenced()->data.mode == ir_var_shader_out) { /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the * FINISHME: W component of fragment shader output zero, work correctly. */ @@ -2664,8 +2622,8 @@ glsl_to_tgsi_visitor::visit(ir_call *ir) ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *param = (ir_variable *)sig_iter.get(); - if (param->mode == ir_var_function_in || - param->mode == ir_var_function_inout) { + if (param->data.mode == ir_var_function_in || + param->data.mode == ir_var_function_inout) { variable_storage *storage = find_variable_storage(param); assert(storage); @@ -2700,8 +2658,8 @@ glsl_to_tgsi_visitor::visit(ir_call *ir) ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *param = (ir_variable *)sig_iter.get(); - if (param->mode == ir_var_function_out || - param->mode == ir_var_function_inout) { + if (param->data.mode == ir_var_function_out || + param->data.mode == ir_var_function_inout) { variable_storage *storage = find_variable_storage(param); assert(storage); diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index f010e1889..f72122b4f 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -258,6 +258,10 @@ st_prepare_vertex_program(struct gl_context *ctx, stvp->output_semantic_name[slot] = TGSI_SEMANTIC_CLIPVERTEX; stvp->output_semantic_index[slot] = 0; break; + case VARYING_SLOT_LAYER: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_LAYER; + stvp->output_semantic_index[slot] = 0; + break; case VARYING_SLOT_TEX0: case VARYING_SLOT_TEX1: @@ -563,6 +567,11 @@ st_translate_fragment_program(struct st_context *st, input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; + case VARYING_SLOT_PRIMITIVE_ID: + input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; case VARYING_SLOT_CLIP_DIST0: input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; input_semantic_index[slot] = 0; diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h index c15aeaea6..ac93d9655 100644 --- a/mesalib/src/mesa/state_tracker/st_texture.h +++ b/mesalib/src/mesa/state_tracker/st_texture.h @@ -112,6 +112,12 @@ st_texture_object(struct gl_texture_object *obj) return (struct st_texture_object *) obj; } +static INLINE const struct st_texture_object * +st_texture_object_const(const struct gl_texture_object *obj) +{ + return (const struct st_texture_object *) obj; +} + static INLINE struct pipe_resource * st_get_texobj_resource(struct gl_texture_object *texObj) diff --git a/mesalib/src/mesa/swrast/s_texture.c b/mesalib/src/mesa/swrast/s_texture.c index 27803c553..c08a4e9d1 100644 --- a/mesalib/src/mesa/swrast/s_texture.c +++ b/mesalib/src/mesa/swrast/s_texture.c @@ -164,10 +164,9 @@ _swrast_free_texture_image_buffer(struct gl_context *ctx, struct gl_texture_image *texImage) { struct swrast_texture_image *swImage = swrast_texture_image(texImage); - if (swImage->Buffer) { - _mesa_align_free(swImage->Buffer); - swImage->Buffer = NULL; - } + + _mesa_align_free(swImage->Buffer); + swImage->Buffer = NULL; free(swImage->ImageSlices); swImage->ImageSlices = NULL; diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c index c7a745ed7..8c4195eed 100644 --- a/mesalib/src/mesa/tnl/t_vertex.c +++ b/mesalib/src/mesa/tnl/t_vertex.c @@ -546,10 +546,8 @@ void _tnl_free_vertices( struct gl_context *ctx ) struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx); struct tnl_clipspace_fastpath *fp, *tmp; - if (vtx->vertex_buf) { - _mesa_align_free(vtx->vertex_buf); - vtx->vertex_buf = NULL; - } + _mesa_align_free(vtx->vertex_buf); + vtx->vertex_buf = NULL; for (fp = vtx->fastpath ; fp ; fp = tmp) { tmp = fp->next; diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c index c84d97f56..6feda1657 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_api.c +++ b/mesalib/src/mesa/vbo/vbo_exec_api.c @@ -990,11 +990,10 @@ void vbo_use_buffer_objects(struct gl_context *ctx) /* Make sure this func is only used once */ assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj); - if (exec->vtx.buffer_map) { - _mesa_align_free(exec->vtx.buffer_map); - exec->vtx.buffer_map = NULL; - exec->vtx.buffer_ptr = NULL; - } + + _mesa_align_free(exec->vtx.buffer_map); + exec->vtx.buffer_map = NULL; + exec->vtx.buffer_ptr = NULL; /* Allocate a real buffer object now */ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); diff --git a/mesalib/src/mesa/x86/rtasm/x86sse.c b/mesalib/src/mesa/x86/rtasm/x86sse.c deleted file mode 100644 index c93faba79..000000000 --- a/mesalib/src/mesa/x86/rtasm/x86sse.c +++ /dev/null @@ -1,1203 +0,0 @@ -#ifdef USE_X86_ASM -#if defined(__i386__) || defined(__386__) - -#include "main/imports.h" -#include "x86sse.h" - -#define DISASSEM 0 -#define X86_TWOB 0x0f - -#if 0 -static unsigned char *cptr( void (*label)() ) -{ - return (unsigned char *)(unsigned long)label; -} -#endif - - -static void do_realloc( struct x86_function *p ) -{ - if (p->size == 0) { - p->size = 1024; - p->store = _mesa_exec_malloc(p->size); - p->csr = p->store; - } - else { - unsigned used = p->csr - p->store; - unsigned char *tmp = p->store; - p->size *= 2; - p->store = _mesa_exec_malloc(p->size); - memcpy(p->store, tmp, used); - p->csr = p->store + used; - _mesa_exec_free(tmp); - } -} - -/* Emit bytes to the instruction stream: - */ -static unsigned char *reserve( struct x86_function *p, int bytes ) -{ - if (p->csr + bytes - p->store > p->size) - do_realloc(p); - - { - unsigned char *csr = p->csr; - p->csr += bytes; - return csr; - } -} - - - -static void emit_1b( struct x86_function *p, char b0 ) -{ - char *csr = (char *)reserve(p, 1); - *csr = b0; -} - -static void emit_1i( struct x86_function *p, int i0 ) -{ - int *icsr = (int *)reserve(p, sizeof(i0)); - *icsr = i0; -} - -static void emit_1ub( struct x86_function *p, unsigned char b0 ) -{ - unsigned char *csr = reserve(p, 1); - *csr++ = b0; -} - -static void emit_2ub( struct x86_function *p, unsigned char b0, unsigned char b1 ) -{ - unsigned char *csr = reserve(p, 2); - *csr++ = b0; - *csr++ = b1; -} - -static void emit_3ub( struct x86_function *p, unsigned char b0, unsigned char b1, unsigned char b2 ) -{ - unsigned char *csr = reserve(p, 3); - *csr++ = b0; - *csr++ = b1; - *csr++ = b2; -} - - -/* Build a modRM byte + possible displacement. No treatment of SIB - * indexing. BZZT - no way to encode an absolute address. - */ -static void emit_modrm( struct x86_function *p, - struct x86_reg reg, - struct x86_reg regmem ) -{ - unsigned char val = 0; - - assert(reg.mod == mod_REG); - - val |= regmem.mod << 6; /* mod field */ - val |= reg.idx << 3; /* reg field */ - val |= regmem.idx; /* r/m field */ - - emit_1ub(p, val); - - /* Oh-oh we've stumbled into the SIB thing. - */ - if (regmem.file == file_REG32 && - regmem.idx == reg_SP) { - emit_1ub(p, 0x24); /* simplistic! */ - } - - switch (regmem.mod) { - case mod_REG: - case mod_INDIRECT: - break; - case mod_DISP8: - emit_1b(p, regmem.disp); - break; - case mod_DISP32: - emit_1i(p, regmem.disp); - break; - default: - assert(0); - break; - } -} - - -static void emit_modrm_noreg( struct x86_function *p, - unsigned op, - struct x86_reg regmem ) -{ - struct x86_reg dummy = x86_make_reg(file_REG32, op); - emit_modrm(p, dummy, regmem); -} - -/* Many x86 instructions have two opcodes to cope with the situations - * where the destination is a register or memory reference - * respectively. This function selects the correct opcode based on - * the arguments presented. - */ -static void emit_op_modrm( struct x86_function *p, - unsigned char op_dst_is_reg, - unsigned char op_dst_is_mem, - struct x86_reg dst, - struct x86_reg src ) -{ - switch (dst.mod) { - case mod_REG: - emit_1ub(p, op_dst_is_reg); - emit_modrm(p, dst, src); - break; - case mod_INDIRECT: - case mod_DISP32: - case mod_DISP8: - assert(src.mod == mod_REG); - emit_1ub(p, op_dst_is_mem); - emit_modrm(p, src, dst); - break; - default: - assert(0); - break; - } -} - - - - - - - -/* Create and manipulate registers and regmem values: - */ -struct x86_reg x86_make_reg( enum x86_reg_file file, - enum x86_reg_name idx ) -{ - struct x86_reg reg; - - reg.file = file; - reg.idx = idx; - reg.mod = mod_REG; - reg.disp = 0; - - return reg; -} - -struct x86_reg x86_make_disp( struct x86_reg reg, - int disp ) -{ - assert(reg.file == file_REG32); - - if (reg.mod == mod_REG) - reg.disp = disp; - else - reg.disp += disp; - - if (reg.disp == 0) - reg.mod = mod_INDIRECT; - else if (reg.disp <= 127 && reg.disp >= -128) - reg.mod = mod_DISP8; - else - reg.mod = mod_DISP32; - - return reg; -} - -struct x86_reg x86_deref( struct x86_reg reg ) -{ - return x86_make_disp(reg, 0); -} - -struct x86_reg x86_get_base_reg( struct x86_reg reg ) -{ - return x86_make_reg( reg.file, reg.idx ); -} - -unsigned char *x86_get_label( struct x86_function *p ) -{ - return p->csr; -} - - - -/*********************************************************************** - * x86 instructions - */ - - -void x86_jcc( struct x86_function *p, - enum x86_cc cc, - unsigned char *label ) -{ - int offset = label - (x86_get_label(p) + 2); - - if (offset <= 127 && offset >= -128) { - emit_1ub(p, 0x70 + cc); - emit_1b(p, (char) offset); - } - else { - offset = label - (x86_get_label(p) + 6); - emit_2ub(p, 0x0f, 0x80 + cc); - emit_1i(p, offset); - } -} - -/* Always use a 32bit offset for forward jumps: - */ -unsigned char *x86_jcc_forward( struct x86_function *p, - enum x86_cc cc ) -{ - emit_2ub(p, 0x0f, 0x80 + cc); - emit_1i(p, 0); - return x86_get_label(p); -} - -unsigned char *x86_jmp_forward( struct x86_function *p) -{ - emit_1ub(p, 0xe9); - emit_1i(p, 0); - return x86_get_label(p); -} - -unsigned char *x86_call_forward( struct x86_function *p) -{ - emit_1ub(p, 0xe8); - emit_1i(p, 0); - return x86_get_label(p); -} - -/* Fixup offset from forward jump: - */ -void x86_fixup_fwd_jump( struct x86_function *p, - unsigned char *fixup ) -{ - *(int *)(fixup - 4) = x86_get_label(p) - fixup; -} - -void x86_jmp( struct x86_function *p, unsigned char *label) -{ - emit_1ub(p, 0xe9); - emit_1i(p, label - x86_get_label(p) - 4); -} - -#if 0 -/* This doesn't work once we start reallocating & copying the - * generated code on buffer fills, because the call is relative to the - * current pc. - */ -void x86_call( struct x86_function *p, void (*label)()) -{ - emit_1ub(p, 0xe8); - emit_1i(p, cptr(label) - x86_get_label(p) - 4); -} -#else -void x86_call( struct x86_function *p, struct x86_reg reg) -{ - emit_1ub(p, 0xff); - emit_modrm_noreg(p, 2, reg); -} -#endif - - -/* michal: - * Temporary. As I need immediate operands, and dont want to mess with the codegen, - * I load the immediate into general purpose register and use it. - */ -void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm ) -{ - assert(dst.mod == mod_REG); - emit_1ub(p, 0xb8 + dst.idx); - emit_1i(p, imm); -} - -void x86_push( struct x86_function *p, - struct x86_reg reg ) -{ - assert(reg.mod == mod_REG); - emit_1ub(p, 0x50 + reg.idx); - p->stack_offset += 4; -} - -void x86_pop( struct x86_function *p, - struct x86_reg reg ) -{ - assert(reg.mod == mod_REG); - emit_1ub(p, 0x58 + reg.idx); - p->stack_offset -= 4; -} - -void x86_inc( struct x86_function *p, - struct x86_reg reg ) -{ - assert(reg.mod == mod_REG); - emit_1ub(p, 0x40 + reg.idx); -} - -void x86_dec( struct x86_function *p, - struct x86_reg reg ) -{ - assert(reg.mod == mod_REG); - emit_1ub(p, 0x48 + reg.idx); -} - -void x86_ret( struct x86_function *p ) -{ - emit_1ub(p, 0xc3); -} - -void x86_sahf( struct x86_function *p ) -{ - emit_1ub(p, 0x9e); -} - -void x86_mov( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_op_modrm( p, 0x8b, 0x89, dst, src ); -} - -void x86_xor( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_op_modrm( p, 0x33, 0x31, dst, src ); -} - -void x86_cmp( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_op_modrm( p, 0x3b, 0x39, dst, src ); -} - -void x86_lea( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_1ub(p, 0x8d); - emit_modrm( p, dst, src ); -} - -void x86_test( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_1ub(p, 0x85); - emit_modrm( p, dst, src ); -} - -void x86_add( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_op_modrm(p, 0x03, 0x01, dst, src ); -} - -void x86_mul( struct x86_function *p, - struct x86_reg src ) -{ - assert (src.file == file_REG32 && src.mod == mod_REG); - emit_op_modrm(p, 0xf7, 0, x86_make_reg (file_REG32, reg_SP), src ); -} - -void x86_sub( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_op_modrm(p, 0x2b, 0x29, dst, src ); -} - -void x86_or( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_op_modrm( p, 0x0b, 0x09, dst, src ); -} - -void x86_and( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_op_modrm( p, 0x23, 0x21, dst, src ); -} - - - -/*********************************************************************** - * SSE instructions - */ - - -void sse_movss( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, 0xF3, X86_TWOB); - emit_op_modrm( p, 0x10, 0x11, dst, src ); -} - -void sse_movaps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_1ub(p, X86_TWOB); - emit_op_modrm( p, 0x28, 0x29, dst, src ); -} - -void sse_movups( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_1ub(p, X86_TWOB); - emit_op_modrm( p, 0x10, 0x11, dst, src ); -} - -void sse_movhps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - assert(dst.mod != mod_REG || src.mod != mod_REG); - emit_1ub(p, X86_TWOB); - emit_op_modrm( p, 0x16, 0x17, dst, src ); /* cf movlhps */ -} - -void sse_movlps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - assert(dst.mod != mod_REG || src.mod != mod_REG); - emit_1ub(p, X86_TWOB); - emit_op_modrm( p, 0x12, 0x13, dst, src ); /* cf movhlps */ -} - -void sse_maxps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x5F); - emit_modrm( p, dst, src ); -} - -void sse_maxss( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0xF3, X86_TWOB, 0x5F); - emit_modrm( p, dst, src ); -} - -void sse_divss( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0xF3, X86_TWOB, 0x5E); - emit_modrm( p, dst, src ); -} - -void sse_minps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x5D); - emit_modrm( p, dst, src ); -} - -void sse_subps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x5C); - emit_modrm( p, dst, src ); -} - -void sse_mulps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x59); - emit_modrm( p, dst, src ); -} - -void sse_mulss( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0xF3, X86_TWOB, 0x59); - emit_modrm( p, dst, src ); -} - -void sse_addps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x58); - emit_modrm( p, dst, src ); -} - -void sse_addss( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0xF3, X86_TWOB, 0x58); - emit_modrm( p, dst, src ); -} - -void sse_andnps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x55); - emit_modrm( p, dst, src ); -} - -void sse_andps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x54); - emit_modrm( p, dst, src ); -} - -void sse_rsqrtps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x52); - emit_modrm( p, dst, src ); -} - -void sse_rsqrtss( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0xF3, X86_TWOB, 0x52); - emit_modrm( p, dst, src ); - -} - -void sse_movhlps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - assert(dst.mod == mod_REG && src.mod == mod_REG); - emit_2ub(p, X86_TWOB, 0x12); - emit_modrm( p, dst, src ); -} - -void sse_movlhps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - assert(dst.mod == mod_REG && src.mod == mod_REG); - emit_2ub(p, X86_TWOB, 0x16); - emit_modrm( p, dst, src ); -} - -void sse_orps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x56); - emit_modrm( p, dst, src ); -} - -void sse_xorps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x57); - emit_modrm( p, dst, src ); -} - -void sse_cvtps2pi( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - assert(dst.file == file_MMX && - (src.file == file_XMM || src.mod != mod_REG)); - - p->need_emms = 1; - - emit_2ub(p, X86_TWOB, 0x2d); - emit_modrm( p, dst, src ); -} - - -/* Shufps can also be used to implement a reduced swizzle when dest == - * arg0. - */ -void sse_shufps( struct x86_function *p, - struct x86_reg dest, - struct x86_reg arg0, - unsigned char shuf) -{ - emit_2ub(p, X86_TWOB, 0xC6); - emit_modrm(p, dest, arg0); - emit_1ub(p, shuf); -} - -void sse_cmpps( struct x86_function *p, - struct x86_reg dest, - struct x86_reg arg0, - unsigned char cc) -{ - emit_2ub(p, X86_TWOB, 0xC2); - emit_modrm(p, dest, arg0); - emit_1ub(p, cc); -} - -void sse_pmovmskb( struct x86_function *p, - struct x86_reg dest, - struct x86_reg src) -{ - emit_3ub(p, 0x66, X86_TWOB, 0xD7); - emit_modrm(p, dest, src); -} - -/*********************************************************************** - * SSE2 instructions - */ - -/** - * Perform a reduced swizzle: - */ -void sse2_pshufd( struct x86_function *p, - struct x86_reg dest, - struct x86_reg arg0, - unsigned char shuf) -{ - emit_3ub(p, 0x66, X86_TWOB, 0x70); - emit_modrm(p, dest, arg0); - emit_1ub(p, shuf); -} - -void sse2_cvttps2dq( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub( p, 0xF3, X86_TWOB, 0x5B ); - emit_modrm( p, dst, src ); -} - -void sse2_cvtps2dq( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0x66, X86_TWOB, 0x5B); - emit_modrm( p, dst, src ); -} - -void sse2_packssdw( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0x66, X86_TWOB, 0x6B); - emit_modrm( p, dst, src ); -} - -void sse2_packsswb( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0x66, X86_TWOB, 0x63); - emit_modrm( p, dst, src ); -} - -void sse2_packuswb( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0x66, X86_TWOB, 0x67); - emit_modrm( p, dst, src ); -} - -void sse2_rcpps( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, X86_TWOB, 0x53); - emit_modrm( p, dst, src ); -} - -void sse2_rcpss( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_3ub(p, 0xF3, X86_TWOB, 0x53); - emit_modrm( p, dst, src ); -} - -void sse2_movd( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - emit_2ub(p, 0x66, X86_TWOB); - emit_op_modrm( p, 0x6e, 0x7e, dst, src ); -} - - - - -/*********************************************************************** - * x87 instructions - */ -void x87_fist( struct x86_function *p, struct x86_reg dst ) -{ - emit_1ub(p, 0xdb); - emit_modrm_noreg(p, 2, dst); -} - -void x87_fistp( struct x86_function *p, struct x86_reg dst ) -{ - emit_1ub(p, 0xdb); - emit_modrm_noreg(p, 3, dst); -} - -void x87_fild( struct x86_function *p, struct x86_reg arg ) -{ - emit_1ub(p, 0xdf); - emit_modrm_noreg(p, 0, arg); -} - -void x87_fldz( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xee); -} - - -void x87_fldcw( struct x86_function *p, struct x86_reg arg ) -{ - assert(arg.file == file_REG32); - assert(arg.mod != mod_REG); - emit_1ub(p, 0xd9); - emit_modrm_noreg(p, 5, arg); -} - -void x87_fld1( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xe8); -} - -void x87_fldl2e( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xea); -} - -void x87_fldln2( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xed); -} - -void x87_fwait( struct x86_function *p ) -{ - emit_1ub(p, 0x9b); -} - -void x87_fnclex( struct x86_function *p ) -{ - emit_2ub(p, 0xdb, 0xe2); -} - -void x87_fclex( struct x86_function *p ) -{ - x87_fwait(p); - x87_fnclex(p); -} - - -static void x87_arith_op( struct x86_function *p, struct x86_reg dst, struct x86_reg arg, - unsigned char dst0ub0, - unsigned char dst0ub1, - unsigned char arg0ub0, - unsigned char arg0ub1, - unsigned char argmem_noreg) -{ - assert(dst.file == file_x87); - - if (arg.file == file_x87) { - if (dst.idx == 0) - emit_2ub(p, dst0ub0, dst0ub1+arg.idx); - else if (arg.idx == 0) - emit_2ub(p, arg0ub0, arg0ub1+arg.idx); - else - assert(0); - } - else if (dst.idx == 0) { - assert(arg.file == file_REG32); - emit_1ub(p, 0xd8); - emit_modrm_noreg(p, argmem_noreg, arg); - } - else - assert(0); -} - -void x87_fmul( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ) -{ - x87_arith_op(p, dst, arg, - 0xd8, 0xc8, - 0xdc, 0xc8, - 4); -} - -void x87_fsub( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ) -{ - x87_arith_op(p, dst, arg, - 0xd8, 0xe0, - 0xdc, 0xe8, - 4); -} - -void x87_fsubr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ) -{ - x87_arith_op(p, dst, arg, - 0xd8, 0xe8, - 0xdc, 0xe0, - 5); -} - -void x87_fadd( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ) -{ - x87_arith_op(p, dst, arg, - 0xd8, 0xc0, - 0xdc, 0xc0, - 0); -} - -void x87_fdiv( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ) -{ - x87_arith_op(p, dst, arg, - 0xd8, 0xf0, - 0xdc, 0xf8, - 6); -} - -void x87_fdivr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ) -{ - x87_arith_op(p, dst, arg, - 0xd8, 0xf8, - 0xdc, 0xf0, - 7); -} - -void x87_fmulp( struct x86_function *p, struct x86_reg dst ) -{ - assert(dst.file == file_x87); - assert(dst.idx >= 1); - emit_2ub(p, 0xde, 0xc8+dst.idx); -} - -void x87_fsubp( struct x86_function *p, struct x86_reg dst ) -{ - assert(dst.file == file_x87); - assert(dst.idx >= 1); - emit_2ub(p, 0xde, 0xe8+dst.idx); -} - -void x87_fsubrp( struct x86_function *p, struct x86_reg dst ) -{ - assert(dst.file == file_x87); - assert(dst.idx >= 1); - emit_2ub(p, 0xde, 0xe0+dst.idx); -} - -void x87_faddp( struct x86_function *p, struct x86_reg dst ) -{ - assert(dst.file == file_x87); - assert(dst.idx >= 1); - emit_2ub(p, 0xde, 0xc0+dst.idx); -} - -void x87_fdivp( struct x86_function *p, struct x86_reg dst ) -{ - assert(dst.file == file_x87); - assert(dst.idx >= 1); - emit_2ub(p, 0xde, 0xf8+dst.idx); -} - -void x87_fdivrp( struct x86_function *p, struct x86_reg dst ) -{ - assert(dst.file == file_x87); - assert(dst.idx >= 1); - emit_2ub(p, 0xde, 0xf0+dst.idx); -} - -void x87_fucom( struct x86_function *p, struct x86_reg arg ) -{ - assert(arg.file == file_x87); - emit_2ub(p, 0xdd, 0xe0+arg.idx); -} - -void x87_fucomp( struct x86_function *p, struct x86_reg arg ) -{ - assert(arg.file == file_x87); - emit_2ub(p, 0xdd, 0xe8+arg.idx); -} - -void x87_fucompp( struct x86_function *p ) -{ - emit_2ub(p, 0xda, 0xe9); -} - -void x87_fxch( struct x86_function *p, struct x86_reg arg ) -{ - assert(arg.file == file_x87); - emit_2ub(p, 0xd9, 0xc8+arg.idx); -} - -void x87_fabs( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xe1); -} - -void x87_fchs( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xe0); -} - -void x87_fcos( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xff); -} - - -void x87_fprndint( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xfc); -} - -void x87_fscale( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xfd); -} - -void x87_fsin( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xfe); -} - -void x87_fsincos( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xfb); -} - -void x87_fsqrt( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xfa); -} - -void x87_fxtract( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xf4); -} - -/* st0 = (2^st0)-1 - * - * Restrictions: -1.0 <= st0 <= 1.0 - */ -void x87_f2xm1( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xf0); -} - -/* st1 = st1 * log2(st0); - * pop_stack; - */ -void x87_fyl2x( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xf1); -} - -/* st1 = st1 * log2(st0 + 1.0); - * pop_stack; - * - * A fast operation, with restrictions: -.29 < st0 < .29 - */ -void x87_fyl2xp1( struct x86_function *p ) -{ - emit_2ub(p, 0xd9, 0xf9); -} - - -void x87_fld( struct x86_function *p, struct x86_reg arg ) -{ - if (arg.file == file_x87) - emit_2ub(p, 0xd9, 0xc0 + arg.idx); - else { - emit_1ub(p, 0xd9); - emit_modrm_noreg(p, 0, arg); - } -} - -void x87_fst( struct x86_function *p, struct x86_reg dst ) -{ - if (dst.file == file_x87) - emit_2ub(p, 0xdd, 0xd0 + dst.idx); - else { - emit_1ub(p, 0xd9); - emit_modrm_noreg(p, 2, dst); - } -} - -void x87_fstp( struct x86_function *p, struct x86_reg dst ) -{ - if (dst.file == file_x87) - emit_2ub(p, 0xdd, 0xd8 + dst.idx); - else { - emit_1ub(p, 0xd9); - emit_modrm_noreg(p, 3, dst); - } -} - -void x87_fcom( struct x86_function *p, struct x86_reg dst ) -{ - if (dst.file == file_x87) - emit_2ub(p, 0xd8, 0xd0 + dst.idx); - else { - emit_1ub(p, 0xd8); - emit_modrm_noreg(p, 2, dst); - } -} - -void x87_fcomp( struct x86_function *p, struct x86_reg dst ) -{ - if (dst.file == file_x87) - emit_2ub(p, 0xd8, 0xd8 + dst.idx); - else { - emit_1ub(p, 0xd8); - emit_modrm_noreg(p, 3, dst); - } -} - - -void x87_fnstsw( struct x86_function *p, struct x86_reg dst ) -{ - assert(dst.file == file_REG32); - - if (dst.idx == reg_AX && - dst.mod == mod_REG) - emit_2ub(p, 0xdf, 0xe0); - else { - emit_1ub(p, 0xdd); - emit_modrm_noreg(p, 7, dst); - } -} - - - - -/*********************************************************************** - * MMX instructions - */ - -void mmx_emms( struct x86_function *p ) -{ - assert(p->need_emms); - emit_2ub(p, 0x0f, 0x77); - p->need_emms = 0; -} - -void mmx_packssdw( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - assert(dst.file == file_MMX && - (src.file == file_MMX || src.mod != mod_REG)); - - p->need_emms = 1; - - emit_2ub(p, X86_TWOB, 0x6b); - emit_modrm( p, dst, src ); -} - -void mmx_packuswb( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - assert(dst.file == file_MMX && - (src.file == file_MMX || src.mod != mod_REG)); - - p->need_emms = 1; - - emit_2ub(p, X86_TWOB, 0x67); - emit_modrm( p, dst, src ); -} - -void mmx_movd( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - p->need_emms = 1; - emit_1ub(p, X86_TWOB); - emit_op_modrm( p, 0x6e, 0x7e, dst, src ); -} - -void mmx_movq( struct x86_function *p, - struct x86_reg dst, - struct x86_reg src ) -{ - p->need_emms = 1; - emit_1ub(p, X86_TWOB); - emit_op_modrm( p, 0x6f, 0x7f, dst, src ); -} - - -/*********************************************************************** - * Helper functions - */ - - -/* Retreive a reference to one of the function arguments, taking into - * account any push/pop activity: - */ -struct x86_reg x86_fn_arg( struct x86_function *p, - unsigned arg ) -{ - return x86_make_disp(x86_make_reg(file_REG32, reg_SP), - p->stack_offset + arg * 4); /* ??? */ -} - - -void x86_init_func( struct x86_function *p ) -{ - p->size = 0; - p->store = NULL; - p->csr = p->store; -} - -int x86_init_func_size( struct x86_function *p, unsigned code_size ) -{ - p->size = code_size; - p->store = _mesa_exec_malloc(code_size); - p->csr = p->store; - return p->store != NULL; -} - -void x86_release_func( struct x86_function *p ) -{ - _mesa_exec_free(p->store); - p->store = NULL; - p->csr = NULL; - p->size = 0; -} - - -void (*x86_get_func( struct x86_function *p ))(void) -{ - if (DISASSEM && p->store) - printf("disassemble %p %p\n", p->store, p->csr); - return (void (*)(void)) (unsigned long) p->store; -} - -#else - -void x86sse_dummy( void ) -{ -} - -#endif - -#else /* USE_X86_ASM */ - -int x86sse_c_dummy_var; /* silence warning */ - -#endif /* USE_X86_ASM */ diff --git a/mesalib/src/mesa/x86/rtasm/x86sse.h b/mesalib/src/mesa/x86/rtasm/x86sse.h deleted file mode 100644 index f6282f5bd..000000000 --- a/mesalib/src/mesa/x86/rtasm/x86sse.h +++ /dev/null @@ -1,256 +0,0 @@ - -#ifndef _X86SSE_H_ -#define _X86SSE_H_ - -#if defined(__i386__) || defined(__386__) - -/* It is up to the caller to ensure that instructions issued are - * suitable for the host cpu. There are no checks made in this module - * for mmx/sse/sse2 support on the cpu. - */ -struct x86_reg { - unsigned file:3; - unsigned idx:3; - unsigned mod:2; /* mod_REG if this is just a register */ - int disp:24; /* only +/- 23bits of offset - should be enough... */ -}; - -struct x86_function { - unsigned size; - unsigned char *store; - unsigned char *csr; - unsigned stack_offset; - int need_emms; - const char *fn; -}; - -enum x86_reg_file { - file_REG32, - file_MMX, - file_XMM, - file_x87 -}; - -/* Values for mod field of modr/m byte - */ -enum x86_reg_mod { - mod_INDIRECT, - mod_DISP8, - mod_DISP32, - mod_REG -}; - -enum x86_reg_name { - reg_AX, - reg_CX, - reg_DX, - reg_BX, - reg_SP, - reg_BP, - reg_SI, - reg_DI -}; - - -enum x86_cc { - cc_O, /* overflow */ - cc_NO, /* not overflow */ - cc_NAE, /* not above or equal / carry */ - cc_AE, /* above or equal / not carry */ - cc_E, /* equal / zero */ - cc_NE /* not equal / not zero */ -}; - -enum sse_cc { - cc_Equal, - cc_LessThan, - cc_LessThanEqual, - cc_Unordered, - cc_NotEqual, - cc_NotLessThan, - cc_NotLessThanEqual, - cc_Ordered -}; - -#define cc_Z cc_E -#define cc_NZ cc_NE - -/* Begin/end/retreive function creation: - */ - - -void x86_init_func( struct x86_function *p ); -int x86_init_func_size( struct x86_function *p, unsigned code_size ); -void x86_release_func( struct x86_function *p ); -void (*x86_get_func( struct x86_function *p ))( void ); - - - -/* Create and manipulate registers and regmem values: - */ -struct x86_reg x86_make_reg( enum x86_reg_file file, - enum x86_reg_name idx ); - -struct x86_reg x86_make_disp( struct x86_reg reg, - int disp ); - -struct x86_reg x86_deref( struct x86_reg reg ); - -struct x86_reg x86_get_base_reg( struct x86_reg reg ); - - -/* Labels, jumps and fixup: - */ -unsigned char *x86_get_label( struct x86_function *p ); - -void x86_jcc( struct x86_function *p, - enum x86_cc cc, - unsigned char *label ); - -unsigned char *x86_jcc_forward( struct x86_function *p, - enum x86_cc cc ); - -unsigned char *x86_jmp_forward( struct x86_function *p); - -unsigned char *x86_call_forward( struct x86_function *p); - -void x86_fixup_fwd_jump( struct x86_function *p, - unsigned char *fixup ); - -void x86_jmp( struct x86_function *p, unsigned char *label ); - -/* void x86_call( struct x86_function *p, void (*label)() ); */ -void x86_call( struct x86_function *p, struct x86_reg reg); - -/* michal: - * Temporary. As I need immediate operands, and dont want to mess with the codegen, - * I load the immediate into general purpose register and use it. - */ -void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm ); - - -/* Macro for sse_shufps() and sse2_pshufd(): - */ -#define SHUF(_x,_y,_z,_w) (((_x)<<0) | ((_y)<<2) | ((_z)<<4) | ((_w)<<6)) -#define SHUF_NOOP RSW(0,1,2,3) -#define GET_SHUF(swz, idx) (((swz) >> ((idx)*2)) & 0x3) - -void mmx_emms( struct x86_function *p ); -void mmx_movd( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void mmx_movq( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void mmx_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void mmx_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); - -void sse2_cvtps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse2_cvttps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse2_movd( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse2_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse2_packsswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse2_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, - unsigned char shuf ); -void sse2_rcpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse2_rcpss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); - -void sse_addps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_addss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_cvtps2pi( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_divss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_andnps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_andps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_cmpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src, - unsigned char cc ); -void sse_maxps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_maxss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_minps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_movaps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_movhlps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_movhps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_movlhps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_movlps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_movss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_movups( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_mulss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_orps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_xorps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_rsqrtps( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, - unsigned char shuf ); -void sse_pmovmskb( struct x86_function *p, struct x86_reg dest, struct x86_reg src ); - -void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_and( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_cmp( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_dec( struct x86_function *p, struct x86_reg reg ); -void x86_inc( struct x86_function *p, struct x86_reg reg ); -void x86_lea( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_mul( struct x86_function *p, struct x86_reg src ); -void x86_or( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_pop( struct x86_function *p, struct x86_reg reg ); -void x86_push( struct x86_function *p, struct x86_reg reg ); -void x86_ret( struct x86_function *p ); -void x86_sub( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_test( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_xor( struct x86_function *p, struct x86_reg dst, struct x86_reg src ); -void x86_sahf( struct x86_function *p ); - -void x87_f2xm1( struct x86_function *p ); -void x87_fabs( struct x86_function *p ); -void x87_fadd( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ); -void x87_faddp( struct x86_function *p, struct x86_reg dst ); -void x87_fchs( struct x86_function *p ); -void x87_fclex( struct x86_function *p ); -void x87_fcom( struct x86_function *p, struct x86_reg dst ); -void x87_fcomp( struct x86_function *p, struct x86_reg dst ); -void x87_fcos( struct x86_function *p ); -void x87_fdiv( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ); -void x87_fdivp( struct x86_function *p, struct x86_reg dst ); -void x87_fdivr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ); -void x87_fdivrp( struct x86_function *p, struct x86_reg dst ); -void x87_fild( struct x86_function *p, struct x86_reg arg ); -void x87_fist( struct x86_function *p, struct x86_reg dst ); -void x87_fistp( struct x86_function *p, struct x86_reg dst ); -void x87_fld( struct x86_function *p, struct x86_reg arg ); -void x87_fld1( struct x86_function *p ); -void x87_fldcw( struct x86_function *p, struct x86_reg arg ); -void x87_fldl2e( struct x86_function *p ); -void x87_fldln2( struct x86_function *p ); -void x87_fldz( struct x86_function *p ); -void x87_fmul( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ); -void x87_fmulp( struct x86_function *p, struct x86_reg dst ); -void x87_fnclex( struct x86_function *p ); -void x87_fprndint( struct x86_function *p ); -void x87_fscale( struct x86_function *p ); -void x87_fsin( struct x86_function *p ); -void x87_fsincos( struct x86_function *p ); -void x87_fsqrt( struct x86_function *p ); -void x87_fst( struct x86_function *p, struct x86_reg dst ); -void x87_fstp( struct x86_function *p, struct x86_reg dst ); -void x87_fsub( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ); -void x87_fsubp( struct x86_function *p, struct x86_reg dst ); -void x87_fsubr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg ); -void x87_fsubrp( struct x86_function *p, struct x86_reg dst ); -void x87_fxch( struct x86_function *p, struct x86_reg dst ); -void x87_fxtract( struct x86_function *p ); -void x87_fyl2x( struct x86_function *p ); -void x87_fyl2xp1( struct x86_function *p ); -void x87_fwait( struct x86_function *p ); -void x87_fnstsw( struct x86_function *p, struct x86_reg dst ); -void x87_fucompp( struct x86_function *p ); -void x87_fucomp( struct x86_function *p, struct x86_reg arg ); -void x87_fucom( struct x86_function *p, struct x86_reg arg ); - - - -/* Retreive a reference to one of the function arguments, taking into - * account any push/pop activity. Note - doesn't track explict - * manipulation of ESP by other instructions. - */ -struct x86_reg x86_fn_arg( struct x86_function *p, unsigned arg ); - -#endif -#endif |