diff options
Diffstat (limited to 'mesalib/src')
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 10 | ||||
-rw-r--r-- | mesalib/src/glsl/builtin_type_macros.h | 2 | ||||
-rw-r--r-- | mesalib/src/glsl/glcpp/glcpp-lex.l | 79 | ||||
-rw-r--r-- | mesalib/src/glsl/glcpp/glcpp-parse.y | 24 | ||||
-rw-r--r-- | mesalib/src/glsl/glcpp/glcpp.h | 2 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.cpp | 17 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.h | 7 | ||||
-rw-r--r-- | mesalib/src/glsl/link_atomics.cpp | 15 | ||||
-rw-r--r-- | mesalib/src/glsl/link_varyings.cpp | 24 | ||||
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 41 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderobj.h | 15 | ||||
-rw-r--r-- | mesalib/src/mesa/main/uniform_query.cpp | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/program/program.h | 8 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 |
16 files changed, 164 insertions, 92 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 3bc181e87..91810f985 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -2110,7 +2110,7 @@ validate_explicit_location(const struct ast_type_qualifier *qual, _mesa_glsl_error(loc, state, "%s cannot be given an explicit location in %s shader", mode_string(var), - _mesa_glsl_shader_target_name(state->target)); + _mesa_shader_type_to_string(state->target)); } else { var->data.explicit_location = true; @@ -2188,7 +2188,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, _mesa_glsl_error(loc, state, "`attribute' variables may not be declared in the " "%s shader", - _mesa_glsl_shader_target_name(state->target)); + _mesa_shader_type_to_string(state->target)); } /* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says: @@ -2599,7 +2599,7 @@ process_initializer(ir_variable *var, ast_declaration *decl, if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) { _mesa_glsl_error(& initializer_loc, state, "cannot initialize %s shader input / %s", - _mesa_glsl_shader_target_name(state->target), + _mesa_shader_type_to_string(state->target), (state->target == MESA_SHADER_VERTEX) ? "attribute" : "varying"); } @@ -4890,7 +4890,7 @@ ast_interface_block::hir(exec_list *instructions, _mesa_glsl_error(&loc, state, "redeclaration of gl_PerVertex input not allowed " "in the %s shader", - _mesa_glsl_shader_target_name(state->target)); + _mesa_shader_type_to_string(state->target)); } if (this->instance_name == NULL || strcmp(this->instance_name, "gl_in") != 0 || !this->is_array) { @@ -4907,7 +4907,7 @@ ast_interface_block::hir(exec_list *instructions, _mesa_glsl_error(&loc, state, "redeclaration of gl_PerVertex output not " "allowed in the %s shader", - _mesa_glsl_shader_target_name(state->target)); + _mesa_shader_type_to_string(state->target)); } if (this->instance_name != NULL) { _mesa_glsl_error(&loc, state, diff --git a/mesalib/src/glsl/builtin_type_macros.h b/mesalib/src/glsl/builtin_type_macros.h index 263fd83ff..06b4dbd0f 100644 --- a/mesalib/src/glsl/builtin_type_macros.h +++ b/mesalib/src/glsl/builtin_type_macros.h @@ -91,7 +91,7 @@ DECL_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_D DECL_TYPE(usampler1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT) DECL_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT) DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT) -DECL_TYPE(usamplerCube, GL_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usamplerCube, GL_UNSIGNED_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT) DECL_TYPE(usampler1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT) DECL_TYPE(usampler2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT) DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT) diff --git a/mesalib/src/glsl/glcpp/glcpp-lex.l b/mesalib/src/glsl/glcpp/glcpp-lex.l index a029f6203..f1fa192c5 100644 --- a/mesalib/src/glsl/glcpp/glcpp-lex.l +++ b/mesalib/src/glsl/glcpp/glcpp-lex.l @@ -67,7 +67,7 @@ void glcpp_set_column (int column_no , yyscan_t yyscanner); %option stack %option never-interactive -%x DONE COMMENT UNREACHABLE SKIP DEFINE +%x DONE COMMENT UNREACHABLE SKIP DEFINE NEWLINE_CATCHUP SPACE [[:space:]] NONSPACE [^[:space:]] @@ -92,13 +92,62 @@ OCTAL_INTEGER 0[0-7]*[uU]? HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? %% - /* Implicitly switch between SKIP and INITIAL (non-skipping); - * don't switch if some other state was explicitly set. - */ + glcpp_parser_t *parser = yyextra; - if (YY_START == 0 || YY_START == SKIP) { - if (parser->lexing_if || parser->skip_stack == NULL || parser->skip_stack->type == SKIP_NO_SKIP) { - BEGIN 0; + + /* When we lex a multi-line comment, we replace it (as + * specified) with a single space. But if the comment spanned + * multiple lines, then subsequent parsing stages will not + * count correct line numbers. To avoid this problem we keep + * track of all newlines that were commented out by a + * multi-line comment, and we emit a NEWLINE token for each at + * the next legal opportunity, (which is when the lexer would + * be emitting a NEWLINE token anyway). + */ + if (YY_START == NEWLINE_CATCHUP) { + if (parser->commented_newlines) + parser->commented_newlines--; + if (parser->commented_newlines == 0) + BEGIN INITIAL; + return NEWLINE; + } + + /* The handling of the SKIP vs INITIAL start states requires + * some special handling. Typically, a lexer would change + * start states with statements like "BEGIN SKIP" within the + * lexer rules. We can't get away with that here, since we + * need the parser to actually evaluate expressions for + * directives like "#if". + * + * So, here, in code that will be executed on every call to + * the lexer,and before any rules, we examine the skip_stack + * as set by the parser to know whether to change from INITIAL + * to SKIP or from SKIP back to INITIAL. + * + * Three cases cause us to switch out of the SKIP state and + * back to the INITIAL state: + * + * 1. The top of the skip_stack is of type SKIP_NO_SKIP + * This means we're still evaluating some #if + * hierarchy, but we're on a branch of it where + * content should not be skipped (such as "#if 1" or + * "#else" or so). + * + * 2. The skip_stack is NULL meaning that we've reached + * the last #endif. + * + * 3. The lexing_if bit is set. This indicates that we + * are lexing the expression following an "#if" of + * "#elif". Even inside an "#if 0" we need to lex this + * expression so the parser can correctly update the + * skip_stack state. + */ + if (YY_START == INITIAL || YY_START == SKIP) { + if (parser->lexing_if || + parser->skip_stack == NULL || + parser->skip_stack->type == SKIP_NO_SKIP) + { + BEGIN INITIAL; } else { BEGIN SKIP; } @@ -106,14 +155,16 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? /* Single-line comments */ "//"[^\n]* { + if (parser->commented_newlines) + BEGIN NEWLINE_CATCHUP; } /* Multi-line comments */ "/*" { yy_push_state(COMMENT, yyscanner); } <COMMENT>[^*\n]* -<COMMENT>[^*\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; } +<COMMENT>[^*\n]*\n { yylineno++; yycolumn = 0; parser->commented_newlines++; } <COMMENT>"*"+[^*/\n]* -<COMMENT>"*"+[^*/\n]*\n { yylineno++; yycolumn = 0; return NEWLINE; } +<COMMENT>"*"+[^*/\n]*\n { yylineno++; yycolumn = 0; parser->commented_newlines++; } <COMMENT>"*"+"/" { yy_pop_state(yyscanner); if (yyextra->space_tokens) @@ -129,6 +180,8 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? /* glcpp doesn't handle #extension, #version, or #pragma directives. * Simply pass them through to the main compiler's lexer/parser. */ {HASH}(extension|pragma)[^\n]+ { + if (parser->commented_newlines) + BEGIN NEWLINE_CATCHUP; yylval->str = ralloc_strdup (yyextra, yytext); yylineno++; yycolumn = 0; @@ -175,7 +228,10 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? } } -<SKIP>[^\n] ; +<SKIP>[^\n] { + if (parser->commented_newlines) + BEGIN NEWLINE_CATCHUP; +} {HASH}error.* { char *p; @@ -290,6 +346,9 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]? } <SKIP,INITIAL>\n { + if (parser->commented_newlines) { + BEGIN NEWLINE_CATCHUP; + } yyextra->lexing_if = 0; yylineno++; yycolumn = 0; diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y index 7edc27488..ef084b639 100644 --- a/mesalib/src/glsl/glcpp/glcpp-parse.y +++ b/mesalib/src/glsl/glcpp/glcpp-parse.y @@ -310,6 +310,11 @@ control_line: _glcpp_parser_expand_and_lex_from (parser, ELIF_EXPANDED, $2); } + else if (parser->skip_stack && + parser->skip_stack->has_else) + { + glcpp_error(& @1, parser, "#elif after #else"); + } else { _glcpp_parser_skip_stack_change_if (parser, & @1, @@ -324,6 +329,11 @@ control_line: { glcpp_error(& @1, parser, "#elif with no expression"); } + else if (parser->skip_stack && + parser->skip_stack->has_else) + { + glcpp_error(& @1, parser, "#elif after #else"); + } else { _glcpp_parser_skip_stack_change_if (parser, & @1, @@ -332,7 +342,17 @@ control_line: } } | HASH_ELSE { - _glcpp_parser_skip_stack_change_if (parser, & @1, "else", 1); + if (parser->skip_stack && + parser->skip_stack->has_else) + { + glcpp_error(& @1, parser, "multiple #else"); + } + else + { + _glcpp_parser_skip_stack_change_if (parser, & @1, "else", 1); + if (parser->skip_stack) + parser->skip_stack->has_else = true; + } } NEWLINE | HASH_ENDIF { _glcpp_parser_skip_stack_pop (parser, & @1); @@ -1164,6 +1184,7 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api) parser->newline_as_space = 0; parser->in_control_line = 0; parser->paren_count = 0; + parser->commented_newlines = 0; parser->skip_stack = NULL; @@ -2024,6 +2045,7 @@ _glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, node->type = SKIP_TO_ENDIF; } + node->has_else = false; node->next = parser->skip_stack; parser->skip_stack = node; } diff --git a/mesalib/src/glsl/glcpp/glcpp.h b/mesalib/src/glsl/glcpp/glcpp.h index 8aaa551d1..85f3fdcd2 100644 --- a/mesalib/src/glsl/glcpp/glcpp.h +++ b/mesalib/src/glsl/glcpp/glcpp.h @@ -153,6 +153,7 @@ typedef enum skip_type { typedef struct skip_node { skip_type_t type; + bool has_else; YYLTYPE loc; /* location of the initial #if/#elif/... */ struct skip_node *next; } skip_node_t; @@ -172,6 +173,7 @@ struct glcpp_parser { int newline_as_space; int in_control_line; int paren_count; + int commented_newlines; skip_node_t *skip_stack; token_list_t *lex_from_list; token_node_t *lex_from_node; diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 5f19368d8..fc9a8b204 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -334,16 +334,15 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version, extern "C" { /** - * The most common use of _mesa_glsl_shader_target_name(), which is - * shared with C code in Mesa core to translate a GLenum to a short - * shader stage name in debug printouts. + * Translate a GLenum to a short shader stage name for debug printouts and + * error messages. * * It recognizes the PROGRAM variants of the names so it can be used * with a struct gl_program->Target, not just a struct * gl_shader->Type. */ const char * -_mesa_glsl_shader_target_name(GLenum type) +_mesa_shader_enum_to_string(GLenum type) { switch (type) { case GL_VERTEX_SHADER: @@ -363,11 +362,11 @@ _mesa_glsl_shader_target_name(GLenum type) } /* extern "C" */ /** - * Overloaded C++ variant usable within the compiler for translating - * our internal enum into short stage names. + * Translate a gl_shader_type to a short shader stage name for debug printouts + * and error messages. */ const char * -_mesa_glsl_shader_target_name(gl_shader_type target) +_mesa_shader_type_to_string(unsigned target) { switch (target) { case MESA_SHADER_VERTEX: return "vertex"; @@ -651,11 +650,11 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, if (behavior == extension_require) { _mesa_glsl_error(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); + name, _mesa_shader_type_to_string(state->target)); return false; } else { _mesa_glsl_warning(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); + name, _mesa_shader_type_to_string(state->target)); } } } diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 622ddbac7..7b013fa6d 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -422,10 +422,11 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, _mesa_glsl_parse_state *state); /** - * Get the textual name of the specified shader target + * Get the textual name of the specified shader target (which is a + * gl_shader_type). */ extern const char * -_mesa_glsl_shader_target_name(gl_shader_type target); +_mesa_shader_type_to_string(unsigned target); #endif /* __cplusplus */ @@ -439,7 +440,7 @@ extern "C" { #endif extern const char * -_mesa_glsl_shader_target_name(GLenum type); +_mesa_shader_enum_to_string(GLenum type); extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, const struct gl_extensions *extensions, struct gl_context *gl_ctx); diff --git a/mesalib/src/glsl/link_atomics.cpp b/mesalib/src/glsl/link_atomics.cpp index 33903ad54..603329c50 100644 --- a/mesalib/src/glsl/link_atomics.cpp +++ b/mesalib/src/glsl/link_atomics.cpp @@ -21,6 +21,7 @@ * DEALINGS IN THE SOFTWARE. */ +#include "glsl_parser_extras.h" #include "ir.h" #include "ir_uniform.h" #include "linker.h" @@ -213,20 +214,18 @@ void link_check_atomic_counter_resources(struct gl_context *ctx, struct gl_shader_program *prog) { - STATIC_ASSERT(MESA_SHADER_TYPES == 3); - static const char *shader_names[MESA_SHADER_TYPES] = { - "vertex", "geometry", "fragment" - }; - const unsigned max_atomic_counters[MESA_SHADER_TYPES] = { + const unsigned max_atomic_counters[] = { ctx->Const.VertexProgram.MaxAtomicCounters, ctx->Const.GeometryProgram.MaxAtomicCounters, ctx->Const.FragmentProgram.MaxAtomicCounters }; - const unsigned max_atomic_buffers[MESA_SHADER_TYPES] = { + STATIC_ASSERT(Elements(max_atomic_counters) == MESA_SHADER_TYPES); + const unsigned max_atomic_buffers[] = { ctx->Const.VertexProgram.MaxAtomicBuffers, ctx->Const.GeometryProgram.MaxAtomicBuffers, ctx->Const.FragmentProgram.MaxAtomicBuffers }; + STATIC_ASSERT(Elements(max_atomic_buffers) == MESA_SHADER_TYPES); unsigned num_buffers; active_atomic_buffer *const abs = find_active_atomic_counters(ctx, prog, &num_buffers); @@ -260,11 +259,11 @@ link_check_atomic_counter_resources(struct gl_context *ctx, for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { if (atomic_counters[i] > max_atomic_counters[i]) linker_error(prog, "Too many %s shader atomic counters", - shader_names[i]); + _mesa_shader_type_to_string(i)); if (atomic_buffers[i] > max_atomic_buffers[i]) linker_error(prog, "Too many %s shader atomic counter buffers", - shader_names[i]); + _mesa_shader_type_to_string(i)); } if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters) diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index 229a4cb85..98f902ca4 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -82,10 +82,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, linker_error(prog, "%s shader output `%s' declared as type `%s', " "but %s shader input declared as type `%s'\n", - _mesa_glsl_shader_target_name(producer_type), + _mesa_shader_enum_to_string(producer_type), output->name, output->type->name, - _mesa_glsl_shader_target_name(consumer_type), + _mesa_shader_enum_to_string(consumer_type), input->type->name); return; } @@ -97,10 +97,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, linker_error(prog, "%s shader output `%s' %s centroid qualifier, " "but %s shader input %s centroid qualifier\n", - _mesa_glsl_shader_target_name(producer_type), + _mesa_shader_enum_to_string(producer_type), output->name, (output->data.centroid) ? "has" : "lacks", - _mesa_glsl_shader_target_name(consumer_type), + _mesa_shader_enum_to_string(consumer_type), (input->data.centroid) ? "has" : "lacks"); return; } @@ -109,10 +109,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, linker_error(prog, "%s shader output `%s' %s sample qualifier, " "but %s shader input %s sample qualifier\n", - _mesa_glsl_shader_target_name(producer_type), + _mesa_shader_enum_to_string(producer_type), output->name, (output->data.sample) ? "has" : "lacks", - _mesa_glsl_shader_target_name(consumer_type), + _mesa_shader_enum_to_string(consumer_type), (input->data.sample) ? "has" : "lacks"); return; } @@ -121,10 +121,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, linker_error(prog, "%s shader output `%s' %s invariant qualifier, " "but %s shader input %s invariant qualifier\n", - _mesa_glsl_shader_target_name(producer_type), + _mesa_shader_enum_to_string(producer_type), output->name, (output->data.invariant) ? "has" : "lacks", - _mesa_glsl_shader_target_name(consumer_type), + _mesa_shader_enum_to_string(consumer_type), (input->data.invariant) ? "has" : "lacks"); return; } @@ -135,10 +135,10 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, "interpolation qualifier, " "but %s shader input specifies %s " "interpolation qualifier\n", - _mesa_glsl_shader_target_name(producer_type), + _mesa_shader_enum_to_string(producer_type), output->name, interpolation_string(output->data.interpolation), - _mesa_glsl_shader_target_name(consumer_type), + _mesa_shader_enum_to_string(consumer_type), interpolation_string(input->data.interpolation)); return; } @@ -1217,9 +1217,9 @@ assign_varying_locations(struct gl_context *ctx, linker_error(prog, "%s shader varying %s not written " "by %s shader\n.", - _mesa_glsl_shader_target_name(consumer->Type), + _mesa_shader_enum_to_string(consumer->Type), var->name, - _mesa_glsl_shader_target_name(producer->Type)); + _mesa_shader_enum_to_string(producer->Type)); } /* An 'in' variable is only really a shader input if its diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index a6133ea9c..a81e10737 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -414,7 +414,7 @@ link_invalidate_variable_locations(exec_list *ir) * Return false if an error was reported. */ static void -analyze_clip_usage(const char *shader_type, struct gl_shader_program *prog, +analyze_clip_usage(struct gl_shader_program *prog, struct gl_shader *shader, GLboolean *UsesClipDistance, GLuint *ClipDistanceArraySize) { @@ -437,7 +437,8 @@ analyze_clip_usage(const char *shader_type, struct gl_shader_program *prog, clip_distance.run(shader->ir); if (clip_vertex.variable_found() && clip_distance.variable_found()) { linker_error(prog, "%s shader writes to both `gl_ClipVertex' " - "and `gl_ClipDistance'\n", shader_type); + "and `gl_ClipDistance'\n", + _mesa_shader_enum_to_string(shader->Type)); return; } *UsesClipDistance = clip_distance.variable_found(); @@ -501,7 +502,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, } } - analyze_clip_usage("vertex", prog, shader, &prog->Vert.UsesClipDistance, + analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance, &prog->Vert.ClipDistanceArraySize); } @@ -548,7 +549,7 @@ validate_geometry_shader_executable(struct gl_shader_program *prog, unsigned num_vertices = vertices_per_prim(prog->Geom.InputType); prog->Geom.VerticesIn = num_vertices; - analyze_clip_usage("geometry", prog, shader, &prog->Geom.UsesClipDistance, + analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance, &prog->Geom.ClipDistanceArraySize); find_end_primitive_visitor end_primitive; @@ -1375,7 +1376,7 @@ link_intrastage_shaders(void *mem_ctx, if (main == NULL) { linker_error(prog, "%s shader lacks `main'\n", - _mesa_glsl_shader_target_name(shader_list[0]->Type)); + _mesa_shader_enum_to_string(shader_list[0]->Type)); return NULL; } @@ -1893,33 +1894,35 @@ store_fragdepth_layout(struct gl_shader_program *prog) static void check_resources(struct gl_context *ctx, struct gl_shader_program *prog) { - static const char *const shader_names[MESA_SHADER_TYPES] = { - "vertex", "geometry", "fragment" - }; - - const unsigned max_samplers[MESA_SHADER_TYPES] = { + const unsigned max_samplers[] = { ctx->Const.VertexProgram.MaxTextureImageUnits, ctx->Const.GeometryProgram.MaxTextureImageUnits, ctx->Const.FragmentProgram.MaxTextureImageUnits }; + STATIC_ASSERT(Elements(max_samplers) == MESA_SHADER_TYPES); - const unsigned max_default_uniform_components[MESA_SHADER_TYPES] = { + const unsigned max_default_uniform_components[] = { ctx->Const.VertexProgram.MaxUniformComponents, ctx->Const.GeometryProgram.MaxUniformComponents, ctx->Const.FragmentProgram.MaxUniformComponents }; + STATIC_ASSERT(Elements(max_default_uniform_components) == + MESA_SHADER_TYPES); - const unsigned max_combined_uniform_components[MESA_SHADER_TYPES] = { + const unsigned max_combined_uniform_components[] = { ctx->Const.VertexProgram.MaxCombinedUniformComponents, ctx->Const.GeometryProgram.MaxCombinedUniformComponents, ctx->Const.FragmentProgram.MaxCombinedUniformComponents }; + STATIC_ASSERT(Elements(max_combined_uniform_components) == + MESA_SHADER_TYPES); - const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = { + const unsigned max_uniform_blocks[] = { ctx->Const.VertexProgram.MaxUniformBlocks, ctx->Const.GeometryProgram.MaxUniformBlocks, ctx->Const.FragmentProgram.MaxUniformBlocks }; + STATIC_ASSERT(Elements(max_uniform_blocks) == MESA_SHADER_TYPES); for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { struct gl_shader *sh = prog->_LinkedShaders[i]; @@ -1929,7 +1932,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) if (sh->num_samplers > max_samplers[i]) { linker_error(prog, "Too many %s shader texture samplers", - shader_names[i]); + _mesa_shader_type_to_string(i)); } if (sh->num_uniform_components > max_default_uniform_components[i]) { @@ -1938,11 +1941,11 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) "components, but the driver will try to optimize " "them out; this is non-portable out-of-spec " "behavior\n", - shader_names[i]); + _mesa_shader_type_to_string(i)); } else { linker_error(prog, "Too many %s shader default uniform block " "components", - shader_names[i]); + _mesa_shader_type_to_string(i)); } } @@ -1952,10 +1955,10 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) linker_warning(prog, "Too many %s shader uniform components, " "but the driver will try to optimize them out; " "this is non-portable out-of-spec behavior\n", - shader_names[i]); + _mesa_shader_type_to_string(i)); } else { linker_error(prog, "Too many %s shader uniform components", - shader_names[i]); + _mesa_shader_type_to_string(i)); } } } @@ -1979,7 +1982,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { if (blocks[i] > max_uniform_blocks[i]) { linker_error(prog, "Too many %s uniform blocks (%d/%d)", - shader_names[i], + _mesa_shader_type_to_string(i), blocks[i], max_uniform_blocks[i]); break; diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 4f3be68a4..57511e83e 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) } else { if (ctx->Shader.Flags & GLSL_DUMP) { printf("GLSL source for %s shader %d:\n", - _mesa_glsl_shader_target_name(sh->Type), sh->Name); + _mesa_shader_enum_to_string(sh->Type), sh->Name); printf("%s\n", sh->Source); } @@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (!sh->CompileStatus) { if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) { fprintf(stderr, "GLSL source for %s shader %d:\n", - _mesa_glsl_shader_target_name(sh->Type), sh->Name); + _mesa_shader_enum_to_string(sh->Type), sh->Name); fprintf(stderr, "%s\n", sh->Source); fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog); fflush(stderr); @@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg) printf("Mesa: glUseProgram(%u)\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { printf(" %s shader %u, checksum %u\n", - _mesa_glsl_shader_target_name(shProg->Shaders[i]->Type), + _mesa_shader_enum_to_string(shProg->Shaders[i]->Type), shProg->Shaders[i]->Name, shProg->Shaders[i]->SourceChecksum); } diff --git a/mesalib/src/mesa/main/shaderobj.h b/mesalib/src/mesa/main/shaderobj.h index aff178f26..155058d71 100644 --- a/mesalib/src/mesa/main/shaderobj.h +++ b/mesalib/src/mesa/main/shaderobj.h @@ -118,21 +118,6 @@ _mesa_shader_type_to_index(GLenum v) } -static inline GLenum -_mesa_shader_index_to_type(GLuint i) -{ - static const GLenum enums[MESA_SHADER_TYPES] = { - GL_VERTEX_SHADER, - GL_GEOMETRY_SHADER, - GL_FRAGMENT_SHADER - }; - if (i >= MESA_SHADER_TYPES) - return 0; - else - return enums[i]; -} - - #ifdef __cplusplus } #endif diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index 88ad476ac..61bcbcb8a 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -452,7 +452,7 @@ log_program_parameters(const struct gl_shader_program *shProg) const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program; printf("Program %d %s shader parameters:\n", - shProg->Name, _mesa_glsl_shader_target_name(prog->Target)); + shProg->Name, _mesa_shader_enum_to_string(prog->Target)); for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) { printf("%s: %p %f %f %f %f\n", prog->Parameters->Parameters[j].Name, diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 23d479c32..beb0c093b 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -2801,7 +2801,7 @@ get_mesa_program(struct gl_context *ctx, int i; struct gl_program *prog; GLenum target; - const char *target_string = _mesa_glsl_shader_target_name(shader->Type); + const char *target_string = _mesa_shader_enum_to_string(shader->Type); struct gl_shader_compiler_options *options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; diff --git a/mesalib/src/mesa/program/program.h b/mesalib/src/mesa/program/program.h index 353ccab47..baff47376 100644 --- a/mesalib/src/mesa/program/program.h +++ b/mesalib/src/mesa/program/program.h @@ -210,14 +210,16 @@ _mesa_program_target_to_index(GLenum v) static inline GLenum _mesa_program_index_to_target(GLuint i) { - static const GLenum enums[MESA_SHADER_TYPES] = { + static const GLenum enums[] = { GL_VERTEX_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_ARB }; - if(i >= MESA_SHADER_TYPES) + STATIC_ASSERT(Elements(enums) == MESA_SHADER_TYPES); + if(i >= MESA_SHADER_TYPES) { + assert(!"Unexpected program index"); return 0; - else + } else return enums[i]; } diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 1331c73dc..eb12426a5 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5143,7 +5143,7 @@ get_mesa_program(struct gl_context *ctx, if (ctx->Shader.Flags & GLSL_DUMP) { printf("\n"); printf("GLSL IR for linked %s program %d:\n", - _mesa_glsl_shader_target_name(shader->Type), + _mesa_shader_enum_to_string(shader->Type), shader_program->Name); _mesa_print_ir(shader->ir, NULL); printf("\n"); |