diff options
Diffstat (limited to 'mesalib/src')
31 files changed, 444 insertions, 611 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_simple_screen.h b/mesalib/src/gallium/auxiliary/util/u_simple_screen.h deleted file mode 100644 index d81ecee7e..000000000 --- a/mesalib/src/gallium/auxiliary/util/u_simple_screen.h +++ /dev/null @@ -1,180 +0,0 @@ -/**************************************************************************
- *
- * Copyright 2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef U_SIMPLE_SCREEN_H
-#define U_SIMPLE_SCREEN_H
-
-#include "pipe/p_format.h"
-
-struct pipe_screen;
-struct pipe_fence_handle;
-struct pipe_surface;
-struct pipe_resource;
-
-/**
- * Gallium3D drivers are (meant to be!) independent of both GL and the
- * window system. The window system provides a buffer manager and a
- * set of additional hooks for things like command buffer submission,
- * etc.
- *
- * There clearly has to be some agreement between the window system
- * driver and the hardware driver about the format of command buffers,
- * etc.
- */
-struct pipe_winsys
-{
- void (*destroy)( struct pipe_winsys *ws );
-
- /** Returns name of this winsys interface */
- const char *(*get_name)( struct pipe_winsys *ws );
-
- /**
- * Do any special operations to ensure frontbuffer contents are
- * displayed, eg copy fake frontbuffer.
- */
- void (*flush_frontbuffer)( struct pipe_winsys *ws,
- struct pipe_resource *resource,
- unsigned level, unsigned layer,
- void *context_private );
-
-
- /**
- * Buffer management. Buffer attributes are mostly fixed over its lifetime.
- *
- * Remember that gallium gets to choose the interface it needs, and the
- * window systems must then implement that interface (rather than the
- * other way around...).
- *
- * usage is a bitmask of PIPE_BIND_*.
- * All possible usages must be present.
- *
- * alignment indicates the client's alignment requirements, eg for
- * SSE instructions.
- */
- struct pipe_resource *(*buffer_create)( struct pipe_winsys *ws,
- unsigned alignment,
- unsigned usage,
- unsigned size );
-
- /**
- * Create a buffer that wraps user-space data.
- *
- * Effectively this schedules a delayed call to buffer_create
- * followed by an upload of the data at *some point in the future*,
- * or perhaps never. Basically the allocate/upload is delayed
- * until the buffer is actually passed to hardware.
- *
- * The intention is to provide a quick way to turn regular data
- * into a buffer, and secondly to avoid a copy operation if that
- * data subsequently turns out to be only accessed by the CPU.
- *
- * Common example is OpenGL vertex buffers that are subsequently
- * processed either by software TNL in the driver or by passing to
- * hardware.
- *
- * XXX: What happens if the delayed call to buffer_create() fails?
- *
- * Note that ptr may be accessed at any time upto the time when the
- * buffer is destroyed, so the data must not be freed before then.
- */
- struct pipe_resource *(*user_buffer_create)(struct pipe_winsys *ws,
- void *ptr,
- unsigned bytes);
-
- /**
- * Allocate storage for a display target surface.
- *
- * Often surfaces which are meant to be blitted to the front screen (i.e.,
- * display targets) must be allocated with special characteristics, memory
- * pools, or obtained directly from the windowing system.
- *
- * This callback is invoked by the pipe_screen when creating a texture marked
- * with the PIPE_BIND_DISPLAY_TARGET flag to get the underlying
- * buffer storage.
- */
- struct pipe_resource *(*surface_buffer_create)(struct pipe_winsys *ws,
- unsigned width, unsigned height,
- enum pipe_format format,
- unsigned usage,
- unsigned tex_usage,
- unsigned *stride);
-
-
- /**
- * Map the entire data store of a buffer object into the client's address.
- * flags is bitmask of PIPE_BUFFER_USAGE_CPU_READ/WRITE flags.
- */
- void *(*buffer_map)( struct pipe_winsys *ws,
- struct pipe_resource *buf,
- unsigned usage );
-
- void (*buffer_unmap)( struct pipe_winsys *ws,
- struct pipe_resource *buf );
-
- void (*buffer_destroy)( struct pipe_resource *buf );
-
-
- /** Set ptr = fence, with reference counting */
- void (*fence_reference)( struct pipe_winsys *ws,
- struct pipe_fence_handle **ptr,
- struct pipe_fence_handle *fence );
-
- /**
- * Checks whether the fence has been signalled.
- * \param flags driver-specific meaning
- * \return zero on success.
- */
- int (*fence_signalled)( struct pipe_winsys *ws,
- struct pipe_fence_handle *fence,
- unsigned flag );
-
- /**
- * Wait for the fence to finish.
- * \param flags driver-specific meaning
- * \return zero on success.
- */
- int (*fence_finish)( struct pipe_winsys *ws,
- struct pipe_fence_handle *fence,
- unsigned flags,
- uint64_t timeout );
-
-};
-
-/**
- * The following function initializes a simple passthrough screen.
- *
- * All the relevant screen function pointers will forwarded to the
- * winsys.
- */
-void u_simple_screen_init(struct pipe_screen *screen);
-
-/**
- * Returns the name of the winsys associated with this screen.
- */
-const char* u_simple_screen_winsys_name(struct pipe_screen *screen);
-
-#endif
diff --git a/mesalib/src/mapi/glapi/glapi_priv.h b/mesalib/src/mapi/glapi/glapi_priv.h index 3ab553a2b..b6600c5fc 100644 --- a/mesalib/src/mapi/glapi/glapi_priv.h +++ b/mesalib/src/mapi/glapi/glapi_priv.h @@ -38,6 +38,16 @@ #include "GL/gl.h" #include "GL/glext.h" +/* The define of GL_COVERAGE_SAMPLES_NV in gl2ext.h is guarded by a different + * extension (GL_NV_coverage_sample) than in glext.h + * (GL_NV_multisample_coverage). Just undefine it to avoid spurious compiler + * warnings. + */ +#undef GL_COVERAGE_SAMPLES_NV + +#include "GLES2/gl2platform.h" +#include "GLES2/gl2ext.h" + #ifndef GL_OES_fixed_point typedef int GLfixed; typedef int GLclampx; diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 0cf1028c4..6c8495ddb 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -3244,7 +3244,7 @@ decompress_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage, GLuint slice, GLenum destFormat, GLenum destType, - GLvoid *dest, GLint destRowLength) + GLvoid *dest) { struct decompress_state *decompress = &ctx->Meta->Decompress; struct gl_texture_object *texObj = texImage->TexObject; @@ -3274,7 +3274,7 @@ decompress_texture_image(struct gl_context *ctx, fboDrawSave = ctx->DrawBuffer->Name; fboReadSave = ctx->ReadBuffer->Name; - _mesa_meta_begin(ctx, MESA_META_ALL); + _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE); /* Create/bind FBO/renderbuffer */ if (decompress->FBO == 0) { @@ -3292,7 +3292,7 @@ decompress_texture_image(struct gl_context *ctx, } /* alloc dest surface */ - if (width != decompress->Width || height != decompress->Height) { + if (width > decompress->Width || height > decompress->Height) { _mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, width, height); decompress->Width = width; @@ -3409,7 +3409,6 @@ decompress_texture_image(struct gl_context *ctx, _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f); } - ctx->Pack.RowLength = destRowLength; _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); } @@ -3450,8 +3449,7 @@ _mesa_meta_GetTexImage(struct gl_context *ctx, const GLuint slice = 0; /* only 2D compressed textures for now */ /* Need to unlock the texture here to prevent deadlock... */ _mesa_unlock_texture(ctx, texObj); - decompress_texture_image(ctx, texImage, slice, format, type, pixels, - ctx->Pack.RowLength); + decompress_texture_image(ctx, texImage, slice, format, type, pixels); /* ... and relock it */ _mesa_lock_texture(ctx, texObj); } diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 846da35e9..7042312a8 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -122,7 +122,6 @@ struct gl_enable_attrib GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ GLboolean SampleCoverage; /* GL_ARB_multisample */ - GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ GLbitfield Texture[MAX_TEXTURE_UNITS]; @@ -314,7 +313,6 @@ _mesa_PushAttrib(GLbitfield mask) attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; attr->SampleCoverage = ctx->Multisample.SampleCoverage; - attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { attr->Texture[i] = ctx->Texture.Unit[i].Enabled; attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; @@ -608,9 +606,6 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, enable->SampleCoverage, GL_SAMPLE_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, - enable->SampleCoverageInvert, - GL_SAMPLE_COVERAGE_INVERT_ARB); /* GL_ARB_vertex_program, GL_NV_vertex_program */ TEST_AND_UPDATE(ctx->VertexProgram.Enabled, enable->VertexProgram, @@ -622,8 +617,6 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) enable->VertexProgramTwoSide, GL_VERTEX_PROGRAM_TWO_SIDE_ARB); -#undef TEST_AND_UPDATE - /* texture unit enables */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { const GLbitfield enabled = enable->Texture[i]; @@ -1275,6 +1268,23 @@ _mesa_PopAttrib(void) { const struct gl_multisample_attrib *ms; ms = (const struct gl_multisample_attrib *) attr->data; + + TEST_AND_UPDATE(ctx->Multisample.Enabled, + ms->Enabled, + GL_MULTISAMPLE); + + TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, + ms->SampleCoverage, + GL_SAMPLE_COVERAGE); + + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, + ms->SampleAlphaToCoverage, + GL_SAMPLE_ALPHA_TO_COVERAGE); + + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, + ms->SampleAlphaToOne, + GL_SAMPLE_ALPHA_TO_ONE); + _mesa_SampleCoverageARB(ms->SampleCoverageValue, ms->SampleCoverageInvert); } diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 987d687b9..6ee062d0b 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1758,11 +1758,8 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) if (bindDrawBuf) { FLUSH_VERTICES(ctx, _NEW_BUFFERS); - /* check if old read/draw buffers were render-to-texture */ - if (!bindReadBuf) - check_end_texture_render(ctx, oldReadFb); - - if (oldDrawFb != oldReadFb) + /* check if old framebuffer had any texture attachments */ + if (oldDrawFb) check_end_texture_render(ctx, oldDrawFb); /* check if newly bound framebuffer has any texture attachments */ @@ -2026,7 +2023,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, BUFFER_STENCIL); } else if (attachment == GL_STENCIL_ATTACHMENT && texObj == fb->Attachment[BUFFER_DEPTH].Texture) { - /* As above, but with depth and stencil juxtasposed. */ + /* As above, but with depth and stencil juxtaposed. */ reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL, BUFFER_DEPTH); } else { @@ -2269,7 +2266,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, ASSERT_OUTSIDE_BEGIN_END(ctx); - /* The error differs in GL andd GLES. */ + /* The error differs in GL and GLES. */ err = ctx->API == API_OPENGL ? GL_INVALID_OPERATION : GL_INVALID_ENUM; buffer = get_framebuffer_target(ctx, target); diff --git a/mesalib/src/mesa/main/format_pack.c b/mesalib/src/mesa/main/format_pack.c index ea1d95ee9..ff08ac561 100644 --- a/mesalib/src/mesa/main/format_pack.c +++ b/mesalib/src/mesa/main/format_pack.c @@ -42,6 +42,14 @@ #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h" +/** Helper struct for MESA_FORMAT_Z32_FLOAT_X24S8 */ +struct z32f_x24s8 +{ + float z; + uint32_t x24s8; +}; + + typedef void (*pack_ubyte_rgba_row_func)(GLuint n, const GLubyte src[][4], void *dst); @@ -2372,10 +2380,10 @@ _mesa_pack_float_z_row(gl_format format, GLuint n, break; case MESA_FORMAT_Z32_FLOAT_X24S8: { - GLfloat *d = ((GLfloat *) dst); + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; GLuint i; for (i = 0; i < n; i++) { - d[i * 2] = src[i]; + d[i].z = src[i]; } } break; @@ -2445,13 +2453,13 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n, break; case MESA_FORMAT_Z32_FLOAT_X24S8: { - GLfloat *d = ((GLfloat *) dst); + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; const GLdouble scale = 1.0 / (GLdouble) 0xffffffff; GLuint i; for (i = 0; i < n; i++) { - d[i * 2] = src[i] * scale; - assert(d[i * 2] >= 0.0f); - assert(d[i * 2] <= 1.0f); + d[i].z = src[i] * scale; + assert(d[i].z >= 0.0f); + assert(d[i].z <= 1.0f); } } break; @@ -2495,10 +2503,10 @@ _mesa_pack_ubyte_stencil_row(gl_format format, GLuint n, break; case MESA_FORMAT_Z32_FLOAT_X24S8: { - GLuint *d = dst; + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; GLuint i; for (i = 0; i < n; i++) { - d[i * 2 + 1] = src[i]; + d[i].x24s8 = src[i]; } } break; @@ -2530,6 +2538,18 @@ _mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n, } } break; + case MESA_FORMAT_Z32_FLOAT_X24S8: + { + const GLdouble scale = 1.0 / (GLdouble) 0xffffff; + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; + GLint i; + for (i = 0; i < n; i++) { + GLfloat z = (src[i] >> 8) * scale; + d[i].z = z; + d[i].x24s8 = src[i]; + } + } + break; default: _mesa_problem(NULL, "bad format %s in _mesa_pack_ubyte_s_row", _mesa_get_format_name(format)); diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c index a484979e2..b00e01236 100644 --- a/mesalib/src/mesa/main/format_unpack.c +++ b/mesalib/src/mesa/main/format_unpack.c @@ -29,6 +29,13 @@ #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h" +/** Helper struct for MESA_FORMAT_Z32_FLOAT_X24S8 */ +struct z32f_x24s8 +{ + float z; + uint32_t x24s8; +}; + /* Expand 1, 2, 3, 4, 5, 6-bit values to fill 8 bits */ @@ -2825,10 +2832,10 @@ unpack_float_z_Z32F(GLuint n, const void *src, GLfloat *dst) static void unpack_float_z_Z32X24S8(GLuint n, const void *src, GLfloat *dst) { - const GLfloat *s = ((const GLfloat *) src); + const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src; GLuint i; for (i = 0; i < n; i++) { - dst[i] = s[i * 2]; + dst[i] = s[i].z; } } @@ -2929,11 +2936,6 @@ unpack_uint_z_Z32_FLOAT(const void *src, GLuint *dst, GLuint n) static void unpack_uint_z_Z32_FLOAT_X24S8(const void *src, GLuint *dst, GLuint n) { - struct z32f_x24s8 { - float z; - uint32_t x24s8; - }; - const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src; GLuint i; @@ -3015,10 +3017,10 @@ static void unpack_ubyte_s_Z32_FLOAT_X24S8(const void *src, GLubyte *dst, GLuint n) { GLuint i; - const GLuint *src32 = src; + const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src; for (i = 0; i < n; i++) - dst[i] = src32[i * 2 + 1] & 0xff; + dst[i] = s[i].x24s8 & 0xff; } void diff --git a/mesalib/src/mesa/main/image.c b/mesalib/src/mesa/main/image.c index 750db9444..b6c2645e9 100644 --- a/mesalib/src/mesa/main/image.c +++ b/mesalib/src/mesa/main/image.c @@ -428,6 +428,15 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, } return GL_NO_ERROR; + case GL_UNSIGNED_INT_10F_11F_11F_REV: + if (!ctx->Extensions.EXT_packed_float) { + return GL_INVALID_ENUM; + } + if (format != GL_RGB) { + return GL_INVALID_OPERATION; + } + return GL_NO_ERROR; + default: ; /* fall-through */ } diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 5ef97c86c..9200f3fc4 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -2483,7 +2483,7 @@ struct gl_shared_state struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; /** Fallback texture used when a bound texture is incomplete */ - struct gl_texture_object *FallbackTex; + struct gl_texture_object *FallbackTex[NUM_TEXTURE_TARGETS]; /** * \name Thread safety and statechange notification for texture diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c index c07ce8238..226947638 100644 --- a/mesalib/src/mesa/main/shared.c +++ b/mesalib/src/mesa/main/shared.c @@ -307,9 +307,11 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) { GLuint i; - /* Free the dummy/fallback texture object */ - if (shared->FallbackTex) - ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); + /* Free the dummy/fallback texture objects */ + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + if (shared->FallbackTex[i]) + ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]); + } /* * Free display lists diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index e4eb7f67d..9b6c6c896 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1083,11 +1083,13 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLint border, GLenum internalFormat, gl_format format) { + GLenum target; ASSERT(img); ASSERT(width >= 0); ASSERT(height >= 0); ASSERT(depth >= 0); + target = img->TexObject->Target; img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); ASSERT(img->_BaseFormat > 0); img->InternalFormat = internalFormat; @@ -1099,26 +1101,72 @@ _mesa_init_teximage_fields(struct gl_context *ctx, img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ img->WidthLog2 = _mesa_logbase2(img->Width2); - if (height == 1) { /* 1-D texture */ - img->Height2 = 1; + switch(target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_BUFFER: + case GL_PROXY_TEXTURE_1D: + if (height == 0) + img->Height2 = 0; + else + img->Height2 = 1; img->HeightLog2 = 0; - } - else { + if (depth == 0) + img->Depth2 = 0; + else + img->Depth2 = 1; + img->DepthLog2 = 0; + break; + case GL_TEXTURE_1D_ARRAY: + case GL_PROXY_TEXTURE_1D_ARRAY: + img->Height2 = height; /* no border */ + img->HeightLog2 = 0; /* not used */ + if (depth == 0) + img->Depth2 = 0; + else + img->Depth2 = 1; + img->DepthLog2 = 0; + break; + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_TEXTURE_EXTERNAL_OES: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_RECTANGLE: + case GL_PROXY_TEXTURE_CUBE_MAP: img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ img->HeightLog2 = _mesa_logbase2(img->Height2); - } - - if (depth == 1) { /* 2-D texture */ - img->Depth2 = 1; + if (depth == 0) + img->Depth2 = 0; + else + img->Depth2 = 1; img->DepthLog2 = 0; - } - else { + break; + case GL_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D_ARRAY: + img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ + img->HeightLog2 = _mesa_logbase2(img->Height2); + img->Depth2 = depth; /* no border */ + img->DepthLog2 = 0; /* not used */ + break; + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ + img->HeightLog2 = _mesa_logbase2(img->Height2); img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ img->DepthLog2 = _mesa_logbase2(img->Depth2); + break; + default: + _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()", + target); } img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->TexFormat = format; } @@ -1852,6 +1900,17 @@ subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, } } + if (ctx->VersionMajor >= 3 || ctx->Extensions.EXT_texture_integer) { + /* both source and dest must be integer-valued, or neither */ + if (_mesa_is_format_integer_color(destTex->TexFormat) != + _mesa_is_integer_format(format)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexSubImage%dD(integer/non-integer format mismatch)", + dimensions); + return GL_TRUE; + } + } + return GL_FALSE; } diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 1b61d3a63..590594826 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -759,59 +759,127 @@ _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, /** - * Return pointer to a default/fallback texture. - * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). - * That's the value a sampler should get when sampling from an + * Return pointer to a default/fallback texture of the given type/target. + * The texture is an RGBA texture with all texels = (0,0,0,1). + * That's the value a GLSL sampler should get when sampling from an * incomplete texture. */ struct gl_texture_object * -_mesa_get_fallback_texture(struct gl_context *ctx) +_mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) { - if (!ctx->Shared->FallbackTex) { + if (!ctx->Shared->FallbackTex[tex]) { /* create fallback texture now */ - static GLubyte texels[8 * 8][4]; + const GLsizei width = 1, height = 1, depth = 1; + GLubyte texel[4]; struct gl_texture_object *texObj; struct gl_texture_image *texImage; gl_format texFormat; - GLuint i; - - for (i = 0; i < 8 * 8; i++) { - texels[i][0] = - texels[i][1] = - texels[i][2] = 0x0; - texels[i][3] = 0xff; + GLuint dims, face, numFaces = 1; + GLenum target; + + texel[0] = + texel[1] = + texel[2] = 0x0; + texel[3] = 0xff; + + switch (tex) { + case TEXTURE_2D_ARRAY_INDEX: + dims = 3; + target = GL_TEXTURE_2D_ARRAY; + break; + case TEXTURE_1D_ARRAY_INDEX: + dims = 2; + target = GL_TEXTURE_1D_ARRAY; + break; + case TEXTURE_CUBE_INDEX: + dims = 2; + target = GL_TEXTURE_CUBE_MAP; + numFaces = 6; + break; + case TEXTURE_3D_INDEX: + dims = 3; + target = GL_TEXTURE_3D; + break; + case TEXTURE_RECT_INDEX: + dims = 2; + target = GL_TEXTURE_RECTANGLE; + break; + case TEXTURE_2D_INDEX: + dims = 2; + target = GL_TEXTURE_2D; + break; + case TEXTURE_1D_INDEX: + dims = 1; + target = GL_TEXTURE_1D; + break; + case TEXTURE_BUFFER_INDEX: + case TEXTURE_EXTERNAL_INDEX: + default: + /* no-op */ + return NULL; } /* create texture object */ - texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); + texObj = ctx->Driver.NewTextureObject(ctx, 0, target); + if (!texObj) + return NULL; + assert(texObj->RefCount == 1); texObj->Sampler.MinFilter = GL_NEAREST; texObj->Sampler.MagFilter = GL_NEAREST; - /* create level[0] texture image */ - texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); - texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); - /* init the image fields */ - _mesa_init_teximage_fields(ctx, texImage, - 8, 8, 1, 0, GL_RGBA, texFormat); + /* need a loop here just for cube maps */ + for (face = 0; face < numFaces; face++) { + GLenum faceTarget; - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); - - /* set image data */ - ctx->Driver.TexImage2D(ctx, texImage, GL_RGBA, - 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texels, - &ctx->DefaultPacking); + if (target == GL_TEXTURE_CUBE_MAP) + faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + else + faceTarget = target; + + /* initialize level[0] texture image */ + texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0); + + _mesa_init_teximage_fields(ctx, texImage, + width, + (dims > 1) ? height : 1, + (dims > 2) ? depth : 1, + 0, /* border */ + GL_RGBA, texFormat); + + switch (dims) { + case 1: + ctx->Driver.TexImage1D(ctx, texImage, GL_RGBA, + width, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texel, + &ctx->DefaultPacking); + break; + case 2: + ctx->Driver.TexImage2D(ctx, texImage, GL_RGBA, + width, height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texel, + &ctx->DefaultPacking); + break; + case 3: + ctx->Driver.TexImage3D(ctx, texImage, GL_RGBA, + width, height, depth, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texel, + &ctx->DefaultPacking); + break; + default: + _mesa_problem(ctx, "bad dims in _mesa_get_fallback_texture()"); + } + } _mesa_test_texobj_completeness(ctx, texObj); assert(texObj->_Complete); - ctx->Shared->FallbackTex = texObj; + ctx->Shared->FallbackTex[tex] = texObj; } - return ctx->Shared->FallbackTex; + return ctx->Shared->FallbackTex[tex]; } diff --git a/mesalib/src/mesa/main/texobj.h b/mesalib/src/mesa/main/texobj.h index 9ca7a4c9e..03dfbe304 100644 --- a/mesalib/src/mesa/main/texobj.h +++ b/mesalib/src/mesa/main/texobj.h @@ -34,8 +34,8 @@ #include "compiler.h" #include "glheader.h" +#include "mtypes.h" -struct gl_context; /** * \name Internal functions @@ -89,7 +89,7 @@ _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, GLboolean invalidate_state); extern struct gl_texture_object * -_mesa_get_fallback_texture(struct gl_context *ctx); +_mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex); extern void _mesa_unlock_context_textures( struct gl_context *ctx ); diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index cc49916a9..187ec9c36 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -586,9 +586,15 @@ update_texture_state( struct gl_context *ctx ) * object, but there isn't one (or it's incomplete). Use the * fallback texture. */ - struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); - texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + struct gl_texture_object *texObj; + gl_texture_index texTarget; + + assert(_mesa_bitcount(enabledTargets) == 1); + + texTarget = (gl_texture_index) (ffs(enabledTargets) - 1); + texObj = _mesa_get_fallback_texture(ctx, texTarget); _mesa_reference_texobj(&texUnit->_Current, texObj); + texUnit->_ReallyEnabled = 1 << texTarget; } else { /* fixed-function: texture unit is really disabled */ diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index 77c1d7d9b..39d3a27e0 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -185,6 +185,7 @@ update_array(struct gl_context *ctx, (type == GL_UNSIGNED_INT_2_10_10_10_REV || type == GL_INT_2_10_10_10_REV) && size != 4) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size); + return; } ASSERT(size <= 4); @@ -482,6 +483,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, void GLAPIENTRY _mesa_EnableVertexAttribArrayARB(GLuint index) { + struct gl_array_object *arrayObj; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -491,18 +493,24 @@ _mesa_EnableVertexAttribArrayARB(GLuint index) return; } - ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + arrayObj = ctx->Array.ArrayObj; + + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib)); - FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE; - ctx->Array.ArrayObj->_Enabled |= VERT_BIT_GENERIC(index); - ctx->Array.NewState |= VERT_BIT_GENERIC(index); + if (!arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) { + /* was disabled, now being enabled */ + FLUSH_VERTICES(ctx, _NEW_ARRAY); + arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE; + arrayObj->_Enabled |= VERT_BIT_GENERIC(index); + ctx->Array.NewState |= VERT_BIT_GENERIC(index); + } } void GLAPIENTRY _mesa_DisableVertexAttribArrayARB(GLuint index) { + struct gl_array_object *arrayObj; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -512,12 +520,17 @@ _mesa_DisableVertexAttribArrayARB(GLuint index) return; } - ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->VertexAttrib)); + arrayObj = ctx->Array.ArrayObj; + + ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib)); - FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE; - ctx->Array.ArrayObj->_Enabled &= ~VERT_BIT_GENERIC(index); - ctx->Array.NewState |= VERT_BIT_GENERIC(index); + if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) { + /* was enabled, now being disabled */ + FLUSH_VERTICES(ctx, _NEW_ARRAY); + arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE; + arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index); + ctx->Array.NewState |= VERT_BIT_GENERIC(index); + } } @@ -1087,11 +1100,12 @@ _mesa_PrimitiveRestartIndex(GLuint index) return; } - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ASSERT_OUTSIDE_BEGIN_END(ctx); - ctx->Array.RestartIndex = index; + if (ctx->Array.RestartIndex != index) { + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Array.RestartIndex = index; + } } diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h index 35bf53392..94a9855d9 100644 --- a/mesalib/src/mesa/main/version.h +++ b/mesalib/src/mesa/main/version.h @@ -35,7 +35,7 @@ struct gl_context; #define MESA_MAJOR 8 #define MESA_MINOR 1 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "8.0-devel" +#define MESA_VERSION_STRING "8.1-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c index ee69fc390..dc0c789c5 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c +++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c @@ -35,6 +35,7 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/samplerobj.h" +#include "main/texobj.h" #include "st_context.h" #include "st_cb_texture.h" @@ -132,7 +133,7 @@ convert_sampler(struct st_context *st, texobj = ctx->Texture.Unit[texUnit]._Current; if (!texobj) { - texobj = st_get_default_texture(st); + texobj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); } msamp = _mesa_get_samplerobj(ctx, texUnit); diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c index e8941da8d..f27a320a5 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_texture.c +++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c @@ -35,6 +35,7 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/samplerobj.h" +#include "main/texobj.h" #include "program/prog_instruction.h" #include "st_context.h" @@ -137,7 +138,7 @@ check_sampler_swizzle(struct pipe_sampler_view *sv, } -static INLINE struct pipe_sampler_view * +static struct pipe_sampler_view * st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, struct st_texture_object *stObj, const struct gl_sampler_object *samp, @@ -164,7 +165,7 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, } -static INLINE struct pipe_sampler_view * +static struct pipe_sampler_view * st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, struct pipe_context *pipe, const struct gl_sampler_object *samp, @@ -201,7 +202,7 @@ update_single_texture(struct st_context *st, texObj = ctx->Texture.Unit[texUnit]._Current; if (!texObj) { - texObj = st_get_default_texture(st); + texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX); samp = &texObj->Sampler; } stObj = st_texture_object(texObj); diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index a8365a708..193583372 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -388,10 +388,7 @@ check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuff GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; - assert(rb->Format == MESA_FORMAT_S8 || - rb->Format == MESA_FORMAT_Z24_S8 || - rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0); if (ctx->Scissor.Enabled && (ctx->Scissor.X != 0 || @@ -444,10 +441,7 @@ check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb const GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; - assert(rb->Format == MESA_FORMAT_S8 || - rb->Format == MESA_FORMAT_Z24_S8 || - rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + assert(_mesa_get_format_bits(rb->Format, GL_STENCIL_BITS) > 0); if (maskStencil) return GL_TRUE; diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 386eed290..de4c189a8 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -33,6 +33,7 @@ #include "main/imports.h" #include "main/image.h" #include "main/bufferobj.h" +#include "main/format_pack.h" #include "main/macros.h" #include "main/mfeatures.h" #include "main/mtypes.h" @@ -842,12 +843,14 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, y = ctx->DrawBuffer->Height - y - height; } - if(format != GL_DEPTH_STENCIL && - util_format_get_component_bits(strb->format, - UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) + if (format == GL_STENCIL_INDEX && + _mesa_is_format_packed_depth_stencil(strb->Base.Format)) { + /* writing stencil to a combined depth+stencil buffer */ usage = PIPE_TRANSFER_READ_WRITE; - else + } + else { usage = PIPE_TRANSFER_WRITE; + } pt = pipe_get_transfer(pipe, strb->texture, strb->rtt_level, strb->rtt_face + strb->rtt_slice, @@ -1209,8 +1212,7 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, } } - if (util_format_get_component_bits(rbDraw->format, - UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) + if (_mesa_is_format_packed_depth_stencil(rbDraw->Base.Format)) usage = PIPE_TRANSFER_READ_WRITE; else usage = PIPE_TRANSFER_WRITE; @@ -1248,48 +1250,7 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, dst = drawMap + y * ptDraw->stride; src = buffer + i * width; - switch (ptDraw->resource->format) { - case PIPE_FORMAT_Z24_UNORM_S8_UINT: - { - uint *dst4 = (uint *) dst; - int j; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (j = 0; j < width; j++) { - *dst4 = (*dst4 & 0xffffff) | (src[j] << 24); - dst4++; - } - } - break; - case PIPE_FORMAT_S8_UINT_Z24_UNORM: - { - uint *dst4 = (uint *) dst; - int j; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (j = 0; j < width; j++) { - *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff); - dst4++; - } - } - break; - case PIPE_FORMAT_S8_UINT: - assert(usage == PIPE_TRANSFER_WRITE); - memcpy(dst, src, width); - break; - case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: - { - uint *dst4 = (uint *) dst; - int j; - dst4++; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (j = 0; j < width; j++) { - *dst4 = src[j] & 0xff; - dst4 += 2; - } - } - break; - default: - assert(0); - } + _mesa_pack_ubyte_stencil_row(rbDraw->Base.Format, width, src, dst); } free(buffer); diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.c b/mesalib/src/mesa/state_tracker/st_cb_fbo.c index 1cbc0d606..300c3f0eb 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_fbo.c +++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.c @@ -97,7 +97,6 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx, strb->Base.Height = height; strb->Base.Format = st_pipe_format_to_mesa_format(format); strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); - strb->format = format; strb->defined = GL_FALSE; /* undefined contents now */ @@ -106,10 +105,7 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx, free(strb->data); - assert(strb->format != PIPE_FORMAT_NONE); - - strb->stride = util_format_get_stride(strb->format, width); - size = util_format_get_2d_size(strb->format, strb->stride, height); + size = _mesa_format_image_size(strb->Base.Format, width, height, 1); strb->data = malloc(size); @@ -142,7 +138,12 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx, if (util_format_is_depth_or_stencil(format)) { template.bind = PIPE_BIND_DEPTH_STENCIL; } + else if (strb->Base.Name != 0) { + /* this is a user-created renderbuffer */ + template.bind = PIPE_BIND_RENDER_TARGET; + } else { + /* this is a window-system buffer */ template.bind = (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_RENDER_TARGET); } @@ -152,7 +153,6 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx, if (!strb->texture) return FALSE; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); u_surface_default_template(&surf_tmpl, strb->texture, template.bind); strb->surface = pipe->create_surface(pipe, strb->texture, @@ -203,10 +203,10 @@ st_new_renderbuffer(struct gl_context *ctx, GLuint name) { struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); if (strb) { + assert(name != 0); _mesa_init_renderbuffer(&strb->Base, name); strb->Base.Delete = st_renderbuffer_delete; strb->Base.AllocStorage = st_renderbuffer_alloc_storage; - strb->format = PIPE_FORMAT_NONE; return &strb->Base; } return NULL; @@ -233,7 +233,6 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) strb->Base.NumSamples = samples; strb->Base.Format = st_pipe_format_to_mesa_format(format); strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format); - strb->format = format; strb->software = sw; switch (format) { @@ -297,8 +296,6 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) } - - /** * Called via ctx->Driver.BindFramebufferEXT(). */ @@ -306,20 +303,7 @@ static void st_bind_framebuffer(struct gl_context *ctx, GLenum target, struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { - -} - -/** - * Called by ctx->Driver.FramebufferRenderbuffer - */ -static void -st_framebuffer_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb) -{ - /* XXX no need for derivation? */ - _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); + /* no-op */ } @@ -380,9 +364,6 @@ st_render_texture(struct gl_context *ctx, rb->Height = texImage->Height2; rb->_BaseFormat = texImage->_BaseFormat; rb->InternalFormat = texImage->InternalFormat; - /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ - - /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/ pipe_resource_reference( &strb->texture, pt ); @@ -392,7 +373,8 @@ st_render_texture(struct gl_context *ctx, /* new surface for rendering into the texture */ memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format); + surf_tmpl.format = ctx->Color.sRGBEnabled + ? strb->texture->format : util_format_linear(strb->texture->format); surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; surf_tmpl.u.tex.level = strb->rtt_level; surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; @@ -401,15 +383,8 @@ st_render_texture(struct gl_context *ctx, strb->texture, &surf_tmpl); - strb->format = pt->format; - strb->Base.Format = st_pipe_format_to_mesa_format(pt->format); - /* - printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", - att->Texture, pt, strb->surface, rb->Width, rb->Height); - */ - /* Invalidate buffer state so that the pipe's framebuffer state * gets updated. * That's where the new renderbuffer (which we just created) gets @@ -433,10 +408,6 @@ st_finish_render_texture(struct gl_context *ctx, strb->rtt = NULL; - /* - printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); - */ - /* restore previous framebuffer state */ st_invalidate_state(ctx, _NEW_BUFFERS); } @@ -647,12 +618,12 @@ st_MapRenderbuffer(struct gl_context *ctx, if (strb->software) { /* software-allocated renderbuffer (probably an accum buffer) */ - GLubyte *map = (GLubyte *) strb->data; if (strb->data) { - map += strb->stride * y; - map += util_format_get_blocksize(strb->format) * x; - *mapOut = map; - *rowStrideOut = strb->stride; + GLint bpp = _mesa_get_format_bytes(strb->Base.Format); + GLint stride = _mesa_format_row_stride(strb->Base.Format, + strb->Base.Width); + *mapOut = (GLubyte *) strb->data + y * stride + x * bpp; + *rowStrideOut = stride; } else { *mapOut = NULL; @@ -730,14 +701,11 @@ void st_init_fbo_functions(struct dd_function_table *functions) functions->NewFramebuffer = st_new_framebuffer; functions->NewRenderbuffer = st_new_renderbuffer; functions->BindFramebuffer = st_bind_framebuffer; - functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; + functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; functions->RenderTexture = st_render_texture; functions->FinishRenderTexture = st_finish_render_texture; functions->ValidateFramebuffer = st_validate_framebuffer; #endif - /* no longer needed by core Mesa, drivers handle resizes... - functions->ResizeBuffers = st_resize_buffers; - */ functions->DrawBuffers = st_DrawBuffers; functions->ReadBuffer = st_ReadBuffer; diff --git a/mesalib/src/mesa/state_tracker/st_cb_fbo.h b/mesalib/src/mesa/state_tracker/st_cb_fbo.h index 1be017314..506fd06d6 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_fbo.h +++ b/mesalib/src/mesa/state_tracker/st_cb_fbo.h @@ -48,7 +48,6 @@ struct st_renderbuffer struct gl_renderbuffer Base; struct pipe_resource *texture; struct pipe_surface *surface; /* temporary view into texture */ - enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */ GLboolean defined; /**< defined contents? */ struct pipe_transfer *transfer; /**< only used when mapping the resource */ @@ -57,7 +56,6 @@ struct st_renderbuffer * Used only when hardware accumulation buffers are not supported. */ boolean software; - size_t stride; void *data; struct st_texture_object *rtt; /**< GL render to texture's texture */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 5cd9a4c94..74ae2d11d 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -609,8 +609,7 @@ decompress_with_blit(struct gl_context * ctx, struct pipe_context *pipe = st->pipe; struct st_texture_image *stImage = st_texture_image(texImage); struct st_texture_object *stObj = st_texture_object(texImage->TexObject); - struct pipe_sampler_view *src_view = - st_get_texture_sampler_view(stObj, pipe); + struct pipe_sampler_view *src_view; const GLuint width = texImage->Width; const GLuint height = texImage->Height; struct pipe_surface *dst_surface; @@ -632,8 +631,21 @@ decompress_with_blit(struct gl_context * ctx, pipe->render_condition(pipe, NULL, 0); } - /* Choose the source mipmap level */ - src_view->u.tex.first_level = src_view->u.tex.last_level = texImage->Level; + /* Create sampler view that limits fetches to the source mipmap level */ + { + struct pipe_sampler_view sv_temp; + + u_sampler_view_default_template(&sv_temp, stObj->pt, stObj->pt->format); + + sv_temp.u.tex.first_level = + sv_temp.u.tex.last_level = texImage->Level; + + src_view = pipe->create_sampler_view(pipe, stObj->pt, &sv_temp); + if (!src_view) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + return; + } + } /* blit/render/decompress */ util_blit_pixels_tex(st->blit, @@ -661,7 +673,9 @@ decompress_with_blit(struct gl_context * ctx, pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); /* copy/pack data into user buffer */ - if (st_equal_formats(stImage->pt->format, format, type)) { + if (_mesa_format_matches_format_and_type(stImage->base.TexFormat, + format, type, + ctx->Pack.SwapBytes)) { /* memcpy */ const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); ubyte *map = pipe_transfer_map(pipe, tex_xfer); @@ -702,6 +716,8 @@ decompress_with_blit(struct gl_context * ctx, /* destroy the temp / dest surface */ util_destroy_rgba_surface(dst_texture, dst_surface); + + pipe_sampler_view_reference(&src_view, NULL); } @@ -1337,57 +1353,6 @@ st_finalize_texture(struct gl_context *ctx, /** - * Returns pointer to a default/dummy texture. - * This is typically used when the current shader has tex/sample instructions - * but the user has not provided a (any) texture(s). - */ -struct gl_texture_object * -st_get_default_texture(struct st_context *st) -{ - if (!st->default_texture) { - static const GLenum target = GL_TEXTURE_2D; - GLubyte pixels[16][16][4]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImg; - GLuint i, j; - - /* The ARB_fragment_program spec says (0,0,0,1) should be returned - * when attempting to sample incomplete textures. - */ - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - pixels[i][j][0] = 0; - pixels[i][j][1] = 0; - pixels[i][j][2] = 0; - pixels[i][j][3] = 255; - } - } - - texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target); - - texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); - - _mesa_init_teximage_fields(st->ctx, texImg, - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, MESA_FORMAT_RGBA8888); - - _mesa_store_teximage2d(st->ctx, texImg, - GL_RGBA, /* level, intformat */ - 16, 16, 1, /* w, h, d, border */ - GL_RGBA, GL_UNSIGNED_BYTE, pixels, - &st->ctx->DefaultPacking); - - texObj->Sampler.MinFilter = GL_NEAREST; - texObj->Sampler.MagFilter = GL_NEAREST; - texObj->_Complete = GL_TRUE; - - st->default_texture = texObj; - } - return st->default_texture; -} - - -/** * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory * for a whole mipmap stack. */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.h b/mesalib/src/mesa/state_tracker/st_cb_texture.h index 81671b074..27956bcc2 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.h +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.h @@ -1,55 +1,51 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef ST_CB_TEXTURE_H
-#define ST_CB_TEXTURE_H
-
-
-#include "main/glheader.h"
-
-struct dd_function_table;
-struct gl_context;
-struct gl_texture_object;
-struct pipe_context;
-struct st_context;
-
-extern GLboolean
-st_finalize_texture(struct gl_context *ctx,
- struct pipe_context *pipe,
- struct gl_texture_object *tObj);
-
-
-extern struct gl_texture_object *
-st_get_default_texture(struct st_context *st);
-
-
-extern void
-st_init_texture_functions(struct dd_function_table *functions);
-
-
-#endif /* ST_CB_TEXTURE_H */
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef ST_CB_TEXTURE_H +#define ST_CB_TEXTURE_H + + +#include "main/glheader.h" + +struct dd_function_table; +struct gl_context; +struct gl_texture_object; +struct pipe_context; +struct st_context; + +extern GLboolean +st_finalize_texture(struct gl_context *ctx, + struct pipe_context *pipe, + struct gl_texture_object *tObj); + + +extern void +st_init_texture_functions(struct dd_function_table *functions); + + +#endif /* ST_CB_TEXTURE_H */ diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 2fdbcd773..4265d14b4 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -1639,24 +1639,6 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat, format, type, want_renderable); } -/** - * Test if a gallium format is equivalent to a GL format/type. - */ -GLboolean -st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type) -{ - switch (pFormat) { - case PIPE_FORMAT_A8B8G8R8_UNORM: - return format == GL_RGBA && type == GL_UNSIGNED_BYTE; - case PIPE_FORMAT_A8R8G8B8_UNORM: - return format == GL_BGRA && type == GL_UNSIGNED_BYTE; - case PIPE_FORMAT_B5G6R5_UNORM: - return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5; - /* XXX more combos... */ - default: - return GL_FALSE; - } -} GLboolean st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2) diff --git a/mesalib/src/mesa/state_tracker/st_format.h b/mesalib/src/mesa/state_tracker/st_format.h index 1dea0d9a5..7cf92eb41 100644 --- a/mesalib/src/mesa/state_tracker/st_format.h +++ b/mesalib/src/mesa/state_tracker/st_format.h @@ -67,9 +67,6 @@ st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, GLenum format, GLenum type); -extern GLboolean -st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); - /* can we use a sampler view to translate these formats only used to make TFP so far */ extern GLboolean diff --git a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c index d817a9c2b..d3496642f 100644 --- a/mesalib/src/mesa/state_tracker/st_gen_mipmap.c +++ b/mesalib/src/mesa/state_tracker/st_gen_mipmap.c @@ -75,10 +75,9 @@ st_render_mipmap(struct st_context *st, { struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_sampler_view *psv = st_get_texture_sampler_view(stObj, pipe); + struct pipe_sampler_view *psv; const uint face = _mesa_tex_target_to_face(target); - assert(psv->texture == stObj->pt); #if 0 assert(target != GL_TEXTURE_3D); /* implemented but untested */ #endif @@ -86,11 +85,14 @@ st_render_mipmap(struct st_context *st, /* check if we can render in the texture's format */ /* XXX should probably kill this and always use util_gen_mipmap since this implements a sw fallback as well */ - if (!screen->is_format_supported(screen, psv->format, psv->texture->target, + if (!screen->is_format_supported(screen, stObj->pt->format, + stObj->pt->target, 0, PIPE_BIND_RENDER_TARGET)) { return FALSE; } + psv = st_create_texture_sampler_view(pipe, stObj->pt); + /* Disable conditional rendering. */ if (st->render_condition) { pipe->render_condition(pipe, NULL, 0); @@ -103,6 +105,8 @@ st_render_mipmap(struct st_context *st, pipe->render_condition(pipe, st->render_condition, st->condition_mode); } + pipe_sampler_view_reference(&psv, NULL); + return TRUE; } diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c index 7efc17305..d54b7ed62 100644 --- a/mesalib/src/mesa/state_tracker/st_manager.c +++ b/mesalib/src/mesa/state_tracker/st_manager.c @@ -805,9 +805,7 @@ st_manager_get_egl_image_surface(struct st_context *st, if (!smapi->get_egl_image(smapi, eglimg, &stimg)) return NULL; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = stimg.texture->format; - surf_tmpl.usage = usage; + u_surface_default_template(&surf_tmpl, stimg.texture, usage); surf_tmpl.u.tex.level = stimg.level; surf_tmpl.u.tex.first_layer = stimg.layer; surf_tmpl.u.tex.last_layer = stimg.layer; diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h index 3d2a6369c..62e975bb4 100644 --- a/mesalib/src/mesa/state_tracker/st_texture.h +++ b/mesalib/src/mesa/state_tracker/st_texture.h @@ -45,7 +45,7 @@ struct st_texture_image { struct gl_texture_image base; - /** Used to store texture data that doesn't fit in the patent + /** Used to store texture data that doesn't fit in the parent * object's mipmap buffer. */ GLubyte *TexData; @@ -123,18 +123,6 @@ st_get_stobj_resource(struct st_texture_object *stObj) static INLINE struct pipe_sampler_view * -st_create_texture_sampler_view(struct pipe_context *pipe, - struct pipe_resource *texture) -{ - struct pipe_sampler_view templ; - - u_sampler_view_default_template(&templ, texture, texture->format); - - return pipe->create_sampler_view(pipe, texture, &templ); -} - - -static INLINE struct pipe_sampler_view * st_create_texture_sampler_view_format(struct pipe_context *pipe, struct pipe_resource *texture, enum pipe_format format) @@ -146,23 +134,16 @@ st_create_texture_sampler_view_format(struct pipe_context *pipe, return pipe->create_sampler_view(pipe, texture, &templ); } - static INLINE struct pipe_sampler_view * -st_get_texture_sampler_view(struct st_texture_object *stObj, - struct pipe_context *pipe) +st_create_texture_sampler_view(struct pipe_context *pipe, + struct pipe_resource *texture) { - if (!stObj || !stObj->pt) { - return NULL; - } - - if (!stObj->sampler_view) { - stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt); - } - - return stObj->sampler_view; + return st_create_texture_sampler_view_format(pipe, texture, + texture->format); } + extern struct pipe_resource * st_texture_create(struct st_context *st, enum pipe_texture_target target, diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c index cd20d8e36..8d59371c8 100644 --- a/mesalib/src/mesa/swrast/s_fragprog.c +++ b/mesalib/src/mesa/swrast/s_fragprog.c @@ -40,7 +40,8 @@ GLboolean _swrast_use_fragment_program(struct gl_context *ctx) { struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - return fp && fp != ctx->FragmentProgram._TexEnvProgram; + return fp && !(fp == ctx->FragmentProgram._TexEnvProgram + && fp->Base.NumInstructions == 0); } /** diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index d6b4d615c..06e36a677 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -708,6 +708,7 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, * Map GL_ELEMENT_ARRAY_BUFFER and print contents. * For debugging. */ +#if 0 static void dump_element_buffer(struct gl_context *ctx, GLenum type) { @@ -759,6 +760,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); } +#endif /** @@ -857,6 +859,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, GLint basevertex) { static GLuint warnCount = 0; + GLboolean index_bounds_valid = GL_TRUE; GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_DRAW) @@ -869,6 +872,26 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, type, indices, basevertex )) return; + if ((int) end + basevertex < 0 || + start + basevertex >= ctx->Array.ArrayObj->_MaxElement) { + /* The application requested we draw using a range of indices that's + * outside the bounds of the current VBO. This is invalid and appears + * to give undefined results. The safest thing to do is to simply + * ignore the range, in case the application botched their range tracking + * but did provide valid indices. Also issue a warning indicating that + * the application is broken. + */ + if (warnCount++ < 10) { + _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, " + "basevertex %d, count %d, type 0x%x, indices=%p):\n" + "\trange is outside VBO bounds (max=%u); ignoring.\n" + "\tThis should be fixed in the application.", + start, end, basevertex, count, type, indices, + ctx->Array.ArrayObj->_MaxElement - 1); + } + index_bounds_valid = GL_FALSE; + } + /* NOTE: It's important that 'end' is a reasonable value. * in _tnl_draw_prims(), we use end to determine how many vertices * to transform. If it's too large, we can unnecessarily split prims @@ -885,62 +908,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, end = MIN2(end, 0xffff); } - if (end >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - warnCount++; - - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " - "type 0x%x, indices=%p)\n" - "\tend is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tThis should probably be fixed in the application.", - start, end, count, type, indices, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ArrayObj->ElementArrayBufferObj->Name, - (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); - } - - if (0) - dump_element_buffer(ctx, type); - - if (0) - _mesa_print_arrays(ctx); - - /* 'end' was out of bounds, but now let's check the actual array - * indexes to see if any of them are out of bounds. - */ - if (0) { - GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ArrayObj->ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " - "count %d, type 0x%x, indices=%p)\n" - "\tindex=%u is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tSkipping the glDrawRangeElements() call", - start, end, count, type, indices, max, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ArrayObj->ElementArrayBufferObj->Name, - (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); - } - } - /* XXX we could also find the min index and compare to 'start' - * to see if start is correct. But it's more likely to get the - * upper bound wrong. - */ - } - - /* Set 'end' to the max possible legal value */ - assert(ctx->Array.ArrayObj->_MaxElement >= 1); - end = ctx->Array.ArrayObj->_MaxElement - 1; - - if (end < start) { - return; - } - } - if (0) { printf("glDraw[Range]Elements{,BaseVertex}" "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " @@ -950,13 +917,17 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, basevertex); } + if ((int) start + basevertex < 0 || + end + basevertex >= ctx->Array.ArrayObj->_MaxElement) + index_bounds_valid = GL_FALSE; + #if 0 check_draw_elements_data(ctx, count, type, indices); #else (void) check_draw_elements_data; #endif - vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end, + vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end, count, type, indices, basevertex, 1); } |