diff options
Diffstat (limited to 'mesalib/src')
-rw-r--r-- | mesalib/src/glsl/ir_function.cpp | 33 | ||||
-rw-r--r-- | mesalib/src/mesa/main/depthstencil.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/formats.c | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | 115 |
4 files changed, 91 insertions, 64 deletions
diff --git a/mesalib/src/glsl/ir_function.cpp b/mesalib/src/glsl/ir_function.cpp index 1255072a5..0f2f1a0ee 100644 --- a/mesalib/src/glsl/ir_function.cpp +++ b/mesalib/src/glsl/ir_function.cpp @@ -165,8 +165,18 @@ ir_function_signature * ir_function::matching_signature(const exec_list *actual_parameters) { ir_function_signature *match = NULL; - int matched_score = 0; - + bool multiple_inexact_matches = false; + + /* From page 42 (page 49 of the PDF) of the GLSL 1.20 spec: + * + * "If an exact match is found, the other signatures are ignored, and + * the exact match is used. Otherwise, if no exact match is found, then + * the implicit conversions in Section 4.1.10 "Implicit Conversions" will + * be applied to the calling arguments if this can make their types match + * a signature. In this case, it is a semantic error if there are + * multiple ways to apply these conversions to the actual arguments of a + * call such that the call can be made to match multiple signatures." + */ foreach_iter(exec_list_iterator, iter, signatures) { ir_function_signature *const sig = (ir_function_signature *) iter.get(); @@ -178,13 +188,24 @@ ir_function::matching_signature(const exec_list *actual_parameters) if (score == 0) return sig; - /* If we found a match with fewer conversions, use that instead */ - if (score > 0 && (match == NULL || score < matched_score)) { - match = sig; - matched_score = score; + if (score > 0) { + if (match == NULL) + match = sig; + else + multiple_inexact_matches = true; } } + /* There is no exact match (we would have returned it by now). If there + * are multiple inexact matches, the call is ambiguous, which is an error. + * + * FINISHME: Report a decent error. Returning NULL will likely result in + * FINISHME: a "no matching signature" error; it should report that the + * FINISHME: call is ambiguous. But reporting errors from here is hard. + */ + if (multiple_inexact_matches) + return NULL; + return match; } diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c index 4d0600050..40d6c9612 100644 --- a/mesalib/src/mesa/main/depthstencil.c +++ b/mesalib/src/mesa/main/depthstencil.c @@ -63,7 +63,8 @@ static void delete_wrapper(struct gl_renderbuffer *rb) { ASSERT(rb->Format == MESA_FORMAT_S8 || - rb->Format == MESA_FORMAT_X8_Z24); + rb->Format == MESA_FORMAT_X8_Z24 || + rb->Format == MESA_FORMAT_Z32_FLOAT); _mesa_reference_renderbuffer(&rb->Wrapped, NULL); free(rb); } diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index f58b19756..f9298d2d1 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -1485,7 +1485,9 @@ _mesa_test_formats(void) info->DataType == GL_SIGNED_NORMALIZED || info->DataType == GL_UNSIGNED_INT || info->DataType == GL_INT || - info->DataType == GL_FLOAT); + info->DataType == GL_FLOAT || + /* Z32_FLOAT_X24S8 has DataType of GL_NONE */ + info->DataType == GL_NONE); if (info->BaseFormat == GL_RGB) { assert(info->RedBits > 0); diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index dca332464..1d908c031 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -273,26 +273,6 @@ make_passthrough_vertex_shader(struct st_context *st, /** - * Return a texture base format for drawing/copying an image - * of the given format. - */ -static GLenum -base_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL: - return GL_DEPTH_STENCIL; - case GL_STENCIL_INDEX: - return GL_STENCIL_INDEX; - default: - return GL_RGBA; - } -} - - -/** * Return a texture internalFormat for drawing/copying an image * of the given format and type. */ @@ -301,11 +281,36 @@ internal_format(struct gl_context *ctx, GLenum format, GLenum type) { switch (format) { case GL_DEPTH_COMPONENT: - return GL_DEPTH_COMPONENT; + switch (type) { + case GL_UNSIGNED_SHORT: + return GL_DEPTH_COMPONENT16; + + case GL_UNSIGNED_INT: + return GL_DEPTH_COMPONENT32; + + case GL_FLOAT: + if (ctx->Extensions.ARB_depth_buffer_float) + return GL_DEPTH_COMPONENT32F; + else + return GL_DEPTH_COMPONENT; + + default: + return GL_DEPTH_COMPONENT; + } + case GL_DEPTH_STENCIL: - return GL_DEPTH_STENCIL; + switch (type) { + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + return GL_DEPTH32F_STENCIL8; + + case GL_UNSIGNED_INT_24_8: + default: + return GL_DEPTH24_STENCIL8; + } + case GL_STENCIL_INDEX: return GL_STENCIL_INDEX; + default: if (_mesa_is_integer_format(format)) { switch (type) { @@ -999,7 +1004,6 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; struct pipe_sampler_view *sv[2]; int num_sampler_view = 1; - enum pipe_format stencil_format = PIPE_FORMAT_NONE; struct st_fp_variant *fpv; if (format == GL_DEPTH_STENCIL) @@ -1009,33 +1013,12 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, else if (format == GL_DEPTH_COMPONENT) write_depth = GL_TRUE; - if (write_stencil) { - enum pipe_format tex_format; - /* can we write to stencil if not fallback */ - if (!pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) - goto stencil_fallback; - - tex_format = st_choose_format(st->pipe->screen, base_format(format), - GL_NONE, GL_NONE, - PIPE_TEXTURE_2D, - 0, PIPE_BIND_SAMPLER_VIEW); - - switch (tex_format) { - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - stencil_format = PIPE_FORMAT_X24S8_USCALED; - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - stencil_format = PIPE_FORMAT_S8X24_USCALED; - break; - case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: - stencil_format = PIPE_FORMAT_X32_S8X24_USCALED; - break; - case PIPE_FORMAT_S8_USCALED: - stencil_format = PIPE_FORMAT_S8_USCALED; - break; - default: - goto stencil_fallback; - } + if (write_stencil && + !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { + /* software fallback */ + draw_stencil_pixels(ctx, x, y, width, height, format, type, + unpack, pixels); + return; } /* Mesa state should be up to date by now */ @@ -1080,7 +1063,32 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, sv[0] = st_create_texture_sampler_view(st->pipe, pt); if (sv[0]) { - if (write_stencil) { + /* Create a second sampler view to read stencil. + * The stencil is written using the shader stencil export + * functionality. */ + if (write_stencil) { + enum pipe_format stencil_format = PIPE_FORMAT_NONE; + + switch (pt->format) { + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + case PIPE_FORMAT_X24S8_USCALED: + stencil_format = PIPE_FORMAT_X24S8_USCALED; + break; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + case PIPE_FORMAT_S8X24_USCALED: + stencil_format = PIPE_FORMAT_S8X24_USCALED; + break; + case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: + case PIPE_FORMAT_X32_S8X24_USCALED: + stencil_format = PIPE_FORMAT_X32_S8X24_USCALED; + break; + case PIPE_FORMAT_S8_USCALED: + stencil_format = PIPE_FORMAT_S8_USCALED; + break; + default: + assert(0); + } + sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, stencil_format); num_sampler_view++; @@ -1101,11 +1109,6 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, pipe_resource_reference(&pt, NULL); } } - return; - -stencil_fallback: - draw_stencil_pixels(ctx, x, y, width, height, format, type, - unpack, pixels); } |