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-rw-r--r--mesalib/src/mesa/drivers/common/meta_blit.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta_blit.c b/mesalib/src/mesa/drivers/common/meta_blit.c
index d78300b80..4ac75e74b 100644
--- a/mesalib/src/mesa/drivers/common/meta_blit.c
+++ b/mesalib/src/mesa/drivers/common/meta_blit.c
@@ -105,11 +105,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
_mesa_UseProgram(blit->msaa_shaders[shader_index]);
/* Update the uniform values. */
loc_src_width =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
loc_src_height =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
- glUniform1f(loc_src_width, src_rb->Width);
- glUniform1f(loc_src_height, src_rb->Height);
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+ _mesa_Uniform1f(loc_src_width, src_rb->Width);
+ _mesa_Uniform1f(loc_src_height, src_rb->Height);
return;
}
@@ -218,11 +218,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
&blit->msaa_shaders[shader_index]);
loc_src_width =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
loc_src_height =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
- glUniform1f(loc_src_width, src_rb->Width);
- glUniform1f(loc_src_height, src_rb->Height);
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+ _mesa_Uniform1f(loc_src_width, src_rb->Width);
+ _mesa_Uniform1f(loc_src_height, src_rb->Height);
ralloc_free(mem_ctx);
}