diff options
Diffstat (limited to 'mesalib/src')
149 files changed, 7099 insertions, 2863 deletions
diff --git a/mesalib/src/gallium/Automake.inc b/mesalib/src/gallium/Automake.inc index 1e4a34f5d..1acc99ef5 100644 --- a/mesalib/src/gallium/Automake.inc +++ b/mesalib/src/gallium/Automake.inc @@ -51,12 +51,14 @@ GALLIUM_VIDEO_CFLAGS = \ $(VISIBILITY_CFLAGS) -# TODO: add -export-symbols-regex +DRI_VERSION_SCRIPT ?= $(top_srcdir)/src/gallium/state_trackers/dri/dri.link + GALLIUM_DRI_LINKER_FLAGS = \ -module \ -avoid-version \ + -Wl,--version-script=$(DRI_VERSION_SCRIPT) \ -shared \ - -Wl,-Bsymbolic + -no-undefined GALLIUM_VDPAU_LINKER_FLAGS = \ -module \ @@ -76,7 +78,11 @@ GALLIUM_VDPAU_LIB_DEPS = \ $(top_builddir)/src/gallium/auxiliary/libgallium.la \ $(top_builddir)/src/gallium/state_trackers/vdpau/libvdpautracker.la \ $(VDPAU_LIBS) \ - $(LIBDRM_LIBS) + $(LIBDRM_LIBS) \ + -lm \ + $(CLOCK_LIB) \ + $(PTHREAD_LIBS) \ + $(DLOPEN_LIBS) GALLIUM_XVMC_LIB_DEPS = \ $(top_builddir)/src/gallium/auxiliary/libgallium.la \ diff --git a/mesalib/src/gallium/auxiliary/Makefile.sources b/mesalib/src/gallium/auxiliary/Makefile.sources index c89cbddd0..8919783c2 100644 --- a/mesalib/src/gallium/auxiliary/Makefile.sources +++ b/mesalib/src/gallium/auxiliary/Makefile.sources @@ -91,6 +91,7 @@ C_SOURCES := \ translate/translate_sse.c \ util/u_debug.c \ util/u_debug_describe.c \ + util/u_debug_flush.c \ util/u_debug_memory.c \ util/u_debug_refcnt.c \ util/u_debug_stack.c \ @@ -155,7 +156,8 @@ C_SOURCES := \ vl/vl_idct.c \ vl/vl_mc.c \ vl/vl_vertex_buffers.c \ - vl/vl_video_buffer.c + vl/vl_video_buffer.c \ + vl/vl_deint_filter.c GENERATED_SOURCES := \ indices/u_indices_gen.c \ diff --git a/mesalib/src/gallium/auxiliary/util/u_debug_flush.c b/mesalib/src/gallium/auxiliary/util/u_debug_flush.c new file mode 100644 index 000000000..9cf70db58 --- /dev/null +++ b/mesalib/src/gallium/auxiliary/util/u_debug_flush.c @@ -0,0 +1,391 @@ +/************************************************************************** + * + * Copyright 2012 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * u_debug_flush.c Debug flush and map-related issues: + * - Flush while synchronously mapped. + * - Command stream reference while synchronously mapped. + * - Synchronous map while referenced on command stream. + * - Recursive maps. + * - Unmap while not mapped. + * + * @author Thomas Hellstrom <thellstrom@vmware.com> + */ + +#ifdef DEBUG +#include "pipe/p_compiler.h" +#include "util/u_debug_stack.h" +#include "util/u_debug.h" +#include "util/u_memory.h" +#include "util/u_debug_flush.h" +#include "util/u_hash_table.h" +#include "util/u_double_list.h" +#include "util/u_inlines.h" +#include "os/os_thread.h" +#include <stdio.h> + +struct debug_flush_buf { + /* Atomic */ + struct pipe_reference reference; /* Must be the first member. */ + pipe_mutex mutex; + /* Immutable */ + boolean supports_unsync; + unsigned bt_depth; + /* Protected by mutex */ + boolean mapped; + boolean mapped_sync; + struct debug_stack_frame *map_frame; +}; + +struct debug_flush_item { + struct debug_flush_buf *fbuf; + unsigned bt_depth; + struct debug_stack_frame *ref_frame; +}; + +struct debug_flush_ctx { + /* Contexts are used by a single thread at a time */ + unsigned bt_depth; + boolean catch_map_of_referenced; + struct util_hash_table *ref_hash; + struct list_head head; +}; + +pipe_static_mutex(list_mutex); +static struct list_head ctx_list = {&ctx_list, &ctx_list}; + +static struct debug_stack_frame * +debug_flush_capture_frame(int start, int depth) +{ + struct debug_stack_frame *frames; + + frames = CALLOC(depth, sizeof(*frames)); + if (!frames) + return NULL; + + debug_backtrace_capture(frames, start, depth); + return frames; +} + +static int +debug_flush_pointer_compare(void *key1, void *key2) +{ + return (key1 == key2) ? 0 : 1; +} + +static unsigned +debug_flush_pointer_hash(void *key) +{ + return (unsigned) (unsigned long) key; +} + +struct debug_flush_buf * +debug_flush_buf_create(boolean supports_unsync, unsigned bt_depth) +{ + struct debug_flush_buf *fbuf = CALLOC_STRUCT(debug_flush_buf); + + if (!fbuf) + goto out_no_buf; + + fbuf->supports_unsync = supports_unsync; + fbuf->bt_depth = bt_depth; + pipe_reference_init(&fbuf->reference, 1); + pipe_mutex_init(fbuf->mutex); + + return fbuf; +out_no_buf: + debug_printf("Debug flush buffer creation failed.\n"); + debug_printf("Debug flush checking for this buffer will be incomplete.\n"); + return NULL; +} + +void +debug_flush_buf_reference(struct debug_flush_buf **dst, + struct debug_flush_buf *src) +{ + struct debug_flush_buf *fbuf = *dst; + + if (pipe_reference(&(*dst)->reference, &src->reference)) { + if (fbuf->map_frame) + FREE(fbuf->map_frame); + + FREE(fbuf); + } + + *dst = src; +} + +static void +debug_flush_item_destroy(struct debug_flush_item *item) +{ + debug_flush_buf_reference(&item->fbuf, NULL); + + if (item->ref_frame) + FREE(item->ref_frame); + + FREE(item); +} + +struct debug_flush_ctx * +debug_flush_ctx_create(boolean catch_reference_of_mapped, unsigned bt_depth) +{ + struct debug_flush_ctx *fctx = CALLOC_STRUCT(debug_flush_ctx); + + if (!fctx) + goto out_no_ctx; + + fctx->ref_hash = util_hash_table_create(debug_flush_pointer_hash, + debug_flush_pointer_compare); + + if (!fctx->ref_hash) + goto out_no_ref_hash; + + fctx->bt_depth = bt_depth; + pipe_mutex_lock(list_mutex); + list_addtail(&fctx->head, &ctx_list); + pipe_mutex_unlock(list_mutex); + + return fctx; + + out_no_ref_hash: + FREE(fctx); +out_no_ctx: + debug_printf("Debug flush context creation failed.\n"); + debug_printf("Debug flush checking for this context will be incomplete.\n"); + return NULL; +} + +static void +debug_flush_alert(const char *s, const char *op, + unsigned start, unsigned depth, + boolean continued, + boolean capture, + const struct debug_stack_frame *frame) +{ + if (capture) + frame = debug_flush_capture_frame(start, depth); + + if (s) + debug_printf("%s ", s); + if (frame) { + debug_printf("%s backtrace follows:\n", op); + debug_backtrace_dump(frame, depth); + } else + debug_printf("No %s backtrace was captured.\n", op); + + if (continued) + debug_printf("**********************************\n"); + else + debug_printf("*********END OF MESSAGE***********\n\n\n"); + + if (capture) + FREE((void *)frame); +} + + +void +debug_flush_map(struct debug_flush_buf *fbuf, unsigned flags) +{ + boolean mapped_sync = FALSE; + + if (!fbuf) + return; + + pipe_mutex_lock(fbuf->mutex); + if (fbuf->mapped) { + debug_flush_alert("Recursive map detected.", "Map", + 2, fbuf->bt_depth, TRUE, TRUE, NULL); + debug_flush_alert(NULL, "Previous map", 0, fbuf->bt_depth, FALSE, + FALSE, fbuf->map_frame); + } else if (!(flags & PIPE_TRANSFER_UNSYNCHRONIZED) || + !fbuf->supports_unsync) { + fbuf->mapped_sync = mapped_sync = TRUE; + } + fbuf->map_frame = debug_flush_capture_frame(1, fbuf->bt_depth); + fbuf->mapped = TRUE; + pipe_mutex_unlock(fbuf->mutex); + + if (mapped_sync) { + struct debug_flush_ctx *fctx; + + pipe_mutex_lock(list_mutex); + LIST_FOR_EACH_ENTRY(fctx, &ctx_list, head) { + struct debug_flush_item *item = + util_hash_table_get(fctx->ref_hash, fbuf); + + if (item && fctx->catch_map_of_referenced) { + debug_flush_alert("Already referenced map detected.", + "Map", 2, fbuf->bt_depth, TRUE, TRUE, NULL); + debug_flush_alert(NULL, "Reference", 0, item->bt_depth, + FALSE, FALSE, item->ref_frame); + } + } + pipe_mutex_unlock(list_mutex); + } +} + +void +debug_flush_unmap(struct debug_flush_buf *fbuf) +{ + if (!fbuf) + return; + + pipe_mutex_lock(fbuf->mutex); + if (!fbuf->mapped) + debug_flush_alert("Unmap not previously mapped detected.", "Map", + 2, fbuf->bt_depth, FALSE, TRUE, NULL); + + fbuf->mapped_sync = FALSE; + fbuf->mapped = FALSE; + if (fbuf->map_frame) { + FREE(fbuf->map_frame); + fbuf->map_frame = NULL; + } + pipe_mutex_unlock(fbuf->mutex); +} + +void +debug_flush_cb_reference(struct debug_flush_ctx *fctx, + struct debug_flush_buf *fbuf) +{ + struct debug_flush_item *item; + + if (!fctx || !fbuf) + return; + + item = util_hash_table_get(fctx->ref_hash, fbuf); + + pipe_mutex_lock(fbuf->mutex); + if (fbuf->mapped_sync) { + debug_flush_alert("Reference of mapped buffer detected.", "Reference", + 2, fctx->bt_depth, TRUE, TRUE, NULL); + debug_flush_alert(NULL, "Map", 0, fbuf->bt_depth, FALSE, + FALSE, fbuf->map_frame); + } + pipe_mutex_unlock(fbuf->mutex); + + if (!item) { + item = CALLOC_STRUCT(debug_flush_item); + if (item) { + debug_flush_buf_reference(&item->fbuf, fbuf); + item->bt_depth = fctx->bt_depth; + item->ref_frame = debug_flush_capture_frame(2, item->bt_depth); + if (util_hash_table_set(fctx->ref_hash, fbuf, item) != PIPE_OK) { + debug_flush_item_destroy(item); + goto out_no_item; + } + return; + } + goto out_no_item; + } + return; + +out_no_item: + debug_printf("Debug flush command buffer reference creation failed.\n"); + debug_printf("Debug flush checking will be incomplete " + "for this command batch.\n"); +} + +static enum pipe_error +debug_flush_might_flush_cb(void *key, void *value, void *data) +{ + struct debug_flush_item *item = + (struct debug_flush_item *) value; + struct debug_flush_buf *fbuf = item->fbuf; + const char *reason = (const char *) data; + char message[80]; + + snprintf(message, sizeof(message), + "%s referenced mapped buffer detected.", reason); + + pipe_mutex_lock(fbuf->mutex); + if (fbuf->mapped_sync) { + debug_flush_alert(message, reason, 3, item->bt_depth, TRUE, TRUE, NULL); + debug_flush_alert(NULL, "Map", 0, fbuf->bt_depth, TRUE, FALSE, + fbuf->map_frame); + debug_flush_alert(NULL, "First reference", 0, item->bt_depth, FALSE, + FALSE, item->ref_frame); + } + pipe_mutex_unlock(fbuf->mutex); + + return PIPE_OK; +} + +void +debug_flush_might_flush(struct debug_flush_ctx *fctx) +{ + if (!fctx) + return; + + util_hash_table_foreach(fctx->ref_hash, + debug_flush_might_flush_cb, + "Might flush"); +} + +static enum pipe_error +debug_flush_flush_cb(void *key, void *value, void *data) +{ + struct debug_flush_item *item = + (struct debug_flush_item *) value; + + debug_flush_item_destroy(item); + + return PIPE_OK; +} + + +void +debug_flush_flush(struct debug_flush_ctx *fctx) +{ + if (!fctx) + return; + + util_hash_table_foreach(fctx->ref_hash, + debug_flush_might_flush_cb, + "Flush"); + util_hash_table_foreach(fctx->ref_hash, + debug_flush_flush_cb, + NULL); + util_hash_table_clear(fctx->ref_hash); +} + +void +debug_flush_ctx_destroy(struct debug_flush_ctx *fctx) +{ + if (!fctx) + return; + + list_del(&fctx->head); + util_hash_table_foreach(fctx->ref_hash, + debug_flush_flush_cb, + NULL); + util_hash_table_clear(fctx->ref_hash); + util_hash_table_destroy(fctx->ref_hash); + FREE(fctx); +} +#endif diff --git a/mesalib/src/gallium/auxiliary/util/u_debug_flush.h b/mesalib/src/gallium/auxiliary/util/u_debug_flush.h new file mode 100644 index 000000000..a604167f0 --- /dev/null +++ b/mesalib/src/gallium/auxiliary/util/u_debug_flush.h @@ -0,0 +1,138 @@ +/************************************************************************** + * + * Copyright 2012 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * @file + * u_debug_flush.h - Header for debugging flush- and map- related issues. + * - Flush while synchronously mapped. + * - Command stream reference while synchronously mapped. + * - Synchronous map while referenced on command stream. + * - Recursive maps. + * - Unmap while not mapped. + * + * @author Thomas Hellstrom <thellstrom@vmware.com> + */ +#ifdef DEBUG + +#ifndef U_DEBUG_FLUSH_H_ +#define U_DEBUG_FLUSH_H_ + +struct debug_flush_buf; +struct debug_flush_ctx; + +/** + * Create a buffer (AKA allocation) representation. + * + * @param support_unsync Whether unsynchronous maps are truly supported. + * @param bt_depth Depth of backtrace to be captured for this buffer + * representation. + */ +struct debug_flush_buf * +debug_flush_buf_create(boolean supports_unsync, unsigned bt_depth); + +/** + * Reference a buffer representation. + * + * @param dst Pointer copy destination + * @param src Pointer copy source (may be NULL). + * + * Replace a pointer to a buffer representation with proper refcounting. + */ +void +debug_flush_buf_reference(struct debug_flush_buf **dst, + struct debug_flush_buf *src); + +/** + * Create a context representation. + * + * @param catch_map_of_referenced Whether to catch synchronous maps of buffers + * already present on the command stream. + * @param bt_depth Depth of backtrace to be captured for this context + * representation. + */ +struct debug_flush_ctx * +debug_flush_ctx_create(boolean catch_map_of_referenced, unsigned bt_depth); + +/** + * Destroy a context representation. + * + * @param fctx The context representation to destroy. + */ +void +debug_flush_ctx_destroy(struct debug_flush_ctx *fctx); + +/** + * Map annotation + * + * @param fbuf The buffer representation to map. + * @param flags Pipebuffer flags for the map. + * + * Used to annotate a map of the buffer described by the buffer representation. + */ +void debug_flush_map(struct debug_flush_buf *fbuf, unsigned flags); + +/** + * Unmap annotation + * + * @param fbuf The buffer representation to map. + * + * Used to annotate an unmap of the buffer described by the + * buffer representation. + */ +void debug_flush_unmap(struct debug_flush_buf *fbuf); + +/** + * Might flush annotation + * + * @param fctx The context representation that might be flushed. + * + * Used to annotate a conditional (possible) flush of the given context. + */ +void debug_flush_might_flush(struct debug_flush_ctx *fctx); + +/** + * Flush annotation + * + * @param fctx The context representation that is flushed. + * + * Used to annotate a real flush of the given context. + */ +void debug_flush_flush(struct debug_flush_ctx *fctx); + + +/** + * Flush annotation + * + * @param fctx The context representation that is flushed. + * + * Used to annotate a real flush of the given context. + */ +void debug_flush_cb_reference(struct debug_flush_ctx *fctx, + struct debug_flush_buf *fbuf); + +#endif +#endif diff --git a/mesalib/src/gallium/auxiliary/util/u_format.c b/mesalib/src/gallium/auxiliary/util/u_format.c index 6b602bf32..056f82f72 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format.c +++ b/mesalib/src/gallium/auxiliary/util/u_format.c @@ -527,7 +527,7 @@ util_format_fits_8unorm(const struct util_format_description *format_desc) } -void +boolean util_format_translate(enum pipe_format dst_format, void *dst, unsigned dst_stride, unsigned dst_x, unsigned dst_y, @@ -555,7 +555,7 @@ util_format_translate(enum pipe_format dst_format, util_copy_rect(dst, dst_format, dst_stride, dst_x, dst_y, width, height, src, (int)src_stride, src_x, src_y); - return; + return TRUE; } assert(dst_x % dst_format_desc->block.width == 0); @@ -621,7 +621,7 @@ util_format_translate(enum pipe_format dst_format, FREE(tmp_z); - return; + return TRUE; } if (util_format_fits_8unorm(src_format_desc) || @@ -629,10 +629,15 @@ util_format_translate(enum pipe_format dst_format, unsigned tmp_stride; uint8_t *tmp_row; + if (!src_format_desc->unpack_rgba_8unorm || + !dst_format_desc->pack_rgba_8unorm) { + return FALSE; + } + tmp_stride = MAX2(width, x_step) * 4 * sizeof *tmp_row; tmp_row = MALLOC(y_step * tmp_stride); if (!tmp_row) - return; + return FALSE; while (height >= y_step) { src_format_desc->unpack_rgba_8unorm(tmp_row, tmp_stride, src_row, src_stride, width, y_step); @@ -654,10 +659,15 @@ util_format_translate(enum pipe_format dst_format, unsigned tmp_stride; float *tmp_row; + if (!src_format_desc->unpack_rgba_float || + !dst_format_desc->pack_rgba_float) { + return FALSE; + } + tmp_stride = MAX2(width, x_step) * 4 * sizeof *tmp_row; tmp_row = MALLOC(y_step * tmp_stride); if (!tmp_row) - return; + return FALSE; while (height >= y_step) { src_format_desc->unpack_rgba_float(tmp_row, tmp_stride, src_row, src_stride, width, y_step); @@ -675,6 +685,7 @@ util_format_translate(enum pipe_format dst_format, FREE(tmp_row); } + return TRUE; } void util_format_compose_swizzles(const unsigned char swz1[4], diff --git a/mesalib/src/gallium/auxiliary/util/u_format.h b/mesalib/src/gallium/auxiliary/util/u_format.h index 5f86e2d2c..e36a9e237 100644 --- a/mesalib/src/gallium/auxiliary/util/u_format.h +++ b/mesalib/src/gallium/auxiliary/util/u_format.h @@ -1190,7 +1190,7 @@ util_format_write_4i(enum pipe_format format, boolean util_format_fits_8unorm(const struct util_format_description *format_desc); -void +boolean util_format_translate(enum pipe_format dst_format, void *dst, unsigned dst_stride, unsigned dst_x, unsigned dst_y, diff --git a/mesalib/src/gallium/auxiliary/util/u_math.h b/mesalib/src/gallium/auxiliary/util/u_math.h index b5e06630a..ec03e4e58 100644 --- a/mesalib/src/gallium/auxiliary/util/u_math.h +++ b/mesalib/src/gallium/auxiliary/util/u_math.h @@ -112,10 +112,13 @@ static INLINE float logf( float f ) #define logf(x) ((float)log((double)(x))) #endif /* logf */ +#if _MSC_VER < 1800 #define isfinite(x) _finite((double)(x)) #define isnan(x) _isnan((double)(x)) +#endif /* _MSC_VER < 1800 */ #endif /* _MSC_VER < 1400 && !defined(__cplusplus) */ +#if _MSC_VER < 1800 static INLINE double log2( double x ) { const double invln2 = 1.442695041; @@ -133,6 +136,7 @@ roundf(float x) { return x >= 0.0f ? floorf(x + 0.5f) : ceilf(x - 0.5f); } +#endif #define INFINITY (DBL_MAX + DBL_MAX) #define NAN (INFINITY - INFINITY) @@ -717,13 +721,18 @@ util_bitcount(unsigned n) */ #ifdef PIPE_ARCH_BIG_ENDIAN +#define util_le64_to_cpu(x) util_bswap64(x) #define util_le32_to_cpu(x) util_bswap32(x) #define util_le16_to_cpu(x) util_bswap16(x) #else +#define util_le64_to_cpu(x) (x) #define util_le32_to_cpu(x) (x) #define util_le16_to_cpu(x) (x) #endif +#define util_cpu_to_le64(x) util_le64_to_cpu(x) +#define util_cpu_to_le32(x) util_le32_to_cpu(x) +#define util_cpu_to_le16(x) util_le16_to_cpu(x) /** * Reverse byte order of a 32 bit word. @@ -731,7 +740,8 @@ util_bitcount(unsigned n) static INLINE uint32_t util_bswap32(uint32_t n) { -#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 403) +/* We need the gcc version checks for non-autoconf build system */ +#if defined(HAVE___BUILTIN_BSWAP32) || (defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 403)) return __builtin_bswap32(n); #else return (n >> 24) | @@ -741,6 +751,20 @@ util_bswap32(uint32_t n) #endif } +/** + * Reverse byte order of a 64bit word. + */ +static INLINE uint64_t +util_bswap64(uint64_t n) +{ +#if defined(HAVE___BUILTIN_BSWAP64) + return __builtin_bswap64(n); +#else + return ((uint64_t)util_bswap32(n) << 32) | + util_bswap32((n >> 32)); +#endif +} + /** * Reverse byte order of a 16 bit word. diff --git a/mesalib/src/gallium/auxiliary/util/u_range.h b/mesalib/src/gallium/auxiliary/util/u_range.h index 4b1d0d1be..efe25ef5e 100644 --- a/mesalib/src/gallium/auxiliary/util/u_range.h +++ b/mesalib/src/gallium/auxiliary/util/u_range.h @@ -36,6 +36,8 @@ #include "os/os_thread.h" +#include "util/u_math.h" + struct util_range { unsigned start; /* inclusive */ unsigned end; /* exclusive */ diff --git a/mesalib/src/gallium/auxiliary/util/u_upload_mgr.c b/mesalib/src/gallium/auxiliary/util/u_upload_mgr.c index 7349d0068..744ea2e5e 100644 --- a/mesalib/src/gallium/auxiliary/util/u_upload_mgr.c +++ b/mesalib/src/gallium/auxiliary/util/u_upload_mgr.c @@ -44,11 +44,12 @@ struct u_upload_mgr { unsigned default_size; /* Minimum size of the upload buffer, in bytes. */ unsigned alignment; /* Alignment of each sub-allocation. */ unsigned bind; /* Bitmask of PIPE_BIND_* flags. */ + unsigned map_flags; /* Bitmask of PIPE_TRANSFER_* flags. */ + boolean map_persistent; /* If persistent mappings are supported. */ struct pipe_resource *buffer; /* Upload buffer. */ struct pipe_transfer *transfer; /* Transfer object for the upload buffer. */ uint8_t *map; /* Pointer to the mapped upload buffer. */ - unsigned size; /* Actual size of the upload buffer. */ unsigned offset; /* Aligned offset to the upload buffer, pointing * at the first unused byte. */ }; @@ -67,20 +68,39 @@ struct u_upload_mgr *u_upload_create( struct pipe_context *pipe, upload->default_size = default_size; upload->alignment = alignment; upload->bind = bind; - upload->buffer = NULL; + + upload->map_persistent = + pipe->screen->get_param(pipe->screen, + PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT); + + if (upload->map_persistent) { + upload->map_flags = PIPE_TRANSFER_WRITE | + PIPE_TRANSFER_PERSISTENT | + PIPE_TRANSFER_COHERENT; + } + else { + upload->map_flags = PIPE_TRANSFER_WRITE | + PIPE_TRANSFER_UNSYNCHRONIZED | + PIPE_TRANSFER_FLUSH_EXPLICIT; + } return upload; } -void u_upload_unmap( struct u_upload_mgr *upload ) + +static void upload_unmap_internal(struct u_upload_mgr *upload, boolean destroying) { + if (!destroying && upload->map_persistent) + return; + if (upload->transfer) { struct pipe_box *box = &upload->transfer->box; - if ((int) upload->offset > box->x) { + if (!upload->map_persistent && (int) upload->offset > box->x) { pipe_buffer_flush_mapped_range(upload->pipe, upload->transfer, box->x, upload->offset - box->x); } + pipe_transfer_unmap(upload->pipe, upload->transfer); upload->transfer = NULL; upload->map = NULL; @@ -88,12 +108,17 @@ void u_upload_unmap( struct u_upload_mgr *upload ) } +void u_upload_unmap( struct u_upload_mgr *upload ) +{ + upload_unmap_internal(upload, FALSE); +} + + static void u_upload_release_buffer(struct u_upload_mgr *upload) { /* Unmap and unreference the upload buffer. */ - u_upload_unmap(upload); + upload_unmap_internal(upload, TRUE); pipe_resource_reference( &upload->buffer, NULL ); - upload->size = 0; } @@ -108,6 +133,8 @@ static enum pipe_error u_upload_alloc_buffer( struct u_upload_mgr *upload, unsigned min_size ) { + struct pipe_screen *screen = upload->pipe->screen; + struct pipe_resource buffer; unsigned size; /* Release the old buffer, if present: @@ -118,28 +145,36 @@ u_upload_alloc_buffer( struct u_upload_mgr *upload, */ size = align(MAX2(upload->default_size, min_size), 4096); - upload->buffer = pipe_buffer_create( upload->pipe->screen, - upload->bind, - PIPE_USAGE_STREAM, - size ); + memset(&buffer, 0, sizeof buffer); + buffer.target = PIPE_BUFFER; + buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */ + buffer.bind = upload->bind; + buffer.usage = PIPE_USAGE_STREAM; + buffer.width0 = size; + buffer.height0 = 1; + buffer.depth0 = 1; + buffer.array_size = 1; + + if (upload->map_persistent) { + buffer.flags = PIPE_RESOURCE_FLAG_MAP_PERSISTENT | + PIPE_RESOURCE_FLAG_MAP_COHERENT; + } + + upload->buffer = screen->resource_create(screen, &buffer); if (upload->buffer == NULL) { return PIPE_ERROR_OUT_OF_MEMORY; } /* Map the new buffer. */ upload->map = pipe_buffer_map_range(upload->pipe, upload->buffer, - 0, size, - PIPE_TRANSFER_WRITE | - PIPE_TRANSFER_FLUSH_EXPLICIT, + 0, size, upload->map_flags, &upload->transfer); if (upload->map == NULL) { upload->transfer = NULL; - upload->size = 0; pipe_resource_reference(&upload->buffer, NULL); return PIPE_ERROR_OUT_OF_MEMORY; } - upload->size = size; upload->offset = 0; return PIPE_OK; } @@ -164,7 +199,8 @@ enum pipe_error u_upload_alloc( struct u_upload_mgr *upload, /* Make sure we have enough space in the upload buffer * for the sub-allocation. */ - if (MAX2(upload->offset, alloc_offset) + alloc_size > upload->size) { + if (!upload->buffer || + MAX2(upload->offset, alloc_offset) + alloc_size > upload->buffer->width0) { enum pipe_error ret = u_upload_alloc_buffer(upload, alloc_offset + alloc_size); if (ret != PIPE_OK) @@ -175,10 +211,9 @@ enum pipe_error u_upload_alloc( struct u_upload_mgr *upload, if (!upload->map) { upload->map = pipe_buffer_map_range(upload->pipe, upload->buffer, - offset, upload->size - offset, - PIPE_TRANSFER_WRITE | - PIPE_TRANSFER_FLUSH_EXPLICIT | - PIPE_TRANSFER_UNSYNCHRONIZED, + offset, + upload->buffer->width0 - offset, + upload->map_flags, &upload->transfer); if (!upload->map) { upload->transfer = NULL; diff --git a/mesalib/src/glsl/Makefile.sources b/mesalib/src/glsl/Makefile.sources index e69c1ac61..5945590a5 100644 --- a/mesalib/src/glsl/Makefile.sources +++ b/mesalib/src/glsl/Makefile.sources @@ -67,6 +67,7 @@ LIBGLSL_FILES = \ $(GLSL_SRCDIR)/lower_jumps.cpp \ $(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \ $(GLSL_SRCDIR)/lower_noise.cpp \ + $(GLSL_SRCDIR)/lower_offset_array.cpp \ $(GLSL_SRCDIR)/lower_packed_varyings.cpp \ $(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \ $(GLSL_SRCDIR)/lower_packing_builtins.cpp \ diff --git a/mesalib/src/glsl/ast.h b/mesalib/src/glsl/ast.h index e4c00a408..c7710e5d6 100644 --- a/mesalib/src/glsl/ast.h +++ b/mesalib/src/glsl/ast.h @@ -284,14 +284,14 @@ class ast_array_specifier : public ast_node { public: /** Unsized array specifier ([]) */ explicit ast_array_specifier(const struct YYLTYPE &locp) - : dimension_count(1), is_unsized_array(true) + : is_unsized_array(true) { set_location(locp); } /** Sized array specifier ([dim]) */ ast_array_specifier(const struct YYLTYPE &locp, ast_expression *dim) - : dimension_count(1), is_unsized_array(false) + : is_unsized_array(false) { set_location(locp); array_dimensions.push_tail(&dim->link); @@ -300,14 +300,10 @@ public: void add_dimension(ast_expression *dim) { array_dimensions.push_tail(&dim->link); - dimension_count++; } virtual void print(void) const; - /* Count including sized and unsized dimensions */ - unsigned dimension_count; - /* If true, this means that the array has an unsized outermost dimension. */ bool is_unsized_array; @@ -470,17 +466,36 @@ struct ast_type_qualifier { * local_size_x, and so on. */ unsigned local_size:3; + + /** \name Layout and memory qualifiers for ARB_shader_image_load_store. */ + /** \{ */ + unsigned early_fragment_tests:1; + unsigned explicit_image_format:1; + unsigned coherent:1; + unsigned _volatile:1; + unsigned restrict_flag:1; + unsigned read_only:1; /**< "readonly" qualifier. */ + unsigned write_only:1; /**< "writeonly" qualifier. */ + /** \} */ + + /** \name Layout qualifiers for GL_ARB_gpu_shader5 */ + /** \{ */ + unsigned invocations:1; + /** \} */ } /** \brief Set of flags, accessed by name. */ q; /** \brief Set of flags, accessed as a bitmask. */ - unsigned i; + uint64_t i; } flags; /** Precision of the type (highp/medium/lowp). */ unsigned precision:2; + /** Geometry shader invocations for GL_ARB_gpu_shader5. */ + int invocations; + /** * Location specified via GL_ARB_explicit_attrib_location layout * @@ -527,6 +542,25 @@ struct ast_type_qualifier { int local_size[3]; /** + * Image format specified with an ARB_shader_image_load_store + * layout qualifier. + * + * \note + * This field is only valid if \c explicit_image_format is set. + */ + GLenum image_format; + + /** + * Base type of the data read from or written to this image. Only + * the following enumerants are allowed: GLSL_TYPE_UINT, + * GLSL_TYPE_INT, GLSL_TYPE_FLOAT. + * + * \note + * This field is only valid if \c explicit_image_format is set. + */ + glsl_base_type image_base_type; + + /** * Return true if and only if an interpolation qualifier is present. */ bool has_interpolation() const; @@ -561,6 +595,12 @@ struct ast_type_qualifier { bool merge_qualifier(YYLTYPE *loc, _mesa_glsl_parse_state *state, ast_type_qualifier q); + + bool merge_in_qualifier(YYLTYPE *loc, + _mesa_glsl_parse_state *state, + ast_type_qualifier q, + ast_node* &node); + }; class ast_declarator_list; diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp index 4c5b0e4aa..4b8447067 100644 --- a/mesalib/src/glsl/ast_function.cpp +++ b/mesalib/src/glsl/ast_function.cpp @@ -93,6 +93,57 @@ prototype_string(const glsl_type *return_type, const char *name, return str; } +static bool +verify_image_parameter(YYLTYPE *loc, _mesa_glsl_parse_state *state, + const ir_variable *formal, const ir_variable *actual) +{ + /** + * From the ARB_shader_image_load_store specification: + * + * "The values of image variables qualified with coherent, + * volatile, restrict, readonly, or writeonly may not be passed + * to functions whose formal parameters lack such + * qualifiers. [...] It is legal to have additional qualifiers + * on a formal parameter, but not to have fewer." + */ + if (actual->data.image.coherent && !formal->data.image.coherent) { + _mesa_glsl_error(loc, state, + "function call parameter `%s' drops " + "`coherent' qualifier", formal->name); + return false; + } + + if (actual->data.image._volatile && !formal->data.image._volatile) { + _mesa_glsl_error(loc, state, + "function call parameter `%s' drops " + "`volatile' qualifier", formal->name); + return false; + } + + if (actual->data.image.restrict_flag && !formal->data.image.restrict_flag) { + _mesa_glsl_error(loc, state, + "function call parameter `%s' drops " + "`restrict' qualifier", formal->name); + return false; + } + + if (actual->data.image.read_only && !formal->data.image.read_only) { + _mesa_glsl_error(loc, state, + "function call parameter `%s' drops " + "`readonly' qualifier", formal->name); + return false; + } + + if (actual->data.image.write_only && !formal->data.image.write_only) { + _mesa_glsl_error(loc, state, + "function call parameter `%s' drops " + "`writeonly' qualifier", formal->name); + return false; + } + + return true; +} + /** * Verify that 'out' and 'inout' actual parameters are lvalues. Also, verify * that 'const_in' formal parameters (an extension in our IR) correspond to @@ -180,6 +231,13 @@ verify_parameter_modes(_mesa_glsl_parse_state *state, } } + if (formal->type->is_image() && + actual->variable_referenced()) { + if (!verify_image_parameter(&loc, state, formal, + actual->variable_referenced())) + return false; + } + actual_ir_node = actual_ir_node->next; actual_ast_node = actual_ast_node->next; } diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index c89a26bf9..8f6e90174 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -969,6 +969,7 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1) case GLSL_TYPE_ERROR: case GLSL_TYPE_VOID: case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: case GLSL_TYPE_INTERFACE: case GLSL_TYPE_ATOMIC_UINT: /* I assume a comparison of a struct containing a sampler just @@ -1796,7 +1797,7 @@ ast_compound_statement::hir(exec_list *instructions, * Evaluate the given exec_node (which should be an ast_node representing * a single array dimension) and return its integer value. */ -static const unsigned +static unsigned process_array_size(exec_node *node, struct _mesa_glsl_parse_state *state) { @@ -2122,11 +2123,16 @@ validate_explicit_location(const struct ast_type_qualifier *qual, { bool fail = false; - /* In the vertex shader only shader inputs can be given explicit - * locations. + /* Between GL_ARB_explicit_attrib_location an + * GL_ARB_separate_shader_objects, the inputs and outputs of any shader + * stage can be assigned explicit locations. The checking here associates + * the correct extension with the correct stage's input / output: * - * In the fragment shader only shader outputs can be given explicit - * locations. + * input output + * ----- ------ + * vertex explicit_loc sso + * geometry sso sso + * fragment sso explicit_loc */ switch (state->stage) { case MESA_SHADER_VERTEX: @@ -2137,16 +2143,35 @@ validate_explicit_location(const struct ast_type_qualifier *qual, break; } + if (var->data.mode == ir_var_shader_out) { + if (!state->check_separate_shader_objects_allowed(loc, var)) + return; + + break; + } + fail = true; break; case MESA_SHADER_GEOMETRY: - _mesa_glsl_error(loc, state, - "geometry shader variables cannot be given " - "explicit locations"); - return; + if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) { + if (!state->check_separate_shader_objects_allowed(loc, var)) + return; + + break; + } + + fail = true; + break; case MESA_SHADER_FRAGMENT: + if (var->data.mode == ir_var_shader_in) { + if (!state->check_separate_shader_objects_allowed(loc, var)) + return; + + break; + } + if (var->data.mode == ir_var_shader_out) { if (!state->check_explicit_attrib_location_allowed(loc, var)) return; @@ -2180,9 +2205,26 @@ validate_explicit_location(const struct ast_type_qualifier *qual, * ensures that negative values stay negative. */ if (qual->location >= 0) { - var->data.location = (state->stage == MESA_SHADER_VERTEX) - ? (qual->location + VERT_ATTRIB_GENERIC0) - : (qual->location + FRAG_RESULT_DATA0); + switch (state->stage) { + case MESA_SHADER_VERTEX: + var->data.location = (var->data.mode == ir_var_shader_in) + ? (qual->location + VERT_ATTRIB_GENERIC0) + : (qual->location + VARYING_SLOT_VAR0); + break; + + case MESA_SHADER_GEOMETRY: + var->data.location = qual->location + VARYING_SLOT_VAR0; + break; + + case MESA_SHADER_FRAGMENT: + var->data.location = (var->data.mode == ir_var_shader_out) + ? (qual->location + FRAG_RESULT_DATA0) + : (qual->location + VARYING_SLOT_VAR0); + break; + case MESA_SHADER_COMPUTE: + assert(!"Unexpected shader type"); + break; + } } else { var->data.location = qual->location; } @@ -2206,8 +2248,54 @@ validate_explicit_location(const struct ast_type_qualifier *qual, } } } +} + +static void +apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual, + ir_variable *var, + struct _mesa_glsl_parse_state *state, + YYLTYPE *loc) +{ + const glsl_type *base_type = + (var->type->is_array() ? var->type->element_type() : var->type); + + if (base_type->is_image()) { + if (var->data.mode != ir_var_uniform && + var->data.mode != ir_var_function_in) { + _mesa_glsl_error(loc, state, "image variables may only be declared as " + "function parameters or uniform-qualified " + "global variables"); + } + + var->data.image.read_only |= qual->flags.q.read_only; + var->data.image.write_only |= qual->flags.q.write_only; + var->data.image.coherent |= qual->flags.q.coherent; + var->data.image._volatile |= qual->flags.q._volatile; + var->data.image.restrict_flag |= qual->flags.q.restrict_flag; + var->data.read_only = true; + + if (qual->flags.q.explicit_image_format) { + if (var->data.mode == ir_var_function_in) { + _mesa_glsl_error(loc, state, "format qualifiers cannot be " + "used on image function parameters"); + } + + if (qual->image_base_type != base_type->sampler_type) { + _mesa_glsl_error(loc, state, "format qualifier doesn't match the " + "base data type of the image"); + } + + var->data.image.format = qual->image_format; + } else { + if (var->data.mode == ir_var_uniform && !qual->flags.q.write_only) { + _mesa_glsl_error(loc, state, "uniforms not qualified with " + "`writeonly' must have a format layout " + "qualifier"); + } - return; + var->data.image.format = GL_NONE; + } + } } static void @@ -2500,6 +2588,9 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (qual->flags.q.row_major || qual->flags.q.column_major) { validate_matrix_layout_for_type(state, loc, var->type, var); } + + if (var->type->contains_image()) + apply_image_qualifier_to_variable(qual, var, state, loc); } /** @@ -2659,9 +2750,15 @@ process_initializer(ir_variable *var, ast_declaration *decl, "cannot initialize uniforms"); } - if (var->type->is_sampler()) { + /* From section 4.1.7 of the GLSL 4.40 spec: + * + * "Opaque variables [...] are initialized only through the + * OpenGL API; they cannot be declared with an initializer in a + * shader." + */ + if (var->type->contains_opaque()) { _mesa_glsl_error(& initializer_loc, state, - "cannot initialize samplers"); + "cannot initialize opaque variable"); } if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) { @@ -2784,7 +2881,7 @@ handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state, { unsigned num_vertices = 0; if (state->gs_input_prim_type_specified) { - num_vertices = vertices_per_prim(state->gs_input_prim_type); + num_vertices = vertices_per_prim(state->in_qualifier->prim_type); } /* Geometry shader input variables must be arrays. Caller should have @@ -2870,10 +2967,17 @@ validate_identifier(const char *identifier, YYLTYPE loc, * "In addition, all identifiers containing two * consecutive underscores (__) are reserved as * possible future keywords." + * + * The intention is that names containing __ are reserved for internal + * use by the implementation, and names prefixed with GL_ are reserved + * for use by Khronos. Names simply containing __ are dangerous to use, + * but should be allowed. + * + * A future version of the GLSL specification will clarify this. */ - _mesa_glsl_error(&loc, state, - "identifier `%s' uses reserved `__' string", - identifier); + _mesa_glsl_warning(&loc, state, + "identifier `%s' uses reserved `__' string", + identifier); } } @@ -3082,6 +3186,7 @@ ast_declarator_list::hir(exec_list *instructions, */ if (!state->is_version(130, 300) && !state->has_explicit_attrib_location() + && !state->has_separate_shader_objects() && !state->ARB_fragment_coord_conventions_enable) { if (this->type->qualifier.flags.q.out) { _mesa_glsl_error(& loc, state, @@ -3421,15 +3526,15 @@ ast_declarator_list::hir(exec_list *instructions, ", integer and sampler types"); } - /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + /* From section 4.1.7 of the GLSL 4.40 spec: * - * "[Sampler types] can only be declared as function - * parameters or uniform variables (see Section 4.3.5 - * "Uniform")". + * "[Opaque types] can only be declared as function + * parameters or uniform-qualified variables." */ - if (var_type->contains_sampler() && + if (var_type->contains_opaque() && !this->type->qualifier.flags.q.uniform) { - _mesa_glsl_error(&loc, state, "samplers must be declared uniform"); + _mesa_glsl_error(&loc, state, + "opaque variables must be declared uniform"); } /* Process the initializer and add its instructions to a temporary @@ -3621,15 +3726,16 @@ ast_parameter_declarator::hir(exec_list *instructions, apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc, true); - /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + /* From section 4.1.7 of the GLSL 4.40 spec: * - * "Samplers cannot be treated as l-values; hence cannot be used - * as out or inout function parameters, nor can they be assigned - * into." + * "Opaque variables cannot be treated as l-values; hence cannot + * be used as out or inout function parameters, nor can they be + * assigned into." */ if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out) - && type->contains_sampler()) { - _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers"); + && type->contains_opaque()) { + _mesa_glsl_error(&loc, state, "out and inout parameters cannot " + "contain opaque variables"); type = glsl_type::error_type; } @@ -3784,15 +3890,15 @@ ast_function::hir(exec_list *instructions, "sized", name); } - /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + /* From section 4.1.7 of the GLSL 4.40 spec: * - * "[Sampler types] can only be declared as function parameters - * or uniform variables (see Section 4.3.5 "Uniform")". + * "[Opaque types] can only be declared as function parameters + * or uniform-qualified variables." */ - if (return_type->contains_sampler()) { + if (return_type->contains_opaque()) { YYLTYPE loc = this->get_location(); _mesa_glsl_error(&loc, state, - "function `%s' return type can't contain a sampler", + "function `%s' return type can't contain an opaque type", name); } @@ -4693,12 +4799,9 @@ ast_process_structure_or_interface_block(exec_list *instructions, if (!allow_reserved_names) validate_identifier(decl->identifier, loc, state); - /* From the GL_ARB_uniform_buffer_object spec: + /* From section 4.3.9 of the GLSL 4.40 spec: * - * "Sampler types are not allowed inside of uniform - * blocks. All other types, arrays, and structures - * allowed for uniforms are allowed within a uniform - * block." + * "[In interface blocks] opaque types are not allowed." * * It should be impossible for decl_type to be NULL here. Cases that * might naturally lead to decl_type being NULL, especially for the @@ -4708,10 +4811,11 @@ ast_process_structure_or_interface_block(exec_list *instructions, const struct glsl_type *field_type = decl_type != NULL ? decl_type : glsl_type::error_type; - if (is_interface && field_type->contains_sampler()) { + if (is_interface && field_type->contains_opaque()) { YYLTYPE loc = decl_list->get_location(); _mesa_glsl_error(&loc, state, - "uniform in non-default uniform block contains sampler"); + "uniform in non-default uniform block contains " + "opaque variable"); } if (field_type->contains_atomic()) { @@ -4725,6 +4829,16 @@ ast_process_structure_or_interface_block(exec_list *instructions, "uniform block"); } + if (field_type->contains_image()) { + /* FINISHME: Same problem as with atomic counters. + * FINISHME: Request clarification from Khronos and add + * FINISHME: spec quotation here. + */ + YYLTYPE loc = decl_list->get_location(); + _mesa_glsl_error(&loc, state, + "image in structure or uniform block"); + } + const struct ast_type_qualifier *const qual = & decl_list->type->qualifier; if (qual->flags.q.std140 || @@ -5258,7 +5372,7 @@ ast_gs_input_layout::hir(exec_list *instructions, * was consistent with this one. */ if (state->gs_input_prim_type_specified && - state->gs_input_prim_type != this->prim_type) { + state->in_qualifier->prim_type != this->prim_type) { _mesa_glsl_error(&loc, state, "geometry shader input layout does not match" " previous declaration"); @@ -5279,7 +5393,6 @@ ast_gs_input_layout::hir(exec_list *instructions, } state->gs_input_prim_type_specified = true; - state->gs_input_prim_type = this->prim_type; /* If any shader inputs occurred before this declaration and did not * specify an array size, their size is determined now. diff --git a/mesalib/src/glsl/ast_type.cpp b/mesalib/src/glsl/ast_type.cpp index bbc430808..0ee2c495a 100644 --- a/mesalib/src/glsl/ast_type.cpp +++ b/mesalib/src/glsl/ast_type.cpp @@ -190,6 +190,117 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, if (q.precision != ast_precision_none) this->precision = q.precision; + if (q.flags.q.explicit_image_format) { + this->image_format = q.image_format; + this->image_base_type = q.image_base_type; + } + return true; } +bool +ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc, + _mesa_glsl_parse_state *state, + ast_type_qualifier q, + ast_node* &node) +{ + void *mem_ctx = state; + bool create_gs_ast = false; + bool create_cs_ast = false; + ast_type_qualifier valid_in_mask; + valid_in_mask.flags.i = 0; + + switch (state->stage) { + case MESA_SHADER_GEOMETRY: + if (q.flags.q.prim_type) { + /* Make sure this is a valid input primitive type. */ + switch (q.prim_type) { + case GL_POINTS: + case GL_LINES: + case GL_LINES_ADJACENCY: + case GL_TRIANGLES: + case GL_TRIANGLES_ADJACENCY: + break; + default: + _mesa_glsl_error(loc, state, + "invalid geometry shader input primitive type"); + break; + } + } + + create_gs_ast |= + q.flags.q.prim_type && + !state->in_qualifier->flags.q.prim_type; + + valid_in_mask.flags.q.prim_type = 1; + valid_in_mask.flags.q.invocations = 1; + break; + case MESA_SHADER_FRAGMENT: + if (q.flags.q.early_fragment_tests) { + state->early_fragment_tests = true; + } else { + _mesa_glsl_error(loc, state, "invalid input layout qualifier"); + } + break; + case MESA_SHADER_COMPUTE: + create_cs_ast |= + q.flags.q.local_size != 0 && + state->in_qualifier->flags.q.local_size == 0; + + valid_in_mask.flags.q.local_size = 1; + break; + default: + _mesa_glsl_error(loc, state, + "input layout qualifiers only valid in " + "geometry, fragment and compute shaders"); + break; + } + + /* Generate an error when invalid input layout qualifiers are used. */ + if ((q.flags.i & ~valid_in_mask.flags.i) != 0) { + _mesa_glsl_error(loc, state, + "invalid input layout qualifiers used"); + return false; + } + + /* Input layout qualifiers can be specified multiple + * times in separate declarations, as long as they match. + */ + if (this->flags.q.prim_type) { + if (q.flags.q.prim_type && + this->prim_type != q.prim_type) { + _mesa_glsl_error(loc, state, + "conflicting input primitive types specified"); + } + } else if (q.flags.q.prim_type) { + state->in_qualifier->flags.q.prim_type = 1; + state->in_qualifier->prim_type = q.prim_type; + } + + if (this->flags.q.invocations && + q.flags.q.invocations && + this->invocations != q.invocations) { + _mesa_glsl_error(loc, state, + "conflicting invocations counts specified"); + return false; + } else if (q.flags.q.invocations) { + this->flags.q.invocations = 1; + this->invocations = q.invocations; + } + + if (create_gs_ast) { + node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type); + } else if (create_cs_ast) { + /* Infer a local_size of 1 for every unspecified dimension */ + unsigned local_size[3]; + for (int i = 0; i < 3; i++) { + if (q.flags.q.local_size & (1 << i)) + local_size[i] = q.local_size[i]; + else + local_size[i] = 1; + } + node = new(mem_ctx) ast_cs_input_layout(*loc, local_size); + } + + return true; +} diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp index ed58ddddb..c4f39abb7 100755 --- a/mesalib/src/glsl/builtin_functions.cpp +++ b/mesalib/src/glsl/builtin_functions.cpp @@ -340,6 +340,13 @@ shader_trinary_minmax(const _mesa_glsl_parse_state *state) return state->AMD_shader_trinary_minmax_enable; } +static bool +shader_image_load_store(const _mesa_glsl_parse_state *state) +{ + return (state->is_version(420, 0) || + state->ARB_shader_image_load_store_enable); +} + /** @} */ /******************************************************************************/ @@ -413,6 +420,33 @@ private: /** Create a new function and add the given signatures. */ void add_function(const char *name, ...); + enum image_function_flags { + IMAGE_FUNCTION_EMIT_STUB = (1 << 0), + IMAGE_FUNCTION_RETURNS_VOID = (1 << 1), + IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE = (1 << 2), + IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE = (1 << 3), + IMAGE_FUNCTION_READ_ONLY = (1 << 4), + IMAGE_FUNCTION_WRITE_ONLY = (1 << 5) + }; + + /** + * Create a new image built-in function for all known image types. + * \p flags is a bitfield of \c image_function_flags flags. + */ + void add_image_function(const char *name, + const char *intrinsic_name, + unsigned num_arguments, + unsigned flags); + + /** + * Create new functions for all known image built-ins and types. + * If \p glsl is \c true, use the GLSL built-in names and emit code + * to call into the actual compiler intrinsic. If \p glsl is + * false, emit a function prototype with no body for each image + * intrinsic name. + */ + void add_image_functions(bool glsl); + ir_function_signature *new_sig(const glsl_type *return_type, builtin_available_predicate avail, int num_params, ...); @@ -580,6 +614,20 @@ private: B1(max3) B1(mid3) + ir_function_signature *_image_prototype(const glsl_type *image_type, + const char *intrinsic_name, + unsigned num_arguments, + unsigned flags); + ir_function_signature *_image(const glsl_type *image_type, + const char *intrinsic_name, + unsigned num_arguments, + unsigned flags); + + ir_function_signature *_memory_barrier_intrinsic( + builtin_available_predicate avail); + ir_function_signature *_memory_barrier( + builtin_available_predicate avail); + #undef B0 #undef B1 #undef B2 @@ -694,6 +742,12 @@ builtin_builder::create_intrinsics() add_function("__intrinsic_atomic_predecrement", _atomic_intrinsic(shader_atomic_counters), NULL); + + add_image_functions(false); + + add_function("__intrinsic_memory_barrier", + _memory_barrier_intrinsic(shader_image_load_store), + NULL); } /** @@ -2167,6 +2221,12 @@ builtin_builder::create_builtins() _mid3(glsl_type::uvec4_type), NULL); + add_image_functions(true); + + add_function("memoryBarrier", + _memory_barrier(shader_image_load_store), + NULL); + #undef F #undef FI #undef FIU @@ -2200,6 +2260,104 @@ builtin_builder::add_function(const char *name, ...) shader->symbols->add_function(f); } +void +builtin_builder::add_image_function(const char *name, + const char *intrinsic_name, + unsigned num_arguments, + unsigned flags) +{ + static const glsl_type *const types[] = { + glsl_type::image1D_type, + glsl_type::image2D_type, + glsl_type::image3D_type, + glsl_type::image2DRect_type, + glsl_type::imageCube_type, + glsl_type::imageBuffer_type, + glsl_type::image1DArray_type, + glsl_type::image2DArray_type, + glsl_type::imageCubeArray_type, + glsl_type::image2DMS_type, + glsl_type::image2DMSArray_type, + glsl_type::iimage1D_type, + glsl_type::iimage2D_type, + glsl_type::iimage3D_type, + glsl_type::iimage2DRect_type, + glsl_type::iimageCube_type, + glsl_type::iimageBuffer_type, + glsl_type::iimage1DArray_type, + glsl_type::iimage2DArray_type, + glsl_type::iimageCubeArray_type, + glsl_type::iimage2DMS_type, + glsl_type::iimage2DMSArray_type, + glsl_type::uimage1D_type, + glsl_type::uimage2D_type, + glsl_type::uimage3D_type, + glsl_type::uimage2DRect_type, + glsl_type::uimageCube_type, + glsl_type::uimageBuffer_type, + glsl_type::uimage1DArray_type, + glsl_type::uimage2DArray_type, + glsl_type::uimageCubeArray_type, + glsl_type::uimage2DMS_type, + glsl_type::uimage2DMSArray_type + }; + ir_function *f = new(mem_ctx) ir_function(name); + + for (unsigned i = 0; i < Elements(types); ++i) { + if (types[i]->sampler_type != GLSL_TYPE_FLOAT || + (flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE)) + f->add_signature(_image(types[i], intrinsic_name, + num_arguments, flags)); + } + + shader->symbols->add_function(f); +} + +void +builtin_builder::add_image_functions(bool glsl) +{ + const unsigned flags = (glsl ? IMAGE_FUNCTION_EMIT_STUB : 0); + + add_image_function(glsl ? "imageLoad" : "__intrinsic_image_load", + "__intrinsic_image_load", 0, + (flags | IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE | + IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE | + IMAGE_FUNCTION_READ_ONLY)); + + add_image_function(glsl ? "imageStore" : "__intrinsic_image_store", + "__intrinsic_image_store", 1, + (flags | IMAGE_FUNCTION_RETURNS_VOID | + IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE | + IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE | + IMAGE_FUNCTION_WRITE_ONLY)); + + add_image_function(glsl ? "imageAtomicAdd" : "__intrinsic_image_atomic_add", + "__intrinsic_image_atomic_add", 1, flags); + + add_image_function(glsl ? "imageAtomicMin" : "__intrinsic_image_atomic_min", + "__intrinsic_image_atomic_min", 1, flags); + + add_image_function(glsl ? "imageAtomicMax" : "__intrinsic_image_atomic_max", + "__intrinsic_image_atomic_max", 1, flags); + + add_image_function(glsl ? "imageAtomicAnd" : "__intrinsic_image_atomic_and", + "__intrinsic_image_atomic_and", 1, flags); + + add_image_function(glsl ? "imageAtomicOr" : "__intrinsic_image_atomic_or", + "__intrinsic_image_atomic_or", 1, flags); + + add_image_function(glsl ? "imageAtomicXor" : "__intrinsic_image_atomic_xor", + "__intrinsic_image_atomic_xor", 1, flags); + + add_image_function((glsl ? "imageAtomicExchange" : + "__intrinsic_image_atomic_exchange"), + "__intrinsic_image_atomic_exchange", 1, flags); + + add_image_function((glsl ? "imageAtomicCompSwap" : + "__intrinsic_image_atomic_comp_swap"), + "__intrinsic_image_atomic_comp_swap", 2, flags); +} + ir_variable * builtin_builder::in_var(const glsl_type *type, const char *name) { @@ -3549,7 +3707,7 @@ builtin_builder::_texture(ir_texture_opcode opcode, ir_texture *tex = new(mem_ctx) ir_texture(opcode); tex->set_sampler(var_ref(s), return_type); - const int coord_size = sampler_type->sampler_coordinate_components(); + const int coord_size = sampler_type->coordinate_components(); if (coord_size == coord_type->vector_elements) { tex->coordinate = var_ref(P); @@ -4094,12 +4252,106 @@ builtin_builder::_mid3(const glsl_type *type) return sig; } +ir_function_signature * +builtin_builder::_image_prototype(const glsl_type *image_type, + const char *intrinsic_name, + unsigned num_arguments, + unsigned flags) +{ + const glsl_type *data_type = glsl_type::get_instance( + image_type->sampler_type, + (flags & IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE ? 4 : 1), + 1); + const glsl_type *ret_type = (flags & IMAGE_FUNCTION_RETURNS_VOID ? + glsl_type::void_type : data_type); + + /* Addressing arguments that are always present. */ + ir_variable *image = in_var(image_type, "image"); + ir_variable *coord = in_var( + glsl_type::ivec(image_type->coordinate_components()), "coord"); + + ir_function_signature *sig = new_sig( + ret_type, shader_image_load_store, 2, image, coord); + + /* Sample index for multisample images. */ + if (image_type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS) + sig->parameters.push_tail(in_var(glsl_type::int_type, "sample")); + + /* Data arguments. */ + for (unsigned i = 0; i < num_arguments; ++i) + sig->parameters.push_tail(in_var(data_type, + ralloc_asprintf(NULL, "arg%d", i))); + + /* Set the maximal set of qualifiers allowed for this image + * built-in. Function calls with arguments having fewer + * qualifiers than present in the prototype are allowed by the + * spec, but not with more, i.e. this will make the compiler + * accept everything that needs to be accepted, and reject cases + * like loads from write-only or stores to read-only images. + */ + image->data.image.read_only = flags & IMAGE_FUNCTION_READ_ONLY; + image->data.image.write_only = flags & IMAGE_FUNCTION_WRITE_ONLY; + image->data.image.coherent = true; + image->data.image._volatile = true; + image->data.image.restrict_flag = true; + + return sig; +} + +ir_function_signature * +builtin_builder::_image(const glsl_type *image_type, + const char *intrinsic_name, + unsigned num_arguments, + unsigned flags) +{ + ir_function_signature *sig = _image_prototype(image_type, intrinsic_name, + num_arguments, flags); + + if (flags & IMAGE_FUNCTION_EMIT_STUB) { + ir_factory body(&sig->body, mem_ctx); + ir_function *f = shader->symbols->get_function(intrinsic_name); + + if (flags & IMAGE_FUNCTION_RETURNS_VOID) { + body.emit(call(f, NULL, sig->parameters)); + } else { + ir_variable *ret_val = + body.make_temp(sig->return_type, "_ret_val"); + body.emit(call(f, ret_val, sig->parameters)); + body.emit(ret(ret_val)); + } + + sig->is_defined = true; + + } else { + sig->is_intrinsic = true; + } + + return sig; +} + +ir_function_signature * +builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail) +{ + MAKE_INTRINSIC(glsl_type::void_type, avail, 0); + return sig; +} + +ir_function_signature * +builtin_builder::_memory_barrier(builtin_available_predicate avail) +{ + MAKE_SIG(glsl_type::void_type, avail, 0); + body.emit(call(shader->symbols->get_function("__intrinsic_memory_barrier"), + NULL, sig->parameters)); + return sig; +} + /** @} */ /******************************************************************************/ /* The singleton instance of builtin_builder. */ static builtin_builder builtins; +static mtx_t builtins_lock = _MTX_INITIALIZER_NP; /** * External API (exposing the built-in module to the rest of the compiler): @@ -4108,20 +4360,28 @@ static builtin_builder builtins; void _mesa_glsl_initialize_builtin_functions() { + mtx_lock(&builtins_lock); builtins.initialize(); + mtx_unlock(&builtins_lock); } void _mesa_glsl_release_builtin_functions() { + mtx_lock(&builtins_lock); builtins.release(); + mtx_unlock(&builtins_lock); } ir_function_signature * _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state, const char *name, exec_list *actual_parameters) { - return builtins.find(state, name, actual_parameters); + ir_function_signature * s; + mtx_lock(&builtins_lock); + s = builtins.find(state, name, actual_parameters); + mtx_unlock(&builtins_lock); + return s; } gl_shader * diff --git a/mesalib/src/glsl/builtin_type_macros.h b/mesalib/src/glsl/builtin_type_macros.h index 06b4dbd0f..236e1ce8c 100644 --- a/mesalib/src/glsl/builtin_type_macros.h +++ b/mesalib/src/glsl/builtin_type_macros.h @@ -64,51 +64,85 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3) DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4) DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4) -DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler1DArray, GL_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT) -DECL_TYPE(samplerCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler2DRect, GL_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(samplerBuffer, GL_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT) - -DECL_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT) -DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT) -DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT) -DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT) -DECL_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT) -DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT) -DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT) -DECL_TYPE(isampler2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT) -DECL_TYPE(isamplerBuffer, GL_INT_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT) -DECL_TYPE(isampler2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT) -DECL_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT) - -DECL_TYPE(usampler1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT) -DECL_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT) -DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT) -DECL_TYPE(usamplerCube, GL_UNSIGNED_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT) -DECL_TYPE(usampler1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT) -DECL_TYPE(usampler2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT) -DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT) -DECL_TYPE(usampler2DRect, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT) -DECL_TYPE(usamplerBuffer, GL_UNSIGNED_INT_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT) -DECL_TYPE(usampler2DMS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT) -DECL_TYPE(usampler2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT) - -DECL_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT) -DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT) -DECL_TYPE(sampler2DRectShadow, GL_SAMPLER_2D_RECT_SHADOW, GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT) - -DECL_TYPE(samplerExternalOES, GL_SAMPLER_EXTERNAL_OES, GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler1DArray, GL_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DRect, GL_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerBuffer, GL_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT) + +DECL_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT) +DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT) +DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT) +DECL_TYPE(isampler2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isamplerBuffer, GL_INT_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT) +DECL_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT) + +DECL_TYPE(usampler1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usamplerCube, GL_UNSIGNED_INT_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT) +DECL_TYPE(usampler2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT) +DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT) +DECL_TYPE(usampler2DRect, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usamplerBuffer, GL_UNSIGNED_INT_SAMPLER_BUFFER, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler2DMS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT) +DECL_TYPE(usampler2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT) + +DECL_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT) +DECL_TYPE(sampler2DRectShadow, GL_SAMPLER_2D_RECT_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT) + +DECL_TYPE(samplerExternalOES, GL_SAMPLER_EXTERNAL_OES, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT) + +DECL_TYPE(image1D, GL_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT); +DECL_TYPE(image2D, GL_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT); +DECL_TYPE(image3D, GL_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT); +DECL_TYPE(image2DRect, GL_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT); +DECL_TYPE(imageCube, GL_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT); +DECL_TYPE(imageBuffer, GL_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT); +DECL_TYPE(image1DArray, GL_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT); +DECL_TYPE(image2DArray, GL_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT); +DECL_TYPE(imageCubeArray, GL_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT); +DECL_TYPE(image2DMS, GL_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT); +DECL_TYPE(image2DMSArray, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT); +DECL_TYPE(iimage1D, GL_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT); +DECL_TYPE(iimage2D, GL_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT); +DECL_TYPE(iimage3D, GL_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT); +DECL_TYPE(iimage2DRect, GL_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT); +DECL_TYPE(iimageCube, GL_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT); +DECL_TYPE(iimageBuffer, GL_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT); +DECL_TYPE(iimage1DArray, GL_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT); +DECL_TYPE(iimage2DArray, GL_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT); +DECL_TYPE(iimageCubeArray, GL_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT); +DECL_TYPE(iimage2DMS, GL_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT); +DECL_TYPE(iimage2DMSArray, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT); +DECL_TYPE(uimage1D, GL_UNSIGNED_INT_IMAGE_1D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT); +DECL_TYPE(uimage2D, GL_UNSIGNED_INT_IMAGE_2D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT); +DECL_TYPE(uimage3D, GL_UNSIGNED_INT_IMAGE_3D, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT); +DECL_TYPE(uimage2DRect, GL_UNSIGNED_INT_IMAGE_2D_RECT, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT); +DECL_TYPE(uimageCube, GL_UNSIGNED_INT_IMAGE_CUBE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT); +DECL_TYPE(uimageBuffer, GL_UNSIGNED_INT_IMAGE_BUFFER, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT); +DECL_TYPE(uimage1DArray, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT); +DECL_TYPE(uimage2DArray, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT); +DECL_TYPE(uimageCubeArray, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT); +DECL_TYPE(uimage2DMS, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT); +DECL_TYPE(uimage2DMSArray, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT); DECL_TYPE(atomic_uint, GL_UNSIGNED_INT_ATOMIC_COUNTER, GLSL_TYPE_ATOMIC_UINT, 1, 1) diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp index 92e386057..dd42ecb05 100644 --- a/mesalib/src/glsl/builtin_types.cpp +++ b/mesalib/src/glsl/builtin_types.cpp @@ -204,6 +204,40 @@ const static struct builtin_type_versions { T(struct_gl_DepthRangeParameters, 110, 100) + T(image1D, 420, 999) + T(image2D, 420, 999) + T(image3D, 420, 999) + T(image2DRect, 420, 999) + T(imageCube, 420, 999) + T(imageBuffer, 420, 999) + T(image1DArray, 420, 999) + T(image2DArray, 420, 999) + T(imageCubeArray, 420, 999) + T(image2DMS, 420, 999) + T(image2DMSArray, 420, 999) + T(iimage1D, 420, 999) + T(iimage2D, 420, 999) + T(iimage3D, 420, 999) + T(iimage2DRect, 420, 999) + T(iimageCube, 420, 999) + T(iimageBuffer, 420, 999) + T(iimage1DArray, 420, 999) + T(iimage2DArray, 420, 999) + T(iimageCubeArray, 420, 999) + T(iimage2DMS, 420, 999) + T(iimage2DMSArray, 420, 999) + T(uimage1D, 420, 999) + T(uimage2D, 420, 999) + T(uimage3D, 420, 999) + T(uimage2DRect, 420, 999) + T(uimageCube, 420, 999) + T(uimageBuffer, 420, 999) + T(uimage1DArray, 420, 999) + T(uimage2DArray, 420, 999) + T(uimageCubeArray, 420, 999) + T(uimage2DMS, 420, 999) + T(uimage2DMSArray, 420, 999) + T(atomic_uint, 420, 999) }; @@ -287,6 +321,42 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) add_type(symbols, glsl_type::sampler3D_type); } + if (state->ARB_shader_image_load_store_enable) { + add_type(symbols, glsl_type::image1D_type); + add_type(symbols, glsl_type::image2D_type); + add_type(symbols, glsl_type::image3D_type); + add_type(symbols, glsl_type::image2DRect_type); + add_type(symbols, glsl_type::imageCube_type); + add_type(symbols, glsl_type::imageBuffer_type); + add_type(symbols, glsl_type::image1DArray_type); + add_type(symbols, glsl_type::image2DArray_type); + add_type(symbols, glsl_type::imageCubeArray_type); + add_type(symbols, glsl_type::image2DMS_type); + add_type(symbols, glsl_type::image2DMSArray_type); + add_type(symbols, glsl_type::iimage1D_type); + add_type(symbols, glsl_type::iimage2D_type); + add_type(symbols, glsl_type::iimage3D_type); + add_type(symbols, glsl_type::iimage2DRect_type); + add_type(symbols, glsl_type::iimageCube_type); + add_type(symbols, glsl_type::iimageBuffer_type); + add_type(symbols, glsl_type::iimage1DArray_type); + add_type(symbols, glsl_type::iimage2DArray_type); + add_type(symbols, glsl_type::iimageCubeArray_type); + add_type(symbols, glsl_type::iimage2DMS_type); + add_type(symbols, glsl_type::iimage2DMSArray_type); + add_type(symbols, glsl_type::uimage1D_type); + add_type(symbols, glsl_type::uimage2D_type); + add_type(symbols, glsl_type::uimage3D_type); + add_type(symbols, glsl_type::uimage2DRect_type); + add_type(symbols, glsl_type::uimageCube_type); + add_type(symbols, glsl_type::uimageBuffer_type); + add_type(symbols, glsl_type::uimage1DArray_type); + add_type(symbols, glsl_type::uimage2DArray_type); + add_type(symbols, glsl_type::uimageCubeArray_type); + add_type(symbols, glsl_type::uimage2DMS_type); + add_type(symbols, glsl_type::uimage2DMSArray_type); + } + if (state->ARB_shader_atomic_counters_enable) { add_type(symbols, glsl_type::atomic_uint_type); } diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp index cc423383d..4176ae6e6 100644 --- a/mesalib/src/glsl/builtin_variables.cpp +++ b/mesalib/src/glsl/builtin_variables.cpp @@ -711,6 +711,26 @@ builtin_variable_generator::generate_constants() * in ast_cs_input_layout::hir(). */ } + + if (state->is_version(420, 0) || + state->ARB_shader_image_load_store_enable) { + add_const("gl_MaxImageUnits", + state->Const.MaxImageUnits); + add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs", + state->Const.MaxCombinedImageUnitsAndFragmentOutputs); + add_const("gl_MaxImageSamples", + state->Const.MaxImageSamples); + add_const("gl_MaxVertexImageUniforms", + state->Const.MaxVertexImageUniforms); + add_const("gl_MaxTessControlImageUniforms", 0); + add_const("gl_MaxTessEvaluationImageUniforms", 0); + add_const("gl_MaxGeometryImageUniforms", + state->Const.MaxGeometryImageUniforms); + add_const("gl_MaxFragmentImageUniforms", + state->Const.MaxFragmentImageUniforms); + add_const("gl_MaxCombinedImageUniforms", + state->Const.MaxCombinedImageUniforms); + } } @@ -834,6 +854,8 @@ builtin_variable_generator::generate_gs_special_vars() add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); if (state->ARB_viewport_array_enable) add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); + if (state->ARB_gpu_shader5_enable) + add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID"); /* Although gl_PrimitiveID appears in tessellation control and tessellation * evaluation shaders, it has a different function there than it has in diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y index eeafa4d39..f28d8531e 100644 --- a/mesalib/src/glsl/glcpp/glcpp-parse.y +++ b/mesalib/src/glsl/glcpp/glcpp-parse.y @@ -1770,11 +1770,27 @@ static void _check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc, const char *identifier) { - /* According to the GLSL specification, macro names starting with "__" - * or "GL_" are reserved for future use. So, don't allow them. + /* Section 3.3 (Preprocessor) of the GLSL 1.30 spec (and later) and + * the GLSL ES spec (all versions) say: + * + * "All macro names containing two consecutive underscores ( __ ) + * are reserved for future use as predefined macro names. All + * macro names prefixed with "GL_" ("GL" followed by a single + * underscore) are also reserved." + * + * The intention is that names containing __ are reserved for internal + * use by the implementation, and names prefixed with GL_ are reserved + * for use by Khronos. Since every extension adds a name prefixed + * with GL_ (i.e., the name of the extension), that should be an + * error. Names simply containing __ are dangerous to use, but should + * be allowed. + * + * A future version of the GLSL specification will clarify this. */ if (strstr(identifier, "__")) { - glcpp_error (loc, parser, "Macro names containing \"__\" are reserved.\n"); + glcpp_warning(loc, parser, + "Macro names containing \"__\" are reserved " + "for use by the implementation.\n"); } if (strncmp(identifier, "GL_", 3) == 0) { glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n"); @@ -2118,6 +2134,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_texture_gather) add_builtin_define(parser, "GL_ARB_texture_gather", 1); + if (extensions->ARB_separate_shader_objects) + add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1); + if (extensions->ARB_shader_atomic_counters) add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1); @@ -2126,6 +2145,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_compute_shader) add_builtin_define(parser, "GL_ARB_compute_shader", 1); + + if (extensions->ARB_shader_image_load_store) + add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1); } } diff --git a/mesalib/src/glsl/glcpp/glcpp.c b/mesalib/src/glsl/glcpp/glcpp.c index 0144be85b..0144be85b 100755..100644 --- a/mesalib/src/glsl/glcpp/glcpp.c +++ b/mesalib/src/glsl/glcpp/glcpp.c diff --git a/mesalib/src/glsl/glsl_lexer.ll b/mesalib/src/glsl/glsl_lexer.ll index 3208b32da..9fd9b80d3 100644 --- a/mesalib/src/glsl/glsl_lexer.ll +++ b/mesalib/src/glsl/glsl_lexer.ll @@ -337,6 +337,51 @@ samplerExternalOES { return IDENTIFIER; } + /* keywords available with ARB_shader_image_load_store */ +image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D); +image2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2D); +image3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE3D); +image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT); +imageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE); +imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER); +image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY); +image2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY); +imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY); +image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS); +image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY); +iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D); +iimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D); +iimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D); +iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT); +iimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE); +iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER); +iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY); +iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY); +iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY); +iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS); +iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY); +uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D); +uimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D); +uimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D); +uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT); +uimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE); +uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER); +uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY); +uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY); +uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY); +uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS); +uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY); +image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW); +image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW); +image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW); +image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW); + +coherent KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, COHERENT); +volatile KEYWORD_WITH_ALT(110, 100, 420, 0, yyextra->ARB_shader_image_load_store_enable, VOLATILE); +restrict KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, RESTRICT); +readonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, READONLY); +writeonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, WRITEONLY); + atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT); struct return STRUCT; @@ -347,6 +392,7 @@ layout { || yyextra->AMD_conservative_depth_enable || yyextra->ARB_conservative_depth_enable || yyextra->ARB_explicit_attrib_location_enable + || yyextra->has_separate_shader_objects() || yyextra->ARB_uniform_buffer_object_enable || yyextra->ARB_fragment_coord_conventions_enable || yyextra->ARB_shading_language_420pack_enable @@ -436,7 +482,6 @@ switch KEYWORD(110, 100, 130, 300, SWITCH); default KEYWORD(110, 100, 130, 300, DEFAULT); inline KEYWORD(110, 100, 0, 0, INLINE_TOK); noinline KEYWORD(110, 100, 0, 0, NOINLINE); -volatile KEYWORD(110, 100, 0, 0, VOLATILE); public KEYWORD(110, 100, 0, 0, PUBLIC_TOK); static KEYWORD(110, 100, 0, 0, STATIC); extern KEYWORD(110, 100, 0, 0, EXTERN); @@ -481,31 +526,6 @@ active KEYWORD(130, 300, 0, 0, ACTIVE); superp KEYWORD(130, 100, 0, 0, SUPERP); samplerBuffer KEYWORD(130, 300, 140, 0, SAMPLERBUFFER); filter KEYWORD(130, 300, 0, 0, FILTER); -image1D KEYWORD(130, 300, 0, 0, IMAGE1D); -image2D KEYWORD(130, 300, 0, 0, IMAGE2D); -image3D KEYWORD(130, 300, 0, 0, IMAGE3D); -imageCube KEYWORD(130, 300, 0, 0, IMAGECUBE); -iimage1D KEYWORD(130, 300, 0, 0, IIMAGE1D); -iimage2D KEYWORD(130, 300, 0, 0, IIMAGE2D); -iimage3D KEYWORD(130, 300, 0, 0, IIMAGE3D); -iimageCube KEYWORD(130, 300, 0, 0, IIMAGECUBE); -uimage1D KEYWORD(130, 300, 0, 0, UIMAGE1D); -uimage2D KEYWORD(130, 300, 0, 0, UIMAGE2D); -uimage3D KEYWORD(130, 300, 0, 0, UIMAGE3D); -uimageCube KEYWORD(130, 300, 0, 0, UIMAGECUBE); -image1DArray KEYWORD(130, 300, 0, 0, IMAGE1DARRAY); -image2DArray KEYWORD(130, 300, 0, 0, IMAGE2DARRAY); -iimage1DArray KEYWORD(130, 300, 0, 0, IIMAGE1DARRAY); -iimage2DArray KEYWORD(130, 300, 0, 0, IIMAGE2DARRAY); -uimage1DArray KEYWORD(130, 300, 0, 0, UIMAGE1DARRAY); -uimage2DArray KEYWORD(130, 300, 0, 0, UIMAGE2DARRAY); -image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW); -image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW); -image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW); -image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW); -imageBuffer KEYWORD(130, 300, 0, 0, IMAGEBUFFER); -iimageBuffer KEYWORD(130, 300, 0, 0, IIMAGEBUFFER); -uimageBuffer KEYWORD(130, 300, 0, 0, UIMAGEBUFFER); row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR); /* Additional reserved words in GLSL 1.40 */ @@ -515,10 +535,6 @@ isamplerBuffer KEYWORD(140, 300, 140, 0, ISAMPLERBUFFER); usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER); /* Additional reserved words in GLSL ES 3.00 */ -coherent KEYWORD(0, 300, 0, 0, COHERENT); -restrict KEYWORD(0, 300, 0, 0, RESTRICT); -readonly KEYWORD(0, 300, 0, 0, READONLY); -writeonly KEYWORD(0, 300, 0, 0, WRITEONLY); resource KEYWORD(0, 300, 0, 0, RESOURCE); patch KEYWORD(0, 300, 0, 0, PATCH); sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE); diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy index c4d01a8cd..8751524c2 100644 --- a/mesalib/src/glsl/glsl_parser.yy +++ b/mesalib/src/glsl/glsl_parser.yy @@ -146,6 +146,14 @@ static bool match_layout_qualifier(const char *s1, const char *s2, %token SAMPLER2DMS ISAMPLER2DMS USAMPLER2DMS %token SAMPLER2DMSARRAY ISAMPLER2DMSARRAY USAMPLER2DMSARRAY %token SAMPLEREXTERNALOES +%token IMAGE1D IMAGE2D IMAGE3D IMAGE2DRECT IMAGECUBE IMAGEBUFFER +%token IMAGE1DARRAY IMAGE2DARRAY IMAGECUBEARRAY IMAGE2DMS IMAGE2DMSARRAY +%token IIMAGE1D IIMAGE2D IIMAGE3D IIMAGE2DRECT IIMAGECUBE IIMAGEBUFFER +%token IIMAGE1DARRAY IIMAGE2DARRAY IIMAGECUBEARRAY IIMAGE2DMS IIMAGE2DMSARRAY +%token UIMAGE1D UIMAGE2D UIMAGE3D UIMAGE2DRECT UIMAGECUBE UIMAGEBUFFER +%token UIMAGE1DARRAY UIMAGE2DARRAY UIMAGECUBEARRAY UIMAGE2DMS UIMAGE2DMSARRAY +%token IMAGE1DSHADOW IMAGE2DSHADOW IMAGE1DARRAYSHADOW IMAGE2DARRAYSHADOW +%token COHERENT VOLATILE RESTRICT READONLY WRITEONLY %token ATOMIC_UINT %token STRUCT VOID_TOK WHILE %token <identifier> IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER @@ -171,23 +179,17 @@ static bool match_layout_qualifier(const char *s1, const char *s2, /* Reserved words that are not actually used in the grammar. */ %token ASM CLASS UNION ENUM TYPEDEF TEMPLATE THIS PACKED_TOK GOTO -%token INLINE_TOK NOINLINE VOLATILE PUBLIC_TOK STATIC EXTERN EXTERNAL +%token INLINE_TOK NOINLINE PUBLIC_TOK STATIC EXTERN EXTERNAL %token LONG_TOK SHORT_TOK DOUBLE_TOK HALF FIXED_TOK UNSIGNED INPUT_TOK OUPTUT %token HVEC2 HVEC3 HVEC4 DVEC2 DVEC3 DVEC4 FVEC2 FVEC3 FVEC4 %token SAMPLER3DRECT %token SIZEOF CAST NAMESPACE USING -%token COHERENT RESTRICT READONLY WRITEONLY RESOURCE PATCH SAMPLE +%token RESOURCE PATCH SAMPLE %token SUBROUTINE %token ERROR_TOK -%token COMMON PARTITION ACTIVE FILTER -%token IMAGE1D IMAGE2D IMAGE3D IMAGECUBE IMAGE1DARRAY IMAGE2DARRAY -%token IIMAGE1D IIMAGE2D IIMAGE3D IIMAGECUBE IIMAGE1DARRAY IIMAGE2DARRAY -%token UIMAGE1D UIMAGE2D UIMAGE3D UIMAGECUBE UIMAGE1DARRAY UIMAGE2DARRAY -%token IMAGE1DSHADOW IMAGE2DSHADOW IMAGEBUFFER IIMAGEBUFFER UIMAGEBUFFER -%token IMAGE1DARRAYSHADOW IMAGE2DARRAYSHADOW -%token ROW_MAJOR +%token COMMON PARTITION ACTIVE FILTER ROW_MAJOR %type <identifier> variable_identifier %type <node> statement @@ -1230,6 +1232,72 @@ layout_qualifier_id: } } + /* Layout qualifiers for ARB_shader_image_load_store. */ + if (state->ARB_shader_image_load_store_enable || + state->is_version(420, 0)) { + if (!$$.flags.i) { + static const struct { + const char *name; + GLenum format; + glsl_base_type base_type; + } map[] = { + { "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT }, + { "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT }, + { "rg32f", GL_RG32F, GLSL_TYPE_FLOAT }, + { "rg16f", GL_RG16F, GLSL_TYPE_FLOAT }, + { "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT }, + { "r32f", GL_R32F, GLSL_TYPE_FLOAT }, + { "r16f", GL_R16F, GLSL_TYPE_FLOAT }, + { "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT }, + { "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT }, + { "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT }, + { "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT }, + { "rg32ui", GL_RG32UI, GLSL_TYPE_UINT }, + { "rg16ui", GL_RG16UI, GLSL_TYPE_UINT }, + { "rg8ui", GL_RG8UI, GLSL_TYPE_UINT }, + { "r32ui", GL_R32UI, GLSL_TYPE_UINT }, + { "r16ui", GL_R16UI, GLSL_TYPE_UINT }, + { "r8ui", GL_R8UI, GLSL_TYPE_UINT }, + { "rgba32i", GL_RGBA32I, GLSL_TYPE_INT }, + { "rgba16i", GL_RGBA16I, GLSL_TYPE_INT }, + { "rgba8i", GL_RGBA8I, GLSL_TYPE_INT }, + { "rg32i", GL_RG32I, GLSL_TYPE_INT }, + { "rg16i", GL_RG16I, GLSL_TYPE_INT }, + { "rg8i", GL_RG8I, GLSL_TYPE_INT }, + { "r32i", GL_R32I, GLSL_TYPE_INT }, + { "r16i", GL_R16I, GLSL_TYPE_INT }, + { "r8i", GL_R8I, GLSL_TYPE_INT }, + { "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT }, + { "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT }, + { "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT }, + { "rg16", GL_RG16, GLSL_TYPE_FLOAT }, + { "rg8", GL_RG8, GLSL_TYPE_FLOAT }, + { "r16", GL_R16, GLSL_TYPE_FLOAT }, + { "r8", GL_R8, GLSL_TYPE_FLOAT }, + { "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT }, + { "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT }, + { "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT }, + { "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT }, + { "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT }, + { "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT } + }; + + for (unsigned i = 0; i < Elements(map); i++) { + if (match_layout_qualifier($1, map[i].name, state) == 0) { + $$.flags.q.explicit_image_format = 1; + $$.image_format = map[i].format; + $$.image_base_type = map[i].base_type; + break; + } + } + } + + if (!$$.flags.i && + match_layout_qualifier($1, "early_fragment_tests", state) == 0) { + $$.flags.q.early_fragment_tests = 1; + } + } + if (!$$.flags.i) { _mesa_glsl_error(& @1, state, "unrecognized layout identifier " "`%s'", $1); @@ -1320,6 +1388,29 @@ layout_qualifier_id: } } + if (match_layout_qualifier("invocations", $1, state) == 0) { + $$.flags.q.invocations = 1; + + if ($3 <= 0) { + _mesa_glsl_error(& @3, state, + "invalid invocations %d specified", $3); + YYERROR; + } else if ($3 > MAX_GEOMETRY_SHADER_INVOCATIONS) { + _mesa_glsl_error(& @3, state, + "invocations (%d) exceeds " + "GL_MAX_GEOMETRY_SHADER_INVOCATIONS", $3); + YYERROR; + } else { + $$.invocations = $3; + if (!state->is_version(400, 0) && + !state->ARB_gpu_shader5_enable) { + _mesa_glsl_error(& @3, state, + "GL_ARB_gpu_shader5 invocations " + "qualifier specified", $3); + } + } + } + /* If the identifier didn't match any known layout identifiers, * emit an error. */ @@ -1574,6 +1665,32 @@ storage_qualifier: memset(& $$, 0, sizeof($$)); $$.flags.q.uniform = 1; } + | COHERENT + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.coherent = 1; + } + | VOLATILE + { + memset(& $$, 0, sizeof($$)); + $$.flags.q._volatile = 1; + } + | RESTRICT + { + STATIC_ASSERT(sizeof($$.flags.q) <= sizeof($$.flags.i)); + memset(& $$, 0, sizeof($$)); + $$.flags.q.restrict_flag = 1; + } + | READONLY + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.read_only = 1; + } + | WRITEONLY + { + memset(& $$, 0, sizeof($$)); + $$.flags.q.write_only = 1; + } ; array_specifier: @@ -1713,6 +1830,39 @@ basic_type_specifier_nonarray: | SAMPLER2DMSARRAY { $$ = "sampler2DMSArray"; } | ISAMPLER2DMSARRAY { $$ = "isampler2DMSArray"; } | USAMPLER2DMSARRAY { $$ = "usampler2DMSArray"; } + | IMAGE1D { $$ = "image1D"; } + | IMAGE2D { $$ = "image2D"; } + | IMAGE3D { $$ = "image3D"; } + | IMAGE2DRECT { $$ = "image2DRect"; } + | IMAGECUBE { $$ = "imageCube"; } + | IMAGEBUFFER { $$ = "imageBuffer"; } + | IMAGE1DARRAY { $$ = "image1DArray"; } + | IMAGE2DARRAY { $$ = "image2DArray"; } + | IMAGECUBEARRAY { $$ = "imageCubeArray"; } + | IMAGE2DMS { $$ = "image2DMS"; } + | IMAGE2DMSARRAY { $$ = "image2DMSArray"; } + | IIMAGE1D { $$ = "iimage1D"; } + | IIMAGE2D { $$ = "iimage2D"; } + | IIMAGE3D { $$ = "iimage3D"; } + | IIMAGE2DRECT { $$ = "iimage2DRect"; } + | IIMAGECUBE { $$ = "iimageCube"; } + | IIMAGEBUFFER { $$ = "iimageBuffer"; } + | IIMAGE1DARRAY { $$ = "iimage1DArray"; } + | IIMAGE2DARRAY { $$ = "iimage2DArray"; } + | IIMAGECUBEARRAY { $$ = "iimageCubeArray"; } + | IIMAGE2DMS { $$ = "iimage2DMS"; } + | IIMAGE2DMSARRAY { $$ = "iimage2DMSArray"; } + | UIMAGE1D { $$ = "uimage1D"; } + | UIMAGE2D { $$ = "uimage2D"; } + | UIMAGE3D { $$ = "uimage3D"; } + | UIMAGE2DRECT { $$ = "uimage2DRect"; } + | UIMAGECUBE { $$ = "uimageCube"; } + | UIMAGEBUFFER { $$ = "uimageBuffer"; } + | UIMAGE1DARRAY { $$ = "uimage1DArray"; } + | UIMAGE2DARRAY { $$ = "uimage2DArray"; } + | UIMAGECUBEARRAY { $$ = "uimageCubeArray"; } + | UIMAGE2DMS { $$ = "uimage2DMS"; } + | UIMAGE2DMSARRAY { $$ = "uimage2DMSArray"; } | ATOMIC_UINT { $$ = "atomic_uint"; } ; @@ -2229,7 +2379,7 @@ basic_interface_block: "an instance name are not allowed"); } - unsigned interface_type_mask; + uint64_t interface_type_mask; struct ast_type_qualifier temp_type_qualifier; /* Get a bitmask containing only the in/out/uniform flags, allowing us @@ -2245,7 +2395,7 @@ basic_interface_block: * production rule guarantees that only one bit will be set (and * it will be in/out/uniform). */ - unsigned block_interface_qualifier = $1.flags.i; + uint64_t block_interface_qualifier = $1.flags.i; block->layout.flags.i |= block_interface_qualifier; @@ -2361,55 +2511,9 @@ layout_defaults: | layout_qualifier IN_TOK ';' { - void *ctx = state; $$ = NULL; - switch (state->stage) { - case MESA_SHADER_GEOMETRY: { - if (!$1.flags.q.prim_type) { - _mesa_glsl_error(& @1, state, - "input layout qualifiers must specify a primitive" - " type"); - } else { - /* Make sure this is a valid input primitive type. */ - switch ($1.prim_type) { - case GL_POINTS: - case GL_LINES: - case GL_LINES_ADJACENCY: - case GL_TRIANGLES: - case GL_TRIANGLES_ADJACENCY: - $$ = new(ctx) ast_gs_input_layout(@1, $1.prim_type); - break; - default: - _mesa_glsl_error(&@1, state, - "invalid geometry shader input primitive type"); - break; - } - } - } - break; - case MESA_SHADER_COMPUTE: { - if ($1.flags.q.local_size == 0) { - _mesa_glsl_error(& @1, state, - "input layout qualifiers must specify a local " - "size"); - } else { - /* Infer a local_size of 1 for every unspecified dimension */ - unsigned local_size[3]; - for (int i = 0; i < 3; i++) { - if ($1.flags.q.local_size & (1 << i)) - local_size[i] = $1.local_size[i]; - else - local_size[i] = 1; - } - $$ = new(ctx) ast_cs_input_layout(@1, local_size); - } - } - break; - default: - _mesa_glsl_error(& @1, state, - "input layout qualifiers only valid in " - "geometry and compute shaders"); - break; + if (!state->in_qualifier->merge_in_qualifier(& @1, state, $1, $$)) { + YYERROR; } } diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index b822d2292..d7f5202fe 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -130,6 +130,14 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, for (unsigned i = 0; i < Elements(this->Const.MaxComputeWorkGroupSize); i++) this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i]; + this->Const.MaxImageUnits = ctx->Const.MaxImageUnits; + this->Const.MaxCombinedImageUnitsAndFragmentOutputs = ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs; + this->Const.MaxImageSamples = ctx->Const.MaxImageSamples; + this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; + this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; + this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; + this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; + this->current_function = NULL; this->toplevel_ir = NULL; this->found_return = false; @@ -194,9 +202,10 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->default_uniform_qualifier->flags.q.column_major = 1; this->gs_input_prim_type_specified = false; - this->gs_input_prim_type = GL_POINTS; this->gs_input_size = 0; + this->in_qualifier = new(this) ast_type_qualifier(); this->out_qualifier = new(this) ast_type_qualifier(); + this->early_fragment_tests = false; memset(this->atomic_counter_offsets, 0, sizeof(this->atomic_counter_offsets)); } @@ -503,6 +512,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), EXT(ARB_texture_rectangle, true, false, dummy_true), EXT(EXT_texture_array, true, false, EXT_texture_array), + EXT(ARB_separate_shader_objects, true, false, ARB_separate_shader_objects), EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), @@ -527,6 +537,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(AMD_shader_trinary_minmax, true, false, dummy_true), EXT(ARB_viewport_array, true, false, ARB_viewport_array), EXT(ARB_compute_shader, true, false, ARB_compute_shader), + EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), }; #undef EXT @@ -1338,7 +1349,7 @@ set_shader_inout_layout(struct gl_shader *shader, { if (shader->Stage != MESA_SHADER_GEOMETRY) { /* Should have been prevented by the parser. */ - assert(!state->gs_input_prim_type_specified); + assert(!state->in_qualifier->flags.i); assert(!state->out_qualifier->flags.i); } @@ -1354,7 +1365,7 @@ set_shader_inout_layout(struct gl_shader *shader, shader->Geom.VerticesOut = state->out_qualifier->max_vertices; if (state->gs_input_prim_type_specified) { - shader->Geom.InputType = state->gs_input_prim_type; + shader->Geom.InputType = state->in_qualifier->prim_type; } else { shader->Geom.InputType = PRIM_UNKNOWN; } @@ -1364,6 +1375,10 @@ set_shader_inout_layout(struct gl_shader *shader, } else { shader->Geom.OutputType = PRIM_UNKNOWN; } + + shader->Geom.Invocations = 0; + if (state->in_qualifier->flags.q.invocations) + shader->Geom.Invocations = state->in_qualifier->invocations; break; case MESA_SHADER_COMPUTE: @@ -1419,7 +1434,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, /* Print out the unoptimized IR. */ if (dump_hir) { - _mesa_print_ir(shader->ir, state); + _mesa_print_ir(stdout, shader->ir, state); } } diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 7b0fbbfa1..2e22c8c91 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -139,6 +139,23 @@ struct _mesa_glsl_parse_state { return true; } + bool check_separate_shader_objects_allowed(YYLTYPE *locp, + const ir_variable *var) + { + if (!this->has_separate_shader_objects()) { + const char *const requirement = this->es_shader + ? "GL_EXT_separate_shader_objects (not supported by this " + "implementation)" + : "GL_ARB_separate_shader_objects extension or GLSL 420"; + + _mesa_glsl_error(locp, this, "%s explicit location requires %s", + mode_string(var), requirement); + return false; + } + + return true; + } + bool has_explicit_attrib_location() const { return ARB_explicit_attrib_location_enable || is_version(330, 300); @@ -149,6 +166,11 @@ struct _mesa_glsl_parse_state { return ARB_uniform_buffer_object_enable || is_version(140, 300); } + bool has_separate_shader_objects() const + { + return ARB_separate_shader_objects_enable || is_version(410, 0); + } + void process_version_directive(YYLTYPE *locp, int version, const char *ident); @@ -194,11 +216,8 @@ struct _mesa_glsl_parse_state { */ bool gs_input_prim_type_specified; - /** - * If gs_input_prim_type_specified is true, the primitive type that was - * specified. Otherwise ignored. - */ - GLenum gs_input_prim_type; + /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/ + struct ast_type_qualifier *in_qualifier; /** * True if a compute shader input local size was specified using a layout @@ -273,6 +292,15 @@ struct _mesa_glsl_parse_state { /* ARB_compute_shader */ unsigned MaxComputeWorkGroupCount[3]; unsigned MaxComputeWorkGroupSize[3]; + + /* ARB_shader_image_load_store */ + unsigned MaxImageUnits; + unsigned MaxCombinedImageUnitsAndFragmentOutputs; + unsigned MaxImageSamples; + unsigned MaxVertexImageUniforms; + unsigned MaxGeometryImageUniforms; + unsigned MaxFragmentImageUniforms; + unsigned MaxCombinedImageUniforms; } Const; /** @@ -333,6 +361,8 @@ struct _mesa_glsl_parse_state { bool ARB_texture_gather_warn; bool EXT_texture_array_enable; bool EXT_texture_array_warn; + bool ARB_separate_shader_objects_enable; + bool ARB_separate_shader_objects_warn; bool ARB_shader_texture_lod_enable; bool ARB_shader_texture_lod_warn; bool ARB_shader_stencil_export_enable; @@ -381,6 +411,8 @@ struct _mesa_glsl_parse_state { bool ARB_viewport_array_warn; bool ARB_compute_shader_enable; bool ARB_compute_shader_warn; + bool ARB_shader_image_load_store_enable; + bool ARB_shader_image_load_store_warn; /*@}*/ /** Extensions supported by the OpenGL implementation. */ @@ -397,6 +429,8 @@ struct _mesa_glsl_parse_state { */ unsigned gs_input_size; + bool early_fragment_tests; + /** Atomic counter offsets by binding */ unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS]; }; diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp index 1b0b3ef88..849a79af4 100644 --- a/mesalib/src/glsl/glsl_types.cpp +++ b/mesalib/src/glsl/glsl_types.cpp @@ -64,20 +64,26 @@ glsl_type::glsl_type(GLenum gl_type, memset(& fields, 0, sizeof(fields)); } -glsl_type::glsl_type(GLenum gl_type, +glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type, enum glsl_sampler_dim dim, bool shadow, bool array, unsigned type, const char *name) : gl_type(gl_type), - base_type(GLSL_TYPE_SAMPLER), + base_type(base_type), sampler_dimensionality(dim), sampler_shadow(shadow), sampler_array(array), sampler_type(type), interface_packing(0), - vector_elements(0), matrix_columns(0), length(0) { init_ralloc_type_ctx(); assert(name != NULL); this->name = ralloc_strdup(this->mem_ctx, name); memset(& fields, 0, sizeof(fields)); + + if (base_type == GLSL_TYPE_SAMPLER) { + /* Samplers take no storage whatsoever. */ + matrix_columns = vector_elements = 0; + } else { + matrix_columns = vector_elements = 1; + } } glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, @@ -174,6 +180,7 @@ bool glsl_type::contains_opaque() const { switch (base_type) { case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: case GLSL_TYPE_ATOMIC_UINT: return true; case GLSL_TYPE_ARRAY: @@ -219,6 +226,21 @@ glsl_type::sampler_index() const } } +bool +glsl_type::contains_image() const +{ + if (this->is_array()) { + return this->fields.array->contains_image(); + } else if (this->is_record()) { + for (unsigned int i = 0; i < this->length; i++) { + if (this->fields.structure[i].type->contains_image()) + return true; + } + return false; + } else { + return this->is_image(); + } +} const glsl_type *glsl_type::get_base_type() const { @@ -642,6 +664,9 @@ glsl_type::component_slots() const case GLSL_TYPE_ARRAY: return this->length * this->fields.array->component_slots(); + case GLSL_TYPE_IMAGE: + return 1; + case GLSL_TYPE_SAMPLER: case GLSL_TYPE_ATOMIC_UINT: case GLSL_TYPE_VOID: @@ -932,6 +957,7 @@ glsl_type::count_attribute_slots() const return this->length * this->fields.array->count_attribute_slots(); case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: case GLSL_TYPE_ATOMIC_UINT: case GLSL_TYPE_VOID: case GLSL_TYPE_ERROR: @@ -944,10 +970,8 @@ glsl_type::count_attribute_slots() const } int -glsl_type::sampler_coordinate_components() const +glsl_type::coordinate_components() const { - assert(is_sampler()); - int size; switch (sampler_dimensionality) { diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h index f88758a9a..ae3829f30 100644 --- a/mesalib/src/glsl/glsl_types.h +++ b/mesalib/src/glsl/glsl_types.h @@ -53,6 +53,7 @@ enum glsl_base_type { GLSL_TYPE_FLOAT, GLSL_TYPE_BOOL, GLSL_TYPE_SAMPLER, + GLSL_TYPE_IMAGE, GLSL_TYPE_ATOMIC_UINT, GLSL_TYPE_STRUCT, GLSL_TYPE_INTERFACE, @@ -89,8 +90,9 @@ struct glsl_type { unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */ unsigned sampler_shadow:1; unsigned sampler_array:1; - unsigned sampler_type:2; /**< Type of data returned using this sampler. - * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, + unsigned sampler_type:2; /**< Type of data returned using this + * sampler or image. Only \c + * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, * and \c GLSL_TYPE_UINT are valid. */ unsigned interface_packing:2; @@ -402,6 +404,20 @@ struct glsl_type { gl_texture_index sampler_index() const; /** + * Query whether or not type is an image, or for struct and array + * types, contains an image. + */ + bool contains_image() const; + + /** + * Query whether or not a type is an image + */ + bool is_image() const + { + return base_type == GLSL_TYPE_IMAGE; + } + + /** * Query whether or not a type is an array */ bool is_array() const @@ -531,7 +547,8 @@ struct glsl_type { } /** - * Return the number of coordinate components needed for this sampler type. + * Return the number of coordinate components needed for this + * sampler or image type. * * This is based purely on the sampler's dimensionality. For example, this * returns 1 for sampler1D, and 3 for sampler2DArray. @@ -540,7 +557,7 @@ struct glsl_type { * a texturing built-in function, since those pack additional values (such * as the shadow comparitor or projector) into the coordinate type. */ - int sampler_coordinate_components() const; + int coordinate_components() const; /** * Compare a record type against another record type. @@ -564,8 +581,8 @@ private: glsl_base_type base_type, unsigned vector_elements, unsigned matrix_columns, const char *name); - /** Constructor for sampler types */ - glsl_type(GLenum gl_type, + /** Constructor for sampler or image types */ + glsl_type(GLenum gl_type, glsl_base_type base_type, enum glsl_sampler_dim dim, bool shadow, bool array, unsigned type, const char *name); diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp index 77638ef26..85fbfa9c4 100644 --- a/mesalib/src/glsl/ir.cpp +++ b/mesalib/src/glsl/ir.cpp @@ -1311,13 +1311,13 @@ ir_dereference::is_lvalue() const if ((var == NULL) || var->data.read_only) return false; - /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + /* From section 4.1.7 of the GLSL 4.40 spec: * - * "Samplers cannot be treated as l-values; hence cannot be used - * as out or inout function parameters, nor can they be - * assigned into." + * "Opaque variables cannot be treated as l-values; hence cannot + * be used as out or inout function parameters, nor can they be + * assigned into." */ - if (this->type->contains_sampler()) + if (this->type->contains_opaque()) return false; return true; @@ -1554,6 +1554,11 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name, this->data.max_array_access = 0; this->data.atomic.buffer_index = 0; this->data.atomic.offset = 0; + this->data.image.read_only = false; + this->data.image.write_only = false; + this->data.image.coherent = false; + this->data.image._volatile = false; + this->data.image.restrict_flag = false; if (type != NULL) { if (type->base_type == GLSL_TYPE_SAMPLER) @@ -1658,7 +1663,12 @@ ir_function_signature::qualifiers_match(exec_list *params) !modes_match(a->data.mode, b->data.mode) || a->data.interpolation != b->data.interpolation || a->data.centroid != b->data.centroid || - a->data.sample != b->data.sample) { + a->data.sample != b->data.sample || + a->data.image.read_only != b->data.image.read_only || + a->data.image.write_only != b->data.image.write_only || + a->data.image.coherent != b->data.image.coherent || + a->data.image._volatile != b->data.image._volatile || + a->data.image.restrict_flag != b->data.image.restrict_flag) { /* parameter a's qualifiers don't match */ return a->name; diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index e266328b2..ed3f086ce 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -106,6 +106,7 @@ public: /** ir_print_visitor helper for debugging. */ void print(void) const; + void fprint(FILE *f) const; virtual void accept(ir_visitor *) = 0; virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0; @@ -691,6 +692,20 @@ public: } atomic; /** + * ARB_shader_image_load_store qualifiers. + */ + struct { + bool read_only; /**< "readonly" qualifier. */ + bool write_only; /**< "writeonly" qualifier. */ + bool coherent; + bool _volatile; + bool restrict_flag; + + /** Image internal format if specified explicitly, otherwise GL_NONE. */ + GLenum format; + } image; + + /** * Highest element accessed with a constant expression array index * * Not used for non-array variables. @@ -1444,6 +1459,18 @@ public: } /** + * Return whether the expression operates on vectors horizontally. + */ + bool is_horizontal() const + { + return operation == ir_binop_all_equal || + operation == ir_binop_any_nequal || + operation == ir_unop_any || + operation == ir_binop_dot || + operation == ir_quadop_vector; + } + + /** * Return a string representing this expression's operator. */ const char *operator_string(); @@ -2339,7 +2366,7 @@ mode_string(const ir_variable *var); extern "C" { #endif /* __cplusplus */ -extern void _mesa_print_ir(struct exec_list *instructions, +extern void _mesa_print_ir(FILE *f, struct exec_list *instructions, struct _mesa_glsl_parse_state *state); #ifdef __cplusplus diff --git a/mesalib/src/glsl/ir_builder.h b/mesalib/src/glsl/ir_builder.h index f00e6f3b3..f00e6f3b3 100755..100644 --- a/mesalib/src/glsl/ir_builder.h +++ b/mesalib/src/glsl/ir_builder.h diff --git a/mesalib/src/glsl/ir_clone.cpp b/mesalib/src/glsl/ir_clone.cpp index cb732a51a..311c992be 100644 --- a/mesalib/src/glsl/ir_clone.cpp +++ b/mesalib/src/glsl/ir_clone.cpp @@ -373,6 +373,7 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const } case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: case GLSL_TYPE_ATOMIC_UINT: case GLSL_TYPE_VOID: case GLSL_TYPE_ERROR: diff --git a/mesalib/src/glsl/ir_optimization.h b/mesalib/src/glsl/ir_optimization.h index 055d65547..5f4a2f405 100644 --- a/mesalib/src/glsl/ir_optimization.h +++ b/mesalib/src/glsl/ir_optimization.h @@ -36,9 +36,8 @@ #define LOG_TO_LOG2 0x10 #define MOD_TO_FRACT 0x20 #define INT_DIV_TO_MUL_RCP 0x40 -#define LRP_TO_ARITH 0x80 -#define BITFIELD_INSERT_TO_BFM_BFI 0x100 -#define LDEXP_TO_ARITH 0x200 +#define BITFIELD_INSERT_TO_BFM_BFI 0x80 +#define LDEXP_TO_ARITH 0x100 /** * \see class lower_packing_builtins_visitor @@ -120,6 +119,7 @@ bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader); bool optimize_redundant_jumps(exec_list *instructions); bool optimize_split_arrays(exec_list *instructions, bool linked); +bool lower_offset_arrays(exec_list *instructions); ir_rvalue * compare_index_block(exec_list *instructions, ir_variable *index, diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp index 935782184..c7786ba9f 100644 --- a/mesalib/src/glsl/ir_print_visitor.cpp +++ b/mesalib/src/glsl/ir_print_visitor.cpp @@ -27,52 +27,59 @@ #include "main/macros.h" #include "program/hash_table.h" -static void print_type(const glsl_type *t); +static void print_type(FILE *f, const glsl_type *t); void ir_instruction::print(void) const { + this->fprint(stdout); +} + +void +ir_instruction::fprint(FILE *f) const +{ ir_instruction *deconsted = const_cast<ir_instruction *>(this); - ir_print_visitor v; + ir_print_visitor v(f); deconsted->accept(&v); } extern "C" { void -_mesa_print_ir(exec_list *instructions, +_mesa_print_ir(FILE *f, exec_list *instructions, struct _mesa_glsl_parse_state *state) { if (state) { for (unsigned i = 0; i < state->num_user_structures; i++) { const glsl_type *const s = state->user_structures[i]; - printf("(structure (%s) (%s@%p) (%u) (\n", - s->name, s->name, (void *) s, s->length); + fprintf(f, "(structure (%s) (%s@%p) (%u) (\n", + s->name, s->name, (void *) s, s->length); for (unsigned j = 0; j < s->length; j++) { - printf("\t(("); - print_type(s->fields.structure[j].type); - printf(")(%s))\n", s->fields.structure[j].name); + fprintf(f, "\t(("); + print_type(f, s->fields.structure[j].type); + fprintf(f, ")(%s))\n", s->fields.structure[j].name); } - printf(")\n"); + fprintf(f, ")\n"); } } - printf("(\n"); + fprintf(f, "(\n"); foreach_list(n, instructions) { ir_instruction *ir = (ir_instruction *) n; - ir->print(); + ir->fprint(f); if (ir->ir_type != ir_type_function) - printf("\n"); + fprintf(f, "\n"); } - printf("\n)"); + fprintf(f, "\n)"); } } /* extern "C" */ -ir_print_visitor::ir_print_visitor() +ir_print_visitor::ir_print_visitor(FILE *f) + : f(f) { indentation = 0; printable_names = @@ -91,7 +98,7 @@ ir_print_visitor::~ir_print_visitor() void ir_print_visitor::indent(void) { for (int i = 0; i < indentation; i++) - printf(" "); + fprintf(f, " "); } const char * @@ -125,28 +132,28 @@ ir_print_visitor::unique_name(ir_variable *var) } static void -print_type(const glsl_type *t) +print_type(FILE *f, const glsl_type *t) { if (t->base_type == GLSL_TYPE_ARRAY) { - printf("(array "); - print_type(t->fields.array); - printf(" %u)", t->length); + fprintf(f, "(array "); + print_type(f, t->fields.array); + fprintf(f, " %u)", t->length); } else if ((t->base_type == GLSL_TYPE_STRUCT) && (strncmp("gl_", t->name, 3) != 0)) { - printf("%s@%p", t->name, (void *) t); + fprintf(f, "%s@%p", t->name, (void *) t); } else { - printf("%s", t->name); + fprintf(f, "%s", t->name); } } void ir_print_visitor::visit(ir_rvalue *ir) { - printf("error"); + fprintf(f, "error"); } void ir_print_visitor::visit(ir_variable *ir) { - printf("(declare "); + fprintf(f, "(declare "); const char *const cent = (ir->data.centroid) ? "centroid " : ""; const char *const samp = (ir->data.sample) ? "sample " : ""; @@ -158,25 +165,25 @@ void ir_print_visitor::visit(ir_variable *ir) const char *const interp[] = { "", "smooth", "flat", "noperspective" }; STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT); - printf("(%s%s%s%s%s) ", + fprintf(f, "(%s%s%s%s%s) ", cent, samp, inv, mode[ir->data.mode], interp[ir->data.interpolation]); - print_type(ir->type); - printf(" %s)", unique_name(ir)); + print_type(f, ir->type); + fprintf(f, " %s)", unique_name(ir)); } void ir_print_visitor::visit(ir_function_signature *ir) { _mesa_symbol_table_push_scope(symbols); - printf("(signature "); + fprintf(f, "(signature "); indentation++; - print_type(ir->return_type); - printf("\n"); + print_type(f, ir->return_type); + fprintf(f, "\n"); indent(); - printf("(parameters\n"); + fprintf(f, "(parameters\n"); indentation++; foreach_list(n, &ir->parameters) { @@ -184,16 +191,16 @@ void ir_print_visitor::visit(ir_function_signature *ir) indent(); inst->accept(this); - printf("\n"); + fprintf(f, "\n"); } indentation--; indent(); - printf(")\n"); + fprintf(f, ")\n"); indent(); - printf("(\n"); + fprintf(f, "(\n"); indentation++; foreach_list(n, &ir->body) { @@ -201,11 +208,11 @@ void ir_print_visitor::visit(ir_function_signature *ir) indent(); inst->accept(this); - printf("\n"); + fprintf(f, "\n"); } indentation--; indent(); - printf("))\n"); + fprintf(f, "))\n"); indentation--; _mesa_symbol_table_pop_scope(symbols); } @@ -213,58 +220,58 @@ void ir_print_visitor::visit(ir_function_signature *ir) void ir_print_visitor::visit(ir_function *ir) { - printf("(function %s\n", ir->name); + fprintf(f, "(function %s\n", ir->name); indentation++; foreach_list(n, &ir->signatures) { ir_function_signature *const sig = (ir_function_signature *) n; indent(); sig->accept(this); - printf("\n"); + fprintf(f, "\n"); } indentation--; indent(); - printf(")\n\n"); + fprintf(f, ")\n\n"); } void ir_print_visitor::visit(ir_expression *ir) { - printf("(expression "); + fprintf(f, "(expression "); - print_type(ir->type); + print_type(f, ir->type); - printf(" %s ", ir->operator_string()); + fprintf(f, " %s ", ir->operator_string()); for (unsigned i = 0; i < ir->get_num_operands(); i++) { ir->operands[i]->accept(this); } - printf(") "); + fprintf(f, ") "); } void ir_print_visitor::visit(ir_texture *ir) { - printf("(%s ", ir->opcode_string()); + fprintf(f, "(%s ", ir->opcode_string()); - print_type(ir->type); - printf(" "); + print_type(f, ir->type); + fprintf(f, " "); ir->sampler->accept(this); - printf(" "); + fprintf(f, " "); if (ir->op != ir_txs && ir->op != ir_query_levels) { ir->coordinate->accept(this); - printf(" "); + fprintf(f, " "); if (ir->offset != NULL) { ir->offset->accept(this); } else { - printf("0"); + fprintf(f, "0"); } - printf(" "); + fprintf(f, " "); } if (ir->op != ir_txf && ir->op != ir_txf_ms && @@ -273,17 +280,17 @@ void ir_print_visitor::visit(ir_texture *ir) if (ir->projector) ir->projector->accept(this); else - printf("1"); + fprintf(f, "1"); if (ir->shadow_comparitor) { - printf(" "); + fprintf(f, " "); ir->shadow_comparitor->accept(this); } else { - printf(" ()"); + fprintf(f, " ()"); } } - printf(" "); + fprintf(f, " "); switch (ir->op) { case ir_tex: @@ -302,17 +309,17 @@ void ir_print_visitor::visit(ir_texture *ir) ir->lod_info.sample_index->accept(this); break; case ir_txd: - printf("("); + fprintf(f, "("); ir->lod_info.grad.dPdx->accept(this); - printf(" "); + fprintf(f, " "); ir->lod_info.grad.dPdy->accept(this); - printf(")"); + fprintf(f, ")"); break; case ir_tg4: ir->lod_info.component->accept(this); break; }; - printf(")"); + fprintf(f, ")"); } @@ -325,43 +332,43 @@ void ir_print_visitor::visit(ir_swizzle *ir) ir->mask.w, }; - printf("(swiz "); + fprintf(f, "(swiz "); for (unsigned i = 0; i < ir->mask.num_components; i++) { - printf("%c", "xyzw"[swiz[i]]); + fprintf(f, "%c", "xyzw"[swiz[i]]); } - printf(" "); + fprintf(f, " "); ir->val->accept(this); - printf(")"); + fprintf(f, ")"); } void ir_print_visitor::visit(ir_dereference_variable *ir) { ir_variable *var = ir->variable_referenced(); - printf("(var_ref %s) ", unique_name(var)); + fprintf(f, "(var_ref %s) ", unique_name(var)); } void ir_print_visitor::visit(ir_dereference_array *ir) { - printf("(array_ref "); + fprintf(f, "(array_ref "); ir->array->accept(this); ir->array_index->accept(this); - printf(") "); + fprintf(f, ") "); } void ir_print_visitor::visit(ir_dereference_record *ir) { - printf("(record_ref "); + fprintf(f, "(record_ref "); ir->record->accept(this); - printf(" %s) ", ir->field); + fprintf(f, " %s) ", ir->field); } void ir_print_visitor::visit(ir_assignment *ir) { - printf("(assign "); + fprintf(f, "(assign "); if (ir->condition) ir->condition->accept(this); @@ -377,22 +384,22 @@ void ir_print_visitor::visit(ir_assignment *ir) } mask[j] = '\0'; - printf(" (%s) ", mask); + fprintf(f, " (%s) ", mask); ir->lhs->accept(this); - printf(" "); + fprintf(f, " "); ir->rhs->accept(this); - printf(") "); + fprintf(f, ") "); } void ir_print_visitor::visit(ir_constant *ir) { - printf("(constant "); - print_type(ir->type); - printf(" ("); + fprintf(f, "(constant "); + print_type(f, ir->type); + fprintf(f, " ("); if (ir->type->is_array()) { for (unsigned i = 0; i < ir->type->length; i++) @@ -400,91 +407,91 @@ void ir_print_visitor::visit(ir_constant *ir) } else if (ir->type->is_record()) { ir_constant *value = (ir_constant *) ir->components.get_head(); for (unsigned i = 0; i < ir->type->length; i++) { - printf("(%s ", ir->type->fields.structure[i].name); + fprintf(f, "(%s ", ir->type->fields.structure[i].name); value->accept(this); - printf(")"); + fprintf(f, ")"); value = (ir_constant *) value->next; } } else { for (unsigned i = 0; i < ir->type->components(); i++) { if (i != 0) - printf(" "); + fprintf(f, " "); switch (ir->type->base_type) { - case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break; - case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break; + case GLSL_TYPE_UINT: fprintf(f, "%u", ir->value.u[i]); break; + case GLSL_TYPE_INT: fprintf(f, "%d", ir->value.i[i]); break; case GLSL_TYPE_FLOAT: if (ir->value.f[i] == 0.0f) /* 0.0 == -0.0, so print with %f to get the proper sign. */ - printf("%.1f", ir->value.f[i]); + fprintf(f, "%.1f", ir->value.f[i]); else if (fabs(ir->value.f[i]) < 0.000001f) - printf("%a", ir->value.f[i]); + fprintf(f, "%a", ir->value.f[i]); else if (fabs(ir->value.f[i]) > 1000000.0f) - printf("%e", ir->value.f[i]); + fprintf(f, "%e", ir->value.f[i]); else - printf("%f", ir->value.f[i]); + fprintf(f, "%f", ir->value.f[i]); break; - case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break; + case GLSL_TYPE_BOOL: fprintf(f, "%d", ir->value.b[i]); break; default: assert(0); } } } - printf(")) "); + fprintf(f, ")) "); } void ir_print_visitor::visit(ir_call *ir) { - printf("(call %s ", ir->callee_name()); + fprintf(f, "(call %s ", ir->callee_name()); if (ir->return_deref) ir->return_deref->accept(this); - printf(" ("); + fprintf(f, " ("); foreach_list(n, &ir->actual_parameters) { ir_rvalue *const param = (ir_rvalue *) n; param->accept(this); } - printf("))\n"); + fprintf(f, "))\n"); } void ir_print_visitor::visit(ir_return *ir) { - printf("(return"); + fprintf(f, "(return"); ir_rvalue *const value = ir->get_value(); if (value) { - printf(" "); + fprintf(f, " "); value->accept(this); } - printf(")"); + fprintf(f, ")"); } void ir_print_visitor::visit(ir_discard *ir) { - printf("(discard "); + fprintf(f, "(discard "); if (ir->condition != NULL) { - printf(" "); + fprintf(f, " "); ir->condition->accept(this); } - printf(")"); + fprintf(f, ")"); } void ir_print_visitor::visit(ir_if *ir) { - printf("(if "); + fprintf(f, "(if "); ir->condition->accept(this); - printf("(\n"); + fprintf(f, "(\n"); indentation++; foreach_list(n, &ir->then_instructions) { @@ -492,16 +499,16 @@ ir_print_visitor::visit(ir_if *ir) indent(); inst->accept(this); - printf("\n"); + fprintf(f, "\n"); } indentation--; indent(); - printf(")\n"); + fprintf(f, ")\n"); indent(); if (!ir->else_instructions.is_empty()) { - printf("(\n"); + fprintf(f, "(\n"); indentation++; foreach_list(n, &ir->else_instructions) { @@ -509,13 +516,13 @@ ir_print_visitor::visit(ir_if *ir) indent(); inst->accept(this); - printf("\n"); + fprintf(f, "\n"); } indentation--; indent(); - printf("))\n"); + fprintf(f, "))\n"); } else { - printf("())\n"); + fprintf(f, "())\n"); } } @@ -523,7 +530,7 @@ ir_print_visitor::visit(ir_if *ir) void ir_print_visitor::visit(ir_loop *ir) { - printf("(loop (\n"); + fprintf(f, "(loop (\n"); indentation++; foreach_list(n, &ir->body_instructions) { @@ -531,28 +538,28 @@ ir_print_visitor::visit(ir_loop *ir) indent(); inst->accept(this); - printf("\n"); + fprintf(f, "\n"); } indentation--; indent(); - printf("))\n"); + fprintf(f, "))\n"); } void ir_print_visitor::visit(ir_loop_jump *ir) { - printf("%s", ir->is_break() ? "break" : "continue"); + fprintf(f, "%s", ir->is_break() ? "break" : "continue"); } void ir_print_visitor::visit(ir_emit_vertex *ir) { - printf("(emit-vertex)"); + fprintf(f, "(emit-vertex)"); } void ir_print_visitor::visit(ir_end_primitive *ir) { - printf("(end-primitive)"); + fprintf(f, "(end-primitive)"); } diff --git a/mesalib/src/glsl/ir_print_visitor.h b/mesalib/src/glsl/ir_print_visitor.h index 865376fe0..98f041d1a 100644 --- a/mesalib/src/glsl/ir_print_visitor.h +++ b/mesalib/src/glsl/ir_print_visitor.h @@ -38,7 +38,7 @@ extern "C" { */ class ir_print_visitor : public ir_visitor { public: - ir_print_visitor(); + ir_print_visitor(FILE *f); virtual ~ir_print_visitor(); void indent(void); @@ -87,6 +87,7 @@ private: _mesa_symbol_table *symbols; void *mem_ctx; + FILE *f; int indentation; }; diff --git a/mesalib/src/glsl/ir_uniform.h b/mesalib/src/glsl/ir_uniform.h index f678c2c5c..7508f795d 100644 --- a/mesalib/src/glsl/ir_uniform.h +++ b/mesalib/src/glsl/ir_uniform.h @@ -78,6 +78,26 @@ struct gl_uniform_driver_storage { void *data; }; +struct gl_opaque_uniform_index { + /** + * Base opaque uniform index + * + * If \c gl_uniform_storage::base_type is an opaque type, this + * represents its uniform index. If \c + * gl_uniform_storage::array_elements is not zero, the array will + * use opaque uniform indices \c index through \c index + \c + * gl_uniform_storage::array_elements - 1, inclusive. + * + * Note that the index may be different in each shader stage. + */ + uint8_t index; + + /** + * Whether this opaque uniform is used in this shader stage. + */ + bool active; +}; + struct gl_uniform_storage { char *name; /** Type of this uniform data stored. @@ -99,24 +119,9 @@ struct gl_uniform_storage { */ bool initialized; - struct { - /** - * Base sampler index - * - * If \c ::base_type is \c GLSL_TYPE_SAMPLER, this represents the index - * of this sampler. If \c ::array_elements is not zero, the array will - * use sampler indices \c ::sampler through \c ::sampler + - * \c ::array_elements - 1, inclusive. - * - * Note that the index may be different in each shader stage. - */ - uint8_t index; - - /** - * Whether this sampler is used in this shader stage. - */ - bool active; - } sampler[MESA_SHADER_STAGES]; + struct gl_opaque_uniform_index sampler[MESA_SHADER_STAGES]; + + struct gl_opaque_uniform_index image[MESA_SHADER_STAGES]; /** * Storage used by the driver for the uniform diff --git a/mesalib/src/glsl/link_uniform_initializers.cpp b/mesalib/src/glsl/link_uniform_initializers.cpp index 7d5c1472d..9d6977d57 100644 --- a/mesalib/src/glsl/link_uniform_initializers.cpp +++ b/mesalib/src/glsl/link_uniform_initializers.cpp @@ -69,6 +69,7 @@ copy_constant_to_storage(union gl_constant_value *storage, break; case GLSL_TYPE_ARRAY: case GLSL_TYPE_STRUCT: + case GLSL_TYPE_IMAGE: case GLSL_TYPE_ATOMIC_UINT: case GLSL_TYPE_INTERFACE: case GLSL_TYPE_VOID: diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 2255f7e6e..8d38324fb 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -240,7 +240,8 @@ class count_uniform_size : public program_resource_visitor { public: count_uniform_size(struct string_to_uint_map *map) : num_active_uniforms(0), num_values(0), num_shader_samplers(0), - num_shader_uniform_components(0), is_ubo_var(false), map(map) + num_shader_images(0), num_shader_uniform_components(0), + is_ubo_var(false), map(map) { /* empty */ } @@ -248,6 +249,7 @@ public: void start_shader() { this->num_shader_samplers = 0; + this->num_shader_images = 0; this->num_shader_uniform_components = 0; } @@ -277,6 +279,11 @@ public: unsigned num_shader_samplers; /** + * Number of images used + */ + unsigned num_shader_images; + + /** * Number of uniforms used in the current shader */ unsigned num_shader_uniform_components; @@ -303,6 +310,15 @@ private: if (type->contains_sampler()) { this->num_shader_samplers += type->is_array() ? type->array_size() : 1; + } else if (type->contains_image()) { + this->num_shader_images += values; + + /* As drivers are likely to represent image uniforms as + * scalar indices, count them against the limit of uniform + * components in the default block. The spec allows image + * uniforms to use up no more than one scalar slot. + */ + this->num_shader_uniform_components += values; } else { /* Accumulate the total number of uniform slots used by this shader. * Note that samplers do not count against this limit because they @@ -364,6 +380,7 @@ public: this->shader_samplers_used = 0; this->shader_shadow_samplers = 0; this->next_sampler = 0; + this->next_image = 0; memset(this->targets, 0, sizeof(this->targets)); } @@ -460,6 +477,24 @@ private: } } + void handle_images(const glsl_type *base_type, + struct gl_uniform_storage *uniform) + { + if (base_type->is_image()) { + uniform->image[shader_type].index = this->next_image; + uniform->image[shader_type].active = true; + + /* Increment the image index by 1 for non-arrays and by the + * number of array elements for arrays. + */ + this->next_image += MAX2(1, uniform->array_elements); + + } else { + uniform->image[shader_type].index = ~0; + uniform->image[shader_type].active = false; + } + } + virtual void visit_field(const glsl_type *type, const char *name, bool row_major) { @@ -495,8 +530,9 @@ private: base_type = type; } - /* This assigns sampler uniforms to sampler units. */ + /* This assigns uniform indices to sampler and image uniforms. */ handle_samplers(base_type, &this->uniforms[id]); + handle_images(base_type, &this->uniforms[id]); /* If there is already storage associated with this uniform, it means * that it was set while processing an earlier shader stage. For @@ -554,6 +590,7 @@ private: struct gl_uniform_storage *uniforms; unsigned next_sampler; + unsigned next_image; public: union gl_constant_value *values; @@ -720,6 +757,40 @@ link_assign_uniform_block_offsets(struct gl_shader *shader) } } +/** + * Scan the program for image uniforms and store image unit access + * information into the gl_shader data structure. + */ +static void +link_set_image_access_qualifiers(struct gl_shader_program *prog) +{ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + gl_shader *sh = prog->_LinkedShaders[i]; + + if (sh == NULL) + continue; + + foreach_list(node, sh->ir) { + ir_variable *var = ((ir_instruction *) node)->as_variable(); + + if (var && var->data.mode == ir_var_uniform && + var->type->contains_image()) { + unsigned id; + bool found = prog->UniformHash->get(id, var->name); + assert(found); + const gl_uniform_storage *storage = &prog->UniformStorage[id]; + const unsigned index = storage->image[i].index; + const GLenum access = (var->data.image.read_only ? GL_READ_ONLY : + var->data.image.write_only ? GL_WRITE_ONLY : + GL_READ_WRITE); + + for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j) + sh->ImageAccess[index + j] = access; + } + } + } +} + void link_assign_uniform_locations(struct gl_shader_program *prog) { @@ -757,6 +828,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) * types cannot have initializers." */ memset(sh->SamplerUnits, 0, sizeof(sh->SamplerUnits)); + memset(sh->ImageUnits, 0, sizeof(sh->ImageUnits)); link_update_uniform_buffer_variables(sh); @@ -782,6 +854,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) } sh->num_samplers = uniform_size.num_shader_samplers; + sh->NumImages = uniform_size.num_shader_images; sh->num_uniform_components = uniform_size.num_shader_uniform_components; sh->num_combined_uniform_components = sh->num_uniform_components; @@ -861,6 +934,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) prog->NumUserUniformStorage = num_user_uniforms; prog->UniformStorage = uniforms; + link_set_image_access_qualifiers(prog); link_set_uniform_initializers(prog); return; diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index bcd739476..f6b266185 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -1206,6 +1206,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, unsigned num_shaders) { linked_shader->Geom.VerticesOut = 0; + linked_shader->Geom.Invocations = 0; linked_shader->Geom.InputType = PRIM_UNKNOWN; linked_shader->Geom.OutputType = PRIM_UNKNOWN; @@ -1259,6 +1260,18 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, } linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut; } + + if (shader->Geom.Invocations != 0) { + if (linked_shader->Geom.Invocations != 0 && + linked_shader->Geom.Invocations != shader->Geom.Invocations) { + linker_error(prog, "geometry shader defined with conflicting " + "invocation count (%d and %d)\n", + linked_shader->Geom.Invocations, + shader->Geom.Invocations); + return; + } + linked_shader->Geom.Invocations = shader->Geom.Invocations; + } } /* Just do the intrastage -> interstage propagation right now, @@ -1285,6 +1298,11 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, return; } prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut; + + if (linked_shader->Geom.Invocations == 0) + linked_shader->Geom.Invocations = 1; + + prog->Geom.Invocations = linked_shader->Geom.Invocations; } @@ -2031,6 +2049,46 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } } +/** + * Validate shader image resources. + */ +static void +check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) +{ + unsigned total_image_units = 0; + unsigned fragment_outputs = 0; + + if (!ctx->Extensions.ARB_shader_image_load_store) + return; + + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_shader *sh = prog->_LinkedShaders[i]; + + if (sh) { + if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms) + linker_error(prog, "Too many %s shader image uniforms", + _mesa_shader_stage_to_string(i)); + + total_image_units += sh->NumImages; + + if (i == MESA_SHADER_FRAGMENT) { + foreach_list(node, sh->ir) { + ir_variable *var = ((ir_instruction *)node)->as_variable(); + if (var && var->data.mode == ir_var_shader_out) + fragment_outputs += var->type->count_attribute_slots(); + } + } + } + } + + if (total_image_units > ctx->Const.MaxCombinedImageUniforms) + linker_error(prog, "Too many combined image uniforms"); + + if (total_image_units + fragment_outputs > + ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs) + linker_error(prog, "Too many combined image uniforms and fragment outputs"); +} + void link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) { @@ -2394,17 +2452,19 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) store_fragdepth_layout(prog); check_resources(ctx, prog); + check_image_resources(ctx, prog); link_check_atomic_counter_resources(ctx, prog); if (!prog->LinkStatus) goto done; /* OpenGL ES requires that a vertex shader and a fragment shader both be - * present in a linked program. By checking prog->IsES, we also - * catch the GL_ARB_ES2_compatibility case. + * present in a linked program. GL_ARB_ES2_compatibility doesn't say + * anything about shader linking when one of the shaders (vertex or + * fragment shader) is absent. So, the extension shouldn't change the + * behavior specified in GLSL specification. */ - if (!prog->InternalSeparateShader && - (ctx->API == API_OPENGLES2 || prog->IsES)) { + if (!prog->InternalSeparateShader && ctx->API == API_OPENGLES2) { if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { linker_error(prog, "program lacks a vertex shader\n"); } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { diff --git a/mesalib/src/glsl/lower_instructions.cpp b/mesalib/src/glsl/lower_instructions.cpp index 44a6e8021..01ea0f01f 100644 --- a/mesalib/src/glsl/lower_instructions.cpp +++ b/mesalib/src/glsl/lower_instructions.cpp @@ -38,7 +38,6 @@ * - LOG_TO_LOG2 * - MOD_TO_FRACT * - LDEXP_TO_ARITH - * - LRP_TO_ARITH * - BITFIELD_INSERT_TO_BFM_BFI * * SUB_TO_ADD_NEG: @@ -87,10 +86,6 @@ * ------------- * Converts ir_binop_ldexp to arithmetic and bit operations. * - * LRP_TO_ARITH: - * ------------- - * Converts ir_triop_lrp to (op0 * (1.0f - op2)) + (op1 * op2). - * * BITFIELD_INSERT_TO_BFM_BFI: * --------------------------- * Breaks ir_quadop_bitfield_insert into ir_binop_bfm (bitfield mask) and @@ -130,7 +125,6 @@ private: void exp_to_exp2(ir_expression *); void pow_to_exp2(ir_expression *); void log_to_log2(ir_expression *); - void lrp_to_arith(ir_expression *); void bitfield_insert_to_bfm_bfi(ir_expression *); void ldexp_to_arith(ir_expression *); }; @@ -299,27 +293,6 @@ lower_instructions_visitor::mod_to_fract(ir_expression *ir) } void -lower_instructions_visitor::lrp_to_arith(ir_expression *ir) -{ - /* (lrp x y a) -> x*(1-a) + y*a */ - - /* Save op2 */ - ir_variable *temp = new(ir) ir_variable(ir->operands[2]->type, "lrp_factor", - ir_var_temporary); - this->base_ir->insert_before(temp); - this->base_ir->insert_before(assign(temp, ir->operands[2])); - - ir_constant *one = new(ir) ir_constant(1.0f); - - ir->operation = ir_binop_add; - ir->operands[0] = mul(ir->operands[0], sub(one, temp)); - ir->operands[1] = mul(ir->operands[1], temp); - ir->operands[2] = NULL; - - this->progress = true; -} - -void lower_instructions_visitor::bitfield_insert_to_bfm_bfi(ir_expression *ir) { /* Translates @@ -499,11 +472,6 @@ lower_instructions_visitor::visit_leave(ir_expression *ir) pow_to_exp2(ir); break; - case ir_triop_lrp: - if (lowering(LRP_TO_ARITH)) - lrp_to_arith(ir); - break; - case ir_quadop_bitfield_insert: if (lowering(BITFIELD_INSERT_TO_BFM_BFI)) bitfield_insert_to_bfm_bfi(ir); diff --git a/mesalib/src/glsl/lower_offset_array.cpp b/mesalib/src/glsl/lower_offset_array.cpp new file mode 100644 index 000000000..0c235eda3 --- /dev/null +++ b/mesalib/src/glsl/lower_offset_array.cpp @@ -0,0 +1,90 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file brw_lower_offset_array.cpp + * + * IR lower pass to decompose ir_texture ir_tg4 with an array of offsets + * into four ir_tg4s with a single ivec2 offset, select the .w component of each, + * and return those four values packed into a gvec4. + * + * \author Chris Forbes <chrisf@ijw.co.nz> + */ + +#include "glsl_types.h" +#include "ir.h" +#include "ir_builder.h" +#include "ir_optimization.h" +#include "ir_rvalue_visitor.h" + +using namespace ir_builder; + +class brw_lower_offset_array_visitor : public ir_rvalue_visitor { +public: + brw_lower_offset_array_visitor() + { + progress = false; + } + + void handle_rvalue(ir_rvalue **rv); + + bool progress; +}; + +void +brw_lower_offset_array_visitor::handle_rvalue(ir_rvalue **rv) +{ + if (*rv == NULL || (*rv)->ir_type != ir_type_texture) + return; + + ir_texture *ir = (ir_texture *) *rv; + if (ir->op != ir_tg4 || !ir->offset || !ir->offset->type->is_array()) + return; + + void *mem_ctx = ralloc_parent(ir); + + ir_variable *var = new (mem_ctx) ir_variable(ir->type, "result", ir_var_auto); + base_ir->insert_before(var); + + for (int i = 0; i < 4; i++) { + ir_texture *tex = ir->clone(mem_ctx, NULL); + tex->offset = new (mem_ctx) ir_dereference_array(tex->offset, + new (mem_ctx) ir_constant(i)); + + base_ir->insert_before(assign(var, swizzle_w(tex), 1 << i)); + } + + *rv = new (mem_ctx) ir_dereference_variable(var); + + progress = true; +} + +bool +lower_offset_arrays(exec_list *instructions) +{ + brw_lower_offset_array_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp index 48ab1c73a..0d8c01f6a 100644 --- a/mesalib/src/glsl/main.cpp +++ b/mesalib/src/glsl/main.cpp @@ -305,7 +305,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) /* Print out the resulting IR */ if (!state->error && dump_lir) { - _mesa_print_ir(shader->ir, state); + _mesa_print_ir(stdout, shader->ir, state); } return; diff --git a/mesalib/src/glsl/opt_algebraic.cpp b/mesalib/src/glsl/opt_algebraic.cpp index 1b4d31936..5c49a785c 100644 --- a/mesalib/src/glsl/opt_algebraic.cpp +++ b/mesalib/src/glsl/opt_algebraic.cpp @@ -568,6 +568,12 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir) return ir->operands[1]; } else if (ir->operands[0]->equals(ir->operands[1])) { return ir->operands[0]; + } else if (is_vec_zero(op_const[0])) { + return mul(ir->operands[1], ir->operands[2]); + } else if (is_vec_zero(op_const[1])) { + unsigned op2_components = ir->operands[2]->type->vector_elements; + ir_constant *one = new(mem_ctx) ir_constant(1.0f, op2_components); + return mul(ir->operands[0], add(one, neg(ir->operands[2]))); } break; diff --git a/mesalib/src/glsl/opt_array_splitting.cpp b/mesalib/src/glsl/opt_array_splitting.cpp index f37d09022..97d3a57e9 100644 --- a/mesalib/src/glsl/opt_array_splitting.cpp +++ b/mesalib/src/glsl/opt_array_splitting.cpp @@ -400,7 +400,7 @@ optimize_split_arrays(exec_list *instructions, bool linked) visit_list_elements(&split, instructions); if (debug) - _mesa_print_ir(instructions, NULL); + _mesa_print_ir(stdout, instructions, NULL); ralloc_free(mem_ctx); diff --git a/mesalib/src/glsl/opt_vectorize.cpp b/mesalib/src/glsl/opt_vectorize.cpp index 8ee81f1a3..13faac05e 100644 --- a/mesalib/src/glsl/opt_vectorize.cpp +++ b/mesalib/src/glsl/opt_vectorize.cpp @@ -82,6 +82,8 @@ public: virtual ir_visitor_status visit_enter(ir_assignment *); virtual ir_visitor_status visit_enter(ir_swizzle *); + virtual ir_visitor_status visit_enter(ir_dereference_array *); + virtual ir_visitor_status visit_enter(ir_expression *); virtual ir_visitor_status visit_enter(ir_if *); virtual ir_visitor_status visit_enter(ir_loop *); @@ -289,6 +291,33 @@ ir_vectorize_visitor::visit_enter(ir_swizzle *ir) return visit_continue; } +/* Upon entering an ir_array_dereference, remove the current assignment from + * further consideration. Since the index of an array dereference must scalar, + * we are not able to vectorize it. + * + * FINISHME: If all of scalar indices are identical we could vectorize. + */ +ir_visitor_status +ir_vectorize_visitor::visit_enter(ir_dereference_array *ir) +{ + this->current_assignment = NULL; + return visit_continue_with_parent; +} + +/** + * Upon entering an ir_expression, remove the current assignment from further + * consideration if the expression operates horizontally on vectors. + */ +ir_visitor_status +ir_vectorize_visitor::visit_enter(ir_expression *ir) +{ + if (ir->is_horizontal()) { + this->current_assignment = NULL; + return visit_continue_with_parent; + } + return visit_continue; +} + /* Since there is no statement to visit between the "then" and "else" * instructions try to vectorize before, in between, and after them to avoid * combining statements from different basic blocks. diff --git a/mesalib/src/glsl/test_optpass.cpp b/mesalib/src/glsl/test_optpass.cpp index 1a15f3c63..f1b9579cd 100644 --- a/mesalib/src/glsl/test_optpass.cpp +++ b/mesalib/src/glsl/test_optpass.cpp @@ -235,7 +235,7 @@ int test_optpass(int argc, char **argv) /* Print out the initial IR */ if (!state->error && !quiet) { printf("*** pre-optimization IR:\n"); - _mesa_print_ir(shader->ir, state); + _mesa_print_ir(stdout, shader->ir, state); printf("\n--\n"); } @@ -255,7 +255,7 @@ int test_optpass(int argc, char **argv) if (!quiet) { printf("*** resulting IR:\n"); } - _mesa_print_ir(shader->ir, state); + _mesa_print_ir(stdout, shader->ir, state); if (!quiet) { printf("\n--\n"); } diff --git a/mesalib/src/loader/loader.c b/mesalib/src/loader/loader.c index 811f8a257..811f8a257 100755..100644 --- a/mesalib/src/loader/loader.c +++ b/mesalib/src/loader/loader.c diff --git a/mesalib/src/mapi/glapi/Makefile.am b/mesalib/src/mapi/glapi/Makefile.am index bf653a305..e425bacea 100644 --- a/mesalib/src/mapi/glapi/Makefile.am +++ b/mesalib/src/mapi/glapi/Makefile.am @@ -27,6 +27,7 @@ include ../Makefile.sources AM_CPPFLAGS = \ $(DEFINES) \ + $(SELINUX_CFLAGS) \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src/mapi \ -I$(top_builddir)/src/mapi \ diff --git a/mesalib/src/mapi/glapi/Makefile.sources b/mesalib/src/mapi/glapi/Makefile.sources index 58d28c52c..100e6347e 100644 --- a/mesalib/src/mapi/glapi/Makefile.sources +++ b/mesalib/src/mapi/glapi/Makefile.sources @@ -6,7 +6,6 @@ GLAPI_SOURCES = \ glapi_gentable.c \ glapi_getproc.c \ glapi_nop.c \ - glthread.c \ glapi.c X86_API = \ diff --git a/mesalib/src/mapi/glapi/SConscript b/mesalib/src/mapi/glapi/SConscript index 152818d22..bc1c43aa8 100644 --- a/mesalib/src/mapi/glapi/SConscript +++ b/mesalib/src/mapi/glapi/SConscript @@ -34,7 +34,6 @@ glapi_sources = [ 'glapi_entrypoint.c', 'glapi_getproc.c', 'glapi_nop.c', - 'glthread.c', 'glapi.c', ] diff --git a/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml b/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml new file mode 100644 index 000000000..80234ea5e --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml @@ -0,0 +1,401 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- Note: no GLX protocol info yet. --> + +<OpenGLAPI> + <category name="ARB_separate_shader_objects" number="97"> + <enum name="ACTIVE_PROGRAM" value="0x8259"/> + <enum name="PROGRAM_PIPELINE_BINDING" value="0x825A"/> + <enum name="VERTEX_SHADER_BIT" value="0x00000001"/> + <enum name="FRAGMENT_SHADER_BIT" value="0x00000002"/> + <enum name="GEOMETRY_SHADER_BIT" value="0x00000004"/> + <enum name="TESS_CONTROL_SHADER_BIT" value="0x00000008"/> + <enum name="TESS_EVALUATION_SHADER_BIT" value="0x00000010"/> + <enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/> + <enum name="PROGRAM_SEPARABLE" value="0x8258"/> + + <function name="UseProgramStages" offset="assign"> + <param name="pipeline" type="GLuint" /> + <param name="stages" type="GLbitfield" /> + <param name="program" type="GLuint" /> + </function> + <function name="ActiveShaderProgram" offset="assign"> + <param name="pipeline" type="GLuint" /> + <param name="program" type="GLuint" /> + </function> + <function name="CreateShaderProgramv" offset="assign"> + <param name="type" type="GLenum" /> + <param name="count" type="GLsizei" /> + <param name="strings" type="const GLchar * const *" /> + <return type="GLuint"/> + </function> + <function name="BindProgramPipeline" offset="assign"> + <param name="pipeline" type="GLuint" /> + </function> + <function name="DeleteProgramPipelines" offset="assign"> + <param name="n" type="GLsizei" /> + <param name="pipelines" type="const GLuint *" /> + </function> + <function name="GenProgramPipelines" offset="assign"> + <param name="n" type="GLsizei" /> + <param name="pipelines" type="GLuint *" /> + </function> + <function name="IsProgramPipeline" offset="assign"> + <param name="pipeline" type="GLuint" /> + <return type="GLboolean"/> + </function> + <!-- Function already included on ARB_get_program_binary.xml. Keep a commented + version here for completeness --> + <!-- + <function name="ProgramParameteri" offset="assign" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="value" type="GLint"/> + </function> + --> + <function name="GetProgramPipelineiv" offset="assign"> + <param name="pipeline" type="GLuint" /> + <param name="pname" type="GLenum" /> + <param name="params" type="GLint *" /> + </function> + <function name="ProgramUniform1i" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLint" /> + </function> + <function name="ProgramUniform2i" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLint" /> + <param name="y" type="GLint" /> + </function> + <function name="ProgramUniform3i" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLint" /> + <param name="y" type="GLint" /> + <param name="z" type="GLint" /> + </function> + <function name="ProgramUniform4i" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLint" /> + <param name="y" type="GLint" /> + <param name="z" type="GLint" /> + <param name="w" type="GLint" /> + </function> + <function name="ProgramUniform1ui" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLuint" /> + </function> + <function name="ProgramUniform2ui" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLuint" /> + <param name="y" type="GLuint" /> + </function> + <function name="ProgramUniform3ui" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLuint" /> + <param name="y" type="GLuint" /> + <param name="z" type="GLuint" /> + </function> + <function name="ProgramUniform4ui" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLuint" /> + <param name="y" type="GLuint" /> + <param name="z" type="GLuint" /> + <param name="w" type="GLuint" /> + </function> + <function name="ProgramUniform1f" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLfloat" /> + </function> + <function name="ProgramUniform2f" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLfloat" /> + <param name="y" type="GLfloat" /> + </function> + <function name="ProgramUniform3f" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLfloat" /> + <param name="y" type="GLfloat" /> + <param name="z" type="GLfloat" /> + </function> + <function name="ProgramUniform4f" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLfloat" /> + <param name="y" type="GLfloat" /> + <param name="z" type="GLfloat" /> + <param name="w" type="GLfloat" /> + </function> + <function name="ProgramUniform1iv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLint *" /> + </function> + <function name="ProgramUniform2iv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLint *" /> + </function> + <function name="ProgramUniform3iv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLint *" /> + </function> + <function name="ProgramUniform4iv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLint *" /> + </function> + <function name="ProgramUniform1uiv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLuint *" /> + </function> + <function name="ProgramUniform2uiv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLuint *" /> + </function> + <function name="ProgramUniform3uiv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLuint *" /> + </function> + <function name="ProgramUniform4uiv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLuint *" /> + </function> + <function name="ProgramUniform1fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniform2fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniform3fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniform4fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix2fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix3fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix4fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix2x3fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix3x2fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix2x4fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix4x2fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix3x4fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ProgramUniformMatrix4x3fv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLfloat *" /> + </function> + <function name="ValidateProgramPipeline" offset="assign"> + <param name="pipeline" type="GLuint" /> + </function> + <function name="GetProgramPipelineInfoLog" offset="assign"> + <param name="pipeline" type="GLuint" /> + <param name="bufSize" type="GLsizei" /> + <param name="length" type="GLsizei *" /> + <param name="infoLog" type="GLchar *" /> + </function> + + <!-- depends on GL_ARB_gpu_shader_fp64 + <function name="ProgramUniform1d" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLdouble" /> + </function> + <function name="ProgramUniform2d" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLdouble" /> + <param name="y" type="GLdouble" /> + </function> + <function name="ProgramUniform3d" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLdouble" /> + <param name="y" type="GLdouble" /> + <param name="z" type="GLdouble" /> + </function> + <function name="ProgramUniform4d" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="x" type="GLdouble" /> + <param name="y" type="GLdouble" /> + <param name="z" type="GLdouble" /> + <param name="w" type="GLdouble" /> + </function> + <function name="ProgramUniformMatrix2x3dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniformMatrix3x2dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniformMatrix2x4dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniformMatrix4x2dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniformMatrix3x4dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniformMatrix4x3dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniformMatrix2dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniformMatrix3dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniformMatrix4dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="transpose" type="GLboolean" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniform1dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniform2dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniform3dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLdouble *" /> + </function> + <function name="ProgramUniform4dv" offset="assign"> + <param name="program" type="GLuint" /> + <param name="location" type="GLint" /> + <param name="count" type="GLsizei" /> + <param name="value" type="const GLdouble *" /> + </function> + --> + </category> +</OpenGLAPI> diff --git a/mesalib/src/mapi/glapi/gen/Makefile.am b/mesalib/src/mapi/glapi/gen/Makefile.am index 9e6fe5261..7b3c118f0 100644 --- a/mesalib/src/mapi/glapi/gen/Makefile.am +++ b/mesalib/src/mapi/glapi/gen/Makefile.am @@ -113,6 +113,7 @@ API_XML = \ ARB_sample_shading.xml \ ARB_sampler_objects.xml \ ARB_seamless_cube_map.xml \ + ARB_separate_shader_objects.xml \ ARB_shader_atomic_counters.xml \ ARB_shader_image_load_store.xml \ ARB_sync.xml \ diff --git a/mesalib/src/mapi/glapi/gen/NV_vdpau_interop.xml b/mesalib/src/mapi/glapi/gen/NV_vdpau_interop.xml index cf5f0eddd..0b19e1a85 100644 --- a/mesalib/src/mapi/glapi/gen/NV_vdpau_interop.xml +++ b/mesalib/src/mapi/glapi/gen/NV_vdpau_interop.xml @@ -29,6 +29,7 @@ </function> <function name="VDPAUIsSurfaceNV" offset="assign"> + <return type="GLboolean"/> <param name="surface" type="GLintptr"/> </function> diff --git a/mesalib/src/mapi/glapi/gen/glX_proto_recv.py b/mesalib/src/mapi/glapi/gen/glX_proto_recv.py index 84526581a..086fc97d7 100755 --- a/mesalib/src/mapi/glapi/gen/glX_proto_recv.py +++ b/mesalib/src/mapi/glapi/gen/glX_proto_recv.py @@ -97,7 +97,6 @@ class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto): print '#include "singlesize.h"' print '#include "glapi.h"' print '#include "glapitable.h"' - print '#include "glthread.h"' print '#include "dispatch.h"' print '' print '#define __GLX_PAD(x) (((x) + 3) & ~3)' diff --git a/mesalib/src/mapi/glapi/gen/glX_proto_send.py b/mesalib/src/mapi/glapi/gen/glX_proto_send.py index 8b804418b..a98f63e99 100755 --- a/mesalib/src/mapi/glapi/gen/glX_proto_send.py +++ b/mesalib/src/mapi/glapi/gen/glX_proto_send.py @@ -167,7 +167,6 @@ class PrintGlxProtoStubs(glX_proto_common.glx_print_proto): print '#include "glxclient.h"' print '#include "indirect_size.h"' print '#include "glapi.h"' - print '#include "glthread.h"' print '#include <GL/glxproto.h>' print '#include <X11/Xlib-xcb.h>' print '#include <xcb/xcb.h>' diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index d5467a823..8f175e6be 100755 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -8275,7 +8275,11 @@ </function> </category> -<!-- ARB extensions #95...#108 --> +<!-- ARB extensions #95...#96 --> + +<xi:include href="ARB_separate_shader_objects.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + +<!-- ARB extensions #98...#108 --> <xi:include href="ARB_ES2_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> @@ -8492,6 +8496,25 @@ <xi:include href="ARB_texture_storage_multisample.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> +<!-- ARB extension 142 - 143. --> + +<category name="GL_ARB_buffer_storage" number="144"> + <enum name="MAP_PERSISTENT_BIT" value="0x40" /> + <enum name="MAP_COHERENT_BIT" value="0x80" /> + <enum name="DYNAMIC_STORAGE_BIT" value="0x100" /> + <enum name="CLIENT_STORAGE_BIT" value="0x200" /> + <enum name="BUFFER_IMMUTABLE_STORAGE" value="0x821F" /> + <enum name="BUFFER_STORAGE_FLAGS" value="0x8220" /> + <enum name="CLIENT_MAPPED_BUFFER_BARRIER_BIT" value="0x4000" /> + + <function name="BufferStorage" offset="assign"> + <param name="target" type="GLenum"/> + <param name="size" type="GLsizeiptr"/> + <param name="data" type="const GLvoid *"/> + <param name="flags" type="GLbitfield"/> + </function> +</category> + <!-- Non-ARB extensions sorted by extension number. --> <category name="GL_EXT_blend_color" number="2"> diff --git a/mesalib/src/mapi/glapi/gen/gl_functions.py b/mesalib/src/mapi/glapi/gen/gl_functions.py index 3db72bba8..cd408ade2 100755 --- a/mesalib/src/mapi/glapi/gen/gl_functions.py +++ b/mesalib/src/mapi/glapi/gen/gl_functions.py @@ -43,7 +43,7 @@ class PrintFunctionTable(gl_XML.gl_print_base): print """ #include "glapitable.h" #include "glapi.h" -#include "glthread.h" +#include "u_thread.h" #include "dispatch.h" """ return diff --git a/mesalib/src/mapi/glapi/gen/gl_genexec.py b/mesalib/src/mapi/glapi/gen/gl_genexec.py index 1765a51ad..460919397 100644 --- a/mesalib/src/mapi/glapi/gen/gl_genexec.py +++ b/mesalib/src/mapi/glapi/gen/gl_genexec.py @@ -86,6 +86,7 @@ header = """/** #include "main/multisample.h" #include "main/objectlabel.h" #include "main/performance_monitor.h" +#include "main/pipelineobj.h" #include "main/pixel.h" #include "main/pixelstore.h" #include "main/points.h" diff --git a/mesalib/src/mapi/glapi/glapi.h b/mesalib/src/mapi/glapi/glapi.h index b10f19a63..67bf1f42e 100644 --- a/mesalib/src/mapi/glapi/glapi.h +++ b/mesalib/src/mapi/glapi/glapi.h @@ -44,13 +44,14 @@ #ifndef _GLAPI_H #define _GLAPI_H -#include "glthread.h" +#include "u_thread.h" #ifdef __cplusplus extern "C" { #endif + #ifdef _GLAPI_NO_EXPORTS # define _GLAPI_EXPORT #else /* _GLAPI_NO_EXPORTS */ @@ -69,7 +70,6 @@ extern "C" { #include "GL/gl.h" #include "GL/glext.h" -#include "glthread.h" struct _glapi_table; @@ -84,8 +84,8 @@ typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...); #define _glapi_get_dispatch _mglapi_get_dispatch #define _glapi_set_context _mglapi_set_context #define _glapi_get_context _mglapi_get_context -#define _glapi_Context _mglapi_Context #define _glapi_Dispatch _mglapi_Dispatch +#define _glapi_Context _mglapi_Context #endif /* @@ -100,12 +100,14 @@ typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...); **/ #if defined (GLX_USE_TLS) -_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch; +_GLAPI_EXPORT extern __thread struct _glapi_table * _glapi_tls_Dispatch + ; -_GLAPI_EXPORT extern const void *_glapi_Context; -_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch; +_GLAPI_EXPORT extern __thread void * _glapi_tls_Context + ; -_GLAPI_EXPORT extern __thread void * _glapi_tls_Context; +_GLAPI_EXPORT extern const struct _glapi_table *_glapi_Dispatch; +_GLAPI_EXPORT extern const void *_glapi_Context; # define GET_DISPATCH() _glapi_tls_Dispatch # define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_tls_Context @@ -118,20 +120,22 @@ _GLAPI_EXPORT extern __thread void * _glapi_tls_Context; #define SERVEXTERN _declspec(dllexport) #endif -SERVEXTERN void *_glapi_Context; SERVEXTERN struct _glapi_table *_glapi_Dispatch; +SERVEXTERN void *_glapi_Context; # ifdef THREADS # define GET_DISPATCH() \ (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch()) - # define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) \ (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context()) + # else + # define GET_DISPATCH() _glapi_Dispatch # define GET_CURRENT_CONTEXT(C) struct gl_context *C = (struct gl_context *) _glapi_Context + # endif #endif /* defined (GLX_USE_TLS) */ @@ -183,8 +187,10 @@ _glapi_get_proc_address(const char *funcName); extern struct _glapi_table * _glapi_create_table_from_handle(void *handle, const char *symbol_prefix); -#endif + #ifdef __cplusplus } #endif + +#endif /* _GLAPI_H */ diff --git a/mesalib/src/mapi/glapi/glthread.c b/mesalib/src/mapi/glapi/glthread.c deleted file mode 100644 index 239090ecf..000000000 --- a/mesalib/src/mapi/glapi/glthread.c +++ /dev/null @@ -1,7 +0,0 @@ -#include "glapi/glapi.h" - -unsigned long _GLAPI_EXPORT -_glthread_GetID(void) -{ - return u_thread_self(); -} diff --git a/mesalib/src/mapi/glapi/glthread.h b/mesalib/src/mapi/glapi/glthread.h deleted file mode 100644 index 2399abb2b..000000000 --- a/mesalib/src/mapi/glapi/glthread.h +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef GLTHREAD_H -#define GLTHREAD_H - -#include "u_thread.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#define _glthread_DECLARE_STATIC_MUTEX(name) u_mutex_declare_static(name) -#define _glthread_INIT_MUTEX(name) u_mutex_init(name) -#define _glthread_DESTROY_MUTEX(name) u_mutex_destroy(name) -#define _glthread_LOCK_MUTEX(name) u_mutex_lock(name) -#define _glthread_UNLOCK_MUTEX(name) u_mutex_unlock(name) - -#define _glthread_InitTSD(tsd) u_tsd_init(tsd); -#define _glthread_DestroyTSD(tsd) u_tsd_destroy(tsd); -#define _glthread_GetTSD(tsd) u_tsd_get(tsd); -#define _glthread_SetTSD(tsd, ptr) u_tsd_set(tsd, ptr); - -typedef struct u_tsd _glthread_TSD; -typedef u_mutex _glthread_Mutex; - -#ifdef __cplusplus -} -#endif - -#endif /* GLTHREAD_H */ diff --git a/mesalib/src/mesa/Makefile.sources b/mesalib/src/mesa/Makefile.sources index bd02d3ee8..f6f4062a4 100644 --- a/mesalib/src/mesa/Makefile.sources +++ b/mesalib/src/mesa/Makefile.sources @@ -69,6 +69,7 @@ MAIN_FILES = \ $(SRCDIR)main/pack.c \ $(SRCDIR)main/pbo.c \ $(SRCDIR)main/performance_monitor.c \ + $(SRCDIR)main/pipelineobj.c \ $(SRCDIR)main/pixel.c \ $(SRCDIR)main/pixelstore.c \ $(SRCDIR)main/pixeltransfer.c \ @@ -319,6 +320,7 @@ SPARC_FILES = \ COMMON_DRIVER_FILES = \ $(SRCDIR)drivers/common/driverfuncs.c \ + $(SRCDIR)drivers/common/meta_blit.c \ $(SRCDIR)drivers/common/meta.c diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript index b52bbdc23..7f4e41983 100644 --- a/mesalib/src/mesa/SConscript +++ b/mesalib/src/mesa/SConscript @@ -98,6 +98,7 @@ main_sources = [ 'main/pack.c', 'main/pbo.c', 'main/performance_monitor.c', + 'main/pipelineobj.c', 'main/pixel.c', 'main/pixelstore.c', 'main/pixeltransfer.c', @@ -325,6 +326,7 @@ program_sources = [ common_driver_sources = [ 'drivers/common/driverfuncs.c', 'drivers/common/meta.c', + 'drivers/common/meta_blit.c' ] mesa_sources = ( diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index f12bcaab1..cde34f99f 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -51,6 +51,8 @@ #include "main/macros.h" #include "main/matrix.h" #include "main/mipmap.h" +#include "main/multisample.h" +#include "main/objectlabel.h" #include "main/pixel.h" #include "main/pbo.h" #include "main/polygon.h" @@ -82,283 +84,18 @@ /** Return offset in bytes of the field within a vertex struct */ #define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) -/** - * State which we may save/restore across meta ops. - * XXX this may be incomplete... - */ -struct save_state -{ - GLbitfield SavedState; /**< bitmask of MESA_META_* flags */ - - /** MESA_META_CLEAR (and others?) */ - struct gl_query_object *CurrentOcclusionObject; - - /** MESA_META_ALPHA_TEST */ - GLboolean AlphaEnabled; - GLenum AlphaFunc; - GLclampf AlphaRef; - - /** MESA_META_BLEND */ - GLbitfield BlendEnabled; - GLboolean ColorLogicOpEnabled; - - /** MESA_META_COLOR_MASK */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; - - /** MESA_META_DEPTH_TEST */ - struct gl_depthbuffer_attrib Depth; - - /** MESA_META_FOG */ - GLboolean Fog; - - /** MESA_META_PIXEL_STORE */ - struct gl_pixelstore_attrib Pack, Unpack; - - /** MESA_META_PIXEL_TRANSFER */ - GLfloat RedBias, RedScale; - GLfloat GreenBias, GreenScale; - GLfloat BlueBias, BlueScale; - GLfloat AlphaBias, AlphaScale; - GLfloat DepthBias, DepthScale; - GLboolean MapColorFlag; - - /** MESA_META_RASTERIZATION */ - GLenum FrontPolygonMode, BackPolygonMode; - GLboolean PolygonOffset; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean PolygonCull; - - /** MESA_META_SCISSOR */ - struct gl_scissor_attrib Scissor; - - /** MESA_META_SHADER */ - GLboolean VertexProgramEnabled; - struct gl_vertex_program *VertexProgram; - GLboolean FragmentProgramEnabled; - struct gl_fragment_program *FragmentProgram; - GLboolean ATIFragmentShaderEnabled; - struct gl_shader_program *Shader[MESA_SHADER_STAGES]; - struct gl_shader_program *ActiveShader; - - /** MESA_META_STENCIL_TEST */ - struct gl_stencil_attrib Stencil; - - /** MESA_META_TRANSFORM */ - GLenum MatrixMode; - GLfloat ModelviewMatrix[16]; - GLfloat ProjectionMatrix[16]; - GLfloat TextureMatrix[16]; - - /** MESA_META_CLIP */ - GLbitfield ClipPlanesEnabled; - - /** MESA_META_TEXTURE */ - GLuint ActiveUnit; - GLuint ClientActiveUnit; - /** for unit[0] only */ - struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; - /** mask of TEXTURE_2D_BIT, etc */ - GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; - GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS]; - GLuint EnvMode; /* unit[0] only */ - - /** MESA_META_VERTEX */ - struct gl_vertex_array_object *VAO; - struct gl_buffer_object *ArrayBufferObj; - - /** MESA_META_VIEWPORT */ - GLfloat ViewportX, ViewportY, ViewportW, ViewportH; - GLclampd DepthNear, DepthFar; - - /** MESA_META_CLAMP_FRAGMENT_COLOR */ - GLenum ClampFragmentColor; - - /** MESA_META_CLAMP_VERTEX_COLOR */ - GLenum ClampVertexColor; - - /** MESA_META_CONDITIONAL_RENDER */ - struct gl_query_object *CondRenderQuery; - GLenum CondRenderMode; - - /** MESA_META_SELECT_FEEDBACK */ - GLenum RenderMode; - struct gl_selection Select; - struct gl_feedback Feedback; - - /** MESA_META_MULTISAMPLE */ - GLboolean MultisampleEnabled; - - /** MESA_META_FRAMEBUFFER_SRGB */ - GLboolean sRGBEnabled; - - /** Miscellaneous (always disabled) */ - GLboolean Lighting; - GLboolean RasterDiscard; - GLboolean TransformFeedbackNeedsResume; -}; - -/** - * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. - * This is currently shared by all the meta ops. But we could create a - * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. - */ -struct temp_texture -{ - GLuint TexObj; - GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ - GLsizei MinSize; /**< Min texture size to allocate */ - GLsizei MaxSize; /**< Max possible texture size */ - GLboolean NPOT; /**< Non-power of two size OK? */ - GLsizei Width, Height; /**< Current texture size */ - GLenum IntFormat; - GLfloat Sright, Ttop; /**< right, top texcoords */ -}; - - -/** - * State for glBlitFramebufer() - */ -struct blit_state -{ - GLuint VAO; - GLuint VBO; - GLuint DepthFP; - GLuint ShaderProg; - GLuint RectShaderProg; - struct temp_texture depthTex; -}; - - -/** - * State for glClear() - */ -struct clear_state -{ - GLuint VAO; - GLuint VBO; - GLuint ShaderProg; - GLint ColorLocation; - GLint LayerLocation; - - GLuint IntegerShaderProg; - GLint IntegerColorLocation; - GLint IntegerLayerLocation; -}; +static struct blit_shader * +choose_blit_shader(GLenum target, struct blit_shader_table *table); - -/** - * State for glCopyPixels() - */ -struct copypix_state -{ - GLuint VAO; - GLuint VBO; -}; - - -/** - * State for glDrawPixels() - */ -struct drawpix_state -{ - GLuint VAO; - - GLuint StencilFP; /**< Fragment program for drawing stencil images */ - GLuint DepthFP; /**< Fragment program for drawing depth images */ -}; - - -/** - * State for glBitmap() - */ -struct bitmap_state -{ - GLuint VAO; - GLuint VBO; - struct temp_texture Tex; /**< separate texture from other meta ops */ -}; - -/** - * State for GLSL texture sampler which is used to generate fragment - * shader in _mesa_meta_generate_mipmap(). - */ -struct glsl_sampler { - const char *type; - const char *func; - const char *texcoords; - GLuint shader_prog; -}; - -/** - * State for _mesa_meta_generate_mipmap() - */ -struct gen_mipmap_state -{ - GLuint VAO; - GLuint VBO; - GLuint FBO; - GLuint Sampler; - GLuint ShaderProg; - struct glsl_sampler sampler_1d; - struct glsl_sampler sampler_2d; - struct glsl_sampler sampler_3d; - struct glsl_sampler sampler_cubemap; - struct glsl_sampler sampler_1d_array; - struct glsl_sampler sampler_2d_array; -}; - -/** - * State for texture decompression - */ -struct decompress_state -{ - GLuint VAO; - GLuint VBO, FBO, RBO, Sampler; - GLint Width, Height; -}; - -/** - * State for glDrawTex() - */ -struct drawtex_state -{ - GLuint VAO; - GLuint VBO; -}; - -#define MAX_META_OPS_DEPTH 8 -/** - * All per-context meta state. - */ -struct gl_meta_state -{ - /** Stack of state saved during meta-ops */ - struct save_state Save[MAX_META_OPS_DEPTH]; - /** Save stack depth */ - GLuint SaveStackDepth; - - struct temp_texture TempTex; - - struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */ - struct clear_state Clear; /**< For _mesa_meta_Clear() */ - struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */ - struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */ - struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */ - struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */ - struct decompress_state Decompress; /**< For texture decompression */ - struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */ -}; - -static void meta_glsl_blit_cleanup(struct blit_state *blit); static void cleanup_temp_texture(struct temp_texture *tex); static void meta_glsl_clear_cleanup(struct clear_state *clear); static void meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap); static void meta_decompress_cleanup(struct decompress_state *decompress); static void meta_drawpix_cleanup(struct drawpix_state *drawpix); -static GLuint -compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source) +GLuint +_mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target, + const GLcharARB *source) { GLuint shader; GLint ok, size; @@ -384,7 +121,7 @@ compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB return 0; } - _mesa_GetProgramInfoLog(shader, size, NULL, info); + _mesa_GetShaderInfoLog(shader, size, NULL, info); _mesa_problem(ctx, "meta program compile failed:\n%s\n" "source:\n%s\n", @@ -396,8 +133,8 @@ compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB return 0; } -static GLuint -link_program_with_debug(struct gl_context *ctx, GLuint program) +GLuint +_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program) { GLint ok, size; GLchar *info; @@ -425,6 +162,182 @@ link_program_with_debug(struct gl_context *ctx, GLuint program) } /** + * Generate a generic shader to blit from a texture to a framebuffer + * + * \param ctx Current GL context + * \param texTarget Texture target that will be the source of the blit + * + * \returns a handle to a shader program on success or zero on failure. + */ +void +_mesa_meta_setup_blit_shader(struct gl_context *ctx, + GLenum target, + struct blit_shader_table *table) +{ + const char *vs_source; + char *fs_source; + GLuint vs, fs; + void *const mem_ctx = ralloc_context(NULL); + struct blit_shader *shader = choose_blit_shader(target, table); + char *name; + + assert(shader != NULL); + + if (shader->shader_prog != 0) { + _mesa_UseProgram(shader->shader_prog); + return; + } + + if (ctx->Const.GLSLVersion < 130) { + vs_source = + "attribute vec2 position;\n" + "attribute vec4 textureCoords;\n" + "varying vec4 texCoords;\n" + "void main()\n" + "{\n" + " texCoords = textureCoords;\n" + " gl_Position = vec4(position, 0.0, 1.0);\n" + "}\n"; + + fs_source = ralloc_asprintf(mem_ctx, + "#extension GL_EXT_texture_array : enable\n" + "#extension GL_ARB_texture_cube_map_array: enable\n" + "uniform %s texSampler;\n" + "varying vec4 texCoords;\n" + "void main()\n" + "{\n" + " gl_FragColor = %s(texSampler, %s);\n" + " gl_FragDepth = gl_FragColor.x;\n" + "}\n", + shader->type, + shader->func, shader->texcoords); + } + else { + vs_source = ralloc_asprintf(mem_ctx, + "#version 130\n" + "in vec2 position;\n" + "in vec4 textureCoords;\n" + "out vec4 texCoords;\n" + "void main()\n" + "{\n" + " texCoords = textureCoords;\n" + " gl_Position = vec4(position, 0.0, 1.0);\n" + "}\n"); + fs_source = ralloc_asprintf(mem_ctx, + "#version 130\n" + "#extension GL_ARB_texture_cube_map_array: enable\n" + "uniform %s texSampler;\n" + "in vec4 texCoords;\n" + "out vec4 out_color;\n" + "\n" + "void main()\n" + "{\n" + " out_color = texture(texSampler, %s);\n" + " gl_FragDepth = out_color.x;\n" + "}\n", + shader->type, + shader->texcoords); + } + + vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); + fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); + + shader->shader_prog = _mesa_CreateProgramObjectARB(); + _mesa_AttachShader(shader->shader_prog, fs); + _mesa_DeleteObjectARB(fs); + _mesa_AttachShader(shader->shader_prog, vs); + _mesa_DeleteObjectARB(vs); + _mesa_BindAttribLocation(shader->shader_prog, 0, "position"); + _mesa_BindAttribLocation(shader->shader_prog, 1, "texcoords"); + _mesa_meta_link_program_with_debug(ctx, shader->shader_prog); + name = ralloc_asprintf(mem_ctx, "%s blit", shader->type); + _mesa_ObjectLabel(GL_PROGRAM, shader->shader_prog, -1, name); + ralloc_free(mem_ctx); + + _mesa_UseProgram(shader->shader_prog); +} + +/** + * Configure vertex buffer and vertex array objects for tests + * + * Regardless of whether a new VAO and new VBO are created, the objects + * referenced by \c VAO and \c VBO will be bound into the GL state vector + * when this function terminates. + * + * \param VAO Storage for vertex array object handle. If 0, a new VAO + * will be created. + * \param VBO Storage for vertex buffer object handle. If 0, a new VBO + * will be created. The new VBO will have storage for 4 + * \c vertex structures. + * \param use_generic_attributes Should generic attributes 0 and 1 be used, + * or should traditional, fixed-function color and texture + * coordinate be used? + * \param vertex_size Number of components for attribute 0 / vertex. + * \param texcoord_size Number of components for attribute 1 / texture + * coordinate. If this is 0, attribute 1 will not be set or + * enabled. + * \param color_size Number of components for attribute 1 / primary color. + * If this is 0, attribute 1 will not be set or enabled. + * + * \note If \c use_generic_attributes is \c true, \c color_size must be zero. + * Use \c texcoord_size instead. + */ +void +_mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO, + bool use_generic_attributes, + unsigned vertex_size, unsigned texcoord_size, + unsigned color_size) +{ + if (*VAO == 0) { + assert(*VBO == 0); + + /* create vertex array object */ + _mesa_GenVertexArrays(1, VAO); + _mesa_BindVertexArray(*VAO); + + /* create vertex array buffer */ + _mesa_GenBuffers(1, VBO); + _mesa_BindBuffer(GL_ARRAY_BUFFER, *VBO); + _mesa_BufferData(GL_ARRAY_BUFFER, 4 * sizeof(struct vertex), NULL, + GL_DYNAMIC_DRAW); + + /* setup vertex arrays */ + if (use_generic_attributes) { + assert(color_size == 0); + + _mesa_VertexAttribPointer(0, vertex_size, GL_FLOAT, GL_FALSE, + sizeof(struct vertex), OFFSET(x)); + _mesa_EnableVertexAttribArray(0); + + if (texcoord_size > 0) { + _mesa_VertexAttribPointer(1, texcoord_size, GL_FLOAT, GL_FALSE, + sizeof(struct vertex), OFFSET(tex)); + _mesa_EnableVertexAttribArray(1); + } + } else { + _mesa_VertexPointer(vertex_size, GL_FLOAT, sizeof(struct vertex), + OFFSET(x)); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + + if (texcoord_size > 0) { + _mesa_TexCoordPointer(texcoord_size, GL_FLOAT, + sizeof(struct vertex), OFFSET(tex)); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + + if (color_size > 0) { + _mesa_ColorPointer(color_size, GL_FLOAT, + sizeof(struct vertex), OFFSET(r)); + _mesa_EnableClientState(GL_COLOR_ARRAY); + } + } + } else { + _mesa_BindVertexArray(*VAO); + _mesa_BindBuffer(GL_ARRAY_BUFFER, *VBO); + } +} + +/** * Initialize meta-ops for a context. * To be called once during context creation. */ @@ -446,7 +359,7 @@ _mesa_meta_free(struct gl_context *ctx) { GET_CURRENT_CONTEXT(old_context); _mesa_make_current(ctx, NULL, NULL); - meta_glsl_blit_cleanup(&ctx->Meta->Blit); + _mesa_meta_glsl_blit_cleanup(&ctx->Meta->Blit); meta_glsl_clear_cleanup(&ctx->Meta->Clear); meta_glsl_generate_mipmap_cleanup(&ctx->Meta->Mipmap); cleanup_temp_texture(&ctx->Meta->TempTex); @@ -480,6 +393,13 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) memset(save, 0, sizeof(*save)); save->SavedState = state; + /* We always push into desktop GL mode and pop out at the end. No sense in + * writing our shaders varying based on the user's context choice, when + * Mesa can handle either. + */ + save->API = ctx->API; + ctx->API = API_OPENGL_COMPAT; + /* Pausing transform feedback needs to be done early, or else we won't be * able to change other state. */ @@ -539,9 +459,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); } - if ((state & MESA_META_FOG) - && ctx->API != API_OPENGL_CORE - && ctx->API != API_OPENGLES2) { + if (state & MESA_META_FOG) { save->Fog = ctx->Fog.Enabled; if (ctx->Fog.Enabled) _mesa_set_enable(ctx, GL_FOG, GL_FALSE); @@ -586,10 +504,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) save->PolygonCull = ctx->Polygon.CullFlag; _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE); - if (ctx->API == API_OPENGL_COMPAT) { - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); - } + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE); } @@ -601,21 +517,21 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) if (state & MESA_META_SHADER) { int i; - if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_vertex_program) { + if (ctx->Extensions.ARB_vertex_program) { save->VertexProgramEnabled = ctx->VertexProgram.Enabled; _mesa_reference_vertprog(ctx, &save->VertexProgram, ctx->VertexProgram.Current); _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE); } - if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_fragment_program) { + if (ctx->Extensions.ARB_fragment_program) { save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled; _mesa_reference_fragprog(ctx, &save->FragmentProgram, ctx->FragmentProgram.Current); _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE); } - if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ATI_fragment_shader) { + if (ctx->Extensions.ATI_fragment_shader) { save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled; _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE); } @@ -645,33 +561,24 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) save->EnvMode = ctx->Texture.Unit[0].EnvMode; /* Disable all texture units */ - if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) { - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; - save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; - if (ctx->Texture.Unit[u].Enabled || - ctx->Texture.Unit[u].TexGenEnabled) { - _mesa_ActiveTexture(GL_TEXTURE0 + u); - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - if (_mesa_is_gles(ctx) && - ctx->Extensions.OES_EGL_image_external) - _mesa_set_enable(ctx, GL_TEXTURE_EXTERNAL_OES, GL_FALSE); - - if (ctx->API == API_OPENGL_COMPAT) { - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); - if (ctx->Extensions.NV_texture_rectangle) - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); - } else { - _mesa_set_enable(ctx, GL_TEXTURE_GEN_STR_OES, GL_FALSE); - } - } + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; + save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; + if (ctx->Texture.Unit[u].Enabled || + ctx->Texture.Unit[u].TexGenEnabled) { + _mesa_ActiveTexture(GL_TEXTURE0 + u); + _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); + if (ctx->Extensions.ARB_texture_cube_map) + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + + _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); + if (ctx->Extensions.NV_texture_rectangle) + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); } } @@ -684,9 +591,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) /* set defaults for unit[0] */ _mesa_ActiveTexture(GL_TEXTURE0); _mesa_ClientActiveTexture(GL_TEXTURE0); - if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - } + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } if (state & MESA_META_TRANSFORM) { @@ -799,9 +704,20 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) } if (state & MESA_META_MULTISAMPLE) { - save->MultisampleEnabled = ctx->Multisample.Enabled; + save->Multisample = ctx->Multisample; /* struct copy */ + if (ctx->Multisample.Enabled) _mesa_set_multisample(ctx, GL_FALSE); + if (ctx->Multisample.SampleCoverage) + _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, GL_FALSE); + if (ctx->Multisample.SampleAlphaToCoverage) + _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_FALSE); + if (ctx->Multisample.SampleAlphaToOne) + _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_ONE, GL_FALSE); + if (ctx->Multisample.SampleShading) + _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_FALSE); + if (ctx->Multisample.SampleMask) + _mesa_set_enable(ctx, GL_SAMPLE_MASK, GL_FALSE); } if (state & MESA_META_FRAMEBUFFER_SRGB) { @@ -892,9 +808,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_DepthMask(save->Depth.Mask); } - if ((state & MESA_META_FOG) - && ctx->API != API_OPENGL_CORE - && ctx->API != API_OPENGLES2) { + if (state & MESA_META_FOG) { _mesa_set_enable(ctx, GL_FOG, save->Fog); } @@ -918,18 +832,10 @@ _mesa_meta_end(struct gl_context *ctx) } if (state & MESA_META_RASTERIZATION) { - /* Core context requires that front and back mode be the same. - */ - if (ctx->API == API_OPENGL_CORE) { - _mesa_PolygonMode(GL_FRONT_AND_BACK, save->FrontPolygonMode); - } else { - _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); - _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); - } - if (ctx->API == API_OPENGL_COMPAT) { - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); - } + _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); + _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset); _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull); } @@ -949,7 +855,7 @@ _mesa_meta_end(struct gl_context *ctx) } if (state & MESA_META_SHADER) { - if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_vertex_program) { + if (ctx->Extensions.ARB_vertex_program) { _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, save->VertexProgramEnabled); _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, @@ -957,7 +863,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL); } - if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_fragment_program) { + if (ctx->Extensions.ARB_fragment_program) { _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, save->FragmentProgramEnabled); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, @@ -965,7 +871,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL); } - if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ATI_fragment_shader) { + if (ctx->Extensions.ATI_fragment_shader) { _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, save->ATIFragmentShaderEnabled); } @@ -996,7 +902,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); _mesa_ClearStencil(stencil->Clear); - if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_stencil_two_side) { + if (ctx->Extensions.EXT_stencil_two_side) { _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, stencil->TestTwoSide); _mesa_ActiveStencilFaceEXT(stencil->ActiveFace @@ -1028,9 +934,7 @@ _mesa_meta_end(struct gl_context *ctx) ASSERT(ctx->Texture.CurrentUnit == 0); /* restore texenv for unit[0] */ - if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); - } + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); /* restore texture objects for unit[0] only */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { @@ -1043,17 +947,15 @@ _mesa_meta_end(struct gl_context *ctx) } /* Restore fixed function texture enables, texgen */ - if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) { - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.Unit[u].Enabled = save->TexEnabled[u]; - } + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.Unit[u].Enabled = save->TexEnabled[u]; + } - if (ctx->Texture.Unit[u].TexGenEnabled != save->TexGenEnabled[u]) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.Unit[u].TexGenEnabled = save->TexGenEnabled[u]; - } + if (ctx->Texture.Unit[u].TexGenEnabled != save->TexGenEnabled[u]) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.Unit[u].TexGenEnabled = save->TexGenEnabled[u]; } } @@ -1137,8 +1039,30 @@ _mesa_meta_end(struct gl_context *ctx) } if (state & MESA_META_MULTISAMPLE) { - if (ctx->Multisample.Enabled != save->MultisampleEnabled) - _mesa_set_multisample(ctx, save->MultisampleEnabled); + struct gl_multisample_attrib *ctx_ms = &ctx->Multisample; + struct gl_multisample_attrib *save_ms = &save->Multisample; + + if (ctx_ms->Enabled != save_ms->Enabled) + _mesa_set_multisample(ctx, save_ms->Enabled); + if (ctx_ms->SampleCoverage != save_ms->SampleCoverage) + _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, save_ms->SampleCoverage); + if (ctx_ms->SampleAlphaToCoverage != save_ms->SampleAlphaToCoverage) + _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_COVERAGE, save_ms->SampleAlphaToCoverage); + if (ctx_ms->SampleAlphaToOne != save_ms->SampleAlphaToOne) + _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_ONE, save_ms->SampleAlphaToOne); + if (ctx_ms->SampleCoverageValue != save_ms->SampleCoverageValue || + ctx_ms->SampleCoverageInvert != save_ms->SampleCoverageInvert) { + _mesa_SampleCoverage(save_ms->SampleCoverageValue, + save_ms->SampleCoverageInvert); + } + if (ctx_ms->SampleShading != save_ms->SampleShading) + _mesa_set_enable(ctx, GL_SAMPLE_SHADING, save_ms->SampleShading); + if (ctx_ms->SampleMask != save_ms->SampleMask) + _mesa_set_enable(ctx, GL_SAMPLE_MASK, save_ms->SampleMask); + if (ctx_ms->SampleMaskValue != save_ms->SampleMaskValue) + _mesa_SampleMaski(0, save_ms->SampleMaskValue); + if (ctx_ms->MinSampleShadingValue != save_ms->MinSampleShadingValue) + _mesa_MinSampleShading(save_ms->MinSampleShadingValue); } if (state & MESA_META_FRAMEBUFFER_SRGB) { @@ -1157,6 +1081,8 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_ResumeTransformFeedback(); ctx->Meta->SaveStackDepth--; + + ctx->API = save->API; } @@ -1224,8 +1150,8 @@ cleanup_temp_texture(struct temp_texture *tex) * Return pointer to temp_texture info for non-bitmap ops. * This does some one-time init if needed. */ -static struct temp_texture * -get_temp_texture(struct gl_context *ctx) +struct temp_texture * +_mesa_meta_get_temp_texture(struct gl_context *ctx) { struct temp_texture *tex = &ctx->Meta->TempTex; @@ -1258,8 +1184,8 @@ get_bitmap_temp_texture(struct gl_context *ctx) * Return pointer to depth temp_texture. * This does some one-time init if needed. */ -static struct temp_texture * -get_temp_depth_texture(struct gl_context *ctx) +struct temp_texture * +_mesa_meta_get_temp_depth_texture(struct gl_context *ctx) { struct temp_texture *tex = &ctx->Meta->Blit.depthTex; @@ -1279,9 +1205,9 @@ get_temp_depth_texture(struct gl_context *ctx) * * \return GL_TRUE if new texture is needed, GL_FALSE otherwise */ -static GLboolean -alloc_texture(struct temp_texture *tex, - GLsizei width, GLsizei height, GLenum intFormat) +GLboolean +_mesa_meta_alloc_texture(struct temp_texture *tex, + GLsizei width, GLsizei height, GLenum intFormat) { GLboolean newTex = GL_FALSE; @@ -1332,19 +1258,22 @@ alloc_texture(struct temp_texture *tex, /** * Setup/load texture for glCopyPixels or glBlitFramebuffer. */ -static void -setup_copypix_texture(struct gl_context *ctx, - struct temp_texture *tex, - GLboolean newTex, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height, GLenum intFormat, - GLenum filter) +void +_mesa_meta_setup_copypix_texture(struct gl_context *ctx, + struct temp_texture *tex, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height, + GLenum intFormat, + GLenum filter) { + bool newTex; + _mesa_BindTexture(tex->Target, tex->TexObj); _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter); _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter); - if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + newTex = _mesa_meta_alloc_texture(tex, width, height, intFormat); /* copy framebuffer image to texture */ if (newTex) { @@ -1375,20 +1304,18 @@ setup_copypix_texture(struct gl_context *ctx, /** * Setup/load texture for glDrawPixels. */ -static void -setup_drawpix_texture(struct gl_context *ctx, - struct temp_texture *tex, - GLboolean newTex, - GLenum texIntFormat, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels) +void +_mesa_meta_setup_drawpix_texture(struct gl_context *ctx, + struct temp_texture *tex, + GLboolean newTex, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels) { _mesa_BindTexture(tex->Target, tex->TexObj); _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); /* copy pixel data to texture */ if (newTex) { @@ -1422,617 +1349,24 @@ setup_drawpix_texture(struct gl_context *ctx, } } - - -/** - * One-time init for drawing depth pixels. - */ -static void -init_blit_depth_pixels(struct gl_context *ctx) -{ - static const char *program = - "!!ARBfp1.0\n" - "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" - "END \n"; - char program2[200]; - struct blit_state *blit = &ctx->Meta->Blit; - struct temp_texture *tex = get_temp_texture(ctx); - const char *texTarget; - - assert(blit->DepthFP == 0); - - /* replace %s with "RECT" or "2D" */ - assert(strlen(program) + 4 < sizeof(program2)); - if (tex->Target == GL_TEXTURE_RECTANGLE) - texTarget = "RECT"; - else - texTarget = "2D"; - _mesa_snprintf(program2, sizeof(program2), program, texTarget); - - _mesa_GenProgramsARB(1, &blit->DepthFP); - _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); - _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, - strlen(program2), (const GLubyte *) program2); -} - -static void -setup_ff_blit_framebuffer(struct blit_state *blit) +void +_mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO, + unsigned texcoord_size) { - struct vertex { - GLfloat x, y, s, t; - }; - struct vertex verts[4]; - - if (blit->VAO == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &blit->VAO); - _mesa_BindVertexArray(blit->VAO); - - /* create vertex array buffer */ - _mesa_GenBuffers(1, &blit->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); - _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } + _mesa_meta_setup_vertex_objects(VAO, VBO, false, 2, texcoord_size, 0); /* setup projection matrix */ _mesa_MatrixMode(GL_PROJECTION); _mesa_LoadIdentity(); - _mesa_Ortho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); - -} - -static void -setup_glsl_blit_framebuffer(struct gl_context *ctx, - struct blit_state *blit, - GLenum target) -{ - struct vertex { - GLfloat x, y, s, t; - }; - struct vertex verts[4]; - const char *vs_source; - char *fs_source; - GLuint vs, fs; - void *mem_ctx; - GLuint ShaderProg; - GLboolean texture_2d = (target == GL_TEXTURE_2D); - - /* target = GL_TEXTURE_RECTANGLE is not supported in GLES 3.0 */ - assert(_mesa_is_desktop_gl(ctx) || texture_2d); - - /* Check if already initialized */ - if (blit->VAO == 0) { - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &blit->VAO); - _mesa_BindVertexArray(blit->VAO); - - /* create vertex array buffer */ - _mesa_GenBuffers(1, &blit->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); - _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, - sizeof(struct vertex), OFFSET(x)); - _mesa_VertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, - sizeof(struct vertex), OFFSET(s)); - - _mesa_EnableVertexAttribArray(0); - _mesa_EnableVertexAttribArray(1); - } - - /* Generate a relevant fragment shader program for the texture target */ - if ((target == GL_TEXTURE_2D && blit->ShaderProg != 0) || - (target == GL_TEXTURE_RECTANGLE && blit->RectShaderProg != 0)) { - return; - } - - mem_ctx = ralloc_context(NULL); - - if (ctx->Const.GLSLVersion < 130) { - vs_source = - "attribute vec2 position;\n" - "attribute vec2 textureCoords;\n" - "varying vec2 texCoords;\n" - "void main()\n" - "{\n" - " texCoords = textureCoords;\n" - " gl_Position = vec4(position, 0.0, 1.0);\n" - "}\n"; - - fs_source = ralloc_asprintf(mem_ctx, - "#ifdef GL_ES\n" - "precision highp float;\n" - "#endif\n" - "uniform %s texSampler;\n" - "varying vec2 texCoords;\n" - "void main()\n" - "{\n" - " gl_FragColor = %s(texSampler, texCoords);\n" - " gl_FragDepth = gl_FragColor.r;\n" - "}\n", - texture_2d ? "sampler2D" : "sampler2DRect", - texture_2d ? "texture2D" : "texture2DRect"); - } - else { - vs_source = ralloc_asprintf(mem_ctx, - "#version %s\n" - "in vec2 position;\n" - "in vec2 textureCoords;\n" - "out vec2 texCoords;\n" - "void main()\n" - "{\n" - " texCoords = textureCoords;\n" - " gl_Position = vec4(position, 0.0, 1.0);\n" - "}\n", - _mesa_is_desktop_gl(ctx) ? "130" : "300 es"); - fs_source = ralloc_asprintf(mem_ctx, - "#version %s\n" - "#ifdef GL_ES\n" - "precision highp float;\n" - "#endif\n" - "uniform %s texSampler;\n" - "in vec2 texCoords;\n" - "out vec4 out_color;\n" - "\n" - "void main()\n" - "{\n" - " out_color = %s(texSampler, texCoords);\n" - " gl_FragDepth = out_color.r;\n" - "}\n", - _mesa_is_desktop_gl(ctx) ? "130" : "300 es", - texture_2d ? "sampler2D" : "sampler2DRect", - texture_2d ? "texture" : "texture2DRect"); - } - - vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); - fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); - - ShaderProg = _mesa_CreateProgramObjectARB(); - _mesa_AttachShader(ShaderProg, fs); - _mesa_DeleteObjectARB(fs); - _mesa_AttachShader(ShaderProg, vs); - _mesa_DeleteObjectARB(vs); - _mesa_BindAttribLocation(ShaderProg, 0, "position"); - _mesa_BindAttribLocation(ShaderProg, 1, "texcoords"); - link_program_with_debug(ctx, ShaderProg); - ralloc_free(mem_ctx); - if (texture_2d) - blit->ShaderProg = ShaderProg; - else - blit->RectShaderProg = ShaderProg; } /** - * Try to do a glBlitFramebuffer using no-copy texturing. - * We can do this when the src renderbuffer is actually a texture. - * But if the src buffer == dst buffer we cannot do this. - * - * \return new buffer mask indicating the buffers left to blit using the - * normal path. - */ -static GLbitfield -blitframebuffer_texture(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter, GLint flipX, - GLint flipY, GLboolean glsl_version) -{ - if (mask & GL_COLOR_BUFFER_BIT) { - const struct gl_framebuffer *drawFb = ctx->DrawBuffer; - const struct gl_framebuffer *readFb = ctx->ReadBuffer; - const struct gl_renderbuffer_attachment *drawAtt; - const struct gl_renderbuffer_attachment *readAtt = - &readFb->Attachment[readFb->_ColorReadBufferIndex]; - - if (readAtt && readAtt->Texture) { - struct blit_state *blit = &ctx->Meta->Blit; - const GLint dstX = MIN2(dstX0, dstX1); - const GLint dstY = MIN2(dstY0, dstY1); - const GLint dstW = abs(dstX1 - dstX0); - const GLint dstH = abs(dstY1 - dstY0); - const struct gl_texture_object *texObj = readAtt->Texture; - const GLuint srcLevel = readAtt->TextureLevel; - const GLint baseLevelSave = texObj->BaseLevel; - const GLint maxLevelSave = texObj->MaxLevel; - const GLenum target = texObj->Target; - GLuint sampler, samplerSave = - ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? - ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; - int i; - - /* Iterate through all draw buffers */ - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; - if (idx == -1) - continue; - drawAtt = &drawFb->Attachment[idx]; - - if (drawAtt->Texture == readAtt->Texture) { - /* Can't use same texture as both the source and dest. We need - * to handle overlapping blits and besides, some hw may not - * support this. - */ - return mask; - } - } - - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) { - /* Can't handle other texture types at this time */ - return mask; - } - - /* Choose between glsl version and fixed function version of - * BlitFramebuffer function. - */ - if (glsl_version) { - setup_glsl_blit_framebuffer(ctx, blit, target); - if (target == GL_TEXTURE_2D) - _mesa_UseProgram(blit->ShaderProg); - else - _mesa_UseProgram(blit->RectShaderProg); - } - else { - setup_ff_blit_framebuffer(&ctx->Meta->Blit); - } - - _mesa_BindVertexArray(blit->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); - - _mesa_GenSamplers(1, &sampler); - _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler); - - /* - printf("Blit from texture!\n"); - printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt); - printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture); - */ - - /* Prepare src texture state */ - _mesa_BindTexture(target, texObj->Name); - _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter); - _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter); - if (target != GL_TEXTURE_RECTANGLE_ARB) { - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); - } - _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - /* Always do our blits with no sRGB decode or encode. Note that - * GL_FRAMEBUFFER_SRGB has already been disabled by - * _mesa_meta_begin(). - */ - if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_SamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, - GL_SKIP_DECODE_EXT); - } - - if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_set_enable(ctx, target, GL_TRUE); - } - - /* Prepare vertex data (the VBO was previously created and bound) */ - { - struct vertex { - GLfloat x, y, s, t; - }; - struct vertex verts[4]; - GLfloat s0, t0, s1, t1; - - if (target == GL_TEXTURE_2D) { - const struct gl_texture_image *texImage - = _mesa_select_tex_image(ctx, texObj, target, srcLevel); - s0 = srcX0 / (float) texImage->Width; - s1 = srcX1 / (float) texImage->Width; - t0 = srcY0 / (float) texImage->Height; - t1 = srcY1 / (float) texImage->Height; - } - else { - assert(target == GL_TEXTURE_RECTANGLE_ARB); - s0 = (float) srcX0; - s1 = (float) srcX1; - t0 = (float) srcY0; - t1 = (float) srcY1; - } - - /* setup vertex positions */ - verts[0].x = -1.0F * flipX; - verts[0].y = -1.0F * flipY; - verts[1].x = 1.0F * flipX; - verts[1].y = -1.0F * flipY; - verts[2].x = 1.0F * flipX; - verts[2].y = 1.0F * flipY; - verts[3].x = -1.0F * flipX; - verts[3].y = 1.0F * flipY; - - verts[0].s = s0; - verts[0].t = t0; - verts[1].s = s1; - verts[1].t = t0; - verts[2].s = s1; - verts[2].t = t1; - verts[3].s = s0; - verts[3].t = t1; - - _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - /* setup viewport */ - _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); - _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - _mesa_DepthMask(GL_FALSE); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - /* Restore texture object state, the texture binding will - * be restored by _mesa_meta_end(). - */ - if (target != GL_TEXTURE_RECTANGLE_ARB) { - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); - } - - _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); - _mesa_DeleteSamplers(1, &sampler); - - /* Done with color buffer */ - mask &= ~GL_COLOR_BUFFER_BIT; - } - } - - return mask; -} - - -/** - * Meta implementation of ctx->Driver.BlitFramebuffer() in terms - * of texture mapping and polygon rendering. - */ -void -_mesa_meta_BlitFramebuffer(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - struct blit_state *blit = &ctx->Meta->Blit; - struct temp_texture *tex = get_temp_texture(ctx); - struct temp_texture *depthTex = get_temp_depth_texture(ctx); - const GLsizei maxTexSize = tex->MaxSize; - const GLint srcX = MIN2(srcX0, srcX1); - const GLint srcY = MIN2(srcY0, srcY1); - const GLint srcW = abs(srcX1 - srcX0); - const GLint srcH = abs(srcY1 - srcY0); - const GLint dstX = MIN2(dstX0, dstX1); - const GLint dstY = MIN2(dstY0, dstY1); - const GLint dstW = abs(dstX1 - dstX0); - const GLint dstH = abs(dstY1 - dstY0); - const GLint srcFlipX = (srcX1 - srcX0) / srcW; - const GLint srcFlipY = (srcY1 - srcY0) / srcH; - const GLint dstFlipX = (dstX1 - dstX0) / dstW; - const GLint dstFlipY = (dstY1 - dstY0) / dstH; - const GLint flipX = srcFlipX * dstFlipX; - const GLint flipY = srcFlipY * dstFlipY; - - struct vertex { - GLfloat x, y, s, t; - }; - struct vertex verts[4]; - GLboolean newTex; - const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader && - ctx->Extensions.ARB_fragment_shader && - (ctx->API != API_OPENGLES); - - /* In addition to falling back if the blit size is larger than the maximum - * texture size, fallback if the source is multisampled. This fallback can - * be removed once Mesa gets support ARB_texture_multisample. - */ - if (srcW > maxTexSize || srcH > maxTexSize - || ctx->ReadBuffer->Visual.samples > 0) { - /* XXX avoid this fallback */ - _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter); - return; - } - - /* only scissor effects blit so save/clear all other relevant state */ - _mesa_meta_begin(ctx, ~MESA_META_SCISSOR); - - /* Try faster, direct texture approach first */ - mask = blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter, - dstFlipX, dstFlipY, use_glsl_version); - if (mask == 0x0) { - _mesa_meta_end(ctx); - return; - } - - /* Choose between glsl version and fixed function version of - * BlitFramebuffer function. - */ - if (use_glsl_version) { - setup_glsl_blit_framebuffer(ctx, blit, tex->Target); - if (tex->Target == GL_TEXTURE_2D) - _mesa_UseProgram(blit->ShaderProg); - else - _mesa_UseProgram(blit->RectShaderProg); - } - else { - setup_ff_blit_framebuffer(blit); - } - - _mesa_BindVertexArray(blit->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, blit->VBO); - - /* Continue with "normal" approach which involves copying the src rect - * into a temporary texture and is "blitted" by drawing a textured quad. - */ - { - /* setup vertex positions */ - verts[0].x = -1.0F * flipX; - verts[0].y = -1.0F * flipY; - verts[1].x = 1.0F * flipX; - verts[1].y = -1.0F * flipY; - verts[2].x = 1.0F * flipX; - verts[2].y = 1.0F * flipY; - verts[3].x = -1.0F * flipX; - verts[3].y = 1.0F * flipY; - - } - - /* glEnable() in gles2 and gles3 doesn't allow GL_TEXTURE_{1D, 2D, etc.} - * tokens. - */ - if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES) - _mesa_set_enable(ctx, tex->Target, GL_TRUE); - - if (mask & GL_COLOR_BUFFER_BIT) { - const struct gl_framebuffer *readFb = ctx->ReadBuffer; - const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer; - const GLenum rb_base_format = - _mesa_base_tex_format(ctx, colorReadRb->InternalFormat); - - /* Using the exact source rectangle to create the texture does incorrect - * linear filtering along the edges. So, allocate the texture extended along - * edges by one pixel in x, y directions. - */ - newTex = alloc_texture(tex, srcW + 2, srcH + 2, rb_base_format); - setup_copypix_texture(ctx, tex, newTex, - srcX - 1, srcY - 1, srcW + 2, srcH + 2, - rb_base_format, filter); - /* texcoords (after texture allocation!) */ - { - verts[0].s = 1.0F; - verts[0].t = 1.0F; - verts[1].s = tex->Sright - 1.0F; - verts[1].t = 1.0F; - verts[2].s = tex->Sright - 1.0F; - verts[2].t = tex->Ttop - 1.0F; - verts[3].s = 1.0F; - verts[3].t = tex->Ttop - 1.0F; - - /* upload new vertex data */ - _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); - _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); - _mesa_DepthMask(GL_FALSE); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - mask &= ~GL_COLOR_BUFFER_BIT; - } - - if ((mask & GL_DEPTH_BUFFER_BIT) && - _mesa_is_desktop_gl(ctx) && - ctx->Extensions.ARB_depth_texture && - ctx->Extensions.ARB_fragment_program) { - - GLuint *tmp = malloc(srcW * srcH * sizeof(GLuint)); - - if (tmp) { - - newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT); - _mesa_ReadPixels(srcX, srcY, srcW, srcH, GL_DEPTH_COMPONENT, - GL_UNSIGNED_INT, tmp); - setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT, - srcW, srcH, GL_DEPTH_COMPONENT, - GL_UNSIGNED_INT, tmp); - - /* texcoords (after texture allocation!) */ - { - verts[0].s = 0.0F; - verts[0].t = 0.0F; - verts[1].s = depthTex->Sright; - verts[1].t = 0.0F; - verts[2].s = depthTex->Sright; - verts[2].t = depthTex->Ttop; - verts[3].s = 0.0F; - verts[3].t = depthTex->Ttop; - - /* upload new vertex data */ - _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - } - - if (!blit->DepthFP) - init_blit_depth_pixels(ctx); - - _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); - _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); - _mesa_DepthFunc(GL_ALWAYS); - _mesa_DepthMask(GL_TRUE); - - _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); - _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - mask &= ~GL_DEPTH_BUFFER_BIT; - - free(tmp); - } - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - /* XXX can't easily do stencil */ - } - - if (_mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES) - _mesa_set_enable(ctx, tex->Target, GL_FALSE); - - _mesa_meta_end(ctx); - - if (mask) { - _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, mask, filter); - } -} - -static void -meta_glsl_blit_cleanup(struct blit_state *blit) -{ - if (blit->VAO) { - _mesa_DeleteVertexArrays(1, &blit->VAO); - blit->VAO = 0; - _mesa_DeleteBuffers(1, &blit->VBO); - blit->VBO = 0; - } - if (blit->DepthFP) { - _mesa_DeleteProgramsARB(1, &blit->DepthFP); - blit->DepthFP = 0; - } - - _mesa_DeleteObjectARB(blit->ShaderProg); - blit->ShaderProg = 0; - _mesa_DeleteObjectARB(blit->RectShaderProg); - blit->RectShaderProg = 0; - - _mesa_DeleteTextures(1, &blit->depthTex.TexObj); - blit->depthTex.TexObj = 0; -} - - -/** * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. */ void _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; - struct vertex { - GLfloat x, y, z, r, g, b, a; - }; struct vertex verts[4]; /* save all state but scissor, pixel pack/unpack */ GLbitfield metaSave = (MESA_META_ALL - @@ -2049,27 +1383,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_meta_begin(ctx, metaSave); - if (clear->VAO == 0) { - /* one-time setup */ - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &clear->VAO); - _mesa_BindVertexArray(clear->VAO); - - /* create vertex array buffer */ - _mesa_GenBuffers(1, &clear->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_COLOR_ARRAY); - } - else { - _mesa_BindVertexArray(clear->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); - } + _mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4); /* GL_COLOR_BUFFER_BIT */ if (buffers & BUFFER_BITS_COLOR) { @@ -2171,9 +1485,6 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) " }\n" "}\n"; const char *fs_source = - "#ifdef GL_ES\n" - "precision highp float;\n" - "#endif\n" "uniform vec4 color;\n" "void main()\n" "{\n" @@ -2182,20 +1493,10 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) GLuint vs, gs = 0, fs; bool has_integer_textures; - if (clear->VAO != 0) - return; - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &clear->VAO); - _mesa_BindVertexArray(clear->VAO); - - /* create vertex array buffer */ - _mesa_GenBuffers(1, &clear->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); + _mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, true, 3, 0, 0); - /* setup vertex arrays */ - _mesa_VertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void *)0); - _mesa_EnableVertexAttribArray(0); + if (clear->ShaderProg != 0) + return; vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER); _mesa_ShaderSource(vs, 1, &vs_source, NULL); @@ -2235,30 +1536,27 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) void *shader_source_mem_ctx = ralloc_context(NULL); const char *vs_int_source = ralloc_asprintf(shader_source_mem_ctx, - "#version %s\n" + "#version 130\n" "in vec4 position;\n" "void main()\n" "{\n" " gl_Position = position;\n" - "}\n", - _mesa_is_desktop_gl(ctx) ? "130" : "300 es"); + "}\n"); const char *fs_int_source = ralloc_asprintf(shader_source_mem_ctx, - "#version %s\n" - "#ifdef GL_ES\n" - "precision highp float;\n" - "#endif\n" + "#version 130\n" "uniform ivec4 color;\n" "out ivec4 out_color;\n" "\n" "void main()\n" "{\n" " out_color = color;\n" - "}\n", - _mesa_is_desktop_gl(ctx) ? "130" : "300 es"); + "}\n"); - vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_int_source); - fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_int_source); + vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, + vs_int_source); + fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, + fs_int_source); ralloc_free(shader_source_mem_ctx); clear->IntegerShaderProg = _mesa_CreateProgramObjectARB(); @@ -2275,7 +1573,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) * BindFragDataLocation to 0. */ - link_program_with_debug(ctx, clear->IntegerShaderProg); + _mesa_ObjectLabel(GL_PROGRAM, clear->IntegerShaderProg, -1, + "integer clear"); + _mesa_meta_link_program_with_debug(ctx, clear->IntegerShaderProg); clear->IntegerColorLocation = _mesa_GetUniformLocation(clear->IntegerShaderProg, "color"); @@ -2321,9 +1621,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) const float x1 = ((float)fb->_Xmax / fb->Width) * 2.0f - 1.0f; const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f; const float z = -invert_z(ctx->Depth.Clear); - struct vertex { - GLfloat x, y, z; - } verts[4]; + struct vertex verts[4]; metaSave = (MESA_META_ALPHA_TEST | MESA_META_BLEND | @@ -2359,9 +1657,6 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) ctx->Color.ClearColor.f); } - _mesa_BindVertexArray(clear->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, clear->VBO); - /* GL_COLOR_BUFFER_BIT */ if (buffers & BUFFER_BITS_COLOR) { /* leave colormask, glDrawBuffer state as-is */ @@ -2443,13 +1738,8 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, GLint dstX, GLint dstY, GLenum type) { struct copypix_state *copypix = &ctx->Meta->CopyPix; - struct temp_texture *tex = get_temp_texture(ctx); - struct vertex { - GLfloat x, y, z, s, t; - }; + struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); struct vertex verts[4]; - GLboolean newTex; - GLenum intFormat = GL_RGBA; if (type != GL_COLOR || ctx->_ImageTransferState || @@ -2472,31 +1762,15 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, MESA_META_VERTEX | MESA_META_VIEWPORT)); - if (copypix->VAO == 0) { - /* one-time setup */ + _mesa_meta_setup_vertex_objects(©pix->VAO, ©pix->VBO, false, + 3, 2, 0); - /* create vertex array object */ - _mesa_GenVertexArrays(1, ©pix->VAO); - _mesa_BindVertexArray(copypix->VAO); - - /* create vertex array buffer */ - _mesa_GenBuffers(1, ©pix->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, copypix->VBO); - _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - _mesa_BindVertexArray(copypix->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, copypix->VBO); - } - - newTex = alloc_texture(tex, width, height, intFormat); + /* Alloc/setup texture */ + _mesa_meta_setup_copypix_texture(ctx, tex, srcX, srcY, width, height, + GL_RGBA, GL_NEAREST); /* vertex positions, texcoords (after texture allocation!) */ { @@ -2509,32 +1783,28 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, verts[0].x = dstX0; verts[0].y = dstY0; verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; + verts[0].tex[0] = 0.0F; + verts[0].tex[1] = 0.0F; verts[1].x = dstX1; verts[1].y = dstY0; verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; + verts[1].tex[0] = tex->Sright; + verts[1].tex[1] = 0.0F; verts[2].x = dstX1; verts[2].y = dstY1; verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; + verts[2].tex[0] = tex->Sright; + verts[2].tex[1] = tex->Ttop; verts[3].x = dstX0; verts[3].y = dstY1; verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; + verts[3].tex[0] = 0.0F; + verts[3].tex[1] = tex->Ttop; /* upload new vertex data */ _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } - /* Alloc/setup texture */ - setup_copypix_texture(ctx, tex, newTex, srcX, srcY, width, height, - GL_RGBA, GL_NEAREST); - _mesa_set_enable(ctx, tex->Target, GL_TRUE); /* draw textured quad */ @@ -2551,6 +1821,9 @@ meta_drawpix_cleanup(struct drawpix_state *drawpix) if (drawpix->VAO != 0) { _mesa_DeleteVertexArrays(1, &drawpix->VAO); drawpix->VAO = 0; + + _mesa_DeleteBuffers(1, &drawpix->VBO); + drawpix->VBO = 0; } if (drawpix->StencilFP != 0) { @@ -2646,7 +1919,7 @@ init_draw_stencil_pixels(struct gl_context *ctx) "END \n"; char program2[1000]; struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); + struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); const char *texTarget; assert(drawpix->StencilFP == 0); @@ -2680,7 +1953,7 @@ init_draw_depth_pixels(struct gl_context *ctx) "END \n"; char program2[200]; struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); + struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); const char *texTarget; assert(drawpix->DepthFP == 0); @@ -2712,17 +1985,13 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, const GLvoid *pixels) { struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - struct temp_texture *tex = get_temp_texture(ctx); + struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; - struct vertex { - GLfloat x, y, z, s, t; - }; struct vertex verts[4]; GLenum texIntFormat; GLboolean fallback, newTex; GLbitfield metaExtraSave = 0x0; - GLuint vbo; /* * Determine if we can do the glDrawPixels with texture mapping. @@ -2812,7 +2081,13 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, MESA_META_VIEWPORT | metaExtraSave)); - newTex = alloc_texture(tex, width, height, texIntFormat); + newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat); + + _mesa_meta_setup_vertex_objects(&drawpix->VAO, &drawpix->VBO, false, + 3, 2, 0); + + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); /* vertex positions, texcoords (after texture allocation!) */ { @@ -2825,43 +2100,29 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, verts[0].x = x0; verts[0].y = y0; verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; + verts[0].tex[0] = 0.0F; + verts[0].tex[1] = 0.0F; verts[1].x = x1; verts[1].y = y0; verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; + verts[1].tex[0] = tex->Sright; + verts[1].tex[1] = 0.0F; verts[2].x = x1; verts[2].y = y1; verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; + verts[2].tex[0] = tex->Sright; + verts[2].tex[1] = tex->Ttop; verts[3].x = x0; verts[3].y = y1; verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; - } - - if (drawpix->VAO == 0) { - /* one-time setup: create vertex array object */ - _mesa_GenVertexArrays(1, &drawpix->VAO); + verts[3].tex[0] = 0.0F; + verts[3].tex[1] = tex->Ttop; } - _mesa_BindVertexArray(drawpix->VAO); - /* create vertex array buffer */ - _mesa_GenBuffers(1, &vbo); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, vbo); + /* upload new vertex data */ _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_DYNAMIC_DRAW_ARB); - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - /* set given unpack params */ ctx->Unpack = *unpack; @@ -2874,8 +2135,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, if (!drawpix->StencilFP) init_draw_stencil_pixels(ctx); - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - GL_ALPHA, type, pixels); + _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height, + GL_ALPHA, type, pixels); _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); @@ -2917,22 +2178,20 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, ctx->Current.RasterColor); - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - format, type, pixels); + _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height, + format, type, pixels); _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); } else { /* Drawing RGBA */ - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - format, type, pixels); + _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height, + format, type, pixels); _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); } _mesa_set_enable(ctx, tex->Target, GL_FALSE); - _mesa_DeleteBuffers(1, &vbo); - /* restore unpack params */ ctx->Unpack = unpackSave; @@ -2984,9 +2243,6 @@ _mesa_meta_Bitmap(struct gl_context *ctx, const GLenum texIntFormat = GL_ALPHA; const struct gl_pixelstore_attrib unpackSave = *unpack; GLubyte fg, bg; - struct vertex { - GLfloat x, y, z, s, t, r, g, b, a; - }; struct vertex verts[4]; GLboolean newTex; GLubyte *bitmap8; @@ -3020,33 +2276,12 @@ _mesa_meta_Bitmap(struct gl_context *ctx, MESA_META_VERTEX | MESA_META_VIEWPORT)); - if (bitmap->VAO == 0) { - /* one-time setup */ + _mesa_meta_setup_vertex_objects(&bitmap->VAO, &bitmap->VBO, false, 3, 2, 4); - /* create vertex array object */ - _mesa_GenVertexArrays(1, &bitmap->VAO); - _mesa_BindVertexArray(bitmap->VAO); + newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat); - /* create vertex array buffer */ - _mesa_GenBuffers(1, &bitmap->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, bitmap->VBO); - _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); - - /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - _mesa_EnableClientState(GL_COLOR_ARRAY); - } - else { - _mesa_BindVertexArray(bitmap->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, bitmap->VBO); - } - - newTex = alloc_texture(tex, width, height, texIntFormat); + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); /* vertex positions, texcoords, colors (after texture allocation!) */ { @@ -3060,23 +2295,23 @@ _mesa_meta_Bitmap(struct gl_context *ctx, verts[0].x = x0; verts[0].y = y0; verts[0].z = z; - verts[0].s = 0.0F; - verts[0].t = 0.0F; + verts[0].tex[0] = 0.0F; + verts[0].tex[1] = 0.0F; verts[1].x = x1; verts[1].y = y0; verts[1].z = z; - verts[1].s = tex->Sright; - verts[1].t = 0.0F; + verts[1].tex[0] = tex->Sright; + verts[1].tex[1] = 0.0F; verts[2].x = x1; verts[2].y = y1; verts[2].z = z; - verts[2].s = tex->Sright; - verts[2].t = tex->Ttop; + verts[2].tex[0] = tex->Sright; + verts[2].tex[1] = tex->Ttop; verts[3].x = x0; verts[3].y = y1; verts[3].z = z; - verts[3].s = 0.0F; - verts[3].t = tex->Ttop; + verts[3].tex[0] = 0.0F; + verts[3].tex[1] = tex->Ttop; for (i = 0; i < 4; i++) { verts[i].r = ctx->Current.RasterColor[0]; @@ -3110,8 +2345,8 @@ _mesa_meta_Bitmap(struct gl_context *ctx, _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE); _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg)); - setup_drawpix_texture(ctx, tex, newTex, texIntFormat, width, height, - GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8); + _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height, + GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8); _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); @@ -3236,10 +2471,10 @@ setup_texture_coords(GLenum faceTarget, GLint width, GLint height, GLint depth, - GLfloat coords0[3], - GLfloat coords1[3], - GLfloat coords2[3], - GLfloat coords3[3]) + GLfloat coords0[4], + GLfloat coords1[4], + GLfloat coords2[4], + GLfloat coords3[4]) { static const GLfloat st[4][2] = { {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} @@ -3247,6 +2482,13 @@ setup_texture_coords(GLenum faceTarget, GLuint i; GLfloat r; + /* Currently all texture targets want the W component to be 1.0. + */ + coords0[3] = 1.0F; + coords1[3] = 1.0F; + coords2[3] = 1.0F; + coords3[3] = 1.0F; + switch (faceTarget) { case GL_TEXTURE_1D: case GL_TEXTURE_2D: @@ -3337,6 +2579,8 @@ setup_texture_coords(GLenum faceTarget, assert(0); } + coord[3] = (float) (slice / 6); + switch (faceTarget) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: coord[0] = 1.0f; @@ -3378,74 +2622,53 @@ setup_texture_coords(GLenum faceTarget, } } - -static void -setup_ff_generate_mipmap(struct gen_mipmap_state *mipmap) -{ - struct vertex { - GLfloat x, y, tex[3]; - }; - - if (mipmap->VAO == 0) { - /* one-time setup */ - /* create vertex array object */ - _mesa_GenVertexArrays(1, &mipmap->VAO); - _mesa_BindVertexArray(mipmap->VAO); - - /* create vertex array buffer */ - _mesa_GenBuffers(1, &mipmap->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, mipmap->VBO); - /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(tex)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - - /* setup projection matrix */ - _mesa_MatrixMode(GL_PROJECTION); - _mesa_LoadIdentity(); - _mesa_Ortho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); -} - - -static struct glsl_sampler * -setup_texture_sampler(GLenum target, struct gen_mipmap_state *mipmap) +static struct blit_shader * +choose_blit_shader(GLenum target, struct blit_shader_table *table) { switch(target) { case GL_TEXTURE_1D: - mipmap->sampler_1d.type = "sampler1D"; - mipmap->sampler_1d.func = "texture1D"; - mipmap->sampler_1d.texcoords = "texCoords.x"; - return &mipmap->sampler_1d; + table->sampler_1d.type = "sampler1D"; + table->sampler_1d.func = "texture1D"; + table->sampler_1d.texcoords = "texCoords.x"; + return &table->sampler_1d; case GL_TEXTURE_2D: - mipmap->sampler_2d.type = "sampler2D"; - mipmap->sampler_2d.func = "texture2D"; - mipmap->sampler_2d.texcoords = "texCoords.xy"; - return &mipmap->sampler_2d; + table->sampler_2d.type = "sampler2D"; + table->sampler_2d.func = "texture2D"; + table->sampler_2d.texcoords = "texCoords.xy"; + return &table->sampler_2d; + case GL_TEXTURE_RECTANGLE: + table->sampler_rect.type = "sampler2DRect"; + table->sampler_rect.func = "texture2DRect"; + table->sampler_rect.texcoords = "texCoords.xy"; + return &table->sampler_rect; case GL_TEXTURE_3D: /* Code for mipmap generation with 3D textures is not used yet. * It's a sw fallback. */ - mipmap->sampler_3d.type = "sampler3D"; - mipmap->sampler_3d.func = "texture3D"; - mipmap->sampler_3d.texcoords = "texCoords"; - return &mipmap->sampler_3d; + table->sampler_3d.type = "sampler3D"; + table->sampler_3d.func = "texture3D"; + table->sampler_3d.texcoords = "texCoords.xyz"; + return &table->sampler_3d; case GL_TEXTURE_CUBE_MAP: - mipmap->sampler_cubemap.type = "samplerCube"; - mipmap->sampler_cubemap.func = "textureCube"; - mipmap->sampler_cubemap.texcoords = "texCoords"; - return &mipmap->sampler_cubemap; + table->sampler_cubemap.type = "samplerCube"; + table->sampler_cubemap.func = "textureCube"; + table->sampler_cubemap.texcoords = "texCoords.xyz"; + return &table->sampler_cubemap; case GL_TEXTURE_1D_ARRAY: - mipmap->sampler_1d_array.type = "sampler1DArray"; - mipmap->sampler_1d_array.func = "texture1DArray"; - mipmap->sampler_1d_array.texcoords = "texCoords.xy"; - return &mipmap->sampler_1d_array; + table->sampler_1d_array.type = "sampler1DArray"; + table->sampler_1d_array.func = "texture1DArray"; + table->sampler_1d_array.texcoords = "texCoords.xy"; + return &table->sampler_1d_array; case GL_TEXTURE_2D_ARRAY: - mipmap->sampler_2d_array.type = "sampler2DArray"; - mipmap->sampler_2d_array.func = "texture2DArray"; - mipmap->sampler_2d_array.texcoords = "texCoords"; - return &mipmap->sampler_2d_array; + table->sampler_2d_array.type = "sampler2DArray"; + table->sampler_2d_array.func = "texture2DArray"; + table->sampler_2d_array.texcoords = "texCoords.xyz"; + return &table->sampler_2d_array; + case GL_TEXTURE_CUBE_MAP_ARRAY: + table->sampler_cubemap_array.type = "samplerCubeArray"; + table->sampler_cubemap_array.func = "textureCubeArray"; + table->sampler_cubemap_array.texcoords = "texCoords.xyzw"; + return &table->sampler_cubemap_array; default: _mesa_problem(NULL, "Unexpected texture target 0x%x in" " setup_texture_sampler()\n", target); @@ -3453,122 +2676,28 @@ setup_texture_sampler(GLenum target, struct gen_mipmap_state *mipmap) } } - -static void -setup_glsl_generate_mipmap(struct gl_context *ctx, - struct gen_mipmap_state *mipmap, - GLenum target) +void +_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table) { - struct vertex { - GLfloat x, y, tex[3]; - }; - struct glsl_sampler *sampler; - const char *vs_source; - char *fs_source; - GLuint vs, fs; - void *mem_ctx; - - /* Check if already initialized */ - if (mipmap->VAO == 0) { - - /* create vertex array object */ - _mesa_GenVertexArrays(1, &mipmap->VAO); - _mesa_BindVertexArray(mipmap->VAO); - - /* create vertex array buffer */ - _mesa_GenBuffers(1, &mipmap->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, mipmap->VBO); - - /* setup vertex arrays */ - _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, - sizeof(struct vertex), OFFSET(x)); - _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, - sizeof(struct vertex), OFFSET(tex)); - _mesa_EnableVertexAttribArray(0); - _mesa_EnableVertexAttribArray(1); - } - - /* Generate a fragment shader program appropriate for the texture target */ - sampler = setup_texture_sampler(target, mipmap); - assert(sampler != NULL); - if (sampler->shader_prog != 0) { - mipmap->ShaderProg = sampler->shader_prog; - return; - } - - mem_ctx = ralloc_context(NULL); - - if (ctx->API == API_OPENGLES2 || ctx->Const.GLSLVersion < 130) { - vs_source = - "attribute vec2 position;\n" - "attribute vec3 textureCoords;\n" - "varying vec3 texCoords;\n" - "void main()\n" - "{\n" - " texCoords = textureCoords;\n" - " gl_Position = vec4(position, 0.0, 1.0);\n" - "}\n"; - - fs_source = ralloc_asprintf(mem_ctx, - "#extension GL_EXT_texture_array : enable\n" - "#ifdef GL_ES\n" - "precision highp float;\n" - "#endif\n" - "uniform %s texSampler;\n" - "varying vec3 texCoords;\n" - "void main()\n" - "{\n" - " gl_FragColor = %s(texSampler, %s);\n" - "}\n", - sampler->type, - sampler->func, sampler->texcoords); - } - else { - vs_source = ralloc_asprintf(mem_ctx, - "#version %s\n" - "in vec2 position;\n" - "in vec3 textureCoords;\n" - "out vec3 texCoords;\n" - "void main()\n" - "{\n" - " texCoords = textureCoords;\n" - " gl_Position = vec4(position, 0.0, 1.0);\n" - "}\n", - _mesa_is_desktop_gl(ctx) ? "130" : "300 es"); - fs_source = ralloc_asprintf(mem_ctx, - "#version %s\n" - "#ifdef GL_ES\n" - "precision highp float;\n" - "#endif\n" - "uniform %s texSampler;\n" - "in vec3 texCoords;\n" - "out vec4 out_color;\n" - "\n" - "void main()\n" - "{\n" - " out_color = texture(texSampler, %s);\n" - "}\n", - _mesa_is_desktop_gl(ctx) ? "130" : "300 es", - sampler->type, - sampler->texcoords); - } - - vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); - fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); - - mipmap->ShaderProg = _mesa_CreateProgramObjectARB(); - _mesa_AttachShader(mipmap->ShaderProg, fs); - _mesa_DeleteObjectARB(fs); - _mesa_AttachShader(mipmap->ShaderProg, vs); - _mesa_DeleteObjectARB(vs); - _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position"); - _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords"); - link_program_with_debug(ctx, mipmap->ShaderProg); - sampler->shader_prog = mipmap->ShaderProg; - ralloc_free(mem_ctx); + _mesa_DeleteObjectARB(table->sampler_1d.shader_prog); + _mesa_DeleteObjectARB(table->sampler_2d.shader_prog); + _mesa_DeleteObjectARB(table->sampler_3d.shader_prog); + _mesa_DeleteObjectARB(table->sampler_rect.shader_prog); + _mesa_DeleteObjectARB(table->sampler_cubemap.shader_prog); + _mesa_DeleteObjectARB(table->sampler_1d_array.shader_prog); + _mesa_DeleteObjectARB(table->sampler_2d_array.shader_prog); + _mesa_DeleteObjectARB(table->sampler_cubemap_array.shader_prog); + + table->sampler_1d.shader_prog = 0; + table->sampler_2d.shader_prog = 0; + table->sampler_3d.shader_prog = 0; + table->sampler_rect.shader_prog = 0; + table->sampler_cubemap.shader_prog = 0; + table->sampler_1d_array.shader_prog = 0; + table->sampler_2d_array.shader_prog = 0; + table->sampler_cubemap_array.shader_prog = 0; } - static void meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap) { @@ -3579,19 +2708,7 @@ meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap) _mesa_DeleteBuffers(1, &mipmap->VBO); mipmap->VBO = 0; - _mesa_DeleteObjectARB(mipmap->sampler_1d.shader_prog); - _mesa_DeleteObjectARB(mipmap->sampler_2d.shader_prog); - _mesa_DeleteObjectARB(mipmap->sampler_3d.shader_prog); - _mesa_DeleteObjectARB(mipmap->sampler_cubemap.shader_prog); - _mesa_DeleteObjectARB(mipmap->sampler_1d_array.shader_prog); - _mesa_DeleteObjectARB(mipmap->sampler_2d_array.shader_prog); - - mipmap->sampler_1d.shader_prog = 0; - mipmap->sampler_2d.shader_prog = 0; - mipmap->sampler_3d.shader_prog = 0; - mipmap->sampler_cubemap.shader_prog = 0; - mipmap->sampler_1d_array.shader_prog = 0; - mipmap->sampler_2d_array.shader_prog = 0; + _mesa_meta_blit_shader_table_cleanup(&mipmap->shaders); } @@ -3605,9 +2722,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj) { struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; - struct vertex { - GLfloat x, y, tex[3]; - }; struct vertex verts[4]; const GLuint baseLevel = texObj->BaseLevel; const GLuint maxLevel = texObj->MaxLevel; @@ -3616,8 +2730,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, const GLuint fboSave = ctx->DrawBuffer->Name; const GLuint currentTexUnitSave = ctx->Texture.CurrentUnit; const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader && - ctx->Extensions.ARB_fragment_shader && - (ctx->API != API_OPENGLES); + ctx->Extensions.ARB_fragment_shader; GLenum faceTarget; GLuint dstLevel; const GLint slice = 0; @@ -3643,17 +2756,15 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, * GenerateMipmap function. */ if (use_glsl_version) { - setup_glsl_generate_mipmap(ctx, mipmap, target); - _mesa_UseProgram(mipmap->ShaderProg); + _mesa_meta_setup_vertex_objects(&mipmap->VAO, &mipmap->VBO, true, + 2, 3, 0); + _mesa_meta_setup_blit_shader(ctx, target, &mipmap->shaders); } else { - setup_ff_generate_mipmap(mipmap); + _mesa_meta_setup_ff_tnl_for_blit(&mipmap->VAO, &mipmap->VBO, 3); _mesa_set_enable(ctx, target, GL_TRUE); } - _mesa_BindVertexArray(mipmap->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, mipmap->VBO); - samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; @@ -3691,10 +2802,10 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO); - if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) - _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); - else - assert(!genMipmapSave); + _mesa_TexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE); + + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); /* Setup texture coordinates */ setup_texture_coords(faceTarget, @@ -3895,6 +3006,12 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims, GLint bpp; void *buf; + /* The gl_renderbuffer is part of the interface for + * dd_function_table::CopyTexSubImage, but this implementation does not use + * it. + */ + (void) rb; + /* Choose format/type for temporary image buffer */ format = _mesa_get_format_base_format(texImage->TexFormat); if (format == GL_LUMINANCE || @@ -4004,17 +3121,17 @@ decompress_texture_image(struct gl_context *ctx, const GLint depth = texImage->Height; const GLenum target = texObj->Target; GLenum faceTarget; - struct vertex { - GLfloat x, y, tex[3]; - }; struct vertex verts[4]; GLuint fboDrawSave, fboReadSave; GLuint rbSave; GLuint samplerSave; + const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader; if (slice > 0) { assert(target == GL_TEXTURE_3D || - target == GL_TEXTURE_2D_ARRAY); + target == GL_TEXTURE_2D_ARRAY || + target == GL_TEXTURE_CUBE_MAP_ARRAY); } switch (target) { @@ -4027,10 +3144,9 @@ decompress_texture_image(struct gl_context *ctx, assert(!"No compressed 3D textures."); return; - case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: - /* These targets are just broken currently. */ - return; + faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + (slice % 6); + break; case GL_TEXTURE_CUBE_MAP: faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face; @@ -4075,27 +3191,13 @@ decompress_texture_image(struct gl_context *ctx, decompress->Height = height; } - /* setup VBO data */ - if (decompress->VAO == 0) { - /* create vertex array object */ - _mesa_GenVertexArrays(1, &decompress->VAO); - _mesa_BindVertexArray(decompress->VAO); - - /* create vertex array buffer */ - _mesa_GenBuffers(1, &decompress->VBO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, decompress->VBO); - _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), - NULL, GL_DYNAMIC_DRAW_ARB); + if (use_glsl_version) { + _mesa_meta_setup_vertex_objects(&decompress->VAO, &decompress->VBO, true, + 2, 4, 0); - /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); - _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(tex)); - _mesa_EnableClientState(GL_VERTEX_ARRAY); - _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - _mesa_BindVertexArray(decompress->VAO); - _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, decompress->VBO); + _mesa_meta_setup_blit_shader(ctx, target, &decompress->shaders); + } else { + _mesa_meta_setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3); } if (!decompress->Sampler) { @@ -4114,6 +3216,9 @@ decompress_texture_image(struct gl_context *ctx, _mesa_BindSampler(ctx->Texture.CurrentUnit, decompress->Sampler); } + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); + setup_texture_coords(faceTarget, slice, width, height, depth, verts[0].tex, verts[1].tex, @@ -4130,8 +3235,6 @@ decompress_texture_image(struct gl_context *ctx, verts[3].x = -1.0F; verts[3].y = 1.0F; - _mesa_MatrixMode(GL_PROJECTION); - _mesa_LoadIdentity(); _mesa_set_viewport(ctx, 0, 0, 0, width, height); /* upload new vertex data */ @@ -4139,7 +3242,9 @@ decompress_texture_image(struct gl_context *ctx, /* setup texture state */ _mesa_BindTexture(target, texObj->Name); - _mesa_set_enable(ctx, target, GL_TRUE); + + if (!use_glsl_version) + _mesa_set_enable(ctx, target, GL_TRUE); { /* save texture object state */ @@ -4199,7 +3304,8 @@ decompress_texture_image(struct gl_context *ctx, } /* disable texture unit */ - _mesa_set_enable(ctx, target, GL_FALSE); + if (!use_glsl_version) + _mesa_set_enable(ctx, target, GL_FALSE); _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); @@ -4231,8 +3337,7 @@ _mesa_meta_GetTexImage(struct gl_context *ctx, * unsigned, normalized values. We could handle signed and unnormalized * with floating point renderbuffers... */ - if (texImage->TexObject->Target != GL_TEXTURE_CUBE_MAP_ARRAY - && _mesa_is_format_compressed(texImage->TexFormat) && + if (_mesa_is_format_compressed(texImage->TexFormat) && _mesa_get_format_datatype(texImage->TexFormat) == GL_UNSIGNED_NORMALIZED) { struct gl_texture_object *texObj = texImage->TexObject; @@ -4241,7 +3346,8 @@ _mesa_meta_GetTexImage(struct gl_context *ctx, _mesa_unlock_texture(ctx, texObj); for (slice = 0; slice < texImage->Depth; slice++) { void *dst; - if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) { + if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY + || texImage->TexObject->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { /* Setup pixel packing. SkipPixels and SkipRows will be applied * in the decompress_texture_image() function's call to * glReadPixels but we need to compute the dest slice's address diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h index 53d7b8ab5..fcf45c403 100644 --- a/mesalib/src/mesa/drivers/common/meta.h +++ b/mesalib/src/mesa/drivers/common/meta.h @@ -60,6 +60,311 @@ #define MESA_META_OCCLUSION_QUERY 0x400000 /**\}*/ +/** + * State which we may save/restore across meta ops. + * XXX this may be incomplete... + */ +struct save_state +{ + GLbitfield SavedState; /**< bitmask of MESA_META_* flags */ + + /* Always saved/restored with meta. */ + gl_api API; + + /** MESA_META_CLEAR (and others?) */ + struct gl_query_object *CurrentOcclusionObject; + + /** MESA_META_ALPHA_TEST */ + GLboolean AlphaEnabled; + GLenum AlphaFunc; + GLclampf AlphaRef; + + /** MESA_META_BLEND */ + GLbitfield BlendEnabled; + GLboolean ColorLogicOpEnabled; + + /** MESA_META_COLOR_MASK */ + GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; + + /** MESA_META_DEPTH_TEST */ + struct gl_depthbuffer_attrib Depth; + + /** MESA_META_FOG */ + GLboolean Fog; + + /** MESA_META_PIXEL_STORE */ + struct gl_pixelstore_attrib Pack, Unpack; + + /** MESA_META_PIXEL_TRANSFER */ + GLfloat RedBias, RedScale; + GLfloat GreenBias, GreenScale; + GLfloat BlueBias, BlueScale; + GLfloat AlphaBias, AlphaScale; + GLfloat DepthBias, DepthScale; + GLboolean MapColorFlag; + + /** MESA_META_RASTERIZATION */ + GLenum FrontPolygonMode, BackPolygonMode; + GLboolean PolygonOffset; + GLboolean PolygonSmooth; + GLboolean PolygonStipple; + GLboolean PolygonCull; + + /** MESA_META_SCISSOR */ + struct gl_scissor_attrib Scissor; + + /** MESA_META_SHADER */ + GLboolean VertexProgramEnabled; + struct gl_vertex_program *VertexProgram; + GLboolean FragmentProgramEnabled; + struct gl_fragment_program *FragmentProgram; + GLboolean ATIFragmentShaderEnabled; + struct gl_shader_program *Shader[MESA_SHADER_STAGES]; + struct gl_shader_program *ActiveShader; + + /** MESA_META_STENCIL_TEST */ + struct gl_stencil_attrib Stencil; + + /** MESA_META_TRANSFORM */ + GLenum MatrixMode; + GLfloat ModelviewMatrix[16]; + GLfloat ProjectionMatrix[16]; + GLfloat TextureMatrix[16]; + + /** MESA_META_CLIP */ + GLbitfield ClipPlanesEnabled; + + /** MESA_META_TEXTURE */ + GLuint ActiveUnit; + GLuint ClientActiveUnit; + /** for unit[0] only */ + struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; + /** mask of TEXTURE_2D_BIT, etc */ + GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; + GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS]; + GLuint EnvMode; /* unit[0] only */ + + /** MESA_META_VERTEX */ + struct gl_vertex_array_object *VAO; + struct gl_buffer_object *ArrayBufferObj; + + /** MESA_META_VIEWPORT */ + GLfloat ViewportX, ViewportY, ViewportW, ViewportH; + GLclampd DepthNear, DepthFar; + + /** MESA_META_CLAMP_FRAGMENT_COLOR */ + GLenum ClampFragmentColor; + + /** MESA_META_CLAMP_VERTEX_COLOR */ + GLenum ClampVertexColor; + + /** MESA_META_CONDITIONAL_RENDER */ + struct gl_query_object *CondRenderQuery; + GLenum CondRenderMode; + + /** MESA_META_SELECT_FEEDBACK */ + GLenum RenderMode; + struct gl_selection Select; + struct gl_feedback Feedback; + + /** MESA_META_MULTISAMPLE */ + struct gl_multisample_attrib Multisample; + + /** MESA_META_FRAMEBUFFER_SRGB */ + GLboolean sRGBEnabled; + + /** Miscellaneous (always disabled) */ + GLboolean Lighting; + GLboolean RasterDiscard; + GLboolean TransformFeedbackNeedsResume; +}; + +/** + * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. + * This is currently shared by all the meta ops. But we could create a + * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. + */ +struct temp_texture +{ + GLuint TexObj; + GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ + GLsizei MinSize; /**< Min texture size to allocate */ + GLsizei MaxSize; /**< Max possible texture size */ + GLboolean NPOT; /**< Non-power of two size OK? */ + GLsizei Width, Height; /**< Current texture size */ + GLenum IntFormat; + GLfloat Sright, Ttop; /**< right, top texcoords */ +}; + +/** + * State for GLSL texture sampler which is used to generate fragment + * shader in _mesa_meta_generate_mipmap(). + */ +struct blit_shader { + const char *type; + const char *func; + const char *texcoords; + GLuint shader_prog; +}; + +/** + * Table of all sampler types and shaders for accessing them. + */ +struct blit_shader_table { + struct blit_shader sampler_1d; + struct blit_shader sampler_2d; + struct blit_shader sampler_3d; + struct blit_shader sampler_rect; + struct blit_shader sampler_cubemap; + struct blit_shader sampler_1d_array; + struct blit_shader sampler_2d_array; + struct blit_shader sampler_cubemap_array; +}; + +/** + * Indices in the blit_state->msaa_shaders[] array + * + * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are one + * more than the non-_INT version and _UINT is one beyond that. + */ +enum blit_msaa_shader { + BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE, + BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY, + BLIT_MSAA_SHADER_COUNT, +}; + +/** + * State for glBlitFramebufer() + */ +struct blit_state +{ + GLuint VAO; + GLuint VBO; + GLuint DepthFP; + struct blit_shader_table shaders; + GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT]; + struct temp_texture depthTex; +}; + + +/** + * State for glClear() + */ +struct clear_state +{ + GLuint VAO; + GLuint VBO; + GLuint ShaderProg; + GLint ColorLocation; + GLint LayerLocation; + + GLuint IntegerShaderProg; + GLint IntegerColorLocation; + GLint IntegerLayerLocation; +}; + + +/** + * State for glCopyPixels() + */ +struct copypix_state +{ + GLuint VAO; + GLuint VBO; +}; + + +/** + * State for glDrawPixels() + */ +struct drawpix_state +{ + GLuint VAO; + GLuint VBO; + + GLuint StencilFP; /**< Fragment program for drawing stencil images */ + GLuint DepthFP; /**< Fragment program for drawing depth images */ +}; + + +/** + * State for glBitmap() + */ +struct bitmap_state +{ + GLuint VAO; + GLuint VBO; + struct temp_texture Tex; /**< separate texture from other meta ops */ +}; + +/** + * State for _mesa_meta_generate_mipmap() + */ +struct gen_mipmap_state +{ + GLuint VAO; + GLuint VBO; + GLuint FBO; + GLuint Sampler; + + struct blit_shader_table shaders; +}; + +/** + * State for texture decompression + */ +struct decompress_state +{ + GLuint VAO; + GLuint VBO, FBO, RBO, Sampler; + GLint Width, Height; + + struct blit_shader_table shaders; +}; + +/** + * State for glDrawTex() + */ +struct drawtex_state +{ + GLuint VAO; + GLuint VBO; +}; + +#define MAX_META_OPS_DEPTH 8 +/** + * All per-context meta state. + */ +struct gl_meta_state +{ + /** Stack of state saved during meta-ops */ + struct save_state Save[MAX_META_OPS_DEPTH]; + /** Save stack depth */ + GLuint SaveStackDepth; + + struct temp_texture TempTex; + + struct blit_state Blit; /**< For _mesa_meta_BlitFramebuffer() */ + struct clear_state Clear; /**< For _mesa_meta_Clear() */ + struct copypix_state CopyPix; /**< For _mesa_meta_CopyPixels() */ + struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */ + struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */ + struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */ + struct decompress_state Decompress; /**< For texture decompression */ + struct drawtex_state DrawTex; /**< For _mesa_meta_DrawTex() */ +}; + +struct vertex { + GLfloat x, y, z, tex[4]; + GLfloat r, g, b, a; +}; + extern void _mesa_meta_init(struct gl_context *ctx); @@ -130,4 +435,60 @@ extern void _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +/* meta-internal functions */ +GLuint +_mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target, + const GLcharARB *source); + + +GLuint +_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program); + +GLboolean +_mesa_meta_alloc_texture(struct temp_texture *tex, + GLsizei width, GLsizei height, GLenum intFormat); + +struct temp_texture * +_mesa_meta_get_temp_texture(struct gl_context *ctx); + +struct temp_texture * +_mesa_meta_get_temp_depth_texture(struct gl_context *ctx); + +void +_mesa_meta_setup_vertex_objects(GLuint *VAO, GLuint *VBO, + bool use_generic_attributes, + unsigned vertex_size, unsigned texcoord_size, + unsigned color_size); + +void +_mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO, + unsigned texcoord_size); + +void +_mesa_meta_setup_drawpix_texture(struct gl_context *ctx, + struct temp_texture *tex, + GLboolean newTex, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels); + +void +_mesa_meta_setup_copypix_texture(struct gl_context *ctx, + struct temp_texture *tex, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height, + GLenum intFormat, + GLenum filter); + +void +_mesa_meta_setup_blit_shader(struct gl_context *ctx, + GLenum target, + struct blit_shader_table *table); + +void +_mesa_meta_glsl_blit_cleanup(struct blit_state *blit); + +void +_mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table); + #endif /* META_H */ diff --git a/mesalib/src/mesa/drivers/common/meta_blit.c b/mesalib/src/mesa/drivers/common/meta_blit.c new file mode 100644 index 000000000..907c2cdf3 --- /dev/null +++ b/mesalib/src/mesa/drivers/common/meta_blit.c @@ -0,0 +1,825 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/arbprogram.h" +#include "main/arrayobj.h" +#include "main/blend.h" +#include "main/condrender.h" +#include "main/depth.h" +#include "main/enable.h" +#include "main/enums.h" +#include "main/fbobject.h" +#include "main/macros.h" +#include "main/matrix.h" +#include "main/multisample.h" +#include "main/objectlabel.h" +#include "main/readpix.h" +#include "main/shaderapi.h" +#include "main/texobj.h" +#include "main/texenv.h" +#include "main/teximage.h" +#include "main/texparam.h" +#include "main/varray.h" +#include "main/viewport.h" +#include "swrast/swrast.h" +#include "drivers/common/meta.h" +#include "../glsl/ralloc.h" + +/** Return offset in bytes of the field within a vertex struct */ +#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) + +/** + * One-time init for drawing depth pixels. + */ +static void +init_blit_depth_pixels(struct gl_context *ctx) +{ + static const char *program = + "!!ARBfp1.0\n" + "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" + "END \n"; + char program2[200]; + struct blit_state *blit = &ctx->Meta->Blit; + struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); + const char *texTarget; + + assert(blit->DepthFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenProgramsARB(1, &blit->DepthFP); + _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + +static void +setup_glsl_msaa_blit_shader(struct gl_context *ctx, + struct blit_state *blit, + struct gl_renderbuffer *src_rb, + GLenum target) +{ + const char *vs_source; + char *fs_source; + GLuint vs, fs; + void *mem_ctx; + enum blit_msaa_shader shader_index; + bool dst_is_msaa = false; + GLenum src_datatype; + const char *vec4_prefix; + char *name; + + if (src_rb) { + src_datatype = _mesa_get_format_datatype(src_rb->Format); + } else { + /* depth-or-color glCopyTexImage fallback path that passes a NULL rb and + * doesn't handle integer. + */ + src_datatype = GL_UNSIGNED_NORMALIZED; + } + + if (ctx->DrawBuffer->Visual.samples > 1) { + /* If you're calling meta_BlitFramebuffer with the destination + * multisampled, this is the only path that will work -- swrast and + * CopyTexImage won't work on it either. + */ + assert(ctx->Extensions.ARB_sample_shading); + + dst_is_msaa = true; + + /* We need shader invocation per sample, not per pixel */ + _mesa_set_enable(ctx, GL_MULTISAMPLE, GL_TRUE); + _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_TRUE); + _mesa_MinSampleShading(1.0); + } + + switch (target) { + case GL_TEXTURE_2D_MULTISAMPLE: + if (src_rb->_BaseFormat == GL_DEPTH_COMPONENT || + src_rb->_BaseFormat == GL_DEPTH_STENCIL) { + if (dst_is_msaa) + shader_index = BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY; + else + shader_index = BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE; + } else { + if (dst_is_msaa) + shader_index = BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY; + else + shader_index = BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE; + } + break; + default: + _mesa_problem(ctx, "Unkown texture target %s\n", + _mesa_lookup_enum_by_nr(target)); + shader_index = BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE; + } + + /* We rely on the enum being sorted this way. */ + STATIC_ASSERT(BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT == + BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE + 1); + STATIC_ASSERT(BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT == + BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE + 2); + if (src_datatype == GL_INT) { + shader_index++; + vec4_prefix = "i"; + } else if (src_datatype == GL_UNSIGNED_INT) { + shader_index += 2; + vec4_prefix = "u"; + } else { + vec4_prefix = ""; + } + + if (blit->msaa_shaders[shader_index]) { + _mesa_UseProgram(blit->msaa_shaders[shader_index]); + return; + } + + mem_ctx = ralloc_context(NULL); + + if (shader_index == BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE || + shader_index == BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY) { + char *sample_index; + const char *arb_sample_shading_extension_string; + + if (dst_is_msaa) { + arb_sample_shading_extension_string = "#extension GL_ARB_sample_shading : enable"; + sample_index = "gl_SampleID"; + name = "depth MSAA copy"; + } else { + /* Don't need that extension, since we're drawing to a single-sampled + * destination. + */ + arb_sample_shading_extension_string = ""; + /* From the GL 4.3 spec: + * + * "If there is a multisample buffer (the value of SAMPLE_BUFFERS + * is one), then values are obtained from the depth samples in + * this buffer. It is recommended that the depth value of the + * centermost sample be used, though implementations may choose + * any function of the depth sample values at each pixel. + * + * We're slacking and instead of choosing centermost, we've got 0. + */ + sample_index = "0"; + name = "depth MSAA resolve"; + } + + vs_source = ralloc_asprintf(mem_ctx, + "#version 130\n" + "in vec2 position;\n" + "in vec2 textureCoords;\n" + "out vec2 texCoords;\n" + "void main()\n" + "{\n" + " texCoords = textureCoords;\n" + " gl_Position = vec4(position, 0.0, 1.0);\n" + "}\n"); + fs_source = ralloc_asprintf(mem_ctx, + "#version 130\n" + "#extension GL_ARB_texture_multisample : enable\n" + "%s\n" + "uniform sampler2DMS texSampler;\n" + "in vec2 texCoords;\n" + "out vec4 out_color;\n" + "\n" + "void main()\n" + "{\n" + " gl_FragDepth = texelFetch(texSampler, ivec2(texCoords), %s).r;\n" + "}\n", + arb_sample_shading_extension_string, + sample_index); + } else { + /* You can create 2D_MULTISAMPLE textures with 0 sample count (meaning 1 + * sample). Yes, this is ridiculous. + */ + int samples; + char *sample_resolve; + const char *arb_sample_shading_extension_string; + const char *merge_function; + name = ralloc_asprintf(mem_ctx, "%svec4 MSAA %s", + vec4_prefix, + dst_is_msaa ? "copy" : "resolve"); + + samples = MAX2(src_rb->NumSamples, 1); + + if (dst_is_msaa) { + arb_sample_shading_extension_string = "#extension GL_ARB_sample_shading : enable"; + sample_resolve = ralloc_asprintf(mem_ctx, " out_color = texelFetch(texSampler, ivec2(texCoords), gl_SampleID);"); + merge_function = ""; + } else { + int i; + int step; + + if (src_datatype == GL_INT || src_datatype == GL_UNSIGNED_INT) { + merge_function = + "gvec4 merge(gvec4 a, gvec4 b) { return (a >> gvec4(1)) + (b >> gvec4(1)) + (a & b & gvec4(1)); }\n"; + } else { + /* The divide will happen at the end for floats. */ + merge_function = + "vec4 merge(vec4 a, vec4 b) { return (a + b); }\n"; + } + + arb_sample_shading_extension_string = ""; + + /* We're assuming power of two samples for this resolution procedure. + * + * To avoid losing any floating point precision if the samples all + * happen to have the same value, we merge pairs of values at a time + * (so the floating point exponent just gets increased), rather than + * doing a naive sum and dividing. + */ + assert((samples & (samples - 1)) == 0); + /* Fetch each individual sample. */ + sample_resolve = rzalloc_size(mem_ctx, 1); + for (i = 0; i < samples; i++) { + ralloc_asprintf_append(&sample_resolve, + " gvec4 sample_1_%d = texelFetch(texSampler, ivec2(texCoords), %d);\n", + i, i); + } + /* Now, merge each pair of samples, then merge each pair of those, + * etc. + */ + for (step = 2; step <= samples; step *= 2) { + for (i = 0; i < samples; i += step) { + ralloc_asprintf_append(&sample_resolve, + " gvec4 sample_%d_%d = merge(sample_%d_%d, sample_%d_%d);\n", + step, i, + step / 2, i, + step / 2, i + step / 2); + } + } + + /* Scale the final result. */ + if (src_datatype == GL_UNSIGNED_INT || src_datatype == GL_INT) { + ralloc_asprintf_append(&sample_resolve, + " out_color = sample_%d_0;\n", + samples); + } else { + ralloc_asprintf_append(&sample_resolve, + " out_color = sample_%d_0 / %f;\n", + samples, (float)samples); + } + } + + vs_source = ralloc_asprintf(mem_ctx, + "#version 130\n" + "in vec2 position;\n" + "in vec2 textureCoords;\n" + "out vec2 texCoords;\n" + "void main()\n" + "{\n" + " texCoords = textureCoords;\n" + " gl_Position = vec4(position, 0.0, 1.0);\n" + "}\n"); + fs_source = ralloc_asprintf(mem_ctx, + "#version 130\n" + "#extension GL_ARB_texture_multisample : enable\n" + "%s\n" + "#define gvec4 %svec4\n" + "uniform %ssampler2DMS texSampler;\n" + "in vec2 texCoords;\n" + "out gvec4 out_color;\n" + "\n" + "%s" /* merge_function */ + "void main()\n" + "{\n" + "%s\n" /* sample_resolve */ + "}\n", + arb_sample_shading_extension_string, + vec4_prefix, + vec4_prefix, + merge_function, + sample_resolve); + } + + vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); + fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); + + blit->msaa_shaders[shader_index] = _mesa_CreateProgramObjectARB(); + _mesa_AttachShader(blit->msaa_shaders[shader_index], fs); + _mesa_DeleteObjectARB(fs); + _mesa_AttachShader(blit->msaa_shaders[shader_index], vs); + _mesa_DeleteObjectARB(vs); + _mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 0, "position"); + _mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 1, "texcoords"); + _mesa_meta_link_program_with_debug(ctx, blit->msaa_shaders[shader_index]); + _mesa_ObjectLabel(GL_PROGRAM, blit->msaa_shaders[shader_index], -1, name); + ralloc_free(mem_ctx); + + _mesa_UseProgram(blit->msaa_shaders[shader_index]); +} + +static void +setup_glsl_blit_framebuffer(struct gl_context *ctx, + struct blit_state *blit, + struct gl_renderbuffer *src_rb, + GLenum target) +{ + /* target = GL_TEXTURE_RECTANGLE is not supported in GLES 3.0 */ + assert(_mesa_is_desktop_gl(ctx) || target == GL_TEXTURE_2D); + + _mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true, 2, 2, 0); + + if (target == GL_TEXTURE_2D_MULTISAMPLE) { + setup_glsl_msaa_blit_shader(ctx, blit, src_rb, target); + } else { + _mesa_meta_setup_blit_shader(ctx, target, &blit->shaders); + } +} + +/** + * Try to do a color or depth glBlitFramebuffer using texturing. + * + * We can do this when the src renderbuffer is actually a texture, or when the + * driver exposes BindRenderbufferTexImage(). + */ +static bool +blitframebuffer_texture(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLenum filter, GLint flipX, GLint flipY, + GLboolean glsl_version, GLboolean do_depth) +{ + const struct gl_framebuffer *readFb = ctx->ReadBuffer; + int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; + const struct gl_renderbuffer_attachment *readAtt = + &readFb->Attachment[att_index]; + struct blit_state *blit = &ctx->Meta->Blit; + const GLint dstX = MIN2(dstX0, dstX1); + const GLint dstY = MIN2(dstY0, dstY1); + const GLint dstW = abs(dstX1 - dstX0); + const GLint dstH = abs(dstY1 - dstY0); + struct gl_texture_object *texObj; + GLuint srcLevel; + GLint baseLevelSave; + GLint maxLevelSave; + GLenum target; + GLuint sampler, samplerSave = + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; + GLuint tempTex = 0; + struct gl_renderbuffer *rb = readAtt->Renderbuffer; + + if (rb->NumSamples && !ctx->Extensions.ARB_texture_multisample) + return false; + + if (filter == GL_SCALED_RESOLVE_FASTEST_EXT || + filter == GL_SCALED_RESOLVE_NICEST_EXT) { + filter = GL_LINEAR; + } + + if (readAtt->Texture) { + /* If there's a texture attached of a type we can handle, then just use + * it directly. + */ + srcLevel = readAtt->TextureLevel; + texObj = readAtt->Texture; + target = texObj->Target; + + switch (target) { + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + break; + default: + return false; + } + } else if (ctx->Driver.BindRenderbufferTexImage) { + /* Otherwise, we need the driver to be able to bind a renderbuffer as + * a texture image. + */ + struct gl_texture_image *texImage; + + if (rb->NumSamples > 1) + target = GL_TEXTURE_2D_MULTISAMPLE; + else + target = GL_TEXTURE_2D; + + _mesa_GenTextures(1, &tempTex); + _mesa_BindTexture(target, tempTex); + srcLevel = 0; + texObj = _mesa_lookup_texture(ctx, tempTex); + texImage = _mesa_get_tex_image(ctx, texObj, target, srcLevel); + + if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) { + _mesa_DeleteTextures(1, &tempTex); + return false; + } else { + if (ctx->Driver.FinishRenderTexture && + !rb->NeedsFinishRenderTexture) { + rb->NeedsFinishRenderTexture = true; + ctx->Driver.FinishRenderTexture(ctx, rb); + } + + if (_mesa_is_winsys_fbo(readFb)) { + GLint temp = srcY0; + srcY0 = rb->Height - srcY1; + srcY1 = rb->Height - temp; + flipY = -flipY; + } + } + } else { + return false; + } + + baseLevelSave = texObj->BaseLevel; + maxLevelSave = texObj->MaxLevel; + + if (glsl_version) { + setup_glsl_blit_framebuffer(ctx, blit, rb, target); + } + else { + _mesa_meta_setup_ff_tnl_for_blit(&ctx->Meta->Blit.VAO, + &ctx->Meta->Blit.VBO, + 2); + } + + _mesa_GenSamplers(1, &sampler); + _mesa_BindSampler(ctx->Texture.CurrentUnit, sampler); + + /* + printf("Blit from texture!\n"); + printf(" srcAtt %p dstAtt %p\n", readAtt, drawAtt); + printf(" srcTex %p dstText %p\n", texObj, drawAtt->Texture); + */ + + /* Prepare src texture state */ + _mesa_BindTexture(target, texObj->Name); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, filter); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, filter); + if (target != GL_TEXTURE_RECTANGLE_ARB) { + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, srcLevel); + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); + } + _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + _mesa_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + /* Always do our blits with no net sRGB decode or encode. + * + * However, if both the src and dst can be srgb decode/encoded, enable them + * so that we do any blending (from scaling or from MSAA resolves) in the + * right colorspace. + * + * Our choice of not doing any net encode/decode is from the GL 3.0 + * specification: + * + * "Blit operations bypass the fragment pipeline. The only fragment + * operations which affect a blit are the pixel ownership test and the + * scissor test." + * + * The GL 4.4 specification disagrees and says that the sRGB part of the + * fragment pipeline applies, but this was found to break applications. + */ + if (ctx->Extensions.EXT_texture_sRGB_decode) { + if (_mesa_get_format_color_encoding(rb->Format) == GL_SRGB && + ctx->DrawBuffer->Visual.sRGBCapable) { + _mesa_SamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, + GL_DECODE_EXT); + _mesa_set_framebuffer_srgb(ctx, GL_TRUE); + } else { + _mesa_SamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, + GL_SKIP_DECODE_EXT); + /* set_framebuffer_srgb was set by _mesa_meta_begin(). */ + } + } + + if (!glsl_version) { + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + _mesa_set_enable(ctx, target, GL_TRUE); + } + + /* Prepare vertex data (the VBO was previously created and bound) */ + { + struct vertex verts[4]; + GLfloat s0, t0, s1, t1; + + if (target == GL_TEXTURE_2D) { + const struct gl_texture_image *texImage + = _mesa_select_tex_image(ctx, texObj, target, srcLevel); + s0 = srcX0 / (float) texImage->Width; + s1 = srcX1 / (float) texImage->Width; + t0 = srcY0 / (float) texImage->Height; + t1 = srcY1 / (float) texImage->Height; + } + else { + assert(target == GL_TEXTURE_RECTANGLE_ARB || + target == GL_TEXTURE_2D_MULTISAMPLE); + s0 = (float) srcX0; + s1 = (float) srcX1; + t0 = (float) srcY0; + t1 = (float) srcY1; + } + + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); + + /* setup vertex positions */ + verts[0].x = -1.0F * flipX; + verts[0].y = -1.0F * flipY; + verts[1].x = 1.0F * flipX; + verts[1].y = -1.0F * flipY; + verts[2].x = 1.0F * flipX; + verts[2].y = 1.0F * flipY; + verts[3].x = -1.0F * flipX; + verts[3].y = 1.0F * flipY; + + verts[0].tex[0] = s0; + verts[0].tex[1] = t0; + verts[1].tex[0] = s1; + verts[1].tex[1] = t0; + verts[2].tex[0] = s1; + verts[2].tex[1] = t1; + verts[3].tex[0] = s0; + verts[3].tex[1] = t1; + + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + /* setup viewport */ + _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); + _mesa_ColorMask(!do_depth, !do_depth, !do_depth, !do_depth); + _mesa_set_enable(ctx, GL_DEPTH_TEST, do_depth); + _mesa_DepthMask(do_depth); + _mesa_DepthFunc(GL_ALWAYS); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + /* Restore texture object state, the texture binding will + * be restored by _mesa_meta_end(). + */ + if (target != GL_TEXTURE_RECTANGLE_ARB) { + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave); + } + + _mesa_BindSampler(ctx->Texture.CurrentUnit, samplerSave); + _mesa_DeleteSamplers(1, &sampler); + if (tempTex) + _mesa_DeleteTextures(1, &tempTex); + + return true; +} + +/** + * Meta implementation of ctx->Driver.BlitFramebuffer() in terms + * of texture mapping and polygon rendering. + */ +void +_mesa_meta_BlitFramebuffer(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + struct blit_state *blit = &ctx->Meta->Blit; + struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); + struct temp_texture *depthTex = _mesa_meta_get_temp_depth_texture(ctx); + const GLsizei maxTexSize = tex->MaxSize; + const GLint srcX = MIN2(srcX0, srcX1); + const GLint srcY = MIN2(srcY0, srcY1); + const GLint srcW = abs(srcX1 - srcX0); + const GLint srcH = abs(srcY1 - srcY0); + const GLint dstX = MIN2(dstX0, dstX1); + const GLint dstY = MIN2(dstY0, dstY1); + const GLint dstW = abs(dstX1 - dstX0); + const GLint dstH = abs(dstY1 - dstY0); + const GLint srcFlipX = (srcX1 - srcX0) / srcW; + const GLint srcFlipY = (srcY1 - srcY0) / srcH; + const GLint dstFlipX = (dstX1 - dstX0) / dstW; + const GLint dstFlipY = (dstY1 - dstY0) / dstH; + const GLint flipX = srcFlipX * dstFlipX; + const GLint flipY = srcFlipY * dstFlipY; + + struct vertex verts[4]; + GLboolean newTex; + const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader && + ctx->Extensions.ARB_fragment_shader; + + /* In addition to falling back if the blit size is larger than the maximum + * texture size, fallback if the source is multisampled. This fallback can + * be removed once Mesa gets support ARB_texture_multisample. + */ + if (srcW > maxTexSize || srcH > maxTexSize) { + /* XXX avoid this fallback */ + goto fallback; + } + + /* Multisample texture blit support requires texture multisample. */ + if (ctx->ReadBuffer->Visual.samples > 0 && + !ctx->Extensions.ARB_texture_multisample) { + goto fallback; + } + + /* only scissor effects blit so save/clear all other relevant state */ + _mesa_meta_begin(ctx, ~MESA_META_SCISSOR); + + /* Try faster, direct texture approach first */ + if (mask & GL_COLOR_BUFFER_BIT) { + if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + filter, dstFlipX, dstFlipY, + use_glsl_version, false)) { + mask &= ~GL_COLOR_BUFFER_BIT; + if (mask == 0x0) { + _mesa_meta_end(ctx); + return; + } + } + } + + if (mask & GL_DEPTH_BUFFER_BIT && use_glsl_version) { + if (blitframebuffer_texture(ctx, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + filter, dstFlipX, dstFlipY, + use_glsl_version, true)) { + mask &= ~GL_DEPTH_BUFFER_BIT; + if (mask == 0x0) { + _mesa_meta_end(ctx); + return; + } + } + } + + /* Choose between glsl version and fixed function version of + * BlitFramebuffer function. + */ + if (use_glsl_version) { + setup_glsl_blit_framebuffer(ctx, blit, NULL, tex->Target); + } + else { + _mesa_meta_setup_ff_tnl_for_blit(&blit->VAO, &blit->VBO, 2); + } + + /* Silence valgrind warnings about reading uninitialized stack. */ + memset(verts, 0, sizeof(verts)); + + /* Continue with "normal" approach which involves copying the src rect + * into a temporary texture and is "blitted" by drawing a textured quad. + */ + { + /* setup vertex positions */ + verts[0].x = -1.0F * flipX; + verts[0].y = -1.0F * flipY; + verts[1].x = 1.0F * flipX; + verts[1].y = -1.0F * flipY; + verts[2].x = 1.0F * flipX; + verts[2].y = 1.0F * flipY; + verts[3].x = -1.0F * flipX; + verts[3].y = 1.0F * flipY; + + } + + if (!use_glsl_version) + _mesa_set_enable(ctx, tex->Target, GL_TRUE); + + if (mask & GL_COLOR_BUFFER_BIT) { + const struct gl_framebuffer *readFb = ctx->ReadBuffer; + const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer; + const GLenum rb_base_format = + _mesa_base_tex_format(ctx, colorReadRb->InternalFormat); + + /* Using the exact source rectangle to create the texture does incorrect + * linear filtering along the edges. So, allocate the texture extended along + * edges by one pixel in x, y directions. + */ + _mesa_meta_setup_copypix_texture(ctx, tex, + srcX - 1, srcY - 1, srcW + 2, srcH + 2, + rb_base_format, filter); + /* texcoords (after texture allocation!) */ + { + verts[0].tex[0] = 1.0F; + verts[0].tex[1] = 1.0F; + verts[1].tex[0] = tex->Sright - 1.0F; + verts[1].tex[1] = 1.0F; + verts[2].tex[0] = tex->Sright - 1.0F; + verts[2].tex[1] = tex->Ttop - 1.0F; + verts[3].tex[0] = 1.0F; + verts[3].tex[1] = tex->Ttop - 1.0F; + + /* upload new vertex data */ + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); + _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); + _mesa_DepthMask(GL_FALSE); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + mask &= ~GL_COLOR_BUFFER_BIT; + } + + if ((mask & GL_DEPTH_BUFFER_BIT) && + _mesa_is_desktop_gl(ctx) && + ctx->Extensions.ARB_depth_texture && + ctx->Extensions.ARB_fragment_program) { + + GLuint *tmp = malloc(srcW * srcH * sizeof(GLuint)); + + if (tmp) { + + newTex = _mesa_meta_alloc_texture(depthTex, srcW, srcH, + GL_DEPTH_COMPONENT); + _mesa_ReadPixels(srcX, srcY, srcW, srcH, GL_DEPTH_COMPONENT, + GL_UNSIGNED_INT, tmp); + _mesa_meta_setup_drawpix_texture(ctx, depthTex, newTex, + srcW, srcH, GL_DEPTH_COMPONENT, + GL_UNSIGNED_INT, tmp); + + /* texcoords (after texture allocation!) */ + { + verts[0].tex[0] = 0.0F; + verts[0].tex[1] = 0.0F; + verts[1].tex[0] = depthTex->Sright; + verts[1].tex[1] = 0.0F; + verts[2].tex[0] = depthTex->Sright; + verts[2].tex[1] = depthTex->Ttop; + verts[3].tex[0] = 0.0F; + verts[3].tex[1] = depthTex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + if (!blit->DepthFP) + init_blit_depth_pixels(ctx); + + _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); + _mesa_DepthFunc(GL_ALWAYS); + _mesa_DepthMask(GL_TRUE); + + _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH); + _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + mask &= ~GL_DEPTH_BUFFER_BIT; + + free(tmp); + } + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + /* XXX can't easily do stencil */ + } + + if (!use_glsl_version) + _mesa_set_enable(ctx, tex->Target, GL_FALSE); + + _mesa_meta_end(ctx); + +fallback: + if (mask) { + _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, mask, filter); + } +} + +void +_mesa_meta_glsl_blit_cleanup(struct blit_state *blit) +{ + if (blit->VAO) { + _mesa_DeleteVertexArrays(1, &blit->VAO); + blit->VAO = 0; + _mesa_DeleteBuffers(1, &blit->VBO); + blit->VBO = 0; + } + if (blit->DepthFP) { + _mesa_DeleteProgramsARB(1, &blit->DepthFP); + blit->DepthFP = 0; + } + + _mesa_meta_blit_shader_table_cleanup(&blit->shaders); + + _mesa_DeleteTextures(1, &blit->depthTex.TexObj); + blit->depthTex.TexObj = 0; +} diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c index 22c0848c8..78cfcf536 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.c +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c @@ -49,6 +49,7 @@ #include "../glsl/glsl_parser_extras.h" #include "main/mtypes.h" #include "main/version.h" +#include "main/errors.h" #include "main/macros.h" PUBLIC const char __dri2ConfigOptions[] = @@ -452,8 +453,11 @@ driContextSetFlags(struct gl_context *ctx, uint32_t flags) if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0) ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + if (debug) { + debug->DebugOutput = GL_TRUE; + } ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; - ctx->Debug.DebugOutput = GL_TRUE; } } @@ -768,12 +772,13 @@ const __DRIdri2Extension driDRI2Extension = { }; const __DRIswrastExtension driSWRastExtension = { - { __DRI_SWRAST, 4 }, - driSWRastCreateNewScreen, - driCreateNewDrawable, - driCreateNewContextForAPI, - driCreateContextAttribs, - driSWRastCreateNewScreen2, + .base = { __DRI_SWRAST, 4 }, + + .createNewScreen = driSWRastCreateNewScreen, + .createNewDrawable = driCreateNewDrawable, + .createNewContextForAPI = driCreateNewContextForAPI, + .createContextAttribs = driCreateContextAttribs, + .createNewScreen2 = driSWRastCreateNewScreen2, }; const __DRI2configQueryExtension dri2ConfigQueryExtension = { @@ -873,7 +878,7 @@ driImageFormatToGLFormat(uint32_t image_format) /** Image driver interface */ const __DRIimageDriverExtension driImageDriverExtension = { - /*.base = */{ __DRI_IMAGE_DRIVER, __DRI_IMAGE_DRIVER_VERSION }, + /*.base =*/ { __DRI_IMAGE_DRIVER, 1 }, /*.createNewScreen2 =*/ driCreateNewScreen2, /*.createNewDrawable =*/ driCreateNewDrawable, @@ -892,6 +897,7 @@ static void driCopySubBuffer(__DRIdrawable *pdp, int x, int y, /* for swrast only */ const __DRIcopySubBufferExtension driCopySubBufferExtension = { - { __DRI_COPY_SUB_BUFFER, 1 }, - /*.copySubBuffer =*/ driCopySubBuffer, + /*.base =*/ { __DRI_COPY_SUB_BUFFER, 1 }, + + /*.copySubBuffer =*/ driCopySubBuffer, }; diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index 29a57c8e5..05cbc0f1f 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -1458,7 +1458,8 @@ _ae_destroy_context(struct gl_context *ctx) static void check_vbo(AEcontext *actx, struct gl_buffer_object *vbo) { - if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { + if (_mesa_is_bufferobj(vbo) && + !_mesa_bufferobj_mapped(vbo, MAP_INTERNAL)) { GLuint i; for (i = 0; i < actx->nr_vbos; i++) if (actx->vbo[i] == vbo) @@ -1633,7 +1634,8 @@ _ae_map_vbos(struct gl_context *ctx) ctx->Driver.MapBufferRange(ctx, 0, actx->vbo[i]->Size, GL_MAP_READ_BIT, - actx->vbo[i]); + actx->vbo[i], + MAP_INTERNAL); if (actx->nr_vbos) actx->mapped_vbos = GL_TRUE; @@ -1655,7 +1657,7 @@ _ae_unmap_vbos(struct gl_context *ctx) assert (!actx->NewState); for (i = 0; i < actx->nr_vbos; i++) - ctx->Driver.UnmapBuffer(ctx, actx->vbo[i]); + ctx->Driver.UnmapBuffer(ctx, actx->vbo[i], MAP_INTERNAL); actx->mapped_vbos = GL_FALSE; } @@ -1701,7 +1703,8 @@ _ae_ArrayElement(GLint elt) /* emit generic attribute elements */ for (at = actx->attribs; at->func; at++) { const GLubyte *src - = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr) + = ADD_POINTERS(at->array->BufferObj->Mappings[MAP_INTERNAL].Pointer, + at->array->Ptr) + elt * at->array->StrideB; at->func(at->index, src); } @@ -1709,7 +1712,8 @@ _ae_ArrayElement(GLint elt) /* emit conventional arrays elements */ for (aa = actx->arrays; aa->offset != -1 ; aa++) { const GLubyte *src - = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr) + = ADD_POINTERS(aa->array->BufferObj->Mappings[MAP_INTERNAL].Pointer, + aa->array->Ptr) + elt * aa->array->StrideB; CALL_by_offset(disp, (array_func), aa->offset, ((const void *) src)); } diff --git a/mesalib/src/mesa/main/api_loopback.c b/mesalib/src/mesa/main/api_loopback.c index 8a04174c7..d10ae15ea 100644 --- a/mesalib/src/mesa/main/api_loopback.c +++ b/mesalib/src/mesa/main/api_loopback.c @@ -34,7 +34,6 @@ #include "api_loopback.h" #include "mtypes.h" #include "glapi/glapi.h" -#include "glapi/glthread.h" #include "main/dispatch.h" #include "main/context.h" diff --git a/mesalib/src/mesa/main/api_loopback.h b/mesalib/src/mesa/main/api_loopback.h index 0b014ad5a..2195e01e3 100644 --- a/mesalib/src/mesa/main/api_loopback.h +++ b/mesalib/src/mesa/main/api_loopback.h @@ -32,7 +32,6 @@ #include "main/macros.h" // ? #include "main/mtypes.h" // ? #include "glapi/glapi.h" // ? -#include "glapi/glthread.h" // ? #include "main/dispatch.h" // ? #include "main/context.h" // ? diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c index af469e046..f3fd1a475 100644 --- a/mesalib/src/mesa/main/api_validate.c +++ b/mesalib/src/mesa/main/api_validate.c @@ -69,7 +69,8 @@ _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type, if (_mesa_is_bufferobj(elementBuf)) { /* elements are in a user-defined buffer object. need to map it */ map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size, - GL_MAP_READ_BIT, elementBuf); + GL_MAP_READ_BIT, elementBuf, + MAP_INTERNAL); /* Actual address is the sum of pointers */ indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); } @@ -92,7 +93,7 @@ _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type, } if (map) { - ctx->Driver.UnmapBuffer(ctx, elementBuf); + ctx->Driver.UnmapBuffer(ctx, elementBuf, MAP_INTERNAL); } return max; @@ -865,7 +866,7 @@ valid_draw_indirect(struct gl_context *ctx, return GL_FALSE; } - if (_mesa_bufferobj_mapped(ctx->DrawIndirectBuffer)) { + if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(DRAW_INDIRECT_BUFFER is mapped)", name); return GL_FALSE; diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c index b33ba8016..efb993012 100644 --- a/mesalib/src/mesa/main/arrayobj.c +++ b/mesalib/src/mesa/main/arrayobj.c @@ -119,7 +119,7 @@ _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj) { unbind_array_object_vbos(ctx, obj); _mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL); - _glthread_DESTROY_MUTEX(obj->Mutex); + mtx_destroy(&obj->Mutex); free(obj->Label); free(obj); } @@ -142,7 +142,7 @@ _mesa_reference_vao_(struct gl_context *ctx, GLboolean deleteFlag = GL_FALSE; struct gl_vertex_array_object *oldObj = *ptr; - _glthread_LOCK_MUTEX(oldObj->Mutex); + mtx_lock(&oldObj->Mutex); ASSERT(oldObj->RefCount > 0); oldObj->RefCount--; #if 0 @@ -150,7 +150,7 @@ _mesa_reference_vao_(struct gl_context *ctx, (void *) oldObj, oldObj->Name, oldObj->RefCount); #endif deleteFlag = (oldObj->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldObj->Mutex); + mtx_unlock(&oldObj->Mutex); if (deleteFlag) { ASSERT(ctx->Driver.DeleteArrayObject); @@ -163,7 +163,7 @@ _mesa_reference_vao_(struct gl_context *ctx, if (vao) { /* reference new array object */ - _glthread_LOCK_MUTEX(vao->Mutex); + mtx_lock(&vao->Mutex); if (vao->RefCount == 0) { /* this array's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ @@ -178,7 +178,7 @@ _mesa_reference_vao_(struct gl_context *ctx, #endif *ptr = vao; } - _glthread_UNLOCK_MUTEX(vao->Mutex); + mtx_unlock(&vao->Mutex); } } @@ -226,7 +226,7 @@ _mesa_initialize_vao(struct gl_context *ctx, obj->Name = name; - _glthread_INIT_MUTEX(obj->Mutex); + mtx_init(&obj->Mutex, mtx_plain); obj->RefCount = 1; /* Init the individual arrays */ diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 004528044..5a626f2f4 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1457,6 +1457,7 @@ copy_array_object(struct gl_context *ctx, /* _Enabled must be the same than on push */ dest->_Enabled = src->_Enabled; + dest->NewArrays = src->NewArrays; dest->_MaxElement = src->_MaxElement; } diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 966e61c4c..c4417c922 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -207,11 +207,12 @@ static bool bufferobj_range_mapped(const struct gl_buffer_object *obj, GLintptr offset, GLsizeiptr size) { - if (_mesa_bufferobj_mapped(obj)) { + if (_mesa_bufferobj_mapped(obj, MAP_USER)) { const GLintptr end = offset + size; - const GLintptr mapEnd = obj->Offset + obj->Length; + const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset + + obj->Mappings[MAP_USER].Length; - if (!(end <= obj->Offset || offset >= mapEnd)) { + if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) { return true; } } @@ -269,6 +270,9 @@ buffer_object_subdata_range_good(struct gl_context * ctx, GLenum target, return NULL; } + if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) + return bufObj; + if (mappedRange) { if (bufferobj_range_mapped(bufObj, offset, size)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); @@ -276,7 +280,7 @@ buffer_object_subdata_range_good(struct gl_context * ctx, GLenum target, } } else { - if (_mesa_bufferobj_mapped(bufObj)) { + if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; } @@ -413,7 +417,7 @@ _mesa_delete_buffer_object(struct gl_context *ctx, bufObj->RefCount = -1000; bufObj->Name = ~0; - _glthread_DESTROY_MUTEX(bufObj->Mutex); + mtx_destroy(&bufObj->Mutex); free(bufObj->Label); free(bufObj); } @@ -435,7 +439,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, GLboolean deleteFlag = GL_FALSE; struct gl_buffer_object *oldObj = *ptr; - _glthread_LOCK_MUTEX(oldObj->Mutex); + mtx_lock(&oldObj->Mutex); ASSERT(oldObj->RefCount > 0); oldObj->RefCount--; #if 0 @@ -443,7 +447,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, (void *) oldObj, oldObj->Name, oldObj->RefCount); #endif deleteFlag = (oldObj->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldObj->Mutex); + mtx_unlock(&oldObj->Mutex); if (deleteFlag) { @@ -465,7 +469,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, if (bufObj) { /* reference new buffer */ - _glthread_LOCK_MUTEX(bufObj->Mutex); + mtx_lock(&bufObj->Mutex); if (bufObj->RefCount == 0) { /* this buffer's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ @@ -480,7 +484,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, #endif *ptr = bufObj; } - _glthread_UNLOCK_MUTEX(bufObj->Mutex); + mtx_unlock(&bufObj->Mutex); } } @@ -496,11 +500,10 @@ _mesa_initialize_buffer_object( struct gl_context *ctx, (void) target; memset(obj, 0, sizeof(struct gl_buffer_object)); - _glthread_INIT_MUTEX(obj->Mutex); + mtx_init(&obj->Mutex, mtx_plain); obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; - obj->AccessFlags = 0; } @@ -555,21 +558,21 @@ _mesa_total_buffer_object_memory(struct gl_context *ctx) */ GLboolean _mesa_buffer_data( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid * data, GLenum usage, + const GLvoid * data, GLenum usage, GLenum storageFlags, struct gl_buffer_object * bufObj ) { void * new_data; (void) target; - if (bufObj->Data) - _mesa_align_free( bufObj->Data ); + _mesa_align_free( bufObj->Data ); new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment ); if (new_data) { bufObj->Data = (GLubyte *) new_data; bufObj->Size = size; bufObj->Usage = usage; + bufObj->StorageFlags = storageFlags; if (data) { memcpy( bufObj->Data, data, size ); @@ -672,33 +675,11 @@ _mesa_buffer_clear_subdata(struct gl_context *ctx, GLsizeiptr i; GLubyte *dest; - if (_mesa_bufferobj_mapped(bufObj)) { - GLubyte *data = malloc(size); - GLubyte *dataStart = data; - if (data == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data"); - return; - } - - if (clearValue == NULL) { - /* Clear with zeros, per the spec */ - memset(data, 0, size); - } - else { - for (i = 0; i < size/clearValueSize; ++i) { - memcpy(data, clearValue, clearValueSize); - data += clearValueSize; - } - } - ctx->Driver.BufferSubData(ctx, offset, size, dataStart, bufObj); - return; - } - ASSERT(ctx->Driver.MapBufferRange); dest = ctx->Driver.MapBufferRange(ctx, offset, size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT, - bufObj); + bufObj, MAP_INTERNAL); if (!dest) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data"); @@ -708,7 +689,7 @@ _mesa_buffer_clear_subdata(struct gl_context *ctx, if (clearValue == NULL) { /* Clear with zeros, per the spec */ memset(dest, 0, size); - ctx->Driver.UnmapBuffer(ctx, bufObj); + ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL); return; } @@ -717,7 +698,7 @@ _mesa_buffer_clear_subdata(struct gl_context *ctx, dest += clearValueSize; } - ctx->Driver.UnmapBuffer(ctx, bufObj); + ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL); } @@ -728,16 +709,17 @@ _mesa_buffer_clear_subdata(struct gl_context *ctx, static void * _mesa_buffer_map_range( struct gl_context *ctx, GLintptr offset, GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *bufObj ) + struct gl_buffer_object *bufObj, + gl_map_buffer_index index) { (void) ctx; - assert(!_mesa_bufferobj_mapped(bufObj)); + assert(!_mesa_bufferobj_mapped(bufObj, index)); /* Just return a direct pointer to the data */ - bufObj->Pointer = bufObj->Data + offset; - bufObj->Length = length; - bufObj->Offset = offset; - bufObj->AccessFlags = access; - return bufObj->Pointer; + bufObj->Mappings[index].Pointer = bufObj->Data + offset; + bufObj->Mappings[index].Length = length; + bufObj->Mappings[index].Offset = offset; + bufObj->Mappings[index].AccessFlags = access; + return bufObj->Mappings[index].Pointer; } @@ -748,7 +730,8 @@ _mesa_buffer_map_range( struct gl_context *ctx, GLintptr offset, static void _mesa_buffer_flush_mapped_range( struct gl_context *ctx, GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj ) + struct gl_buffer_object *obj, + gl_map_buffer_index index) { (void) ctx; (void) offset; @@ -766,14 +749,15 @@ _mesa_buffer_flush_mapped_range( struct gl_context *ctx, * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer */ GLboolean -_mesa_buffer_unmap( struct gl_context *ctx, struct gl_buffer_object *bufObj ) +_mesa_buffer_unmap(struct gl_context *ctx, struct gl_buffer_object *bufObj, + gl_map_buffer_index index) { (void) ctx; /* XXX we might assert here that bufObj->Pointer is non-null */ - bufObj->Pointer = NULL; - bufObj->Length = 0; - bufObj->Offset = 0; - bufObj->AccessFlags = 0x0; + bufObj->Mappings[index].Pointer = NULL; + bufObj->Mappings[index].Length = 0; + bufObj->Mappings[index].Offset = 0; + bufObj->Mappings[index].AccessFlags = 0x0; return GL_TRUE; } @@ -791,14 +775,11 @@ _mesa_copy_buffer_subdata(struct gl_context *ctx, { GLubyte *srcPtr, *dstPtr; - /* the buffers should not be mapped */ - assert(!_mesa_bufferobj_mapped(src)); - assert(!_mesa_bufferobj_mapped(dst)); - if (src == dst) { srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size, GL_MAP_READ_BIT | - GL_MAP_WRITE_BIT, src); + GL_MAP_WRITE_BIT, src, + MAP_INTERNAL); if (!srcPtr) return; @@ -807,10 +788,12 @@ _mesa_copy_buffer_subdata(struct gl_context *ctx, dstPtr += writeOffset; } else { srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size, - GL_MAP_READ_BIT, src); + GL_MAP_READ_BIT, src, + MAP_INTERNAL); dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size, (GL_MAP_WRITE_BIT | - GL_MAP_INVALIDATE_RANGE_BIT), dst); + GL_MAP_INVALIDATE_RANGE_BIT), dst, + MAP_INTERNAL); } /* Note: the src and dst regions will never overlap. Trying to do so @@ -819,9 +802,9 @@ _mesa_copy_buffer_subdata(struct gl_context *ctx, if (srcPtr && dstPtr) memcpy(dstPtr, srcPtr, size); - ctx->Driver.UnmapBuffer(ctx, src); + ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL); if (dst != src) - ctx->Driver.UnmapBuffer(ctx, dst); + ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL); } @@ -835,7 +818,7 @@ _mesa_init_buffer_objects( struct gl_context *ctx ) GLuint i; memset(&DummyBufferObject, 0, sizeof(DummyBufferObject)); - _glthread_INIT_MUTEX(DummyBufferObject.Mutex); + mtx_init(&DummyBufferObject.Mutex, mtx_plain); DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */ _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, @@ -955,10 +938,6 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer) /* bind new buffer */ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); - - /* Pass BindBuffer call to device driver */ - if (ctx->Driver.BindBuffer) - ctx->Driver.BindBuffer( ctx, target, newBufObj ); } @@ -1023,7 +1002,6 @@ _mesa_init_buffer_object_functions(struct dd_function_table *driver) /* GL_ARB_vertex/pixel_buffer_object */ driver->NewBufferObject = _mesa_new_buffer_object; driver->DeleteBuffer = _mesa_delete_buffer_object; - driver->BindBuffer = NULL; driver->BufferData = _mesa_buffer_data; driver->BufferSubData = _mesa_buffer_subdata; driver->GetBufferSubData = _mesa_buffer_get_subdata; @@ -1041,6 +1019,21 @@ _mesa_init_buffer_object_functions(struct dd_function_table *driver) } +void +_mesa_buffer_unmap_all_mappings(struct gl_context *ctx, + struct gl_buffer_object *bufObj) +{ + int i; + + for (i = 0; i < MAP_COUNT; i++) { + if (_mesa_bufferobj_mapped(bufObj, i)) { + ctx->Driver.UnmapBuffer(ctx, bufObj, i); + ASSERT(bufObj->Mappings[i].Pointer == NULL); + bufObj->Mappings[i].AccessFlags = 0; + } + } +} + /**********************************************************************/ /* API Functions */ @@ -1077,7 +1070,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) return; } - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); @@ -1087,12 +1080,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) ASSERT(bufObj->Name == ids[i] || bufObj == &DummyBufferObject); - if (_mesa_bufferobj_mapped(bufObj)) { - /* if mapped, unmap it now */ - ctx->Driver.UnmapBuffer(ctx, bufObj); - bufObj->AccessFlags = 0; - bufObj->Pointer = NULL; - } + _mesa_buffer_unmap_all_mappings(ctx, bufObj); /* unbind any vertex pointers bound to this buffer */ for (j = 0; j < Elements(vao->VertexBinding); j++) { @@ -1169,7 +1157,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) } } - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } @@ -1201,7 +1189,7 @@ _mesa_GenBuffers(GLsizei n, GLuint *buffer) /* * This must be atomic (generation and allocation of buffer object IDs) */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n); @@ -1212,7 +1200,7 @@ _mesa_GenBuffers(GLsizei n, GLuint *buffer) buffer[i] = first + i; } - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } @@ -1230,15 +1218,73 @@ _mesa_IsBuffer(GLuint id) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); bufObj = _mesa_lookup_bufferobj(ctx, id); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); return bufObj && bufObj != &DummyBufferObject; } void GLAPIENTRY +_mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, + GLbitfield flags) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object *bufObj; + + if (size <= 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBufferStorage(size <= 0)"); + return; + } + + if (flags & ~(GL_MAP_READ_BIT | + GL_MAP_WRITE_BIT | + GL_MAP_PERSISTENT_BIT | + GL_MAP_COHERENT_BIT | + GL_DYNAMIC_STORAGE_BIT | + GL_CLIENT_STORAGE_BIT)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBufferStorage(flags)"); + return; + } + + if (flags & GL_MAP_PERSISTENT_BIT && + !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBufferStorage(flags!=READ/WRITE)"); + return; + } + + if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBufferStorage(flags!=PERSISTENT)"); + return; + } + + bufObj = get_buffer(ctx, "glBufferStorage", target, GL_INVALID_OPERATION); + if (!bufObj) + return; + + if (bufObj->Immutable) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferStorage(immutable)"); + return; + } + + /* Unmap the existing buffer. We'll replace it now. Not an error. */ + _mesa_buffer_unmap_all_mappings(ctx, bufObj); + + FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); + + bufObj->Written = GL_TRUE; + bufObj->Immutable = GL_TRUE; + + ASSERT(ctx->Driver.BufferData); + if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW, + flags, bufObj)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferStorage()"); + } +} + + +void GLAPIENTRY _mesa_BufferData(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) { @@ -1290,12 +1336,13 @@ _mesa_BufferData(GLenum target, GLsizeiptrARB size, if (!bufObj) return; - if (_mesa_bufferobj_mapped(bufObj)) { - /* Unmap the existing buffer. We'll replace it now. Not an error. */ - ctx->Driver.UnmapBuffer(ctx, bufObj); - bufObj->AccessFlags = 0; - ASSERT(bufObj->Pointer == NULL); - } + if (bufObj->Immutable) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferData(immutable)"); + return; + } + + /* Unmap the existing buffer. We'll replace it now. Not an error. */ + _mesa_buffer_unmap_all_mappings(ctx, bufObj); FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); @@ -1311,7 +1358,11 @@ _mesa_BufferData(GLenum target, GLsizeiptrARB size, #endif ASSERT(ctx->Driver.BufferData); - if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) { + if (!ctx->Driver.BufferData(ctx, target, size, data, usage, + GL_MAP_READ_BIT | + GL_MAP_WRITE_BIT | + GL_DYNAMIC_STORAGE_BIT, + bufObj)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()"); } } @@ -1332,6 +1383,12 @@ _mesa_BufferSubData(GLenum target, GLintptrARB offset, return; } + if (bufObj->Immutable && + !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferSubData"); + return; + } + if (size == 0) return; @@ -1377,7 +1434,7 @@ _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format, return; } - if (_mesa_bufferobj_mapped(bufObj)) { + if (_mesa_check_disallowed_mapping(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glClearBufferData(buffer currently mapped)"); return; @@ -1451,8 +1508,10 @@ _mesa_ClearBufferSubData(GLenum target, GLenum internalformat, if (data == NULL) { /* clear to zeros, per the spec */ - ctx->Driver.ClearBufferSubData(ctx, offset, size, - NULL, 0, bufObj); + if (size > 0) { + ctx->Driver.ClearBufferSubData(ctx, offset, size, + NULL, 0, bufObj); + } return; } @@ -1462,8 +1521,10 @@ _mesa_ClearBufferSubData(GLenum target, GLenum internalformat, return; } - ctx->Driver.ClearBufferSubData(ctx, offset, size, - clearValue, clearValueSize, bufObj); + if (size > 0) { + ctx->Driver.ClearBufferSubData(ctx, offset, size, + clearValue, clearValueSize, bufObj); + } } @@ -1505,7 +1566,21 @@ _mesa_MapBuffer(GLenum target, GLenum access) if (!bufObj) return NULL; - if (_mesa_bufferobj_mapped(bufObj)) { + if (accessFlags & GL_MAP_READ_BIT && + !(bufObj->StorageFlags & GL_MAP_READ_BIT)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBuffer(invalid read flag)"); + return NULL; + } + + if (accessFlags & GL_MAP_WRITE_BIT && + !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBuffer(invalid write flag)"); + return NULL; + } + + if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)"); return NULL; } @@ -1517,7 +1592,8 @@ _mesa_MapBuffer(GLenum target, GLenum access) } ASSERT(ctx->Driver.MapBufferRange); - map = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, accessFlags, bufObj); + map = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, accessFlags, bufObj, + MAP_USER); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)"); return NULL; @@ -1527,10 +1603,10 @@ _mesa_MapBuffer(GLenum target, GLenum access) * This is important because other modules (like VBO) might call * the driver function directly. */ - ASSERT(bufObj->Pointer == map); - ASSERT(bufObj->Length == bufObj->Size); - ASSERT(bufObj->Offset == 0); - bufObj->AccessFlags = accessFlags; + ASSERT(bufObj->Mappings[MAP_USER].Pointer == map); + ASSERT(bufObj->Mappings[MAP_USER].Length == bufObj->Size); + ASSERT(bufObj->Mappings[MAP_USER].Offset == 0); + bufObj->Mappings[MAP_USER].AccessFlags = accessFlags; } if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB) @@ -1558,7 +1634,7 @@ _mesa_MapBuffer(GLenum target, GLenum access) } #endif - return bufObj->Pointer; + return bufObj->Mappings[MAP_USER].Pointer; } @@ -1574,7 +1650,7 @@ _mesa_UnmapBuffer(GLenum target) if (!bufObj) return GL_FALSE; - if (!_mesa_bufferobj_mapped(bufObj)) { + if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB"); return GL_FALSE; } @@ -1615,11 +1691,11 @@ _mesa_UnmapBuffer(GLenum target) } #endif - status = ctx->Driver.UnmapBuffer( ctx, bufObj ); - bufObj->AccessFlags = 0; - ASSERT(bufObj->Pointer == NULL); - ASSERT(bufObj->Offset == 0); - ASSERT(bufObj->Length == 0); + status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER); + bufObj->Mappings[MAP_USER].AccessFlags = 0; + ASSERT(bufObj->Mappings[MAP_USER].Pointer == NULL); + ASSERT(bufObj->Mappings[MAP_USER].Offset == 0); + ASSERT(bufObj->Mappings[MAP_USER].Length == 0); return status; } @@ -1644,25 +1720,36 @@ _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params) *params = bufObj->Usage; return; case GL_BUFFER_ACCESS_ARB: - *params = simplified_access_mode(ctx, bufObj->AccessFlags); + *params = simplified_access_mode(ctx, + bufObj->Mappings[MAP_USER].AccessFlags); return; case GL_BUFFER_MAPPED_ARB: - *params = _mesa_bufferobj_mapped(bufObj); + *params = _mesa_bufferobj_mapped(bufObj, MAP_USER); return; case GL_BUFFER_ACCESS_FLAGS: if (!ctx->Extensions.ARB_map_buffer_range) goto invalid_pname; - *params = bufObj->AccessFlags; + *params = bufObj->Mappings[MAP_USER].AccessFlags; return; case GL_BUFFER_MAP_OFFSET: if (!ctx->Extensions.ARB_map_buffer_range) goto invalid_pname; - *params = (GLint) bufObj->Offset; + *params = (GLint) bufObj->Mappings[MAP_USER].Offset; return; case GL_BUFFER_MAP_LENGTH: if (!ctx->Extensions.ARB_map_buffer_range) goto invalid_pname; - *params = (GLint) bufObj->Length; + *params = (GLint) bufObj->Mappings[MAP_USER].Length; + return; + case GL_BUFFER_IMMUTABLE_STORAGE: + if (!ctx->Extensions.ARB_buffer_storage) + goto invalid_pname; + *params = bufObj->Immutable; + return; + case GL_BUFFER_STORAGE_FLAGS: + if (!ctx->Extensions.ARB_buffer_storage) + goto invalid_pname; + *params = bufObj->StorageFlags; return; default: ; /* fall-through */ @@ -1698,25 +1785,36 @@ _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) *params = bufObj->Usage; return; case GL_BUFFER_ACCESS_ARB: - *params = simplified_access_mode(ctx, bufObj->AccessFlags); + *params = simplified_access_mode(ctx, + bufObj->Mappings[MAP_USER].AccessFlags); return; case GL_BUFFER_ACCESS_FLAGS: if (!ctx->Extensions.ARB_map_buffer_range) goto invalid_pname; - *params = bufObj->AccessFlags; + *params = bufObj->Mappings[MAP_USER].AccessFlags; return; case GL_BUFFER_MAPPED_ARB: - *params = _mesa_bufferobj_mapped(bufObj); + *params = _mesa_bufferobj_mapped(bufObj, MAP_USER); return; case GL_BUFFER_MAP_OFFSET: if (!ctx->Extensions.ARB_map_buffer_range) goto invalid_pname; - *params = bufObj->Offset; + *params = bufObj->Mappings[MAP_USER].Offset; return; case GL_BUFFER_MAP_LENGTH: if (!ctx->Extensions.ARB_map_buffer_range) goto invalid_pname; - *params = bufObj->Length; + *params = bufObj->Mappings[MAP_USER].Length; + return; + case GL_BUFFER_IMMUTABLE_STORAGE: + if (!ctx->Extensions.ARB_buffer_storage) + goto invalid_pname; + *params = bufObj->Immutable; + return; + case GL_BUFFER_STORAGE_FLAGS: + if (!ctx->Extensions.ARB_buffer_storage) + goto invalid_pname; + *params = bufObj->StorageFlags; return; default: ; /* fall-through */ @@ -1744,7 +1842,7 @@ _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params) if (!bufObj) return; - *params = bufObj->Pointer; + *params = bufObj->Mappings[MAP_USER].Pointer; } @@ -1766,13 +1864,13 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, if (!dst) return; - if (_mesa_bufferobj_mapped(src)) { + if (_mesa_check_disallowed_mapping(src)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyBufferSubData(readBuffer is mapped)"); return; } - if (_mesa_bufferobj_mapped(dst)) { + if (_mesa_check_disallowed_mapping(dst)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyBufferSubData(writeBuffer is mapped)"); return; @@ -1839,6 +1937,7 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; void *map; + GLbitfield allowed_access; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); @@ -1873,13 +1972,20 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, return NULL; } - if (access & ~(GL_MAP_READ_BIT | - GL_MAP_WRITE_BIT | - GL_MAP_INVALIDATE_RANGE_BIT | - GL_MAP_INVALIDATE_BUFFER_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - GL_MAP_UNSYNCHRONIZED_BIT)) { - /* generate an error if any undefind bit is set */ + allowed_access = GL_MAP_READ_BIT | + GL_MAP_WRITE_BIT | + GL_MAP_INVALIDATE_RANGE_BIT | + GL_MAP_INVALIDATE_BUFFER_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT | + GL_MAP_UNSYNCHRONIZED_BIT; + + if (ctx->Extensions.ARB_buffer_storage) { + allowed_access |= GL_MAP_PERSISTENT_BIT | + GL_MAP_COHERENT_BIT; + } + + if (access & ~allowed_access) { + /* generate an error if any other than allowed bit is set */ _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(access)"); return NULL; } @@ -1910,13 +2016,41 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, if (!bufObj) return NULL; + if (access & GL_MAP_READ_BIT && + !(bufObj->StorageFlags & GL_MAP_READ_BIT)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(invalid read flag)"); + return NULL; + } + + if (access & GL_MAP_WRITE_BIT && + !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(invalid write flag)"); + return NULL; + } + + if (access & GL_MAP_COHERENT_BIT && + !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(invalid coherent flag)"); + return NULL; + } + + if (access & GL_MAP_PERSISTENT_BIT && + !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glMapBufferRange(invalid persistent flag)"); + return NULL; + } + if (offset + length > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(offset + length > size)"); return NULL; } - if (_mesa_bufferobj_mapped(bufObj)) { + if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(buffer already mapped)"); return NULL; @@ -1931,15 +2065,16 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, /* Mapping zero bytes should return a non-null pointer. */ if (!length) { static long dummy = 0; - bufObj->Pointer = &dummy; - bufObj->Length = length; - bufObj->Offset = offset; - bufObj->AccessFlags = access; - return bufObj->Pointer; + bufObj->Mappings[MAP_USER].Pointer = &dummy; + bufObj->Mappings[MAP_USER].Length = length; + bufObj->Mappings[MAP_USER].Offset = offset; + bufObj->Mappings[MAP_USER].AccessFlags = access; + return bufObj->Mappings[MAP_USER].Pointer; } ASSERT(ctx->Driver.MapBufferRange); - map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj); + map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj, + MAP_USER); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)"); } @@ -1948,10 +2083,10 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, * This is important because other modules (like VBO) might call * the driver function directly. */ - ASSERT(bufObj->Pointer == map); - ASSERT(bufObj->Length == length); - ASSERT(bufObj->Offset == offset); - ASSERT(bufObj->AccessFlags == access); + ASSERT(bufObj->Mappings[MAP_USER].Pointer == map); + ASSERT(bufObj->Mappings[MAP_USER].Length == length); + ASSERT(bufObj->Mappings[MAP_USER].Offset == offset); + ASSERT(bufObj->Mappings[MAP_USER].AccessFlags == access); } return map; @@ -1990,30 +2125,33 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) if (!bufObj) return; - if (!_mesa_bufferobj_mapped(bufObj)) { + if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) { /* buffer is not mapped */ _mesa_error(ctx, GL_INVALID_OPERATION, "glFlushMappedBufferRange(buffer is not mapped)"); return; } - if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) { + if ((bufObj->Mappings[MAP_USER].AccessFlags & + GL_MAP_FLUSH_EXPLICIT_BIT) == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFlushMappedBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)"); return; } - if (offset + length > bufObj->Length) { + if (offset + length > bufObj->Mappings[MAP_USER].Length) { _mesa_error(ctx, GL_INVALID_VALUE, "glFlushMappedBufferRange(offset %ld + length %ld > mapped length %ld)", - (long)offset, (long)length, (long)bufObj->Length); + (long)offset, (long)length, + (long)bufObj->Mappings[MAP_USER].Length); return; } - ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT); + ASSERT(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT); if (ctx->Driver.FlushMappedBufferRange) - ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj); + ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj, + MAP_USER); } @@ -2660,13 +2798,15 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, return; } - /* The GL_ARB_invalidate_subdata spec says: + /* The OpenGL 4.4 (Core Profile) spec says: * - * "An INVALID_OPERATION error is generated if the buffer is currently - * mapped by MapBuffer, or if the invalidate range intersects the range - * currently mapped by MapBufferRange." + * "An INVALID_OPERATION error is generated if buffer is currently + * mapped by MapBuffer or if the invalidate range intersects the range + * currently mapped by MapBufferRange, unless it was mapped + * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags." */ - if (bufferobj_range_mapped(bufObj, offset, length)) { + if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) && + bufferobj_range_mapped(bufObj, offset, length)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glInvalidateBufferSubData(intersection with mapped " "range)"); @@ -2693,13 +2833,14 @@ _mesa_InvalidateBufferData(GLuint buffer) return; } - /* The GL_ARB_invalidate_subdata spec says: + /* The OpenGL 4.4 (Core Profile) spec says: * - * "An INVALID_OPERATION error is generated if the buffer is currently - * mapped by MapBuffer, or if the invalidate range intersects the range - * currently mapped by MapBufferRange." + * "An INVALID_OPERATION error is generated if buffer is currently + * mapped by MapBuffer or if the invalidate range intersects the range + * currently mapped by MapBufferRange, unless it was mapped + * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags." */ - if (_mesa_bufferobj_mapped(bufObj)) { + if (_mesa_check_disallowed_mapping(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glInvalidateBufferData(intersection with mapped " "range)"); diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h index 71988b0d9..9814552eb 100644 --- a/mesalib/src/mesa/main/bufferobj.h +++ b/mesalib/src/mesa/main/bufferobj.h @@ -37,11 +37,21 @@ */ -/** Is the given buffer object currently mapped? */ +/** Is the given buffer object currently mapped by the GL user? */ static inline GLboolean -_mesa_bufferobj_mapped(const struct gl_buffer_object *obj) +_mesa_bufferobj_mapped(const struct gl_buffer_object *obj, + gl_map_buffer_index index) { - return obj->Pointer != NULL; + return obj->Mappings[index].Pointer != NULL; +} + +/** Can we not use this buffer while mapped? */ +static inline GLboolean +_mesa_check_disallowed_mapping(const struct gl_buffer_object *obj) +{ + return _mesa_bufferobj_mapped(obj, MAP_USER) && + !(obj->Mappings[MAP_USER].AccessFlags & + GL_MAP_PERSISTENT_BIT); } /** @@ -101,6 +111,9 @@ _mesa_total_buffer_object_memory(struct gl_context *ctx); extern void _mesa_init_buffer_object_functions(struct dd_function_table *driver); +extern void +_mesa_buffer_unmap_all_mappings(struct gl_context *ctx, + struct gl_buffer_object *bufObj); /* * API functions @@ -118,6 +131,10 @@ GLboolean GLAPIENTRY _mesa_IsBuffer(GLuint buffer); void GLAPIENTRY +_mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data, + GLbitfield flags); + +void GLAPIENTRY _mesa_BufferData(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 9372b3bea..a19180870 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -106,6 +106,7 @@ #include "matrix.h" #include "multisample.h" #include "performance_monitor.h" +#include "pipelineobj.h" #include "pixel.h" #include "pixelstore.h" #include "points.h" @@ -363,7 +364,7 @@ dummy_enum_func(void) * * \sa Used by one_time_init(). */ -_glthread_DECLARE_STATIC_MUTEX(OneTimeLock); +mtx_t OneTimeLock = _MTX_INITIALIZER_NP; @@ -381,7 +382,7 @@ one_time_init( struct gl_context *ctx ) { static GLbitfield api_init_mask = 0x0; - _glthread_LOCK_MUTEX(OneTimeLock); + mtx_lock(&OneTimeLock); /* truly one-time init */ if (!api_init_mask) { @@ -422,7 +423,7 @@ one_time_init( struct gl_context *ctx ) api_init_mask |= 1 << ctx->API; - _glthread_UNLOCK_MUTEX(OneTimeLock); + mtx_unlock(&OneTimeLock); /* Hopefully atexit() is widely available. If not, we may need some * #ifdef tests here. @@ -603,9 +604,6 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.ViewportBounds.Min = 0; ctx->Const.ViewportBounds.Max = 0; - /* Driver must override if it supports ARB_viewport_array */ - ctx->Const.MaxViewports = 1; - /** GL_ARB_uniform_buffer_object */ ctx->Const.MaxCombinedUniformBlocks = 36; ctx->Const.MaxUniformBufferBindings = 36; @@ -814,6 +812,7 @@ init_attrib_groups(struct gl_context *ctx) _mesa_init_matrix( ctx ); _mesa_init_multisample( ctx ); _mesa_init_performance_monitors( ctx ); + _mesa_init_pipeline( ctx ); _mesa_init_pixel( ctx ); _mesa_init_pixelstore( ctx ); _mesa_init_point( ctx ); @@ -1219,6 +1218,7 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_free_texture_data( ctx ); _mesa_free_matrix_data( ctx ); _mesa_free_viewport_data( ctx ); + _mesa_free_pipeline_data(ctx); _mesa_free_program_data(ctx); _mesa_free_shader_state(ctx); _mesa_free_queryobj_data(ctx); @@ -1769,93 +1769,59 @@ _mesa_check_blend_func_error(struct gl_context *ctx) return GL_TRUE; } -/** - * Prior to drawing anything with glBegin, glDrawArrays, etc. this function - * is called to see if it's valid to render. This involves checking that - * the current shader is valid and the framebuffer is complete. - * If an error is detected it'll be recorded here. - * \return GL_TRUE if OK to render, GL_FALSE if not - */ -GLboolean -_mesa_valid_to_render(struct gl_context *ctx, const char *where) +static bool +shader_linked_or_absent(struct gl_context *ctx, + const struct gl_shader_program *shProg, + bool *shader_present, const char *where) { - bool vert_from_glsl_shader = false; - bool geom_from_glsl_shader = false; - bool frag_from_glsl_shader = false; - - /* This depends on having up to date derived state (shaders) */ - if (ctx->NewState) - _mesa_update_state(ctx); + if (shProg) { + *shader_present = true; - if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) { - vert_from_glsl_shader = true; - - if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); + return false; } #if 0 /* not normally enabled */ { char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], - errMsg)) { + if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) { _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->Name, errMsg); + shProg->Name, errMsg); } } #endif } - if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { - geom_from_glsl_shader = true; + return true; +} - if (!ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY], - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name, - errMsg); - } - } -#endif - } +/** + * Prior to drawing anything with glBegin, glDrawArrays, etc. this function + * is called to see if it's valid to render. This involves checking that + * the current shader is valid and the framebuffer is complete. + * If an error is detected it'll be recorded here. + * \return GL_TRUE if OK to render, GL_FALSE if not + */ +GLboolean +_mesa_valid_to_render(struct gl_context *ctx, const char *where) +{ + bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false }; + unsigned i; - if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]) { - frag_from_glsl_shader = true; + /* This depends on having up to date derived state (shaders) */ + if (ctx->NewState) + _mesa_update_state(ctx); - if (!ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); + for (i = 0; i < MESA_SHADER_COMPUTE; i++) { + if (!shader_linked_or_absent(ctx, ctx->Shader.CurrentProgram[i], + &from_glsl_shader[i], where)) return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT], - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name, - errMsg); - } - } -#endif } /* Any shader stages that are not supplied by the GLSL shader and have * assembly shaders enabled must now be validated. */ - if (!vert_from_glsl_shader + if (!from_glsl_shader[MESA_SHADER_VERTEX] && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(vertex program not valid)", where); @@ -1865,9 +1831,9 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current * FINISHME: geometry program should validated here. */ - (void) geom_from_glsl_shader; + (void) from_glsl_shader[MESA_SHADER_GEOMETRY]; - if (!frag_from_glsl_shader) { + if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) { if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(fragment program not valid)", where); diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index ac317e399..971524135 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -399,6 +399,13 @@ struct dd_function_table { void (*UnmapRenderbuffer)(struct gl_context *ctx, struct gl_renderbuffer *rb); + /** + * Optional driver entrypoint that binds a non-texture renderbuffer's + * contents to a texture image. + */ + GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx, + struct gl_renderbuffer *rb, + struct gl_texture_image *texImage); /*@}*/ @@ -564,9 +571,6 @@ struct dd_function_table { * \name Vertex/pixel buffer object functions */ /*@{*/ - void (*BindBuffer)( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *obj ); - struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx, GLuint buffer, GLenum target); @@ -574,7 +578,7 @@ struct dd_function_table { GLboolean (*BufferData)(struct gl_context *ctx, GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj); + GLenum storageFlags, struct gl_buffer_object *obj); void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data, @@ -601,14 +605,17 @@ struct dd_function_table { */ void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj); + struct gl_buffer_object *obj, + gl_map_buffer_index index); void (*FlushMappedBufferRange)(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj); + struct gl_buffer_object *obj, + gl_map_buffer_index index); GLboolean (*UnmapBuffer)( struct gl_context *ctx, - struct gl_buffer_object *obj ); + struct gl_buffer_object *obj, + gl_map_buffer_index index); /*@}*/ /** diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 08943c9f9..d431fd221 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -914,7 +914,8 @@ unpack_image(struct gl_context *ctx, GLuint dimensions, map = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, - GL_MAP_READ_BIT, unpack->BufferObj); + GL_MAP_READ_BIT, unpack->BufferObj, + MAP_INTERNAL); if (!map) { /* unable to map src buffer! */ _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); @@ -928,7 +929,7 @@ unpack_image(struct gl_context *ctx, GLuint dimensions, image = _mesa_unpack_image(dimensions, width, height, depth, format, type, src, unpack); - ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); + ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL); if (!image) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); @@ -8176,7 +8177,7 @@ _mesa_GenLists(GLsizei range) /* * Make this an atomic operation */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); if (base) { @@ -8188,7 +8189,7 @@ _mesa_GenLists(GLsizei range) } } - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); return base; } diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c index 096615c05..63e5870e6 100644 --- a/mesalib/src/mesa/main/drawpix.c +++ b/mesalib/src/mesa/main/drawpix.c @@ -151,7 +151,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, "glDrawPixels(invalid PBO access)"); goto end; } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { + if (_mesa_check_disallowed_mapping(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(PBO is mapped)"); @@ -335,7 +335,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height, "glBitmap(invalid PBO access)"); return; } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { + if (_mesa_check_disallowed_mapping(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index 40508a456..edd4751e1 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -32,6 +32,7 @@ #include "clip.h" #include "context.h" #include "enable.h" +#include "errors.h" #include "light.h" #include "simple_list.h" #include "mtypes.h" @@ -367,14 +368,26 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) ctx->Depth.Test = state; break; case GL_DEBUG_OUTPUT: - if (!_mesa_is_desktop_gl(ctx)) + if (!_mesa_is_desktop_gl(ctx)) { goto invalid_enum_error; - ctx->Debug.DebugOutput = state; + } + else { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + if (debug) { + debug->DebugOutput = state; + } + } break; case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: - if (!_mesa_is_desktop_gl(ctx)) + if (!_mesa_is_desktop_gl(ctx)) { goto invalid_enum_error; - ctx->Debug.SyncOutput = state; + } + else { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + if (debug) { + debug->SyncOutput = state; + } + } break; case GL_DITHER: if (ctx->Color.DitherFlag == state) @@ -1228,11 +1241,19 @@ _mesa_IsEnabled( GLenum cap ) case GL_DEBUG_OUTPUT: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum_error; - return ctx->Debug.DebugOutput; + if (ctx->Debug) { + return ctx->Debug->DebugOutput; + } else { + return GL_FALSE; + } case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: if (!_mesa_is_desktop_gl(ctx)) goto invalid_enum_error; - return ctx->Debug.SyncOutput; + if (ctx->Debug) { + return ctx->Debug->SyncOutput; + } else { + return GL_FALSE; + } case GL_DEPTH_TEST: return ctx->Depth.Test; case GL_DITHER: diff --git a/mesalib/src/mesa/main/errors.c b/mesalib/src/mesa/main/errors.c index 28357e0e8..ca73a6686 100644 --- a/mesalib/src/mesa/main/errors.c +++ b/mesalib/src/mesa/main/errors.c @@ -37,12 +37,11 @@ #include "mtypes.h" #include "version.h" #include "hash_table.h" -#include "glapi/glthread.h" #define MESSAGE_LOG 1 #define MESSAGE_LOG_ARB 2 -_glthread_DECLARE_STATIC_MUTEX(DynamicIDMutex); +static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP; static GLuint NextDynamicID = 1; struct gl_debug_severity @@ -81,6 +80,7 @@ static const GLenum debug_severity_enums[] = { GL_DEBUG_SEVERITY_NOTIFICATION, }; + static enum mesa_debug_source gl_enum_to_debug_source(GLenum e) { @@ -117,6 +117,7 @@ gl_enum_to_debug_severity(GLenum e) return i; } + /** * Handles generating a GL_ARB_debug_output message ID generated by the GL or * GLSL compiler. @@ -134,13 +135,14 @@ static void debug_get_id(GLuint *id) { if (!(*id)) { - _glthread_LOCK_MUTEX(DynamicIDMutex); + mtx_lock(&DynamicIDMutex); if (!(*id)) *id = NextDynamicID++; - _glthread_UNLOCK_MUTEX(DynamicIDMutex); + mtx_unlock(&DynamicIDMutex); } } + /* * We store a bitfield in the hash table, with five possible values total. * @@ -182,6 +184,50 @@ enum { ENABLED = ENABLED_BIT | FOUND_BIT }; + +/** + * Return debug state for the context. The debug state will be allocated + * and initialized upon the first call. + */ +struct gl_debug_state * +_mesa_get_debug_state(struct gl_context *ctx) +{ + if (!ctx->Debug) { + ctx->Debug = CALLOC_STRUCT(gl_debug_state); + if (!ctx->Debug) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state"); + } + else { + struct gl_debug_state *debug = ctx->Debug; + int s, t, sev; + + /* Enable all the messages with severity HIGH or MEDIUM by default. */ + memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE, + sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]); + memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE, + sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]); + memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE, + sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]); + + /* Initialize state for filtering known debug messages. */ + for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { + for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { + debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable(); + assert(debug->Namespaces[0][s][t].IDs); + + for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { + make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]); + } + } + } + } + } + + return ctx->Debug; +} + + + /** * Returns the state of the given message source/type/ID tuple. */ @@ -192,52 +238,64 @@ should_log(struct gl_context *ctx, GLuint id, enum mesa_debug_severity severity) { - GLint gstack = ctx->Debug.GroupStackDepth; - struct gl_debug_namespace *nspace = - &ctx->Debug.Namespaces[gstack][source][type]; - uintptr_t state; + struct gl_debug_state *debug; + uintptr_t state = 0; - if (!ctx->Debug.DebugOutput) + if (!ctx->Debug) { + /* no debug state set so far */ return GL_FALSE; + } - /* In addition to not being able to store zero as a value, HashTable also - can't use zero as a key. */ - if (id) - state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); - else - state = nspace->ZeroID; - - /* Only do this once for each ID. This makes sure the ID exists in, - at most, one list, and does not pointlessly appear multiple times. */ - if (!(state & KNOWN_SEVERITY)) { - struct gl_debug_severity *entry; - - if (state == NOT_FOUND) { - if (ctx->Debug.Defaults[gstack][severity][source][type]) - state = ENABLED; - else - state = DISABLED; - } - - entry = malloc(sizeof *entry); - if (!entry) - goto out; + debug = _mesa_get_debug_state(ctx); + if (debug) { + const GLint gstack = debug->GroupStackDepth; + struct gl_debug_namespace *nspace = + &debug->Namespaces[gstack][source][type]; - state |= KNOWN_SEVERITY; + if (!debug->DebugOutput) + return GL_FALSE; + /* In addition to not being able to store zero as a value, HashTable also + * can't use zero as a key. + */ if (id) - _mesa_HashInsert(nspace->IDs, id, (void*)state); + state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); else - nspace->ZeroID = state; + state = nspace->ZeroID; - entry->ID = id; - insert_at_tail(&nspace->Severity[severity], &entry->link); - } + /* Only do this once for each ID. This makes sure the ID exists in, + * at most, one list, and does not pointlessly appear multiple times. + */ + if (!(state & KNOWN_SEVERITY)) { + struct gl_debug_severity *entry; + + if (state == NOT_FOUND) { + if (debug->Defaults[gstack][severity][source][type]) + state = ENABLED; + else + state = DISABLED; + } + + entry = malloc(sizeof *entry); + if (!entry) + goto out; + + state |= KNOWN_SEVERITY; + if (id) + _mesa_HashInsert(nspace->IDs, id, (void*)state); + else + nspace->ZeroID = state; + + entry->ID = id; + insert_at_tail(&nspace->Severity[severity], &entry->link); + } + } out: return !!(state & ENABLED_BIT); } + /** * Sets the state of the given message source/type/ID tuple. */ @@ -247,33 +305,39 @@ set_message_state(struct gl_context *ctx, enum mesa_debug_type type, GLuint id, GLboolean enabled) { - GLint gstack = ctx->Debug.GroupStackDepth; - struct gl_debug_namespace *nspace = - &ctx->Debug.Namespaces[gstack][source][type]; - uintptr_t state; - - /* In addition to not being able to store zero as a value, HashTable also - can't use zero as a key. */ - if (id) - state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); - else - state = nspace->ZeroID; - - if (state == NOT_FOUND) - state = enabled ? ENABLED : DISABLED; - else { - if (enabled) - state |= ENABLED_BIT; + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + + if (debug) { + GLint gstack = debug->GroupStackDepth; + struct gl_debug_namespace *nspace = + &debug->Namespaces[gstack][source][type]; + uintptr_t state; + + /* In addition to not being able to store zero as a value, HashTable also + * can't use zero as a key. + */ + if (id) + state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); else - state &= ~ENABLED_BIT; - } + state = nspace->ZeroID; - if (id) - _mesa_HashInsert(nspace->IDs, id, (void*)state); - else - nspace->ZeroID = state; + if (state == NOT_FOUND) + state = enabled ? ENABLED : DISABLED; + else { + if (enabled) + state |= ENABLED_BIT; + else + state &= ~ENABLED_BIT; + } + + if (id) + _mesa_HashInsert(nspace->IDs, id, (void*)state); + else + nspace->ZeroID = state; + } } + static void store_message_details(struct gl_debug_msg *emptySlot, enum mesa_debug_source source, @@ -307,7 +371,8 @@ store_message_details(struct gl_debug_msg *emptySlot, } } - /** + +/** * Remap any type exclusive to KHR_debug to something suitable * for ARB_debug_output */ @@ -326,6 +391,7 @@ remap_type(GLenum type) { return type; } + /** * Remap severity exclusive to KHR_debug to something suitable * for ARB_debug_output @@ -339,6 +405,7 @@ remap_severity(GLenum severity) { return severity; } + /** * 'buf' is not necessarily a null-terminated string. When logging, copy * 'len' characters from it, store them in a new, null-terminated string, @@ -346,49 +413,51 @@ remap_severity(GLenum severity) { * the null terminator this time. */ static void -_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source, - enum mesa_debug_type type, GLuint id, - enum mesa_debug_severity severity, GLint len, const char *buf) +log_msg(struct gl_context *ctx, enum mesa_debug_source source, + enum mesa_debug_type type, GLuint id, + enum mesa_debug_severity severity, GLint len, const char *buf) { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); GLint nextEmpty; struct gl_debug_msg *emptySlot; + if (!debug) + return; + assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH); if (!should_log(ctx, source, type, id, severity)) return; - if (ctx->Debug.Callback) { + if (debug->Callback) { GLenum gl_type = debug_type_enums[type]; GLenum gl_severity = debug_severity_enums[severity]; - if (ctx->Debug.ARBCallback) { + if (debug->ARBCallback) { gl_severity = remap_severity(gl_severity); gl_type = remap_type(gl_type); } - ctx->Debug.Callback(debug_source_enums[source], - gl_type, - id, - gl_severity, - len, buf, ctx->Debug.CallbackData); + debug->Callback(debug_source_enums[source], gl_type, id, gl_severity, + len, buf, debug->CallbackData); return; } - if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES) + if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES) return; - nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages) + nextEmpty = (debug->NextMsg + debug->NumMessages) % MAX_DEBUG_LOGGED_MESSAGES; - emptySlot = &ctx->Debug.Log[nextEmpty]; + emptySlot = &debug->Log[nextEmpty]; store_message_details(emptySlot, source, type, id, severity, len, buf); - if (ctx->Debug.NumMessages == 0) - ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; + if (debug->NumMessages == 0) + debug->NextMsgLength = debug->Log[debug->NextMsg].length; - ctx->Debug.NumMessages++; + debug->NumMessages++; } + /** * Pop the oldest debug message out of the log. * Writes the message string, including the null terminator, into 'buf', @@ -400,20 +469,21 @@ _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source, * indicates failure. */ static GLsizei -_mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, - GLuint *id, GLenum *severity, GLsizei bufSize, char *buf, - unsigned caller) +get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, + GLuint *id, GLenum *severity, GLsizei bufSize, char *buf, + unsigned caller) { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); struct gl_debug_msg *msg; GLsizei length; - if (ctx->Debug.NumMessages == 0) + if (!debug || debug->NumMessages == 0) return 0; - msg = &ctx->Debug.Log[ctx->Debug.NextMsg]; + msg = &debug->Log[debug->NextMsg]; length = msg->length; - assert(length > 0 && length == ctx->Debug.NextMsgLength); + assert(length > 0 && length == debug->NextMsgLength); if (bufSize < length && buf != NULL) return 0; @@ -423,15 +493,20 @@ _mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, if (caller == MESSAGE_LOG_ARB) *severity = remap_severity(*severity); } - if (source) + + if (source) { *source = debug_source_enums[msg->source]; + } + if (type) { *type = debug_type_enums[msg->type]; if (caller == MESSAGE_LOG_ARB) *type = remap_type(*type); } - if (id) + + if (id) { *id = msg->id; + } if (buf) { assert(msg->message[length-1] == '\0'); @@ -443,14 +518,15 @@ _mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, msg->message = NULL; msg->length = 0; - ctx->Debug.NumMessages--; - ctx->Debug.NextMsg++; - ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES; - ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; + debug->NumMessages--; + debug->NextMsg++; + debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES; + debug->NextMsgLength = debug->Log[debug->NextMsg].length; return length; } + /** * Verify that source, type, and severity are valid enums. * glDebugMessageInsertARB only accepts two values for 'source', @@ -523,14 +599,14 @@ validate_params(struct gl_context *ctx, unsigned caller, return GL_TRUE; error: - { - _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s" - "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, - source, type, severity); - } + _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s" + "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, + source, type, severity); + return GL_FALSE; } + /** * Set the state of all message IDs found in the given intersection of * 'source', 'type', and 'severity'. The _COUNT enum can be used for @@ -549,8 +625,12 @@ control_messages(struct gl_context *ctx, enum mesa_debug_severity severity, GLboolean enabled) { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); int s, t, sev, smax, tmax, sevmax; - GLint gstack = ctx->Debug.GroupStackDepth; + const GLint gstack = debug ? debug->GroupStackDepth : 0; + + if (!debug) + return; if (source == MESA_DEBUG_SOURCE_COUNT) { source = 0; @@ -573,23 +653,26 @@ control_messages(struct gl_context *ctx, sevmax = severity+1; } - for (sev = severity; sev < sevmax; sev++) - for (s = source; s < smax; s++) + for (sev = severity; sev < sevmax; sev++) { + for (s = source; s < smax; s++) { for (t = type; t < tmax; t++) { struct simple_node *node; struct gl_debug_severity *entry; /* change the default for IDs we've never seen before. */ - ctx->Debug.Defaults[gstack][sev][s][t] = enabled; + debug->Defaults[gstack][sev][s][t] = enabled; /* Now change the state of IDs we *have* seen... */ - foreach(node, &ctx->Debug.Namespaces[gstack][s][t].Severity[sev]) { + foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) { entry = (struct gl_debug_severity *)node; set_message_state(ctx, s, t, entry->ID, enabled); } } + } + } } + /** * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY * require special handling, since the IDs in them are controlled by clients, @@ -621,6 +704,7 @@ control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype, control_messages(ctx, source, type, severity, enabled); } + /** * This is a generic message control function for use by both * glDebugMessageControlARB and glDebugMessageControl. @@ -658,6 +742,7 @@ message_control(GLenum gl_source, GLenum gl_type, count, ids, enabled); } + /** * This is a generic message insert function. * Validation of source, type and severity parameters should be done @@ -665,7 +750,7 @@ message_control(GLenum gl_source, GLenum gl_type, */ static void message_insert(GLenum source, GLenum type, GLuint id, - GLenum severity, GLint length, const GLchar* buf, + GLenum severity, GLint length, const GLchar *buf, const char *callerstr) { GET_CURRENT_CONTEXT(ctx); @@ -681,20 +766,21 @@ message_insert(GLenum source, GLenum type, GLuint id, return; } - _mesa_log_msg(ctx, - gl_enum_to_debug_source(source), - gl_enum_to_debug_type(type), id, - gl_enum_to_debug_severity(severity), length, buf); + log_msg(ctx, + gl_enum_to_debug_source(source), + gl_enum_to_debug_type(type), id, + gl_enum_to_debug_severity(severity), length, buf); } + /** * This is a generic message insert function for use by both * glGetDebugMessageLogARB and glGetDebugMessageLog. */ static GLuint -get_message_log(GLuint count, GLsizei logSize, GLenum* sources, - GLenum* types, GLenum* ids, GLenum* severities, - GLsizei* lengths, GLchar* messageLog, +get_message_log(GLuint count, GLsizei logSize, GLenum *sources, + GLenum *types, GLenum *ids, GLenum *severities, + GLsizei *lengths, GLchar *messageLog, unsigned caller, const char *callerstr) { GET_CURRENT_CONTEXT(ctx); @@ -711,8 +797,8 @@ get_message_log(GLuint count, GLsizei logSize, GLenum* sources, } for (ret = 0; ret < count; ret++) { - GLsizei written = _mesa_get_msg(ctx, sources, types, ids, severities, - logSize, messageLog, caller); + GLsizei written = get_msg(ctx, sources, types, ids, severities, + logSize, messageLog, caller); if (!written) break; @@ -738,41 +824,52 @@ get_message_log(GLuint count, GLsizei logSize, GLenum* sources, return ret; } + static void do_nothing(GLuint key, void *data, void *userData) { } + +/** + * Free context state pertaining to error/debug state for the given stack + * depth. + */ static void free_errors_data(struct gl_context *ctx, GLint gstack) { + struct gl_debug_state *debug = ctx->Debug; enum mesa_debug_type t; enum mesa_debug_source s; enum mesa_debug_severity sev; + assert(debug); + /* Tear down state for filtering debug messages. */ - for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) + for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { - _mesa_HashDeleteAll(ctx->Debug.Namespaces[gstack][s][t].IDs, + _mesa_HashDeleteAll(debug->Namespaces[gstack][s][t].IDs, do_nothing, NULL); - _mesa_DeleteHashTable(ctx->Debug.Namespaces[gstack][s][t].IDs); + _mesa_DeleteHashTable(debug->Namespaces[gstack][s][t].IDs); for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { struct simple_node *node, *tmp; struct gl_debug_severity *entry; foreach_s(node, tmp, - &ctx->Debug.Namespaces[gstack][s][t].Severity[sev]) { + &debug->Namespaces[gstack][s][t].Severity[sev]) { entry = (struct gl_debug_severity *)node; free(entry); } } } + } } + void GLAPIENTRY _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLint length, - const GLchar* buf) + const GLchar *buf) { const char *callerstr = "glDebugMessageInsert"; @@ -781,14 +878,14 @@ _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id, if (!validate_params(ctx, INSERT, callerstr, source, type, severity)) return; /* GL_INVALID_ENUM */ - message_insert(source, type, id, severity, length, buf, - callerstr); + message_insert(source, type, id, severity, length, buf, callerstr); } + GLuint GLAPIENTRY -_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum* sources, - GLenum* types, GLenum* ids, GLenum* severities, - GLsizei* lengths, GLchar* messageLog) +_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources, + GLenum *types, GLenum *ids, GLenum *severities, + GLsizei *lengths, GLchar *messageLog) { const char *callerstr = "glGetDebugMessageLog"; @@ -796,6 +893,7 @@ _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum* sources, lengths, messageLog, MESSAGE_LOG, callerstr); } + void GLAPIENTRY _mesa_DebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, @@ -807,28 +905,36 @@ _mesa_DebugMessageControl(GLenum source, GLenum type, GLenum severity, enabled, CONTROL, callerstr); } + void GLAPIENTRY _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) { GET_CURRENT_CONTEXT(ctx); - ctx->Debug.Callback = callback; - ctx->Debug.CallbackData = userParam; - ctx->Debug.ARBCallback = GL_FALSE; + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + if (debug) { + debug->Callback = callback; + debug->CallbackData = userParam; + debug->ARBCallback = GL_FALSE; + } } + void GLAPIENTRY _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) { + GET_CURRENT_CONTEXT(ctx); + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); const char *callerstr = "glPushDebugGroup"; int s, t, sev; GLint prevStackDepth; GLint currStackDepth; struct gl_debug_msg *emptySlot; - GET_CURRENT_CONTEXT(ctx); + if (!debug) + return; - if (ctx->Debug.GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { + if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr); return; } @@ -847,14 +953,14 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, GL_DEBUG_SEVERITY_NOTIFICATION, length, message, callerstr); - prevStackDepth = ctx->Debug.GroupStackDepth; - ctx->Debug.GroupStackDepth++; - currStackDepth = ctx->Debug.GroupStackDepth; + prevStackDepth = debug->GroupStackDepth; + debug->GroupStackDepth++; + currStackDepth = debug->GroupStackDepth; /* pop reuses the message details from push so we store this */ if (length < 0) length = strlen(message); - emptySlot = &ctx->Debug.DebugGroupMsgs[ctx->Debug.GroupStackDepth]; + emptySlot = &debug->DebugGroupMsgs[debug->GroupStackDepth]; store_message_details(emptySlot, gl_enum_to_debug_source(source), gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP), id, @@ -864,60 +970,66 @@ _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, /* inherit the control volume of the debug group previously residing on * the top of the debug group stack */ - for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) + for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { /* copy id settings */ - ctx->Debug.Namespaces[currStackDepth][s][t].IDs = - _mesa_HashClone(ctx->Debug.Namespaces[prevStackDepth][s][t].IDs); + debug->Namespaces[currStackDepth][s][t].IDs = + _mesa_HashClone(debug->Namespaces[prevStackDepth][s][t].IDs); for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { struct gl_debug_severity *entry, *prevEntry; struct simple_node *node; /* copy default settings for unknown ids */ - ctx->Debug.Defaults[currStackDepth][sev][s][t] = ctx->Debug.Defaults[prevStackDepth][sev][s][t]; + debug->Defaults[currStackDepth][sev][s][t] = + debug->Defaults[prevStackDepth][sev][s][t]; /* copy known id severity settings */ - make_empty_list(&ctx->Debug.Namespaces[currStackDepth][s][t].Severity[sev]); - foreach(node, &ctx->Debug.Namespaces[prevStackDepth][s][t].Severity[sev]) { + make_empty_list(&debug->Namespaces[currStackDepth][s][t].Severity[sev]); + foreach(node, &debug->Namespaces[prevStackDepth][s][t].Severity[sev]) { prevEntry = (struct gl_debug_severity *)node; entry = malloc(sizeof *entry); if (!entry) return; entry->ID = prevEntry->ID; - insert_at_tail(&ctx->Debug.Namespaces[currStackDepth][s][t].Severity[sev], &entry->link); + insert_at_tail(&debug->Namespaces[currStackDepth][s][t].Severity[sev], &entry->link); } } } + } } + void GLAPIENTRY -_mesa_PopDebugGroup() +_mesa_PopDebugGroup(void) { + GET_CURRENT_CONTEXT(ctx); + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); const char *callerstr = "glPopDebugGroup"; struct gl_debug_msg *gdmessage; GLint prevStackDepth; - GET_CURRENT_CONTEXT(ctx); + if (!debug) + return; - if (ctx->Debug.GroupStackDepth <= 0) { + if (debug->GroupStackDepth <= 0) { _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr); return; } - prevStackDepth = ctx->Debug.GroupStackDepth; - ctx->Debug.GroupStackDepth--; + prevStackDepth = debug->GroupStackDepth; + debug->GroupStackDepth--; - gdmessage = &ctx->Debug.DebugGroupMsgs[prevStackDepth]; - /* using _mesa_log_msg() directly here as verification of parameters + gdmessage = &debug->DebugGroupMsgs[prevStackDepth]; + /* using log_msg() directly here as verification of parameters * already done in push */ - _mesa_log_msg(ctx, gdmessage->source, - gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP), - gdmessage->id, - gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), - gdmessage->length, gdmessage->message); + log_msg(ctx, gdmessage->source, + gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP), + gdmessage->id, + gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), + gdmessage->length, gdmessage->message); if (gdmessage->message != (char*)out_of_memory) free(gdmessage->message); @@ -928,10 +1040,11 @@ _mesa_PopDebugGroup() free_errors_data(ctx, prevStackDepth); } + void GLAPIENTRY _mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLint length, - const GLcharARB* buf) + const GLcharARB *buf) { const char *callerstr = "glDebugMessageInsertARB"; @@ -940,14 +1053,14 @@ _mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id, if (!validate_params(ctx, INSERT_ARB, callerstr, source, type, severity)) return; /* GL_INVALID_ENUM */ - message_insert(source, type, id, severity, length, buf, - callerstr); + message_insert(source, type, id, severity, length, buf, callerstr); } + GLuint GLAPIENTRY -_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources, - GLenum* types, GLenum* ids, GLenum* severities, - GLsizei* lengths, GLcharARB* messageLog) +_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum *sources, + GLenum *types, GLenum *ids, GLenum *severities, + GLsizei *lengths, GLcharARB *messageLog) { const char *callerstr = "glGetDebugMessageLogARB"; @@ -955,6 +1068,7 @@ _mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources, lengths, messageLog, MESSAGE_LOG_ARB, callerstr); } + void GLAPIENTRY _mesa_DebugMessageControlARB(GLenum gl_source, GLenum gl_type, GLenum gl_severity, @@ -967,47 +1081,27 @@ _mesa_DebugMessageControlARB(GLenum gl_source, GLenum gl_type, enabled, CONTROL_ARB, callerstr); } + void GLAPIENTRY _mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const void *userParam) { GET_CURRENT_CONTEXT(ctx); - ctx->Debug.Callback = callback; - ctx->Debug.CallbackData = userParam; - ctx->Debug.ARBCallback = GL_TRUE; + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + if (debug) { + debug->Callback = callback; + debug->CallbackData = userParam; + debug->ARBCallback = GL_TRUE; + } } + void _mesa_init_errors(struct gl_context *ctx) { - int s, t, sev; - - ctx->Debug.Callback = NULL; - ctx->Debug.SyncOutput = GL_FALSE; - ctx->Debug.Log[0].length = 0; - ctx->Debug.NumMessages = 0; - ctx->Debug.NextMsg = 0; - ctx->Debug.NextMsgLength = 0; - ctx->Debug.GroupStackDepth = 0; - - /* Enable all the messages with severity HIGH or MEDIUM by default. */ - memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE, - sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_HIGH]); - memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE, - sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]); - memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE, - sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_LOW]); - - /* Initialize state for filtering known debug messages. */ - for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) - for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { - ctx->Debug.Namespaces[0][s][t].IDs = _mesa_NewHashTable(); - assert(ctx->Debug.Namespaces[0][s][t].IDs); - - for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) - make_empty_list(&ctx->Debug.Namespaces[0][s][t].Severity[sev]); - } + /* no-op */ } + /** * Loop through debug group stack tearing down states for * filtering debug messages. @@ -1015,13 +1109,16 @@ _mesa_init_errors(struct gl_context *ctx) void _mesa_free_errors_data(struct gl_context *ctx) { - GLint i; + if (ctx->Debug) { + GLint i; - for (i = 0; i <= ctx->Debug.GroupStackDepth; i++) { - free_errors_data(ctx, i); + for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) { + free_errors_data(ctx, i); + } } } + /**********************************************************************/ /** \name Diagnostics */ /*@{*/ @@ -1077,6 +1174,7 @@ output_if_debug(const char *prefixString, const char *outputString, } } + /** * When a new type of error is recorded, print a message describing * previous errors which were accumulated. @@ -1149,6 +1247,7 @@ _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) } } + static GLboolean should_output(struct gl_context *ctx, GLenum error, const char *fmtString) { @@ -1185,6 +1284,7 @@ should_output(struct gl_context *ctx, GLenum error, const char *fmtString) return GL_FALSE; } + void _mesa_gl_debug(struct gl_context *ctx, GLuint *id, @@ -1202,8 +1302,7 @@ _mesa_gl_debug(struct gl_context *ctx, len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); - _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, type, - *id, severity, len, s); + log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s); } @@ -1248,7 +1347,8 @@ _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) if (len >= MAX_DEBUG_MESSAGE_LENGTH) { /* Too long error message. Whoever calls _mesa_error should use - * shorter strings. */ + * shorter strings. + */ ASSERT(0); return; } @@ -1268,11 +1368,8 @@ _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) /* Log the error via ARB_debug_output if needed.*/ if (do_log) { - _mesa_log_msg(ctx, - MESA_DEBUG_SOURCE_API, - MESA_DEBUG_TYPE_ERROR, - error_msg_id, - MESA_DEBUG_SEVERITY_HIGH, len, s2); + log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR, + error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2); } } @@ -1329,7 +1426,7 @@ _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id, if (len >= MAX_DEBUG_MESSAGE_LENGTH) len = MAX_DEBUG_MESSAGE_LENGTH - 1; - _mesa_log_msg(ctx, source, type, *id, severity, len, msg); + log_msg(ctx, source, type, *id, severity, len, msg); } /*@}*/ diff --git a/mesalib/src/mesa/main/errors.h b/mesalib/src/mesa/main/errors.h index a837dc8e1..cd414e6b6 100644 --- a/mesalib/src/mesa/main/errors.h +++ b/mesalib/src/mesa/main/errors.h @@ -83,6 +83,9 @@ _mesa_gl_debug(struct gl_context *ctx, } \ } while (0) +struct gl_debug_state * +_mesa_get_debug_state(struct gl_context *ctx); + extern void _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len); diff --git a/mesalib/src/mesa/main/execmem.c b/mesalib/src/mesa/main/execmem.c index d63bb4a4e..7267cf85f 100644 --- a/mesalib/src/mesa/main/execmem.c +++ b/mesalib/src/mesa/main/execmem.c @@ -32,7 +32,6 @@ #include "imports.h" -#include "glapi/glthread.h" @@ -59,7 +58,7 @@ #define EXEC_HEAP_SIZE (10*1024*1024) -_glthread_DECLARE_STATIC_MUTEX(exec_mutex); +static mtx_t exec_mutex = _MTX_INITIALIZER_NP; static struct mem_block *exec_heap = NULL; static unsigned char *exec_mem = NULL; @@ -93,7 +92,7 @@ _mesa_exec_malloc(GLuint size) struct mem_block *block = NULL; void *addr = NULL; - _glthread_LOCK_MUTEX(exec_mutex); + mtx_lock(&exec_mutex); if (!init_heap()) goto bail; @@ -109,7 +108,7 @@ _mesa_exec_malloc(GLuint size) printf("_mesa_exec_malloc failed\n"); bail: - _glthread_UNLOCK_MUTEX(exec_mutex); + mtx_unlock(&exec_mutex); return addr; } @@ -118,7 +117,7 @@ bail: void _mesa_exec_free(void *addr) { - _glthread_LOCK_MUTEX(exec_mutex); + mtx_lock(&exec_mutex); if (exec_heap) { struct mem_block *block = mmFindBlock(exec_heap, (unsigned char *)addr - exec_mem); @@ -127,7 +126,7 @@ _mesa_exec_free(void *addr) mmFreeMem(block); } - _glthread_UNLOCK_MUTEX(exec_mutex); + mtx_unlock(&exec_mutex); } diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index 5f741fbd2..c46d70b20 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -83,6 +83,7 @@ static const struct extension extension_table[] = { { "GL_ARB_arrays_of_arrays", o(ARB_arrays_of_arrays), GL, 2012 }, { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 }, { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 }, + { "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 }, { "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 }, { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 }, { "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 }, @@ -106,7 +107,7 @@ static const struct extension extension_table[] = { { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 }, { "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 }, { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 }, - { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 }, + { "GL_ARB_half_float_pixel", o(dummy_true), GL, 2003 }, { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 }, { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 }, { "GL_ARB_internalformat_query", o(ARB_internalformat_query), GL, 2011 }, @@ -126,6 +127,7 @@ static const struct extension extension_table[] = { { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 }, { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 }, { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, + { "GL_ARB_separate_shader_objects", o(ARB_separate_shader_objects), GL, 2010 }, { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 }, { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 }, { "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 }, @@ -401,7 +403,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_occlusion_query = GL_TRUE; diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index e459e0c63..a9dcc5144 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -89,9 +89,9 @@ delete_dummy_framebuffer(struct gl_framebuffer *fb) void _mesa_init_fbobjects(struct gl_context *ctx) { - _glthread_INIT_MUTEX(DummyFramebuffer.Mutex); - _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex); - _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex); + mtx_init(&DummyFramebuffer.Mutex, mtx_plain); + mtx_init(&DummyRenderbuffer.Mutex, mtx_plain); + mtx_init(&IncompleteFramebuffer.Mutex, mtx_plain); DummyFramebuffer.Delete = delete_dummy_framebuffer; DummyRenderbuffer.Delete = delete_dummy_renderbuffer; IncompleteFramebuffer.Delete = delete_dummy_framebuffer; @@ -484,7 +484,7 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx, { struct gl_renderbuffer_attachment *att; - _glthread_LOCK_MUTEX(fb->Mutex); + mtx_lock(&fb->Mutex); att = get_attachment(ctx, fb, attachment); ASSERT(att); @@ -504,7 +504,7 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx, invalidate_framebuffer(fb); - _glthread_UNLOCK_MUTEX(fb->Mutex); + mtx_unlock(&fb->Mutex); } @@ -1352,9 +1352,9 @@ _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) GLuint name = first + i; renderbuffers[i] = name; /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } } @@ -2218,9 +2218,9 @@ _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers) GLuint name = first + i; framebuffers[i] = name; /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } } @@ -2433,7 +2433,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, FLUSH_VERTICES(ctx, _NEW_BUFFERS); - _glthread_LOCK_MUTEX(fb->Mutex); + mtx_lock(&fb->Mutex); if (texObj) { if (attachment == GL_DEPTH_ATTACHMENT && texObj == fb->Attachment[BUFFER_STENCIL].Texture && @@ -2491,7 +2491,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, invalidate_framebuffer(fb); - _glthread_UNLOCK_MUTEX(fb->Mutex); + mtx_unlock(&fb->Mutex); } diff --git a/mesalib/src/mesa/main/format_pack.c b/mesalib/src/mesa/main/format_pack.c index dee253c40..2772ff2d3 100644 --- a/mesalib/src/mesa/main/format_pack.c +++ b/mesalib/src/mesa/main/format_pack.c @@ -1936,9 +1936,9 @@ _mesa_get_pack_ubyte_rgba_function(mesa_format format) /* should never convert RGBA to these formats */ table[MESA_FORMAT_S8_UINT_Z24_UNORM] = NULL; - table[MESA_FORMAT_Z24_UNORM_X8_UINT] = NULL; - table[MESA_FORMAT_Z_UNORM16] = NULL; table[MESA_FORMAT_Z24_UNORM_S8_UINT] = NULL; + table[MESA_FORMAT_Z_UNORM16] = NULL; + table[MESA_FORMAT_Z24_UNORM_X8_UINT] = NULL; table[MESA_FORMAT_X8Z24_UNORM] = NULL; table[MESA_FORMAT_Z_UNORM32] = NULL; table[MESA_FORMAT_S_UINT8] = NULL; @@ -2099,9 +2099,9 @@ _mesa_get_pack_float_rgba_function(mesa_format format) /* should never convert RGBA to these formats */ table[MESA_FORMAT_S8_UINT_Z24_UNORM] = NULL; - table[MESA_FORMAT_Z24_UNORM_X8_UINT] = NULL; - table[MESA_FORMAT_Z_UNORM16] = NULL; table[MESA_FORMAT_Z24_UNORM_S8_UINT] = NULL; + table[MESA_FORMAT_Z_UNORM16] = NULL; + table[MESA_FORMAT_Z24_UNORM_X8_UINT] = NULL; table[MESA_FORMAT_X8Z24_UNORM] = NULL; table[MESA_FORMAT_Z_UNORM32] = NULL; table[MESA_FORMAT_S_UINT8] = NULL; @@ -2433,8 +2433,8 @@ _mesa_get_pack_float_z_func(mesa_format format) case MESA_FORMAT_S8_UINT_Z24_UNORM: case MESA_FORMAT_X8Z24_UNORM: return pack_float_z_Z24_S8; - case MESA_FORMAT_Z24_UNORM_X8_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: return pack_float_z_S8_Z24; case MESA_FORMAT_Z_UNORM16: return pack_float_z_Z16; @@ -2518,8 +2518,8 @@ _mesa_get_pack_uint_z_func(mesa_format format) case MESA_FORMAT_S8_UINT_Z24_UNORM: case MESA_FORMAT_X8Z24_UNORM: return pack_uint_z_Z24_S8; - case MESA_FORMAT_Z24_UNORM_X8_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: return pack_uint_z_S8_Z24; case MESA_FORMAT_Z_UNORM16: return pack_uint_z_Z16; @@ -2581,7 +2581,7 @@ _mesa_get_pack_ubyte_stencil_func(mesa_format format) switch (format) { case MESA_FORMAT_S8_UINT_Z24_UNORM: return pack_ubyte_stencil_Z24_S8; - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: return pack_ubyte_stencil_S8_Z24; case MESA_FORMAT_S_UINT8: return pack_ubyte_stencil_S8; @@ -2616,8 +2616,8 @@ _mesa_pack_float_z_row(mesa_format format, GLuint n, } } break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: { /* don't disturb the stencil values */ GLuint *d = ((GLuint *) dst); @@ -2690,8 +2690,8 @@ _mesa_pack_uint_z_row(mesa_format format, GLuint n, } } break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: { /* don't disturb the stencil values */ GLuint *d = ((GLuint *) dst); @@ -2762,7 +2762,7 @@ _mesa_pack_ubyte_stencil_row(mesa_format format, GLuint n, } } break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: { /* don't disturb the Z values */ GLuint *d = ((GLuint *) dst); @@ -2803,7 +2803,7 @@ _mesa_pack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n, case MESA_FORMAT_S8_UINT_Z24_UNORM: memcpy(dst, src, n * sizeof(GLuint)); break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: { GLuint *d = ((GLuint *) dst); GLuint i; diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c index 02ad00a9d..276ba556a 100644 --- a/mesalib/src/mesa/main/format_unpack.c +++ b/mesalib/src/mesa/main/format_unpack.c @@ -2366,9 +2366,9 @@ get_unpack_rgba_function(mesa_format format) table[MESA_FORMAT_B10G10R10A2_UINT] = unpack_ARGB2101010_UINT; table[MESA_FORMAT_R10G10B10A2_UINT] = unpack_ABGR2101010_UINT; table[MESA_FORMAT_S8_UINT_Z24_UNORM] = unpack_Z24_S8; - table[MESA_FORMAT_Z24_UNORM_X8_UINT] = unpack_S8_Z24; + table[MESA_FORMAT_Z24_UNORM_S8_UINT] = unpack_S8_Z24; table[MESA_FORMAT_Z_UNORM16] = unpack_Z16; - table[MESA_FORMAT_Z24_UNORM_S8_UINT] = unpack_X8_Z24; + table[MESA_FORMAT_Z24_UNORM_X8_UINT] = unpack_X8_Z24; table[MESA_FORMAT_X8Z24_UNORM] = unpack_Z24_X8; table[MESA_FORMAT_Z_UNORM32] = unpack_Z32; table[MESA_FORMAT_S_UINT8] = unpack_S8; @@ -3986,8 +3986,8 @@ _mesa_unpack_float_z_row(mesa_format format, GLuint n, case MESA_FORMAT_X8Z24_UNORM: unpack = unpack_float_z_Z24_X8; break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: unpack = unpack_float_z_X8_Z24; break; case MESA_FORMAT_Z_UNORM16: @@ -4091,8 +4091,8 @@ _mesa_unpack_uint_z_row(mesa_format format, GLuint n, case MESA_FORMAT_X8Z24_UNORM: unpack = unpack_uint_z_Z24_X8; break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: unpack = unpack_uint_z_X8_Z24; break; case MESA_FORMAT_Z_UNORM16: @@ -4164,7 +4164,7 @@ _mesa_unpack_ubyte_stencil_row(mesa_format format, GLuint n, case MESA_FORMAT_S8_UINT_Z24_UNORM: unpack_ubyte_s_Z24_S8(src, dst, n); break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: unpack_ubyte_s_S8_Z24(src, dst, n); break; case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: @@ -4189,11 +4189,30 @@ unpack_uint_24_8_depth_stencil_S8_Z24(const GLuint *src, GLuint *dst, GLuint n) } static void +unpack_uint_24_8_depth_stencil_Z32_S8X24(const GLuint *src, + GLuint *dst, GLuint n) +{ + GLuint i; + + for (i = 0; i < n; i++) { + /* 8 bytes per pixel (float + uint32) */ + GLfloat zf = ((GLfloat *) src)[i * 2 + 0]; + GLuint z24 = (GLuint) (zf * (GLfloat) 0xffffff); + GLuint s = src[i * 2 + 1] & 0xff; + dst[i] = (z24 << 8) | s; + } +} + +static void unpack_uint_24_8_depth_stencil_Z24_S8(const GLuint *src, GLuint *dst, GLuint n) { memcpy(dst, src, n * 4); } +/** + * Unpack depth/stencil returning as GL_UNSIGNED_INT_24_8. + * \param format the source data format + */ void _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n, const void *src, GLuint *dst) @@ -4202,9 +4221,12 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n, case MESA_FORMAT_S8_UINT_Z24_UNORM: unpack_uint_24_8_depth_stencil_Z24_S8(src, dst, n); break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: unpack_uint_24_8_depth_stencil_S8_Z24(src, dst, n); break; + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: + unpack_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n); + break; default: _mesa_problem(NULL, "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row", diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index 10731d5a4..f6c399ede 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -439,8 +439,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 1, 1, 4 /* BlockWidth/Height,Bytes */ }, { - MESA_FORMAT_Z24_UNORM_X8_UINT, /* Name */ - "MESA_FORMAT_Z24_UNORM_X8_UINT", /* StrName */ + MESA_FORMAT_Z24_UNORM_S8_UINT, /* Name */ + "MESA_FORMAT_Z24_UNORM_S8_UINT", /* StrName */ GL_DEPTH_STENCIL, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -457,8 +457,8 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 1, 1, 2 /* BlockWidth/Height,Bytes */ }, { - MESA_FORMAT_Z24_UNORM_S8_UINT, /* Name */ - "MESA_FORMAT_Z24_UNORM_S8_UINT", /* StrName */ + MESA_FORMAT_Z24_UNORM_X8_UINT, /* Name */ + "MESA_FORMAT_Z24_UNORM_X8_UINT", /* StrName */ GL_DEPTH_COMPONENT, /* BaseFormat */ GL_UNSIGNED_NORMALIZED, /* DataType */ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ @@ -2472,7 +2472,7 @@ _mesa_format_to_type_and_comps(mesa_format format, *comps = 2; return; - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: *datatype = GL_UNSIGNED_INT_8_24_REV_MESA; *comps = 2; return; @@ -2482,7 +2482,7 @@ _mesa_format_to_type_and_comps(mesa_format format, *comps = 1; return; - case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: *datatype = GL_UNSIGNED_INT; *comps = 1; return; @@ -3123,14 +3123,14 @@ _mesa_format_matches_format_and_type(mesa_format mesa_format, return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && !swapBytes; case MESA_FORMAT_X8Z24_UNORM: - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: return GL_FALSE; case MESA_FORMAT_Z_UNORM16: return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT && !swapBytes; - case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: return GL_FALSE; case MESA_FORMAT_Z_UNORM32: diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index 63d9565e3..3102584b6 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -339,33 +339,33 @@ typedef enum /* Type P formats */ /* msb <------ TEXEL BITS -----------> lsb */ /* ---- ---- ---- ---- ---- ---- ---- ---- */ - MESA_FORMAT_A8B8G8R8_UNORM, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_R8G8B8A8_UNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_B8G8R8A8_UNORM, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ - MESA_FORMAT_A8R8G8B8_UNORM, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_X8B8G8R8_UNORM, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_R8G8B8X8_UNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ - MESA_FORMAT_B8G8R8X8_UNORM, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */ - MESA_FORMAT_X8R8G8B8_UNORM, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_A8B8G8R8_UNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_R8G8B8A8_UNORM, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_B8G8R8A8_UNORM, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_A8R8G8B8_UNORM, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ + MESA_FORMAT_X8B8G8R8_UNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ + MESA_FORMAT_R8G8B8X8_UNORM, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_B8G8R8X8_UNORM, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_X8R8G8B8_UNORM, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */ /* Type A formats */ MESA_FORMAT_BGR_UNORM8, /* uchar[i * 3] = B, [i * 3 + 1] = G, [i *3 + 2] = R */ MESA_FORMAT_RGB_UNORM8, /* uchar[i * 3] = R, [i * 3 + 1] = G, [i *3 + 2] = B */ /* Type P formats */ - MESA_FORMAT_B5G6R5_UNORM, /* BBBB BGGG GGGR RRRR */ - MESA_FORMAT_R5G6B5_UNORM, /* RRRR RGGG GGGB BBBB */ - MESA_FORMAT_B4G4R4A4_UNORM, /* BBBB GGGG RRRR AAAA */ - MESA_FORMAT_A4R4G4B4_UNORM, /* AAAA RRRR GGGG BBBB */ - MESA_FORMAT_A1B5G5R5_UNORM, /* ABBB BBGG GGGR RRRR */ - MESA_FORMAT_B5G5R5A1_UNORM, /* BBBB BGGG GGRR RRRA */ - MESA_FORMAT_A1R5G5B5_UNORM, /* ARRR RRGG GGGB BBBB */ - MESA_FORMAT_L4A4_UNORM, /* LLLL AAAA */ - MESA_FORMAT_L8A8_UNORM, /* LLLL LLLL AAAA AAAA */ - MESA_FORMAT_A8L8_UNORM, /* AAAA AAAA LLLL LLLL */ - MESA_FORMAT_L16A16_UNORM, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */ - MESA_FORMAT_A16L16_UNORM, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ - MESA_FORMAT_B2G3R3_UNORM, /* BBGG GRRR */ + MESA_FORMAT_B5G6R5_UNORM, /* RRRR RGGG GGGB BBBB */ + MESA_FORMAT_R5G6B5_UNORM, /* BBBB BGGG GGGR RRRR */ + MESA_FORMAT_B4G4R4A4_UNORM, /* AAAA RRRR GGGG BBBB */ + MESA_FORMAT_A4R4G4B4_UNORM, /* BBBB GGGG RRRR AAAA */ + MESA_FORMAT_A1B5G5R5_UNORM, /* RRRR RGGG GGBB BBBA */ + MESA_FORMAT_B5G5R5A1_UNORM, /* ARRR RRGG GGGB BBBB */ + MESA_FORMAT_A1R5G5B5_UNORM, /* BBBB BGGG GGRR RRRA */ + MESA_FORMAT_L4A4_UNORM, /* AAAA LLLL */ + MESA_FORMAT_L8A8_UNORM, /* AAAA AAAA LLLL LLLL */ + MESA_FORMAT_A8L8_UNORM, /* LLLL LLLL AAAA AAAA */ + MESA_FORMAT_L16A16_UNORM, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ + MESA_FORMAT_A16L16_UNORM, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */ + MESA_FORMAT_B2G3R3_UNORM, /* RRRG GGBB */ /* Type A formats */ MESA_FORMAT_A_UNORM8, /* uchar[i] = A */ @@ -383,25 +383,25 @@ typedef enum MESA_FORMAT_R_UNORM8, /* uchar[i] = R */ /* Type P formats */ - MESA_FORMAT_R8G8_UNORM, /* RRRR RRRR GGGG GGGG */ - MESA_FORMAT_G8R8_UNORM, /* GGGG GGGG RRRR RRRR */ + MESA_FORMAT_R8G8_UNORM, /* GGGG GGGG RRRR RRRR */ + MESA_FORMAT_G8R8_UNORM, /* RRRR RRRR GGGG GGGG */ /* Type A format(s) */ MESA_FORMAT_R_UNORM16, /* ushort[i] = R */ /* Type P formats */ - MESA_FORMAT_R16G16_UNORM, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ - MESA_FORMAT_G16R16_UNORM, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ - MESA_FORMAT_B10G10R10A2_UNORM,/* BBBB BBBB BBGG GGGG GGGG RRRR RRRR RRAA */ - MESA_FORMAT_S8_UINT_Z24_UNORM,/* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z24_UNORM_X8_UINT,/* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */ + MESA_FORMAT_R16G16_UNORM, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ + MESA_FORMAT_G16R16_UNORM, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ + MESA_FORMAT_B10G10R10A2_UNORM,/* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */ + MESA_FORMAT_S8_UINT_Z24_UNORM,/* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ + MESA_FORMAT_Z24_UNORM_S8_UINT,/* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ /* Type A format(s) */ MESA_FORMAT_Z_UNORM16, /* ushort[i] = Z */ /* Type P formats */ - MESA_FORMAT_Z24_UNORM_S8_UINT,/* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ - MESA_FORMAT_X8Z24_UNORM, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z24_UNORM_X8_UINT,/* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_X8Z24_UNORM, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */ /* Type A formats */ MESA_FORMAT_Z_UNORM32, /* uint[i] = Z */ @@ -416,14 +416,14 @@ typedef enum MESA_FORMAT_BGR_SRGB8, /* uchar[i * 3] = B, [i * 3 + 1] = G, [i *3 + 2] = R */ /* Type P formats */ - MESA_FORMAT_A8B8G8R8_SRGB, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR*/ - MESA_FORMAT_B8G8R8A8_SRGB, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ + MESA_FORMAT_A8B8G8R8_SRGB, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_B8G8R8A8_SRGB, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ /* Type A format(s) */ MESA_FORMAT_L_SRGB8, /* uchar[i] = L */ /* Type P formats */ - MESA_FORMAT_L8A8_SRGB, /* LLLL LLLL AAAA AAAA */ + MESA_FORMAT_L8A8_SRGB, /* AAAA AAAA LLLL LLLL */ /* Type C formats */ MESA_FORMAT_SRGB_DXT1, @@ -548,16 +548,16 @@ typedef enum MESA_FORMAT_R_SNORM8, /* char[i] = R */ /* Type P formats */ - MESA_FORMAT_R8G8_SNORM, /* RRRR RRRR GGGG GGGG */ - MESA_FORMAT_X8B8G8R8_SNORM, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_A8B8G8R8_SNORM, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_R8G8B8A8_SNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_R8G8_SNORM, /* GGGG GGGG RRRR RRRR */ + MESA_FORMAT_X8B8G8R8_SNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ + MESA_FORMAT_A8B8G8R8_SNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_R8G8B8A8_SNORM, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ /* Type A format(s) */ MESA_FORMAT_R_SNORM16, /* short[i] = R */ /* Type P format(s) */ - MESA_FORMAT_R16G16_SNORM, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ + MESA_FORMAT_R16G16_SNORM, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ /* Type A format(s) */ MESA_FORMAT_RGB_SNORM16, /* short[i * 3] = R, [i * 3 + 1] = G, [i *3 + 2] = B */ @@ -597,7 +597,7 @@ typedef enum MESA_FORMAT_L_SNORM8, /* char[i] = L */ /* Type P format(s) */ - MESA_FORMAT_L8A8_SNORM, /* LLLL LLLL AAAA AAAA */ + MESA_FORMAT_L8A8_SNORM, /* AAAA AAAA LLLL LLLL */ /* Type A format(s) */ MESA_FORMAT_I_SNORM8, /* char[i] = I */ @@ -608,21 +608,21 @@ typedef enum /* Type P format(s) */ MESA_FORMAT_R9G9B9E5_FLOAT, - MESA_FORMAT_R11G11B10_FLOAT, + MESA_FORMAT_R11G11B10_FLOAT, /* BBBB BBBB BBGG GGGG GGGG GRRR RRRR RRRR */ /* Type A format(s) */ MESA_FORMAT_Z_FLOAT32, /* Type P formats */ - MESA_FORMAT_Z32_FLOAT_S8X24_UINT, + MESA_FORMAT_Z32_FLOAT_S8X24_UINT, /* (float, x24s8) */ - MESA_FORMAT_B10G10R10A2_UINT, - MESA_FORMAT_R10G10B10A2_UINT, + MESA_FORMAT_B10G10R10A2_UINT, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */ + MESA_FORMAT_R10G10B10A2_UINT, /* AABB BBBB BBBB GGGG GGGG GGRR RRRR RRRR */ - MESA_FORMAT_B4G4R4X4_UNORM, /* BBBB GGGG RRRR xxxx */ - MESA_FORMAT_B5G5R5X1_UNORM, /* BBBB BGGG GGRR RRRx */ - MESA_FORMAT_R8G8B8X8_SNORM, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ - MESA_FORMAT_R8G8B8X8_SRGB, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ + MESA_FORMAT_B4G4R4X4_UNORM, /* xxxx RRRR GGGG BBBB */ + MESA_FORMAT_B5G5R5X1_UNORM, /* xRRR RRGG GGGB BBBB */ + MESA_FORMAT_R8G8B8X8_SNORM, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_R8G8B8X8_SRGB, /* xxxx xxxx BBBB BBBB GGGG GGGG RRRR RRRR */ /* Type A formats */ MESA_FORMAT_RGBX_UINT8, /* uchar[i * 4] = R, [i * 4 + 1] = G, [i * 4 + 2] = B, [i * 4 + 3] = x */ @@ -643,9 +643,9 @@ typedef enum MESA_FORMAT_RGBX_SINT32, /* ... */ /* Type P formats */ - MESA_FORMAT_R10G10B10A2_UNORM, - MESA_FORMAT_G8R8_SNORM, - MESA_FORMAT_G16R16_SNORM, + MESA_FORMAT_R10G10B10A2_UNORM, /* AABB BBBB BBBB GGGG GGGG GGRR RRRR RRRR */ + MESA_FORMAT_G8R8_SNORM, /* RRRR RRRR GGGG GGGG */ + MESA_FORMAT_G16R16_SNORM, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ MESA_FORMAT_COUNT } mesa_format; diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 54eeda2b2..7416bb118 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -130,7 +130,7 @@ _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, memset(fb, 0, sizeof(struct gl_framebuffer)); - _glthread_INIT_MUTEX(fb->Mutex); + mtx_init(&fb->Mutex, mtx_plain); fb->RefCount = 1; @@ -182,7 +182,7 @@ _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; fb->_ColorReadBufferIndex = BUFFER_COLOR0; fb->Delete = _mesa_destroy_framebuffer; - _glthread_INIT_MUTEX(fb->Mutex); + mtx_init(&fb->Mutex, mtx_plain); } @@ -213,7 +213,7 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) assert(fb); assert(fb->RefCount == 0); - _glthread_DESTROY_MUTEX(fb->Mutex); + mtx_destroy(&fb->Mutex); for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; @@ -244,11 +244,11 @@ _mesa_reference_framebuffer_(struct gl_framebuffer **ptr, GLboolean deleteFlag = GL_FALSE; struct gl_framebuffer *oldFb = *ptr; - _glthread_LOCK_MUTEX(oldFb->Mutex); + mtx_lock(&oldFb->Mutex); ASSERT(oldFb->RefCount > 0); oldFb->RefCount--; deleteFlag = (oldFb->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldFb->Mutex); + mtx_unlock(&oldFb->Mutex); if (deleteFlag) oldFb->Delete(oldFb); @@ -258,9 +258,9 @@ _mesa_reference_framebuffer_(struct gl_framebuffer **ptr, assert(!*ptr); if (fb) { - _glthread_LOCK_MUTEX(fb->Mutex); + mtx_lock(&fb->Mutex); fb->RefCount++; - _glthread_UNLOCK_MUTEX(fb->Mutex); + mtx_unlock(&fb->Mutex); *ptr = fb; } } diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index 54f7d7745..b1908515c 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -28,6 +28,7 @@ #include "blend.h" #include "enable.h" #include "enums.h" +#include "errors.h" #include "extensions.h" #include "get.h" #include "macros.h" @@ -973,6 +974,26 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu _mesa_problem(ctx, "driver doesn't implement GetTimestamp"); } break; + /* GL_KHR_DEBUG */ + case GL_DEBUG_LOGGED_MESSAGES: + { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + v->value_int = debug ? debug->NumMessages : 0; + } + break; + case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: + { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + v->value_int = debug ? debug->NextMsgLength : 0; + } + break; + case GL_DEBUG_GROUP_STACK_DEPTH: + { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + v->value_int = debug ? debug->GroupStackDepth : 0; + } + break; + /* GL_ARB_shader_atomic_counters */ case GL_ATOMIC_COUNTER_BUFFER_BINDING: v->value_int = ctx->AtomicBuffer->Name; diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py index f47cbd881..674d0032a 100644 --- a/mesalib/src/mesa/main/get_hash_params.py +++ b/mesalib/src/mesa/main/get_hash_params.py @@ -698,13 +698,13 @@ descriptor=[ [ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ], # GL_KHR_debug (GL 4.3)/ GL_ARB_debug_output - [ "DEBUG_LOGGED_MESSAGES", "CONTEXT_INT(Debug.NumMessages), NO_EXTRA" ], - [ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", "CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA" ], + [ "DEBUG_LOGGED_MESSAGES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], + [ "DEBUG_NEXT_LOGGED_MESSAGE_LENGTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], [ "MAX_DEBUG_LOGGED_MESSAGES", "CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA" ], [ "MAX_DEBUG_MESSAGE_LENGTH", "CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA" ], [ "MAX_LABEL_LENGTH", "CONST(MAX_LABEL_LENGTH), NO_EXTRA" ], [ "MAX_DEBUG_GROUP_STACK_DEPTH", "CONST(MAX_DEBUG_GROUP_STACK_DEPTH), NO_EXTRA" ], - [ "DEBUG_GROUP_STACK_DEPTH", "CONTEXT_INT(Debug.GroupStackDepth), NO_EXTRA" ], + [ "DEBUG_GROUP_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ], [ "MAX_DUAL_SOURCE_DRAW_BUFFERS", "CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended" ], diff --git a/mesalib/src/mesa/main/getstring.c b/mesalib/src/mesa/main/getstring.c index 674126702..3ac62d402 100644 --- a/mesalib/src/mesa/main/getstring.c +++ b/mesalib/src/mesa/main/getstring.c @@ -253,14 +253,22 @@ _mesa_GetPointerv( GLenum pname, GLvoid **params ) *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr; break; case GL_DEBUG_CALLBACK_FUNCTION_ARB: - if (!_mesa_is_desktop_gl(ctx)) + if (!_mesa_is_desktop_gl(ctx)) { goto invalid_pname; - *params = (GLvoid *) ctx->Debug.Callback; + } + else { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + *params = debug ? (void *) debug->Callback : NULL; + } break; case GL_DEBUG_CALLBACK_USER_PARAM_ARB: - if (!_mesa_is_desktop_gl(ctx)) + if (!_mesa_is_desktop_gl(ctx)) { goto invalid_pname; - *params = (GLvoid *) ctx->Debug.CallbackData; + } + else { + struct gl_debug_state *debug = _mesa_get_debug_state(ctx); + *params = debug ? (void *) debug->CallbackData : NULL; + } break; default: goto invalid_pname; @@ -326,7 +334,7 @@ _mesa_GetGraphicsResetStatusARB( void ) */ status = ctx->Driver.GetGraphicsResetStatus(ctx); - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); /* If this context has not been affected by a GPU reset, check to see if * some other context in the share group has been affected by a reset. @@ -340,7 +348,7 @@ _mesa_GetGraphicsResetStatusARB( void ) } ctx->ShareGroupReset = ctx->Shared->ShareGroupReset; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } if (!ctx->Driver.GetGraphicsResetStatus && (MESA_VERBOSE & VERBOSE_API)) diff --git a/mesalib/src/mesa/main/glformats.c b/mesalib/src/mesa/main/glformats.c index 7d4a31057..77cf26337 100644 --- a/mesalib/src/mesa/main/glformats.c +++ b/mesalib/src/mesa/main/glformats.c @@ -1323,10 +1323,8 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - return GL_NO_ERROR; case GL_HALF_FLOAT: - return ctx->Extensions.ARB_half_float_pixel - ? GL_NO_ERROR : GL_INVALID_ENUM; + return GL_NO_ERROR; default: return GL_INVALID_ENUM; } @@ -1349,10 +1347,8 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - return GL_NO_ERROR; case GL_HALF_FLOAT: - return ctx->Extensions.ARB_half_float_pixel - ? GL_NO_ERROR : GL_INVALID_ENUM; + return GL_NO_ERROR; default: return GL_INVALID_ENUM; } @@ -1368,10 +1364,8 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - return GL_NO_ERROR; case GL_HALF_FLOAT: - return ctx->Extensions.ARB_half_float_pixel - ? GL_NO_ERROR : GL_INVALID_ENUM; + return GL_NO_ERROR; default: return GL_INVALID_ENUM; } @@ -1389,14 +1383,12 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_HALF_FLOAT: return GL_NO_ERROR; case GL_UNSIGNED_INT_2_10_10_10_REV: /* OK by GL_EXT_texture_type_2_10_10_10_REV */ return (ctx->API == API_OPENGLES2) ? GL_NO_ERROR : GL_INVALID_ENUM; - case GL_HALF_FLOAT: - return ctx->Extensions.ARB_half_float_pixel - ? GL_NO_ERROR : GL_INVALID_ENUM; case GL_UNSIGNED_INT_5_9_9_9_REV: return ctx->Extensions.EXT_texture_shared_exponent ? GL_NO_ERROR : GL_INVALID_ENUM; @@ -1419,10 +1411,8 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - return GL_NO_ERROR; case GL_HALF_FLOAT: - return ctx->Extensions.ARB_half_float_pixel - ? GL_NO_ERROR : GL_INVALID_ENUM; + return GL_NO_ERROR; default: return GL_INVALID_ENUM; } @@ -1446,10 +1436,8 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx, case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: - return GL_NO_ERROR; case GL_HALF_FLOAT: - return ctx->Extensions.ARB_half_float_pixel - ? GL_NO_ERROR : GL_INVALID_ENUM; + return GL_NO_ERROR; default: return GL_INVALID_ENUM; } diff --git a/mesalib/src/mesa/main/hash.c b/mesalib/src/mesa/main/hash.c index b31fd4839..4c92005e0 100644 --- a/mesalib/src/mesa/main/hash.c +++ b/mesalib/src/mesa/main/hash.c @@ -36,7 +36,6 @@ #include "glheader.h" #include "imports.h" -#include "glapi/glthread.h" #include "hash.h" #include "hash_table.h" @@ -59,8 +58,8 @@ struct _mesa_HashTable { struct hash_table *ht; GLuint MaxKey; /**< highest key inserted so far */ - _glthread_Mutex Mutex; /**< mutual exclusion lock */ - _glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */ + mtx_t Mutex; /**< mutual exclusion lock */ + mtx_t WalkMutex; /**< for _mesa_HashWalk() */ GLboolean InDeleteAll; /**< Debug check */ /** Value that would be in the table for DELETED_KEY_VALUE. */ void *deleted_key_data; @@ -117,8 +116,8 @@ _mesa_NewHashTable(void) if (table) { table->ht = _mesa_hash_table_create(NULL, uint_key_compare); _mesa_hash_table_set_deleted_key(table->ht, uint_key(DELETED_KEY_VALUE)); - _glthread_INIT_MUTEX(table->Mutex); - _glthread_INIT_MUTEX(table->WalkMutex); + mtx_init(&table->Mutex, mtx_plain); + mtx_init(&table->WalkMutex, mtx_plain); } return table; } @@ -144,8 +143,8 @@ _mesa_DeleteHashTable(struct _mesa_HashTable *table) _mesa_hash_table_destroy(table->ht, NULL); - _glthread_DESTROY_MUTEX(table->Mutex); - _glthread_DESTROY_MUTEX(table->WalkMutex); + mtx_destroy(&table->Mutex); + mtx_destroy(&table->WalkMutex); free(table); } @@ -187,9 +186,9 @@ _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) { void *res; assert(table); - _glthread_LOCK_MUTEX(table->Mutex); + mtx_lock(&table->Mutex); res = _mesa_HashLookup_unlocked(table, key); - _glthread_UNLOCK_MUTEX(table->Mutex); + mtx_unlock(&table->Mutex); return res; } @@ -211,7 +210,7 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) assert(table); assert(key); - _glthread_LOCK_MUTEX(table->Mutex); + mtx_lock(&table->Mutex); if (key > table->MaxKey) table->MaxKey = key; @@ -227,7 +226,7 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) } } - _glthread_UNLOCK_MUTEX(table->Mutex); + mtx_unlock(&table->Mutex); } @@ -256,14 +255,14 @@ _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key) return; } - _glthread_LOCK_MUTEX(table->Mutex); + mtx_lock(&table->Mutex); if (key == DELETED_KEY_VALUE) { table->deleted_key_data = NULL; } else { entry = _mesa_hash_table_search(table->ht, uint_hash(key), uint_key(key)); _mesa_hash_table_remove(table->ht, entry); } - _glthread_UNLOCK_MUTEX(table->Mutex); + mtx_unlock(&table->Mutex); } @@ -286,7 +285,7 @@ _mesa_HashDeleteAll(struct _mesa_HashTable *table, ASSERT(table); ASSERT(callback); - _glthread_LOCK_MUTEX(table->Mutex); + mtx_lock(&table->Mutex); table->InDeleteAll = GL_TRUE; hash_table_foreach(table->ht, entry) { callback((uintptr_t)entry->key, entry->data, userData); @@ -297,7 +296,7 @@ _mesa_HashDeleteAll(struct _mesa_HashTable *table, table->deleted_key_data = NULL; } table->InDeleteAll = GL_FALSE; - _glthread_UNLOCK_MUTEX(table->Mutex); + mtx_unlock(&table->Mutex); } @@ -315,7 +314,7 @@ _mesa_HashClone(const struct _mesa_HashTable *table) struct _mesa_HashTable *clonetable; ASSERT(table); - _glthread_LOCK_MUTEX(table2->Mutex); + mtx_lock(&table2->Mutex); clonetable = _mesa_NewHashTable(); assert(clonetable); @@ -323,7 +322,7 @@ _mesa_HashClone(const struct _mesa_HashTable *table) _mesa_HashInsert(clonetable, (GLint)(uintptr_t)entry->key, entry->data); } - _glthread_UNLOCK_MUTEX(table2->Mutex); + mtx_unlock(&table2->Mutex); return clonetable; } @@ -352,13 +351,13 @@ _mesa_HashWalk(const struct _mesa_HashTable *table, ASSERT(table); ASSERT(callback); - _glthread_LOCK_MUTEX(table2->WalkMutex); + mtx_lock(&table2->WalkMutex); hash_table_foreach(table->ht, entry) { callback((uintptr_t)entry->key, entry->data, userData); } if (table->deleted_key_data) callback(DELETED_KEY_VALUE, table->deleted_key_data, userData); - _glthread_UNLOCK_MUTEX(table2->WalkMutex); + mtx_unlock(&table2->WalkMutex); } static void @@ -398,10 +397,10 @@ GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) { const GLuint maxKey = ~((GLuint) 0) - 1; - _glthread_LOCK_MUTEX(table->Mutex); + mtx_lock(&table->Mutex); if (maxKey - numKeys > table->MaxKey) { /* the quick solution */ - _glthread_UNLOCK_MUTEX(table->Mutex); + mtx_unlock(&table->Mutex); return table->MaxKey + 1; } else { @@ -419,13 +418,13 @@ _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) /* this key not in use, check if we've found enough */ freeCount++; if (freeCount == numKeys) { - _glthread_UNLOCK_MUTEX(table->Mutex); + mtx_unlock(&table->Mutex); return freeStart; } } } /* cannot allocate a block of numKeys consecutive keys */ - _glthread_UNLOCK_MUTEX(table->Mutex); + mtx_unlock(&table->Mutex); return 0; } } diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index 53e40b445..29772be6e 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -132,7 +132,7 @@ typedef union { GLfloat f; GLint i; GLuint u; } fi_type; #define atanhf(f) ((float) atanh(f)) #endif -#if defined(_MSC_VER) +#if defined(_MSC_VER) && (_MSC_VER < 1800) /* Not req'd on VS2013 and above */ static inline float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } static inline float exp2f(float x) { return powf(2.0f, x); } static inline float log2f(float x) { return logf(x) * 1.442695041f; } diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index ceabd9df7..bbc377280 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1190,7 +1190,7 @@ struct gl_sampler_object */ struct gl_texture_object { - _glthread_Mutex Mutex; /**< for thread safety */ + mtx_t Mutex; /**< for thread safety */ GLint RefCount; /**< reference count */ GLuint Name; /**< the user-visible texture object ID */ GLchar *Label; /**< GL_KHR_debug */ @@ -1439,28 +1439,44 @@ struct gl_viewport_attrib }; +typedef enum { + MAP_USER, + MAP_INTERNAL, + + MAP_COUNT +} gl_map_buffer_index; + + +/** + * Fields describing a mapped buffer range. + */ +struct gl_buffer_mapping { + GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ + GLvoid *Pointer; /**< User-space address of mapping */ + GLintptr Offset; /**< Mapped offset */ + GLsizeiptr Length; /**< Mapped length */ +}; + + /** * GL_ARB_vertex/pixel_buffer_object buffer object */ struct gl_buffer_object { - _glthread_Mutex Mutex; + mtx_t Mutex; GLint RefCount; GLuint Name; GLchar *Label; /**< GL_KHR_debug */ GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ + GLbitfield StorageFlags; /**< GL_MAP_PERSISTENT_BIT, etc. */ GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ - /** Fields describing a mapped buffer */ - /*@{*/ - GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ - GLvoid *Pointer; /**< User-space address of mapping */ - GLintptr Offset; /**< Mapped offset */ - GLsizeiptr Length; /**< Mapped length */ - /*@}*/ GLboolean DeletePending; /**< true if buffer object is removed from the hash */ GLboolean Written; /**< Ever written to? (for debugging) */ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ + GLboolean Immutable; /**< GL_ARB_buffer_storage */ + + struct gl_buffer_mapping Mappings[MAP_COUNT]; }; @@ -1560,7 +1576,7 @@ struct gl_vertex_array_object GLchar *Label; /**< GL_KHR_debug */ GLint RefCount; - _glthread_Mutex Mutex; + mtx_t Mutex; /** * Does the VAO use ARB semantics or Apple semantics? @@ -2013,6 +2029,7 @@ typedef enum SYSTEM_VALUE_SAMPLE_ID, /**< Fragment shader only */ SYSTEM_VALUE_SAMPLE_POS, /**< Fragment shader only */ SYSTEM_VALUE_SAMPLE_MASK_IN, /**< Fragment shader only */ + SYSTEM_VALUE_INVOCATION_ID, /**< Geometry shader only */ SYSTEM_VALUE_MAX /**< Number of values */ } gl_system_value; @@ -2143,6 +2160,7 @@ struct gl_geometry_program GLint VerticesIn; GLint VerticesOut; + GLint Invocations; GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ @@ -2419,6 +2437,11 @@ struct gl_shader struct { GLint VerticesOut; /** + * 0 - Invocations count not declared in shader, or + * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS + */ + GLint Invocations; + /** * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this * shader. @@ -2579,6 +2602,12 @@ struct gl_shader_program */ GLboolean InternalSeparateShader; + /** + * Indicates whether program can be bound for individual pipeline stages + * using UseProgramStages after it is next linked. + */ + GLboolean SeparateShader; + GLuint NumShaders; /**< number of attached shaders */ struct gl_shader **Shaders; /**< List of attached the shaders */ @@ -2627,6 +2656,10 @@ struct gl_shader_program struct { GLint VerticesIn; GLint VerticesOut; + /** + * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS + */ + GLint Invocations; GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ @@ -2746,9 +2779,19 @@ struct gl_shader_program /** * Context state for GLSL vertex/fragment shaders. + * Extended to support pipeline object */ -struct gl_shader_state +struct gl_pipeline_object { + /** Name of the pipeline object as received from glGenProgramPipelines. + * It would be 0 for shaders without separate shader objects. + */ + GLuint Name; + + GLint RefCount; + + mtx_t Mutex; + /** * Programs used for rendering * @@ -2768,8 +2811,21 @@ struct gl_shader_state struct gl_shader_program *ActiveProgram; GLbitfield Flags; /**< Mask of GLSL_x flags */ + + GLboolean EverBound; /**< Has the pipeline object been created */ }; +/** + * Context state for GLSL pipeline shaders. + */ +struct gl_pipeline_shader_state +{ + /** Currently bound pipeline object. See _mesa_BindProgramPipeline() */ + struct gl_pipeline_object *Current; + + /** Pipeline objects */ + struct _mesa_HashTable *Objects; +}; /** * Compiler options for a single GLSL shaders type @@ -2871,7 +2927,7 @@ struct gl_sync_object */ struct gl_shared_state { - _glthread_Mutex Mutex; /**< for thread safety */ + mtx_t Mutex; /**< for thread safety */ GLint RefCount; /**< Reference count */ struct _mesa_HashTable *DisplayList; /**< Display lists hash table */ struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */ @@ -2889,7 +2945,7 @@ struct gl_shared_state * \todo Improve the granularity of locking. */ /*@{*/ - _glthread_Mutex TexMutex; /**< texobj thread safety */ + mtx_t TexMutex; /**< texobj thread safety */ GLuint TextureStateStamp; /**< state notification for shared tex */ /*@}*/ @@ -2946,7 +3002,7 @@ struct gl_shared_state */ struct gl_renderbuffer { - _glthread_Mutex Mutex; /**< for thread safety */ + mtx_t Mutex; /**< for thread safety */ GLuint ClassID; /**< Useful for drivers */ GLuint Name; GLchar *Label; /**< GL_KHR_debug */ @@ -3024,7 +3080,7 @@ struct gl_renderbuffer_attachment */ struct gl_framebuffer { - _glthread_Mutex Mutex; /**< for thread safety */ + mtx_t Mutex; /**< for thread safety */ /** * If zero, this is a window system framebuffer. If non-zero, this * is a FBO framebuffer; note that for some devices (i.e. those with @@ -3433,6 +3489,7 @@ struct gl_extensions GLboolean ARB_arrays_of_arrays; GLboolean ARB_base_instance; GLboolean ARB_blend_func_extended; + GLboolean ARB_buffer_storage; GLboolean ARB_color_buffer_float; GLboolean ARB_compute_shader; GLboolean ARB_conservative_depth; @@ -3451,7 +3508,6 @@ struct gl_extensions GLboolean ARB_explicit_attrib_location; GLboolean ARB_geometry_shader4; GLboolean ARB_gpu_shader5; - GLboolean ARB_half_float_pixel; GLboolean ARB_half_float_vertex; GLboolean ARB_instanced_arrays; GLboolean ARB_internalformat_query; @@ -3461,6 +3517,7 @@ struct gl_extensions GLboolean ARB_point_sprite; GLboolean ARB_sample_shading; GLboolean ARB_seamless_cube_map; + GLboolean ARB_separate_shader_objects; GLboolean ARB_shader_atomic_counters; GLboolean ARB_shader_bit_encoding; GLboolean ARB_shader_image_load_store; @@ -4070,7 +4127,8 @@ struct gl_context struct gl_geometry_program_state GeometryProgram; struct gl_ati_fragment_shader_state ATIFragmentShader; - struct gl_shader_state Shader; /**< GLSL shader object state */ + struct gl_pipeline_shader_state Pipeline; /**< GLSL pipeline shader object state */ + struct gl_pipeline_object Shader; /**< GLSL shader object state */ struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES]; struct gl_query_state Query; /**< occlusion, timer queries */ @@ -4132,7 +4190,7 @@ struct gl_context GLuint ErrorDebugCount; /* GL_ARB_debug_output/GL_KHR_debug */ - struct gl_debug_state Debug; + struct gl_debug_state *Debug; GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ diff --git a/mesalib/src/mesa/main/pbo.c b/mesalib/src/mesa/main/pbo.c index 400cec3f0..a0d61a643 100644 --- a/mesalib/src/mesa/main/pbo.c +++ b/mesalib/src/mesa/main/pbo.c @@ -149,7 +149,8 @@ _mesa_map_pbo_source(struct gl_context *ctx, buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, GL_MAP_READ_BIT, - unpack->BufferObj); + unpack->BufferObj, + MAP_INTERNAL); if (!buf) return NULL; @@ -201,7 +202,7 @@ _mesa_map_validate_pbo_source(struct gl_context *ctx, return ptr; } - if (_mesa_bufferobj_mapped(unpack->BufferObj)) { + if (_mesa_check_disallowed_mapping(unpack->BufferObj)) { /* buffer is already mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); return NULL; @@ -221,7 +222,7 @@ _mesa_unmap_pbo_source(struct gl_context *ctx, { ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */ if (_mesa_is_bufferobj(unpack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); + ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL); } } @@ -246,7 +247,8 @@ _mesa_map_pbo_dest(struct gl_context *ctx, buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, pack->BufferObj->Size, GL_MAP_WRITE_BIT, - pack->BufferObj); + pack->BufferObj, + MAP_INTERNAL); if (!buf) return NULL; @@ -297,7 +299,7 @@ _mesa_map_validate_pbo_dest(struct gl_context *ctx, return ptr; } - if (_mesa_bufferobj_mapped(unpack->BufferObj)) { + if (_mesa_check_disallowed_mapping(unpack->BufferObj)) { /* buffer is already mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); return NULL; @@ -317,7 +319,7 @@ _mesa_unmap_pbo_dest(struct gl_context *ctx, { ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */ if (_mesa_is_bufferobj(pack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, pack->BufferObj); + ctx->Driver.UnmapBuffer(ctx, pack->BufferObj, MAP_INTERNAL); } } @@ -351,7 +353,8 @@ _mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions, buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, GL_MAP_READ_BIT, - unpack->BufferObj); + unpack->BufferObj, + MAP_INTERNAL); if (!buf) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s%uD(PBO is mapped)", funcName, dimensions); @@ -393,7 +396,8 @@ _mesa_validate_pbo_compressed_teximage(struct gl_context *ctx, buf = (GLubyte*) ctx->Driver.MapBufferRange(ctx, 0, packing->BufferObj->Size, GL_MAP_READ_BIT, - packing->BufferObj); + packing->BufferObj, + MAP_INTERNAL); if (!buf) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s%uD(PBO is mapped)", funcName, dimensions); @@ -413,6 +417,6 @@ _mesa_unmap_teximage_pbo(struct gl_context *ctx, const struct gl_pixelstore_attrib *unpack) { if (_mesa_is_bufferobj(unpack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); + ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL); } } diff --git a/mesalib/src/mesa/main/pipelineobj.c b/mesalib/src/mesa/main/pipelineobj.c new file mode 100644 index 000000000..27012df72 --- /dev/null +++ b/mesalib/src/mesa/main/pipelineobj.c @@ -0,0 +1,445 @@ +/* + * Mesa 3-D graphics library + * + * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file pipelineobj.c + * \author Hainaut Gregory <gregory.hainaut@gmail.com> + * + * Implementation of pipeline object related API functions. Based on + * GL_ARB_separate_shader_objects extension. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/enums.h" +#include "main/hash.h" +#include "main/mtypes.h" +#include "main/pipelineobj.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/transformfeedback.h" +#include "main/uniforms.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "ralloc.h" +#include <stdbool.h> +#include "../glsl/glsl_parser_extras.h" +#include "../glsl/ir_uniform.h" + +/** + * Delete a pipeline object. + */ +void +_mesa_delete_pipeline_object(struct gl_context *ctx, + struct gl_pipeline_object *obj) +{ + unsigned i; + + _mesa_reference_shader_program(ctx, &obj->_CurrentFragmentProgram, NULL); + + for (i = 0; i < MESA_SHADER_STAGES; i++) + _mesa_reference_shader_program(ctx, &obj->CurrentProgram[i], NULL); + + _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL); + mtx_destroy(&obj->Mutex); + ralloc_free(obj); +} + +/** + * Allocate and initialize a new pipeline object. + */ +static struct gl_pipeline_object * +_mesa_new_pipeline_object(struct gl_context *ctx, GLuint name) +{ + struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object); + if (obj) { + obj->Name = name; + mtx_init(&obj->Mutex, mtx_plain); + obj->RefCount = 1; + obj->Flags = _mesa_get_shader_flags(); + } + + return obj; +} + +/** + * Initialize pipeline object state for given context. + */ +void +_mesa_init_pipeline(struct gl_context *ctx) +{ + ctx->Pipeline.Objects = _mesa_NewHashTable(); + + ctx->Pipeline.Current = NULL; +} + + +/** + * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_pipelineobj_cb(GLuint id, void *data, void *userData) +{ + struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_pipeline_object(ctx, obj); +} + + +/** + * Free pipeline state for given context. + */ +void +_mesa_free_pipeline_data(struct gl_context *ctx) +{ + _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx); + _mesa_DeleteHashTable(ctx->Pipeline.Objects); +} + +/** + * Look up the pipeline object for the given ID. + * + * \returns + * Either a pointer to the pipeline object with the specified ID or \c NULL for + * a non-existent ID. The spec defines ID 0 as being technically + * non-existent. + */ +static inline struct gl_pipeline_object * +lookup_pipeline_object(struct gl_context *ctx, GLuint id) +{ + if (id == 0) + return NULL; + else + return (struct gl_pipeline_object *) + _mesa_HashLookup(ctx->Pipeline.Objects, id); +} + +/** + * Add the given pipeline object to the pipeline object pool. + */ +static void +save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) +{ + if (obj->Name > 0) { + _mesa_HashInsert(ctx->Pipeline.Objects, obj->Name, obj); + } +} + +/** + * Remove the given pipeline object from the pipeline object pool. + * Do not deallocate the pipeline object though. + */ +static void +remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) +{ + if (obj->Name > 0) { + _mesa_HashRemove(ctx->Pipeline.Objects, obj->Name); + } +} + +/** + * Set ptr to obj w/ reference counting. + * Note: this should only be called from the _mesa_reference_pipeline_object() + * inline function. + */ +void +_mesa_reference_pipeline_object_(struct gl_context *ctx, + struct gl_pipeline_object **ptr, + struct gl_pipeline_object *obj) +{ + assert(*ptr != obj); + + if (*ptr) { + /* Unreference the old pipeline object */ + GLboolean deleteFlag = GL_FALSE; + struct gl_pipeline_object *oldObj = *ptr; + + mtx_lock(&oldObj->Mutex); + ASSERT(oldObj->RefCount > 0); + oldObj->RefCount--; + deleteFlag = (oldObj->RefCount == 0); + mtx_unlock(&oldObj->Mutex); + + if (deleteFlag) { + _mesa_delete_pipeline_object(ctx, oldObj); + } + + *ptr = NULL; + } + ASSERT(!*ptr); + + if (obj) { + /* reference new pipeline object */ + mtx_lock(&obj->Mutex); + if (obj->RefCount == 0) { + /* this pipeline's being deleted (look just above) */ + /* Not sure this can ever really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted pipeline object"); + *ptr = NULL; + } + else { + obj->RefCount++; + *ptr = obj; + } + mtx_unlock(&obj->Mutex); + } +} + +/** + * Bound program to severals stages of the pipeline + */ +void GLAPIENTRY +_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) +{ +} + +/** + * Use the named shader program for subsequent glUniform calls (if pipeline + * bound) + */ +void GLAPIENTRY +_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = NULL; + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); + + if (program != 0) { + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glActiveShaderProgram(program)"); + if (shProg == NULL) + return; + } + + if (!pipe) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)"); + return; + } + + /* Object is created by any Pipeline call but glGenProgramPipelines, + * glIsProgramPipeline and GetProgramPipelineInfoLog + */ + pipe->EverBound = GL_TRUE; + + if ((shProg != NULL) && !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glActiveShaderProgram(program %u not linked)", shProg->Name); + return; + } + + _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg); +} + +/** + * Make program of the pipeline current + */ +void GLAPIENTRY +_mesa_BindProgramPipeline(GLuint pipeline) +{ +} + +/** + * Delete a set of pipeline objects. + * + * \param n Number of pipeline objects to delete. + * \param ids pipeline of \c n pipeline object IDs. + */ +void GLAPIENTRY +_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) +{ + GET_CURRENT_CONTEXT(ctx); + GLsizei i; + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)"); + return; + } + + for (i = 0; i < n; i++) { + struct gl_pipeline_object *obj = + lookup_pipeline_object(ctx, pipelines[i]); + + if (obj) { + ASSERT(obj->Name == pipelines[i]); + + /* If the pipeline object is currently bound, the spec says "If an + * object that is currently bound is deleted, the binding for that + * object reverts to zero and no program pipeline object becomes + * current." + */ + if (obj == ctx->Pipeline.Current) { + _mesa_BindProgramPipeline(0); + } + + /* The ID is immediately freed for re-use */ + remove_pipeline_object(ctx, obj); + + /* Unreference the pipeline object. + * If refcount hits zero, the object will be deleted. + */ + _mesa_reference_pipeline_object(ctx, &obj, NULL); + } + } +} + +/** + * Generate a set of unique pipeline object IDs and store them in \c pipelines. + * \param n Number of IDs to generate. + * \param pipelines pipeline of \c n locations to store the IDs. + */ +void GLAPIENTRY +_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines) +{ + GET_CURRENT_CONTEXT(ctx); + + GLuint first; + GLint i; + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramPipelines(n<0)"); + return; + } + + if (!pipelines) { + return; + } + + first = _mesa_HashFindFreeKeyBlock(ctx->Pipeline.Objects, n); + + for (i = 0; i < n; i++) { + struct gl_pipeline_object *obj; + GLuint name = first + i; + + obj = _mesa_new_pipeline_object(ctx, name); + if (!obj) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramPipelines"); + return; + } + + save_pipeline_object(ctx, obj); + pipelines[i] = first + i; + } + +} + +/** + * Determine if ID is the name of an pipeline object. + * + * \param id ID of the potential pipeline object. + * \return \c GL_TRUE if \c id is the name of a pipeline object, + * \c GL_FALSE otherwise. + */ +GLboolean GLAPIENTRY +_mesa_IsProgramPipeline(GLuint pipeline) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_pipeline_object *obj = lookup_pipeline_object(ctx, pipeline); + if (obj == NULL) + return GL_FALSE; + + return obj->EverBound; +} + +/** + * glGetProgramPipelineiv() - get pipeline shader state. + */ +void GLAPIENTRY +_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline); + + /* Are geometry shaders available in this context? + */ + const bool has_gs = _mesa_has_geometry_shaders(ctx); + + if (!pipe) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetProgramPipelineiv(pipeline)"); + return; + } + + /* Object is created by any Pipeline call but glGenProgramPipelines, + * glIsProgramPipeline and GetProgramPipelineInfoLog + */ + pipe->EverBound = GL_TRUE; + + switch (pname) { + case GL_ACTIVE_PROGRAM: + *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0; + return; + case GL_INFO_LOG_LENGTH: + /* FINISHME: Implement the info log. + */ + *params = 0; + return; + case GL_VALIDATE_STATUS: + /* FINISHME: Implement validation status. + */ + *params = 0; + return; + case GL_VERTEX_SHADER: + *params = pipe->CurrentProgram[MESA_SHADER_VERTEX] + ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Name : 0; + return; + case GL_TESS_EVALUATION_SHADER: + /* NOT YET SUPPORTED */ + break; + case GL_TESS_CONTROL_SHADER: + /* NOT YET SUPPORTED */ + break; + case GL_GEOMETRY_SHADER: + if (!has_gs) + break; + *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY] + ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Name : 0; + return; + case GL_FRAGMENT_SHADER: + *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT] + ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Name : 0; + return; + default: + break; + } + + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + +/** + * Check compatibility of pipeline's program + */ +void GLAPIENTRY +_mesa_ValidateProgramPipeline(GLuint pipeline) +{ +} + +void GLAPIENTRY +_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ +} diff --git a/mesalib/src/mesa/main/pipelineobj.h b/mesalib/src/mesa/main/pipelineobj.h new file mode 100644 index 000000000..46d5fab42 --- /dev/null +++ b/mesalib/src/mesa/main/pipelineobj.h @@ -0,0 +1,95 @@ +/* + * Mesa 3-D graphics library + * + * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef PIPELINEOBJ_H +#define PIPELINEOBJ_H + +#include "glheader.h" + +#ifdef __cplusplus +extern "C" { +#endif + +struct _glapi_table; +struct gl_context; +struct gl_pipeline_object; + +extern void +_mesa_delete_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj); + +extern void +_mesa_init_pipeline(struct gl_context *ctx); + +extern void +_mesa_free_pipeline_data(struct gl_context *ctx); + +extern void +_mesa_reference_pipeline_object_(struct gl_context *ctx, + struct gl_pipeline_object **ptr, + struct gl_pipeline_object *obj); + +static inline void +_mesa_reference_pipeline_object(struct gl_context *ctx, + struct gl_pipeline_object **ptr, + struct gl_pipeline_object *obj) +{ + if (*ptr != obj) + _mesa_reference_pipeline_object_(ctx, ptr, obj); +} + + +extern void GLAPIENTRY +_mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); + +extern void GLAPIENTRY +_mesa_ActiveShaderProgram(GLuint pipeline, GLuint program); + +extern void GLAPIENTRY +_mesa_BindProgramPipeline(GLuint pipeline); + +extern void GLAPIENTRY +_mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); + +extern void GLAPIENTRY +_mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines); + +extern GLboolean GLAPIENTRY +_mesa_IsProgramPipeline(GLuint pipeline); + +extern void GLAPIENTRY +_mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_ValidateProgramPipeline(GLuint pipeline); + +extern void GLAPIENTRY +_mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +#ifdef __cplusplus +} +#endif + +#endif /* PIPELINEOBJ_H */ diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index e16346896..b09cf5499 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -595,7 +595,7 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx, return GL_FALSE; if (rb->Format != MESA_FORMAT_S8_UINT_Z24_UNORM && - rb->Format != MESA_FORMAT_Z24_UNORM_X8_UINT) + rb->Format != MESA_FORMAT_Z24_UNORM_S8_UINT) return GL_FALSE; ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, @@ -1033,7 +1033,7 @@ _mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, } if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && - _mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + _mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); return; diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c index 2ff96e548..0bc7f2b96 100644 --- a/mesalib/src/mesa/main/renderbuffer.c +++ b/mesalib/src/mesa/main/renderbuffer.c @@ -38,7 +38,7 @@ void _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) { - _glthread_INIT_MUTEX(rb->Mutex); + mtx_init(&rb->Mutex, mtx_plain); rb->ClassID = 0; rb->Name = name; @@ -83,7 +83,7 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) void _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) { - _glthread_DESTROY_MUTEX(rb->Mutex); + mtx_destroy(&rb->Mutex); free(rb->Label); free(rb); } @@ -153,12 +153,12 @@ _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, GLboolean deleteFlag = GL_FALSE; struct gl_renderbuffer *oldRb = *ptr; - _glthread_LOCK_MUTEX(oldRb->Mutex); + mtx_lock(&oldRb->Mutex); ASSERT(oldRb->RefCount > 0); oldRb->RefCount--; /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ deleteFlag = (oldRb->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldRb->Mutex); + mtx_unlock(&oldRb->Mutex); if (deleteFlag) { GET_CURRENT_CONTEXT(ctx); @@ -171,10 +171,10 @@ _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, if (rb) { /* reference new renderbuffer */ - _glthread_LOCK_MUTEX(rb->Mutex); + mtx_lock(&rb->Mutex); rb->RefCount++; /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ - _glthread_UNLOCK_MUTEX(rb->Mutex); + mtx_unlock(&rb->Mutex); *ptr = rb; } } diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c index 7285ef5ed..4900d5256 100644 --- a/mesalib/src/mesa/main/samplerobj.c +++ b/mesalib/src/mesa/main/samplerobj.c @@ -66,7 +66,7 @@ _mesa_reference_sampler_object_(struct gl_context *ctx, GLboolean deleteFlag = GL_FALSE; struct gl_sampler_object *oldSamp = *ptr; - /*_glthread_LOCK_MUTEX(oldSamp->Mutex);*/ + /*mtx_lock(&oldSamp->Mutex);*/ ASSERT(oldSamp->RefCount > 0); oldSamp->RefCount--; #if 0 @@ -74,7 +74,7 @@ _mesa_reference_sampler_object_(struct gl_context *ctx, (void *) oldSamp, oldSamp->Name, oldSamp->RefCount); #endif deleteFlag = (oldSamp->RefCount == 0); - /*_glthread_UNLOCK_MUTEX(oldSamp->Mutex);*/ + /*mtx_unlock(&oldSamp->Mutex);*/ if (deleteFlag) { ASSERT(ctx->Driver.DeleteSamplerObject); @@ -87,7 +87,7 @@ _mesa_reference_sampler_object_(struct gl_context *ctx, if (samp) { /* reference new sampler */ - /*_glthread_LOCK_MUTEX(samp->Mutex);*/ + /*mtx_lock(&samp->Mutex);*/ if (samp->RefCount == 0) { /* this sampler's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ @@ -102,7 +102,7 @@ _mesa_reference_sampler_object_(struct gl_context *ctx, #endif *ptr = samp; } - /*_glthread_UNLOCK_MUTEX(samp->Mutex);*/ + /*mtx_unlock(&samp->Mutex);*/ } } @@ -203,7 +203,7 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers) return; } - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); for (i = 0; i < count; i++) { if (samplers[i]) { @@ -228,7 +228,7 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers) } } - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 65b6b16bb..5060cbb0b 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -65,8 +65,8 @@ /** * Return mask of GLSL_x flags by examining the MESA_GLSL env var. */ -static GLbitfield -get_shader_flags(void) +GLbitfield +_mesa_get_shader_flags(void) { GLbitfield flags = 0x0; const char *env = _mesa_getenv("MESA_GLSL"); @@ -120,7 +120,11 @@ _mesa_init_shader_state(struct gl_context *ctx) for (sh = 0; sh < MESA_SHADER_STAGES; ++sh) memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); - ctx->Shader.Flags = get_shader_flags(); + ctx->Shader.Flags = _mesa_get_shader_flags(); + + /* Extended for ARB_separate_shader_objects */ + ctx->Shader.RefCount = 1; + mtx_init(&ctx->Shader.Mutex, mtx_plain); } @@ -138,6 +142,10 @@ _mesa_free_shader_state(struct gl_context *ctx) _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); + + /* Extended for ARB_separate_shader_objects */ + assert(ctx->Shader.RefCount == 1); + mtx_destroy(&ctx->Shader.Mutex); } @@ -383,30 +391,31 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); /* alloc new, smaller array */ - newList = - malloc((n - 1) * sizeof(struct gl_shader *)); + newList = malloc((n - 1) * sizeof(struct gl_shader *)); if (!newList) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader"); return; } + /* Copy old list entries to new list, skipping removed entry at [i] */ for (j = 0; j < i; j++) { newList[j] = shProg->Shaders[j]; } - while (++i < n) + while (++i < n) { newList[j++] = shProg->Shaders[i]; - free(shProg->Shaders); + } + /* Free old list and install new one */ + free(shProg->Shaders); shProg->Shaders = newList; shProg->NumShaders = n - 1; #ifdef DEBUG - /* sanity check */ - { - for (j = 0; j < shProg->NumShaders; j++) { - assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER || - shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER); - assert(shProg->Shaders[j]->RefCount > 0); - } + /* sanity check - make sure the new list's entries are sensible */ + for (j = 0; j < shProg->NumShaders; j++) { + assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER || + shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER || + shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER); + assert(shProg->Shaders[j]->RefCount > 0); } #endif @@ -605,6 +614,12 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param if (check_gs_query(ctx, shProg)) *params = shProg->Geom.VerticesOut; return; + case GL_GEOMETRY_SHADER_INVOCATIONS: + if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5) + break; + if (check_gs_query(ctx, shProg)) + *params = shProg->Geom.Invocations; + return; case GL_GEOMETRY_INPUT_TYPE: if (!has_core_gs) break; @@ -681,6 +696,12 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param params[i] = shProg->Comp.LocalSize[i]; return; } + case GL_PROGRAM_SEPARABLE: + if (!ctx->Extensions.ARB_separate_shader_objects) + break; + + *params = shProg->SeparateShader; + return; default: break; } @@ -817,9 +838,10 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) sh->CompileStatus = GL_FALSE; } else { if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for %s shader %d:\n", - _mesa_shader_stage_to_string(sh->Stage), sh->Name); - printf("%s\n", sh->Source); + fprintf(stderr, "GLSL source for %s shader %d:\n", + _mesa_shader_stage_to_string(sh->Stage), sh->Name); + fprintf(stderr, "%s\n", sh->Source); + fflush(stderr); } /* this call will set the shader->CompileStatus field to indicate if @@ -833,16 +855,17 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (ctx->Shader.Flags & GLSL_DUMP) { if (sh->CompileStatus) { - printf("GLSL IR for shader %d:\n", sh->Name); - _mesa_print_ir(sh->ir, NULL); - printf("\n\n"); + fprintf(stderr, "GLSL IR for shader %d:\n", sh->Name); + _mesa_print_ir(stderr, sh->ir, NULL); + fprintf(stderr, "\n\n"); } else { - printf("GLSL shader %d failed to compile.\n", sh->Name); + fprintf(stderr, "GLSL shader %d failed to compile.\n", sh->Name); } if (sh->InfoLog && sh->InfoLog[0] != 0) { - printf("GLSL shader %d info log:\n", sh->Name); - printf("%s\n", sh->InfoLog); + fprintf(stderr, "GLSL shader %d info log:\n", sh->Name); + fprintf(stderr, "%s\n", sh->InfoLog); } + fflush(stderr); } } @@ -1721,6 +1744,25 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value) */ shProg->BinaryRetreivableHint = value; return; + + case GL_PROGRAM_SEPARABLE: + if (!ctx->Extensions.ARB_separate_shader_objects) + break; + + /* Spec imply that the behavior is the same as ARB_get_program_binary + * Chapter 7.3 Program Objects + */ + if (value != GL_TRUE && value != GL_FALSE) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glProgramParameteri(pname=%s, value=%d): " + "value must be 0 or 1.", + _mesa_lookup_enum_by_nr(pname), + value); + return; + } + shProg->SeparateShader = value; + return; + default: break; } @@ -1792,19 +1834,16 @@ _mesa_ActiveProgramEXT(GLuint program) return; } - -/** - * For GL_EXT_separate_shader_objects - */ -GLuint GLAPIENTRY -_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) +static GLuint +_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate, + GLenum type, GLsizei count, const GLchar* const *strings) { - GET_CURRENT_CONTEXT(ctx); const GLuint shader = create_shader(ctx, type); GLuint program = 0; if (shader) { - shader_source(ctx, shader, _mesa_strdup(string)); + _mesa_ShaderSource(shader, count, strings, NULL); + compile_shader(ctx, shader); program = create_shader_program(ctx); @@ -1816,6 +1855,8 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) shProg = _mesa_lookup_shader_program(ctx, program); sh = _mesa_lookup_shader(ctx, shader); + shProg->SeparateShader = separate; + get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); if (compiled) { attach_shader(ctx, program, shader); @@ -1858,6 +1899,7 @@ _mesa_copy_linked_program_data(gl_shader_stage type, struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst; dst_gp->VerticesIn = src->Geom.VerticesIn; dst_gp->VerticesOut = src->Geom.VerticesOut; + dst_gp->Invocations = src->Geom.Invocations; dst_gp->InputType = src->Geom.InputType; dst_gp->OutputType = src->Geom.OutputType; dst->UsesClipDistanceOut = src->Geom.UsesClipDistance; @@ -1875,3 +1917,30 @@ _mesa_copy_linked_program_data(gl_shader_stage type, break; } } + + +/** + * For GL_EXT_separate_shader_objects + */ +GLuint GLAPIENTRY +_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) +{ + GET_CURRENT_CONTEXT(ctx); + + return _mesa_create_shader_program(ctx, GL_FALSE, type, 1, &string); +} + +/** + * ARB_separate_shader_objects: Compile & Link Program + * + * Basically the same as _mesa_CreateShaderProgramEXT but with support of + * multiple strings and sets the SeparateShader flag to true. + */ +GLuint GLAPIENTRY +_mesa_CreateShaderProgramv(GLenum type, GLsizei count, + const GLchar* const *strings) +{ + GET_CURRENT_CONTEXT(ctx); + + return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings); +} diff --git a/mesalib/src/mesa/main/shaderapi.h b/mesalib/src/mesa/main/shaderapi.h index 10f810caf..44426cc65 100644 --- a/mesalib/src/mesa/main/shaderapi.h +++ b/mesalib/src/mesa/main/shaderapi.h @@ -40,6 +40,9 @@ struct _glapi_table; struct gl_context; struct gl_shader_program; +extern GLbitfield +_mesa_get_shader_flags(void); + extern void _mesa_copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src); @@ -219,6 +222,11 @@ extern bool _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type); +/* GL_ARB_separate_shader_objects */ +extern GLuint GLAPIENTRY +_mesa_CreateShaderProgramv(GLenum type, GLsizei count, + const GLchar* const *strings); + #ifdef __cplusplus } #endif diff --git a/mesalib/src/mesa/main/shaderobj.c b/mesalib/src/mesa/main/shaderobj.c index 4f4bb69a8..d5c3d8099 100644 --- a/mesalib/src/mesa/main/shaderobj.c +++ b/mesalib/src/mesa/main/shaderobj.c @@ -355,6 +355,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx, } free(shProg->Label); + shProg->Label = NULL; } diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c index c11c7f9e9..dc22025c2 100644 --- a/mesalib/src/mesa/main/shared.c +++ b/mesalib/src/mesa/main/shared.c @@ -62,7 +62,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx) if (!shared) return NULL; - _glthread_INIT_MUTEX(shared->Mutex); + mtx_init(&shared->Mutex, mtx_plain); shared->DisplayList = _mesa_NewHashTable(); shared->TexObjects = _mesa_NewHashTable(); @@ -113,7 +113,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx) assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); /* Mutex and timestamp for texobj state validation */ - _glthread_INIT_MUTEX(shared->TexMutex); + mtx_init(&shared->TexMutex, mtx_plain); shared->TextureStateStamp = 0; shared->FrameBuffers = _mesa_NewHashTable(); @@ -186,10 +186,8 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData) { struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; struct gl_context *ctx = (struct gl_context *) userData; - if (_mesa_bufferobj_mapped(bufObj)) { - ctx->Driver.UnmapBuffer(ctx, bufObj); - bufObj->Pointer = NULL; - } + + _mesa_buffer_unmap_all_mappings(ctx, bufObj); _mesa_reference_buffer_object(ctx, &bufObj, NULL); } @@ -356,8 +354,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); _mesa_DeleteHashTable(shared->TexObjects); - _glthread_DESTROY_MUTEX(shared->Mutex); - _glthread_DESTROY_MUTEX(shared->TexMutex); + mtx_destroy(&shared->Mutex); + mtx_destroy(&shared->TexMutex); free(shared); } @@ -380,11 +378,11 @@ _mesa_reference_shared_state(struct gl_context *ctx, struct gl_shared_state *old = *ptr; GLboolean delete; - _glthread_LOCK_MUTEX(old->Mutex); + mtx_lock(&old->Mutex); assert(old->RefCount >= 1); old->RefCount--; delete = (old->RefCount == 0); - _glthread_UNLOCK_MUTEX(old->Mutex); + mtx_unlock(&old->Mutex); if (delete) { free_shared_state(ctx, old); @@ -395,9 +393,9 @@ _mesa_reference_shared_state(struct gl_context *ctx, if (state) { /* reference new state */ - _glthread_LOCK_MUTEX(state->Mutex); + mtx_lock(&state->Mutex); state->RefCount++; *ptr = state; - _glthread_UNLOCK_MUTEX(state->Mutex); + mtx_unlock(&state->Mutex); } } diff --git a/mesalib/src/mesa/main/syncobj.c b/mesalib/src/mesa/main/syncobj.c index ae49db2e4..9721b14b4 100644 --- a/mesalib/src/mesa/main/syncobj.c +++ b/mesalib/src/mesa/main/syncobj.c @@ -184,9 +184,9 @@ _mesa_validate_sync(struct gl_context *ctx, void GLAPIENTRY _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) { - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); syncObj->RefCount++; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } @@ -195,7 +195,7 @@ _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) { struct set_entry *entry; - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); syncObj->RefCount--; if (syncObj->RefCount == 0) { entry = _mesa_set_search(ctx->Shared->SyncObjects, @@ -203,11 +203,11 @@ _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) syncObj); assert (entry != NULL); _mesa_set_remove(ctx->Shared->SyncObjects, entry); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); ctx->Driver.DeleteSyncObject(ctx, syncObj); } else { - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } } @@ -288,11 +288,11 @@ _mesa_FenceSync(GLenum condition, GLbitfield flags) ctx->Driver.FenceSync(ctx, syncObj, condition, flags); - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); _mesa_set_add(ctx->Shared->SyncObjects, _mesa_hash_pointer(syncObj), syncObj); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); return (GLsync) syncObj; } diff --git a/mesalib/src/mesa/main/texcompress_etc.c b/mesalib/src/mesa/main/texcompress_etc.c index e3862be45..cbda68940 100644 --- a/mesalib/src/mesa/main/texcompress_etc.c +++ b/mesalib/src/mesa/main/texcompress_etc.c @@ -429,8 +429,7 @@ etc2_rgb8_parse_block(struct etc2_block *block, block->is_planar_mode = true; /* opaque bit must be set in planar mode */ - if (!block->opaque) - block->opaque = true; + block->opaque = true; for (i = 0; i < 3; i++) { block->base_colors[0][i] = etc2_base_color_o_planar(src, i); diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index bda2d8e17..004e7ebac 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -209,13 +209,13 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target, case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: RETURN_IF_SUPPORTED(MESA_FORMAT_Z_UNORM32); - RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT); RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_X8_UINT); + RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT); break; case GL_DEPTH_COMPONENT16: RETURN_IF_SUPPORTED(MESA_FORMAT_Z_UNORM16); - RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT); RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_X8_UINT); + RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT); break; case GL_COMPRESSED_ALPHA_ARB: @@ -426,7 +426,7 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target, case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: RETURN_IF_SUPPORTED(MESA_FORMAT_S8_UINT_Z24_UNORM); - RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_X8_UINT); + RETURN_IF_SUPPORTED(MESA_FORMAT_Z24_UNORM_S8_UINT); break; case GL_DEPTH_COMPONENT32F: diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 133fa5376..daabf2e81 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -130,6 +130,10 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, const GLint depth = texImage->Depth; GLint img, row; + assert(format == GL_DEPTH_STENCIL); + assert(type == GL_UNSIGNED_INT_24_8); + /* XXX type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV is not handled yet */ + for (img = 0; img < depth; img++) { GLubyte *srcMap; GLint rowstride; @@ -145,8 +149,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); - /* XXX Z24_S8 vs. S8_Z24??? */ - memcpy(dest, src, width * sizeof(GLuint)); + /* Unpack from texture's format to GL's z24_s8 layout */ + _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat, + width, + (const GLuint *) src, + dest); if (ctx->Pack.SwapBytes) { _mesa_swap4((GLuint *) dest, width); } @@ -635,7 +642,8 @@ _mesa_get_teximage(struct gl_context *ctx, */ GLubyte *buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size, - GL_MAP_WRITE_BIT, ctx->Pack.BufferObj); + GL_MAP_WRITE_BIT, ctx->Pack.BufferObj, + MAP_INTERNAL); if (!buf) { /* out of memory or other unexpected error */ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); @@ -664,7 +672,7 @@ _mesa_get_teximage(struct gl_context *ctx, } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); + ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL); } } @@ -689,7 +697,8 @@ _mesa_get_compressed_teximage(struct gl_context *ctx, /* pack texture image into a PBO */ GLubyte *buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size, - GL_MAP_WRITE_BIT, ctx->Pack.BufferObj); + GL_MAP_WRITE_BIT, ctx->Pack.BufferObj, + MAP_INTERNAL); if (!buf) { /* out of memory or other unexpected error */ _mesa_error(ctx, GL_OUT_OF_MEMORY, @@ -731,7 +740,7 @@ _mesa_get_compressed_teximage(struct gl_context *ctx, } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); + ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL); } } @@ -861,7 +870,7 @@ getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* PBO should not be mapped */ - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(PBO is mapped)"); return GL_TRUE; @@ -1004,7 +1013,7 @@ getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, } /* make sure PBO is not mapped */ - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImage(PBO is mapped)"); return GL_TRUE; diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 4d635fe7f..0519d221f 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -397,11 +397,6 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) if (ctx->Extensions.ARB_texture_rg) { switch (internalFormat) { case GL_R16F: - /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. - */ - if (!ctx->Extensions.ARB_half_float_pixel) - break; - /* FALLTHROUGH */ case GL_R32F: if (!ctx->Extensions.ARB_texture_float) break; @@ -422,11 +417,6 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) return GL_RED; case GL_RG16F: - /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. - */ - if (!ctx->Extensions.ARB_half_float_pixel) - break; - /* FALLTHROUGH */ case GL_RG32F: if (!ctx->Extensions.ARB_texture_float) break; @@ -2254,9 +2244,10 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, /* This will detect any invalid internalFormat value */ if (!_mesa_is_compressed_format(ctx, internalFormat)) { - reason = "internalFormat"; - error = GL_INVALID_ENUM; - goto error; + _mesa_error(ctx, GL_INVALID_ENUM, + "glCompressedTexImage%dD(internalFormat=%s)", + dimensions, _mesa_lookup_enum_by_nr(internalFormat)); + return GL_TRUE; } switch (internalFormat) { @@ -2348,6 +2339,7 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, return GL_FALSE; error: + /* Note: not all error paths exit through here. */ _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason); return GL_TRUE; } @@ -2563,7 +2555,8 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, break; default: _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%dD(internalFormat)", dimensions); + "glCopyTexImage%dD(internalFormat=%s)", dimensions, + _mesa_lookup_enum_by_nr(internalFormat)); return GL_TRUE; } } @@ -2571,7 +2564,8 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, baseFormat = _mesa_base_tex_format(ctx, internalFormat); if (baseFormat < 0) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(internalFormat)", dimensions); + "glCopyTexImage%dD(internalFormat=%s)", dimensions, + _mesa_lookup_enum_by_nr(internalFormat)); return GL_TRUE; } @@ -2580,7 +2574,8 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, if (_mesa_is_color_format(internalFormat)) { if (rb_base_format < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%dD(internalFormat)", dimensions); + "glCopyTexImage%dD(internalFormat=%s)", dimensions, + _mesa_lookup_enum_by_nr(internalFormat)); return GL_TRUE; } } @@ -2606,7 +2601,8 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, } if (!valid) { _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(internalFormat)", dimensions); + "glCopyTexImage%dD(internalFormat=%s)", dimensions, + _mesa_lookup_enum_by_nr(internalFormat)); return GL_TRUE; } } @@ -4183,10 +4179,18 @@ _mesa_validate_texbuffer_format(const struct gl_context *ctx, return MESA_FORMAT_NONE; datatype = _mesa_get_format_datatype(format); - if (datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float) - return MESA_FORMAT_NONE; - if (datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel) + /* The GL_ARB_texture_buffer_object spec says: + * + * "If ARB_texture_float is not supported, references to the + * floating-point internal formats provided by that extension should be + * removed, and such formats may not be passed to TexBufferARB." + * + * As a result, GL_HALF_FLOAT internal format depends on both + * GL_ARB_texture_float and GL_ARB_half_float_pixel. + */ + if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) && + !ctx->Extensions.ARB_texture_float) return MESA_FORMAT_NONE; if (!ctx->Extensions.ARB_texture_rg) { diff --git a/mesalib/src/mesa/main/teximage.h b/mesalib/src/mesa/main/teximage.h index 5f8a47776..51d94d17e 100644 --- a/mesalib/src/mesa/main/teximage.h +++ b/mesalib/src/mesa/main/teximage.h @@ -163,7 +163,7 @@ _mesa_legal_texture_base_format_for_target(struct gl_context *ctx, static inline void _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) { - _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); + mtx_lock(&ctx->Shared->TexMutex); ctx->Shared->TextureStateStamp++; (void) texObj; } @@ -172,7 +172,7 @@ static inline void _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) { (void) texObj; - _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); + mtx_unlock(&ctx->Shared->TexMutex); } /*@}*/ diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 6adc0ae84..3375fe36b 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -115,7 +115,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx, memset(obj, 0, sizeof(*obj)); /* init the non-zero fields */ - _glthread_INIT_MUTEX(obj->Mutex); + mtx_init(&obj->Mutex, mtx_plain); obj->RefCount = 1; obj->Name = name; obj->Target = target; @@ -237,7 +237,7 @@ _mesa_delete_texture_object(struct gl_context *ctx, _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); /* destroy the mutex -- it may have allocated memory (eg on bsd) */ - _glthread_DESTROY_MUTEX(texObj->Mutex); + mtx_destroy(&texObj->Mutex); free(texObj->Label); @@ -374,12 +374,12 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr, ASSERT(valid_texture_object(oldTex)); (void) valid_texture_object; /* silence warning in release builds */ - _glthread_LOCK_MUTEX(oldTex->Mutex); + mtx_lock(&oldTex->Mutex); ASSERT(oldTex->RefCount > 0); oldTex->RefCount--; deleteFlag = (oldTex->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldTex->Mutex); + mtx_unlock(&oldTex->Mutex); if (deleteFlag) { GET_CURRENT_CONTEXT(ctx); @@ -396,7 +396,7 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr, if (tex) { /* reference new texture */ ASSERT(valid_texture_object(tex)); - _glthread_LOCK_MUTEX(tex->Mutex); + mtx_lock(&tex->Mutex); if (tex->RefCount == 0) { /* this texture's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ @@ -407,7 +407,7 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr, tex->RefCount++; *ptr = tex; } - _glthread_UNLOCK_MUTEX(tex->Mutex); + mtx_unlock(&tex->Mutex); } } @@ -1009,7 +1009,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures ) /* * This must be atomic (generation and allocation of texture IDs) */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); @@ -1020,7 +1020,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures ) GLenum target = 0; texObj = ctx->Driver.NewTextureObject(ctx, name, target); if (!texObj) { - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); return; } @@ -1031,7 +1031,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures ) textures[i] = name; } - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } @@ -1178,9 +1178,9 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) /* The texture _name_ is now free for re-use. * Remove it from the hash table now. */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); /* Unreference the texobj. If refcount hits zero, the texture * will be deleted. @@ -1313,9 +1313,9 @@ _mesa_BindTexture( GLenum target, GLuint texName ) } /* and insert it into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); } newTexObj->Target = target; } @@ -1327,10 +1327,10 @@ _mesa_BindTexture( GLenum target, GLuint texName ) */ { GLboolean early_out; - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + mtx_lock(&ctx->Shared->Mutex); early_out = ((ctx->Shared->RefCount == 1) && (newTexObj == texUnit->CurrentTex[targetIndex])); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + mtx_unlock(&ctx->Shared->Mutex); if (early_out) { return; } @@ -1493,7 +1493,7 @@ _mesa_IsTexture( GLuint texture ) void _mesa_lock_context_textures( struct gl_context *ctx ) { - _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); + mtx_lock(&ctx->Shared->TexMutex); if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { ctx->NewState |= _NEW_TEXTURE; @@ -1506,7 +1506,7 @@ void _mesa_unlock_context_textures( struct gl_context *ctx ) { assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); - _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); + mtx_unlock(&ctx->Shared->TexMutex); } void GLAPIENTRY diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index b7ed50dd5..bbdbc2763 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -986,6 +986,9 @@ legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target) case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map; + case GL_TEXTURE_CUBE_MAP_ARRAY_ARB: + case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB: + return ctx->Extensions.ARB_texture_cube_map_array; case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle; diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 1e4308a04..3e22a0b46 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -1049,7 +1049,7 @@ _mesa_texstore_x8_z24(TEXSTORE_PARAMS) const GLuint depthScale = 0xffffff; (void) dims; - ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT); + ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT); { /* general path */ @@ -2558,7 +2558,7 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) GLuint *depth; GLubyte *stencil; - ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT); + ASSERT(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX); @@ -3699,9 +3699,9 @@ _mesa_get_texstore_func(mesa_format format) table[MESA_FORMAT_G16R16_UNORM] = _mesa_texstore_unorm1616; table[MESA_FORMAT_B10G10R10A2_UNORM] = _mesa_texstore_argb2101010; table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8; - table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_s8_z24; + table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24; table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16; - table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_x8_z24; + table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24; table[MESA_FORMAT_X8Z24_UNORM] = _mesa_texstore_z24_x8; table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32; table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8; diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index 82d7628e8..8cc5da752 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -684,6 +684,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, match = true; break; case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: match = (basicType == GLSL_TYPE_INT); break; default: @@ -735,6 +736,22 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, } } + if (uni->type->is_image()) { + int i; + + for (i = 0; i < count; i++) { + const int unit = ((GLint *) values)[i]; + + /* check that the image unit is legal */ + if (unit < 0 || unit >= (int)ctx->Const.MaxImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1i(invalid image unit index for uniform %d)", + location); + return; + } + } + } + /* Page 82 (page 96 of the PDF) of the OpenGL 2.1 spec says: * * "When loading N elements starting at an arbitrary position k in a @@ -830,6 +847,25 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, } } } + + /* If the uniform is an image, update the mapping from image + * uniforms to image units present in the shader data structure. + */ + if (uni->type->is_image()) { + int i, j; + + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (uni->image[i].active) { + struct gl_shader *sh = shProg->_LinkedShaders[i]; + + for (j = 0; j < count; j++) + sh->ImageUnits[uni->image[i].index + offset + j] = + ((GLint *) values)[j]; + } + } + + ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; + } } /** diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 071d668f3..c25c2df7e 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -270,6 +270,197 @@ _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); } +/** Same as above with direct state access **/ +void GLAPIENTRY +_mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1f"); + _mesa_uniform(ctx, shProg, location, 1, &v0, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[2]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, + GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[3]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + v[2] = v2; + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, + GLfloat v2, GLfloat v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[4]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1i"); + _mesa_uniform(ctx, shProg, location, 1, &v0, GL_INT); +} + +void GLAPIENTRY +_mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[2]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, + GLint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[3]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + v[2] = v2; + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, + GLint v2, GLint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[4]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1fv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2fv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3fv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4fv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, + const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1iv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_INT); +} + +void GLAPIENTRY +_mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, + const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2iv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, + const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3iv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, + const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4iv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_INT_VEC4); +} + /** OpenGL 3.0 GLuint-valued functions **/ void GLAPIENTRY @@ -369,6 +560,140 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, 4, 4, location, count, transpose, value); } +/** Same as above with direct state access **/ + +void GLAPIENTRY +_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1ui"); + _mesa_uniform(ctx, shProg, location, 1, &v0, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[2]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2ui"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, + GLuint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[3]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + v[2] = v2; + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3ui"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, + GLuint v2, GLuint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[4]; + struct gl_shader_program *shProg; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); + _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4); +} + +void GLAPIENTRY +_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, + const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform1uiv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, + const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2uiv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, + const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3uiv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, + const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform4uiv"); + _mesa_uniform(ctx, shProg, location, count, value, GL_UNSIGNED_INT_VEC4); +} + + + +void GLAPIENTRY +_mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix2fv"); + _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix3fv"); + _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix4fv"); + _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value); +} + /** * Non-square UniformMatrix are OpenGL 2.1 @@ -427,6 +752,74 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, 4, 3, location, count, transpose, value); } +/** Same as above with direct state access **/ + +void GLAPIENTRY +_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix2x3fv"); + _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix3x2fv"); + _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix2x4fv"); + _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix4x2fv"); + _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix3x4fv"); + _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniformMatrix4x3fv"); + _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value); +} + void GLAPIENTRY _mesa_GetnUniformfvARB(GLhandleARB program, GLint location, diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h index f7cac6328..bd50fd9b8 100644 --- a/mesalib/src/mesa/main/uniforms.h +++ b/mesalib/src/mesa/main/uniforms.h @@ -111,6 +111,89 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +void GLAPIENTRY +_mesa_ProgramUniform1f(GLuint program, GLint, GLfloat); +void GLAPIENTRY +_mesa_ProgramUniform2f(GLuint program, GLint, GLfloat, GLfloat); +void GLAPIENTRY +_mesa_ProgramUniform3f(GLuint program, GLint, GLfloat, GLfloat, GLfloat); +void GLAPIENTRY +_mesa_ProgramUniform4f(GLuint program, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +void GLAPIENTRY +_mesa_ProgramUniform1i(GLuint program, GLint, GLint); +void GLAPIENTRY +_mesa_ProgramUniform2i(GLuint program, GLint, GLint, GLint); +void GLAPIENTRY +_mesa_ProgramUniform3i(GLuint program, GLint, GLint, GLint, GLint); +void GLAPIENTRY +_mesa_ProgramUniform4i(GLuint program, GLint, GLint, GLint, GLint, GLint); +void GLAPIENTRY +_mesa_ProgramUniform1fv(GLuint program, GLint, GLsizei, const GLfloat *); +void GLAPIENTRY +_mesa_ProgramUniform2fv(GLuint program, GLint, GLsizei, const GLfloat *); +void GLAPIENTRY +_mesa_ProgramUniform3fv(GLuint program, GLint, GLsizei, const GLfloat *); +void GLAPIENTRY +_mesa_ProgramUniform4fv(GLuint program, GLint, GLsizei, const GLfloat *); +void GLAPIENTRY +_mesa_ProgramUniform1iv(GLuint program, GLint, GLsizei, const GLint *); +void GLAPIENTRY +_mesa_ProgramUniform2iv(GLuint program, GLint, GLsizei, const GLint *); +void GLAPIENTRY +_mesa_ProgramUniform3iv(GLuint program, GLint, GLsizei, const GLint *); +void GLAPIENTRY +_mesa_ProgramUniform4iv(GLuint program, GLint, GLsizei, const GLint *); +void GLAPIENTRY +_mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0); +void GLAPIENTRY +_mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); +void GLAPIENTRY +_mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, + GLuint v2); +void GLAPIENTRY +_mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, + GLuint v2, GLuint v3); +void GLAPIENTRY +_mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, + const GLuint *value); +void GLAPIENTRY +_mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, + const GLuint *value); +void GLAPIENTRY +_mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, + const GLuint *value); +void GLAPIENTRY +_mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, + const GLuint *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix2fv(GLuint program, GLint, GLsizei, GLboolean, + const GLfloat *); +void GLAPIENTRY +_mesa_ProgramUniformMatrix3fv(GLuint program, GLint, GLsizei, GLboolean, + const GLfloat *); +void GLAPIENTRY +_mesa_ProgramUniformMatrix4fv(GLuint program, GLint, GLsizei, GLboolean, + const GLfloat *); +void GLAPIENTRY +_mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value); +void GLAPIENTRY +_mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value); + void GLAPIENTRY _mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *); void GLAPIENTRY diff --git a/mesalib/src/mesa/main/vdpau.c b/mesalib/src/mesa/main/vdpau.c index 359757607..c2cf20664 100644 --- a/mesalib/src/mesa/main/vdpau.c +++ b/mesalib/src/mesa/main/vdpau.c @@ -205,7 +205,7 @@ _mesa_VDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target, numTextureNames, textureNames); } -void GLAPIENTRY +GLboolean GLAPIENTRY _mesa_VDPAUIsSurfaceNV(GLintptr surface) { struct vdp_surface *surf = (struct vdp_surface *)surface; @@ -213,13 +213,14 @@ _mesa_VDPAUIsSurfaceNV(GLintptr surface) if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) { _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUIsSurfaceNV"); - return; + return false; } if (!_mesa_set_search(ctx->vdpSurfaces, _mesa_hash_pointer(surf), surf)) { - _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUIsSurfaceNV"); - return; + return false; } + + return true; } void GLAPIENTRY diff --git a/mesalib/src/mesa/main/vdpau.h b/mesalib/src/mesa/main/vdpau.h index f32d6dacb..627609c50 100644 --- a/mesalib/src/mesa/main/vdpau.h +++ b/mesalib/src/mesa/main/vdpau.h @@ -50,7 +50,7 @@ _mesa_VDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); -extern void GLAPIENTRY +extern GLboolean GLAPIENTRY _mesa_VDPAUIsSurfaceNV(GLintptr surface); extern void GLAPIENTRY diff --git a/mesalib/src/mesa/main/version.c b/mesalib/src/mesa/main/version.c index 587cb9ad5..63cba26da 100644 --- a/mesalib/src/mesa/main/version.c +++ b/mesalib/src/mesa/main/version.c @@ -232,7 +232,6 @@ compute_version(struct gl_context *ctx) (ctx->API == API_OPENGL_CORE || ctx->Extensions.ARB_color_buffer_float) && ctx->Extensions.ARB_depth_buffer_float && - ctx->Extensions.ARB_half_float_pixel && ctx->Extensions.ARB_half_float_vertex && ctx->Extensions.ARB_map_buffer_range && ctx->Extensions.ARB_shader_texture_lod && diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 74c512b33..9919874a6 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -618,6 +618,7 @@ type_size(const struct glsl_type *type) } return size; case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: /* Samplers take up one slot in UNIFORMS[], but they're baked in * at link time. */ @@ -2559,6 +2560,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, columns = 1; break; case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: format = uniform_native; columns = 1; break; @@ -2916,16 +2918,17 @@ get_mesa_program(struct gl_context *ctx, set_branchtargets(&v, mesa_instructions, num_instructions); if (ctx->Shader.Flags & GLSL_DUMP) { - printf("\n"); - printf("GLSL IR for linked %s program %d:\n", target_string, - shader_program->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n"); - printf("\n"); - printf("Mesa IR for linked %s program %d:\n", target_string, - shader_program->Name); + fprintf(stderr, "\n"); + fprintf(stderr, "GLSL IR for linked %s program %d:\n", target_string, + shader_program->Name); + _mesa_print_ir(stderr, shader->ir, NULL); + fprintf(stderr, "\n"); + fprintf(stderr, "\n"); + fprintf(stderr, "Mesa IR for linked %s program %d:\n", target_string, + shader_program->Name); print_program(mesa_instructions, mesa_instruction_annotation, num_instructions); + fflush(stderr); } prog->Instructions = mesa_instructions; @@ -3095,12 +3098,12 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) if (ctx->Shader.Flags & GLSL_DUMP) { if (!prog->LinkStatus) { - printf("GLSL shader program %d failed to link\n", prog->Name); + fprintf(stderr, "GLSL shader program %d failed to link\n", prog->Name); } if (prog->InfoLog && prog->InfoLog[0] != 0) { - printf("GLSL shader program %d info log:\n", prog->Name); - printf("%s\n", prog->InfoLog); + fprintf(stderr, "GLSL shader program %d info log:\n", prog->Name); + fprintf(stderr, "%s\n", prog->InfoLog); } } } diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c index fa80bc58c..b7332fccf 100644 --- a/mesalib/src/mesa/program/program.c +++ b/mesalib/src/mesa/program/program.c @@ -424,7 +424,7 @@ _mesa_reference_program_(struct gl_context *ctx, if (*ptr) { GLboolean deleteFlag; - /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ + /*mtx_lock(&(*ptr)->Mutex);*/ #if 0 printf("Program %p ID=%u Target=%s Refcount-- to %d\n", *ptr, (*ptr)->Id, @@ -436,7 +436,7 @@ _mesa_reference_program_(struct gl_context *ctx, (*ptr)->RefCount--; deleteFlag = ((*ptr)->RefCount == 0); - /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ + /*mtx_lock(&(*ptr)->Mutex);*/ if (deleteFlag) { ASSERT(ctx); @@ -448,7 +448,7 @@ _mesa_reference_program_(struct gl_context *ctx, assert(!*ptr); if (prog) { - /*_glthread_LOCK_MUTEX(prog->Mutex);*/ + /*mtx_lock(&prog->Mutex);*/ prog->RefCount++; #if 0 printf("Program %p ID=%u Target=%s Refcount++ to %d\n", @@ -457,7 +457,7 @@ _mesa_reference_program_(struct gl_context *ctx, (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), prog->RefCount); #endif - /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ + /*mtx_unlock(&prog->Mutex);*/ } *ptr = prog; @@ -550,6 +550,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog) struct gl_geometry_program *gpc = gl_geometry_program(clone); gpc->VerticesOut = gp->VerticesOut; gpc->InputType = gp->InputType; + gpc->Invocations = gp->Invocations; gpc->OutputType = gp->OutputType; } break; diff --git a/mesalib/src/mesa/state_tracker/st_atom_scissor.c b/mesalib/src/mesa/state_tracker/st_atom_scissor.c index a1f72da47..a19ade1fa 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_scissor.c +++ b/mesalib/src/mesa/state_tracker/st_atom_scissor.c @@ -43,51 +43,56 @@ static void update_scissor( struct st_context *st ) { - struct pipe_scissor_state scissor; + struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; const struct gl_context *ctx = st->ctx; const struct gl_framebuffer *fb = ctx->DrawBuffer; GLint miny, maxy; + int i; + bool changed = false; + for (i = 0 ; i < ctx->Const.MaxViewports; i++) { + scissor[i].minx = 0; + scissor[i].miny = 0; + scissor[i].maxx = fb->Width; + scissor[i].maxy = fb->Height; - scissor.minx = 0; - scissor.miny = 0; - scissor.maxx = fb->Width; - scissor.maxy = fb->Height; + if (ctx->Scissor.EnableFlags & (1 << i)) { + /* need to be careful here with xmax or ymax < 0 */ + GLint xmax = MAX2(0, ctx->Scissor.ScissorArray[i].X + ctx->Scissor.ScissorArray[i].Width); + GLint ymax = MAX2(0, ctx->Scissor.ScissorArray[i].Y + ctx->Scissor.ScissorArray[i].Height); - if (ctx->Scissor.EnableFlags & 1) { - /* need to be careful here with xmax or ymax < 0 */ - GLint xmax = MAX2(0, ctx->Scissor.ScissorArray[0].X + ctx->Scissor.ScissorArray[0].Width); - GLint ymax = MAX2(0, ctx->Scissor.ScissorArray[0].Y + ctx->Scissor.ScissorArray[0].Height); + if (ctx->Scissor.ScissorArray[i].X > (GLint)scissor[i].minx) + scissor[i].minx = ctx->Scissor.ScissorArray[i].X; + if (ctx->Scissor.ScissorArray[i].Y > (GLint)scissor[i].miny) + scissor[i].miny = ctx->Scissor.ScissorArray[i].Y; - if (ctx->Scissor.ScissorArray[0].X > (GLint)scissor.minx) - scissor.minx = ctx->Scissor.ScissorArray[0].X; - if (ctx->Scissor.ScissorArray[0].Y > (GLint)scissor.miny) - scissor.miny = ctx->Scissor.ScissorArray[0].Y; + if (xmax < (GLint) scissor[i].maxx) + scissor[i].maxx = xmax; + if (ymax < (GLint) scissor[i].maxy) + scissor[i].maxy = ymax; + + /* check for null space */ + if (scissor[i].minx >= scissor[i].maxx || scissor[i].miny >= scissor[i].maxy) + scissor[i].minx = scissor[i].miny = scissor[i].maxx = scissor[i].maxy = 0; + } - if (xmax < (GLint) scissor.maxx) - scissor.maxx = xmax; - if (ymax < (GLint) scissor.maxy) - scissor.maxy = ymax; + /* Now invert Y if needed. + * Gallium drivers use the convention Y=0=top for surfaces. + */ + if (st_fb_orientation(fb) == Y_0_TOP) { + miny = fb->Height - scissor[i].maxy; + maxy = fb->Height - scissor[i].miny; + scissor[i].miny = miny; + scissor[i].maxy = maxy; + } - /* check for null space */ - if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy) - scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0; - } - - /* Now invert Y if needed. - * Gallium drivers use the convention Y=0=top for surfaces. - */ - if (st_fb_orientation(fb) == Y_0_TOP) { - miny = fb->Height - scissor.maxy; - maxy = fb->Height - scissor.miny; - scissor.miny = miny; - scissor.maxy = maxy; - } - - if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) { - /* state has changed */ - st->state.scissor = scissor; /* struct copy */ - st->pipe->set_scissor_states(st->pipe, 0, 1, &scissor); /* activate */ + if (memcmp(&scissor[i], &st->state.scissor[i], sizeof(scissor)) != 0) { + /* state has changed */ + st->state.scissor[i] = scissor[i]; /* struct copy */ + changed = true; + } } + if (changed) + st->pipe->set_scissor_states(st->pipe, 0, ctx->Const.MaxViewports, scissor); /* activate */ } diff --git a/mesalib/src/mesa/state_tracker/st_atom_viewport.c b/mesalib/src/mesa/state_tracker/st_atom_viewport.c index 8c6d679a0..7584f9b3d 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_viewport.c +++ b/mesalib/src/mesa/state_tracker/st_atom_viewport.c @@ -43,7 +43,7 @@ update_viewport( struct st_context *st ) { struct gl_context *ctx = st->ctx; GLfloat yScale, yBias; - + int i; /* _NEW_BUFFERS */ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { @@ -61,26 +61,29 @@ update_viewport( struct st_context *st ) /* _NEW_VIEWPORT */ + for (i = 0; i < ctx->Const.MaxViewports; i++) { - GLfloat x = ctx->ViewportArray[0].X; - GLfloat y = ctx->ViewportArray[0].Y; - GLfloat z = ctx->ViewportArray[0].Near; - GLfloat half_width = ctx->ViewportArray[0].Width * 0.5f; - GLfloat half_height = ctx->ViewportArray[0].Height * 0.5f; - GLfloat half_depth = (GLfloat)(ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) * 0.5f; + GLfloat x = ctx->ViewportArray[i].X; + GLfloat y = ctx->ViewportArray[i].Y; + GLfloat z = ctx->ViewportArray[i].Near; + GLfloat half_width = ctx->ViewportArray[i].Width * 0.5f; + GLfloat half_height = ctx->ViewportArray[i].Height * 0.5f; + GLfloat half_depth = (GLfloat)(ctx->ViewportArray[i].Far - ctx->ViewportArray[i].Near) * 0.5f; - st->state.viewport.scale[0] = half_width; - st->state.viewport.scale[1] = half_height * yScale; - st->state.viewport.scale[2] = half_depth; - st->state.viewport.scale[3] = 1.0; - - st->state.viewport.translate[0] = half_width + x; - st->state.viewport.translate[1] = (half_height + y) * yScale + yBias; - st->state.viewport.translate[2] = half_depth + z; - st->state.viewport.translate[3] = 0.0; + st->state.viewport[i].scale[0] = half_width; + st->state.viewport[i].scale[1] = half_height * yScale; + st->state.viewport[i].scale[2] = half_depth; + st->state.viewport[i].scale[3] = 1.0; - cso_set_viewport(st->cso_context, &st->state.viewport); + st->state.viewport[i].translate[0] = half_width + x; + st->state.viewport[i].translate[1] = (half_height + y) * yScale + yBias; + st->state.viewport[i].translate[2] = half_depth + z; + st->state.viewport[i].translate[3] = 0.0; } + + cso_set_viewport(st->cso_context, &st->state.viewport[0]); + if (ctx->Const.MaxViewports > 1) + st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - 1, &st->state.viewport[1]); } diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c index c8f088dc8..49c4b903e 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -76,7 +76,7 @@ st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj) struct st_buffer_object *st_obj = st_buffer_object(obj); assert(obj->RefCount == 0); - assert(st_obj->transfer == NULL); + _mesa_buffer_unmap_all_mappings(ctx, obj); if (st_obj->buffer) pipe_resource_reference(&st_obj->buffer, NULL); @@ -176,15 +176,18 @@ st_bufferobj_data(struct gl_context *ctx, GLsizeiptrARB size, const GLvoid * data, GLenum usage, + GLbitfield storageFlags, struct gl_buffer_object *obj) { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); - unsigned bind, pipe_usage; + unsigned bind, pipe_usage, pipe_flags = 0; if (size && data && st_obj->buffer && - st_obj->Base.Size == size && st_obj->Base.Usage == usage) { + st_obj->Base.Size == size && + st_obj->Base.Usage == usage && + st_obj->Base.StorageFlags == storageFlags) { /* Just discard the old contents and write new data. * This should be the same as creating a new buffer, but we avoid * a lot of validation in Mesa. @@ -200,6 +203,7 @@ st_bufferobj_data(struct gl_context *ctx, st_obj->Base.Size = size; st_obj->Base.Usage = usage; + st_obj->Base.StorageFlags = storageFlags; switch (target) { case GL_PIXEL_PACK_BUFFER_ARB: @@ -225,24 +229,41 @@ st_bufferobj_data(struct gl_context *ctx, bind = 0; } - switch (usage) { - case GL_STATIC_DRAW: - case GL_STATIC_READ: - case GL_STATIC_COPY: - default: - pipe_usage = PIPE_USAGE_DEFAULT; - break; - case GL_DYNAMIC_DRAW: - case GL_DYNAMIC_READ: - case GL_DYNAMIC_COPY: - pipe_usage = PIPE_USAGE_DYNAMIC; - break; - case GL_STREAM_DRAW: - case GL_STREAM_READ: - case GL_STREAM_COPY: - pipe_usage = PIPE_USAGE_STREAM; - break; + /* Set usage. */ + if (st_obj->Base.Immutable) { + /* BufferStorage */ + if (storageFlags & GL_CLIENT_STORAGE_BIT) + pipe_usage = PIPE_USAGE_STAGING; + else + pipe_usage = PIPE_USAGE_DEFAULT; } + else { + /* BufferData */ + switch (usage) { + case GL_STATIC_DRAW: + case GL_STATIC_READ: + case GL_STATIC_COPY: + default: + pipe_usage = PIPE_USAGE_DEFAULT; + break; + case GL_DYNAMIC_DRAW: + case GL_DYNAMIC_READ: + case GL_DYNAMIC_COPY: + pipe_usage = PIPE_USAGE_DYNAMIC; + break; + case GL_STREAM_DRAW: + case GL_STREAM_READ: + case GL_STREAM_COPY: + pipe_usage = PIPE_USAGE_STREAM; + break; + } + } + + /* Set flags. */ + if (storageFlags & GL_MAP_PERSISTENT_BIT) + pipe_flags |= PIPE_RESOURCE_FLAG_MAP_PERSISTENT; + if (storageFlags & GL_MAP_COHERENT_BIT) + pipe_flags |= PIPE_RESOURCE_FLAG_MAP_COHERENT; pipe_resource_reference( &st_obj->buffer, NULL ); @@ -251,8 +272,20 @@ st_bufferobj_data(struct gl_context *ctx, } if (size != 0) { - st_obj->buffer = pipe_buffer_create(pipe->screen, bind, - pipe_usage, size); + struct pipe_resource buffer; + + memset(&buffer, 0, sizeof buffer); + buffer.target = PIPE_BUFFER; + buffer.format = PIPE_FORMAT_R8_UNORM; /* want TYPELESS or similar */ + buffer.bind = bind; + buffer.usage = pipe_usage; + buffer.flags = pipe_flags; + buffer.width0 = size; + buffer.height0 = 1; + buffer.depth0 = 1; + buffer.array_size = 1; + + st_obj->buffer = pipe->screen->resource_create(pipe->screen, &buffer); if (!st_obj->buffer) { /* out of memory */ @@ -277,7 +310,8 @@ st_bufferobj_data(struct gl_context *ctx, static void * st_bufferobj_map_range(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj) + struct gl_buffer_object *obj, + gl_map_buffer_index index) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); @@ -305,6 +339,12 @@ st_bufferobj_map_range(struct gl_context *ctx, if (access & GL_MAP_UNSYNCHRONIZED_BIT) flags |= PIPE_TRANSFER_UNSYNCHRONIZED; + if (access & GL_MAP_PERSISTENT_BIT) + flags |= PIPE_TRANSFER_PERSISTENT; + + if (access & GL_MAP_COHERENT_BIT) + flags |= PIPE_TRANSFER_COHERENT; + /* ... other flags ... */ @@ -316,28 +356,29 @@ st_bufferobj_map_range(struct gl_context *ctx, assert(offset < obj->Size); assert(offset + length <= obj->Size); - obj->Pointer = pipe_buffer_map_range(pipe, + obj->Mappings[index].Pointer = pipe_buffer_map_range(pipe, st_obj->buffer, offset, length, flags, - &st_obj->transfer); - if (obj->Pointer) { - obj->Offset = offset; - obj->Length = length; - obj->AccessFlags = access; + &st_obj->transfer[index]); + if (obj->Mappings[index].Pointer) { + obj->Mappings[index].Offset = offset; + obj->Mappings[index].Length = length; + obj->Mappings[index].AccessFlags = access; } else { - st_obj->transfer = NULL; + st_obj->transfer[index] = NULL; } - return obj->Pointer; + return obj->Mappings[index].Pointer; } static void st_bufferobj_flush_mapped_range(struct gl_context *ctx, GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj) + struct gl_buffer_object *obj, + gl_map_buffer_index index) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); @@ -345,14 +386,15 @@ st_bufferobj_flush_mapped_range(struct gl_context *ctx, /* Subrange is relative to mapped range */ assert(offset >= 0); assert(length >= 0); - assert(offset + length <= obj->Length); - assert(obj->Pointer); + assert(offset + length <= obj->Mappings[index].Length); + assert(obj->Mappings[index].Pointer); if (!length) return; - pipe_buffer_flush_mapped_range(pipe, st_obj->transfer, - obj->Offset + offset, length); + pipe_buffer_flush_mapped_range(pipe, st_obj->transfer[index], + obj->Mappings[index].Offset + offset, + length); } @@ -360,18 +402,19 @@ st_bufferobj_flush_mapped_range(struct gl_context *ctx, * Called via glUnmapBufferARB(). */ static GLboolean -st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj) +st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj, + gl_map_buffer_index index) { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); - if (obj->Length) - pipe_buffer_unmap(pipe, st_obj->transfer); + if (obj->Mappings[index].Length) + pipe_buffer_unmap(pipe, st_obj->transfer[index]); - st_obj->transfer = NULL; - obj->Pointer = NULL; - obj->Offset = 0; - obj->Length = 0; + st_obj->transfer[index] = NULL; + obj->Mappings[index].Pointer = NULL; + obj->Mappings[index].Offset = 0; + obj->Mappings[index].Length = 0; return GL_TRUE; } @@ -395,8 +438,8 @@ st_copy_buffer_subdata(struct gl_context *ctx, return; /* buffer should not already be mapped */ - assert(!src->Pointer); - assert(!dst->Pointer); + assert(!_mesa_check_disallowed_mapping(src)); + assert(!_mesa_check_disallowed_mapping(dst)); u_box_1d(readOffset, size, &box); diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.h b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.h index a039c0a50..a5ab12219 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.h +++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.h @@ -43,7 +43,7 @@ struct st_buffer_object { struct gl_buffer_object Base; struct pipe_resource *buffer; /* GPU storage */ - struct pipe_transfer *transfer; /* In-progress map information */ + struct pipe_transfer *transfer[MAP_COUNT]; }; diff --git a/mesalib/src/mesa/state_tracker/st_cb_texturebarrier.c b/mesalib/src/mesa/state_tracker/st_cb_texturebarrier.c index 2f1a22b58..dd4dde74c 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texturebarrier.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texturebarrier.c @@ -54,7 +54,24 @@ st_TextureBarrier(struct gl_context *ctx) } +/** + * Called via ctx->Driver.MemoryBarrier() + */ +static void +st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers) +{ + struct pipe_context *pipe = st_context(ctx)->pipe; + unsigned flags = 0; + + if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT) + flags |= PIPE_BARRIER_MAPPED_BUFFER; + + if (flags && pipe->memory_barrier) + pipe->memory_barrier(pipe, flags); +} + void st_init_texture_barrier_functions(struct dd_function_table *functions) { functions->TextureBarrier = st_TextureBarrier; + functions->MemoryBarrier = st_MemoryBarrier; } diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index 996e0c6bc..9c699a015 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -115,8 +115,8 @@ struct st_context unsigned size; } constants[PIPE_SHADER_TYPES]; struct pipe_framebuffer_state framebuffer; - struct pipe_scissor_state scissor; - struct pipe_viewport_state viewport; + struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; + struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS]; unsigned sample_mask; GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ diff --git a/mesalib/src/mesa/state_tracker/st_draw_feedback.c b/mesalib/src/mesa/state_tracker/st_draw_feedback.c index 09cd9511d..177f6b5ae 100644 --- a/mesalib/src/mesa/state_tracker/st_draw_feedback.c +++ b/mesalib/src/mesa/state_tracker/st_draw_feedback.c @@ -156,7 +156,7 @@ st_feedback_draw_vbo(struct gl_context *ctx, * code sends state updates to the pipe, not to our private draw module. */ assert(draw); - draw_set_viewport_states(draw, 0, 1, &st->state.viewport); + draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]); draw_set_clip_state(draw, &st->state.clip); draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL); draw_bind_vertex_shader(draw, st->vp_variant->draw_shader); diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 9829eb596..18ddd4e47 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -39,6 +39,12 @@ #include "st_extensions.h" #include "st_format.h" + +/* + * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to + * avoid evaluating arguments (which are often function calls) more than once. + */ + static unsigned _min(unsigned a, unsigned b) { return (a < b) ? a : b; @@ -262,10 +268,13 @@ void st_init_limits(struct st_context *st) c->Program[MESA_SHADER_VERTEX].MaxOutputComponents = c->MaxVarying * 4; c->Program[MESA_SHADER_GEOMETRY].MaxInputComponents = c->MaxVarying * 4; c->Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = c->MaxVarying * 4; + c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES); + c->MaxGeometryTotalOutputComponents = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS); c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET); c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET); + c->MaxProgramTextureGatherComponents = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS); c->UniformBooleanTrue = ~0; c->MaxTransformFeedbackBuffers = @@ -373,6 +382,7 @@ void st_init_extensions(struct st_context *st) static const struct st_extension_cap_mapping cap_mapping[] = { { o(ARB_base_instance), PIPE_CAP_START_INSTANCE }, + { o(ARB_buffer_storage), PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT }, { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE }, { o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC }, @@ -526,7 +536,6 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_internalformat_query = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; @@ -777,4 +786,15 @@ void st_init_extensions(struct st_context *st) if (!ctx->Extensions.EXT_transform_feedback) ctx->Const.DisableVaryingPacking = GL_TRUE; } + + if (ctx->API == API_OPENGL_CORE) { + ctx->Const.MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS); + if (ctx->Const.MaxViewports >= 16) { + ctx->Const.ViewportBounds.Min = -16384.0; + ctx->Const.ViewportBounds.Max = 16384.0; + ctx->Extensions.ARB_viewport_array = GL_TRUE; + } + } + if (ctx->Const.MaxProgramTextureGatherComponents > 0) + ctx->Extensions.ARB_texture_gather = GL_TRUE; } diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 90e9f2f78..5f951eb02 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -107,11 +107,11 @@ st_mesa_format_to_pipe_format(mesa_format mesaFormat) return PIPE_FORMAT_Z32_UNORM; case MESA_FORMAT_S8_UINT_Z24_UNORM: return PIPE_FORMAT_S8_UINT_Z24_UNORM; - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: return PIPE_FORMAT_Z24_UNORM_S8_UINT; case MESA_FORMAT_X8Z24_UNORM: return PIPE_FORMAT_X8Z24_UNORM; - case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: return PIPE_FORMAT_Z24X8_UNORM; case MESA_FORMAT_S_UINT8: return PIPE_FORMAT_S8_UINT; @@ -465,9 +465,9 @@ st_pipe_format_to_mesa_format(enum pipe_format format) case PIPE_FORMAT_X8Z24_UNORM: return MESA_FORMAT_X8Z24_UNORM; case PIPE_FORMAT_Z24X8_UNORM: - return MESA_FORMAT_Z24_UNORM_S8_UINT; - case PIPE_FORMAT_Z24_UNORM_S8_UINT: return MESA_FORMAT_Z24_UNORM_X8_UINT; + case PIPE_FORMAT_Z24_UNORM_S8_UINT: + return MESA_FORMAT_Z24_UNORM_S8_UINT; case PIPE_FORMAT_Z32_FLOAT: return MESA_FORMAT_Z_FLOAT32; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 610fc68a8..a9e75d8a6 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -87,7 +87,7 @@ extern "C" { */ #define MAX_ARRAYS 256 -/* will be 4 for GLSL 4.00 */ +/* if we support a native gallium TG4 with the ability to take 4 texoffsets then bump this */ #define MAX_GLSL_TEXTURE_OFFSET 1 class st_src_reg; @@ -249,7 +249,8 @@ public: int sampler; /**< sampler index */ int tex_target; /**< One of TEXTURE_*_INDEX */ GLboolean tex_shadow; - struct tgsi_texture_offset tex_offsets[MAX_GLSL_TEXTURE_OFFSET]; + + st_src_reg tex_offsets[MAX_GLSL_TEXTURE_OFFSET]; unsigned tex_offset_num_offset; int dead_mask; /**< Used in dead code elimination */ @@ -983,6 +984,7 @@ type_size(const struct glsl_type *type) } return size; case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: /* Samplers take up one slot in UNIFORMS[], but they're baked in * at link time. */ @@ -2685,7 +2687,7 @@ glsl_to_tgsi_visitor::visit(ir_call *ir) void glsl_to_tgsi_visitor::visit(ir_texture *ir) { - st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset, sample_index; + st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset, sample_index, component; st_dst_reg result_dst, coord_dst, cube_sc_dst; glsl_to_tgsi_instruction *inst = NULL; unsigned opcode = TGSI_OPCODE_NOP; @@ -2779,12 +2781,20 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) ir->lod_info.sample_index->accept(this); sample_index = this->result; break; + case ir_tg4: + opcode = TGSI_OPCODE_TG4; + ir->lod_info.component->accept(this); + component = this->result; + if (ir->offset) { + ir->offset->accept(this); + /* this should have been lowered */ + assert(ir->offset->type->base_type != GLSL_TYPE_ARRAY); + offset = this->result; + } + break; case ir_lod: assert(!"Unexpected ir_lod opcode"); break; - case ir_tg4: - assert(!"Unexpected ir_tg4 opcode"); - break; case ir_query_levels: assert(!"Unexpected ir_query_levels opcode"); break; @@ -2892,7 +2902,13 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) inst = emit(ir, opcode, result_dst, coord, lod_info); } else if (opcode == TGSI_OPCODE_TEX2) { inst = emit(ir, opcode, result_dst, coord, cube_sc); - } else + } else if (opcode == TGSI_OPCODE_TG4) { + if (is_cube_array && ir->shadow_comparitor) { + inst = emit(ir, opcode, result_dst, coord, cube_sc); + } else { + inst = emit(ir, opcode, result_dst, coord, component); + } + } else inst = emit(ir, opcode, result_dst, coord); if (ir->shadow_comparitor) @@ -2903,12 +2919,8 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) this->prog); if (ir->offset) { - inst->tex_offset_num_offset = 1; - inst->tex_offsets[0].Index = offset.index; - inst->tex_offsets[0].File = offset.file; - inst->tex_offsets[0].SwizzleX = GET_SWZ(offset.swizzle, 0); - inst->tex_offsets[0].SwizzleY = GET_SWZ(offset.swizzle, 1); - inst->tex_offsets[0].SwizzleZ = GET_SWZ(offset.swizzle, 2); + inst->tex_offset_num_offset = 1; + inst->tex_offsets[0] = offset; } switch (sampler_type->sampler_dimensionality) { @@ -3266,6 +3278,13 @@ glsl_to_tgsi_visitor::rename_temp_register(int index, int new_index) inst->src[j].index = new_index; } } + + for (j=0; j < inst->tex_offset_num_offset; j++) { + if (inst->tex_offsets[j].file == PROGRAM_TEMPORARY && + inst->tex_offsets[j].index == index) { + inst->tex_offsets[j].index = new_index; + } + } if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.index == index) { inst->dst.index = new_index; @@ -3289,6 +3308,12 @@ glsl_to_tgsi_visitor::get_first_temp_read(int index) return (depth == 0) ? i : loop_start; } } + for (j=0; j < inst->tex_offset_num_offset; j++) { + if (inst->tex_offsets[j].file == PROGRAM_TEMPORARY && + inst->tex_offsets[j].index == index) { + return (depth == 0) ? i : loop_start; + } + } if (inst->op == TGSI_OPCODE_BGNLOOP) { if(depth++ == 0) @@ -3350,6 +3375,11 @@ glsl_to_tgsi_visitor::get_last_temp_read(int index) last = (depth == 0) ? i : -2; } } + for (j=0; j < inst->tex_offset_num_offset; j++) { + if (inst->tex_offsets[j].file == PROGRAM_TEMPORARY && + inst->tex_offsets[j].index == index) + last = (depth == 0) ? i : -2; + } if (inst->op == TGSI_OPCODE_BGNLOOP) depth++; @@ -3726,6 +3756,26 @@ glsl_to_tgsi_visitor::eliminate_dead_code_advanced(void) } } } + for (unsigned i = 0; i < inst->tex_offset_num_offset; i++) { + if (inst->tex_offsets[i].file == PROGRAM_TEMPORARY && inst->tex_offsets[i].reladdr){ + /* Any temporary might be read, so no dead code elimination + * across this instruction. + */ + memset(writes, 0, sizeof(*writes) * this->next_temp * 4); + } else if (inst->tex_offsets[i].file == PROGRAM_TEMPORARY) { + /* Clear where it's used as src. */ + int src_chans = 1 << GET_SWZ(inst->tex_offsets[i].swizzle, 0); + src_chans |= 1 << GET_SWZ(inst->tex_offsets[i].swizzle, 1); + src_chans |= 1 << GET_SWZ(inst->tex_offsets[i].swizzle, 2); + src_chans |= 1 << GET_SWZ(inst->tex_offsets[i].swizzle, 3); + + for (int c = 0; c < 4; c++) { + if (src_chans & (1 << c)) { + writes[4 * inst->tex_offsets[i].index + c] = NULL; + } + } + } + } break; } @@ -4079,7 +4129,7 @@ struct st_translate { struct ureg_dst address[2]; struct ureg_src samplers[PIPE_MAX_SAMPLERS]; struct ureg_src systemValues[SYSTEM_VALUE_MAX]; - + struct tgsi_texture_offset tex_offsets[MAX_GLSL_TEXTURE_OFFSET]; unsigned array_sizes[MAX_ARRAYS]; const GLuint *inputMapping; @@ -4379,22 +4429,34 @@ translate_src(struct st_translate *t, const st_src_reg *src_reg) static struct tgsi_texture_offset translate_tex_offset(struct st_translate *t, - const struct tgsi_texture_offset *in_offset) + const st_src_reg *in_offset, int idx) { struct tgsi_texture_offset offset; struct ureg_src imm_src; - assert(in_offset->File == PROGRAM_IMMEDIATE); - imm_src = t->immediates[in_offset->Index]; - - offset.File = imm_src.File; - offset.Index = imm_src.Index; - offset.SwizzleX = imm_src.SwizzleX; - offset.SwizzleY = imm_src.SwizzleY; - offset.SwizzleZ = imm_src.SwizzleZ; - offset.File = TGSI_FILE_IMMEDIATE; - offset.Padding = 0; - + switch (in_offset->file) { + case PROGRAM_IMMEDIATE: + imm_src = t->immediates[in_offset->index]; + + offset.File = imm_src.File; + offset.Index = imm_src.Index; + offset.SwizzleX = imm_src.SwizzleX; + offset.SwizzleY = imm_src.SwizzleY; + offset.SwizzleZ = imm_src.SwizzleZ; + offset.Padding = 0; + break; + case PROGRAM_TEMPORARY: + imm_src = ureg_src(t->temps[in_offset->index]); + offset.File = imm_src.File; + offset.Index = imm_src.Index; + offset.SwizzleX = GET_SWZ(in_offset->swizzle, 0); + offset.SwizzleY = GET_SWZ(in_offset->swizzle, 1); + offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2); + offset.Padding = 0; + break; + default: + break; + } return offset; } @@ -4450,9 +4512,10 @@ compile_tgsi_instruction(struct st_translate *t, case TGSI_OPCODE_TEX2: case TGSI_OPCODE_TXB2: case TGSI_OPCODE_TXL2: + case TGSI_OPCODE_TG4: src[num_src++] = t->samplers[inst->sampler]; for (i = 0; i < inst->tex_offset_num_offset; i++) { - texoffsets[i] = translate_tex_offset(t, &inst->tex_offsets[i]); + texoffsets[i] = translate_tex_offset(t, &inst->tex_offsets[i], i); } tex_target = st_translate_texture_target(inst->tex_target, inst->tex_shadow); @@ -5140,7 +5203,7 @@ get_mesa_program(struct gl_context *ctx, printf("GLSL IR for linked %s program %d:\n", _mesa_shader_stage_to_string(shader->Stage), shader_program->Name); - _mesa_print_ir(shader->ir, NULL); + _mesa_print_ir(stdout, shader->ir, NULL); printf("\n"); printf("\n"); fflush(stdout); @@ -5182,6 +5245,7 @@ get_mesa_program(struct gl_context *ctx, stgp->Base.InputType = shader_program->Geom.InputType; stgp->Base.OutputType = shader_program->Geom.OutputType; stgp->Base.VerticesOut = shader_program->Geom.VerticesOut; + stgp->Base.Invocations = shader_program->Geom.Invocations; break; default: assert(!"should not be reached"); @@ -5268,6 +5332,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) lower_packing_builtins(ir, lower_inst); } + lower_offset_arrays(ir); do_mat_op_to_vec(ir); lower_instructions(ir, MOD_TO_FRACT | diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c index 215b27634..6a776a8a2 100644 --- a/mesalib/src/mesa/state_tracker/st_manager.c +++ b/mesalib/src/mesa/state_tracker/st_manager.c @@ -30,6 +30,7 @@ #include "main/texobj.h" #include "main/teximage.h" #include "main/texstate.h" +#include "main/errors.h" #include "main/framebuffer.h" #include "main/fbobject.h" #include "main/renderbuffer.h" @@ -626,10 +627,14 @@ st_api_create_context(struct st_api *stapi, struct st_manager *smapi, return NULL; } - st->ctx->Debug.DebugOutput = GL_FALSE; if (attribs->flags & ST_CONTEXT_FLAG_DEBUG){ + struct gl_debug_state *debug = _mesa_get_debug_state(st->ctx); + if (!debug) { + *error = ST_CONTEXT_ERROR_NO_MEMORY; + return NULL; + } st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; - st->ctx->Debug.DebugOutput = GL_TRUE; + debug->DebugOutput = GL_TRUE; } if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE) diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index cadbe1705..e9074ac97 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -572,6 +572,11 @@ st_translate_fragment_program(struct st_context *st, input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; break; + case VARYING_SLOT_VIEWPORT: + input_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; case VARYING_SLOT_CLIP_DIST0: input_semantic_name[slot] = TGSI_SEMANTIC_CLIPDIST; input_semantic_index[slot] = 0; @@ -1027,6 +1032,10 @@ st_translate_geometry_program(struct st_context *st, gs_output_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; gs_output_semantic_index[slot] = 0; break; + case VARYING_SLOT_VIEWPORT: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_VIEWPORT_INDEX; + gs_output_semantic_index[slot] = 0; + break; case VARYING_SLOT_TEX0: case VARYING_SLOT_TEX1: case VARYING_SLOT_TEX2: @@ -1087,6 +1096,7 @@ st_translate_geometry_program(struct st_context *st, ureg_property_gs_input_prim(ureg, stgp->Base.InputType); ureg_property_gs_output_prim(ureg, stgp->Base.OutputType); ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut); + ureg_property_gs_invocations(ureg, stgp->Base.Invocations); if (stgp->glsl_to_tgsi) st_translate_program(st->ctx, diff --git a/mesalib/src/mesa/swrast/s_depth.c b/mesalib/src/mesa/swrast/s_depth.c index 93aaffc57..8c225e111 100644 --- a/mesalib/src/mesa/swrast/s_depth.c +++ b/mesalib/src/mesa/swrast/s_depth.c @@ -552,8 +552,8 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; mapMode = GL_MAP_WRITE_BIT; - if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || - rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT || + if (rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT || + rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || rb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM || rb->Format == MESA_FORMAT_X8Z24_UNORM) { mapMode |= GL_MAP_READ_BIT; @@ -602,8 +602,8 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) } } break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: case MESA_FORMAT_Z24_UNORM_S8_UINT: + case MESA_FORMAT_Z24_UNORM_X8_UINT: case MESA_FORMAT_S8_UINT_Z24_UNORM: case MESA_FORMAT_X8Z24_UNORM: { @@ -611,8 +611,8 @@ _swrast_clear_depth_buffer(struct gl_context *ctx) GLuint clearVal = 0; GLuint mask; - if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT || - rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) + if (rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT || + rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) mask = 0xff000000; else mask = 0xff; @@ -692,7 +692,7 @@ _swrast_clear_depth_stencil_buffer(struct gl_context *ctx) } switch (rb->Format) { - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: case MESA_FORMAT_S8_UINT_Z24_UNORM: { GLfloat zClear = (GLfloat) ctx->Depth.Clear; @@ -700,7 +700,7 @@ _swrast_clear_depth_stencil_buffer(struct gl_context *ctx) _mesa_pack_float_z_row(rb->Format, 1, &zClear, &clear); - if (rb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) { + if (rb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) { mask = ((~writeMask) & 0xff) << 24; clear |= (ctx->Stencil.Clear & writeMask & 0xff) << 24; } diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c index ed4487f3e..f7926e426 100644 --- a/mesalib/src/mesa/swrast/s_drawpix.c +++ b/mesalib/src/mesa/swrast/s_drawpix.c @@ -500,7 +500,7 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, /** - * Draw depth+stencil values into a MESA_FORAMT_Z24_S8 or MESA_FORMAT_Z24_UNORM_X8_UINT + * Draw depth+stencil values into a MESA_FORAMT_Z24_S8 or MESA_FORMAT_Z24_UNORM_S8_UINT * renderbuffer. No masking, zooming, scaling, etc. */ static void @@ -573,7 +573,7 @@ draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, if (depthRb == stencilRb && (depthRb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM || - depthRb->Format == MESA_FORMAT_Z24_UNORM_X8_UINT) && + depthRb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) && type == GL_UNSIGNED_INT_24_8 && !scaleOrBias && !zoom && diff --git a/mesalib/src/mesa/swrast/s_renderbuffer.c b/mesalib/src/mesa/swrast/s_renderbuffer.c index cf5e2230d..dfd3a6057 100644 --- a/mesalib/src/mesa/swrast/s_renderbuffer.c +++ b/mesalib/src/mesa/swrast/s_renderbuffer.c @@ -102,7 +102,7 @@ soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, rb->Format = MESA_FORMAT_Z_UNORM16; break; case GL_DEPTH_COMPONENT24: - rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT; + rb->Format = MESA_FORMAT_Z24_UNORM_X8_UINT; break; case GL_DEPTH_COMPONENT32: rb->Format = MESA_FORMAT_Z_UNORM32; diff --git a/mesalib/src/mesa/swrast/s_stencil.c b/mesalib/src/mesa/swrast/s_stencil.c index e7c35ff69..eba9da863 100644 --- a/mesalib/src/mesa/swrast/s_stencil.c +++ b/mesalib/src/mesa/swrast/s_stencil.c @@ -614,7 +614,7 @@ _swrast_clear_stencil_buffer(struct gl_context *ctx) } } break; - case MESA_FORMAT_Z24_UNORM_X8_UINT: + case MESA_FORMAT_Z24_UNORM_S8_UINT: { GLuint clear = (ctx->Stencil.Clear & writeMask & 0xff) << 24; GLuint mask = (((~writeMask) & 0xff) << 24) | 0xffffff; diff --git a/mesalib/src/mesa/swrast/s_texfetch.c b/mesalib/src/mesa/swrast/s_texfetch.c index 7a3e76f85..b620748c9 100644 --- a/mesalib/src/mesa/swrast/s_texfetch.c +++ b/mesalib/src/mesa/swrast/s_texfetch.c @@ -383,7 +383,7 @@ texfetch_funcs[] = fetch_texel_3d_f_z24_s8 }, { - MESA_FORMAT_Z24_UNORM_X8_UINT, + MESA_FORMAT_Z24_UNORM_S8_UINT, fetch_texel_1d_f_s8_z24, fetch_texel_2d_f_s8_z24, fetch_texel_3d_f_s8_z24 @@ -395,7 +395,7 @@ texfetch_funcs[] = fetch_texel_3d_f_z16 }, { - MESA_FORMAT_Z24_UNORM_S8_UINT, + MESA_FORMAT_Z24_UNORM_X8_UINT, fetch_texel_1d_f_s8_z24, fetch_texel_2d_f_s8_z24, fetch_texel_3d_f_s8_z24 diff --git a/mesalib/src/mesa/swrast/s_texfetch_tmp.h b/mesalib/src/mesa/swrast/s_texfetch_tmp.h index f3048894e..806f0fd1a 100644 --- a/mesalib/src/mesa/swrast/s_texfetch_tmp.h +++ b/mesalib/src/mesa/swrast/s_texfetch_tmp.h @@ -1556,8 +1556,8 @@ static void FETCH(f_s8_z24)( const struct swrast_texture_image *texImage, const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLdouble scale = 1.0 / (GLdouble) 0xffffff; texel[0] = (GLfloat) (((*src) & 0x00ffffff) * scale); - ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_UNORM_X8_UINT || - texImage->Base.TexFormat == MESA_FORMAT_Z24_UNORM_S8_UINT); + ASSERT(texImage->Base.TexFormat == MESA_FORMAT_Z24_UNORM_S8_UINT || + texImage->Base.TexFormat == MESA_FORMAT_Z24_UNORM_X8_UINT); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } diff --git a/mesalib/src/mesa/tnl/t_draw.c b/mesalib/src/mesa/tnl/t_draw.c index 8e5af9627..2755ae62d 100644 --- a/mesalib/src/mesa/tnl/t_draw.c +++ b/mesalib/src/mesa/tnl/t_draw.c @@ -279,17 +279,18 @@ static void bind_inputs( struct gl_context *ctx, const void *ptr; if (inputs[i]->BufferObj->Name) { - if (!inputs[i]->BufferObj->Pointer) { + if (!inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer) { bo[*nr_bo] = inputs[i]->BufferObj; (*nr_bo)++; ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size, GL_MAP_READ_BIT, - inputs[i]->BufferObj); + inputs[i]->BufferObj, + MAP_INTERNAL); - assert(inputs[i]->BufferObj->Pointer); + assert(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer); } - ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer, + ptr = ADD_POINTERS(inputs[i]->BufferObj->Mappings[MAP_INTERNAL].Pointer, inputs[i]->Ptr); } else @@ -348,17 +349,19 @@ static void bind_indices( struct gl_context *ctx, return; } - if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) { + if (_mesa_is_bufferobj(ib->obj) && + !_mesa_bufferobj_mapped(ib->obj, MAP_INTERNAL)) { /* if the buffer object isn't mapped yet, map it now */ bo[*nr_bo] = ib->obj; (*nr_bo)++; ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, ib->count * vbo_sizeof_ib_type(ib->type), - GL_MAP_READ_BIT, ib->obj); - assert(ib->obj->Pointer); + GL_MAP_READ_BIT, ib->obj, + MAP_INTERNAL); + assert(ib->obj->Mappings[MAP_INTERNAL].Pointer); } else { /* user-space elements, or buffer already mapped */ - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr); } if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) { @@ -403,7 +406,7 @@ static void unmap_vbos( struct gl_context *ctx, { GLuint i; for (i = 0; i < nr_bo; i++) { - ctx->Driver.UnmapBuffer(ctx, bo[i]); + ctx->Driver.UnmapBuffer(ctx, bo[i], MAP_INTERNAL); } } diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c index 810913645..74aec127c 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_api.c +++ b/mesalib/src/mesa/vbo/vbo_exec_api.c @@ -998,7 +998,11 @@ void vbo_use_buffer_objects(struct gl_context *ctx) /* Allocate a real buffer object now */ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target); - if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) { + if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, + GL_MAP_WRITE_BIT | + GL_DYNAMIC_STORAGE_BIT | + GL_CLIENT_STORAGE_BIT, + exec->vtx.bufferobj)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation"); } } @@ -1114,8 +1118,8 @@ void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) /* Free the vertex buffer. Unmap first if needed. */ - if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) { - ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj); + if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) { + ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL); } _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); } diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index b316f097d..07ce08fef 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -53,7 +53,7 @@ check_buffers_are_unmapped(const struct gl_client_array **inputs) for (i = 0; i < VERT_ATTRIB_MAX; i++) { if (inputs[i]) { struct gl_buffer_object *obj = inputs[i]->BufferObj; - assert(!_mesa_bufferobj_mapped(obj)); + assert(!_mesa_check_disallowed_mapping(obj)); (void) obj; } } @@ -73,7 +73,7 @@ vbo_check_buffers_are_unmapped(struct gl_context *ctx) /* check the current vertex arrays */ check_buffers_are_unmapped(exec->array.inputs); /* check the current glBegin/glVertex/glEnd-style VBO */ - assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); + assert(!_mesa_check_disallowed_mapping(exec->vtx.bufferobj)); } @@ -101,7 +101,8 @@ vbo_get_minmax_index(struct gl_context *ctx, if (_mesa_is_bufferobj(ib->obj)) { GLsizeiptr size = MIN2(count * index_size, ib->obj->Size); indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size, - GL_MAP_READ_BIT, ib->obj); + GL_MAP_READ_BIT, ib->obj, + MAP_INTERNAL); } switch (ib->type) { @@ -177,7 +178,7 @@ vbo_get_minmax_index(struct gl_context *ctx, } if (_mesa_is_bufferobj(ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, ib->obj); + ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); } } @@ -229,13 +230,15 @@ check_array_data(struct gl_context *ctx, struct gl_client_array *array, if (array->Enabled) { const void *data = array->Ptr; if (_mesa_is_bufferobj(array->BufferObj)) { - if (!array->BufferObj->Pointer) { + if (!array->BufferObj->Mappings[MAP_INTERNAL].Pointer) { /* need to map now */ - array->BufferObj->Pointer = + array->BufferObj->Mappings[MAP_INTERNAL].Pointer = ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size, - GL_MAP_READ_BIT, array->BufferObj); + GL_MAP_READ_BIT, array->BufferObj, + MAP_INTERNAL); } - data = ADD_POINTERS(data, array->BufferObj->Pointer); + data = ADD_POINTERS(data, + array->BufferObj->Mappings[MAP_INTERNAL].Pointer); } switch (array->Type) { case GL_FLOAT: @@ -273,8 +276,8 @@ unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) { if (array->Enabled && _mesa_is_bufferobj(array->BufferObj) && - _mesa_bufferobj_mapped(array->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, array->BufferObj); + _mesa_bufferobj_mapped(array->BufferObj, MAP_INTERNAL)) { + ctx->Driver.UnmapBuffer(ctx, array->BufferObj, MAP_INTERNAL); } } @@ -295,7 +298,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, elemMap = ctx->Driver.MapBufferRange(ctx, 0, ctx->Array.VAO->IndexBufferObj->Size, GL_MAP_READ_BIT, - ctx->Array.VAO->IndexBufferObj); + ctx->Array.VAO->IndexBufferObj, + MAP_INTERNAL); elements = ADD_POINTERS(elements, elemMap); } @@ -324,7 +328,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, } if (_mesa_is_bufferobj(vao->IndexBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj); + ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, + MAP_INTERNAL); } for (k = 0; k < Elements(vao->_VertexAttrib); k++) { @@ -374,7 +379,8 @@ print_draw_arrays(struct gl_context *ctx, if (bufName) { GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, - GL_MAP_READ_BIT, bufObj); + GL_MAP_READ_BIT, bufObj, + MAP_INTERNAL); int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; float *f = (float *) (p + offset); int *k = (int *) f; @@ -386,7 +392,7 @@ print_draw_arrays(struct gl_context *ctx, for (i = 0; i < n; i++) { printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); } - ctx->Driver.UnmapBuffer(ctx, bufObj); + ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL); } } } @@ -885,7 +891,8 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) ctx->Driver.MapBufferRange(ctx, 0, ctx->Array.VAO->IndexBufferObj->Size, GL_MAP_READ_BIT, - ctx->Array.VAO->IndexBufferObj); + ctx->Array.VAO->IndexBufferObj, + MAP_INTERNAL); switch (type) { case GL_UNSIGNED_BYTE: { @@ -927,7 +934,8 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) ; } - ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj); + ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, + MAP_INTERNAL); } #endif diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c index 75115ce66..c454c6943 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_draw.c +++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c @@ -220,9 +220,10 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { /* a real buffer obj: Ptr is an offset, not a pointer*/ - assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ + assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer); assert(offset >= 0); - arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset; + arrays[attr].Ptr = (GLubyte *) + exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset; } else { /* Ptr into ordinary app memory */ @@ -261,12 +262,15 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) struct gl_context *ctx = exec->ctx; if (ctx->Driver.FlushMappedBufferRange) { - GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset; - GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float); + GLintptr offset = exec->vtx.buffer_used - + exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset; + GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * + sizeof(float); if (length) ctx->Driver.FlushMappedBufferRange(ctx, offset, length, - exec->vtx.bufferobj); + exec->vtx.bufferobj, + MAP_INTERNAL); } exec->vtx.buffer_used += (exec->vtx.buffer_ptr - @@ -275,7 +279,7 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE); assert(exec->vtx.buffer_ptr != NULL); - ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj); + ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL); exec->vtx.buffer_map = NULL; exec->vtx.buffer_ptr = NULL; exec->vtx.max_vert = 0; @@ -312,7 +316,8 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used), accessRange, - exec->vtx.bufferobj); + exec->vtx.bufferobj, + MAP_INTERNAL); exec->vtx.buffer_ptr = exec->vtx.buffer_map; } else { @@ -325,14 +330,19 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) exec->vtx.buffer_used = 0; if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB, - VBO_VERT_BUFFER_SIZE, - NULL, usage, exec->vtx.bufferobj)) { + VBO_VERT_BUFFER_SIZE, + NULL, usage, + GL_MAP_WRITE_BIT | + GL_DYNAMIC_STORAGE_BIT | + GL_CLIENT_STORAGE_BIT, + exec->vtx.bufferobj)) { /* buffer allocation worked, now map the buffer */ exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(ctx, 0, VBO_VERT_BUFFER_SIZE, accessRange, - exec->vtx.bufferobj); + exec->vtx.bufferobj, + MAP_INTERNAL); } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation"); diff --git a/mesalib/src/mesa/vbo/vbo_primitive_restart.c b/mesalib/src/mesa/vbo/vbo_primitive_restart.c index 9c3055431..25c89669c 100644 --- a/mesalib/src/mesa/vbo/vbo_primitive_restart.c +++ b/mesalib/src/mesa/vbo/vbo_primitive_restart.c @@ -177,7 +177,7 @@ vbo_sw_primitive_restart(struct gl_context *ctx, struct _mesa_prim temp_prim; struct vbo_context *vbo = vbo_context(ctx); vbo_draw_func draw_prims_func = vbo->draw_prims; - GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer; + GLboolean map_ib = ib->obj->Name && !ib->obj->Mappings[MAP_INTERNAL].Pointer; void *ptr; /* If there is an indirect buffer, map it and extract the draw params */ @@ -186,7 +186,7 @@ vbo_sw_primitive_restart(struct gl_context *ctx, struct _mesa_index_buffer new_ib = *ib; const uint32_t *indirect_params; if (!ctx->Driver.MapBufferRange(ctx, 0, indirect->Size, GL_MAP_READ_BIT, - indirect)) { + indirect, MAP_INTERNAL)) { /* something went wrong with mapping, give up */ _mesa_error(ctx, GL_OUT_OF_MEMORY, @@ -195,8 +195,9 @@ vbo_sw_primitive_restart(struct gl_context *ctx, } assert(nr_prims == 1); - indirect_params = (const uint32_t *) ADD_POINTERS(indirect->Pointer, - new_prim.indirect_offset); + indirect_params = (const uint32_t *) + ADD_POINTERS(indirect->Mappings[MAP_INTERNAL].Pointer, + new_prim.indirect_offset); new_prim.is_indirect = 0; new_prim.count = indirect_params[0]; @@ -210,7 +211,7 @@ vbo_sw_primitive_restart(struct gl_context *ctx, prims = &new_prim; ib = &new_ib; - ctx->Driver.UnmapBuffer(ctx, indirect); + ctx->Driver.UnmapBuffer(ctx, indirect, MAP_INTERNAL); } /* Find the sub-primitives. These are regions in the index buffer which @@ -218,17 +219,17 @@ vbo_sw_primitive_restart(struct gl_context *ctx, */ if (map_ib) { ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT, - ib->obj); + ib->obj, MAP_INTERNAL); } - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr); sub_prims = find_sub_primitives(ptr, vbo_sizeof_ib_type(ib->type), 0, ib->count, restart_index, &num_sub_prims); if (map_ib) { - ctx->Driver.UnmapBuffer(ctx, ib->obj); + ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); } /* Loop over the primitives, and use the located sub-primitives to draw diff --git a/mesalib/src/mesa/vbo/vbo_rebase.c b/mesalib/src/mesa/vbo/vbo_rebase.c index c700621ce..f3fe5f757 100644 --- a/mesalib/src/mesa/vbo/vbo_rebase.c +++ b/mesalib/src/mesa/vbo/vbo_rebase.c @@ -157,15 +157,16 @@ void vbo_rebase_prims( struct gl_context *ctx, } else if (ib) { /* Unfortunately need to adjust each index individually. */ - GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer; + GLboolean map_ib = ib->obj->Name && + !ib->obj->Mappings[MAP_INTERNAL].Pointer; void *ptr; if (map_ib) ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT, - ib->obj); + ib->obj, MAP_INTERNAL); - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr); /* Some users might prefer it if we translated elements to * GLuints here. Others wouldn't... @@ -183,7 +184,7 @@ void vbo_rebase_prims( struct gl_context *ctx, } if (map_ib) - ctx->Driver.UnmapBuffer(ctx, ib->obj); + ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); tmp_ib.obj = ctx->Shared->NullBufferObj; tmp_ib.ptr = tmp_indices; diff --git a/mesalib/src/mesa/vbo/vbo_save_api.c b/mesalib/src/mesa/vbo/vbo_save_api.c index 98ab68623..1c6b91942 100644 --- a/mesalib/src/mesa/vbo/vbo_save_api.c +++ b/mesalib/src/mesa/vbo/vbo_save_api.c @@ -200,6 +200,8 @@ alloc_vertex_store(struct gl_context *ctx) GL_ARRAY_BUFFER_ARB, VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat), NULL, GL_STATIC_DRAW_ARB, + GL_MAP_WRITE_BIT | + GL_DYNAMIC_STORAGE_BIT, vertex_store->bufferobj); } else { @@ -251,7 +253,8 @@ vbo_save_map_vertex_store(struct gl_context *ctx, GLsizeiptr size = vertex_store->bufferobj->Size - offset; GLfloat *range = (GLfloat *) ctx->Driver.MapBufferRange(ctx, offset, size, access, - vertex_store->bufferobj); + vertex_store->bufferobj, + MAP_INTERNAL); if (range) { /* compute address of start of whole buffer (needed elsewhere) */ vertex_store->buffer = range - vertex_store->used; @@ -277,13 +280,14 @@ vbo_save_unmap_vertex_store(struct gl_context *ctx, if (vertex_store->bufferobj->Size > 0) { GLintptr offset = 0; GLsizeiptr length = vertex_store->used * sizeof(GLfloat) - - vertex_store->bufferobj->Offset; + - vertex_store->bufferobj->Mappings[MAP_INTERNAL].Offset; /* Explicitly flush the region we wrote to */ ctx->Driver.FlushMappedBufferRange(ctx, offset, length, - vertex_store->bufferobj); + vertex_store->bufferobj, + MAP_INTERNAL); - ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj); + ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj, MAP_INTERNAL); } vertex_store->buffer = NULL; } @@ -1116,6 +1120,7 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, { GET_CURRENT_CONTEXT(ctx); struct vbo_save_context *save = &vbo_context(ctx)->save; + struct gl_buffer_object *indexbuf = ctx->Array.VAO->IndexBufferObj; GLint i; if (!_mesa_is_valid_prim_mode(ctx, mode)) { @@ -1138,9 +1143,9 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, _ae_map_vbos(ctx); - if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) + if (_mesa_is_bufferobj(indexbuf)) indices = - ADD_POINTERS(ctx->Array.VAO->IndexBufferObj->Pointer, indices); + ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices); vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE)); diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c index 4b13cc4e5..89fd30e0f 100644 --- a/mesalib/src/mesa/vbo/vbo_save_draw.c +++ b/mesalib/src/mesa/vbo/vbo_save_draw.c @@ -225,7 +225,8 @@ vbo_save_loopback_vertex_list(struct gl_context *ctx, ctx->Driver.MapBufferRange(ctx, 0, list->vertex_store->bufferobj->Size, GL_MAP_READ_BIT, /* ? */ - list->vertex_store->bufferobj); + list->vertex_store->bufferobj, + MAP_INTERNAL); vbo_loopback_vertex_list(ctx, (const GLfloat *)(buffer + list->buffer_offset), @@ -235,7 +236,8 @@ vbo_save_loopback_vertex_list(struct gl_context *ctx, list->wrap_count, list->vertex_size); - ctx->Driver.UnmapBuffer(ctx, list->vertex_store->bufferobj); + ctx->Driver.UnmapBuffer(ctx, list->vertex_store->bufferobj, + MAP_INTERNAL); } diff --git a/mesalib/src/mesa/vbo/vbo_split_copy.c b/mesalib/src/mesa/vbo/vbo_split_copy.c index 4332ef2e6..719ad651a 100644 --- a/mesalib/src/mesa/vbo/vbo_split_copy.c +++ b/mesalib/src/mesa/vbo/vbo_split_copy.c @@ -451,11 +451,14 @@ replay_init( struct copy_context *copy ) copy->varying[j].size = attr_size(copy->array[i]); copy->vertex_size += attr_size(copy->array[i]); - if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) - ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo); + if (_mesa_is_bufferobj(vbo) && + !_mesa_bufferobj_mapped(vbo, MAP_INTERNAL)) + ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo, + MAP_INTERNAL); - copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, - copy->array[i]->Ptr); + copy->varying[j].src_ptr = + ADD_POINTERS(vbo->Mappings[MAP_INTERNAL].Pointer, + copy->array[i]->Ptr); copy->dstarray_ptr[i] = ©->varying[j].dstarray; } @@ -466,12 +469,13 @@ replay_init( struct copy_context *copy ) * do it internally. */ if (_mesa_is_bufferobj(copy->ib->obj) && - !_mesa_bufferobj_mapped(copy->ib->obj)) + !_mesa_bufferobj_mapped(copy->ib->obj, MAP_INTERNAL)) ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT, - copy->ib->obj); + copy->ib->obj, MAP_INTERNAL); - srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer, - copy->ib->ptr); + srcptr = (const GLubyte *) + ADD_POINTERS(copy->ib->obj->Mappings[MAP_INTERNAL].Pointer, + copy->ib->ptr); switch (copy->ib->type) { case GL_UNSIGNED_BYTE: @@ -572,15 +576,15 @@ replay_finish( struct copy_context *copy ) */ for (i = 0; i < copy->nr_varying; i++) { struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; - if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo)) - ctx->Driver.UnmapBuffer(ctx, vbo); + if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo, MAP_INTERNAL)) + ctx->Driver.UnmapBuffer(ctx, vbo, MAP_INTERNAL); } /* Unmap index buffer: */ if (_mesa_is_bufferobj(copy->ib->obj) && - _mesa_bufferobj_mapped(copy->ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, copy->ib->obj); + _mesa_bufferobj_mapped(copy->ib->obj, MAP_INTERNAL)) { + ctx->Driver.UnmapBuffer(ctx, copy->ib->obj, MAP_INTERNAL); } } |