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-rw-r--r--mesalib/src/glsl/linker.cpp5
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c10
-rw-r--r--mesalib/src/mesa/drivers/common/meta.h3
-rw-r--r--mesalib/src/mesa/main/accum.c2
-rw-r--r--mesalib/src/mesa/main/clear.c14
-rw-r--r--mesalib/src/mesa/main/drawpix.c6
-rw-r--r--mesalib/src/mesa/main/enable.c8
-rw-r--r--mesalib/src/mesa/main/format_unpack.c134
-rw-r--r--mesalib/src/mesa/main/get.c2
-rw-r--r--mesalib/src/mesa/main/imports.h2
-rw-r--r--mesalib/src/mesa/main/mtypes.h20
-rw-r--r--mesalib/src/mesa/main/teximage.c15
-rw-r--r--mesalib/src/mesa/main/teximage.h6
-rw-r--r--mesalib/src/mesa/main/transformfeedback.c8
-rw-r--r--mesalib/src/mesa/program/prog_print.c74
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_rasterizer.c6
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c6
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp8
-rw-r--r--mesalib/src/mesa/vbo/vbo.h3
-rw-r--r--mesalib/src/mesa/vbo/vbo_exec.c232
-rw-r--r--mesalib/src/mesa/x86/gen_matypes.c481
21 files changed, 660 insertions, 385 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index b8a7126e3..65870087b 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1598,7 +1598,9 @@ tfeedback_decl::store(struct gl_shader_program *prog,
info->Outputs[info->NumOutputs].OutputRegister = this->location + v;
info->Outputs[info->NumOutputs].NumComponents = this->vector_elements;
info->Outputs[info->NumOutputs].OutputBuffer = buffer;
+ info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
++info->NumOutputs;
+ info->BufferStride[buffer] += this->vector_elements;
}
return true;
}
@@ -1863,7 +1865,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
tfeedback_decl *tfeedback_decls)
{
unsigned total_tfeedback_components = 0;
- prog->LinkedTransformFeedback.NumOutputs = 0;
+ memset(&prog->LinkedTransformFeedback, 0,
+ sizeof(prog->LinkedTransformFeedback));
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
unsigned buffer =
prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS ? i : 0;
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index 1683c85e9..c5c59ebee 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -985,6 +985,16 @@ _mesa_meta_end(struct gl_context *ctx)
/**
+ * Determine whether Mesa is currently in a meta state.
+ */
+GLboolean
+_mesa_meta_in_progress(struct gl_context *ctx)
+{
+ return ctx->Meta->SaveStackDepth != 0;
+}
+
+
+/**
* Convert Z from a normalized value in the range [0, 1] to an object-space
* Z coordinate in [-1, +1] so that drawing at the new Z position with the
* default/identity ortho projection results in the original Z value.
diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h
index 719813984..d13796ebe 100644
--- a/mesalib/src/mesa/drivers/common/meta.h
+++ b/mesalib/src/mesa/drivers/common/meta.h
@@ -69,6 +69,9 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
extern void
_mesa_meta_end(struct gl_context *ctx);
+extern GLboolean
+_mesa_meta_in_progress(struct gl_context *ctx);
+
extern void
_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
diff --git a/mesalib/src/mesa/main/accum.c b/mesalib/src/mesa/main/accum.c
index eb06bbb6e..a8c30c223 100644
--- a/mesalib/src/mesa/main/accum.c
+++ b/mesalib/src/mesa/main/accum.c
@@ -100,7 +100,7 @@ _mesa_Accum( GLenum op, GLfloat value )
return;
}
- if (ctx->TransformFeedback.RasterDiscard)
+ if (ctx->RasterDiscard)
return;
if (ctx->RenderMode == GL_RENDER) {
diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c
index 2e27c951b..bd5c01224 100644
--- a/mesalib/src/mesa/main/clear.c
+++ b/mesalib/src/mesa/main/clear.c
@@ -200,7 +200,7 @@ _mesa_Clear( GLbitfield mask )
ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
return;
- if (ctx->TransformFeedback.RasterDiscard)
+ if (ctx->RasterDiscard)
return;
if (ctx->RenderMode == GL_RENDER) {
@@ -338,7 +338,7 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
drawbuffer);
return;
}
- else if (!ctx->TransformFeedback.RasterDiscard) {
+ else if (!ctx->RasterDiscard) {
/* Save current stencil clear value, set to 'value', do the
* stencil clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()
@@ -362,7 +362,7 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
drawbuffer);
return;
}
- else if (mask && !ctx->TransformFeedback.RasterDiscard) {
+ else if (mask && !ctx->RasterDiscard) {
union gl_color_union clearSave;
/* save color */
@@ -432,7 +432,7 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
drawbuffer);
return;
}
- else if (mask && !ctx->TransformFeedback.RasterDiscard) {
+ else if (mask && !ctx->RasterDiscard) {
union gl_color_union clearSave;
/* save color */
@@ -513,7 +513,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
drawbuffer);
return;
}
- else if (!ctx->TransformFeedback.RasterDiscard) {
+ else if (!ctx->RasterDiscard) {
/* Save current depth clear value, set to 'value', do the
* depth clear and restore the clear value.
* XXX in the future we may have a new ctx->Driver.ClearBuffer()
@@ -538,7 +538,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
drawbuffer);
return;
}
- else if (mask && !ctx->TransformFeedback.RasterDiscard) {
+ else if (mask && !ctx->RasterDiscard) {
union gl_color_union clearSave;
/* save color */
@@ -615,7 +615,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
return;
}
- if (ctx->TransformFeedback.RasterDiscard)
+ if (ctx->RasterDiscard)
return;
if (ctx->NewState) {
diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c
index c9e714b21..9f5b0b36e 100644
--- a/mesalib/src/mesa/main/drawpix.c
+++ b/mesalib/src/mesa/main/drawpix.c
@@ -98,7 +98,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
goto end; /* the error code was recorded */
}
- if (ctx->TransformFeedback.RasterDiscard) {
+ if (ctx->RasterDiscard) {
goto end;
}
@@ -210,7 +210,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
goto end;
}
- if (ctx->TransformFeedback.RasterDiscard) {
+ if (ctx->RasterDiscard) {
goto end;
}
@@ -268,7 +268,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
return;
}
- if (ctx->TransformFeedback.RasterDiscard)
+ if (ctx->RasterDiscard)
return;
if (ctx->RenderMode == GL_RENDER) {
diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c
index 6461ac1b3..270b24045 100644
--- a/mesalib/src/mesa/main/enable.c
+++ b/mesalib/src/mesa/main/enable.c
@@ -889,9 +889,9 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
#if FEATURE_EXT_transform_feedback
case GL_RASTERIZER_DISCARD:
CHECK_EXTENSION(EXT_transform_feedback, cap);
- if (ctx->TransformFeedback.RasterDiscard != state) {
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->TransformFeedback.RasterDiscard = state;
+ if (ctx->RasterDiscard != state) {
+ FLUSH_VERTICES(ctx, _NEW_RASTERIZER_DISCARD);
+ ctx->RasterDiscard = state;
}
break;
#endif
@@ -1403,7 +1403,7 @@ _mesa_IsEnabled( GLenum cap )
#if FEATURE_EXT_transform_feedback
case GL_RASTERIZER_DISCARD:
CHECK_EXTENSION(EXT_transform_feedback);
- return ctx->TransformFeedback.RasterDiscard;
+ return ctx->RasterDiscard;
#endif
/* GL_NV_primitive_restart */
diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c
index 32d198ce8..a22ff5a61 100644
--- a/mesalib/src/mesa/main/format_unpack.c
+++ b/mesalib/src/mesa/main/format_unpack.c
@@ -1581,6 +1581,58 @@ unpack_int_rgba_RGBA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
}
static void
+unpack_int_rgba_RGBA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = src[i * 4 + 3];
+ }
+}
+
+static void
+unpack_int_rgba_RGBA_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = src[i * 4 + 3];
+ }
+}
+
+static void
+unpack_int_rgba_RGBA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = src[i * 4 + 3];
+ }
+}
+
+static void
+unpack_int_rgba_RGBA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 4 + 0];
+ dst[i][1] = src[i * 4 + 1];
+ dst[i][2] = src[i * 4 + 2];
+ dst[i][3] = src[i * 4 + 3];
+ }
+}
+
+static void
unpack_int_rgba_RGB_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
unsigned int i;
@@ -1594,6 +1646,58 @@ unpack_int_rgba_RGB_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
}
static void
+unpack_int_rgba_RGB_UINT16(const GLushort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RGB_INT16(const GLshort *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RGB_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
+unpack_int_rgba_RGB_INT8(const GLbyte *src, GLuint dst[][4], GLuint n)
+{
+ unsigned int i;
+
+ for (i = 0; i < n; i++) {
+ dst[i][0] = src[i * 3 + 0];
+ dst[i][1] = src[i * 3 + 1];
+ dst[i][2] = src[i * 3 + 2];
+ dst[i][3] = 1;
+ }
+}
+
+static void
unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n)
{
unsigned int i;
@@ -1677,10 +1781,40 @@ _mesa_unpack_int_rgba_row(gl_format format, GLuint n,
case MESA_FORMAT_RGBA_INT32:
unpack_int_rgba_RGBA_UINT32(src, dst, n);
break;
+
+ case MESA_FORMAT_RGBA_UINT16:
+ unpack_int_rgba_RGBA_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBA_INT16:
+ unpack_int_rgba_RGBA_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RGBA_UINT8:
+ unpack_int_rgba_RGBA_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_RGBA_INT8:
+ unpack_int_rgba_RGBA_INT8(src, dst, n);
+ break;
+
case MESA_FORMAT_RGB_UINT32:
case MESA_FORMAT_RGB_INT32:
unpack_int_rgba_RGB_UINT32(src, dst, n);
break;
+
+ case MESA_FORMAT_RGB_UINT16:
+ unpack_int_rgba_RGB_UINT16(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB_INT16:
+ unpack_int_rgba_RGB_INT16(src, dst, n);
+ break;
+
+ case MESA_FORMAT_RGB_UINT8:
+ unpack_int_rgba_RGB_UINT8(src, dst, n);
+ break;
+ case MESA_FORMAT_RGB_INT8:
+ unpack_int_rgba_RGB_INT8(src, dst, n);
+ break;
+
case MESA_FORMAT_RG_UINT32:
case MESA_FORMAT_RG_INT32:
unpack_int_rgba_RG_UINT32(src, dst, n);
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index 4df6afe36..0c9d6b391 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -1204,7 +1204,7 @@ static const struct value_desc values[] = {
/* GL_EXT_transform_feedback */
{ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
extra_EXT_transform_feedback },
- { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
+ { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
extra_EXT_transform_feedback },
{ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h
index 797f35742..d5e3859f8 100644
--- a/mesalib/src/mesa/main/imports.h
+++ b/mesalib/src/mesa/main/imports.h
@@ -568,7 +568,7 @@ _mesa_init_sqrt_table(void);
#ifdef __GNUC__
-#if defined(__MINGW32__) || defined(ANDROID)
+#if defined(__MINGW32__) || defined(__CYGWIN__) || defined(ANDROID)
#define ffs __builtin_ffs
#define ffsll __builtin_ffsll
#endif
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 0e29dc0dc..3d3b006d5 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -1821,7 +1821,17 @@ struct gl_transform_feedback_info {
unsigned OutputRegister;
unsigned OutputBuffer;
unsigned NumComponents;
+
+ /** offset (in DWORDs) of this output within the interleaved structure */
+ unsigned DstOffset;
} Outputs[MAX_PROGRAM_OUTPUTS];
+
+ /**
+ * Total number of components stored in each buffer. This may be used by
+ * hardware back-ends to determine the correct stride when interleaving
+ * multiple transform feedback outputs in the same buffer.
+ */
+ unsigned BufferStride[MAX_FEEDBACK_ATTRIBS];
};
/**
@@ -2376,8 +2386,6 @@ struct gl_transform_feedback
{
GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */
- GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
-
/** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */
struct gl_buffer_object *CurrentBuffer;
@@ -3065,6 +3073,12 @@ struct gl_matrix_stack
#define _NEW_FRAG_CLAMP (1 << 29)
#define _NEW_TRANSFORM_FEEDBACK (1 << 30) /**< gl_context::TransformFeedback */
#define _NEW_ALL ~0
+
+/**
+ * We use _NEW_TRANSFORM for GL_RASTERIZER_DISCARD. This #define is for
+ * clarity.
+ */
+#define _NEW_RASTERIZER_DISCARD _NEW_TRANSFORM
/*@}*/
@@ -3397,6 +3411,8 @@ struct gl_context
*/
GLboolean mvp_with_dp4;
+ GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
+
/**
* \name Hooks for module contexts.
*
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index eccc0fd39..18a7b87c0 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -541,18 +541,18 @@ _mesa_tex_target_to_face(GLenum target)
/**
- * Store a gl_texture_image pointer in a gl_texture_object structure
- * according to the target and level parameters.
+ * Install gl_texture_image in a gl_texture_object according to the target
+ * and level parameters.
*
* \param tObj texture object.
* \param target texture target.
* \param level image level.
* \param texImage texture image.
*/
-void
-_mesa_set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage)
+static void
+set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage)
{
const GLuint face = _mesa_tex_target_to_face(target);
@@ -604,6 +604,7 @@ _mesa_delete_texture_image(struct gl_context *ctx,
*/
ASSERT(ctx->Driver.FreeTextureImageBuffer);
ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
+ free(texImage);
}
@@ -804,7 +805,7 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
return NULL;
}
- _mesa_set_tex_image(texObj, target, level, texImage);
+ set_tex_image(texObj, target, level, texImage);
}
return texImage;
diff --git a/mesalib/src/mesa/main/teximage.h b/mesalib/src/mesa/main/teximage.h
index d756646ce..0354c9ac5 100644
--- a/mesalib/src/mesa/main/teximage.h
+++ b/mesalib/src/mesa/main/teximage.h
@@ -90,12 +90,6 @@ _mesa_clear_texture_image(struct gl_context *ctx,
struct gl_texture_image *texImage);
-extern void
-_mesa_set_tex_image(struct gl_texture_object *tObj,
- GLenum target, GLint level,
- struct gl_texture_image *texImage);
-
-
extern struct gl_texture_object *
_mesa_select_tex_object(struct gl_context *ctx,
const struct gl_texture_unit *texUnit,
diff --git a/mesalib/src/mesa/main/transformfeedback.c b/mesalib/src/mesa/main/transformfeedback.c
index 824f66a35..53c09e265 100644
--- a/mesalib/src/mesa/main/transformfeedback.c
+++ b/mesalib/src/mesa/main/transformfeedback.c
@@ -404,7 +404,11 @@ bind_buffer_range(struct gl_context *ctx, GLuint index,
{
struct gl_transform_feedback_object *obj =
ctx->TransformFeedback.CurrentObject;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM_FEEDBACK);
+
+ /* Note: no need to FLUSH_VERTICES or flag _NEW_TRANSFORM_FEEDBACK, because
+ * transform feedback buffers can't be changed while transform feedback is
+ * active.
+ */
/* The general binding point */
_mesa_reference_buffer_object(ctx,
@@ -473,7 +477,7 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
return;
}
- if (offset + size >= bufObj->Size) {
+ if (offset + size > bufObj->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferRange(offset + size %d > buffer size %d)",
(int) (offset + size), (int) (bufObj->Size));
diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c
index b4d142fa9..352a80f27 100644
--- a/mesalib/src/mesa/program/prog_print.c
+++ b/mesalib/src/mesa/program/prog_print.c
@@ -95,15 +95,15 @@ arb_input_attrib_string(GLint index, GLenum progType)
/*
* These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens.
*/
- const char *vertAttribs[] = {
+ static const char *const vertAttribs[] = {
"vertex.position",
"vertex.weight",
"vertex.normal",
"vertex.color.primary",
"vertex.color.secondary",
"vertex.fogcoord",
- "vertex.(six)",
- "vertex.(seven)",
+ "vertex.(six)", /* VERT_ATTRIB_COLOR_INDEX */
+ "vertex.(seven)", /* VERT_ATTRIB_EDGEFLAG */
"vertex.texcoord[0]",
"vertex.texcoord[1]",
"vertex.texcoord[2]",
@@ -112,7 +112,7 @@ arb_input_attrib_string(GLint index, GLenum progType)
"vertex.texcoord[5]",
"vertex.texcoord[6]",
"vertex.texcoord[7]",
- "vertex.pointsize",
+ "vertex.(sixteen)", /* VERT_ATTRIB_POINT_SIZE */
"vertex.attrib[0]",
"vertex.attrib[1]",
"vertex.attrib[2]",
@@ -128,9 +128,9 @@ arb_input_attrib_string(GLint index, GLenum progType)
"vertex.attrib[12]",
"vertex.attrib[13]",
"vertex.attrib[14]",
- "vertex.attrib[15]"
+ "vertex.attrib[15]" /* MAX_VARYING = 16 */
};
- const char *fragAttribs[] = {
+ static const char *const fragAttribs[] = {
"fragment.position",
"fragment.color.primary",
"fragment.color.secondary",
@@ -143,6 +143,10 @@ arb_input_attrib_string(GLint index, GLenum progType)
"fragment.texcoord[5]",
"fragment.texcoord[6]",
"fragment.texcoord[7]",
+ "fragment.(twelve)", /* FRAG_ATTRIB_FACE */
+ "fragment.(thirteen)", /* FRAG_ATTRIB_PNTC */
+ "fragment.(fourteen)", /* FRAG_ATTRIB_CLIP_DIST0 */
+ "fragment.(fifteen)", /* FRAG_ATTRIB_CLIP_DIST1 */
"fragment.varying[0]",
"fragment.varying[1]",
"fragment.varying[2]",
@@ -150,18 +154,31 @@ arb_input_attrib_string(GLint index, GLenum progType)
"fragment.varying[4]",
"fragment.varying[5]",
"fragment.varying[6]",
- "fragment.varying[7]"
+ "fragment.varying[7]",
+ "fragment.varying[8]",
+ "fragment.varying[9]",
+ "fragment.varying[10]",
+ "fragment.varying[11]",
+ "fragment.varying[12]",
+ "fragment.varying[13]",
+ "fragment.varying[14]",
+ "fragment.varying[15]" /* MAX_VARYING = 16 */
};
/* sanity checks */
+ STATIC_ASSERT(Elements(vertAttribs) == VERT_ATTRIB_MAX);
+ STATIC_ASSERT(Elements(fragAttribs) == FRAG_ATTRIB_MAX);
assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0);
assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0);
+ assert(strcmp(fragAttribs[FRAG_ATTRIB_TEX0], "fragment.texcoord[0]") == 0);
+ assert(strcmp(fragAttribs[FRAG_ATTRIB_VAR0+15], "fragment.varying[15]") == 0);
if (progType == GL_VERTEX_PROGRAM_ARB) {
assert(index < Elements(vertAttribs));
return vertAttribs[index];
}
else {
+ assert(progType == GL_FRAGMENT_PROGRAM_ARB);
assert(index < Elements(fragAttribs));
return fragAttribs[index];
}
@@ -214,7 +231,7 @@ arb_output_attrib_string(GLint index, GLenum progType)
/*
* These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens.
*/
- const char *vertResults[] = {
+ static const char *const vertResults[] = {
"result.position",
"result.color.primary",
"result.color.secondary",
@@ -227,6 +244,13 @@ arb_output_attrib_string(GLint index, GLenum progType)
"result.texcoord[5]",
"result.texcoord[6]",
"result.texcoord[7]",
+ "result.pointsize", /* VERT_RESULT_PSIZ */
+ "result.(thirteen)", /* VERT_RESULT_BFC0 */
+ "result.(fourteen)", /* VERT_RESULT_BFC1 */
+ "result.(fifteen)", /* VERT_RESULT_EDGE */
+ "result.(sixteen)", /* VERT_RESULT_CLIP_VERTEX */
+ "result.(seventeen)", /* VERT_RESULT_CLIP_DIST0 */
+ "result.(eighteen)", /* VERT_RESULT_CLIP_DIST1 */
"result.varying[0]",
"result.varying[1]",
"result.varying[2]",
@@ -234,23 +258,43 @@ arb_output_attrib_string(GLint index, GLenum progType)
"result.varying[4]",
"result.varying[5]",
"result.varying[6]",
- "result.varying[7]"
+ "result.varying[7]",
+ "result.varying[8]",
+ "result.varying[9]",
+ "result.varying[10]",
+ "result.varying[11]",
+ "result.varying[12]",
+ "result.varying[13]",
+ "result.varying[14]",
+ "result.varying[15]" /* MAX_VARYING = 16 */
};
- const char *fragResults[] = {
- "result.color",
- "result.color(half)",
- "result.depth",
- "result.color[0]",
+ static const char *const fragResults[] = {
+ "result.depth", /* FRAG_RESULT_DEPTH */
+ "result.(one)", /* FRAG_RESULT_STENCIL */
+ "result.color", /* FRAG_RESULT_COLOR */
+ "result.color[0]", /* FRAG_RESULT_DATA0 (named for GLSL's gl_FragData) */
"result.color[1]",
"result.color[2]",
- "result.color[3]"
+ "result.color[3]",
+ "result.color[4]",
+ "result.color[5]",
+ "result.color[6]",
+ "result.color[7]" /* MAX_DRAW_BUFFERS = 8 */
};
+ /* sanity checks */
+ STATIC_ASSERT(Elements(vertResults) == VERT_RESULT_MAX);
+ STATIC_ASSERT(Elements(fragResults) == FRAG_RESULT_MAX);
+ assert(strcmp(vertResults[VERT_RESULT_HPOS], "result.position") == 0);
+ assert(strcmp(vertResults[VERT_RESULT_VAR0], "result.varying[0]") == 0);
+ assert(strcmp(fragResults[FRAG_RESULT_DATA0], "result.color[0]") == 0);
+
if (progType == GL_VERTEX_PROGRAM_ARB) {
assert(index < Elements(vertResults));
return vertResults[index];
}
else {
+ assert(progType == GL_FRAGMENT_PROGRAM_ARB);
assert(index < Elements(fragResults));
return fragResults[index];
}
diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
index 4aa0b4e2a..2d6ad45ba 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -258,8 +258,8 @@ static void update_raster_state( struct st_context *st )
raster->clamp_fragment_color = ctx->Color._ClampFragmentColor;
raster->gl_rasterization_rules = 1;
- /* _NEW_TRANSFORM */
- raster->rasterizer_discard = ctx->TransformFeedback.RasterDiscard;
+ /* _NEW_RASTERIZER_DISCARD */
+ raster->rasterizer_discard = ctx->RasterDiscard;
cso_set_rasterizer(st->cso_context, raster);
}
@@ -276,7 +276,7 @@ const struct st_tracked_state st_update_rasterizer = {
_NEW_PROGRAM |
_NEW_SCISSOR |
_NEW_FRAG_CLAMP |
- _NEW_TRANSFORM), /* mesa state dependencies*/
+ _NEW_RASTERIZER_DISCARD), /* mesa state dependencies*/
ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
},
update_raster_state /* update function */
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 47a178b8b..dc17d76a5 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -263,6 +263,12 @@ void st_init_extensions(struct st_context *st)
ctx->Const.GLSLVersion = 120;
_mesa_override_glsl_version(st->ctx);
+ /* Extensions that only depend on the GLSL version:
+ */
+ if (ctx->Const.GLSLVersion >= 130) {
+ ctx->Extensions.ARB_conservative_depth = GL_TRUE;
+ }
+
/*
* Extensions that are supported by all Gallium drivers:
*/
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index b929806ad..77aa0d17b 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -3786,6 +3786,7 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
* new visitor. */
foreach_iter(exec_list_iterator, iter, original->instructions) {
glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ glsl_to_tgsi_instruction *newinst;
st_src_reg src_regs[3];
if (inst->dst.file == PROGRAM_OUTPUT)
@@ -3803,7 +3804,8 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
prog->InputsRead |= BITFIELD64_BIT(src_regs[i].index);
}
- v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
+ newinst = v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
+ newinst->tex_target = inst->tex_target;
}
/* Make modifications to fragment program info. */
@@ -3867,6 +3869,7 @@ get_bitmap_visitor(struct st_fragment_program *fp,
* new visitor. */
foreach_iter(exec_list_iterator, iter, original->instructions) {
glsl_to_tgsi_instruction *inst = (glsl_to_tgsi_instruction *)iter.get();
+ glsl_to_tgsi_instruction *newinst;
st_src_reg src_regs[3];
if (inst->dst.file == PROGRAM_OUTPUT)
@@ -3878,7 +3881,8 @@ get_bitmap_visitor(struct st_fragment_program *fp,
prog->InputsRead |= BITFIELD64_BIT(src_regs[i].index);
}
- v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
+ newinst = v->emit(NULL, inst->op, inst->dst, src_regs[0], src_regs[1], src_regs[2]);
+ newinst->tex_target = inst->tex_target;
}
/* Make modifications to fragment program info. */
diff --git a/mesalib/src/mesa/vbo/vbo.h b/mesalib/src/mesa/vbo/vbo.h
index f357657af..7384790e3 100644
--- a/mesalib/src/mesa/vbo/vbo.h
+++ b/mesalib/src/mesa/vbo/vbo.h
@@ -137,6 +137,9 @@ void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
void vbo_bind_arrays(struct gl_context *ctx);
+size_t
+count_tessellated_primitives(const struct _mesa_prim *prim);
+
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
diff --git a/mesalib/src/mesa/vbo/vbo_exec.c b/mesalib/src/mesa/vbo/vbo_exec.c
index 7793aa238..05c3ec1ae 100644
--- a/mesalib/src/mesa/vbo/vbo_exec.c
+++ b/mesalib/src/mesa/vbo/vbo_exec.c
@@ -1,92 +1,140 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-#include "main/api_arrayelt.h"
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/vtxfmt.h"
-#include "vbo_context.h"
-
-
-
-void vbo_exec_init( struct gl_context *ctx )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- exec->ctx = ctx;
-
- /* Initialize the arrayelt helper
- */
- if (!ctx->aelt_context &&
- !_ae_create_context( ctx ))
- return;
-
- vbo_exec_vtx_init( exec );
- vbo_exec_array_init( exec );
-
- /* Hook our functions into exec and compile dispatch tables.
- */
- _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
-
- ctx->Driver.NeedFlush = 0;
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
- ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
-
- vbo_exec_invalidate_state( ctx, ~0 );
-}
-
-
-void vbo_exec_destroy( struct gl_context *ctx )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- if (ctx->aelt_context) {
- _ae_destroy_context( ctx );
- ctx->aelt_context = NULL;
- }
-
- vbo_exec_vtx_destroy( exec );
- vbo_exec_array_destroy( exec );
-}
-
-
-/**
- * Really want to install these callbacks to a central facility to be
- * invoked according to the state flags. That will have to wait for a
- * mesa rework:
- */
-void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
-{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
-
- if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
- exec->eval.recalculate_maps = 1;
-
- _ae_invalidate_state(ctx, new_state);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "main/api_arrayelt.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/vtxfmt.h"
+#include "vbo_context.h"
+
+
+
+void vbo_exec_init( struct gl_context *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ exec->ctx = ctx;
+
+ /* Initialize the arrayelt helper
+ */
+ if (!ctx->aelt_context &&
+ !_ae_create_context( ctx ))
+ return;
+
+ vbo_exec_vtx_init( exec );
+ vbo_exec_array_init( exec );
+
+ /* Hook our functions into exec and compile dispatch tables.
+ */
+ _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
+
+ ctx->Driver.NeedFlush = 0;
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
+ ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
+
+ vbo_exec_invalidate_state( ctx, ~0 );
+}
+
+
+void vbo_exec_destroy( struct gl_context *ctx )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (ctx->aelt_context) {
+ _ae_destroy_context( ctx );
+ ctx->aelt_context = NULL;
+ }
+
+ vbo_exec_vtx_destroy( exec );
+ vbo_exec_array_destroy( exec );
+}
+
+
+/**
+ * Really want to install these callbacks to a central facility to be
+ * invoked according to the state flags. That will have to wait for a
+ * mesa rework:
+ */
+void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+
+ if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
+ exec->eval.recalculate_maps = 1;
+
+ _ae_invalidate_state(ctx, new_state);
+}
+
+
+/**
+ * Figure out the number of transform feedback primitives that will be output
+ * by the given _mesa_prim command, assuming that no geometry shading is done
+ * and primitive restart is not used.
+ *
+ * This is intended for use by driver back-ends in implementing the
+ * PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.
+ */
+size_t
+count_tessellated_primitives(const struct _mesa_prim *prim)
+{
+ size_t num_primitives;
+ switch (prim->mode) {
+ case GL_POINTS:
+ num_primitives = prim->count;
+ break;
+ case GL_LINE_STRIP:
+ num_primitives = prim->count >= 2 ? prim->count - 1 : 0;
+ break;
+ case GL_LINE_LOOP:
+ num_primitives = prim->count >= 2 ? prim->count : 0;
+ break;
+ case GL_LINES:
+ num_primitives = prim->count / 2;
+ break;
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ num_primitives = prim->count >= 3 ? prim->count - 2 : 0;
+ break;
+ case GL_TRIANGLES:
+ num_primitives = prim->count / 3;
+ break;
+ case GL_QUAD_STRIP:
+ num_primitives = prim->count >= 4 ? ((prim->count / 2) - 1) * 2 : 0;
+ break;
+ case GL_QUADS:
+ num_primitives = (prim->count / 4) * 2;
+ break;
+ default:
+ assert(!"Unexpected primitive type in count_tessellated_primitives");
+ num_primitives = 0;
+ break;
+ }
+ return num_primitives * prim->num_instances;
+}
diff --git a/mesalib/src/mesa/x86/gen_matypes.c b/mesalib/src/mesa/x86/gen_matypes.c
index a7f9a9242..97f71f92c 100644
--- a/mesalib/src/mesa/x86/gen_matypes.c
+++ b/mesalib/src/mesa/x86/gen_matypes.c
@@ -1,238 +1,243 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.1
- *
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Gareth Hughes
- */
-
-/*
- * This generates an asm version of mtypes.h (called matypes.h), so that
- * Mesa's x86 assembly code can access the internal structures easily.
- * This will be particularly useful when developing new x86 asm code for
- * Mesa, including lighting, clipping, texture image conversion etc.
- */
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "tnl/t_context.h"
-
-
-#undef offsetof
-#define offsetof( type, member ) ((size_t) &((type *)0)->member)
-
-
-#define OFFSET_HEADER( x ) \
-do { \
- printf( "\n" ); \
- printf( "\n" ); \
- printf( "/* =====================================================" \
- "========\n" ); \
- printf( " * Offsets for %s\n", x ); \
- printf( " */\n" ); \
- printf( "\n" ); \
-} while (0)
-
-#define DEFINE_HEADER( x ) \
-do { \
- printf( "\n" ); \
- printf( "/*\n" ); \
- printf( " * Flags for %s\n", x ); \
- printf( " */\n" ); \
- printf( "\n" ); \
-} while (0)
-
-#define OFFSET( s, t, m ) \
- printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
-
-#define SIZEOF( s, t ) \
- printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
-
-#define DEFINE( s, d ) \
- printf( "#define %s\t0x%x\n", s, d );
-
-
-
-int main( int argc, char **argv )
-{
- printf( "/*\n" );
- printf( " * This file is automatically generated from the Mesa internal type\n" );
- printf( " * definitions. Do not edit directly.\n" );
- printf( " */\n" );
- printf( "\n" );
- printf( "#ifndef __ASM_TYPES_H__\n" );
- printf( "#define __ASM_TYPES_H__\n" );
- printf( "\n" );
-
-
- /* struct gl_context offsets:
- */
- OFFSET_HEADER( "struct gl_context" );
-
- OFFSET( "CTX_DRIVER_CTX ", struct gl_context, DriverCtx );
- printf( "\n" );
- OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
- OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
- OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
- OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
- OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light.ColorMaterialBitmask );
- OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
- OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
- OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
- OFFSET( "CTX_LIGHT_FLAGS ", struct gl_context, Light._Flags );
- OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
-
-
- /* struct vertex_buffer offsets:
- */
- OFFSET_HEADER( "struct vertex_buffer" );
-
- OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
- OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
- printf( "\n" );
- OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
- OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
- OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
- OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
- OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
- OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
- OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
- OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
- OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
- OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
- OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
- OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
- OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
- OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
- OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
- OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
- OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
- OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
- printf( "\n" );
-
- DEFINE_HEADER( "struct vertex_buffer" );
-
- /* XXX use new labels here someday after vertex proram is done */
- DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
- DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
- DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
- DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
- DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
- DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
- DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
- DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
- DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
-
-
- /* GLvector4f offsets:
- */
- OFFSET_HEADER( "GLvector4f" );
-
- OFFSET( "V4F_DATA ", GLvector4f, data );
- OFFSET( "V4F_START ", GLvector4f, start );
- OFFSET( "V4F_COUNT ", GLvector4f, count );
- OFFSET( "V4F_STRIDE ", GLvector4f, stride );
- OFFSET( "V4F_SIZE ", GLvector4f, size );
- OFFSET( "V4F_FLAGS ", GLvector4f, flags );
-
- DEFINE_HEADER( "GLvector4f" );
-
- DEFINE( "VEC_MALLOC ", VEC_MALLOC );
- DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
- DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
- printf( "\n" );
- DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
- DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
- DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
- DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
-
-
- /* GLmatrix offsets:
- */
- OFFSET_HEADER( "GLmatrix" );
-
- OFFSET( "MATRIX_DATA ", GLmatrix, m );
- OFFSET( "MATRIX_INV ", GLmatrix, inv );
- OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
- OFFSET( "MATRIX_TYPE ", GLmatrix, type );
-
-
- /* struct gl_light offsets:
- */
- OFFSET_HEADER( "struct gl_light" );
-
- OFFSET( "LIGHT_NEXT ", struct gl_light, next );
- OFFSET( "LIGHT_PREV ", struct gl_light, prev );
- printf( "\n" );
- OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
- OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
- OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
- OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
- OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
- OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
- OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
- OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
- OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
- OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
- OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
- OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
- printf( "\n" );
- OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
- printf( "\n" );
- OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
- OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
- OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
- OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
- OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
- printf( "\n" );
- OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
- OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
- OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
- OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
- printf( "\n" );
- SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
-
- DEFINE_HEADER( "struct gl_light" );
-
- DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
- DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
- DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
- printf( "\n" );
- DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
-
-
- /* struct gl_lightmodel offsets:
- */
- OFFSET_HEADER( "struct gl_lightmodel" );
-
- OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
- OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
- OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
- OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
-
-
- printf( "\n" );
- printf( "\n" );
- printf( "#endif /* __ASM_TYPES_H__ */\n" );
-
- return 0;
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5.1
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes
+ */
+
+/*
+ * This generates an asm version of mtypes.h (called matypes.h), so that
+ * Mesa's x86 assembly code can access the internal structures easily.
+ * This will be particularly useful when developing new x86 asm code for
+ * Mesa, including lighting, clipping, texture image conversion etc.
+ */
+
+#ifndef __STDC_FORMAT_MACROS
+#define __STDC_FORMAT_MACROS
+#endif
+#include <inttypes.h>
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "tnl/t_context.h"
+
+
+#undef offsetof
+#define offsetof( type, member ) ((size_t) &((type *)0)->member)
+
+
+#define OFFSET_HEADER( x ) \
+do { \
+ printf( "\n" ); \
+ printf( "\n" ); \
+ printf( "/* =====================================================" \
+ "========\n" ); \
+ printf( " * Offsets for %s\n", x ); \
+ printf( " */\n" ); \
+ printf( "\n" ); \
+} while (0)
+
+#define DEFINE_HEADER( x ) \
+do { \
+ printf( "\n" ); \
+ printf( "/*\n" ); \
+ printf( " * Flags for %s\n", x ); \
+ printf( " */\n" ); \
+ printf( "\n" ); \
+} while (0)
+
+#define OFFSET( s, t, m ) \
+ printf( "#define %s\t%lu\n", s, (unsigned long) offsetof( t, m ) );
+
+#define SIZEOF( s, t ) \
+ printf( "#define %s\t%lu\n", s, (unsigned long) sizeof(t) );
+
+#define DEFINE( s, d ) \
+ printf( "#define %s\t0x%" PRIx64 "\n", s, (uint64_t) d );
+
+
+
+int main( int argc, char **argv )
+{
+ printf( "/*\n" );
+ printf( " * This file is automatically generated from the Mesa internal type\n" );
+ printf( " * definitions. Do not edit directly.\n" );
+ printf( " */\n" );
+ printf( "\n" );
+ printf( "#ifndef __ASM_TYPES_H__\n" );
+ printf( "#define __ASM_TYPES_H__\n" );
+ printf( "\n" );
+
+
+ /* struct gl_context offsets:
+ */
+ OFFSET_HEADER( "struct gl_context" );
+
+ OFFSET( "CTX_DRIVER_CTX ", struct gl_context, DriverCtx );
+ printf( "\n" );
+ OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
+ OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light.ColorMaterialBitmask );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
+ OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList );
+ OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
+ OFFSET( "CTX_LIGHT_FLAGS ", struct gl_context, Light._Flags );
+ OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
+
+
+ /* struct vertex_buffer offsets:
+ */
+ OFFSET_HEADER( "struct vertex_buffer" );
+
+ OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
+ OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
+ printf( "\n" );
+ OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
+ OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
+ OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
+ OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
+ OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
+ OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
+ OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
+ OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
+ OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
+ OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
+ OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
+ OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
+ OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
+ OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
+ OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
+ OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
+ OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
+ OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
+ printf( "\n" );
+
+ DEFINE_HEADER( "struct vertex_buffer" );
+
+ /* XXX use new labels here someday after vertex proram is done */
+ DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
+ DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
+ DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
+ DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
+ DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
+ DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
+ DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
+ DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
+ DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
+
+
+ /* GLvector4f offsets:
+ */
+ OFFSET_HEADER( "GLvector4f" );
+
+ OFFSET( "V4F_DATA ", GLvector4f, data );
+ OFFSET( "V4F_START ", GLvector4f, start );
+ OFFSET( "V4F_COUNT ", GLvector4f, count );
+ OFFSET( "V4F_STRIDE ", GLvector4f, stride );
+ OFFSET( "V4F_SIZE ", GLvector4f, size );
+ OFFSET( "V4F_FLAGS ", GLvector4f, flags );
+
+ DEFINE_HEADER( "GLvector4f" );
+
+ DEFINE( "VEC_MALLOC ", VEC_MALLOC );
+ DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
+ DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
+ printf( "\n" );
+ DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
+ DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
+ DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
+ DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
+
+
+ /* GLmatrix offsets:
+ */
+ OFFSET_HEADER( "GLmatrix" );
+
+ OFFSET( "MATRIX_DATA ", GLmatrix, m );
+ OFFSET( "MATRIX_INV ", GLmatrix, inv );
+ OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
+ OFFSET( "MATRIX_TYPE ", GLmatrix, type );
+
+
+ /* struct gl_light offsets:
+ */
+ OFFSET_HEADER( "struct gl_light" );
+
+ OFFSET( "LIGHT_NEXT ", struct gl_light, next );
+ OFFSET( "LIGHT_PREV ", struct gl_light, prev );
+ printf( "\n" );
+ OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
+ OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
+ OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
+ OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
+ OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
+ OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
+ OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
+ OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
+ OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
+ OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
+ OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
+ OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
+ printf( "\n" );
+ OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
+ printf( "\n" );
+ OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
+ OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
+ OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
+ OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
+ OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
+ printf( "\n" );
+ OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
+ OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
+ OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
+ OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
+ printf( "\n" );
+ SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
+
+ DEFINE_HEADER( "struct gl_light" );
+
+ DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
+ DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
+ DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
+ printf( "\n" );
+ DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
+
+
+ /* struct gl_lightmodel offsets:
+ */
+ OFFSET_HEADER( "struct gl_lightmodel" );
+
+ OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
+ OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
+ OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
+ OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
+
+
+ printf( "\n" );
+ printf( "\n" );
+ printf( "#endif /* __ASM_TYPES_H__ */\n" );
+
+ return 0;
+}