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-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blit.c53
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.c134
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.h40
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_format_tests.c13
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c17
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_surface.c6
-rw-r--r--mesalib/src/mesa/drivers/dri/common/dri_util.c23
-rw-r--r--mesalib/src/mesa/program/nvfragparse.c2
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_sampler.c106
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_texture.c99
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_bitmap.c25
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_clear.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_drawpixels.c16
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.c10
-rw-r--r--mesalib/src/mesa/state_tracker/st_context.h12
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp3
16 files changed, 320 insertions, 243 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.c b/mesalib/src/gallium/auxiliary/util/u_blit.c
index b52f4c092..3887e65fb 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blit.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blit.c
@@ -478,10 +478,11 @@ util_blit_pixels(struct blit_state *ctx,
/*
* Check for simple case: no format conversion, no flipping, no stretching,
- * no overlapping.
+ * no overlapping, same number of samples.
* Filter mode should not matter since there's no stretching.
*/
if (formats_compatible(src_format, dst_format) &&
+ src_tex->nr_samples == dst->texture->nr_samples &&
is_stencil == blit_stencil &&
is_depth == blit_depth &&
srcX0 < srcX1 &&
@@ -506,6 +507,12 @@ util_blit_pixels(struct blit_state *ctx,
return;
}
+ /* XXX Reading multisample textures is unimplemented. */
+ assert(src_tex->nr_samples <= 1);
+ if (src_tex->nr_samples > 1) {
+ return;
+ }
+
/* It's a mistake to call this function with a stencil format and
* without shader stencil export. We don't do software fallbacks here.
* Ignore stencil and only copy depth.
@@ -648,8 +655,9 @@ util_blit_pixels(struct blit_state *ctx,
cso_save_blend(ctx->cso);
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
- cso_save_samplers(ctx->cso);
- cso_save_fragment_sampler_views(ctx->cso);
+ cso_save_sample_mask(ctx->cso);
+ cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_save_stream_outputs(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_framebuffer(ctx->cso);
@@ -665,6 +673,7 @@ util_blit_pixels(struct blit_state *ctx,
else
cso_set_blend(ctx->cso, &ctx->blend_keep_color);
+ cso_set_sample_mask(ctx->cso, ~0);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
@@ -680,17 +689,17 @@ util_blit_pixels(struct blit_state *ctx,
* we blit.
*/
if (blit_depth && blit_stencil) {
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
/* don't filter stencil */
ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- cso_single_sampler(ctx->cso, 1, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depthstencil);
set_depthstencil_fragment_shader(ctx, sampler_view->texture->target);
}
else if (blit_depth) {
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depth);
set_depth_fragment_shader(ctx, sampler_view->texture->target);
}
@@ -698,17 +707,17 @@ util_blit_pixels(struct blit_state *ctx,
/* don't filter stencil */
ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_stencil);
set_stencil_fragment_shader(ctx, sampler_view->texture->target);
}
else { /* color */
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
set_fragment_shader(ctx, writemask, sampler_view->texture->target);
}
- cso_single_sampler_done(ctx->cso);
+ cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
/* textures */
if (blit_depth && blit_stencil) {
@@ -722,12 +731,12 @@ util_blit_pixels(struct blit_state *ctx,
views[0] = sampler_view;
views[1] = pipe->create_sampler_view(pipe, views[0]->texture, &templ);
- cso_set_fragment_sampler_views(ctx->cso, 2, views);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views);
pipe_sampler_view_reference(&views[1], NULL);
}
else {
- cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
}
/* viewport */
@@ -777,8 +786,9 @@ util_blit_pixels(struct blit_state *ctx,
cso_restore_blend(ctx->cso);
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
- cso_restore_samplers(ctx->cso);
- cso_restore_fragment_sampler_views(ctx->cso);
+ cso_restore_sample_mask(ctx->cso);
+ cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_restore_viewport(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
@@ -849,8 +859,9 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_blend(ctx->cso);
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
- cso_save_samplers(ctx->cso);
- cso_save_fragment_sampler_views(ctx->cso);
+ cso_save_sample_mask(ctx->cso);
+ cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_save_stream_outputs(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_framebuffer(ctx->cso);
@@ -863,6 +874,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend_write_color);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
+ cso_set_sample_mask(ctx->cso, ~0);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
@@ -871,8 +883,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
ctx->sampler.normalized_coords = normalized;
ctx->sampler.min_img_filter = filter;
ctx->sampler.mag_img_filter = filter;
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
- cso_single_sampler_done(ctx->cso);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
+ cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
/* viewport */
ctx->viewport.scale[0] = 0.5f * dst->width;
@@ -886,7 +898,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_set_viewport(ctx->cso, &ctx->viewport);
/* texture */
- cso_set_fragment_sampler_views(ctx->cso, 1, &src_sampler_view);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
/* shaders */
set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
@@ -921,8 +933,9 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_blend(ctx->cso);
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
- cso_restore_samplers(ctx->cso);
- cso_restore_fragment_sampler_views(ctx->cso);
+ cso_restore_sample_mask(ctx->cso);
+ cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_restore_viewport(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.c b/mesalib/src/gallium/auxiliary/util/u_blitter.c
index b31ac2d5c..fa71f25ea 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.c
@@ -439,6 +439,12 @@ static void blitter_restore_fragment_states(struct blitter_context_priv *ctx)
pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
ctx->base.saved_blend_state = INVALID_PTR;
+ /* Sample mask. */
+ if (ctx->base.is_sample_mask_saved) {
+ pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
+ ctx->base.is_sample_mask_saved = FALSE;
+ }
+
/* Miscellaneous states. */
/* XXX check whether these are saved and whether they need to be restored
* (depending on the operation) */
@@ -848,6 +854,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
}
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs, int_format));
+ pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, width, height);
@@ -925,66 +932,89 @@ void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
src_templ->swizzle_a = PIPE_SWIZZLE_ALPHA;
}
+boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ const struct pipe_resource *src,
+ unsigned mask)
+{
+ struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
+ struct pipe_screen *screen = ctx->base.pipe->screen;
+
+ if (dst) {
+ unsigned bind;
+ boolean is_stencil;
+ const struct util_format_description *desc =
+ util_format_description(dst->format);
+
+ is_stencil = util_format_has_stencil(desc);
+
+ /* Stencil export must be supported for stencil copy. */
+ if ((mask & PIPE_MASK_S) && is_stencil && !ctx->has_stencil_export) {
+ return FALSE;
+ }
+
+ if (is_stencil || util_format_has_depth(desc))
+ bind = PIPE_BIND_DEPTH_STENCIL;
+ else
+ bind = PIPE_BIND_RENDER_TARGET;
+
+ if (!screen->is_format_supported(screen, dst->format, dst->target,
+ dst->nr_samples, bind)) {
+ return FALSE;
+ }
+ }
+
+ if (src) {
+ if (!screen->is_format_supported(screen, src->format, src->target,
+ src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
+ return FALSE;
+ }
+
+ /* Check stencil sampler support for stencil copy. */
+ if (util_format_has_stencil(util_format_description(src->format))) {
+ enum pipe_format stencil_format =
+ util_format_stencil_only(src->format);
+ assert(stencil_format != PIPE_FORMAT_NONE);
+
+ if (stencil_format != src->format &&
+ !screen->is_format_supported(screen, stencil_format, src->target,
+ src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
+ return FALSE;
+ }
+ }
+ }
+
+ return TRUE;
+}
+
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
- unsigned dstlevel,
+ unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- unsigned srclevel,
- const struct pipe_box *srcbox,
- boolean ignore_stencil)
+ unsigned src_level,
+ const struct pipe_box *srcbox)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
- struct pipe_screen *screen = pipe->screen;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
- unsigned bind;
- boolean is_stencil, is_depth;
- const struct util_format_description *src_desc =
- util_format_description(src->format);
- /* Give up if textures are not set. */
assert(dst && src);
- if (!dst || !src)
- return;
-
assert(src->target < PIPE_MAX_TEXTURE_TYPES);
- /* Is this a ZS format? */
- is_depth = util_format_has_depth(src_desc);
- is_stencil = util_format_has_stencil(src_desc);
-
- if (is_depth || is_stencil)
- bind = PIPE_BIND_DEPTH_STENCIL;
- else
- bind = PIPE_BIND_RENDER_TARGET;
-
- /* Check if we can sample from and render to the surfaces. */
- /* (assuming copying a stencil buffer is not possible) */
- if ((!ignore_stencil && is_stencil && !ctx->has_stencil_export) ||
- !screen->is_format_supported(screen, dst->format, dst->target,
- dst->nr_samples, bind) ||
- !screen->is_format_supported(screen, src->format, src->target,
- src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) {
- blitter_set_running_flag(ctx);
- util_resource_copy_region(pipe, dst, dstlevel, dstx, dsty, dstz,
- src, srclevel, srcbox);
- blitter_unset_running_flag(ctx);
- return;
- }
-
/* Initialize the surface. */
- util_blitter_default_dst_texture(&dst_templ, dst, dstlevel, dstz, srcbox);
+ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, srcbox);
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
- util_blitter_default_src_texture(&src_templ, src, srclevel);
+ util_blitter_default_src_texture(&src_templ, src, src_level);
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
/* Copy. */
util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
- srcbox, src->width0, src->height0);
+ srcbox, src->width0, src->height0,
+ PIPE_MASK_RGBAZS);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
@@ -995,7 +1025,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox,
- unsigned src_width0, unsigned src_height0)
+ unsigned src_width0, unsigned src_height0,
+ unsigned mask)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
@@ -1003,19 +1034,19 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
enum pipe_texture_target src_target = src->texture->target;
unsigned width = srcbox->width;
unsigned height = srcbox->height;
- boolean is_stencil, is_depth;
+ boolean blit_stencil, blit_depth;
const struct util_format_description *src_desc =
util_format_description(src->format);
- is_depth = util_format_has_depth(src_desc);
- is_stencil = util_format_has_stencil(src_desc);
+ blit_depth = util_format_has_depth(src_desc) && (mask & PIPE_MASK_Z);
+ blit_stencil = util_format_has_stencil(src_desc) && (mask & PIPE_MASK_S);
/* If you want a fallback for stencil copies,
* use util_blitter_copy_texture. */
- if (is_stencil && !ctx->has_stencil_export) {
- is_stencil = FALSE;
+ if (blit_stencil && !ctx->has_stencil_export) {
+ blit_stencil = FALSE;
- if (!is_depth)
+ if (!blit_depth)
return;
}
@@ -1039,15 +1070,15 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
fb_state.width = dst->width;
fb_state.height = dst->height;
- if (is_depth || is_stencil) {
+ if (blit_depth || blit_stencil) {
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
- if (is_depth && is_stencil) {
+ if (blit_depth && blit_stencil) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_depthstencil(ctx, src_target));
- } else if (is_depth) {
+ } else if (blit_depth) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
@@ -1072,7 +1103,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
fb_state.zsbuf = 0;
}
- if (is_depth && is_stencil) {
+ if (blit_depth && blit_stencil) {
/* Setup two samplers, one for depth and the other one for stencil. */
struct pipe_sampler_view templ;
struct pipe_sampler_view *views[2];
@@ -1096,6 +1127,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, dst->width, dst->height);
@@ -1183,6 +1215,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
fb_state.cbufs[0] = dstsurf;
fb_state.zsbuf = 0;
pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
@@ -1248,6 +1281,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
fb_state.cbufs[0] = 0;
fb_state.zsbuf = dstsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
+ pipe->set_sample_mask(pipe, ~0);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.h b/mesalib/src/gallium/auxiliary/util/u_blitter.h
index 2db984c8a..7600391c5 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.h
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.h
@@ -94,6 +94,8 @@ struct blitter_context
struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
struct pipe_viewport_state saved_viewport;
+ boolean is_sample_mask_saved;
+ unsigned saved_sample_mask;
int saved_num_sampler_states;
void *saved_sampler_states[PIPE_MAX_SAMPLERS];
@@ -159,6 +161,16 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
double depth, void *custom_dsa);
/**
+ * Check if the blitter (with the help of the driver) can blit between
+ * the two resources.
+ * The mask is a combination of the PIPE_MASK_* flags.
+ * Set to PIPE_MASK_RGBAZS if unsure.
+ */
+boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
+ const struct pipe_resource *dst,
+ const struct pipe_resource *src,
+ unsigned mask);
+/**
* Copy a block of pixels from one surface to another.
*
* You can copy from any color format to any other color format provided
@@ -166,13 +178,6 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
* a software fallback path is taken and both surfaces must be of the same
* format.
*
- * The same holds for depth-stencil formats with the exception that stencil
- * cannot be copied unless you set ignore_stencil to FALSE. In that case,
- * a software fallback path is taken and both surfaces must be of the same
- * format. If the shader stencil export is supported, stencil copy is always
- * accelerated.
- *
- * Use pipe_screen->is_format_supported to know your options.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
@@ -185,12 +190,11 @@ void util_blitter_clear_depth_custom(struct blitter_context *blitter,
*/
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
- unsigned dstlevel,
+ unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
- unsigned srclevel,
- const struct pipe_box *srcbox,
- boolean ignore_stencil);
+ unsigned src_level,
+ const struct pipe_box *srcbox);
/**
* Same as util_blitter_copy_texture, but dst and src are pipe_surface and
@@ -207,6 +211,9 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
* coordinates. The dst dimensions are supplied through pipe_surface::width
* and height.
*
+ * The mask is a combination of the PIPE_MASK_* flags.
+ * Set to PIPE_MASK_RGBAZS if unsure.
+ *
* NOTE: There are no checks whether the blit is actually supported.
*/
void util_blitter_copy_texture_view(struct blitter_context *blitter,
@@ -214,7 +221,8 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox,
- unsigned src_width0, unsigned src_height0);
+ unsigned src_width0, unsigned src_height0,
+ unsigned mask);
/**
* Helper function to initialize a view for copy_texture_view.
@@ -418,6 +426,14 @@ util_blitter_save_so_targets(struct blitter_context *blitter,
targets[i]);
}
+static INLINE void
+util_blitter_save_sample_mask(struct blitter_context *blitter,
+ unsigned sample_mask)
+{
+ blitter->is_sample_mask_saved = TRUE;
+ blitter->saved_sample_mask = sample_mask;
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/mesalib/src/gallium/auxiliary/util/u_format_tests.c b/mesalib/src/gallium/auxiliary/util/u_format_tests.c
index d34860886..26e7acb62 100644
--- a/mesalib/src/gallium/auxiliary/util/u_format_tests.c
+++ b/mesalib/src/gallium/auxiliary/util/u_format_tests.c
@@ -26,6 +26,7 @@
**************************************************************************/
+#include <math.h>
#include <float.h>
#include "pipe/p_config.h"
@@ -66,14 +67,6 @@
{{ 0, 0, 0, 0}, { 0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}}
-#ifdef __GNUC__
-#define NAN __builtin_nan("")
-#define INF __builtin_inf()
-#else
-#define NAN (0.0 / 0.0)
-#define INF (1.0 / 0.0)
-#endif
-
/**
* Test cases.
*
@@ -911,8 +904,8 @@ util_format_test_cases[] =
{PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0xffff), UNPACKED_1x1( -NAN, 0.0, 0.0, 1.0)},
/* Inf */
- {PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0x7c00), UNPACKED_1x1( INF, 0.0, 0.0, 1.0)},
- {PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0xfc00), UNPACKED_1x1( -INF, 0.0, 0.0, 1.0)},
+ {PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0x7c00), UNPACKED_1x1( INFINITY, 0.0, 0.0, 1.0)},
+ {PIPE_FORMAT_R16_FLOAT, PACKED_1x16(0xffff), PACKED_1x16(0xfc00), UNPACKED_1x1( -INFINITY, 0.0, 0.0, 1.0)},
#endif
diff --git a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
index a96cf6a30..c82c52c84 100644
--- a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1573,8 +1573,9 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_save_blend(ctx->cso);
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
- cso_save_samplers(ctx->cso);
- cso_save_fragment_sampler_views(ctx->cso);
+ cso_save_sample_mask(ctx->cso);
+ cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_save_stream_outputs(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
@@ -1590,6 +1591,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_set_depth_stencil_alpha(ctx->cso, is_depth ? &ctx->dsa_write_depth :
&ctx->dsa_keep_depth);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+ cso_set_sample_mask(ctx->cso, ~0);
cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
@@ -1675,10 +1677,10 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
*/
ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel;
ctx->sampler.lod_bias = (float) srcLevel;
- cso_single_sampler(ctx->cso, 0, &ctx->sampler);
- cso_single_sampler_done(ctx->cso);
+ cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
+ cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_set_fragment_sampler_views(ctx->cso, 1, &psv);
+ cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &psv);
/* quad coords in clip coords */
offset = set_vertex_data(ctx,
@@ -1703,8 +1705,9 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_restore_blend(ctx->cso);
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
- cso_restore_samplers(ctx->cso);
- cso_restore_fragment_sampler_views(ctx->cso);
+ cso_restore_sample_mask(ctx->cso);
+ cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
diff --git a/mesalib/src/gallium/auxiliary/util/u_surface.c b/mesalib/src/gallium/auxiliary/util/u_surface.c
index a541a38ff..fcfff148f 100644
--- a/mesalib/src/gallium/auxiliary/util/u_surface.c
+++ b/mesalib/src/gallium/auxiliary/util/u_surface.c
@@ -160,12 +160,12 @@ util_resource_copy_region(struct pipe_context *pipe,
unsigned h = src_box->height;
assert(src && dst);
- assert((src->target == PIPE_BUFFER && dst->target == PIPE_BUFFER) ||
- (src->target != PIPE_BUFFER && dst->target != PIPE_BUFFER));
-
if (!src || !dst)
return;
+ assert((src->target == PIPE_BUFFER && dst->target == PIPE_BUFFER) ||
+ (src->target != PIPE_BUFFER && dst->target != PIPE_BUFFER));
+
src_format = src->format;
dst_format = dst->format;
diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c
index f9b2a73b2..91ae186fe 100644
--- a/mesalib/src/mesa/drivers/dri/common/dri_util.c
+++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c
@@ -197,12 +197,6 @@ dri2CreateContextAttribs(__DRIscreen *screen, int api,
return NULL;
}
- if (mesa_api != API_OPENGL && num_attribs != 0) {
- *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
- assert(!"Should not get here.");
- return NULL;
- }
-
for (unsigned i = 0; i < num_attribs; i++) {
switch (attribs[i * 2]) {
case __DRI_CTX_ATTRIB_MAJOR_VERSION:
@@ -224,6 +218,23 @@ dri2CreateContextAttribs(__DRIscreen *screen, int api,
}
}
+ /* The EGL_KHR_create_context spec says:
+ *
+ * "Flags are only defined for OpenGL context creation, and specifying
+ * a flags value other than zero for other types of contexts,
+ * including OpenGL ES contexts, will generate an error."
+ *
+ * The GLX_EXT_create_context_es2_profile specification doesn't say
+ * anything specific about this case. However, none of the known flags
+ * have any meaning in an ES context, so this seems safe.
+ */
+ if (mesa_api != __DRI_API_OPENGL
+ && mesa_api != __DRI_API_OPENGL_CORE
+ && flags != 0) {
+ *error = __DRI_CTX_ERROR_BAD_FLAG;
+ return NULL;
+ }
+
/* There are no forward-compatible contexts before OpenGL 3.0. The
* GLX_ARB_create_context spec says:
*
diff --git a/mesalib/src/mesa/program/nvfragparse.c b/mesalib/src/mesa/program/nvfragparse.c
index bcc553a9b..20c8579b0 100644
--- a/mesalib/src/mesa/program/nvfragparse.c
+++ b/mesalib/src/mesa/program/nvfragparse.c
@@ -582,7 +582,7 @@ Parse_TextureImageId(struct parse_state *parseState,
RETURN_ERROR1("Expected TEX# source");
}
unit = atoi((const char *) imageSrc + 3);
- if ((unit < 0 || unit > MAX_TEXTURE_IMAGE_UNITS) ||
+ if ((unit < 0 || unit >= MAX_TEXTURE_IMAGE_UNITS) ||
(unit == 0 && (imageSrc[3] != '0' || imageSrc[4] != 0))) {
RETURN_ERROR1("Invalied TEX# source index");
}
diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c
index dc0c789c5..f39fd7551 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c
@@ -195,84 +195,82 @@ convert_sampler(struct st_context *st,
}
+/**
+ * Update the gallium driver's sampler state for fragment, vertex or
+ * geometry shader stage.
+ */
static void
-update_vertex_samplers(struct st_context *st)
+update_shader_samplers(struct st_context *st,
+ unsigned shader_stage,
+ const struct gl_program *prog,
+ unsigned max_units,
+ struct pipe_sampler_state *samplers,
+ unsigned *num_samplers)
{
- const struct gl_context *ctx = st->ctx;
- struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
- GLuint su;
-
- if (st->state.num_vertex_samplers == 0 && vprog->Base.SamplersUsed == 0)
- return;
- st->state.num_vertex_samplers = 0;
-
- /* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxVertexTextureImageUnits; su++) {
- struct pipe_sampler_state *sampler = st->state.vertex_samplers + su;
-
- if (vprog->Base.SamplersUsed & (1 << su)) {
- GLuint texUnit;
-
- texUnit = vprog->Base.SamplerUnits[su];
+ GLuint unit;
+ GLbitfield samplers_used;
+ const GLuint old_max = *num_samplers;
- convert_sampler(st, sampler, texUnit);
+ samplers_used = prog->SamplersUsed;
- st->state.num_vertex_samplers = su + 1;
-
- cso_single_vertex_sampler(st->cso_context, su, sampler);
- } else {
- cso_single_vertex_sampler(st->cso_context, su, NULL);
- }
- }
- cso_single_vertex_sampler_done(st->cso_context);
-}
-
-
-static void
-update_fragment_samplers(struct st_context *st)
-{
- const struct gl_context *ctx = st->ctx;
- struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
- GLuint su;
- GLuint samplers_used = fprog->Base.SamplersUsed;
- GLuint old_max = st->state.num_samplers;
+ if (*num_samplers == 0 && samplers_used == 0x0)
+ return;
- st->state.num_samplers = 0;
+ *num_samplers = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++, samplers_used >>= 1) {
- struct pipe_sampler_state *sampler = st->state.samplers + su;
+ for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
+ struct pipe_sampler_state *sampler = samplers + unit;
if (samplers_used & 1) {
- GLuint texUnit;
-
- texUnit = fprog->Base.SamplerUnits[su];
+ const GLuint texUnit = prog->SamplerUnits[unit];
convert_sampler(st, sampler, texUnit);
- st->state.num_samplers = su + 1;
+ *num_samplers = unit + 1;
- /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
- cso_single_sampler(st->cso_context, su, sampler);
+ cso_single_sampler(st->cso_context, shader_stage, unit, sampler);
+ }
+ else if (samplers_used != 0 || unit < old_max) {
+ cso_single_sampler(st->cso_context, shader_stage, unit, NULL);
}
- else if (samplers_used != 0 || su < old_max) {
- /*printf("%s su=%u null\n", __FUNCTION__, su);*/
- cso_single_sampler(st->cso_context, su, NULL);
- } else {
- /* if we've reset all the old views and we have no more new ones */
+ else {
+ /* if we've reset all the old samplers and we have no more new ones */
break;
}
}
- cso_single_sampler_done(st->cso_context);
+ cso_single_sampler_done(st->cso_context, shader_stage);
}
static void
update_samplers(struct st_context *st)
{
- update_fragment_samplers(st);
- update_vertex_samplers(st);
+ const struct gl_context *ctx = st->ctx;
+
+ update_shader_samplers(st,
+ PIPE_SHADER_FRAGMENT,
+ &ctx->FragmentProgram._Current->Base,
+ ctx->Const.MaxTextureImageUnits,
+ st->state.fragment_samplers,
+ &st->state.num_fragment_samplers);
+
+ update_shader_samplers(st,
+ PIPE_SHADER_VERTEX,
+ &ctx->VertexProgram._Current->Base,
+ ctx->Const.MaxVertexTextureImageUnits,
+ st->state.vertex_samplers,
+ &st->state.num_vertex_samplers);
+
+/*
+ update_shader_samplers(st,
+ PIPE_SHADER_GEOMETRY,
+ &ctx->GeometryProgram._Current->Base,
+ ctx->Const.MaxGeometryTextureImageUnits,
+ st->state.geometry_samplers,
+ &st->state.num_geometry_samplers);
+*/
}
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
index fefa59860..e88675d4e 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -254,84 +254,81 @@ update_single_texture(struct st_context *st,
}
+
static void
-update_vertex_textures(struct st_context *st)
+update_textures(struct st_context *st,
+ unsigned shader_stage,
+ const struct gl_program *prog,
+ unsigned max_units,
+ struct pipe_sampler_view **sampler_views,
+ unsigned *num_textures)
{
- const struct gl_context *ctx = st->ctx;
- struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
- GLuint su;
+ const GLuint old_max = *num_textures;
+ GLbitfield samplers_used = prog->SamplersUsed;
+ GLuint unit;
- if (!vprog->Base.SamplersUsed && st->state.num_vertex_textures == 0)
+ if (samplers_used == 0x0 && old_max == 0)
return;
- st->state.num_vertex_textures = 0;
+ *num_textures = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
+ for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
- if (vprog->Base.SamplersUsed & (1 << su)) {
- GLboolean retval;
- GLuint texUnit;
- texUnit = vprog->Base.SamplerUnits[su];
+ if (samplers_used & 1) {
+ const GLuint texUnit = prog->SamplerUnits[unit];
+ GLboolean retval;
retval = update_single_texture(st, &sampler_view, texUnit);
if (retval == GL_FALSE)
continue;
- st->state.num_vertex_textures = su + 1;
+ *num_textures = unit + 1;
+ }
+ else if (samplers_used == 0 && unit >= old_max) {
+ /* if we've reset all the old views and we have no more new ones */
+ break;
}
- pipe_sampler_view_reference(&st->state.sampler_vertex_views[su],
- sampler_view);
- }
- if (ctx->Const.MaxVertexTextureImageUnits > 0) {
- GLuint numUnits = MIN2(st->state.num_vertex_textures,
- ctx->Const.MaxVertexTextureImageUnits);
- cso_set_vertex_sampler_views(st->cso_context,
- numUnits,
- st->state.sampler_vertex_views);
+ pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
}
+
+ cso_set_sampler_views(st->cso_context,
+ shader_stage,
+ MIN2(*num_textures, max_units),
+ sampler_views);
}
+
static void
-update_fragment_textures(struct st_context *st)
+update_vertex_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
- struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
- GLuint su;
- int old_max = st->state.num_textures;
- GLbitfield samplers_used = fprog->Base.SamplersUsed;
-
- st->state.num_textures = 0;
-
- /* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++, samplers_used >>= 1) {
- struct pipe_sampler_view *sampler_view = NULL;
-
- if (samplers_used & 1) {
- GLboolean retval;
- GLuint texUnit;
- texUnit = fprog->Base.SamplerUnits[su];
-
- retval = update_single_texture(st, &sampler_view, texUnit);
- if (retval == GL_FALSE)
- continue;
+ if (ctx->Const.MaxVertexTextureImageUnits > 0) {
+ update_textures(st,
+ PIPE_SHADER_VERTEX,
+ &ctx->VertexProgram._Current->Base,
+ ctx->Const.MaxVertexTextureImageUnits,
+ st->state.vertex_sampler_views,
+ &st->state.num_vertex_textures);
+ }
+}
- st->state.num_textures = su + 1;
- } else if (samplers_used == 0 && su >= old_max) {
- /* if we've reset all the old views and we have no more new ones */
- break;
- }
- pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
- }
+static void
+update_fragment_textures(struct st_context *st)
+{
+ const struct gl_context *ctx = st->ctx;
- cso_set_fragment_sampler_views(st->cso_context,
- st->state.num_textures,
- st->state.sampler_views);
+ update_textures(st,
+ PIPE_SHADER_FRAGMENT,
+ &ctx->FragmentProgram._Current->Base,
+ ctx->Const.MaxTextureImageUnits,
+ st->state.fragment_sampler_views,
+ &st->state.num_fragment_textures);
}
diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
index c26058874..3c17bd6c3 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c
@@ -454,8 +454,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
assert(height <= (GLsizei)maxSize);
cso_save_rasterizer(cso);
- cso_save_samplers(cso);
- cso_save_fragment_sampler_views(cso);
+ cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
+ cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
cso_save_viewport(cso);
cso_save_fragment_shader(cso);
cso_save_stream_outputs(cso);
@@ -480,23 +480,26 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* user samplers, plus our bitmap sampler */
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_fragment_samplers);
uint i;
- for (i = 0; i < st->state.num_samplers; i++) {
- samplers[i] = &st->state.samplers[i];
+ for (i = 0; i < st->state.num_fragment_samplers; i++) {
+ samplers[i] = &st->state.fragment_samplers[i];
}
samplers[fpv->bitmap_sampler] =
&st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
- cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
+ cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
+ (const struct pipe_sampler_state **) samplers);
}
/* user textures, plus the bitmap texture */
{
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
- memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
+ uint num = MAX2(fpv->bitmap_sampler + 1,
+ st->state.num_fragment_textures);
+ memcpy(sampler_views, st->state.fragment_sampler_views,
+ sizeof(sampler_views));
sampler_views[fpv->bitmap_sampler] = sv;
- cso_set_fragment_sampler_views(cso, num, sampler_views);
+ cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
}
/* viewport state: viewport matching window dims */
@@ -535,8 +538,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* restore state */
cso_restore_rasterizer(cso);
- cso_restore_samplers(cso);
- cso_restore_fragment_sampler_views(cso);
+ cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
cso_restore_viewport(cso);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c
index 3cd8756f2..e731b6b5e 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_clear.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c
@@ -217,6 +217,7 @@ clear_with_quad(struct gl_context *ctx,
cso_save_stencil_ref(st->cso_context);
cso_save_depth_stencil_alpha(st->cso_context);
cso_save_rasterizer(st->cso_context);
+ cso_save_sample_mask(st->cso_context);
cso_save_viewport(st->cso_context);
cso_save_fragment_shader(st->cso_context);
cso_save_stream_outputs(st->cso_context);
@@ -277,7 +278,7 @@ clear_with_quad(struct gl_context *ctx,
cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw);
cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
-
+ cso_set_sample_mask(st->cso_context, ~0);
cso_set_rasterizer(st->cso_context, &st->clear.raster);
/* viewport state: viewport matching window dims */
@@ -313,6 +314,7 @@ clear_with_quad(struct gl_context *ctx,
cso_restore_stencil_ref(st->cso_context);
cso_restore_depth_stencil_alpha(st->cso_context);
cso_restore_rasterizer(st->cso_context);
+ cso_restore_sample_mask(st->cso_context);
cso_restore_viewport(st->cso_context);
cso_restore_fragment_shader(st->cso_context);
cso_restore_vertex_shader(st->cso_context);
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
index f288a9632..88068ac60 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -679,8 +679,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_rasterizer(cso);
cso_save_viewport(cso);
- cso_save_samplers(cso);
- cso_save_fragment_sampler_views(cso);
+ cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
+ cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
cso_save_fragment_shader(cso);
cso_save_stream_outputs(cso);
cso_save_vertex_shader(cso);
@@ -751,11 +751,11 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.normalized_coords = normalized;
- cso_single_sampler(cso, 0, &sampler);
+ cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 0, &sampler);
if (num_sampler_view > 1) {
- cso_single_sampler(cso, 1, &sampler);
+ cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 1, &sampler);
}
- cso_single_sampler_done(cso);
+ cso_single_sampler_done(cso, PIPE_SHADER_FRAGMENT);
}
/* viewport state: viewport matching window dims */
@@ -778,7 +778,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
/* texture state: */
- cso_set_fragment_sampler_views(cso, num_sampler_view, sv);
+ cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv);
/* Compute Gallium window coords (y=0=top) with pixel zoom.
* Recall that these coords are transformed by the current
@@ -804,8 +804,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* restore state */
cso_restore_rasterizer(cso);
cso_restore_viewport(cso);
- cso_restore_samplers(cso);
- cso_restore_fragment_sampler_views(cso);
+ cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
+ cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_geometry_shader(cso);
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c
index 6b7c047ed..2f9516178 100644
--- a/mesalib/src/mesa/state_tracker/st_context.c
+++ b/mesalib/src/mesa/state_tracker/st_context.c
@@ -248,8 +248,14 @@ static void st_destroy_context_priv( struct st_context *st )
st_destroy_drawpix(st);
st_destroy_drawtex(st);
- for (i = 0; i < Elements(st->state.sampler_views); i++) {
- pipe_sampler_view_release(st->pipe, &st->state.sampler_views[i]);
+ for (i = 0; i < Elements(st->state.fragment_sampler_views); i++) {
+ pipe_sampler_view_release(st->pipe,
+ &st->state.fragment_sampler_views[i]);
+ }
+
+ for (i = 0; i < Elements(st->state.vertex_sampler_views); i++) {
+ pipe_sampler_view_release(st->pipe,
+ &st->state.vertex_sampler_views[i]);
}
if (st->default_texture) {
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h
index cdac5a1c7..0dfd81c1b 100644
--- a/mesalib/src/mesa/state_tracker/st_context.h
+++ b/mesalib/src/mesa/state_tracker/st_context.h
@@ -98,23 +98,23 @@ struct st_context
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_state fragment_samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_clip_state clip;
struct {
void *ptr;
unsigned size;
} constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
- struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
unsigned sample_mask;
- GLuint num_samplers;
+ GLuint num_fragment_samplers;
GLuint num_vertex_samplers;
- GLuint num_textures;
+ GLuint num_fragment_textures;
GLuint num_vertex_textures;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index fcd69b18d..66627acb6 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -4790,7 +4790,7 @@ get_mesa_program(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_shader *shader)
{
- glsl_to_tgsi_visitor* v = new glsl_to_tgsi_visitor();
+ glsl_to_tgsi_visitor* v;
struct gl_program *prog;
GLenum target;
const char *target_string;
@@ -4822,6 +4822,7 @@ get_mesa_program(struct gl_context *ctx,
if (!prog)
return NULL;
prog->Parameters = _mesa_new_parameter_list();
+ v = new glsl_to_tgsi_visitor();
v->ctx = ctx;
v->prog = prog;
v->shader_program = shader_program;