diff options
Diffstat (limited to 'mesalib/src')
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 29 | ||||
-rw-r--r-- | mesalib/src/glsl/ir.cpp | 1 | ||||
-rw-r--r-- | mesalib/src/glsl/ir.h | 7 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_constant_expression.cpp | 11 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_print_visitor.cpp | 12 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_validate.cpp | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/main/api_validate.c | 51 | ||||
-rw-r--r-- | mesalib/src/mesa/program/ir_to_mesa.cpp | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 | ||||
-rw-r--r-- | mesalib/src/mesa/vbo/vbo_exec_array.c | 12 |
10 files changed, 96 insertions, 30 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 192130a99..52059e4bf 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -3132,32 +3132,45 @@ ast_declarator_list::hir(exec_list *instructions, } - /* Precision qualifiers only apply to floating point and integer types. + /* Precision qualifiers apply to floating point, integer and sampler + * types. * - * From section 4.5.2 of the GLSL 1.30 spec: + * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says: * "Any floating point or any integer declaration can have the type * preceded by one of these precision qualifiers [...] Literal * constants do not have precision qualifiers. Neither do Boolean * variables. * - * In GLSL ES, sampler types are also allowed. + * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30 + * spec also says: * - * From page 87 of the GLSL ES spec: - * "RESOLUTION: Allow sampler types to take a precision qualifier." + * "Precision qualifiers are added for code portability with OpenGL + * ES, not for functionality. They have the same syntax as in OpenGL + * ES." + * + * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says: + * + * "uniform lowp sampler2D sampler; + * highp vec2 coord; + * ... + * lowp vec4 col = texture2D (sampler, coord); + * // texture2D returns lowp" + * + * From this, we infer that GLSL 1.30 (and later) should allow precision + * qualifiers on sampler types just like float and integer types. */ if (this->type->qualifier.precision != ast_precision_none && !var->type->is_float() && !var->type->is_integer() && !var->type->is_record() - && !(var->type->is_sampler() && state->es_shader) + && !var->type->is_sampler() && !(var->type->is_array() && (var->type->fields.array->is_float() || var->type->fields.array->is_integer()))) { _mesa_glsl_error(&loc, state, "precision qualifiers apply only to floating point" - "%s types", state->es_shader ? ", integer, and sampler" - : "and integer"); + ", integer and sampler types"); } /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp index 99dceacf8..c6d96d8da 100644 --- a/mesalib/src/glsl/ir.cpp +++ b/mesalib/src/glsl/ir.cpp @@ -515,6 +515,7 @@ static const char *const operator_strs[] = { "bfm", "ubo_load", "vector_extract", + "fma", "lrp", "bfi", "bitfield_extract", diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index 62e3b27ca..b45e6cbd8 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -1169,6 +1169,13 @@ enum ir_expression_operation { */ ir_last_binop = ir_binop_vector_extract, + /** + * \name Fused floating-point multiply-add, part of ARB_gpu_shader5. + */ + /*@{*/ + ir_triop_fma, + /*@}*/ + ir_triop_lrp, /** diff --git a/mesalib/src/glsl/ir_constant_expression.cpp b/mesalib/src/glsl/ir_constant_expression.cpp index 0a725b45b..bf019b955 100644 --- a/mesalib/src/glsl/ir_constant_expression.cpp +++ b/mesalib/src/glsl/ir_constant_expression.cpp @@ -1375,6 +1375,17 @@ ir_expression::constant_expression_value(struct hash_table *variable_context) break; } + case ir_triop_fma: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(op[1]->type->base_type == GLSL_TYPE_FLOAT); + assert(op[2]->type->base_type == GLSL_TYPE_FLOAT); + + for (unsigned c = 0; c < components; c++) { + data.f[c] = op[0]->value.f[c] * op[1]->value.f[c] + + op[2]->value.f[c]; + } + break; + case ir_triop_lrp: { assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); assert(op[1]->type->base_type == GLSL_TYPE_FLOAT); diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp index 541231a33..b5183108d 100644 --- a/mesalib/src/glsl/ir_print_visitor.cpp +++ b/mesalib/src/glsl/ir_print_visitor.cpp @@ -406,7 +406,17 @@ void ir_print_visitor::visit(ir_constant *ir) switch (ir->type->base_type) { case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break; case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break; - case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break; + case GLSL_TYPE_FLOAT: + if (ir->value.f[i] == 0.0f) + /* 0.0 == -0.0, so print with %f to get the proper sign. */ + printf("%.1f", ir->value.f[i]); + else if (abs(ir->value.f[i]) < 0.000001f) + printf("%a", ir->value.f[i]); + else if (abs(ir->value.f[i]) > 1000000.0f) + printf("%e", ir->value.f[i]); + else + printf("%f", ir->value.f[i]); + break; case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break; default: assert(0); } diff --git a/mesalib/src/glsl/ir_validate.cpp b/mesalib/src/glsl/ir_validate.cpp index ce96f6855..37f26febe 100644 --- a/mesalib/src/glsl/ir_validate.cpp +++ b/mesalib/src/glsl/ir_validate.cpp @@ -522,6 +522,7 @@ ir_validate::visit_leave(ir_expression *ir) && ir->operands[1]->type->is_integer()); break; + case ir_triop_fma: case ir_triop_lrp: assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); assert(ir->operands[0]->type == ir->operands[1]->type); diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c index 243bb89d1..002992186 100644 --- a/mesalib/src/mesa/main/api_validate.c +++ b/mesalib/src/mesa/main/api_validate.c @@ -402,9 +402,8 @@ _mesa_validate_DrawElements(struct gl_context *ctx, return GL_FALSE; } - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); return GL_FALSE; } @@ -436,6 +435,9 @@ _mesa_validate_DrawElements(struct gl_context *ctx, if (!check_index_bounds(ctx, count, type, indices, basevertex)) return GL_FALSE; + if (count == 0) + return GL_FALSE; + return GL_TRUE; } @@ -456,10 +458,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx, FLUSH_CURRENT(ctx, 0); for (i = 0; i < primcount; i++) { - if (count[i] <= 0) { - if (count[i] < 0) - _mesa_error(ctx, GL_INVALID_VALUE, - "glMultiDrawElements(count)" ); + if (count[i] < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMultiDrawElements(count)" ); return GL_FALSE; } } @@ -531,9 +532,8 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, return GL_FALSE; } - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" ); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" ); return GL_FALSE; } @@ -570,6 +570,9 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, if (!check_index_bounds(ctx, count, type, indices, basevertex)) return GL_FALSE; + if (count == 0) + return GL_FALSE; + return GL_TRUE; } @@ -587,9 +590,8 @@ _mesa_validate_DrawArrays(struct gl_context *ctx, = ctx->TransformFeedback.CurrentObject; FLUSH_CURRENT(ctx, 0); - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); return GL_FALSE; } @@ -628,6 +630,9 @@ _mesa_validate_DrawArrays(struct gl_context *ctx, xfb_obj->GlesRemainingPrims -= prim_count; } + if (count == 0) + return GL_FALSE; + return GL_TRUE; } @@ -640,10 +645,9 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi = ctx->TransformFeedback.CurrentObject; FLUSH_CURRENT(ctx, 0); - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, - "glDrawArraysInstanced(count=%d)", count); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawArraysInstanced(count=%d)", count); return GL_FALSE; } @@ -696,6 +700,9 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi xfb_obj->GlesRemainingPrims -= prim_count; } + if (count == 0) + return GL_FALSE; + return GL_TRUE; } @@ -721,10 +728,9 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, return GL_FALSE; } - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, - "glDrawElementsInstanced(count=%d)", count); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawElementsInstanced(count=%d)", count); return GL_FALSE; } @@ -761,6 +767,9 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, return GL_FALSE; } + if (count == 0) + return GL_FALSE; + if (!check_index_bounds(ctx, count, type, indices, basevertex)) return GL_FALSE; diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index f612f41ba..340a4497f 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -1492,6 +1492,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir) case ir_binop_vector_extract: case ir_binop_bfm: + case ir_triop_fma: case ir_triop_bfi: case ir_triop_bitfield_extract: case ir_triop_vector_insert: diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 4e29e4500..37779d4e5 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1972,6 +1972,7 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) case ir_unop_find_msb: case ir_unop_find_lsb: case ir_binop_bfm: + case ir_triop_fma: case ir_triop_bfi: case ir_triop_bitfield_extract: case ir_quadop_bitfield_insert: diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index bd05cd0c3..1670409d4 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -1334,6 +1334,16 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, } } + /* Draw primitives individually if one count is zero, so we can easily skip + * that primitive. + */ + for (i = 0; i < primcount; i++) { + if (count[i] == 0) { + fallback = GL_TRUE; + break; + } + } + /* If the index buffer isn't in a VBO, then treating the application's * subranges of the index buffer as one large index buffer may lead to * us reading unmapped memory. @@ -1370,6 +1380,8 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, } else { /* render one prim at a time */ for (i = 0; i < primcount; i++) { + if (count[i] == 0) + continue; ib.count = count[i]; ib.type = type; ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; |