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-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj5
1 files changed, 5 insertions, 0 deletions
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
index f30faa3c3..84c85879c 100644
--- a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
@@ -90,6 +90,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClCompile Include="..\..\..\..\src\glsl\ast_array_index.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\ast_expr.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\ast_function.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\ast_to_hir.cpp" />
@@ -126,6 +127,7 @@
<ClCompile Include="..\..\..\..\src\glsl\ir_variable_refcount.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\linker.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\link_functions.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\link_interface_blocks.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\link_uniforms.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\link_uniform_blocks.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\link_uniform_block_active_visitor.cpp" />
@@ -141,11 +143,13 @@
<ClCompile Include="..\..\..\..\src\glsl\lower_jumps.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_clip_distance.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_mat_op_to_vec.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\lower_named_interface_blocks.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_noise.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_packed_varyings.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_texture_projection.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_variable_index_to_cond_assign.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_vector.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\lower_vector_insert.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_vec_index_to_cond_assign.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\lower_vec_index_to_swizzle.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\main.cpp" />
@@ -160,6 +164,7 @@
<ClCompile Include="..\..\..\..\src\glsl\opt_dead_code_local.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\opt_dead_functions.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\opt_flatten_nested_if_blocks.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\opt_flip_matrices.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\opt_function_inlining.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\opt_if_simplification.cpp" />
<ClCompile Include="..\..\..\..\src\glsl\opt_noop_swizzle.cpp" />