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-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj13
-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj130
-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters102
3 files changed, 238 insertions, 7 deletions
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj
index 6e9aef2e1..3fed6b466 100644
--- a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcproj
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="8.00"
+ Version="9,00"
Name="glsl_apps_compile"
ProjectGUID="{98AB3D51-1820-4D14-9195-75FCA6997784}"
RootNamespace="glsl_apps_compile"
Keyword="Win32Proj"
+ TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@@ -64,6 +65,8 @@
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
@@ -85,9 +88,6 @@
Name="VCAppVerifierTool"
/>
<Tool
- Name="VCWebDeploymentTool"
- />
- <Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(OutDir)\compile.exe&quot; ..\..\..\..\src\glsl\apps"
/>
@@ -141,6 +141,8 @@
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
@@ -162,9 +164,6 @@
Name="VCAppVerifierTool"
/>
<Tool
- Name="VCWebDeploymentTool"
- />
- <Tool
Name="VCPostBuildEventTool"
CommandLine="copy &quot;$(OutDir)\compile.exe&quot; ..\..\..\..\src\glsl\apps"
/>
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
new file mode 100644
index 000000000..cfd1197e9
--- /dev/null
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
@@ -0,0 +1,130 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{98AB3D51-1820-4D14-9195-75FCA6997784}</ProjectGuid>
+ <RootNamespace>glsl_apps_compile</RootNamespace>
+ <Keyword>Win32Proj</Keyword>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">compile</TargetName>
+ <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">compile</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Console</SubSystem>
+ <RandomizedBaseAddress>false</RandomizedBaseAddress>
+ <DataExecutionPrevention>
+ </DataExecutionPrevention>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <PostBuildEvent>
+ <Command>copy "$(OutDir)compile.exe" ..\..\..\..\src\glsl\apps</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Console</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <RandomizedBaseAddress>false</RandomizedBaseAddress>
+ <DataExecutionPrevention>
+ </DataExecutionPrevention>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <PostBuildEvent>
+ <Command>copy "$(OutDir)compile.exe" ..\..\..\..\src\glsl\apps</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\src\glsl\apps\compile.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\cl\sl_cl_parse.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_context.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_define.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_dict.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_error.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_expression.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_extension.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_if.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_line.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_macro.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_pragma.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_process.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_purify.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_token.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_version.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\cl\sl_cl_parse.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_context.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_dict.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_expression.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_macro.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_process.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_public.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_purify.h" />
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
new file mode 100644
index 000000000..4ad681d65
--- /dev/null
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
@@ -0,0 +1,102 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\src\glsl\apps\compile.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\cl\sl_cl_parse.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_context.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_define.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_dict.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_error.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_expression.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_extension.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_if.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_line.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_macro.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_pragma.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_process.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_purify.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_token.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_version.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\cl\sl_cl_parse.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_context.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_dict.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_expression.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_macro.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_process.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_public.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_purify.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file