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Diffstat (limited to 'mesalib/windows/VC8/mesa/mesa/mesa.vcxproj')
-rw-r--r--mesalib/windows/VC8/mesa/mesa/mesa.vcxproj207
1 files changed, 86 insertions, 121 deletions
diff --git a/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj b/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj
index 6a0c990b7..42a0c1fb7 100644
--- a/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj
+++ b/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj
@@ -67,7 +67,6 @@
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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@@ -77,17 +76,10 @@
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">$(Configuration)\</IntDir>
<PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">true</PreBuildEventUseInBuild>
+ <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PreLinkEventUseInBuild>
+ <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<AdditionalOptions>/Zm1000 %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
@@ -114,15 +106,6 @@
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@@ -146,15 +129,6 @@
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@@ -178,15 +152,6 @@
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@@ -596,94 +561,94 @@
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<ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_120_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h
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<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_builtin_120_fragment_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
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<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_codegen.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_common_builtin_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
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- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
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- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_core_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_core_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_emit.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_fragment_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_fragment_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_fragment_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_fragment_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_fragment_builtin_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_ir.h" />
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_label.h" />
@@ -747,26 +712,26 @@
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_utility.h" />
<ClInclude Include="..\..\..\..\src\mesa\shader\slang\slang_vartable.h" />
<CustomBuild Include="..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h">
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building predefined shaders</Message>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">Building slang_vertex_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building slang_vertex_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">Building slang_vertex_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h
</Command>
- <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc;%(AdditionalInputs)</AdditionalInputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h;%(Outputs)</Outputs>
- <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building predefined shaders</Message>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release Static CRT|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h</Outputs>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building slang_vertex_builtin_gc.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\glsl\apps\compile.exe vertex ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc ..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h
</Command>
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- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h;%(Outputs)</Outputs>
+ <AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin.gc</AdditionalInputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\..\src\mesa\shader\slang\library\slang_vertex_builtin_gc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\..\..\src\mesa\swrast_setup\ss_context.h" />
<ClInclude Include="..\..\..\..\src\mesa\swrast_setup\ss_triangle.h" />