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-rw-r--r--mesalib/windows/VC8/mesa/.gitignore1
-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj192
-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters256
-rw-r--r--mesalib/windows/VC8/mesa/makefile58
-rw-r--r--mesalib/windows/VC8/mesa/mesa/mesa.vcxproj362
-rw-r--r--mesalib/windows/VC8/mesa/mesa/mesa.vcxproj.filters693
-rw-r--r--mesalib/windows/VC8/mesa/mesavc10.sln31
-rw-r--r--mesalib/windows/VC8/mesa/swrast_dri/swrast_dri.vcxproj181
-rw-r--r--mesalib/windows/VC8/mesa/swrast_dri/swrast_dri.vcxproj.filters138
9 files changed, 1912 insertions, 0 deletions
diff --git a/mesalib/windows/VC8/mesa/.gitignore b/mesalib/windows/VC8/mesa/.gitignore
new file mode 100644
index 000000000..c0d0e605d
--- /dev/null
+++ b/mesalib/windows/VC8/mesa/.gitignore
@@ -0,0 +1 @@
+ipch
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
new file mode 100644
index 000000000..ce31f20b0
--- /dev/null
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
@@ -0,0 +1,192 @@
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new file mode 100644
index 000000000..6fe053d58
--- /dev/null
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
@@ -0,0 +1,256 @@
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diff --git a/mesalib/windows/VC8/mesa/makefile b/mesalib/windows/VC8/mesa/makefile
new file mode 100644
index 000000000..727065a40
--- /dev/null
+++ b/mesalib/windows/VC8/mesa/makefile
@@ -0,0 +1,58 @@
+ifdef VS2008
+MHMAKESLNFILE=mesa.sln
+BUILDCMD=vcbuild $(MHMAKESLNFILE)
+else
+MHMAKESLNFILE=mesavc10.sln
+BUILDCMD=devenv.com $(MHMAKESLNFILE) /build
+endif
+
+DEPS:=$(wildcard ..\..\..\src\mesa\swrast\*.c) \
+ $(wildcard ..\..\..\src\mesa\swrast\*.h) \
+ $(wildcard ..\..\..\src\mesa\swrast_setup\*.c) \
+ $(wildcard ..\..\..\src\mesa\swrast_setup\*.h) \
+ $(wildcard ..\..\..\src\mesa\main\*.c) \
+ $(wildcard ..\..\..\src\mesa\main\*.h) \
+ $(wildcard ..\..\..\src\mesa\math\*.c) \
+ $(wildcard ..\..\..\src\mesa\math\*.h) \
+ $(wildcard ..\..\..\src\mesa\program\*.c) \
+ $(wildcard ..\..\..\src\mesa\program\*.cpp) \
+ $(wildcard ..\..\..\src\mesa\program\*.h) \
+ $(wildcard ..\..\..\src\mesa\shader\*.c) \
+ $(wildcard ..\..\..\src\mesa\shader\*.h) \
+ $(wildcard ..\..\..\src\mesa\shader\slang\*.c) \
+ $(wildcard ..\..\..\src\mesa\shader\slang\*.h) \
+ $(wildcard ..\..\..\src\mesa\shader\slang\library\*.c) \
+ $(wildcard ..\..\..\src\mesa\shader\slang\library\*.h) \
+ $(wildcard ..\..\..\src\mesa\glapi\*.c) \
+ $(wildcard ..\..\..\src\mesa\glapi\*.h) \
+ $(wildcard ..\..\..\src\mesa\math\*.c) \
+ $(wildcard ..\..\..\src\mesa\math\*.h) \
+ $(wildcard ..\..\..\src\mesa\tnl\*.c) \
+ $(wildcard ..\..\..\src\mesa\tnl\*.h) \
+ $(wildcard ..\..\..\src\mesa\vbo\*.c) \
+ $(wildcard ..\..\..\src\mesa\vbo\*.h) \
+ $(wildcard ..\..\..\src\glsl\glcpp\*.c) \
+ $(wildcard ..\..\..\src\glsl\glcpp\*.h) \
+ $(wildcard ..\..\..\src\glsl\*.c) \
+ $(wildcard ..\..\..\src\glsl\*.h) \
+ $(wildcard ..\..\..\src\glsl\*.cpp) \
+ $(wildcard ..\..\..\src\mesa\drivers\dri\swrast\*.c) \
+ $(wildcard ..\..\..\src\mesa\drivers\dri\swrast\*.h) \
+ $(wildcard ..\..\..\src\mesa\drivers\dri\common\*.c) \
+ $(wildcard ..\..\..\src\mesa\drivers\dri\common\*.h) \
+ $(wildcard ..\..\..\src\mesa\drivers\common\*.c) \
+ $(wildcard ..\..\..\src\mesa\drivers\common\*.h)
+
+all: Release\swrast_dri.dll Debug\swrast_dri.dll
+
+Debug\swrast_dri.dll: $(DEPS)
+ $(BUILDCMD) "Debug|Win32"
+
+Release\swrast_dri.dll: $(DEPS)
+ $(BUILDCMD) "Release|Win32"
+
+clean: cleanthis
+
+cleanthis:
+ del -e Debug
+ del -e Release
diff --git a/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj b/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj
new file mode 100644
index 000000000..1b4454aec
--- /dev/null
+++ b/mesalib/windows/VC8/mesa/mesa/mesa.vcxproj
@@ -0,0 +1,362 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{2120C974-2717-4709-B44F-D6E6D0A56448}</ProjectGuid>
+ <RootNamespace>mesa</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
+ <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
+ <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PreLinkEventUseInBuild>
+ <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
+ <OmitFramePointers>true</OmitFramePointers>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <AdditionalIncludeDirectories>../../../../include;../../../../src/mesa;../../../../src/glsl;../../../../src/mapi;../../../../src/mesa/main;../../../../src/mesa/shader;../../../../src/mesa/shader/slang;../../../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>NDEBUG;WIN32;_LIB;_DLL;_GDI32_;BUILD_GL32;WIN32_THREADS;MESA_MINWARN;_CRT_SECURE_NO_DEPRECATE;INSERVER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <ForcedIncludeFiles>../../../../src/mesa/main/compiler.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Lib>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <LinkTimeCodeGeneration>true</LinkTimeCodeGeneration>
+ </Lib>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>../../../../include;../../../../src/mesa;../../../../src/glsl;../../../../src/mapi;../../../../src/mesa/main;../../../../src/mesa/shader;../../../../src/mesa/shader/slang;../../../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_DEBUG;DEBUG;WIN32;_LIB;_DLL;_GDI32_;BUILD_GL32;WIN32_THREADS;MESA_MINWARN;_CRT_SECURE_NO_DEPRECATE;INSERVER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <BrowseInformation>true</BrowseInformation>
+ <WarningLevel>Level3</WarningLevel>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <ForcedIncludeFiles>../../../../src/mesa/main/compiler.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Lib>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ </Lib>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\glsl_apps_compile\glsl_apps_compile.vcxproj">
+ <Project>{98ab3d51-1820-4d14-9195-75fca6997784}</Project>
+ <CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
+ <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
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+ <ClCompile Include="..\..\..\..\src\glsl\ast_function.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ast_to_hir.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ast_type.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\builtin_stubs.cpp" />
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