diff options
Diffstat (limited to 'mesalib')
-rw-r--r-- | mesalib/configure.ac | 3889 | ||||
-rw-r--r-- | mesalib/docs/GL3.txt | 6 | ||||
-rw-r--r-- | mesalib/docs/relnotes-7.11.html | 16 | ||||
-rw-r--r-- | mesalib/src/glsl/glcpp/glcpp-parse.y | 76 | ||||
-rw-r--r-- | mesalib/src/mesa/main/extensions.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 5022 | ||||
-rw-r--r-- | mesalib/src/mesa/main/formats.c | 44 | ||||
-rw-r--r-- | mesalib/src/mesa/main/formats.h | 4 | ||||
-rw-r--r-- | mesalib/src/mesa/main/framebuffer.c | 2182 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texfetch.c | 28 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texfetch_tmp.h | 104 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texformat.c | 16 | ||||
-rw-r--r-- | mesalib/src/mesa/main/texstore.c | 20 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_readpixels.c | 21 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_texture.c | 7 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_extensions.c | 12 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_format.c | 237 |
17 files changed, 6116 insertions, 5571 deletions
diff --git a/mesalib/configure.ac b/mesalib/configure.ac index 5c6ac445c..ddd860813 100644 --- a/mesalib/configure.ac +++ b/mesalib/configure.ac @@ -1,1937 +1,1952 @@ -dnl Process this file with autoconf to create configure.
-
-AC_PREREQ([2.59])
-
-dnl Versioning - scrape the version from configs/default
-m4_define([mesa_version],
- [m4_esyscmd([${MAKE-make} -s -f bin/version.mk version | tr -d '\n' | tr -d '\r'])])
-m4_ifval(mesa_version,,
- [m4_fatal([Failed to get the Mesa version from `make -f bin/version.mk version`])])
-
-dnl Tell the user about autoconf.html in the --help output
-m4_divert_once([HELP_END], [
-See docs/autoconf.html for more details on the options for Mesa.])
-
-AC_INIT([Mesa],[mesa_version],
- [https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa])
-AC_CONFIG_AUX_DIR([bin])
-AC_CANONICAL_HOST
-
-dnl Versions for external dependencies
-LIBDRM_REQUIRED=2.4.24
-LIBDRM_RADEON_REQUIRED=2.4.24
-LIBDRM_INTEL_REQUIRED=2.4.24
-DRI2PROTO_REQUIRED=2.1
-GLPROTO_REQUIRED=1.4.11
-LIBDRM_XORG_REQUIRED=2.4.24
-LIBKMS_XORG_REQUIRED=1.0.0
-
-dnl Check for progs
-AC_PROG_CPP
-AC_PROG_CC
-AC_PROG_CXX
-AC_CHECK_PROGS([MAKE], [gmake make])
-AC_CHECK_PROGS([PYTHON2], [python2 python])
-AC_PATH_PROG([MKDEP], [makedepend])
-AC_PATH_PROG([SED], [sed])
-
-if test "x$MKDEP" = "x"; then
- AC_MSG_ERROR([makedepend is required to build Mesa])
-fi
-
-dnl Our fallback install-sh is a symlink to minstall. Use the existing
-dnl configuration in that case.
-AC_PROG_INSTALL
-test "x$INSTALL" = "x$ac_install_sh" && INSTALL='$(MINSTALL)'
-
-dnl We need a POSIX shell for parts of the build. Assume we have one
-dnl in most cases.
-case "$host_os" in
-solaris*)
- # Solaris /bin/sh is too old/non-POSIX compliant
- AC_PATH_PROGS(POSIX_SHELL, [ksh93 ksh sh])
- SHELL="$POSIX_SHELL"
- ;;
-esac
-
-dnl clang is mostly GCC-compatible, but its version is much lower,
-dnl so we have to check for it.
-AC_MSG_CHECKING([if compiling with clang])
-
-AC_COMPILE_IFELSE(
-[AC_LANG_PROGRAM([], [[
-#ifndef __clang__
- not clang
-#endif
-]])],
-[CLANG=yes], [CLANG=no])
-
-AC_MSG_RESULT([$CLANG])
-
-dnl If we're using GCC, make sure that it is at least version 3.3.0. Older
-dnl versions are explictly not supported.
-if test "x$GCC" = xyes -a "x$CLANG" = xno; then
- AC_MSG_CHECKING([whether gcc version is sufficient])
- major=0
- minor=0
-
- GCC_VERSION=`$CC -dumpversion`
- if test $? -eq 0; then
- major=`echo $GCC_VERSION | cut -d. -f1`
- minor=`echo $GCC_VERSION | cut -d. -f1`
- fi
-
- if test $major -lt 3 -o $major -eq 3 -a $minor -lt 3 ; then
- AC_MSG_RESULT([no])
- AC_MSG_ERROR([If using GCC, version 3.3.0 or later is required.])
- else
- AC_MSG_RESULT([yes])
- fi
-fi
-
-
-MKDEP_OPTIONS=-fdepend
-dnl Ask gcc where it's keeping its secret headers
-if test "x$GCC" = xyes; then
- for dir in include include-fixed; do
- GCC_INCLUDES=`$CC -print-file-name=$dir`
- if test "x$GCC_INCLUDES" != x && \
- test "$GCC_INCLUDES" != "$dir" && \
- test -d "$GCC_INCLUDES"; then
- MKDEP_OPTIONS="$MKDEP_OPTIONS -I$GCC_INCLUDES"
- fi
- done
-fi
-AC_SUBST([MKDEP_OPTIONS])
-
-dnl Make sure the pkg-config macros are defined
-m4_ifndef([PKG_PROG_PKG_CONFIG],
- [m4_fatal([Could not locate the pkg-config autoconf macros.
- These are usually located in /usr/share/aclocal/pkg.m4. If your macros
- are in a different location, try setting the environment variable
- ACLOCAL="aclocal -I/other/macro/dir" before running autoreconf.])])
-PKG_PROG_PKG_CONFIG()
-
-dnl LIB_DIR - library basename
-LIB_DIR=`echo $libdir | $SED 's%.*/%%'`
-AC_SUBST([LIB_DIR])
-
-dnl Cache LDFLAGS so we can add EXTRA_LIB_PATH and restore it later
-_SAVE_LDFLAGS="$LDFLAGS"
-AC_ARG_VAR([EXTRA_LIB_PATH],[Extra -L paths for the linker])
-AC_SUBST([EXTRA_LIB_PATH])
-
-dnl Cache CPPFLAGS so we can add *_INCLUDES and restore it later
-_SAVE_CPPFLAGS="$CPPFLAGS"
-AC_ARG_VAR([X11_INCLUDES],[Extra -I paths for X11 headers])
-AC_SUBST([X11_INCLUDES])
-
-dnl Compiler macros
-DEFINES=""
-AC_SUBST([DEFINES])
-case "$host_os" in
-linux*|*-gnu*|gnu*)
- DEFINES="$DEFINES -D_GNU_SOURCE -DPTHREADS"
- ;;
-solaris*)
- DEFINES="$DEFINES -DPTHREADS -DSVR4"
- ;;
-cygwin*)
- DEFINES="$DEFINES -DPTHREADS"
- ;;
-esac
-
-dnl Add flags for gcc and g++
-if test "x$GCC" = xyes; then
- CFLAGS="$CFLAGS -Wall -Wmissing-prototypes -std=c99"
- if test "x$CLANG" = "xno"; then
- CFLAGS="$CFLAGS -ffast-math"
- fi
-
- # Enable -fvisibility=hidden if using a gcc that supports it
- save_CFLAGS="$CFLAGS"
- AC_MSG_CHECKING([whether $CC supports -fvisibility=hidden])
- VISIBILITY_CFLAGS="-fvisibility=hidden"
- CFLAGS="$CFLAGS $VISIBILITY_CFLAGS"
- AC_LINK_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT([yes]),
- [VISIBILITY_CFLAGS=""; AC_MSG_RESULT([no])]);
-
- # Restore CFLAGS; VISIBILITY_CFLAGS are added to it where needed.
- CFLAGS=$save_CFLAGS
-
- # Work around aliasing bugs - developers should comment this out
- CFLAGS="$CFLAGS -fno-strict-aliasing"
-fi
-if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -Wall"
-
- # Enable -fvisibility=hidden if using a gcc that supports it
- save_CXXFLAGS="$CXXFLAGS"
- AC_MSG_CHECKING([whether $CXX supports -fvisibility=hidden])
- VISIBILITY_CXXFLAGS="-fvisibility=hidden"
- CXXFLAGS="$CXXFLAGS $VISIBILITY_CXXFLAGS"
- AC_LINK_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT([yes]),
- [VISIBILITY_CXXFLAGS="" ; AC_MSG_RESULT([no])]);
-
- # Restore CXXFLAGS; VISIBILITY_CXXFLAGS are added to it where needed.
- CXXFLAGS=$save_CXXFLAGS
-
- # Work around aliasing bugs - developers should comment this out
- CXXFLAGS="$CXXFLAGS -fno-strict-aliasing"
-fi
-
-AC_SUBST([VISIBILITY_CFLAGS])
-AC_SUBST([VISIBILITY_CXXFLAGS])
-
-dnl These should be unnecessary, but let the user set them if they want
-AC_ARG_VAR([OPT_FLAGS], [Additional optimization flags for the compiler.
- Default is to use CFLAGS.])
-AC_ARG_VAR([ARCH_FLAGS], [Additional architecture specific flags for the
- compiler. Default is to use CFLAGS.])
-AC_SUBST([OPT_FLAGS])
-AC_SUBST([ARCH_FLAGS])
-
-dnl
-dnl Hacks to enable 32 or 64 bit build
-dnl
-AC_ARG_ENABLE([32-bit],
- [AS_HELP_STRING([--enable-32-bit],
- [build 32-bit libraries @<:@default=auto@:>@])],
- [enable_32bit="$enableval"],
- [enable_32bit=auto]
-)
-if test "x$enable_32bit" = xyes; then
- if test "x$GCC" = xyes; then
- CFLAGS="$CFLAGS -m32"
- ARCH_FLAGS="$ARCH_FLAGS -m32"
- fi
- if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -m32"
- fi
-fi
-AC_ARG_ENABLE([64-bit],
- [AS_HELP_STRING([--enable-64-bit],
- [build 64-bit libraries @<:@default=auto@:>@])],
- [enable_64bit="$enableval"],
- [enable_64bit=auto]
-)
-if test "x$enable_64bit" = xyes; then
- if test "x$GCC" = xyes; then
- CFLAGS="$CFLAGS -m64"
- fi
- if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -m64"
- fi
-fi
-
-dnl
-dnl shared/static libraries, mimic libtool options
-dnl
-AC_ARG_ENABLE([static],
- [AS_HELP_STRING([--enable-static],
- [build static libraries @<:@default=disabled@:>@])],
- [enable_static="$enableval"],
- [enable_static=no]
-)
-case "x$enable_static" in
-xyes|xno ) ;;
-x ) enable_static=no ;;
-* )
- AC_MSG_ERROR([Static library option '$enable_static' is not a valid])
- ;;
-esac
-AC_ARG_ENABLE([shared],
- [AS_HELP_STRING([--disable-shared],
- [build shared libraries @<:@default=enabled@:>@])],
- [enable_shared="$enableval"],
- [enable_shared=yes]
-)
-case "x$enable_shared" in
-xyes|xno ) ;;
-x ) enable_shared=yes ;;
-* )
- AC_MSG_ERROR([Shared library option '$enable_shared' is not a valid])
- ;;
-esac
-
-dnl Can't have static and shared libraries, default to static if user
-dnl explicitly requested. If both disabled, set to static since shared
-dnl was explicitly requirested.
-case "x$enable_static$enable_shared" in
-xyesyes )
- AC_MSG_WARN([Can't build static and shared libraries, disabling shared])
- enable_shared=no
- ;;
-xnono )
- AC_MSG_WARN([Can't disable both static and shared libraries, enabling static])
- enable_static=yes
- ;;
-esac
-
-dnl
-dnl mklib options
-dnl
-AC_ARG_VAR([MKLIB_OPTIONS],[Options for the Mesa library script, mklib])
-if test "$enable_static" = yes; then
- MKLIB_OPTIONS="$MKLIB_OPTIONS -static"
-fi
-AC_SUBST([MKLIB_OPTIONS])
-
-dnl
-dnl other compiler options
-dnl
-AC_ARG_ENABLE([debug],
- [AS_HELP_STRING([--enable-debug],
- [use debug compiler flags and macros @<:@default=disabled@:>@])],
- [enable_debug="$enableval"],
- [enable_debug=no]
-)
-if test "x$enable_debug" = xyes; then
- DEFINES="$DEFINES -DDEBUG"
- if test "x$GCC" = xyes; then
- CFLAGS="$CFLAGS -g"
- fi
- if test "x$GXX" = xyes; then
- CXXFLAGS="$CXXFLAGS -g"
- fi
-fi
-
-dnl
-dnl library names
-dnl
-LIB_PREFIX_GLOB='lib'
-LIB_VERSION_SEPARATOR='.'
-if test "$enable_static" = yes; then
- LIB_EXTENSION='a'
-else
- case "$host_os" in
- darwin* )
- LIB_EXTENSION='dylib' ;;
- cygwin* )
- dnl prefix can be 'cyg' or 'lib'
- LIB_PREFIX_GLOB='???'
- LIB_VERSION_SEPARATOR='-'
- LIB_EXTENSION='dll' ;;
- aix* )
- LIB_EXTENSION='a' ;;
- * )
- LIB_EXTENSION='so' ;;
- esac
-fi
-
-GL_LIB_NAME='lib$(GL_LIB).'${LIB_EXTENSION}
-GLU_LIB_NAME='lib$(GLU_LIB).'${LIB_EXTENSION}
-GLUT_LIB_NAME='lib$(GLUT_LIB).'${LIB_EXTENSION}
-GLW_LIB_NAME='lib$(GLW_LIB).'${LIB_EXTENSION}
-OSMESA_LIB_NAME='lib$(OSMESA_LIB).'${LIB_EXTENSION}
-EGL_LIB_NAME='lib$(EGL_LIB).'${LIB_EXTENSION}
-GLESv1_CM_LIB_NAME='lib$(GLESv1_CM_LIB).'${LIB_EXTENSION}
-GLESv2_LIB_NAME='lib$(GLESv2_LIB).'${LIB_EXTENSION}
-VG_LIB_NAME='lib$(VG_LIB).'${LIB_EXTENSION}
-GLAPI_LIB_NAME='lib$(GLAPI_LIB).'${LIB_EXTENSION}
-WAYLAND_EGL_LIB_NAME='lib$(WAYLAND_EGL_LIB).'${LIB_EXTENSION}
-
-GL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLU_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLU_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLUT_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLUT_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLW_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLW_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-OSMESA_LIB_GLOB=${LIB_PREFIX_GLOB}'$(OSMESA_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLESv1_CM_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLESv1_CM_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLESv2_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLESv2_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-VG_LIB_GLOB=${LIB_PREFIX_GLOB}'$(VG_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-GLAPI_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLAPI_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-WAYLAND_EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(WAYLAND_EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*'
-
-AC_SUBST([GL_LIB_NAME])
-AC_SUBST([GLU_LIB_NAME])
-AC_SUBST([GLUT_LIB_NAME])
-AC_SUBST([GLW_LIB_NAME])
-AC_SUBST([OSMESA_LIB_NAME])
-AC_SUBST([EGL_LIB_NAME])
-AC_SUBST([GLESv1_CM_LIB_NAME])
-AC_SUBST([GLESv2_LIB_NAME])
-AC_SUBST([VG_LIB_NAME])
-AC_SUBST([GLAPI_LIB_NAME])
-AC_SUBST([WAYLAND_EGL_LIB_NAME])
-
-AC_SUBST([GL_LIB_GLOB])
-AC_SUBST([GLU_LIB_GLOB])
-AC_SUBST([GLUT_LIB_GLOB])
-AC_SUBST([GLW_LIB_GLOB])
-AC_SUBST([OSMESA_LIB_GLOB])
-AC_SUBST([EGL_LIB_GLOB])
-AC_SUBST([GLESv1_CM_LIB_GLOB])
-AC_SUBST([GLESv2_LIB_GLOB])
-AC_SUBST([VG_LIB_GLOB])
-AC_SUBST([GLAPI_LIB_GLOB])
-AC_SUBST([WAYLAND_EGL_LIB_GLOB])
-
-dnl
-dnl Arch/platform-specific settings
-dnl
-AC_ARG_ENABLE([asm],
- [AS_HELP_STRING([--disable-asm],
- [disable assembly usage @<:@default=enabled on supported plaforms@:>@])],
- [enable_asm="$enableval"],
- [enable_asm=yes]
-)
-asm_arch=""
-ASM_FLAGS=""
-MESA_ASM_SOURCES=""
-GLAPI_ASM_SOURCES=""
-AC_MSG_CHECKING([whether to enable assembly])
-test "x$enable_asm" = xno && AC_MSG_RESULT([no])
-# disable if cross compiling on x86/x86_64 since we must run gen_matypes
-if test "x$enable_asm" = xyes && test "x$cross_compiling" = xyes; then
- case "$host_cpu" in
- i?86 | x86_64)
- enable_asm=no
- AC_MSG_RESULT([no, cross compiling])
- ;;
- esac
-fi
-# check for supported arches
-if test "x$enable_asm" = xyes; then
- case "$host_cpu" in
- i?86)
- case "$host_os" in
- linux* | *freebsd* | dragonfly* | *netbsd*)
- test "x$enable_64bit" = xyes && asm_arch=x86_64 || asm_arch=x86
- ;;
- esac
- ;;
- x86_64)
- case "$host_os" in
- linux* | *freebsd* | dragonfly* | *netbsd*)
- test "x$enable_32bit" = xyes && asm_arch=x86 || asm_arch=x86_64
- ;;
- esac
- ;;
- powerpc)
- case "$host_os" in
- linux*)
- asm_arch=ppc
- ;;
- esac
- ;;
- sparc*)
- case "$host_os" in
- linux*)
- asm_arch=sparc
- ;;
- esac
- ;;
- esac
-
- case "$asm_arch" in
- x86)
- ASM_FLAGS="-DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM"
- MESA_ASM_SOURCES='$(X86_SOURCES)'
- GLAPI_ASM_SOURCES='$(X86_API)'
- AC_MSG_RESULT([yes, x86])
- ;;
- x86_64)
- ASM_FLAGS="-DUSE_X86_64_ASM"
- MESA_ASM_SOURCES='$(X86-64_SOURCES)'
- GLAPI_ASM_SOURCES='$(X86-64_API)'
- AC_MSG_RESULT([yes, x86_64])
- ;;
- ppc)
- ASM_FLAGS="-DUSE_PPC_ASM -DUSE_VMX_ASM"
- MESA_ASM_SOURCES='$(PPC_SOURCES)'
- AC_MSG_RESULT([yes, ppc])
- ;;
- sparc)
- ASM_FLAGS="-DUSE_SPARC_ASM"
- MESA_ASM_SOURCES='$(SPARC_SOURCES)'
- GLAPI_ASM_SOURCES='$(SPARC_API)'
- AC_MSG_RESULT([yes, sparc])
- ;;
- *)
- AC_MSG_RESULT([no, platform not supported])
- ;;
- esac
-fi
-AC_SUBST([ASM_FLAGS])
-AC_SUBST([MESA_ASM_SOURCES])
-AC_SUBST([GLAPI_ASM_SOURCES])
-
-dnl PIC code macro
-MESA_PIC_FLAGS
-
-dnl Check to see if dlopen is in default libraries (like Solaris, which
-dnl has it in libc), or if libdl is needed to get it.
-AC_CHECK_FUNC([dlopen], [],
- [AC_CHECK_LIB([dl], [dlopen], [DLOPEN_LIBS="-ldl"])])
-AC_SUBST([DLOPEN_LIBS])
-
-dnl See if posix_memalign is available
-AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES -DHAVE_POSIX_MEMALIGN"])
-
-dnl SELinux awareness.
-AC_ARG_ENABLE([selinux],
- [AS_HELP_STRING([--enable-selinux],
- [Build SELinux-aware Mesa @<:@default=disabled@:>@])],
- [MESA_SELINUX="$enableval"],
- [MESA_SELINUX=no])
-if test "x$enable_selinux" = "xyes"; then
- AC_CHECK_HEADER([selinux/selinux.h],[],
- [AC_MSG_ERROR([SELinux headers not found])])
- AC_CHECK_LIB([selinux],[is_selinux_enabled],[],
- [AC_MSG_ERROR([SELinux library not found])])
- SELINUX_LIBS="-lselinux"
- DEFINES="$DEFINES -DMESA_SELINUX"
-fi
-
-dnl Determine which APIs to support
-AC_ARG_ENABLE([opengl],
- [AS_HELP_STRING([--disable-opengl],
- [disable support for standard OpenGL API @<:@default=no@:>@])],
- [enable_opengl="$enableval"],
- [enable_opengl=yes])
-AC_ARG_ENABLE([gles1],
- [AS_HELP_STRING([--enable-gles1],
- [enable support for OpenGL ES 1.x API @<:@default=no@:>@])],
- [enable_gles1="$enableval"],
- [enable_gles1=no])
-AC_ARG_ENABLE([gles2],
- [AS_HELP_STRING([--enable-gles2],
- [enable support for OpenGL ES 2.x API @<:@default=no@:>@])],
- [enable_gles2="$enableval"],
- [enable_gles2=no])
-AC_ARG_ENABLE([gles-overlay],
- [AS_HELP_STRING([--enable-gles-overlay],
- [DEPRECATED. Same as --enable-gles1 and --enable-gles2])],
- [enable_gles1="$enableval"; enable_gles2="$enableval"],
- [])
-
-AC_ARG_ENABLE([openvg],
- [AS_HELP_STRING([--enable-openvg],
- [enable support for OpenVG API @<:@default=no@:>@])],
- [enable_openvg="$enableval"],
- [enable_openvg=no])
-
-dnl smooth the transition; should be removed eventually
-if test "x$enable_openvg" = xno; then
- case "x$with_state_trackers" in
- x*vega*)
- AC_MSG_WARN([vega state tracker is enabled without --enable-openvg])
- enable_openvg=yes
- ;;
- esac
-fi
-
-if test "x$enable_opengl" = xno -a \
- "x$enable_gles1" = xno -a \
- "x$enable_gles2" = xno -a \
- "x$enable_openvg" = xno; then
- AC_MSG_ERROR([at least one API should be enabled])
-fi
-
-API_DEFINES=""
-if test "x$enable_opengl" = xno; then
- API_DEFINES="$API_DEFINES -DFEATURE_GL=0"
-else
- API_DEFINES="$API_DEFINES -DFEATURE_GL=1"
-fi
-if test "x$enable_gles1" = xyes; then
- API_DEFINES="$API_DEFINES -DFEATURE_ES1=1"
-fi
-if test "x$enable_gles2" = xyes; then
- API_DEFINES="$API_DEFINES -DFEATURE_ES2=1"
-fi
-AC_SUBST([API_DEFINES])
-
-AC_ARG_ENABLE([shared-glapi],
- [AS_HELP_STRING([--enable-shared-glapi],
- [EXPERIMENTAL. Enable shared glapi for OpenGL @<:@default=no@:>@])],
- [enable_shared_glapi="$enableval"],
- [enable_shared_glapi=no])
-
-SHARED_GLAPI="0"
-if test "x$enable_shared_glapi" = xyes; then
- SHARED_GLAPI="1"
-fi
-AC_SUBST([SHARED_GLAPI])
-
-dnl
-dnl Driver configuration. Options are xlib, dri and osmesa right now.
-dnl More later: fbdev, ...
-dnl
-default_driver="xlib"
-
-case "$host_os" in
-linux*)
- case "$host_cpu" in
- i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
- esac
- ;;
-*freebsd* | dragonfly* | *netbsd*)
- case "$host_cpu" in
- i*86|x86_64|powerpc*|sparc*) default_driver="dri";;
- esac
- ;;
-esac
-
-if test "x$enable_opengl" = xno; then
- default_driver="no"
-fi
-
-AC_ARG_WITH([driver],
- [AS_HELP_STRING([--with-driver=DRIVER],
- [driver for Mesa: xlib,dri,osmesa @<:@default=dri when available, or xlib@:>@])],
- [mesa_driver="$withval"],
- [mesa_driver="$default_driver"])
-dnl Check for valid option
-case "x$mesa_driver" in
-xxlib|xdri|xosmesa)
- if test "x$enable_opengl" = xno; then
- AC_MSG_ERROR([Driver '$mesa_driver' requires OpenGL enabled])
- fi
- ;;
-xno)
- ;;
-*)
- AC_MSG_ERROR([Driver '$mesa_driver' is not a valid option])
- ;;
-esac
-
-dnl
-dnl Driver specific build directories
-dnl
-
-dnl this variable will be prepended to SRC_DIRS and is not exported
-CORE_DIRS=""
-
-SRC_DIRS=""
-GLU_DIRS="sgi"
-GALLIUM_DIRS="auxiliary drivers state_trackers"
-GALLIUM_TARGET_DIRS=""
-GALLIUM_WINSYS_DIRS="sw"
-GALLIUM_DRIVERS_DIRS="softpipe failover galahad trace rbug noop identity"
-GALLIUM_STATE_TRACKERS_DIRS=""
-
-# build shared-glapi if enabled for OpenGL or if OpenGL ES is enabled
-case "x$enable_shared_glapi$enable_gles1$enable_gles2" in
-x*yes*)
- CORE_DIRS="$CORE_DIRS mapi/shared-glapi"
- ;;
-esac
-
-# build glapi if OpenGL is enabled
-if test "x$enable_opengl" = xyes; then
- CORE_DIRS="$CORE_DIRS mapi/glapi"
-fi
-
-# build es1api if OpenGL ES 1.x is enabled
-if test "x$enable_gles1" = xyes; then
- CORE_DIRS="$CORE_DIRS mapi/es1api"
-fi
-
-# build es2api if OpenGL ES 2.x is enabled
-if test "x$enable_gles2" = xyes; then
- CORE_DIRS="$CORE_DIRS mapi/es2api"
-fi
-
-# build vgapi if OpenVG is enabled
-if test "x$enable_openvg" = xyes; then
- CORE_DIRS="$CORE_DIRS mapi/vgapi"
-fi
-
-# build glsl and mesa if OpenGL or OpenGL ES is enabled
-case "x$enable_opengl$enable_gles1$enable_gles2" in
-x*yes*)
- CORE_DIRS="$CORE_DIRS glsl mesa"
- ;;
-esac
-
-case "$mesa_driver" in
-xlib)
- DRIVER_DIRS="x11"
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib"
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS libgl-xlib"
- ;;
-dri)
- SRC_DIRS="$SRC_DIRS glx"
- DRIVER_DIRS="dri"
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib sw/dri"
- ;;
-osmesa)
- DRIVER_DIRS="osmesa"
- ;;
-no)
- DRIVER_DRIS=""
- ;;
-esac
-AC_SUBST([SRC_DIRS])
-AC_SUBST([GLU_DIRS])
-AC_SUBST([DRIVER_DIRS])
-AC_SUBST([GALLIUM_DIRS])
-AC_SUBST([GALLIUM_TARGET_DIRS])
-AC_SUBST([GALLIUM_WINSYS_DIRS])
-AC_SUBST([GALLIUM_DRIVERS_DIRS])
-AC_SUBST([GALLIUM_STATE_TRACKERS_DIRS])
-AC_SUBST([MESA_LLVM])
-
-dnl
-dnl Find out if X is available. The variable have_x is set if libX11 is
-dnl found to mimic AC_PATH_XTRA.
-dnl
-if test -n "$PKG_CONFIG"; then
- AC_MSG_CHECKING([pkg-config files for X11 are available])
- PKG_CHECK_EXISTS([x11],[
- x11_pkgconfig=yes
- have_x=yes
- ],[
- x11_pkgconfig=no
- ])
- AC_MSG_RESULT([$x11_pkgconfig])
-else
- x11_pkgconfig=no
-fi
-dnl Use the autoconf macro if no pkg-config files
-if test "$x11_pkgconfig" = yes; then
- PKG_CHECK_MODULES([X11], [x11])
-else
- AC_PATH_XTRA
- test -z "$X11_CFLAGS" && X11_CFLAGS="$X_CFLAGS"
- test -z "$X11_LIBS" && X11_LIBS="$X_LIBS -lX11"
- AC_SUBST([X11_CFLAGS])
- AC_SUBST([X11_LIBS])
-fi
-
-dnl Try to tell the user that the --x-* options are only used when
-dnl pkg-config is not available. This must be right after AC_PATH_XTRA.
-m4_divert_once([HELP_BEGIN],
-[These options are only used when the X libraries cannot be found by the
-pkg-config utility.])
-
-dnl We need X for xlib and dri, so bomb now if it's not found
-case "$mesa_driver" in
-xlib|dri)
- if test "$no_x" = yes; then
- AC_MSG_ERROR([X11 development libraries needed for $mesa_driver driver])
- fi
- ;;
-esac
-
-dnl XCB - this is only used for GLX right now
-AC_ARG_ENABLE([xcb],
- [AS_HELP_STRING([--enable-xcb],
- [use XCB for GLX @<:@default=disabled@:>@])],
- [enable_xcb="$enableval"],
- [enable_xcb=no])
-if test "x$enable_xcb" = xyes; then
- DEFINES="$DEFINES -DUSE_XCB"
-else
- enable_xcb=no
-fi
-
-dnl Direct rendering or just indirect rendering
-case "$host_os" in
-gnu*)
- dnl Disable by default on GNU/Hurd
- driglx_direct_default="no"
- ;;
-cygwin*)
- dnl Disable by default on cygwin
- driglx_direct_default="no"
- ;;
-*)
- driglx_direct_default="yes"
- ;;
-esac
-AC_ARG_ENABLE([driglx-direct],
- [AS_HELP_STRING([--disable-driglx-direct],
- [enable direct rendering in GLX and EGL for DRI \
- @<:@default=auto@:>@])],
- [driglx_direct="$enableval"],
- [driglx_direct="$driglx_direct_default"])
-
-dnl
-dnl libGL configuration per driver
-dnl
-case "$mesa_driver" in
-xlib)
- if test "$x11_pkgconfig" = yes; then
- PKG_CHECK_MODULES([XLIBGL], [x11 xext])
- GL_PC_REQ_PRIV="x11 xext"
- X11_INCLUDES="$X11_INCLUDES $XLIBGL_CFLAGS"
- GL_LIB_DEPS="$XLIBGL_LIBS"
- else
- # should check these...
- X11_INCLUDES="$X11_INCLUDES $X_CFLAGS"
- GL_LIB_DEPS="$X_LIBS -lX11 -lXext"
- GL_PC_LIB_PRIV="$GL_LIB_DEPS"
- GL_PC_CFLAGS="$X11_INCLUDES"
- fi
- GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread"
- GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread"
-
- # if static, move the external libraries to the programs
- # and empty the libraries for libGL
- if test "$enable_static" = yes; then
- APP_LIB_DEPS="$APP_LIB_DEPS $GL_LIB_DEPS"
- GL_LIB_DEPS=""
- fi
- ;;
-dri|no) # these checks are still desired when there is no mesa_driver
- # DRI must be shared, I think
- if test "$enable_static" = yes; then
- AC_MSG_ERROR([Can't use static libraries for DRI drivers])
- fi
-
- PKG_CHECK_MODULES([GLPROTO], [glproto >= $GLPROTO_REQUIRED])
- GL_PC_REQ_PRIV="glproto >= $GLPROTO_REQUIRED"
- DRI_PC_REQ_PRIV=""
-
- if test x"$driglx_direct" = xyes; then
- # Check for libdrm
- PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED])
- PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED])
- GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED"
- DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED"
- fi
-
- # find the DRI deps for libGL
- if test "$x11_pkgconfig" = yes; then
- dri_modules="x11 xext xdamage xfixes"
-
- # add xf86vidmode if available
- PKG_CHECK_MODULES([XF86VIDMODE], [xxf86vm], HAVE_XF86VIDMODE=yes, HAVE_XF86VIDMODE=no)
- if test "$HAVE_XF86VIDMODE" = yes ; then
- dri_modules="$dri_modules xxf86vm"
- fi
-
- # add xcb modules if necessary
- if test "$enable_xcb" = yes; then
- dri_modules="$dri_modules x11-xcb xcb-glx"
- fi
-
- PKG_CHECK_MODULES([DRIGL], [$dri_modules])
- GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV $dri_modules"
- X11_INCLUDES="$X11_INCLUDES $DRIGL_CFLAGS"
- GL_LIB_DEPS="$DRIGL_LIBS"
- else
- # should check these...
- X11_INCLUDES="$X11_INCLUDES $X_CFLAGS"
- GL_LIB_DEPS="$X_LIBS -lX11 -lXext -lXxf86vm -lXdamage -lXfixes"
- GL_PC_LIB_PRIV="$GL_LIB_DEPS"
- GL_PC_CFLAGS="$X11_INCLUDES"
-
- # XCB can only be used from pkg-config
- if test "$enable_xcb" = yes; then
- PKG_CHECK_MODULES([XCB],[x11-xcb xcb-glx])
- GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV x11-xcb xcb-glx"
- X11_INCLUDES="$X11_INCLUDES $XCB_CFLAGS"
- GL_LIB_DEPS="$GL_LIB_DEPS $XCB_LIBS"
- fi
- fi
-
- # need DRM libs, -lpthread, etc.
- GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- GLESv1_CM_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GLESv1_CM_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- GLESv2_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
- GLESv2_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
- ;;
-osmesa)
- # No libGL for osmesa
- GL_LIB_DEPS=""
- ;;
-esac
-AC_SUBST([GL_LIB_DEPS])
-AC_SUBST([GL_PC_REQ_PRIV])
-AC_SUBST([GL_PC_LIB_PRIV])
-AC_SUBST([GL_PC_CFLAGS])
-AC_SUBST([DRI_PC_REQ_PRIV])
-AC_SUBST([GLESv1_CM_LIB_DEPS])
-AC_SUBST([GLESv1_CM_PC_LIB_PRIV])
-AC_SUBST([GLESv2_LIB_DEPS])
-AC_SUBST([GLESv2_PC_LIB_PRIV])
-
-GLAPI_LIB_DEPS="-lpthread"
-AC_SUBST([GLAPI_LIB_DEPS])
-
-
-dnl Setup default DRI CFLAGS
-DRI_CFLAGS='$(CFLAGS)'
-DRI_CXXFLAGS='$(CXXFLAGS)'
-DRI_LIB_DEPS='$(TOP)/src/mesa/libmesa.a'
-MESA_MODULES='$(TOP)/src/mesa/libmesa.a'
-
-AC_ARG_ENABLE([shared-dricore],
- [AS_HELP_STRING([--enable-shared-dricore],
- [link DRI modules with shared core DRI routines @<:@default=disabled@:>@])],
- [enable_dricore="$enableval"],
- [enable_dricore=no])
-if test "$mesa_driver" = dri ; then
- if test "$enable_dricore" = yes ; then
- if test "$GCC$GXX" != yesyes ; then
- AC_MSG_WARN([Shared dricore requires GCC-compatible rpath handling. Disabling shared dricore])
- enable_dricore=no
- else
- DRICORE_GLSL_LIBS='$(TOP)/$(LIB_DIR)/libglsl.so'
- DRICORE_LIBS='$(TOP)/$(LIB_DIR)/libdricore.so'
- DRICORE_LIB_DEPS='-L$(TOP)/$(LIB_DIR) -Wl,-R$(DRI_DRIVER_INSTALL_DIR) -lglsl'
- DRI_LIB_DEPS='-L$(TOP)/$(LIB_DIR) -Wl,-R$(DRI_DRIVER_INSTALL_DIR) -ldricore -lglsl'
- DRI_CFLAGS='$(CFLAGS_NOVISIBILITY) -DUSE_DRICORE'
- DRI_CXXFLAGS='$(CXXFLAGS_NOVISIBILITY) -DUSE_DRICORE'
- MESA_MODULES='$(DRICORE_LIBS) $(DRICORE_GLSL_LIBS)'
- fi
- fi
-fi
-AC_SUBST([DRICORE_LIBS])
-AC_SUBST([DRICORE_GLSL_LIBS])
-AC_SUBST([DRICORE_LIB_DEPS])
-AC_SUBST([DRI_CXXFLAGS])
-AC_SUBST([DRI_CFLAGS])
-AC_SUBST([MESA_MODULES])
-
-AC_SUBST([HAVE_XF86VIDMODE])
-
-PKG_CHECK_MODULES([LIBDRM_RADEON],
- [libdrm_radeon >= $LIBDRM_RADEON_REQUIRED],
- HAVE_LIBDRM_RADEON=yes,
- HAVE_LIBDRM_RADEON=no)
-
-dnl
-dnl More X11 setup
-dnl
-if test "$mesa_driver" = xlib; then
- DEFINES="$DEFINES -DUSE_XSHM"
-fi
-
-dnl
-dnl TLS detection
-dnl
-
-AC_ARG_ENABLE([glx-tls],
- [AS_HELP_STRING([--enable-glx-tls],
- [enable TLS support in GLX @<:@default=disabled@:>@])],
- [GLX_USE_TLS="$enableval"],
- [GLX_USE_TLS=no])
-AC_SUBST(GLX_TLS, ${GLX_USE_TLS})
-
-AS_IF([test "x$GLX_USE_TLS" = xyes],
- [DEFINES="${DEFINES} -DGLX_USE_TLS -DPTHREADS"])
-
-dnl
-dnl More DRI setup
-dnl
-dnl Directory for DRI drivers
-AC_ARG_WITH([dri-driverdir],
- [AS_HELP_STRING([--with-dri-driverdir=DIR],
- [directory for the DRI drivers @<:@${libdir}/dri@:>@])],
- [DRI_DRIVER_INSTALL_DIR="$withval"],
- [DRI_DRIVER_INSTALL_DIR='${libdir}/dri'])
-AC_SUBST([DRI_DRIVER_INSTALL_DIR])
-dnl Extra search path for DRI drivers
-AC_ARG_WITH([dri-searchpath],
- [AS_HELP_STRING([--with-dri-searchpath=DIRS...],
- [semicolon delimited DRI driver search directories @<:@${libdir}/dri@:>@])],
- [DRI_DRIVER_SEARCH_DIR="$withval"],
- [DRI_DRIVER_SEARCH_DIR='${DRI_DRIVER_INSTALL_DIR}'])
-AC_SUBST([DRI_DRIVER_SEARCH_DIR])
-dnl Which drivers to build - default is chosen by platform
-AC_ARG_WITH([dri-drivers],
- [AS_HELP_STRING([--with-dri-drivers@<:@=DIRS...@:>@],
- [comma delimited DRI drivers list, e.g.
- "swrast,i965,radeon" @<:@default=auto@:>@])],
- [with_dri_drivers="$withval"],
- [with_dri_drivers=yes])
-if test "x$with_dri_drivers" = x; then
- with_dri_drivers=no
-fi
-
-dnl If $with_dri_drivers is yes, directories will be added through
-dnl platform checks
-DRI_DIRS=""
-case "$with_dri_drivers" in
-no) ;;
-yes)
- DRI_DIRS="yes"
- ;;
-*)
- # verify the requested driver directories exist
- dri_drivers=`IFS=', '; echo $with_dri_drivers`
- for driver in $dri_drivers; do
- test -d "$srcdir/src/mesa/drivers/dri/$driver" || \
- AC_MSG_ERROR([DRI driver directory '$driver' doesn't exist])
- done
- DRI_DIRS="$dri_drivers"
- ;;
-esac
-
-dnl Set DRI_DIRS, DEFINES and LIB_DEPS
-if test "$mesa_driver" = dri -o "$mesa_driver" = no; then
- # Platform specific settings and drivers to build
- case "$host_os" in
- linux*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
-
- case "$host_cpu" in
- x86_64)
- # sis is missing because they have not be converted to use
- # the new interface. i810 are missing because there is no
- # x86-64 system where they could *ever* be used.
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i915 i965 mach64 mga r128 r200 r300 r600 radeon \
- savage tdfx unichrome swrast"
- fi
- ;;
- powerpc*)
- # Build only the drivers for cards that exist on PowerPC.
- # At some point MGA will be added, but not yet.
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="mach64 r128 r200 r300 r600 radeon tdfx swrast"
- fi
- ;;
- sparc*)
- # Build only the drivers for cards that exist on sparc`
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="mach64 r128 r200 r300 r600 radeon swrast"
- fi
- ;;
- esac
- ;;
- freebsd* | dragonfly* | *netbsd*)
- DEFINES="$DEFINES -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1"
- DEFINES="$DEFINES -DIN_DRI_DRIVER -DHAVE_ALIAS"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
-
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon tdfx \
- unichrome savage sis swrast"
- fi
- ;;
- gnu*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
- ;;
- solaris*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- ;;
- cygwin*)
- DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING"
- if test "x$driglx_direct" = xyes; then
- DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
- fi
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="swrast"
- fi
- ;;
- esac
-
- # default drivers
- if test "x$DRI_DIRS" = "xyes"; then
- DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon \
- savage sis tdfx unichrome swrast"
- fi
-
- DRI_DIRS=`echo "$DRI_DIRS" | $SED 's/ */ /g'`
-
- # Check for expat
- if test "$mesa_driver" = dri; then
- EXPAT_INCLUDES=""
- EXPAT_LIB=-lexpat
- AC_ARG_WITH([expat],
- [AS_HELP_STRING([--with-expat=DIR],
- [expat install directory])],[
- EXPAT_INCLUDES="-I$withval/include"
- CPPFLAGS="$CPPFLAGS $EXPAT_INCLUDES"
- LDFLAGS="$LDFLAGS -L$withval/$LIB_DIR"
- EXPAT_LIB="-L$withval/$LIB_DIR -lexpat"
- ])
- AC_CHECK_HEADER([expat.h],[],[AC_MSG_ERROR([Expat required for DRI.])])
- AC_CHECK_LIB([expat],[XML_ParserCreate],[],
- [AC_MSG_ERROR([Expat required for DRI.])])
- fi
-
- # put all the necessary libs together, including possibly libdricore
- DRI_LIB_DEPS="$DRI_LIB_DEPS $SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS"
-fi
-AC_SUBST([DRI_DIRS])
-AC_SUBST([EXPAT_INCLUDES])
-AC_SUBST([DRI_LIB_DEPS])
-
-case $DRI_DIRS in
-*i915*|*i965*)
- PKG_CHECK_MODULES([INTEL], [libdrm_intel >= $LIBDRM_INTEL_REQUIRED])
- ;;
-esac
-
-case $DRI_DIRS in
-*radeon*|*r200*|*r300*|*r600*)
- if test "x$HAVE_LIBDRM_RADEON" = xyes; then
- RADEON_CFLAGS="-DHAVE_LIBDRM_RADEON=1 $LIBDRM_RADEON_CFLAGS"
- RADEON_LDFLAGS=$LIBDRM_RADEON_LIBS
- fi
- ;;
-esac
-AC_SUBST([RADEON_CFLAGS])
-AC_SUBST([RADEON_LDFLAGS])
-
-
-dnl
-dnl OSMesa configuration
-dnl
-if test "$mesa_driver" = xlib; then
- default_gl_osmesa=yes
-else
- default_gl_osmesa=no
-fi
-AC_ARG_ENABLE([gl-osmesa],
- [AS_HELP_STRING([--enable-gl-osmesa],
- [enable OSMesa with libGL @<:@default=enabled for xlib driver@:>@])],
- [gl_osmesa="$enableval"],
- [gl_osmesa="$default_gl_osmesa"])
-if test "x$gl_osmesa" = xyes; then
- if test "x$enable_opengl" = xno; then
- AC_MSG_ERROR([OpenGL is not available for OSMesa driver])
- fi
- if test "$mesa_driver" = osmesa; then
- AC_MSG_ERROR([libGL is not available for OSMesa driver])
- else
- DRIVER_DIRS="$DRIVER_DIRS osmesa"
- fi
-fi
-
-dnl Configure the channel bits for OSMesa (libOSMesa, libOSMesa16, ...)
-AC_ARG_WITH([osmesa-bits],
- [AS_HELP_STRING([--with-osmesa-bits=BITS],
- [OSMesa channel bits and library name: 8, 16, 32 @<:@default=8@:>@])],
- [osmesa_bits="$withval"],
- [osmesa_bits=8])
-if test "$mesa_driver" != osmesa && test "x$osmesa_bits" != x8; then
- AC_MSG_WARN([Ignoring OSMesa channel bits for non-OSMesa driver])
- osmesa_bits=8
-fi
-case "x$osmesa_bits" in
-x8)
- OSMESA_LIB=OSMesa
- ;;
-x16|x32)
- OSMESA_LIB="OSMesa$osmesa_bits"
- DEFINES="$DEFINES -DCHAN_BITS=$osmesa_bits -DDEFAULT_SOFTWARE_DEPTH_BITS=31"
- ;;
-*)
- AC_MSG_ERROR([OSMesa bits '$osmesa_bits' is not a valid option])
- ;;
-esac
-AC_SUBST([OSMESA_LIB])
-
-case "$DRIVER_DIRS" in
-*osmesa*)
- # only link libraries with osmesa if shared
- if test "$enable_static" = no; then
- OSMESA_LIB_DEPS="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS"
- else
- OSMESA_LIB_DEPS=""
- fi
- OSMESA_MESA_DEPS=""
- OSMESA_PC_LIB_PRIV="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS"
- ;;
-esac
-AC_SUBST([OSMESA_LIB_DEPS])
-AC_SUBST([OSMESA_MESA_DEPS])
-AC_SUBST([OSMESA_PC_REQ])
-AC_SUBST([OSMESA_PC_LIB_PRIV])
-
-dnl
-dnl EGL configuration
-dnl
-AC_ARG_ENABLE([egl],
- [AS_HELP_STRING([--disable-egl],
- [disable EGL library @<:@default=enabled@:>@])],
- [enable_egl="$enableval"],
- [enable_egl=yes])
-if test "x$enable_egl" = xno; then
- if test "x$mesa_driver" = xno; then
- AC_MSG_ERROR([cannot disable EGL when there is no mesa driver])
- fi
- if test "x$enable_openvg" = xyes; then
- AC_MSG_ERROR([cannot enable OpenVG without EGL])
- fi
-fi
-if test "x$enable_egl" = xyes; then
- SRC_DIRS="$SRC_DIRS egl"
- EGL_LIB_DEPS="$DLOPEN_LIBS -lpthread"
- EGL_DRIVERS_DIRS=""
- if test "$enable_static" != yes; then
- # build egl_glx when libGL is built
- if test "$mesa_driver" = xlib -o "$mesa_driver" = dri; then
- EGL_DRIVERS_DIRS="glx"
- fi
-
- if test "$mesa_driver" = dri; then
- # build egl_dri2 when xcb-dri2 is available
- PKG_CHECK_MODULES([XCB_DRI2], [x11-xcb xcb-dri2 xcb-xfixes],
- [have_xcb_dri2=yes],[have_xcb_dri2=no])
- PKG_CHECK_MODULES([LIBUDEV], [libudev > 150],
- [have_libudev=yes],[have_libudev=no])
-
- if test "$have_xcb_dri2" = yes; then
- EGL_DRIVER_DRI2=dri2
- DEFINES="$DEFINES -DHAVE_XCB_DRI2"
- if test "$have_libudev" = yes; then
- DEFINES="$DEFINES -DHAVE_LIBUDEV"
- fi
- # workaround a bug in xcb-dri2 generated by xcb-proto 1.6
- AC_CHECK_LIB(xcb-dri2, xcb_dri2_connect_alignment_pad, [],
- [DEFINES="$DEFINES -DXCB_DRI2_CONNECT_DEVICE_NAME_BROKEN"])
- fi
- fi
-
- EGL_DRIVERS_DIRS="$EGL_DRIVERS_DIRS $EGL_DRIVER_DRI2"
- fi
-fi
-AC_SUBST([EGL_LIB_DEPS])
-AC_SUBST([EGL_DRIVERS_DIRS])
-
-dnl
-dnl GLU configuration
-dnl
-AC_ARG_ENABLE([glu],
- [AS_HELP_STRING([--disable-glu],
- [enable OpenGL Utility library @<:@default=enabled@:>@])],
- [enable_glu="$enableval"],
- [enable_glu=yes])
-
-if test "x$enable_glu" = xyes -a "x$mesa_driver" = xno; then
- AC_MSG_NOTICE([Disabling GLU since there is no OpenGL driver])
- enable_glu=no
-fi
-
-if test "x$enable_glu" = xyes; then
- SRC_DIRS="$SRC_DIRS glu"
-
- case "$mesa_driver" in
- osmesa)
- # Link libGLU to libOSMesa instead of libGL
- GLU_LIB_DEPS=""
- GLU_PC_REQ="osmesa"
- if test "$enable_static" = no; then
- GLU_MESA_DEPS='-l$(OSMESA_LIB)'
- else
- GLU_MESA_DEPS=""
- fi
- ;;
- *)
- # If static, empty GLU_LIB_DEPS and add libs for programs to link
- GLU_PC_REQ="gl"
- GLU_PC_LIB_PRIV="-lm"
- if test "$enable_static" = no; then
- GLU_LIB_DEPS="-lm"
- GLU_MESA_DEPS='-l$(GL_LIB)'
- else
- GLU_LIB_DEPS=""
- GLU_MESA_DEPS=""
- APP_LIB_DEPS="$APP_LIB_DEPS -lstdc++"
- fi
- ;;
- esac
-fi
-if test "$enable_static" = no; then
- GLU_LIB_DEPS="$GLU_LIB_DEPS $OS_CPLUSPLUS_LIBS"
-fi
-GLU_PC_LIB_PRIV="$GLU_PC_LIB_PRIV $OS_CPLUSPLUS_LIBS"
-AC_SUBST([GLU_LIB_DEPS])
-AC_SUBST([GLU_MESA_DEPS])
-AC_SUBST([GLU_PC_REQ])
-AC_SUBST([GLU_PC_REQ_PRIV])
-AC_SUBST([GLU_PC_LIB_PRIV])
-AC_SUBST([GLU_PC_CFLAGS])
-
-dnl
-dnl GLw configuration
-dnl
-AC_ARG_ENABLE([glw],
- [AS_HELP_STRING([--disable-glw],
- [enable Xt/Motif widget library @<:@default=enabled@:>@])],
- [enable_glw="$enableval"],
- [enable_glw=yes])
-dnl Don't build GLw on osmesa
-if test "x$enable_glw" = xyes; then
- case "$mesa_driver" in
- osmesa|no)
- AC_MSG_NOTICE([Disabling GLw since there is no OpenGL driver])
- enable_glw=no
- ;;
- esac
-fi
-AC_ARG_ENABLE([motif],
- [AS_HELP_STRING([--enable-motif],
- [use Motif widgets in GLw @<:@default=disabled@:>@])],
- [enable_motif="$enableval"],
- [enable_motif=no])
-
-if test "x$enable_glw" = xyes; then
- SRC_DIRS="$SRC_DIRS glw"
- if test "$x11_pkgconfig" = yes; then
- PKG_CHECK_MODULES([GLW],[x11 xt])
- GLW_PC_REQ_PRIV="x11 xt"
- GLW_LIB_DEPS="$GLW_LIBS"
- else
- # should check these...
- GLW_LIB_DEPS="$X_LIBS -lXt -lX11"
- GLW_PC_LIB_PRIV="$GLW_LIB_DEPS"
- GLW_PC_CFLAGS="$X11_INCLUDES"
- fi
-
- GLW_SOURCES="GLwDrawA.c"
- MOTIF_CFLAGS=
- if test "x$enable_motif" = xyes; then
- GLW_SOURCES="$GLW_SOURCES GLwMDrawA.c"
- AC_PATH_PROG([MOTIF_CONFIG], [motif-config], [no])
- if test "x$MOTIF_CONFIG" != xno; then
- MOTIF_CFLAGS=`$MOTIF_CONFIG --cflags`
- MOTIF_LIBS=`$MOTIF_CONFIG --libs`
- else
- AC_CHECK_HEADER([Xm/PrimitiveP.h], [],
- [AC_MSG_ERROR([Can't locate Motif headers])])
- AC_CHECK_LIB([Xm], [XmGetPixmap], [MOTIF_LIBS="-lXm"],
- [AC_MSG_ERROR([Can't locate Motif Xm library])])
- fi
- # MOTIF_LIBS is prepended to GLW_LIB_DEPS since Xm needs Xt/X11
- GLW_LIB_DEPS="$MOTIF_LIBS $GLW_LIB_DEPS"
- GLW_PC_LIB_PRIV="$MOTIF_LIBS $GLW_PC_LIB_PRIV"
- GLW_PC_CFLAGS="$MOTIF_CFLAGS $GLW_PC_CFLAGS"
- fi
-
- # If static, empty GLW_LIB_DEPS and add libs for programs to link
- GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV"
- if test "$enable_static" = no; then
- GLW_MESA_DEPS='-l$(GL_LIB)'
- GLW_LIB_DEPS="$GLW_LIB_DEPS"
- else
- APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS"
- GLW_LIB_DEPS=""
- GLW_MESA_DEPS=""
- fi
-fi
-AC_SUBST([GLW_LIB_DEPS])
-AC_SUBST([GLW_MESA_DEPS])
-AC_SUBST([GLW_SOURCES])
-AC_SUBST([MOTIF_CFLAGS])
-AC_SUBST([GLW_PC_REQ_PRIV])
-AC_SUBST([GLW_PC_LIB_PRIV])
-AC_SUBST([GLW_PC_CFLAGS])
-
-dnl
-dnl GLUT configuration
-dnl
-if test -f "$srcdir/include/GL/glut.h"; then
- default_glut=yes
-else
- default_glut=no
-fi
-AC_ARG_ENABLE([glut],
- [AS_HELP_STRING([--disable-glut],
- [enable GLUT library @<:@default=enabled if source available@:>@])],
- [enable_glut="$enableval"],
- [enable_glut="$default_glut"])
-
-dnl Don't build glut on osmesa
-if test "x$enable_glut" = xyes; then
- case "$mesa_driver" in
- osmesa|no)
- AC_MSG_NOTICE([Disabling glut since there is no OpenGL driver])
- enable_glut=no
- ;;
- esac
-fi
-dnl Can't build glut if GLU not available
-if test "x$enable_glu$enable_glut" = xnoyes; then
- AC_MSG_WARN([Disabling glut since GLU is disabled])
- enable_glut=no
-fi
-
-if test "x$enable_glut" = xyes; then
- SRC_DIRS="$SRC_DIRS glut/glx"
- if test "$x11_pkgconfig" = yes; then
- PKG_CHECK_MODULES([GLUT],[x11 xmu xi])
- GLUT_PC_REQ_PRIV="x11 xmu xi"
- GLUT_LIB_DEPS="$GLUT_LIBS"
- else
- # should check these...
- GLUT_LIB_DEPS="$X_LIBS -lX11 -lXmu -lXi"
- GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
- GLUT_PC_CFLAGS="$X11_INCLUDES"
- fi
- if test "x$GCC" = xyes; then
- GLUT_CFLAGS="$GLUT_CFLAGS -fexceptions"
- fi
- GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
- GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
-
- # If static, empty GLUT_LIB_DEPS and add libs for programs to link
- if test "$enable_static" = no; then
- GLUT_MESA_DEPS='-l$(GLU_LIB) -l$(GL_LIB)'
- else
- APP_LIB_DEPS="$APP_LIB_DEPS $GLUT_LIB_DEPS"
- GLUT_LIB_DEPS=""
- GLUT_MESA_DEPS=""
- fi
-fi
-AC_SUBST([GLUT_LIB_DEPS])
-AC_SUBST([GLUT_MESA_DEPS])
-AC_SUBST([GLUT_CFLAGS])
-AC_SUBST([GLUT_PC_REQ_PRIV])
-AC_SUBST([GLUT_PC_LIB_PRIV])
-AC_SUBST([GLUT_PC_CFLAGS])
-
-dnl
-dnl Program library dependencies
-dnl Only libm is added here if necessary as the libraries should
-dnl be pulled in by the linker
-dnl
-if test "x$APP_LIB_DEPS" = x; then
- case "$host_os" in
- solaris*)
- APP_LIB_DEPS="-lX11 -lsocket -lnsl -lm"
- ;;
- cygwin*)
- APP_LIB_DEPS="-lX11"
- ;;
- *)
- APP_LIB_DEPS="-lm"
- ;;
- esac
-fi
-AC_SUBST([APP_LIB_DEPS])
-AC_SUBST([PROGRAM_DIRS])
-
-dnl
-dnl Gallium configuration
-dnl
-AC_ARG_ENABLE([gallium],
- [AS_HELP_STRING([--disable-gallium],
- [build gallium @<:@default=enabled@:>@])],
- [enable_gallium="$enableval"],
- [enable_gallium=yes])
-if test "x$enable_gallium" = xno -a "x$enable_openvg" = xyes; then
- AC_MSG_ERROR([cannot enable OpenVG without Gallium])
-fi
-if test "x$enable_gallium" = xyes; then
- SRC_DIRS="$SRC_DIRS gallium gallium/winsys gallium/targets"
- AC_PATH_PROG([LLVM_CONFIG], [llvm-config], [no])
-fi
-
-AC_SUBST([LLVM_CFLAGS])
-AC_SUBST([LLVM_LIBS])
-AC_SUBST([LLVM_LDFLAGS])
-AC_SUBST([LLVM_VERSION])
-
-dnl
-dnl Gallium state trackers configuration
-dnl
-
-AC_ARG_ENABLE([gallium-egl],
- [AS_HELP_STRING([--enable-gallium-egl],
- [enable gallium EGL state tracker @<:@default=auto@:>@])],
- [enable_gallium_egl="$enableval"],
- [enable_gallium_egl=auto])
-if test "x$enable_gallium_egl" = xauto; then
- case "$mesa_driver" in
- dri|no)
- enable_gallium_egl=$enable_egl
- ;;
- *)
- enable_gallium_egl=$enable_openvg
- ;;
- esac
-fi
-case "x$enable_egl$enable_gallium_egl" in
-xnoyes)
- AC_MSG_ERROR([cannot build Gallium EGL state tracker without EGL])
-esac
-
-AC_ARG_WITH([state-trackers],
- [AS_HELP_STRING([--with-state-trackers@<:@=DIRS...@:>@],
- [comma delimited state_trackers list, e.g.
- "egl,glx" @<:@default=auto@:>@])],
- [with_state_trackers="$withval"],
- [with_state_trackers=yes])
-
-case "$with_state_trackers" in
-no)
- GALLIUM_STATE_TRACKERS_DIRS=""
- ;;
-yes)
- # look at what else is built
- case "$mesa_driver" in
- xlib)
- GALLIUM_STATE_TRACKERS_DIRS=glx
- ;;
- dri)
- GALLIUM_STATE_TRACKERS_DIRS="dri"
- HAVE_ST_DRI="yes"
- # Have only tested st/xorg on 1.6.0 servers
- PKG_CHECK_MODULES(XORG, [xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED],
- HAVE_ST_XORG="yes"; GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS xorg",
- HAVE_ST_XORG="no")
- ;;
- esac
-
- if test "x$enable_egl" = xyes; then
- if test "$enable_openvg" = yes; then
- GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS vega"
- st_egl="yes"
- fi
-
- if test "$enable_gallium_egl" = yes; then
- GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS egl"
- HAVE_ST_EGL="yes"
- fi
- fi
- ;;
-*)
- # verify the requested state tracker exist
- state_trackers=""
- _state_trackers=`IFS=', '; echo $with_state_trackers`
- for tracker in $_state_trackers; do
- case "$tracker" in
- dri)
- if test "x$mesa_driver" != xdri; then
- AC_MSG_ERROR([cannot build dri state tracker without mesa driver set to dri])
- fi
- HAVE_ST_DRI="yes"
- ;;
- egl)
- if test "x$enable_egl" != xyes; then
- AC_MSG_ERROR([cannot build egl state tracker without EGL library])
- fi
- HAVE_ST_EGL="yes"
- ;;
- xorg)
- PKG_CHECK_MODULES([XORG], [xorg-server >= 1.6.0])
- PKG_CHECK_MODULES([LIBDRM_XORG], [libdrm >= $LIBDRM_XORG_REQUIRED])
- PKG_CHECK_MODULES([LIBKMS_XORG], [libkms >= $LIBKMS_XORG_REQUIRED])
- HAVE_ST_XORG="yes"
- ;;
- vega)
- if test "x$enable_openvg" != xyes; then
- AC_MSG_ERROR([cannot build vega state tracker without --enable-openvg])
- fi
- have_st_vega="yes"
- ;;
- esac
-
- if test -n "$tracker"; then
- test -d "$srcdir/src/gallium/state_trackers/$tracker" || \
- AC_MSG_ERROR([state tracker '$tracker' doesn't exist])
- if test -n "$state_trackers"; then
- state_trackers="$state_trackers $tracker"
- else
- state_trackers="$tracker"
- fi
- fi
- done
- GALLIUM_STATE_TRACKERS_DIRS="$state_trackers"
-
- # append --enable-openvg/--enable-gallium-egl to --with-state-trackers
- if test "x$have_st_vega" != xyes -a "x$enable_openvg" = xyes; then
- AC_MSG_ERROR([--with-state-trackers specified but vega is missing])
- fi
- if test "x$HAVE_ST_EGL" != xyes -a "x$enable_gallium_egl" = xyes; then
- AC_MSG_ERROR([--with-state-trackers specified but egl is missing])
- fi
- ;;
-esac
-
-
-EGL_CLIENT_APIS=""
-VG_LIB_DEPS=""
-
-case "x$enable_opengl$enable_gles1$enable_gles2" in
-x*yes*)
- EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(GL_LIB)'
- ;;
-esac
-if test "x$enable_openvg" = xyes; then
- EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(VG_LIB)'
- VG_LIB_DEPS="$VG_LIB_DEPS -lpthread"
-fi
-
-AC_SUBST([VG_LIB_DEPS])
-AC_SUBST([EGL_CLIENT_APIS])
-
-if test "x$HAVE_ST_EGL" = xyes; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS egl"
-fi
-
-if test "x$HAVE_ST_XORG" = xyes; then
- PKG_CHECK_MODULES(XEXT, [xextproto >= 7.0.99.1],
- HAVE_XEXTPROTO_71="yes"; DEFINES="$DEFINES -DHAVE_XEXTPROTO_71",
- HAVE_XEXTPROTO_71="no")
-fi
-
-AC_ARG_WITH([egl-platforms],
- [AS_HELP_STRING([--with-egl-platforms@<:@=DIRS...@:>@],
- [comma delimited native platforms libEGL supports, e.g.
- "x11,drm" @<:@default=auto@:>@])],
- [with_egl_platforms="$withval"],
- [with_egl_platforms=yes])
-AC_ARG_WITH([egl-displays],
- [AS_HELP_STRING([--with-egl-displays@<:@=DIRS...@:>@],
- [DEPRECATED. Use --with-egl-platforms instead])],
- [with_egl_platforms="$withval"])
-
-EGL_PLATFORMS=""
-WAYLAND_EGL_LIB_DEPS=""
-
-case "$with_egl_platforms" in
-yes)
- if test "x$enable_egl" = xyes && test "x$mesa_driver" != xosmesa; then
- EGL_PLATFORMS="x11"
- if test "$mesa_driver" = dri; then
- EGL_PLATFORMS="$EGL_PLATFORMS drm"
- fi
- fi
- ;;
-*)
- if test "x$enable_egl" != xyes; then
- AC_MSG_ERROR([cannot build egl state tracker without EGL library])
- fi
- # verify the requested driver directories exist
- egl_platforms=`IFS=', '; echo $with_egl_platforms`
- for plat in $egl_platforms; do
- test -d "$srcdir/src/gallium/state_trackers/egl/$plat" || \
- AC_MSG_ERROR([EGL platform '$plat' doesn't exist])
- if test "$plat" = "fbdev"; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/fbdev"
- fi
- if test "$plat" = "wayland"; then
- PKG_CHECK_MODULES([WAYLAND], [wayland-client wayland-server],, \
- [AC_MSG_ERROR([cannot find libwayland-client])])
- WAYLAND_EGL_LIB_DEPS="$WAYLAND_LIBS $LIBDRM_LIBS"
- fi
- done
- EGL_PLATFORMS="$egl_platforms"
- ;;
-esac
-AC_SUBST([EGL_PLATFORMS])
-
-AC_SUBST([WAYLAND_EGL_LIB_DEPS])
-WAYLAND_EGL_PC_REQ_PRIV="wayland-client libdrm"
-WAYLAND_EGL_PC_LIB_PRIV=
-WAYLAND_EGL_PC_CFLAGS=
-
-AC_SUBST([WAYLAND_EGL_PC_REQ_PRIV])
-AC_SUBST([WAYLAND_EGL_PC_LIB_PRIV])
-AC_SUBST([WAYLAND_EGL_PC_CFLAGS])
-
-
-AC_ARG_WITH([egl-driver-dir],
- [AS_HELP_STRING([--with-egl-driver-dir=DIR],
- [directory for EGL drivers [[default=${libdir}/egl]]])],
- [EGL_DRIVER_INSTALL_DIR="$withval"],
- [EGL_DRIVER_INSTALL_DIR='${libdir}/egl'])
-AC_SUBST([EGL_DRIVER_INSTALL_DIR])
-
-AC_ARG_WITH([xorg-driver-dir],
- [AS_HELP_STRING([--with-xorg-driver-dir=DIR],
- [Default xorg driver directory[[default=${libdir}/xorg/modules/drivers]]])],
- [XORG_DRIVER_INSTALL_DIR="$withval"],
- [XORG_DRIVER_INSTALL_DIR="${libdir}/xorg/modules/drivers"])
-AC_SUBST([XORG_DRIVER_INSTALL_DIR])
-
-AC_ARG_WITH([max-width],
- [AS_HELP_STRING([--with-max-width=N],
- [Maximum framebuffer width (4096)])],
- [DEFINES="${DEFINES} -DMAX_WIDTH=${withval}";
- AS_IF([test "${withval}" -gt "4096"],
- [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])]
-)
-AC_ARG_WITH([max-height],
- [AS_HELP_STRING([--with-max-height=N],
- [Maximum framebuffer height (4096)])],
- [DEFINES="${DEFINES} -DMAX_HEIGHT=${withval}";
- AS_IF([test "${withval}" -gt "4096"],
- [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])]
-)
-
-dnl
-dnl Gallium LLVM
-dnl
-AC_ARG_ENABLE([gallium-llvm],
- [AS_HELP_STRING([--enable-gallium-llvm],
- [build gallium LLVM support @<:@default=disabled@:>@])],
- [enable_gallium_llvm="$enableval"],
- [enable_gallium_llvm=auto])
-if test "x$enable_gallium_llvm" = xyes; then
- if test "x$LLVM_CONFIG" != xno; then
- LLVM_VERSION=`$LLVM_CONFIG --version`
- LLVM_CFLAGS=`$LLVM_CONFIG --cppflags`
- LLVM_LIBS="`$LLVM_CONFIG --libs` -lstdc++"
-
- LLVM_LDFLAGS=`$LLVM_CONFIG --ldflags`
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS llvmpipe"
- DEFINES="$DEFINES -DGALLIUM_LLVMPIPE -D__STDC_CONSTANT_MACROS"
- MESA_LLVM=1
- else
- MESA_LLVM=0
- fi
-else
- MESA_LLVM=0
-fi
-
-dnl
-dnl Gallium helper functions
-dnl
-gallium_check_st() {
- if test "x$HAVE_ST_DRI" = xyes || test "x$HAVE_ST_XORG" = xyes; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS $1"
- fi
- if test "x$HAVE_ST_DRI" = xyes && test "x$2" != x; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $2"
- fi
- if test "x$HAVE_ST_XORG" = xyes && test "x$3" != x; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $3"
- fi
-}
-
-
-dnl
-dnl Gallium SVGA configuration
-dnl
-AC_ARG_ENABLE([gallium-svga],
- [AS_HELP_STRING([--enable-gallium-svga],
- [build gallium SVGA @<:@default=disabled@:>@])],
- [enable_gallium_svga="$enableval"],
- [enable_gallium_svga=auto])
-if test "x$enable_gallium_svga" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
- gallium_check_st "svga/drm" "dri-vmwgfx" "xorg-vmwgfx"
-elif test "x$enable_gallium_svga" = xauto; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga"
-fi
-
-dnl
-dnl Gallium i915 configuration
-dnl
-AC_ARG_ENABLE([gallium-i915],
- [AS_HELP_STRING([--enable-gallium-i915],
- [build gallium i915 @<:@default=disabled@:>@])],
- [enable_gallium_i915="$enableval"],
- [enable_gallium_i915=auto])
-if test "x$enable_gallium_i915" = xyes; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915"
- gallium_check_st "i915/drm" "dri-i915" "xorg-i915"
-elif test "x$enable_gallium_i915" = xauto; then
- GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915"
-fi
-
-dnl
-dnl Gallium i965 configuration
-dnl
-AC_ARG_ENABLE([gallium-i965],
- [AS_HELP_STRING([--enable-gallium-i965],
- [build gallium i965 @<:@default=disabled@:>@])],
- [enable_gallium_i965="$enableval"],
- [enable_gallium_i965=auto])
-if test "x$enable_gallium_i965" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965"
- gallium_check_st "i965/drm" "dri-i965" "xorg-i965"
-elif test "x$enable_gallium_i965" = xauto; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965"
-fi
-
-dnl
-dnl Gallium Radeon r300g configuration
-dnl
-AC_ARG_ENABLE([gallium-radeon],
- [AS_HELP_STRING([--enable-gallium-radeon],
- [build gallium radeon @<:@default=disabled@:>@])],
- [enable_gallium_radeon="$enableval"],
- [enable_gallium_radeon=auto])
-if test "x$enable_gallium_radeon" = xauto; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
- gallium_check_st "radeon/drm" "dri-r300"
-fi
-if test "x$enable_gallium_radeon" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
- gallium_check_st "radeon/drm" "dri-r300" "xorg-radeon"
-fi
-
-dnl
-dnl Gallium Radeon r600g configuration
-dnl
-AC_ARG_ENABLE([gallium-r600],
- [AS_HELP_STRING([--enable-gallium-r600],
- [build gallium radeon @<:@default=disabled@:>@])],
- [enable_gallium_r600="$enableval"],
- [enable_gallium_r600=auto])
-if test "x$enable_gallium_r600" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r600"
- gallium_check_st "r600/drm" "dri-r600"
-fi
-
-dnl
-dnl Gallium Nouveau configuration
-dnl
-AC_ARG_ENABLE([gallium-nouveau],
- [AS_HELP_STRING([--enable-gallium-nouveau],
- [build gallium nouveau @<:@default=disabled@:>@])],
- [enable_gallium_nouveau="$enableval"],
- [enable_gallium_nouveau=no])
-if test "x$enable_gallium_nouveau" = xyes; then
- GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nvfx nv50 nvc0"
- gallium_check_st "nouveau/drm" "dri-nouveau" "xorg-nouveau"
-fi
-
-dnl
-dnl Gallium swrast configuration
-dnl
-AC_ARG_ENABLE([gallium-swrast],
- [AS_HELP_STRING([--enable-gallium-swrast],
- [build gallium swrast @<:@default=auto@:>@])],
- [enable_gallium_swrast="$enableval"],
- [enable_gallium_swrast=auto])
-if test "x$enable_gallium_swrast" = xyes || test "x$enable_gallium_swrast" = xauto; then
- if test "x$HAVE_ST_DRI" = xyes; then
- GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS dri-swrast"
- fi
-fi
-
-dnl prepend CORE_DIRS to SRC_DIRS
-SRC_DIRS="$CORE_DIRS $SRC_DIRS"
-
-dnl Restore LDFLAGS and CPPFLAGS
-LDFLAGS="$_SAVE_LDFLAGS"
-CPPFLAGS="$_SAVE_CPPFLAGS"
-
-dnl Substitute the config
-AC_CONFIG_FILES([configs/autoconf])
-
-dnl Replace the configs/current symlink
-AC_CONFIG_COMMANDS([configs],[
-if test -f configs/current || test -L configs/current; then
- rm -f configs/current
-fi
-ln -s autoconf configs/current
-])
-
-AC_OUTPUT
-
-dnl
-dnl Output some configuration info for the user
-dnl
-echo ""
-echo " prefix: $prefix"
-echo " exec_prefix: $exec_prefix"
-echo " libdir: $libdir"
-echo " includedir: $includedir"
-
-dnl API info
-echo ""
-echo " OpenGL: $enable_opengl (ES1: $enable_gles1 ES2: $enable_gles2)"
-echo " OpenVG: $enable_openvg"
-
-dnl Driver info
-echo ""
-echo " Driver: $mesa_driver"
-if test "$mesa_driver" != no; then
- if echo "$DRIVER_DIRS" | grep 'osmesa' >/dev/null 2>&1; then
- echo " OSMesa: lib$OSMESA_LIB"
- else
- echo " OSMesa: no"
- fi
- if test "$mesa_driver" = dri; then
- # cleanup the drivers var
- dri_dirs=`echo $DRI_DIRS | $SED 's/^ *//;s/ */ /;s/ *$//'`
- if test "x$DRI_DIRS" = x; then
- echo " DRI drivers: no"
- else
- echo " DRI drivers: $dri_dirs"
- fi
- echo " DRI driver dir: $DRI_DRIVER_INSTALL_DIR"
- echo " Use XCB: $enable_xcb"
- echo " Shared dricore: $enable_dricore"
- fi
-fi
-echo ""
-echo " GLU: $enable_glu"
-echo " GLw: $enable_glw (Motif: $enable_motif)"
-echo " glut: $enable_glut"
-
-dnl EGL
-echo ""
-echo " EGL: $enable_egl"
-if test "$enable_egl" = yes; then
- echo " EGL platforms: $EGL_PLATFORMS"
-
- egl_drivers=""
- for d in $EGL_DRIVERS_DIRS; do
- egl_drivers="$egl_drivers builtin:egl_$d"
- done
-
- if test "$enable_gallium" = yes -a "$HAVE_ST_EGL" = yes; then
- echo " EGL drivers: ${egl_drivers} egl_gallium"
- echo " EGL Gallium STs:$EGL_CLIENT_APIS"
- else
- echo " EGL drivers: $egl_drivers"
- fi
-fi
-
-echo ""
-if test "x$MESA_LLVM" = x1; then
- echo " llvm: yes"
- echo " llvm-config: $LLVM_CONFIG"
- echo " llvm-version: $LLVM_VERSION"
-else
- echo " llvm: no"
-fi
-
-echo ""
-if echo "$SRC_DIRS" | grep 'gallium' >/dev/null 2>&1; then
- echo " Gallium: yes"
- echo " Gallium dirs: $GALLIUM_DIRS"
- echo " Target dirs: $GALLIUM_TARGET_DIRS"
- echo " Winsys dirs: $GALLIUM_WINSYS_DIRS"
- echo " Driver dirs: $GALLIUM_DRIVERS_DIRS"
- echo " Trackers dirs: $GALLIUM_STATE_TRACKERS_DIRS"
-else
- echo " Gallium: no"
-fi
-
-dnl Libraries
-echo ""
-echo " Shared libs: $enable_shared"
-echo " Static libs: $enable_static"
-
-dnl Compiler options
-# cleanup the CFLAGS/CXXFLAGS/DEFINES vars
-cflags=`echo $CFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \
- $SED 's/^ *//;s/ */ /;s/ *$//'`
-cxxflags=`echo $CXXFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \
- $SED 's/^ *//;s/ */ /;s/ *$//'`
-defines=`echo $DEFINES $ASM_FLAGS | $SED 's/^ *//;s/ */ /;s/ *$//'`
-echo ""
-echo " CFLAGS: $cflags"
-echo " CXXFLAGS: $cxxflags"
-echo " Macros: $defines"
-echo ""
-echo " PYTHON2: $PYTHON2"
-
-echo ""
-echo " Run '${MAKE-make}' to build Mesa"
-echo ""
+dnl Process this file with autoconf to create configure. + +AC_PREREQ([2.59]) + +dnl Versioning - scrape the version from configs/default +m4_define([mesa_version], + [m4_esyscmd([${MAKE-make} -s -f bin/version.mk version | tr -d '\n' | tr -d '\r'])]) +m4_ifval(mesa_version,, + [m4_fatal([Failed to get the Mesa version from `make -f bin/version.mk version`])]) + +dnl Tell the user about autoconf.html in the --help output +m4_divert_once([HELP_END], [ +See docs/autoconf.html for more details on the options for Mesa.]) + +AC_INIT([Mesa],[mesa_version], + [https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa]) +AC_CONFIG_AUX_DIR([bin]) +AC_CANONICAL_HOST + +dnl Versions for external dependencies +LIBDRM_REQUIRED=2.4.24 +LIBDRM_RADEON_REQUIRED=2.4.24 +LIBDRM_INTEL_REQUIRED=2.4.24 +DRI2PROTO_REQUIRED=2.1 +GLPROTO_REQUIRED=1.4.11 +LIBDRM_XORG_REQUIRED=2.4.24 +LIBKMS_XORG_REQUIRED=1.0.0 + +dnl Check for progs +AC_PROG_CPP +AC_PROG_CC +AC_PROG_CXX +AC_CHECK_PROGS([MAKE], [gmake make]) +AC_CHECK_PROGS([PYTHON2], [python2 python]) +AC_PATH_PROG([MKDEP], [makedepend]) +AC_PATH_PROG([SED], [sed]) + +if test "x$MKDEP" = "x"; then + AC_MSG_ERROR([makedepend is required to build Mesa]) +fi + +dnl Our fallback install-sh is a symlink to minstall. Use the existing +dnl configuration in that case. +AC_PROG_INSTALL +test "x$INSTALL" = "x$ac_install_sh" && INSTALL='$(MINSTALL)' + +dnl We need a POSIX shell for parts of the build. Assume we have one +dnl in most cases. +case "$host_os" in +solaris*) + # Solaris /bin/sh is too old/non-POSIX compliant + AC_PATH_PROGS(POSIX_SHELL, [ksh93 ksh sh]) + SHELL="$POSIX_SHELL" + ;; +esac + +dnl clang is mostly GCC-compatible, but its version is much lower, +dnl so we have to check for it. +AC_MSG_CHECKING([if compiling with clang]) + +AC_COMPILE_IFELSE( +[AC_LANG_PROGRAM([], [[ +#ifndef __clang__ + not clang +#endif +]])], +[CLANG=yes], [CLANG=no]) + +AC_MSG_RESULT([$CLANG]) + +dnl If we're using GCC, make sure that it is at least version 3.3.0. Older +dnl versions are explictly not supported. +if test "x$GCC" = xyes -a "x$CLANG" = xno; then + AC_MSG_CHECKING([whether gcc version is sufficient]) + major=0 + minor=0 + + GCC_VERSION=`$CC -dumpversion` + if test $? -eq 0; then + major=`echo $GCC_VERSION | cut -d. -f1` + minor=`echo $GCC_VERSION | cut -d. -f1` + fi + + if test $major -lt 3 -o $major -eq 3 -a $minor -lt 3 ; then + AC_MSG_RESULT([no]) + AC_MSG_ERROR([If using GCC, version 3.3.0 or later is required.]) + else + AC_MSG_RESULT([yes]) + fi +fi + + +MKDEP_OPTIONS=-fdepend +dnl Ask gcc where it's keeping its secret headers +if test "x$GCC" = xyes; then + for dir in include include-fixed; do + GCC_INCLUDES=`$CC -print-file-name=$dir` + if test "x$GCC_INCLUDES" != x && \ + test "$GCC_INCLUDES" != "$dir" && \ + test -d "$GCC_INCLUDES"; then + MKDEP_OPTIONS="$MKDEP_OPTIONS -I$GCC_INCLUDES" + fi + done +fi +AC_SUBST([MKDEP_OPTIONS]) + +dnl Make sure the pkg-config macros are defined +m4_ifndef([PKG_PROG_PKG_CONFIG], + [m4_fatal([Could not locate the pkg-config autoconf macros. + These are usually located in /usr/share/aclocal/pkg.m4. If your macros + are in a different location, try setting the environment variable + ACLOCAL="aclocal -I/other/macro/dir" before running autoreconf.])]) +PKG_PROG_PKG_CONFIG() + +dnl LIB_DIR - library basename +LIB_DIR=`echo $libdir | $SED 's%.*/%%'` +AC_SUBST([LIB_DIR]) + +dnl Cache LDFLAGS so we can add EXTRA_LIB_PATH and restore it later +_SAVE_LDFLAGS="$LDFLAGS" +AC_ARG_VAR([EXTRA_LIB_PATH],[Extra -L paths for the linker]) +AC_SUBST([EXTRA_LIB_PATH]) + +dnl Cache CPPFLAGS so we can add *_INCLUDES and restore it later +_SAVE_CPPFLAGS="$CPPFLAGS" +AC_ARG_VAR([X11_INCLUDES],[Extra -I paths for X11 headers]) +AC_SUBST([X11_INCLUDES]) + +dnl Compiler macros +DEFINES="" +AC_SUBST([DEFINES]) +case "$host_os" in +linux*|*-gnu*|gnu*) + DEFINES="$DEFINES -D_GNU_SOURCE -DPTHREADS" + ;; +solaris*) + DEFINES="$DEFINES -DPTHREADS -DSVR4" + ;; +cygwin*) + DEFINES="$DEFINES -DPTHREADS" + ;; +esac + +dnl Add flags for gcc and g++ +if test "x$GCC" = xyes; then + CFLAGS="$CFLAGS -Wall -Wmissing-prototypes -std=c99" + if test "x$CLANG" = "xno"; then + CFLAGS="$CFLAGS -ffast-math" + fi + + # Enable -fvisibility=hidden if using a gcc that supports it + save_CFLAGS="$CFLAGS" + AC_MSG_CHECKING([whether $CC supports -fvisibility=hidden]) + VISIBILITY_CFLAGS="-fvisibility=hidden" + CFLAGS="$CFLAGS $VISIBILITY_CFLAGS" + AC_LINK_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT([yes]), + [VISIBILITY_CFLAGS=""; AC_MSG_RESULT([no])]); + + # Restore CFLAGS; VISIBILITY_CFLAGS are added to it where needed. + CFLAGS=$save_CFLAGS + + # Work around aliasing bugs - developers should comment this out + CFLAGS="$CFLAGS -fno-strict-aliasing" +fi +if test "x$GXX" = xyes; then + CXXFLAGS="$CXXFLAGS -Wall" + + # Enable -fvisibility=hidden if using a gcc that supports it + save_CXXFLAGS="$CXXFLAGS" + AC_MSG_CHECKING([whether $CXX supports -fvisibility=hidden]) + VISIBILITY_CXXFLAGS="-fvisibility=hidden" + CXXFLAGS="$CXXFLAGS $VISIBILITY_CXXFLAGS" + AC_LINK_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT([yes]), + [VISIBILITY_CXXFLAGS="" ; AC_MSG_RESULT([no])]); + + # Restore CXXFLAGS; VISIBILITY_CXXFLAGS are added to it where needed. + CXXFLAGS=$save_CXXFLAGS + + # Work around aliasing bugs - developers should comment this out + CXXFLAGS="$CXXFLAGS -fno-strict-aliasing" +fi + +AC_SUBST([VISIBILITY_CFLAGS]) +AC_SUBST([VISIBILITY_CXXFLAGS]) + +dnl These should be unnecessary, but let the user set them if they want +AC_ARG_VAR([OPT_FLAGS], [Additional optimization flags for the compiler. + Default is to use CFLAGS.]) +AC_ARG_VAR([ARCH_FLAGS], [Additional architecture specific flags for the + compiler. Default is to use CFLAGS.]) +AC_SUBST([OPT_FLAGS]) +AC_SUBST([ARCH_FLAGS]) + +dnl +dnl Hacks to enable 32 or 64 bit build +dnl +AC_ARG_ENABLE([32-bit], + [AS_HELP_STRING([--enable-32-bit], + [build 32-bit libraries @<:@default=auto@:>@])], + [enable_32bit="$enableval"], + [enable_32bit=auto] +) +if test "x$enable_32bit" = xyes; then + if test "x$GCC" = xyes; then + CFLAGS="$CFLAGS -m32" + ARCH_FLAGS="$ARCH_FLAGS -m32" + fi + if test "x$GXX" = xyes; then + CXXFLAGS="$CXXFLAGS -m32" + fi +fi +AC_ARG_ENABLE([64-bit], + [AS_HELP_STRING([--enable-64-bit], + [build 64-bit libraries @<:@default=auto@:>@])], + [enable_64bit="$enableval"], + [enable_64bit=auto] +) +if test "x$enable_64bit" = xyes; then + if test "x$GCC" = xyes; then + CFLAGS="$CFLAGS -m64" + fi + if test "x$GXX" = xyes; then + CXXFLAGS="$CXXFLAGS -m64" + fi +fi + +dnl +dnl shared/static libraries, mimic libtool options +dnl +AC_ARG_ENABLE([static], + [AS_HELP_STRING([--enable-static], + [build static libraries @<:@default=disabled@:>@])], + [enable_static="$enableval"], + [enable_static=no] +) +case "x$enable_static" in +xyes|xno ) ;; +x ) enable_static=no ;; +* ) + AC_MSG_ERROR([Static library option '$enable_static' is not a valid]) + ;; +esac +AC_ARG_ENABLE([shared], + [AS_HELP_STRING([--disable-shared], + [build shared libraries @<:@default=enabled@:>@])], + [enable_shared="$enableval"], + [enable_shared=yes] +) +case "x$enable_shared" in +xyes|xno ) ;; +x ) enable_shared=yes ;; +* ) + AC_MSG_ERROR([Shared library option '$enable_shared' is not a valid]) + ;; +esac + +dnl Can't have static and shared libraries, default to static if user +dnl explicitly requested. If both disabled, set to static since shared +dnl was explicitly requirested. +case "x$enable_static$enable_shared" in +xyesyes ) + AC_MSG_WARN([Can't build static and shared libraries, disabling shared]) + enable_shared=no + ;; +xnono ) + AC_MSG_WARN([Can't disable both static and shared libraries, enabling static]) + enable_static=yes + ;; +esac + +dnl +dnl mklib options +dnl +AC_ARG_VAR([MKLIB_OPTIONS],[Options for the Mesa library script, mklib]) +if test "$enable_static" = yes; then + MKLIB_OPTIONS="$MKLIB_OPTIONS -static" +fi +AC_SUBST([MKLIB_OPTIONS]) + +dnl +dnl other compiler options +dnl +AC_ARG_ENABLE([debug], + [AS_HELP_STRING([--enable-debug], + [use debug compiler flags and macros @<:@default=disabled@:>@])], + [enable_debug="$enableval"], + [enable_debug=no] +) +if test "x$enable_debug" = xyes; then + DEFINES="$DEFINES -DDEBUG" + if test "x$GCC" = xyes; then + CFLAGS="$CFLAGS -g" + fi + if test "x$GXX" = xyes; then + CXXFLAGS="$CXXFLAGS -g" + fi +fi + +dnl +dnl library names +dnl +LIB_PREFIX_GLOB='lib' +LIB_VERSION_SEPARATOR='.' +if test "$enable_static" = yes; then + LIB_EXTENSION='a' +else + case "$host_os" in + darwin* ) + LIB_EXTENSION='dylib' ;; + cygwin* ) + dnl prefix can be 'cyg' or 'lib' + LIB_PREFIX_GLOB='???' + LIB_VERSION_SEPARATOR='-' + LIB_EXTENSION='dll' ;; + aix* ) + LIB_EXTENSION='a' ;; + * ) + LIB_EXTENSION='so' ;; + esac +fi + +dnl +dnl potentially-infringing-but-nobody-knows-for-sure stuff +dnl +AC_ARG_ENABLE([texture-float], + [AS_HELP_STRING([--enable-texture-float], + [enable floating-point textures and renderbuffers @<:@default=disabled@:>@])], + [enable_texture_float="$enableval"], + [enable_texture_float=no] +) +if test "x$enable_texture_float" = xyes; then + AC_MSG_WARN([Floating-point textures enabled.]) + AC_MSG_WARN([Please consult docs/patents.txt with your lawyer before building Mesa.]) + DEFINES="$DEFINES -DTEXTURE_FLOAT_ENABLED" +fi + +GL_LIB_NAME='lib$(GL_LIB).'${LIB_EXTENSION} +GLU_LIB_NAME='lib$(GLU_LIB).'${LIB_EXTENSION} +GLUT_LIB_NAME='lib$(GLUT_LIB).'${LIB_EXTENSION} +GLW_LIB_NAME='lib$(GLW_LIB).'${LIB_EXTENSION} +OSMESA_LIB_NAME='lib$(OSMESA_LIB).'${LIB_EXTENSION} +EGL_LIB_NAME='lib$(EGL_LIB).'${LIB_EXTENSION} +GLESv1_CM_LIB_NAME='lib$(GLESv1_CM_LIB).'${LIB_EXTENSION} +GLESv2_LIB_NAME='lib$(GLESv2_LIB).'${LIB_EXTENSION} +VG_LIB_NAME='lib$(VG_LIB).'${LIB_EXTENSION} +GLAPI_LIB_NAME='lib$(GLAPI_LIB).'${LIB_EXTENSION} +WAYLAND_EGL_LIB_NAME='lib$(WAYLAND_EGL_LIB).'${LIB_EXTENSION} + +GL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +GLU_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLU_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +GLUT_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLUT_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +GLW_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLW_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +OSMESA_LIB_GLOB=${LIB_PREFIX_GLOB}'$(OSMESA_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +GLESv1_CM_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLESv1_CM_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +GLESv2_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLESv2_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +VG_LIB_GLOB=${LIB_PREFIX_GLOB}'$(VG_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +GLAPI_LIB_GLOB=${LIB_PREFIX_GLOB}'$(GLAPI_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' +WAYLAND_EGL_LIB_GLOB=${LIB_PREFIX_GLOB}'$(WAYLAND_EGL_LIB)'${LIB_VERSION_SEPARATOR}'*'${LIB_EXTENSION}'*' + +AC_SUBST([GL_LIB_NAME]) +AC_SUBST([GLU_LIB_NAME]) +AC_SUBST([GLUT_LIB_NAME]) +AC_SUBST([GLW_LIB_NAME]) +AC_SUBST([OSMESA_LIB_NAME]) +AC_SUBST([EGL_LIB_NAME]) +AC_SUBST([GLESv1_CM_LIB_NAME]) +AC_SUBST([GLESv2_LIB_NAME]) +AC_SUBST([VG_LIB_NAME]) +AC_SUBST([GLAPI_LIB_NAME]) +AC_SUBST([WAYLAND_EGL_LIB_NAME]) + +AC_SUBST([GL_LIB_GLOB]) +AC_SUBST([GLU_LIB_GLOB]) +AC_SUBST([GLUT_LIB_GLOB]) +AC_SUBST([GLW_LIB_GLOB]) +AC_SUBST([OSMESA_LIB_GLOB]) +AC_SUBST([EGL_LIB_GLOB]) +AC_SUBST([GLESv1_CM_LIB_GLOB]) +AC_SUBST([GLESv2_LIB_GLOB]) +AC_SUBST([VG_LIB_GLOB]) +AC_SUBST([GLAPI_LIB_GLOB]) +AC_SUBST([WAYLAND_EGL_LIB_GLOB]) + +dnl +dnl Arch/platform-specific settings +dnl +AC_ARG_ENABLE([asm], + [AS_HELP_STRING([--disable-asm], + [disable assembly usage @<:@default=enabled on supported plaforms@:>@])], + [enable_asm="$enableval"], + [enable_asm=yes] +) +asm_arch="" +ASM_FLAGS="" +MESA_ASM_SOURCES="" +GLAPI_ASM_SOURCES="" +AC_MSG_CHECKING([whether to enable assembly]) +test "x$enable_asm" = xno && AC_MSG_RESULT([no]) +# disable if cross compiling on x86/x86_64 since we must run gen_matypes +if test "x$enable_asm" = xyes && test "x$cross_compiling" = xyes; then + case "$host_cpu" in + i?86 | x86_64) + enable_asm=no + AC_MSG_RESULT([no, cross compiling]) + ;; + esac +fi +# check for supported arches +if test "x$enable_asm" = xyes; then + case "$host_cpu" in + i?86) + case "$host_os" in + linux* | *freebsd* | dragonfly* | *netbsd*) + test "x$enable_64bit" = xyes && asm_arch=x86_64 || asm_arch=x86 + ;; + esac + ;; + x86_64) + case "$host_os" in + linux* | *freebsd* | dragonfly* | *netbsd*) + test "x$enable_32bit" = xyes && asm_arch=x86 || asm_arch=x86_64 + ;; + esac + ;; + powerpc) + case "$host_os" in + linux*) + asm_arch=ppc + ;; + esac + ;; + sparc*) + case "$host_os" in + linux*) + asm_arch=sparc + ;; + esac + ;; + esac + + case "$asm_arch" in + x86) + ASM_FLAGS="-DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM" + MESA_ASM_SOURCES='$(X86_SOURCES)' + GLAPI_ASM_SOURCES='$(X86_API)' + AC_MSG_RESULT([yes, x86]) + ;; + x86_64) + ASM_FLAGS="-DUSE_X86_64_ASM" + MESA_ASM_SOURCES='$(X86-64_SOURCES)' + GLAPI_ASM_SOURCES='$(X86-64_API)' + AC_MSG_RESULT([yes, x86_64]) + ;; + ppc) + ASM_FLAGS="-DUSE_PPC_ASM -DUSE_VMX_ASM" + MESA_ASM_SOURCES='$(PPC_SOURCES)' + AC_MSG_RESULT([yes, ppc]) + ;; + sparc) + ASM_FLAGS="-DUSE_SPARC_ASM" + MESA_ASM_SOURCES='$(SPARC_SOURCES)' + GLAPI_ASM_SOURCES='$(SPARC_API)' + AC_MSG_RESULT([yes, sparc]) + ;; + *) + AC_MSG_RESULT([no, platform not supported]) + ;; + esac +fi +AC_SUBST([ASM_FLAGS]) +AC_SUBST([MESA_ASM_SOURCES]) +AC_SUBST([GLAPI_ASM_SOURCES]) + +dnl PIC code macro +MESA_PIC_FLAGS + +dnl Check to see if dlopen is in default libraries (like Solaris, which +dnl has it in libc), or if libdl is needed to get it. +AC_CHECK_FUNC([dlopen], [], + [AC_CHECK_LIB([dl], [dlopen], [DLOPEN_LIBS="-ldl"])]) +AC_SUBST([DLOPEN_LIBS]) + +dnl See if posix_memalign is available +AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES -DHAVE_POSIX_MEMALIGN"]) + +dnl SELinux awareness. +AC_ARG_ENABLE([selinux], + [AS_HELP_STRING([--enable-selinux], + [Build SELinux-aware Mesa @<:@default=disabled@:>@])], + [MESA_SELINUX="$enableval"], + [MESA_SELINUX=no]) +if test "x$enable_selinux" = "xyes"; then + AC_CHECK_HEADER([selinux/selinux.h],[], + [AC_MSG_ERROR([SELinux headers not found])]) + AC_CHECK_LIB([selinux],[is_selinux_enabled],[], + [AC_MSG_ERROR([SELinux library not found])]) + SELINUX_LIBS="-lselinux" + DEFINES="$DEFINES -DMESA_SELINUX" +fi + +dnl Determine which APIs to support +AC_ARG_ENABLE([opengl], + [AS_HELP_STRING([--disable-opengl], + [disable support for standard OpenGL API @<:@default=no@:>@])], + [enable_opengl="$enableval"], + [enable_opengl=yes]) +AC_ARG_ENABLE([gles1], + [AS_HELP_STRING([--enable-gles1], + [enable support for OpenGL ES 1.x API @<:@default=no@:>@])], + [enable_gles1="$enableval"], + [enable_gles1=no]) +AC_ARG_ENABLE([gles2], + [AS_HELP_STRING([--enable-gles2], + [enable support for OpenGL ES 2.x API @<:@default=no@:>@])], + [enable_gles2="$enableval"], + [enable_gles2=no]) +AC_ARG_ENABLE([gles-overlay], + [AS_HELP_STRING([--enable-gles-overlay], + [DEPRECATED. Same as --enable-gles1 and --enable-gles2])], + [enable_gles1="$enableval"; enable_gles2="$enableval"], + []) + +AC_ARG_ENABLE([openvg], + [AS_HELP_STRING([--enable-openvg], + [enable support for OpenVG API @<:@default=no@:>@])], + [enable_openvg="$enableval"], + [enable_openvg=no]) + +dnl smooth the transition; should be removed eventually +if test "x$enable_openvg" = xno; then + case "x$with_state_trackers" in + x*vega*) + AC_MSG_WARN([vega state tracker is enabled without --enable-openvg]) + enable_openvg=yes + ;; + esac +fi + +if test "x$enable_opengl" = xno -a \ + "x$enable_gles1" = xno -a \ + "x$enable_gles2" = xno -a \ + "x$enable_openvg" = xno; then + AC_MSG_ERROR([at least one API should be enabled]) +fi + +API_DEFINES="" +if test "x$enable_opengl" = xno; then + API_DEFINES="$API_DEFINES -DFEATURE_GL=0" +else + API_DEFINES="$API_DEFINES -DFEATURE_GL=1" +fi +if test "x$enable_gles1" = xyes; then + API_DEFINES="$API_DEFINES -DFEATURE_ES1=1" +fi +if test "x$enable_gles2" = xyes; then + API_DEFINES="$API_DEFINES -DFEATURE_ES2=1" +fi +AC_SUBST([API_DEFINES]) + +AC_ARG_ENABLE([shared-glapi], + [AS_HELP_STRING([--enable-shared-glapi], + [EXPERIMENTAL. Enable shared glapi for OpenGL @<:@default=no@:>@])], + [enable_shared_glapi="$enableval"], + [enable_shared_glapi=no]) + +SHARED_GLAPI="0" +if test "x$enable_shared_glapi" = xyes; then + SHARED_GLAPI="1" +fi +AC_SUBST([SHARED_GLAPI]) + +dnl +dnl Driver configuration. Options are xlib, dri and osmesa right now. +dnl More later: fbdev, ... +dnl +default_driver="xlib" + +case "$host_os" in +linux*) + case "$host_cpu" in + i*86|x86_64|powerpc*|sparc*) default_driver="dri";; + esac + ;; +*freebsd* | dragonfly* | *netbsd*) + case "$host_cpu" in + i*86|x86_64|powerpc*|sparc*) default_driver="dri";; + esac + ;; +esac + +if test "x$enable_opengl" = xno; then + default_driver="no" +fi + +AC_ARG_WITH([driver], + [AS_HELP_STRING([--with-driver=DRIVER], + [driver for Mesa: xlib,dri,osmesa @<:@default=dri when available, or xlib@:>@])], + [mesa_driver="$withval"], + [mesa_driver="$default_driver"]) +dnl Check for valid option +case "x$mesa_driver" in +xxlib|xdri|xosmesa) + if test "x$enable_opengl" = xno; then + AC_MSG_ERROR([Driver '$mesa_driver' requires OpenGL enabled]) + fi + ;; +xno) + ;; +*) + AC_MSG_ERROR([Driver '$mesa_driver' is not a valid option]) + ;; +esac + +dnl +dnl Driver specific build directories +dnl + +dnl this variable will be prepended to SRC_DIRS and is not exported +CORE_DIRS="" + +SRC_DIRS="" +GLU_DIRS="sgi" +GALLIUM_DIRS="auxiliary drivers state_trackers" +GALLIUM_TARGET_DIRS="" +GALLIUM_WINSYS_DIRS="sw" +GALLIUM_DRIVERS_DIRS="softpipe failover galahad trace rbug noop identity" +GALLIUM_STATE_TRACKERS_DIRS="" + +# build shared-glapi if enabled for OpenGL or if OpenGL ES is enabled +case "x$enable_shared_glapi$enable_gles1$enable_gles2" in +x*yes*) + CORE_DIRS="$CORE_DIRS mapi/shared-glapi" + ;; +esac + +# build glapi if OpenGL is enabled +if test "x$enable_opengl" = xyes; then + CORE_DIRS="$CORE_DIRS mapi/glapi" +fi + +# build es1api if OpenGL ES 1.x is enabled +if test "x$enable_gles1" = xyes; then + CORE_DIRS="$CORE_DIRS mapi/es1api" +fi + +# build es2api if OpenGL ES 2.x is enabled +if test "x$enable_gles2" = xyes; then + CORE_DIRS="$CORE_DIRS mapi/es2api" +fi + +# build vgapi if OpenVG is enabled +if test "x$enable_openvg" = xyes; then + CORE_DIRS="$CORE_DIRS mapi/vgapi" +fi + +# build glsl and mesa if OpenGL or OpenGL ES is enabled +case "x$enable_opengl$enable_gles1$enable_gles2" in +x*yes*) + CORE_DIRS="$CORE_DIRS glsl mesa" + ;; +esac + +case "$mesa_driver" in +xlib) + DRIVER_DIRS="x11" + GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib" + GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS libgl-xlib" + ;; +dri) + SRC_DIRS="$SRC_DIRS glx" + DRIVER_DIRS="dri" + GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib sw/dri" + ;; +osmesa) + DRIVER_DIRS="osmesa" + ;; +no) + DRIVER_DRIS="" + ;; +esac +AC_SUBST([SRC_DIRS]) +AC_SUBST([GLU_DIRS]) +AC_SUBST([DRIVER_DIRS]) +AC_SUBST([GALLIUM_DIRS]) +AC_SUBST([GALLIUM_TARGET_DIRS]) +AC_SUBST([GALLIUM_WINSYS_DIRS]) +AC_SUBST([GALLIUM_DRIVERS_DIRS]) +AC_SUBST([GALLIUM_STATE_TRACKERS_DIRS]) +AC_SUBST([MESA_LLVM]) + +dnl +dnl Find out if X is available. The variable have_x is set if libX11 is +dnl found to mimic AC_PATH_XTRA. +dnl +if test -n "$PKG_CONFIG"; then + AC_MSG_CHECKING([pkg-config files for X11 are available]) + PKG_CHECK_EXISTS([x11],[ + x11_pkgconfig=yes + have_x=yes + ],[ + x11_pkgconfig=no + ]) + AC_MSG_RESULT([$x11_pkgconfig]) +else + x11_pkgconfig=no +fi +dnl Use the autoconf macro if no pkg-config files +if test "$x11_pkgconfig" = yes; then + PKG_CHECK_MODULES([X11], [x11]) +else + AC_PATH_XTRA + test -z "$X11_CFLAGS" && X11_CFLAGS="$X_CFLAGS" + test -z "$X11_LIBS" && X11_LIBS="$X_LIBS -lX11" + AC_SUBST([X11_CFLAGS]) + AC_SUBST([X11_LIBS]) +fi + +dnl Try to tell the user that the --x-* options are only used when +dnl pkg-config is not available. This must be right after AC_PATH_XTRA. +m4_divert_once([HELP_BEGIN], +[These options are only used when the X libraries cannot be found by the +pkg-config utility.]) + +dnl We need X for xlib and dri, so bomb now if it's not found +case "$mesa_driver" in +xlib|dri) + if test "$no_x" = yes; then + AC_MSG_ERROR([X11 development libraries needed for $mesa_driver driver]) + fi + ;; +esac + +dnl XCB - this is only used for GLX right now +AC_ARG_ENABLE([xcb], + [AS_HELP_STRING([--enable-xcb], + [use XCB for GLX @<:@default=disabled@:>@])], + [enable_xcb="$enableval"], + [enable_xcb=no]) +if test "x$enable_xcb" = xyes; then + DEFINES="$DEFINES -DUSE_XCB" +else + enable_xcb=no +fi + +dnl Direct rendering or just indirect rendering +case "$host_os" in +gnu*) + dnl Disable by default on GNU/Hurd + driglx_direct_default="no" + ;; +cygwin*) + dnl Disable by default on cygwin + driglx_direct_default="no" + ;; +*) + driglx_direct_default="yes" + ;; +esac +AC_ARG_ENABLE([driglx-direct], + [AS_HELP_STRING([--disable-driglx-direct], + [enable direct rendering in GLX and EGL for DRI \ + @<:@default=auto@:>@])], + [driglx_direct="$enableval"], + [driglx_direct="$driglx_direct_default"]) + +dnl +dnl libGL configuration per driver +dnl +case "$mesa_driver" in +xlib) + if test "$x11_pkgconfig" = yes; then + PKG_CHECK_MODULES([XLIBGL], [x11 xext]) + GL_PC_REQ_PRIV="x11 xext" + X11_INCLUDES="$X11_INCLUDES $XLIBGL_CFLAGS" + GL_LIB_DEPS="$XLIBGL_LIBS" + else + # should check these... + X11_INCLUDES="$X11_INCLUDES $X_CFLAGS" + GL_LIB_DEPS="$X_LIBS -lX11 -lXext" + GL_PC_LIB_PRIV="$GL_LIB_DEPS" + GL_PC_CFLAGS="$X11_INCLUDES" + fi + GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread" + GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread" + + # if static, move the external libraries to the programs + # and empty the libraries for libGL + if test "$enable_static" = yes; then + APP_LIB_DEPS="$APP_LIB_DEPS $GL_LIB_DEPS" + GL_LIB_DEPS="" + fi + ;; +dri|no) # these checks are still desired when there is no mesa_driver + # DRI must be shared, I think + if test "$enable_static" = yes; then + AC_MSG_ERROR([Can't use static libraries for DRI drivers]) + fi + + PKG_CHECK_MODULES([GLPROTO], [glproto >= $GLPROTO_REQUIRED]) + GL_PC_REQ_PRIV="glproto >= $GLPROTO_REQUIRED" + DRI_PC_REQ_PRIV="" + + if test x"$driglx_direct" = xyes; then + # Check for libdrm + PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED]) + PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED]) + GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV libdrm >= $LIBDRM_REQUIRED dri2proto >= $DRI2PROTO_REQUIRED" + DRI_PC_REQ_PRIV="libdrm >= $LIBDRM_REQUIRED" + fi + + # find the DRI deps for libGL + if test "$x11_pkgconfig" = yes; then + dri_modules="x11 xext xdamage xfixes" + + # add xf86vidmode if available + PKG_CHECK_MODULES([XF86VIDMODE], [xxf86vm], HAVE_XF86VIDMODE=yes, HAVE_XF86VIDMODE=no) + if test "$HAVE_XF86VIDMODE" = yes ; then + dri_modules="$dri_modules xxf86vm" + fi + + # add xcb modules if necessary + if test "$enable_xcb" = yes; then + dri_modules="$dri_modules x11-xcb xcb-glx" + fi + + PKG_CHECK_MODULES([DRIGL], [$dri_modules]) + GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV $dri_modules" + X11_INCLUDES="$X11_INCLUDES $DRIGL_CFLAGS" + GL_LIB_DEPS="$DRIGL_LIBS" + else + # should check these... + X11_INCLUDES="$X11_INCLUDES $X_CFLAGS" + GL_LIB_DEPS="$X_LIBS -lX11 -lXext -lXxf86vm -lXdamage -lXfixes" + GL_PC_LIB_PRIV="$GL_LIB_DEPS" + GL_PC_CFLAGS="$X11_INCLUDES" + + # XCB can only be used from pkg-config + if test "$enable_xcb" = yes; then + PKG_CHECK_MODULES([XCB],[x11-xcb xcb-glx]) + GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV x11-xcb xcb-glx" + X11_INCLUDES="$X11_INCLUDES $XCB_CFLAGS" + GL_LIB_DEPS="$GL_LIB_DEPS $XCB_LIBS" + fi + fi + + # need DRM libs, -lpthread, etc. + GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS" + GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS" + GLESv1_CM_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS" + GLESv1_CM_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS" + GLESv2_LIB_DEPS="$LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS" + GLESv2_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS" + ;; +osmesa) + # No libGL for osmesa + GL_LIB_DEPS="" + ;; +esac +AC_SUBST([GL_LIB_DEPS]) +AC_SUBST([GL_PC_REQ_PRIV]) +AC_SUBST([GL_PC_LIB_PRIV]) +AC_SUBST([GL_PC_CFLAGS]) +AC_SUBST([DRI_PC_REQ_PRIV]) +AC_SUBST([GLESv1_CM_LIB_DEPS]) +AC_SUBST([GLESv1_CM_PC_LIB_PRIV]) +AC_SUBST([GLESv2_LIB_DEPS]) +AC_SUBST([GLESv2_PC_LIB_PRIV]) + +GLAPI_LIB_DEPS="-lpthread" +AC_SUBST([GLAPI_LIB_DEPS]) + + +dnl Setup default DRI CFLAGS +DRI_CFLAGS='$(CFLAGS)' +DRI_CXXFLAGS='$(CXXFLAGS)' +DRI_LIB_DEPS='$(TOP)/src/mesa/libmesa.a' +MESA_MODULES='$(TOP)/src/mesa/libmesa.a' + +AC_ARG_ENABLE([shared-dricore], + [AS_HELP_STRING([--enable-shared-dricore], + [link DRI modules with shared core DRI routines @<:@default=disabled@:>@])], + [enable_dricore="$enableval"], + [enable_dricore=no]) +if test "$mesa_driver" = dri ; then + if test "$enable_dricore" = yes ; then + if test "$GCC$GXX" != yesyes ; then + AC_MSG_WARN([Shared dricore requires GCC-compatible rpath handling. Disabling shared dricore]) + enable_dricore=no + else + DRICORE_GLSL_LIBS='$(TOP)/$(LIB_DIR)/libglsl.so' + DRICORE_LIBS='$(TOP)/$(LIB_DIR)/libdricore.so' + DRICORE_LIB_DEPS='-L$(TOP)/$(LIB_DIR) -Wl,-R$(DRI_DRIVER_INSTALL_DIR) -lglsl' + DRI_LIB_DEPS='-L$(TOP)/$(LIB_DIR) -Wl,-R$(DRI_DRIVER_INSTALL_DIR) -ldricore -lglsl' + DRI_CFLAGS='$(CFLAGS_NOVISIBILITY) -DUSE_DRICORE' + DRI_CXXFLAGS='$(CXXFLAGS_NOVISIBILITY) -DUSE_DRICORE' + MESA_MODULES='$(DRICORE_LIBS) $(DRICORE_GLSL_LIBS)' + fi + fi +fi +AC_SUBST([DRICORE_LIBS]) +AC_SUBST([DRICORE_GLSL_LIBS]) +AC_SUBST([DRICORE_LIB_DEPS]) +AC_SUBST([DRI_CXXFLAGS]) +AC_SUBST([DRI_CFLAGS]) +AC_SUBST([MESA_MODULES]) + +AC_SUBST([HAVE_XF86VIDMODE]) + +PKG_CHECK_MODULES([LIBDRM_RADEON], + [libdrm_radeon >= $LIBDRM_RADEON_REQUIRED], + HAVE_LIBDRM_RADEON=yes, + HAVE_LIBDRM_RADEON=no) + +dnl +dnl More X11 setup +dnl +if test "$mesa_driver" = xlib; then + DEFINES="$DEFINES -DUSE_XSHM" +fi + +dnl +dnl TLS detection +dnl + +AC_ARG_ENABLE([glx-tls], + [AS_HELP_STRING([--enable-glx-tls], + [enable TLS support in GLX @<:@default=disabled@:>@])], + [GLX_USE_TLS="$enableval"], + [GLX_USE_TLS=no]) +AC_SUBST(GLX_TLS, ${GLX_USE_TLS}) + +AS_IF([test "x$GLX_USE_TLS" = xyes], + [DEFINES="${DEFINES} -DGLX_USE_TLS -DPTHREADS"]) + +dnl +dnl More DRI setup +dnl +dnl Directory for DRI drivers +AC_ARG_WITH([dri-driverdir], + [AS_HELP_STRING([--with-dri-driverdir=DIR], + [directory for the DRI drivers @<:@${libdir}/dri@:>@])], + [DRI_DRIVER_INSTALL_DIR="$withval"], + [DRI_DRIVER_INSTALL_DIR='${libdir}/dri']) +AC_SUBST([DRI_DRIVER_INSTALL_DIR]) +dnl Extra search path for DRI drivers +AC_ARG_WITH([dri-searchpath], + [AS_HELP_STRING([--with-dri-searchpath=DIRS...], + [semicolon delimited DRI driver search directories @<:@${libdir}/dri@:>@])], + [DRI_DRIVER_SEARCH_DIR="$withval"], + [DRI_DRIVER_SEARCH_DIR='${DRI_DRIVER_INSTALL_DIR}']) +AC_SUBST([DRI_DRIVER_SEARCH_DIR]) +dnl Which drivers to build - default is chosen by platform +AC_ARG_WITH([dri-drivers], + [AS_HELP_STRING([--with-dri-drivers@<:@=DIRS...@:>@], + [comma delimited DRI drivers list, e.g. + "swrast,i965,radeon" @<:@default=auto@:>@])], + [with_dri_drivers="$withval"], + [with_dri_drivers=yes]) +if test "x$with_dri_drivers" = x; then + with_dri_drivers=no +fi + +dnl If $with_dri_drivers is yes, directories will be added through +dnl platform checks +DRI_DIRS="" +case "$with_dri_drivers" in +no) ;; +yes) + DRI_DIRS="yes" + ;; +*) + # verify the requested driver directories exist + dri_drivers=`IFS=', '; echo $with_dri_drivers` + for driver in $dri_drivers; do + test -d "$srcdir/src/mesa/drivers/dri/$driver" || \ + AC_MSG_ERROR([DRI driver directory '$driver' doesn't exist]) + done + DRI_DIRS="$dri_drivers" + ;; +esac + +dnl Set DRI_DIRS, DEFINES and LIB_DEPS +if test "$mesa_driver" = dri -o "$mesa_driver" = no; then + # Platform specific settings and drivers to build + case "$host_os" in + linux*) + DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER" + if test "x$driglx_direct" = xyes; then + DEFINES="$DEFINES -DGLX_DIRECT_RENDERING" + fi + DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS" + + case "$host_cpu" in + x86_64) + # sis is missing because they have not be converted to use + # the new interface. i810 are missing because there is no + # x86-64 system where they could *ever* be used. + if test "x$DRI_DIRS" = "xyes"; then + DRI_DIRS="i915 i965 mach64 mga r128 r200 r300 r600 radeon \ + savage tdfx unichrome swrast" + fi + ;; + powerpc*) + # Build only the drivers for cards that exist on PowerPC. + # At some point MGA will be added, but not yet. + if test "x$DRI_DIRS" = "xyes"; then + DRI_DIRS="mach64 r128 r200 r300 r600 radeon tdfx swrast" + fi + ;; + sparc*) + # Build only the drivers for cards that exist on sparc` + if test "x$DRI_DIRS" = "xyes"; then + DRI_DIRS="mach64 r128 r200 r300 r600 radeon swrast" + fi + ;; + esac + ;; + freebsd* | dragonfly* | *netbsd*) + DEFINES="$DEFINES -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1" + DEFINES="$DEFINES -DIN_DRI_DRIVER -DHAVE_ALIAS" + DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING" + if test "x$driglx_direct" = xyes; then + DEFINES="$DEFINES -DGLX_DIRECT_RENDERING" + fi + + if test "x$DRI_DIRS" = "xyes"; then + DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon tdfx \ + unichrome savage sis swrast" + fi + ;; + gnu*) + DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER" + DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS" + ;; + solaris*) + DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER" + DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING" + if test "x$driglx_direct" = xyes; then + DEFINES="$DEFINES -DGLX_DIRECT_RENDERING" + fi + ;; + cygwin*) + DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER" + DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING" + if test "x$driglx_direct" = xyes; then + DEFINES="$DEFINES -DGLX_DIRECT_RENDERING" + fi + if test "x$DRI_DIRS" = "xyes"; then + DRI_DIRS="swrast" + fi + ;; + esac + + # default drivers + if test "x$DRI_DIRS" = "xyes"; then + DRI_DIRS="i810 i915 i965 mach64 mga r128 r200 r300 r600 radeon \ + savage sis tdfx unichrome swrast" + fi + + DRI_DIRS=`echo "$DRI_DIRS" | $SED 's/ */ /g'` + + # Check for expat + if test "$mesa_driver" = dri; then + EXPAT_INCLUDES="" + EXPAT_LIB=-lexpat + AC_ARG_WITH([expat], + [AS_HELP_STRING([--with-expat=DIR], + [expat install directory])],[ + EXPAT_INCLUDES="-I$withval/include" + CPPFLAGS="$CPPFLAGS $EXPAT_INCLUDES" + LDFLAGS="$LDFLAGS -L$withval/$LIB_DIR" + EXPAT_LIB="-L$withval/$LIB_DIR -lexpat" + ]) + AC_CHECK_HEADER([expat.h],[],[AC_MSG_ERROR([Expat required for DRI.])]) + AC_CHECK_LIB([expat],[XML_ParserCreate],[], + [AC_MSG_ERROR([Expat required for DRI.])]) + fi + + # put all the necessary libs together, including possibly libdricore + DRI_LIB_DEPS="$DRI_LIB_DEPS $SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS" +fi +AC_SUBST([DRI_DIRS]) +AC_SUBST([EXPAT_INCLUDES]) +AC_SUBST([DRI_LIB_DEPS]) + +case $DRI_DIRS in +*i915*|*i965*) + PKG_CHECK_MODULES([INTEL], [libdrm_intel >= $LIBDRM_INTEL_REQUIRED]) + ;; +esac + +case $DRI_DIRS in +*radeon*|*r200*|*r300*|*r600*) + if test "x$HAVE_LIBDRM_RADEON" = xyes; then + RADEON_CFLAGS="-DHAVE_LIBDRM_RADEON=1 $LIBDRM_RADEON_CFLAGS" + RADEON_LDFLAGS=$LIBDRM_RADEON_LIBS + fi + ;; +esac +AC_SUBST([RADEON_CFLAGS]) +AC_SUBST([RADEON_LDFLAGS]) + + +dnl +dnl OSMesa configuration +dnl +if test "$mesa_driver" = xlib; then + default_gl_osmesa=yes +else + default_gl_osmesa=no +fi +AC_ARG_ENABLE([gl-osmesa], + [AS_HELP_STRING([--enable-gl-osmesa], + [enable OSMesa with libGL @<:@default=enabled for xlib driver@:>@])], + [gl_osmesa="$enableval"], + [gl_osmesa="$default_gl_osmesa"]) +if test "x$gl_osmesa" = xyes; then + if test "x$enable_opengl" = xno; then + AC_MSG_ERROR([OpenGL is not available for OSMesa driver]) + fi + if test "$mesa_driver" = osmesa; then + AC_MSG_ERROR([libGL is not available for OSMesa driver]) + else + DRIVER_DIRS="$DRIVER_DIRS osmesa" + fi +fi + +dnl Configure the channel bits for OSMesa (libOSMesa, libOSMesa16, ...) +AC_ARG_WITH([osmesa-bits], + [AS_HELP_STRING([--with-osmesa-bits=BITS], + [OSMesa channel bits and library name: 8, 16, 32 @<:@default=8@:>@])], + [osmesa_bits="$withval"], + [osmesa_bits=8]) +if test "$mesa_driver" != osmesa && test "x$osmesa_bits" != x8; then + AC_MSG_WARN([Ignoring OSMesa channel bits for non-OSMesa driver]) + osmesa_bits=8 +fi +case "x$osmesa_bits" in +x8) + OSMESA_LIB=OSMesa + ;; +x16|x32) + OSMESA_LIB="OSMesa$osmesa_bits" + DEFINES="$DEFINES -DCHAN_BITS=$osmesa_bits -DDEFAULT_SOFTWARE_DEPTH_BITS=31" + ;; +*) + AC_MSG_ERROR([OSMesa bits '$osmesa_bits' is not a valid option]) + ;; +esac +AC_SUBST([OSMESA_LIB]) + +case "$DRIVER_DIRS" in +*osmesa*) + # only link libraries with osmesa if shared + if test "$enable_static" = no; then + OSMESA_LIB_DEPS="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS" + else + OSMESA_LIB_DEPS="" + fi + OSMESA_MESA_DEPS="" + OSMESA_PC_LIB_PRIV="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS" + ;; +esac +AC_SUBST([OSMESA_LIB_DEPS]) +AC_SUBST([OSMESA_MESA_DEPS]) +AC_SUBST([OSMESA_PC_REQ]) +AC_SUBST([OSMESA_PC_LIB_PRIV]) + +dnl +dnl EGL configuration +dnl +AC_ARG_ENABLE([egl], + [AS_HELP_STRING([--disable-egl], + [disable EGL library @<:@default=enabled@:>@])], + [enable_egl="$enableval"], + [enable_egl=yes]) +if test "x$enable_egl" = xno; then + if test "x$mesa_driver" = xno; then + AC_MSG_ERROR([cannot disable EGL when there is no mesa driver]) + fi + if test "x$enable_openvg" = xyes; then + AC_MSG_ERROR([cannot enable OpenVG without EGL]) + fi +fi +if test "x$enable_egl" = xyes; then + SRC_DIRS="$SRC_DIRS egl" + EGL_LIB_DEPS="$DLOPEN_LIBS -lpthread" + EGL_DRIVERS_DIRS="" + if test "$enable_static" != yes; then + # build egl_glx when libGL is built + if test "$mesa_driver" = xlib -o "$mesa_driver" = dri; then + EGL_DRIVERS_DIRS="glx" + fi + + if test "$mesa_driver" = dri; then + # build egl_dri2 when xcb-dri2 is available + PKG_CHECK_MODULES([XCB_DRI2], [x11-xcb xcb-dri2 xcb-xfixes], + [have_xcb_dri2=yes],[have_xcb_dri2=no]) + PKG_CHECK_MODULES([LIBUDEV], [libudev > 150], + [have_libudev=yes],[have_libudev=no]) + + if test "$have_xcb_dri2" = yes; then + EGL_DRIVER_DRI2=dri2 + DEFINES="$DEFINES -DHAVE_XCB_DRI2" + if test "$have_libudev" = yes; then + DEFINES="$DEFINES -DHAVE_LIBUDEV" + fi + # workaround a bug in xcb-dri2 generated by xcb-proto 1.6 + AC_CHECK_LIB(xcb-dri2, xcb_dri2_connect_alignment_pad, [], + [DEFINES="$DEFINES -DXCB_DRI2_CONNECT_DEVICE_NAME_BROKEN"]) + fi + fi + + EGL_DRIVERS_DIRS="$EGL_DRIVERS_DIRS $EGL_DRIVER_DRI2" + fi +fi +AC_SUBST([EGL_LIB_DEPS]) +AC_SUBST([EGL_DRIVERS_DIRS]) + +dnl +dnl GLU configuration +dnl +AC_ARG_ENABLE([glu], + [AS_HELP_STRING([--disable-glu], + [enable OpenGL Utility library @<:@default=enabled@:>@])], + [enable_glu="$enableval"], + [enable_glu=yes]) + +if test "x$enable_glu" = xyes -a "x$mesa_driver" = xno; then + AC_MSG_NOTICE([Disabling GLU since there is no OpenGL driver]) + enable_glu=no +fi + +if test "x$enable_glu" = xyes; then + SRC_DIRS="$SRC_DIRS glu" + + case "$mesa_driver" in + osmesa) + # Link libGLU to libOSMesa instead of libGL + GLU_LIB_DEPS="" + GLU_PC_REQ="osmesa" + if test "$enable_static" = no; then + GLU_MESA_DEPS='-l$(OSMESA_LIB)' + else + GLU_MESA_DEPS="" + fi + ;; + *) + # If static, empty GLU_LIB_DEPS and add libs for programs to link + GLU_PC_REQ="gl" + GLU_PC_LIB_PRIV="-lm" + if test "$enable_static" = no; then + GLU_LIB_DEPS="-lm" + GLU_MESA_DEPS='-l$(GL_LIB)' + else + GLU_LIB_DEPS="" + GLU_MESA_DEPS="" + APP_LIB_DEPS="$APP_LIB_DEPS -lstdc++" + fi + ;; + esac +fi +if test "$enable_static" = no; then + GLU_LIB_DEPS="$GLU_LIB_DEPS $OS_CPLUSPLUS_LIBS" +fi +GLU_PC_LIB_PRIV="$GLU_PC_LIB_PRIV $OS_CPLUSPLUS_LIBS" +AC_SUBST([GLU_LIB_DEPS]) +AC_SUBST([GLU_MESA_DEPS]) +AC_SUBST([GLU_PC_REQ]) +AC_SUBST([GLU_PC_REQ_PRIV]) +AC_SUBST([GLU_PC_LIB_PRIV]) +AC_SUBST([GLU_PC_CFLAGS]) + +dnl +dnl GLw configuration +dnl +AC_ARG_ENABLE([glw], + [AS_HELP_STRING([--disable-glw], + [enable Xt/Motif widget library @<:@default=enabled@:>@])], + [enable_glw="$enableval"], + [enable_glw=yes]) +dnl Don't build GLw on osmesa +if test "x$enable_glw" = xyes; then + case "$mesa_driver" in + osmesa|no) + AC_MSG_NOTICE([Disabling GLw since there is no OpenGL driver]) + enable_glw=no + ;; + esac +fi +AC_ARG_ENABLE([motif], + [AS_HELP_STRING([--enable-motif], + [use Motif widgets in GLw @<:@default=disabled@:>@])], + [enable_motif="$enableval"], + [enable_motif=no]) + +if test "x$enable_glw" = xyes; then + SRC_DIRS="$SRC_DIRS glw" + if test "$x11_pkgconfig" = yes; then + PKG_CHECK_MODULES([GLW],[x11 xt]) + GLW_PC_REQ_PRIV="x11 xt" + GLW_LIB_DEPS="$GLW_LIBS" + else + # should check these... + GLW_LIB_DEPS="$X_LIBS -lXt -lX11" + GLW_PC_LIB_PRIV="$GLW_LIB_DEPS" + GLW_PC_CFLAGS="$X11_INCLUDES" + fi + + GLW_SOURCES="GLwDrawA.c" + MOTIF_CFLAGS= + if test "x$enable_motif" = xyes; then + GLW_SOURCES="$GLW_SOURCES GLwMDrawA.c" + AC_PATH_PROG([MOTIF_CONFIG], [motif-config], [no]) + if test "x$MOTIF_CONFIG" != xno; then + MOTIF_CFLAGS=`$MOTIF_CONFIG --cflags` + MOTIF_LIBS=`$MOTIF_CONFIG --libs` + else + AC_CHECK_HEADER([Xm/PrimitiveP.h], [], + [AC_MSG_ERROR([Can't locate Motif headers])]) + AC_CHECK_LIB([Xm], [XmGetPixmap], [MOTIF_LIBS="-lXm"], + [AC_MSG_ERROR([Can't locate Motif Xm library])]) + fi + # MOTIF_LIBS is prepended to GLW_LIB_DEPS since Xm needs Xt/X11 + GLW_LIB_DEPS="$MOTIF_LIBS $GLW_LIB_DEPS" + GLW_PC_LIB_PRIV="$MOTIF_LIBS $GLW_PC_LIB_PRIV" + GLW_PC_CFLAGS="$MOTIF_CFLAGS $GLW_PC_CFLAGS" + fi + + # If static, empty GLW_LIB_DEPS and add libs for programs to link + GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV" + if test "$enable_static" = no; then + GLW_MESA_DEPS='-l$(GL_LIB)' + GLW_LIB_DEPS="$GLW_LIB_DEPS" + else + APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS" + GLW_LIB_DEPS="" + GLW_MESA_DEPS="" + fi +fi +AC_SUBST([GLW_LIB_DEPS]) +AC_SUBST([GLW_MESA_DEPS]) +AC_SUBST([GLW_SOURCES]) +AC_SUBST([MOTIF_CFLAGS]) +AC_SUBST([GLW_PC_REQ_PRIV]) +AC_SUBST([GLW_PC_LIB_PRIV]) +AC_SUBST([GLW_PC_CFLAGS]) + +dnl +dnl GLUT configuration +dnl +if test -f "$srcdir/include/GL/glut.h"; then + default_glut=yes +else + default_glut=no +fi +AC_ARG_ENABLE([glut], + [AS_HELP_STRING([--disable-glut], + [enable GLUT library @<:@default=enabled if source available@:>@])], + [enable_glut="$enableval"], + [enable_glut="$default_glut"]) + +dnl Don't build glut on osmesa +if test "x$enable_glut" = xyes; then + case "$mesa_driver" in + osmesa|no) + AC_MSG_NOTICE([Disabling glut since there is no OpenGL driver]) + enable_glut=no + ;; + esac +fi +dnl Can't build glut if GLU not available +if test "x$enable_glu$enable_glut" = xnoyes; then + AC_MSG_WARN([Disabling glut since GLU is disabled]) + enable_glut=no +fi + +if test "x$enable_glut" = xyes; then + SRC_DIRS="$SRC_DIRS glut/glx" + if test "$x11_pkgconfig" = yes; then + PKG_CHECK_MODULES([GLUT],[x11 xmu xi]) + GLUT_PC_REQ_PRIV="x11 xmu xi" + GLUT_LIB_DEPS="$GLUT_LIBS" + else + # should check these... + GLUT_LIB_DEPS="$X_LIBS -lX11 -lXmu -lXi" + GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS" + GLUT_PC_CFLAGS="$X11_INCLUDES" + fi + if test "x$GCC" = xyes; then + GLUT_CFLAGS="$GLUT_CFLAGS -fexceptions" + fi + GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm" + GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm" + + # If static, empty GLUT_LIB_DEPS and add libs for programs to link + if test "$enable_static" = no; then + GLUT_MESA_DEPS='-l$(GLU_LIB) -l$(GL_LIB)' + else + APP_LIB_DEPS="$APP_LIB_DEPS $GLUT_LIB_DEPS" + GLUT_LIB_DEPS="" + GLUT_MESA_DEPS="" + fi +fi +AC_SUBST([GLUT_LIB_DEPS]) +AC_SUBST([GLUT_MESA_DEPS]) +AC_SUBST([GLUT_CFLAGS]) +AC_SUBST([GLUT_PC_REQ_PRIV]) +AC_SUBST([GLUT_PC_LIB_PRIV]) +AC_SUBST([GLUT_PC_CFLAGS]) + +dnl +dnl Program library dependencies +dnl Only libm is added here if necessary as the libraries should +dnl be pulled in by the linker +dnl +if test "x$APP_LIB_DEPS" = x; then + case "$host_os" in + solaris*) + APP_LIB_DEPS="-lX11 -lsocket -lnsl -lm" + ;; + cygwin*) + APP_LIB_DEPS="-lX11" + ;; + *) + APP_LIB_DEPS="-lm" + ;; + esac +fi +AC_SUBST([APP_LIB_DEPS]) +AC_SUBST([PROGRAM_DIRS]) + +dnl +dnl Gallium configuration +dnl +AC_ARG_ENABLE([gallium], + [AS_HELP_STRING([--disable-gallium], + [build gallium @<:@default=enabled@:>@])], + [enable_gallium="$enableval"], + [enable_gallium=yes]) +if test "x$enable_gallium" = xno -a "x$enable_openvg" = xyes; then + AC_MSG_ERROR([cannot enable OpenVG without Gallium]) +fi +if test "x$enable_gallium" = xyes; then + SRC_DIRS="$SRC_DIRS gallium gallium/winsys gallium/targets" + AC_PATH_PROG([LLVM_CONFIG], [llvm-config], [no]) +fi + +AC_SUBST([LLVM_CFLAGS]) +AC_SUBST([LLVM_LIBS]) +AC_SUBST([LLVM_LDFLAGS]) +AC_SUBST([LLVM_VERSION]) + +dnl +dnl Gallium state trackers configuration +dnl + +AC_ARG_ENABLE([gallium-egl], + [AS_HELP_STRING([--enable-gallium-egl], + [enable gallium EGL state tracker @<:@default=auto@:>@])], + [enable_gallium_egl="$enableval"], + [enable_gallium_egl=auto]) +if test "x$enable_gallium_egl" = xauto; then + case "$mesa_driver" in + dri|no) + enable_gallium_egl=$enable_egl + ;; + *) + enable_gallium_egl=$enable_openvg + ;; + esac +fi +case "x$enable_egl$enable_gallium_egl" in +xnoyes) + AC_MSG_ERROR([cannot build Gallium EGL state tracker without EGL]) +esac + +AC_ARG_WITH([state-trackers], + [AS_HELP_STRING([--with-state-trackers@<:@=DIRS...@:>@], + [comma delimited state_trackers list, e.g. + "egl,glx" @<:@default=auto@:>@])], + [with_state_trackers="$withval"], + [with_state_trackers=yes]) + +case "$with_state_trackers" in +no) + GALLIUM_STATE_TRACKERS_DIRS="" + ;; +yes) + # look at what else is built + case "$mesa_driver" in + xlib) + GALLIUM_STATE_TRACKERS_DIRS=glx + ;; + dri) + GALLIUM_STATE_TRACKERS_DIRS="dri" + HAVE_ST_DRI="yes" + # Have only tested st/xorg on 1.6.0 servers + PKG_CHECK_MODULES(XORG, [xorg-server >= 1.6.0 libdrm >= $LIBDRM_XORG_REQUIRED libkms >= $LIBKMS_XORG_REQUIRED], + HAVE_ST_XORG="yes"; GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS xorg", + HAVE_ST_XORG="no") + ;; + esac + + if test "x$enable_egl" = xyes; then + if test "$enable_openvg" = yes; then + GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS vega" + st_egl="yes" + fi + + if test "$enable_gallium_egl" = yes; then + GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS egl" + HAVE_ST_EGL="yes" + fi + fi + ;; +*) + # verify the requested state tracker exist + state_trackers="" + _state_trackers=`IFS=', '; echo $with_state_trackers` + for tracker in $_state_trackers; do + case "$tracker" in + dri) + if test "x$mesa_driver" != xdri; then + AC_MSG_ERROR([cannot build dri state tracker without mesa driver set to dri]) + fi + HAVE_ST_DRI="yes" + ;; + egl) + if test "x$enable_egl" != xyes; then + AC_MSG_ERROR([cannot build egl state tracker without EGL library]) + fi + HAVE_ST_EGL="yes" + ;; + xorg) + PKG_CHECK_MODULES([XORG], [xorg-server >= 1.6.0]) + PKG_CHECK_MODULES([LIBDRM_XORG], [libdrm >= $LIBDRM_XORG_REQUIRED]) + PKG_CHECK_MODULES([LIBKMS_XORG], [libkms >= $LIBKMS_XORG_REQUIRED]) + HAVE_ST_XORG="yes" + ;; + vega) + if test "x$enable_openvg" != xyes; then + AC_MSG_ERROR([cannot build vega state tracker without --enable-openvg]) + fi + have_st_vega="yes" + ;; + esac + + if test -n "$tracker"; then + test -d "$srcdir/src/gallium/state_trackers/$tracker" || \ + AC_MSG_ERROR([state tracker '$tracker' doesn't exist]) + if test -n "$state_trackers"; then + state_trackers="$state_trackers $tracker" + else + state_trackers="$tracker" + fi + fi + done + GALLIUM_STATE_TRACKERS_DIRS="$state_trackers" + + # append --enable-openvg/--enable-gallium-egl to --with-state-trackers + if test "x$have_st_vega" != xyes -a "x$enable_openvg" = xyes; then + AC_MSG_ERROR([--with-state-trackers specified but vega is missing]) + fi + if test "x$HAVE_ST_EGL" != xyes -a "x$enable_gallium_egl" = xyes; then + AC_MSG_ERROR([--with-state-trackers specified but egl is missing]) + fi + ;; +esac + + +EGL_CLIENT_APIS="" +VG_LIB_DEPS="" + +case "x$enable_opengl$enable_gles1$enable_gles2" in +x*yes*) + EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(GL_LIB)' + ;; +esac +if test "x$enable_openvg" = xyes; then + EGL_CLIENT_APIS="$EGL_CLIENT_APIS "'$(VG_LIB)' + VG_LIB_DEPS="$VG_LIB_DEPS -lpthread" +fi + +AC_SUBST([VG_LIB_DEPS]) +AC_SUBST([EGL_CLIENT_APIS]) + +if test "x$HAVE_ST_EGL" = xyes; then + GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS egl" +fi + +if test "x$HAVE_ST_XORG" = xyes; then + PKG_CHECK_MODULES(XEXT, [xextproto >= 7.0.99.1], + HAVE_XEXTPROTO_71="yes"; DEFINES="$DEFINES -DHAVE_XEXTPROTO_71", + HAVE_XEXTPROTO_71="no") +fi + +AC_ARG_WITH([egl-platforms], + [AS_HELP_STRING([--with-egl-platforms@<:@=DIRS...@:>@], + [comma delimited native platforms libEGL supports, e.g. + "x11,drm" @<:@default=auto@:>@])], + [with_egl_platforms="$withval"], + [with_egl_platforms=yes]) +AC_ARG_WITH([egl-displays], + [AS_HELP_STRING([--with-egl-displays@<:@=DIRS...@:>@], + [DEPRECATED. Use --with-egl-platforms instead])], + [with_egl_platforms="$withval"]) + +EGL_PLATFORMS="" +WAYLAND_EGL_LIB_DEPS="" + +case "$with_egl_platforms" in +yes) + if test "x$enable_egl" = xyes && test "x$mesa_driver" != xosmesa; then + EGL_PLATFORMS="x11" + if test "$mesa_driver" = dri; then + EGL_PLATFORMS="$EGL_PLATFORMS drm" + fi + fi + ;; +*) + if test "x$enable_egl" != xyes; then + AC_MSG_ERROR([cannot build egl state tracker without EGL library]) + fi + # verify the requested driver directories exist + egl_platforms=`IFS=', '; echo $with_egl_platforms` + for plat in $egl_platforms; do + test -d "$srcdir/src/gallium/state_trackers/egl/$plat" || \ + AC_MSG_ERROR([EGL platform '$plat' doesn't exist]) + if test "$plat" = "fbdev"; then + GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/fbdev" + fi + if test "$plat" = "wayland"; then + PKG_CHECK_MODULES([WAYLAND], [wayland-client wayland-server],, \ + [AC_MSG_ERROR([cannot find libwayland-client])]) + WAYLAND_EGL_LIB_DEPS="$WAYLAND_LIBS $LIBDRM_LIBS" + fi + done + EGL_PLATFORMS="$egl_platforms" + ;; +esac +AC_SUBST([EGL_PLATFORMS]) + +AC_SUBST([WAYLAND_EGL_LIB_DEPS]) +WAYLAND_EGL_PC_REQ_PRIV="wayland-client libdrm" +WAYLAND_EGL_PC_LIB_PRIV= +WAYLAND_EGL_PC_CFLAGS= + +AC_SUBST([WAYLAND_EGL_PC_REQ_PRIV]) +AC_SUBST([WAYLAND_EGL_PC_LIB_PRIV]) +AC_SUBST([WAYLAND_EGL_PC_CFLAGS]) + + +AC_ARG_WITH([egl-driver-dir], + [AS_HELP_STRING([--with-egl-driver-dir=DIR], + [directory for EGL drivers [[default=${libdir}/egl]]])], + [EGL_DRIVER_INSTALL_DIR="$withval"], + [EGL_DRIVER_INSTALL_DIR='${libdir}/egl']) +AC_SUBST([EGL_DRIVER_INSTALL_DIR]) + +AC_ARG_WITH([xorg-driver-dir], + [AS_HELP_STRING([--with-xorg-driver-dir=DIR], + [Default xorg driver directory[[default=${libdir}/xorg/modules/drivers]]])], + [XORG_DRIVER_INSTALL_DIR="$withval"], + [XORG_DRIVER_INSTALL_DIR="${libdir}/xorg/modules/drivers"]) +AC_SUBST([XORG_DRIVER_INSTALL_DIR]) + +AC_ARG_WITH([max-width], + [AS_HELP_STRING([--with-max-width=N], + [Maximum framebuffer width (4096)])], + [DEFINES="${DEFINES} -DMAX_WIDTH=${withval}"; + AS_IF([test "${withval}" -gt "4096"], + [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])] +) +AC_ARG_WITH([max-height], + [AS_HELP_STRING([--with-max-height=N], + [Maximum framebuffer height (4096)])], + [DEFINES="${DEFINES} -DMAX_HEIGHT=${withval}"; + AS_IF([test "${withval}" -gt "4096"], + [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])] +) + +dnl +dnl Gallium LLVM +dnl +AC_ARG_ENABLE([gallium-llvm], + [AS_HELP_STRING([--enable-gallium-llvm], + [build gallium LLVM support @<:@default=disabled@:>@])], + [enable_gallium_llvm="$enableval"], + [enable_gallium_llvm=auto]) +if test "x$enable_gallium_llvm" = xyes; then + if test "x$LLVM_CONFIG" != xno; then + LLVM_VERSION=`$LLVM_CONFIG --version` + LLVM_CFLAGS=`$LLVM_CONFIG --cppflags` + LLVM_LIBS="`$LLVM_CONFIG --libs` -lstdc++" + + LLVM_LDFLAGS=`$LLVM_CONFIG --ldflags` + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS llvmpipe" + DEFINES="$DEFINES -DGALLIUM_LLVMPIPE -D__STDC_CONSTANT_MACROS" + MESA_LLVM=1 + else + MESA_LLVM=0 + fi +else + MESA_LLVM=0 +fi + +dnl +dnl Gallium helper functions +dnl +gallium_check_st() { + if test "x$HAVE_ST_DRI" = xyes || test "x$HAVE_ST_XORG" = xyes; then + GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS $1" + fi + if test "x$HAVE_ST_DRI" = xyes && test "x$2" != x; then + GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $2" + fi + if test "x$HAVE_ST_XORG" = xyes && test "x$3" != x; then + GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $3" + fi +} + + +dnl +dnl Gallium SVGA configuration +dnl +AC_ARG_ENABLE([gallium-svga], + [AS_HELP_STRING([--enable-gallium-svga], + [build gallium SVGA @<:@default=disabled@:>@])], + [enable_gallium_svga="$enableval"], + [enable_gallium_svga=auto]) +if test "x$enable_gallium_svga" = xyes; then + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga" + gallium_check_st "svga/drm" "dri-vmwgfx" "xorg-vmwgfx" +elif test "x$enable_gallium_svga" = xauto; then + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga" +fi + +dnl +dnl Gallium i915 configuration +dnl +AC_ARG_ENABLE([gallium-i915], + [AS_HELP_STRING([--enable-gallium-i915], + [build gallium i915 @<:@default=disabled@:>@])], + [enable_gallium_i915="$enableval"], + [enable_gallium_i915=auto]) +if test "x$enable_gallium_i915" = xyes; then + GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw" + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915" + gallium_check_st "i915/drm" "dri-i915" "xorg-i915" +elif test "x$enable_gallium_i915" = xauto; then + GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw" + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i915" +fi + +dnl +dnl Gallium i965 configuration +dnl +AC_ARG_ENABLE([gallium-i965], + [AS_HELP_STRING([--enable-gallium-i965], + [build gallium i965 @<:@default=disabled@:>@])], + [enable_gallium_i965="$enableval"], + [enable_gallium_i965=auto]) +if test "x$enable_gallium_i965" = xyes; then + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965" + gallium_check_st "i965/drm" "dri-i965" "xorg-i965" +elif test "x$enable_gallium_i965" = xauto; then + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS i965" +fi + +dnl +dnl Gallium Radeon r300g configuration +dnl +AC_ARG_ENABLE([gallium-radeon], + [AS_HELP_STRING([--enable-gallium-radeon], + [build gallium radeon @<:@default=disabled@:>@])], + [enable_gallium_radeon="$enableval"], + [enable_gallium_radeon=auto]) +if test "x$enable_gallium_radeon" = xauto; then + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300" + gallium_check_st "radeon/drm" "dri-r300" +fi +if test "x$enable_gallium_radeon" = xyes; then + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300" + gallium_check_st "radeon/drm" "dri-r300" "xorg-radeon" +fi + +dnl +dnl Gallium Radeon r600g configuration +dnl +AC_ARG_ENABLE([gallium-r600], + [AS_HELP_STRING([--enable-gallium-r600], + [build gallium radeon @<:@default=disabled@:>@])], + [enable_gallium_r600="$enableval"], + [enable_gallium_r600=auto]) +if test "x$enable_gallium_r600" = xyes; then + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r600" + gallium_check_st "r600/drm" "dri-r600" +fi + +dnl +dnl Gallium Nouveau configuration +dnl +AC_ARG_ENABLE([gallium-nouveau], + [AS_HELP_STRING([--enable-gallium-nouveau], + [build gallium nouveau @<:@default=disabled@:>@])], + [enable_gallium_nouveau="$enableval"], + [enable_gallium_nouveau=no]) +if test "x$enable_gallium_nouveau" = xyes; then + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nvfx nv50 nvc0" + gallium_check_st "nouveau/drm" "dri-nouveau" "xorg-nouveau" +fi + +dnl +dnl Gallium swrast configuration +dnl +AC_ARG_ENABLE([gallium-swrast], + [AS_HELP_STRING([--enable-gallium-swrast], + [build gallium swrast @<:@default=auto@:>@])], + [enable_gallium_swrast="$enableval"], + [enable_gallium_swrast=auto]) +if test "x$enable_gallium_swrast" = xyes || test "x$enable_gallium_swrast" = xauto; then + if test "x$HAVE_ST_DRI" = xyes; then + GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS dri-swrast" + fi +fi + +dnl prepend CORE_DIRS to SRC_DIRS +SRC_DIRS="$CORE_DIRS $SRC_DIRS" + +dnl Restore LDFLAGS and CPPFLAGS +LDFLAGS="$_SAVE_LDFLAGS" +CPPFLAGS="$_SAVE_CPPFLAGS" + +dnl Substitute the config +AC_CONFIG_FILES([configs/autoconf]) + +dnl Replace the configs/current symlink +AC_CONFIG_COMMANDS([configs],[ +if test -f configs/current || test -L configs/current; then + rm -f configs/current +fi +ln -s autoconf configs/current +]) + +AC_OUTPUT + +dnl +dnl Output some configuration info for the user +dnl +echo "" +echo " prefix: $prefix" +echo " exec_prefix: $exec_prefix" +echo " libdir: $libdir" +echo " includedir: $includedir" + +dnl API info +echo "" +echo " OpenGL: $enable_opengl (ES1: $enable_gles1 ES2: $enable_gles2)" +echo " OpenVG: $enable_openvg" + +dnl Driver info +echo "" +echo " Driver: $mesa_driver" +if test "$mesa_driver" != no; then + if echo "$DRIVER_DIRS" | grep 'osmesa' >/dev/null 2>&1; then + echo " OSMesa: lib$OSMESA_LIB" + else + echo " OSMesa: no" + fi + if test "$mesa_driver" = dri; then + # cleanup the drivers var + dri_dirs=`echo $DRI_DIRS | $SED 's/^ *//;s/ */ /;s/ *$//'` + if test "x$DRI_DIRS" = x; then + echo " DRI drivers: no" + else + echo " DRI drivers: $dri_dirs" + fi + echo " DRI driver dir: $DRI_DRIVER_INSTALL_DIR" + echo " Use XCB: $enable_xcb" + echo " Shared dricore: $enable_dricore" + fi +fi +echo "" +echo " GLU: $enable_glu" +echo " GLw: $enable_glw (Motif: $enable_motif)" +echo " glut: $enable_glut" + +dnl EGL +echo "" +echo " EGL: $enable_egl" +if test "$enable_egl" = yes; then + echo " EGL platforms: $EGL_PLATFORMS" + + egl_drivers="" + for d in $EGL_DRIVERS_DIRS; do + egl_drivers="$egl_drivers builtin:egl_$d" + done + + if test "$enable_gallium" = yes -a "$HAVE_ST_EGL" = yes; then + echo " EGL drivers: ${egl_drivers} egl_gallium" + echo " EGL Gallium STs:$EGL_CLIENT_APIS" + else + echo " EGL drivers: $egl_drivers" + fi +fi + +echo "" +if test "x$MESA_LLVM" = x1; then + echo " llvm: yes" + echo " llvm-config: $LLVM_CONFIG" + echo " llvm-version: $LLVM_VERSION" +else + echo " llvm: no" +fi + +echo "" +if echo "$SRC_DIRS" | grep 'gallium' >/dev/null 2>&1; then + echo " Gallium: yes" + echo " Gallium dirs: $GALLIUM_DIRS" + echo " Target dirs: $GALLIUM_TARGET_DIRS" + echo " Winsys dirs: $GALLIUM_WINSYS_DIRS" + echo " Driver dirs: $GALLIUM_DRIVERS_DIRS" + echo " Trackers dirs: $GALLIUM_STATE_TRACKERS_DIRS" +else + echo " Gallium: no" +fi + +dnl Libraries +echo "" +echo " Shared libs: $enable_shared" +echo " Static libs: $enable_static" + +dnl Compiler options +# cleanup the CFLAGS/CXXFLAGS/DEFINES vars +cflags=`echo $CFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \ + $SED 's/^ *//;s/ */ /;s/ *$//'` +cxxflags=`echo $CXXFLAGS $OPT_FLAGS $PIC_FLAGS $ARCH_FLAGS | \ + $SED 's/^ *//;s/ */ /;s/ *$//'` +defines=`echo $DEFINES $ASM_FLAGS | $SED 's/^ *//;s/ */ /;s/ *$//'` +echo "" +echo " CFLAGS: $cflags" +echo " CXXFLAGS: $cxxflags" +echo " Macros: $defines" +echo "" +echo " PYTHON2: $PYTHON2" + +echo "" +echo " Run '${MAKE-make}' to build Mesa" +echo "" diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 339a0cbdf..e373a9453 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -12,11 +12,11 @@ Feature Status GL 3.0: -GLSL changes (GL_EXT_gpu_shader4, etc) not started +GLSL 1.30 (GL_EXT_gpu_shader4, etc.) not started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_ARB_map_buffer_range) DONE Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2 +Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) GL_EXT_packed_float not started GL_EXT_texture_shared_exponent not started Float depth buffers (GL_ARB_depth_buffer_float) not started @@ -45,7 +45,7 @@ Depth format cube textures 0% done GL 3.1: -GLSL 1.30 and 1.40 not started +GLSL 1.40 not started Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE Primitive restart (GL_NV_primitive_restart) DONE (gallium) diff --git a/mesalib/docs/relnotes-7.11.html b/mesalib/docs/relnotes-7.11.html index c8d380e3b..131fecd18 100644 --- a/mesalib/docs/relnotes-7.11.html +++ b/mesalib/docs/relnotes-7.11.html @@ -36,12 +36,22 @@ tbd <h2>New features</h2> <ul> +<li>GL_ARB_color_buffer_float (gallium drivers) +<li>GL_ARB_draw_buffers_blend (gallium) <li>GL_ARB_draw_instanced extension (gallium drivers, swrast) <li>GL_ARB_instanced_arrays extension (gallium drivers) -<li>GL_ARB_texture_compression_rgtc (gallium r600, swrast) -<li>GL_ARB_draw_buffers_blend (gallium) -<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965) +<li>GL_ARB_occlusion_query2 (gallium drivers, swrast) <li>GL_ARB_sampler_objects (gallium drivers) +<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast) +<li>GL_ARB_texture_float (gallium) +<li>GL_EXT_texture_compression_latc (gallium drivers, swrast) +<li>GL_EXT_texture_compression_rgtc (gallium drivers, swrast) +<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965) +<li>GL_EXT_texture_snorm (gallium drivers) +<li>GL_ATI_draw_buffers (all drivers) +<li>GL_ATI_texture_compression_3dc (gallium drivers, swrast) +<li>GL_ATI_texture_float (gallium) +<li>GL_NV_texture_barrier (gallium drivers) </ul> diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y index 1f6e67fa0..fdc946780 100644 --- a/mesalib/src/glsl/glcpp/glcpp-parse.y +++ b/mesalib/src/glsl/glcpp/glcpp-parse.y @@ -95,16 +95,16 @@ _token_list_append_list (token_list_t *list, token_list_t *tail); static int _token_list_equal_ignoring_space (token_list_t *a, token_list_t *b); -static active_list_t * -_active_list_push (active_list_t *list, - const char *identifier, - token_node_t *marker); +static void +_parser_active_list_push (glcpp_parser_t *parser, + const char *identifier, + token_node_t *marker); -static active_list_t * -_active_list_pop (active_list_t *list); +static void +_parser_active_list_pop (glcpp_parser_t *parser); -int -_active_list_contains (active_list_t *list, const char *identifier); +static int +_parser_active_list_contains (glcpp_parser_t *parser, const char *identifier); static void _glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list); @@ -1468,7 +1468,7 @@ _glcpp_parser_expand_node (glcpp_parser_t *parser, /* Finally, don't expand this macro if we're already actively * expanding it, (to avoid infinite recursion). */ - if (_active_list_contains (parser->active, identifier)) { + if (_parser_active_list_contains (parser, identifier)) { /* We change the token type here from IDENTIFIER to * OTHER to prevent any future expansion of this * unexpanded token. */ @@ -1498,51 +1498,53 @@ _glcpp_parser_expand_node (glcpp_parser_t *parser, return _glcpp_parser_expand_function (parser, node, last); } -/* Push a new identifier onto the active list, returning the new list. +/* Push a new identifier onto the parser's active list. * * Here, 'marker' is the token node that appears in the list after the * expansion of 'identifier'. That is, when the list iterator begins - * examinging 'marker', then it is time to pop this node from the + * examining 'marker', then it is time to pop this node from the * active stack. */ -active_list_t * -_active_list_push (active_list_t *list, - const char *identifier, - token_node_t *marker) +static void +_parser_active_list_push (glcpp_parser_t *parser, + const char *identifier, + token_node_t *marker) { active_list_t *node; - node = ralloc (list, active_list_t); + node = ralloc (parser->active, active_list_t); node->identifier = ralloc_strdup (node, identifier); node->marker = marker; - node->next = list; + node->next = parser->active; - return node; + parser->active = node; } -active_list_t * -_active_list_pop (active_list_t *list) +static void +_parser_active_list_pop (glcpp_parser_t *parser) { - active_list_t *node = list; + active_list_t *node = parser->active; - if (node == NULL) - return NULL; + if (node == NULL) { + parser->active = NULL; + return; + } - node = list->next; - ralloc_free (list); + node = parser->active->next; + ralloc_free (parser->active); - return node; + parser->active = node; } -int -_active_list_contains (active_list_t *list, const char *identifier) +static int +_parser_active_list_contains (glcpp_parser_t *parser, const char *identifier) { active_list_t *node; - if (list == NULL) + if (parser->active == NULL) return 0; - for (node = list; node; node = node->next) + for (node = parser->active; node; node = node->next) if (strcmp (node->identifier, identifier) == 0) return 1; @@ -1573,10 +1575,8 @@ _glcpp_parser_expand_token_list (glcpp_parser_t *parser, while (node) { while (parser->active && parser->active->marker == node) - parser->active = _active_list_pop (parser->active); + _parser_active_list_pop (parser); - /* Find the expansion for node, which will replace all - * nodes from node to last, inclusive. */ expansion = _glcpp_parser_expand_node (parser, node, &last); if (expansion) { token_node_t *n; @@ -1585,12 +1585,12 @@ _glcpp_parser_expand_token_list (glcpp_parser_t *parser, while (parser->active && parser->active->marker == n) { - parser->active = _active_list_pop (parser->active); + _parser_active_list_pop (parser); } - parser->active = _active_list_push (parser->active, - node->token->value.str, - last->next); + _parser_active_list_push (parser, + node->token->value.str, + last->next); /* Splice expansion into list, supporting a * simple deletion if the expansion is @@ -1618,7 +1618,7 @@ _glcpp_parser_expand_token_list (glcpp_parser_t *parser, } while (parser->active) - parser->active = _active_list_pop (parser->active); + _parser_active_list_pop (parser); list->non_space_tail = list->tail; } diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index c45265900..8a0ab9615 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -124,6 +124,7 @@ static const struct extension extension_table[] = { { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 }, { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 }, { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 }, + { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 }, { "GL_ARB_texture_mirrored_repeat", o(ARB_texture_mirrored_repeat), GL, 2001 }, { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 }, { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 }, @@ -268,6 +269,7 @@ static const struct extension extension_table[] = { { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 }, { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 }, { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 }, + { "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 }, { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 }, { "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 }, { "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 }, @@ -278,7 +280,6 @@ static const struct extension extension_table[] = { { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 }, { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 }, - { "GL_MESAX_texture_float", o(ARB_texture_float), GL, 2009 }, { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 }, { "GL_NV_blend_square", o(NV_blend_square), GL, 1999 }, { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 }, diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 76493f1a8..1edb310ea 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1,2496 +1,2526 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * GL_EXT/ARB_framebuffer_object extensions
- *
- * Authors:
- * Brian Paul
- */
-
-
-#include "buffers.h"
-#include "context.h"
-#include "enums.h"
-#include "fbobject.h"
-#include "formats.h"
-#include "framebuffer.h"
-#include "hash.h"
-#include "macros.h"
-#include "mfeatures.h"
-#include "mtypes.h"
-#include "renderbuffer.h"
-#include "state.h"
-#include "teximage.h"
-#include "texobj.h"
-
-
-/** Set this to 1 to help debug FBO incompleteness problems */
-#define DEBUG_FBO 0
-
-/** Set this to 1 to debug/log glBlitFramebuffer() calls */
-#define DEBUG_BLIT 0
-
-
-/**
- * Notes:
- *
- * None of the GL_EXT_framebuffer_object functions are compiled into
- * display lists.
- */
-
-
-
-/*
- * When glGenRender/FramebuffersEXT() is called we insert pointers to
- * these placeholder objects into the hash table.
- * Later, when the object ID is first bound, we replace the placeholder
- * with the real frame/renderbuffer.
- */
-static struct gl_framebuffer DummyFramebuffer;
-static struct gl_renderbuffer DummyRenderbuffer;
-
-/* We bind this framebuffer when applications pass a NULL
- * drawable/surface in make current. */
-static struct gl_framebuffer IncompleteFramebuffer;
-
-
-#define IS_CUBE_FACE(TARGET) \
- ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
- (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
-
-
-static void
-delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
-{
- /* no op */
-}
-
-static void
-delete_dummy_framebuffer(struct gl_framebuffer *fb)
-{
- /* no op */
-}
-
-
-void
-_mesa_init_fbobjects(struct gl_context *ctx)
-{
- _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
- _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
- _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
- DummyFramebuffer.Delete = delete_dummy_framebuffer;
- DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
- IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
-}
-
-struct gl_framebuffer *
-_mesa_get_incomplete_framebuffer(void)
-{
- return &IncompleteFramebuffer;
-}
-
-/**
- * Helper routine for getting a gl_renderbuffer.
- */
-struct gl_renderbuffer *
-_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
-{
- struct gl_renderbuffer *rb;
-
- if (id == 0)
- return NULL;
-
- rb = (struct gl_renderbuffer *)
- _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
- return rb;
-}
-
-
-/**
- * Helper routine for getting a gl_framebuffer.
- */
-struct gl_framebuffer *
-_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
-{
- struct gl_framebuffer *fb;
-
- if (id == 0)
- return NULL;
-
- fb = (struct gl_framebuffer *)
- _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
- return fb;
-}
-
-
-/**
- * Mark the given framebuffer as invalid. This will force the
- * test for framebuffer completeness to be done before the framebuffer
- * is used.
- */
-static void
-invalidate_framebuffer(struct gl_framebuffer *fb)
-{
- fb->_Status = 0; /* "indeterminate" */
-}
-
-
-/**
- * Return the gl_framebuffer object which corresponds to the given
- * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
- * Check support for GL_EXT_framebuffer_blit to determine if certain
- * targets are legal.
- * \return gl_framebuffer pointer or NULL if target is illegal
- */
-static struct gl_framebuffer *
-get_framebuffer_target(struct gl_context *ctx, GLenum target)
-{
- switch (target) {
- case GL_DRAW_FRAMEBUFFER:
- return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL;
- case GL_READ_FRAMEBUFFER:
- return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL;
- case GL_FRAMEBUFFER_EXT:
- return ctx->DrawBuffer;
- default:
- return NULL;
- }
-}
-
-
-/**
- * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
- * gl_renderbuffer_attachment object.
- * This function is only used for user-created FB objects, not the
- * default / window-system FB object.
- * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
- * the depth buffer attachment point.
- */
-struct gl_renderbuffer_attachment *
-_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLenum attachment)
-{
- GLuint i;
-
- assert(fb->Name > 0);
-
- switch (attachment) {
- case GL_COLOR_ATTACHMENT0_EXT:
- case GL_COLOR_ATTACHMENT1_EXT:
- case GL_COLOR_ATTACHMENT2_EXT:
- case GL_COLOR_ATTACHMENT3_EXT:
- case GL_COLOR_ATTACHMENT4_EXT:
- case GL_COLOR_ATTACHMENT5_EXT:
- case GL_COLOR_ATTACHMENT6_EXT:
- case GL_COLOR_ATTACHMENT7_EXT:
- case GL_COLOR_ATTACHMENT8_EXT:
- case GL_COLOR_ATTACHMENT9_EXT:
- case GL_COLOR_ATTACHMENT10_EXT:
- case GL_COLOR_ATTACHMENT11_EXT:
- case GL_COLOR_ATTACHMENT12_EXT:
- case GL_COLOR_ATTACHMENT13_EXT:
- case GL_COLOR_ATTACHMENT14_EXT:
- case GL_COLOR_ATTACHMENT15_EXT:
- i = attachment - GL_COLOR_ATTACHMENT0_EXT;
- if (i >= ctx->Const.MaxColorAttachments) {
- return NULL;
- }
- return &fb->Attachment[BUFFER_COLOR0 + i];
- case GL_DEPTH_STENCIL_ATTACHMENT:
- /* fall-through */
- case GL_DEPTH_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_DEPTH_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_DEPTH];
- case GL_STENCIL_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_STENCIL_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_STENCIL];
- default:
- return NULL;
- }
-}
-
-
-/**
- * As above, but only used for getting attachments of the default /
- * window-system framebuffer (not user-created framebuffer objects).
- */
-static struct gl_renderbuffer_attachment *
-_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLenum attachment)
-{
- assert(fb->Name == 0);
-
- switch (attachment) {
- case GL_FRONT_LEFT:
- return &fb->Attachment[BUFFER_FRONT_LEFT];
- case GL_FRONT_RIGHT:
- return &fb->Attachment[BUFFER_FRONT_RIGHT];
- case GL_BACK_LEFT:
- return &fb->Attachment[BUFFER_BACK_LEFT];
- case GL_BACK_RIGHT:
- return &fb->Attachment[BUFFER_BACK_RIGHT];
- case GL_AUX0:
- if (fb->Visual.numAuxBuffers == 1) {
- return &fb->Attachment[BUFFER_AUX0];
- }
- return NULL;
- case GL_DEPTH_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_DEPTH_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_DEPTH];
- case GL_STENCIL_BUFFER:
- /* fall-through / new in GL 3.0 */
- case GL_STENCIL_ATTACHMENT_EXT:
- return &fb->Attachment[BUFFER_STENCIL];
- default:
- return NULL;
- }
-}
-
-
-
-/**
- * Remove any texture or renderbuffer attached to the given attachment
- * point. Update reference counts, etc.
- */
-void
-_mesa_remove_attachment(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att)
-{
- if (att->Type == GL_TEXTURE) {
- ASSERT(att->Texture);
- if (ctx->Driver.FinishRenderTexture) {
- /* tell driver that we're done rendering to this texture. */
- ctx->Driver.FinishRenderTexture(ctx, att);
- }
- _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
- ASSERT(!att->Texture);
- }
- if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
- ASSERT(!att->Texture);
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
- ASSERT(!att->Renderbuffer);
- }
- att->Type = GL_NONE;
- att->Complete = GL_TRUE;
-}
-
-
-/**
- * Bind a texture object to an attachment point.
- * The previous binding, if any, will be removed first.
- */
-void
-_mesa_set_texture_attachment(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att,
- struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset)
-{
- if (att->Texture == texObj) {
- /* re-attaching same texture */
- ASSERT(att->Type == GL_TEXTURE);
- if (ctx->Driver.FinishRenderTexture)
- ctx->Driver.FinishRenderTexture(ctx, att);
- }
- else {
- /* new attachment */
- if (ctx->Driver.FinishRenderTexture && att->Texture)
- ctx->Driver.FinishRenderTexture(ctx, att);
- _mesa_remove_attachment(ctx, att);
- att->Type = GL_TEXTURE;
- assert(!att->Texture);
- _mesa_reference_texobj(&att->Texture, texObj);
- }
-
- /* always update these fields */
- att->TextureLevel = level;
- att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
- att->Zoffset = zoffset;
- att->Complete = GL_FALSE;
-
- if (_mesa_get_attachment_teximage(att)) {
- ctx->Driver.RenderTexture(ctx, fb, att);
- }
-
- invalidate_framebuffer(fb);
-}
-
-
-/**
- * Bind a renderbuffer to an attachment point.
- * The previous binding, if any, will be removed first.
- */
-void
-_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att,
- struct gl_renderbuffer *rb)
-{
- /* XXX check if re-doing same attachment, exit early */
- _mesa_remove_attachment(ctx, att);
- att->Type = GL_RENDERBUFFER_EXT;
- att->Texture = NULL; /* just to be safe */
- att->Complete = GL_FALSE;
- _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
-}
-
-
-/**
- * Fallback for ctx->Driver.FramebufferRenderbuffer()
- * Attach a renderbuffer object to a framebuffer object.
- */
-void
-_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment, struct gl_renderbuffer *rb)
-{
- struct gl_renderbuffer_attachment *att;
-
- _glthread_LOCK_MUTEX(fb->Mutex);
-
- att = _mesa_get_attachment(ctx, fb, attachment);
- ASSERT(att);
- if (rb) {
- _mesa_set_renderbuffer_attachment(ctx, att, rb);
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
- /* do stencil attachment here (depth already done above) */
- att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
- assert(att);
- _mesa_set_renderbuffer_attachment(ctx, att, rb);
- }
- rb->AttachedAnytime = GL_TRUE;
- }
- else {
- _mesa_remove_attachment(ctx, att);
- }
-
- invalidate_framebuffer(fb);
-
- _glthread_UNLOCK_MUTEX(fb->Mutex);
-}
-
-
-/**
- * Fallback for ctx->Driver.ValidateFramebuffer()
- * Check if the renderbuffer's formats are supported by the software
- * renderer.
- * Drivers should probably override this.
- */
-void
-_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- gl_buffer_index buf;
- for (buf = 0; buf < BUFFER_COUNT; buf++) {
- const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
- if (rb) {
- switch (rb->_BaseFormat) {
- case GL_ALPHA:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE:
- case GL_INTENSITY:
- case GL_RED:
- case GL_RG:
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
- return;
- default:
- /* render buffer format is supported by software rendering */
- ;
- }
- }
- }
-}
-
-
-/**
- * For debug only.
- */
-static void
-att_incomplete(const char *msg)
-{
-#if DEBUG_FBO
- _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
-#else
- (void) msg;
-#endif
-}
-
-
-/**
- * For debug only.
- */
-static void
-fbo_incomplete(const char *msg, int index)
-{
-#if DEBUG_FBO
- _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
-#else
- (void) msg;
- (void) index;
-#endif
-}
-
-
-/**
- * Is the given base format a legal format for a color renderbuffer?
- */
-GLboolean
-_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
-{
- switch (baseFormat) {
- case GL_RGB:
- case GL_RGBA:
- return GL_TRUE;
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_ALPHA:
- return ctx->Extensions.ARB_framebuffer_object;
- case GL_RED:
- case GL_RG:
- return ctx->Extensions.ARB_texture_rg;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Is the given base format a legal format for a depth/stencil renderbuffer?
- */
-static GLboolean
-is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
-{
- switch (baseFormat) {
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if an attachment point is complete and update its Complete field.
- * \param format if GL_COLOR, this is a color attachment point,
- * if GL_DEPTH, this is a depth component attachment point,
- * if GL_STENCIL, this is a stencil component attachment point.
- */
-static void
-test_attachment_completeness(const struct gl_context *ctx, GLenum format,
- struct gl_renderbuffer_attachment *att)
-{
- assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
-
- /* assume complete */
- att->Complete = GL_TRUE;
-
- /* Look for reasons why the attachment might be incomplete */
- if (att->Type == GL_TEXTURE) {
- const struct gl_texture_object *texObj = att->Texture;
- struct gl_texture_image *texImage;
- GLenum baseFormat;
-
- if (!texObj) {
- att_incomplete("no texobj");
- att->Complete = GL_FALSE;
- return;
- }
-
- texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
- if (!texImage) {
- att_incomplete("no teximage");
- att->Complete = GL_FALSE;
- return;
- }
- if (texImage->Width < 1 || texImage->Height < 1) {
- att_incomplete("teximage width/height=0");
- printf("texobj = %u\n", texObj->Name);
- printf("level = %d\n", att->TextureLevel);
- att->Complete = GL_FALSE;
- return;
- }
- if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
- att_incomplete("bad z offset");
- att->Complete = GL_FALSE;
- return;
- }
-
- baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
-
- if (format == GL_COLOR) {
- if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
- att_incomplete("bad format");
- att->Complete = GL_FALSE;
- return;
- }
- if (_mesa_is_format_compressed(texImage->TexFormat)) {
- att_incomplete("compressed internalformat");
- att->Complete = GL_FALSE;
- return;
- }
- }
- else if (format == GL_DEPTH) {
- if (baseFormat == GL_DEPTH_COMPONENT) {
- /* OK */
- }
- else if (ctx->Extensions.EXT_packed_depth_stencil &&
- ctx->Extensions.ARB_depth_texture &&
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* OK */
- }
- else {
- att->Complete = GL_FALSE;
- att_incomplete("bad depth format");
- return;
- }
- }
- else {
- ASSERT(format == GL_STENCIL);
- if (ctx->Extensions.EXT_packed_depth_stencil &&
- ctx->Extensions.ARB_depth_texture &&
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* OK */
- }
- else {
- /* no such thing as stencil-only textures */
- att_incomplete("illegal stencil texture");
- att->Complete = GL_FALSE;
- return;
- }
- }
- }
- else if (att->Type == GL_RENDERBUFFER_EXT) {
- const GLenum baseFormat =
- _mesa_get_format_base_format(att->Renderbuffer->Format);
-
- ASSERT(att->Renderbuffer);
- if (!att->Renderbuffer->InternalFormat ||
- att->Renderbuffer->Width < 1 ||
- att->Renderbuffer->Height < 1) {
- att_incomplete("0x0 renderbuffer");
- att->Complete = GL_FALSE;
- return;
- }
- if (format == GL_COLOR) {
- if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
- att_incomplete("bad renderbuffer color format");
- att->Complete = GL_FALSE;
- return;
- }
- }
- else if (format == GL_DEPTH) {
- if (baseFormat == GL_DEPTH_COMPONENT) {
- /* OK */
- }
- else if (ctx->Extensions.EXT_packed_depth_stencil &&
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* OK */
- }
- else {
- att_incomplete("bad renderbuffer depth format");
- att->Complete = GL_FALSE;
- return;
- }
- }
- else {
- assert(format == GL_STENCIL);
- if (baseFormat == GL_STENCIL_INDEX) {
- /* OK */
- }
- else if (ctx->Extensions.EXT_packed_depth_stencil &&
- baseFormat == GL_DEPTH_STENCIL_EXT) {
- /* OK */
- }
- else {
- att->Complete = GL_FALSE;
- att_incomplete("bad renderbuffer stencil format");
- return;
- }
- }
- }
- else {
- ASSERT(att->Type == GL_NONE);
- /* complete */
- return;
- }
-}
-
-
-/**
- * Test if the given framebuffer object is complete and update its
- * Status field with the results.
- * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
- * driver to make hardware-specific validation/completeness checks.
- * Also update the framebuffer's Width and Height fields if the
- * framebuffer is complete.
- */
-void
-_mesa_test_framebuffer_completeness(struct gl_context *ctx,
- struct gl_framebuffer *fb)
-{
- GLuint numImages;
- GLenum intFormat = GL_NONE; /* color buffers' internal format */
- GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
- GLint numSamples = -1;
- GLint i;
- GLuint j;
-
- assert(fb->Name != 0);
-
- numImages = 0;
- fb->Width = 0;
- fb->Height = 0;
-
- /* Start at -2 to more easily loop over all attachment points.
- * -2: depth buffer
- * -1: stencil buffer
- * >=0: color buffer
- */
- for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
- struct gl_renderbuffer_attachment *att;
- GLenum f;
- gl_format attFormat;
-
- /*
- * XXX for ARB_fbo, only check color buffers that are named by
- * GL_READ_BUFFER and GL_DRAW_BUFFERi.
- */
-
- /* check for attachment completeness
- */
- if (i == -2) {
- att = &fb->Attachment[BUFFER_DEPTH];
- test_attachment_completeness(ctx, GL_DEPTH, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- fbo_incomplete("depth attachment incomplete", -1);
- return;
- }
- }
- else if (i == -1) {
- att = &fb->Attachment[BUFFER_STENCIL];
- test_attachment_completeness(ctx, GL_STENCIL, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- fbo_incomplete("stencil attachment incomplete", -1);
- return;
- }
- }
- else {
- att = &fb->Attachment[BUFFER_COLOR0 + i];
- test_attachment_completeness(ctx, GL_COLOR, att);
- if (!att->Complete) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
- fbo_incomplete("color attachment incomplete", i);
- return;
- }
- }
-
- /* get width, height, format of the renderbuffer/texture
- */
- if (att->Type == GL_TEXTURE) {
- const struct gl_texture_image *texImg =
- _mesa_get_attachment_teximage(att);
- minWidth = MIN2(minWidth, texImg->Width);
- maxWidth = MAX2(maxWidth, texImg->Width);
- minHeight = MIN2(minHeight, texImg->Height);
- maxHeight = MAX2(maxHeight, texImg->Height);
- f = texImg->_BaseFormat;
- attFormat = texImg->TexFormat;
- numImages++;
- if (!_mesa_is_legal_color_format(ctx, f) &&
- !is_legal_depth_format(ctx, f)) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
- fbo_incomplete("texture attachment incomplete", -1);
- return;
- }
- }
- else if (att->Type == GL_RENDERBUFFER_EXT) {
- minWidth = MIN2(minWidth, att->Renderbuffer->Width);
- maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
- minHeight = MIN2(minHeight, att->Renderbuffer->Height);
- maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
- f = att->Renderbuffer->InternalFormat;
- attFormat = att->Renderbuffer->Format;
- numImages++;
- }
- else {
- assert(att->Type == GL_NONE);
- continue;
- }
-
- if (att->Renderbuffer && numSamples < 0) {
- /* first buffer */
- numSamples = att->Renderbuffer->NumSamples;
- }
-
- /* check if integer color */
- fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
-
- /* Error-check width, height, format, samples
- */
- if (numImages == 1) {
- /* save format, num samples */
- if (i >= 0) {
- intFormat = f;
- }
- }
- else {
- if (!ctx->Extensions.ARB_framebuffer_object) {
- /* check that width, height, format are same */
- if (minWidth != maxWidth || minHeight != maxHeight) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
- fbo_incomplete("width or height mismatch", -1);
- return;
- }
- /* check that all color buffer have same format */
- if (intFormat != GL_NONE && f != intFormat) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
- fbo_incomplete("format mismatch", -1);
- return;
- }
- }
- if (att->Renderbuffer &&
- att->Renderbuffer->NumSamples != numSamples) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
- fbo_incomplete("inconsistant number of samples", i);
- return;
- }
-
- }
- }
-
-#if FEATURE_GL
- if (ctx->API == API_OPENGL) {
- /* Check that all DrawBuffers are present */
- for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
- if (fb->ColorDrawBuffer[j] != GL_NONE) {
- const struct gl_renderbuffer_attachment *att
- = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
- assert(att);
- if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
- fbo_incomplete("missing drawbuffer", j);
- return;
- }
- }
- }
-
- /* Check that the ReadBuffer is present */
- if (fb->ColorReadBuffer != GL_NONE) {
- const struct gl_renderbuffer_attachment *att
- = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
- assert(att);
- if (att->Type == GL_NONE) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
- fbo_incomplete("missing readbuffer", -1);
- return;
- }
- }
- }
-#else
- (void) j;
-#endif
-
- if (numImages == 0) {
- fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
- fbo_incomplete("no attachments", -1);
- return;
- }
-
- /* Provisionally set status = COMPLETE ... */
- fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
-
- /* ... but the driver may say the FB is incomplete.
- * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
- * if anything.
- */
- if (ctx->Driver.ValidateFramebuffer) {
- ctx->Driver.ValidateFramebuffer(ctx, fb);
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- fbo_incomplete("driver marked FBO as incomplete", -1);
- }
- }
-
- if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
- /*
- * Note that if ARB_framebuffer_object is supported and the attached
- * renderbuffers/textures are different sizes, the framebuffer
- * width/height will be set to the smallest width/height.
- */
- fb->Width = minWidth;
- fb->Height = minHeight;
-
- /* finally, update the visual info for the framebuffer */
- _mesa_update_framebuffer_visual(ctx, fb);
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsRenderbufferEXT(GLuint renderbuffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (renderbuffer) {
- struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
- if (rb != NULL && rb != &DummyRenderbuffer)
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-void GLAPIENTRY
-_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
-{
- struct gl_renderbuffer *newRb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
- return;
- }
-
- /* No need to flush here since the render buffer binding has no
- * effect on rendering state.
- */
-
- if (renderbuffer) {
- newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
- if (newRb == &DummyRenderbuffer) {
- /* ID was reserved, but no real renderbuffer object made yet */
- newRb = NULL;
- }
- else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
- /* All RB IDs must be Gen'd */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
- return;
- }
-
- if (!newRb) {
- /* create new renderbuffer object */
- newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
- if (!newRb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
- return;
- }
- ASSERT(newRb->AllocStorage);
- _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
- newRb->RefCount = 1; /* referenced by hash table */
- }
- }
- else {
- newRb = NULL;
- }
-
- ASSERT(newRb != &DummyRenderbuffer);
-
- _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
-}
-
-
-/**
- * If the given renderbuffer is anywhere attached to the framebuffer, detach
- * the renderbuffer.
- * This is used when a renderbuffer object is deleted.
- * The spec calls for unbinding.
- */
-static void
-detach_renderbuffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer *rb)
-{
- GLuint i;
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (fb->Attachment[i].Renderbuffer == rb) {
- _mesa_remove_attachment(ctx, &fb->Attachment[i]);
- }
- }
- invalidate_framebuffer(fb);
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- for (i = 0; i < n; i++) {
- if (renderbuffers[i] > 0) {
- struct gl_renderbuffer *rb;
- rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
- if (rb) {
- /* check if deleting currently bound renderbuffer object */
- if (rb == ctx->CurrentRenderbuffer) {
- /* bind default */
- ASSERT(rb->RefCount >= 2);
- _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- }
-
- if (ctx->DrawBuffer->Name) {
- detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
- }
- if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
- detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
- }
-
- /* Remove from hash table immediately, to free the ID.
- * But the object will not be freed until it's no longer
- * referenced anywhere else.
- */
- _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
-
- if (rb != &DummyRenderbuffer) {
- /* no longer referenced by hash table */
- _mesa_reference_renderbuffer(&rb, NULL);
- }
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
- return;
- }
-
- if (!renderbuffers)
- return;
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
-
- for (i = 0; i < n; i++) {
- GLuint name = first + i;
- renderbuffers[i] = name;
- /* insert dummy placeholder into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
-}
-
-
-/**
- * Given an internal format token for a render buffer, return the
- * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
- * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
- * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
- *
- * This is similar to _mesa_base_tex_format() but the set of valid
- * internal formats is different.
- *
- * Note that even if a format is determined to be legal here, validation
- * of the FBO may fail if the format is not supported by the driver/GPU.
- *
- * \param internalFormat as passed to glRenderbufferStorage()
- * \return the base internal format, or 0 if internalFormat is illegal
- */
-GLenum
-_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
-{
- /*
- * Notes: some formats such as alpha, luminance, etc. were added
- * with GL_ARB_framebuffer_object.
- */
- switch (internalFormat) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case GL_SRGB8_EXT:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- case GL_SRGB8_ALPHA8_EXT:
- return GL_RGBA;
- case GL_STENCIL_INDEX:
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- return GL_STENCIL_INDEX;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return GL_DEPTH_COMPONENT;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil)
- return GL_DEPTH_STENCIL_EXT;
- else
- return 0;
- case GL_RED:
- case GL_R8:
- case GL_R16:
- return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
- case GL_RG:
- case GL_RG8:
- case GL_RG16:
- return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
- /* signed normalized texture formats */
- case GL_RED_SNORM:
- case GL_R8_SNORM:
- case GL_R16_SNORM:
- return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0;
- case GL_RG_SNORM:
- case GL_RG8_SNORM:
- case GL_RG16_SNORM:
- return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0;
- case GL_RGB_SNORM:
- case GL_RGB8_SNORM:
- case GL_RGB16_SNORM:
- return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0;
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- case GL_RGBA16_SNORM:
- return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0;
- case GL_ALPHA_SNORM:
- case GL_ALPHA8_SNORM:
- case GL_ALPHA16_SNORM:
- return ctx->Extensions.EXT_texture_snorm &&
- ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
- case GL_LUMINANCE_SNORM:
- case GL_LUMINANCE8_SNORM:
- case GL_LUMINANCE16_SNORM:
- return ctx->Extensions.EXT_texture_snorm &&
- ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
- case GL_LUMINANCE_ALPHA_SNORM:
- case GL_LUMINANCE8_ALPHA8_SNORM:
- case GL_LUMINANCE16_ALPHA16_SNORM:
- return ctx->Extensions.EXT_texture_snorm &&
- ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
- case GL_INTENSITY_SNORM:
- case GL_INTENSITY8_SNORM:
- case GL_INTENSITY16_SNORM:
- return ctx->Extensions.EXT_texture_snorm &&
- ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
- /* XXX add floating point and integer formats eventually */
- default:
- return 0;
- }
-}
-
-
-/**
- * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
- */
-static void
-invalidate_rb(GLuint key, void *data, void *userData)
-{
- struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
- struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
-
- /* If this is a user-created FBO */
- if (fb->Name) {
- GLuint i;
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- if (att->Type == GL_RENDERBUFFER &&
- att->Renderbuffer == rb) {
- /* Mark fb status as indeterminate to force re-validation */
- fb->_Status = 0;
- return;
- }
- }
- }
-}
-
-
-/** sentinal value, see below */
-#define NO_SAMPLES 1000
-
-
-/**
- * Helper function used by _mesa_RenderbufferStorageEXT() and
- * _mesa_RenderbufferStorageMultisample().
- * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
- */
-static void
-renderbuffer_storage(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei samples)
-{
- const char *func = samples == NO_SAMPLES ?
- "glRenderbufferStorage" : "RenderbufferStorageMultisample";
- struct gl_renderbuffer *rb;
- GLenum baseFormat;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
- return;
- }
-
- baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
- if (baseFormat == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
- return;
- }
-
- if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
- return;
- }
-
- if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
- return;
- }
-
- if (samples == NO_SAMPLES) {
- /* NumSamples == 0 indicates non-multisampling */
- samples = 0;
- }
- else if (samples > (GLsizei) ctx->Const.MaxSamples) {
- /* note: driver may choose to use more samples than what's requested */
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
- return;
- }
-
- rb = ctx->CurrentRenderbuffer;
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (rb->InternalFormat == internalFormat &&
- rb->Width == (GLuint) width &&
- rb->Height == (GLuint) height) {
- /* no change in allocation needed */
- return;
- }
-
- /* These MUST get set by the AllocStorage func */
- rb->Format = MESA_FORMAT_NONE;
- rb->NumSamples = samples;
-
- /* Now allocate the storage */
- ASSERT(rb->AllocStorage);
- if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
- /* No error - check/set fields now */
- assert(rb->Format != MESA_FORMAT_NONE);
- assert(rb->Width == (GLuint) width);
- assert(rb->Height == (GLuint) height);
- rb->InternalFormat = internalFormat;
- rb->_BaseFormat = baseFormat;
- assert(rb->_BaseFormat != 0);
- }
- else {
- /* Probably ran out of memory - clear the fields */
- rb->Width = 0;
- rb->Height = 0;
- rb->Format = MESA_FORMAT_NONE;
- rb->InternalFormat = GL_NONE;
- rb->_BaseFormat = GL_NONE;
- rb->NumSamples = 0;
- }
-
- /* Invalidate the framebuffers the renderbuffer is attached in. */
- if (rb->AttachedAnytime) {
- _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
- }
-}
-
-
-#if FEATURE_OES_EGL_image
-void GLAPIENTRY
-_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
- struct gl_renderbuffer *rb;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.OES_EGL_image) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glEGLImageTargetRenderbufferStorageOES(unsupported)");
- return;
- }
-
- if (target != GL_RENDERBUFFER) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "EGLImageTargetRenderbufferStorageOES");
- return;
- }
-
- rb = ctx->CurrentRenderbuffer;
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "EGLImageTargetRenderbufferStorageOES");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
-}
-#endif
-
-
-/**
- * Helper function for _mesa_GetRenderbufferParameterivEXT() and
- * _mesa_GetFramebufferAttachmentParameterivEXT()
- * We have to be careful to respect the base format. For example, if a
- * renderbuffer/texture was created with internalFormat=GL_RGB but the
- * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
- * we need to return zero.
- */
-static GLint
-get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
-{
- switch (pname) {
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
- baseFormat == GL_RG || baseFormat == GL_RED)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
- baseFormat == GL_LUMINANCE_ALPHA)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- default:
- return 0;
- }
-}
-
-
-
-void GLAPIENTRY
-_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height)
-{
- /* GL_ARB_fbo says calling this function is equivalent to calling
- * glRenderbufferStorageMultisample() with samples=0. We pass in
- * a token value here just for error reporting purposes.
- */
- renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
-}
-
-
-void GLAPIENTRY
-_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
- GLenum internalFormat,
- GLsizei width, GLsizei height)
-{
- renderbuffer_storage(target, internalFormat, width, height, samples);
-}
-
-
-/**
- * OpenGL ES version of glRenderBufferStorage.
- */
-void GLAPIENTRY
-_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
- GLsizei width, GLsizei height)
-{
- switch (internalFormat) {
- case GL_RGB565:
- /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
- /* choose a closest format */
- internalFormat = GL_RGB5;
- break;
- default:
- break;
- }
-
- renderbuffer_storage(target, internalFormat, width, height, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
-{
- struct gl_renderbuffer *rb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetRenderbufferParameterivEXT(target)");
- return;
- }
-
- rb = ctx->CurrentRenderbuffer;
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetRenderbufferParameterivEXT");
- return;
- }
-
- /* No need to flush here since we're just quering state which is
- * not effected by rendering.
- */
-
- switch (pname) {
- case GL_RENDERBUFFER_WIDTH_EXT:
- *params = rb->Width;
- return;
- case GL_RENDERBUFFER_HEIGHT_EXT:
- *params = rb->Height;
- return;
- case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
- *params = rb->InternalFormat;
- return;
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
- break;
- case GL_RENDERBUFFER_SAMPLES:
- if (ctx->Extensions.ARB_framebuffer_object) {
- *params = rb->NumSamples;
- break;
- }
- /* fallthrough */
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetRenderbufferParameterivEXT(target)");
- return;
- }
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsFramebufferEXT(GLuint framebuffer)
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (framebuffer) {
- struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
- if (rb != NULL && rb != &DummyFramebuffer)
- return GL_TRUE;
- }
- return GL_FALSE;
-}
-
-
-/**
- * Check if any of the attachments of the given framebuffer are textures
- * (render to texture). Call ctx->Driver.RenderTexture() for such
- * attachments.
- */
-static void
-check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- GLuint i;
- ASSERT(ctx->Driver.RenderTexture);
-
- if (fb->Name == 0)
- return; /* can't render to texture with winsys framebuffers */
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- if (att->Texture && _mesa_get_attachment_teximage(att)) {
- ctx->Driver.RenderTexture(ctx, fb, att);
- }
- }
-}
-
-
-/**
- * Examine all the framebuffer's attachments to see if any are textures.
- * If so, call ctx->Driver.FinishRenderTexture() for each texture to
- * notify the device driver that the texture image may have changed.
- */
-static void
-check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- if (fb->Name == 0)
- return; /* can't render to texture with winsys framebuffers */
-
- if (ctx->Driver.FinishRenderTexture) {
- GLuint i;
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- if (att->Texture && att->Renderbuffer) {
- ctx->Driver.FinishRenderTexture(ctx, att);
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
-{
- struct gl_framebuffer *newDrawFb, *newReadFb;
- struct gl_framebuffer *oldDrawFb, *oldReadFb;
- GLboolean bindReadBuf, bindDrawBuf;
- GET_CURRENT_CONTEXT(ctx);
-
-#ifdef DEBUG
- if (ctx->Extensions.ARB_framebuffer_object) {
- ASSERT(ctx->Extensions.EXT_framebuffer_object);
- ASSERT(ctx->Extensions.EXT_framebuffer_blit);
- }
-#endif
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (!ctx->Extensions.EXT_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindFramebufferEXT(unsupported)");
- return;
- }
-
- switch (target) {
-#if FEATURE_EXT_framebuffer_blit
- case GL_DRAW_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
- return;
- }
- bindDrawBuf = GL_TRUE;
- bindReadBuf = GL_FALSE;
- break;
- case GL_READ_FRAMEBUFFER_EXT:
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
- return;
- }
- bindDrawBuf = GL_FALSE;
- bindReadBuf = GL_TRUE;
- break;
-#endif
- case GL_FRAMEBUFFER_EXT:
- bindDrawBuf = GL_TRUE;
- bindReadBuf = GL_TRUE;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
- return;
- }
-
- if (framebuffer) {
- /* Binding a user-created framebuffer object */
- newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
- if (newDrawFb == &DummyFramebuffer) {
- /* ID was reserved, but no real framebuffer object made yet */
- newDrawFb = NULL;
- }
- else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
- /* All FBO IDs must be Gen'd */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
- return;
- }
-
- if (!newDrawFb) {
- /* create new framebuffer object */
- newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
- if (!newDrawFb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
- return;
- }
- _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
- }
- newReadFb = newDrawFb;
- }
- else {
- /* Binding the window system framebuffer (which was originally set
- * with MakeCurrent).
- */
- newDrawFb = ctx->WinSysDrawBuffer;
- newReadFb = ctx->WinSysReadBuffer;
- }
-
- ASSERT(newDrawFb);
- ASSERT(newDrawFb != &DummyFramebuffer);
-
- /* save pointers to current/old framebuffers */
- oldDrawFb = ctx->DrawBuffer;
- oldReadFb = ctx->ReadBuffer;
-
- /* check if really changing bindings */
- if (oldDrawFb == newDrawFb)
- bindDrawBuf = GL_FALSE;
- if (oldReadFb == newReadFb)
- bindReadBuf = GL_FALSE;
-
- /*
- * OK, now bind the new Draw/Read framebuffers, if they're changing.
- *
- * We also check if we're beginning and/or ending render-to-texture.
- * When a framebuffer with texture attachments is unbound, call
- * ctx->Driver.FinishRenderTexture().
- * When a framebuffer with texture attachments is bound, call
- * ctx->Driver.RenderTexture().
- *
- * Note that if the ReadBuffer has texture attachments we don't consider
- * that a render-to-texture case.
- */
- if (bindReadBuf) {
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- /* check if old readbuffer was render-to-texture */
- check_end_texture_render(ctx, oldReadFb);
-
- _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
- }
-
- if (bindDrawBuf) {
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- /* check if old read/draw buffers were render-to-texture */
- if (!bindReadBuf)
- check_end_texture_render(ctx, oldReadFb);
-
- if (oldDrawFb != oldReadFb)
- check_end_texture_render(ctx, oldDrawFb);
-
- /* check if newly bound framebuffer has any texture attachments */
- check_begin_texture_render(ctx, newDrawFb);
-
- _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
- }
-
- if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
- ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
-{
- GLint i;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- for (i = 0; i < n; i++) {
- if (framebuffers[i] > 0) {
- struct gl_framebuffer *fb;
- fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
- if (fb) {
- ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
-
- /* check if deleting currently bound framebuffer object */
- if (ctx->Extensions.EXT_framebuffer_blit) {
- /* separate draw/read binding points */
- if (fb == ctx->DrawBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
- }
- if (fb == ctx->ReadBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
- }
- }
- else {
- /* only one binding point for read/draw buffers */
- if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
- /* bind default */
- ASSERT(fb->RefCount >= 2);
- _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
- }
-
- /* remove from hash table immediately, to free the ID */
- _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
-
- if (fb != &DummyFramebuffer) {
- /* But the object will not be freed until it's no longer
- * bound in any context.
- */
- _mesa_reference_framebuffer(&fb, NULL);
- }
- }
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint first;
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (n < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
- return;
- }
-
- if (!framebuffers)
- return;
-
- first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
-
- for (i = 0; i < n; i++) {
- GLuint name = first + i;
- framebuffers[i] = name;
- /* insert dummy placeholder into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- }
-}
-
-
-
-GLenum GLAPIENTRY
-_mesa_CheckFramebufferStatusEXT(GLenum target)
-{
- struct gl_framebuffer *buffer;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- buffer = get_framebuffer_target(ctx, target);
- if (!buffer) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
- return 0;
- }
-
- if (buffer->Name == 0) {
- /* The window system / default framebuffer is always complete */
- return GL_FRAMEBUFFER_COMPLETE_EXT;
- }
-
- /* No need to flush here */
-
- if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
- _mesa_test_framebuffer_completeness(ctx, buffer);
- }
-
- return buffer->_Status;
-}
-
-
-
-/**
- * Common code called by glFramebufferTexture1D/2D/3DEXT().
- */
-static void
-framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
- GLenum attachment, GLenum textarget, GLuint texture,
- GLint level, GLint zoffset)
-{
- struct gl_renderbuffer_attachment *att;
- struct gl_texture_object *texObj = NULL;
- struct gl_framebuffer *fb;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- fb = get_framebuffer_target(ctx, target);
- if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
- return;
- }
-
- /* check framebuffer binding */
- if (fb->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%sEXT", caller);
- return;
- }
-
-
- /* The textarget, level, and zoffset parameters are only validated if
- * texture is non-zero.
- */
- if (texture) {
- GLboolean err = GL_TRUE;
-
- texObj = _mesa_lookup_texture(ctx, texture);
- if (texObj != NULL) {
- if (textarget == 0) {
- /* XXX what's the purpose of this? */
- err = (texObj->Target != GL_TEXTURE_3D) &&
- (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
- (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
- }
- else {
- err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
- ? !IS_CUBE_FACE(textarget)
- : (texObj->Target != textarget);
- }
- }
- else {
- /* can't render to a non-existant texture */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%sEXT(non existant texture)",
- caller);
- return;
- }
-
- if (err) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%sEXT(texture target mismatch)",
- caller);
- return;
- }
-
- if (texObj->Target == GL_TEXTURE_3D) {
- const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (zoffset < 0 || zoffset >= maxSize) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%sEXT(zoffset)", caller);
- return;
- }
- }
- else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
- (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
- if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%sEXT(layer)", caller);
- return;
- }
- }
-
- if ((level < 0) ||
- (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%sEXT(level)", caller);
- return;
- }
- }
-
- att = _mesa_get_attachment(ctx, fb, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%sEXT(attachment)", caller);
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- _glthread_LOCK_MUTEX(fb->Mutex);
- if (texObj) {
- _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
- level, zoffset);
- /* Set the render-to-texture flag. We'll check this flag in
- * glTexImage() and friends to determine if we need to revalidate
- * any FBOs that might be rendering into this texture.
- * This flag never gets cleared since it's non-trivial to determine
- * when all FBOs might be done rendering to this texture. That's OK
- * though since it's uncommon to render to a texture then repeatedly
- * call glTexImage() to change images in the texture.
- */
- texObj->_RenderToTexture = GL_TRUE;
- }
- else {
- _mesa_remove_attachment(ctx, att);
- }
-
- invalidate_framebuffer(fb);
-
- _glthread_UNLOCK_MUTEX(fb->Mutex);
-}
-
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture1DEXT(textarget)");
- return;
- }
-
- framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
- level, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ((texture != 0) &&
- (textarget != GL_TEXTURE_2D) &&
- (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
- (!IS_CUBE_FACE(textarget))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
- return;
- }
-
- framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
- level, 0);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level, GLint zoffset)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture3DEXT(textarget)");
- return;
- }
-
- framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
- level, zoffset);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLint layer)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
- level, layer);
-}
-
-
-void GLAPIENTRY
-_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
- GLenum renderbufferTarget,
- GLuint renderbuffer)
-{
- struct gl_renderbuffer_attachment *att;
- struct gl_framebuffer *fb;
- struct gl_renderbuffer *rb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- fb = get_framebuffer_target(ctx, target);
- if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
- return;
- }
-
- if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(renderbufferTarget)");
- return;
- }
-
- if (fb->Name == 0) {
- /* Can't attach new renderbuffers to a window system framebuffer */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
- return;
- }
-
- att = _mesa_get_attachment(ctx, fb, attachment);
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferRenderbufferEXT(invalid attachment %s)",
- _mesa_lookup_enum_by_nr(attachment));
- return;
- }
-
- if (renderbuffer) {
- rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
- if (!rb) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferRenderbufferEXT(non-existant"
- " renderbuffer %u)", renderbuffer);
- return;
- }
- else if (rb == &DummyRenderbuffer) {
- /* This is what NVIDIA does */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferRenderbufferEXT(renderbuffer %u)",
- renderbuffer);
- return;
- }
- }
- else {
- /* remove renderbuffer attachment */
- rb = NULL;
- }
-
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
- rb && rb->Format != MESA_FORMAT_NONE) {
- /* make sure the renderbuffer is a depth/stencil format */
- const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
- if (baseFormat != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferRenderbufferEXT(renderbuffer"
- " is not DEPTH_STENCIL format)");
- return;
- }
- }
-
-
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- assert(ctx->Driver.FramebufferRenderbuffer);
- ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
-
- /* Some subsequent GL commands may depend on the framebuffer's visual
- * after the binding is updated. Update visual info now.
- */
- _mesa_update_framebuffer_visual(ctx, fb);
-}
-
-
-void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
- GLenum pname, GLint *params)
-{
- const struct gl_renderbuffer_attachment *att;
- struct gl_framebuffer *buffer;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- buffer = get_framebuffer_target(ctx, target);
- if (!buffer) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(target)");
- return;
- }
-
- if (buffer->Name == 0) {
- /* the default / window-system FBO */
- att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
- }
- else {
- /* user-created framebuffer FBO */
- att = _mesa_get_attachment(ctx, buffer, attachment);
- }
-
- if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(attachment)");
- return;
- }
-
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
- /* the depth and stencil attachments must point to the same buffer */
- const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
- depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
- stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
- if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
- " attachments differ)");
- return;
- }
- }
-
- /* No need to flush here */
-
- switch (pname) {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
- *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
- if (att->Type == GL_RENDERBUFFER_EXT) {
- *params = att->Renderbuffer->Name;
- }
- else if (att->Type == GL_TEXTURE) {
- *params = att->Texture->Name;
- }
- else {
- assert(att->Type == GL_NONE);
- *params = 0;
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
- if (att->Type == GL_TEXTURE) {
- *params = att->TextureLevel;
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
- if (att->Type == GL_TEXTURE) {
- if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
- *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
- }
- else {
- *params = 0;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
- if (att->Type == GL_TEXTURE) {
- if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
- *params = att->Zoffset;
- }
- else {
- *params = 0;
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- else {
- if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) {
- *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
- }
- else {
- /* According to ARB_framebuffer_sRGB, we should return LINEAR
- * if the sRGB conversion is unsupported. */
- *params = GL_LINEAR;
- }
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- return;
- }
- else {
- gl_format format = att->Renderbuffer->Format;
- if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
- /* special cases */
- *params = GL_INDEX;
- }
- else {
- *params = _mesa_get_format_datatype(format);
- }
- }
- return;
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- if (!ctx->Extensions.ARB_framebuffer_object) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- }
- else if (att->Texture) {
- const struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
- att->TextureLevel);
- if (texImage) {
- *params = get_component_bits(pname, texImage->_BaseFormat,
- texImage->TexFormat);
- }
- else {
- *params = 0;
- }
- }
- else if (att->Renderbuffer) {
- *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
- att->Renderbuffer->Format);
- }
- else {
- *params = 0;
- }
- return;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameterivEXT(pname)");
- return;
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GenerateMipmapEXT(GLenum target)
-{
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- case GL_TEXTURE_CUBE_MAP:
- /* OK, legal value */
- break;
- default:
- /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
- _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
- return;
- }
-
- texObj = _mesa_get_current_tex_object(ctx, target);
-
- if (texObj->BaseLevel >= texObj->MaxLevel) {
- /* nothing to do */
- return;
- }
-
- if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
- !_mesa_cube_complete(texObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGenerateMipmap(incomplete cube map)");
- return;
- }
-
- _mesa_lock_texture(ctx, texObj);
- if (target == GL_TEXTURE_CUBE_MAP) {
- GLuint face;
- for (face = 0; face < 6; face++)
- ctx->Driver.GenerateMipmap(ctx,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
- texObj);
- }
- else {
- ctx->Driver.GenerateMipmap(ctx, target, texObj);
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
-#if FEATURE_EXT_framebuffer_blit
-
-static const struct gl_renderbuffer_attachment *
-find_attachment(const struct gl_framebuffer *fb,
- const struct gl_renderbuffer *rb)
-{
- GLuint i;
- for (i = 0; i < Elements(fb->Attachment); i++) {
- if (fb->Attachment[i].Renderbuffer == rb)
- return &fb->Attachment[i];
- }
- return NULL;
-}
-
-
-
-/**
- * Blit rectangular region, optionally from one framebuffer to another.
- *
- * Note, if the src buffer is multisampled and the dest is not, this is
- * when the samples must be resolved to a single color.
- */
-void GLAPIENTRY
-_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT);
- const struct gl_framebuffer *readFb, *drawFb;
- const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
- GET_CURRENT_CONTEXT(ctx);
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_BUFFERS);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, _mesa_lookup_enum_by_nr(filter));
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- readFb = ctx->ReadBuffer;
- drawFb = ctx->DrawBuffer;
-
- if (!readFb || !drawFb) {
- /* This will normally never happen but someday we may want to
- * support MakeCurrent() with no drawables.
- */
- return;
- }
-
- /* check for complete framebuffers */
- if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
- readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glBlitFramebufferEXT(incomplete draw/read buffers)");
- return;
- }
-
- if (filter != GL_NEAREST && filter != GL_LINEAR) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
- return;
- }
-
- if (mask & ~legalMaskBits) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
- return;
- }
-
- /* depth/stencil must be blitted with nearest filtering */
- if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
- && filter != GL_NEAREST) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
- return;
- }
-
- /* get color read/draw renderbuffers */
- if (mask & GL_COLOR_BUFFER_BIT) {
- colorReadRb = readFb->_ColorReadBuffer;
- colorDrawRb = drawFb->_ColorDrawBuffers[0];
- }
- else {
- colorReadRb = colorDrawRb = NULL;
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
- struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
- if (!readRb ||
- !drawRb ||
- _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(stencil buffer size mismatch)");
- return;
- }
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
- struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
- if (!readRb ||
- !drawRb ||
- _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth buffer size mismatch)");
- return;
- }
- }
-
- if (readFb->Visual.samples > 0 &&
- drawFb->Visual.samples > 0 &&
- readFb->Visual.samples != drawFb->Visual.samples) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(mismatched samples");
- return;
- }
-
- /* extra checks for multisample copies... */
- if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
- /* src and dest region sizes must be the same */
- if (srcX1 - srcX0 != dstX1 - dstX0 ||
- srcY1 - srcY0 != dstY1 - dstY0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
- return;
- }
-
- /* color formats must match */
- if (colorReadRb &&
- colorDrawRb &&
- colorReadRb->Format != colorDrawRb->Format) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
- return;
- }
- }
-
- if (!ctx->Extensions.EXT_framebuffer_blit) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
- return;
- }
-
- /* Debug code */
- if (DEBUG_BLIT) {
- printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
- " 0x%x, 0x%x)\n",
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
- if (colorReadRb) {
- const struct gl_renderbuffer_attachment *att;
-
- att = find_attachment(readFb, colorReadRb);
- printf(" Src FBO %u RB %u (%dx%d) ",
- readFb->Name, colorReadRb->Name,
- colorReadRb->Width, colorReadRb->Height);
- if (att && att->Texture) {
- printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
- }
- printf("\n");
-
- att = find_attachment(drawFb, colorDrawRb);
- printf(" Dst FBO %u RB %u (%dx%d) ",
- drawFb->Name, colorDrawRb->Name,
- colorDrawRb->Width, colorDrawRb->Height);
- if (att && att->Texture) {
- printf("Tex %u tgt 0x%x level %u face %u",
- att->Texture->Name,
- att->Texture->Target,
- att->TextureLevel,
- att->CubeMapFace);
- }
- printf("\n");
- }
- }
-
- ASSERT(ctx->Driver.BlitFramebuffer);
- ctx->Driver.BlitFramebuffer(ctx,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-#endif /* FEATURE_EXT_framebuffer_blit */
-
-#if FEATURE_ARB_geometry_shader4
-void GLAPIENTRY
-_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
- GLuint texture, GLint level)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTextureARB "
- "not implemented!");
-}
-
-void GLAPIENTRY
-_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLenum face)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTextureFaceARB "
- "not implemented!");
-}
-#endif /* FEATURE_ARB_geometry_shader4 */
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * GL_EXT/ARB_framebuffer_object extensions + * + * Authors: + * Brian Paul + */ + + +#include "buffers.h" +#include "context.h" +#include "enums.h" +#include "fbobject.h" +#include "formats.h" +#include "framebuffer.h" +#include "hash.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "renderbuffer.h" +#include "state.h" +#include "teximage.h" +#include "texobj.h" + + +/** Set this to 1 to help debug FBO incompleteness problems */ +#define DEBUG_FBO 0 + +/** Set this to 1 to debug/log glBlitFramebuffer() calls */ +#define DEBUG_BLIT 0 + + +/** + * Notes: + * + * None of the GL_EXT_framebuffer_object functions are compiled into + * display lists. + */ + + + +/* + * When glGenRender/FramebuffersEXT() is called we insert pointers to + * these placeholder objects into the hash table. + * Later, when the object ID is first bound, we replace the placeholder + * with the real frame/renderbuffer. + */ +static struct gl_framebuffer DummyFramebuffer; +static struct gl_renderbuffer DummyRenderbuffer; + +/* We bind this framebuffer when applications pass a NULL + * drawable/surface in make current. */ +static struct gl_framebuffer IncompleteFramebuffer; + + +#define IS_CUBE_FACE(TARGET) \ + ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \ + (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) + + +static void +delete_dummy_renderbuffer(struct gl_renderbuffer *rb) +{ + /* no op */ +} + +static void +delete_dummy_framebuffer(struct gl_framebuffer *fb) +{ + /* no op */ +} + + +void +_mesa_init_fbobjects(struct gl_context *ctx) +{ + _glthread_INIT_MUTEX(DummyFramebuffer.Mutex); + _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex); + _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex); + DummyFramebuffer.Delete = delete_dummy_framebuffer; + DummyRenderbuffer.Delete = delete_dummy_renderbuffer; + IncompleteFramebuffer.Delete = delete_dummy_framebuffer; +} + +struct gl_framebuffer * +_mesa_get_incomplete_framebuffer(void) +{ + return &IncompleteFramebuffer; +} + +/** + * Helper routine for getting a gl_renderbuffer. + */ +struct gl_renderbuffer * +_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) +{ + struct gl_renderbuffer *rb; + + if (id == 0) + return NULL; + + rb = (struct gl_renderbuffer *) + _mesa_HashLookup(ctx->Shared->RenderBuffers, id); + return rb; +} + + +/** + * Helper routine for getting a gl_framebuffer. + */ +struct gl_framebuffer * +_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) +{ + struct gl_framebuffer *fb; + + if (id == 0) + return NULL; + + fb = (struct gl_framebuffer *) + _mesa_HashLookup(ctx->Shared->FrameBuffers, id); + return fb; +} + + +/** + * Mark the given framebuffer as invalid. This will force the + * test for framebuffer completeness to be done before the framebuffer + * is used. + */ +static void +invalidate_framebuffer(struct gl_framebuffer *fb) +{ + fb->_Status = 0; /* "indeterminate" */ +} + + +/** + * Return the gl_framebuffer object which corresponds to the given + * framebuffer target, such as GL_DRAW_FRAMEBUFFER. + * Check support for GL_EXT_framebuffer_blit to determine if certain + * targets are legal. + * \return gl_framebuffer pointer or NULL if target is illegal + */ +static struct gl_framebuffer * +get_framebuffer_target(struct gl_context *ctx, GLenum target) +{ + switch (target) { + case GL_DRAW_FRAMEBUFFER: + return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL; + case GL_READ_FRAMEBUFFER: + return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL; + case GL_FRAMEBUFFER_EXT: + return ctx->DrawBuffer; + default: + return NULL; + } +} + + +/** + * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding + * gl_renderbuffer_attachment object. + * This function is only used for user-created FB objects, not the + * default / window-system FB object. + * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to + * the depth buffer attachment point. + */ +struct gl_renderbuffer_attachment * +_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum attachment) +{ + GLuint i; + + assert(fb->Name > 0); + + switch (attachment) { + case GL_COLOR_ATTACHMENT0_EXT: + case GL_COLOR_ATTACHMENT1_EXT: + case GL_COLOR_ATTACHMENT2_EXT: + case GL_COLOR_ATTACHMENT3_EXT: + case GL_COLOR_ATTACHMENT4_EXT: + case GL_COLOR_ATTACHMENT5_EXT: + case GL_COLOR_ATTACHMENT6_EXT: + case GL_COLOR_ATTACHMENT7_EXT: + case GL_COLOR_ATTACHMENT8_EXT: + case GL_COLOR_ATTACHMENT9_EXT: + case GL_COLOR_ATTACHMENT10_EXT: + case GL_COLOR_ATTACHMENT11_EXT: + case GL_COLOR_ATTACHMENT12_EXT: + case GL_COLOR_ATTACHMENT13_EXT: + case GL_COLOR_ATTACHMENT14_EXT: + case GL_COLOR_ATTACHMENT15_EXT: + i = attachment - GL_COLOR_ATTACHMENT0_EXT; + if (i >= ctx->Const.MaxColorAttachments) { + return NULL; + } + return &fb->Attachment[BUFFER_COLOR0 + i]; + case GL_DEPTH_STENCIL_ATTACHMENT: + /* fall-through */ + case GL_DEPTH_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_DEPTH_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_DEPTH]; + case GL_STENCIL_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_STENCIL_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_STENCIL]; + default: + return NULL; + } +} + + +/** + * As above, but only used for getting attachments of the default / + * window-system framebuffer (not user-created framebuffer objects). + */ +static struct gl_renderbuffer_attachment * +_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum attachment) +{ + assert(fb->Name == 0); + + switch (attachment) { + case GL_FRONT_LEFT: + return &fb->Attachment[BUFFER_FRONT_LEFT]; + case GL_FRONT_RIGHT: + return &fb->Attachment[BUFFER_FRONT_RIGHT]; + case GL_BACK_LEFT: + return &fb->Attachment[BUFFER_BACK_LEFT]; + case GL_BACK_RIGHT: + return &fb->Attachment[BUFFER_BACK_RIGHT]; + case GL_AUX0: + if (fb->Visual.numAuxBuffers == 1) { + return &fb->Attachment[BUFFER_AUX0]; + } + return NULL; + case GL_DEPTH_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_DEPTH_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_DEPTH]; + case GL_STENCIL_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_STENCIL_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_STENCIL]; + default: + return NULL; + } +} + + + +/** + * Remove any texture or renderbuffer attached to the given attachment + * point. Update reference counts, etc. + */ +void +_mesa_remove_attachment(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att) +{ + if (att->Type == GL_TEXTURE) { + ASSERT(att->Texture); + if (ctx->Driver.FinishRenderTexture) { + /* tell driver that we're done rendering to this texture. */ + ctx->Driver.FinishRenderTexture(ctx, att); + } + _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ + ASSERT(!att->Texture); + } + if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { + ASSERT(!att->Texture); + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ + ASSERT(!att->Renderbuffer); + } + att->Type = GL_NONE; + att->Complete = GL_TRUE; +} + + +/** + * Bind a texture object to an attachment point. + * The previous binding, if any, will be removed first. + */ +void +_mesa_set_texture_attachment(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att, + struct gl_texture_object *texObj, + GLenum texTarget, GLuint level, GLuint zoffset) +{ + if (att->Texture == texObj) { + /* re-attaching same texture */ + ASSERT(att->Type == GL_TEXTURE); + if (ctx->Driver.FinishRenderTexture) + ctx->Driver.FinishRenderTexture(ctx, att); + } + else { + /* new attachment */ + if (ctx->Driver.FinishRenderTexture && att->Texture) + ctx->Driver.FinishRenderTexture(ctx, att); + _mesa_remove_attachment(ctx, att); + att->Type = GL_TEXTURE; + assert(!att->Texture); + _mesa_reference_texobj(&att->Texture, texObj); + } + + /* always update these fields */ + att->TextureLevel = level; + att->CubeMapFace = _mesa_tex_target_to_face(texTarget); + att->Zoffset = zoffset; + att->Complete = GL_FALSE; + + if (_mesa_get_attachment_teximage(att)) { + ctx->Driver.RenderTexture(ctx, fb, att); + } + + invalidate_framebuffer(fb); +} + + +/** + * Bind a renderbuffer to an attachment point. + * The previous binding, if any, will be removed first. + */ +void +_mesa_set_renderbuffer_attachment(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att, + struct gl_renderbuffer *rb) +{ + /* XXX check if re-doing same attachment, exit early */ + _mesa_remove_attachment(ctx, att); + att->Type = GL_RENDERBUFFER_EXT; + att->Texture = NULL; /* just to be safe */ + att->Complete = GL_FALSE; + _mesa_reference_renderbuffer(&att->Renderbuffer, rb); +} + + +/** + * Fallback for ctx->Driver.FramebufferRenderbuffer() + * Attach a renderbuffer object to a framebuffer object. + */ +void +_mesa_framebuffer_renderbuffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, struct gl_renderbuffer *rb) +{ + struct gl_renderbuffer_attachment *att; + + _glthread_LOCK_MUTEX(fb->Mutex); + + att = _mesa_get_attachment(ctx, fb, attachment); + ASSERT(att); + if (rb) { + _mesa_set_renderbuffer_attachment(ctx, att, rb); + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + /* do stencil attachment here (depth already done above) */ + att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); + assert(att); + _mesa_set_renderbuffer_attachment(ctx, att, rb); + } + rb->AttachedAnytime = GL_TRUE; + } + else { + _mesa_remove_attachment(ctx, att); + } + + invalidate_framebuffer(fb); + + _glthread_UNLOCK_MUTEX(fb->Mutex); +} + + +/** + * Fallback for ctx->Driver.ValidateFramebuffer() + * Check if the renderbuffer's formats are supported by the software + * renderer. + * Drivers should probably override this. + */ +void +_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + gl_buffer_index buf; + for (buf = 0; buf < BUFFER_COUNT; buf++) { + const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; + if (rb) { + switch (rb->_BaseFormat) { + case GL_ALPHA: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + case GL_RED: + case GL_RG: + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; + return; + default: + /* render buffer format is supported by software rendering */ + ; + } + } + } +} + + +/** + * For debug only. + */ +static void +att_incomplete(const char *msg) +{ +#if DEBUG_FBO + _mesa_debug(NULL, "attachment incomplete: %s\n", msg); +#else + (void) msg; +#endif +} + + +/** + * For debug only. + */ +static void +fbo_incomplete(const char *msg, int index) +{ +#if DEBUG_FBO + _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); +#else + (void) msg; + (void) index; +#endif +} + + +/** + * Is the given base format a legal format for a color renderbuffer? + */ +GLboolean +_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) +{ + switch (baseFormat) { + case GL_RGB: + case GL_RGBA: + return GL_TRUE; + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_ALPHA: + return ctx->Extensions.ARB_framebuffer_object; + case GL_RED: + case GL_RG: + return ctx->Extensions.ARB_texture_rg; + default: + return GL_FALSE; + } +} + + +/** + * Is the given base format a legal format for a depth/stencil renderbuffer? + */ +static GLboolean +is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) +{ + switch (baseFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_STENCIL_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if an attachment point is complete and update its Complete field. + * \param format if GL_COLOR, this is a color attachment point, + * if GL_DEPTH, this is a depth component attachment point, + * if GL_STENCIL, this is a stencil component attachment point. + */ +static void +test_attachment_completeness(const struct gl_context *ctx, GLenum format, + struct gl_renderbuffer_attachment *att) +{ + assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); + + /* assume complete */ + att->Complete = GL_TRUE; + + /* Look for reasons why the attachment might be incomplete */ + if (att->Type == GL_TEXTURE) { + const struct gl_texture_object *texObj = att->Texture; + struct gl_texture_image *texImage; + GLenum baseFormat; + + if (!texObj) { + att_incomplete("no texobj"); + att->Complete = GL_FALSE; + return; + } + + texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; + if (!texImage) { + att_incomplete("no teximage"); + att->Complete = GL_FALSE; + return; + } + if (texImage->Width < 1 || texImage->Height < 1) { + att_incomplete("teximage width/height=0"); + printf("texobj = %u\n", texObj->Name); + printf("level = %d\n", att->TextureLevel); + att->Complete = GL_FALSE; + return; + } + if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { + att_incomplete("bad z offset"); + att->Complete = GL_FALSE; + return; + } + + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + if (format == GL_COLOR) { + if (!_mesa_is_legal_color_format(ctx, baseFormat)) { + att_incomplete("bad format"); + att->Complete = GL_FALSE; + return; + } + if (_mesa_is_format_compressed(texImage->TexFormat)) { + att_incomplete("compressed internalformat"); + att->Complete = GL_FALSE; + return; + } + } + else if (format == GL_DEPTH) { + if (baseFormat == GL_DEPTH_COMPONENT) { + /* OK */ + } + else if (ctx->Extensions.EXT_packed_depth_stencil && + ctx->Extensions.ARB_depth_texture && + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + att->Complete = GL_FALSE; + att_incomplete("bad depth format"); + return; + } + } + else { + ASSERT(format == GL_STENCIL); + if (ctx->Extensions.EXT_packed_depth_stencil && + ctx->Extensions.ARB_depth_texture && + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + /* no such thing as stencil-only textures */ + att_incomplete("illegal stencil texture"); + att->Complete = GL_FALSE; + return; + } + } + } + else if (att->Type == GL_RENDERBUFFER_EXT) { + const GLenum baseFormat = + _mesa_get_format_base_format(att->Renderbuffer->Format); + + ASSERT(att->Renderbuffer); + if (!att->Renderbuffer->InternalFormat || + att->Renderbuffer->Width < 1 || + att->Renderbuffer->Height < 1) { + att_incomplete("0x0 renderbuffer"); + att->Complete = GL_FALSE; + return; + } + if (format == GL_COLOR) { + if (!_mesa_is_legal_color_format(ctx, baseFormat)) { + att_incomplete("bad renderbuffer color format"); + att->Complete = GL_FALSE; + return; + } + } + else if (format == GL_DEPTH) { + if (baseFormat == GL_DEPTH_COMPONENT) { + /* OK */ + } + else if (ctx->Extensions.EXT_packed_depth_stencil && + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + att_incomplete("bad renderbuffer depth format"); + att->Complete = GL_FALSE; + return; + } + } + else { + assert(format == GL_STENCIL); + if (baseFormat == GL_STENCIL_INDEX) { + /* OK */ + } + else if (ctx->Extensions.EXT_packed_depth_stencil && + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + att->Complete = GL_FALSE; + att_incomplete("bad renderbuffer stencil format"); + return; + } + } + } + else { + ASSERT(att->Type == GL_NONE); + /* complete */ + return; + } +} + + +/** + * Test if the given framebuffer object is complete and update its + * Status field with the results. + * Calls the ctx->Driver.ValidateFramebuffer() function to allow the + * driver to make hardware-specific validation/completeness checks. + * Also update the framebuffer's Width and Height fields if the + * framebuffer is complete. + */ +void +_mesa_test_framebuffer_completeness(struct gl_context *ctx, + struct gl_framebuffer *fb) +{ + GLuint numImages; + GLenum intFormat = GL_NONE; /* color buffers' internal format */ + GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; + GLint numSamples = -1; + GLint i; + GLuint j; + + assert(fb->Name != 0); + + numImages = 0; + fb->Width = 0; + fb->Height = 0; + + /* Start at -2 to more easily loop over all attachment points. + * -2: depth buffer + * -1: stencil buffer + * >=0: color buffer + */ + for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { + struct gl_renderbuffer_attachment *att; + GLenum f; + gl_format attFormat; + + /* + * XXX for ARB_fbo, only check color buffers that are named by + * GL_READ_BUFFER and GL_DRAW_BUFFERi. + */ + + /* check for attachment completeness + */ + if (i == -2) { + att = &fb->Attachment[BUFFER_DEPTH]; + test_attachment_completeness(ctx, GL_DEPTH, att); + if (!att->Complete) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + fbo_incomplete("depth attachment incomplete", -1); + return; + } + } + else if (i == -1) { + att = &fb->Attachment[BUFFER_STENCIL]; + test_attachment_completeness(ctx, GL_STENCIL, att); + if (!att->Complete) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + fbo_incomplete("stencil attachment incomplete", -1); + return; + } + } + else { + att = &fb->Attachment[BUFFER_COLOR0 + i]; + test_attachment_completeness(ctx, GL_COLOR, att); + if (!att->Complete) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + fbo_incomplete("color attachment incomplete", i); + return; + } + } + + /* get width, height, format of the renderbuffer/texture + */ + if (att->Type == GL_TEXTURE) { + const struct gl_texture_image *texImg = + _mesa_get_attachment_teximage(att); + minWidth = MIN2(minWidth, texImg->Width); + maxWidth = MAX2(maxWidth, texImg->Width); + minHeight = MIN2(minHeight, texImg->Height); + maxHeight = MAX2(maxHeight, texImg->Height); + f = texImg->_BaseFormat; + attFormat = texImg->TexFormat; + numImages++; + if (!_mesa_is_legal_color_format(ctx, f) && + !is_legal_depth_format(ctx, f)) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; + fbo_incomplete("texture attachment incomplete", -1); + return; + } + } + else if (att->Type == GL_RENDERBUFFER_EXT) { + minWidth = MIN2(minWidth, att->Renderbuffer->Width); + maxWidth = MAX2(minWidth, att->Renderbuffer->Width); + minHeight = MIN2(minHeight, att->Renderbuffer->Height); + maxHeight = MAX2(minHeight, att->Renderbuffer->Height); + f = att->Renderbuffer->InternalFormat; + attFormat = att->Renderbuffer->Format; + numImages++; + } + else { + assert(att->Type == GL_NONE); + continue; + } + + if (att->Renderbuffer && numSamples < 0) { + /* first buffer */ + numSamples = att->Renderbuffer->NumSamples; + } + + /* check if integer color */ + fb->_IntegerColor = _mesa_is_format_integer_color(attFormat); + + /* Error-check width, height, format, samples + */ + if (numImages == 1) { + /* save format, num samples */ + if (i >= 0) { + intFormat = f; + } + } + else { + if (!ctx->Extensions.ARB_framebuffer_object) { + /* check that width, height, format are same */ + if (minWidth != maxWidth || minHeight != maxHeight) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; + fbo_incomplete("width or height mismatch", -1); + return; + } + /* check that all color buffer have same format */ + if (intFormat != GL_NONE && f != intFormat) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; + fbo_incomplete("format mismatch", -1); + return; + } + } + if (att->Renderbuffer && + att->Renderbuffer->NumSamples != numSamples) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; + fbo_incomplete("inconsistant number of samples", i); + return; + } + + } + } + +#if FEATURE_GL + if (ctx->API == API_OPENGL) { + /* Check that all DrawBuffers are present */ + for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { + if (fb->ColorDrawBuffer[j] != GL_NONE) { + const struct gl_renderbuffer_attachment *att + = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); + assert(att); + if (att->Type == GL_NONE) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; + fbo_incomplete("missing drawbuffer", j); + return; + } + } + } + + /* Check that the ReadBuffer is present */ + if (fb->ColorReadBuffer != GL_NONE) { + const struct gl_renderbuffer_attachment *att + = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer); + assert(att); + if (att->Type == GL_NONE) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; + fbo_incomplete("missing readbuffer", -1); + return; + } + } + } +#else + (void) j; +#endif + + if (numImages == 0) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; + fbo_incomplete("no attachments", -1); + return; + } + + /* Provisionally set status = COMPLETE ... */ + fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; + + /* ... but the driver may say the FB is incomplete. + * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED + * if anything. + */ + if (ctx->Driver.ValidateFramebuffer) { + ctx->Driver.ValidateFramebuffer(ctx, fb); + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + fbo_incomplete("driver marked FBO as incomplete", -1); + } + } + + if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) { + /* + * Note that if ARB_framebuffer_object is supported and the attached + * renderbuffers/textures are different sizes, the framebuffer + * width/height will be set to the smallest width/height. + */ + fb->Width = minWidth; + fb->Height = minHeight; + + /* finally, update the visual info for the framebuffer */ + _mesa_update_framebuffer_visual(ctx, fb); + } +} + + +GLboolean GLAPIENTRY +_mesa_IsRenderbufferEXT(GLuint renderbuffer) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + if (renderbuffer) { + struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); + if (rb != NULL && rb != &DummyRenderbuffer) + return GL_TRUE; + } + return GL_FALSE; +} + + +void GLAPIENTRY +_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) +{ + struct gl_renderbuffer *newRb; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); + return; + } + + /* No need to flush here since the render buffer binding has no + * effect on rendering state. + */ + + if (renderbuffer) { + newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); + if (newRb == &DummyRenderbuffer) { + /* ID was reserved, but no real renderbuffer object made yet */ + newRb = NULL; + } + else if (!newRb && ctx->Extensions.ARB_framebuffer_object) { + /* All RB IDs must be Gen'd */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); + return; + } + + if (!newRb) { + /* create new renderbuffer object */ + newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); + if (!newRb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); + return; + } + ASSERT(newRb->AllocStorage); + _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); + newRb->RefCount = 1; /* referenced by hash table */ + } + } + else { + newRb = NULL; + } + + ASSERT(newRb != &DummyRenderbuffer); + + _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); +} + + +/** + * If the given renderbuffer is anywhere attached to the framebuffer, detach + * the renderbuffer. + * This is used when a renderbuffer object is deleted. + * The spec calls for unbinding. + */ +static void +detach_renderbuffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer *rb) +{ + GLuint i; + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer == rb) { + _mesa_remove_attachment(ctx, &fb->Attachment[i]); + } + } + invalidate_framebuffer(fb); +} + + +void GLAPIENTRY +_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + for (i = 0; i < n; i++) { + if (renderbuffers[i] > 0) { + struct gl_renderbuffer *rb; + rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); + if (rb) { + /* check if deleting currently bound renderbuffer object */ + if (rb == ctx->CurrentRenderbuffer) { + /* bind default */ + ASSERT(rb->RefCount >= 2); + _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); + } + + if (ctx->DrawBuffer->Name) { + detach_renderbuffer(ctx, ctx->DrawBuffer, rb); + } + if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) { + detach_renderbuffer(ctx, ctx->ReadBuffer, rb); + } + + /* Remove from hash table immediately, to free the ID. + * But the object will not be freed until it's no longer + * referenced anywhere else. + */ + _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); + + if (rb != &DummyRenderbuffer) { + /* no longer referenced by hash table */ + _mesa_reference_renderbuffer(&rb, NULL); + } + } + } + } +} + + +void GLAPIENTRY +_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)"); + return; + } + + if (!renderbuffers) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); + + for (i = 0; i < n; i++) { + GLuint name = first + i; + renderbuffers[i] = name; + /* insert dummy placeholder into hash table */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + } +} + + +/** + * Given an internal format token for a render buffer, return the + * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, + * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, + * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). + * + * This is similar to _mesa_base_tex_format() but the set of valid + * internal formats is different. + * + * Note that even if a format is determined to be legal here, validation + * of the FBO may fail if the format is not supported by the driver/GPU. + * + * \param internalFormat as passed to glRenderbufferStorage() + * \return the base internal format, or 0 if internalFormat is illegal + */ +GLenum +_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) +{ + /* + * Notes: some formats such as alpha, luminance, etc. were added + * with GL_ARB_framebuffer_object. + */ + switch (internalFormat) { + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; + case GL_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + case GL_SRGB8_EXT: + return GL_RGB; + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + case GL_SRGB8_ALPHA8_EXT: + return GL_RGBA; + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX1_EXT: + case GL_STENCIL_INDEX4_EXT: + case GL_STENCIL_INDEX8_EXT: + case GL_STENCIL_INDEX16_EXT: + return GL_STENCIL_INDEX; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return GL_DEPTH_COMPONENT; + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + if (ctx->Extensions.EXT_packed_depth_stencil) + return GL_DEPTH_STENCIL_EXT; + else + return 0; + case GL_RED: + case GL_R8: + case GL_R16: + return ctx->Extensions.ARB_texture_rg ? GL_RED : 0; + case GL_RG: + case GL_RG8: + case GL_RG16: + return ctx->Extensions.ARB_texture_rg ? GL_RG : 0; + /* signed normalized texture formats */ + case GL_RED_SNORM: + case GL_R8_SNORM: + case GL_R16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0; + case GL_RG_SNORM: + case GL_RG8_SNORM: + case GL_RG16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + case GL_RGB16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0; + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + case GL_RGBA16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + case GL_ALPHA16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + case GL_LUMINANCE16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + case GL_LUMINANCE16_ALPHA16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + case GL_INTENSITY16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; + case GL_R16F: + case GL_R32F: + return ctx->Extensions.ARB_texture_rg && + ctx->Extensions.ARB_texture_float ? GL_RED : 0; + case GL_RG16F: + case GL_RG32F: + return ctx->Extensions.ARB_texture_rg && + ctx->Extensions.ARB_texture_float ? GL_RG : 0; + case GL_RGB16F: + case GL_RGB32F: + return ctx->Extensions.ARB_texture_float ? GL_RGB : 0; + case GL_RGBA16F: + case GL_RGBA32F: + return ctx->Extensions.ARB_texture_float ? GL_RGBA : 0; + case GL_ALPHA16F_ARB: + case GL_ALPHA32F_ARB: + return ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_LUMINANCE16F_ARB: + case GL_LUMINANCE32F_ARB: + return ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; + case GL_LUMINANCE_ALPHA16F_ARB: + case GL_LUMINANCE_ALPHA32F_ARB: + return ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + case GL_INTENSITY16F_ARB: + case GL_INTENSITY32F_ARB: + return ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; + /* XXX add integer formats eventually */ + default: + return 0; + } +} + + +/** + * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). + */ +static void +invalidate_rb(GLuint key, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; + + /* If this is a user-created FBO */ + if (fb->Name) { + GLuint i; + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = fb->Attachment + i; + if (att->Type == GL_RENDERBUFFER && + att->Renderbuffer == rb) { + /* Mark fb status as indeterminate to force re-validation */ + fb->_Status = 0; + return; + } + } + } +} + + +/** sentinal value, see below */ +#define NO_SAMPLES 1000 + + +/** + * Helper function used by _mesa_RenderbufferStorageEXT() and + * _mesa_RenderbufferStorageMultisample(). + * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT(). + */ +static void +renderbuffer_storage(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei samples) +{ + const char *func = samples == NO_SAMPLES ? + "glRenderbufferStorage" : "RenderbufferStorageMultisample"; + struct gl_renderbuffer *rb; + GLenum baseFormat; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); + return; + } + + baseFormat = _mesa_base_fbo_format(ctx, internalFormat); + if (baseFormat == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); + return; + } + + if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); + return; + } + + if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func); + return; + } + + if (samples == NO_SAMPLES) { + /* NumSamples == 0 indicates non-multisampling */ + samples = 0; + } + else if (samples > (GLsizei) ctx->Const.MaxSamples) { + /* note: driver may choose to use more samples than what's requested */ + _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func); + return; + } + + rb = ctx->CurrentRenderbuffer; + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); + return; + } + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + if (rb->InternalFormat == internalFormat && + rb->Width == (GLuint) width && + rb->Height == (GLuint) height) { + /* no change in allocation needed */ + return; + } + + /* These MUST get set by the AllocStorage func */ + rb->Format = MESA_FORMAT_NONE; + rb->NumSamples = samples; + + /* Now allocate the storage */ + ASSERT(rb->AllocStorage); + if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { + /* No error - check/set fields now */ + assert(rb->Format != MESA_FORMAT_NONE); + assert(rb->Width == (GLuint) width); + assert(rb->Height == (GLuint) height); + rb->InternalFormat = internalFormat; + rb->_BaseFormat = baseFormat; + assert(rb->_BaseFormat != 0); + } + else { + /* Probably ran out of memory - clear the fields */ + rb->Width = 0; + rb->Height = 0; + rb->Format = MESA_FORMAT_NONE; + rb->InternalFormat = GL_NONE; + rb->_BaseFormat = GL_NONE; + rb->NumSamples = 0; + } + + /* Invalidate the framebuffers the renderbuffer is attached in. */ + if (rb->AttachedAnytime) { + _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); + } +} + + +#if FEATURE_OES_EGL_image +void GLAPIENTRY +_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.OES_EGL_image) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEGLImageTargetRenderbufferStorageOES(unsupported)"); + return; + } + + if (target != GL_RENDERBUFFER) { + _mesa_error(ctx, GL_INVALID_ENUM, + "EGLImageTargetRenderbufferStorageOES"); + return; + } + + rb = ctx->CurrentRenderbuffer; + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "EGLImageTargetRenderbufferStorageOES"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); +} +#endif + + +/** + * Helper function for _mesa_GetRenderbufferParameterivEXT() and + * _mesa_GetFramebufferAttachmentParameterivEXT() + * We have to be careful to respect the base format. For example, if a + * renderbuffer/texture was created with internalFormat=GL_RGB but the + * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE + * we need to return zero. + */ +static GLint +get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) +{ + switch (pname) { + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA || + baseFormat == GL_RG || baseFormat == GL_RED) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA || + baseFormat == GL_LUMINANCE_ALPHA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + default: + return 0; + } +} + + + +void GLAPIENTRY +_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height) +{ + /* GL_ARB_fbo says calling this function is equivalent to calling + * glRenderbufferStorageMultisample() with samples=0. We pass in + * a token value here just for error reporting purposes. + */ + renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES); +} + + +void GLAPIENTRY +_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, + GLenum internalFormat, + GLsizei width, GLsizei height) +{ + renderbuffer_storage(target, internalFormat, width, height, samples); +} + + +/** + * OpenGL ES version of glRenderBufferStorage. + */ +void GLAPIENTRY +_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height) +{ + switch (internalFormat) { + case GL_RGB565: + /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + /* choose a closest format */ + internalFormat = GL_RGB5; + break; + default: + break; + } + + renderbuffer_storage(target, internalFormat, width, height, 0); +} + + +void GLAPIENTRY +_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) +{ + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetRenderbufferParameterivEXT(target)"); + return; + } + + rb = ctx->CurrentRenderbuffer; + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetRenderbufferParameterivEXT"); + return; + } + + /* No need to flush here since we're just quering state which is + * not effected by rendering. + */ + + switch (pname) { + case GL_RENDERBUFFER_WIDTH_EXT: + *params = rb->Width; + return; + case GL_RENDERBUFFER_HEIGHT_EXT: + *params = rb->Height; + return; + case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: + *params = rb->InternalFormat; + return; + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); + break; + case GL_RENDERBUFFER_SAMPLES: + if (ctx->Extensions.ARB_framebuffer_object) { + *params = rb->NumSamples; + break; + } + /* fallthrough */ + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetRenderbufferParameterivEXT(target)"); + return; + } +} + + +GLboolean GLAPIENTRY +_mesa_IsFramebufferEXT(GLuint framebuffer) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + if (framebuffer) { + struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); + if (rb != NULL && rb != &DummyFramebuffer) + return GL_TRUE; + } + return GL_FALSE; +} + + +/** + * Check if any of the attachments of the given framebuffer are textures + * (render to texture). Call ctx->Driver.RenderTexture() for such + * attachments. + */ +static void +check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint i; + ASSERT(ctx->Driver.RenderTexture); + + if (fb->Name == 0) + return; /* can't render to texture with winsys framebuffers */ + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = fb->Attachment + i; + if (att->Texture && _mesa_get_attachment_teximage(att)) { + ctx->Driver.RenderTexture(ctx, fb, att); + } + } +} + + +/** + * Examine all the framebuffer's attachments to see if any are textures. + * If so, call ctx->Driver.FinishRenderTexture() for each texture to + * notify the device driver that the texture image may have changed. + */ +static void +check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + if (fb->Name == 0) + return; /* can't render to texture with winsys framebuffers */ + + if (ctx->Driver.FinishRenderTexture) { + GLuint i; + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = fb->Attachment + i; + if (att->Texture && att->Renderbuffer) { + ctx->Driver.FinishRenderTexture(ctx, att); + } + } + } +} + + +void GLAPIENTRY +_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) +{ + struct gl_framebuffer *newDrawFb, *newReadFb; + struct gl_framebuffer *oldDrawFb, *oldReadFb; + GLboolean bindReadBuf, bindDrawBuf; + GET_CURRENT_CONTEXT(ctx); + +#ifdef DEBUG + if (ctx->Extensions.ARB_framebuffer_object) { + ASSERT(ctx->Extensions.EXT_framebuffer_object); + ASSERT(ctx->Extensions.EXT_framebuffer_blit); + } +#endif + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.EXT_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindFramebufferEXT(unsupported)"); + return; + } + + switch (target) { +#if FEATURE_EXT_framebuffer_blit + case GL_DRAW_FRAMEBUFFER_EXT: + if (!ctx->Extensions.EXT_framebuffer_blit) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); + return; + } + bindDrawBuf = GL_TRUE; + bindReadBuf = GL_FALSE; + break; + case GL_READ_FRAMEBUFFER_EXT: + if (!ctx->Extensions.EXT_framebuffer_blit) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); + return; + } + bindDrawBuf = GL_FALSE; + bindReadBuf = GL_TRUE; + break; +#endif + case GL_FRAMEBUFFER_EXT: + bindDrawBuf = GL_TRUE; + bindReadBuf = GL_TRUE; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); + return; + } + + if (framebuffer) { + /* Binding a user-created framebuffer object */ + newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); + if (newDrawFb == &DummyFramebuffer) { + /* ID was reserved, but no real framebuffer object made yet */ + newDrawFb = NULL; + } + else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { + /* All FBO IDs must be Gen'd */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); + return; + } + + if (!newDrawFb) { + /* create new framebuffer object */ + newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); + if (!newDrawFb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); + return; + } + _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); + } + newReadFb = newDrawFb; + } + else { + /* Binding the window system framebuffer (which was originally set + * with MakeCurrent). + */ + newDrawFb = ctx->WinSysDrawBuffer; + newReadFb = ctx->WinSysReadBuffer; + } + + ASSERT(newDrawFb); + ASSERT(newDrawFb != &DummyFramebuffer); + + /* save pointers to current/old framebuffers */ + oldDrawFb = ctx->DrawBuffer; + oldReadFb = ctx->ReadBuffer; + + /* check if really changing bindings */ + if (oldDrawFb == newDrawFb) + bindDrawBuf = GL_FALSE; + if (oldReadFb == newReadFb) + bindReadBuf = GL_FALSE; + + /* + * OK, now bind the new Draw/Read framebuffers, if they're changing. + * + * We also check if we're beginning and/or ending render-to-texture. + * When a framebuffer with texture attachments is unbound, call + * ctx->Driver.FinishRenderTexture(). + * When a framebuffer with texture attachments is bound, call + * ctx->Driver.RenderTexture(). + * + * Note that if the ReadBuffer has texture attachments we don't consider + * that a render-to-texture case. + */ + if (bindReadBuf) { + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + /* check if old readbuffer was render-to-texture */ + check_end_texture_render(ctx, oldReadFb); + + _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); + } + + if (bindDrawBuf) { + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + /* check if old read/draw buffers were render-to-texture */ + if (!bindReadBuf) + check_end_texture_render(ctx, oldReadFb); + + if (oldDrawFb != oldReadFb) + check_end_texture_render(ctx, oldDrawFb); + + /* check if newly bound framebuffer has any texture attachments */ + check_begin_texture_render(ctx, newDrawFb); + + _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); + } + + if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { + ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); + } +} + + +void GLAPIENTRY +_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + for (i = 0; i < n; i++) { + if (framebuffers[i] > 0) { + struct gl_framebuffer *fb; + fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); + if (fb) { + ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); + + /* check if deleting currently bound framebuffer object */ + if (ctx->Extensions.EXT_framebuffer_blit) { + /* separate draw/read binding points */ + if (fb == ctx->DrawBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + } + if (fb == ctx->ReadBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); + } + } + else { + /* only one binding point for read/draw buffers */ + if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + } + } + + /* remove from hash table immediately, to free the ID */ + _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); + + if (fb != &DummyFramebuffer) { + /* But the object will not be freed until it's no longer + * bound in any context. + */ + _mesa_reference_framebuffer(&fb, NULL); + } + } + } + } +} + + +void GLAPIENTRY +_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); + return; + } + + if (!framebuffers) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); + + for (i = 0; i < n; i++) { + GLuint name = first + i; + framebuffers[i] = name; + /* insert dummy placeholder into hash table */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + } +} + + + +GLenum GLAPIENTRY +_mesa_CheckFramebufferStatusEXT(GLenum target) +{ + struct gl_framebuffer *buffer; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + buffer = get_framebuffer_target(ctx, target); + if (!buffer) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); + return 0; + } + + if (buffer->Name == 0) { + /* The window system / default framebuffer is always complete */ + return GL_FRAMEBUFFER_COMPLETE_EXT; + } + + /* No need to flush here */ + + if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { + _mesa_test_framebuffer_completeness(ctx, buffer); + } + + return buffer->_Status; +} + + + +/** + * Common code called by glFramebufferTexture1D/2D/3DEXT(). + */ +static void +framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, + GLenum attachment, GLenum textarget, GLuint texture, + GLint level, GLint zoffset) +{ + struct gl_renderbuffer_attachment *att; + struct gl_texture_object *texObj = NULL; + struct gl_framebuffer *fb; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture%sEXT(target=0x%x)", caller, target); + return; + } + + /* check framebuffer binding */ + if (fb->Name == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture%sEXT", caller); + return; + } + + + /* The textarget, level, and zoffset parameters are only validated if + * texture is non-zero. + */ + if (texture) { + GLboolean err = GL_TRUE; + + texObj = _mesa_lookup_texture(ctx, texture); + if (texObj != NULL) { + if (textarget == 0) { + /* XXX what's the purpose of this? */ + err = (texObj->Target != GL_TEXTURE_3D) && + (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); + } + else { + err = (texObj->Target == GL_TEXTURE_CUBE_MAP) + ? !IS_CUBE_FACE(textarget) + : (texObj->Target != textarget); + } + } + else { + /* can't render to a non-existant texture */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture%sEXT(non existant texture)", + caller); + return; + } + + if (err) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture%sEXT(texture target mismatch)", + caller); + return; + } + + if (texObj->Target == GL_TEXTURE_3D) { + const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); + if (zoffset < 0 || zoffset >= maxSize) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(zoffset)", caller); + return; + } + } + else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || + (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(layer)", caller); + return; + } + } + + if ((level < 0) || + (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(level)", caller); + return; + } + } + + att = _mesa_get_attachment(ctx, fb, attachment); + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture%sEXT(attachment)", caller); + return; + } + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + _glthread_LOCK_MUTEX(fb->Mutex); + if (texObj) { + _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget, + level, zoffset); + /* Set the render-to-texture flag. We'll check this flag in + * glTexImage() and friends to determine if we need to revalidate + * any FBOs that might be rendering into this texture. + * This flag never gets cleared since it's non-trivial to determine + * when all FBOs might be done rendering to this texture. That's OK + * though since it's uncommon to render to a texture then repeatedly + * call glTexImage() to change images in the texture. + */ + texObj->_RenderToTexture = GL_TRUE; + } + else { + _mesa_remove_attachment(ctx, att); + } + + invalidate_framebuffer(fb); + + _glthread_UNLOCK_MUTEX(fb->Mutex); +} + + + +void GLAPIENTRY +_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level) +{ + GET_CURRENT_CONTEXT(ctx); + + if ((texture != 0) && (textarget != GL_TEXTURE_1D)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture1DEXT(textarget)"); + return; + } + + framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, + level, 0); +} + + +void GLAPIENTRY +_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level) +{ + GET_CURRENT_CONTEXT(ctx); + + if ((texture != 0) && + (textarget != GL_TEXTURE_2D) && + (textarget != GL_TEXTURE_RECTANGLE_ARB) && + (!IS_CUBE_FACE(textarget))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture2DEXT(textarget=0x%x)", textarget); + return; + } + + framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, + level, 0); +} + + +void GLAPIENTRY +_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level, GLint zoffset) +{ + GET_CURRENT_CONTEXT(ctx); + + if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture3DEXT(textarget)"); + return; + } + + framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, + level, zoffset); +} + + +void GLAPIENTRY +_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer) +{ + GET_CURRENT_CONTEXT(ctx); + + framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, + level, layer); +} + + +void GLAPIENTRY +_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, + GLenum renderbufferTarget, + GLuint renderbuffer) +{ + struct gl_renderbuffer_attachment *att; + struct gl_framebuffer *fb; + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)"); + return; + } + + if (renderbufferTarget != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferRenderbufferEXT(renderbufferTarget)"); + return; + } + + if (fb->Name == 0) { + /* Can't attach new renderbuffers to a window system framebuffer */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); + return; + } + + att = _mesa_get_attachment(ctx, fb, attachment); + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferRenderbufferEXT(invalid attachment %s)", + _mesa_lookup_enum_by_nr(attachment)); + return; + } + + if (renderbuffer) { + rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferRenderbufferEXT(non-existant" + " renderbuffer %u)", renderbuffer); + return; + } + else if (rb == &DummyRenderbuffer) { + /* This is what NVIDIA does */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferRenderbufferEXT(renderbuffer %u)", + renderbuffer); + return; + } + } + else { + /* remove renderbuffer attachment */ + rb = NULL; + } + + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && + rb && rb->Format != MESA_FORMAT_NONE) { + /* make sure the renderbuffer is a depth/stencil format */ + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + if (baseFormat != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferRenderbufferEXT(renderbuffer" + " is not DEPTH_STENCIL format)"); + return; + } + } + + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + assert(ctx->Driver.FramebufferRenderbuffer); + ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); + + /* Some subsequent GL commands may depend on the framebuffer's visual + * after the binding is updated. Update visual info now. + */ + _mesa_update_framebuffer_visual(ctx, fb); +} + + +void GLAPIENTRY +_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, + GLenum pname, GLint *params) +{ + const struct gl_renderbuffer_attachment *att; + struct gl_framebuffer *buffer; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + buffer = get_framebuffer_target(ctx, target); + if (!buffer) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(target)"); + return; + } + + if (buffer->Name == 0) { + /* the default / window-system FBO */ + att = _mesa_get_fb0_attachment(ctx, buffer, attachment); + } + else { + /* user-created framebuffer FBO */ + att = _mesa_get_attachment(ctx, buffer, attachment); + } + + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(attachment)"); + return; + } + + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + /* the depth and stencil attachments must point to the same buffer */ + const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; + depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); + stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); + if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL" + " attachments differ)"); + return; + } + } + + /* No need to flush here */ + + switch (pname) { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: + *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type; + return; + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: + if (att->Type == GL_RENDERBUFFER_EXT) { + *params = att->Renderbuffer->Name; + } + else if (att->Type == GL_TEXTURE) { + *params = att->Texture->Name; + } + else { + assert(att->Type == GL_NONE); + *params = 0; + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: + if (att->Type == GL_TEXTURE) { + *params = att->TextureLevel; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: + if (att->Type == GL_TEXTURE) { + if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { + *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; + } + else { + *params = 0; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: + if (att->Type == GL_TEXTURE) { + if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { + *params = att->Zoffset; + } + else { + *params = 0; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: + if (!ctx->Extensions.ARB_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else { + if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) { + *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); + } + else { + /* According to ARB_framebuffer_sRGB, we should return LINEAR + * if the sRGB conversion is unsupported. */ + *params = GL_LINEAR; + } + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: + if (!ctx->Extensions.ARB_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + return; + } + else { + gl_format format = att->Renderbuffer->Format; + if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) { + /* special cases */ + *params = GL_INDEX; + } + else { + *params = _mesa_get_format_datatype(format); + } + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + if (!ctx->Extensions.ARB_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else if (att->Texture) { + const struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, + att->TextureLevel); + if (texImage) { + *params = get_component_bits(pname, texImage->_BaseFormat, + texImage->TexFormat); + } + else { + *params = 0; + } + } + else if (att->Renderbuffer) { + *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, + att->Renderbuffer->Format); + } + else { + *params = 0; + } + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + return; + } +} + + +void GLAPIENTRY +_mesa_GenerateMipmapEXT(GLenum target) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + /* OK, legal value */ + break; + default: + /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */ + _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)"); + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + + if (texObj->BaseLevel >= texObj->MaxLevel) { + /* nothing to do */ + return; + } + + if (texObj->Target == GL_TEXTURE_CUBE_MAP && + !_mesa_cube_complete(texObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGenerateMipmap(incomplete cube map)"); + return; + } + + _mesa_lock_texture(ctx, texObj); + if (target == GL_TEXTURE_CUBE_MAP) { + GLuint face; + for (face = 0; face < 6; face++) + ctx->Driver.GenerateMipmap(ctx, + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, + texObj); + } + else { + ctx->Driver.GenerateMipmap(ctx, target, texObj); + } + _mesa_unlock_texture(ctx, texObj); +} + + +#if FEATURE_EXT_framebuffer_blit + +static const struct gl_renderbuffer_attachment * +find_attachment(const struct gl_framebuffer *fb, + const struct gl_renderbuffer *rb) +{ + GLuint i; + for (i = 0; i < Elements(fb->Attachment); i++) { + if (fb->Attachment[i].Renderbuffer == rb) + return &fb->Attachment[i]; + } + return NULL; +} + + + +/** + * Blit rectangular region, optionally from one framebuffer to another. + * + * Note, if the src buffer is multisampled and the dest is not, this is + * when the samples must be resolved to a single color. + */ +void GLAPIENTRY +_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); + const struct gl_framebuffer *readFb, *drawFb; + const struct gl_renderbuffer *colorReadRb, *colorDrawRb; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, + "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, _mesa_lookup_enum_by_nr(filter)); + + if (ctx->NewState) { + _mesa_update_state(ctx); + } + + readFb = ctx->ReadBuffer; + drawFb = ctx->DrawBuffer; + + if (!readFb || !drawFb) { + /* This will normally never happen but someday we may want to + * support MakeCurrent() with no drawables. + */ + return; + } + + /* check for complete framebuffers */ + if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || + readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glBlitFramebufferEXT(incomplete draw/read buffers)"); + return; + } + + if (filter != GL_NEAREST && filter != GL_LINEAR) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)"); + return; + } + + if (mask & ~legalMaskBits) { + _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); + return; + } + + /* depth/stencil must be blitted with nearest filtering */ + if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) + && filter != GL_NEAREST) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)"); + return; + } + + /* get color read/draw renderbuffers */ + if (mask & GL_COLOR_BUFFER_BIT) { + colorReadRb = readFb->_ColorReadBuffer; + colorDrawRb = drawFb->_ColorDrawBuffers[0]; + } + else { + colorReadRb = colorDrawRb = NULL; + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + struct gl_renderbuffer *readRb = readFb->_StencilBuffer; + struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; + if (!readRb || + !drawRb || + _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(stencil buffer size mismatch)"); + return; + } + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + struct gl_renderbuffer *readRb = readFb->_DepthBuffer; + struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; + if (!readRb || + !drawRb || + _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(depth buffer size mismatch)"); + return; + } + } + + if (readFb->Visual.samples > 0 && + drawFb->Visual.samples > 0 && + readFb->Visual.samples != drawFb->Visual.samples) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(mismatched samples"); + return; + } + + /* extra checks for multisample copies... */ + if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { + /* src and dest region sizes must be the same */ + if (srcX1 - srcX0 != dstX1 - dstX0 || + srcY1 - srcY0 != dstY1 - dstY0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(bad src/dst multisample region sizes)"); + return; + } + + /* color formats must match */ + if (colorReadRb && + colorDrawRb && + colorReadRb->Format != colorDrawRb->Format) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(bad src/dst multisample pixel formats)"); + return; + } + } + + if (!ctx->Extensions.EXT_framebuffer_blit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT"); + return; + } + + /* Debug code */ + if (DEBUG_BLIT) { + printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," + " 0x%x, 0x%x)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); + if (colorReadRb) { + const struct gl_renderbuffer_attachment *att; + + att = find_attachment(readFb, colorReadRb); + printf(" Src FBO %u RB %u (%dx%d) ", + readFb->Name, colorReadRb->Name, + colorReadRb->Width, colorReadRb->Height); + if (att && att->Texture) { + printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); + } + printf("\n"); + + att = find_attachment(drawFb, colorDrawRb); + printf(" Dst FBO %u RB %u (%dx%d) ", + drawFb->Name, colorDrawRb->Name, + colorDrawRb->Width, colorDrawRb->Height); + if (att && att->Texture) { + printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); + } + printf("\n"); + } + } + + ASSERT(ctx->Driver.BlitFramebuffer); + ctx->Driver.BlitFramebuffer(ctx, + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); +} +#endif /* FEATURE_EXT_framebuffer_blit */ + +#if FEATURE_ARB_geometry_shader4 +void GLAPIENTRY +_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, + GLuint texture, GLint level) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTextureARB " + "not implemented!"); +} + +void GLAPIENTRY +_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLenum face) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTextureFaceARB " + "not implemented!"); +} +#endif /* FEATURE_ARB_geometry_shader4 */ diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index e62170b71..4c31ccb76 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -677,7 +677,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = { MESA_FORMAT_LUMINANCE_FLOAT32, "MESA_FORMAT_LUMINANCE_FLOAT32", - GL_ALPHA, + GL_LUMINANCE, GL_FLOAT, 0, 0, 0, 0, 32, 0, 0, 0, 0, @@ -686,7 +686,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = { MESA_FORMAT_LUMINANCE_FLOAT16, "MESA_FORMAT_LUMINANCE_FLOAT16", - GL_ALPHA, + GL_LUMINANCE, GL_FLOAT, 0, 0, 0, 0, 16, 0, 0, 0, 0, @@ -728,6 +728,42 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] = 0, 16, 0, 0, 0, 1, 1, 2 }, + { + MESA_FORMAT_R_FLOAT32, + "MESA_FORMAT_R_FLOAT32", + GL_RED, + GL_FLOAT, + 32, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_R_FLOAT16, + "MESA_FORMAT_R_FLOAT16", + GL_RED, + GL_FLOAT, + 16, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_RG_FLOAT32, + "MESA_FORMAT_RG_FLOAT32", + GL_RG, + GL_FLOAT, + 32, 32, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RG_FLOAT16, + "MESA_FORMAT_RG_FLOAT16", + GL_RG, + GL_FLOAT, + 16, 16, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, /* unnormalized signed int formats */ { @@ -1714,22 +1750,26 @@ _mesa_format_to_type_and_comps(gl_format format, *comps = 3; return; case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + case MESA_FORMAT_RG_FLOAT32: *datatype = GL_FLOAT; *comps = 2; return; case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + case MESA_FORMAT_RG_FLOAT16: *datatype = GL_HALF_FLOAT_ARB; *comps = 2; return; case MESA_FORMAT_ALPHA_FLOAT32: case MESA_FORMAT_LUMINANCE_FLOAT32: case MESA_FORMAT_INTENSITY_FLOAT32: + case MESA_FORMAT_R_FLOAT32: *datatype = GL_FLOAT; *comps = 1; return; case MESA_FORMAT_ALPHA_FLOAT16: case MESA_FORMAT_LUMINANCE_FLOAT16: case MESA_FORMAT_INTENSITY_FLOAT16: + case MESA_FORMAT_R_FLOAT16: *datatype = GL_HALF_FLOAT_ARB; *comps = 1; return; diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index e0c2acbb9..15ac62cfe 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -142,6 +142,10 @@ typedef enum MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, MESA_FORMAT_INTENSITY_FLOAT32, MESA_FORMAT_INTENSITY_FLOAT16, + MESA_FORMAT_R_FLOAT32, + MESA_FORMAT_R_FLOAT16, + MESA_FORMAT_RG_FLOAT32, + MESA_FORMAT_RG_FLOAT16, /*@}*/ /** diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index b741c51ab..66c9bd910 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -1,1085 +1,1097 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.2
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * Functions for allocating/managing framebuffers and renderbuffers.
- * Also, routines for reading/writing renderbuffer data as ubytes,
- * ushorts, uints, etc.
- */
-
-
-#include "glheader.h"
-#include "imports.h"
-#include "buffers.h"
-#include "context.h"
-#include "depthstencil.h"
-#include "enums.h"
-#include "formats.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "fbobject.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "texobj.h"
-
-
-
-/**
- * Compute/set the _DepthMax field for the given framebuffer.
- * This value depends on the Z buffer resolution.
- */
-static void
-compute_depth_max(struct gl_framebuffer *fb)
-{
- if (fb->Visual.depthBits == 0) {
- /* Special case. Even if we don't have a depth buffer we need
- * good values for DepthMax for Z vertex transformation purposes
- * and for per-fragment fog computation.
- */
- fb->_DepthMax = (1 << 16) - 1;
- }
- else if (fb->Visual.depthBits < 32) {
- fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
- }
- else {
- /* Special case since shift values greater than or equal to the
- * number of bits in the left hand expression's type are undefined.
- */
- fb->_DepthMax = 0xffffffff;
- }
- fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
-
- /* Minimum resolvable depth value, for polygon offset */
- fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
-}
-
-/**
- * Create and initialize a gl_framebuffer object.
- * This is intended for creating _window_system_ framebuffers, not generic
- * framebuffer objects ala GL_EXT_framebuffer_object.
- *
- * \sa _mesa_new_framebuffer
- */
-struct gl_framebuffer *
-_mesa_create_framebuffer(const struct gl_config *visual)
-{
- struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
- assert(visual);
- if (fb) {
- _mesa_initialize_window_framebuffer(fb, visual);
- }
- return fb;
-}
-
-
-/**
- * Allocate a new gl_framebuffer object.
- * This is the default function for ctx->Driver.NewFramebuffer().
- * This is for allocating user-created framebuffers, not window-system
- * framebuffers!
- * \sa _mesa_create_framebuffer
- */
-struct gl_framebuffer *
-_mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
-{
- struct gl_framebuffer *fb;
- (void) ctx;
- assert(name != 0);
- fb = CALLOC_STRUCT(gl_framebuffer);
- if (fb) {
- _mesa_initialize_user_framebuffer(fb, name);
- }
- return fb;
-}
-
-
-/**
- * Initialize a gl_framebuffer object. Typically used to initialize
- * window system-created framebuffers, not user-created framebuffers.
- * \sa _mesa_initialize_user_framebuffer
- */
-void
-_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
- const struct gl_config *visual)
-{
- assert(fb);
- assert(visual);
-
- memset(fb, 0, sizeof(struct gl_framebuffer));
-
- _glthread_INIT_MUTEX(fb->Mutex);
-
- fb->RefCount = 1;
-
- /* save the visual */
- fb->Visual = *visual;
-
- /* Init read/draw renderbuffer state */
- if (visual->doubleBufferMode) {
- fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_BACK;
- fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
- fb->ColorReadBuffer = GL_BACK;
- fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
- }
- else {
- fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_FRONT;
- fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
- fb->ColorReadBuffer = GL_FRONT;
- fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
- }
-
- fb->Delete = _mesa_destroy_framebuffer;
- fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
-
- compute_depth_max(fb);
-}
-
-
-/**
- * Initialize a user-created gl_framebuffer object.
- * \sa _mesa_initialize_window_framebuffer
- */
-void
-_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
-{
- assert(fb);
- assert(name);
-
- memset(fb, 0, sizeof(struct gl_framebuffer));
-
- fb->Name = name;
- fb->RefCount = 1;
- fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
- fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorReadBufferIndex = BUFFER_COLOR0;
- fb->Delete = _mesa_destroy_framebuffer;
- _glthread_INIT_MUTEX(fb->Mutex);
-}
-
-
-/**
- * Deallocate buffer and everything attached to it.
- * Typically called via the gl_framebuffer->Delete() method.
- */
-void
-_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
-{
- if (fb) {
- _mesa_free_framebuffer_data(fb);
- free(fb);
- }
-}
-
-
-/**
- * Free all the data hanging off the given gl_framebuffer, but don't free
- * the gl_framebuffer object itself.
- */
-void
-_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
-{
- GLuint i;
-
- assert(fb);
- assert(fb->RefCount == 0);
-
- _glthread_DESTROY_MUTEX(fb->Mutex);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Renderbuffer) {
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- }
- if (att->Texture) {
- _mesa_reference_texobj(&att->Texture, NULL);
- }
- ASSERT(!att->Renderbuffer);
- ASSERT(!att->Texture);
- att->Type = GL_NONE;
- }
-
- /* unbind _Depth/_StencilBuffer to decr ref counts */
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL);
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL);
-}
-
-
-/**
- * Set *ptr to point to fb, with refcounting and locking.
- */
-void
-_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
- struct gl_framebuffer *fb)
-{
- assert(ptr);
- if (*ptr == fb) {
- /* no change */
- return;
- }
-
- if (*ptr) {
- /* unreference old renderbuffer */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_framebuffer *oldFb = *ptr;
-
- _glthread_LOCK_MUTEX(oldFb->Mutex);
- ASSERT(oldFb->RefCount > 0);
- oldFb->RefCount--;
- deleteFlag = (oldFb->RefCount == 0);
- _glthread_UNLOCK_MUTEX(oldFb->Mutex);
-
- if (deleteFlag)
- oldFb->Delete(oldFb);
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (fb) {
- _glthread_LOCK_MUTEX(fb->Mutex);
- fb->RefCount++;
- _glthread_UNLOCK_MUTEX(fb->Mutex);
- *ptr = fb;
- }
-}
-
-
-/**
- * Resize the given framebuffer's renderbuffers to the new width and height.
- * This should only be used for window-system framebuffers, not
- * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
- * This will typically be called via ctx->Driver.ResizeBuffers() or directly
- * from a device driver.
- *
- * \note it's possible for ctx to be null since a window can be resized
- * without a currently bound rendering context.
- */
-void
-_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height)
-{
- GLuint i;
-
- /* XXX I think we could check if the size is not changing
- * and return early.
- */
-
- /* For window system framebuffers, Name is zero */
- assert(fb->Name == 0);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
- struct gl_renderbuffer *rb = att->Renderbuffer;
- /* only resize if size is changing */
- if (rb->Width != width || rb->Height != height) {
- if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- ASSERT(rb->Width == width);
- ASSERT(rb->Height == height);
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- /* no return */
- }
- }
- }
- }
-
- if (fb->_DepthBuffer) {
- struct gl_renderbuffer *rb = fb->_DepthBuffer;
- if (rb->Width != width || rb->Height != height) {
- if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
-
- if (fb->_StencilBuffer) {
- struct gl_renderbuffer *rb = fb->_StencilBuffer;
- if (rb->Width != width || rb->Height != height) {
- if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
- }
- }
- }
-
- fb->Width = width;
- fb->Height = height;
-
- if (ctx) {
- /* update scissor / window bounds */
- _mesa_update_draw_buffer_bounds(ctx);
- /* Signal new buffer state so that swrast will update its clipping
- * info (the CLIP_BIT flag).
- */
- ctx->NewState |= _NEW_BUFFERS;
- }
-}
-
-
-
-/**
- * XXX THIS IS OBSOLETE - drivers should take care of detecting window
- * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
- *
- * GL_MESA_resize_buffers extension.
- *
- * When this function is called, we'll ask the window system how large
- * the current window is. If it's a new size, we'll call the driver's
- * ResizeBuffers function. The driver will then resize its color buffers
- * as needed, and maybe call the swrast's routine for reallocating
- * swrast-managed depth/stencil/accum/etc buffers.
- * \note This function should only be called through the GL API, not
- * from device drivers (as was done in the past).
- */
-void
-_mesa_resizebuffers( struct gl_context *ctx )
-{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glResizeBuffersMESA\n");
-
- if (!ctx->Driver.GetBufferSize) {
- return;
- }
-
- if (ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer;
-
- assert(buffer->Name == 0);
-
- /* ask device driver for size of output buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- if (ctx->WinSysReadBuffer
- && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- struct gl_framebuffer *buffer = ctx->WinSysReadBuffer;
-
- assert(buffer->Name == 0);
-
- /* ask device driver for size of read buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
-/*
- * XXX THIS IS OBSOLETE
- */
-void GLAPIENTRY
-_mesa_ResizeBuffersMESA( void )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Extensions.MESA_resize_buffers)
- _mesa_resizebuffers( ctx );
-}
-
-
-
-/**
- * Examine all the framebuffer's renderbuffers to update the Width/Height
- * fields of the framebuffer. If we have renderbuffers with different
- * sizes, set the framebuffer's width and height to the min size.
- * Note: this is only intended for user-created framebuffers, not
- * window-system framebuffes.
- */
-static void
-update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- GLuint minWidth = ~0, minHeight = ~0;
- GLuint i;
-
- /* user-created framebuffers only */
- assert(fb->Name);
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- const struct gl_renderbuffer *rb = att->Renderbuffer;
- if (rb) {
- minWidth = MIN2(minWidth, rb->Width);
- minHeight = MIN2(minHeight, rb->Height);
- }
- }
-
- if (minWidth != ~0) {
- fb->Width = minWidth;
- fb->Height = minHeight;
- }
- else {
- fb->Width = 0;
- fb->Height = 0;
- }
-}
-
-
-/**
- * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
- * These values are computed from the buffer's width and height and
- * the scissor box, if it's enabled.
- * \param ctx the GL context.
- */
-void
-_mesa_update_draw_buffer_bounds(struct gl_context *ctx)
-{
- struct gl_framebuffer *buffer = ctx->DrawBuffer;
-
- if (!buffer)
- return;
-
- if (buffer->Name) {
- /* user-created framebuffer size depends on the renderbuffers */
- update_framebuffer_size(ctx, buffer);
- }
-
- buffer->_Xmin = 0;
- buffer->_Ymin = 0;
- buffer->_Xmax = buffer->Width;
- buffer->_Ymax = buffer->Height;
-
- if (ctx->Scissor.Enabled) {
- if (ctx->Scissor.X > buffer->_Xmin) {
- buffer->_Xmin = ctx->Scissor.X;
- }
- if (ctx->Scissor.Y > buffer->_Ymin) {
- buffer->_Ymin = ctx->Scissor.Y;
- }
- if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
- buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
- }
- if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
- buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
- }
- /* finally, check for empty region */
- if (buffer->_Xmin > buffer->_Xmax) {
- buffer->_Xmin = buffer->_Xmax;
- }
- if (buffer->_Ymin > buffer->_Ymax) {
- buffer->_Ymin = buffer->_Ymax;
- }
- }
-
- ASSERT(buffer->_Xmin <= buffer->_Xmax);
- ASSERT(buffer->_Ymin <= buffer->_Ymax);
-}
-
-
-/**
- * The glGet queries of the framebuffer red/green/blue size, stencil size,
- * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
- * change depending on the renderbuffer bindings. This function updates
- * the given framebuffer's Visual from the current renderbuffer bindings.
- *
- * This may apply to user-created framebuffers or window system framebuffers.
- *
- * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
- * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
- * The former one is used to convert floating point depth values into
- * integer Z values.
- */
-void
-_mesa_update_framebuffer_visual(struct gl_context *ctx,
- struct gl_framebuffer *fb)
-{
- GLuint i;
-
- memset(&fb->Visual, 0, sizeof(fb->Visual));
- fb->Visual.rgbMode = GL_TRUE; /* assume this */
-
-#if 0 /* this _might_ be needed */
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- /* leave visual fields zero'd */
- return;
- }
-#endif
-
- /* find first RGB renderbuffer */
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (fb->Attachment[i].Renderbuffer) {
- const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
- const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
- const gl_format fmt = rb->Format;
-
- if (_mesa_is_legal_color_format(ctx, baseFormat)) {
- fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
- fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
- fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
- fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
- fb->Visual.rgbBits = fb->Visual.redBits
- + fb->Visual.greenBits + fb->Visual.blueBits;
- fb->Visual.floatMode = GL_FALSE;
- fb->Visual.samples = rb->NumSamples;
- if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
- fb->Visual.sRGBCapable = ctx->Const.sRGBCapable;
- break;
- }
- }
- }
-
- if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
- const struct gl_renderbuffer *rb =
- fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveDepthBuffer = GL_TRUE;
- fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
- }
-
- if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
- const struct gl_renderbuffer *rb =
- fb->Attachment[BUFFER_STENCIL].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveStencilBuffer = GL_TRUE;
- fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
- }
-
- if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
- const struct gl_renderbuffer *rb =
- fb->Attachment[BUFFER_ACCUM].Renderbuffer;
- const gl_format fmt = rb->Format;
- fb->Visual.haveAccumBuffer = GL_TRUE;
- fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
- fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
- fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
- fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
- }
-
- compute_depth_max(fb);
-}
-
-
-/**
- * Update the framebuffer's _DepthBuffer field using the renderbuffer
- * found at the given attachment index.
- *
- * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
- * create and install a depth wrapper/adaptor.
- *
- * \param fb the framebuffer whose _DepthBuffer field to update
- * \param attIndex indicates the renderbuffer to possibly wrap
- */
-void
-_mesa_update_depth_buffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLuint attIndex)
-{
- struct gl_renderbuffer *depthRb;
-
- /* only one possiblity for now */
- ASSERT(attIndex == BUFFER_DEPTH);
-
- depthRb = fb->Attachment[attIndex].Renderbuffer;
-
- if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
- /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
- if (!fb->_DepthBuffer
- || fb->_DepthBuffer->Wrapped != depthRb
- || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
- /* need to update wrapper */
- struct gl_renderbuffer *wrapper
- = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
- ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
- }
- }
- else {
- /* depthRb may be null */
- _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
- }
-}
-
-
-/**
- * Update the framebuffer's _StencilBuffer field using the renderbuffer
- * found at the given attachment index.
- *
- * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
- * create and install a stencil wrapper/adaptor.
- *
- * \param fb the framebuffer whose _StencilBuffer field to update
- * \param attIndex indicates the renderbuffer to possibly wrap
- */
-void
-_mesa_update_stencil_buffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLuint attIndex)
-{
- struct gl_renderbuffer *stencilRb;
-
- ASSERT(attIndex == BUFFER_DEPTH ||
- attIndex == BUFFER_STENCIL);
-
- stencilRb = fb->Attachment[attIndex].Renderbuffer;
-
- if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
- /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
- if (!fb->_StencilBuffer
- || fb->_StencilBuffer->Wrapped != stencilRb
- || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
- /* need to update wrapper */
- struct gl_renderbuffer *wrapper
- = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
- ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
- }
- }
- else {
- /* stencilRb may be null */
- _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
- }
-}
-
-
-/*
- * Example DrawBuffers scenarios:
- *
- * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
- * "gl_FragColor" or program writes to the "result.color" register:
- *
- * fragment color output renderbuffer
- * --------------------- ---------------
- * color[0] Front, Back
- *
- *
- * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
- * gl_FragData[i] or program writes to result.color[i] registers:
- *
- * fragment color output renderbuffer
- * --------------------- ---------------
- * color[0] Front
- * color[1] Aux0
- * color[3] Aux1
- *
- *
- * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
- * gl_FragColor, or fixed function:
- *
- * fragment color output renderbuffer
- * --------------------- ---------------
- * color[0] Front, Aux0, Aux1
- *
- *
- * In either case, the list of renderbuffers is stored in the
- * framebuffer->_ColorDrawBuffers[] array and
- * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
- * The renderer (like swrast) has to look at the current fragment shader
- * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
- * how to map color outputs to renderbuffers.
- *
- * Note that these two calls are equivalent (for fixed function fragment
- * shading anyway):
- * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer)
- * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
- */
-
-
-
-
-/**
- * Update the (derived) list of color drawing renderbuffer pointers.
- * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
- * writing colors.
- */
-static void
-update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- GLuint output;
-
- /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
- fb->_ColorDrawBuffers[0] = NULL;
-
- for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
- GLint buf = fb->_ColorDrawBufferIndexes[output];
- if (buf >= 0) {
- fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
- }
- else {
- fb->_ColorDrawBuffers[output] = NULL;
- }
- }
-}
-
-
-/**
- * Update the (derived) color read renderbuffer pointer.
- * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
- */
-static void
-update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- (void) ctx;
- if (fb->_ColorReadBufferIndex == -1 ||
- fb->DeletePending ||
- fb->Width == 0 ||
- fb->Height == 0) {
- fb->_ColorReadBuffer = NULL; /* legal! */
- }
- else {
- ASSERT(fb->_ColorReadBufferIndex >= 0);
- ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
- fb->_ColorReadBuffer
- = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
- }
-}
-
-
-/**
- * Update a gl_framebuffer's derived state.
- *
- * Specifically, update these framebuffer fields:
- * _ColorDrawBuffers
- * _NumColorDrawBuffers
- * _ColorReadBuffer
- * _DepthBuffer
- * _StencilBuffer
- *
- * If the framebuffer is user-created, make sure it's complete.
- *
- * The following functions (at least) can effect framebuffer state:
- * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
- * glRenderbufferStorageEXT.
- */
-static void
-update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
-{
- if (fb->Name == 0) {
- /* This is a window-system framebuffer */
- /* Need to update the FB's GL_DRAW_BUFFER state to match the
- * context state (GL_READ_BUFFER too).
- */
- if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
- _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
- ctx->Color.DrawBuffer, NULL);
- }
- }
- else {
- /* This is a user-created framebuffer.
- * Completeness only matters for user-created framebuffers.
- */
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
- _mesa_test_framebuffer_completeness(ctx, fb);
- }
- }
-
- /* Strictly speaking, we don't need to update the draw-state
- * if this FB is bound as ctx->ReadBuffer (and conversely, the
- * read-state if this FB is bound as ctx->DrawBuffer), but no
- * harm.
- */
- update_color_draw_buffers(ctx, fb);
- update_color_read_buffer(ctx, fb);
- _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
-
- compute_depth_max(fb);
-}
-
-
-/**
- * Update state related to the current draw/read framebuffers.
- */
-void
-_mesa_update_framebuffer(struct gl_context *ctx)
-{
- struct gl_framebuffer *drawFb;
- struct gl_framebuffer *readFb;
-
- assert(ctx);
- drawFb = ctx->DrawBuffer;
- readFb = ctx->ReadBuffer;
-
- update_framebuffer(ctx, drawFb);
- if (readFb != drawFb)
- update_framebuffer(ctx, readFb);
-}
-
-
-/**
- * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
- * glCopyTex[Sub]Image, etc) exists.
- * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
- * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
- * \return GL_TRUE if buffer exists, GL_FALSE otherwise
- */
-GLboolean
-_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
-{
- const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment;
-
- /* If we don't know the framebuffer status, update it now */
- if (ctx->ReadBuffer->_Status == 0) {
- _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
- }
-
- if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- return GL_FALSE;
- }
-
- switch (format) {
- case GL_COLOR:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_RG:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_COLOR_INDEX:
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
- return GL_FALSE;
- }
- ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 ||
- _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 ||
- _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
- _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
- _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0);
- break;
- case GL_DEPTH:
- case GL_DEPTH_COMPONENT:
- if (!att[BUFFER_DEPTH].Renderbuffer) {
- return GL_FALSE;
- }
- /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
- break;
- case GL_STENCIL:
- case GL_STENCIL_INDEX:
- if (!att[BUFFER_STENCIL].Renderbuffer) {
- return GL_FALSE;
- }
- /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
- break;
- case GL_DEPTH_STENCIL_EXT:
- if (!att[BUFFER_DEPTH].Renderbuffer ||
- !att[BUFFER_STENCIL].Renderbuffer) {
- return GL_FALSE;
- }
- /*
- ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
- ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
- */
- break;
- default:
- _mesa_problem(ctx,
- "Unexpected format 0x%x in _mesa_source_buffer_exists",
- format);
- return GL_FALSE;
- }
-
- /* OK */
- return GL_TRUE;
-}
-
-
-/**
- * As above, but for drawing operations.
- * XXX could do some code merging w/ above function.
- */
-GLboolean
-_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
-{
- const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
-
- /* If we don't know the framebuffer status, update it now */
- if (ctx->DrawBuffer->_Status == 0) {
- _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- return GL_FALSE;
- }
-
- switch (format) {
- case GL_COLOR:
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- case GL_RGB:
- case GL_BGR:
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- case GL_COLOR_INDEX:
- case GL_RED_INTEGER_EXT:
- case GL_GREEN_INTEGER_EXT:
- case GL_BLUE_INTEGER_EXT:
- case GL_ALPHA_INTEGER_EXT:
- case GL_RGB_INTEGER_EXT:
- case GL_RGBA_INTEGER_EXT:
- case GL_BGR_INTEGER_EXT:
- case GL_BGRA_INTEGER_EXT:
- case GL_LUMINANCE_INTEGER_EXT:
- case GL_LUMINANCE_ALPHA_INTEGER_EXT:
- /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */
- /* Could assert that colorbuffer has RedBits > 0 */
- break;
- case GL_DEPTH:
- case GL_DEPTH_COMPONENT:
- if (!att[BUFFER_DEPTH].Renderbuffer) {
- return GL_FALSE;
- }
- /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/
- break;
- case GL_STENCIL:
- case GL_STENCIL_INDEX:
- if (!att[BUFFER_STENCIL].Renderbuffer) {
- return GL_FALSE;
- }
- /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/
- break;
- case GL_DEPTH_STENCIL_EXT:
- if (!att[BUFFER_DEPTH].Renderbuffer ||
- !att[BUFFER_STENCIL].Renderbuffer) {
- return GL_FALSE;
- }
- /*
- ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
- ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
- */
- break;
- default:
- _mesa_problem(ctx,
- "Unexpected format 0x%x in _mesa_dest_buffer_exists",
- format);
- return GL_FALSE;
- }
-
- /* OK */
- return GL_TRUE;
-}
-
-
-/**
- * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query.
- */
-GLenum
-_mesa_get_color_read_format(struct gl_context *ctx)
-{
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_BGRA;
- case MESA_FORMAT_RGB565:
- return GL_BGR;
- default:
- return GL_RGBA;
- }
-}
-
-
-/**
- * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query.
- */
-GLenum
-_mesa_get_color_read_type(struct gl_context *ctx)
-{
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_UNSIGNED_BYTE;
- case MESA_FORMAT_RGB565:
- return GL_UNSIGNED_SHORT_5_6_5_REV;
- default:
- return GL_UNSIGNED_BYTE;
- }
-}
-
-
-/**
- * Print framebuffer info to stderr, for debugging.
- */
-void
-_mesa_print_framebuffer(const struct gl_framebuffer *fb)
-{
- GLuint i;
-
- fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
- fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height,
- _mesa_lookup_enum_by_nr(fb->_Status));
- fprintf(stderr, " Attachments:\n");
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
- if (att->Type == GL_TEXTURE) {
- const struct gl_texture_image *texImage =
- _mesa_get_attachment_teximage_const(att);
- fprintf(stderr,
- " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
- i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
- att->Zoffset, att->Complete);
- fprintf(stderr, " Size: %u x %u x %u Format %s\n",
- texImage->Width, texImage->Height, texImage->Depth,
- _mesa_get_format_name(texImage->TexFormat));
- }
- else if (att->Type == GL_RENDERBUFFER) {
- fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n",
- i, att->Renderbuffer->Name, att->Complete);
- fprintf(stderr, " Size: %u x %u Format %s\n",
- att->Renderbuffer->Width, att->Renderbuffer->Height,
- _mesa_get_format_name(att->Renderbuffer->Format));
- }
- else {
- fprintf(stderr, " %2d: none\n", i);
- }
- }
-}
+/* + * Mesa 3-D graphics library + * Version: 7.2 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * Functions for allocating/managing framebuffers and renderbuffers. + * Also, routines for reading/writing renderbuffer data as ubytes, + * ushorts, uints, etc. + */ + + +#include "glheader.h" +#include "imports.h" +#include "buffers.h" +#include "context.h" +#include "depthstencil.h" +#include "enums.h" +#include "formats.h" +#include "macros.h" +#include "mtypes.h" +#include "fbobject.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "texobj.h" + + + +/** + * Compute/set the _DepthMax field for the given framebuffer. + * This value depends on the Z buffer resolution. + */ +static void +compute_depth_max(struct gl_framebuffer *fb) +{ + if (fb->Visual.depthBits == 0) { + /* Special case. Even if we don't have a depth buffer we need + * good values for DepthMax for Z vertex transformation purposes + * and for per-fragment fog computation. + */ + fb->_DepthMax = (1 << 16) - 1; + } + else if (fb->Visual.depthBits < 32) { + fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; + } + else { + /* Special case since shift values greater than or equal to the + * number of bits in the left hand expression's type are undefined. + */ + fb->_DepthMax = 0xffffffff; + } + fb->_DepthMaxF = (GLfloat) fb->_DepthMax; + + /* Minimum resolvable depth value, for polygon offset */ + fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; +} + +/** + * Create and initialize a gl_framebuffer object. + * This is intended for creating _window_system_ framebuffers, not generic + * framebuffer objects ala GL_EXT_framebuffer_object. + * + * \sa _mesa_new_framebuffer + */ +struct gl_framebuffer * +_mesa_create_framebuffer(const struct gl_config *visual) +{ + struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); + assert(visual); + if (fb) { + _mesa_initialize_window_framebuffer(fb, visual); + } + return fb; +} + + +/** + * Allocate a new gl_framebuffer object. + * This is the default function for ctx->Driver.NewFramebuffer(). + * This is for allocating user-created framebuffers, not window-system + * framebuffers! + * \sa _mesa_create_framebuffer + */ +struct gl_framebuffer * +_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) +{ + struct gl_framebuffer *fb; + (void) ctx; + assert(name != 0); + fb = CALLOC_STRUCT(gl_framebuffer); + if (fb) { + _mesa_initialize_user_framebuffer(fb, name); + } + return fb; +} + + +/** + * Initialize a gl_framebuffer object. Typically used to initialize + * window system-created framebuffers, not user-created framebuffers. + * \sa _mesa_initialize_user_framebuffer + */ +void +_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, + const struct gl_config *visual) +{ + assert(fb); + assert(visual); + + memset(fb, 0, sizeof(struct gl_framebuffer)); + + _glthread_INIT_MUTEX(fb->Mutex); + + fb->RefCount = 1; + + /* save the visual */ + fb->Visual = *visual; + + /* Init read/draw renderbuffer state */ + if (visual->doubleBufferMode) { + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_BACK; + fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; + fb->ColorReadBuffer = GL_BACK; + fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; + } + else { + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_FRONT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; + fb->ColorReadBuffer = GL_FRONT; + fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; + } + + fb->Delete = _mesa_destroy_framebuffer; + fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; + + compute_depth_max(fb); +} + + +/** + * Initialize a user-created gl_framebuffer object. + * \sa _mesa_initialize_window_framebuffer + */ +void +_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) +{ + assert(fb); + assert(name); + + memset(fb, 0, sizeof(struct gl_framebuffer)); + + fb->Name = name; + fb->RefCount = 1; + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; + fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; + fb->_ColorReadBufferIndex = BUFFER_COLOR0; + fb->Delete = _mesa_destroy_framebuffer; + _glthread_INIT_MUTEX(fb->Mutex); +} + + +/** + * Deallocate buffer and everything attached to it. + * Typically called via the gl_framebuffer->Delete() method. + */ +void +_mesa_destroy_framebuffer(struct gl_framebuffer *fb) +{ + if (fb) { + _mesa_free_framebuffer_data(fb); + free(fb); + } +} + + +/** + * Free all the data hanging off the given gl_framebuffer, but don't free + * the gl_framebuffer object itself. + */ +void +_mesa_free_framebuffer_data(struct gl_framebuffer *fb) +{ + GLuint i; + + assert(fb); + assert(fb->RefCount == 0); + + _glthread_DESTROY_MUTEX(fb->Mutex); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Renderbuffer) { + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + } + if (att->Texture) { + _mesa_reference_texobj(&att->Texture, NULL); + } + ASSERT(!att->Renderbuffer); + ASSERT(!att->Texture); + att->Type = GL_NONE; + } + + /* unbind _Depth/_StencilBuffer to decr ref counts */ + _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); +} + + +/** + * Set *ptr to point to fb, with refcounting and locking. + */ +void +_mesa_reference_framebuffer(struct gl_framebuffer **ptr, + struct gl_framebuffer *fb) +{ + assert(ptr); + if (*ptr == fb) { + /* no change */ + return; + } + + if (*ptr) { + /* unreference old renderbuffer */ + GLboolean deleteFlag = GL_FALSE; + struct gl_framebuffer *oldFb = *ptr; + + _glthread_LOCK_MUTEX(oldFb->Mutex); + ASSERT(oldFb->RefCount > 0); + oldFb->RefCount--; + deleteFlag = (oldFb->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldFb->Mutex); + + if (deleteFlag) + oldFb->Delete(oldFb); + + *ptr = NULL; + } + assert(!*ptr); + + if (fb) { + _glthread_LOCK_MUTEX(fb->Mutex); + fb->RefCount++; + _glthread_UNLOCK_MUTEX(fb->Mutex); + *ptr = fb; + } +} + + +/** + * Resize the given framebuffer's renderbuffers to the new width and height. + * This should only be used for window-system framebuffers, not + * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object). + * This will typically be called via ctx->Driver.ResizeBuffers() or directly + * from a device driver. + * + * \note it's possible for ctx to be null since a window can be resized + * without a currently bound rendering context. + */ +void +_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height) +{ + GLuint i; + + /* XXX I think we could check if the size is not changing + * and return early. + */ + + /* For window system framebuffers, Name is zero */ + assert(fb->Name == 0); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) { + struct gl_renderbuffer *rb = att->Renderbuffer; + /* only resize if size is changing */ + if (rb->Width != width || rb->Height != height) { + if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + ASSERT(rb->Width == width); + ASSERT(rb->Height == height); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + /* no return */ + } + } + } + } + + if (fb->_DepthBuffer) { + struct gl_renderbuffer *rb = fb->_DepthBuffer; + if (rb->Width != width || rb->Height != height) { + if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + } + } + } + + if (fb->_StencilBuffer) { + struct gl_renderbuffer *rb = fb->_StencilBuffer; + if (rb->Width != width || rb->Height != height) { + if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + } + } + } + + fb->Width = width; + fb->Height = height; + + if (ctx) { + /* update scissor / window bounds */ + _mesa_update_draw_buffer_bounds(ctx); + /* Signal new buffer state so that swrast will update its clipping + * info (the CLIP_BIT flag). + */ + ctx->NewState |= _NEW_BUFFERS; + } +} + + + +/** + * XXX THIS IS OBSOLETE - drivers should take care of detecting window + * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). + * + * GL_MESA_resize_buffers extension. + * + * When this function is called, we'll ask the window system how large + * the current window is. If it's a new size, we'll call the driver's + * ResizeBuffers function. The driver will then resize its color buffers + * as needed, and maybe call the swrast's routine for reallocating + * swrast-managed depth/stencil/accum/etc buffers. + * \note This function should only be called through the GL API, not + * from device drivers (as was done in the past). + */ +void +_mesa_resizebuffers( struct gl_context *ctx ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glResizeBuffersMESA\n"); + + if (!ctx->Driver.GetBufferSize) { + return; + } + + if (ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of output buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + if (ctx->WinSysReadBuffer + && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of read buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + +/* + * XXX THIS IS OBSOLETE + */ +void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Extensions.MESA_resize_buffers) + _mesa_resizebuffers( ctx ); +} + + + +/** + * Examine all the framebuffer's renderbuffers to update the Width/Height + * fields of the framebuffer. If we have renderbuffers with different + * sizes, set the framebuffer's width and height to the min size. + * Note: this is only intended for user-created framebuffers, not + * window-system framebuffes. + */ +static void +update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint minWidth = ~0, minHeight = ~0; + GLuint i; + + /* user-created framebuffers only */ + assert(fb->Name); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + const struct gl_renderbuffer *rb = att->Renderbuffer; + if (rb) { + minWidth = MIN2(minWidth, rb->Width); + minHeight = MIN2(minHeight, rb->Height); + } + } + + if (minWidth != ~0) { + fb->Width = minWidth; + fb->Height = minHeight; + } + else { + fb->Width = 0; + fb->Height = 0; + } +} + + +/** + * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. + * These values are computed from the buffer's width and height and + * the scissor box, if it's enabled. + * \param ctx the GL context. + */ +void +_mesa_update_draw_buffer_bounds(struct gl_context *ctx) +{ + struct gl_framebuffer *buffer = ctx->DrawBuffer; + + if (!buffer) + return; + + if (buffer->Name) { + /* user-created framebuffer size depends on the renderbuffers */ + update_framebuffer_size(ctx, buffer); + } + + buffer->_Xmin = 0; + buffer->_Ymin = 0; + buffer->_Xmax = buffer->Width; + buffer->_Ymax = buffer->Height; + + if (ctx->Scissor.Enabled) { + if (ctx->Scissor.X > buffer->_Xmin) { + buffer->_Xmin = ctx->Scissor.X; + } + if (ctx->Scissor.Y > buffer->_Ymin) { + buffer->_Ymin = ctx->Scissor.Y; + } + if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) { + buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; + } + if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) { + buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; + } + /* finally, check for empty region */ + if (buffer->_Xmin > buffer->_Xmax) { + buffer->_Xmin = buffer->_Xmax; + } + if (buffer->_Ymin > buffer->_Ymax) { + buffer->_Ymin = buffer->_Ymax; + } + } + + ASSERT(buffer->_Xmin <= buffer->_Xmax); + ASSERT(buffer->_Ymin <= buffer->_Ymax); +} + + +/** + * The glGet queries of the framebuffer red/green/blue size, stencil size, + * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can + * change depending on the renderbuffer bindings. This function updates + * the given framebuffer's Visual from the current renderbuffer bindings. + * + * This may apply to user-created framebuffers or window system framebuffers. + * + * Also note: ctx->DrawBuffer->Visual.depthBits might not equal + * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. + * The former one is used to convert floating point depth values into + * integer Z values. + */ +void +_mesa_update_framebuffer_visual(struct gl_context *ctx, + struct gl_framebuffer *fb) +{ + GLuint i; + + memset(&fb->Visual, 0, sizeof(fb->Visual)); + fb->Visual.rgbMode = GL_TRUE; /* assume this */ + +#if 0 /* this _might_ be needed */ + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + /* leave visual fields zero'd */ + return; + } +#endif + + /* find first RGB renderbuffer */ + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer) { + const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + const gl_format fmt = rb->Format; + + if (_mesa_is_legal_color_format(ctx, baseFormat)) { + fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); + fb->Visual.rgbBits = fb->Visual.redBits + + fb->Visual.greenBits + fb->Visual.blueBits; + fb->Visual.samples = rb->NumSamples; + if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) + fb->Visual.sRGBCapable = ctx->Const.sRGBCapable; + break; + } + } + } + + fb->Visual.floatMode = GL_FALSE; + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer) { + const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; + const gl_format fmt = rb->Format; + + if (_mesa_get_format_datatype(fmt) == GL_FLOAT) { + fb->Visual.floatMode = GL_TRUE; + break; + } + } + } + + if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveDepthBuffer = GL_TRUE; + fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); + } + + if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveStencilBuffer = GL_TRUE; + fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); + } + + if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveAccumBuffer = GL_TRUE; + fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); + } + + compute_depth_max(fb); +} + + +/** + * Update the framebuffer's _DepthBuffer field using the renderbuffer + * found at the given attachment index. + * + * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, + * create and install a depth wrapper/adaptor. + * + * \param fb the framebuffer whose _DepthBuffer field to update + * \param attIndex indicates the renderbuffer to possibly wrap + */ +void +_mesa_update_depth_buffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLuint attIndex) +{ + struct gl_renderbuffer *depthRb; + + /* only one possiblity for now */ + ASSERT(attIndex == BUFFER_DEPTH); + + depthRb = fb->Attachment[attIndex].Renderbuffer; + + if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { + /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ + if (!fb->_DepthBuffer + || fb->_DepthBuffer->Wrapped != depthRb + || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { + /* need to update wrapper */ + struct gl_renderbuffer *wrapper + = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); + _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); + ASSERT(fb->_DepthBuffer->Wrapped == depthRb); + } + } + else { + /* depthRb may be null */ + _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); + } +} + + +/** + * Update the framebuffer's _StencilBuffer field using the renderbuffer + * found at the given attachment index. + * + * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, + * create and install a stencil wrapper/adaptor. + * + * \param fb the framebuffer whose _StencilBuffer field to update + * \param attIndex indicates the renderbuffer to possibly wrap + */ +void +_mesa_update_stencil_buffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLuint attIndex) +{ + struct gl_renderbuffer *stencilRb; + + ASSERT(attIndex == BUFFER_DEPTH || + attIndex == BUFFER_STENCIL); + + stencilRb = fb->Attachment[attIndex].Renderbuffer; + + if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { + /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ + if (!fb->_StencilBuffer + || fb->_StencilBuffer->Wrapped != stencilRb + || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { + /* need to update wrapper */ + struct gl_renderbuffer *wrapper + = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); + ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); + } + } + else { + /* stencilRb may be null */ + _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); + } +} + + +/* + * Example DrawBuffers scenarios: + * + * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to + * "gl_FragColor" or program writes to the "result.color" register: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front, Back + * + * + * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to + * gl_FragData[i] or program writes to result.color[i] registers: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front + * color[1] Aux0 + * color[3] Aux1 + * + * + * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to + * gl_FragColor, or fixed function: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front, Aux0, Aux1 + * + * + * In either case, the list of renderbuffers is stored in the + * framebuffer->_ColorDrawBuffers[] array and + * framebuffer->_NumColorDrawBuffers indicates the number of buffers. + * The renderer (like swrast) has to look at the current fragment shader + * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine + * how to map color outputs to renderbuffers. + * + * Note that these two calls are equivalent (for fixed function fragment + * shading anyway): + * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) + * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); + */ + + + + +/** + * Update the (derived) list of color drawing renderbuffer pointers. + * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers + * writing colors. + */ +static void +update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint output; + + /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ + fb->_ColorDrawBuffers[0] = NULL; + + for (output = 0; output < fb->_NumColorDrawBuffers; output++) { + GLint buf = fb->_ColorDrawBufferIndexes[output]; + if (buf >= 0) { + fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; + } + else { + fb->_ColorDrawBuffers[output] = NULL; + } + } +} + + +/** + * Update the (derived) color read renderbuffer pointer. + * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. + */ +static void +update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + (void) ctx; + if (fb->_ColorReadBufferIndex == -1 || + fb->DeletePending || + fb->Width == 0 || + fb->Height == 0) { + fb->_ColorReadBuffer = NULL; /* legal! */ + } + else { + ASSERT(fb->_ColorReadBufferIndex >= 0); + ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); + fb->_ColorReadBuffer + = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; + } +} + + +/** + * Update a gl_framebuffer's derived state. + * + * Specifically, update these framebuffer fields: + * _ColorDrawBuffers + * _NumColorDrawBuffers + * _ColorReadBuffer + * _DepthBuffer + * _StencilBuffer + * + * If the framebuffer is user-created, make sure it's complete. + * + * The following functions (at least) can effect framebuffer state: + * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, + * glRenderbufferStorageEXT. + */ +static void +update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + if (fb->Name == 0) { + /* This is a window-system framebuffer */ + /* Need to update the FB's GL_DRAW_BUFFER state to match the + * context state (GL_READ_BUFFER too). + */ + if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { + _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + ctx->Color.DrawBuffer, NULL); + } + } + else { + /* This is a user-created framebuffer. + * Completeness only matters for user-created framebuffers. + */ + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { + _mesa_test_framebuffer_completeness(ctx, fb); + } + } + + /* Strictly speaking, we don't need to update the draw-state + * if this FB is bound as ctx->ReadBuffer (and conversely, the + * read-state if this FB is bound as ctx->DrawBuffer), but no + * harm. + */ + update_color_draw_buffers(ctx, fb); + update_color_read_buffer(ctx, fb); + _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); + _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); + + compute_depth_max(fb); +} + + +/** + * Update state related to the current draw/read framebuffers. + */ +void +_mesa_update_framebuffer(struct gl_context *ctx) +{ + struct gl_framebuffer *drawFb; + struct gl_framebuffer *readFb; + + assert(ctx); + drawFb = ctx->DrawBuffer; + readFb = ctx->ReadBuffer; + + update_framebuffer(ctx, drawFb); + if (readFb != drawFb) + update_framebuffer(ctx, readFb); +} + + +/** + * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, + * glCopyTex[Sub]Image, etc) exists. + * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, + * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. + * \return GL_TRUE if buffer exists, GL_FALSE otherwise + */ +GLboolean +_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) +{ + const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; + + /* If we don't know the framebuffer status, update it now */ + if (ctx->ReadBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); + } + + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + return GL_FALSE; + } + + switch (format) { + case GL_COLOR: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RG: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_COLOR_INDEX: + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { + return GL_FALSE; + } + ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); + break; + case GL_DEPTH: + case GL_DEPTH_COMPONENT: + if (!att[BUFFER_DEPTH].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ + break; + case GL_STENCIL: + case GL_STENCIL_INDEX: + if (!att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ + break; + case GL_DEPTH_STENCIL_EXT: + if (!att[BUFFER_DEPTH].Renderbuffer || + !att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /* + ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ + break; + default: + _mesa_problem(ctx, + "Unexpected format 0x%x in _mesa_source_buffer_exists", + format); + return GL_FALSE; + } + + /* OK */ + return GL_TRUE; +} + + +/** + * As above, but for drawing operations. + * XXX could do some code merging w/ above function. + */ +GLboolean +_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) +{ + const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + + /* If we don't know the framebuffer status, update it now */ + if (ctx->DrawBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + return GL_FALSE; + } + + switch (format) { + case GL_COLOR: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_COLOR_INDEX: + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ + /* Could assert that colorbuffer has RedBits > 0 */ + break; + case GL_DEPTH: + case GL_DEPTH_COMPONENT: + if (!att[BUFFER_DEPTH].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ + break; + case GL_STENCIL: + case GL_STENCIL_INDEX: + if (!att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ + break; + case GL_DEPTH_STENCIL_EXT: + if (!att[BUFFER_DEPTH].Renderbuffer || + !att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /* + ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ + break; + default: + _mesa_problem(ctx, + "Unexpected format 0x%x in _mesa_dest_buffer_exists", + format); + return GL_FALSE; + } + + /* OK */ + return GL_TRUE; +} + + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. + */ +GLenum +_mesa_get_color_read_format(struct gl_context *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_BGRA; + case MESA_FORMAT_RGB565: + return GL_BGR; + default: + return GL_RGBA; + } +} + + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. + */ +GLenum +_mesa_get_color_read_type(struct gl_context *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_UNSIGNED_BYTE; + case MESA_FORMAT_RGB565: + return GL_UNSIGNED_SHORT_5_6_5_REV; + default: + return GL_UNSIGNED_BYTE; + } +} + + +/** + * Print framebuffer info to stderr, for debugging. + */ +void +_mesa_print_framebuffer(const struct gl_framebuffer *fb) +{ + GLuint i; + + fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); + fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, + _mesa_lookup_enum_by_nr(fb->_Status)); + fprintf(stderr, " Attachments:\n"); + + for (i = 0; i < BUFFER_COUNT; i++) { + const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Type == GL_TEXTURE) { + const struct gl_texture_image *texImage = + _mesa_get_attachment_teximage_const(att); + fprintf(stderr, + " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", + i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, + att->Zoffset, att->Complete); + fprintf(stderr, " Size: %u x %u x %u Format %s\n", + texImage->Width, texImage->Height, texImage->Depth, + _mesa_get_format_name(texImage->TexFormat)); + } + else if (att->Type == GL_RENDERBUFFER) { + fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", + i, att->Renderbuffer->Name, att->Complete); + fprintf(stderr, " Size: %u x %u Format %s\n", + att->Renderbuffer->Width, att->Renderbuffer->Height, + _mesa_get_format_name(att->Renderbuffer->Format)); + } + else { + fprintf(stderr, " %2d: none\n", i); + } + } +} diff --git a/mesalib/src/mesa/main/texfetch.c b/mesalib/src/mesa/main/texfetch.c index caabc19bb..d091789ff 100644 --- a/mesalib/src/mesa/main/texfetch.c +++ b/mesalib/src/mesa/main/texfetch.c @@ -631,6 +631,34 @@ texfetch_funcs[MESA_FORMAT_COUNT] = fetch_texel_3d_f_intensity_f16, store_texel_intensity_f16 }, + { + MESA_FORMAT_R_FLOAT32, + fetch_texel_1d_f_r_f32, + fetch_texel_2d_f_r_f32, + fetch_texel_3d_f_r_f32, + store_texel_r_f32 + }, + { + MESA_FORMAT_R_FLOAT16, + fetch_texel_1d_f_r_f16, + fetch_texel_2d_f_r_f16, + fetch_texel_3d_f_r_f16, + store_texel_r_f16 + }, + { + MESA_FORMAT_RG_FLOAT32, + fetch_texel_1d_f_rg_f32, + fetch_texel_2d_f_rg_f32, + fetch_texel_3d_f_rg_f32, + store_texel_rg_f32 + }, + { + MESA_FORMAT_RG_FLOAT16, + fetch_texel_1d_f_rg_f16, + fetch_texel_2d_f_rg_f16, + fetch_texel_3d_f_rg_f16, + store_texel_rg_f16 + }, /* non-normalized, signed int */ { diff --git a/mesalib/src/mesa/main/texfetch_tmp.h b/mesalib/src/mesa/main/texfetch_tmp.h index f1f6a01a4..0b9d5da07 100644 --- a/mesalib/src/mesa/main/texfetch_tmp.h +++ b/mesalib/src/mesa/main/texfetch_tmp.h @@ -438,6 +438,110 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage, #endif +/* MESA_FORMAT_R_FLOAT32 *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_r_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + texel[RCOMP] = src[0]; + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_r_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_R_FLOAT16 *****************************************************/ + +/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_r_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = 0.0F; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_r_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_RG_FLOAT32 ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); + texel[RCOMP] = src[0]; + texel[GCOMP] = src[1]; + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rg_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; +} +#endif + + +/* MESA_FORMAT_RG_FLOAT16 ****************************************************/ + +/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); + texel[RCOMP] = _mesa_half_to_float(src[0]); + texel[GCOMP] = _mesa_half_to_float(src[1]); + texel[BCOMP] = 0.0F; + texel[ACOMP] = 1.0F; +} + +#if DIM == 3 +static void store_texel_rg_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); + dst[1] = _mesa_float_to_half(rgba[GCOMP]); +} +#endif /* diff --git a/mesalib/src/mesa/main/texformat.c b/mesalib/src/mesa/main/texformat.c index da907455b..97b905fd3 100644 --- a/mesalib/src/mesa/main/texformat.c +++ b/mesalib/src/mesa/main/texformat.c @@ -628,6 +628,22 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat, } } + if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) { + switch (internalFormat) { + case GL_R16F: + return MESA_FORMAT_R_FLOAT16; + case GL_R32F: + return MESA_FORMAT_R_FLOAT32; + case GL_RG16F: + return MESA_FORMAT_RG_FLOAT16; + case GL_RG32F: + return MESA_FORMAT_RG_FLOAT32; + + default: + ; /* fallthrough */ + } + } + if (ctx->Extensions.EXT_texture_format_BGRA8888) { switch (internalFormat) { case GL_BGRA: diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 87cb327d2..9a690529a 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -3535,13 +3535,17 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32 || + dstFormat == MESA_FORMAT_R_FLOAT32 || + dstFormat == MESA_FORMAT_RG_FLOAT32); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); + baseInternalFormat == GL_INTENSITY || + baseInternalFormat == GL_RED || + baseInternalFormat == GL_RG); ASSERT(texelBytes == components * sizeof(GLfloat)); if (!ctx->_ImageTransferState && @@ -3605,13 +3609,17 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || - dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16 || + dstFormat == MESA_FORMAT_R_FLOAT16 || + dstFormat == MESA_FORMAT_RG_FLOAT16); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); + baseInternalFormat == GL_INTENSITY || + baseInternalFormat == GL_RED || + baseInternalFormat == GL_RG); ASSERT(texelBytes == components * sizeof(GLhalfARB)); if (!ctx->_ImageTransferState && @@ -4252,6 +4260,10 @@ texstore_funcs[MESA_FORMAT_COUNT] = { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_R_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_R_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RG_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RG_FLOAT16, _mesa_texstore_rgba_float16 }, { MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 }, { MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 }, diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index 03f58bf0f..fdb7770e4 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -201,7 +201,8 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb, enum combination { A8R8G8B8_UNORM_TO_RGBA_UBYTE, A8R8G8B8_UNORM_TO_RGB_UBYTE, - A8R8G8B8_UNORM_TO_BGRA_UINT + A8R8G8B8_UNORM_TO_BGRA_UINT, + A8R8G8B8_UNORM_TO_RGBA_UINT } combo; if (ctx->_ImageTransferState) @@ -219,6 +220,10 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb, format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { combo = A8R8G8B8_UNORM_TO_BGRA_UINT; } + else if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM && + format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8) { + combo = A8R8G8B8_UNORM_TO_RGBA_UINT; + } else { return GL_FALSE; } @@ -305,6 +310,20 @@ st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb, y += dy; } break; + case A8R8G8B8_UNORM_TO_RGBA_UINT: + for (row = 0; row < height; row++) { + const GLubyte *src = map + y * trans->stride; + for (col = 0; col < width; col++) { + GLuint pixel = ((GLuint *) src)[col]; + dst[col*4+0] = (pixel >> 24) & 0xff; + dst[col*4+1] = (pixel >> 0) & 0xff; + dst[col*4+2] = (pixel >> 8) & 0xff; + dst[col*4+3] = (pixel >> 16) & 0xff; + } + dst += dstStride; + y += dy; + } + break; default: ; /* nothing */ } diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 914c06b70..43c24ae95 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -600,7 +600,12 @@ st_TexImage(struct gl_context * ctx, * memory or malloc space for it. */ if (stImage->pt) { - /* Store the image in the gallium texture memory buffer */ + if (!pixels) { + /* We've allocated texture resource, but have no pixel data - all done. */ + goto done; + } + + /* Store the image in the gallium transfer object */ if (format == GL_DEPTH_COMPONENT && util_format_is_depth_and_stencil(stImage->pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 9bc9d7a10..bdc08949d 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -382,6 +382,18 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; } + /* float support - assume nothing exclusively supports 64-bit floats */ + if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_RENDER_TARGET) && + screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_RENDER_TARGET)) { + ctx->Extensions.ARB_texture_float = GL_TRUE; + } + /* sRGB support */ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, PIPE_TEXTURE_2D, 0, diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index 957a06c08..8e50dbda6 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -214,6 +214,39 @@ st_mesa_format_to_pipe_format(gl_format mesaFormat) case MESA_FORMAT_SARGB8: return PIPE_FORMAT_B8G8R8A8_SRGB; #endif + case MESA_FORMAT_RGBA_FLOAT32: + return PIPE_FORMAT_R32G32B32A32_FLOAT; + case MESA_FORMAT_RGBA_FLOAT16: + return PIPE_FORMAT_R16G16B16A16_FLOAT; + case MESA_FORMAT_RGB_FLOAT32: + return PIPE_FORMAT_R32G32B32_FLOAT; + case MESA_FORMAT_RGB_FLOAT16: + return PIPE_FORMAT_R16G16B16_FLOAT; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + return PIPE_FORMAT_L32A32_FLOAT; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + return PIPE_FORMAT_L16A16_FLOAT; + case MESA_FORMAT_LUMINANCE_FLOAT32: + return PIPE_FORMAT_L32_FLOAT; + case MESA_FORMAT_LUMINANCE_FLOAT16: + return PIPE_FORMAT_L16_FLOAT; + case MESA_FORMAT_ALPHA_FLOAT32: + return PIPE_FORMAT_A32_FLOAT; + case MESA_FORMAT_ALPHA_FLOAT16: + return PIPE_FORMAT_A16_FLOAT; + case MESA_FORMAT_INTENSITY_FLOAT32: + return PIPE_FORMAT_I32_FLOAT; + case MESA_FORMAT_INTENSITY_FLOAT16: + return PIPE_FORMAT_I16_FLOAT; + case MESA_FORMAT_R_FLOAT32: + return PIPE_FORMAT_R32_FLOAT; + case MESA_FORMAT_R_FLOAT16: + return PIPE_FORMAT_R16_FLOAT; + case MESA_FORMAT_RG_FLOAT32: + return PIPE_FORMAT_R32G32_FLOAT; + case MESA_FORMAT_RG_FLOAT16: + return PIPE_FORMAT_R16G16_FLOAT; + case MESA_FORMAT_R8: return PIPE_FORMAT_R8_UNORM; case MESA_FORMAT_R16: @@ -403,6 +436,38 @@ st_pipe_format_to_mesa_format(enum pipe_format format) case PIPE_FORMAT_B8G8R8A8_SRGB: return MESA_FORMAT_SARGB8; #endif + case PIPE_FORMAT_R32G32B32A32_FLOAT: + return MESA_FORMAT_RGBA_FLOAT32; + case PIPE_FORMAT_R16G16B16A16_FLOAT: + return MESA_FORMAT_RGBA_FLOAT16; + case PIPE_FORMAT_R32G32B32_FLOAT: + return MESA_FORMAT_RGB_FLOAT32; + case PIPE_FORMAT_R16G16B16_FLOAT: + return MESA_FORMAT_RGB_FLOAT16; + case PIPE_FORMAT_L32A32_FLOAT: + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; + case PIPE_FORMAT_L16A16_FLOAT: + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; + case PIPE_FORMAT_L32_FLOAT: + return MESA_FORMAT_LUMINANCE_FLOAT32; + case PIPE_FORMAT_L16_FLOAT: + return MESA_FORMAT_LUMINANCE_FLOAT16; + case PIPE_FORMAT_A32_FLOAT: + return MESA_FORMAT_ALPHA_FLOAT32; + case PIPE_FORMAT_A16_FLOAT: + return MESA_FORMAT_ALPHA_FLOAT16; + case PIPE_FORMAT_I32_FLOAT: + return MESA_FORMAT_INTENSITY_FLOAT32; + case PIPE_FORMAT_I16_FLOAT: + return MESA_FORMAT_INTENSITY_FLOAT16; + case PIPE_FORMAT_R32_FLOAT: + return MESA_FORMAT_R_FLOAT32; + case PIPE_FORMAT_R16_FLOAT: + return MESA_FORMAT_R_FLOAT16; + case PIPE_FORMAT_R32G32_FLOAT: + return MESA_FORMAT_RG_FLOAT32; + case PIPE_FORMAT_R16G16_FLOAT: + return MESA_FORMAT_RG_FLOAT16; case PIPE_FORMAT_R8_UNORM: return MESA_FORMAT_R8; @@ -887,6 +952,178 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat, return PIPE_FORMAT_L8_SRGB; return default_srgba_format( screen, target, sample_count, bindings); + /* prefer formats in order of data size, choosing 16-bit ones if equal sized */ + case GL_RGBA16F_ARB: + case GL_RGB16F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_LUMINANCE_ALPHA16F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_ALPHA16F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_A16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_A32_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_INTENSITY16F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_I16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_I32_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_LUMINANCE16F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_L16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_L32_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_R16F: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R16_FLOAT, + PIPE_FORMAT_R16G16_FLOAT, + PIPE_FORMAT_R32_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_R32G32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_RG16F: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R16G16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_R32G32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + + /* try a 32-bit format if available, otherwise fallback to a 16-bit one */ + case GL_RGBA32F_ARB: + case GL_RGB32F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_LUMINANCE_ALPHA32F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_ALPHA32F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_A32_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_A16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_INTENSITY32F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_I32_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_I16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_LUMINANCE32F_ARB: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_L32_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_L16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_R32F: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R32_FLOAT, + PIPE_FORMAT_R32G32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_R16_FLOAT, + PIPE_FORMAT_R16G16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_RG32F: + { + static const enum pipe_format formats[] = { + PIPE_FORMAT_R32G32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_R16G16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT + }; + return find_supported_format(screen, formats, Elements(formats), + target, sample_count, bindings); + } + case GL_RED: case GL_R8: if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target, |