diff options
Diffstat (limited to 'mesalib')
-rw-r--r-- | mesalib/configure.ac | 4 | ||||
-rw-r--r-- | mesalib/docs/relnotes-7.11.html | 1 | ||||
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_math.h | 16 | ||||
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c | 62 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_sampler.c | 186 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_atom_texture.c | 185 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | 7 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_context.c | 3 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_context.h | 5 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_extensions.c | 4 |
10 files changed, 283 insertions, 190 deletions
diff --git a/mesalib/configure.ac b/mesalib/configure.ac index bfde4e870..2101337a2 100644 --- a/mesalib/configure.ac +++ b/mesalib/configure.ac @@ -1194,12 +1194,12 @@ if test "x$enable_egl" = xyes; then EGL_DRIVERS_DIRS="glx"
fi
+ PKG_CHECK_MODULES([LIBUDEV], [libudev > 150],
+ [have_libudev=yes],[have_libudev=no])
if test "$mesa_driver" = dri; then
# build egl_dri2 when xcb-dri2 is available
PKG_CHECK_MODULES([XCB_DRI2], [x11-xcb xcb-dri2 xcb-xfixes],
[have_xcb_dri2=yes],[have_xcb_dri2=no])
- PKG_CHECK_MODULES([LIBUDEV], [libudev > 150],
- [have_libudev=yes],[have_libudev=no])
if test "$have_xcb_dri2" = yes; then
EGL_DRIVER_DRI2=dri2
diff --git a/mesalib/docs/relnotes-7.11.html b/mesalib/docs/relnotes-7.11.html index 898958705..6e9ac8a65 100644 --- a/mesalib/docs/relnotes-7.11.html +++ b/mesalib/docs/relnotes-7.11.html @@ -45,6 +45,7 @@ tbd <li>GL_ARB_robustness (all drivers)
<li>GL_ARB_sampler_objects (gallium drivers)
<li>GL_ARB_seamless_cube_map (gallium r600)
+<li>GL_ARB_shader_texture_lod (gallium drivers)
<li>GL_ARB_sync (gallium drivers only, intel support was in 7.6)
<li>GL_ARB_texture_compression_rgtc (gallium drivers, swrast, i965)
<li>GL_ARB_texture_float (gallium, i965)
diff --git a/mesalib/src/gallium/auxiliary/util/u_math.h b/mesalib/src/gallium/auxiliary/util/u_math.h index 16a9eab6d..8f2ae2e17 100644 --- a/mesalib/src/gallium/auxiliary/util/u_math.h +++ b/mesalib/src/gallium/auxiliary/util/u_math.h @@ -413,22 +413,6 @@ unsigned ffs( unsigned u ) #define ffs __builtin_ffs
#endif
-#ifdef __MINGW32__
-#define ffs __builtin_ffs
-#endif
-
-
-/* Could also binary search for the highest bit.
- */
-static INLINE unsigned
-util_unsigned_logbase2(unsigned n)
-{
- unsigned log2 = 0;
- while (n >>= 1)
- ++log2;
- return log2;
-}
-
/**
* Return float bits.
diff --git a/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c b/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c index 9306fcd5c..78e9df033 100644 --- a/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c +++ b/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c @@ -53,9 +53,11 @@ struct u_vbuf_mgr_elements { unsigned count;
struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
- /* If (velem[i].src_format != real_format[i]), the vertex buffer
+ unsigned src_format_size[PIPE_MAX_ATTRIBS];
+
+ /* If (velem[i].src_format != native_format[i]), the vertex buffer
* referenced by the vertex element cannot be used for rendering and
- * its vertex data must be translated to real_format[i]. */
+ * its vertex data must be translated to native_format[i]. */
enum pipe_format native_format[PIPE_MAX_ATTRIBS];
unsigned native_format_size[PIPE_MAX_ATTRIBS];
@@ -353,6 +355,8 @@ u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb, for (i = 0; i < count; i++) {
enum pipe_format format = ve->ve[i].src_format;
+ ve->src_format_size[i] = util_format_get_blocksize(format);
+
/* Choose a native format.
* For now we don't care about the alignment, that's going to
* be sorted out later. */
@@ -460,7 +464,6 @@ void u_vbuf_mgr_set_vertex_buffers(struct u_vbuf_mgr *mgrb, struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb;
unsigned i;
- mgr->b.max_index = ~0;
mgr->any_user_vbs = FALSE;
mgr->incompatible_vb_layout = FALSE;
@@ -483,23 +486,16 @@ void u_vbuf_mgr_set_vertex_buffers(struct u_vbuf_mgr *mgrb, pipe_resource_reference(&mgr->b.vertex_buffer[i].buffer, vb->buffer);
pipe_resource_reference(&mgr->b.real_vertex_buffer[i], NULL);
- if (u_vbuf_resource(vb->buffer)->user_ptr) {
- mgr->any_user_vbs = TRUE;
+ if (!vb->buffer) {
continue;
}
- pipe_resource_reference(&mgr->b.real_vertex_buffer[i], vb->buffer);
-
- /* The stride of zero means we will be fetching only the first
- * vertex, so don't care about max_index. */
- if (!vb->stride) {
+ if (u_vbuf_resource(vb->buffer)->user_ptr) {
+ mgr->any_user_vbs = TRUE;
continue;
}
- /* Update the maximum index. */
- mgr->b.max_index =
- MIN2(mgr->b.max_index,
- (vb->buffer->width0 - vb->buffer_offset) / vb->stride - 1);
+ pipe_resource_reference(&mgr->b.real_vertex_buffer[i], vb->buffer);
}
for (; i < mgr->b.nr_real_vertex_buffers; i++) {
@@ -519,7 +515,7 @@ static void u_vbuf_upload_buffers(struct u_vbuf_mgr_priv *mgr, unsigned instance_count,
boolean *upload_flushed)
{
- int i, nr = mgr->ve->count;
+ unsigned i, nr = mgr->ve->count;
unsigned count = max_index + 1 - min_index;
boolean uploaded[PIPE_MAX_ATTRIBS] = {0};
@@ -562,6 +558,40 @@ static void u_vbuf_upload_buffers(struct u_vbuf_mgr_priv *mgr, }
}
+static void u_vbuf_mgr_compute_max_index(struct u_vbuf_mgr_priv *mgr)
+{
+ unsigned i, nr = mgr->ve->count;
+
+ mgr->b.max_index = ~0;
+
+ for (i = 0; i < nr; i++) {
+ struct pipe_vertex_buffer *vb =
+ &mgr->b.vertex_buffer[mgr->ve->ve[i].vertex_buffer_index];
+ int unused;
+ unsigned max_index;
+
+ if (!vb->buffer ||
+ !vb->stride ||
+ u_vbuf_resource(vb->buffer)->user_ptr) {
+ continue;
+ }
+
+ /* How many bytes is unused after the last vertex.
+ * width0 may be "count*stride - unused" and we have to compensate
+ * for that when dividing by stride. */
+ unused = vb->stride -
+ (mgr->ve->ve[i].src_offset + mgr->ve->src_format_size[i]);
+ assert(unused >= 0);
+
+ /* Compute the maximum index for this vertex element. */
+ max_index =
+ (vb->buffer->width0 - vb->buffer_offset + (unsigned)unused) /
+ vb->stride - 1;
+
+ mgr->b.max_index = MIN2(mgr->b.max_index, max_index);
+ }
+}
+
void u_vbuf_mgr_draw_begin(struct u_vbuf_mgr *mgrb,
const struct pipe_draw_info *info,
boolean *buffers_updated,
@@ -571,6 +601,8 @@ void u_vbuf_mgr_draw_begin(struct u_vbuf_mgr *mgrb, boolean bufs_updated = FALSE, upload_flushed = FALSE;
int min_index, max_index;
+ u_vbuf_mgr_compute_max_index(mgr);
+
min_index = info->min_index - info->index_bias;
if (info->max_index == ~0) {
max_index = mgr->b.max_index;
diff --git a/mesalib/src/mesa/state_tracker/st_atom_sampler.c b/mesalib/src/mesa/state_tracker/st_atom_sampler.c index e1700d6a9..e05316067 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_sampler.c +++ b/mesalib/src/mesa/state_tracker/st_atom_sampler.c @@ -120,14 +120,110 @@ gl_filter_to_img_filter(GLenum filter) }
}
+static void convert_sampler(struct st_context *st,
+ struct pipe_sampler_state *sampler,
+ GLuint texUnit)
+{
+ struct gl_texture_object *texobj;
+ struct gl_sampler_object *msamp;
+
+ texobj = st->ctx->Texture.Unit[texUnit]._Current;
+ if (!texobj) {
+ texobj = st_get_default_texture(st);
+ }
+
+ msamp = _mesa_get_samplerobj(st->ctx, texUnit);
+ sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
+ sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
+ sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
+
+ sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
+ sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
+ sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
+
+ if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
+ sampler->normalized_coords = 1;
+
+ sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
+ msamp->LodBias;
+
+ sampler->min_lod = CLAMP(msamp->MinLod,
+ 0.0f,
+ (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
+ sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
+ msamp->MaxLod);
+ if (sampler->max_lod < sampler->min_lod) {
+ /* The GL spec doesn't seem to specify what to do in this case.
+ * Swap the values.
+ */
+ float tmp = sampler->max_lod;
+ sampler->max_lod = sampler->min_lod;
+ sampler->min_lod = tmp;
+ assert(sampler->min_lod <= sampler->max_lod);
+ }
+
+ if (msamp->BorderColor.ui[0] ||
+ msamp->BorderColor.ui[1] ||
+ msamp->BorderColor.ui[2] ||
+ msamp->BorderColor.ui[3]) {
+ struct gl_texture_image *teximg;
+
+ teximg = texobj->Image[0][texobj->BaseLevel];
+
+ st_translate_color(msamp->BorderColor.f,
+ teximg ? teximg->_BaseFormat : GL_RGBA,
+ sampler->border_color);
+ }
+
+ sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
+ 0 : (GLuint) msamp->MaxAnisotropy);
+
+ /* only care about ARB_shadow, not SGI shadow */
+ if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func
+ = st_compare_func_to_pipe(msamp->CompareFunc);
+ }
+
+ sampler->seamless_cube_map =
+ st->ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
+}
-static void
-update_samplers(struct st_context *st)
+static void
+update_vertex_samplers(struct st_context *st)
{
struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ GLuint su;
+
+ st->state.num_vertex_samplers = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxVertexTextureImageUnits; su++) {
+ struct pipe_sampler_state *sampler = st->state.vertex_samplers + su;
+
+ memset(sampler, 0, sizeof(*sampler));
+
+ if (vprog->Base.SamplersUsed & (1 << su)) {
+ GLuint texUnit;
+
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ convert_sampler(st, sampler, texUnit);
+
+ st->state.num_vertex_samplers = su + 1;
+
+ cso_single_vertex_sampler(st->cso_context, su, sampler);
+ } else {
+ cso_single_vertex_sampler(st->cso_context, su, NULL);
+ }
+ }
+ cso_single_vertex_sampler_done(st->cso_context);
+}
+
+static void
+update_fragment_samplers(struct st_context *st)
+{
struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
- const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
- fprog->Base.SamplersUsed);
GLuint su;
st->state.num_samplers = 0;
@@ -138,95 +234,33 @@ update_samplers(struct st_context *st) memset(sampler, 0, sizeof(*sampler));
- if (samplersUsed & (1 << su)) {
- struct gl_texture_object *texobj;
- struct gl_texture_image *teximg;
- struct gl_sampler_object *msamp;
+ if (fprog->Base.SamplersUsed & (1 << su)) {
GLuint texUnit;
- if (fprog->Base.SamplersUsed & (1 << su))
- texUnit = fprog->Base.SamplerUnits[su];
- else
- texUnit = vprog->Base.SamplerUnits[su];
-
- texobj = st->ctx->Texture.Unit[texUnit]._Current;
- if (!texobj) {
- texobj = st_get_default_texture(st);
- }
-
- teximg = texobj->Image[0][texobj->BaseLevel];
-
- msamp = _mesa_get_samplerobj(st->ctx, texUnit);
-
- sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
- sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
- sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
-
- sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
- sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
- sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
-
- if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
- sampler->normalized_coords = 1;
-
- sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
- msamp->LodBias;
-
- sampler->min_lod = CLAMP(msamp->MinLod,
- 0.0f,
- (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
- sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
- msamp->MaxLod);
- if (sampler->max_lod < sampler->min_lod) {
- /* The GL spec doesn't seem to specify what to do in this case.
- * Swap the values.
- */
- float tmp = sampler->max_lod;
- sampler->max_lod = sampler->min_lod;
- sampler->min_lod = tmp;
- assert(sampler->min_lod <= sampler->max_lod);
- }
-
- st_translate_color(msamp->BorderColor.f,
- teximg ? teximg->_BaseFormat : GL_RGBA,
- sampler->border_color);
-
- sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
- 0 : (GLuint) msamp->MaxAnisotropy);
-
- /* only care about ARB_shadow, not SGI shadow */
- if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
- sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
- sampler->compare_func
- = st_compare_func_to_pipe(msamp->CompareFunc);
- }
-
- sampler->seamless_cube_map =
- st->ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
+ texUnit = fprog->Base.SamplerUnits[su];
+
+ convert_sampler(st, sampler, texUnit);
st->state.num_samplers = su + 1;
/*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, sampler);
- if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
- cso_single_vertex_sampler(st->cso_context, su, sampler);
- }
}
else {
/*printf("%s su=%u null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, NULL);
- if (su < st->ctx->Const.MaxVertexTextureImageUnits) {
- cso_single_vertex_sampler(st->cso_context, su, NULL);
- }
}
}
cso_single_sampler_done(st->cso_context);
- if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
- cso_single_vertex_sampler_done(st->cso_context);
- }
}
+static void
+update_samplers(struct st_context *st)
+{
+ update_fragment_samplers(st);
+ update_vertex_samplers(st);
+}
const struct st_tracked_state st_update_sampler = {
"st_update_sampler", /* name */
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c index fb532644f..418bc85cc 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_texture.c +++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c @@ -182,90 +182,132 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, return stObj->sampler_view;
}
+static GLboolean
+update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_view,
+ GLuint texUnit)
+{
+ struct pipe_context *pipe = st->pipe;
+ const struct gl_sampler_object *samp;
+ struct gl_texture_object *texObj;
+ struct st_texture_object *stObj;
+ enum pipe_format st_view_format;
+ GLboolean retval;
+
+ samp = _mesa_get_samplerobj(st->ctx, texUnit);
+
+ texObj = st->ctx->Texture.Unit[texUnit]._Current;
+
+ if (!texObj) {
+ texObj = st_get_default_texture(st);
+ samp = &texObj->Sampler;
+ }
+ stObj = st_texture_object(texObj);
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+ if (!retval) {
+ /* out of mem */
+ return GL_FALSE;
+ }
+
+ /* Determine the format of the texture sampler view */
+ st_view_format = stObj->pt->format;
+ {
+ const struct st_texture_image *firstImage =
+ st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ const gl_format texFormat = firstImage->base.TexFormat;
+ enum pipe_format firstImageFormat =
+ st_mesa_format_to_pipe_format(texFormat);
+
+ if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
+ (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
+ /* don't do sRGB->RGB conversion. Interpret the texture
+ * texture data as linear values.
+ */
+ const gl_format linearFormat =
+ _mesa_get_srgb_format_linear(texFormat);
+ firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
+ }
+
+ if (firstImageFormat != stObj->pt->format)
+ st_view_format = firstImageFormat;
+ }
+
+
+ /* if sampler view has changed dereference it */
+ if (stObj->sampler_view) {
+ if (check_sampler_swizzle(stObj->sampler_view,
+ stObj->base._Swizzle,
+ samp->DepthMode) ||
+ (st_view_format != stObj->sampler_view->format) ||
+ stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ }
+
+ *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
+ samp,
+ st_view_format);
+ return GL_TRUE;
+}
static void
-update_textures(struct st_context *st)
+update_vertex_textures(struct st_context *st)
{
- struct pipe_context *pipe = st->pipe;
struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
- struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
- const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
- fprog->Base.SamplersUsed);
GLuint su;
- st->state.num_textures = 0;
+ st->state.num_vertex_textures = 0;
/* loop over sampler units (aka tex image units) */
for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
struct pipe_sampler_view *sampler_view = NULL;
- enum pipe_format st_view_format;
- if (samplersUsed & (1 << su)) {
- struct gl_texture_object *texObj;
- struct st_texture_object *stObj;
+ if (vprog->Base.SamplersUsed & (1 << su)) {
GLboolean retval;
GLuint texUnit;
- const struct gl_sampler_object *samp;
- if (fprog->Base.SamplersUsed & (1 << su))
- texUnit = fprog->Base.SamplerUnits[su];
- else
- texUnit = vprog->Base.SamplerUnits[su];
+ texUnit = vprog->Base.SamplerUnits[su];
- samp = _mesa_get_samplerobj(st->ctx, texUnit);
+ retval = update_single_texture(st, &sampler_view, texUnit);
+ if (retval == GL_FALSE)
+ continue;
- texObj = st->ctx->Texture.Unit[texUnit]._Current;
+ st->state.num_vertex_textures = su + 1;
- if (!texObj) {
- texObj = st_get_default_texture(st);
- samp = &texObj->Sampler;
- }
- stObj = st_texture_object(texObj);
+ }
+ pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view);
+ }
- retval = st_finalize_texture(st->ctx, st->pipe, texObj);
- if (!retval) {
- /* out of mem */
- continue;
- }
+ if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
+ GLuint numUnits = MIN2(st->state.num_vertex_textures,
+ st->ctx->Const.MaxVertexTextureImageUnits);
+ cso_set_vertex_sampler_views(st->cso_context,
+ numUnits,
+ st->state.sampler_vertex_views);
+ }
+}
- /* Determine the format of the texture sampler view */
- st_view_format = stObj->pt->format;
- {
- const struct st_texture_image *firstImage =
- st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
- const gl_format texFormat = firstImage->base.TexFormat;
- enum pipe_format firstImageFormat =
- st_mesa_format_to_pipe_format(texFormat);
-
- if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
- (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
- /* don't do sRGB->RGB conversion. Interpret the texture
- * texture data as linear values.
- */
- const gl_format linearFormat =
- _mesa_get_srgb_format_linear(texFormat);
- firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
- }
-
- if (firstImageFormat != stObj->pt->format)
- st_view_format = firstImageFormat;
- }
+static void
+update_fragment_textures(struct st_context *st)
+{
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ GLuint su;
- st->state.num_textures = su + 1;
+ st->state.num_textures = 0;
- /* if sampler view has changed dereference it */
- if (stObj->sampler_view) {
- if (check_sampler_swizzle(stObj->sampler_view,
- stObj->base._Swizzle,
- samp->DepthMode) ||
- (st_view_format != stObj->sampler_view->format) ||
- stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- }
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_view *sampler_view = NULL;
+ if (fprog->Base.SamplersUsed & (1 << su)) {
+ GLboolean retval;
+ GLuint texUnit;
+
+ texUnit = fprog->Base.SamplerUnits[su];
- sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
- samp,
- st_view_format);
+ retval = update_single_texture(st, &sampler_view, texUnit);
+ if (retval == GL_FALSE)
+ continue;
+
+ st->state.num_textures = su + 1;
}
pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
}
@@ -273,16 +315,14 @@ update_textures(struct st_context *st) cso_set_fragment_sampler_views(st->cso_context,
st->state.num_textures,
st->state.sampler_views);
-
- if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
- GLuint numUnits = MIN2(st->state.num_textures,
- st->ctx->Const.MaxVertexTextureImageUnits);
- cso_set_vertex_sampler_views(st->cso_context,
- numUnits,
- st->state.sampler_views);
- }
}
+static void
+update_textures(struct st_context *st)
+{
+ update_fragment_textures(st);
+ update_vertex_textures(st);
+}
const struct st_tracked_state st_update_texture = {
"st_update_texture", /* name */
@@ -293,9 +333,6 @@ const struct st_tracked_state st_update_texture = { update_textures /* update */
};
-
-
-
static void
finalize_textures(struct st_context *st)
{
diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index c568db2bc..a197bf3ca 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -39,6 +39,7 @@ #include "main/pack.h"
#include "main/pbo.h"
#include "main/texformat.h"
+#include "main/teximage.h"
#include "main/texstore.h"
#include "program/program.h"
#include "program/prog_print.h"
@@ -419,10 +420,10 @@ make_texture(struct st_context *st, gl_format mformat;
struct pipe_resource *pt;
enum pipe_format pipeFormat;
- GLenum baseFormat, intFormat;
+ GLenum baseInternalFormat, intFormat;
- baseFormat = base_format(format);
intFormat = internal_format(ctx, format, type);
+ baseInternalFormat = _mesa_base_tex_format(ctx, intFormat);
mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
format, type, GL_FALSE);
@@ -465,7 +466,7 @@ make_texture(struct st_context *st, * the texture. We deal with that with texcoords.
*/
success = _mesa_texstore(ctx, 2, /* dims */
- baseFormat, /* baseInternalFormat */
+ baseInternalFormat, /* baseInternalFormat */
mformat, /* gl_format */
dest, /* dest */
0, 0, 0, /* dstX/Y/Zoffset */
diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index ce5a68c0a..40af1a5bb 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -133,9 +133,6 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) else
st->internal_target = PIPE_TEXTURE_RECT;
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- st->state.sampler_list[i] = &st->state.samplers[i];
-
for (i = 0; i < 3; i++) {
memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index a35439741..eacb3544f 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -90,7 +90,7 @@ struct st_context struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_clip_state clip;
struct {
void *ptr;
@@ -98,12 +98,15 @@ struct st_context } constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
unsigned sample_mask;
GLuint num_samplers;
+ GLuint num_vertex_samplers;
GLuint num_textures;
+ GLuint num_vertex_textures;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
} state;
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index acad668d2..4a2963043 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -603,4 +603,8 @@ void st_init_extensions(struct st_context *st) else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
}
+
+ if (screen->get_param(screen, PIPE_CAP_SM3)) {
+ ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
+ }
}
|