diff options
Diffstat (limited to 'mesalib')
39 files changed, 1281 insertions, 1280 deletions
diff --git a/mesalib/Makefile b/mesalib/Makefile index 1368b44ea..0f88071aa 100644 --- a/mesalib/Makefile +++ b/mesalib/Makefile @@ -22,7 +22,7 @@ doxygen: cd doxygen && $(MAKE) check: - cd src/glsl/tests/ && ./optimization-test + make -C src/glsl/tests check make -C tests check clean: diff --git a/mesalib/configure.ac b/mesalib/configure.ac index 9d6cbeb96..1b571b95c 100644 --- a/mesalib/configure.ac +++ b/mesalib/configure.ac @@ -708,7 +708,7 @@ default_driver="xlib" case "$host_os" in linux*) case "$host_cpu" in - i*86|x86_64|powerpc*|sparc*) default_driver="dri";; + i*86|x86_64|powerpc*|sparc*|ia64*) default_driver="dri";; esac ;; *freebsd* | dragonfly* | *netbsd*) @@ -1993,6 +1993,7 @@ dnl Substitute the config AC_CONFIG_FILES([configs/autoconf src/gallium/drivers/Makefile src/gallium/drivers/r300/Makefile + src/gallium/drivers/r600/Makefile src/gbm/Makefile src/gbm/main/gbm.pc src/egl/drivers/Makefile @@ -2004,6 +2005,7 @@ AC_CONFIG_FILES([configs/autoconf src/egl/wayland/wayland-egl/Makefile src/egl/wayland/wayland-egl/wayland-egl.pc src/egl/wayland/wayland-drm/Makefile + src/glsl/tests/Makefile src/glx/Makefile src/mapi/shared-glapi/Makefile src/gtest/Makefile diff --git a/mesalib/docs/download.html b/mesalib/docs/download.html index 4e8fc2f02..6a9533aae 100644 --- a/mesalib/docs/download.html +++ b/mesalib/docs/download.html @@ -20,26 +20,12 @@ When a new release is coming, release candidates (betas) may be found </p> +<H1>Unpacking</H1> + <p> -The Mesa package is named MesaLib-x.y.z.{tar.bz2, tar.gz, zip} where x.y.z -is the version. There are three types of compressed archives. -</p> -<p> -In the past, there was also MesaGLUT-x.y.z.{tar.bz2, tar.gz, zip} packages which -contained Mark Kilgard's GLUT library. -Most Linux distributions include an implementation of GLUT (such as freeglut). -</p> -<p> -In the past, the Mesa demos collection was distributed as -MesaDemos-x.y.z.{tar.bz2, tar.gz, zip}. -Now, the -<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent"> -Mesa demos</a> are distributed separately. +Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip </p> - -<H1>Unpacking</H1> - <p> To unpack .tar.gz files: </p> @@ -86,10 +72,6 @@ src/glu - libGLU source code src/glx - sources for building libGL with full GLX and DRI support </pre> -If you downloaded and unpacked the MesaGLUT.x.y.z package: -<pre> -src/glut - GLUT library source code -</pre> <p> Proceed to the <a href="install.html">compilation and installation @@ -97,5 +79,24 @@ instructions</a>. </p> +<H1>Demos and GLUT</H2> + +<p> +A package of Mark Kilgard's GLUT library is available +<a href="ftp://ftp.freedesktop.org/pub/mesa/glut/" target="_parent">here</a> +</p> + +<p> +The Mesa demos collection is available +<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent">here</a> +</p> + +<p> +In the past, GLUT and the Mesa demos were released in conjunction with +Mesa releases. But since GLUT and the demos change infrequently, they +were split off some time ago. +</p> + + </BODY> </HTML> diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html index 46d0b4c7b..2ba7cb867 100644 --- a/mesalib/docs/install.html +++ b/mesalib/docs/install.html @@ -10,30 +10,24 @@ <H1>Compiling and Installing</H1> <ol> -<li><a href="#unix-x11">Unix / X11</a> +<li><a href="#prereq-general">Prerequisites for building</a> <ul> - <li><a href="#prereq-general">General prerequisites for building</a> - <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a> - <li><a href="#autoconf">Building with autoconf</a> - <li><a href="#traditional">Building with traditional Makefiles</a> - <li><a href="#libs">The Libraries</a> - <li><a href="#install">Installing the header and library files - <li><a href="#pkg-config">Building OpenGL programs with pkg-config + <li><a href="#prereq-general">General prerequisites</a> + <li><a href="#prereq-dri">For DRI and hardware acceleration</a> </ul> -<li><a href="#windows">Windows</a> -<li><a href="#scons">Building with SCons</a> -<li><a href="#other">Other</a> +<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a> +<li><a href="#scons">Building with SCons (Windows)</a> +<li><a href="#legacy">Building with legacy Makefiles (deprecated)</a> +<li><a href="#other">Building for other systems</a> +<li><a href="#libs">Library Information</a> +<li><a href="#pkg-config">Building OpenGL programs with pkg-config </ol> -<br> - - -<a name="unix-x11"> -<H2>1. Unix/X11 Compilation and Installation</H1> <a name="prereq-general"> -<h3>1.1 General prerequisites for building</h3> +<h1>1. Prerequisites for building</h1> +<h2>1.1 General</h2> <ul> <li>lex / yacc - for building the GLSL compiler. On Linux systems, flex and bison are used. @@ -54,18 +48,19 @@ To build OpenGL ES 1.1 and 2.0 you'll also need <a name="prereq-dri"> -<h3>1.2 Prerequisites for DRI and hardware acceleration</h3> +<h3>1.2 For DRI and hardware acceleration</h3> <p> The following are required for DRI-based hardware acceleration with Mesa: </p> <ul> -<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later -<li>Linux 2.6.28 +<li><a href="http://xorg.freedesktop.org/releases/individual/proto/" +target="_parent">dri2proto</a> version 2.6 or later <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> -version 2.4.15 or later +version 2.4.33 or later <li>Xorg server version 1.5 or later +<li>Linux 2.6.28 or later </ul> </p> <p> @@ -78,22 +73,69 @@ the needed dependencies: </pre> + <a name="autoconf"> -<h3>1.3 Building with Autoconf</h3> +<H1>2. Building with autoconf (Linux/Unix/X11)</H1> + +<p> +The primary method to build Mesa on Unix systems is with autoconf. +</p> <p> -Mesa may be <a href="autoconf.html">built using autoconf</a>. -This should work well on most GNU-based systems. -If that fails the traditional Mesa build system is available. +The general approach is the standard: +<pre> + ./configure + make + sudo make install +</pre> +But please read the <a href="autoconf.html">detailed autoconf instructions</a> +for more details. +</p> -<a name="traditional"> -<h3>1.4 Building with traditional Makefiles</h3> +<a name="scons"> +<H1>3. Building with SCons (Windows)</H1> <p> -The traditional Mesa build system is based on a collection of pre-defined +To build Mesa with SCons on Linux or Windows do +</p> +<pre> + scons +</pre> +<p> +The build output will be placed in +build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for +example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed +by -debug for debug builds. +</p> + +<p> +To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do +</p> +<pre> + scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi +</pre> +<p> +This will create: +</p> +<ul> +<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll +<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll +</ul> +<p> +Put them all in the same directory to test them. +</p> + + + +<a name="legacy"> +<h1>4. Building with legacy Makefiles (deprecated)</h1> + +<p> +The legacy Mesa build system is based on a collection of pre-defined system configurations. +Some of these might work for older systems not supported by autoconf. </p> <p> To see the list of configurations, just type <code>make</code>. @@ -144,8 +186,6 @@ Make sure you have the prerequisite versions of DRM and Xserver mentioned above. </p> -</li> - </ul> @@ -155,58 +195,9 @@ Later, if you want to rebuild for a different configuration run </p> -<a name="libs"> -<h3>1.5 The libraries</h3> - -<p> -When compilation has finished, look in the top-level <code>lib/</code> -(or <code>lib64/</code>) directory. -You'll see a set of library files similar to this: -</p> -<pre> -lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* -lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* --rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* -lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1* -lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100* --rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100* -lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3* -lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1* --rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1* -lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* -lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* --rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* -</pre> - -<p> -<b>libGL</b> is the main OpenGL library (i.e. Mesa). -<br> -<b>libGLU</b> is the OpenGL Utility library. -<br> -<b>libglut</b> is the GLUT library. -<br> -<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. -</p> - -<p> -If you built the DRI hardware drivers, you'll also see the DRI drivers: -</p> -<pre> --rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so --rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so --rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so --rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so -</pre> - -<p> -If you built with Gallium support, look in lib/gallium/ for Gallium-based -versions of libGL and device drivers. -</p> - - <a name="install"> -<H3>1.6 Installing the header and library files</H3> +<H2>Installing the header and library files</H2> <p> The standard location for the OpenGL header files on Unix-type systems is @@ -246,85 +237,89 @@ This is a handy way to compare multiple OpenGL implementations. </p> -<a name="pkg-config"> -<H3>1.7 Building OpenGL programs with pkg-config</H3> -<p> -Running <code>make install</code> will install package configuration files -for the pkg-config utility. -</p> -<p> -When compiling your OpenGL application you can use pkg-config to determine -the proper compiler and linker flags. -</p> +<a name="other"> +<H1>5. Building for other systems</H1> <p> -For example, compiling and linking a GLUT application can be done with: +Documentation for other environments (some may be very out of date): </p> -<pre> - gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo -</pre> - -<br> - -<a name="windows"> -<H2>2. Windows Compilation and Installation</H1> -<p> -Please see the <a href="#scons">instructions on building with SCons</a>. -</p> +<UL> +<li><A HREF="README.VMS">README.VMS</A> - VMS +<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin +<LI><A HREF="README.WIN32">README.WIN32</A> - Win32 +</UL> -<a name="scons"> -<H2>3. Building with SCons</H1> +<a name="libs"> +<H1>6. Library Information</H1> <p> -To build Mesa with SCons on Linux or Windows do +When compilation has finished, look in the top-level <code>lib/</code> +(or <code>lib64/</code>) directory. +You'll see a set of library files similar to this: </p> <pre> - scons +lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* +lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* +-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* +lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1* +lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100* +-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100* +lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* +lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* +-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* </pre> + <p> -The build output will be placed in -build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for -example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed -by -debug for debug builds. +<b>libGL</b> is the main OpenGL library (i.e. Mesa). +<br> +<b>libGLU</b> is the OpenGL Utility library. +<br> +<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. </p> <p> -To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do +If you built the DRI hardware drivers, you'll also see the DRI drivers: </p> <pre> - scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi +-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so +-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so +-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so +-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so +-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so </pre> + <p> -This will create: -</p> -<ul> -<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll -<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll -</ul> -<p> -Put them all in the same directory to test them. +If you built with Gallium support, look in lib/gallium/ for Gallium-based +versions of libGL and device drivers. </p> -<a name="other"> -<H2>4. Other systems</H1> +<a name="pkg-config"> +<H1>7. Building OpenGL programs with pkg-config</H1> <p> -Documentation for other environments (some may be very out of date): +Running <code>make install</code> will install package configuration files +for the pkg-config utility. </p> -<UL> -<li><A HREF="README.VMS">README.VMS</A> - VMS -<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin -<LI><A HREF="README.WIN32">README.WIN32</A> - Win32 -</UL> +<p> +When compiling your OpenGL application you can use pkg-config to determine +the proper compiler and linker flags. +</p> +<p> +For example, compiling and linking a GLUT application can be done with: +</p> +<pre> + gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo +</pre> +<br> </body> diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.c b/mesalib/src/gallium/auxiliary/util/u_blit.c index 127973388..e5b97f720 100644 --- a/mesalib/src/gallium/auxiliary/util/u_blit.c +++ b/mesalib/src/gallium/auxiliary/util/u_blit.c @@ -232,8 +232,10 @@ get_next_slot( struct blit_state *ctx ) { const unsigned max_slots = 4096 / sizeof ctx->vertices; - if (ctx->vbuf_slot >= max_slots) - util_blit_flush( ctx ); + if (ctx->vbuf_slot >= max_slots) { + pipe_resource_reference(&ctx->vbuf, NULL); + ctx->vbuf_slot = 0; + } if (!ctx->vbuf) { ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, @@ -674,17 +676,6 @@ util_blit_pixels(struct blit_state *ctx, } -/* Release vertex buffer at end of frame to avoid synchronous - * rendering. - */ -void util_blit_flush( struct blit_state *ctx ) -{ - pipe_resource_reference(&ctx->vbuf, NULL); - ctx->vbuf_slot = 0; -} - - - /** * Copy pixel block from src texture to dst surface. * The sampler view's first_level field indicates the source diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.h b/mesalib/src/gallium/auxiliary/util/u_blit.h index 23a427d34..810d01b04 100644 --- a/mesalib/src/gallium/auxiliary/util/u_blit.h +++ b/mesalib/src/gallium/auxiliary/util/u_blit.h @@ -1,98 +1,93 @@ -/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef U_BLIT_H
-#define U_BLIT_H
-
-
-#include "pipe/p_compiler.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-struct cso_context;
-struct pipe_context;
-struct pipe_resource;
-struct pipe_sampler_view;
-struct pipe_surface;
-
-
-extern struct blit_state *
-util_create_blit(struct pipe_context *pipe, struct cso_context *cso);
-
-extern void
-util_destroy_blit(struct blit_state *ctx);
-
-extern void
-util_blit_pixels(struct blit_state *ctx,
- struct pipe_resource *src_tex,
- unsigned src_level,
- int srcX0, int srcY0,
- int srcX1, int srcY1,
- int srcZ0,
- struct pipe_surface *dst,
- int dstX0, int dstY0,
- int dstX1, int dstY1,
- float z, uint filter);
-
-void
-util_blit_pixels_writemask(struct blit_state *ctx,
- struct pipe_resource *src_tex,
- unsigned src_level,
- int srcX0, int srcY0,
- int srcX1, int srcY1,
- int srcZ0,
- struct pipe_surface *dst,
- int dstX0, int dstY0,
- int dstX1, int dstY1,
- float z, uint filter,
- uint writemask);
-
-extern void
-util_blit_pixels_tex(struct blit_state *ctx,
- struct pipe_sampler_view *src_sampler_view,
- int srcX0, int srcY0,
- int srcX1, int srcY1,
- struct pipe_surface *dst,
- int dstX0, int dstY0,
- int dstX1, int dstY1,
- float z, uint filter);
-
-/* Call at end of frame to avoid synchronous rendering.
- */
-extern void
-util_blit_flush( struct blit_state *ctx );
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef U_BLIT_H +#define U_BLIT_H + + +#include "pipe/p_compiler.h" + + +#ifdef __cplusplus +extern "C" { +#endif + + +struct cso_context; +struct pipe_context; +struct pipe_resource; +struct pipe_sampler_view; +struct pipe_surface; + + +extern struct blit_state * +util_create_blit(struct pipe_context *pipe, struct cso_context *cso); + +extern void +util_destroy_blit(struct blit_state *ctx); + +extern void +util_blit_pixels(struct blit_state *ctx, + struct pipe_resource *src_tex, + unsigned src_level, + int srcX0, int srcY0, + int srcX1, int srcY1, + int srcZ0, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter); + +void +util_blit_pixels_writemask(struct blit_state *ctx, + struct pipe_resource *src_tex, + unsigned src_level, + int srcX0, int srcY0, + int srcX1, int srcY1, + int srcZ0, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter, + uint writemask); + +extern void +util_blit_pixels_tex(struct blit_state *ctx, + struct pipe_sampler_view *src_sampler_view, + int srcX0, int srcY0, + int srcX1, int srcY1, + struct pipe_surface *dst, + int dstX0, int dstY0, + int dstX1, int dstY1, + float z, uint filter); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c index a28d41825..82474cd7b 100644 --- a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -1361,8 +1361,10 @@ get_next_slot(struct gen_mipmap_state *ctx) { const unsigned max_slots = 4096 / sizeof ctx->vertices; - if (ctx->vbuf_slot >= max_slots) - util_gen_mipmap_flush( ctx ); + if (ctx->vbuf_slot >= max_slots) { + pipe_resource_reference(&ctx->vbuf, NULL); + ctx->vbuf_slot = 0; + } if (!ctx->vbuf) { ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, @@ -1475,17 +1477,6 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) } - -/* Release vertex buffer at end of frame to avoid synchronous - * rendering. - */ -void util_gen_mipmap_flush( struct gen_mipmap_state *ctx ) -{ - pipe_resource_reference(&ctx->vbuf, NULL); - ctx->vbuf_slot = 0; -} - - /** * Generate mipmap images. It's assumed all needed texture memory is * already allocated. diff --git a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h index e4670a43c..1bcc50f51 100644 --- a/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h +++ b/mesalib/src/gallium/auxiliary/util/u_gen_mipmap.h @@ -1,70 +1,64 @@ -/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef U_GENMIPMAP_H
-#define U_GENMIPMAP_H
-
-#include "pipe/p_state.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-struct pipe_context;
-struct pipe_resource;
-struct cso_context;
-
-struct gen_mipmap_state;
-
-
-extern struct gen_mipmap_state *
-util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso);
-
-
-extern void
-util_destroy_gen_mipmap(struct gen_mipmap_state *ctx);
-
-/* Release vertex buffer at end of frame to avoid synchronous
- * rendering.
- */
-extern void
-util_gen_mipmap_flush( struct gen_mipmap_state *ctx );
-
-
-extern void
-util_gen_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_sampler_view *psv,
- uint layer, uint baseLevel, uint lastLevel, uint filter);
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef U_GENMIPMAP_H +#define U_GENMIPMAP_H + +#include "pipe/p_state.h" + + +#ifdef __cplusplus +extern "C" { +#endif + + +struct pipe_context; +struct pipe_resource; +struct cso_context; + +struct gen_mipmap_state; + + +extern struct gen_mipmap_state * +util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso); + + +extern void +util_destroy_gen_mipmap(struct gen_mipmap_state *ctx); + + +extern void +util_gen_mipmap(struct gen_mipmap_state *ctx, + struct pipe_sampler_view *psv, + uint layer, uint baseLevel, uint lastLevel, uint filter); + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/mesalib/src/gallium/auxiliary/util/u_inlines.h b/mesalib/src/gallium/auxiliary/util/u_inlines.h index 23658bc88..49b4531db 100644 --- a/mesalib/src/gallium/auxiliary/util/u_inlines.h +++ b/mesalib/src/gallium/auxiliary/util/u_inlines.h @@ -370,7 +370,7 @@ pipe_buffer_write_nooverlap(struct pipe_context *pipe, buf, 0, (PIPE_TRANSFER_WRITE | - PIPE_TRANSFER_NOOVERWRITE), + PIPE_TRANSFER_UNSYNCHRONIZED), &box, data, 0, 0); diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp index 39401017b..8bf0ba2a8 100644 --- a/mesalib/src/glsl/ast_function.cpp +++ b/mesalib/src/glsl/ast_function.cpp @@ -152,19 +152,22 @@ verify_parameter_modes(_mesa_glsl_parse_state *state, return false; } - if (actual->variable_referenced() - && actual->variable_referenced()->read_only) { - _mesa_glsl_error(&loc, state, - "function parameter '%s %s' references the " - "read-only variable '%s'", - mode, formal->name, - actual->variable_referenced()->name); - return false; - } else if (!actual->is_lvalue()) { - _mesa_glsl_error(&loc, state, - "function parameter '%s %s' is not an lvalue", - mode, formal->name); - return false; + ir_variable *var = actual->variable_referenced(); + if (var) { + if (var->read_only) { + _mesa_glsl_error(&loc, state, + "function parameter '%s %s' references the " + "read-only variable '%s'", + mode, formal->name, + actual->variable_referenced()->name); + return false; + } else if (!actual->is_lvalue()) { + _mesa_glsl_error(&loc, state, + "function parameter '%s %s' is not an lvalue", + mode, formal->name); + return false; + } + var->assigned = true; } } diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 820c86c5e..e24914b83 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -57,6 +57,10 @@ #include "program/hash_table.h" #include "ir.h" +static void +detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, + exec_list *instructions); + void _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { @@ -87,6 +91,7 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) ast->hir(instructions, state); detect_recursion_unlinked(state, instructions); + detect_conflicting_assignments(state, instructions); state->toplevel_ir = NULL; } @@ -672,6 +677,10 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, void *ctx = state; bool error_emitted = (lhs->type->is_error() || rhs->type->is_error()); + ir_variable *lhs_var = lhs->variable_referenced(); + if (lhs_var) + lhs_var->assigned = true; + if (!error_emitted) { if (non_lvalue_description != NULL) { _mesa_glsl_error(&lhs_loc, state, @@ -4013,3 +4022,64 @@ ast_struct_specifier::hir(exec_list *instructions, */ return NULL; } + +static void +detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, + exec_list *instructions) +{ + bool gl_FragColor_assigned = false; + bool gl_FragData_assigned = false; + bool user_defined_fs_output_assigned = false; + ir_variable *user_defined_fs_output = NULL; + + /* It would be nice to have proper location information. */ + YYLTYPE loc; + memset(&loc, 0, sizeof(loc)); + + foreach_list(node, instructions) { + ir_variable *var = ((ir_instruction *)node)->as_variable(); + + if (!var) + continue; + + if (strcmp(var->name, "gl_FragColor") == 0) + gl_FragColor_assigned = var->assigned; + else if (strcmp(var->name, "gl_FragData") == 0) + gl_FragData_assigned = var->assigned; + else if (strncmp(var->name, "gl_", 3) != 0) { + if (state->target == fragment_shader && + (var->mode == ir_var_out || var->mode == ir_var_inout)) { + user_defined_fs_output_assigned = true; + user_defined_fs_output = var; + } + } + } + + /* From the GLSL 1.30 spec: + * + * "If a shader statically assigns a value to gl_FragColor, it + * may not assign a value to any element of gl_FragData. If a + * shader statically writes a value to any element of + * gl_FragData, it may not assign a value to + * gl_FragColor. That is, a shader may assign values to either + * gl_FragColor or gl_FragData, but not both. Multiple shaders + * linked together must also consistently write just one of + * these variables. Similarly, if user declared output + * variables are in use (statically assigned to), then the + * built-in variables gl_FragColor and gl_FragData may not be + * assigned to. These incorrect usages all generate compile + * time errors." + */ + if (gl_FragColor_assigned && gl_FragData_assigned) { + _mesa_glsl_error(&loc, state, "fragment shader writes to both " + "`gl_FragColor' and `gl_FragData'\n"); + } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) { + _mesa_glsl_error(&loc, state, "fragment shader writes to both " + "`gl_FragColor' and `%s'\n", + user_defined_fs_output->name); + } else if (gl_FragData_assigned && user_defined_fs_output_assigned) { + _mesa_glsl_error(&loc, state, "fragment shader writes to both " + "`gl_FragData' and `%s'\n", + user_defined_fs_output->name); + } +} diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index d6c6a607a..ddfaf3614 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -353,10 +353,23 @@ public: * Several GLSL semantic checks require knowledge of whether or not a * variable has been used. For example, it is an error to redeclare a * variable as invariant after it has been used. + * + * This is only maintained in the ast_to_hir.cpp path, not in + * Mesa's fixed function or ARB program paths. */ unsigned used:1; /** + * Has this variable been statically assigned? + * + * This answers whether the variable was assigned in any path of + * the shader during ast_to_hir. This doesn't answer whether it is + * still written after dead code removal, nor is it maintained in + * non-ast_to_hir.cpp (GLSL parsing) paths. + */ + unsigned assigned:1; + + /** * Storage class of the variable. * * \sa ir_variable_mode diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp index f04a146e8..8c651b8c0 100644 --- a/mesalib/src/glsl/main.cpp +++ b/mesalib/src/glsl/main.cpp @@ -249,7 +249,7 @@ main(int argc, char **argv) usage_fail(argv[0]); const char *const ext = & argv[optind][len - 5]; - if (strncmp(".vert", ext, 5) == 0) + if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0) shader->Type = GL_VERTEX_SHADER; else if (strncmp(".geom", ext, 5) == 0) shader->Type = GL_GEOMETRY_SHADER; diff --git a/mesalib/src/glsl/opt_array_splitting.cpp b/mesalib/src/glsl/opt_array_splitting.cpp index f11b51631..67733ca6b 100644 --- a/mesalib/src/glsl/opt_array_splitting.cpp +++ b/mesalib/src/glsl/opt_array_splitting.cpp @@ -49,7 +49,7 @@ public: variable_entry(ir_variable *var) { this->var = var; - this->whole_array_access = 0; + this->split = true; this->declaration = false; this->components = NULL; this->mem_ctx = NULL; @@ -62,10 +62,14 @@ public: ir_variable *var; /* The key: the variable's pointer. */ unsigned size; /* array length or matrix columns */ - /** Number of times the variable is referenced, including assignments. */ - unsigned whole_array_access; + /** Whether this array should be split or not. */ + bool split; - bool declaration; /* If the variable had a decl in the instruction stream */ + /* If the variable had a decl we can work with in the instruction + * stream. We can't do splitting on function arguments, which + * don't get this variable set. + */ + bool declaration; ir_variable **components; @@ -99,6 +103,7 @@ public: virtual ir_visitor_status visit(ir_variable *); virtual ir_visitor_status visit(ir_dereference_variable *); virtual ir_visitor_status visit_enter(ir_dereference_array *); + virtual ir_visitor_status visit_enter(ir_function_signature *); variable_entry *get_variable_entry(ir_variable *var); @@ -154,12 +159,13 @@ ir_array_reference_visitor::visit(ir_dereference_variable *ir) { variable_entry *entry = this->get_variable_entry(ir->var); - /* If we made it to here, then the dereference of this array didn't - * have a constant index (see the visit_continue_with_parent - * below), so we can't split the variable. + /* If we made it to here without seeing an ir_dereference_array, + * then the dereference of this array didn't have a constant index + * (see the visit_continue_with_parent below), so we can't split + * the variable. */ if (entry) - entry->whole_array_access++; + entry->split = false; return visit_continue; } @@ -173,12 +179,26 @@ ir_array_reference_visitor::visit_enter(ir_dereference_array *ir) variable_entry *entry = this->get_variable_entry(deref->var); + /* If the access to the array has a variable index, we wouldn't + * know which split variable this dereference should go to. + */ if (entry && !ir->array_index->as_constant()) - entry->whole_array_access++; + entry->split = false; return visit_continue_with_parent; } +ir_visitor_status +ir_array_reference_visitor::visit_enter(ir_function_signature *ir) +{ + /* We don't have logic for array-splitting function arguments, + * so just look at the body instructions and not the parameter + * declarations. + */ + visit_list_elements(this, &ir->body); + return visit_continue_with_parent; +} + bool ir_array_reference_visitor::get_split_list(exec_list *instructions, bool linked) @@ -204,12 +224,12 @@ ir_array_reference_visitor::get_split_list(exec_list *instructions, variable_entry *entry = (variable_entry *)iter.get(); if (debug) { - printf("array %s@%p: decl %d, whole_access %d\n", + printf("array %s@%p: decl %d, split %d\n", entry->var->name, (void *) entry->var, entry->declaration, - entry->whole_array_access); + entry->split); } - if (!entry->declaration || entry->whole_array_access) { + if (!(entry->declaration && entry->split)) { entry->remove(); } } @@ -217,7 +237,10 @@ ir_array_reference_visitor::get_split_list(exec_list *instructions, return !variable_list.is_empty(); } -/** This is the class that does the actual work of splitting. */ +/** + * This class rewrites the dereferences of arrays that have been split + * to use the newly created ir_variables for each component. + */ class ir_array_splitting_visitor : public ir_rvalue_visitor { public: ir_array_splitting_visitor(exec_list *vars) @@ -236,7 +259,6 @@ public: variable_entry *get_splitting_entry(ir_variable *var); exec_list *variable_list; - void *mem_ctx; }; variable_entry * @@ -348,8 +370,7 @@ optimize_split_arrays(exec_list *instructions, bool linked) const struct glsl_type *subtype; if (type->is_matrix()) - subtype = glsl_type::get_instance(GLSL_TYPE_FLOAT, - type->vector_elements, 1); + subtype = type->column_type(); else subtype = type->fields.array; diff --git a/mesalib/src/glsl/opt_structure_splitting.cpp b/mesalib/src/glsl/opt_structure_splitting.cpp index d08a5cee1..6dd228e4e 100644 --- a/mesalib/src/glsl/opt_structure_splitting.cpp +++ b/mesalib/src/glsl/opt_structure_splitting.cpp @@ -1,367 +1,372 @@ -/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file opt_structure_splitting.cpp
- *
- * If a structure is only ever referenced by its components, then
- * split those components out to individual variables so they can be
- * handled normally by other optimization passes.
- *
- * This skips structures like uniforms, which need to be accessible as
- * structures for their access by the GL.
- */
-
-#include "ir.h"
-#include "ir_visitor.h"
-#include "ir_print_visitor.h"
-#include "ir_rvalue_visitor.h"
-#include "glsl_types.h"
-
-static bool debug = false;
-
-// XXX using variable_entry2 here to avoid collision (MSVC multiply-defined
-// function) with the variable_entry class seen in ir_variable_refcount.h
-// Perhaps we can use the one in ir_variable_refcount.h and make this class
-// here go away?
-class variable_entry2 : public exec_node
-{
-public:
- variable_entry2(ir_variable *var)
- {
- this->var = var;
- this->whole_structure_access = 0;
- this->declaration = false;
- this->components = NULL;
- this->mem_ctx = NULL;
- }
-
- ir_variable *var; /* The key: the variable's pointer. */
-
- /** Number of times the variable is referenced, including assignments. */
- unsigned whole_structure_access;
-
- bool declaration; /* If the variable had a decl in the instruction stream */
-
- ir_variable **components;
-
- /** ralloc_parent(this->var) -- the shader's ralloc context. */
- void *mem_ctx;
-};
-
-
-class ir_structure_reference_visitor : public ir_hierarchical_visitor {
-public:
- ir_structure_reference_visitor(void)
- {
- this->mem_ctx = ralloc_context(NULL);
- this->variable_list.make_empty();
- }
-
- ~ir_structure_reference_visitor(void)
- {
- ralloc_free(mem_ctx);
- }
-
- virtual ir_visitor_status visit(ir_variable *);
- virtual ir_visitor_status visit(ir_dereference_variable *);
- virtual ir_visitor_status visit_enter(ir_dereference_record *);
- virtual ir_visitor_status visit_enter(ir_assignment *);
- virtual ir_visitor_status visit_enter(ir_function_signature *);
-
- variable_entry2 *get_variable_entry2(ir_variable *var);
-
- /* List of variable_entry */
- exec_list variable_list;
-
- void *mem_ctx;
-};
-
-variable_entry2 *
-ir_structure_reference_visitor::get_variable_entry2(ir_variable *var)
-{
- assert(var);
-
- if (!var->type->is_record() || var->mode == ir_var_uniform)
- return NULL;
-
- foreach_iter(exec_list_iterator, iter, this->variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- if (entry->var == var)
- return entry;
- }
-
- variable_entry2 *entry = new(mem_ctx) variable_entry2(var);
- this->variable_list.push_tail(entry);
- return entry;
-}
-
-
-ir_visitor_status
-ir_structure_reference_visitor::visit(ir_variable *ir)
-{
- variable_entry2 *entry = this->get_variable_entry2(ir);
-
- if (entry)
- entry->declaration = true;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit(ir_dereference_variable *ir)
-{
- ir_variable *const var = ir->variable_referenced();
- variable_entry2 *entry = this->get_variable_entry2(var);
-
- if (entry)
- entry->whole_structure_access++;
-
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_dereference_record *ir)
-{
- (void) ir;
- /* Don't descend into the ir_dereference_variable below. */
- return visit_continue_with_parent;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_assignment *ir)
-{
- /* If there are no structure references yet, no need to bother with
- * processing the expression tree.
- */
- if (this->variable_list.is_empty())
- return visit_continue_with_parent;
-
- if (ir->lhs->as_dereference_variable() &&
- ir->rhs->as_dereference_variable() &&
- !ir->condition) {
- /* We'll split copies of a structure to copies of components, so don't
- * descend to the ir_dereference_variables.
- */
- return visit_continue_with_parent;
- }
- return visit_continue;
-}
-
-ir_visitor_status
-ir_structure_reference_visitor::visit_enter(ir_function_signature *ir)
-{
- /* We don't want to descend into the function parameters and
- * dead-code eliminate them, so just accept the body here.
- */
- visit_list_elements(this, &ir->body);
- return visit_continue_with_parent;
-}
-
-class ir_structure_splitting_visitor : public ir_rvalue_visitor {
-public:
- ir_structure_splitting_visitor(exec_list *vars)
- {
- this->variable_list = vars;
- }
-
- virtual ~ir_structure_splitting_visitor()
- {
- }
-
- virtual ir_visitor_status visit_leave(ir_assignment *);
-
- void split_deref(ir_dereference **deref);
- void handle_rvalue(ir_rvalue **rvalue);
- variable_entry2 *get_splitting_entry(ir_variable *var);
-
- exec_list *variable_list;
- void *mem_ctx;
-};
-
-variable_entry2 *
-ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var)
-{
- assert(var);
-
- if (!var->type->is_record())
- return NULL;
-
- foreach_iter(exec_list_iterator, iter, *this->variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- if (entry->var == var) {
- return entry;
- }
- }
-
- return NULL;
-}
-
-void
-ir_structure_splitting_visitor::split_deref(ir_dereference **deref)
-{
- if ((*deref)->ir_type != ir_type_dereference_record)
- return;
-
- ir_dereference_record *deref_record = (ir_dereference_record *)*deref;
- ir_dereference_variable *deref_var = deref_record->record->as_dereference_variable();
- if (!deref_var)
- return;
-
- variable_entry2 *entry = get_splitting_entry(deref_var->var);
- if (!entry)
- return;
-
- unsigned int i;
- for (i = 0; i < entry->var->type->length; i++) {
- if (strcmp(deref_record->field,
- entry->var->type->fields.structure[i].name) == 0)
- break;
- }
- assert(i != entry->var->type->length);
-
- *deref = new(entry->mem_ctx) ir_dereference_variable(entry->components[i]);
-}
-
-void
-ir_structure_splitting_visitor::handle_rvalue(ir_rvalue **rvalue)
-{
- if (!*rvalue)
- return;
-
- ir_dereference *deref = (*rvalue)->as_dereference();
-
- if (!deref)
- return;
-
- split_deref(&deref);
- *rvalue = deref;
-}
-
-ir_visitor_status
-ir_structure_splitting_visitor::visit_leave(ir_assignment *ir)
-{
- ir_dereference_variable *lhs_deref = ir->lhs->as_dereference_variable();
- ir_dereference_variable *rhs_deref = ir->rhs->as_dereference_variable();
- variable_entry2 *lhs_entry = lhs_deref ? get_splitting_entry(lhs_deref->var) : NULL;
- variable_entry2 *rhs_entry = rhs_deref ? get_splitting_entry(rhs_deref->var) : NULL;
- const glsl_type *type = ir->rhs->type;
-
- if ((lhs_entry || rhs_entry) && !ir->condition) {
- for (unsigned int i = 0; i < type->length; i++) {
- ir_dereference *new_lhs, *new_rhs;
- void *mem_ctx = lhs_entry ? lhs_entry->mem_ctx : rhs_entry->mem_ctx;
-
- if (lhs_entry) {
- new_lhs = new(mem_ctx) ir_dereference_variable(lhs_entry->components[i]);
- } else {
- new_lhs = new(mem_ctx)
- ir_dereference_record(ir->lhs->clone(mem_ctx, NULL),
- type->fields.structure[i].name);
- }
-
- if (rhs_entry) {
- new_rhs = new(mem_ctx) ir_dereference_variable(rhs_entry->components[i]);
- } else {
- new_rhs = new(mem_ctx)
- ir_dereference_record(ir->rhs->clone(mem_ctx, NULL),
- type->fields.structure[i].name);
- }
-
- ir->insert_before(new(mem_ctx) ir_assignment(new_lhs,
- new_rhs,
- NULL));
- }
- ir->remove();
- } else {
- handle_rvalue(&ir->rhs);
- split_deref(&ir->lhs);
- }
-
- handle_rvalue(&ir->condition);
-
- return visit_continue;
-}
-
-bool
-do_structure_splitting(exec_list *instructions)
-{
- ir_structure_reference_visitor refs;
-
- visit_list_elements(&refs, instructions);
-
- /* Trim out variables we can't split. */
- foreach_iter(exec_list_iterator, iter, refs.variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
-
- if (debug) {
- printf("structure %s@%p: decl %d, whole_access %d\n",
- entry->var->name, (void *) entry->var, entry->declaration,
- entry->whole_structure_access);
- }
-
- if (!entry->declaration || entry->whole_structure_access) {
- entry->remove();
- }
- }
-
- if (refs.variable_list.is_empty())
- return false;
-
- void *mem_ctx = ralloc_context(NULL);
-
- /* Replace the decls of the structures to be split with their split
- * components.
- */
- foreach_iter(exec_list_iterator, iter, refs.variable_list) {
- variable_entry2 *entry = (variable_entry2 *)iter.get();
- const struct glsl_type *type = entry->var->type;
-
- entry->mem_ctx = ralloc_parent(entry->var);
-
- entry->components = ralloc_array(mem_ctx,
- ir_variable *,
- type->length);
-
- for (unsigned int i = 0; i < entry->var->type->length; i++) {
- const char *name = ralloc_asprintf(mem_ctx, "%s_%s",
- entry->var->name,
- type->fields.structure[i].name);
-
- entry->components[i] =
- new(entry->mem_ctx) ir_variable(type->fields.structure[i].type,
- name,
- ir_var_temporary);
- entry->var->insert_before(entry->components[i]);
- }
-
- entry->var->remove();
- }
-
- ir_structure_splitting_visitor split(&refs.variable_list);
- visit_list_elements(&split, instructions);
-
- ralloc_free(mem_ctx);
-
- return true;
-}
+/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_structure_splitting.cpp + * + * If a structure is only ever referenced by its components, then + * split those components out to individual variables so they can be + * handled normally by other optimization passes. + * + * This skips structures like uniforms, which need to be accessible as + * structures for their access by the GL. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_print_visitor.h" +#include "ir_rvalue_visitor.h" +#include "glsl_types.h" + +static bool debug = false; + +// XXX using variable_entry2 here to avoid collision (MSVC multiply-defined +// function) with the variable_entry class seen in ir_variable_refcount.h +// Perhaps we can use the one in ir_variable_refcount.h and make this class +// here go away? +class variable_entry2 : public exec_node +{ +public: + variable_entry2(ir_variable *var) + { + this->var = var; + this->whole_structure_access = 0; + this->declaration = false; + this->components = NULL; + this->mem_ctx = NULL; + } + + ir_variable *var; /* The key: the variable's pointer. */ + + /** Number of times the variable is referenced, including assignments. */ + unsigned whole_structure_access; + + /* If the variable had a decl we can work with in the instruction + * stream. We can't do splitting on function arguments, which + * don't get this variable set. + */ + bool declaration; + + ir_variable **components; + + /** ralloc_parent(this->var) -- the shader's ralloc context. */ + void *mem_ctx; +}; + + +class ir_structure_reference_visitor : public ir_hierarchical_visitor { +public: + ir_structure_reference_visitor(void) + { + this->mem_ctx = ralloc_context(NULL); + this->variable_list.make_empty(); + } + + ~ir_structure_reference_visitor(void) + { + ralloc_free(mem_ctx); + } + + virtual ir_visitor_status visit(ir_variable *); + virtual ir_visitor_status visit(ir_dereference_variable *); + virtual ir_visitor_status visit_enter(ir_dereference_record *); + virtual ir_visitor_status visit_enter(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_function_signature *); + + variable_entry2 *get_variable_entry2(ir_variable *var); + + /* List of variable_entry */ + exec_list variable_list; + + void *mem_ctx; +}; + +variable_entry2 * +ir_structure_reference_visitor::get_variable_entry2(ir_variable *var) +{ + assert(var); + + if (!var->type->is_record() || var->mode == ir_var_uniform) + return NULL; + + foreach_iter(exec_list_iterator, iter, this->variable_list) { + variable_entry2 *entry = (variable_entry2 *)iter.get(); + if (entry->var == var) + return entry; + } + + variable_entry2 *entry = new(mem_ctx) variable_entry2(var); + this->variable_list.push_tail(entry); + return entry; +} + + +ir_visitor_status +ir_structure_reference_visitor::visit(ir_variable *ir) +{ + variable_entry2 *entry = this->get_variable_entry2(ir); + + if (entry) + entry->declaration = true; + + return visit_continue; +} + +ir_visitor_status +ir_structure_reference_visitor::visit(ir_dereference_variable *ir) +{ + ir_variable *const var = ir->variable_referenced(); + variable_entry2 *entry = this->get_variable_entry2(var); + + if (entry) + entry->whole_structure_access++; + + return visit_continue; +} + +ir_visitor_status +ir_structure_reference_visitor::visit_enter(ir_dereference_record *ir) +{ + (void) ir; + /* Don't descend into the ir_dereference_variable below. */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_structure_reference_visitor::visit_enter(ir_assignment *ir) +{ + /* If there are no structure references yet, no need to bother with + * processing the expression tree. + */ + if (this->variable_list.is_empty()) + return visit_continue_with_parent; + + if (ir->lhs->as_dereference_variable() && + ir->rhs->as_dereference_variable() && + !ir->condition) { + /* We'll split copies of a structure to copies of components, so don't + * descend to the ir_dereference_variables. + */ + return visit_continue_with_parent; + } + return visit_continue; +} + +ir_visitor_status +ir_structure_reference_visitor::visit_enter(ir_function_signature *ir) +{ + /* We don't have logic for structure-splitting function arguments, + * so just look at the body instructions and not the parameter + * declarations. + */ + visit_list_elements(this, &ir->body); + return visit_continue_with_parent; +} + +class ir_structure_splitting_visitor : public ir_rvalue_visitor { +public: + ir_structure_splitting_visitor(exec_list *vars) + { + this->variable_list = vars; + } + + virtual ~ir_structure_splitting_visitor() + { + } + + virtual ir_visitor_status visit_leave(ir_assignment *); + + void split_deref(ir_dereference **deref); + void handle_rvalue(ir_rvalue **rvalue); + variable_entry2 *get_splitting_entry(ir_variable *var); + + exec_list *variable_list; + void *mem_ctx; +}; + +variable_entry2 * +ir_structure_splitting_visitor::get_splitting_entry(ir_variable *var) +{ + assert(var); + + if (!var->type->is_record()) + return NULL; + + foreach_iter(exec_list_iterator, iter, *this->variable_list) { + variable_entry2 *entry = (variable_entry2 *)iter.get(); + if (entry->var == var) { + return entry; + } + } + + return NULL; +} + +void +ir_structure_splitting_visitor::split_deref(ir_dereference **deref) +{ + if ((*deref)->ir_type != ir_type_dereference_record) + return; + + ir_dereference_record *deref_record = (ir_dereference_record *)*deref; + ir_dereference_variable *deref_var = deref_record->record->as_dereference_variable(); + if (!deref_var) + return; + + variable_entry2 *entry = get_splitting_entry(deref_var->var); + if (!entry) + return; + + unsigned int i; + for (i = 0; i < entry->var->type->length; i++) { + if (strcmp(deref_record->field, + entry->var->type->fields.structure[i].name) == 0) + break; + } + assert(i != entry->var->type->length); + + *deref = new(entry->mem_ctx) ir_dereference_variable(entry->components[i]); +} + +void +ir_structure_splitting_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (!*rvalue) + return; + + ir_dereference *deref = (*rvalue)->as_dereference(); + + if (!deref) + return; + + split_deref(&deref); + *rvalue = deref; +} + +ir_visitor_status +ir_structure_splitting_visitor::visit_leave(ir_assignment *ir) +{ + ir_dereference_variable *lhs_deref = ir->lhs->as_dereference_variable(); + ir_dereference_variable *rhs_deref = ir->rhs->as_dereference_variable(); + variable_entry2 *lhs_entry = lhs_deref ? get_splitting_entry(lhs_deref->var) : NULL; + variable_entry2 *rhs_entry = rhs_deref ? get_splitting_entry(rhs_deref->var) : NULL; + const glsl_type *type = ir->rhs->type; + + if ((lhs_entry || rhs_entry) && !ir->condition) { + for (unsigned int i = 0; i < type->length; i++) { + ir_dereference *new_lhs, *new_rhs; + void *mem_ctx = lhs_entry ? lhs_entry->mem_ctx : rhs_entry->mem_ctx; + + if (lhs_entry) { + new_lhs = new(mem_ctx) ir_dereference_variable(lhs_entry->components[i]); + } else { + new_lhs = new(mem_ctx) + ir_dereference_record(ir->lhs->clone(mem_ctx, NULL), + type->fields.structure[i].name); + } + + if (rhs_entry) { + new_rhs = new(mem_ctx) ir_dereference_variable(rhs_entry->components[i]); + } else { + new_rhs = new(mem_ctx) + ir_dereference_record(ir->rhs->clone(mem_ctx, NULL), + type->fields.structure[i].name); + } + + ir->insert_before(new(mem_ctx) ir_assignment(new_lhs, + new_rhs, + NULL)); + } + ir->remove(); + } else { + handle_rvalue(&ir->rhs); + split_deref(&ir->lhs); + } + + handle_rvalue(&ir->condition); + + return visit_continue; +} + +bool +do_structure_splitting(exec_list *instructions) +{ + ir_structure_reference_visitor refs; + + visit_list_elements(&refs, instructions); + + /* Trim out variables we can't split. */ + foreach_iter(exec_list_iterator, iter, refs.variable_list) { + variable_entry2 *entry = (variable_entry2 *)iter.get(); + + if (debug) { + printf("structure %s@%p: decl %d, whole_access %d\n", + entry->var->name, (void *) entry->var, entry->declaration, + entry->whole_structure_access); + } + + if (!entry->declaration || entry->whole_structure_access) { + entry->remove(); + } + } + + if (refs.variable_list.is_empty()) + return false; + + void *mem_ctx = ralloc_context(NULL); + + /* Replace the decls of the structures to be split with their split + * components. + */ + foreach_iter(exec_list_iterator, iter, refs.variable_list) { + variable_entry2 *entry = (variable_entry2 *)iter.get(); + const struct glsl_type *type = entry->var->type; + + entry->mem_ctx = ralloc_parent(entry->var); + + entry->components = ralloc_array(mem_ctx, + ir_variable *, + type->length); + + for (unsigned int i = 0; i < entry->var->type->length; i++) { + const char *name = ralloc_asprintf(mem_ctx, "%s_%s", + entry->var->name, + type->fields.structure[i].name); + + entry->components[i] = + new(entry->mem_ctx) ir_variable(type->fields.structure[i].type, + name, + ir_var_temporary); + entry->var->insert_before(entry->components[i]); + } + + entry->var->remove(); + } + + ir_structure_splitting_visitor split(&refs.variable_list); + visit_list_elements(&split, instructions); + + ralloc_free(mem_ctx); + + return true; +} diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index 7042312a8..9b90b05f7 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1448,9 +1448,6 @@ restore_array_attrib(struct gl_context *ctx, _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, src->ArrayObj->ElementArrayBufferObj->Name); - /* Better safe than sorry?! */ - dest->RebindArrays = GL_TRUE; - /* FIXME: Should some bits in ctx->Array->NewState also be set * FIXME: here? It seems like it should be set to inclusive-or * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index 51b024143..d75351c85 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1104,6 +1104,9 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); + _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL); + _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL); + _mesa_free_attrib_data(ctx); _mesa_free_buffer_objects(ctx); _mesa_free_lighting_data( ctx ); @@ -1118,8 +1121,6 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_free_varray_data(ctx); _mesa_free_transform_feedback(ctx); - _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); - #if FEATURE_ARB_pixel_buffer_object _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 3c91b1a42..8a42281db 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -337,7 +337,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) } else if (!(vertexProgram || vertexShader)) { /* Fixed function vertex logic */ - /* _NEW_ARRAY */ + /* _NEW_VARYING_VP_INPUTS */ GLbitfield64 varying_inputs = ctx->varying_vp_inputs; /* These get generated in the setup routine regardless of the diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index bfa320a52..f277307a8 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1632,7 +1632,6 @@ struct gl_array_attrib GLuint RestartIndex; GLbitfield64 NewState; /**< mask of VERT_BIT_* values */ - GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ /* GL_ARB_vertex_buffer_object */ struct gl_buffer_object *ArrayBufferObj; @@ -3063,6 +3062,7 @@ struct gl_matrix_stack #define _NEW_BUFFER_OBJECT (1 << 28) #define _NEW_FRAG_CLAMP (1 << 29) #define _NEW_TRANSFORM_FEEDBACK (1 << 30) /**< gl_context::TransformFeedback */ +#define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */ #define _NEW_ALL ~0 /** diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index 491854955..31acfcbf1 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -208,6 +208,11 @@ read_stencil_pixels( struct gl_context *ctx, ctx->Driver.UnmapRenderbuffer(ctx, rb); } + +/** + * Try to do glReadPixels of RGBA data using a simple memcpy or swizzle. + * \return GL_TRUE if successful, GL_FALSE otherwise (use the slow path) + */ static GLboolean fast_read_rgba_pixels_memcpy( struct gl_context *ctx, GLint x, GLint y, @@ -220,9 +225,23 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx, struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; GLubyte *dst, *map; int dstStride, stride, j, texelBytes; - - if (!_mesa_format_matches_format_and_type(rb->Format, format, type, - ctx->Pack.SwapBytes)) + GLboolean swizzle_rb = GL_FALSE, copy_xrgb = GL_FALSE; + + /* XXX we could check for other swizzle/special cases here as needed */ + if (rb->Format == MESA_FORMAT_RGBA8888_REV && + format == GL_BGRA && + type == GL_UNSIGNED_INT_8_8_8_8_REV && + !ctx->Pack.SwapBytes) { + swizzle_rb = GL_TRUE; + } + else if (rb->Format == MESA_FORMAT_XRGB8888 && + format == GL_BGRA && + type == GL_UNSIGNED_INT_8_8_8_8_REV && + !ctx->Pack.SwapBytes) { + copy_xrgb = GL_TRUE; + } + else if (!_mesa_format_matches_format_and_type(rb->Format, format, type, + ctx->Pack.SwapBytes)) return GL_FALSE; /* If the format is unsigned normalized then we can ignore clamping @@ -247,10 +266,39 @@ fast_read_rgba_pixels_memcpy( struct gl_context *ctx, } texelBytes = _mesa_get_format_bytes(rb->Format); - for (j = 0; j < height; j++) { - memcpy(dst, map, width * texelBytes); - dst += dstStride; - map += stride; + + if (swizzle_rb) { + /* swap R/B */ + for (j = 0; j < height; j++) { + int i; + for (i = 0; i < width; i++) { + GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map; + GLuint pixel = map4[i]; + dst4[i] = (pixel & 0xff00ff00) + | ((pixel & 0x00ff0000) >> 16) + | ((pixel & 0x000000ff) << 16); + } + dst += dstStride; + map += stride; + } + } else if (copy_xrgb) { + /* convert xrgb -> argb */ + for (j = 0; j < height; j++) { + GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map; + int i; + for (i = 0; i < width; i++) { + dst4[i] = map4[i] | 0xff000000; /* set A=0xff */ + } + dst += dstStride; + map += stride; + } + } else { + /* just memcpy */ + for (j = 0; j < height; j++) { + memcpy(dst, map, width * texelBytes); + dst += dstStride; + map += stride; + } } ctx->Driver.UnmapRenderbuffer(ctx, rb); diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index b01926622..f82e4a25e 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -473,12 +473,13 @@ _mesa_update_state_locked( struct gl_context *ctx ) /* Determine which state flags effect vertex/fragment program state */ if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | - _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | - _NEW_PROGRAM | _NEW_FRAG_CLAMP | _NEW_COLOR); + _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT | + _NEW_RENDERMODE | _NEW_PROGRAM | _NEW_FRAG_CLAMP | + _NEW_COLOR); } if (ctx->VertexProgram._MaintainTnlProgram) { - prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | - _NEW_TRANSFORM | _NEW_POINT | + prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE | + _NEW_TEXTURE_MATRIX | _NEW_TRANSFORM | _NEW_POINT | _NEW_FOG | _NEW_LIGHT | _MESA_NEW_NEED_EYE_COORDS); } @@ -580,8 +581,6 @@ _mesa_update_state_locked( struct gl_context *ctx ) ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); ctx->Array.NewState = 0; - if (!ctx->Array.RebindArrays) - ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; } @@ -626,7 +625,16 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx, { if (ctx->varying_vp_inputs != varying_inputs) { ctx->varying_vp_inputs = varying_inputs; - ctx->NewState |= _NEW_ARRAY; + + /* Only the fixed-func generated programs need to use the flag + * and the fixed-func fragment program uses it only if there is also + * a fixed-func vertex program, so this only depends on the latter. + * + * It's okay to check the VP pointer here, because this is called after + * _mesa_update_state in the vbo module. */ + if (ctx->VertexProgram._TnlProgram) { + ctx->NewState |= _NEW_VARYING_VP_INPUTS; + } /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ } } diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index a402c7b22..1c1484323 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -1221,7 +1221,7 @@ _mesa_print_arrays(struct gl_context *ctx) void _mesa_init_varray(struct gl_context *ctx) { - ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0); + ctx->Array.DefaultArrayObj = ctx->Driver.NewArrayObject(ctx, 0); _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, ctx->Array.DefaultArrayObj); ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c index 7c0254d8d..09152c79a 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bitmap.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bitmap.c @@ -52,6 +52,7 @@ #include "util/u_inlines.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" +#include "util/u_upload_mgr.h" #include "program/prog_instruction.h" #include "cso_cache/cso_context.h" @@ -327,12 +328,13 @@ make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height, return pt; } -static GLuint +static void setup_bitmap_vertex_data(struct st_context *st, bool normalized, int x, int y, int width, int height, - float z, const float color[4]) + float z, const float color[4], + struct pipe_resource **vbuf, + unsigned *vbuf_offset) { - struct pipe_context *pipe = st->pipe; const struct gl_framebuffer *fb = st->ctx->DrawBuffer; const GLfloat fb_width = (GLfloat)fb->Width; const GLfloat fb_height = (GLfloat)fb->Height; @@ -346,8 +348,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */ GLuint i; + float (*vertices)[3][4]; /**< vertex pos + color + texcoord */ if(!normalized) { @@ -355,77 +357,48 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized, tBot = (GLfloat) height; } - /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as - * no_flush) updates to buffers where we know there is no conflict - * with previous data. Currently using max_slots > 1 will cause - * synchronous rendering if the driver flushes its command buffers - * between one bitmap and the next. Our flush hook below isn't - * sufficient to catch this as the driver doesn't tell us when it - * flushes its own command buffers. Until this gets fixed, pay the - * price of allocating a new buffer for each bitmap cache-flush to - * avoid synchronous rendering. - */ - if (st->bitmap.vbuf_slot >= max_slots) { - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf_slot = 0; - } - - if (!st->bitmap.vbuf) { - st->bitmap.vbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - max_slots * - sizeof(st->bitmap.vertices)); - if (!st->bitmap.vbuf) { - /* out of memory */ - return 0; - } + u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), vbuf_offset, vbuf, + (void**)&vertices); + if (!vbuf) { + return; } /* Positions are in clip coords since we need to do clipping in case * the bitmap quad goes beyond the window bounds. */ - st->bitmap.vertices[0][0][0] = clip_x0; - st->bitmap.vertices[0][0][1] = clip_y0; - st->bitmap.vertices[0][2][0] = sLeft; - st->bitmap.vertices[0][2][1] = tTop; - - st->bitmap.vertices[1][0][0] = clip_x1; - st->bitmap.vertices[1][0][1] = clip_y0; - st->bitmap.vertices[1][2][0] = sRight; - st->bitmap.vertices[1][2][1] = tTop; + vertices[0][0][0] = clip_x0; + vertices[0][0][1] = clip_y0; + vertices[0][2][0] = sLeft; + vertices[0][2][1] = tTop; + + vertices[1][0][0] = clip_x1; + vertices[1][0][1] = clip_y0; + vertices[1][2][0] = sRight; + vertices[1][2][1] = tTop; - st->bitmap.vertices[2][0][0] = clip_x1; - st->bitmap.vertices[2][0][1] = clip_y1; - st->bitmap.vertices[2][2][0] = sRight; - st->bitmap.vertices[2][2][1] = tBot; + vertices[2][0][0] = clip_x1; + vertices[2][0][1] = clip_y1; + vertices[2][2][0] = sRight; + vertices[2][2][1] = tBot; - st->bitmap.vertices[3][0][0] = clip_x0; - st->bitmap.vertices[3][0][1] = clip_y1; - st->bitmap.vertices[3][2][0] = sLeft; - st->bitmap.vertices[3][2][1] = tBot; + vertices[3][0][0] = clip_x0; + vertices[3][0][1] = clip_y1; + vertices[3][2][0] = sLeft; + vertices[3][2][1] = tBot; /* same for all verts: */ for (i = 0; i < 4; i++) { - st->bitmap.vertices[i][0][2] = z; - st->bitmap.vertices[i][0][3] = 1.0f; - st->bitmap.vertices[i][1][0] = color[0]; - st->bitmap.vertices[i][1][1] = color[1]; - st->bitmap.vertices[i][1][2] = color[2]; - st->bitmap.vertices[i][1][3] = color[3]; - st->bitmap.vertices[i][2][2] = 0.0; /*R*/ - st->bitmap.vertices[i][2][3] = 1.0; /*Q*/ + vertices[i][0][2] = z; + vertices[i][0][3] = 1.0f; + vertices[i][1][0] = color[0]; + vertices[i][1][1] = color[1]; + vertices[i][1][2] = color[2]; + vertices[i][1][3] = color[3]; + vertices[i][2][2] = 0.0; /*R*/ + vertices[i][2][3] = 1.0; /*Q*/ } - /* put vertex data into vbuf */ - pipe_buffer_write_nooverlap(st->pipe, - st->bitmap.vbuf, - st->bitmap.vbuf_slot - * sizeof(st->bitmap.vertices), - sizeof st->bitmap.vertices, - st->bitmap.vertices); - - return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices; + u_upload_unmap(st->uploader); } @@ -446,6 +419,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, struct st_fp_variant_key key; GLuint maxSize; GLuint offset; + struct pipe_resource *vbuf = NULL; memset(&key, 0, sizeof(key)); key.st = st; @@ -551,12 +525,11 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0f - 1.0f; /* draw textured quad */ - offset = setup_bitmap_vertex_data(st, - sv->texture->target != PIPE_TEXTURE_RECT, - x, y, width, height, z, color); + setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, + x, y, width, height, z, color, &vbuf, &offset); - if (st->bitmap.vbuf) { - util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset, + if (vbuf) { + util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 3); /* attribs/vert */ @@ -573,6 +546,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_restore_vertex_elements(cso); cso_restore_vertex_buffers(cso); cso_restore_stream_outputs(cso); + + pipe_resource_reference(&vbuf, NULL); } @@ -709,18 +684,12 @@ st_flush_bitmap_cache(struct st_context *st) /** - * Flush bitmap cache and release vertex buffer. + * Flush bitmap cache. */ void st_flush_bitmap( struct st_context *st ) { st_flush_bitmap_cache(st); - - /* Release vertex buffer to avoid synchronous rendering if we were - * to map it in the next frame. - */ - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf_slot = 0; } @@ -914,11 +883,6 @@ st_destroy_bitmap(struct st_context *st) st->bitmap.vs = NULL; } - if (st->bitmap.vbuf) { - pipe_resource_reference(&st->bitmap.vbuf, NULL); - st->bitmap.vbuf = NULL; - } - if (cache) { if (cache->trans) { pipe_transfer_unmap(pipe, cache->trans); diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 193583372..3cd8756f2 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -53,6 +53,7 @@ #include "util/u_inlines.h" #include "util/u_simple_shaders.h" #include "util/u_draw_quad.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -87,10 +88,6 @@ st_destroy_clear(struct st_context *st) cso_delete_vertex_shader(st->cso_context, st->clear.vs); st->clear.vs = NULL; } - if (st->clear.vbuf) { - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf = NULL; - } } @@ -140,78 +137,50 @@ draw_quad(struct st_context *st, const union pipe_color_union *color) { struct pipe_context *pipe = st->pipe; + struct pipe_resource *vbuf = NULL; + GLuint i, offset; + float (*vertices)[2][4]; /**< vertex pos + color */ - /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as - * no_flush) updates to buffers where we know there is no conflict - * with previous data. Currently using max_slots > 1 will cause - * synchronous rendering if the driver flushes its command buffers - * between one bitmap and the next. Our flush hook below isn't - * sufficient to catch this as the driver doesn't tell us when it - * flushes its own command buffers. Until this gets fixed, pay the - * price of allocating a new buffer for each bitmap cache-flush to - * avoid synchronous rendering. - */ - const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */ - GLuint i; - - if (st->clear.vbuf_slot >= max_slots) { - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf_slot = 0; - } - - if (!st->clear.vbuf) { - st->clear.vbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - max_slots * sizeof(st->clear.vertices)); - } - - if (!st->clear.vbuf) { - /* ran out of memory */ + u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), &offset, &vbuf, + (void**)&vertices); + if (!vbuf) { return; } /* positions */ - st->clear.vertices[0][0][0] = x0; - st->clear.vertices[0][0][1] = y0; + vertices[0][0][0] = x0; + vertices[0][0][1] = y0; - st->clear.vertices[1][0][0] = x1; - st->clear.vertices[1][0][1] = y0; + vertices[1][0][0] = x1; + vertices[1][0][1] = y0; - st->clear.vertices[2][0][0] = x1; - st->clear.vertices[2][0][1] = y1; + vertices[2][0][0] = x1; + vertices[2][0][1] = y1; - st->clear.vertices[3][0][0] = x0; - st->clear.vertices[3][0][1] = y1; + vertices[3][0][0] = x0; + vertices[3][0][1] = y1; /* same for all verts: */ for (i = 0; i < 4; i++) { - st->clear.vertices[i][0][2] = z; - st->clear.vertices[i][0][3] = 1.0; - st->clear.vertices[i][1][0] = color->f[0]; - st->clear.vertices[i][1][1] = color->f[1]; - st->clear.vertices[i][1][2] = color->f[2]; - st->clear.vertices[i][1][3] = color->f[3]; + vertices[i][0][2] = z; + vertices[i][0][3] = 1.0; + vertices[i][1][0] = color->f[0]; + vertices[i][1][1] = color->f[1]; + vertices[i][1][2] = color->f[2]; + vertices[i][1][3] = color->f[3]; } - /* put vertex data into vbuf */ - pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf, - st->clear.vbuf_slot - * sizeof(st->clear.vertices), - sizeof(st->clear.vertices), - st->clear.vertices); + u_upload_unmap(st->uploader); /* draw */ util_draw_vertex_buffer(pipe, st->cso_context, - st->clear.vbuf, - st->clear.vbuf_slot * sizeof(st->clear.vertices), + vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ - /* Increment slot */ - st->clear.vbuf_slot++; + pipe_resource_reference(&vbuf, NULL); } @@ -465,22 +434,6 @@ check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb } - -/** - * Called when we need to flush. - */ -void -st_flush_clear(struct st_context *st) -{ - /* Release vertex buffer to avoid synchronous rendering if we were - * to map it in the next frame. - */ - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf_slot = 0; -} - - - /** * Called via ctx->Driver.Clear() */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.h b/mesalib/src/mesa/state_tracker/st_cb_clear.h index 8eafae5a4..e9297de9c 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.h +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.h @@ -1,52 +1,49 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef ST_CB_CLEAR_H
-#define ST_CB_CLEAR_H
-
-
-struct dd_function_table;
-struct st_context;
-
-extern void
-st_init_clear(struct st_context *st);
-
-
-extern void
-st_destroy_clear(struct st_context *st);
-
-extern void
-st_flush_clear(struct st_context *st);
-
-
-extern void
-st_init_clear_functions(struct dd_function_table *functions);
-
-
-#endif /* ST_CB_CLEAR_H */
-
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef ST_CB_CLEAR_H +#define ST_CB_CLEAR_H + + +struct dd_function_table; +struct st_context; + +extern void +st_init_clear(struct st_context *st); + + +extern void +st_destroy_clear(struct st_context *st); + + +extern void +st_init_clear_functions(struct dd_function_table *functions); + + +#endif /* ST_CB_CLEAR_H */ + diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 18d0e53d4..5e078a85e 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -66,6 +66,7 @@ #include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_tile.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -554,7 +555,15 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; - GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ + GLfloat (*verts)[3][4]; /* four verts, three attribs, XYZW */ + struct pipe_resource *buf = NULL; + unsigned offset; + + u_upload_alloc(st->uploader, 0, 4 * sizeof(verts[0]), &offset, &buf, + (void**)&verts); + if (!buf) { + return; + } /* setup vertex data */ { @@ -618,22 +627,12 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, } } - { - struct pipe_resource *buf; - - /* allocate/load buffer object with vertex data */ - buf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STATIC, - sizeof(verts)); - pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts); - - util_draw_vertex_buffer(pipe, st->cso_context, buf, 0, - PIPE_PRIM_QUADS, - 4, /* verts */ - 3); /* attribs/vert */ - pipe_resource_reference(&buf, NULL); - } + u_upload_unmap(st->uploader); + util_draw_vertex_buffer(pipe, st->cso_context, buf, offset, + PIPE_PRIM_QUADS, + 4, /* verts */ + 3); /* attribs/vert */ + pipe_resource_reference(&buf, NULL); } diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c index 6144eb99c..d57e629f1 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c @@ -29,6 +29,7 @@ #include "pipe/p_shader_tokens.h" #include "util/u_draw_quad.h" #include "util/u_simple_shaders.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -107,13 +108,13 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; struct cso_context *cso = ctx->st->cso_context; - struct pipe_resource *vbuffer; - struct pipe_transfer *vbuffer_transfer; + struct pipe_resource *vbuffer = NULL; GLuint i, numTexCoords, numAttribs; GLboolean emitColor; uint semantic_names[2 + MAX_TEXTURE_UNITS]; uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; + unsigned offset; st_validate_state(st); @@ -134,12 +135,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, /* total number of attributes per vertex */ numAttribs = 1 + emitColor + numTexCoords; - - /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - numAttribs * 4 * 4 * sizeof(GLfloat)); - /* load vertex buffer */ { #define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ @@ -153,10 +148,15 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, } while (0) const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, - PIPE_TRANSFER_WRITE, - &vbuffer_transfer); + GLfloat *vbuf = NULL; GLuint attr; + + u_upload_alloc(st->uploader, 0, + numAttribs * 4 * 4 * sizeof(GLfloat), + &offset, &vbuffer, (void**)&vbuf); + if (!vbuffer) { + return; + } z = CLAMP(z, 0.0f, 1.0f); @@ -220,7 +220,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, } } - pipe_buffer_unmap(pipe, vbuffer_transfer); + u_upload_unmap(st->uploader); #undef SET_ATTRIB } @@ -269,7 +269,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, util_draw_vertex_buffer(pipe, cso, vbuffer, - 0, /* offset */ + offset, /* offset */ PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ numAttribs); /* attribs/vert */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_flush.c b/mesalib/src/mesa/state_tracker/st_cb_flush.c index c029fad48..4e40a93f5 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_flush.c +++ b/mesalib/src/mesa/state_tracker/st_cb_flush.c @@ -1,165 +1,159 @@ -/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- * Brian Paul
- */
-
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/context.h"
-#include "st_context.h"
-#include "st_cb_bitmap.h"
-#include "st_cb_flush.h"
-#include "st_cb_clear.h"
-#include "st_cb_fbo.h"
-#include "st_manager.h"
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "util/u_gen_mipmap.h"
-#include "util/u_blit.h"
-
-
-/** Check if we have a front color buffer and if it's been drawn to. */
-static INLINE GLboolean
-is_front_buffer_dirty(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
- return strb && strb->defined;
-}
-
-
-/**
- * Tell the screen to display the front color buffer on-screen.
- */
-static void
-display_front_buffer(struct st_context *st)
-{
- struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- struct st_renderbuffer *strb
- = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
-
- if (strb) {
- /* Hook for copying "fake" frontbuffer if necessary:
- */
- st_manager_flush_frontbuffer(st);
- }
-}
-
-
-void st_flush( struct st_context *st,
- struct pipe_fence_handle **fence )
-{
- FLUSH_CURRENT(st->ctx, 0);
-
- /* Release any vertex buffers that might potentially be accessed in
- * successive frames:
- */
- st_flush_bitmap(st);
- st_flush_clear(st);
- util_blit_flush(st->blit);
- util_gen_mipmap_flush(st->gen_mipmap);
-
- st->pipe->flush( st->pipe, fence );
-}
-
-
-/**
- * Flush, and wait for completion.
- */
-void st_finish( struct st_context *st )
-{
- struct pipe_fence_handle *fence = NULL;
-
- st_flush(st, &fence);
-
- if(fence) {
- st->pipe->screen->fence_finish(st->pipe->screen, fence,
- PIPE_TIMEOUT_INFINITE);
- st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
- }
-}
-
-
-
-/**
- * Called via ctx->Driver.Flush()
- */
-static void st_glFlush(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- /* Don't call st_finish() here. It is not the state tracker's
- * responsibilty to inject sleeps in the hope of avoiding buffer
- * synchronization issues. Calling finish() here will just hide
- * problems that need to be fixed elsewhere.
- */
- st_flush(st, NULL);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-/**
- * Called via ctx->Driver.Finish()
- */
-static void st_glFinish(struct gl_context *ctx)
-{
- struct st_context *st = st_context(ctx);
-
- st_finish(st);
-
- if (is_front_buffer_dirty(st)) {
- display_front_buffer(st);
- }
-}
-
-
-void st_init_flush_functions(struct dd_function_table *functions)
-{
- functions->Flush = st_glFlush;
- functions->Finish = st_glFinish;
-
- /* Windows opengl32.dll calls glFinish prior to every swapbuffers.
- * This is unnecessary and degrades performance. Luckily we have some
- * scope to work around this, as the externally-visible behaviour of
- * Finish() is identical to Flush() in all cases - no differences in
- * rendering or ReadPixels are visible if we opt not to wait here.
- *
- * Only set this up on windows to avoid suprise elsewhere.
- */
-#ifdef PIPE_OS_WINDOWS
- functions->Finish = st_glFlush;
-#endif
-}
+/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/context.h" +#include "st_context.h" +#include "st_cb_bitmap.h" +#include "st_cb_flush.h" +#include "st_cb_clear.h" +#include "st_cb_fbo.h" +#include "st_manager.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "util/u_gen_mipmap.h" +#include "util/u_blit.h" + + +/** Check if we have a front color buffer and if it's been drawn to. */ +static INLINE GLboolean +is_front_buffer_dirty(struct st_context *st) +{ + struct gl_framebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + return strb && strb->defined; +} + + +/** + * Tell the screen to display the front color buffer on-screen. + */ +static void +display_front_buffer(struct st_context *st) +{ + struct gl_framebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + + if (strb) { + /* Hook for copying "fake" frontbuffer if necessary: + */ + st_manager_flush_frontbuffer(st); + } +} + + +void st_flush( struct st_context *st, + struct pipe_fence_handle **fence ) +{ + FLUSH_CURRENT(st->ctx, 0); + + st_flush_bitmap(st); + + st->pipe->flush( st->pipe, fence ); +} + + +/** + * Flush, and wait for completion. + */ +void st_finish( struct st_context *st ) +{ + struct pipe_fence_handle *fence = NULL; + + st_flush(st, &fence); + + if(fence) { + st->pipe->screen->fence_finish(st->pipe->screen, fence, + PIPE_TIMEOUT_INFINITE); + st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL); + } +} + + + +/** + * Called via ctx->Driver.Flush() + */ +static void st_glFlush(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + + /* Don't call st_finish() here. It is not the state tracker's + * responsibilty to inject sleeps in the hope of avoiding buffer + * synchronization issues. Calling finish() here will just hide + * problems that need to be fixed elsewhere. + */ + st_flush(st, NULL); + + if (is_front_buffer_dirty(st)) { + display_front_buffer(st); + } +} + + +/** + * Called via ctx->Driver.Finish() + */ +static void st_glFinish(struct gl_context *ctx) +{ + struct st_context *st = st_context(ctx); + + st_finish(st); + + if (is_front_buffer_dirty(st)) { + display_front_buffer(st); + } +} + + +void st_init_flush_functions(struct dd_function_table *functions) +{ + functions->Flush = st_glFlush; + functions->Finish = st_glFinish; + + /* Windows opengl32.dll calls glFinish prior to every swapbuffers. + * This is unnecessary and degrades performance. Luckily we have some + * scope to work around this, as the externally-visible behaviour of + * Finish() is identical to Flush() in all cases - no differences in + * rendering or ReadPixels are visible if we opt not to wait here. + * + * Only set this up on windows to avoid suprise elsewhere. + */ +#ifdef PIPE_OS_WINDOWS + functions->Finish = st_glFlush; +#endif +} diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index a3fd4dbcb..0245fd92b 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -63,6 +63,7 @@ #include "st_program.h" #include "pipe/p_context.h" #include "util/u_inlines.h" +#include "util/u_upload_mgr.h" #include "cso_cache/cso_context.h" @@ -130,6 +131,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) st->dirty.mesa = ~0; st->dirty.st = ~0; + st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER); st->cso_context = cso_create_context(pipe); st_init_atoms( st ); @@ -235,6 +237,7 @@ static void st_destroy_context_priv( struct st_context *st ) st->default_texture = NULL; } + u_upload_destroy(st->uploader); free( st ); } diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index da03719fd..e3d65d97a 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -40,14 +40,15 @@ struct draw_stage; struct gen_mipmap_state; struct st_context; struct st_fragment_program; +struct u_upload_mgr; -#define ST_NEW_MESA 0x1 /* Mesa state has changed */ -#define ST_NEW_FRAGMENT_PROGRAM 0x2 -#define ST_NEW_VERTEX_PROGRAM 0x4 -#define ST_NEW_FRAMEBUFFER 0x8 -#define ST_NEW_EDGEFLAGS_DATA 0x10 -#define ST_NEW_GEOMETRY_PROGRAM 0x20 +#define ST_NEW_MESA (1 << 0) /* Mesa state has changed */ +#define ST_NEW_FRAGMENT_PROGRAM (1 << 1) +#define ST_NEW_VERTEX_PROGRAM (1 << 2) +#define ST_NEW_FRAMEBUFFER (1 << 3) +#define ST_NEW_EDGEFLAGS_DATA (1 << 4) +#define ST_NEW_GEOMETRY_PROGRAM (1 << 5) struct st_state_flags { @@ -71,6 +72,7 @@ struct st_context struct pipe_context *pipe; + struct u_upload_mgr *uploader; struct draw_context *draw; /**< For selection/feedback/rastpos only */ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ @@ -153,9 +155,6 @@ struct st_context struct pipe_sampler_state samplers[2]; enum pipe_format tex_format; void *vs; - float vertices[4][3][4]; /**< vertex pos + color + texcoord */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; /* next free slot in vbuf */ struct bitmap_cache *cache; } bitmap; @@ -171,9 +170,6 @@ struct st_context struct pipe_viewport_state viewport; void *vs; void *fs; - float vertices[4][2][4]; /**< vertex pos + color */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; boolean enable_ds_separate; } clear; diff --git a/mesalib/src/mesa/vbo/vbo_context.c b/mesalib/src/mesa/vbo/vbo_context.c index d83f2fd23..5f1c72bc1 100644 --- a/mesalib/src/mesa/vbo/vbo_context.c +++ b/mesalib/src/mesa/vbo/vbo_context.c @@ -47,7 +47,7 @@ static GLuint check_size( const GLfloat *attr ) static void init_legacy_currval(struct gl_context *ctx) { struct vbo_context *vbo = vbo_context(ctx); - struct gl_client_array *arrays = vbo->legacy_currval; + struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_POS]; GLuint i; memset(arrays, 0, sizeof(*arrays) * VERT_ATTRIB_FF_MAX); @@ -77,7 +77,7 @@ static void init_legacy_currval(struct gl_context *ctx) static void init_generic_currval(struct gl_context *ctx) { struct vbo_context *vbo = vbo_context(ctx); - struct gl_client_array *arrays = vbo->generic_currval; + struct gl_client_array *arrays = &vbo->currval[VBO_ATTRIB_GENERIC0]; GLuint i; memset(arrays, 0, sizeof(*arrays) * VERT_ATTRIB_GENERIC_MAX); @@ -104,7 +104,8 @@ static void init_generic_currval(struct gl_context *ctx) static void init_mat_currval(struct gl_context *ctx) { struct vbo_context *vbo = vbo_context(ctx); - struct gl_client_array *arrays = vbo->mat_currval; + struct gl_client_array *arrays = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; GLuint i; ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX); @@ -160,12 +161,6 @@ GLboolean _vbo_CreateContext( struct gl_context *ctx ) return GL_FALSE; } - /* TODO: remove these pointers. - */ - vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS]; - vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0]; - vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT]; - init_legacy_currval( ctx ); init_generic_currval( ctx ); init_mat_currval( ctx ); diff --git a/mesalib/src/mesa/vbo/vbo_context.h b/mesalib/src/mesa/vbo/vbo_context.h index 1a1cc928b..b9a8affa5 100644 --- a/mesalib/src/mesa/vbo/vbo_context.h +++ b/mesalib/src/mesa/vbo/vbo_context.h @@ -61,20 +61,10 @@ struct vbo_context { struct gl_client_array currval[VBO_ATTRIB_MAX]; - /* These point into the above. TODO: remove. - */ - struct gl_client_array *legacy_currval; - struct gl_client_array *generic_currval; - struct gl_client_array *mat_currval; - /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */ GLuint map_vp_none[VERT_ATTRIB_MAX]; GLuint map_vp_arb[VERT_ATTRIB_MAX]; - GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */ - GLfloat CurrentFloatEdgeFlag; - - struct vbo_exec_context exec; #if FEATURE_dlist struct vbo_save_context save; diff --git a/mesalib/src/mesa/vbo/vbo_exec.c b/mesalib/src/mesa/vbo/vbo_exec.c index 05c3ec1ae..fd5e0f891 100644 --- a/mesalib/src/mesa/vbo/vbo_exec.c +++ b/mesalib/src/mesa/vbo/vbo_exec.c @@ -85,6 +85,10 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; + if (new_state & (_NEW_PROGRAM|_NEW_ARRAY)) { + exec->array.recalculate_inputs = GL_TRUE; + } + if (new_state & (_NEW_PROGRAM|_NEW_EVAL)) exec->eval.recalculate_maps = 1; diff --git a/mesalib/src/mesa/vbo/vbo_exec.h b/mesalib/src/mesa/vbo/vbo_exec.h index f6ede99cd..5cdf5ced9 100644 --- a/mesalib/src/mesa/vbo/vbo_exec.h +++ b/mesalib/src/mesa/vbo/vbo_exec.h @@ -141,6 +141,7 @@ struct vbo_exec_context * programs: */ const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + GLboolean recalculate_inputs; } array; /* Which flags to set in vbo_exec_BeginVertices() */ diff --git a/mesalib/src/mesa/vbo/vbo_exec_api.c b/mesalib/src/mesa/vbo/vbo_exec_api.c index 306199067..3f9541089 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_api.c +++ b/mesalib/src/mesa/vbo/vbo_exec_api.c @@ -1089,24 +1089,26 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) struct gl_client_array *arrays = exec->vtx.arrays; unsigned i; - memcpy(arrays, vbo->legacy_currval, + memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS], VERT_ATTRIB_FF_MAX * sizeof(arrays[0])); for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) { struct gl_client_array *array; array = &arrays[VERT_ATTRIB_FF(i)]; array->BufferObj = NULL; _mesa_reference_buffer_object(ctx, &arrays->BufferObj, - vbo->legacy_currval[i].BufferObj); + vbo->currval[VBO_ATTRIB_POS+i].BufferObj); } - memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval, + memcpy(arrays + VERT_ATTRIB_GENERIC(0), + &vbo->currval[VBO_ATTRIB_GENERIC0], VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0])); + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) { struct gl_client_array *array; array = &arrays[VERT_ATTRIB_GENERIC(i)]; array->BufferObj = NULL; _mesa_reference_buffer_object(ctx, &array->BufferObj, - vbo->generic_currval[i].BufferObj); + vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj); } } diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index b0a4261e7..f95e062fb 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -420,13 +420,14 @@ recalculate_input_bindings(struct gl_context *ctx) if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT(i); } } for (i = 0; i < MAT_ATTRIB_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->mat_currval[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+i]; const_inputs |= VERT_BIT_GENERIC(i); } @@ -434,7 +435,7 @@ recalculate_input_bindings(struct gl_context *ctx) * slots: */ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i]; const_inputs |= VERT_BIT_GENERIC(i); } @@ -459,7 +460,7 @@ recalculate_input_bindings(struct gl_context *ctx) else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT_FF(i); } } @@ -468,7 +469,7 @@ recalculate_input_bindings(struct gl_context *ctx) * slots: */ for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i]; const_inputs |= VERT_BIT_GENERIC(i); } @@ -488,7 +489,7 @@ recalculate_input_bindings(struct gl_context *ctx) else if (vertexAttrib[VERT_ATTRIB_POS].Enabled) inputs[0] = &vertexAttrib[VERT_ATTRIB_POS]; else { - inputs[0] = &vbo->legacy_currval[0]; + inputs[0] = &vbo->currval[VBO_ATTRIB_POS]; const_inputs |= VERT_BIT_POS; } @@ -496,7 +497,7 @@ recalculate_input_bindings(struct gl_context *ctx) if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT_FF(i); } } @@ -505,7 +506,7 @@ recalculate_input_bindings(struct gl_context *ctx) if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled) inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)]; else { - inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i]; + inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i]; const_inputs |= VERT_BIT_GENERIC(i); } } @@ -523,18 +524,31 @@ recalculate_input_bindings(struct gl_context *ctx) * Examine the enabled vertex arrays to set the exec->array.inputs[] values. * These will point to the arrays to actually use for drawing. Some will * be user-provided arrays, other will be zero-stride const-valued arrays. - * Note that this might set the _NEW_ARRAY dirty flag so state validation - * must be done after this call. + * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state + * validation must be done after this call. */ void vbo_bind_arrays(struct gl_context *ctx) { - if (!ctx->Array.RebindArrays) { - return; - } + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + + vbo_draw_method(exec, DRAW_ARRAYS); + + if (exec->array.recalculate_inputs) { + recalculate_input_bindings(ctx); + + /* Again... because we may have changed the bitmask of per-vertex varying + * attributes. If we regenerate the fixed-function vertex program now + * we may be able to prune down the number of vertex attributes which we + * need in the shader. + */ + if (ctx->NewState) { + _mesa_update_state(ctx); + } - recalculate_input_bindings(ctx); - ctx->Array.RebindArrays = GL_FALSE; + exec->array.recalculate_inputs = GL_FALSE; + } } @@ -554,16 +568,6 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, vbo_bind_arrays(ctx); - vbo_draw_method(exec, DRAW_ARRAYS); - - /* Again... because we may have changed the bitmask of per-vertex varying - * attributes. If we regenerate the fixed-function vertex program now - * we may be able to prune down the number of vertex attributes which we - * need in the shader. - */ - if (ctx->NewState) - _mesa_update_state(ctx); - /* init most fields to zero */ memset(prim, 0, sizeof(prim)); prim[0].begin = 1; @@ -641,10 +645,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { - return; - } - if (0) check_draw_arrays_data(ctx, start, count); @@ -674,10 +674,6 @@ vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { - return; - } - if (0) check_draw_arrays_data(ctx, start, count); @@ -767,17 +763,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { - return; - } - - vbo_bind_arrays( ctx ); - - vbo_draw_method(exec, DRAW_ARRAYS); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); + vbo_bind_arrays(ctx); ib.count = count; ib.type = type; @@ -1053,25 +1039,13 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, FLUSH_CURRENT( ctx, 0 ); - if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { - return; - } - prim = calloc(1, primcount * sizeof(*prim)); if (prim == NULL) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); return; } - /* Decide if we can do this all as one set of primitives sharing the - * same index buffer, or if we have to reset the index pointer per - * primitive. - */ - vbo_bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); + vbo_bind_arrays(ctx); min_index_ptr = (uintptr_t)indices[0]; max_index_ptr = 0; @@ -1217,14 +1191,6 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode, vbo_bind_arrays(ctx); - /* Again... because we may have changed the bitmask of per-vertex varying - * attributes. If we regenerate the fixed-function vertex program now - * we may be able to prune down the number of vertex attributes which we - * need in the shader. - */ - if (ctx->NewState) - _mesa_update_state(ctx); - /* init most fields to zero */ memset(prim, 0, sizeof(prim)); prim[0].begin = 1; @@ -1266,10 +1232,6 @@ vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name) FLUSH_CURRENT(ctx, 0); - if (!_mesa_valid_to_render(ctx, "glDrawTransformFeedback")) { - return; - } - vbo_draw_transform_feedback(ctx, mode, obj, 1); } diff --git a/mesalib/src/mesa/vbo/vbo_exec_draw.c b/mesalib/src/mesa/vbo/vbo_exec_draw.c index dd5363beb..5cc6586b3 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_draw.c +++ b/mesalib/src/mesa/vbo/vbo_exec_draw.c @@ -174,11 +174,12 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) switch (get_program_mode(exec->ctx)) { case VP_NONE: for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; + exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs)); - exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->mat_currval[attr]; + exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr]; } map = vbo->map_vp_none; break; @@ -189,11 +190,12 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) * nor attributes greater than VERT_ATTRIB_TEX7. */ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { - exec->vtx.inputs[attr] = &vbo->legacy_currval[attr]; + exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) { ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs)); - exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->generic_currval[attr]; + exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_GENERIC0+attr]; } map = vbo->map_vp_arb; @@ -388,7 +390,7 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped) if (exec->vtx.copied.nr != exec->vtx.vert_count) { struct gl_context *ctx = exec->ctx; - /* Before the update_state() as this may raise _NEW_ARRAY + /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS * from _mesa_set_varying_vp_inputs(). */ vbo_exec_bind_arrays( ctx ); diff --git a/mesalib/src/mesa/vbo/vbo_save.c b/mesalib/src/mesa/vbo/vbo_save.c index e02706191..040c9b7a9 100644 --- a/mesalib/src/mesa/vbo/vbo_save.c +++ b/mesalib/src/mesa/vbo/vbo_save.c @@ -63,24 +63,26 @@ void vbo_save_init( struct gl_context *ctx ) struct gl_client_array *arrays = save->arrays; unsigned i; - memcpy(arrays, vbo->legacy_currval, + memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS], VERT_ATTRIB_FF_MAX * sizeof(arrays[0])); for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) { struct gl_client_array *array; array = &arrays[VERT_ATTRIB_FF(i)]; array->BufferObj = NULL; _mesa_reference_buffer_object(ctx, &arrays->BufferObj, - vbo->legacy_currval[i].BufferObj); + vbo->currval[VBO_ATTRIB_POS+i].BufferObj); } - memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval, + memcpy(arrays + VERT_ATTRIB_GENERIC(0), + &vbo->currval[VBO_ATTRIB_GENERIC0], VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0])); + for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) { struct gl_client_array *array; array = &arrays[VERT_ATTRIB_GENERIC(i)]; array->BufferObj = NULL; _mesa_reference_buffer_object(ctx, &array->BufferObj, - vbo->generic_currval[i].BufferObj); + vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj); } } diff --git a/mesalib/src/mesa/vbo/vbo_save_draw.c b/mesalib/src/mesa/vbo/vbo_save_draw.c index b8e1e7883..57186de64 100644 --- a/mesalib/src/mesa/vbo/vbo_save_draw.c +++ b/mesalib/src/mesa/vbo/vbo_save_draw.c @@ -147,10 +147,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, switch (get_program_mode(ctx)) { case VP_NONE: for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; + save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) { - save->inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->mat_currval[attr]; + save->inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr]; } map = vbo->map_vp_none; break; @@ -161,10 +162,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, * nor attributes greater than VERT_ATTRIB_TEX7. */ for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) { - save->inputs[attr] = &vbo->legacy_currval[attr]; + save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr]; } for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) { - save->inputs[VERT_ATTRIB_GENERIC(attr)] = &vbo->generic_currval[attr]; + save->inputs[VERT_ATTRIB_GENERIC(attr)] = + &vbo->currval[VBO_ATTRIB_GENERIC0+attr]; } map = vbo->map_vp_arb; |