diff options
Diffstat (limited to 'mesalib')
-rw-r--r-- | mesalib/configure.ac | 15 | ||||
-rw-r--r-- | mesalib/docs/index.html | 9 | ||||
-rw-r--r-- | mesalib/docs/relnotes.html | 1 | ||||
-rw-r--r-- | mesalib/src/glsl/link_varyings.cpp | 6 | ||||
-rw-r--r-- | mesalib/src/mesa/main/fbobject.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/main/shaderapi.c | 5 | ||||
-rw-r--r-- | mesalib/src/mesa/main/teximage.c | 2 | ||||
-rw-r--r-- | mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 55 |
8 files changed, 76 insertions, 19 deletions
diff --git a/mesalib/configure.ac b/mesalib/configure.ac index d6f21ea87..99a761a42 100644 --- a/mesalib/configure.ac +++ b/mesalib/configure.ac @@ -1179,6 +1179,13 @@ if test "x$enable_gbm" = xyes; then if test "x$enable_shared_glapi" = xno; then AC_MSG_ERROR([gbm_dri requires --enable-shared-glapi]) fi + else + # Strictly speaking libgbm does not require --enable-dri, although + # both of its backends do. Thus one can build libgbm without any + # backends if --disable-dri is set. + # To avoid unnecessary complexity of checking if at least one backend + # is available when building, just mandate --enable-dri. + AC_MSG_ERROR([gbm requires --enable-dri]) fi fi AM_CONDITIONAL(HAVE_GBM, test "x$enable_gbm" = xyes) @@ -1605,6 +1612,12 @@ if test "x$enable_gallium_llvm" = xyes; then AC_COMPUTE_INT([LLVM_VERSION_MINOR], [LLVM_VERSION_MINOR], [#include "${LLVM_INCLUDEDIR}/llvm/Config/llvm-config.h"]) + dnl In LLVM 3.4.1 patch level was defined in config.h and not + dnl llvm-config.h + AC_COMPUTE_INT([LLVM_VERSION_PATCH], [LLVM_VERSION_PATCH], + [#include "${LLVM_INCLUDEDIR}/llvm/Config/config.h"], + LLVM_VERSION_PATCH=0) dnl Default if LLVM_VERSION_PATCH not found + if test -n "${LLVM_VERSION_MAJOR}"; then LLVM_VERSION_INT="${LLVM_VERSION_MAJOR}0${LLVM_VERSION_MINOR}" else @@ -1627,7 +1640,7 @@ if test "x$enable_gallium_llvm" = xyes; then LLVM_COMPONENTS="${LLVM_COMPONENTS} option" fi fi - DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT" + DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT -DLLVM_VERSION_PATCH=$LLVM_VERSION_PATCH" MESA_LLVM=1 dnl Check for Clang internal headers diff --git a/mesalib/docs/index.html b/mesalib/docs/index.html index cb1846a8f..0c22e8502 100644 --- a/mesalib/docs/index.html +++ b/mesalib/docs/index.html @@ -16,6 +16,15 @@ <h1>News</h1> +<h2>May 9, 2014</h2> +<p> +<a href="relnotes/10.1.3.html">Mesa 10.1.3</a> is released. +This is a bug-fix release, and is being released sooner than +originally scheduled to fix a performance regression (vmware +swapbuffers falling back to software) introduced to the +10.1.2 release. +</p> + <h2>May 5, 2014</h2> <p> <a href="relnotes/10.1.2.html">Mesa 10.1.2</a> is released. diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html index 8ef7bbb81..db38fdfa4 100644 --- a/mesalib/docs/relnotes.html +++ b/mesalib/docs/relnotes.html @@ -21,6 +21,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <ul> +<li><a href="relnotes/10.1.3.html">10.1.3 release notes</a> <li><a href="relnotes/10.1.2.html">10.1.2 release notes</a> <li><a href="relnotes/10.1.1.html">10.1.1 release notes</a> <li><a href="relnotes/10.1.html">10.1 release notes</a> diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index ac38a2f31..71998dfa9 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -992,7 +992,7 @@ varying_matches::match_comparator(const void *x_generic, const void *y_generic) * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. */ static bool -is_varying_var(gl_shader_stage stage, const ir_variable *var) +var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var) { /* Only fragment shaders will take a varying variable as an input */ if (stage == MESA_SHADER_FRAGMENT && @@ -1462,7 +1462,7 @@ check_against_output_limit(struct gl_context *ctx, ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var && var->data.mode == ir_var_shader_out && - is_varying_var(producer->Stage, var)) { + var_counts_against_varying_limit(producer->Stage, var)) { output_vectors += var->type->count_attribute_slots(); } } @@ -1501,7 +1501,7 @@ check_against_input_limit(struct gl_context *ctx, ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var && var->data.mode == ir_var_shader_in && - is_varying_var(consumer->Stage, var)) { + var_counts_against_varying_limit(consumer->Stage, var)) { input_vectors += var->type->count_attribute_slots(); } } diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index ca16ae1ec..97538bc7b 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (att->Layered) { if (att_tex_target == GL_TEXTURE_CUBE_MAP) att_layer_count = 6; + else if (att_tex_target == GL_TEXTURE_1D_ARRAY) + att_layer_count = att->Renderbuffer->Height; else att_layer_count = att->Renderbuffer->Depth; } else { diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 6f84acd01..28739daeb 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -1879,6 +1879,11 @@ _mesa_copy_linked_program_data(gl_shader_stage type, dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; } break; + case MESA_SHADER_FRAGMENT: { + struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst; + dst_fp->FragDepthLayout = src->FragDepthLayout; + } + break; case MESA_SHADER_COMPUTE: { struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst; int i; diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index c7f301cbd..845ba8014 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -3024,7 +3024,7 @@ _mesa_choose_texture_format(struct gl_context *ctx, } /* choose format from scratch */ - f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat, + f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat, format, type); ASSERT(f != MESA_FORMAT_NONE); return f; diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 6eb6c8a97..bdee1f4eb 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -87,8 +87,7 @@ extern "C" { */ #define MAX_ARRAYS 256 -/* if we support a native gallium TG4 with the ability to take 4 texoffsets then bump this */ -#define MAX_GLSL_TEXTURE_OFFSET 1 +#define MAX_GLSL_TEXTURE_OFFSET 4 class st_src_reg; class st_dst_reg; @@ -2728,12 +2727,13 @@ glsl_to_tgsi_visitor::visit(ir_call *ir) void glsl_to_tgsi_visitor::visit(ir_texture *ir) { - st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset, sample_index, component; + st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset[MAX_GLSL_TEXTURE_OFFSET], sample_index, component; st_dst_reg result_dst, coord_dst, cube_sc_dst; glsl_to_tgsi_instruction *inst = NULL; unsigned opcode = TGSI_OPCODE_NOP; const glsl_type *sampler_type = ir->sampler->type; bool is_cube_array = false; + unsigned i; /* if we are a cube array sampler */ if ((sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE && @@ -2771,7 +2771,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) opcode = (is_cube_array && ir->shadow_comparitor) ? TGSI_OPCODE_TEX2 : TGSI_OPCODE_TEX; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txb: @@ -2780,7 +2780,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) lod_info = this->result; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txl: @@ -2789,7 +2789,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) lod_info = this->result; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txd: @@ -2800,7 +2800,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) dy = this->result; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txs: @@ -2814,7 +2814,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) lod_info = this->result; if (ir->offset) { ir->offset->accept(this); - offset = this->result; + offset[0] = this->result; } break; case ir_txf_ms: @@ -2828,9 +2828,17 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) component = this->result; if (ir->offset) { ir->offset->accept(this); - /* this should have been lowered */ - assert(ir->offset->type->base_type != GLSL_TYPE_ARRAY); - offset = this->result; + if (ir->offset->type->base_type == GLSL_TYPE_ARRAY) { + const glsl_type *elt_type = ir->offset->type->fields.array; + for (i = 0; i < ir->offset->type->length; i++) { + offset[i] = this->result; + offset[i].index += i * type_size(elt_type); + offset[i].type = elt_type->base_type; + offset[i].swizzle = swizzle_for_size(elt_type->vector_elements); + } + } else { + offset[0] = this->result; + } } break; case ir_lod: @@ -2960,8 +2968,9 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) this->prog); if (ir->offset) { - inst->tex_offset_num_offset = 1; - inst->tex_offsets[0] = offset; + for (i = 0; i < MAX_GLSL_TEXTURE_OFFSET && offset[i].file != PROGRAM_UNDEFINED; i++) + inst->tex_offsets[i] = offset[i]; + inst->tex_offset_num_offset = i; } switch (sampler_type->sampler_dimensionality) { @@ -4479,6 +4488,8 @@ translate_tex_offset(struct st_translate *t, { struct tgsi_texture_offset offset; struct ureg_src imm_src; + struct ureg_dst dst; + int array; switch (in_offset->file) { case PROGRAM_IMMEDIATE: @@ -4500,6 +4511,20 @@ translate_tex_offset(struct st_translate *t, offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2); offset.Padding = 0; break; + case PROGRAM_ARRAY: + array = in_offset->index >> 16; + + assert(array >= 0); + assert(array < (int) Elements(t->arrays)); + + dst = t->arrays[array]; + offset.File = dst.File; + offset.Index = dst.Index + (in_offset->index & 0xFFFF) - 0x8000; + offset.SwizzleX = GET_SWZ(in_offset->swizzle, 0); + offset.SwizzleY = GET_SWZ(in_offset->swizzle, 1); + offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2); + offset.Padding = 0; + break; default: break; } @@ -5350,6 +5375,7 @@ st_new_shader_program(struct gl_context *ctx, GLuint name) GLboolean st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { + struct pipe_screen *pscreen = ctx->st->pipe->screen; assert(prog->LinkStatus); for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { @@ -5388,7 +5414,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) lower_packing_builtins(ir, lower_inst); } - lower_offset_arrays(ir); + if (!pscreen->get_param(pscreen, PIPE_CAP_TEXTURE_GATHER_OFFSETS)) + lower_offset_arrays(ir); do_mat_op_to_vec(ir); lower_instructions(ir, MOD_TO_FRACT | |