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-rw-r--r--mesalib/SConstruct6
-rw-r--r--mesalib/VERSION2
-rw-r--r--mesalib/common.py2
-rw-r--r--mesalib/configure.ac34
-rw-r--r--mesalib/docs/GL3.txt11
-rw-r--r--mesalib/docs/index.html15
-rw-r--r--mesalib/docs/relnotes.html2
-rw-r--r--mesalib/docs/relnotes/10.1.2.html179
-rw-r--r--mesalib/docs/relnotes/10.2.html6
-rw-r--r--mesalib/docs/relnotes/10.3.html63
-rw-r--r--mesalib/include/GL/gl_mangle.h371
-rw-r--r--mesalib/scons/gallium.py10
-rw-r--r--mesalib/src/gallium/Automake.inc13
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_debug_flush.c5
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_math.h5
-rw-r--r--mesalib/src/glsl/Makefile.am11
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp80
-rw-r--r--mesalib/src/glsl/builtin_types.cpp2
-rw-r--r--mesalib/src/glsl/builtin_variables.cpp63
-rw-r--r--mesalib/src/glsl/glcpp/glcpp-parse.y5
-rw-r--r--mesalib/src/glsl/glsl_parser.yy15
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp82
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.h116
-rw-r--r--mesalib/src/glsl/ir.cpp2
-rw-r--r--mesalib/src/glsl/ir_optimization.h4
-rw-r--r--mesalib/src/glsl/link_varyings.cpp374
-rw-r--r--mesalib/src/glsl/linker.cpp190
-rw-r--r--mesalib/src/glsl/lower_instructions.cpp58
-rw-r--r--mesalib/src/glsl/lower_packed_varyings.cpp39
-rw-r--r--mesalib/src/glsl/main.cpp6
-rw-r--r--mesalib/src/glsl/opt_dead_builtin_varyings.cpp7
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_multi_bind.xml53
-rw-r--r--mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml279
-rw-r--r--mesalib/src/mapi/glapi/gen/INTEL_performance_query.xml93
-rw-r--r--mesalib/src/mapi/glapi/gen/Makefile.am2
-rwxr-xr-xmesalib/src/mapi/glapi/gen/gl_API.xml6
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c328
-rw-r--r--mesalib/src/mesa/drivers/common/meta.h5
-rw-r--r--mesalib/src/mesa/drivers/common/meta_blit.c2
-rw-r--r--mesalib/src/mesa/drivers/common/meta_generate_mipmap.c2
-rw-r--r--mesalib/src/mesa/main/bufferobj.c923
-rw-r--r--mesalib/src/mesa/main/bufferobj.h21
-rw-r--r--mesalib/src/mesa/main/config.h8
-rw-r--r--mesalib/src/mesa/main/dd.h6
-rw-r--r--mesalib/src/mesa/main/dlist.c920
-rw-r--r--mesalib/src/mesa/main/errors.c6
-rw-r--r--mesalib/src/mesa/main/errors.h3
-rw-r--r--mesalib/src/mesa/main/extensions.c7
-rw-r--r--mesalib/src/mesa/main/fbobject.c2
-rw-r--r--mesalib/src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--mesalib/src/mesa/main/format_unpack.c105
-rw-r--r--mesalib/src/mesa/main/format_unpack.h10
-rw-r--r--mesalib/src/mesa/main/get.c2
-rw-r--r--mesalib/src/mesa/main/get_hash_params.py8
-rw-r--r--mesalib/src/mesa/main/hash.c89
-rw-r--r--mesalib/src/mesa/main/hash.h9
-rwxr-xr-x[-rw-r--r--]mesalib/src/mesa/main/imports.h4
-rw-r--r--mesalib/src/mesa/main/mtypes.h38
-rw-r--r--mesalib/src/mesa/main/performance_monitor.c614
-rw-r--r--mesalib/src/mesa/main/performance_monitor.h43
-rw-r--r--mesalib/src/mesa/main/pipelineobj.c13
-rw-r--r--mesalib/src/mesa/main/pipelineobj.h4
-rw-r--r--mesalib/src/mesa/main/samplerobj.c121
-rw-r--r--mesalib/src/mesa/main/samplerobj.h2
-rw-r--r--mesalib/src/mesa/main/shader_query.cpp71
-rw-r--r--mesalib/src/mesa/main/shaderapi.c157
-rw-r--r--mesalib/src/mesa/main/shaderimage.c143
-rw-r--r--mesalib/src/mesa/main/shaderimage.h3
-rw-r--r--mesalib/src/mesa/main/texgetimage.c18
-rw-r--r--mesalib/src/mesa/main/teximage.c2
-rw-r--r--mesalib/src/mesa/main/texobj.c175
-rw-r--r--mesalib/src/mesa/main/texobj.h13
-rw-r--r--mesalib/src/mesa/main/texstate.c3
-rw-r--r--mesalib/src/mesa/main/texstore.c174
-rw-r--r--mesalib/src/mesa/main/transformfeedback.c10
-rw-r--r--mesalib/src/mesa/main/transformfeedback.h14
-rw-r--r--mesalib/src/mesa/main/uniforms.h2
-rw-r--r--mesalib/src/mesa/main/varray.c128
-rw-r--r--mesalib/src/mesa/main/varray.h20
-rw-r--r--mesalib/src/mesa/state_tracker/st_atom_texture.c4
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c12
-rw-r--r--mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp57
-rw-r--r--mesalib/src/mesa/tnl/t_vertex.c14
-rw-r--r--mesalib/src/mesa/vbo/vbo_attrib_tmp.h45
-rw-r--r--mesalib/src/mesa/vbo/vbo_rebase.c23
85 files changed, 5762 insertions, 834 deletions
diff --git a/mesalib/SConstruct b/mesalib/SConstruct
index 0e10818ba..ef71ab69c 100644
--- a/mesalib/SConstruct
+++ b/mesalib/SConstruct
@@ -80,9 +80,6 @@ env.Append(CPPPATH = [
'#/src/gallium/winsys',
])
-if env['msvc']:
- env.Append(CPPPATH = ['#include/c99'])
-
# for debugging
#print env.Dump()
@@ -115,9 +112,6 @@ if env['crosscompile'] and not env['embedded']:
host_env['hostonly'] = True
assert host_env['crosscompile'] == False
- if host_env['msvc']:
- host_env.Append(CPPPATH = ['#include/c99'])
-
target_env = env
env = host_env
Export('env')
diff --git a/mesalib/VERSION b/mesalib/VERSION
index 6d4f9f483..75a04c3e0 100644
--- a/mesalib/VERSION
+++ b/mesalib/VERSION
@@ -1 +1 @@
-10.2.0-devel
+10.3.0-devel
diff --git a/mesalib/common.py b/mesalib/common.py
index d6e621545..1d2d586a8 100644
--- a/mesalib/common.py
+++ b/mesalib/common.py
@@ -101,4 +101,4 @@ def AddOptions(opts):
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
- opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0', '12.0')))
+ opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
diff --git a/mesalib/configure.ac b/mesalib/configure.ac
index bf543c2d0..99a761a42 100644
--- a/mesalib/configure.ac
+++ b/mesalib/configure.ac
@@ -28,7 +28,7 @@ AC_SUBST([OSMESA_VERSION])
dnl Versions for external dependencies
LIBDRM_REQUIRED=2.4.38
-LIBDRM_RADEON_REQUIRED=2.4.53
+LIBDRM_RADEON_REQUIRED=2.4.54
LIBDRM_INTEL_REQUIRED=2.4.52
LIBDRM_NVVIEUX_REQUIRED=2.4.33
LIBDRM_NOUVEAU_REQUIRED="2.4.33 libdrm >= 2.4.41"
@@ -1179,6 +1179,13 @@ if test "x$enable_gbm" = xyes; then
if test "x$enable_shared_glapi" = xno; then
AC_MSG_ERROR([gbm_dri requires --enable-shared-glapi])
fi
+ else
+ # Strictly speaking libgbm does not require --enable-dri, although
+ # both of its backends do. Thus one can build libgbm without any
+ # backends if --disable-dri is set.
+ # To avoid unnecessary complexity of checking if at least one backend
+ # is available when building, just mandate --enable-dri.
+ AC_MSG_ERROR([gbm requires --enable-dri])
fi
fi
AM_CONDITIONAL(HAVE_GBM, test "x$enable_gbm" = xyes)
@@ -1605,6 +1612,12 @@ if test "x$enable_gallium_llvm" = xyes; then
AC_COMPUTE_INT([LLVM_VERSION_MINOR], [LLVM_VERSION_MINOR],
[#include "${LLVM_INCLUDEDIR}/llvm/Config/llvm-config.h"])
+ dnl In LLVM 3.4.1 patch level was defined in config.h and not
+ dnl llvm-config.h
+ AC_COMPUTE_INT([LLVM_VERSION_PATCH], [LLVM_VERSION_PATCH],
+ [#include "${LLVM_INCLUDEDIR}/llvm/Config/config.h"],
+ LLVM_VERSION_PATCH=0) dnl Default if LLVM_VERSION_PATCH not found
+
if test -n "${LLVM_VERSION_MAJOR}"; then
LLVM_VERSION_INT="${LLVM_VERSION_MAJOR}0${LLVM_VERSION_MINOR}"
else
@@ -1627,7 +1640,7 @@ if test "x$enable_gallium_llvm" = xyes; then
LLVM_COMPONENTS="${LLVM_COMPONENTS} option"
fi
fi
- DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT"
+ DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT -DLLVM_VERSION_PATCH=$LLVM_VERSION_PATCH"
MESA_LLVM=1
dnl Check for Clang internal headers
@@ -1744,6 +1757,19 @@ gallium_require_drm_loader() {
fi
}
+require_egl_drm() {
+ case "$with_egl_platforms" in
+ *drm*)
+ ;;
+ *)
+ AC_MSG_ERROR([--with-egl-platforms=drm is required to build the $1 driver.])
+ ;;
+ esac
+ if test "x$enable_gbm" != xyes; then
+ AC_MSG_ERROR([--enable-gbm is required to build the $1 driver.])
+ fi
+}
+
radeon_llvm_check() {
if test "x$enable_gallium_llvm" != "xyes"; then
AC_MSG_ERROR([--enable-gallium-llvm is required when building $1])
@@ -1835,6 +1861,7 @@ if test -n "$with_gallium_drivers"; then
gallium_require_drm_loader
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS radeonsi"
radeon_llvm_check "radeonsi"
+ require_egl_drm "radeonsi"
gallium_check_st "radeon/drm" "radeonsi/dri" "" "" "radeonsi/vdpau" "radeonsi/omx"
DRICOMMON_NEED_LIBDRM=yes
;;
@@ -1843,7 +1870,7 @@ if test -n "$with_gallium_drivers"; then
PKG_CHECK_MODULES([NOUVEAU], [libdrm_nouveau >= $LIBDRM_NOUVEAU_REQUIRED])
gallium_require_drm_loader
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau"
- gallium_check_st "nouveau/drm" "dri-nouveau" "" "xvmc-nouveau" "vdpau-nouveau"
+ gallium_check_st "nouveau/drm" "dri-nouveau" "" "xvmc-nouveau" "vdpau-nouveau" "omx-nouveau"
DRICOMMON_NEED_LIBDRM=yes
;;
xfreedreno)
@@ -2086,6 +2113,7 @@ AC_CONFIG_FILES([Makefile
src/gallium/targets/opencl/Makefile
src/gallium/targets/xa/Makefile
src/gallium/targets/xa/xatracker.pc
+ src/gallium/targets/omx-nouveau/Makefile
src/gallium/targets/osmesa/Makefile
src/gallium/targets/osmesa/osmesa.pc
src/gallium/targets/pipe-loader/Makefile
diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt
index d8a8894c0..c360f2cb7 100644
--- a/mesalib/docs/GL3.txt
+++ b/mesalib/docs/GL3.txt
@@ -112,12 +112,13 @@ GL 4.0:
- Geometry shader multiple streams not started
- Enhanced per-sample shading DONE
- Interpolation functions started
+ - New overload resolution rules not started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965, nv50, nvc0)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
- GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe)
+ GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
@@ -128,7 +129,7 @@ GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
- GL_ARB_separate_shader_objects started (Ian Romanick, Gregory Hainaut)
+ GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array DONE (i965, nv50, r600)
@@ -169,7 +170,7 @@ GL 4.3:
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
- GL_ARB_stencil_texturing DONE (i965/gen8+)
+ GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
@@ -181,10 +182,10 @@ GL 4.4:
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
- GL_ARB_buffer_storage DONE (i965, r300, r600, radeonsi)
+ GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
- GL_ARB_multi_bind started (Fredrik Höglund)
+ GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
diff --git a/mesalib/docs/index.html b/mesalib/docs/index.html
index 186bda28c..0c22e8502 100644
--- a/mesalib/docs/index.html
+++ b/mesalib/docs/index.html
@@ -16,6 +16,21 @@
<h1>News</h1>
+<h2>May 9, 2014</h2>
+<p>
+<a href="relnotes/10.1.3.html">Mesa 10.1.3</a> is released.
+This is a bug-fix release, and is being released sooner than
+originally scheduled to fix a performance regression (vmware
+swapbuffers falling back to software) introduced to the
+10.1.2 release.
+</p>
+
+<h2>May 5, 2014</h2>
+<p>
+<a href="relnotes/10.1.2.html">Mesa 10.1.2</a> is released.
+This is a bug-fix release.
+</p>
+
<h2>April 18, 2014</h2>
<p>
<a href="relnotes/10.1.1.html">Mesa 10.1.1</a> is released.
diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html
index b63391879..db38fdfa4 100644
--- a/mesalib/docs/relnotes.html
+++ b/mesalib/docs/relnotes.html
@@ -21,6 +21,8 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
+<li><a href="relnotes/10.1.3.html">10.1.3 release notes</a>
+<li><a href="relnotes/10.1.2.html">10.1.2 release notes</a>
<li><a href="relnotes/10.1.1.html">10.1.1 release notes</a>
<li><a href="relnotes/10.1.html">10.1 release notes</a>
<li><a href="relnotes/10.0.5.html">10.0.5 release notes</a>
diff --git a/mesalib/docs/relnotes/10.1.2.html b/mesalib/docs/relnotes/10.1.2.html
new file mode 100644
index 000000000..ebc9aad1b
--- /dev/null
+++ b/mesalib/docs/relnotes/10.1.2.html
@@ -0,0 +1,179 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.1.2 Release Notes / (May 5, 2014)</h1>
+
+<p>
+Mesa 10.1.2 is a bug fix release which fixes bugs found since the 10.1.1 release.
+</p>
+<p>
+Mesa 10.1.2 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+37d79f94b1f41852a89d1fc3900bea76 MesaLib-10.1.2.tar.gz
+28b60d15ac9f364da1e0155911eaf44e MesaLib-10.1.2.tar.bz2
+05300039085a65fc53c5472c4bb5747a MesaLib-10.1.2.zip
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27499">Bug 27499</a> - [855GM i915] GL_LINE_STIPPLE displays incorrect colors</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75723">Bug 75723</a> - (regression since Linux 3.14?) brw_get_graphics_reset_status: Assertion `brw-&gt;hw_ctx != ((void *)0)' failed</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76894">Bug 76894</a> - Piglit/spec/EXT_framebuffer_object/fbo-bind-renderbuffer failed</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77702">Bug 77702</a> - [i965 Bisected]Piglit spec/NV_conditional_render_blitframebuffer fails</li>
+
+</ul>
+
+<h2>Changes</h2>
+
+<p>Ander Conselvan de Oliveira (2):</p>
+<ul>
+ <li>gbm/dri: Fix out-of-memory error path in dri_device_create()</li>
+ <li>egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM</li>
+</ul>
+
+<p>Anuj Phogat (27):</p>
+<ul>
+ <li>mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)</li>
+ <li>swrast: Add glBlitFramebuffer to commands affected by conditional rendering</li>
+ <li>mesa: Fix error condition for multisample proxy texture targets</li>
+ <li>i965: Put an assertion to check valid varying_to_slot[varying]</li>
+ <li>i965: Fix component mask and varying_to_slot mapping for gl_Layer</li>
+ <li>i965: Fix component mask and varying_to_slot mapping for gl_ViewportIndex</li>
+ <li>mesa: Add helper function _mesa_is_format_integer()</li>
+ <li>mesa: Add error condition for integer formats in glGetTexImage()</li>
+ <li>mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()</li>
+ <li>mesa: Fix error code generation in glReadPixels()</li>
+ <li>glsl: Allow overlapping locations for vertex input attributes</li>
+ <li>mesa: Fix querying location of nth element of an array variable</li>
+ <li>mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0</li>
+ <li>glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord</li>
+ <li>glsl: Compile error if fs uses gl_FragCoord before first redeclaration</li>
+ <li>mesa: Add entry for extension ARB_texture_stencil8</li>
+ <li>mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()</li>
+ <li>i965: Fix crash in do_blit_readpixels()</li>
+ <li>mesa: Add missing types in _mesa_texstore_xx_xx() functions</li>
+ <li>mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functions</li>
+ <li>mesa: Add new helper function _mesa_unpack_depth_stencil_row()</li>
+ <li>mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV</li>
+ <li>mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()</li>
+ <li>i965: Add glBlitFramebuffer to commands affected by conditional rendering</li>
+ <li>glsl: Use switch to allow adding more shader types</li>
+ <li>glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord</li>
+ <li>glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions</li>
+</ul>
+
+<p>Benjamin Bellec (1):</p>
+<ul>
+ <li>mesa: fix GetStringi error message with correct function name</li>
+</ul>
+
+<p>Brian Paul (1):</p>
+<ul>
+ <li>swrast: allocate swrast_texture_image::ImageSlices array if needed</li>
+</ul>
+
+<p>Carl Worth (4):</p>
+<ul>
+ <li>docs: Add the MD5 sums for the 10.1.1 release tar files.</li>
+ <li>cherry-ignore: Ignore a patch causing a regression</li>
+ <li>cherry-ignore: Drop an ignored patch now that piglit has been updated.</li>
+ <li>Update VERSION to 10.1.2</li>
+</ul>
+
+<p>Chris Forbes (1):</p>
+<ul>
+ <li>glsl: Only allow `invariant` on shader in/out between stages.</li>
+</ul>
+
+<p>Eric Anholt (1):</p>
+<ul>
+ <li>i965: Fix render-to-texture in non-FinishRenderTexture cases.</li>
+</ul>
+
+<p>Ian Romanick (1):</p>
+<ul>
+ <li>dri3: Enable GLX_MESA_query_renderer on DRI3 too</li>
+</ul>
+
+<p>Kenneth Graunke (2):</p>
+<ul>
+ <li>i965: Don't enable reset notification support on Gen4-5.</li>
+ <li>i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.</li>
+</ul>
+
+<p>Marek Olšák (10):</p>
+<ul>
+ <li>r300g: don't crash when getting NULL colorbuffers</li>
+ <li>st/mesa: remove trailing NULL colorbuffers</li>
+ <li>r600g: fix edge flags and layered rendering on R600-R700</li>
+ <li>r600g: disable async DMA on R700</li>
+ <li>r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled</li>
+ <li>r600g: fix flushing on RV670, RS780, RS880 again</li>
+ <li>r600g: fix buffer copying on R600-R700</li>
+ <li>r600g: fix for broken CULL_FRONT behavior on R6xx</li>
+ <li>r600g: fix for an MSAA hang on RV770</li>
+ <li>r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC</li>
+</ul>
+
+<p>Michel Dänzer (2):</p>
+<ul>
+ <li>r600g: Disable LLVM by default at runtime for graphics</li>
+ <li>st/mesa: Fix NULL pointer dereference for incomplete framebuffers</li>
+</ul>
+
+<p>Neil Roberts (1):</p>
+<ul>
+ <li>wayland: Fix the logic in disabling the prime capability</li>
+</ul>
+
+<p>Samuel Iglesias Gonsalvez (1):</p>
+<ul>
+ <li>mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
+</ul>
+
+<p>Thomas Hellstrom (1):</p>
+<ul>
+ <li>st/xa: Cache render target surface</li>
+</ul>
+
+<p>nick (1):</p>
+<ul>
+ <li>swrast: Fix vertex color in _swsetup_Translate()</li>
+</ul>
+
+</div>
+</body>
+</html>
diff --git a/mesalib/docs/relnotes/10.2.html b/mesalib/docs/relnotes/10.2.html
index de9a535a7..9bbaf887b 100644
--- a/mesalib/docs/relnotes/10.2.html
+++ b/mesalib/docs/relnotes/10.2.html
@@ -44,8 +44,11 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
-<li>GL_ARB_buffer_storage on i965, r300, r600, and radeonsi</li>
+<li>GL_ARB_buffer_storage on i965, nv30, nv50, nvc0, r300, r600, and radeonsi</li>
+<li>GL_ARB_multi_bind on all drivers</li>
<li>GL_ARB_sample_shading on nv50 (GT21x only), nvc0</li>
+<li>GL_ARB_separate_shader_objects (desktop OpenGL) and
+ GL_EXT_separate_shader_objects (OpenGL ES 2.0 and 3.0) on all drivers</li>
<li>GL_ARB_stencil_texturing on i965/gen8+</li>
<li>GL_ARB_texture_cube_map_array on nv50 (GT21x only)</li>
<li>GL_ARB_texture_gather on nv50 (GT21x only), nvc0</li>
@@ -53,6 +56,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_texture_view on i965/gen7</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev on nv50, nvc0, radeonsi</li>
<li>GL_ARB_viewport_array on nv50, r600</li>
+<li>GL_INTEL_performance_query on i965/gen5+</li>
</ul>
diff --git a/mesalib/docs/relnotes/10.3.html b/mesalib/docs/relnotes/10.3.html
new file mode 100644
index 000000000..6bb9e7989
--- /dev/null
+++ b/mesalib/docs/relnotes/10.3.html
@@ -0,0 +1,63 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.3 Release Notes / TBD</h1>
+
+<p>
+Mesa 10.3 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 10.3.1.
+</p>
+<p>
+Mesa 10.3 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+TBD.
+</pre>
+
+
+<h2>New features</h2>
+
+<p>
+Note: some of the new features are only available with certain drivers.
+</p>
+
+<ul>
+<li>GL_ARB_stencil_texturing on nv50, nvc0, r600, and radeonsi</li>
+<li>GL_ARB_texture_cube_map_array on radeonsi</li>
+</ul>
+
+
+<h2>Bug fixes</h2>
+
+TBD.
+
+<h2>Changes</h2>
+
+<ul>
+</ul>
+
+</div>
+</body>
+</html>
diff --git a/mesalib/include/GL/gl_mangle.h b/mesalib/include/GL/gl_mangle.h
index 368480338..b3a9c888d 100644
--- a/mesalib/include/GL/gl_mangle.h
+++ b/mesalib/include/GL/gl_mangle.h
@@ -30,6 +30,7 @@
/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
#define glAccum MANGLE(Accum)
+#define glAccumxOES MANGLE(AccumxOES)
#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
#define glActiveShaderProgram MANGLE(ActiveShaderProgram)
#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
@@ -40,6 +41,7 @@
#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
#define glAlphaFunc MANGLE(AlphaFunc)
+#define glAlphaFuncxOES MANGLE(AlphaFuncxOES)
#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
@@ -52,10 +54,12 @@
#define glAttachShader MANGLE(AttachShader)
#define glBeginConditionalRender MANGLE(BeginConditionalRender)
#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
+#define glBeginConditionalRenderNVX MANGLE(BeginConditionalRenderNVX)
#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
#define glBegin MANGLE(Begin)
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
+#define glBeginPerfQueryINTEL MANGLE(BeginPerfQueryINTEL)
#define glBeginQueryARB MANGLE(BeginQueryARB)
#define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
#define glBeginQuery MANGLE(BeginQuery)
@@ -76,6 +80,8 @@
#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
#define glBindBufferRange MANGLE(BindBufferRange)
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
+#define glBindBuffersBase MANGLE(BindBuffersBase)
+#define glBindBuffersRange MANGLE(BindBuffersRange)
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
#define glBindFragDataLocation MANGLE(BindFragDataLocation)
@@ -83,6 +89,8 @@
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
#define glBindFramebuffer MANGLE(BindFramebuffer)
#define glBindImageTextureEXT MANGLE(BindImageTextureEXT)
+#define glBindImageTexture MANGLE(BindImageTexture)
+#define glBindImageTextures MANGLE(BindImageTextures)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
@@ -93,14 +101,18 @@
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindRenderbuffer MANGLE(BindRenderbuffer)
#define glBindSampler MANGLE(BindSampler)
+#define glBindSamplers MANGLE(BindSamplers)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
+#define glBindTextures MANGLE(BindTextures)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
#define glBindTransformFeedback MANGLE(BindTransformFeedback)
#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexArray MANGLE(BindVertexArray)
+#define glBindVertexBuffer MANGLE(BindVertexBuffer)
+#define glBindVertexBuffers MANGLE(BindVertexBuffers)
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV)
#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV)
@@ -116,8 +128,11 @@
#define glBinormal3svEXT MANGLE(Binormal3svEXT)
#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
#define glBitmap MANGLE(Bitmap)
+#define glBitmapxOES MANGLE(BitmapxOES)
+#define glBlendBarrierNV MANGLE(BlendBarrierNV)
#define glBlendColorEXT MANGLE(BlendColorEXT)
#define glBlendColor MANGLE(BlendColor)
+#define glBlendColorxOES MANGLE(BlendColorxOES)
#define glBlendEquationEXT MANGLE(BlendEquationEXT)
#define glBlendEquationiARB MANGLE(BlendEquationiARB)
#define glBlendEquationi MANGLE(BlendEquationi)
@@ -139,12 +154,14 @@
#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
+#define glBlendParameteriNV MANGLE(BlendParameteriNV)
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
#define glBlitFramebuffer MANGLE(BlitFramebuffer)
#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV)
#define glBufferDataARB MANGLE(BufferDataARB)
#define glBufferData MANGLE(BufferData)
#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
+#define glBufferStorage MANGLE(BufferStorage)
#define glBufferSubDataARB MANGLE(BufferSubDataARB)
#define glBufferSubData MANGLE(BufferSubData)
#define glCallList MANGLE(CallList)
@@ -155,26 +172,37 @@
#define glClampColorARB MANGLE(ClampColorARB)
#define glClampColor MANGLE(ClampColor)
#define glClearAccum MANGLE(ClearAccum)
+#define glClearAccumxOES MANGLE(ClearAccumxOES)
+#define glClearBufferData MANGLE(ClearBufferData)
#define glClearBufferfi MANGLE(ClearBufferfi)
#define glClearBufferfv MANGLE(ClearBufferfv)
#define glClearBufferiv MANGLE(ClearBufferiv)
+#define glClearBufferSubData MANGLE(ClearBufferSubData)
#define glClearBufferuiv MANGLE(ClearBufferuiv)
#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
#define glClearColor MANGLE(ClearColor)
-#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
+#define glClearColorxOES MANGLE(ClearColorxOES)
#define glClearDepthdNV MANGLE(ClearDepthdNV)
#define glClearDepthf MANGLE(ClearDepthf)
+#define glClearDepthfOES MANGLE(ClearDepthfOES)
#define glClearDepth MANGLE(ClearDepth)
+#define glClearDepthxOES MANGLE(ClearDepthxOES)
#define glClearIndex MANGLE(ClearIndex)
#define glClear MANGLE(Clear)
+#define glClearNamedBufferDataEXT MANGLE(ClearNamedBufferDataEXT)
+#define glClearNamedBufferSubDataEXT MANGLE(ClearNamedBufferSubDataEXT)
#define glClearStencil MANGLE(ClearStencil)
+#define glClearTexImage MANGLE(ClearTexImage)
+#define glClearTexSubImage MANGLE(ClearTexSubImage)
#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
#define glClientActiveTexture MANGLE(ClientActiveTexture)
#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
#define glClientWaitSync MANGLE(ClientWaitSync)
+#define glClipPlanefOES MANGLE(ClipPlanefOES)
#define glClipPlane MANGLE(ClipPlane)
+#define glClipPlanexOES MANGLE(ClipPlanexOES)
#define glColor3b MANGLE(Color3b)
#define glColor3bv MANGLE(Color3bv)
#define glColor3d MANGLE(Color3d)
@@ -195,6 +223,8 @@
#define glColor3uiv MANGLE(Color3uiv)
#define glColor3us MANGLE(Color3us)
#define glColor3usv MANGLE(Color3usv)
+#define glColor3xOES MANGLE(Color3xOES)
+#define glColor3xvOES MANGLE(Color3xvOES)
#define glColor4b MANGLE(Color4b)
#define glColor4bv MANGLE(Color4bv)
#define glColor4d MANGLE(Color4d)
@@ -219,6 +249,8 @@
#define glColor4uiv MANGLE(Color4uiv)
#define glColor4us MANGLE(Color4us)
#define glColor4usv MANGLE(Color4usv)
+#define glColor4xOES MANGLE(Color4xOES)
+#define glColor4xvOES MANGLE(Color4xvOES)
#define glColorFormatNV MANGLE(ColorFormatNV)
#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
@@ -290,6 +322,8 @@
#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
+#define glConvolutionParameterxOES MANGLE(ConvolutionParameterxOES)
+#define glConvolutionParameterxvOES MANGLE(ConvolutionParameterxvOES)
#define glCopyBufferSubData MANGLE(CopyBufferSubData)
#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
#define glCopyColorSubTable MANGLE(CopyColorSubTable)
@@ -299,12 +333,14 @@
#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
+#define glCopyImageSubData MANGLE(CopyImageSubData)
#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV)
#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
+#define glCopyPathNV MANGLE(CopyPathNV)
#define glCopyPixels MANGLE(CopyPixels)
#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
#define glCopyTexImage1D MANGLE(CopyTexImage1D)
@@ -321,7 +357,11 @@
#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
-#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
+#define glCoverFillPathInstancedNV MANGLE(CoverFillPathInstancedNV)
+#define glCoverFillPathNV MANGLE(CoverFillPathNV)
+#define glCoverStrokePathInstancedNV MANGLE(CoverStrokePathInstancedNV)
+#define glCoverStrokePathNV MANGLE(CoverStrokePathNV)
+#define glCreatePerfQueryINTEL MANGLE(CreatePerfQueryINTEL)
#define glCreateProgram MANGLE(CreateProgram)
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
#define glCreateShader MANGLE(CreateShader)
@@ -335,10 +375,13 @@
#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
#define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD)
#define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB)
+#define glDebugMessageCallback MANGLE(DebugMessageCallback)
#define glDebugMessageControlARB MANGLE(DebugMessageControlARB)
+#define glDebugMessageControl MANGLE(DebugMessageControl)
#define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD)
#define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD)
#define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB)
+#define glDebugMessageInsert MANGLE(DebugMessageInsert)
#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
#define glDeformSGIX MANGLE(DeformSGIX)
@@ -355,7 +398,9 @@
#define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
+#define glDeletePathsNV MANGLE(DeletePathsNV)
#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
+#define glDeletePerfQueryINTEL MANGLE(DeletePerfQueryINTEL)
#define glDeleteProgram MANGLE(DeleteProgram)
#define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines)
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
@@ -381,23 +426,32 @@
#define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
#define glDepthRangedNV MANGLE(DepthRangedNV)
#define glDepthRangef MANGLE(DepthRangef)
+#define glDepthRangefOES MANGLE(DepthRangefOES)
#define glDepthRangeIndexed MANGLE(DepthRangeIndexed)
#define glDepthRange MANGLE(DepthRange)
+#define glDepthRangexOES MANGLE(DepthRangexOES)
#define glDetachObjectARB MANGLE(DetachObjectARB)
#define glDetachShader MANGLE(DetachShader)
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
+#define glDisableClientStateiEXT MANGLE(DisableClientStateiEXT)
#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
#define glDisableClientState MANGLE(DisableClientState)
#define glDisablei MANGLE(Disablei)
#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
#define glDisable MANGLE(Disable)
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
+#define glDisableVertexArrayAttribEXT MANGLE(DisableVertexArrayAttribEXT)
+#define glDisableVertexArrayEXT MANGLE(DisableVertexArrayEXT)
#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE)
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
+#define glDispatchComputeGroupSizeARB MANGLE(DispatchComputeGroupSizeARB)
+#define glDispatchComputeIndirect MANGLE(DispatchComputeIndirect)
+#define glDispatchCompute MANGLE(DispatchCompute)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
+#define glDrawArraysInstancedBaseInstance MANGLE(DrawArraysInstancedBaseInstance)
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
#define glDrawArrays MANGLE(DrawArrays)
@@ -410,6 +464,8 @@
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
#define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
+#define glDrawElementsInstancedBaseInstance MANGLE(DrawElementsInstancedBaseInstance)
+#define glDrawElementsInstancedBaseVertexBaseInstance MANGLE(DrawElementsInstancedBaseVertexBaseInstance)
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
#define glDrawElementsInstanced MANGLE(DrawElementsInstanced)
@@ -421,8 +477,11 @@
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
+#define glDrawTextureNV MANGLE(DrawTextureNV)
+#define glDrawTransformFeedbackInstanced MANGLE(DrawTransformFeedbackInstanced)
#define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
+#define glDrawTransformFeedbackStreamInstanced MANGLE(DrawTransformFeedbackStreamInstanced)
#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
#define glEdgeFlag MANGLE(EdgeFlag)
@@ -434,22 +493,27 @@
#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES)
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
#define glElementPointerATI MANGLE(ElementPointerATI)
+#define glEnableClientStateiEXT MANGLE(EnableClientStateiEXT)
#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
#define glEnableClientState MANGLE(EnableClientState)
#define glEnablei MANGLE(Enablei)
#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
#define glEnable MANGLE(Enable)
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
+#define glEnableVertexArrayAttribEXT MANGLE(EnableVertexArrayAttribEXT)
+#define glEnableVertexArrayEXT MANGLE(EnableVertexArrayEXT)
#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE)
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
#define glEndConditionalRender MANGLE(EndConditionalRender)
#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
+#define glEndConditionalRenderNVX MANGLE(EndConditionalRenderNVX)
#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
#define glEndList MANGLE(EndList)
#define glEnd MANGLE(End)
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
+#define glEndPerfQueryINTEL MANGLE(EndPerfQueryINTEL)
#define glEndQueryARB MANGLE(EndQueryARB)
#define glEndQueryIndexed MANGLE(EndQueryIndexed)
#define glEndQuery MANGLE(EndQuery)
@@ -462,10 +526,14 @@
#define glEvalCoord1dv MANGLE(EvalCoord1dv)
#define glEvalCoord1f MANGLE(EvalCoord1f)
#define glEvalCoord1fv MANGLE(EvalCoord1fv)
+#define glEvalCoord1xOES MANGLE(EvalCoord1xOES)
+#define glEvalCoord1xvOES MANGLE(EvalCoord1xvOES)
#define glEvalCoord2d MANGLE(EvalCoord2d)
#define glEvalCoord2dv MANGLE(EvalCoord2dv)
#define glEvalCoord2f MANGLE(EvalCoord2f)
#define glEvalCoord2fv MANGLE(EvalCoord2fv)
+#define glEvalCoord2xOES MANGLE(EvalCoord2xOES)
+#define glEvalCoord2xvOES MANGLE(EvalCoord2xvOES)
#define glEvalMapsNV MANGLE(EvalMapsNV)
#define glEvalMesh1 MANGLE(EvalMesh1)
#define glEvalMesh2 MANGLE(EvalMesh2)
@@ -474,6 +542,7 @@
#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
#define glFeedbackBuffer MANGLE(FeedbackBuffer)
+#define glFeedbackBufferxOES MANGLE(FeedbackBufferxOES)
#define glFenceSync MANGLE(FenceSync)
#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
@@ -488,6 +557,7 @@
#define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT)
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
+#define glFlushStaticDataIBM MANGLE(FlushStaticDataIBM)
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
#define glFogCoorddEXT MANGLE(FogCoorddEXT)
@@ -509,6 +579,8 @@
#define glFogfv MANGLE(Fogfv)
#define glFogi MANGLE(Fogi)
#define glFogiv MANGLE(Fogiv)
+#define glFogxOES MANGLE(FogxOES)
+#define glFogxvOES MANGLE(FogxvOES)
#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
@@ -524,6 +596,7 @@
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
+#define glFramebufferParameteri MANGLE(FramebufferParameteri)
#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
@@ -545,7 +618,9 @@
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
+#define glFrustumfOES MANGLE(FrustumfOES)
#define glFrustum MANGLE(Frustum)
+#define glFrustumxOES MANGLE(FrustumxOES)
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB MANGLE(GenBuffersARB)
#define glGenBuffers MANGLE(GenBuffers)
@@ -561,6 +636,7 @@
#define glGenLists MANGLE(GenLists)
#define glGenNamesAMD MANGLE(GenNamesAMD)
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
+#define glGenPathsNV MANGLE(GenPathsNV)
#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD)
#define glGenProgramPipelines MANGLE(GenProgramPipelines)
#define glGenProgramsARB MANGLE(GenProgramsARB)
@@ -578,6 +654,7 @@
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexArrays MANGLE(GenVertexArrays)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
+#define glGetActiveAtomicCounterBufferiv MANGLE(GetActiveAtomicCounterBufferiv)
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
@@ -607,7 +684,9 @@
#define glGetBufferPointerv MANGLE(GetBufferPointerv)
#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
#define glGetBufferSubData MANGLE(GetBufferSubData)
+#define glGetClipPlanefOES MANGLE(GetClipPlanefOES)
#define glGetClipPlane MANGLE(GetClipPlane)
+#define glGetClipPlanexOES MANGLE(GetClipPlanexOES)
#define glGetColorTableEXT MANGLE(GetColorTableEXT)
#define glGetColorTable MANGLE(GetColorTable)
#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
@@ -632,19 +711,23 @@
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
-#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
-#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
+#define glGetConvolutionParameterxvOES MANGLE(GetConvolutionParameterxvOES)
#define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD)
#define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB)
+#define glGetDebugMessageLog MANGLE(GetDebugMessageLog)
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
+#define glGetDoublei_vEXT MANGLE(GetDoublei_vEXT)
#define glGetDoublei_v MANGLE(GetDoublei_v)
#define glGetDoublev MANGLE(GetDoublev)
#define glGetError MANGLE(GetError)
#define glGetFenceivNV MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
+#define glGetFirstPerfQueryIdINTEL MANGLE(GetFirstPerfQueryIdINTEL)
+#define glGetFixedvOES MANGLE(GetFixedvOES)
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
+#define glGetFloati_vEXT MANGLE(GetFloati_vEXT)
#define glGetFloati_v MANGLE(GetFloati_v)
#define glGetFloatv MANGLE(GetFloatv)
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
@@ -658,6 +741,7 @@
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
+#define glGetFramebufferParameteriv MANGLE(GetFramebufferParameteriv)
#define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB)
#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
@@ -666,6 +750,9 @@
#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
+#define glGetHistogramParameterxvOES MANGLE(GetHistogramParameterxvOES)
+#define glGetImageHandleARB MANGLE(GetImageHandleARB)
+#define glGetImageHandleNV MANGLE(GetImageHandleNV)
#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
#define glGetInfoLogARB MANGLE(GetInfoLogARB)
@@ -677,11 +764,14 @@
#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV)
#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
#define glGetIntegerv MANGLE(GetIntegerv)
+#define glGetInternalformati64v MANGLE(GetInternalformati64v)
+#define glGetInternalformativ MANGLE(GetInternalformativ)
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
#define glGetLightfv MANGLE(GetLightfv)
#define glGetLightiv MANGLE(GetLightiv)
+#define glGetLightxOES MANGLE(GetLightxOES)
#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
@@ -695,8 +785,10 @@
#define glGetMapiv MANGLE(GetMapiv)
#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
+#define glGetMapxvOES MANGLE(GetMapxvOES)
#define glGetMaterialfv MANGLE(GetMaterialfv)
#define glGetMaterialiv MANGLE(GetMaterialiv)
+#define glGetMaterialxOES MANGLE(GetMaterialxOES)
#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
#define glGetMinmax MANGLE(GetMinmax)
#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
@@ -722,6 +814,7 @@
#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedFramebufferParameterivEXT MANGLE(GetNamedFramebufferParameterivEXT)
#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
@@ -734,6 +827,7 @@
#define glGetnColorTableARB MANGLE(GetnColorTableARB)
#define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB)
#define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB)
+#define glGetNextPerfQueryIdINTEL MANGLE(GetNextPerfQueryIdINTEL)
#define glGetnHistogramARB MANGLE(GetnHistogramARB)
#define glGetnMapdvARB MANGLE(GetnMapdvARB)
#define glGetnMapfvARB MANGLE(GetnMapfvARB)
@@ -751,23 +845,47 @@
#define glGetnUniformuivARB MANGLE(GetnUniformuivARB)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+#define glGetObjectLabelEXT MANGLE(GetObjectLabelEXT)
+#define glGetObjectLabel MANGLE(GetObjectLabel)
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE)
#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
+#define glGetObjectPtrLabel MANGLE(GetObjectPtrLabel)
#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
+#define glGetPathColorGenfvNV MANGLE(GetPathColorGenfvNV)
+#define glGetPathColorGenivNV MANGLE(GetPathColorGenivNV)
+#define glGetPathCommandsNV MANGLE(GetPathCommandsNV)
+#define glGetPathCoordsNV MANGLE(GetPathCoordsNV)
+#define glGetPathDashArrayNV MANGLE(GetPathDashArrayNV)
+#define glGetPathLengthNV MANGLE(GetPathLengthNV)
+#define glGetPathMetricRangeNV MANGLE(GetPathMetricRangeNV)
+#define glGetPathMetricsNV MANGLE(GetPathMetricsNV)
+#define glGetPathParameterfvNV MANGLE(GetPathParameterfvNV)
+#define glGetPathParameterivNV MANGLE(GetPathParameterivNV)
+#define glGetPathSpacingNV MANGLE(GetPathSpacingNV)
+#define glGetPathTexGenfvNV MANGLE(GetPathTexGenfvNV)
+#define glGetPathTexGenivNV MANGLE(GetPathTexGenivNV)
+#define glGetPerfCounterInfoINTEL MANGLE(GetPerfCounterInfoINTEL)
#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD)
#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD)
#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD)
#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD)
#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD)
#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD)
+#define glGetPerfQueryDataINTEL MANGLE(GetPerfQueryDataINTEL)
+#define glGetPerfQueryIdByNameINTEL MANGLE(GetPerfQueryIdByNameINTEL)
+#define glGetPerfQueryInfoINTEL MANGLE(GetPerfQueryInfoINTEL)
#define glGetPixelMapfv MANGLE(GetPixelMapfv)
#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
#define glGetPixelMapusv MANGLE(GetPixelMapusv)
+#define glGetPixelMapxv MANGLE(GetPixelMapxv)
#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
+#define glGetPixelTransformParameterfvEXT MANGLE(GetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT MANGLE(GetPixelTransformParameterivEXT)
#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
+#define glGetPointeri_vEXT MANGLE(GetPointeri_vEXT)
#define glGetPointervEXT MANGLE(GetPointervEXT)
#define glGetPointerv MANGLE(GetPointerv)
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
@@ -777,6 +895,7 @@
#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
+#define glGetProgramInterfaceiv MANGLE(GetProgramInterfaceiv)
#define glGetProgramivARB MANGLE(GetProgramivARB)
#define glGetProgramiv MANGLE(GetProgramiv)
#define glGetProgramivNV MANGLE(GetProgramivNV)
@@ -790,7 +909,11 @@
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog)
#define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv)
-#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
+#define glGetProgramResourceIndex MANGLE(GetProgramResourceIndex)
+#define glGetProgramResourceiv MANGLE(GetProgramResourceiv)
+#define glGetProgramResourceLocationIndex MANGLE(GetProgramResourceLocationIndex)
+#define glGetProgramResourceLocation MANGLE(GetProgramResourceLocation)
+#define glGetProgramResourceName MANGLE(GetProgramResourceName)
#define glGetProgramStageiv MANGLE(GetProgramStageiv)
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
@@ -829,13 +952,16 @@
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
#define glGetTexEnvfv MANGLE(GetTexEnvfv)
#define glGetTexEnviv MANGLE(GetTexEnviv)
+#define glGetTexEnvxvOES MANGLE(GetTexEnvxvOES)
#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
#define glGetTexGendv MANGLE(GetTexGendv)
#define glGetTexGenfv MANGLE(GetTexGenfv)
#define glGetTexGeniv MANGLE(GetTexGeniv)
+#define glGetTexGenxvOES MANGLE(GetTexGenxvOES)
#define glGetTexImage MANGLE(GetTexImage)
#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
+#define glGetTexLevelParameterxvOES MANGLE(GetTexLevelParameterxvOES)
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
#define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
@@ -843,6 +969,9 @@
#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE)
+#define glGetTexParameterxvOES MANGLE(GetTexParameterxvOES)
+#define glGetTextureHandleARB MANGLE(GetTextureHandleARB)
+#define glGetTextureHandleNV MANGLE(GetTextureHandleNV)
#define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
@@ -850,6 +979,8 @@
#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
+#define glGetTextureSamplerHandleARB MANGLE(GetTextureSamplerHandleARB)
+#define glGetTextureSamplerHandleNV MANGLE(GetTextureSamplerHandleNV)
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
@@ -877,6 +1008,10 @@
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
+#define glGetVertexArrayIntegeri_vEXT MANGLE(GetVertexArrayIntegeri_vEXT)
+#define glGetVertexArrayIntegervEXT MANGLE(GetVertexArrayIntegervEXT)
+#define glGetVertexArrayPointeri_vEXT MANGLE(GetVertexArrayPointeri_vEXT)
+#define glGetVertexArrayPointervEXT MANGLE(GetVertexArrayPointervEXT)
#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
@@ -895,6 +1030,7 @@
#define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT)
#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
#define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV)
+#define glGetVertexAttribLui64vARB MANGLE(GetVertexAttribLui64vARB)
#define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV)
#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
@@ -924,6 +1060,7 @@
#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
+#define glImportSyncEXT MANGLE(ImportSyncEXT)
#define glIndexd MANGLE(Indexd)
#define glIndexdv MANGLE(Indexdv)
#define glIndexf MANGLE(Indexf)
@@ -941,10 +1078,20 @@
#define glIndexsv MANGLE(Indexsv)
#define glIndexub MANGLE(Indexub)
#define glIndexubv MANGLE(Indexubv)
+#define glIndexxOES MANGLE(IndexxOES)
+#define glIndexxvOES MANGLE(IndexxvOES)
#define glInitNames MANGLE(InitNames)
#define glInsertComponentEXT MANGLE(InsertComponentEXT)
+#define glInsertEventMarkerEXT MANGLE(InsertEventMarkerEXT)
#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
#define glInterleavedArrays MANGLE(InterleavedArrays)
+#define glInterpolatePathsNV MANGLE(InterpolatePathsNV)
+#define glInvalidateBufferData MANGLE(InvalidateBufferData)
+#define glInvalidateBufferSubData MANGLE(InvalidateBufferSubData)
+#define glInvalidateFramebuffer MANGLE(InvalidateFramebuffer)
+#define glInvalidateSubFramebuffer MANGLE(InvalidateSubFramebuffer)
+#define glInvalidateTexImage MANGLE(InvalidateTexImage)
+#define glInvalidateTexSubImage MANGLE(InvalidateTexSubImage)
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
#define glIsBufferARB MANGLE(IsBufferARB)
#define glIsBuffer MANGLE(IsBuffer)
@@ -956,12 +1103,17 @@
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
#define glIsFramebuffer MANGLE(IsFramebuffer)
+#define glIsImageHandleResidentARB MANGLE(IsImageHandleResidentARB)
+#define glIsImageHandleResidentNV MANGLE(IsImageHandleResidentNV)
#define glIsList MANGLE(IsList)
#define glIsNameAMD MANGLE(IsNameAMD)
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
#define glIsNamedStringARB MANGLE(IsNamedStringARB)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
+#define glIsPathNV MANGLE(IsPathNV)
+#define glIsPointInFillPathNV MANGLE(IsPointInFillPathNV)
+#define glIsPointInStrokePathNV MANGLE(IsPointInStrokePathNV)
#define glIsProgramARB MANGLE(IsProgramARB)
#define glIsProgram MANGLE(IsProgram)
#define glIsProgramNV MANGLE(IsProgramNV)
@@ -974,6 +1126,8 @@
#define glIsShader MANGLE(IsShader)
#define glIsSync MANGLE(IsSync)
#define glIsTextureEXT MANGLE(IsTextureEXT)
+#define glIsTextureHandleResidentARB MANGLE(IsTextureHandleResidentARB)
+#define glIsTextureHandleResidentNV MANGLE(IsTextureHandleResidentNV)
#define glIsTexture MANGLE(IsTexture)
#define glIsTransformFeedback MANGLE(IsTransformFeedback)
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
@@ -981,6 +1135,7 @@
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
#define glIsVertexArray MANGLE(IsVertexArray)
#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE)
+#define glLabelObjectEXT MANGLE(LabelObjectEXT)
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
#define glLightf MANGLE(Lightf)
#define glLightfv MANGLE(Lightfv)
@@ -990,8 +1145,13 @@
#define glLightModelfv MANGLE(LightModelfv)
#define glLightModeli MANGLE(LightModeli)
#define glLightModeliv MANGLE(LightModeliv)
+#define glLightModelxOES MANGLE(LightModelxOES)
+#define glLightModelxvOES MANGLE(LightModelxvOES)
+#define glLightxOES MANGLE(LightxOES)
+#define glLightxvOES MANGLE(LightxvOES)
#define glLineStipple MANGLE(LineStipple)
#define glLineWidth MANGLE(LineWidth)
+#define glLineWidthxOES MANGLE(LineWidthxOES)
#define glLinkProgramARB MANGLE(LinkProgramARB)
#define glLinkProgram MANGLE(LinkProgram)
#define glListBase MANGLE(ListBase)
@@ -1003,35 +1163,50 @@
#define glLoadIdentity MANGLE(LoadIdentity)
#define glLoadMatrixd MANGLE(LoadMatrixd)
#define glLoadMatrixf MANGLE(LoadMatrixf)
+#define glLoadMatrixxOES MANGLE(LoadMatrixxOES)
#define glLoadName MANGLE(LoadName)
#define glLoadProgramNV MANGLE(LoadProgramNV)
#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
+#define glLoadTransposeMatrixxOES MANGLE(LoadTransposeMatrixxOES)
#define glLockArraysEXT MANGLE(LockArraysEXT)
#define glLogicOp MANGLE(LogicOp)
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
+#define glMakeImageHandleNonResidentARB MANGLE(MakeImageHandleNonResidentARB)
+#define glMakeImageHandleNonResidentNV MANGLE(MakeImageHandleNonResidentNV)
+#define glMakeImageHandleResidentARB MANGLE(MakeImageHandleResidentARB)
+#define glMakeImageHandleResidentNV MANGLE(MakeImageHandleResidentNV)
#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
+#define glMakeTextureHandleNonResidentARB MANGLE(MakeTextureHandleNonResidentARB)
+#define glMakeTextureHandleNonResidentNV MANGLE(MakeTextureHandleNonResidentNV)
+#define glMakeTextureHandleResidentARB MANGLE(MakeTextureHandleResidentARB)
+#define glMakeTextureHandleResidentNV MANGLE(MakeTextureHandleResidentNV)
#define glMap1d MANGLE(Map1d)
#define glMap1f MANGLE(Map1f)
+#define glMap1xOES MANGLE(Map1xOES)
#define glMap2d MANGLE(Map2d)
#define glMap2f MANGLE(Map2f)
+#define glMap2xOES MANGLE(Map2xOES)
#define glMapBufferARB MANGLE(MapBufferARB)
#define glMapBuffer MANGLE(MapBuffer)
#define glMapBufferRange MANGLE(MapBufferRange)
#define glMapControlPointsNV MANGLE(MapControlPointsNV)
#define glMapGrid1d MANGLE(MapGrid1d)
#define glMapGrid1f MANGLE(MapGrid1f)
+#define glMapGrid1xOES MANGLE(MapGrid1xOES)
#define glMapGrid2d MANGLE(MapGrid2d)
#define glMapGrid2f MANGLE(MapGrid2f)
+#define glMapGrid2xOES MANGLE(MapGrid2xOES)
#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
#define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT)
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
+#define glMapTexture2DINTEL MANGLE(MapTexture2DINTEL)
#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE)
#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE)
#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE)
@@ -1040,6 +1215,8 @@
#define glMaterialfv MANGLE(Materialfv)
#define glMateriali MANGLE(Materiali)
#define glMaterialiv MANGLE(Materialiv)
+#define glMaterialxOES MANGLE(MaterialxOES)
+#define glMaterialxvOES MANGLE(MaterialxvOES)
#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
@@ -1065,20 +1242,31 @@
#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
+#define glMemoryBarrier MANGLE(MemoryBarrier)
#define glMinmaxEXT MANGLE(MinmaxEXT)
#define glMinmax MANGLE(Minmax)
#define glMinSampleShadingARB MANGLE(MinSampleShadingARB)
#define glMinSampleShading MANGLE(MinSampleShading)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
+#define glMultiDrawArraysIndirectAMD MANGLE(MultiDrawArraysIndirectAMD)
+#define glMultiDrawArraysIndirectBindlessNV MANGLE(MultiDrawArraysIndirectBindlessNV)
+#define glMultiDrawArraysIndirectCountARB MANGLE(MultiDrawArraysIndirectCountARB)
+#define glMultiDrawArraysIndirect MANGLE(MultiDrawArraysIndirect)
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex)
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
+#define glMultiDrawElementsIndirectAMD MANGLE(MultiDrawElementsIndirectAMD)
+#define glMultiDrawElementsIndirectBindlessNV MANGLE(MultiDrawElementsIndirectBindlessNV)
+#define glMultiDrawElementsIndirectCountARB MANGLE(MultiDrawElementsIndirectCountARB)
+#define glMultiDrawElementsIndirect MANGLE(MultiDrawElementsIndirect)
#define glMultiDrawElements MANGLE(MultiDrawElements)
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
+#define glMultiTexCoord1bOES MANGLE(MultiTexCoord1bOES)
+#define glMultiTexCoord1bvOES MANGLE(MultiTexCoord1bvOES)
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
@@ -1097,6 +1285,10 @@
#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
+#define glMultiTexCoord1xOES MANGLE(MultiTexCoord1xOES)
+#define glMultiTexCoord1xvOES MANGLE(MultiTexCoord1xvOES)
+#define glMultiTexCoord2bOES MANGLE(MultiTexCoord2bOES)
+#define glMultiTexCoord2bvOES MANGLE(MultiTexCoord2bvOES)
#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
@@ -1115,6 +1307,10 @@
#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
+#define glMultiTexCoord2xOES MANGLE(MultiTexCoord2xOES)
+#define glMultiTexCoord2xvOES MANGLE(MultiTexCoord2xvOES)
+#define glMultiTexCoord3bOES MANGLE(MultiTexCoord3bOES)
+#define glMultiTexCoord3bvOES MANGLE(MultiTexCoord3bvOES)
#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
@@ -1133,6 +1329,10 @@
#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
+#define glMultiTexCoord3xOES MANGLE(MultiTexCoord3xOES)
+#define glMultiTexCoord3xvOES MANGLE(MultiTexCoord3xvOES)
+#define glMultiTexCoord4bOES MANGLE(MultiTexCoord4bOES)
+#define glMultiTexCoord4bvOES MANGLE(MultiTexCoord4bvOES)
#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
@@ -1151,6 +1351,8 @@
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+#define glMultiTexCoord4xOES MANGLE(MultiTexCoord4xOES)
+#define glMultiTexCoord4xvOES MANGLE(MultiTexCoord4xvOES)
#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
@@ -1185,13 +1387,17 @@
#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
#define glMultMatrixd MANGLE(MultMatrixd)
#define glMultMatrixf MANGLE(MultMatrixf)
+#define glMultMatrixxOES MANGLE(MultMatrixxOES)
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
+#define glMultTransposeMatrixxOES MANGLE(MultTransposeMatrixxOES)
#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
+#define glNamedBufferStorageEXT MANGLE(NamedBufferStorageEXT)
#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
#define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT)
+#define glNamedFramebufferParameteriEXT MANGLE(NamedFramebufferParameteriEXT)
#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
@@ -1231,6 +1437,8 @@
#define glNormal3iv MANGLE(Normal3iv)
#define glNormal3s MANGLE(Normal3s)
#define glNormal3sv MANGLE(Normal3sv)
+#define glNormal3xOES MANGLE(Normal3xOES)
+#define glNormal3xvOES MANGLE(Normal3xvOES)
#define glNormalFormatNV MANGLE(NormalFormatNV)
#define glNormalP3ui MANGLE(NormalP3ui)
#define glNormalP3uiv MANGLE(NormalP3uiv)
@@ -1248,21 +1456,46 @@
#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
#define glNormalStream3sATI MANGLE(NormalStream3sATI)
#define glNormalStream3svATI MANGLE(NormalStream3svATI)
+#define glObjectLabel MANGLE(ObjectLabel)
+#define glObjectPtrLabel MANGLE(ObjectPtrLabel)
#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE)
#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE)
+#define glOrthofOES MANGLE(OrthofOES)
#define glOrtho MANGLE(Ortho)
+#define glOrthoxOES MANGLE(OrthoxOES)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
+#define glPassThroughxOES MANGLE(PassThroughxOES)
#define glPatchParameterfv MANGLE(PatchParameterfv)
#define glPatchParameteri MANGLE(PatchParameteri)
+#define glPathColorGenNV MANGLE(PathColorGenNV)
+#define glPathCommandsNV MANGLE(PathCommandsNV)
+#define glPathCoordsNV MANGLE(PathCoordsNV)
+#define glPathCoverDepthFuncNV MANGLE(PathCoverDepthFuncNV)
+#define glPathDashArrayNV MANGLE(PathDashArrayNV)
+#define glPathFogGenNV MANGLE(PathFogGenNV)
+#define glPathGlyphRangeNV MANGLE(PathGlyphRangeNV)
+#define glPathGlyphsNV MANGLE(PathGlyphsNV)
+#define glPathParameterfNV MANGLE(PathParameterfNV)
+#define glPathParameterfvNV MANGLE(PathParameterfvNV)
+#define glPathParameteriNV MANGLE(PathParameteriNV)
+#define glPathParameterivNV MANGLE(PathParameterivNV)
+#define glPathStencilDepthOffsetNV MANGLE(PathStencilDepthOffsetNV)
+#define glPathStencilFuncNV MANGLE(PathStencilFuncNV)
+#define glPathStringNV MANGLE(PathStringNV)
+#define glPathSubCommandsNV MANGLE(PathSubCommandsNV)
+#define glPathSubCoordsNV MANGLE(PathSubCoordsNV)
+#define glPathTexGenNV MANGLE(PathTexGenNV)
#define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
#define glPixelMapuiv MANGLE(PixelMapuiv)
#define glPixelMapusv MANGLE(PixelMapusv)
+#define glPixelMapx MANGLE(PixelMapx)
#define glPixelStoref MANGLE(PixelStoref)
#define glPixelStorei MANGLE(PixelStorei)
+#define glPixelStorex MANGLE(PixelStorex)
#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
@@ -1270,13 +1503,16 @@
#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
#define glPixelTransferf MANGLE(PixelTransferf)
#define glPixelTransferi MANGLE(PixelTransferi)
+#define glPixelTransferxOES MANGLE(PixelTransferxOES)
#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
#define glPixelZoom MANGLE(PixelZoom)
+#define glPixelZoomxOES MANGLE(PixelZoomxOES)
#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
+#define glPointAlongPathNV MANGLE(PointAlongPathNV)
#define glPointParameterfARB MANGLE(PointParameterfARB)
#define glPointParameterfEXT MANGLE(PointParameterfEXT)
#define glPointParameterf MANGLE(PointParameterf)
@@ -1289,15 +1525,20 @@
#define glPointParameteriNV MANGLE(PointParameteriNV)
#define glPointParameteriv MANGLE(PointParameteriv)
#define glPointParameterivNV MANGLE(PointParameterivNV)
+#define glPointParameterxvOES MANGLE(PointParameterxvOES)
#define glPointSize MANGLE(PointSize)
+#define glPointSizexOES MANGLE(PointSizexOES)
#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
#define glPolygonMode MANGLE(PolygonMode)
#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
#define glPolygonOffset MANGLE(PolygonOffset)
+#define glPolygonOffsetxOES MANGLE(PolygonOffsetxOES)
#define glPolygonStipple MANGLE(PolygonStipple)
#define glPopAttrib MANGLE(PopAttrib)
#define glPopClientAttrib MANGLE(PopClientAttrib)
+#define glPopDebugGroup MANGLE(PopDebugGroup)
+#define glPopGroupMarkerEXT MANGLE(PopGroupMarkerEXT)
#define glPopMatrix MANGLE(PopMatrix)
#define glPopName MANGLE(PopName)
#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV)
@@ -1307,11 +1548,11 @@
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
+#define glPrioritizeTexturesxOES MANGLE(PrioritizeTexturesxOES)
#define glProgramBinary MANGLE(ProgramBinary)
#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
-#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
@@ -1429,6 +1670,10 @@
#define glProgramUniform4ui MANGLE(ProgramUniform4ui)
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
#define glProgramUniform4uiv MANGLE(ProgramUniform4uiv)
+#define glProgramUniformHandleui64ARB MANGLE(ProgramUniformHandleui64ARB)
+#define glProgramUniformHandleui64NV MANGLE(ProgramUniformHandleui64NV)
+#define glProgramUniformHandleui64vARB MANGLE(ProgramUniformHandleui64vARB)
+#define glProgramUniformHandleui64vNV MANGLE(ProgramUniformHandleui64vNV)
#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
#define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv)
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
@@ -1473,9 +1718,13 @@
#define glPushAttrib MANGLE(PushAttrib)
#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
#define glPushClientAttrib MANGLE(PushClientAttrib)
+#define glPushDebugGroup MANGLE(PushDebugGroup)
+#define glPushGroupMarkerEXT MANGLE(PushGroupMarkerEXT)
#define glPushMatrix MANGLE(PushMatrix)
#define glPushName MANGLE(PushName)
#define glQueryCounter MANGLE(QueryCounter)
+#define glQueryMatrixxOES MANGLE(QueryMatrixxOES)
+#define glQueryObjectParameteruiAMD MANGLE(QueryObjectParameteruiAMD)
#define glRasterPos2d MANGLE(RasterPos2d)
#define glRasterPos2dv MANGLE(RasterPos2dv)
#define glRasterPos2f MANGLE(RasterPos2f)
@@ -1484,6 +1733,8 @@
#define glRasterPos2iv MANGLE(RasterPos2iv)
#define glRasterPos2s MANGLE(RasterPos2s)
#define glRasterPos2sv MANGLE(RasterPos2sv)
+#define glRasterPos2xOES MANGLE(RasterPos2xOES)
+#define glRasterPos2xvOES MANGLE(RasterPos2xvOES)
#define glRasterPos3d MANGLE(RasterPos3d)
#define glRasterPos3dv MANGLE(RasterPos3dv)
#define glRasterPos3f MANGLE(RasterPos3f)
@@ -1492,6 +1743,8 @@
#define glRasterPos3iv MANGLE(RasterPos3iv)
#define glRasterPos3s MANGLE(RasterPos3s)
#define glRasterPos3sv MANGLE(RasterPos3sv)
+#define glRasterPos3xOES MANGLE(RasterPos3xOES)
+#define glRasterPos3xvOES MANGLE(RasterPos3xvOES)
#define glRasterPos4d MANGLE(RasterPos4d)
#define glRasterPos4dv MANGLE(RasterPos4dv)
#define glRasterPos4f MANGLE(RasterPos4f)
@@ -1500,6 +1753,8 @@
#define glRasterPos4iv MANGLE(RasterPos4iv)
#define glRasterPos4s MANGLE(RasterPos4s)
#define glRasterPos4sv MANGLE(RasterPos4sv)
+#define glRasterPos4xOES MANGLE(RasterPos4xOES)
+#define glRasterPos4xvOES MANGLE(RasterPos4xvOES)
#define glReadBuffer MANGLE(ReadBuffer)
#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
#define glReadnPixelsARB MANGLE(ReadnPixelsARB)
@@ -1512,6 +1767,8 @@
#define glRectiv MANGLE(Rectiv)
#define glRects MANGLE(Rects)
#define glRectsv MANGLE(Rectsv)
+#define glRectxOES MANGLE(RectxOES)
+#define glRectxvOES MANGLE(RectxvOES)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
@@ -1553,8 +1810,10 @@
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
#define glRotated MANGLE(Rotated)
#define glRotatef MANGLE(Rotatef)
+#define glRotatexOES MANGLE(RotatexOES)
#define glSampleCoverageARB MANGLE(SampleCoverageARB)
#define glSampleCoverage MANGLE(SampleCoverage)
+#define glSampleCoverageOES MANGLE(SampleCoverageOES)
#define glSampleMapATI MANGLE(SampleMapATI)
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
#define glSampleMaski MANGLE(SampleMaski)
@@ -1570,6 +1829,7 @@
#define glSamplerParameteriv MANGLE(SamplerParameteriv)
#define glScaled MANGLE(Scaled)
#define glScalef MANGLE(Scalef)
+#define glScalexOES MANGLE(ScalexOES)
#define glScissorArrayv MANGLE(ScissorArrayv)
#define glScissorIndexed MANGLE(ScissorIndexed)
#define glScissorIndexedv MANGLE(ScissorIndexedv)
@@ -1623,6 +1883,7 @@
#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
+#define glSetMultisamplefvAMD MANGLE(SetMultisamplefvAMD)
#define glShadeModel MANGLE(ShadeModel)
#define glShaderBinary MANGLE(ShaderBinary)
#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
@@ -1630,6 +1891,7 @@
#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
#define glShaderSourceARB MANGLE(ShaderSourceARB)
#define glShaderSource MANGLE(ShaderSource)
+#define glShaderStorageBlockBinding MANGLE(ShaderStorageBlockBinding)
#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
@@ -1637,6 +1899,8 @@
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
+#define glStencilFillPathInstancedNV MANGLE(StencilFillPathInstancedNV)
+#define glStencilFillPathNV MANGLE(StencilFillPathNV)
#define glStencilFunc MANGLE(StencilFunc)
#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
@@ -1645,9 +1909,13 @@
#define glStencilOp MANGLE(StencilOp)
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
#define glStencilOpSeparate MANGLE(StencilOpSeparate)
+#define glStencilOpValueAMD MANGLE(StencilOpValueAMD)
+#define glStencilStrokePathInstancedNV MANGLE(StencilStrokePathInstancedNV)
+#define glStencilStrokePathNV MANGLE(StencilStrokePathNV)
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
#define glSwizzleEXT MANGLE(SwizzleEXT)
+#define glSyncTextureINTEL MANGLE(SyncTextureINTEL)
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
#define glTangent3bEXT MANGLE(Tangent3bEXT)
#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
@@ -1669,8 +1937,11 @@
#define glTexBufferARB MANGLE(TexBufferARB)
#define glTexBufferEXT MANGLE(TexBufferEXT)
#define glTexBuffer MANGLE(TexBuffer)
+#define glTexBufferRange MANGLE(TexBufferRange)
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
+#define glTexCoord1bOES MANGLE(TexCoord1bOES)
+#define glTexCoord1bvOES MANGLE(TexCoord1bvOES)
#define glTexCoord1d MANGLE(TexCoord1d)
#define glTexCoord1dv MANGLE(TexCoord1dv)
#define glTexCoord1f MANGLE(TexCoord1f)
@@ -1681,6 +1952,10 @@
#define glTexCoord1iv MANGLE(TexCoord1iv)
#define glTexCoord1s MANGLE(TexCoord1s)
#define glTexCoord1sv MANGLE(TexCoord1sv)
+#define glTexCoord1xOES MANGLE(TexCoord1xOES)
+#define glTexCoord1xvOES MANGLE(TexCoord1xvOES)
+#define glTexCoord2bOES MANGLE(TexCoord2bOES)
+#define glTexCoord2bvOES MANGLE(TexCoord2bvOES)
#define glTexCoord2d MANGLE(TexCoord2d)
#define glTexCoord2dv MANGLE(TexCoord2dv)
#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
@@ -1701,6 +1976,10 @@
#define glTexCoord2iv MANGLE(TexCoord2iv)
#define glTexCoord2s MANGLE(TexCoord2s)
#define glTexCoord2sv MANGLE(TexCoord2sv)
+#define glTexCoord2xOES MANGLE(TexCoord2xOES)
+#define glTexCoord2xvOES MANGLE(TexCoord2xvOES)
+#define glTexCoord3bOES MANGLE(TexCoord3bOES)
+#define glTexCoord3bvOES MANGLE(TexCoord3bvOES)
#define glTexCoord3d MANGLE(TexCoord3d)
#define glTexCoord3dv MANGLE(TexCoord3dv)
#define glTexCoord3f MANGLE(TexCoord3f)
@@ -1711,6 +1990,10 @@
#define glTexCoord3iv MANGLE(TexCoord3iv)
#define glTexCoord3s MANGLE(TexCoord3s)
#define glTexCoord3sv MANGLE(TexCoord3sv)
+#define glTexCoord3xOES MANGLE(TexCoord3xOES)
+#define glTexCoord3xvOES MANGLE(TexCoord3xvOES)
+#define glTexCoord4bOES MANGLE(TexCoord4bOES)
+#define glTexCoord4bvOES MANGLE(TexCoord4bvOES)
#define glTexCoord4d MANGLE(TexCoord4d)
#define glTexCoord4dv MANGLE(TexCoord4dv)
#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
@@ -1725,6 +2008,8 @@
#define glTexCoord4iv MANGLE(TexCoord4iv)
#define glTexCoord4s MANGLE(TexCoord4s)
#define glTexCoord4sv MANGLE(TexCoord4sv)
+#define glTexCoord4xOES MANGLE(TexCoord4xOES)
+#define glTexCoord4xvOES MANGLE(TexCoord4xvOES)
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
#define glTexCoordP1ui MANGLE(TexCoordP1ui)
#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
@@ -1742,6 +2027,8 @@
#define glTexEnvfv MANGLE(TexEnvfv)
#define glTexEnvi MANGLE(TexEnvi)
#define glTexEnviv MANGLE(TexEnviv)
+#define glTexEnvxOES MANGLE(TexEnvxOES)
+#define glTexEnvxvOES MANGLE(TexEnvxvOES)
#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
#define glTexGend MANGLE(TexGend)
#define glTexGendv MANGLE(TexGendv)
@@ -1749,13 +2036,18 @@
#define glTexGenfv MANGLE(TexGenfv)
#define glTexGeni MANGLE(TexGeni)
#define glTexGeniv MANGLE(TexGeniv)
+#define glTexGenxOES MANGLE(TexGenxOES)
+#define glTexGenxvOES MANGLE(TexGenxvOES)
#define glTexImage1D MANGLE(TexImage1D)
#define glTexImage2D MANGLE(TexImage2D)
+#define glTexImage2DMultisampleCoverageNV MANGLE(TexImage2DMultisampleCoverageNV)
#define glTexImage2DMultisample MANGLE(TexImage2DMultisample)
#define glTexImage3DEXT MANGLE(TexImage3DEXT)
#define glTexImage3D MANGLE(TexImage3D)
+#define glTexImage3DMultisampleCoverageNV MANGLE(TexImage3DMultisampleCoverageNV)
#define glTexImage3DMultisample MANGLE(TexImage3DMultisample)
#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
+#define glTexPageCommitmentARB MANGLE(TexPageCommitmentARB)
#define glTexParameterf MANGLE(TexParameterf)
#define glTexParameterfv MANGLE(TexParameterfv)
#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
@@ -1764,7 +2056,15 @@
#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
#define glTexParameterIuiv MANGLE(TexParameterIuiv)
#define glTexParameteriv MANGLE(TexParameteriv)
+#define glTexParameterxOES MANGLE(TexParameterxOES)
+#define glTexParameterxvOES MANGLE(TexParameterxvOES)
#define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
+#define glTexStorage1D MANGLE(TexStorage1D)
+#define glTexStorage2D MANGLE(TexStorage2D)
+#define glTexStorage2DMultisample MANGLE(TexStorage2DMultisample)
+#define glTexStorage3D MANGLE(TexStorage3D)
+#define glTexStorage3DMultisample MANGLE(TexStorage3DMultisample)
+#define glTexStorageSparseAMD MANGLE(TexStorageSparseAMD)
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
#define glTexSubImage1D MANGLE(TexSubImage1D)
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
@@ -1774,13 +2074,19 @@
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
#define glTextureBarrierNV MANGLE(TextureBarrierNV)
#define glTextureBufferEXT MANGLE(TextureBufferEXT)
+#define glTextureBufferRangeEXT MANGLE(TextureBufferRangeEXT)
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
#define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
#define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
+#define glTextureImage2DMultisampleCoverageNV MANGLE(TextureImage2DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleNV MANGLE(TextureImage2DMultisampleNV)
#define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
+#define glTextureImage3DMultisampleCoverageNV MANGLE(TextureImage3DMultisampleCoverageNV)
+#define glTextureImage3DMultisampleNV MANGLE(TextureImage3DMultisampleNV)
#define glTextureLightEXT MANGLE(TextureLightEXT)
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
+#define glTexturePageCommitmentEXT MANGLE(TexturePageCommitmentEXT)
#define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
#define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
@@ -1789,17 +2095,26 @@
#define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE)
#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
+#define glTextureStorage1DEXT MANGLE(TextureStorage1DEXT)
+#define glTextureStorage2DEXT MANGLE(TextureStorage2DEXT)
+#define glTextureStorage2DMultisampleEXT MANGLE(TextureStorage2DMultisampleEXT)
+#define glTextureStorage3DEXT MANGLE(TextureStorage3DEXT)
+#define glTextureStorage3DMultisampleEXT MANGLE(TextureStorage3DMultisampleEXT)
+#define glTextureStorageSparseAMD MANGLE(TextureStorageSparseAMD)
#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
+#define glTextureView MANGLE(TextureView)
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
#define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV)
#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
+#define glTransformPathNV MANGLE(TransformPathNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
+#define glTranslatexOES MANGLE(TranslatexOES)
#define glUniform1d MANGLE(Uniform1d)
#define glUniform1dv MANGLE(Uniform1dv)
#define glUniform1fARB MANGLE(Uniform1fARB)
@@ -1874,6 +2189,10 @@
#define glUniform4uiv MANGLE(Uniform4uiv)
#define glUniformBlockBinding MANGLE(UniformBlockBinding)
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
+#define glUniformHandleui64ARB MANGLE(UniformHandleui64ARB)
+#define glUniformHandleui64NV MANGLE(UniformHandleui64NV)
+#define glUniformHandleui64vARB MANGLE(UniformHandleui64vARB)
+#define glUniformHandleui64vNV MANGLE(UniformHandleui64vNV)
#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
@@ -1903,6 +2222,7 @@
#define glUnmapBuffer MANGLE(UnmapBuffer)
#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
+#define glUnmapTexture2DINTEL MANGLE(UnmapTexture2DINTEL)
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glUseProgram MANGLE(UseProgram)
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
@@ -1931,6 +2251,8 @@
#define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV)
#define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV)
#define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV)
+#define glVertex2bOES MANGLE(Vertex2bOES)
+#define glVertex2bvOES MANGLE(Vertex2bvOES)
#define glVertex2d MANGLE(Vertex2d)
#define glVertex2dv MANGLE(Vertex2dv)
#define glVertex2f MANGLE(Vertex2f)
@@ -1941,6 +2263,10 @@
#define glVertex2iv MANGLE(Vertex2iv)
#define glVertex2s MANGLE(Vertex2s)
#define glVertex2sv MANGLE(Vertex2sv)
+#define glVertex2xOES MANGLE(Vertex2xOES)
+#define glVertex2xvOES MANGLE(Vertex2xvOES)
+#define glVertex3bOES MANGLE(Vertex3bOES)
+#define glVertex3bvOES MANGLE(Vertex3bvOES)
#define glVertex3d MANGLE(Vertex3d)
#define glVertex3dv MANGLE(Vertex3dv)
#define glVertex3f MANGLE(Vertex3f)
@@ -1951,6 +2277,10 @@
#define glVertex3iv MANGLE(Vertex3iv)
#define glVertex3s MANGLE(Vertex3s)
#define glVertex3sv MANGLE(Vertex3sv)
+#define glVertex3xOES MANGLE(Vertex3xOES)
+#define glVertex3xvOES MANGLE(Vertex3xvOES)
+#define glVertex4bOES MANGLE(Vertex4bOES)
+#define glVertex4bvOES MANGLE(Vertex4bvOES)
#define glVertex4d MANGLE(Vertex4d)
#define glVertex4dv MANGLE(Vertex4dv)
#define glVertex4f MANGLE(Vertex4f)
@@ -1961,10 +2291,30 @@
#define glVertex4iv MANGLE(Vertex4iv)
#define glVertex4s MANGLE(Vertex4s)
#define glVertex4sv MANGLE(Vertex4sv)
+#define glVertex4xOES MANGLE(Vertex4xOES)
+#define glVertex4xvOES MANGLE(Vertex4xvOES)
+#define glVertexArrayBindVertexBufferEXT MANGLE(VertexArrayBindVertexBufferEXT)
+#define glVertexArrayColorOffsetEXT MANGLE(VertexArrayColorOffsetEXT)
+#define glVertexArrayEdgeFlagOffsetEXT MANGLE(VertexArrayEdgeFlagOffsetEXT)
+#define glVertexArrayFogCoordOffsetEXT MANGLE(VertexArrayFogCoordOffsetEXT)
+#define glVertexArrayIndexOffsetEXT MANGLE(VertexArrayIndexOffsetEXT)
+#define glVertexArrayMultiTexCoordOffsetEXT MANGLE(VertexArrayMultiTexCoordOffsetEXT)
+#define glVertexArrayNormalOffsetEXT MANGLE(VertexArrayNormalOffsetEXT)
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
+#define glVertexArraySecondaryColorOffsetEXT MANGLE(VertexArraySecondaryColorOffsetEXT)
+#define glVertexArrayTexCoordOffsetEXT MANGLE(VertexArrayTexCoordOffsetEXT)
+#define glVertexArrayVertexAttribBindingEXT MANGLE(VertexArrayVertexAttribBindingEXT)
+#define glVertexArrayVertexAttribDivisorEXT MANGLE(VertexArrayVertexAttribDivisorEXT)
+#define glVertexArrayVertexAttribFormatEXT MANGLE(VertexArrayVertexAttribFormatEXT)
+#define glVertexArrayVertexAttribIFormatEXT MANGLE(VertexArrayVertexAttribIFormatEXT)
+#define glVertexArrayVertexAttribIOffsetEXT MANGLE(VertexArrayVertexAttribIOffsetEXT)
+#define glVertexArrayVertexAttribLFormatEXT MANGLE(VertexArrayVertexAttribLFormatEXT)
#define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT)
+#define glVertexArrayVertexAttribOffsetEXT MANGLE(VertexArrayVertexAttribOffsetEXT)
+#define glVertexArrayVertexBindingDivisorEXT MANGLE(VertexArrayVertexBindingDivisorEXT)
+#define glVertexArrayVertexOffsetEXT MANGLE(VertexArrayVertexOffsetEXT)
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
#define glVertexAttrib1d MANGLE(VertexAttrib1d)
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
@@ -2072,8 +2422,10 @@
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
+#define glVertexAttribBinding MANGLE(VertexAttribBinding)
#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB)
#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
+#define glVertexAttribFormat MANGLE(VertexAttribFormat)
#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV)
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
#define glVertexAttribI1i MANGLE(VertexAttribI1i)
@@ -2115,6 +2467,7 @@
#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
+#define glVertexAttribIFormat MANGLE(VertexAttribIFormat)
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
@@ -2124,7 +2477,9 @@
#define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
#define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV)
#define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV)
+#define glVertexAttribL1ui64ARB MANGLE(VertexAttribL1ui64ARB)
#define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV)
+#define glVertexAttribL1ui64vARB MANGLE(VertexAttribL1ui64vARB)
#define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV)
#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
#define glVertexAttribL2d MANGLE(VertexAttribL2d)
@@ -2150,6 +2505,7 @@
#define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV)
#define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV)
#define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV)
+#define glVertexAttribLFormat MANGLE(VertexAttribLFormat)
#define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV)
#define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT)
#define glVertexAttribLPointer MANGLE(VertexAttribLPointer)
@@ -2161,6 +2517,7 @@
#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
+#define glVertexAttribParameteriAMD MANGLE(VertexAttribParameteriAMD)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
@@ -2181,6 +2538,7 @@
#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
+#define glVertexBindingDivisor MANGLE(VertexBindingDivisor)
#define glVertexBlendARB MANGLE(VertexBlendARB)
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
@@ -2245,6 +2603,7 @@
#define glWeightdvARB MANGLE(WeightdvARB)
#define glWeightfvARB MANGLE(WeightfvARB)
#define glWeightivARB MANGLE(WeightivARB)
+#define glWeightPathsNV MANGLE(WeightPathsNV)
#define glWeightPointerARB MANGLE(WeightPointerARB)
#define glWeightsvARB MANGLE(WeightsvARB)
#define glWeightubvARB MANGLE(WeightubvARB)
diff --git a/mesalib/scons/gallium.py b/mesalib/scons/gallium.py
index d13d0e67b..5109ebffe 100644
--- a/mesalib/scons/gallium.py
+++ b/mesalib/scons/gallium.py
@@ -433,6 +433,12 @@ def generate(env):
# See also:
# - http://msdn.microsoft.com/en-us/library/19z1t1wy.aspx
# - cl /?
+ if 'MSVC_VERSION' not in env or distutils.version.LooseVersion(env['MSVC_VERSION']) < distutils.version.LooseVersion('12.0'):
+ # Use bundled stdbool.h and stdint.h headers for older MSVC
+ # versions. stdint.h was introduced in MSVC 2010, but stdbool.h
+ # was only introduced in MSVC 2013.
+ top_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), '..'))
+ env.Append(CPPPATH = [os.path.join(top_dir, 'include/c99')])
if env['build'] == 'debug':
ccflags += [
'/Od', # disable optimizations
@@ -455,7 +461,9 @@ def generate(env):
]
ccflags += [
'/W3', # warning level
- #'/Wp64', # enable 64 bit porting warnings
+ '/wd4244', # conversion from 'type1' to 'type2', possible loss of data
+ '/wd4305', # truncation from 'type1' to 'type2'
+ '/wd4800', # forcing value to bool 'true' or 'false' (performance warning)
'/wd4996', # disable deprecated POSIX name warnings
]
if env['machine'] == 'x86':
diff --git a/mesalib/src/gallium/Automake.inc b/mesalib/src/gallium/Automake.inc
index 1f5d532e4..4519c161c 100644
--- a/mesalib/src/gallium/Automake.inc
+++ b/mesalib/src/gallium/Automake.inc
@@ -51,22 +51,20 @@ GALLIUM_VIDEO_CFLAGS = \
$(VISIBILITY_CFLAGS)
-DRI_VERSION_SCRIPT ?= $(top_srcdir)/src/gallium/state_trackers/dri/dri.link
-
GALLIUM_DRI_LINKER_FLAGS = \
-shared \
-shrext .so \
-module \
-avoid-version \
- $(GC_SECTIONS) \
- -Wl,--version-script=$(DRI_VERSION_SCRIPT)
+ -Wl,--version-script=$(top_srcdir)/src/gallium/targets/dri.sym \
+ $(GC_SECTIONS)
GALLIUM_VDPAU_LINKER_FLAGS = \
-shared \
-module \
-no-undefined \
-version-number $(VDPAU_MAJOR):$(VDPAU_MINOR) \
- -export-symbols-regex $(VDPAU_EXPORTS) \
+ -Wl,--version-script=$(top_srcdir)/src/gallium/targets/vdpau.sym \
$(GC_SECTIONS) \
$(LD_NO_UNDEFINED)
@@ -75,7 +73,7 @@ GALLIUM_XVMC_LINKER_FLAGS = \
-module \
-no-undefined \
-version-number $(XVMC_MAJOR):$(XVMC_MINOR) \
- -export-symbols-regex '^XvMC' \
+ -Wl,--version-script=$(top_srcdir)/src/gallium/targets/xvmc.sym \
$(GC_SECTIONS) \
$(LD_NO_UNDEFINED)
@@ -83,7 +81,8 @@ GALLIUM_OMX_LINKER_FLAGS = \
-shared \
-module \
-no-undefined \
- -export-symbols-regex $(EXPORTS) \
+ -avoid-version \
+ -Wl,--version-script=$(top_srcdir)/src/gallium/targets/omx.sym \
$(GC_SECTIONS) \
$(LD_NO_UNDEFINED)
diff --git a/mesalib/src/gallium/auxiliary/util/u_debug_flush.c b/mesalib/src/gallium/auxiliary/util/u_debug_flush.c
index 9cf70db58..fdb248c23 100644
--- a/mesalib/src/gallium/auxiliary/util/u_debug_flush.c
+++ b/mesalib/src/gallium/auxiliary/util/u_debug_flush.c
@@ -46,6 +46,7 @@
#include "util/u_hash_table.h"
#include "util/u_double_list.h"
#include "util/u_inlines.h"
+#include "util/u_string.h"
#include "os/os_thread.h"
#include <stdio.h>
@@ -320,8 +321,8 @@ debug_flush_might_flush_cb(void *key, void *value, void *data)
const char *reason = (const char *) data;
char message[80];
- snprintf(message, sizeof(message),
- "%s referenced mapped buffer detected.", reason);
+ util_snprintf(message, sizeof(message),
+ "%s referenced mapped buffer detected.", reason);
pipe_mutex_lock(fbuf->mutex);
if (fbuf->mapped_sync) {
diff --git a/mesalib/src/gallium/auxiliary/util/u_math.h b/mesalib/src/gallium/auxiliary/util/u_math.h
index a60e1830a..2ade64af4 100644
--- a/mesalib/src/gallium/auxiliary/util/u_math.h
+++ b/mesalib/src/gallium/auxiliary/util/u_math.h
@@ -138,8 +138,13 @@ roundf(float x)
}
#endif
+#ifndef INFINITY
#define INFINITY (DBL_MAX + DBL_MAX)
+#endif
+
+#ifndef NAN
#define NAN (INFINITY - INFINITY)
+#endif
#endif /* _MSC_VER */
diff --git a/mesalib/src/glsl/Makefile.am b/mesalib/src/glsl/Makefile.am
index 534eaa385..fd0e837d1 100644
--- a/mesalib/src/glsl/Makefile.am
+++ b/mesalib/src/glsl/Makefile.am
@@ -61,7 +61,9 @@ tests_general_ir_test_SOURCES = \
$(GLSL_SRCDIR)/standalone_scaffolding.cpp \
tests/builtin_variable_test.cpp \
tests/invalidate_locations_test.cpp \
- tests/general_ir_test.cpp
+ tests/general_ir_test.cpp \
+ tests/varyings_test.cpp \
+ tests/common.c
tests_general_ir_test_CFLAGS = \
$(PTHREAD_CFLAGS)
tests_general_ir_test_LDADD = \
@@ -76,7 +78,8 @@ tests_uniform_initializer_test_SOURCES = \
$(top_srcdir)/src/mesa/program/symbol_table.c \
tests/copy_constant_to_storage_tests.cpp \
tests/set_uniform_initializer_tests.cpp \
- tests/uniform_initializer_utils.cpp
+ tests/uniform_initializer_utils.cpp \
+ tests/common.c
tests_uniform_initializer_test_CFLAGS = \
$(PTHREAD_CFLAGS)
tests_uniform_initializer_test_LDADD = \
@@ -95,7 +98,8 @@ tests_ralloc_test_LDADD = \
tests_sampler_types_test_SOURCES = \
$(top_srcdir)/src/mesa/program/prog_hash_table.c\
$(top_srcdir)/src/mesa/program/symbol_table.c \
- tests/sampler_types_test.cpp
+ tests/sampler_types_test.cpp \
+ tests/common.c
tests_sampler_types_test_CFLAGS = \
$(PTHREAD_CFLAGS)
tests_sampler_types_test_LDADD = \
@@ -138,6 +142,7 @@ glsl_test_SOURCES = \
$(top_srcdir)/src/mesa/program/prog_hash_table.c \
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(GLSL_SRCDIR)/standalone_scaffolding.cpp \
+ tests/common.c \
test.cpp \
test_optpass.cpp
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 0411befa9..7516c33e1 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -123,6 +123,11 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
instructions->push_head(var);
}
+ /* Figure out if gl_FragCoord is actually used in fragment shader */
+ ir_variable *const var = state->symbols->get_variable("gl_FragCoord");
+ if (var != NULL)
+ state->fs_uses_gl_fragcoord = var->data.used;
+
/* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec:
*
* If multiple shaders using members of a built-in block belonging to
@@ -2341,6 +2346,34 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
}
+static inline const char*
+get_layout_qualifier_string(bool origin_upper_left, bool pixel_center_integer)
+{
+ if (origin_upper_left && pixel_center_integer)
+ return "origin_upper_left, pixel_center_integer";
+ else if (origin_upper_left)
+ return "origin_upper_left";
+ else if (pixel_center_integer)
+ return "pixel_center_integer";
+ else
+ return " ";
+}
+
+static inline bool
+is_conflicting_fragcoord_redeclaration(struct _mesa_glsl_parse_state *state,
+ const struct ast_type_qualifier *qual)
+{
+ /* If gl_FragCoord was previously declared, and the qualifiers were
+ * different in any way, return true.
+ */
+ if (state->fs_redeclares_gl_fragcoord) {
+ return (state->fs_pixel_center_integer != qual->flags.q.pixel_center_integer
+ || state->fs_origin_upper_left != qual->flags.q.origin_upper_left);
+ }
+
+ return false;
+}
+
static void
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
ir_variable *var,
@@ -2505,6 +2538,53 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
qual_string);
}
+ if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) {
+
+ /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
+ *
+ * "Within any shader, the first redeclarations of gl_FragCoord
+ * must appear before any use of gl_FragCoord."
+ *
+ * Generate a compiler error if above condition is not met by the
+ * fragment shader.
+ */
+ ir_variable *earlier = state->symbols->get_variable("gl_FragCoord");
+ if (earlier != NULL &&
+ earlier->data.used &&
+ !state->fs_redeclares_gl_fragcoord) {
+ _mesa_glsl_error(loc, state,
+ "gl_FragCoord used before its first redeclaration "
+ "in fragment shader");
+ }
+
+ /* Make sure all gl_FragCoord redeclarations specify the same layout
+ * qualifiers.
+ */
+ if (is_conflicting_fragcoord_redeclaration(state, qual)) {
+ const char *const qual_string =
+ get_layout_qualifier_string(qual->flags.q.origin_upper_left,
+ qual->flags.q.pixel_center_integer);
+
+ const char *const state_string =
+ get_layout_qualifier_string(state->fs_origin_upper_left,
+ state->fs_pixel_center_integer);
+
+ _mesa_glsl_error(loc, state,
+ "gl_FragCoord redeclared with different layout "
+ "qualifiers (%s) and (%s) ",
+ state_string,
+ qual_string);
+ }
+ state->fs_origin_upper_left = qual->flags.q.origin_upper_left;
+ state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer;
+ state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers =
+ !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer;
+ state->fs_redeclares_gl_fragcoord =
+ state->fs_origin_upper_left ||
+ state->fs_pixel_center_integer ||
+ state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
+ }
+
if (qual->flags.q.explicit_location) {
validate_explicit_location(qual, var, state, loc);
} else if (qual->flags.q.explicit_index) {
diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp
index dd42ecb05..0a0fa8cd3 100644
--- a/mesalib/src/glsl/builtin_types.cpp
+++ b/mesalib/src/glsl/builtin_types.cpp
@@ -241,7 +241,7 @@ const static struct builtin_type_versions {
T(atomic_uint, 420, 999)
};
-const glsl_type *const deprecated_types[] = {
+static const glsl_type *const deprecated_types[] = {
glsl_type::struct_gl_PointParameters_type,
glsl_type::struct_gl_MaterialParameters_type,
glsl_type::struct_gl_LightSourceParameters_type,
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp
index 4176ae6e6..9b35850ee 100644
--- a/mesalib/src/glsl/builtin_variables.cpp
+++ b/mesalib/src/glsl/builtin_variables.cpp
@@ -30,21 +30,21 @@
#include "program/prog_statevars.h"
#include "program/prog_instruction.h"
-static struct gl_builtin_uniform_element gl_NumSamples_elements[] = {
+static const struct gl_builtin_uniform_element gl_NumSamples_elements[] = {
{NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX}
};
-static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
+static const struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
{"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
{"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
{"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
};
-static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
+static const struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
{NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
};
-static struct gl_builtin_uniform_element gl_Point_elements[] = {
+static const struct gl_builtin_uniform_element gl_Point_elements[] = {
{"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
{"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
{"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
@@ -54,7 +54,7 @@ static struct gl_builtin_uniform_element gl_Point_elements[] = {
{"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
};
-static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
+static const struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
{"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
{"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
{"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
@@ -62,7 +62,7 @@ static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
{"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
};
-static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
+static const struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
{"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
{"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
{"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
@@ -70,7 +70,7 @@ static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
{"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
};
-static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
+static const struct gl_builtin_uniform_element gl_LightSource_elements[] = {
{"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
{"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
{"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
@@ -89,67 +89,67 @@ static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
{"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
};
-static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
+static const struct gl_builtin_uniform_element gl_LightModel_elements[] = {
{"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
+static const struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
{"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
+static const struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
{"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
+static const struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
{"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
{"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
{"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
+static const struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
{"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
{"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
{"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
+static const struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
{NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
+static const struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
+static const struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
+static const struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
+static const struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
+static const struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
+static const struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
+static const struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
+static const struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
{NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_Fog_elements[] = {
+static const struct gl_builtin_uniform_element gl_Fog_elements[] = {
{"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
{"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
{"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
@@ -157,32 +157,32 @@ static struct gl_builtin_uniform_element gl_Fog_elements[] = {
{"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
};
-static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
+static const struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
};
-static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = {
+static const struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW},
};
#define MATRIX(name, statevar, modifier) \
- static struct gl_builtin_uniform_element name ## _elements[] = { \
+ static const struct gl_builtin_uniform_element name ## _elements[] = { \
{ NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
{ NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
{ NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
@@ -225,7 +225,7 @@ MATRIX(gl_TextureMatrixTranspose,
MATRIX(gl_TextureMatrixInverseTranspose,
STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
-static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
+static const struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) },
{ NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
@@ -498,7 +498,8 @@ builtin_variable_generator::add_uniform(const glsl_type *type,
for (unsigned a = 0; a < array_count; a++) {
for (unsigned j = 0; j < statevar->num_elements; j++) {
- struct gl_builtin_uniform_element *element = &statevar->elements[j];
+ const struct gl_builtin_uniform_element *element =
+ &statevar->elements[j];
memcpy(slots->tokens, element->tokens, sizeof(element->tokens));
if (type->is_array()) {
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y
index f28d8531e..98875837c 100644
--- a/mesalib/src/glsl/glcpp/glcpp-parse.y
+++ b/mesalib/src/glsl/glcpp/glcpp-parse.y
@@ -2062,6 +2062,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
/* Add pre-defined macros. */
if (parser->is_gles) {
add_builtin_define(parser, "GL_ES", 1);
+ add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
@@ -2069,6 +2070,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
}
} else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
+ add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
@@ -2134,9 +2136,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_texture_gather)
add_builtin_define(parser, "GL_ARB_texture_gather", 1);
- if (extensions->ARB_separate_shader_objects)
- add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1);
-
if (extensions->ARB_shader_atomic_counters)
add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy
index 531ae394b..b71b240de 100644
--- a/mesalib/src/glsl/glsl_parser.yy
+++ b/mesalib/src/glsl/glsl_parser.yy
@@ -1215,7 +1215,7 @@ layout_qualifier_id:
/* Layout qualifiers for GLSL 1.50 geometry shaders. */
if (!$$.flags.i) {
- struct {
+ static const struct {
const char *s;
GLenum e;
} map[] = {
@@ -1320,6 +1320,13 @@ layout_qualifier_id:
if (match_layout_qualifier("location", $1, state) == 0) {
$$.flags.q.explicit_location = 1;
+ if ($$.flags.q.attribute == 1 &&
+ state->ARB_explicit_attrib_location_warn) {
+ _mesa_glsl_warning(& @1, state,
+ "GL_ARB_explicit_attrib_location layout "
+ "identifier `%s' used", $1);
+ }
+
if ($3 >= 0) {
$$.location = $3;
} else {
@@ -1369,7 +1376,7 @@ layout_qualifier_id:
}
}
- static const char *local_size_qualifiers[3] = {
+ static const char * const local_size_qualifiers[3] = {
"local_size_x",
"local_size_y",
"local_size_z",
@@ -1427,10 +1434,6 @@ layout_qualifier_id:
_mesa_glsl_error(& @1, state, "unrecognized layout identifier "
"`%s'", $1);
YYERROR;
- } else if (state->ARB_explicit_attrib_location_warn) {
- _mesa_glsl_warning(& @1, state,
- "GL_ARB_explicit_attrib_location layout "
- "identifier `%s' used", $1);
}
}
| interface_block_layout_qualifier
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index 03c2a972a..d3339e779 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -49,7 +49,7 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
}
-static unsigned known_desktop_glsl_versions[] =
+static const unsigned known_desktop_glsl_versions[] =
{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
@@ -197,6 +197,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->default_uniform_qualifier->flags.q.shared = 1;
this->default_uniform_qualifier->flags.q.column_major = 1;
+ this->fs_uses_gl_fragcoord = false;
+ this->fs_redeclares_gl_fragcoord = false;
+ this->fs_origin_upper_left = false;
+ this->fs_pixel_center_integer = false;
+ this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
+
this->gs_input_prim_type_specified = false;
this->gs_input_size = 0;
this->in_qualifier = new(this) ast_type_qualifier();
@@ -500,40 +506,53 @@ struct _mesa_glsl_extension {
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* API availability */
/* name GL ES supported flag */
+
+ /* ARB extensions go here, sorted alphabetically.
+ */
EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
+ EXT(ARB_compute_shader, true, false, ARB_compute_shader),
EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
EXT(ARB_draw_buffers, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
- EXT(ARB_texture_rectangle, true, false, dummy_true),
- EXT(EXT_texture_array, true, false, EXT_texture_array),
- EXT(ARB_separate_shader_objects, true, false, ARB_separate_shader_objects),
- EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
- EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
- EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(OES_texture_3D, false, true, EXT_texture3D),
- EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
+ EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_sample_shading, true, false, ARB_sample_shading),
+ EXT(ARB_separate_shader_objects, true, false, dummy_true),
+ EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
- EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
- EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
- EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
- EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
+ EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
+ EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
- EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_texture_rectangle, true, false, dummy_true),
+ EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
+ EXT(ARB_viewport_array, true, false, ARB_viewport_array),
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
+ EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
+ EXT(OES_texture_3D, false, true, EXT_texture3D),
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
+ EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
- EXT(ARB_texture_gather, true, false, ARB_texture_gather),
- EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
- EXT(ARB_sample_shading, true, false, ARB_sample_shading),
- EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
- EXT(ARB_viewport_array, true, false, ARB_viewport_array),
- EXT(ARB_compute_shader, true, false, ARB_compute_shader),
- EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(EXT_texture_array, true, false, EXT_texture_array),
};
#undef EXT
@@ -637,7 +656,7 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
if (extension && extension->compatible_with_state(state)) {
extension->set_flags(state, behavior);
} else {
- static const char *const fmt = "extension `%s' unsupported in %s shader";
+ static const char fmt[] = "extension `%s' unsupported in %s shader";
if (behavior == extension_require) {
_mesa_glsl_error(name_locp, state, fmt,
@@ -1356,6 +1375,14 @@ set_shader_inout_layout(struct gl_shader *shader,
assert(!state->cs_input_local_size_specified);
}
+ if (shader->Stage != MESA_SHADER_FRAGMENT) {
+ /* Should have been prevented by the parser. */
+ assert(!state->fs_uses_gl_fragcoord);
+ assert(!state->fs_redeclares_gl_fragcoord);
+ assert(!state->fs_pixel_center_integer);
+ assert(!state->fs_origin_upper_left);
+ }
+
switch (shader->Stage) {
case MESA_SHADER_GEOMETRY:
shader->Geom.VerticesOut = 0;
@@ -1389,6 +1416,15 @@ set_shader_inout_layout(struct gl_shader *shader,
}
break;
+ case MESA_SHADER_FRAGMENT:
+ shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
+ shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
+ shader->pixel_center_integer = state->fs_pixel_center_integer;
+ shader->origin_upper_left = state->fs_origin_upper_left;
+ shader->ARB_fragment_coord_conventions_enable =
+ state->ARB_fragment_coord_conventions_enable;
+ break;
+
default:
/* Nothing to do. */
break;
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h
index 0fd778dc3..49402fa21 100644
--- a/mesalib/src/glsl/glsl_parser_extras.h
+++ b/mesalib/src/glsl/glsl_parser_extras.h
@@ -144,8 +144,7 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_separate_shader_objects()) {
const char *const requirement = this->es_shader
- ? "GL_EXT_separate_shader_objects (not supported by this "
- "implementation)"
+ ? "GL_EXT_separate_shader_objects extension"
: "GL_ARB_separate_shader_objects extension or GLSL 420";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
@@ -168,7 +167,8 @@ struct _mesa_glsl_parse_state {
bool has_separate_shader_objects() const
{
- return ARB_separate_shader_objects_enable || is_version(410, 0);
+ return ARB_separate_shader_objects_enable || is_version(410, 0)
+ || EXT_separate_shader_objects_enable;
}
void process_version_directive(YYLTYPE *locp, int version,
@@ -204,6 +204,18 @@ struct _mesa_glsl_parse_state {
struct ast_type_qualifier *default_uniform_qualifier;
/**
+ * Variables to track different cases if a fragment shader redeclares
+ * built-in variable gl_FragCoord.
+ *
+ * Note: These values are computed at ast_to_hir time rather than at parse
+ * time.
+ */
+ bool fs_redeclares_gl_fragcoord;
+ bool fs_origin_upper_left;
+ bool fs_pixel_center_integer;
+ bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
+
+ /**
* True if a geometry shader input primitive type was specified using a
* layout directive.
*
@@ -341,8 +353,14 @@ struct _mesa_glsl_parse_state {
* \name Enable bits for GLSL extensions
*/
/*@{*/
+ /* ARB extensions go here, sorted alphabetically.
+ */
bool ARB_arrays_of_arrays_enable;
bool ARB_arrays_of_arrays_warn;
+ bool ARB_compute_shader_enable;
+ bool ARB_compute_shader_warn;
+ bool ARB_conservative_depth_enable;
+ bool ARB_conservative_depth_warn;
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
@@ -351,70 +369,78 @@ struct _mesa_glsl_parse_state {
bool ARB_explicit_attrib_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
- bool ARB_texture_rectangle_enable;
- bool ARB_texture_rectangle_warn;
- bool ARB_texture_gather_enable;
- bool ARB_texture_gather_warn;
- bool EXT_texture_array_enable;
- bool EXT_texture_array_warn;
+ bool ARB_gpu_shader5_enable;
+ bool ARB_gpu_shader5_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
bool ARB_separate_shader_objects_enable;
bool ARB_separate_shader_objects_warn;
- bool ARB_shader_texture_lod_enable;
- bool ARB_shader_texture_lod_warn;
- bool ARB_shader_stencil_export_enable;
- bool ARB_shader_stencil_export_warn;
- bool AMD_conservative_depth_enable;
- bool AMD_conservative_depth_warn;
- bool ARB_conservative_depth_enable;
- bool ARB_conservative_depth_warn;
- bool AMD_shader_stencil_export_enable;
- bool AMD_shader_stencil_export_warn;
- bool OES_texture_3D_enable;
- bool OES_texture_3D_warn;
- bool OES_EGL_image_external_enable;
- bool OES_EGL_image_external_warn;
+ bool ARB_shader_atomic_counters_enable;
+ bool ARB_shader_atomic_counters_warn;
bool ARB_shader_bit_encoding_enable;
bool ARB_shader_bit_encoding_warn;
- bool ARB_uniform_buffer_object_enable;
- bool ARB_uniform_buffer_object_warn;
- bool OES_standard_derivatives_enable;
- bool OES_standard_derivatives_warn;
- bool ARB_texture_cube_map_array_enable;
- bool ARB_texture_cube_map_array_warn;
+ bool ARB_shader_image_load_store_enable;
+ bool ARB_shader_image_load_store_warn;
+ bool ARB_shader_stencil_export_enable;
+ bool ARB_shader_stencil_export_warn;
+ bool ARB_shader_texture_lod_enable;
+ bool ARB_shader_texture_lod_warn;
+ bool ARB_shading_language_420pack_enable;
+ bool ARB_shading_language_420pack_warn;
bool ARB_shading_language_packing_enable;
bool ARB_shading_language_packing_warn;
+ bool ARB_texture_cube_map_array_enable;
+ bool ARB_texture_cube_map_array_warn;
+ bool ARB_texture_gather_enable;
+ bool ARB_texture_gather_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
bool ARB_texture_query_levels_enable;
bool ARB_texture_query_levels_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
- bool ARB_gpu_shader5_enable;
- bool ARB_gpu_shader5_warn;
+ bool ARB_texture_rectangle_enable;
+ bool ARB_texture_rectangle_warn;
+ bool ARB_uniform_buffer_object_enable;
+ bool ARB_uniform_buffer_object_warn;
+ bool ARB_viewport_array_enable;
+ bool ARB_viewport_array_warn;
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ bool OES_EGL_image_external_enable;
+ bool OES_EGL_image_external_warn;
+ bool OES_standard_derivatives_enable;
+ bool OES_standard_derivatives_warn;
+ bool OES_texture_3D_enable;
+ bool OES_texture_3D_warn;
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ bool AMD_conservative_depth_enable;
+ bool AMD_conservative_depth_warn;
+ bool AMD_shader_stencil_export_enable;
+ bool AMD_shader_stencil_export_warn;
+ bool AMD_shader_trinary_minmax_enable;
+ bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
- bool ARB_shading_language_420pack_enable;
- bool ARB_shading_language_420pack_warn;
- bool ARB_sample_shading_enable;
- bool ARB_sample_shading_warn;
+ bool EXT_separate_shader_objects_enable;
+ bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
- bool ARB_shader_atomic_counters_enable;
- bool ARB_shader_atomic_counters_warn;
- bool AMD_shader_trinary_minmax_enable;
- bool AMD_shader_trinary_minmax_warn;
- bool ARB_viewport_array_enable;
- bool ARB_viewport_array_warn;
- bool ARB_compute_shader_enable;
- bool ARB_compute_shader_warn;
- bool ARB_shader_image_load_store_enable;
- bool ARB_shader_image_load_store_warn;
+ bool EXT_texture_array_enable;
+ bool EXT_texture_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
const struct gl_extensions *extensions;
bool uses_builtin_functions;
+ bool fs_uses_gl_fragcoord;
/**
* For geometry shaders, size of the most recently seen input declaration
diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp
index f8f661d5e..dec49bd64 100644
--- a/mesalib/src/glsl/ir.cpp
+++ b/mesalib/src/glsl/ir.cpp
@@ -1333,7 +1333,7 @@ ir_dereference::is_lvalue() const
}
-static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
+static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
const char *ir_texture::opcode_string()
{
diff --git a/mesalib/src/glsl/ir_optimization.h b/mesalib/src/glsl/ir_optimization.h
index 40bb61392..c63921c26 100644
--- a/mesalib/src/glsl/ir_optimization.h
+++ b/mesalib/src/glsl/ir_optimization.h
@@ -38,6 +38,8 @@
#define INT_DIV_TO_MUL_RCP 0x40
#define BITFIELD_INSERT_TO_BFM_BFI 0x80
#define LDEXP_TO_ARITH 0x100
+#define CARRY_TO_ARITH 0x200
+#define BORROW_TO_ARITH 0x400
/**
* \see class lower_packing_builtins_visitor
@@ -112,7 +114,7 @@ bool lower_clip_distance(gl_shader *shader);
void lower_output_reads(exec_list *instructions);
bool lower_packing_builtins(exec_list *instructions, int op_mask);
void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
-void lower_packed_varyings(void *mem_ctx, unsigned location_base,
+void lower_packed_varyings(void *mem_ctx,
unsigned locations_used, ir_variable_mode mode,
unsigned gs_input_vertices, gl_shader *shader);
bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp
index c925c00e3..71998dfa9 100644
--- a/mesalib/src/glsl/link_varyings.cpp
+++ b/mesalib/src/glsl/link_varyings.cpp
@@ -172,6 +172,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer)
{
glsl_symbol_table parameters;
+ ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
/* Find all shader outputs in the "producer" stage.
*/
@@ -181,7 +182,26 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
if ((var == NULL) || (var->data.mode != ir_var_shader_out))
continue;
- parameters.add_variable(var);
+ if (!var->data.explicit_location
+ || var->data.location < VARYING_SLOT_VAR0)
+ parameters.add_variable(var);
+ else {
+ /* User-defined varyings with explicit locations are handled
+ * differently because they do not need to have matching names.
+ */
+ const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
+
+ if (explicit_locations[idx] != NULL) {
+ linker_error(prog,
+ "%s shader has multiple outputs explicitly "
+ "assigned to location %d\n",
+ _mesa_shader_stage_to_string(producer->Stage),
+ idx);
+ return;
+ }
+
+ explicit_locations[idx] = var;
+ }
}
@@ -220,7 +240,27 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
front_color, back_color,
consumer->Stage, producer->Stage);
} else {
- ir_variable *const output = parameters.get_variable(input->name);
+ /* The rules for connecting inputs and outputs change in the presence
+ * of explicit locations. In this case, we no longer care about the
+ * names of the variables. Instead, we care only about the
+ * explicitly assigned location.
+ */
+ ir_variable *output = NULL;
+ if (input->data.explicit_location
+ && input->data.location >= VARYING_SLOT_VAR0) {
+ output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
+
+ if (output == NULL) {
+ linker_error(prog,
+ "%s shader input `%s' with explicit location "
+ "has no matching output\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ input->name);
+ }
+ } else {
+ output = parameters.get_variable(input->name);
+ }
+
if (output != NULL) {
cross_validate_types_and_qualifiers(prog, input, output,
consumer->Stage, producer->Stage);
@@ -622,7 +662,7 @@ public:
~varying_matches();
void record(ir_variable *producer_var, ir_variable *consumer_var);
unsigned assign_locations();
- void store_locations(unsigned producer_base, unsigned consumer_base) const;
+ void store_locations() const;
private:
/**
@@ -648,8 +688,8 @@ private:
PACKING_ORDER_VEC3,
};
- static unsigned compute_packing_class(ir_variable *var);
- static packing_order_enum compute_packing_order(ir_variable *var);
+ static unsigned compute_packing_class(const ir_variable *var);
+ static packing_order_enum compute_packing_order(const ir_variable *var);
static int match_comparator(const void *x_generic, const void *y_generic);
/**
@@ -746,7 +786,10 @@ varying_matches::~varying_matches()
void
varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
{
- if (!producer_var->data.is_unmatched_generic_inout) {
+ assert(producer_var != NULL || consumer_var != NULL);
+
+ if ((producer_var && !producer_var->data.is_unmatched_generic_inout)
+ || (consumer_var && !consumer_var->data.is_unmatched_generic_inout)) {
/* Either a location already exists for this variable (since it is part
* of fixed functionality), or it has already been recorded as part of a
* previous match.
@@ -781,24 +824,28 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
realloc(this->matches,
sizeof(*this->matches) * this->matches_capacity);
}
+
+ const ir_variable *const var = (producer_var != NULL)
+ ? producer_var : consumer_var;
+
this->matches[this->num_matches].packing_class
- = this->compute_packing_class(producer_var);
+ = this->compute_packing_class(var);
this->matches[this->num_matches].packing_order
- = this->compute_packing_order(producer_var);
+ = this->compute_packing_order(var);
if (this->disable_varying_packing) {
- unsigned slots = producer_var->type->is_array()
- ? (producer_var->type->length
- * producer_var->type->fields.array->matrix_columns)
- : producer_var->type->matrix_columns;
+ unsigned slots = var->type->is_array()
+ ? (var->type->length * var->type->fields.array->matrix_columns)
+ : var->type->matrix_columns;
this->matches[this->num_matches].num_components = 4 * slots;
} else {
this->matches[this->num_matches].num_components
- = producer_var->type->component_slots();
+ = var->type->component_slots();
}
this->matches[this->num_matches].producer_var = producer_var;
this->matches[this->num_matches].consumer_var = consumer_var;
this->num_matches++;
- producer_var->data.is_unmatched_generic_inout = 0;
+ if (producer_var)
+ producer_var->data.is_unmatched_generic_inout = 0;
if (consumer_var)
consumer_var->data.is_unmatched_generic_inout = 0;
}
@@ -842,8 +889,7 @@ varying_matches::assign_locations()
* assignments that were made by varying_matches::assign_locations().
*/
void
-varying_matches::store_locations(unsigned producer_base,
- unsigned consumer_base) const
+varying_matches::store_locations() const
{
for (unsigned i = 0; i < this->num_matches; i++) {
ir_variable *producer_var = this->matches[i].producer_var;
@@ -852,11 +898,14 @@ varying_matches::store_locations(unsigned producer_base,
unsigned slot = generic_location / 4;
unsigned offset = generic_location % 4;
- producer_var->data.location = producer_base + slot;
- producer_var->data.location_frac = offset;
+ if (producer_var) {
+ producer_var->data.location = VARYING_SLOT_VAR0 + slot;
+ producer_var->data.location_frac = offset;
+ }
+
if (consumer_var) {
assert(consumer_var->data.location == -1);
- consumer_var->data.location = consumer_base + slot;
+ consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
consumer_var->data.location_frac = offset;
}
}
@@ -869,7 +918,7 @@ varying_matches::store_locations(unsigned producer_base,
* be safely backed into the same vec4.
*/
unsigned
-varying_matches::compute_packing_class(ir_variable *var)
+varying_matches::compute_packing_class(const ir_variable *var)
{
/* Without help from the back-end, there is no way to pack together
* variables with different interpolation types, because
@@ -900,7 +949,7 @@ varying_matches::compute_packing_class(ir_variable *var)
* other varyings in the same packing class.
*/
varying_matches::packing_order_enum
-varying_matches::compute_packing_order(ir_variable *var)
+varying_matches::compute_packing_order(const ir_variable *var)
{
const glsl_type *element_type = var->type;
@@ -943,7 +992,7 @@ varying_matches::match_comparator(const void *x_generic, const void *y_generic)
* varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
*/
static bool
-is_varying_var(gl_shader_stage stage, const ir_variable *var)
+var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
{
/* Only fragment shaders will take a varying variable as an input */
if (stage == MESA_SHADER_FRAGMENT &&
@@ -1037,6 +1086,157 @@ private:
};
+namespace linker {
+
+bool
+populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
+ hash_table *consumer_inputs,
+ hash_table *consumer_interface_inputs,
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
+{
+ memset(consumer_inputs_with_locations,
+ 0,
+ sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX);
+
+ foreach_list(node, ir) {
+ ir_variable *const input_var = ((ir_instruction *) node)->as_variable();
+
+ if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
+ if (input_var->type->is_interface())
+ return false;
+
+ if (input_var->data.explicit_location) {
+ /* assign_varying_locations only cares about finding the
+ * ir_variable at the start of a contiguous location block.
+ *
+ * - For !producer, consumer_inputs_with_locations isn't used.
+ *
+ * - For !consumer, consumer_inputs_with_locations is empty.
+ *
+ * For consumer && producer, if you were trying to set some
+ * ir_variable to the middle of a location block on the other side
+ * of producer/consumer, cross_validate_outputs_to_inputs() should
+ * be link-erroring due to either type mismatch or location
+ * overlaps. If the variables do match up, then they've got a
+ * matching data.location and you only looked at
+ * consumer_inputs_with_locations[var->data.location], not any
+ * following entries for the array/structure.
+ */
+ consumer_inputs_with_locations[input_var->data.location] =
+ input_var;
+ } else if (input_var->get_interface_type() != NULL) {
+ char *const iface_field_name =
+ ralloc_asprintf(mem_ctx, "%s.%s",
+ input_var->get_interface_type()->name,
+ input_var->name);
+ hash_table_insert(consumer_interface_inputs, input_var,
+ iface_field_name);
+ } else {
+ hash_table_insert(consumer_inputs, input_var,
+ ralloc_strdup(mem_ctx, input_var->name));
+ }
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Find a variable from the consumer that "matches" the specified variable
+ *
+ * This function only finds inputs with names that match. There is no
+ * validation (here) that the types, etc. are compatible.
+ */
+ir_variable *
+get_matching_input(void *mem_ctx,
+ const ir_variable *output_var,
+ hash_table *consumer_inputs,
+ hash_table *consumer_interface_inputs,
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX])
+{
+ ir_variable *input_var;
+
+ if (output_var->data.explicit_location) {
+ input_var = consumer_inputs_with_locations[output_var->data.location];
+ } else if (output_var->get_interface_type() != NULL) {
+ char *const iface_field_name =
+ ralloc_asprintf(mem_ctx, "%s.%s",
+ output_var->get_interface_type()->name,
+ output_var->name);
+ input_var =
+ (ir_variable *) hash_table_find(consumer_interface_inputs,
+ iface_field_name);
+ } else {
+ input_var =
+ (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
+ }
+
+ return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
+ ? NULL : input_var;
+}
+
+}
+
+static int
+io_variable_cmp(const void *_a, const void *_b)
+{
+ const ir_variable *const a = *(const ir_variable **) _a;
+ const ir_variable *const b = *(const ir_variable **) _b;
+
+ if (a->data.explicit_location && b->data.explicit_location)
+ return b->data.location - a->data.location;
+
+ if (a->data.explicit_location && !b->data.explicit_location)
+ return 1;
+
+ if (!a->data.explicit_location && b->data.explicit_location)
+ return -1;
+
+ return -strcmp(a->name, b->name);
+}
+
+/**
+ * Sort the shader IO variables into canonical order
+ */
+static void
+canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
+{
+ ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
+ unsigned num_variables = 0;
+
+ foreach_list(node, ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if (var == NULL || var->data.mode != io_mode)
+ continue;
+
+ /* If we have already encountered more I/O variables that could
+ * successfully link, bail.
+ */
+ if (num_variables == ARRAY_SIZE(var_table))
+ return;
+
+ var_table[num_variables++] = var;
+ }
+
+ if (num_variables == 0)
+ return;
+
+ /* Sort the list in reverse order (io_variable_cmp handles this). Later
+ * we're going to push the variables on to the IR list as a stack, so we
+ * want the last variable (in canonical order) to be first in the list.
+ */
+ qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
+
+ /* Remove the variable from it's current location in the IR, and put it at
+ * the front.
+ */
+ for (unsigned i = 0; i < num_variables; i++) {
+ var_table[i]->remove();
+ ir->push_head(var_table[i]);
+ }
+}
+
/**
* Assign locations for all variables that are produced in one pipeline stage
* (the "producer") and consumed in the next stage (the "consumer").
@@ -1069,8 +1269,6 @@ assign_varying_locations(struct gl_context *ctx,
tfeedback_decl *tfeedback_decls,
unsigned gs_input_vertices)
{
- const unsigned producer_base = VARYING_SLOT_VAR0;
- const unsigned consumer_base = VARYING_SLOT_VAR0;
varying_matches matches(ctx->Const.DisableVaryingPacking,
consumer && consumer->Stage == MESA_SHADER_FRAGMENT);
hash_table *tfeedback_candidates
@@ -1079,67 +1277,85 @@ assign_varying_locations(struct gl_context *ctx,
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
hash_table *consumer_interface_inputs
= hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = {
+ NULL,
+ };
- /* Operate in a total of three passes.
+ /* Operate in a total of four passes.
+ *
+ * 1. Sort inputs / outputs into a canonical order. This is necessary so
+ * that inputs / outputs of separable shaders will be assigned
+ * predictable locations regardless of the order in which declarations
+ * appeared in the shader source.
*
- * 1. Assign locations for any matching inputs and outputs.
+ * 2. Assign locations for any matching inputs and outputs.
*
- * 2. Mark output variables in the producer that do not have locations as
+ * 3. Mark output variables in the producer that do not have locations as
* not being outputs. This lets the optimizer eliminate them.
*
- * 3. Mark input variables in the consumer that do not have locations as
+ * 4. Mark input variables in the consumer that do not have locations as
* not being inputs. This lets the optimizer eliminate them.
*/
+ if (consumer)
+ canonicalize_shader_io(consumer->ir, ir_var_shader_in);
+
+ if (producer)
+ canonicalize_shader_io(producer->ir, ir_var_shader_out);
+
+ if (consumer
+ && !linker::populate_consumer_input_sets(mem_ctx,
+ consumer->ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ consumer_inputs_with_locations)) {
+ assert(!"populate_consumer_input_sets failed");
+ hash_table_dtor(tfeedback_candidates);
+ hash_table_dtor(consumer_inputs);
+ hash_table_dtor(consumer_interface_inputs);
+ return false;
+ }
- if (consumer) {
- foreach_list(node, consumer->ir) {
- ir_variable *const input_var =
+ if (producer) {
+ foreach_list(node, producer->ir) {
+ ir_variable *const output_var =
((ir_instruction *) node)->as_variable();
- if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
- if (input_var->get_interface_type() != NULL) {
- char *const iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s",
- input_var->get_interface_type()->name,
- input_var->name);
- hash_table_insert(consumer_interface_inputs, input_var,
- iface_field_name);
- } else {
- hash_table_insert(consumer_inputs, input_var,
- ralloc_strdup(mem_ctx, input_var->name));
- }
- }
- }
- }
-
- foreach_list(node, producer->ir) {
- ir_variable *const output_var = ((ir_instruction *) node)->as_variable();
+ if ((output_var == NULL) ||
+ (output_var->data.mode != ir_var_shader_out))
+ continue;
- if ((output_var == NULL) || (output_var->data.mode != ir_var_shader_out))
- continue;
+ tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
+ g.process(output_var);
- tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
- g.process(output_var);
-
- ir_variable *input_var;
- if (output_var->get_interface_type() != NULL) {
- char *const iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s",
- output_var->get_interface_type()->name,
- output_var->name);
- input_var =
- (ir_variable *) hash_table_find(consumer_interface_inputs,
- iface_field_name);
- } else {
- input_var =
- (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
+ ir_variable *const input_var =
+ linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
+ consumer_interface_inputs,
+ consumer_inputs_with_locations);
+
+ /* If a matching input variable was found, add this ouptut (and the
+ * input) to the set. If this is a separable program and there is no
+ * consumer stage, add the output.
+ */
+ if (input_var || (prog->SeparateShader && consumer == NULL)) {
+ matches.record(output_var, input_var);
+ }
}
+ } else {
+ /* If there's no producer stage, then this must be a separable program.
+ * For example, we may have a program that has just a fragment shader.
+ * Later this program will be used with some arbitrary vertex (or
+ * geometry) shader program. This means that locations must be assigned
+ * for all the inputs.
+ */
+ foreach_list(node, consumer->ir) {
+ ir_variable *const input_var =
+ ((ir_instruction *) node)->as_variable();
- if (input_var && input_var->data.mode != ir_var_shader_in)
- input_var = NULL;
+ if ((input_var == NULL) ||
+ (input_var->data.mode != ir_var_shader_in))
+ continue;
- if (input_var) {
- matches.record(output_var, input_var);
+ matches.record(NULL, input_var);
}
}
@@ -1162,7 +1378,7 @@ assign_varying_locations(struct gl_context *ctx,
}
const unsigned slots_used = matches.assign_locations();
- matches.store_locations(producer_base, consumer_base);
+ matches.store_locations();
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
if (!tfeedback_decls[i].is_varying())
@@ -1187,15 +1403,17 @@ assign_varying_locations(struct gl_context *ctx,
*/
assert(!ctx->Extensions.EXT_transform_feedback);
} else {
- lower_packed_varyings(mem_ctx, producer_base, slots_used,
- ir_var_shader_out, 0, producer);
+ if (producer) {
+ lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
+ 0, producer);
+ }
if (consumer) {
- lower_packed_varyings(mem_ctx, consumer_base, slots_used,
- ir_var_shader_in, gs_input_vertices, consumer);
+ lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
+ gs_input_vertices, consumer);
}
}
- if (consumer) {
+ if (consumer && producer) {
foreach_list(node, consumer->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
@@ -1244,7 +1462,7 @@ check_against_output_limit(struct gl_context *ctx,
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if (var && var->data.mode == ir_var_shader_out &&
- is_varying_var(producer->Stage, var)) {
+ var_counts_against_varying_limit(producer->Stage, var)) {
output_vectors += var->type->count_attribute_slots();
}
}
@@ -1283,7 +1501,7 @@ check_against_input_limit(struct gl_context *ctx,
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if (var && var->data.mode == ir_var_shader_in &&
- is_varying_var(consumer->Stage, var)) {
+ var_counts_against_varying_limit(consumer->Stage, var)) {
input_vectors += var->type->count_attribute_slots();
}
}
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index c2f7f4863..a43d23082 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1195,6 +1195,83 @@ private:
};
/**
+ * Performs the cross-validation of layout qualifiers specified in
+ * redeclaration of gl_FragCoord for the attached fragment shaders,
+ * and propagates them to the linked FS and linked shader program.
+ */
+static void
+link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
+ struct gl_shader *linked_shader,
+ struct gl_shader **shader_list,
+ unsigned num_shaders)
+{
+ linked_shader->redeclares_gl_fragcoord = false;
+ linked_shader->uses_gl_fragcoord = false;
+ linked_shader->origin_upper_left = false;
+ linked_shader->pixel_center_integer = false;
+
+ if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
+ (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
+ return;
+
+ for (unsigned i = 0; i < num_shaders; i++) {
+ struct gl_shader *shader = shader_list[i];
+ /* From the GLSL 1.50 spec, page 39:
+ *
+ * "If gl_FragCoord is redeclared in any fragment shader in a program,
+ * it must be redeclared in all the fragment shaders in that program
+ * that have a static use gl_FragCoord."
+ *
+ * Exclude the case when one of the 'linked_shader' or 'shader' redeclares
+ * gl_FragCoord with no layout qualifiers but the other one doesn't
+ * redeclare it. If we strictly follow GLSL 1.50 spec's language, it
+ * should be a link error. But, generating link error for this case will
+ * be a wrong behaviour which spec didn't intend to do and it could also
+ * break some applications.
+ */
+ if ((linked_shader->redeclares_gl_fragcoord
+ && !shader->redeclares_gl_fragcoord
+ && shader->uses_gl_fragcoord
+ && (linked_shader->origin_upper_left
+ || linked_shader->pixel_center_integer))
+ || (shader->redeclares_gl_fragcoord
+ && !linked_shader->redeclares_gl_fragcoord
+ && linked_shader->uses_gl_fragcoord
+ && (shader->origin_upper_left
+ || shader->pixel_center_integer))) {
+ linker_error(prog, "fragment shader defined with conflicting "
+ "layout qualifiers for gl_FragCoord\n");
+ }
+
+ /* From the GLSL 1.50 spec, page 39:
+ *
+ * "All redeclarations of gl_FragCoord in all fragment shaders in a
+ * single program must have the same set of qualifiers."
+ */
+ if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord
+ && (shader->origin_upper_left != linked_shader->origin_upper_left
+ || shader->pixel_center_integer != linked_shader->pixel_center_integer)) {
+ linker_error(prog, "fragment shader defined with conflicting "
+ "layout qualifiers for gl_FragCoord\n");
+ }
+
+ /* Update the linked shader state.  Note that uses_gl_fragcoord should
+ * accumulate the results.  The other values should replace.  If there
+ * are multiple redeclarations, all the fields except uses_gl_fragcoord
+ * are already known to be the same.
+ */
+ if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
+ linked_shader->redeclares_gl_fragcoord =
+ shader->redeclares_gl_fragcoord;
+ linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord
+ || shader->uses_gl_fragcoord;
+ linked_shader->origin_upper_left = shader->origin_upper_left;
+ linked_shader->pixel_center_integer = shader->pixel_center_integer;
+ }
+ }
+}
+
+/**
* Performs the cross-validation of geometry shader max_vertices and
* primitive type layout qualifiers for the attached geometry shaders,
* and propagates them to the linked GS and linked shader program.
@@ -1471,6 +1548,7 @@ link_intrastage_shaders(void *mem_ctx,
linked->NumUniformBlocks = num_uniform_blocks;
ralloc_steal(linked, linked->UniformBlocks);
+ link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
@@ -1798,10 +1876,12 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
* active attribute array, both of which require multiple
* contiguous generic attributes."
*
- * Previous versions of the spec contain similar language but omit
- * the bit about attribute arrays.
+ * I think above text prohibits the aliasing of explicit and
+ * automatic assignments. But, aliasing is allowed in manual
+ * assignments of attribute locations. See below comments for
+ * the details.
*
- * Page 61 of the OpenGL 4.0 spec also says:
+ * From OpenGL 4.0 spec, page 61:
*
* "It is possible for an application to bind more than one
* attribute name to the same location. This is referred to as
@@ -1814,29 +1894,84 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
* but implementations are not required to generate an error
* in this case."
*
- * These two paragraphs are either somewhat contradictory, or I
- * don't fully understand one or both of them.
- */
- /* FINISHME: The code as currently written does not support
- * FINISHME: attribute location aliasing (see comment above).
+ * From GLSL 4.30 spec, page 54:
+ *
+ * "A program will fail to link if any two non-vertex shader
+ * input variables are assigned to the same location. For
+ * vertex shaders, multiple input variables may be assigned
+ * to the same location using either layout qualifiers or via
+ * the OpenGL API. However, such aliasing is intended only to
+ * support vertex shaders where each execution path accesses
+ * at most one input per each location. Implementations are
+ * permitted, but not required, to generate link-time errors
+ * if they detect that every path through the vertex shader
+ * executable accesses multiple inputs assigned to any single
+ * location. For all shader types, a program will fail to link
+ * if explicit location assignments leave the linker unable
+ * to find space for other variables without explicit
+ * assignments."
+ *
+ * From OpenGL ES 3.0 spec, page 56:
+ *
+ * "Binding more than one attribute name to the same location
+ * is referred to as aliasing, and is not permitted in OpenGL
+ * ES Shading Language 3.00 vertex shaders. LinkProgram will
+ * fail when this condition exists. However, aliasing is
+ * possible in OpenGL ES Shading Language 1.00 vertex shaders.
+ * This will only work if only one of the aliased attributes
+ * is active in the executable program, or if no path through
+ * the shader consumes more than one attribute of a set of
+ * attributes aliased to the same location. A link error can
+ * occur if the linker determines that every path through the
+ * shader consumes multiple aliased attributes, but implemen-
+ * tations are not required to generate an error in this case."
+ *
+ * After looking at above references from OpenGL, OpenGL ES and
+ * GLSL specifications, we allow aliasing of vertex input variables
+ * in: OpenGL 2.0 (and above) and OpenGL ES 2.0.
+ *
+ * NOTE: This is not required by the spec but its worth mentioning
+ * here that we're not doing anything to make sure that no path
+ * through the vertex shader executable accesses multiple inputs
+ * assigned to any single location.
*/
+
/* Mask representing the contiguous slots that will be used by
* this attribute.
*/
const unsigned attr = var->data.location - generic_base;
const unsigned use_mask = (1 << slots) - 1;
+ const char *const string = (target_index == MESA_SHADER_VERTEX)
+ ? "vertex shader input" : "fragment shader output";
+
+ /* Generate a link error if the requested locations for this
+ * attribute exceed the maximum allowed attribute location.
+ */
+ if (attr + slots > max_index) {
+ linker_error(prog,
+ "insufficient contiguous locations "
+ "available for %s `%s' %d %d %d", string,
+ var->name, used_locations, use_mask, attr);
+ return false;
+ }
/* Generate a link error if the set of bits requested for this
* attribute overlaps any previously allocated bits.
*/
if ((~(use_mask << attr) & used_locations) != used_locations) {
- const char *const string = (target_index == MESA_SHADER_VERTEX)
- ? "vertex shader input" : "fragment shader output";
- linker_error(prog,
- "insufficient contiguous locations "
- "available for %s `%s' %d %d %d", string,
- var->name, used_locations, use_mask, attr);
- return false;
+ if (target_index == MESA_SHADER_FRAGMENT ||
+ (prog->IsES && prog->Version >= 300)) {
+ linker_error(prog,
+ "overlapping location is assigned "
+ "to %s `%s' %d %d %d\n", string,
+ var->name, used_locations, use_mask, attr);
+ return false;
+ } else {
+ linker_warning(prog,
+ "overlapping location is assigned "
+ "to %s `%s' %d %d %d\n", string,
+ var->name, used_locations, use_mask, attr);
+ }
}
used_locations |= (use_mask << attr);
@@ -2115,6 +2250,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
ralloc_free(prog->AtomicBuffers);
prog->AtomicBuffers = NULL;
prog->NumAtomicBuffers = 0;
+ prog->ARB_fragment_coord_conventions_enable = false;
/* Separate the shaders into groups based on their type.
*/
@@ -2141,6 +2277,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
+ prog->ARB_fragment_coord_conventions_enable |=
+ prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
+
gl_shader_stage shader_type = prog->Shaders[i]->Stage;
shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
num_shaders[shader_type]++;
@@ -2161,7 +2300,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* Geometry shaders have to be linked with vertex shaders.
*/
if (num_shaders[MESA_SHADER_GEOMETRY] > 0 &&
- num_shaders[MESA_SHADER_VERTEX] == 0) {
+ num_shaders[MESA_SHADER_VERTEX] == 0 &&
+ !prog->SeparateShader) {
linker_error(prog, "Geometry shader must be linked with "
"vertex shader\n");
goto done;
@@ -2363,7 +2503,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (last >= 0 && last < MESA_SHADER_FRAGMENT) {
gl_shader *const sh = prog->_LinkedShaders[last];
- if (num_tfeedback_decls != 0) {
+ if (num_tfeedback_decls != 0 || prog->SeparateShader) {
/* There was no fragment shader, but we still have to assign varying
* locations for use by transform feedback.
*/
@@ -2377,7 +2517,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
do_dead_builtin_varyings(ctx, sh, NULL,
num_tfeedback_decls, tfeedback_decls);
- demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
+ if (!prog->SeparateShader)
+ demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
/* Eliminate code that is now dead due to unused outputs being demoted.
*/
@@ -2392,7 +2533,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
do_dead_builtin_varyings(ctx, NULL, sh,
num_tfeedback_decls, tfeedback_decls);
- demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
+ if (prog->SeparateShader) {
+ if (!assign_varying_locations(ctx, mem_ctx, prog,
+ NULL /* producer */,
+ sh /* consumer */,
+ 0 /* num_tfeedback_decls */,
+ NULL /* tfeedback_decls */,
+ 0 /* gs_input_vertices */))
+ goto done;
+ } else
+ demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
while (do_dead_code(sh->ir, false))
;
@@ -2457,7 +2607,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* fragment shader) is absent. So, the extension shouldn't change the
* behavior specified in GLSL specification.
*/
- if (!prog->InternalSeparateShader && ctx->API == API_OPENGLES2) {
+ if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
linker_error(prog, "program lacks a vertex shader\n");
} else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
diff --git a/mesalib/src/glsl/lower_instructions.cpp b/mesalib/src/glsl/lower_instructions.cpp
index 49316d002..176070c87 100644
--- a/mesalib/src/glsl/lower_instructions.cpp
+++ b/mesalib/src/glsl/lower_instructions.cpp
@@ -39,6 +39,8 @@
* - MOD_TO_FRACT
* - LDEXP_TO_ARITH
* - BITFIELD_INSERT_TO_BFM_BFI
+ * - CARRY_TO_ARITH
+ * - BORROW_TO_ARITH
*
* SUB_TO_ADD_NEG:
* ---------------
@@ -94,6 +96,14 @@
* Many GPUs implement the bitfieldInsert() built-in from ARB_gpu_shader_5
* with a pair of instructions.
*
+ * CARRY_TO_ARITH:
+ * ---------------
+ * Converts ir_carry into (x + y) < x.
+ *
+ * BORROW_TO_ARITH:
+ * ----------------
+ * Converts ir_borrow into (x < y).
+ *
*/
#include "main/core.h" /* for M_LOG2E */
@@ -127,6 +137,8 @@ private:
void log_to_log2(ir_expression *);
void bitfield_insert_to_bfm_bfi(ir_expression *);
void ldexp_to_arith(ir_expression *);
+ void carry_to_arith(ir_expression *);
+ void borrow_to_arith(ir_expression *);
};
} /* anonymous namespace */
@@ -436,6 +448,42 @@ lower_instructions_visitor::ldexp_to_arith(ir_expression *ir)
this->progress = true;
}
+void
+lower_instructions_visitor::carry_to_arith(ir_expression *ir)
+{
+ /* Translates
+ * ir_binop_carry x y
+ * into
+ * sum = ir_binop_add x y
+ * bcarry = ir_binop_less sum x
+ * carry = ir_unop_b2i bcarry
+ */
+
+ ir_rvalue *x_clone = ir->operands[0]->clone(ir, NULL);
+ ir->operation = ir_unop_i2u;
+ ir->operands[0] = b2i(less(add(ir->operands[0], ir->operands[1]), x_clone));
+ ir->operands[1] = NULL;
+
+ this->progress = true;
+}
+
+void
+lower_instructions_visitor::borrow_to_arith(ir_expression *ir)
+{
+ /* Translates
+ * ir_binop_borrow x y
+ * into
+ * bcarry = ir_binop_less x y
+ * carry = ir_unop_b2i bcarry
+ */
+
+ ir->operation = ir_unop_i2u;
+ ir->operands[0] = b2i(less(ir->operands[0], ir->operands[1]));
+ ir->operands[1] = NULL;
+
+ this->progress = true;
+}
+
ir_visitor_status
lower_instructions_visitor::visit_leave(ir_expression *ir)
{
@@ -482,6 +530,16 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
ldexp_to_arith(ir);
break;
+ case ir_binop_carry:
+ if (lowering(CARRY_TO_ARITH))
+ carry_to_arith(ir);
+ break;
+
+ case ir_binop_borrow:
+ if (lowering(BORROW_TO_ARITH))
+ borrow_to_arith(ir);
+ break;
+
default:
return visit_continue;
}
diff --git a/mesalib/src/glsl/lower_packed_varyings.cpp b/mesalib/src/glsl/lower_packed_varyings.cpp
index 8c1b8850b..e8654748f 100644
--- a/mesalib/src/glsl/lower_packed_varyings.cpp
+++ b/mesalib/src/glsl/lower_packed_varyings.cpp
@@ -160,8 +160,7 @@ namespace {
class lower_packed_varyings_visitor
{
public:
- lower_packed_varyings_visitor(void *mem_ctx, unsigned location_base,
- unsigned locations_used,
+ lower_packed_varyings_visitor(void *mem_ctx, unsigned locations_used,
ir_variable_mode mode,
unsigned gs_input_vertices,
exec_list *out_instructions);
@@ -190,18 +189,10 @@ private:
void * const mem_ctx;
/**
- * Location representing the first generic varying slot for this shader
- * stage (e.g. VARYING_SLOT_VAR0 if we are packing vertex shader outputs).
- * Varyings whose location is less than this value are assumed to
- * correspond to special fixed function hardware, so they are not lowered.
- */
- const unsigned location_base;
-
- /**
* Number of generic varying slots which are used by this shader. This is
* used to allocate temporary intermediate data structures. If any varying
* used by this shader has a location greater than or equal to
- * location_base + locations_used, an assertion will fire.
+ * VARYING_SLOT_VAR0 + locations_used, an assertion will fire.
*/
const unsigned locations_used;
@@ -235,11 +226,9 @@ private:
} /* anonymous namespace */
lower_packed_varyings_visitor::lower_packed_varyings_visitor(
- void *mem_ctx, unsigned location_base, unsigned locations_used,
- ir_variable_mode mode, unsigned gs_input_vertices,
- exec_list *out_instructions)
+ void *mem_ctx, unsigned locations_used, ir_variable_mode mode,
+ unsigned gs_input_vertices, exec_list *out_instructions)
: mem_ctx(mem_ctx),
- location_base(location_base),
locations_used(locations_used),
packed_varyings((ir_variable **)
rzalloc_array_size(mem_ctx, sizeof(*packed_varyings),
@@ -259,7 +248,7 @@ lower_packed_varyings_visitor::run(exec_list *instructions)
continue;
if (var->data.mode != this->mode ||
- var->data.location < (int) this->location_base ||
+ var->data.location < VARYING_SLOT_VAR0 ||
!this->needs_lowering(var))
continue;
@@ -542,7 +531,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
unsigned location, ir_variable *unpacked_var, const char *name,
unsigned vertex_index)
{
- unsigned slot = location - this->location_base;
+ unsigned slot = location - VARYING_SLOT_VAR0;
assert(slot < locations_used);
if (this->packed_varyings[slot] == NULL) {
char *packed_name = ralloc_asprintf(this->mem_ctx, "packed:%s", name);
@@ -595,7 +584,12 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
bool
lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
{
- /* Things composed of vec4's don't need lowering. Everything else does. */
+ /* Things composed of vec4's and varyings with explicitly assigned
+ * locations don't need lowering. Everything else does.
+ */
+ if (var->data.explicit_location)
+ return false;
+
const glsl_type *type = var->type;
if (this->gs_input_vertices != 0) {
assert(type->is_array());
@@ -654,9 +648,9 @@ lower_packed_varyings_gs_splicer::visit(ir_emit_vertex *ev)
void
-lower_packed_varyings(void *mem_ctx, unsigned location_base,
- unsigned locations_used, ir_variable_mode mode,
- unsigned gs_input_vertices, gl_shader *shader)
+lower_packed_varyings(void *mem_ctx, unsigned locations_used,
+ ir_variable_mode mode, unsigned gs_input_vertices,
+ gl_shader *shader)
{
exec_list *instructions = shader->ir;
ir_function *main_func = shader->symbols->get_function("main");
@@ -664,8 +658,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
ir_function_signature *main_func_sig
= main_func->matching_signature(NULL, &void_parameters);
exec_list new_instructions;
- lower_packed_varyings_visitor visitor(mem_ctx, location_base,
- locations_used, mode,
+ lower_packed_varyings_visitor visitor(mem_ctx, locations_used, mode,
gs_input_vertices, &new_instructions);
visitor.run(instructions);
if (mode == ir_var_shader_out) {
diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp
index 0d8c01f6a..6c229465c 100644
--- a/mesalib/src/glsl/main.cpp
+++ b/mesalib/src/glsl/main.cpp
@@ -51,6 +51,12 @@
static int glsl_version = 330;
+extern "C" void
+_mesa_error_no_memory(const char *caller)
+{
+ fprintf(stderr, "Mesa error: out of memory in %s", caller);
+}
+
static void
initialize_context(struct gl_context *ctx, gl_api api)
{
diff --git a/mesalib/src/glsl/opt_dead_builtin_varyings.cpp b/mesalib/src/glsl/opt_dead_builtin_varyings.cpp
index c2a306e7b..6612592aa 100644
--- a/mesalib/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/mesalib/src/glsl/opt_dead_builtin_varyings.cpp
@@ -518,14 +518,9 @@ do_dead_builtin_varyings(struct gl_context *ctx,
/* Lowering of built-in varyings has no effect with the core context and
* GLES2, because they are not available there.
- *
- * EXT_separate_shader_objects doesn't allow this optimization,
- * because a program object can be bound partially (e.g. only one
- * stage of a program object can be bound).
*/
if (ctx->API == API_OPENGL_CORE ||
- ctx->API == API_OPENGLES2 ||
- ctx->Extensions.EXT_separate_shader_objects) {
+ ctx->API == API_OPENGLES2) {
return;
}
diff --git a/mesalib/src/mapi/glapi/gen/ARB_multi_bind.xml b/mesalib/src/mapi/glapi/gen/ARB_multi_bind.xml
new file mode 100644
index 000000000..4f2f2a259
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/ARB_multi_bind.xml
@@ -0,0 +1,53 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+<OpenGLAPI>
+
+<category name="GL_ARB_multi_bind" number="147">
+
+ <function name="BindBuffersBase" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="buffers" type="const GLuint *"/>
+ </function>
+
+ <function name="BindBuffersRange" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="buffers" type="const GLuint *"/>
+ <param name="offsets" type="const GLintptr *"/>
+ <param name="sizes" type="const GLsizeiptr *"/>
+ </function>
+
+ <function name="BindTextures" offset="assign">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="textures" type="const GLuint *"/>
+ </function>
+
+ <function name="BindSamplers" offset="assign">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="samplers" type="const GLuint *"/>
+ </function>
+
+ <function name="BindImageTextures" offset="assign">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="textures" type="const GLuint *"/>
+ </function>
+
+ <function name="BindVertexBuffers" offset="assign">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="buffers" type="const GLuint *"/>
+ <param name="offsets" type="const GLintptr *"/>
+ <param name="strides" type="const GLsizei *"/>
+ </function>
+
+</category>
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml b/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
index 03f90a1b1..c6163a193 100644
--- a/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
+++ b/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml
@@ -6,21 +6,292 @@
<OpenGLAPI>
<category name="GL_EXT_separate_shader_objects" number="377">
<!-- Alias of CURRENT_PROGRAM -->
- <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
+<!-- <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/> -->
- <function name="UseShaderProgramEXT" deprecated="3.1" offset="assign">
+ <function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="type" type="GLenum"/>
<param name="program" type="GLuint"/>
</function>
- <function name="ActiveProgramEXT" deprecated="3.1" offset="assign">
+ <function name="ActiveProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="program" type="GLuint"/>
</function>
- <function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign">
+ <function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip">
<param name="type" type="GLenum"/>
<param name="string" type="const GLchar *"/>
<return type="GLuint"/>
</function>
+
+
+ <enum name="ACTIVE_PROGRAM_EXT" value="0x8259"/>
+ <enum name="PROGRAM_PIPELINE_BINDING_EXT" value="0x825A"/>
+ <enum name="VERTEX_SHADER_BIT_EXT" value="0x00000001"/>
+ <enum name="FRAGMENT_SHADER_BIT_EXT" value="0x00000002"/>
+ <enum name="ALL_SHADER_BITS_EXT" value="0xFFFFFFFF"/>
+ <enum name="PROGRAM_SEPARABLE_EXT" value="0x8258"/>
+
+ <function name="UseProgramStagesEXT" alias="UseProgramStages" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <param name="stages" type="GLbitfield"/>
+ <param name="program" type="GLuint"/>
+ </function>
+ <function name="ActiveShaderProgramEXT" alias="ActiveShaderProgram" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <param name="program" type="GLuint"/>
+ </function>
+ <function name="CreateShaderProgramvEXT" alias="CreateShaderProgramv" static_dispatch="false" es2="2.0">
+ <param name="type" type="GLenum"/>
+ <param name="count" type="GLsizei"/>
+ <param name="strings" type="const GLchar * const *"/>
+ <return type="GLuint"/>
+ </function>
+ <function name="BindProgramPipelineEXT" alias="BindProgramPipeline" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ </function>
+ <function name="DeleteProgramPipelinesEXT" alias="DeleteProgramPipelines" static_dispatch="false" es2="2.0">
+ <param name="n" type="GLsizei"/>
+ <param name="pipelines" type="const GLuint *"/>
+ </function>
+ <function name="GenProgramPipelinesEXT" alias="GenProgramPipelines" static_dispatch="false" es2="2.0">
+ <param name="n" type="GLsizei"/>
+ <param name="pipelines" type="GLuint *"/>
+ </function>
+ <function name="IsProgramPipelineEXT" alias="IsProgramPipeline" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+ <function name="ProgramParameteriEXT" alias="ProgramParameteri" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="value" type="GLint"/>
+ </function>
+ <function name="GetProgramPipelineivEXT" alias="GetProgramPipelineiv" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+ <function name="ProgramUniform1iEXT" alias="ProgramUniform1i" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLint"/>
+ </function>
+ <function name="ProgramUniform2iEXT" alias="ProgramUniform2i" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+ <function name="ProgramUniform3iEXT" alias="ProgramUniform3i" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+ <function name="ProgramUniform4iEXT" alias="ProgramUniform4i" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ </function>
+ <function name="ProgramUniform1uiEXT" alias="ProgramUniform1ui" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+ <function name="ProgramUniform2uiEXT" alias="ProgramUniform2ui" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+ <function name="ProgramUniform3uiEXT" alias="ProgramUniform3ui" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+ <function name="ProgramUniform4uiEXT" alias="ProgramUniform4ui" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+ <function name="ProgramUniform1fEXT" alias="ProgramUniform1f" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLfloat"/>
+ </function>
+ <function name="ProgramUniform2fEXT" alias="ProgramUniform2f" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ </function>
+ <function name="ProgramUniform3fEXT" alias="ProgramUniform3f" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ </function>
+ <function name="ProgramUniform4fEXT" alias="ProgramUniform4f" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ </function>
+ <function name="ProgramUniform1ivEXT" alias="ProgramUniform1iv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+ <function name="ProgramUniform2ivEXT" alias="ProgramUniform2iv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+ <function name="ProgramUniform3ivEXT" alias="ProgramUniform3iv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+ <function name="ProgramUniform4ivEXT" alias="ProgramUniform4iv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLint *"/>
+ </function>
+ <function name="ProgramUniform1uivEXT" alias="ProgramUniform1uiv" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+ <function name="ProgramUniform2uivEXT" alias="ProgramUniform2uiv" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+ <function name="ProgramUniform3uivEXT" alias="ProgramUniform3uiv" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+ <function name="ProgramUniform4uivEXT" alias="ProgramUniform4uiv" static_dispatch="false" es2="3.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+ <function name="ProgramUniform1fvEXT" alias="ProgramUniform1fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniform2fvEXT" alias="ProgramUniform2fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniform3fvEXT" alias="ProgramUniform3fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniform4fvEXT" alias="ProgramUniform4fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix2fvEXT" alias="ProgramUniformMatrix2fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix3fvEXT" alias="ProgramUniformMatrix3fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix4fvEXT" alias="ProgramUniformMatrix4fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix2x3fvEXT" alias="ProgramUniformMatrix2x3fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix3x2fvEXT" alias="ProgramUniformMatrix3x2fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix2x4fvEXT" alias="ProgramUniformMatrix2x4fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix4x2fvEXT" alias="ProgramUniformMatrix4x2fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix3x4fvEXT" alias="ProgramUniformMatrix3x4fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ProgramUniformMatrix4x3fvEXT" alias="ProgramUniformMatrix4x3fv" static_dispatch="false" es2="2.0">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLfloat *"/>
+ </function>
+ <function name="ValidateProgramPipelineEXT" alias="ValidateProgramPipeline" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ </function>
+ <function name="GetProgramPipelineInfoLogEXT" alias="GetProgramPipelineInfoLog" static_dispatch="false" es2="2.0">
+ <param name="pipeline" type="GLuint"/>
+ <param name="bufSize" type="GLsizei"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="infoLog" type="GLchar *"/>
+ </function>
</category>
</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/INTEL_performance_query.xml b/mesalib/src/mapi/glapi/gen/INTEL_performance_query.xml
new file mode 100644
index 000000000..25cd1817f
--- /dev/null
+++ b/mesalib/src/mapi/glapi/gen/INTEL_performance_query.xml
@@ -0,0 +1,93 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_INTEL_performance_query" number="443">
+
+ <function name="GetFirstPerfQueryIdINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryId" type="GLuint *"/>
+ </function>
+
+ <function name="GetNextPerfQueryIdINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryId" type="GLuint"/>
+ <param name="nextQueryId" type="GLuint *"/>
+ </function>
+
+ <function name="GetPerfQueryIdByNameINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryName" type="GLchar *"/>
+ <param name="queryId" type="GLuint *"/>
+ </function>
+
+ <function name="GetPerfQueryInfoINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryId" type="GLuint"/>
+ <param name="queryNameLength" type="GLuint"/>
+ <param name="queryName" type="GLchar *"/>
+ <param name="dataSize" type="GLuint *"/>
+ <param name="noCounters" type="GLuint *"/>
+ <param name="noInstances" type="GLuint *"/>
+ <param name="capsMask" type="GLuint *"/>
+ </function>
+
+ <function name="GetPerfCounterInfoINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryId" type="GLuint"/>
+ <param name="counterId" type="GLuint"/>
+ <param name="counterNameLength" type="GLuint"/>
+ <param name="counterName" type="GLchar *"/>
+ <param name="counterDescLength" type="GLuint"/>
+ <param name="counterDesc" type="GLchar *"/>
+ <param name="counterOffset" type="GLuint *"/>
+ <param name="counterDataSize" type="GLuint *"/>
+ <param name="counterTypeEnum" type="GLuint *"/>
+ <param name="counterDataTypeEnum" type="GLuint *"/>
+ <param name="rawCounterMaxValue" type="GLuint64 *"/>
+ </function>
+
+ <function name="CreatePerfQueryINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryId" type="GLuint"/>
+ <param name="queryHandle" type="GLuint *"/>
+ </function>
+
+ <function name="DeletePerfQueryINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryHandle" type="GLuint"/>
+ </function>
+
+ <function name="BeginPerfQueryINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryHandle" type="GLuint"/>
+ </function>
+
+ <function name="EndPerfQueryINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryHandle" type="GLuint"/>
+ </function>
+
+ <function name="GetPerfQueryDataINTEL" offset="assign" static_dispatch="false" es2="2.0">
+ <param name="queryHandle" type="GLuint"/>
+ <param name="flags" type="GLuint"/>
+ <param name="dataSize" type="GLsizei"/>
+ <param name="data" type="GLvoid *"/>
+ <param name="bytesWritten" type="GLuint *"/>
+ </function>
+
+ <enum name="PERFQUERY_SINGLE_CONTEXT_INTEL" value="0x0000"/>
+ <enum name="PERFQUERY_GLOBAL_CONTEXT_INTEL" value="0x0001"/>
+ <enum name="PERFQUERY_WAIT_INTEL" value="0x83FB"/>
+ <enum name="PERFQUERY_FLUSH_INTEL" value="0x83FA"/>
+ <enum name="PERFQUERY_DONOT_FLUSH_INTEL" value="0x83F9"/>
+ <enum name="PERFQUERY_COUNTER_EVENT_INTEL" value="0x94F0"/>
+ <enum name="PERFQUERY_COUNTER_DURATION_NORM_INTEL" value="0x94F1"/>
+ <enum name="PERFQUERY_COUNTER_DURATION_RAW_INTEL" value="0x94F2"/>
+ <enum name="PERFQUERY_COUNTER_THROUGHPUT_INTEL" value="0x94F3"/>
+ <enum name="PERFQUERY_COUNTER_RAW_INTEL" value="0x94F4"/>
+ <enum name="PERFQUERY_COUNTER_TIMESTAMP_INTEL" value="0x94F5"/>
+ <enum name="PERFQUERY_COUNTER_DATA_UINT32_INTEL" value="0x94F8"/>
+ <enum name="PERFQUERY_COUNTER_DATA_UINT64_INTEL" value="0x94F9"/>
+ <enum name="PERFQUERY_COUNTER_DATA_FLOAT_INTEL" value="0x94FA"/>
+ <enum name="PERFQUERY_COUNTER_DATA_DOUBLE_INTEL" value="0x94FB"/>
+ <enum name="PERFQUERY_COUNTER_DATA_BOOL32_INTEL" value="0x94FC"/>
+ <enum name="PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL" value="0x94FD"/>
+ <enum name="PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL" value="0x94FE"/>
+ <enum name="PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL" value="0x94FF"/>
+ <enum name="PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL" value="0x9500"/>
+</category>
+
+</OpenGLAPI>
diff --git a/mesalib/src/mapi/glapi/gen/Makefile.am b/mesalib/src/mapi/glapi/gen/Makefile.am
index 6b932e73f..6f36989bc 100644
--- a/mesalib/src/mapi/glapi/gen/Makefile.am
+++ b/mesalib/src/mapi/glapi/gen/Makefile.am
@@ -133,6 +133,7 @@ API_XML = \
ARB_internalformat_query.xml \
ARB_invalidate_subdata.xml \
ARB_map_buffer_range.xml \
+ ARB_multi_bind.xml \
ARB_robustness.xml \
ARB_sample_shading.xml \
ARB_sampler_objects.xml \
@@ -171,6 +172,7 @@ API_XML = \
EXT_texture_array.xml \
EXT_texture_integer.xml \
EXT_transform_feedback.xml \
+ INTEL_performance_query.xml \
KHR_debug.xml \
NV_conditional_render.xml \
NV_primitive_restart.xml \
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml
index 7cb10b3ae..4e430fda5 100755
--- a/mesalib/src/mapi/glapi/gen/gl_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_API.xml
@@ -8341,6 +8341,10 @@
</function>
</category>
+<!-- ARB extensions #145...#146 -->
+
+<xi:include href="ARB_multi_bind.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<!-- Non-ARB extensions sorted by extension number. -->
<category name="GL_EXT_blend_color" number="2">
@@ -12808,6 +12812,8 @@
<enum name="SKIP_DECODE_EXT" value="0x8A4A"/>
</category>
+<xi:include href="INTEL_performance_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<!-- Unnumbered extensions sorted by name. -->
<category name="GL_ATI_blend_equation_separate">
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index ab86f9c96..b4c30564f 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -86,6 +86,9 @@
/** Return offset in bytes of the field within a vertex struct */
#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
+static void
+meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl);
+
static struct blit_shader *
choose_blit_shader(GLenum target, struct blit_shader_table *table);
@@ -389,6 +392,24 @@ _mesa_meta_init(struct gl_context *ctx)
ctx->Meta = CALLOC_STRUCT(gl_meta_state);
}
+static GLenum
+gl_buffer_index_to_drawbuffers_enum(gl_buffer_index bufindex)
+{
+ assert(bufindex < BUFFER_COUNT);
+
+ if (bufindex >= BUFFER_COLOR0)
+ return GL_COLOR_ATTACHMENT0 + bufindex - BUFFER_COLOR0;
+ else if (bufindex == BUFFER_FRONT_LEFT)
+ return GL_FRONT_LEFT;
+ else if (bufindex == BUFFER_FRONT_RIGHT)
+ return GL_FRONT_RIGHT;
+ else if (bufindex == BUFFER_BACK_LEFT)
+ return GL_BACK_LEFT;
+ else if (bufindex == BUFFER_BACK_RIGHT)
+ return GL_BACK_RIGHT;
+
+ return GL_NONE;
+}
/**
* Free context meta-op state.
@@ -576,20 +597,21 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
}
- if (ctx->Extensions.ARB_separate_shader_objects) {
- /* Warning it must be done before _mesa_UseProgram call */
- _mesa_reference_pipeline_object(ctx, &save->_Shader, ctx->_Shader);
+ if (ctx->Pipeline.Current) {
_mesa_reference_pipeline_object(ctx, &save->Pipeline,
ctx->Pipeline.Current);
_mesa_BindProgramPipeline(0);
}
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ /* Save the shader state from ctx->Shader (instead of ctx->_Shader) so
+ * that we don't have to worry about the current pipeline state.
+ */
+ for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
_mesa_reference_shader_program(ctx, &save->Shader[i],
- ctx->_Shader->CurrentProgram[i]);
+ ctx->Shader.CurrentProgram[i]);
}
_mesa_reference_shader_program(ctx, &save->ActiveShader,
- ctx->_Shader->ActiveProgram);
+ ctx->Shader.ActiveProgram);
_mesa_UseProgram(0);
}
@@ -774,6 +796,23 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_framebuffer_srgb(ctx, GL_FALSE);
}
+ if (state & MESA_META_DRAW_BUFFERS) {
+ int buf, real_color_buffers = 0;
+ memset(save->ColorDrawBuffers, 0, sizeof(save->ColorDrawBuffers));
+
+ for (buf = 0; buf < MAX_DRAW_BUFFERS; buf++) {
+ int buf_index = ctx->DrawBuffer->_ColorDrawBufferIndexes[buf];
+ if (buf_index == -1)
+ continue;
+
+ save->ColorDrawBuffers[buf] =
+ gl_buffer_index_to_drawbuffers_enum(buf_index);
+
+ if (++real_color_buffers >= ctx->DrawBuffer->_NumColorDrawBuffers)
+ break;
+ }
+ }
+
/* misc */
{
save->Lighting = ctx->Light.Enabled;
@@ -908,6 +947,14 @@ _mesa_meta_end(struct gl_context *ctx)
}
if (state & MESA_META_SHADER) {
+ static const GLenum targets[] = {
+ GL_VERTEX_SHADER,
+ GL_GEOMETRY_SHADER,
+ GL_FRAGMENT_SHADER,
+ };
+
+ bool any_shader;
+
if (ctx->Extensions.ARB_vertex_program) {
_mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
save->VertexProgramEnabled);
@@ -929,37 +976,46 @@ _mesa_meta_end(struct gl_context *ctx)
save->ATIFragmentShaderEnabled);
}
- /* Warning it must be done before _mesa_use_shader_program call */
- if (ctx->Extensions.ARB_separate_shader_objects) {
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, save->_Shader);
- _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current,
- save->Pipeline);
- _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
- }
+ any_shader = false;
+ for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
+ /* It is safe to call _mesa_use_shader_program even if the extension
+ * necessary for that program state is not supported. In that case,
+ * the saved program object must be NULL and the currently bound
+ * program object must be NULL. _mesa_use_shader_program is a no-op
+ * in that case.
+ */
+ _mesa_use_shader_program(ctx, targets[i],
+ save->Shader[i],
+ &ctx->Shader);
- if (ctx->Extensions.ARB_vertex_shader) {
- _mesa_use_shader_program(ctx, GL_VERTEX_SHADER,
- save->Shader[MESA_SHADER_VERTEX],
- ctx->_Shader);
+ /* Do this *before* killing the reference. :)
+ */
+ if (save->Shader[i] != NULL)
+ any_shader = true;
+
+ _mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
}
- if (_mesa_has_geometry_shaders(ctx))
- _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
- save->Shader[MESA_SHADER_GEOMETRY],
- ctx->_Shader);
+ _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
+ save->ActiveShader);
+ _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
- if (ctx->Extensions.ARB_fragment_shader)
- _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER,
- save->Shader[MESA_SHADER_FRAGMENT],
- ctx->_Shader);
+ /* If there were any stages set with programs, use ctx->Shader as the
+ * current shader state. Otherwise, use Pipeline.Default. The pipeline
+ * hasn't been restored yet, and that may modify ctx->_Shader further.
+ */
+ if (any_shader)
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
+ &ctx->Shader);
+ else
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
+ ctx->Pipeline.Default);
- _mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram,
- save->ActiveShader);
+ if (save->Pipeline) {
+ _mesa_bind_pipeline(ctx, save->Pipeline);
- for (i = 0; i < MESA_SHADER_STAGES; i++)
- _mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
- _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
- _mesa_reference_pipeline_object(ctx, &save->_Shader, NULL);
+ _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
+ }
}
if (state & MESA_META_STENCIL_TEST) {
@@ -1155,6 +1211,10 @@ _mesa_meta_end(struct gl_context *ctx)
ctx->CurrentRenderbuffer->Name != save->RenderbufferName)
_mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName);
+ if (state & MESA_META_DRAW_BUFFERS) {
+ _mesa_DrawBuffers(MAX_DRAW_BUFFERS, save->ColorDrawBuffers);
+ }
+
ctx->Meta->SaveStackDepth--;
ctx->API = save->API;
@@ -1441,100 +1501,13 @@ _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO,
void
_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
{
- struct clear_state *clear = &ctx->Meta->Clear;
- struct vertex verts[4];
- /* save all state but scissor, pixel pack/unpack */
- GLbitfield metaSave = (MESA_META_ALL -
- MESA_META_SCISSOR -
- MESA_META_PIXEL_STORE -
- MESA_META_CONDITIONAL_RENDER -
- MESA_META_FRAMEBUFFER_SRGB);
- const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
-
- if (buffers & BUFFER_BITS_COLOR) {
- /* if clearing color buffers, don't save/restore colormask */
- metaSave -= MESA_META_COLOR_MASK;
- }
-
- _mesa_meta_begin(ctx, metaSave);
-
- _mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4);
-
- /* GL_COLOR_BUFFER_BIT */
- if (buffers & BUFFER_BITS_COLOR) {
- /* leave colormask, glDrawBuffer state as-is */
-
- /* Clears never have the color clamped. */
- if (ctx->Extensions.ARB_color_buffer_float)
- _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
- }
- else {
- ASSERT(metaSave & MESA_META_COLOR_MASK);
- _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- }
-
- /* GL_DEPTH_BUFFER_BIT */
- if (buffers & BUFFER_BIT_DEPTH) {
- _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
- _mesa_DepthFunc(GL_ALWAYS);
- _mesa_DepthMask(GL_TRUE);
- }
- else {
- assert(!ctx->Depth.Test);
- }
-
- /* GL_STENCIL_BUFFER_BIT */
- if (buffers & BUFFER_BIT_STENCIL) {
- _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
- _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
- GL_REPLACE, GL_REPLACE, GL_REPLACE);
- _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
- ctx->Stencil.Clear & stencilMax,
- ctx->Stencil.WriteMask[0]);
- }
- else {
- assert(!ctx->Stencil.Enabled);
- }
-
- /* vertex positions/colors */
- {
- const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
- const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
- const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
- const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
- const GLfloat z = invert_z(ctx->Depth.Clear);
- GLuint i;
-
- verts[0].x = x0;
- verts[0].y = y0;
- verts[0].z = z;
- verts[1].x = x1;
- verts[1].y = y0;
- verts[1].z = z;
- verts[2].x = x1;
- verts[2].y = y1;
- verts[2].z = z;
- verts[3].x = x0;
- verts[3].y = y1;
- verts[3].z = z;
-
- /* vertex colors */
- for (i = 0; i < 4; i++) {
- verts[i].r = ctx->Color.ClearColor.f[0];
- verts[i].g = ctx->Color.ClearColor.f[1];
- verts[i].b = ctx->Color.ClearColor.f[2];
- verts[i].a = ctx->Color.ClearColor.f[3];
- }
-
- /* upload new vertex data */
- _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
- GL_DYNAMIC_DRAW_ARB);
- }
-
- /* draw quad */
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ meta_clear(ctx, buffers, false);
+}
- _mesa_meta_end(ctx);
+void
+_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
+{
+ meta_clear(ctx, buffers, true);
}
static void
@@ -1682,21 +1655,60 @@ meta_glsl_clear_cleanup(struct clear_state *clear)
}
/**
+ * Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to
+ * set GL to only draw to those buffers.
+ *
+ * Since the bitfield has no associated order, the assignment of draw buffer
+ * indices to color attachment indices is rather arbitrary.
+ */
+static void
+drawbuffers_from_bitfield(GLbitfield bits)
+{
+ GLenum enums[MAX_DRAW_BUFFERS];
+ int i = 0;
+ int n;
+
+ /* This function is only legal for color buffer bitfields. */
+ assert((bits & ~BUFFER_BITS_COLOR) == 0);
+
+ /* Make sure we don't overflow any arrays. */
+ assert(_mesa_bitcount(bits) <= MAX_DRAW_BUFFERS);
+
+ enums[0] = GL_NONE;
+
+ if (bits & BUFFER_BIT_FRONT_LEFT)
+ enums[i++] = GL_FRONT_LEFT;
+
+ if (bits & BUFFER_BIT_FRONT_RIGHT)
+ enums[i++] = GL_FRONT_RIGHT;
+
+ if (bits & BUFFER_BIT_BACK_LEFT)
+ enums[i++] = GL_BACK_LEFT;
+
+ if (bits & BUFFER_BIT_BACK_RIGHT)
+ enums[i++] = GL_BACK_RIGHT;
+
+ for (n = 0; n < MAX_COLOR_ATTACHMENTS; n++) {
+ if (bits & (1 << (BUFFER_COLOR0 + n)))
+ enums[i++] = GL_COLOR_ATTACHMENT0 + n;
+ }
+
+ _mesa_DrawBuffers(i, enums);
+}
+
+/**
* Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
*/
-void
-_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
+static void
+meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
{
struct clear_state *clear = &ctx->Meta->Clear;
GLbitfield metaSave;
const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
struct gl_framebuffer *fb = ctx->DrawBuffer;
- const float x0 = ((float)fb->_Xmin / fb->Width) * 2.0f - 1.0f;
- const float y0 = ((float)fb->_Ymin / fb->Height) * 2.0f - 1.0f;
- const float x1 = ((float)fb->_Xmax / fb->Width) * 2.0f - 1.0f;
- const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f;
- const float z = -invert_z(ctx->Depth.Clear);
+ float x0, y0, x1, y1, z;
struct vertex verts[4];
+ int i;
metaSave = (MESA_META_ALPHA_TEST |
MESA_META_BLEND |
@@ -1711,7 +1723,18 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
MESA_META_MULTISAMPLE |
MESA_META_OCCLUSION_QUERY);
- if (!(buffers & BUFFER_BITS_COLOR)) {
+ if (!glsl) {
+ metaSave |= MESA_META_FOG |
+ MESA_META_PIXEL_TRANSFER |
+ MESA_META_TRANSFORM |
+ MESA_META_TEXTURE |
+ MESA_META_CLAMP_VERTEX_COLOR |
+ MESA_META_SELECT_FEEDBACK;
+ }
+
+ if (buffers & BUFFER_BITS_COLOR) {
+ metaSave |= MESA_META_DRAW_BUFFERS;
+ } else {
/* We'll use colormask to disable color writes. Otherwise,
* respect color mask
*/
@@ -1720,13 +1743,30 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
_mesa_meta_begin(ctx, metaSave);
- meta_glsl_clear_init(ctx, clear);
+ if (glsl) {
+ meta_glsl_clear_init(ctx, clear);
+
+ x0 = ((float) fb->_Xmin / fb->Width) * 2.0f - 1.0f;
+ y0 = ((float) fb->_Ymin / fb->Height) * 2.0f - 1.0f;
+ x1 = ((float) fb->_Xmax / fb->Width) * 2.0f - 1.0f;
+ y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f;
+ z = -invert_z(ctx->Depth.Clear);
+ } else {
+ _mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4);
+
+ x0 = (float) fb->_Xmin;
+ y0 = (float) fb->_Ymin;
+ x1 = (float) fb->_Xmax;
+ y1 = (float) fb->_Ymax;
+ z = invert_z(ctx->Depth.Clear);
+ }
if (fb->_IntegerColor) {
+ assert(glsl);
_mesa_UseProgram(clear->IntegerShaderProg);
_mesa_Uniform4iv(clear->IntegerColorLocation, 1,
ctx->Color.ClearColor.i);
- } else {
+ } else if (glsl) {
_mesa_UseProgram(clear->ShaderProg);
_mesa_Uniform4fv(clear->ColorLocation, 1,
ctx->Color.ClearColor.f);
@@ -1734,7 +1774,10 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
/* GL_COLOR_BUFFER_BIT */
if (buffers & BUFFER_BITS_COLOR) {
- /* leave colormask, glDrawBuffer state as-is */
+ /* Only draw to the buffers we were asked to clear. */
+ drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR);
+
+ /* leave colormask state as-is */
/* Clears never have the color clamped. */
if (ctx->Extensions.ARB_color_buffer_float)
@@ -1782,6 +1825,15 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
verts[3].y = y1;
verts[3].z = z;
+ if (!glsl) {
+ for (i = 0; i < 4; i++) {
+ verts[i].r = ctx->Color.ClearColor.f[0];
+ verts[i].g = ctx->Color.ClearColor.f[1];
+ verts[i].b = ctx->Color.ClearColor.f[2];
+ verts[i].a = ctx->Color.ClearColor.f[3];
+ }
+ }
+
/* upload new vertex data */
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
GL_DYNAMIC_DRAW_ARB);
@@ -1789,6 +1841,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
/* draw quad(s) */
if (fb->MaxNumLayers > 0) {
unsigned layer;
+ assert(glsl);
for (layer = 0; layer < fb->MaxNumLayers; layer++) {
if (fb->_IntegerColor)
_mesa_Uniform1i(clear->IntegerLayerLocation, layer);
@@ -2756,7 +2809,7 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
_mesa_unlock_texture(ctx, texObj);
- _mesa_meta_begin(ctx, MESA_META_ALL);
+ _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
_mesa_GenFramebuffers(1, &fbo);
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
@@ -2978,7 +3031,8 @@ decompress_texture_image(struct gl_context *ctx,
break;
}
- _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE);
+ _mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE |
+ MESA_META_DRAW_BUFFERS));
samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h
index fde4f9a7a..32b71fae7 100644
--- a/mesalib/src/mesa/drivers/common/meta.h
+++ b/mesalib/src/mesa/drivers/common/meta.h
@@ -58,6 +58,7 @@
#define MESA_META_MULTISAMPLE 0x100000
#define MESA_META_FRAMEBUFFER_SRGB 0x200000
#define MESA_META_OCCLUSION_QUERY 0x400000
+#define MESA_META_DRAW_BUFFERS 0x800000
/**\}*/
/**
@@ -121,7 +122,6 @@ struct save_state
GLboolean ATIFragmentShaderEnabled;
struct gl_shader_program *Shader[MESA_SHADER_STAGES];
struct gl_shader_program *ActiveShader;
- struct gl_pipeline_object *_Shader;
struct gl_pipeline_object *Pipeline;
/** MESA_META_STENCIL_TEST */
@@ -181,6 +181,9 @@ struct save_state
GLboolean TransformFeedbackNeedsResume;
GLuint DrawBufferName, ReadBufferName, RenderbufferName;
+
+ /** MESA_META_DRAW_BUFFERS */
+ GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
};
/**
diff --git a/mesalib/src/mesa/drivers/common/meta_blit.c b/mesalib/src/mesa/drivers/common/meta_blit.c
index 5d72dd2ec..c3dc14614 100644
--- a/mesalib/src/mesa/drivers/common/meta_blit.c
+++ b/mesalib/src/mesa/drivers/common/meta_blit.c
@@ -659,7 +659,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
/* Only scissor affects blit, but we're doing to set a custom scissor if
* necessary anyway, so save/clear state.
*/
- _mesa_meta_begin(ctx, MESA_META_ALL);
+ _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
/* If the clipping earlier changed the destination rect at all, then
* enable the scissor to clip to it.
diff --git a/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c b/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
index 3c9ac89af..d12806c3d 100644
--- a/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -182,7 +182,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
faceTarget = target;
}
- _mesa_meta_begin(ctx, MESA_META_ALL);
+ _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
/* Choose between glsl version and fixed function version of
* GenerateMipmap function.
diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c
index aed6d4366..2a5ffc3e6 100644
--- a/mesalib/src/mesa/main/bufferobj.c
+++ b/mesalib/src/mesa/main/bufferobj.c
@@ -975,6 +975,78 @@ _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
}
+struct gl_buffer_object *
+_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
+{
+ return (struct gl_buffer_object *)
+ _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
+}
+
+
+void
+_mesa_begin_bufferobj_lookups(struct gl_context *ctx)
+{
+ _mesa_HashLockMutex(ctx->Shared->BufferObjects);
+}
+
+
+void
+_mesa_end_bufferobj_lookups(struct gl_context *ctx)
+{
+ _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
+}
+
+
+/**
+ * Look up a buffer object for a multi-bind function.
+ *
+ * Unlike _mesa_lookup_bufferobj(), this function also takes care
+ * of generating an error if the buffer ID is not zero or the name
+ * of an existing buffer object.
+ *
+ * If the buffer ID refers to an existing buffer object, a pointer
+ * to the buffer object is returned. If the ID is zero, a pointer
+ * to the shared NullBufferObj is returned. If the ID is not zero
+ * and does not refer to a valid buffer object, this function
+ * returns NULL.
+ *
+ * This function assumes that the caller has already locked the
+ * hash table mutex by calling _mesa_begin_bufferobj_lookups().
+ */
+struct gl_buffer_object *
+_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
+ const GLuint *buffers,
+ GLuint index, const char *caller)
+{
+ struct gl_buffer_object *bufObj;
+
+ if (buffers[index] != 0) {
+ bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
+
+ /* The multi-bind functions don't create the buffer objects
+ when they don't exist. */
+ if (bufObj == &DummyBufferObject)
+ bufObj = NULL;
+ } else
+ bufObj = ctx->Shared->NullBufferObj;
+
+ if (!bufObj) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if any value
+ * in <buffers> is not zero or the name of an existing
+ * buffer object (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(buffers[%u]=%u is not zero or the name "
+ "of an existing buffer object)",
+ caller, index, buffers[index]);
+ }
+
+ return bufObj;
+}
+
+
/**
* If *ptr points to obj, set ptr = the Null/default buffer object.
* This is a helper for buffer object deletion.
@@ -2529,17 +2601,45 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
}
}
+/**
+ * Binds a buffer object to a uniform buffer binding point.
+ *
+ * The caller is responsible for flushing vertices and updating
+ * NewDriverState.
+ */
static void
set_ubo_binding(struct gl_context *ctx,
- int index,
- struct gl_buffer_object *bufObj,
- GLintptr offset,
- GLsizeiptr size,
- GLboolean autoSize)
+ struct gl_uniform_buffer_binding *binding,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+
+ binding->Offset = offset;
+ binding->Size = size;
+ binding->AutomaticSize = autoSize;
+}
+
+/**
+ * Binds a buffer object to a uniform buffer binding point.
+ *
+ * Unlike set_ubo_binding(), this function also flushes vertices
+ * and updates NewDriverState. It also checks if the binding
+ * has actually changed before updating it.
+ */
+static void
+bind_uniform_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
{
- struct gl_uniform_buffer_binding *binding;
+ struct gl_uniform_buffer_binding *binding =
+ &ctx->UniformBufferBindings[index];
- binding = &ctx->UniformBufferBindings[index];
if (binding->BufferObject == bufObj &&
binding->Offset == offset &&
binding->Size == size &&
@@ -2550,10 +2650,7 @@ set_ubo_binding(struct gl_context *ctx,
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
- _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
- binding->Offset = offset;
- binding->Size = size;
- binding->AutomaticSize = autoSize;
+ set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
}
/**
@@ -2588,7 +2685,7 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx,
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
- set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE);
+ bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
}
@@ -2607,19 +2704,52 @@ bind_buffer_base_uniform_buffer(struct gl_context *ctx,
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
+
if (bufObj == ctx->Shared->NullBufferObj)
- set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE);
+ bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
else
- set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE);
+ bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
}
+/**
+ * Binds a buffer object to an atomic buffer binding point.
+ *
+ * The caller is responsible for validating the offset,
+ * flushing the vertices and updating NewDriverState.
+ */
static void
set_atomic_buffer_binding(struct gl_context *ctx,
- unsigned index,
+ struct gl_atomic_buffer_binding *binding,
struct gl_buffer_object *bufObj,
GLintptr offset,
- GLsizeiptr size,
- const char *name)
+ GLsizeiptr size)
+{
+ _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+
+ if (bufObj == ctx->Shared->NullBufferObj) {
+ binding->Offset = -1;
+ binding->Size = -1;
+ } else {
+ binding->Offset = offset;
+ binding->Size = size;
+ }
+}
+
+/**
+ * Binds a buffer object to an atomic buffer binding point.
+ *
+ * Unlike set_atomic_buffer_binding(), this function also validates the
+ * index and offset, flushes vertices, and updates NewDriverState.
+ * It also checks if the binding has actually changing before
+ * updating it.
+ */
+static void
+bind_atomic_buffer(struct gl_context *ctx,
+ unsigned index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ const char *name)
{
struct gl_atomic_buffer_binding *binding;
@@ -2647,15 +2777,704 @@ set_atomic_buffer_binding(struct gl_context *ctx,
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
- _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
+ set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
+}
- if (bufObj == ctx->Shared->NullBufferObj) {
- binding->Offset = -1;
- binding->Size = -1;
- } else {
- binding->Offset = offset;
- binding->Size = size;
+static inline bool
+bind_buffers_check_offset_and_size(struct gl_context *ctx,
+ GLuint index,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ if (offsets[index] < 0) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * value in <offsets> is less than zero (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%lld < 0)",
+ index, (long long int) offsets[index]);
+ return false;
+ }
+
+ if (sizes[index] <= 0) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * value in <sizes> is less than or equal to zero (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(sizes[%u]=%lld <= 0)",
+ index, (long long int) sizes[index]);
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+error_check_bind_uniform_buffers(struct gl_context *ctx,
+ GLuint first, GLsizei count,
+ const char *caller)
+{
+ if (!ctx->Extensions.ARB_uniform_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(target=GL_UNIFORM_BUFFER)", caller);
+ return false;
+ }
+
+ /* The ARB_multi_bind_spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count> is
+ * greater than the number of target-specific indexed binding points,
+ * as described in section 6.7.1."
+ */
+ if (first + count > ctx->Const.MaxUniformBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(first=%u + count=%d > the value of "
+ "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
+ caller, first, count,
+ ctx->Const.MaxUniformBufferBindings);
+ return false;
+ }
+
+ return true;
+}
+
+/**
+ * Unbind all uniform buffers in the range
+ * <first> through <first>+<count>-1
+ */
+static void
+unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
+{
+ struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
+ GLuint i;
+
+ for (i = 0; i < count; i++)
+ set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
+ bufObj, -1, -1, GL_TRUE);
+}
+
+static void
+bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count,
+ const GLuint *buffers)
+{
+ GLuint i;
+
+ if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state."
+ */
+ unbind_uniform_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_uniform_buffer_binding *binding =
+ &ctx->UniformBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersBase");
+
+ if (bufObj) {
+ if (bufObj == ctx->Shared->NullBufferObj)
+ set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE);
+ else
+ set_ubo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE);
+ }
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
+static void
+bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets, const GLsizeiptr *sizes)
+{
+ GLuint i;
+
+ if (!error_check_bind_uniform_buffers(ctx, first, count,
+ "glBindBuffersRange"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state.
+ * In this case, the offsets and sizes associated with the
+ * binding points are set to default values, ignoring
+ * <offsets> and <sizes>."
+ */
+ unbind_uniform_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_uniform_buffer_binding *binding =
+ &ctx->UniformBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+ continue;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * pair of values in <offsets> and <sizes> does not respectively
+ * satisfy the constraints described for those parameters for the
+ * specified target, as described in section 6.7.1 (per binding)."
+ *
+ * Section 6.7.1 refers to table 6.5, which says:
+ *
+ * "┌───────────────────────────────────────────────────────────────┐
+ * │ Uniform buffer array bindings (see sec. 7.6) │
+ * ├─────────────────────┬─────────────────────────────────────────┤
+ * │ ... │ ... │
+ * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
+ * │ │ OFFSET_ALIGNMENT │
+ * │ ... │ ... │
+ * │ size restriction │ none │
+ * └─────────────────────┴─────────────────────────────────────────┘"
+ */
+ if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
+ "it must be a multiple of the value of "
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
+ "target=GL_UNIFORM_BUFFER)",
+ i, (long long int) offsets[i],
+ ctx->Const.UniformBufferOffsetAlignment);
+ continue;
+ }
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersRange");
+
+ if (bufObj) {
+ if (bufObj == ctx->Shared->NullBufferObj)
+ set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
+ else
+ set_ubo_binding(ctx, binding, bufObj,
+ offsets[i], sizes[i], GL_FALSE);
+ }
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
+static bool
+error_check_bind_xfb_buffers(struct gl_context *ctx,
+ struct gl_transform_feedback_object *tfObj,
+ GLuint first, GLsizei count, const char *caller)
+{
+ if (!ctx->Extensions.EXT_transform_feedback) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
+ return false;
}
+
+ /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
+ *
+ * "An INVALID_OPERATION error is generated :
+ *
+ * ...
+ * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
+ * FEEDBACK_BUFFER and transform feedback is currently active."
+ *
+ * We assume that this is also meant to apply to BindBuffersRange
+ * and BindBuffersBase.
+ */
+ if (tfObj->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(Changing transform feedback buffers while "
+ "transform feedback is active)", caller);
+ return false;
+ }
+
+ /* The ARB_multi_bind_spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count> is
+ * greater than the number of target-specific indexed binding points,
+ * as described in section 6.7.1."
+ */
+ if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(first=%u + count=%d > the value of "
+ "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
+ caller, first, count,
+ ctx->Const.MaxTransformFeedbackBuffers);
+ return false;
+ }
+
+ return true;
+}
+
+/**
+ * Unbind all transform feedback buffers in the range
+ * <first> through <first>+<count>-1
+ */
+static void
+unbind_xfb_buffers(struct gl_context *ctx,
+ struct gl_transform_feedback_object *tfObj,
+ GLuint first, GLsizei count)
+{
+ struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
+ GLuint i;
+
+ for (i = 0; i < count; i++)
+ _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
+ bufObj, 0, 0);
+}
+
+static void
+bind_xfb_buffers_base(struct gl_context *ctx,
+ GLuint first, GLsizei count,
+ const GLuint *buffers)
+{
+ struct gl_transform_feedback_object *tfObj =
+ ctx->TransformFeedback.CurrentObject;
+ GLuint i;
+
+ if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
+ "glBindBuffersBase"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state."
+ */
+ unbind_xfb_buffers(ctx, tfObj, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (boundBufObj && boundBufObj->Name == buffers[i])
+ bufObj = boundBufObj;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersBase");
+
+ if (bufObj)
+ _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
+ bufObj, 0, 0);
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
+static void
+bind_xfb_buffers_range(struct gl_context *ctx,
+ GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ struct gl_transform_feedback_object *tfObj =
+ ctx->TransformFeedback.CurrentObject;
+ GLuint i;
+
+ if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count,
+ "glBindBuffersRange"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state.
+ * In this case, the offsets and sizes associated with the
+ * binding points are set to default values, ignoring
+ * <offsets> and <sizes>."
+ */
+ unbind_xfb_buffers(ctx, tfObj, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ const GLuint index = first + i;
+ struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
+ struct gl_buffer_object *bufObj;
+
+ if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+ continue;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * pair of values in <offsets> and <sizes> does not respectively
+ * satisfy the constraints described for those parameters for the
+ * specified target, as described in section 6.7.1 (per binding)."
+ *
+ * Section 6.7.1 refers to table 6.5, which says:
+ *
+ * "┌───────────────────────────────────────────────────────────────┐
+ * │ Transform feedback array bindings (see sec. 13.2.2) │
+ * ├───────────────────────┬───────────────────────────────────────┤
+ * │ ... │ ... │
+ * │ offset restriction │ multiple of 4 │
+ * │ ... │ ... │
+ * │ size restriction │ multiple of 4 │
+ * └───────────────────────┴───────────────────────────────────────┘"
+ */
+ if (offsets[i] & 0x3) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
+ "it must be a multiple of 4 when "
+ "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
+ i, (long long int) offsets[i]);
+ continue;
+ }
+
+ if (sizes[i] & 0x3) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(sizes[%u]=%lld is misaligned; "
+ "it must be a multiple of 4 when "
+ "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
+ i, (long long int) sizes[i]);
+ continue;
+ }
+
+ if (boundBufObj && boundBufObj->Name == buffers[i])
+ bufObj = boundBufObj;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersRange");
+
+ if (bufObj)
+ _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
+ offsets[i], sizes[i]);
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
+static bool
+error_check_bind_atomic_buffers(struct gl_context *ctx,
+ GLuint first, GLsizei count,
+ const char *caller)
+{
+ if (!ctx->Extensions.ARB_shader_atomic_counters) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
+ return false;
+ }
+
+ /* The ARB_multi_bind_spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count> is
+ * greater than the number of target-specific indexed binding points,
+ * as described in section 6.7.1."
+ */
+ if (first + count > ctx->Const.MaxAtomicBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(first=%u + count=%d > the value of "
+ "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
+ caller, first, count, ctx->Const.MaxAtomicBufferBindings);
+ return false;
+ }
+
+ return true;
+}
+
+/**
+ * Unbind all atomic counter buffers in the range
+ * <first> through <first>+<count>-1
+ */
+static void
+unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
+{
+ struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
+ GLuint i;
+
+ for (i = 0; i < count; i++)
+ set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
+ bufObj, -1, -1);
+}
+
+static void
+bind_atomic_buffers_base(struct gl_context *ctx,
+ GLuint first,
+ GLsizei count,
+ const GLuint *buffers)
+{
+ GLuint i;
+
+ if (!error_check_bind_atomic_buffers(ctx, first, count,
+ "glBindBuffersBase"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state."
+ */
+ unbind_atomic_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_atomic_buffer_binding *binding =
+ &ctx->AtomicBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersBase");
+
+ if (bufObj)
+ set_atomic_buffer_binding(ctx, binding, bufObj, 0, 0);
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
+static void
+bind_atomic_buffers_range(struct gl_context *ctx,
+ GLuint first,
+ GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizeiptr *sizes)
+{
+ GLuint i;
+
+ if (!error_check_bind_atomic_buffers(ctx, first, count,
+ "glBindBuffersRange"))
+ return;
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
+
+ if (!buffers) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, all bindings from <first> through
+ * <first>+<count>-1 are reset to their unbound (zero) state.
+ * In this case, the offsets and sizes associated with the
+ * binding points are set to default values, ignoring
+ * <offsets> and <sizes>."
+ */
+ unbind_atomic_buffers(ctx, first, count);
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by a
+ * command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require a
+ * first pass to scan the entire list of bound objects for errors
+ * and then a second pass to actually perform the bindings.
+ * Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding point
+ * is not updated and an error will be generated. However, other
+ * binding points in the same command will be updated if their
+ * parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_atomic_buffer_binding *binding =
+ &ctx->AtomicBufferBindings[first + i];
+ struct gl_buffer_object *bufObj;
+
+ if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
+ continue;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated by BindBuffersRange if any
+ * pair of values in <offsets> and <sizes> does not respectively
+ * satisfy the constraints described for those parameters for the
+ * specified target, as described in section 6.7.1 (per binding)."
+ *
+ * Section 6.7.1 refers to table 6.5, which says:
+ *
+ * "┌───────────────────────────────────────────────────────────────┐
+ * │ Atomic counter array bindings (see sec. 7.7.2) │
+ * ├───────────────────────┬───────────────────────────────────────┤
+ * │ ... │ ... │
+ * │ offset restriction │ multiple of 4 │
+ * │ ... │ ... │
+ * │ size restriction │ none │
+ * └───────────────────────┴───────────────────────────────────────┘"
+ */
+ if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindBuffersRange(offsets[%u]=%lld is misaligned; "
+ "it must be a multiple of %d when "
+ "target=GL_ATOMIC_COUNTER_BUFFER)",
+ i, (long long int) offsets[i], ATOMIC_COUNTER_SIZE);
+ continue;
+ }
+
+ if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
+ bufObj = binding->BufferObject;
+ else
+ bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindBuffersRange");
+
+ if (bufObj)
+ set_atomic_buffer_binding(ctx, binding, bufObj, offsets[i], sizes[i]);
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
}
void GLAPIENTRY
@@ -2697,8 +3516,8 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
return;
case GL_ATOMIC_COUNTER_BUFFER:
- set_atomic_buffer_binding(ctx, index, bufObj, offset, size,
- "glBindBufferRange");
+ bind_atomic_buffer(ctx, index, bufObj, offset, size,
+ "glBindBufferRange");
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
@@ -2761,8 +3580,8 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
bind_buffer_base_uniform_buffer(ctx, index, bufObj);
return;
case GL_ATOMIC_COUNTER_BUFFER:
- set_atomic_buffer_binding(ctx, index, bufObj, 0, 0,
- "glBindBufferBase");
+ bind_atomic_buffer(ctx, index, bufObj, 0, 0,
+ "glBindBufferBase");
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
@@ -2771,6 +3590,54 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
}
void GLAPIENTRY
+_mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets, const GLsizeiptr *sizes)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes);
+ return;
+ case GL_UNIFORM_BUFFER:
+ bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
+ return;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ bind_atomic_buffers_range(ctx, first, count, buffers,
+ offsets, sizes);
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
+ _mesa_lookup_enum_by_nr(target));
+ break;
+ }
+}
+
+void GLAPIENTRY
+_mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
+ const GLuint *buffers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (target) {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ bind_xfb_buffers_base(ctx, first, count, buffers);
+ return;
+ case GL_UNIFORM_BUFFER:
+ bind_uniform_buffers_base(ctx, first, count, buffers);
+ return;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ bind_atomic_buffers_base(ctx, first, count, buffers);
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
+ _mesa_lookup_enum_by_nr(target));
+ break;
+ }
+}
+
+void GLAPIENTRY
_mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
GLsizeiptr length)
{
diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h
index c08c4fdf2..0779605c0 100644
--- a/mesalib/src/mesa/main/bufferobj.h
+++ b/mesalib/src/mesa/main/bufferobj.h
@@ -86,6 +86,20 @@ _mesa_update_default_objects_buffer_objects(struct gl_context *ctx);
extern struct gl_buffer_object *
_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer);
+extern struct gl_buffer_object *
+_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer);
+
+extern void
+_mesa_begin_bufferobj_lookups(struct gl_context *ctx);
+
+extern void
+_mesa_end_bufferobj_lookups(struct gl_context *ctx);
+
+extern struct gl_buffer_object *
+_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
+ const GLuint *buffers,
+ GLuint index, const char *caller);
+
extern void
_mesa_initialize_buffer_object(struct gl_context *ctx,
struct gl_buffer_object *obj,
@@ -210,6 +224,13 @@ void GLAPIENTRY
_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer);
void GLAPIENTRY
+_mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
+ const GLuint *buffers,
+ const GLintptr *offsets, const GLsizeiptr *sizes);
+void GLAPIENTRY
+_mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
+ const GLuint *buffers);
+void GLAPIENTRY
_mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
GLsizeiptr length);
diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h
index b2583e6d5..04175991e 100644
--- a/mesalib/src/mesa/main/config.h
+++ b/mesalib/src/mesa/main/config.h
@@ -285,6 +285,14 @@
#define MAX_VERTEX_STREAMS 4
/*@}*/
+/** For GL_INTEL_performance_query */
+/*@{*/
+#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256
+#define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256
+#define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024
+#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0
+/*@}*/
+
/*
* Color channel component order
*
diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h
index 971524135..633ea2c3a 100644
--- a/mesalib/src/mesa/main/dd.h
+++ b/mesalib/src/mesa/main/dd.h
@@ -314,10 +314,10 @@ struct dd_function_table {
/*@{*/
/**
- * Called by glBindTexture().
+ * Called by glBindTexture() and glBindTextures().
*/
- void (*BindTexture)( struct gl_context *ctx, GLenum target,
- struct gl_texture_object *tObj );
+ void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
+ GLenum target, struct gl_texture_object *tObj );
/**
* Called to allocate a new texture object. Drivers will usually
diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c
index d431fd221..5874b99f0 100644
--- a/mesalib/src/mesa/main/dlist.c
+++ b/mesalib/src/mesa/main/dlist.c
@@ -364,6 +364,42 @@ typedef enum
OPCODE_UNIFORM_3UIV,
OPCODE_UNIFORM_4UIV,
+ /* OpenGL 4.2 / GL_ARB_separate_shader_objects */
+ OPCODE_USE_PROGRAM_STAGES,
+ OPCODE_PROGRAM_UNIFORM_1F,
+ OPCODE_PROGRAM_UNIFORM_2F,
+ OPCODE_PROGRAM_UNIFORM_3F,
+ OPCODE_PROGRAM_UNIFORM_4F,
+ OPCODE_PROGRAM_UNIFORM_1FV,
+ OPCODE_PROGRAM_UNIFORM_2FV,
+ OPCODE_PROGRAM_UNIFORM_3FV,
+ OPCODE_PROGRAM_UNIFORM_4FV,
+ OPCODE_PROGRAM_UNIFORM_1I,
+ OPCODE_PROGRAM_UNIFORM_2I,
+ OPCODE_PROGRAM_UNIFORM_3I,
+ OPCODE_PROGRAM_UNIFORM_4I,
+ OPCODE_PROGRAM_UNIFORM_1IV,
+ OPCODE_PROGRAM_UNIFORM_2IV,
+ OPCODE_PROGRAM_UNIFORM_3IV,
+ OPCODE_PROGRAM_UNIFORM_4IV,
+ OPCODE_PROGRAM_UNIFORM_1UI,
+ OPCODE_PROGRAM_UNIFORM_2UI,
+ OPCODE_PROGRAM_UNIFORM_3UI,
+ OPCODE_PROGRAM_UNIFORM_4UI,
+ OPCODE_PROGRAM_UNIFORM_1UIV,
+ OPCODE_PROGRAM_UNIFORM_2UIV,
+ OPCODE_PROGRAM_UNIFORM_3UIV,
+ OPCODE_PROGRAM_UNIFORM_4UIV,
+ OPCODE_PROGRAM_UNIFORM_MATRIX22F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX33F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX44F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX23F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX32F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX24F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX42F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX34F,
+ OPCODE_PROGRAM_UNIFORM_MATRIX43F,
+
/* GL_ARB_color_buffer_float */
OPCODE_CLAMP_COLOR,
@@ -407,10 +443,6 @@ typedef enum
OPCODE_TEXPARAMETER_I,
OPCODE_TEXPARAMETER_UI,
- /* GL_EXT_separate_shader_objects */
- OPCODE_ACTIVE_PROGRAM_EXT,
- OPCODE_USE_SHADER_PROGRAM_EXT,
-
/* GL_ARB_instanced_arrays */
OPCODE_VERTEX_ATTRIB_DIVISOR,
@@ -765,6 +797,33 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
free(get_pointer(&n[4]));
n += InstSize[n[0].opcode];
break;
+ case OPCODE_PROGRAM_UNIFORM_1FV:
+ case OPCODE_PROGRAM_UNIFORM_2FV:
+ case OPCODE_PROGRAM_UNIFORM_3FV:
+ case OPCODE_PROGRAM_UNIFORM_4FV:
+ case OPCODE_PROGRAM_UNIFORM_1IV:
+ case OPCODE_PROGRAM_UNIFORM_2IV:
+ case OPCODE_PROGRAM_UNIFORM_3IV:
+ case OPCODE_PROGRAM_UNIFORM_4IV:
+ case OPCODE_PROGRAM_UNIFORM_1UIV:
+ case OPCODE_PROGRAM_UNIFORM_2UIV:
+ case OPCODE_PROGRAM_UNIFORM_3UIV:
+ case OPCODE_PROGRAM_UNIFORM_4UIV:
+ free(get_pointer(&n[4]));
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX22F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX33F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX44F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX24F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX42F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX23F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX32F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX34F:
+ case OPCODE_PROGRAM_UNIFORM_MATRIX43F:
+ free(get_pointer(&n[5]));
+ n += InstSize[n[0].opcode];
+ break;
case OPCODE_PIXEL_MAP:
free(get_pointer(&n[3]));
n += InstSize[n[0].opcode];
@@ -6510,49 +6569,689 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
}
static void GLAPIENTRY
-save_ClampColorARB(GLenum target, GLenum clamp)
+save_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+ n = alloc_instruction(ctx, OPCODE_USE_PROGRAM_STAGES, 3);
if (n) {
- n[1].e = target;
- n[2].e = clamp;
+ n[1].ui = pipeline;
+ n[2].ui = stages;
+ n[3].ui = program;
}
if (ctx->ExecuteFlag) {
- CALL_ClampColor(ctx->Exec, (target, clamp));
+ CALL_UseProgramStages(ctx->Exec, (pipeline, stages, program));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1f(GLuint program, GLint location, GLfloat x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1F, 3);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].f = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1f(ctx->Exec, (program, location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2F, 4);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].f = x;
+ n[4].f = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2f(ctx->Exec, (program, location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3f(GLuint program, GLint location,
+ GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3F, 5);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3f(ctx->Exec, (program, location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4f(GLuint program, GLint location,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4F, 6);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].f = x;
+ n[4].f = y;
+ n[5].f = z;
+ n[6].f = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4f(ctx->Exec, (program, location, x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1FV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1fv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2FV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2fv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3FV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3fv(ctx->Exec, (program, location, count, v));
}
}
static void GLAPIENTRY
-save_UseShaderProgramEXT(GLenum type, GLuint program)
+save_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
+ const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4FV, 3 + POINTER_DWORDS);
if (n) {
- n[1].ui = type;
- n[2].ui = program;
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLfloat)));
}
if (ctx->ExecuteFlag) {
- CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
+ CALL_ProgramUniform4fv(ctx->Exec, (program, location, count, v));
}
}
static void GLAPIENTRY
-save_ActiveProgramEXT(GLuint program)
+save_ProgramUniform1i(GLuint program, GLint location, GLint x)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
- n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1I, 3);
if (n) {
n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
}
if (ctx->ExecuteFlag) {
- CALL_ActiveProgramEXT(ctx->Exec, (program));
+ CALL_ProgramUniform1i(ctx->Exec, (program, location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2I, 4);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2i(ctx->Exec, (program, location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3i(GLuint program, GLint location,
+ GLint x, GLint y, GLint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3I, 5);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3i(ctx->Exec, (program, location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4i(GLuint program, GLint location,
+ GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4I, 6);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = z;
+ n[6].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4i(ctx->Exec, (program, location, x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1IV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1iv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2IV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2iv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3IV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3iv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
+ const GLint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4IV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4iv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1ui(GLuint program, GLint location, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1UI, 3);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].ui = x;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1ui(ctx->Exec, (program, location, x));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2UI, 4);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].ui = x;
+ n[4].ui = y;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2ui(ctx->Exec, (program, location, x, y));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3ui(GLuint program, GLint location,
+ GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3UI, 5);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].ui = x;
+ n[4].ui = y;
+ n[5].ui = z;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3ui(ctx->Exec, (program, location, x, y, z));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4ui(GLuint program, GLint location,
+ GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4UI, 6);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].ui = x;
+ n[4].ui = y;
+ n[5].ui = z;
+ n[6].ui = w;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4ui(ctx->Exec, (program, location, x, y, z, w));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1UIV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform1uiv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2UIV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLuint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform2uiv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3UIV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLuint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform3uiv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
+ const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4UIV, 3 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLuint)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniform4uiv(ctx->Exec, (program, location, count, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX22F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 2 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX23F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 3 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2x3fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX24F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 2 * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix2x4fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX32F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 2 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3x2fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX33F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 3 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX34F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 3 * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix3x4fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX42F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 2 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4x2fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX43F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 3 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4x3fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX44F,
+ 4 + POINTER_DWORDS);
+ if (n) {
+ n[1].ui = program;
+ n[2].i = location;
+ n[3].i = count;
+ n[4].b = transpose;
+ save_pointer(&n[5], memdup(v, count * 4 * 4 * sizeof(GLfloat)));
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ProgramUniformMatrix4fv(ctx->Exec,
+ (program, location, count, transpose, v));
+ }
+}
+
+static void GLAPIENTRY
+save_ClampColorARB(GLenum target, GLenum clamp)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
+ if (n) {
+ n[1].e = target;
+ n[2].e = clamp;
+ }
+ if (ctx->ExecuteFlag) {
+ CALL_ClampColor(ctx->Exec, (target, clamp));
}
}
@@ -7692,12 +8391,6 @@ execute_list(struct gl_context *ctx, GLuint list)
case OPCODE_USE_PROGRAM:
CALL_UseProgram(ctx->Exec, (n[1].ui));
break;
- case OPCODE_USE_SHADER_PROGRAM_EXT:
- CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
- break;
- case OPCODE_ACTIVE_PROGRAM_EXT:
- CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
- break;
case OPCODE_UNIFORM_1F:
CALL_Uniform1f(ctx->Exec, (n[1].i, n[2].f));
break;
@@ -7815,6 +8508,147 @@ execute_list(struct gl_context *ctx, GLuint list)
(n[1].i, n[2].i, n[3].b, get_pointer(&n[4])));
break;
+ case OPCODE_USE_PROGRAM_STAGES:
+ CALL_UseProgramStages(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1F:
+ CALL_ProgramUniform1f(ctx->Exec, (n[1].ui, n[2].i, n[3].f));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2F:
+ CALL_ProgramUniform2f(ctx->Exec, (n[1].ui, n[2].i, n[3].f, n[4].f));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3F:
+ CALL_ProgramUniform3f(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].f, n[4].f, n[5].f));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4F:
+ CALL_ProgramUniform4f(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].f, n[4].f, n[5].f, n[6].f));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1FV:
+ CALL_ProgramUniform1fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2FV:
+ CALL_ProgramUniform2fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3FV:
+ CALL_ProgramUniform3fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4FV:
+ CALL_ProgramUniform4fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1I:
+ CALL_ProgramUniform1i(ctx->Exec, (n[1].ui, n[2].i, n[3].i));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2I:
+ CALL_ProgramUniform2i(ctx->Exec, (n[1].ui, n[2].i, n[3].i, n[4].i));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3I:
+ CALL_ProgramUniform3i(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].i, n[4].i, n[5].i));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4I:
+ CALL_ProgramUniform4i(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].i, n[4].i, n[5].i, n[6].i));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1IV:
+ CALL_ProgramUniform1iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2IV:
+ CALL_ProgramUniform2iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3IV:
+ CALL_ProgramUniform3iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4IV:
+ CALL_ProgramUniform4iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1UI:
+ CALL_ProgramUniform1ui(ctx->Exec, (n[1].ui, n[2].i, n[3].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2UI:
+ CALL_ProgramUniform2ui(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].ui, n[4].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3UI:
+ CALL_ProgramUniform3ui(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].ui, n[4].ui, n[5].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4UI:
+ CALL_ProgramUniform4ui(ctx->Exec, (n[1].ui, n[2].i,
+ n[3].ui,
+ n[4].ui, n[5].ui, n[6].ui));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_1UIV:
+ CALL_ProgramUniform1uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_2UIV:
+ CALL_ProgramUniform2uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_3UIV:
+ CALL_ProgramUniform3uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_4UIV:
+ CALL_ProgramUniform4uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i,
+ get_pointer(&n[4])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX22F:
+ CALL_ProgramUniformMatrix2fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX23F:
+ CALL_ProgramUniformMatrix2x3fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX24F:
+ CALL_ProgramUniformMatrix2x4fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX32F:
+ CALL_ProgramUniformMatrix3x2fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX33F:
+ CALL_ProgramUniformMatrix3fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX34F:
+ CALL_ProgramUniformMatrix3x4fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX42F:
+ CALL_ProgramUniformMatrix4x2fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX43F:
+ CALL_ProgramUniformMatrix4x3fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+ case OPCODE_PROGRAM_UNIFORM_MATRIX44F:
+ CALL_ProgramUniformMatrix4fv(ctx->Exec,
+ (n[1].ui, n[2].i, n[3].i, n[4].b,
+ get_pointer(&n[5])));
+ break;
+
case OPCODE_CLAMP_COLOR:
CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e));
break;
@@ -8763,10 +9597,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_TexParameterIiv(table, save_TexParameterIiv);
SET_TexParameterIuiv(table, save_TexParameterIuiv);
- /* 377. GL_EXT_separate_shader_objects */
- SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
- SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
-
/* GL_ARB_color_buffer_float */
SET_ClampColor(table, save_ClampColorARB);
@@ -8856,6 +9686,42 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance);
SET_DrawElementsInstancedBaseInstance(table, save_DrawElementsInstancedBaseInstance);
SET_DrawElementsInstancedBaseVertexBaseInstance(table, save_DrawElementsInstancedBaseVertexBaseInstance);
+
+ /* OpenGL 4.2 / GL_ARB_separate_shader_objects */
+ SET_UseProgramStages(table, save_UseProgramStages);
+ SET_ProgramUniform1f(table, save_ProgramUniform1f);
+ SET_ProgramUniform2f(table, save_ProgramUniform2f);
+ SET_ProgramUniform3f(table, save_ProgramUniform3f);
+ SET_ProgramUniform4f(table, save_ProgramUniform4f);
+ SET_ProgramUniform1fv(table, save_ProgramUniform1fv);
+ SET_ProgramUniform2fv(table, save_ProgramUniform2fv);
+ SET_ProgramUniform3fv(table, save_ProgramUniform3fv);
+ SET_ProgramUniform4fv(table, save_ProgramUniform4fv);
+ SET_ProgramUniform1i(table, save_ProgramUniform1i);
+ SET_ProgramUniform2i(table, save_ProgramUniform2i);
+ SET_ProgramUniform3i(table, save_ProgramUniform3i);
+ SET_ProgramUniform4i(table, save_ProgramUniform4i);
+ SET_ProgramUniform1iv(table, save_ProgramUniform1iv);
+ SET_ProgramUniform2iv(table, save_ProgramUniform2iv);
+ SET_ProgramUniform3iv(table, save_ProgramUniform3iv);
+ SET_ProgramUniform4iv(table, save_ProgramUniform4iv);
+ SET_ProgramUniform1ui(table, save_ProgramUniform1ui);
+ SET_ProgramUniform2ui(table, save_ProgramUniform2ui);
+ SET_ProgramUniform3ui(table, save_ProgramUniform3ui);
+ SET_ProgramUniform4ui(table, save_ProgramUniform4ui);
+ SET_ProgramUniform1uiv(table, save_ProgramUniform1uiv);
+ SET_ProgramUniform2uiv(table, save_ProgramUniform2uiv);
+ SET_ProgramUniform3uiv(table, save_ProgramUniform3uiv);
+ SET_ProgramUniform4uiv(table, save_ProgramUniform4uiv);
+ SET_ProgramUniformMatrix2fv(table, save_ProgramUniformMatrix2fv);
+ SET_ProgramUniformMatrix3fv(table, save_ProgramUniformMatrix3fv);
+ SET_ProgramUniformMatrix4fv(table, save_ProgramUniformMatrix4fv);
+ SET_ProgramUniformMatrix2x3fv(table, save_ProgramUniformMatrix2x3fv);
+ SET_ProgramUniformMatrix3x2fv(table, save_ProgramUniformMatrix3x2fv);
+ SET_ProgramUniformMatrix2x4fv(table, save_ProgramUniformMatrix2x4fv);
+ SET_ProgramUniformMatrix4x2fv(table, save_ProgramUniformMatrix4x2fv);
+ SET_ProgramUniformMatrix3x4fv(table, save_ProgramUniformMatrix3x4fv);
+ SET_ProgramUniformMatrix4x3fv(table, save_ProgramUniformMatrix4x3fv);
}
diff --git a/mesalib/src/mesa/main/errors.c b/mesalib/src/mesa/main/errors.c
index 30a867298..aa0ff50ac 100644
--- a/mesalib/src/mesa/main/errors.c
+++ b/mesalib/src/mesa/main/errors.c
@@ -1414,6 +1414,12 @@ _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
_mesa_record_error(ctx, error);
}
+void
+_mesa_error_no_memory(const char *caller)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller);
+}
/**
* Report debug information. Print error message to stderr via fprintf().
diff --git a/mesalib/src/mesa/main/errors.h b/mesalib/src/mesa/main/errors.h
index 06d0b21fc..b388138e8 100644
--- a/mesalib/src/mesa/main/errors.h
+++ b/mesalib/src/mesa/main/errors.h
@@ -64,6 +64,9 @@ extern void
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
extern void
+_mesa_error_no_memory(const char *caller);
+
+extern void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c
index a72284c9a..c2ff7e3b7 100644
--- a/mesalib/src/mesa/main/extensions.c
+++ b/mesalib/src/mesa/main/extensions.c
@@ -114,6 +114,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 },
{ "GL_ARB_map_buffer_alignment", o(dummy_true), GL, 2011 },
{ "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
+ { "GL_ARB_multi_bind", o(dummy_true), GL, 2013 },
{ "GL_ARB_multi_draw_indirect", o(ARB_draw_indirect), GLC, 2012 },
{ "GL_ARB_multisample", o(dummy_true), GLL, 1994 },
{ "GL_ARB_multitexture", o(dummy_true), GLL, 1998 },
@@ -127,7 +128,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
- { "GL_ARB_separate_shader_objects", o(ARB_separate_shader_objects), GL, 2010 },
+ { "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
{ "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 },
@@ -217,7 +218,7 @@ static const struct extension extension_table[] = {
{ "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
{ "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 },
{ "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 },
- { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 },
+ { "GL_EXT_separate_shader_objects", o(dummy_true), ES2, 2013 },
{ "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
{ "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 },
{ "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 },
@@ -330,6 +331,7 @@ static const struct extension extension_table[] = {
{ "GL_IBM_rasterpos_clip", o(dummy_true), GLL, 1996 },
{ "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 },
{ "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
+ { "GL_INTEL_performance_query", o(INTEL_performance_query), GL | ES2, 2013 },
{ "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
{ "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
{ "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
@@ -409,7 +411,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
ctx->Extensions.ARB_shadow = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index ca16ae1ec..97538bc7b 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
if (att->Layered) {
if (att_tex_target == GL_TEXTURE_CUBE_MAP)
att_layer_count = 6;
+ else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
+ att_layer_count = att->Renderbuffer->Height;
else
att_layer_count = att->Renderbuffer->Depth;
} else {
diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp
index 605f3713e..8c360970f 100644
--- a/mesalib/src/mesa/main/ff_fragment_shader.cpp
+++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp
@@ -1299,7 +1299,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
* fixed function program in a GLES2 context at all, but that's a
* big mess to clean up.
*/
- p.shader_program->InternalSeparateShader = GL_TRUE;
+ p.shader_program->SeparateShader = GL_TRUE;
state->language_version = 130;
state->es_shader = false;
diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c
index cf96609ea..9cc8f4dba 100644
--- a/mesalib/src/mesa/main/format_unpack.c
+++ b/mesalib/src/mesa/main/format_unpack.c
@@ -4263,3 +4263,108 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
return;
}
}
+
+static void
+unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ GLuint i;
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+
+ for (i = 0; i < n; i++) {
+ const GLuint z24 = src[i] & 0xffffff;
+ d[i].z = z24 * scale;
+ d[i].x24s8 = src[i] >> 24;
+ assert(d[i].z >= 0.0f);
+ assert(d[i].z <= 1.0f);
+ }
+}
+
+static void
+unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ memcpy(dst, src, n * sizeof(struct z32f_x24s8));
+}
+
+static void
+unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const GLuint *src,
+ GLuint *dst, GLuint n)
+{
+ GLuint i;
+ struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+
+ for (i = 0; i < n; i++) {
+ const GLuint z24 = src[i] >> 8;
+ d[i].z = z24 * scale;
+ d[i].x24s8 = src[i] & 0xff;
+ assert(d[i].z >= 0.0f);
+ assert(d[i].z <= 1.0f);
+ }
+}
+
+/**
+ * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
+ * \param format the source data format
+ *
+ * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
+ * component and higher 4 bytes contain packed 24-bit and 8-bit
+ * components.
+ *
+ * 31 30 29 28 ... 4 3 2 1 0 31 30 29 ... 9 8 7 6 5 ... 2 1 0
+ * +-------------------------+ +--------------------------------+
+ * | Float Component | | Unused | 8 bit stencil |
+ * +-------------------------+ +--------------------------------+
+ * lower 4 bytes higher 4 bytes
+ */
+void
+_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLuint *dst)
+{
+ switch (format) {
+ case MESA_FORMAT_S8_UINT_Z24_UNORM:
+ unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n);
+ break;
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n);
+ break;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n);
+ break;
+ default:
+ _mesa_problem(NULL,
+ "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row",
+ _mesa_get_format_name(format));
+ return;
+ }
+}
+
+/**
+ * Unpack depth/stencil
+ * \param format the source data format
+ * \param type the destination data type
+ */
+void
+_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLenum type,
+ GLuint *dst)
+{
+ assert(type == GL_UNSIGNED_INT_24_8 ||
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
+
+ switch (type) {
+ case GL_UNSIGNED_INT_24_8:
+ _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
+ break;
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst);
+ break;
+ default:
+ _mesa_problem(NULL,
+ "bad type 0x%x in _mesa_unpack_depth_stencil_row",
+ type);
+ return;
+ }
+}
diff --git a/mesalib/src/mesa/main/format_unpack.h b/mesalib/src/mesa/main/format_unpack.h
index 1fcfc04b3..51f97df4d 100644
--- a/mesalib/src/mesa/main/format_unpack.h
+++ b/mesalib/src/mesa/main/format_unpack.h
@@ -63,5 +63,13 @@ void
_mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
const void *src, GLuint *dst);
-
+void
+_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,
+ GLuint n,
+ const void *src,
+ GLuint *dst);
+void
+_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
+ const void *src, GLenum type,
+ GLuint *dst);
#endif /* FORMAT_UNPACK_H */
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index fe35ff3ef..80a5839b5 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -387,7 +387,6 @@ EXTRA_EXT(ARB_texture_cube_map_array);
EXTRA_EXT(ARB_texture_buffer_range);
EXTRA_EXT(ARB_texture_multisample);
EXTRA_EXT(ARB_texture_gather);
-EXTRA_EXT(ARB_separate_shader_objects);
EXTRA_EXT(ARB_shader_atomic_counters);
EXTRA_EXT(ARB_draw_indirect);
EXTRA_EXT(ARB_shader_image_load_store);
@@ -395,6 +394,7 @@ EXTRA_EXT(ARB_viewport_array);
EXTRA_EXT(ARB_compute_shader);
EXTRA_EXT(ARB_gpu_shader5);
EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
+EXTRA_EXT(INTEL_performance_query);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py
index 06d0bbacc..d40fa0778 100644
--- a/mesalib/src/mesa/main/get_hash_params.py
+++ b/mesalib/src/mesa/main/get_hash_params.py
@@ -311,6 +311,12 @@ descriptor=[
# GL_ARB_get_program_binary / GL_OES_get_program_binary
[ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
[ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, NO_EXTRA" ],
+
+# GL_INTEL_performance_query
+ [ "PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_QUERY_NAME_LENGTH), extra_INTEL_performance_query" ],
+ [ "PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_NAME_LENGTH), extra_INTEL_performance_query" ],
+ [ "PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_DESC_LENGTH), extra_INTEL_performance_query" ],
+ [ "PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", "CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query" ],
]},
# GLES3 is not a typo.
@@ -727,7 +733,7 @@ descriptor=[
[ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
# GL_ARB_separate_shader_objects
- [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, extra_ARB_separate_shader_objects" ],
+ [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
# GL_ARB_shader_atomic_counters
[ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ],
diff --git a/mesalib/src/mesa/main/hash.c b/mesalib/src/mesa/main/hash.c
index 4c92005e0..23018e9da 100644
--- a/mesalib/src/mesa/main/hash.c
+++ b/mesalib/src/mesa/main/hash.c
@@ -194,15 +194,55 @@ _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key)
/**
- * Insert a key/pointer pair into the hash table.
- * If an entry with this key already exists we'll replace the existing entry.
- *
+ * Lookup an entry in the hash table without locking the mutex.
+ *
+ * The hash table mutex must be locked manually by calling
+ * _mesa_HashLockMutex() before calling this function.
+ *
+ * \param table the hash table.
+ * \param key the key.
+ *
+ * \return pointer to user's data or NULL if key not in table
+ */
+void *
+_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key)
+{
+ return _mesa_HashLookup_unlocked(table, key);
+}
+
+
+/**
+ * Lock the hash table mutex.
+ *
+ * This function should be used when multiple objects need
+ * to be looked up in the hash table, to avoid having to lock
+ * and unlock the mutex each time.
+ *
* \param table the hash table.
- * \param key the key (not zero).
- * \param data pointer to user data.
*/
void
-_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
+_mesa_HashLockMutex(struct _mesa_HashTable *table)
+{
+ assert(table);
+ mtx_lock(&table->Mutex);
+}
+
+
+/**
+ * Unlock the hash table mutex.
+ *
+ * \param table the hash table.
+ */
+void
+_mesa_HashUnlockMutex(struct _mesa_HashTable *table)
+{
+ assert(table);
+ mtx_unlock(&table->Mutex);
+}
+
+
+static inline void
+_mesa_HashInsert_unlocked(struct _mesa_HashTable *table, GLuint key, void *data)
{
uint32_t hash = uint_hash(key);
struct hash_entry *entry;
@@ -210,8 +250,6 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
assert(table);
assert(key);
- mtx_lock(&table->Mutex);
-
if (key > table->MaxKey)
table->MaxKey = key;
@@ -225,11 +263,44 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
_mesa_hash_table_insert(table->ht, hash, uint_key(key), data);
}
}
+}
- mtx_unlock(&table->Mutex);
+
+/**
+ * Insert a key/pointer pair into the hash table without locking the mutex.
+ * If an entry with this key already exists we'll replace the existing entry.
+ *
+ * The hash table mutex must be locked manually by calling
+ * _mesa_HashLockMutex() before calling this function.
+ *
+ * \param table the hash table.
+ * \param key the key (not zero).
+ * \param data pointer to user data.
+ */
+void
+_mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data)
+{
+ _mesa_HashInsert_unlocked(table, key, data);
}
+/**
+ * Insert a key/pointer pair into the hash table.
+ * If an entry with this key already exists we'll replace the existing entry.
+ *
+ * \param table the hash table.
+ * \param key the key (not zero).
+ * \param data pointer to user data.
+ */
+void
+_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
+{
+ assert(table);
+ mtx_lock(&table->Mutex);
+ _mesa_HashInsert_unlocked(table, key, data);
+ mtx_unlock(&table->Mutex);
+}
+
/**
* Remove an entry from the hash table.
diff --git a/mesalib/src/mesa/main/hash.h b/mesalib/src/mesa/main/hash.h
index b34f32848..e3e8f492e 100644
--- a/mesalib/src/mesa/main/hash.h
+++ b/mesalib/src/mesa/main/hash.h
@@ -45,6 +45,15 @@ extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *da
extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key);
+extern void _mesa_HashLockMutex(struct _mesa_HashTable *table);
+
+extern void _mesa_HashUnlockMutex(struct _mesa_HashTable *table);
+
+extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key);
+
+extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table,
+ GLuint key, void *data);
+
extern void
_mesa_HashDeleteAll(struct _mesa_HashTable *table,
void (*callback)(GLuint key, void *data, void *userData),
diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h
index db19eda3d..ba869286f 100644..100755
--- a/mesalib/src/mesa/main/imports.h
+++ b/mesalib/src/mesa/main/imports.h
@@ -126,7 +126,8 @@ typedef union { GLfloat f; GLint i; GLuint u; } fi_type;
#define atanhf(f) ((float) atanh(f))
#endif
-#if defined(_MSC_VER) && (_MSC_VER < 1800) /* Not req'd on VS2013 and above */
+#if defined(_MSC_VER)
+#if _MSC_VER < 1800 /* Not req'd on VS2013 and above */
static inline float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); }
static inline float exp2f(float x) { return powf(2.0f, x); }
static inline float log2f(float x) { return logf(x) * 1.442695041f; }
@@ -135,6 +136,7 @@ static inline float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); }
static inline float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; }
static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; }
#define strtoll(p, e, b) _strtoi64(p, e, b)
+#endif /* _MSC_VER < 1800 */
#endif
/*@}*/
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 5fbfffe98..917d071a2 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -1195,6 +1195,8 @@ struct gl_texture_object
GLuint Name; /**< the user-visible texture object ID */
GLchar *Label; /**< GL_KHR_debug */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
+ gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index.
+ Only valid when Target is valid. */
struct gl_sampler_object Sampler;
@@ -1368,6 +1370,9 @@ struct gl_texture_unit
/** Points to highest priority, complete and enabled texture object */
struct gl_texture_object *_Current;
+
+ /** Texture targets that have a non-default texture bound */
+ GLbitfield _BoundTextures;
};
@@ -2432,6 +2437,15 @@ struct gl_shader
struct glsl_symbol_table *symbols;
bool uses_builtin_functions;
+ bool uses_gl_fragcoord;
+ bool redeclares_gl_fragcoord;
+ bool ARB_fragment_coord_conventions_enable;
+
+ /**
+ * Fragment shader state from GLSL 1.50 layout qualifiers.
+ */
+ bool origin_upper_left;
+ bool pixel_center_integer;
/**
* Geometry shader state from GLSL 1.50 layout qualifiers.
@@ -2594,17 +2608,6 @@ struct gl_shader_program
GLboolean BinaryRetreivableHint;
/**
- * Flags that the linker should not reject the program if it lacks
- * a vertex or fragment shader. GLES2 doesn't allow separate
- * shader objects, and would reject them. However, we internally
- * build separate shader objects for fixed function programs, which
- * we use for drivers/common/meta.c and for handling
- * _mesa_update_state with no program bound (for example in
- * glClear()).
- */
- GLboolean InternalSeparateShader;
-
- /**
* Indicates whether program can be bound for individual pipeline stages
* using UseProgramStages after it is next linked.
*/
@@ -2757,6 +2760,11 @@ struct gl_shader_program
* \c NULL.
*/
struct gl_shader *_LinkedShaders[MESA_SHADER_STAGES];
+
+ /* True if any of the fragment shaders attached to this program use:
+ * #extension ARB_fragment_coord_conventions: enable
+ */
+ GLboolean ARB_fragment_coord_conventions_enable;
};
@@ -2790,9 +2798,7 @@ struct gl_pipeline_object
/**
* Programs used for rendering
*
- * There is a separate program set for each shader stage. If
- * GL_EXT_separate_shader_objects is not supported, each of these must point
- * to \c NULL or to the same program.
+ * There is a separate program set for each shader stage.
*/
struct gl_shader_program *CurrentProgram[MESA_SHADER_STAGES];
@@ -3521,7 +3527,6 @@ struct gl_extensions
GLboolean ARB_point_sprite;
GLboolean ARB_sample_shading;
GLboolean ARB_seamless_cube_map;
- GLboolean ARB_separate_shader_objects;
GLboolean ARB_shader_atomic_counters;
GLboolean ARB_shader_bit_encoding;
GLboolean ARB_shader_image_load_store;
@@ -3547,6 +3552,7 @@ struct gl_extensions
GLboolean ARB_texture_mirror_clamp_to_edge;
GLboolean ARB_texture_multisample;
GLboolean ARB_texture_non_power_of_two;
+ GLboolean ARB_texture_stencil8;
GLboolean ARB_texture_query_levels;
GLboolean ARB_texture_query_lod;
GLboolean ARB_texture_rg;
@@ -3577,7 +3583,6 @@ struct gl_extensions
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
GLboolean EXT_provoking_vertex;
- GLboolean EXT_separate_shader_objects;
GLboolean EXT_shader_integer_mix;
GLboolean EXT_stencil_two_side;
GLboolean EXT_texture3D;
@@ -3608,6 +3613,7 @@ struct gl_extensions
GLboolean ATI_texture_env_combine3;
GLboolean ATI_fragment_shader;
GLboolean ATI_separate_stencil;
+ GLboolean INTEL_performance_query;
GLboolean MESA_pack_invert;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;
diff --git a/mesalib/src/mesa/main/performance_monitor.c b/mesalib/src/mesa/main/performance_monitor.c
index e62f77012..21b9423e0 100644
--- a/mesalib/src/mesa/main/performance_monitor.c
+++ b/mesalib/src/mesa/main/performance_monitor.c
@@ -137,6 +137,46 @@ get_counter(const struct gl_perf_monitor_group *group_obj, GLuint id)
return &group_obj->Counters[id];
}
+/* For INTEL_performance_query, query id 0 is reserved to be invalid. We use
+ * index to Groups array + 1 as the query id. Same applies to counter id.
+ */
+static inline GLuint
+queryid_to_index(GLuint queryid)
+{
+ return queryid - 1;
+}
+
+static inline GLuint
+index_to_queryid(GLuint index)
+{
+ return index + 1;
+}
+
+static inline bool
+queryid_valid(const struct gl_context *ctx, GLuint queryid)
+{
+ return get_group(ctx, queryid_to_index(queryid)) != NULL;
+}
+
+static inline GLuint
+counterid_to_index(GLuint counterid)
+{
+ return counterid - 1;
+}
+
+static inline GLuint
+index_to_counterid(GLuint index)
+{
+ return index + 1;
+}
+
+static inline bool
+counterid_valid(const struct gl_perf_monitor_group *group_obj,
+ GLuint counterid)
+{
+ return get_counter(group_obj, counterid_to_index(counterid)) != NULL;
+}
+
/*****************************************************************************/
void GLAPIENTRY
@@ -639,3 +679,577 @@ _mesa_perf_monitor_counter_size(const struct gl_perf_monitor_counter *c)
return 0;
}
}
+
+extern void GLAPIENTRY
+_mesa_GetFirstPerfQueryIdINTEL(GLuint *queryId)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ unsigned numGroups;
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If queryId pointer is equal to 0, INVALID_VALUE error is generated."
+ */
+ if (!queryId) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetFirstPerfQueryIdINTEL(queryId == NULL)");
+ return;
+ }
+
+ numGroups = ctx->PerfMonitor.NumGroups;
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If the given hardware platform doesn't support any performance
+ * queries, then the value of 0 is returned and INVALID_OPERATION error
+ * is raised."
+ */
+ if (numGroups == 0) {
+ *queryId = 0;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFirstPerfQueryIdINTEL(no queries supported)");
+ return;
+ }
+
+ *queryId = index_to_queryid(0);
+}
+
+extern void GLAPIENTRY
+_mesa_GetNextPerfQueryIdINTEL(GLuint queryId, GLuint *nextQueryId)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "The result is passed in location pointed by nextQueryId. If query
+ * identified by queryId is the last query available the value of 0 is
+ * returned. If the specified performance query identifier is invalid
+ * then INVALID_VALUE error is generated. If nextQueryId pointer is
+ * equal to 0, an INVALID_VALUE error is generated. Whenever error is
+ * generated, the value of 0 is returned."
+ */
+
+ if (!nextQueryId) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetNextPerfQueryIdINTEL(nextQueryId == NULL)");
+ return;
+ }
+
+ if (!queryid_valid(ctx, queryId)) {
+ *nextQueryId = 0;
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetNextPerfQueryIdINTEL(invalid query)");
+ return;
+ }
+
+ ++queryId;
+
+ if (!queryid_valid(ctx, queryId)) {
+ *nextQueryId = 0;
+ } else {
+ *nextQueryId = queryId;
+ }
+}
+
+extern void GLAPIENTRY
+_mesa_GetPerfQueryIdByNameINTEL(char *queryName, GLuint *queryId)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ unsigned i;
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If queryName does not reference a valid query name, an INVALID_VALUE
+ * error is generated."
+ */
+ if (!queryName) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetPerfQueryIdByNameINTEL(queryName == NULL)");
+ return;
+ }
+
+ /* The specification does not state that this produces an error. */
+ if (!queryId) {
+ _mesa_warning(ctx, "glGetPerfQueryIdByNameINTEL(queryId == NULL)");
+ return;
+ }
+
+ for (i = 0; i < ctx->PerfMonitor.NumGroups; ++i) {
+ const struct gl_perf_monitor_group *group_obj = get_group(ctx, i);
+ if (strcmp(group_obj->Name, queryName) == 0) {
+ *queryId = index_to_queryid(i);
+ return;
+ }
+ }
+
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetPerfQueryIdByNameINTEL(invalid query name)");
+}
+
+extern void GLAPIENTRY
+_mesa_GetPerfQueryInfoINTEL(GLuint queryId,
+ GLuint queryNameLength, char *queryName,
+ GLuint *dataSize, GLuint *noCounters,
+ GLuint *noActiveInstances,
+ GLuint *capsMask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ unsigned i;
+
+ const struct gl_perf_monitor_group *group_obj =
+ get_group(ctx, queryid_to_index(queryId));
+
+ if (group_obj == NULL) {
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If queryId does not reference a valid query type, an
+ * INVALID_VALUE error is generated."
+ */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetPerfQueryInfoINTEL(invalid query)");
+ return;
+ }
+
+ if (queryName) {
+ strncpy(queryName, group_obj->Name, queryNameLength);
+
+ /* No specification given about whether the string needs to be
+ * zero-terminated. Zero-terminate the string always as we don't
+ * otherwise communicate the length of the returned string.
+ */
+ if (queryNameLength > 0) {
+ queryName[queryNameLength - 1] = '\0';
+ }
+ }
+
+ if (dataSize) {
+ unsigned size = 0;
+ for (i = 0; i < group_obj->NumCounters; ++i) {
+ /* What we get from the driver is group id (uint32_t) + counter id
+ * (uint32_t) + value.
+ */
+ size += 2 * sizeof(uint32_t) + _mesa_perf_monitor_counter_size(&group_obj->Counters[i]);
+ }
+ *dataSize = size;
+ }
+
+ if (noCounters) {
+ *noCounters = group_obj->NumCounters;
+ }
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "-- the actual number of already created query instances in
+ * maxInstances location"
+ *
+ * 1) Typo in the specification, should be noActiveInstances.
+ * 2) Another typo in the specification, maxInstances parameter is not listed
+ * in the declaration of this function in the list of new functions.
+ */
+ if (noActiveInstances) {
+ *noActiveInstances = _mesa_HashNumEntries(ctx->PerfMonitor.Monitors);
+ }
+
+ if (capsMask) {
+ /* TODO: This information not yet available in the monitor structs. For
+ * now, we hardcode SINGLE_CONTEXT, since that's what the implementation
+ * currently tries very hard to do.
+ */
+ *capsMask = GL_PERFQUERY_SINGLE_CONTEXT_INTEL;
+ }
+}
+
+extern void GLAPIENTRY
+_mesa_GetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId,
+ GLuint counterNameLength, char *counterName,
+ GLuint counterDescLength, char *counterDesc,
+ GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum,
+ GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ const struct gl_perf_monitor_group *group_obj;
+ const struct gl_perf_monitor_counter *counter_obj;
+ unsigned counterIndex;
+ unsigned i;
+
+ group_obj = get_group(ctx, queryid_to_index(queryId));
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If the pair of queryId and counterId does not reference a valid
+ * counter, an INVALID_VALUE error is generated."
+ */
+ if (group_obj == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetPerfCounterInfoINTEL(invalid queryId)");
+ return;
+ }
+
+ counterIndex = counterid_to_index(counterId);
+ counter_obj = get_counter(group_obj, counterIndex);
+
+ if (counter_obj == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetPerfCounterInfoINTEL(invalid counterId)");
+ return;
+ }
+
+ if (counterName) {
+ strncpy(counterName, counter_obj->Name, counterNameLength);
+
+ /* No specification given about whether the string needs to be
+ * zero-terminated. Zero-terminate the string always as we don't
+ * otherwise communicate the length of the returned string.
+ */
+ if (counterNameLength > 0) {
+ counterName[counterNameLength - 1] = '\0';
+ }
+ }
+
+ if (counterDesc) {
+ /* TODO: No separate description text at the moment. We pass the name
+ * again for the moment.
+ */
+ strncpy(counterDesc, counter_obj->Name, counterDescLength);
+
+ /* No specification given about whether the string needs to be
+ * zero-terminated. Zero-terminate the string always as we don't
+ * otherwise communicate the length of the returned string.
+ */
+ if (counterDescLength > 0) {
+ counterDesc[counterDescLength - 1] = '\0';
+ }
+ }
+
+ if (counterOffset) {
+ unsigned offset = 0;
+ for (i = 0; i < counterIndex; ++i) {
+ /* What we get from the driver is group id (uint32_t) + counter id
+ * (uint32_t) + value.
+ */
+ offset += 2 * sizeof(uint32_t) + _mesa_perf_monitor_counter_size(&group_obj->Counters[i]);
+ }
+ *counterOffset = 2 * sizeof(uint32_t) + offset;
+ }
+
+ if (counterDataSize) {
+ *counterDataSize = _mesa_perf_monitor_counter_size(counter_obj);
+ }
+
+ if (counterTypeEnum) {
+ /* TODO: Different counter types (semantic type, not data type) not
+ * supported as of yet.
+ */
+ *counterTypeEnum = GL_PERFQUERY_COUNTER_RAW_INTEL;
+ }
+
+ if (counterDataTypeEnum) {
+ switch (counter_obj->Type) {
+ case GL_FLOAT:
+ case GL_PERCENTAGE_AMD:
+ *counterDataTypeEnum = GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL;
+ break;
+ case GL_UNSIGNED_INT:
+ *counterDataTypeEnum = GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL;
+ break;
+ case GL_UNSIGNED_INT64_AMD:
+ *counterDataTypeEnum = GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL;
+ break;
+ default:
+ assert(!"Should not get here: invalid counter type");
+ return;
+ }
+ }
+
+ if (rawCounterMaxValue) {
+ /* This value is (implicitly) specified to be used only with
+ * GL_PERFQUERY_COUNTER_RAW_INTEL counters. When semantic types for
+ * counters are added, that needs to be checked.
+ */
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "for some raw counters for which the maximal value is
+ * deterministic, the maximal value of the counter in 1 second is
+ * returned in the location pointed by rawCounterMaxValue, otherwise,
+ * the location is written with the value of 0."
+ *
+ * The maximum value reported by the driver at the moment is not with
+ * these semantics, so write 0 always to be safe.
+ */
+ *rawCounterMaxValue = 0;
+ }
+}
+
+extern void GLAPIENTRY
+_mesa_CreatePerfQueryINTEL(GLuint queryId, GLuint *queryHandle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLuint group;
+ const struct gl_perf_monitor_group *group_obj;
+ struct gl_perf_monitor_object *m;
+ unsigned i;
+
+ /* This is not specified in the extension, but is the only sane thing to
+ * do.
+ */
+ if (queryHandle == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCreatePerfQueryINTEL(queryHandle == NULL)");
+ return;
+ }
+
+ group = queryid_to_index(queryId);
+ group_obj = get_group(ctx, group);
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If queryId does not reference a valid query type, an INVALID_VALUE
+ * error is generated."
+ */
+ if (group_obj == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glCreatePerfQueryINTEL(invalid queryId)");
+ return;
+ }
+
+ /* The query object created here is the counterpart of a `monitor' in
+ * AMD_performance_monitor. This call is equivalent to calling
+ * GenPerfMonitorsAMD and SelectPerfMonitorCountersAMD with a list of all
+ * counters in a group.
+ */
+
+ /* We keep the monitor ids contiguous */
+ first = _mesa_HashFindFreeKeyBlock(ctx->PerfMonitor.Monitors, 1);
+ if (!first) {
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If the query instance cannot be created due to exceeding the
+ * number of allowed instances or driver fails query creation due to
+ * an insufficient memory reason, an OUT_OF_MEMORY error is
+ * generated, and the location pointed by queryHandle returns NULL."
+ */
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreatePerfQueryINTEL");
+ return;
+ }
+
+ m = new_performance_monitor(ctx, first);
+ _mesa_HashInsert(ctx->PerfMonitor.Monitors, first, m);
+ *queryHandle = first;
+
+ ctx->Driver.ResetPerfMonitor(ctx, m);
+
+ for (i = 0; i < group_obj->NumCounters; ++i) {
+ ++m->ActiveGroups[group];
+ /* Counters are a continuous range of integers, 0 to NumCounters (excl),
+ * so i is the counter value to use here.
+ */
+ BITSET_SET(m->ActiveCounters[group], i);
+ }
+}
+
+extern void GLAPIENTRY
+_mesa_DeletePerfQueryINTEL(GLuint queryHandle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_perf_monitor_object *m;
+
+ /* The queryHandle is the counterpart to AMD_performance_monitor's monitor
+ * id.
+ */
+ m = lookup_monitor(ctx, queryHandle);
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If a query handle doesn't reference a previously created performance
+ * query instance, an INVALID_VALUE error is generated."
+ */
+ if (m == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDeletePerfQueryINTEL(invalid queryHandle)");
+ return;
+ }
+
+ /* Let the driver stop the monitor if it's active. */
+ if (m->Active) {
+ ctx->Driver.ResetPerfMonitor(ctx, m);
+ m->Ended = false;
+ }
+
+ _mesa_HashRemove(ctx->PerfMonitor.Monitors, queryHandle);
+ ralloc_free(m->ActiveGroups);
+ ralloc_free(m->ActiveCounters);
+ ctx->Driver.DeletePerfMonitor(ctx, m);
+}
+
+extern void GLAPIENTRY
+_mesa_BeginPerfQueryINTEL(GLuint queryHandle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_perf_monitor_object *m;
+
+ /* The queryHandle is the counterpart to AMD_performance_monitor's monitor
+ * id.
+ */
+
+ m = lookup_monitor(ctx, queryHandle);
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If a query handle doesn't reference a previously created performance
+ * query instance, an INVALID_VALUE error is generated."
+ */
+ if (m == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBeginPerfQueryINTEL(invalid queryHandle)");
+ return;
+ }
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "Note that some query types, they cannot be collected in the same
+ * time. Therefore calls of BeginPerfQueryINTEL() cannot be nested if
+ * they refer to queries of such different types. In such case
+ * INVALID_OPERATION error is generated."
+ *
+ * We also generate an INVALID_OPERATION error if the driver can't begin
+ * monitoring for its own reasons, and for nesting the same query.
+ */
+ if (m->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginPerfQueryINTEL(already active)");
+ return;
+ }
+
+ if (ctx->Driver.BeginPerfMonitor(ctx, m)) {
+ m->Active = true;
+ m->Ended = false;
+ } else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBeginPerfQueryINTEL(driver unable to begin monitoring)");
+ }
+}
+
+extern void GLAPIENTRY
+_mesa_EndPerfQueryINTEL(GLuint queryHandle)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_perf_monitor_object *m;
+
+ /* The queryHandle is the counterpart to AMD_performance_monitor's monitor
+ * id.
+ */
+
+ m = lookup_monitor(ctx, queryHandle);
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If a performance query is not currently started, an
+ * INVALID_OPERATION error will be generated."
+ *
+ * The specification doesn't state that an invalid handle would be an
+ * INVALID_VALUE error. Regardless, query for such a handle will not be
+ * started, so we generate an INVALID_OPERATION in that case too.
+ */
+ if (m == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndPerfQueryINTEL(invalid queryHandle)");
+ return;
+ }
+
+ if (!m->Active) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEndPerfQueryINTEL(not active)");
+ return;
+ }
+
+ ctx->Driver.EndPerfMonitor(ctx, m);
+
+ m->Active = false;
+ m->Ended = true;
+}
+
+extern void GLAPIENTRY
+_mesa_GetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags,
+ GLsizei dataSize, void *data, GLuint *bytesWritten)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_perf_monitor_object *m;
+ bool result_available;
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "If bytesWritten or data pointers are NULL then an INVALID_VALUE
+ * error is generated."
+ */
+ if (!bytesWritten || !data) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetPerfQueryDataINTEL(bytesWritten or data is NULL)");
+ return;
+ }
+
+ /* The queryHandle is the counterpart to AMD_performance_monitor's monitor
+ * id.
+ */
+
+ m = lookup_monitor(ctx, queryHandle);
+
+ /* The specification doesn't state that an invalid handle generates an
+ * error. We could interpret that to mean the case should be handled as
+ * "measurement not ready for this query", but what should be done if
+ * `flags' equals PERFQUERY_WAIT_INTEL?
+ *
+ * To resolve this, we just generate an INVALID_VALUE from an invalid query
+ * handle.
+ */
+ if (m == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetPerfQueryDataINTEL(invalid queryHandle)");
+ return;
+ }
+
+ /* We need at least enough room for a single value. */
+ if (dataSize < sizeof(GLuint)) {
+ *bytesWritten = 0;
+ return;
+ }
+
+ /* The GL_INTEL_performance_query spec says:
+ *
+ * "The call may end without returning any data if they are not ready
+ * for reading as the measurement session is still pending (the
+ * EndPerfQueryINTEL() command processing is not finished by
+ * hardware). In this case location pointed by the bytesWritten
+ * parameter will be set to 0."
+ *
+ * If EndPerfQueryINTEL() is not called at all, we follow this.
+ */
+ if (!m->Ended) {
+ *bytesWritten = 0;
+ return;
+ }
+
+ result_available = ctx->Driver.IsPerfMonitorResultAvailable(ctx, m);
+
+ if (!result_available) {
+ if (flags == GL_PERFQUERY_FLUSH_INTEL) {
+ ctx->Driver.Flush(ctx);
+ } else if (flags == GL_PERFQUERY_WAIT_INTEL) {
+ /* Assume Finish() is both enough and not too much to wait for
+ * results. If results are still not available after Finish(), the
+ * later code automatically bails out with 0 for bytesWritten.
+ */
+ ctx->Driver.Finish(ctx);
+ result_available =
+ ctx->Driver.IsPerfMonitorResultAvailable(ctx, m);
+ }
+ }
+
+ if (result_available) {
+ ctx->Driver.GetPerfMonitorResult(ctx, m, dataSize, data, (GLint*)bytesWritten);
+ } else {
+ *bytesWritten = 0;
+ }
+}
diff --git a/mesalib/src/mesa/main/performance_monitor.h b/mesalib/src/mesa/main/performance_monitor.h
index 76234e5c1..7b311e4e0 100644
--- a/mesalib/src/mesa/main/performance_monitor.h
+++ b/mesalib/src/mesa/main/performance_monitor.h
@@ -23,7 +23,8 @@
/**
* \file performance_monitor.h
- * Core Mesa support for the AMD_performance_monitor extension.
+ * Core Mesa support for the AMD_performance_monitor extension and the
+ * INTEL_performance_query extension.
*/
#pragma once
@@ -85,4 +86,44 @@ _mesa_GetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname,
unsigned
_mesa_perf_monitor_counter_size(const struct gl_perf_monitor_counter *);
+
+extern void GLAPIENTRY
+_mesa_GetFirstPerfQueryIdINTEL(GLuint *queryId);
+
+extern void GLAPIENTRY
+_mesa_GetNextPerfQueryIdINTEL(GLuint queryId, GLuint *nextQueryId);
+
+extern void GLAPIENTRY
+_mesa_GetPerfQueryIdByNameINTEL(char *queryName, GLuint *queryId);
+
+extern void GLAPIENTRY
+_mesa_GetPerfQueryInfoINTEL(GLuint queryId,
+ GLuint queryNameLength, char *queryName,
+ GLuint *dataSize, GLuint *noCounters,
+ GLuint *noActiveInstances,
+ GLuint *capsMask);
+
+extern void GLAPIENTRY
+_mesa_GetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId,
+ GLuint counterNameLength, char *counterName,
+ GLuint counterDescLength, char *counterDesc,
+ GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum,
+ GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+
+extern void GLAPIENTRY
+_mesa_CreatePerfQueryINTEL(GLuint queryId, GLuint *queryHandle);
+
+extern void GLAPIENTRY
+_mesa_DeletePerfQueryINTEL(GLuint queryHandle);
+
+extern void GLAPIENTRY
+_mesa_BeginPerfQueryINTEL(GLuint queryHandle);
+
+extern void GLAPIENTRY
+_mesa_EndPerfQueryINTEL(GLuint queryHandle);
+
+extern void GLAPIENTRY
+_mesa_GetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags,
+ GLsizei dataSize, void *data, GLuint *bytesWritten);
+
#endif
diff --git a/mesalib/src/mesa/main/pipelineobj.c b/mesalib/src/mesa/main/pipelineobj.c
index f55251e06..90c1d005f 100644
--- a/mesalib/src/mesa/main/pipelineobj.c
+++ b/mesalib/src/mesa/main/pipelineobj.c
@@ -412,8 +412,15 @@ _mesa_BindProgramPipeline(GLuint pipeline)
newObj->EverBound = GL_TRUE;
}
+ _mesa_bind_pipeline(ctx, newObj);
+}
+
+void
+_mesa_bind_pipeline(struct gl_context *ctx,
+ struct gl_pipeline_object *pipe)
+{
/* First bind the Pipeline to pipeline binding point */
- _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, newObj);
+ _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
/* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
*
@@ -424,11 +431,11 @@ _mesa_BindProgramPipeline(GLuint pipeline)
* considered current."
*/
if (&ctx->Shader != ctx->_Shader) {
- if (pipeline) {
+ if (pipe != NULL) {
/* Bound the pipeline to the current program and
* restore the pipeline state
*/
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, newObj);
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
} else {
/* Unbind the pipeline */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader,
diff --git a/mesalib/src/mesa/main/pipelineobj.h b/mesalib/src/mesa/main/pipelineobj.h
index ceaf4f14c..7285a78f1 100644
--- a/mesalib/src/mesa/main/pipelineobj.h
+++ b/mesalib/src/mesa/main/pipelineobj.h
@@ -59,6 +59,10 @@ _mesa_reference_pipeline_object(struct gl_context *ctx,
_mesa_reference_pipeline_object_(ctx, ptr, obj);
}
+extern void
+_mesa_bind_pipeline(struct gl_context *ctx,
+ struct gl_pipeline_object *pipe);
+
extern GLboolean
_mesa_validate_program_pipeline(struct gl_context * ctx, struct gl_pipeline_object *pipe, GLboolean IsBound);
diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c
index 4900d5256..18a14d89a 100644
--- a/mesalib/src/mesa/main/samplerobj.c
+++ b/mesalib/src/mesa/main/samplerobj.c
@@ -51,6 +51,28 @@ _mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
}
+static inline void
+begin_samplerobj_lookups(struct gl_context *ctx)
+{
+ _mesa_HashLockMutex(ctx->Shared->SamplerObjects);
+}
+
+
+static inline void
+end_samplerobj_lookups(struct gl_context *ctx)
+{
+ _mesa_HashUnlockMutex(ctx->Shared->SamplerObjects);
+}
+
+
+static inline struct gl_sampler_object *
+lookup_samplerobj_locked(struct gl_context *ctx, GLuint name)
+{
+ return (struct gl_sampler_object *)
+ _mesa_HashLookupLocked(ctx->Shared->SamplerObjects, name);
+}
+
+
/**
* Handle reference counting.
*/
@@ -285,6 +307,105 @@ _mesa_BindSampler(GLuint unit, GLuint sampler)
}
+void GLAPIENTRY
+_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count> is
+ * greater than the number of texture image units supported by
+ * the implementation."
+ */
+ if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindSamplers(first=%u + count=%d > the value of "
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
+ first, count, ctx->Const.MaxCombinedTextureImageUnits);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+
+ if (samplers) {
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by
+ * a command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require
+ * a first pass to scan the entire list of bound objects for
+ * errors and then a second pass to actually perform the
+ * bindings. Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding
+ * point is not updated and an error will be generated. However,
+ * other binding points in the same command will be updated if
+ * their parameters are valid and no other error occurs."
+ */
+
+ begin_samplerobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ const GLuint unit = first + i;
+ struct gl_sampler_object * const currentSampler =
+ ctx->Texture.Unit[unit].Sampler;
+ struct gl_sampler_object *sampObj;
+
+ if (samplers[i] != 0) {
+ if (currentSampler && currentSampler->Name == samplers[i])
+ sampObj = currentSampler;
+ else
+ sampObj = lookup_samplerobj_locked(ctx, samplers[i]);
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if any value
+ * in <samplers> is not zero or the name of an existing
+ * sampler object (per binding)."
+ */
+ if (!sampObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindSamplers(samplers[%d]=%u is not zero or "
+ "the name of an existing sampler object)",
+ i, samplers[i]);
+ continue;
+ }
+ } else {
+ sampObj = NULL;
+ }
+
+ /* Bind the new sampler */
+ if (sampObj != currentSampler) {
+ _mesa_reference_sampler_object(ctx,
+ &ctx->Texture.Unit[unit].Sampler,
+ sampObj);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+
+ end_samplerobj_lookups(ctx);
+ } else {
+ /* Unbind all samplers in the range <first> through <first>+<count>-1 */
+ for (i = 0; i < count; i++) {
+ const GLuint unit = first + i;
+
+ if (ctx->Texture.Unit[unit].Sampler) {
+ _mesa_reference_sampler_object(ctx,
+ &ctx->Texture.Unit[unit].Sampler,
+ NULL);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+ }
+ }
+}
+
+
/**
* Check if a coordinate wrap mode is legal.
* \return GL_TRUE if legal, GL_FALSE otherwise
diff --git a/mesalib/src/mesa/main/samplerobj.h b/mesalib/src/mesa/main/samplerobj.h
index c72b1cd8d..7d80b383d 100644
--- a/mesalib/src/mesa/main/samplerobj.h
+++ b/mesalib/src/mesa/main/samplerobj.h
@@ -81,6 +81,8 @@ _mesa_IsSampler(GLuint sampler);
void GLAPIENTRY
_mesa_BindSampler(GLuint unit, GLuint sampler);
void GLAPIENTRY
+_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
+void GLAPIENTRY
_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
void GLAPIENTRY
_mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp
index f66c11733..36d1d9cc0 100644
--- a/mesalib/src/mesa/main/shader_query.cpp
+++ b/mesalib/src/mesa/main/shader_query.cpp
@@ -153,6 +153,63 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
}
+/* Locations associated with shader variables (array or non-array) can be
+ * queried using its base name or using the base name appended with the
+ * valid array index. For example, in case of below vertex shader, valid
+ * queries can be made to know the location of "xyz", "array", "array[0]",
+ * "array[1]", "array[2]" and "array[3]". In this example index reurned
+ * will be 0, 0, 0, 1, 2, 3 respectively.
+ *
+ * [Vertex Shader]
+ * layout(location=0) in vec4 xyz;
+ * layout(location=1) in vec4[4] array;
+ * void main()
+ * { }
+ *
+ * This requirement came up with the addition of ARB_program_interface_query
+ * to OpenGL 4.3 specification. See page 101 (page 122 of the PDF) for details.
+ *
+ * This utility function is used by:
+ * _mesa_GetAttribLocation
+ * _mesa_GetFragDataLocation
+ * _mesa_GetFragDataIndex
+ *
+ * Returns 0:
+ * if the 'name' string matches var->name.
+ * Returns 'matched index':
+ * if the 'name' string matches var->name appended with valid array index.
+ */
+int static inline
+get_matching_index(const ir_variable *const var, const char *name) {
+ unsigned idx = 0;
+ const char *const paren = strchr(name, '[');
+ const unsigned len = (paren != NULL) ? paren - name : strlen(name);
+
+ if (paren != NULL) {
+ if (!var->type->is_array())
+ return -1;
+
+ char *endptr;
+ idx = (unsigned) strtol(paren + 1, &endptr, 10);
+ const unsigned idx_len = endptr != (paren + 1) ? endptr - paren - 1 : 0;
+
+ /* Validate the sub string representing index in 'name' string */
+ if ((idx > 0 && paren[1] == '0') /* leading zeroes */
+ || (idx == 0 && idx_len > 1) /* all zeroes */
+ || paren[1] == ' ' /* whitespace */
+ || endptr[0] != ']' /* closing brace */
+ || endptr[1] != '\0' /* null char */
+ || idx_len == 0 /* missing index */
+ || idx >= var->type->length) /* exceeding array bound */
+ return -1;
+ }
+
+ if (strncmp(var->name, name, len) == 0 && var->name[len] == '\0')
+ return idx;
+
+ return -1;
+}
+
GLint GLAPIENTRY
_mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
{
@@ -196,8 +253,10 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
|| var->data.location < VERT_ATTRIB_GENERIC0)
continue;
- if (strcmp(var->name, name) == 0)
- return var->data.location - VERT_ATTRIB_GENERIC0;
+ int index = get_matching_index(var, (const char *) name);
+
+ if (index >= 0)
+ return var->data.location + index - VERT_ATTRIB_GENERIC0;
}
return -1;
@@ -358,7 +417,7 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
|| var->data.location < FRAG_RESULT_DATA0)
continue;
- if (strcmp(var->name, name) == 0)
+ if (get_matching_index(var, (const char *) name) >= 0)
return var->data.index;
}
@@ -414,8 +473,10 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
|| var->data.location < FRAG_RESULT_DATA0)
continue;
- if (strcmp(var->name, name) == 0)
- return var->data.location - FRAG_RESULT_DATA0;
+ int index = get_matching_index(var, (const char *) name);
+
+ if (index >= 0)
+ return var->data.location + index - FRAG_RESULT_DATA0;
}
return -1;
diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c
index 1c8e6b4cf..28739daeb 100644
--- a/mesalib/src/mesa/main/shaderapi.c
+++ b/mesalib/src/mesa/main/shaderapi.c
@@ -700,9 +700,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
return;
}
case GL_PROGRAM_SEPARABLE:
- if (!ctx->Extensions.ARB_separate_shader_objects)
- break;
-
*params = shProg->SeparateShader;
return;
default:
@@ -795,7 +792,7 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
/**
* Set/replace shader source code. A helper function used by
- * glShaderSource[ARB] and glCreateShaderProgramEXT.
+ * glShaderSource[ARB].
*/
static void
shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
@@ -1548,15 +1545,14 @@ _mesa_UseProgram(GLhandleARB program)
shProg = NULL;
}
- /* The "Dependencies on EXT_separate_shader_objects" section of the
- * ARB_separate_shader_object spec says:
+ /* The ARB_separate_shader_object spec says:
*
* "The executable code for an individual shader stage is taken from
* the current program for that stage. If there is a current program
- * object for any shader stage or for uniform updates established by
- * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current
- * program for that stage (if any) is considered current. Otherwise,
- * if there is a bound program pipeline object ..."
+ * object established by UseProgram, that program is considered current
+ * for all stages. Otherwise, if there is a bound program pipeline
+ * object (section 2.14.PPO), the program bound to the appropriate
+ * stage of the pipeline object is considered current."
*/
if (program) {
/* Attach shader state to the binding point */
@@ -1777,9 +1773,6 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
return;
case GL_PROGRAM_SEPARABLE:
- if (!ctx->Extensions.ARB_separate_shader_objects)
- break;
-
/* Spec imply that the behavior is the same as ARB_get_program_binary
* Chapter 7.3 Program Objects
*/
@@ -1814,124 +1807,6 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
}
-/**
- * For GL_EXT_separate_shader_objects
- */
-void GLAPIENTRY
-_mesa_UseShaderProgramEXT(GLenum type, GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_shader_program *shProg = NULL;
-
- if (!_mesa_validate_shader_target(ctx, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
- return;
- }
-
- if (_mesa_is_xfb_active_and_unpaused(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseShaderProgramEXT(transform feedback is active)");
- return;
- }
-
- if (program) {
- shProg = _mesa_lookup_shader_program_err(ctx, program,
- "glUseShaderProgramEXT");
- if (shProg == NULL)
- return;
-
- if (!shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseShaderProgramEXT(program not linked)");
- return;
- }
- }
-
- /* The "Dependencies on EXT_separate_shader_objects" section of the
- * ARB_separate_shader_object spec says:
- *
- * "The executable code for an individual shader stage is taken from
- * the current program for that stage. If there is a current program
- * object for any shader stage or for uniform updates established by
- * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current
- * program for that stage (if any) is considered current. Otherwise,
- * if there is a bound program pipeline object ..."
- */
- if (program) {
- /* Attach shader state to the binding point */
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
- /* Update the program */
- _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader);
- } else {
- /* Must be done first: detach the progam */
- _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader);
-
- /* Nothing remains current */
- if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] &&
- !ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY] &&
- !ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] &&
- !ctx->Shader.ActiveProgram) {
-
- /* Unattach shader_state binding point */
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
- ctx->Pipeline.Default);
-
- /* If a pipeline was bound, rebind it */
- if (ctx->Pipeline.Current) {
- _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
- }
- }
- }
-}
-
-
-/**
- * For GL_EXT_separate_shader_objects
- */
-void GLAPIENTRY
-_mesa_ActiveProgramEXT(GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_shader_program *shProg = (program != 0)
- ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
- : NULL;
-
- /* The "Dependencies on EXT_separate_shader_objects" section of the
- * ARB_separate_shader_object spec says:
- *
- * "The executable code for an individual shader stage is taken from
- * the current program for that stage. If there is a current program
- * object for any shader stage or for uniform updates established by
- * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current
- * program for that stage (if any) is considered current. Otherwise,
- * if there is a bound program pipeline object ..."
- */
- if (shProg != NULL) {
- /* Attach shader state to the binding point */
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
- _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
- } else {
- /* Must be done first: unset the current active progam */
- _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
-
- /* Nothing remains current */
- if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] &&
- !ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY] &&
- !ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] &&
- !ctx->Shader.ActiveProgram) {
-
- /* Unattach shader_state binding point */
- _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
- /* If a pipeline was bound, rebind it */
- if (ctx->Pipeline.Current) {
- _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
- }
- }
- }
-
- return;
-}
-
static GLuint
_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
GLenum type, GLsizei count, const GLchar* const *strings)
@@ -2004,6 +1879,11 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
}
break;
+ case MESA_SHADER_FRAGMENT: {
+ struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
+ dst_fp->FragDepthLayout = src->FragDepthLayout;
+ }
+ break;
case MESA_SHADER_COMPUTE: {
struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
int i;
@@ -2016,23 +1896,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
}
}
-
-/**
- * For GL_EXT_separate_shader_objects
- */
-GLuint GLAPIENTRY
-_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- return _mesa_create_shader_program(ctx, GL_FALSE, type, 1, &string);
-}
-
/**
* ARB_separate_shader_objects: Compile & Link Program
- *
- * Basically the same as _mesa_CreateShaderProgramEXT but with support of
- * multiple strings and sets the SeparateShader flag to true.
*/
GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
diff --git a/mesalib/src/mesa/main/shaderimage.c b/mesalib/src/mesa/main/shaderimage.c
index d1e752d3d..9e62f4294 100644
--- a/mesalib/src/mesa/main/shaderimage.c
+++ b/mesalib/src/mesa/main/shaderimage.c
@@ -33,6 +33,7 @@
#include "context.h"
#include "texobj.h"
#include "teximage.h"
+#include "enums.h"
/*
* Define endian-invariant aliases for some mesa formats that are
@@ -479,6 +480,148 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
}
void GLAPIENTRY
+_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ int i;
+
+ if (!ctx->Extensions.ARB_shader_image_load_store) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
+ return;
+ }
+
+ if (first + count > ctx->Const.MaxImageUnits) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count>
+ * is greater than the number of image units supported by
+ * the implementation."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTextures(first=%u + count=%d > the value of "
+ "GL_MAX_IMAGE_UNITS=%u)",
+ first, count, ctx->Const.MaxImageUnits);
+ return;
+ }
+
+ /* Assume that at least one binding will be changed */
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by
+ * a command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require
+ * a first pass to scan the entire list of bound objects for
+ * errors and then a second pass to actually perform the
+ * bindings. Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding
+ * point is not updated and an error will be generated. However,
+ * other binding points in the same command will be updated if
+ * their parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_texture_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_image_unit *u = &ctx->ImageUnits[first + i];
+ const GLuint texture = textures ? textures[i] : 0;
+
+ if (texture != 0) {
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *image;
+ mesa_format actualFormat;
+
+ if (!u->TexObj || u->TexObj->Name != texture) {
+ texObj = _mesa_lookup_texture_locked(ctx, texture);
+ if (!texObj) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if any value
+ * in <textures> is not zero or the name of an existing
+ * texture object (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTextures(textures[%d]=%u "
+ "is not zero or the name of an existing texture "
+ "object)", i, texture);
+ continue;
+ }
+ } else {
+ texObj = u->TexObj;
+ }
+
+ image = texObj->Image[0][0];
+
+ if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the width,
+ * height, or depth of the level zero texture image of
+ * any texture in <textures> is zero (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTextures(the width, height or depth "
+ "of the level zero texture image of "
+ "textures[%d]=%u is zero)", i, texture);
+ continue;
+ }
+
+ actualFormat = get_image_format(image->InternalFormat);
+
+ if (actualFormat == MESA_FORMAT_NONE) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the internal
+ * format of the level zero texture image of any texture
+ * in <textures> is not found in table 8.33 (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTextures(the internal format %s of "
+ "the level zero texture image of textures[%d]=%u "
+ "is not supported)",
+ _mesa_lookup_enum_by_nr(image->InternalFormat),
+ i, texture);
+ continue;
+ }
+
+ /* Update the texture binding */
+ _mesa_reference_texobj(&u->TexObj, texObj);
+ u->Level = 0;
+ u->Layered = _mesa_tex_target_is_layered(texObj->Target);
+ u->Layer = 0;
+ u->Access = GL_READ_WRITE;
+ u->Format = image->InternalFormat;
+ u->_ActualFormat = actualFormat;
+ u->_Valid = validate_image_unit(ctx, u);
+ } else {
+ /* Unbind the texture from the unit */
+ _mesa_reference_texobj(&u->TexObj, NULL);
+ u->Level = 0;
+ u->Layered = GL_FALSE;
+ u->Layer = 0;
+ u->Access = GL_READ_ONLY;
+ u->Format = GL_R8;
+ u->_ActualFormat = MESA_FORMAT_R_UNORM8;
+ u->_Valid = GL_FALSE;
+ }
+
+ /* Pass the BindImageTexture call down to the device driver */
+ if (ctx->Driver.BindImageTexture)
+ ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
+ u->Layer, u->Access, u->Format);
+ }
+
+ _mesa_end_texture_lookups(ctx);
+}
+
+void GLAPIENTRY
_mesa_MemoryBarrier(GLbitfield barriers)
{
GET_CURRENT_CONTEXT(ctx);
diff --git a/mesalib/src/mesa/main/shaderimage.h b/mesalib/src/mesa/main/shaderimage.h
index aaecc5d29..733ac7747 100644
--- a/mesalib/src/mesa/main/shaderimage.h
+++ b/mesalib/src/mesa/main/shaderimage.h
@@ -46,6 +46,9 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLenum format);
void GLAPIENTRY
+_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
+
+void GLAPIENTRY
_mesa_MemoryBarrier(GLbitfield barriers);
#endif
diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c
index 2beb0abe6..1ac707d13 100644
--- a/mesalib/src/mesa/main/texgetimage.c
+++ b/mesalib/src/mesa/main/texgetimage.c
@@ -131,8 +131,8 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
GLint img, row;
assert(format == GL_DEPTH_STENCIL);
- assert(type == GL_UNSIGNED_INT_24_8);
- /* XXX type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV is not handled yet */
+ assert(type == GL_UNSIGNED_INT_24_8 ||
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
@@ -149,11 +149,10 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
width, height, format, type,
img, row, 0);
- /* Unpack from texture's format to GL's z24_s8 layout */
- _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
- width,
- (const GLuint *) src,
- dest);
+ _mesa_unpack_depth_stencil_row(texImage->TexFormat,
+ width,
+ (const GLuint *) src,
+ type, dest);
if (ctx->Pack.SwapBytes) {
_mesa_swap4((GLuint *) dest, width);
}
@@ -838,6 +837,11 @@ getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
return GL_TRUE;
}
+ else if (_mesa_is_stencil_format(format)
+ && !ctx->Extensions.ARB_texture_stencil8) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format=GL_STENCIL_INDEX)");
+ return GL_TRUE;
+ }
else if (_mesa_is_ycbcr_format(format)
&& !_mesa_is_ycbcr_format(baseFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index c7f301cbd..845ba8014 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -3024,7 +3024,7 @@ _mesa_choose_texture_format(struct gl_context *ctx,
}
/* choose format from scratch */
- f = ctx->Driver.ChooseTextureFormat(ctx, texObj->Target, internalFormat,
+ f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
format, type);
ASSERT(f != MESA_FORMAT_NONE);
return f;
diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c
index 85246c8ab..2a82c2d4e 100644
--- a/mesalib/src/mesa/main/texobj.c
+++ b/mesalib/src/mesa/main/texobj.c
@@ -61,6 +61,27 @@ _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
}
+void
+_mesa_begin_texture_lookups(struct gl_context *ctx)
+{
+ _mesa_HashLockMutex(ctx->Shared->TexObjects);
+}
+
+
+void
+_mesa_end_texture_lookups(struct gl_context *ctx)
+{
+ _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
+}
+
+
+struct gl_texture_object *
+_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
+{
+ return (struct gl_texture_object *)
+ _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
+}
+
/**
* Allocate and initialize a new texture object. But don't put it into the
@@ -260,6 +281,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src )
{
dest->Target = src->Target;
+ dest->TargetIndex = src->TargetIndex;
dest->Name = src->Name;
dest->Priority = src->Priority;
dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
@@ -1092,17 +1114,20 @@ static void
unbind_texobj_from_texunits(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
- GLuint u, tex;
+ const gl_texture_index index = texObj->TargetIndex;
+ GLuint u;
+
+ if (texObj->Target == 0)
+ return;
for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- if (texObj == unit->CurrentTex[tex]) {
- _mesa_reference_texobj(&unit->CurrentTex[tex],
- ctx->Shared->DefaultTex[tex]);
- ASSERT(unit->CurrentTex[tex]);
- break;
- }
+
+ if (texObj == unit->CurrentTex[index]) {
+ /* Bind the default texture for this unit/target */
+ _mesa_reference_texobj(&unit->CurrentTex[index],
+ ctx->Shared->DefaultTex[index]);
+ unit->_BoundTextures &= ~(1 << index);
}
}
}
@@ -1126,6 +1151,28 @@ unbind_texobj_from_image_units(struct gl_context *ctx,
}
}
+/**
+ * Unbinds all textures bound to the given texture image unit.
+ */
+static void
+unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
+{
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ while (texUnit->_BoundTextures) {
+ const GLuint index = ffs(texUnit->_BoundTextures) - 1;
+ struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
+
+ _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
+
+ /* Pass BindTexture call to device driver */
+ if (ctx->Driver.BindTexture)
+ ctx->Driver.BindTexture(ctx, unit, 0, texObj);
+
+ texUnit->_BoundTextures &= ~(1 << index);
+ ctx->NewState |= _NEW_TEXTURE;
+ }
+}
/**
* Delete named textures.
@@ -1327,6 +1374,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
mtx_unlock(&ctx->Shared->Mutex);
}
newTexObj->Target = target;
+ newTexObj->TargetIndex = targetIndex;
}
assert(valid_texture_object(newTexObj));
@@ -1357,9 +1405,118 @@ _mesa_BindTexture( GLenum target, GLuint texName )
ctx->Texture.CurrentUnit + 1);
ASSERT(texUnit->CurrentTex[targetIndex]);
+ if (texName != 0)
+ texUnit->_BoundTextures |= (1 << targetIndex);
+ else
+ texUnit->_BoundTextures &= ~(1 << targetIndex);
+
/* Pass BindTexture call to device driver */
if (ctx->Driver.BindTexture)
- ctx->Driver.BindTexture(ctx, target, newTexObj);
+ ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj);
+}
+
+
+void GLAPIENTRY
+_mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count>
+ * is greater than the number of texture image units supported
+ * by the implementation."
+ */
+ if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindTextures(first=%u + count=%d > the value of "
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
+ first, count, ctx->Const.MaxCombinedTextureImageUnits);
+ return;
+ }
+
+ /* Flush before changing bindings */
+ FLUSH_VERTICES(ctx, 0);
+
+ ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
+ first + count);
+
+ if (textures) {
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by
+ * a command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require
+ * a first pass to scan the entire list of bound objects for
+ * errors and then a second pass to actually perform the
+ * bindings. Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding
+ * point is not updated and an error will be generated. However,
+ * other binding points in the same command will be updated if
+ * their parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_texture_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ if (textures[i] != 0) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
+ struct gl_texture_object *current = texUnit->_Current;
+ struct gl_texture_object *texObj;
+
+ if (current && current->Name == textures[i])
+ texObj = current;
+ else
+ texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
+
+ if (texObj && texObj->Target != 0) {
+ const gl_texture_index targetIndex = texObj->TargetIndex;
+
+ if (texUnit->CurrentTex[targetIndex] != texObj) {
+ /* Do the actual binding. The refcount on the previously
+ * bound texture object will be decremented. It will be
+ * deleted if the count hits zero.
+ */
+ _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex],
+ texObj);
+
+ texUnit->_BoundTextures |= (1 << targetIndex);
+ ctx->NewState |= _NEW_TEXTURE;
+
+ /* Pass the BindTexture call to the device driver */
+ if (ctx->Driver.BindTexture)
+ ctx->Driver.BindTexture(ctx, first + i,
+ texObj->Target, texObj);
+ }
+ } else {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if any value
+ * in <textures> is not zero or the name of an existing
+ * texture object (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindTextures(textures[%d]=%u is not zero "
+ "or the name of an existing texture object)",
+ i, textures[i]);
+ }
+ } else {
+ unbind_textures_from_unit(ctx, first + i);
+ }
+ }
+
+ _mesa_end_texture_lookups(ctx);
+ } else {
+ /* Unbind all textures in the range <first> through <first>+<count>-1 */
+ for (i = 0; i < count; i++)
+ unbind_textures_from_unit(ctx, first + i);
+ }
}
diff --git a/mesalib/src/mesa/main/texobj.h b/mesalib/src/mesa/main/texobj.h
index a9de73fff..b1b7a3027 100644
--- a/mesalib/src/mesa/main/texobj.h
+++ b/mesalib/src/mesa/main/texobj.h
@@ -46,6 +46,15 @@
extern struct gl_texture_object *
_mesa_lookup_texture(struct gl_context *ctx, GLuint id);
+extern void
+_mesa_begin_texture_lookups(struct gl_context *ctx);
+
+extern void
+_mesa_end_texture_lookups(struct gl_context *ctx);
+
+extern struct gl_texture_object *
+_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
+
extern struct gl_texture_object *
_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
@@ -177,6 +186,10 @@ _mesa_BindTexture( GLenum target, GLuint texture );
extern void GLAPIENTRY
+_mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures );
+
+
+extern void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
const GLclampf *priorities );
diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c
index 91b290691..19508cf39 100644
--- a/mesalib/src/mesa/main/texstate.c
+++ b/mesalib/src/mesa/main/texstate.c
@@ -113,6 +113,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
}
}
+ dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
_mesa_unlock_context_textures(dst);
}
}
@@ -877,6 +878,8 @@ init_texture_unit( struct gl_context *ctx, GLuint unit )
_mesa_reference_texobj(&texUnit->CurrentTex[tex],
ctx->Shared->DefaultTex[tex]);
}
+
+ texUnit->_BoundTextures = 0;
}
diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c
index d9096abf3..764214669 100644
--- a/mesalib/src/mesa/main/texstore.c
+++ b/mesalib/src/mesa/main/texstore.c
@@ -2473,74 +2473,71 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLint img, row;
+ GLuint *depth = malloc(srcWidth * sizeof(GLuint));
+ GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
ASSERT(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
- ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT);
+ ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
- if (srcFormat == GL_DEPTH_COMPONENT ||
- srcFormat == GL_STENCIL_INDEX) {
- GLuint *depth = malloc(srcWidth * sizeof(GLuint));
- GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
+ if (!depth || !stencil) {
+ free(depth);
+ free(stencil);
+ return GL_FALSE;
+ }
- if (!depth || !stencil) {
- free(depth);
- free(stencil);
- return GL_FALSE;
- }
+ /* In case we only upload depth we need to preserve the stencil */
+ for (img = 0; img < srcDepth; img++) {
+ GLuint *dstRow = (GLuint *) dstSlices[img];
+ const GLubyte *src
+ = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ GLint i;
+ GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
- /* In case we only upload depth we need to preserve the stencil */
- for (img = 0; img < srcDepth; img++) {
- GLuint *dstRow = (GLuint *) dstSlices[img];
- const GLubyte *src
- = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- GLint i;
- GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
+ if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
+ keepstencil = GL_TRUE;
+ }
+ else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
+ keepdepth = GL_TRUE;
+ }
- if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
- keepstencil = GL_TRUE;
- }
- else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
- keepdepth = GL_TRUE;
- }
+ if (keepdepth == GL_FALSE)
+ /* the 24 depth bits will be in the low position: */
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_UNSIGNED_INT, /* dst type */
+ keepstencil ? depth : dstRow, /* dst addr */
+ depthScale,
+ srcType, src, srcPacking);
- if (keepdepth == GL_FALSE)
- /* the 24 depth bits will be in the low position: */
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, /* dst type */
- keepstencil ? depth : dstRow, /* dst addr */
- depthScale,
- srcType, src, srcPacking);
-
- if (keepstencil == GL_FALSE)
- /* get the 8-bit stencil values */
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_UNSIGNED_BYTE, /* dst type */
- stencil, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
-
- for (i = 0; i < srcWidth; i++) {
- if (keepstencil)
- dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
- else
- dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
- }
+ if (keepstencil == GL_FALSE)
+ /* get the 8-bit stencil values */
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_UNSIGNED_BYTE, /* dst type */
+ stencil, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(GLuint);
+ for (i = 0; i < srcWidth; i++) {
+ if (keepstencil)
+ dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
+ else
+ dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
}
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(GLuint);
}
-
- free(depth);
- free(stencil);
}
+
+ free(depth);
+ free(stencil);
return GL_TRUE;
}
@@ -2563,7 +2560,8 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT ||
- srcType == GL_UNSIGNED_INT_24_8_EXT);
+ srcType == GL_UNSIGNED_INT_24_8_EXT ||
+ srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
depth = malloc(srcWidth * sizeof(GLuint));
stencil = malloc(srcWidth * sizeof(GLubyte));
@@ -3417,49 +3415,47 @@ _mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS)
static GLboolean
_mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
{
+ GLint img, row;
+ const GLint srcRowStride
+ = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
+ / sizeof(uint64_t);
+
ASSERT(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
ASSERT(srcFormat == GL_DEPTH_STENCIL ||
srcFormat == GL_DEPTH_COMPONENT ||
srcFormat == GL_STENCIL_INDEX);
ASSERT(srcFormat != GL_DEPTH_STENCIL ||
+ srcType == GL_UNSIGNED_INT_24_8 ||
srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
- if (srcFormat == GL_DEPTH_COMPONENT ||
- srcFormat == GL_STENCIL_INDEX) {
- GLint img, row;
- const GLint srcRowStride
- = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
- / sizeof(uint64_t);
+ /* In case we only upload depth we need to preserve the stencil */
+ for (img = 0; img < srcDepth; img++) {
+ uint64_t *dstRow = (uint64_t *) dstSlices[img];
+ const uint64_t *src
+ = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
+ srcWidth, srcHeight,
+ srcFormat, srcType,
+ img, 0, 0);
+ for (row = 0; row < srcHeight; row++) {
+ /* The unpack functions with:
+ * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
+ * only write their own dword, so the other dword (stencil
+ * or depth) is preserved. */
+ if (srcFormat != GL_STENCIL_INDEX)
+ _mesa_unpack_depth_span(ctx, srcWidth,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
+ dstRow, /* dst addr */
+ ~0U, srcType, src, srcPacking);
- /* In case we only upload depth we need to preserve the stencil */
- for (img = 0; img < srcDepth; img++) {
- uint64_t *dstRow = (uint64_t *) dstSlices[img];
- const uint64_t *src
- = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
- srcWidth, srcHeight,
- srcFormat, srcType,
- img, 0, 0);
- for (row = 0; row < srcHeight; row++) {
- /* The unpack functions with:
- * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- * only write their own dword, so the other dword (stencil
- * or depth) is preserved. */
- if (srcFormat != GL_STENCIL_INDEX)
- _mesa_unpack_depth_span(ctx, srcWidth,
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
- dstRow, /* dst addr */
- ~0U, srcType, src, srcPacking);
-
- if (srcFormat != GL_DEPTH_COMPONENT)
- _mesa_unpack_stencil_span(ctx, srcWidth,
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
- dstRow, /* dst addr */
- srcType, src, srcPacking,
- ctx->_ImageTransferState);
+ if (srcFormat != GL_DEPTH_COMPONENT)
+ _mesa_unpack_stencil_span(ctx, srcWidth,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
+ dstRow, /* dst addr */
+ srcType, src, srcPacking,
+ ctx->_ImageTransferState);
- src += srcRowStride;
- dstRow += dstRowStride / sizeof(uint64_t);
- }
+ src += srcRowStride;
+ dstRow += dstRowStride / sizeof(uint64_t);
}
}
return GL_TRUE;
diff --git a/mesalib/src/mesa/main/transformfeedback.c b/mesalib/src/mesa/main/transformfeedback.c
index abeb25e87..a73746335 100644
--- a/mesalib/src/mesa/main/transformfeedback.c
+++ b/mesalib/src/mesa/main/transformfeedback.c
@@ -32,7 +32,6 @@
#include "buffers.h"
-#include "bufferobj.h"
#include "context.h"
#include "hash.h"
#include "macros.h"
@@ -533,14 +532,7 @@ bind_buffer_range(struct gl_context *ctx, GLuint index,
bufObj);
/* The per-attribute binding point */
- _mesa_reference_buffer_object(ctx,
- &obj->Buffers[index],
- bufObj);
-
- obj->BufferNames[index] = bufObj->Name;
-
- obj->Offset[index] = offset;
- obj->RequestedSize[index] = size;
+ _mesa_set_transform_feedback_binding(ctx, obj, index, bufObj, offset, size);
}
diff --git a/mesalib/src/mesa/main/transformfeedback.h b/mesalib/src/mesa/main/transformfeedback.h
index 7aecd66a7..87f4080e0 100644
--- a/mesalib/src/mesa/main/transformfeedback.h
+++ b/mesalib/src/mesa/main/transformfeedback.h
@@ -27,6 +27,7 @@
#define TRANSFORM_FEEDBACK_H
#include <stdbool.h>
+#include "bufferobj.h"
#include "compiler.h"
#include "glheader.h"
#include "mtypes.h"
@@ -127,4 +128,17 @@ extern bool
_mesa_transform_feedback_is_using_program(struct gl_context *ctx,
struct gl_shader_program *shProg);
+static inline void
+_mesa_set_transform_feedback_binding(struct gl_context *ctx,
+ struct gl_transform_feedback_object *tfObj, GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset, GLsizeiptr size)
+{
+ _mesa_reference_buffer_object(ctx, &tfObj->Buffers[index], bufObj);
+
+ tfObj->BufferNames[index] = bufObj->Name;
+ tfObj->Offset[index] = offset;
+ tfObj->RequestedSize[index] = size;
+}
+
#endif /* TRANSFORM_FEEDBACK_H */
diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h
index c8b555cbe..10518dcbb 100644
--- a/mesalib/src/mesa/main/uniforms.h
+++ b/mesalib/src/mesa/main/uniforms.h
@@ -319,7 +319,7 @@ struct gl_builtin_uniform_element {
struct gl_builtin_uniform_desc {
const char *name;
- struct gl_builtin_uniform_element *elements;
+ const struct gl_builtin_uniform_element *elements;
unsigned int num_elements;
};
diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c
index 66a3ef119..46956efb5 100644
--- a/mesalib/src/mesa/main/varray.c
+++ b/mesalib/src/mesa/main/varray.c
@@ -784,13 +784,7 @@ static const GLfloat *
get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
{
if (index == 0) {
- /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
- * 2.0. Note that we cannot just check for API_OPENGL_CORE here because
- * that will erroneously allow this usage in a 3.0 forward-compatible
- * context too.
- */
- if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31)
- && ctx->API != API_OPENGLES2) {
+ if (_mesa_attr_zero_aliases_vertex(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
return NULL;
}
@@ -1446,6 +1440,126 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
void GLAPIENTRY
+_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets, const GLsizei *strides)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object * const vao = ctx->Array.VAO;
+ GLuint i;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no
+ * vertex array object is bound."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindVertexBuffers(No array object bound)");
+ return;
+ }
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count>
+ * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ if (first + count > ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindVertexBuffers(first=%u + count=%d > the value of "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
+ first, count, ctx->Const.MaxVertexAttribBindings);
+ return;
+ }
+
+ if (!buffers) {
+ /**
+ * The ARB_multi_bind spec says:
+ *
+ * "If <buffers> is NULL, each affected vertex buffer binding point
+ * from <first> through <first>+<count>-1 will be reset to have no
+ * bound buffer object. In this case, the offsets and strides
+ * associated with the binding points are set to default values,
+ * ignoring <offsets> and <strides>."
+ */
+ struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
+
+ for (i = 0; i < count; i++)
+ bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, 0, 16);
+
+ return;
+ }
+
+ /* Note that the error semantics for multi-bind commands differ from
+ * those of other GL commands.
+ *
+ * The Issues section in the ARB_multi_bind spec says:
+ *
+ * "(11) Typically, OpenGL specifies that if an error is generated by
+ * a command, that command has no effect. This is somewhat
+ * unfortunate for multi-bind commands, because it would require
+ * a first pass to scan the entire list of bound objects for
+ * errors and then a second pass to actually perform the
+ * bindings. Should we have different error semantics?
+ *
+ * RESOLVED: Yes. In this specification, when the parameters for
+ * one of the <count> binding points are invalid, that binding
+ * point is not updated and an error will be generated. However,
+ * other binding points in the same command will be updated if
+ * their parameters are valid and no other error occurs."
+ */
+
+ _mesa_begin_bufferobj_lookups(ctx);
+
+ for (i = 0; i < count; i++) {
+ struct gl_buffer_object *vbo;
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated if any value in
+ * <offsets> or <strides> is negative (per binding)."
+ */
+ if (offsets[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindVertexBuffer(offsets[%u]=%lldd < 0)",
+ i, (long long int) offsets[i]);
+ continue;
+ }
+
+ if (strides[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindVertexBuffer(strides[%u]=%lld < 0)",
+ i, (long long int) strides[i]);
+ continue;
+ }
+
+ if (buffers[i]) {
+ struct gl_vertex_buffer_binding *binding =
+ &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)];
+
+ if (buffers[i] == binding->BufferObj->Name)
+ vbo = binding->BufferObj;
+ else
+ vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
+ "glBindVertexBuffers");
+
+ if (!vbo)
+ continue;
+ } else {
+ vbo = ctx->Shared->NullBufferObj;
+ }
+
+ bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo,
+ offsets[i], strides[i]);
+ }
+
+ _mesa_end_bufferobj_lookups(ctx);
+}
+
+
+void GLAPIENTRY
_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
GLboolean normalized, GLuint relativeOffset)
{
diff --git a/mesalib/src/mesa/main/varray.h b/mesalib/src/mesa/main/varray.h
index bc820ed23..f94ebac99 100644
--- a/mesalib/src/mesa/main/varray.h
+++ b/mesalib/src/mesa/main/varray.h
@@ -106,6 +106,22 @@ _mesa_update_client_array(struct gl_context *ctx,
_mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
}
+static inline bool
+_mesa_attr_zero_aliases_vertex(struct gl_context *ctx)
+{
+ const bool is_forward_compatible_context =
+ ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+
+ /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
+ * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
+ * that will erroneously allow this usage in a 3.0 forward-compatible
+ * context too.
+ */
+ return (ctx->API == API_OPENGLES
+ || (ctx->API == API_OPENGL_COMPAT
+ && !is_forward_compatible_context));
+}
+
extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
@@ -291,6 +307,10 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride);
extern void GLAPIENTRY
+_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets, const GLsizei *strides);
+
+extern void GLAPIENTRY
_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
GLboolean normalized, GLuint relativeOffset);
diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c
index afc6d9dab..928a4ffd2 100644
--- a/mesalib/src/mesa/state_tracker/st_atom_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c
@@ -271,6 +271,10 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st,
sv = st_texture_get_sampler_view(st, stObj);
+ if (stObj->base.StencilSampling &&
+ util_format_is_depth_and_stencil(format))
+ format = util_format_stencil_only(format);
+
/* if sampler view has changed dereference it */
if (*sv) {
if (check_sampler_swizzle(stObj, *sv) ||
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index a245fdf18..12ba82df3 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -507,6 +507,11 @@ void st_init_extensions(struct st_context *st)
{ { o(OES_compressed_ETC1_RGB8_texture) },
{ PIPE_FORMAT_ETC1_RGB8 } },
+
+ { { o(ARB_stencil_texturing) },
+ { PIPE_FORMAT_X24S8_UINT,
+ PIPE_FORMAT_S8X24_UINT },
+ GL_TRUE }, /* at least one format must be supported */
};
/* Required: vertex fetch support. */
@@ -560,13 +565,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_point_parameters = GL_TRUE;
ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
- /* IMPORTANT:
- * Don't enable EXT_separate_shader_objects. It disallows a certain
- * optimization in the GLSL compiler and therefore is considered
- * harmful.
- */
- ctx->Extensions.EXT_separate_shader_objects = GL_FALSE;
-
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index d1c3856b5..bdee1f4eb 100644
--- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -87,8 +87,7 @@ extern "C" {
*/
#define MAX_ARRAYS 256
-/* if we support a native gallium TG4 with the ability to take 4 texoffsets then bump this */
-#define MAX_GLSL_TEXTURE_OFFSET 1
+#define MAX_GLSL_TEXTURE_OFFSET 4
class st_src_reg;
class st_dst_reg;
@@ -2728,12 +2727,13 @@ glsl_to_tgsi_visitor::visit(ir_call *ir)
void
glsl_to_tgsi_visitor::visit(ir_texture *ir)
{
- st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset, sample_index, component;
+ st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy, offset[MAX_GLSL_TEXTURE_OFFSET], sample_index, component;
st_dst_reg result_dst, coord_dst, cube_sc_dst;
glsl_to_tgsi_instruction *inst = NULL;
unsigned opcode = TGSI_OPCODE_NOP;
const glsl_type *sampler_type = ir->sampler->type;
bool is_cube_array = false;
+ unsigned i;
/* if we are a cube array sampler */
if ((sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
@@ -2771,7 +2771,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
opcode = (is_cube_array && ir->shadow_comparitor) ? TGSI_OPCODE_TEX2 : TGSI_OPCODE_TEX;
if (ir->offset) {
ir->offset->accept(this);
- offset = this->result;
+ offset[0] = this->result;
}
break;
case ir_txb:
@@ -2780,7 +2780,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
lod_info = this->result;
if (ir->offset) {
ir->offset->accept(this);
- offset = this->result;
+ offset[0] = this->result;
}
break;
case ir_txl:
@@ -2789,7 +2789,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
lod_info = this->result;
if (ir->offset) {
ir->offset->accept(this);
- offset = this->result;
+ offset[0] = this->result;
}
break;
case ir_txd:
@@ -2800,7 +2800,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
dy = this->result;
if (ir->offset) {
ir->offset->accept(this);
- offset = this->result;
+ offset[0] = this->result;
}
break;
case ir_txs:
@@ -2814,7 +2814,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
lod_info = this->result;
if (ir->offset) {
ir->offset->accept(this);
- offset = this->result;
+ offset[0] = this->result;
}
break;
case ir_txf_ms:
@@ -2828,9 +2828,17 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
component = this->result;
if (ir->offset) {
ir->offset->accept(this);
- /* this should have been lowered */
- assert(ir->offset->type->base_type != GLSL_TYPE_ARRAY);
- offset = this->result;
+ if (ir->offset->type->base_type == GLSL_TYPE_ARRAY) {
+ const glsl_type *elt_type = ir->offset->type->fields.array;
+ for (i = 0; i < ir->offset->type->length; i++) {
+ offset[i] = this->result;
+ offset[i].index += i * type_size(elt_type);
+ offset[i].type = elt_type->base_type;
+ offset[i].swizzle = swizzle_for_size(elt_type->vector_elements);
+ }
+ } else {
+ offset[0] = this->result;
+ }
}
break;
case ir_lod:
@@ -2960,8 +2968,9 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
this->prog);
if (ir->offset) {
- inst->tex_offset_num_offset = 1;
- inst->tex_offsets[0] = offset;
+ for (i = 0; i < MAX_GLSL_TEXTURE_OFFSET && offset[i].file != PROGRAM_UNDEFINED; i++)
+ inst->tex_offsets[i] = offset[i];
+ inst->tex_offset_num_offset = i;
}
switch (sampler_type->sampler_dimensionality) {
@@ -4479,6 +4488,8 @@ translate_tex_offset(struct st_translate *t,
{
struct tgsi_texture_offset offset;
struct ureg_src imm_src;
+ struct ureg_dst dst;
+ int array;
switch (in_offset->file) {
case PROGRAM_IMMEDIATE:
@@ -4500,6 +4511,20 @@ translate_tex_offset(struct st_translate *t,
offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2);
offset.Padding = 0;
break;
+ case PROGRAM_ARRAY:
+ array = in_offset->index >> 16;
+
+ assert(array >= 0);
+ assert(array < (int) Elements(t->arrays));
+
+ dst = t->arrays[array];
+ offset.File = dst.File;
+ offset.Index = dst.Index + (in_offset->index & 0xFFFF) - 0x8000;
+ offset.SwizzleX = GET_SWZ(in_offset->swizzle, 0);
+ offset.SwizzleY = GET_SWZ(in_offset->swizzle, 1);
+ offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2);
+ offset.Padding = 0;
+ break;
default:
break;
}
@@ -5350,6 +5375,7 @@ st_new_shader_program(struct gl_context *ctx, GLuint name)
GLboolean
st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
+ struct pipe_screen *pscreen = ctx->st->pipe->screen;
assert(prog->LinkStatus);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -5388,7 +5414,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
lower_packing_builtins(ir, lower_inst);
}
- lower_offset_arrays(ir);
+ if (!pscreen->get_param(pscreen, PIPE_CAP_TEXTURE_GATHER_OFFSETS))
+ lower_offset_arrays(ir);
do_mat_op_to_vec(ir);
lower_instructions(ir,
MOD_TO_FRACT |
@@ -5396,6 +5423,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
EXP_TO_EXP2 |
LOG_TO_LOG2 |
LDEXP_TO_ARITH |
+ CARRY_TO_ARITH |
+ BORROW_TO_ARITH |
(options->EmitNoPow ? POW_TO_EXP2 : 0) |
(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0));
diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c
index b3deac024..421bae2b8 100644
--- a/mesalib/src/mesa/tnl/t_vertex.c
+++ b/mesalib/src/mesa/tnl/t_vertex.c
@@ -83,12 +83,22 @@ void _tnl_register_fastpath( struct tnl_clipspace *vtx,
struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath);
GLuint i;
+ if (fastpath == NULL) {
+ _mesa_error_no_memory(__func__);
+ return;
+ }
+
fastpath->vertex_size = vtx->vertex_size;
fastpath->attr_count = vtx->attr_count;
fastpath->match_strides = match_strides;
fastpath->func = vtx->emit;
- fastpath->attr =
- malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
+ fastpath->attr = malloc(vtx->attr_count * sizeof(fastpath->attr[0]));
+
+ if (fastpath->attr == NULL) {
+ free(fastpath);
+ _mesa_error_no_memory(__func__);
+ return;
+ }
for (i = 0; i < vtx->attr_count; i++) {
fastpath->attr[i].format = vtx->attr[i].format;
diff --git a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
index a2ea6d0c8..ec66934fc 100644
--- a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h
@@ -26,6 +26,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#include "util/u_format_r11g11b10f.h"
+#include "main/varray.h"
/* float */
#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
@@ -499,7 +500,7 @@ static void GLAPIENTRY
TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1F(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1F(VBO_ATTRIB_GENERIC0 + index, x);
@@ -511,7 +512,7 @@ static void GLAPIENTRY
TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -523,7 +524,7 @@ static void GLAPIENTRY
TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2F(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -535,7 +536,7 @@ static void GLAPIENTRY
TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -547,7 +548,7 @@ static void GLAPIENTRY
TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3F(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -559,7 +560,7 @@ static void GLAPIENTRY
TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -571,7 +572,7 @@ static void GLAPIENTRY
TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4F(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -583,7 +584,7 @@ static void GLAPIENTRY
TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4FV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -600,7 +601,7 @@ static void GLAPIENTRY
TAG(VertexAttribI1i)(GLuint index, GLint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1I(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1I(VBO_ATTRIB_GENERIC0 + index, x);
@@ -612,7 +613,7 @@ static void GLAPIENTRY
TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2I(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -624,7 +625,7 @@ static void GLAPIENTRY
TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3I(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -636,7 +637,7 @@ static void GLAPIENTRY
TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4I(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -648,7 +649,7 @@ static void GLAPIENTRY
TAG(VertexAttribI2iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -660,7 +661,7 @@ static void GLAPIENTRY
TAG(VertexAttribI3iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -672,7 +673,7 @@ static void GLAPIENTRY
TAG(VertexAttribI4iv)(GLuint index, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4IV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -689,7 +690,7 @@ static void GLAPIENTRY
TAG(VertexAttribI1ui)(GLuint index, GLuint x)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR1UI(0, x);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x);
@@ -701,7 +702,7 @@ static void GLAPIENTRY
TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2UI(0, x, y);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y);
@@ -713,7 +714,7 @@ static void GLAPIENTRY
TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3UI(0, x, y, z);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z);
@@ -725,7 +726,7 @@ static void GLAPIENTRY
TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4UI(0, x, y, z, w);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w);
@@ -737,7 +738,7 @@ static void GLAPIENTRY
TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR2UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -749,7 +750,7 @@ static void GLAPIENTRY
TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR3UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v);
@@ -761,7 +762,7 @@ static void GLAPIENTRY
TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v)
{
GET_CURRENT_CONTEXT(ctx);
- if (index == 0)
+ if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx))
ATTR4UIV(0, v);
else if (index < MAX_VERTEX_GENERIC_ATTRIBS)
ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v);
diff --git a/mesalib/src/mesa/vbo/vbo_rebase.c b/mesalib/src/mesa/vbo/vbo_rebase.c
index f3fe5f757..82a0b8e2b 100644
--- a/mesalib/src/mesa/vbo/vbo_rebase.c
+++ b/mesalib/src/mesa/vbo/vbo_rebase.c
@@ -58,9 +58,14 @@ static void *rebase_##TYPE( const void *ptr, \
GLuint count, \
TYPE min_index ) \
{ \
- const TYPE *in = (TYPE *)ptr; \
- TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \
GLuint i; \
+ const TYPE *in = (TYPE *)ptr; \
+ TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \
+ \
+ if (tmp_indices == NULL) { \
+ _mesa_error_no_memory(__func__); \
+ return NULL; \
+ } \
\
for (i = 0; i < count; i++) \
tmp_indices[i] = in[i] - min_index; \
@@ -148,6 +153,11 @@ void vbo_rebase_prims( struct gl_context *ctx,
*/
tmp_prims = malloc(sizeof(*prim) * nr_prims);
+ if (tmp_prims == NULL) {
+ _mesa_error_no_memory(__func__);
+ return;
+ }
+
for (i = 0; i < nr_prims; i++) {
tmp_prims[i] = prim[i];
tmp_prims[i].basevertex -= min_index;
@@ -186,6 +196,10 @@ void vbo_rebase_prims( struct gl_context *ctx,
if (map_ib)
ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
+ if (tmp_indices == NULL) {
+ return;
+ }
+
tmp_ib.obj = ctx->Shared->NullBufferObj;
tmp_ib.ptr = tmp_indices;
tmp_ib.count = ib->count;
@@ -198,6 +212,11 @@ void vbo_rebase_prims( struct gl_context *ctx,
*/
tmp_prims = malloc(sizeof(*prim) * nr_prims);
+ if (tmp_prims == NULL) {
+ _mesa_error_no_memory(__func__);
+ return;
+ }
+
for (i = 0; i < nr_prims; i++) {
/* If this fails, it could indicate an application error:
*/