diff options
Diffstat (limited to 'mesalib')
55 files changed, 931 insertions, 644 deletions
diff --git a/mesalib/Makefile b/mesalib/Makefile index 4a41948b5..1fa369a96 100644 --- a/mesalib/Makefile +++ b/mesalib/Makefile @@ -191,6 +191,8 @@ PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION) EXTRA_FILES = \ aclocal.m4 \ configure \ + tests/Makefile.in \ + tests/glx/Makefile.in \ src/glsl/glsl_parser.cpp \ src/glsl/glsl_parser.h \ src/glsl/glsl_lexer.cpp \ diff --git a/mesalib/configs/linux-dri b/mesalib/configs/linux-dri index 6990c3a7a..e63790ea4 100644 --- a/mesalib/configs/linux-dri +++ b/mesalib/configs/linux-dri @@ -70,7 +70,6 @@ INTEL_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm_intel) NOUVEAU_LIBS = $(shell $(PKG_CONFIG) --libs libdrm_nouveau) NOUVEAU_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm_nouveau) -LIBDRM_RADEON_LIBS = $(shell $(PKG_CONFIG) --libs libdrm_radeon) -LIBDRM_RADEON_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm_radeon) -RADEON_CFLAGS = "-DHAVE_LIBDRM_RADEON=1 $(LIBDRM_RADEON_CFLAGS)" +RADEON_LIBS = $(shell $(PKG_CONFIG) --libs libdrm_radeon) +RADEON_CFLAGS = $(shell $(PKG_CONFIG) --cflags libdrm_radeon) RADEON_LDFLAGS = $(LIBDRM_RADEON_LIBS) diff --git a/mesalib/configure.ac b/mesalib/configure.ac index 511d147cb..7c50e3c00 100644 --- a/mesalib/configure.ac +++ b/mesalib/configure.ac @@ -38,8 +38,8 @@ AC_PROG_CC AC_PROG_CXX AC_CHECK_PROGS([MAKE], [gmake make]) AC_CHECK_PROGS([PYTHON2], [python2 python]) +AC_PROG_SED AC_PATH_PROG([MKDEP], [makedepend]) -AC_PATH_PROG([SED], [sed]) if test "x$MKDEP" = "x"; then AC_MSG_ERROR([makedepend is required to build Mesa]) @@ -70,7 +70,6 @@ AC_PATH_PROG([GTESTCONFIG], [gtest-config]) if test "x$GTESTCONFIG" != "x"; then GTEST_CFLAGS=`gtest-config --cppflags --cxxflags` GTEST_LIBS=`gtest-config --ldflags --libs` - HAVE_GTEST=1 AC_SUBST([GTEST_CFLAGS]) AC_SUBST([GTEST_LIBS]) HAVE_GTEST=yes @@ -663,7 +662,7 @@ AC_ARG_ENABLE([gallium_gbm], [enable_gallium_gbm=auto]) # Option for Gallium drivers -GALLIUM_DRIVERS_DEFAULT="r300,r600,swrast" +GALLIUM_DRIVERS_DEFAULT="r300,r600,svga,swrast" AC_ARG_WITH([gallium-drivers], [AS_HELP_STRING([--with-gallium-drivers@<:@=DIRS...@:>@], diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index 0c67dce05..f677b7681 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -12,47 +12,45 @@ Feature Status GL 3.0: -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started +GLSL 1.30 DONE glBindFragDataLocation, glGetFragDataLocation DONE -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965) -Map buffer subranges (GL_ARB_map_buffer_range) DONE -Clamping controls (GL_ARB_color_buffer_float) DONE -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300) -GL_EXT_packed_float DONE (gallium r600) -GL_EXT_texture_shared_exponent DONE (gallium, swrast) -Float depth buffers (GL_ARB_depth_buffer_float) DONE -Framebuffer objects (GL_EXT_framebuffer_object) DONE +Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast) +Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast) +Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600) +Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600) +GL_EXT_packed_float DONE (i965, r600) +GL_EXT_texture_shared_exponent DONE (i965, r600, swrast) +Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) +Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast) Half-float DONE -Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done -1D/2D Texture arrays DONE (gallium, swrast) -Packed depth/stencil formats DONE -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) -Red and red/green texture formats DONE (swrast, i965, gallium) -Transform feedback (GL_EXT_transform_feedback) DONE -Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo +1D/2D Texture arrays DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast) +GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast) +Red and red/green texture formats DONE (i965, swrast, gallium) +Transform feedback (GL_EXT_transform_feedback) DONE (i965) +Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast) +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600) glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands DONE (but converts int - values to floats) -Depth format cube textures not started -GLX_ARB_create_context (GLX 1.4 is required) not started +glVertexAttribI commands ~50% done (converts int + values to floats) +Depth format cube textures DONE +GLX_ARB_create_context (GLX 1.4 is required) DONE GL 3.1: GLSL 1.40 not started Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) -Buffer copying (GL_ARB_copy_buffer) DONE -Primitive restart (GL_NV_primitive_restart) DONE (gallium) +Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) +Primitive restart (GL_NV_primitive_restart) DONE (r600) 16 vertex texture image units DONE Texture buffer objs (GL_ARB_texture_buffer_object) not started -Rectangular textures (GL_ARB_texture_rectangle) DONE +Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium) +Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) GL 3.2: @@ -60,36 +58,36 @@ GL 3.2: Core/compatibility profiles not started GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) -Provoking vertex (GL_ARB_provoking_vertex) DONE -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast) +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast) +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast) +Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast) +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600) Multisample textures (GL_ARB_texture_multisample) not started -Frag depth clamp (GL_ARB_depth_clamp) DONE -Fence objects (GL_ARB_sync) DONE -GLX_ARB_create_context_profile not started +Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast) +Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast) +GLX_ARB_create_context_profile DONE GL 3.3: GLSL 3.30 not started GL_ARB_blend_func_extended not started -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 DONE (swrast, gallium) -GL_ARB_sampler_objects DONE (gallium) -GL_ARB_texture_rgb10_a2ui DONE (gallium) -GL_ARB_texture_swizzle DONE (same as EXT version) +GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast) +GL_ARB_occlusion_query2 DONE (r300, r600, swrast) +GL_ARB_sampler_objects DONE (i965, r300, r600) +GL_ARB_texture_rgb10_a2ui DONE (r600) +GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast) GL_ARB_timer_query ~60% done (the EXT variant) -GL_ARB_instanced_arrays DONE (gallium) -GL_ARB_vertex_type_2_10_10_10_rev DONE (gallium) +GL_ARB_instanced_arrays DONE (r300, r600) +GL_ARB_vertex_type_2_10_10_10_rev DONE (r600) GL 4.0: GLSL 4.0 not started GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend DONE (gallium softpipe) +GL_ARB_draw_buffers_blend DONE (r600, softpipe) GL_ARB_draw_indirect not started GL_ARB_gpu_shader_fp64 not started GL_ARB_sample_shading not started @@ -105,7 +103,7 @@ GL_ARB_transform_feedback3 not started GL 4.1: GLSL 4.1 not started -GL_ARB_ES2_compatibility DONE (i965) +GL_ARB_ES2_compatibility DONE (i965, r300, r600) GL_ARB_get_program_binary not started GL_ARB_separate_shader_objects some infrastructure done GL_ARB_shader_precision not started @@ -118,11 +116,11 @@ GLSL 4.2 not started GL_ARB_texture_compression_bptc not started GL_ARB_compressed_texture_pixel_storage not started GL_ARB_shader_atomic_counters not started -GL_ARB_texture_storage DONE (gallium, swrast) +GL_ARB_texture_storage DONE (r300, r600, swrast) GL_ARB_transform_feedback_instanced not started GL_ARB_base_instance not started GL_ARB_shader_image_load_store not started -GL_ARB_conservative_depth DONE (compiler) +GL_ARB_conservative_depth DONE (softpipe) GL_ARB_shading_language_420pack not started GL_ARB_internalformat_query not started GL_ARB_map_buffer_alignment not started diff --git a/mesalib/src/gallium/auxiliary/util/u_math.h b/mesalib/src/gallium/auxiliary/util/u_math.h index 404bd21e1..f6196665f 100644 --- a/mesalib/src/gallium/auxiliary/util/u_math.h +++ b/mesalib/src/gallium/auxiliary/util/u_math.h @@ -340,6 +340,9 @@ util_is_inf_or_nan(float x) * Find first bit set in word. Least significant bit is 1. * Return 0 if no bits set. */ +#ifndef FFS_DEFINED +#define FFS_DEFINED 1 + #if defined(_MSC_VER) && _MSC_VER >= 1300 && (_M_IX86 || _M_AMD64 || _M_IA64) unsigned char _BitScanForward(unsigned long* Index, unsigned long Mask); #pragma intrinsic(_BitScanForward) @@ -372,6 +375,8 @@ unsigned ffs( unsigned u ) #define ffs __builtin_ffs #endif +#endif /* FFS_DEFINED */ + /* Destructively loop over all of the bits in a mask as in: * diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp index 8587da0a3..d4385a644 100644 --- a/mesalib/src/glsl/glsl_types.cpp +++ b/mesalib/src/glsl/glsl_types.cpp @@ -127,6 +127,35 @@ glsl_type::contains_sampler() const } } +gl_texture_index +glsl_type::sampler_index() const +{ + const glsl_type *const t = (this->is_array()) ? this->fields.array : this; + + assert(t->is_sampler()); + + switch (t->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: + return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; + case GLSL_SAMPLER_DIM_2D: + return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; + case GLSL_SAMPLER_DIM_3D: + return TEXTURE_3D_INDEX; + case GLSL_SAMPLER_DIM_CUBE: + return TEXTURE_CUBE_INDEX; + case GLSL_SAMPLER_DIM_RECT: + return TEXTURE_RECT_INDEX; + case GLSL_SAMPLER_DIM_BUF: + assert(!"FINISHME: Implement ARB_texture_buffer_object"); + break; + case GLSL_SAMPLER_DIM_EXTERNAL: + return TEXTURE_EXTERNAL_INDEX; + default: + assert(!"Should not get here."); + break; + } +} + void glsl_type::generate_100ES_types(glsl_symbol_table *symtab) { diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h index 4ac90118b..2997c9311 100644 --- a/mesalib/src/glsl/glsl_types.h +++ b/mesalib/src/glsl/glsl_types.h @@ -28,6 +28,7 @@ #include <string.h> #include <assert.h> +#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */ #ifdef __cplusplus extern "C" { @@ -354,6 +355,11 @@ struct glsl_type { bool contains_sampler() const; /** + * Get the Mesa texture target index for a sampler type. + */ + gl_texture_index sampler_index() const; + + /** * Query whether or not a type is an array */ bool is_array() const diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp index 087651bd0..0b8a02d4e 100644 --- a/mesalib/src/glsl/link_uniforms.cpp +++ b/mesalib/src/glsl/link_uniforms.cpp @@ -209,7 +209,13 @@ public: union gl_constant_value *values) : map(map), uniforms(uniforms), next_sampler(0), values(values) { - /* empty */ + memset(this->targets, 0, sizeof(this->targets)); + } + + void start_shader() + { + this->shader_samplers_used = 0; + this->shader_shadow_samplers = 0; } private: @@ -230,8 +236,25 @@ private: * example, we may be processing the uniform in the fragment shader, but * the uniform was already processed in the vertex shader. */ - if (this->uniforms[id].storage != NULL) + if (this->uniforms[id].storage != NULL) { + /* If the uniform already has storage set from another shader stage, + * mark the samplers used for this shader stage. + */ + if (type->contains_sampler()) { + const unsigned count = MAX2(1, this->uniforms[id].array_elements); + const unsigned shadow = (type->is_array()) + ? type->fields.array->sampler_shadow : type->sampler_shadow; + + for (unsigned i = 0; i < count; i++) { + const unsigned s = this->uniforms[id].sampler + i; + + this->shader_samplers_used |= 1U << s; + this->shader_shadow_samplers |= shadow << s; + } + } + return; + } const glsl_type *base_type; if (type->is_array()) { @@ -249,6 +272,17 @@ private: * array elements for arrays. */ this->next_sampler += MAX2(1, this->uniforms[id].array_elements); + + const gl_texture_index target = base_type->sampler_index(); + const unsigned shadow = base_type->sampler_shadow; + for (unsigned i = this->uniforms[id].sampler + ; i < this->next_sampler + ; i++) { + this->targets[i] = target; + this->shader_samplers_used |= 1U << i; + this->shader_shadow_samplers |= shadow << i; + } + } else { this->uniforms[id].sampler = ~0; } @@ -270,6 +304,18 @@ private: public: union gl_constant_value *values; + + gl_texture_index targets[MAX_SAMPLERS]; + + /** + * Mask of samplers used by the current shader stage. + */ + unsigned shader_samplers_used; + + /** + * Mask of samplers used by the current shader stage for shadows. + */ + unsigned shader_shadow_samplers; }; void @@ -346,6 +392,10 @@ link_assign_uniform_locations(struct gl_shader_program *prog) if (prog->_LinkedShaders[i] == NULL) continue; + /* Reset various per-shader target counts. + */ + parcel.start_shader(); + foreach_list(node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); @@ -359,8 +409,14 @@ link_assign_uniform_locations(struct gl_shader_program *prog) parcel.process(var); } + + prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used; + prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers; } + assert(sizeof(prog->SamplerTargets) == sizeof(parcel.targets)); + memcpy(prog->SamplerTargets, parcel.targets, sizeof(prog->SamplerTargets)); + #ifndef NDEBUG for (unsigned i = 0; i < num_user_uniforms; i++) { assert(uniforms[i].storage != NULL); diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index e8472d446..0d85aeee6 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -246,7 +246,8 @@ count_attribute_slots(const glsl_type *t) /** * Verify that a vertex shader executable meets all semantic requirements. * - * Also sets prog->Vert.UsesClipDistance as a side effect. + * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize + * as a side effect. * * \param shader Vertex shader executable to be verified */ @@ -264,6 +265,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, return false; } + prog->Vert.ClipDistanceArraySize = 0; + if (prog->Version >= 130) { /* From section 7.1 (Vertex Shader Special Variables) of the * GLSL 1.30 spec: @@ -282,6 +285,10 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, return false; } prog->Vert.UsesClipDistance = clip_distance.variable_found(); + ir_variable *clip_distance_var = + shader->symbols->get_variable("gl_ClipDistance"); + if (clip_distance_var) + prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length; } return true; @@ -1381,7 +1388,7 @@ public: static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y); bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog, ir_variable *output_var); - bool store(struct gl_shader_program *prog, + bool store(struct gl_context *ctx, struct gl_shader_program *prog, struct gl_transform_feedback_info *info, unsigned buffer, unsigned varying) const; @@ -1399,7 +1406,10 @@ public: */ bool matches_var(ir_variable *var) const { - return strcmp(var->name, this->var_name) == 0; + if (this->is_clip_distance_mesa) + return strcmp(var->name, "gl_ClipDistanceMESA") == 0; + else + return strcmp(var->name, this->var_name) == 0; } /** @@ -1408,7 +1418,10 @@ public: */ unsigned num_components() const { - return this->vector_elements * this->matrix_columns; + if (this->is_clip_distance_mesa) + return this->size; + else + return this->vector_elements * this->matrix_columns * this->size; } private: @@ -1434,11 +1447,10 @@ private: unsigned array_subscript; /** - * Which component to extract from the vertex shader output location that - * the linker assigned to this variable. -1 if all components should be - * extracted. + * True if the variable is gl_ClipDistance and the driver lowers + * gl_ClipDistance to gl_ClipDistanceMESA. */ - int single_component; + bool is_clip_distance_mesa; /** * The vertex shader output location that the linker assigned for this @@ -1484,7 +1496,7 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, this->location = -1; this->orig_name = input; - this->single_component = -1; + this->is_clip_distance_mesa = false; const char *bracket = strrchr(input, '['); @@ -1500,17 +1512,13 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog, this->is_subscripted = false; } - /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, we need - * to convert a request for gl_ClipDistance[n] into a request for a - * component of gl_ClipDistanceMESA[n/4]. + /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this + * class must behave specially to account for the fact that gl_ClipDistance + * is converted from a float[8] to a vec4[2]. */ if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && strcmp(this->var_name, "gl_ClipDistance") == 0) { - this->var_name = "gl_ClipDistanceMESA"; - if (this->is_subscripted) { - this->single_component = this->array_subscript % 4; - this->array_subscript /= 4; - } + this->is_clip_distance_mesa = true; } return true; @@ -1530,8 +1538,6 @@ tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y) return false; if (x.is_subscripted && x.array_subscript != y.array_subscript) return false; - if (x.single_component != y.single_component) - return false; return true; } @@ -1552,27 +1558,36 @@ tfeedback_decl::assign_location(struct gl_context *ctx, /* Array variable */ const unsigned matrix_cols = output_var->type->fields.array->matrix_columns; + unsigned actual_array_size = this->is_clip_distance_mesa ? + prog->Vert.ClipDistanceArraySize : output_var->type->array_size(); if (this->is_subscripted) { /* Check array bounds. */ - if (this->array_subscript >= - (unsigned) output_var->type->array_size()) { + if (this->array_subscript >= actual_array_size) { linker_error(prog, "Transform feedback varying %s has index " - "%i, but the array size is %i.", + "%i, but the array size is %u.", this->orig_name, this->array_subscript, - output_var->type->array_size()); + actual_array_size); return false; } - this->location = - output_var->location + this->array_subscript * matrix_cols; + if (this->is_clip_distance_mesa) { + this->location = + output_var->location + this->array_subscript / 4; + } else { + this->location = + output_var->location + this->array_subscript * matrix_cols; + } this->size = 1; } else { this->location = output_var->location; - this->size = (unsigned) output_var->type->array_size(); + this->size = actual_array_size; } this->vector_elements = output_var->type->fields.array->vector_elements; this->matrix_columns = matrix_cols; - this->type = output_var->type->fields.array->gl_type; + if (this->is_clip_distance_mesa) + this->type = GL_FLOAT; + else + this->type = output_var->type->fields.array->gl_type; } else { /* Regular variable (scalar, vector, or matrix) */ if (this->is_subscripted) { @@ -1587,6 +1602,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx, this->matrix_columns = output_var->type->matrix_columns; this->type = output_var->type->gl_type; } + /* From GL_EXT_transform_feedback: * A program will fail to link if: * @@ -1615,7 +1631,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx, * is returned. */ bool -tfeedback_decl::store(struct gl_shader_program *prog, +tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog, struct gl_transform_feedback_info *info, unsigned buffer, unsigned varying) const { @@ -1631,21 +1647,63 @@ tfeedback_decl::store(struct gl_shader_program *prog, this->orig_name); return false; } - for (unsigned index = 0; index < this->size; ++index) { + + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * the total number of components to capture is greater than + * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT + * and the buffer mode is INTERLEAVED_ATTRIBS_EXT. + */ + if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS && + info->BufferStride[buffer] + this->num_components() > + ctx->Const.MaxTransformFeedbackInterleavedComponents) { + linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " + "limit has been exceeded."); + return false; + } + + /* Verify that the checks on MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS + * and MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS are sufficient to prevent + * overflow of info->Outputs[]. In worst case we generate one entry in + * Outputs[] per component so a conservative check is to verify that the + * size of the array is greater than or equal to both + * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS and + * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS. + */ + assert(Elements(info->Outputs) >= + ctx->Const.MaxTransformFeedbackInterleavedComponents); + assert(Elements(info->Outputs) >= + ctx->Const.MaxTransformFeedbackSeparateComponents); + + unsigned translated_size = this->size; + if (this->is_clip_distance_mesa) + translated_size = (translated_size + 3) / 4; + unsigned components_so_far = 0; + for (unsigned index = 0; index < translated_size; ++index) { for (unsigned v = 0; v < this->matrix_columns; ++v) { - unsigned num_components = - this->single_component >= 0 ? 1 : this->vector_elements; + unsigned num_components = this->vector_elements; + info->Outputs[info->NumOutputs].ComponentOffset = 0; + if (this->is_clip_distance_mesa) { + if (this->is_subscripted) { + num_components = 1; + info->Outputs[info->NumOutputs].ComponentOffset = + this->array_subscript % 4; + } else { + num_components = MIN2(4, this->size - components_so_far); + } + } info->Outputs[info->NumOutputs].OutputRegister = this->location + v + index * this->matrix_columns; info->Outputs[info->NumOutputs].NumComponents = num_components; info->Outputs[info->NumOutputs].OutputBuffer = buffer; info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer]; - info->Outputs[info->NumOutputs].ComponentOffset = - this->single_component >= 0 ? this->single_component : 0; ++info->NumOutputs; info->BufferStride[buffer] += num_components; + components_so_far += num_components; } } + assert(components_so_far == this->num_components()); info->Varyings[varying].Name = ralloc_strdup(prog, this->orig_name); info->Varyings[varying].Type = this->type; @@ -1914,7 +1972,6 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, unsigned num_tfeedback_decls, tfeedback_decl *tfeedback_decls) { - unsigned total_tfeedback_components = 0; bool separate_attribs_mode = prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS; @@ -1933,25 +1990,9 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, for (unsigned i = 0; i < num_tfeedback_decls; ++i) { unsigned buffer = separate_attribs_mode ? i : 0; - if (!tfeedback_decls[i].store(prog, &prog->LinkedTransformFeedback, + if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback, buffer, i)) return false; - total_tfeedback_components += tfeedback_decls[i].num_components(); - } - - /* From GL_EXT_transform_feedback: - * A program will fail to link if: - * - * * the total number of components to capture is greater than - * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT - * and the buffer mode is INTERLEAVED_ATTRIBS_EXT. - */ - if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS && - total_tfeedback_components > - ctx->Const.MaxTransformFeedbackInterleavedComponents) { - linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " - "limit has been exceeded."); - return false; } return true; diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index ad289aa70..dca3613a6 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -2920,8 +2920,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* setup texcoords (XXX what about border?) */ setup_texture_coords(faceTarget, - 0.0f, 0.0f, /* width, height never used here */ slice, + 0, 0, /* width, height never used here */ verts[0].tex, verts[1].tex, verts[2].tex, @@ -3071,6 +3071,8 @@ get_temp_image_type(struct gl_context *ctx, GLenum baseFormat) switch (baseFormat) { case GL_RGBA: case GL_RGB: + case GL_RG: + case GL_RED: case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: @@ -3086,7 +3088,8 @@ get_temp_image_type(struct gl_context *ctx, GLenum baseFormat) case GL_DEPTH_STENCIL: return GL_UNSIGNED_INT_24_8; default: - _mesa_problem(ctx, "Unexpected format in get_temp_image_type()"); + _mesa_problem(ctx, "Unexpected format %d in get_temp_image_type()", + baseFormat); return 0; } } diff --git a/mesalib/src/mesa/main/api_validate.c b/mesalib/src/mesa/main/api_validate.c index 945f12752..b6871d0db 100644 --- a/mesalib/src/mesa/main/api_validate.c +++ b/mesalib/src/mesa/main/api_validate.c @@ -184,7 +184,7 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type, ib.ptr = indices; ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; - vbo_get_minmax_index(ctx, &prim, &ib, &min, &max); + vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1); if ((int)(min + basevertex) < 0 || max + basevertex > ctx->Array.ArrayObj->_MaxElement) { diff --git a/mesalib/src/mesa/main/arrayobj.c b/mesalib/src/mesa/main/arrayobj.c index 4b3e07b85..29bfed8f5 100644 --- a/mesalib/src/mesa/main/arrayobj.c +++ b/mesalib/src/mesa/main/arrayobj.c @@ -303,7 +303,7 @@ _mesa_update_array_object_max_element(struct gl_context *ctx, GLuint min = ~0u; while (enabled) { - GLint attrib = _mesa_ffsll(enabled) - 1; + GLint attrib = ffsll(enabled) - 1; enabled &= ~BITFIELD64_BIT(attrib); min = update_min(min, &arrayObj->VertexAttrib[attrib]); } diff --git a/mesalib/src/mesa/main/bitset.h b/mesalib/src/mesa/main/bitset.h index c27b4c474..28b3c127e 100644 --- a/mesalib/src/mesa/main/bitset.h +++ b/mesalib/src/mesa/main/bitset.h @@ -88,7 +88,7 @@ __bitset_ffs(const BITSET_WORD *x, int n) for (i = 0; i < n; i++) { if (x[i]) - return _mesa_ffs(x[i]) + BITSET_WORDBITS * i; + return ffs(x[i]) + BITSET_WORDBITS * i; } return 0; diff --git a/mesalib/src/mesa/main/buffers.c b/mesalib/src/mesa/main/buffers.c index adea0f5f7..216b6ee87 100644 --- a/mesalib/src/mesa/main/buffers.c +++ b/mesalib/src/mesa/main/buffers.c @@ -35,6 +35,7 @@ #include "colormac.h" #include "context.h" #include "enums.h" +#include "fbobject.h" #include "mtypes.h" @@ -51,11 +52,12 @@ * \return bitmask of BUFFER_BIT_* flags */ static GLbitfield -supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb) +supported_buffer_bitmask(const struct gl_context *ctx, + const struct gl_framebuffer *fb) { GLbitfield mask = 0x0; - if (fb->Name > 0) { + if (_mesa_is_user_fbo(fb)) { /* A user-created renderbuffer */ GLuint i; ASSERT(ctx->Extensions.EXT_framebuffer_object); @@ -242,7 +244,8 @@ _mesa_DrawBuffer(GLenum buffer) destMask = draw_buffer_enum_to_bitmask(buffer); if (destMask == BAD_MASK) { /* totally bogus buffer */ - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer); + _mesa_error(ctx, GL_INVALID_ENUM, + "glDrawBuffer(buffer=0x%x)", buffer); return; } destMask &= supportedMask; @@ -340,6 +343,7 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE); } + /** * Performs necessary state updates when _mesa_drawbuffers makes an * actual change. @@ -354,13 +358,14 @@ updated_drawbuffers(struct gl_context *ctx) struct gl_framebuffer *fb = ctx->DrawBuffer; /* Flag the FBO as requiring validation. */ - if (fb->Name != 0) { + if (_mesa_is_user_fbo(fb)) { fb->_Status = 0; } } #endif } + /** * Helper function to set the GL_DRAW_BUFFER state in the context and * current FBO. Called via glDrawBuffer(), glDrawBuffersARB() @@ -402,7 +407,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, if (n == 1) { GLuint count = 0, destMask0 = destMask[0]; while (destMask0) { - GLint bufIndex = _mesa_ffs(destMask0) - 1; + GLint bufIndex = ffs(destMask0) - 1; if (fb->_ColorDrawBufferIndexes[count] != bufIndex) { updated_drawbuffers(ctx); fb->_ColorDrawBufferIndexes[count] = bufIndex; @@ -417,7 +422,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, GLuint count = 0; for (buf = 0; buf < n; buf++ ) { if (destMask[buf]) { - GLint bufIndex = _mesa_ffs(destMask[buf]) - 1; + GLint bufIndex = ffs(destMask[buf]) - 1; /* only one bit should be set in the destMask[buf] field */ ASSERT(_mesa_bitcount(destMask[buf]) == 1); if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) { @@ -448,7 +453,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, fb->ColorDrawBuffer[buf] = GL_NONE; } - if (fb->Name == 0) { + if (_mesa_is_winsys_fbo(fb)) { /* also set context drawbuffer state */ for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) { @@ -472,7 +477,7 @@ _mesa_update_draw_buffers(struct gl_context *ctx) GLuint i; /* should be a window system FBO */ - assert(ctx->DrawBuffer->Name == 0); + assert(_mesa_is_winsys_fbo(ctx->DrawBuffer)); for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) buffers[i] = ctx->Color.DrawBuffer[i]; @@ -493,7 +498,7 @@ _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex) { struct gl_framebuffer *fb = ctx->ReadBuffer; - if (fb->Name == 0) { + if (_mesa_is_winsys_fbo(fb)) { /* Only update the per-context READ_BUFFER state if we're bound to * a window-system framebuffer. */ @@ -529,7 +534,7 @@ _mesa_ReadBuffer(GLenum buffer) if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - if (fb->Name > 0 && buffer == GL_NONE) { + if (_mesa_is_user_fbo(fb) && buffer == GL_NONE) { /* This is legal for user-created framebuffer objects */ srcBuffer = -1; } diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index bd5c01224..e4df120d6 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -338,7 +338,7 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) drawbuffer); return; } - else if (!ctx->RasterDiscard) { + else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) { /* Save current stencil clear value, set to 'value', do the * stencil clear and restore the clear value. * XXX in the future we may have a new ctx->Driver.ClearBuffer() @@ -513,7 +513,7 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) drawbuffer); return; } - else if (!ctx->RasterDiscard) { + else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) { /* Save current depth clear value, set to 'value', do the * depth clear and restore the clear value. * XXX in the future we may have a new ctx->Driver.ClearBuffer() @@ -592,6 +592,8 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { GET_CURRENT_CONTEXT(ctx); + GLbitfield mask = 0; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); FLUSH_CURRENT(ctx, 0); @@ -622,7 +624,12 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, _mesa_update_state( ctx ); } - { + if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer) + mask |= BUFFER_BIT_DEPTH; + if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer) + mask |= BUFFER_BIT_STENCIL; + + if (mask) { /* save current clear values */ const GLclampd clearDepthSave = ctx->Depth.Clear; const GLuint clearStencilSave = ctx->Stencil.Clear; @@ -636,7 +643,7 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, ctx->Driver.ClearStencil(ctx, stencil); /* clear buffers */ - ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); + ctx->Driver.Clear(ctx, mask); /* restore */ ctx->Depth.Clear = clearDepthSave; diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c index 9f5b0b36e..01983d945 100644 --- a/mesalib/src/mesa/main/drawpix.c +++ b/mesalib/src/mesa/main/drawpix.c @@ -203,6 +203,12 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, goto end; } + if (ctx->ReadBuffer->Name != 0 && ctx->ReadBuffer->Visual.samples > 0) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION, + "glCopyPixels(multisample FBO)"); + goto end; + } + if (!_mesa_source_buffer_exists(ctx, type) || !_mesa_dest_buffer_exists(ctx, type)) { _mesa_error(ctx, GL_INVALID_OPERATION, diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index aefcaf350..052495907 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -79,26 +79,6 @@ static struct gl_renderbuffer DummyRenderbuffer; static struct gl_framebuffer IncompleteFramebuffer; -/** - * Is the given FBO a user-created FBO? - */ -static inline GLboolean -is_user_fbo(const struct gl_framebuffer *fb) -{ - return fb->Name != 0; -} - - -/** - * Is the given FBO a window system FBO (like an X window)? - */ -static inline GLboolean -is_winsys_fbo(const struct gl_framebuffer *fb) -{ - return fb->Name == 0; -} - - static void delete_dummy_renderbuffer(struct gl_renderbuffer *rb) { @@ -214,7 +194,7 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, { GLuint i; - assert(is_user_fbo(fb)); + assert(_mesa_is_user_fbo(fb)); switch (attachment) { case GL_COLOR_ATTACHMENT0_EXT: @@ -265,7 +245,7 @@ static struct gl_renderbuffer_attachment * _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment) { - assert(is_winsys_fbo(fb)); + assert(_mesa_is_winsys_fbo(fb)); switch (attachment) { case GL_FRONT_LEFT: @@ -711,7 +691,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, GLint i; GLuint j; - assert(is_user_fbo(fb)); + assert(_mesa_is_user_fbo(fb)); numImages = 0; fb->Width = 0; @@ -1009,10 +989,10 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); } - if (is_user_fbo(ctx->DrawBuffer)) { + if (_mesa_is_user_fbo(ctx->DrawBuffer)) { detach_renderbuffer(ctx, ctx->DrawBuffer, rb); } - if (is_user_fbo(ctx->ReadBuffer) + if (_mesa_is_user_fbo(ctx->ReadBuffer) && ctx->ReadBuffer != ctx->DrawBuffer) { detach_renderbuffer(ctx, ctx->ReadBuffer, rb); } @@ -1318,7 +1298,7 @@ invalidate_rb(GLuint key, void *data, void *userData) struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; /* If this is a user-created FBO */ - if (is_user_fbo(fb)) { + if (_mesa_is_user_fbo(fb)) { GLuint i; for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = fb->Attachment + i; @@ -1395,7 +1375,8 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, if (rb->InternalFormat == internalFormat && rb->Width == (GLuint) width && - rb->Height == (GLuint) height) { + rb->Height == (GLuint) height && + rb->NumSamples == samples) { /* no change in allocation needed */ return; } @@ -1609,7 +1590,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) GLuint i; ASSERT(ctx->Driver.RenderTexture); - if (is_winsys_fbo(fb)) + if (_mesa_is_winsys_fbo(fb)) return; /* can't render to texture with winsys framebuffers */ for (i = 0; i < BUFFER_COUNT; i++) { @@ -1629,7 +1610,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) static void check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) { - if (is_winsys_fbo(fb)) + if (_mesa_is_winsys_fbo(fb)) return; /* can't render to texture with winsys framebuffers */ if (ctx->Driver.FinishRenderTexture) { @@ -1882,7 +1863,7 @@ _mesa_CheckFramebufferStatusEXT(GLenum target) return 0; } - if (is_winsys_fbo(buffer)) { + if (_mesa_is_winsys_fbo(buffer)) { /* The window system / default framebuffer is always complete */ return GL_FRAMEBUFFER_COMPLETE_EXT; } @@ -1944,7 +1925,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, } /* check framebuffer binding */ - if (is_winsys_fbo(fb)) { + if (_mesa_is_winsys_fbo(fb)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferTexture%sEXT", caller); return; @@ -2204,7 +2185,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, return; } - if (is_winsys_fbo(fb)) { + if (_mesa_is_winsys_fbo(fb)) { /* Can't attach new renderbuffers to a window system framebuffer */ _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); return; @@ -2285,7 +2266,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; } - if (is_winsys_fbo(buffer)) { + if (_mesa_is_winsys_fbo(buffer)) { /* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec * says: * @@ -2332,7 +2313,8 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: - *params = is_winsys_fbo(buffer) ? GL_FRAMEBUFFER_DEFAULT : att->Type; + *params = _mesa_is_winsys_fbo(buffer) + ? GL_FRAMEBUFFER_DEFAULT : att->Type; return; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: if (att->Type == GL_RENDERBUFFER_EXT) { diff --git a/mesalib/src/mesa/main/fbobject.h b/mesalib/src/mesa/main/fbobject.h index 0a70a436d..3aee842f5 100644 --- a/mesalib/src/mesa/main/fbobject.h +++ b/mesalib/src/mesa/main/fbobject.h @@ -32,6 +32,28 @@ struct gl_context; struct gl_texture_object; + +/** + * Is the given FBO a user-created FBO? + */ +static inline GLboolean +_mesa_is_user_fbo(const struct gl_framebuffer *fb) +{ + return fb->Name != 0; +} + + +/** + * Is the given FBO a window system FBO (like an X window)? + */ +static inline GLboolean +_mesa_is_winsys_fbo(const struct gl_framebuffer *fb) +{ + return fb->Name == 0; +} + + + extern void _mesa_init_fbobjects(struct gl_context *ctx); diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 3e736fa15..afc17dc49 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -42,6 +42,7 @@ extern "C" { #include "program/programopt.h" #include "texenvprogram.h" } +#include "main/uniforms.h" #include "../glsl/glsl_types.h" #include "../glsl/ir.h" #include "../glsl/glsl_symbol_table.h" @@ -294,7 +295,7 @@ need_saturate( GLuint mode ) static GLuint translate_tex_src_bit( GLbitfield bit ) { ASSERT(bit); - return _mesa_ffs(bit) - 1; + return ffs(bit) - 1; } @@ -527,7 +528,7 @@ struct texenv_fragment_program { */ /* Texcoord override from bumpmapping. */ - struct ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS]; + ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS]; /* Reg containing texcoord for a texture unit, * needed for bump mapping, else undef. @@ -1498,25 +1499,48 @@ create_new_program(struct gl_context *ctx, struct state_key *key) /* Set the sampler uniforms, and relink to get them into the linked * program. */ - struct gl_program *fp; - fp = p.shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; + struct gl_shader *const fs = + p.shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]; + struct gl_program *const fp = fs->Program; + + _mesa_generate_parameters_list_for_uniforms(p.shader_program, fs, + fp->Parameters); + + _mesa_associate_uniform_storage(ctx, p.shader_program, fp->Parameters); for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) { - char *name = ralloc_asprintf(p.mem_ctx, "sampler_%d", i); + /* Enough space for 'sampler_999\0'. + */ + char name[12]; + + snprintf(name, sizeof(name), "sampler_%d", i); + int loc = _mesa_get_uniform_location(ctx, p.shader_program, name); if (loc != -1) { + unsigned base; + unsigned idx; + /* Avoid using _mesa_uniform() because it flags state * updates, so if we're generating this shader_program in a * state update, we end up recursing. Instead, just set the * value, which is picked up at re-link. */ - loc = (loc & 0xffff) + (loc >> 16); - int sampler = fp->Parameters->ParameterValues[loc][0].f; + _mesa_uniform_split_location_offset(loc, &base, &idx); + assert(idx == 0); - fp->SamplerUnits[sampler] = i; + struct gl_uniform_storage *const storage = + &p.shader_program->UniformStorage[base]; + + /* Update the storage, the SamplerUnits in the shader program, and + * the SamplerUnits in the assembly shader. + */ + storage->storage[idx].i = i; + fp->SamplerUnits[storage->sampler] = i; + p.shader_program->SamplerUnits[storage->sampler] = i; + _mesa_propagate_uniforms_to_driver_storage(storage, 0, 1); } } - _mesa_update_shader_textures_used(fp); + _mesa_update_shader_textures_used(p.shader_program, fp); (void) ctx->Driver.ProgramStringNotify(ctx, fp->Target, fp); if (!p.shader_program->LinkStatus) diff --git a/mesalib/src/mesa/main/ffvertex_prog.c b/mesalib/src/mesa/main/ffvertex_prog.c index 19d319a56..f1ab75333 100644 --- a/mesalib/src/mesa/main/ffvertex_prog.c +++ b/mesalib/src/mesa/main/ffvertex_prog.c @@ -378,7 +378,7 @@ static struct ureg swizzle1( struct ureg reg, int x ) static struct ureg get_temp( struct tnl_program *p ) { - int bit = _mesa_ffs( ~p->temp_in_use ); + int bit = ffs( ~p->temp_in_use ); if (!bit) { _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); exit(1); diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 730de6206..7c3c4e345 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -281,8 +281,8 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, * and return early. */ - /* For window system framebuffers, Name is zero */ - assert(fb->Name == 0); + /* Can only resize win-sys framebuffer objects */ + assert(_mesa_is_winsys_fbo(fb)); for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; @@ -408,7 +408,7 @@ update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) GLuint i; /* user-created framebuffers only */ - assert(fb->Name); + assert(_mesa_is_user_fbo(fb)); for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; @@ -687,7 +687,7 @@ update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) static void update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) { - if (fb->Name == 0) { + if (_mesa_is_winsys_fbo(fb)) { /* This is a window-system framebuffer */ /* Need to update the FB's GL_DRAW_BUFFER state to match the * context state (GL_READ_BUFFER too). @@ -851,7 +851,6 @@ _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) /** * As above, but for drawing operations. - * XXX could do some code merging w/ above function. */ GLboolean _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) diff --git a/mesalib/src/mesa/main/hash.c b/mesalib/src/mesa/main/hash.c index 4b250ad54..61c369a80 100644 --- a/mesalib/src/mesa/main/hash.c +++ b/mesalib/src/mesa/main/hash.c @@ -480,6 +480,26 @@ _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys) } +/** + * Return the number of entries in the hash table. + */ +GLuint +_mesa_HashNumEntries(const struct _mesa_HashTable *table) +{ + GLuint pos, count = 0; + + for (pos = 0; pos < TABLE_SIZE; pos++) { + const struct HashEntry *entry; + for (entry = table->Table[pos]; entry; entry = entry->Next) { + count++; + } + } + + return count; +} + + + #if 0 /* debug only */ /** diff --git a/mesalib/src/mesa/main/hash.h b/mesalib/src/mesa/main/hash.h index 4f916f9d0..e935f8d39 100644 --- a/mesalib/src/mesa/main/hash.h +++ b/mesalib/src/mesa/main/hash.h @@ -63,6 +63,9 @@ extern void _mesa_HashPrint(const struct _mesa_HashTable *table); extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys); +extern GLuint +_mesa_HashNumEntries(const struct _mesa_HashTable *table); + extern void _mesa_test_hash_functions(void); diff --git a/mesalib/src/mesa/main/imports.c b/mesalib/src/mesa/main/imports.c index 2469e4265..bbc6ac6e2 100644 --- a/mesalib/src/mesa/main/imports.c +++ b/mesalib/src/mesa/main/imports.c @@ -458,9 +458,8 @@ _mesa_inv_sqrtf(float n) * Find the first bit set in a word. */ int -_mesa_ffs(int32_t i) +ffs(int i) { -#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__) register int bit = 0; if (i != 0) { if ((i & 0xffff) == 0) { @@ -482,9 +481,6 @@ _mesa_ffs(int32_t i) bit++; } return bit; -#else - return ffs(i); -#endif } @@ -495,23 +491,24 @@ _mesa_ffs(int32_t i) * if no bits set. */ int -_mesa_ffsll(int64_t val) +ffsll(long long int val) { int bit; assert(sizeof(val) == 8); - bit = _mesa_ffs((int32_t)val); + bit = ffs((int) val); if (bit != 0) return bit; - bit = _mesa_ffs((int32_t)(val >> 32)); + bit = ffs((int) (val >> 32)); if (bit != 0) return 32 + bit; return 0; } -#endif +#endif /* __GNUC__ */ + #if !defined(__GNUC__) ||\ ((__GNUC__ * 100 + __GNUC_MINOR__) < 304) /* Not gcc 3.4 or later */ diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index b7e87439f..ce7b45d77 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -566,6 +566,9 @@ _mesa_inv_sqrtf(float x); extern void _mesa_init_sqrt_table(void); + +#ifndef FFS_DEFINED +#define FFS_DEFINED 1 #ifdef __GNUC__ #if defined(__MINGW32__) || defined(__CYGWIN__) || defined(ANDROID) || defined(__APPLE__) @@ -573,10 +576,16 @@ _mesa_init_sqrt_table(void); #define ffsll __builtin_ffsll #endif -#define _mesa_ffs(i) ffs(i) -#define _mesa_ffsll(i) ffsll(i) +#else + +extern int ffs(int i); +extern int ffsll(long long int i); + +#endif /*__ GNUC__ */ +#endif /* FFS_DEFINED */ -#if ((__GNUC__ * 100 + __GNUC_MINOR__) >= 304) /* gcc 3.4 or later */ + +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 304) /* gcc 3.4 or later */ #define _mesa_bitcount(i) __builtin_popcount(i) #define _mesa_bitcount_64(i) __builtin_popcountll(i) #else @@ -586,16 +595,6 @@ extern unsigned int _mesa_bitcount_64(uint64_t n); #endif -#else -extern int -_mesa_ffs(int32_t i); - -extern int -_mesa_ffsll(int64_t i); - -extern unsigned int -_mesa_bitcount(unsigned int n); -#endif extern GLhalfARB _mesa_float_to_half(float f); diff --git a/mesalib/src/mesa/main/mipmap.c b/mesalib/src/mesa/main/mipmap.c index 867506c9f..03ce5361e 100644 --- a/mesalib/src/mesa/main/mipmap.c +++ b/mesalib/src/mesa/main/mipmap.c @@ -476,7 +476,7 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth, GLuint *dst = (GLuint *) dstRow; for (i = j = 0, k = k0; i < (GLuint) dstWidth; i++, j += colStride, k += colStride) { - dst[i] = (GLfloat)(rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4); + dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4; } } diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 64d8c8d3f..9fdabf98c 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1894,8 +1894,6 @@ struct gl_program /** Map from sampler unit to texture unit (set by glUniform1i()) */ GLubyte SamplerUnits[MAX_SAMPLERS]; - /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ - gl_texture_index SamplerTargets[MAX_SAMPLERS]; /** Bitmask of which register files are read/written with indirect * addressing. Mask of (1 << PROGRAM_x) bits. @@ -2185,9 +2183,17 @@ struct gl_shader unsigned Version; /**< GLSL version used for linking */ - unsigned num_samplers; /**< Number of samplers used by this shader. - * This field is only set post-linking. - */ + /** + * \name Sampler tracking + * + * \note Each of these fields is only set post-linking. + */ + /*@{*/ + unsigned num_samplers; /**< Number of samplers used by this shader. */ + GLbitfield active_samplers; /**< Bitfield of which samplers are used */ + GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */ + /*@}*/ + /** * Number of uniform components used by this shader. * @@ -2277,6 +2283,8 @@ struct gl_shader_program /** Vertex shader state - copied into gl_vertex_program at link time */ struct { GLboolean UsesClipDistance; /**< True if gl_ClipDistance is written to. */ + GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or + 0 if not present. */ } Vert; /* post-link info: */ @@ -2348,6 +2356,8 @@ struct gl_shader_state struct gl_shader_program *CurrentGeometryProgram; struct gl_shader_program *CurrentFragmentProgram; + struct gl_shader_program *_CurrentFragmentProgram; + /** * Program used by glUniform calls. * diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index 0c0e5394d..c1489d211 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -782,6 +782,11 @@ _mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, return; } + if (ctx->ReadBuffer->Name != 0 && ctx->ReadBuffer->Visual.samples > 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(multisample FBO)"); + return; + } + if (!_mesa_source_buffer_exists(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)"); return; diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c index bb8f46d11..08e694673 100644 --- a/mesalib/src/mesa/main/renderbuffer.c +++ b/mesalib/src/mesa/main/renderbuffer.c @@ -132,7 +132,7 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, fb->Attachment[bufferName].Renderbuffer == NULL); /* winsys vs. user-created buffer cross check */ - if (fb->Name) { + if (_mesa_is_user_fbo(fb)) { assert(rb->Name); } else { diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 9372d6dec..0e655a0d8 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -45,6 +45,7 @@ #include "main/mtypes.h" #include "main/shaderapi.h" #include "main/shaderobj.h" +#include "main/uniforms.h" #include "program/program.h" #include "program/prog_parameter.h" #include "ralloc.h" @@ -124,6 +125,8 @@ _mesa_free_shader_state(struct gl_context *ctx) NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, NULL); + _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, + NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); } @@ -876,6 +879,33 @@ use_shader_program(struct gl_context *ctx, GLenum type, if (*target != shProg) { FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + + /* If the shader is also bound as the current rendering shader, unbind + * it from that binding point as well. This ensures that the correct + * semantics of glDeleteProgram are maintained. + */ + switch (type) { +#if FEATURE_ARB_vertex_shader + case GL_VERTEX_SHADER: + /* Empty for now. */ + break; +#endif +#if FEATURE_ARB_geometry_shader4 + case GL_GEOMETRY_SHADER_ARB: + /* Empty for now. */ + break; +#endif +#if FEATURE_ARB_fragment_shader + case GL_FRAGMENT_SHADER: + if (*target == ctx->Shader._CurrentFragmentProgram) { + _mesa_reference_shader_program(ctx, + &ctx->Shader._CurrentFragmentProgram, + NULL); + } + break; +#endif + } + _mesa_reference_shader_program(ctx, target, shProg); return true; } @@ -900,61 +930,6 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) /** - * Validate a program's samplers. - * Specifically, check that there aren't two samplers of different types - * pointing to the same texture unit. - * \return GL_TRUE if valid, GL_FALSE if invalid - */ -static GLboolean -validate_samplers(const struct gl_program *prog, char *errMsg) -{ - static const char *targetName[] = { - "TEXTURE_BUFFER", - "TEXTURE_2D_ARRAY", - "TEXTURE_1D_ARRAY", - "TEXTURE_EXTERNAL", - "TEXTURE_CUBE", - "TEXTURE_3D", - "TEXTURE_RECT", - "TEXTURE_2D", - "TEXTURE_1D", - }; - GLint targetUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; - GLbitfield samplersUsed = prog->SamplersUsed; - GLuint i; - - STATIC_ASSERT(Elements(targetName) == NUM_TEXTURE_TARGETS); - - if (samplersUsed == 0x0) - return GL_TRUE; - - for (i = 0; i < Elements(targetUsed); i++) - targetUsed[i] = -1; - - /* walk over bits which are set in 'samplers' */ - while (samplersUsed) { - GLuint unit; - gl_texture_index target; - GLint sampler = _mesa_ffs(samplersUsed) - 1; - assert(sampler >= 0); - assert(sampler < Elements(prog->SamplerUnits)); - unit = prog->SamplerUnits[sampler]; - target = prog->SamplerTargets[sampler]; - if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) { - _mesa_snprintf(errMsg, 100, - "Texture unit %d is accessed both as %s and %s", - unit, targetName[targetUsed[unit]], targetName[target]); - return GL_FALSE; - } - targetUsed[unit] = target; - samplersUsed ^= (1 << sampler); - } - - return GL_TRUE; -} - - -/** * Do validation of the given shader program. * \param errMsg returns error message if validation fails. * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg) @@ -963,8 +938,6 @@ static GLboolean validate_shader_program(const struct gl_shader_program *shProg, char *errMsg) { - unsigned i; - if (!shProg->LinkStatus) { return GL_FALSE; } @@ -989,12 +962,8 @@ validate_shader_program(const struct gl_shader_program *shProg, * Check: any two active samplers in the current program object are of * different types, but refer to the same texture image unit, */ - for (i = 0; i < Elements(shProg->_LinkedShaders); i++) { - if (shProg->_LinkedShaders[i] - && !validate_samplers(shProg->_LinkedShaders[i]->Program, errMsg)) { - return GL_FALSE; - } - } + if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100)) + return GL_FALSE; return GL_TRUE; } diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 7e43563bd..b910543e2 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -43,6 +43,7 @@ #include "pixel.h" #include "program/program.h" #include "program/prog_parameter.h" +#include "shaderobj.h" #include "state.h" #include "stencil.h" #include "texenvprogram.h" @@ -227,7 +228,7 @@ update_program(struct gl_context *ctx) { const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; - const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; + struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; @@ -252,12 +253,18 @@ update_program(struct gl_context *ctx) if (fsProg && fsProg->LinkStatus && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) { /* Use GLSL fragment shader */ + _mesa_reference_shader_program(ctx, + &ctx->Shader._CurrentFragmentProgram, + fsProg); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, (struct gl_fragment_program *) fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); } else if (ctx->FragmentProgram._Enabled) { /* Use user-defined fragment program */ + _mesa_reference_shader_program(ctx, + &ctx->Shader._CurrentFragmentProgram, + NULL); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); } @@ -265,6 +272,9 @@ update_program(struct gl_context *ctx) /* Use fragment program generated from fixed-function state */ struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx); + _mesa_reference_shader_program(ctx, + &ctx->Shader._CurrentFragmentProgram, + f); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, (struct gl_fragment_program *) f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program); diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 9475e84f5..39732522c 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1900,7 +1900,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, } /* Check that the source buffer is complete */ - if (ctx->ReadBuffer->Name) { + if (_mesa_is_user_fbo(ctx->ReadBuffer)) { if (ctx->ReadBuffer->_Status == 0) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); } @@ -1909,6 +1909,13 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, "glCopyTexImage%dD(invalid readbuffer)", dimensions); return GL_TRUE; } + + if (ctx->ReadBuffer->Visual.samples > 0) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION, + "glCopyTexImage%dD(multisample FBO)", + dimensions); + return GL_TRUE; + } } /* Check border */ @@ -1999,7 +2006,7 @@ copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, GLenum target, GLint level) { /* Check that the source buffer is complete */ - if (ctx->ReadBuffer->Name) { + if (_mesa_is_user_fbo(ctx->ReadBuffer)) { if (ctx->ReadBuffer->_Status == 0) { _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); } @@ -2008,6 +2015,13 @@ copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, "glCopyTexImage%dD(invalid readbuffer)", dimensions); return GL_TRUE; } + + if (ctx->ReadBuffer->Visual.samples > 0) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION, + "glCopyTexSubImage%dD(multisample FBO)", + dimensions); + return GL_TRUE; + } } /* check target (proxies not allowed) */ @@ -2179,7 +2193,7 @@ check_rtt_cb(GLuint key, void *data, void *userData) const GLuint level = info->level, face = info->face; /* If this is a user-created FBO */ - if (fb->Name) { + if (_mesa_is_user_fbo(fb)) { GLuint i; /* check if any of the FBO's attachments point to 'texObj' */ for (i = 0; i < BUFFER_COUNT; i++) { diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 7ee200585..1b61d3a63 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -672,9 +672,11 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, return; } /* Don't support GL_DEPTH_COMPONENT for cube maps */ - if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); - return; + if (ctx->VersionMajor < 3 && !ctx->Extensions.EXT_gpu_shader4) { + if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { + incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); + return; + } } /* check that all six images have same size */ if (t->Image[face][i]->Width2 != width || @@ -891,7 +893,7 @@ unbind_texobj_from_fbo(struct gl_context *ctx, for (i = 0; i < n; i++) { struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer; - if (fb->Name) { + if (_mesa_is_user_fbo(fb)) { GLuint j; for (j = 0; j < BUFFER_COUNT; j++) { if (fb->Attachment[j].Type == GL_TEXTURE && diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index 512965fc3..a9c64cede 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -515,9 +515,9 @@ make_temp_uint_image(struct gl_context *ctx, GLuint dims, for (k = 0; k < texComponents; k++) { GLint j = map[k]; if (j == ZERO) - newImage[i * texComponents + k] = 0.0F; + newImage[i * texComponents + k] = 0; else if (j == ONE) - newImage[i * texComponents + k] = 1.0F; + newImage[i * texComponents + k] = 1; else newImage[i * texComponents + k] = tempImage[i * logComponents + j]; } @@ -4094,7 +4094,7 @@ _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS) _mesa_unpack_depth_span(ctx, srcWidth, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ dstRow, /* dst addr */ - 1.0f, srcType, src, srcPacking); + ~0U, srcType, src, srcPacking); if (srcFormat != GL_DEPTH_COMPONENT) _mesa_unpack_stencil_span(ctx, srcWidth, diff --git a/mesalib/src/mesa/main/uniform_query.cpp b/mesalib/src/mesa/main/uniform_query.cpp index f3d6a16ee..869f7d373 100644 --- a/mesalib/src/mesa/main/uniform_query.cpp +++ b/mesalib/src/mesa/main/uniform_query.cpp @@ -691,19 +691,16 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, bool flushed = false; for (i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_program *prog; - - if (shProg->_LinkedShaders[i] == NULL) - continue; - - prog = shProg->_LinkedShaders[i]->Program; + struct gl_shader *const sh = shProg->_LinkedShaders[i]; /* If the shader stage doesn't use any samplers, don't bother * checking if any samplers have changed. */ - if (prog->SamplersUsed == 0) + if (sh == NULL || sh->active_samplers == 0) continue; + struct gl_program *const prog = sh->Program; + assert(sizeof(prog->SamplerUnits) == sizeof(shProg->SamplerUnits)); /* Determine if any of the samplers used by this shader stage have @@ -711,7 +708,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, */ bool changed = false; for (unsigned j = 0; j < Elements(prog->SamplerUnits); j++) { - if ((prog->SamplersUsed & (1U << j)) != 0 + if ((sh->active_samplers & (1U << j)) != 0 && (prog->SamplerUnits[j] != shProg->SamplerUnits[j])) { changed = true; break; @@ -728,7 +725,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, shProg->SamplerUnits, sizeof(shProg->SamplerUnits)); - _mesa_update_shader_textures_used(prog); + _mesa_update_shader_textures_used(shProg, prog); (void) ctx->Driver.ProgramStringNotify(ctx, prog->Target, prog); } } @@ -933,3 +930,46 @@ _mesa_get_uniform_location(struct gl_context *ctx, return _mesa_uniform_merge_location_offset(location, offset); } + +extern "C" bool +_mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, + char *errMsg, size_t errMsgLength) +{ + const glsl_type *unit_types[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; + + memset(unit_types, 0, sizeof(unit_types)); + + for (unsigned i = 0; i < shProg->NumUserUniformStorage; i++) { + const struct gl_uniform_storage *const storage = + &shProg->UniformStorage[i]; + const glsl_type *const t = (storage->type->is_array()) + ? storage->type->fields.array : storage->type; + + if (!t->is_sampler()) + continue; + + const unsigned count = MAX2(1, storage->type->array_size()); + for (unsigned j = 0; j < count; j++) { + const unsigned unit = storage->storage[j].i; + + /* The types of the samplers associated with a particular texture + * unit must be an exact match. Page 74 (page 89 of the PDF) of the + * OpenGL 3.3 core spec says: + * + * "It is not allowed to have variables of different sampler + * types pointing to the same texture image unit within a program + * object." + */ + if (unit_types[unit] == NULL) { + unit_types[unit] = t; + } else if (unit_types[unit] != t) { + _mesa_snprintf(errMsg, errMsgLength, + "Texture unit %d is accessed both as %s and %s", + unit, unit_types[unit]->name, t->name); + return false; + } + } + } + + return true; +} diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 685c0f13f..e0214a88a 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -60,7 +60,8 @@ * We'll use that info for state validation before rendering. */ void -_mesa_update_shader_textures_used(struct gl_program *prog) +_mesa_update_shader_textures_used(struct gl_shader_program *shProg, + struct gl_program *prog) { GLuint s; @@ -68,8 +69,8 @@ _mesa_update_shader_textures_used(struct gl_program *prog) for (s = 0; s < MAX_SAMPLERS; s++) { if (prog->SamplersUsed & (1 << s)) { - GLuint unit = prog->SamplerUnits[s]; - GLuint tgt = prog->SamplerTargets[s]; + GLuint unit = shProg->SamplerUnits[s]; + GLuint tgt = shProg->SamplerTargets[s]; assert(unit < Elements(prog->TexturesUsed)); assert(tgt < NUM_TEXTURE_TARGETS); prog->TexturesUsed[unit] |= (1 << tgt); diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h index 123d7b954..7b512a527 100644 --- a/mesalib/src/mesa/main/uniforms.h +++ b/mesalib/src/mesa/main/uniforms.h @@ -212,8 +212,12 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, unsigned count); extern void -_mesa_update_shader_textures_used(struct gl_program *prog); +_mesa_update_shader_textures_used(struct gl_shader_program *shProg, + struct gl_program *prog); +extern bool +_mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, + char *errMsg, size_t errMsgLength); extern void _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); diff --git a/mesalib/src/mesa/main/version.h b/mesalib/src/mesa/main/version.h index d288c4d55..8723c1f57 100644 --- a/mesalib/src/mesa/main/version.h +++ b/mesalib/src/mesa/main/version.h @@ -42,17 +42,6 @@ struct gl_context; #define MESA_VERSION_CODE MESA_VERSION(MESA_MAJOR, MESA_MINOR, MESA_PATCH) -/* OpenGL API version */ -#define OPENGL_MAJOR 2 -#define OPENGL_MINOR 1 -#define OPENGL_PATCH 0 -#define OPENGL_VERSION_STRING "2.1" - -/* To make version comparison easy */ -#define OPENGL_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) -#define OPENGL_VERSION_CODE OPENGL_VERSION(OPENGL_MAJOR, OPENGL_MINOR, OPENGL_PATCH) - - extern void _mesa_compute_version(struct gl_context *ctx); diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 5a68fc51d..6a90d5ad7 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -2490,34 +2490,6 @@ print_program(struct prog_instruction *mesa_instructions, } } - -/** - * Count resources used by the given gpu program (number of texture - * samplers, etc). - */ -static void -count_resources(struct gl_program *prog) -{ - unsigned int i; - - prog->SamplersUsed = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = &prog->Instructions[i]; - - if (_mesa_is_tex_instruction(inst->Opcode)) { - prog->SamplerTargets[inst->TexSrcUnit] = - (gl_texture_index)inst->TexSrcTarget; - prog->SamplersUsed |= 1 << inst->TexSrcUnit; - if (inst->TexShadow) { - prog->ShadowSamplers |= 1 << inst->TexSrcUnit; - } - } - } - - _mesa_update_shader_textures_used(prog); -} - class add_uniform_to_shader : public uniform_field_visitor { public: add_uniform_to_shader(struct gl_shader_program *shader_program, @@ -3197,7 +3169,10 @@ get_mesa_program(struct gl_context *ctx, mesa_instructions = NULL; do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER); - count_resources(prog); + + prog->SamplersUsed = shader->active_samplers; + prog->ShadowSamplers = shader->shadow_samplers; + _mesa_update_shader_textures_used(shader_program, prog); /* Set the gl_FragDepth layout. */ if (target == GL_FRAGMENT_PROGRAM_ARB) { diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c index 352a80f27..46f1df0fc 100644 --- a/mesalib/src/mesa/program/prog_print.c +++ b/mesalib/src/mesa/program/prog_print.c @@ -194,7 +194,7 @@ _mesa_print_vp_inputs(GLbitfield inputs) { printf("VP Inputs 0x%x: \n", inputs); while (inputs) { - GLint attr = _mesa_ffs(inputs) - 1; + GLint attr = ffs(inputs) - 1; const char *name = arb_input_attrib_string(attr, GL_VERTEX_PROGRAM_ARB); printf(" %d: %s\n", attr, name); @@ -212,7 +212,7 @@ _mesa_print_fp_inputs(GLbitfield inputs) { printf("FP Inputs 0x%x: \n", inputs); while (inputs) { - GLint attr = _mesa_ffs(inputs) - 1; + GLint attr = ffs(inputs) - 1; const char *name = arb_input_attrib_string(attr, GL_FRAGMENT_PROGRAM_ARB); printf(" %d: %s\n", attr, name); diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c index 008e9bd10..88e6128c8 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_texture.c +++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c @@ -1,8 +1,8 @@ /************************************************************************** - * + * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -10,11 +10,11 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. @@ -22,7 +22,7 @@ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ /* @@ -30,7 +30,7 @@ * Keith Whitwell <keith@tungstengraphics.com> * Brian Paul */ - + #include "main/macros.h" #include "main/mtypes.h" @@ -182,8 +182,10 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, return stObj->sampler_view; } + static GLboolean -update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_view, +update_single_texture(struct st_context *st, + struct pipe_sampler_view **sampler_view, GLuint texUnit) { struct pipe_context *pipe = st->pipe; @@ -233,7 +235,6 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_ st_view_format = firstImageFormat; } - /* if sampler view has changed dereference it */ if (stObj->sampler_view) { if (check_sampler_swizzle(stObj->sampler_view, @@ -251,7 +252,8 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_ return GL_TRUE; } -static void + +static void update_vertex_textures(struct st_context *st) { const struct gl_context *ctx = st->ctx; @@ -275,7 +277,8 @@ update_vertex_textures(struct st_context *st) st->state.num_vertex_textures = su + 1; } - pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view); + pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], + sampler_view); } if (ctx->Const.MaxVertexTextureImageUnits > 0) { @@ -287,7 +290,8 @@ update_vertex_textures(struct st_context *st) } } -static void + +static void update_fragment_textures(struct st_context *st) { const struct gl_context *ctx = st->ctx; @@ -319,6 +323,7 @@ update_fragment_textures(struct st_context *st) st->state.sampler_views); } + const struct st_tracked_state st_update_texture = { "st_update_texture", /* name */ { /* dirty */ @@ -328,8 +333,9 @@ const struct st_tracked_state st_update_texture = { update_fragment_textures /* update */ }; + const struct st_tracked_state st_update_vertex_texture = { - "st_update_vertex_texture", /* name */ + "st_update_vertex_texture", /* name */ { /* dirty */ _NEW_TEXTURE, /* mesa */ ST_NEW_VERTEX_PROGRAM, /* st */ @@ -337,7 +343,9 @@ const struct st_tracked_state st_update_vertex_texture = { update_vertex_textures /* update */ }; -static void + + +static void finalize_textures(struct st_context *st) { struct gl_context *ctx = st->ctx; @@ -371,7 +379,6 @@ finalize_textures(struct st_context *st) } - const struct st_tracked_state st_finalize_textures = { "st_finalize_textures", /* name */ { /* dirty */ diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c index 6d6fc858d..c0554cfc7 100644 --- a/mesalib/src/mesa/state_tracker/st_draw.c +++ b/mesalib/src/mesa/state_tracker/st_draw.c @@ -990,7 +990,8 @@ st_draw_vbo(struct gl_context *ctx, /* Gallium probably doesn't want this in some cases. */ if (!index_bounds_valid) if (!all_varyings_in_vbos(arrays)) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); + vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, + nr_prims); for (i = 0; i < nr_prims; i++) { num_instances = MAX2(num_instances, prims[i].num_instances); diff --git a/mesalib/src/mesa/state_tracker/st_draw_feedback.c b/mesalib/src/mesa/state_tracker/st_draw_feedback.c index fbf0349b4..a559b733a 100644 --- a/mesalib/src/mesa/state_tracker/st_draw_feedback.c +++ b/mesalib/src/mesa/state_tracker/st_draw_feedback.c @@ -119,7 +119,7 @@ st_feedback_draw_vbo(struct gl_context *ctx, st_validate_state(st); if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); + vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims); /* must get these after state validation! */ vp = st->vp; diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index a9d405436..49c874710 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -263,12 +263,6 @@ void st_init_extensions(struct st_context *st) ctx->Const.GLSLVersion = 120; _mesa_override_glsl_version(st->ctx); - /* Extensions that only depend on the GLSL version: - */ - if (ctx->Const.GLSLVersion >= 130) { - ctx->Extensions.ARB_conservative_depth = GL_TRUE; - } - /* * Extensions that are supported by all Gallium drivers: */ @@ -587,6 +581,23 @@ void st_init_extensions(struct st_context *st) #endif } + if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, + PIPE_SHADER_CAP_INTEGERS) && + screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, + PIPE_SHADER_CAP_INTEGERS)) { + ctx->Const.NativeIntegers = GL_TRUE; + } + + if (ctx->Const.NativeIntegers) + ctx->Const.GLSLVersion = 130; + + /* Extensions that only depend on the GLSL version: + */ + if (ctx->Const.GLSLVersion >= 130) { + ctx->Extensions.ARB_conservative_depth = GL_TRUE; + ctx->Const.MaxClipPlanes = 8; + } + ctx->Extensions.NV_primitive_restart = GL_TRUE; if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { st->sw_primitive_restart = GL_TRUE; @@ -703,4 +714,12 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_transform_feedback2 = GL_TRUE; } } + + if (ctx->Const.NativeIntegers && + screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_UINT, PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET) && + screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SINT, PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET)) + ctx->Extensions.EXT_texture_integer = GL_TRUE; + } diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 3b8e2fe37..26047cfe0 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -664,6 +664,9 @@ glsl_to_tgsi_visitor::get_opcode(ir_instruction *ir, unsigned op, case3(SLT, ISLT, USLT); case2iu(ISHR, USHR); + + case2fi(SSG, ISSG); + case3(ABS, IABS, IABS); default: break; } @@ -1410,10 +1413,7 @@ glsl_to_tgsi_visitor::visit(ir_expression *ir) } break; case ir_unop_abs: - if (result_dst.type == GLSL_TYPE_INT || result_dst.type == GLSL_TYPE_UINT) - emit(ir, TGSI_OPCODE_IABS, result_dst, op[0]); - else - emit(ir, TGSI_OPCODE_ABS, result_dst, op[0]); + emit(ir, TGSI_OPCODE_ABS, result_dst, op[0]); break; case ir_unop_sign: emit(ir, TGSI_OPCODE_SSG, result_dst, op[0]); @@ -2646,8 +2646,9 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) ir->shadow_comparitor->accept(this); /* XXX This will need to be updated for cubemap array samplers. */ - if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && - sampler_type->sampler_array) { + if ((sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && + sampler_type->sampler_array) || + sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) { coord_dst.writemask = WRITEMASK_W; } else { coord_dst.writemask = WRITEMASK_Z; @@ -2842,8 +2843,6 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog) if (is_tex_instruction(inst->op)) { v->samplers_used |= 1 << inst->sampler; - prog->SamplerTargets[inst->sampler] = - (gl_texture_index)inst->tex_target; if (inst->tex_shadow) { prog->ShadowSamplers |= 1 << inst->sampler; } @@ -2851,7 +2850,9 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog) } prog->SamplersUsed = v->samplers_used; - _mesa_update_shader_textures_used(prog); + + if (v->shader_program != NULL) + _mesa_update_shader_textures_used(v->shader_program, prog); } static void @@ -4181,7 +4182,7 @@ compile_tgsi_instruction(struct st_translate *t, ureg_tex_insn(ureg, inst->op, dst, num_dst, - translate_texture_target(inst->tex_target, inst->tex_shadow), + st_translate_texture_target(inst->tex_target, inst->tex_shadow), texoffsets, inst->tex_offset_num_offset, src, num_src); return; @@ -5010,13 +5011,18 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) num_clip_distances[i] = get_clip_distance_size(ir); do { + unsigned what_to_lower = MOD_TO_FRACT | DIV_TO_MUL_RCP | + EXP_TO_EXP2 | LOG_TO_LOG2; + if (options->EmitNoPow) + what_to_lower |= POW_TO_EXP2; + if (!ctx->Const.NativeIntegers) + what_to_lower |= INT_DIV_TO_MUL_RCP; + progress = false; /* Lowering */ do_mat_op_to_vec(ir); - lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 - | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP - | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); + lower_instructions(ir, what_to_lower); progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; @@ -5087,7 +5093,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } void -st_translate_stream_output_info(struct glsl_to_tgsi_visitor *glsl_to_tgsi, +st_translate_stream_output_info(glsl_to_tgsi_visitor *glsl_to_tgsi, const GLuint outputMapping[], struct pipe_stream_output_info *so) { diff --git a/mesalib/src/mesa/state_tracker/st_manager.c b/mesalib/src/mesa/state_tracker/st_manager.c index b83cb2339..63920a39e 100644 --- a/mesalib/src/mesa/state_tracker/st_manager.c +++ b/mesalib/src/mesa/state_tracker/st_manager.c @@ -26,16 +26,6 @@ * Chia-I Wu <olv@lunarg.com> */ -#include "state_tracker/st_gl_api.h" - -#include "pipe/p_context.h" -#include "pipe/p_screen.h" -#include "util/u_format.h" -#include "util/u_pointer.h" -#include "util/u_inlines.h" -#include "util/u_atomic.h" -#include "util/u_surface.h" - #include "main/mtypes.h" #include "main/context.h" #include "main/mfeatures.h" @@ -54,6 +44,16 @@ #include "st_cb_flush.h" #include "st_manager.h" +#include "state_tracker/st_gl_api.h" + +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "util/u_format.h" +#include "util/u_pointer.h" +#include "util/u_inlines.h" +#include "util/u_atomic.h" +#include "util/u_surface.h" + /** * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer. * Return NULL if the struct gl_framebuffer is a user-created framebuffer. diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c index ac615343a..0764234bd 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -269,7 +269,7 @@ src_register( struct st_translate *t, * Map mesa texture target to TGSI texture target. */ unsigned -translate_texture_target( GLuint textarget, +st_translate_texture_target( GLuint textarget, GLboolean shadow ) { if (shadow) { @@ -279,6 +279,7 @@ translate_texture_target( GLuint textarget, case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT; case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_SHADOW1D_ARRAY; case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_SHADOW2D_ARRAY; + case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_SHADOWCUBE; default: break; } } @@ -515,7 +516,7 @@ static void emit_ddy( struct st_translate *t, -unsigned +static unsigned translate_opcode( unsigned op ) { switch( op ) { @@ -707,7 +708,7 @@ compile_instruction( ureg_tex_insn( ureg, translate_opcode( inst->Opcode ), dst, num_dst, - translate_texture_target( inst->TexSrcTarget, + st_translate_texture_target( inst->TexSrcTarget, inst->TexShadow ), NULL, 0, src, num_src ); diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h index 0dbdf5f61..7563c8050 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.h @@ -65,10 +65,7 @@ void st_free_tokens(const struct tgsi_token *tokens); unsigned -translate_opcode(unsigned op); - -unsigned -translate_texture_target(GLuint textarget, GLboolean shadow); +st_translate_texture_target(GLuint textarget, GLboolean shadow); #if defined __cplusplus diff --git a/mesalib/src/mesa/swrast/s_aalinetemp.h b/mesalib/src/mesa/swrast/s_aalinetemp.h index 7c535669b..376ef32d0 100644 --- a/mesalib/src/mesa/swrast/s_aalinetemp.h +++ b/mesalib/src/mesa/swrast/s_aalinetemp.h @@ -1,242 +1,242 @@ -/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * Antialiased line template.
- */
-
-
-/*
- * Function to render each fragment in the AA line.
- * \param ix - integer fragment window X coordiante
- * \param iy - integer fragment window Y coordiante
- */
-static void
-NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy)
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLfloat fx = (GLfloat) ix;
- const GLfloat fy = (GLfloat) iy;
- const GLfloat coverage = compute_coveragef(line, ix, iy);
- const GLuint i = line->span.end;
-
- (void) swrast;
-
- if (coverage == 0.0)
- return;
-
- line->span.end++;
- line->span.array->coverage[i] = coverage;
- line->span.array->x[i] = ix;
- line->span.array->y[i] = iy;
-
- /*
- * Compute Z, color, texture coords, fog for the fragment by
- * solving the plane equations at (ix,iy).
- */
-#ifdef DO_Z
- line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
-#endif
- line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
- line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
- line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane);
- line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane);
-#if defined(DO_ATTRIBS)
- ATTRIB_LOOP_BEGIN
- GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
- && !ctx->FragmentProgram._Current) {
- /* texcoord w/ divide by Q */
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
- const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
- GLuint c;
- for (c = 0; c < 3; c++) {
- attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
- }
- line->span.array->lambda[unit][i]
- = compute_lambda(line->attrPlane[attr][0],
- line->attrPlane[attr][1], invQ,
- line->texWidth[attr], line->texHeight[attr]);
- }
- else {
- /* non-texture attrib */
- const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
- GLuint c;
- for (c = 0; c < 4; c++) {
- attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
- }
- }
- ATTRIB_LOOP_END
-#endif
-
- if (line->span.end == MAX_WIDTH) {
- _swrast_write_rgba_span(ctx, &(line->span));
- line->span.end = 0; /* reset counter */
- }
-}
-
-
-
-/*
- * Line setup
- */
-static void
-NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLfloat tStart, tEnd; /* segment start, end along line length */
- GLboolean inSegment;
- GLint iLen, i;
-
- /* Init the LineInfo struct */
- struct LineInfo line;
- line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
- line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
- line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
- line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
- line.dx = line.x1 - line.x0;
- line.dy = line.y1 - line.y0;
- line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
- line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidthAA,
- ctx->Const.MaxLineWidthAA);
-
- if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
- return;
-
- INIT_SPAN(line.span, GL_LINE);
- line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
- line.span.facing = swrast->PointLineFacing;
- line.xAdj = line.dx / line.len * line.halfWidth;
- line.yAdj = line.dy / line.len * line.halfWidth;
-
-#ifdef DO_Z
- line.span.arrayMask |= SPAN_Z;
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
-#endif
- line.span.arrayMask |= SPAN_RGBA;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->color[RCOMP], v1->color[RCOMP], line.rPlane);
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->color[GCOMP], v1->color[GCOMP], line.gPlane);
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->color[BCOMP], v1->color[BCOMP], line.bPlane);
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->color[ACOMP], v1->color[ACOMP], line.aPlane);
- }
- else {
- constant_plane(v1->color[RCOMP], line.rPlane);
- constant_plane(v1->color[GCOMP], line.gPlane);
- constant_plane(v1->color[BCOMP], line.bPlane);
- constant_plane(v1->color[ACOMP], line.aPlane);
- }
-#if defined(DO_ATTRIBS)
- {
- const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
- const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
- line.span.arrayMask |= SPAN_LAMBDA;
- compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
- ATTRIB_LOOP_BEGIN
- GLuint c;
- if (swrast->_InterpMode[attr] == GL_FLAT) {
- for (c = 0; c < 4; c++) {
- constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
- }
- }
- else {
- for (c = 0; c < 4; c++) {
- const GLfloat a0 = v0->attrib[attr][c] * invW0;
- const GLfloat a1 = v1->attrib[attr][c] * invW1;
- compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
- line.attrPlane[attr][c]);
- }
- }
- line.span.arrayAttribs |= (1 << attr);
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
- line.texWidth[attr] = (GLfloat) texImage->Width;
- line.texHeight[attr] = (GLfloat) texImage->Height;
- }
- ATTRIB_LOOP_END
- }
-#endif
-
- tStart = tEnd = 0.0;
- inSegment = GL_FALSE;
- iLen = (GLint) line.len;
-
- if (ctx->Line.StippleFlag) {
- for (i = 0; i < iLen; i++) {
- const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
- if ((1 << bit) & ctx->Line.StipplePattern) {
- /* stipple bit is on */
- const GLfloat t = (GLfloat) i / (GLfloat) line.len;
- if (!inSegment) {
- /* start new segment */
- inSegment = GL_TRUE;
- tStart = t;
- }
- else {
- /* still in the segment, extend it */
- tEnd = t;
- }
- }
- else {
- /* stipple bit is off */
- if (inSegment && (tEnd > tStart)) {
- /* draw the segment */
- segment(ctx, &line, NAME(plot), tStart, tEnd);
- inSegment = GL_FALSE;
- }
- else {
- /* still between segments, do nothing */
- }
- }
- swrast->StippleCounter++;
- }
-
- if (inSegment) {
- /* draw the final segment of the line */
- segment(ctx, &line, NAME(plot), tStart, 1.0F);
- }
- }
- else {
- /* non-stippled */
- segment(ctx, &line, NAME(plot), 0.0, 1.0);
- }
-
- _swrast_write_rgba_span(ctx, &(line.span));
-}
-
-
-
-
-#undef DO_Z
-#undef DO_ATTRIBS
-#undef NAME
+/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Antialiased line template. + */ + + +/* + * Function to render each fragment in the AA line. + * \param ix - integer fragment window X coordiante + * \param iy - integer fragment window Y coordiante + */ +static void +NAME(plot)(struct gl_context *ctx, struct LineInfo *line, int ix, int iy) +{ + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLfloat fx = (GLfloat) ix; + const GLfloat fy = (GLfloat) iy; + const GLfloat coverage = compute_coveragef(line, ix, iy); + const GLuint i = line->span.end; + + (void) swrast; + + if (coverage == 0.0) + return; + + line->span.end++; + line->span.array->coverage[i] = coverage; + line->span.array->x[i] = ix; + line->span.array->y[i] = iy; + + /* + * Compute Z, color, texture coords, fog for the fragment by + * solving the plane equations at (ix,iy). + */ +#ifdef DO_Z + line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane); +#endif + line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); + line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane); + line->span.array->rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane); + line->span.array->rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane); +#if defined(DO_ATTRIBS) + ATTRIB_LOOP_BEGIN + GLfloat (*attribArray)[4] = line->span.array->attribs[attr]; + if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0 + && !ctx->FragmentProgram._Current) { + /* texcoord w/ divide by Q */ + const GLuint unit = attr - FRAG_ATTRIB_TEX0; + const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]); + GLuint c; + for (c = 0; c < 3; c++) { + attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ; + } + line->span.array->lambda[unit][i] + = compute_lambda(line->attrPlane[attr][0], + line->attrPlane[attr][1], invQ, + line->texWidth[attr], line->texHeight[attr]); + } + else { + /* non-texture attrib */ + const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane); + GLuint c; + for (c = 0; c < 4; c++) { + attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW; + } + } + ATTRIB_LOOP_END +#endif + + if (line->span.end == MAX_WIDTH) { + _swrast_write_rgba_span(ctx, &(line->span)); + line->span.end = 0; /* reset counter */ + } +} + + + +/* + * Line setup + */ +static void +NAME(line)(struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLfloat tStart, tEnd; /* segment start, end along line length */ + GLboolean inSegment; + GLint iLen, i; + + /* Init the LineInfo struct */ + struct LineInfo line; + line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0]; + line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1]; + line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0]; + line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1]; + line.dx = line.x1 - line.x0; + line.dy = line.y1 - line.y0; + line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); + line.halfWidth = 0.5F * CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidthAA, + ctx->Const.MaxLineWidthAA); + + if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) + return; + + INIT_SPAN(line.span, GL_LINE); + line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; + line.span.facing = swrast->PointLineFacing; + line.xAdj = line.dx / line.len * line.halfWidth; + line.yAdj = line.dy / line.len * line.halfWidth; + +#ifdef DO_Z + line.span.arrayMask |= SPAN_Z; + compute_plane(line.x0, line.y0, line.x1, line.y1, + v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane); +#endif + line.span.arrayMask |= SPAN_RGBA; + if (ctx->Light.ShadeModel == GL_SMOOTH) { + compute_plane(line.x0, line.y0, line.x1, line.y1, + v0->color[RCOMP], v1->color[RCOMP], line.rPlane); + compute_plane(line.x0, line.y0, line.x1, line.y1, + v0->color[GCOMP], v1->color[GCOMP], line.gPlane); + compute_plane(line.x0, line.y0, line.x1, line.y1, + v0->color[BCOMP], v1->color[BCOMP], line.bPlane); + compute_plane(line.x0, line.y0, line.x1, line.y1, + v0->color[ACOMP], v1->color[ACOMP], line.aPlane); + } + else { + constant_plane(v1->color[RCOMP], line.rPlane); + constant_plane(v1->color[GCOMP], line.gPlane); + constant_plane(v1->color[BCOMP], line.bPlane); + constant_plane(v1->color[ACOMP], line.aPlane); + } +#if defined(DO_ATTRIBS) + { + const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3]; + const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3]; + line.span.arrayMask |= SPAN_LAMBDA; + compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane); + ATTRIB_LOOP_BEGIN + GLuint c; + if (swrast->_InterpMode[attr] == GL_FLAT) { + for (c = 0; c < 4; c++) { + constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]); + } + } + else { + for (c = 0; c < 4; c++) { + const GLfloat a0 = v0->attrib[attr][c] * invW0; + const GLfloat a1 = v1->attrib[attr][c] * invW1; + compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1, + line.attrPlane[attr][c]); + } + } + line.span.arrayAttribs |= BITFIELD64_BIT(attr); + if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { + const GLuint u = attr - FRAG_ATTRIB_TEX0; + const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; + const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel]; + line.texWidth[attr] = (GLfloat) texImage->Width; + line.texHeight[attr] = (GLfloat) texImage->Height; + } + ATTRIB_LOOP_END + } +#endif + + tStart = tEnd = 0.0; + inSegment = GL_FALSE; + iLen = (GLint) line.len; + + if (ctx->Line.StippleFlag) { + for (i = 0; i < iLen; i++) { + const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf; + if ((1 << bit) & ctx->Line.StipplePattern) { + /* stipple bit is on */ + const GLfloat t = (GLfloat) i / (GLfloat) line.len; + if (!inSegment) { + /* start new segment */ + inSegment = GL_TRUE; + tStart = t; + } + else { + /* still in the segment, extend it */ + tEnd = t; + } + } + else { + /* stipple bit is off */ + if (inSegment && (tEnd > tStart)) { + /* draw the segment */ + segment(ctx, &line, NAME(plot), tStart, tEnd); + inSegment = GL_FALSE; + } + else { + /* still between segments, do nothing */ + } + } + swrast->StippleCounter++; + } + + if (inSegment) { + /* draw the final segment of the line */ + segment(ctx, &line, NAME(plot), tStart, 1.0F); + } + } + else { + /* non-stippled */ + segment(ctx, &line, NAME(plot), 0.0, 1.0); + } + + _swrast_write_rgba_span(ctx, &(line.span)); +} + + + + +#undef DO_Z +#undef DO_ATTRIBS +#undef NAME diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c index 94b7fe34d..06824ea2c 100644 --- a/mesalib/src/mesa/swrast/s_context.c +++ b/mesalib/src/mesa/swrast/s_context.c @@ -531,7 +531,7 @@ _swrast_update_active_attribs(struct gl_context *ctx) { GLuint i, num = 0; for (i = 0; i < FRAG_ATTRIB_MAX; i++) { - if (attribsMask & (1 << i)) { + if (attribsMask & BITFIELD64_BIT(i)) { swrast->_ActiveAttribs[num++] = i; /* how should this attribute be interpolated? */ if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) diff --git a/mesalib/src/mesa/swrast/s_span.c b/mesalib/src/mesa/swrast/s_span.c index 689fe34ae..e89930353 100644 --- a/mesalib/src/mesa/swrast/s_span.c +++ b/mesalib/src/mesa/swrast/s_span.c @@ -175,7 +175,7 @@ interpolate_active_attribs(struct gl_context *ctx, SWspan *span, attrMask &= ~span->arrayAttribs; ATTRIB_LOOP_BEGIN - if (attrMask & (1 << attr)) { + if (attrMask & BITFIELD64_BIT(attr)) { const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; const GLfloat dv0dx = span->attrStepX[attr][0]; @@ -199,8 +199,8 @@ interpolate_active_attribs(struct gl_context *ctx, SWspan *span, v3 += dv3dx; w += dwdx; } - ASSERT((span->arrayAttribs & (1 << attr)) == 0); - span->arrayAttribs |= (1 << attr); + ASSERT((span->arrayAttribs & BITFIELD64_BIT(attr)) == 0); + span->arrayAttribs |= BITFIELD64_BIT(attr); } ATTRIB_LOOP_END } diff --git a/mesalib/src/mesa/swrast/s_texture.c b/mesalib/src/mesa/swrast/s_texture.c index ffd78a2b8..337a52f32 100644 --- a/mesalib/src/mesa/swrast/s_texture.c +++ b/mesalib/src/mesa/swrast/s_texture.c @@ -285,7 +285,7 @@ _swrast_map_textures(struct gl_context *ctx) /* loop over enabled texture units */ while (enabledUnits) { - GLuint unit = _mesa_ffs(enabledUnits) - 1; + GLuint unit = ffs(enabledUnits) - 1; struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; _swrast_map_texture(ctx, texObj); @@ -305,7 +305,7 @@ _swrast_unmap_textures(struct gl_context *ctx) /* loop over enabled texture units */ while (enabledUnits) { - GLuint unit = _mesa_ffs(enabledUnits) - 1; + GLuint unit = ffs(enabledUnits) - 1; struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; _swrast_unmap_texture(ctx, texObj); diff --git a/mesalib/src/mesa/tnl/t_draw.c b/mesalib/src/mesa/tnl/t_draw.c index f949c34d3..17042cf8f 100644 --- a/mesalib/src/mesa/tnl/t_draw.c +++ b/mesalib/src/mesa/tnl/t_draw.c @@ -418,7 +418,7 @@ void _tnl_vbo_draw_prims(struct gl_context *ctx, struct gl_transform_feedback_object *tfb_vertcount) { if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index); + vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims); _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); } diff --git a/mesalib/src/mesa/vbo/vbo.h b/mesalib/src/mesa/vbo/vbo.h index ed8fc1722..bf925ab16 100644 --- a/mesalib/src/mesa/vbo/vbo.h +++ b/mesalib/src/mesa/vbo/vbo.h @@ -127,9 +127,9 @@ int vbo_sizeof_ib_type(GLenum type); void -vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index); +vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim, + const struct _mesa_index_buffer *ib, + GLuint *min_index, GLuint *max_index, GLuint nr_prims); void vbo_use_buffer_objects(struct gl_context *ctx); diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index fec49d35e..9861b21c9 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -99,24 +99,24 @@ vbo_sizeof_ib_type(GLenum type) * If primitive restart is enabled, we need to ignore restart * indexes when computing min/max. */ -void +static void vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index) + GLuint *min_index, GLuint *max_index, + const GLuint count) { const GLboolean restart = ctx->Array.PrimitiveRestart; const GLuint restartIndex = ctx->Array.RestartIndex; - const GLuint count = prim->count; - const void *indices; + const int index_size = vbo_sizeof_ib_type(ib->type); + const char *indices; GLuint i; + indices = (char *) ib->ptr + prim->start * index_size; if (_mesa_is_bufferobj(ib->obj)) { - indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, - count * vbo_sizeof_ib_type(ib->type), - GL_MAP_READ_BIT, ib->obj); - } else { - indices = ib->ptr; + GLsizeiptr size = MIN2(count * index_size, ib->obj->Size); + indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size, + GL_MAP_READ_BIT, ib->obj); } switch (ib->type) { @@ -196,6 +196,41 @@ vbo_get_minmax_index(struct gl_context *ctx, } } +/** + * Compute min and max elements for nr_prims + */ +void +vbo_get_minmax_indices(struct gl_context *ctx, + const struct _mesa_prim *prims, + const struct _mesa_index_buffer *ib, + GLuint *min_index, + GLuint *max_index, + GLuint nr_prims) +{ + GLuint tmp_min, tmp_max; + GLuint i; + GLuint count; + + *min_index = ~0; + *max_index = 0; + + for (i = 0; i < nr_prims; i++) { + const struct _mesa_prim *start_prim; + + start_prim = &prims[i]; + count = start_prim->count; + /* Do combination if possible to reduce map/unmap count */ + while ((i + 1 < nr_prims) && + (prims[i].start + prims[i].count == prims[i+1].start)) { + count += prims[i+1].count; + i++; + } + vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count); + *min_index = MIN2(*min_index, tmp_min); + *max_index = MAX2(*max_index, tmp_max); + } +} + /** * Check that element 'j' of the array has reasonable data. |