diff options
Diffstat (limited to 'mesalib')
83 files changed, 5686 insertions, 815 deletions
diff --git a/mesalib/SConstruct b/mesalib/SConstruct index 0e10818ba..ef71ab69c 100644 --- a/mesalib/SConstruct +++ b/mesalib/SConstruct @@ -80,9 +80,6 @@ env.Append(CPPPATH = [ '#/src/gallium/winsys', ]) -if env['msvc']: - env.Append(CPPPATH = ['#include/c99']) - # for debugging #print env.Dump() @@ -115,9 +112,6 @@ if env['crosscompile'] and not env['embedded']: host_env['hostonly'] = True assert host_env['crosscompile'] == False - if host_env['msvc']: - host_env.Append(CPPPATH = ['#include/c99']) - target_env = env env = host_env Export('env') diff --git a/mesalib/VERSION b/mesalib/VERSION index 6d4f9f483..75a04c3e0 100644 --- a/mesalib/VERSION +++ b/mesalib/VERSION @@ -1 +1 @@ -10.2.0-devel +10.3.0-devel diff --git a/mesalib/common.py b/mesalib/common.py index d6e621545..1d2d586a8 100644 --- a/mesalib/common.py +++ b/mesalib/common.py @@ -101,4 +101,4 @@ def AddOptions(opts): opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes')) opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no')) if host_platform == 'windows': - opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0', '12.0'))) + opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version') diff --git a/mesalib/configure.ac b/mesalib/configure.ac index bf543c2d0..d6f21ea87 100644 --- a/mesalib/configure.ac +++ b/mesalib/configure.ac @@ -28,7 +28,7 @@ AC_SUBST([OSMESA_VERSION]) dnl Versions for external dependencies LIBDRM_REQUIRED=2.4.38 -LIBDRM_RADEON_REQUIRED=2.4.53 +LIBDRM_RADEON_REQUIRED=2.4.54 LIBDRM_INTEL_REQUIRED=2.4.52 LIBDRM_NVVIEUX_REQUIRED=2.4.33 LIBDRM_NOUVEAU_REQUIRED="2.4.33 libdrm >= 2.4.41" @@ -1744,6 +1744,19 @@ gallium_require_drm_loader() { fi } +require_egl_drm() { + case "$with_egl_platforms" in + *drm*) + ;; + *) + AC_MSG_ERROR([--with-egl-platforms=drm is required to build the $1 driver.]) + ;; + esac + if test "x$enable_gbm" != xyes; then + AC_MSG_ERROR([--enable-gbm is required to build the $1 driver.]) + fi +} + radeon_llvm_check() { if test "x$enable_gallium_llvm" != "xyes"; then AC_MSG_ERROR([--enable-gallium-llvm is required when building $1]) @@ -1835,6 +1848,7 @@ if test -n "$with_gallium_drivers"; then gallium_require_drm_loader GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS radeonsi" radeon_llvm_check "radeonsi" + require_egl_drm "radeonsi" gallium_check_st "radeon/drm" "radeonsi/dri" "" "" "radeonsi/vdpau" "radeonsi/omx" DRICOMMON_NEED_LIBDRM=yes ;; @@ -1843,7 +1857,7 @@ if test -n "$with_gallium_drivers"; then PKG_CHECK_MODULES([NOUVEAU], [libdrm_nouveau >= $LIBDRM_NOUVEAU_REQUIRED]) gallium_require_drm_loader GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau" - gallium_check_st "nouveau/drm" "dri-nouveau" "" "xvmc-nouveau" "vdpau-nouveau" + gallium_check_st "nouveau/drm" "dri-nouveau" "" "xvmc-nouveau" "vdpau-nouveau" "omx-nouveau" DRICOMMON_NEED_LIBDRM=yes ;; xfreedreno) @@ -2086,6 +2100,7 @@ AC_CONFIG_FILES([Makefile src/gallium/targets/opencl/Makefile src/gallium/targets/xa/Makefile src/gallium/targets/xa/xatracker.pc + src/gallium/targets/omx-nouveau/Makefile src/gallium/targets/osmesa/Makefile src/gallium/targets/osmesa/osmesa.pc src/gallium/targets/pipe-loader/Makefile diff --git a/mesalib/docs/GL3.txt b/mesalib/docs/GL3.txt index d8a8894c0..c360f2cb7 100644 --- a/mesalib/docs/GL3.txt +++ b/mesalib/docs/GL3.txt @@ -112,12 +112,13 @@ GL 4.0: - Geometry shader multiple streams not started - Enhanced per-sample shading DONE - Interpolation functions started + - New overload resolution rules not started GL_ARB_gpu_shader_fp64 not started GL_ARB_sample_shading DONE (i965, nv50, nvc0) GL_ARB_shader_subroutine not started GL_ARB_tessellation_shader not started GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe) - GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, softpipe) + GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe) GL_ARB_texture_gather DONE (i965, nv50, nvc0) GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi) GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi) @@ -128,7 +129,7 @@ GL 4.1: GLSL 4.1 not started GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi) GL_ARB_get_program_binary DONE (0 binary formats) - GL_ARB_separate_shader_objects started (Ian Romanick, Gregory Hainaut) + GL_ARB_separate_shader_objects DONE (all drivers) GL_ARB_shader_precision not started GL_ARB_vertex_attrib_64bit not started GL_ARB_viewport_array DONE (i965, nv50, r600) @@ -169,7 +170,7 @@ GL 4.3: GL_ARB_robust_buffer_access_behavior not started GL_ARB_shader_image_size not started GL_ARB_shader_storage_buffer_object not started - GL_ARB_stencil_texturing DONE (i965/gen8+) + GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi) GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi) GL_ARB_texture_query_levels DONE (i965) GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample) @@ -181,10 +182,10 @@ GL 4.4: GLSL 4.4 not started GL_MAX_VERTEX_ATTRIB_STRIDE not started - GL_ARB_buffer_storage DONE (i965, r300, r600, radeonsi) + GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi) GL_ARB_clear_texture not started GL_ARB_enhanced_layouts not started - GL_ARB_multi_bind started (Fredrik Höglund) + GL_ARB_multi_bind DONE (all drivers) GL_ARB_query_buffer_object not started GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast) GL_ARB_texture_stencil8 not started diff --git a/mesalib/docs/index.html b/mesalib/docs/index.html index 186bda28c..cb1846a8f 100644 --- a/mesalib/docs/index.html +++ b/mesalib/docs/index.html @@ -16,6 +16,12 @@ <h1>News</h1> +<h2>May 5, 2014</h2> +<p> +<a href="relnotes/10.1.2.html">Mesa 10.1.2</a> is released. +This is a bug-fix release. +</p> + <h2>April 18, 2014</h2> <p> <a href="relnotes/10.1.1.html">Mesa 10.1.1</a> is released. diff --git a/mesalib/docs/relnotes.html b/mesalib/docs/relnotes.html index b63391879..8ef7bbb81 100644 --- a/mesalib/docs/relnotes.html +++ b/mesalib/docs/relnotes.html @@ -21,6 +21,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <ul> +<li><a href="relnotes/10.1.2.html">10.1.2 release notes</a> <li><a href="relnotes/10.1.1.html">10.1.1 release notes</a> <li><a href="relnotes/10.1.html">10.1 release notes</a> <li><a href="relnotes/10.0.5.html">10.0.5 release notes</a> diff --git a/mesalib/docs/relnotes/10.1.2.html b/mesalib/docs/relnotes/10.1.2.html new file mode 100644 index 000000000..ebc9aad1b --- /dev/null +++ b/mesalib/docs/relnotes/10.1.2.html @@ -0,0 +1,179 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.1.2 Release Notes / (May 5, 2014)</h1> + +<p> +Mesa 10.1.2 is a bug fix release which fixes bugs found since the 10.1.1 release. +</p> +<p> +Mesa 10.1.2 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +37d79f94b1f41852a89d1fc3900bea76 MesaLib-10.1.2.tar.gz +28b60d15ac9f364da1e0155911eaf44e MesaLib-10.1.2.tar.bz2 +05300039085a65fc53c5472c4bb5747a MesaLib-10.1.2.zip +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27499">Bug 27499</a> - [855GM i915] GL_LINE_STIPPLE displays incorrect colors</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75723">Bug 75723</a> - (regression since Linux 3.14?) brw_get_graphics_reset_status: Assertion `brw->hw_ctx != ((void *)0)' failed</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76894">Bug 76894</a> - Piglit/spec/EXT_framebuffer_object/fbo-bind-renderbuffer failed</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77702">Bug 77702</a> - [i965 Bisected]Piglit spec/NV_conditional_render_blitframebuffer fails</li> + +</ul> + +<h2>Changes</h2> + +<p>Ander Conselvan de Oliveira (2):</p> +<ul> + <li>gbm/dri: Fix out-of-memory error path in dri_device_create()</li> + <li>egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM</li> +</ul> + +<p>Anuj Phogat (27):</p> +<ul> + <li>mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)</li> + <li>swrast: Add glBlitFramebuffer to commands affected by conditional rendering</li> + <li>mesa: Fix error condition for multisample proxy texture targets</li> + <li>i965: Put an assertion to check valid varying_to_slot[varying]</li> + <li>i965: Fix component mask and varying_to_slot mapping for gl_Layer</li> + <li>i965: Fix component mask and varying_to_slot mapping for gl_ViewportIndex</li> + <li>mesa: Add helper function _mesa_is_format_integer()</li> + <li>mesa: Add error condition for integer formats in glGetTexImage()</li> + <li>mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()</li> + <li>mesa: Fix error code generation in glReadPixels()</li> + <li>glsl: Allow overlapping locations for vertex input attributes</li> + <li>mesa: Fix querying location of nth element of an array variable</li> + <li>mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0</li> + <li>glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord</li> + <li>glsl: Compile error if fs uses gl_FragCoord before first redeclaration</li> + <li>mesa: Add entry for extension ARB_texture_stencil8</li> + <li>mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()</li> + <li>i965: Fix crash in do_blit_readpixels()</li> + <li>mesa: Add missing types in _mesa_texstore_xx_xx() functions</li> + <li>mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functions</li> + <li>mesa: Add new helper function _mesa_unpack_depth_stencil_row()</li> + <li>mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV</li> + <li>mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()</li> + <li>i965: Add glBlitFramebuffer to commands affected by conditional rendering</li> + <li>glsl: Use switch to allow adding more shader types</li> + <li>glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord</li> + <li>glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions</li> +</ul> + +<p>Benjamin Bellec (1):</p> +<ul> + <li>mesa: fix GetStringi error message with correct function name</li> +</ul> + +<p>Brian Paul (1):</p> +<ul> + <li>swrast: allocate swrast_texture_image::ImageSlices array if needed</li> +</ul> + +<p>Carl Worth (4):</p> +<ul> + <li>docs: Add the MD5 sums for the 10.1.1 release tar files.</li> + <li>cherry-ignore: Ignore a patch causing a regression</li> + <li>cherry-ignore: Drop an ignored patch now that piglit has been updated.</li> + <li>Update VERSION to 10.1.2</li> +</ul> + +<p>Chris Forbes (1):</p> +<ul> + <li>glsl: Only allow `invariant` on shader in/out between stages.</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>i965: Fix render-to-texture in non-FinishRenderTexture cases.</li> +</ul> + +<p>Ian Romanick (1):</p> +<ul> + <li>dri3: Enable GLX_MESA_query_renderer on DRI3 too</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Don't enable reset notification support on Gen4-5.</li> + <li>i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.</li> +</ul> + +<p>Marek Olšák (10):</p> +<ul> + <li>r300g: don't crash when getting NULL colorbuffers</li> + <li>st/mesa: remove trailing NULL colorbuffers</li> + <li>r600g: fix edge flags and layered rendering on R600-R700</li> + <li>r600g: disable async DMA on R700</li> + <li>r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled</li> + <li>r600g: fix flushing on RV670, RS780, RS880 again</li> + <li>r600g: fix buffer copying on R600-R700</li> + <li>r600g: fix for broken CULL_FRONT behavior on R6xx</li> + <li>r600g: fix for an MSAA hang on RV770</li> + <li>r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC</li> +</ul> + +<p>Michel Dänzer (2):</p> +<ul> + <li>r600g: Disable LLVM by default at runtime for graphics</li> + <li>st/mesa: Fix NULL pointer dereference for incomplete framebuffers</li> +</ul> + +<p>Neil Roberts (1):</p> +<ul> + <li>wayland: Fix the logic in disabling the prime capability</li> +</ul> + +<p>Samuel Iglesias Gonsalvez (1):</p> +<ul> + <li>mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li> +</ul> + +<p>Thomas Hellstrom (1):</p> +<ul> + <li>st/xa: Cache render target surface</li> +</ul> + +<p>nick (1):</p> +<ul> + <li>swrast: Fix vertex color in _swsetup_Translate()</li> +</ul> + +</div> +</body> +</html> diff --git a/mesalib/docs/relnotes/10.2.html b/mesalib/docs/relnotes/10.2.html index de9a535a7..9bbaf887b 100644 --- a/mesalib/docs/relnotes/10.2.html +++ b/mesalib/docs/relnotes/10.2.html @@ -44,8 +44,11 @@ Note: some of the new features are only available with certain drivers. </p> <ul> -<li>GL_ARB_buffer_storage on i965, r300, r600, and radeonsi</li> +<li>GL_ARB_buffer_storage on i965, nv30, nv50, nvc0, r300, r600, and radeonsi</li> +<li>GL_ARB_multi_bind on all drivers</li> <li>GL_ARB_sample_shading on nv50 (GT21x only), nvc0</li> +<li>GL_ARB_separate_shader_objects (desktop OpenGL) and + GL_EXT_separate_shader_objects (OpenGL ES 2.0 and 3.0) on all drivers</li> <li>GL_ARB_stencil_texturing on i965/gen8+</li> <li>GL_ARB_texture_cube_map_array on nv50 (GT21x only)</li> <li>GL_ARB_texture_gather on nv50 (GT21x only), nvc0</li> @@ -53,6 +56,7 @@ Note: some of the new features are only available with certain drivers. <li>GL_ARB_texture_view on i965/gen7</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev on nv50, nvc0, radeonsi</li> <li>GL_ARB_viewport_array on nv50, r600</li> +<li>GL_INTEL_performance_query on i965/gen5+</li> </ul> diff --git a/mesalib/docs/relnotes/10.3.html b/mesalib/docs/relnotes/10.3.html new file mode 100644 index 000000000..6bb9e7989 --- /dev/null +++ b/mesalib/docs/relnotes/10.3.html @@ -0,0 +1,63 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.3 Release Notes / TBD</h1> + +<p> +Mesa 10.3 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 10.3.1. +</p> +<p> +Mesa 10.3 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<p> +Note: some of the new features are only available with certain drivers. +</p> + +<ul> +<li>GL_ARB_stencil_texturing on nv50, nvc0, r600, and radeonsi</li> +<li>GL_ARB_texture_cube_map_array on radeonsi</li> +</ul> + + +<h2>Bug fixes</h2> + +TBD. + +<h2>Changes</h2> + +<ul> +</ul> + +</div> +</body> +</html> diff --git a/mesalib/include/GL/gl_mangle.h b/mesalib/include/GL/gl_mangle.h index 368480338..b3a9c888d 100644 --- a/mesalib/include/GL/gl_mangle.h +++ b/mesalib/include/GL/gl_mangle.h @@ -30,6 +30,7 @@ /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ #define glAccum MANGLE(Accum) +#define glAccumxOES MANGLE(AccumxOES) #define glActiveProgramEXT MANGLE(ActiveProgramEXT) #define glActiveShaderProgram MANGLE(ActiveShaderProgram) #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) @@ -40,6 +41,7 @@ #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) #define glAlphaFunc MANGLE(AlphaFunc) +#define glAlphaFuncxOES MANGLE(AlphaFuncxOES) #define glApplyTextureEXT MANGLE(ApplyTextureEXT) #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) @@ -52,10 +54,12 @@ #define glAttachShader MANGLE(AttachShader) #define glBeginConditionalRender MANGLE(BeginConditionalRender) #define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV) +#define glBeginConditionalRenderNVX MANGLE(BeginConditionalRenderNVX) #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) #define glBegin MANGLE(Begin) #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) #define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD) +#define glBeginPerfQueryINTEL MANGLE(BeginPerfQueryINTEL) #define glBeginQueryARB MANGLE(BeginQueryARB) #define glBeginQueryIndexed MANGLE(BeginQueryIndexed) #define glBeginQuery MANGLE(BeginQuery) @@ -76,6 +80,8 @@ #define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT) #define glBindBufferRange MANGLE(BindBufferRange) #define glBindBufferRangeNV MANGLE(BindBufferRangeNV) +#define glBindBuffersBase MANGLE(BindBuffersBase) +#define glBindBuffersRange MANGLE(BindBuffersRange) #define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) #define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed) #define glBindFragDataLocation MANGLE(BindFragDataLocation) @@ -83,6 +89,8 @@ #define glBindFramebufferEXT MANGLE(BindFramebufferEXT) #define glBindFramebuffer MANGLE(BindFramebuffer) #define glBindImageTextureEXT MANGLE(BindImageTextureEXT) +#define glBindImageTexture MANGLE(BindImageTexture) +#define glBindImageTextures MANGLE(BindImageTextures) #define glBindLightParameterEXT MANGLE(BindLightParameterEXT) #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) #define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT) @@ -93,14 +101,18 @@ #define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) #define glBindRenderbuffer MANGLE(BindRenderbuffer) #define glBindSampler MANGLE(BindSampler) +#define glBindSamplers MANGLE(BindSamplers) #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) #define glBindTextureEXT MANGLE(BindTextureEXT) #define glBindTexture MANGLE(BindTexture) +#define glBindTextures MANGLE(BindTextures) #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) #define glBindTransformFeedback MANGLE(BindTransformFeedback) #define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV) #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) #define glBindVertexArray MANGLE(BindVertexArray) +#define glBindVertexBuffer MANGLE(BindVertexBuffer) +#define glBindVertexBuffers MANGLE(BindVertexBuffers) #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) #define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV) #define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV) @@ -116,8 +128,11 @@ #define glBinormal3svEXT MANGLE(Binormal3svEXT) #define glBinormalPointerEXT MANGLE(BinormalPointerEXT) #define glBitmap MANGLE(Bitmap) +#define glBitmapxOES MANGLE(BitmapxOES) +#define glBlendBarrierNV MANGLE(BlendBarrierNV) #define glBlendColorEXT MANGLE(BlendColorEXT) #define glBlendColor MANGLE(BlendColor) +#define glBlendColorxOES MANGLE(BlendColorxOES) #define glBlendEquationEXT MANGLE(BlendEquationEXT) #define glBlendEquationiARB MANGLE(BlendEquationiARB) #define glBlendEquationi MANGLE(BlendEquationi) @@ -139,12 +154,14 @@ #define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD) #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) #define glBlendFuncSeparate MANGLE(BlendFuncSeparate) +#define glBlendParameteriNV MANGLE(BlendParameteriNV) #define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) #define glBlitFramebuffer MANGLE(BlitFramebuffer) #define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV) #define glBufferDataARB MANGLE(BufferDataARB) #define glBufferData MANGLE(BufferData) #define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) +#define glBufferStorage MANGLE(BufferStorage) #define glBufferSubDataARB MANGLE(BufferSubDataARB) #define glBufferSubData MANGLE(BufferSubData) #define glCallList MANGLE(CallList) @@ -155,26 +172,37 @@ #define glClampColorARB MANGLE(ClampColorARB) #define glClampColor MANGLE(ClampColor) #define glClearAccum MANGLE(ClearAccum) +#define glClearAccumxOES MANGLE(ClearAccumxOES) +#define glClearBufferData MANGLE(ClearBufferData) #define glClearBufferfi MANGLE(ClearBufferfi) #define glClearBufferfv MANGLE(ClearBufferfv) #define glClearBufferiv MANGLE(ClearBufferiv) +#define glClearBufferSubData MANGLE(ClearBufferSubData) #define glClearBufferuiv MANGLE(ClearBufferuiv) #define glClearColorIiEXT MANGLE(ClearColorIiEXT) #define glClearColorIuiEXT MANGLE(ClearColorIuiEXT) #define glClearColor MANGLE(ClearColor) -#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) +#define glClearColorxOES MANGLE(ClearColorxOES) #define glClearDepthdNV MANGLE(ClearDepthdNV) #define glClearDepthf MANGLE(ClearDepthf) +#define glClearDepthfOES MANGLE(ClearDepthfOES) #define glClearDepth MANGLE(ClearDepth) +#define glClearDepthxOES MANGLE(ClearDepthxOES) #define glClearIndex MANGLE(ClearIndex) #define glClear MANGLE(Clear) +#define glClearNamedBufferDataEXT MANGLE(ClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT MANGLE(ClearNamedBufferSubDataEXT) #define glClearStencil MANGLE(ClearStencil) +#define glClearTexImage MANGLE(ClearTexImage) +#define glClearTexSubImage MANGLE(ClearTexSubImage) #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) #define glClientActiveTexture MANGLE(ClientActiveTexture) #define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) #define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT) #define glClientWaitSync MANGLE(ClientWaitSync) +#define glClipPlanefOES MANGLE(ClipPlanefOES) #define glClipPlane MANGLE(ClipPlane) +#define glClipPlanexOES MANGLE(ClipPlanexOES) #define glColor3b MANGLE(Color3b) #define glColor3bv MANGLE(Color3bv) #define glColor3d MANGLE(Color3d) @@ -195,6 +223,8 @@ #define glColor3uiv MANGLE(Color3uiv) #define glColor3us MANGLE(Color3us) #define glColor3usv MANGLE(Color3usv) +#define glColor3xOES MANGLE(Color3xOES) +#define glColor3xvOES MANGLE(Color3xvOES) #define glColor4b MANGLE(Color4b) #define glColor4bv MANGLE(Color4bv) #define glColor4d MANGLE(Color4d) @@ -219,6 +249,8 @@ #define glColor4uiv MANGLE(Color4uiv) #define glColor4us MANGLE(Color4us) #define glColor4usv MANGLE(Color4usv) +#define glColor4xOES MANGLE(Color4xOES) +#define glColor4xvOES MANGLE(Color4xvOES) #define glColorFormatNV MANGLE(ColorFormatNV) #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) @@ -290,6 +322,8 @@ #define glConvolutionParameteri MANGLE(ConvolutionParameteri) #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) +#define glConvolutionParameterxOES MANGLE(ConvolutionParameterxOES) +#define glConvolutionParameterxvOES MANGLE(ConvolutionParameterxvOES) #define glCopyBufferSubData MANGLE(CopyBufferSubData) #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) #define glCopyColorSubTable MANGLE(CopyColorSubTable) @@ -299,12 +333,14 @@ #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) +#define glCopyImageSubData MANGLE(CopyImageSubData) #define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV) #define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT) #define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT) #define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT) #define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT) #define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT) +#define glCopyPathNV MANGLE(CopyPathNV) #define glCopyPixels MANGLE(CopyPixels) #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) #define glCopyTexImage1D MANGLE(CopyTexImage1D) @@ -321,7 +357,11 @@ #define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT) #define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT) #define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT) -#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA) +#define glCoverFillPathInstancedNV MANGLE(CoverFillPathInstancedNV) +#define glCoverFillPathNV MANGLE(CoverFillPathNV) +#define glCoverStrokePathInstancedNV MANGLE(CoverStrokePathInstancedNV) +#define glCoverStrokePathNV MANGLE(CoverStrokePathNV) +#define glCreatePerfQueryINTEL MANGLE(CreatePerfQueryINTEL) #define glCreateProgram MANGLE(CreateProgram) #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) #define glCreateShader MANGLE(CreateShader) @@ -335,10 +375,13 @@ #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) #define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD) #define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB) +#define glDebugMessageCallback MANGLE(DebugMessageCallback) #define glDebugMessageControlARB MANGLE(DebugMessageControlARB) +#define glDebugMessageControl MANGLE(DebugMessageControl) #define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD) #define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD) #define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB) +#define glDebugMessageInsert MANGLE(DebugMessageInsert) #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) #define glDeformSGIX MANGLE(DeformSGIX) @@ -355,7 +398,9 @@ #define glDeleteNamesAMD MANGLE(DeleteNamesAMD) #define glDeleteObjectARB MANGLE(DeleteObjectARB) #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) +#define glDeletePathsNV MANGLE(DeletePathsNV) #define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD) +#define glDeletePerfQueryINTEL MANGLE(DeletePerfQueryINTEL) #define glDeleteProgram MANGLE(DeleteProgram) #define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines) #define glDeleteProgramsARB MANGLE(DeleteProgramsARB) @@ -381,23 +426,32 @@ #define glDepthRangeArrayv MANGLE(DepthRangeArrayv) #define glDepthRangedNV MANGLE(DepthRangedNV) #define glDepthRangef MANGLE(DepthRangef) +#define glDepthRangefOES MANGLE(DepthRangefOES) #define glDepthRangeIndexed MANGLE(DepthRangeIndexed) #define glDepthRange MANGLE(DepthRange) +#define glDepthRangexOES MANGLE(DepthRangexOES) #define glDetachObjectARB MANGLE(DetachObjectARB) #define glDetachShader MANGLE(DetachShader) #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) +#define glDisableClientStateiEXT MANGLE(DisableClientStateiEXT) #define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT) #define glDisableClientState MANGLE(DisableClientState) #define glDisablei MANGLE(Disablei) #define glDisableIndexedEXT MANGLE(DisableIndexedEXT) #define glDisable MANGLE(Disable) #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) +#define glDisableVertexArrayAttribEXT MANGLE(DisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT MANGLE(DisableVertexArrayEXT) #define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE) #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) #define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) +#define glDispatchComputeGroupSizeARB MANGLE(DispatchComputeGroupSizeARB) +#define glDispatchComputeIndirect MANGLE(DispatchComputeIndirect) +#define glDispatchCompute MANGLE(DispatchCompute) #define glDrawArraysEXT MANGLE(DrawArraysEXT) #define glDrawArraysIndirect MANGLE(DrawArraysIndirect) #define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB) +#define glDrawArraysInstancedBaseInstance MANGLE(DrawArraysInstancedBaseInstance) #define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) #define glDrawArraysInstanced MANGLE(DrawArraysInstanced) #define glDrawArrays MANGLE(DrawArrays) @@ -410,6 +464,8 @@ #define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex) #define glDrawElementsIndirect MANGLE(DrawElementsIndirect) #define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB) +#define glDrawElementsInstancedBaseInstance MANGLE(DrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance MANGLE(DrawElementsInstancedBaseVertexBaseInstance) #define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex) #define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) #define glDrawElementsInstanced MANGLE(DrawElementsInstanced) @@ -421,8 +477,11 @@ #define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex) #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) #define glDrawRangeElements MANGLE(DrawRangeElements) +#define glDrawTextureNV MANGLE(DrawTextureNV) +#define glDrawTransformFeedbackInstanced MANGLE(DrawTransformFeedbackInstanced) #define glDrawTransformFeedback MANGLE(DrawTransformFeedback) #define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV) +#define glDrawTransformFeedbackStreamInstanced MANGLE(DrawTransformFeedbackStreamInstanced) #define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream) #define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV) #define glEdgeFlag MANGLE(EdgeFlag) @@ -434,22 +493,27 @@ #define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES) #define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) #define glElementPointerATI MANGLE(ElementPointerATI) +#define glEnableClientStateiEXT MANGLE(EnableClientStateiEXT) #define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT) #define glEnableClientState MANGLE(EnableClientState) #define glEnablei MANGLE(Enablei) #define glEnableIndexedEXT MANGLE(EnableIndexedEXT) #define glEnable MANGLE(Enable) #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) +#define glEnableVertexArrayAttribEXT MANGLE(EnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT MANGLE(EnableVertexArrayEXT) #define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE) #define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) #define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) #define glEndConditionalRender MANGLE(EndConditionalRender) #define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV) +#define glEndConditionalRenderNVX MANGLE(EndConditionalRenderNVX) #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) #define glEndList MANGLE(EndList) #define glEnd MANGLE(End) #define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) #define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD) +#define glEndPerfQueryINTEL MANGLE(EndPerfQueryINTEL) #define glEndQueryARB MANGLE(EndQueryARB) #define glEndQueryIndexed MANGLE(EndQueryIndexed) #define glEndQuery MANGLE(EndQuery) @@ -462,10 +526,14 @@ #define glEvalCoord1dv MANGLE(EvalCoord1dv) #define glEvalCoord1f MANGLE(EvalCoord1f) #define glEvalCoord1fv MANGLE(EvalCoord1fv) +#define glEvalCoord1xOES MANGLE(EvalCoord1xOES) +#define glEvalCoord1xvOES MANGLE(EvalCoord1xvOES) #define glEvalCoord2d MANGLE(EvalCoord2d) #define glEvalCoord2dv MANGLE(EvalCoord2dv) #define glEvalCoord2f MANGLE(EvalCoord2f) #define glEvalCoord2fv MANGLE(EvalCoord2fv) +#define glEvalCoord2xOES MANGLE(EvalCoord2xOES) +#define glEvalCoord2xvOES MANGLE(EvalCoord2xvOES) #define glEvalMapsNV MANGLE(EvalMapsNV) #define glEvalMesh1 MANGLE(EvalMesh1) #define glEvalMesh2 MANGLE(EvalMesh2) @@ -474,6 +542,7 @@ #define glExecuteProgramNV MANGLE(ExecuteProgramNV) #define glExtractComponentEXT MANGLE(ExtractComponentEXT) #define glFeedbackBuffer MANGLE(FeedbackBuffer) +#define glFeedbackBufferxOES MANGLE(FeedbackBufferxOES) #define glFenceSync MANGLE(FenceSync) #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) @@ -488,6 +557,7 @@ #define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT) #define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) #define glFlushRasterSGIX MANGLE(FlushRasterSGIX) +#define glFlushStaticDataIBM MANGLE(FlushStaticDataIBM) #define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) #define glFogCoorddEXT MANGLE(FogCoorddEXT) @@ -509,6 +579,8 @@ #define glFogfv MANGLE(Fogfv) #define glFogi MANGLE(Fogi) #define glFogiv MANGLE(Fogiv) +#define glFogxOES MANGLE(FogxOES) +#define glFogxvOES MANGLE(FogxvOES) #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) @@ -524,6 +596,7 @@ #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) #define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT) #define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT) +#define glFramebufferParameteri MANGLE(FramebufferParameteri) #define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT) #define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) #define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer) @@ -545,7 +618,9 @@ #define glFrameZoomSGIX MANGLE(FrameZoomSGIX) #define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) #define glFrontFace MANGLE(FrontFace) +#define glFrustumfOES MANGLE(FrustumfOES) #define glFrustum MANGLE(Frustum) +#define glFrustumxOES MANGLE(FrustumxOES) #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) #define glGenBuffersARB MANGLE(GenBuffersARB) #define glGenBuffers MANGLE(GenBuffers) @@ -561,6 +636,7 @@ #define glGenLists MANGLE(GenLists) #define glGenNamesAMD MANGLE(GenNamesAMD) #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) +#define glGenPathsNV MANGLE(GenPathsNV) #define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD) #define glGenProgramPipelines MANGLE(GenProgramPipelines) #define glGenProgramsARB MANGLE(GenProgramsARB) @@ -578,6 +654,7 @@ #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) #define glGenVertexArrays MANGLE(GenVertexArrays) #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) +#define glGetActiveAtomicCounterBufferiv MANGLE(GetActiveAtomicCounterBufferiv) #define glGetActiveAttribARB MANGLE(GetActiveAttribARB) #define glGetActiveAttrib MANGLE(GetActiveAttrib) #define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName) @@ -607,7 +684,9 @@ #define glGetBufferPointerv MANGLE(GetBufferPointerv) #define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) #define glGetBufferSubData MANGLE(GetBufferSubData) +#define glGetClipPlanefOES MANGLE(GetClipPlanefOES) #define glGetClipPlane MANGLE(GetClipPlane) +#define glGetClipPlanexOES MANGLE(GetClipPlanexOES) #define glGetColorTableEXT MANGLE(GetColorTableEXT) #define glGetColorTable MANGLE(GetColorTable) #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) @@ -632,19 +711,23 @@ #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) -#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) -#define glGetDebugLogMESA MANGLE(GetDebugLogMESA) +#define glGetConvolutionParameterxvOES MANGLE(GetConvolutionParameterxvOES) #define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD) #define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB) +#define glGetDebugMessageLog MANGLE(GetDebugMessageLog) #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) #define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT) +#define glGetDoublei_vEXT MANGLE(GetDoublei_vEXT) #define glGetDoublei_v MANGLE(GetDoublei_v) #define glGetDoublev MANGLE(GetDoublev) #define glGetError MANGLE(GetError) #define glGetFenceivNV MANGLE(GetFenceivNV) #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) +#define glGetFirstPerfQueryIdINTEL MANGLE(GetFirstPerfQueryIdINTEL) +#define glGetFixedvOES MANGLE(GetFixedvOES) #define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT) +#define glGetFloati_vEXT MANGLE(GetFloati_vEXT) #define glGetFloati_v MANGLE(GetFloati_v) #define glGetFloatv MANGLE(GetFloatv) #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) @@ -658,6 +741,7 @@ #define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) #define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv) #define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT) +#define glGetFramebufferParameteriv MANGLE(GetFramebufferParameteriv) #define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB) #define glGetHandleARB MANGLE(GetHandleARB) #define glGetHistogramEXT MANGLE(GetHistogramEXT) @@ -666,6 +750,9 @@ #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) +#define glGetHistogramParameterxvOES MANGLE(GetHistogramParameterxvOES) +#define glGetImageHandleARB MANGLE(GetImageHandleARB) +#define glGetImageHandleNV MANGLE(GetImageHandleNV) #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) #define glGetInfoLogARB MANGLE(GetInfoLogARB) @@ -677,11 +764,14 @@ #define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV) #define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV) #define glGetIntegerv MANGLE(GetIntegerv) +#define glGetInternalformati64v MANGLE(GetInternalformati64v) +#define glGetInternalformativ MANGLE(GetInternalformativ) #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) #define glGetLightfv MANGLE(GetLightfv) #define glGetLightiv MANGLE(GetLightiv) +#define glGetLightxOES MANGLE(GetLightxOES) #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) @@ -695,8 +785,10 @@ #define glGetMapiv MANGLE(GetMapiv) #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) #define glGetMapParameterivNV MANGLE(GetMapParameterivNV) +#define glGetMapxvOES MANGLE(GetMapxvOES) #define glGetMaterialfv MANGLE(GetMaterialfv) #define glGetMaterialiv MANGLE(GetMaterialiv) +#define glGetMaterialxOES MANGLE(GetMaterialxOES) #define glGetMinmaxEXT MANGLE(GetMinmaxEXT) #define glGetMinmax MANGLE(GetMinmax) #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) @@ -722,6 +814,7 @@ #define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT) #define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT) #define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedFramebufferParameterivEXT MANGLE(GetNamedFramebufferParameterivEXT) #define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT) #define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT) #define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT) @@ -734,6 +827,7 @@ #define glGetnColorTableARB MANGLE(GetnColorTableARB) #define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB) #define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB) +#define glGetNextPerfQueryIdINTEL MANGLE(GetNextPerfQueryIdINTEL) #define glGetnHistogramARB MANGLE(GetnHistogramARB) #define glGetnMapdvARB MANGLE(GetnMapdvARB) #define glGetnMapfvARB MANGLE(GetnMapfvARB) @@ -751,23 +845,47 @@ #define glGetnUniformuivARB MANGLE(GetnUniformuivARB) #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) +#define glGetObjectLabelEXT MANGLE(GetObjectLabelEXT) +#define glGetObjectLabel MANGLE(GetObjectLabel) #define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) #define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE) #define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) +#define glGetObjectPtrLabel MANGLE(GetObjectPtrLabel) #define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) +#define glGetPathColorGenfvNV MANGLE(GetPathColorGenfvNV) +#define glGetPathColorGenivNV MANGLE(GetPathColorGenivNV) +#define glGetPathCommandsNV MANGLE(GetPathCommandsNV) +#define glGetPathCoordsNV MANGLE(GetPathCoordsNV) +#define glGetPathDashArrayNV MANGLE(GetPathDashArrayNV) +#define glGetPathLengthNV MANGLE(GetPathLengthNV) +#define glGetPathMetricRangeNV MANGLE(GetPathMetricRangeNV) +#define glGetPathMetricsNV MANGLE(GetPathMetricsNV) +#define glGetPathParameterfvNV MANGLE(GetPathParameterfvNV) +#define glGetPathParameterivNV MANGLE(GetPathParameterivNV) +#define glGetPathSpacingNV MANGLE(GetPathSpacingNV) +#define glGetPathTexGenfvNV MANGLE(GetPathTexGenfvNV) +#define glGetPathTexGenivNV MANGLE(GetPathTexGenivNV) +#define glGetPerfCounterInfoINTEL MANGLE(GetPerfCounterInfoINTEL) #define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD) #define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD) #define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD) #define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD) #define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD) #define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD) +#define glGetPerfQueryDataINTEL MANGLE(GetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL MANGLE(GetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL MANGLE(GetPerfQueryInfoINTEL) #define glGetPixelMapfv MANGLE(GetPixelMapfv) #define glGetPixelMapuiv MANGLE(GetPixelMapuiv) #define glGetPixelMapusv MANGLE(GetPixelMapusv) +#define glGetPixelMapxv MANGLE(GetPixelMapxv) #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) +#define glGetPixelTransformParameterfvEXT MANGLE(GetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT MANGLE(GetPixelTransformParameterivEXT) #define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT) +#define glGetPointeri_vEXT MANGLE(GetPointeri_vEXT) #define glGetPointervEXT MANGLE(GetPointervEXT) #define glGetPointerv MANGLE(GetPointerv) #define glGetPolygonStipple MANGLE(GetPolygonStipple) @@ -777,6 +895,7 @@ #define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) #define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV) #define glGetProgramInfoLog MANGLE(GetProgramInfoLog) +#define glGetProgramInterfaceiv MANGLE(GetProgramInterfaceiv) #define glGetProgramivARB MANGLE(GetProgramivARB) #define glGetProgramiv MANGLE(GetProgramiv) #define glGetProgramivNV MANGLE(GetProgramivNV) @@ -790,7 +909,11 @@ #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) #define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog) #define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv) -#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) +#define glGetProgramResourceIndex MANGLE(GetProgramResourceIndex) +#define glGetProgramResourceiv MANGLE(GetProgramResourceiv) +#define glGetProgramResourceLocationIndex MANGLE(GetProgramResourceLocationIndex) +#define glGetProgramResourceLocation MANGLE(GetProgramResourceLocation) +#define glGetProgramResourceName MANGLE(GetProgramResourceName) #define glGetProgramStageiv MANGLE(GetProgramStageiv) #define glGetProgramStringARB MANGLE(GetProgramStringARB) #define glGetProgramStringNV MANGLE(GetProgramStringNV) @@ -829,13 +952,16 @@ #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) #define glGetTexEnvfv MANGLE(GetTexEnvfv) #define glGetTexEnviv MANGLE(GetTexEnviv) +#define glGetTexEnvxvOES MANGLE(GetTexEnvxvOES) #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) #define glGetTexGendv MANGLE(GetTexGendv) #define glGetTexGenfv MANGLE(GetTexGenfv) #define glGetTexGeniv MANGLE(GetTexGeniv) +#define glGetTexGenxvOES MANGLE(GetTexGenxvOES) #define glGetTexImage MANGLE(GetTexImage) #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) +#define glGetTexLevelParameterxvOES MANGLE(GetTexLevelParameterxvOES) #define glGetTexParameterfv MANGLE(GetTexParameterfv) #define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT) #define glGetTexParameterIiv MANGLE(GetTexParameterIiv) @@ -843,6 +969,9 @@ #define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv) #define glGetTexParameteriv MANGLE(GetTexParameteriv) #define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE) +#define glGetTexParameterxvOES MANGLE(GetTexParameterxvOES) +#define glGetTextureHandleARB MANGLE(GetTextureHandleARB) +#define glGetTextureHandleNV MANGLE(GetTextureHandleNV) #define glGetTextureImageEXT MANGLE(GetTextureImageEXT) #define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT) #define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT) @@ -850,6 +979,8 @@ #define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT) #define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT) #define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT) +#define glGetTextureSamplerHandleARB MANGLE(GetTextureSamplerHandleARB) +#define glGetTextureSamplerHandleNV MANGLE(GetTextureSamplerHandleNV) #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) #define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT) #define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying) @@ -877,6 +1008,10 @@ #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) #define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV) +#define glGetVertexArrayIntegeri_vEXT MANGLE(GetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT MANGLE(GetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT MANGLE(GetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT MANGLE(GetVertexArrayPointervEXT) #define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) #define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) @@ -895,6 +1030,7 @@ #define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT) #define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv) #define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vARB MANGLE(GetVertexAttribLui64vARB) #define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV) #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) @@ -924,6 +1060,7 @@ #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) +#define glImportSyncEXT MANGLE(ImportSyncEXT) #define glIndexd MANGLE(Indexd) #define glIndexdv MANGLE(Indexdv) #define glIndexf MANGLE(Indexf) @@ -941,10 +1078,20 @@ #define glIndexsv MANGLE(Indexsv) #define glIndexub MANGLE(Indexub) #define glIndexubv MANGLE(Indexubv) +#define glIndexxOES MANGLE(IndexxOES) +#define glIndexxvOES MANGLE(IndexxvOES) #define glInitNames MANGLE(InitNames) #define glInsertComponentEXT MANGLE(InsertComponentEXT) +#define glInsertEventMarkerEXT MANGLE(InsertEventMarkerEXT) #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) #define glInterleavedArrays MANGLE(InterleavedArrays) +#define glInterpolatePathsNV MANGLE(InterpolatePathsNV) +#define glInvalidateBufferData MANGLE(InvalidateBufferData) +#define glInvalidateBufferSubData MANGLE(InvalidateBufferSubData) +#define glInvalidateFramebuffer MANGLE(InvalidateFramebuffer) +#define glInvalidateSubFramebuffer MANGLE(InvalidateSubFramebuffer) +#define glInvalidateTexImage MANGLE(InvalidateTexImage) +#define glInvalidateTexSubImage MANGLE(InvalidateTexSubImage) #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) #define glIsBufferARB MANGLE(IsBufferARB) #define glIsBuffer MANGLE(IsBuffer) @@ -956,12 +1103,17 @@ #define glIsFenceNV MANGLE(IsFenceNV) #define glIsFramebufferEXT MANGLE(IsFramebufferEXT) #define glIsFramebuffer MANGLE(IsFramebuffer) +#define glIsImageHandleResidentARB MANGLE(IsImageHandleResidentARB) +#define glIsImageHandleResidentNV MANGLE(IsImageHandleResidentNV) #define glIsList MANGLE(IsList) #define glIsNameAMD MANGLE(IsNameAMD) #define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) #define glIsNamedStringARB MANGLE(IsNamedStringARB) #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) +#define glIsPathNV MANGLE(IsPathNV) +#define glIsPointInFillPathNV MANGLE(IsPointInFillPathNV) +#define glIsPointInStrokePathNV MANGLE(IsPointInStrokePathNV) #define glIsProgramARB MANGLE(IsProgramARB) #define glIsProgram MANGLE(IsProgram) #define glIsProgramNV MANGLE(IsProgramNV) @@ -974,6 +1126,8 @@ #define glIsShader MANGLE(IsShader) #define glIsSync MANGLE(IsSync) #define glIsTextureEXT MANGLE(IsTextureEXT) +#define glIsTextureHandleResidentARB MANGLE(IsTextureHandleResidentARB) +#define glIsTextureHandleResidentNV MANGLE(IsTextureHandleResidentNV) #define glIsTexture MANGLE(IsTexture) #define glIsTransformFeedback MANGLE(IsTransformFeedback) #define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV) @@ -981,6 +1135,7 @@ #define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) #define glIsVertexArray MANGLE(IsVertexArray) #define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE) +#define glLabelObjectEXT MANGLE(LabelObjectEXT) #define glLightEnviSGIX MANGLE(LightEnviSGIX) #define glLightf MANGLE(Lightf) #define glLightfv MANGLE(Lightfv) @@ -990,8 +1145,13 @@ #define glLightModelfv MANGLE(LightModelfv) #define glLightModeli MANGLE(LightModeli) #define glLightModeliv MANGLE(LightModeliv) +#define glLightModelxOES MANGLE(LightModelxOES) +#define glLightModelxvOES MANGLE(LightModelxvOES) +#define glLightxOES MANGLE(LightxOES) +#define glLightxvOES MANGLE(LightxvOES) #define glLineStipple MANGLE(LineStipple) #define glLineWidth MANGLE(LineWidth) +#define glLineWidthxOES MANGLE(LineWidthxOES) #define glLinkProgramARB MANGLE(LinkProgramARB) #define glLinkProgram MANGLE(LinkProgram) #define glListBase MANGLE(ListBase) @@ -1003,35 +1163,50 @@ #define glLoadIdentity MANGLE(LoadIdentity) #define glLoadMatrixd MANGLE(LoadMatrixd) #define glLoadMatrixf MANGLE(LoadMatrixf) +#define glLoadMatrixxOES MANGLE(LoadMatrixxOES) #define glLoadName MANGLE(LoadName) #define glLoadProgramNV MANGLE(LoadProgramNV) #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) +#define glLoadTransposeMatrixxOES MANGLE(LoadTransposeMatrixxOES) #define glLockArraysEXT MANGLE(LockArraysEXT) #define glLogicOp MANGLE(LogicOp) #define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV) #define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV) +#define glMakeImageHandleNonResidentARB MANGLE(MakeImageHandleNonResidentARB) +#define glMakeImageHandleNonResidentNV MANGLE(MakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentARB MANGLE(MakeImageHandleResidentARB) +#define glMakeImageHandleResidentNV MANGLE(MakeImageHandleResidentNV) #define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV) #define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV) +#define glMakeTextureHandleNonResidentARB MANGLE(MakeTextureHandleNonResidentARB) +#define glMakeTextureHandleNonResidentNV MANGLE(MakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentARB MANGLE(MakeTextureHandleResidentARB) +#define glMakeTextureHandleResidentNV MANGLE(MakeTextureHandleResidentNV) #define glMap1d MANGLE(Map1d) #define glMap1f MANGLE(Map1f) +#define glMap1xOES MANGLE(Map1xOES) #define glMap2d MANGLE(Map2d) #define glMap2f MANGLE(Map2f) +#define glMap2xOES MANGLE(Map2xOES) #define glMapBufferARB MANGLE(MapBufferARB) #define glMapBuffer MANGLE(MapBuffer) #define glMapBufferRange MANGLE(MapBufferRange) #define glMapControlPointsNV MANGLE(MapControlPointsNV) #define glMapGrid1d MANGLE(MapGrid1d) #define glMapGrid1f MANGLE(MapGrid1f) +#define glMapGrid1xOES MANGLE(MapGrid1xOES) #define glMapGrid2d MANGLE(MapGrid2d) #define glMapGrid2f MANGLE(MapGrid2f) +#define glMapGrid2xOES MANGLE(MapGrid2xOES) #define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT) #define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT) #define glMapObjectBufferATI MANGLE(MapObjectBufferATI) #define glMapParameterfvNV MANGLE(MapParameterfvNV) #define glMapParameterivNV MANGLE(MapParameterivNV) +#define glMapTexture2DINTEL MANGLE(MapTexture2DINTEL) #define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE) #define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE) #define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE) @@ -1040,6 +1215,8 @@ #define glMaterialfv MANGLE(Materialfv) #define glMateriali MANGLE(Materiali) #define glMaterialiv MANGLE(Materialiv) +#define glMaterialxOES MANGLE(MaterialxOES) +#define glMaterialxvOES MANGLE(MaterialxvOES) #define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT) #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) @@ -1065,20 +1242,31 @@ #define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT) #define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT) #define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT) +#define glMemoryBarrier MANGLE(MemoryBarrier) #define glMinmaxEXT MANGLE(MinmaxEXT) #define glMinmax MANGLE(Minmax) #define glMinSampleShadingARB MANGLE(MinSampleShadingARB) #define glMinSampleShading MANGLE(MinSampleShading) #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) +#define glMultiDrawArraysIndirectAMD MANGLE(MultiDrawArraysIndirectAMD) +#define glMultiDrawArraysIndirectBindlessNV MANGLE(MultiDrawArraysIndirectBindlessNV) +#define glMultiDrawArraysIndirectCountARB MANGLE(MultiDrawArraysIndirectCountARB) +#define glMultiDrawArraysIndirect MANGLE(MultiDrawArraysIndirect) #define glMultiDrawArrays MANGLE(MultiDrawArrays) #define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) #define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex) #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) +#define glMultiDrawElementsIndirectAMD MANGLE(MultiDrawElementsIndirectAMD) +#define glMultiDrawElementsIndirectBindlessNV MANGLE(MultiDrawElementsIndirectBindlessNV) +#define glMultiDrawElementsIndirectCountARB MANGLE(MultiDrawElementsIndirectCountARB) +#define glMultiDrawElementsIndirect MANGLE(MultiDrawElementsIndirect) #define glMultiDrawElements MANGLE(MultiDrawElements) #define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) #define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT) +#define glMultiTexCoord1bOES MANGLE(MultiTexCoord1bOES) +#define glMultiTexCoord1bvOES MANGLE(MultiTexCoord1bvOES) #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) #define glMultiTexCoord1d MANGLE(MultiTexCoord1d) #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) @@ -1097,6 +1285,10 @@ #define glMultiTexCoord1s MANGLE(MultiTexCoord1s) #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) +#define glMultiTexCoord1xOES MANGLE(MultiTexCoord1xOES) +#define glMultiTexCoord1xvOES MANGLE(MultiTexCoord1xvOES) +#define glMultiTexCoord2bOES MANGLE(MultiTexCoord2bOES) +#define glMultiTexCoord2bvOES MANGLE(MultiTexCoord2bvOES) #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) #define glMultiTexCoord2d MANGLE(MultiTexCoord2d) #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) @@ -1115,6 +1307,10 @@ #define glMultiTexCoord2s MANGLE(MultiTexCoord2s) #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) +#define glMultiTexCoord2xOES MANGLE(MultiTexCoord2xOES) +#define glMultiTexCoord2xvOES MANGLE(MultiTexCoord2xvOES) +#define glMultiTexCoord3bOES MANGLE(MultiTexCoord3bOES) +#define glMultiTexCoord3bvOES MANGLE(MultiTexCoord3bvOES) #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) #define glMultiTexCoord3d MANGLE(MultiTexCoord3d) #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) @@ -1133,6 +1329,10 @@ #define glMultiTexCoord3s MANGLE(MultiTexCoord3s) #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) +#define glMultiTexCoord3xOES MANGLE(MultiTexCoord3xOES) +#define glMultiTexCoord3xvOES MANGLE(MultiTexCoord3xvOES) +#define glMultiTexCoord4bOES MANGLE(MultiTexCoord4bOES) +#define glMultiTexCoord4bvOES MANGLE(MultiTexCoord4bvOES) #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) #define glMultiTexCoord4d MANGLE(MultiTexCoord4d) #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) @@ -1151,6 +1351,8 @@ #define glMultiTexCoord4s MANGLE(MultiTexCoord4s) #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) +#define glMultiTexCoord4xOES MANGLE(MultiTexCoord4xOES) +#define glMultiTexCoord4xvOES MANGLE(MultiTexCoord4xvOES) #define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui) #define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv) #define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui) @@ -1185,13 +1387,17 @@ #define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT) #define glMultMatrixd MANGLE(MultMatrixd) #define glMultMatrixf MANGLE(MultMatrixf) +#define glMultMatrixxOES MANGLE(MultMatrixxOES) #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) +#define glMultTransposeMatrixxOES MANGLE(MultTransposeMatrixxOES) #define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT) +#define glNamedBufferStorageEXT MANGLE(NamedBufferStorageEXT) #define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT) #define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT) +#define glNamedFramebufferParameteriEXT MANGLE(NamedFramebufferParameteriEXT) #define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT) #define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT) #define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT) @@ -1231,6 +1437,8 @@ #define glNormal3iv MANGLE(Normal3iv) #define glNormal3s MANGLE(Normal3s) #define glNormal3sv MANGLE(Normal3sv) +#define glNormal3xOES MANGLE(Normal3xOES) +#define glNormal3xvOES MANGLE(Normal3xvOES) #define glNormalFormatNV MANGLE(NormalFormatNV) #define glNormalP3ui MANGLE(NormalP3ui) #define glNormalP3uiv MANGLE(NormalP3uiv) @@ -1248,21 +1456,46 @@ #define glNormalStream3ivATI MANGLE(NormalStream3ivATI) #define glNormalStream3sATI MANGLE(NormalStream3sATI) #define glNormalStream3svATI MANGLE(NormalStream3svATI) +#define glObjectLabel MANGLE(ObjectLabel) +#define glObjectPtrLabel MANGLE(ObjectPtrLabel) #define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE) #define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE) +#define glOrthofOES MANGLE(OrthofOES) #define glOrtho MANGLE(Ortho) +#define glOrthoxOES MANGLE(OrthoxOES) #define glPassTexCoordATI MANGLE(PassTexCoordATI) #define glPassThrough MANGLE(PassThrough) +#define glPassThroughxOES MANGLE(PassThroughxOES) #define glPatchParameterfv MANGLE(PatchParameterfv) #define glPatchParameteri MANGLE(PatchParameteri) +#define glPathColorGenNV MANGLE(PathColorGenNV) +#define glPathCommandsNV MANGLE(PathCommandsNV) +#define glPathCoordsNV MANGLE(PathCoordsNV) +#define glPathCoverDepthFuncNV MANGLE(PathCoverDepthFuncNV) +#define glPathDashArrayNV MANGLE(PathDashArrayNV) +#define glPathFogGenNV MANGLE(PathFogGenNV) +#define glPathGlyphRangeNV MANGLE(PathGlyphRangeNV) +#define glPathGlyphsNV MANGLE(PathGlyphsNV) +#define glPathParameterfNV MANGLE(PathParameterfNV) +#define glPathParameterfvNV MANGLE(PathParameterfvNV) +#define glPathParameteriNV MANGLE(PathParameteriNV) +#define glPathParameterivNV MANGLE(PathParameterivNV) +#define glPathStencilDepthOffsetNV MANGLE(PathStencilDepthOffsetNV) +#define glPathStencilFuncNV MANGLE(PathStencilFuncNV) +#define glPathStringNV MANGLE(PathStringNV) +#define glPathSubCommandsNV MANGLE(PathSubCommandsNV) +#define glPathSubCoordsNV MANGLE(PathSubCoordsNV) +#define glPathTexGenNV MANGLE(PathTexGenNV) #define glPauseTransformFeedback MANGLE(PauseTransformFeedback) #define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV) #define glPixelDataRangeNV MANGLE(PixelDataRangeNV) #define glPixelMapfv MANGLE(PixelMapfv) #define glPixelMapuiv MANGLE(PixelMapuiv) #define glPixelMapusv MANGLE(PixelMapusv) +#define glPixelMapx MANGLE(PixelMapx) #define glPixelStoref MANGLE(PixelStoref) #define glPixelStorei MANGLE(PixelStorei) +#define glPixelStorex MANGLE(PixelStorex) #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) @@ -1270,13 +1503,16 @@ #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) #define glPixelTransferf MANGLE(PixelTransferf) #define glPixelTransferi MANGLE(PixelTransferi) +#define glPixelTransferxOES MANGLE(PixelTransferxOES) #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) #define glPixelZoom MANGLE(PixelZoom) +#define glPixelZoomxOES MANGLE(PixelZoomxOES) #define glPNTrianglesfATI MANGLE(PNTrianglesfATI) #define glPNTrianglesiATI MANGLE(PNTrianglesiATI) +#define glPointAlongPathNV MANGLE(PointAlongPathNV) #define glPointParameterfARB MANGLE(PointParameterfARB) #define glPointParameterfEXT MANGLE(PointParameterfEXT) #define glPointParameterf MANGLE(PointParameterf) @@ -1289,15 +1525,20 @@ #define glPointParameteriNV MANGLE(PointParameteriNV) #define glPointParameteriv MANGLE(PointParameteriv) #define glPointParameterivNV MANGLE(PointParameterivNV) +#define glPointParameterxvOES MANGLE(PointParameterxvOES) #define glPointSize MANGLE(PointSize) +#define glPointSizexOES MANGLE(PointSizexOES) #define glPollAsyncSGIX MANGLE(PollAsyncSGIX) #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) #define glPolygonMode MANGLE(PolygonMode) #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) #define glPolygonOffset MANGLE(PolygonOffset) +#define glPolygonOffsetxOES MANGLE(PolygonOffsetxOES) #define glPolygonStipple MANGLE(PolygonStipple) #define glPopAttrib MANGLE(PopAttrib) #define glPopClientAttrib MANGLE(PopClientAttrib) +#define glPopDebugGroup MANGLE(PopDebugGroup) +#define glPopGroupMarkerEXT MANGLE(PopGroupMarkerEXT) #define glPopMatrix MANGLE(PopMatrix) #define glPopName MANGLE(PopName) #define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV) @@ -1307,11 +1548,11 @@ #define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) #define glPrioritizeTextures MANGLE(PrioritizeTextures) +#define glPrioritizeTexturesxOES MANGLE(PrioritizeTexturesxOES) #define glProgramBinary MANGLE(ProgramBinary) #define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) #define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) #define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) -#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA) #define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) @@ -1429,6 +1670,10 @@ #define glProgramUniform4ui MANGLE(ProgramUniform4ui) #define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT) #define glProgramUniform4uiv MANGLE(ProgramUniform4uiv) +#define glProgramUniformHandleui64ARB MANGLE(ProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64NV MANGLE(ProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vARB MANGLE(ProgramUniformHandleui64vARB) +#define glProgramUniformHandleui64vNV MANGLE(ProgramUniformHandleui64vNV) #define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT) #define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv) #define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT) @@ -1473,9 +1718,13 @@ #define glPushAttrib MANGLE(PushAttrib) #define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT) #define glPushClientAttrib MANGLE(PushClientAttrib) +#define glPushDebugGroup MANGLE(PushDebugGroup) +#define glPushGroupMarkerEXT MANGLE(PushGroupMarkerEXT) #define glPushMatrix MANGLE(PushMatrix) #define glPushName MANGLE(PushName) #define glQueryCounter MANGLE(QueryCounter) +#define glQueryMatrixxOES MANGLE(QueryMatrixxOES) +#define glQueryObjectParameteruiAMD MANGLE(QueryObjectParameteruiAMD) #define glRasterPos2d MANGLE(RasterPos2d) #define glRasterPos2dv MANGLE(RasterPos2dv) #define glRasterPos2f MANGLE(RasterPos2f) @@ -1484,6 +1733,8 @@ #define glRasterPos2iv MANGLE(RasterPos2iv) #define glRasterPos2s MANGLE(RasterPos2s) #define glRasterPos2sv MANGLE(RasterPos2sv) +#define glRasterPos2xOES MANGLE(RasterPos2xOES) +#define glRasterPos2xvOES MANGLE(RasterPos2xvOES) #define glRasterPos3d MANGLE(RasterPos3d) #define glRasterPos3dv MANGLE(RasterPos3dv) #define glRasterPos3f MANGLE(RasterPos3f) @@ -1492,6 +1743,8 @@ #define glRasterPos3iv MANGLE(RasterPos3iv) #define glRasterPos3s MANGLE(RasterPos3s) #define glRasterPos3sv MANGLE(RasterPos3sv) +#define glRasterPos3xOES MANGLE(RasterPos3xOES) +#define glRasterPos3xvOES MANGLE(RasterPos3xvOES) #define glRasterPos4d MANGLE(RasterPos4d) #define glRasterPos4dv MANGLE(RasterPos4dv) #define glRasterPos4f MANGLE(RasterPos4f) @@ -1500,6 +1753,8 @@ #define glRasterPos4iv MANGLE(RasterPos4iv) #define glRasterPos4s MANGLE(RasterPos4s) #define glRasterPos4sv MANGLE(RasterPos4sv) +#define glRasterPos4xOES MANGLE(RasterPos4xOES) +#define glRasterPos4xvOES MANGLE(RasterPos4xvOES) #define glReadBuffer MANGLE(ReadBuffer) #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) #define glReadnPixelsARB MANGLE(ReadnPixelsARB) @@ -1512,6 +1767,8 @@ #define glRectiv MANGLE(Rectiv) #define glRects MANGLE(Rects) #define glRectsv MANGLE(Rectsv) +#define glRectxOES MANGLE(RectxOES) +#define glRectxvOES MANGLE(RectxvOES) #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) #define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler) #define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) @@ -1553,8 +1810,10 @@ #define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV) #define glRotated MANGLE(Rotated) #define glRotatef MANGLE(Rotatef) +#define glRotatexOES MANGLE(RotatexOES) #define glSampleCoverageARB MANGLE(SampleCoverageARB) #define glSampleCoverage MANGLE(SampleCoverage) +#define glSampleCoverageOES MANGLE(SampleCoverageOES) #define glSampleMapATI MANGLE(SampleMapATI) #define glSampleMaskEXT MANGLE(SampleMaskEXT) #define glSampleMaski MANGLE(SampleMaski) @@ -1570,6 +1829,7 @@ #define glSamplerParameteriv MANGLE(SamplerParameteriv) #define glScaled MANGLE(Scaled) #define glScalef MANGLE(Scalef) +#define glScalexOES MANGLE(ScalexOES) #define glScissorArrayv MANGLE(ScissorArrayv) #define glScissorIndexed MANGLE(ScissorIndexed) #define glScissorIndexedv MANGLE(ScissorIndexedv) @@ -1623,6 +1883,7 @@ #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) #define glSetInvariantEXT MANGLE(SetInvariantEXT) #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) +#define glSetMultisamplefvAMD MANGLE(SetMultisamplefvAMD) #define glShadeModel MANGLE(ShadeModel) #define glShaderBinary MANGLE(ShaderBinary) #define glShaderOp1EXT MANGLE(ShaderOp1EXT) @@ -1630,6 +1891,7 @@ #define glShaderOp3EXT MANGLE(ShaderOp3EXT) #define glShaderSourceARB MANGLE(ShaderSourceARB) #define glShaderSource MANGLE(ShaderSource) +#define glShaderStorageBlockBinding MANGLE(ShaderStorageBlockBinding) #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) @@ -1637,6 +1899,8 @@ #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) #define glStencilClearTagEXT MANGLE(StencilClearTagEXT) +#define glStencilFillPathInstancedNV MANGLE(StencilFillPathInstancedNV) +#define glStencilFillPathNV MANGLE(StencilFillPathNV) #define glStencilFunc MANGLE(StencilFunc) #define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) #define glStencilFuncSeparate MANGLE(StencilFuncSeparate) @@ -1645,9 +1909,13 @@ #define glStencilOp MANGLE(StencilOp) #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) #define glStencilOpSeparate MANGLE(StencilOpSeparate) +#define glStencilOpValueAMD MANGLE(StencilOpValueAMD) +#define glStencilStrokePathInstancedNV MANGLE(StencilStrokePathInstancedNV) +#define glStencilStrokePathNV MANGLE(StencilStrokePathNV) #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) #define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) #define glSwizzleEXT MANGLE(SwizzleEXT) +#define glSyncTextureINTEL MANGLE(SyncTextureINTEL) #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) #define glTangent3bEXT MANGLE(Tangent3bEXT) #define glTangent3bvEXT MANGLE(Tangent3bvEXT) @@ -1669,8 +1937,11 @@ #define glTexBufferARB MANGLE(TexBufferARB) #define glTexBufferEXT MANGLE(TexBufferEXT) #define glTexBuffer MANGLE(TexBuffer) +#define glTexBufferRange MANGLE(TexBufferRange) #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) +#define glTexCoord1bOES MANGLE(TexCoord1bOES) +#define glTexCoord1bvOES MANGLE(TexCoord1bvOES) #define glTexCoord1d MANGLE(TexCoord1d) #define glTexCoord1dv MANGLE(TexCoord1dv) #define glTexCoord1f MANGLE(TexCoord1f) @@ -1681,6 +1952,10 @@ #define glTexCoord1iv MANGLE(TexCoord1iv) #define glTexCoord1s MANGLE(TexCoord1s) #define glTexCoord1sv MANGLE(TexCoord1sv) +#define glTexCoord1xOES MANGLE(TexCoord1xOES) +#define glTexCoord1xvOES MANGLE(TexCoord1xvOES) +#define glTexCoord2bOES MANGLE(TexCoord2bOES) +#define glTexCoord2bvOES MANGLE(TexCoord2bvOES) #define glTexCoord2d MANGLE(TexCoord2d) #define glTexCoord2dv MANGLE(TexCoord2dv) #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) @@ -1701,6 +1976,10 @@ #define glTexCoord2iv MANGLE(TexCoord2iv) #define glTexCoord2s MANGLE(TexCoord2s) #define glTexCoord2sv MANGLE(TexCoord2sv) +#define glTexCoord2xOES MANGLE(TexCoord2xOES) +#define glTexCoord2xvOES MANGLE(TexCoord2xvOES) +#define glTexCoord3bOES MANGLE(TexCoord3bOES) +#define glTexCoord3bvOES MANGLE(TexCoord3bvOES) #define glTexCoord3d MANGLE(TexCoord3d) #define glTexCoord3dv MANGLE(TexCoord3dv) #define glTexCoord3f MANGLE(TexCoord3f) @@ -1711,6 +1990,10 @@ #define glTexCoord3iv MANGLE(TexCoord3iv) #define glTexCoord3s MANGLE(TexCoord3s) #define glTexCoord3sv MANGLE(TexCoord3sv) +#define glTexCoord3xOES MANGLE(TexCoord3xOES) +#define glTexCoord3xvOES MANGLE(TexCoord3xvOES) +#define glTexCoord4bOES MANGLE(TexCoord4bOES) +#define glTexCoord4bvOES MANGLE(TexCoord4bvOES) #define glTexCoord4d MANGLE(TexCoord4d) #define glTexCoord4dv MANGLE(TexCoord4dv) #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) @@ -1725,6 +2008,8 @@ #define glTexCoord4iv MANGLE(TexCoord4iv) #define glTexCoord4s MANGLE(TexCoord4s) #define glTexCoord4sv MANGLE(TexCoord4sv) +#define glTexCoord4xOES MANGLE(TexCoord4xOES) +#define glTexCoord4xvOES MANGLE(TexCoord4xvOES) #define glTexCoordFormatNV MANGLE(TexCoordFormatNV) #define glTexCoordP1ui MANGLE(TexCoordP1ui) #define glTexCoordP1uiv MANGLE(TexCoordP1uiv) @@ -1742,6 +2027,8 @@ #define glTexEnvfv MANGLE(TexEnvfv) #define glTexEnvi MANGLE(TexEnvi) #define glTexEnviv MANGLE(TexEnviv) +#define glTexEnvxOES MANGLE(TexEnvxOES) +#define glTexEnvxvOES MANGLE(TexEnvxvOES) #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) #define glTexGend MANGLE(TexGend) #define glTexGendv MANGLE(TexGendv) @@ -1749,13 +2036,18 @@ #define glTexGenfv MANGLE(TexGenfv) #define glTexGeni MANGLE(TexGeni) #define glTexGeniv MANGLE(TexGeniv) +#define glTexGenxOES MANGLE(TexGenxOES) +#define glTexGenxvOES MANGLE(TexGenxvOES) #define glTexImage1D MANGLE(TexImage1D) #define glTexImage2D MANGLE(TexImage2D) +#define glTexImage2DMultisampleCoverageNV MANGLE(TexImage2DMultisampleCoverageNV) #define glTexImage2DMultisample MANGLE(TexImage2DMultisample) #define glTexImage3DEXT MANGLE(TexImage3DEXT) #define glTexImage3D MANGLE(TexImage3D) +#define glTexImage3DMultisampleCoverageNV MANGLE(TexImage3DMultisampleCoverageNV) #define glTexImage3DMultisample MANGLE(TexImage3DMultisample) #define glTexImage4DSGIS MANGLE(TexImage4DSGIS) +#define glTexPageCommitmentARB MANGLE(TexPageCommitmentARB) #define glTexParameterf MANGLE(TexParameterf) #define glTexParameterfv MANGLE(TexParameterfv) #define glTexParameterIivEXT MANGLE(TexParameterIivEXT) @@ -1764,7 +2056,15 @@ #define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT) #define glTexParameterIuiv MANGLE(TexParameterIuiv) #define glTexParameteriv MANGLE(TexParameteriv) +#define glTexParameterxOES MANGLE(TexParameterxOES) +#define glTexParameterxvOES MANGLE(TexParameterxvOES) #define glTexRenderbufferNV MANGLE(TexRenderbufferNV) +#define glTexStorage1D MANGLE(TexStorage1D) +#define glTexStorage2D MANGLE(TexStorage2D) +#define glTexStorage2DMultisample MANGLE(TexStorage2DMultisample) +#define glTexStorage3D MANGLE(TexStorage3D) +#define glTexStorage3DMultisample MANGLE(TexStorage3DMultisample) +#define glTexStorageSparseAMD MANGLE(TexStorageSparseAMD) #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) #define glTexSubImage1D MANGLE(TexSubImage1D) #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) @@ -1774,13 +2074,19 @@ #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) #define glTextureBarrierNV MANGLE(TextureBarrierNV) #define glTextureBufferEXT MANGLE(TextureBufferEXT) +#define glTextureBufferRangeEXT MANGLE(TextureBufferRangeEXT) #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) #define glTextureImage1DEXT MANGLE(TextureImage1DEXT) #define glTextureImage2DEXT MANGLE(TextureImage2DEXT) +#define glTextureImage2DMultisampleCoverageNV MANGLE(TextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV MANGLE(TextureImage2DMultisampleNV) #define glTextureImage3DEXT MANGLE(TextureImage3DEXT) +#define glTextureImage3DMultisampleCoverageNV MANGLE(TextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV MANGLE(TextureImage3DMultisampleNV) #define glTextureLightEXT MANGLE(TextureLightEXT) #define glTextureMaterialEXT MANGLE(TextureMaterialEXT) #define glTextureNormalEXT MANGLE(TextureNormalEXT) +#define glTexturePageCommitmentEXT MANGLE(TexturePageCommitmentEXT) #define glTextureParameterfEXT MANGLE(TextureParameterfEXT) #define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT) #define glTextureParameteriEXT MANGLE(TextureParameteriEXT) @@ -1789,17 +2095,26 @@ #define glTextureParameterivEXT MANGLE(TextureParameterivEXT) #define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE) #define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT) +#define glTextureStorage1DEXT MANGLE(TextureStorage1DEXT) +#define glTextureStorage2DEXT MANGLE(TextureStorage2DEXT) +#define glTextureStorage2DMultisampleEXT MANGLE(TextureStorage2DMultisampleEXT) +#define glTextureStorage3DEXT MANGLE(TextureStorage3DEXT) +#define glTextureStorage3DMultisampleEXT MANGLE(TextureStorage3DMultisampleEXT) +#define glTextureStorageSparseAMD MANGLE(TextureStorageSparseAMD) #define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT) #define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT) #define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT) +#define glTextureView MANGLE(TextureView) #define glTrackMatrixNV MANGLE(TrackMatrixNV) #define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) #define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV) #define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT) #define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings) #define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) +#define glTransformPathNV MANGLE(TransformPathNV) #define glTranslated MANGLE(Translated) #define glTranslatef MANGLE(Translatef) +#define glTranslatexOES MANGLE(TranslatexOES) #define glUniform1d MANGLE(Uniform1d) #define glUniform1dv MANGLE(Uniform1dv) #define glUniform1fARB MANGLE(Uniform1fARB) @@ -1874,6 +2189,10 @@ #define glUniform4uiv MANGLE(Uniform4uiv) #define glUniformBlockBinding MANGLE(UniformBlockBinding) #define glUniformBufferEXT MANGLE(UniformBufferEXT) +#define glUniformHandleui64ARB MANGLE(UniformHandleui64ARB) +#define glUniformHandleui64NV MANGLE(UniformHandleui64NV) +#define glUniformHandleui64vARB MANGLE(UniformHandleui64vARB) +#define glUniformHandleui64vNV MANGLE(UniformHandleui64vNV) #define glUniformMatrix2dv MANGLE(UniformMatrix2dv) #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) #define glUniformMatrix2fv MANGLE(UniformMatrix2fv) @@ -1903,6 +2222,7 @@ #define glUnmapBuffer MANGLE(UnmapBuffer) #define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT) #define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) +#define glUnmapTexture2DINTEL MANGLE(UnmapTexture2DINTEL) #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) #define glUseProgram MANGLE(UseProgram) #define glUseProgramObjectARB MANGLE(UseProgramObjectARB) @@ -1931,6 +2251,8 @@ #define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV) #define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV) #define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV) +#define glVertex2bOES MANGLE(Vertex2bOES) +#define glVertex2bvOES MANGLE(Vertex2bvOES) #define glVertex2d MANGLE(Vertex2d) #define glVertex2dv MANGLE(Vertex2dv) #define glVertex2f MANGLE(Vertex2f) @@ -1941,6 +2263,10 @@ #define glVertex2iv MANGLE(Vertex2iv) #define glVertex2s MANGLE(Vertex2s) #define glVertex2sv MANGLE(Vertex2sv) +#define glVertex2xOES MANGLE(Vertex2xOES) +#define glVertex2xvOES MANGLE(Vertex2xvOES) +#define glVertex3bOES MANGLE(Vertex3bOES) +#define glVertex3bvOES MANGLE(Vertex3bvOES) #define glVertex3d MANGLE(Vertex3d) #define glVertex3dv MANGLE(Vertex3dv) #define glVertex3f MANGLE(Vertex3f) @@ -1951,6 +2277,10 @@ #define glVertex3iv MANGLE(Vertex3iv) #define glVertex3s MANGLE(Vertex3s) #define glVertex3sv MANGLE(Vertex3sv) +#define glVertex3xOES MANGLE(Vertex3xOES) +#define glVertex3xvOES MANGLE(Vertex3xvOES) +#define glVertex4bOES MANGLE(Vertex4bOES) +#define glVertex4bvOES MANGLE(Vertex4bvOES) #define glVertex4d MANGLE(Vertex4d) #define glVertex4dv MANGLE(Vertex4dv) #define glVertex4f MANGLE(Vertex4f) @@ -1961,10 +2291,30 @@ #define glVertex4iv MANGLE(Vertex4iv) #define glVertex4s MANGLE(Vertex4s) #define glVertex4sv MANGLE(Vertex4sv) +#define glVertex4xOES MANGLE(Vertex4xOES) +#define glVertex4xvOES MANGLE(Vertex4xvOES) +#define glVertexArrayBindVertexBufferEXT MANGLE(VertexArrayBindVertexBufferEXT) +#define glVertexArrayColorOffsetEXT MANGLE(VertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT MANGLE(VertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT MANGLE(VertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT MANGLE(VertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT MANGLE(VertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT MANGLE(VertexArrayNormalOffsetEXT) #define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) +#define glVertexArraySecondaryColorOffsetEXT MANGLE(VertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT MANGLE(VertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribBindingEXT MANGLE(VertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribDivisorEXT MANGLE(VertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribFormatEXT MANGLE(VertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT MANGLE(VertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribIOffsetEXT MANGLE(VertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribLFormatEXT MANGLE(VertexArrayVertexAttribLFormatEXT) #define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT MANGLE(VertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexBindingDivisorEXT MANGLE(VertexArrayVertexBindingDivisorEXT) +#define glVertexArrayVertexOffsetEXT MANGLE(VertexArrayVertexOffsetEXT) #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) #define glVertexAttrib1d MANGLE(VertexAttrib1d) #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) @@ -2072,8 +2422,10 @@ #define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) #define glVertexAttrib4usv MANGLE(VertexAttrib4usv) #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) +#define glVertexAttribBinding MANGLE(VertexAttribBinding) #define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB) #define glVertexAttribDivisor MANGLE(VertexAttribDivisor) +#define glVertexAttribFormat MANGLE(VertexAttribFormat) #define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV) #define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) #define glVertexAttribI1i MANGLE(VertexAttribI1i) @@ -2115,6 +2467,7 @@ #define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv) #define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) #define glVertexAttribI4usv MANGLE(VertexAttribI4usv) +#define glVertexAttribIFormat MANGLE(VertexAttribIFormat) #define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV) #define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) #define glVertexAttribIPointer MANGLE(VertexAttribIPointer) @@ -2124,7 +2477,9 @@ #define glVertexAttribL1dv MANGLE(VertexAttribL1dv) #define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV) #define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV) +#define glVertexAttribL1ui64ARB MANGLE(VertexAttribL1ui64ARB) #define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV) +#define glVertexAttribL1ui64vARB MANGLE(VertexAttribL1ui64vARB) #define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV) #define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT) #define glVertexAttribL2d MANGLE(VertexAttribL2d) @@ -2150,6 +2505,7 @@ #define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV) #define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV) #define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV) +#define glVertexAttribLFormat MANGLE(VertexAttribLFormat) #define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV) #define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT) #define glVertexAttribLPointer MANGLE(VertexAttribLPointer) @@ -2161,6 +2517,7 @@ #define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv) #define glVertexAttribP4ui MANGLE(VertexAttribP4ui) #define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv) +#define glVertexAttribParameteriAMD MANGLE(VertexAttribParameteriAMD) #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) #define glVertexAttribPointer MANGLE(VertexAttribPointer) #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) @@ -2181,6 +2538,7 @@ #define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) +#define glVertexBindingDivisor MANGLE(VertexBindingDivisor) #define glVertexBlendARB MANGLE(VertexBlendARB) #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) @@ -2245,6 +2603,7 @@ #define glWeightdvARB MANGLE(WeightdvARB) #define glWeightfvARB MANGLE(WeightfvARB) #define glWeightivARB MANGLE(WeightivARB) +#define glWeightPathsNV MANGLE(WeightPathsNV) #define glWeightPointerARB MANGLE(WeightPointerARB) #define glWeightsvARB MANGLE(WeightsvARB) #define glWeightubvARB MANGLE(WeightubvARB) diff --git a/mesalib/scons/gallium.py b/mesalib/scons/gallium.py index d13d0e67b..5109ebffe 100644 --- a/mesalib/scons/gallium.py +++ b/mesalib/scons/gallium.py @@ -433,6 +433,12 @@ def generate(env): # See also: # - http://msdn.microsoft.com/en-us/library/19z1t1wy.aspx # - cl /? + if 'MSVC_VERSION' not in env or distutils.version.LooseVersion(env['MSVC_VERSION']) < distutils.version.LooseVersion('12.0'): + # Use bundled stdbool.h and stdint.h headers for older MSVC + # versions. stdint.h was introduced in MSVC 2010, but stdbool.h + # was only introduced in MSVC 2013. + top_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), '..')) + env.Append(CPPPATH = [os.path.join(top_dir, 'include/c99')]) if env['build'] == 'debug': ccflags += [ '/Od', # disable optimizations @@ -455,7 +461,9 @@ def generate(env): ] ccflags += [ '/W3', # warning level - #'/Wp64', # enable 64 bit porting warnings + '/wd4244', # conversion from 'type1' to 'type2', possible loss of data + '/wd4305', # truncation from 'type1' to 'type2' + '/wd4800', # forcing value to bool 'true' or 'false' (performance warning) '/wd4996', # disable deprecated POSIX name warnings ] if env['machine'] == 'x86': diff --git a/mesalib/src/gallium/Automake.inc b/mesalib/src/gallium/Automake.inc index 1f5d532e4..4519c161c 100644 --- a/mesalib/src/gallium/Automake.inc +++ b/mesalib/src/gallium/Automake.inc @@ -51,22 +51,20 @@ GALLIUM_VIDEO_CFLAGS = \ $(VISIBILITY_CFLAGS) -DRI_VERSION_SCRIPT ?= $(top_srcdir)/src/gallium/state_trackers/dri/dri.link - GALLIUM_DRI_LINKER_FLAGS = \ -shared \ -shrext .so \ -module \ -avoid-version \ - $(GC_SECTIONS) \ - -Wl,--version-script=$(DRI_VERSION_SCRIPT) + -Wl,--version-script=$(top_srcdir)/src/gallium/targets/dri.sym \ + $(GC_SECTIONS) GALLIUM_VDPAU_LINKER_FLAGS = \ -shared \ -module \ -no-undefined \ -version-number $(VDPAU_MAJOR):$(VDPAU_MINOR) \ - -export-symbols-regex $(VDPAU_EXPORTS) \ + -Wl,--version-script=$(top_srcdir)/src/gallium/targets/vdpau.sym \ $(GC_SECTIONS) \ $(LD_NO_UNDEFINED) @@ -75,7 +73,7 @@ GALLIUM_XVMC_LINKER_FLAGS = \ -module \ -no-undefined \ -version-number $(XVMC_MAJOR):$(XVMC_MINOR) \ - -export-symbols-regex '^XvMC' \ + -Wl,--version-script=$(top_srcdir)/src/gallium/targets/xvmc.sym \ $(GC_SECTIONS) \ $(LD_NO_UNDEFINED) @@ -83,7 +81,8 @@ GALLIUM_OMX_LINKER_FLAGS = \ -shared \ -module \ -no-undefined \ - -export-symbols-regex $(EXPORTS) \ + -avoid-version \ + -Wl,--version-script=$(top_srcdir)/src/gallium/targets/omx.sym \ $(GC_SECTIONS) \ $(LD_NO_UNDEFINED) diff --git a/mesalib/src/gallium/auxiliary/util/u_debug_flush.c b/mesalib/src/gallium/auxiliary/util/u_debug_flush.c index 9cf70db58..fdb248c23 100644 --- a/mesalib/src/gallium/auxiliary/util/u_debug_flush.c +++ b/mesalib/src/gallium/auxiliary/util/u_debug_flush.c @@ -46,6 +46,7 @@ #include "util/u_hash_table.h" #include "util/u_double_list.h" #include "util/u_inlines.h" +#include "util/u_string.h" #include "os/os_thread.h" #include <stdio.h> @@ -320,8 +321,8 @@ debug_flush_might_flush_cb(void *key, void *value, void *data) const char *reason = (const char *) data; char message[80]; - snprintf(message, sizeof(message), - "%s referenced mapped buffer detected.", reason); + util_snprintf(message, sizeof(message), + "%s referenced mapped buffer detected.", reason); pipe_mutex_lock(fbuf->mutex); if (fbuf->mapped_sync) { diff --git a/mesalib/src/gallium/auxiliary/util/u_math.h b/mesalib/src/gallium/auxiliary/util/u_math.h index a60e1830a..2ade64af4 100644 --- a/mesalib/src/gallium/auxiliary/util/u_math.h +++ b/mesalib/src/gallium/auxiliary/util/u_math.h @@ -138,8 +138,13 @@ roundf(float x) } #endif +#ifndef INFINITY #define INFINITY (DBL_MAX + DBL_MAX) +#endif + +#ifndef NAN #define NAN (INFINITY - INFINITY) +#endif #endif /* _MSC_VER */ diff --git a/mesalib/src/glsl/Makefile.am b/mesalib/src/glsl/Makefile.am index 534eaa385..fd0e837d1 100644 --- a/mesalib/src/glsl/Makefile.am +++ b/mesalib/src/glsl/Makefile.am @@ -61,7 +61,9 @@ tests_general_ir_test_SOURCES = \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ tests/builtin_variable_test.cpp \ tests/invalidate_locations_test.cpp \ - tests/general_ir_test.cpp + tests/general_ir_test.cpp \ + tests/varyings_test.cpp \ + tests/common.c tests_general_ir_test_CFLAGS = \ $(PTHREAD_CFLAGS) tests_general_ir_test_LDADD = \ @@ -76,7 +78,8 @@ tests_uniform_initializer_test_SOURCES = \ $(top_srcdir)/src/mesa/program/symbol_table.c \ tests/copy_constant_to_storage_tests.cpp \ tests/set_uniform_initializer_tests.cpp \ - tests/uniform_initializer_utils.cpp + tests/uniform_initializer_utils.cpp \ + tests/common.c tests_uniform_initializer_test_CFLAGS = \ $(PTHREAD_CFLAGS) tests_uniform_initializer_test_LDADD = \ @@ -95,7 +98,8 @@ tests_ralloc_test_LDADD = \ tests_sampler_types_test_SOURCES = \ $(top_srcdir)/src/mesa/program/prog_hash_table.c\ $(top_srcdir)/src/mesa/program/symbol_table.c \ - tests/sampler_types_test.cpp + tests/sampler_types_test.cpp \ + tests/common.c tests_sampler_types_test_CFLAGS = \ $(PTHREAD_CFLAGS) tests_sampler_types_test_LDADD = \ @@ -138,6 +142,7 @@ glsl_test_SOURCES = \ $(top_srcdir)/src/mesa/program/prog_hash_table.c \ $(top_srcdir)/src/mesa/program/symbol_table.c \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ + tests/common.c \ test.cpp \ test_optpass.cpp diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 0411befa9..7516c33e1 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -123,6 +123,11 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) instructions->push_head(var); } + /* Figure out if gl_FragCoord is actually used in fragment shader */ + ir_variable *const var = state->symbols->get_variable("gl_FragCoord"); + if (var != NULL) + state->fs_uses_gl_fragcoord = var->data.used; + /* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec: * * If multiple shaders using members of a built-in block belonging to @@ -2341,6 +2346,34 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual, } } +static inline const char* +get_layout_qualifier_string(bool origin_upper_left, bool pixel_center_integer) +{ + if (origin_upper_left && pixel_center_integer) + return "origin_upper_left, pixel_center_integer"; + else if (origin_upper_left) + return "origin_upper_left"; + else if (pixel_center_integer) + return "pixel_center_integer"; + else + return " "; +} + +static inline bool +is_conflicting_fragcoord_redeclaration(struct _mesa_glsl_parse_state *state, + const struct ast_type_qualifier *qual) +{ + /* If gl_FragCoord was previously declared, and the qualifiers were + * different in any way, return true. + */ + if (state->fs_redeclares_gl_fragcoord) { + return (state->fs_pixel_center_integer != qual->flags.q.pixel_center_integer + || state->fs_origin_upper_left != qual->flags.q.origin_upper_left); + } + + return false; +} + static void apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, ir_variable *var, @@ -2505,6 +2538,53 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, qual_string); } + if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) { + + /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says: + * + * "Within any shader, the first redeclarations of gl_FragCoord + * must appear before any use of gl_FragCoord." + * + * Generate a compiler error if above condition is not met by the + * fragment shader. + */ + ir_variable *earlier = state->symbols->get_variable("gl_FragCoord"); + if (earlier != NULL && + earlier->data.used && + !state->fs_redeclares_gl_fragcoord) { + _mesa_glsl_error(loc, state, + "gl_FragCoord used before its first redeclaration " + "in fragment shader"); + } + + /* Make sure all gl_FragCoord redeclarations specify the same layout + * qualifiers. + */ + if (is_conflicting_fragcoord_redeclaration(state, qual)) { + const char *const qual_string = + get_layout_qualifier_string(qual->flags.q.origin_upper_left, + qual->flags.q.pixel_center_integer); + + const char *const state_string = + get_layout_qualifier_string(state->fs_origin_upper_left, + state->fs_pixel_center_integer); + + _mesa_glsl_error(loc, state, + "gl_FragCoord redeclared with different layout " + "qualifiers (%s) and (%s) ", + state_string, + qual_string); + } + state->fs_origin_upper_left = qual->flags.q.origin_upper_left; + state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer; + state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = + !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer; + state->fs_redeclares_gl_fragcoord = + state->fs_origin_upper_left || + state->fs_pixel_center_integer || + state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers; + } + if (qual->flags.q.explicit_location) { validate_explicit_location(qual, var, state, loc); } else if (qual->flags.q.explicit_index) { diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp index dd42ecb05..0a0fa8cd3 100644 --- a/mesalib/src/glsl/builtin_types.cpp +++ b/mesalib/src/glsl/builtin_types.cpp @@ -241,7 +241,7 @@ const static struct builtin_type_versions { T(atomic_uint, 420, 999) }; -const glsl_type *const deprecated_types[] = { +static const glsl_type *const deprecated_types[] = { glsl_type::struct_gl_PointParameters_type, glsl_type::struct_gl_MaterialParameters_type, glsl_type::struct_gl_LightSourceParameters_type, diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp index 4176ae6e6..9b35850ee 100644 --- a/mesalib/src/glsl/builtin_variables.cpp +++ b/mesalib/src/glsl/builtin_variables.cpp @@ -30,21 +30,21 @@ #include "program/prog_statevars.h" #include "program/prog_instruction.h" -static struct gl_builtin_uniform_element gl_NumSamples_elements[] = { +static const struct gl_builtin_uniform_element gl_NumSamples_elements[] = { {NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX} }; -static struct gl_builtin_uniform_element gl_DepthRange_elements[] = { +static const struct gl_builtin_uniform_element gl_DepthRange_elements[] = { {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX}, {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY}, {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ}, }; -static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = { +static const struct gl_builtin_uniform_element gl_ClipPlane_elements[] = { {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW} }; -static struct gl_builtin_uniform_element gl_Point_elements[] = { +static const struct gl_builtin_uniform_element gl_Point_elements[] = { {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX}, {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY}, {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ}, @@ -54,7 +54,7 @@ static struct gl_builtin_uniform_element gl_Point_elements[] = { {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ}, }; -static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { +static const struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW}, {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, @@ -62,7 +62,7 @@ static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX}, }; -static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { +static const struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW}, {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, @@ -70,7 +70,7 @@ static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX}, }; -static struct gl_builtin_uniform_element gl_LightSource_elements[] = { +static const struct gl_builtin_uniform_element gl_LightSource_elements[] = { {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, @@ -89,67 +89,67 @@ static struct gl_builtin_uniform_element gl_LightSource_elements[] = { {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ}, }; -static struct gl_builtin_uniform_element gl_LightModel_elements[] = { +static const struct gl_builtin_uniform_element gl_LightModel_elements[] = { {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = { +static const struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = { {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = { +static const struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = { {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = { +static const struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = { {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = { +static const struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = { {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = { +static const struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = { {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = { +static const struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = { +static const struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = { +static const struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = { +static const struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = { +static const struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = { +static const struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = { +static const struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = { +static const struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_Fog_elements[] = { +static const struct gl_builtin_uniform_element gl_Fog_elements[] = { {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW}, {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX}, {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY}, @@ -157,32 +157,32 @@ static struct gl_builtin_uniform_element gl_Fog_elements[] = { {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW}, }; -static struct gl_builtin_uniform_element gl_NormalScale_elements[] = { +static const struct gl_builtin_uniform_element gl_NormalScale_elements[] = { {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX}, }; -static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = { +static const struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = { +static const struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = { +static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = { +static const struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = { +static const struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW}, }; #define MATRIX(name, statevar, modifier) \ - static struct gl_builtin_uniform_element name ## _elements[] = { \ + static const struct gl_builtin_uniform_element name ## _elements[] = { \ { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ @@ -225,7 +225,7 @@ MATRIX(gl_TextureMatrixTranspose, MATRIX(gl_TextureMatrixInverseTranspose, STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE); -static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { +static const struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) }, { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, @@ -498,7 +498,8 @@ builtin_variable_generator::add_uniform(const glsl_type *type, for (unsigned a = 0; a < array_count; a++) { for (unsigned j = 0; j < statevar->num_elements; j++) { - struct gl_builtin_uniform_element *element = &statevar->elements[j]; + const struct gl_builtin_uniform_element *element = + &statevar->elements[j]; memcpy(slots->tokens, element->tokens, sizeof(element->tokens)); if (type->is_array()) { diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y index f28d8531e..98875837c 100644 --- a/mesalib/src/glsl/glcpp/glcpp-parse.y +++ b/mesalib/src/glsl/glcpp/glcpp-parse.y @@ -2062,6 +2062,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio /* Add pre-defined macros. */ if (parser->is_gles) { add_builtin_define(parser, "GL_ES", 1); + add_builtin_define(parser, "GL_EXT_separate_shader_objects", 1); if (extensions != NULL) { if (extensions->OES_EGL_image_external) @@ -2069,6 +2070,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio } } else { add_builtin_define(parser, "GL_ARB_draw_buffers", 1); + add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1); add_builtin_define(parser, "GL_ARB_texture_rectangle", 1); add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1); @@ -2134,9 +2136,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_texture_gather) add_builtin_define(parser, "GL_ARB_texture_gather", 1); - if (extensions->ARB_separate_shader_objects) - add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1); - if (extensions->ARB_shader_atomic_counters) add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1); diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy index 2d0e7be54..b09d6e536 100644 --- a/mesalib/src/glsl/glsl_parser.yy +++ b/mesalib/src/glsl/glsl_parser.yy @@ -1214,7 +1214,7 @@ layout_qualifier_id: /* Layout qualifiers for GLSL 1.50 geometry shaders. */ if (!$$.flags.i) { - struct { + static const struct { const char *s; GLenum e; } map[] = { @@ -1319,6 +1319,13 @@ layout_qualifier_id: if (match_layout_qualifier("location", $1, state) == 0) { $$.flags.q.explicit_location = 1; + if ($$.flags.q.attribute == 1 && + state->ARB_explicit_attrib_location_warn) { + _mesa_glsl_warning(& @1, state, + "GL_ARB_explicit_attrib_location layout " + "identifier `%s' used", $1); + } + if ($3 >= 0) { $$.location = $3; } else { @@ -1368,7 +1375,7 @@ layout_qualifier_id: } } - static const char *local_size_qualifiers[3] = { + static const char * const local_size_qualifiers[3] = { "local_size_x", "local_size_y", "local_size_z", @@ -1426,10 +1433,6 @@ layout_qualifier_id: _mesa_glsl_error(& @1, state, "unrecognized layout identifier " "`%s'", $1); YYERROR; - } else if (state->ARB_explicit_attrib_location_warn) { - _mesa_glsl_warning(& @1, state, - "GL_ARB_explicit_attrib_location layout " - "identifier `%s' used", $1); } } | interface_block_layout_qualifier diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 03c2a972a..d3339e779 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -49,7 +49,7 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version) } -static unsigned known_desktop_glsl_versions[] = +static const unsigned known_desktop_glsl_versions[] = { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 }; @@ -197,6 +197,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->default_uniform_qualifier->flags.q.shared = 1; this->default_uniform_qualifier->flags.q.column_major = 1; + this->fs_uses_gl_fragcoord = false; + this->fs_redeclares_gl_fragcoord = false; + this->fs_origin_upper_left = false; + this->fs_pixel_center_integer = false; + this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false; + this->gs_input_prim_type_specified = false; this->gs_input_size = 0; this->in_qualifier = new(this) ast_type_qualifier(); @@ -500,40 +506,53 @@ struct _mesa_glsl_extension { static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { /* API availability */ /* name GL ES supported flag */ + + /* ARB extensions go here, sorted alphabetically. + */ EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), + EXT(ARB_compute_shader, true, false, ARB_compute_shader), EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), EXT(ARB_draw_buffers, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), - EXT(ARB_texture_rectangle, true, false, dummy_true), - EXT(EXT_texture_array, true, false, EXT_texture_array), - EXT(ARB_separate_shader_objects, true, false, ARB_separate_shader_objects), - EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), - EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), - EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), - EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), - EXT(OES_texture_3D, false, true, EXT_texture3D), - EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), + EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), + EXT(ARB_sample_shading, true, false, ARB_sample_shading), + EXT(ARB_separate_shader_objects, true, false, dummy_true), + EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), - EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), - EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), - EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), - EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), + EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), + EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), + EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), + EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), + EXT(ARB_texture_gather, true, false, ARB_texture_gather), EXT(ARB_texture_multisample, true, false, ARB_texture_multisample), EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels), EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), - EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), + EXT(ARB_texture_rectangle, true, false, dummy_true), + EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), + EXT(ARB_viewport_array, true, false, ARB_viewport_array), + + /* KHR extensions go here, sorted alphabetically. + */ + + /* OES extensions go here, sorted alphabetically. + */ + EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), + EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), + EXT(OES_texture_3D, false, true, EXT_texture3D), + + /* All other extensions go here, sorted alphabetically. + */ + EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), + EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(AMD_shader_trinary_minmax, true, false, dummy_true), EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), + EXT(EXT_separate_shader_objects, false, true, dummy_true), EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), - EXT(ARB_texture_gather, true, false, ARB_texture_gather), - EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), - EXT(ARB_sample_shading, true, false, ARB_sample_shading), - EXT(AMD_shader_trinary_minmax, true, false, dummy_true), - EXT(ARB_viewport_array, true, false, ARB_viewport_array), - EXT(ARB_compute_shader, true, false, ARB_compute_shader), - EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), + EXT(EXT_texture_array, true, false, EXT_texture_array), }; #undef EXT @@ -637,7 +656,7 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, if (extension && extension->compatible_with_state(state)) { extension->set_flags(state, behavior); } else { - static const char *const fmt = "extension `%s' unsupported in %s shader"; + static const char fmt[] = "extension `%s' unsupported in %s shader"; if (behavior == extension_require) { _mesa_glsl_error(name_locp, state, fmt, @@ -1356,6 +1375,14 @@ set_shader_inout_layout(struct gl_shader *shader, assert(!state->cs_input_local_size_specified); } + if (shader->Stage != MESA_SHADER_FRAGMENT) { + /* Should have been prevented by the parser. */ + assert(!state->fs_uses_gl_fragcoord); + assert(!state->fs_redeclares_gl_fragcoord); + assert(!state->fs_pixel_center_integer); + assert(!state->fs_origin_upper_left); + } + switch (shader->Stage) { case MESA_SHADER_GEOMETRY: shader->Geom.VerticesOut = 0; @@ -1389,6 +1416,15 @@ set_shader_inout_layout(struct gl_shader *shader, } break; + case MESA_SHADER_FRAGMENT: + shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord; + shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord; + shader->pixel_center_integer = state->fs_pixel_center_integer; + shader->origin_upper_left = state->fs_origin_upper_left; + shader->ARB_fragment_coord_conventions_enable = + state->ARB_fragment_coord_conventions_enable; + break; + default: /* Nothing to do. */ break; diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 3ad205c07..0416a9c72 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -140,8 +140,7 @@ struct _mesa_glsl_parse_state { { if (!this->has_separate_shader_objects()) { const char *const requirement = this->es_shader - ? "GL_EXT_separate_shader_objects (not supported by this " - "implementation)" + ? "GL_EXT_separate_shader_objects extension" : "GL_ARB_separate_shader_objects extension or GLSL 420"; _mesa_glsl_error(locp, this, "%s explicit location requires %s", @@ -164,7 +163,8 @@ struct _mesa_glsl_parse_state { bool has_separate_shader_objects() const { - return ARB_separate_shader_objects_enable || is_version(410, 0); + return ARB_separate_shader_objects_enable || is_version(410, 0) + || EXT_separate_shader_objects_enable; } void process_version_directive(YYLTYPE *locp, int version, @@ -200,6 +200,18 @@ struct _mesa_glsl_parse_state { struct ast_type_qualifier *default_uniform_qualifier; /** + * Variables to track different cases if a fragment shader redeclares + * built-in variable gl_FragCoord. + * + * Note: These values are computed at ast_to_hir time rather than at parse + * time. + */ + bool fs_redeclares_gl_fragcoord; + bool fs_origin_upper_left; + bool fs_pixel_center_integer; + bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers; + + /** * True if a geometry shader input primitive type was specified using a * layout directive. * @@ -337,8 +349,14 @@ struct _mesa_glsl_parse_state { * \name Enable bits for GLSL extensions */ /*@{*/ + /* ARB extensions go here, sorted alphabetically. + */ bool ARB_arrays_of_arrays_enable; bool ARB_arrays_of_arrays_warn; + bool ARB_compute_shader_enable; + bool ARB_compute_shader_warn; + bool ARB_conservative_depth_enable; + bool ARB_conservative_depth_warn; bool ARB_draw_buffers_enable; bool ARB_draw_buffers_warn; bool ARB_draw_instanced_enable; @@ -347,70 +365,78 @@ struct _mesa_glsl_parse_state { bool ARB_explicit_attrib_location_warn; bool ARB_fragment_coord_conventions_enable; bool ARB_fragment_coord_conventions_warn; - bool ARB_texture_rectangle_enable; - bool ARB_texture_rectangle_warn; - bool ARB_texture_gather_enable; - bool ARB_texture_gather_warn; - bool EXT_texture_array_enable; - bool EXT_texture_array_warn; + bool ARB_gpu_shader5_enable; + bool ARB_gpu_shader5_warn; + bool ARB_sample_shading_enable; + bool ARB_sample_shading_warn; bool ARB_separate_shader_objects_enable; bool ARB_separate_shader_objects_warn; - bool ARB_shader_texture_lod_enable; - bool ARB_shader_texture_lod_warn; - bool ARB_shader_stencil_export_enable; - bool ARB_shader_stencil_export_warn; - bool AMD_conservative_depth_enable; - bool AMD_conservative_depth_warn; - bool ARB_conservative_depth_enable; - bool ARB_conservative_depth_warn; - bool AMD_shader_stencil_export_enable; - bool AMD_shader_stencil_export_warn; - bool OES_texture_3D_enable; - bool OES_texture_3D_warn; - bool OES_EGL_image_external_enable; - bool OES_EGL_image_external_warn; + bool ARB_shader_atomic_counters_enable; + bool ARB_shader_atomic_counters_warn; bool ARB_shader_bit_encoding_enable; bool ARB_shader_bit_encoding_warn; - bool ARB_uniform_buffer_object_enable; - bool ARB_uniform_buffer_object_warn; - bool OES_standard_derivatives_enable; - bool OES_standard_derivatives_warn; - bool ARB_texture_cube_map_array_enable; - bool ARB_texture_cube_map_array_warn; + bool ARB_shader_image_load_store_enable; + bool ARB_shader_image_load_store_warn; + bool ARB_shader_stencil_export_enable; + bool ARB_shader_stencil_export_warn; + bool ARB_shader_texture_lod_enable; + bool ARB_shader_texture_lod_warn; + bool ARB_shading_language_420pack_enable; + bool ARB_shading_language_420pack_warn; bool ARB_shading_language_packing_enable; bool ARB_shading_language_packing_warn; + bool ARB_texture_cube_map_array_enable; + bool ARB_texture_cube_map_array_warn; + bool ARB_texture_gather_enable; + bool ARB_texture_gather_warn; bool ARB_texture_multisample_enable; bool ARB_texture_multisample_warn; bool ARB_texture_query_levels_enable; bool ARB_texture_query_levels_warn; bool ARB_texture_query_lod_enable; bool ARB_texture_query_lod_warn; - bool ARB_gpu_shader5_enable; - bool ARB_gpu_shader5_warn; + bool ARB_texture_rectangle_enable; + bool ARB_texture_rectangle_warn; + bool ARB_uniform_buffer_object_enable; + bool ARB_uniform_buffer_object_warn; + bool ARB_viewport_array_enable; + bool ARB_viewport_array_warn; + + /* KHR extensions go here, sorted alphabetically. + */ + + /* OES extensions go here, sorted alphabetically. + */ + bool OES_EGL_image_external_enable; + bool OES_EGL_image_external_warn; + bool OES_standard_derivatives_enable; + bool OES_standard_derivatives_warn; + bool OES_texture_3D_enable; + bool OES_texture_3D_warn; + + /* All other extensions go here, sorted alphabetically. + */ + bool AMD_conservative_depth_enable; + bool AMD_conservative_depth_warn; + bool AMD_shader_stencil_export_enable; + bool AMD_shader_stencil_export_warn; + bool AMD_shader_trinary_minmax_enable; + bool AMD_shader_trinary_minmax_warn; bool AMD_vertex_shader_layer_enable; bool AMD_vertex_shader_layer_warn; - bool ARB_shading_language_420pack_enable; - bool ARB_shading_language_420pack_warn; - bool ARB_sample_shading_enable; - bool ARB_sample_shading_warn; + bool EXT_separate_shader_objects_enable; + bool EXT_separate_shader_objects_warn; bool EXT_shader_integer_mix_enable; bool EXT_shader_integer_mix_warn; - bool ARB_shader_atomic_counters_enable; - bool ARB_shader_atomic_counters_warn; - bool AMD_shader_trinary_minmax_enable; - bool AMD_shader_trinary_minmax_warn; - bool ARB_viewport_array_enable; - bool ARB_viewport_array_warn; - bool ARB_compute_shader_enable; - bool ARB_compute_shader_warn; - bool ARB_shader_image_load_store_enable; - bool ARB_shader_image_load_store_warn; + bool EXT_texture_array_enable; + bool EXT_texture_array_warn; /*@}*/ /** Extensions supported by the OpenGL implementation. */ const struct gl_extensions *extensions; bool uses_builtin_functions; + bool fs_uses_gl_fragcoord; /** * For geometry shaders, size of the most recently seen input declaration diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp index 1a18b47f7..ba8a8394f 100644 --- a/mesalib/src/glsl/ir.cpp +++ b/mesalib/src/glsl/ir.cpp @@ -1333,7 +1333,7 @@ ir_dereference::is_lvalue() const } -static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" }; +static const char * const tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" }; const char *ir_texture::opcode_string() { diff --git a/mesalib/src/glsl/ir_optimization.h b/mesalib/src/glsl/ir_optimization.h index 40bb61392..c63921c26 100644 --- a/mesalib/src/glsl/ir_optimization.h +++ b/mesalib/src/glsl/ir_optimization.h @@ -38,6 +38,8 @@ #define INT_DIV_TO_MUL_RCP 0x40 #define BITFIELD_INSERT_TO_BFM_BFI 0x80 #define LDEXP_TO_ARITH 0x100 +#define CARRY_TO_ARITH 0x200 +#define BORROW_TO_ARITH 0x400 /** * \see class lower_packing_builtins_visitor @@ -112,7 +114,7 @@ bool lower_clip_distance(gl_shader *shader); void lower_output_reads(exec_list *instructions); bool lower_packing_builtins(exec_list *instructions, int op_mask); void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions); -void lower_packed_varyings(void *mem_ctx, unsigned location_base, +void lower_packed_varyings(void *mem_ctx, unsigned locations_used, ir_variable_mode mode, unsigned gs_input_vertices, gl_shader *shader); bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index c925c00e3..ac38a2f31 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -172,6 +172,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { glsl_symbol_table parameters; + ir_variable *explicit_locations[MAX_VARYING] = { NULL, }; /* Find all shader outputs in the "producer" stage. */ @@ -181,7 +182,26 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, if ((var == NULL) || (var->data.mode != ir_var_shader_out)) continue; - parameters.add_variable(var); + if (!var->data.explicit_location + || var->data.location < VARYING_SLOT_VAR0) + parameters.add_variable(var); + else { + /* User-defined varyings with explicit locations are handled + * differently because they do not need to have matching names. + */ + const unsigned idx = var->data.location - VARYING_SLOT_VAR0; + + if (explicit_locations[idx] != NULL) { + linker_error(prog, + "%s shader has multiple outputs explicitly " + "assigned to location %d\n", + _mesa_shader_stage_to_string(producer->Stage), + idx); + return; + } + + explicit_locations[idx] = var; + } } @@ -220,7 +240,27 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, front_color, back_color, consumer->Stage, producer->Stage); } else { - ir_variable *const output = parameters.get_variable(input->name); + /* The rules for connecting inputs and outputs change in the presence + * of explicit locations. In this case, we no longer care about the + * names of the variables. Instead, we care only about the + * explicitly assigned location. + */ + ir_variable *output = NULL; + if (input->data.explicit_location + && input->data.location >= VARYING_SLOT_VAR0) { + output = explicit_locations[input->data.location - VARYING_SLOT_VAR0]; + + if (output == NULL) { + linker_error(prog, + "%s shader input `%s' with explicit location " + "has no matching output\n", + _mesa_shader_stage_to_string(consumer->Stage), + input->name); + } + } else { + output = parameters.get_variable(input->name); + } + if (output != NULL) { cross_validate_types_and_qualifiers(prog, input, output, consumer->Stage, producer->Stage); @@ -622,7 +662,7 @@ public: ~varying_matches(); void record(ir_variable *producer_var, ir_variable *consumer_var); unsigned assign_locations(); - void store_locations(unsigned producer_base, unsigned consumer_base) const; + void store_locations() const; private: /** @@ -648,8 +688,8 @@ private: PACKING_ORDER_VEC3, }; - static unsigned compute_packing_class(ir_variable *var); - static packing_order_enum compute_packing_order(ir_variable *var); + static unsigned compute_packing_class(const ir_variable *var); + static packing_order_enum compute_packing_order(const ir_variable *var); static int match_comparator(const void *x_generic, const void *y_generic); /** @@ -746,7 +786,10 @@ varying_matches::~varying_matches() void varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) { - if (!producer_var->data.is_unmatched_generic_inout) { + assert(producer_var != NULL || consumer_var != NULL); + + if ((producer_var && !producer_var->data.is_unmatched_generic_inout) + || (consumer_var && !consumer_var->data.is_unmatched_generic_inout)) { /* Either a location already exists for this variable (since it is part * of fixed functionality), or it has already been recorded as part of a * previous match. @@ -781,24 +824,28 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) realloc(this->matches, sizeof(*this->matches) * this->matches_capacity); } + + const ir_variable *const var = (producer_var != NULL) + ? producer_var : consumer_var; + this->matches[this->num_matches].packing_class - = this->compute_packing_class(producer_var); + = this->compute_packing_class(var); this->matches[this->num_matches].packing_order - = this->compute_packing_order(producer_var); + = this->compute_packing_order(var); if (this->disable_varying_packing) { - unsigned slots = producer_var->type->is_array() - ? (producer_var->type->length - * producer_var->type->fields.array->matrix_columns) - : producer_var->type->matrix_columns; + unsigned slots = var->type->is_array() + ? (var->type->length * var->type->fields.array->matrix_columns) + : var->type->matrix_columns; this->matches[this->num_matches].num_components = 4 * slots; } else { this->matches[this->num_matches].num_components - = producer_var->type->component_slots(); + = var->type->component_slots(); } this->matches[this->num_matches].producer_var = producer_var; this->matches[this->num_matches].consumer_var = consumer_var; this->num_matches++; - producer_var->data.is_unmatched_generic_inout = 0; + if (producer_var) + producer_var->data.is_unmatched_generic_inout = 0; if (consumer_var) consumer_var->data.is_unmatched_generic_inout = 0; } @@ -842,8 +889,7 @@ varying_matches::assign_locations() * assignments that were made by varying_matches::assign_locations(). */ void -varying_matches::store_locations(unsigned producer_base, - unsigned consumer_base) const +varying_matches::store_locations() const { for (unsigned i = 0; i < this->num_matches; i++) { ir_variable *producer_var = this->matches[i].producer_var; @@ -852,11 +898,14 @@ varying_matches::store_locations(unsigned producer_base, unsigned slot = generic_location / 4; unsigned offset = generic_location % 4; - producer_var->data.location = producer_base + slot; - producer_var->data.location_frac = offset; + if (producer_var) { + producer_var->data.location = VARYING_SLOT_VAR0 + slot; + producer_var->data.location_frac = offset; + } + if (consumer_var) { assert(consumer_var->data.location == -1); - consumer_var->data.location = consumer_base + slot; + consumer_var->data.location = VARYING_SLOT_VAR0 + slot; consumer_var->data.location_frac = offset; } } @@ -869,7 +918,7 @@ varying_matches::store_locations(unsigned producer_base, * be safely backed into the same vec4. */ unsigned -varying_matches::compute_packing_class(ir_variable *var) +varying_matches::compute_packing_class(const ir_variable *var) { /* Without help from the back-end, there is no way to pack together * variables with different interpolation types, because @@ -900,7 +949,7 @@ varying_matches::compute_packing_class(ir_variable *var) * other varyings in the same packing class. */ varying_matches::packing_order_enum -varying_matches::compute_packing_order(ir_variable *var) +varying_matches::compute_packing_order(const ir_variable *var) { const glsl_type *element_type = var->type; @@ -1037,6 +1086,157 @@ private: }; +namespace linker { + +bool +populate_consumer_input_sets(void *mem_ctx, exec_list *ir, + hash_table *consumer_inputs, + hash_table *consumer_interface_inputs, + ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]) +{ + memset(consumer_inputs_with_locations, + 0, + sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_MAX); + + foreach_list(node, ir) { + ir_variable *const input_var = ((ir_instruction *) node)->as_variable(); + + if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { + if (input_var->type->is_interface()) + return false; + + if (input_var->data.explicit_location) { + /* assign_varying_locations only cares about finding the + * ir_variable at the start of a contiguous location block. + * + * - For !producer, consumer_inputs_with_locations isn't used. + * + * - For !consumer, consumer_inputs_with_locations is empty. + * + * For consumer && producer, if you were trying to set some + * ir_variable to the middle of a location block on the other side + * of producer/consumer, cross_validate_outputs_to_inputs() should + * be link-erroring due to either type mismatch or location + * overlaps. If the variables do match up, then they've got a + * matching data.location and you only looked at + * consumer_inputs_with_locations[var->data.location], not any + * following entries for the array/structure. + */ + consumer_inputs_with_locations[input_var->data.location] = + input_var; + } else if (input_var->get_interface_type() != NULL) { + char *const iface_field_name = + ralloc_asprintf(mem_ctx, "%s.%s", + input_var->get_interface_type()->name, + input_var->name); + hash_table_insert(consumer_interface_inputs, input_var, + iface_field_name); + } else { + hash_table_insert(consumer_inputs, input_var, + ralloc_strdup(mem_ctx, input_var->name)); + } + } + } + + return true; +} + +/** + * Find a variable from the consumer that "matches" the specified variable + * + * This function only finds inputs with names that match. There is no + * validation (here) that the types, etc. are compatible. + */ +ir_variable * +get_matching_input(void *mem_ctx, + const ir_variable *output_var, + hash_table *consumer_inputs, + hash_table *consumer_interface_inputs, + ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]) +{ + ir_variable *input_var; + + if (output_var->data.explicit_location) { + input_var = consumer_inputs_with_locations[output_var->data.location]; + } else if (output_var->get_interface_type() != NULL) { + char *const iface_field_name = + ralloc_asprintf(mem_ctx, "%s.%s", + output_var->get_interface_type()->name, + output_var->name); + input_var = + (ir_variable *) hash_table_find(consumer_interface_inputs, + iface_field_name); + } else { + input_var = + (ir_variable *) hash_table_find(consumer_inputs, output_var->name); + } + + return (input_var == NULL || input_var->data.mode != ir_var_shader_in) + ? NULL : input_var; +} + +} + +static int +io_variable_cmp(const void *_a, const void *_b) +{ + const ir_variable *const a = *(const ir_variable **) _a; + const ir_variable *const b = *(const ir_variable **) _b; + + if (a->data.explicit_location && b->data.explicit_location) + return b->data.location - a->data.location; + + if (a->data.explicit_location && !b->data.explicit_location) + return 1; + + if (!a->data.explicit_location && b->data.explicit_location) + return -1; + + return -strcmp(a->name, b->name); +} + +/** + * Sort the shader IO variables into canonical order + */ +static void +canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) +{ + ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4]; + unsigned num_variables = 0; + + foreach_list(node, ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if (var == NULL || var->data.mode != io_mode) + continue; + + /* If we have already encountered more I/O variables that could + * successfully link, bail. + */ + if (num_variables == ARRAY_SIZE(var_table)) + return; + + var_table[num_variables++] = var; + } + + if (num_variables == 0) + return; + + /* Sort the list in reverse order (io_variable_cmp handles this). Later + * we're going to push the variables on to the IR list as a stack, so we + * want the last variable (in canonical order) to be first in the list. + */ + qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp); + + /* Remove the variable from it's current location in the IR, and put it at + * the front. + */ + for (unsigned i = 0; i < num_variables; i++) { + var_table[i]->remove(); + ir->push_head(var_table[i]); + } +} + /** * Assign locations for all variables that are produced in one pipeline stage * (the "producer") and consumed in the next stage (the "consumer"). @@ -1069,8 +1269,6 @@ assign_varying_locations(struct gl_context *ctx, tfeedback_decl *tfeedback_decls, unsigned gs_input_vertices) { - const unsigned producer_base = VARYING_SLOT_VAR0; - const unsigned consumer_base = VARYING_SLOT_VAR0; varying_matches matches(ctx->Const.DisableVaryingPacking, consumer && consumer->Stage == MESA_SHADER_FRAGMENT); hash_table *tfeedback_candidates @@ -1079,67 +1277,85 @@ assign_varying_locations(struct gl_context *ctx, = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); hash_table *consumer_interface_inputs = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); + ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX] = { + NULL, + }; - /* Operate in a total of three passes. + /* Operate in a total of four passes. + * + * 1. Sort inputs / outputs into a canonical order. This is necessary so + * that inputs / outputs of separable shaders will be assigned + * predictable locations regardless of the order in which declarations + * appeared in the shader source. * - * 1. Assign locations for any matching inputs and outputs. + * 2. Assign locations for any matching inputs and outputs. * - * 2. Mark output variables in the producer that do not have locations as + * 3. Mark output variables in the producer that do not have locations as * not being outputs. This lets the optimizer eliminate them. * - * 3. Mark input variables in the consumer that do not have locations as + * 4. Mark input variables in the consumer that do not have locations as * not being inputs. This lets the optimizer eliminate them. */ + if (consumer) + canonicalize_shader_io(consumer->ir, ir_var_shader_in); + + if (producer) + canonicalize_shader_io(producer->ir, ir_var_shader_out); + + if (consumer + && !linker::populate_consumer_input_sets(mem_ctx, + consumer->ir, + consumer_inputs, + consumer_interface_inputs, + consumer_inputs_with_locations)) { + assert(!"populate_consumer_input_sets failed"); + hash_table_dtor(tfeedback_candidates); + hash_table_dtor(consumer_inputs); + hash_table_dtor(consumer_interface_inputs); + return false; + } - if (consumer) { - foreach_list(node, consumer->ir) { - ir_variable *const input_var = + if (producer) { + foreach_list(node, producer->ir) { + ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); - if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { - if (input_var->get_interface_type() != NULL) { - char *const iface_field_name = - ralloc_asprintf(mem_ctx, "%s.%s", - input_var->get_interface_type()->name, - input_var->name); - hash_table_insert(consumer_interface_inputs, input_var, - iface_field_name); - } else { - hash_table_insert(consumer_inputs, input_var, - ralloc_strdup(mem_ctx, input_var->name)); - } - } - } - } - - foreach_list(node, producer->ir) { - ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); + if ((output_var == NULL) || + (output_var->data.mode != ir_var_shader_out)) + continue; - if ((output_var == NULL) || (output_var->data.mode != ir_var_shader_out)) - continue; + tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); + g.process(output_var); - tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); - g.process(output_var); - - ir_variable *input_var; - if (output_var->get_interface_type() != NULL) { - char *const iface_field_name = - ralloc_asprintf(mem_ctx, "%s.%s", - output_var->get_interface_type()->name, - output_var->name); - input_var = - (ir_variable *) hash_table_find(consumer_interface_inputs, - iface_field_name); - } else { - input_var = - (ir_variable *) hash_table_find(consumer_inputs, output_var->name); + ir_variable *const input_var = + linker::get_matching_input(mem_ctx, output_var, consumer_inputs, + consumer_interface_inputs, + consumer_inputs_with_locations); + + /* If a matching input variable was found, add this ouptut (and the + * input) to the set. If this is a separable program and there is no + * consumer stage, add the output. + */ + if (input_var || (prog->SeparateShader && consumer == NULL)) { + matches.record(output_var, input_var); + } } + } else { + /* If there's no producer stage, then this must be a separable program. + * For example, we may have a program that has just a fragment shader. + * Later this program will be used with some arbitrary vertex (or + * geometry) shader program. This means that locations must be assigned + * for all the inputs. + */ + foreach_list(node, consumer->ir) { + ir_variable *const input_var = + ((ir_instruction *) node)->as_variable(); - if (input_var && input_var->data.mode != ir_var_shader_in) - input_var = NULL; + if ((input_var == NULL) || + (input_var->data.mode != ir_var_shader_in)) + continue; - if (input_var) { - matches.record(output_var, input_var); + matches.record(NULL, input_var); } } @@ -1162,7 +1378,7 @@ assign_varying_locations(struct gl_context *ctx, } const unsigned slots_used = matches.assign_locations(); - matches.store_locations(producer_base, consumer_base); + matches.store_locations(); for (unsigned i = 0; i < num_tfeedback_decls; ++i) { if (!tfeedback_decls[i].is_varying()) @@ -1187,15 +1403,17 @@ assign_varying_locations(struct gl_context *ctx, */ assert(!ctx->Extensions.EXT_transform_feedback); } else { - lower_packed_varyings(mem_ctx, producer_base, slots_used, - ir_var_shader_out, 0, producer); + if (producer) { + lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out, + 0, producer); + } if (consumer) { - lower_packed_varyings(mem_ctx, consumer_base, slots_used, - ir_var_shader_in, gs_input_vertices, consumer); + lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in, + gs_input_vertices, consumer); } } - if (consumer) { + if (consumer && producer) { foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index c2f7f4863..a43d23082 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -1195,6 +1195,83 @@ private: }; /** + * Performs the cross-validation of layout qualifiers specified in + * redeclaration of gl_FragCoord for the attached fragment shaders, + * and propagates them to the linked FS and linked shader program. + */ +static void +link_fs_input_layout_qualifiers(struct gl_shader_program *prog, + struct gl_shader *linked_shader, + struct gl_shader **shader_list, + unsigned num_shaders) +{ + linked_shader->redeclares_gl_fragcoord = false; + linked_shader->uses_gl_fragcoord = false; + linked_shader->origin_upper_left = false; + linked_shader->pixel_center_integer = false; + + if (linked_shader->Stage != MESA_SHADER_FRAGMENT || + (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable)) + return; + + for (unsigned i = 0; i < num_shaders; i++) { + struct gl_shader *shader = shader_list[i]; + /* From the GLSL 1.50 spec, page 39: + * + * "If gl_FragCoord is redeclared in any fragment shader in a program, + * it must be redeclared in all the fragment shaders in that program + * that have a static use gl_FragCoord." + * + * Exclude the case when one of the 'linked_shader' or 'shader' redeclares + * gl_FragCoord with no layout qualifiers but the other one doesn't + * redeclare it. If we strictly follow GLSL 1.50 spec's language, it + * should be a link error. But, generating link error for this case will + * be a wrong behaviour which spec didn't intend to do and it could also + * break some applications. + */ + if ((linked_shader->redeclares_gl_fragcoord + && !shader->redeclares_gl_fragcoord + && shader->uses_gl_fragcoord + && (linked_shader->origin_upper_left + || linked_shader->pixel_center_integer)) + || (shader->redeclares_gl_fragcoord + && !linked_shader->redeclares_gl_fragcoord + && linked_shader->uses_gl_fragcoord + && (shader->origin_upper_left + || shader->pixel_center_integer))) { + linker_error(prog, "fragment shader defined with conflicting " + "layout qualifiers for gl_FragCoord\n"); + } + + /* From the GLSL 1.50 spec, page 39: + * + * "All redeclarations of gl_FragCoord in all fragment shaders in a + * single program must have the same set of qualifiers." + */ + if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord + && (shader->origin_upper_left != linked_shader->origin_upper_left + || shader->pixel_center_integer != linked_shader->pixel_center_integer)) { + linker_error(prog, "fragment shader defined with conflicting " + "layout qualifiers for gl_FragCoord\n"); + } + + /* Update the linked shader state. Note that uses_gl_fragcoord should + * accumulate the results. The other values should replace. If there + * are multiple redeclarations, all the fields except uses_gl_fragcoord + * are already known to be the same. + */ + if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) { + linked_shader->redeclares_gl_fragcoord = + shader->redeclares_gl_fragcoord; + linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord + || shader->uses_gl_fragcoord; + linked_shader->origin_upper_left = shader->origin_upper_left; + linked_shader->pixel_center_integer = shader->pixel_center_integer; + } + } +} + +/** * Performs the cross-validation of geometry shader max_vertices and * primitive type layout qualifiers for the attached geometry shaders, * and propagates them to the linked GS and linked shader program. @@ -1471,6 +1548,7 @@ link_intrastage_shaders(void *mem_ctx, linked->NumUniformBlocks = num_uniform_blocks; ralloc_steal(linked, linked->UniformBlocks); + link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders); link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); @@ -1798,10 +1876,12 @@ assign_attribute_or_color_locations(gl_shader_program *prog, * active attribute array, both of which require multiple * contiguous generic attributes." * - * Previous versions of the spec contain similar language but omit - * the bit about attribute arrays. + * I think above text prohibits the aliasing of explicit and + * automatic assignments. But, aliasing is allowed in manual + * assignments of attribute locations. See below comments for + * the details. * - * Page 61 of the OpenGL 4.0 spec also says: + * From OpenGL 4.0 spec, page 61: * * "It is possible for an application to bind more than one * attribute name to the same location. This is referred to as @@ -1814,29 +1894,84 @@ assign_attribute_or_color_locations(gl_shader_program *prog, * but implementations are not required to generate an error * in this case." * - * These two paragraphs are either somewhat contradictory, or I - * don't fully understand one or both of them. - */ - /* FINISHME: The code as currently written does not support - * FINISHME: attribute location aliasing (see comment above). + * From GLSL 4.30 spec, page 54: + * + * "A program will fail to link if any two non-vertex shader + * input variables are assigned to the same location. For + * vertex shaders, multiple input variables may be assigned + * to the same location using either layout qualifiers or via + * the OpenGL API. However, such aliasing is intended only to + * support vertex shaders where each execution path accesses + * at most one input per each location. Implementations are + * permitted, but not required, to generate link-time errors + * if they detect that every path through the vertex shader + * executable accesses multiple inputs assigned to any single + * location. For all shader types, a program will fail to link + * if explicit location assignments leave the linker unable + * to find space for other variables without explicit + * assignments." + * + * From OpenGL ES 3.0 spec, page 56: + * + * "Binding more than one attribute name to the same location + * is referred to as aliasing, and is not permitted in OpenGL + * ES Shading Language 3.00 vertex shaders. LinkProgram will + * fail when this condition exists. However, aliasing is + * possible in OpenGL ES Shading Language 1.00 vertex shaders. + * This will only work if only one of the aliased attributes + * is active in the executable program, or if no path through + * the shader consumes more than one attribute of a set of + * attributes aliased to the same location. A link error can + * occur if the linker determines that every path through the + * shader consumes multiple aliased attributes, but implemen- + * tations are not required to generate an error in this case." + * + * After looking at above references from OpenGL, OpenGL ES and + * GLSL specifications, we allow aliasing of vertex input variables + * in: OpenGL 2.0 (and above) and OpenGL ES 2.0. + * + * NOTE: This is not required by the spec but its worth mentioning + * here that we're not doing anything to make sure that no path + * through the vertex shader executable accesses multiple inputs + * assigned to any single location. */ + /* Mask representing the contiguous slots that will be used by * this attribute. */ const unsigned attr = var->data.location - generic_base; const unsigned use_mask = (1 << slots) - 1; + const char *const string = (target_index == MESA_SHADER_VERTEX) + ? "vertex shader input" : "fragment shader output"; + + /* Generate a link error if the requested locations for this + * attribute exceed the maximum allowed attribute location. + */ + if (attr + slots > max_index) { + linker_error(prog, + "insufficient contiguous locations " + "available for %s `%s' %d %d %d", string, + var->name, used_locations, use_mask, attr); + return false; + } /* Generate a link error if the set of bits requested for this * attribute overlaps any previously allocated bits. */ if ((~(use_mask << attr) & used_locations) != used_locations) { - const char *const string = (target_index == MESA_SHADER_VERTEX) - ? "vertex shader input" : "fragment shader output"; - linker_error(prog, - "insufficient contiguous locations " - "available for %s `%s' %d %d %d", string, - var->name, used_locations, use_mask, attr); - return false; + if (target_index == MESA_SHADER_FRAGMENT || + (prog->IsES && prog->Version >= 300)) { + linker_error(prog, + "overlapping location is assigned " + "to %s `%s' %d %d %d\n", string, + var->name, used_locations, use_mask, attr); + return false; + } else { + linker_warning(prog, + "overlapping location is assigned " + "to %s `%s' %d %d %d\n", string, + var->name, used_locations, use_mask, attr); + } } used_locations |= (use_mask << attr); @@ -2115,6 +2250,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) ralloc_free(prog->AtomicBuffers); prog->AtomicBuffers = NULL; prog->NumAtomicBuffers = 0; + prog->ARB_fragment_coord_conventions_enable = false; /* Separate the shaders into groups based on their type. */ @@ -2141,6 +2277,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; } + prog->ARB_fragment_coord_conventions_enable |= + prog->Shaders[i]->ARB_fragment_coord_conventions_enable; + gl_shader_stage shader_type = prog->Shaders[i]->Stage; shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i]; num_shaders[shader_type]++; @@ -2161,7 +2300,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* Geometry shaders have to be linked with vertex shaders. */ if (num_shaders[MESA_SHADER_GEOMETRY] > 0 && - num_shaders[MESA_SHADER_VERTEX] == 0) { + num_shaders[MESA_SHADER_VERTEX] == 0 && + !prog->SeparateShader) { linker_error(prog, "Geometry shader must be linked with " "vertex shader\n"); goto done; @@ -2363,7 +2503,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (last >= 0 && last < MESA_SHADER_FRAGMENT) { gl_shader *const sh = prog->_LinkedShaders[last]; - if (num_tfeedback_decls != 0) { + if (num_tfeedback_decls != 0 || prog->SeparateShader) { /* There was no fragment shader, but we still have to assign varying * locations for use by transform feedback. */ @@ -2377,7 +2517,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls, tfeedback_decls); - demote_shader_inputs_and_outputs(sh, ir_var_shader_out); + if (!prog->SeparateShader) + demote_shader_inputs_and_outputs(sh, ir_var_shader_out); /* Eliminate code that is now dead due to unused outputs being demoted. */ @@ -2392,7 +2533,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) do_dead_builtin_varyings(ctx, NULL, sh, num_tfeedback_decls, tfeedback_decls); - demote_shader_inputs_and_outputs(sh, ir_var_shader_in); + if (prog->SeparateShader) { + if (!assign_varying_locations(ctx, mem_ctx, prog, + NULL /* producer */, + sh /* consumer */, + 0 /* num_tfeedback_decls */, + NULL /* tfeedback_decls */, + 0 /* gs_input_vertices */)) + goto done; + } else + demote_shader_inputs_and_outputs(sh, ir_var_shader_in); while (do_dead_code(sh->ir, false)) ; @@ -2457,7 +2607,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * fragment shader) is absent. So, the extension shouldn't change the * behavior specified in GLSL specification. */ - if (!prog->InternalSeparateShader && ctx->API == API_OPENGLES2) { + if (!prog->SeparateShader && ctx->API == API_OPENGLES2) { if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { linker_error(prog, "program lacks a vertex shader\n"); } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { diff --git a/mesalib/src/glsl/lower_instructions.cpp b/mesalib/src/glsl/lower_instructions.cpp index 49316d002..176070c87 100644 --- a/mesalib/src/glsl/lower_instructions.cpp +++ b/mesalib/src/glsl/lower_instructions.cpp @@ -39,6 +39,8 @@ * - MOD_TO_FRACT * - LDEXP_TO_ARITH * - BITFIELD_INSERT_TO_BFM_BFI + * - CARRY_TO_ARITH + * - BORROW_TO_ARITH * * SUB_TO_ADD_NEG: * --------------- @@ -94,6 +96,14 @@ * Many GPUs implement the bitfieldInsert() built-in from ARB_gpu_shader_5 * with a pair of instructions. * + * CARRY_TO_ARITH: + * --------------- + * Converts ir_carry into (x + y) < x. + * + * BORROW_TO_ARITH: + * ---------------- + * Converts ir_borrow into (x < y). + * */ #include "main/core.h" /* for M_LOG2E */ @@ -127,6 +137,8 @@ private: void log_to_log2(ir_expression *); void bitfield_insert_to_bfm_bfi(ir_expression *); void ldexp_to_arith(ir_expression *); + void carry_to_arith(ir_expression *); + void borrow_to_arith(ir_expression *); }; } /* anonymous namespace */ @@ -436,6 +448,42 @@ lower_instructions_visitor::ldexp_to_arith(ir_expression *ir) this->progress = true; } +void +lower_instructions_visitor::carry_to_arith(ir_expression *ir) +{ + /* Translates + * ir_binop_carry x y + * into + * sum = ir_binop_add x y + * bcarry = ir_binop_less sum x + * carry = ir_unop_b2i bcarry + */ + + ir_rvalue *x_clone = ir->operands[0]->clone(ir, NULL); + ir->operation = ir_unop_i2u; + ir->operands[0] = b2i(less(add(ir->operands[0], ir->operands[1]), x_clone)); + ir->operands[1] = NULL; + + this->progress = true; +} + +void +lower_instructions_visitor::borrow_to_arith(ir_expression *ir) +{ + /* Translates + * ir_binop_borrow x y + * into + * bcarry = ir_binop_less x y + * carry = ir_unop_b2i bcarry + */ + + ir->operation = ir_unop_i2u; + ir->operands[0] = b2i(less(ir->operands[0], ir->operands[1])); + ir->operands[1] = NULL; + + this->progress = true; +} + ir_visitor_status lower_instructions_visitor::visit_leave(ir_expression *ir) { @@ -482,6 +530,16 @@ lower_instructions_visitor::visit_leave(ir_expression *ir) ldexp_to_arith(ir); break; + case ir_binop_carry: + if (lowering(CARRY_TO_ARITH)) + carry_to_arith(ir); + break; + + case ir_binop_borrow: + if (lowering(BORROW_TO_ARITH)) + borrow_to_arith(ir); + break; + default: return visit_continue; } diff --git a/mesalib/src/glsl/lower_packed_varyings.cpp b/mesalib/src/glsl/lower_packed_varyings.cpp index 8c1b8850b..e8654748f 100644 --- a/mesalib/src/glsl/lower_packed_varyings.cpp +++ b/mesalib/src/glsl/lower_packed_varyings.cpp @@ -160,8 +160,7 @@ namespace { class lower_packed_varyings_visitor { public: - lower_packed_varyings_visitor(void *mem_ctx, unsigned location_base, - unsigned locations_used, + lower_packed_varyings_visitor(void *mem_ctx, unsigned locations_used, ir_variable_mode mode, unsigned gs_input_vertices, exec_list *out_instructions); @@ -190,18 +189,10 @@ private: void * const mem_ctx; /** - * Location representing the first generic varying slot for this shader - * stage (e.g. VARYING_SLOT_VAR0 if we are packing vertex shader outputs). - * Varyings whose location is less than this value are assumed to - * correspond to special fixed function hardware, so they are not lowered. - */ - const unsigned location_base; - - /** * Number of generic varying slots which are used by this shader. This is * used to allocate temporary intermediate data structures. If any varying * used by this shader has a location greater than or equal to - * location_base + locations_used, an assertion will fire. + * VARYING_SLOT_VAR0 + locations_used, an assertion will fire. */ const unsigned locations_used; @@ -235,11 +226,9 @@ private: } /* anonymous namespace */ lower_packed_varyings_visitor::lower_packed_varyings_visitor( - void *mem_ctx, unsigned location_base, unsigned locations_used, - ir_variable_mode mode, unsigned gs_input_vertices, - exec_list *out_instructions) + void *mem_ctx, unsigned locations_used, ir_variable_mode mode, + unsigned gs_input_vertices, exec_list *out_instructions) : mem_ctx(mem_ctx), - location_base(location_base), locations_used(locations_used), packed_varyings((ir_variable **) rzalloc_array_size(mem_ctx, sizeof(*packed_varyings), @@ -259,7 +248,7 @@ lower_packed_varyings_visitor::run(exec_list *instructions) continue; if (var->data.mode != this->mode || - var->data.location < (int) this->location_base || + var->data.location < VARYING_SLOT_VAR0 || !this->needs_lowering(var)) continue; @@ -542,7 +531,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref( unsigned location, ir_variable *unpacked_var, const char *name, unsigned vertex_index) { - unsigned slot = location - this->location_base; + unsigned slot = location - VARYING_SLOT_VAR0; assert(slot < locations_used); if (this->packed_varyings[slot] == NULL) { char *packed_name = ralloc_asprintf(this->mem_ctx, "packed:%s", name); @@ -595,7 +584,12 @@ lower_packed_varyings_visitor::get_packed_varying_deref( bool lower_packed_varyings_visitor::needs_lowering(ir_variable *var) { - /* Things composed of vec4's don't need lowering. Everything else does. */ + /* Things composed of vec4's and varyings with explicitly assigned + * locations don't need lowering. Everything else does. + */ + if (var->data.explicit_location) + return false; + const glsl_type *type = var->type; if (this->gs_input_vertices != 0) { assert(type->is_array()); @@ -654,9 +648,9 @@ lower_packed_varyings_gs_splicer::visit(ir_emit_vertex *ev) void -lower_packed_varyings(void *mem_ctx, unsigned location_base, - unsigned locations_used, ir_variable_mode mode, - unsigned gs_input_vertices, gl_shader *shader) +lower_packed_varyings(void *mem_ctx, unsigned locations_used, + ir_variable_mode mode, unsigned gs_input_vertices, + gl_shader *shader) { exec_list *instructions = shader->ir; ir_function *main_func = shader->symbols->get_function("main"); @@ -664,8 +658,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base, ir_function_signature *main_func_sig = main_func->matching_signature(NULL, &void_parameters); exec_list new_instructions; - lower_packed_varyings_visitor visitor(mem_ctx, location_base, - locations_used, mode, + lower_packed_varyings_visitor visitor(mem_ctx, locations_used, mode, gs_input_vertices, &new_instructions); visitor.run(instructions); if (mode == ir_var_shader_out) { diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp index 4ae8f0987..a4452e023 100644 --- a/mesalib/src/glsl/main.cpp +++ b/mesalib/src/glsl/main.cpp @@ -40,6 +40,12 @@ static int glsl_version = 330; +extern "C" void +_mesa_error_no_memory(const char *caller) +{ + fprintf(stderr, "Mesa error: out of memory in %s", caller); +} + static void initialize_context(struct gl_context *ctx, gl_api api) { diff --git a/mesalib/src/glsl/opt_dead_builtin_varyings.cpp b/mesalib/src/glsl/opt_dead_builtin_varyings.cpp index c2a306e7b..6612592aa 100644 --- a/mesalib/src/glsl/opt_dead_builtin_varyings.cpp +++ b/mesalib/src/glsl/opt_dead_builtin_varyings.cpp @@ -518,14 +518,9 @@ do_dead_builtin_varyings(struct gl_context *ctx, /* Lowering of built-in varyings has no effect with the core context and * GLES2, because they are not available there. - * - * EXT_separate_shader_objects doesn't allow this optimization, - * because a program object can be bound partially (e.g. only one - * stage of a program object can be bound). */ if (ctx->API == API_OPENGL_CORE || - ctx->API == API_OPENGLES2 || - ctx->Extensions.EXT_separate_shader_objects) { + ctx->API == API_OPENGLES2) { return; } diff --git a/mesalib/src/mapi/glapi/gen/ARB_multi_bind.xml b/mesalib/src/mapi/glapi/gen/ARB_multi_bind.xml new file mode 100644 index 000000000..4f2f2a259 --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/ARB_multi_bind.xml @@ -0,0 +1,53 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- Note: no GLX protocol info yet. --> + +<OpenGLAPI> + +<category name="GL_ARB_multi_bind" number="147"> + + <function name="BindBuffersBase" offset="assign"> + <param name="target" type="GLenum"/> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="buffers" type="const GLuint *"/> + </function> + + <function name="BindBuffersRange" offset="assign"> + <param name="target" type="GLenum"/> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="buffers" type="const GLuint *"/> + <param name="offsets" type="const GLintptr *"/> + <param name="sizes" type="const GLsizeiptr *"/> + </function> + + <function name="BindTextures" offset="assign"> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + </function> + + <function name="BindSamplers" offset="assign"> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="samplers" type="const GLuint *"/> + </function> + + <function name="BindImageTextures" offset="assign"> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="textures" type="const GLuint *"/> + </function> + + <function name="BindVertexBuffers" offset="assign"> + <param name="first" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="buffers" type="const GLuint *"/> + <param name="offsets" type="const GLintptr *"/> + <param name="strides" type="const GLsizei *"/> + </function> + +</category> +</OpenGLAPI> diff --git a/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml b/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml index 03f90a1b1..c6163a193 100644 --- a/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml +++ b/mesalib/src/mapi/glapi/gen/EXT_separate_shader_objects.xml @@ -6,21 +6,292 @@ <OpenGLAPI> <category name="GL_EXT_separate_shader_objects" number="377"> <!-- Alias of CURRENT_PROGRAM --> - <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/> +<!-- <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/> --> - <function name="UseShaderProgramEXT" deprecated="3.1" offset="assign"> + <function name="UseShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip"> <param name="type" type="GLenum"/> <param name="program" type="GLuint"/> </function> - <function name="ActiveProgramEXT" deprecated="3.1" offset="assign"> + <function name="ActiveProgramEXT" deprecated="3.1" offset="assign" exec="skip"> <param name="program" type="GLuint"/> </function> - <function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign"> + <function name="CreateShaderProgramEXT" deprecated="3.1" offset="assign" exec="skip"> <param name="type" type="GLenum"/> <param name="string" type="const GLchar *"/> <return type="GLuint"/> </function> + + + <enum name="ACTIVE_PROGRAM_EXT" value="0x8259"/> + <enum name="PROGRAM_PIPELINE_BINDING_EXT" value="0x825A"/> + <enum name="VERTEX_SHADER_BIT_EXT" value="0x00000001"/> + <enum name="FRAGMENT_SHADER_BIT_EXT" value="0x00000002"/> + <enum name="ALL_SHADER_BITS_EXT" value="0xFFFFFFFF"/> + <enum name="PROGRAM_SEPARABLE_EXT" value="0x8258"/> + + <function name="UseProgramStagesEXT" alias="UseProgramStages" static_dispatch="false" es2="2.0"> + <param name="pipeline" type="GLuint"/> + <param name="stages" type="GLbitfield"/> + <param name="program" type="GLuint"/> + </function> + <function name="ActiveShaderProgramEXT" alias="ActiveShaderProgram" static_dispatch="false" es2="2.0"> + <param name="pipeline" type="GLuint"/> + <param name="program" type="GLuint"/> + </function> + <function name="CreateShaderProgramvEXT" alias="CreateShaderProgramv" static_dispatch="false" es2="2.0"> + <param name="type" type="GLenum"/> + <param name="count" type="GLsizei"/> + <param name="strings" type="const GLchar * const *"/> + <return type="GLuint"/> + </function> + <function name="BindProgramPipelineEXT" alias="BindProgramPipeline" static_dispatch="false" es2="2.0"> + <param name="pipeline" type="GLuint"/> + </function> + <function name="DeleteProgramPipelinesEXT" alias="DeleteProgramPipelines" static_dispatch="false" es2="2.0"> + <param name="n" type="GLsizei"/> + <param name="pipelines" type="const GLuint *"/> + </function> + <function name="GenProgramPipelinesEXT" alias="GenProgramPipelines" static_dispatch="false" es2="2.0"> + <param name="n" type="GLsizei"/> + <param name="pipelines" type="GLuint *"/> + </function> + <function name="IsProgramPipelineEXT" alias="IsProgramPipeline" static_dispatch="false" es2="2.0"> + <param name="pipeline" type="GLuint"/> + <return type="GLboolean"/> + </function> + <function name="ProgramParameteriEXT" alias="ProgramParameteri" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="value" type="GLint"/> + </function> + <function name="GetProgramPipelineivEXT" alias="GetProgramPipelineiv" static_dispatch="false" es2="2.0"> + <param name="pipeline" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + <function name="ProgramUniform1iEXT" alias="ProgramUniform1i" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLint"/> + </function> + <function name="ProgramUniform2iEXT" alias="ProgramUniform2i" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + <function name="ProgramUniform3iEXT" alias="ProgramUniform3i" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + <function name="ProgramUniform4iEXT" alias="ProgramUniform4i" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + </function> + <function name="ProgramUniform1uiEXT" alias="ProgramUniform1ui" static_dispatch="false" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + </function> + <function name="ProgramUniform2uiEXT" alias="ProgramUniform2ui" static_dispatch="false" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + </function> + <function name="ProgramUniform3uiEXT" alias="ProgramUniform3ui" static_dispatch="false" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + </function> + <function name="ProgramUniform4uiEXT" alias="ProgramUniform4ui" static_dispatch="false" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + <param name="w" type="GLuint"/> + </function> + <function name="ProgramUniform1fEXT" alias="ProgramUniform1f" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLfloat"/> + </function> + <function name="ProgramUniform2fEXT" alias="ProgramUniform2f" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + </function> + <function name="ProgramUniform3fEXT" alias="ProgramUniform3f" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + </function> + <function name="ProgramUniform4fEXT" alias="ProgramUniform4f" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="x" type="GLfloat"/> + <param name="y" type="GLfloat"/> + <param name="z" type="GLfloat"/> + <param name="w" type="GLfloat"/> + </function> + <function name="ProgramUniform1ivEXT" alias="ProgramUniform1iv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLint *"/> + </function> + <function name="ProgramUniform2ivEXT" alias="ProgramUniform2iv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLint *"/> + </function> + <function name="ProgramUniform3ivEXT" alias="ProgramUniform3iv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLint *"/> + </function> + <function name="ProgramUniform4ivEXT" alias="ProgramUniform4iv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLint *"/> + </function> + <function name="ProgramUniform1uivEXT" alias="ProgramUniform1uiv" static_dispatch="false" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + <function name="ProgramUniform2uivEXT" alias="ProgramUniform2uiv" static_dispatch="false" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + <function name="ProgramUniform3uivEXT" alias="ProgramUniform3uiv" static_dispatch="false" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + <function name="ProgramUniform4uivEXT" alias="ProgramUniform4uiv" static_dispatch="false" es2="3.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + <function name="ProgramUniform1fvEXT" alias="ProgramUniform1fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniform2fvEXT" alias="ProgramUniform2fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniform3fvEXT" alias="ProgramUniform3fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniform4fvEXT" alias="ProgramUniform4fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix2fvEXT" alias="ProgramUniformMatrix2fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix3fvEXT" alias="ProgramUniformMatrix3fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix4fvEXT" alias="ProgramUniformMatrix4fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix2x3fvEXT" alias="ProgramUniformMatrix2x3fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix3x2fvEXT" alias="ProgramUniformMatrix3x2fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix2x4fvEXT" alias="ProgramUniformMatrix2x4fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix4x2fvEXT" alias="ProgramUniformMatrix4x2fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix3x4fvEXT" alias="ProgramUniformMatrix3x4fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ProgramUniformMatrix4x3fvEXT" alias="ProgramUniformMatrix4x3fv" static_dispatch="false" es2="2.0"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="transpose" type="GLboolean"/> + <param name="value" type="const GLfloat *"/> + </function> + <function name="ValidateProgramPipelineEXT" alias="ValidateProgramPipeline" static_dispatch="false" es2="2.0"> + <param name="pipeline" type="GLuint"/> + </function> + <function name="GetProgramPipelineInfoLogEXT" alias="GetProgramPipelineInfoLog" static_dispatch="false" es2="2.0"> + <param name="pipeline" type="GLuint"/> + <param name="bufSize" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="infoLog" type="GLchar *"/> + </function> </category> </OpenGLAPI> diff --git a/mesalib/src/mapi/glapi/gen/INTEL_performance_query.xml b/mesalib/src/mapi/glapi/gen/INTEL_performance_query.xml new file mode 100644 index 000000000..25cd1817f --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/INTEL_performance_query.xml @@ -0,0 +1,93 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_INTEL_performance_query" number="443"> + + <function name="GetFirstPerfQueryIdINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryId" type="GLuint *"/> + </function> + + <function name="GetNextPerfQueryIdINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryId" type="GLuint"/> + <param name="nextQueryId" type="GLuint *"/> + </function> + + <function name="GetPerfQueryIdByNameINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryName" type="GLchar *"/> + <param name="queryId" type="GLuint *"/> + </function> + + <function name="GetPerfQueryInfoINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryId" type="GLuint"/> + <param name="queryNameLength" type="GLuint"/> + <param name="queryName" type="GLchar *"/> + <param name="dataSize" type="GLuint *"/> + <param name="noCounters" type="GLuint *"/> + <param name="noInstances" type="GLuint *"/> + <param name="capsMask" type="GLuint *"/> + </function> + + <function name="GetPerfCounterInfoINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryId" type="GLuint"/> + <param name="counterId" type="GLuint"/> + <param name="counterNameLength" type="GLuint"/> + <param name="counterName" type="GLchar *"/> + <param name="counterDescLength" type="GLuint"/> + <param name="counterDesc" type="GLchar *"/> + <param name="counterOffset" type="GLuint *"/> + <param name="counterDataSize" type="GLuint *"/> + <param name="counterTypeEnum" type="GLuint *"/> + <param name="counterDataTypeEnum" type="GLuint *"/> + <param name="rawCounterMaxValue" type="GLuint64 *"/> + </function> + + <function name="CreatePerfQueryINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryId" type="GLuint"/> + <param name="queryHandle" type="GLuint *"/> + </function> + + <function name="DeletePerfQueryINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryHandle" type="GLuint"/> + </function> + + <function name="BeginPerfQueryINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryHandle" type="GLuint"/> + </function> + + <function name="EndPerfQueryINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryHandle" type="GLuint"/> + </function> + + <function name="GetPerfQueryDataINTEL" offset="assign" static_dispatch="false" es2="2.0"> + <param name="queryHandle" type="GLuint"/> + <param name="flags" type="GLuint"/> + <param name="dataSize" type="GLsizei"/> + <param name="data" type="GLvoid *"/> + <param name="bytesWritten" type="GLuint *"/> + </function> + + <enum name="PERFQUERY_SINGLE_CONTEXT_INTEL" value="0x0000"/> + <enum name="PERFQUERY_GLOBAL_CONTEXT_INTEL" value="0x0001"/> + <enum name="PERFQUERY_WAIT_INTEL" value="0x83FB"/> + <enum name="PERFQUERY_FLUSH_INTEL" value="0x83FA"/> + <enum name="PERFQUERY_DONOT_FLUSH_INTEL" value="0x83F9"/> + <enum name="PERFQUERY_COUNTER_EVENT_INTEL" value="0x94F0"/> + <enum name="PERFQUERY_COUNTER_DURATION_NORM_INTEL" value="0x94F1"/> + <enum name="PERFQUERY_COUNTER_DURATION_RAW_INTEL" value="0x94F2"/> + <enum name="PERFQUERY_COUNTER_THROUGHPUT_INTEL" value="0x94F3"/> + <enum name="PERFQUERY_COUNTER_RAW_INTEL" value="0x94F4"/> + <enum name="PERFQUERY_COUNTER_TIMESTAMP_INTEL" value="0x94F5"/> + <enum name="PERFQUERY_COUNTER_DATA_UINT32_INTEL" value="0x94F8"/> + <enum name="PERFQUERY_COUNTER_DATA_UINT64_INTEL" value="0x94F9"/> + <enum name="PERFQUERY_COUNTER_DATA_FLOAT_INTEL" value="0x94FA"/> + <enum name="PERFQUERY_COUNTER_DATA_DOUBLE_INTEL" value="0x94FB"/> + <enum name="PERFQUERY_COUNTER_DATA_BOOL32_INTEL" value="0x94FC"/> + <enum name="PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL" value="0x94FD"/> + <enum name="PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL" value="0x94FE"/> + <enum name="PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL" value="0x94FF"/> + <enum name="PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL" value="0x9500"/> +</category> + +</OpenGLAPI> diff --git a/mesalib/src/mapi/glapi/gen/Makefile.am b/mesalib/src/mapi/glapi/gen/Makefile.am index 6b932e73f..6f36989bc 100644 --- a/mesalib/src/mapi/glapi/gen/Makefile.am +++ b/mesalib/src/mapi/glapi/gen/Makefile.am @@ -133,6 +133,7 @@ API_XML = \ ARB_internalformat_query.xml \ ARB_invalidate_subdata.xml \ ARB_map_buffer_range.xml \ + ARB_multi_bind.xml \ ARB_robustness.xml \ ARB_sample_shading.xml \ ARB_sampler_objects.xml \ @@ -171,6 +172,7 @@ API_XML = \ EXT_texture_array.xml \ EXT_texture_integer.xml \ EXT_transform_feedback.xml \ + INTEL_performance_query.xml \ KHR_debug.xml \ NV_conditional_render.xml \ NV_primitive_restart.xml \ diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index 9200cd68d..d6f9b5787 100644 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -8341,6 +8341,10 @@ </function> </category> +<!-- ARB extensions #145...#146 --> + +<xi:include href="ARB_multi_bind.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + <!-- Non-ARB extensions sorted by extension number. --> <category name="GL_EXT_blend_color" number="2"> @@ -12808,6 +12812,8 @@ <enum name="SKIP_DECODE_EXT" value="0x8A4A"/> </category> +<xi:include href="INTEL_performance_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + <!-- Unnumbered extensions sorted by name. --> <category name="GL_ATI_blend_equation_separate"> diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index ab86f9c96..b4c30564f 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -86,6 +86,9 @@ /** Return offset in bytes of the field within a vertex struct */ #define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) +static void +meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl); + static struct blit_shader * choose_blit_shader(GLenum target, struct blit_shader_table *table); @@ -389,6 +392,24 @@ _mesa_meta_init(struct gl_context *ctx) ctx->Meta = CALLOC_STRUCT(gl_meta_state); } +static GLenum +gl_buffer_index_to_drawbuffers_enum(gl_buffer_index bufindex) +{ + assert(bufindex < BUFFER_COUNT); + + if (bufindex >= BUFFER_COLOR0) + return GL_COLOR_ATTACHMENT0 + bufindex - BUFFER_COLOR0; + else if (bufindex == BUFFER_FRONT_LEFT) + return GL_FRONT_LEFT; + else if (bufindex == BUFFER_FRONT_RIGHT) + return GL_FRONT_RIGHT; + else if (bufindex == BUFFER_BACK_LEFT) + return GL_BACK_LEFT; + else if (bufindex == BUFFER_BACK_RIGHT) + return GL_BACK_RIGHT; + + return GL_NONE; +} /** * Free context meta-op state. @@ -576,20 +597,21 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE); } - if (ctx->Extensions.ARB_separate_shader_objects) { - /* Warning it must be done before _mesa_UseProgram call */ - _mesa_reference_pipeline_object(ctx, &save->_Shader, ctx->_Shader); + if (ctx->Pipeline.Current) { _mesa_reference_pipeline_object(ctx, &save->Pipeline, ctx->Pipeline.Current); _mesa_BindProgramPipeline(0); } - for (i = 0; i < MESA_SHADER_STAGES; i++) { + /* Save the shader state from ctx->Shader (instead of ctx->_Shader) so + * that we don't have to worry about the current pipeline state. + */ + for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) { _mesa_reference_shader_program(ctx, &save->Shader[i], - ctx->_Shader->CurrentProgram[i]); + ctx->Shader.CurrentProgram[i]); } _mesa_reference_shader_program(ctx, &save->ActiveShader, - ctx->_Shader->ActiveProgram); + ctx->Shader.ActiveProgram); _mesa_UseProgram(0); } @@ -774,6 +796,23 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_framebuffer_srgb(ctx, GL_FALSE); } + if (state & MESA_META_DRAW_BUFFERS) { + int buf, real_color_buffers = 0; + memset(save->ColorDrawBuffers, 0, sizeof(save->ColorDrawBuffers)); + + for (buf = 0; buf < MAX_DRAW_BUFFERS; buf++) { + int buf_index = ctx->DrawBuffer->_ColorDrawBufferIndexes[buf]; + if (buf_index == -1) + continue; + + save->ColorDrawBuffers[buf] = + gl_buffer_index_to_drawbuffers_enum(buf_index); + + if (++real_color_buffers >= ctx->DrawBuffer->_NumColorDrawBuffers) + break; + } + } + /* misc */ { save->Lighting = ctx->Light.Enabled; @@ -908,6 +947,14 @@ _mesa_meta_end(struct gl_context *ctx) } if (state & MESA_META_SHADER) { + static const GLenum targets[] = { + GL_VERTEX_SHADER, + GL_GEOMETRY_SHADER, + GL_FRAGMENT_SHADER, + }; + + bool any_shader; + if (ctx->Extensions.ARB_vertex_program) { _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, save->VertexProgramEnabled); @@ -929,37 +976,46 @@ _mesa_meta_end(struct gl_context *ctx) save->ATIFragmentShaderEnabled); } - /* Warning it must be done before _mesa_use_shader_program call */ - if (ctx->Extensions.ARB_separate_shader_objects) { - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, save->_Shader); - _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, - save->Pipeline); - _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL); - } + any_shader = false; + for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) { + /* It is safe to call _mesa_use_shader_program even if the extension + * necessary for that program state is not supported. In that case, + * the saved program object must be NULL and the currently bound + * program object must be NULL. _mesa_use_shader_program is a no-op + * in that case. + */ + _mesa_use_shader_program(ctx, targets[i], + save->Shader[i], + &ctx->Shader); - if (ctx->Extensions.ARB_vertex_shader) { - _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, - save->Shader[MESA_SHADER_VERTEX], - ctx->_Shader); + /* Do this *before* killing the reference. :) + */ + if (save->Shader[i] != NULL) + any_shader = true; + + _mesa_reference_shader_program(ctx, &save->Shader[i], NULL); } - if (_mesa_has_geometry_shaders(ctx)) - _mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, - save->Shader[MESA_SHADER_GEOMETRY], - ctx->_Shader); + _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, + save->ActiveShader); + _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL); - if (ctx->Extensions.ARB_fragment_shader) - _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, - save->Shader[MESA_SHADER_FRAGMENT], - ctx->_Shader); + /* If there were any stages set with programs, use ctx->Shader as the + * current shader state. Otherwise, use Pipeline.Default. The pipeline + * hasn't been restored yet, and that may modify ctx->_Shader further. + */ + if (any_shader) + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, + &ctx->Shader); + else + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, + ctx->Pipeline.Default); - _mesa_reference_shader_program(ctx, &ctx->_Shader->ActiveProgram, - save->ActiveShader); + if (save->Pipeline) { + _mesa_bind_pipeline(ctx, save->Pipeline); - for (i = 0; i < MESA_SHADER_STAGES; i++) - _mesa_reference_shader_program(ctx, &save->Shader[i], NULL); - _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL); - _mesa_reference_pipeline_object(ctx, &save->_Shader, NULL); + _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL); + } } if (state & MESA_META_STENCIL_TEST) { @@ -1155,6 +1211,10 @@ _mesa_meta_end(struct gl_context *ctx) ctx->CurrentRenderbuffer->Name != save->RenderbufferName) _mesa_BindRenderbuffer(GL_RENDERBUFFER, save->RenderbufferName); + if (state & MESA_META_DRAW_BUFFERS) { + _mesa_DrawBuffers(MAX_DRAW_BUFFERS, save->ColorDrawBuffers); + } + ctx->Meta->SaveStackDepth--; ctx->API = save->API; @@ -1441,100 +1501,13 @@ _mesa_meta_setup_ff_tnl_for_blit(GLuint *VAO, GLuint *VBO, void _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) { - struct clear_state *clear = &ctx->Meta->Clear; - struct vertex verts[4]; - /* save all state but scissor, pixel pack/unpack */ - GLbitfield metaSave = (MESA_META_ALL - - MESA_META_SCISSOR - - MESA_META_PIXEL_STORE - - MESA_META_CONDITIONAL_RENDER - - MESA_META_FRAMEBUFFER_SRGB); - const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - - if (buffers & BUFFER_BITS_COLOR) { - /* if clearing color buffers, don't save/restore colormask */ - metaSave -= MESA_META_COLOR_MASK; - } - - _mesa_meta_begin(ctx, metaSave); - - _mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4); - - /* GL_COLOR_BUFFER_BIT */ - if (buffers & BUFFER_BITS_COLOR) { - /* leave colormask, glDrawBuffer state as-is */ - - /* Clears never have the color clamped. */ - if (ctx->Extensions.ARB_color_buffer_float) - _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); - } - else { - ASSERT(metaSave & MESA_META_COLOR_MASK); - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - } - - /* GL_DEPTH_BUFFER_BIT */ - if (buffers & BUFFER_BIT_DEPTH) { - _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); - _mesa_DepthFunc(GL_ALWAYS); - _mesa_DepthMask(GL_TRUE); - } - else { - assert(!ctx->Depth.Test); - } - - /* GL_STENCIL_BUFFER_BIT */ - if (buffers & BUFFER_BIT_STENCIL) { - _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); - _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, - GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, - ctx->Stencil.Clear & stencilMax, - ctx->Stencil.WriteMask[0]); - } - else { - assert(!ctx->Stencil.Enabled); - } - - /* vertex positions/colors */ - { - const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin; - const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin; - const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; - const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax; - const GLfloat z = invert_z(ctx->Depth.Clear); - GLuint i; - - verts[0].x = x0; - verts[0].y = y0; - verts[0].z = z; - verts[1].x = x1; - verts[1].y = y0; - verts[1].z = z; - verts[2].x = x1; - verts[2].y = y1; - verts[2].z = z; - verts[3].x = x0; - verts[3].y = y1; - verts[3].z = z; - - /* vertex colors */ - for (i = 0; i < 4; i++) { - verts[i].r = ctx->Color.ClearColor.f[0]; - verts[i].g = ctx->Color.ClearColor.f[1]; - verts[i].b = ctx->Color.ClearColor.f[2]; - verts[i].a = ctx->Color.ClearColor.f[3]; - } - - /* upload new vertex data */ - _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, - GL_DYNAMIC_DRAW_ARB); - } - - /* draw quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + meta_clear(ctx, buffers, false); +} - _mesa_meta_end(ctx); +void +_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) +{ + meta_clear(ctx, buffers, true); } static void @@ -1682,21 +1655,60 @@ meta_glsl_clear_cleanup(struct clear_state *clear) } /** + * Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to + * set GL to only draw to those buffers. + * + * Since the bitfield has no associated order, the assignment of draw buffer + * indices to color attachment indices is rather arbitrary. + */ +static void +drawbuffers_from_bitfield(GLbitfield bits) +{ + GLenum enums[MAX_DRAW_BUFFERS]; + int i = 0; + int n; + + /* This function is only legal for color buffer bitfields. */ + assert((bits & ~BUFFER_BITS_COLOR) == 0); + + /* Make sure we don't overflow any arrays. */ + assert(_mesa_bitcount(bits) <= MAX_DRAW_BUFFERS); + + enums[0] = GL_NONE; + + if (bits & BUFFER_BIT_FRONT_LEFT) + enums[i++] = GL_FRONT_LEFT; + + if (bits & BUFFER_BIT_FRONT_RIGHT) + enums[i++] = GL_FRONT_RIGHT; + + if (bits & BUFFER_BIT_BACK_LEFT) + enums[i++] = GL_BACK_LEFT; + + if (bits & BUFFER_BIT_BACK_RIGHT) + enums[i++] = GL_BACK_RIGHT; + + for (n = 0; n < MAX_COLOR_ATTACHMENTS; n++) { + if (bits & (1 << (BUFFER_COLOR0 + n))) + enums[i++] = GL_COLOR_ATTACHMENT0 + n; + } + + _mesa_DrawBuffers(i, enums); +} + +/** * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. */ -void -_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) +static void +meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) { struct clear_state *clear = &ctx->Meta->Clear; GLbitfield metaSave; const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; struct gl_framebuffer *fb = ctx->DrawBuffer; - const float x0 = ((float)fb->_Xmin / fb->Width) * 2.0f - 1.0f; - const float y0 = ((float)fb->_Ymin / fb->Height) * 2.0f - 1.0f; - const float x1 = ((float)fb->_Xmax / fb->Width) * 2.0f - 1.0f; - const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f; - const float z = -invert_z(ctx->Depth.Clear); + float x0, y0, x1, y1, z; struct vertex verts[4]; + int i; metaSave = (MESA_META_ALPHA_TEST | MESA_META_BLEND | @@ -1711,7 +1723,18 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) MESA_META_MULTISAMPLE | MESA_META_OCCLUSION_QUERY); - if (!(buffers & BUFFER_BITS_COLOR)) { + if (!glsl) { + metaSave |= MESA_META_FOG | + MESA_META_PIXEL_TRANSFER | + MESA_META_TRANSFORM | + MESA_META_TEXTURE | + MESA_META_CLAMP_VERTEX_COLOR | + MESA_META_SELECT_FEEDBACK; + } + + if (buffers & BUFFER_BITS_COLOR) { + metaSave |= MESA_META_DRAW_BUFFERS; + } else { /* We'll use colormask to disable color writes. Otherwise, * respect color mask */ @@ -1720,13 +1743,30 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_meta_begin(ctx, metaSave); - meta_glsl_clear_init(ctx, clear); + if (glsl) { + meta_glsl_clear_init(ctx, clear); + + x0 = ((float) fb->_Xmin / fb->Width) * 2.0f - 1.0f; + y0 = ((float) fb->_Ymin / fb->Height) * 2.0f - 1.0f; + x1 = ((float) fb->_Xmax / fb->Width) * 2.0f - 1.0f; + y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f; + z = -invert_z(ctx->Depth.Clear); + } else { + _mesa_meta_setup_vertex_objects(&clear->VAO, &clear->VBO, false, 3, 0, 4); + + x0 = (float) fb->_Xmin; + y0 = (float) fb->_Ymin; + x1 = (float) fb->_Xmax; + y1 = (float) fb->_Ymax; + z = invert_z(ctx->Depth.Clear); + } if (fb->_IntegerColor) { + assert(glsl); _mesa_UseProgram(clear->IntegerShaderProg); _mesa_Uniform4iv(clear->IntegerColorLocation, 1, ctx->Color.ClearColor.i); - } else { + } else if (glsl) { _mesa_UseProgram(clear->ShaderProg); _mesa_Uniform4fv(clear->ColorLocation, 1, ctx->Color.ClearColor.f); @@ -1734,7 +1774,10 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) /* GL_COLOR_BUFFER_BIT */ if (buffers & BUFFER_BITS_COLOR) { - /* leave colormask, glDrawBuffer state as-is */ + /* Only draw to the buffers we were asked to clear. */ + drawbuffers_from_bitfield(buffers & BUFFER_BITS_COLOR); + + /* leave colormask state as-is */ /* Clears never have the color clamped. */ if (ctx->Extensions.ARB_color_buffer_float) @@ -1782,6 +1825,15 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) verts[3].y = y1; verts[3].z = z; + if (!glsl) { + for (i = 0; i < 4; i++) { + verts[i].r = ctx->Color.ClearColor.f[0]; + verts[i].g = ctx->Color.ClearColor.f[1]; + verts[i].b = ctx->Color.ClearColor.f[2]; + verts[i].a = ctx->Color.ClearColor.f[3]; + } + } + /* upload new vertex data */ _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, GL_DYNAMIC_DRAW_ARB); @@ -1789,6 +1841,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) /* draw quad(s) */ if (fb->MaxNumLayers > 0) { unsigned layer; + assert(glsl); for (layer = 0; layer < fb->MaxNumLayers; layer++) { if (fb->_IntegerColor) _mesa_Uniform1i(clear->IntegerLayerLocation, layer); @@ -2756,7 +2809,7 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims, _mesa_unlock_texture(ctx, texObj); - _mesa_meta_begin(ctx, MESA_META_ALL); + _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS); _mesa_GenFramebuffers(1, &fbo); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); @@ -2978,7 +3031,8 @@ decompress_texture_image(struct gl_context *ctx, break; } - _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_PIXEL_STORE); + _mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE | + MESA_META_DRAW_BUFFERS)); samplerSave = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ? ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0; diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h index fde4f9a7a..32b71fae7 100644 --- a/mesalib/src/mesa/drivers/common/meta.h +++ b/mesalib/src/mesa/drivers/common/meta.h @@ -58,6 +58,7 @@ #define MESA_META_MULTISAMPLE 0x100000 #define MESA_META_FRAMEBUFFER_SRGB 0x200000 #define MESA_META_OCCLUSION_QUERY 0x400000 +#define MESA_META_DRAW_BUFFERS 0x800000 /**\}*/ /** @@ -121,7 +122,6 @@ struct save_state GLboolean ATIFragmentShaderEnabled; struct gl_shader_program *Shader[MESA_SHADER_STAGES]; struct gl_shader_program *ActiveShader; - struct gl_pipeline_object *_Shader; struct gl_pipeline_object *Pipeline; /** MESA_META_STENCIL_TEST */ @@ -181,6 +181,9 @@ struct save_state GLboolean TransformFeedbackNeedsResume; GLuint DrawBufferName, ReadBufferName, RenderbufferName; + + /** MESA_META_DRAW_BUFFERS */ + GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS]; }; /** diff --git a/mesalib/src/mesa/drivers/common/meta_blit.c b/mesalib/src/mesa/drivers/common/meta_blit.c index 5d72dd2ec..c3dc14614 100644 --- a/mesalib/src/mesa/drivers/common/meta_blit.c +++ b/mesalib/src/mesa/drivers/common/meta_blit.c @@ -659,7 +659,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, /* Only scissor affects blit, but we're doing to set a custom scissor if * necessary anyway, so save/clear state. */ - _mesa_meta_begin(ctx, MESA_META_ALL); + _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS); /* If the clipping earlier changed the destination rect at all, then * enable the scissor to clip to it. diff --git a/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c b/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c index 3c9ac89af..d12806c3d 100644 --- a/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c @@ -182,7 +182,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, faceTarget = target; } - _mesa_meta_begin(ctx, MESA_META_ALL); + _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS); /* Choose between glsl version and fixed function version of * GenerateMipmap function. diff --git a/mesalib/src/mesa/main/bufferobj.c b/mesalib/src/mesa/main/bufferobj.c index 36acd64ce..7b1bba097 100644 --- a/mesalib/src/mesa/main/bufferobj.c +++ b/mesalib/src/mesa/main/bufferobj.c @@ -975,6 +975,78 @@ _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer) } +struct gl_buffer_object * +_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer) +{ + return (struct gl_buffer_object *) + _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer); +} + + +void +_mesa_begin_bufferobj_lookups(struct gl_context *ctx) +{ + _mesa_HashLockMutex(ctx->Shared->BufferObjects); +} + + +void +_mesa_end_bufferobj_lookups(struct gl_context *ctx) +{ + _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); +} + + +/** + * Look up a buffer object for a multi-bind function. + * + * Unlike _mesa_lookup_bufferobj(), this function also takes care + * of generating an error if the buffer ID is not zero or the name + * of an existing buffer object. + * + * If the buffer ID refers to an existing buffer object, a pointer + * to the buffer object is returned. If the ID is zero, a pointer + * to the shared NullBufferObj is returned. If the ID is not zero + * and does not refer to a valid buffer object, this function + * returns NULL. + * + * This function assumes that the caller has already locked the + * hash table mutex by calling _mesa_begin_bufferobj_lookups(). + */ +struct gl_buffer_object * +_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx, + const GLuint *buffers, + GLuint index, const char *caller) +{ + struct gl_buffer_object *bufObj; + + if (buffers[index] != 0) { + bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]); + + /* The multi-bind functions don't create the buffer objects + when they don't exist. */ + if (bufObj == &DummyBufferObject) + bufObj = NULL; + } else + bufObj = ctx->Shared->NullBufferObj; + + if (!bufObj) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if any value + * in <buffers> is not zero or the name of an existing + * buffer object (per binding)." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(buffers[%u]=%u is not zero or the name " + "of an existing buffer object)", + caller, index, buffers[index]); + } + + return bufObj; +} + + /** * If *ptr points to obj, set ptr = the Null/default buffer object. * This is a helper for buffer object deletion. @@ -2529,17 +2601,45 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, } } +/** + * Binds a buffer object to a uniform buffer binding point. + * + * The caller is responsible for flushing vertices and updating + * NewDriverState. + */ static void set_ubo_binding(struct gl_context *ctx, - int index, - struct gl_buffer_object *bufObj, - GLintptr offset, - GLsizeiptr size, - GLboolean autoSize) + struct gl_uniform_buffer_binding *binding, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + GLboolean autoSize) +{ + _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); + + binding->Offset = offset; + binding->Size = size; + binding->AutomaticSize = autoSize; +} + +/** + * Binds a buffer object to a uniform buffer binding point. + * + * Unlike set_ubo_binding(), this function also flushes vertices + * and updates NewDriverState. It also checks if the binding + * has actually changed before updating it. + */ +static void +bind_uniform_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + GLboolean autoSize) { - struct gl_uniform_buffer_binding *binding; + struct gl_uniform_buffer_binding *binding = + &ctx->UniformBufferBindings[index]; - binding = &ctx->UniformBufferBindings[index]; if (binding->BufferObject == bufObj && binding->Offset == offset && binding->Size == size && @@ -2550,10 +2650,7 @@ set_ubo_binding(struct gl_context *ctx, FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; - _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); - binding->Offset = offset; - binding->Size = size; - binding->AutomaticSize = autoSize; + set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize); } /** @@ -2588,7 +2685,7 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx, } _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); - set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE); + bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE); } @@ -2607,19 +2704,52 @@ bind_buffer_base_uniform_buffer(struct gl_context *ctx, } _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); + if (bufObj == ctx->Shared->NullBufferObj) - set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE); + bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE); else - set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE); + bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE); } +/** + * Binds a buffer object to an atomic buffer binding point. + * + * The caller is responsible for validating the offset, + * flushing the vertices and updating NewDriverState. + */ static void set_atomic_buffer_binding(struct gl_context *ctx, - unsigned index, + struct gl_atomic_buffer_binding *binding, struct gl_buffer_object *bufObj, GLintptr offset, - GLsizeiptr size, - const char *name) + GLsizeiptr size) +{ + _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); + + if (bufObj == ctx->Shared->NullBufferObj) { + binding->Offset = -1; + binding->Size = -1; + } else { + binding->Offset = offset; + binding->Size = size; + } +} + +/** + * Binds a buffer object to an atomic buffer binding point. + * + * Unlike set_atomic_buffer_binding(), this function also validates the + * index and offset, flushes vertices, and updates NewDriverState. + * It also checks if the binding has actually changing before + * updating it. + */ +static void +bind_atomic_buffer(struct gl_context *ctx, + unsigned index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + const char *name) { struct gl_atomic_buffer_binding *binding; @@ -2647,15 +2777,704 @@ set_atomic_buffer_binding(struct gl_context *ctx, FLUSH_VERTICES(ctx, 0); ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; - _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); + set_atomic_buffer_binding(ctx, binding, bufObj, offset, size); +} - if (bufObj == ctx->Shared->NullBufferObj) { - binding->Offset = -1; - binding->Size = -1; - } else { - binding->Offset = offset; - binding->Size = size; +static inline bool +bind_buffers_check_offset_and_size(struct gl_context *ctx, + GLuint index, + const GLintptr *offsets, + const GLsizeiptr *sizes) +{ + if (offsets[index] < 0) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * value in <offsets> is less than zero (per binding)." + */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%lld < 0)", + index, (long long int) offsets[index]); + return false; + } + + if (sizes[index] <= 0) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * value in <sizes> is less than or equal to zero (per binding)." + */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(sizes[%u]=%lld <= 0)", + index, (long long int) sizes[index]); + return false; + } + + return true; +} + +static bool +error_check_bind_uniform_buffers(struct gl_context *ctx, + GLuint first, GLsizei count, + const char *caller) +{ + if (!ctx->Extensions.ARB_uniform_buffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(target=GL_UNIFORM_BUFFER)", caller); + return false; + } + + /* The ARB_multi_bind_spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> is + * greater than the number of target-specific indexed binding points, + * as described in section 6.7.1." + */ + if (first + count > ctx->Const.MaxUniformBufferBindings) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(first=%u + count=%d > the value of " + "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)", + caller, first, count, + ctx->Const.MaxUniformBufferBindings); + return false; + } + + return true; +} + +/** + * Unbind all uniform buffers in the range + * <first> through <first>+<count>-1 + */ +static void +unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count) +{ + struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj; + GLuint i; + + for (i = 0; i < count; i++) + set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i], + bufObj, -1, -1, GL_TRUE); +} + +static void +bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count, + const GLuint *buffers) +{ + GLuint i; + + if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state." + */ + unbind_uniform_buffers(ctx, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_uniform_buffer_binding *binding = + &ctx->UniformBufferBindings[first + i]; + struct gl_buffer_object *bufObj; + + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) + bufObj = binding->BufferObject; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersBase"); + + if (bufObj) { + if (bufObj == ctx->Shared->NullBufferObj) + set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE); + else + set_ubo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE); + } + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static void +bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, const GLsizeiptr *sizes) +{ + GLuint i; + + if (!error_check_bind_uniform_buffers(ctx, first, count, + "glBindBuffersRange")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state. + * In this case, the offsets and sizes associated with the + * binding points are set to default values, ignoring + * <offsets> and <sizes>." + */ + unbind_uniform_buffers(ctx, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_uniform_buffer_binding *binding = + &ctx->UniformBufferBindings[first + i]; + struct gl_buffer_object *bufObj; + + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in <offsets> and <sizes> does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Uniform buffer array bindings (see sec. 7.6) │ + * ├─────────────────────┬─────────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │ + * │ │ OFFSET_ALIGNMENT │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └─────────────────────┴─────────────────────────────────────────┘" + */ + if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%lld is misaligned; " + "it must be a multiple of the value of " + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when " + "target=GL_UNIFORM_BUFFER)", + i, (long long int) offsets[i], + ctx->Const.UniformBufferOffsetAlignment); + continue; + } + + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) + bufObj = binding->BufferObject; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersRange"); + + if (bufObj) { + if (bufObj == ctx->Shared->NullBufferObj) + set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE); + else + set_ubo_binding(ctx, binding, bufObj, + offsets[i], sizes[i], GL_FALSE); + } + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static bool +error_check_bind_xfb_buffers(struct gl_context *ctx, + struct gl_transform_feedback_object *tfObj, + GLuint first, GLsizei count, const char *caller) +{ + if (!ctx->Extensions.EXT_transform_feedback) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller); + return false; } + + /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says: + * + * "An INVALID_OPERATION error is generated : + * + * ... + * • by BindBufferRange or BindBufferBase if target is TRANSFORM_- + * FEEDBACK_BUFFER and transform feedback is currently active." + * + * We assume that this is also meant to apply to BindBuffersRange + * and BindBuffersBase. + */ + if (tfObj->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(Changing transform feedback buffers while " + "transform feedback is active)", caller); + return false; + } + + /* The ARB_multi_bind_spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> is + * greater than the number of target-specific indexed binding points, + * as described in section 6.7.1." + */ + if (first + count > ctx->Const.MaxTransformFeedbackBuffers) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(first=%u + count=%d > the value of " + "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)", + caller, first, count, + ctx->Const.MaxTransformFeedbackBuffers); + return false; + } + + return true; +} + +/** + * Unbind all transform feedback buffers in the range + * <first> through <first>+<count>-1 + */ +static void +unbind_xfb_buffers(struct gl_context *ctx, + struct gl_transform_feedback_object *tfObj, + GLuint first, GLsizei count) +{ + struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj; + GLuint i; + + for (i = 0; i < count; i++) + _mesa_set_transform_feedback_binding(ctx, tfObj, first + i, + bufObj, 0, 0); +} + +static void +bind_xfb_buffers_base(struct gl_context *ctx, + GLuint first, GLsizei count, + const GLuint *buffers) +{ + struct gl_transform_feedback_object *tfObj = + ctx->TransformFeedback.CurrentObject; + GLuint i; + + if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, + "glBindBuffersBase")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state." + */ + unbind_xfb_buffers(ctx, tfObj, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i]; + struct gl_buffer_object *bufObj; + + if (boundBufObj && boundBufObj->Name == buffers[i]) + bufObj = boundBufObj; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersBase"); + + if (bufObj) + _mesa_set_transform_feedback_binding(ctx, tfObj, first + i, + bufObj, 0, 0); + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static void +bind_xfb_buffers_range(struct gl_context *ctx, + GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, + const GLsizeiptr *sizes) +{ + struct gl_transform_feedback_object *tfObj = + ctx->TransformFeedback.CurrentObject; + GLuint i; + + if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, + "glBindBuffersRange")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state. + * In this case, the offsets and sizes associated with the + * binding points are set to default values, ignoring + * <offsets> and <sizes>." + */ + unbind_xfb_buffers(ctx, tfObj, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + const GLuint index = first + i; + struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index]; + struct gl_buffer_object *bufObj; + + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in <offsets> and <sizes> does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Transform feedback array bindings (see sec. 13.2.2) │ + * ├───────────────────────┬───────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of 4 │ + * │ ... │ ... │ + * │ size restriction │ multiple of 4 │ + * └───────────────────────┴───────────────────────────────────────┘" + */ + if (offsets[i] & 0x3) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%lld is misaligned; " + "it must be a multiple of 4 when " + "target=GL_TRANSFORM_FEEDBACK_BUFFER)", + i, (long long int) offsets[i]); + continue; + } + + if (sizes[i] & 0x3) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(sizes[%u]=%lld is misaligned; " + "it must be a multiple of 4 when " + "target=GL_TRANSFORM_FEEDBACK_BUFFER)", + i, (long long int) sizes[i]); + continue; + } + + if (boundBufObj && boundBufObj->Name == buffers[i]) + bufObj = boundBufObj; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersRange"); + + if (bufObj) + _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj, + offsets[i], sizes[i]); + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static bool +error_check_bind_atomic_buffers(struct gl_context *ctx, + GLuint first, GLsizei count, + const char *caller) +{ + if (!ctx->Extensions.ARB_shader_atomic_counters) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller); + return false; + } + + /* The ARB_multi_bind_spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> is + * greater than the number of target-specific indexed binding points, + * as described in section 6.7.1." + */ + if (first + count > ctx->Const.MaxAtomicBufferBindings) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(first=%u + count=%d > the value of " + "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)", + caller, first, count, ctx->Const.MaxAtomicBufferBindings); + return false; + } + + return true; +} + +/** + * Unbind all atomic counter buffers in the range + * <first> through <first>+<count>-1 + */ +static void +unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count) +{ + struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj; + GLuint i; + + for (i = 0; i < count; i++) + set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i], + bufObj, -1, -1); +} + +static void +bind_atomic_buffers_base(struct gl_context *ctx, + GLuint first, + GLsizei count, + const GLuint *buffers) +{ + GLuint i; + + if (!error_check_bind_atomic_buffers(ctx, first, count, + "glBindBuffersBase")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state." + */ + unbind_atomic_buffers(ctx, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_atomic_buffer_binding *binding = + &ctx->AtomicBufferBindings[first + i]; + struct gl_buffer_object *bufObj; + + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) + bufObj = binding->BufferObject; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersBase"); + + if (bufObj) + set_atomic_buffer_binding(ctx, binding, bufObj, 0, 0); + } + + _mesa_end_bufferobj_lookups(ctx); +} + +static void +bind_atomic_buffers_range(struct gl_context *ctx, + GLuint first, + GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, + const GLsizeiptr *sizes) +{ + GLuint i; + + if (!error_check_bind_atomic_buffers(ctx, first, count, + "glBindBuffersRange")) + return; + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; + + if (!buffers) { + /* The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, all bindings from <first> through + * <first>+<count>-1 are reset to their unbound (zero) state. + * In this case, the offsets and sizes associated with the + * binding points are set to default values, ignoring + * <offsets> and <sizes>." + */ + unbind_atomic_buffers(ctx, first, count); + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by a + * command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require a + * first pass to scan the entire list of bound objects for errors + * and then a second pass to actually perform the bindings. + * Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding point + * is not updated and an error will be generated. However, other + * binding points in the same command will be updated if their + * parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_atomic_buffer_binding *binding = + &ctx->AtomicBufferBindings[first + i]; + struct gl_buffer_object *bufObj; + + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in <offsets> and <sizes> does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Atomic counter array bindings (see sec. 7.7.2) │ + * ├───────────────────────┬───────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of 4 │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └───────────────────────┴───────────────────────────────────────┘" + */ + if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%lld is misaligned; " + "it must be a multiple of %d when " + "target=GL_ATOMIC_COUNTER_BUFFER)", + i, (long long int) offsets[i], ATOMIC_COUNTER_SIZE); + continue; + } + + if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) + bufObj = binding->BufferObject; + else + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindBuffersRange"); + + if (bufObj) + set_atomic_buffer_binding(ctx, binding, bufObj, offsets[i], sizes[i]); + } + + _mesa_end_bufferobj_lookups(ctx); } void GLAPIENTRY @@ -2697,8 +3516,8 @@ _mesa_BindBufferRange(GLenum target, GLuint index, bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size); return; case GL_ATOMIC_COUNTER_BUFFER: - set_atomic_buffer_binding(ctx, index, bufObj, offset, size, - "glBindBufferRange"); + bind_atomic_buffer(ctx, index, bufObj, offset, size, + "glBindBufferRange"); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)"); @@ -2761,8 +3580,8 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer) bind_buffer_base_uniform_buffer(ctx, index, bufObj); return; case GL_ATOMIC_COUNTER_BUFFER: - set_atomic_buffer_binding(ctx, index, bufObj, 0, 0, - "glBindBufferBase"); + bind_atomic_buffer(ctx, index, bufObj, 0, 0, + "glBindBufferBase"); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)"); @@ -2771,6 +3590,54 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer) } void GLAPIENTRY +_mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, const GLsizeiptr *sizes) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (target) { + case GL_TRANSFORM_FEEDBACK_BUFFER: + bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes); + return; + case GL_UNIFORM_BUFFER: + bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes); + return; + case GL_ATOMIC_COUNTER_BUFFER: + bind_atomic_buffers_range(ctx, first, count, buffers, + offsets, sizes); + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)", + _mesa_lookup_enum_by_nr(target)); + break; + } +} + +void GLAPIENTRY +_mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count, + const GLuint *buffers) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (target) { + case GL_TRANSFORM_FEEDBACK_BUFFER: + bind_xfb_buffers_base(ctx, first, count, buffers); + return; + case GL_UNIFORM_BUFFER: + bind_uniform_buffers_base(ctx, first, count, buffers); + return; + case GL_ATOMIC_COUNTER_BUFFER: + bind_atomic_buffers_base(ctx, first, count, buffers); + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)", + _mesa_lookup_enum_by_nr(target)); + break; + } +} + +void GLAPIENTRY _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) { diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h index c08c4fdf2..0779605c0 100644 --- a/mesalib/src/mesa/main/bufferobj.h +++ b/mesalib/src/mesa/main/bufferobj.h @@ -86,6 +86,20 @@ _mesa_update_default_objects_buffer_objects(struct gl_context *ctx); extern struct gl_buffer_object * _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer); +extern struct gl_buffer_object * +_mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer); + +extern void +_mesa_begin_bufferobj_lookups(struct gl_context *ctx); + +extern void +_mesa_end_bufferobj_lookups(struct gl_context *ctx); + +extern struct gl_buffer_object * +_mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx, + const GLuint *buffers, + GLuint index, const char *caller); + extern void _mesa_initialize_buffer_object(struct gl_context *ctx, struct gl_buffer_object *obj, @@ -210,6 +224,13 @@ void GLAPIENTRY _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer); void GLAPIENTRY +_mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count, + const GLuint *buffers, + const GLintptr *offsets, const GLsizeiptr *sizes); +void GLAPIENTRY +_mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count, + const GLuint *buffers); +void GLAPIENTRY _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length); diff --git a/mesalib/src/mesa/main/config.h b/mesalib/src/mesa/main/config.h index 30da5d422..c96502a7f 100644 --- a/mesalib/src/mesa/main/config.h +++ b/mesalib/src/mesa/main/config.h @@ -281,6 +281,14 @@ #define MAX_VERTEX_STREAMS 4 /*@}*/ +/** For GL_INTEL_performance_query */ +/*@{*/ +#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256 +#define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256 +#define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024 +#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0 +/*@}*/ + /* * Color channel component order * diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 971524135..633ea2c3a 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -314,10 +314,10 @@ struct dd_function_table { /*@{*/ /** - * Called by glBindTexture(). + * Called by glBindTexture() and glBindTextures(). */ - void (*BindTexture)( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ); + void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, + GLenum target, struct gl_texture_object *tObj ); /** * Called to allocate a new texture object. Drivers will usually diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index d431fd221..5874b99f0 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -364,6 +364,42 @@ typedef enum OPCODE_UNIFORM_3UIV, OPCODE_UNIFORM_4UIV, + /* OpenGL 4.2 / GL_ARB_separate_shader_objects */ + OPCODE_USE_PROGRAM_STAGES, + OPCODE_PROGRAM_UNIFORM_1F, + OPCODE_PROGRAM_UNIFORM_2F, + OPCODE_PROGRAM_UNIFORM_3F, + OPCODE_PROGRAM_UNIFORM_4F, + OPCODE_PROGRAM_UNIFORM_1FV, + OPCODE_PROGRAM_UNIFORM_2FV, + OPCODE_PROGRAM_UNIFORM_3FV, + OPCODE_PROGRAM_UNIFORM_4FV, + OPCODE_PROGRAM_UNIFORM_1I, + OPCODE_PROGRAM_UNIFORM_2I, + OPCODE_PROGRAM_UNIFORM_3I, + OPCODE_PROGRAM_UNIFORM_4I, + OPCODE_PROGRAM_UNIFORM_1IV, + OPCODE_PROGRAM_UNIFORM_2IV, + OPCODE_PROGRAM_UNIFORM_3IV, + OPCODE_PROGRAM_UNIFORM_4IV, + OPCODE_PROGRAM_UNIFORM_1UI, + OPCODE_PROGRAM_UNIFORM_2UI, + OPCODE_PROGRAM_UNIFORM_3UI, + OPCODE_PROGRAM_UNIFORM_4UI, + OPCODE_PROGRAM_UNIFORM_1UIV, + OPCODE_PROGRAM_UNIFORM_2UIV, + OPCODE_PROGRAM_UNIFORM_3UIV, + OPCODE_PROGRAM_UNIFORM_4UIV, + OPCODE_PROGRAM_UNIFORM_MATRIX22F, + OPCODE_PROGRAM_UNIFORM_MATRIX33F, + OPCODE_PROGRAM_UNIFORM_MATRIX44F, + OPCODE_PROGRAM_UNIFORM_MATRIX23F, + OPCODE_PROGRAM_UNIFORM_MATRIX32F, + OPCODE_PROGRAM_UNIFORM_MATRIX24F, + OPCODE_PROGRAM_UNIFORM_MATRIX42F, + OPCODE_PROGRAM_UNIFORM_MATRIX34F, + OPCODE_PROGRAM_UNIFORM_MATRIX43F, + /* GL_ARB_color_buffer_float */ OPCODE_CLAMP_COLOR, @@ -407,10 +443,6 @@ typedef enum OPCODE_TEXPARAMETER_I, OPCODE_TEXPARAMETER_UI, - /* GL_EXT_separate_shader_objects */ - OPCODE_ACTIVE_PROGRAM_EXT, - OPCODE_USE_SHADER_PROGRAM_EXT, - /* GL_ARB_instanced_arrays */ OPCODE_VERTEX_ATTRIB_DIVISOR, @@ -765,6 +797,33 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) free(get_pointer(&n[4])); n += InstSize[n[0].opcode]; break; + case OPCODE_PROGRAM_UNIFORM_1FV: + case OPCODE_PROGRAM_UNIFORM_2FV: + case OPCODE_PROGRAM_UNIFORM_3FV: + case OPCODE_PROGRAM_UNIFORM_4FV: + case OPCODE_PROGRAM_UNIFORM_1IV: + case OPCODE_PROGRAM_UNIFORM_2IV: + case OPCODE_PROGRAM_UNIFORM_3IV: + case OPCODE_PROGRAM_UNIFORM_4IV: + case OPCODE_PROGRAM_UNIFORM_1UIV: + case OPCODE_PROGRAM_UNIFORM_2UIV: + case OPCODE_PROGRAM_UNIFORM_3UIV: + case OPCODE_PROGRAM_UNIFORM_4UIV: + free(get_pointer(&n[4])); + n += InstSize[n[0].opcode]; + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX22F: + case OPCODE_PROGRAM_UNIFORM_MATRIX33F: + case OPCODE_PROGRAM_UNIFORM_MATRIX44F: + case OPCODE_PROGRAM_UNIFORM_MATRIX24F: + case OPCODE_PROGRAM_UNIFORM_MATRIX42F: + case OPCODE_PROGRAM_UNIFORM_MATRIX23F: + case OPCODE_PROGRAM_UNIFORM_MATRIX32F: + case OPCODE_PROGRAM_UNIFORM_MATRIX34F: + case OPCODE_PROGRAM_UNIFORM_MATRIX43F: + free(get_pointer(&n[5])); + n += InstSize[n[0].opcode]; + break; case OPCODE_PIXEL_MAP: free(get_pointer(&n[3])); n += InstSize[n[0].opcode]; @@ -6510,49 +6569,689 @@ save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, } static void GLAPIENTRY -save_ClampColorARB(GLenum target, GLenum clamp) +save_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2); + n = alloc_instruction(ctx, OPCODE_USE_PROGRAM_STAGES, 3); if (n) { - n[1].e = target; - n[2].e = clamp; + n[1].ui = pipeline; + n[2].ui = stages; + n[3].ui = program; } if (ctx->ExecuteFlag) { - CALL_ClampColor(ctx->Exec, (target, clamp)); + CALL_UseProgramStages(ctx->Exec, (pipeline, stages, program)); + } +} + +static void GLAPIENTRY +save_ProgramUniform1f(GLuint program, GLint location, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1F, 3); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].f = x; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform1f(ctx->Exec, (program, location, x)); + } +} + +static void GLAPIENTRY +save_ProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2F, 4); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].f = x; + n[4].f = y; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform2f(ctx->Exec, (program, location, x, y)); + } +} + +static void GLAPIENTRY +save_ProgramUniform3f(GLuint program, GLint location, + GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3F, 5); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].f = x; + n[4].f = y; + n[5].f = z; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform3f(ctx->Exec, (program, location, x, y, z)); + } +} + +static void GLAPIENTRY +save_ProgramUniform4f(GLuint program, GLint location, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4F, 6); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform4f(ctx->Exec, (program, location, x, y, z, w)); + } +} + +static void GLAPIENTRY +save_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, + const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1FV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform1fv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, + const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2FV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform2fv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, + const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3FV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform3fv(ctx->Exec, (program, location, count, v)); } } static void GLAPIENTRY -save_UseShaderProgramEXT(GLenum type, GLuint program) +save_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, + const GLfloat *v) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4FV, 3 + POINTER_DWORDS); if (n) { - n[1].ui = type; - n[2].ui = program; + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLfloat))); } if (ctx->ExecuteFlag) { - CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); + CALL_ProgramUniform4fv(ctx->Exec, (program, location, count, v)); } } static void GLAPIENTRY -save_ActiveProgramEXT(GLuint program) +save_ProgramUniform1i(GLuint program, GLint location, GLint x) { GET_CURRENT_CONTEXT(ctx); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1I, 3); if (n) { n[1].ui = program; + n[2].i = location; + n[3].i = x; } if (ctx->ExecuteFlag) { - CALL_ActiveProgramEXT(ctx->Exec, (program)); + CALL_ProgramUniform1i(ctx->Exec, (program, location, x)); + } +} + +static void GLAPIENTRY +save_ProgramUniform2i(GLuint program, GLint location, GLint x, GLint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2I, 4); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = x; + n[4].i = y; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform2i(ctx->Exec, (program, location, x, y)); + } +} + +static void GLAPIENTRY +save_ProgramUniform3i(GLuint program, GLint location, + GLint x, GLint y, GLint z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3I, 5); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = x; + n[4].i = y; + n[5].i = z; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform3i(ctx->Exec, (program, location, x, y, z)); + } +} + +static void GLAPIENTRY +save_ProgramUniform4i(GLuint program, GLint location, + GLint x, GLint y, GLint z, GLint w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4I, 6); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = x; + n[4].i = y; + n[5].i = z; + n[6].i = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform4i(ctx->Exec, (program, location, x, y, z, w)); + } +} + +static void GLAPIENTRY +save_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, + const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1IV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLint))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform1iv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, + const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2IV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLint))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform2iv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, + const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3IV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLint))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform3iv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, + const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4IV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLint))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform4iv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform1ui(GLuint program, GLint location, GLuint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1UI, 3); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].ui = x; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform1ui(ctx->Exec, (program, location, x)); + } +} + +static void GLAPIENTRY +save_ProgramUniform2ui(GLuint program, GLint location, GLuint x, GLuint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2UI, 4); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].ui = x; + n[4].ui = y; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform2ui(ctx->Exec, (program, location, x, y)); + } +} + +static void GLAPIENTRY +save_ProgramUniform3ui(GLuint program, GLint location, + GLuint x, GLuint y, GLuint z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3UI, 5); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].ui = x; + n[4].ui = y; + n[5].ui = z; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform3ui(ctx->Exec, (program, location, x, y, z)); + } +} + +static void GLAPIENTRY +save_ProgramUniform4ui(GLuint program, GLint location, + GLuint x, GLuint y, GLuint z, GLuint w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4UI, 6); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].ui = x; + n[4].ui = y; + n[5].ui = z; + n[6].ui = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform4ui(ctx->Exec, (program, location, x, y, z, w)); + } +} + +static void GLAPIENTRY +save_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, + const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_1UIV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 1 * sizeof(GLuint))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform1uiv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, + const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_2UIV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 2 * sizeof(GLuint))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform2uiv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, + const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_3UIV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 3 * sizeof(GLuint))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform3uiv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, + const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_4UIV, 3 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + save_pointer(&n[4], memdup(v, count * 4 * sizeof(GLuint))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniform4uiv(ctx->Exec, (program, location, count, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX22F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 2 * 2 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix2fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX23F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 2 * 3 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix2x3fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX24F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 2 * 4 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix2x4fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX32F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 3 * 2 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix3x2fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX33F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 3 * 3 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix3fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX34F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 3 * 4 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix3x4fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX42F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 4 * 2 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix4x2fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX43F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 4 * 3 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix4x3fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_UNIFORM_MATRIX44F, + 4 + POINTER_DWORDS); + if (n) { + n[1].ui = program; + n[2].i = location; + n[3].i = count; + n[4].b = transpose; + save_pointer(&n[5], memdup(v, count * 4 * 4 * sizeof(GLfloat))); + } + if (ctx->ExecuteFlag) { + CALL_ProgramUniformMatrix4fv(ctx->Exec, + (program, location, count, transpose, v)); + } +} + +static void GLAPIENTRY +save_ClampColorARB(GLenum target, GLenum clamp) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2); + if (n) { + n[1].e = target; + n[2].e = clamp; + } + if (ctx->ExecuteFlag) { + CALL_ClampColor(ctx->Exec, (target, clamp)); } } @@ -7692,12 +8391,6 @@ execute_list(struct gl_context *ctx, GLuint list) case OPCODE_USE_PROGRAM: CALL_UseProgram(ctx->Exec, (n[1].ui)); break; - case OPCODE_USE_SHADER_PROGRAM_EXT: - CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); - break; - case OPCODE_ACTIVE_PROGRAM_EXT: - CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); - break; case OPCODE_UNIFORM_1F: CALL_Uniform1f(ctx->Exec, (n[1].i, n[2].f)); break; @@ -7815,6 +8508,147 @@ execute_list(struct gl_context *ctx, GLuint list) (n[1].i, n[2].i, n[3].b, get_pointer(&n[4]))); break; + case OPCODE_USE_PROGRAM_STAGES: + CALL_UseProgramStages(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui)); + break; + case OPCODE_PROGRAM_UNIFORM_1F: + CALL_ProgramUniform1f(ctx->Exec, (n[1].ui, n[2].i, n[3].f)); + break; + case OPCODE_PROGRAM_UNIFORM_2F: + CALL_ProgramUniform2f(ctx->Exec, (n[1].ui, n[2].i, n[3].f, n[4].f)); + break; + case OPCODE_PROGRAM_UNIFORM_3F: + CALL_ProgramUniform3f(ctx->Exec, (n[1].ui, n[2].i, + n[3].f, n[4].f, n[5].f)); + break; + case OPCODE_PROGRAM_UNIFORM_4F: + CALL_ProgramUniform4f(ctx->Exec, (n[1].ui, n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_PROGRAM_UNIFORM_1FV: + CALL_ProgramUniform1fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_2FV: + CALL_ProgramUniform2fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_3FV: + CALL_ProgramUniform3fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_4FV: + CALL_ProgramUniform4fv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_1I: + CALL_ProgramUniform1i(ctx->Exec, (n[1].ui, n[2].i, n[3].i)); + break; + case OPCODE_PROGRAM_UNIFORM_2I: + CALL_ProgramUniform2i(ctx->Exec, (n[1].ui, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_PROGRAM_UNIFORM_3I: + CALL_ProgramUniform3i(ctx->Exec, (n[1].ui, n[2].i, + n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_PROGRAM_UNIFORM_4I: + CALL_ProgramUniform4i(ctx->Exec, (n[1].ui, n[2].i, + n[3].i, n[4].i, n[5].i, n[6].i)); + break; + case OPCODE_PROGRAM_UNIFORM_1IV: + CALL_ProgramUniform1iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_2IV: + CALL_ProgramUniform2iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_3IV: + CALL_ProgramUniform3iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_4IV: + CALL_ProgramUniform4iv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_1UI: + CALL_ProgramUniform1ui(ctx->Exec, (n[1].ui, n[2].i, n[3].ui)); + break; + case OPCODE_PROGRAM_UNIFORM_2UI: + CALL_ProgramUniform2ui(ctx->Exec, (n[1].ui, n[2].i, + n[3].ui, n[4].ui)); + break; + case OPCODE_PROGRAM_UNIFORM_3UI: + CALL_ProgramUniform3ui(ctx->Exec, (n[1].ui, n[2].i, + n[3].ui, n[4].ui, n[5].ui)); + break; + case OPCODE_PROGRAM_UNIFORM_4UI: + CALL_ProgramUniform4ui(ctx->Exec, (n[1].ui, n[2].i, + n[3].ui, + n[4].ui, n[5].ui, n[6].ui)); + break; + case OPCODE_PROGRAM_UNIFORM_1UIV: + CALL_ProgramUniform1uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_2UIV: + CALL_ProgramUniform2uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_3UIV: + CALL_ProgramUniform3uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_4UIV: + CALL_ProgramUniform4uiv(ctx->Exec, (n[1].ui, n[2].i, n[3].i, + get_pointer(&n[4]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX22F: + CALL_ProgramUniformMatrix2fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX23F: + CALL_ProgramUniformMatrix2x3fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX24F: + CALL_ProgramUniformMatrix2x4fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX32F: + CALL_ProgramUniformMatrix3x2fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX33F: + CALL_ProgramUniformMatrix3fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX34F: + CALL_ProgramUniformMatrix3x4fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX42F: + CALL_ProgramUniformMatrix4x2fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX43F: + CALL_ProgramUniformMatrix4x3fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_PROGRAM_UNIFORM_MATRIX44F: + CALL_ProgramUniformMatrix4fv(ctx->Exec, + (n[1].ui, n[2].i, n[3].i, n[4].b, + get_pointer(&n[5]))); + break; + case OPCODE_CLAMP_COLOR: CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e)); break; @@ -8763,10 +9597,6 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_TexParameterIiv(table, save_TexParameterIiv); SET_TexParameterIuiv(table, save_TexParameterIuiv); - /* 377. GL_EXT_separate_shader_objects */ - SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); - SET_ActiveProgramEXT(table, save_ActiveProgramEXT); - /* GL_ARB_color_buffer_float */ SET_ClampColor(table, save_ClampColorARB); @@ -8856,6 +9686,42 @@ _mesa_initialize_save_table(const struct gl_context *ctx) SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance); SET_DrawElementsInstancedBaseInstance(table, save_DrawElementsInstancedBaseInstance); SET_DrawElementsInstancedBaseVertexBaseInstance(table, save_DrawElementsInstancedBaseVertexBaseInstance); + + /* OpenGL 4.2 / GL_ARB_separate_shader_objects */ + SET_UseProgramStages(table, save_UseProgramStages); + SET_ProgramUniform1f(table, save_ProgramUniform1f); + SET_ProgramUniform2f(table, save_ProgramUniform2f); + SET_ProgramUniform3f(table, save_ProgramUniform3f); + SET_ProgramUniform4f(table, save_ProgramUniform4f); + SET_ProgramUniform1fv(table, save_ProgramUniform1fv); + SET_ProgramUniform2fv(table, save_ProgramUniform2fv); + SET_ProgramUniform3fv(table, save_ProgramUniform3fv); + SET_ProgramUniform4fv(table, save_ProgramUniform4fv); + SET_ProgramUniform1i(table, save_ProgramUniform1i); + SET_ProgramUniform2i(table, save_ProgramUniform2i); + SET_ProgramUniform3i(table, save_ProgramUniform3i); + SET_ProgramUniform4i(table, save_ProgramUniform4i); + SET_ProgramUniform1iv(table, save_ProgramUniform1iv); + SET_ProgramUniform2iv(table, save_ProgramUniform2iv); + SET_ProgramUniform3iv(table, save_ProgramUniform3iv); + SET_ProgramUniform4iv(table, save_ProgramUniform4iv); + SET_ProgramUniform1ui(table, save_ProgramUniform1ui); + SET_ProgramUniform2ui(table, save_ProgramUniform2ui); + SET_ProgramUniform3ui(table, save_ProgramUniform3ui); + SET_ProgramUniform4ui(table, save_ProgramUniform4ui); + SET_ProgramUniform1uiv(table, save_ProgramUniform1uiv); + SET_ProgramUniform2uiv(table, save_ProgramUniform2uiv); + SET_ProgramUniform3uiv(table, save_ProgramUniform3uiv); + SET_ProgramUniform4uiv(table, save_ProgramUniform4uiv); + SET_ProgramUniformMatrix2fv(table, save_ProgramUniformMatrix2fv); + SET_ProgramUniformMatrix3fv(table, save_ProgramUniformMatrix3fv); + SET_ProgramUniformMatrix4fv(table, save_ProgramUniformMatrix4fv); + SET_ProgramUniformMatrix2x3fv(table, save_ProgramUniformMatrix2x3fv); + SET_ProgramUniformMatrix3x2fv(table, save_ProgramUniformMatrix3x2fv); + SET_ProgramUniformMatrix2x4fv(table, save_ProgramUniformMatrix2x4fv); + SET_ProgramUniformMatrix4x2fv(table, save_ProgramUniformMatrix4x2fv); + SET_ProgramUniformMatrix3x4fv(table, save_ProgramUniformMatrix3x4fv); + SET_ProgramUniformMatrix4x3fv(table, save_ProgramUniformMatrix4x3fv); } diff --git a/mesalib/src/mesa/main/errors.c b/mesalib/src/mesa/main/errors.c index 30a867298..aa0ff50ac 100644 --- a/mesalib/src/mesa/main/errors.c +++ b/mesalib/src/mesa/main/errors.c @@ -1414,6 +1414,12 @@ _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) _mesa_record_error(ctx, error); } +void +_mesa_error_no_memory(const char *caller) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller); +} /** * Report debug information. Print error message to stderr via fprintf(). diff --git a/mesalib/src/mesa/main/errors.h b/mesalib/src/mesa/main/errors.h index 06d0b21fc..b388138e8 100644 --- a/mesalib/src/mesa/main/errors.h +++ b/mesalib/src/mesa/main/errors.h @@ -64,6 +64,9 @@ extern void _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); extern void +_mesa_error_no_memory(const char *caller); + +extern void _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); extern void diff --git a/mesalib/src/mesa/main/extensions.c b/mesalib/src/mesa/main/extensions.c index a72284c9a..c2ff7e3b7 100644 --- a/mesalib/src/mesa/main/extensions.c +++ b/mesalib/src/mesa/main/extensions.c @@ -114,6 +114,7 @@ static const struct extension extension_table[] = { { "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 }, { "GL_ARB_map_buffer_alignment", o(dummy_true), GL, 2011 }, { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 }, + { "GL_ARB_multi_bind", o(dummy_true), GL, 2013 }, { "GL_ARB_multi_draw_indirect", o(ARB_draw_indirect), GLC, 2012 }, { "GL_ARB_multisample", o(dummy_true), GLL, 1994 }, { "GL_ARB_multitexture", o(dummy_true), GLL, 1998 }, @@ -127,7 +128,7 @@ static const struct extension extension_table[] = { { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 }, { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 }, { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, - { "GL_ARB_separate_shader_objects", o(ARB_separate_shader_objects), GL, 2010 }, + { "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 }, { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 }, { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 }, { "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 }, @@ -217,7 +218,7 @@ static const struct extension extension_table[] = { { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 }, { "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 }, { "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 }, - { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 }, + { "GL_EXT_separate_shader_objects", o(dummy_true), ES2, 2013 }, { "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 }, { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 }, { "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 }, @@ -330,6 +331,7 @@ static const struct extension extension_table[] = { { "GL_IBM_rasterpos_clip", o(dummy_true), GLL, 1996 }, { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 }, { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 }, + { "GL_INTEL_performance_query", o(INTEL_performance_query), GL | ES2, 2013 }, { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 }, @@ -409,7 +411,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_occlusion_query = GL_TRUE; ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; ctx->Extensions.ARB_point_sprite = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index 605f3713e..8c360970f 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -1299,7 +1299,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) * fixed function program in a GLES2 context at all, but that's a * big mess to clean up. */ - p.shader_program->InternalSeparateShader = GL_TRUE; + p.shader_program->SeparateShader = GL_TRUE; state->language_version = 130; state->es_shader = false; diff --git a/mesalib/src/mesa/main/format_unpack.c b/mesalib/src/mesa/main/format_unpack.c index cf96609ea..9cc8f4dba 100644 --- a/mesalib/src/mesa/main/format_unpack.c +++ b/mesalib/src/mesa/main/format_unpack.c @@ -4263,3 +4263,108 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n, return; } } + +static void +unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(const GLuint *src, + GLuint *dst, GLuint n) +{ + GLuint i; + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; + const GLdouble scale = 1.0 / (GLdouble) 0xffffff; + + for (i = 0; i < n; i++) { + const GLuint z24 = src[i] & 0xffffff; + d[i].z = z24 * scale; + d[i].x24s8 = src[i] >> 24; + assert(d[i].z >= 0.0f); + assert(d[i].z <= 1.0f); + } +} + +static void +unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(const GLuint *src, + GLuint *dst, GLuint n) +{ + memcpy(dst, src, n * sizeof(struct z32f_x24s8)); +} + +static void +unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(const GLuint *src, + GLuint *dst, GLuint n) +{ + GLuint i; + struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst; + const GLdouble scale = 1.0 / (GLdouble) 0xffffff; + + for (i = 0; i < n; i++) { + const GLuint z24 = src[i] >> 8; + d[i].z = z24 * scale; + d[i].x24s8 = src[i] & 0xff; + assert(d[i].z >= 0.0f); + assert(d[i].z <= 1.0f); + } +} + +/** + * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV. + * \param format the source data format + * + * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float + * component and higher 4 bytes contain packed 24-bit and 8-bit + * components. + * + * 31 30 29 28 ... 4 3 2 1 0 31 30 29 ... 9 8 7 6 5 ... 2 1 0 + * +-------------------------+ +--------------------------------+ + * | Float Component | | Unused | 8 bit stencil | + * +-------------------------+ +--------------------------------+ + * lower 4 bytes higher 4 bytes + */ +void +_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n, + const void *src, GLuint *dst) +{ + switch (format) { + case MESA_FORMAT_S8_UINT_Z24_UNORM: + unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM(src, dst, n); + break; + case MESA_FORMAT_Z24_UNORM_S8_UINT: + unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT(src, dst, n); + break; + case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: + unpack_float_32_uint_24_8_Z32_FLOAT_S8X24_UINT(src, dst, n); + break; + default: + _mesa_problem(NULL, + "bad format %s in _mesa_unpack_uint_24_8_depth_stencil_row", + _mesa_get_format_name(format)); + return; + } +} + +/** + * Unpack depth/stencil + * \param format the source data format + * \param type the destination data type + */ +void +_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n, + const void *src, GLenum type, + GLuint *dst) +{ + assert(type == GL_UNSIGNED_INT_24_8 || + type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + switch (type) { + case GL_UNSIGNED_INT_24_8: + _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst); + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst); + break; + default: + _mesa_problem(NULL, + "bad type 0x%x in _mesa_unpack_depth_stencil_row", + type); + return; + } +} diff --git a/mesalib/src/mesa/main/format_unpack.h b/mesalib/src/mesa/main/format_unpack.h index 1fcfc04b3..51f97df4d 100644 --- a/mesalib/src/mesa/main/format_unpack.h +++ b/mesalib/src/mesa/main/format_unpack.h @@ -63,5 +63,13 @@ void _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, GLuint n, const void *src, GLuint *dst); - +void +_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, + GLuint n, + const void *src, + GLuint *dst); +void +_mesa_unpack_depth_stencil_row(mesa_format format, GLuint n, + const void *src, GLenum type, + GLuint *dst); #endif /* FORMAT_UNPACK_H */ diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index fe35ff3ef..80a5839b5 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -387,7 +387,6 @@ EXTRA_EXT(ARB_texture_cube_map_array); EXTRA_EXT(ARB_texture_buffer_range); EXTRA_EXT(ARB_texture_multisample); EXTRA_EXT(ARB_texture_gather); -EXTRA_EXT(ARB_separate_shader_objects); EXTRA_EXT(ARB_shader_atomic_counters); EXTRA_EXT(ARB_draw_indirect); EXTRA_EXT(ARB_shader_image_load_store); @@ -395,6 +394,7 @@ EXTRA_EXT(ARB_viewport_array); EXTRA_EXT(ARB_compute_shader); EXTRA_EXT(ARB_gpu_shader5); EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5); +EXTRA_EXT(INTEL_performance_query); static const int extra_ARB_color_buffer_float_or_glcore[] = { diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py index 06d0bbacc..d40fa0778 100644 --- a/mesalib/src/mesa/main/get_hash_params.py +++ b/mesalib/src/mesa/main/get_hash_params.py @@ -311,6 +311,12 @@ descriptor=[ # GL_ARB_get_program_binary / GL_OES_get_program_binary [ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), NO_EXTRA" ], [ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, NO_EXTRA" ], + +# GL_INTEL_performance_query + [ "PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_QUERY_NAME_LENGTH), extra_INTEL_performance_query" ], + [ "PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_NAME_LENGTH), extra_INTEL_performance_query" ], + [ "PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_DESC_LENGTH), extra_INTEL_performance_query" ], + [ "PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", "CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query" ], ]}, # GLES3 is not a typo. @@ -727,7 +733,7 @@ descriptor=[ [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"], # GL_ARB_separate_shader_objects - [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, extra_ARB_separate_shader_objects" ], + [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ], # GL_ARB_shader_atomic_counters [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ], diff --git a/mesalib/src/mesa/main/hash.c b/mesalib/src/mesa/main/hash.c index 4c92005e0..23018e9da 100644 --- a/mesalib/src/mesa/main/hash.c +++ b/mesalib/src/mesa/main/hash.c @@ -194,15 +194,55 @@ _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key) /** - * Insert a key/pointer pair into the hash table. - * If an entry with this key already exists we'll replace the existing entry. - * + * Lookup an entry in the hash table without locking the mutex. + * + * The hash table mutex must be locked manually by calling + * _mesa_HashLockMutex() before calling this function. + * + * \param table the hash table. + * \param key the key. + * + * \return pointer to user's data or NULL if key not in table + */ +void * +_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key) +{ + return _mesa_HashLookup_unlocked(table, key); +} + + +/** + * Lock the hash table mutex. + * + * This function should be used when multiple objects need + * to be looked up in the hash table, to avoid having to lock + * and unlock the mutex each time. + * * \param table the hash table. - * \param key the key (not zero). - * \param data pointer to user data. */ void -_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) +_mesa_HashLockMutex(struct _mesa_HashTable *table) +{ + assert(table); + mtx_lock(&table->Mutex); +} + + +/** + * Unlock the hash table mutex. + * + * \param table the hash table. + */ +void +_mesa_HashUnlockMutex(struct _mesa_HashTable *table) +{ + assert(table); + mtx_unlock(&table->Mutex); +} + + +static inline void +_mesa_HashInsert_unlocked(struct _mesa_HashTable *table, GLuint key, void *data) { uint32_t hash = uint_hash(key); struct hash_entry *entry; @@ -210,8 +250,6 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) assert(table); assert(key); - mtx_lock(&table->Mutex); - if (key > table->MaxKey) table->MaxKey = key; @@ -225,11 +263,44 @@ _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) _mesa_hash_table_insert(table->ht, hash, uint_key(key), data); } } +} - mtx_unlock(&table->Mutex); + +/** + * Insert a key/pointer pair into the hash table without locking the mutex. + * If an entry with this key already exists we'll replace the existing entry. + * + * The hash table mutex must be locked manually by calling + * _mesa_HashLockMutex() before calling this function. + * + * \param table the hash table. + * \param key the key (not zero). + * \param data pointer to user data. + */ +void +_mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data) +{ + _mesa_HashInsert_unlocked(table, key, data); } +/** + * Insert a key/pointer pair into the hash table. + * If an entry with this key already exists we'll replace the existing entry. + * + * \param table the hash table. + * \param key the key (not zero). + * \param data pointer to user data. + */ +void +_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data) +{ + assert(table); + mtx_lock(&table->Mutex); + _mesa_HashInsert_unlocked(table, key, data); + mtx_unlock(&table->Mutex); +} + /** * Remove an entry from the hash table. diff --git a/mesalib/src/mesa/main/hash.h b/mesalib/src/mesa/main/hash.h index b34f32848..e3e8f492e 100644 --- a/mesalib/src/mesa/main/hash.h +++ b/mesalib/src/mesa/main/hash.h @@ -45,6 +45,15 @@ extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *da extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key); +extern void _mesa_HashLockMutex(struct _mesa_HashTable *table); + +extern void _mesa_HashUnlockMutex(struct _mesa_HashTable *table); + +extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key); + +extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table, + GLuint key, void *data); + extern void _mesa_HashDeleteAll(struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index 17a9bd099..af780b249 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -126,7 +126,8 @@ typedef union { GLfloat f; GLint i; GLuint u; } fi_type; #define atanhf(f) ((float) atanh(f)) #endif -#if defined(_MSC_VER) && (_MSC_VER < 1800) /* Not req'd on VS2013 and above */ +#if defined(_MSC_VER) +#if _MSC_VER < 1800 /* Not req'd on VS2013 and above */ static inline float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } static inline float exp2f(float x) { return powf(2.0f, x); } static inline float log2f(float x) { return logf(x) * 1.442695041f; } @@ -135,6 +136,7 @@ static inline float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } static inline float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; } #define strtoll(p, e, b) _strtoi64(p, e, b) +#endif /* _MSC_VER < 1800 */ #define strcasecmp(s1, s2) _stricmp(s1, s2) #endif /*@}*/ diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index 5fbfffe98..917d071a2 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1195,6 +1195,8 @@ struct gl_texture_object GLuint Name; /**< the user-visible texture object ID */ GLchar *Label; /**< GL_KHR_debug */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index. + Only valid when Target is valid. */ struct gl_sampler_object Sampler; @@ -1368,6 +1370,9 @@ struct gl_texture_unit /** Points to highest priority, complete and enabled texture object */ struct gl_texture_object *_Current; + + /** Texture targets that have a non-default texture bound */ + GLbitfield _BoundTextures; }; @@ -2432,6 +2437,15 @@ struct gl_shader struct glsl_symbol_table *symbols; bool uses_builtin_functions; + bool uses_gl_fragcoord; + bool redeclares_gl_fragcoord; + bool ARB_fragment_coord_conventions_enable; + + /** + * Fragment shader state from GLSL 1.50 layout qualifiers. + */ + bool origin_upper_left; + bool pixel_center_integer; /** * Geometry shader state from GLSL 1.50 layout qualifiers. @@ -2594,17 +2608,6 @@ struct gl_shader_program GLboolean BinaryRetreivableHint; /** - * Flags that the linker should not reject the program if it lacks - * a vertex or fragment shader. GLES2 doesn't allow separate - * shader objects, and would reject them. However, we internally - * build separate shader objects for fixed function programs, which - * we use for drivers/common/meta.c and for handling - * _mesa_update_state with no program bound (for example in - * glClear()). - */ - GLboolean InternalSeparateShader; - - /** * Indicates whether program can be bound for individual pipeline stages * using UseProgramStages after it is next linked. */ @@ -2757,6 +2760,11 @@ struct gl_shader_program * \c NULL. */ struct gl_shader *_LinkedShaders[MESA_SHADER_STAGES]; + + /* True if any of the fragment shaders attached to this program use: + * #extension ARB_fragment_coord_conventions: enable + */ + GLboolean ARB_fragment_coord_conventions_enable; }; @@ -2790,9 +2798,7 @@ struct gl_pipeline_object /** * Programs used for rendering * - * There is a separate program set for each shader stage. If - * GL_EXT_separate_shader_objects is not supported, each of these must point - * to \c NULL or to the same program. + * There is a separate program set for each shader stage. */ struct gl_shader_program *CurrentProgram[MESA_SHADER_STAGES]; @@ -3521,7 +3527,6 @@ struct gl_extensions GLboolean ARB_point_sprite; GLboolean ARB_sample_shading; GLboolean ARB_seamless_cube_map; - GLboolean ARB_separate_shader_objects; GLboolean ARB_shader_atomic_counters; GLboolean ARB_shader_bit_encoding; GLboolean ARB_shader_image_load_store; @@ -3547,6 +3552,7 @@ struct gl_extensions GLboolean ARB_texture_mirror_clamp_to_edge; GLboolean ARB_texture_multisample; GLboolean ARB_texture_non_power_of_two; + GLboolean ARB_texture_stencil8; GLboolean ARB_texture_query_levels; GLboolean ARB_texture_query_lod; GLboolean ARB_texture_rg; @@ -3577,7 +3583,6 @@ struct gl_extensions GLboolean EXT_pixel_buffer_object; GLboolean EXT_point_parameters; GLboolean EXT_provoking_vertex; - GLboolean EXT_separate_shader_objects; GLboolean EXT_shader_integer_mix; GLboolean EXT_stencil_two_side; GLboolean EXT_texture3D; @@ -3608,6 +3613,7 @@ struct gl_extensions GLboolean ATI_texture_env_combine3; GLboolean ATI_fragment_shader; GLboolean ATI_separate_stencil; + GLboolean INTEL_performance_query; GLboolean MESA_pack_invert; GLboolean MESA_ycbcr_texture; GLboolean NV_conditional_render; diff --git a/mesalib/src/mesa/main/performance_monitor.c b/mesalib/src/mesa/main/performance_monitor.c index e62f77012..21b9423e0 100644 --- a/mesalib/src/mesa/main/performance_monitor.c +++ b/mesalib/src/mesa/main/performance_monitor.c @@ -137,6 +137,46 @@ get_counter(const struct gl_perf_monitor_group *group_obj, GLuint id) return &group_obj->Counters[id]; } +/* For INTEL_performance_query, query id 0 is reserved to be invalid. We use + * index to Groups array + 1 as the query id. Same applies to counter id. + */ +static inline GLuint +queryid_to_index(GLuint queryid) +{ + return queryid - 1; +} + +static inline GLuint +index_to_queryid(GLuint index) +{ + return index + 1; +} + +static inline bool +queryid_valid(const struct gl_context *ctx, GLuint queryid) +{ + return get_group(ctx, queryid_to_index(queryid)) != NULL; +} + +static inline GLuint +counterid_to_index(GLuint counterid) +{ + return counterid - 1; +} + +static inline GLuint +index_to_counterid(GLuint index) +{ + return index + 1; +} + +static inline bool +counterid_valid(const struct gl_perf_monitor_group *group_obj, + GLuint counterid) +{ + return get_counter(group_obj, counterid_to_index(counterid)) != NULL; +} + /*****************************************************************************/ void GLAPIENTRY @@ -639,3 +679,577 @@ _mesa_perf_monitor_counter_size(const struct gl_perf_monitor_counter *c) return 0; } } + +extern void GLAPIENTRY +_mesa_GetFirstPerfQueryIdINTEL(GLuint *queryId) +{ + GET_CURRENT_CONTEXT(ctx); + unsigned numGroups; + + /* The GL_INTEL_performance_query spec says: + * + * "If queryId pointer is equal to 0, INVALID_VALUE error is generated." + */ + if (!queryId) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetFirstPerfQueryIdINTEL(queryId == NULL)"); + return; + } + + numGroups = ctx->PerfMonitor.NumGroups; + + /* The GL_INTEL_performance_query spec says: + * + * "If the given hardware platform doesn't support any performance + * queries, then the value of 0 is returned and INVALID_OPERATION error + * is raised." + */ + if (numGroups == 0) { + *queryId = 0; + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFirstPerfQueryIdINTEL(no queries supported)"); + return; + } + + *queryId = index_to_queryid(0); +} + +extern void GLAPIENTRY +_mesa_GetNextPerfQueryIdINTEL(GLuint queryId, GLuint *nextQueryId) +{ + GET_CURRENT_CONTEXT(ctx); + + /* The GL_INTEL_performance_query spec says: + * + * "The result is passed in location pointed by nextQueryId. If query + * identified by queryId is the last query available the value of 0 is + * returned. If the specified performance query identifier is invalid + * then INVALID_VALUE error is generated. If nextQueryId pointer is + * equal to 0, an INVALID_VALUE error is generated. Whenever error is + * generated, the value of 0 is returned." + */ + + if (!nextQueryId) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetNextPerfQueryIdINTEL(nextQueryId == NULL)"); + return; + } + + if (!queryid_valid(ctx, queryId)) { + *nextQueryId = 0; + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetNextPerfQueryIdINTEL(invalid query)"); + return; + } + + ++queryId; + + if (!queryid_valid(ctx, queryId)) { + *nextQueryId = 0; + } else { + *nextQueryId = queryId; + } +} + +extern void GLAPIENTRY +_mesa_GetPerfQueryIdByNameINTEL(char *queryName, GLuint *queryId) +{ + GET_CURRENT_CONTEXT(ctx); + unsigned i; + + /* The GL_INTEL_performance_query spec says: + * + * "If queryName does not reference a valid query name, an INVALID_VALUE + * error is generated." + */ + if (!queryName) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetPerfQueryIdByNameINTEL(queryName == NULL)"); + return; + } + + /* The specification does not state that this produces an error. */ + if (!queryId) { + _mesa_warning(ctx, "glGetPerfQueryIdByNameINTEL(queryId == NULL)"); + return; + } + + for (i = 0; i < ctx->PerfMonitor.NumGroups; ++i) { + const struct gl_perf_monitor_group *group_obj = get_group(ctx, i); + if (strcmp(group_obj->Name, queryName) == 0) { + *queryId = index_to_queryid(i); + return; + } + } + + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetPerfQueryIdByNameINTEL(invalid query name)"); +} + +extern void GLAPIENTRY +_mesa_GetPerfQueryInfoINTEL(GLuint queryId, + GLuint queryNameLength, char *queryName, + GLuint *dataSize, GLuint *noCounters, + GLuint *noActiveInstances, + GLuint *capsMask) +{ + GET_CURRENT_CONTEXT(ctx); + unsigned i; + + const struct gl_perf_monitor_group *group_obj = + get_group(ctx, queryid_to_index(queryId)); + + if (group_obj == NULL) { + /* The GL_INTEL_performance_query spec says: + * + * "If queryId does not reference a valid query type, an + * INVALID_VALUE error is generated." + */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetPerfQueryInfoINTEL(invalid query)"); + return; + } + + if (queryName) { + strncpy(queryName, group_obj->Name, queryNameLength); + + /* No specification given about whether the string needs to be + * zero-terminated. Zero-terminate the string always as we don't + * otherwise communicate the length of the returned string. + */ + if (queryNameLength > 0) { + queryName[queryNameLength - 1] = '\0'; + } + } + + if (dataSize) { + unsigned size = 0; + for (i = 0; i < group_obj->NumCounters; ++i) { + /* What we get from the driver is group id (uint32_t) + counter id + * (uint32_t) + value. + */ + size += 2 * sizeof(uint32_t) + _mesa_perf_monitor_counter_size(&group_obj->Counters[i]); + } + *dataSize = size; + } + + if (noCounters) { + *noCounters = group_obj->NumCounters; + } + + /* The GL_INTEL_performance_query spec says: + * + * "-- the actual number of already created query instances in + * maxInstances location" + * + * 1) Typo in the specification, should be noActiveInstances. + * 2) Another typo in the specification, maxInstances parameter is not listed + * in the declaration of this function in the list of new functions. + */ + if (noActiveInstances) { + *noActiveInstances = _mesa_HashNumEntries(ctx->PerfMonitor.Monitors); + } + + if (capsMask) { + /* TODO: This information not yet available in the monitor structs. For + * now, we hardcode SINGLE_CONTEXT, since that's what the implementation + * currently tries very hard to do. + */ + *capsMask = GL_PERFQUERY_SINGLE_CONTEXT_INTEL; + } +} + +extern void GLAPIENTRY +_mesa_GetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, + GLuint counterNameLength, char *counterName, + GLuint counterDescLength, char *counterDesc, + GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, + GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) +{ + GET_CURRENT_CONTEXT(ctx); + + const struct gl_perf_monitor_group *group_obj; + const struct gl_perf_monitor_counter *counter_obj; + unsigned counterIndex; + unsigned i; + + group_obj = get_group(ctx, queryid_to_index(queryId)); + + /* The GL_INTEL_performance_query spec says: + * + * "If the pair of queryId and counterId does not reference a valid + * counter, an INVALID_VALUE error is generated." + */ + if (group_obj == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetPerfCounterInfoINTEL(invalid queryId)"); + return; + } + + counterIndex = counterid_to_index(counterId); + counter_obj = get_counter(group_obj, counterIndex); + + if (counter_obj == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetPerfCounterInfoINTEL(invalid counterId)"); + return; + } + + if (counterName) { + strncpy(counterName, counter_obj->Name, counterNameLength); + + /* No specification given about whether the string needs to be + * zero-terminated. Zero-terminate the string always as we don't + * otherwise communicate the length of the returned string. + */ + if (counterNameLength > 0) { + counterName[counterNameLength - 1] = '\0'; + } + } + + if (counterDesc) { + /* TODO: No separate description text at the moment. We pass the name + * again for the moment. + */ + strncpy(counterDesc, counter_obj->Name, counterDescLength); + + /* No specification given about whether the string needs to be + * zero-terminated. Zero-terminate the string always as we don't + * otherwise communicate the length of the returned string. + */ + if (counterDescLength > 0) { + counterDesc[counterDescLength - 1] = '\0'; + } + } + + if (counterOffset) { + unsigned offset = 0; + for (i = 0; i < counterIndex; ++i) { + /* What we get from the driver is group id (uint32_t) + counter id + * (uint32_t) + value. + */ + offset += 2 * sizeof(uint32_t) + _mesa_perf_monitor_counter_size(&group_obj->Counters[i]); + } + *counterOffset = 2 * sizeof(uint32_t) + offset; + } + + if (counterDataSize) { + *counterDataSize = _mesa_perf_monitor_counter_size(counter_obj); + } + + if (counterTypeEnum) { + /* TODO: Different counter types (semantic type, not data type) not + * supported as of yet. + */ + *counterTypeEnum = GL_PERFQUERY_COUNTER_RAW_INTEL; + } + + if (counterDataTypeEnum) { + switch (counter_obj->Type) { + case GL_FLOAT: + case GL_PERCENTAGE_AMD: + *counterDataTypeEnum = GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL; + break; + case GL_UNSIGNED_INT: + *counterDataTypeEnum = GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL; + break; + case GL_UNSIGNED_INT64_AMD: + *counterDataTypeEnum = GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL; + break; + default: + assert(!"Should not get here: invalid counter type"); + return; + } + } + + if (rawCounterMaxValue) { + /* This value is (implicitly) specified to be used only with + * GL_PERFQUERY_COUNTER_RAW_INTEL counters. When semantic types for + * counters are added, that needs to be checked. + */ + + /* The GL_INTEL_performance_query spec says: + * + * "for some raw counters for which the maximal value is + * deterministic, the maximal value of the counter in 1 second is + * returned in the location pointed by rawCounterMaxValue, otherwise, + * the location is written with the value of 0." + * + * The maximum value reported by the driver at the moment is not with + * these semantics, so write 0 always to be safe. + */ + *rawCounterMaxValue = 0; + } +} + +extern void GLAPIENTRY +_mesa_CreatePerfQueryINTEL(GLuint queryId, GLuint *queryHandle) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLuint group; + const struct gl_perf_monitor_group *group_obj; + struct gl_perf_monitor_object *m; + unsigned i; + + /* This is not specified in the extension, but is the only sane thing to + * do. + */ + if (queryHandle == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCreatePerfQueryINTEL(queryHandle == NULL)"); + return; + } + + group = queryid_to_index(queryId); + group_obj = get_group(ctx, group); + + /* The GL_INTEL_performance_query spec says: + * + * "If queryId does not reference a valid query type, an INVALID_VALUE + * error is generated." + */ + if (group_obj == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCreatePerfQueryINTEL(invalid queryId)"); + return; + } + + /* The query object created here is the counterpart of a `monitor' in + * AMD_performance_monitor. This call is equivalent to calling + * GenPerfMonitorsAMD and SelectPerfMonitorCountersAMD with a list of all + * counters in a group. + */ + + /* We keep the monitor ids contiguous */ + first = _mesa_HashFindFreeKeyBlock(ctx->PerfMonitor.Monitors, 1); + if (!first) { + /* The GL_INTEL_performance_query spec says: + * + * "If the query instance cannot be created due to exceeding the + * number of allowed instances or driver fails query creation due to + * an insufficient memory reason, an OUT_OF_MEMORY error is + * generated, and the location pointed by queryHandle returns NULL." + */ + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCreatePerfQueryINTEL"); + return; + } + + m = new_performance_monitor(ctx, first); + _mesa_HashInsert(ctx->PerfMonitor.Monitors, first, m); + *queryHandle = first; + + ctx->Driver.ResetPerfMonitor(ctx, m); + + for (i = 0; i < group_obj->NumCounters; ++i) { + ++m->ActiveGroups[group]; + /* Counters are a continuous range of integers, 0 to NumCounters (excl), + * so i is the counter value to use here. + */ + BITSET_SET(m->ActiveCounters[group], i); + } +} + +extern void GLAPIENTRY +_mesa_DeletePerfQueryINTEL(GLuint queryHandle) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_perf_monitor_object *m; + + /* The queryHandle is the counterpart to AMD_performance_monitor's monitor + * id. + */ + m = lookup_monitor(ctx, queryHandle); + + /* The GL_INTEL_performance_query spec says: + * + * "If a query handle doesn't reference a previously created performance + * query instance, an INVALID_VALUE error is generated." + */ + if (m == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDeletePerfQueryINTEL(invalid queryHandle)"); + return; + } + + /* Let the driver stop the monitor if it's active. */ + if (m->Active) { + ctx->Driver.ResetPerfMonitor(ctx, m); + m->Ended = false; + } + + _mesa_HashRemove(ctx->PerfMonitor.Monitors, queryHandle); + ralloc_free(m->ActiveGroups); + ralloc_free(m->ActiveCounters); + ctx->Driver.DeletePerfMonitor(ctx, m); +} + +extern void GLAPIENTRY +_mesa_BeginPerfQueryINTEL(GLuint queryHandle) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_perf_monitor_object *m; + + /* The queryHandle is the counterpart to AMD_performance_monitor's monitor + * id. + */ + + m = lookup_monitor(ctx, queryHandle); + + /* The GL_INTEL_performance_query spec says: + * + * "If a query handle doesn't reference a previously created performance + * query instance, an INVALID_VALUE error is generated." + */ + if (m == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBeginPerfQueryINTEL(invalid queryHandle)"); + return; + } + + /* The GL_INTEL_performance_query spec says: + * + * "Note that some query types, they cannot be collected in the same + * time. Therefore calls of BeginPerfQueryINTEL() cannot be nested if + * they refer to queries of such different types. In such case + * INVALID_OPERATION error is generated." + * + * We also generate an INVALID_OPERATION error if the driver can't begin + * monitoring for its own reasons, and for nesting the same query. + */ + if (m->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBeginPerfQueryINTEL(already active)"); + return; + } + + if (ctx->Driver.BeginPerfMonitor(ctx, m)) { + m->Active = true; + m->Ended = false; + } else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBeginPerfQueryINTEL(driver unable to begin monitoring)"); + } +} + +extern void GLAPIENTRY +_mesa_EndPerfQueryINTEL(GLuint queryHandle) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_perf_monitor_object *m; + + /* The queryHandle is the counterpart to AMD_performance_monitor's monitor + * id. + */ + + m = lookup_monitor(ctx, queryHandle); + + /* The GL_INTEL_performance_query spec says: + * + * "If a performance query is not currently started, an + * INVALID_OPERATION error will be generated." + * + * The specification doesn't state that an invalid handle would be an + * INVALID_VALUE error. Regardless, query for such a handle will not be + * started, so we generate an INVALID_OPERATION in that case too. + */ + if (m == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEndPerfQueryINTEL(invalid queryHandle)"); + return; + } + + if (!m->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEndPerfQueryINTEL(not active)"); + return; + } + + ctx->Driver.EndPerfMonitor(ctx, m); + + m->Active = false; + m->Ended = true; +} + +extern void GLAPIENTRY +_mesa_GetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags, + GLsizei dataSize, void *data, GLuint *bytesWritten) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_perf_monitor_object *m; + bool result_available; + + /* The GL_INTEL_performance_query spec says: + * + * "If bytesWritten or data pointers are NULL then an INVALID_VALUE + * error is generated." + */ + if (!bytesWritten || !data) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetPerfQueryDataINTEL(bytesWritten or data is NULL)"); + return; + } + + /* The queryHandle is the counterpart to AMD_performance_monitor's monitor + * id. + */ + + m = lookup_monitor(ctx, queryHandle); + + /* The specification doesn't state that an invalid handle generates an + * error. We could interpret that to mean the case should be handled as + * "measurement not ready for this query", but what should be done if + * `flags' equals PERFQUERY_WAIT_INTEL? + * + * To resolve this, we just generate an INVALID_VALUE from an invalid query + * handle. + */ + if (m == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetPerfQueryDataINTEL(invalid queryHandle)"); + return; + } + + /* We need at least enough room for a single value. */ + if (dataSize < sizeof(GLuint)) { + *bytesWritten = 0; + return; + } + + /* The GL_INTEL_performance_query spec says: + * + * "The call may end without returning any data if they are not ready + * for reading as the measurement session is still pending (the + * EndPerfQueryINTEL() command processing is not finished by + * hardware). In this case location pointed by the bytesWritten + * parameter will be set to 0." + * + * If EndPerfQueryINTEL() is not called at all, we follow this. + */ + if (!m->Ended) { + *bytesWritten = 0; + return; + } + + result_available = ctx->Driver.IsPerfMonitorResultAvailable(ctx, m); + + if (!result_available) { + if (flags == GL_PERFQUERY_FLUSH_INTEL) { + ctx->Driver.Flush(ctx); + } else if (flags == GL_PERFQUERY_WAIT_INTEL) { + /* Assume Finish() is both enough and not too much to wait for + * results. If results are still not available after Finish(), the + * later code automatically bails out with 0 for bytesWritten. + */ + ctx->Driver.Finish(ctx); + result_available = + ctx->Driver.IsPerfMonitorResultAvailable(ctx, m); + } + } + + if (result_available) { + ctx->Driver.GetPerfMonitorResult(ctx, m, dataSize, data, (GLint*)bytesWritten); + } else { + *bytesWritten = 0; + } +} diff --git a/mesalib/src/mesa/main/performance_monitor.h b/mesalib/src/mesa/main/performance_monitor.h index 76234e5c1..7b311e4e0 100644 --- a/mesalib/src/mesa/main/performance_monitor.h +++ b/mesalib/src/mesa/main/performance_monitor.h @@ -23,7 +23,8 @@ /** * \file performance_monitor.h - * Core Mesa support for the AMD_performance_monitor extension. + * Core Mesa support for the AMD_performance_monitor extension and the + * INTEL_performance_query extension. */ #pragma once @@ -85,4 +86,44 @@ _mesa_GetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, unsigned _mesa_perf_monitor_counter_size(const struct gl_perf_monitor_counter *); + +extern void GLAPIENTRY +_mesa_GetFirstPerfQueryIdINTEL(GLuint *queryId); + +extern void GLAPIENTRY +_mesa_GetNextPerfQueryIdINTEL(GLuint queryId, GLuint *nextQueryId); + +extern void GLAPIENTRY +_mesa_GetPerfQueryIdByNameINTEL(char *queryName, GLuint *queryId); + +extern void GLAPIENTRY +_mesa_GetPerfQueryInfoINTEL(GLuint queryId, + GLuint queryNameLength, char *queryName, + GLuint *dataSize, GLuint *noCounters, + GLuint *noActiveInstances, + GLuint *capsMask); + +extern void GLAPIENTRY +_mesa_GetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, + GLuint counterNameLength, char *counterName, + GLuint counterDescLength, char *counterDesc, + GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, + GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); + +extern void GLAPIENTRY +_mesa_CreatePerfQueryINTEL(GLuint queryId, GLuint *queryHandle); + +extern void GLAPIENTRY +_mesa_DeletePerfQueryINTEL(GLuint queryHandle); + +extern void GLAPIENTRY +_mesa_BeginPerfQueryINTEL(GLuint queryHandle); + +extern void GLAPIENTRY +_mesa_EndPerfQueryINTEL(GLuint queryHandle); + +extern void GLAPIENTRY +_mesa_GetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags, + GLsizei dataSize, void *data, GLuint *bytesWritten); + #endif diff --git a/mesalib/src/mesa/main/pipelineobj.c b/mesalib/src/mesa/main/pipelineobj.c index f55251e06..90c1d005f 100644 --- a/mesalib/src/mesa/main/pipelineobj.c +++ b/mesalib/src/mesa/main/pipelineobj.c @@ -412,8 +412,15 @@ _mesa_BindProgramPipeline(GLuint pipeline) newObj->EverBound = GL_TRUE; } + _mesa_bind_pipeline(ctx, newObj); +} + +void +_mesa_bind_pipeline(struct gl_context *ctx, + struct gl_pipeline_object *pipe) +{ /* First bind the Pipeline to pipeline binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, newObj); + _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe); /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says: * @@ -424,11 +431,11 @@ _mesa_BindProgramPipeline(GLuint pipeline) * considered current." */ if (&ctx->Shader != ctx->_Shader) { - if (pipeline) { + if (pipe != NULL) { /* Bound the pipeline to the current program and * restore the pipeline state */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, newObj); + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe); } else { /* Unbind the pipeline */ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, diff --git a/mesalib/src/mesa/main/pipelineobj.h b/mesalib/src/mesa/main/pipelineobj.h index ceaf4f14c..7285a78f1 100644 --- a/mesalib/src/mesa/main/pipelineobj.h +++ b/mesalib/src/mesa/main/pipelineobj.h @@ -59,6 +59,10 @@ _mesa_reference_pipeline_object(struct gl_context *ctx, _mesa_reference_pipeline_object_(ctx, ptr, obj); } +extern void +_mesa_bind_pipeline(struct gl_context *ctx, + struct gl_pipeline_object *pipe); + extern GLboolean _mesa_validate_program_pipeline(struct gl_context * ctx, struct gl_pipeline_object *pipe, GLboolean IsBound); diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c index 4900d5256..18a14d89a 100644 --- a/mesalib/src/mesa/main/samplerobj.c +++ b/mesalib/src/mesa/main/samplerobj.c @@ -51,6 +51,28 @@ _mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name) } +static inline void +begin_samplerobj_lookups(struct gl_context *ctx) +{ + _mesa_HashLockMutex(ctx->Shared->SamplerObjects); +} + + +static inline void +end_samplerobj_lookups(struct gl_context *ctx) +{ + _mesa_HashUnlockMutex(ctx->Shared->SamplerObjects); +} + + +static inline struct gl_sampler_object * +lookup_samplerobj_locked(struct gl_context *ctx, GLuint name) +{ + return (struct gl_sampler_object *) + _mesa_HashLookupLocked(ctx->Shared->SamplerObjects, name); +} + + /** * Handle reference counting. */ @@ -285,6 +307,105 @@ _mesa_BindSampler(GLuint unit, GLuint sampler) } +void GLAPIENTRY +_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> is + * greater than the number of texture image units supported by + * the implementation." + */ + if (first + count > ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindSamplers(first=%u + count=%d > the value of " + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)", + first, count, ctx->Const.MaxCombinedTextureImageUnits); + return; + } + + FLUSH_VERTICES(ctx, 0); + + if (samplers) { + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by + * a command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require + * a first pass to scan the entire list of bound objects for + * errors and then a second pass to actually perform the + * bindings. Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding + * point is not updated and an error will be generated. However, + * other binding points in the same command will be updated if + * their parameters are valid and no other error occurs." + */ + + begin_samplerobj_lookups(ctx); + + for (i = 0; i < count; i++) { + const GLuint unit = first + i; + struct gl_sampler_object * const currentSampler = + ctx->Texture.Unit[unit].Sampler; + struct gl_sampler_object *sampObj; + + if (samplers[i] != 0) { + if (currentSampler && currentSampler->Name == samplers[i]) + sampObj = currentSampler; + else + sampObj = lookup_samplerobj_locked(ctx, samplers[i]); + + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if any value + * in <samplers> is not zero or the name of an existing + * sampler object (per binding)." + */ + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindSamplers(samplers[%d]=%u is not zero or " + "the name of an existing sampler object)", + i, samplers[i]); + continue; + } + } else { + sampObj = NULL; + } + + /* Bind the new sampler */ + if (sampObj != currentSampler) { + _mesa_reference_sampler_object(ctx, + &ctx->Texture.Unit[unit].Sampler, + sampObj); + ctx->NewState |= _NEW_TEXTURE; + } + } + + end_samplerobj_lookups(ctx); + } else { + /* Unbind all samplers in the range <first> through <first>+<count>-1 */ + for (i = 0; i < count; i++) { + const GLuint unit = first + i; + + if (ctx->Texture.Unit[unit].Sampler) { + _mesa_reference_sampler_object(ctx, + &ctx->Texture.Unit[unit].Sampler, + NULL); + ctx->NewState |= _NEW_TEXTURE; + } + } + } +} + + /** * Check if a coordinate wrap mode is legal. * \return GL_TRUE if legal, GL_FALSE otherwise diff --git a/mesalib/src/mesa/main/samplerobj.h b/mesalib/src/mesa/main/samplerobj.h index c72b1cd8d..7d80b383d 100644 --- a/mesalib/src/mesa/main/samplerobj.h +++ b/mesalib/src/mesa/main/samplerobj.h @@ -81,6 +81,8 @@ _mesa_IsSampler(GLuint sampler); void GLAPIENTRY _mesa_BindSampler(GLuint unit, GLuint sampler); void GLAPIENTRY +_mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers); +void GLAPIENTRY _mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param); void GLAPIENTRY _mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); diff --git a/mesalib/src/mesa/main/shader_query.cpp b/mesalib/src/mesa/main/shader_query.cpp index f66c11733..36d1d9cc0 100644 --- a/mesalib/src/mesa/main/shader_query.cpp +++ b/mesalib/src/mesa/main/shader_query.cpp @@ -153,6 +153,63 @@ _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index, _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); } +/* Locations associated with shader variables (array or non-array) can be + * queried using its base name or using the base name appended with the + * valid array index. For example, in case of below vertex shader, valid + * queries can be made to know the location of "xyz", "array", "array[0]", + * "array[1]", "array[2]" and "array[3]". In this example index reurned + * will be 0, 0, 0, 1, 2, 3 respectively. + * + * [Vertex Shader] + * layout(location=0) in vec4 xyz; + * layout(location=1) in vec4[4] array; + * void main() + * { } + * + * This requirement came up with the addition of ARB_program_interface_query + * to OpenGL 4.3 specification. See page 101 (page 122 of the PDF) for details. + * + * This utility function is used by: + * _mesa_GetAttribLocation + * _mesa_GetFragDataLocation + * _mesa_GetFragDataIndex + * + * Returns 0: + * if the 'name' string matches var->name. + * Returns 'matched index': + * if the 'name' string matches var->name appended with valid array index. + */ +int static inline +get_matching_index(const ir_variable *const var, const char *name) { + unsigned idx = 0; + const char *const paren = strchr(name, '['); + const unsigned len = (paren != NULL) ? paren - name : strlen(name); + + if (paren != NULL) { + if (!var->type->is_array()) + return -1; + + char *endptr; + idx = (unsigned) strtol(paren + 1, &endptr, 10); + const unsigned idx_len = endptr != (paren + 1) ? endptr - paren - 1 : 0; + + /* Validate the sub string representing index in 'name' string */ + if ((idx > 0 && paren[1] == '0') /* leading zeroes */ + || (idx == 0 && idx_len > 1) /* all zeroes */ + || paren[1] == ' ' /* whitespace */ + || endptr[0] != ']' /* closing brace */ + || endptr[1] != '\0' /* null char */ + || idx_len == 0 /* missing index */ + || idx >= var->type->length) /* exceeding array bound */ + return -1; + } + + if (strncmp(var->name, name, len) == 0 && var->name[len] == '\0') + return idx; + + return -1; +} + GLint GLAPIENTRY _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) { @@ -196,8 +253,10 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) || var->data.location < VERT_ATTRIB_GENERIC0) continue; - if (strcmp(var->name, name) == 0) - return var->data.location - VERT_ATTRIB_GENERIC0; + int index = get_matching_index(var, (const char *) name); + + if (index >= 0) + return var->data.location + index - VERT_ATTRIB_GENERIC0; } return -1; @@ -358,7 +417,7 @@ _mesa_GetFragDataIndex(GLuint program, const GLchar *name) || var->data.location < FRAG_RESULT_DATA0) continue; - if (strcmp(var->name, name) == 0) + if (get_matching_index(var, (const char *) name) >= 0) return var->data.index; } @@ -414,8 +473,10 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name) || var->data.location < FRAG_RESULT_DATA0) continue; - if (strcmp(var->name, name) == 0) - return var->data.location - FRAG_RESULT_DATA0; + int index = get_matching_index(var, (const char *) name); + + if (index >= 0) + return var->data.location + index - FRAG_RESULT_DATA0; } return -1; diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 1c8e6b4cf..6f84acd01 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -700,9 +700,6 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param return; } case GL_PROGRAM_SEPARABLE: - if (!ctx->Extensions.ARB_separate_shader_objects) - break; - *params = shProg->SeparateShader; return; default: @@ -795,7 +792,7 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, /** * Set/replace shader source code. A helper function used by - * glShaderSource[ARB] and glCreateShaderProgramEXT. + * glShaderSource[ARB]. */ static void shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) @@ -1548,15 +1545,14 @@ _mesa_UseProgram(GLhandleARB program) shProg = NULL; } - /* The "Dependencies on EXT_separate_shader_objects" section of the - * ARB_separate_shader_object spec says: + /* The ARB_separate_shader_object spec says: * * "The executable code for an individual shader stage is taken from * the current program for that stage. If there is a current program - * object for any shader stage or for uniform updates established by - * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current - * program for that stage (if any) is considered current. Otherwise, - * if there is a bound program pipeline object ..." + * object established by UseProgram, that program is considered current + * for all stages. Otherwise, if there is a bound program pipeline + * object (section 2.14.PPO), the program bound to the appropriate + * stage of the pipeline object is considered current." */ if (program) { /* Attach shader state to the binding point */ @@ -1777,9 +1773,6 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value) return; case GL_PROGRAM_SEPARABLE: - if (!ctx->Extensions.ARB_separate_shader_objects) - break; - /* Spec imply that the behavior is the same as ARB_get_program_binary * Chapter 7.3 Program Objects */ @@ -1814,124 +1807,6 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type, } -/** - * For GL_EXT_separate_shader_objects - */ -void GLAPIENTRY -_mesa_UseShaderProgramEXT(GLenum type, GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = NULL; - - if (!_mesa_validate_shader_target(ctx, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)"); - return; - } - - if (_mesa_is_xfb_active_and_unpaused(ctx)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseShaderProgramEXT(transform feedback is active)"); - return; - } - - if (program) { - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glUseShaderProgramEXT"); - if (shProg == NULL) - return; - - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseShaderProgramEXT(program not linked)"); - return; - } - } - - /* The "Dependencies on EXT_separate_shader_objects" section of the - * ARB_separate_shader_object spec says: - * - * "The executable code for an individual shader stage is taken from - * the current program for that stage. If there is a current program - * object for any shader stage or for uniform updates established by - * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current - * program for that stage (if any) is considered current. Otherwise, - * if there is a bound program pipeline object ..." - */ - if (program) { - /* Attach shader state to the binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); - /* Update the program */ - _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader); - } else { - /* Must be done first: detach the progam */ - _mesa_use_shader_program(ctx, type, shProg, ctx->_Shader); - - /* Nothing remains current */ - if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && - !ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY] && - !ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] && - !ctx->Shader.ActiveProgram) { - - /* Unattach shader_state binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, - ctx->Pipeline.Default); - - /* If a pipeline was bound, rebind it */ - if (ctx->Pipeline.Current) { - _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name); - } - } - } -} - - -/** - * For GL_EXT_separate_shader_objects - */ -void GLAPIENTRY -_mesa_ActiveProgramEXT(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = (program != 0) - ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT") - : NULL; - - /* The "Dependencies on EXT_separate_shader_objects" section of the - * ARB_separate_shader_object spec says: - * - * "The executable code for an individual shader stage is taken from - * the current program for that stage. If there is a current program - * object for any shader stage or for uniform updates established by - * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current - * program for that stage (if any) is considered current. Otherwise, - * if there is a bound program pipeline object ..." - */ - if (shProg != NULL) { - /* Attach shader state to the binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); - _mesa_active_program(ctx, shProg, "glActiveProgramEXT"); - } else { - /* Must be done first: unset the current active progam */ - _mesa_active_program(ctx, shProg, "glActiveProgramEXT"); - - /* Nothing remains current */ - if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && - !ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY] && - !ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] && - !ctx->Shader.ActiveProgram) { - - /* Unattach shader_state binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default); - /* If a pipeline was bound, rebind it */ - if (ctx->Pipeline.Current) { - _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name); - } - } - } - - return; -} - static GLuint _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate, GLenum type, GLsizei count, const GLchar* const *strings) @@ -2016,23 +1891,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type, } } - -/** - * For GL_EXT_separate_shader_objects - */ -GLuint GLAPIENTRY -_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) -{ - GET_CURRENT_CONTEXT(ctx); - - return _mesa_create_shader_program(ctx, GL_FALSE, type, 1, &string); -} - /** * ARB_separate_shader_objects: Compile & Link Program - * - * Basically the same as _mesa_CreateShaderProgramEXT but with support of - * multiple strings and sets the SeparateShader flag to true. */ GLuint GLAPIENTRY _mesa_CreateShaderProgramv(GLenum type, GLsizei count, diff --git a/mesalib/src/mesa/main/shaderimage.c b/mesalib/src/mesa/main/shaderimage.c index d1e752d3d..9e62f4294 100644 --- a/mesalib/src/mesa/main/shaderimage.c +++ b/mesalib/src/mesa/main/shaderimage.c @@ -33,6 +33,7 @@ #include "context.h" #include "texobj.h" #include "teximage.h" +#include "enums.h" /* * Define endian-invariant aliases for some mesa formats that are @@ -479,6 +480,148 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, } void GLAPIENTRY +_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + int i; + + if (!ctx->Extensions.ARB_shader_image_load_store) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()"); + return; + } + + if (first + count > ctx->Const.MaxImageUnits) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> + * is greater than the number of image units supported by + * the implementation." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindImageTextures(first=%u + count=%d > the value of " + "GL_MAX_IMAGE_UNITS=%u)", + first, count, ctx->Const.MaxImageUnits); + return; + } + + /* Assume that at least one binding will be changed */ + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by + * a command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require + * a first pass to scan the entire list of bound objects for + * errors and then a second pass to actually perform the + * bindings. Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding + * point is not updated and an error will be generated. However, + * other binding points in the same command will be updated if + * their parameters are valid and no other error occurs." + */ + + _mesa_begin_texture_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_image_unit *u = &ctx->ImageUnits[first + i]; + const GLuint texture = textures ? textures[i] : 0; + + if (texture != 0) { + struct gl_texture_object *texObj; + struct gl_texture_image *image; + mesa_format actualFormat; + + if (!u->TexObj || u->TexObj->Name != texture) { + texObj = _mesa_lookup_texture_locked(ctx, texture); + if (!texObj) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if any value + * in <textures> is not zero or the name of an existing + * texture object (per binding)." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindImageTextures(textures[%d]=%u " + "is not zero or the name of an existing texture " + "object)", i, texture); + continue; + } + } else { + texObj = u->TexObj; + } + + image = texObj->Image[0][0]; + + if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if the width, + * height, or depth of the level zero texture image of + * any texture in <textures> is zero (per binding)." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindImageTextures(the width, height or depth " + "of the level zero texture image of " + "textures[%d]=%u is zero)", i, texture); + continue; + } + + actualFormat = get_image_format(image->InternalFormat); + + if (actualFormat == MESA_FORMAT_NONE) { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if the internal + * format of the level zero texture image of any texture + * in <textures> is not found in table 8.33 (per binding)." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindImageTextures(the internal format %s of " + "the level zero texture image of textures[%d]=%u " + "is not supported)", + _mesa_lookup_enum_by_nr(image->InternalFormat), + i, texture); + continue; + } + + /* Update the texture binding */ + _mesa_reference_texobj(&u->TexObj, texObj); + u->Level = 0; + u->Layered = _mesa_tex_target_is_layered(texObj->Target); + u->Layer = 0; + u->Access = GL_READ_WRITE; + u->Format = image->InternalFormat; + u->_ActualFormat = actualFormat; + u->_Valid = validate_image_unit(ctx, u); + } else { + /* Unbind the texture from the unit */ + _mesa_reference_texobj(&u->TexObj, NULL); + u->Level = 0; + u->Layered = GL_FALSE; + u->Layer = 0; + u->Access = GL_READ_ONLY; + u->Format = GL_R8; + u->_ActualFormat = MESA_FORMAT_R_UNORM8; + u->_Valid = GL_FALSE; + } + + /* Pass the BindImageTexture call down to the device driver */ + if (ctx->Driver.BindImageTexture) + ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered, + u->Layer, u->Access, u->Format); + } + + _mesa_end_texture_lookups(ctx); +} + +void GLAPIENTRY _mesa_MemoryBarrier(GLbitfield barriers) { GET_CURRENT_CONTEXT(ctx); diff --git a/mesalib/src/mesa/main/shaderimage.h b/mesalib/src/mesa/main/shaderimage.h index aaecc5d29..733ac7747 100644 --- a/mesalib/src/mesa/main/shaderimage.h +++ b/mesalib/src/mesa/main/shaderimage.h @@ -46,6 +46,9 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLenum format); void GLAPIENTRY +_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures); + +void GLAPIENTRY _mesa_MemoryBarrier(GLbitfield barriers); #endif diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 2beb0abe6..1ac707d13 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -131,8 +131,8 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, GLint img, row; assert(format == GL_DEPTH_STENCIL); - assert(type == GL_UNSIGNED_INT_24_8); - /* XXX type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV is not handled yet */ + assert(type == GL_UNSIGNED_INT_24_8 || + type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); for (img = 0; img < depth; img++) { GLubyte *srcMap; @@ -149,11 +149,10 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); - /* Unpack from texture's format to GL's z24_s8 layout */ - _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat, - width, - (const GLuint *) src, - dest); + _mesa_unpack_depth_stencil_row(texImage->TexFormat, + width, + (const GLuint *) src, + type, dest); if (ctx->Pack.SwapBytes) { _mesa_swap4((GLuint *) dest, width); } @@ -838,6 +837,11 @@ getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } + else if (_mesa_is_stencil_format(format) + && !ctx->Extensions.ARB_texture_stencil8) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format=GL_STENCIL_INDEX)"); + return GL_TRUE; + } else if (_mesa_is_ycbcr_format(format) && !_mesa_is_ycbcr_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 85246c8ab..2a82c2d4e 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -61,6 +61,27 @@ _mesa_lookup_texture(struct gl_context *ctx, GLuint id) } +void +_mesa_begin_texture_lookups(struct gl_context *ctx) +{ + _mesa_HashLockMutex(ctx->Shared->TexObjects); +} + + +void +_mesa_end_texture_lookups(struct gl_context *ctx) +{ + _mesa_HashUnlockMutex(ctx->Shared->TexObjects); +} + + +struct gl_texture_object * +_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id) +{ + return (struct gl_texture_object *) + _mesa_HashLookupLocked(ctx->Shared->TexObjects, id); +} + /** * Allocate and initialize a new texture object. But don't put it into the @@ -260,6 +281,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ) { dest->Target = src->Target; + dest->TargetIndex = src->TargetIndex; dest->Name = src->Name; dest->Priority = src->Priority; dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; @@ -1092,17 +1114,20 @@ static void unbind_texobj_from_texunits(struct gl_context *ctx, struct gl_texture_object *texObj) { - GLuint u, tex; + const gl_texture_index index = texObj->TargetIndex; + GLuint u; + + if (texObj->Target == 0) + return; for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) { struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - if (texObj == unit->CurrentTex[tex]) { - _mesa_reference_texobj(&unit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - ASSERT(unit->CurrentTex[tex]); - break; - } + + if (texObj == unit->CurrentTex[index]) { + /* Bind the default texture for this unit/target */ + _mesa_reference_texobj(&unit->CurrentTex[index], + ctx->Shared->DefaultTex[index]); + unit->_BoundTextures &= ~(1 << index); } } } @@ -1126,6 +1151,28 @@ unbind_texobj_from_image_units(struct gl_context *ctx, } } +/** + * Unbinds all textures bound to the given texture image unit. + */ +static void +unbind_textures_from_unit(struct gl_context *ctx, GLuint unit) +{ + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + + while (texUnit->_BoundTextures) { + const GLuint index = ffs(texUnit->_BoundTextures) - 1; + struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index]; + + _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj); + + /* Pass BindTexture call to device driver */ + if (ctx->Driver.BindTexture) + ctx->Driver.BindTexture(ctx, unit, 0, texObj); + + texUnit->_BoundTextures &= ~(1 << index); + ctx->NewState |= _NEW_TEXTURE; + } +} /** * Delete named textures. @@ -1327,6 +1374,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) mtx_unlock(&ctx->Shared->Mutex); } newTexObj->Target = target; + newTexObj->TargetIndex = targetIndex; } assert(valid_texture_object(newTexObj)); @@ -1357,9 +1405,118 @@ _mesa_BindTexture( GLenum target, GLuint texName ) ctx->Texture.CurrentUnit + 1); ASSERT(texUnit->CurrentTex[targetIndex]); + if (texName != 0) + texUnit->_BoundTextures |= (1 << targetIndex); + else + texUnit->_BoundTextures &= ~(1 << targetIndex); + /* Pass BindTexture call to device driver */ if (ctx->Driver.BindTexture) - ctx->Driver.BindTexture(ctx, target, newTexObj); + ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj); +} + + +void GLAPIENTRY +_mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> + * is greater than the number of texture image units supported + * by the implementation." + */ + if (first + count > ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindTextures(first=%u + count=%d > the value of " + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)", + first, count, ctx->Const.MaxCombinedTextureImageUnits); + return; + } + + /* Flush before changing bindings */ + FLUSH_VERTICES(ctx, 0); + + ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, + first + count); + + if (textures) { + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by + * a command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require + * a first pass to scan the entire list of bound objects for + * errors and then a second pass to actually perform the + * bindings. Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding + * point is not updated and an error will be generated. However, + * other binding points in the same command will be updated if + * their parameters are valid and no other error occurs." + */ + + _mesa_begin_texture_lookups(ctx); + + for (i = 0; i < count; i++) { + if (textures[i] != 0) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i]; + struct gl_texture_object *current = texUnit->_Current; + struct gl_texture_object *texObj; + + if (current && current->Name == textures[i]) + texObj = current; + else + texObj = _mesa_lookup_texture_locked(ctx, textures[i]); + + if (texObj && texObj->Target != 0) { + const gl_texture_index targetIndex = texObj->TargetIndex; + + if (texUnit->CurrentTex[targetIndex] != texObj) { + /* Do the actual binding. The refcount on the previously + * bound texture object will be decremented. It will be + * deleted if the count hits zero. + */ + _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], + texObj); + + texUnit->_BoundTextures |= (1 << targetIndex); + ctx->NewState |= _NEW_TEXTURE; + + /* Pass the BindTexture call to the device driver */ + if (ctx->Driver.BindTexture) + ctx->Driver.BindTexture(ctx, first + i, + texObj->Target, texObj); + } + } else { + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if any value + * in <textures> is not zero or the name of an existing + * texture object (per binding)." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindTextures(textures[%d]=%u is not zero " + "or the name of an existing texture object)", + i, textures[i]); + } + } else { + unbind_textures_from_unit(ctx, first + i); + } + } + + _mesa_end_texture_lookups(ctx); + } else { + /* Unbind all textures in the range <first> through <first>+<count>-1 */ + for (i = 0; i < count; i++) + unbind_textures_from_unit(ctx, first + i); + } } diff --git a/mesalib/src/mesa/main/texobj.h b/mesalib/src/mesa/main/texobj.h index a9de73fff..b1b7a3027 100644 --- a/mesalib/src/mesa/main/texobj.h +++ b/mesalib/src/mesa/main/texobj.h @@ -46,6 +46,15 @@ extern struct gl_texture_object * _mesa_lookup_texture(struct gl_context *ctx, GLuint id); +extern void +_mesa_begin_texture_lookups(struct gl_context *ctx); + +extern void +_mesa_end_texture_lookups(struct gl_context *ctx); + +extern struct gl_texture_object * +_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id); + extern struct gl_texture_object * _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ); @@ -177,6 +186,10 @@ _mesa_BindTexture( GLenum target, GLuint texture ); extern void GLAPIENTRY +_mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures ); + + +extern void GLAPIENTRY _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ); diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index 91b290691..19508cf39 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -113,6 +113,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) MAX2(dst->Texture.NumCurrentTexUsed, u + 1); } } + dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures; _mesa_unlock_context_textures(dst); } } @@ -877,6 +878,8 @@ init_texture_unit( struct gl_context *ctx, GLuint unit ) _mesa_reference_texobj(&texUnit->CurrentTex[tex], ctx->Shared->DefaultTex[tex]); } + + texUnit->_BoundTextures = 0; } diff --git a/mesalib/src/mesa/main/texstore.c b/mesalib/src/mesa/main/texstore.c index d9096abf3..764214669 100644 --- a/mesalib/src/mesa/main/texstore.c +++ b/mesalib/src/mesa/main/texstore.c @@ -2473,74 +2473,71 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLint img, row; + GLuint *depth = malloc(srcWidth * sizeof(GLuint)); + GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); ASSERT(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX); - ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || + srcType == GL_UNSIGNED_INT_24_8_EXT || + srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (srcFormat == GL_DEPTH_COMPONENT || - srcFormat == GL_STENCIL_INDEX) { - GLuint *depth = malloc(srcWidth * sizeof(GLuint)); - GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); + if (!depth || !stencil) { + free(depth); + free(stencil); + return GL_FALSE; + } - if (!depth || !stencil) { - free(depth); - free(stencil); - return GL_FALSE; - } + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstSlices[img]; + const GLubyte *src + = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLint i; + GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; - /* In case we only upload depth we need to preserve the stencil */ - for (img = 0; img < srcDepth; img++) { - GLuint *dstRow = (GLuint *) dstSlices[img]; - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - GLint i; - GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; + if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ + keepstencil = GL_TRUE; + } + else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ + keepdepth = GL_TRUE; + } - if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ - keepstencil = GL_TRUE; - } - else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ - keepdepth = GL_TRUE; - } + if (keepdepth == GL_FALSE) + /* the 24 depth bits will be in the low position: */ + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + keepstencil ? depth : dstRow, /* dst addr */ + depthScale, + srcType, src, srcPacking); - if (keepdepth == GL_FALSE) - /* the 24 depth bits will be in the low position: */ - _mesa_unpack_depth_span(ctx, srcWidth, - GL_UNSIGNED_INT, /* dst type */ - keepstencil ? depth : dstRow, /* dst addr */ - depthScale, - srcType, src, srcPacking); - - if (keepstencil == GL_FALSE) - /* get the 8-bit stencil values */ - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_UNSIGNED_BYTE, /* dst type */ - stencil, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); - - for (i = 0; i < srcWidth; i++) { - if (keepstencil) - dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); - else - dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); - } + if (keepstencil == GL_FALSE) + /* get the 8-bit stencil values */ + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_UNSIGNED_BYTE, /* dst type */ + stencil, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); - src += srcRowStride; - dstRow += dstRowStride / sizeof(GLuint); + for (i = 0; i < srcWidth; i++) { + if (keepstencil) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + else + dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); } + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); } - - free(depth); - free(stencil); } + + free(depth); + free(stencil); return GL_TRUE; } @@ -2563,7 +2560,8 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || - srcType == GL_UNSIGNED_INT_24_8_EXT); + srcType == GL_UNSIGNED_INT_24_8_EXT || + srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); depth = malloc(srcWidth * sizeof(GLuint)); stencil = malloc(srcWidth * sizeof(GLubyte)); @@ -3417,49 +3415,47 @@ _mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS) static GLboolean _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS) { + GLint img, row; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(uint64_t); + ASSERT(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT); ASSERT(srcFormat == GL_DEPTH_STENCIL || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX); ASSERT(srcFormat != GL_DEPTH_STENCIL || + srcType == GL_UNSIGNED_INT_24_8 || srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (srcFormat == GL_DEPTH_COMPONENT || - srcFormat == GL_STENCIL_INDEX) { - GLint img, row; - const GLint srcRowStride - = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) - / sizeof(uint64_t); + /* In case we only upload depth we need to preserve the stencil */ + for (img = 0; img < srcDepth; img++) { + uint64_t *dstRow = (uint64_t *) dstSlices[img]; + const uint64_t *src + = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + /* The unpack functions with: + * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV + * only write their own dword, so the other dword (stencil + * or depth) is preserved. */ + if (srcFormat != GL_STENCIL_INDEX) + _mesa_unpack_depth_span(ctx, srcWidth, + GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ + dstRow, /* dst addr */ + ~0U, srcType, src, srcPacking); - /* In case we only upload depth we need to preserve the stencil */ - for (img = 0; img < srcDepth; img++) { - uint64_t *dstRow = (uint64_t *) dstSlices[img]; - const uint64_t *src - = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); - for (row = 0; row < srcHeight; row++) { - /* The unpack functions with: - * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV - * only write their own dword, so the other dword (stencil - * or depth) is preserved. */ - if (srcFormat != GL_STENCIL_INDEX) - _mesa_unpack_depth_span(ctx, srcWidth, - GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ - dstRow, /* dst addr */ - ~0U, srcType, src, srcPacking); - - if (srcFormat != GL_DEPTH_COMPONENT) - _mesa_unpack_stencil_span(ctx, srcWidth, - GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ - dstRow, /* dst addr */ - srcType, src, srcPacking, - ctx->_ImageTransferState); + if (srcFormat != GL_DEPTH_COMPONENT) + _mesa_unpack_stencil_span(ctx, srcWidth, + GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ + dstRow, /* dst addr */ + srcType, src, srcPacking, + ctx->_ImageTransferState); - src += srcRowStride; - dstRow += dstRowStride / sizeof(uint64_t); - } + src += srcRowStride; + dstRow += dstRowStride / sizeof(uint64_t); } } return GL_TRUE; diff --git a/mesalib/src/mesa/main/transformfeedback.c b/mesalib/src/mesa/main/transformfeedback.c index abeb25e87..a73746335 100644 --- a/mesalib/src/mesa/main/transformfeedback.c +++ b/mesalib/src/mesa/main/transformfeedback.c @@ -32,7 +32,6 @@ #include "buffers.h" -#include "bufferobj.h" #include "context.h" #include "hash.h" #include "macros.h" @@ -533,14 +532,7 @@ bind_buffer_range(struct gl_context *ctx, GLuint index, bufObj); /* The per-attribute binding point */ - _mesa_reference_buffer_object(ctx, - &obj->Buffers[index], - bufObj); - - obj->BufferNames[index] = bufObj->Name; - - obj->Offset[index] = offset; - obj->RequestedSize[index] = size; + _mesa_set_transform_feedback_binding(ctx, obj, index, bufObj, offset, size); } diff --git a/mesalib/src/mesa/main/transformfeedback.h b/mesalib/src/mesa/main/transformfeedback.h index 7aecd66a7..87f4080e0 100644 --- a/mesalib/src/mesa/main/transformfeedback.h +++ b/mesalib/src/mesa/main/transformfeedback.h @@ -27,6 +27,7 @@ #define TRANSFORM_FEEDBACK_H #include <stdbool.h> +#include "bufferobj.h" #include "compiler.h" #include "glheader.h" #include "mtypes.h" @@ -127,4 +128,17 @@ extern bool _mesa_transform_feedback_is_using_program(struct gl_context *ctx, struct gl_shader_program *shProg); +static inline void +_mesa_set_transform_feedback_binding(struct gl_context *ctx, + struct gl_transform_feedback_object *tfObj, GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, GLsizeiptr size) +{ + _mesa_reference_buffer_object(ctx, &tfObj->Buffers[index], bufObj); + + tfObj->BufferNames[index] = bufObj->Name; + tfObj->Offset[index] = offset; + tfObj->RequestedSize[index] = size; +} + #endif /* TRANSFORM_FEEDBACK_H */ diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h index c8b555cbe..10518dcbb 100644 --- a/mesalib/src/mesa/main/uniforms.h +++ b/mesalib/src/mesa/main/uniforms.h @@ -319,7 +319,7 @@ struct gl_builtin_uniform_element { struct gl_builtin_uniform_desc { const char *name; - struct gl_builtin_uniform_element *elements; + const struct gl_builtin_uniform_element *elements; unsigned int num_elements; }; diff --git a/mesalib/src/mesa/main/varray.c b/mesalib/src/mesa/main/varray.c index 66a3ef119..46956efb5 100644 --- a/mesalib/src/mesa/main/varray.c +++ b/mesalib/src/mesa/main/varray.c @@ -784,13 +784,7 @@ static const GLfloat * get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) { if (index == 0) { - /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES - * 2.0. Note that we cannot just check for API_OPENGL_CORE here because - * that will erroneously allow this usage in a 3.0 forward-compatible - * context too. - */ - if ((ctx->API != API_OPENGL_CORE || ctx->Version < 31) - && ctx->API != API_OPENGLES2) { + if (_mesa_attr_zero_aliases_vertex(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function); return NULL; } @@ -1446,6 +1440,126 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, void GLAPIENTRY +_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, + const GLintptr *offsets, const GLsizei *strides) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_vertex_array_object * const vao = ctx->Array.VAO; + GLuint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* The ARB_vertex_attrib_binding spec says: + * + * "An INVALID_OPERATION error is generated if no + * vertex array object is bound." + */ + if (ctx->API == API_OPENGL_CORE && + ctx->Array.VAO == ctx->Array.DefaultVAO) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindVertexBuffers(No array object bound)"); + return; + } + + /* The ARB_multi_bind spec says: + * + * "An INVALID_OPERATION error is generated if <first> + <count> + * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS." + */ + if (first + count > ctx->Const.MaxVertexAttribBindings) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindVertexBuffers(first=%u + count=%d > the value of " + "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)", + first, count, ctx->Const.MaxVertexAttribBindings); + return; + } + + if (!buffers) { + /** + * The ARB_multi_bind spec says: + * + * "If <buffers> is NULL, each affected vertex buffer binding point + * from <first> through <first>+<count>-1 will be reset to have no + * bound buffer object. In this case, the offsets and strides + * associated with the binding points are set to default values, + * ignoring <offsets> and <strides>." + */ + struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj; + + for (i = 0; i < count; i++) + bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, 0, 16); + + return; + } + + /* Note that the error semantics for multi-bind commands differ from + * those of other GL commands. + * + * The Issues section in the ARB_multi_bind spec says: + * + * "(11) Typically, OpenGL specifies that if an error is generated by + * a command, that command has no effect. This is somewhat + * unfortunate for multi-bind commands, because it would require + * a first pass to scan the entire list of bound objects for + * errors and then a second pass to actually perform the + * bindings. Should we have different error semantics? + * + * RESOLVED: Yes. In this specification, when the parameters for + * one of the <count> binding points are invalid, that binding + * point is not updated and an error will be generated. However, + * other binding points in the same command will be updated if + * their parameters are valid and no other error occurs." + */ + + _mesa_begin_bufferobj_lookups(ctx); + + for (i = 0; i < count; i++) { + struct gl_buffer_object *vbo; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated if any value in + * <offsets> or <strides> is negative (per binding)." + */ + if (offsets[i] < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindVertexBuffer(offsets[%u]=%lldd < 0)", + i, (long long int) offsets[i]); + continue; + } + + if (strides[i] < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindVertexBuffer(strides[%u]=%lld < 0)", + i, (long long int) strides[i]); + continue; + } + + if (buffers[i]) { + struct gl_vertex_buffer_binding *binding = + &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)]; + + if (buffers[i] == binding->BufferObj->Name) + vbo = binding->BufferObj; + else + vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, + "glBindVertexBuffers"); + + if (!vbo) + continue; + } else { + vbo = ctx->Shared->NullBufferObj; + } + + bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, + offsets[i], strides[i]); + } + + _mesa_end_bufferobj_lookups(ctx); +} + + +void GLAPIENTRY _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, GLboolean normalized, GLuint relativeOffset) { diff --git a/mesalib/src/mesa/main/varray.h b/mesalib/src/mesa/main/varray.h index bc820ed23..f94ebac99 100644 --- a/mesalib/src/mesa/main/varray.h +++ b/mesalib/src/mesa/main/varray.h @@ -106,6 +106,22 @@ _mesa_update_client_array(struct gl_context *ctx, _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj); } +static inline bool +_mesa_attr_zero_aliases_vertex(struct gl_context *ctx) +{ + const bool is_forward_compatible_context = + ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; + + /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES + * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because + * that will erroneously allow this usage in a 3.0 forward-compatible + * context too. + */ + return (ctx->API == API_OPENGLES + || (ctx->API == API_OPENGL_COMPAT + && !is_forward_compatible_context)); +} + extern void GLAPIENTRY _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); @@ -291,6 +307,10 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, GLsizei stride); extern void GLAPIENTRY +_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, + const GLintptr *offsets, const GLsizei *strides); + +extern void GLAPIENTRY _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, GLboolean normalized, GLuint relativeOffset); diff --git a/mesalib/src/mesa/state_tracker/st_atom_texture.c b/mesalib/src/mesa/state_tracker/st_atom_texture.c index afc6d9dab..928a4ffd2 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_texture.c +++ b/mesalib/src/mesa/state_tracker/st_atom_texture.c @@ -271,6 +271,10 @@ st_get_texture_sampler_view_from_stobj(struct st_context *st, sv = st_texture_get_sampler_view(st, stObj); + if (stObj->base.StencilSampling && + util_format_is_depth_and_stencil(format)) + format = util_format_stencil_only(format); + /* if sampler view has changed dereference it */ if (*sv) { if (check_sampler_swizzle(stObj, *sv) || diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index a245fdf18..12ba82df3 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -507,6 +507,11 @@ void st_init_extensions(struct st_context *st) { { o(OES_compressed_ETC1_RGB8_texture) }, { PIPE_FORMAT_ETC1_RGB8 } }, + + { { o(ARB_stencil_texturing) }, + { PIPE_FORMAT_X24S8_UINT, + PIPE_FORMAT_S8X24_UINT }, + GL_TRUE }, /* at least one format must be supported */ }; /* Required: vertex fetch support. */ @@ -560,13 +565,6 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - /* IMPORTANT: - * Don't enable EXT_separate_shader_objects. It disallows a certain - * optimization in the GLSL compiler and therefore is considered - * harmful. - */ - ctx->Extensions.EXT_separate_shader_objects = GL_FALSE; - ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; diff --git a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index d1c3856b5..6eb6c8a97 100644 --- a/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/mesalib/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5396,6 +5396,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) EXP_TO_EXP2 | LOG_TO_LOG2 | LDEXP_TO_ARITH | + CARRY_TO_ARITH | + BORROW_TO_ARITH | (options->EmitNoPow ? POW_TO_EXP2 : 0) | (!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0)); diff --git a/mesalib/src/mesa/tnl/t_vertex.c b/mesalib/src/mesa/tnl/t_vertex.c index b3deac024..421bae2b8 100644 --- a/mesalib/src/mesa/tnl/t_vertex.c +++ b/mesalib/src/mesa/tnl/t_vertex.c @@ -83,12 +83,22 @@ void _tnl_register_fastpath( struct tnl_clipspace *vtx, struct tnl_clipspace_fastpath *fastpath = CALLOC_STRUCT(tnl_clipspace_fastpath); GLuint i; + if (fastpath == NULL) { + _mesa_error_no_memory(__func__); + return; + } + fastpath->vertex_size = vtx->vertex_size; fastpath->attr_count = vtx->attr_count; fastpath->match_strides = match_strides; fastpath->func = vtx->emit; - fastpath->attr = - malloc(vtx->attr_count * sizeof(fastpath->attr[0])); + fastpath->attr = malloc(vtx->attr_count * sizeof(fastpath->attr[0])); + + if (fastpath->attr == NULL) { + free(fastpath); + _mesa_error_no_memory(__func__); + return; + } for (i = 0; i < vtx->attr_count; i++) { fastpath->attr[i].format = vtx->attr[i].format; diff --git a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h index a2ea6d0c8..ec66934fc 100644 --- a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h +++ b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h @@ -26,6 +26,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ #include "util/u_format_r11g11b10f.h" +#include "main/varray.h" /* float */ #define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 ) @@ -499,7 +500,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fARB)(GLuint index, GLfloat x) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR1F(0, x); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); @@ -511,7 +512,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR1FV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); @@ -523,7 +524,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR2F(0, x, y); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); @@ -535,7 +536,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR2FV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); @@ -547,7 +548,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR3F(0, x, y, z); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); @@ -559,7 +560,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR3FV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); @@ -571,7 +572,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR4F(0, x, y, z, w); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); @@ -583,7 +584,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR4FV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); @@ -600,7 +601,7 @@ static void GLAPIENTRY TAG(VertexAttribI1i)(GLuint index, GLint x) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR1I(0, x); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1I(VBO_ATTRIB_GENERIC0 + index, x); @@ -612,7 +613,7 @@ static void GLAPIENTRY TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR2I(0, x, y); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y); @@ -624,7 +625,7 @@ static void GLAPIENTRY TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR3I(0, x, y, z); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z); @@ -636,7 +637,7 @@ static void GLAPIENTRY TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR4I(0, x, y, z, w); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); @@ -648,7 +649,7 @@ static void GLAPIENTRY TAG(VertexAttribI2iv)(GLuint index, const GLint *v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR2IV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v); @@ -660,7 +661,7 @@ static void GLAPIENTRY TAG(VertexAttribI3iv)(GLuint index, const GLint *v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR3IV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v); @@ -672,7 +673,7 @@ static void GLAPIENTRY TAG(VertexAttribI4iv)(GLuint index, const GLint *v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR4IV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v); @@ -689,7 +690,7 @@ static void GLAPIENTRY TAG(VertexAttribI1ui)(GLuint index, GLuint x) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR1UI(0, x); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x); @@ -701,7 +702,7 @@ static void GLAPIENTRY TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR2UI(0, x, y); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y); @@ -713,7 +714,7 @@ static void GLAPIENTRY TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR3UI(0, x, y, z); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z); @@ -725,7 +726,7 @@ static void GLAPIENTRY TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR4UI(0, x, y, z, w); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); @@ -737,7 +738,7 @@ static void GLAPIENTRY TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR2UIV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v); @@ -749,7 +750,7 @@ static void GLAPIENTRY TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR3UIV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v); @@ -761,7 +762,7 @@ static void GLAPIENTRY TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v) { GET_CURRENT_CONTEXT(ctx); - if (index == 0) + if (index == 0 && _mesa_attr_zero_aliases_vertex(ctx)) ATTR4UIV(0, v); else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v); diff --git a/mesalib/src/mesa/vbo/vbo_rebase.c b/mesalib/src/mesa/vbo/vbo_rebase.c index f3fe5f757..82a0b8e2b 100644 --- a/mesalib/src/mesa/vbo/vbo_rebase.c +++ b/mesalib/src/mesa/vbo/vbo_rebase.c @@ -58,9 +58,14 @@ static void *rebase_##TYPE( const void *ptr, \ GLuint count, \ TYPE min_index ) \ { \ - const TYPE *in = (TYPE *)ptr; \ - TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \ GLuint i; \ + const TYPE *in = (TYPE *)ptr; \ + TYPE *tmp_indices = malloc(count * sizeof(TYPE)); \ + \ + if (tmp_indices == NULL) { \ + _mesa_error_no_memory(__func__); \ + return NULL; \ + } \ \ for (i = 0; i < count; i++) \ tmp_indices[i] = in[i] - min_index; \ @@ -148,6 +153,11 @@ void vbo_rebase_prims( struct gl_context *ctx, */ tmp_prims = malloc(sizeof(*prim) * nr_prims); + if (tmp_prims == NULL) { + _mesa_error_no_memory(__func__); + return; + } + for (i = 0; i < nr_prims; i++) { tmp_prims[i] = prim[i]; tmp_prims[i].basevertex -= min_index; @@ -186,6 +196,10 @@ void vbo_rebase_prims( struct gl_context *ctx, if (map_ib) ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); + if (tmp_indices == NULL) { + return; + } + tmp_ib.obj = ctx->Shared->NullBufferObj; tmp_ib.ptr = tmp_indices; tmp_ib.count = ib->count; @@ -198,6 +212,11 @@ void vbo_rebase_prims( struct gl_context *ctx, */ tmp_prims = malloc(sizeof(*prim) * nr_prims); + if (tmp_prims == NULL) { + _mesa_error_no_memory(__func__); + return; + } + for (i = 0; i < nr_prims; i++) { /* If this fails, it could indicate an application error: */ |