diff options
Diffstat (limited to 'xorg-server/dbe/midbe.c')
-rw-r--r-- | xorg-server/dbe/midbe.c | 1536 |
1 files changed, 739 insertions, 797 deletions
diff --git a/xorg-server/dbe/midbe.c b/xorg-server/dbe/midbe.c index 76d2e00aa..d810d992e 100644 --- a/xorg-server/dbe/midbe.c +++ b/xorg-server/dbe/midbe.c @@ -1,797 +1,739 @@ -/******************************************************************************
- *
- * Copyright (c) 1994, 1995 Hewlett-Packard Company
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
- * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Except as contained in this notice, the name of the Hewlett-Packard
- * Company shall not be used in advertising or otherwise to promote the
- * sale, use or other dealings in this Software without prior written
- * authorization from the Hewlett-Packard Company.
- *
- * Machine-independent DBE code
- *
- *****************************************************************************/
-
-
-/* INCLUDES */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <X11/X.h>
-#include <X11/Xproto.h>
-#include "misc.h"
-#include "os.h"
-#include "windowstr.h"
-#include "scrnintstr.h"
-#include "pixmapstr.h"
-#include "extnsionst.h"
-#include "dixstruct.h"
-#include "resource.h"
-#include "opaque.h"
-#include "dbestruct.h"
-#include "midbestr.h"
-#include "regionstr.h"
-#include "gcstruct.h"
-#include "inputstr.h"
-#include "midbe.h"
-#include "xace.h"
-
-#include <stdio.h>
-
-static DevPrivateKeyRec miDbeWindowPrivPrivKeyRec;
-#define miDbeWindowPrivPrivKey (&miDbeWindowPrivPrivKeyRec)
-
-
-/******************************************************************************
- *
- * DBE MI Procedure: miDbeGetVisualInfo
- *
- * Description:
- *
- * This is the MI function for the DbeGetVisualInfo request. This function
- * is called through pDbeScreenPriv->GetVisualInfo. This function is also
- * called for the DbeAllocateBackBufferName request at the extension level;
- * it is called by ProcDbeAllocateBackBufferName() in dbe.c.
- *
- * If memory allocation fails or we can not get the visual info, this
- * function returns FALSE. Otherwise, it returns TRUE for success.
- *
- *****************************************************************************/
-
-static Bool
-miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo *pScrVisInfo)
-{
- register int i, j, k;
- register int count;
- DepthPtr pDepth;
- XdbeVisualInfo *visInfo;
-
-
- /* Determine number of visuals for this screen. */
- for (i = 0, count = 0; i < pScreen->numDepths; i++)
- {
- count += pScreen->allowedDepths[i].numVids;
- }
-
- /* Allocate an array of XdbeVisualInfo items. */
- if (!(visInfo = (XdbeVisualInfo *)malloc(count * sizeof(XdbeVisualInfo))))
- {
- return FALSE; /* memory alloc failure */
- }
-
- for (i = 0, k = 0; i < pScreen->numDepths; i++)
- {
- /* For each depth of this screen, get visual information. */
-
- pDepth = &pScreen->allowedDepths[i];
-
- for (j = 0; j < pDepth->numVids; j++)
- {
- /* For each visual for this depth of this screen, get visual ID
- * and visual depth. Since this is MI code, we will always return
- * the same performance level for all visuals (0). A higher
- * performance level value indicates higher performance.
- */
- visInfo[k].visual = pDepth->vids[j];
- visInfo[k].depth = pDepth->depth;
- visInfo[k].perflevel = 0;
- k++;
- }
- }
-
- /* Record the number of visuals and point visual_depth to
- * the array of visual info.
- */
- pScrVisInfo->count = count;
- pScrVisInfo->visinfo = visInfo;
-
- return TRUE; /* success */
-
-} /* miDbeGetVisualInfo() */
-
-
-/******************************************************************************
- *
- * DBE MI Procedure: miAllocBackBufferName
- *
- * Description:
- *
- * This is the MI function for the DbeAllocateBackBufferName request.
- *
- *****************************************************************************/
-
-static int
-miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
-{
- ScreenPtr pScreen;
- DbeWindowPrivPtr pDbeWindowPriv;
- MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
- DbeScreenPrivPtr pDbeScreenPriv;
- GCPtr pGC;
- xRectangle clearRect;
- int rc;
-
-
- pScreen = pWin->drawable.pScreen;
- pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
-
- if (pDbeWindowPriv->nBufferIDs == 0)
- {
- /* There is no buffer associated with the window.
- * We have to create the window priv priv. Remember, the window
- * priv was created at the DIX level, so all we need to do is
- * create the priv priv and attach it to the priv.
- */
-
- pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
-
- /* Setup the window priv priv. */
- pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
- pDbeWindowPrivPriv->pDbeWindowPriv = pDbeWindowPriv;
-
- /* Get a front pixmap. */
- if (!(pDbeWindowPrivPriv->pFrontBuffer =
- (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
- pDbeWindowPriv->height,
- pWin->drawable.depth, 0)))
- {
- return BadAlloc;
- }
-
- /* Get a back pixmap. */
- if (!(pDbeWindowPrivPriv->pBackBuffer =
- (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
- pDbeWindowPriv->height,
- pWin->drawable.depth, 0)))
- {
- (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
- return BadAlloc;
- }
-
- /* Security creation/labeling check. */
- rc = XaceHook(XACE_RESOURCE_ACCESS, serverClient, bufId,
- dbeDrawableResType, pDbeWindowPrivPriv->pBackBuffer,
- RT_WINDOW, pWin, DixCreateAccess);
-
- /* Make the back pixmap a DBE drawable resource. */
- if (rc != Success || !AddResource(bufId, dbeDrawableResType,
- pDbeWindowPrivPriv->pBackBuffer))
- {
- /* free the buffer and the drawable resource */
- FreeResource(bufId, RT_NONE);
- return (rc == Success) ? BadAlloc : rc;
- }
-
- /* Clear the back buffer. */
- pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
- if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
- {
- ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
- clearRect.x = clearRect.y = 0;
- clearRect.width = pDbeWindowPrivPriv->pBackBuffer->drawable.width;
- clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height;
- (*pGC->ops->PolyFillRect)(
- (DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC, 1,
- &clearRect);
- }
- FreeScratchGC(pGC);
-
- } /* if no buffer associated with the window */
-
- else
- {
- /* A buffer is already associated with the window.
- * Place the new buffer ID information at the head of the ID list.
- */
-
- /* Associate the new ID with an existing pixmap. */
- pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
- if (!AddResource(bufId, dbeDrawableResType,
- (pointer)pDbeWindowPrivPriv->pBackBuffer))
- {
- return BadAlloc;
- }
-
- }
-
- return Success;
-
-} /* miDbeAllocBackBufferName() */
-
-
-/******************************************************************************
- *
- * DBE MI Procedure: miDbeAliasBuffers
- *
- * Description:
- *
- * This function associates all XIDs of a buffer with the back pixmap
- * stored in the window priv.
- *
- *****************************************************************************/
-
-static void
-miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv)
-{
- int i;
- MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv =
- MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
-
- for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++)
- {
- ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType,
- (pointer)pDbeWindowPrivPriv->pBackBuffer);
- }
-
-} /* miDbeAliasBuffers() */
-
-
-/******************************************************************************
- *
- * DBE MI Procedure: miDbeSwapBuffers
- *
- * Description:
- *
- * This is the MI function for the DbeSwapBuffers request.
- *
- *****************************************************************************/
-
-static int
-miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
-{
- DbeScreenPrivPtr pDbeScreenPriv;
- GCPtr pGC;
- WindowPtr pWin;
- MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
- PixmapPtr pTmpBuffer;
- xRectangle clearRect;
-
-
- pWin = swapInfo[0].pWindow;
- pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
- pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin);
- pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
-
- /*
- **********************************************************************
- ** Setup before swap.
- **********************************************************************
- */
-
- switch(swapInfo[0].swapAction)
- {
- case XdbeUndefined:
- break;
-
- case XdbeBackground:
- break;
-
- case XdbeUntouched:
- ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, pGC);
- (*pGC->ops->CopyArea)((DrawablePtr)pWin,
- (DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
- pGC, 0, 0, pWin->drawable.width,
- pWin->drawable.height, 0, 0);
- break;
-
- case XdbeCopied:
- break;
-
- }
-
- /*
- **********************************************************************
- ** Swap.
- **********************************************************************
- */
-
- ValidateGC((DrawablePtr)pWin, pGC);
- (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
- (DrawablePtr)pWin, pGC, 0, 0,
- pWin->drawable.width, pWin->drawable.height,
- 0, 0);
-
- /*
- **********************************************************************
- ** Tasks after swap.
- **********************************************************************
- */
-
- switch(swapInfo[0].swapAction)
- {
- case XdbeUndefined:
- break;
-
- case XdbeBackground:
- if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
- {
- ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
- clearRect.x = 0;
- clearRect.y = 0;
- clearRect.width =
- pDbeWindowPrivPriv->pBackBuffer->drawable.width;
- clearRect.height =
- pDbeWindowPrivPriv->pBackBuffer->drawable.height;
- (*pGC->ops->PolyFillRect)(
- (DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
- pGC, 1, &clearRect);
- }
- break;
-
- case XdbeUntouched:
- /* Swap pixmap pointers. */
- pTmpBuffer = pDbeWindowPrivPriv->pBackBuffer;
- pDbeWindowPrivPriv->pBackBuffer =
- pDbeWindowPrivPriv->pFrontBuffer;
- pDbeWindowPrivPriv->pFrontBuffer = pTmpBuffer;
-
- miDbeAliasBuffers(pDbeWindowPrivPriv->pDbeWindowPriv);
-
- break;
-
- case XdbeCopied:
- break;
-
- }
-
- /* Remove the swapped window from the swap information array and decrement
- * pNumWindows to indicate to the DIX level how many windows were actually
- * swapped.
- */
-
- if (*pNumWindows > 1)
- {
- /* We were told to swap more than one window, but we only swapped the
- * first one. Remove the first window in the list by moving the last
- * window to the beginning.
- */
- swapInfo[0].pWindow = swapInfo[*pNumWindows - 1].pWindow;
- swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction;
-
- /* Clear the last window information just to be safe. */
- swapInfo[*pNumWindows - 1].pWindow = (WindowPtr)NULL;
- swapInfo[*pNumWindows - 1].swapAction = 0;
- }
- else
- {
- /* Clear the window information just to be safe. */
- swapInfo[0].pWindow = (WindowPtr)NULL;
- swapInfo[0].swapAction = 0;
- }
-
- (*pNumWindows)--;
-
- FreeScratchGC(pGC);
-
- return Success;
-
-} /* miSwapBuffers() */
-
-
-/******************************************************************************
- *
- * DBE MI Procedure: miDbeWinPrivDelete
- *
- * Description:
- *
- * This is the MI function for deleting the dbeWindowPrivResType resource.
- * This function is invoked indirectly by calling FreeResource() to free
- * the resources associated with a DBE buffer ID. There are 5 ways that
- * miDbeWinPrivDelete() can be called by FreeResource(). They are:
- *
- * - A DBE window is destroyed, in which case the DbeDestroyWindow()
- * wrapper is invoked. The wrapper calls FreeResource() for all DBE
- * buffer IDs.
- *
- * - miDbeAllocBackBufferName() calls FreeResource() to clean up resources
- * after a buffer allocation failure.
- *
- * - The PositionWindow wrapper, miDbePositionWindow(), calls
- * FreeResource() when it fails to create buffers of the new size.
- * FreeResource() is called for all DBE buffer IDs.
- *
- * - FreeClientResources() calls FreeResource() when a client dies or the
- * the server resets.
- *
- * When FreeResource() is called for a DBE buffer ID, the delete function
- * for the only other type of DBE resource, dbeDrawableResType, is also
- * invoked. This delete function (DbeDrawableDelete) is a NOOP to make
- * resource deletion easier. It is not guaranteed which delete function is
- * called first. Hence, we will let miDbeWinPrivDelete() free all DBE
- * resources.
- *
- * This function deletes/frees the following stuff associated with
- * the window private:
- *
- * - the ID node in the ID list representing the passed in ID.
- *
- * In addition, pDbeWindowPriv->nBufferIDs is decremented.
- *
- * If this function is called for the last/only buffer ID for a window,
- * these are additionally deleted/freed:
- *
- * - the front and back pixmaps
- * - the window priv itself
- *
- *****************************************************************************/
-
-static void
-miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId)
-{
- MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
-
-
- if (pDbeWindowPriv->nBufferIDs != 0)
- {
- /* We still have at least one more buffer ID associated with this
- * window.
- */
- return;
- }
-
-
- /* We have no more buffer IDs associated with this window. We need to
- * free some stuff.
- */
-
- pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
-
- /* Destroy the front and back pixmaps. */
- if (pDbeWindowPrivPriv->pFrontBuffer)
- {
- (*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
- pDbeWindowPrivPriv->pFrontBuffer);
- }
- if (pDbeWindowPrivPriv->pBackBuffer)
- {
- (*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
- pDbeWindowPrivPriv->pBackBuffer);
- }
-
-} /* miDbeWinPrivDelete() */
-
-
-/******************************************************************************
- *
- * DBE MI Procedure: miDbePositionWindow
- *
- * Description:
- *
- * This function was cloned from miMbxPositionWindow() in mimultibuf.c.
- * This function resizes the buffer when the window is resized.
- *
- *****************************************************************************/
-
-static Bool
-miDbePositionWindow(WindowPtr pWin, int x, int y)
-{
- ScreenPtr pScreen;
- DbeScreenPrivPtr pDbeScreenPriv;
- DbeWindowPrivPtr pDbeWindowPriv;
- int width, height;
- int dx, dy, dw, dh;
- int sourcex, sourcey;
- int destx, desty;
- int savewidth, saveheight;
- PixmapPtr pFrontBuffer;
- PixmapPtr pBackBuffer;
- Bool clear;
- GCPtr pGC;
- xRectangle clearRect;
- Bool ret;
-
-
- /*
- **************************************************************************
- ** 1. Unwrap the member routine.
- **************************************************************************
- */
-
- pScreen = pWin->drawable.pScreen;
- pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
- pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
-
- /*
- **************************************************************************
- ** 2. Do any work necessary before the member routine is called.
- **
- ** In this case we do not need to do anything.
- **************************************************************************
- */
-
- /*
- **************************************************************************
- ** 3. Call the member routine, saving its result if necessary.
- **************************************************************************
- */
-
- ret = (*pScreen->PositionWindow)(pWin, x, y);
-
- /*
- **************************************************************************
- ** 4. Rewrap the member routine, restoring the wrapper value first in case
- ** the wrapper (or something that it wrapped) change this value.
- **************************************************************************
- */
-
- pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
- pScreen->PositionWindow = miDbePositionWindow;
-
- /*
- **************************************************************************
- ** 5. Do any work necessary after the member routine has been called.
- **************************************************************************
- */
-
- if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin)))
- {
- return ret;
- }
-
- if (pDbeWindowPriv->width == pWin->drawable.width &&
- pDbeWindowPriv->height == pWin->drawable.height)
- {
- return ret;
- }
-
- width = pWin->drawable.width;
- height = pWin->drawable.height;
-
- dx = pWin->drawable.x - pDbeWindowPriv->x;
- dy = pWin->drawable.y - pDbeWindowPriv->y;
- dw = width - pDbeWindowPriv->width;
- dh = height - pDbeWindowPriv->height;
-
- GravityTranslate (0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty);
-
- clear = ((pDbeWindowPriv->width < (unsigned short)width ) ||
- (pDbeWindowPriv->height < (unsigned short)height) ||
- (pWin->bitGravity == ForgetGravity));
-
- sourcex = 0;
- sourcey = 0;
- savewidth = pDbeWindowPriv->width;
- saveheight = pDbeWindowPriv->height;
-
- /* Clip rectangle to source and destination. */
- if (destx < 0)
- {
- savewidth += destx;
- sourcex -= destx;
- destx = 0;
- }
-
- if (destx + savewidth > width)
- {
- savewidth = width - destx;
- }
-
- if (desty < 0)
- {
- saveheight += desty;
- sourcey -= desty;
- desty = 0;
- }
-
- if (desty + saveheight > height)
- {
- saveheight = height - desty;
- }
-
- pDbeWindowPriv->width = width;
- pDbeWindowPriv->height = height;
- pDbeWindowPriv->x = pWin->drawable.x;
- pDbeWindowPriv->y = pWin->drawable.y;
-
- pGC = GetScratchGC (pWin->drawable.depth, pScreen);
-
- if (clear)
- {
- if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
- {
- clearRect.x = 0;
- clearRect.y = 0;
- clearRect.width = width;
- clearRect.height = height;
- }
- else
- {
- clear = FALSE;
- }
- }
-
- /* Create DBE buffer pixmaps equal to size of resized window. */
- pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
- pWin->drawable.depth, 0);
-
- pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
- pWin->drawable.depth, 0);
-
- if (!pFrontBuffer || !pBackBuffer)
- {
- /* We failed at creating 1 or 2 of the pixmaps. */
-
- if (pFrontBuffer)
- {
- (*pScreen->DestroyPixmap)(pFrontBuffer);
- }
-
- if (pBackBuffer)
- {
- (*pScreen->DestroyPixmap)(pBackBuffer);
- }
-
- /* Destroy all buffers for this window. */
- while (pDbeWindowPriv)
- {
- /* DbeWindowPrivDelete() will free the window private if there no
- * more buffer IDs associated with this window.
- */
- FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
- pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
- }
-
- FreeScratchGC(pGC);
- return FALSE;
- }
-
- else
- {
- /* Clear out the new DBE buffer pixmaps. */
-
- MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
-
-
- pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
-
- /* I suppose this could avoid quite a bit of work if
- * it computed the minimal area required.
- */
- ValidateGC(&pFrontBuffer->drawable, pGC);
- if (clear)
- {
- (*pGC->ops->PolyFillRect)((DrawablePtr)pFrontBuffer, pGC, 1,
- &clearRect);
- }
- /* Copy the contents of the old front pixmap to the new one. */
- if (pWin->bitGravity != ForgetGravity)
- {
- (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
- (DrawablePtr)pFrontBuffer, pGC, sourcex,
- sourcey, savewidth, saveheight, destx, desty);
- }
-
- ValidateGC(&pBackBuffer->drawable, pGC);
- if (clear)
- {
- (*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1,
- &clearRect);
- }
- /* Copy the contents of the old back pixmap to the new one. */
- if (pWin->bitGravity != ForgetGravity)
- {
- (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
- (DrawablePtr)pBackBuffer, pGC, sourcex,
- sourcey, savewidth, saveheight, destx, desty);
- }
-
- /* Destroy the old pixmaps, and point the DBE window priv to the new
- * pixmaps.
- */
-
- (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
- (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pBackBuffer);
-
- pDbeWindowPrivPriv->pFrontBuffer = pFrontBuffer;
- pDbeWindowPrivPriv->pBackBuffer = pBackBuffer;
-
- /* Make sure all XID are associated with the new back pixmap. */
- miDbeAliasBuffers(pDbeWindowPriv);
-
- FreeScratchGC(pGC);
- }
-
- return ret;
-
-} /* miDbePositionWindow() */
-
-
-/******************************************************************************
- *
- * DBE MI Procedure: miDbeResetProc
- *
- * Description:
- *
- * This function is called from DbeResetProc(), which is called at the end
- * of every server generation. This function peforms any MI-specific
- * shutdown tasks.
- *
- *****************************************************************************/
-
-static void
-miDbeResetProc(ScreenPtr pScreen)
-{
- DbeScreenPrivPtr pDbeScreenPriv;
-
-
- pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
-
- /* Unwrap wrappers */
- pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
-
-} /* miDbeResetProc() */
-
-
-/******************************************************************************
- *
- * DBE MI Procedure: miDbeInit
- *
- * Description:
- *
- * This is the MI initialization function called by DbeExtensionInit().
- *
- *****************************************************************************/
-
-Bool
-miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv)
-{
- if (!dixRegisterPrivateKey(&miDbeWindowPrivPrivKeyRec, PRIVATE_DBE_WINDOW,
- sizeof(MiDbeWindowPrivPrivRec)))
- return FALSE;
-
- /* Wrap functions. */
- pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
- pScreen->PositionWindow = miDbePositionWindow;
-
- /* Initialize the per-screen DBE function pointers. */
- pDbeScreenPriv->GetVisualInfo = miDbeGetVisualInfo;
- pDbeScreenPriv->AllocBackBufferName = miDbeAllocBackBufferName;
- pDbeScreenPriv->SwapBuffers = miDbeSwapBuffers;
- pDbeScreenPriv->BeginIdiom = 0;
- pDbeScreenPriv->EndIdiom = 0;
- pDbeScreenPriv->ResetProc = miDbeResetProc;
- pDbeScreenPriv->WinPrivDelete = miDbeWinPrivDelete;
-
- return TRUE;
-
-} /* miDbeInit() */
+/****************************************************************************** + * + * Copyright (c) 1994, 1995 Hewlett-Packard Company + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR + * THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Except as contained in this notice, the name of the Hewlett-Packard + * Company shall not be used in advertising or otherwise to promote the + * sale, use or other dealings in this Software without prior written + * authorization from the Hewlett-Packard Company. + * + * Machine-independent DBE code + * + *****************************************************************************/ + +/* INCLUDES */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <X11/X.h> +#include <X11/Xproto.h> +#include "misc.h" +#include "os.h" +#include "windowstr.h" +#include "scrnintstr.h" +#include "pixmapstr.h" +#include "extnsionst.h" +#include "dixstruct.h" +#include "resource.h" +#include "opaque.h" +#include "dbestruct.h" +#include "midbestr.h" +#include "regionstr.h" +#include "gcstruct.h" +#include "inputstr.h" +#include "midbe.h" +#include "xace.h" + +#include <stdio.h> + +static DevPrivateKeyRec miDbeWindowPrivPrivKeyRec; + +#define miDbeWindowPrivPrivKey (&miDbeWindowPrivPrivKeyRec) + +/****************************************************************************** + * + * DBE MI Procedure: miDbeGetVisualInfo + * + * Description: + * + * This is the MI function for the DbeGetVisualInfo request. This function + * is called through pDbeScreenPriv->GetVisualInfo. This function is also + * called for the DbeAllocateBackBufferName request at the extension level; + * it is called by ProcDbeAllocateBackBufferName() in dbe.c. + * + * If memory allocation fails or we can not get the visual info, this + * function returns FALSE. Otherwise, it returns TRUE for success. + * + *****************************************************************************/ + +static Bool +miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo * pScrVisInfo) +{ + register int i, j, k; + register int count; + DepthPtr pDepth; + XdbeVisualInfo *visInfo; + + /* Determine number of visuals for this screen. */ + for (i = 0, count = 0; i < pScreen->numDepths; i++) { + count += pScreen->allowedDepths[i].numVids; + } + + /* Allocate an array of XdbeVisualInfo items. */ + if (!(visInfo = (XdbeVisualInfo *) malloc(count * sizeof(XdbeVisualInfo)))) { + return FALSE; /* memory alloc failure */ + } + + for (i = 0, k = 0; i < pScreen->numDepths; i++) { + /* For each depth of this screen, get visual information. */ + + pDepth = &pScreen->allowedDepths[i]; + + for (j = 0; j < pDepth->numVids; j++) { + /* For each visual for this depth of this screen, get visual ID + * and visual depth. Since this is MI code, we will always return + * the same performance level for all visuals (0). A higher + * performance level value indicates higher performance. + */ + visInfo[k].visual = pDepth->vids[j]; + visInfo[k].depth = pDepth->depth; + visInfo[k].perflevel = 0; + k++; + } + } + + /* Record the number of visuals and point visual_depth to + * the array of visual info. + */ + pScrVisInfo->count = count; + pScrVisInfo->visinfo = visInfo; + + return TRUE; /* success */ + +} /* miDbeGetVisualInfo() */ + +/****************************************************************************** + * + * DBE MI Procedure: miAllocBackBufferName + * + * Description: + * + * This is the MI function for the DbeAllocateBackBufferName request. + * + *****************************************************************************/ + +static int +miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction) +{ + ScreenPtr pScreen; + DbeWindowPrivPtr pDbeWindowPriv; + MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv; + DbeScreenPrivPtr pDbeScreenPriv; + GCPtr pGC; + xRectangle clearRect; + int rc; + + pScreen = pWin->drawable.pScreen; + pDbeWindowPriv = DBE_WINDOW_PRIV(pWin); + + if (pDbeWindowPriv->nBufferIDs == 0) { + /* There is no buffer associated with the window. + * We have to create the window priv priv. Remember, the window + * priv was created at the DIX level, so all we need to do is + * create the priv priv and attach it to the priv. + */ + + pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen); + + /* Setup the window priv priv. */ + pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); + pDbeWindowPrivPriv->pDbeWindowPriv = pDbeWindowPriv; + + /* Get a front pixmap. */ + if (!(pDbeWindowPrivPriv->pFrontBuffer = + (*pScreen->CreatePixmap) (pScreen, pDbeWindowPriv->width, + pDbeWindowPriv->height, + pWin->drawable.depth, 0))) { + return BadAlloc; + } + + /* Get a back pixmap. */ + if (!(pDbeWindowPrivPriv->pBackBuffer = + (*pScreen->CreatePixmap) (pScreen, pDbeWindowPriv->width, + pDbeWindowPriv->height, + pWin->drawable.depth, 0))) { + (*pScreen->DestroyPixmap) (pDbeWindowPrivPriv->pFrontBuffer); + return BadAlloc; + } + + /* Security creation/labeling check. */ + rc = XaceHook(XACE_RESOURCE_ACCESS, serverClient, bufId, + dbeDrawableResType, pDbeWindowPrivPriv->pBackBuffer, + RT_WINDOW, pWin, DixCreateAccess); + + /* Make the back pixmap a DBE drawable resource. */ + if (rc != Success || !AddResource(bufId, dbeDrawableResType, + pDbeWindowPrivPriv->pBackBuffer)) { + /* free the buffer and the drawable resource */ + FreeResource(bufId, RT_NONE); + return (rc == Success) ? BadAlloc : rc; + } + + /* Clear the back buffer. */ + pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen); + if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) { + ValidateGC((DrawablePtr) pDbeWindowPrivPriv->pBackBuffer, pGC); + clearRect.x = clearRect.y = 0; + clearRect.width = pDbeWindowPrivPriv->pBackBuffer->drawable.width; + clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height; + (*pGC->ops->PolyFillRect) ((DrawablePtr) pDbeWindowPrivPriv-> + pBackBuffer, pGC, 1, &clearRect); + } + FreeScratchGC(pGC); + + } /* if no buffer associated with the window */ + + else { + /* A buffer is already associated with the window. + * Place the new buffer ID information at the head of the ID list. + */ + + /* Associate the new ID with an existing pixmap. */ + pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); + if (!AddResource(bufId, dbeDrawableResType, + (pointer) pDbeWindowPrivPriv->pBackBuffer)) { + return BadAlloc; + } + + } + + return Success; + +} /* miDbeAllocBackBufferName() */ + +/****************************************************************************** + * + * DBE MI Procedure: miDbeAliasBuffers + * + * Description: + * + * This function associates all XIDs of a buffer with the back pixmap + * stored in the window priv. + * + *****************************************************************************/ + +static void +miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv) +{ + int i; + MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv = + MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); + + for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++) { + ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType, + (pointer) pDbeWindowPrivPriv->pBackBuffer); + } + +} /* miDbeAliasBuffers() */ + +/****************************************************************************** + * + * DBE MI Procedure: miDbeSwapBuffers + * + * Description: + * + * This is the MI function for the DbeSwapBuffers request. + * + *****************************************************************************/ + +static int +miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo) +{ + DbeScreenPrivPtr pDbeScreenPriv; + GCPtr pGC; + WindowPtr pWin; + MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv; + PixmapPtr pTmpBuffer; + xRectangle clearRect; + + pWin = swapInfo[0].pWindow; + pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin); + pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin); + pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen); + + /* + ********************************************************************** + ** Setup before swap. + ********************************************************************** + */ + + switch (swapInfo[0].swapAction) { + case XdbeUndefined: + break; + + case XdbeBackground: + break; + + case XdbeUntouched: + ValidateGC((DrawablePtr) pDbeWindowPrivPriv->pFrontBuffer, pGC); + (*pGC->ops->CopyArea) ((DrawablePtr) pWin, + (DrawablePtr) pDbeWindowPrivPriv->pFrontBuffer, + pGC, 0, 0, pWin->drawable.width, + pWin->drawable.height, 0, 0); + break; + + case XdbeCopied: + break; + + } + + /* + ********************************************************************** + ** Swap. + ********************************************************************** + */ + + ValidateGC((DrawablePtr) pWin, pGC); + (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPrivPriv->pBackBuffer, + (DrawablePtr) pWin, pGC, 0, 0, + pWin->drawable.width, pWin->drawable.height, 0, 0); + + /* + ********************************************************************** + ** Tasks after swap. + ********************************************************************** + */ + + switch (swapInfo[0].swapAction) { + case XdbeUndefined: + break; + + case XdbeBackground: + if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) { + ValidateGC((DrawablePtr) pDbeWindowPrivPriv->pBackBuffer, pGC); + clearRect.x = 0; + clearRect.y = 0; + clearRect.width = pDbeWindowPrivPriv->pBackBuffer->drawable.width; + clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height; + (*pGC->ops->PolyFillRect) ((DrawablePtr) pDbeWindowPrivPriv-> + pBackBuffer, pGC, 1, &clearRect); + } + break; + + case XdbeUntouched: + /* Swap pixmap pointers. */ + pTmpBuffer = pDbeWindowPrivPriv->pBackBuffer; + pDbeWindowPrivPriv->pBackBuffer = pDbeWindowPrivPriv->pFrontBuffer; + pDbeWindowPrivPriv->pFrontBuffer = pTmpBuffer; + + miDbeAliasBuffers(pDbeWindowPrivPriv->pDbeWindowPriv); + + break; + + case XdbeCopied: + break; + + } + + /* Remove the swapped window from the swap information array and decrement + * pNumWindows to indicate to the DIX level how many windows were actually + * swapped. + */ + + if (*pNumWindows > 1) { + /* We were told to swap more than one window, but we only swapped the + * first one. Remove the first window in the list by moving the last + * window to the beginning. + */ + swapInfo[0].pWindow = swapInfo[*pNumWindows - 1].pWindow; + swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction; + + /* Clear the last window information just to be safe. */ + swapInfo[*pNumWindows - 1].pWindow = (WindowPtr) NULL; + swapInfo[*pNumWindows - 1].swapAction = 0; + } + else { + /* Clear the window information just to be safe. */ + swapInfo[0].pWindow = (WindowPtr) NULL; + swapInfo[0].swapAction = 0; + } + + (*pNumWindows)--; + + FreeScratchGC(pGC); + + return Success; + +} /* miSwapBuffers() */ + +/****************************************************************************** + * + * DBE MI Procedure: miDbeWinPrivDelete + * + * Description: + * + * This is the MI function for deleting the dbeWindowPrivResType resource. + * This function is invoked indirectly by calling FreeResource() to free + * the resources associated with a DBE buffer ID. There are 5 ways that + * miDbeWinPrivDelete() can be called by FreeResource(). They are: + * + * - A DBE window is destroyed, in which case the DbeDestroyWindow() + * wrapper is invoked. The wrapper calls FreeResource() for all DBE + * buffer IDs. + * + * - miDbeAllocBackBufferName() calls FreeResource() to clean up resources + * after a buffer allocation failure. + * + * - The PositionWindow wrapper, miDbePositionWindow(), calls + * FreeResource() when it fails to create buffers of the new size. + * FreeResource() is called for all DBE buffer IDs. + * + * - FreeClientResources() calls FreeResource() when a client dies or the + * the server resets. + * + * When FreeResource() is called for a DBE buffer ID, the delete function + * for the only other type of DBE resource, dbeDrawableResType, is also + * invoked. This delete function (DbeDrawableDelete) is a NOOP to make + * resource deletion easier. It is not guaranteed which delete function is + * called first. Hence, we will let miDbeWinPrivDelete() free all DBE + * resources. + * + * This function deletes/frees the following stuff associated with + * the window private: + * + * - the ID node in the ID list representing the passed in ID. + * + * In addition, pDbeWindowPriv->nBufferIDs is decremented. + * + * If this function is called for the last/only buffer ID for a window, + * these are additionally deleted/freed: + * + * - the front and back pixmaps + * - the window priv itself + * + *****************************************************************************/ + +static void +miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId) +{ + MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv; + + if (pDbeWindowPriv->nBufferIDs != 0) { + /* We still have at least one more buffer ID associated with this + * window. + */ + return; + } + + /* We have no more buffer IDs associated with this window. We need to + * free some stuff. + */ + + pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); + + /* Destroy the front and back pixmaps. */ + if (pDbeWindowPrivPriv->pFrontBuffer) { + (*pDbeWindowPriv->pWindow->drawable.pScreen-> + DestroyPixmap) (pDbeWindowPrivPriv->pFrontBuffer); + } + if (pDbeWindowPrivPriv->pBackBuffer) { + (*pDbeWindowPriv->pWindow->drawable.pScreen-> + DestroyPixmap) (pDbeWindowPrivPriv->pBackBuffer); + } + +} /* miDbeWinPrivDelete() */ + +/****************************************************************************** + * + * DBE MI Procedure: miDbePositionWindow + * + * Description: + * + * This function was cloned from miMbxPositionWindow() in mimultibuf.c. + * This function resizes the buffer when the window is resized. + * + *****************************************************************************/ + +static Bool +miDbePositionWindow(WindowPtr pWin, int x, int y) +{ + ScreenPtr pScreen; + DbeScreenPrivPtr pDbeScreenPriv; + DbeWindowPrivPtr pDbeWindowPriv; + int width, height; + int dx, dy, dw, dh; + int sourcex, sourcey; + int destx, desty; + int savewidth, saveheight; + PixmapPtr pFrontBuffer; + PixmapPtr pBackBuffer; + Bool clear; + GCPtr pGC; + xRectangle clearRect; + Bool ret; + + /* + ************************************************************************** + ** 1. Unwrap the member routine. + ************************************************************************** + */ + + pScreen = pWin->drawable.pScreen; + pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen); + pScreen->PositionWindow = pDbeScreenPriv->PositionWindow; + + /* + ************************************************************************** + ** 2. Do any work necessary before the member routine is called. + ** + ** In this case we do not need to do anything. + ************************************************************************** + */ + + /* + ************************************************************************** + ** 3. Call the member routine, saving its result if necessary. + ************************************************************************** + */ + + ret = (*pScreen->PositionWindow) (pWin, x, y); + + /* + ************************************************************************** + ** 4. Rewrap the member routine, restoring the wrapper value first in case + ** the wrapper (or something that it wrapped) change this value. + ************************************************************************** + */ + + pDbeScreenPriv->PositionWindow = pScreen->PositionWindow; + pScreen->PositionWindow = miDbePositionWindow; + + /* + ************************************************************************** + ** 5. Do any work necessary after the member routine has been called. + ************************************************************************** + */ + + if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin))) { + return ret; + } + + if (pDbeWindowPriv->width == pWin->drawable.width && + pDbeWindowPriv->height == pWin->drawable.height) { + return ret; + } + + width = pWin->drawable.width; + height = pWin->drawable.height; + + dx = pWin->drawable.x - pDbeWindowPriv->x; + dy = pWin->drawable.y - pDbeWindowPriv->y; + dw = width - pDbeWindowPriv->width; + dh = height - pDbeWindowPriv->height; + + GravityTranslate(0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty); + + clear = ((pDbeWindowPriv->width < (unsigned short) width) || + (pDbeWindowPriv->height < (unsigned short) height) || + (pWin->bitGravity == ForgetGravity)); + + sourcex = 0; + sourcey = 0; + savewidth = pDbeWindowPriv->width; + saveheight = pDbeWindowPriv->height; + + /* Clip rectangle to source and destination. */ + if (destx < 0) { + savewidth += destx; + sourcex -= destx; + destx = 0; + } + + if (destx + savewidth > width) { + savewidth = width - destx; + } + + if (desty < 0) { + saveheight += desty; + sourcey -= desty; + desty = 0; + } + + if (desty + saveheight > height) { + saveheight = height - desty; + } + + pDbeWindowPriv->width = width; + pDbeWindowPriv->height = height; + pDbeWindowPriv->x = pWin->drawable.x; + pDbeWindowPriv->y = pWin->drawable.y; + + pGC = GetScratchGC(pWin->drawable.depth, pScreen); + + if (clear) { + if ((*pDbeScreenPriv->SetupBackgroundPainter) (pWin, pGC)) { + clearRect.x = 0; + clearRect.y = 0; + clearRect.width = width; + clearRect.height = height; + } + else { + clear = FALSE; + } + } + + /* Create DBE buffer pixmaps equal to size of resized window. */ + pFrontBuffer = (*pScreen->CreatePixmap) (pScreen, width, height, + pWin->drawable.depth, 0); + + pBackBuffer = (*pScreen->CreatePixmap) (pScreen, width, height, + pWin->drawable.depth, 0); + + if (!pFrontBuffer || !pBackBuffer) { + /* We failed at creating 1 or 2 of the pixmaps. */ + + if (pFrontBuffer) { + (*pScreen->DestroyPixmap) (pFrontBuffer); + } + + if (pBackBuffer) { + (*pScreen->DestroyPixmap) (pBackBuffer); + } + + /* Destroy all buffers for this window. */ + while (pDbeWindowPriv) { + /* DbeWindowPrivDelete() will free the window private if there no + * more buffer IDs associated with this window. + */ + FreeResource(pDbeWindowPriv->IDs[0], RT_NONE); + pDbeWindowPriv = DBE_WINDOW_PRIV(pWin); + } + + FreeScratchGC(pGC); + return FALSE; + } + + else { + /* Clear out the new DBE buffer pixmaps. */ + + MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv; + + pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); + + /* I suppose this could avoid quite a bit of work if + * it computed the minimal area required. + */ + ValidateGC(&pFrontBuffer->drawable, pGC); + if (clear) { + (*pGC->ops->PolyFillRect) ((DrawablePtr) pFrontBuffer, pGC, 1, + &clearRect); + } + /* Copy the contents of the old front pixmap to the new one. */ + if (pWin->bitGravity != ForgetGravity) { + (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPrivPriv-> + pFrontBuffer, (DrawablePtr) pFrontBuffer, + pGC, sourcex, sourcey, savewidth, saveheight, + destx, desty); + } + + ValidateGC(&pBackBuffer->drawable, pGC); + if (clear) { + (*pGC->ops->PolyFillRect) ((DrawablePtr) pBackBuffer, pGC, 1, + &clearRect); + } + /* Copy the contents of the old back pixmap to the new one. */ + if (pWin->bitGravity != ForgetGravity) { + (*pGC->ops->CopyArea) ((DrawablePtr) pDbeWindowPrivPriv-> + pBackBuffer, (DrawablePtr) pBackBuffer, pGC, + sourcex, sourcey, savewidth, saveheight, + destx, desty); + } + + /* Destroy the old pixmaps, and point the DBE window priv to the new + * pixmaps. + */ + + (*pScreen->DestroyPixmap) (pDbeWindowPrivPriv->pFrontBuffer); + (*pScreen->DestroyPixmap) (pDbeWindowPrivPriv->pBackBuffer); + + pDbeWindowPrivPriv->pFrontBuffer = pFrontBuffer; + pDbeWindowPrivPriv->pBackBuffer = pBackBuffer; + + /* Make sure all XID are associated with the new back pixmap. */ + miDbeAliasBuffers(pDbeWindowPriv); + + FreeScratchGC(pGC); + } + + return ret; + +} /* miDbePositionWindow() */ + +/****************************************************************************** + * + * DBE MI Procedure: miDbeResetProc + * + * Description: + * + * This function is called from DbeResetProc(), which is called at the end + * of every server generation. This function peforms any MI-specific + * shutdown tasks. + * + *****************************************************************************/ + +static void +miDbeResetProc(ScreenPtr pScreen) +{ + DbeScreenPrivPtr pDbeScreenPriv; + + pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen); + + /* Unwrap wrappers */ + pScreen->PositionWindow = pDbeScreenPriv->PositionWindow; + +} /* miDbeResetProc() */ + +/****************************************************************************** + * + * DBE MI Procedure: miDbeInit + * + * Description: + * + * This is the MI initialization function called by DbeExtensionInit(). + * + *****************************************************************************/ + +Bool +miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv) +{ + if (!dixRegisterPrivateKey(&miDbeWindowPrivPrivKeyRec, PRIVATE_DBE_WINDOW, + sizeof(MiDbeWindowPrivPrivRec))) + return FALSE; + + /* Wrap functions. */ + pDbeScreenPriv->PositionWindow = pScreen->PositionWindow; + pScreen->PositionWindow = miDbePositionWindow; + + /* Initialize the per-screen DBE function pointers. */ + pDbeScreenPriv->GetVisualInfo = miDbeGetVisualInfo; + pDbeScreenPriv->AllocBackBufferName = miDbeAllocBackBufferName; + pDbeScreenPriv->SwapBuffers = miDbeSwapBuffers; + pDbeScreenPriv->BeginIdiom = 0; + pDbeScreenPriv->EndIdiom = 0; + pDbeScreenPriv->ResetProc = miDbeResetProc; + pDbeScreenPriv->WinPrivDelete = miDbeWinPrivDelete; + + return TRUE; + +} /* miDbeInit() */ |