diff options
Diffstat (limited to 'xorg-server/dbe/midbe.c')
-rw-r--r-- | xorg-server/dbe/midbe.c | 1618 |
1 files changed, 809 insertions, 809 deletions
diff --git a/xorg-server/dbe/midbe.c b/xorg-server/dbe/midbe.c index 4426c9d85..cba386c0b 100644 --- a/xorg-server/dbe/midbe.c +++ b/xorg-server/dbe/midbe.c @@ -1,809 +1,809 @@ -/****************************************************************************** - * - * Copyright (c) 1994, 1995 Hewlett-Packard Company - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR - * THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Except as contained in this notice, the name of the Hewlett-Packard - * Company shall not be used in advertising or otherwise to promote the - * sale, use or other dealings in this Software without prior written - * authorization from the Hewlett-Packard Company. - * - * Machine-independent DBE code - * - *****************************************************************************/ - - -/* INCLUDES */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <X11/X.h> -#include <X11/Xproto.h> -#include "misc.h" -#include "os.h" -#include "windowstr.h" -#include "scrnintstr.h" -#include "pixmapstr.h" -#include "extnsionst.h" -#include "dixstruct.h" -#include "resource.h" -#include "opaque.h" -#include "dbestruct.h" -#include "midbestr.h" -#include "regionstr.h" -#include "gcstruct.h" -#include "inputstr.h" -#include "midbe.h" -#include "xace.h" - -#include <stdio.h> - -static int miDbeWindowPrivPrivKeyIndex; -static DevPrivateKey miDbeWindowPrivPrivKey = &miDbeWindowPrivPrivKeyIndex; -static RESTYPE dbeDrawableResType; -static RESTYPE dbeWindowPrivResType; -static int dbeScreenPrivKeyIndex; -static DevPrivateKey dbeScreenPrivKey = &dbeScreenPrivKeyIndex; -static int dbeWindowPrivKeyIndex; -static DevPrivateKey dbeWindowPrivKey = &dbeWindowPrivKeyIndex; - - -/****************************************************************************** - * - * DBE MI Procedure: miDbeGetVisualInfo - * - * Description: - * - * This is the MI function for the DbeGetVisualInfo request. This function - * is called through pDbeScreenPriv->GetVisualInfo. This function is also - * called for the DbeAllocateBackBufferName request at the extension level; - * it is called by ProcDbeAllocateBackBufferName() in dbe.c. - * - * If memory allocation fails or we can not get the visual info, this - * function returns FALSE. Otherwise, it returns TRUE for success. - * - *****************************************************************************/ - -static Bool -miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo *pScrVisInfo) -{ - register int i, j, k; - register int count; - DepthPtr pDepth; - XdbeVisualInfo *visInfo; - - - /* Determine number of visuals for this screen. */ - for (i = 0, count = 0; i < pScreen->numDepths; i++) - { - count += pScreen->allowedDepths[i].numVids; - } - - /* Allocate an array of XdbeVisualInfo items. */ - if (!(visInfo = (XdbeVisualInfo *)xalloc(count * sizeof(XdbeVisualInfo)))) - { - return(FALSE); /* memory alloc failure */ - } - - for (i = 0, k = 0; i < pScreen->numDepths; i++) - { - /* For each depth of this screen, get visual information. */ - - pDepth = &pScreen->allowedDepths[i]; - - for (j = 0; j < pDepth->numVids; j++) - { - /* For each visual for this depth of this screen, get visual ID - * and visual depth. Since this is MI code, we will always return - * the same performance level for all visuals (0). A higher - * performance level value indicates higher performance. - */ - visInfo[k].visual = pDepth->vids[j]; - visInfo[k].depth = pDepth->depth; - visInfo[k].perflevel = 0; - k++; - } - } - - /* Record the number of visuals and point visual_depth to - * the array of visual info. - */ - pScrVisInfo->count = count; - pScrVisInfo->visinfo = visInfo; - - return(TRUE); /* success */ - -} /* miDbeGetVisualInfo() */ - - -/****************************************************************************** - * - * DBE MI Procedure: miAllocBackBufferName - * - * Description: - * - * This is the MI function for the DbeAllocateBackBufferName request. - * - *****************************************************************************/ - -static int -miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction) -{ - ScreenPtr pScreen; - DbeWindowPrivPtr pDbeWindowPriv; - MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv; - DbeScreenPrivPtr pDbeScreenPriv; - GCPtr pGC; - xRectangle clearRect; - int rc; - - - pScreen = pWin->drawable.pScreen; - pDbeWindowPriv = DBE_WINDOW_PRIV(pWin); - - if (pDbeWindowPriv->nBufferIDs == 0) - { - /* There is no buffer associated with the window. - * We have to create the window priv priv. Remember, the window - * priv was created at the DIX level, so all we need to do is - * create the priv priv and attach it to the priv. - */ - - pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen); - - /* Setup the window priv priv. */ - pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); - pDbeWindowPrivPriv->pDbeWindowPriv = pDbeWindowPriv; - - /* Get a front pixmap. */ - if (!(pDbeWindowPrivPriv->pFrontBuffer = - (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width, - pDbeWindowPriv->height, - pWin->drawable.depth, 0))) - { - return(BadAlloc); - } - - /* Get a back pixmap. */ - if (!(pDbeWindowPrivPriv->pBackBuffer = - (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width, - pDbeWindowPriv->height, - pWin->drawable.depth, 0))) - { - (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer); - return(BadAlloc); - } - - /* Security creation/labeling check. */ - rc = XaceHook(XACE_RESOURCE_ACCESS, serverClient, bufId, - dbeDrawableResType, pDbeWindowPrivPriv->pBackBuffer, - RT_WINDOW, pWin, DixCreateAccess); - - /* Make the back pixmap a DBE drawable resource. */ - if (rc != Success || !AddResource(bufId, dbeDrawableResType, - pDbeWindowPrivPriv->pBackBuffer)) - { - /* free the buffer and the drawable resource */ - FreeResource(bufId, RT_NONE); - return (rc == Success) ? BadAlloc : rc; - } - - - /* Attach the priv priv to the priv. */ - dixSetPrivate(&pDbeWindowPriv->devPrivates, miDbeWindowPrivPrivKey, - pDbeWindowPrivPriv); - - - /* Clear the back buffer. */ - pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen); - if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) - { - ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC); - clearRect.x = clearRect.y = 0; - clearRect.width = pDbeWindowPrivPriv->pBackBuffer->drawable.width; - clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height; - (*pGC->ops->PolyFillRect)( - (DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC, 1, - &clearRect); - } - FreeScratchGC(pGC); - - } /* if no buffer associated with the window */ - - else - { - /* A buffer is already associated with the window. - * Place the new buffer ID information at the head of the ID list. - */ - - /* Associate the new ID with an existing pixmap. */ - pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); - if (!AddResource(bufId, dbeDrawableResType, - (pointer)pDbeWindowPrivPriv->pBackBuffer)) - { - return(BadAlloc); - } - - } - - return(Success); - -} /* miDbeAllocBackBufferName() */ - - -/****************************************************************************** - * - * DBE MI Procedure: miDbeAliasBuffers - * - * Description: - * - * This function associates all XIDs of a buffer with the back pixmap - * stored in the window priv. - * - *****************************************************************************/ - -static void -miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv) -{ - int i; - MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv = - MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); - - for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++) - { - ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType, - (pointer)pDbeWindowPrivPriv->pBackBuffer); - } - -} /* miDbeAliasBuffers() */ - - -/****************************************************************************** - * - * DBE MI Procedure: miDbeSwapBuffers - * - * Description: - * - * This is the MI function for the DbeSwapBuffers request. - * - *****************************************************************************/ - -static int -miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo) -{ - DbeScreenPrivPtr pDbeScreenPriv; - GCPtr pGC; - WindowPtr pWin; - MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv; - PixmapPtr pTmpBuffer; - xRectangle clearRect; - - - pWin = swapInfo[0].pWindow; - pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin); - pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin); - pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen); - - /* - ********************************************************************** - ** Setup before swap. - ********************************************************************** - */ - - switch(swapInfo[0].swapAction) - { - case XdbeUndefined: - break; - - case XdbeBackground: - break; - - case XdbeUntouched: - ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, pGC); - (*pGC->ops->CopyArea)((DrawablePtr)pWin, - (DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, - pGC, 0, 0, pWin->drawable.width, - pWin->drawable.height, 0, 0); - break; - - case XdbeCopied: - break; - - } - - /* - ********************************************************************** - ** Swap. - ********************************************************************** - */ - - ValidateGC((DrawablePtr)pWin, pGC); - (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, - (DrawablePtr)pWin, pGC, 0, 0, - pWin->drawable.width, pWin->drawable.height, - 0, 0); - - /* - ********************************************************************** - ** Tasks after swap. - ********************************************************************** - */ - - switch(swapInfo[0].swapAction) - { - case XdbeUndefined: - break; - - case XdbeBackground: - if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) - { - ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC); - clearRect.x = 0; - clearRect.y = 0; - clearRect.width = - pDbeWindowPrivPriv->pBackBuffer->drawable.width; - clearRect.height = - pDbeWindowPrivPriv->pBackBuffer->drawable.height; - (*pGC->ops->PolyFillRect)( - (DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, - pGC, 1, &clearRect); - } - break; - - case XdbeUntouched: - /* Swap pixmap pointers. */ - pTmpBuffer = pDbeWindowPrivPriv->pBackBuffer; - pDbeWindowPrivPriv->pBackBuffer = - pDbeWindowPrivPriv->pFrontBuffer; - pDbeWindowPrivPriv->pFrontBuffer = pTmpBuffer; - - miDbeAliasBuffers(pDbeWindowPrivPriv->pDbeWindowPriv); - - break; - - case XdbeCopied: - break; - - } - - /* Remove the swapped window from the swap information array and decrement - * pNumWindows to indicate to the DIX level how many windows were actually - * swapped. - */ - - if (*pNumWindows > 1) - { - /* We were told to swap more than one window, but we only swapped the - * first one. Remove the first window in the list by moving the last - * window to the beginning. - */ - swapInfo[0].pWindow = swapInfo[*pNumWindows - 1].pWindow; - swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction; - - /* Clear the last window information just to be safe. */ - swapInfo[*pNumWindows - 1].pWindow = (WindowPtr)NULL; - swapInfo[*pNumWindows - 1].swapAction = 0; - } - else - { - /* Clear the window information just to be safe. */ - swapInfo[0].pWindow = (WindowPtr)NULL; - swapInfo[0].swapAction = 0; - } - - (*pNumWindows)--; - - FreeScratchGC(pGC); - - return(Success); - -} /* miSwapBuffers() */ - - -/****************************************************************************** - * - * DBE MI Procedure: miDbeWinPrivDelete - * - * Description: - * - * This is the MI function for deleting the dbeWindowPrivResType resource. - * This function is invoked indirectly by calling FreeResource() to free - * the resources associated with a DBE buffer ID. There are 5 ways that - * miDbeWinPrivDelete() can be called by FreeResource(). They are: - * - * - A DBE window is destroyed, in which case the DbeDestroyWindow() - * wrapper is invoked. The wrapper calls FreeResource() for all DBE - * buffer IDs. - * - * - miDbeAllocBackBufferName() calls FreeResource() to clean up resources - * after a buffer allocation failure. - * - * - The PositionWindow wrapper, miDbePositionWindow(), calls - * FreeResource() when it fails to create buffers of the new size. - * FreeResource() is called for all DBE buffer IDs. - * - * - FreeClientResources() calls FreeResource() when a client dies or the - * the server resets. - * - * When FreeResource() is called for a DBE buffer ID, the delete function - * for the only other type of DBE resource, dbeDrawableResType, is also - * invoked. This delete function (DbeDrawableDelete) is a NOOP to make - * resource deletion easier. It is not guaranteed which delete function is - * called first. Hence, we will let miDbeWinPrivDelete() free all DBE - * resources. - * - * This function deletes/frees the following stuff associated with - * the window private: - * - * - the ID node in the ID list representing the passed in ID. - * - * In addition, pDbeWindowPriv->nBufferIDs is decremented. - * - * If this function is called for the last/only buffer ID for a window, - * these are additionally deleted/freed: - * - * - the front and back pixmaps - * - the window priv itself - * - *****************************************************************************/ - -static void -miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId) -{ - MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv; - - - if (pDbeWindowPriv->nBufferIDs != 0) - { - /* We still have at least one more buffer ID associated with this - * window. - */ - return; - } - - - /* We have no more buffer IDs associated with this window. We need to - * free some stuff. - */ - - pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); - - /* Destroy the front and back pixmaps. */ - if (pDbeWindowPrivPriv->pFrontBuffer) - { - (*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)( - pDbeWindowPrivPriv->pFrontBuffer); - } - if (pDbeWindowPrivPriv->pBackBuffer) - { - (*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)( - pDbeWindowPrivPriv->pBackBuffer); - } - -} /* miDbeWinPrivDelete() */ - - -/****************************************************************************** - * - * DBE MI Procedure: miDbePositionWindow - * - * Description: - * - * This function was cloned from miMbxPositionWindow() in mimultibuf.c. - * This function resizes the buffer when the window is resized. - * - *****************************************************************************/ - -static Bool -miDbePositionWindow(WindowPtr pWin, int x, int y) -{ - ScreenPtr pScreen; - DbeScreenPrivPtr pDbeScreenPriv; - DbeWindowPrivPtr pDbeWindowPriv; - int width, height; - int dx, dy, dw, dh; - int sourcex, sourcey; - int destx, desty; - int savewidth, saveheight; - PixmapPtr pFrontBuffer; - PixmapPtr pBackBuffer; - Bool clear; - GCPtr pGC; - xRectangle clearRect; - Bool ret; - - - /* - ************************************************************************** - ** 1. Unwrap the member routine. - ************************************************************************** - */ - - pScreen = pWin->drawable.pScreen; - pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen); - pScreen->PositionWindow = pDbeScreenPriv->PositionWindow; - - /* - ************************************************************************** - ** 2. Do any work necessary before the member routine is called. - ** - ** In this case we do not need to do anything. - ************************************************************************** - */ - - /* - ************************************************************************** - ** 3. Call the member routine, saving its result if necessary. - ************************************************************************** - */ - - ret = (*pScreen->PositionWindow)(pWin, x, y); - - /* - ************************************************************************** - ** 4. Rewrap the member routine, restoring the wrapper value first in case - ** the wrapper (or something that it wrapped) change this value. - ************************************************************************** - */ - - pDbeScreenPriv->PositionWindow = pScreen->PositionWindow; - pScreen->PositionWindow = miDbePositionWindow; - - /* - ************************************************************************** - ** 5. Do any work necessary after the member routine has been called. - ************************************************************************** - */ - - if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin))) - { - return(ret); - } - - if (pDbeWindowPriv->width == pWin->drawable.width && - pDbeWindowPriv->height == pWin->drawable.height) - { - return(ret); - } - - width = pWin->drawable.width; - height = pWin->drawable.height; - - dx = pWin->drawable.x - pDbeWindowPriv->x; - dy = pWin->drawable.y - pDbeWindowPriv->y; - dw = width - pDbeWindowPriv->width; - dh = height - pDbeWindowPriv->height; - - GravityTranslate (0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty); - - clear = ((pDbeWindowPriv->width < (unsigned short)width ) || - (pDbeWindowPriv->height < (unsigned short)height) || - (pWin->bitGravity == ForgetGravity)); - - sourcex = 0; - sourcey = 0; - savewidth = pDbeWindowPriv->width; - saveheight = pDbeWindowPriv->height; - - /* Clip rectangle to source and destination. */ - if (destx < 0) - { - savewidth += destx; - sourcex -= destx; - destx = 0; - } - - if (destx + savewidth > width) - { - savewidth = width - destx; - } - - if (desty < 0) - { - saveheight += desty; - sourcey -= desty; - desty = 0; - } - - if (desty + saveheight > height) - { - saveheight = height - desty; - } - - pDbeWindowPriv->width = width; - pDbeWindowPriv->height = height; - pDbeWindowPriv->x = pWin->drawable.x; - pDbeWindowPriv->y = pWin->drawable.y; - - pGC = GetScratchGC (pWin->drawable.depth, pScreen); - - if (clear) - { - if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) - { - clearRect.x = 0; - clearRect.y = 0; - clearRect.width = width; - clearRect.height = height; - } - else - { - clear = FALSE; - } - } - - /* Create DBE buffer pixmaps equal to size of resized window. */ - pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height, - pWin->drawable.depth, 0); - - pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height, - pWin->drawable.depth, 0); - - if (!pFrontBuffer || !pBackBuffer) - { - /* We failed at creating 1 or 2 of the pixmaps. */ - - if (pFrontBuffer) - { - (*pScreen->DestroyPixmap)(pFrontBuffer); - } - - if (pBackBuffer) - { - (*pScreen->DestroyPixmap)(pBackBuffer); - } - - /* Destroy all buffers for this window. */ - while (pDbeWindowPriv) - { - /* DbeWindowPrivDelete() will free the window private if there no - * more buffer IDs associated with this window. - */ - FreeResource(pDbeWindowPriv->IDs[0], RT_NONE); - pDbeWindowPriv = DBE_WINDOW_PRIV(pWin); - } - - FreeScratchGC(pGC); - return(FALSE); - } - - else - { - /* Clear out the new DBE buffer pixmaps. */ - - MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv; - - - pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv); - ValidateGC((DrawablePtr)pFrontBuffer, pGC); - - /* I suppose this could avoid quite a bit of work if - * it computed the minimal area required. - */ - if (clear) - { - (*pGC->ops->PolyFillRect)((DrawablePtr)pFrontBuffer, pGC, 1, - &clearRect); - (*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1, - &clearRect); - } - - /* Copy the contents of the old DBE pixmaps to the new pixmaps. */ - if (pWin->bitGravity != ForgetGravity) - { - (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, - (DrawablePtr)pFrontBuffer, pGC, sourcex, - sourcey, savewidth, saveheight, destx, desty); - (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, - (DrawablePtr)pBackBuffer, pGC, sourcex, - sourcey, savewidth, saveheight, destx, desty); - } - - /* Destroy the old pixmaps, and point the DBE window priv to the new - * pixmaps. - */ - - (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer); - (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pBackBuffer); - - pDbeWindowPrivPriv->pFrontBuffer = pFrontBuffer; - pDbeWindowPrivPriv->pBackBuffer = pBackBuffer; - - /* Make sure all XID are associated with the new back pixmap. */ - miDbeAliasBuffers(pDbeWindowPriv); - - FreeScratchGC(pGC); - } - - return(ret); - -} /* miDbePositionWindow() */ - - -/****************************************************************************** - * - * DBE MI Procedure: miDbeResetProc - * - * Description: - * - * This function is called from DbeResetProc(), which is called at the end - * of every server generation. This function peforms any MI-specific - * shutdown tasks. - * - *****************************************************************************/ - -static void -miDbeResetProc(ScreenPtr pScreen) -{ - DbeScreenPrivPtr pDbeScreenPriv; - - - pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen); - - /* Unwrap wrappers */ - pScreen->PositionWindow = pDbeScreenPriv->PositionWindow; - -} /* miDbeResetProc() */ - - -/****************************************************************************** - * - * DBE MI Procedure: miDbeInit - * - * Description: - * - * This is the MI initialization function called by DbeExtensionInit(). - * - *****************************************************************************/ - -Bool -miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv) -{ - /* Copy resource types created by DIX */ - dbeDrawableResType = pDbeScreenPriv->dbeDrawableResType; - dbeWindowPrivResType = pDbeScreenPriv->dbeWindowPrivResType; - - /* Copy private indices created by DIX */ - dbeScreenPrivKey = pDbeScreenPriv->dbeScreenPrivKey; - dbeWindowPrivKey = pDbeScreenPriv->dbeWindowPrivKey; - - if (!dixRequestPrivate(miDbeWindowPrivPrivKey, - sizeof(MiDbeWindowPrivPrivRec))) - return(FALSE); - - /* Wrap functions. */ - pDbeScreenPriv->PositionWindow = pScreen->PositionWindow; - pScreen->PositionWindow = miDbePositionWindow; - - /* Initialize the per-screen DBE function pointers. */ - pDbeScreenPriv->GetVisualInfo = miDbeGetVisualInfo; - pDbeScreenPriv->AllocBackBufferName = miDbeAllocBackBufferName; - pDbeScreenPriv->SwapBuffers = miDbeSwapBuffers; - pDbeScreenPriv->BeginIdiom = 0; - pDbeScreenPriv->EndIdiom = 0; - pDbeScreenPriv->ResetProc = miDbeResetProc; - pDbeScreenPriv->WinPrivDelete = miDbeWinPrivDelete; - - return(TRUE); - -} /* miDbeInit() */ +/******************************************************************************
+ *
+ * Copyright (c) 1994, 1995 Hewlett-Packard Company
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
+ * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Except as contained in this notice, the name of the Hewlett-Packard
+ * Company shall not be used in advertising or otherwise to promote the
+ * sale, use or other dealings in this Software without prior written
+ * authorization from the Hewlett-Packard Company.
+ *
+ * Machine-independent DBE code
+ *
+ *****************************************************************************/
+
+
+/* INCLUDES */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <X11/X.h>
+#include <X11/Xproto.h>
+#include "misc.h"
+#include "os.h"
+#include "windowstr.h"
+#include "scrnintstr.h"
+#include "pixmapstr.h"
+#include "extnsionst.h"
+#include "dixstruct.h"
+#include "resource.h"
+#include "opaque.h"
+#include "dbestruct.h"
+#include "midbestr.h"
+#include "regionstr.h"
+#include "gcstruct.h"
+#include "inputstr.h"
+#include "midbe.h"
+#include "xace.h"
+
+#include <stdio.h>
+
+static int miDbeWindowPrivPrivKeyIndex;
+static DevPrivateKey miDbeWindowPrivPrivKey = &miDbeWindowPrivPrivKeyIndex;
+static RESTYPE dbeDrawableResType;
+static RESTYPE dbeWindowPrivResType;
+static int dbeScreenPrivKeyIndex;
+static DevPrivateKey dbeScreenPrivKey = &dbeScreenPrivKeyIndex;
+static int dbeWindowPrivKeyIndex;
+static DevPrivateKey dbeWindowPrivKey = &dbeWindowPrivKeyIndex;
+
+
+/******************************************************************************
+ *
+ * DBE MI Procedure: miDbeGetVisualInfo
+ *
+ * Description:
+ *
+ * This is the MI function for the DbeGetVisualInfo request. This function
+ * is called through pDbeScreenPriv->GetVisualInfo. This function is also
+ * called for the DbeAllocateBackBufferName request at the extension level;
+ * it is called by ProcDbeAllocateBackBufferName() in dbe.c.
+ *
+ * If memory allocation fails or we can not get the visual info, this
+ * function returns FALSE. Otherwise, it returns TRUE for success.
+ *
+ *****************************************************************************/
+
+static Bool
+miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo *pScrVisInfo)
+{
+ register int i, j, k;
+ register int count;
+ DepthPtr pDepth;
+ XdbeVisualInfo *visInfo;
+
+
+ /* Determine number of visuals for this screen. */
+ for (i = 0, count = 0; i < pScreen->numDepths; i++)
+ {
+ count += pScreen->allowedDepths[i].numVids;
+ }
+
+ /* Allocate an array of XdbeVisualInfo items. */
+ if (!(visInfo = (XdbeVisualInfo *)malloc(count * sizeof(XdbeVisualInfo))))
+ {
+ return(FALSE); /* memory alloc failure */
+ }
+
+ for (i = 0, k = 0; i < pScreen->numDepths; i++)
+ {
+ /* For each depth of this screen, get visual information. */
+
+ pDepth = &pScreen->allowedDepths[i];
+
+ for (j = 0; j < pDepth->numVids; j++)
+ {
+ /* For each visual for this depth of this screen, get visual ID
+ * and visual depth. Since this is MI code, we will always return
+ * the same performance level for all visuals (0). A higher
+ * performance level value indicates higher performance.
+ */
+ visInfo[k].visual = pDepth->vids[j];
+ visInfo[k].depth = pDepth->depth;
+ visInfo[k].perflevel = 0;
+ k++;
+ }
+ }
+
+ /* Record the number of visuals and point visual_depth to
+ * the array of visual info.
+ */
+ pScrVisInfo->count = count;
+ pScrVisInfo->visinfo = visInfo;
+
+ return(TRUE); /* success */
+
+} /* miDbeGetVisualInfo() */
+
+
+/******************************************************************************
+ *
+ * DBE MI Procedure: miAllocBackBufferName
+ *
+ * Description:
+ *
+ * This is the MI function for the DbeAllocateBackBufferName request.
+ *
+ *****************************************************************************/
+
+static int
+miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
+{
+ ScreenPtr pScreen;
+ DbeWindowPrivPtr pDbeWindowPriv;
+ MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
+ DbeScreenPrivPtr pDbeScreenPriv;
+ GCPtr pGC;
+ xRectangle clearRect;
+ int rc;
+
+
+ pScreen = pWin->drawable.pScreen;
+ pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
+
+ if (pDbeWindowPriv->nBufferIDs == 0)
+ {
+ /* There is no buffer associated with the window.
+ * We have to create the window priv priv. Remember, the window
+ * priv was created at the DIX level, so all we need to do is
+ * create the priv priv and attach it to the priv.
+ */
+
+ pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
+
+ /* Setup the window priv priv. */
+ pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
+ pDbeWindowPrivPriv->pDbeWindowPriv = pDbeWindowPriv;
+
+ /* Get a front pixmap. */
+ if (!(pDbeWindowPrivPriv->pFrontBuffer =
+ (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
+ pDbeWindowPriv->height,
+ pWin->drawable.depth, 0)))
+ {
+ return(BadAlloc);
+ }
+
+ /* Get a back pixmap. */
+ if (!(pDbeWindowPrivPriv->pBackBuffer =
+ (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
+ pDbeWindowPriv->height,
+ pWin->drawable.depth, 0)))
+ {
+ (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
+ return(BadAlloc);
+ }
+
+ /* Security creation/labeling check. */
+ rc = XaceHook(XACE_RESOURCE_ACCESS, serverClient, bufId,
+ dbeDrawableResType, pDbeWindowPrivPriv->pBackBuffer,
+ RT_WINDOW, pWin, DixCreateAccess);
+
+ /* Make the back pixmap a DBE drawable resource. */
+ if (rc != Success || !AddResource(bufId, dbeDrawableResType,
+ pDbeWindowPrivPriv->pBackBuffer))
+ {
+ /* free the buffer and the drawable resource */
+ FreeResource(bufId, RT_NONE);
+ return (rc == Success) ? BadAlloc : rc;
+ }
+
+
+ /* Attach the priv priv to the priv. */
+ dixSetPrivate(&pDbeWindowPriv->devPrivates, miDbeWindowPrivPrivKey,
+ pDbeWindowPrivPriv);
+
+
+ /* Clear the back buffer. */
+ pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
+ if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
+ {
+ ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
+ clearRect.x = clearRect.y = 0;
+ clearRect.width = pDbeWindowPrivPriv->pBackBuffer->drawable.width;
+ clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height;
+ (*pGC->ops->PolyFillRect)(
+ (DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC, 1,
+ &clearRect);
+ }
+ FreeScratchGC(pGC);
+
+ } /* if no buffer associated with the window */
+
+ else
+ {
+ /* A buffer is already associated with the window.
+ * Place the new buffer ID information at the head of the ID list.
+ */
+
+ /* Associate the new ID with an existing pixmap. */
+ pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
+ if (!AddResource(bufId, dbeDrawableResType,
+ (pointer)pDbeWindowPrivPriv->pBackBuffer))
+ {
+ return(BadAlloc);
+ }
+
+ }
+
+ return(Success);
+
+} /* miDbeAllocBackBufferName() */
+
+
+/******************************************************************************
+ *
+ * DBE MI Procedure: miDbeAliasBuffers
+ *
+ * Description:
+ *
+ * This function associates all XIDs of a buffer with the back pixmap
+ * stored in the window priv.
+ *
+ *****************************************************************************/
+
+static void
+miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv)
+{
+ int i;
+ MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv =
+ MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
+
+ for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++)
+ {
+ ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType,
+ (pointer)pDbeWindowPrivPriv->pBackBuffer);
+ }
+
+} /* miDbeAliasBuffers() */
+
+
+/******************************************************************************
+ *
+ * DBE MI Procedure: miDbeSwapBuffers
+ *
+ * Description:
+ *
+ * This is the MI function for the DbeSwapBuffers request.
+ *
+ *****************************************************************************/
+
+static int
+miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
+{
+ DbeScreenPrivPtr pDbeScreenPriv;
+ GCPtr pGC;
+ WindowPtr pWin;
+ MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
+ PixmapPtr pTmpBuffer;
+ xRectangle clearRect;
+
+
+ pWin = swapInfo[0].pWindow;
+ pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
+ pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin);
+ pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
+
+ /*
+ **********************************************************************
+ ** Setup before swap.
+ **********************************************************************
+ */
+
+ switch(swapInfo[0].swapAction)
+ {
+ case XdbeUndefined:
+ break;
+
+ case XdbeBackground:
+ break;
+
+ case XdbeUntouched:
+ ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, pGC);
+ (*pGC->ops->CopyArea)((DrawablePtr)pWin,
+ (DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
+ pGC, 0, 0, pWin->drawable.width,
+ pWin->drawable.height, 0, 0);
+ break;
+
+ case XdbeCopied:
+ break;
+
+ }
+
+ /*
+ **********************************************************************
+ ** Swap.
+ **********************************************************************
+ */
+
+ ValidateGC((DrawablePtr)pWin, pGC);
+ (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
+ (DrawablePtr)pWin, pGC, 0, 0,
+ pWin->drawable.width, pWin->drawable.height,
+ 0, 0);
+
+ /*
+ **********************************************************************
+ ** Tasks after swap.
+ **********************************************************************
+ */
+
+ switch(swapInfo[0].swapAction)
+ {
+ case XdbeUndefined:
+ break;
+
+ case XdbeBackground:
+ if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
+ {
+ ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
+ clearRect.x = 0;
+ clearRect.y = 0;
+ clearRect.width =
+ pDbeWindowPrivPriv->pBackBuffer->drawable.width;
+ clearRect.height =
+ pDbeWindowPrivPriv->pBackBuffer->drawable.height;
+ (*pGC->ops->PolyFillRect)(
+ (DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
+ pGC, 1, &clearRect);
+ }
+ break;
+
+ case XdbeUntouched:
+ /* Swap pixmap pointers. */
+ pTmpBuffer = pDbeWindowPrivPriv->pBackBuffer;
+ pDbeWindowPrivPriv->pBackBuffer =
+ pDbeWindowPrivPriv->pFrontBuffer;
+ pDbeWindowPrivPriv->pFrontBuffer = pTmpBuffer;
+
+ miDbeAliasBuffers(pDbeWindowPrivPriv->pDbeWindowPriv);
+
+ break;
+
+ case XdbeCopied:
+ break;
+
+ }
+
+ /* Remove the swapped window from the swap information array and decrement
+ * pNumWindows to indicate to the DIX level how many windows were actually
+ * swapped.
+ */
+
+ if (*pNumWindows > 1)
+ {
+ /* We were told to swap more than one window, but we only swapped the
+ * first one. Remove the first window in the list by moving the last
+ * window to the beginning.
+ */
+ swapInfo[0].pWindow = swapInfo[*pNumWindows - 1].pWindow;
+ swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction;
+
+ /* Clear the last window information just to be safe. */
+ swapInfo[*pNumWindows - 1].pWindow = (WindowPtr)NULL;
+ swapInfo[*pNumWindows - 1].swapAction = 0;
+ }
+ else
+ {
+ /* Clear the window information just to be safe. */
+ swapInfo[0].pWindow = (WindowPtr)NULL;
+ swapInfo[0].swapAction = 0;
+ }
+
+ (*pNumWindows)--;
+
+ FreeScratchGC(pGC);
+
+ return(Success);
+
+} /* miSwapBuffers() */
+
+
+/******************************************************************************
+ *
+ * DBE MI Procedure: miDbeWinPrivDelete
+ *
+ * Description:
+ *
+ * This is the MI function for deleting the dbeWindowPrivResType resource.
+ * This function is invoked indirectly by calling FreeResource() to free
+ * the resources associated with a DBE buffer ID. There are 5 ways that
+ * miDbeWinPrivDelete() can be called by FreeResource(). They are:
+ *
+ * - A DBE window is destroyed, in which case the DbeDestroyWindow()
+ * wrapper is invoked. The wrapper calls FreeResource() for all DBE
+ * buffer IDs.
+ *
+ * - miDbeAllocBackBufferName() calls FreeResource() to clean up resources
+ * after a buffer allocation failure.
+ *
+ * - The PositionWindow wrapper, miDbePositionWindow(), calls
+ * FreeResource() when it fails to create buffers of the new size.
+ * FreeResource() is called for all DBE buffer IDs.
+ *
+ * - FreeClientResources() calls FreeResource() when a client dies or the
+ * the server resets.
+ *
+ * When FreeResource() is called for a DBE buffer ID, the delete function
+ * for the only other type of DBE resource, dbeDrawableResType, is also
+ * invoked. This delete function (DbeDrawableDelete) is a NOOP to make
+ * resource deletion easier. It is not guaranteed which delete function is
+ * called first. Hence, we will let miDbeWinPrivDelete() free all DBE
+ * resources.
+ *
+ * This function deletes/frees the following stuff associated with
+ * the window private:
+ *
+ * - the ID node in the ID list representing the passed in ID.
+ *
+ * In addition, pDbeWindowPriv->nBufferIDs is decremented.
+ *
+ * If this function is called for the last/only buffer ID for a window,
+ * these are additionally deleted/freed:
+ *
+ * - the front and back pixmaps
+ * - the window priv itself
+ *
+ *****************************************************************************/
+
+static void
+miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId)
+{
+ MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
+
+
+ if (pDbeWindowPriv->nBufferIDs != 0)
+ {
+ /* We still have at least one more buffer ID associated with this
+ * window.
+ */
+ return;
+ }
+
+
+ /* We have no more buffer IDs associated with this window. We need to
+ * free some stuff.
+ */
+
+ pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
+
+ /* Destroy the front and back pixmaps. */
+ if (pDbeWindowPrivPriv->pFrontBuffer)
+ {
+ (*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
+ pDbeWindowPrivPriv->pFrontBuffer);
+ }
+ if (pDbeWindowPrivPriv->pBackBuffer)
+ {
+ (*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
+ pDbeWindowPrivPriv->pBackBuffer);
+ }
+
+} /* miDbeWinPrivDelete() */
+
+
+/******************************************************************************
+ *
+ * DBE MI Procedure: miDbePositionWindow
+ *
+ * Description:
+ *
+ * This function was cloned from miMbxPositionWindow() in mimultibuf.c.
+ * This function resizes the buffer when the window is resized.
+ *
+ *****************************************************************************/
+
+static Bool
+miDbePositionWindow(WindowPtr pWin, int x, int y)
+{
+ ScreenPtr pScreen;
+ DbeScreenPrivPtr pDbeScreenPriv;
+ DbeWindowPrivPtr pDbeWindowPriv;
+ int width, height;
+ int dx, dy, dw, dh;
+ int sourcex, sourcey;
+ int destx, desty;
+ int savewidth, saveheight;
+ PixmapPtr pFrontBuffer;
+ PixmapPtr pBackBuffer;
+ Bool clear;
+ GCPtr pGC;
+ xRectangle clearRect;
+ Bool ret;
+
+
+ /*
+ **************************************************************************
+ ** 1. Unwrap the member routine.
+ **************************************************************************
+ */
+
+ pScreen = pWin->drawable.pScreen;
+ pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
+ pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
+
+ /*
+ **************************************************************************
+ ** 2. Do any work necessary before the member routine is called.
+ **
+ ** In this case we do not need to do anything.
+ **************************************************************************
+ */
+
+ /*
+ **************************************************************************
+ ** 3. Call the member routine, saving its result if necessary.
+ **************************************************************************
+ */
+
+ ret = (*pScreen->PositionWindow)(pWin, x, y);
+
+ /*
+ **************************************************************************
+ ** 4. Rewrap the member routine, restoring the wrapper value first in case
+ ** the wrapper (or something that it wrapped) change this value.
+ **************************************************************************
+ */
+
+ pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
+ pScreen->PositionWindow = miDbePositionWindow;
+
+ /*
+ **************************************************************************
+ ** 5. Do any work necessary after the member routine has been called.
+ **************************************************************************
+ */
+
+ if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin)))
+ {
+ return(ret);
+ }
+
+ if (pDbeWindowPriv->width == pWin->drawable.width &&
+ pDbeWindowPriv->height == pWin->drawable.height)
+ {
+ return(ret);
+ }
+
+ width = pWin->drawable.width;
+ height = pWin->drawable.height;
+
+ dx = pWin->drawable.x - pDbeWindowPriv->x;
+ dy = pWin->drawable.y - pDbeWindowPriv->y;
+ dw = width - pDbeWindowPriv->width;
+ dh = height - pDbeWindowPriv->height;
+
+ GravityTranslate (0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty);
+
+ clear = ((pDbeWindowPriv->width < (unsigned short)width ) ||
+ (pDbeWindowPriv->height < (unsigned short)height) ||
+ (pWin->bitGravity == ForgetGravity));
+
+ sourcex = 0;
+ sourcey = 0;
+ savewidth = pDbeWindowPriv->width;
+ saveheight = pDbeWindowPriv->height;
+
+ /* Clip rectangle to source and destination. */
+ if (destx < 0)
+ {
+ savewidth += destx;
+ sourcex -= destx;
+ destx = 0;
+ }
+
+ if (destx + savewidth > width)
+ {
+ savewidth = width - destx;
+ }
+
+ if (desty < 0)
+ {
+ saveheight += desty;
+ sourcey -= desty;
+ desty = 0;
+ }
+
+ if (desty + saveheight > height)
+ {
+ saveheight = height - desty;
+ }
+
+ pDbeWindowPriv->width = width;
+ pDbeWindowPriv->height = height;
+ pDbeWindowPriv->x = pWin->drawable.x;
+ pDbeWindowPriv->y = pWin->drawable.y;
+
+ pGC = GetScratchGC (pWin->drawable.depth, pScreen);
+
+ if (clear)
+ {
+ if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
+ {
+ clearRect.x = 0;
+ clearRect.y = 0;
+ clearRect.width = width;
+ clearRect.height = height;
+ }
+ else
+ {
+ clear = FALSE;
+ }
+ }
+
+ /* Create DBE buffer pixmaps equal to size of resized window. */
+ pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
+ pWin->drawable.depth, 0);
+
+ pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
+ pWin->drawable.depth, 0);
+
+ if (!pFrontBuffer || !pBackBuffer)
+ {
+ /* We failed at creating 1 or 2 of the pixmaps. */
+
+ if (pFrontBuffer)
+ {
+ (*pScreen->DestroyPixmap)(pFrontBuffer);
+ }
+
+ if (pBackBuffer)
+ {
+ (*pScreen->DestroyPixmap)(pBackBuffer);
+ }
+
+ /* Destroy all buffers for this window. */
+ while (pDbeWindowPriv)
+ {
+ /* DbeWindowPrivDelete() will free the window private if there no
+ * more buffer IDs associated with this window.
+ */
+ FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
+ pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
+ }
+
+ FreeScratchGC(pGC);
+ return(FALSE);
+ }
+
+ else
+ {
+ /* Clear out the new DBE buffer pixmaps. */
+
+ MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
+
+
+ pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
+ ValidateGC((DrawablePtr)pFrontBuffer, pGC);
+
+ /* I suppose this could avoid quite a bit of work if
+ * it computed the minimal area required.
+ */
+ if (clear)
+ {
+ (*pGC->ops->PolyFillRect)((DrawablePtr)pFrontBuffer, pGC, 1,
+ &clearRect);
+ (*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1,
+ &clearRect);
+ }
+
+ /* Copy the contents of the old DBE pixmaps to the new pixmaps. */
+ if (pWin->bitGravity != ForgetGravity)
+ {
+ (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
+ (DrawablePtr)pFrontBuffer, pGC, sourcex,
+ sourcey, savewidth, saveheight, destx, desty);
+ (*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
+ (DrawablePtr)pBackBuffer, pGC, sourcex,
+ sourcey, savewidth, saveheight, destx, desty);
+ }
+
+ /* Destroy the old pixmaps, and point the DBE window priv to the new
+ * pixmaps.
+ */
+
+ (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
+ (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pBackBuffer);
+
+ pDbeWindowPrivPriv->pFrontBuffer = pFrontBuffer;
+ pDbeWindowPrivPriv->pBackBuffer = pBackBuffer;
+
+ /* Make sure all XID are associated with the new back pixmap. */
+ miDbeAliasBuffers(pDbeWindowPriv);
+
+ FreeScratchGC(pGC);
+ }
+
+ return(ret);
+
+} /* miDbePositionWindow() */
+
+
+/******************************************************************************
+ *
+ * DBE MI Procedure: miDbeResetProc
+ *
+ * Description:
+ *
+ * This function is called from DbeResetProc(), which is called at the end
+ * of every server generation. This function peforms any MI-specific
+ * shutdown tasks.
+ *
+ *****************************************************************************/
+
+static void
+miDbeResetProc(ScreenPtr pScreen)
+{
+ DbeScreenPrivPtr pDbeScreenPriv;
+
+
+ pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
+
+ /* Unwrap wrappers */
+ pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
+
+} /* miDbeResetProc() */
+
+
+/******************************************************************************
+ *
+ * DBE MI Procedure: miDbeInit
+ *
+ * Description:
+ *
+ * This is the MI initialization function called by DbeExtensionInit().
+ *
+ *****************************************************************************/
+
+Bool
+miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv)
+{
+ /* Copy resource types created by DIX */
+ dbeDrawableResType = pDbeScreenPriv->dbeDrawableResType;
+ dbeWindowPrivResType = pDbeScreenPriv->dbeWindowPrivResType;
+
+ /* Copy private indices created by DIX */
+ dbeScreenPrivKey = pDbeScreenPriv->dbeScreenPrivKey;
+ dbeWindowPrivKey = pDbeScreenPriv->dbeWindowPrivKey;
+
+ if (!dixRequestPrivate(miDbeWindowPrivPrivKey,
+ sizeof(MiDbeWindowPrivPrivRec)))
+ return(FALSE);
+
+ /* Wrap functions. */
+ pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
+ pScreen->PositionWindow = miDbePositionWindow;
+
+ /* Initialize the per-screen DBE function pointers. */
+ pDbeScreenPriv->GetVisualInfo = miDbeGetVisualInfo;
+ pDbeScreenPriv->AllocBackBufferName = miDbeAllocBackBufferName;
+ pDbeScreenPriv->SwapBuffers = miDbeSwapBuffers;
+ pDbeScreenPriv->BeginIdiom = 0;
+ pDbeScreenPriv->EndIdiom = 0;
+ pDbeScreenPriv->ResetProc = miDbeResetProc;
+ pDbeScreenPriv->WinPrivDelete = miDbeWinPrivDelete;
+
+ return(TRUE);
+
+} /* miDbeInit() */
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