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-rw-r--r--xorg-server/exa/exa_migration_classic.c1490
1 files changed, 745 insertions, 745 deletions
diff --git a/xorg-server/exa/exa_migration_classic.c b/xorg-server/exa/exa_migration_classic.c
index 871679ffc..9e1626c69 100644
--- a/xorg-server/exa/exa_migration_classic.c
+++ b/xorg-server/exa/exa_migration_classic.c
@@ -1,745 +1,745 @@
-/*
- * Copyright © 2006 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Authors:
- * Eric Anholt <eric@anholt.net>
- * Michel Dänzer <michel@tungstengraphics.com>
- *
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <string.h>
-
-#include "exa_priv.h"
-#include "exa.h"
-
-#if DEBUG_MIGRATE
-#define DBG_MIGRATE(a) ErrorF a
-#else
-#define DBG_MIGRATE(a)
-#endif
-
-/**
- * The fallback path for UTS/DFS failing is to just memcpy. exaCopyDirtyToSys
- * and exaCopyDirtyToFb both needed to do this loop.
- */
-static void
-exaMemcpyBox (PixmapPtr pPixmap, BoxPtr pbox, CARD8 *src, int src_pitch,
- CARD8 *dst, int dst_pitch)
- {
- int i, cpp = pPixmap->drawable.bitsPerPixel / 8;
- int bytes = (pbox->x2 - pbox->x1) * cpp;
-
- src += pbox->y1 * src_pitch + pbox->x1 * cpp;
- dst += pbox->y1 * dst_pitch + pbox->x1 * cpp;
-
- for (i = pbox->y2 - pbox->y1; i; i--) {
- memcpy (dst, src, bytes);
- src += src_pitch;
- dst += dst_pitch;
- }
-}
-
-/**
- * Returns TRUE if the pixmap is dirty (has been modified in its current
- * location compared to the other), or lacks a private for tracking
- * dirtiness.
- */
-static Bool
-exaPixmapIsDirty (PixmapPtr pPix)
-{
- ExaPixmapPriv (pPix);
-
- if (pExaPixmap == NULL)
- EXA_FatalErrorDebugWithRet(("EXA bug: exaPixmapIsDirty was called on a non-exa pixmap.\n"), TRUE);
-
- if (!pExaPixmap->pDamage)
- return FALSE;
-
- return REGION_NOTEMPTY (pScreen, DamageRegion(pExaPixmap->pDamage)) ||
- !REGION_EQUAL(pScreen, &pExaPixmap->validSys, &pExaPixmap->validFB);
-}
-
-/**
- * Returns TRUE if the pixmap is either pinned in FB, or has a sufficient score
- * to be considered "should be in framebuffer". That's just anything that has
- * had more acceleration than fallbacks, or has no score yet.
- *
- * Only valid if using a migration scheme that tracks score.
- */
-static Bool
-exaPixmapShouldBeInFB (PixmapPtr pPix)
-{
- ExaPixmapPriv (pPix);
-
- if (exaPixmapIsPinned (pPix))
- return TRUE;
-
- return pExaPixmap->score >= 0;
-}
-
-/**
- * If the pixmap is currently dirty, this copies at least the dirty area from
- * FB to system or vice versa. Both areas must be allocated.
- */
-static void
-exaCopyDirty(ExaMigrationPtr migrate, RegionPtr pValidDst, RegionPtr pValidSrc,
- Bool (*transfer) (PixmapPtr pPix, int x, int y, int w, int h,
- char *sys, int sys_pitch), int fallback_index,
- void (*sync) (ScreenPtr pScreen))
-{
- PixmapPtr pPixmap = migrate->pPix;
- ExaPixmapPriv (pPixmap);
- RegionPtr damage = DamageRegion (pExaPixmap->pDamage);
- RegionRec CopyReg;
- Bool save_use_gpu_copy;
- int save_pitch;
- BoxPtr pBox;
- int nbox;
- Bool access_prepared = FALSE;
- Bool need_sync = FALSE;
-
- /* Damaged bits are valid in current copy but invalid in other one */
- if (pExaPixmap->use_gpu_copy) {
- REGION_UNION(pScreen, &pExaPixmap->validFB, &pExaPixmap->validFB,
- damage);
- REGION_SUBTRACT(pScreen, &pExaPixmap->validSys, &pExaPixmap->validSys,
- damage);
- } else {
- REGION_UNION(pScreen, &pExaPixmap->validSys, &pExaPixmap->validSys,
- damage);
- REGION_SUBTRACT(pScreen, &pExaPixmap->validFB, &pExaPixmap->validFB,
- damage);
- }
-
- REGION_EMPTY(pScreen, damage);
-
- /* Copy bits valid in source but not in destination */
- REGION_NULL(pScreen, &CopyReg);
- REGION_SUBTRACT(pScreen, &CopyReg, pValidSrc, pValidDst);
-
- if (migrate->as_dst) {
- ExaScreenPriv (pPixmap->drawable.pScreen);
-
- /* XXX: The pending damage region will be marked as damaged after the
- * operation, so it should serve as an upper bound for the region that
- * needs to be synchronized for the operation. Unfortunately, this
- * causes corruption in some cases, e.g. when starting compiz. See
- * https://bugs.freedesktop.org/show_bug.cgi?id=12916 .
- */
- if (pExaScr->optimize_migration) {
- RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
-
-#if DEBUG_MIGRATE
- if (REGION_NIL(pending_damage)) {
- static Bool firsttime = TRUE;
-
- if (firsttime) {
- ErrorF("%s: Pending damage region empty!\n", __func__);
- firsttime = FALSE;
- }
- }
-#endif
-
- /* Try to prevent destination valid region from growing too many
- * rects by filling it up to the extents of the union of the
- * destination valid region and the pending damage region.
- */
- if (REGION_NUM_RECTS(pValidDst) > 10) {
- BoxRec box;
- BoxPtr pValidExt, pDamageExt;
- RegionRec closure;
-
- pValidExt = REGION_EXTENTS(pScreen, pValidDst);
- pDamageExt = REGION_EXTENTS(pScreen, pending_damage);
-
- box.x1 = min(pValidExt->x1, pDamageExt->x1);
- box.y1 = min(pValidExt->y1, pDamageExt->y1);
- box.x2 = max(pValidExt->x2, pDamageExt->x2);
- box.y2 = max(pValidExt->y2, pDamageExt->y2);
-
- REGION_INIT(pScreen, &closure, &box, 0);
- REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, &closure);
- } else
- REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, pending_damage);
- }
-
- /* The caller may provide a region to be subtracted from the calculated
- * dirty region. This is to avoid migration of bits that don't
- * contribute to the result of the operation.
- */
- if (migrate->pReg)
- REGION_SUBTRACT(pScreen, &CopyReg, &CopyReg, migrate->pReg);
- } else {
- /* The caller may restrict the region to be migrated for source pixmaps
- * to what's relevant for the operation.
- */
- if (migrate->pReg)
- REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, migrate->pReg);
- }
-
- pBox = REGION_RECTS(&CopyReg);
- nbox = REGION_NUM_RECTS(&CopyReg);
-
- save_use_gpu_copy = pExaPixmap->use_gpu_copy;
- save_pitch = pPixmap->devKind;
- pExaPixmap->use_gpu_copy = TRUE;
- pPixmap->devKind = pExaPixmap->fb_pitch;
-
- while (nbox--) {
- pBox->x1 = max(pBox->x1, 0);
- pBox->y1 = max(pBox->y1, 0);
- pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
- pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
-
- if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
- continue;
-
- if (!transfer || !transfer (pPixmap,
- pBox->x1, pBox->y1,
- pBox->x2 - pBox->x1,
- pBox->y2 - pBox->y1,
- (char *) (pExaPixmap->sys_ptr
- + pBox->y1 * pExaPixmap->sys_pitch
- + pBox->x1 * pPixmap->drawable.bitsPerPixel / 8),
- pExaPixmap->sys_pitch))
- {
- if (!access_prepared) {
- ExaDoPrepareAccess(pPixmap, fallback_index);
- access_prepared = TRUE;
- }
- if (fallback_index == EXA_PREPARE_DEST) {
- exaMemcpyBox (pPixmap, pBox,
- pExaPixmap->sys_ptr, pExaPixmap->sys_pitch,
- pPixmap->devPrivate.ptr, pPixmap->devKind);
- } else {
- exaMemcpyBox (pPixmap, pBox,
- pPixmap->devPrivate.ptr, pPixmap->devKind,
- pExaPixmap->sys_ptr, pExaPixmap->sys_pitch);
- }
- } else
- need_sync = TRUE;
-
- pBox++;
- }
-
- pExaPixmap->use_gpu_copy = save_use_gpu_copy;
- pPixmap->devKind = save_pitch;
-
- /* Try to prevent source valid region from growing too many rects by
- * removing parts of it which are also in the destination valid region.
- * Removing anything beyond that would lead to data loss.
- */
- if (REGION_NUM_RECTS(pValidSrc) > 20)
- REGION_SUBTRACT(pScreen, pValidSrc, pValidSrc, pValidDst);
-
- /* The copied bits are now valid in destination */
- REGION_UNION(pScreen, pValidDst, pValidDst, &CopyReg);
-
- REGION_UNINIT(pScreen, &CopyReg);
-
- if (access_prepared)
- exaFinishAccess(&pPixmap->drawable, fallback_index);
- else if (need_sync && sync)
- sync (pPixmap->drawable.pScreen);
-}
-
-/**
- * If the pixmap is currently dirty, this copies at least the dirty area from
- * the framebuffer memory copy to the system memory copy. Both areas must be
- * allocated.
- */
-void
-exaCopyDirtyToSys (ExaMigrationPtr migrate)
-{
- PixmapPtr pPixmap = migrate->pPix;
- ExaScreenPriv (pPixmap->drawable.pScreen);
- ExaPixmapPriv (pPixmap);
-
- exaCopyDirty(migrate, &pExaPixmap->validSys, &pExaPixmap->validFB,
- pExaScr->info->DownloadFromScreen, EXA_PREPARE_SRC,
- exaWaitSync);
-}
-
-/**
- * If the pixmap is currently dirty, this copies at least the dirty area from
- * the system memory copy to the framebuffer memory copy. Both areas must be
- * allocated.
- */
-void
-exaCopyDirtyToFb (ExaMigrationPtr migrate)
-{
- PixmapPtr pPixmap = migrate->pPix;
- ExaScreenPriv (pPixmap->drawable.pScreen);
- ExaPixmapPriv (pPixmap);
-
- exaCopyDirty(migrate, &pExaPixmap->validFB, &pExaPixmap->validSys,
- pExaScr->info->UploadToScreen, EXA_PREPARE_DEST, NULL);
-}
-
-/**
- * Allocates a framebuffer copy of the pixmap if necessary, and then copies
- * any necessary pixmap data into the framebuffer copy and points the pixmap at
- * it.
- *
- * Note that when first allocated, a pixmap will have FALSE dirty flag.
- * This is intentional because pixmap data starts out undefined. So if we move
- * it in due to the first operation against it being accelerated, it will have
- * undefined framebuffer contents that we didn't have to upload. If we do
- * moveouts (and moveins) after the first movein, then we will only have to copy
- * back and forth if the pixmap was written to after the last synchronization of
- * the two copies. Then, at exaPixmapSave (when the framebuffer copy goes away)
- * we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move
- * all the data, since it's almost surely all valid now.
- */
-static void
-exaDoMoveInPixmap (ExaMigrationPtr migrate)
-{
- PixmapPtr pPixmap = migrate->pPix;
- ScreenPtr pScreen = pPixmap->drawable.pScreen;
- ExaScreenPriv (pScreen);
- ExaPixmapPriv (pPixmap);
-
- /* If we're VT-switched away, no touching card memory allowed. */
- if (pExaScr->swappedOut)
- return;
-
- /* If we're not allowed to move, then fail. */
- if (exaPixmapIsPinned(pPixmap))
- return;
-
- /* Don't migrate in pixmaps which are less than 8bpp. This avoids a lot of
- * fragility in EXA, and <8bpp is probably not used enough any more to care
- * (at least, not in acceleratd paths).
- */
- if (pPixmap->drawable.bitsPerPixel < 8)
- return;
-
- if (pExaPixmap->accel_blocked)
- return;
-
- if (pExaPixmap->area == NULL) {
- pExaPixmap->area =
- exaOffscreenAlloc (pScreen, pExaPixmap->fb_size,
- pExaScr->info->pixmapOffsetAlign, FALSE,
- exaPixmapSave, (pointer) pPixmap);
- if (pExaPixmap->area == NULL)
- return;
-
- pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase +
- pExaPixmap->area->offset;
- }
-
- exaCopyDirtyToFb (migrate);
-
- if (exaPixmapHasGpuCopy(pPixmap))
- return;
-
- DBG_MIGRATE (("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap,
- (ExaGetPixmapPriv(pPixmap)->area ?
- ExaGetPixmapPriv(pPixmap)->area->offset : 0),
- pPixmap->drawable.width,
- pPixmap->drawable.height,
- exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
-
- pExaPixmap->use_gpu_copy = TRUE;
-
- pPixmap->devKind = pExaPixmap->fb_pitch;
- pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
-}
-
-void
-exaMoveInPixmap_classic (PixmapPtr pPixmap)
-{
- static ExaMigrationRec migrate = { .as_dst = FALSE, .as_src = TRUE,
- .pReg = NULL };
-
- migrate.pPix = pPixmap;
- exaDoMoveInPixmap (&migrate);
-}
-
-/**
- * Switches the current active location of the pixmap to system memory, copying
- * updated data out if necessary.
- */
-static void
-exaDoMoveOutPixmap (ExaMigrationPtr migrate)
-{
- PixmapPtr pPixmap = migrate->pPix;
- ExaPixmapPriv (pPixmap);
-
- if (!pExaPixmap->area || exaPixmapIsPinned(pPixmap))
- return;
-
- exaCopyDirtyToSys (migrate);
-
- if (exaPixmapHasGpuCopy(pPixmap)) {
-
- DBG_MIGRATE (("<- %p (%p) (%dx%d) (%c)\n", pPixmap,
- (void*)(ExaGetPixmapPriv(pPixmap)->area ?
- ExaGetPixmapPriv(pPixmap)->area->offset : 0),
- pPixmap->drawable.width,
- pPixmap->drawable.height,
- exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
-
- pExaPixmap->use_gpu_copy = FALSE;
-
- pPixmap->devKind = pExaPixmap->sys_pitch;
- pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
- }
-}
-
-void
-exaMoveOutPixmap_classic (PixmapPtr pPixmap)
-{
- static ExaMigrationRec migrate = { .as_dst = FALSE, .as_src = TRUE,
- .pReg = NULL };
-
- migrate.pPix = pPixmap;
- exaDoMoveOutPixmap (&migrate);
-}
-
-
-/**
- * Copies out important pixmap data and removes references to framebuffer area.
- * Called when the memory manager decides it's time to kick the pixmap out of
- * framebuffer entirely.
- */
-void
-exaPixmapSave (ScreenPtr pScreen, ExaOffscreenArea *area)
-{
- PixmapPtr pPixmap = area->privData;
- ExaPixmapPriv(pPixmap);
-
- exaMoveOutPixmap(pPixmap);
-
- pExaPixmap->fb_ptr = NULL;
- pExaPixmap->area = NULL;
-
- /* Mark all FB bits as invalid, so all valid system bits get copied to FB
- * next time */
- REGION_EMPTY(pPixmap->drawable.pScreen, &pExaPixmap->validFB);
-}
-
-/**
- * For the "greedy" migration scheme, pushes the pixmap toward being located in
- * framebuffer memory.
- */
-static void
-exaMigrateTowardFb (ExaMigrationPtr migrate)
-{
- PixmapPtr pPixmap = migrate->pPix;
- ExaPixmapPriv (pPixmap);
-
- if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) {
- DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n",
- (pointer)pPixmap));
- return;
- }
-
- DBG_MIGRATE(("UseScreen %p score %d\n",
- (pointer)pPixmap, pExaPixmap->score));
-
- if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) {
- exaDoMoveInPixmap(migrate);
- pExaPixmap->score = 0;
- }
-
- if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX)
- pExaPixmap->score++;
-
- if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN &&
- !exaPixmapHasGpuCopy(pPixmap))
- {
- exaDoMoveInPixmap(migrate);
- }
-
- if (exaPixmapHasGpuCopy(pPixmap)) {
- exaCopyDirtyToFb (migrate);
- ExaOffscreenMarkUsed (pPixmap);
- } else
- exaCopyDirtyToSys (migrate);
-}
-
-/**
- * For the "greedy" migration scheme, pushes the pixmap toward being located in
- * system memory.
- */
-static void
-exaMigrateTowardSys (ExaMigrationPtr migrate)
-{
- PixmapPtr pPixmap = migrate->pPix;
- ExaPixmapPriv (pPixmap);
-
- DBG_MIGRATE(("UseMem: %p score %d\n", (pointer)pPixmap, pExaPixmap->score));
-
- if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED)
- return;
-
- if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT)
- pExaPixmap->score = 0;
-
- if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN)
- pExaPixmap->score--;
-
- if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area)
- exaDoMoveOutPixmap(migrate);
-
- if (exaPixmapHasGpuCopy(pPixmap)) {
- exaCopyDirtyToFb (migrate);
- ExaOffscreenMarkUsed (pPixmap);
- } else
- exaCopyDirtyToSys (migrate);
-}
-
-/**
- * If the pixmap has both a framebuffer and system memory copy, this function
- * asserts that both of them are the same.
- */
-static Bool
-exaAssertNotDirty (PixmapPtr pPixmap)
-{
- ExaPixmapPriv (pPixmap);
- CARD8 *dst, *src;
- RegionRec ValidReg;
- int dst_pitch, src_pitch, cpp, y, nbox, save_pitch;
- BoxPtr pBox;
- Bool ret = TRUE, save_use_gpu_copy;
-
- if (exaPixmapIsPinned(pPixmap) || pExaPixmap->area == NULL)
- return ret;
-
- REGION_NULL(pScreen, &ValidReg);
- REGION_INTERSECT(pScreen, &ValidReg, &pExaPixmap->validFB,
- &pExaPixmap->validSys);
- nbox = REGION_NUM_RECTS(&ValidReg);
-
- if (!nbox)
- goto out;
-
- pBox = REGION_RECTS(&ValidReg);
-
- dst_pitch = pExaPixmap->sys_pitch;
- src_pitch = pExaPixmap->fb_pitch;
- cpp = pPixmap->drawable.bitsPerPixel / 8;
-
- save_use_gpu_copy = pExaPixmap->use_gpu_copy;
- save_pitch = pPixmap->devKind;
- pExaPixmap->use_gpu_copy = TRUE;
- pPixmap->devKind = pExaPixmap->fb_pitch;
-
- if (!ExaDoPrepareAccess(pPixmap, EXA_PREPARE_SRC))
- goto skip;
-
- while (nbox--) {
- int rowbytes;
-
- pBox->x1 = max(pBox->x1, 0);
- pBox->y1 = max(pBox->y1, 0);
- pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
- pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
-
- if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
- continue;
-
- rowbytes = (pBox->x2 - pBox->x1) * cpp;
- src = (CARD8 *) pPixmap->devPrivate.ptr + pBox->y1 * src_pitch + pBox->x1 * cpp;
- dst = pExaPixmap->sys_ptr + pBox->y1 * dst_pitch + pBox->x1 * cpp;
-
- for (y = pBox->y1; y < pBox->y2;
- y++, src += src_pitch, dst += dst_pitch) {
- if (memcmp(dst, src, rowbytes) != 0) {
- ret = FALSE;
- exaPixmapDirty(pPixmap, pBox->x1, pBox->y1, pBox->x2,
- pBox->y2);
- break;
- }
- }
- }
-
-skip:
- exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
-
- pExaPixmap->use_gpu_copy = save_use_gpu_copy;
- pPixmap->devKind = save_pitch;
-
-out:
- REGION_UNINIT(pScreen, &ValidReg);
- return ret;
-}
-
-/**
- * Performs migration of the pixmaps according to the operation information
- * provided in pixmaps and can_accel and the migration scheme chosen in the
- * config file.
- */
-void
-exaDoMigration_classic (ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
-{
- ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;
- ExaScreenPriv(pScreen);
- int i, j;
-
- /* If this debugging flag is set, check each pixmap for whether it is marked
- * as clean, and if so, actually check if that's the case. This should help
- * catch issues with failing to mark a drawable as dirty. While it will
- * catch them late (after the operation happened), it at least explains what
- * went wrong, and instrumenting the code to find what operation happened
- * to the pixmap last shouldn't be hard.
- */
- if (pExaScr->checkDirtyCorrectness) {
- for (i = 0; i < npixmaps; i++) {
- if (!exaPixmapIsDirty (pixmaps[i].pPix) &&
- !exaAssertNotDirty (pixmaps[i].pPix))
- ErrorF("%s: Pixmap %d dirty but not marked as such!\n", __func__, i);
- }
- }
- /* If anything is pinned in system memory, we won't be able to
- * accelerate.
- */
- for (i = 0; i < npixmaps; i++) {
- if (exaPixmapIsPinned (pixmaps[i].pPix) &&
- !exaPixmapHasGpuCopy (pixmaps[i].pPix))
- {
- EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
- pixmaps[i].pPix->drawable.width,
- pixmaps[i].pPix->drawable.height));
- can_accel = FALSE;
- break;
- }
- }
-
- if (pExaScr->migration == ExaMigrationSmart) {
- /* If we've got something as a destination that we shouldn't cause to
- * become newly dirtied, take the unaccelerated route.
- */
- for (i = 0; i < npixmaps; i++) {
- if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB (pixmaps[i].pPix) &&
- !exaPixmapIsDirty (pixmaps[i].pPix))
- {
- for (i = 0; i < npixmaps; i++) {
- if (!exaPixmapIsDirty (pixmaps[i].pPix))
- exaDoMoveOutPixmap (pixmaps + i);
- }
- return;
- }
- }
-
- /* If we aren't going to accelerate, then we migrate everybody toward
- * system memory, and kick out if it's free.
- */
- if (!can_accel) {
- for (i = 0; i < npixmaps; i++) {
- exaMigrateTowardSys (pixmaps + i);
- if (!exaPixmapIsDirty (pixmaps[i].pPix))
- exaDoMoveOutPixmap (pixmaps + i);
- }
- return;
- }
-
- /* Finally, the acceleration path. Move them all in. */
- for (i = 0; i < npixmaps; i++) {
- exaMigrateTowardFb(pixmaps + i);
- exaDoMoveInPixmap(pixmaps + i);
- }
- } else if (pExaScr->migration == ExaMigrationGreedy) {
- /* If we can't accelerate, either because the driver can't or because one of
- * the pixmaps is pinned in system memory, then we migrate everybody toward
- * system memory.
- *
- * We also migrate toward system if all pixmaps involved are currently in
- * system memory -- this can mitigate thrashing when there are significantly
- * more pixmaps active than would fit in memory.
- *
- * If not, then we migrate toward FB so that hopefully acceleration can
- * happen.
- */
- if (!can_accel) {
- for (i = 0; i < npixmaps; i++)
- exaMigrateTowardSys (pixmaps + i);
- return;
- }
-
- for (i = 0; i < npixmaps; i++) {
- if (exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
- /* Found one in FB, so move all to FB. */
- for (j = 0; j < npixmaps; j++)
- exaMigrateTowardFb(pixmaps + i);
- return;
- }
- }
-
- /* Nobody's in FB, so move all away from FB. */
- for (i = 0; i < npixmaps; i++)
- exaMigrateTowardSys(pixmaps + i);
- } else if (pExaScr->migration == ExaMigrationAlways) {
- /* Always move the pixmaps out if we can't accelerate. If we can
- * accelerate, try to move them all in. If that fails, then move them
- * back out.
- */
- if (!can_accel) {
- for (i = 0; i < npixmaps; i++)
- exaDoMoveOutPixmap(pixmaps + i);
- return;
- }
-
- /* Now, try to move them all into FB */
- for (i = 0; i < npixmaps; i++) {
- exaDoMoveInPixmap(pixmaps + i);
- }
-
- /* If we couldn't fit everything in, abort */
- for (i = 0; i < npixmaps; i++) {
- if (!exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
- return;
- }
- }
-
- /* Yay, everything has a gpu copy, mark memory as used */
- for (i = 0; i < npixmaps; i++) {
- ExaOffscreenMarkUsed (pixmaps[i].pPix);
- }
- }
-}
-
-void
-exaPrepareAccessReg_classic(PixmapPtr pPixmap, int index, RegionPtr pReg)
-{
- ExaMigrationRec pixmaps[1];
-
- if (index == EXA_PREPARE_DEST || index == EXA_PREPARE_AUX_DEST) {
- pixmaps[0].as_dst = TRUE;
- pixmaps[0].as_src = FALSE;
- } else {
- pixmaps[0].as_dst = FALSE;
- pixmaps[0].as_src = TRUE;
- }
- pixmaps[0].pPix = pPixmap;
- pixmaps[0].pReg = pReg;
-
- exaDoMigration(pixmaps, 1, FALSE);
-
- (void)ExaDoPrepareAccess(pPixmap, index);
-}
+/*
+ * Copyright © 2006 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ * Michel Dänzer <michel@tungstengraphics.com>
+ *
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <string.h>
+
+#include "exa_priv.h"
+#include "exa.h"
+
+#if DEBUG_MIGRATE
+#define DBG_MIGRATE(a) ErrorF a
+#else
+#define DBG_MIGRATE(a)
+#endif
+
+/**
+ * The fallback path for UTS/DFS failing is to just memcpy. exaCopyDirtyToSys
+ * and exaCopyDirtyToFb both needed to do this loop.
+ */
+static void
+exaMemcpyBox (PixmapPtr pPixmap, BoxPtr pbox, CARD8 *src, int src_pitch,
+ CARD8 *dst, int dst_pitch)
+ {
+ int i, cpp = pPixmap->drawable.bitsPerPixel / 8;
+ int bytes = (pbox->x2 - pbox->x1) * cpp;
+
+ src += pbox->y1 * src_pitch + pbox->x1 * cpp;
+ dst += pbox->y1 * dst_pitch + pbox->x1 * cpp;
+
+ for (i = pbox->y2 - pbox->y1; i; i--) {
+ memcpy (dst, src, bytes);
+ src += src_pitch;
+ dst += dst_pitch;
+ }
+}
+
+/**
+ * Returns TRUE if the pixmap is dirty (has been modified in its current
+ * location compared to the other), or lacks a private for tracking
+ * dirtiness.
+ */
+static Bool
+exaPixmapIsDirty (PixmapPtr pPix)
+{
+ ExaPixmapPriv (pPix);
+
+ if (pExaPixmap == NULL)
+ EXA_FatalErrorDebugWithRet(("EXA bug: exaPixmapIsDirty was called on a non-exa pixmap.\n"), TRUE);
+
+ if (!pExaPixmap->pDamage)
+ return FALSE;
+
+ return REGION_NOTEMPTY (pScreen, DamageRegion(pExaPixmap->pDamage)) ||
+ !REGION_EQUAL(pScreen, &pExaPixmap->validSys, &pExaPixmap->validFB);
+}
+
+/**
+ * Returns TRUE if the pixmap is either pinned in FB, or has a sufficient score
+ * to be considered "should be in framebuffer". That's just anything that has
+ * had more acceleration than fallbacks, or has no score yet.
+ *
+ * Only valid if using a migration scheme that tracks score.
+ */
+static Bool
+exaPixmapShouldBeInFB (PixmapPtr pPix)
+{
+ ExaPixmapPriv (pPix);
+
+ if (exaPixmapIsPinned (pPix))
+ return TRUE;
+
+ return pExaPixmap->score >= 0;
+}
+
+/**
+ * If the pixmap is currently dirty, this copies at least the dirty area from
+ * FB to system or vice versa. Both areas must be allocated.
+ */
+static void
+exaCopyDirty(ExaMigrationPtr migrate, RegionPtr pValidDst, RegionPtr pValidSrc,
+ Bool (*transfer) (PixmapPtr pPix, int x, int y, int w, int h,
+ char *sys, int sys_pitch), int fallback_index,
+ void (*sync) (ScreenPtr pScreen))
+{
+ PixmapPtr pPixmap = migrate->pPix;
+ ExaPixmapPriv (pPixmap);
+ RegionPtr damage = DamageRegion (pExaPixmap->pDamage);
+ RegionRec CopyReg;
+ Bool save_use_gpu_copy;
+ int save_pitch;
+ BoxPtr pBox;
+ int nbox;
+ Bool access_prepared = FALSE;
+ Bool need_sync = FALSE;
+
+ /* Damaged bits are valid in current copy but invalid in other one */
+ if (pExaPixmap->use_gpu_copy) {
+ REGION_UNION(pScreen, &pExaPixmap->validFB, &pExaPixmap->validFB,
+ damage);
+ REGION_SUBTRACT(pScreen, &pExaPixmap->validSys, &pExaPixmap->validSys,
+ damage);
+ } else {
+ REGION_UNION(pScreen, &pExaPixmap->validSys, &pExaPixmap->validSys,
+ damage);
+ REGION_SUBTRACT(pScreen, &pExaPixmap->validFB, &pExaPixmap->validFB,
+ damage);
+ }
+
+ REGION_EMPTY(pScreen, damage);
+
+ /* Copy bits valid in source but not in destination */
+ REGION_NULL(pScreen, &CopyReg);
+ REGION_SUBTRACT(pScreen, &CopyReg, pValidSrc, pValidDst);
+
+ if (migrate->as_dst) {
+ ExaScreenPriv (pPixmap->drawable.pScreen);
+
+ /* XXX: The pending damage region will be marked as damaged after the
+ * operation, so it should serve as an upper bound for the region that
+ * needs to be synchronized for the operation. Unfortunately, this
+ * causes corruption in some cases, e.g. when starting compiz. See
+ * https://bugs.freedesktop.org/show_bug.cgi?id=12916 .
+ */
+ if (pExaScr->optimize_migration) {
+ RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
+
+#if DEBUG_MIGRATE
+ if (REGION_NIL(pending_damage)) {
+ static Bool firsttime = TRUE;
+
+ if (firsttime) {
+ ErrorF("%s: Pending damage region empty!\n", __func__);
+ firsttime = FALSE;
+ }
+ }
+#endif
+
+ /* Try to prevent destination valid region from growing too many
+ * rects by filling it up to the extents of the union of the
+ * destination valid region and the pending damage region.
+ */
+ if (REGION_NUM_RECTS(pValidDst) > 10) {
+ BoxRec box;
+ BoxPtr pValidExt, pDamageExt;
+ RegionRec closure;
+
+ pValidExt = REGION_EXTENTS(pScreen, pValidDst);
+ pDamageExt = REGION_EXTENTS(pScreen, pending_damage);
+
+ box.x1 = min(pValidExt->x1, pDamageExt->x1);
+ box.y1 = min(pValidExt->y1, pDamageExt->y1);
+ box.x2 = max(pValidExt->x2, pDamageExt->x2);
+ box.y2 = max(pValidExt->y2, pDamageExt->y2);
+
+ REGION_INIT(pScreen, &closure, &box, 0);
+ REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, &closure);
+ } else
+ REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, pending_damage);
+ }
+
+ /* The caller may provide a region to be subtracted from the calculated
+ * dirty region. This is to avoid migration of bits that don't
+ * contribute to the result of the operation.
+ */
+ if (migrate->pReg)
+ REGION_SUBTRACT(pScreen, &CopyReg, &CopyReg, migrate->pReg);
+ } else {
+ /* The caller may restrict the region to be migrated for source pixmaps
+ * to what's relevant for the operation.
+ */
+ if (migrate->pReg)
+ REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, migrate->pReg);
+ }
+
+ pBox = REGION_RECTS(&CopyReg);
+ nbox = REGION_NUM_RECTS(&CopyReg);
+
+ save_use_gpu_copy = pExaPixmap->use_gpu_copy;
+ save_pitch = pPixmap->devKind;
+ pExaPixmap->use_gpu_copy = TRUE;
+ pPixmap->devKind = pExaPixmap->fb_pitch;
+
+ while (nbox--) {
+ pBox->x1 = max(pBox->x1, 0);
+ pBox->y1 = max(pBox->y1, 0);
+ pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
+ pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
+
+ if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
+ continue;
+
+ if (!transfer || !transfer (pPixmap,
+ pBox->x1, pBox->y1,
+ pBox->x2 - pBox->x1,
+ pBox->y2 - pBox->y1,
+ (char *) (pExaPixmap->sys_ptr
+ + pBox->y1 * pExaPixmap->sys_pitch
+ + pBox->x1 * pPixmap->drawable.bitsPerPixel / 8),
+ pExaPixmap->sys_pitch))
+ {
+ if (!access_prepared) {
+ ExaDoPrepareAccess(pPixmap, fallback_index);
+ access_prepared = TRUE;
+ }
+ if (fallback_index == EXA_PREPARE_DEST) {
+ exaMemcpyBox (pPixmap, pBox,
+ pExaPixmap->sys_ptr, pExaPixmap->sys_pitch,
+ pPixmap->devPrivate.ptr, pPixmap->devKind);
+ } else {
+ exaMemcpyBox (pPixmap, pBox,
+ pPixmap->devPrivate.ptr, pPixmap->devKind,
+ pExaPixmap->sys_ptr, pExaPixmap->sys_pitch);
+ }
+ } else
+ need_sync = TRUE;
+
+ pBox++;
+ }
+
+ pExaPixmap->use_gpu_copy = save_use_gpu_copy;
+ pPixmap->devKind = save_pitch;
+
+ /* Try to prevent source valid region from growing too many rects by
+ * removing parts of it which are also in the destination valid region.
+ * Removing anything beyond that would lead to data loss.
+ */
+ if (REGION_NUM_RECTS(pValidSrc) > 20)
+ REGION_SUBTRACT(pScreen, pValidSrc, pValidSrc, pValidDst);
+
+ /* The copied bits are now valid in destination */
+ REGION_UNION(pScreen, pValidDst, pValidDst, &CopyReg);
+
+ REGION_UNINIT(pScreen, &CopyReg);
+
+ if (access_prepared)
+ exaFinishAccess(&pPixmap->drawable, fallback_index);
+ else if (need_sync && sync)
+ sync (pPixmap->drawable.pScreen);
+}
+
+/**
+ * If the pixmap is currently dirty, this copies at least the dirty area from
+ * the framebuffer memory copy to the system memory copy. Both areas must be
+ * allocated.
+ */
+void
+exaCopyDirtyToSys (ExaMigrationPtr migrate)
+{
+ PixmapPtr pPixmap = migrate->pPix;
+ ExaScreenPriv (pPixmap->drawable.pScreen);
+ ExaPixmapPriv (pPixmap);
+
+ exaCopyDirty(migrate, &pExaPixmap->validSys, &pExaPixmap->validFB,
+ pExaScr->info->DownloadFromScreen, EXA_PREPARE_SRC,
+ exaWaitSync);
+}
+
+/**
+ * If the pixmap is currently dirty, this copies at least the dirty area from
+ * the system memory copy to the framebuffer memory copy. Both areas must be
+ * allocated.
+ */
+void
+exaCopyDirtyToFb (ExaMigrationPtr migrate)
+{
+ PixmapPtr pPixmap = migrate->pPix;
+ ExaScreenPriv (pPixmap->drawable.pScreen);
+ ExaPixmapPriv (pPixmap);
+
+ exaCopyDirty(migrate, &pExaPixmap->validFB, &pExaPixmap->validSys,
+ pExaScr->info->UploadToScreen, EXA_PREPARE_DEST, NULL);
+}
+
+/**
+ * Allocates a framebuffer copy of the pixmap if necessary, and then copies
+ * any necessary pixmap data into the framebuffer copy and points the pixmap at
+ * it.
+ *
+ * Note that when first allocated, a pixmap will have FALSE dirty flag.
+ * This is intentional because pixmap data starts out undefined. So if we move
+ * it in due to the first operation against it being accelerated, it will have
+ * undefined framebuffer contents that we didn't have to upload. If we do
+ * moveouts (and moveins) after the first movein, then we will only have to copy
+ * back and forth if the pixmap was written to after the last synchronization of
+ * the two copies. Then, at exaPixmapSave (when the framebuffer copy goes away)
+ * we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move
+ * all the data, since it's almost surely all valid now.
+ */
+static void
+exaDoMoveInPixmap (ExaMigrationPtr migrate)
+{
+ PixmapPtr pPixmap = migrate->pPix;
+ ScreenPtr pScreen = pPixmap->drawable.pScreen;
+ ExaScreenPriv (pScreen);
+ ExaPixmapPriv (pPixmap);
+
+ /* If we're VT-switched away, no touching card memory allowed. */
+ if (pExaScr->swappedOut)
+ return;
+
+ /* If we're not allowed to move, then fail. */
+ if (exaPixmapIsPinned(pPixmap))
+ return;
+
+ /* Don't migrate in pixmaps which are less than 8bpp. This avoids a lot of
+ * fragility in EXA, and <8bpp is probably not used enough any more to care
+ * (at least, not in acceleratd paths).
+ */
+ if (pPixmap->drawable.bitsPerPixel < 8)
+ return;
+
+ if (pExaPixmap->accel_blocked)
+ return;
+
+ if (pExaPixmap->area == NULL) {
+ pExaPixmap->area =
+ exaOffscreenAlloc (pScreen, pExaPixmap->fb_size,
+ pExaScr->info->pixmapOffsetAlign, FALSE,
+ exaPixmapSave, (pointer) pPixmap);
+ if (pExaPixmap->area == NULL)
+ return;
+
+ pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase +
+ pExaPixmap->area->offset;
+ }
+
+ exaCopyDirtyToFb (migrate);
+
+ if (exaPixmapHasGpuCopy(pPixmap))
+ return;
+
+ DBG_MIGRATE (("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap,
+ (ExaGetPixmapPriv(pPixmap)->area ?
+ ExaGetPixmapPriv(pPixmap)->area->offset : 0),
+ pPixmap->drawable.width,
+ pPixmap->drawable.height,
+ exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
+
+ pExaPixmap->use_gpu_copy = TRUE;
+
+ pPixmap->devKind = pExaPixmap->fb_pitch;
+ pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+}
+
+void
+exaMoveInPixmap_classic (PixmapPtr pPixmap)
+{
+ static ExaMigrationRec migrate = { FALSE, TRUE,
+ NULL, NULL };
+
+ migrate.pPix = pPixmap;
+ exaDoMoveInPixmap (&migrate);
+}
+
+/**
+ * Switches the current active location of the pixmap to system memory, copying
+ * updated data out if necessary.
+ */
+static void
+exaDoMoveOutPixmap (ExaMigrationPtr migrate)
+{
+ PixmapPtr pPixmap = migrate->pPix;
+ ExaPixmapPriv (pPixmap);
+
+ if (!pExaPixmap->area || exaPixmapIsPinned(pPixmap))
+ return;
+
+ exaCopyDirtyToSys (migrate);
+
+ if (exaPixmapHasGpuCopy(pPixmap)) {
+
+ DBG_MIGRATE (("<- %p (%p) (%dx%d) (%c)\n", pPixmap,
+ (void*)(ExaGetPixmapPriv(pPixmap)->area ?
+ ExaGetPixmapPriv(pPixmap)->area->offset : 0),
+ pPixmap->drawable.width,
+ pPixmap->drawable.height,
+ exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
+
+ pExaPixmap->use_gpu_copy = FALSE;
+
+ pPixmap->devKind = pExaPixmap->sys_pitch;
+ pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
+ }
+}
+
+void
+exaMoveOutPixmap_classic (PixmapPtr pPixmap)
+{
+ static ExaMigrationRec migrate = { FALSE, TRUE,
+ NULL, NULL };
+
+ migrate.pPix = pPixmap;
+ exaDoMoveOutPixmap (&migrate);
+}
+
+
+/**
+ * Copies out important pixmap data and removes references to framebuffer area.
+ * Called when the memory manager decides it's time to kick the pixmap out of
+ * framebuffer entirely.
+ */
+void
+exaPixmapSave (ScreenPtr pScreen, ExaOffscreenArea *area)
+{
+ PixmapPtr pPixmap = area->privData;
+ ExaPixmapPriv(pPixmap);
+
+ exaMoveOutPixmap(pPixmap);
+
+ pExaPixmap->fb_ptr = NULL;
+ pExaPixmap->area = NULL;
+
+ /* Mark all FB bits as invalid, so all valid system bits get copied to FB
+ * next time */
+ REGION_EMPTY(pPixmap->drawable.pScreen, &pExaPixmap->validFB);
+}
+
+/**
+ * For the "greedy" migration scheme, pushes the pixmap toward being located in
+ * framebuffer memory.
+ */
+static void
+exaMigrateTowardFb (ExaMigrationPtr migrate)
+{
+ PixmapPtr pPixmap = migrate->pPix;
+ ExaPixmapPriv (pPixmap);
+
+ if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) {
+ DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n",
+ (pointer)pPixmap));
+ return;
+ }
+
+ DBG_MIGRATE(("UseScreen %p score %d\n",
+ (pointer)pPixmap, pExaPixmap->score));
+
+ if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) {
+ exaDoMoveInPixmap(migrate);
+ pExaPixmap->score = 0;
+ }
+
+ if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX)
+ pExaPixmap->score++;
+
+ if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN &&
+ !exaPixmapHasGpuCopy(pPixmap))
+ {
+ exaDoMoveInPixmap(migrate);
+ }
+
+ if (exaPixmapHasGpuCopy(pPixmap)) {
+ exaCopyDirtyToFb (migrate);
+ ExaOffscreenMarkUsed (pPixmap);
+ } else
+ exaCopyDirtyToSys (migrate);
+}
+
+/**
+ * For the "greedy" migration scheme, pushes the pixmap toward being located in
+ * system memory.
+ */
+static void
+exaMigrateTowardSys (ExaMigrationPtr migrate)
+{
+ PixmapPtr pPixmap = migrate->pPix;
+ ExaPixmapPriv (pPixmap);
+
+ DBG_MIGRATE(("UseMem: %p score %d\n", (pointer)pPixmap, pExaPixmap->score));
+
+ if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED)
+ return;
+
+ if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT)
+ pExaPixmap->score = 0;
+
+ if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN)
+ pExaPixmap->score--;
+
+ if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area)
+ exaDoMoveOutPixmap(migrate);
+
+ if (exaPixmapHasGpuCopy(pPixmap)) {
+ exaCopyDirtyToFb (migrate);
+ ExaOffscreenMarkUsed (pPixmap);
+ } else
+ exaCopyDirtyToSys (migrate);
+}
+
+/**
+ * If the pixmap has both a framebuffer and system memory copy, this function
+ * asserts that both of them are the same.
+ */
+static Bool
+exaAssertNotDirty (PixmapPtr pPixmap)
+{
+ ExaPixmapPriv (pPixmap);
+ CARD8 *dst, *src;
+ RegionRec ValidReg;
+ int dst_pitch, src_pitch, cpp, y, nbox, save_pitch;
+ BoxPtr pBox;
+ Bool ret = TRUE, save_use_gpu_copy;
+
+ if (exaPixmapIsPinned(pPixmap) || pExaPixmap->area == NULL)
+ return ret;
+
+ REGION_NULL(pScreen, &ValidReg);
+ REGION_INTERSECT(pScreen, &ValidReg, &pExaPixmap->validFB,
+ &pExaPixmap->validSys);
+ nbox = REGION_NUM_RECTS(&ValidReg);
+
+ if (!nbox)
+ goto out;
+
+ pBox = REGION_RECTS(&ValidReg);
+
+ dst_pitch = pExaPixmap->sys_pitch;
+ src_pitch = pExaPixmap->fb_pitch;
+ cpp = pPixmap->drawable.bitsPerPixel / 8;
+
+ save_use_gpu_copy = pExaPixmap->use_gpu_copy;
+ save_pitch = pPixmap->devKind;
+ pExaPixmap->use_gpu_copy = TRUE;
+ pPixmap->devKind = pExaPixmap->fb_pitch;
+
+ if (!ExaDoPrepareAccess(pPixmap, EXA_PREPARE_SRC))
+ goto skip;
+
+ while (nbox--) {
+ int rowbytes;
+
+ pBox->x1 = max(pBox->x1, 0);
+ pBox->y1 = max(pBox->y1, 0);
+ pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
+ pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
+
+ if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
+ continue;
+
+ rowbytes = (pBox->x2 - pBox->x1) * cpp;
+ src = (CARD8 *) pPixmap->devPrivate.ptr + pBox->y1 * src_pitch + pBox->x1 * cpp;
+ dst = pExaPixmap->sys_ptr + pBox->y1 * dst_pitch + pBox->x1 * cpp;
+
+ for (y = pBox->y1; y < pBox->y2;
+ y++, src += src_pitch, dst += dst_pitch) {
+ if (memcmp(dst, src, rowbytes) != 0) {
+ ret = FALSE;
+ exaPixmapDirty(pPixmap, pBox->x1, pBox->y1, pBox->x2,
+ pBox->y2);
+ break;
+ }
+ }
+ }
+
+skip:
+ exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
+
+ pExaPixmap->use_gpu_copy = save_use_gpu_copy;
+ pPixmap->devKind = save_pitch;
+
+out:
+ REGION_UNINIT(pScreen, &ValidReg);
+ return ret;
+}
+
+/**
+ * Performs migration of the pixmaps according to the operation information
+ * provided in pixmaps and can_accel and the migration scheme chosen in the
+ * config file.
+ */
+void
+exaDoMigration_classic (ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
+{
+ ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;
+ ExaScreenPriv(pScreen);
+ int i, j;
+
+ /* If this debugging flag is set, check each pixmap for whether it is marked
+ * as clean, and if so, actually check if that's the case. This should help
+ * catch issues with failing to mark a drawable as dirty. While it will
+ * catch them late (after the operation happened), it at least explains what
+ * went wrong, and instrumenting the code to find what operation happened
+ * to the pixmap last shouldn't be hard.
+ */
+ if (pExaScr->checkDirtyCorrectness) {
+ for (i = 0; i < npixmaps; i++) {
+ if (!exaPixmapIsDirty (pixmaps[i].pPix) &&
+ !exaAssertNotDirty (pixmaps[i].pPix))
+ ErrorF("%s: Pixmap %d dirty but not marked as such!\n", __FUNCTION__, i);
+ }
+ }
+ /* If anything is pinned in system memory, we won't be able to
+ * accelerate.
+ */
+ for (i = 0; i < npixmaps; i++) {
+ if (exaPixmapIsPinned (pixmaps[i].pPix) &&
+ !exaPixmapHasGpuCopy (pixmaps[i].pPix))
+ {
+ EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
+ pixmaps[i].pPix->drawable.width,
+ pixmaps[i].pPix->drawable.height));
+ can_accel = FALSE;
+ break;
+ }
+ }
+
+ if (pExaScr->migration == ExaMigrationSmart) {
+ /* If we've got something as a destination that we shouldn't cause to
+ * become newly dirtied, take the unaccelerated route.
+ */
+ for (i = 0; i < npixmaps; i++) {
+ if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB (pixmaps[i].pPix) &&
+ !exaPixmapIsDirty (pixmaps[i].pPix))
+ {
+ for (i = 0; i < npixmaps; i++) {
+ if (!exaPixmapIsDirty (pixmaps[i].pPix))
+ exaDoMoveOutPixmap (pixmaps + i);
+ }
+ return;
+ }
+ }
+
+ /* If we aren't going to accelerate, then we migrate everybody toward
+ * system memory, and kick out if it's free.
+ */
+ if (!can_accel) {
+ for (i = 0; i < npixmaps; i++) {
+ exaMigrateTowardSys (pixmaps + i);
+ if (!exaPixmapIsDirty (pixmaps[i].pPix))
+ exaDoMoveOutPixmap (pixmaps + i);
+ }
+ return;
+ }
+
+ /* Finally, the acceleration path. Move them all in. */
+ for (i = 0; i < npixmaps; i++) {
+ exaMigrateTowardFb(pixmaps + i);
+ exaDoMoveInPixmap(pixmaps + i);
+ }
+ } else if (pExaScr->migration == ExaMigrationGreedy) {
+ /* If we can't accelerate, either because the driver can't or because one of
+ * the pixmaps is pinned in system memory, then we migrate everybody toward
+ * system memory.
+ *
+ * We also migrate toward system if all pixmaps involved are currently in
+ * system memory -- this can mitigate thrashing when there are significantly
+ * more pixmaps active than would fit in memory.
+ *
+ * If not, then we migrate toward FB so that hopefully acceleration can
+ * happen.
+ */
+ if (!can_accel) {
+ for (i = 0; i < npixmaps; i++)
+ exaMigrateTowardSys (pixmaps + i);
+ return;
+ }
+
+ for (i = 0; i < npixmaps; i++) {
+ if (exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
+ /* Found one in FB, so move all to FB. */
+ for (j = 0; j < npixmaps; j++)
+ exaMigrateTowardFb(pixmaps + i);
+ return;
+ }
+ }
+
+ /* Nobody's in FB, so move all away from FB. */
+ for (i = 0; i < npixmaps; i++)
+ exaMigrateTowardSys(pixmaps + i);
+ } else if (pExaScr->migration == ExaMigrationAlways) {
+ /* Always move the pixmaps out if we can't accelerate. If we can
+ * accelerate, try to move them all in. If that fails, then move them
+ * back out.
+ */
+ if (!can_accel) {
+ for (i = 0; i < npixmaps; i++)
+ exaDoMoveOutPixmap(pixmaps + i);
+ return;
+ }
+
+ /* Now, try to move them all into FB */
+ for (i = 0; i < npixmaps; i++) {
+ exaDoMoveInPixmap(pixmaps + i);
+ }
+
+ /* If we couldn't fit everything in, abort */
+ for (i = 0; i < npixmaps; i++) {
+ if (!exaPixmapHasGpuCopy(pixmaps[i].pPix)) {
+ return;
+ }
+ }
+
+ /* Yay, everything has a gpu copy, mark memory as used */
+ for (i = 0; i < npixmaps; i++) {
+ ExaOffscreenMarkUsed (pixmaps[i].pPix);
+ }
+ }
+}
+
+void
+exaPrepareAccessReg_classic(PixmapPtr pPixmap, int index, RegionPtr pReg)
+{
+ ExaMigrationRec pixmaps[1];
+
+ if (index == EXA_PREPARE_DEST || index == EXA_PREPARE_AUX_DEST) {
+ pixmaps[0].as_dst = TRUE;
+ pixmaps[0].as_src = FALSE;
+ } else {
+ pixmaps[0].as_dst = FALSE;
+ pixmaps[0].as_src = TRUE;
+ }
+ pixmaps[0].pPix = pPixmap;
+ pixmaps[0].pReg = pReg;
+
+ exaDoMigration(pixmaps, 1, FALSE);
+
+ (void)ExaDoPrepareAccess(pPixmap, index);
+}