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-rw-r--r--xorg-server/fb/fboverlay.c858
1 files changed, 425 insertions, 433 deletions
diff --git a/xorg-server/fb/fboverlay.c b/xorg-server/fb/fboverlay.c
index d6986e2a8..61eaaa3f9 100644
--- a/xorg-server/fb/fboverlay.c
+++ b/xorg-server/fb/fboverlay.c
@@ -1,433 +1,425 @@
-/*
- *
- * Copyright © 2000 SuSE, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation, and that the name of SuSE not be used in advertising or
- * publicity pertaining to distribution of the software without specific,
- * written prior permission. SuSE makes no representations about the
- * suitability of this software for any purpose. It is provided "as is"
- * without express or implied warranty.
- *
- * SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
- * BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
- * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * Author: Keith Packard, SuSE, Inc.
- */
-
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <stdlib.h>
-
-#include "fb.h"
-#include "fboverlay.h"
-#include "shmint.h"
-
-static DevPrivateKeyRec fbOverlayScreenPrivateKeyRec;
-#define fbOverlayScreenPrivateKey (&fbOverlayScreenPrivateKeyRec)
-
-DevPrivateKey fbOverlayGetScreenPrivateKey(void)
-{
- return fbOverlayScreenPrivateKey;
-}
-
-/*
- * Replace this if you want something supporting
- * multiple overlays with the same depth
- */
-Bool
-fbOverlayCreateWindow(WindowPtr pWin)
-{
- FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
- int i;
- PixmapPtr pPixmap;
-
- if (pWin->drawable.class != InputOutput)
- return TRUE;
-
-#ifdef FB_SCREEN_PRIVATE
- if (pWin->drawable.bitsPerPixel == 32)
- pWin->drawable.bitsPerPixel = fbGetScreenPrivate(pWin->drawable.pScreen)->win32bpp;
-#endif
-
- for (i = 0; i < pScrPriv->nlayers; i++)
- {
- pPixmap = pScrPriv->layer[i].u.run.pixmap;
- if (pWin->drawable.depth == pPixmap->drawable.depth)
- {
- dixSetPrivate(&pWin->devPrivates, fbGetWinPrivateKey(), pPixmap);
- /*
- * Make sure layer keys are written correctly by
- * having non-root layers set to full while the
- * root layer is set to empty. This will cause
- * all of the layers to get painted when the root
- * is mapped
- */
- if (!pWin->parent)
- {
- RegionEmpty(&pScrPriv->layer[i].u.run.region);
- }
- return TRUE;
- }
- }
- return FALSE;
-}
-
-Bool
-fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen)
-{
- FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
- int i;
-
- for (i = 0; i < pScrPriv->nlayers; i++)
- {
- (*pScreen->DestroyPixmap)(pScrPriv->layer[i].u.run.pixmap);
- RegionUninit(&pScrPriv->layer[i].u.run.region);
- }
- return TRUE;
-}
-
-/*
- * Return layer containing this window
- */
-int
-fbOverlayWindowLayer(WindowPtr pWin)
-{
- FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
- int i;
-
- for (i = 0; i < pScrPriv->nlayers; i++)
- if (dixLookupPrivate(&pWin->devPrivates, fbGetWinPrivateKey()) ==
- (pointer) pScrPriv->layer[i].u.run.pixmap)
- return i;
- return 0;
-}
-
-Bool
-fbOverlayCreateScreenResources(ScreenPtr pScreen)
-{
- int i;
- FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
- PixmapPtr pPixmap;
- pointer pbits;
- int width;
- int depth;
- BoxRec box;
-
- if (!miCreateScreenResources(pScreen))
- return FALSE;
-
- box.x1 = 0;
- box.y1 = 0;
- box.x2 = pScreen->width;
- box.y2 = pScreen->height;
- for (i = 0; i < pScrPriv->nlayers; i++)
- {
- pbits = pScrPriv->layer[i].u.init.pbits;
- width = pScrPriv->layer[i].u.init.width;
- depth = pScrPriv->layer[i].u.init.depth;
- pPixmap = (*pScreen->CreatePixmap)(pScreen, 0, 0, depth, 0);
- if (!pPixmap)
- return FALSE;
- if (!(*pScreen->ModifyPixmapHeader)(pPixmap, pScreen->width,
- pScreen->height, depth,
- BitsPerPixel(depth),
- PixmapBytePad(width, depth),
- pbits))
- return FALSE;
- pScrPriv->layer[i].u.run.pixmap = pPixmap;
- RegionInit(&pScrPriv->layer[i].u.run.region, &box, 0);
- }
- pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap;
- return TRUE;
-}
-
-void
-fbOverlayPaintKey (DrawablePtr pDrawable,
- RegionPtr pRegion,
- CARD32 pixel,
- int layer)
-{
- fbFillRegionSolid (pDrawable, pRegion, 0,
- fbReplicatePixel (pixel, pDrawable->bitsPerPixel));
-}
-
-/*
- * Track visible region for each layer
- */
-void
-fbOverlayUpdateLayerRegion (ScreenPtr pScreen,
- int layer,
- RegionPtr prgn)
-{
- FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
- int i;
- RegionRec rgnNew;
-
- if (!prgn || !RegionNotEmpty(prgn))
- return;
- for (i = 0; i < pScrPriv->nlayers; i++)
- {
- if (i == layer)
- {
- /* add new piece to this fb */
- RegionUnion(&pScrPriv->layer[i].u.run.region,
- &pScrPriv->layer[i].u.run.region,
- prgn);
- }
- else if (RegionNotEmpty(&pScrPriv->layer[i].u.run.region))
- {
- /* paint new piece with chroma key */
- RegionNull(&rgnNew);
- RegionIntersect(&rgnNew, prgn,
- &pScrPriv->layer[i].u.run.region);
- (*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable,
- &rgnNew,
- pScrPriv->layer[i].key,
- i);
- RegionUninit(&rgnNew);
- /* remove piece from other fbs */
- RegionSubtract(&pScrPriv->layer[i].u.run.region,
- &pScrPriv->layer[i].u.run.region,
- prgn);
- }
- }
-}
-
-/*
- * Copy only areas in each layer containing real bits
- */
-void
-fbOverlayCopyWindow(WindowPtr pWin,
- DDXPointRec ptOldOrg,
- RegionPtr prgnSrc)
-{
- ScreenPtr pScreen = pWin->drawable.pScreen;
- FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
- RegionRec rgnDst;
- int dx, dy;
- int i;
- RegionRec layerRgn[FB_OVERLAY_MAX];
- PixmapPtr pPixmap;
-
- dx = ptOldOrg.x - pWin->drawable.x;
- dy = ptOldOrg.y - pWin->drawable.y;
-
- /*
- * Clip to existing bits
- */
- RegionTranslate(prgnSrc, -dx, -dy);
- RegionNull(&rgnDst);
- RegionIntersect(&rgnDst, &pWin->borderClip, prgnSrc);
- RegionTranslate(&rgnDst, dx, dy);
- /*
- * Compute the portion of each fb affected by this copy
- */
- for (i = 0; i < pScrPriv->nlayers; i++)
- {
- RegionNull(&layerRgn[i]);
- RegionIntersect(&layerRgn[i], &rgnDst,
- &pScrPriv->layer[i].u.run.region);
- if (RegionNotEmpty(&layerRgn[i]))
- {
- RegionTranslate(&layerRgn[i], -dx, -dy);
- pPixmap = pScrPriv->layer[i].u.run.pixmap;
- miCopyRegion (&pPixmap->drawable, &pPixmap->drawable,
- 0,
- &layerRgn[i], dx, dy, pScrPriv->CopyWindow, 0,
- (void *)(long) i);
- }
- }
- /*
- * Update regions
- */
- for (i = 0; i < pScrPriv->nlayers; i++)
- {
- if (RegionNotEmpty(&layerRgn[i]))
- fbOverlayUpdateLayerRegion (pScreen, i, &layerRgn[i]);
-
- RegionUninit(&layerRgn[i]);
- }
- RegionUninit(&rgnDst);
-}
-
-void
-fbOverlayWindowExposures (WindowPtr pWin,
- RegionPtr prgn,
- RegionPtr other_exposed)
-{
- fbOverlayUpdateLayerRegion (pWin->drawable.pScreen,
- fbOverlayWindowLayer (pWin),
- prgn);
- miWindowExposures(pWin, prgn, other_exposed);
-}
-
-Bool
-fbOverlaySetupScreen(ScreenPtr pScreen,
- pointer pbits1,
- pointer pbits2,
- int xsize,
- int ysize,
- int dpix,
- int dpiy,
- int width1,
- int width2,
- int bpp1,
- int bpp2)
-{
- return fbSetupScreen (pScreen,
- pbits1,
- xsize,
- ysize,
- dpix,
- dpiy,
- width1,
- bpp1);
-}
-
-static Bool
-fb24_32OverlayCreateScreenResources(ScreenPtr pScreen)
-{
- FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
- int pitch;
- Bool retval;
- int i;
-
- if((retval = fbOverlayCreateScreenResources(pScreen))) {
- for (i = 0; i < pScrPriv->nlayers; i++)
- {
- /* fix the screen pixmap */
- PixmapPtr pPix = (PixmapPtr) pScrPriv->layer[i].u.run.pixmap;
- if (pPix->drawable.bitsPerPixel == 32) {
- pPix->drawable.bitsPerPixel = 24;
- pitch = BitmapBytePad(pPix->drawable.width * 24);
- pPix->devKind = pitch;
- }
- }
- }
-
- return retval;
-}
-
-Bool
-fbOverlayFinishScreenInit(ScreenPtr pScreen,
- pointer pbits1,
- pointer pbits2,
- int xsize,
- int ysize,
- int dpix,
- int dpiy,
- int width1,
- int width2,
- int bpp1,
- int bpp2,
- int depth1,
- int depth2)
-{
- VisualPtr visuals;
- DepthPtr depths;
- int nvisuals;
- int ndepths;
- int bpp = 0, imagebpp = 32;
- VisualID defaultVisual;
- FbOverlayScrPrivPtr pScrPriv;
-
- if (!dixRegisterPrivateKey(&fbOverlayScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
- return FALSE;
-
- pScrPriv = malloc(sizeof (FbOverlayScrPrivRec));
- if (!pScrPriv)
- return FALSE;
-
-#ifdef FB_24_32BIT
- if (bpp1 == 32 || bpp2 == 32)
- bpp = 32;
- else if (bpp1 == 24 || bpp2 == 24)
- bpp = 24;
-
- if (bpp == 24)
- {
- int f;
-
- imagebpp = 32;
- /*
- * Check to see if we're advertising a 24bpp image format,
- * in which case windows will use it in preference to a 32 bit
- * format.
- */
- for (f = 0; f < screenInfo.numPixmapFormats; f++)
- {
- if (screenInfo.formats[f].bitsPerPixel == 24)
- {
- imagebpp = 24;
- break;
- }
- }
- }
-#endif
-#ifdef FB_SCREEN_PRIVATE
- if (imagebpp == 32)
- {
- fbGetScreenPrivate(pScreen)->win32bpp = bpp;
- fbGetScreenPrivate(pScreen)->pix32bpp = bpp;
- }
- else
- {
- fbGetScreenPrivate(pScreen)->win32bpp = 32;
- fbGetScreenPrivate(pScreen)->pix32bpp = 32;
- }
-#endif
-
- if (!fbInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &depth1,
- &defaultVisual, ((unsigned long)1<<(bpp1-1)) |
- ((unsigned long)1<<(bpp2-1)), 8))
- return FALSE;
- if (! miScreenInit(pScreen, 0, xsize, ysize, dpix, dpiy, 0,
- depth1, ndepths, depths,
- defaultVisual, nvisuals, visuals))
- return FALSE;
- /* MI thinks there's no frame buffer */
-#ifdef MITSHM
- ShmRegisterFbFuncs(pScreen);
-#endif
- pScreen->minInstalledCmaps = 1;
- pScreen->maxInstalledCmaps = 2;
-
- pScrPriv->nlayers = 2;
- pScrPriv->PaintKey = fbOverlayPaintKey;
- pScrPriv->CopyWindow = fbCopyWindowProc;
- pScrPriv->layer[0].u.init.pbits = pbits1;
- pScrPriv->layer[0].u.init.width = width1;
- pScrPriv->layer[0].u.init.depth = depth1;
-
- pScrPriv->layer[1].u.init.pbits = pbits2;
- pScrPriv->layer[1].u.init.width = width2;
- pScrPriv->layer[1].u.init.depth = depth2;
- dixSetPrivate(&pScreen->devPrivates, fbOverlayScreenPrivateKey, pScrPriv);
-
- /* overwrite miCloseScreen with our own */
- pScreen->CloseScreen = fbOverlayCloseScreen;
- pScreen->CreateScreenResources = fbOverlayCreateScreenResources;
- pScreen->CreateWindow = fbOverlayCreateWindow;
- pScreen->WindowExposures = fbOverlayWindowExposures;
- pScreen->CopyWindow = fbOverlayCopyWindow;
-#ifdef FB_24_32BIT
- if (bpp == 24 && imagebpp == 32)
- {
- pScreen->ModifyPixmapHeader = fb24_32ModifyPixmapHeader;
- pScreen->CreateScreenResources = fb24_32OverlayCreateScreenResources;
- }
-#endif
-
- return TRUE;
-}
+/*
+ *
+ * Copyright © 2000 SuSE, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of SuSE not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. SuSE makes no representations about the
+ * suitability of this software for any purpose. It is provided "as is"
+ * without express or implied warranty.
+ *
+ * SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
+ * BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
+ * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Author: Keith Packard, SuSE, Inc.
+ */
+
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <stdlib.h>
+
+#include "fb.h"
+#include "fboverlay.h"
+#include "shmint.h"
+
+static DevPrivateKeyRec fbOverlayScreenPrivateKeyRec;
+#define fbOverlayScreenPrivateKey (&fbOverlayScreenPrivateKeyRec)
+
+DevPrivateKey fbOverlayGetScreenPrivateKey(void)
+{
+ return fbOverlayScreenPrivateKey;
+}
+
+/*
+ * Replace this if you want something supporting
+ * multiple overlays with the same depth
+ */
+Bool
+fbOverlayCreateWindow(WindowPtr pWin)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
+ int i;
+ PixmapPtr pPixmap;
+
+ if (pWin->drawable.class != InputOutput)
+ return TRUE;
+
+ if (pWin->drawable.bitsPerPixel == 32)
+ pWin->drawable.bitsPerPixel = fbGetScreenPrivate(pWin->drawable.pScreen)->win32bpp;
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ pPixmap = pScrPriv->layer[i].u.run.pixmap;
+ if (pWin->drawable.depth == pPixmap->drawable.depth)
+ {
+ dixSetPrivate(&pWin->devPrivates, fbGetWinPrivateKey(), pPixmap);
+ /*
+ * Make sure layer keys are written correctly by
+ * having non-root layers set to full while the
+ * root layer is set to empty. This will cause
+ * all of the layers to get painted when the root
+ * is mapped
+ */
+ if (!pWin->parent)
+ {
+ RegionEmpty(&pScrPriv->layer[i].u.run.region);
+ }
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+Bool
+fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int i;
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ (*pScreen->DestroyPixmap)(pScrPriv->layer[i].u.run.pixmap);
+ RegionUninit(&pScrPriv->layer[i].u.run.region);
+ }
+ return TRUE;
+}
+
+/*
+ * Return layer containing this window
+ */
+int
+fbOverlayWindowLayer(WindowPtr pWin)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
+ int i;
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ if (dixLookupPrivate(&pWin->devPrivates, fbGetWinPrivateKey()) ==
+ (pointer) pScrPriv->layer[i].u.run.pixmap)
+ return i;
+ return 0;
+}
+
+Bool
+fbOverlayCreateScreenResources(ScreenPtr pScreen)
+{
+ int i;
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ PixmapPtr pPixmap;
+ pointer pbits;
+ int width;
+ int depth;
+ BoxRec box;
+
+ if (!miCreateScreenResources(pScreen))
+ return FALSE;
+
+ box.x1 = 0;
+ box.y1 = 0;
+ box.x2 = pScreen->width;
+ box.y2 = pScreen->height;
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ pbits = pScrPriv->layer[i].u.init.pbits;
+ width = pScrPriv->layer[i].u.init.width;
+ depth = pScrPriv->layer[i].u.init.depth;
+ pPixmap = (*pScreen->CreatePixmap)(pScreen, 0, 0, depth, 0);
+ if (!pPixmap)
+ return FALSE;
+ if (!(*pScreen->ModifyPixmapHeader)(pPixmap, pScreen->width,
+ pScreen->height, depth,
+ BitsPerPixel(depth),
+ PixmapBytePad(width, depth),
+ pbits))
+ return FALSE;
+ pScrPriv->layer[i].u.run.pixmap = pPixmap;
+ RegionInit(&pScrPriv->layer[i].u.run.region, &box, 0);
+ }
+ pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap;
+ return TRUE;
+}
+
+void
+fbOverlayPaintKey (DrawablePtr pDrawable,
+ RegionPtr pRegion,
+ CARD32 pixel,
+ int layer)
+{
+ fbFillRegionSolid (pDrawable, pRegion, 0,
+ fbReplicatePixel (pixel, pDrawable->bitsPerPixel));
+}
+
+/*
+ * Track visible region for each layer
+ */
+void
+fbOverlayUpdateLayerRegion (ScreenPtr pScreen,
+ int layer,
+ RegionPtr prgn)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int i;
+ RegionRec rgnNew;
+
+ if (!prgn || !RegionNotEmpty(prgn))
+ return;
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ if (i == layer)
+ {
+ /* add new piece to this fb */
+ RegionUnion(&pScrPriv->layer[i].u.run.region,
+ &pScrPriv->layer[i].u.run.region,
+ prgn);
+ }
+ else if (RegionNotEmpty(&pScrPriv->layer[i].u.run.region))
+ {
+ /* paint new piece with chroma key */
+ RegionNull(&rgnNew);
+ RegionIntersect(&rgnNew, prgn,
+ &pScrPriv->layer[i].u.run.region);
+ (*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable,
+ &rgnNew,
+ pScrPriv->layer[i].key,
+ i);
+ RegionUninit(&rgnNew);
+ /* remove piece from other fbs */
+ RegionSubtract(&pScrPriv->layer[i].u.run.region,
+ &pScrPriv->layer[i].u.run.region,
+ prgn);
+ }
+ }
+}
+
+/*
+ * Copy only areas in each layer containing real bits
+ */
+void
+fbOverlayCopyWindow(WindowPtr pWin,
+ DDXPointRec ptOldOrg,
+ RegionPtr prgnSrc)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ RegionRec rgnDst;
+ int dx, dy;
+ int i;
+ RegionRec layerRgn[FB_OVERLAY_MAX];
+ PixmapPtr pPixmap;
+
+ dx = ptOldOrg.x - pWin->drawable.x;
+ dy = ptOldOrg.y - pWin->drawable.y;
+
+ /*
+ * Clip to existing bits
+ */
+ RegionTranslate(prgnSrc, -dx, -dy);
+ RegionNull(&rgnDst);
+ RegionIntersect(&rgnDst, &pWin->borderClip, prgnSrc);
+ RegionTranslate(&rgnDst, dx, dy);
+ /*
+ * Compute the portion of each fb affected by this copy
+ */
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ RegionNull(&layerRgn[i]);
+ RegionIntersect(&layerRgn[i], &rgnDst,
+ &pScrPriv->layer[i].u.run.region);
+ if (RegionNotEmpty(&layerRgn[i]))
+ {
+ RegionTranslate(&layerRgn[i], -dx, -dy);
+ pPixmap = pScrPriv->layer[i].u.run.pixmap;
+ miCopyRegion (&pPixmap->drawable, &pPixmap->drawable,
+ 0,
+ &layerRgn[i], dx, dy, pScrPriv->CopyWindow, 0,
+ (void *)(long) i);
+ }
+ }
+ /*
+ * Update regions
+ */
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ if (RegionNotEmpty(&layerRgn[i]))
+ fbOverlayUpdateLayerRegion (pScreen, i, &layerRgn[i]);
+
+ RegionUninit(&layerRgn[i]);
+ }
+ RegionUninit(&rgnDst);
+}
+
+void
+fbOverlayWindowExposures (WindowPtr pWin,
+ RegionPtr prgn,
+ RegionPtr other_exposed)
+{
+ fbOverlayUpdateLayerRegion (pWin->drawable.pScreen,
+ fbOverlayWindowLayer (pWin),
+ prgn);
+ miWindowExposures(pWin, prgn, other_exposed);
+}
+
+Bool
+fbOverlaySetupScreen(ScreenPtr pScreen,
+ pointer pbits1,
+ pointer pbits2,
+ int xsize,
+ int ysize,
+ int dpix,
+ int dpiy,
+ int width1,
+ int width2,
+ int bpp1,
+ int bpp2)
+{
+ return fbSetupScreen (pScreen,
+ pbits1,
+ xsize,
+ ysize,
+ dpix,
+ dpiy,
+ width1,
+ bpp1);
+}
+
+static Bool
+fb24_32OverlayCreateScreenResources(ScreenPtr pScreen)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int pitch;
+ Bool retval;
+ int i;
+
+ if((retval = fbOverlayCreateScreenResources(pScreen))) {
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ /* fix the screen pixmap */
+ PixmapPtr pPix = (PixmapPtr) pScrPriv->layer[i].u.run.pixmap;
+ if (pPix->drawable.bitsPerPixel == 32) {
+ pPix->drawable.bitsPerPixel = 24;
+ pitch = BitmapBytePad(pPix->drawable.width * 24);
+ pPix->devKind = pitch;
+ }
+ }
+ }
+
+ return retval;
+}
+
+Bool
+fbOverlayFinishScreenInit(ScreenPtr pScreen,
+ pointer pbits1,
+ pointer pbits2,
+ int xsize,
+ int ysize,
+ int dpix,
+ int dpiy,
+ int width1,
+ int width2,
+ int bpp1,
+ int bpp2,
+ int depth1,
+ int depth2)
+{
+ VisualPtr visuals;
+ DepthPtr depths;
+ int nvisuals;
+ int ndepths;
+ int bpp = 0, imagebpp = 32;
+ VisualID defaultVisual;
+ FbOverlayScrPrivPtr pScrPriv;
+
+ if (!dixRegisterPrivateKey(&fbOverlayScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
+ return FALSE;
+
+ pScrPriv = malloc(sizeof (FbOverlayScrPrivRec));
+ if (!pScrPriv)
+ return FALSE;
+
+ if (bpp1 == 32 || bpp2 == 32)
+ bpp = 32;
+ else if (bpp1 == 24 || bpp2 == 24)
+ bpp = 24;
+
+ if (bpp == 24)
+ {
+ int f;
+
+ imagebpp = 32;
+ /*
+ * Check to see if we're advertising a 24bpp image format,
+ * in which case windows will use it in preference to a 32 bit
+ * format.
+ */
+ for (f = 0; f < screenInfo.numPixmapFormats; f++)
+ {
+ if (screenInfo.formats[f].bitsPerPixel == 24)
+ {
+ imagebpp = 24;
+ break;
+ }
+ }
+ }
+ if (imagebpp == 32)
+ {
+ fbGetScreenPrivate(pScreen)->win32bpp = bpp;
+ fbGetScreenPrivate(pScreen)->pix32bpp = bpp;
+ }
+ else
+ {
+ fbGetScreenPrivate(pScreen)->win32bpp = 32;
+ fbGetScreenPrivate(pScreen)->pix32bpp = 32;
+ }
+
+ if (!fbInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &depth1,
+ &defaultVisual, ((unsigned long)1<<(bpp1-1)) |
+ ((unsigned long)1<<(bpp2-1)), 8))
+ return FALSE;
+ if (! miScreenInit(pScreen, 0, xsize, ysize, dpix, dpiy, 0,
+ depth1, ndepths, depths,
+ defaultVisual, nvisuals, visuals))
+ return FALSE;
+ /* MI thinks there's no frame buffer */
+#ifdef MITSHM
+ ShmRegisterFbFuncs(pScreen);
+#endif
+ pScreen->minInstalledCmaps = 1;
+ pScreen->maxInstalledCmaps = 2;
+
+ pScrPriv->nlayers = 2;
+ pScrPriv->PaintKey = fbOverlayPaintKey;
+ pScrPriv->CopyWindow = fbCopyWindowProc;
+ pScrPriv->layer[0].u.init.pbits = pbits1;
+ pScrPriv->layer[0].u.init.width = width1;
+ pScrPriv->layer[0].u.init.depth = depth1;
+
+ pScrPriv->layer[1].u.init.pbits = pbits2;
+ pScrPriv->layer[1].u.init.width = width2;
+ pScrPriv->layer[1].u.init.depth = depth2;
+ dixSetPrivate(&pScreen->devPrivates, fbOverlayScreenPrivateKey, pScrPriv);
+
+ /* overwrite miCloseScreen with our own */
+ pScreen->CloseScreen = fbOverlayCloseScreen;
+ pScreen->CreateScreenResources = fbOverlayCreateScreenResources;
+ pScreen->CreateWindow = fbOverlayCreateWindow;
+ pScreen->WindowExposures = fbOverlayWindowExposures;
+ pScreen->CopyWindow = fbOverlayCopyWindow;
+ if (bpp == 24 && imagebpp == 32)
+ {
+ pScreen->ModifyPixmapHeader = fb24_32ModifyPixmapHeader;
+ pScreen->CreateScreenResources = fb24_32OverlayCreateScreenResources;
+ }
+
+ return TRUE;
+}