diff options
Diffstat (limited to 'xorg-server/fb/fboverlay.c')
-rw-r--r-- | xorg-server/fb/fboverlay.c | 874 |
1 files changed, 437 insertions, 437 deletions
diff --git a/xorg-server/fb/fboverlay.c b/xorg-server/fb/fboverlay.c index 99939e8bf..f14187cba 100644 --- a/xorg-server/fb/fboverlay.c +++ b/xorg-server/fb/fboverlay.c @@ -1,437 +1,437 @@ -/* - * - * Copyright © 2000 SuSE, Inc. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of SuSE not be used in advertising or - * publicity pertaining to distribution of the software without specific, - * written prior permission. SuSE makes no representations about the - * suitability of this software for any purpose. It is provided "as is" - * without express or implied warranty. - * - * SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE - * BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES - * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION - * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN - * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - * - * Author: Keith Packard, SuSE, Inc. - */ - - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include <stdlib.h> - -#include "fb.h" -#include "fboverlay.h" -#include "shmint.h" - -static int fbOverlayScreenPrivateKeyIndex; -static DevPrivateKey fbOverlayScreenPrivateKey = &fbOverlayScreenPrivateKeyIndex; - -DevPrivateKey fbOverlayGetScreenPrivateKey(void) -{ - return fbOverlayScreenPrivateKey; -} - -/* - * Replace this if you want something supporting - * multiple overlays with the same depth - */ -Bool -fbOverlayCreateWindow(WindowPtr pWin) -{ - FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen); - int i; - PixmapPtr pPixmap; - - if (pWin->drawable.class != InputOutput) - return TRUE; - -#ifdef FB_SCREEN_PRIVATE - if (pWin->drawable.bitsPerPixel == 32) - pWin->drawable.bitsPerPixel = fbGetScreenPrivate(pWin->drawable.pScreen)->win32bpp; -#endif - - for (i = 0; i < pScrPriv->nlayers; i++) - { - pPixmap = pScrPriv->layer[i].u.run.pixmap; - if (pWin->drawable.depth == pPixmap->drawable.depth) - { - dixSetPrivate(&pWin->devPrivates, fbGetWinPrivateKey(), pPixmap); - /* - * Make sure layer keys are written correctly by - * having non-root layers set to full while the - * root layer is set to empty. This will cause - * all of the layers to get painted when the root - * is mapped - */ - if (!pWin->parent) - { - REGION_EMPTY (pWin->drawable.pScreen, - &pScrPriv->layer[i].u.run.region); - } - return TRUE; - } - } - return FALSE; -} - -Bool -fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen) -{ - FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen); - int i; - - for (i = 0; i < pScrPriv->nlayers; i++) - { - (*pScreen->DestroyPixmap)(pScrPriv->layer[i].u.run.pixmap); - REGION_UNINIT (pScreen, &pScrPriv->layer[i].u.run.region); - } - return TRUE; -} - -/* - * Return layer containing this window - */ -int -fbOverlayWindowLayer(WindowPtr pWin) -{ - FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen); - int i; - - for (i = 0; i < pScrPriv->nlayers; i++) - if (dixLookupPrivate(&pWin->devPrivates, fbGetWinPrivateKey()) == - (pointer) pScrPriv->layer[i].u.run.pixmap) - return i; - return 0; -} - -Bool -fbOverlayCreateScreenResources(ScreenPtr pScreen) -{ - int i; - FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen); - PixmapPtr pPixmap; - pointer pbits; - int width; - int depth; - BoxRec box; - - if (!miCreateScreenResources(pScreen)) - return FALSE; - - box.x1 = 0; - box.y1 = 0; - box.x2 = pScreen->width; - box.y2 = pScreen->height; - for (i = 0; i < pScrPriv->nlayers; i++) - { - pbits = pScrPriv->layer[i].u.init.pbits; - width = pScrPriv->layer[i].u.init.width; - depth = pScrPriv->layer[i].u.init.depth; - pPixmap = (*pScreen->CreatePixmap)(pScreen, 0, 0, depth, 0); - if (!pPixmap) - return FALSE; - if (!(*pScreen->ModifyPixmapHeader)(pPixmap, pScreen->width, - pScreen->height, depth, - BitsPerPixel(depth), - PixmapBytePad(width, depth), - pbits)) - return FALSE; - pScrPriv->layer[i].u.run.pixmap = pPixmap; - REGION_INIT(pScreen, &pScrPriv->layer[i].u.run.region, &box, 0); - } - pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap; - return TRUE; -} - -void -fbOverlayPaintKey (DrawablePtr pDrawable, - RegionPtr pRegion, - CARD32 pixel, - int layer) -{ - fbFillRegionSolid (pDrawable, pRegion, 0, - fbReplicatePixel (pixel, pDrawable->bitsPerPixel)); -} - -/* - * Track visible region for each layer - */ -void -fbOverlayUpdateLayerRegion (ScreenPtr pScreen, - int layer, - RegionPtr prgn) -{ - FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen); - int i; - RegionRec rgnNew; - - if (!prgn || !REGION_NOTEMPTY(pScreen, prgn)) - return; - for (i = 0; i < pScrPriv->nlayers; i++) - { - if (i == layer) - { - /* add new piece to this fb */ - REGION_UNION (pScreen, - &pScrPriv->layer[i].u.run.region, - &pScrPriv->layer[i].u.run.region, - prgn); - } - else if (REGION_NOTEMPTY (pScreen, - &pScrPriv->layer[i].u.run.region)) - { - /* paint new piece with chroma key */ - REGION_NULL (pScreen, &rgnNew); - REGION_INTERSECT (pScreen, - &rgnNew, - prgn, - &pScrPriv->layer[i].u.run.region); - (*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable, - &rgnNew, - pScrPriv->layer[i].key, - i); - REGION_UNINIT(pScreen, &rgnNew); - /* remove piece from other fbs */ - REGION_SUBTRACT (pScreen, - &pScrPriv->layer[i].u.run.region, - &pScrPriv->layer[i].u.run.region, - prgn); - } - } -} - -/* - * Copy only areas in each layer containing real bits - */ -void -fbOverlayCopyWindow(WindowPtr pWin, - DDXPointRec ptOldOrg, - RegionPtr prgnSrc) -{ - ScreenPtr pScreen = pWin->drawable.pScreen; - FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen); - RegionRec rgnDst; - int dx, dy; - int i; - RegionRec layerRgn[FB_OVERLAY_MAX]; - PixmapPtr pPixmap; - - dx = ptOldOrg.x - pWin->drawable.x; - dy = ptOldOrg.y - pWin->drawable.y; - - /* - * Clip to existing bits - */ - REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy); - REGION_NULL (pScreen, &rgnDst); - REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc); - REGION_TRANSLATE(pScreen, &rgnDst, dx, dy); - /* - * Compute the portion of each fb affected by this copy - */ - for (i = 0; i < pScrPriv->nlayers; i++) - { - REGION_NULL (pScreen, &layerRgn[i]); - REGION_INTERSECT(pScreen, &layerRgn[i], &rgnDst, - &pScrPriv->layer[i].u.run.region); - if (REGION_NOTEMPTY (pScreen, &layerRgn[i])) - { - REGION_TRANSLATE(pScreen, &layerRgn[i], -dx, -dy); - pPixmap = pScrPriv->layer[i].u.run.pixmap; - miCopyRegion (&pPixmap->drawable, &pPixmap->drawable, - 0, - &layerRgn[i], dx, dy, pScrPriv->CopyWindow, 0, - (void *)(long) i); - } - } - /* - * Update regions - */ - for (i = 0; i < pScrPriv->nlayers; i++) - { - if (REGION_NOTEMPTY (pScreen, &layerRgn[i])) - fbOverlayUpdateLayerRegion (pScreen, i, &layerRgn[i]); - - REGION_UNINIT(pScreen, &layerRgn[i]); - } - REGION_UNINIT(pScreen, &rgnDst); -} - -void -fbOverlayWindowExposures (WindowPtr pWin, - RegionPtr prgn, - RegionPtr other_exposed) -{ - fbOverlayUpdateLayerRegion (pWin->drawable.pScreen, - fbOverlayWindowLayer (pWin), - prgn); - miWindowExposures(pWin, prgn, other_exposed); -} - -Bool -fbOverlaySetupScreen(ScreenPtr pScreen, - pointer pbits1, - pointer pbits2, - int xsize, - int ysize, - int dpix, - int dpiy, - int width1, - int width2, - int bpp1, - int bpp2) -{ - return fbSetupScreen (pScreen, - pbits1, - xsize, - ysize, - dpix, - dpiy, - width1, - bpp1); -} - -static Bool -fb24_32OverlayCreateScreenResources(ScreenPtr pScreen) -{ - FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen); - int pitch; - Bool retval; - int i; - - if((retval = fbOverlayCreateScreenResources(pScreen))) { - for (i = 0; i < pScrPriv->nlayers; i++) - { - /* fix the screen pixmap */ - PixmapPtr pPix = (PixmapPtr) pScrPriv->layer[i].u.run.pixmap; - if (pPix->drawable.bitsPerPixel == 32) { - pPix->drawable.bitsPerPixel = 24; - pitch = BitmapBytePad(pPix->drawable.width * 24); - pPix->devKind = pitch; - } - } - } - - return retval; -} - -Bool -fbOverlayFinishScreenInit(ScreenPtr pScreen, - pointer pbits1, - pointer pbits2, - int xsize, - int ysize, - int dpix, - int dpiy, - int width1, - int width2, - int bpp1, - int bpp2, - int depth1, - int depth2) -{ - VisualPtr visuals; - DepthPtr depths; - int nvisuals; - int ndepths; - int bpp = 0, imagebpp = 32; - VisualID defaultVisual; - FbOverlayScrPrivPtr pScrPriv; - - pScrPriv = xalloc (sizeof (FbOverlayScrPrivRec)); - if (!pScrPriv) - return FALSE; - -#ifdef FB_24_32BIT - if (bpp1 == 32 || bpp2 == 32) - bpp = 32; - else if (bpp1 == 24 || bpp2 == 24) - bpp = 24; - - if (bpp == 24) - { - int f; - - imagebpp = 32; - /* - * Check to see if we're advertising a 24bpp image format, - * in which case windows will use it in preference to a 32 bit - * format. - */ - for (f = 0; f < screenInfo.numPixmapFormats; f++) - { - if (screenInfo.formats[f].bitsPerPixel == 24) - { - imagebpp = 24; - break; - } - } - } -#endif -#ifdef FB_SCREEN_PRIVATE - if (imagebpp == 32) - { - fbGetScreenPrivate(pScreen)->win32bpp = bpp; - fbGetScreenPrivate(pScreen)->pix32bpp = bpp; - } - else - { - fbGetScreenPrivate(pScreen)->win32bpp = 32; - fbGetScreenPrivate(pScreen)->pix32bpp = 32; - } -#endif - - if (!fbInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &depth1, - &defaultVisual, ((unsigned long)1<<(bpp1-1)) | - ((unsigned long)1<<(bpp2-1)), 8)) - return FALSE; - if (! miScreenInit(pScreen, 0, xsize, ysize, dpix, dpiy, 0, - depth1, ndepths, depths, - defaultVisual, nvisuals, visuals)) - return FALSE; - /* MI thinks there's no frame buffer */ -#ifdef MITSHM - ShmRegisterFbFuncs(pScreen); -#endif - pScreen->minInstalledCmaps = 1; - pScreen->maxInstalledCmaps = 2; - - pScrPriv->nlayers = 2; - pScrPriv->PaintKey = fbOverlayPaintKey; - pScrPriv->CopyWindow = fbCopyWindowProc; - pScrPriv->layer[0].u.init.pbits = pbits1; - pScrPriv->layer[0].u.init.width = width1; - pScrPriv->layer[0].u.init.depth = depth1; - - pScrPriv->layer[1].u.init.pbits = pbits2; - pScrPriv->layer[1].u.init.width = width2; - pScrPriv->layer[1].u.init.depth = depth2; - - dixSetPrivate(&pScreen->devPrivates, fbOverlayScreenPrivateKey, pScrPriv); - - /* overwrite miCloseScreen with our own */ - pScreen->CloseScreen = fbOverlayCloseScreen; - pScreen->CreateScreenResources = fbOverlayCreateScreenResources; - pScreen->CreateWindow = fbOverlayCreateWindow; - pScreen->WindowExposures = fbOverlayWindowExposures; - pScreen->CopyWindow = fbOverlayCopyWindow; -#ifdef FB_24_32BIT - if (bpp == 24 && imagebpp == 32) - { - pScreen->ModifyPixmapHeader = fb24_32ModifyPixmapHeader; - pScreen->CreateScreenResources = fb24_32OverlayCreateScreenResources; - } -#endif - - return TRUE; -} +/*
+ *
+ * Copyright © 2000 SuSE, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of SuSE not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. SuSE makes no representations about the
+ * suitability of this software for any purpose. It is provided "as is"
+ * without express or implied warranty.
+ *
+ * SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
+ * BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
+ * OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Author: Keith Packard, SuSE, Inc.
+ */
+
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <stdlib.h>
+
+#include "fb.h"
+#include "fboverlay.h"
+#include "shmint.h"
+
+static int fbOverlayScreenPrivateKeyIndex;
+static DevPrivateKey fbOverlayScreenPrivateKey = &fbOverlayScreenPrivateKeyIndex;
+
+DevPrivateKey fbOverlayGetScreenPrivateKey(void)
+{
+ return fbOverlayScreenPrivateKey;
+}
+
+/*
+ * Replace this if you want something supporting
+ * multiple overlays with the same depth
+ */
+Bool
+fbOverlayCreateWindow(WindowPtr pWin)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
+ int i;
+ PixmapPtr pPixmap;
+
+ if (pWin->drawable.class != InputOutput)
+ return TRUE;
+
+#ifdef FB_SCREEN_PRIVATE
+ if (pWin->drawable.bitsPerPixel == 32)
+ pWin->drawable.bitsPerPixel = fbGetScreenPrivate(pWin->drawable.pScreen)->win32bpp;
+#endif
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ pPixmap = pScrPriv->layer[i].u.run.pixmap;
+ if (pWin->drawable.depth == pPixmap->drawable.depth)
+ {
+ dixSetPrivate(&pWin->devPrivates, fbGetWinPrivateKey(), pPixmap);
+ /*
+ * Make sure layer keys are written correctly by
+ * having non-root layers set to full while the
+ * root layer is set to empty. This will cause
+ * all of the layers to get painted when the root
+ * is mapped
+ */
+ if (!pWin->parent)
+ {
+ REGION_EMPTY (pWin->drawable.pScreen,
+ &pScrPriv->layer[i].u.run.region);
+ }
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+Bool
+fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int i;
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ (*pScreen->DestroyPixmap)(pScrPriv->layer[i].u.run.pixmap);
+ REGION_UNINIT (pScreen, &pScrPriv->layer[i].u.run.region);
+ }
+ return TRUE;
+}
+
+/*
+ * Return layer containing this window
+ */
+int
+fbOverlayWindowLayer(WindowPtr pWin)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
+ int i;
+
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ if (dixLookupPrivate(&pWin->devPrivates, fbGetWinPrivateKey()) ==
+ (pointer) pScrPriv->layer[i].u.run.pixmap)
+ return i;
+ return 0;
+}
+
+Bool
+fbOverlayCreateScreenResources(ScreenPtr pScreen)
+{
+ int i;
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ PixmapPtr pPixmap;
+ pointer pbits;
+ int width;
+ int depth;
+ BoxRec box;
+
+ if (!miCreateScreenResources(pScreen))
+ return FALSE;
+
+ box.x1 = 0;
+ box.y1 = 0;
+ box.x2 = pScreen->width;
+ box.y2 = pScreen->height;
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ pbits = pScrPriv->layer[i].u.init.pbits;
+ width = pScrPriv->layer[i].u.init.width;
+ depth = pScrPriv->layer[i].u.init.depth;
+ pPixmap = (*pScreen->CreatePixmap)(pScreen, 0, 0, depth, 0);
+ if (!pPixmap)
+ return FALSE;
+ if (!(*pScreen->ModifyPixmapHeader)(pPixmap, pScreen->width,
+ pScreen->height, depth,
+ BitsPerPixel(depth),
+ PixmapBytePad(width, depth),
+ pbits))
+ return FALSE;
+ pScrPriv->layer[i].u.run.pixmap = pPixmap;
+ REGION_INIT(pScreen, &pScrPriv->layer[i].u.run.region, &box, 0);
+ }
+ pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap;
+ return TRUE;
+}
+
+void
+fbOverlayPaintKey (DrawablePtr pDrawable,
+ RegionPtr pRegion,
+ CARD32 pixel,
+ int layer)
+{
+ fbFillRegionSolid (pDrawable, pRegion, 0,
+ fbReplicatePixel (pixel, pDrawable->bitsPerPixel));
+}
+
+/*
+ * Track visible region for each layer
+ */
+void
+fbOverlayUpdateLayerRegion (ScreenPtr pScreen,
+ int layer,
+ RegionPtr prgn)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int i;
+ RegionRec rgnNew;
+
+ if (!prgn || !REGION_NOTEMPTY(pScreen, prgn))
+ return;
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ if (i == layer)
+ {
+ /* add new piece to this fb */
+ REGION_UNION (pScreen,
+ &pScrPriv->layer[i].u.run.region,
+ &pScrPriv->layer[i].u.run.region,
+ prgn);
+ }
+ else if (REGION_NOTEMPTY (pScreen,
+ &pScrPriv->layer[i].u.run.region))
+ {
+ /* paint new piece with chroma key */
+ REGION_NULL (pScreen, &rgnNew);
+ REGION_INTERSECT (pScreen,
+ &rgnNew,
+ prgn,
+ &pScrPriv->layer[i].u.run.region);
+ (*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable,
+ &rgnNew,
+ pScrPriv->layer[i].key,
+ i);
+ REGION_UNINIT(pScreen, &rgnNew);
+ /* remove piece from other fbs */
+ REGION_SUBTRACT (pScreen,
+ &pScrPriv->layer[i].u.run.region,
+ &pScrPriv->layer[i].u.run.region,
+ prgn);
+ }
+ }
+}
+
+/*
+ * Copy only areas in each layer containing real bits
+ */
+void
+fbOverlayCopyWindow(WindowPtr pWin,
+ DDXPointRec ptOldOrg,
+ RegionPtr prgnSrc)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
+ RegionRec rgnDst;
+ int dx, dy;
+ int i;
+ RegionRec layerRgn[FB_OVERLAY_MAX];
+ PixmapPtr pPixmap;
+
+ dx = ptOldOrg.x - pWin->drawable.x;
+ dy = ptOldOrg.y - pWin->drawable.y;
+
+ /*
+ * Clip to existing bits
+ */
+ REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy);
+ REGION_NULL (pScreen, &rgnDst);
+ REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
+ REGION_TRANSLATE(pScreen, &rgnDst, dx, dy);
+ /*
+ * Compute the portion of each fb affected by this copy
+ */
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ REGION_NULL (pScreen, &layerRgn[i]);
+ REGION_INTERSECT(pScreen, &layerRgn[i], &rgnDst,
+ &pScrPriv->layer[i].u.run.region);
+ if (REGION_NOTEMPTY (pScreen, &layerRgn[i]))
+ {
+ REGION_TRANSLATE(pScreen, &layerRgn[i], -dx, -dy);
+ pPixmap = pScrPriv->layer[i].u.run.pixmap;
+ miCopyRegion (&pPixmap->drawable, &pPixmap->drawable,
+ 0,
+ &layerRgn[i], dx, dy, pScrPriv->CopyWindow, 0,
+ (void *)(long) i);
+ }
+ }
+ /*
+ * Update regions
+ */
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ if (REGION_NOTEMPTY (pScreen, &layerRgn[i]))
+ fbOverlayUpdateLayerRegion (pScreen, i, &layerRgn[i]);
+
+ REGION_UNINIT(pScreen, &layerRgn[i]);
+ }
+ REGION_UNINIT(pScreen, &rgnDst);
+}
+
+void
+fbOverlayWindowExposures (WindowPtr pWin,
+ RegionPtr prgn,
+ RegionPtr other_exposed)
+{
+ fbOverlayUpdateLayerRegion (pWin->drawable.pScreen,
+ fbOverlayWindowLayer (pWin),
+ prgn);
+ miWindowExposures(pWin, prgn, other_exposed);
+}
+
+Bool
+fbOverlaySetupScreen(ScreenPtr pScreen,
+ pointer pbits1,
+ pointer pbits2,
+ int xsize,
+ int ysize,
+ int dpix,
+ int dpiy,
+ int width1,
+ int width2,
+ int bpp1,
+ int bpp2)
+{
+ return fbSetupScreen (pScreen,
+ pbits1,
+ xsize,
+ ysize,
+ dpix,
+ dpiy,
+ width1,
+ bpp1);
+}
+
+static Bool
+fb24_32OverlayCreateScreenResources(ScreenPtr pScreen)
+{
+ FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
+ int pitch;
+ Bool retval;
+ int i;
+
+ if((retval = fbOverlayCreateScreenResources(pScreen))) {
+ for (i = 0; i < pScrPriv->nlayers; i++)
+ {
+ /* fix the screen pixmap */
+ PixmapPtr pPix = (PixmapPtr) pScrPriv->layer[i].u.run.pixmap;
+ if (pPix->drawable.bitsPerPixel == 32) {
+ pPix->drawable.bitsPerPixel = 24;
+ pitch = BitmapBytePad(pPix->drawable.width * 24);
+ pPix->devKind = pitch;
+ }
+ }
+ }
+
+ return retval;
+}
+
+Bool
+fbOverlayFinishScreenInit(ScreenPtr pScreen,
+ pointer pbits1,
+ pointer pbits2,
+ int xsize,
+ int ysize,
+ int dpix,
+ int dpiy,
+ int width1,
+ int width2,
+ int bpp1,
+ int bpp2,
+ int depth1,
+ int depth2)
+{
+ VisualPtr visuals;
+ DepthPtr depths;
+ int nvisuals;
+ int ndepths;
+ int bpp = 0, imagebpp = 32;
+ VisualID defaultVisual;
+ FbOverlayScrPrivPtr pScrPriv;
+
+ pScrPriv = malloc(sizeof (FbOverlayScrPrivRec));
+ if (!pScrPriv)
+ return FALSE;
+
+#ifdef FB_24_32BIT
+ if (bpp1 == 32 || bpp2 == 32)
+ bpp = 32;
+ else if (bpp1 == 24 || bpp2 == 24)
+ bpp = 24;
+
+ if (bpp == 24)
+ {
+ int f;
+
+ imagebpp = 32;
+ /*
+ * Check to see if we're advertising a 24bpp image format,
+ * in which case windows will use it in preference to a 32 bit
+ * format.
+ */
+ for (f = 0; f < screenInfo.numPixmapFormats; f++)
+ {
+ if (screenInfo.formats[f].bitsPerPixel == 24)
+ {
+ imagebpp = 24;
+ break;
+ }
+ }
+ }
+#endif
+#ifdef FB_SCREEN_PRIVATE
+ if (imagebpp == 32)
+ {
+ fbGetScreenPrivate(pScreen)->win32bpp = bpp;
+ fbGetScreenPrivate(pScreen)->pix32bpp = bpp;
+ }
+ else
+ {
+ fbGetScreenPrivate(pScreen)->win32bpp = 32;
+ fbGetScreenPrivate(pScreen)->pix32bpp = 32;
+ }
+#endif
+
+ if (!fbInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &depth1,
+ &defaultVisual, ((unsigned long)1<<(bpp1-1)) |
+ ((unsigned long)1<<(bpp2-1)), 8))
+ return FALSE;
+ if (! miScreenInit(pScreen, 0, xsize, ysize, dpix, dpiy, 0,
+ depth1, ndepths, depths,
+ defaultVisual, nvisuals, visuals))
+ return FALSE;
+ /* MI thinks there's no frame buffer */
+#ifdef MITSHM
+ ShmRegisterFbFuncs(pScreen);
+#endif
+ pScreen->minInstalledCmaps = 1;
+ pScreen->maxInstalledCmaps = 2;
+
+ pScrPriv->nlayers = 2;
+ pScrPriv->PaintKey = fbOverlayPaintKey;
+ pScrPriv->CopyWindow = fbCopyWindowProc;
+ pScrPriv->layer[0].u.init.pbits = pbits1;
+ pScrPriv->layer[0].u.init.width = width1;
+ pScrPriv->layer[0].u.init.depth = depth1;
+
+ pScrPriv->layer[1].u.init.pbits = pbits2;
+ pScrPriv->layer[1].u.init.width = width2;
+ pScrPriv->layer[1].u.init.depth = depth2;
+
+ dixSetPrivate(&pScreen->devPrivates, fbOverlayScreenPrivateKey, pScrPriv);
+
+ /* overwrite miCloseScreen with our own */
+ pScreen->CloseScreen = fbOverlayCloseScreen;
+ pScreen->CreateScreenResources = fbOverlayCreateScreenResources;
+ pScreen->CreateWindow = fbOverlayCreateWindow;
+ pScreen->WindowExposures = fbOverlayWindowExposures;
+ pScreen->CopyWindow = fbOverlayCopyWindow;
+#ifdef FB_24_32BIT
+ if (bpp == 24 && imagebpp == 32)
+ {
+ pScreen->ModifyPixmapHeader = fb24_32ModifyPixmapHeader;
+ pScreen->CreateScreenResources = fb24_32OverlayCreateScreenResources;
+ }
+#endif
+
+ return TRUE;
+}
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