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diff --git a/xorg-server/glamor/glamor.c b/xorg-server/glamor/glamor.c
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+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ * Zhigang Gong <zhigang.gong@linux.intel.com>
+ *
+ */
+
+/** @file glamor.c
+ * This file covers the initialization and teardown of glamor, and has various
+ * functions not responsible for performing rendering.
+ */
+
+#include <stdlib.h>
+
+#include "glamor_priv.h"
+
+static DevPrivateKeyRec glamor_screen_private_key_index;
+DevPrivateKey glamor_screen_private_key = &glamor_screen_private_key_index;
+static DevPrivateKeyRec glamor_pixmap_private_key_index;
+DevPrivateKey glamor_pixmap_private_key = &glamor_pixmap_private_key_index;
+
+/**
+ * glamor_get_drawable_pixmap() returns a backing pixmap for a given drawable.
+ *
+ * @param drawable the drawable being requested.
+ *
+ * This function returns the backing pixmap for a drawable, whether it is a
+ * redirected window, unredirected window, or already a pixmap. Note that
+ * coordinate translation is needed when drawing to the backing pixmap of a
+ * redirected window, and the translation coordinates are provided by calling
+ * exaGetOffscreenPixmap() on the drawable.
+ */
+PixmapPtr
+glamor_get_drawable_pixmap(DrawablePtr drawable)
+{
+ if (drawable->type == DRAWABLE_WINDOW)
+ return drawable->
+ pScreen->GetWindowPixmap((WindowPtr) drawable);
+ else
+ return (PixmapPtr) drawable;
+}
+
+_X_EXPORT void
+glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
+{
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+
+ pixmap_priv = dixLookupPrivate(&pixmap->devPrivates,
+ glamor_pixmap_private_key);
+ if (pixmap_priv == NULL) {
+ pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
+ glamor_set_pixmap_private(pixmap, pixmap_priv);
+ pixmap_priv->base.pixmap = pixmap;
+ pixmap_priv->base.glamor_priv = glamor_priv;
+ }
+ pixmap_priv->type = type;
+}
+
+_X_EXPORT void
+glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
+{
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv;
+ glamor_pixmap_fbo *fbo;
+ GLenum format;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ if (pixmap_priv->base.fbo) {
+ fbo = glamor_pixmap_detach_fbo(pixmap_priv);
+ glamor_destroy_fbo(fbo);
+ }
+
+ gl_iformat_for_depth(pixmap->drawable.depth, &format);
+ fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
+ pixmap->drawable.height,
+ format, tex, 0);
+
+ if (fbo == NULL) {
+ ErrorF("XXX fail to create fbo.\n");
+ return;
+ }
+
+ glamor_pixmap_attach_fbo(pixmap, fbo);
+}
+
+void
+glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap)
+{
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv;
+
+ glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
+ pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
+ glamor_priv->screen_fbo = pixmap_priv->base.fbo->fb;
+
+ pixmap_priv->base.fbo->width = screen_pixmap->drawable.width;
+ pixmap_priv->base.fbo->height = screen_pixmap->drawable.height;
+
+ glamor_priv->back_pixmap = back_pixmap;
+}
+
+PixmapPtr
+glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
+ unsigned int usage)
+{
+ PixmapPtr pixmap;
+ glamor_pixmap_type_t type = GLAMOR_TEXTURE_ONLY;
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+ glamor_pixmap_fbo *fbo;
+ int pitch;
+ GLenum format;
+
+ if (w > 32767 || h > 32767)
+ return NullPixmap;
+
+ if ((usage == GLAMOR_CREATE_PIXMAP_CPU
+ || (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 64 && h <= 64)
+ || (w == 0 && h == 0)
+ || !glamor_check_pixmap_fbo_depth(depth))
+ || (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
+ !glamor_check_fbo_size(glamor_priv, w, h)))
+ return fbCreatePixmap(screen, w, h, depth, usage);
+ else
+ pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
+
+ pixmap_priv = calloc(1, sizeof(*pixmap_priv));
+
+ if (!pixmap_priv) {
+ fbDestroyPixmap(pixmap);
+ return fbCreatePixmap(screen, w, h, depth, usage);
+ }
+ glamor_set_pixmap_private(pixmap, pixmap_priv);
+
+ if (usage == GLAMOR_CREATE_PIXMAP_MAP)
+ type = GLAMOR_MEMORY_MAP;
+
+ pixmap_priv->base.pixmap = pixmap;
+ pixmap_priv->base.glamor_priv = glamor_priv;
+
+ gl_iformat_for_depth(depth, &format);
+
+ pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
+ screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
+
+ if (type == GLAMOR_MEMORY_MAP || glamor_check_fbo_size(glamor_priv, w, h)) {
+ pixmap_priv->type = type;
+ fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
+ }
+ else {
+ DEBUGF("Create LARGE pixmap %p width %d height %d\n", pixmap, w, h);
+ pixmap_priv->type = GLAMOR_TEXTURE_LARGE;
+ fbo = glamor_create_fbo_array(glamor_priv, w, h, format, usage,
+ glamor_priv->max_fbo_size,
+ glamor_priv->max_fbo_size,
+ pixmap_priv);
+ }
+
+ if (fbo == NULL) {
+ fbDestroyPixmap(pixmap);
+ free(pixmap_priv);
+ return fbCreatePixmap(screen, w, h, depth, usage);
+ }
+
+ glamor_pixmap_attach_fbo(pixmap, fbo);
+
+ return pixmap;
+}
+
+void
+glamor_destroy_textured_pixmap(PixmapPtr pixmap)
+{
+ if (pixmap->refcnt == 1) {
+ glamor_pixmap_private *pixmap_priv;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (pixmap_priv != NULL)
+ glamor_pixmap_destroy_fbo(pixmap_priv);
+ }
+}
+
+Bool
+glamor_destroy_pixmap(PixmapPtr pixmap)
+{
+ glamor_screen_private
+ *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
+ if (glamor_priv->dri3_enabled)
+ glamor_egl_destroy_textured_pixmap(pixmap);
+ else
+ glamor_destroy_textured_pixmap(pixmap);
+ return fbDestroyPixmap(pixmap);
+}
+
+void
+glamor_block_handler(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv->tick++;
+ dispatch->glFlush();
+ glamor_fbo_expire(glamor_priv);
+ glamor_put_dispatch(glamor_priv);
+ if (glamor_priv->state == RENDER_STATE
+ && glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) {
+ glamor_priv->state = IDLE_STATE;
+ glamor_priv->render_idle_cnt = 0;
+ }
+}
+
+static void
+_glamor_block_handler(void *data, OSTimePtr timeout,
+ void *last_select_mask)
+{
+ glamor_screen_private *glamor_priv = data;
+ glamor_gl_dispatch *dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glFlush();
+ glamor_put_dispatch(glamor_priv);
+}
+
+static void
+_glamor_wakeup_handler(void *data, int result, void *last_select_mask)
+{
+}
+
+static void
+glamor_set_debug_level(int *debug_level)
+{
+ char *debug_level_string;
+ debug_level_string = getenv("GLAMOR_DEBUG");
+ if (debug_level_string
+ && sscanf(debug_level_string, "%d", debug_level) == 1)
+ return;
+ *debug_level = 0;
+}
+
+int glamor_debug_level;
+
+/** Set up glamor for an already-configured GL context. */
+Bool
+glamor_init(ScreenPtr screen, unsigned int flags)
+{
+ glamor_screen_private *glamor_priv;
+ int gl_version;
+
+#ifdef RENDER
+ PictureScreenPtr ps = GetPictureScreenIfSet(screen);
+#endif
+ if (flags & ~GLAMOR_VALID_FLAGS) {
+ ErrorF("glamor_init: Invalid flags %x\n", flags);
+ return FALSE;
+ }
+ glamor_priv = calloc(1, sizeof(*glamor_priv));
+ if (glamor_priv == NULL)
+ return FALSE;
+
+ if (flags & GLAMOR_INVERTED_Y_AXIS) {
+ glamor_priv->yInverted = 1;
+ } else
+ glamor_priv->yInverted = 0;
+
+ if (!dixRegisterPrivateKey
+ (glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
+ LogMessage(X_WARNING,
+ "glamor%d: Failed to allocate screen private\n",
+ screen->myNum);
+ goto fail;
+ }
+
+ glamor_set_screen_private(screen, glamor_priv);
+
+ if (!dixRegisterPrivateKey
+ (glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
+ LogMessage(X_WARNING,
+ "glamor%d: Failed to allocate pixmap private\n",
+ screen->myNum);
+ goto fail;;
+ }
+
+ gl_version = glamor_gl_get_version();
+
+#ifndef GLAMOR_GLES2
+ if (gl_version < GLAMOR_GL_VERSION_ENCODE(1, 3)) {
+ ErrorF("Require OpenGL version 1.3 or latter.\n");
+ goto fail;
+ }
+#else
+ if (gl_version < GLAMOR_GL_VERSION_ENCODE(2, 0)) {
+ ErrorF("Require Open GLES2.0 or latter.\n");
+ goto fail;
+ }
+#endif
+
+ glamor_gl_dispatch_init(screen, &glamor_priv->_dispatch, gl_version);
+
+#ifdef GLAMOR_GLES2
+ if (!glamor_gl_has_extension("GL_EXT_texture_format_BGRA8888")) {
+ ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
+ goto fail;
+ }
+#endif
+
+ glamor_priv->has_pack_invert =
+ glamor_gl_has_extension("GL_MESA_pack_invert");
+ glamor_priv->has_fbo_blit =
+ glamor_gl_has_extension("GL_EXT_framebuffer_blit");
+ glamor_priv->_dispatch.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE,
+ &glamor_priv->max_fbo_size);
+#ifdef MAX_FBO_SIZE
+ glamor_priv->max_fbo_size = MAX_FBO_SIZE;
+#endif
+
+ glamor_set_debug_level(&glamor_debug_level);
+
+#ifdef GLAMOR_GLES2
+ glamor_priv->gl_flavor = GLAMOR_GL_ES2;
+#else
+ glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
+#endif
+ /* If we are using egl screen, call egl screen init to
+ * register correct close screen function. */
+ if (flags & GLAMOR_USE_EGL_SCREEN)
+ glamor_egl_screen_init(screen);
+
+ glamor_priv->saved_procs.close_screen = screen->CloseScreen;
+ screen->CloseScreen = glamor_close_screen;
+
+ if (flags & GLAMOR_USE_SCREEN) {
+ if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
+ _glamor_wakeup_handler,
+ glamor_priv)) {
+ goto fail;
+ }
+
+ glamor_priv->saved_procs.create_gc = screen->CreateGC;
+ screen->CreateGC = glamor_create_gc;
+
+ glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
+ screen->CreatePixmap = glamor_create_pixmap;
+
+ glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
+ screen->DestroyPixmap = glamor_destroy_pixmap;
+
+ glamor_priv->saved_procs.get_spans = screen->GetSpans;
+ screen->GetSpans = glamor_get_spans;
+
+ glamor_priv->saved_procs.get_image = screen->GetImage;
+ screen->GetImage = glamor_get_image;
+
+ glamor_priv->saved_procs.change_window_attributes =
+ screen->ChangeWindowAttributes;
+ screen->ChangeWindowAttributes =
+ glamor_change_window_attributes;
+
+ glamor_priv->saved_procs.copy_window = screen->CopyWindow;
+ screen->CopyWindow = glamor_copy_window;
+
+ glamor_priv->saved_procs.bitmap_to_region =
+ screen->BitmapToRegion;
+ screen->BitmapToRegion = glamor_bitmap_to_region;
+ }
+#ifdef RENDER
+ if (flags & GLAMOR_USE_PICTURE_SCREEN) {
+ glamor_priv->saved_procs.composite = ps->Composite;
+ ps->Composite = glamor_composite;
+
+
+ glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
+ ps->Trapezoids = glamor_trapezoids;
+
+
+ glamor_priv->saved_procs.triangles = ps->Triangles;
+ ps->Triangles = glamor_triangles;
+
+ glamor_priv->saved_procs.addtraps = ps->AddTraps;
+ ps->AddTraps = glamor_add_traps;
+
+ }
+
+ glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
+ ps->CompositeRects = glamor_composite_rectangles;
+
+ glamor_priv->saved_procs.glyphs = ps->Glyphs;
+ ps->Glyphs = glamor_glyphs;
+
+ glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph;
+ ps->UnrealizeGlyph = glamor_glyph_unrealize;
+
+ glamor_priv->saved_procs.create_picture = ps->CreatePicture;
+ ps->CreatePicture = glamor_create_picture;
+
+ glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
+ screen->SetWindowPixmap = glamor_set_window_pixmap;
+
+ glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
+ ps->DestroyPicture = glamor_destroy_picture;
+ glamor_init_composite_shaders(screen);
+#endif
+ glamor_init_pixmap_fbo(screen);
+ glamor_init_solid_shader(screen);
+ glamor_init_tile_shader(screen);
+#ifdef GLAMOR_TRAPEZOID_SHADER
+ glamor_init_trapezoid_shader(screen);
+#endif
+ glamor_init_putimage_shaders(screen);
+ glamor_init_finish_access_shaders(screen);
+#ifdef GLAMOR_GRADIENT_SHADER
+ glamor_init_gradient_shader(screen);
+#endif
+#ifdef GLAMOR_XV
+ glamor_init_xv_shader(screen);
+#endif
+ glamor_pixmap_init(screen);
+
+ glamor_priv->flags = flags;
+ glamor_priv->screen = screen;
+
+ return TRUE;
+
+ fail:
+ free(glamor_priv);
+ glamor_set_screen_private(screen, NULL);
+ return FALSE;
+}
+
+static void
+glamor_release_screen_priv(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv;
+
+ glamor_priv = glamor_get_screen_private(screen);
+#ifdef GLAMOR_XV
+ glamor_fini_xv_shader(screen);
+#endif
+#ifdef RENDER
+ glamor_fini_composite_shaders(screen);
+#endif
+ glamor_fini_pixmap_fbo(screen);
+ glamor_fini_solid_shader(screen);
+ glamor_fini_tile_shader(screen);
+#ifdef GLAMOR_TRAPEZOID_SHADER
+ glamor_fini_trapezoid_shader(screen);
+#endif
+ glamor_fini_putimage_shaders(screen);
+ glamor_fini_finish_access_shaders(screen);
+#ifdef GLAMOR_GRADIENT_SHADER
+ glamor_fini_gradient_shader(screen);
+#endif
+ glamor_pixmap_fini(screen);
+ free(glamor_priv);
+
+ glamor_set_screen_private(screen, NULL);
+}
+
+_X_EXPORT void
+glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv)
+{
+ glamor_pixmap_private *old_priv;
+ glamor_pixmap_fbo *fbo;
+
+ old_priv = dixGetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
+
+ if (priv) {
+ assert(old_priv == NULL);
+ } else {
+ if (old_priv == NULL)
+ return;
+ fbo = glamor_pixmap_detach_fbo(old_priv);
+ glamor_purge_fbo(fbo);
+ free(old_priv);
+ }
+
+ dixSetPrivate(&pixmap->devPrivates,
+ glamor_pixmap_private_key,
+ priv);
+}
+
+Bool
+glamor_close_screen(CLOSE_SCREEN_ARGS_DECL)
+{
+ glamor_screen_private *glamor_priv;
+ PixmapPtr screen_pixmap;
+ int flags;
+#ifdef RENDER
+ PictureScreenPtr ps = GetPictureScreenIfSet(screen);
+#endif
+ glamor_priv = glamor_get_screen_private(screen);
+ flags = glamor_priv->flags;
+ glamor_glyphs_fini(screen);
+ screen->CloseScreen = glamor_priv->saved_procs.close_screen;
+ if (flags & GLAMOR_USE_SCREEN) {
+
+ screen->CreateGC = glamor_priv->saved_procs.create_gc;
+ screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
+ screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
+ screen->GetSpans = glamor_priv->saved_procs.get_spans;
+ screen->ChangeWindowAttributes =
+ glamor_priv->saved_procs.change_window_attributes;
+ screen->CopyWindow = glamor_priv->saved_procs.copy_window;
+ screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
+ }
+#ifdef RENDER
+ if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
+
+ ps->Composite = glamor_priv->saved_procs.composite;
+ ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
+ ps->Triangles = glamor_priv->saved_procs.triangles;
+ ps->CreatePicture = glamor_priv->saved_procs.create_picture;
+ }
+ ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
+ ps->Glyphs = glamor_priv->saved_procs.glyphs;
+ ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph;
+ screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
+#endif
+ screen_pixmap = screen->GetScreenPixmap(screen);
+ glamor_set_pixmap_private(screen_pixmap, NULL);
+ if (glamor_priv->back_pixmap && *glamor_priv->back_pixmap)
+ glamor_set_pixmap_private(*glamor_priv->back_pixmap, NULL);
+
+ glamor_release_screen_priv(screen);
+
+ return screen->CloseScreen(CLOSE_SCREEN_ARGS);
+}
+
+
+void
+glamor_fini(ScreenPtr screen)
+{
+ /* Do nothing currently. */
+}
+
+void glamor_enable_dri3(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+ glamor_priv->dri3_enabled = TRUE;
+}
+
+Bool glamor_is_dri3_support_enabled(ScreenPtr screen)
+{
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+ return glamor_priv->dri3_enabled;
+}
+
+int
+glamor_dri3_fd_from_pixmap (ScreenPtr screen,
+ PixmapPtr pixmap,
+ CARD16 *stride,
+ CARD32 *size)
+{
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
+ return -1;
+ switch (pixmap_priv->type)
+ {
+ case GLAMOR_TEXTURE_DRM:
+ case GLAMOR_TEXTURE_ONLY:
+ glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
+ return glamor_egl_dri3_fd_name_from_tex(screen,
+ pixmap,
+ pixmap_priv->base.fbo->tex,
+ FALSE,
+ stride,
+ size);
+ default: break;
+ }
+ return -1;
+}
+
+int
+glamor_dri3_name_from_pixmap (PixmapPtr pixmap)
+{
+ glamor_pixmap_private *pixmap_priv;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(pixmap->drawable.pScreen);
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
+ return -1;
+ switch (pixmap_priv->type)
+ {
+ case GLAMOR_TEXTURE_DRM:
+ case GLAMOR_TEXTURE_ONLY:
+ glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
+ return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
+ pixmap,
+ pixmap_priv->base.fbo->tex,
+ TRUE,
+ NULL,
+ NULL);
+ default: break;
+ }
+ return -1;
+}