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-rw-r--r--xorg-server/glamor/glamor_copyarea.c676
1 files changed, 676 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_copyarea.c b/xorg-server/glamor/glamor_copyarea.c
new file mode 100644
index 000000000..4e6f953d2
--- /dev/null
+++ b/xorg-server/glamor/glamor_copyarea.c
@@ -0,0 +1,676 @@
+/*
+ * Copyright © 2008 Intel Corporation
+ * Copyright © 1998 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of Keith Packard not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. Keith Packard makes no
+ * representations about the suitability of this software for any purpose. It
+ * is provided "as is" without express or implied warranty.
+ *
+ * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ * Zhigang Gong <zhigang.gong@linux.intel.com>
+ */
+
+#include "glamor_priv.h"
+
+/** @file glamor_copyarea.c
+ *
+ * GC CopyArea implementation
+ */
+#ifndef GLAMOR_GLES2
+static Bool
+glamor_copy_n_to_n_fbo_blit(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
+{
+ ScreenPtr screen = dst->pScreen;
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
+ glamor_pixmap_private *src_pixmap_priv, *dst_pixmap_priv;
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+ int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
+ int fbo_x_off, fbo_y_off;
+ int src_fbo_x_off, src_fbo_y_off;
+
+ if (!glamor_priv->has_fbo_blit) {
+ glamor_delayed_fallback(screen,
+ "no EXT_framebuffer_blit\n");
+ return FALSE;
+ }
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
+
+ if (gc) {
+ if (gc->alu != GXcopy) {
+ glamor_delayed_fallback(screen, "non-copy ALU\n");
+ return FALSE;
+ }
+ }
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
+ glamor_delayed_fallback(screen, "no src fbo\n");
+ return FALSE;
+ }
+
+ if (glamor_set_destination_pixmap(dst_pixmap))
+ return FALSE;
+
+ pixmap_priv_get_fbo_off(dst_pixmap_priv, &fbo_x_off, &fbo_y_off);
+ pixmap_priv_get_fbo_off(src_pixmap_priv, &src_fbo_x_off, &src_fbo_y_off);
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT,
+ src_pixmap_priv->base.fbo->fb);
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
+ &dst_y_off);
+ glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
+ &src_y_off);
+ dst_x_off += fbo_x_off;
+ dst_y_off += fbo_y_off;
+ src_y_off += dy + src_fbo_y_off;
+ src_x_off += src_fbo_x_off;
+
+ for (i = 0; i < nbox; i++) {
+ if (glamor_priv->yInverted) {
+ dispatch->glBlitFramebuffer((box[i].x1 + dx +
+ src_x_off),
+ (box[i].y1 +
+ src_y_off),
+ (box[i].x2 + dx +
+ src_x_off),
+ (box[i].y2 +
+ src_y_off),
+ (box[i].x1 +
+ dst_x_off),
+ (box[i].y1 +
+ dst_y_off),
+ (box[i].x2 +
+ dst_x_off),
+ (box[i].y2 +
+ dst_y_off),
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+ } else {
+ int flip_dst_y1 =
+ dst_pixmap->drawable.height - (box[i].y2 +
+ dst_y_off);
+ int flip_dst_y2 =
+ dst_pixmap->drawable.height - (box[i].y1 +
+ dst_y_off);
+ int flip_src_y1 =
+ src_pixmap->drawable.height - (box[i].y2 +
+ src_y_off);
+ int flip_src_y2 =
+ src_pixmap->drawable.height - (box[i].y1 +
+ src_y_off);
+
+ dispatch->glBlitFramebuffer(box[i].x1 + dx +
+ src_x_off,
+ flip_src_y1,
+ box[i].x2 + dx +
+ src_x_off,
+ flip_src_y2,
+ box[i].x1 +
+ dst_x_off,
+ flip_dst_y1,
+ box[i].x2 +
+ dst_x_off,
+ flip_dst_y2,
+ GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+ }
+ }
+ glamor_put_dispatch(glamor_priv);
+ glamor_priv->state = BLIT_STATE;
+ return TRUE;
+}
+#endif
+
+static Bool
+glamor_copy_n_to_n_textured(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc, BoxPtr box, int nbox, int dx, int dy)
+{
+ glamor_screen_private *glamor_priv =
+ glamor_get_screen_private(dst->pScreen);
+ glamor_gl_dispatch *dispatch;
+ PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
+ PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
+ int i;
+ float vertices[8], texcoords[8];
+ glamor_pixmap_private *src_pixmap_priv;
+ glamor_pixmap_private *dst_pixmap_priv;
+ int src_x_off, src_y_off, dst_x_off, dst_y_off;
+ enum glamor_pixmap_status src_status = GLAMOR_NONE;
+ GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
+
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
+
+ if (!src_pixmap_priv->base.gl_fbo) {
+#ifndef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
+ glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
+ return FALSE;
+#else
+ src_status = glamor_upload_pixmap_to_texture(src_pixmap);
+ if (src_status != GLAMOR_UPLOAD_DONE)
+ return FALSE;
+
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+#endif
+ }
+
+
+ pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
+ pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
+
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
+ &dst_y_off);
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
+
+ glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float),
+ vertices);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+
+ glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
+ &src_y_off);
+ dx += src_x_off;
+ dy += src_y_off;
+
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glBindTexture(GL_TEXTURE_2D,
+ src_pixmap_priv->base.fbo->tex);
+#ifndef GLAMOR_GLES2
+ dispatch->glEnable(GL_TEXTURE_2D);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_BORDER);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_BORDER);
+#endif
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D,
+ GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
+ GL_FLOAT, GL_FALSE,
+ 2 * sizeof(float),
+ texcoords);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
+ dispatch->glUniform1i(glamor_priv->finish_access_revert[0],
+ REVERT_NONE);
+ dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0],
+ SWAP_NONE_UPLOADING);
+
+ for (i = 0; i < nbox; i++) {
+
+ glamor_set_normalize_vcoords(dst_pixmap_priv,
+ dst_xscale, dst_yscale,
+ box[i].x1 + dst_x_off,
+ box[i].y1 + dst_y_off,
+ box[i].x2 + dst_x_off,
+ box[i].y2 + dst_y_off,
+ glamor_priv->yInverted,
+ vertices);
+
+ glamor_set_normalize_tcoords(src_pixmap_priv,
+ src_xscale,
+ src_yscale,
+ box[i].x1 + dx,
+ box[i].y1 + dy,
+ box[i].x2 + dx,
+ box[i].y2 + dy,
+ glamor_priv->yInverted,
+ texcoords);
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+#ifndef GLAMOR_GLES2
+ dispatch->glDisable(GL_TEXTURE_2D);
+#endif
+ dispatch->glUseProgram(0);
+ /* The source texture is bound to a fbo, we have to flush it here. */
+ glamor_put_dispatch(glamor_priv);
+ glamor_priv->state = RENDER_STATE;
+ glamor_priv->render_idle_cnt = 0;
+ return TRUE;
+}
+
+static Bool
+__glamor_copy_n_to_n(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane,
+ void *closure)
+{
+ PixmapPtr dst_pixmap, src_pixmap, temp_pixmap = NULL;
+ DrawablePtr temp_src = src;
+ glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
+ glamor_screen_private *glamor_priv;
+ BoxRec bound;
+ ScreenPtr screen;
+ int temp_dx = dx;
+ int temp_dy = dy;
+ int src_x_off, src_y_off, dst_x_off, dst_y_off;
+ int i;
+ int overlaped = 0;
+ Bool ret = FALSE;
+
+ dst_pixmap = glamor_get_drawable_pixmap(dst);
+ dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
+ src_pixmap = glamor_get_drawable_pixmap(src);
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ screen = dst_pixmap->drawable.pScreen;
+ glamor_priv = glamor_get_screen_private(dst->pScreen);
+ glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
+ &src_y_off);
+
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
+ &dst_y_off);
+
+ if (src_pixmap_priv->base.fbo
+ && src_pixmap_priv->base.fbo->fb == dst_pixmap_priv->base.fbo->fb) {
+ int x_shift = abs(src_x_off - dx - dst_x_off);
+ int y_shift = abs(src_y_off - dy - dst_y_off);
+ for (i = 0; i < nbox; i++) {
+ if (x_shift < abs(box[i].x2 - box[i].x1)
+ && y_shift < abs(box[i].y2 - box[i].y1)) {
+ overlaped = 1;
+ break;
+ }
+ }
+ }
+ DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
+ box[0].x1, box[0].y1,
+ box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
+ dx, dy,
+ src_pixmap, dst_pixmap);
+#ifndef GLAMOR_GLES2
+ if (!overlaped &&
+ (glamor_priv->state != RENDER_STATE
+ || !src_pixmap_priv->base.gl_tex || !dst_pixmap_priv->base.gl_tex)
+ && glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx,
+ dy)) {
+ ret = TRUE;
+ goto done;
+ }
+#endif
+ glamor_calculate_boxes_bound(&bound, box, nbox);
+
+ /* Overlaped indicate the src and dst are the same pixmap. */
+ if (overlaped || (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)
+ && (((bound.x2 - bound.x1) * (bound.y2 - bound.y1)
+ * 4 >
+ src_pixmap->drawable.width *
+ src_pixmap->drawable.height)
+ || !(glamor_check_fbo_size(glamor_priv,
+ src_pixmap->drawable.width,
+ src_pixmap->drawable.height))))) {
+
+ temp_pixmap = glamor_create_pixmap(screen,
+ bound.x2 - bound.x1,
+ bound.y2 - bound.y1,
+ src_pixmap->
+ drawable.depth,
+ overlaped ? 0 :
+ GLAMOR_CREATE_PIXMAP_CPU);
+ assert(bound.x2 - bound.x1 <= glamor_priv->max_fbo_size);
+ assert(bound.y2 - bound.y1 <= glamor_priv->max_fbo_size);
+ if (!temp_pixmap)
+ goto done;
+ glamor_translate_boxes(box, nbox, -bound.x1, -bound.y1);
+ temp_src = &temp_pixmap->drawable;
+
+ if (overlaped)
+ glamor_copy_n_to_n_textured(src, temp_src, gc, box,
+ nbox,
+ temp_dx + bound.x1,
+ temp_dy + bound.y1);
+ else
+ fbCopyNtoN(src, temp_src, gc, box, nbox,
+ temp_dx + bound.x1, temp_dy + bound.y1,
+ reverse, upsidedown, bitplane, closure);
+ glamor_translate_boxes(box, nbox, bound.x1, bound.y1);
+ temp_dx = -bound.x1;
+ temp_dy = -bound.y1;
+ } else {
+ temp_dx = dx;
+ temp_dy = dy;
+ temp_src = src;
+ }
+
+ if (glamor_copy_n_to_n_textured
+ (temp_src, dst, gc, box, nbox, temp_dx, temp_dy)) {
+ ret = TRUE;
+ }
+done:
+ if (temp_src != src)
+ glamor_destroy_pixmap(temp_pixmap);
+ return ret;
+}
+
+static Bool
+_glamor_copy_n_to_n(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane,
+ void *closure, Bool fallback)
+{
+ PixmapPtr dst_pixmap, src_pixmap;
+ glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ BoxPtr extent;
+ RegionRec region;
+ int src_x_off, src_y_off, dst_x_off, dst_y_off;
+ Bool ok = FALSE;
+ int force_clip = 0;
+
+ if (nbox == 0)
+ return TRUE;
+ dst_pixmap = glamor_get_drawable_pixmap(dst);
+ dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
+ src_pixmap = glamor_get_drawable_pixmap(src);
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+
+ glamor_priv = glamor_get_screen_private(dst->pScreen);
+
+ DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n",
+ box[0].x1, box[0].y1,
+ box[0].x2 - box[0].x1, box[0].y2 - box[0].y1,
+ dx, dy,
+ src_pixmap, dst_pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
+ goto fall_back;
+
+ if (gc) {
+ if (!glamor_set_planemask(dst_pixmap, gc->planemask))
+ goto fall_back;
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (!glamor_set_alu(dispatch, gc->alu)) {
+ glamor_put_dispatch(glamor_priv);
+ goto fail;
+ }
+ glamor_put_dispatch(glamor_priv);
+ }
+
+ if (!src_pixmap_priv) {
+ glamor_set_pixmap_type(src_pixmap, GLAMOR_MEMORY);
+ src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
+ }
+
+ glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
+ &src_y_off);
+ glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
+ &dst_y_off);
+
+ RegionInitBoxes(&region, box, nbox);
+ extent = RegionExtents(&region);
+
+ if (!glamor_check_fbo_size(glamor_priv,
+ extent->x2 - extent->x1, extent->y2 - extent->y1)
+ && (src_pixmap_priv->type == GLAMOR_MEMORY
+ || (src_pixmap_priv == dst_pixmap_priv))) {
+ force_clip = 1;
+ }
+
+ if (force_clip || dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
+ || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ glamor_pixmap_clipped_regions *clipped_dst_regions;
+ int n_dst_region, i, j;
+ PixmapPtr temp_source_pixmap;
+ glamor_pixmap_private *temp_source_priv = NULL;
+
+ RegionTranslate(&region, dst_x_off, dst_y_off);
+ if (!force_clip)
+ clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
+ &region, &n_dst_region, 0,
+ reverse, upsidedown);
+ else
+ clipped_dst_regions = glamor_compute_clipped_regions_ext(dst_pixmap_priv,
+ &region, &n_dst_region,
+ glamor_priv->max_fbo_size,
+ glamor_priv->max_fbo_size,
+ reverse, upsidedown);
+ for(i = 0; i < n_dst_region; i++)
+ {
+ int n_src_region;
+ glamor_pixmap_clipped_regions *clipped_src_regions;
+ BoxPtr current_boxes;
+ int n_current_boxes;
+
+ SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx);
+
+ temp_source_pixmap = NULL;
+ if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ RegionTranslate(clipped_dst_regions[i].region,
+ -dst_x_off + src_x_off + dx, -dst_y_off + src_y_off + dy);
+ clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv,
+ clipped_dst_regions[i].region,
+ &n_src_region, 0,
+ reverse, upsidedown);
+ DEBUGF("Source is large pixmap.\n");
+ for (j = 0; j < n_src_region; j++)
+ {
+ if (src_pixmap_priv != dst_pixmap_priv)
+ SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx);
+ else if (src_pixmap_priv == dst_pixmap_priv &&
+ clipped_src_regions[j].block_idx != clipped_dst_regions[i].block_idx) {
+ /* source and the dest are the same, but need different block_idx.
+ * we create a empty pixmap and fill the required source fbo and box to
+ * it. It's a little hacky, but avoid extra copy. */
+ temp_source_pixmap = glamor_create_pixmap(src->pScreen, 0, 0,
+ src->depth, 0);
+ if (!temp_source_pixmap) {
+ ok = FALSE;
+ goto fail;
+ }
+ src->pScreen->ModifyPixmapHeader(temp_source_pixmap,
+ src_pixmap->drawable.width,
+ src_pixmap->drawable.height,
+ 0, 0, src_pixmap->devKind, NULL);
+ temp_source_priv = glamor_get_pixmap_private(temp_source_pixmap);
+ *temp_source_priv = *src_pixmap_priv;
+ temp_source_priv->large.box = src_pixmap_priv->large.box_array[clipped_src_regions[j].block_idx];
+ temp_source_priv->base.fbo = src_pixmap_priv->large.fbo_array[clipped_src_regions[j].block_idx];
+ temp_source_priv->base.pixmap = temp_source_pixmap;
+ }
+ assert(temp_source_pixmap || !(src_pixmap_priv == dst_pixmap_priv
+ && (clipped_src_regions[j].block_idx != clipped_dst_regions[i].block_idx)));
+
+ RegionTranslate(clipped_src_regions[j].region,
+ -src_x_off - dx,
+ -src_y_off - dy);
+ current_boxes = RegionRects(clipped_src_regions[j].region);
+ n_current_boxes = RegionNumRects(clipped_src_regions[j].region);
+ DEBUGF("dst pixmap fbo idx %d src pixmap fbo idx %d \n",
+ clipped_dst_regions[i].block_idx,
+ clipped_src_regions[j].block_idx);
+ DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
+ current_boxes[0].x1, current_boxes[0].y1,
+ current_boxes[0].x2, current_boxes[0].y2,
+ dx, dy, src_pixmap, dst_pixmap);
+ if (!temp_source_pixmap)
+ ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
+ n_current_boxes, dx, dy, reverse,
+ upsidedown, bitplane, closure);
+ else {
+ ok = __glamor_copy_n_to_n(&temp_source_pixmap->drawable,
+ dst, gc, current_boxes,
+ n_current_boxes, dx, dy, reverse,
+ upsidedown, bitplane, closure);
+ temp_source_priv->type = GLAMOR_MEMORY;
+ temp_source_priv->base.fbo = NULL;
+ glamor_destroy_pixmap(temp_source_pixmap);
+ temp_source_pixmap = NULL;
+ }
+
+ RegionDestroy(clipped_src_regions[j].region);
+ if (!ok) {
+ assert(0);
+ goto fail;
+ }
+ }
+
+ if (n_src_region == 0)
+ ok = TRUE;
+ free(clipped_src_regions);
+ } else {
+ RegionTranslate(clipped_dst_regions[i].region,
+ - dst_x_off,
+ - dst_y_off);
+ current_boxes = RegionRects(clipped_dst_regions[i].region);
+ n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
+
+ DEBUGF("dest pixmap fbo idx %d \n",
+ clipped_dst_regions[i].block_idx);
+ DEBUGF("Copy %d %d %d %d dx %d dy %d from %p to %p \n",
+ current_boxes[0].x1, current_boxes[0].y1,
+ current_boxes[0].x2, current_boxes[0].y2,
+ dx, dy, src_pixmap, dst_pixmap);
+
+ ok = __glamor_copy_n_to_n(src, dst, gc, current_boxes,
+ n_current_boxes, dx, dy, reverse,
+ upsidedown, bitplane, closure);
+
+ }
+ RegionDestroy(clipped_dst_regions[i].region);
+ }
+ if (n_dst_region == 0)
+ ok = TRUE;
+ free(clipped_dst_regions);
+ RegionUninit(&region);
+ } else {
+ ok = __glamor_copy_n_to_n(src, dst, gc, box, nbox, dx, dy,
+ reverse, upsidedown, bitplane,
+ closure);
+ }
+
+fail:
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_set_alu(dispatch, GXcopy);
+ glamor_put_dispatch(glamor_priv);
+
+ if (ok)
+ return TRUE;
+fall_back:
+ if (!fallback
+ && glamor_ddx_fallback_check_pixmap(src)
+ && glamor_ddx_fallback_check_pixmap(dst))
+ goto done;
+
+ if (src_pixmap_priv->type == GLAMOR_DRM_ONLY
+ || dst_pixmap_priv->type == GLAMOR_DRM_ONLY) {
+ LogMessage(X_WARNING,
+ "Access a DRM only pixmap is not allowed within glamor.\n");
+ return TRUE;
+ }
+ glamor_report_delayed_fallbacks(src->pScreen);
+ glamor_report_delayed_fallbacks(dst->pScreen);
+
+ glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
+ glamor_get_drawable_location(src),
+ glamor_get_drawable_location(dst));
+
+ if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
+ if (dst == src
+ || glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
+ fbCopyNtoN(src, dst, gc, box, nbox,
+ dx, dy, reverse, upsidedown, bitplane,
+ closure);
+ if (dst != src)
+ glamor_finish_access(src, GLAMOR_ACCESS_RO);
+ }
+ glamor_finish_access(dst, GLAMOR_ACCESS_RW);
+ }
+ ok = TRUE;
+
+ done:
+ glamor_clear_delayed_fallbacks(src->pScreen);
+ glamor_clear_delayed_fallbacks(dst->pScreen);
+ return ok;
+}
+
+RegionPtr
+glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
+ int srcx, int srcy, int width, int height, int dstx,
+ int dsty)
+{
+ RegionPtr region;
+ region = miDoCopy(src, dst, gc,
+ srcx, srcy, width, height,
+ dstx, dsty, glamor_copy_n_to_n, 0, NULL);
+
+ return region;
+}
+
+void
+glamor_copy_n_to_n(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane,
+ void *closure)
+{
+ _glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
+ dy, reverse, upsidedown, bitplane, closure, TRUE);
+}
+
+Bool
+glamor_copy_n_to_n_nf(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane,
+ void *closure)
+{
+ return _glamor_copy_n_to_n(src, dst, gc, box, nbox, dx,
+ dy, reverse, upsidedown, bitplane, closure, FALSE);
+}
+