diff options
Diffstat (limited to 'xorg-server/glamor/glamor_copyarea.c')
-rw-r--r-- | xorg-server/glamor/glamor_copyarea.c | 138 |
1 files changed, 56 insertions, 82 deletions
diff --git a/xorg-server/glamor/glamor_copyarea.c b/xorg-server/glamor/glamor_copyarea.c index 2735ba0bc..d6bcacd36 100644 --- a/xorg-server/glamor/glamor_copyarea.c +++ b/xorg-server/glamor/glamor_copyarea.c @@ -31,7 +31,6 @@ * * GC CopyArea implementation */ -#ifndef GLAMOR_GLES2 static Bool glamor_copy_n_to_n_fbo_blit(DrawablePtr src, DrawablePtr dst, @@ -42,7 +41,6 @@ glamor_copy_n_to_n_fbo_blit(DrawablePtr src, PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src); glamor_pixmap_private *src_pixmap_priv, *dst_pixmap_priv; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); - glamor_gl_dispatch *dispatch; int dst_x_off, dst_y_off, src_x_off, src_y_off, i; int fbo_x_off, fbo_y_off; int src_fbo_x_off, src_fbo_y_off; @@ -72,9 +70,8 @@ glamor_copy_n_to_n_fbo_blit(DrawablePtr src, pixmap_priv_get_fbo_off(dst_pixmap_priv, &fbo_x_off, &fbo_y_off); pixmap_priv_get_fbo_off(src_pixmap_priv, &src_fbo_x_off, &src_fbo_y_off); - dispatch = glamor_get_dispatch(glamor_priv); - dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, - src_pixmap_priv->base.fbo->fb); + glamor_get_context(glamor_priv); + glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, src_pixmap_priv->base.fbo->fb); glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off); glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off); dst_x_off += fbo_x_off; @@ -84,23 +81,15 @@ glamor_copy_n_to_n_fbo_blit(DrawablePtr src, for (i = 0; i < nbox; i++) { if (glamor_priv->yInverted) { - dispatch->glBlitFramebuffer((box[i].x1 + dx + - src_x_off), - (box[i].y1 + - src_y_off), - (box[i].x2 + dx + - src_x_off), - (box[i].y2 + - src_y_off), - (box[i].x1 + - dst_x_off), - (box[i].y1 + - dst_y_off), - (box[i].x2 + - dst_x_off), - (box[i].y2 + - dst_y_off), - GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBlitFramebuffer(box[i].x1 + dx + src_x_off, + box[i].y1 + src_y_off, + box[i].x2 + dx + src_x_off, + box[i].y2 + src_y_off, + box[i].x1 + dst_x_off, + box[i].y1 + dst_y_off, + box[i].x2 + dst_x_off, + box[i].y2 + dst_y_off, + GL_COLOR_BUFFER_BIT, GL_NEAREST); } else { int flip_dst_y1 = @@ -112,26 +101,21 @@ glamor_copy_n_to_n_fbo_blit(DrawablePtr src, int flip_src_y2 = src_pixmap->drawable.height - (box[i].y1 + src_y_off); - dispatch->glBlitFramebuffer(box[i].x1 + dx + - src_x_off, - flip_src_y1, - box[i].x2 + dx + - src_x_off, - flip_src_y2, - box[i].x1 + - dst_x_off, - flip_dst_y1, - box[i].x2 + - dst_x_off, - flip_dst_y2, - GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBlitFramebuffer(box[i].x1 + dx + src_x_off, + flip_src_y1, + box[i].x2 + dx + src_x_off, + flip_src_y2, + box[i].x1 + dst_x_off, + flip_dst_y1, + box[i].x2 + dst_x_off, + flip_dst_y2, + GL_COLOR_BUFFER_BIT, GL_NEAREST); } } - glamor_put_dispatch(glamor_priv); + glamor_put_context(glamor_priv); glamor_priv->state = BLIT_STATE; return TRUE; } -#endif static Bool glamor_copy_n_to_n_textured(DrawablePtr src, @@ -140,7 +124,6 @@ glamor_copy_n_to_n_textured(DrawablePtr src, { glamor_screen_private *glamor_priv = glamor_get_screen_private(dst->pScreen); - glamor_gl_dispatch *dispatch; PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src); PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst); int i; @@ -172,37 +155,32 @@ glamor_copy_n_to_n_textured(DrawablePtr src, glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off); - dispatch = glamor_get_dispatch(glamor_priv); + glamor_get_context(glamor_priv); glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv); - dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, - GL_FALSE, 2 * sizeof(float), vertices); - dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), vertices); + glEnableVertexAttribArray(GLAMOR_VERTEX_POS); glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off); dx += src_x_off; dy += src_y_off; - dispatch->glActiveTexture(GL_TEXTURE0); - dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex); -#ifndef GLAMOR_GLES2 - dispatch->glEnable(GL_TEXTURE_2D); - dispatch->glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); - dispatch->glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); -#endif - dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, - GL_FLOAT, GL_FALSE, - 2 * sizeof(float), texcoords); - dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - dispatch->glUseProgram(glamor_priv->finish_access_prog[0]); - dispatch->glUniform1i(glamor_priv->finish_access_revert[0], REVERT_NONE); - dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], - SWAP_NONE_UPLOADING); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex); + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); + } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE, + 2 * sizeof(float), texcoords); + glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + glUseProgram(glamor_priv->finish_access_prog[0]); + glUniform1i(glamor_priv->finish_access_revert[0], REVERT_NONE); + glUniform1i(glamor_priv->finish_access_swap_rb[0], SWAP_NONE_UPLOADING); for (i = 0; i < nbox; i++) { @@ -222,17 +200,14 @@ glamor_copy_n_to_n_textured(DrawablePtr src, box[i].x2 + dx, box[i].y2 + dy, glamor_priv->yInverted, texcoords); - dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } - dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); -#ifndef GLAMOR_GLES2 - dispatch->glDisable(GL_TEXTURE_2D); -#endif - dispatch->glUseProgram(0); + glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + glUseProgram(0); /* The source texture is bound to a fbo, we have to flush it here. */ - glamor_put_dispatch(glamor_priv); + glamor_put_context(glamor_priv); glamor_priv->state = RENDER_STATE; glamor_priv->render_idle_cnt = 0; return TRUE; @@ -289,15 +264,14 @@ __glamor_copy_n_to_n(DrawablePtr src, box[0].x1, box[0].y1, box[0].x2 - box[0].x1, box[0].y2 - box[0].y1, dx, dy, src_pixmap, dst_pixmap); -#ifndef GLAMOR_GLES2 - if (!overlaped && + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && + !overlaped && (glamor_priv->state != RENDER_STATE || !src_pixmap_priv->base.gl_tex || !dst_pixmap_priv->base.gl_tex) && glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx, dy)) { ret = TRUE; goto done; } -#endif glamor_calculate_boxes_bound(&bound, box, nbox); /* Overlaped indicate the src and dst are the same pixmap. */ @@ -364,10 +338,10 @@ _glamor_copy_n_to_n(DrawablePtr src, Bool upsidedown, Pixel bitplane, void *closure, Bool fallback) { + ScreenPtr screen = dst->pScreen; PixmapPtr dst_pixmap, src_pixmap; glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv; glamor_screen_private *glamor_priv; - glamor_gl_dispatch *dispatch; BoxPtr extent; RegionRec region; int src_x_off, src_y_off, dst_x_off, dst_y_off; @@ -381,7 +355,7 @@ _glamor_copy_n_to_n(DrawablePtr src, src_pixmap = glamor_get_drawable_pixmap(src); src_pixmap_priv = glamor_get_pixmap_private(src_pixmap); - glamor_priv = glamor_get_screen_private(dst->pScreen); + glamor_priv = glamor_get_screen_private(screen); DEBUGF("Copy %d %d %dx%d dx %d dy %d from %p to %p \n", box[0].x1, box[0].y1, @@ -394,12 +368,12 @@ _glamor_copy_n_to_n(DrawablePtr src, if (gc) { if (!glamor_set_planemask(dst_pixmap, gc->planemask)) goto fall_back; - dispatch = glamor_get_dispatch(glamor_priv); - if (!glamor_set_alu(dispatch, gc->alu)) { - glamor_put_dispatch(glamor_priv); + glamor_get_context(glamor_priv); + if (!glamor_set_alu(screen, gc->alu)) { + glamor_put_context(glamor_priv); goto fail; } - glamor_put_dispatch(glamor_priv); + glamor_put_context(glamor_priv); } if (!src_pixmap_priv) { @@ -572,9 +546,9 @@ _glamor_copy_n_to_n(DrawablePtr src, } fail: - dispatch = glamor_get_dispatch(glamor_priv); - glamor_set_alu(dispatch, GXcopy); - glamor_put_dispatch(glamor_priv); + glamor_get_context(glamor_priv); + glamor_set_alu(screen, GXcopy); + glamor_put_context(glamor_priv); if (ok) return TRUE; |