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-rw-r--r--xorg-server/glamor/glamor_dash.c370
1 files changed, 370 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_dash.c b/xorg-server/glamor/glamor_dash.c
new file mode 100644
index 000000000..e8f60fa10
--- /dev/null
+++ b/xorg-server/glamor/glamor_dash.c
@@ -0,0 +1,370 @@
+/*
+ * Copyright © 2014 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. The copyright holders make no representations
+ * about the suitability of this software for any purpose. It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include "glamor_priv.h"
+#include "glamor_program.h"
+#include "glamor_transform.h"
+#include "glamor_transfer.h"
+#include "glamor_prepare.h"
+
+static const char dash_vs_vars[] =
+ "attribute vec3 primitive;\n"
+ "varying float dash_offset;\n";
+
+static const char dash_vs_exec[] =
+ " dash_offset = primitive.z / dash_length;\n"
+ GLAMOR_POS(gl_Position, primitive.xy);
+
+static const char dash_fs_vars[] =
+ "varying float dash_offset;\n";
+
+static const char on_off_fs_exec[] =
+ " float pattern = texture2D(dash, vec2(dash_offset, 0.5)).w;\n"
+ " if (pattern == 0.0)\n"
+ " discard;\n";
+
+/* XXX deal with stippled double dashed lines once we have stippling support */
+static const char double_fs_exec[] =
+ " float pattern = texture2D(dash, vec2(dash_offset, 0.5)).w;\n"
+ " if (pattern == 0.0)\n"
+ " gl_FragColor = bg;\n"
+ " else\n"
+ " gl_FragColor = fg;\n";
+
+
+static const glamor_facet glamor_facet_on_off_dash_lines = {
+ .version = 130,
+ .name = "poly_lines_on_off_dash",
+ .vs_vars = dash_vs_vars,
+ .vs_exec = dash_vs_exec,
+ .fs_vars = dash_fs_vars,
+ .fs_exec = on_off_fs_exec,
+ .locations = glamor_program_location_dash,
+};
+
+static const glamor_facet glamor_facet_double_dash_lines = {
+ .version = 130,
+ .name = "poly_lines_double_dash",
+ .vs_vars = dash_vs_vars,
+ .vs_exec = dash_vs_exec,
+ .fs_vars = dash_fs_vars,
+ .fs_exec = double_fs_exec,
+ .locations = (glamor_program_location_dash|
+ glamor_program_location_fg|
+ glamor_program_location_bg),
+};
+
+static PixmapPtr
+glamor_get_dash_pixmap(GCPtr gc)
+{
+ glamor_gc_private *gc_priv = glamor_get_gc_private(gc);
+ ScreenPtr screen = gc->pScreen;
+ PixmapPtr pixmap;
+ int offset;
+ int d;
+ uint32_t pixel;
+ GCPtr scratch_gc;
+
+ if (gc_priv->dash)
+ return gc_priv->dash;
+
+ offset = 0;
+ for (d = 0; d < gc->numInDashList; d++)
+ offset += gc->dash[d];
+
+ pixmap = glamor_create_pixmap(screen, offset, 1, 8, 0);
+ if (!pixmap)
+ goto bail;
+
+ scratch_gc = GetScratchGC(8, screen);
+ if (!scratch_gc)
+ goto bail_pixmap;
+
+ pixel = 0xffffffff;
+ offset = 0;
+ for (d = 0; d < gc->numInDashList; d++) {
+ xRectangle rect;
+ ChangeGCVal changes;
+
+ changes.val = pixel;
+ (void) ChangeGC(NullClient, scratch_gc,
+ GCForeground, &changes);
+ ValidateGC(&pixmap->drawable, scratch_gc);
+ rect.x = offset;
+ rect.y = 0;
+ rect.width = gc->dash[d];
+ rect.height = 1;
+ scratch_gc->ops->PolyFillRect (&pixmap->drawable, scratch_gc, 1, &rect);
+ offset += gc->dash[d];
+ pixel = ~pixel;
+ }
+ FreeScratchGC(scratch_gc);
+
+ gc_priv->dash = pixmap;
+ return pixmap;
+
+bail_pixmap:
+ glamor_destroy_pixmap(pixmap);
+bail:
+ return NULL;
+}
+
+static glamor_program *
+glamor_dash_setup(DrawablePtr drawable, GCPtr gc)
+{
+ ScreenPtr screen = drawable->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ PixmapPtr dash_pixmap;
+ glamor_pixmap_private *dash_priv;
+ glamor_program *prog;
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ goto bail;
+
+ if (gc->lineWidth != 0)
+ goto bail;
+
+ dash_pixmap = glamor_get_dash_pixmap(gc);
+ dash_priv = glamor_get_pixmap_private(pixmap);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dash_priv))
+ goto bail;
+
+ glamor_make_current(glamor_priv);
+
+ switch (gc->lineStyle) {
+ case LineOnOffDash:
+ prog = glamor_use_program_fill(pixmap, gc,
+ &glamor_priv->on_off_dash_line_progs,
+ &glamor_facet_on_off_dash_lines);
+ if (!prog)
+ goto bail_ctx;
+ break;
+ case LineDoubleDash:
+ if (gc->fillStyle != FillSolid)
+ goto bail_ctx;
+
+ prog = &glamor_priv->double_dash_line_prog;
+
+ if (!prog->prog) {
+ if (!glamor_build_program(screen, prog,
+ &glamor_facet_double_dash_lines,
+ NULL))
+ goto bail_ctx;
+ }
+
+ if (!glamor_use_program(pixmap, gc, prog, NULL))
+ goto bail_ctx;
+
+ glamor_set_color(pixmap, gc->fgPixel, prog->fg_uniform);
+ glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
+ break;
+
+ default:
+ goto bail_ctx;
+ }
+
+
+ /* Set the dash pattern as texture 1 */
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, dash_priv->base.fbo->tex);
+ glUniform1i(prog->dash_uniform, 1);
+ glUniform1f(prog->dash_length_uniform, dash_pixmap->drawable.width);
+
+ return prog;
+
+bail_ctx:
+ glDisable(GL_COLOR_LOGIC_OP);
+bail:
+ return NULL;
+}
+
+static void
+glamor_dash_loop(DrawablePtr drawable, GCPtr gc, glamor_program *prog,
+ int n, GLenum mode)
+{
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
+ int box_x, box_y;
+ int off_x, off_y;
+
+ glEnable(GL_SCISSOR_TEST);
+
+ glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
+ int nbox = RegionNumRects(gc->pCompositeClip);
+ BoxPtr box = RegionRects(gc->pCompositeClip);
+
+ glamor_set_destination_drawable(drawable, box_x, box_y, TRUE, TRUE,
+ prog->matrix_uniform, &off_x, &off_y);
+
+ while (nbox--) {
+ glScissor(box->x1 + off_x,
+ box->y1 + off_y,
+ box->x2 - box->x1,
+ box->y2 - box->y1);
+ box++;
+ glDrawArrays(mode, 0, n);
+ }
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+}
+
+static int
+glamor_line_length(short x1, short y1, short x2, short y2)
+{
+ return max(abs(x2 - x1), abs(y2 - y1));
+}
+
+Bool
+glamor_poly_lines_dash_gl(DrawablePtr drawable, GCPtr gc,
+ int mode, int n, DDXPointPtr points)
+{
+ ScreenPtr screen = drawable->pScreen;
+ glamor_program *prog;
+ short *v;
+ char *vbo_offset;
+ int add_last;
+ int dash_pos;
+ int prev_x, prev_y;
+ int i;
+
+ if (n < 2)
+ return TRUE;
+
+ if (!(prog = glamor_dash_setup(drawable, gc)))
+ return FALSE;
+
+ add_last = 0;
+ if (gc->capStyle != CapNotLast)
+ add_last = 1;
+
+ /* Set up the vertex buffers for the points */
+
+ v = glamor_get_vbo_space(drawable->pScreen,
+ (n + add_last) * 3 * sizeof (short),
+ &vbo_offset);
+
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
+ 3 * sizeof (short), vbo_offset);
+
+ dash_pos = gc->dashOffset;
+ prev_x = prev_y = 0;
+ for (i = 0; i < n; i++) {
+ int this_x = points[i].x;
+ int this_y = points[i].y;
+ if (i) {
+ if (mode == CoordModePrevious) {
+ this_x += prev_x;
+ this_y += prev_y;
+ }
+ dash_pos += glamor_line_length(prev_x, prev_y,
+ this_x, this_y);
+ }
+ v[0] = prev_x = this_x;
+ v[1] = prev_y = this_y;
+ v[2] = dash_pos;
+ v += 3;
+ }
+
+ if (add_last) {
+ v[0] = prev_x + 1;
+ v[1] = prev_y;
+ v[2] = dash_pos + 1;
+ }
+
+ glamor_put_vbo_space(screen);
+
+ glamor_dash_loop(drawable, gc, prog, n + add_last, GL_LINE_STRIP);
+
+ return TRUE;
+}
+
+static short *
+glamor_add_segment(short *v, short x1, short y1, short x2, short y2,
+ int dash_start, int dash_end)
+{
+ v[0] = x1;
+ v[1] = y1;
+ v[2] = dash_start;
+
+ v[3] = x2;
+ v[4] = y2;
+ v[5] = dash_end;
+ return v + 6;
+}
+
+Bool
+glamor_poly_segment_dash_gl(DrawablePtr drawable, GCPtr gc,
+ int nseg, xSegment *segs)
+{
+ ScreenPtr screen = drawable->pScreen;
+ glamor_program *prog;
+ short *v;
+ char *vbo_offset;
+ int dash_start = gc->dashOffset;
+ int add_last;
+ int i;
+
+ if (!(prog = glamor_dash_setup(drawable, gc)))
+ return FALSE;
+
+ add_last = 0;
+ if (gc->capStyle != CapNotLast)
+ add_last = 1;
+
+ /* Set up the vertex buffers for the points */
+
+ v = glamor_get_vbo_space(drawable->pScreen,
+ (nseg<<add_last) * 6 * sizeof (short),
+ &vbo_offset);
+
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 3, GL_SHORT, GL_FALSE,
+ 3 * sizeof (short), vbo_offset);
+
+ for (i = 0; i < nseg; i++) {
+ int dash_end = dash_start + glamor_line_length(segs[i].x1, segs[i].y1,
+ segs[i].x2, segs[i].y2);
+ v = glamor_add_segment(v,
+ segs[i].x1, segs[i].y1,
+ segs[i].x2, segs[i].y2,
+ dash_start, dash_end);
+ if (add_last)
+ v = glamor_add_segment(v,
+ segs[i].x2, segs[i].y2,
+ segs[i].x2 + 1, segs[i].y2,
+ dash_end, dash_end + 1);
+ }
+
+ glamor_put_vbo_space(screen);
+
+ glamor_dash_loop(drawable, gc, prog, nseg << (1 + add_last), GL_LINES);
+
+ return TRUE;
+}