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Diffstat (limited to 'xorg-server/glamor/glamor_gl_dispatch.h')
-rw-r--r--xorg-server/glamor/glamor_gl_dispatch.h244
1 files changed, 117 insertions, 127 deletions
diff --git a/xorg-server/glamor/glamor_gl_dispatch.h b/xorg-server/glamor/glamor_gl_dispatch.h
index 76dadd49e..63790b41f 100644
--- a/xorg-server/glamor/glamor_gl_dispatch.h
+++ b/xorg-server/glamor/glamor_gl_dispatch.h
@@ -1,138 +1,128 @@
typedef struct glamor_gl_dispatch {
- /* Transformation functions */
- void (*glMatrixMode) (GLenum mode);
- void (*glLoadIdentity) (void);
- void (*glViewport) (GLint x, GLint y, GLsizei width,
- GLsizei height);
- /* Drawing functions */
- void (*glRasterPos2i) (GLint x, GLint y);
-
- /* Vertex Array */
- void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
-
- /* Elements Array*/
- void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
- void (*glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
-
- /* Raster functions */
- void (*glReadPixels) (GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid * pixels);
-
- void (*glDrawPixels) (GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels);
- void (*glPixelStorei) (GLenum pname, GLint param);
- /* Texture Mapping */
-
- void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
- void (*glTexImage2D) (GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- const GLvoid * pixels);
- /* 1.1 */
- void (*glGenTextures) (GLsizei n, GLuint * textures);
- void (*glDeleteTextures) (GLsizei n, const GLuint * textures);
- void (*glBindTexture) (GLenum target, GLuint texture);
- void (*glTexSubImage2D) (GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels);
- /* MISC */
- void (*glFlush) (void);
- void (*glFinish) (void);
- void (*glGetIntegerv) (GLenum pname, GLint * params);
- const GLubyte *(*glGetString) (GLenum name);
- void (*glScissor) (GLint x, GLint y, GLsizei width,
- GLsizei height);
- void (*glEnable) (GLenum cap);
- void (*glDisable) (GLenum cap);
- void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
- void (*glLogicOp) (GLenum opcode);
-
- /* 1.3 */
- void (*glActiveTexture) (GLenum texture);
-
- /* GL Extentions */
- void (*glGenBuffers) (GLsizei n, GLuint * buffers);
- void (*glBufferData) (GLenum target, GLsizeiptr size,
- const GLvoid * data, GLenum usage);
- GLvoid *(*glMapBuffer) (GLenum target, GLenum access);
- GLvoid *(*glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GLboolean (*glUnmapBuffer) (GLenum target);
- void (*glBindBuffer) (GLenum target, GLuint buffer);
- void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers);
-
- void (*glFramebufferTexture2D) (GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level);
- void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
- void (*glDeleteFramebuffers) (GLsizei n,
- const GLuint * framebuffers);
- void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers);
- GLenum (*glCheckFramebufferStatus) (GLenum target);
- void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1,
- GLint srcY1, GLint dstX0, GLint dstY0,
- GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
-
- void (*glVertexAttribPointer) (GLuint index, GLint size,
- GLenum type, GLboolean normalized,
- GLsizei stride,
- const GLvoid * pointer);
- void (*glDisableVertexAttribArray) (GLuint index);
- void (*glEnableVertexAttribArray) (GLuint index);
- void (*glBindAttribLocation) (GLuint program, GLuint index,
- const GLchar * name);
-
- void (*glLinkProgram) (GLuint program);
- void (*glShaderSource) (GLuint shader, GLsizei count,
- const GLchar * *string,
- const GLint * length);
- void (*glUseProgram) (GLuint program);
- void (*glUniform1i) (GLint location, GLint v0);
- void (*glUniform1f) (GLint location, GLfloat v0);
- void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1,
- GLfloat v2, GLfloat v3);
- void (*glUniform1fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniform2fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniform4fv) (GLint location, GLsizei count,
- const GLfloat * value);
- void (*glUniformMatrix3fv) (GLint location, GLsizei count,
- GLboolean transpose, const GLfloat* value);
- GLuint (*glCreateProgram) (void);
- GLuint (*glDeleteProgram) (GLuint);
- GLuint (*glCreateShader) (GLenum type);
- void (*glCompileShader) (GLuint shader);
- void (*glAttachShader) (GLuint program, GLuint shader);
- void (*glDeleteShader) (GLuint shader);
- void (*glGetShaderiv) (GLuint shader, GLenum pname,
- GLint * params);
- void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize,
- GLsizei * length, GLchar * infoLog);
- void (*glGetProgramiv) (GLuint program, GLenum pname,
- GLint * params);
- void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize,
- GLsizei * length, GLchar * infoLog);
- GLint (*glGetUniformLocation) (GLuint program,
- const GLchar * name);
+ /* Transformation functions */
+ void (*glMatrixMode) (GLenum mode);
+ void (*glLoadIdentity) (void);
+ void (*glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
+ /* Drawing functions */
+ void (*glRasterPos2i) (GLint x, GLint y);
+
+ /* Vertex Array */
+ void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
+
+ /* Elements Array */
+ void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices);
+ void (*glDrawRangeElements) (GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid * indices);
+
+ /* Raster functions */
+ void (*glReadPixels) (GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid * pixels);
+
+ void (*glDrawPixels) (GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels);
+ void (*glPixelStorei) (GLenum pname, GLint param);
+ /* Texture Mapping */
+
+ void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
+ void (*glTexImage2D) (GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid * pixels);
+ /* 1.1 */
+ void (*glGenTextures) (GLsizei n, GLuint * textures);
+ void (*glDeleteTextures) (GLsizei n, const GLuint * textures);
+ void (*glBindTexture) (GLenum target, GLuint texture);
+ void (*glTexSubImage2D) (GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels);
+ /* MISC */
+ void (*glFlush) (void);
+ void (*glFinish) (void);
+ void (*glGetIntegerv) (GLenum pname, GLint * params);
+ const GLubyte *(*glGetString) (GLenum name);
+ void (*glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
+ void (*glEnable) (GLenum cap);
+ void (*glDisable) (GLenum cap);
+ void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
+ void (*glLogicOp) (GLenum opcode);
+
+ /* 1.3 */
+ void (*glActiveTexture) (GLenum texture);
+
+ /* GL Extentions */
+ void (*glGenBuffers) (GLsizei n, GLuint * buffers);
+ void (*glBufferData) (GLenum target, GLsizeiptr size,
+ const GLvoid * data, GLenum usage);
+ GLvoid *(*glMapBuffer) (GLenum target, GLenum access);
+ GLvoid *(*glMapBufferRange) (GLenum target, GLintptr offset,
+ GLsizeiptr length, GLbitfield access);
+ GLboolean(*glUnmapBuffer) (GLenum target);
+ void (*glBindBuffer) (GLenum target, GLuint buffer);
+ void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers);
+
+ void (*glFramebufferTexture2D) (GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level);
+ void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
+ void (*glDeleteFramebuffers) (GLsizei n, const GLuint * framebuffers);
+ void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers);
+ GLenum(*glCheckFramebufferStatus) (GLenum target);
+ void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1,
+ GLint srcY1, GLint dstX0, GLint dstY0,
+ GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+ void (*glVertexAttribPointer) (GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, const GLvoid * pointer);
+ void (*glDisableVertexAttribArray) (GLuint index);
+ void (*glEnableVertexAttribArray) (GLuint index);
+ void (*glBindAttribLocation) (GLuint program, GLuint index,
+ const GLchar * name);
+
+ void (*glLinkProgram) (GLuint program);
+ void (*glShaderSource) (GLuint shader, GLsizei count,
+ const GLchar * *string, const GLint * length);
+ void (*glUseProgram) (GLuint program);
+ void (*glUniform1i) (GLint location, GLint v0);
+ void (*glUniform1f) (GLint location, GLfloat v0);
+ void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1,
+ GLfloat v2, GLfloat v3);
+ void (*glUniform1fv) (GLint location, GLsizei count, const GLfloat * value);
+ void (*glUniform2fv) (GLint location, GLsizei count, const GLfloat * value);
+ void (*glUniform4fv) (GLint location, GLsizei count, const GLfloat * value);
+ void (*glUniformMatrix3fv) (GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat * value);
+ GLuint(*glCreateProgram) (void);
+ GLuint(*glDeleteProgram) (GLuint);
+ GLuint(*glCreateShader) (GLenum type);
+ void (*glCompileShader) (GLuint shader);
+ void (*glAttachShader) (GLuint program, GLuint shader);
+ void (*glDeleteShader) (GLuint shader);
+ void (*glGetShaderiv) (GLuint shader, GLenum pname, GLint * params);
+ void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize,
+ GLsizei * length, GLchar * infoLog);
+ void (*glGetProgramiv) (GLuint program, GLenum pname, GLint * params);
+ void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize,
+ GLsizei * length, GLchar * infoLog);
+ GLint(*glGetUniformLocation) (GLuint program, const GLchar * name);
} glamor_gl_dispatch;
-
typedef void *(*get_proc_address_t) (const char *);
_X_EXPORT Bool
-glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
- int gl_version,
- get_proc_address_t get_proc_address);
+glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
+ int gl_version,
+ get_proc_address_t get_proc_address);
_X_EXPORT Bool
+
glamor_gl_dispatch_init(ScreenPtr screen,
- struct glamor_gl_dispatch *dispatch,
- int gl_version);
+ struct glamor_gl_dispatch *dispatch, int gl_version);