diff options
Diffstat (limited to 'xorg-server/glamor/glamor_gl_dispatch.h')
-rw-r--r-- | xorg-server/glamor/glamor_gl_dispatch.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/xorg-server/glamor/glamor_gl_dispatch.h b/xorg-server/glamor/glamor_gl_dispatch.h deleted file mode 100644 index 63790b41f..000000000 --- a/xorg-server/glamor/glamor_gl_dispatch.h +++ /dev/null @@ -1,128 +0,0 @@ -typedef struct glamor_gl_dispatch { - /* Transformation functions */ - void (*glMatrixMode) (GLenum mode); - void (*glLoadIdentity) (void); - void (*glViewport) (GLint x, GLint y, GLsizei width, GLsizei height); - /* Drawing functions */ - void (*glRasterPos2i) (GLint x, GLint y); - - /* Vertex Array */ - void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count); - - /* Elements Array */ - void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices); - void (*glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid * indices); - - /* Raster functions */ - void (*glReadPixels) (GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid * pixels); - - void (*glDrawPixels) (GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels); - void (*glPixelStorei) (GLenum pname, GLint param); - /* Texture Mapping */ - - void (*glTexParameteri) (GLenum target, GLenum pname, GLint param); - void (*glTexImage2D) (GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, - const GLvoid * pixels); - /* 1.1 */ - void (*glGenTextures) (GLsizei n, GLuint * textures); - void (*glDeleteTextures) (GLsizei n, const GLuint * textures); - void (*glBindTexture) (GLenum target, GLuint texture); - void (*glTexSubImage2D) (GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels); - /* MISC */ - void (*glFlush) (void); - void (*glFinish) (void); - void (*glGetIntegerv) (GLenum pname, GLint * params); - const GLubyte *(*glGetString) (GLenum name); - void (*glScissor) (GLint x, GLint y, GLsizei width, GLsizei height); - void (*glEnable) (GLenum cap); - void (*glDisable) (GLenum cap); - void (*glBlendFunc) (GLenum sfactor, GLenum dfactor); - void (*glLogicOp) (GLenum opcode); - - /* 1.3 */ - void (*glActiveTexture) (GLenum texture); - - /* GL Extentions */ - void (*glGenBuffers) (GLsizei n, GLuint * buffers); - void (*glBufferData) (GLenum target, GLsizeiptr size, - const GLvoid * data, GLenum usage); - GLvoid *(*glMapBuffer) (GLenum target, GLenum access); - GLvoid *(*glMapBufferRange) (GLenum target, GLintptr offset, - GLsizeiptr length, GLbitfield access); - GLboolean(*glUnmapBuffer) (GLenum target); - void (*glBindBuffer) (GLenum target, GLuint buffer); - void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers); - - void (*glFramebufferTexture2D) (GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, - GLint level); - void (*glBindFramebuffer) (GLenum target, GLuint framebuffer); - void (*glDeleteFramebuffers) (GLsizei n, const GLuint * framebuffers); - void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers); - GLenum(*glCheckFramebufferStatus) (GLenum target); - void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, - GLint srcY1, GLint dstX0, GLint dstY0, - GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); - - void (*glVertexAttribPointer) (GLuint index, GLint size, - GLenum type, GLboolean normalized, - GLsizei stride, const GLvoid * pointer); - void (*glDisableVertexAttribArray) (GLuint index); - void (*glEnableVertexAttribArray) (GLuint index); - void (*glBindAttribLocation) (GLuint program, GLuint index, - const GLchar * name); - - void (*glLinkProgram) (GLuint program); - void (*glShaderSource) (GLuint shader, GLsizei count, - const GLchar * *string, const GLint * length); - void (*glUseProgram) (GLuint program); - void (*glUniform1i) (GLint location, GLint v0); - void (*glUniform1f) (GLint location, GLfloat v0); - void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1, - GLfloat v2, GLfloat v3); - void (*glUniform1fv) (GLint location, GLsizei count, const GLfloat * value); - void (*glUniform2fv) (GLint location, GLsizei count, const GLfloat * value); - void (*glUniform4fv) (GLint location, GLsizei count, const GLfloat * value); - void (*glUniformMatrix3fv) (GLint location, GLsizei count, - GLboolean transpose, const GLfloat * value); - GLuint(*glCreateProgram) (void); - GLuint(*glDeleteProgram) (GLuint); - GLuint(*glCreateShader) (GLenum type); - void (*glCompileShader) (GLuint shader); - void (*glAttachShader) (GLuint program, GLuint shader); - void (*glDeleteShader) (GLuint shader); - void (*glGetShaderiv) (GLuint shader, GLenum pname, GLint * params); - void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize, - GLsizei * length, GLchar * infoLog); - void (*glGetProgramiv) (GLuint program, GLenum pname, GLint * params); - void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize, - GLsizei * length, GLchar * infoLog); - GLint(*glGetUniformLocation) (GLuint program, const GLchar * name); - -} glamor_gl_dispatch; - -typedef void *(*get_proc_address_t) (const char *); - -_X_EXPORT Bool - -glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch, - int gl_version, - get_proc_address_t get_proc_address); - -_X_EXPORT Bool - -glamor_gl_dispatch_init(ScreenPtr screen, - struct glamor_gl_dispatch *dispatch, int gl_version); 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