diff options
Diffstat (limited to 'xorg-server/glamor/glamor_pixmap.c')
-rw-r--r-- | xorg-server/glamor/glamor_pixmap.c | 1433 |
1 files changed, 1433 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_pixmap.c b/xorg-server/glamor/glamor_pixmap.c new file mode 100644 index 000000000..84694ec3c --- /dev/null +++ b/xorg-server/glamor/glamor_pixmap.c @@ -0,0 +1,1433 @@ +/* + * Copyright © 2001 Keith Packard + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * Zhigang Gong <zhigang.gong@linux.intel.com> + * + */ + +#include <stdlib.h> + +#include "glamor_priv.h" +/** + * Sets the offsets to add to coordinates to make them address the same bits in + * the backing drawable. These coordinates are nonzero only for redirected + * windows. + */ +void +glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap, + int *x, int *y) +{ +#ifdef COMPOSITE + if (drawable->type == DRAWABLE_WINDOW) { + *x = -pixmap->screen_x; + *y = -pixmap->screen_y; + return; + } +#endif + + *x = 0; + *y = 0; +} + + +void +glamor_pixmap_init(ScreenPtr screen) +{ + +} + +void +glamor_pixmap_fini(ScreenPtr screen) +{ +} + +void +glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo * fbo, int x0, int y0, int width, int height) +{ + glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv); + dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb); +#ifndef GLAMOR_GLES2 + dispatch->glMatrixMode(GL_PROJECTION); + dispatch->glLoadIdentity(); + dispatch->glMatrixMode(GL_MODELVIEW); + dispatch->glLoadIdentity(); +#endif + dispatch->glViewport(x0, y0, + width, height); + + glamor_put_dispatch(fbo->glamor_priv); +} + +void +glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private * pixmap_priv) +{ + int w,h; + + PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap_priv, w, h); + glamor_set_destination_pixmap_fbo(pixmap_priv->base.fbo, 0, 0, + w, h); +} + +int +glamor_set_destination_pixmap_priv(glamor_pixmap_private * pixmap_priv) +{ + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + return -1; + + glamor_set_destination_pixmap_priv_nc(pixmap_priv); + return 0; +} + +int +glamor_set_destination_pixmap(PixmapPtr pixmap) +{ + int err; + glamor_pixmap_private *pixmap_priv = + glamor_get_pixmap_private(pixmap); + + err = glamor_set_destination_pixmap_priv(pixmap_priv); + return err; +} + +Bool +glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask) +{ + if (glamor_pm_is_solid(&pixmap->drawable, planemask)) { + return GL_TRUE; + } + + glamor_fallback("unsupported planemask %lx\n", planemask); + return GL_FALSE; +} + +Bool +glamor_set_alu(struct glamor_gl_dispatch *dispatch, unsigned char alu) +{ +#ifndef GLAMOR_GLES2 + if (alu == GXcopy) { + dispatch->glDisable(GL_COLOR_LOGIC_OP); + return TRUE; + } + dispatch->glEnable(GL_COLOR_LOGIC_OP); + switch (alu) { + case GXclear: + dispatch->glLogicOp(GL_CLEAR); + break; + case GXand: + dispatch->glLogicOp(GL_AND); + break; + case GXandReverse: + dispatch->glLogicOp(GL_AND_REVERSE); + break; + case GXandInverted: + dispatch->glLogicOp(GL_AND_INVERTED); + break; + case GXnoop: + dispatch->glLogicOp(GL_NOOP); + break; + case GXxor: + dispatch->glLogicOp(GL_XOR); + break; + case GXor: + dispatch->glLogicOp(GL_OR); + break; + case GXnor: + dispatch->glLogicOp(GL_NOR); + break; + case GXequiv: + dispatch->glLogicOp(GL_EQUIV); + break; + case GXinvert: + dispatch->glLogicOp(GL_INVERT); + break; + case GXorReverse: + dispatch->glLogicOp(GL_OR_REVERSE); + break; + case GXcopyInverted: + dispatch->glLogicOp(GL_COPY_INVERTED); + break; + case GXorInverted: + dispatch->glLogicOp(GL_OR_INVERTED); + break; + case GXnand: + dispatch->glLogicOp(GL_NAND); + break; + case GXset: + dispatch->glLogicOp(GL_SET); + break; + default: + glamor_fallback("unsupported alu %x\n", alu); + return FALSE; + } +#else + if (alu != GXcopy) + return FALSE; +#endif + return TRUE; +} + +static void * +_glamor_color_convert_a1_a8(void *src_bits, void *dst_bits, int w, int h, int stride, int revert) +{ + PictFormatShort dst_format, src_format; + pixman_image_t *dst_image; + pixman_image_t *src_image; + int src_stride; + + if (revert == REVERT_UPLOADING_A1) { + src_format = PICT_a1; + dst_format = PICT_a8; + src_stride = PixmapBytePad(w, 1); + } else { + dst_format = PICT_a1; + src_format = PICT_a8; + src_stride = (((w * 8 + 7) / 8) + 3) & ~3; + } + + dst_image = pixman_image_create_bits(dst_format, + w, h, + dst_bits, + stride); + if (dst_image == NULL) { + return NULL; + } + + src_image = pixman_image_create_bits(src_format, + w, h, + src_bits, + src_stride); + + if (src_image == NULL) { + pixman_image_unref(dst_image); + return NULL; + } + + pixman_image_composite(PictOpSrc, src_image, NULL, dst_image, + 0, 0, 0, 0, 0, 0, + w,h); + + pixman_image_unref(src_image); + pixman_image_unref(dst_image); + return dst_bits; +} + +#define ADJUST_BITS(d, src_bits, dst_bits) (((dst_bits) == (src_bits)) ? (d) : \ + (((dst_bits) > (src_bits)) ? \ + (((d) << ((dst_bits) - (src_bits))) \ + + (( 1 << ((dst_bits) - (src_bits))) >> 1)) \ + : ((d) >> ((src_bits) - (dst_bits))))) + +#define GLAMOR_DO_CONVERT(src, dst, no_alpha, swap, \ + a_shift_src, a_bits_src, \ + b_shift_src, b_bits_src, \ + g_shift_src, g_bits_src, \ + r_shift_src, r_bits_src, \ + a_shift, a_bits, \ + b_shift, b_bits, \ + g_shift, g_bits, \ + r_shift, r_bits) \ + { \ + typeof(src) a,b,g,r; \ + typeof(src) a_mask_src, b_mask_src, g_mask_src, r_mask_src;\ + a_mask_src = (((1 << (a_bits_src)) - 1) << a_shift_src);\ + b_mask_src = (((1 << (b_bits_src)) - 1) << b_shift_src);\ + g_mask_src = (((1 << (g_bits_src)) - 1) << g_shift_src);\ + r_mask_src = (((1 << (r_bits_src)) - 1) << r_shift_src);\ + if (no_alpha) \ + a = (a_mask_src) >> (a_shift_src); \ + else \ + a = ((src) & (a_mask_src)) >> (a_shift_src); \ + b = ((src) & (b_mask_src)) >> (b_shift_src); \ + g = ((src) & (g_mask_src)) >> (g_shift_src); \ + r = ((src) & (r_mask_src)) >> (r_shift_src); \ + a = ADJUST_BITS(a, a_bits_src, a_bits); \ + b = ADJUST_BITS(b, b_bits_src, b_bits); \ + g = ADJUST_BITS(g, g_bits_src, g_bits); \ + r = ADJUST_BITS(r, r_bits_src, r_bits); \ + if (swap == 0) \ + (*dst) = ((a) << (a_shift)) | ((b) << (b_shift)) | ((g) << (g_shift)) | ((r) << (r_shift)); \ + else \ + (*dst) = ((a) << (a_shift)) | ((r) << (b_shift)) | ((g) << (g_shift)) | ((b) << (r_shift)); \ + } + +static void * +_glamor_color_revert_x2b10g10r10(void *src_bits, void *dst_bits, int w, int h, int stride, int no_alpha, int revert, int swap_rb) +{ + int x,y; + unsigned int *words, *saved_words, *source_words; + int swap = !(swap_rb == SWAP_NONE_DOWNLOADING || swap_rb == SWAP_NONE_UPLOADING); + + source_words = src_bits; + words = dst_bits; + saved_words = words; + + for (y = 0; y < h; y++) + { + DEBUGF("Line %d : ", y); + for (x = 0; x < w; x++) + { + unsigned int pixel = source_words[x]; + + if (revert == REVERT_DOWNLOADING_2_10_10_10) + GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap, + 24, 8, 16, 8, 8, 8, 0, 8, + 30, 2, 20, 10, 10, 10, 0, 10) + else + GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap, + 30, 2, 20, 10, 10, 10, 0, 10, + 24, 8, 16, 8, 8, 8, 0, 8); + DEBUGF("%x:%x ", pixel, words[x]); + } + DEBUGF("\n"); + words += stride / sizeof(*words); + source_words += stride / sizeof(*words); + } + DEBUGF("\n"); + return saved_words; + +} + +static void * +_glamor_color_revert_x1b5g5r5(void *src_bits, void *dst_bits, int w, int h, int stride, int no_alpha, int revert, int swap_rb) +{ + int x,y; + unsigned short *words, *saved_words, *source_words; + int swap = !(swap_rb == SWAP_NONE_DOWNLOADING || swap_rb == SWAP_NONE_UPLOADING); + + words = dst_bits; + source_words = src_bits; + saved_words = words; + + for (y = 0; y < h; y++) + { + DEBUGF("Line %d : ", y); + for (x = 0; x < w; x++) + { + unsigned short pixel = source_words[x]; + + if (revert == REVERT_DOWNLOADING_1_5_5_5) + GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap, + 0, 1, 1, 5, 6, 5, 11, 5, + 15, 1, 10, 5, 5, 5, 0, 5) + else + GLAMOR_DO_CONVERT(pixel, &words[x], no_alpha, swap, + 15, 1, 10, 5, 5, 5, 0, 5, + 0, 1, 1, 5, 6, 5, 11, 5); + DEBUGF("%04x:%04x ", pixel, words[x]); + } + DEBUGF("\n"); + words += stride / sizeof(*words); + source_words += stride / sizeof(*words); + } + DEBUGF("\n"); + return saved_words; +} + +/* + * This function is to convert an unsupported color format to/from a + * supported GL format. + * Here are the current scenarios: + * + * @no_alpha: + * If it is set, then we need to wire the alpha value to 1. + * @revert: + REVERT_DOWNLOADING_A1 : convert an Alpha8 buffer to a A1 buffer. + REVERT_UPLOADING_A1 : convert an A1 buffer to an Alpha8 buffer + REVERT_DOWNLOADING_2_10_10_10 : convert r10G10b10X2 to X2B10G10R10 + REVERT_UPLOADING_2_10_10_10 : convert X2B10G10R10 to R10G10B10X2 + REVERT_DOWNLOADING_1_5_5_5 : convert B5G5R5X1 to X1R5G5B5 + REVERT_UPLOADING_1_5_5_5 : convert X1R5G5B5 to B5G5R5X1 + @swap_rb: if we have the swap_rb set, then we need to swap the R and B's position. + * + */ + +static void * +glamor_color_convert_to_bits(void *src_bits, void *dst_bits, int w, int h, int stride, int no_alpha, int revert, int swap_rb) +{ + if (revert == REVERT_DOWNLOADING_A1 || revert == REVERT_UPLOADING_A1) { + return _glamor_color_convert_a1_a8(src_bits, dst_bits, w, h, stride, revert); + } else if (revert == REVERT_DOWNLOADING_2_10_10_10 || revert == REVERT_UPLOADING_2_10_10_10) { + return _glamor_color_revert_x2b10g10r10(src_bits, dst_bits, w, h, stride, no_alpha, revert, swap_rb); + } else if (revert == REVERT_DOWNLOADING_1_5_5_5 || revert == REVERT_UPLOADING_1_5_5_5) { + return _glamor_color_revert_x1b5g5r5(src_bits, dst_bits, w, h, stride, no_alpha, revert, swap_rb); + } else + ErrorF("convert a non-supported mode %x.\n", revert); + + return NULL; +} + +/** + * Upload pixmap to a specified texture. + * This texture may not be the one attached to it. + **/ +int in_restore = 0; +static void +__glamor_upload_pixmap_to_texture(PixmapPtr pixmap, unsigned int *tex, + GLenum format, + GLenum type, + int x, int y, int w, int h, + void *bits, int pbo) +{ + glamor_screen_private *glamor_priv = + glamor_get_screen_private(pixmap->drawable.pScreen); + glamor_gl_dispatch *dispatch; + int non_sub = 0; + unsigned int iformat = 0; + + dispatch = glamor_get_dispatch(glamor_priv); + if (*tex == 0) { + dispatch->glGenTextures(1, tex); + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) + gl_iformat_for_depth(pixmap->drawable.depth, &iformat); + else + iformat = format; + non_sub = 1; + assert(x == 0 && y == 0); + } + + dispatch->glBindTexture(GL_TEXTURE_2D, *tex); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + GL_NEAREST); + dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + + if (bits == NULL) + dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, + pbo); + if (non_sub) + dispatch->glTexImage2D(GL_TEXTURE_2D, + 0, iformat, w, h, 0, + format, type, + bits); + else + dispatch->glTexSubImage2D(GL_TEXTURE_2D, + 0, x, y, w, h, + format, type, + bits); + + if (bits == NULL) + dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + glamor_put_dispatch(glamor_priv); +} + +static Bool +_glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GLenum type, + int no_alpha, int revert, + int swap_rb, int x, int y, int w, int h, + int stride, void* bits, int pbo) +{ + glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); + glamor_screen_private *glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); + glamor_gl_dispatch *dispatch; + static float vertices[8]; + static float texcoords[8] = { 0, 1, + 1, 1, + 1, 0, + 0, 0 + }; + static float texcoords_inv[8] = { 0, 0, + 1, 0, + 1, 1, + 0, 1 + }; + float *ptexcoords; + float dst_xscale, dst_yscale; + GLuint tex = 0; + int need_flip; + int need_free_bits = 0; + + need_flip = !glamor_priv->yInverted; + + if (bits == NULL) + goto ready_to_upload; + + if (revert > REVERT_NORMAL) { + /* XXX if we are restoring the pixmap, then we may not need to allocate + * new buffer */ + void *converted_bits; + + if (pixmap->drawable.depth == 1) + stride = (((w * 8 + 7) / 8) + 3) & ~3; + + converted_bits = malloc(h * stride); + + if (converted_bits == NULL) + return FALSE; + bits = glamor_color_convert_to_bits(bits, converted_bits, w, h, + stride, + no_alpha, revert, swap_rb); + if (bits == NULL) { + ErrorF("Failed to convert pixmap no_alpha %d," + "revert mode %d, swap mode %d\n", no_alpha, revert, swap_rb); + return FALSE; + } + no_alpha = 0; + revert = REVERT_NONE; + swap_rb = SWAP_NONE_UPLOADING; + need_free_bits = TRUE; + } + +ready_to_upload: + + /* Try fast path firstly, upload the pixmap to the texture attached + * to the fbo directly. */ + if (no_alpha == 0 + && revert == REVERT_NONE + && swap_rb == SWAP_NONE_UPLOADING + && !need_flip +#ifdef WALKAROUND_LARGE_TEXTURE_MAP + && pixmap_priv->type != GLAMOR_TEXTURE_LARGE +#endif + ) { + int fbo_x_off, fbo_y_off; + assert(pixmap_priv->base.fbo->tex); + pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off); + + assert(x + fbo_x_off >= 0 && y + fbo_y_off >= 0); + assert(x + fbo_x_off + w <= pixmap_priv->base.fbo->width); + assert(y + fbo_y_off + h <= pixmap_priv->base.fbo->height); + __glamor_upload_pixmap_to_texture(pixmap, &pixmap_priv->base.fbo->tex, + format, type, + x + fbo_x_off, y + fbo_y_off, w, h, + bits, pbo); + return TRUE; + } + + if (need_flip) + ptexcoords = texcoords; + else + ptexcoords = texcoords_inv; + + pixmap_priv_get_dest_scale(pixmap_priv, &dst_xscale, &dst_yscale); + glamor_set_normalize_vcoords(pixmap_priv, dst_xscale, + dst_yscale, + x, y, + x + w, y + h, + glamor_priv->yInverted, + vertices); + /* Slow path, we need to flip y or wire alpha to 1. */ + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), + vertices); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), + ptexcoords); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + + glamor_set_destination_pixmap_priv_nc(pixmap_priv); + __glamor_upload_pixmap_to_texture(pixmap, &tex, + format, type, + 0, 0, w, h, + bits, pbo); + dispatch->glActiveTexture(GL_TEXTURE0); + dispatch->glBindTexture(GL_TEXTURE_2D, tex); + + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + GL_NEAREST); +#ifndef GLAMOR_GLES2 + dispatch->glEnable(GL_TEXTURE_2D); +#endif + dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]); + dispatch->glUniform1i(glamor_priv-> + finish_access_revert[no_alpha], + revert); + dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], + swap_rb); + + dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + +#ifndef GLAMOR_GLES2 + dispatch->glDisable(GL_TEXTURE_2D); +#endif + dispatch->glUseProgram(0); + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + dispatch->glDeleteTextures(1, &tex); + dispatch->glBindFramebuffer(GL_FRAMEBUFFER, 0); + + glamor_put_dispatch(glamor_priv); + + if (need_free_bits) + free(bits); + return TRUE; +} + +/* + * Prepare to upload a pixmap to texture memory. + * no_alpha equals 1 means the format needs to wire alpha to 1. + * Two condtion need to setup a fbo for a pixmap + * 1. !yInverted, we need to do flip if we are not yInverted. + * 2. no_alpha != 0, we need to wire the alpha. + * */ +static int +glamor_pixmap_upload_prepare(PixmapPtr pixmap, GLenum format, int no_alpha, int revert, int swap_rb) +{ + int flag = 0; + glamor_pixmap_private *pixmap_priv; + glamor_screen_private *glamor_priv; + glamor_pixmap_fbo *fbo; + GLenum iformat; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); + + if (pixmap_priv->base.gl_fbo) + return 0; + + if (pixmap_priv->base.fbo + && (pixmap_priv->base.fbo->width < pixmap->drawable.width + || pixmap_priv->base.fbo->height < pixmap->drawable.height)) { + fbo = glamor_pixmap_detach_fbo(pixmap_priv); + glamor_destroy_fbo(fbo); + } + + if (pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb) + return 0; + + if (!(no_alpha + || (revert == REVERT_NORMAL) + || (swap_rb != SWAP_NONE_UPLOADING) + || !glamor_priv->yInverted)) { + /* We don't need a fbo, a simple texture uploading should work. */ + + flag = GLAMOR_CREATE_FBO_NO_FBO; + } + + if ((flag == GLAMOR_CREATE_FBO_NO_FBO + && pixmap_priv->base.fbo && pixmap_priv->base.fbo->tex) + || (flag == 0 + && pixmap_priv->base.fbo && pixmap_priv->base.fbo->fb)) + return 0; + + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) + gl_iformat_for_depth(pixmap->drawable.depth, &iformat); + else + iformat = format; + + if (!glamor_pixmap_ensure_fbo(pixmap, iformat, flag)) + return -1; + + return 0; +} + +/* + * upload sub region to a large region. + * */ +static void +glamor_put_bits(char *dst_bits, int dst_stride, char *src_bits, + int src_stride, int bpp, + int x, int y, int w, int h) +{ + int j; + int byte_per_pixel; + + byte_per_pixel = bpp / 8; + src_bits += y * src_stride + (x * byte_per_pixel); + + for(j = y; j < y + h; j++) + { + memcpy(dst_bits, src_bits, w * byte_per_pixel); + src_bits += src_stride; + dst_bits += dst_stride; + } +} +/* + * download sub region from a large region. + */ +static void +glamor_get_bits(char *dst_bits, int dst_stride, char *src_bits, + int src_stride, int bpp, + int x, int y, int w, int h) +{ + int j; + int byte_per_pixel; + + byte_per_pixel = bpp / 8; + dst_bits += y * dst_stride + x * byte_per_pixel; + + for(j = y; j < y + h; j++) + { + memcpy(dst_bits, src_bits, w * byte_per_pixel); + src_bits += src_stride; + dst_bits += dst_stride; + } +} + + +Bool +glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, int h, + int stride, void *bits, int pbo) +{ + GLenum format, type; + int no_alpha, revert, swap_rb; + glamor_pixmap_private *pixmap_priv; + Bool force_clip; + + if (glamor_get_tex_format_type_from_pixmap(pixmap, + &format, + &type, + &no_alpha, + &revert, + &swap_rb, 1)) { + glamor_fallback("Unknown pixmap depth %d.\n", + pixmap->drawable.depth); + return TRUE; + } + if (glamor_pixmap_upload_prepare(pixmap, format, no_alpha, revert, swap_rb)) + return FALSE; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + force_clip = pixmap_priv->base.glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP + && !glamor_check_fbo_size(pixmap_priv->base.glamor_priv, w, h); + + if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) { + RegionRec region; + BoxRec box; + int n_region; + glamor_pixmap_clipped_regions *clipped_regions; + void *sub_bits; + int i,j; + + sub_bits = malloc(h * stride); + if (sub_bits == NULL) + return FALSE; + box.x1 = x; + box.y1 = y; + box.x2 = x + w; + box.y2 = y + h; + RegionInitBoxes(®ion, &box, 1); + if (!force_clip) + clipped_regions = glamor_compute_clipped_regions(pixmap_priv, ®ion, &n_region, 0, 0, 0); + else + clipped_regions = glamor_compute_clipped_regions_ext(pixmap_priv, ®ion, &n_region, + pixmap_priv->base.glamor_priv->max_fbo_size, + pixmap_priv->base.glamor_priv->max_fbo_size, 0, 0); + DEBUGF("prepare upload %dx%d to a large pixmap %p\n", w, h, pixmap); + for(i = 0; i < n_region; i++) + { + BoxPtr boxes; + int nbox; + int temp_stride; + void *temp_bits; + + assert(pbo == 0); + + SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx); + + boxes = RegionRects(clipped_regions[i].region); + nbox = RegionNumRects(clipped_regions[i].region); + DEBUGF("split to %d boxes\n", nbox); + for(j = 0; j < nbox; j++) + { + temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1, + pixmap->drawable.depth); + + if (boxes[j].x1 == x && temp_stride == stride) { + temp_bits = (char*)bits + (boxes[j].y1 - y) * stride; + } else { + temp_bits = sub_bits; + glamor_put_bits(temp_bits, temp_stride, bits, stride, + pixmap->drawable.bitsPerPixel, + boxes[j].x1 - x, boxes[j].y1 - y, + boxes[j].x2 - boxes[j].x1, + boxes[j].y2 - boxes[j].y1); + } + DEBUGF("upload x %d y %d w %d h %d temp stride %d \n", + boxes[j].x1 - x, boxes[j].y1 - y, + boxes[j].x2 - boxes[j].x1, + boxes[j].y2 - boxes[j].y1, temp_stride); + if (_glamor_upload_bits_to_pixmap_texture(pixmap, format, type, no_alpha, + revert, swap_rb, boxes[j].x1, boxes[j].y1, + boxes[j].x2 - boxes[j].x1, + boxes[j].y2 - boxes[j].y1, + temp_stride, temp_bits, pbo) == FALSE) { + RegionUninit(®ion); + free(sub_bits); + assert(0); + return FALSE; + } + } + RegionDestroy(clipped_regions[i].region); + } + free(sub_bits); + free(clipped_regions); + RegionUninit(®ion); + return TRUE; + } else + return _glamor_upload_bits_to_pixmap_texture(pixmap, format, type, no_alpha, revert, swap_rb, + x, y, w, h, stride, bits, pbo); +} + +enum glamor_pixmap_status +glamor_upload_pixmap_to_texture(PixmapPtr pixmap) +{ + glamor_pixmap_private *pixmap_priv; + void *data; + int pbo; + int ret; + + pixmap_priv = glamor_get_pixmap_private(pixmap); + + if ((pixmap_priv->base.fbo) + && (pixmap_priv->base.fbo->pbo_valid)) { + data = NULL; + pbo = pixmap_priv->base.fbo->pbo; + } else { + data = pixmap->devPrivate.ptr; + pbo = 0; + } + + if (glamor_upload_sub_pixmap_to_texture(pixmap, 0, 0, + pixmap->drawable.width, + pixmap->drawable.height, + pixmap->devKind, + data, pbo)) + ret = GLAMOR_UPLOAD_DONE; + else + ret = GLAMOR_UPLOAD_FAILED; + + return ret; +} + +void +glamor_restore_pixmap_to_texture(PixmapPtr pixmap) +{ + if (glamor_upload_pixmap_to_texture(pixmap) != GLAMOR_UPLOAD_DONE) + LogMessage(X_WARNING, "Failed to restore pixmap to texture.\n"); +} + +/* + * as gles2 only support a very small set of color format and + * type when do glReadPixel, + * Before we use glReadPixels to get back a textured pixmap, + * Use shader to convert it to a supported format and thus + * get a new temporary pixmap returned. + * */ + +glamor_pixmap_fbo * +glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, GLenum format, + GLenum type, int no_alpha, int revert, int swap_rb) + +{ + glamor_pixmap_private *source_priv; + glamor_screen_private *glamor_priv; + ScreenPtr screen; + glamor_pixmap_fbo *temp_fbo; + glamor_gl_dispatch *dispatch; + float temp_xscale, temp_yscale, source_xscale, source_yscale; + static float vertices[8]; + static float texcoords[8]; + + screen = source->drawable.pScreen; + + glamor_priv = glamor_get_screen_private(screen); + source_priv = glamor_get_pixmap_private(source); + temp_fbo = glamor_create_fbo(glamor_priv, + w, h, + format, + 0); + if (temp_fbo == NULL) + return NULL; + + dispatch = glamor_get_dispatch(glamor_priv); + temp_xscale = 1.0 / w; + temp_yscale = 1.0 / h; + + glamor_set_normalize_vcoords((struct glamor_pixmap_private*)NULL,temp_xscale, + temp_yscale, + 0, 0, + w, h, + glamor_priv->yInverted, + vertices); + + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), + vertices); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + + pixmap_priv_get_scale(source_priv, &source_xscale, &source_yscale); + glamor_set_normalize_tcoords(source_priv, source_xscale, + source_yscale, + x, y, + x + w, y + h, + glamor_priv->yInverted, + texcoords); + + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), + texcoords); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + + dispatch->glActiveTexture(GL_TEXTURE0); + dispatch->glBindTexture(GL_TEXTURE_2D, source_priv->base.fbo->tex); + dispatch->glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MAG_FILTER, + GL_NEAREST); + + glamor_set_destination_pixmap_fbo(temp_fbo, 0, 0, w, h); + dispatch->glUseProgram(glamor_priv->finish_access_prog[no_alpha]); + dispatch->glUniform1i(glamor_priv-> + finish_access_revert[no_alpha], + revert); + dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[no_alpha], + swap_rb); + + dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + dispatch->glUseProgram(0); + glamor_put_dispatch(glamor_priv); + return temp_fbo; +} + +/* + * Download a sub region of pixmap to a specified memory region. + * The pixmap must have a valid FBO, otherwise return a NULL. + * */ + +static void * +_glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, GLenum format, + GLenum type, int no_alpha, + int revert, int swap_rb, + int x, int y, int w, int h, + int stride, void *bits, int pbo, glamor_access_t access) +{ + glamor_pixmap_private *pixmap_priv; + GLenum gl_access = 0, gl_usage = 0; + void *data, *read; + glamor_screen_private *glamor_priv = + glamor_get_screen_private(pixmap->drawable.pScreen); + glamor_gl_dispatch *dispatch; + glamor_pixmap_fbo *temp_fbo = NULL; + int need_post_conversion = 0; + int need_free_data = 0; + int fbo_x_off, fbo_y_off; + + data = bits; + pixmap_priv = glamor_get_pixmap_private(pixmap); + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + return NULL; + + switch (access) { + case GLAMOR_ACCESS_RO: + gl_access = GL_READ_ONLY; + gl_usage = GL_STREAM_READ; + break; + case GLAMOR_ACCESS_WO: + return bits; + case GLAMOR_ACCESS_RW: + gl_access = GL_READ_WRITE; + gl_usage = GL_DYNAMIC_DRAW; + break; + default: + ErrorF("Glamor: Invalid access code. %d\n", access); + assert(0); + } + + glamor_set_destination_pixmap_priv_nc(pixmap_priv); + + need_post_conversion = (revert > REVERT_NORMAL); + if (need_post_conversion) { + if (pixmap->drawable.depth == 1) { + int temp_stride; + temp_stride = (((w * 8 + 7) / 8) + 3) & ~3; + data = malloc(temp_stride * h); + if (data == NULL) + return NULL; + need_free_data = 1; + } + } + + pixmap_priv_get_fbo_off(pixmap_priv, &fbo_x_off, &fbo_y_off); + + if (glamor_priv->gl_flavor == GLAMOR_GL_ES2 + && !need_post_conversion + && (swap_rb != SWAP_NONE_DOWNLOADING || revert != REVERT_NONE)) { + if (!(temp_fbo = glamor_es2_pixmap_read_prepare(pixmap, x, y, w, h, + format, type, no_alpha, + revert, swap_rb))) { + free(data); + return NULL; + } + x = 0; + y = 0; + fbo_x_off = 0; + fbo_y_off = 0; + } + + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glPixelStorei(GL_PACK_ALIGNMENT, 4); + + if (glamor_priv->has_pack_invert || glamor_priv->yInverted) { + + if (!glamor_priv->yInverted) { + assert(glamor_priv->gl_flavor == + GLAMOR_GL_DESKTOP); + dispatch->glPixelStorei(GL_PACK_INVERT_MESA, 1); + } + + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && data == NULL) { + assert(pbo > 0); + dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo); + dispatch->glBufferData(GL_PIXEL_PACK_BUFFER, + stride * + h, + NULL, gl_usage); + } + + dispatch->glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h, format, type, data); + + if (!glamor_priv->yInverted) { + assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP); + dispatch->glPixelStorei(GL_PACK_INVERT_MESA, 0); + } + if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && bits == NULL) { + bits = dispatch->glMapBuffer(GL_PIXEL_PACK_BUFFER, + gl_access); + dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + } + } else { + unsigned int temp_pbo; + int yy; + + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glGenBuffers(1, &temp_pbo); + dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, + temp_pbo); + dispatch->glBufferData(GL_PIXEL_PACK_BUFFER, + stride * + h, + NULL, GL_STREAM_READ); + dispatch->glReadPixels(x + fbo_x_off, y + fbo_y_off, w, h, + format, type, 0); + read = dispatch->glMapBuffer(GL_PIXEL_PACK_BUFFER, + GL_READ_ONLY); + for (yy = 0; yy < pixmap->drawable.height; yy++) + memcpy((char*)data + yy * stride, + (char*)read + (h - yy - 1) * stride, stride); + dispatch->glUnmapBuffer(GL_PIXEL_PACK_BUFFER); + dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + dispatch->glDeleteBuffers(1, &temp_pbo); + } + + dispatch->glBindFramebuffer(GL_FRAMEBUFFER, 0); + glamor_put_dispatch(glamor_priv); + + if (need_post_conversion) { + /* As OpenGL desktop version never enters here. + * Don't need to consider if the pbo is valid.*/ + bits = glamor_color_convert_to_bits(data, bits, + w, h, + stride, + no_alpha, + revert, swap_rb); + } + + if (temp_fbo != NULL) + glamor_destroy_fbo(temp_fbo); + if (need_free_data) + free(data); + + return bits; +} + +void * +glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, int h, + int stride, void *bits, int pbo, glamor_access_t access) +{ + GLenum format, type; + int no_alpha, revert, swap_rb; + glamor_pixmap_private *pixmap_priv; + Bool force_clip; + + if (glamor_get_tex_format_type_from_pixmap(pixmap, + &format, + &type, + &no_alpha, + &revert, + &swap_rb, 0)) { + glamor_fallback("Unknown pixmap depth %d.\n", + pixmap->drawable.depth); + return NULL; + } + + pixmap_priv = glamor_get_pixmap_private(pixmap); + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + return NULL; + + force_clip = pixmap_priv->base.glamor_priv->gl_flavor != GLAMOR_GL_DESKTOP + && !glamor_check_fbo_size(pixmap_priv->base.glamor_priv, w, h); + + if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE || force_clip) { + + RegionRec region; + BoxRec box; + int n_region; + glamor_pixmap_clipped_regions *clipped_regions; + void *sub_bits; + int i,j; + + sub_bits = malloc(h * stride); + if (sub_bits == NULL) + return FALSE; + box.x1 = x; + box.y1 = y; + box.x2 = x + w; + box.y2 = y + h; + RegionInitBoxes(®ion, &box, 1); + + if (!force_clip) + clipped_regions = glamor_compute_clipped_regions(pixmap_priv, ®ion, &n_region, 0, 0, 0); + else + clipped_regions = glamor_compute_clipped_regions_ext(pixmap_priv, ®ion, &n_region, + pixmap_priv->base.glamor_priv->max_fbo_size, + pixmap_priv->base.glamor_priv->max_fbo_size, 0, 0); + + DEBUGF("start download large pixmap %p %dx%d \n", pixmap, w, h); + for(i = 0; i < n_region; i++) + { + BoxPtr boxes; + int nbox; + int temp_stride; + void *temp_bits; + + assert(pbo == 0); + SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx); + + boxes = RegionRects(clipped_regions[i].region); + nbox = RegionNumRects(clipped_regions[i].region); + for(j = 0; j < nbox; j++) + { + temp_stride = PixmapBytePad(boxes[j].x2 - boxes[j].x1, + pixmap->drawable.depth); + + if (boxes[j].x1 == x && temp_stride == stride) { + temp_bits = (char*)bits + (boxes[j].y1 - y) * stride; + } else { + temp_bits = sub_bits; + } + DEBUGF("download x %d y %d w %d h %d temp stride %d \n", + boxes[j].x1, boxes[j].y1, + boxes[j].x2 - boxes[j].x1, + boxes[j].y2 - boxes[j].y1, temp_stride); + + /* For large pixmap, we don't support pbo currently.*/ + assert(pbo == 0); + if (_glamor_download_sub_pixmap_to_cpu(pixmap, format, type, no_alpha, + revert, swap_rb, boxes[j].x1, boxes[j].y1, + boxes[j].x2 - boxes[j].x1, + boxes[j].y2 - boxes[j].y1, + temp_stride, temp_bits, pbo, access) == FALSE) { + RegionUninit(®ion); + free(sub_bits); + assert(0); + return NULL; + } + if (boxes[j].x1 != x || temp_stride != stride) + glamor_get_bits(bits, stride, temp_bits, temp_stride, + pixmap->drawable.bitsPerPixel, + boxes[j].x1 - x , boxes[j].y1 - y, + boxes[j].x2 - boxes[j].x1, + boxes[j].y2 - boxes[j].y1); + } + + RegionDestroy(clipped_regions[i].region); + } + free(sub_bits); + free(clipped_regions); + RegionUninit(®ion); + return bits; + } else + return _glamor_download_sub_pixmap_to_cpu(pixmap, format, type, no_alpha, revert, swap_rb, + x, y, w, h, stride, + bits, pbo, access); +} + + +/** + * Move a pixmap to CPU memory. + * The input data is the pixmap's fbo. + * The output data is at pixmap->devPrivate.ptr. We always use pbo + * to read the fbo and then map it to va. If possible, we will use + * it directly as devPrivate.ptr. + * If successfully download a fbo to cpu then return TRUE. + * Otherwise return FALSE. + **/ +Bool +glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access) +{ + glamor_pixmap_private *pixmap_priv = + glamor_get_pixmap_private(pixmap); + unsigned int stride; + void *data = NULL, *dst; + glamor_screen_private *glamor_priv = + glamor_get_screen_private(pixmap->drawable.pScreen); + glamor_gl_dispatch *dispatch; + int pbo = 0; + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + return TRUE; + + glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DOWNLOAD, + "Downloading pixmap %p %dx%d depth%d\n", + pixmap, + pixmap->drawable.width, + pixmap->drawable.height, + pixmap->drawable.depth); + + stride = pixmap->devKind; + + if (access == GLAMOR_ACCESS_WO + || glamor_priv->gl_flavor == GLAMOR_GL_ES2 + || (!glamor_priv->has_pack_invert && !glamor_priv->yInverted) + || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { + data = malloc(stride * pixmap->drawable.height); + } else { + dispatch = glamor_get_dispatch(glamor_priv); + if (pixmap_priv->base.fbo->pbo == 0) + dispatch->glGenBuffers(1, + &pixmap_priv->base.fbo->pbo); + glamor_put_dispatch(glamor_priv); + pbo = pixmap_priv->base.fbo->pbo; + } + + if (pixmap_priv->type == GLAMOR_TEXTURE_DRM) { + stride = PixmapBytePad(pixmap->drawable.width, pixmap->drawable.depth); + pixmap_priv->base.drm_stride = pixmap->devKind; + pixmap->devKind = stride; + } + + dst = glamor_download_sub_pixmap_to_cpu(pixmap, 0, 0, + pixmap->drawable.width, + pixmap->drawable.height, + pixmap->devKind, + data, pbo, access); + + if (!dst) { + if (data) + free(data); + return FALSE; + } + + if (pbo != 0) + pixmap_priv->base.fbo->pbo_valid = 1; + + pixmap_priv->base.gl_fbo = GLAMOR_FBO_DOWNLOADED; + + pixmap->devPrivate.ptr = dst; + + return TRUE; +} + +/* fixup a fbo to the exact size as the pixmap. */ +/* XXX LARGE pixmap? */ +Bool +glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv) +{ + glamor_pixmap_fbo *old_fbo; + glamor_pixmap_fbo *new_fbo = NULL; + PixmapPtr scratch = NULL; + glamor_pixmap_private *scratch_priv; + DrawablePtr drawable; + GCPtr gc = NULL; + int ret = FALSE; + + drawable = &pixmap_priv->base.pixmap->drawable; + + if (!GLAMOR_PIXMAP_FBO_NOT_EAXCT_SIZE(pixmap_priv)) + return TRUE; + + old_fbo = pixmap_priv->base.fbo; + + if (!old_fbo) + return FALSE; + + gc = GetScratchGC(drawable->depth, screen); + if (!gc) + goto fail; + + scratch = glamor_create_pixmap(screen, drawable->width, drawable->height, + drawable->depth, + GLAMOR_CREATE_PIXMAP_FIXUP); + + scratch_priv = glamor_get_pixmap_private(scratch); + + if (!scratch_priv->base.fbo) + goto fail; + + ValidateGC(&scratch->drawable, gc); + glamor_copy_area(drawable, + &scratch->drawable, + gc, 0, 0, + drawable->width, drawable->height, + 0, 0); + old_fbo = glamor_pixmap_detach_fbo(pixmap_priv); + new_fbo = glamor_pixmap_detach_fbo(scratch_priv); + glamor_pixmap_attach_fbo(pixmap_priv->base.pixmap, new_fbo); + glamor_pixmap_attach_fbo(scratch, old_fbo); + + DEBUGF("old %dx%d type %d\n", + drawable->width, drawable->height, pixmap_priv->type); + DEBUGF("copy tex %d %dx%d to tex %d %dx%d \n", + old_fbo->tex, old_fbo->width, old_fbo->height, new_fbo->tex, new_fbo->width, new_fbo->height); + ret = TRUE; +fail: + if (gc) + FreeScratchGC(gc); + if (scratch) + glamor_destroy_pixmap(scratch); + + return ret; +} + +/* + * We may use this function to reduce a large pixmap to a small sub + * pixmap. Two scenarios currently: + * 1. When fallback a large textured pixmap to CPU but we do need to + * do rendering within a small sub region, then we can just get a + * sub region. + * + * 2. When uploading a large pixmap to texture but we only need to + * use part of the source/mask picture. As glTexImage2D will be more + * efficient to upload a contingent region rather than a sub block + * in a large buffer. We use this function to gather the sub region + * to a contingent sub pixmap. + * + * The sub-pixmap must have the same format as the source pixmap. + * + * */ +PixmapPtr +glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y, int w, int h, glamor_access_t access) +{ + glamor_screen_private *glamor_priv; + PixmapPtr sub_pixmap; + glamor_pixmap_private *sub_pixmap_priv, *pixmap_priv; + void *data; + int pbo; + int flag; + if (x < 0 || y < 0) + return NULL; + w = (x + w) > pixmap->drawable.width ? (pixmap->drawable.width - x) : w; + h = (y + h) > pixmap->drawable.height ? (pixmap->drawable.height - y) : h; + if (access == GLAMOR_ACCESS_WO) { + sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h, + pixmap->drawable.depth, GLAMOR_CREATE_PIXMAP_CPU); + return sub_pixmap; + } + + glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen); + pixmap_priv = glamor_get_pixmap_private(pixmap); + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) + return NULL; + if (glamor_priv->gl_flavor == GLAMOR_GL_ES2 || pixmap_priv->type == GLAMOR_TEXTURE_LARGE) + flag = GLAMOR_CREATE_PIXMAP_CPU; + else + flag = GLAMOR_CREATE_PIXMAP_MAP; + + sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h, + pixmap->drawable.depth, flag); + + if (sub_pixmap == NULL) + return NULL; + + sub_pixmap_priv = glamor_get_pixmap_private(sub_pixmap); + pbo = sub_pixmap_priv ? (sub_pixmap_priv->base.fbo ? sub_pixmap_priv->base.fbo->pbo : 0): 0; + + if (pixmap_priv->base.is_picture) { + sub_pixmap_priv->base.picture = pixmap_priv->base.picture; + sub_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture; + } + + if (pbo) + data = NULL; + else + data = sub_pixmap->devPrivate.ptr; + + data = glamor_download_sub_pixmap_to_cpu(pixmap, x, y, w, h, sub_pixmap->devKind, + data, pbo, access); + if(data == NULL) { + fbDestroyPixmap(sub_pixmap); + return NULL; + } + if (pbo) { + assert(sub_pixmap->devPrivate.ptr == NULL); + sub_pixmap->devPrivate.ptr = data; + sub_pixmap_priv->base.fbo->pbo_valid = 1; + } +#if 0 + struct pixman_box16 box; + PixmapPtr new_sub_pixmap; + int dx, dy; + box.x1 = 0; + box.y1 = 0; + box.x2 = w; + box.y2 = h; + + dx = x; + dy = y; + + new_sub_pixmap = glamor_create_pixmap(pixmap->drawable.pScreen, w, h, + pixmap->drawable.depth, GLAMOR_CREATE_PIXMAP_CPU); + glamor_copy_n_to_n(&pixmap->drawable, &new_sub_pixmap->drawable, NULL, &box, 1, dx, dy, 0, 0, 0, NULL); + glamor_compare_pixmaps(new_sub_pixmap, sub_pixmap, 0, 0, w, h, 1, 1); +#endif + + return sub_pixmap; +} + +void +glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y, int w, int h, glamor_access_t access) +{ + void *bits; + int pbo; + glamor_pixmap_private *sub_pixmap_priv; + if (access != GLAMOR_ACCESS_RO) { + sub_pixmap_priv = glamor_get_pixmap_private(sub_pixmap); + if (sub_pixmap_priv->base.fbo + && sub_pixmap_priv->base.fbo->pbo_valid) { + bits = NULL; + pbo = sub_pixmap_priv->base.fbo->pbo; + } else { + bits = sub_pixmap->devPrivate.ptr; + pbo = 0; + } + + assert(x >= 0 && y >= 0); + w = (w > sub_pixmap->drawable.width) ? sub_pixmap->drawable.width : w; + h = (h > sub_pixmap->drawable.height) ? sub_pixmap->drawable.height : h; + glamor_upload_sub_pixmap_to_texture(pixmap, x, y, w, h, sub_pixmap->devKind, bits, pbo); + } + glamor_destroy_pixmap(sub_pixmap); +} |