aboutsummaryrefslogtreecommitdiff
path: root/xorg-server/glamor/glamor_program.c
diff options
context:
space:
mode:
Diffstat (limited to 'xorg-server/glamor/glamor_program.c')
-rw-r--r--xorg-server/glamor/glamor_program.c281
1 files changed, 267 insertions, 14 deletions
diff --git a/xorg-server/glamor/glamor_program.c b/xorg-server/glamor/glamor_program.c
index 8aab53f4f..1dc5f1983 100644
--- a/xorg-server/glamor/glamor_program.c
+++ b/xorg-server/glamor/glamor_program.c
@@ -47,7 +47,7 @@ static const glamor_facet glamor_fill_tile = {
.name = "tile",
.vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
.fs_exec = " gl_FragColor = texture2D(sampler, fill_pos);\n",
- .locations = glamor_program_location_fill,
+ .locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_tile,
};
@@ -66,7 +66,7 @@ static const glamor_facet glamor_fill_stipple = {
" if (a == 0.0)\n"
" discard;\n"
" gl_FragColor = fg;\n"),
- .locations = glamor_program_location_fg | glamor_program_location_fill,
+ .locations = glamor_program_location_fg | glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_stipple,
};
@@ -87,7 +87,7 @@ static const glamor_facet glamor_fill_opaque_stipple = {
" gl_FragColor = bg;\n"
" else\n"
" gl_FragColor = fg;\n"),
- .locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fill,
+ .locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_opaque_stipple
};
@@ -114,12 +114,15 @@ static glamor_location_var location_vars[] = {
.fs_vars = "uniform vec4 bg;\n"
},
{
- .location = glamor_program_location_fill,
+ .location = glamor_program_location_fillsamp,
+ .fs_vars = "uniform sampler2D sampler;\n"
+ },
+ {
+ .location = glamor_program_location_fillpos,
.vs_vars = ("uniform vec2 fill_offset;\n"
"uniform vec2 fill_size_inv;\n"
"varying vec2 fill_pos;\n"),
- .fs_vars = ("uniform sampler2D sampler;\n"
- "uniform vec2 fill_size_inv;\n"
+ .fs_vars = ("uniform vec2 fill_size_inv;\n"
"varying vec2 fill_pos;\n")
},
{
@@ -136,6 +139,10 @@ static glamor_location_var location_vars[] = {
.vs_vars = "uniform float dash_length;\n",
.fs_vars = "uniform sampler2D dash;\n",
},
+ {
+ .location = glamor_program_location_atlas,
+ .fs_vars = "uniform sampler2D atlas;\n",
+ },
};
#define NUM_LOCATION_VARS (sizeof location_vars / sizeof location_vars[0])
@@ -183,6 +190,7 @@ fs_location_vars(glamor_program_location locations)
static const char vs_template[] =
"%s" /* version */
+ "%s" /* defines */
"%s" /* prim vs_vars */
"%s" /* fill vs_vars */
"%s" /* location vs_vars */
@@ -195,12 +203,14 @@ static const char vs_template[] =
static const char fs_template[] =
"%s" /* version */
GLAMOR_DEFAULT_PRECISION
+ "%s" /* defines */
"%s" /* prim fs_vars */
"%s" /* fill fs_vars */
"%s" /* location fs_vars */
"void main() {\n"
"%s" /* prim fs_exec */
"%s" /* fill fs_exec */
+ "%s" /* combine */
"}\n";
static const char *
@@ -236,7 +246,9 @@ Bool
glamor_build_program(ScreenPtr screen,
glamor_program *prog,
const glamor_facet *prim,
- const glamor_facet *fill)
+ const glamor_facet *fill,
+ const char *combine,
+ const char *defines)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
@@ -282,6 +294,7 @@ glamor_build_program(ScreenPtr screen,
if (asprintf(&vs_prog_string,
vs_template,
str(version_string),
+ str(defines),
str(prim->vs_vars),
str(fill->vs_vars),
vs_vars,
@@ -292,26 +305,30 @@ glamor_build_program(ScreenPtr screen,
if (asprintf(&fs_prog_string,
fs_template,
str(version_string),
+ str(defines),
str(prim->fs_vars),
str(fill->fs_vars),
fs_vars,
str(prim->fs_exec),
- str(fill->fs_exec)) < 0)
+ str(fill->fs_exec),
+ str(combine)) < 0)
fs_prog_string = NULL;
if (!vs_prog_string || !fs_prog_string)
goto fail;
+ prog->prog = glCreateProgram();
#if DBG
- ErrorF("\nPrograms for %s %s\nVertex shader:\n\n%s\n\nFragment Shader:\n\n%s",
- prim->name, fill->name, vs_prog_string, fs_prog_string);
+ ErrorF("\n\tProgram %d for %s %s\n\tVertex shader:\n\n\t================\n%s\n\n\tFragment Shader:\n\n%s\t================\n",
+ prog->prog, prim->name, fill->name, vs_prog_string, fs_prog_string);
#endif
- prog->prog = glCreateProgram();
prog->flags = flags;
prog->locations = locations;
prog->prim_use = prim->use;
+ prog->prim_use_render = prim->use_render;
prog->fill_use = fill->use;
+ prog->fill_use_render = fill->use_render;
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_prog_string);
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, fs_prog_string);
@@ -335,13 +352,14 @@ glamor_build_program(ScreenPtr screen,
prog->matrix_uniform = glamor_get_uniform(prog, glamor_program_location_none, "v_matrix");
prog->fg_uniform = glamor_get_uniform(prog, glamor_program_location_fg, "fg");
prog->bg_uniform = glamor_get_uniform(prog, glamor_program_location_bg, "bg");
- prog->fill_offset_uniform = glamor_get_uniform(prog, glamor_program_location_fill, "fill_offset");
- prog->fill_size_inv_uniform = glamor_get_uniform(prog, glamor_program_location_fill, "fill_size_inv");
+ prog->fill_offset_uniform = glamor_get_uniform(prog, glamor_program_location_fillpos, "fill_offset");
+ prog->fill_size_inv_uniform = glamor_get_uniform(prog, glamor_program_location_fillpos, "fill_size_inv");
prog->font_uniform = glamor_get_uniform(prog, glamor_program_location_font, "font");
prog->bitplane_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitplane");
prog->bitmul_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitmul");
prog->dash_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash");
prog->dash_length_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash_length");
+ prog->atlas_uniform = glamor_get_uniform(prog, glamor_program_location_atlas, "atlas");
free(version_string);
free(fs_vars);
@@ -396,7 +414,7 @@ glamor_use_program_fill(PixmapPtr pixmap,
if (!fill)
return NULL;
- if (!glamor_build_program(screen, prog, prim, fill))
+ if (!glamor_build_program(screen, prog, prim, fill, NULL, NULL))
return NULL;
}
@@ -405,3 +423,238 @@ glamor_use_program_fill(PixmapPtr pixmap,
return prog;
}
+
+static struct blendinfo composite_op_info[] = {
+ [PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
+ [PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
+ [PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
+ [PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
+ [PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
+ [PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
+ [PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
+ [PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
+ [PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
+ [PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+ [PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
+ [PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+ [PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
+};
+
+static void
+glamor_set_blend(CARD8 op, glamor_program_alpha alpha, PicturePtr dst)
+{
+ GLenum src_blend, dst_blend;
+ struct blendinfo *op_info;
+
+ switch (alpha) {
+ case glamor_program_alpha_ca_first:
+ op = PictOpOutReverse;
+ break;
+ case glamor_program_alpha_ca_second:
+ op = PictOpAdd;
+ break;
+ default:
+ break;
+ }
+
+ if (op == PictOpSrc)
+ return;
+
+ op_info = &composite_op_info[op];
+
+ src_blend = op_info->source_blend;
+ dst_blend = op_info->dest_blend;
+
+ /* If there's no dst alpha channel, adjust the blend op so that we'll treat
+ * it as always 1.
+ */
+ if (PICT_FORMAT_A(dst->format) == 0 && op_info->dest_alpha) {
+ if (src_blend == GL_DST_ALPHA)
+ src_blend = GL_ONE;
+ else if (src_blend == GL_ONE_MINUS_DST_ALPHA)
+ src_blend = GL_ZERO;
+ }
+
+ /* Set up the source alpha value for blending in component alpha mode. */
+ if (alpha != glamor_program_alpha_normal && op_info->source_alpha) {
+ if (dst_blend == GL_SRC_ALPHA)
+ dst_blend = GL_SRC_COLOR;
+ else if (dst_blend == GL_ONE_MINUS_SRC_ALPHA)
+ dst_blend = GL_ONE_MINUS_SRC_COLOR;
+ }
+
+ glEnable(GL_BLEND);
+ glBlendFunc(src_blend, dst_blend);
+}
+
+static Bool
+use_source_solid(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
+{
+
+ glamor_set_blend(op, prog->alpha, dst);
+
+ glamor_set_color(glamor_get_drawable_pixmap(dst->pDrawable),
+ src->pSourcePict->solidFill.color,
+ prog->fg_uniform);
+ return TRUE;
+}
+
+const glamor_facet glamor_source_solid = {
+ .name = "render_solid",
+ .fs_exec = " vec4 source = fg;\n",
+ .locations = glamor_program_location_fg,
+ .use_render = use_source_solid,
+};
+
+static Bool
+use_source_picture(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
+{
+ glamor_set_blend(op, prog->alpha, dst);
+
+ return glamor_set_texture((PixmapPtr) src->pDrawable,
+ 0, 0,
+ prog->fill_offset_uniform,
+ prog->fill_size_inv_uniform);
+}
+
+const glamor_facet glamor_source_picture = {
+ .name = "render_picture",
+ .vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
+ .fs_exec = " vec4 source = texture2D(sampler, fill_pos);\n",
+ .locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
+ .use_render = use_source_picture,
+};
+
+static Bool
+use_source_1x1_picture(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
+{
+ glamor_set_blend(op, prog->alpha, dst);
+
+ return glamor_set_texture_pixmap((PixmapPtr) src->pDrawable);
+}
+
+const glamor_facet glamor_source_1x1_picture = {
+ .name = "render_picture",
+ .fs_exec = " vec4 source = texture2D(sampler, vec2(0.5));\n",
+ .locations = glamor_program_location_fillsamp,
+ .use_render = use_source_1x1_picture,
+};
+
+const glamor_facet *glamor_facet_source[glamor_program_source_count] = {
+ [glamor_program_source_solid] = &glamor_source_solid,
+ [glamor_program_source_picture] = &glamor_source_picture,
+ [glamor_program_source_1x1_picture] = &glamor_source_1x1_picture,
+};
+
+static const char *glamor_combine[] = {
+ [glamor_program_alpha_normal] = " gl_FragColor = source * mask.a;\n",
+ [glamor_program_alpha_ca_first] = " gl_FragColor = source.a * mask;\n",
+ [glamor_program_alpha_ca_second] = " gl_FragColor = source * mask;\n"
+};
+
+static Bool
+glamor_setup_one_program_render(ScreenPtr screen,
+ glamor_program *prog,
+ glamor_program_source source_type,
+ glamor_program_alpha alpha,
+ const glamor_facet *prim,
+ const char *defines)
+{
+ if (prog->failed)
+ return FALSE;
+
+ if (!prog->prog) {
+ const glamor_facet *fill = glamor_facet_source[source_type];
+
+ if (!fill)
+ return FALSE;
+
+ if (!glamor_build_program(screen, prog, prim, fill, glamor_combine[alpha], defines))
+ return FALSE;
+ prog->alpha = alpha;
+ }
+
+ return TRUE;
+}
+
+glamor_program *
+glamor_setup_program_render(CARD8 op,
+ PicturePtr src,
+ PicturePtr mask,
+ PicturePtr dst,
+ glamor_program_render *program_render,
+ const glamor_facet *prim,
+ const char *defines)
+{
+ ScreenPtr screen = dst->pDrawable->pScreen;
+ glamor_program_alpha alpha;
+ glamor_program_source source_type;
+ glamor_program *prog;
+
+ if (op > ARRAY_SIZE(composite_op_info))
+ return NULL;
+
+ if (glamor_is_component_alpha(mask)) {
+ /* This only works for PictOpOver */
+ if (op != PictOpOver)
+ return NULL;
+ alpha = glamor_program_alpha_ca_first;
+ } else
+ alpha = glamor_program_alpha_normal;
+
+ if (src->pDrawable) {
+
+ /* Can't do transforms, alphamaps or sourcing from non-pixmaps yet */
+ if (src->transform || src->alphaMap || src->pDrawable->type != DRAWABLE_PIXMAP)
+ return NULL;
+
+ if (src->pDrawable->width == 1 && src->pDrawable->height == 1 && src->repeat)
+ source_type = glamor_program_source_1x1_picture;
+ else
+ source_type = glamor_program_source_picture;
+ } else {
+ SourcePictPtr sp = src->pSourcePict;
+ if (!sp)
+ return NULL;
+ switch (sp->type) {
+ case SourcePictTypeSolidFill:
+ source_type = glamor_program_source_solid;
+ break;
+ default:
+ return NULL;
+ }
+ }
+
+ prog = &program_render->progs[source_type][alpha];
+ if (!glamor_setup_one_program_render(screen, prog, source_type, alpha, prim, defines))
+ return NULL;
+
+ if (alpha == glamor_program_alpha_ca_first) {
+
+ /* Make sure we can also build the second program before
+ * deciding to use this path.
+ */
+ if (!glamor_setup_one_program_render(screen,
+ &program_render->progs[source_type][glamor_program_alpha_ca_second],
+ source_type, glamor_program_alpha_ca_second, prim,
+ defines))
+ return NULL;
+ }
+ return prog;
+}
+
+Bool
+glamor_use_program_render(glamor_program *prog,
+ CARD8 op,
+ PicturePtr src,
+ PicturePtr dst)
+{
+ glUseProgram(prog->prog);
+
+ if (prog->prim_use_render && !prog->prim_use_render(op, src, dst, prog))
+ return FALSE;
+
+ if (prog->fill_use_render && !prog->fill_use_render(op, src, dst, prog))
+ return FALSE;
+ return TRUE;
+}