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Diffstat (limited to 'xorg-server/glamor/glamor_program.c')
-rw-r--r--xorg-server/glamor/glamor_program.c56
1 files changed, 40 insertions, 16 deletions
diff --git a/xorg-server/glamor/glamor_program.c b/xorg-server/glamor/glamor_program.c
index 0f4d0f06a..1d0328f2b 100644
--- a/xorg-server/glamor/glamor_program.c
+++ b/xorg-server/glamor/glamor_program.c
@@ -51,42 +51,51 @@ static const glamor_facet glamor_fill_tile = {
.use = use_tile,
};
-#if 0
static Bool
-use_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog)
+use_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
- return glamor_set_stippled(pixmap, gc, prog->fg_uniform, prog->fill_offset_uniform, prog->fill_size_uniform);
+ return glamor_set_stippled(pixmap, gc, prog->fg_uniform,
+ prog->fill_offset_uniform,
+ prog->fill_size_uniform);
}
static const glamor_facet glamor_fill_stipple = {
.name = "stipple",
- .version = 130,
- .vs_exec = " fill_pos = fill_offset + primitive.xy + pos;\n";
- .fs_exec = (" if (texelFetch(sampler, ivec2(mod(fill_pos,fill_size)), 0).x == 0)\n"
+ .vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) / fill_size;\n",
+ .fs_exec = (" float a = texture2D(sampler, fill_pos).w;\n"
+ " if (a == 0.0)\n"
" discard;\n"
- " gl_FragColor = fg;\n")
- .locations = glamor_program_location_fg | glamor_program_location_fill
+ " gl_FragColor = fg;\n"),
+ .locations = glamor_program_location_fg | glamor_program_location_fill,
.use = use_stipple,
};
+static Bool
+use_opaque_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
+{
+ if (!use_stipple(pixmap, gc, prog, arg))
+ return FALSE;
+ glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
+ return TRUE;
+}
+
static const glamor_facet glamor_fill_opaque_stipple = {
.name = "opaque_stipple",
- .version = 130,
- .vs_exec = " fill_pos = fill_offset + primitive.xy + pos;\n";
- .fs_exec = (" if (texelFetch(sampler, ivec2(mod(fill_pos,fill_size)), 0).x == 0)\n"
+ .vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) / fill_size;\n",
+ .fs_exec = (" float a = texture2D(sampler, fill_pos).w;\n"
+ " if (a == 0.0)\n"
" gl_FragColor = bg;\n"
" else\n"
" gl_FragColor = fg;\n"),
- .locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fill
+ .locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fill,
.use = use_opaque_stipple
};
-#endif
static const glamor_facet *glamor_facet_fill[4] = {
&glamor_fill_solid,
&glamor_fill_tile,
- NULL,
- NULL,
+ &glamor_fill_stipple,
+ &glamor_fill_opaque_stipple,
};
typedef struct {
@@ -117,6 +126,16 @@ static glamor_location_var location_vars[] = {
.location = glamor_program_location_font,
.fs_vars = "uniform usampler2D font;\n",
},
+ {
+ .location = glamor_program_location_bitplane,
+ .fs_vars = ("uniform uvec4 bitplane;\n"
+ "uniform vec4 bitmul;\n"),
+ },
+ {
+ .location = glamor_program_location_dash,
+ .vs_vars = "uniform float dash_length;\n",
+ .fs_vars = "uniform sampler2D dash;\n",
+ },
};
#define NUM_LOCATION_VARS (sizeof location_vars / sizeof location_vars[0])
@@ -196,6 +215,8 @@ static const glamor_facet facet_null_fill = {
.name = ""
};
+#define DBG 0
+
static GLint
glamor_get_uniform(glamor_program *prog,
glamor_program_location location,
@@ -281,7 +302,6 @@ glamor_build_program(ScreenPtr screen,
if (!vs_prog_string || !fs_prog_string)
goto fail;
-#define DBG 0
#if DBG
ErrorF("\nPrograms for %s %s\nVertex shader:\n\n%s\n\nFragment Shader:\n\n%s",
prim->name, fill->name, vs_prog_string, fs_prog_string);
@@ -318,6 +338,10 @@ glamor_build_program(ScreenPtr screen,
prog->fill_offset_uniform = glamor_get_uniform(prog, glamor_program_location_fill, "fill_offset");
prog->fill_size_uniform = glamor_get_uniform(prog, glamor_program_location_fill, "fill_size");
prog->font_uniform = glamor_get_uniform(prog, glamor_program_location_font, "font");
+ prog->bitplane_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitplane");
+ prog->bitmul_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitmul");
+ prog->dash_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash");
+ prog->dash_length_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash_length");
if (glGetError() != GL_NO_ERROR)
goto fail;