diff options
Diffstat (limited to 'xorg-server/glamor/glamor_tile.c')
-rw-r--r-- | xorg-server/glamor/glamor_tile.c | 514 |
1 files changed, 250 insertions, 264 deletions
diff --git a/xorg-server/glamor/glamor_tile.c b/xorg-server/glamor/glamor_tile.c index 60486cfc0..9c8e521b9 100644 --- a/xorg-server/glamor/glamor_tile.c +++ b/xorg-server/glamor/glamor_tile.c @@ -36,290 +36,276 @@ void glamor_init_tile_shader(ScreenPtr screen) { - glamor_screen_private *glamor_priv; - glamor_gl_dispatch *dispatch; - const char *tile_vs = - "attribute vec4 v_position;\n" - "attribute vec4 v_texcoord0;\n" - "varying vec2 tile_texture;\n" - "void main()\n" - "{\n" - " gl_Position = v_position;\n" - " tile_texture = v_texcoord0.xy;\n" "}\n"; - const char *tile_fs = - GLAMOR_DEFAULT_PRECISION - "varying vec2 tile_texture;\n" - "uniform sampler2D sampler;\n" - "uniform vec2 wh;" - "void main()\n" - "{\n" - " vec2 rel_tex;" - " rel_tex = tile_texture * wh; \n" - " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n" - " gl_FragColor = texture2D(sampler, rel_tex);\n" - "}\n"; - GLint fs_prog, vs_prog; - GLint sampler_uniform_location; - - glamor_priv = glamor_get_screen_private(screen); - dispatch = glamor_get_dispatch(glamor_priv); - glamor_priv->tile_prog = dispatch->glCreateProgram(); - vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs); - fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, - tile_fs); - dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog); - dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog); - - dispatch->glBindAttribLocation(glamor_priv->tile_prog, - GLAMOR_VERTEX_POS, "v_position"); - dispatch->glBindAttribLocation(glamor_priv->tile_prog, - GLAMOR_VERTEX_SOURCE, - "v_texcoord0"); - glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog); - - sampler_uniform_location = - dispatch->glGetUniformLocation(glamor_priv->tile_prog, - "sampler"); - dispatch->glUseProgram(glamor_priv->tile_prog); - dispatch->glUniform1i(sampler_uniform_location, 0); - - glamor_priv->tile_wh = - dispatch->glGetUniformLocation(glamor_priv->tile_prog, - "wh"); - dispatch->glUseProgram(0); - glamor_put_dispatch(glamor_priv); + glamor_screen_private *glamor_priv; + glamor_gl_dispatch *dispatch; + const char *tile_vs = + "attribute vec4 v_position;\n" + "attribute vec4 v_texcoord0;\n" + "varying vec2 tile_texture;\n" + "void main()\n" + "{\n" + " gl_Position = v_position;\n" + " tile_texture = v_texcoord0.xy;\n" + "}\n"; + const char *tile_fs = + GLAMOR_DEFAULT_PRECISION + "varying vec2 tile_texture;\n" + "uniform sampler2D sampler;\n" + "uniform vec2 wh;" + "void main()\n" + "{\n" + " vec2 rel_tex;" + " rel_tex = tile_texture * wh; \n" + " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n" + " gl_FragColor = texture2D(sampler, rel_tex);\n" + "}\n"; + GLint fs_prog, vs_prog; + GLint sampler_uniform_location; + + glamor_priv = glamor_get_screen_private(screen); + dispatch = glamor_get_dispatch(glamor_priv); + glamor_priv->tile_prog = dispatch->glCreateProgram(); + vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs); + fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, tile_fs); + dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog); + dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog); + + dispatch->glBindAttribLocation(glamor_priv->tile_prog, + GLAMOR_VERTEX_POS, "v_position"); + dispatch->glBindAttribLocation(glamor_priv->tile_prog, + GLAMOR_VERTEX_SOURCE, "v_texcoord0"); + glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog); + + sampler_uniform_location = + dispatch->glGetUniformLocation(glamor_priv->tile_prog, "sampler"); + dispatch->glUseProgram(glamor_priv->tile_prog); + dispatch->glUniform1i(sampler_uniform_location, 0); + + glamor_priv->tile_wh = + dispatch->glGetUniformLocation(glamor_priv->tile_prog, "wh"); + dispatch->glUseProgram(0); + glamor_put_dispatch(glamor_priv); } void glamor_fini_tile_shader(ScreenPtr screen) { - glamor_screen_private *glamor_priv; - glamor_gl_dispatch *dispatch; + glamor_screen_private *glamor_priv; + glamor_gl_dispatch *dispatch; - glamor_priv = glamor_get_screen_private(screen); - dispatch = glamor_get_dispatch(glamor_priv); - dispatch->glDeleteProgram(glamor_priv->tile_prog); - glamor_put_dispatch(glamor_priv); + glamor_priv = glamor_get_screen_private(screen); + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glDeleteProgram(glamor_priv->tile_prog); + glamor_put_dispatch(glamor_priv); } static void _glamor_tile(PixmapPtr pixmap, PixmapPtr tile, - int x, int y, int width, int height, - int tile_x, int tile_y) + int x, int y, int width, int height, int tile_x, int tile_y) { - ScreenPtr screen = pixmap->drawable.pScreen; - glamor_screen_private *glamor_priv = - glamor_get_screen_private(screen); - glamor_gl_dispatch *dispatch; - int x1 = x; - int x2 = x + width; - int y1 = y; - int y2 = y + height; - int tile_x1 = tile_x; - int tile_x2 = tile_x + width; - int tile_y1 = tile_y; - int tile_y2 = tile_y + height; - float vertices[8]; - float source_texcoords[8]; - GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale; - glamor_pixmap_private *src_pixmap_priv; - glamor_pixmap_private *dst_pixmap_priv; - float wh[4]; - src_pixmap_priv = glamor_get_pixmap_private(tile); - dst_pixmap_priv = glamor_get_pixmap_private(pixmap); - - glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv); - pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale); - pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, - &src_yscale); - dispatch = glamor_get_dispatch(glamor_priv); - dispatch->glUseProgram(glamor_priv->tile_prog); - - glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv); - dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh); - dispatch->glActiveTexture(GL_TEXTURE0); - dispatch->glBindTexture(GL_TEXTURE_2D, - src_pixmap_priv->base.fbo->tex); - dispatch->glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MIN_FILTER, - GL_NEAREST); - dispatch->glTexParameteri(GL_TEXTURE_2D, - GL_TEXTURE_MAG_FILTER, - GL_NEAREST); - dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, - GL_REPEAT); - dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, - GL_REPEAT); + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); + glamor_gl_dispatch *dispatch; + int x1 = x; + int x2 = x + width; + int y1 = y; + int y2 = y + height; + int tile_x1 = tile_x; + int tile_x2 = tile_x + width; + int tile_y1 = tile_y; + int tile_y2 = tile_y + height; + float vertices[8]; + float source_texcoords[8]; + GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale; + glamor_pixmap_private *src_pixmap_priv; + glamor_pixmap_private *dst_pixmap_priv; + float wh[4]; + + src_pixmap_priv = glamor_get_pixmap_private(tile); + dst_pixmap_priv = glamor_get_pixmap_private(pixmap); + + glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv); + pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale); + pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale); + dispatch = glamor_get_dispatch(glamor_priv); + dispatch->glUseProgram(glamor_priv->tile_prog); + + glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv); + dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh); + dispatch->glActiveTexture(GL_TEXTURE0); + dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); #ifndef GLAMOR_GLES2 - dispatch->glEnable(GL_TEXTURE_2D); + dispatch->glEnable(GL_TEXTURE_2D); #endif - glamor_set_repeat_normalize_tcoords - (src_pixmap_priv, RepeatNormal, - src_xscale, src_yscale, - tile_x1, tile_y1, - tile_x2, tile_y2, - glamor_priv->yInverted, - source_texcoords); - - dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, - GL_FLOAT, GL_FALSE, - 2 * sizeof(float), - source_texcoords); - dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); - - glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale, - x1, y1, - x2, y2, - glamor_priv->yInverted, vertices); - - dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, - GL_FALSE, 2 * sizeof(float), - vertices); - dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); - dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + glamor_set_repeat_normalize_tcoords + (src_pixmap_priv, RepeatNormal, + src_xscale, src_yscale, + tile_x1, tile_y1, + tile_x2, tile_y2, glamor_priv->yInverted, source_texcoords); + + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, + GL_FLOAT, GL_FALSE, + 2 * sizeof(float), source_texcoords); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE); + + glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale, + x1, y1, + x2, y2, glamor_priv->yInverted, vertices); + + dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, + GL_FALSE, 2 * sizeof(float), vertices); + dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE); #ifndef GLAMOR_GLES2 - dispatch->glDisable(GL_TEXTURE_2D); + dispatch->glDisable(GL_TEXTURE_2D); #endif - dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); - dispatch->glUseProgram(0); - glamor_put_dispatch(glamor_priv); + dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS); + dispatch->glUseProgram(0); + glamor_put_dispatch(glamor_priv); - glamor_priv->state = RENDER_STATE; - glamor_priv->render_idle_cnt = 0; + glamor_priv->state = RENDER_STATE; + glamor_priv->render_idle_cnt = 0; } Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile, - int x, int y, int width, int height, - unsigned char alu, unsigned long planemask, - int tile_x, int tile_y) + int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, int tile_x, int tile_y) { - ScreenPtr screen = pixmap->drawable.pScreen; - glamor_screen_private *glamor_priv = - glamor_get_screen_private(screen); - glamor_pixmap_private *dst_pixmap_priv; - glamor_pixmap_private *src_pixmap_priv; - glamor_gl_dispatch *dispatch; - - dst_pixmap_priv = glamor_get_pixmap_private(pixmap); - src_pixmap_priv = glamor_get_pixmap_private(tile); - - if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) - return FALSE; - - if (glamor_priv->tile_prog == 0) { - glamor_fallback("Tiling unsupported\n"); - goto fail; - } - - if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) { - /* XXX dynamic uploading candidate. */ - glamor_fallback("Non-texture tile pixmap\n"); - goto fail; - } - - if (!glamor_set_planemask(pixmap, planemask)) { - glamor_fallback("unsupported planemask %lx\n", planemask); - goto fail; - } - - dispatch = glamor_get_dispatch(glamor_priv); - if (!glamor_set_alu(dispatch, alu)) { - glamor_fallback("unsupported alu %x\n", alu); - glamor_put_dispatch(glamor_priv); - goto fail; - } - - if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE - || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { - glamor_pixmap_clipped_regions *clipped_dst_regions; - int n_dst_region, i, j, k; - BoxRec box; - RegionRec region; - - box.x1 = x; - box.y1 = y; - box.x2 = x + width; - box.y2 = y + height; - RegionInitBoxes(®ion, &box, 1); - clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv, - ®ion, &n_dst_region, 0, 0, 0); - for(i = 0; i < n_dst_region; i++) - { - int n_src_region; - glamor_pixmap_clipped_regions *clipped_src_regions; - BoxPtr current_boxes; - int n_current_boxes; - - SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx); - - if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { - RegionTranslate(clipped_dst_regions[i].region, - tile_x - x, tile_y - y); - DEBUGF("tiled a large src pixmap. %dx%d \n", tile->drawable.width, tile->drawable.height); - clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv, - clipped_dst_regions[i].region, - &n_src_region, 1, 0, 0); - DEBUGF("got %d src regions %d \n", n_src_region); - for (j = 0; j < n_src_region; j++) - { - - SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx); - - RegionTranslate(clipped_src_regions[j].region, - x - tile_x, - y - tile_y); - current_boxes = RegionRects(clipped_src_regions[j].region); - n_current_boxes = RegionNumRects(clipped_src_regions[j].region); - for(k = 0; k < n_current_boxes; k++) - { - DEBUGF("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n", - current_boxes[k].x1, current_boxes[k].y1, - current_boxes[k].x2 - current_boxes[k].x1, - current_boxes[k].y2 - current_boxes[k].y1, - clipped_dst_regions[i].block_idx, - clipped_src_regions[j].block_idx, - (tile_x + (current_boxes[k].x1 - x)), - tile_y + (current_boxes[k].y1 - y)); - - _glamor_tile(pixmap, tile, - current_boxes[k].x1, current_boxes[k].y1, - current_boxes[k].x2 - current_boxes[k].x1, - current_boxes[k].y2 - current_boxes[k].y1, - (tile_x + (current_boxes[k].x1 - x)), - (tile_y + (current_boxes[k].y1 - y))); - } - - RegionDestroy(clipped_src_regions[j].region); - } - free(clipped_src_regions); - } else { - current_boxes = RegionRects(clipped_dst_regions[i].region); - n_current_boxes = RegionNumRects(clipped_dst_regions[i].region); - for(k = 0; k < n_current_boxes; k++) - { - _glamor_tile(pixmap, tile, - current_boxes[k].x1, current_boxes[k].y1, - current_boxes[k].x2 - current_boxes[k].x1, - current_boxes[k].y2 - current_boxes[k].y1, - (tile_x + (current_boxes[k].x1 - x)), - (tile_y + (current_boxes[k].y1 - y))); - } - } - RegionDestroy(clipped_dst_regions[i].region); - } - free(clipped_dst_regions); - RegionUninit(®ion); - } - else - _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y); - - glamor_set_alu(dispatch, GXcopy); - glamor_put_dispatch(glamor_priv); - return TRUE; -fail: - return FALSE; + ScreenPtr screen = pixmap->drawable.pScreen; + glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); + glamor_pixmap_private *dst_pixmap_priv; + glamor_pixmap_private *src_pixmap_priv; + glamor_gl_dispatch *dispatch; + + dst_pixmap_priv = glamor_get_pixmap_private(pixmap); + src_pixmap_priv = glamor_get_pixmap_private(tile); + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) + return FALSE; + + if (glamor_priv->tile_prog == 0) { + glamor_fallback("Tiling unsupported\n"); + goto fail; + } + + if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) { + /* XXX dynamic uploading candidate. */ + glamor_fallback("Non-texture tile pixmap\n"); + goto fail; + } + + if (!glamor_set_planemask(pixmap, planemask)) { + glamor_fallback("unsupported planemask %lx\n", planemask); + goto fail; + } + + dispatch = glamor_get_dispatch(glamor_priv); + if (!glamor_set_alu(dispatch, alu)) { + glamor_fallback("unsupported alu %x\n", alu); + glamor_put_dispatch(glamor_priv); + goto fail; + } + + if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE + || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { + glamor_pixmap_clipped_regions *clipped_dst_regions; + int n_dst_region, i, j, k; + BoxRec box; + RegionRec region; + + box.x1 = x; + box.y1 = y; + box.x2 = x + width; + box.y2 = y + height; + RegionInitBoxes(®ion, &box, 1); + clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv, + ®ion, + &n_dst_region, 0, + 0, 0); + for (i = 0; i < n_dst_region; i++) { + int n_src_region; + glamor_pixmap_clipped_regions *clipped_src_regions; + BoxPtr current_boxes; + int n_current_boxes; + + SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, + clipped_dst_regions[i].block_idx); + + if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) { + RegionTranslate(clipped_dst_regions[i].region, + tile_x - x, tile_y - y); + DEBUGF("tiled a large src pixmap. %dx%d \n", + tile->drawable.width, tile->drawable.height); + clipped_src_regions = + glamor_compute_clipped_regions(src_pixmap_priv, + clipped_dst_regions[i]. + region, &n_src_region, 1, 0, + 0); + DEBUGF("got %d src regions %d \n", n_src_region); + for (j = 0; j < n_src_region; j++) { + + SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, + clipped_src_regions[j].block_idx); + + RegionTranslate(clipped_src_regions[j].region, + x - tile_x, y - tile_y); + current_boxes = RegionRects(clipped_src_regions[j].region); + n_current_boxes = + RegionNumRects(clipped_src_regions[j].region); + for (k = 0; k < n_current_boxes; k++) { + DEBUGF + ("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n", + current_boxes[k].x1, current_boxes[k].y1, + current_boxes[k].x2 - current_boxes[k].x1, + current_boxes[k].y2 - current_boxes[k].y1, + clipped_dst_regions[i].block_idx, + clipped_src_regions[j].block_idx, + (tile_x + (current_boxes[k].x1 - x)), + tile_y + (current_boxes[k].y1 - y)); + + _glamor_tile(pixmap, tile, + current_boxes[k].x1, current_boxes[k].y1, + current_boxes[k].x2 - current_boxes[k].x1, + current_boxes[k].y2 - current_boxes[k].y1, + (tile_x + (current_boxes[k].x1 - x)), + (tile_y + (current_boxes[k].y1 - y))); + } + + RegionDestroy(clipped_src_regions[j].region); + } + free(clipped_src_regions); + } + else { + current_boxes = RegionRects(clipped_dst_regions[i].region); + n_current_boxes = RegionNumRects(clipped_dst_regions[i].region); + for (k = 0; k < n_current_boxes; k++) { + _glamor_tile(pixmap, tile, + current_boxes[k].x1, current_boxes[k].y1, + current_boxes[k].x2 - current_boxes[k].x1, + current_boxes[k].y2 - current_boxes[k].y1, + (tile_x + (current_boxes[k].x1 - x)), + (tile_y + (current_boxes[k].y1 - y))); + } + } + RegionDestroy(clipped_dst_regions[i].region); + } + free(clipped_dst_regions); + RegionUninit(®ion); + } + else + _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y); + + glamor_set_alu(dispatch, GXcopy); + glamor_put_dispatch(glamor_priv); + return TRUE; + fail: + return FALSE; } |