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Diffstat (limited to 'xorg-server/glamor/glamor_tile.c')
-rw-r--r--xorg-server/glamor/glamor_tile.c514
1 files changed, 250 insertions, 264 deletions
diff --git a/xorg-server/glamor/glamor_tile.c b/xorg-server/glamor/glamor_tile.c
index 60486cfc0..9c8e521b9 100644
--- a/xorg-server/glamor/glamor_tile.c
+++ b/xorg-server/glamor/glamor_tile.c
@@ -36,290 +36,276 @@
void
glamor_init_tile_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
- const char *tile_vs =
- "attribute vec4 v_position;\n"
- "attribute vec4 v_texcoord0;\n"
- "varying vec2 tile_texture;\n"
- "void main()\n"
- "{\n"
- " gl_Position = v_position;\n"
- " tile_texture = v_texcoord0.xy;\n" "}\n";
- const char *tile_fs =
- GLAMOR_DEFAULT_PRECISION
- "varying vec2 tile_texture;\n"
- "uniform sampler2D sampler;\n"
- "uniform vec2 wh;"
- "void main()\n"
- "{\n"
- " vec2 rel_tex;"
- " rel_tex = tile_texture * wh; \n"
- " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
- " gl_FragColor = texture2D(sampler, rel_tex);\n"
- "}\n";
- GLint fs_prog, vs_prog;
- GLint sampler_uniform_location;
-
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- glamor_priv->tile_prog = dispatch->glCreateProgram();
- vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
- fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
- tile_fs);
- dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
- dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
-
- dispatch->glBindAttribLocation(glamor_priv->tile_prog,
- GLAMOR_VERTEX_POS, "v_position");
- dispatch->glBindAttribLocation(glamor_priv->tile_prog,
- GLAMOR_VERTEX_SOURCE,
- "v_texcoord0");
- glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
-
- sampler_uniform_location =
- dispatch->glGetUniformLocation(glamor_priv->tile_prog,
- "sampler");
- dispatch->glUseProgram(glamor_priv->tile_prog);
- dispatch->glUniform1i(sampler_uniform_location, 0);
-
- glamor_priv->tile_wh =
- dispatch->glGetUniformLocation(glamor_priv->tile_prog,
- "wh");
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
+ const char *tile_vs =
+ "attribute vec4 v_position;\n"
+ "attribute vec4 v_texcoord0;\n"
+ "varying vec2 tile_texture;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = v_position;\n"
+ " tile_texture = v_texcoord0.xy;\n"
+ "}\n";
+ const char *tile_fs =
+ GLAMOR_DEFAULT_PRECISION
+ "varying vec2 tile_texture;\n"
+ "uniform sampler2D sampler;\n"
+ "uniform vec2 wh;"
+ "void main()\n"
+ "{\n"
+ " vec2 rel_tex;"
+ " rel_tex = tile_texture * wh; \n"
+ " rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
+ " gl_FragColor = texture2D(sampler, rel_tex);\n"
+ "}\n";
+ GLint fs_prog, vs_prog;
+ GLint sampler_uniform_location;
+
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ glamor_priv->tile_prog = dispatch->glCreateProgram();
+ vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
+ fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, tile_fs);
+ dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
+ dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
+
+ dispatch->glBindAttribLocation(glamor_priv->tile_prog,
+ GLAMOR_VERTEX_POS, "v_position");
+ dispatch->glBindAttribLocation(glamor_priv->tile_prog,
+ GLAMOR_VERTEX_SOURCE, "v_texcoord0");
+ glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
+
+ sampler_uniform_location =
+ dispatch->glGetUniformLocation(glamor_priv->tile_prog, "sampler");
+ dispatch->glUseProgram(glamor_priv->tile_prog);
+ dispatch->glUniform1i(sampler_uniform_location, 0);
+
+ glamor_priv->tile_wh =
+ dispatch->glGetUniformLocation(glamor_priv->tile_prog, "wh");
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_tile_shader(ScreenPtr screen)
{
- glamor_screen_private *glamor_priv;
- glamor_gl_dispatch *dispatch;
+ glamor_screen_private *glamor_priv;
+ glamor_gl_dispatch *dispatch;
- glamor_priv = glamor_get_screen_private(screen);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glDeleteProgram(glamor_priv->tile_prog);
- glamor_put_dispatch(glamor_priv);
+ glamor_priv = glamor_get_screen_private(screen);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glDeleteProgram(glamor_priv->tile_prog);
+ glamor_put_dispatch(glamor_priv);
}
static void
_glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- int tile_x, int tile_y)
+ int x, int y, int width, int height, int tile_x, int tile_y)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_gl_dispatch *dispatch;
- int x1 = x;
- int x2 = x + width;
- int y1 = y;
- int y2 = y + height;
- int tile_x1 = tile_x;
- int tile_x2 = tile_x + width;
- int tile_y1 = tile_y;
- int tile_y2 = tile_y + height;
- float vertices[8];
- float source_texcoords[8];
- GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
- glamor_pixmap_private *src_pixmap_priv;
- glamor_pixmap_private *dst_pixmap_priv;
- float wh[4];
- src_pixmap_priv = glamor_get_pixmap_private(tile);
- dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
-
- glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
- pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
- pixmap_priv_get_scale(src_pixmap_priv, &src_xscale,
- &src_yscale);
- dispatch = glamor_get_dispatch(glamor_priv);
- dispatch->glUseProgram(glamor_priv->tile_prog);
-
- glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
- dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh);
- dispatch->glActiveTexture(GL_TEXTURE0);
- dispatch->glBindTexture(GL_TEXTURE_2D,
- src_pixmap_priv->base.fbo->tex);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D,
- GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
- GL_REPEAT);
- dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
- GL_REPEAT);
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_gl_dispatch *dispatch;
+ int x1 = x;
+ int x2 = x + width;
+ int y1 = y;
+ int y2 = y + height;
+ int tile_x1 = tile_x;
+ int tile_x2 = tile_x + width;
+ int tile_y1 = tile_y;
+ int tile_y2 = tile_y + height;
+ float vertices[8];
+ float source_texcoords[8];
+ GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
+ glamor_pixmap_private *src_pixmap_priv;
+ glamor_pixmap_private *dst_pixmap_priv;
+ float wh[4];
+
+ src_pixmap_priv = glamor_get_pixmap_private(tile);
+ dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
+
+ glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
+ pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
+ pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
+ dispatch = glamor_get_dispatch(glamor_priv);
+ dispatch->glUseProgram(glamor_priv->tile_prog);
+
+ glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
+ dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh);
+ dispatch->glActiveTexture(GL_TEXTURE0);
+ dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
#ifndef GLAMOR_GLES2
- dispatch->glEnable(GL_TEXTURE_2D);
+ dispatch->glEnable(GL_TEXTURE_2D);
#endif
- glamor_set_repeat_normalize_tcoords
- (src_pixmap_priv, RepeatNormal,
- src_xscale, src_yscale,
- tile_x1, tile_y1,
- tile_x2, tile_y2,
- glamor_priv->yInverted,
- source_texcoords);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
- GL_FLOAT, GL_FALSE,
- 2 * sizeof(float),
- source_texcoords);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
-
- glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
- x1, y1,
- x2, y2,
- glamor_priv->yInverted, vertices);
-
- dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
- GL_FALSE, 2 * sizeof(float),
- vertices);
- dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ glamor_set_repeat_normalize_tcoords
+ (src_pixmap_priv, RepeatNormal,
+ src_xscale, src_yscale,
+ tile_x1, tile_y1,
+ tile_x2, tile_y2, glamor_priv->yInverted, source_texcoords);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
+ GL_FLOAT, GL_FALSE,
+ 2 * sizeof(float), source_texcoords);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+
+ glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
+ x1, y1,
+ x2, y2, glamor_priv->yInverted, vertices);
+
+ dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
+ GL_FALSE, 2 * sizeof(float), vertices);
+ dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
#ifndef GLAMOR_GLES2
- dispatch->glDisable(GL_TEXTURE_2D);
+ dispatch->glDisable(GL_TEXTURE_2D);
#endif
- dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
- dispatch->glUseProgram(0);
- glamor_put_dispatch(glamor_priv);
+ dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+ dispatch->glUseProgram(0);
+ glamor_put_dispatch(glamor_priv);
- glamor_priv->state = RENDER_STATE;
- glamor_priv->render_idle_cnt = 0;
+ glamor_priv->state = RENDER_STATE;
+ glamor_priv->render_idle_cnt = 0;
}
Bool
glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- int tile_x, int tile_y)
+ int x, int y, int width, int height,
+ unsigned char alu, unsigned long planemask, int tile_x, int tile_y)
{
- ScreenPtr screen = pixmap->drawable.pScreen;
- glamor_screen_private *glamor_priv =
- glamor_get_screen_private(screen);
- glamor_pixmap_private *dst_pixmap_priv;
- glamor_pixmap_private *src_pixmap_priv;
- glamor_gl_dispatch *dispatch;
-
- dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
- src_pixmap_priv = glamor_get_pixmap_private(tile);
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
- return FALSE;
-
- if (glamor_priv->tile_prog == 0) {
- glamor_fallback("Tiling unsupported\n");
- goto fail;
- }
-
- if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
- /* XXX dynamic uploading candidate. */
- glamor_fallback("Non-texture tile pixmap\n");
- goto fail;
- }
-
- if (!glamor_set_planemask(pixmap, planemask)) {
- glamor_fallback("unsupported planemask %lx\n", planemask);
- goto fail;
- }
-
- dispatch = glamor_get_dispatch(glamor_priv);
- if (!glamor_set_alu(dispatch, alu)) {
- glamor_fallback("unsupported alu %x\n", alu);
- glamor_put_dispatch(glamor_priv);
- goto fail;
- }
-
- if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
- || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- glamor_pixmap_clipped_regions *clipped_dst_regions;
- int n_dst_region, i, j, k;
- BoxRec box;
- RegionRec region;
-
- box.x1 = x;
- box.y1 = y;
- box.x2 = x + width;
- box.y2 = y + height;
- RegionInitBoxes(&region, &box, 1);
- clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
- &region, &n_dst_region, 0, 0, 0);
- for(i = 0; i < n_dst_region; i++)
- {
- int n_src_region;
- glamor_pixmap_clipped_regions *clipped_src_regions;
- BoxPtr current_boxes;
- int n_current_boxes;
-
- SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx);
-
- if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
- RegionTranslate(clipped_dst_regions[i].region,
- tile_x - x, tile_y - y);
- DEBUGF("tiled a large src pixmap. %dx%d \n", tile->drawable.width, tile->drawable.height);
- clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv,
- clipped_dst_regions[i].region,
- &n_src_region, 1, 0, 0);
- DEBUGF("got %d src regions %d \n", n_src_region);
- for (j = 0; j < n_src_region; j++)
- {
-
- SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx);
-
- RegionTranslate(clipped_src_regions[j].region,
- x - tile_x,
- y - tile_y);
- current_boxes = RegionRects(clipped_src_regions[j].region);
- n_current_boxes = RegionNumRects(clipped_src_regions[j].region);
- for(k = 0; k < n_current_boxes; k++)
- {
- DEBUGF("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- clipped_dst_regions[i].block_idx,
- clipped_src_regions[j].block_idx,
- (tile_x + (current_boxes[k].x1 - x)),
- tile_y + (current_boxes[k].y1 - y));
-
- _glamor_tile(pixmap, tile,
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- (tile_x + (current_boxes[k].x1 - x)),
- (tile_y + (current_boxes[k].y1 - y)));
- }
-
- RegionDestroy(clipped_src_regions[j].region);
- }
- free(clipped_src_regions);
- } else {
- current_boxes = RegionRects(clipped_dst_regions[i].region);
- n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
- for(k = 0; k < n_current_boxes; k++)
- {
- _glamor_tile(pixmap, tile,
- current_boxes[k].x1, current_boxes[k].y1,
- current_boxes[k].x2 - current_boxes[k].x1,
- current_boxes[k].y2 - current_boxes[k].y1,
- (tile_x + (current_boxes[k].x1 - x)),
- (tile_y + (current_boxes[k].y1 - y)));
- }
- }
- RegionDestroy(clipped_dst_regions[i].region);
- }
- free(clipped_dst_regions);
- RegionUninit(&region);
- }
- else
- _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
-
- glamor_set_alu(dispatch, GXcopy);
- glamor_put_dispatch(glamor_priv);
- return TRUE;
-fail:
- return FALSE;
+ ScreenPtr screen = pixmap->drawable.pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ glamor_pixmap_private *dst_pixmap_priv;
+ glamor_pixmap_private *src_pixmap_priv;
+ glamor_gl_dispatch *dispatch;
+
+ dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
+ src_pixmap_priv = glamor_get_pixmap_private(tile);
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
+ return FALSE;
+
+ if (glamor_priv->tile_prog == 0) {
+ glamor_fallback("Tiling unsupported\n");
+ goto fail;
+ }
+
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
+ /* XXX dynamic uploading candidate. */
+ glamor_fallback("Non-texture tile pixmap\n");
+ goto fail;
+ }
+
+ if (!glamor_set_planemask(pixmap, planemask)) {
+ glamor_fallback("unsupported planemask %lx\n", planemask);
+ goto fail;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+ if (!glamor_set_alu(dispatch, alu)) {
+ glamor_fallback("unsupported alu %x\n", alu);
+ glamor_put_dispatch(glamor_priv);
+ goto fail;
+ }
+
+ if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
+ || src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ glamor_pixmap_clipped_regions *clipped_dst_regions;
+ int n_dst_region, i, j, k;
+ BoxRec box;
+ RegionRec region;
+
+ box.x1 = x;
+ box.y1 = y;
+ box.x2 = x + width;
+ box.y2 = y + height;
+ RegionInitBoxes(&region, &box, 1);
+ clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
+ &region,
+ &n_dst_region, 0,
+ 0, 0);
+ for (i = 0; i < n_dst_region; i++) {
+ int n_src_region;
+ glamor_pixmap_clipped_regions *clipped_src_regions;
+ BoxPtr current_boxes;
+ int n_current_boxes;
+
+ SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv,
+ clipped_dst_regions[i].block_idx);
+
+ if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
+ RegionTranslate(clipped_dst_regions[i].region,
+ tile_x - x, tile_y - y);
+ DEBUGF("tiled a large src pixmap. %dx%d \n",
+ tile->drawable.width, tile->drawable.height);
+ clipped_src_regions =
+ glamor_compute_clipped_regions(src_pixmap_priv,
+ clipped_dst_regions[i].
+ region, &n_src_region, 1, 0,
+ 0);
+ DEBUGF("got %d src regions %d \n", n_src_region);
+ for (j = 0; j < n_src_region; j++) {
+
+ SET_PIXMAP_FBO_CURRENT(src_pixmap_priv,
+ clipped_src_regions[j].block_idx);
+
+ RegionTranslate(clipped_src_regions[j].region,
+ x - tile_x, y - tile_y);
+ current_boxes = RegionRects(clipped_src_regions[j].region);
+ n_current_boxes =
+ RegionNumRects(clipped_src_regions[j].region);
+ for (k = 0; k < n_current_boxes; k++) {
+ DEBUGF
+ ("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ clipped_dst_regions[i].block_idx,
+ clipped_src_regions[j].block_idx,
+ (tile_x + (current_boxes[k].x1 - x)),
+ tile_y + (current_boxes[k].y1 - y));
+
+ _glamor_tile(pixmap, tile,
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ (tile_x + (current_boxes[k].x1 - x)),
+ (tile_y + (current_boxes[k].y1 - y)));
+ }
+
+ RegionDestroy(clipped_src_regions[j].region);
+ }
+ free(clipped_src_regions);
+ }
+ else {
+ current_boxes = RegionRects(clipped_dst_regions[i].region);
+ n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
+ for (k = 0; k < n_current_boxes; k++) {
+ _glamor_tile(pixmap, tile,
+ current_boxes[k].x1, current_boxes[k].y1,
+ current_boxes[k].x2 - current_boxes[k].x1,
+ current_boxes[k].y2 - current_boxes[k].y1,
+ (tile_x + (current_boxes[k].x1 - x)),
+ (tile_y + (current_boxes[k].y1 - y)));
+ }
+ }
+ RegionDestroy(clipped_dst_regions[i].region);
+ }
+ free(clipped_dst_regions);
+ RegionUninit(&region);
+ }
+ else
+ _glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
+
+ glamor_set_alu(dispatch, GXcopy);
+ glamor_put_dispatch(glamor_priv);
+ return TRUE;
+ fail:
+ return FALSE;
}