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Diffstat (limited to 'xorg-server/glamor/glamor_transform.h')
-rw-r--r-- | xorg-server/glamor/glamor_transform.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_transform.h b/xorg-server/glamor/glamor_transform.h new file mode 100644 index 000000000..36b789af8 --- /dev/null +++ b/xorg-server/glamor/glamor_transform.h @@ -0,0 +1,87 @@ +/* + * Copyright © 2014 Keith Packard + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that copyright + * notice and this permission notice appear in supporting documentation, and + * that the name of the copyright holders not be used in advertising or + * publicity pertaining to distribution of the software without specific, + * written prior permission. The copyright holders make no representations + * about the suitability of this software for any purpose. It is provided "as + * is" without express or implied warranty. + * + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#ifndef _GLAMOR_TRANSFORM_H_ +#define _GLAMOR_TRANSFORM_H_ + +void +glamor_set_destination_drawable(DrawablePtr drawable, + int box_x, + int box_y, + Bool do_drawable_translate, + Bool center_offset, + GLint matrix_uniform_location, + int *p_off_x, + int *p_off_y); + +void +glamor_set_color(PixmapPtr pixmap, + CARD32 pixel, + GLint uniform); + +Bool +glamor_set_texture(PixmapPtr pixmap, + PixmapPtr texture, + int off_x, + int off_y, + GLint offset_uniform, + GLint size_uniform); + +Bool +glamor_set_solid(PixmapPtr pixmap, + GCPtr gc, + Bool use_alu, + GLint uniform); + +Bool +glamor_set_tiled(PixmapPtr pixmap, + GCPtr gc, + GLint offset_uniform, + GLint size_uniform); + +Bool +glamor_set_stippled(PixmapPtr pixmap, + GCPtr gc, + GLint fg_uniform, + GLint offset_uniform, + GLint size_uniform); + +/* + * Vertex shader bits that transform X coordinates to pixmap + * coordinates using the matrix computed above + */ + +#define GLAMOR_DECLARE_MATRIX "uniform vec4 v_matrix;\n" +#define GLAMOR_X_POS(x) #x " *v_matrix.x + v_matrix.y" +#define GLAMOR_Y_POS(y) #y " *v_matrix.z + v_matrix.w" +#if 0 +#define GLAMOR_POS(dst,src) \ + " " #dst ".x = " #src ".x * v_matrix.x + v_matrix.y;\n" \ + " " #dst ".y = " #src ".y * v_matrix.z + v_matrix.w;\n" \ + " " #dst ".z = 0.0;\n" \ + " " #dst ".w = 1.0;\n" +#endif +#define GLAMOR_POS(dst,src) \ + " " #dst ".xy = " #src ".xy * v_matrix.xz + v_matrix.yw;\n" \ + " " #dst ".zw = vec2(0.0,1.0);\n" + +#endif /* _GLAMOR_TRANSFORM_H_ */ |